Star Ocean: Till The End Of Time In-Depth Walkthrough
Created in: NotePad+
For Playstation 2 Console
Last Updated: 3-12-2005
Version 1.8
Written By: Mark Tennis (LordFrieza)
E-Mail Address: LordFrieza<at>gmail<dot>com
Copyright 2005 Mark Tennis (LordFrieza)
All Rights Reserved.
------------------------------------------------------------------------------
Table Of Contents
-----------------
I. Version History
II. Introduction/Thanks
III. Battle System
IV. Disk One Walkthrough << Incomplete >>
*** Town #1 -- Grantier Resort Hotel
*** Town #2 -- Evacuation Facility
*** Town #3 -- Transport Ship Helre
+++ Field Area #1 -- Pesotto Forest
*** Town #4 -- Whipple Village
::: Dungeon #1 -- Ruins of Coffir
::: Dungeon #2 -- Norton's Hideout
::: Dungeon #3 -- Airyglyph Aqueducts
*** Town #5 -- Royal City of Airyglyph
+++ Field Area #2 -- Traum Mountains
*** Town #6 -- Mining Town of Kirlsa
::: Dungeon #4 -- Kirlsa Caverns
+++ Field Area #3 -- Bequerel Mountain Path
*** Town #7 -- Riverfront Village of Arias
+++ Field Area #4 -- Aire Hills
+++ Field Area #5 -- Granah Hills
::: Dungeon #5 -- Kirlsa Training Facility
+++ Field Area #6 -- Palmira Plains
*** Town #8 -- Trading Town of Peterny
+++ Field Area #7 -- Sanmite Steppe
::: Dungeon #6 -- Duggus Forest
*** Town #9 -- Lost City of Surferio
+++ Field Area #8 -- Irisa Fields
*** Town #10 -- Sacred City of Aquios
::: Dungeon #7 -- Bequerel Mine
V. Disk Two Walkthrough << Not Begun >>
VI. Characters and Skills << Not Begun >>
VII. Equipment List << Not Begun >>
VIII. Item List << Not Begun >>
IX. Item Creation << Incomplete >>
X. Bestiary << Incomplete >>
XI. Dictionary << Incomplete >>
XII. Contact/Disclaimer
------------------------------------------------------------------------------
I. Version History
------------------------------------------------------------------------------
Version 1.0 (1-8-2005) -- Started initial version of the walkthrough.
Completed Intro/Thanks, Disclaimer, and Battle
System section. I started the walkthrough and
completed up to Norton's Hideout.
Version 1.1 (1-10-2005) -- Continued working on the walkthrough. I got
through the Mining Town of Kirlsa.
Version 1.2 (1-12-2005) -- Continued walkthrough up through the Bequerel
Mountain Path.
Version 1.3 (1-14-2005) -- Continued walkthrough up through Aire Hills. I
also added the Bestiary section and added some
enemies to it.
Version 1.4 (1-17-2005) -- Continued walkthrough up through the Kirlsa
Training Facility.
Version 1.5 (1-27-2005) -- Continued walkthrough up to Trading Town of
Peterny and started Item Creation section.
Version 1.6 (2-5-2005) -- Continued walkthrough up through Surferio and
worked on Item Creation section some more
(finished everything except specific characters
and NPC's).
Version 1.7 (2-14-2005) -- Continued walkthrough up to Sacred City of Aquios
and started Dictionary section. Also, note the
change in my e-mail address. It is now
LordFrieza<at>gmail<com>
Version 1.8 (3-12-2005) -- Sorry for the lack of updates. In the past month,
I have been very busy with school and work. But,
with Spring Break here, I will have more time to
continue writing my walkthroughs. In this update,
I have continued the walkthrough up through the
Bequerel Mine.
------------------------------------------------------------------------------
II. Introduction/Thanks
------------------------------------------------------------------------------
Hi everyone! My name is Mark Tennis and I am 19 years old from Phoenix,
Arizona, USA. I'm writing this walkthrough in hopes of helping people in
doing everything in this game. I will try to make this walkthrough as
SPOILER-FREE as possible. Of course, some things, such as names of places,
characters and enemies will be used. It's hard to avoid spoiling everything.
But, I will not talk about the story at all (like explaining cut scenes), I
will leave it up to you to watch them and see what happens. I am also
currently writing a walkthrough for Grand Theft Auto: San Andreas, which I
am almost halfway complete with. This is my second time writing a walkthrough
for an RPG. The first one I wrote was for Final Fantasy IX that
unfortunately, got scrapped because it is an older game and I didn't feel it
would be of much use with so many other walkthroughs for it out there.
I will try to keep this walkthrough short and sweet when it comes to
how to do certain things (control-wise), I hope you have played an RPG before.
The only thing different than normal RPG's (Turn-Based) is that it has a free-
flowing battle system, which I will describe in the next section. There some
other elements in the game that are either new to Star Ocean or are a bit
complicated. These will be discussed as I get to them in the actual
walkthrough. I'm also writing this walkthrough as I play through the game for
the second time. This way I can make sure that everything I write about is
as accurate as possible.
I would like to thank Tri-Ace and Square Enix for making another great
RPG. I would also like to thank BradyGames for making an EXTREMELY helpful
guide. I urge anybody to go out and buy the strategy guide for this as the
maps are a HUGE help as well as some of the strategies. Also, thanks to
everyone else who has written a walkthrough or a guide for this game. Thanks
to all of your hard work, it is greatly appreciated!! And, finally, thanks to
CJayC for creating a wonderful site where I have read many walkthroughs for
many games(and now I hope to contribute something with this walkthrough),
GameFaqs.
------------------------------------------------------------------------------
III. Battle System
------------------------------------------------------------------------------
THIS IS IMPORTANT!! READ FIRST IF THIS IS YOUR FIRST TIME PLAYING THIS GAME!!
The battle system for the game is a little different than most RPGs.
SOTTEOT uses a free-flow battle system rather than the traditional turn-based
style RPG. While the battle system isn't new by any means (it has also been
used in previous Star Ocean games as well as other RPGs from the 1990's), it
still takes some time to get used to if you aren't familiar with the system.
There are two different ways that you can physically attack your
enemies. You can use a weak attack (X Button), or you can use a strong attack
(Circle Button). While the strong attack is more powerful, it will take more
time to use than a weak attack and it will use up more of your Fury Gauge. A
Fury Gauge is basically your stamina, if it reaches zero, that character will
become tired and not perform any moves (to catch his/her breath). When your
Fury Gauge is full, you can also guard your opponents' weak attacks (strong
attacks can break through a guard).
You control one character in battle, the CPU will control the other two.
You can change the strategy for the CPU (how it acts in battle) by going into
the menu during a battle (hit the Triangle Button to enter the menu) and
selecting "Tactics". You can switch which character you control in battle by
hitting the L1 and R1 Buttons. There are also other things you can do while
in the menu. Such as using an item, changing equipment or using Symbology
(explained in the next paragraph).
You can also perform magic attacks called "Symbology". Some characters
can already perform Symbology when you get them in your party, some characters
you have to teach it to. You have to obtain Tomes in order to teach your
characters specific types of Symbology. In battle, you will have to go to
the menu (hit the Triangle Button) in order to use Symbology.
New to this game is something on the right side of the screen (during
battle) called a Battle Gauge. When this fills up to 100%, you will be able
to gain many rewards after winning each battle (until it is broken). What
rewards you get will depend on the last thing one of your characters did when
it filled up. The Battle Gauge will be broken, however, if the character you
are controlling dies, or takes a critical hit from an enemy. It will also
break if you run from a battle.
That's pretty much all you need to know about the battle system for this
game. Any other element to this game (other than the basics of the basics, of
course) will be covered in the walkthrough.
Thanks for reading and I hope you enjoy the walkthrough as much as
I have making it! Now, on with the walkthrough!!
##############################################################################
IV. Disc One Walkthrough
##############################################################################
Put in Disc One into your Playstation 2 Console and before you can dive
right into the game, you must first select different settings. Ones that I
chose will have an arrow <--- next to it.
Display Settings
================
4:3 (Standard Screen) <---
16:9 (Wide Screen)
Audio Settings
==============
Monaural
Stereo <---
Dolby Pro Logic II
Headphones
Event Settings
==============
Enable Event Skip (recommended if you have played through this game once and
don't really care about the story much anymore)
Disable Event Skip <---
Voice Settings
==============
Subtitles and Voice
Voice Only
Subtitles Only
Automatic Subtitles and Voice <---
Vibration Settings
==================
On <---
Off
Difficulty Settings
===================
Earth Level (easy)
Galaxy Level (normal) <---
Universe Level (hard) You will not be able to select this or 4D on your first
playthrough
4D Level (hardest)
I will write this walkthrough for the Galaxy Level (Normal Difficulty).
The only difference between the difficulty levels is the HP and MP of the
enemy. You also cannot obtain Battle Trophies in Earth Level difficulty. I
suggest you pick Galaxy Level if you want to collect Battle Trophies (by
collecting these, you can unlock certain things, such as the higher difficulty
levels).
After picking your options, the game will begin. First, here's a little
note on how I will be laying out the walkthrough section of this guide. Towns
will be labeled with *'s, dungeons will be labeled with :'s and field areas
will be labeled with +'s. Now lets begin!
******************************************************************************
Town #1 -- Grantier Resort Hotel
******************************************************************************
+========================================================================+
| Items Found: Shake, Rossetti Performance Ticket |
| Enemies: Battle Simulator Enemies |
| ------------------------ |
| Lonely Bat (LVL 1, 85 HP, 0 EXP, 3 FOL) |
| Dragonfly (LVL 1, 115 HP, 0 EXP, 7 FOL) |
| Moa (LVL 1, 120 HP, 0 EXP, 4 FOL) |
| Lunatic Bat (LVL 1, 120 HP, 0 EXP, 4 FOL) |
| Poisonous Beetle (LVL 1, 125 HP, 0 EXP, 6 FOL) |
| |
| Boss |
| ---- |
| Incapacitator VRSS (LVL 1, 150 HP, 0 EXP, 6 FOL) |
+========================================================================+
After watching the opening scenes, you will gain control of the main
character of this game, Fayt Leingod. You will be inside of the Grantier
Hotel (I still consider this a town because there are no enemies roaming
about), outside of Sophia's room. At this point, you are allowed to freely
room the Hotel. If you enter Sophia's room (the room you are standing outside
of), you can trigger the first Private Action of the game (PA). Here is a
brief explanation of the PA system as well as the different endings of the
game.
+---------------------------+
| Private Actions/Endings |
+---------------------------+------------------------------------------------+
| There are many Private Actions (PA) in this game. These are not |
| required to complete the game, but they do play a part in determining the |
| ending for this game. Each PA will affect Fayt's and Sophia's |
| relationships with many (or all) of the characters (the ones you can |
| control) in the game, even ones that aren't even in the party at the time! |
| Some PA's are actually required to progress through the story, but most |
| you do not (in some cases, I recommend that you do not view some of these |
| as they will mostly negatively impact your relationships) have to view. |
| |
| These relationships will affect which of the nine possible endings |
| you will receive. There is a way to view all nine endings in just two |
| playthroughs. There are two paths that you can take depending on which |
| two characters you recruit later in the game. There is a way that you |
| can manipulate the relationships by viewing certain PA's so that you can |
| modify their relationships right before fighting the final boss and view |
| different endings that way. As each PA comes up in the game, I will tell |
| you which ones you need to view and which choices to pick to be able set |
| this up. !!!IMPORTANT IF YOU WANT TO VIEW ALL NINE ENDINGS!!! If I say |
| that a PA is not required to view all endings, DO NOT VIEW/TRIGGER IT! |
+----------------------------------------------------------------------------+
If you want to view PA #1, enter Sophia's room (the room you are
standing outside of when you gain control of Fayt). If you want the chance to
view all nine endings to the game, DO NOT VIEW THIS!
+//////////////////////////////////////////////////////////+
| Private Action #1 |
| ----------------- |
| Location: Sophia's Room |
| Available: At the beginning of the game |
| Required for all endings?: No |
| How to Trigger: Go inside of Sophia's Room (Room 105) |
| and examine the trash can to trigger |
| a scene. |
+//////////////////////////////////////////////////////////+
Now, lets explore the Hotel. The other five rooms in the hallway don't
contain any items, nor are there any PA's. But, you can talk to the people in
some of the rooms (most of them multiple times). I recommend that you talk to
everyone that you can understand many things in the game more. Also, by
talking with many people, they will mention some things that will be colored
differently than the other words. If you check your Dictionary (in the pause
menu), new terms may be added and you can read more about each subject. This
is helpful if this if your first time playing and want to know more about the
universe in this game. When you are done with this hallway (there isn't
anything to left to do here), exit from either the far east door or far west
door and you will be in the Transporter Room. Enter any one of the
Transporters to be teleported to the 1F Lobby.
Exit through the door to the north to wind up in the main section of
the hotel. The three rooms along the south wall only contain people. Talk
to them if you want, then go through the southwestern door in the main section
of the hotel to wind up in another Transporter Room. Again, enter any one of
the Transporters to be teleported to the Private Beach. Exit through the
door to the east to enter the Private Beach.
If you talk to Sophia, you will trigger PA #2. Again, if you want the
chance to view all nine endings to the game, DO NOT VIEW THIS!
+//////////////////////////////////////////////////////////+
| Private Action #2 |
| ----------------- |
| Location: Private Beach |
| Available: At the beginning of the game |
| Required for all endings?: No |
| How to Trigger: Talk to Sophia as soon as you enter |
| the beach. |
+//////////////////////////////////////////////////////////+
There is also a girl walking around on the beach wearing a blue bathing
suit. Talk to her to trigger PA #3. Again, if you want to view all nine
endings, do not view this.
+//////////////////////////////////////////////////////////+
| Private Action #3 |
| ----------------- |
| Location: Private Beach |
| Available: At the beginning of the game |
| Required for all endings?: No |
| How to Trigger: Talk to the Flirt on the beach (girl |
| in a blue bathing suit). This will |
| trigger a scene in which you will be |
| offered a choice. |
+//////////////////////////////////////////////////////////+
If you choose either of the first two options in PA #3, PA #4 will
automatically trigger when you leave the beach.
+//////////////////////////////////////////////////////////+
| Private Action #4 |
| ----------------- |
| Location: Teleporter Room |
| Available: After PA #3 |
| Required for all endings?: No |
| How to Trigger: Pick either the first or second choice |
| during PA #3. |
+//////////////////////////////////////////////////////////+
Talk to the rest of the people on the beach if you want (you can find
Fayt's parents here), then head back to the Transporter Room through the exit
on the southwest side of the beach. Get in a Transporter to wind up back at
the 1F Lobby and exit through the door to the north. Walk to the east a bit
and you should see a door to the north (leading to the center of the area).
Enter it to wind up at the Lounge.
Talk to the people in here if you want, then examine the replicator on
the southwest side of the fountain to trigger a scene in which you will obtain
a SHAKE. Leave the room through the north door. Head east and go through
the door at the end to trigger a scene in which you will be introduced to a
new character. This is also PA #5. This PA is required to continue with
the story.
+//////////////////////////////////////////////////////////+
| Private Action #5 |
| ----------------- |
| Location: Rossetti Troupe's Waiting Room |
| Available: At the beginning of the game |
| How to Trigger: Go inside of the northeast room in the |
| Hotel's main area. |
| Required for all endings?: Yes |
| Choice to pick for viewing all endings: |
| "No, I believe you." |
+//////////////////////////////////////////////////////////+
After the long cutscene, you will recieve the ROSSETTI PERFORMANCE
TICKET valuable item. There is another PA in this room, but don't view it if
you want to view all nine endings. If you do want to view it, go over to the
door at the south side of this room.
+//////////////////////////////////////////////////////////+
| Private Action #6 |
| ----------------- |
| Location: Rossetti Troupe's Waiting Room |
| Available: After viewing PA #5 |
| Required for all endings?: No |
| How to Trigger: Approach the door at the south end of |
| the waiting room. |
+//////////////////////////////////////////////////////////+
Exit the room through the west door when you are done. Now return to
the central room (the Lounge where you got the Shake) and examine one of the
kiosks on the western or eastern wall to trigger the next PA. This is also
required to continue with the story. When given a choice, pick "Try to
persuade Sophia."
+//////////////////////////////////////////////////////////+
| Private Action #7 |
| ----------------- |
| Location: Battle Simulator |
| Available: After viewing PA #5 |
| Required for all endings?: Yes |
| How to Trigger: Examine one of the kiosks in the |
| central room of the hotel. |
| Choice to pick for viewing all endings: |
| "Don't worry, I'll protect you." |
+//////////////////////////////////////////////////////////+
After a while, you will be prompted whether or not you want to activate
the Battle Trophies system. Select "Battle Trophies" from the list of choices
and you will be able to initiate the Battle Trophies (these will also take up
some space on your Memory Card). Also, this prompt is part of the next PA.
+//////////////////////////////////////////////////////////+
| Private Action #8 |
| ----------------- |
| Location: Battle Simulator |
| Available: After viewing PA #5 |
| Required for all endings?: Yes |
| How to Trigger: Examine one of the kiosks in the |
| central room of the hotel. |
| Choice to pick for viewing all endings: |
| Any Tutorial choice (anything but "Start Game") |
| Note: Pick any tutorial choice first, then pick |
| start game in order to be able to view all |
| nine endings. |
+//////////////////////////////////////////////////////////+
Afterwards, you will enter your first fight. It will be against a Moa
and two Poisonous Beetles. This is an easy battle to win, you should have no
problem. Just take this opportunity to get used to the battle system and how
to fight. If you win, you will be given another choice, this is PA #9.
+//////////////////////////////////////////////////////////+
| Private Action #9 |
| ----------------- |
| Location: Battle Simulator |
| Available: After winning your first battle in the |
| simulator |
| Required for all endings?: Yes |
| Choice to pick for viewing all endings: |
| "Lets just give up." |
+//////////////////////////////////////////////////////////+
If you want to view all nine endings at the end of the game, you should
win the first fight, then quit after that. The second battle is also much
tougher than the first anyway, so chances are you would lose the next battle
anyway. If you do, however, fight the second battle and manage to win it,
you will be given another choice afterwards. This is PA #10.
+//////////////////////////////////////////////////////////+
| Private Action #10 |
| ------------------ |
| Location: Battle Simulator |
| Available: After winning your second battle in the |
| simulator |
| Required for all endings?: No |
+//////////////////////////////////////////////////////////+
Also, if you escape from a battle or get defeated in a battle, this is
PA #11.
+//////////////////////////////////////////////////////////+
| Private Action #11 |
| ------------------ |
| Location: Battle Simulator |
| Required for all endings?: No |
| Available: When you die or escape from battle in the |
| simulator |
+//////////////////////////////////////////////////////////+
In any case, after you are done with the Battle Simulator a series of
scenes will play. When you get control again, exit the Game Room, then head
out of the Lounge through the north door. Another scene will play. Now go
to the east and re-enter the Rossetti's waiting room. Talk to Peppita for
PA #12. If you want to view all nine endings at the end of the game, do not
trigger this PA. In fact, do not talk to any of the troupe members as it may
also trigger PA #12.
+//////////////////////////////////////////////////////////+
| Private Action #12 |
| ------------------ |
| Location: Rossetti's Waiting Room |
| Required for all endings?: No |
| Available: After you exit the Battle Simulator |
+//////////////////////////////////////////////////////////+
When you are ready, head for the Transport Room (southeast door in
this room). After another short scene, enter one of the transporters. Here
you will find a save point by the transporter. Save your game, then exit the
room through the door to the north. After some scenes, you will enter your
first boss fight.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #1: Incapacitator VRSS (x3) |
| -------------------------------------- |
| HP: 150 MP: 8 Level: 1 |
| EXP: 0 FOL: 6 |
| Special Attacks: Chaos Laser A, Freeze, Death Laser |
| |
| My Party Levels: Fayt (1), Sophia (1), Peppita (1) |
| |
| This is a series of three battles against Incapacitator |
| VRSS's. Peppita will join you in the second battle. |
| These are easy fights, easier than the second battle in |
| the Battle Simulator. Just keep on attacking with weak |
| attacks (since they are quicker) and heal if your health |
| gets too low (it shouldn't though). Use a strong attack |
| if an Incapacitator is defending. |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
After some more scenes, you will wind up at the Evacuation Facility.
******************************************************************************
Town #2 -- Evacuation Facility
******************************************************************************
+========================================================================+
| Items Found: None |
| Enemies: None |
+========================================================================+
Again, this is only considered a town because there are no freely
roaming enemies around. Exit the room you are in and you will be in a
hallway. Head south and you will see some rooms to the east. Go into the far
eastern room (Room 509) in the south hallway to trigger a scene. There's not
much to do here, just explore all of the rooms (entering Room 506 will
continue the story). Note the room with the blue arrow (on the on-screen map)
in the northern hallway. If you enter it, talk to the man in the back of the
room to get healed (he will heal HP and MP). Head for the eastern side of
the facility and approach the stairs that are across from the transporter
room. This will trigger a scene, it is also PA #13.
+//////////////////////////////////////////////////////////+
| Private Action #13 |
| ------------------ |
| Location: Evacuation Facility |
| Available: After talking to the Rossetti Troupe in |
| Room 509. |
| Required for all endings?: Yes |
| How to Trigger: Approach the stairs on the eastern |
| side of the facility. |
| Choice to pick for viewing all endings: |
| "No, thats not true." |
+//////////////////////////////////////////////////////////+
When you are done exploring, enter your room (Room 506), which is
located at the western part of the southern hallway. After the scene, save
your game, then examine the bed next to Sophia's and pick the first option to
continue with the story. After the scenes, exit the room. Talk to everyone
here if you want, then head for one of the two Transporter Rooms. Enter the
transporter and you will be taken to the Transport Ship Helre.
******************************************************************************
Town #3 -- Transport Ship Helre
******************************************************************************
+========================================================================+
| Items Found: None |
| Enemies: None |
+========================================================================+
Exit the Transporter Room and a short scene will play. Now enter the
room at the end of the hallway to reach the Lounge. After the scenes, talk
to all seven people in this room and save your game if you want. Then, exit
the room through the door to the south. Talk to everyone in here, then enter
the first room on the west side that you can (the only other room you can
enter). Go up the stairs to trigger a conversation. Now exit the room and
head back to the Lounge and view some more scenes.
Now exit the Lounge. Talk to everyone here, then go through the door
on the west side of the room. Run up the stairs and go through the door at
the top to wind up at the Upper Starboard Corridor. Enter the room to the
north to go to the Bridge Corridor. Enter the room to the west to wind up
at the Bridge. Talk to the second crewman from the west and he will ask you a
question. This is PA #14.
+//////////////////////////////////////////////////////////+
| Private Action #14 |
| ------------------ |
| Location: Bridge of the Helre |
| Available: Before getting on the escape pod |
| Required for all endings?: Yes |
| How to Trigger: Talk to one of the crewman on the |
| bridge of the Helre. |
| Choice to pick for viewing all endings: |
| "Tell him it's Type AB." |
+//////////////////////////////////////////////////////////+
Talk to the rest of the crewmen and the captain. Then go back to the
Upper Starboard Corridor. Talk to everyone at the south part of the corridor,
then head back downstairs and talk to Peppita and the rest of the Rossetti
Troupe. This is PA #15.
+//////////////////////////////////////////////////////////+
| Private Action #15 |
| ------------------ |
| Location: Downstairs in the Helre |
| Available: After talking to the captain and crew of |
| the Helre. |
| Required for all endings?: Yes |
| How to Trigger: Talk to Peppita and the Rossetti |
| Troupe after talking to the captain |
| and crew of the Helre. You must also |
| talk to the people waiting near the |
| escape pods. |
+//////////////////////////////////////////////////////////+
Go back upstairs to the Upper Starboard Corridor once more to find
all of the people gone (except for the two soldiers). Go through the door
on the south side and enter any of the pods to trigger a bunch of scenes.
You will be given a choice after a little while. This is PA #16 and is
required to continue with the story.
+//////////////////////////////////////////////////////////+
| Private Action #16 |
| ------------------ |
| Location: Escape Pod |
| Available: After getting on the escape pod |
| Required for all endings?: Yes |
| Choice to pick for viewing all endings: |
| "I'm sure it's okay." |
+//////////////////////////////////////////////////////////+
After some more scenes, you will wind up on Vanguard III in the Pesotto
Forest.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Field Area #1 -- Pesotto Forest
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+========================================================================+
| Items Found: Simple Sword |
| Enemies: Young Slime (LVL 1, 187 HP, 1 EXP, 6 FOL) |
| Nobleman (LVL 1, 198 HP, 1 EXP, 5 FOL) |
+========================================================================+
This is your first field area to explore. Here is a brief explanation
on field areas and dungeons exploration.
+-----------------------------------+
| Field Area/Dungeon Exploration |
+-----------------------------------+----------------------------------------+
| You can explore both field areas and dungeons freely. By uncovering |
| more of the map for an area, you can raise the percentage of how much you |
| have explored of that particular area. You can see your progress by |
| looking at the bottom right corner of the mini map (there is a percentage |
| given). There are also rewards for fully exploring a particular area. |
| For exploring 99% of an area, you will recieve a Scale Bunny statue. |
| These will increase the speed of your party in battles. 1/1 Scale Bunnies |
| slow down your speed, however, you can sell these in towns and recieve |
| lots of Fol. Note that there are some areas that you cannot explore fully |
| at first because certain areas may be blocked off, or you need a special |
| item (we obtain this later in the game) to gain access to hidden areas. |
| |
| When exploring, be sure to always check the edges of each area to get |
| additional percentage. The Pesotto Forest is a good way to practice |
| exploring. Although you can't get 100% right away, you can at least gain |
| around 96% before getting to the next village. |
+----------------------------------------------------------------------------+
After the scene, you will recieve a SIMPLE SWORD. There is a save
point next to you. You can also heal your wounds (HP and MP) by examining
your ship. Come back here if you get badly hurt.
This field area is pretty straightforward, just explore as much as you
can. Note that there are men blocking one path, so you cannot get 100%
exploration yet. We will come back to this later. There aren't any items
to get in this area. Just explore and fight all of the enemies you come
across. You should have no problem defeating them. The exit of this
first area is to the northwest. If you leave the area and re-enter, the
enemies will re-spawn. Keep fighting enemies until you are comfortable
with the battle system. I recommend getting Fayt to level 2. Let me explain
about skill points and leveling up.
+-----------------+
| Skill Points |
+-----------------+----------------------------------------------------------+
| Each time you level up, you will gain skill points (SP). You can |
| distribute these in the menu under "Skill Setup". Go to "Status" and hit |
| the X Button. Now choose which stat (HP, MP, ATTACK or DEFENSE) you want |
| to raise and hit the X Button again to raise that stat to the next level |
| (if you have enough SP, that is). It is entirely up to you to determine |
| which ones you want to level up more than others (or keep them balanced). |
+----------------------------------------------------------------------------+
On the second screen, keep heading north/northwest and you will come
across men that will block the path to the north. From there head to the
east and you will find the exit to the forest. A scene will play and you
will wind up in Whipple Village.
******************************************************************************
Town #4 -- Whipple Village
******************************************************************************
+========================================================================+
| Items Found: Blackberries (x2), Blueberries, Aquaberries, 1/144 Scale |
| Bunny |
| Fol Found: 600 |
| Enemies: None |
+========================================================================+
After the scenes, you will be in Niklas' house. Talk to Niklas and
Meena if you want, then exit the house. Now, you are free to explore the
town. The two houses in the southeast part of the village (next to Niklas and
Meena's house) don't contain any items, so just talk to the people if you
want, then head north up the stairs into the main part of the village.
Check the south side of the building to the north of the stairs and you
will find a chest containing BLACKBERRIES. Now enter the house that the chest
is next to and you will be in the Village Chief's House. Go forward and you
should see a chest to the right. Open it to obtain more BLACKBERRIES. Talk
to the Village Chief (this is required to continue with the story), then save
at the save point in here. Now exit the house.
The house to the northwest of the Village Chief's House is the Doctor's
House and the house to the west of that is a Private Home. Go inside of the
Private Home and open the chest in the back of the room to obtain BLUEBERRIES.
Exit the house and open the chest on the west side of the house (behind the
tree) to obtain 600 FOL.
Enter the house next to the chest (to the west) and there will be a
scene (this is also required to continue with the story). Now exit the house
and open the chest to the west of the house (behind a rock) to obtain
AQUABERRIES. Enter the building to the south of the last house you were in
and you will be in a general store. Here is a list of what you can buy.
+===========================+
| General Store Manybloom |
+===========================+===============+
| Item Fol |
| ---- --- |
| Blueberries 45 |
| Blackberries 35 |
| Ring Mail 180 |
| Clone Generator 350 |
| Fresh Sage 310 |
| Pomello Juice 28,741 |
+===========================================+
I would recommend buying 8 Blueberries and 3 Blackberries and also be
sure to buy a Ring Mail (you should have more than enough for it if you got
the chest containing 600 Fol earlier). Don't forget to equip your Ring Mail
after buying it. I suggest always auto-equipping your equipment. This saves
time and automatically equips the best possible Weapon and Armor to that
specific character. To do this, go into the menu and select "Equipment". Now
select which character you want to equip and hit the Triangle Button. When
you are done buying items, exit the store and head back to Niklas and Meena's
house to trigger a scene.
After the scene, you will get your Simple Sword back. Exit the house
and go back to the Village Chief's House to save your game. Now exit the town
to the west and you will be back in the Pesotto Forest.
******************
**Pesotto Forest**
******************
Head back to the first screen of this forest and approach your ship (in
the southeast part of the area) to trigger a scene. Now head back to Whipple
Village.
*******************
**Whipple Village**
*******************
Enter Nicklas and Meena's House to trigger another scene. After the
scene, enter the room that Meena is in to trigger a short conversation. Now
save your game again (at the Village Chief's House) and return to the Pesotto
Forest through the west exit of the village.
******************
**Pesotto Forest**
******************
The guys who were blocking the path to the northwest on the second
screen are now gone and you are free to complete 100% exploration of the
forest. Upon completion, you will recieve a 1/144 SCALE BUNNY. Continue
northwest on the path that the men were blocking before and you will enter
the Ruins of Coffir.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Dungeon #1 -- Ruins of Coffir
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+========================================================================+
| Items Found: Blueberries (x3), Cooking Ingredients (x2), |
| Blackberries (x3), Ripe Berries, Aquaberries (x3), |
| Blueberries, Fresh Sage, Beat-Up Textbook |
| Fol Found: 200 |
| Enemies: Young Shrieker (LVL 1, 143 HP, 1 EXP, 8 FOL) |
| Nobleman (LVL 1, 198 HP, 1 EXP, 5 FOL) |
| Thieving Scumbag (LVL 1, 200 HP, 1 EXP, 3 FOL) |
| Shrieker (LVL 6, 264 HP, 2 EXP, 3 FOL) |
| |
| Bosses |
| ------ |
| Buster (LVL 5, 250 HP, 29 EXP, 6 FOL) |
| Makafy (LVL 5, 300 HP, 30 EXP, 7 FOL) |
| Tepeki (LVL 5, 200 HP, 30 EXP, 6 FOL) |
+========================================================================+
Welcome to the first dungeon of the game! This works like the Pesotto
Forest in that you can explore the area for a percentage. Note, though, that
certain areas cannot be explored at this time. You will need a special item
(that we will acquire later in the game) to gain access to hidden areas in the
Ruins. These hidden areas will also contain very valuable items (they aren't
listed in this section, we will be getting these items later in the game).
Here's some strategies for the enemies found in this area. The Thieving
Scumbag tend to escape when their HP is low, so kill them quickly to get the
EXP/FOL. The Nobleman and Young Shrieker should be no problem, but watch out
for the Young Shrieker's attacks, they might poison you. Use Aquaberries to
cure poison. The Shrieker uses an attack that drains your MP, so watch out
for that too because you will die if your MP is totally depleted.
Head just to the west of the entrance to the area and open the chest to
obtain BLUEBERRIES. Open another chest just to the north of that to nab more
BLUEBERRIES. Go east of there and enter the ruins of a house and open the
chest here to obtain COOKING INGREDIENTS. Finally, head to the northeast part
of this first area and open the chest to obtain BLACKBERRIES. That's all for
this first screen, don't forget to explore as much as you can. Exit the area
to the east.
Go to the east short ways, then north and you will see ruins of another
house as well as a chest in the ruins. Go through the archway, then go north
and you will be able to open it to obtain RIPE BERRIES. There are no other
items in this area, so go exit this screen to the north.
Walk forward and kill the Thieving Scumbag in the archway, then enter
the ruin that he was guarding and open the chest to the north of the archway
to obtain more BLACKBERRIES. Also, open the chest just west of the archway
to obtain AQUABERRIES. Next, exit the ruin (with the two chests) and kill
the Thieving Scumbag who is guarding the archway to the west. Go through
the archway and open the chest to obtain more AQUABERRIES. Explore the rest
of this area, then exit this screen to the northwest.
There's some items to get on this screen, but for now head west and you
will see an exit to the south. Take this exit and you will wind up on the
screen you would have been on if you took the north exit on the first screen.
Head south a little ways, then west across a bridge. Enter the ruin that is
straight ahead as you get off of the bridge. Examine the south side of the
ruin and you should see a chest (rotate the camera using R1 and L1 if you
don't see it). Open it to obtain 200 FOL. Now go back and exit the screen to
the north (where you entered the screen).
Go to the north of the entrance and through the archway. Check to the
east of the archway and you will find two chests. Open them to obtain
AQUABERRIES and BLUEBERRIES. Head north through another archway, then head
west through a broken archway and another archway and you will find another
chest. Open it to obtain COOKING INGREDIENTS. Explore the rest of this
screen, the exit to the north. Go to the far west side of this area and open
the chest next to the tree to obtain FRESH SAGE. Exit the screen the way you
came in. Now, take the eastern exit this time.
Explore this screen, then exit to the north (there are no items on this
screen). On this screen exit to the north again (again, no items on this
screen). Go around the western side of the building to the northwest side and
open the chest here to obtain BLACKBERRIES. Now, make sure you are at least
Level 3 before continuing. There is a Boss Fight coming up, but it should be
pretty easy if you are Level 3 or 4. If you aren't confident, then fight some
more battles, head back to Whipple and get healed, buy some items, and save
your game. When you are ready, go around the east side of the building to the
north side and after the scene, you will enter a boss fight.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #2: Norton's Henchmen |
| -------------------------------- |
| Buster |
| ------ |
| HP: 250 MP: 11 Level: 5 |
| EXP: 29 FOL: 6 |
| |
| Makafy |
| ------ |
| HP: 300 MP: 13 Level: 5 |
| EXP: 30 FOL: 7 |
| |
| Tepeki |
| ------ |
| HP: 200 MP: 9 Level: 5 |
| EXP: 30 FOL: 6 |
| |
| Special Attacks (same for all three): Bully Stab, Bully |
| Combo, Scram |
| |
| My Party Levels: Fayt (4) |
| |
| This is an easy fight if you leveled up a little bit. |
| These guys fight much like a Thieving Scumbag, they can |
| even run from the battle when their HP is low, so focus |
| on one at a time. Just use regular attacks and you |
| should do fine. |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
Win this fight and you will obtain a BEAT-UP TEXTBOOK afterwards. This
will allow you to use the Standard Anti-Attack Aura. Enter the door that the
henchmen were guarding to enter Norton's Hideout.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Dungeon #2 -- Norton's Hideout
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+========================================================================+
| Items Found: Fresh Sage, Jewel of Refuge, Decrepit Tome, Music Box |
| Parts, Medecentra Pyroxene |
| Enemies: Nobleman (LVL 1, 198 HP, 1 EXP, 5 FOL) |
| Thieving Scumbag (LVL 1, 200 HP, 1 EXP, 3 FOL) |
| Skeleton Warrior (LVL 7, 220 HP, 2 EXP, 4 FOL) |
| |
| Boss |
| ---- |
| Norton (LVL 19, 1600 HP, 32 EXP, 7 FOL) |
+========================================================================+
This dungeon is a lot smaller than the Ruins of Coffir and there is no
exploration needed in this one (so, no percentage). The only new enemy found
here is the Skeleton Warrior. It is very quick with its attacks, so watch
out. A hit-and-run tactic would work the best against it.
Head down the hallway and through the exit to the south. Go down the
stairs and open the chest to the east to obtain FRESH SAGE. Also, open the
chest in the northwest part of this room to obtain a JEWEL OF REFUGE. Exit
through the door to the south.
Take the west path and go through the door. After the scene, save at
the save point. Now examine the computer in the southwest part of the room.
It will ask for a password. Enter in 256 and a door in the other room will
open. NOTE: These numbers can be found in different places in the Ruins of
Coffir, I am saving you the trouble of finding them.
