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|State of Emergency 2|
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Welcome to State of Emergency 2, sequel to, you guessed it...State of
Emergency. Both games are taken place during large riots and gang
warfare eras in the games time.

WARNING: If you don't like guns, destruction, mayhem, riots, gangs,
gang warfare, and senseless violence...then put the game down and start
playing pong. If you are very trigger happy and need to relieve stress
on NPC's, then this is the game for you.

This is my second game guide so forgive me if there are some kinks. I
will work on those as I complete the game and guide. If there are any
questions about the game and/or guide email me at [email protected] and
I will try to answer them.

This guide is for the PS2 version, if there are any X-Box or Gamecube
versions, there may be some different parts. Also this guide contains
some spoilers for the game. I will leave all of the juicy stuff for you
to find out.


The only sites that can use this document are

www.gamefaqs.com
www.gamespot.com




Version 1

Story:

       In the first SOE game, the rebels were out to overthrow a vast
Corporation that were basically controlling the public, they succeeded
in that mission. But like most movie and games bad guys, they are back,
and are stronger than ever.
       Now we must stop them again, but unfortunately most of the
characters from the first game are behind bars.


Characters:

GOOD GUYS/ALLIES
Roy Macneil (MAC)
Ex-cop, Ex-revolutionary, and now an ex-con. He was part of the
original Freedom and played a key role in overthrowing the first
Corporation. But when they regained control over Capital city, he was
quickly captured and placed in their new Max security prison where he's
been on death row, until now.


Eddy Raymonds (BULL)
Refusing to participate in a fixed game for the corporation, he was
quickly kicked outta pro football and was arrested. When he escaped he
joins Freedom to help take down the corporation. Just like Mac, when
power was regained, he was thrown in jail.


Hector Soloado (SPANKY)
Once the leader for the largest gang in the Ghetto. When the Corp
started targeting major gangs, Spanky became a member of Freedom> But
when the smoke cleared, he lost control of the gang and his kingdom
dwindled, but was still valued in freedom.

Ricky Trang (Freak)
When his parents were killed by enforcer death squads, he vowed to make
them pay. A criminal since high school, he was found by Libra and
became the best hacker in Freedom. As the years passed he became the
most valued non-combat member, always having a plan to help.

Anna Price (LIBRA)
Once a corporation Lawyer, she worked directly for them. Helping them
move smoothly, but they didn't know that she was also Libra, leader of
the terrorist organization known as Freedom. For years she escaped
detection of them, until now...

Trey: Friend to Spanky, he his leader of one of the biggest gangs in
the Ghetto, the Killaz. He is often found helping or getting help by
Spanky.

Lance: one of the head honcho's of the workers zone gang known as the
Mallrats. Although they are only teens, they know what they are doing
when it come to violence and destruction.




Controls:

MOVEMENT
Left Analog: walk/run

Right Analog: Look around/aim

L1: Hold to sprint while running

L2: Lean (hold down and push in direction you want to lean)

X: Open doors/activate switch/climb ladder

Select: swap characters

Circle: crouch/uncrouch

GANG RELATED
Recruit gangs: hold L3 and press X. Any in the immediate vicinity will
join

Triangle: Makes the gang advance forward. They will either move forward
and stop in an attack stance or attempt to kill any enemies they see.

Circle: Makes gang follow you

X: Makes them fall back behined you

Square: Makes gang defend area around you.

WEAPON CONTROLS
Hand held weapons:
       R1: Fire
       R2: Secondary fire (grenade launcher only)
       Dpad up: Next weapon
       Dpad Down: Previous weapon
       Triangle: Cycle weapon
       Square: Reload
       R2: Toggle scope (sniper only)
       L1: Zoom in      (sniper only)
       L2: Zoom Out     (sniper only)
Mounted guns
       X: Use gun
       Right analog: Aim Gun
       R1: Fire gun



Weapons
-------------

Guns:
==========
Pistol: Standard hand gun. Good for short to medium range.

Silenced .45: Stealth pistol: found on only two missions

Shotgun: these baby's pack a wallop. If fired into a group of people
you will take down several opponents with its burst shot. Good for
close to medium range.

Mini SMG: Smaller smg, rapid fire action. Good for close to long range.

9mm SMG: one of the best rifles in the game, high powered rapid fire
weapon

Grenade launcher: Rapid fire weapon, press R2 to launch grenades

Assault rifle: Arguably the most powerful rapid fire rifle in the game.
Very powerful

Sniper rifle: Very powerful sharpshooter weapon. Two shots to kill, one
if you can get the headshot.

Chain Gun: one of the most powerful weapons of the game, rapidly fires
dozens of bullets into your opponent before they know what hit them.

Rocket Launcher: The BIG gun. Use this baby in the game to take out
tanks, choppers, and enforcers if you wanna watch them fly.

Explosives:
=============
Grenades: Standard hand held explosive. Hold R1 and an 8 second timer
appears, release R1 to throw grenade. When timer is up. BOOM!

Proximity Mines: Mines that go BOOM when enemies or characters
approach. Tap R1 to throw in area indicated by targeting reticule

Remote Mines: Mines that go BOOM when you tell them to. R1 to throw, R2
to detonate.

