Star Wars:Battlefront Demo
Anonymous Grifter
Dedicated to all the Hardcore Gamers out there, who, like myself, take it upon
themselves to extend the life of games upon every system by exploiting the
programming and design perks and flaws within said games.

I will no longer be taking additions to the guide, since:
1. You bastards won't send me stuff(just kidding;), and...
2. THE REAL FUGGIN' GAME COMES OUT TODAY!!!! WOOT!

Ahem.

Therefore, enjoy the full game goodness of Hoth, Geonosis, Endor(again!), Yavin,
Cloud City, Other Snow Waste Place With the Funky Name, etc.  I will be getting
this wonderful game Xmas day, and will enjoy the hell out of it.  Who knows,
should I find tons more glitches and fun stuff and feel the need for an all-
encomposing guide of the levels and vehicles, you can look forward to me writing
one.  So, keep on keepin' on.

This guide is property of me, Anonymous Grifter.  I wrote everything in this
guide myself.  Any general information I found on the interweb will fall under
the previous statement.  Any specific info I found on message boards(which only
includes GameFAQS, since this is the only board I occasionally read) will
have the poster's name included so I don't get yelled at.  Also, I've read a
lot of FAQs before writing this one, and I hate it when people spend pages
repeating common info that's already in the game, so, I'll try not to waste
anyone's time with it where it's not needed. We Kool?  Good. Let's get started.

1.General Overview(Read, Damnit!)
2.Endor-Home of the Speederbikes
2a.Things to Do
2b.Control Points
2c.Ewoks
3.Rebel Guide
3a.Objective
3b.Characters
3c.Strategies
4.Empire Guide
4a.Objectives
4b.Characters
4c.Strategies
5.Vehicle Guide
5a.Speederbike
5b.AT-ST
6.Things to Note(Read More, Damnit!)
7.Glitches
8.Fun Things to Do
9.Outro
_______________________________________________________________________________
1.General Overview

Star Wars:Battlefront(which will hereby be referred to as SW:BF) is one helluva
fun game.  You pick a level, pick a side, and run or drive or fly around
shooting at things and defending and assualting "bases" until you win. Good
times.  So, without further ado, the true beginning of this guide.

First, to obtain this demo, you need an October issue of Official US
Playstation Magazine.  The DVD inside has a demo of SW:BF under the Playground
section.  Once you've found it, get playing.

When the demo loads(with nice clips of the Endor battle from Return of the Jedi
in the background) go to Options and then controls.  Here you can customize
them to your liking, as the default settings are pretty unorthodox for a 3rd-
Person shooter.  I always play the game in 3rd-Person, but under Game Options
you can choose to play it in 1st.  Anywho, select Singleplayer and get playing.
One sidenote, though, first play on Easy difficulty, because the CPU knows
quite well what they're doing.  Once you're occustumed to the game's feel, step
it up a notch.  Also, read through the Tutorial to get a quick overview of the
game's je ne sais que.

Your objective in the general gameplay is to traverse the map, shooting the
opposing forces and capturing Control Points, tall beams of light that indicate
which side holds that Point.  You spawn at your side's CPs, and so do vehicles.
Once you die, a map screen appears, and using the left analog stick you select
which CP you want to spawn at.  At the top right of the screen, a list of
currently available vehicles is listed.  You then pick your character class and
join the battle again.

In order to win, your side must:
A)Capture all CPs, and then defend them for the following 15-second countdown.
 Should one come under attack, the countdown pauses.  If you hold off the
 attack, you win.  If you lose the CP, the battle for complete control resumes
 yet again.
B)Kill off the opposing team.  At the top of the screen is what I believe to be
 the total number of possible players.  Left(green) is Ally, right(red) is the
 opposing force.  As people die, the numbers decrease.  Once one number
 reaches zero, that side loses.

