Suikoden III - Combo and Mounted Attacks

Writen by D'Fuzed

Contents
1. Legal info
2. Version History
3. Background Info
4. Questions
5. Combo Attacks
 a) 2-person
 b) 3-person
 c) 4-person
 d) 5-person
6. Mounted Attacks
7. Status Effects
8. Credits etc.


1. Legal Info
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Copyright 2002 D'Fuzed.  Suikoden III, its characters, and
subsequent information are copyright 2002 Konami.

Legal Disclaimer:  This guide is for information only.  It is
not to be reproduced, copied, posted, or otherwise used for any
other FAQ or guideline without permission.  This guideline
should only appear in these websites:

www.gamefaqs.com
www.ign.com
www.bdgamer.net

To ask for permission, e-mail me at [email protected].
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2. Version History
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1.0 - Wrote out Legal Info, started History, Background Info,
Combo Attacks, Mounted Attacks, and Credits etc.
2.0 - Updated Combo Attacks, Added a Questions and Status Effects
section, fixed errors.
2.1 - Updated Combo Attacks, Credits etc.
3.0 - Updated Combo Attacks, Credits etc., re-arranged guide in
general.
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3. Background Info
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This guide is for those who want a quick reference to the Combo
Attacks and Mounted Attacks that are available in the game,
rather than having to scroll through complete walkthroughs to
do it.  This guide also gives a brief description of what occurs
in each Combo Attack, the damage it inflicts, and any effects
it has on your party or the enemy/enemies.  To further help with
players, this guide will have a status effect section to view
only those status effects that prevent combos from happening.

Note: This is most likely the final version of the guide.  I will
update the guide again if anything new comes my way, but I am
thinking it unlikely.
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4. Questions
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Q: Do these combo attacks happen at random, or start at a
different point in the game?
A: These combos don't happen at random. They are usuable by
selecting the combination command (the icon that looks like two
people weilding swords) and choosing the combination you want,
if a character has that option. You can do them as soon as you
have the right characters in your party, have them in their
proper pairs, and don't have any status effects or runes that
block the Combo Attack ability.

Q: How do I find Combo Attacks?

A: Try different combinations of characters in your group.  Some
are easier to find than others.  Finding something similar
between characters is usually, but not always, a good bet.
Sometimes investigating a character will give hints of Combos
they can do.  Also, switch characters around in your group.
Unlike the previous Suikoden games, 2-person Combo Attacks don't
work unless the characters are in the same pair.

Q: Are there any 'Easter egg' Combos?

A: None that I know of.  (Note: Easter egg Combos are Combos you
don't normally see on a regular basis.  Suikoden II had a few
examples of them, where certain characters had a regular Combo,
and a Combo that appeared only occasionally.)
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5. Combo Attacks
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Anyone who has played either of the previous Suikoden games knows
what these are.  For those who don't, a Combo Attack is an attack
by two or more characters in unison to have a stronger and/or
widerange attack than normal.  These attacks can also have a
status change in either your party or the enemy.  Like the
previous games, the combo attacks in Suikoden III have their
obvious combinations and their not-so-obvious combinations.

As of December 14, 2002, 34 Combos have been found, not counting
variations of the same Combo or Mounted Attacks.

a) 2-Person Combos

       Alma Kinan - Yumi, Yuiri
               The two sisters stand side-by-side and start shooting
arrows at all enemies for normal damage.  Can only be used once
per battle.

       Best Effort - Thomas, Cecile
               Cecile and Thomas attack one enemy multiple times
together for normal damage.  Thomas is unbalanced.  Note: If
Thomas' sword gets stuck in the ground during this combo, he will
pull it out right at the end, hitting the enemy for critical
damage.

       Child - Melville, Alanis
               Melville and Alanis line up side-by-side and run at
one enemy, swinging their arms in full circles as they approach
for normal damage.  Alanis is unbalanced.

       Clan Chief - Dupa, Lucia
               Dupa and Lucia stand side-by-side.  Both bring up a
hand, and the warriors from the Lizard and Karaya Clans come
charging across the battlefield into all the enemies for normal
damage.  Can be used once per battle.

       Condemnation - Ayame, Landis
               Ayame transports behind one enemy, holding it as
Landis comes in front of it and attacks with his giant scythe
for normal damage.  Landis falls asleep.

       Dragon Knight A - Futch, Sharon
               Futch and Sharon jump into the air, landing in front
of and attacking one enemy for normal damage.  Sharon is
unbalanced.  Note: Futch must be on foot.

       Fighter - Emily, Juan
               Emily and Juan, between the two, hit every enemy once
for normal damage.  Emily is unbalanced.  Can be used once per
battle.

       Gadget - Belle, Gadget Z
               Belle uses her watch to call on body armor in space.
Gadget Z blasts up to it, becoming its battery.  The armor changes
into a fighting machine, which blasts a beam at all enemies for
normal damage.  Gadget Z falls back to the battlefield with 1
Hit Point left.  Can use once per battle.