Molotov cocktails: A fun way to recycle un used alcohol. R1 to throw,
explodes on impact

Tear Gas: Gas to slow down enemies, and you. R1 to throw, explodes on
impact.



Game Guide



Capital City. Night before

You can see that the city has gone to hell and back. Prostitution,
corrupt cops, gangs, civilian casualties...so much fun.

Your friend Libra breaks into the building that holds the blue prints
to the prison your in. She downloads the files to Freak, an internet
hacker. As she discovers a project that holds great value to the
corporation, she gets arrested. Freak calls up Spanky to help you out.

Chapter 1: The Execution

The day of your execution. Before the gas chamber goes off, Freak hacks
into the intercom to tell you of a surprise left under your seat. As
the gas clears the chamber the crowd sees that you are equipped with a
gas mask and a gun. Freak unlocks your hands but not your feat.

The first part of the game you have unlimited ammo and health. Take
this opportunity to familiarize yourself with the controls.

You start off playing as the familiar character McNeil, but you move
through to experiment with other characters.


Objective: Break out

You are stuck in the seat, look around with the analog and fire your
gun with R1. Aim for explosive objects like cameras and control
stations as the guards run by them. Kill all of the guards to proceed

Now you are out of the chair, you snag a guards headphone, he wont need
it. Freak tells you that company is coming. To the left and right are
doors that guards come out of. Kill them, then look up in the control
station. If you walk towards one of the side door and aim your gun in
the middle of the group, you will get mainly head shots as the guards
walk in. Freak unlocks the big door.

Kill the guards and take their weapons. Now you will; have limited ammo
on your guns. Switch weapons with triangle. Use the pistol, you might
need to save what SMG ammo you got. Aim for the heads as you continue
down the hall. When you reach the end, stand in the glowing green
circle and press x to open the door. Walk in, kill the two guards
behind the wall and the others to your right. Shoot the crates to pick
up shotguns, but save them for later. Open the door at the end. Walk in
and kill the guards with the pistol to finish that objective.

New objective: Free the prisoners.

Now you have a short bar of health and the map/radar. Freak explains
that in order to get out you must free the prisoners by unlocking the
four controls.

As you enter, equip your SMG, walk to either side of the large station
in front of you and use it to quickly kill the guards coming your way,
you can also use the pistol to aim for the heads. Equip the Shotgun and
blast the rest of the guards. Pick one of the controls on your right or
left (indicated by a + sign on your radar) walk up the ramp and blast
the guards while they are in a group with the Shotgun, or you can walk
slowly up with a pistol and aim for their heads. Unlock the first row
of prisoners. Reinforcements come in the form of heavy enforcers, Use
the Shotgun to kill them quickly, they are strong. They come in the
door you arrived in. Once you finish, head up the opposite platform,
kill guards and free the next row. Use pistol to kill two guards on the
two upper platforms above the entrance and exit, walk down the corridor
to the next station and, you know. More heavy enforcers come so be on
the lookout. Walk down path, around and up to the final station to free
all of the prisoners. Head towards the entrance to get next objective

New objective: Prevent heavy enforcers from killing prisoners

Five or six heavy enforcers come through the entrance to stop the riot,
Freak warns you that you should stop them before they kill all of the
prisoners. Stand to the left or right of the door, then unleash hell
with the shotgun to kill them while they are grouped.

New objective: Escape through service corridor to the roof

Follow the + on the map to finish this level. You get stopped by a
dying prisoner warning you that you should  stop the Imperium project
and that Libra knows what to do.



Stage 2: Free Bull


Objective: Find a way to Bulls cell

As you round the corner you run into a wall mounted gun turret. You
just barely escape the bullets that it bombards the wall with.

The best way to destroy them is to stop at the corner peek around and
pop 2 to 4 shots into it to blow it up. Continue down the hall and take
out the gun turrets ahead and to your right. Around the hall and more
turrets. At the end of the hall go outside, climb the ladder and take
out the guard at the top of the ladder. Immediately to the right is
another turret, take it out before it knocks you out. Around the hall
are about three guards take them out before proceeding, keep your eye
out for more turrets. Up and around the stares you are introduced to
the sniper rifle. Read the controls on how to use it. Now you can just
basically walk through here with your pistol and wipe them out or use
the rifle. If you go with the pistol, then skip ahead.

Equip the rifle and aim to the guy higher than the other two and take
him out with a head shot. Then look at the other two, the guy on the
right walks back and fourth while the guy on the left stays in one
spot. Kill the guy on the left when the guy on the right walks away.
Then cap the other guy.  When you go up the steps to your right and out
onto the balcony. Aim forward and past the fence on the roof of another
building is a sniper, take him out. Then climb the ladder to your left
and start sniping people on the roof. After your done walk around the
building, pick up the dropped shot guns, then follow the path to the
building. When you are in the building stop at the corner, around it is
a gun turret and a guard. Take the guard out with a head shot with a
pistol, then focus on the gun. Go around the corner and snipe out any
left over guard. Go across the bridge and two guards come out, pistol
or shotgun them. Around the corner are two more guards and a sniper on
the far building, peek around the corner to get the guards then strafe
out to get the sniper. Around the next corner is another guard behind a
box. Then the next corner has a turret one guard and two snipers on the
far building. Kill the guard, blow the turret, snipe the snipers. Then
you reach the entrance to bulls cell block.

