__________ __________ _______ _ _ _______ _ _
," _________| ," __ ____| ," ____ | | | |_) ," ______| | `. | |
; 7_________ ; ," | | ; ,' | | | | ; /______ | `. | |
|___________ | |_| | | | | | | | | _ | ______| | |`. \ | |
__________.' / | | | |____,' | | |______; | | (______ | | : \; |
|___________.~ |_| |________,' |_________,' |_________| |_| \___|
I N F I L`T R A T E * S T E A L` * V A N I S H
_______________________________________________________________________________
_________________________________________________________________________
______________________________________________________
____________________________________
____________________________
STOLEN
____________________________
FAQ / WALKTRHOUGH ...for PS2
____________________________
_______________________________________________________________________________
Version: 1.05
Last Update: 07.08.2005
Filesize: 73.122 Bytes
Author: selmiak
_______________________________________________________________________________
[.I.]
__ __
____ _\ \__ _\ \__
/ /____\__ _\_____\__ _\
\ \_\ \ ' \ \_\ \ ' \ \
\ \ \ \ \ \ \ \ \ '_\ \ \ \
\ \ \ \ \ \ \ \ \ \ \ \ \ \
/___/___/_/_/___/___/_/_/_/
This FAQ/Walkthrough features an build in search System, in every index there
are the keywords in bracket, e.g. [.V.] for the Walkthrough.
Push Ctrl + F and enter the keyword in the bracket. Make sure to get all the
Characters, also the dots, they are important.
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
/ /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\ \
|| 1 content ................................. [.I.] \ |\
|| 2 legal stuff ............................. [.II.] || \
|| 3 characters .............................. [.III.] || \
|| 4 controlls ............................... [.IV.] ||\ '.
|| 5 WALKTHROUGH . . . . . . . . . . . . . . . [.V.] || \ ¯ `';.
|| 6 lootlist ................................ [.VI.] || / _,;:::;.
|| 7 weapons ................................. [.VII.] ||/ .' `':::
|| 8 faqs .................................... [.VIII.] || / .:' :::
|| 9 version history ......................... [.IX.] || / ::.:::'
|| 10 thanks & goodbye ........................ [.X.] / |/ `'''´
\ \_____________________________________________________/ /
\________________________________________________________/
_______________________________________________________________________________
_______________________________________________________________________________
[.II.] LEGAL STUFF
This FAQ is written by me, selmiak, just for the purpose to help you, so that
you are allowed to look at it, download it or print it.
The only websites allowed to host this FAQ are:
www.gamefaqs.com
www.neoseeker.com
www.dlh.net or just dlh.net, without the www.
www.supercheats.com
If you want to host or publish this guide you need my permission. I'm a nice
guy (most of the time, not always, and not in this FAQ...) and will most of the
times say yes, but hosting my guide without asking me is stealing my work, and
you commit a crime.
Same is for claiming this guide as your work altering it'S content, selling it
without my permission and what else you can think of to profit from my work.
If you find Typos or other constructive criticism, different pathes or other
stuff that should be in this guide drop me a line at:
!!! please make sure that you have the name of the game in the subject !!!
---> faqs [at] gmx [dot] de
If it'S not obvious, the [at] is for @ and the [dot] replaces .
I replaced these symbols because of robots scanning the web for email-adres-
ses and spamming my account.
___________
If you think one (or more) of my statements posted in this guide make you sick,
embarresed or are against your nature, please mail me at:
[email protected]
So, that's enough to my position of right, that means:
you have no right! :P
_______________________________________________________________________________
_______________________________________________________________________________
[.III.] Characters
_____________________
Anya Romanov [.3.1.]
Louie Palmer [.3.2.]
Mayor Morgan [.3.3.]
Breeze [.3.4.]
Night [.3.5.]
Richard Kilian [.3.6.]
Anya Romanov [.3.1.]
_____________________
Anya is Forge City's best thief. Sheis armed with an array of high tech weapons
and criminal tools. Efficient, athletic, and a master of many martial Arts,
Anya is at the top of her league as a professional thief in Forge city, despite
being in the minority of thieves who do not also routinely add murder and
vandalism to their rap sheet. For Anya, it is not simply a question of ethics,
but matter of professional pride, that she does not kill on the job. She is
able to get in, get the goods and get out again, without anyone being any the
wiser.
She does not rattle easily, nor does she like to backdown in the face of a
challenge. However, she has enough experience to know not to push her luck when
it really counts.
She has been hired by a misterious client to steal the city's most valuable
treasures.
Louie Palmer [.3.2.]
_________________
Louie Palmer is the Voice in Anya's ear. From his control room, he is connected
to Anya's audio and video Link. From here he guides her through Forge City's
most dangerous Jobs.
A war veteran and communications expert, he is also Anya's fence and (for want
of a better word) her agent, in terms of findong her suitable work without her
needing to reveal herself to unknown third parties.
Many of the clients he finds for Anya are via a string of digital aliases.
Mayor Morgan [.3.3.]
____________________
Mayor Morgan is Forge City's incumbent mayor who has turned a blind eye to
those who have spoken out against his policies.
He is in his sixties. He represents old money and old school values. While this
used to be enough to maintain a position of credibility on office, something
which he has managed for nearly 20 years, it seems to pale in the face of the
challenge from Kilian.
Breeze [.3.4.]
______________
Breeze is the only know alias of Forge City's second best thief. Deadly and
vicious, she is best to be avoide. She shares much of the skill set of Anya in
her ability to move unseen and unheared, however she has none of Anya's
reservations about killing the odd policeman or guard that gets in her way. As
far as she's concerned, they are simply obstacles between her and her goal.
She is a much an assassin as a thief, although there seems to be more money in
theft in Forge City. Unfortunately her employer, Kilian has relied upon Breeze
to steal evidence against or simply remove the competition.
Like Anya, we get the impression that she's not just in it for the money. She
would ordinarily have removed any rivals from the picture, but it seems that
her boss has plans for Anya that require her to remain alive for now.
Forge City isn't big enough for both Anya and breeze.
Night [.3.5.]
_____________
Nights appearence is deliberatly deceptive. While he dresses down, there is
nothing humble about his ambitions within the criminal organisation of Forge
City. He is in his late twenties, and has already spend much of his adult life
in the company of gang members and criminals of one sort or another. He is a
cut above the majority of them, having been particularly successful for such a
relatively short carreer.
Although he's smarter than most of the thugs in his own organisation, he can be
goaded into revealing his concelt. As such he has been known to lord his
position over people if he feels they are not showing him sufficient respect.
