Super Gem Fighter Mini-Mix
Hsien-Ko FAQ
By: Alex "Joker" Hall
Started on - 6/01/04
Completed on - 6/01/04
E-Mail at
[email protected]
- Round 9!!!!!! Yeah I'm really cornering the Super Gem Fighter Mini-Mix
department for character guides at GameFAQs huh? Well in anycase I
bring you Hsien-Ko's guide. It's been long overdue for another Pocket
Fighter guide, but I'm back to bring you guys this guide. I don't know
why I've been slacking off in the walkthrough guides department lately
since all the personal stuff that's been going on in my life has
quieted down for now, but I guess I'm just lazy. Ah well....I got my
ass up for this and I did remember that I was going to put out a guide
for every character in this game. Now lets move on to Hsien-Ko's guide
already!
- Oh yeah.......No copying my work onto your site without asking my
permission. It's as simple as e-mailing me, asking me to use it. I'll
say yes if you do ask, so lets save some hassle here by doing things
right.
Table of Contents
1) Hsien-Ko's Story
2) Controls
3) Moves
4) Overall Stats
5) Ending
6) Credits
1) Hsien-Ko's Story
- Now I don't know much about Hsien-Ko except that she's a Darkstalker.
Even so she has this cute and sexy factor going for her....kinda like
Felicia, but Felicia still holds number one in my heart. Even so,
Hsien-Ko seems to have this nobleness thing going on for her. I guess
she has a good enough fan base to be in this game and to be pasted on
the net in quite a few gaming areas....either that or she's just easy
to market....in anycase here's her story.
- (Shows Hsien-Ko with Lin Lin on her shoulder, both have a worried look
on their faces)
Hsien-Ko and Lin Lin are searching for the Darkstalkers.
But before they can find the Darkstalkers, their money runs out. They
are now searching for a part-time job.
There are no good jobs! I guess the human world is a dull place...
Hmm? What's this?
(Hsien-Ko and Lin Lin begin to smile looking at the paper)
"3 meals plus a nap. Only 2 hours of work per day!" This is it! I'll
go and see the advertiser, Zangief!
(Hsien-Ko and Lin Lin look at each other still smiling as the screen
fades)
- Hsien-Ko's now dirt poor!!!! Much like most of the population of the
world, but she's actually doing something about it instead of sitting
on her ass in front of the TV. Zangief holds the key for her to have
quite an easy sounding job. Hell I'd love to be paid for 2 hours of
work a day and get three meals plus nap time.....*sighs*..... such is
a beautiful dream.
2) Controls
- The Joystick controls your character (or if you got yourself an
emulated version like me then you can use the D-Pad)
up - jump
down - duck
left and right - move forward and backward
double tap left and right - dash/run forward or backward
P - Punch
K - Kick
S - Special
- Common Motions Used:
qcf - d-df-f
qcb - d-db-b
fdf - f-d-df
bdb - b-d-db
hcf - b-db-d-df-f
hcb - f-df-d-db-b
360 - f-df-d-db-b-ub-u-uf-f
3) Moves
- The Chinese ghost knows her abilities, but relies on you to bring them
out. So pop those knuckles, stretch out some, and learn how to use the
friggin controls!!!! This girl will haunt you for the rest of your
natural life and feed you moldy socks while you sleep. She doesn't
like people that don't know how to use her!....(and yes me and Hsien-
Ko are well aware that that sounded dirty)
- Throws -
- Everyone can do a throw in the air by pressing the p+k buttons in the
air. Hsien-Ko grabs her opponent and does a Mega Ground Slam.