New objective: Keep Bull Alive
Two guards are about to kill Bull outside his cell. Snipe the guy with
the gun in the head, then his partner in the head. If they aren't head
shots, Bull is finished. Bull now goes to unlock all of the cells.
Swing your rifle to the right where the controls are and snipe the
guards coming out of the gate. Keep killing them till Bull unlocks it.
Then swing your rifle to the next one to your right and kill the guards
as they come out the gate. If you miss them, kill the guard to the left
of the opening when he is about to launch the grenade, he drops it and
kills most of the guards. As soon as they are all dead. Focus on the
next station on your right, three waves of guards come out. Two try to
stop him from getting there and one stays. Keep scoring those headshots
and watch for the grenade guys. (HINT: If you kill the grenade guy
before he throws it, make sure it explodes before everyone is dead or
else Bull will rush in and go BOOM). After that one is over, swing to
the last station and kill all of those guards then you are done.



Stage three: the escape

The goal is to free the rest of the prisoners. This level also
introduces character switches. Through the level you can control Bull
or Mac for various tasks. Mac should be the sniper guy while Bull does
the heavy work. Use the select button to switch between characters.

Objective: Operate the switch in the control room

As the stage starts, go up the stairs to your left, head shooting the
guards with the pistol. At the peak of the stares shoot all of the
guards in front of the main gate, this saves you effort later. Then go
in the opening. Around the corner is a turret and a guard, kill guard,
blow turret. In the next room are three guards, if you wait at the
entrance bull goes in and takes gets their attention, you can strafe
right and pop the guards that aren't dead. The perk about team work
levels is that the character you are not controlling never gets hurt.
Flip the switch to open the gates

New Objective: Collect explosives from the armory

In order to get the concourse door open, you need to blow it up. There
are explosives in the armory, the opposite set of stairs. As you leave
one guards tries to stop you, kill him and proceed. As you get to the
main courtyard, switch to Mac (if he isn't already selected) Kill the
two guards that run up the steps, switch to the snipe, then snipe the
two snipers across the yard. Up the stairs, in the hall is a turret and
two guards. You know the drill. Switch to Bull to use his ability to
smash the door. Press R1 and L1 repeatedly to bring the door down. Go
in and collect the goodies.

New Objective: Blow the concourse doors

You now have a remote mine. When you go out and reach the door (killing
all the guards along the way) Press R1 to throw the mine onto the door,
walk away, press R2, enjoy the firework.

New Objective: Steal the helicopter on the helipad

The main goal is to steal the helicopter you can see to your right but
you must go around the yard to get to it. Switch to Mac, equip sniper,
then look all around the upper part of the yard to snipe all of the
guys in the turrets and snipers, there is a turret to your right,
ahead, and to your left. Then take out all of the ground level guards.
To your left is the path you must take, there are snipers up top so
take care of them when you see them. As you go around and reach the
stairs, three ground guards run at you while a sniper takes position up
top. Kill the ground guards then snipe the sniper. Go up the stairs and
to the tower, killing the guards coming out. When you go up the ladder
in the next room quickly kill the ground guard then focus on the sniper
up top before he kills you. Give the health to whoever needs it most.
At the bottom of the next ladder is one guard kill him and have Mac out
with the rifle.

A guard has taken a chopper and is trying to kill you, equip the rifle
and aim to the left to hit the guard in the chopper. It takes some
patience to nail him but eventually you do. If the chopper starts
flying backwards, keep the dot to the left aimed at the bottom, the
bird will eventually fly forwards and the dot should be where the guard
is, one shot to break the glass, one shot to kill the bird.

Out on the balcony two guards rush to get you, pop them and go down the
ladder where two more guards and a breakable door are. Kill the guards
you see  and head to the building on the right. Kill the guards and
flip the switch in it. This opens all of the doors and the gate to get
to the bird. More guards come to rush you, so equip a shotgun and take
care of them at once. Get Mac and his sniper to take care of the rifle
men ahead, you should see the blue triangles to indicate where they
are. Continue around popping the snipers and guards till you get to the
bird. Look at the controls to use this thing, then fly to one of the
control stations. When you reach a station as indicated by the + on
your radar, get your spotlight to spot something, then strafe in a
circle around that spot blowing up all the targets with you missiles.
Blow up the four stations to power down the gates to let the prisoners
out. You fly away and level complete.



Stage four: the ghetto

Spanky is watching all of the chaos that you caused with enthusiasm, he
gets a call from Freak who warns him about some enforcers that come to
ruin his party. Spanky doesn't tolerate this so he goes out and pulls
his big gun.
Objective: Defend Spankys Base

You are on the roof with a turret and waves of enforcers head your way.
There is no basic strategy, just aim and shoot. If they get into a
large group near a car or other explosive, hit that to kill them quick.