Apart from these occasional display of vanity, he maintains a pretty cool and
unhurried demeanour.
Richard Kilian [.3.6.]
________________________
Richard Kilian heads a variety of big time business interest. He is running for
Mayor of Forge City on the basis of sweeping and controversial reforms designed
to combat the crime wave in the city. He has the charisma and the credibility
to pull it off too, although it will later transpire that he is also largely
responsible for orchestrating the crime wave.
Beware of Kilian, his plans for Forge City might not incude Anya.
All Character descriptions are not written by me and can be found on the offi-
cial hompage for stolen.
_______________________________________________________________________________
_______________________________________________________________________________
[.IV.] Controlls
__________________________
in game:
X jump (when standing still, sometimes while running)
roll (while running)
hoist (when hanging somewhere)
[] action button
^ punch/kick
O duck down
Drop (when hanging somewhere)
Turn around (in ventilation shafts)
Up/Down Change used Items
left When standing in front of a door you activate Anya's Sonar
Start Menu
Select Map
L1 First person View (FPV)
L2 whistle (to distract guards)
.. to be continued
_______________________________________________________________________________
_______________________________________________________________________________
[.V.] The Walkthrough
________________________
I used the quicktags here too, just push Ctrl + F and type in the keywords
that are in the brackets:
The Museum
Mission 1 [Mss.1]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯
The Prison
Mission 2 [Mss.2]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯
Apek HQ
Mission 3 [Mss.3]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯
Satellite Array
Mission 4 [Mss.4]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯
_______________________________________________________________________________
_______________________________________________________________________________
Mission 1 [Mss.1]
______________
___________________
MUSEUM
______________________
Primary Missiongoals:
__________________________
- INFILTRATE THR EXHIBITION SUITE
- LOCATE THE BASEMENT
-> DIASBLE THE SECONDARY SECURITY SYSTEMS
Secondary Mission:
_____________________________
- STEAL THE JADE FIGURINE [1.a]
- STEAL THE GOLDEN FLOWER [1.b]
- STEAL THE WAR FAN [1.c]
- PHOTOGRAPH THE ELECTRICAL SCHEMATIC [1.d]
- PHOTOGRAPH THE FIVE RELIEFS [1.e]
The first Mission is a Tutorial Mission to get you used to the Controls in
Stolen. To get a complete List of the Buttons look under section [.IV.] in this
FAQ or just try and play the game. But there is a chance that you will miss a
button or command and get stuck later in the game, so please look at the con-
trolls
section!
Rooftop
____________________
We start the game on a rooftop and rain is coming down. Looks like it's night.
Anya is dressed all in black so no one will recocnice her. Feel free to fool
around with the controlls and find out whats neccessary! You can do whatever
you want to do until you come to the airconditionvent tahts blocking your way.
Well, that's not a big problem is it? Just use the Circle button (from now on
referred to as "O") to duck down and crouch under it.
Now the one roof is at an end. To continue you must run to the ledge and press
the "X" Button right when you are at your last step on solid ground. Anya will
jump to a pipe thats across the gap and do some sexy acrobatics. Push the X
Button again to let her jump to the other side of the ledge. Getting a feel for
the game? Good!
Now you must do a very dangerous move, you must climb down from the ledge. To
do so just walk over the edge. See, Anya won't be falling down when you walk
over an edge in a hurry. But just hanging around doing nothing gets boring
after a while so start moving her to the left until you can't go any further
and then move her up on solid ground again by pushing the X Button.
NOTE: You can make Anya loose her hold on the ledge simply by pressing the O
Button. If you don't know for sure what is under you, you will most like-
ly die by doing so.
You will find yourselfe in front of a wall, so push the X Button and climb up
that wall (do I sound like Major Tom, eehr, Zero???). Once you are up there you
can swing via the pole to the next ledge.
There is a door on the next ledge you can enter by pressing the Action Button
(The Square Button, from now on "[]")
Inside the Warehouse
____________________________
Before you fall or jump down in that hole Jump to the pole above the hole and
go on jumping to the other side and get a medkit.
Now try to get back over that pole again, but mostof the times you will just
fall down, so remember to press O when you fall or you will loose health.
Down there you go to that place _between_ the small wall and the boxes. Use R2
to walk up the small wall, and when you are at the highest point press the X
Button to jump over to the boxes.
Climb up to a higher level and walkt around. You will reach a dead end, so jump
over it and get a hold on the other side. Climb hand on hand to the left until
you reach that superior solid ground again.
Enter that door.
Outside the warehouse and still outside the Museum
___________________________________________________________
Use the Cable by pressing [] when it's shown on the screen. What a challenge.
Anya will slide down the cable really fast and land safely on her feet.
Pick up the box in front of you. There are three trackers inside, you can use
these to make the game even more like metal gear solid. Just do what the Game
tells you and mark the guard.
Stealing :
You know, Anya is a thief, so crouch up to the guard and when you are
behind him use the steal button [] when the white moving bar is in the
blue area.
LOOT : Leather wallet
Now you know where he is and stole his wallet, you can go past him on the other
side of the small house. Always stay.
Stay in the shadow until you see that red X on the door. On the right of this
door is a pack of sonic emitters you should collect and then rush to the box in
the edge. You can't enter that door with the red X. When you hide in the shadow
of that box mark the other guard too and then use the sonic emitter and shoot
it through the fence and somewhere far from the other guard. Then push R2 as
hard as possible and disctract the guards. While they are looking for the
reason for the noise you can climb the box and jump over the fence.
Steal from this Guard a CELLPHONE
Run along the hallway and jump over the other fence at the end. Make some noise
again to give these guards something to do. Climb up the wall after the fence
and take the medkit. Walk a bit and open the crate with [].
NOTE: If the guard won't react to the sounds, whistle, by unselecting the
sonic emitter and pushing R2, then, when he's coming select the sonic
emitter again and then push R2 to make him check the other sound.
Just hold R2 while climbing the box and running past him to keep him busy
and keep him away from looking into your direction!
Alternate Route:
From where you start this section you go straight to the box with the
trackers and on the left of this there are some boxes. Climb on the box, when
the guard isn't looking, then climb up on the next box. From there you climb
up to the rooftop. Go left until you see that rope you just came here sliding
down on it.
Take some place for you start up and then jump straight under the rope, and
catch that yellowblack pole. From there jump to the little house. Go on to
the next house, get the sonic emitters and walk over the ventilation.
