Star Ocean: Till The End of Time
for the Sony Playstation 2 (English version)
Walkthrough ver 1.3
Copyright 2004-2007 by techsavy
Michael Francisco <kiko dot peace dot mk at gmail>
Date first written : November 15, 2004
Date first submitted : December 12, 2004 (GMT+800)
Last updated : April 9, 2007 (GMT+800)
Revision History:
Release 1.3 (4.9.2007)
- Updated Credits and some typos
Release 1.2 (7.27.2005)
- Update (Disc 2 and game extras)
Release 1.1 (6.1.2005)
- Update (Disc 2 and game extras)
Release 1.0 (12.12.2004)
- Published on GameFAQs
Release 0.1 (12.12.2004)
- First published version of the guide.
Legal stuff, etc:
- This FAQ/walkthrough is for the reader's personal use, provided
that you do not modify the content in any way, except for MINOR
MINOR formatting. Use of this guide for commercial purposes is
ILLEGAL.
- These are the only sites which officially carry this FAQ:
http://www.gamefaqs.com - GameFAQS
http://honestgamers.com - HonestGamers
* ----------------------------------------------------------------
| - Table of Contents: - |
\ |
-------------------------------------------------------------- *
A. Information
1. Game controls [INFO-CTRL]
2. Battle Tips [INFO-BATL]
B. Walkthrough
1. The Escape From Hyda [ESCA-HYD]
2. Trouble in Vanguard III [QUES-V3]
A. Pesotto Forest. . . . . . . . . . [HYD-PESO]
B. Whipple Village [HYD-WHIP]
C. Ruins of Coffir . . . . . . . . . [HYD-COFF]
D. Norton's Hideout [HYD-NORT]
3. Trapped in Elicoor [QUES-ELIC]
A. Airiyglyph Aquaducts. . . . . . . [AIR-AQUA]
B. City of Airiyglyph [TWN-AIRI]
C. Traum Mountains . . . . . . . . . [AIR-TRAU]
D. Mining Town of Kirsla [TWN-KIRS]
E. Kirsla Caverns . . . . . . . . . [DUN-KIRS-C]
F. Bequerel Mountain Path [PAT-BEQU]
G. Village of Aris . . . . . . . . . [TWN-ARIS]
H. Aire Hills [PAT-AIRE]
I. Granah Hills . . . . . . . . . . [PAT-GRAN]
J. Kirsla Training Facility [DUN-KIRS-T]
K. Palmira Plains. . . . . . . . . . [PAT-PALM]
L. Trading Town of Peterny [TWN-PETE]
M. Sanmite Steppe. . . . . . . . . . [PAT-SANM]
N. Duggus Forest [PAT-DUGG]
O. Irisa Fields . . . . . . . . . . [PAT-IRIS]
P. Sacred City of Aquios [TWN-AQUI]
Q. Caslte Aquaria. . . . . . . . . . [CAS-AQUA]
R. Bequerel Mines [DUN-BEQU]
S. Abandoned Refinery. . . . . . . . [REF-BEQU]
T. Surprise Attack [WAR-ELIC]
U. Sealed Cavern . . . . . . . . . . [DUN-SEAL]
V. Shrine of Kaddan. [DUN-KADD]
W. Lost City of Surferio . . . . . . [TWN-SURF]
X. Passage from Parch to Plenty [PAT-PARC]
Y. Mosel Dunes . . . . . . . . . . . [PAT-MOSL]
Z. Ancient Ruins of Mosel [DUN-MOSL]
AA. Back to Airyglyph . . . . . . . . [CAS-AIRY]
AB. Mountains of Barr / Barr Caves [DUN-BARR]
AC. Ruins of Barr . . . . . . . . . . [PAT-BARR]
AD. Urssa Lava Caves [DUN-URSS]
4. Destiny Unfolding
A. Flagship Diplo. . . . . . . . . . [FLG-DIPL-1]
B. Kirsla Training Facility [D2-KIRS]
C. Battleship Aquaelie . . . . . . . [D2-AQUAELIE-1]
D. Moonbase [DUN-MOON]
E. Battleship Aquaelie . . . . . . . [D2-AQUAELIE-2]
F. Planet Styx [PLN-STYX1]
G. Gemity (Arkives). . . . . . . . . [TWN-ARKI]
H. Gemity (Town Proper) [TWN-GEMI]
I. Sphere Company . . . . . . . . . [DUN-SPHERE]
J. Planet Styx (again) [PLN-STYX2]
K. Flagship Diplo. . . . . . . . . . [FLG-DIPL-2]
L. Sealed Cavern 2 [DUN-SEAL-2]
M. Shrine of Kaddan 2 . . . . . . . [DUN-KADD-2]
[ To be Updated ]
Sidequests:
SQ01. Arzy and Elena Frahm [SQA-ELEN]
SQ02. Aquatic Garden, Surferio [DUN-SURF]
* ----------------------------------------------------------------
| 1. Game controls [INFO-CTRL] |
\ |
-------------------------------------------------------------- *
Legend:
D-pad = directional pad
L1, R1 = L1 and R1 buttons
L2, R2 = L2 and R2 buttons
X = X button
O = O button
Tri = Triangle button
Squ = Square button
Sel = Select button
Str = Start button
Game screen (story mode)
D-pad - move around (walk)
X - action button (open chests, talk, climb ladders)
O - hold together with the D-pad to walk
- used to play the Dragon Flute in the Barr ruins
Squ - activate disintegration hammer, bomb, ring
Tri - Toggle camp screen
L1/R1 - camera rotate
Game screen (battle)
D-pad (+ squ) - move your chosen character around
- switch through characters (when paused)
- scroll through action to perform (in action menu)
X - decides an item/command to use (when paused)
short - weak attack 1
long - strong attack 1
O - short - weak attack 2
long - strong attack 2
Tri - bring up action menu (also pauses game)
Squ - change targeted enemy
L1/R1 - switch controlled character
- scroll further up/down in item/spell/menu
(when selecting from a menu)
L2 - hold this together with down on the D-pad to sidestep
R2 - switch from auto->manual control/vice-versa on selected
character (paused)
Game screen (Camp)
D-pad - scroll through menus
X - select/accept
O - cancel/return to game screen
Tri - Toggle character colors in "Status" menu
Squ - Enable/disable symbiology in the "Symbiology" menu
L1/R1 - go 1 page up/down
L2/R2 - switch to/from character
* ----------------------------------------------------------------
| 2. Battle Tips [INFO-BATL] |
\ |
-------------------------------------------------------------- *
1. Experiment in "chainable" special skills
- A big part of Star Ocean's fun element stems from the freedom
to mix your sequence of killing blows to your liking. It's highly
recommended to go for the special attacks that allow you to perform
super cancels more than once.
2. Master "chaining" consistency
- The key to multiple killing blows resulting in 300% super cancel
bonuses is by mastering the timing of pressing the O and X buttons.
Once you have selected your favorite special attacks, you can now
concentrate on working on your timing of the attacks.
3. Attack from behind whenever you can.
This trick worked on Star Ocean: The Second Story for the Playstation.
This trick also works on this version but not as effective. As long as
your target has enough Fury (even with the rear turned to you), you
still might trigger the enemy's anti-attack aura. But the damage to
your opponents fury is much bigger than a frontal attack.
4. Sidestepping
The most effective attacks are made when the enemy's fury is low.
This usually happens when you are able to sidestep when an opponent
executes a special attack or strong attack. Usually there is a big
drop in the opponent's fury, and this gives your counterattack a
bigger chance of landing a hit with bigger damage.
5. Stun
Perhaps one of the key techniques in defeating enemies which pack
huge amounts of mass-damaging symbiology spells is to stun them
in the middle of casting. Raise the level of this skill by setting
it with at least one of your "special skill" slots.