Know how to play?  No?  Well, you'll soon find out.  But, honestly, the best
way to find out is to play it yourself.  Then, after you lose ten times, keep
playing.  You'll eventually win, and when you need more info on the game, check
back here.
_______________________________________________________________________________
2.Endor-Home of the Speederbikes

This lush forest is the only level you get in the demo, but boy, is it a level.
At first, Endor's sheer depth is a lot to take in, as is the sheer number of
bots on the level at one time.  As I said, just play it through.  You'll get
used to it right quick.  Read on to see what's in store.

2a. Things to Do

1.Battle!!!!
Head out on foot and wage war with the opposite faction.  Go get those Control
Points!!!!

2.Drive the Vehicles
You get your choice of Speederbikes and AT-STs on Endor, and both sides can use
both vehicles.  This allows you to varry your strategies, but don't think you
can infiltrate the other side's CP, the map and crosshair will let the bots
know your true colors.  This works for you, as well, so if you're with the
Empire, an AT-ST doesn't always mean reinforcements.

3.Observe Your Surroundings
Get to know the lay of the land.  Find multiple routes to the CPs.  Find high
sniper spots and good objects to hide behind when in a firefight.  Learn where
the Speederbike and AT-ST can and can't go.  This knowledge will be crucial to
win the match.

2b. Control Points
Thoughout this Guide, I'll refer to CPs by their name to make it easier for me
and for you, the reader.  Learn everything about these spots.  This will make
you a better player.

1.Rebel Outpost
Starts out as a Rebel CP, and spawns 3 Speederbikes.  Pretty open, but not
much action happens here.  Useful as a last ditch CP, and the best place for a
Speederbike.

2.The Village
Starts out as a Rebel CP, and spawns 1 Speederbike behind the southern rock
formation.  This is where a good bit of Rebels seige the Empire, and houses
the houses of the Ewoks(more info on the furry little bastards later).  These
platforms are great sniping spots when a big fight happens here.

3.The Camp
Starts as an Empire CP, and claims to spawn Speederbikes, but the only ones
I've ever seen there is when bots bail out of otherwise ascertained Speederbike
and it flys into The Camp.  The best sniping spot anywhere, as this place has,
in my opinion, the most useful and geographically located Ewok platforms of the
level.  They are high and numerous, and since this has to be the main choke-
point CP on Endor, sniping here gives you view of not only The Camp, but of
The Village and a bit of The Barracks.  A lot of hollowed out trees to take
refuge by, also.

4. The Barracks
Begins as an Empire CP, has 1 Speederbikes south of the starting point and one
slightly to the north, as well as 3 AT-STs to the north of the starting point.
Another good CP to have, as a lot of Empire bots spawn here.  Open, and the
main path to the Shield Bunker make this CP wholey important.  Fun to snipe
bots who run at you from miles away down this open path;)

5. Shield Bunker
Starts as an Empire CP, and has 1 or 2 Speederbikes to the East side of the
actual bunker.  The objective of the Endor level, but ultimately only useful
for the self-satisfaction of completing the objective or "having fun."
Consult the Side-Specific guides and the Fun Things to Do sections for more
details on these matters.

2c.Ewoks
The NPC for the Endor level in SW:BF.  These little fellows will spawn around
The Village and Camp CPs.  While they won't really help you out, they will try
and defend their homes from the invading Empire, by means of trowing rocks at
passing Stormtroopers and shouting untranslatable Ewok profanities.  The one
thing they are useful for, though, is their AT-ST traps.  Any Empire-controlled
AT-ST who is stupid enough(and boy, can they be stupid) to walk between a
certain two trees will be completely annihalted.  There are two of these traps
on the west side between the Camp and Village.  They consist of a pair of roped
logs that will swing together, smashing the Empire AT-ST.  After each use, they
take some time to be set up again, and will only attack the Empire.  So, all
you Stormtrooper pilots, either take one of the few tight-squeeze-of-a-routes
around these traps, or send your fellow bot AT-STs in front of you;)  Hey,
don't look at me like that.  They would've been blown to hell by the Rebel
Vanguards, anyway.
_______________________________________________________________________________
3.Rebel Guide
The fight for freedom is on.  Choose the Rebels if you like their Endor-color
inspired fatigues.