Now exit the room and continue east (and a little south) at the
junction in the hallway and go through the now open door at the end. After
the long sequence, you will enter a boss fight.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #3: Norton |
| --------------------- |
| HP: 1,600 MP: 35,800 Level: 19 |
| EXP: 32 FOL: 7 |
| Special Attacks: Shooting Spree |
| |
| My Party Levels: Fayt (5), Cliff (2) |
| Battle Trophy Opportunities: |
| #79 -- Defeat Norton within 30 seconds. |
| #80 -- Defeat Norton without taking damage. |
| |
| Cliff will join you for this fight (he will become a new |
| character after this fight). If you want Battle Trophy |
| #80, just stand as far away from Norton as you can and |
| let Cliff deal with Norton (he is strong enough to defeat |
| Norton on his own). Heal Cliff if his health gets too |
| low. Also, watch out for Norton's attacks, they can have |
| quite a range, so don't stand in his line of sight. |
| |
| For Battle Trophy #79, this is much tougher to do. First, |
| make sure that Fayt is at least level 7 and equip as many |
| battle skills on him as you can (such as Blazing Sword |
| and Aerial). This way you deal a lot of damage quickly. |
| Just go wild with your attacks (get behind Norton as much |
| as you can to deal even more damage) and you should be |
| able to do it. |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
Defeating Norton will get you the DECREPIT TOME. This will teach a
character the Common Support Symbols Battle Skill. Cliff also joins the party
after this battle. I gave the Decrepit Tome to Cliff so that he can learn
some healing moves. I also set his tactics to "Act in a well balanced
manner." so that he will heal your character(s) when they are running low on
HP. When the long scene is over, exit this room, then continue west back to
the room with the save point. After the short scene, you will obtain MUSIC
BOX PARTS. Save your game if you want, then exit the hideout via the way you
came in.
**********************************
**Ruins of Coffir/Pesotto Forest**
**********************************
After you exit the hideout, there will be a short scene. There's not
much to do here other than fight some battles for extra EXP. I recommend
getting Cliff up to level 3 before continuing. When you are ready, head back
to Whipple Village via the Pesotto Forest.
*******************
**Whipple Village**
*******************
There will be a sequence when you enter the village and you will wind up
at Niklas and Meena's house. Exit the house, then go up the right side of the
stairs to the north to trigger a scene in the graveyard to the east. Enter
the Village Chief's House to the north and talk to the Village Chief to obtain
a MEDECENTRA PYROXENE. Equip this on Fayt, it will reduce the amount of HP a
Battle Skill will use up when used in battle. Talk to everyone in the village
if you want and when you are ready, head for the exit to the village and
another scene will play and you will be back in the Pesotto Forest.
******************
**Pesotto Forest**
******************
Head back to the first screen of the forest and go to your ship in the
southeast part of this screen. Go west from there and a series of long scenes
will play and eventually you will be on Elicoor II in the Royal City of
Airyglyph.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Dungeon #3 -- Airyglyph Aqueducts
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+========================================================================+
| Items Found: Worm-Eaten Tome, Blueberries (x2), Ring Mail, Warrior's |
| Bracelet, Fresh Sage |
| Enemies: Skeleton Soldier (LVL 8, 704 HP, 3 EXP, 7 FOL) |
| Slime (LVL 10, 704 HP, 3 EXP, 7 FOL) |
| Toad Beast (LVL 3, 704 HP, 5 EXP, 9 FOL) |
| Water Reaper (LVL 8, 704 HP, 3 EXP, 4 FOL) |
| Bogle Leader (LVL 4, 792 HP, 2 EXP, 4 FOL) |
| Bogle Soldier (LVL 4, 792 HP, 2 EXP, 10 FOL) |
| |
| Bosses |
| ------ |
| Inquisitor (LVL 6, 1300 HP, 10 EXP, 3 FOL) |
| Airyglyph Soldier (LVL 6, 400 HP, 10 EXP, 8 FOL) |
| |
| Giant Crab (LVL 18, 3500 HP, 55 EXP, 135 FOL) |
+========================================================================+
**********************
**The Cutter "Eagle"**
**********************
When you finally gain control of Fayt, talk to Mirage and Cliff, and
more scenes will play. Afterwards, head for the exit (to the north) and more
scenes will play. Eventually, you will meet a new character, Nel and regain
control of Fayt. Nel will also join the party.
********************
**Airyglyph Castle**
********************
I recommend setting Nel's tactics to "Act in a well balanced manner".
This is, IMO, the best setting to have all of your characters on. They will
heal if a character's heal gets too low (if he/she has healing symbology) and
they will attack many different ways (battle skills, normal and symbology).
The AI is usually smart when handling the other characters. Run to the east
and you will enter a boss fight.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #4: Inquisitor |
| ------------------------- |
| Inquisitor |
| ---------- |
| HP: 1,300 MP: 40 Level: 6 |
| EXP: 10 FOL: 3 |
| |
| Airyglyph Soldier (x2) |
| ---------------------- |
| HP: 400 MP: 18 Level: 6 |
| EXP: 10 FOL: 8 |
| |
| My Party Levels: Fayt (6), Cliff (3), Nel (3) |
| |
| This is an easy battle because you have three party |
| members. These guys don't have any special attacks, so |
| just watch out for their physical attacks. You shouldn't |
| have any problems defeating them. |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
After the battle, you will end up in the Airyglyph Aqueducts.
***********************
**Airyglyph Aqueducts**
***********************
There is a save point in front of you and a Recovery Point next to it.
Step into it to recover all of your lost HP and MP. The Aqueducts is another
area where you can explore for percentage and recieve a scale bunny after
getting 99%, but just like the Ruins of Coffir, you cannot obtain 100% at
this time. Again, we will come back later in the game to explore the rest of
the area and obtain the hidden items. The enemies here shouldn't be much of
a problem. Beware of the Slime though, they can poison you with an attack.
When you are ready, save your game and head east to the next screen.
Head south in this room and open the chest to the east of the door at the end
to obtain a WORM-EATEN TOME. This will teach whomever you give it to Common
Attack Symbols. I gave it to Cliff to further increase his arsenal, but it is
up to you to do what you want with it. Continue through the door next to the
chest to enter the next area.
Go through the little archway in the glacier and climb down the ladder
to the west (just south of the glacier). Take the little pathway behind the
waterfall to the south and open the two chests here to obtain RING MAIL and
BLUEBERRIES. Climb back up the ladder and head east. Go through the door to
the south and open the chest out here to obtain a WARRIOR'S BRACELET. This
is an accessory that will raise attack power. I recommend equipping it on
Fayt. Go back to the previous screen and go through the door to the east this
time.
Go up the stairs and through another door to the east. Go through the
archway in the ice to the south and go through the door as well. In this
room, you will find a Toad Beast roaming around the west side of the area.
Fight it, win and you will get some decent EXP (in fact, it gives out the most
EXP in this dungeon). This would be a good spot to level up. I recommend
getting Nel and Cliff to level 4 and Fayt to level 7 before continuing. If
anybody gets badly hurt, either use a healing item, or run back to the
beginning of the Aqueduct and heal at the recovery point. When you are
ready, go through the door to the east. Continue east in here and go through
the north door. Open the chest to obtain FRESH SAGE. Now go all the way back
to the area where you went through the archway in the ice (the room to the
east of the stairs).
Go through the archway in the ice to the north this time and go through
the door to the east. Go a little north, then through the door to the west
to trigger a short scene. Now, see that patch of ice in front of you, to the
west? WALK across it (hold the Circle Button down), otherwise you can't
continue. After going across the first patch of ice, go north to the next
room. Open the chest in here to obtain BLUEBERRIES, then go back to the
previous room. Walk across the next patch of ice to the west. Head north
to reach a Save Point. Save your game, then go through the door next to the
save point and after the scene, you will enter a boss fight.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #5: Giant Crab |
| ------------------------- |
| HP: 3,500 MP: 80 Level: 18 |
| EXP: 55 FOL: 135 |
| Special Attacks: Burst Run A, Burst Cannon A |
| |
| My Party Levels: Fayt (7), Cliff (4), Nel (4) |
| Battle Trophy Opportunities: |
| #81 -- Defeat Giant Crab within 1 minute. |
| #82 -- Defeat Giant Crab without taking damage. |
| |
| This is a fairly easy fight if you are going for Battle |
| Trophy #82. Handle this the same way you handled the |
| fight with Norton (if you got the BT in which you didnt |
| recieve any damage). The best way would be to control |
| Nel and provide healing support to Fayt and Cliff as |
| they attack. They should quite easily defeat the Crab on |
| their own. |
| |
| Battle Trophy #81 is a bit tougher, but its possible, |
| even at the levels I am at (heck, I did it within a |
| minute at these levels). Just be sure to use strong |
| attacks and try to get behind it to avoid getting hit. |
| Equip Critical Hit and Blade of Fury on Fayt beforehand |
| so that you can deal more damage with your attacks. |
| |
| Either way, this shouldn't be too difficult. Beware |
| though, the Crab can Freeze you with an attack. If it |
| lands a physical blow on a character and he/she is frozen, |
| then he/she will die. If that happens, use a Fresh Sage |
| to revive him/her. |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
After the battle, explore the rest of the room. Don't forget to walk
on the ice instead of run. Go through the door on the eastern side of this
room to exit the Aqueducts and you will arrive in Airyglyph.
******************************************************************************
Town #5 -- Royal City of Airyglyph
******************************************************************************
+========================================================================+
| Items Found: Aquaberries, Blueberries (x3), Ripe Berries (x3), Cooking |
| Ingredients (x3), Compounding Elixirs (x2), Perfect |
| Berries (x2), Blackberries (x3) |
| Fol Found: 2,000 |
| Enemies: None |
+========================================================================+
After the scene, you will be at the southwest end of Airyglyph. Head
north on the path, then east down two sets of stairs. Turn south and enter
the building on the east side of the path. You will be in a Private Home.
Talk to the people in here if you want, then open the chest in the northwest
corner of the room to obtain AQUABERRIES. Exit the house and go up the front
steps of the house directly across from you (to the west). Open the chest to
obtain BLUEBERRIES. Continue southwest on the path and at the end is a
Workshop. There is nobody in here, but we will be coming back to this later
in the game. Exit the Workshop.
Go down the stairs on the east side of the Workshop and wrap around it
to the north to find a hidden chest. Open it to obtain RIPE BERRIES. Now go
back to the first Private Home you entered and head southeast from there. You
will see a man walking around here (Dejison the Invention King). Open the
chest near him to obtain COOKING INGREDIENTS. Now go back northwest to the
Private Home again and go north to the path you were on when you entered the
city. Go east and take the second path north. Enter the building on the east
side of the path and you will be in the Wyvern's Tail Inn.
There is a save point here and you could stay at the Inn for 150 Fol to
recover HP and MP. Also, open the chest behind the front desk to obtain more
COOKING INGREDIENTS. Exit the Inn and continue north. Go east and the end of
the path and you will see the exit to the city ahead of you. Don't go there
yet, there are still more items to collect. Head south on the eastern side of
the Inn and open the chest at the end to obtain COMPOUNDING ELIXIRS. Now go
back and enter the building to the west of the Inn. You will be in the
Dragon's Dungeon Outfitter. Here is a list of what you can buy.
+==============================+
| Dragon's Dungeon Outfitter |
+==============================+============+
| Item Fol |
| ---- --- |
| Compounding Elixirs 120 |
| Cooking Ingredients 120 |
| Silver Ring 1,750 |
| Clone Generator 350 |
| Basil 20 |
| Sage 20 |
| Lavender 20 |
| Fresh Sage 310 |
+===========================================+
I recommend buying 5 each of Basil, Sage and Lavender. These all cure
various status ailments and could come in handy. When you are done, exit the
shop. Keep heading west and turn south at the next path. Enter the building
on the west side of the path and you will be in the Dragon's Treasure Grocer.
Here is a list of what you can buy.
+============================+
| Dragon's Treasure Grocer |
+============================+==============+
| Item Fol |
| ---- --- |
| Blueberries 45 |
| Aquaberries 15 |
| Blackberries 35 |
| Gooseberry Juice 3,100 |
| Steamed Bun 200 |
+===========================================+
If you need any healing items, then buy some berries. Otherwise, there
isn't anything else here, so exit the building when you are done. Go back
north, then west on the path. At the end is the entrance to the Castle, but
the guards won't let you in, so enter the first building to the south and you
will be in the Left-Handed Lizard Armorer. Here is a list of what you can
buy. Note that these are all very expensive, but we will be coming back later
in the game and should be able to afford them by then.
+==============================+
| Left-Handed Lizard Armorer |
+==============================+============+
| Item Fol |
| ---- --- |
| Masterwork Plate 24,000 |
| Superior Chain Mail 26,800 |
+===========================================+
Exit the shop, then walk through the small crack between the building on
the east side of this building, then through another small crack to the south
to find a hidden chest. Open it to obtain PERFECT BERRIES. Go back to the
Armorer and enter the building across the street to the north and you will be
in a Private Home. Open the chest by the table to obtain RIPE BERRIES, then
exit the house. Enter the building to the east and you will be in Tiamat
High-Quality Armorer. Here is a list of what you can buy. Again, everything
will be too expensive, we will come back later.
+===============================+
| Tiamat High-Quality Armorer |
+===============================+===========+
| Item Fol |
| ---- --- |
| Holy Sword 19,600 |
| Osprey Dagger 15,100 |
| Broad Axe 15,800 |
| Nodachi 24,000 |
| Damask Gauntlet 44,000 |
+===========================================+
Open the two chests next to the counter to obtain BLACKBERRIES and
BLUEBERRIES. Exit the shop, head east, then take the first path north. Enter
a small crack between two building on the east side of the path and open the
chest to obtain COMPOUNDING ELIXIRS. Continue north and take the next path to
the east. You will find the wreckage of your ship here as well as a Private
Home that you can enter. Enter it and open the chest in there to obtain
BLACKBERRIES.
Exit the home, then head back west to the junction and head north. Go
up the front steps of the first building to the east and open the chest to
obtain BLACKBERRIES. Enter the Private Home to the north of the chest. Open
the chest in here (in the center of the room) to obtain BLUEBERRIES. Exit the
house and enter the building across the street to the west and you will be in
the Tavern. Go up a couple sets of stairs and open the chest to the south
to obtain 2,000 FOL. Talk to the people in here if you want, then exit the
Tavern.
Head up the steps to the south of the Tavern and enter the building to
the west and you will be in an Abandoned Temple. Open the big chest in the
western part of the temple to obtain PERFECT BERRIES. Exit the temple and
open the chest next to the front door to obtain COOKING INGREDIENTS. That's
it for items to collect in this city. When you are done exploring the town,
head back to the Wyvern's Tail Inn and save your game. Then head to the
eastern exit of town and walk across the bridge. Be sure to explore the
whole bridge before approaching the lady near the carriage. When you approach
her, a long series of scenes will play and eventually you will wind up in the
eastern part of the Traum Mountains.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Field Area #2 -- Traum Mountains
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+========================================================================+
| Items Found: Jewel of Alertness, Ripe Berries, Blueberries, |
| Blackberries, 1/144 Scale Bunny |
| Fol Found: 400 |
| Enemies: Ochre Jelly (LVL 10, 701 HP, 3 EXP, 4 FOL) |
| Bogle Soldier (LVL 3, 704 HP, 2 EXP, 5 FOL) |
| Killer Wasp (LVL 3, 800 HP, 3 EXP, 7 FOL) |
| Bogle Leader (LVL 3, 1004 HP, 3 EXP, 10 FOL) |
| Dragon Brigade Sldr(LVL 4, 2200 HP, 45 EXP, 6 FOL) |
+========================================================================+
When you regain control of Fayt, you will be near the exit to the Traum
Mountains (at the east side of the mountains). However, there are some items
to collect here and you also will be able to get 100% exploration on this area
right now. But, beware of the two Dragon Brigade Soldiers that are guarding
the path at the west exit of the mountains (also the entrance to the Royal
City of Airyglyph). At this point in the game, these guys are very difficult
to defeat (it is possible to win). Your best bet would be to avoid them as
much as possible. If you do enter a fight then escape from the battle. If
you choose to fight, however, be prepared to use plenty of healing items.
Like with the Skeleton Warrior's in Norton's Hideout, using a hit-and-run
tactic would work the best on these guys. If they manage to kill either
Cliff or Nel (or both), than use Fresh Sage to revive them.
Head west from your starting point and open the chest by the grass to
obtain a JEWEL OF ALERTNESS. Continue heading west and you will see a path
branch off to the north. Open the chest at the end of this small path to
obtain RIPE BERRIES. Continue west and check in a small alcove to the south
to find another chest. Open it to obtain 400 FOL. Continue heading west at
the junction and open the chest to the west to obtain BLUEBERRIES. Head
west from there and open the chest next to the tree to obtain BLACKBERRIES.
Now head back to the junction. The north path leads back to Airyglyph. You
will find the Dragon Brigade Soldiers that I mentioned earlier by the bridge.
Either fight them if you are confident enough (or escape if you enter a battle
that you don't want to fight) or try to avoid them and still get the 99%
exploration. Another strategy to get 100% exploration here would be to use
the Jewel of Refuge when you see a soldier. Then, you are free to explore
for a short time (about a minute) without having to dodge them. In any
case, there are no more items to get here.
When you are done exploring the area around the bridge, head back east
to where you were when you first got to this area. If you head a little more
to the east, a scene will occur. After the scene, keep heading east to reach
the entrance to Kirlsa. Also, when you reach 99% exploration of the Traum
Mountains, you will recieve a 1/144 SCALE BUNNY. When you are done exploring,
head east to enter the Mining Town of Kirlsa.
******************************************************************************
Town #6 -- Mining Town of Kirlsa
******************************************************************************
+========================================================================+
| Items Found: Aquaberries, Perfect Berries (x2), Blueberries (x2), |
| Blackberries, Ripe Berries, Compounding Elixirs |
| Fol Found: 1,920 |
| Enemies: None |
+========================================================================+
After the scenes you will be on the second floor of the Iron Maiden Inn.
Head downstairs to find a Save Point. Save you game, then exit the Inn.
There is nothing in the two Private Homes across the road from the Inn (to the
east), nor in the one next to the Inn (to the south). But, check the area to
the south of that home next to the Inn and you will find a chest. Open it to
obtain AQUABERRIES. Note the stairs to the west of the chest, we will come
back here just a little later (to continue with the story).
Head to the east from the chest and you will see a wagon next to a
building. Go down the stairs just to the north of the wagon and you will
come to a chest on the east side of that building. Open it to obtain PERFECT
BERRIES. Head up the stairs to the south and if you enter that building
(above the chest) you will be in an empty Workshop (we will come back to this
later in the game). Head south from there, and go down the steps to the east
(at the end). Enter the small area to the north and open the two chests here
to obtain 520 FOL and BLUEBERRIES. The building to the north is another
Workshop. There isn't anything of interest here, so ignore it for now.
Head to the far east from the Workshop and you will see a small path
to the north leading to a dead end. Open the chest here to obtain
BLACKBERRIES. Now enter the Private Home that this chest is on the east side
of. Open the chest in the north part of this house to obtain 1,400 FOL.
Enter the building right across from this house (to the west) and you will be
in the Master Slayer Armorer. Here is a list of what you can buy. Also, be
sure to sell one of the 1/144 Scale Bunnies because having multiple bunnies
of the same scale will not just keep raising your speed. So, having more than
one would be of no use to you. You will get a cool 9,000 Fol for selling it.
+=========================+
| Master Slayer Armorer |
+=========================+=================+
| Item Fol |
| ---- --- |
| Longsword 50 |
| Falchion 45 |
| Gauntlet 55 |
| Ring Mail 180 |
| Scale Armor 200 |
+===========================================+
I recommend buying a Longsword for Fayt, a Gauntlet for Cliff and Scale
Armor for both Cliff and Fayt. Don't buy a Falchion, we will be able to
obtain one for free very shortly. Exit the shop when you are done (don't
forget to equip your new weapons and armor). Head a little to the north and
east on the path. Check on the north side of the path after a short ways and
you will see a crack in between the buildings. Open the chest here to obtain
RIPE BERRIES. Head back to the west and enter the building to the north after
the junction. You will be in the Iron Stomach Tavern. Open the chest at the
top of the steps in front of you (when you enter) to obtain more BLUEBERRIES.
Exit the tavern through either door. Head into the building to the south of
the tavern and you will be in the Iron Rage Outfitter. Here is a list of
what you can buy.
+=======================+
| Iron Rage Outfitter |
+=======================+===================+
| Item Fol |
| ---- --- |
| Silver Ring 1,750 |
| Clone Generator 350 |
| Fresh Sage 310 |
| Basil 20 |
| Sage 20 |
| Lavender 20 |
+===========================================+
I recommend buying some Fresh Sage so that you can revive your
characters if they die in battle. You should have plenty of money if you sold
the bunny. Exit the shop when you are done shopping. Head north a short ways
and enter the building to the west. You will be in the Iron Curtain Grocer.
Here is a list of what you can buy.
+=======================+
| Iron Curtain Grocer |
+=======================+===================+
| Item Fol |
| ---- --- |
| Blueberries 45 |
| Aquaberries 15 |
| Blackberries 35 |
| Gooseberry Juice 3,100 |
| Steamed Bun 200 |
+===========================================+
Buy some healing items if you need them, then exit the shop. Head north
to reach the center of the town and head north from there (and a little east)
to come to a gate being guarded by a soldier. Look to the west of that gate
and you will find a chest. Open it to obtain PERFECT BERRIES. Note the
mansion to the east, which you cannot enter (we will come back here later in
the game) and also note the small cemetery to the west.
Now we are done exploring the town, so head to the stairs that are south
of the Inn (the stairs that I said to take note of earlier) and talk to the
Sermonic Old Man at the bottom of the stairs. Now head north to the small
cemetary to trigger a sequence. After the scenes, you will be back at the
Inn. Head downstairs and save your game. There is a PA that you can trigger
at this time, but don't trigger it if you want to see all nine endings at the
end of the game.
If you want to trigger it anyways, head through the west exit of the
town and you will be back at the Traum Mountains. Keep heading west all the
way back to the Royal City of Airyglyph. Here head all the way to the
southwest part of town, where the entrance to the Airyglyph Aqueducts is and
you will trigger a scene. This is PA #17.
+//////////////////////////////////////////////////////////+
| Private Action #17 |
| ------------------ |
| Location: Airyglyph, entrance to the Aqueducts |
| Available: After gaining access to the Kirlsa Caverns |
| Required for all endings?: No |
+//////////////////////////////////////////////////////////+
When you are ready, head for the north exit of Kirlsa. On the next
screen, cross the bridge and go up to the house on the west side just after
crossing the bridge. Check to the south of the front door and you will see a
chest. Open it to obtain COMPOUNDING ELIXIRS. Continue heading north and you
will enter the Kirlsa Caverns.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Dungeon #4 -- Kirlsa Caverns
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+========================================================================+
| Items Found: Scale Armor, Decrepit Tome, Blackberries (x2), Earth |
| Pixie, Aquaberries, Charm of Insight, Falchion, Ripe |
| Berries, Fresh Sage |
| Fol Found: 5,000 |
| Enemies: Tarantula (LVL 15, 500 HP, 21 EXP, 9 FOL) |
| Water Reaper (LVL 6, 600 HP, 33 EXP, 2 FOL) |
| Huge Spider (LVL 13, 600 HP, 21 EXP, 9 FOL) |
| Cave Spider (LVL 13, 800 HP, 55 EXP, 8 FOL) |
| Hornet (LVL 6, 800 HP, 33 EXP, 10 FOL) |
| Skeleton Knight (LVL 5, 1408 HP, 30 EXP, 8 FOL) |
| Giant Bat (LVL 5, 1408 HP, 31 EXP, 7 FOL) |
| Dire Tarantula (LVL 6, 1496 HP, 33 EXP, 10 FOL) |
| |
| Boss |
| ---- |
| Earth Smasher (LVL 17, 3600 HP, 40 EXP, 1495 FOL) |
+========================================================================+
This is another dungeon where you cannot obtain 100% exploration at
this time. So, explore as much as you can for now, but you can't obtain a
scale bunny yet. On this first screen, there are no items, so take the east
exit along the tracks. Follow the tracks north, than east to the next screen.
Ignore the buttons to the north for now and continue heading east. When the
tracks curve north, go through an exit to the south. Continue to the south to
reach a dead end. Open the chest here to obtain SCALE ARMOR. Now return to
the tracks to the north. Continue north, then follow the tracks to the west
to reach a Save Point and Recovery Point. Save your game and recover (if you
need it), then head west through the door. After the short scene, you will
enter a boss fight.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #6: Earth Smasher |
| ---------------------------- |
| HP: 3,600 MP: 163 Level: 17 |
| EXP: 40 FOL: 1,495 |
| Special Attacks: Earth Glaive, Earth Storm |
| |
| My Party Levels: Fayt (7), Cliff (5), Nel (5) |
| |
| This is an easy fight because there are no battle trophies |
| to go for. The Earth Smasher is of the Earth Elemental |
| type (duh!) so its attacks are Earth-based. Try to get |
| behind him as much as possible. The only damaging attack |
| to really watch out for is his Earth Glaive attack. Of |
| course, you can avoid damage from that if you are behind |
| him. Another thing to watch out for are the random |
| boulders that roll around the area. If you get hit, you |
| will take some damage as well as have your attack or |
| spell interrupted. So, be sure to avoid those. Just keep |
| attacking and use Nel as a healer and you should be just |
| fine. |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
You will also recieve another DECREPIT TOME after winning the battle.
After the battle is over, head to the north and examine the lever on the
platform. Pull it, then head through the west door. Head west and open the
chest to obtain BLACKBERRIES. Now head south to the next screen. Take the
east exit here to be back at the entrance to the caverns. Return to the save
point and save your game if you want (also recover at the recovery point if
you need it). Remember those buttons I told you to ignore earlier? Well,
return to them as these are your tickets out of here. Examine the buttons
and read the instructions to learn more about the Haulers. This is the first
"puzzle" of the game. Here is a brief introduction.
+------------------------+
| Hauler Beast Puzzle |
+------------------------+---------------------------------------------------+
| The next part of the caverns is a series of maze-like tunnels that |
| you must go through in order to reach the exit. In order to get through |
| this you must ride a beast called a "Hauler". There are 5 different types |
| of Haulers, each with their own different personalities. |
| |
| Hauler Personality Types |
| ------------------------ |
| Steady: This is the main Hauler, it will follow all of your |
| directions but it cannot break through walls and it can't |
| jump very far either. |
| Carefree: This Hauler will only make right turns no matter what your |
| command is. It isn't fast, but it does have high endurance. |
| Whimsical: This Hauler does not obey commands (most of the time) but |
| it can jump very far. |
| Ill-Natured: This Hauler never obeys your commands and its endurance is |
| low. |
| Aggressive: This Hauler is very fast and has high endurance. It also |
| has the ability to break through walls. Its downside is |
| that it sometimes doesn't obey commands and will not slow |
| down below 30 km/h. |
+----------------------------------------------------------------------------+
When you are ready, choose the Aggressive Hauler first. Just stay at
a constant speed throughout when riding this one. Once on the Hauler, don't
hit any buttons at the first junction and it will go right by default. At
the second junction, hit right. Another junction will come up not long after
that, hit left at this one and another junction comes up right after that, so
hit left again and the Hauler will break through some boulders, then you will
wind up back at the entrance again (next to the buttons). Note that once you
break through, the boulders will be gone from now on and you can take a Steady
Hauler through there to collect the items.
Now, get on another Aggressive Hauler and go right (default) at the
first junction. Hit left at the second junction and you will break through
more boulders. Go left again to break through yet another set of boulders.
That's all of the boulders we can break, now lets start collecting the items!
Take a Whimsical Hauler next. Keep your speed around 30 km/h and go
left at the first junction and right at the second. Go left at the third
(if you go right, you will crash into a wall but you will then end up going
left anyways afterwards) junction and right at the fourth junction and you
will reach a jump. Keep your speed increased (at around 30-40 km/h) and you
will fly all the way to the southwest portion of the caverns. Be sure to
slow down right after landing under 15 km/h and you will automatically get
off of the Hauler and enter a small area. Walk south, then west and open the
large chest to obtain an EARTH PIXIE. !!!Note!!! The Whimsical Hauler will
not always obey your commands, so hope that it goes in the right direction
(this one took me several tries to get because it would frequently disobey my
orders). Head back east, then north to get back on the Hauler and you will
automatically go back to the entrance (next to the buttons).
Now select a Steady Hauler. Keep a steady speed for the first part
(around 20 km/h) and stop (slow to under 15 km/h) when given a chance to rest
and you will get off of the Hauler. Now head to the east and open the chest
at the end to obtain more BLACKBERRIES. Now get back on the Hauler. Take
a left at the first junction, then another left at the second junction.
Go over the first jump (increase your speed above 25 km/h), then another
jump. While in mid-air on the second jump, slow your speed down under 15
km/h and you will get off of the Hauler again. Open the chest to the
northeast to obtain AQUABERRIES, then return to the Hauler and you will wind
up back at the entrance (next to the buttons).
Pick the Steady Hauler again. Go right at the first junction this time
and stop (go under 15 km/h) at the first place that you can stop to rest.
Head southwest, then east and open the chest to obtain a CHARM OF INSIGHT.
Now head back to the Hauler. Go right at the next junction, then right again
and stop at the next place that you can. Open the chest to the northwest to
obtain a FALCHION. Equip this on Nel right away. Go back to the Hauler and
go right at the next junction, then left and stop at the next place that you
can (picking left at the next junction before you come to a stop). Now head
to the west, turn north, then head back east and open the chest here to obtain
RIPE BERRIES. Return to the Hauler and come to a stop at the next spot. Open
the chest to the east to obtain 5,000 FOL. Go back to the Hauler and you will
be taken back to the entrance (next to the buttons).
Pick the Steady Hauler once more. Go right at the first junction, right
at the second, left at the third and left at the fourth. Now stop at the next
place that you can and get off of the Hauler. Open the chest to the west to
obtain FRESH SAGE. You will be taken back to the entrance again (next to the
buttons) after getting back on the Hauler. That's all of the items that we
can collect now, so lets go to the exit!
Pick a Steady Hauler one final time. Turn left at the first junction,
then right at the second, left at the third, left at the fourth and finally
another left and you will reach the exit. Be sure to keep your speed under
25 km/h at each junction or the Hauler may not listen to you. Also, when you
get a warning, slow down as much as you can to reduce the stress level from
the falling boulders. Also, when you reach gates, raise your speed to keep
the stress level to a minimum.
When you reach the exit, a short conversation will take place, then
you will wind up on the Bequerel Mountain Path.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Field Area #3 -- Bequerel Mountain Path
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+========================================================================+
| Items Found: Blackberries, Ripe Berries, Crafting Materials, Writing |
| Materials, Aquaberries, Compounding Elixirs, 1/144 |
| Scale Bunny |
| Enemies: Stag Beetle (LVL 6, 500 HP, 33 EXP, 4 FOL) |
| Dire Wolf (LVL 14, 600 HP, 33 EXP, 10 FOL) |
| Super Nobleman (LVL 6, 1220 HP, 32 EXP, 14 FOL) |
| Thieving Scumbag (LVL 6, 1220 HP, 33 EXP, 16 FOL) |
+========================================================================+
There is a Save Point at the entrance of the path. If you want to
return to Kirlsa, just enter the cavern again and talk to the soldier and he
will automatically take you back to the entrance to the caverns (or, if you
missed any items, he will let you take the Hauler yourself). This is also
a good time to level up your characters a little bit since you can quickly
return to the Kirlsa Caverns and use the recovery point, then quickly head
back to the mountain path (just select "Automatic" when picking a Hauler to
automatically be brought to the Bequerel Mountain Path). I recommend getting
Fayt to level 11 and get Cliff and Nel to level 10. The enemies here don't
hit for much damage, so it is easy to build up the Battle Gauge and keep it at
100%.
When you are ready, head north on the path and you will come to a
junction. Take the west path and stick to the north edge and you will come to
a chest. Open it to obtain BLACKBERRIES. Explore the rest of this area, then
return to the junction and head east. You will soon come to another junction.
Take the path south, then follow it west, then north and you will come to an
abandoned mine shaft. Open the chest here to obtain RIPE BERRIES. Head back
to the junction and go north this time.
You will reach another junction soon after, continue heading north.
Open the chest on the ledge to obtain CRAFTING MATERIALS. Explore the area
to the west, but there are no items to be found here. Return to the junction
and head east and go through the gate to the north (east leads to the exit).
Continue heading north and go through the small gap in the fence. Open the
three chests that you find here (to the northeast of the fence) to obtain
WRITING MATERIALS, AQUABERRIES and COMPOUNDING ELIXIRS. Head back to the last
junction and continue south to reach the exit. If you explored 99%, you
will recieve a 1/144 SCALE BUNNY. Note that this also means briefly entering
the Mountains of Barr and the Bequerel Mines so that you can get additional
percentage for the Bequerel Mountain Path. When you are ready, go through the
exit and you will reach the Riverfront Village of Arias.
******************************************************************************
Town #7 -- Riverfront Village of Arias
******************************************************************************
+========================================================================+
| Items Found: Perfect Berries, Cooking Ingredients, Multi-Flask, |
| Aquaberries, Ripe Berries, Blackberries |
| Enemies: None |
+========================================================================+
Upon entering, a scene will play. Afterwards, you are free to explore
the town. Head into the building to the east and you will be in the Jack
Potato General Store. Here is a list of what you can buy.
+=============================+
| Jack Potato General Store |
+=============================+=============+
| Item Fol |
| ---- --- |
| Silver Ring 1,750 |
| Blueberries 45 |
| Aquaberries 15 |
| Blackberries 35 |
| Gooseberry Juice 3,100 |
| Broadsword 120 |
| Long Dagger 110 |
| Steel Gauntlet 120 |
| Steel Chain Mail 700 |
| Clone Generator 350 |
| Fresh Sage 310 |
+===========================================+
Buy a Broadsword for Fayt, a Long Dagger for Nel, a Steel Gauntlet for
Cliff and a Steel Chain Mail for Nel. Buy some healing items as well, if you
need them. Don't forget to equip your new weapons and armor on your
characters. Also, don't forget to sell your 1/144 Scale Bunny that you
obtained on the mountain path to get some extra Fol.
Continue heading east and go into the next building to the north and you
will be in a Private Home. Open the chest in here (behind the ladder) to
obtain PERFECT BERRIES. Exit the home, then head to the east and open the
chest to the north to obtain COOKING INGREDIENTS. Now open another chest just
to the south to obtain a MULTI-FLASK. Continue south until you reach a
fountain. Check behind the boxes to the east to find another chest. Open it
to obtain AQUABERRIES. Go south from the fountain and enter the building and
you will be at The Dozing Inn. There is a Save Point here, so save your game.
You can't rest her right now, so just exit the Inn.
Enter the building just across from the Inn (to the west) and you will
be at the Moonlight Gauntlet Bakery. Here is a list of what you can buy.
+=============================+
| Moonlight Gauntlet Bakery |
+=============================+=============+
| Item Fol |
| ---- --- |
| Apple Pie 400 |
| Steamed Bun 200 |
| Cooking Ingredients 120 |
| Pomello Juice 66,722 |
+===========================================+
Buy some Cooking Ingredients (for later in the game) if you want, then
exit the shop. Continue west and you will pass by two building that you can
enter. The one to the south is a Private Home and the one to the north is a
Chapel. There are no items to get in either of these, so continue west, then
north at the junction. Head north a short ways and you will find a chest in
a small alcove to the west. Open it to obtain RIPE BERRIES. Now head to the
north and you will be back to where you entered the town. Head east and enter
the building to the south to reach The Lord's Mansion.
Head up the stairs to the northwest of the entrance. Now go down the
hallway and enter the last room on the left (southeast). You will find a
chest in here. Open it to obtain BLACKBERRIES. Now exit the room and explore
the other rooms upstairs if you want (you will find a Save Point in the
northeast room), then head back downstairs. Enter the last room on the right
(northwest) to trigger a sequence. You will be allowed to explore the town
once more, but since we already did that, just enter the room across from the
stairs and talk to Cliff twice. Pick the second option and more scenes will
play afterwards.
Now head downstairs and again enter the room to the northwest to trigger
another long scene. Afterwards, save either upstairs or at the Inn, then exit
Arias through the southwestern gate and you will end up in the Aire Hills
(there is a short scene as you exit the town).
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Field Area #4 -- Aire Hills
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+========================================================================+
| Items Found: Blueberries (x3), Blackberries, Compounding Elixirs, |
| Jewel of Refuge, 1/144 Scale Bunny |
| Enemies: Dire Wolf (LVL 14, 600 HP, 33 EXP, 10 FOL) |
| Super Nobleman (LVL 6, 1220 HP, 32 EXP, 14 FOL) |
| Thieving Scumbag (LVL 6, 1220 HP, 33 EXP, 16 FOL) |
| Bogle Soldier (LVL 6, 1496 HP, 33 EXP, 17 FOL) |
| Storm Brigade (LVL 1, 1900 HP, 58 EXP, 4 FOL) |
+========================================================================+
This is a pretty big map and will take longer to complete than the
other maps we have encountered thus far. None of the enemies are new in the
majority of the path. The only new enemy is the Storm Brigade, which you
can find in the far western part of the Hills. These guys can be pretty
tough to defeat if you are level 10 or under. Use strong attacks against
these guys and heal if your HP drops under 200.