Now track the guard on the other side of the fence. Shoot a sonic Emitter to
the left of the box in the shadow.
When you track him, he turns away and walks around. Use this time to jump
over to the box unseen.
Hide in the shadow. When the guard is back on his spot you see him because
you tracked him. Climb down from the box to the left and stay in the shadow.
Now whistle. When you whistle loud enough the guard will be coming over and
you can climb on the box, wait in the shadow until he passed, stay crouched
and walk over the box while he's behind the box searching for you where your
whistle came from.
Now use the sonic Emitter to get him to turn his back to you and
steal his CELLPHONE
Now the reast is easy, just be fast. Jump over the fence,
climb and into the museum!
INSIDE the Museum
___________________________
Actually you can push the analog stick forward all the time and nothing else,
you can't miss this part.
So, Finally you made it into the Museum. You see there are guards on patrol so
be careful. In this first room they won't come in after they left in the
beginning (and you don't open the door).
Check out the locker left of the red door. You download (or scan?) a talisman,
must be worth a million. Well, At least $3.000. Turn around and look in the
left right corner, somewhere in the black darkness, there is another medkit.
Let's leave this room now, okay? Now we come to something very interesting (for
6 year olds) and this is
Picking Locks [.lock.]
So, this door is locked, damned, well use your lockpicker and crack it open. To
do so you just have to figure out which part of the lockpicke fits on the part
of the lock. Choose by pushing the left analogstick to he left or to the right.
(You can also choose to quit by pushing Trinagele, but I hope you are not a
sissy and need this EVER in this game!) One you found the part that fits push
up on your left analogstick but d't over do it. When the signal is red you push
either to hard or to soft. Release or give preassure until the sign turns
green. Keep it that way for a little time and then the lock will get accepted
and you have to crack the next one. Where is Sam Fisher when you need him? So
open the door and enter!
___________________ ______________ ____________
____| | | | __| | |/ /| , | |_| \| |_ _|___________
________| |_| | __| |_| < | __| | | | | | |___________________
__________|___|_|_|___|___|_|\_\|_| |___|_|_|\_| |_|___________________________
Congratulations, you reached your first Checkpoint! The Game will eventually
autosave here for you and now continue. Get the Markers on the ground.
Go to the corner and look around the corner with you cameraviews, or like the
game tells you with the Shoulder buttons. See the camera?! When you start to
run towards the cam the game will tell you to mark the camera. If you got two
healthy eyes you won't need this and can safe a marker.
Just look at the Camera. When it faces right run under it very fast. Now use
the right Analogstick to look up and when the camera turns to that long hallway
run around the next corner and pick up the sonargoodies.
You now can look through walls with your sonicvisor. Just on a sidenote, from
now on the Sonic Visor will be called Sonar. Just press left on the D-Pad.
Looks like the developers like to rip off not just games but also movies like
Daredevil... hey that makes it even more fun!
Nevermind bout that. Wait for the camera to turn away and jump into the
ventilation shaft.
Walk in there untill the end and climb into the next room. Track the Guard and
then steal the Jade-Statue on the desk. It's worth 7000$.
Secondary Objective
Steal the Jade Figurine [1.a]
Okay, so how do you steal this little thing? Use the shadows to crouch close to
the object. Wait until the guard is behind a small wall so ha can't see you.
Stand up and be fast. Run to the Object and take it (with []) and now run back
into the shadow. Don't forget about the medkit in the back of the room!
There are 3 other Objects that need to be stolen in this room. On is near to
the Jade statue in the desk, it's the silver candlestick, the other target is
near the ventilation shaft you just came in here through, on the other side of
the desk, it's the japanese Scroll.
And don't forget to rob the Security man, you get A FEW CENTS from him.
Right across the room there is another ventilation tube. Climb in there when
the guard is in the other half of the room and pick up the Neutralisator in the
tube. Follow the tube!
Before you Jump into the little office room take a look around with the L1
Button. See the security camera?! Shoot it with the Neutralisator. Or jump in
and then shoot it with the Neutralisator and then use the Night Vison by
pressing right on the D-Pad.
Scan the desk for a MP3 PLAYER and the other for some Nullifiers
Now Crack the door and enter
___________________ ______________ ____________
____| | | | __| | |/ /| , | |_| \| |_ _|___________
________| |_| | __| |_| < | __| | | | | | |___________________
__________|___|_|_|___|___|_|\_\|_| |___|_|_|\_| |_|___________________________
Another Checkpoint passed!
When you are standing in front of the door you just cracked open, so search the
cupboard in front of you for some more nullifiers, then go left and then right
into that dark area. Use you night vision googles and enter the door in the
dark. There is no need to use the sonar.
You are in a storage room. Use the red switch to turn on the computer in front
of the office and search the chest for a GOLD GOBLET.
get back on the hallway and sneak past the guard at the windows in the office
and then use the computer terminal to download the map for this area and then
hack the door.
Hacking [.hack.]
just repeat the sequence shown with the left analog stick and here you go!
There are Nullifiers, Trackers and Sonic Emitters in the guard's office. You
can get them by stealing the guards KEYCARD. Then his office is unlocked. To
get his card lure him outside by whisteling and then steal it from him. This
is very hard to do, just for expert players.
Okay the door is open, lets get in there.
Mark the guard on patrol and wait till he's around the corner. run to the dark
edge and crouch. Crouch a bit foreward until you completely disappear in the
dark (no display). Wait for him to pass by and then run to end of the corridor
and hide in the dark (again), wait for him to come back and when he turns
around follow him in crouched position, he won't recocnice you and start
picking the lock. When you think you need to long, you better stop where you
are and hide in the shadow (once again) until he passed again and then do the
rest and open the door.
Inside the library
____________________________
Don't know if a museum inhabits a laboratory, but this room looks like a mix
between a lab and a lib, but I think for a museum a library fits better, that's
why this room is called libraray.
Here you are "confronted" with a sleeping guard.
Just be quiet and search for the terminal on the oppisite site of the room
(seen from the guards sight) and try to hack. Be carefull, when you hear him
wake up immedeately interrupt your hacking and hide from him. Then hack all
your way through, download the new map and hack the dreight lift.
There is a Health Pack and a Pack of Trackers around, pick them up of course.
In the corner with the healthpack there is also a valuable japanese dart to
get, don't forget about this. On the left of the sleeping guard are three
lockers. There you can get a gold candlestick, a ruby necklace and a golden
buddah. These are also mustgets :)
Now call the elevator and get
Down one floor
_____________________
There is a pack of Nullifiers near the elevators exit. Try to avoid the
security cameras here. Just stay close to the walls, the only intersting thing
near the cameras is a healthpack, and it's in the shadows. There are two
searchable bins near the locked door, you'll find some Sound emitters and
Trackers in there.