       Knight A - Borus, Percival
               Borus and Percival cross-slash one enemy at 1.5 times
the normal damage.  Note: Borus and Percival must be on foot.

       Man - Two of the following: Wan Fu, Leo, Mua
               The two characters cross-slash enemies in an area for
normal damage.  Then they both appear near the screen with
Japanese-like wall hanging in the background and a Japanese
symbol in front of them (no idea what it means).  Both characters
become unbalanced.  Note: Leo must be on foot.

       Maximillian - Fred, Rico
               Fred and Rico retreat a bit, then charge one enemy.
Fred swings his sword three times and Rico his hammer once, for
normal damage.  Rico is unbalanced.

       Mercenary A - Ace, Joker
               Joker supercharges Ace with magical energy, at which
Ace runs in and attacks enemies in the area at normal damage.
Ace is unbalanced.

       Mercenary C - Duke, Elaine
               Elaine and Duke face the targetted enemy from either
side.  Duke starts spinning with his sword in place, hitting all
enemies in the area, while Elaine attacks the targetted enemy,
all for normal damage.  Duke is unbalanced.

       Mounted - Sgt. Joe, Shabon
               Sgt. Joe and Shabon start side-by-side, then Shabon
piggybacks on the sargent.  Sgt. Joe runs at the targetted enemy,
with Shabon windmilling her arms.  When Sgt. Joe reaches the
enemy, he and Shabon fall down, hitting the target and
surrounding enemies for normal damage.  Sgt. Joe is unbalanced.

       Ninja - Wotari, Ayame
               Wotari and Ayame start at the sides of the battlefield,
then supposedly hit all enemies so fast we can't see them until
they slow down away from the enemies.  They do this four times,
ending up on the opposite sides of where they started for normal
damage.  Can be used once per battle.

       Set! - Viki, Young Viki
               The two Vikis transport barrels, crates, and other
items above all the enemies, ending off with the accidental
transportation of the older Viki for normal damage.  The older
Viki takes some damage.

       Showdown - Bright, Gadget Z
               Gadget Z blasts off into his body armor, sending a huge
energy blast down towards Bright.  Bright sends a blast of flame
upward towards Gadget Z at the same time.  The two shots collide,
causing an explosion that hits all enemies and allies with fire
damage.  Gadget Z and Bright are stunned.  Can be used once per
battle.

       Wild Roar - Fubar, Hallec
               Hallec and Fubar scream together, shaking the enemies
for normal damage.  Hallec and Fubar become beserk.  Can be used
once per battle. Note: Fubar must not be mounted for this to work.

       Wizard - Estella, Rody
               Estella and Rody line up side-by-side and attack all
enemies with lightning and fire for around 100 damage.  Rody uses
up a level 1 and a level 2 magic attack in using this combo.  Note:
You must remove the Wall Rune Rody has equipped when he joins
your group.

b) 3-person Combos

       Adonis (Pretty Boy) - Futch, Franz, Fred
               The three line up beside each other.  Fred holds up
his weapon and a headshot picture appears of him below.  Futch
holds up his weapon, and a headshot picture appears of him below.
Same thing with Franz.  The three characters then cross-slash
the enemy.  After the attack, the three appear inside a huge
circle close-up, with stars floating downward on the screen.
Note: Both Franz and Futch must be on foot.

       Adonis (Handsome Clan) - Babza, Sgt. Joe, Ruby
               The three line up beside each other.  Ruby holds up
his head and a headshot picture appears of him below.  Babza holds
up his weapon, and a headshot picture appears of him below.  Same
thing with Sgt. Joe.  The three characters then cross-slash the
enemy.  After the attack, the three appear inside a huge circle
close-up, with stars floating downward on the screen. Note: Ruby
must not be mounted for this to work.

       Bird (Bard) - Nei, Toppo Shabon
               The three bring out their musical instruments to
attack with their music for normal damage.  Chance of silencing
enemies and clearing staus for allies.  Can be used once per
battle.

       Dragon Knight B - Futch, Sharon, Bright
               Bright takes Futch and Sharon into the air.  Sharon
dives & hits the targeted enemy.  Futch and Bright dive and damage
all enemies in the area for normal damage.  Can be used once per
battle.  Note: Futch must be mounted on Bright.

       Girl - Emily, Sharon, Sanae Y
               Emily rushes at one enemy, hitting and kicking it
before sending the enemy straight into Sanae Y's naginata and
Sharon's blade for normal damage.  Emily is unbalanced.

       Knight B - Chris and two of the following: Leo, Percival,
Borus
               Chris leads a charge, followed by the other two, into
one enemy for normal damage and a chance for instant death.  Note:
This can only occur while on horseback.