3a.Objective-Destroy the Shield Bunker
You don't really have to do this to win the match, but it is a good idea.
When you get up there, head into the bunker and to your right you'll see a
computer control pad and screen.  Throw grenades at it and shoot it to
eventually blow it up.  It takes quite a bit of damage, but it'll go down after
5 or so explosives or a few clips of laser fire.  Just be sure to stand in the
doorway when it does go up, or you'll be knocked back by the blast and take
some damage.  Oh, and don't reverse a Speederbike into the West Wall. When you
don't listen to me and do it anyway, you'll know why;)

3b.Characters
After you choose the CP to spawn at, you'll come to the class selection screen.
Above the avatar is the current character class's name.  If you read the words
next to the avatar on the character select screen, see a list of the current
character class's weapons.  There are 5 classes to choose from, and infering
that you have the October issue of OPM that you got the demo in, check out
pages 62&3 to see an indepth list of the general stats of the different classes
as well as a list of the 4 sides' specific characters.  Here I'll go over some
of my own observations about the Rebel Characters.

1.Rebel Soldier
My personnal favorite of all characters in the demo, because of his primary
rifle and double sets of 3 grenades, general look, and reliable ability.  There
isn't much more to say than that he's your basic soldier, but he's the standard
unit to play as.  Plus, he's the main object of affection for the Fun Things to
Do section.  Love me those grenades!

2.Alliance Vanguard
Useful for blowing up people and AT-STs.  But, that's about it. His mines can't
be set off by fellow Rebels or you, he's a bit slower than the Soldier, weird
hat, and even his torpedo launcher takes 4-5 hits to take down an AT-ST, where-
as they only need 1 to take out you.

3.Rebel Pilot
A welcome addition to the team, Rebel Pilots are pretty cool.  Now, when you
first play the demo, you'll be focused on winning.  You'll soon realize that
the "better driving skills" of the Pilot don't really make a difference to your
now-honed skills, and that his Scatter Gun is only good for the Scatter part,
but not the Gun.  Plus, you can't really repair an AT-ST in the middle of a
firefight, and it's much easier to just find a new Speederbike than to fix the
old one.  But, once you're like me, have logged in over 10 hours in 2 days, and
are just looking for some new life in the demo, the Pilot's your answer.  He
looks Kool.  Has a Fusioncutter, so now you'll make time to repair that AT-ST.
Plus, he can do the Fun Things the Soldier can do.  So, give him a shot.  One
note, it is said that he can make gun turrets and repair stations, but on Endor
all of the turrets and barricades are made by the Empire Pilots, so I guess
it's just less work for you.

4.Rebel Marksmen
Crucial to achieving victory using my method of official Achieving-Victoryness.
Plus, 2 body shots OR 1 head shot equals a kill.  Woot.  But Wait!  There's
More!  Not only does he get 3 Thermal Detonators, but also a Disguise Kit,
with which you can use, as long as the Empire doesn't see you put it on, to
infiltrate their CPs.  Neeto!  He's a much welcomed alternative to the Soldier.
Kickass.

5.Wookie Smuggler
What a dueche.  I'm sorry, all you Chewie fans, but this guy has got to be the
worst character class in the demo.  His Bowcaster sucks, none of the bots pick
up his dispensed health and ammo, and his time bombs are insanely horrible.
I know they're "Time" bombs, but come on, what good are they?  Empire bots are
always running, so they never get caught in the blast, the bombs stick to trees
but not vehicles, and when you finally get so fed up with this Wookie's
incompetence and try to blow yourself up...THEY DON'T EVEN DO IT RIGHT!!!!
For you're own good, stay away.

3c.Strategies-Achieving Victoryness
Just basic ways of beating the Empire.  No more, no less.

