You must think for yourself, without blindly accepting everything you hear. If
you don't, how will you ever tell what is true and what is a lie? - Somewhat
Realistic Girl, Star Ocean 3: Till the End of Time
version 1.1
Last Modified: 23/8/2005
Author: Christopher Wong (aka emeraldweapon)
Comments, suggestions and corrections for errors and such may be emailed to:
emeraldmeteorswarm(at)gmail(dot)com
Please put the words "SO3 Loot Item" in the subject title, or I'll ignore it.
Probably.
Stealing items it a time honoured tradition in many RPG's, and Star Ocean 3:
Till the End of Time is no exception. Once again, we have our select band of
heroes mercilessly thieving their way across the land and the pockets of their
foes, usually before brutally smacking them.
Or not. Unlike most RPG's with stealing in them, looting in SO3 isn't such a
big deal. Actually, it's useful for only 2 or so fights in the entire game,
and most players will be fine ignoring it altogether. And anyway, in SO3, Loot
requires that you steal while you are brutally smacking them, not before.
Still, for those who cannot contain their rampant kleptomania and want
everything they can get their mitts on, Looting exists. And this guide exists
to aid those who want just that. It covers how looting works, how to improve
it, tricks with looting, and every enemy that could possibly be worth looting,
with methods on how to do it in those cases.
NOTES BEFORE STARTING.......................................................[B]
This guide was made based on the PAL (European countries, Australia, New
Zealand, and others) version of the game. Although there are known minor
gameplay differences between PAL and NTSC (North America, Japan and some
others), none are believed to affect how Loot Item works, so this guide should
be applicable to all versions.
HOW TO LEARN LOOT ITEM......................................................[C]
For a character to learn Loot Item, you first need the item "Dated Tome". You
can make it using Item Creation. Once you get one, use it on the character(s)
you want to steal with, any character can learn it. Some are more effective
than others though.
Too bad for you that every skill book, including the Dated Tome, has a base
cost of 1500 Fol. You're going to need a bit of luck to get it. Of course, the
other books are useful for their skills anyway. You only need one book, as
there's no practical reason for more than one character dedicated to looting,
but if you are a perfectionist and want everyone to have it, you can get more
by buying them after you patient them (which I assume you will do before you
use it!). Then, just keep making more the same way you made the first.
You can hope that another inventor makes them for you, and just buy them right
away, but this is not reliable, it may take a very long time (the other
inventors are pretty unreliable, but it's free!). Unless you hired them, in
which case it's your money. It's better you make the Dated Tome yourself.
HOW LOOT ITEM WORKS.........................................................[D]
Right, so you've read your little book, and now you have a looting education.
But theory is no good without practice, so what to do? Equipping the skill is
a good start, but items aren't going to appear from nowhere because of that
alone.
Loot Item is a passive Battle Skill. It adds an effect to your normal attacks,
rather than give you a different looking-skill activated by holding the button.
Because it's passive, it costs no HP or MP to use, and it's always active. Loot
Item requires 2 CP to set.
It's easy to know in advance what items you can get by looting by simply
scanning your enemy. The items they drop are always the same as what they have
to loot. Which is the main reason why loot is generally a rather pointless
ability, since you can always just fight enemies until they drop the item
instead, a much easier task. There are a few bosses that have stuff worth
stealing and appear only once, these are the only ones worth the effort
stealing from.
First thing to know is that the probability of actually stealing anything at
all when you try is VERY LOW. It's estimated to be about 3% at level 1. Which
is VERY LOW. It's going to take quite a few tries before you have success.
Second things is that the probability will increase as you increase your
mastery of the skill. Unfortunately, your mastery of the skill only increases
when you successfully loot, so it's a bit of a catch-22 situation. You'll have
trouble looting unless you increases your mastery, but you can't increase your
mastery unless you loot. The only thing you can do is beat the odds by trying
a large number of times until luck goes your way and you loot.
Once you get for Loot Item skill level up a bit, it won't be so bad. You still
fail quite a bit more than you hit, but it becomes acceptable. The ability to
loot seems to vary with the enemy, with stronger enemies harder to loot.
The amount of points needed to level up Loot Item is shown in the following
table:
Current Total Mastery Points for
Level so far next level
1 0 9
2 9 20
3 29 30
4 59 40
5 99 50
6 149 60
7 209 70
8 279 80
9 359 100
10 459 -
As you can see, Loot Item doesn't require much to master compared to the
majority of skills, but due to the problems in actually gaining mastery, it
probably won't ever go past level 1 unless you specifically work on it.
There is no limit to the number of times you can loot an enemy, but there is a
limit to the number of items you can get of them. Each enemy can only drop at
most 2 extra items. When you add the item they could possibly drop, that's 3
items total from one enemy. Any other chests above the first two the enemy
drop vanish into the void or something cliche like that.
Keep in mind that to actually keep the items, you have to win the battle, so
don't be a coward and try to run (unless you don't care about the item and just
want the mastery points, in which case go right ahead). Not a very important
point, since you wouldn't want to be looting if you weren't strong enough to
win, and the battles that have good items are all boss ones, so you can't
escape anyway.
Once you enter battle, you have to knock the enemy down with your loot attack
so that they hit the ground (see section D.3 for more on this, as well as
exciting test results!). If the enemy is hit by your loot attack, but doesn't
fall over, then you cannot steal. For this reason it's is important that you
place Loot Item into a slot which you can knock the enemy down with.
Here is a list of the basic attacks of each character that can knock down, and
thus loot by themselves. That is, they don't need to be set up in any way by
another attack.
Character List: [D.1]
**Fayt**
Short X (Anti-Air)
Short O (Anti-Air)
Long O
Fayt is a fairly decent character to loot with. High defence allows him to try
looting often without worry about the damage other characters would be taking.
Long O launches reasonably well, and there aren't many other skills that you
want to put in that spot except for the blade enhancements.
On the downside, you have to keep running back and forth to loot, which makes
it riskier than characters who can stand in place and launch, not to mention
and more annoying/longer. And if you have FAM on, you'll have to turn it off.
**Sophia**
Very Short X
Not a good choice. Her attack requires her to get REALLY
close to the enemy, probably not her preferred distance. Better to
leave her to the things she is good at, like chaining symbology.
**Maria**
Long X (Anti-Air)
Well, that can't be good, you need the enemy to be in the air first. Note
that, as with all anti-air attacks, Maria only uses the attack if the enemy is
in the air higher than they normally should be. If the enemy flies or hovers
above the ground normally, then she won't use this attack unless they go higher
than standard height.
Maria can use a trick to get around this problem, described later in E.2 using
Gravity Bullet. However, she's still not a very good character for this sort of
thing. I would advise you pick someone else.
**Cliff**
Very Short O
Short X (Anti-Air)
Long X
Long O
I have previously said Nel to be the best person to use Loot Item with, but now
I say Cliff. Very Short O is a good quick attack for knocking the enemy about
without wasting time, and also for hitting those knocked into the air with
Homing AAA. There's the problem that you can no longer use Short O for skills,
but you can live with it.
If there's anyone person I would choose, it's Cliff.
Or Mirage. But probably Cliff.
**Nel**
Very Short X
Surrounded Short X
Surrounded Short X is a very fast way to level it if used properly, but
requires 3 or more enemies, and may be dangerous if they are strong. Very Short
X is only effective on enemies that are reasonably tall. Runts (Roger-sized and
even normal human sized sometimes) will avoid the last hit, which is what
knocks down, making it ineffective against them. She can't use this attack if
surrounded by 3 or more enemies, as the other attack will override it.
I have previously suggested that Nel be selected for looting because of her
Whirlwind trick, but I no longer do, as the results really aren't any better
than just having Cliff punch over and over.
**Albel**
Short O (Anti-Air)
Long O
He's okay. With Albel, stand back, use Long O, and plough through your enemies.
If you aim at the one at the rear, you can hit launch more than one enemy at a
time, which helps a bit with levelling, but due to a glitch (see D.3), you
can't get any items except from the one at the back that you targeted. The
zigzagging motion slows him down a bit, which I don't like personally when I
am repeatedly looting.
**Roger**
none
Uh Oh... looks like Roger got the short stick again...
**Peppita**
Short O
Counter X
Counter is nice, as you are invincible during the animation. Not particularly
fast so be careful if you use her, but I'm sure you're aware of that already.
I'd pick her and her Counter X for Green Mojara if anyone though.
**Adray**
Mid-Short O
Like Sophia, he should probably be not doing this, and stick to other things
like assisting and battle skills from a reasonable distance.
**Mirage**
Very Short O
Short X (anti-Air)
Long X
Long O
Same as Cliff, what a surprise. They do have differences, just not in Loot Item
set-ups. Heck, whenever I say "Cliff" in this FAQ, you might as well
subconsciously substitute "Mirage" for all the difference it makes to looting.
Unless you’re looting Freya (why?!) without FAM, in which case you should
definitely pick Mirage over Cliff.
But you can't set as nice a skillset around her Short O in my opinion. And by
that, I sort of mean duel long-range Max Shockwave.
Last thing to note is that if the enemy is afflicted with a status condition
that prevents them from flinching (petrify, paralyse, freeze), then you cannot
loot them.
Should You Juggle?: [D.2]
So, perhaps you've wondered "why does the enemy have to hit the ground? Why
can't I just keep hitting them in the air over and over with loot attacks?" Or
maybe you haven't. But I have been told by people that the enemy doesn't have
to hit the ground. Instead, you can hit them into the air with a loot attack,
hit again while they are in the air, and the chest will pop out of them in the
air.
I have to disagree with these people. But merely disagreeing isn't enough, when
there's evidence! If you don't care for evidence, then I'll save you this
section and just give you the conclusion. If you want to loot efficiently
time-wise, you want the enemy to hit the ground as many times as possible.