Another way to deal with the security cameras is, that you can step through the
shadows until you are under them and then turn the (view)cameraposition in a
way, so that you can see the cameras. After two of them joined it's the nature
of things that now two other cameras join and thats the point where you start
crouching or running away.
Continue to the east side of the big basement room and enter the door to the
The machine Room
___________________________
Now it starts getting interesting :). Look above the lasers in FPV. There are
some Taser Emplacements on the ceiling. These will only shoot at you when you
are in their sight and step on a laser on the ground. The good thing is, some
of the lasers are broken.
So climb up the boxes on the righthand side and climb along till the corner,
corner the corner and then wait for the laser to turn off for a short period.
Jump there at that moment. You have to move the left Analogstick to Anyas back
to activate the Jumpcommand. Pick up the Health Pack and run up the wall on the
right and jump ovet to the Transistor.
Corner around the Transistor thing 180° and then jump to the other trasistor.
You will land hanging on another Transistor Station. Corner around this thing
too. On this side of the fence there is also a flashing laser. So wait for the
laser to turn off, then jump in the hole in the lasergrid, run up the wall very
fast and jump to the pole.
Now you just have to walk along the pole and drop down on the other side of the
fence.
Turn of the switch and so turn off the power.
To get outta there just jump to the pole and the out.
Don't forget to search the Lockers for a Health Pack, a Family Photo (?) and a
valuable (!) Portable Radio. The Healthpack is usefull at least.
AFTER this task is completet you now better go back to the big basement room.
There you go to the south side of the basement.
Hidden in the dark there is a door. Pick the lock there and get the Sonic Emit-
ters. Search the three lockers for a Katana, a Sapphire and a silver goblete.
Now it's time to complete one of your secondary mission objectives
Secondary Objective
Photograph the electrical Schematics [1.d]
This Task is very easy. Just look at the plans that are attatched to the wall
on the west site of this small room in First Person View and use the Triangle
Button to take a picture of the plans.
The Game tells you if you are to close or to far away, sometimes it's just a
matter of the angles you take the picture.
Now get back to the big basement room, remember to stay out of the sight of the
watchmen (pickpocket them for a DIGITAL CAMERA, and A PACK OF SMOKES) and now
enter the
former closed Corridor
________________________________
Here are some lasers that trigger the alarm when you touch them. The first few
can easily be avoided by crouching under them and then timing it right with the
moving one.
When there are lasers on the ground it's not that harder, just climb up to the
ledge and climb over the groundlasers and avoid the moving lasers by timing
your moves right. Here you can also hide if you should get spotted.
Enter the door at the end of the corridor and you're in the
Staircase to the Exhibition
______________________________________
Sorry, no nudes, there are just Artpieces. Get up the stairs, pick up one
heathpack, and use the sonar to look into the
Hallway to Exhibition Hall
____________________________________
Look with your Sonar how the guard patrols and then enter and mark him. When
he's around the corner follow him up and turn into that first little alcove on
the left, pick up the nullifiers and climb up so that he can't see you when
he's returning. Wait until he searched all under you and has no chance finding
you after all. Then jump down and follow the hallway, run up the stairs and
find some sonic emitters. You can't enter the door but you can look with your
sonar.
So get down the stairs and enter the next room
Entrance
________________
don't head to the terminal by now. Look around. There is a healthpack near the
entrance door and when you come back from the healthpack steal the CELLPHONE
from the guard of course and take a photograph of one of the five Reliefs [1.e]
(number one).
Now go to the Computer terminal, but be warned, now the energy is back again
and all the rooms will be brighly illuminated.
So wait for the guard to turn his back to the Terminal then run towards it.
Hack the door to the Exhibition open. Now the guard will eventualle be here, so
stop hacking and crouch, he won't see you if you crouch early enough. Wait
until he turns around again and then download the map, and now quit hacking.
Shoot a nullifier against the camera and rush out of the door.
Run up the stairs, enter the door, pass a
___________________ ______________ ____________
____| | | | __| | |/ /| , | |_| \| |_ _|___________
________| |_| | __| |_| < | __| | | | | | |___________________
__________|___|_|_|___|___|_|\_\|_| |___|_|_|\_| |_|___________________________
and enter the
Upper Exhibition hall
_____________________________
You can see your actual target now. But it is safe behind some lasers, but
Louie Palmer wouldn't be Louie Palmer if he didn't know what to do aginst this
ugly security feature. He wants you to upload a Virus to the security
Computers.
Check in the next door and shoot the light with a bloody nullifier. The Guard
will wake up, but just relaxe, he will fall asleep again sooner or later. When
he's sleping you can steel a GOLD PEN very easy from him
Next to this sleepy fella is a locked door, just open it and search for the
plain Goblet in the room behind that door.
From there on goes a ventilation shaft containing some nullifiers and trackers,
collect them and then wait at the end of the shaft before you jump down into
the
Hallway in front of the golden flower
_____________________________________________
stay in the ventilation shaft and wait until the one guard comes out. jump out
of the cent and go hide in the dark on the left. Track the guard when he comes
near. He will enter the exhibition room again, and eventually talk to the other
guard inside the exhibition hall.
Wait until he comes out again (you can steal some sonic emitters from him) and
after he left the door and shows you his back start picking the lock.
This Lock is a 4 Lock Door. But it's easy to pick, when you found the first
matching piece, just go one to the right, back one to the left and the last one
is one more to the left.
Eventually the two guards in the hallway will start to talk. If not the guard
will stay at the end of the corridor long enough to give you the time to use
your sonar and make sure the guard isn't looking into your direction. Then of
course enter.
NOTE: As always when you start picking the lock, then stop it and the guard
opens the door all your progress in lockpoicking will be lost.
Exhibition: Golden Flower
___________________________________
Secondary Objective
Steal the GOLDEN FLOWER [1.b]
When you first enter it'S best to hide in the dark in the first corner. from
there you can track the permanent guard to this room, and the other guard from
the hallway, if you haven't alreaddy tracked him.
You can pickpocket some BREATH MINTS from the guard in this room and then sneak
past him to the trackers on the back of the terminal.
Wait there in teh shadow until the guard has passed and then crouch to the
terminal and hack the lasergrid. eventually you can download some more
mapinfos, if you have the time.
