,,,,,,,,,,,,,,,,,,,..,,,,,,,,,,,,,,,,,,,,, ,oO0O0OOOOOOOOOOOOO00OOOOOO..O@
,OOOOOOOOOO0OOOOO0OO0ooOO0OOOoO0OOOOOO0O0OOoo .,0#######################@O,o,,
0##@@@O.,0#@,oO##00@#0o##0O0,0##O0O.,o##O,,,,.o#######################@0,oo,
OO0O0@0oOO@@oo00@0,@@O,0@0Oooo@@OOo,,00@0,o.o ,ooOooooooo,oo,O@######@,,o,
o,,,,,,,O,,,,Ooo,.oo,,,o,o,o,,,,o,o,Oo,,,,.o0OOOOOOOOOOOOoO..O@######0.o,,
. . ...oOOOOoO,OOo,OOOoOO.oOO,,OOO,OOOOOooOOOoO.OOOOOOO,,,.0######0O,,,.
.0##00O.@#@,@#0O000 @#@O0##o,o##O,o@#@O0oO##00@#0o.o0######0.,o
.,@00..,O@0oO@@0O@0O0@@,o@@O,00@0,00@@O0O,@00.@@0,o0@########0,.
.oo,o,ooO,,o,0,,,o,oo,,,,,,,,oOo,o,O,,oo,o,oo,Oo..,oo@########@oo,
.oo,o,.,oo,o,,oo,oooOOOOOOOOooooooOoOooOoOoOOo. ..0#########0Oo,
,,,00000000OO..Oo,,000OOOOO0O. 0#########0,o,
.,,.0@0OOoOoo#@O@0,O##########0.. ,0#########@oO,
,.O#@0Oo,..0@@#@, @##########@00@##########@0,o.
,,O@@@00000@0oO@@O.0########################Oo,,.
oo,,,,o..,,,,,,..,,O######################0Ooo,
ooooooooooooooooo,.0#################@@0Ooo,
, o0###########@@@0Oo,oo,
o.,oO0OOOO0OOo,.,oo,.
.,,ooo,o,oo,o,o,
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
S T R E E T F I G H T E R E X 3
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
For the Sony PlayStation2
FAQ and Move List 0.90 (11/12/00)
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Logo, design, and characters are Copyright 2000 Arika Co., LTD and Capcom
Co., LTD. FAQ/Move List Copyright 2000 Jeff "CJayC" Veasey.
The latest version of this document may always be found at GameFAQs:
http://www.gamefaqs.com
If you see this document on _any_ other site, it's an illegal copy.
THIS DOCUMENT MAY NOT BE REPRODUCED WITHOUT ADVANCE PERMISSION. SEE THE FINAL
SECTION OF THIS DOCUMENT FOR DETAILS.
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-- C O N T E N T S--
I. Introduction and Version History
II. Game System Basics
III. Tag Match Additions
IV. Character Move Lists
A. Team Capcom
Ryu
Ken
Chun-Li
Guile
Dhalsim
Blanka
Zangief
Vega/Balrog
Sakura
B. Team Arika
Hokuto
Kakusei Hokuto
Skullomania
D.Dark
Jack
Sharon
Nanase
C. Hidden Characters
Sagat (C)
Bison/Vega (C)
Garuda (A)
Shadow Geist (A)
Kairi (A)
Pullum Purna (A)
Area (A)
Darun Mister (A)
Vulcano Rosso (A)
D. Secret Characters
Bison II/Vega II (C)
V. Original Mode
VI. Character Edit Mode
VII. Game Secrets
VIII. Miscellaneous
IX. Administrivia
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
I. Introduction and Version History
Street Fighter EX 3 is the follow up to 1997's Street Fighter EX and 1999's
Street Fighter EX 2. Aside from a massive graphics upgrade, there are now tag,
dramatic, and team battles available in the game, as well as one new character
not seen in the EX world before: Ace, a create-your-own-character. From Street
Fighter EX 2 Plus, the latest game in the series, only Hayate does not return,
and Sakura returns from her last appearance in SFEX+A on the PlayStation.
A quick note: until I have completed this guide to my satisfaction, it is an
exclusive to GameFAQs. Too many of my previous guides have been lifted off of
the site without notice, and too many of these other webmasters simply don't
bother to check back for later versions. Only once this guide is complete, it
will then be released for use on other sites.
Version History:
V0.1 (03/17/2000): First Release. Basic game system, move lists for the first
15 regularly selectable characters.
V0.1a (03/17/2000): Corrected a horrible mistake based on a bad translation.
V0.2 (03/17/2000): Added the move lists for the 9 hidden characters.
V0.21 (03/18/2000): Added known information about additional medals and modes,
EX Character History, secrets from SFEX.NET.
V0.30 (03/18/2000): Began Edit Character Mode transaltions (~30% complete)
V0.31 (03/18/2000): Realized I had forgotten about Sakura's move list, and in
the process of working on it discovered an undocumented
Meteor Combo! Also, found an undocumented move for Area.
V0.40 (03/19/2000): Moved corrected Meteor Tag Combos into the move list,
found an undocumneted Skullomania Super, continued Edit
Character mode to 46.5% complete, found my first previously
unknown MTC (Pullum) to make 12/25 MTC's known so far,
assuming each character has only one.
V0.45 (03/19/2000): Continued Character Edit mode, 66% complete.
V0.50 (03/22/2000): Continued Character Edit mode, 75% complete.
V0.55 (03/22/2000): Continued Character Edit mode, 79.3% complete.
V0.60 (03/23/2000): Added translations for Gold and Silver medals.
V0.70 (04/03/2000): New Secrets, straight from Arika's web site. Arika has
also confirmed that there are no additional Meteo Tag
Combos apart from those already known. Added Vega II.
V0.75 (06/08/2000): Fixed a mis-translated secret, added alternate medal
unlocks from Arika.
V0.80 (10/30/2000): Began Americanization of guide, starting with Character
Edit mode. Still can't figure out those last two
Maniac Combos, though...
V0.85 (10/31/2000): Got the last two Maniac Combos! Woohoo! All but four
move lists properly "Americanized".
V0.90 (11/12/2000): Fixed some of the Secrets (still had "Vega" for "Bison"),
corrected Plantinum medal alternate unlock. Added a
note about Kakusei Hokuto, since it was confusing a few
people out there.
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
II. Game System Basics
===========================
=Abbreviations and Symbols=
===========================
P: Any Punch button
LP: Light Punch button
MP: Medium Punch button
HP: Heavy Punch button
PPP: All Punch buttons
K: Any Kick button
LK: Light Kick button
MK: Medium Kick button
HK: Heavy Kick button
KKK: All Kick buttons
F: Forward (Towards the opponent)
B: Backward (Away from the opponent)
D: Down
U: Up
1 , 2 , 3: Perform action 1, then 2, then 3 in very quick succession
1 -> 2 -> 3: Perform actions 1, then 2, then 3 in quick succession
1 + 2: Perform actions 1 and 2 at the same time
==========
=Controls=
==========
The PlayStation2 controller can be configured to assign any of the standard
six buttons to any pad button, along with the following extra assignments:
All 3 Punches
All 3 Kicks
Throw (LP + LK)
Surprise Blow (MP + MK)
Change (HP + HK)
=======
=Throw=
=======
The throw motion has changed in SFEX3 from the previous incarnations. Instead
of just pushing forward plus a Medium or Heavy punch (or kick), the motion is
now LP + LK. Most characters also have a second throw, performed by pressing
B + LP + LK.
==============
=Throw Escape=
==============
As the throw motion has changed, so has the Throw Escape. To escape a throw
before it happens, press F + LP + LK or B + LP + LK right as the throw begins.
This will allow you to escape from the throw unscathed.
===========================
=Surprise Blow/Hard Attack= NEW!
===========================
The Guard Break from the first two SFEX games is gone and has been replaces
with the Surprise Blow. The Surprise Blow is an not an unblockable move, but
it stuns the opponent afterwards if it is not blocked. Every character has a
unique Surprise Blow, which is performed by pressing MP + MK together. Also
unlike the Guard Break, the Surprise Blow does not require a Super Combo level.
A Surprise Blow can also be used as a Momentary Combo (see below).
(The Surprise Blow was called a Hard Attack in the Japanese version of the
game. More typical useless Capcom name changes to protect us dirty-minded
Americans.)
=============
=Super Combo=
=============
Just like SFEX 1 & 2, the Super Combo is returns again. Your Super Combo
Gauge fills up with each attack thrown and received (or blocked), and
you can store up to three levels in your gauge. Each character has multiple
Super Combos to choose from, and each one requires and uses 1 Super Combo
Gauge level.
==============
=Meteor Combo=
==============
Returning from SFEX2 is the Meteor Combo, a super-damaging combo that connects
much like a Super Combo. Each character has his or her own Meteor Combo, and it
takes all 3 Super Combo Gauge Levels to perform.
========
=Cancel=
========
As with the previous SFEX games, regular moves can almost always be canceled
into special moves by performing the motion of a Special Move before the
animation of a regular move can complete (such as Ryu's Hard Punch into a
Hadouken). Some special moves can be canceled into other special moves as
well.
==============
=Super Cancel=
==============
While a Super Combo is in progress, a different Super Combo can be performed
(given the restrictions of that combo), resulting in a Super Cancel. Up to
3 Super Combos can be performed in a row this way, resulting in huge damage
to an opponent.
=================
=Momentary Combo= NEW!
=================
A Momentary Combo is an automatic Cancel from one Special Move into another.
By pressing a Punch or Kick button at the exact moment a hit from the first
special move is made, the second special move will automatically begin. When
this occurs, a green or pink flash will come from your character at the
beginning of the second special.
Example: Ryu, while standing right next to his opponent, throws a Hadouken.
The instant the fireball connects, press any kick button, and Ryu will launch
into a Tatsumaki Senpuu Kyaku.
Additionally, a Surprise Blow can be used in place of the Special Move for the
Momentary Combo by pressing MP + MK when the first Special Move hits.
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
III. Tag Match Additions
========
=Change=
========
When playing a Tag Battle, you are also given a tag gauge. When the tag gauge
is full, you can change characters by pressing HP + HK. For a few seconds,
both of your characters will be onscreen, and you both can attack at once.
=================
=Critical Parade=
=================
When playing a Tag Battle, you can initiate a double-team attack against your
opponent by entering D, DF, F + HP + HK. The screen will change into a
flashing background, and you and your partner have several seconds to gang
up against your opponent. A Critical Parade requires and uses 2 Super Combo
levels from _both_ characters. During a Critical Parade, you can use unlimited
Super Combos.