New objective: Get to the Killaz club

When they are all dead, you climb down a ladder talking to Freak, looks
like the corporation is into the drug business, which means eliminating
all competition. You head over to a friend of yours club to warn him.
This is the cool part because Spanky doesn't use one pistol, he uses
dual automatic pistols. Walk towards the + on the radar to get to the
club, you will be met with a few enforcers but they are no prob. When
you get to the club you inform Trey, the leader of the Killaz gang,
that the corporation is moving in on the drug business. You guys go out
in search of the building.

New Objective: Kill all of the dealers.

There are 7 dealers around the ghetto. The first is just down the
street, as soon as he is in range, pop him. Follow the + on your radar
to the next guy, cut through the basketball court to save time, this
way you can line him and his two enforcer bodyguards up with a head
shot just down the line. Cut through the basketball court again for
number three. Four is a bit away down a dead end street. Five and Six
are standing together so approach slowly and kill them before they
split up. The last dealer is in the basketball court, don't kill him.

New Objective: Interrogate Dealer

You interrogate him by holding down X and letting go in the colored
spot of the bar, letting go to soon doesn't do anything, while letting
go to late kills him. Hit him 3 times in the "sweet" spot to get the
info

New Objective: Kill the Enforcers

Its an ambush, a mob of enforcers come to kill you. When you start,
fire and strafe to the left killing as many as possible, grab the
shotgun and keep firing till they are gone, grab the health when you
see it. This might as well be the last health you will get so try to
stay alive. When they are all gone, you and trey make a plan to blow
the lab, but you need some help.

New Objective: Recruit some Killaz

Back to the White Lines club. Press L3 down and choose follow. All of
the Killaz in the club follow you.

New objective: Get mines

Before we hit the armory, lets recruit some more members. Along the way
you may see some dealers, kill them before they shoot at you and lower
your health even more. An alley down from the basketball court are two
more Killaz, recruit them. Head left out of the alley, watch for the
police and dealers. Head towards the + and you should find two more
Killaz down the block from the armory. When you get to the place, snipe
a few of the enforcers, press L3, and tell them to advance, they rush
in and start shooting, run in and kill the enforcers while they are
distracted. There are three snipers on the ledge, two to the left and
one to the right. Run in the back room and grab the mines.

New objective: Destroy factory

Down the street is the factory with a whole mess of enforcers with mini
SMG's. Right as you get to the gate, tell the gang to fall back. Then
launch some extra mines at the two gate posts and some on the ground in
front and behind the gate, make sure to save at least one. Then run in
front of the gate and move back, as they start coming through, blow the
mines to get some easy kills. Get out your guns, tell the boys to
advance, and start killing the rest. Make sure to move away from the
car on the street, they tend to hurt a bit. When the yard is clear,
proceed down the ramp, peek around the corner to snipe a few guards,
then tell the boys to advance. Kill the rest of the guards when they
are distracted, one should drop a health so keep an eye out. Approach
the large barrels as indicated by the + and throw a mine on it, run out
at you and Trey talk about yall's turf while blowing the lab.


Chapter five: the docks


It goes to show that Mac isn't very good at landing a chopper. Spanky
needs to reach Mac and Bull before anything happens to them.


Objective: Save MacNeil and Bull
After blowing a hole through the lab, you find a large yard with plenty
of guards to kill, you still have some of Treys guys, so tell them to
advance and kill all of the guards. When the last guard drops, follow
the radar to where Mac and Bull are.

You find that they are pinned down by a large army of enforcers, which
isn't to good because you have to kill them all to save Mac and Bull.
In some crates in the area before this are some tear gas, throw it to
blind and disorient the enforcers while you and the Killaz wreak havoc.
You meet up with the two and discover some crates of Empyreon, time to
find out what its for through an injured guard.

New Objective: Interrogate the Enforcer
Three hits to the sweet spot should do it, and you discover what the
drug is for, and what the guard thinks of Spanky...Spanky doesn't
appreciate it.

New objective: Comandeer tank
Now a tank comes and Spanky decides to split. Bull must reach the back
of the tank in order to get in. The tank fires a shell in the middle of
the path, as soon as it hits, press X and bull starts running side to
side to get to the tank, do this to get to the back and commandeer it.

New objective: Destroy tank battalion
Mac decides to take the tank for a little drive but cant figure out how
to work anything other than the gun, which is good because some more
tanks start rolling your way. They start in a kinda clockwise rotation,
to your right, behind you, right again, then in the boat.


New objective: Destroy Empyreon shipments
After Mac feels real stupid,  turn towards where you found Mac and Bull
and blow the first crate. Then take the tank up the ramp and through
the boat, keep an eye out for the guards on the ground, they pack big
toys that can hurt you. Stick to the fence on the outside and blow up
all the tanks that you see. The next crate should be to your right, now
go into the crate yard and blow up all the visible tanks, guards and
crates. Some are on larger crates so aim up. One is behined some
crates, look in front of them and you should see it, aim for the wall
behined it to take it out. The last two crates are located on the large
boat, look up to find them.


Chapter 6:

Well you had to ditch the tank, Mac isn't good at driving anything

Objective: Start a Riot
Go down the alley and select bull to ram to door open. You are by Freak
that there is another tank to steal at the end of the street but you
need tear gas to do it.