1.My Way
Pick the Rebel Soldier and spawn at the Rebel Outpost.  Grab a Speederbike and
head along the West forest edge up around to the very North of the map.  Speed
down off the top of the Shield Bunker and bail once you clear the bunker. Don't
worry about Empire troops, they don't go in the bunker.  Head in, chuck all 6
of your grenades(remembering to stand back, of course) and crouch and shoot at
the computer panel until the thing explodes.  Reload, run out, and shoot at any
Empire troops you see, then if you're still alive, grab your Speederbike and
shoot more troops until you do die.  Now the fun begins.  Spawn at the Camp,
and as a Rebel Marksman make your way up to the Ewok houses at The Village,
sniping any Empire troops you see.  This will be the majority of the mission.
Once you and your boys clear out The Village, capture the CP and make your way
to The Barracks, capture the CP, and then as either the Soldier or Marksman
yo-yo back and forth between CPs being attacked so you can defend them.  You'll
probably have them all, but since there are still quite a bit or Empire Troops
available, they'll take a CP or two.  Just keep up the killing and you'll win
in no time.

2.Any Other Way
Feel free to experiment with other tactics.  Since I've mastered the demo, I
just have fun and still manage to win.  My other main strategy, though, is to
steal an AT-ST and just wreak havoc.  Have fun!
_______________________________________________________________________________
Empire Guide
Defend the collective with expendable lemmings!

4a.Objective-Defend the Shield Bunker
Yeah, uh, the Rebel bots never destroy it, so just kill them all.

4b.Characters
Again, these are my methods of mayhem with the classes.Read OPM for the basics.

1.Stormtrooper
Again, your most effective tool of destruction.  6 grenades, fast rifle with
big clip.

2.Shock Trooper
The Empire equivalent to the Rebels' Wookie Smuggler.  With no chance of
hitting a Speederbike with a torpedo, and those shitty mines, this guy is just
a bigger target.

3.Imperial Pilot
Man, the Empire just gets worse.  The RAPID-FIRE gun that gets worse with rapid
fire, ugly duds, and the bot Pilots set up all of the turrets for you.Hell, he
doesn't even scream when you kill him.  Pick this guy, and you're just wasting
a reinforcement.

4.Scout Trooper
Here we go!  The main man of the Speederbike, the Empire Sniper is killer,
literally.  Again, Railgun-esqe sniper rifle, probably the fastest Blaster
Pistol in this far, far away galaxy, and the secondary weapon LucasArts likes
to call Recon Droids.  These little buggers can be controlled seperatley from
your Trooper.  Just launch one when you're in a safe place, and you switch to
this floating droid that can go all the way across the level, with his own
health bar, get the lowdown on what's going on, AND shoot Rebel troops.  And
you get 3 of 'em!  As The Fresh Prince Will Smith always said, "Ching-Ching!"

5.Dark Trooper
This guy is a double-edged sword.  The good news is, he has a thruster pack,
4 Thermal Detonators, and a Blaster Cannon, which is basically a laser shotgun.
The bad news is, he has a laser shotgun.  It can only fire 5 times before
needing to reload, has awful range, and the man goes down surprisingly quick,
despite his shiny armor.  He's good for the fun of jet-packing in, blastin' da
foo's, and getting the ef out.  Gottaluvit.

4c.Strategies
OK, not much strategy needed, again, but here are my ways of doing things.