       Lovely Woman - Lucia, Estella, Yuiri - Lovely Woman
               The three women line up side-by-side, and blow heartss
at the enemies while...odd...music plays.  The hearts float
upward and off-screen, forming into one big heart that attacks
for normal damage and possibility of the enemies sleeping.  Can
be used once per battle.

       Pretty Girl - Viki, Mel, Belle
               Viki, Mel and Belle blow hearts at the targetted enemy,
which float up into the air and form one big heart, hitting the
surrounding enemies for normal damage.  Has a chance to make
enemies sleep.  Can be used once per battle.  Note: The Viki in
this Combo is the older Viki, not the younger.

       Tinto - Lilly, Reed, Samus
               Lilly points at one enemy, which Reed and Samus rush,
swining their swords.  Lilly joins them at the end.  Normal damage,
Reed and Samus are unbalanced, Lilly is berserk.

       Triangle Attack - Dupa, Shiba, Bazba
               Shiba and Bazba skewer 1 enemy from either side, then
Dupa comes in and attacks the same enemy at normal damage.  Can
be used once per battle.

       Twister - Joker, Juan, Kenji
               The three start beside each other.  Juan and Joker then
jump up, Juan landing on Kenji's shoulders, and Joker landing
on Juan's.  The three start rotating, causing dust and rocks to
stir as they move across the battlefield, hitting all enemies
for normal damage.  All three characters are paralyzed.  Can be
used once per battle.


c) 4-person

       Mercenary D - Duke, Elaine, Nicholas, Gau
               Duke lines himself up in front of the targetted enemy,
with Nicholas and Gau on either side of him.  Elaine appears
behind the enemy and attacks.  Gau and Nicholas rush and stabs
the enemy, and Duke jump attacks the enemy and surrounding foes
for normal damage.  Can be used once per battle.


d) 5-person

       Bow-wow - Koroku, Koichi, Connie, Kosanji, Kogoro
               The dogs make a huge vertical spinning wheel,
attacking one enemy for normal damage.  All five dogs are
unbalanced.

       Mercenary B - Geddoe, Queen, Ace, Joker, Jacques
               The five line up in a V-shape pointing away from the
enemy, Ace and Joker in front, Queen and Geddoe behind them, and
Jacques at the back.  The four in front of Jacques split off to
the side, at which point Jacques shoots the enemy.  Queen & Geddoe
cross-slash the enemy, Joker comes in and hits the enemy from
the front, and Ace hits the enemy from above, all for normal
damage with a chance of instant death.
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6. Mounted Attacks
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       Mounted attacks occur when a beast character is in the same
pair with its rider, ie both are on the left, right, or in the
middle of the party formation.  How Mounted Attacks work is that
they start out with their number of attacks combined (if Hugo
can attack twice, and Fubar once, then the Mounted Attack will
strike three times).  The first attack on an enemy is done by
the beast.  Any additional attacks on the same enemy is done by
the rider.  If any attacks remain after the enemy is defeated,
the beast will target and attack another enemy, followed by the
rider's attacks.  Attack and defence for both are also increased
some. Any healing items used during battle are always split
between the pair, as are any spells, be it healing or offensive.

There are only three combinations available:

1. Hugo & Fubar
2. Futch & Bright
3. Franz & Ruby
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7. Status Effects
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This is a quick reference of the staus effects that will prevent
your characters from using their Combo Attacks.  Any other
statuses, good or bad, don't hinder Combo Attacks.

Stunned - A character is 'out of commision' for one complete
round because of an enemy attack.

Unbalanced - Same as stunned, except it was caused by a member
of the party.  Common after using a Combo Attack or Weapon
Speciality rune.

Paralyzed - The character can't attack, cast magic, use an item,
or use a Combo Attack.  Clears with the end of the battle, certain
magic or certain items.

Asleep - Character is snoozing.  An attack by the enemy will wake
them up.

Unfriendly - Character cannot be a part of a Combo Attack.  Clears
with end of battle, certain magic or certain items.

Unconscious - Character has no Hit Points.  Clears at end of
battle, certain magic or certain item.
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8. Credits, etc.
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I'd like to thank everyone who has sent me Combos and info for
my first guide on this site.  I hope to write other guides later
for some game again.

Thanks goes out to:
- Adam M for info on Mounted Attacks.
- [email protected] for providing the Kidd Profiles FAQ.
- [email protected] for several Combo Attacks and other info.
- ICEMAN4925 for the Wild Roar Combo Attack.
- Zed135 for the Mounted Combo Attack.
- Mr. Fisherman and [email protected] for info on the Wizard Combo
Attack.
- The GameFAQs message board for additonal info on the Wizard
Combo.
- Sento for the Showdown Combo Attack and for some numberical
statistics.
- [email protected] for the idea of the Status Effect
section.
- Konami for such a good series.
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If anyone has Combos/suggestions/questions/comments for me,
email me at [email protected].