The goal is to keep killing the enforcers untill there is a riot and
you can get tear gas from the riot enforcers, keep moving to not get
hurt, when the shield enforcers come, shoot them when they are running
or in the foot, its easiest to do it when crouched.

New objective: Find a tear gas ontainer
When Freak gives you the go ahead, kill the enforcers and find a tear
gas container.

New objective: take control of the tank
Wait till it fires a shell then sprint up behind it and hit X

New objective: Get to perimeter wall
Now you are in the gunners position of the tank, shoot at all of the
enforcers you see, letting the tanks get taken care of by the driver.
At first keep the gun aimed backwards, then forward.  When a helicopter
shows to crash your fun, blast it out of the sky. Find where the
enforcers come from and keep shooting the entrances. Eventually you
have to blast your way into a car garage, keep the gun forward killing
all enforcers, if you see the red ones, take care of them first, they
tend to have rockets. When you near the end of a garage, keep the gun
pointed at the exit, a mob of enforcers always want to come in. Look up
every now and again when you are outside to shoot the enforcers off of
the roof. Keep the gun pointed at the back, that tends to be where the
most enforcers come.

After that you meet up with Spanky and some of the Killaz and find that
the only way to proceed is through a laser field gate and some drone
guns. Freak says the only way to shut it off is to blow to control
center that he has listed on the map.

New objective: Destroy the control room
Once you are in control of Mac run left towards the guards and go down
the ladder. Blow the metal grate at the bottom with one of your mines
and proceed in. Freak tells you that he doesn't think that they know
that you are there; some flashing lights, a warning signal, and some
well armed enforcers prove him wrong. Peek behined the walls to get the
headshots. Proceed down all of the halls carefully, constantly peeking
around to snipe the enforcers waiting to kill you. There are some
snipers on upper baloneys in the beginning. Freak warns you about drone
guns so keep an eye out, for the few you have to run down the hall and
hide behind pillars to get close enough to blast it. Towards the end,
there is a large room with mobs of enforcers, strafe out and blast them
with the 9mm smg. They go prone and stand behined pillars to keep from
getting shot at, but that doesn't help much. When you finally reach the
center kill the remaining guards and use either your gun or some remote
mines to blow up the consoles lining the wall. Yay! The gate is powered
down and you meet up with Spank and Bull and proceed into the worker
zone.

Chapter 7: rescue Libra

Objective: Steal the helicopter
Mac has to steal a chopper in order to rescue Libra. Freak says that
stealth is key. Use the silenced .45 and keep peeking around corners to
get those headshots, don't trip the alarm or let anyone else do it, or
they all come for you at once, (I found that easier and quicker than
stealth.)

New objective: Destroy the radio transmitter
After getting the chopper, (with no missiles, those cheap basterds),
Freak tells you that a tower is scrambling the signal to Libras GPS, go
blow it up. To avoid all of the turrets and missiles on the way, go as
high as you can, then fly over there, then lower till you can blow it.
Now you have to fly around the city till freak can find a good enough
transmission. The bars on the side of your screen represent that, when
they start filling you get closer.

Turn around and go that direction till you see the bars fill up, aim
towards the big building with orange lights on the side. Destroy the
two attack choppers. When you find it you must shoot the guards holding
Libra through the window. It's the building next to the large one. When
Libra is free you control her

New objective: Get to floor 10 of the Corporation law office
My that's a long way down. You must hop all the way down to get to the
ground. Enforcers pop out of the windows to kill you. A good strategy
is to look at one side of the building while hopping, if you hear the
glass break and no one is there, then look to the other side quickly.
The red triangles indicate the enforcers, if they are above you, you
must stop moving and turn around to get him. When you get close, guards
start coming in from the street, (around 3 I think), aim up and blast
them. After a long fight you reach the bottom. Ahead of you is a full
health container, grab it and follow the + to get to the building,
taking care of the enforcers along the way. Another health is at the
statue in front of the building your going for. Now you climb up a
building, same strategy, but watch out for guards that repel down to
shoot you, I say kill then first, they have better accuracy when they
reach you. hen you get close to the top, shoot the glass in front of
you to hop in.

New objective: Download data file
Grab the mines and health behind the consoles, then push x in front of
the computer. Now Freak is downloading the aforementioned program that
Libra got arrested for. Now you must protect it, grab the health
behined the stations if you need it, then stand in front of the corner
to the left of the windows with a powerful gun. Guards come in on the
door to your left and in front of you to blow the computer. This is a
great vantage point for this mission because you can kill most of the
guards without having to worry about yourself and you can kill most of
them before they reach the computer. After it finishes loading you make
a spectacular jump to freedom.


Chapter 8: the plan

Turns out that the corporation isn't putting the stuff in the drugs.
Makes you just wanna grab some McDonalds doesn't it. The new mission is
to destroy the Empyreon offices and distribution centers in this level,
but to do that you need explosives. Unfortunately Santa hasn't brought
us any, so wee must go and borrow some from the Mallrats gang.

Objective: Get to the mall
Following the radar, head to the Mall, no there is no shopping, there
is time for that later. Kill all enforcers along the way and pick up
any and all weapons they drop. When you reach the Rats, the leader
Lance tells them that they would be happy to lend a hand, if it weren't
for the enforcers raiding their stash and taking their explosives. Its
like they don't trust hormone raging teens with high powered
explosives...what's the world coming to?