1.My Way
Spawn at The Barracks, select the Dark Trooper, and turn right.  You'll almost
immediatelly see one AT-ST walking, soon followed by a second.  Run up to the
third, wait until it moves, and hop in.  Switch to Co-Pilot, and let the bot
drive.  With you riding shotgun, take out any Rebels you see, until the point
where you run into an armed Ewok trap.  Tell you pilot to Hold It Steady, and
switch to the driver's seat.  Turn that bad boy into The Camp, and cause some
choas around the Ewoks' homes.  Feel free to go over to The Village, depending
on where your fellow Empireries are already takin' care 'o business.  Once the
Rebel Vanguards wittle down the AT-STs health, tell your Co-Pilot to Bail Out
and get out yourself.  Throw grenades and shoot fools until you die.  Now,
spawn at whereever a Speederbike is and select the Scout Trooper.  Head over to
where all the action is and snipe to your hearts content.  Remember to use the
high ground.  Haha, the irony.  (For those of you who didn't get it, generally,
the GROUND isn't HIGH;)  Anywho, switch up between the Scout Trooper and the
Stormtrooper and eventually you'll win.

2.Any Other Way
There really isn't any other way of doing it, because your sole goal is to kill
any Rebel scum you see.  So, do just that.  You can mix it up by picking a
Shock Trooper is you want to launch torpedos into Rebels' faces, but, whatever.
_______________________________________________________________________________
5.Vehicles Guide
As I said before, there are only 2 vehicles in the demo, the Speederbike and
the AT-ST.  Here is some info about the way they play in the game.

5a.Speederbike
Fast at first, but once you know the lay of the land, you'll do fine.  You can
actually ride over just about any obstacle as long as you stop in front of it,
and slowly accelorate over the obstacle.  I only use this on fallen trees, as
attempts to do this with Ewok ramps and Field Droids having proven futile.
Once I even lost a game because of this.  Not that fun.  You can fire the
bike's blasters with the primary fire button and can run over people with this
vehicle.  Now that's fun;)

5b.AT-ST
An absolute behemoth.  I honestly wonder how any vehicle in the final game will
be able to surpass the AT-STs sheer power.  Anyway, you and a bot can pilot
this beast, one walking and firing laser blasts with invisible splash damage,
while the Co-Pilot mans the side, rapidfire turrets.  You'll have to experiment
as to where the AT-ST can and can't go, due to its height and width.  However,
this surely doesn't hinder the damage-dealing.  It is unknown right now as to
whether or not you can step on troops with the AT-ST.  I have had crowds of
both friendly and enemy troops run in front of me only to come out completely
unscathed.  I'm sure further testing will deliberate this issue.
_______________________________________________________________________________
6.Things To Note
This section has tidbits of info that just wouldn't fit anywhere else.

1.Demo Time Limit
Ok, just for the record, I figured this out before ANYONE.  I actually got the
demo on the 27th of August, and did this after the first time I completed a
match.   Once you see "Victory" or "Defeat" on the screen, pause and select
"Restart Mission."  You can also do this at anytime during a match, before you
finish it, or whatever.  And for all you people complaining about a time limit
on the message boards, SHUT UP!!!!  Once one side captures all CPs, the other
side has 15 seconds to capture one.  Also, as long as you don't leave the game
idle(by this I mean, make sure you press a button or move an analog stick at
least everyone 10-15-20 seconds) the demo won't reset, and you can Restart the
Mission over and over.  There!

2.Grenades
I hate Weapons FAQs.  Why people need to know that a Rocket Launcher shoots a
rocket, and have it in writing, is beyond me.  So when I came upon this
valuable information, I didn't want to include a Weapons section just for one
fact.  So, it's going here.  Enjoy.

Thermal Detonators have a bigger blast radius, deal more damage, and send
bodies literally flying tens of feet into and across the air.

Concussive grenades are weaker versions of Thermal Detonators, but stick to
vehicles.

3.Field Droids
They come in 3 varieties.

Repair Droid-Dark gray/black, has 3 dental-tool arms.
Heals your character.

Ammo Dispenser-White/baige, big mailbox on a spring.
Refills your Primary and Secondary Weapons.

R2D2-Like Droid-White with red, looks like R2D2.
Heals vehicles.  Thanks to Lord Dude and countless others(or was it 9?) for the
info.  You rock.