And as for the tests themselves, I used Fayt, with Loot Item attached to both
Long O and Short O. Using the Long O, Short Anti-Air O juggle, a test was
performed to see whether any chests appeared when the enemy hit the ground, and
when the Anti-Air O hit the enemy (thus, from the juggle in the air).
A really short experiment of waiting for the first 7 chests to appear, 0 came
from the air hit. If we assume that:
1. The effectiveness of Fayt's Long O at looting is the same as Fayt's Short O
(anti-air)
2. The probability of looting in the middle of a juggle (if possible) is the
same as the probability of looting when an enemy hits the ground.
I feel that these are reasonable assumptions to make, but they are still
assumptions.
After a string of 7 chests (7 seems like a really small number for a test like
this, and I suppose it is, but it will do), it was found at all of them came
from the enemy hitting the "ground", and none from the juggle hit of Short O
(anti-air). Based on assumption 1, we can calculate the probability of this
happening through random chance as ~0.78%.
Thus, it is reasonable to suggest that you can't get a chest from an enemy in
the middle of a juggle, but instead they must hit the ground. Even if the
assumptions I made are false, it suggests that the probability of a ground loot
is much higher than a juggle one, so you should concentrate your efforts there
anyway.
Now, you may be wondering why I had "ground" in quotation marks. This is
because "ground" doesn't necessarily mean the actual rock ground, it can mean
things that are equally hard that the enemy can try and recover from. My first
clear example was witnessing the chest pop out after the enemy landed on
Maria's head. I witnessed the same regarding other party members and enemies as
well.
This still involves the enemy hitting the ground, and trying to get up, which
is why the chest can appear, rather than a juggle hit, where the enemy is
knocked directly back into the falling animation.
So there you go. My opinion on what other people have claimed to seeing
regarding chests appearing in the air is that the enemy probably hit another
character or something before they hit the ground, which is fine. But trying to
get chests faster by juggling them won't work, you have to let them drop onto
something.
Non-Target Glitch: [D.3]
There is an unfortunate glitch which affects Loot Item. If you attempt to Loot
an enemy, and hit another enemy (whom you are not currently targeting) over
while you do so, the enemy can drop a chest, but you cannot get an item out of
it. You still earn mastery points out of it though.
Practically, it doesn't mean much at all. All the important targets for looting
are bosses that appear alone, making it impossible for the glitch to occur
against them.
Instead of going to the trouble of finding a move that knocks the enemy over,
you could just launch them with whatever move you like, then hit them on the
way down with your Loot Item linked attack. Slightly more complicated, as it
requires a bit of manual 2-player coordination on your part, but nothing
overly difficult to use. Many characters have special versions of their normal
attacks they can only do on airborne opponents, these all tend to be suited to
knocking enemies down. Some of these seem designed to follow their own launch
attacks, such as Cliff/Mirage's Short O to Short X (Anti-Air).
Homing AAA is a nice way to get enemies in the air, and you should have a good
chance to attack the enemy on the way down.
Maria's Gravity Bullet: [E.2]
Using Maria's Gravity Bullet, it is possible to loot items. Since Gravity
Bullet has a very high chance of knocking down due to the high number of hits,
it's a good way of ensuring that you won't be wasting time hitting an enemy
that doesn't fall over. But remember "very high" isn't the same as "always"!
General Set-Up:
Short X: Loot Item
Long X: Loot Item
Short O: Gravity Bullet
Gravity Bullet is set to strong so that you can avoid having it AAA'd. Move
Maria into short range and fire Gravity Bullet. Now, while Gravity Bullet is
still on the screen, attack with X. I placed Loot Item in both the long and
short range slots so that you do not have to worry about range when pressing X.
Any hits of Gravity Bullet that occur after Maria attacks with X will take the
ability to Loot Item. It's not that you are hitting an airborne opponent, but
rather, Gravity Bullet itself will be the skill looting.
I recommend generally that you use Gravity Bullet at the edge of short/long
range, so that after the skill is fired, you are in long range, since Maria's
long X is faster than her short X, giving you more looting attempts with
Gravity Bullet. Gravity Bullet doesn't last that long, so speed is important.
Another point is that Gravity Bullet uses a lot of Fury (esp. if you have
Berserk off). Your Fury cannot refill until Gravity Bullet has disappeared,
so before you use it, make sure you have enough Fury left over for the X attack
as well.
Note that the X attack doesn't actually have to hit the enemy for this to work.
Just attacking is enough to transfer the Loot Item property to Gravity Bullet.
Obviously, once the Gravity Bullet has disappeared, you will have to start the
process over, and new Gravity Bullets you fire will not have the Loot Item
ability unless you go through the process again.
In general, this trick is nice, but I wouldn't actually bother looting this
way. It's too impractical and Gravity Bullet does too much damage when you are
trying to keep the enemy alive to loot them. It also leaves Maria with a poor
skillset after you finish looting and want to kill the enemy.
Bonus: Loot Item isn't the only ability you can transfer to Gravity Bullet.
You can add Increased HP/MP damage, Drain, Stun and other passive abilities
that are made for altering your normal attacks.
Nel's Whirlwind: [E.3]
I once said this was the most useful way of looting bosses, but I no longer
believe that. It works perfectly fine, but it does have downsides.
It is usually quite safe for Nel to loot this way. But you'll have to level
Whirlwind and Loot Item a bit, and Whirlwind has the nasty side effect of,
well, killing stuff (who'd 'ave thunk?). Also, you actually need to recruit
Nel, whom you may or may not want. But if you do have Nel, Whirlwind is a
better method than Gravity Bullet.
Mechanically, it works the same way as looting with Maria's Gravity Bullet, but
Whirlwind is a much better skill to do it with. It lasts longer and Nel can run
around with it, giving you much better control.
The general set-up will look something like this:
Short X: Loot Item
Long X: Loot Item
Long O: Whirlwind
Activate Whirlwind, then attack with X before the Whirlwind disappears.
Whirlwind will now start looting, just like Gravity Bullet can. As it gains
mastery points from usage, the period of time that Whirlwind last increases.
It only works while Nel is actually in the attack animation, so the best timing
would involve the Whirlwind finishing, but still juggling, before the attack
animation has finished it's recovery. Pretty tight timing really. Actually, you
could keep do Whirlwind for longer, provided you weren't hitting the enemy at
the time. Alternatively, mash X, and hope you don't end up too vulnerable
afterwards.
{You may want to look at levelling Whirlwind up a bit, as the extra time it
lasts with increase in level is very handy, especially against bosses if you
intend to loot them with this method.}
Usually, assuming the enemy is dangerous, and you don't have support of allies
to keep the enemy occupied, you want to bait the enemy into attack, so that
you can AAA them or move out range and start up the Whirlwind safely (which is
why I suggest you place it on Long O).
I have and you can use this to loot bosses, and previously I had this as my
preferred method. But abusing the NMG (no-movement glitch, see the glossary)
has made me decide that Cliff is probably a better character when you can.
Note that Whirlwind is a wind-elemental attack. Obviously.
Bonus: Like Gravity Bullet, you can add lots of effects to Whirlwind such as
Drain, not just Loot Item.
To level Loot-Item is a very time consuming practice. It should be noted that
you may be better served by simply not levelling loot item, but instead just
using that time in the boss fights going for the items that you want. Be
prepared to spend quite a few hours on it if you choose to do it.
I wouldn't, but for the purpose of this guide, I did.
General: [F.1]
You'll want to pick your enemies to level it up on. First, they should probably
be smallish, since smaller enemies are in general easier to knock down. Also,
you should have good armour, so that you can't be hurt (or take little damage
preferably aided with No Guard in such a case), but a bad or no weapon, so that
you do little (but more than 0) damage to them.
Pick enemies that come in groups, so that it's more efficient.
Just because you can't get more than 2 copies of an item by looting doesn't
mean you should stop after looting an enemy twice. You still get those precious
mastery points for each successful attempt, whether you get to keep the item or
not.
You computer can level it up for you slowly as you go through the game, if, for
instance, to stick it on something it's likely to use. For example, place loot
on Fayt's long O, and eventually the AI will be lucky enough to both use long O
and successfully loot with it. But it's fairly pointless to do this, as it's
too slow, and you have to go without the CP and a proper skill in that place.
So don't bother. If you want to level Loot Item, it's better to do it yourself.
Nel: [F.2]
This describes my own method of levelling up Loot Item for Nel. It's much
faster than most characters, because of Nel's ability to attempt many loots
quite quickly.
Head to a Traum Mountains. Assuming you are far enough into the game, near the
entrance to Airyglyph, you will find porcupine looking enemies (called
Porcupine, surprise!). You are looking for groups of four of them. Put everyone
onto manual mode, and take off Nel's weapon, so she's as weak as possible (but
not her armour, you want her to be taking 0 damage). If you are just really
close to 0 damage, you can use No Guard and First Aid, and it's just as good,
you aren't going to die.
Stick Loot Item onto Nel short X slot. Enter the battle. Get the enemies to
crowd around Nel, and use your short X attack. If 3 or more enemies surround
Nel, she will attack with a small bomb that does HP and MP damage (described
above in the section D). It's pretty much guaranteed to knock all enemies down,
and thus has a chance of looting them all. Once the enemies pick themselves up,
just do it again. Because the attack is very fast, if you keep attacking as
soon as they get up, you can be attempting loots at a rate of about 4 per 2
seconds or so (not including time to enter and leave battle).
If you kill enough so that there are only two left, you won't be able to use
this attack anymore. It's better to run away now, then re-enter the battle.
This ensures that you will fight 4 enemies again, rather than take your chances
with a new group of enemies that might have less.
This is the fastest method I know of currently to level the skill up. At level
6, I've managed 4 loots at once, and at level 7, I was able to loot 6 times in
the space of 20 seconds. Of course, that would be considered a lucky time, and
the Loot Item attempts usually succeed a lot less than that, but it point
remains that it's quite fast. In general, by level 6 or so I would leave
battles having looted at least once more often than not.