==================
=Meteor Tag Combo=
==================
The Meteor Tag Combo is an incredibly devastating attack that is performed by
both characters of a Tag team at the same time. It requires and uses 3 Super
Combo levels from the active character, but can almost completely destroy an
opponent in one go. Only certain characters have the combo with certain
partners, and the relationship is not always reciprocal. Additionally, the
move to initiate is different for every character.
================
=Emotional Flow=
================
During a Tag match, when one character is KOed, the second character will
come on to the scene, as expected, to finish the fight. However, the remaining
character will also receive the Super Combo Gauge of the downed partner, for
a total of 6 possible Super Combo levels!
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IV. Character Move Lists
--------------------------------------------------------------------------------
A. Team Capcom
--------------------------------------------------------------------------------
********************************************************************************
=====
=RYU=
=====
Throws
------
- Seoi Nage (Negative Height Throw)
LP + LK
- Tomoe Nage (Comma Throw)
B + LP + LK
Surprise Blow
-----------
- Sakotsuwari (Collarbone Split)
MP + MK
Extra Moves
-----------
- Senpuu Kyaku (Whirlwind Leg)
F + MK
- Kyuubi Kudaki (Stomach Crush)
F + HP
Special Moves
-------------
- Hadouken (Surge Fist)
D, DF, F + P
- Shakunetsu Hadouken (Burning Surge Fist)
F, DF, D, DB, B + P
- Shouryuuken (Rising Dragon Fist)
F, D, DF + P
- Tatsumaki Senpuu Kyaku (Whirlwind Leg)
D, DB, B + K
(Follow up with B + K up to 3 times)
Super Combos
------------
- Shinkuu Hadouken (Vacuum Surge Fist)
D, DF, F, D, DF, F + P
- Shinkuu Tatsumaki Senpuu Kyaku (Vacuum Whirlwind Leg)
D, DB, B, D, DB, B + K
(Can be performed in mid-air)
Meteor Combo
-----------
- Shin Shouryuuken (True Rising Dragon Fist)
D, DF, F, D, DF, F + KKK
Momentary Combo
---------------
- P: Shakunetsu Hadouken
- K: Tatsumaki Senpuu Kyaku
Meteor Tag Combo
---------------
NONE
********************************************************************************
=====
=KEN=
=====
Throws
------
- Seoi Nage (Negative Height Throw)
LP + LK
- Jigoku Guruma (Hell Car)
B + LP + LK
- Jigoku Fuusha (Hell Windmill)
D + MP or HP (Air Throw)
Surprise Blow
-----------
- Inazuma Kakato Wari (Lightning Split)
MP + MK
Extra Moves
-----------
- Zenpo Tenshin (Front Turnover)
D, DB, B + P
Special Moves
-------------
- Hadouken (Surge Fist)
D, DF, F + P
- Shouryuuken (Rising Dragon Fist)
F, D, DF + P
- Tatsumaki Senpuu Kyaku (Whirlwind Leg)
D, DB, B + K
(Can be performed in mid-air)
Super Combos
------------
- Shouryuureppa (Rising Dragon Explosion)
D, DF, F, D, DF + P
- Shinryuuken (Growing Dragon Fist)
D, DF, F, D, DF + K
- Shippuu Jinrai Kyaku (Hurricane Thunder Leg)
D, DB, B, D, DB, B + K
(D, DB, B + K to cancel)
Meteor Combo
-----------
- Kuzuryuureppa (Nine-Headed Dragon Explosion)
D, DB, B, D, DB, B + KKK
Momentary Combo
---------------
- P: Zenpo Tenshin
- K: Tatsumaki Senpuu Kyaku
Meteor Tag Combo
---------------
- With Ryu
D, DB, B, D, DB, B + PPP
********************************************************************************
=========
=CHUN-LI=
=========
Throws
------
- Koshuuda (Tiger Attack Strike)
LP + LK
- Koshuuraku (Tiger Attack Drop)
B + LP + LK
- Ryuusei Raku (Down Meteor)
D + MP or HP (Air Throw)
Surprise Blow
-----------
- Senenshuu (Round Screw Kick)
MP + MK
Extra Moves
-----------
- Soushouda (Double-Palm Strike)
F + MP
- Tenkuu Kyaku (Air Leg)
F + HK
- Yousou Kyaku (Hawk Nail Leg)
In mid-air, D + MK
Special Moves
-------------
- Hyakuretsu Kyaku (100 Exploding Legs)
K Repeatedly
- Kikouken (Mind Contribution Fist)
Charge B, F + P
- Hyenshuu (Swallow Kick)
D, DB, B + K
- Spinning Bird Kick
D, DF, F + K
- Gomen Ne!
LP -> LP -> F -> LK -> HP
Super Combos
------------
- Senretsu Kyaku (1,000 Exploding Legs)
D, DF, F, D, DF, F + K
- Kikoushou (Concentrated Spirit Palm)
D, DF, F, D, DF, F + P
- Hazantenshou Kyaku (Supreme Mountain Sky Rising Leg)
D, DB, B, D, DB, B + K
Meteor Combo
-----------
- Kikoushou Goku (Concentrated Spirit Palm Extreme)
D, DF, F, D, DF, F + PPP
Momentary Combo
---------------
- P: Kikouken
- K: Hyenshuu
Meteor Tag Combo
---------------
NONE
********************************************************************************
=======
=GUILE=
=======
Throws
------
- Judo Throw
LP + LK
- Dragon Suplex
B + LP + LK
- Flying Buster Drop
D + MP or HP (Air Throw)
Surprise Blow
-----------
- Elbow Stamp
MP + MK
Extra Moves
-----------
- Spinning Back Knuckle
F + HP
- Knee Bazooka
F or B + LK
- Rolling Power Kick/Rolling Sobatto
F or B + MK
- Heavy Stab Kick
F or B + HK
Special Moves
-------------
- Sonic Boom
Charge B, F + P
- Somersault Kick
Charge D, U + K
Super Combos
------------
- Opening Gambit
Charge B, F, B, F + P
- Double Somersault Kick
Charge DB, DF, DB, UF + K
Meteor Combo
-----------
- Sonic Boom Typhoon
Charge B, F, B, F + KKK
Momentary Combo
---------------
- P: Sonic Boom
- K: Somersault Kick
Meteor Tag Combo
---------------
- With Chun-Li
Charge B, F, B, F + PPP
********************************************************************************
=========
=DHALSIM=
=========
Throws
------
- Yoga Smash
LP + LK
- Yoga Throw
B + LP + LK
Surprise Blow
-----------
- Yoga Shock
MP + MK
Extra Moves
-----------
- Drill Heading/Drill Kashira Tsuki (Drill Head Thrust)
In mid-air, D + HP
- Drill Kick
In mid-air, D + K
- Yoga Teleport (Forward)
F, D, DF + PPP or KKK
- Yoga Teleport (Backward)
B, D, DB + PPP or KKK
Special Moves
-------------
- Yoga Fire
D, DF, F + P
- Yoga Flame
D, DB, B + P
- Yoga Blast
D, DB, B + K
- Yoga Catch
D, DF, F + K
- Yoga Contact
K on hit of Yoga Catch
- Yoga Fake
D, DF, F + KKK on hit of Yoga Catch
Super Combos
------------
- Yoga Drill Kick
In mid-air, D, DF, F, D, DF, F + K
Direct the move with U and D
- Yoga Legend
D, DB, B, D, DB, B + K
Meteor Combo
-----------
- Yoga Inferno
D, DF, F, D, DF, F + PPP
Momentary Combo
---------------
- P: Yoga Fire
- K: Yoga Blast
Meteor Tag Combo
---------------
NONE
********************************************************************************
========
=BLANKA=
========
Throws
------
- Wild Fang
LP + LK
Surprise Blow
-----------
- Raging Nail
MP + MK
Extra Moves
-----------
- Rock Rush
F + MP
- Amazon River Run
DF + HP
- Surprise Forward
KKK
- Surprise Back
B + KKK
Special Moves
-------------
- Electricity/Electric Thunder
P Repeatedly
- Rolling Attack
Charge B, F + P
- Vertical Rolling Attack
Charge D, U + K
- Back Step Rolling
Charge B, F + K
(P to Cancel)
- Aerial Rolling
In mid-air, D, DF, F + P
Super Combos
------------
- Ground Shave Rolling
Charge B, F, B, F + P
- Beast Hurricane
In mid-air, D, DF, F, D, DF, F + P
- Jungle Beat/Jungle Beast
Charge B, F, B, F + K
Meteor Combo
-----------
- Super Electricity/Super Electric Thunder
D, DF, F, D, DF, F + KKK
Momentary Combo
---------------
- P: Air Rolling
- K: Vertical Rolling
Meteor Tag Combo
---------------
- With Dhalsim
Charge B, F, B, F + PPP
********************************************************************************
=========
=ZANGIEF=
=========
Throws
------
- Air Ankle
LP + LK
- German Suplex
B + LP + LK
- Stomach Block
B + LP + LK with opponent facing away
Surprise Blow
-----------
- Elbow Stamp
MP + MK
Extra Moves
-----------
- Flying Body Attack
In mid-air, D + HP
Special Moves
-------------
- Double Lariat
PPP
- Quick Double Lariat
KKK
- Spinning Pile Driver/Screw Pile Driver
F, DF, D, DB, B, UB + P
- Atomic Suplex
F, DF, D, DB, B, UB + K
(Near Opponent)
- Russian Suplex
F, DF, D, DB, B, UB + K
(Away From Opponent)
- Bear Hug
P before grab of Russian Suplex
Super Combos
------------
- Final Atomic Buster
F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB + P
- Super Stomping
D, DF, F, D, DF, F + K
(D, DB, B + K to Cancel)
- Aerial Russian Slam
D, DB, B, D, DB, B + K
(Catches a mid-air opponent)
Meteor Combo
-----------
- Cosmic Final Atomic Buster
F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB + PPP
Momentary Combo
---------------
- P: Growing Fist
- K: Quick Double Lariat
Meteor Tag Combo
---------------
- With Darun
F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB + KKK
********************************************************************************
=============
=VEGA/BALROG=
=============
Throws
------
- Wire Smash
LP + LK
- German Suplex
B + LP + LK
- Whirlwind Suplex
D + MP or HP (Air Throw)
Surprise Blow
-----------
- Turueno Claw
MP + MK