Now it is best to go and steal the GOLDEN FLOWER and then hide in the South-
eastern corner of the room. There are some more Nullifiers also.
Now sneak out of the exhibition again.
NOTE: The guard will call for backup once he discovers either the GOLDEN FLOWER
or the Laser grid have disappeared. Be prepared. Funny thing is, if he
descovers, that the lasers are gone and the Golden Flower is still there
why isn't he hiding the treasure from thieves like you?
Hallway in front of the golden flower
_____________________________________________
find your way back to the hallway, shoot a sonic emitter into the very northern
end of the corridor and climb into the vent. Now start the sound and wait until
the two guards come to look whats going on, keep on pushing L2 and climb out
and (pickpoket the guard for some more sonic Emitters, if you haven't already
and the second one for a SILVER FLASK and) take away a part of the last
secondary objective, by taking a photograph of the relief [1.e] in the hallway.
Then take a photograph of the other relief [1.e]
Then run to the other end of the corridor.
There is a door to the toilets, that you can enter.
NOTE: The second guard can also and more easily be robbed from the other site,
when you come out of the Toilets
Toilets
_________________
Pick up the Trackers in the one cabin and climb in the ventilation shaft and
follow the path and you'll come to another Toilet.
NOTE: The guards from the hallway will never follow you into the toilet. Could
be, that they are just polite and know that you are a woman, or they are
just plain dumb.
On the other toilet there are some nullifiers. collect them and get out of this
toilet to the
War Fan Hallway
__________________________
Track the guard and shoot the lamp with a nullifier.
pickpocket the guards GOLD WATCH and then choke him for best performance later
on. If you are after a no kill game, then don't, just follow him close and then
lockpick the door on the right. Take the time to check the room with your sonic
scan before you enter and make sure no guard is behind the door. Then enter.
War fan exhibition
___________________________
Secondary Objective
Steal the WAR FAN [1.c]
Take the stairs on the left. Hide in the shadow there. Try to track both
guards. Then follow the narrow walkway until you see the weak point in the
laser grid on the left of you. Shoot a nullifier at light on the ceiling.
Wait for the lasers to fade off and then jump in there and jump up to get a
grip before the lasers turn on again. Now you must use all the pillars and
jumpable elements there to reach the middle part.
The last jump is performed from the dent (arthur?) with the cannon on top to
the middle.
when you are hanging from the middle showcase climb up and steal the WAR FAN.
To get out from there simply jump over the lasergrid between the door and your
current position.
When there are the guards in you way, just stun them with a nullifier for
everybody and be fast out.
NOTE: when you touch the lasers there will be an electrified beam around the
top of the middle pillar.
| |
| |
| | s | |
____| | | |____
| ____| |____ | the l is where the lasers turn on / off
| | _ | |
| |___ |F| | |
| ___| |_| _ | | the F is where the fan is!
| | | | | |
| | | |l | |
| | _ | | | | the s is where you should fire an sonic emitter
| | |_| |_| | | to distract the guards
| | _ | |
| |____ | | ___| |
|____ | |_| | ___|
| | | |
| |________| |
|____________|
| |
| |
| | | |
____| | | |____ just follow the dots and climb up to the
| ____| |____ | fan and steal it. remember to always jump
| | _ | | between the pillars and not walk.
| |___ |F| | |
| ___....._| _ | |
| | . | | | |
| | . | .l | |
| | .. | . | |
| | ..| |.. | |
| | . _ . | |
| |___.. | | .___| |
|____ .......... ___|
| | | |
| |________| |
|____________|
Hallway in front of the War Fan
____________________________________
Watch out for the security camera here. Find your way under it. The nullifie
the other lamp at the end of the corridor. Doubleroll under the officewindow
and enter the door to the next room
high room
__________________
I just called this room so, because of it's heights.
So crouch straigt on in the shadows until you reach the first dent. wait there
until the guard turns away and quickly crouch around the dent in the other
shadow.
Wait there for the guard on patrol and steal his CREDIT CARD.
Now make your way in the shadow to the stairs. When the security guard is
looking away roll up the stairs.
Steal the POCKET WATCH from the sleeping guard and the hack the computer
located on the level as the sleeping guard. This will cause some confusion in
the office you just passed. The guard inside will come to this room and see
whats wrong. Make your way up one level and collect the Nullifiers and the
health located at the round way high up.
Use the First person view to take a photo of the relief at the wall [1.e].
If you took photographs of all the other images this should be the one before
the last one.
Wait until the guard from the office enters then drop from up there down behind
him. Make sure you land silent (O-Button) and leave this room to the hallway
and enter there the
Office
______________
hack the computer so that Louie can upload the virus and switch off the laser
grids around the Samurai Ruby.
There are some sonic emitters you can collect in there.
Now get back into the high room again and sneak past the guard there to the
other door on ground level. Use you sonar to see behind it. when the guard
walks away from the door, enter.
Exhibition Hallway
_____________________________
Track the security camera right in front of you. Right around the corner is a
good place to hide. Track the guard and the proceed in direction of the
Exhibition.
You can also steal a FAMILY PHOTO from this guards. Not worth the efford.
On the West wall of the Corridor there is the last of the five reliefs [1.e]
Now enter the only open door on the northwestend of the corridor.
Run up the stairs until you reach the roof
Roof
_______________
Pick up the Health pack a little elft of the door. Then run and jump over the
hole and climb on top of this Iris thing and open it up.
Inside the Exhibition
________________________________
Use both the left AND the right analog stick to see where there are lasers and
move slowly. Wait when there are lasers and when the disappear because of your
virus let Anya slip down her rope. When you are down push [] to steal the Stone
and enter a cutszene, where you meet a mysterious person that triggers an alert
for you. That's not nice but you don't have time to think about that now, just
run to the roof and survive.
Rooftop
_______________
Just run and fill up your health. The X button is your friend :)
Once you reach the end of the rooftop the level is done
There are some goodies hidden on the roof
Mission 2 [Mss.2]
______________
___________________
PRISON
______________________
Primary Missiongoals:
__________________________
- BREAK INTO THE PRISON
- ENTER THE SEWERS
Secondary Missiongoals:
_____________________________
- PHOTOGRAPH THE THREE SAFE LOCATIONS [.2.a.]
- LOCATE AND STEAL THE GRAND TRACKER [.2.b.]
- STEAL THE PRISON BLUEPRINT MICROFILM [.2.c.]
- STEAL THE HIGH SECURITY INMATE LIST [.2.d.]