It will still take several (estimate 7-12 hours) hours to max Loot Item this
way however, just less than the others. Ugh.
Be aware that if you level (your base EXP, not your Loot Item proficiency)
too high before trying this you may have problems. This is because at higher
levels (more specifically, high EVD) you'll start parrying the attacks instead
of just taking 0 damage, so the enemy can often stun-lock you with a constant
series of attacks. This slows down your loot rate by quite a bit. If you can't
block, but take 0 damage, then there's no problem.
I personally did my levelling on 4D mode, but on the lower difficulties, you
can look for Porcupines and other enemies elsewhere if you want stronger
versions of them. The Mountains of Barr, Maze of Tribulations and Sphere 211
have them, but you can also use similar enemies for much the same effect. Just
be sure they have something to loot before you start. It's important that you
find the enemies strong enough, else they die too quickly, and you find
yourself entering and exiting battle a lot, slowing your practice down. I
found the Traum Mountains a good spot in 4D mode levelling it as I was
moving through Sphere 211's post-game levels, which is typically where Loot
Item becomes important.
Bonus: if you aren't taking 0 damage, you'll find you can also level-up
support skills like First-Aid and Lucky Star really fast.
Another possibility is too just use the Whirlwind method described above for
both levelling and looting proper. This is a slower method, but has the
advantage that you'll also be levelling Whirlwind with Loot Item as you go.
You'll want Whirlwind to be at a pretty decent level (at least 5) if you're
going to take it into boss battles with you, so a bit of this method couldn't
hurt you. Just note that the Porcupine enemies are weak to wind, so tend to die
rather fast from it. Other enemies, both here in the Traum mountains if you
don't want to bother leaving, and also elsewhere in general are good targets
for it, it doesn't make that much difference, provided that you follow the
general looting practice guidelines.
ENEMIES AND ITEMS WORTH LOOTING.............................................[G]
There are only a few enemies in the entire game it's worth looting. Even then,
you might decide it's not worth it. Generally, any item you can get any other
way besides looting is better obtained that other way. For a few cases, namely
each characters ultimate weapon (except Sophia) and the Valkyrie Garb,
looting becomes the only way to get more than one of these. You can probably
get by just fine with one copy of these, but there are advantages to having
copies of some of them, especially the weapons that can be turned into big
money makers. And more than one copy of the Valkyrie Garb may helpful if you
have more than one of the girls that can use it in the party regularly (even
if there isn't much in the way of enemies to use it against by that time).
With the Ultimate Weapons, the factor you want to look out for is "Enemy ATK
+30% (2)". This can be found on Roger's Hybrid Helm, Fayt's Levantine, and
twice on Maria's Dragoon Laser. When refined, it can disappear, good for a
useful weapon, or it can be refined 3 times, eventually getting you a good
money factor "Enemy ATK +100% & Fol x10". But due to the attack boosts it gives
the enemy, not very useful for an ultimate weapon. So more than one copy of
these weapons is often desired so the character can have both a good ultimate
weapon and also a money maker.
Because the factor "Enemy ATK +100% & Fol x10" can be stacked twice for a total
fol bonus of x20, I would probably go for the Dragoon Laser, since it already
has 2 copies of the factor. But if you have an extra Hybrid Helm already, then
not really worth the extra effort, as x10 Fol is fast enough for money
purposes.
Before you go out with your loot set-up and steal the goodies, you should
probably fight normally first and figure out how you are going to win the
battle afterwards. Those nice items aren't going to help you if you die, and
you since stealing takes time, it'll be a big waste (and off-putting) if fail
in the fight proper. In general, the easiest way is just to have someone stay
at the back lines while you other character do the looting, and then the
fighting, in this way there's very little chance you actually getting a
gameover provided your supplies last. I would recommend Sophia for that role
as she can still provide support from across the field instead of doing
nothing as most other characters would.
**Enraged Crosell** [G.01]
Floor 115 of Sphere 211
Boss (one-time only)
Item to loot: Valorous Gauntlets
Properties of Valorous Gauntlets:
ATK: 2600 DEF: 0 INT: 0
HIT: 48 EVD: 0
Factors: Gives an uneasy feeling (1)
Max HP -30% (1)
-50% EXP acquisition (2)
5% probability of breaking (1)
1/2 Defence (2)
ATK +1,000 (1)
Equip: Cliff, Mirage (weapon)
You're already going to get another of these anyway later on from Angry Azazer,
but if you want more than those two, then you want to steal from Enraged
Crosell now, and not wait till the later fight. Enraged Crosell is much easier
to fight and loot from than Angry Azazer.
Despite being 50 times your size, Enraged Crosell isn't very hard to knock
over, and you shouldn't have any trouble getting loot attempts in, regardless
of the method you are using to do it.
In fact the biggest "danger" here (and for the first few bosses of Sphere) is
that you will kill them with your loot attempts before you actually succeed in
looting them, particularly if your Loot Item mastery level is low. There isn't
really much you can do other than equipping a weak weapon (which will probably
mean losing uberness if you have it), but even then at times, I've killed him
before getting the loot to work.
If you going to be using NMG to your advantage, and using Cliff, get as close
as possible and just keep uppercutting him (Very Short O). If you are close
enough, his swipe attack will miss, and on higher difficulties, keeping your
Fury away from full will prevent him from trying to trample you. As a result,
you can have Cliff fight him solo quite safely.
After he's launched, run up and do it again for a guaranteed launch, although
this may be difficult to do properly without FAM. Properly timed, Enraged
Crosell will hit the ground, but you will still launch him. You can do this
about 4 or 5 times (unless you run him into a wall first) until he's hit too
far away to continue.
**Shadow Dragon** [G.02]
Floor 126 of Sphere 211
Boss (one-time only)
Item to Loot: Heavenly Spirit
Properties of Heavenly Spirit:
ATK: 2000 DEF: 0 INT: 500
HIT: 50 EVD: 0
Factors: Gives a cursed feeling (1)
Gives an uneasy feeling (1)
Gives a cursed feeling (1)
-1MP at certain intervals during battle (1)
Gives a cursed feeling (1)
ATK +1,000 (1)
Equip: Adray (weapon)
The Heavenly Spirit is Adray's ultimate weapon. Since Adray can be made
effective with either physical or magical attacks, you may want a weapon each
for both. It's certainly his best weapon for a physical attacking Adray, but
technically the Demon Slayer is better for INT-boosting, since it has 30 base
INT without any forced factors (yeah, a whole 30... why can’t the designers
make any good INT weapons without having to use IC?). But if you don't mind the
small drop in INT for a much larger boost in ATK, the Heavenly Spirit can serve
as a decent magical-based weapon.
Not much to say really, looting him is the same as normal. Bait his attack,
hit with the loot attempt in the recovery frames (or the stun frames of the
AAA, which you'll probably use more), run back and try again. He can cast
symbology (Laser Beams), so you'll need to keep an eye out for you other
allies as well, but that shouldn't be any trouble.
Using the NMG against him is somewhat similar to Enraged Crosell. He's more
dangerous than Enraged Crosell close, so run in and out to see when he's
vulnerable, then uppercut (Cliff again). It's probably better to not try this
solo, just use characters with MP convert and MP regen, so they won't die (or
whatever method you like in keeping your characters who aren't fighting alive).
You should have time to AAA his yell. You can uppercut repeatedly like Enraged
Crosell, but harder as he's not as big, so you can only run up 3 times at most.
**Vengeful Shelby** [G.03]
Floor 137 of Sphere 211
Boss (one-time only)
Item to Loot: Death Bringers
Properties of Death Bringers:
ATK: 2200 DEF: 0 INT: 0
HIT: 60 EVD: 0
Factors: Gives a cursed feeling (1)
Gives an uneasy feeling (1)
Fury use changes...but how!? (1)
20% probability of breaking (1)
20% probability of breaking (1)
ATK +1,000 (1)
Equip: Nel (weapon)
Nel's ultimate weapon, there isn't anything special about it. But since Nel's
other good weapons tend to have drawbacks, it couldn't hurt to have another of
these if you want her to have different factors on them for different
situations.
Again, the same for looting as previous bosses. Vengeful Shelby isn't very
dangerous, but he's somehow very resistant to being launched or knocked over.
Sometimes, even a full set of Whirlwind hits to the face won't be enough. Must
be all that armour I guess. Just keep at it, and you'll be successful.
**Frenzied Biwig** [G.04]
Floor 147 of Sphere 211
Boss (one-time only)
Item to Loot: Fangs of the Wicked
Properties of Fangs of the Wicked:
ATK: 2200 DEF: 0 INT: 0
HIT: 56 EVD: 0
Factors: 20% probability of breaking (1)
20% probability of breaking (1)
20% probability of breaking (1)
20% probability of breaking (1)
20% probability of breaking (1)
ATK +1,000 (1)
Equip: Albel (weapon)
Albel's ultimate weapon, it'll break the first time you use it unless you fix
it first.
Like Vengeful Shelby, Frenzied Biwig isn't that dangerous either, but a lot
more annoying to try an get loot attempts in on since his gun has range. Which
means baiting his attacks with a single character doesn't always get you the
opening you want, depending on how you are looting. You'll need more patience
than previous bosses.
If we are again using Cliff (and maybe NMG), then to loot it's pretty much just
run around to dodge his attack, then Very Short O. Let him attack again, (on
higher difficulties, it'll probably be a weak attack) then uppercut.
After you do enough damage to him, he starts using Illusion rifle which isn't
an attack in itself, and basically translates as "here's 5 free shots at
uppercutting me!" I love it when he doesn't this repeatedly...
Have a healer in a corner somewhere, in case you get hit a few times, but other
than that, it's all smooth sailing. Looting. Whatever.