New objective: Steal explosives from enforcer precinct
Use Spanky to recruit the rats and head towards the precinct. There is
a long path with plenty of bad guys, send the rats in to soften the
guards up, run in and pop some caps while the snipers and guards are
distracted. Remember; head shots save bullets, rats are expendable, if
there is a shield guy pop his foot, and alternate between Spanky and
Bull when needed. When you reach the back grab the explosives. Don't
worry, we can play with the tank later.

New objective: Place explosives on the tower blocks
Now with Spank and Bull, run around the to the goals on the map. Kill
guards, use Bull to break down doors, and plant explosives in the
glowing marker. As soon as you set the charge, enforcers come down the
ramp, (this happens on all of the goals), take them out, use some of
the moltovs you snatched from the guards if you want. When you finally
plant the last charge head back to the mall to change characters while
Freak blows the charges.

New objective: Get tank
Now you are Mac. Remember that beautiful tank you saw earlier, you get
to go get it. Head towards the precinct and use the rifle to snipe all
of the guards at a distance, look out for snipers.

New objective: destroy the fast food outlets
When you reach the tank drive it down the path and start down the
street. A tank rolls down to stop you, blast it three times to get it
out of the way, when you reach the first distribution center that you
are supposed to blow, shoot a shell at the building to take care of it
and scatter the guards, blow them up to before they use a rocket on
you.

Continue cruising the streets keeping an eye out for tanks and more
enforcers. Blow up all of the distribution centers then head back to
the safe house.


Chapter 9: Broadcast

The new plan is to let the public know what the corporation is doing
with Empyreon by changing the TV frequencies to the downloaded tape.

Objective: Plant the transponders
First Spanky and Libra must plant three transponders to locate the
satellite transmitter for the TV in the industrial area with the help
of some infiltrated mallrats. Go down the ladder and look for the flame
clothes rats. Recruit them and head to the first marker. As soon as
your character enters the marker, they pull a David copper field and
pull a transponder from no where and start activating it. This creates
enforcers to come and stop them from achieving it. You play as the
alternate character and you must keep the enforcers at bay before they
blow it. The best strategy for all three is to get to a vantage point
to see both places the goons come from, this way you can blast them
before they can get close. If you die, you are saved at whichever
transponder you loaded and you must go and recruit the gangs again.

New objective: get to gasometer/interrogate foreman
After Freak locates the satellite you need to get the password to the
gate from a foreman, chase him down and shoot him in the leg a few
times to stop him. Punch him three times to get the code. If he dies,
you have to find another one. Go give it to Libra.

New objective: Activate terminal at the top of the gasometer
Now you are Libra and you must go up the tower to the control room.
Skip all of the fighting and head straight for the ladder on the radar,
the enforcers are limitless. When you go up the ladder, equip your
strongest gun and proceed around the catwalk shooting the enforcers.
They normally hide behined the pillars supporting the towers o keep the
gun ther. Now and again you will run into the shield enforcers. Blow of
the foot to get past them. Go up two more levels of circular madness to
get to the control room. Peek shoot the guards in the head to clear the
room. Then head over to the marker to get Freak to hack the videos.
Looks like the public doesn't appreciate what is going on.

New objective: Get to the armored car
Now we must steal another tank, so much fun. Run around the bottom of
the building, following the + on the radar to pick it up. Drive
forward, you can blow up the crates to get through, blow through the
fence and waiting guards. There are enemy tanks to destroy, make it
quick and leave the level.


Chapter 10: The Barracks

Now that there are full scale riots and the city is in mass panic, the
corporation is opening up the gates and letting the army in. The
revolution takes this opportunity to slip in. The goal is to get to
corporation headquarters on the far away island, however there is a
large military barracks in the way. As always, Freak has the plan,
which calls for Bull to go first.

Objective: Find the entrance to the sewage system
First, quickly kill the first few guards at the beginning of this
level. Grab all weapons you can. Go to the fence and peek around to see
a large group of military people marching. Point at the end of the line
with the SMG for a headshot and fire. Keep firing at that one spot, the
army guys start running behind the building in the path of your
gunfire, if you are lucky you just killed most of them without getting
hit. Switch back to pistol and finish off the guards. Around the
corner, a chopper comes forward and there are a few guards. Peek around
to avoid most of the choppers fire and kill the guards. To the left
behind the building you were hiding is a rocket launcher, use it to
take out the chopper. Grab the health when you see it. Proceed around
the barracks and kill all guards. Use what weapon you feel most
comfortable with. If you've collected all of the weapons, you can use
the launcher to take care of the large group of guards.

New objective: Navigate the underground complex
When you reach the ladder marked on the radar, go down and keep on the
lookout for one turret gun, destroy it. Grab the first health powerup
you see, when you reach the dead end, save that health powerup.