Cells
________________
We start this level in the so called cells, but it looks more like a workshop.
so lets get into that level. There are TRACKERS hidden in a safelike thing
right from that machine.
So you can't exit through the door, so there must be another way.
Climb up the lockerlike obstacle and from there climb one step higher. When you
reached the top jump diagonal from there to the conveyer band. Don't jump
parallel to the wall, because this way you can't reach the conveyer.
Follow the conveyer and jump behind the wall seperating the "cell".
pick up the health pack and climb into the ventilation shaft. Follow the shaft
until the end.
Tool Shop
___________________
jump down from the ventilation shaft into the tool room. Climb on the only
possible obstascle and jump over the little fence.
Scan the locker for the ROCK HAMMER!
The stairs lead nowhere so jump into the hole.
Sewers
__________________
ENTER THE SEWERS >>> NAVIGATE THE SEWERS AND FIND A WAY INTO THE PRISON!
Jump ovet the little fence and watch out for the searchlight. You can't destroy
or taser it but you can simply avoid it. While you are in the spotlight of the
searchlight the taser will shoot at you and reduce your healh.
just be fast and roll (od duck) under the fence on the right side of the tunnel
and when the searchlight has passed roll out on the other side of the obstacles
and jump over another fence.
before you jump the next fence use your FPV and look for the drone. This
bastard will also shoot teasers at you but only if you lightmeter indicates
that the drone might see you.
So wait until the drone has passed, follow behind it, because it can't see you
behind it and the jump over the fence and be fast, rush under the searchlight
and jump the next fence too and run until the end of the sewers. Don't forget
to eventually use a Healthpack.
At the end of the sewers you turn to the left and cut the crate.
Cutting [.cut.]
Use you left analg stick to controll and position the cutting tool. Now you use
the analogstick to trace the guideline to cut the steel.
If you miss the guideline to often the cutting tool will overheat and you have
to wait until it cools down again.
After some trys you will get a feeling for what to do. Just practise enough.
Now enter the now open hole and follow it to the end and open the gully.
=== CHECKPOINT ===
Sewer
_____________
Now you have to climb up to a door. Sounds easy? Is easy. If you still need
help I'll explain (even though noone will look at this paragraph...)
Go to the wall in the southend and climb up. Go left (east) and climb up. Go to
the end and climb up and turn nort. follow until the narrow part, push R1 and
stick to the wall and follow the narrow path north.
Now go north until the end of the path, turn left to the west and jump ovet the
hole with water coming out. Remember to push O when you miss the jump and fall
down, so you won't hurt that bad.
Turn left again (South again) climb ut the small step and climb up the fence.
Now you have the choice to either get the Healthpack or just proceed to the
door. When you pick up the healthpack you must jump down and climb up all the
way up to the fence again because there is no way back on the fence.
Standing on the fence just jump up to the pole and find you way through some
nice light effects to the other side. Drop down and walk ovet the edge so Anya
will hang on the ledge. Now move over to the corner, corner around the corner
with the [] button and the hoist up again and enter the door.
Sewer 2
________________
Jump down in the dumps and use the two levels to rise some little laboratory
looking labs. Go back to your starting point and jump ovet to the one lab. From
there continue jumping to the north. There is another level on the wall, use it
and now be fast for the rest of level.
Turn right and jump to the pole on the westside. swing to the next lab and turn
right again. jump ovet to the lab on the south and continue in the same
direction and jump against the wall so Anya gets a grip on it. Move to the left
until the end an corner around, move the Analogstick to the back and jump to
the lab on the east. Pick up the Healthpack and jump from next lab to the edge
and roll into the hole. Best is when you have about 20 seconds left.
Follow the drainpipe and climb through the gully.
Toilet
_____________
NAVIGATE THE SEWERS AND FIND A WAY INTO THE PRISON >>> STEAL THE SECURITY
SYSTEM DISC!
>>> LOCATE THE SECURITY CONTROL ROOM
You end up in the (mens) toilet making noise and attracting a guard. Just stay
where you are and don't move until he's passed, he won't see you behind that
pillar. Now you can tag him and steal his DRIVERS LICENSE.
Wait till he's around the corner and the lockpick the door. Eventually, if you
are not fast enough, it's better to stop lockpicking and do another round
around the wall in the middle of the room, so the guard won't see you.
Floor in front of the toilet
___________________________________
There is a locked door that need a keycard on the floor and some tripwires.
Listen to the game and place a tripwire on the wall here. Go on and scan the
locker for more tripwires.
There is a safe inside a locker
SAFECRACKING [.safe.]
This is as easy as pie, als long as you are not under timepreassure. Just move
the dial in the direction shown with the left analogstick and feel out for the
vibration. The game will tell you when you made the right pick and now change
direction of the dial until you have the correct number again. So easy.
From this safe you can steal the PRISON LUNCH INVITE which is worth a funtastic
$5!
But hey, with this card you can open the door and enter the
=== CHECKPOINT ===
Cellblock A
_________________
Move up the stairs and make sure not to be seen by the guard. Track him if
needed and steal his TRIPWIRE.
You can ealisy hide inside a cell. Move up one flooe. There is a Healthpack
inside another cell you can also easily hide in.
Now you reach the end run and jump to the pipe. move a bit to the left up there</pre><pre id="faqspan-2">
and look where the guard on the other cellblock is and where the drone is (use
FPV to locate the drone)
Track the guard from up there. The guard won't come up to the highest floor,
but there is still the anoying drone.
Crouch down and push x to roll forward. The drone won't see you and if you
tracked the guard (who is just patrolling on the second floor) you should see
if he's looking away. Then roll down the strairs and hide in a cell. eentually
steal his GOLD PEN. Wait till he's passing by heading to the Northwestern end
and sneak out and find a way to the other stairs.
Go down the stairs and collect the Health Pack, Sonic Emitters and the
Nullifiers and look out for the Drone. Don't let it get you. in the northern
corner there are two searchable bins in one there are Sonic emitters, and in
the other is a TIE PIN. Now the back up to the second floor and enter the door.
Connection Strairs
_________________________
Down the stairs and hack what you can hack.
Cellblock B
_____________________
There is not much you can do, besides watching the guard on the other end of
the cellblock and avoiding the lighs, because the Taser will shoot at you again
once you are in the light. There is a way through all the boxs and stuff to
avoid the light.
So track the guard, steal his Nullifiers, and enter the office at the end of
this floor. To get rid of the guard you can use a sonic emitter to make him go
somehere else, but place it somewhere near his path. Also watch out for the
search light.
Inside the office.