Extra Moves
-----------
- Back Slash
KKK
- Attaching Claw
F, D, DF + P
Special Moves
-------------
- Claw Roll/Rolling Crystal Flash
Charge B, F + P
- Claw Dive/Flying Barcelona Attack
Charge D, U + K, P to Attack
- Izuna Drop
Charge D, U + K, D + P to Throw
- Sky High Claw
Charge D, U + P
Super Combos
------------
- Ground Claw Roll/Grand Crystal Flash
Charge B, F, B, F + P
- Sky High Illusion
Charge DB, DF, DB, UF + P
- Scarlet Terror
Charge B, F, B, F + K
- Spinning Izuna Drop
After Scarlet Terror, B, DB, D, DF, F + P
Meteor Combo
-----------
- Rolling Izuna Drop
Charge DB, DF, DB, UF + K, D + P to Throw
Momentary Combo
---------------
- P: Sky High Claw
- K: Flying Barcelona Attack
Meteor Tag Combo
---------------
NONE
********************************************************************************
========
=SAKURA=
========
Throws
------
- Sakura Shibome (Sakura Squeeze)
LP + LK
- Cellar Shoot
B + LP + LK
Surprise Blow
-----------
- Flower Kick
MP + MK
Special Moves
-------------
- Hadouken
D, DF, F + P
- Shououken
F, D, DF + P
- Shunpuu Kyaku
D, DB, B + K
- A-Ha-Ha
F, DF, D, DB, B, UB + P
Super Combos
------------
- Shinkuu Hadouken
D, DF, F, D, DF, F + P
- Midare Zakura
D, DF, F, D, DF, F + K
- Haru Ichiban
D, DB, B, D, DB, B + K
- Shungoku Satsu
LP -> LP -> F -> LK -> HP
Meteor Combo
-----------
- Nekketsu Hadouken
D, DF, F, D, DF, F + PPP
- Genki Ichiban
F, DF, D, DB, B, UB + PPP
Momentary Combo
---------------
- P: Hadouken
- K: Shunpuu Kyaku
Meteor Tag Combo
---------------
- With Ryu
LP -> LP -> B -> LK -> HP
--------------------------------------------------------------------------------
B. Team Arika
--------------------------------------------------------------------------------
********************************************************************************
========
=HOKUTO=
========
Throws
------
- Kyaku (Catch)
LP + LK
- Keishukou (Hand Neck Squeeze)
B + LP + LK
- Ryuusui (Stream)
F, DF, D, DB, B, UB + P
Surprise Blow
-----------
- Bukyakuzan (Dance Attack Kill)
MP + MK
Extra Moves
-----------
- Chuuhou (Collapse Elbow)
F + HP
- Gaishuu (Cut Kick)
F + HK
Special Moves
-------------
- Chougekihou (Strong Elbow Charge)
D, DF, F + P
Follow up: F+P (Shougekiha)
B+P (Shinkuugeki)
B+K (Shinkyakugeki)
- Gokyakukou
B, D, DB + P (Counter)
- Shinku-Geki (Vacant Strike Swing)
D, DB, B + P
- Shinkyaku-Geki (Vacant Strike Kick)
D, DB, B + K
- Shin (Shake)
After Shinkyakukou or Shinkuukou, B + P or K
Super Combos
------------
- Kireneki
D, DB, B, D, DB, B + P
- Kyakuhougi
D, DB, B, D, DB, B + K
- Trance/Kakusei
D, DF, F, D, DF, F + K
(Becomes Kakusei Hokuto)
Meteor Combo
-----------
- Shirasegatana
D, DF, F, D, DF, F + KKK
Momentary Combo
---------------
- P: Shinkuukou
- K: Shinkyakukou
Meteor Tag Combo
---------------
NONE
********************************************************************************
================
=KAKUSEI HOKUTO=
================
Important Note
--------------
"Kakusei" Hokuto is not a selectable character, but is Hokuto's transformed
state after performing a Trance/Kakusei. She has a different move set
(including a Meteo Tag Combo), so that set is listed below.
Throws
------
- Kyaku (Catch)
LP + LK
- Keishukou (Hand Neck Squeeze)
B + LP + LK
- Ryuusui (Stream)
F, DF, D, DB, B, UB + P
Surprise Blow
-----------
- Bukyakuzan (Dance Attack Kill)
MP + MK
Extra Moves
-----------
- Chuuhou (Collapse Elbow)
F + HP
- Gaishuu (Cut Kick)
F + HK
Special Moves
-------------
- Chougekihou (Strong Elbow Charge)
D, DF, F + P
Follow up: F+P (Shouringeki)
- Shinkyakukou (Vacant Strike Kick)
D, DB, B + K
- Shouringeki (Glowing Palm Strike)
D, DB, B + P
Super Combos
------------
- Renshougeki (Angry Ascension)
D, DF, F, D, DF, F + P
- Kireneki (Companion Mind Shoot)
D, DB, B, D, DB, B + P
- Kyakuhougi (Bird Attack Skill)
D, DB, B, D, DB, B + K
- Renpu (Companion Dance)
LP -> LP -> F -> LK -> HP
Meteor Combo
-----------
- Tenkyou Satsu (Shout and Destroy the Sky)
D, DF, F, D, DF, F + KKK
Momentary Combo
---------------
- P: Shinkuukou
- K: Shinkyakukou
Meteor Tag Combo
---------------
- With Kairi
LP -> LP -> B -> LK -> HP
********************************************************************************
=============
=SKULLOMANIA=
=============
Throws
------
- Skullo Stunt
LP + LK
- Skullo Space
In Mid-Air, D + MP or D + HP
Surprise Blow
-----------
- Skullo Punch
MP + MK
Extra Moves
-----------
- Step In Upper
F + MP
- Dangerous Heel
F + MK
- Skullo Dash -> Tackle
F, F
- Skullo Back Flip
B, B
Special Moves
-------------
- Skullo Head
F, D, DF + P
- Skullo Dive
During Skullo Head, P
- Skullo Crusher
D, DF, F + P
- Skullo Slider
D, DF, F + K
- Skullo Face Slam/Skullo Takachef
B, D, DB + K
Super Combos
------------
- Super Skullo Crusher
D, DF, F, D, DF, F + P
(Can be performed in mid-air)
- Super Skullo Slider
D, DF, F, D, DF, F + K
- New Skullo Dream/Shin Skullo Dream
LP -> LP -> F -> LK -> HP
- Skullo Dream (Undocumented)
LP -> LP -> B -> LK -> HP
- Skullo Energy
D, DB, B, D, DB, B + K
- Skullo Ball
D, DB, B, D, DB, B + P
Meteor Combo
-----------
- Super Skullo Energy
D, DB, B, D, DB, B + KKK
Momentary Combo
---------------
- P: Skullo Head
- K: Skullo Slider
Meteor Tag Combo
---------------
NONE
********************************************************************************
===============
=DOCTRINE DARK=
===============
Throws
------
- DEATH Moment
LP + LK
- DARK Throw
B + LP + LK
Surprise Blow
-----------
- SHUDDER Blade
MP + MK
Extra Moves
-----------
- KNIFE Nightmare
F + MP
- Dark Spin Kick/DEATH Spin Kick
F + MK
Special Moves
-------------
- DARK Wire
D, DF, F + P
- DARK Spark
Do nothing after Dark Wire
- DARK Hold
After Dark Wire, B + P
- Destroy Wire/KILL Wire
F, D, DF + P
- EX-plosive
D, DF, F + K
Super Combos
------------
- Dark Trump/KILL Trap
D, DF, F, D, DF + P
- DARK Shackle
D, DF, F, D, DF + K
- EX-prominence
D, DB, B, D, DB, B + K
Meteor Combo
-----------
- Dark Trap/DEATH Trap
D, DB, B, D, DB, B + PPP
Momentary Combo
---------------
- P: KILL Blade
- K: EX-plosive
Meteor Tag Combo
---------------
NONE
********************************************************************************
======
=JACK=
======
Throws
------
- Power Hunter
LP + LK
- Power Lift Throw
B + LP + LK
Surprise Blow
-----------
- Double Arm Punch
MP + MK
Extra Moves
-----------
- Angry Fist
F + MP
Special Moves
-------------
- Dash Straight
Charge B, F + P
- Dash Upper
Charge B, F + K
- Feint Dash
D, DB, B + P
- Final Punch
Hold PPP or KKK, Release to launch
- Batting Hero
B, DB, D, DF, F + P
- Soccer Ball Kick
B, DB, D, DF, F + K
- Jack Hammer
F, DF, D, DB, B, UB + P
Super Combos
------------
- Home Run Hero
D, DB, B, D, DB, B + P
- Crazy Jack
Charge B, F, B, F + P
- Raging Buffalo
Charge B, F, B, F + K
- Grand Slam Crasher
D, DB, B, D, DB, B + K
Meteor Combo
-----------
- Home Run King
D, DF, F, D, DF, F + KKK
Momentary Combo
---------------
- P: Feint Dash
- K: Dash Upper
Meteor Tag Combo
---------------
- With Vulcano Rosso
Charge B, F, B, F + PPP
********************************************************************************
========
=SHARON=
========
Throws
------
- Blade Mount
LP + LK
- Blade Choke
B + LP + LK
- Flying Neck Drop
D + MP or HP (Air Throw)
- Crimson Terror
F, DF, D, DB, B, UB + P
Surprise Blow
-----------
- Spinning Double Knuckle
MP + MK
Extra Moves
-----------
- Step Combo Punch
F + MP
- Step Combo Kick
F + MK
- Crush Punch
F + HP
- Sliding Sweeper
DF + HK
Special Moves
-------------
- Half Moon Kick
D, DB, B + K
- Prisoner Scissors
At Half Moon Kick Connect, D + K
- Gale Hammer Punch
D, DF, F + P
Follow Up: F + P
DB + K
DF + K
- Bermuda Symphony
F, D, DF + K
Super Combos
------------
- Shuttle Combination
D, DB, B, D, DB, B + P
- Load
D, DF, F, D, DF, F + P
- Dark Fire/Hellfire
After Load, D, DF, F, D, DF, F + P
- Sharon Special
D, DF, F, D, DF, F + K
(D, DB, B + K to Cancel)
Meteor Combo
-----------
- Assault Rifle
D, DF, F, D, DF, F + PPP
Momentary Combo
---------------
- P: Gale Hammer Punch
- K: Bermuda Symphony
Meteor Tag Combo
---------------
NONE
********************************************************************************
========
=NANASE=
========
Throws
------
- Kyaku (Catch)
LP + LK
- Keishukou (Hand Neck Squeeze)
B + LP + LK
- Ryuusui (Stream)
F, DF, D, DB, B, UB + P
Surprise Blow
-----------
- Suikazura (Hidden Winter)
MP + MK
Extra Moves
-----------
- Touchuuhou (Step Elbow Destroyer)
F + MP
- Rakushichi Geki (Sudden Knee Drop)
In mid-air, D + MK
Special Moves
-------------
- Tenshoukon (Rising sky barrage)
F, D, DF + P
- Sanrenkon (Three-part barrage)
D, DF, F + P
