STREET FIGHTER EX 3: BISON/DARK BISON/SHIN BISON GUIDE
SONY PLAYSTATION 2
WRITTEN BY: ORCA782
COPYRIGHT 2001 BY ORCA782
VERSION 1.00
DATE: NOVEMBER 12, 2001

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CONTENTS
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FOOTNOTE
LEGAL STUFF
KEY
MOVES
SHIN BISON
CONCLUSION
CREDITS

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Footnote:
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This guide will detail moves, what to do with them, and combos for
Bison and Dark Bison.  It will also explain how to get Shin Bison in VS
mode, and what he does.  It is for more experienced players, so newbies
can read it too, but don't expect to get it all in a day or so.  Also,
Dark Bison is only playable in the main game, sadly enough, so no
multiplayer action.

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Legal Stuff:
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This game is property of Arika and Capcom, so don't bootleg it or steal
it or pawn it off as your own.  This guide is mine, email me and I'd be
glad to let you post it or do whatever with it.

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Key:
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qcb=quarter circle back (with d-pad)
qcf=quarter circle forward
bf=back for a second or so, then forward
du=down for a second, then up
P=punch
K=kick
PPP=all three punches
KKK=all three kicks
bfbf=back for a second, forward back forward rapidly
bdb=back, then down to back quickly
fdf=forward then down to forward
dbdb=down to back twice quickly
dfdf=down to forward twice
mk=medium kick
hk=hard kick
lk=light kick
lp=light punch
hp=hard punch
hk=hard kick
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Moves: (normal)
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lp: Bison's light punch is fast, whether crouching, jumping, or
standing.  It won't do much damage, but it will stop them from
charging, and it is a good combo starter.

mp: Bison's medium punch is the best for starting combos.

hp: Bison's hard punch when crouched is a veritable uppercut to stop
jumping enemies, and it is the best punch to do in the air.

lk: This is a sort of weak kick, I don't use it unless I'm in a knee
press combo.

mk: This is the best normal kick to use to start combos and such.

hk: This, when crouching, is an excellent trip, as Bison slides towards
his enemy.  It also follows his alternate throw well.

Throw (lp+lk): This throw is a solid shoulder toss.  It does good
damage, and it's fast.

Alternate throw (blp+lk): This throw allows Bison to add another move
in.  When he throws them to the ground with his leg, after they hit the
ground, do either the slide trip, or a psycho crusher.  To charge the
crusher, charge back from the original direction he was facing.  This
is very hard, but possible, flashy, and hard hitting.

Psycho Crusher (bfP): This is Bison's signature move.  He will fly
across the screen, cloaked in electricity.  It is good to knock
opponents down, and to finish combos with.  The harder the punch, the
farther it goes.
Knee Press (bfK): This is a fast combo starting move, that is easy to
stop air and ground enemies with, as well as momentary combo from.  The
harder the kick, the farther it goes.

Head Stomp (duK): This is a good move to get close to an opponent with.
He will jump through the air, and stomp the enemy's head.  Then hit P
while in the air to dive in for another hit.  I only do this if they
are not expecting it, but I usually don't.  It is good to do the first
stomp, then come in and throw them.

Harp (bdbPPP, fdfPPP, bdbKKK, fdfKKK): This move can be done in a lot
of variations, which gives it versitality.  KKK will make it go farther
away, and back or forward is where he will teleport relative to the
opponent.  Do it if they are charging at you with a good move or
something, but not just for fun, because he's vulnerable for a moment
after doing it.

Moves: (super combos)

Psycho Cannon R (bfbfP): Bison charges an excellent ball of energy.  It
is the strongest projectile in the game.  It can charge up to 10 hits,
whereas anyone elses maxes out at 6.  Hokuto's charged arrow will hit 6
times, and Ryu's super hadouken will do 5 hits.  If these projectiles
collide, it is simple math.  Bison's has 10, Hokuto's has 6, and
Hokuto's disappears, with Bison's having 4 more hits left.  Do this if
your opponent is jumping at you, or just to keep them away.  It is
great in combos,
or after an alternate throw, to hit them while they bounce.

Knee Press Nightmare (bfbfK): This move is not as effective as the
cannon, so on average I do this one very little.  It is best to launch
into it right from the beginning as a combo starter.  Just throw that
mp, then go into this.  If you miss, it will cancel itself.

Moves (Meteo combos):

Super Psycho Crusher (bfbfPPP): This move blasts across the screen, and
will demolish any unwary foe.  It can be stopped by a single fireball
however, so watch out.  Wait until your opponent is open.  Also, don't
do it in a combo, or it will be very weak.