Head south from where you begin and a little to the east as well and
you will come to a chest. Open it to obtain BLUEBERRIES. Now go a to the
west a short ways, then go as far south as you can go and you should reach
another chest. Open it to obtain more BLUEBERRIES. Now go back north to the
open area, then head west and then south as far as you can go and you will
reach a small alcove. Note: If you head north in the open area, there are
no items to obtain, but you can get a good chunk of percentage towards 100%
exploration of this map. Open the chest in the alcove to obtain BLACKBERRIES.
Go to the north up to the edge of the map and follow the edge of the map
west and you will come to another alcove. Open the chest here to obtain
COMPOUNDING ELIXIRS. Head south from there and you look for a group of broken
trees. In the center of this group is another chest. Open it to obtain a
JEWEL OF REFUGE. Now go north to the edge once again and follow it west, then
north. You will soon come to another chest. Open it to obtain more
BLUEBERRIES. Head south until you reach the path, then head west from there
and you will reach the exit. If you completed 99% exploration of the map, you
will recieve a 1/144 SCALE BUNNY. Go through the exit and you will be back in
the Mining Town of Kirlsa.
***************************
***Mining Town of Kirlsa***
***************************
There's nothing new here, no new items in the town, nor is there
anything new to buy at any of the shops. You can rest at the Iron Maiden Inn
on the west side of town for 100 Fol. Also, save at the Save Point in the Inn
before continuing onward. Also, try and get Fayt and Cliff's levels to around
13. Fighting the monsters in the Aire Hills will net you some decent EXP. If
you get hurt badly, just return to town and rest. Also, be sure to sell the
1/144 Scale Bunny that you just got in the Aire Hills. When you are ready to
continue, head to the southeast exit of the town and you will find that the
gate is now open. Go through the gate to enter the Granah Hills.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Field Area #5 -- Granah Hills
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+========================================================================+
| Items Found: Blackberries, Blueberries, Steel Chain Mail, 1/144 Scale |
| Bunny |
| Enemies: Black Brigade Sldr (LVL 6, 1150 HP, 35 EXP, 7 FOL) |
| Poisonous Wasp (LVL 6, 1220 HP, 33 EXP, 10 FOL) |
| Elder Shrieker (LVL 6, 1496 HP, 30 EXP, 2 FOL) |
| Young Shrieker (LVL 16, 1496 HP, 29 EXP, 8 FOL) |
+========================================================================+
First, let me talk about the enemies in this area. The Poisonous Wasps
can poison you with their attacks (who woulda thought?), so be sure to have
some Aquaberries with you. The Shrieker's can cause some minor MP damage, so
don't use up too much MP, otherwise you will die if your MP is depleted. The
Black Brigade Soldiers are fairly quick with their attacks, but they don't do
a whole lot of damage. Also, they don't guard very often, so weak attacks
work well against them.
Head south from the entrace and you should come to a group of small
rocks. You will see a chest on the west side of one of the rocks. Open it to
obtain BLACKBERRIES. Explore the area to the north and east and you will come
to a crack in the earth (you will also see a chest to the east at the far
north). Go south until the crack is gone, then head to the north on the east
side of the crack and you will come to a chest. Open it to obtain
BLUEBERRIES.
Now go back to the south and head east where the path narrows, then go
north. Go as far north as you can, then head a little bit to the east and you
should see a chest in this area. Open it to obtain a STEEL CHAIN MAIL.
Now head back south and continue all the way south and you will eventually
reach the exit. If you explore 99% of the map, you will recieve another
1/144 SCALE BUNNY. This isn't too hard to complete, but the area is still
fairly large, about as large as the Aire Hills. When you are ready, go
through the exit and you will enter the Kirlsa Training Facility.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Dungeon #5 -- Kirlsa Training Facility
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+========================================================================+
| Items Found: Blueberries (x3), Cooking Ingredients (x5), Long Dagger, |
| Aquaberries (x2), Anti-Poison Amulet, Blackberries (x3), |
| Compounding Elixirs (x2), Neglected Textbook, Symbol of |
| Courage, Culprite Key, Steel Gauntlets, Worm-Eaten Tome |
| Fol Found: 8,000 |
| Enemies: Black Brigade Sldr (LVL 6, 1150 HP, 35 EXP, 7 FOL) |
| Horned Wolf (LVL 15, 1500 HP, 29 EXP, 9 FOL) |
| Soldier (LVL 7, 1600 HP, 46 EXP, 30 FOL) |
| Skeleton Leader (LVL 8, 1900 HP, 55 EXP, 13 FOL) |
| Lizard Man (LVL 8, 2000 HP, 60 EXP, 40 FOL) |
| Bogle Leader (LVL 10, 2200 HP, 69 EXP, 30 FOL) |
| Toad Fighter (LVL 8, 2252 HP, 59 EXP, 37 FOL) |
| Animated Armor (LVL 9, 2640 HP, 76 EXP, 53 FOL) |
| Hyper Nobleman (LVL 9, 2640 HP, 35 EXP, 6 FOL) |
| |
| Boss |
| ---- |
| Shelby (LVL 21, 5100 HP, 35 EXP, 9 FOL) |
+========================================================================+
As soon as you enter, a short scene will play, then you will have to
fight 3 Black Brigade Soldiers. These guys are just like the ones that you
fought in the Granah Hills, so just use the same strategies as before.
Afterwards, another scene will play, then you will regain control of Fayt.
There is a Save Point and a Recovery Point in front of you. Use them both,
then head down the hall to the west. Also, note that you cannot get 100%
exploration of the Training Facility at this time. Again, we will come back
her later in the game. When you reach the end of the hall, go through the
doorway to the south. Continue south through another doorway, then go through
the door to the east. Go to the end of this hallway and enter the room to the
north. Continue north a short ways, then go west when you can and you will
be in between two small rooms. Go into the one to the south and open the
chest to obtain BLUEBERRIES. There are no other items in here, so head back
to the main hallway after you are done exploring.
Continue south in the hallway and go through the doorway at the end. Go
south through another doorway, then head east down the hallway and enter the
room to the north (after going east a short ways down the hall). Go north in
this hall and enter the room to the west at the end of the hall. Open the
chest in front of you to obtain COOKING INGREDIENTS, then head back to the
main hallway again.
Keep going east to the end of the hall and go through the doorway to the
north. Go through another doorway to the north, then through a doorway to the
west after going north in the hallway a short ways. Go into the room on the
north side of this hallway. Walk as far north as you can in this room, then
open the chest to the east (hidden behind a wall) to obtain a LONG DAGGER. Go
into the area just to the west and open the chest here (there is a soldier
guarding the chest) to obtain AQUABERRIES. Now exit this room through the
easternmost south door. Continue west and enter the room to the south at the
end of the hallway. Go to the southwest part of the area and open the chest
here (another soldier is guarding the chest) to obtain a ANTI-POISON AMULET.
Now go to the southeast part of this room and open the chest behind the
bookshelf (to the west) to obtain BLACKBERRIES. Exit this room, then go back
into the last room (where you found the Long Dagger) and exit through the
westernmost door to the south this time. Go up the stairs and you will enter
the Training Area.
Head north through the doorway, then open the chest to the west to
obtain BLACKBERRIES. There isn't anything in the room to the north except
for a Toad Fighter, so enter the room to the east. Go down the short hallway
and through the door to the south. Go to the east part of this room and you
will find two doorways, one to the south and one to the east. The one to the
east will lead to a dead end and there are no items there, so explore there if
you want, but then go through the south door. Enter the room to the east and
open the two chests in here to obtain 2x COOKING INGREDIENTS, then exit the
room. Go through the archway to the south, then exit this room to the south.
Go west down the long hallway and enter the first door to the north.
Keep heading north through 3 rooms and go to the north as far as you can go
(in the fourth room), then open the chest to the west (behind the wall) to
obtain COOKING INGREDIENTS. Now exit the room to the south and keep heading
south until you are back in the long hallway and enter the next door to the
west. Go north, then west, then north through the door. Go north and enter
the room to the east. Open the 3 chests in here to obtain BLUEBERRIES,
AQUABERRIES and a NEGLECTED TEXTBOOK. This will allow you to use the Homing
Anti-Attack Aura (AAA). Exit the room and continue north on the hallway and
through the doorway. The room to the east doesn't contain anything, so head
north from that door and go through another doorway. Go east down the long
hallway and through the door to the south at the end (the door to the north is
locked). Go up the stairs to the east and you will be on the third floor, the
Prison.
Head west, then north through the doorway. Head west down the hallway
and enter the first door to the south. Enter the first cell on the west side
and open the chest in here to obtain a SYMBOL OF COURAGE. The other two cells
don't contain any items, so explore them if you want, then exit to the north
back into the hallway. Continue to the end of the hallway, then go through
the doorway to the south and then continue south through another doorway.
Enter the room on the east side of this hallway. The cell on the south side
of this hallway doesn't contain anything, so go through the door on the north
side of the hallway. There is a Save Point and Recovery Point here. Use them
both, then talk to the northernmost cook in here to obtain the CULPRITE KEY.
This key will unlock the doors that were locked earlier. Before we continue,
though, there are more items to get. Also, it would help to get Fayt and
Cliff to around level 17. This is a great place to train due to the close
proximity to the save and recovery points. When you are ready to continue,
exit the kitchen, then continue east in the hallway.
Enter the cell on the south side of the hallway and open the chest at
the southwest part of the cell to obtain 8,000 FOL. Go back to the hallway
and head into the cell to the east. Open the chest here to obtain COOKING
INGREDIENTS. Exit back to the hallway and enter the cell to the south. There
are a bunch of enemies in here. Defeat them, then open the chest in the
northeast part of the room to obtain COMPOUNDING ELIXIRS. Go back to the
hallway and head all the way back to the west and into the main hallway.
Continue south and go through the doorway, then go through another doorway to
the south.
Follow this hallway for quite a ways (to the east) and enter the first
door on the north side of the hall. Enter the first cell to the west and
open the chest in the eastern part of this room to obtain STEEL GAUNTLETS.
Exit the cell, the enter the next cell to the west. Open the chest in here
(again, up against the eastern wall) to obtain BLUEBERRIES and open the chest
in the northeast corner of this cell to obtain BLACKBERRIES. Now exit out of
the cell and the hallway to be back on the main hallway. Continue heading
east to the end of the hallway and go through the doorway to the north. Go
through another doorway to the north and continue north down the hallway
and through another doorway. Now go down the stairs in here to the second
floor. Now continue to the other set of stairs on this floor. To get there,
keep heading south from the starting point (by the stairs leading to the third
floor). Then go west and down a long hallway and enter the first door on the
north side of the hallway. Continue north through another doorway, then head
east under a fallen pillar and go north through the doorway. Now go down the
stairs to reach the first floor.
Exit the room, then head east and go through the door on the southeast
part of the room. Now go east down the hallway to the end and turn north.
Continue north through the doorway, then go through the doorway to the
northeast to trigger a scene after which you will fight three more Black
Brigade Soldiers. This fight should be a breeze if you leveled up. After
winning, another short scene will play. Nel will rejoin the party. Be sure
to equip her with the Steel Chain Mail that you obtained on the Granah Hills.
Approach the door to the north and hit X to use the Culprite Key that you
obtained earlier. This will open the door and you will enter the next room.
Go to the north and enter the elevator. Pick "To 2nd Floor" and you
will go up to the second floor. Go through the door to the west and open
the two chests in here to obtain COMPOUNDING ELIXIRS and a WORM-EATEN TOME.
Now go back to the elevator and Pick "To 4th Floor" (you can go to the third
floor, but there are no items there, so explore the room if you want, then go
to the fourth floor). Go through the door to the west and down the hallway,
through another doorway and you will find a Save Point. Save your game, then
head to the south to trigger a scene. You will then enter a fight with three
more Black Brigade Soldiers. Again, this should be easy to win. Right after
winning the fight, a scene will play and you will enter a Boss Fight.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #7: Shelby |
| --------------------- |
| HP: 5,100 MP: 13,816 Level: 21 |
| EXP: 35 FOL: 9 |
| Special Attacks: Ice Breath A, Giant Swing |
| |
| My Party Levels: Fayt (17), Cliff (17), Nel (11) |
| Battle Trophy Opportunities: |
| #83 -- Defeat Shelby within 1 minute. |
| #84 -- Defeat Shelby without taking damage. |
| |
| This is a fairly challenging battle if you didn't level |
| up at all. Shelby's Ice Breath can do quite a bit of |
| damage and it may also freeze you. Defeat the two Black |
| Brigade Soldiers first, before dealing with Shelby. Also |
| watch out for Shelby's Giant Swing attack which can deal |
| a bit of damage as well, because it deals multiple hits. |
| |
| If you are going for Battle Trophy #83, using skills |
| like Fayt's Side Kick and Cliff's Hammer of Might will |
| really help. If you are going for Battle Trophy #84, |
| control Nel and have her heal Fayt and Cliff if they get |
| hurt and stay as far away from Shelby as possible. If |
| your levels are around mine, you should have no trouble |
| getting BT #84. |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
Afterwards, a scene will play and you will eventually be where you just
fought Shelby. If you have explored enough of this Training Facility, after
exploring the Arena (where you fought Shelby), you should be close to 99% (I
was able to get 98.55%). But, you still can't complete the map without a
specific item that we will obtain a little later in the game. Exit the area
to the north and return to the elevator. Now head out of the Training
Facility the same way that you entered to be back at the Granah Hills.
******************
***Granah Hills***
******************
Nothing new here, so head to the north, then west, then north again and
you will be back in the Mining Town of Kirlsa.
***************************
***Mining Town of Kirlsa***
***************************
Again, no new items to get or purchase. But, there is a Private Action
that you can trigger at this time. If you want to view all nine endings to
the game, then you must view this PA. To trigger it, head to the second floor
of the Iron Maiden Inn and talk to Nel to trigger a conversation.
+//////////////////////////////////////////////////////////+
| Private Action #18 |
| ------------------ |
| Location: Kirlsa, second floor of the Inn |
| Available: After returning from the Kirlsa Training |
| Facility |
| How To Trigger: Talk to Nel on the second floor of |
| the Inn in Kirlsa. |
| Required for all endings?: Yes |
| Choice to pick for viewing all endings: |
| "You can't expect us to abandon you!?" |
+//////////////////////////////////////////////////////////+
Also, don't forget to see the 1/144 Scale Bunny that you got from the
Granah Hills. When you are ready, head for the east exit of the town and you
will be back at the Aire Hills.
****************
***Aire Hills***
****************
Again, nothing new here, just follow the path west, then northwest and
you will be back in the Riverfront Village of Arias.
*********************************
***Riverfront Village of Arias***
*********************************
After the scene, talk to the people around town if you want. But, to
continue with the story, enter the mansion in the center of town
(Headquarters). Enter the northwest door at the end of the hall and more
scenes will play and you will wind up on the Palmira Plains.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Field Area #6 -- Palmira Plains
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+========================================================================+
| Items Found: Blueberries, Ripe Berries, Cherubic Bust, Aquaberries, |
| Jewel of Refuge, 1/144 Scale Bunny |
| Enemies: Plains Spider (LVL 9, 1900 HP, 80 EXP, 28 FOL) |
| Lizard Thug (LVL 16, 2000 HP, 65 EXP, 21 FOL) |
| Scorpion (LVL 9, 2300 HP, 80 EXP, 83 FOL) |
| Horned Turtle (LVL 9, 3600 HP, 55 EXP, 160 FOL) |
+========================================================================+
If you head back into town (Arias), visit the house in the southwest
portion of the city and talk to the family in here and they will say that they
are leaving town. When you walk outside, you will see a short scene.
Anyways, this isn't required, so view it if you want and when you are ready,
cross the bridge to the east to enter the main part of the Palmira Plains.
After getting off of the bridge, head southeast (following the rocks and you
will reach a small area with some flowers. Check around here for a chest and
open it to obtain BLUEBERRIES. Head east from there and little to the north
as well and open the big chest to obtain RIPE BERRIES. Keep following the
east edge of the map and follow it north. You will soon come to group of
trees. Open the big chest in the middle of the group to obtain a CHERUBIC
BUST.
Continue north and you will come to a dead end, head west from there,
then north again, around the crack in the earth. Once past that, head east
and open the chest to the far east (behind a rock) to obtain AQUABERRIES.
Note that this chest is also just to the east of the entrance to the next
town (Paterny). Head to the southwest from the entrance to the next village
and you will see another small group of trees. Again, open the large chest to
obtain a JEWEL OF REFUGE. Also, by completing 100% exploration of this map,
you will recieve a 1/144 SCALE BUNNY. This isn't hard to do, the Palmira
Plains aren't very big and it shouldn't take too long to explore all of it.
Also, take this opportunity to level up a little bit. If you need to
heal, Arias shouldn't be far since the Plains are small, so just rest at the
Inn or at the Headquarters. The enemies here are easy to defeat and if you
equip one of your characters with the Symbol of Courage (ACC) it will be
easier to raise the Battle Bonus Gauge. My levels at this point are:
Fayt (18), Cliff (18), Nel (13). Raise your levels higher if you want (or
keep them low if you want), but when you are ready to continue, head to the
north exit of the Plains and you will enter the Trading Town of Peterny.
******************************************************************************
Town #8 -- Trading Town of Peterny
******************************************************************************
+========================================================================+
| Items Found: Blackberries (x3), Blueberries (x2), Cooking Ingredients, |
| Ripe Berries, Aquaberries, Compact Communicator, Maiden |
| of Irisa |
| Fol Found: 4,400 |
| Enemies: None |
+========================================================================+
As soon as you enter the town, a scene will play. Afterwards, follow
the path north to the next screen to reach the Central Plaza. Talk to the
waitress and she will offer to sell you some items. Here is a list of what
you can buy. Also, don't forget to sell the 1/144 Scale Bunny you just got
in the Palmira Plains for some extra Fol.
+================+
| Gigantodrive |
+================+==========================+
| Item Fol |
| ---- --- |
| Apple Pie 400 |
| Steamed Bun 200 |
| Cooking Ingredients 120 |
+===========================================+
On the northeast side of the center structure and talk to the girl by
the flowers and she will sell you some items as well. Here is a list of what
you can buy.
+==============+
| The Flower |
+==============+============================+
| Item Fol |
| ---- --- |
| Fresh Sage 310 |
| Blueberries 45 |
| Aquaberries 15 |
| Blackberries 35 |
+===========================================+
Buy anything that you need, then go to the north side of the center
structure and open the chest to obtain BLACKBERRIES. Also, there is a stand
to the northeast of the center structure. Approach it and speak to the owner
behind the stand. He will sell you some items as well, but they are the same
as The Flower (same prices too).
+===============+
| Saint Lucia |
+===============+===========================+
| Item Fol |
| ---- --- |
| Blueberries 45 |
| Aquaberries 15 |
| Blackberries 35 |
| Fresh Sage 310 |
+===========================================+
If you approach the temple at the southwest part of the area, you will
trigger a cutscene (this is where you're supposed to go next to continue the
story), but you will be given an option if you want to explore the town some
more (pick the first option). Open the chest to the right (west) of the front
doors to obtain more BLACKBERRIES. Head to the west exit of this area to the
next screen. Ignore the first building on the south side for now and continue
west past it and open the chest just west of that building (in between the
fruit stands) to obtain BLUEBERRIES. Keep heading west (staying on the south
side of the road) and you will come to a small shop. Speak to the clerk and
she will sell you some items. Here is a list of what you can buy.
+===============+
| Love Street |
+===============+===========================+
| Item Fol |
| ---- --- |
| Loquat Juice 3050 |
| Gooseberry Juice 3100 |
| Pomello Juice 88165 |
+===========================================+
Note that the price of the Pomello Juice will vary. Head into the
building just west of the shop and you will enter the Twilight Hour Outfitter.
Here is a list of what you can buy.
+===========================+
| Twilight Hour Outfitter |
+===========================+===============+
| Item Fol |
| ---- --- |
| Compounding Elixirs 120 |
| Cooking Ingredients 120 |
| Silver Ring 1750 |
| Clone Generator 350 |
| Fresh Sage 310 |
+===========================================+
Exit the shop when you are done and enter the building across the street
(and to the east a little bit). You will be in the Summit Street Armorer.
Here is a list of what you can buy.
+========================+
| Summit Street Armorer |
+========================+==================+
| Item Fol |
| ---- --- |
| Bastard Sword 750 |
| Fine Gauntlet 700 |
| Silver Dagger 660 |
| Heavy Armor 950 |
| Anointed Chain Mail 3500 |
+===========================================+
I recommend buying one of everything (2 Heavy Armor's: One for Fayt and
one for Cliff). Equip them right away and exit the shop. The next building
to the east is a Workshop, open the chest outside to obtain COOKING
INGREDIENTS, then head into the next building to the east to reach The Front
Door Luxury Inn. There is a Save Point here, but you can't rest at the Inn
yet. Save your game, then exit the Inn and head back east to the Central
Plaza. Take the east exit this time to the next screen. Take a right at the
fork (south) and enter the first building on the east side. Open the chest
next to the door to obtain BLACKBERRIES, then exit. Head to the south side
of the building you just entered and open the chest to obtain BLUEBERRIES.
Continue south and enter the next building on the east side. Open the
chest next to the door to obtain RIPE BERRIES, then exit. Go south to the
end and look to the west for another chest. Open it to obtain AQUABERRIES,
then return to the fork to the north and head east. The building down this
path is The Biting Kid Tavern. Talk to the guy sitting at the table next to
the sign and after a short chat, you will be given a option. This is also
the next Private Action, one that is required if you want to view all endings
at the end of the game.
+//////////////////////////////////////////////////////////+
| Private Action #19 |
| ------------------ |
| Location: Peterny, The Biting Kid Tavern |
| Available: After entering Peterny for the first time |
| How To Trigger: Talk to the man sitting at the table |
| next to the sign. |
| Required for all endings?: Yes |
| Choice to pick for viewing all endings: |
| "Yeah, I've heard of them." |
+//////////////////////////////////////////////////////////+
Exit the tavern when you are done and search the east side of the
building for a chest. Open it to obtain 3,400 FOL. That's all of the items
to obtain in this town. Now, remember that building I told you to ignore
earlier (on the west side of town, close to the entrance to the central
plaza)? Well, enter that building now and you will be in the Craftsman's
Guild. Approach the counter here and pick the second option (Yes, I am.).
You will be given a brief introduction to Item Creation and you will also be
given 1,000 FOL and a COMPACT COMMUNICATOR. If you don't want to bother with
Item Creation, then skip the next section of this walkthrough. But, you will
be missing out on some really great items later in the game if you do.
+~~~~~~~~~~~~~~~~~+
| Item Creation |
+~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| |
| +-------------------------------+ |
| | Introduction to Item Creation | |
| +-------------------------------+ |
| First off, go into the menu and select "Invention Info". You will |
| be given five options. Explore this menu and get familiar with it, as |
| you will be using this quite a bit to check in with the latest news. |
| Each Inventor (including your characters) have their own strengths and |
| weaknesses when it comes to inventing, check the Item Creation section |
| of this walkthrough for stats on each of the Inventors. You can also |
| view each Inventor's stats, by going into "Invent" on the menu and |
| hitting the Triangle Button. The higher the characters stat in the |
| category that you want to have him/her invent in, the better the item |
| you will be able to create (and if that item is successfully created |
| or not). |
| |
| +--------------------------------+ |
| | Setting Up/Expanding Workshops | |
| +--------------------------------+ |
| In order to start inventing, you will need to expand your workshop. |
| To do this, approach the counter and pick the first option "Yes" when |
| you approach the papers. Now select "Expand Workshop Facilities" from |
| the menu. You probably have enough Fol at this time to expand your |
| workshop to all of these areas (if you sold all of your Scale Bunnies). |
| I would recommend installing all of the areas if you have the money as |
| well as all three production lines (the "Lines" option). Now you can |
| invent items. |
| |
| You can purchase new types to upgrade your workshops, as well as |
| additional production lines (up to three). Here is a list of the |
| types that you can buy if the workshop doesn't already have it. |
| |
| Type Cost |
| ==== ==== |
| Alchemy 2000 |
| Compounding 4000 |
| Cooking 800 |
| Crafting 8000 |
| Engineering 6000 |
| Smithery 3000 |
| Synthesis 9500 |
| Writing 5000 |
| |
| +-----------+ |
| | Inventing | |
| +-----------+ |
| Go into "Invent" on the menu in the workshop. Pick which inventor |
| that you want to use and put him/her on a line. Next, choose the Type |
| (the category in which you want to invent) and the Plan. Use the |
| Original Invention to create new items and use Specify Plan to refine |
| items you already own. The cost will help determine which item you |
| will create when you invent. Refer to the Item Creation section of |
| this walkthrough for a list of items that you can create in each Type. |
| The higher the cost, the tougher it will be to invent. Choose |
| carefully when selecting a team of inventors (you want their skills to |
| be high in the Type you want to invent it). When you have everything |
| set, hit the Square Button and select "Yes". Generally, you want to |
| end production before the Quality gauge runs out, or you will lose |
| everything you just created. Each time the Time gauge fills up, you |
| will be charged whatever the cost is at that time. So, let it run at |
| least once if you want to create the item at that price. |
| Just try out different combos of inventors until you get the cost |
| that you want (refer to the Item Creation section for what costs will |
| create what items). Note that you only need one inventor who is able |
| to invent a particular item, the other characters will be there to |
| provide support. |
| |
| +----------------------+ |
| | Recruiting Inventors | |
| +----------------------+ |
| There are many inventors that you can recruit. Some require |
| specific items (that you give them) and some require Fol in order for |
| you to hire them. Inventors will become available as you progress |
| through the game. As soon as you exit the workshop, a notification |
| will appear in the upper right portion of the screen. Access the main |
| menu and select "Invention Info". Now pick the first option to view |
| the newly available inventors. At this time, you can recruit three |
| inventors: Damda Mooda in Aquios, Milenya in Arias and Mayu in the |
| Kirlsa Training Facility. Damda and Mayu you need special items for |
| (to find out what, check in the Item Creation section), but you can |
| recruit Milenya at this time. Just make the short trek to Arias and |
| check in the Chapel. Make sure you have at least 3,200 Fol to recruit |
| her. |
| |
| +-----------------+ |
| | Other Workshops | |
| +-----------------+ |
| There are other workshops scattered throughout the world, not just |
| the one in Peterny. Each starts out with one or two different types |
| (you have to buy the rest) and a line of production. Workshops may be |
| located in dungeons as well, not just towns. Here is a list of other |
| workshops and what each starts out with. |
| |
| Location Starting Type(s) Prod. Lines |
| ======== ================ =========== |
| Airyglyph Smithery 2 |
| Ancient Ruins of Mosel Cooking, Alchemy, Machinery 2 |
| Aquios Cooking, Crafting, Compounding 1 |
| Bequerel Mine Compounding, Synthesis 1 |
| Kirlsa Cooking, Alchemy, Compounding 1 |
| Kirlsa Crafting, Smithery 3 |
| Kirlsa Training Facility Cooking 3 |
| Maze of Tribulations All 3 |
| Mountains of Barr Alchemy 1 |
| Peterny Cooking 0 |
| Shrine of Kaddan Alchemy, Crafting, Smithery 1 |
| Urssa Lava Caves Engineering 1 |
| |
| +--------------+ |
| | Specify Plan | |
| +--------------+ |
| Specify Plan is different from inventing, go into the mode by |
| selection "Specify Plan" after putting somebody on a production line. |
| If you go into the menu, check the details of the item and if it has |
| a number in parenthesis, then it is modifiable through Specify Plan. |
| Specify Plan also requires the use of Materials for the category |
| that the item is in. Also, the skill levels of the Inventor(s) that |
| you choose have no effect on what will happen in this mode. The |
| effecs will be random, so it is recommended that you save your game |
| beforehand so you can reset the game if something goes wrong. There |
| are four possible outcomes when using Specify Plan: |
| |
| 1) Factor is Duplicated |
| Whatever factor is attached to the item (such as ATK+20) will be |
| be duplicated and you will wind up with 2 ATK+20's attached to the |
| item (so, it will be ATK+40). |
| 2) Factor is Strengthened |
| That factor will improve, for instance ATK+20 will become ATK+30. |
| If the number in parenthesis next to the item (in its description) |
| is greater than one, there is a possibilty that a different factor |
| will appear when using Specify Plan. To find out what the factor |
| is that will appear with a particular item, check out the Item List |
| section of this walkthrough. |
| 3) Factor Changes |
| 4) Factor Disappears |
| |
| Generally, you would want to get either of the first two results. |
| The only time you would want the last choice is when you have an item |
| that has a negative effect attached to it (such as an ultimate weapon). |
| |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
When you are done playing with Item Creation, return to the square and
go up the steps to the temple in the southwest portion of the central square
and, when given an option, choose "Rest here for a while". After the long
cutscene, you will recieve a MAIDEN OF IRISA. You can enter the temple now,
if you want, but there's no items in there. To continue, take the west path
out of the central plaza and enter the first building to the north on the next
screen to reach the Inn. Talk to the person to the left (next to the door)
behind the counter and a scene will play.
After the short scene, exit the Inn and head east to the central plaza.
Take the east path out of the plaza. On the next screen, take the south path
at the fork and continue south until, eventually, a scene plays. Now head
back to the west side of the town and enter the Inn once more. Enter the room
to the east and go to the end of the hallway and you will fin Nel. Talk to
her and pick the second option (Yeah, I'm done) to continue with the story.
Exit the Inn after the scene is over with and another scene will play in which
you will be given a new destination.
Now is a good time to head back to Arias and recruit Milenya. Enter the
Chapel in the south part of the town and talk to her. Pick the first option
(Yes) if you have enough Fol to spare and she will join you. Check the Item
Creation section of this walkthrough for a list of what she can create. When
you are ready to continue, head west from the Inn and through the big gates
to exit the town. You will now be in the Sanmite Steppe.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Field Area #7 -- Sanmite Steppe
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+========================================================================+
| Items Found: Smithery Materials, Blackberries, Blueberries, |
| Cooking Ingredients, Perfect Berries, 1/144 Scale Bunny |
| Enemies: Moonshadow Clan (LVL 9, 2640 HP, 35 EXP, 6 FOL) |
| Water Strider (LVL 17, 2800 HP, 45 EXP, 60 FOL) |
| Graphias (LVL 9, 3000 HP, 65 EXP, 18 FOL) |
| Lizard Warrior (LVL 9, 3000 HP, 70 EXP, 76 FOL) |
| Horned Turtle (LVL 9, 3600 HP, 55 EXP, 160 FOL) |
| Lady Beast (LVL 31, 8600 HP, 170 EXP, 8 FOL) |
| Axe Beak (LVL 23, 10000 HP, 230 EXP, 250 FOL) |
+========================================================================+
First, let me talk about the enemies here. The only ones that will be
any challenge at all are the Moonshadow Clan Members (the thieves') because
they have an AAA. To deal with this, just use Symbology or strong attacks
to break through their guard. The same goes for the Lizard Warriors as well
since they also have an AAA.
If you re-enter Peterny, you will find a tiny guy just outside of the
weapon shop. This is the Retail Rabbit Youth. Speak to him and he will sell
you some items. Here is a list of what you can buy.
+=======================+
| Retail Rabbit Youth |
+=======================+===================+
| Item Fol |
| ---- --- |
| Clone Generator 350 |
| Basil 20 |
| Sage 20 |
| Lavender 20 |
| Fresh Sage 310 |
+===========================================+
You will see this guy later on in the game (only IF you speak to him now
though) and he will sell you some better weapons and items later as well.
Anyways, enter the Sanmite Steppe when you are ready. Follow the path north,
then east at the fork to reach a chest. Open it to obtain SMITHERY MATERIALS.
Go back to the fork and keep heading north until you reach a bridge. Head
northeast from here to reach another chest. Open it to obtain BLACKBERRIES.
Cross the bridge and head northeast again to reach another chest. Open
it to obtain BLUEBERRIES. Be careful when exploring this area as it has some
powerful enemies that may be very tough to beat at this stage in the game.
Continue exploring the area to the west and north, there are no items to get
up here, but you will find the entrance to the Lost City of Surferio in the
northwest part of the area (you can't enter there right now). Explore this
place as much as you can so that you can eventually get 100% exploration of
the map (you can save it for later in the game as well, if you don't want to
avoid the enemies in the north part of the Steppe).
When you're done exploring the north half of the Steppe, return to the
fork in the path and head west. When you reach the open area (just west of
the fork), head north and enter the river. Head all the way north to the
waterfall and open the chest here to obtain COOKING INGREDIENTS. Now
follow the river all the way south and you will come to another chest at the
southern edge. Open it to obtain PERFECT BERRIES. Head west from there and
you should reach the exit (which isn't too far from the river). If you
decided to explore the north part of the Steppes now, it should be easy to
uncover the rest of the map. Once you do, you will obtain another 1/144
SCALE BUNNY. Either hang on to it for now, or return to Peterny to sell it if
you want. When you are ready, head through the southwest exit of the Steppe
and you will be in the Duggus Forest. My levels at this time are: Fayt (19),
Cliff (19), Nel (15). You should be fine if you are around my levels (or
higher).
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Dungeon #6 -- Duggus Forest
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+========================================================================+
| Items Found: Compounding Elixirs (x2), Aquaberries (x2), |
| Blackberries (x3), Blueberries (x2), Perfect Berries, |
| Wind Pixie, Orb Of Alertness, Limited-Edition Doll, |
| Gold Figure, Alchemy Materials, Crafting Materials, |
| Water Shielding, Heavy Armor |
| Fol Found: 12,000 |
| Enemies: Moonshadow Clan (LVL 1, 2200 HP, 45 EXP, 4 FOL) |
| Bogle Soldier (LVL 11, 2900 HP, 58 EXP, 34 FOL) |
| Blue Slime (LVL 15, 3000 HP, 37 EXP, 5 FOL) |
| Bogle Leader (LVL 11, 3200 HP, 41 EXP, 6 FOL) |
| Kobold (LVL 11, 3400 HP, 60 EXP, 41 FOL) |
| Puppet Golem (LVL 18, 3608 HP, 72 EXP, 49 FOL) |
| Ravitch (LVL 10, 3608 HP, 80 EXP, 54 FOL) |
| Chameleon (LVL 21, 4000 HP, 90 EXP, 80 FOL) |
| Carnivorous Plant (LVL 18, 4200 HP, 99 EXP, 68 FOL) |
| |
| Bosses |
| ------ |
| Clan Member A (LVL 1, 2200 HP, 45 EXP, 4 FOL) |
| Clan Member B (LVL 9, 2640 HP, 35 EXP, 6 FOL) |
| |
| Clan Chief (LVL 22, 5500 HP, 35 EXP, 16 FOL) |
| |
| Mudman (LVL 34, 8000 HP, 1200 EXP, 8 FOL) |
+========================================================================+
Again, note that you cannot complete 100% exploration of this map at
this time because you need a specific item to reach some areas that you
normally cannot.
Head west from where you enter and open the chest on the north side of
the path on this first screen to obtain COMPOUNDING ELIXIRS, then head west
to the next screen. West leads to a dead end here, so explore it, then take
the south path to the next screen. Open the chest nearby (to the east, next
to the small pool) to obtain AQUABERRIES. Open the other chest on this
screen, at the far northwest corner of the area (near a tree stump), to obtain
BLACKBERRIES. Now head back north to the previous screen and go north to
reach a fork in the path. Take the north path and open the chest here to
obtain more BLACKBERRIES. Now go back to the previous screen and take the
west path.
Notice the chest behind the rocks, which you are unable to get at this
time. The north path on this screen leads to a dead end, so explore it all,
then take the southwest path on this screen. Head west, then south on this
screen and you will soon come to a small fairy. Approach her to trigger a
scene. Now you must get her spring water. If you get her water from a
boiling spring (it steams), this will trigger a PA. I recommend not doing
this if you want to view all nine endings of the game in two playthroughs.
+//////////////////////////////////////////////////////////+
| Private Action #20 |
| ------------------ |
| Location: Duggus Forest |
| Available: After speaking to the fairy for the first |
| time. |
| How To Trigger: Bring the fairy water from a boiling |
| spring. |
| Required for all endings?: No |
+//////////////////////////////////////////////////////////+
If you want to get her the right kind of water, then had back to the
previous screen (from where the fairy is) and take the north path (the one
that I said led to a dead end earlier). Head all the way up to the northeast
part of this screen and go east to the next screen. Approach the spring and
Fayt will say that "The spring is glittering." Pick the first option (Get
water from the spring.) and return to the fairy and talk to her to trigger a
scene. She will join you afterwards and point out trees that are blocking
the path so that you can defeat them to move them out of the way.