Follow up: F + P
- Kasumioroshi
D, DB, B + K
Follow up: K
- Gekkyoubotan
B, D, DB + P
Follow up: P
Super Combos
------------
- Yayoitouningi
D, DB, B, D, DB, B + P
Can be performed in mid-air
- Meigetsu (Beautiful Moon)
During Yayoitouningi, PPP
- Ariake
During Yayoitouningi, KKK
D, DB, B + P to return
- Izayoirekkon/Izayoirennin (16-Night Severe Cane)
D, DF, F, D, DF, F + P
Meteor Combo
-----------
- Machiyoi Tenkyuugeki (Crying Angry Sky)
LP -> LP -> F -> LK -> HP
Momentary Combo
---------------
- P: Tenshoukon
- K: Kasumioroshi
Meteor Tag Combo
---------------
- With Hokuto
LP -> LP -> B -> LK -> HP
--------------------------------------------------------------------------------
C. Hidden Characters
--------------------------------------------------------------------------------
********************************************************************************
=======
=SAGAT=
=======
Throws
------
- Tiger Carry
LP + LK
- Tiger Rage
B + LP + LK
Surprise Blow
-----------
- Tiger Break
MP + MK
Extra Moves
-----------
- Tiger Fake
B, D, DB + P
Special Moves
-------------
- Tiger Shot
D, DF, F + P
- Ground Tiger Shot
D, DF, F + K
- Tiger Blow
F, D, DF + P
- Tiger Crush
F, D, DF + K
Super Combos
------------
- Tiger Cannon
D, DF, F, D, DF, F + P
- Ground Tiger Cannon
D, DF, F, D, DF, F + K
- Tiger Raid
D, DB, B, D, DB, B + K
- Tiger Cyclone/Tiger Genocide
D, DB, B, D, DB, B + P
Meteor Combo
-----------
- Tiger Storm
D, DF, F, D, DF, F + P
Momentary Combo
---------------
- P: Tiger Shot
- K: Ground Tiger Shot
Meteor Tag Combo
---------------
NONE
********************************************************************************
============
=BISON/VEGA=
============
Throws
------
- Dead Risuru
LP + LK
- Death Throw
B + LP + LK
Surprise Blow
-----------
- Psycho Crash
MP + MK
Extra Moves
-----------
- Forward Warp/Vega Warp (Front)
F, D, DF + PPP or KKK
- Backward Warp/Vega Warp (Back)
B, D, DB + PPP or KKK
Special Moves
-------------
- Psycho Crusher
Charge B, F + P
- Double Knee Press
Charge B, F + K
- Head Stomp/Head Press
Charge D, U + K
- Skull Diver/Somersault Skull Dive
After Head Press hit, P
Super Combos
------------
- Psycho Cannon
Charge B, F, B, F + P
- Knee Press Nightmare
Charge B, F, B, F + K
Meteor Combo
-----------
- Psycho Break Smasher
Charge B, F, B, F + PPP
Momentary Combo
---------------
- P: Psycho Crusher
- K: Head Press
Meteor Tag Combo
---------------
- With Vega/Balrog
Charge B, F, B, F + KKK
********************************************************************************
========
=GARUDA=
========
Throws
------
- Satsuga (Murder Tusk)
LP + LK
- Shouki (Flying Demon)
B + LP + LK
- Shuuki (Attacking Demon)
D + MP or HP (Air Throw)
Surprise Blow
-----------
- Saiga (Smash Tusk)
MP + MK
Extra Moves
-----------
- Zanki (Murder Demon)
F + HP
- Kyouja (Snake Madness)
F + HK
- Bu (Dance)
F, D, DF + PPP
Special Moves
-------------
- Kizan (Devil Murder)
F, D, DF + P
- Gouka (Rumbling Tusk)
B, DB, D, DF, F + K
- Shuuga (Attack Tusk)
D, DF, F + P
- Raiga (Thunder Tusk)
F, D, DF + K
- Jazan (Murder Snake)
B, D, DB + P
- Ranzan (Murder Storm)
B, D, DB + K
Super Combos
------------
- Kienbu (Devil Swallow Dance)
D, DB, B, D, DB, B + P
(Can be performed in mid-air)
- Kienshou (Devil Swallow Flight)
D, DF, F, D, DF, F + P
- Soukondan (Blue Spirit Bullet)
D, DB, B, D, DB, B + K
Meteor Combo
-----------
- Kyoujin Sanshuu
D, DB, B, D, DB, B + KKK
Follow-Up 1: D, DF, F, D, DF + K
Follow-Up 2: D, DB, B, D, DB + P
Momentary Combo
---------------
- P: Kizan
- K: Kouka
Meteor Tag Combo
---------------
NONE
********************************************************************************
==============
=SHADOW GEIST=
==============
Throws
------
- Death Stunt
LP + LK
- Demon Space/Death Space
D + MP or HP (Air Throw)
Surprise Blow
-----------
- Death Flip
MP + MK
Extra Moves
-----------
- Stepp In Upper
F + MP
- Demon Heel/Death Heel
F + MK
- Demon Escape/Death Escape
B, B
Special Moves
-------------
- Demon Crusher/Death Crusher
D, DF, F + P
- Demon Break/Death Break
D, DF, F + K
- Demon Press/Death Press
B, D, DB + K
- Demon Sword Kick/Death Sword Kick
In Mid-Air, D, DF, F + K
- Death Samu
In Mid-Air, D, DB, B + K
Super Combos
------------
- Super Demon Crusher/Super Death Crusher
D, DF, F, D, DF, F + K
(Can be performed in mid-air)
- Demon Governmenr/Death Government
D, DF, F, D, DF, F + P
- Demon Dream/Death Dream
LP -> LP -> F -> LK -> HP
- Demon Dream/Death Dream (Mid-Air)
F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB + P
- Demon Energy/Death Energy
D, DB, B, D, DB, B + K
Meteor Combo
-----------
- Super Demon Energy/Super Death Energy
D, DB, B, D, DB, B + PPP
Momentary Combo
---------------
- P: Death Crusher
- K: Death Press
Meteor Tag Combo
---------------
NONE
********************************************************************************
=======
=KAIRI=
=======
Throws
------
- Kuteikaku
LP + LK
- Uraji Goku Guruma
B + LP + LK
Surprise Blow
-----------
- Bukyaku
MP + MK
Extra Moves
-----------
- Ryoubu
F + MK
- Ryuujin Kyaku
In mid-air, D + MK or HK
Special Moves
-------------
- Mekkuu Zangeki
B, D, DB + P
- Maryuu Rekkou
F, D, DF + P
- Shinki Hatsudou
D, DF, F + P
- Mouryou Kasen
D, DB, B + K
Follow up: B + K
Super Combos
------------
- Shinki Hatsudou Kai
In mid-air, D, DF, F, D, DF, F + P
- Sairou Kyoushu
D, DB, B, D, DB, B + P
- Garyuu Messhuu
In mid-air, D, DF, F, D, DF, F + K
Meteor Combo
-----------
- Kyouja Renbu
LP -> LP -> F -> LK -> HP
- Shouki Hatsudou
D, DF, F, D, DF, F + PPP
Momentary Combo
---------------
- P: Shinki Hatsudou
- K: Mouryou Kasen
Meteor Tag Combo
---------------
NONE
********************************************************************************
==============
=PULLUM PURNA=
==============
Throws
------
- Odin's Fate
LP + LK
- Neck Factor
B + LP + LK
- Dance Wind
D + MP or HP (Air Throw)
Surprise Blow
-----------
- Alacer Ankle
MP + MK
Extra Moves
-----------
- Alacer Wrist
F + MP
- Alacer Wrist (Mid-Air)
In mid-air, D + MP
- Reverse Ankle
In mid-air, B + MK
Special Moves
-------------
- Drill Purrus
D, DF, F + K
(Can be performed in mid-air)
- Pullum Kick
F, D, DF + K
- Ten'el Kick
D, DB, B + K
- Femina Wind
In mid-air, D, DB, B + P
Super Combos
------------
- Praec Larum
D, DB, B, D, DB, B + K
- Res Arcana
D, DF, F, D, DF, F + K
- Kind Wind
In mid-air, D, DF, F, D, DF, F + P
Meteor Combo
-----------
- Gradus Par
D, DF, F, D, DF, F + PPP
Momentary Combo
---------------
- P: Femina Wind
- K: Drill Purrus
Meteor Tag Combo
---------------
- With Darun
D, DB, B, D, DB, B + PPP
********************************************************************************
======
=AREA=
======
Throws
------
- Transmission
LP + LK
- OCR
B + LP + LK
- Alternative Catch
F, DF, D, DB, B + K
(Follow-up with F or B + K)
Surprise Blow
-----------
- Hard Crash
MP + MK
Extra Moves
-----------
- Job Step
F + MK
- Pull Down Leg
F + HK
- Head Crush
In mid-air, D + HP
- Shift Club Straight
F + LP
- Shift Stamp Punch
DF + MP
- Shift Club Upper
DF + HP
Special Moves
-------------
- Emulator
B, D, DB + P (Projectile Grab)
- Reverse Gear
After catching a projectile with Emulator, B, D, DB + P
- Humming Rush
D, DF, F + P
- Jackson Kick
D, DF, F + K
Follow up with: F + LK (Pop-up Knee)
F + MK (Partition Break)
F + HK (Pull Down Heel)
- Upload
In Mid-Air, PPP (release to launch downward)
- Download
PPP (release to launch upward)
- Shoulder Shrug (Undocumented)
LP -> LP -> F -> LK -> HP
Super Combos
------------
- Great Cancer
D, DF, F, D, DF, F + P
(Can be performed in mid-air)
- Five Star Raid
D, DF, F, D, DF, F + K
Meteor Combo
-----------
- Final Cancer
D, DB, B, D, DB, B + PPP
Momentary Combo
---------------
- P: Humming Rush
- K: Alternative Kick
Meteor Tag Combo
---------------
NONE
********************************************************************************
==============
=DARUN MISTER=
==============
Throws
------
- Back Drop
LP + LK
- German Suplex
B + LP + LK
- Ganges DDT
D + MP or HP (Air Throw)
Surprise Blow
-----------
- Ganges Catch
MP + MK
Special Moves
-------------
- Lariat
D, DF, F + P
- Ganges DDT
F, D, DF + K
- Darun Catch
B, D, DB + P (Air Counter)
- Daikaku (Great Sensation)
PPP
- Joujou (Completion)
Press KKK when Daikaku connects
- Brahma Bomb
F, DF, D, DB, B, UB + P
- Indra Bridge/Indra Hashi
F, DF, D, DB, B, UB + K
Super Combos
------------
- Power Indra Bridge/Indra ~ Hashi
D, DB, B, D, DB, B + K
- Super Darun Bomb/Chouzetsu Kishin Bomb (Supreme Fierce God Bomb)
F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB + P
Meteor Combo
-----------
- Gamble of Darun/G.O.D.