6. Kill the support first
Ravitches (and all other support-function enemies) should be attacked
first. Healing by opponents is very annoying so make sure to take them
out most especially the monsters who use offensive symbiology.
7. Stock up
The ff. are the recommended cost-effective healing items that you
should carry:
Decorated Cake 20
Steamed Bun 20
Chopped Steak 7
Magical Berries 5
Verdurous Potion 2
Resurrection Elixir 20
Fresh Sage 20
Healing Device Mk 1
Physical Enhancer 20
Mental Enhancer 20
Blueberries 20
Blackberries 20
Notations used:
To make your reading a little easier (for those who just want to
skim through, and for those only after tips), the following nota-
tions have been made.
> - main objective
- - narrative
* - playing tips, hints, stgy, etc.
~ - item/shop/boss information
! - extras
+ - additional info.
>> << - Cutscene
* ----------------------------------------------------------------
| B. Walkthrough: |
\ |
-------------------------------------------------------------- *
1. The Escape from Hyda (ESCA)
> Take Sophia for a walk on the beach
> Meet Pepitta Rosetti in the Rosetti dressing room
> Play the combat sim game with Sophia
- You start the game as Fayt. Returning to your hotel with Sophia waiting
on you. After scolding you for playing games too long, you end up asking
Sophia to take a walk with you on the beach.
Explore around the hotel first before going out to the beach. From your
starting point, go east then south until you reach a room directly in
front of you. Enter the room.
>> cUtscene.Pepitta.Rosetti <<
You'll run into a group of performers. One of them will insist that you
want an autograph. After talking some more, she'll introduce herself as
Pepitta Rosetti.
* -------------------------------------------------------------
| You'll have a conversation with Pepitta that will present |
| you with choices. Her reply will be depend on your answer. |
| Right now though, there is no effect in the game. The best |
| answer would be: |
| -- No, you'll do great -- |
\ |
----------------------------------------------------------- *
She'll give you a ticket to her show. Talk to Pepitta and her group
members a little before heading out and continue to the beach. From the
room go east then back to the point where you started.
Take Sophia around the hotel and out on the beach. The beach is through
the area south from the lobby. You'll find other people at the beach.
Talk to the Flirt. You'll be given some choices for her questions.
* -------------------------------------------------------------
| At this point in the game your answer won't make a diffe- |
| rence. (*) The typical reply would be: |
| |
| -- Yes, she's my girlfriend -- |
\ |
----------------------------------------------------------- *
After taking her to the beach, Fayt will think of inviting Sophia to
play a combat sim game in one of the lounges with game machines. Head
to the lounge area north of the starting point and look for the room
with a couple of room game simulations on it(you'll identify it by the
doors with panels on their sides). Once you've approached the combat
sim game, you'll talk to Sophia.
>> cUtscene.Sophia <<
* -------------------------------------------------------------
| You'll be presented with choices again. Typically, select |
| the ff. reply: |
| |
| -- Persuade -- |
| then |
| -- I'll protect you -- |
\ |
----------------------------------------------------------- *
After convincing Sophia, you'll play the combat sim game.
* This would be the combat "tutorial" session of the game. Do your best to
familiarize yourself with the controls. I would stress importance in the
ff. skills:
1. Timing of button pressing for successive attacks
2. Fury charging and conservation
3. Target switching and use of attack depending on type of monster
and distance from your target.
>> cUtscene.Attack.HydaIV <<
- After the combat sim, you will be interrupted by the computer which will
tell you that Hyda IV is being attacked by unidentified invaders. You
will be instructed to proceed to the emergency shelter via transporter.
> Head for any teleport portal
* The portals in any of the areas in the hotel will take you to the trans-
porter room, so don't bother picking the portal you want to go into.
- Proceed outside the hall with the game simulators and enter the teleport
portal. You will be sent to the transporter room. You will have a
cutscene before are sent to the remote shelter.
>> cUtscene.Left.Behind <<
Once you exit the transporter, you will find yourself in the shelter.
> Explore the shelter, then take a nap.