Head north from where you are and then west and you will encounter the
first Grapebind (tree that is blocking the path). Defeat it (shouldn't be
hard if you are around my levels), then continue west to the next screen.
There is another Grapebind to the north, so defeat it if you want, then
continue south. Keep going south all the way to the next screen. Head
southwest and you will find another Grapebind. Defeat it, then head south
from where it was to the next screen. Open the chest here to obtain
COMPOUNDING ELIXIRS. Return to the previous screen and head east, then south.
Notice two chests behind more rocks that you can't get at this time. But,
you can get to the chest just south of those two chests. Open it to obtain
BLUEBERRIES. Now head south to the next area.
Head west to encounter another Grapebind. There is a dead end behind
it, so just defeat it, then explore the area. Head back to the previous
screen and go east. Follow the path and you will eventually come to another
Grapebind. Once you defeat it, then we are done with the first part of the
Duggus Forest. You can head north from here and go east at the first fork
in the path to return to the Sanmite Steppes and Peterny if you want. When
you are ready to continue, go back west from the last Grapebind that you
defeated and head north at the fork in the path (you will now be at the
screen with the chest containing Blueberries). Head north to the next screen
and then take the west path on this screen to reach the next section of the
forest.
Continue west to the next screen as well. Now head north to the next
screen. Continue north and defeat another Grapebind to reach the next screen.
On this screen, there are boulders falling off of the hill. Just stick close
to the edge of the hill (the west side of the screen) and you can easily make
it past the rocks. Go east after passing the rocks and open the chest to
obtain more PERFECT BERRIES. Then head north and west to the next screen.
There are more rolling boulders on this screen, so hug the north edge of the
area to make it past them. You will also come to two chests. Open them to
obtain BLACKBERRIES and BLUEBERRIES. Head northwest from there to the next
area and open the two large chests here to obtain a WIND PIXIE and ORB OF
ALERTNESS.
Return to the previous area and hug the western edge of the wall as you
go south (to avoid getting hit by the boulders), then head south to the next
area. Continue south and you will reach another Grapebind. Defeat it, then
continue south to the next area. Keep going south, then head west to reach
the next screen. Continue west to reach another rock fall. You should also
see a chest getting thrown about. Run forward as quick as you can right after
a boulder has hit in front of you, then quickly open the chest to obtain a
LIMITED-EDITION DOLL. Now hug the north wall and head west to get past the
falling boulders. From there, head south (hugging the west edge to keep
avoiding the boulders), then west at the end to reach another Grapebind.
Defeat it, then head west to the next area. Keep heading west (ignore the
north path for now) to the next area to trigger a scene. After the scene,
you will enter an easy boss fight.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #8: Moonshadow Clan Members |
| -------------------------------------- |
| Member A |
| -------- |
| HP: 2,200 MP: 100 Level: 1 |
| EXP: 45 FOL: 4 |
| Special Attacks: Dagger Dance, Fire Bolt |
| |
| Member B |
| -------- |
| HP: 2,640 MP: 120 Level: 9 |
| EXP: 35 FOL: 6 |
| Special Attacks: Dagger Dance, Fire Bolt, Lightning Blast, |
| Ice Needles |
| |
| My Party Levels: Fayt (20), Cliff (20), Nel (17) |
| |
| This is an easy fight, these guys are just like the Clan |
| Members that you have been fighting in the forest and |
| the Sanmite Steppe. Just use strong attacks or |
| Symbology since they each have AAA's and you should be |
| just fine. |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
You also have a small (10%) chance of winning a Winking Sage Cider in
this battle (or other battles against Clan Members), this is what you need to
recruit Damda Mooda, who will be in Aquios (the next city we will come to).
So, make sure you get one. The easiest way would be to raise the Bonus Battle
Gauge, then use Symbiology to fill it so that you will get an increased chance
of obtaining an item.
After the battle, a long scene will play out and you will be given a
choice. This is PA #21.
+//////////////////////////////////////////////////////////+
| Private Action #21 |
| ------------------ |
| Location: Duggus Forest, Moonshadow Clan Hideout |
| Available: After defeating Clan Members to save Roger |
| Required for all endings?: Yes |
| Choice to pick for viewing all endings: |
| "Ask Roger to help." |
+//////////////////////////////////////////////////////////+
Exit the hideout after the scene, then exit this screen to the east to
trigger another scene, after which you will enter another boss fight. NOTE:
You can put Roger in your current party by going into the menu and selecting
Tactics --> Replace. He starts at level 6, so I suggest not using him for
this upcoming fight, but then putting him in the party afterwards and fight
other monsters to raise his levels.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #9: Moonshadow Clan Chief |
| ------------------------------------ |
| HP: 5,500 MP: 250 Level: 22 |
| EXP: 35 FOL: 16 |
| Special Attacks: Dagger Dance, Healing |
| |
| My Party Levels: Fayt (20), Cliff (20), Nel (17) |
| Battle Trophy Opportunities: |
| #85 -- Defeat Moonshadow Clan Chief within 1 minute. |
| #86 -- Defeat Moonshadow Clan Chief without taking |
| damage. |
| |
| This guy can be pretty quick with his attacks, but |
| fortunately, they aren't very damaging. It shouldn't be |
| too difficult to get either of the Battle Trophies if you |
| are around the levels that I am. If you are going for |
| BT #86, use the same strategies to get the other similar |
| Battle Trophies, control Nel and have her heal from afar |
| and just let Cliff and Fayt wail away. |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
Upon winning the fight, a scene will play, then you will recieve a GOLD
FIGURE. Now continue heading north to the next screen. Hug the west wall of
this area to avoid more falling rocks, then hug the north wall and head east
to the next area. Now head north to the next screen. Continue north and take
the path to the east to the next area. Head east, then north, then west to
reach the next screen.
Go north at the fork in the path and you will come to another falling
boulders area. Hug the south wall and head east. You will eventually come to
an area with four chests in it. Open them all to obtain AQUABERRIES, 12,000
FOL, ALCHEMY MATERIALS and CRAFTING MATERIALS. Return to the fork in the path
and head west this time to the next screen. Hug the south wall and then hug
the west wall and head north. Six more boulders will fall and roll into the
holes in the ground, so stand by and wait for that to happen. After they are
all in the holes, no more boulders will be thrown, so you are free to move
around. Go all the way to the north. The east path leads to a dead end, so
explore that, then take the west path (at the far north). Now head south to
the next screen. Keep heading south and take the path that branches to the
east about halfway down. Open the chest here to obtain WATER SHIELDING.
Return to the previous screen and follow the path south, then west and you
will reach a Save Point. Save your game, then continue west to reach the
next part of the forest.
Head west a short ways, then north. There are two exits to this screen
at the far north, the eastern one will just take you to another part of this
area (because of the mist). If you have Roger in the party, I suggest putting
whomever he took the place of back into the party before continuing. So, go
through the western exit to the north and approach the lake to trigger a
scene. Now you will enter another boss fight.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #10: Mudman |
| ---------------------- |
| HP: 8,000 MP: 500 Level: 34 |
| EXP: 1,200 FOL: 8 |
| Special Attacks: Mudman Punch A, Mudman Blast A, |
| Poisonous Punch A, Healing |
| |
| My Party Levels: Fayt (21), Cliff (21), Nel (18) |
| Battle Trophy Opportunities: |
| #87 -- Defeat Mudman within 1 minute. |
| #88 -- Defeat Mudman without taking damage. |
| |
| The Mudman is earth-based, so he vulnerable to wind |
| attacks. His attacks can be pretty damaging, so you |
| may have to heal often. He also has an attack that will |
| poison you (Poisonous Punch), so quickly use an Aquaberry |
| or cast Antidote right away. Because of the Mudman's high |
| HP, it will be tought to get BT #87. Make sure you are |
| around level 25 or so to have a chance and just bombard |
| the Mudman with special attacks and symbology. If you |
| are trying for BT #88, just control Nel and heal from |
| afar and let Cliff and Fayt do the dirty work. Keep your |
| distance and you should be fine. |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
Afterwards, the fog will disappear, leaving you to continue exploring
this part of the forest. Now head back to the last screen. Go all the way to
the southeast portion of this screen and go through the exit to the next
screen. Open the chest here to obtain HEAVY ARMOR. That's it for the items
in this forest for now. Continue exploring the large area for more percentage
if you want, but when you are ready to continue, go back to the entrance to
the small area where you fought the Mudman, and go through the exit just to
the west. Continue heading west to the next area to trigger a sequence.
Roger will leave the party and you will wind up back in Peterny.
*****************************
***Trading Town Of Peterny***
*****************************
Exit the house after the scene is over with and a couple more scenes
will play. Buy some items in town if you need to (or invent some items if
you want) or save your game at the Inn if you want. Also, if you completed
exploring the Sanmite Steppe, sell the Scale Bunny that you got. When you
are ready, head out the west exit of the town and you will be back at the
Sanmite Steppe. Note that this is completely optional (to visit Surferio).
Skip the next section if you want, but you can recruit a new party member
(Roger) if you do decide to follow this walkthrough and not skip the next
section. Also, the Retail Rabbit Youth can be found in Peterny, in the same
place as before. He sells the same items except he has added a Blaze Gun for
8800 Fol. Speak to him (you don't even have to buy anything) and after you're
finished looking at his inventory, he will walk away, saying he will go to
Sanmite now. NOTE: If you didn't speak to him earlier (when you first got to
Peterny) he may not be there.
********************
***Sanmite Steppe***
********************
Head to the far northwest of the Steppe and go through the exit here
and you will enter the Lost City of Surferio. Note that the enemies in the
north half of the Steppe may still be too difficult at this time, so try to
avoid them as much as possible. If you enter a fight that you don't want,
just escape from it. Also, if you haven't already, finish exploring this map
to obtain the 1/144 Scale Bunny before continuing.
******************************************************************************
Town #9 -- Lost City of Surferio
******************************************************************************
+========================================================================+
| Items Found: Aquaberries, Machinery Materials, Ancient Book 1, Ancient |
| Book 2, Ancient Book 3, Ancient Book 4, Ancient Book 5, |
| Ancient Book 6, Ancient Book 7, Blueberries, Smithery |
| Materials, Health Berries, Magi Berries, Blueprints |
| Enemies: None |
+========================================================================+
Go forward and down the steps to the first junction. Enter the building
to the south. Open the chest in the room at the back (southwest portion of
the house) to obtain AQUABERRIES. Now exit the house and head back to the
junction. Enter the building to the north this time and you will be in the
Faerie Tear General Store. Here is a list of what you can buy.
+=============================+
| Faerie Tear General Store |
+=============================+=============+
| Item Fol |
| ---- --- |
| Clone Generator 350 |
| Basil 20 |
| Sage 20 |
| Lavender 20 |
| Fresh Sage 310 |
+===========================================+
Exit the building and enter the building to the west of it. If you
spoke to the Retail Rabbit Youth before, you will find him in here now. He
sells the same stuff as before though. Open the chest next to him to obtain
MACHINERY MATERIALS, then exit the building. Continue west and head south at
the junction. In the grassy area, you will find Roger here, approach him to
trigger a scene. This is also PA #22 and it is required if you want to view
all 9 endings of the game in two playthroughs.
+//////////////////////////////////////////////////////////+
| Private Action #22 |
| ------------------ |
| Location: Lost City of Surferio, south part of town |
| Available: After Roger leaves the party in Duggus |
| Forest, ONLY if you allowed him to join |
| your party while in the forest. |
| Required for all endings?: Yes |
| Choice to pick for viewing all endings: |
| "Cooperate." |
+//////////////////////////////////////////////////////////+
If you chose the first option (Cooperate), then Roger will now join your
party and you will gain access to the Ancient Books sidequest. I'll explain
that a little later. You will also obtain ANCIENT BOOK 1, ANCIENT BOOK 2,
ANCIENT BOOK 3, ANCIENT BOOK 4, ANCIENT BOOK 5, ANCIENT BOOK 6 and ANCIENT
BOOK 7. After the scene, take the northwest path and enter the building.
Open the chest in here to obtain BLUEBERRIES. Return to where you saw Roger
and take the southwest path and enter the building. Open the chest in here to
obtain SMITHERY MATERIALS. The house to the southeast of where you saw Roger
is just a private home with no items inside, so head back north to the
junction from earlier (north of where you saw Roger).
Now take the northwest path to reach another junction. The northeast
path leads to an empty private home, so take the west path and continue up
the steps. Follow the path south and enter the building to the west. This
is the Village Chief's House. There is a Save Point in here. If you talk to
the lady near the save point, she will offer to let you stay the night (acts
like an Inn, since there are no Inn's in this town). Now exit the house and
walk to the east from there and you should see an old robot near the water.
Approach it to trigger a scene. That's all for this town for now, so exit
the way you came when you are ready.
Now, let me explain a little about the Ancient Books that you recieved
from Roger. You can get two of these at this time, they are each in areas
that we have visited earlier in the game. If you decide to get these two
treasures now (recommended), it will take quite a bit of time to travel back
through the Duggus Forest to get the first one. Just remember, generally,
when making your way through the forest, you want to keep heading west.
+------------------------------+
| Side Quest: Ancient Books |
+------------------------------+---------------------------------------------+
| When Roger gave you the Ancient Books, you learned that each one |
| contained a message that is difficult to interpret. These are each hints |
| to finding seven different treasures that are scattered around the |
| planet. Two of these locations you have already been to, the other five |
| will be found in places that we travel to later on in the game. Each of |
| these treasures contain valueable items that are definitely worth the |
| trouble of going out and finding these. In this walkthrough, I will |
| guide you to all seven of the treasures, starting with the two below. |
+----------------------------------------------------------------------------+
++++++++++++++++++++++
+ Ancient Book #1 +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Hint: Hidden spring in a sea of rolling white fog; +
+ what will the stalwart father and son who stand guard think? +
+ Location: Duggus Forest, on the screen where you fough the Mudman +
+ Directions: Examine the rock on the west side of the area (hit X), +
+ by the tree +
+ Treasure: Health Berries +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++
+ Ancient Book #2 +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Hint: Caves as dark as death. +
+ The five attributes come into conflict. +
+ What light can reveal them? +
+ Location: Kirlsa Caverns +
+ Directions: Go to where the control panel is for the Haulers and +
+ examine the torch nearby. +
+ Treasure: Magi Berries +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
When you are done collecting those treasures, head back to Peterny.
*****************************
***Trading Town of Peterny***
*****************************
Head over to the "Front Door Inn" on the west side of town. Go to the
hallway where you can enter the rooms and enter the middle room. Approach
the couple in the back of the room to trigger a scene. When given an option,
pick the third option ("It's south. Didn't you know that?"). This is also
PA #23 and is required to view all nine different endings at the end of the
game.
+//////////////////////////////////////////////////////////+
| Private Action #23 |
| ------------------ |
| Location: Peterny, guest room of Front Door Inn |
| Available: After going to Surferio |
| Required for all endings?: Yes |
| Choice to pick for viewing all endings: |
| "It's south. Didn't you know that?" |
+//////////////////////////////////////////////////////////+
After the scene, exit the Inn. Now head for the south exit to the town
and cross the Palmira Plains to Arias.
*********************************
***Riverfront Village of Arias***
*********************************
Enter the "Dozing Inn" here (right next to the entrance to the Palmira
Plains) and you should find the couple once more. Approach them again to
trigger another scene. When given an option, pick the first option ("Go out
through the northwest gate."). This is also PA #24 and is required to view
all nine different endings at the end of the game.
+//////////////////////////////////////////////////////////+
| Private Action #24 |
| ------------------ |
| Location: Arias, Dozing Inn |
| Available: After picking option 3 in PA #23. |
| Required for all endings?: Yes |
| Choice to pick for viewing all endings: |
| "Go out through the northwest gate." |
+//////////////////////////////////////////////////////////+
After the scene, exit the Inn, then Arias through the southwest gate. Now
follow the path in the Aire/Kirlsa Hills and you will eventually be back in
Kirlsa. Now go through Kirlsa and exit the town via the west gate. Now
travel through the Traum Mountains and you will eventually be back in
Airyglyph (those soldiers that you avoided earlier in the game should be much
easier to defeat know).
*****************************
***Royal City of Airyglyph***
*****************************
Enter the "Wyvern's Tail Inn" (south of the entrance to the Traum
Mountains) here and you will find the couple again. When given an option,
pick the first one ("You already passed Kirlsa."). This is also PA #25 and
is required to view all nine different endings at the end of the game.
+//////////////////////////////////////////////////////////+
| Private Action #25 |
| ------------------ |
| Location: Airyglyph, Wyvern's Tail Inn |
| Available: After picking option 1 in PA #24. |
| Required for all endings?: Yes |
| Choice to pick for viewing all endings: |
| "You already passed Kirlsa." |
+//////////////////////////////////////////////////////////+
After the scene, head back to Kirlsa via the Traum Mountains.
***************************
***Mining Town of Kirlsa***
***************************
Enter the "Iron Stomach Tavern" in the center of town and you will find
the couple again. Approach the to trigger another scene. After the scene,
talk to the guy and he will offer to sell you some items. Here is a list of
what you can buy.
+=====================================+
| Rumina and Ruddle's Ultimate Shop |
+=====================================+=====+
| Item Fol |
| ---- --- |
| Symbol of Courage 2600 |
| Regeneration Symbol 4100 |
| Clone Generator 350 |
| Basil 20 |
| Sage 20 |
| Lavender 20 |
+===========================================+
Talk to the girl now and she will sell you Blueprints for 5,000 Fol.
Take her up on her offer (pick the first option) and she will give you the
BLUEPRINTS.
That's all they have to offer for now, but we will be visiting them
later on in the game and they will sell you some much better items then.
Now head all the way back to Peterny when you are ready. In Peterny, do some
more Item Creation if you want. You can probably easily create the Adorable
Kitty Doll. When you do, head over to the Kirlsa Training Facility and up
to the third floor to the kitchen (room with a save point and recovery point)
and talk one of the cooks there (Mayu) and give her the doll to recruit her.
Anyways, when you are ready to continue with the story, leave Peterny through
the north exit of the town and you will wind up at the Irisa Fields.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Field Area #8 -- Irisa Fields
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+========================================================================+
| Items Found: Jewel of Alertness, Blackberries, Magical Berries, 1/144 |
| Scale Bunny (x2), Perfect Berries, Synthesis Materials |
| Enemies: Ravitch (LVL 10, 3608 HP, 80 EXP, 54 FOL) |
| L16 Ravitch (LVL 13, 3784 HP, 60 EXP, 33 FOL) |
| Romper Bat (LVL 12, 3784 HP, 45 EXP, 83 FOL) |
| War Chameleon (LVL 21, 3784 HP, 70 EXP, 9 FOL) |
| Man Trap (LVL 12, 4000 HP, 45 EXP, 9 FOL) |
+========================================================================+
Head north into the open area, then head east and you should see a chest
in the far east of this area. Open it to obtain a JEWEL OF ALERTNESS. Head
back to the main path in the center and head north. You will soon see a chest
up on the hill to the east, so head east, then go north up onto the hill and
head back west to open the chest to obtain BLACKBERRIES. Go back to the path
and follow it north until it begins to curve right (east), then head west from
there. Keep going all the way west until you reach a ridge. Then go north
and you will find a chest next to a fallen column. Open it to obtain MAGICAL
BERRIES. That's all for items in this area. Note the exit that you will
eventually go to is the one to the north (just follow the path). But, before
you do that, make sure you get 100% map completion on this map and you will
receive a 1/144 SCALE BUNNY. Also, go to the far southwest of the open area
and continue all the way up to the north and you will reach the northwest
corner of the Irisa Fields. You will see a bridge here, cross it to reach
the Surferio Annex, a small part of the Irisa Fields.
This is a small area without enemies and it has its own map completion.
This is the easiest map to complete in this game. Just explore the area and
you will receive a 1/144 SCALE BUNNY when you have 100% complete. There is
also a Save Point on this screen as well as an entrance to an optional dungeon
(the staircase next to the Save Point). We will come back to this dungeon
later on in the game because our characters aren't strong enough yet. Open
the chest to the northeast of the save point to obtain PERFECT BERRIES and
open the chest to the west of the save point to obtain SYNTHESIS MATERIALS.
When you are done exploring, head back to the previous screen and this time
take the north exit out of the Irisa Fields and you will wind up at the
Sacred City of Aquios.
******************************************************************************
Town #10 -- Sacred City of Aquios
******************************************************************************
+========================================================================+
| Items Found: Synthesis Materials (x2), Blueberries, Compounding |
| Elixirs (x3), Ripe Berries (x2), Aquaberries (x4), |
| Cooking Ingredients, Smithery Materials, |
| Blackberries (x2), Fire Shielding, Jewel of Refuge, |
| Magical Berries, Jewel of Alertness |
| Enemies: Boss |
| ---- |
| Legion Dragon (LVL 12, 6500 HP, 200 EXP, 170 FOL) |
+========================================================================+
After the scene, three new inventors will become available (Eliza,
Grats and Stanice), check the Item Creation section for more info on them.
You can recruit Stanice now, since you should have the Limited Edition Doll
(got in a chest in Duggus Forest). Stanice is located in Surferio, in the
Village Chief's House.
Go forward (north) on the bridge to the next screen. Keep heading north
and you will reach the main part of the city. The first building on the right
(east) side of the path is the Solon's Guidance Inn. There is a Save Point in
here. The building across from the Inn (to the west) is the Erinia's Hammer
Armorer. Here is a list of what you can buy.
+===========================+
| Erinia's Hammer Armorer |
+===========================+===============+
| Item Fol |
| ---- --- |
| Bastard Sword 750 |
| Fine Gauntlet 700 |
| Silver Dagger 660 |
| Heavy Armor 950 |
| Anointed Chain Mail 3500 |
| Battle Axe 600 |
+===========================================+
If you haven't created better weapons through Item Creation (which is
fine), than I recommend buying a Battle Axe for Roger (everything else you
should already have bought in Peterny). Also, don't forget to sell the two
Scale Bunnies that you got from the Irisa Fields. Exit the shop and continue
north when you are ready. At the first junction, take the east path (just
north of the Inn).
The first building to the north is the Aire's Blessing Grocer. Here is
a list of what you can buy.
+==========================+
| Aire's Blessing Grocer |
+==========================+================+
| Item Fol |
| ---- --- |
| Apple Pie 400 |
| Steamed Bun 200 |
| Cooking Ingredients 120 |
| Blueberries 45 |
| Aquaberries 15 |
| Blackberries 35 |
+===========================================+
Buy some berries if you need them, then exit the shop. The nearest
house on the north side of the path and the one on the south side are both
Private Homes with nothing of interest in them. Enter the last home on the
south side of the path and open the chest in the back room to obtain 1,800
FOL. Now enter the last home on the north side of the path and open the
chest next to the stairs to obtain SYNTHESIS MATERIALS. Also, open the other
chest in the back to obtain BLUEBERRIES. If you talk to the man in here, this
will trigger PA #26. This is NOT required, however, for viewing all 9 endings
at the end of the game. So, view at your own risk. If you do talk to him,
this will also trigger a PA later on in the game (also, not required for all
9 endings).
+//////////////////////////////////////////////////////////+
| Private Action #26 |
| ------------------ |
| Location: Aquios, house on east side of town |
| Available: After arriving in Aquios for the first time |
| Required for all endings?: No |
+//////////////////////////////////////////////////////////+
Exit the house and continue east, then north. The house on the right
(east) side is just a Private Home, so continue north through the gates. You
cannot enter the house here, so just open the chest next to the east side of
the gate to obtain COMPOUNDING ELIXIRS. Head back to the path and head west,
you should find Eliza here. Give her 10,000 Fol to recruit her. Continue
west to the next screen. Now you will be back on the central path in the
city. Continue west to the next screen.
Open the chest to the north (between the wall and the building) to
obtain RIPE BERRIES. Continue west and take the path going to the north,
then go left (west) at the next junction. Head as far west as you can and
you will reach a statue and a waterfall. Open the chest to the north (by the
nearby house) to obtain SYNTHESIS MATERIALS. Head back east to the last
junction and go south. Then, at the next junction, head west. Enter the
house on the north side of the path and open the chest under the stairs to
obtain AQUABERRIES. Exit the house and continue west. Open the chest at the
end of the path to obtain COOKING INGREDIENTS. Now head south and enter the
building and you will be in your Workshop. Nothing of interest here, so
create some items if you want, then exit.
Head west and you should find Damda Mooda here. If you have any Winking
Sage Cider (either obtained in the Duggus Forest or through Item Creation),
then give it to him to recruit him. Enter the building to the north of him
and you will be in the Dima's Breath Outfitter. Here is a list of what you
can buy.
+===========================+
| Dima's Breath Outfitter |
+===========================+===============+
| Item Fol |
| ---- --- |
| Compounding Elixirs 120 |
| Cooking Ingredients 120 |
| Silver Ring 1750 |
| Clone Generator 350 |
| Basil 20 |
| Sage 20 |
| Lavender 20 |
| Fresh Sage 310 |
+===========================================+
Make sure to buy some Basil and Sage (10-15 each should be good), you
may need them later on. Exit the shop and head south on the path. There are
two chests on the west side of the path just south of the Outfitter. Open
them to obtain AQUABERRIES and COMPOUNDING ELIXIRS. Continue south and enter
the next building on the west side of the path. Open the chest in here to
obtain more AQUABERRIES. Exit the house and enter the next building to the
south (the Doctor's House). Open the chest at the top of the stairs to obtain
SMITHERY MATERIALS. That's all of the items that we can get in this city, so
when you are ready to continue the story, head back to the central path in
Aquios and head north and up the stairs to trigger a scene.
Now, follow Nel to the left (west), then north and up the stairs. If
you do not follow her and explore the first floor, this will trigger a PA
when you finally do catch up with her. So, make sure you follow her if you
want to view all 9 endings at the end of the game.
+//////////////////////////////////////////////////////////+
| Private Action #27 |
| ------------------ |
| Location: Aquios, Castle Aquaria, First Floor |
| Available: After arriving in the Castle |
| Required for all endings?: No |
+//////////////////////////////////////////////////////////+
Keep following her east, then south on the second floor to reach the
audience chamber. If you choose to explore the second floor, again this will
trigger a PA in which you will not be able to view all 9 endings at the end of
the game.
+//////////////////////////////////////////////////////////+
| Private Action #28 |
| ------------------ |
| Location: Aquios, Castle Aquaria, Second Floor |
| Available: After reaching the second floor of the |
| Castle |
| Required for all endings?: No |
+//////////////////////////////////////////////////////////+
After the scenes, you will wind up in the guest room of the castle.
Start by opening the chest in here to obtain BLACKBERRIES, then exit the room.
Enter the room across from the guest room and open the chest in here to obtain
AQUABERRIES. Exit this room and enter the nearest room to the north. Open
the chest in here to obtain FIRE SHIELDING. Exit the room. The other three
rooms in this area contain nothing of interest for now, so enter the room to
the north of the junction to the north (if you recruited Roger, he should be
around the junction). Open the two chests in here to obtain a JEWEL OF REFUGE
and COMPOUNDING ELIXIRS, then open the chest behind the fence in the southwest
portion of the room to obtain RIPE BERRIES. Exit the room and head up the
stairs to the north.
Go south, then head west at the junction. Enter the first room to the
south (Audience Chamber) and head south to find the Queen. Go up to her and
head east from where she is. Follow the path east, then south, then go east
up the stairs to enter the Queen's Chambers. Go through the door to the north
to enter her room. Open the chest in here to obtain MAGICAL BERRIES. Now
exit all the way out of the Audience Chamber and continue west on the path.
Go south at the end of the path and enter the room on the east side of the
path and you will be in the Runological Weapons Lab. Open the chest on the
table to obtain 4,700 FOL. Exit the lab and head back north to the last
junction. Continue north and go down the stairs.
Enter the first room on the right (west) and open the two chests in here
to obtain a JEWEL OF ALERTNESS and BLACKBERRIES. That's all for items, so
exit the room, and head east and the junction just to the south. Continue
east and you will reach the Temple. Go down to the bottom floor and speak to
Cliff to trigger a conversation. This is entirely optional, but you will
learn more about the current situation if you do. When you are ready to
continue with the story, head out of the Temple using the south entrance, then
continue south to the entrance of the Castle. You will find Nel here, but for
now, head back to the east and enter the first room to the east, after the
path curved north. You will be back in the guest room and a few scenes will
play.
After the scenes, head back up to the second floor, then go west, then
south back to the Runological Weapons Lab. Approach the door to trigger a
series of scenes. Afterwards, exit the Castle and when you are ready, head
for the entrance to the town (the south part of Aquios, by the Inn). A scene
will play, pick the second option (Yes) to continue and continue south. You
will be back in the Irisa Fields.
******************
***Irisa Fields***
******************
Nothing new here, just follow the path south until you reach Peterny.
*****************************
***Trading Town of Peterny***
*****************************
Talking to Cliff here will trigger a PA, one that you do not want to see
if you want to view all 9 endings at the end of the game. If you want to see
it anyway, just talk to him, he can be found near the north gate of the town.
+//////////////////////////////////////////////////////////+
| Private Action #29 |
| ------------------ |
| Location: Peterny, near north gate |
| Available: While heading to the Bequerel Mine to |
| search for copper. |
| How to Trigger: Talk to Cliff. |
| Required for all endings?: No |
+//////////////////////////////////////////////////////////+
When you're ready to continue, head for the south gate of the town and
you will be back in the Palmira Plains.
********************
***Palmira Plains***
********************
Again, nothing new here, just head south, then west across the bridge
to reach Arias.
*********************************
***Riverfront Village of Arias***
*********************************
There are two PA's that you can trigger here, but don't trigger it if
you want to view all 9 endings at the end of the game. To trigger it, talk to
the man guarding the south gate and you will be given three choices. This is
PA #30.
+//////////////////////////////////////////////////////////+
| Private Action #30 |
| ------------------ |
| Location: Arias, south gate |
| Available: While heading to the Bequerel Mine to |
| search for copper. |
| How to Trigger: Talk to the man guarding the south |
| gate. |
| Required for all endings?: No |
+//////////////////////////////////////////////////////////+
Talk to him again afterwards for PA #31.
+//////////////////////////////////////////////////////////+
| Private Action #31 |
| ------------------ |
| Location: Arias, south gate, near the Inn |
| Available: While heading to the Bequerel Mine to |
| search for copper; after viewing PA #30. |
| How to Trigger: Talk to the man near the south gate. |
| Required for all endings?: No |
+//////////////////////////////////////////////////////////+
When you are ready, head for the northwest exit of the town and a scene
will play and you will automatically enter a boss fight.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #11: Legion Dragons |
| ------------------------------ |
| Legion Dragon (x2) |
| ------------- |
| HP: 6,500 MP: 800 Level: 12 |
| EXP: 200 FOL: 170 |
| Special Attacks: Master Combo A, Searing Breath B, Master |
| Combo C |
| |
| My Party Levels: Cliff (22), Nel (20), Roger (14) |
| Other Character Level: Fayt (22) |
| NOTE: I always tend to use my weaker characters in battle |
| in hopes of keeping everyone's levels balanced. If |
| you are having with trouble with this fight, then |
| I suggest putting Fayt in along with Cliff and Nel. |
| |
| There are no Battle Trophy Opportunities in this one. |
| So, just fight normally. Watch out for the dragons' |
| breath attacks. Since the dragons are up off of the |
| ground, use Symbology to attack them or use jumping |
| attacks such as Aerial. Just focus your attacks on one |
| dragon and then when that one is dead, take out the other. |
| Don't try to attack both at once or you may get seriously |
| hurt. Like any other battle, use Nel as a healer. |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
After the battle, another scene will play and you will automatically
enter the Bequerel Mine. Before continuing, head back to Arias (from the
entrance to the mine, head southeast, east, then south to reach Arias) and
enter the mansion. Go to the conference room and speak with Clair. This is
PA #32, and is required for viewing all endings at the end of the game.
+//////////////////////////////////////////////////////////+
| Private Action #32 |
| ------------------ |
| Location: Arias, Lord's Mansion, Conference Room |
| Available: After defeating the Legion Dragons at the |
| entrance to the Bequerel Mine, before |
| obtaining the Copper Ore. |
| How to Trigger: Talk to Clair in the Conference Room |
| Required for all endings?: Yes |
| Choice to pick for viewing all endings: |
| "She's been more than useful." |
+//////////////////////////////////////////////////////////+
Afterwards, head back to the Bequerel Mine via the Bequerel Mountain
Path.
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Dungeon #7 -- Bequerel Mine
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
+========================================================================+
| Items Found: Lightstone, Cooking Ingredients, Blackberries (x2), Key |
| To a Barred Door, Amulet of Freedom, Aquaberries, Copper |
| Ore, Demonbane Cross, Compounding Elixirs (x2), Ripe |
| Berries, Synthesis Materials, Magical Berries, |
| Worm-Eaten Tome, War God's Symbol |
| Fol Found: 38,600 |
| Enemies: Romper Bat (LVL 22, 3600 HP, 75 EXP, 13 FOL) |
| War Chameleon (LVL 21, 3784 HP, 70 EXP, 9 FOL) |
| Blood Bat (LVL 13, 3872 HP, 65 EXP, 28 FOL) |
| Brass Dragon (LVL 14, 3960 HP, 37 EXP, 11 FOL) |
| Brass Dragon (LVL 13, 4300 HP, 65 EXP, 6 FOL) |
| Brass Dragon (LVL 16, 5600 HP, 80 EXP, 68 FOL) |
| Harpy (LVL 23, 6000 HP, 110 EXP, 110 FOL) |
| Feral Dragon (LVL 29, 7050 HP, 90 EXP, 100 FOL) |
| Killer Treant (LVL 19, 8000 HP, 130 EXP, 200 FOL) |
| |
| Bosses |
| ------ |
| Cockatrice (LVL 44, 15500 HP, 1200 EXP, 2000 FOL) |
| |
| Airyglyph Soldier (LVL 17, 4100 HP, 85 EXP, 10 FOL) |
| Airyglyph Soldier (LVL 17, 4225 HP, 85 EXP, 7 FOL) |
| |
| Legion Dragon (LVL 17, 3000 HP, 80 EXP, 8 FOL) |
| Demetrio (LVL 10, 14800 HP, 1800 EXP, 4200 FOL) |
| |
| Black Brigade Sldr (LVL 17, 4220 HP, 80 EXP, 4 FOL) |
| Albel Nox (LVL 29, 26000 HP, 2400 EXP, 6500 FOL) |
+========================================================================+
Explore this first area, then head north to the next screen. After the
short scene, continue north, then west around the bend (you can light the
torch along the way) and you will reach a junction. Heading north will just
lead to a gate with a dragon behind it. Light the torch in here, then move
towards the gate and it will open. Now defeat the dragon that comes out
(should be MUCH easier then the Legion Dragons you just fought) and you will
receive a LIGHTSTONE afterwards. Equip this accesory on someone. Continue
north through the gate where the dragon was. Continue following the path
north, west, then south and you will reach a door with an inscription in
stone. Examine the stone to trigger a scene. Enter the next room.
This is the first of three light puzzles that we will encounter in the
Mine. Light the two torches in here and stand in between them so that your
shadow is cast upon both torches. Now, the gate in the northwest part of the
room will open up. Follow the path north, east, then north to the next area.
Head west and follow the path north. At the junction, turn west again, then
follow the path all the way north to reach a chest. Open it to obtain
COOKING INGREDIENTS. Head south to the next junction (just south of the
chest) and head east. Follow this path and continue east at the next junction
to reach another chest. Open it to obtain 15,000 FOL. Head back to the
previous junction and go south to reach another junction. Take the east path
and continue east at the next junction. Turn north at the next junction to
reach another chest. Open it to obtain BLACKBERRIES. Return to the junction
and continue east. Follow this path all the way to a locked gate. Defeat the
dragon you have been chasing to obtain the KEY TO A BARRED DOOR. Use it on
the gate right here and enter the next area.
This is the second light puzzle. Unequip the Lightstone and run to the
far north of this room. Extinguish the torch on the west wall, then go
through the door to the north. You may re-equip the Lightstone now. Go
north to reach a junction. East leads to a dead end, so head west. Follow
this to the end and go north to the next screen. Head north and you will find
another inscription on a stone next to a door. Read the inscription if you
want, the go through the door. This is the third and final light puzzle.
Unequip the Lightstone again and head for the center of the room. You should
step onto a circular pattern on the floor. When you do, the whole room will
light up and the doors will open. Head to the south part of the room and
you should see a dragon's head sticking out of the wall (almost due south of
the circlular pattern on the floor). Examine it to turn off the light source
here and one of your shadows will go away. Examine another dragon's head on
the west wall and another shadow will go away. Now head to the north part of
the room and you should be able to go through the door without it shutting.