F, DF, D, DB, B, UB + PPP
Momentary Combo
---------------
- P: Lariat
- K: Ganges DDT
Meteor Tag Combo
---------------
- With Zangief
F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB + KKK
********************************************************************************
===============
=VULCANO ROSSO=
===============
Throws
------
- Digestivo
LP + LK
Surprise Blow
-----------
- Respresso
MP + MK
Extra Moves
-----------
- Aeolus/Ayelu no Tsubasa (Wing of Ayelu)
PPP
Special Moves
-------------
- Etna no Ikari (Anger of Etna)
PPP, K
- Sciara Del Fuoco/Hibashiri (Tongs)
D, DF, F + K
- Regalo
KKK
- Vulcan/Vulcanus
D, DB, B + P
- Canassa/Canossa no Kutsujoku (Humiliation of Cancer)
D, DB, B + K
- Vesuvio/Vesuvius no Ikari (Anger of Vesuvius)
D, DF, F + P
Follow up: F + P
F + K
Super Combos
------------
- Ponte Dei Sospiri/Tame Iki no Hashi (Bridge of Good Breath)
D, DF, F, D, DF, F + P
- Torre Pendente/Pisa no Shatou (Leaning Tower of Pisa)
D, DB, B, D, DB + P
- Accelerando
D, DB, B, D, DB, B + K
Meteor Combo
-----------
- Quattro Panorami/Shikei (Four Scenes)
D, DF, F, D, DF, F + KKK
Momentary Combo
---------------
- P: Etna no Ikari
- K: Hibashiri
Meteor Tag Combo
---------------
NONE
--------------------------------------------------------------------------------
D. Secret Characters
--------------------------------------------------------------------------------
===============
=BISON/VEGA II=
===============
Throws
------
- Dead Risuru
LP + LK
- Death Throw
B + LP + LK
Surprise Blow
-----------
- Psycho Crash
MP + MK
Extra Moves
-----------
- Vega Warp (Front)
F, D, DF + PPP or KKK
- Vega Warp (Back)
B, D, DB + PPP or KKK
Special Moves
-------------
- Psycho Crusher
Charge B, F + P
- Double Knee Press
Charge B, F + K
- Head Press
Charge D, U + K
- Somersault Skull Dive
After Head Press hit, P
Super Combos
------------
- Psycho Cannon R
Charge B, F, B, F + P
- Knee Press Nightmare
Charge B, F, B, F + K
- Psycho Cannon G
D, DB, B, D, DB, B + P
- Psycho Cannon B
D, DB, B, D, DB, B + K or D, DF, F, D, DF, F + K
Meteor Combo
-----------
- Psycho Break Smasher
Charge B, F, B, F + PPP
Momentary Combo
---------------
- P: Psycho Crusher
- K: Head Press
Meteor Tag Combo
---------------
NONE
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
V. Original Mode
In original mode, you must go through six varying battles. At each battle,
there are various medals you can win by performing certain tasks during each
fight. For battles 2-5, there are two different ways to earn the medals: Solo
or with a Partner.
The medals available to you depend on the difficulty level. On Easy Mode, you
cannot earn medals. On Normal, you can earn Bronze and Silver medals. On
Hard, you can earn Gold and Platinum medals.
In Normal Mode, your final boss is Vega, but in Hard Mode, you must deal with
True Vega.
The battles and medals are as follows:
=========
=Stage 1=
=========
Dramatic Battle: 1 vs 3
Bronze Medal : Finish with a Super Combo
Silver Medal : Finish with a Meteor Combo
Gold Medal : Get all Gauge Bonuses
Platinum Medal: Finish within 5 counts
=================
=Stage 2 - Party=
=================
Tag Battle: 2 vs 2
Bronze Medal : Pull off a Tag Combo by using the Change
Silver Medal : Succeed in 20 hits or more, by using the change (20-Hit Combo)
Gold Medal : Get over 100 damage during a Change
Platinum Medal: Perform a 30-Hit Combo during a Change
=================
=Stage 2 - Alone=
=================
Tag Battle: 1 vs 2
Bronze Medal : Perform a Momentary Combo
Silver Medal : Attack the opponent with a Momentary Combo
Gold Medal : Attack the opponent with 2 Momentary Combos
Platinum Medal: Attack the opponent with 3 Momentary Combos
=================
=Stage 3 - Party=
=================
Dramatic Battle: 2 vs 1
Bronze Medal : Succeed in 30 hits or more (Perform a 30-hit Combo)
Silver Medal : Finish with Perfect!
Gold Medal : Perform 2 Meteor Combos
Platinum Medal: Get over 100 damage in a single combo
=================
=Stage 3 - Alone=
=================
Death Match: 1 vs 1
Bronze Medal : Perform a Reversal
Silver Medal : Perform two Reversals
Gold Medal : Perform 4 Reversals
Platinum Medal: Finish with a Reversal
=================
=Stage 4 - Party=
=================
Tag Battle: 2 vs 2
Bronze Medal : Finish with a Critical Parade
Silver Medal : Succeed in 20 hits or more, using a Critical Parade
Gold Medal : Perform a combo for 100 damage during a Critical Parade
Platinum Medal: Perform a 40-hit combo during a Critical Parade
=================
=Stage 4 - Alone=
=================
Tag Battle: 1 vs 1
Bronze Medal : Succed in 10 hits or more (Perform a 10-hit Combo)
Silver Medal : Succed in 20 hits or more (Perform a 20-hit Combo)
Gold Medal : Perform 2 Meteor Combos
Platinum Medal: Perfect Finish
=================
=Stage 5 - Party=
=================
Tag Battle: 2 vs 1
Bronze Medal : Succeed in a Meteor Tag Combo
Silver Medal : Finish with a Meteor Tag Combo Finish
Gold Medal : Hit with at least 10 hits of a Meteor Combo
Platinum Medal: Hit with at least 16 hits of a Meteor Combo
=================
=Stage 5 - Alone=
=================
Death Match: 1 vs 1
Bronze Medal : Finish with a Surprise Blow
Silver Medal : Finish with a Momentary Combo
Gold Medal : Finish with a Reversal
Platinum Medal: Perfect Finish
=========
=Stage 6=
=========
Team Battle: 1-4 vs 1
Bronze Medal : Succed in a Meteor Combo
Silver Medal : Succed in two Meteor Combos
Gold Medal : Hit with 2 Meteor Combos
Platinum Medal: Hit with 3 Meteor Combos
===================
=Staff Roll Battle=
===================
After completing Original Mode, during the Staff Roll you can battle a large
group of generic enemies led by a Hugo-like character who gets bigger each
time you knock him down. The enemies can be defeated with a simple knockdown,
and the object of this mini-game is to see how many enemies you can take out.
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
VI. Character Edit Mode
==========================================
=Trial Normal Mode Translations and Notes=
==========================================
1: Guard the attack! 1
Rank E 1st: 50 EXP Next: 5 EXP
Notes: Block a low sweep attack with DB.
2: Guard the attack! 2
Rank E 1st: 50 EXP Next: 5 EXP
Notes: Block a jumping kick followed by a sweep with B, neutral, DB.
3: Surprise Blow -> Crouching Heavy Kick
Rank E 1st: 50 EXP Next: 5 EXP
4: Jumping Heavy Kick -> Crouching Heavy Kick
Rank E 1st: 50 EXP Next: 5 EXP
5: Throw the opponent! 1
Rank E 1st: 50 EXP Next: 5 EXP
6: Inflict 30 points of damage or more!
Rank E 1st: 100 EXP Next: 5 EXP
Notes: Jumping Heavy Punch -> Crouching Heavy Punch
7: Succeed in 3 hits or more (Perform a 3-hit combo)
Rank E 1st: 75 EXP Next: 5 EXP
Notes: Jumping Heavy Punch -> Crouching Medium Punch -> Crouching Light Kick
8: Sliding Arrow
Rank E 1st: 50 EXP Next: 5 EXP
9: Tatsumaki-Senpuu-Kyaku
Rank E 1st: 50 EXP Next: 5 EXP
10: Justice Fist
Rank E 1st: 50 EXP Next: 5 EXP
11: Surprise Blow -> Throw
Rank E 1st: 50 EXP Next: 5 EXP
12: Super Move -> Super Combo
Rank E 1st: 50 EXP Next: 5 EXP
Notes: LK Sliding Arrow -> Fairy Gift
13: Guard an attack and then counterattack!
Rank E 1st: 50 EXP Next: 5 EXP
Notes: Block the attack, then immediately perform a crouching LK
14: Inflict 50 points of damage or more!
Rank D 1st: 100 EXP Next: 10 EXP
Notes: Jumping Heavy Punch -> Crouching Medium Punch -> Fairy Gift
15: Succeed in 2 hits or more! (Perform a 2-hit combo)
Rank D 1st: 75 EXP Next: 5 EXP
Notes: Fairy Gift will hit multiple times in mid-air.
16: Succeed in 10 hits or more! Perform a 10-hit combo
Rank D 1st: 150 EXP Next: 10 EXP
Notes: Jumping Light Punch -> Crouching Light Punch -> Fairy Gift
17: Protect the lady! 1
Rank D 1st: 150 EXP Next: 15 EXP
Notes: Don't let the woman get KOed. Just sweep away (Crouching HK)!</pre><pre id="faqspan-2">
18: Hyakuretsu Kyaku
Rank E 1st: 50 EXP Next: 5 EXP
19: Fairy Gift
Rank E 1st: 50 EXP Next: 5 EXP
20: Raging Buffalo
Rank E 1st: 50 EXP Next: 5 EXP
21: Super Combo -> Super Combo (Super Cancel)
Rank E 1st: 50 EXP Next: 5 EXP
Notes: Fairy Gift -> Triple Break
22: Standing Medium Punch -> Super Move -> Super Combo
Rank D 1st: 100 EXP Next: 5 EXP
Notes: Standing Medium Punch -> Shoot Kick -> Triple Break
23: Super Move -> Surprise Blow (Momentary Combo)
Rank D 1st: 100 EXP Next: 5 EXP
Notes: Shoot Kick -> Surprise Blow (The timing of the HA is identical to a
standard Momentary Combo. Stand back so only the final hit of the
Shoot Kick strikes, and hit MP + MK upon the hit)
24: Inflict 90 points of damage or more!
Rank C 1st: 200 EXP Next: 10 EXP
Notes: Final Punch (30 SC Gauge flash hold) -> Triple Break (air hit)
25: Succed in 15 hits or more! (Perform a 15-hit combo)
Rank C 1st: 200 EXP Next: 10 EXP
Notes: Jumping Heavy Kick -> Crouching Medium Punch -> Triple Break ->
Triple Break (air hit, begin motion so the TB begins right before
the opponent hits the ground) -> Fairy Gift (air hit, begin motion
so the F.G. begins the instant you land from the Triple Break)
26: Throw the opponent! 2
Rank E 1st: 50 EXP Next: 5 EXP
Notes: Throw a jumper. The timing is a little hard, but just keep trying.