- p+k (The Overhead Throw.......Nothing flashy or special with this
throw. Basically like Akuma's and Ryu's except that she just
throws the opponent up into the air and they land just behind
Hsien-Ko. Again.....nothing flashy but it can stop an opponent's
momentum and give you a slight breather)
- hcf p+k (Hell's Merry-Go-Round.......This is her charge up throw. Like
anyone else's, the longer you hold the buttons, the more
powerful it will be. Hsien-Ko throws the opponent up into the
air and rather than letting them hit the ground, she
transforms into a bowl-like thing and spins around with
blades on the edges. She'll get around an 8 hit combo with
this throw. Weird throw to say the least o_O )
- hcb P+k (Straight-Up Throw.........Hsien-Ko puts more strength into
her arms and with all her might, throw's the opponent
straight up into the air pretty high, to let them come
crashing down to the floor. Just like the Overhead Throw in
most ways except they'll land in front of Hsien-Ko and they
stay in the air much longer than the Overhead Throw. Plus
this throw gives alot more time to get a breather in and
really knocks the edge off the opponent to allow you to get
the offensive started)
- Combos -
- The combos that have descriptions with them are Hsien-Ko's most
devestating combos in my eyes. So I suggest you stick with what I
describe, or use the others that I didn't describe if you feel that
they would serve you better.
- PPPP (Cooking with Hsien-Ko........The combo's funny, cute, and
reliable. On the 2nd punch, Hsien-Ko dons a Japanese chef's
outfit and starts cooking up a storm on the 2nd, 3rd, and 4th
hits. The combo is quick with barely any lag between hits, so
you're good to go with this combo!)
- PKKK (Sonson's Cameo Appearance......if you played the Marvel vs
Capcom 2 game, then this combo will remind you of Sonson in
everyway. On the 2nd hit, Hsien-Ko gets into what looks like
Sonson's outfit and uses the staff she has as well, while riding
a cloud. The whole rest of the combo is basically to this theme
as well. I think the Sonson character may have been another type
of Eastern story or something like that, but I don't know for
sure. It does sound vaguely like the whole original story behind
Dragon Ball, but I'm not sure about this. That's why I'm just
gonna call it the Sonson combo)
- PPKK (Wakey Wakey Time.......Hsien-Ko's personal wake up call to her
opponent, this is the combo that contains one of Hsien-Ko's
S Attacks. She starts with a regular attack, makes alittle
breakfast on the 2nd attack, and on the 3rd and 4th she says its
naptime for her. It's a cute little combo, but the hits on the
3rd and 4th can be blocked, especially the 4th since it's the
charge attack. The 4th attack doesn't have that much range
either, so use this combo sparingly. If you know you can catch
your opponent with this combo then do it since it is more
powerful than most of her combos, but don't rely heavily on it)
- PKPP (Strike!!!!!.......This is Hsien-Ko's throw combo and it is funny
as hell! On the 4th hit, if you can land it, Hsien-Ko will grab
her opponent and trap them into one of her iron balls. Then she
uses it like a bowling ball and throws her opponent across the
screen and into some bowling pins that appear out of nowhere to
get a strike! Hsien-Ko's got more skills than just fighting!)
- PKPK
PPKP
PPPK
PKKP
- Special -
- Time to learn how that S button works with Hsien-Ko. Remember now,
each attack can be charged for extra amounts of damage, and each
attack is designated to knocking out specific gem colors.
- S Alone (The Morning Wake Up........We all know that Hsien-Ko has like
an ass load of things hidden in her sleeves. One of which is
an alarm clock for waking up opponents that seem to be
slacking in their battle skills. It is 3rd in reach and 2nd
in power, so use it when your opponent is trying to close the
gap between you and them)
- f+S (Eastern Staff Stab.......She goes back into her Sonson style
and uses her staff to poke at her opponent. It's very
debatable whether this move is the longest or not, but I say
it's 2nd in reach and 3rd in power. It is one of her reliable
attacks so make use of it when you need to)
- d+S (Bowling Pin Batter.......Hsien-Ko makes use of her bowling
skills in another fashion. She just knocks the crap out of
her opponent with on of the bowling pins. This move is very
powerful and reliable. It's 1st in reach and power. I say
use it alot when you need to, but when you see the move, you
will use it more than you really need to)
- Special Moves -
- qcf+P (Sleeve Surprise.......Hsien-Ko throws various items from her
sleeve at her opponent. This move is chargable also at any
level. The longer you hold it, the more devestating the item
that will be thrown. If you hold the button all the way til she
auto throws the item, the item thrown may make the opponent go
into a dizzy state for a few seconds. Collecting Red Gems will
make this move much more devestating than it already seems to
be. The items she throws are sometimes hilarious to see. At LVL
1 she can throw a mini Akuma statue if hold the button for
about 1.5 - 2 seconds and let go in between that time period.