**Green Mojara** [G.05]
Floor 159 of Sphere 211
Boss (one-time only)
Item to loot: Hybrid Helm
Properties of Hybrid Helm:
ATK: 2500 DEF: 0 INT: 0
HIT: 50 EVD: 0
Factors: Max HP -30% (1)
-1 MP at certain intervals during battle
Enemy ATK +30% (2)
30% probability of breaking (2)
1/2 Attack (2)
ATK +1000 (1)
Equip: Roger (weapon)
Roger's ultimate, and your first shot at a weapon that could rake in the cash
for you (with a bit of work).
If you don't have Roger, then there's no need to bother getting another copy
of his ultimate weapon, just modify the one he drops. Having x10 Fol instead of
x20 isn't going to slow you down enough to cause problems or annoyance in money
making terms. If you do have Roger, you could go for it, but you might as well
just hang on for another 11 floors and reach Arch Demon.
Green Mojara is significantly stronger (and thus harder to loot from) than the
previous bosses. His giant-spinning whirlwind and Ice Beam attacks have a lot
of range and are also quite dangerous to the non-uber, even if you aren't
trying to loot. An uber-character would work of course, but it's unlikely that
you've got the money or stats to make an uber-character yet.
An alternative method for you is to send in Peppita if you have her, and knock
him over with her Counter X. Properly timed, it should keep you safe from his
attacks.
**Arch Demon** [G.06]
Floor 170 of Sphere 211
Boss (one-time only)
Item to loot: Dragoon Laser
The Dragoon Laser is Maria's ultimate weapon, and comes with 2 copies of the
factor "Enemy ATK +30% (2)", making it a good choice for synthing elsewhere
to make money. But the Dragoon Laser is really only worth getting if you have
Roger recruited. If you don't, just give up the Hybrid helm for the factor,
x10 Fol is fast enough.
So, how too loot? First, learn Arch Demon's attack pattern. Fortunately, Arch
Demon has a pathetic AI, which you should ruthlessly exploit. He always attacks
the nearest opponent, unless using his teleport attack (Flashing Sword),
or he cannot aim at the nearest target due to NMG. The most important thing is
being able to differentiate between his attacks quickly.
If you have an Uber-character, you can just keep trying until you get it, you
can't lose unless you smack yourself against his AAA.
Nel can Whirlwind him easily. Make Nel the one standing closest, and your other
2 far away on manual doing nothing. When he attacks, stand still and stun him
if it's weak, move away and wait if it's strong (purple aura means strong
remember). His strong attack has quite a large radius, so be careful of it.
While he recovers from either the stun or his attack, activate Whirlwind, then
use X to attack with Loot Item and move yourself in range for the Whirlwind.
Stand next to him with the Whirlwind till he falls down. Then run away, ready
to start the process again. I recommend you equip the Bunny Shoes or refined
Haste Ring to improve your movement speed. This will get you more Whirlwind
hits if you need them, since he won't always fall down right away. It's also
makes it easier to dodge his attacks, which have deceptively large range.
If he starts teleporting around the place, stand still, it's a weak attack so
you can AAA it. However, there is a good chance that he'll AAA himself on a
different character, so you'll have to change and move them away so that he
keeps his focus on Nel.
Eventually, he'll start using Sword of Darkness after enough damage. This
attack is annoying, because it goes for quite a while, and is very dangerous
if you are caught in it. To avoid it, you run around Arch Demon in a circular
pattern, but slower characters may need a speed boost to do it. Also, be aware
that since the attack goes so far out, that you don't accidentally make him aim
it such that it goes past you and towards one of your other party members. It's
annoying to have to move them too.
Be careful not to attack Arch Demon with melee attacks while he's using Sword
of Darkness. Although he looks vulnerable in the back, he's not, and attempts
to get close result in you getting smacked for it. Just wait as you would with
his other attacks until he's finished.
Alternatively, if we are using Cliff (and perhaps the NMG), the best time to
strike would be during Arch Demon's unnamed strong attack, which you can bait
by standing with full fury. Arch Demon will typically respond to you doing
nothing with either his basic strong attack, or with Crimson sword (on the
higher difficulty levels). During the start up of the basic attack, you have
enough time to uppercut him, and then run out of range without getting hit.
You'll probably want to equip Bunny Shoes or some equivalent speed boost to
give yourself more leeway on the timing.
Should Crimson Sword come out instead, run around behind him and await another
chance.
**Angry Azazer** [G.07]
Floor 181 of Sphere 211
Boss (one-time only), appears with Raging Belzeber
Item to loot: Valorous Gauntlets
Properties of Valorous Gauntlets:
ATK: 2600 DEF: 0 INT: 0
HIT: 48 EVD: 0
Factors: Gives an uneasy feeling (1)
Max HP -30% (1)
-50% EXP acquisition (2)
5% probability of breaking (1)
1/2 Defence (2)
ATK +1,000 (1)
Equip: Cliff, Mirage (weapon)
Obviously, these are exactly the same as the pair(s) that you got from Enraged
Crosell. So you don't really need them, and if you did, I suggest you get the
from Enraged Crosell, not here.
Angry Azazer's HP and MP is pathetic, there's no practical chance you'll get
the loot before he croaks (though it is technically possible). But his attacks
are quite dangerous regardless. The biggest problem however, is that he's not
alone, he's got Raging Belzeber to back him up. Raging Belzeber is no slouch
in the attack department either, but has the advantage to having a much larger
bucket-load of HP and MP, so even the possibility of attempting to kill him
before looting Angry Azazer is impractical. You'll probably kill Angry Azazer
by accident first if you try. And there's the problem that if you have your
allies on manual while you try to loot, you won't be able to keep all your
characters safe at the same time if you have two enemies going after separate
allies. But put their AI back on, and they'll probably flatten Angry Azazer
before you get your chance to try looting him. It's pretty much a lose/lose
situation here.
Only a uber-character should even be trying to loot here, since pretty
much the only way you get loot chances by being able to ignore their attacks
and your allies well-being. But like I said, it's a much better idea to fight
Enraged Crosell for them. Here, this just isn't worth the effort.
**Furious Berial** [G.08]
Floor 192 of Sphere 211
Boss (one-time only)
Item to loot: Angelic Cape
Properties of Angelic Cape:
ATK: 3200 DEF: 0 INT: 0
HIT: 58 EVD: 0
Factors: Emits balls of light when attacking
Shoot powerful balls of light when defending
Raises normal attack decision by 2
Equip: Peppita (weapon)
Peppita's ultimate is the only one that doesn't have ATK +1,000 (1), (though
it's compensated by the sky-high ATK stat) and one of only two (the other being
Sophia's) that doesn't have any negative factors to start with.
Looting this guy is mostly about taking advantage of his AI. You should be
taking advantage of the AI on higher difficulties levels by controlling the
level of Fury that you have. Using Cliff, use a Very Short O attack. Berial
will dash back and prepare a few rockets for you. Don't run straight at him,
but instead make a semi-circle motion to his side, and uppercut him. If
properly time, one of two things will happen. Either he'll get knocked into the
air for the loot attempt, or he'll take the hit without flinching.
If the second case occurs, and you timed the loot attempt correctly. Furious
Berial will get hit, but still dash back so he can fire more rockets. So you
effectively end up in the same situation of making another semi-circle dash to
him to try again. In this way, you get loot attempts quite easily.
**Super Blair** [G.09]
Floor 200 of Sphere 211
Boss (one-time only)
Item to loot: Levantine
Properties of Levantine:
ATK: 2200 DEF: 0 INT: 0
HIT: 0 AGL: 0
Factors: 30% probability of breaking (2)
Enemy DEF x5 (1)
Enemy ATK +30% (2)
-90% EXP acquisition (1)
30% Movement Rate reduction (1)
Battle skill use will...? (1)
-1 MP at certain intervals during battle (1)
ATK +1000 (1)
Equip: Fayt (weapon)
If you're only doing this for the money, then don't bother. That's far easier
done with the Dragoon Laser or the Hybrid Helm, not to mention you get them
earlier. By now, you might as well just go all the way with what you have.
Of course, Uber-Fayt still has no risk in trying to get the sword. Otherwise
it's going to be a pain, which you really shouldn't be putting yourself
through. Super Blair is significantly stronger than the previous bosses, and
has a fair bit of range on her attacks, so baiting openings for Loot Item will
be a bit riskier than before if you are uber. Again, you will want the movement
boost if you try.
If you prefer to do this via Cliff's Short O (which is what I do), then again
it is a matter of being able to react quickly to Blair's actions, and taking
advantage of the NMG if you can. You'll probably want a full team set on
manual, Cliff being near Blair, and the other two far away. The other members
will be absorbing spells from Super Blair, so MP regenerating, Convert-damaging
characters is the easiest way around, or absorbing the elemental spells. Super
Blair knows Southern Cross, which is non-elemental, but that's short range, so
your other characters wouldn't have to worry anyway.
For the benefit of Cliff, you'll probably want a movement boost, and I actually
found the Reflection spell somewhat useful for once. It depends somewhat on the
range of values Cliff takes damage in compared to his max HP/MP as too whether
you find the same.
Southern Cross is going to be annoying, but remember that it comes in a
cross-pattern, so it's easier to dodge by running away between the points of
the cross. The points of the cross are arranged such that one point is in the
direction that Super Blair (or whoever is casting it) facing, and the others at
90 and 180 degrees to that.
Her physicals you should be able to dodge by running, Eddy of Light you'll want
to dodge by sidestepping twice through the attacks. What you want her to do is
to aim symbology at your other members if you can, because then you get some
time to uppercut her. But you don't want her to actually move over to your
other characters, because it's hard to keep two/three manual characters from
being damaged except through overwhelming Super Blair with attacks, which is
not what we are doing when looting.
If we have the NMG working, it is useful to abuse it in combination with Super
Blair's ability to cast spells in the same way that I will suggest with
Lenneth. In this way, you should get good chances to launch her. See Lenneth's
section, next, for more details on it.