27: Destroy a Hadouken!
Rank E 1st: 50 EXP Next: 5 EXP
Notes: Justice Fist
28: Shoot Kick
Rank E 1st: 50 EXP Next: 5 EXP
29: Triple Break
Rank E 1st: 50 EXP Next: 5 EXP
30: Denjin Hadouken
Rank E: 1st: 50 EXP Next: 5 EXP
========================================
=Trial Hard Mode Translations and Notes=
========================================
1: Crouching Medium Punch -> Crouching Medium Punch
Rank E 1st: 50 EXP Next: 5 EXP
2: Escape a Throw!
Rank E 1st: 50 EXP Next: 5 EXP
Notes: Press ( F or B ) + LP + LK right when your opponent attempts to throw
3: Guard a jump attack and then counterattack
Rank E 1st: 50 EXP Next: 5 EXP
Notes: Block the jump, then immediately perform a crouching LK or LP
4: Justice Fist -> Super Combo
Rank E 1st: 50 EXP Next: 5 EXP
Notes: LP Justice Fist -> Fairy Gift
5: Surprise Blow -> Crouching Medium Punch -> Super Move
Rank D 1st: 75 EXP Next: 5 EXP
Notes: Surprise Blow -> Crouching Medium Punch -> Sliding Arrow
6: Super Move -> Super Combo -> Meteor Combo (Infinite Super Combo Gauge)
Rank C 1st: 150 EXP Next: 10 EXP
Notes: Final Punch -> Fairy Gift -> Denjin Hadouken
Initiate D.H. during first cartwheel of Fairy Gift
7: Standing Heavy Kick -> Super Combo
Rank C 1st: 100 EXP Next: 5 EXP
Notes: Standing Heavy Kick -> Fairy Gift
8: Destroy 10 Hadoukens in a row!
Rank C 1st: 150 EXP Next: 15 EXP
Notes: HP Justice Fist (hits HK and opponnet), step forward, repeat
9: Defeat all enemies within 20 seconds! 1
Rank C 1st: 150 EXP Next: 15 EXP
Notes: A single Justice Fist will take out two at once. Do it several
times.
10: Hit with Final Punch for 85 Damage
Rank D 1st: 100 EXP Next: 10 EXP
Notes: Watch your Super Combo bar. Count at least 30 cycles of flashing.
11: Jumping Medium Kick -> Crouching Medium Punch -> Crouching Medium Punch
Rank C 1st: 150 EXP Next: 10 EXP
Notes: Crossover on the jumping kick (i.e. away from the corner, jump just
on the opposite side of the enemy, leaving you close enough to hit
with both MPs)
12: Jumping Heavy Kick -> Crouching Medium Punch -> Super Move ->
Super Combo -> Meteor Combo (Unlimited Super Combo Energy)
Rank C 1st: 200 EXP Next: 10 EXP
Notes: Jumping Heavy Kick -> Crouching Medium Punch -> Shoot Kick ->
Triple Break -> Denjin Hadouken (start DH motion so it begins the
instant you hit the ground)
13: Jumping Heavy Punch -> Crouching Light Kick -> Hyakuretsu Kyaku ->
Double Somersault Kick
Rank C 1st: 200 EXP Next: 10 EXP
Notes: In order to get the H.K. to come out immediate after the crouching
light kick, just start pounding LP and hold DB after the HP. Once
the H.K. starts, stop pounding and finish the DSK motion.
14: Somersault Kick -> Double Somersault Kick
Rank C 1st: 150 EXP Next: 15 EXP
Notes: The classic is back. Charge DB, U + HK, DB, DF, DB, UF + HK in
one quick sequence.
15: Hienshu -> Standing Heavy Kick -> Senretsu Kyaku -> Sho-Ran
Notes: Begin around 1/2 screen (just barely inside the range of the
Hienshu) so the first kick of the Senretsu Kyaku misses. This
lets you jump in closer to execute the Sho-Ran.
Rank B 1st: 200 EXP Next: 10 EXP
16: Aerial Drill Press -> Crouching Light Kick -> Shoot Kick -> Jumping Heavy
Kick
Rank B 1st: 200 EXP Next: 10 EXP
Notes: Stand right next to opponent, jump straight up, and perform the
HK ADP right before you hit the ground. Perform both Shoot Kick
follow-ups to send the opponent into the air for the Jumping HK.
17: Knock out the heavily guarded enemy!
Rank C 1st: 200 EXP Next: 20 EXP
Notes: You have only 45 seconds to take out an enemy that constantly
blocks and rarely attacks. Just throw like mad (B + LP + LK
is faster), or use the Spinning Pile Driver ad nauseum.
18: Keep your opponent in the air for 10 seconds or more! (Unlimited Super
Combo Energy)
Rank B 1st: 250 EXP Next: 25 EXP
Notes: Fairy Gift -> Spin Side Shoot -> Fairy Gift -> Spin Side
Shoot -> Fairy Gift -> Spin Side Shoot -> Fairy Gift
(cancel on first cartwheel of each move)
19: Knock out all the characters within 1 second!
Rank C 1st: 200 EXP Next: 10 EXP
Notes: Nekketsu Hadouken. Begin the motion on "Ready"
20: Protect the lady! 2
Rank B 1st: 250 EXP Next: 25 EXP
Notes: Almost too easy.
21: Complete a Galaxy with all follow-ups
Rank A 1st: 300 EXP Next: 15 EXP
Notes: See the move list below on how to do this one completely.
22: Throw -> Crouching Heavy Kick
Rank D 1st: 100 EXP Next: 10 EXP
Notes: Just sweep after a LP + LK throw, timing is tough.
23: Meteor Combo X 3 (Infinite Super Combo Gauge)
Rank A 1st: 400 EXP Next: 15
Notes: Nasty timing here, use the Denjin Hadouken. For the first
one, charge it up fully and it will go by itself. As soon as
it's released, perform the motion for the second and hold it
until the instant before the enemy recovers from the stun.
Throw the third immediately after with NO charge.
24: Standing Heavy Punch -> Crouching Light Kick -> Super Combo -> Meteo
Combo (Infinite Super Combo Gauge)
Rank A 1st: 300 EXP Next: 15 EXP
Notes: Standing HP -> Crouching LK -> Triple Break -> Denjin Hadouken
The timing here is NASTY. For the crouching LK, you actually
hit the LK button on the DF of the first 1/4 circle forward.
25: Jumping Heavy Kick -> Standing Medium Punch -> Somersault Kick
Rank B 1st: 250 EXP Next: 25 EXP
Notes: Geesh. Jump forward, hold down, deliver the HK very late,
keep holding down, on landing go neutral + MP, U + HK.
26: Aragyouji -> Raging Buffalo
Rank D 1st: 100 EXP Next: 10 EXP
Notes: Just activate the Raging Buffalo before the second round of
the Aragyouji.
27: Crouching Medium Kick -> EX-plosive -> Giga Gladiator
Rank A 1st: 250 EXP Next: 15 EXP
Notes: Not easy easy as it sounds. Out of your corner, drop an HP
EX-plosive in front of the opponent (so it doesn't hit them),
jump over them, Crouching MK (into the EX-plosive) immediately
into the GG.
28: Sonic Boom -> EX-plosive -> Hadouken -> Ground Tiger Cannon ->
Nekketsu Hadouken
Rank A 1st: 300 EXP Next: 30 EXP
Notes: Out of the corner, drop the EX-plosive in front of the enemy,
jump over (holding back), F + HP for the Sonic Boom,
Hadouken in to GTC, finish with the NH as soon as the GTC
leaves the power-up stage.
29: Defeat all enemies within 20 seconds! 2
Rank A 1st: 300 EXP Next: 30 EXP
Notes: No tricks here, just standing Heavy Kicks (which is damaging,
but keeps your opponents on their feet)
30: Defeat the Boss!
Rank A 1st: 400 EXP Next: 40 EXP
Notes: Again, no tricks at all. Just standing Heavy Kicks to the boss
and anyone who gets near you. You should be able to take out the
boss in 20-30 seconds without any problems.
==========================================
=Trial Maniac Mode Translations and Notes=
==========================================
1: Complete the Geifu Danjin Sousyo!
Rank A 1st: 300 EXP Next: 10 EXP
Notes: See the move list below on how to do this one completely.
2: Hadouken -> Triple Break -> Justice Fist -> Triple Break ->
Hadouken
Rank S 1st: 400 EXP Next: 40 EXP
Notes: Not as hard as it sounds. Cancel the Hadouken into the TB,
do the Justice Fist as soon as you hit the gound, TB as
it strikes, and then Hadouken as soon as you hit the
ground again.
3: Keep your opponent in the air for 30 seconds or more! (Unlimited Super
Combo Energy)
Rank S 1st: 400 EXP Next: 40 EXP
Notes: Fairy Gift -> Spin Side Shoot -> Repeat until done,
beginning each new move at the end of the last one's
powerup (except for your first FG, which you need to allow
to get the enemy airborne)
Alternately, use the Level 3 Shoryuken (see Maniac #5)
4: Jumping Medium Kick -> Crouching Medium Punch X 2 -> EX-plosive ->
EX-plosive -> Super Combo -> Meteor Combo (Unlimited Super Combo Energy)
Rank A 1st: 300 EXP Next: 30 EXP
Notes: Tricky, but hardly impossible. Out of your own corner, HP
EX-plosive a little bit in front, move forward to where you're as
close as possible, jump forward, crossover MK, D + MP X 2
(the second MP knocks the enemy into the first EX-plosive) ->
EX-plosive cancel into Fairy Gift cancel into Denjin Hadouken.
5: Shoryuken -> Shoryuken -> Standing Light Punch -> Shoryuken
Rank S 1st: 500 EXP Next: 50 EXP
Notes: This one is completely impossible. Unless, of course,
your Shoryuken is at Level 3. If the timing is perfect
on the DF + LP of the move, you'll get a trail of stars
and you'll launch the enemy high into the air. Once
you've got that down, the rest is child's play. For the third one,
just do a standard HP Shoryuken to make it easier.
6: Succeed in 60 hits or more! (Perform a 60 Hit Combo)
Rank S 1st: 600 EXP Next: 60 EXP
Notes: 3-Star LP Shoryuken X 60. Go right before they hit the
ground each time. See #5 for more information.