She may throw something else at first, but just be patient and
you'll see that hilarious little mini Akuma statue)
- hcf+K (Blades of Death......A move that looks more or less like it
should be a finishing move for a Mortal Kombat game, on the
first level it shouldn't really be used except for when an
opponent is trying to jump over you. The blade stays directly
behind Hsien-Ko so it's no good for anything but a defensive
or counter move. But when you gather Blue Gems, you raise the
levels of this move and the effective offensiveness of this
move. The blades wave from her intial standing point. On the
2nd LVL use it sparringly, but on the third use it like crazy.
It looks like a special on her third and it's too damn hard to
dodge too. Basically the opponent is only able to block it at
best. So basically use the 1st and 2nd LVLs as defensive and
counter measures, but the 3rd for nothing but offense. It's
that damn good on LVL 3, trust me)
- hcb+P (Gong Wave.......More so of a counter move than an offensive at
first, the wave at LVL 1 travels a very short distance but if
it hits an opponents launched attack, it will send it right
back at them. At LVL 2, it becomes a ranged attack itself,
with the wave traveling at a slow pace, but decent distance. At
LVL 3 is when it gets crazy. Hsien-Ko hits her gong 4 times
very quickly sending 4 continious waves ahead of her. It
is pretty decent to use at this LVL, but the waves don't travel
from one side of the screen to the other like Ryu's Hadouken.
Keep that in mind when using this move.)
- f+P (Double Panda Fist........Simple put, Hsien-Ko extends two panda
heads (they're stuffed animal versions!) on the end of chains at
her opponent. It's got some good distance but it's, for better or
worse, a normal attack at most. Little more powerful, but normal
enough still)
- f+K (Knee Cap Chainsaw Cutter.......This move is just like the Double
Panda fist in most ways except different look. Just use it as you
see fit and you'll be fine)
- Super Moves -
- Hsien-Ko's sacrificed alot to learn what she's learned, and since she
is hunting the Darkstalkers, she's gonna need alot of strength and
some damn good moves to do it. Here's the pinnacle of her work, so
learn em, practice em, use em!
- hcf+S (Great Ball Balancing Act........She does a flip upwards and
turns into this panda. Then a gigantic ball appears under her
as she starts balancing and riding the ball forward. It's one
special that's so damn hard to dodge, but easy to see coming.
Most opponents will sacrifice a small amount of health to block
this move, but some decide to try and jump over the move. Big
mistake. It is possible to do, but since she moves quickly and
has height with the move, it is very hard to do. Get in close
to your opponent and then use it to force them to block or just
hit them with the full force of the move)
- fdf+S (Umbrella Balancing Act......This move is her strongest Super
Move in her arsenal. She needs to be in close to the opponent
to use it. She extends out an umbrella and if it hits, she
tosses the opponent up into the air and opens the umbrella.
She then twirls the umbrella with the opponent in a small ball
getting the bejeezus twirled out of them. You'll get plenty of
gems from this move as well, so use it when you know you can
land it)
- hcb+S (Crashing Chaos.......This super of hers isn't the greatest in
her arsenal, nor is it anywhere near the greatest in the game.