Dark Bison Additional Moves:

Psycho Cannon G (dbdbP): This is similar to the Psycho Cannon R, but it
moves slower, and it goes up and down.  It is a great combo addidition.

Psycho Cannon B (dfdfK, dbdbK): This teleports a copy of Bison to the
opposite side of your opponent, and puts two blue cannons on either
side of them.  It is a great combo to do alone, but be careful as it
can be broken.

Combos:
Combos for Bison are generally really fast hard hitting combos.  He
can't do long streams like Ken or Chun-Li, but his combos will do equal
if not more damage.  Let's start off with combos that require no combo
bars.

Basic Combo: Do a mp or mk, then a knee press.  This will bring you up
to 3 hits, and the enemy will not be able to block it if you hit them
with the first punch or kick.  Just do the mp or mk, then cancel it
with the press.

Add ons: You can add many things to this basic combo.   You can jump
in, and throw a mp or hp first, putting more damage, and another hit on
there.  This is hard, because jumping in takes aim and precision.
You can do a momentary combo after the knee press, by hitting punch or
kick the second he hits them the second time with his foot.  This will
cause either a psycho crusher or a head stomp.  The head stomp is
easily blocked, so I go for the crusher.  This will add another hit,
and considerable damage.  You can also start the entire basic combo
with a hp, which is cool, but requires better timing, and it will do
more damage.

Basic Combo: Do a knee press to start with, which will be slightly more
blockable, but upon landing, do a mk, then lk to your opponents shins,
then go into yet another knee press without stopping.  This is a 5 hit
combo.

Add on: The only thing to help this out is the momentary combo, when
you do the crusher after the second knee press.

Super Combo Combos:
This is a bit redundant, but there are a few of these, though they
aren't as effective.

Basic Combo: Do a mp or mk, or hp for that matter, and then instantly
go into the psycho cannon, or the knee press nightmare.  This will be
unblockable, but in the case of the cannon, it will only hit them 5
times or so.  Throw the cannon quickly after to get max hits.

Add ons: After throwing the cannon, they will be stunned in the air for
a second.  Use this time to charge a hp psycho crusher, then launch
into them before they go flying off due to the cannon.  This will add
damage and style.  The knee press nightmare leaves Bison in the air, so
it has no add ons.  If you have Dark Bison, the combo can go on much
longer.  Do the basic combo with a psycho cannon, but as it's hitting
them, go into a psycho cannon G, and then do the crusher into them.

Quick Combos:
These combos are very quick, have no add ons, and require very little
to do, but pack a good punch.

1  Mk or lk into knee press: Just hold back, do a crouching mk or lk,
then hit forward as you are kicking the opponent.  Bison will do a knee
press, no kick button needed.  So just do b,k,f, and he does 3 hits for
hitting kick only once.

2       Any punch into psycho crusher: Just do the same thing as above, but
with punch.  Hold back, hit any punch while crouching, and quickly
hit forward.  He will launch into the crusher, sending the opponent
flying.  Excellent damage too.

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Shin Bison:
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Shin Bison is the ultimate fighter.  You get him by beating the game on
hard 4 times, each time beating him.  You have to get 500,000 points,
and that means no continues.  This is done by either finishing each
match with a Meteo or rainbow parade, or finishing each level with a
super combo.  This adds mad points to your finishing combo score.  Try
to keep your health up too.  He has infinite combo energy, and his
combo limit is off, so he can do any number of moves nonstop.  His
favorite combo is:
Jumping mp, crouching mp, hk, crouching hk (slide), crouching hp
(uppercut), psycho cannon R, psycho Cannon G.  This does massive
damage, and is not possible to a normal player.  As a normal player,
you have to link moves right after they finish.  He does not, he can
cancel a hk any time he wants to, whereas we have to wait.  He also has
a new meteo, where he makes 3 copies of himself, and each one does the
knee press nightmare.  I think this is unblockable, but I don't know,
because every time he did it I was off guard, and not blocking.  To
beat him, just block everything he does and hit him after he finishes
combos.  Another way to beat him is to glitch the game with Blanka.
Just sit there and do electricity, and Shin Bison will keep walking
into you.  Anyway, after 4 wins he will be in your VS menu to battle
any time.

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Conclusion:
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I hope this helps anyone who likes Bison.  He's my favorite character.
Remember to link your moves, lk right after the mk finishes, etc.
Anyway, email me any questions at [email protected].

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Credits:
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-Gamefaqs for a great site.

-Capcom for a great fighting game.

-My friend wurddog for letting me borrow this game so often.

-My friend gilmorne for helping me get into the groove of playing.

-CVXFREAK or formatting the guide