7: Canassa -> Sonic Boom -> Ground Tiger Cannon
Rank S 1st: 999 EXP Next: 100 EXP
Notes: MP Canassa -> (Hold DB) -> Crouching LK -> HP Sonic Boom -> GTC
8: Throw -> Crouching Low Kick -> Shoryuken -> Super Move
Rank S 1st: 999 EXP Next: 100 EXP
Notes: Throw -> Crouching Low Kick -> Double Somersault cancel after
first hit into Triple Break, walk forward, HP Shoryuken right before
he hits the ground. (The "Super Move" isn't necessary!)
9: Succeed in 40 hits or more with less than 95 damage!
Rank S 1st: 700 EXP Next: 70 EXP
Notes: The hardest mission of all... until you know the secret. First,
you'll need a fully powered-up Fairy Gift to perform this, and
you'll need to be fast on the buttons. Before beginning your
combo, start hitting the enemy with HP after HP until his health
is down to 0. Once your formerly 21-damage HPs become 10-damage,
you can begin the carnage. First of all, start with a basic Jumping
HP -> Crouching MP -> Tatsumaki Senpuu Kyaku. On the last hit of
the Tatsumaki Senpuu Kyaku, activate the first Fairy Gift in
mid-air, and pound the LP and MP buttons for those extra hits.
You'll land quickly and on your feet, so immediately go into a
Senretsu Kyaku, followed immediately by another Fairy Gift after
the first few hits. Pound the LP and MP buttons some more for the
extra hits and you've got it!
10: Inflict 201 points of damage or more with a combo!
Rank S 1st: 800 EXP Next: 80 EXP
Notes: 3-Star LP Shoryuken X 12. Go right before they hit the
ground each time. See #5 for more information.
======================================
=Purchase List Translations and Notes=
======================================
1: Sliding Arrow
Cost: 100 EXP Type: Super Move Origination: Blair (SFEX)
Command: D, DF, F + K
2: Tatsumaki Senpuu Kyaku
Cost: 100 EXP Type: Super Move Origination: Ken
Command: D, DB, B + K
3-Star Upgrade: Can be performed in mid-air
3: Justice Fist
Cost: 100 EXP Type: Super Move Origination: Allen (SFEX)
Command: B, D, DB + P
4: Vaulting Kick
Cost: 100 EXP Type: Super Move Origination: Allen (SFEX)
Command: F, DF, D, DB, B + K
5: Hyakuretsu Kyaku
Cost: 100 EXP Type: Super Move Origination: Chun-Li
Command: K repeatedly
6: Final Punch
Cost: 100 EXP Type: Super Move Origination: Jack
Command: Hold PPP, release to punch
7: Healing
Cost: 200 EXP Type: Super Combo Origination: Ace
Command: D, DF, F, D, DF, F + P
Description: Ace leaps into the air and heals himself
8: Fairy Gift
Cost: 200 EXP Type: Super Combo Origination: Ace
Command: D, DF, F, D, DF, F + P
Follow up with tapping LP, MP repeatedly for more hits
Description: Ace performs a cartwheel into the opponent, lifting them up
into the air with him.
3-Star Upgrade: Can be performed in mid-air
9: Raging Buffalo
Cost: 200 EXP Type: Super Combo Origination: Jack
Command: Charge B, F, B, F + P
10: Denjin Hadouken
Cost: 400 EXP Type: Meteor Combo Origination: Ace
Command: D, DF, F, D, DF, F + PPP, Hold the PPP to charge
Description: An unblockable fireball, but short range and meager damage.
11: Rolling Attack
Cost: 125 EXP Type: Super Move Origination: Blanka
Command: D, DF, F + P
12: Zenpo Tenshin
Cost: 125 EXP Type: Super Move Origination: Ken
Command: D, DB, B + P
13: EX-plosive
Cost: 125 EXP Type: Super Move Origination: D.Dark
Command: D, DF, F + K
14: Shoot Kick
Cost: 125 EXP Type: Super Move Origination: Blair (SFEX)
Command: D, DB, B + K (Follow up with B + K, B + K)
15: Canassa
Cost: 125 EXP Type: Super Move Origination: Rosso
Command: D, DB, B + K
16: Hagan-Syo
Cost: 125 EXP Type: Super Move Origination: Ace
Command: LP + MP
Description: Ace jumps forward with a two-handed hard blow.
17: Senretsu Kyaku
Cost: 250 EXP Type: Super Combo Origination: Chun-Li
Command: D, DF, F, D, DF, F + K
18: Triple Break
Cost: 250 EXP Type: Super Combo Origination: Allen (SFEX)
Command: D, DF, F, D, DF, F + K
19: Double Somersault Kick
Cost: 250 EXP Type: Super Combo Origination: Guile
Command: Charge DB, DF, DB, UF + K
20: C.F.A.B. (Cosmic Final Atomic Buster)
Cost: 500 EXP Type: Meteor Combo Origination: Zangief
Command: F, DF, D, DB, B, UB, U, UF, F, DF, D, DB, B, UB + PPP
21: Hadouken
Cost: 150 EXP Type: Super Move Origination: Ryu
Command: D, DF, F + P
3-Star Upgrade: Can be performed in mid-air
22: Aerial Drill Purrus
Cost: 150 EXP Type: Super Move Origination: Pullum
Command: In Mid-Air, D, DF, F + K
23: Hienshu
Cost: 150 EXP Type: Super Move Origination: Chun-Li
Command: D, DB, B + K
24: Spinning Pile Driver (Screw Pile Driver)
Cost: 150 EXP Type: Super Move Origination: Zangief
Command: F, DF, D, DB, B, UB + P
25: Sonic Boom
Cost: 150 EXP Type: Super Move Origination: Guile
Command: Charge B, F + P
26: Giga Gladiator
Cost: 300 EXP Type: Super Combo Origination: Ace
Command: D, DB, B, D, DB, B, D, DF, F + P
Description: Ace rushes forward and grabs the enemy, throwing them on to
a rising explosion.
27: Sho-Ran (Rising Storm)
Cost: 300 EXP Type: Super Combo Origination: Ace
Command: B, DB, D, DF, F, D, DF + P
Description: Ace throws down his fist and the ground explodes directly
around him.
28: Killer Bee Assault
Cost: 300 EXP Type: Super Combo Origination: Ace
Command: Charge DB, DF, DB, UF + K
Description: Ace flies through the air, tracks, and hits the opponent.
29: Massive Missile
Cost: 300 EXP Type: Super Combo Origination: Ace
Command: LP -> LK -> F -> MP -> MK
Description: Eight missiles fly out of Ace's back and home in on the enemy.
30: Nekketsu Hadouken
Cost: 500 EXP Type: Meteor Combo Origination: Sakura
Command: D, DF, F, D, DF, F + PPP
31: Shouryuken
Cost: 175 EXP Type: Super Move Origination: Ryu
Command: F, D, DF + P
3-Star Upgrade: Using LP, with perfect timing the move knocks the enemy
skyward. Infinite combo is possible.
32: Somersault Kick
Cost: 175 EXP Type: Super Move Origination: Guile
Command: Charge D, U + K
33: Geifu Danjin Sousyo
Cost: 175 EXP Type: Super Move Origination: Ace
Command: LP + MP + LK
Immediately followed by: B, DF + LP + MP
Then: F + LP -> Neutral -> F + LP -> Neutral -> F + LP
Description: Akira's Stun Palm O' Doom (from Virtua Fighter)
34: Junsui Suisyu
Cost: 175 EXP Type: Super Move Origination: Ace
Command: F, B + LP + LK
Description: A "throw" move that forces the opponent to crouch.
35: Aragyouji
Cost: 350 EXP Type: Super Combo Origination: Ace
Command: D, DF, F, D, DF, F + P
Description: Ace grabs the opponent, throws them down, and then follows
up with a headbutt when they stand back up.
36: Ground Tiger Cannon
Cost: 350 EXP Type: Super Combo Origination: Sagat
Command: D, DF, F, D, DF, F + K
37: Spin Side Shoot
Cost: 350 EXP Type: Super Combo Origination: Blair (SFEX)
Command: D, DF, F, D, DF, F + K
38: Galaxy
Cost: 700 EXP Type: Meteor Combo Origination: Ace
Command: D, DB, B, D, DB, B + KKK
Follow up with: B, D, DB + P
Then: F + P (B + P in Japanese Version?)
Then: D, DF, F, B + K
Description: Ace delivers a series of hard blows to the enemy.
