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The following is a short translation FAQ for the System Direction Menu
for the PS2 import of Street Fighter 3 Third Strike.  To unlock the
extra pages (Pages 8,9,and 10) beat the game with system direction set
to normal with at least 16 different characters (same as the DC
version).  SF3 and everything related to it is copyright of Capcom and
it's various international subsidiaries and other corporate mumbo jumbo.
Real credit doesn't belong to me, it belongs to the people at Capcom
who made such a fine game.

While I went to the effort of typing this out and translating it, I
consider this to not be my property, but instead the property of all
SF3 fans. If a magazine or other internet site felt this guide would be
worth stealing, they are welcome to it. I don't do this for credit,
I do it so more people can enjoy the fantastic work of art that is SF3
Third Strike.  Cheers.



Page 1

Ground Parry
Anti-air parry
Air parry
Parry input command time
Guard Parry
Guard Parry Command input time

Page 2

Blocking
Absolute Blocking
Blocking Distance
*Blocking Damage
*KO while Blocking

Page 3

Forward Dash
Back Dash
Jump
High Jump
Quick Stand

Page 4

Throw
Grapple Defense
Grapple Defense Controls

Page 5

Leap Attack
Leap Attack Controls
Personal Action
Personal Action after KO

Page 6

Super Arts
Super Move
EX Move
EX Move Energy Requirement

Page 7

Target Combo
Super Move/Super Arts cancel
Super Arts cancel
High Jump cancel
High Jump Cancel Version

Page 8

Air Guard
Auto Air Recovery
*Knock Down from Air
Extreme Guard Damage
Super Art Gauge Max Start
Super Art Gauge Round Reset

Page 9

Ground Chain Combo
Air Chain combo
Cancel Normal Moves
*High Jump from all moves
*Dash from all moves
Super Move to Super Move Cancel

Page 10

Allow to use all super arts
Super Art cancel into a Super art
Air Combo Difficulty
*Whiff (aka missed) moves build Super Meter


An option marked with an "*" Means an option that is new for
PS2 and not found in the Dreamcast version of the game.