Search the bins for a FAMILY PHOTO, ID CARD and a Health Pack, use all six
switches to open the celldoors and then hack into the system, download the map
information and hack the door open. Don't forget to sometime distract the
guard.
NOw get out and limb up the stairs to get the Trackers, Health, jump over to
the other side and get some Health and a pack of nullifier (and eventually
place Tripwires on the wall or just outpass the guard, but) steal the guards
SECURITY CHIP.
Get up one floor and jump to the other side again. There are the Tripwires in a
cell and more Trackers.
Now you can do some acrobatics and climb over a pipe to the other side and jump
into the hole but you will just end up inside the office again, this isn't
really required but you don't have to go past that one security man on the
second floor again and if you did it before your sonic emitter will be still
there to distract the guard on the ground floor.
Now enter the door you hacked before.
=== CHECKPOINT ===
3 Security guys
________________________
You can steal a lot of stuff from them, there is a FAMILY PHOTO, a PAGER and a
LIGHTER. This is best done by nullifying the light while you are near the bin
ith the chess piece and the shooting a sonic emitter to the opissite wall of
the room and making all the guards look there and pickpocketing one after the
other.
check the room a little behind the wall, there you can scan the bins for a
CHESS PIECE and a SOCCER STAR PIC.
Enter the only open door to the next room.
Lasers
_____________
Now you are faced some bad lasers you are not allowed to touch. Standing in
fron of the lasers run up one wall and jump back to the opposite wall. when the
nearest laser is moving down again corner around and wait for the third laser
to move down and then jump back to the distant wall and corner very fast. Now
stay up there and corner round (or first jump to the other side, depending on
where you are obviously) rappel over the lasers on the ground and then jump
down and enter the door.
Lounge
____________
There is a sleeping guard, you can steal his Trackers. Now gom on the the
Northeastern end o the lounge and search the lockers for Trackers, Tripwire and
a RITA MEYWORTH POSTER
Get up the stairs and search for a CIRCUIT BOARD in the left corner opposite
the stairs. In the other Bin there is another ROCKHAMMER. You can steal the
guards ORGANIZER and now find your way to the roof. The hatch is the only way
there.
Now go to the far end of the balkony and jump over it. You'll land near a
Health pack and a Switch. Pick up the Healthpack and use the Switch. This will
turn on the Terminal between the two bins you just scanned up the balcony. But
it also turns on the light. The one guard seems like he can stand in your way
forever, I don't know if he ever moves away, I just stunned him with a
nullifier and then distracted the upper guard with a sonic emitter and then
hacked the terminal.
Once the hatch is open, run towards the wall under it run up the wall and jump
back to the hatch. climb in and follow the ventilation shaft until you reach
the roof
Roof
______________
Watch out for the drone and scan the bin on the right side for a PORTABLE
RADIO. Follow behind the drone until the vent thats crossing climb on it and
climb onto the building on the roof.
from there jump to the eastern direction, no fear, there is a pole near.
You land safely hidden behind some boxes. Shoot a sonic emitter between the
boxes and the L shaped thing there and ditract the two guards while you hand
from the leap and rappel along it until the crate. You can steal a TIE CLIP and
a DIGITAL CAMERA from the two guards
Now sneak past them and enter the door at the end of the roof.
Crateroom
_______________
There are two Guards in here. One will fall asleep soon and you can steal a RAT
TRAP from him. The other one carries a Healthpack with him.
Secondary Objective
LOCATE AND STEAL THE GRAND TRACKER [.2.b.]
So pick the lock on the door to the room with the crates around and make sure
the patroulling guard doesn't spot you.
Once youre inside crack the safe and inside there you will find the Grand
Tracker!
Now get out of that room and follow the obvious path. Enter the elevator andget
up one floor.
One floor up
______________________
Watch out, there is another searchlight that triggers an alert when you get
spottetd by it. There is a Guard that carries a RABBITS FOOT with him.
After stealing his stuff go to the open part in the wall and push the action
button [].
On the wall
___________________
So you get a new secondary Objective:
PHOTOGRAPH THE THREE SAFE LOCATIONS [2.a.]
Now hold X and release it to push Anya away from the wall and while you are
away push down on your analog stick to get down on the rope. You can also swing
and walk to the left or to the right, so seacrh fo the trhee safes, take a good
picture of them and the get down. Once you reach the end of the wall push []
again to get rid of that rope and the enter the window.
High security
_____________________
Search the lockers for a Health, Sonic Emitters, Nullifiers and finally
Trackers.
enter the door.
TV Room
_______________
now here it gets tricky. Shoot the light with a nulifier. Now wait for the
guards to sit down again. Roll to the wall behind the TV. Move along the wall,
lean against the wall and corner around.
There is a PROTOTYPE INHIBITOR in a searchable desk in the corner of this room,
but don't go there directly, because the guard will be going there once you are
past the box left of the TV. Hide from him somewhere else but not near the
desk. Then pickpocket him for a ELVIS WIG and steal the PROTOTYPE INHIBITOR.
The other guard has a MP3 PLAYER and the third a Health Pack.
Now enter the door.
Mission 3 [Mss.3]
______________
___________________
APEK HQ
______________________
Primary Missiongoals:
__________________________
-
Secondary Missiongoals:
_____________________________
-
to be done ....
Mission 4 [Mss.4]
______________
___________________
SATELLITE ARRAY
______________________
Primary Missiongoals:
__________________________
-
Secondary Missiongoals:
_____________________________
-
to be done ....
_______________________________________________________________________________
_______________________________________________________________________________
[.VI.] lootlist
_________________
I will list the Loot just as it is shown in the game in the Loot Menue.
Remember to use Ctrl+F for shortcuts.
You can also use the Search function for the name of the loot and search up-
wards for the not so common objects in the FAQ.
There it is describet where to get what from who or where.
Museum [.l.1.]
Prison [.l.2.]
Apek HQ [.l.3.]
Satellite Array [.l.4.]
Museum [.l.1.]