4.Laying Prone
I just found this out, but if you hit Crouch twice, you'll lay down.  This is
useful for snipers.  And, it steadies the aim of rapid fire weapons even more
so than just crouching.  Yowza.
_______________________________________________________________________________
7.Glitches
Bad programming is just one of the many things wrong with demos.  It is under-
standable, since demos are merely a taste of the goodness that will come with
the full game.  In this demo, however, all of the glitches I have found and
will continue to find actually manage to enhance the SW:BF experiance. Read on.

1.The Glitch Tree
I found this one by accident.  I was "testing the physics engine" when this
happened.(More on "testing" in Fun Things;)  From the start at Rebel Outpost,
turn to face the Southwest of the map.  You should see a lighter tree next to
all of the brown trees.  As you get closer, you'll see that the tree is
hollowed out, and you can enter the tree.  Get a Speederbike and either drive
or reverse into the tree.  Start slowly, as it is a little hard to handle.
You'll begin to bounce up the tree, until the opening narrows into a point.
This is where your Speederbike will stop, about 15-20 above the ground.  Exit
the bike, and it'll stay up there!  I've managed to get 4 Speederbikes into the
tree before they were pushed out the side.  This will also happen, getting
pushed out the side of the tree, if you go too fast or lose control over the
Speederbike.

2.The Swimming Trunk
That's a pun, by the way.  Anywho, start out at The Barracks and head on over
to the South-Southwest a little bit.  You'll see a tree that fell, yet stood up
against itself.  It looks like an "A", only without the cross in the middle,
and leaning to the east.  Well, walk up to the diagnol piece of the tree, and
jump into it.  You'll be swallowed up to your waist, and if you keep jumping
into the tree, you'll "swim" up the tree.  When you near the top, slow your
jumping just a bit.  This is where it gets tricky.  Go too fast, and you'll fly
off the end and plummet to the ground.  Go too slow, and you'll slide back down
the tree.  Get it just right, and you'll land on the crack in the tree, making
for a nice sniper spot.

3.Climbing Trees
Almost any tree, fallen tree, stump, or just about anything can be climbed with
some precise, controlled jumping.  Just be sure that you jump and aim the right
way, and you'll be tree-huggin' in no time.

4.What I Told You Not To Do Earlier
Remember when I said in the Rebel Strategy NOT to reverse a Speederbike into
the Shield Bunker?  And then you did it anyway?  Well, for those of you people
who do what they're told, should you reverse a Speederbike into the west wall
of the bunker, you'll go through it.  You then fall beneath the map, just
falling until you get far enough down and die.  You can get off the bike, fire
your weapons, and throw grenades that don't explode.  Eventually, though, it
all ends the same way.

This was figured out by basically everyone on the GameFAQs message boards.  You
bunch of crazies.
_______________________________________________________________________________
8.Fun Things To Do
FINALLY!!!! The section you've all heard about.  This is all the jackassery I
have done in the demo, because I've mastered this demo and need to expand the
longevity of the demo.  Enjoy.

This particular section is dedicated to the one, Randy Glass, for without his
Physics Experiment, Warthog Jump(download it now;), in Halo, I never would have
thought to ever do anything like this in any game, ever.  You are truly Da Man.

1."Physics Testing"
Code for Commiting Suicide with Grenades from All Different Angles, with All
Different Characters, with All Different Things, in All Different Places.

I just thought "Physics Testing"  would be shorter.

So, it's quite simple.  Throw a grenade, observe the aim, ark, distance, and
time of the throw, and watch it explode.  Then throw it at vehicles.
And people.  And your feet.  Watch the bodies fly. You'll get different results
depending on whether you use Thermal Detonators or Concussive Grenades.

2.Jump of an Ewok Platform
A few of those are MAD high.

3.Combine 1 & 2
Get on a high Ewok Platform, look at the tree in the middle, and bounce a
grenade off the platform, to the tree, back at you.  Then wait.  Wait.  WAIT.
BOOM!  You go flying.  Then angle differently.  I've gotten my Rebel Soldier to
Fly off the platform, WAY off the platform, up into the air and back to the
platform only to bounce off the edge and plummet to the ground, and ricochet
off the tree and back to the ground.  Good times.