Set 1 ( 1-10): 1600 EXP Total to purchase
Set 2 (11-20): 2000 EXP Total to purchase
Set 3 (21-30): 2450 EXP Total to purchase
Set 4 (31-38): 2450 EXP Total to purchase
=================================
=Character Edit Mode Walkthrough=
=================================
Trial 1:
Complete Trial Normal Missions 1-7 (425 EXP)
Complete Trial Hard Missions 1-3 (150 EXP)
Purchase 1:
Purchase Sliding Arrow, Tatsumaki Senpuu Kyaku, Justice Fist, Fairy Gift
(500 EXP)
Edit 1:
Activate Sliding Arrow, Tatsumaki Senpuu Kyaku, Justice Fist, Fairy Gift
Trial 2:
Complete Trial Normal Missions 8-17 (775 EXP)
Complete Trial Hard Missions 4-5 (125 EXP)
Purchase 2:
Purchase Hyakuretsu Kyaku, Final Punch, Raging Buffalo, Denjin Hadouken
(800 EXP)
Edit 2:
Activate Raging Buffalo, Denjin Hadouken
Replace Sliding Arrow and Tatsumaki Senpuu Kyaku with Final Punch and
Hyakuretsu Kyaku
Trial 3:
Complete Trial Normal Missions 18-20 (150 EXP)
Complete Trial Hard Missions 6-11 (800 EXP)
Purchase 3:
Purchase Shoot Kick, Triple Break (375 EXP)
Edit 3:
Set up with: Final Punch, Justice Fist, Shoot Kick, Fairy Gift, Triple
Break, Denjin Hadouken
Trial 4:
Complete Trial Hard Mission 12 (200 EXP)
Complete Trial Normal Missions 21-30 (900 EXP)
--Normal Mode Complete--
Purchase 4:
Purchase Double Somersault Kick (250 EXP)
Edit 4:
Activate Double Somersault Kick, Hyakuretsu Kyaku (doesn't matter what you
remove)
Trial 5:
Complete Trial Hard Mission 13 (200 EXP)
Purchase 5:
Purchase EX-Plosive, Senretsu Kyaku, Canassa, Spinning Pile Driver,
Arial Drill Purrus, Hienshu, Giga Gladiator, Sho-Ran (1550 EXP)
Edit 5:
Set up with Spinning Pile Driver, Arial Drill Purrus, Shoot Kick,
Triple Break, Giga Gladiator, Denjin Hadouken
Trial 6:
Complete Trial Hard Missions 16-17, 20, 22-24 (1400 EXP)
Purchase 6:
Purchase Nekketsu Hadouken, Somersault Kick (775 EXP)
Edit 6:
Activate Somersault Kick, Double Somersault Kick
Trial 7:
Complete Trial Hard Missions 14, 25 (400 EXP)
Edit 7:
Activate Hienshu, Sho-Ran, Senretsu Kyaku
Trial 8:
Complete Trial Hard Mission 15 (200 EXP)
Purchase 7:
Purchase Spin Side Shoot, Aragyouji, Galaxy (1400 EXP)
Edit 8:
Activate Spin Side Shoot, Fairy Gift, Nekketsu Hadouken
Trial 9:
Complete Trial Hard Missions 18-19 (450 EXP)
Edit 9:
Activate Galaxy, Aragyouji, Raging Buffalo
Trial 10:
Complete Trial Hard Missions 21, 26, 29-30 (1100 EXP)
Purchase 8:
Purchase Hadouken, Sonic Boom, Ground Tiger Cannon (650 EXP)
Edit 10:
Activate EX-plosive, Sonic Boom, Hadouken, Ground Tiger Cannon,
Giga Gladiator, Nekketsu Hadouken
Trial 11:
Complete Trial Hard Missions 27-28 (550 EXP)
--Hard Mode Complete--
Purchase 9:
Purchase Geifu Danjin Sousyo (175 EXP)
Edit 11:
Activate Geifu Danjin Sousyo, Hadouken, Justice Fist, Triple Break
Trial 12:
Complete Trial Maniac Missions 1 and 2 (700 EXP)
Edit 12:
Activate EX-plosive, Fairy Gift, Spin Side Shoot, Denjin Hadouken
Trial 13:
Complete Trial Maniac Missions 3 and 4(400 EXP)
Purchase 10:
Purchase All Remaining Moves (2125 EXP)
Edit 13:
Activate Shoryuken
Original 1:
Play Original Mode with Ace enough to power up the Shoryuken to Level 3
Trial 14:
Complete Trial Maniac Missions 5, 6, and 10 (1900 EXP)
Edit 14:
Activate Canassa, Sonic Boom, Ground Tiger Cannon
Trial 15:
Complete Trial Maniac Mission 7 (999 EXP)
Edit 15:
Activate Shoryuken, Double Somersault Kick, Triple Break
Trial 16:
Complete Trial Maniac Mission 8 (999 EXP)
Edit 16:
Activate Tatsumaki Senpuu Kyaku, Fairy Gift, Senretsu Kyaku
Original 2:
Play Original Mode with Ace enough to power up the Fairy Gift to Level 3
Trial 17:
Complete Trial Maniac Mission 9 (700 EXP)
For the truly insane:
Continue playing Original Game mode until all of Ace's moves are powered
up to Level 3 to get a 100% character!
=========================
=Powering Up Ace's Moves=
=========================
As you play Original mode with Ace, you'll begin to power up the moves you use
in combat. You'll notice that after every Game Over in Original Mode where
you used Ace, you'll be asked to save the Left or Right Entry (depending on
which you used).
As you use Ace's moves a certain number of times, they power up and sometimes
gain extra abilities. Once you have leveled up a move, you'll hear Ace say
"OK" in the game, and the number of stars corresponding to your level-up
will appear on the move selection screen in Edit Mode.
Level 1 Level 2 Level 3
Super Move 20 (+50) 70 (+100) 170
Super Combo 7 (+17) 24 (+33) 57
Meteor Combo 4 (+8) 12 (+17) 29
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
VII. Game Secrets
===================
=Character Unlocks=
===================
To unlock characters, you must beat the game in Original Mode with a new
character. Each time you complete Original Mode in this manner with a unique
character, another character becomes available for use.
Sagat: Beat the Original Mode game once.
Vega: Beat the Original Mode game twice.
Garuda: Beat the Original Mode game three times.
Shadow Geist: Beat the Original Mode game four times.
Kairi: Beat the Original Mode game five times.
Pullum: Beat the Original Mode game six times.
Area: Beat the Original Mode game seven times.
Darun: Beat the Original Mode game eight times.
Vulcano: Beat the Original Mode game nine times.
===============
=Medal Unlocks=
===============
Once you gain all 10 medals of a particular type in Original Mode, a new option
will be unlocked
Bronze: Sakura becomes the narrator
Press SELECT on Sakura to activate
Silver: Unlock Bison II
Press SELECT on Bison to choose
Gold: Unlock Evil Ryu
Press SELECT on Ryu to choose
Platinum: VS Bison II and VS True Bison added to Arena Mode
=========================
=Alternate Medal Unlocks=
=========================
If the normal methods of unlocking the medals is too hard for you, you can
always do it the easy way.
Bronze: Complete Original Mode with Sakura 8 times
Silver: Complete Original Mode with Bison 8 times
Gold: Complete Original Mode with Ryu 8 times
Platinum: VS Bison II: Fight and defeat Bison II four times in Original
mode (see below)
VS True Bison: Fight and defeat True Bison four times in
Original mode (i.e. complete Hard Mode)
===============
=Extra Battles=
===============
There are three extra battles available to you in Original Mode, depending on
the character you select. Finish every stage with either a Meteor Combo, Meteo
Tag Combo, or Character Parade to unlock the respective hidden battle:
vs. Kairi: Hokuto or Nanase
vs. Shadow Geist: Skullomania or Sharon
vs. Evil Ryu: Sagat, Ken, Sakura, and Bison (or Bison II)
================
=Fight Bison II=
================
To fight Bison II in the final battle of Original Mode, you must meet the
following conditions:
For Normal Difficulty:
- Finish each stage with either a Finish Combo.
(Meteor Combo, Meteor Tag Combo, or Character Parade)
- Score more than 500,000 points
- No continues allowed
For Hard Difficulty:
- No continues allowed
===============
=Other Secrets=
===============
Play as Dark Kairi:
With the cursor on Zangief, move diagonal down-left. Dark Kairi is
identical to the normal Kairi after a Kyouja Renbu. This was removed
in the US version in favor of Random Select.
=======
=Mr. T=
=======
On the final level (the Grand Hall) when you're fighting in Training or Arena
mode, you sometimes may be in a blue hall instead of a red one. In this case,
check out Mr. T's portrait along the wall on either side of the archway.
======================
=Rumors and Questions=
======================
- "CYCLOID" has a character slot in the game program. Is he in there?
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
VIII. Miscellaneous
=============================
=EX Series Character History=
=============================
EX EX+ EX+A EX2 EX2+ EX2P EX3
--------------------------------------------------
Ace | | | | | | | XX |
Area | | | | | XX | XX | ** |
Allen Snider | ** | XX | XX | | | | |
Vega/Balrog | | | | XX | XX | XX | XX |
Blair Dame | ** | XX | XX | | | | |
Blanka | | | | XX | XX | XX | XX |
Chun-Li | XX | XX | XX | XX | XX | XX | XX |
Cracker Jack | XX | XX | XX | XX | XX | XX | XX |
Cycloid Beta | | ** | ** | | -- | -- | ?? |
Cycloid Gamma | | ** | ** | | | | |
Darun Mister | ** | XX | XX | | XX | XX | ** |
Dhalsim | | | XX | XX | XX | XX | XX |
Doctrine Dark | XX | XX | XX | XX | XX | XX | XX |
Evil Hokuto | | ** | ** | | | | |
Evil Ryu | | ** | ** | | | | ** |
Garuda | -- | XX | ** | ** | ** | ** | ** |
Gouki | ** | XX | ** | | | | |
Guile | XX | XX | XX | XX | XX | XX | XX |
Hayate | | | | XX | | ** | |
Hokuto | XX | XX | XX | XX | XX | XX | XX |
Kairi | ** | XX | XX | ** | ** | ** | ** |
Ken | XX | XX | XX | XX | XX | XX | XX |
Nanase | | | | ** | XX | XX | XX |
Pullum Purna | XX | XX | XX | | XX | XX | ** |
Ryu | XX | XX | XX | XX | XX | XX | XX |
Sagat | | | | | XX | XX | ** |
Sakura | | | XX | | | | XX |
Shadow Geist | | | | ** | ** | ** | ** |
Sharon | | | | XX | XX | XX | XX |
Skullomania | XX | XX | XX | XX | XX | XX | XX |
TrueBison/Vega| | | | | | | -- |
Bison/Vega | -- | XX | XX | -- | XX | XX | ** |
Bison/Vega II | | | | | | -- | ** |
Vulcano Rosso | | | | | XX | XX | ** |
Zangief | XX | XX | XX | XX | XX | XX | XX |
--------------------------------------------------
Key: XX - Character is immediately selectable
** - Character is hidden and must be "unlocked" to play
-- - Character cannot be used, but appears as an opponent
?? - Character listed in lineup, but no known appearance yet
Games: EX - Street Fighter EX (Arcade)
EX+ - Street Fighter EX Plus (Arcade)
EX+A - Street Fighter EX Plus Alpha (PlayStation)
EX2 - Street Fighter EX 2 (Arcade)
EX2+ - Street Fighter EX 2 Plus (Arcade)
EX2P - Street Fighter EX 2 Plus (PlayStation)
EX3 - Street Fighter EX 3 (PlayStation2)
-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
IX. Administrivia
Sources and Thanks:
This FAQ was put together using several different sources (aside from my own
know-how and experience). In no particular order:
SFEX3 Game Manual
For the moves and super moves
Arika's Web Site (
http://www.arika.co.jp/)
For hidden character moves, throw and Surprise Blow names and Momentary
Combos, as well as the alternate unlock methods and hidden battles.
SFEX.NET
For the starter list of Meteor Tag Combos and some of the unconfirmed
secrets in the codes section.
P-Chan's Page (
http://www.geocities.co.jp/Playtown/4479/SF_EX3.html)
For the full Galaxy and Geifu Danjin Sousyo move follow-ups,
as well as Ace's Power-Up Requirements.
Kinjin, gatez, Hiryu
For pointing out my typos. Oops!
Patrick Beja
For pointing out even more typos, confirming a few secrests, and pointing
the proper way to Dark Kairi.
http://www1.ocn.ne.jp/~taka-s/
For hints on Maniac Combos 8 and 9.
Contacting Me:
If you have stuff to add, please do send it along to
[email protected]
for inclusion in the next revision.
Copyright Notice:
This document is Copyright 2000 Jeff "CJayC" Veasey. It may be not be
reproduced under any circumstances except for personal, private use. It
may not be placed on any web site outside of GameFAQs without advance
permission from the author (
[email protected]). It may not be distributed
electronically outside of the GameFAQs web site, and it may not be
distributed otherwise at all.
At some point in the near future, this document may be released for
free public distribution. The latest version of this document on the
GameFAQs web site will hold the current Copyright and distribution information.
-EOF-