Continue north to reach another junction, head east. Follow the path
all the way to the next screen. Open the two chests in the northeast part of
this room to obtain an AMULET OF FREEDOM and AQUABERRIES. Now head all the
way back to the last junction and take the west path, then north to the next
screen. Continue north to the next screen, then keep heading north and
eventually you will reach a Save Point. Save your game and heal your party
members as there is a boss fight coming up. When you are ready, continue
north to the next area and a scene will play, leading into a boss fight.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #12: Cockatrice |
| -------------------------- |
| HP: 15,500 MP: 431 Level: 44 |
| EXP: 1,200 FOL: 2,000 |
| Special Attacks: Stone Bite, Stone Breath |
| |
| My Party Levels: Cliff (22), Nel (21), Roger (15) |
| Battle Trophy Opportunities: |
| #89 -- Defeat Cockatrice within 1 minute. |
| #90 -- Defeat Cockatrice without taking damage. |
| |
| This boss uses earth attacks and also has the ability to |
| turn your characters to stone (petrify). If one of your |
| characters becomes petrified, quickly use some Sage to |
| cure it. If you are going for the battle trophies, use |
| the same strategies that you used in previous boss battles |
| and you should be fine. Just keep on the attack and you |
| should have no problems defeating this boss. Also, earth |
| and wind attacks have no effect on this boss, so avoid |
| using weapons and spells that utilize those elements. |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
Afterwards, explore this room and when you get to the north part of the
area, a scene will automatically play. After the scene, you will obtain
COPPER ORE. Now exit this screen to the west. There is another Save Point
here, so save your game if you want, then follow the path west, then south to
the next area. Keep following the tracks south, then west to the next screen
and you will wind up at the Abandoned Refinery.
Head north and west from where you enter and examine the tree that is
overlooking the lake. This is the location that Ancient Book #6 is talking
about.
++++++++++++++++++++++
+ Ancient Book #6 +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Hint: At the end of the caverns where the copper sleeps, +
+ the northernmost wiseman gazes upon the lake. +
+ Is it an ancient power sealed below the roots? +
+ Location: Abandoned Refinery, Bequerel Mine +
+ Directions: Go to the northeast part of the Abandoned Refinery area +
+ and examine the tree that is overlooking the lake. +
+ Treasure: Demonbane Cross +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Head south a little bit, then west and you should come to a small
bridge. Open the chest on the bridge to obtain COMPOUNDING ELIXIRS. Continue
west from there and open the two chests to obtain BLACKBERRIES and 23,600 FOL.
Head south from there and open the chest nearby to obtain RIPE BERRIES.
Continue south, then head east back towards the tracks. Follow the tracks
south and into the building. Open the chest just west of the entrance to
obtain COMPOUNDING ELIXIRS. Now continue west and you will reach a doorway.
Go south of the doorway and you will find a man. Open the chest behind him to
obtain SYNTHESIS MATERIALS. Continue west through the doorway and open the
chest out here to obtain MAGICAL BERRIES.
Now head back to the entrance to the refinery (where you got the
Compounding Elixirs) and head south, then west. You will reach a workshop
area. Here, you can recruit Grats if you have 13,500 Fol. There is also
a chest northwest of the workshop area. Open it to obtain a WORM-EATEN TOME.
Now, south of the entrance, by the tracks, you will find a guard and a man
standing there. Talk to the man and he will offer to let you rest here for
free. If you talk to the soldier, he will ask if you want to ride the hauler
back to entrance to the mine. Pick the first option (Ride the hauler.) if you
are done exploring. You cannot get 100% exploration yet (we need a special
item later on), so explore all that you can near the refinery, then talk to
that guard and pick the first option. Make sure your rest first, before
continuing as there are boss fights coming up. When you do decided to ride
the hauler, a scene will play and you will then enter another boss fight.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #13: Airyglyph Soldiers |
| ---------------------------------- |
| Airyglyph Soldier (x2) |
| ----------------- |
| HP: 4,100 MP: 192 Level: 17 |
| EXP: 85 FOL: 10 |
| Special Attacks: None |
| |
| Airyglyph Soldier (x2) |
| ----------------- |
| HP: 4,225 MP: 192 Level: 17 |
| EXP: 85 FOL: 7 |
| Special Attacks: None |
| |
| My Party Levels: Fayt (22), Nel (21), Roger (16) |
| |
| This is the first of two consecutive Boss Battles, so be |
| careful about how much MP that you use up. Strong |
| attacks will work just fine on these guys. They have no |
| special attacks of their own, so just watch out for |
| their physical attacks. Fayt's Side Kick will work very |
| well here since the soldiers tend to cluster together. |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
After the battle, a scene will play, then you will be thrown into
another boss battle.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #14: Demetrio and Legion Dragons |
| ------------------------------------------- |
| Demetrio |
| -------- |
| HP: 14,800 MP: 17,776 Level: 10 |
| EXP: 1,800 FOL: 4,200 |
| Special Attacks: Master Combo A, Searing Breath |
| |
| Legion Dragon (x2) |
| ------------- |
| HP: 3,000 MP: 192 Level: 17 |
| EXP: 80 FOL: 8 |
| Special Attacks: Master Combo A, Searing Breath, Master |
| Combo B |
| |
| My Party Levels: Fayt (22), Nel (21), Roger (16) |
| Battle Trophy Opportunities: |
| #93 -- Defeat Demetrio within 1 minute. |
| #94 -- Defeat Demetrio without taking damage. |
| |
| The two Legion Dragons are essentialy the same dragons |
| that you have been fighting in the mine. They are low |
| in HP and shouldn't be too difficult to kill, so take |
| them out first, then focus on Demetrio. Since they are |
| above the ground, using Symbology would be the best bet. |
| Fayt's Side Kick is also effective here, so use that if |
| you are going for Battle Trophy #93. I also recommend |
| having your levels higher than mine if you do decide to |
| go for BT #93 since Demetrio has a lot of HP. BT #94 |
| shouldn't be hard to get, just watch out for the dragons' |
| Searing Breath attack. Just keep your distance with Nel |
| and heal the other two members when they need it. |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
After the battle, a short scene will play, then you will be back on the
Bequerel Mountain Path, just outside the mine. Re-enter the mine and talk to
the man near the entrance. Pick the first option and you will be back at the
refinery. Talk to the man by the tracks to rest, then head back out (you can
also follow the tracks back to the Save Point to save your game).
****************************
***Bequerel Mountain Path***
****************************
Head southeast, then east, then south to reach the entrance to Arias. A
scene will play when you get close enough and you will enter yet another boss
fight.
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
| |
| Boss Fight #15: Albel Nox and Black Brigade Soldiers |
| ---------------------------------------------------- |
| Albel Nox |
| --------- |
| HP: 26,000 MP: 2,600 Level: 29 |
| EXP: 2,400 FOL: 6,500 |
| Special Attacks: Air Slash, Charge A |
| |
| Black Brigade Soldier (x2) |
| --------------------- |
| HP: 4,220 MP: 192 Level: 17 |
| EXP: 80 FOL: 4 |
| Special Attacks: None |
| |
| My Party Levels: Fayt (22), Nel (21), Roger (17) |
| |
| Albel is very quick with his attacks, so strong attacks |
| won't work on him unless you are behind him. First, |
| start by taking out the two Black Brigade Soldiers, then |
| surround Albel and continue to attack using battle |
| skills and symbology. There aren't any Battle Trophies |
| to worry about (in terms of beating him quickly or |
| without taking any damage), so attack him with everything |
| that you got! |
| |
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;+
You will recieve a WAR GOD'S SYMBOL after defeating Albel and a couple
of scenes will play. After the scene's you will be in Arias and 3 new
inventors will become available (Gossam, Mackwell and Rigel). You can rest
in the guest room (upstairs) if you want, there is also a Save Point here.
You can find Farleen in one of the bedroom's in the mansion and if you speak
to her, it will trigger PA #33. Do not view this, however, if you want to
view all endings at the end of the game.
+//////////////////////////////////////////////////////////+
| Private Action #33 |
| ------------------ |
| Location: Arias, Lord's Mansion, Bedroom |
| Available: After defeating Albel Nox and returning to |
| Arias. |
| How to Trigger: Talk to Farleen, who is in bed |
| recovering. |
| Required for all endings?: No |
+//////////////////////////////////////////////////////////+
When you are ready, exit the Mansion and then exit Arias via the east
exit to wind up back at the Palmira Plains.
********************
***Palmira Plains***
********************
Nothing new here, just follow the path north to Peterny.
*****************************
***Trading Town of Peterny***
*****************************
Again, nothing new here. Do some inventing if you want. Leave through
the north exit (Gossam is found here) when you are ready.
******************
***Irisa Fields***
******************
Just follow the path north to return to Aquios.
***************************
***Sacred City of Aquios***
***************************
Head north across the bridge and a couple of scenes will play. After
the scenes, you will be at the Aquios inn.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<< To Be Continued >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------
IX. Item Creation
------------------------------------------------------------------------------
IC Table of Contents
====================
1) Introduction
2) Inventors
3) Item List
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Introduction
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Here is a basic introduction to Item Creation, this can also be found
within the walkthrough, in the "Trading Town of Peterny" section.
+-------------------------------+
| Introduction to Item Creation |
+-------------------------------+
First off, go into the menu and select "Invention Info". You will be
given five options. Explore this menu and get familiar with it, as you will
be using this quite a bit to check in with the latest news. Each Inventor
(including your characters) have their own strengths and weaknesses when it
comes to inventing, check the Inventors section for stats on each of the
Inventors. You can also view each Inventor's stats, by going into "Invent"
on the menu and hitting the Triangle Button. The higher the characters stat
in the category that you want to have him/her invent in, the better the item
you will be able to create (and also if that item is successfully created or
not.
+--------------------------------+
| Setting Up/Expanding Workshops |
+--------------------------------+
In order to start inventing, you will need to expand your workshop. To
do this, approach the counter and pick the first option "Yes" when you
approach the papers. Now select "Expand Workshop Facilities" from the menu.
I recommend installing all of the areas if you have the money as well as all
three production lines (the "Lines" option). Now you can invent items.
You can purchase new types to upgrade your workshops, as well as
additional production lines (up to three). Here is a list of the types that
you can buy if the workshop doesn't already have it.
Type Cost
==== ====
Alchemy 2000
Compounding 4000
Cooking 800
Crafting 8000
Engineering 6000
Smithery 3000
Synthesis 9500
Writing 5000
+-----------+
| Inventing |
+-----------+
Go into "Invent" on the menu in the workshop. Pick which inventor
that you want to use and put him/her on a line. Next, choose the Type (the
category in which you want to invent) and the Plan. Use the Original
Invention to create new items and use Specify Plan to refine items you already
own. The cost will help determine which item you will create when you invent.
Refer to the Item List in this section for a list of items that you can create
in each Type. The higher the cost, the tougher it will be to invent. Choose
carefully when selecting a team of inventors (you want their skills to be high
in the Type you want to invent it). When you have everything set, hit the
Square Button and select "Yes". Generally, you want to end production before
the Quality gauge runs out, or you will lose everything you just created.
Each time the Time gauge fills up, you will be charged whatever the cost is at
that time. So, let it run at least once if you want to create the item at
that price.
Just try out different combos of inventors until you get the cost that
you want (refer to the Item Creation section for what costs will create what
items). Note that you only need one inventor who is able to invent a
particular item, the other characters will be there to provide support.
+----------------------+
| Recruiting Inventors |
+----------------------+
There are many inventors that you can recruit. Some require specific
items (that you give them) and some require Fol in order for you to hire them.
Inventors will become available as you progress through the game. As soon as
you exit the workshop, a notification will appear in the upper right portion
of the screen. Access the main menu and select "Invention Info". Now pick
the first option to view the newly available inventors. Check the "Inventors"
section below for a list of inventors and how to recruit them.
+-----------------+
| Other Workshops |
+-----------------+
There are other workshops scattered throughout the world, not just the
one in Peterny. Each starts out with one or two different types (you have to
buy the rest) and a line of production. Workshops may be located in dungeons
as well, not just towns. Here is a list of other workshops and what each
starts out with.
Location Starting Type(s) Prod. Lines
======== ================ ===========
Airyglyph Smithery 2
Ancient Ruins of Mosel Cooking, Alchemy, Machinery 2
Aquios Cooking, Crafting, Compounding 1
Bequerel Mine Compounding, Synthesis 1
Kirlsa Cooking, Alchemy, Compounding 1
Kirlsa Crafting, Smithery 3
Kirlsa Training Facility Cooking 3
Maze of Tribulations All 3
Mountains of Barr Alchemy 1
Peterny Cooking 0
Shrine of Kaddan Alchemy, Crafting, Smithery 1
Urssa Lava Caves Engineering 1
+--------------+
| Specify Plan |
+--------------+
Specify Plan is different from inventing, go into the mode by selection
"Specify Plan" after putting somebody on a production line. If you go into
the menu, check the details of the item and if it has a number in parenthesis,
then it is modifiable through Specify Plan. Specify Plan also requires the
use of Materials for the category that the item is in. Also, the skill levels
of the Inventor(s) that you choose have no effect on what will happen in this
mode. The effecs will be random, so it is recommended that you save your game
beforehand so you can reset the game if something goes wrong. There are four
possible outcomes when using Specify Plan:
1) Factor is Duplicated
Whatever factor is attached to the item (such as ATK+20) will be be
duplicated and you will wind up with 2 ATK+20's attached to the item (so,
it will be ATK+40).
2) Factor is Strengthened
That factor will improve, for instance ATK+20 will become ATK+30. If
the number in parenthesis next to the item (in its description) is greater
than one, there is a possibilty that a different factor will appear when
using Specify Plan. To find out what the factor is that will appear with
a particular item, check out the Item List section of this walkthrough.
3) Factor Changes
4) Factor Disappears
Generally, you would want to get either of the first two results. The
only time you would want the last choice is when you have an item that has a
negative effect attached to it (such as an ultimate weapon).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
2. Inventors
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Each of the playable characters (such as Fayt) are able to create items
in any category, but their starting skill levels will vary. To raise their
skill level in a category, just have them invent an item in that category (or
use Specify Plan for something in that category). Not all characters will be
able to create the same items, however, so if you want to create a particular
item, make sure that one of the inventors on the production line has the
ability to create it. All non-player inventors can only create an item in one
specific category (their specialty). Here are the playable characters and
their starting stats in each category as well as which items they can invent.
If you are looking for a specific item and who can create that, check the next
section, because I will list all of the items that you can create as well as
who is able to create them. Note: Below, the items will be sorted by category
and listed in the order of lowest base price to highest base price (in other
words, the rarer items will be listed at the bottom of each category).
+=====================+
| Playable Characters |
+=====================+
+~~~~~~~~+
| Fayt |
+~~~~~~~~+~~~~~~~~~~~+
| Stats |
| ===== |
| Alchemy: 14 |
| Compounding: 30 |
| Cooking: 16 |
| Crafting: 20 |
| Engineering: 5 |
| Smithery: 29 |
| Synthesis: 12 |
| Writing: 34 |
| |
| Modifiers |
| ========= |
| Time: 0% |
| Cost: 0% |
+~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Alchemy |
| ======= |
| Repulsive Lump Overwrought Product |
| Strange Lump Misconceived Product |
| Iron Ruby |
| Sapphire Emerald |
| Air Gem Earth Gem |
| Fire Gem Water Gem |
| Crystal Brownie Stone |
| Diamond Earth Homunculus |
| Damask Nereid Stone |
| Sylph Stone Water Homunculus |
| Wind Homunculus Salamander Stone |
| Fire Homunculus Angel Stone |
| Orichalcum Celestial Homunculus |
| |
| Compounding |
| =========== |
| Malodorous Bottle Endorphin Boost |
| Antidote Berry Potion |
| Aqua Potion Tears of Aphrodite |
| Pheromone Enhancer Vial of Poison |
| Tears of Venus Neural Augmenter |
| Tears of Ishtar Might Tablets |
| Miracle Power Fizzing Potion |
| Bubbly Potion Super Potion |
| Cinderella Tablets Roe Tablets |
| |
| Cooking |
| ======= |
| Discordant Dessert Tuna Salad |
| Curry Rice Umai-bo 4 |
| Umai-bo 5 Umai-bo 6 |
| Tasteless Stew Decorated Cake |
| Super-Sweet Curry Cheap Cider |
| Natto Chopped Steak |
| Cold Soba Fresh Spring Rolls |
| Kimchi Almond Jelly |
| Fried Turnips Pear Tart |
| Gratin Golden Curry |
| Spicy Cake Cheap Sashimi |
| BBQ Pork Ramen Tough Steak |
| Umai-bo 13 |
| |
| Crafting |
| ======== |
| Disgusting Doll Over-Carved Figure |
| Crude Ring Strange Figure |
| Strange Figure Heavy Ring |
| Tacky Earring Loose Ring |
| Humiliating Earring Pitiful Earring |
| Third-Rate Bracelet Laughable Bracelet |
| Purple Orb Brooch of Footwork |
| Feline Guardian Adorable Kitty Doll |
| Ankh of Dismissal Green Talisman |
| Anti-Poison Amulet Emerald Ring |
| Anti-Incapacitation Amulet |
| Hammer Charm Eldritch Brooch |
| |
| Engineering |
| =========== |
| Repulsive Lump Overwrought Product |
| Strange Lump Misconceived Product |
| Reducer Duck-Duck Bomb |
| EM Bomb EM Bomb MP |
| Flare Bomb Mind Bomb |
| EM Stun Bomb EM Stun Bomb MP |
| Berserker Device Mass Reducer |
| Soul Strengthening Device |
| Ultimate Bomb EM Explosive |
| EM Explosive MP Mega-Flare Bomb |
| Deadly Mind Bomb ES Hybrid Bomb |
| Tricky Bomb Battle Sphere |
| Tricky Duck Bomb Power Blaster |
| Pulse Needle Hawk Wind |
| Photonic Blaster |
| |
| Smithery |
| ======== |
| Crude Rod Rickety Gauntlet |
| Notched Sword Bent Sword |
| Botched Sword Crude Armor |
| Rusty Axe Thin Armor |
| Tattered Armor Cuirass |
| Sword of the Blessed Mythril Plate |
| Replica Gun Plate Armor |
| Steel Armor Searing Sword |
| Astral Armor Rune Blade |
| Silver Cuirass Radiant Sword |
| |
| Writing |
| ======= |
| Glued Book Ragged Book |
| Esoteric Scroll Secret Teachings |
| Illegible Book Earth Discharge |
| Fire Discharge Water Discharge |
| Wind Discharge Earth Resistance |
| Decayed Tome Deteriorating Tome |
| Tattered Tome Crumbling Tome |
| Dated Tome Fire Resistance |
| Water Resistance Wind Resistance |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~+
| Cliff |
+~~~~~~~~~+~~~~~~~~~~+
| Stats |
| ===== |
| Alchemy: 5 |
| Compounding: 10 |
| Cooking: 9 |
| Crafting: 2 |
| Engineering: 36 |
| Smithery: 31 |
| Synthesis: 14 |
| Writing: 7 |
| |
| Modifiers |
| ========= |
| Time: +5% |
| Cost: 0% |
+~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Alchemy |
| ======= |
| Repulsive Lump Overwrought Product |
| Strange Lump Misconceived Product |
| Iron Ruby |
| Sapphire Emerald |
| Orichalcum |
| |
| Compounding |
| =========== |
| Potion of Youth (Fake) Syrupy Potion |
| Might Tablets Miracle Power |
| Faerie Elixir Heroic Elixir |
| Resurrection Elixr Fizzing Potion |
| Bubbly Potion Resurrection Mist |
| Witch Tablets Super Potion |
| Cinderella Tablets |
| |
| Cooking |
| ======= |
| Discordant Dessert Curry Rice |
| Umai-bo 7 Umai-bo 8 |
| Tasteless Stew Gelatinous Potion |
| Petite Sirloin Itty-Bitty Steak |
| Super-Sweet Curry Cheap Cider |
| Grilled Tuna Head Soft-Shelled Turtle |
| Watermelon Bar Spicy Cake |
| Cheap Sashimi Otoro |
| Tough Steak Prehistoric Meat |
| Mammoth Meat Jumbo Pot Stickers |
| Blue Moon Cider Silver Scepter Cider |
| Fiery Cyclops Cider Winking Sage Cider |
| Lord's Ozoni Legendary Otoro |
| Ultimate Ramen Golden Natto |
| Handmade Soba Luscious Oysters |
| Supreme Dorayaki Pie |
| |
| Crafting |
| ======== |
| Disgusting Doll Over-Carved Figure |
| Crude Ring Strange Figure |
| Strange Figure Heavy Ring |
| Tacky Earring Loose Ring |
| Humiliating Earring Pitiful Earring |
| Third-Rate Bracelet Laughable Bracelet |
| Purple Orb Feline Guardian |
| Adorable Kitty Doll Green Talisman |
| Anti-Poison Amulet |
| Anti-Incapacitation Amulet |
| |
| Engineering |
| =========== |
| Repulsive Lump Overwrought Product |
| Strange Lump Misconceived Product |
| Reducer Duck-Duck Bomb |
| EM Bomb EM Bomb MP |
| Flare Bomb Mind Bomb |
| EM Stun Bomb EM Stun Bomb MP |
| Berserker Device Mass Reducer |
| Soul Strengthening Device |
| Ultimate Bomb EM Explosive |
| EM Explosive MP Mega-Flare Bomb |
| Deadly Mind Bomb Healing Device Mk1 |
| ES Hybrid Bomb Tricky Bomb |
| Battle Sphere Tricky Duck Bomb |
| ES Hybrid Explosive Power Blaster |
| Pulse Needle Hawk Wind |
| Photonic Blaster |
| |
| Smithery |
| ======== |
| Crude Rod Rickety Gauntlet |
| Notched Sword Bent Sword |
| Botched Sword Crude Armor |
| Rusty Axe Thin Armor |
| Tattered Armor Cuirass |
| Mythril Plate Replica Cun |
| Plate Armor Steel Armor |
| Gatling Gauntlets Astral Armor |
| Damask Gauntlets Silver Cuirass |
| Pulverizers Flash Gauntlets |
| |
| Writing |
| ======= |
| Glued Book Ragged Book |
| Esoteric Scroll Secret Teachings |
| Illegible Book Earth Discharge |
| Fire Discharge Water Discharge |
| Wind Discharge Earth Resistance |
| Decayed Tome Deteriorating Tome |
| Tattered Tome Dated Tome |
| Musty Tome Fire Resistance |
| Water Resistance Wind Resistance |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~+
| Nel |
+~~~~~~~+~~~~~~~~~~~~+
| Stats |
| ===== |
| Alchemy: 20 |
| Compounding: 10 |
| Cooking: 30 |
| Crafting: 15 |
| Engineering: 5 |
| Smithery: 25 |
| Synthesis: 10 |
| Writing: 14 |
| |
| Modifiers |
| ========= |
| Time: -5% |
| Cost: 0% |
+~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Alchemy |
| ======= |
| Repulsive Lump Overwrought Product |
| Strange Lump Misconceived Product |
| Iron Ruby |
| Sapphire Emerald |
| Air Gem Earth Gem |
| Fire Gem Water Gem |
| Crystal Diamond |
| Earth Homunculus Damask |
| Water Homunculus Wind Homunculus |
| Fire Homunculus Orichalcum |
| |
| Compounding |
| =========== |
| Bitter Potion Fruity Potion |
| Syrupy Potion Antidote |
| Berry Potion Aqua Potion |
| Sweet Potion Medicine Bottle |
| Miracle Power Faerie Elixir |
| Heroic Elixir Resurrection Elixir |
| Fizzing Potion Bubbly Potion |
| Resurrection Mist Witch Tablets |
| Super Potion Verdurous Potion |
| Cinderella Tablets |
| |
| Cooking |
| ======= |
| Discordant Dessert Tuna Salad |
| Umeboshi Curry Rice |
| Umai-bo 6 Tasteless Stew |
| Decorated Cake Super-Sweet Curry |
| Cheap Cider Natto |
| Chopped Steak Cold Soba |
| Fresh Spring Rolls Kimchi |
| Almond Jelly Fried Turnips |
| Pear Tart Gratin |
| Golden Curry Spicy Cake |
| Cheap Sashimi BBQ Pork Ramen |
| Tough Steak Winking Sage Cider |
| Umai-bo 13 |
| |
| Crafting |
| ======== |
| Disgusting Doll Over-Carved Figure |
| Crude Ring Strange Figure |
| Strange Figure Heavy Ring |
| Tacky Earring Loose Ring |
| Humiliating Earring Pitiful Earring |
| Third-Rate Bracelet Laughable Bracelet |
| Purple Orb Brooch of Footwork |
| Feline Guardian Adorable Kitty Doll |
| Yellow Talisman Ankh of Dismissal |
| Green Talisman Anti-Poison Amulet |
| Emerald Ring Anti-Incapacitation Amulet |
| Hammer Charm Eldritch Brooch |
| |
| Engineering |
| =========== |
| Repulsive Lump Overwrought Product |
| Strange Lump Misconceived Product |
| Duck-Duck Bomb EM Bomb |
| EM Bomb MP Flare Bomb |
| Mind Bomb EM Stun Bomb |
| Tricky Bomb Tricky Duck Bomb |
| Power Blaster Hawk Wind |
| |
| Smithery |
| ======== |
| Crude Rod Rickety Gauntlet |
| Notched Sword Bent Sword |
| Botched Sword Crude Armor |
| Rusty Axe Thin Armor |
| Tattered Armor Leather Armor |
| Raunzel Daggers Replica Gun |
| Chainmail Assassin's Sickles |
| Cuir Bouilli Mythril Mesh |
| Flare Baselards Arc Wind Rippers |
| Elemental Leather Superior Leather |
| Superior Mesh |
| |
| Writing |
| ======= |
| Glued Book Ragged Book |
| Esoteric Scroll Secret Teachings |
| Illegible Book Earth Discharge |
| Fire Discharge Water Discharge |
| Wind Discharge Earth Resistance |
| Decayed Tome Deteriorating Tome |
| Tattered Tome Crumbling Tome |
| Dated Tome Fire Resistance |
| Water Resistance Wind Resistance |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~+
| Roger |
+~~~~~~~~~+~~~~~~~~~~+
| Stats |
| ===== |
| Alchemy: 6 |
| Compounding: 6 |
| Cooking: 2 |
| Crafting: 35 |
| Engineering: 20 |
| Smithery: 23 |
| Synthesis: 10 |
| Writing: 4 |
| |
| Modifiers |
| ========= |
| Time: +5% |
| Cost: 0% |
+~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Alchemy |
| ======= |
| Repulsive Lump Overwrought Product |
| Strange Lump Misconceived Product |
| Emerald Orichalcum |
| |
| Compounding |
| =========== |
| Potion of Youth (Fake) Bitter Potion |
| Fruity Potion Syrupy Potion |
| Antidote Berry Potion |
| Aqua Potion Sweet Potion |
| Medicine Bottle Miracle Power |
| Faerie Elixir Heroic Elixir |
| Resurrection Elixir Fizzing Potion |
| Bubbling Potion Witch Tablets |
| Super Potion Verdurous Potion |
| Cinderella Tablets |
| |
| Cooking |
| ======= |
| Discordant Dessert Curry Rice |
| Umai-bo 7 Umai-bo 8 |
| Tasteless Stew Gelatinous Potion |
| Petite Sirloin Itty-Bitty Steak |
| Super-Sweet Curry Grilled Tuna Head |
| Soft-Shelled Turtle Watermelon Bar |
| Golden Curry Spicy Cake |
| Cheap Sashimi Otoro |
| Tough Steak Prehistoric Meat |
| Mammoth Meat Jumbo Pot Stickers |
| Blue Moon Cider Silver Scepter Cider |
| Fiery Cyclops Cider Winking Sage Cider |
| Lord's Ozoni Legendary Otoro |
| Ultimate Ramen Golden Natto |
| Handmade Soba Luscious Oysters |
| Supreme Dorayaki Pie |
| |
| Crafting |
| ======== |
| Vulgar Hair Ornament Disgusting Doll |
| Over-Carved Figure Crude Ring |
| Strange Figure Heavy Ring |
| Tacky Earring Unbelievable Hair Ornament |
| Embarrassing Earring Loose Ring |
| Humiliating Earring Purple Orb |
| Feline Guardian Adorable Kitty Doll |
| Green Talisman Anti-Poison Amulet |
| |
| Engineering |
| =========== |
| Repulsive Lump Overwrought Product |
| Strange Lump Misconceived Product |
| Reducer Duck-Duck Bomb |
| EM Bomb EM Bomb MP |
| Flare Bomb Mind Bomb |
| EM Stun Bomb EM Stun Bomb MP |
| Berserker Device Soul Strengthening Device |
| Mass Reducer Ultimate Bomb |
| EM Explosive 2 EM Explosive MP |
| Mega-Flare Bomb Deadly Mind Bomb |
| ES Hybrid Bomb Tricky Bomb |
| Battle Sphere Tricky Duck Bomb |
| ES Hybrid Explosive Power Blaster |
| Pulse Needle Hawk Wind |
| Photonic Blaster |
| |
| Smithery |
| ======== |
| Crude Rod Rickety Gauntlet |
| Notched Sword Bent Sword |
| Botched Sword Crude Armor |
| Rusty Axe Thin Armor |
| Tattered Armor Cuirass |
| Ranger's Helm Mythril Plate |
| Replica Gun Plate Armor |
| Steel Armor Shark Helm |
| Astral Armor Silver Cuirass |
| Drill Helm Barbarian's Helm |
| Superior Plate Armor |
| |
| Writing |
| ======= |
| Glued Book Ragged Book |
| Esoteric Scroll Secret Teachings |
| Illegible Book Earth Discharge |
| Fire Discharge Water Discharge |
| Wind Discharge Earth Resistance |
| Decayed Tome Deteriorating Tome |
| Tattered Tome Dated Tome |
| Musty Tome Fire Resistance |
| Water Resistance Wind Resistance |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+=========================+
| Non-Playable Characters |
+=========================+
+~~~~~~~~~~~~~~~+
| Damda Mooda |
+~~~~~~~~~~~~~~~+~~~~+
| Modifiers |
| ========= |
| Time: 0% |
| Cost: +10% |
| |
| Stat |
| ==== |
| Cooking: 6 |
+~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Where to Recruit: Aquios, West Side |
| Requirement: Winking Sage Cider |
| How To Obtain Required Item: |
| Item Creation --> Cooking |
| Dropped by Moonshadow Clan Members in |
| Duggus Forest/Sanmite Steppe |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~+
| Cooking |
| ======= |
| Discordant Dessert Umeboshi |
| Curry Rice Umai-bo 7 |
| Umai-bo 8 Tasteless Stew |
| Gelatinous Potion Petite Sirloin |
| Itty-Bitty Steak Super-Sweet Curry |
| Grilled Tuna Head Soft-Shelled Turtle |
| Watermelon Bar Golden Curry |
| Spicy Cake Cheap Sashimi |
| Otoro Tough Steak |
| Prehistoric Meat Mammoth Meat |
| Jumbo Pot Stickers Blue Moon Cider |
| Joyful Bandit Cider Silver Scepter Cider |
| Fiery Cyclops Cider Broken Prophet Cider |
| Brass Demon Cider Howling Fox Cider |
| Lord's Ozoni Hungry Harpy Cider |
| Legendary Otoro Growling Fist Cider |
| Ultimate Ramen Golden Natto |
| Handmade Soba Luscious Oysters |
| Supreme Dorayaki Pie |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~+
| Milenya |
+~~~~~~~~~~~+~~~~~~~~+
| Modifiers |
| ========= |
| Time: 0% |
| Cost: -20% |
| |
| Stat |
| ==== |
| Compounding: 19 |
+~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Where to Recruit: Arias, Inside Chapel |
| Requirement: 3,200 Fol |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~+
| Compounding |
| =========== |
| Bitter Potion Fruity Potion |
| Syrupy Potion Antidote |
| Berry Potion Aqua Potion |
| Sweet Potion Tears of Venus |
| Medicine Bottle Miracle Power |
| Faerie Elixir Heroic Elixir |
| Resurrection Elixir Fizzing Potion |
| Bubbly Potion Witch Tablets |
| Super Potion Verdurous Potion |
| Cinderella Tablets |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~+
| Mayu |
+~~~~~~~~+~~~~~~~~~~~+
| Modifiers |
| ========= |
| Time: 0% |
| Cost: -30% |
| |
| Stat |
| ==== |
| Cooking: 20 |
+~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Where to Recruit: Kirlsa Training Facility, |
| Third Floor |
| Requirement: Adorable Kitty Doll |
| How To Obtain Required Item: |
| Item Creation --> Crafting |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~+
| Cooking |
| ======= |
| Discordant Dessert Tuna Salad |
| Umeboshi Curry Rice |
| Umai-bo 4 Umai-bo 5 |
| Umai-bo 6 Tasteless Stew |
| Decorated Cake Super-Sweet Curry |
| Natto Chopped Steak |
| Cold Soba Fresh Spring Rolls |
| Kimchi Almond Jelly |
| Fried Turnips Pear Tart |
| Gratin Golden Curry |
| Spicy Cake Cheap Sashimi |
| BBQ Pork Ramen Tough Steak |
| Broken Prophet Cider Brass Demon Cider |
| Howling Fox Cider Hungry Harpy Cider |
| Growling Fist Cider Umai-bo 13 |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~+
| Eliza |
+~~~~~~~~~+~~~~~~~~~~+
| Modifiers |
| ========= |
| Time: -30% |
| Cost: 0% |
| |
| Stat |
| ==== |
| Alchemy: 4 |
+~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Where to Recruit: Aquios, East Side |
| Requirement: 10,000 Fol |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~+
| Alchemy |
| ======= |
| Repulsive Lump Philosopher's Stone |
| Overwrought Product Strange Lump |
| Misconceived Product Iron |
| Ruby Sapphire |
| Stone of Evil Emerald |
| Crystal Diamond |
| Damask Orichalcum |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~+
| Grats |
+~~~~~~~~~+~~~~~~~~~~+
| Modifiers |
| ========= |
| Time: 0% |
| Cost: 0% |
| |
| Stat |
| ==== |
| Smithery: 25 |
+~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Where to Recruit: Bequerel Mine, Abandoned |
| Refinery |
| Requirement: 13,500 Fol |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~+
| Smithery |
| ======== |
| Crude Rod Rickety Gauntlet |
| Notched Sword Bent Sword |
| Botched Sword Crude Armor |
| Cloak Rusty Axe |
| Thin Armor Tattered Armor |
| Leather Armor Raunzel Daggers |
| Sword of the Blessed Ranger's Helm |
| Replica Gun Assassin's Sickles |
| Shark Helm Flare Baselards |
| Searing Sword Rune Blade |
| Damask Gauntlets Pulverizers |
| Flash Gauntlets Drill Helm |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~+
| Stanice |
+~~~~~~~~~~~+~~~~~~~~+
| Modifiers |
| ========= |
| Time: -30% |
| Cost: -20% |
| |
| Stat |
| ==== |
| Crafting: 20 |
+~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Where to Recruit: Surferio, Village Chief's |
| House |
| Requirement: Limited Edition Doll |
| How To Obtain Required Item: |
| Chest in Duggus Forest |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~+
| Crafting |
| ======== |
| Disgusting Doll Over-Carved Figure |
| Crude Ring Strange Figure |
| Heavy Ring Tacky Earring |
| Loose Ring Humiliating Earring |
| Pitiful Earring Third-Rate Bracelet |
| Laughable Bracelet Purple Orb |
| Brooch of Footwork Feline Guardian |
| Adorable Kitty Doll Yellow Talisman |
| Ankh of Dismissal Green Talisman |
| Anti-Poison Amulet Emerald Ring |
| Anti-Incapacitation Amulet Hammer Charm |
| Eldritch Brooch |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~+
| Gossam |
+~~~~~~~~~~+~~~~~~~~~+
| Modifiers |
| ========= |
| Time: 0% |
| Cost: +20% |
| |
| Stat |
| ==== |
| Compounding: 9 |
+~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Where to Recruit: Peterny, North Side |
| Requirement: Potion of Youth (Fake) |
| How To Obtain Required Item: |
| Item Creation --> Compounding |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~+
| Compounding |
| =========== |
| Malodorous Bottle Endorphin Boost |
| Antidote Berry Potion |
| Aqua Potion Tears of Aphrodite |
| Pheromone Enhancer Vial of Poison |
| Tears of Venus Neural Augmenter |
| Tears of Ishtar Might Tablets |
| Miracle Power Fizzing Potion |
| Bubbly Potion Super Potion |
| Cinderella Tablets Roe Tablets |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~~~~+
| Mackwell |
+~~~~~~~~~~~~+~~~~~~~+
| Modifiers |
| ========= |
| Time: +40% |
| Cost: 0% |
| |
| Stat |
| ==== |
| Alchemy: 31 |
+~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Where to Recruit: Castle Aquaria, Library |
| Requirement: Book of Prophecies 1 |
| How To Obtain Required Item: |
| Chest in Shrine of Kaddan |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~+
| Alchemy |
| ======= |
| Repulsive Lump Philosopher's Stone |
| Overwrought Product Strange Lump |
| Misconceived Product Iron |
| Ruby Sapphire |
| Emerald Air Gem |
| Earth Gem Fire Gem |
| Water Gem Crystal |
| Diamond Earth Homunculus |
| Damask Water Homunculus |
| Wind Homunculus Fire Homunculus |
| Orichalcum |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+~~~~~~~~~+
| Rigel |
+~~~~~~~~~+~~~~~~~~~~+
| Modifiers |
| ========= |
| Time: +40% |
| Cost: 0% |
| |
| Stat |
| ==== |
| Cooking: 47 |
+~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~+
| Where to Recruit: Kirlsa, Iron Curtain |
| Grocer |
| Requirement: Golden Curry |
| How To Obtain Required Item: |
| Item Creation --> Cooking |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~+
| Cooking |
| ======= |
| Discordant Dessert Vanilla Ice Cream |
| Sachertorte Umai-bo 1 |
| Umai-bo 2 Umai-bo 3 |
| Umai-bo 12 Tasteless Stew |
| Kid's Meal Super-Sweet Curry |
| Deluxe Fruit Bowl Corn on the Cob |
| Pasta Salad Chocolate Banana |
| Kirschtorte Fruit Parfait |
| Mont Blanc Sirloin 140 |
| Spicy Cake Cheap Sashimi |
| Boiled King Crab Bleu Cheese |
| Tough Steak Mammoth Meat |
| Granadilla Juice Rambutan Juice |
| Tamarind Juice Winking Sage Cider |
| Jackfruit Juice Pomegranate Juice |
| Lansium Juice Mangosteen Juice |
| Beautiful Ice Cream Lilien's Ultimate |
| Perfect Duck Giant King Crab |
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
3. Item List
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this section, I will list all of the items that you can create. When
I list inventors for each category, these are all of the non-playable
characters because playable characters can invent in all categories. The Cost
is what you have to have your Cost at when inventing if you want to create
that particular item. The Rating is what the combined stats of the person(s)
on the production line should be greater than in order to successfully create
the item. Also, when I say All Inventors, that means that all inventors can
create that item, including all playable characters.