______________
00 Gold Watch USD 300
01 Leather Wallet USD 100
02 Family Photo USD 5
03 Chewing Gum USD 2
04 MP3 Player USD 300
05 Keypass USD 150
06 Portable Radio USD 50
07 Car Keys USD 1000
08 Credit Card USD 300
09 Breath Mints USD 1
10 Cellphone USD 70
11 Digital Camera USD 135
12 A Few Cents USD 1
13 Gold Pen USD 37
14 Silver Flask USD 400
15 Pocket Watch USD 7300
16 Passport USD 100
17 Pack Of Smokes USD 3
18 Jade Statue USD 3300
19 Golden Flower USD 8000
20 War Fan USD 10000
21 Samurai Gem USD 400000
22 Talisman USD 3000
23 Katana USD 13000
24 Japanese Scroll USD 4500
25 Ruby Necklace USD 1700
26 Golden Buddha USD 1100
27 Plain Goblet USD 900
28 Silver Goblet USD 250
29 Gold Goblet USD 400
30 Japanese Dart USD 9000
31 Silver Candlestick USD 700
32 Gold Candlestick USD 1300
33 Sapphire USD 600
Prison [.l.2.]
_______________
00
01 Family Photo USD 5 2x
02 MP3 Player USD 300
03 ID Card USD 5
04 Portable Radio USD 50
05
06 Digital Camera USD 135
07 Gold Pen USD 37
08
09 Drivers License USD 107
10 Pager USD 30
11 Tie Clip USD 5 2x
12 Lighter USD 1
13
14
15 Circuit Board USD 7000
16 Security Chip USD 3000
17
18
19
20
21 Prison Lunch Invite USD 5
22 Rockhammer USD 7
23 Rita Meyworth Poster USD 10
24 Soccer Star Photo USD 3
25
26 Chess Piece USD 50
27 Elis Wig USD 10
28
29 Prototype Inhibitor USD 4000
30 Rat Trap USD 13
31 Rabbits Foot USD 1
32 Organizer USD 60
Apek HQ [.l.3.]
______________
...working on it...
Satellite Array [.l.4.]
____________________
...working on it...
_______________________________________________________________________________
_______________________________________________________________________________
[.VII.] weapons
__________________
This Chapter deals with all the weapons available in STOLEN. You can select the
different weapons by pressing either up or down on the D-pad while you are
playing. This pauses the Game and gives you enough time to think about what
Item you wnat to use.
As you proceed in the game, you get more and more weapons and gadgets to use.
Remember to use the Ctrl+F Method to find something in here.
___________ ________
|weapon name| |.search.|
/¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\
| Health Pack ............................... [.hep.] |
| |
| Trackers .................................. [.tra.] |
| |
| Nullifiers ................................ [.nulf.] |
| |
| Sonic Emitters ............................ [.sone.] |
| |
| Motion Tripwires .......................... [.mot.] |
| |
| Grand Tracker ............................. [.gdt.] |
\_______________________________________________________/
HEALTH PACK [.hep.]
______________________
Appears first: MUSEUM LEVEL
____________________
In game description:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Restores Health when used.
That's what it does. The HEALTH PACK can easily be found in every level, and
most of the time there are enough of them to be found.
TRACKERS [.tra.]
______________________
Appears first: MUSEUM LEVEL
____________________
In game description:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Locator Darts that enables guard and security camera vision cones to be viewed
on your GPS Map.
Shoot [] from your firearm in First Person L1
You know the game means First person view by pressing L1, but it's better to be
short, ya know. The Trackers are good when you want to see what your enemy is o
doing and feel like in a Metal gear Solid game. But the idea is great to first
have to track you enemy before being able to see what he's seeing. More realis-
tic than MGS and another challenge that can also get annoying.
Just get use to useing trackes nearly everytime you see a guard and know he is
in or can get in yor way. Security cameras most of the time don't need to be
tracked, you can easyliy see where they are looking and they don't walk in
complex pathes.
NULLIFIERS [.nulf.]
______________________
Appears first: MUSEUM LEVEL
____________________
In game description:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
An electrified Dart, that will take out lights and stun guards and temporarly
disable some security systems.
Shoot [] from your firearm in first person L2
You know what that last sentence means. It's fun and kind of helpful to stun a
guard, but after the stunn has gone away he will set of an alert and call for
help!
So better take out the light with it and try to sneak past the guard.
SONIC EMITTERS [.sone.]
______________________
Appears first: MUSEUM LEVEL
____________________
In game description:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Sound emitting darts used to create a diversion.
Shoot [] from your firearm in first person L1.
Activate with L2 when placed.
MOTION TRIPWIRES [.mot.]
_______________________
Appears first: PRISON LEVEL
____________________
In game description:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Early warning device, that fires an invisible infrared beam.
It stuns the guard who breaks the beam and a warning sound will be heared.
Place it on walls with []
GRAND TRACKER [.gdt.]
______________________
Appears first:
____________________
In game description:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Attatched to hacking Point to view all traceable items and door status within
the area.
Can only be used once
_______________________________________________________________________________
_______________________________________________________________________________
[.VIII.] faqs
________________
you want to know something you haven't found in the rest of the FAQ?
drop me a line and I'll answer you question, and if it's a good question I will
post it here (only if you agree).
_______________________________________________________________________________
Question:
Why doesn't the controls invert even though I tell them to?
Answer:
You have to select invert X-Axis and then select NO to get it accepted. Sounds
strange, but that'S the way it is
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[.IX.] Version history
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Version 1.00 --- 14.05.2005
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50.395 Bytes
Yeah, first version, got the Museum level complete in the Walkthrough and in
the Loot Section. Some other sections are alredy included, not the last big
part is the Walkthrough.
See you next update.
Version 1.05 --- 07.08.2005
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+22.727 Bytes
73.122 Bytes
Finally anther update ^^.
The Walkthrough is done half the way for the Prison level,also is the Lootlist.
I added the weapons Section, search for it by [.VII.] I hope this doesn't
confuse the search engine...
Added some crazy ASCII Ar+ to the contents box, please don't ask what this is
supposed to be, just tell me what you think it is!
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[.X.] thanks & goodbye
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Right now I have to thank Blue 52 for making this great game. I'm sorry that
the gamecompany doesn't exist anymore, you can see this in the graphics somehow
but also somehow I have a feelig that there will be a stolen 2. Who knows.
A big thank you goes out to LivingNightmare185 for letting me use his fine
ASCII Art, that I just altered a little bit, but the basics are of course
Livingnightmare185's.
Also thank you to CJayC and gamefaqs for hosting my guides.
Even more thanks to myself, I'm still great! Ah, what do I say, the greatest!
Hey, this IS my Guide I can pe as pathetic as I want to be :p
And finally thanks to you, cuz you still read this.
SELFPROMOTION:
To find more FAQ to other great games penned by me go to:
http://www.gamefaqs.com/features/recognition/39198.html
and visit my website:
> www.selmiak.de.vu <
ENJOY!
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© 2005 Selmiak
[-EoF-]