New objective: Go to the control room at the top of the tower
Bull cant get through, and now its Libras turn. She cant take much fire
unlike the others, so its best to use stealth. Kill the guard that
opens the gate for you and climb the ladder. Wait until both guards
walk away from the ladder and pop the last one in the head. Peek head
shot the other guard and slowly walk behind the equipment to nail the
last few guards walking around. If the alarm is tripped grab the
assault weapons off the dead guards, aim where the guards will be
coming from and fire till there are no more. When you reach the top of
the second area, there should be one guard up here, take him out. The
next area with the marker, has two guys by the guard door and one guard
on the opposite end. Peek kill them then proceed in the marker grabbing
health when needed. Yay! More repelling! You didn't hope that level
seven was it didja? Same as before, aim to one side, no glass so you
have to wait for the red triangle if you have to switch sides. Kill the
repellers before they get to you. Then proceed in the window at the top
to finish this part

New objective: Help Bull through underground complex
Now we are back with Bull, ahead is a room with locked color doors,
switch to Libra and get her to unlock door 2. Any others produce guard
Bull has to deal with. Kill all military goons when you see them till
you get to the next door locked room, get her to unlock door 2, down
the hall, kill then goons, get her to unlock door 1. Go around the
halls till you get outside, there are few guards here, head shoot them
and flip the switch.



Chapter 11: The general


Turns out that the military troops trying to kill you weren't trying to
kill you...let me explain. Freak discovers that they have been under
control of the Empyreon drug and they are being controlled by a micro
chip. Freak has tracked its location, but unfortunately you have to go
through a mass of mind controlled military troops. Thank god Spanky and
Bull have some tweaked out Killaz and hormone ragging Mallrats. Kill
the guards and proceed forward.

New objective: Get the general
Some general guy has the chip and is getting away on a boat. Spank
takes control of the other boat while Bull, (that's you), mans a rocket
launcher, (drools). This is just like the rail gun for the tank, only
this has bigger explosions. The targeting reticule turns red when you
aim for a bad guys boat or chopper, the missile then homes in on the
target when you fire. It takes about two shots to destroy the boast
and/or chopper. Live long enough to get to the next point.

Now you must drive the boat and destroy the generals boat. To do this,
you must try to hit him with mortars, or get close and let Bull shoot
him. I chose the latter approach because if you use the mortar, you
have to have aim, patience, and distance...I don't know about you but I
am not very patient, and if you get to far behind and get hung up on a
pier, he may get away. After he takes enough damage he speeds up and
drops mines, don't run over those or you may be the one who goes boom.
This may take you several tries to stay calm and bite down on something
if you get frustrated. After several leather bite straps and broken
controllers, you destroy the generals boat.

The General escapes into a square and Bull follows him. General Mayham
(what a name) hides up on baloneys and fires at you. Start shooting at
him to get him to retreat in use your grenades in the grenade launcher
to shorten this up. Some army enforcers start coming out of doors to
kill you. Kill them, and pick up their health and ammo and stay focused
on the general. Use the grenades to make short work of the shielded
ones. Eventually he gets onto a turret, when he does, run up on the
wall it is under. Kill al of the enforcers, then slowly walk backwards
and shoot the general when you get a chance. He retreats and come out
on ground level, help him with his iron count .

New objective: Get the transmitter
Run forward and get the transmitter...

New objective: Get back to the boat
and head back to an impatient Spanky.



Chapter 12: (whew...final chapter) HQ Island

Freak makes short work turning the mind control. Now Mac  can recruit
them like Spanky can. These guys are immortal so send them in every
chance. Proceed forward.
Objective: Get across the bridge
You are confronted with a three checkpoint laser wall bridge and the
goal is to shut them down and get through. The best strategy is to use
Macs rifle to hit the snipers and rocket guys from a distance while
your military squad distracts. Go forward and kill any remaining
enforcers, (some come out of the building) and shut down the bridge.
Repeat that twice to get through the gate. When you see the chopper,
you can try to use your rocks to blow it up. If you get too hurt just
switch to Libra.

New objective: get to the HQ building
When you reach the island, blow up the tank with the rocks and snipe
the riflemen. There are gonna be some ground troops coming out of no
where so be ready. You meet up with Spank and Bull while Freak tells
you his daring plan.

New objective: Get the Brimstone bomb
Who knew the Corps had that kinda firepower? What do they do 4th of
July, level some uncharted island while sipping champagne? Your using a
chopper (yes, it has missiles) and you must pick up a Brimstone bomb.
First destroy the two choppers coming your way, then circle the island
and slowly lower yourself on top of the nuke.

New objective: place nuke on helipad
Now just fly back to the tower and fly up to the helipad, you can avoid
the choppers, lower yourself on the pad, press x, and enjoy watching
Freedom stick it to the man.



CONGRADULATIONS ON BEATING STATE OF EMERGENCY 2!!!!!!!!!!!1





Mini games

       Sniper challenge: You are in the prison tower and using a rifle
to take out the guards Ahead of you are some guards to kill. One good
way to finish this is to keep watching the upper two doors for guards.
They come out two to three at a time. Keep zoomed out to watch them,
and keep shooting them, you don't have to get the headshot just hit
them.

       Helicopter Challenge: Your in a copter and you fly around the
prison island destroying stuff. Go up, aim for the turrets at the gate
and the two to your right and left. Pick a direction to a spot as
indicated by your radar, strafe circles around it, blow it all up.