Abbreviations Used For Playable Characters
------------------------------------------
Fayt (FY)
Cliff (CL)
Maria (MR)
Sophia (SP)
Nel (NL)
Roger (RG)
Albel (AL)
Peppita (PP)
Adray (AD)
Mirage (MG)
+===========+
| Alchemy |
+===========+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Inventors: Eliza (EL), Mackwell (MA), Misty Lear (ML), Ansala (AN) |
~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~+~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Item | Cost | Rating | Who Can Create it? |
==== | ==== | ====== | ================== |
Repulsive Lump | 9 | 1 | All Inventors |
Philosopher's Stone | 12 | 100 | EL,MA,PP |
Overwrought Product | 17 | 1 | All Inventors |
Strange Lump | 18 | 1 | All Inventors |
Misconceived Product | 30 | 1 | All Inventors |
Iron | 50 | 15 | EL,MA,ML,FY,CL,NL,AL,PP,AD |
Ruby | 160 | 25 | EL,MA,ML,FY,CL,NL,AL,PP,AD |
Sapphire | 160 | 25 | EL,MA,ML,FY,CL,NL,AL,PP,AD |
Stone Of Evil | 200 | 2 | EL,AN |
Emerald | 200 | 25 | EL,MA,ML,FY,CL,NL,RG,AL,PP,AD |
Air Gem | 350 | 40 | MA,ML,AN,FY,MR,SP,NL,AD,MG |
Earth Gem | 350 | 40 | MA,ML,AN,FY,MR,SP,NL,AD,MG |
Fire Gem | 350 | 40 | MA,ML,AN,FY,MR,SP,NL,AD,MG |
Water Gem | 350 | 40 | MA,ML,AN,FY,MR,SP,NL,AD,MG |
Crystal | 830 | 60 | EL,MA,ML,FY,MR,SP,NL,AD,MG |
Brownie Stone | 1050 | 70 | ML,AN,FY,PP,MG |
Diamond | 1290 | 60 | EL,MA,ML,FY,MR,SP,NL,PP,AD,MG |
Earth Homunculus | 1300 | 80 | MA,ML,AN,FY,MR,SP,NL,MG |
Damask | 1440 | 60 | EL,MA,ML,FY,MR,SP,NL,AL,PP,AD,MG |
Nereid Stone | 1550 | 70 | ML,AN,FY,PP,MG |
Sylph Stone | 1550 | 70 | ML,AN,FY,PP |
Water Homunculus | 1800 | 80 | MA,ML,AN,FY,MR,SP,NL,MG |
Wind Homunculus | 1800 | 80 | MA,ML,AN,FY,MR,SP,NL |
Shell Sapphire | 2300 | 90 | AN |
Salamander Stone | 2550 | 70 | ML,AN,FY,PP,MG |
Star Ruby | 2700 | 80 | AN |
Fire Homunculus | 2800 | 80 | MA,ML,AN,FY,MR,SP,NL |
Mythril | 3070 | 90 | AN |
Rainbow Diamond | 3080 | 95 | AN |
Dark Crystal | 3700 | 95 | AN |
Angel Stone | 5050 | 70 | ML,AN,FY,PP,MG |
Orichalcum | 5700 | 98 | EL,MA,ML,FY,CL,NL,RG,AL,PP |
Celestial Homunculus | 10300 | 80 | ML,AN,FY,PP |
~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~+~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+===============+
| Compounding |
+===============+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Inventors: Gossam (GS), Milenya (MY), Puffy (PF), Louise (LS) |
~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~+~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Item | Cost | Rating | Who Can Create it? |
==== | ==== | ====== | ================== |
Potion of Youth (Fake) | 5 | 65 | PF,CL,RG,AL,PP |
Bitter Potion | 12 | 1 | MY,LS,SP,NL,RG,AD,MG |
Bubbling Potion | 12 | 1 | PF |
Malodorous Bottle | 12 | 1 | GS,FY,PP |
Thick Potion | 12 | 1 | PF |
Fruity Potion | 13 | 20 | MY,LS,SP,NL,RG,AD,MG |
Endorphin Boost | 18 | 1 | GS,FY,PP |
Syrupy Potion | 20 | 40 | MY,LS,CL,SP,NL,RG,AL,AD,MG |
Antidote | 21 | 20 | GS,MY,PF,LS,FY,SP,NL,RG,PP,AD,MG |
Berry Potion | 21 | 20 | GS,MY,PF,LS,FY,SP,NL,RG,PP,AD,MG |
Aqua Potion | 22 | 20 | GS,MY,PF,LS,FY,SP,NL,RG,PP,AD,MG |
Tears of Aphrodite | 26 | 1 | GS,FY,PP |
Pheromone Enhancer | 36 | 1 | GS,FY,PP |
Sleeping Gas | 40 | 10 | PF |
Vial of Poison | 40 | 10 | GS,PF,FY,PP |
Sweet Potion | 40 | 20 | MY,LS,SP,NL,RG,AD,MG |
Tears of Venus | 56 | 1 | GS,MY,FY,PP |
Medicine Bottle | 60 | 5 | MY,LS,SP,NL,RG,AD,MG |
Neural Augmenter | 61 | 1 | GS,FY,PP |
Shielding Device | 61 | 70 | PF |
Tears of Ishtar | 86 | 1 | GS,FY,PP |
Might Tablets | 90 | 4 | GS,PF,LS,FY,CL,MR,AL,PP |
Berserker Device | 101 | 60 | PF |
Soul Strenthening Dev. | 101 | 60 | PF |
Miracle Power | 102 | 1 | All Inventors |
Faerie Elixir | 110 | 80 | MY,LS,CL,SP,NL,RG,AL,AD,MG |
Heroic Elixir | 110 | 80 | MY,LS,CL,SP,NL,RG,AL,AD,MG |
Molotov Stun Bomb R1 | 121 | 40 | PF |
Umai-bo Stun Bomb R3 | 121 | 40 | PF |
Resurrection Elixir | 140 | 2 | MY,LS,CL,SP,NL,RG,AL,AD,MG |
Fizzing Potion | 152 | 1 | All Inventors |
Deadly Poison | 160 | 50 | PF |
Bubbly Potion | 202 | 1 | All Inventors |
Resurrection Mist | 210 | 10 | LS,CL,MR,SP,NL,AL,MG |
Witch Tablets | 210 | 70 | MY,PF,LS,CL,MR,NL,RG,AL |
Super Potion | 302 | 1 | All Inventors |
Verdurous Potion | 310 | 90 | MY,LS,SP,NL,RG,AD,MG |
Liquid Flare Bomb | 601 | 30 | PF |
Liquid Mind Bomb | 601 | 30 | PF |
Durian Stun Bomb R4 | 731 | 40 | PF |
Grabbag Stun Bomb R2 | 731 | 40 | PF |
Liquid Hybrid Bomb | 801 | 90 | PF |
Beguiling Device | 1001 | 80 | PF |
Cinderella Tablets | 1001 | 99 | All Inventors Except AD,MG |
Roe Tablets | 3060 | 99 | GS, FY,AL |
~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~+~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+===========+
| Cooking |
+===========+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Inventors: Damda (DD), Mayu (MY), Rigel (RL), Killer Chef (KC) |
~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~+~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Item | Cost | Rating | Who Can Create it? |
==== | ==== | ====== | ================== |
Discordant Dessert | 5 | 1 | All Inventors |
Vanilla Ice Cream | 15 | 20 | RL,MR,AL |
Tuna Salad | 15 | 25 | MY,FY,MR,NL,MG |
Sachertorte | 15 | 50 | RL,MG |
Umeboshi | 18 | 20 | DD,MY,NL,MG |
Curry Rice | 20 | 20 | DD,MY,FY,CL,MR,NL,RG,PP,AD,MG |
Umai-bo 1 | 20 | 30 | RL |
Umai-bo 2 | 20 | 30 | RL |
Umai-bo 3 | 20 | 30 | RL |
Umai-bo 4 | 20 | 30 | MY,FY,NL |
Umai-bo 5 | 20 | 30 | MY,FY,NL |
Umai-bo 6 | 20 | 30 | MY,FY,NL |
Umai-bo 7 | 20 | 30 | DD,CL,RG |
Umai-bo 8 | 20 | 30 | DD,CL,RG |
Umai-bo 9 | 20 | 60 | KC,SP |
Umai-bo 10 | 20 | 60 | KC,SP |
Umai-bo 11 | 20 | 60 | KC,SP |
Umai-bo 12 | 20 | 60 | RL |
Umai-bo 14 | 20 | 60 | KC,SP |
Tasteless Stew | 21 | 1 | All Inventors |
Decorated Cake | 22 | 50 | MY,FY,NL |
Gelatinous Potion | 25 | 60 | DD,CL,RG |
Petite Sirloin | 30 | 5 | DD,CL,RG |
Itty-Bitty Steak | 30 | 60 | DD,CL,RG |
Kid's Meal | 30 | 60 | RL,MG |
Super-Sweet Curry | 31 | 1 | All Inventors |
Cheap Cider | 32 | 1 | FY,CL,MR,SP,NL,AL,AD,MG |
Deluxe Fruit Bowl | 40 | 10 | RL,MR,AL |
Natto | 40 | 20 | MY,FY,NL,AD |
Corn On The Cob | 40 | 25 | RL |
Chopped Steak | 40 | 30 | MY,FY,MR,NL,MG |
Cold Soba | 40 | 30 | MY,FY,MR,NL,AD,MG |
Fresh Spring Rolls | 40 | 30 | MY,FY,NL |
Roast Duck | 40 | 30 | KC,SP |
Pasta Salad | 40 | 40 | RL,MR,AL |
Kimchi | 40 | 50 | MY,FY,MR,NL,MG |
Almond Jelly | 40 | 60 | MY,FY,NL,MG |
Chocolate Banana | 40 | 60 | RL,MR,AL |
Fried Turnips | 40 | 60 | MY,FY,MR,NL,MG |
Grilled Tuna Head | 40 | 60 | DD,CL,RG,PP,AD |
Kirschtorte | 40 | 60 | RL,MG |
Fruit Parfait | 40 | 70 | RL,MR,AL |
Pear Tart | 40 | 70 | MY,FY,NL |
Soft-Shelled Turtle | 40 | 70 | DD,CL,RG,PP,AD |
Watermelon Bar | 40 | 70 | DD,CL,RG |
Awful Cider | 42 | 1 | AD |
Gratin | 50 | 30 | MY,FY,MR,NL,MG |
Mont Blanc | 50 | 50 | RL |
Sirloin 140 | 50 | 80 | RL,MR |
Golden Curry | 63 | 65 | DD,MY,KC,FY,SP,NL,RG,PP |
Spicy Cake | 86 | 1 | All Inventors Except KC |
Cheap Sashimi | 96 | 1 | All Inventors |
Boiled King Crab | 100 | 40 | RL |
Bleu Cheese | 100 | 60 | RL,MR,AL |
Haute Chinese Soup | 100 | 60 | KC,SP |
Otoro | 100 | 60 | DD,CL,RG |
BBQ Pork Ramen | 102 | 40 | MY,FY,MR,NL,MG |
Marbled Beef Sirloin | 110 | 70 | KC,SP |
Peach Dessert Soup | 130 | 60 | KC,SP |
Tough Steak | 135 | 1 | All Inventors |
Prehistoric Meat | 210 | 20 | DD,CL,RG,AD |
Mammoth Meat | 210 | 70 | DD,RL,CL,MR,RG,AL,PP,AD |
Jumbo Pot Stickers | 280 | 40 | DD,CL,RG,AD |
Blue Moon Cider | 305 | 40 | DD,CL,RG,PP,AD |
Joyful Bandit Cider | 305 | 75 | DD |
Granadilla Juice | 330 | 40 | RL,KC |
Rambutan Juice | 330 | 70 | RL |
Silver Scepter Cider | 330 | 70 | DD,CL,RG,PP |
Tamarind Juice | 330 | 70 | RL |
Fiery Cyclops Cider | 330 | 75 | DD,KC,CL,RG,PP,AD |
Hogplum Juice | 330 | 80 | KC |
Leaping Titan Cider | 330 | 80 | KC |
Winking Sage Cider | 330 | 80 | RL,KC,CL,NL,RG |
Broken Prophet Cider | 340 | 50 | DD,MY |
Brass Demon Cider | 340 | 80 | DD,MY |
Howling Fox Cider | 390 | 75 | DD,MY |
Sapodilla Juice | 390 | 90 | KC |
Lord's Ozoni | 410 | 80 | DD,CL,RG,AD |
Hungry Harpy Cider | 420 | 90 | DD,MY,KC |
Fachuchon | 429 | 99 | KC,SP |
Legendary Otoro | 434 | 99 | DD,CL,RG |
Ozoni of Madness | 434 | 99 | KC,SP |
Jackfruit Juice | 500 | 80 | RL |
Growling Fist Cider | 500 | 95 | DD,MY,KC |
Pomegranate Juice | 570 | 95 | RL,KC |
Lansium Juice | 570 | 99 | RL,KC |
Mangosteen Juice | 570 | 100 | RL,KC |
Ultimate Ramen | 649 | 99 | DD,CL,RG |
Amazing Tenderloin | 694 | 99 | KC,SP |
Beautiful Ice Cream | 694 | 99 | RL,PP |
Demonic Durian | 694 | 99 | KC,SP |
Devilish Sea Squirt | 694 | 99 | KC,SP |
Dragon Pot Stickers | 694 | 99 | KC,SP |
Golden Natto | 694 | 99 | DD,CL,RG |
Handmade Soba | 694 | 99 | DD,CL,RG,MG |
Lilien's Ultimate | 694 | 99 | RL,PP,MG |
Luscious Gratin | 694 | 99 | KC,SP |
Luscious Oysters | 694 | 99 | DD,CL,RG |
Perfect Duck | 694 | 99 | RL,PP |
Shining Pasta | 694 | 99 | KC,SP |
Slimy Gelatin | 694 | 99 | KC,SP |
Super-Spicy Stew | 694 | 99 | KC,SP |
Supreme Dorayaki Pie | 694 | 99 | DD,CL,RG,MG |
Tearful Risotto | 694 | 99 | KC,SP |
Marbled Sirloin 1000 | 870 | 60 | KC,SP |
Giant King Crab | 1234 | 99 | RL,PP |
Magical Salad | 1234 | 99 | KC,SP |
Well-Aged Cheese | 1234 | 99 | KC,SP |
Spicy Stew | 2512 | 40 | KC,SP |
Umai-bo 13 | 5000 | 99 | MY,FY,NL |
~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~+~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+============+
| Crafting |
+============+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Inventors: Stanice (ST), Balbados (BB), Aqua & Evia (AE), Chilico (CH) |
~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~+~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Item | Cost | Rating | Who Can Create it? |
==== | ==== | ====== | ================== |
Vulgar Hair Ornament | 1 | 1 | RG,AL,PP,AD,MG |
Disgusting Doll | 2 | 1 | All Inventors Except CH |
Over-Carved Figure | 8 | 1 | All Inventors Except CH |
Crude Ring | 10 | 1 | All Inventors |
Strange Figure | 12 | 1 | All Inventors Except CH |
Heavy Ring | 15 | 1 | All Inventors |
Tacky Earring | 15 | 1 | All Inventors |
Unbelieveable Hair Orn.| 15 | 1 | RG,AL,PP,AD,MG |
Embarrassing Earring | 20 | 1 | RG,AL,PP,AD,MG |
Loose Ring | 20 | 1 | All Inventors |
Humiliating Earring | 30 | 1 | All Inventors |
Pitiful Earring | 50 | 1 | ST,BB,AE,CH,FY,CL,MR,SP,NL |
Third-Rate Bracelet | 60 | 1 | ST,BB,AE,CH,FY,CL,MR,SP,NL |
Laughable Bracelet | 80 | 1 | ST,BB,AE,FY,CL,MR,SP,NL |
Purple Orb | 150 | 30 | ST,FY,CL,NL,RG,AD |
Brooch Of Footwork | 170 | 20 | ST,FY,NL,AL,MG |
Mystic Orb | 200 | 60 | CH |
Ring Of Lunacy | 200 | 70 | AE |
Earring of Accuracy | 220 | 40 | CH |
Ring Of Mental Power | 220 | 80 | CH |
Feline Guardian | 221 | 2 | ST,FY,CL,NL,RG |
Bangle Of Accuracy | 222 | 20 | BB,AE,MR,SP |
Adorable Kitty Doll | 241 | 2 | ST,FY,CL,NL,RG,AD |
Blue Talisman | 260 | 20 | BB,AE,MR,SP |
Red Talisman | 260 | 20 | BB,AE,MR,SP |
Yellow Talisman | 260 | 60 | ST,BB,AE,CH,FY,MR,SP,NL,AL,PP,MG |
Ankh Of Dismissal | 280 | 50 | ST,CH,FY,NL,AL,MG |
Badge Of Reflection | 290 | 20 | CH |
Badge Of Resistance | 290 | 20 | BB,MR,SP |
Badge Of Intellect | 300 | 20 | BB,AE,MR,SP |
Ring Of Healing | 300 | 80 | BB,MR,SP |
Ring Of Might | 305 | 99 | AE |
Lunar Talisman | 320 | 70 | BB,AE,MR,SP,PP |
Star Talisman | 320 | 70 | BB,AE,MR,SP,PP |
Blazing Pendant | 380 | 30 | CH |
Green Talisman | 460 | 20 | ST,FY,CL,NL,RG,AL,AD,MG |
Berserker's Pendant | 490 | 70 | CH |
Anti-Poison Amulet | 500 | 50 | All Inventors Except CH,PP |
Battle Bonus Ring | 500 | 80 | BB,MR,SP |
Bladebane Cross | 550 | 50 | AE,CH |
Demonbane Cross | 550 | 50 | CH |
Magebane Ankh | 550 | 50 | AE,CH |
Silver Cross | 550 | 50 | AE,CH |
Wingbane Cross | 550 | 50 | AE,CH |
Amulet Of Freedom | 600 | 50 | BB,AE,MR,SP |
Faerie Ring | 600 | 80 | BB,MR,SP |
Emerald Ring | 600 | 90 | ST,FY,NL,AL,MG |
Anti-Incapacitaion Amu.| 601 | 60 | ST,BB,AE,CH,FY,CL,NL,PP |
Ring Of Erudition | 640 | 70 | BB,MR,SP |
Anti-Silence Amulet | 650 | 50 | AE,SP,PP |
Anti-Stone Amulet | 700 | 50 | BB,AE,MR,SP,PP |
Ring Of Quietude | 700 | 50 | AE |
Ring Of Animosity | 700 | 70 | CH |
Anti-Freezing Amulet | 800 | 50 | AE,SP,PP |
Aqua Ring | 900 | 40 | BB,MR,SP |
Earth Ring | 900 | 40 | BB,MR,SP |
Flare Ring | 900 | 40 | BB,MR,SP |
Wind Ring | 900 | 40 | BB,MR,SP |
Elven Slippers | 1020 | 60 | CH |
Ring Of Haste | 1100 | 60 | BB,MR,SP |
Mallet Charm | 1280 | 99 | CH |
Aegis Pendant | 1370 | 98 | CH |
Hammer Charm | 1390 | 70 | ST,BB,AE,FY,MR,SP,NL,AL,PP,MG |
Faerie Earring | 1600 | 80 | CH |
Emerald Earring | 1700 | 90 | CH |
Boots Of Prowess | 2480 | 99 | CH |
Star Necklace | 4100 | 80 | CH |
Thieves' Boots | 6700 | 99 | AE,CH |
Eldritch Brooch | 8500 | 99 | ST,FY,NL,AL,MG |
~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~+~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+===============+
| Engineering |
+===============+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Inventors: Dejison (DJ), Vanilla (VN), Meryl (ML), Izak (IZ) |
~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~+~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Item | Cost | Rating | Who Can Create it? |
==== | ==== | ====== | ================== |
Repulsive Lump | 9 | 1 | All Inventors |
Overwrought Product | 17 | 1 | All Inventors |
Strange Lump | 18 | 1 | All Inventors |
Misconceived Product | 30 | 1 | All Inventors |
Reducer | 31 | 30 | DJ,VN,ML,IZ,FY,CL,MR,RG,MG |
Duck-Duck Bomb | 35 | 15 | All Inventors Except SP |
EM Bomb | 61 | 30 | All Inventors Except SP,PP |
EM Bomb MP | 61 | 30 | All Inventors Except SP,PP |
Shielding Device | 61 | 70 | VN,ML |
Flare Bomb | 65 | 10 | All Inventors Except SP |
Mind Bomb | 65 | 15 | All Inventors Except SP,PP |
EM Stun Bomb | 91 | 50 | All Inventors Except SP,PP |
EM Stun Bomb MP | 91 | 50 | DJ,VN,ML,IZ,FY,CL,MR,RG |
Berserker Device | 101 | 60 | VN,ML,FY,CL,RG,MG |
Soul Strengthening Dev.| 101 | 60 | VN,ML,FY,CL,RG,MG |
Mass Reducer | 161 | 60 | DJ,VN,ML,IZ,FY,CL,MR,RG,MG |
Ultimate Bomb | 180 | 80 | VN,IZ,FY,CL,MR,RG |
EM Explosive 2 | 181 | 40 | VN,ML,IZ,FY,CL,MR,RG,MG |
EM Explosive MP | 181 | 40 | VN,ML,IZ,FY,CL,MR,RG,MG |
Mega-Flare Bomb | 185 | 70 | VN,ML,IZ,FY,CL,MR,RG,AD,MG |
Deadly Mind Bomb | 185 | 90 | VN,ML,IZ,FY,CL,MR,RG,MG |
Healing Device MK1 | 201 | 50 | VN,ML,CL,MR,SP |
EM Stun Explosive | 211 | 60 | ML,IZ,MR |
EM Stun Explosive MP | 211 | 60 | ML,IZ,MR |
ES Hybrid Bomb | 231 | 70 | VN,ML,IZ,FY,CL,MR,RG,MG |
Tricky Bomb | 260 | 1 | DJ,VN,FY,CL,NL,RG,AL,AD |
Battle Sphere | 301 | 50 | DJ,VN,ML,IZ,FY,CL,RG |
Tricky Duck Bomb | 380 | 1 | DJ,VN,FY,CL,NL,RG,AL,AD |
Healing Device MK2 | 401 | 70 | ML,PP |
ES Hybrid Explosive | 431 | 80 | VN,ML,IZ,FY,CL,MR,RG,AD,MG |
Power Blaster | 580 | 30 | All Inventors Except ML,AD |
Healing Device MK3 | 801 | 100 | ML,IZ |
Beguiling Device | 1001 | 80 | VN,ML |
Pulse Needle | 1280 | 50 | VN,ML,IZ,FY,CL,MR,SP,RG,PP,MG |
Hawk Wind | 1740 | 20 | All Inventors Except ML,AD |
Photonic Blaster | 5950 | 70 | VN,ML,IZ,FY,CL,MR,RG,PP,MG |
Paralyzer | 6000 | 90 | ML,IZ,MR |
Partical Laser | 7440 | 100 | ML,IZ,MR |
~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~+~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+============+
| Smithery |
+============+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Inventors: Grats (GR), Lias (LS), Gusto (GS), Boyd (BD) |
~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~+~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Item | Cost | Rating | Who Can Create it? |
==== | ==== | ====== | ================== |
Crude Rod | 1 | 1 | All Inventors Except BD |
Rickety Gauntlet | 3 | 1 | All Inventors Except BD |
Notched Sword | 20 | 1 | All Inventors Except BD |
Bent Sword | 30 | 1 | All Inventors |
Botched Sword | 50 | 1 | All Inventors Except BD |
Crude Armor | 50 | 1 | All Inventors |
Cloak | 70 | 10 | GR,SP,PP |
Rusty Axe | 80 | 1 | All Inventors Except BD |
Thin Armor | 80 | 1 | All Inventors |
Tattered Armor | 100 | 1 | All Inventors |
Leather Armor | 115 | 10 | GR,MR,NL,AL,AD,MG |
Cordon Scepter | 115 | 20 | GS,SP |
Cuirass | 120 | 10 | GR,FY,CL,RG |
Raunzel Daggers | 123 | 20 | GR,NL |
Sword Of The Blessed | 125 | 10 | GR,LS,FY |
Ranger's Helm | 125 | 20 | GR,LS,RG |
Mythril Plate | 140 | 60 | BD,FY,CL,RG |
Silk Robe | 170 | 20 | LS,SP,PP |
The Samurai | 190 | 10 | GS,BD,AL,AD |
Replica Gun | 200 | 1 | All Inventors Except BD |
Chainmail | 210 | 20 | LS,MR,NL,AL,AD,MG |
Atomic Gauntlets | 220 | 90 | GS,BD |
Assassin's Sickles | 248 | 30 | GR,NL |
Plate Armor | 320 | 20 | LS,FY,CL,RG |
Cuir Bouilli | 330 | 40 | LS,MR,NL,AL,AD,MG |
Prajna Claw | 360 | 30 | LS,AL |
Crystal Robe | 370 | 70 | BD,SP,PP |
Paladin's Helm | 400 | 100 | GS,BD |
Veinslay | 400 | 100 | GS,BD |
Mythril Gauntlets | 450 | 100 | GS,BD |
Devious Aurora | 460 | 30 | GS,BD,AL,AD |
Steel Armor | 520 | 40 | LS,FY,CL,RG |
Shark Helm | 575 | 50 | GR,LS,RG |
Cloak Of The Stars | 620 | 50 | BD,SP,PP |
Mythril Mesh | 670 | 80 | BD,MR,NL,AL,AD,MG |
Hakuen | 1000 | 40 | GS,BD,AL,AD |
Iron Cape | 1130 | 20 | GS,PP |
Death's Talons | 1220 | 70 | GS,BD,AL |
Mythril Dress | 1320 | 95 | GS,SP,PP |
Cape Of Acrimony | 1360 | 30 | GS,AL |
Damask Gauntlets | 1450 | 50 | GR,LS,CL,MG |
Superior Leather | 1470 | 95 | BD,MR,NL,AL,AD,MG |
Silver Cuirass | 1640 | 90 | BD,FY,CL,RG |
Pulverizers | 1734 | 20 | GR,LS,CL,MG |
Flash Gauntlets | 1970 | 30 | GR,LS,CL,MG |
Drill Helm | 2000 | 30 | GR,LS,RG |
Soul Stealer Claw | 2085 | 50 | LS,AL |
Barbarian's Helm | 2150 | 70 | GS,BD,RG |
Cape Of The Banshee | 2180 | 50 | GS,PP |
Superior Plate Armor | 2540 | 95 | GS,RG |
Radiant Sword | 2600 | 70 | GS,BD,FY |
Superior Mesh | 2620 | 80 | GS,MR,NL,AL,AD,MG |
Featherfolk Garb | 2620 | 95 | GS,SP,PP |
Demon Slayer | 3000 | 70 | GS,BD,AD |
Flare Baselards | 3055 | 50 | GR,LS,NL |
Arc Wind Rippers | 3300 | 90 | GS,BD,NL |
Elven Cloak | 3320 | 30 | LS,SP,PP |
Cape Of The Kraken | 3320 | 70 | BD,PP |
Silvance | 3400 | 80 | GS,BD |
Demonic Claw | 3450 | 90 | GS,BD |
Dragon Blades | 3500 | 20 | GS,BD |
Searing Sword | 4000 | 40 | GR,LS,FY |
Gatling Gauntlets | 4200 | 70 | GS,BD,CL,MG |
Astral Armor | 4530 | 99 | GS,FY,CL,RG,MG |
Visored Helm | 5002 | 90 | GS,BD |
False Gods' Claw | 5135 | 20 | LS,AL |
Rune Blade | 5250 | 20 | GR,LS,FY |
Cattail Staff | 5340 | 30 | GS,SP |
Golden Cape | 5450 | 90 | BD |
Cupid's Staff | 5550 | 50 | GS,SP |
Claw Of Judgement | 6200 | 100 | GS,BD |
Rod Of The Evil Eye | 6230 | 100 | BD |
The Immortal | 6300 | 100 | AD |
Glass Eye Sceptor | 6400 | 70 | BD,SP |
Damask Cape | 6580 | 100 | BD |
Elemental Leather | 6720 | 95 | GS,MR,NL,AL,AD,MG |
Ice Blades | 6800 | 100 | GS,BD |
Bunny's Scepter | 12280 | 90 | BD |
~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~+~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
+===========+
| Writing |
+===========+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Inventors: Cornelius (CN), Mishell (MS), Noppen (NP), Osman (OS) |
~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~+~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
Item | Cost | Rating | Who Can Create it? |
==== | ==== | ====== | ================== |
Glued Book | 12 | 1 | All Inventors Except OS |
Ragged Book | 18 | 1 | All Inventors |
Esoteric Scroll | 50 | 1 | All Inventors |
Secret Teachings | 150 | 1 | All Inventors |
Illegible Book | 175 | 1 | All Inventors Except OS |
Earth Discharge | 350 | 30 | All Inventors Except MG |
Fire Discharge | 350 | 30 | All Inventors Except PP,MG |
Water Discharge | 350 | 30 | All Inventors Except PP,MG |
Wind Discharge | 350 | 30 | All Inventors Except PP,MG |
Tome Of Insight | 601 | 50 | OS,MR,SP,MG |
Earth Resistance | 710 | 30 | CN,MS,NP,FY,CL,SP,NL,RG,AL,PP |
Fire Resistance | 710 | 30 | CN,MS,NP,FY,CL,SP,NL,RG,AL,PP |
Water Resistance | 710 | 30 | CN,MS,NP,FY,CL,SP,NL,RG,AL,PP |
Wind Resistance | 710 | 30 | CN,MS,NP,FY,CL,SP,NL,RG,AL,PP |
Decayed Tome | 1500 | 40 | All Inventors Except PP |
Deteriorating Tome | 1500 | 40 | CN,MS,FY,CL,NL,RG,AL |
Tattered Tome | 1500 | 40 | CN,MS,FY,CL,NL,RG,AL |
Crumbling Tome | 1500 | 60 | MS,NP,FY,NL,AD |
Dated Tome | 1500 | 60 | All Inventors Except PP,AD |
Musty Tome | 1500 | 60 | CN,NP,CL,RG,AL |
Mildewed Tome | 1500 | 90 | OS |
Damaged Tome | 1500 | 99 | OS |
Fading Tome | 1500 | 99 | OS |
Moldy Tome | 1500 | 99 | OS,MR,SP,AD,MG |
Brittle Tome | 1500 | 100 | OS,MR,SP,MG |
Tome Of Prowess | 1670 | 70 | OS,MR,SP,MG |
Strange Book | 5400 | 65 | CN,NP |
~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~+~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+
-----------------------------------------------------------------------------
X. Bestiary
------------------------------------------------------------------------------
In this section, I will list all of the enemies that can be found in
this game. I will also list some things that aren't mentioned in the
walkthrough, such as Attack and Defense stats and any weaknesses the enemies
have. The enemies will be listed as if playing on the Normal difficulty
setting. I will also sort the enemies by the area in which you encounter them
in the game.