**Lenneth** [G.10]
Floor 210 of Sphere 211
Boss (one-time only)
Item to loot: Valkyrie Garb
Properties of Valkyrie Garb:
ATK: 0 DEF: 600 INT: 0
HIT: 0 AGL: 0
Factors: +5 Battle Bonus Gauge Increase
+30% EXP acquisition
+30% Max HP increase
+30% Max MP increase
Equip: Maria, Nel, Peppita, Mirage (armour)
The main event in the looting calendar.
The Valkyrie Garb is the best armour for the four of your characters.
Lenneth will always drop one, but if you want more so you can have two or three
of those characters in the same battle with the optimum equipment, you're going
to have the loot the others off her. It's not possible to get 4, but you can't
have 4 people in battle anyway, so just swap it around when you need to.
But Lenneth isn't going to just let you take them, so what to do? Easiest
method is probably just to Uber-Fayt, stick loot on Long O, and just keep
trying it. Heal yourself if you get hurt by her spells obviously, but otherwise
a pretty risk free method. If you are trying the higher difficulties and
Uber-Fayt isn't an option, then you'll need to try some other method. Lenneth's
attack power is 3500 on Galaxy, so you need that much defence to be Uber
against her.
Nel's Whirlwind works decently, and I was easily able to loot her twice on 4D
difficulty. I'd say I was more stressed after looting her, hoping I wouldn't
die and waste all that time. The battle will take a fair bit of time if you
decide to loot.
The skill set-up is the same as described above in the advanced Looting
Techniques section.
The basic strategy is similar to that used against Arch Demon. Move next to her
with Nel. Lenneth will attack whoever is closest, unless she casts a spell (in
which case it can be anyone), or cannot target them due to the
No-Movement-Glitch. You want her to target Nel, so don't use that glitch. You
other characters, assuming they are alive (and they probably should be for
safety's sake), are ideally placed out of harms way in the corners somewhere.
I recommend Sophia (as I normally do) for one of them, so that you have a
character that can revive without using your items, and can also attack well
after you finish looting. The other can be anyone you like, though Adray
probably isn't a good idea if you already have Sophia. Just pick whoever you
think will be best for killing Lenneth afterwards.
With everyone in manual AI mode, control Nel and move close to Lenneth so that
Nel is targeted. Keep your Fury full and pay attention to what Lenneth does.
If it's a weak attack, stand still and use your AAA to stun her. Now, activate
Whirlwind, then attack with X. Nel will run towards Lenneth and attack. Just
keep Nel next to her, so that Whirlwind hits Lenneth, until she's knocked over.
If you’re juggling her with Whirlwind, it would be a good time to attack again
to ensure that the last hit Lenneth takes is one that has Loot Item attached to
it. Then run back, and restart the process.
If Lenneth is using a strong attack instead (remember to look for the purple
aura signifying a strong attack), then run out of range of her attack. While
she is whiffing the air, activate Whirlwind. Then, when it's safe, use your X
attack to charge in with the loot attack. Again, have Whirlwind knock her over,
then move a little away to repeat the process when it ends.
Using Cliff instead, you should use a method fairly similar to the one against
Super Blair, if you tried against her. Have Cliff nearby Lenneth on one side of
the map, and your allies (who are set-up to absorb symbology damage without
your help) on manual.
Dodge her physicals until you get a chance to try looting, which will normally
be when she casts symbology. Lenneth only knows Stone Rain and Lightning
Strike. If you have it, the NMG will help you here. By running, you can force
Lenneth to target one of the other allies. If she uses symbology, she won't
move, so here is the best time to get your loot attempts in. If she starts to
move towards them, stop running. Lenneth will suddenly realise that you (Cliff)
exist, and change her target to you. If she casts symbology, you can probably
get a hit in before it comes out, but it's better to dodge the spell, then run
over to her and attack after the spell has come out while Lenneth is standing
there in the "I am casting spell" stance. This means you want a bit of space if
she casts at you, since Stone Rain has a large Area of Effect. Lightning Strike
is dodged by sidestepping at the correct moment. You'll be hit once, but free
to run around, and symbology in this game is underpowered (boo!) so don't worry
about it.
When hitting, it's probably a good idea to ensure that you uppercut her away
from your allies, lest you and Lenneth eventually move over so close that you
have to move them.
If you knock off too much HP off her (half of what she has) before you finish
looting, she'll start using Nibelung Valesti, in which case I really suggest
you just start over, because most likely she'll be blowing up half the field,
and trying to loot with this going on will probably result in your whole team
killed, except for the uber characters.
Eventually, you'll loot the Valkyrie Garbs, and since Lenneth is the last enemy
worth looting, you'll never have to do it again. Rejoice! Now just don't
stuff-up and die before you win and save the game!
**Freya** [G.11]
Urssa Lava Cave Boss, final room (infinitely repeatable)
Item to loot: Sacred Ether
The Sacred Ether is both the best and worst weapon in the game. Best because
you can get an unlimited supply of them, and comes with no bad factors, so you
can synth it’s ATK +1000 (1) factor onto other weapons to your heart’s content.
It also has the highest base attack power (when you account for Peppita’s
having 3 forced slots used compared to the Sacred Ether’s one), while still
having a very high INT score.
And it’s the worst weapon because you can already beat the “hardest” boss when
you get it (though I would argue certain combinations of Urssa Cave Temple’s
final boss to be more difficult), the massive ATK is on a character who is
probably never going to really use it that much (although Sophia’s Short O is
freaking powerful), Sophia has a better weapon to use when focusing on INT
(Adept Staff) that you’ve probably already had for quite a while and synthing
ATK +1000 (1) is now inferior to ATK/DEF +30%. In general, despite its stats,
the Sacred Ether is quite useless.
With regards to actually looting it, if you don’t have FAM, then looting with
Cliff is EXTREMELY annoying. He tends to run to just the wrong distance (too
close), and his arms whiffs Freya completely most of the time for no good
reason. If you do have FAM, then you can control your distance to make it work
(stand slightly further back). Oddly, Mirage using her short O has no problems
at all hitting Freya, with or without FAM. Even more oddly, this problem
doesn’t occur when fighting the equally petite Lenneth. Those game designers
sure are wacky, huh?
The strategy is pretty much the same as Lenneth, only Freya’s normal attacks
have better range, hit harder, recover faster and are just plain more dangerous
to work around. And as we all know, Freya has her Ether Strike from the
beginning, so I hope you have a lot of bombs!
I’m sure none of you will ever actually bother to do this (since you can just
repeat the fight to get more, as if the first useless Sacred Ether wasn’t
enough), but I’d wager you could actually get two copies of the weapon faster
by just fighting her twice compared to looting her.
OTHER ENEMIES AND ITEMS.....................................................[H]
This is a rather long list of all the enemies that have items to loot. Not all
enemies have items, in which case there is an empty space instead of an item
listed. You can also find out this information by scanning the enemy, an
ability that all characters learn (though some characters earlier than others).
Most items are more easily obtained by methods other than looting, usually just
fighting until they drop the item is easier. Also, some of the enemies here
you will not be able to loot, because you cannot learn Loot Item before the
last time you meet them. So no extra Decrepit Tomes for you.
For most of these, using normal Loot methods will be fine most of the time.
Of course, if you decide to loot Luther for a tri-Emblem or something, then
that might get you killed (but why are you looting a tri-Emblem when you can
buy it?). You should be able to recognise any of the enemies other than those
listed above that might be dangerous, but none of them carry anything that you
couldn't get another way if you had to, unlike the bosses listed in the
previous section.
Anyway, it should be pretty easy to read, it's just enemy name, the items, and
where you can find them. Since enemies can have two different items, then in
this case the items are listed one under the other. So if you see a line with
an item but no enemy, it means the item belongs to the enemy listed above it,
not the one below.
Lastly, remember that many enemies in this game share their names with others,
(that also look the same). But they do carry different items, and have
different stats, so don't get them confused. Just scan before you start trying
to get items off an enemy that might not actually have anything, and it'll be
fine.