       Super sniper: In this level the guys are running around ignoring
you, you have to kill them as quickly as possible. They will
occasionally stop to shoot convicts which lowers your time.

       Ghetto Chaos challenge: Just an all out shootem up bang em up
level. Navigate the streets of the ghetto and lay waste to bad guys,
windows, cars, and tanks with your arsenal of weapons laying in the
street and in the bad guys hands. Best bet is to get the chain gun and
keep using that to kill the baddies and pick up their health and time
boosts.

       Mini tank challenge: Drive around the city in a mini tank and
kill all of the enforcers. There are no penalties for pedestrians so
let it all out. Its easiest if you go counter clock wise around the
map.

       Mounted gun challenge: Wok a mounted gun, kill enforcers. Try not
to kill prisoners. For the first part, keep the gun to the bottom left
and kill the enforcers before they get in the mob, keep your eye up for
another group at the top. They get in gunners positions and in
helicopters. Also guys with bazookas come out so have fun with them.

       Workers Zone Chaos challenge: same as ghetto but bigger number.
Keep toward the main square, collecting rockets and guns, preferably
assault or chain guns. Keep blowing the tank up, and enforcers should
come in groups to give you points and time. Don't forget to aim for
glass and stuff.

       Rocket challenge: Your on top of the bridge leading to
corporation headquarters and your blowing up enforcers, tanks, and
choppers. To keep enforcers to a minimum, keep the rocket pointed at
the spot where they are coming out at and keep firing at that spot,
occasionally pointing to the other enforcers coming out of the other
spot. A chopper comes in on either your right or left, different per
level. Blow it up when it stops moving, it keeps coming, but it changes
location each time. Eventually tanks start coming down the bridge to
shoot you, blow them up with three shots.

       Speedboat challenge: Speedboat yourself through the beacons and
finish the race. Although you would want to avoid the mines, think of
them as guide markers, drive yourself in the direction they point you
when you get to the interweaving wall section.

       Enforcer Challenge: Follow the speed boat around the course and
shoot rockets at it. It's best to strafe it at matching speed, you keep
hitting it and you're dodging the rockets it sends at you. Try to cut
over buildings at first to save time.

       Speedboat race: You are racing two other boats to the finish
line. The thing is, both boats are faster than you, so don't fret about
that. They both slow down dramatically when they get to the
interweaving wall section. This allows you to get ahead, I don't think
they use sharp turns.

       Mounted Gun Challenge 2: In a turret in the middle of a square,
you have to survive as long as possible, keep rotating around to kill
the enforcers, aim for the rocket guys first.

       Rocket challenge: Survive as long as possible. On top of another
bridge shooting rockets at a bunch of enforcers, keep it trained in the
middle of the street to get them as they come out. It takes several
shots to hit the chopper. Don't panic, they tend to get everywhere.
It's not as confined as the last

       Helicopter challenge 2: Kill as many enforcers as possible, fly
around and blow them up to get points. It helps to keep your minigun
active.


And if you get all of the medals, you get one more minigame, but I
don't want to spoil the surprise.




Unlockables:


Mini games: receive bronze, silver, and gold medals to get these other
games.

Super Sniper challenge: 1 award
Ghetto Chaos: 3 awards
Minitank challenge: 6 awards
Mounted gun challenge: 8 awards
Workers Zone Chaos challenge: 11 awards
Rocket Challenge: 14 awards
Speedboat challenge: 17 awards
Enforcer challenge: 20 awards
Speedboat challenge: 23 awards
Mounted gun challenge 2: 27 awards
Rocket challenge 2: 30 awards
Helicopter challenge: 34 awards
Enforcer Tank Chaos: 37 awards

Cheats: Beat the time goals on the indicated levels to get the cheats.

Mission one: character masks
Mission two: tiny characters
Mission three: Huge characters
Mission four: No radar
Mission five: Farmyard noises
Mission six: One shot kills
Mission 7: Rapid fire sniper
Mission 8: Invincibility
Mission 9: Infinite ammo
Mission 10: Exploding death
Mission 11: Wireframe Mode
Mission 12: 8-bit computer mode

Multiplayer maps: beat the indicated missions to get the maps

Mission 3: ghetto zone
Mission 6: Workers zone


Multiplayer characters: Beat the indicated mission and get the
indicated mission destruction cost.

Spanky: Mission 4
Mac (civilian) Mission 5
Bull: (civilian) mission 6
Libra: Mission 7
Bob: destruction cost lvl 1
Heavy prison guards: destruction cost lvl 2
Enforcer: destruction cost lvl 3.
Trey: destruction cost lvl 4
Duncan: destruction cost lvl 5
Helmut: destruction cost lvl 6
Lance: destruction cost lvl 7
Piers: destruction cost lvl 8
Betty: destruction cost lvl 9
Soldier: destruction cost lvl 10
Heavy Enforcer: destruction cost lvl 11
Freak: destruction cost lvl 12

Legal


This guide was created with the help of the State of Emergency 2 game
and the State of Emergency 2 instruction booklet.

This may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or
otherwise distributed publicly without advance written permission. Use
of this guide on any other web site or as a part of any public display
is strictly prohibited, and a violation of copyright