LVL = Level
HP = Hit Points
MP = Magic Points
EXP = Experience Gained
FOL = Fol Obtained
ATK = Attack
DEF = Defense
AGL = Agility
INT = Intelligence
ITM = Item Dropped (Chance of getting the Item is in parenthesis)
WKNS = Weakness to Element
SPAT = Special Attack(s)
+------------------------------------------------------------------------+
| Table Of Contents (Use Ctrl+F to Find the Section that you want) |
| ================= |
| |
| Section 1: Grantier Resort Hotel |
| Section 2: Pesotto Forest |
| Section 3: Ruins of Coffir |
| Section 4: Norton's Hideout |
| Section 5: Airyglyph Aqueducts |
| Section 6: Traum Mountains |
| Section 7: Kirlsa Caverns |
| Section 8: Bequerel Mountain Path |
| Section 9: Aire Hills |
| Section 10: Granah Hills |
| Section 11: Kirlsa Training Facility |
+------------------------------------------------------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+====================================+
| Section 1: Grantier Resort Hotel |
+====================================+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+--------------+
| Lonely Bat |
+--------------+---------------------------------------+
| LVL: 1 HP: 85 MP: 3 EXP: 0 FOL: 3 |
| ATK: 18 DEF: 1 AGL: 10 INT: 8 |
| |
| ITM: None |
| WKNS: None |
| SPAT: Shock Pulse A, Blade Tail |
+------------------------------------------------------+
+-------------+
| Dragonfly |
+-------------+-----------------------------------------+
| LVL: 1 HP: 115 MP: 5 EXP: 0 FOL: 7 |
| ATK: 15 DEF: 3 AGL: 10 INT: 8 |
| |
| ITM: None |
| WKNS: Earth |
| SPAT: Ultrasonic Blast |
+-------------------------------------------------------+
+-------+
| Moa |
+-------+-----------------------------------------------+
| LVL: 1 HP: 120 MP: 7 EXP: 0 FOL: 4 |
| ATK: 18 DEF: 1 AGL: 20 INT: 8 |
| |
| ITM: None |
| WKNS: None |
| SPAT: Earthquake |
+-------------------------------------------------------+
+---------------+
| Lunatic Bat |
+---------------+---------------------------------------+
| LVL: 1 HP: 120 MP: 5 EXP: 0 FOL: 4 |
| ATK: 18 DEF: 1 AGL: 10 INT: 8 |
| |
| ITM: None |
| WKNS: Earth |
| SPAT: Shock Pulse A, Blade Tail |
+-------------------------------------------------------+
+--------------------+
| Poisonous Beetle |
+--------------------+----------------------------------+
| LVL: 1 HP: 125 MP: 5 EXP: 0 FOL: 6 |
| ATK: 20 DEF: 1 AGL: 10 INT: 8 |
| |
| ITM: None |
| WKNS: Water |
| SPAT: Beetle Crunch, Raid Crush B |
+-------------------------------------------------------+
**********
***BOSS***
**********
+----------------------+
| Incapacitator VRSS |
+----------------------+--------------------------------+
| LVL: 1 HP: 150 MP: 8 EXP: 0 FOL: 6 |
| ATK: 15 DEF: 1 AGL: 10 INT: 8 |
| |
| ITM: None |
| WKNS: None |
| SPAT: Death Laser, Freeze, Chaos Laser A |
+-------------------------------------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+=============================+
| Section 2: Pesotto Forest |
+=============================+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+---------------+
| Young Slime |
+---------------+---------------------------------------+
| LVL: 1 HP: 187 MP: 8 EXP: 1 FOL: 6 |
| ATK: 20 DEF: 0 AGL: 10 INT: 0 |
| |
| ITM: Blueberries (3%) |
| WKNS: None |
| SPAT: None |
+-------------------------------------------------------+
+------------+
| Nobleman |
+------------+------------------------------------------+
| LVL: 1 HP: 198 MP: 9 EXP: 1 FOL: 5 |
| ATK: 30 DEF: 0 AGL: 0 INT: 5 |
| |
| ITM: Copper Idol (4%), Cooking Ingredients (3%) |
| WKNS: None |
| SPAT: Spare Me |
+-------------------------------------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+==============================+
| Section 3: Ruins of Coffir |
+==============================+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+------------------+
| Young Shrieker |
+------------------+------------------------------------+
| LVL: 1 HP: 143 MP: 6 EXP: 1 FOL: 8 |
| ATK: 33 DEF: 0 AGL: 10 INT: 4 |
| |
| ITM: Jewel of Alertness (4%) |
| WKNS: None |
| SPAT: Young Spores, Spore Jump A |
+-------------------------------------------------------+
+--------------------+
| Thieving Scumbag |
+--------------------+----------------------------------+
| LVL: 1 HP: 200 MP: 9 EXP: 1 FOL: 3 |
| ATK: 41 DEF: 1 AGL: 10 INT: 8 |
| |
| ITM: Crafting Materials (3%) |
| WKNS: None |
| SPAT: Wild Thrusts, Wild Slashes, Scram |
+-------------------------------------------------------+
+------------+
| Shrieker |
+------------+-------------------------------------------+
| LVL: 6 HP: 264 MP: 12 EXP: 2 FOL: 3 |
| ATK: 40 DEF: 2 AGL: 10 INT: 4 |
| |
| ITM: Cooking Ingredients (3%) |
| WKNS: Fire |
| SPAT: None |
+--------------------------------------------------------+
************
***BOSSES***
************
+----------+
| Buster |
+----------+----------------------------------------------+
| LVL: 5 HP: 250 MP: 11 EXP: 29 FOL: 6 |
| ATK: 38 DEF: 3 AGL: 10 INT: 5 |
| |
| ITM: None |
| WKNS: None |
| SPAT: Bully Stab, Bully Combo, Scram |
+---------------------------------------------------------+
+----------+
| Makafy |
+----------+----------------------------------------------+
| LVL: 5 HP: 300 MP: 13 EXP: 30 FOL: 7 |
| ATK: 38 DEF: 3 AGL: 10 INT: 5 |
| |
| ITM: Beat-Up Textbook (100%) |
| WKNS: None |
| SPAT: Bully Stab, Bully Combo, Scram |
+---------------------------------------------------------+
+----------+
| Tepeki |
+----------+---------------------------------------------+
| LVL: 5 HP: 200 MP: 9 EXP: 30 FOL: 6 |
| ATK: 38 DEF: 3 AGL: 10 INT: 5 |
| |
| ITM: Jewel of Avarice (4%) |
| WKNS: None |
| SPAT: Bully Stab, Bully Combo, Scram |
+--------------------------------------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+===============================+
| Section 4: Norton's Hideout |
+===============================+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+--------------------+
| Skeleton Warrior |
+--------------------+-------------------------------------+
| LVL: 7 HP: 220 MP: 10 EXP: 2 FOL: 4 |
| ATK: 40 DEF: 2 AGL: 10 INT: 0 |
| |
| ITM: Jewel of Refuge (20%), Compounding Elixirs (3%) |
| WKNS: Fire |
| SPAT: None |
+----------------------------------------------------------+
**********
***BOSS***
**********
+----------+
| Norton |
+----------+---------------------------------------------------+
| LVL: 19 HP: 1600 MP: 35800 EXP: 32 FOL: 7 |
| ATK: 3532 DEF: 53 AGL: 955 INT: 1956 |
| |
| ITM: Decrepit Tome (100%) |
| WKNS: None |
| SPAT: Shooting Spree A |
+--------------------------------------------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+==================================+
| Section 5: Airyglyph Aqueducts |
+==================================+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+--------------------+
| Skeleton Soldier |
+--------------------+-----------------------------------+
| LVL: 8 HP: 704 MP: 21 EXP: 3 FOL: 7 |
| ATK: 44 DEF: 4 AGL: 20 INT: 6 |
| |
| ITM: Regeneration Symbol (3%) |
| WKNS: Fire |
| SPAT: None |
+--------------------------------------------------------+
+---------+
| Slime |
+---------+-----------------------------------------------+
| LVL: 10 HP: 704 MP: 32 EXP: 3 FOL: 7 |
| ATK: 44 DEF: 4 AGL: 20 INT: 6 |
| |
| ITM: Cooking Ingredients (3%) |
| WKNS: None |
| SPAT: Bio Bullet |
+---------------------------------------------------------+
+--------------+
| Toad Beast |
+--------------+-----------------------------------------+
| LVL: 3 HP: 704 MP: 32 EXP: 5 FOL: 9 |
| ATK: 44 DEF: 4 AGL: 20 INT: 6 |
| |
| ITM: Compounding Elixirs (3%) |
| WKNS: Fire |
| SPAT: Long Tongue, Stinging Gas B |
+--------------------------------------------------------+
+----------------+
| Water Reaper |
+----------------+---------------------------------------+
| LVL: 8 HP: 704 MP: 20 EXP: 3 FOL: 4 |
| ATK: 44 DEF: 4 AGL: 20 INT: 6 |
| |
| ITM: Cooking Ingredients (3%) |
| WKNS: Fire |
| SPAT: Aura Sickle |
+--------------------------------------------------------+
+----------------+
| Bogle Leader |
+----------------+---------------------------------------+
| LVL: 4 HP: 792 MP: 36 EXP: 2 FOL: 4 |
| ATK: 49 DEF: 4 AGL: 25 INT: 7 |
| |
| ITM: Compounding Elixirs (3%) |
| WKNS: Fire |
| SPAT: None |
+--------------------------------------------------------+
+-----------------+
| Bogle Soldier |
+-----------------+---------------------------------------+
| LVL: 4 HP: 792 MP: 36 EXP: 2 FOL: 10 |
| ATK: 49 DEF: 4 AGL: 25 INT: 7 |
| |
| ITM: Jewel of Refuge (4%), Cooking Ingredients (3%) |
| WKNS: None |
| SPAT: Goodbye, Fire Bolt |
+---------------------------------------------------------+
+---------------------+
| Airyglyph Soldier |
+---------------------+-----------------------------------+
| LVL: 6 HP: 400 MP: 18 EXP: 10 FOL: 8 |
| ATK: 50 DEF: 4 AGL: 20 INT: 6 |
| |
| ITM: None |
| WKNS: Water |
| SPAT: None |
+---------------------------------------------------------+
************
***BOSSES***
************
+--------------+
| Inquisitor |
+--------------+-------------------------------------------+
| LVL: 6 HP: 1300 MP: 40 EXP: 10 FOL: 3 |
| ATK: 55 DEF: 4 AGL: 20 INT: 6 |
| |
| ITM: None |
| WKNS: None |
| SPAT: None |
+----------------------------------------------------------+
+--------------+
| Giant Crab |
+--------------+----------------------------------------------+
| LVL: 18 HP: 3500 MP: 80 EXP: 55 FOL: 135 |
| ATK: 100 DEF: 10 AGL: 30 INT: 7 |
| |
| ITM: None |
| WKNS: Fire |
| SPAT: Burst Run A, Burst Cannon A |
+-------------------------------------------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+==============================+
| Section 6: Traum Mountains |
+==============================+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+---------------+
| Ochre Jelly |
+---------------+-----------------------------------------+
| LVL: 10 HP: 701 MP: 32 EXP: 3 FOL: 4 |
| ATK: 65 DEF: 4 AGL: 20 INT: 6 |
| |
| ITM: Jewel of Alertness (4%), Smithy Materials (3%) |
| WKNS: None |
| SPAT: Bio Bullet |
+---------------------------------------------------------+
+-----------------+
| Bogle Soldier |
+-----------------+--------------------------------------+
| LVL: 3 HP: 704 MP: 32 EXP: 2 FOL: 5 |
| ATK: 67 DEF: 8 AGL: 20 INT: 6 |
| |
| ITM: Wind Charm (4%), Cooking Ingredients (3%) |
| WKNS: Wind |
| SPAT: Goodbye, Fire Bolt |
+--------------------------------------------------------+
+---------------+
| Killer Wasp |
+---------------+-----------------------------------------+
| LVL: 3 HP: 800 MP: 100 EXP: 3 FOL: 7 |
| ATK: 70 DEF: 4 AGL: 20 INT: 6 |
| |
| ITM: Jewel of Avarice (4%), Cooking Ingredients (3%) |
| WKNS: None |
| SPAT: None |
+---------------------------------------------------------+
+----------------+
| Bogle Leader |
+----------------+-----------------------------------------+
| LVL: 3 HP: 1004 MP: 32 EXP: 3 FOL: 10 |
| ATK: 67 DEF: 8 AGL: 20 INT: 6 |
| |
| ITM: Smithy Materials (3%) |
| WKNS: Wind |
| SPAT: None |
+----------------------------------------------------------+
+--------------------------+
| Dragon Brigade Soldier |
+--------------------------+--------------------------------+
| LVL: 4 HP: 2200 MP: 100 EXP: 45 FOL: 6 |
| ATK: 122 DEF: 20 AGL: 10 INT: 10 |
| |
| ITM: Crafting Materials (3%) |
| WKNS: None |
| SPAT: Shining Slice, Air Blade |
+-----------------------------------------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+=============================+
| Section 7: Kirlsa Caverns |
+=============================+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+-------------+
| Tarantula |
+-------------+---------------------------------------------+
| LVL: 15 HP: 500 MP: 600 EXP: 21 FOL: 9 |
| ATK: 53 DEF: 8 AGL: 30 INT: 8 |
| |
| ITM: Jewel of Refuge (4%), Compounding Elixirs (3%) |
| WKNS: Fire |
| SPAT: Needle Launch, Poisonous Mist |
+-----------------------------------------------------------+
+----------------+
| Water Reaper |
+----------------+-----------------------------------------+
| LVL: 6 HP: 600 MP: 68 EXP: 33 FOL: 2 |
| ATK: 60 DEF: 8 AGL: 35 INT: 9 |
| |
| ITM: Jewel of Avarice (4%), Cooking Ingredients (3%) |
| WKNS: Fire |
| SPAT: Needle Launch, Poisonous Mist |
+----------------------------------------------------------+
+---------------+
| Huge Spider |
+---------------+-------------------------------------------+
| LVL: 13 HP: 600 MP: 400 EXP: 21 FOL: 9 |
| ATK: 53 DEF: 8 AGL: 30 INT: 8 |
| |
| ITM: Crafting Materials (3%) |
| WKNS: Fire |
| SPAT: Sticky Webs |
+-----------------------------------------------------------+
+---------------+
| Cave Spider |
+---------------+------------------------------------------+
| LVL: 13 HP: 800 MP: 68 EXP: 55 FOL: 8 |
| ATK: 53 DEF: 8 AGL: 30 INT: 8 |
| |
| ITM: Charm of Insight (4%), Alchemy Materials (3%) |
| WKNS: Water |
| SPAT: Sticky Webs |
+----------------------------------------------------------+
+----------+
| Hornet |
+----------+-----------------------------------------------+
| LVL: 6 HP: 800 MP: 68 EXP: 33 FOL: 10 |
| ATK: 58 DEF: 8 AGL: 35 INT: 9 |
| |
| ITM: Wind Charm (4%), Carfting Materials (3%) |
| WKNS: Water |
| SPAT: None |
+----------------------------------------------------------+
+-------------------+
| Skeleton Knight |
+-------------------+--------------------------------------+
| LVL: 5 HP: 1408 MP: 64 EXP: 30 FOL: 8 |
| ATK: 72 DEF: 8 AGL: 30 INT: 8 |
| |
| ITM: Jewel of Alertness (4%), Alchemy Materials (3%) |
| WKNS: Fire |
| SPAT: None |
+----------------------------------------------------------+
+-------------+
| Giant Bat |
+-------------+--------------------------------------------+
| LVL: 5 HP: 1408 MP: 64 EXP: 31 FOL: 7 |
| ATK: 66 DEF: 8 AGL: 10 INT: 8 |
| |
| ITM: Cooking Ingredients (3%) |
| WKNS: None |
| SPAT: Ultrasonic Blast |
+----------------------------------------------------------+
+------------------+
| Dire Tarantula |
+------------------+----------------------------------------+
| LVL: 6 HP: 1496 MP: 68 EXP: 33 FOL: 10 |
| ATK: 58 DEF: 8 AGL: 35 INT: 9 |
| |
| ITM: Fire Crystal (4%), Smithy Materials (3%) |
| WKNS: Water |
| SPAT: Needle Launch, Poisonous Mist |
+-----------------------------------------------------------+
**********
***BOSS***
**********
+-----------------+
| Earth Smasher |
+-----------------+---------------------------------------------+
| LVL: 17 HP: 3600 MP: 163 EXP: 40 FOL: 1495 |
| ATK: 80 DEF: 14 AGL: 40 INT: 10 |
| |
| ITM: Decrepit Tome (100%) |
| WKNS: None |
| SPAT: Earth Glaive, Earth Storm |
+---------------------------------------------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+=====================================+
| Section 8: Bequerel Mountain Path |
+=====================================+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+---------------+
| Stag Beetle |
+---------------+------------------------------------------+
| LVL: 6 HP: 500 MP: 220 EXP: 33 FOL: 4 |
| ATK: 52 DEF: 2 AGL: 35 INT: 9 |
| |
| ITM: Fire Crystal (4%), Cooking Ingredients (3%) |
| WKNS: Water |
| SPAT: Beetle Crunch, Raid Crush A |
+----------------------------------------------------------+
+-------------+
| Dire Wolf |
+-------------+---------------------------------------------+
| LVL: 14 HP: 600 MP: 68 EXP: 33 FOL: 10 |
| ATK: 52 DEF: 8 AGL: 35 INT: 9 |
| |
| ITM: Alchemy Materials (3%) |
| WKNS: None |
| SPAT: Colorful Breath B |
+-----------------------------------------------------------+
+------------------+
| Super Nobleman |
+------------------+----------------------------------------+
| LVL: 6 HP: 1220 MP: 68 EXP: 32 FOL: 14 |
| ATK: 58 DEF: 8 AGL: 35 INT: 9 |
| |
| ITM: Copper Idol (4%), Cooking Ingredients (3%) |
| WKNS: None |
| SPAT: Spare Me |
+-----------------------------------------------------------+
+--------------------+
| Thieving Scumbag |
+--------------------+--------------------------------------+
| LVL: 6 HP: 1220 MP: 68 EXP: 33 FOL: 16 |
| ATK: 58 DEF: 8 AGL: 35 INT: 9 |
| |
| ITM: Compounding Elixirs (3%) |
| WKNS: None |
| SPAT: Wild Thrusts, Wild Slashes, Scram, Lightning |
| Blast |
+-----------------------------------------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+=========================+
| Section 9: Aire Hills |
+=========================+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+-----------------+
| Bogle Soldier |
+-----------------+-----------------------------------------+
| LVL: 6 HP: 1496 MP: 68 EXP: 33 FOL: 17 |
| ATK: 68 DEF: 8 AGL: 35 INT: 9 |
| |
| ITM: Jewel of Avarice (4%), Compounding Elixirs (3%) |
| WKNS: None |
| SPAT: Goodbye, Fire Bolt |
+-----------------------------------------------------------+
+-----------------+
| Storm Brigade |
+-----------------+-----------------------------------------+
| LVL: 1 HP: 1900 MP: 100 EXP: 58 FOL: 4 |
| ATK: 75 DEF: 4 AGL: 10 INT: 10 |
| |
| ITM: Alchemy Materials (3%) |
| WKNS: None |
| SPAT: None |
+-----------------------------------------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+============================+
| Section 10: Granah Hills |
+============================+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+-------------------------+
| Black Brigade Soldier |
+-------------------------+---------------------------------+
| LVL: 6 HP: 1150 MP: 68 EXP: 35 FOL: 7 |
| ATK: 68 DEF: 8 AGL: 35 INT: 9 |
| |
| ITM: Jewel of Refuge (4%), Smithy Materials (3%) |
| WKNS: None |
| SPAT: None |
+-----------------------------------------------------------+
+------------------+
| Poisonous Wasp |
+------------------+----------------------------------------+
| LVL: 6 HP: 1220 MP: 68 EXP: 33 FOL: 10 |
| ATK: 68 DEF: 8 AGL: 35 INT: 9 |
| |
| ITM: Jewel of Refuge (4%), Compounding Elixirs (3%) |
| WKNS: Water |
| SPAT: None |
+-----------------------------------------------------------+
+------------------+
| Elder Shrieker |
+------------------+---------------------------------------+
| LVL: 6 HP: 1496 MP: 68 EXP: 30 FOL: 2 |
| ATK: 68 DEF: 8 AGL: 35 INT: 9 |
| |
| ITM: Charm Of Insight (4%), Cooking Ingredients (3%) |
| WKNS: Fire |
| SPAT: Shooting Spores, Poisonous Spores |
+----------------------------------------------------------+
+------------------+
| Young Shrieker |
+------------------+----------------------------------------+
| LVL: 16 HP: 1496 MP: 68 EXP: 29 FOL: 8 |
| ATK: 80 DEF: 8 AGL: 35 INT: 9 |
| |
| ITM: Charm Of Insight (4%), Cooking Ingredients (3%) |
| WKNS: Fire |
| SPAT: Young Spores, Spore Jump B |
+-----------------------------------------------------------+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+========================================+
| Section 11: Kirlsa Training Facility |
+========================================+
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+---------------+
| Horned Wolf |
+---------------+--------------------------------------------+
| LVL: 15 HP: 1500 MP: 112 EXP: 29 FOL: 9 |
| ATK: 68 DEF: 14 AGL: 40 INT: 10 |
| |
| ITM: Cooking Ingredients (3%) |
| WKNS: None |
| SPAT: Colorful Breath A |
+------------------------------------------------------------+
+-----------+
| Soldier |
+-----------+------------------------------------------------+
| LVL: 7 HP: 1600 MP: 112 EXP: 46 FOL: 34 |
| ATK: 75 DEF: 14 AGL: 40 INT: 10 |
| |
| ITM: Compounding Elixirs (3%) |
| WKNS: None |
| SPAT: None |
+------------------------------------------------------------+
+-------------------+
| Skeleton Leader |
+-------------------+----------------------------------------+
| LVL: 8 HP: 1900 MP: 116 EXP: 55 FOL: 13 |
| ATK: 80 DEF: 14 AGL: 45 INT: 13 |
| |
| ITM: Jewel of Refuge (4%), Crafting Materials (3%) |
| WKNS: Fire |
| SPAT: None |
+------------------------------------------------------------+
+--------------+
| Lizard Man |
+--------------+---------------------------------------------+
| LVL: 8 HP: 2000 MP: 116 EXP: 60 FOL: 40 |
| ATK: 70 DEF: 14 AGL: 45 INT: 13 |
| |
| ITM: Symbol of Courage (4%), Compounding Elixirs (3%) |
| WKNS: Fire |
| SPAT: Flaming Breath B, Ice Needles |
+------------------------------------------------------------+
+----------------+
| Bogle Leader |
+----------------+-------------------------------------------+
| LVL: 1 HP: 2200 MP: 100 EXP: 69 FOL: 30 |
| ATK: 92 DEF: 6 AGL: 10 INT: 10 |
| |
| ITM: Cooking Ingredients (3%) |
| WKNS: None |
| SPAT: Ice Needles |
+------------------------------------------------------------+
+----------------+
| Toad Fighter |
+----------------+-------------------------------------------+
| LVL: 8 HP: 2552 MP: 116 EXP: 59 FOL: 37 |
| ATK: 73 DEF: 10 AGL: 45 INT: 13 |
| |
| ITM: Jewel of Alertness (4%), Cooking Ingredients (3%) |
| WKNS: Fire |
| SPAT: Long Tongue, Stinging Gas A |
+------------------------------------------------------------+
+------------------+
| Animated Armor |
+------------------+-----------------------------------------+
| LVL: 9 HP: 2640 MP: 120 EXP: 76 FOL: 53 |
| ATK: 82 DEF: 15 AGL: 50 INT: 17 |
| |
| ITM: Alchemy Materials (3%) |
| WKNS: None |
| SPAT: Hammer Quake A |
+------------------------------------------------------------+
+------------------+
| Hyper Nobleman |
+------------------+----------------------------------------+
| LVL: 9 HP: 2640 MP: 120 EXP: 35 FOL: 6 |
| ATK: 78 DEF: 15 AGL: 50 INT: 17 |
| |
| ITM: Silver Idol (4%), Cooking Ingredients (3%) |
| WKNS: None |
| SPAT: Spare Me |
+-----------------------------------------------------------+
**********
***BOSS***
**********
+----------+
| Shelby |
+----------+---------------------------------------------------+
| LVL: 21 HP: 5000 MP: 13816 EXP: 35 FOL: 9 |
| ATK: 85 DEF: 20 AGL: 55 INT: 21 |
| |
| ITM: None |
| WKNS: None |
| SPAT: Ice Breath A, Giant Swing |
+--------------------------------------------------------------+
<<<<<<<<<<<<<<<<<<<<<<<<<<<<< To Be Continued >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
------------------------------------------------------------------------------
XI. Dictionary
------------------------------------------------------------------------------
This section is meant to help you get a better understanding of the
universe of Star Ocean. The spoilers are kept to a minimum, not describing
any scenes that take place in the game, only spoiling names of places and
people (as well as their backgrounds). This was all taken from inside the
game itself (in the menu, under "Dictonary"). I am writing this as I play
through the game, so some terms may be missing right away, I will get to these
eventually. New terms will appear in the dictionary when:
1) The term is encountered through an event or scene in the game.
2) You talk to someone (in a city or place) and they mention the term.
3) You read about it while reading about another term.
I am listing these terms in case you didn't get it in the dictionary on your
game or want a quick reference if you want to learn about a particular thing
in the game.
Dictionary Table Of Contents
============================
1) Places
2) People
3) Races
4) Miscellaneous
.............................................................................
1) Places
.............................................................................
+~~~~~~~~~~+
| Letter A |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Aire Hills -- Both Airyglyph and Aquaria claim sovereignty over this hilly
region, which lies between Kirlsa and Arias. Each country wants
this vast land for different reasons-- the Kingdom of Airyglyph
for growing crops, since it never freezes, and the Sacred
Kingdom of Aquaria for the wealth of resources hidden underneath
its soil.
Airyglyph - The capital city of the military superpower of Airyglyph.
Airyglyph's land is surrounded by 2,000 meter-high mountains. Due
to its high elevation, natural resources such as grain and animals
are extremely difficult to come by. In the past, its finances
were covered by large-scale resource mining, the domestication of
livestock, and other means, but there have been reports that
Airyglyph's mines are nearing depletion.
Airyglyph Aqueducts -- A system of gigantic ice caves that sprawl throughout
underground Airyglyph. The Airyglyph Aqueducts are so
vast that neither the spies from the Sacred Kingdom of
Aquaria, who use them like a highway, nor the
inhabitants of the Kingdom of Airyglyph, who live
immediately above them, are aware of their true size.
Airyglyph Castle -- The royal palace of the military superpower of Airglyph.
Airyglyoh Castle was carved out of a mountainside, and
resembles a fort more than a traditional castle. It is
said, however, that the castle was not built in this
unusual fashion for defensive purposes, but rather because
there was not enough flat land to build on.
Aldian Empire -- A gigantic military empire that controls a total of seven
sectors, centered on the Nu, Xi, Omicron, and Psi sectors. it
is the only force equal in power to the Pangalactic
Federation. First contact occurred in SD 710. The Aldian
Empire attempts to colonize surrounding star systems by
force, and is therefore incompatible with the multiple state
philosophy of the Pangalactic Federation. This is why the
two forces have been in a state of constant warfare since
first contact, over sixty years ago. The state of the Aldian
Empire's home world and the total number of Aldians are
unknown at this time.
Alpha Sector -- The sector of the Milky Way galaxy that lies along a straight
line that passes from the origin points in the galactic and
universal spatial coordinate systems, and is used as a
standard of reference for delineating all sectors.
Ancient Ruins of Mosel -- Mysterious, old ruins located in the Mosel Dunes.
According to the scriptures of the Church of Apris,
the sun god Apris and three moon goddesses flew off
into the sky from these ruins. The scriptures also
state that the eight children of these gods, who are
also gods in their own right, gather together here.
According to those living in the Sanmite Republic,
these ruins mark the beginning and end of all. In
other words, they believe that this is the place
where all gods appear on this world, and the place
from which all gods leave this world.
Aquios -- A major city located in the center of the northern region of the
continent of Gaitt, Aquios is not only the capital of the Sacred
Kingdom of Aquaria, but also a holy site of the Church of Apris.
Despite the dazzling beauty of the clear blue lake that surrounds
this city, the runological force gathered there is greater than
anywhere else on the continent of Gaitt.
Arias -- A town in the Sacred Kingdom of Aquaria that lies closest to the
neighboring Kingdom of Airyglyph. It has managed to withstand
several fierce attacks by the Airyglyph military in the past, thanks
to its garrison, which is skillfully led by Clair Lasbard, and its
runological corps. However, many of the town's runologist defenders
have been injured in the repeated battles, and it is rumored within
the Kingdom of Aquaria that the fall of this town is imminent.
+~~~~~~~~~~+
| Letter B |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bequerel Mine -- One of the Kingdom of Airyglyph's mines. In the time of the
first king, this mine mass-produced enough copper to support
the kingdom's finances, but excessive mining over a long
period has depleted all of the copper ore except for remnants
very deep in the mine. To make matters worse, fifteen years
ago, many flying dragons made this mine their home,
preventing all but the most foolhardy from ever visiting the
place.
Bequerel Mountain Path -- A mountain path between the Kirlsa Caverns and the
village of Arias that is also a second road
connecting Airyglyph and Aquaria. However, since
this path between the kingdoms is much more
roundabout than the usual roads, as well as
precipitous, this route is hardly used.
+~~~~~~~~~~+
| Letter C |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Castle Aquaria -- The castle where the queen of the Sacred Kingdom of Aquaria
dwells, a holy site for the Church of Apris, and the most
advanced runology laboratory on the planet. Many religious
people and scholars flock to this castle to research its
rich history and traditions.
Continent of Gaitt -- A continent in the southern hemisphere of Elicoor II.
Gaitt is divided into three regions. The mountainous
southern region is ruled by the military superpower of
Airyglyph, the plains in the northeast are ruled by the
Sacred Kingdom of Aquaria, and the hilly region to the
northwest is ruled by the Sanmite Republic.
Continent of Greeton -- A huge continent located to the east of the continent
of Gaitt, Greeton alone accounts for 40% of the entire
land surface area of Elicoor II. However, there are
only two landmasses on Elicoor II that are large
enough to be called continents--Gaitt and Greeton.
Elicoor's northern hemisphere has a number of island
chains, but no continents.
+~~~~~~~~~~+
| Letter D |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Daemonium -- This well-known parallel universe is the home of demons and other
entities that are fundamentally different from the inhabitants
of this universe. Unlike this universe, where souls reside in
matter, in the Daemonium, spirits are able to act by taking
physical form.
Dragon Road -- The only road that leads to the Urssa Lava Caves, which are
located in the northernmost region of Airyglyph. There is a
legend that Airyglyph I, the first king of the Kingdom of
Airyglyph, climbed this road in order to negotiate with the
air dragons. This was done to enlist their aid against evil
demons.
Duggus Forest -- A forest located in the middle of the Sanmite Steppe in which
many medicinal herbs and flowers grow. Recently, a band of
thieves that calls itself the Moonshadow Clan has been using
this forest as a base of operations, while growing in
strength.
+~~~~~~~~~~+
| Letter E |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Earth -- The third planet of the Sol System.
Edifice -- The presence of two races has been confirmed on this underdeveloped
planet. One is a marine race known as the Edifians, and the other
is a race of Humans that is very similar to the Earthling race.
Since Edifice is an underdeveloped planet, there have not been any
detailed investigations, but the existance of an advanced
civilization has been conjectured due to the so-called "Gift" they
left behind as a legacy.
Elicoor -- The primary of the Elicoor system has an effective temperature of
5,290 K and an absolute visual magnitude of 5.74. According to the
mythology of the natives of Elicoor II, the star is an incarnation
of Apris, the Sun God.
Elicoor II -- Other than the fact that most of its atmosphere is composed of
neon and other noble gases, the second planet in the Elicoor
system has an atmospheric composition that is similar to that of
Earth. Elicoor II has an axial tilt of 32.6 degrees, is 0.8 AUs
from its parent star, and has a surface gravity of 0.9 G. The
planet's technology level is estimated to be equivalent to 17th
century Earth. Although this planet is registered in the
Galactic Atlas as an underdeveloped planet, since its people are
constantly at war, no data is available for the total population
of sentient life forms.
Eta Sector -- The sector of the Milky Way galaxy that includes Tetragenesis
and Remote Stations #3 and #4.
Evacuation Facility -- In an emergency, any of the transporters located
throughout Iruba can be used to go to the Evacuation
Facility. Although there are several emergency
evacuation facilities of this nature located in
civilized cities around the Pangalactic Federation,
this is the first time such a system was ever used on
Hyda IV or anywhere in the Hyda system.
Expel -- A planet located in the Arkula System of Sector Theta that has an
atmospheric composition and surface gravity approximately identical
to those of Earth. This naturally beautiful world is currently
enjoying a period of stability, but at one point in its past the high
density of Energy Stones distributed throughout its atmosphere
polluted the entire planet. This mysterious pollution, which began
in 366 SD, continued for several years, and affected the psyches of
many of the planet's wild animals, causing them to ferociously
attack the native Expelians. However, in 371 SD, Dr. Neuyman
succeeded in developing his Neuyman Purifier, a device that was able
to remove this pollution. This cleaner worked wonderfully, removing
most of the pollution by the very next year, and thereby eliminating
almost all of the negative influence of the Energy Stones.
Recognizing the value of this technology, Expel was invited to join
the Pangalactic Federation at the end of the same year. Because
Expel is one of the few planets that generate Energy Stones--a
necessity in the creation of Quadratic Keys--the planet is an
extremely influential voice within the Pangalactic Federation. The
current Prime Minister of Expel is Ms. Eleanor T Kross (Age 36).
+~~~~~~~~~~+
| Letter F |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Federation Station #17 -- A Pangalactic Federation base that used to orbit the
planet Rahva III. As the closest military base to
the territory of the Aldian Empire, it suffered
endless and devastating attacks by the Aldian
forces. Seven years ago, in 765 SD, it was brutally
attacked by a fleet of the Aldian Empire. Damage
sustained in the attack caused the Creation Engine
inside the base to malfunction, completely
annihilating it.
+~~~~~~~~~~+
| Letter G |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gamma Sector -- The sector of the Milky Way galaxy that is home to the
Vendeeni, the most scientifically advanced civilization in the
galaxy. It is also home to a large number of neutral powers
that use the Vendeeni as a shield. Planets in this sector are
able to maintain their independance because the area is far
away fromm the Pangalactic Federation's center of government,
no active anti-Federation power uses the area as a base of
operations, and most of all, it is near the border of the
Aldian Empire, the Pangalactic Federation's primary rival.
Granah Hills -- A region noted for its deep gorges connecting Kirlsa with the
Kirlsa Training Facility. It is the only part of the Kingdom
of Airyglyph used to grow crops. In actuality, however, the
areas flat enough to use for agriculture are no wider than a
soldier's shield.
Gravitic Warp Space -- Space that is surrounded by a gravitic warp field, and
which is compressed much more than ordinary space.
+~~~~~~~~~~+
| Letter H |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Hyda IV -- The fourth planet of the Kappa Sector's Hyda System, Hyda IV has an
atmospheric composition that closely resembles that of Earth, other
than slightly higher level of argon. It has an axial tilt of 34.6
degrees, orbits 1.4 AUs away from its sun, and has a surface
gravity of 0.9 G. Since the entire planet is blessed with natural
beauty and a lack of dangerous organisms, it is extremely popular
as a health resort.
+~~~~~~~~~~+
| Letter I |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Irisa Fields -- A pleasantly breezy expanse of plains that lies between
Peterny and Aquios. Merchants, runologists, and devout
followers of the Church of Apris pass through this region
every day on the way to the holy land of Aquios.
Iruba -- The 14th Recreational Zone of Hyda IV, Iruba's huge, pristine beach
and tropical forest park help to make it the most popular of Hyda
IV's twenty-four recreational zones. Iruba is popular with a wide
range of visitors from all generations, including families, couples,
and a large number of celebrities from various fields.
+~~~~~~~~~~+
| Letter K |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kappa Sector -- The sector of the Milky Way galaxy that includes both Hyda
System and Remote Station #7. Approximately 40% of it is
under control of the Pangalactic Federation.
Kingdom of Airyglyph -- A military nation ruling the mountainous southern
regions of the continent of Gaitt, which is located in
the southern hemisphere of the planet of Elicoor II.
Seeking to establish a unified rule over the entire
continent, the prowess of its three armies strikes
fear into the hearts of those living in neighboring
lands. These three armies include a cavalry brigade
(the Storm Brigade), heavy cavalry (the Black
Brigade), and an air assualt brigade (the Dragon
Brigade).
Kingdom of Aquaria -- A theocratic kingdom located on the continent of Gaitt,
on the planet Elicoor II, the Kingdom of Aquaria refers
to itself as a "Sacred Kingdom". The Church of Apris,
which has many followers throughout the continent, was
born in this kingdom. Ever since the Torastic Religious
War that occurred seven hundred years ago, an unbroken
line of royalty dating back to the age of this kingdom's
predecessor, the Sacred Kingdom of Aquor, has ruled the
land. Perhaps due to the recent incursions of the
Kingdom of Airyglyph, the current ruler of this country,
Aquaria XXVII, is allocating a tremendous amount of
resources to research into runology.
Kingdom of Aquor -- An ancient kingdom that ruled most of the continent of
Gaitt over a period from 700 to 320 years ago. Aquor--
often seen as the predecessor of the Sacred Kingdom of
Aquaria--was eventually destroyed by an invasion from the
Kingdom of Greeton.
Kingdom of Greeton -- Located on the continent of Greeton on Elicoor II,
Greeton is well known for its technological
sophistication. Most of the population of Greeton is
comprised of humanoids known as Rockfolk, and it is
rumored to possess a relatively high level of mechanical
technology. However, details about Greeton are scarce
as it closed itself off to outsiders centuries ago.
Kirlsa -- The town in the Kingdom of Airyglyph that lies closest to the border
with the neighboring Sacred Kingdom of Aquaria. The number of
soldiers stationed here rose sharply after the war started, and its
atmosphere is growing increasingly tense. It is governed by Count
Woltar and the Storm Brigade, which reports directly to him.
Kirlsa Caverns -- A gigantic tunnel through a mountain range connecting Kirlsa
and the Bequerel Mountain Path. These artificial caverns
were built over the course of ten years, in order to make it
easier to access the Bequerel Mountain Path, which contains
many veins of ore. Domesticated Hauler Beasts allow large
shipments of materials to be transported through the
caverns.
Kirlsa Hills -- A barren, hilly region between Kirlsa and Arias that contains
rich mineral deposits. Sovereignty over this region is a point
of dispute between Airyglyph and Aquaria, and there is still
no precise boundary between the two kingdoms in this area.
Kirlsa Training Facilty -- An ancient, abandoned fort south of Kirlsa
converted by the Airyglyph military into a garrison
for the Black Brigade. Hundreds of innocent men and
women, especially believers of the Church of Apris
living within the territory of Airyglyph, have been
executed here in order to serve as an example.
Klaus III -- The third planet of the Klaus System, Klaus III has no seasons
due to its axial tilt of 0.4 degrees, is 1.2 AUs away from its
parent star, and has a gravity of 2.4 G. Its atmosphere has only
two-thirds of Earth's oxygen in terms of density. The oxygen is
replaced by additional nitrogen. It is thought that the severity
of this environment--low oxygen density and heavy gravity--is
responsible for giving the Klausians their incredible physical
capabilities.
Klaus IV -- The fourth planet in the Klaus System, Klaus IV has an atmospheric
composition that is almost completely made up of carbon dioxide.
Klaus IV has an axial tilt of 11.2 degrees, is 1.8 AUs from its
parent star, and has a gravity of 0.6 G. Although it used to be
sterile and devoid of any life forms, as the population of Klaus
III increased, colonization proceeded, and now one fourth of all
Klausians live in habitation domes constructed on this planet.
The atmospheric composition and gravity of the areas underneath
the habitation domes are adjusted to resemble that of Klause III,
and therefore life is possible underneath the domes without any
noticeable difference. The total number of Klausians living in
the galaxy at present is estimated at around twelve billion.