She raises her arm in the air and lets one of her giant weights
fall from her sleeve, crashing into the ground. Then a few
spiked balls fall from the sky and spread out all over. Granted
this move is great for giving the opponent nowhere to run since
it does spread everywhere on screen, but it lacks combo ability
power, and gem aquiring. It really lacks if you hit the
opponent with the weight she drops. It'll flatten your opponent
and the balls may actually miss hitting them. It has happened
to me that not a single ball hit them when they were flattened
but not all the time. Use this super at your own discretion.
4) Overall Stats
- Time to tell you nice people my opinions on Hsien-Ko and what she says
for victories......
- The victory phrases.....
- I wonder if my sister will work hard when we get our job!
- I think I lost an iron ball... can you help me find it?
- Don't despair, even after death, you might be happy... like me!
- You might think I'm laid back, but I've been through hell!
- Time to give you my personal opinions of Hsien-Ko. She's cute and
quite sexy to say the least. Her fighting style does take some getting
used to, as in the rest of the games she's been in as well. But since
this game is more cartoony and easier to get the hang of, this is by
far the easiest Hsien-Ko version you'll play with. Just put in the
practice with her and you'll be set to kick some major ass with her!
- If you didn't see it coming that she was going to fight Zangief for
her final battle, then I guess you's just ignant! Time for the fists
to fly and for Hsien-Ko to get that job she wanted from Zangief!
- (Hsien-Ko)
So you are the one offering the killer job?
- (Zangief)
Hmmm? Oh you came for the part time job
- (Hsien-Ko)
Do you really get 3 meals a day and a nap?
- (Zangief)
Of course! But I have to test you before I decide... hee hee hee
- Is Zangief really offering a job that pays well, feeds you, and gives
you time to nap during the day? Sounds more like the military if you
ask me.....but fight on to see what the job is and if it's really to
Hsien-Ko's liking.
- Costumes -
- Now yes you do hve different costumes to use, but they're really just
different colors like in the other Capcom games. Ah well, least wise
they add some diversity to each character right? Here's Hsien-Ko's
different colors.
- Punch Button = Normal Colors
- Kick Button = Suit is Royal Blue
- S Button = Suit is a Bright Yellow and Lin Lin is more pale looking
5) Ending
- Now again......if you want to earn the ending for Hsien-Ko yourself
then don't look at this chapter. Now for those that do, here it is.
- (Shows Hsien-Ko in her normal standing pose looking at Zangief in his
happy flexing pose)
I won! Now that I've proven myself, I'd like to have my 3 meals now!
If you don't mind...
Okay, your skill leaves nothing to be criticized. Come with me.
(screen goes black)
1 month has passed since Hsien-Ko started working at the job
advertised by Zangief....
(shows Hsien-Ko and what I'm guessing to be Lin Lin in human form)
Wow! She is spinning better than ever...
The two have become stars of a popular Russian circus group
It seems they have completely forgotten about the Darkstalkers!
(Hsien-Ko's expression changes as she now has only one eye open)
Perhaps it doesn't make sense for a zombie like myself to say this,
but a happy life is better than a long one!
- Well all in all everything worked out for Hsien-Ko.....It's not often
enough that you see one of the characters of this game get a good
happy ending, but Hsien-Ko does seem to be happy. Who'd of thought
that she would of found her calling by twirling an umbrella around?
6) Credits
- Now thanks goto Capcom for making this addictive little game. It's
crazy as hell to play and really anybody should be able to get into
the game no matter who it is.
- Creds go out to all my friends that support my walkthrough making
ways. Hey....they're good for something....
- Lastly I thank all those who read this and my other FAQs I've made.
I'm glad I've been of help to all of you, and I'll keep on making
more walkthroughs.
- If I've screwed this thing up in any way, shape, form, or fashion,
then e-mail me at
[email protected] to correct my foolish
mistakes. I'll correct them and give you the proper credit you deserve
for catching something that I didn't see.
Sees Yas Later
Alex "Joker" Hall