4.Pull a Halo
Toss a grenade at your feet, and stand on it.  After about 1 1/2 seconds jump
and the explosion will hurl you into the air.  You can combine this with other
grenadeiring fun.

5.Rocket Jumping
Just like in Quake, pick the Rebel Vanguard or Shock Trooper and jump then fire
a torpedo at your feet.  Doesn't work to well, but those dueches had it coming.

6.Moblie Rocket Jumping
Just like the Rocket Jump, only no jump, and you're running.  Aim at the feet
and let the torpedo fly.  Then you fly.  Always funny.

7.Chewie Killing
Bastards.  Give 'em what they deserve. Spawn in, place a time bomb at your feet
and wwwwwwwwwaaaaaiiiiiittttttt until it disappears.  That's when you die.  Try
Pulling a Halo, as well.  And Ewok Platform Bungy Jumping with No Bungy:()

8.Pulling a Chewie
The only mundane fun thing to do with this idiot.  Steal an AT-ST, shoot other
AT-STs.  Just like the movie.

Found this one on the message boards.  Go, DamonD.

9.Field Goal
A minigame I made up.  Get on an Ewok Platform(the higher the funnier;) and
angle yourself so that when you toss a grenade, the blast will hurtle you
between a predetermined pair of trees.  Like that game with the ball and the
foot.

10.Dark Trooper Death Trap
Select a Dark Trooper and, whether it be on the ground or on an Ewok Platform,
aim high in the sky and throw a Thermal Detonator.  Then, use your Thruster
Pack to follow the grenade.  When you land, it's already too late...

11.Dark Trooper Halo Jump
Using the right timing and the right control, you can toss a grenade, and jet-
pack even higher than normally allowed when jumping and get hurled even higher.

12.Turret Sabotage
Look into an empty ground turret, and throw a Concussive Grenade into the lower
barrier holding the gun.  It'll stick.  This is when you climb aboard, and get
blow to pieces.

13.Driving Speederbikes into AT-STs
Um, yeah.  That pretty much covers it.

14.Escaping Endor's Confines
Despite what the evil voice tells you, you can leave the battlefield.  You have
to be quick to do this,or else you truly will be shot by some invisible sniper.
Towards the West, in the middle of the map, there is a dip in the field.  A bit
South of that dip, you can exit the map into an outcropping of grass, black,
and then white, similar to the Shield Bunker glitch.  I've managed to take a
Speederbike out onto the blackness until I got shot.

15.Crash a Speederbike into a Repair Bot.
Oh, the irony.

16.Videotape Your Escapades!
I've made quite a few PS2 movies, this being the funniest.  Just put a blank
tape in your VCR, hit record, and play!  I've taped myself beating both the
Rebel and Empire objectives, and exploiting all of the glitches and Fun Things.
Try out new experiments yourself, tape them, and show them to your friends!
A great crowd pleaser.
_______________________________________________________________________________
9.Outro
Well, that's it.  It took me a good 6 or so hours one Sunday afternoon to write
this.  I had fun, and I hope you enjoyed the guide.

I'd like to thank Me, for earning the money for a PS2, OPM subscription, and
writing this thing.
You, for reading this thing.
StkaFragUpYerAss for all the kickass info, killer Battlefront movies,
and just bein' Kool.  Mad props.
Everyone e-mailing me about the R2D2 droid.
And as LAldrich said so beautifully in his FAQ for Gain Grounds, not God.  He
didn't write this guide, inspire me to write this guide, or inspire anyone at
LucasArts to make this game.  No technology, no help, just the love of killing
that actually DID inspire everyone at LucasArts to make this game.  So shut up,
you idiots, keep your religions at home or in your designated place of worship,
and stop effing up my society.

Nutjobs.

And Adam Corolla for being the funniest man alive.

Peace out.

-eof-