+~~~~~~~~~~+
| Letter L |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lamda Sector -- The sector of the Milky Way galaxy that is the closest
Pangalactic Federation controlled sector to the territory of
the Aldian Empire. Federation Station #17 was located here
until it was destroyed in an attack by the Aldian Empire
seven years ago.
Lesonia -- A planet located in the Gamma Sector. Gravitational anomalies
abound in the region surrounding Lesonia. It used to boast a huge
sphere of influence thanks to the warp tunnels that used these
anomalies for faster-than-light travel. Unfortunately, this method
of travel is one-way only, and only leads to specific destinations,
so when warp technology was developed, the power of this planet
dwindled rapidly. (As of the present date of 772 SD, only a few
useful two-routes have been discovered.)
Luna -- The moon of the third planet of the Sol System, Earth. In this day
and age, when people speak of Luna, they are often referring to
Moonbase, which was built in orbit around Luna.
+~~~~~~~~~~+
| Letter M |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Milokeenia -- An uninhabited planet in the Theta Sector. The former
inhabitants of this planet had a well-developed civilization,
and the ruins of a gigantic, dome-shaped structure can be found
on the planet. This dome is infamous as the place where the
amazing OPA known as Creation Energy was discovered. This
event drastically changed the course of the Pangalactic
Federation's history. When the ruins remaining on this planet
were examined and analyzed, it was discovered that the collapse
of a ruin triggers the release of a tremendous amount of energy
equivalent to magnitude 2 from inside. Therefore, it is
generally believed that the civilization was destroyed by
Creation Energy running amok as it was being researched.
Moonbase -- The widely used nickname of Federation Station #5, which was built
in orbit around the moon Luna, in the Sol System.
Moonlit Bridge -- A gigantic bridge connecting the city of Aquios with the
Irisa Fields. You'd think there would be a story behind the
name of this bridge, but there really isn't
Mosel Dunes -- A parched desert region located in the eastern part of the
Sanmite Republic in which a constant wind blows from the east.
Ordinarily, a tall and windy mountain range the likes of the
Mosel Dunes will have an arid climate, but this is not always
the case on the Continent of Gaitt. For instance, the water
flowing around Surferio and Aquios never dries up for some
unknown reason.
Mountain of the Gods -- A mountain beyond Duggus Forest and one of the few
remaining locations where Palmira's Flower can still
be found within the Sacred Kingdom of Aquaria. The
fact that Ameena and her friends can so easily travel
there would seem to indicate that there is a back road
to the peak known only to a few people. The mountain
itself is considerably distant from human habitations,
so Nel cannot be blamed for not knowing this back
road.
Mountains of Barr -- A gigantic mountain range located in the northern region
of the Kingdom of Airyglyph. These mountains lead to the
legendary Dragon Road, which Airyglyph I is said to have
climbed.
+~~~~~~~~~~+
| Letter P |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Palmira Plains -- Fertile plains between Arias and Peterny that are cut in
half by a river that runs east to west. Every several
years, the river overflows and causes flooding, but this
process also has the effect of naturally replacing the soil,
and thereby maintaining the richness of the land.
Pangalactic Federation -- Established by the third planet in the Sol System in
12 SD, the Pangalactic Federation was the first
multi-planetary alliance-based government.
Originally known as the Terran Alliance when it was
founded, as it grew, its name was changed to the
Pangalactic Federation. Currently, several hundred
races of sentient life forms belong to this
government.
Pesotto Forest -- This is a very secluded region, even for the underdeveloped
planet of Vanguard III, and there is little reason to visit
it. Only a few local inhabitants ever do.
Peterny -- A city and commercial hub connecting the royal city Aquios of the
Sacred Kingdom of Aquaria with the three surrounding kingdoms.
Unlike Aquios, with its decidedly religious bent, this town is an
advanced center of commerce, and acts almost as a second capital of
the Sacred Kingdom of Aquaria. Peterny is the commercial heart of
the whole continent of Gaitt.
+~~~~~~~~~~+
| Letter R |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Remote Station #6 -- A Pangalactic Federation base located on the borderline
between the Gamma and Lambda sectors that is home to
eight battle-class ships (with the most powerful and
honored ship of them all, the Aquaelie as the
mothership), thirty-five combat explorers and research
explorers, and twenty-five transport ships. More ships
are stationed here than in typical space stations in
order to counter the hostile Aldian Empire. The current
commander of this base is Commodore Wittcomb, the most
famous hero of the Pangalactic Federation.
Remote Station #7 -- A Pangalactic Federation base orbiting Hyda III that
patrols approximately half of the Kappa Sector (including
Hyda System itself), as well as part of the Iota Sector.
This base includes three battle-class ships, with the
GFAS1144 Argyll acting as the mothership, ten combat
explorers, and twelve research explorers/transport ships.
This base's fleet is smaller than that of other
Federation space stations because there are no powers in
the region that are hostile to the Pangalactic
Federation. General Birmingham (male, age 54) is the
current base commander.
Rezerb -- A planet located in the Zeta Sector that is not a member of the
Pangalactic Federation. Rezerb oppresses the people of surrounding
planets through military force and has even been designated as a
sponsor of terrorism by the Pangalactic Federation. Sergeant
Brooklund is the current Prime Minister of this planet.
Roak -- A planet in the Theta Sector which is relatively close to the Sol
System. The blood of the Felinefolk who live on this planet can be
processed and used to manufacture a material that is able to absorb
nearly 100% of all light wavelengths between 240 and 780 nm. This
caused Roak to get pulled into a war between the Terran Alliance and
Lesonia in the middle of the 4th century SD. Estimates of the number
of Felinefolk that were abducted from Roak and taken to Lesonia during
this period vary from several hundred thousand to several million. In
446 SD, Roak signed an alliance with Earth. In 450 SD, Roak joined
the Pangalactic Federation...or so we are told.
Ruins of Coffir -- Ancient, abandoned ruins located near the village of
Whipple. The locals believe that these are the ruins of
the tombs of aristocrats that used to rule this area in the
distant past.
Runological Weapons -- The Runological Weapons Research Facility of the
Research Facility -- Sacred Kingdom of Aquaria is led by Dr. Elena Frahm
and her protector Dion. It is truly unfortunate that
the war with the Kingdom of Airyglyph has added the
word "Weapon" between "Runological" and "Research
Facility".
+~~~~~~~~~~+
| Letter S |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sanmite Republic -- A nation located on the continent of Gaitt, on the planet
Elicoor II, the Sanmite Republic was created by humanoids
in order to resist the three surrounding nations. The
policies of this nation are decided through discussions
among the representatives of all of its various tribes.
Sanmite Steppe -- A semi-arid grass-covered plain between the Sacred Kingdom
of Aquaria and the Sanmite Republic, the Sanmite Steppe is
surrounded by mountains that cause the altitude to vary
dramatically within the region. Around the time the Kingdom
of Airyglyph invaded the Kingdom of Aquaria, armed bands of
thieves began infesting the forested areas near this region.
Shrine of Kaddan -- A shrine located near Aquios, Kaddan is counted as one of
the holy sites of the Church of Apris, and the structure
on this top floor is said to be one of the most ancient
pieces of architecture still remaining on the continent of
Gaitt. Since it is forbidden for anyone other than the
unbroken line of Holy Mothers to enter the shrine, nobody
knows who made the shrine, or their reasons for doing so.
One thing that is certain, however, is that powerful
runology was used at the time of construction, and this
has protected the shrine from major wind and rain damage
over the millennia.
Sol System -- A planetary system centered on the primary Sol that comprises a
countless number of planets, moons, asteroids, comets, and other
astronomical bodies. This system, which can be thought of as
the center of the Pangalactic Federation, includes many huge
cities, located on planets such as Earth and Mars, as well as on
moons such as Luna, Phobos, Deimos, Io, and Titan.
Styx -- A mysterious planet that has been declared a prohibited zone under
Federation law, together with the region of space surrounding it for
five light years in all directions. While the space surrounding this
planet is outside the borders of the Pangalactic Federation, it is
said that countless Federation battle-class ships are stationed in the
area. Despite the lack of information, rumors among the general
population abound, including whispers that the planet is the entrance
to the Daemonium, or that an ancient, extremely powerful civilization
sleeps there in stasis--but these are mere guesses.
Surferio -- The former capital of the Ancient Kingdom of Aquor, a kingdom
which pre-dates both the Sacred Kingdom of Aquaria and the
military superpower of Airyglyph. According to historical texts,
in a war 300 years ago Sirvia I, the future queen, released the
power of the Sacred Orb to strike back against the Mechanized
Corps of the technological superpower of Greeton. The Corps was
occupying Surferio at the time and as a result, the city sank
below the sea, along with occupying forces. At present, the city
is located in territory belonging to the Sanmite Republic, and it
is said that many humanoids who are suited to life underwater
dwell there.
+~~~~~~~~~~+
| Letter T |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Terran Alliance -- The first multi-planetary alliance government, established
by the third planet of the Sol System in 12 SD. This
government currently goes by the name "Pangalactic
Federation", but its activities and principles have changed
it little since the time of the Terran Alliance. At some
time in the past, it was also known as the Earth
Federation.
Tetragenesis -- The fourth planet of the primary star Genesis, located in the
Eta Sector, Tetragenesis used to be the thriving home of many
sentient life forms, but a series of solar flares have
recently turned it into a dead world on which nothing can
live.
Theta Sector -- The sector of the Milky Way galaxy that inclued the Sol System
and the Arkula System. Theta sector is the center of the
Pangalactic Federation, physically, politically, and also
historically. Many important Pangalactic Federation
facilities are located within this sector, including Remote
Stations #1 and #2.
Traum Mountains -- A snowbound, mountainous region between the royal city of
Airyglyph and the town of Kirlsa. The jagged cliffs and
mountain walls of this area make for a great deal of
variation in altitude.
+~~~~~~~~~~+
| Letter U |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Urssa Lava Caves -- A complex of torrid caves in which air dragons congregate.
The air dragons gain power as they age, and are under the
leadership of Crosell, who is known as the Lord of the
Air Dragons. It would be no exaggeration to say that
every last soldier in the Kingdom of Airyglyph dreams of
the day when they can sign a contract with one of the air
dragons living in this cave complex. The Dragon Brigade
in the Kingdom of Airyglyph boasts a large number of
knights who ride air dragons, but as of yet, only two
people have succeeded in taming one of the air dragons
living in the Urssa Lava Caves--King Airyglyph XIII and
Duke Vox (the commander of the Dragon Brigade).
+~~~~~~~~~~+
| Letter V |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vanguard III -- The third planet of the Vanguard System, which has an
atmospheric composition and surface gravity that are very
close to those of Earth. Vanguard III has an axial tilt of
35 degrees, is 1.2 AUs away from its parent star, and has a
surface gravity of .72 G. It is registered in the Galactic
Atlas as having a technological level equivalent to 16th
century Earth, so it is considered to be an underdeveloped
planet. Its soil is russet colored due to the high percentage
of hematite in the soil, and almost all of its population has
settled in the forested regions that dot coasts and other
areas. The total population of sentient life forms is
approximately 200 million.
Vendeen -- A single-planet nation located in the Vendeeni System. First
contact was made in 710 SD. Although the Vendeeni possess little
power, the sophistication of their science exceeds that of the
Pangalactic Federation and the Aldian Empire. This has allowed
Vendeen to maintain its neutrality despite the delicated balance
of power in the region. The Vendeeni are not hostile to the
Pangalactic Federation, but on the other hand, they are not
particularly friendly either.
+~~~~~~~~~~+
| Letter W |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Whipple -- Comprised of farmers and fieldworkers, this village possesses no
particular history.
+~~~~~~~~~~+
| Letter Z |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zeta Sector -- A neutral sector of the Milky Way galaxy, outside the control
of the Pangalactic Federation. Klaus and Rezerb systems are
located in this sector.
.............................................................................
2) People
.............................................................................
+~~~~~~~~~~+
| Letter A |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Airyglyph I -- He gambled his life by climbing the Dragon Road, and became the
first person to ever success in completing the Accession of the
Flame ceremony. After this success, Airyglyph I formed a
covenent with the air dragons, drove out all of the monsters
that lived in the area, and built the Kingdom of Airyglyph 289
years ago.
Airyglyph XIII -- The young militaristic king who rules the Kingdom of
Airyglyph. The Kingdom of Airyglyph was formerly poor,
never possessing a powerful military in comparison to its
three neighbors on the continent of Gaitt. But thanks to
the uncompromising merit-based system of the current king,
Airyglyph XIII, the knight brigades, which used to be
nothing more than clubs for the nobles to fraternize in,
have been rebuilt into formidable military units. The
reformation spearheaded by Airyglyph XIII has led to the
Kingdom of Airyglyph possessing enough force to overwhelm
the other three kingdoms, all in a brief period of time.
For this naturally ambitious king, the invasion of the
Sacred Kingdom of Aquaria is merely the first step in the
path to the complete unification of the continent of Gaitt
through conquest, if you believe the rumors.
Albel Nox -- The captain of the Black Brigade, one of three military forces of
the Kingdom of Airyglyph. His nickname is Albel the Wicked. He
is an excellent combatant specializing in the katana, a special
kind of sword, and in one-on-one combat, he is said to possess
skills comparable to Duke Vox, the captain of the Dragon Brigade.
Ameena Leffeld -- A somewhat sickly girl who lives in Peterny. Ameena
resembles the missing Sophia very closely, and if her
coloring were a little healthier, she would most likely be
almost undistinguishable from Fayt's childhood friend.
Having lost all of her relatives in the long war, she now
supports herself from day to day by selling the flowers that
she used to grow as a hobby. Ameena is one of the
unfortunate victims of the war between Airyglyph and
Aquaria.
Aquaria I -- The first queen of the Ancient Kingdom of Aquor, now thought by
many to be the precursor to the Sacred Kingdom of Aquaria. She
was also the first Holy Mother. Aquaria I is said to have
received six runes and one magic sword from the Emissary of
Apris, messenger of the goddess Apris. Her eyes were also opened
to the flows of runology.
Aquaria XXVII -- The queen of the Sacred Kingdom of Aquaria, as well as the
Holy Mother of the Church of Apris, the most widespread
religion on the continent of Gaitt. Aquaria XXVII reigns
over the entire populace of the Sacred Kingdom of Aquaria
with her overwhelming charisma and powerful spiritual
awareness. Although queens are central figures in the royal
dynasty, only rarely do they possess a runological force as
powerful as that of Aquaria XXVII. In the long history of
Aquaria, only three queens have also simultaneously held the
post of Holy Mother: Sirvia I, the Queen of Freedom, from ten
generations ago, Aquaria XXIV, the Queen of Light, from four
generations ago, and Aquaria XXVII.
Astor Wolfricht -- An officer of the Secret Legion, the special unit led by
Nel Selpher of the Sacred Kingdom of Aquaria. Astor is
fairly high in the ranks of the Secret Legion, and
possesses above average skills in leadership, combat
prowess, and politics, as well as considerable charisma.
The combined antics of Tynave and Farleen have been a
constant source of headaches for Astor, however, leaving
him a bit glum.
Aznor S.T. Huxley -- The mayor of the group of humanoids who live above the
Lost City of Surferio. Aznor is extremely bad at
remembering faces, and can only match names to faces for
those who are in his immediate circle. Of course, he is
blissfully unaware of this failing.
+~~~~~~~~~~+
| Letter C |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Clair Lasbard -- The captain of the runological corps that reports directly
to Aquaria XXVII, and long-time friend of Nel. Clair also
currently serves as commander of the Aquarian army positioned
near Arias. Clair and Nel are together known as the double-
edged Crimson Blade and are charged with doing the dirty
work for Aquaria XXVII, also known as the Holy Mother. The
two are famous in surrounding lands.
Cliff Fittir -- A Klausian from Klaus III. A member of the anti-Federation
organization Quark, which was founded by Klausians, Cliff
rescued Fayt for an unknown reason. He still hasn't explained
how he found Fayt or even why he was looking for him in the
first place.
Clive Esteed -- Sophia's father, a human, born on Earth. The leader in space-
time theory, Dr. Esteed specializes in research into the 4D
wall that one encounters when using symbology to transport
through space, as well as research into the space-time
disturbances that occur when you attempt to pass through this
4D wall.
Commodore Wittcomb -- Commander-in-Chief of the Federation forces near
Vendeeni space. As a heroic veteran of countless
victories against the Aldian Empire, Commodore Wittcomb
is well-respected by officers and soldiers alike, and
has the reputation for possessing the best analytical
skills and judgment in the Federation. Commodore
Wittcomb's flagship is the Battleship Aqualie.
Count Woltar -- The captain of the Storm Brigade and the lord of Kirlsa.
Woltar is a loyal man who has served Airyglyph XIII longer
than anyone else. He supported Airyglyph XIII's reformation
along with Albel's father, Glou Nox.
Crosell -- A seven hundred year old air dragon who lives in the Urssa Lava
Caves, and who is sometimes referred to as the Lord of Air Dragons.
Actually, several members of the Dragon Brigade have attempted to
perform the Accession of the Flame with Crosell, but in every case,
the challenger has been found lacking.
+~~~~~~~~~~+
| Letter D |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Damda Mooda -- A sybarite who is more than meets the eye. While chopping wood
in the mountains with his buddies, Damda learned a method of
cooking that he decided to make his own, referring to it by the
absurd name of Damda Casserole. He then started his own
restaurant in an attempt to sell this cuisine, failed
miserably, and went bankrupt in the blink of an eye. Perhaps
the tragic end to Damda's story should come as no surprise.
Anyone can bang together a casserole out of vegetables,
mushrooms, and whatever flavorings are at hand.
Demetrio -- A soldier in the Dragon Brigade, serving under Vox. Although
Demetrio comes from a respectable house and possesses a
reasonable level of military prowess and knowledge, he excels in
no particular area. He earned his position as second-in-command
of the Dragon Brigade through an unswerving loyalty to Vox, rather
than due to any suitability for the job. Demetrio managed to
attain his current post through a calculating veneer of
tractability, more than anything else.
Demetrio (2) -- Most of Demetrio's missions involved doing dirty work for Vox,
including killing non-combatants and eliminating prisoners who
know too much. He probably did these things to further his
own career, or to save his own neck, but unfortunately for
him, fate decreed that he would be nothing more than a lapdog
for Vox until the very end.
Dion Landers -- The young assistant of Elena Frahm, head of the Runological
Weapon Research Facility of the Sacred Kingdom of Aquaria.
Unlike his boss Elena, Dion is a dependable and hard-working
person, and is highly skilled at applying existing technology
in order to build things. On the other hand, Dion lacks
creativity, and suffers from an inability to do more than
build according to preexisting models.
Dribe -- A humanoid living in Surferio, Dribe has no particularly notable
skills, but has a highly simplistic and predictable directness when
it comes to likes and dislikes. He is somewhat of a coward, and is
afraid of the dark.
Duke Vox -- The uncle of Airyglyph XIII, the current King of Airyglyph, as
well as the captain of the Dragon Brigade, Airyglyph's aerial
assault unit. Having survived Airyglyph XIII's major reformation,
Vox certainly possesses considerable skills, but since he disdains
the pride and honor of the knights, and will do absolutely
anything to win, he does not get along very well with people who
put the pride of a warrior first, such as the captain of the
Storm Brigade. Incidentally, Vox does not get along with Albel
(the captain of the Black Brigade) either, but this seems to be
simply a case of two strong personalities butting heads.
Dulcinea Rossetti -- Wife of Piccolotto, the Rossetti Troupe's chief, and
troupe diva. Dulcinea was a close childhood friend of
Elayne, the mother of Peppita. When Elayne met an
untimely death, Dulcinea took the orphaned Peppita in
without giving the matter a second thought, and raised
he as her own daughter. One could say that she showered
Peppita with more affection than she would have had the
girl been her real daughter. She may have a nasty way
with words, but Dulcinea is actually a kind, open-minded
woman with an all-encompassing personality.
+~~~~~~~~~~+
| Letter E |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Elayne Rossetti -- A beautiful Velbaysian dancing woman who supported the
Rossetti Troupe when it was first formed. After founding
the Rossetti Troupe with Piccolotto and Dulcinea, Elayne
contributed immensely to the Troupe's growth. Elayne later
fell in love with a certain person and gave birth to
Peppita, but unfortunately the child's father left her out
of the fear of being caught up in a scandal involving the
traveling circus. Afterwards, Elayne raised Peppita alone,
but lost her life in an accident one month before her
daughter's fifth birthday.
Elena Frahm -- The woman in charge of the Runological Weapon Research Facility
of the Sacred Kingdom of Aquaria. Elena is carefree and
careless, and people say that without her assistant Dion, she
wouldn't even be able to handle her own day-to-day tasks, let
alone manage the entire facility. On the other hand, she is
also without a doubt an ingenious runologist with many novel,
inspired ideas. Elena's knowledge may be strangely uneven, but
in the areas where she is proficient, she exhibits genius that
is second to none. As a larger-than-life woman with no
interest whatsoever in the positions and titles people hold,
Elena has been known to refer to Airyglyph XIII, the king of
the Kingdom of Airyglyph himself, as "Arzy", in spite of his
lofty position on the continent of Gaitt.
Eliza -- A young girl living in the town of Aquios who is quite fond of her
studies. Eliza had dreamt of someday studying runology at Castle
Aquaria, until the loss of both her parents in the war forced her to
give it up. Her brother was too young to live on his own, and she
couldn't bear to leave him. However, even though Eliza gave up on
studying under a mentor, she still continues to study runology on her
own.
+~~~~~~~~~~+
| Letter F |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Farleen -- An elisted member of the Secret Legion unit of the Sacred Kingdom
of Aquaria. Farleen is always under a great deal of strain, as
she works directly under Nel, the leader of the Secret Legion. Her
easygoing personality belies superb political judgment and
unsurpassed leadership skills. This is not to say that those
around her believe and act upon what she says.
Fayt Leingod -- An ordinary human student born on Earth who is studying in the
Symobological Sciences Department of Bachtein Science
University. Fayt enjoys physical activity more than studying,
and was given an award for his performance at the Universal
Basketball competition. Both of his parents worked and were
almost never home from the time he was an infant, but this did
not leave any particular emotional scars, and he grew up
normally. Undoubtedly, his childhood friend Sophia had a
soothing effect on his personality. Fayt himself seems aware
of this fact.
Forte G Huxley -- A Menodix woman living in Surferio. One of many who fit the
mold of a strong-willed mother who loves to cook. Forte may
be one of the people with the fewest worries of anyone in
the universe.
+~~~~~~~~~~+
| Letter G |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Glou Nox -- The father of Albel Nox, captain of the Black Brigade, and the
previous captain of the Dragon Brigade. Wielding the Sword of the
Crimson Scourge, a royal treasure, this man supported the
reformation of Airyglyph XIII. Tragically, Glou Nox sacrificed
his life to spare his son during Albel's failed Accession of the
Flame ceremony, burning to death in the dragons' fiery breath.
Gonnella -- A Velbaysian harlequin and member of the Rossetti Troupe.
Gonnella is the most dexterous member of the troupe, as well as
the member who knows the most tricks. However, due to his
frivolous and irresponsible nature, he never seems interested in
any responsibility greater than a warm-up act, despite his
knowledge and natural ability.
Grats -- A master swordsman who wielded his sword on battlefields long before
Fayt was born. Having been force to retire from the regular army,
this lifelong warrior fought on as a mercenary until requests for his
service dried up, he then continued fighting anyway as a volunteer
soldier. Unfortunately, by the time the latest war began, Grats
exceeded the age restrictions of every unit, and was finally forced
to retire completely. Regardless, Grats still wants to fight, and
wanders aimlessly around the outskirts of the town of Kirlsa, looking
for any trouble he can find.
Gregory von Dermein III -- An honorable man that has earned numerous military
honors on the battlefield, Gregory is unskilled in
social interactions. He got along particularly
poorly with Duke Vox, the captain of the Dragon
Brigade, and was soon demoted to the rank of common
soldier and sent packing to the remote Kirlsa
Caverns. However, the unsympathetic response of
those around him would seem to indicated that many
other people had trouble dealing with him as well.
Guild Master -- Respected elder of the Craftsman's Guild located in Peterny.
At first glance, he looks like some kind of strange humanoid,
but the Guild Master is a bona fide human. No one knows the
shocking secret of his real name. Thing is, nobody has ever
bothered to ask.
+~~~~~~~~~~+
| Letter L |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lezard -- A young humanoid living in the town of Surferio. Lezard is smart,
but he is a bit contrary and his thoughts are always taking him in
unconstructive directions. He'd actually be pretty handsome if he'd
take off those glasses.
Lucien -- A humanoid boy living in the town of Surferio, along with his
younger brother Lezard, who bears little resemblance to him. Lucien
is going through a rebellious stage.
+~~~~~~~~~~+
| Letter M |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Magistrate Lasselle -- A functionary who assists the Queen of the Sacred
Kingdom of Aquaria in both political and military
matters. Of all the many clergy members in Aquaria,
Lasselle is the most knowledgeable when it comes to the
obligations and responsibilities of those in authority.
His habit of trying to shape the complicated reality
into his idealistic worldview gives him fits at times.
Maria Traydor -- A young and beautiful human girl born on Earth who is the
leader of the anti-Federation organization Quark--a group
most active in the Klaus System. She claims that she was
modified with sybological genetics into some sort of
biological weapon by both Dr. Leingods, Robert and Ryoko.
Furthermore, she says that Fayt is also such a weapon. It is
true that both Fayt and Maria possess latent power that are
clearly more than just symbology or qigong, but at this
moment, there is no way to prove that these mysterious powers
are the result of the scientists' experiments, as she claims.
Regardless, many people believe her earnest words, and
although she is an Earthling, he impeccable integrity led the
anti-Federation organization Quark to make her their leader.
Mayu -- A girl living in the Kirlsa Training Facility who, along with her
mother, takes care of the soldiers of the Black Brigade. Mayu wears
her heart on her sleeve, and tires of things easily, perhaps because
her life involves day after day of nothing but repetitve chores around
the training facility. Even though she often dreams of blowing up and
venting her anger at her tiresome existence, she's basically a
harmless girl.
Meena -- A kindhearted young Vanguardian girl living in the village of
Whipple.
Melt -- A humanoid living in the town of Surferio descended from an ancient
and honored clan with the power to read the stars. He sometimes
speaks in a formal, suited manner that belies the fact that he is
still just a child. Perhaps this is because he has read so many texts
written in ancient tongues.
Milenya -- A trueborn noble and head of one of the top two houses of the
Kingdom of Airyglyph. Recently, however, Milenya has expressed
objections to the war with the Kingdom of Aquaria, and this earned
her the wrath of the powerful warmonger Duke Vox. Vox had her
branded as a rebel and subjected to house arrest. Unsurprisingly,
not even Vox dared to execute the head of a noble house with such
a long and distinguished heritage. But even a punishment as light
as house arrest must be difficult to endure for a woman who has
known nothing but luxury since birth.
Mirage Koas -- A Klausian woman born on Klaus IV, and Cliff's partner in
Quark. She may be low-key, but she is dependable and gets the
mission accomplished. Mirage trusts Cliff's skills, and will
faithfully follow any command, no matter how crazy it will
sound. Seeing Mirage and Cliff in action might give one the
wrong impression. Klausians are not particularly chauvinistic.
Mirage just happens to have an extremely unpretentious
personality.
+~~~~~~~~~~+
| Letter N |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Nel Zelpher -- A runologist working for the Sacred Kingdom of Aquaria who has
infiltrated the Kingdom of Airyglyph in order to gather
information as a spy. Having learned of the importance of the
peculiar technology owned by Fayt, she felt that Fayt is the
person prophesized in ancient Aquarian texts, and decided to
make contact with him regardless of any danger this might
entail.
Nel Zelpher (2) -- The leader of the Secret Legion detachment of the personal
guard unit that reports directly to Aquaria XXVII. This
group mainly conducts intelligence gathering activities.
A master of the art of fighting with short swords that have
runology instilled within their blades, she is said to be a
top-class fighter within the kingdom, in spite of the fact
that she has not yet finished her training. She is one of
the citizens of the Sacred Kingdom of Aquaria who is most
trusted by the Queen, and she travels the continent
gathering information for the Queen, who never leaves the
court.
Niklas -- A Vanguardian boy living in the village of Whipple. Niklaus lost
both his parents when they were disintegrated by a man named Norton,
a stranger who suddenly appeared in the village. He ekes out a
living in the village with his younger sister Meena.
Norton -- A mysterious, oddly dressed individual who suddenly appeared in the
village of Whipple. Some people say Norton possesses a strange
power he uses to cause his enemies to vanish, one after another.
Norton has taken up with some young bullies from Whipple and is
currently living in the Ruins of Coffir.
+~~~~~~~~~~+
| Letter P |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Peppita Rossetti -- A dancing girl of the nomadic race of Velbaysians who
wander space, without any permanent home. Since her
father is unknown, and her mother Elayne is already dead,
she stays with the Rossetti Troupe, which is led by her
uncle Piccolotto. She has the same genius for dancing
that her mother possessed, and has already mastered many
different dances at a young age, earning the admiration
of the other members of the troupe.
Piccolotto Rossetti -- The chief of the Rossetti Troupe, a circus group that
roams the galaxy. While single-handedly managing the
troupe, this hard-working man also put on an animal
trainer act. Piccolotto has adopted and lovingly
raised Peppita, the daughter of his kid sister who died
at a tragically young age.
Professor Trillas Bachtein -- The man who first succeeded in creating a
subspace warp near Earth in 2087 AD. Practical
application of this technology enabled humanity
to take its first steps out of the Sol System.
The universe has never been the same since.
+~~~~~~~~~~+
| Letter Q |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Quantestorie -- An Alphalian troubadour in the Rossetti Troupe. From the
Island of Flowers, which is located in Earth's Aegean Sea.
Although he grew up on Earth, he never lost his people's
characteristic speech mannerisms. Quantestorie possesses
the scary ability to soberly recite line after line of poems
and other turgid material.
+~~~~~~~~~~+
| Letter R |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Robert Leingod -- A human born on Earth, and the father of Fayt. Dr. Leingod
is the Pangalactic Federation's authority on symbology, is
an excellent genomorphist, and has published many
groundbreaking papers since he was a student. Although he
is still young, he is already thought to possess the most
brilliant mind of the century.
Roger S. Huxley -- A young Menodix boy who lives in the Lost City of Surferio.
This major problem child travels around with two bad
influences named Dribe and Melt, and plays life-threatening
games with Lucien, Lezard, and Vellion, all as part of a
so-called Real Man Contest. It would be a good idea to
keep an eye on this one, as he is always buying trouble
with his rude words.
Ruddle Crispin -- A young traveler (and sometimes a traveling salesman
trainee) who has traveled extensively but is actually
incredibly poor with directions. Ruddle makes his latest
appearance along with his friend Rumina, a girl he met
during his wanderings. It's anyone's guess whether he
simply likes adventure or whether he is traveling in search
of a particular goal. Whatever the case may be, his natural
ability to get lost has gotten him into more than one
hundred scrapes throughout his life. Incidentally, he
claims to have never had a girlfriend.
Rumina G. Dogin -- The daughter, heir, and right-hand of Chairman Goldburn,
the legendary Casino King who went from rags-to-riches by
taking the money he won in a gambling parlor and using it
to start an immensely lucrative casino. Rumina is in the
middle of setting up her own business on this unobserved
world, completely ignoring Federation laws in the process.
Although she may look cute on the outside, underneath her
clothes she is brimming with self-defense weaponry, and has
even been referred to as a "walking armory". However,
Rumina is a proponent of a peaceful solution to conflict
and seeks to avoid using her weaponry, if only because
ammunition is expensive. Sometimes she breaks the law, and
sometimes she ignores it altogether.
Ryoko Leingod -- Born on Earth's satellite Luna, Ryoko is the beloved wife of
Dr. Robert Leingod and Fayt's mother. Robert was not the
only member of the Leingod household who was an active
researcher, Ryoko also published many papers as a student,
and showed great promise as a genomorphist. However, after
marrying Dr. Leingod, Ryoko disappeared from academia and
devoting herself to supporting her husband's research. It is
said that the majority of Dr. Leingod's research would not
have been completed as quickly without her. Many members of
academia regret the loss of this beautiful muse.
+~~~~~~~~~~+
| Letter S |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sergeant Brooklund -- The current military ruler of Rezerb. A master of
guerrilla tactics and terrorism, Brooklund overthrew his
corrupt superiors in a revolution ten years ago, and
thereby attained his current position.
Shelby -- Second-in-Command of the Black Brigade's heavy cavalry, pride of the
Kingdom of Airyglyph. The men of the brigade like Shelby better
than the captain, Albel, because of his honest, hearty personality.
Shelby's nickname is "Shelby the Heavy-Handed." Unfortunately,
Shelby does have the bad habit of attempting to solve every problem
through military force.
Sirvia I -- A heroine who stood against the oppression of Greeton when that
technological superpower attacked and destroyed the Kingdom of
Aquor. It is a matter of historical record that Sirvia I
annihilated the forces of the Kingdom of Greeton by releasing the
power of the Sacred Orb, which she'd received from the Emissary of
Apris, upon the land of Surferio.
Sophia Esteed -- A human girl born on Earth who is enrolled in the Spacetime
Department of Bachtein High School. Unlike most girls of the
present age, she excels in various household tasks such as
cleaning and sewing. There is a simple reason for this. Her
parents are both busy with work, and she has had to take care
of the chores around the house by herself from an early age.
Incidentally, her father, Dr. Clive Esteed, works at the same
research lab as Fayt's parents, and her house is close to
Fayt's house, so the two families have had a close
relationship for a long time.
Stanice -- A woman of the Featherfolk, a race that boosts large wings
extending from their backs. Perhaps because she is extremely
light, even for a Featherfolk, Stanice enjoys taking long "walks"
in the clouds, flying from place to place. Nightfall often catches
up to Stanice during her outings, and she is forced to wait for
daybreak all alone, up in the treetops.
+~~~~~~~~~~+
| Letter T |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tynave -- An enlisted member of the Secret Legion, a special unit working for
the Sacred Kingdom of Aquaria, and led by Nel Zelpher. Tynave is a
top-rate hand-to-hand fighter, even compared to other members of the
Secret Legion, and can even double for the legion's leader Nel in a
pinch. Although Tynave has never been formally trained, she is one
of those rare individuals who have succeeded in training themselves
to be extremely proficient in the military arts.
+~~~~~~~~~~+
| Letter U |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ursus -- A huge Rondo Lukian strongman and member of the Rossetti Troupe.
Ursus is from a rare Rondo Lukian bloodline of giants who are even
larger than the average Rondo Lukian, and shows off his prodigious
strength by easily ripping iron chains, bars, and other items apart.
Although he rarely speaks of his own accord, Ursus is actually pretty
talkative for a member of his clan.
+~~~~~~~~~~+
| Letter V |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Vellion -- A young, strong, and kind humanoid living in the town of Surferio.
Vellion is not the best around when it comes to studies, but he is
always ready with a smile. One would think he would be popular
with such a positive personality, but unfortunately, he surrounds
himself with negative influences.
+~~~~~~~~~~+
| Letter W |
+~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Welch Vineyard -- A young woman who runs the Craftsman's Guild in Peterny.
This working woman is smart, good-looking, has a good
personality, and even the Guild Master who leads the
Craftsman's Guild is no match for her.
<<<<<<<<<<<<<<<<<<<<<<<<<<<<< To Be Continued >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
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XII. Contact/Disclaimer
------------------------------------------------------------------------------
Please don't hesitate to contact me for ANYHTING regarding this
walkthough. If you found it helpful, didn't find it helpful, whatever
comments or criticisms you may have, please share it with me! I am always
welcome to feedback and am always trying to improve the quality of my
walkthroughs. If you found any major spelling mistakes or errors with the
guide, also please let me know so that I can correct them. If you liked my
walkthrough so much, that you want me to write one for another game, then
don't hesitate to ask me and I will see what I can do. While I do have access
to a Gamecube and XBOX, I will not be able to write walkthroughs for games on
those platforms because they are not in the same room as my PC (I would have
to go back and forth between rooms just to write the walkthrough). I can,
however write walkthroughs for games on Playstation and Playstation 2.
My e-mail address is LordFrieza<at>gmail<dot>com (replace the <at> with
@ and <dot> with .). I will try and respond to each e-mail as soon as
possible (within a day or less). Also, you can talk to me via MSN Messenger.
My e-mail addy for MSN Mess is
[email protected]. Whenever I am at home
writing the walkthrough, you will probably be able to reach me. Keep in mind
though, that I go to school as well as work a part-time job, so it may take a
while for me to respond. Also, I allow the following websites to post this
walkthrough:
www.gamefaqs.com
www.neoseeker.com
www.supercheats.com
If you would like to post this walkthrough on your website, please ASK
my permission first (in an e-mail) and I will most likely grant your request.
This guide is for private and personal use ONLY.
If you have any suggestions or if you find any errors or if there is
anything that I missed, please let me know. Thanks!