Name Item Location
-------------------------------------------------------------------------------
4D Security Soldier Jewel of Refuge Sphere 211
Machinery Materials
4D Security Soldier Gemity Arena
Adray Rabbit's Foot Urssa Cave Temple, B3
Acid Gel Urssa Cave Temple
Acid Gel Urssa Cave Temple
Adept Necromancer Gemity Arena
Airyglyph Soldier Airyglyph Castle, B1
Airyglyph Soldier Warrior's Bracelet Airyglyph Castle, B1
Crafting Materials
Airyglyph Soldier Bequerel Mountain Path
Airyglyph Soldier Warrior's Bracelet Bequerel Mountain Path
Cooking Ingredients
Akulab Eldrich Fire Stone Sphere 211, 122F-131F
Albel Urssa Cave Temple, F1
Albel Tri-Emblum Urssa Cave Temple, F2
Albel Rabbit's Foot Urssa Cave Temple, F3
Albel 1 War God's Symbol Bequerel Mountain Path
Albel 2 Demon's Symbol Urssa Lava Cave
Albel 3 Philosopher's Symbol Urssa Lava Cave
Albel 4 Boots of Prowess Urssa Lava Cave
Alei Maze of Tribulations, B5
Altar Guardian Celestial Pixie Urssa Cave Temple
Altar Guardian Urssa Cave Temple
Amoeba Giant Writing Materials Ancient Ruins of Mosel, B1
Ancient Bat Urssa Cave Temple
Ancient Bat Urssa Cave Temple
Angry Azazer Valorous Gauntlets Sphere 211, 181F
Animated Armor Alchemy Materials Kirlsa Training Facility
Aqua Wisp Eldrich Fire Stone Gemity Arena
Aquamarine Devil Symbol of Courage Sphere 211, 172F-181F
Aquaregia Jewel of Refuge Mosel Dunes
Crafting Materials
Aquaregia Water Charm Ruins of Barr
Machinery Materials
Aquaregia Jewel of Alertness Ancient Ruins of Mosel, B1
Crafting Materials
Aquaregia Water Charm Urssa Cave Temple, B1
Aquaregia Water Charm Urssa Cave Temple, B2-3
Water Pixie
Aquaregia Scholar's Bracelet Sphere 211, 112F-121F
Aquaregia Jewel of Refuge Ancient Ruins of Mosel, B2
Arch Demon Dragoon Laser Sphere 211, 170F
Attack Bot Machinery Materials Firewall
Aurora Monster Synthesis Materials Ancient Ruins of Mosel, B1
Axe Beak Cooking Ingredients Sanmite Steppes
Azazer Charm of Tranquillity Sphere 211, 1F
Basilisk Compounding Elixirs Sanmite Steppes
Basilisk King Maze of Tribulations, B3
Battle Cock Jewel of Avarice Sphere 211, 202F-206F
Battlecopter Machinery Materials Fire Wall
Belzeber Sphere 211, 5F
Belial Scholar's Bracelet Sphere 211, 5F
Berserker Alchemy Materials Ancient Ruins of Mosel
Berserker King Gemity Arena
Berserker Lord Jewel of Alertness Sphere 211, 122F - 131F
Bestial Aquatic Garden, Surferio
Biochimera Compounding Elixirs Spiral Tower, 10F
Biwig Ring of Vigour Kirlsa Training Facility
Black Brigade Soldier Jewel of Refuge Granah Hills
Smithy Materials
Black Brigade Soldier Smithy Materials Bequerel Mountain Path
Black Monster Sphere 211, 182F-191F
Black Pearl Statue Jewel of Avarice Maze of Tribulations, B5
Blade Master Fire Crystal Traum Mountains
Smithy Materials
Blaze Hunter Jewel of Alertness Sphere 211, 132F-141F
Blood Bat Eldrich Fire Stone Bequerel Mine
Smithy Materials
Blood Monster Regeneration Symbol Palmira Plains
Alchemy Materials
Bloody Knight Gemity Arena
Blue Dragon Zombie Pulse Gun Mountains of Barr
Blue Golem Gemity Arena
Blue Slime Regeneration Symbol Duggus Forest
Alchemy Materials
Bogle Leader Compounding Elixirs Airyglyph Aqueducts
Bogle Leader Smithy Materials Traum Mountains
Bogle Leader Cooking Ingredients Kirlsa Training Facility
Bogle Leader Alchemy Materials Duggus Forest
Bogle Leader Gemity Arena
Bogle Leader Eldrich Fire Stone Maze of Tribulations, B4
Bogle Leader Gemity Arena
Bogle Leader Gemity Arena
Bogle Soldier Wind Charm Traum Mountains
Cooking Ingredients
Bogle Soldier Jewel of Refuge Airyglyph Aqueducts
Cooking Ingredients
Bogle Soldier Jewel of Avarice Aire/Kirlsa Hills
Compounding Elixirs
Bogle Soldier Crafting Materials Duggus Forest
Bogle Soldier Gemity Arena
Bogle Soldier Gemity Arena
Bogle Soldier Fire Crystal Maze of Tribulations, B4
Bogle Soldier Gemity Arena
Bomb Zombie Fire Charm Maze of Tribulations, B3
Botanic Savage Blueberries Urssa Cave Temple
Botanic Savage Blueberries Urssa Cave Temple
Brass Dragon Fire Crystal Bequerel Mine
Alchemy Materials
Brass Dragon Mist Charm Bequerel Mine
Sage
Brass Dragon Eldrich Fire Stone Bequerel Mine
Smithy Materials
Brass Dragon Jewel of Avarice Mountains of Barr
Breeze Hunter Wind Charm Urssa Cave Temple
Breeze Hunter Wind Charm Urssa Cave Temple
Wind Pixie
Bronze Brute Regeneration Symbol Sealed Cavern
Brother Sootie Jewel of Alertness Sphere 211, 192F-210F
Brutish Beast Gemity Arena
Bullfrog Beast Jewel of Refuge Sphere 211, 182F-191F
Buster Ruins of Coffir
Carnivorous Plant Duggus Forest
Cave Spider Charm of Insight Kirlsa Caverns
Alchemy Materials
Cerberus Gemity Arena
Chameleon Jewel of Avarice Duggus Forest
Compounding Elixirs
Chameleon King Cooking Ingredients Mosel Dunes
Chimera War God's Symbol Mosel Dunes
Cooking Ingredients
Chimera Devil Sphere 211, 162F-171F
Chimera Hawk Spiral Tower, 2F
Cleaver Knight Gemity Arena
Cliff Rabbit's Foot Urssa Cave Temple
Cockatrice Synthesis Materials Bequerel Mine
Convictor Machinery Materials Styx
Convictor Jewel of Refuge Styx
Convictor Jewel of Alertness Palmira Plains
Smithy Materials
Convictor Jewel of Refuge Sanmite Steppes
Crafting Materials
Convictor Sphere 211, 162F-171F
Core Wisp Fresh Sage Urssa Cave Temple
Core Wisp Fresh Sage Urssa Cave Temple
Crosell Urssa Lava Cave
Crosell Ring of Vigour Urssa Lava Cave
Crystal Cerberus Shrine of Kaddan
Crystal Dragon Gemity Arena
Crystal Statue Shrine of Kaddan
Crystal Statue Compounding Elixirs Shrine of Kaddan
Current Rider Jewel of Avarice Ancient Ruins of Mosel, B1
Cooking Ingredients
Current Rider Jewel of Refuge Maze of Tribulations, B1
Dark Hunter Smithy Materials Passage from Parch to Plenty
Death Mantis Sphere 211, 172F-181F
Death Master Regeneration Symbol Mosel Dunes
Writing Materials
Death Monster Spiral Tower, 2F
Death Noble Gold Idol Maze of Tribulations, B2
Cooking Ingredients
Demetrio Synthesis Materials Bequerel Mountain Path
Demon Beast Jewel of Refuge Gemity Arena
Demon Imp Crafting Materials Ancient Ruins of Mosel, 1F
Demon Lord Gemity Arena
Demon Prince Sphere 211, 202F-210F
Demonic Hound Compounding Elixirs Ancient Ruins of Mosel, 1F
Destroyer Machinery Materials Moonbase
Devil Child Gemity Arena
Dire Tarantula Fire Crystal Kirlsa Caverns
Smithy Materials
Dire Wolf Alchemy Materials Bequerel Mountain Path
Dirna Hamilton Spirit of Lilith Gemity Arena
Disaster Eye Eldrich Fire Stone Maze of Tribulations, B2
Dorado Jewel of Alertness Ancient Ruins of Mosel, B1
Cooking Ingredients
Dragon Brigade Cooking Ingredients Aire/Kirlsa Hills
Dragon Brigade Soldier Crafting Materials Traum Mountains
Dragon Brigade Soldier Compounding Elixirs Aire/Kirlsa Hills
Dragon Corpse Jewel of Avarice Gemity Arena
Dragon Tooth Gemity Arena
Dragon Viper Maze of Tribulations, B7
Dragon Zombie Compounding Elixirs Mosel Dunes
Dragonfly Grantier Resort Hotel
Dragoon Gemity Arena
Dragoon Knight Gemity Arena
Dark Armor Shrine of Kaddan
Dark Eye Shrine of Kaddan
Dark Rider Shrine of Kaddan
Earth Dragon Maze of Tribulations, B4
Earth Smasher Decrepit Tome Kirlsa Caverns
Elder Eye Jewel of Avarice Firewall
Writing Materials
Elder Shrieker Charm of Insight Granah Hills
Cooking Ingredients
Elder Viper Eldrich Fire Stone Maze of Tribulations, B4
Enforcer Crafting Materials Styx
Enforcer Jewel of Refuge Styx
Crafting Materials
Enforcer Crafting Materials Shrine of Kaddan
Enraged Crosell Valorous Gauntlets Sphere 211, 115F
Ethereal Queen Spirit of Lilith Sphere 211, 211F
Farbnil Urssa Cave Temple, F1
Farbnil Urssa Cave Temple, F2
Fayt Urssa Cave Temple, F3
Fayt Urssa Cave Temple, F3
Feral Dragon Crafting Materials Beqeural Mine
Feral Dragon Writing Materials Mountains of Barr
Fighter Gemity Arena
Fire Zombie Wind Charm Urssa Lava Cave
Crafting Materials
Flame Wisp Regeneration Symbol Sphere 211, 132F-141F
Flaming Zombie Fire Charm Sealed Cavern
Smithy Materials
Flying Armor Smithy Materials Sealed Cavern
Flying Dark Armor Gemity Arena
Flying Gold Armor Crafting Materials Shrine of Kaddan
Flying Knight Smithy Materials Shrine of Kaddan
Flying Red Armor Sphere 211, 123F-131F
Forager Gemity Arena
Frenzied Biwig Fangs of the Wicked Sphere 211, 147F
Freya Sacred Ether Urssa Lava Cave
Furious Berial Angelic Cape Sphere 211, 192F
Gabriel Celesta Spirit of Lilith Maze of Tribulations, B8
Garian Zombie Jewel of Avarice Sphere 211, 152F-161F
Gas Dragon Zombie Eldrich Fire Stone Mosel Dunes
Cooking Ingredients
Geonite Statue Sphere 211, 162F-171F
Ghostly Hag Writing Materials Urssa Lava Caves
Ghostly Hag Gemity Arena
Ghostly Hag Gemity Arena
Giant Bat Cooking Ingredients Kirlsa Caverns
Giant Crab Airyglyph Aqueducts
Giant Fly Crafting Materials Maze of Tribulations, B7
Giant Mantis Compounding Elixirs Mosel Dunes
Giant Moth Cooking Ingredients Irisa Fields
Giant Viper Smithy Materials Passage from Parch to Plenty
Glaive Beak Charm of Insight Sphere 211, 112F-121F
Gold Armor Mist Charm Shrine of Kaddan
Alchemy Materials
Gold Knight Jewel of Avarice Sphere 211, 132F-141F
Gold Monster Mist Charm Maze of Tribulations, B3
Alchemy Materials
Golem SUS303 Gemity Arena
Grand Shrieker Earth Charm Urssa Cave Temple
Grand Shrieker Earth Charm Urssa Cave Temple
Grapebind Jewel of Refuge Duggus Forest
Sage
Graphias Fire Crystal Sanmite Steppes
Smithy Ingredients
Greater Demon Symbol of Courage Ancient Ruins of Mosel, B2
Compounding Elixirs
Green Mojara Hybrid Helm Sphere 211, 159F
Guardian Haunt Charm of Insight Maze of Tribulations, B8
Halberdier Gemity Arena
Harpy Sage Bequerel Mine
Heat Haze Gemity Arena
Hedditch Dragon Sphere 211, 142F-151F
Highlander Compounding Elixirs Barr Caves
Hodge Podge Urssa Cave Temple
Hodge Podge Urssa Cave Temple
Horned Tortoise Sphere 211, 101F-111F
Horned Turtle Alchemy Materials Palmira Plains
Horned Wolf Cooking Ingredients Kirlsa Training Facility
Hornet Wind Charm Kirlsa Caverns
Crafting Materials
Huge Chimera Gemity Arena
Huge Spider Crafting Materials Kirlsa Caverns
Hyper Nobleman Silver Idol Kirlsa Training Facility
Cooking Ingredients
Immortal Lord Gemity Arena
Incapacitator Machinery Materials Moonbase
Incapacitator 4 Jewel of Alertness Sphere 211, 1F-100F
Machinery Materials
Incapacitator 5 Machinery Materials Sphere 211, 142F-151F
Incapacitator VRSS Emergency Shelter
Inquisitor Airyglyph Castle, B1
Intellectual Silver Idol Aquatic Garden, Surferio
Jemat Mist Charm Sphere 211, 182F-191F
Kid Sootie Sphere 211, 191F-210F
Killer Moth Jewel of Alertness Irisa Fields
Alchemy Materials
Killer Tarantula Sphere 211, 172F-181F
Killer Treant Jewel of Refuge Bequerel Mountain Path
Compounding Elixirs
Killer Wasp Jewel of Avarice Traum Mountains
Cooking Ingredients
Kish Bat Charm of Insight Maze of Tribulations, B3
Kobold Fire Crystal Duggus Forest
Cooking Ingredients
Kobold Knight Charm of Insight Traum Mountains
Smithy Materials
Kobold Lord Sphere 211, 152F-161F
L100 Ravitch Scholar's Bracelet Shrine of Kaddan
Writing Materials
L15 Mage Scholar's Bracelet Shrine of Kaddan
Alchemy Materials
L16 Ravitch Scholar's Bracelet Irisa Fields
Alchemy Materials
L2 Battlecopter Machinery Materials Sphere 211, 132F-141F
L2 Stinger Fire Crystal Moonbase
Machinery Materials
L3 Stinger Charm of Insight Sphere 211, 122F-131F
Machinery Materials
L30 Mage Scholar's Bracelet Passage from Parch to Plenty
Crafting Materials
L31 Ravitch Scholar's Bracelet Passage from Parch to Plenty
Alchemy Materials
L55 Mage Gemity Arena
L58 Ravitch Jewel of Avarice Sphere 211, 152F-161F
L80 Fighter Gemity Arena
L99 Thieving Scumbag Scumbag Slayer Sphere 211, 152F-161F
Lady Beast Compounding Elixirs Sanmite Steppes
Land Prawn Jewel of Avarice Maze of Tribulations, B2
Legion Dragon Crafting Materials Bequerel Mountain Path
Legion Dragon Jewel of Refuge Bequerel Mountain Path
Lenneth Valkyrie Garb Sphere 211, 211F
Lesser Eye Synthesis Materials Sealed Cavern
Lesser Demon Alchemy Materials Ancient Ruins of Mosel, 1F
Lesser Devil Jewel of Avarice Maze of Tribulations, B5
Lility Gemity Arena
Lizard Man Symbol of Courage Kirlsa Training Facility
Compounding Elixirs
Lizard Thug Jewel of Avarice Palmira Plains
Lizard Warrior Fire Crystal Sanmite Steppes
Compounding Elixirs
Lonely Bat Grantier Resort Hotel
Lum Knight Aire/Kirlsa Hills
Lum Knight Gemity Arena
Lum Knight Gemity Arena
Luther Spiral Tower
Luther Spiral Tower
Luther Tri-Emblem Urssa Cave Temple, F3
LV2 Robo Gunner Laser Weapon Styx
Ablative Shield
LV3 Robo Gunner Jewel of Avarice Sphere 211, 1F-110F
LV4 Robo Gunner Machinery Materials Firewall
LV5 Robo Gunner Jewel of Refuge Sphere 211, 152F-161F
Machinery Materials
Mage Fire Crystal Sealed Cavern
Alchemy Materials
Magma Man Alchemy Materials Urssa Lava Cave
Magnetic Beast Wind Charm Maze of Tribulations, B7
Makafy Beat-Up Textbook Ruins of Coffir
Man Trap Jewel of Alertness Irisa Fields
Alchemy Materials
Maria Rabbit's Foot Urssa Cave Temple, F3
Masque Symbol of Courage Firewall
Alchemy Materials
Masque King Fire Crystal Sphere 211, 132F-141F
Masque Looter Gemity Arena
Master Demon Gemity Arena
Master Ridiculer Gemity Arena
Mecha Scumbag Charm of Insight Gemity Arena
Mechafly XP Machinery Materials Kirlsa Training Facility
Medusa Beast Eldrich Fire Stone Gemity Arena
Mighty Vox 1/1 Scale Bunny Maze of Tribulations, B6
Minidragon Compounding Elixirs Mountains of Barr
Minifly Machinery Materials Moonbase
Minifly SX Jewel of Avarice Sphere 211, 101F-11F
Machinery Materials
Mirage Rabbit's Foot Urssa Cave Temple, F3
Miriam Gemity Arena
Moa Grantier Resort Hotel
Monstrous Beast Gemity Arena
Moonshadow Clan Chief Duggus Forest
Moonshadow Clan Member Duggus Forest
Moonshadow Clan Member Winking Sage Cider Sanmite Steppes
Machinery Materials
Mother Sootie Sphere 211, 192F-210F
Mudman Synthesis Materials Duggus Forest
Myconid Cooking Ingredients Sanmite Steppes
Mythril Brute Regeneration Symbol Grantier Resort Hotel
Necromancer Scholar's Bracelet Passage from Parch to Plenty
Alchemy Materials
Nel Urssa Cave Temple, F1
Nel Tri-Emblum Urssa Cave Temple, F2
Nel Rabbit's Foot Urssa Cave Temple, F3
Nighteye Snake Maze of Tribulations, B6F
Noble Tear Sphere 211, 182F-191F
Nobleman Copper Idol Pesotto Forest
Cooking Ingredients
Norton Decrepit Tome Norton's Hideout
Norton Redux Spirit of Lilith Sphere 211, 101F
Nova Blaze Jewel of Avarice Urssa Lava Cave
Smithy Materials
Nova Blaze Fire Charm Urssa Cave Temple
Nova Blaze Charm of Insight Ancient Ruins of Mosel, B2
Crafting Materials
Nova Blaze Fire Charm Urssa Cave Temple
Fire Pixie
Nova Blaze Fire Charm Gemity Arena
Nova Blaze Fire Charm Ancient Ruins of Mosel, B2
Nova Blaze Jewel of Refuge Sphere 211, 122F-131F
Obsidian Brute Mist Charm Sphere 211, 101F-111F
Ochre Jelly Jewel of Alertness Traum Mountains
Smithy Materials
Peppita Urssa Cave Temple, F1
Peppita Tri-Emblum Urssa Cave Temple, F2
Peppita Rabbit's Foot Urssa Cave Temple, F3
Petro Slime Jewel of Refuge Maze of Tribulations, B3
Phantom Striker Regeneration Symbol Maze of Tribulations, B2
Alchemy Materials
Pino Mist Charm Sphere 211, 112F-121F
Pit Tarantula Jewel of Alertness Traum Mountains
Writing Materials
Plains Spider Wind Charm Palmira Plains
Compounding Elixirs
Poisonous Beetle Grantier Resort Hotel
Poisonous Lobster Regeneration Symbol Ancient Ruins of Mosel, B1
Cooking Ingredients
Poisonous Wasp Jewel of Refuge Granah Hills
Compounding Elixirs
Polyhedron Compounding Elixirs Shrine of Kaddan
Polyhedron Compounding Elixirs Shrine of Kaddan
Polyhedron Compounding Elixirs Shrine of Kaddan
Polyhedron Shrine of Kaddan
Polyhedron Maze of Tribulations, B5
Porcupine Jewel of Alertness Traum Mountains
Cooking Ingredients
Porcupine Wind Charm Mountains of Barr
Cooking Ingredients
Porcupine Jewel of Refuge Maze of Tribulations, B5
Porcupine Jewel of Avarice Sphere 211, 112F-121F
Proclaimer Jewel of Alertness Irisa Fields
Proclaimer Machinery Materials Mosel Dunes
Proclaimer Sphere 211, 162F-171F
Proclaimer Alchemy Materials Styx
Proclaimer Styx
Pseudo Blair Spiral Tower 2F
Puppet Golem Jewel of Avarice Duggus Forest
Smithy Materials
Raging Belzeber Sphere 211, 181F
Rainbow Core Ancient Ruins of Mosel, B1
Ram Guardian Symbol of Courage Spiral Tower, 3F-9F
Smithy Materials
Ravitch Scholar's Bracelet Duggus Forest
Crafting Materials
Red Beast Wind Charm Ruins of Barr
Cooking Ingredients
Red Cockatrice Writing Materials Passage from Parch to Plenty
Red Dragon Sphere 211, 201F-210F
Red Slime Charm of Insight Ancient Ruins of Mosel, 1F
Alchemy Materials
Render Maze of Tribulations, B6
Render Tyrant Gemity Arena
Ridiculer Gemity Arena
Robin Wind Synthesis Materials Ruins of Barr
Robin Wind Gemity Arena
Robin Wind Gemity Arena
Robin Wind Gemity Arena
Rock Fish Sphere 211, 172F-181F
Roger Urssa Cave Temple, F1
Roger Tri-Emblum Urssa Cave Temple, F2
Roger Rabbit's Foot Urssa Cave Temple, F3
Romero Urssa Cave Temple, F1
Romero Urssa Cave Temple, F2
Romper Bat Jewel of Avarice Bequerel Mine
Alchemy Materials
Romper Bat Jewel of Refuge Irisa Fields
Smithy Materials
Ruktogias Spiral Tower, 2F
Scarlet Armor Gemity Arena
Scarlet Knight Gemity Arena
Schweimer Sanmite Steppes
Scorpion Fire Crystal Palmira Plains
Smithy Materials
Sculpture Guard Aquatic Garden, Surferio
Sculpture Lord Aquatic Gardens, Surferio
Security Service Arkives
Security Soldier Machinery Materials Sphere 211, 1F-3F
Shadow Dragon Heavenly Spirit Sphere 211, 126F
Shadow Savant Charm of Insight Maze of Tribulations, B8
Shadow Savant Clone Generator Urssa Cave Temple
Shadow Savant Scholar's Bracelet Spiral Tower, 3F-9F
Alchemy Materials
Shadow Savant Synthesis Materials Urssa Cave Temple, F3
Shadow Savant Sphere 211, 162F-171F
Sharow Gemity Arena
Shelby Kirlsa Training Facility
Shining Wisp Alchemy Materials Shrine of Kaddan
Shrieker Cooking Ingredients Ruins of Coffir
Sister Sootie Sphere 211, 192F-210F
Skeleton Knight Jewel of Alertness Kirlsa Caverns
Alchemy Materials
Skeleton Leader Jewel of Refuge Kirlsa Training Facility
Crafting Materials
Skeleton Soldier Regeneration Symbol Kirlsa Training Facility
Skeleton Warrior Jewel of Refuge Norton's Hideout
Compounding Elixirs
Skittering Beast Mist Charm Sphere 211, 142F-151F
Slime Cooking Ingredients Airyglyph Aqueducts
Soldier Compounding Elixirs Kirlsa Training Facility
Solon Solute Gemity Arena
Sootie Maze of Tribulations, B7
Sophia Rabbit's Foot Urssa Cave Temple, F3
Springer Maze of Tribulations, B5
Soul Master Jewel of Alertness Sphere 211, 142F-151F
Scholar's Bracelet
Spawn Jewel of Avarice Ruins of Barr
Cooking Ingredients
Spawn Sphere 211, 182F-191F
Stag Beetle Fire Crystal Bequerel Mountain Path
Cooking Ingredients
Stalker Jewel of Alertness Firewall
Machinery Materials
Stalker Shrine of Kaddan
Stalker II Jewel of Refuge Sphere 211, 112F-121F
Machinery Materials
Stinger Jewel of Alertness Kirlsa Training Facility
Machinery Materials
Stirge Sphere 211, 101F-111F
Stone Golem Synthesis Materials Ancient Ruins of Mosel, 1
Storm Brigade Alchemy Materials Aire/Kirlsa Hills
Succubus Jewel of Alertness Maze of Tribulations, B2
Super Blair Levantine Sphere 211, 200F
Super Nobleman Bronze Idol Bequerel Mountain Path
Cooking Ingredients
Supreme Eye Sphere 211, 202F-206F
Swordsman Gemity Arena
Tarantula Jewel of Refuge Kirlsa Caverns
Compounding Elixirs
Tepeki Jewel of Avarice Ruins of Coffir
Thieving Scumbag Crafting Materials Ruins of Coffir
Toad Beast Compounding Elixirs Airyglyph Aqueducts
Toad Fighter Jewel of Alertness Kirlsa Training Facility
Cooking Ingredients
Toadpole Cooking Ingredients Ruins of Barr
Toadpole Gemity Arena
Tongue Beast Regeneration Symbol Maze of Tribulations, B7
Tornado Gemity Arena
Trichimera Maze of Tribulations, B8
Unholy Terror Scholar's Bracelet Gemity Arena
Cooking Ingredients
Unholy Terror Gemity Arena
Unholy Terror Gemity Arena
Unholy Terror Shrine of Kaddan
Vendeeni Soldier Machinery Materials Shrine of Kaddan
Vendeeni Soldier Machinery Materials Shrine of Kaddan
Vendeeni Soldier Machinery Materials Kirlsa Training Facility
Vendeeni Soldier Jewel of Avarice Shrine of Kaddan
Vengeful Shelby Death Bringers Sphere 211, 137F
Venomous Pine Writing Materials Traum Mountains
Vile Chimera Jewel of Alertness Maze of Tribulations, B8
Vile Lizard Gemity Arena
Voracious Eater Regeneration Symbol Sphere 211, 101F-11F
Vox Aire/Kirlsa Hills
War Chameleon Jewel of Avarice Irisa Fields
Crafting Materials
War Vulture Gemity Arena
Water Reaper Jewel of Avarice Kirlsa Caverns
Cooking Ingredients
Water Reaper Cooking Ingredients Airyglyph Aqueducts
Water Strider Eldrich Fire Stone Sanmite Steppes
Cooking Ingredients
Will O' The Wisp Ancient Ruins of Mosel, B1
Winged Mantis Symbol of Courage Gemity Arena
Yellow Reaper Wind Charm Gemity Arena
Yellow Wisp Smithy Materials Ancient Ruins of Mosel, B2
Young Mojara Sphere 211, 207F-210F
Young Porcupine Writing Materials Mountains of Barr
Young Shrieker Jewel of Alertness Ruins of Coffir
Young Shrieker Charm of Insight Granah Hills
Cooking Ingredients
Young Slime Blueberries Pesotto Forest
Yuan-ti Writing Materials Irisa Fields
Yuan-ti Jewel of Avarice Styx
Smithy Materials
Yuan-ti Gemity Arena
Yuan-ti Charm of Insight Sphere 211, 142F-151F
Zebra Wasp Gemity Arena
Zorto Urssa Cave Temple, F1
Zorto Urssa Cave Temple, F2
AAA - Anti-Attack Aura. Barrier that protects and has other effects if an enemy
attack with a weak attack while you have 100% Fury. For the purpose of looting,
a stunning aura (i.e. Normal) is preferred if you want to use a launching
attack, but Homing is probably more useful, since enemies hit are guaranteed
to be in the air.
FAM - Full Action Mode, earned by starting a New Game after collecting 95%
(285) battle trophies. Allows you to activate skills without running to a
pre-defined distance. With regards to looting, there's no reason to not use it
unless you method is Fayt's long O.
Loot Item - passive Battle Skill, the point of this guide.
NMG - No-Movement Glitch. The next entry, if you follow the English alphabet.
No-Movement Glitch - Glitch in battle, handy for various looting strategies,
amongst others. Occurs due to programming error, where AI (either side) cannot
target opponent already moving or using (chained) battle skills. If AI makes a
target, then starting movement/skill will not activate the glitch. It only
works on the higher difficulty levels. Abusing this "glitch" (personally, I
think it was intentional...) makes looting certain enemies much easier. Some
people don't like to abuse glitches, but we're dealing with Loot Item, so I
don't think anyone will think the less of you for taking advantage here.
SO3 - abbreviation for Star Ocean 3, which is Star Ocean: Till the End of Time.
And yes, it's actually the 4th game, but Blue Sphere was only a side game
anyway. Or at least I'm going to say that.
Uber-Fayt - Fayt with 5000+ defence. If a character has defence higher than the
enemies attack, then they can't be hurt by physical attacks. Anyone, not just
Fayt, can be Uber, but only Fayt, Mirage and Cliff can possibly be Uber against
everything, and that's only for Galaxy difficulty (or Universe if Protection is
cast on them). Symbology-damage can't be stopped by stats alone, so isn't
included in the definition of Uberness.
VERSION HISTORY.............................................................[J]
0.99 - (23/08/2004) The first, basic version of the FAQ.
1.1 - (05/05/2007) this, the second iteration of the FAQ. Improvements since
the previous version include Maria and Adray's weapons
having their factors listed more fully, section on the
Non-Target Glitch, and specific information on using the
abusing the NMG with Cliff to make Looting certain bosses
a lot less painful. Added Freya to the list. And I know I
skipped 1.00, which seems a bit weird. It only took 3
years too!
THANKS AND CREDITS..........................................................[K]
tri-Ace for making this game.
Square-Enix, for publishing this game.
GameFAQs, for a great site and for hosting this FAQ. I hope.
All the posters at the GameFAQ's Star Ocean: Till the End of Time message
board.
A I e x, for letting use the information from his guide regarding monster
drops.
Lhssh99 for the factors to Adray's and Maria's weapons. I hope I put them in
the correct order.
MetalGearSolidBoy and "Glenn" bringing my attention to a glitch regarding
looting non-targeted enemies.
masterstraat for picking up a typo.
The powers that be, whoever they are. Looting is annoying, but at least it's
better than bunny races.
Star Ocean: Till the End of Time and all characters within, etc. are property
of tri-Ace and Square-Enix. All trademarks and copyrights contained in this
document are owned by their respective trademark and copyright holders.
This document is Copyright 2005 by Christopher Wong (aka emeraldweapon)
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.