- Go out of your room and explore the rooms. Go in the room where Pepitta
Rosetti is staying for a cutscene.
>> cUtscene.Despair <<
* Sophia will want to sleep so just leave her asleep in the bed in your
assigned room (406) when you return to your room. After this, you can go
to sleep as well OR keep exploring and talk to the people. They'll all
say something different ( purely informational ).
- Once you're finished talking to all the people at the shelter, you now
have to go to sleep to continue in the game. You'll be awakened in the
middle of your sleep by the voice announcing that the transport ship has
now arrived and is ready to evacuate the people from the shelter.
> Head back to the Transporter Room
> Board the Transport Federation Ship
>> cUtscene.Transport.Ship <<
> Head for the engine room
> Head for the bridge
- Once you're onboard the Transport Federation Ship. Take a walk around
the ship and head for the engine room. Talk to the people you encounter
on the way. The engine room is to your left facing north.
>> cUtscene.Disgruntled.Passenger <<
- After seeing the scene with the disgruntled passenger head back to the
bridge. Talk to each of the people manning the consoles then talk to the
captain.
>> cUtscene.Caught.By.Vendeen <<
> Head for the Escape Pod
- After the cutscene, the captain will order the crew to assist the es-
capees from Hyda to board the escape pods. Run back to the area by the
engine room. You'll see all of the passengers waiting in line by the
emergency exit.
>> cUtscene.Escape.InTo.Space <<
- You'll safely make it to your escape pod and so will Sophia. However,
when the pod launches and dives into gravitic warp, you'll be out of
touch with her. You'll end up looking for a planet to land on and make
repairs. The computer will take you Vanguard III. You'll descend in the
Pesotto Forest.
2. Trouble in Vanguard III [QUES-V3]
2-A Pesotto Forest [HYD-PESO]
> Explore the forest; then head northeast
~ Enemies: Young Slime
- You'll have a cutscene then start exploring the forest. It goes north,
then branches out east and northwards. The north area of the forrest is
currently blocked by some people, so go on eastward. At this time , you
would have already covered most of the forest. At some point exploring,
you'll collapse due to fatigue. When you come to, you'll find yourself
in a village.
* The forest your first official "dungeon" so you can practice your
combo attacks here. However if you're going for high combo count from
your battle trophies this wouldn't be the place to level.
2-B Whipple Village [HYD-WHIP]
> Talk to the village people; Meet Niklas and Meena
> Head back to the escape pod
> Return to town; Find Niklas missing
> Head to Coffir Ruins
~ Items: Blueberries x 1 (Private Home)
Blackberries x 1 (save point)
~ --- General Store "Manybloom" ---
Blueberries 45
Blackberries 35
Ring Mail 180
Clone Generator 350
Fresh Sage 310
Pomello Juice 34617 <-- at this time
>> cUtscene.MeetNiklas.Meena <<
- When you wake up, you'll find yourself in bed in a small house. A little
girl will introduce herself as Meena. Her brother Niklaus will introduce
himself to you afterwards. After more talk, you'll head out into the
village and explore. Meena is asking you to fix her music box, so you
decide to get parts from your ship to be able to fix it.
They also tell you about this "Norton" character which all the people in
the village seem to be afraid of.
* Talk to the people in town to learn more about the town. Notice that the
doors in the map have different colors. Color white is for an Inn, while
the green door is for a shop. The violet icon in your map points to a
save point (private home, etc.)
Next thing to do is to return to your escape pod. When you do get to
your pod though, you'll notice that the parts have been purposely taken
out, not destroyed. So now you're alerted that someone else who advanced
technology other than you is on this planet. Head back to town for now.
Return to Meena and Niklas' house to find Niklaus missing. Meena says
that he went to talk to Norton in his hideout. That's your next desti-
nation.
2-C. Ruins of Coffir [HYD-COFF]
> Items: Blackberries(3), Cooking Ingredients (2)
Blueberries (3), Ripe Berries, 200 Fol
Aquaberries(4), Fresh Sage
> Enemies: Theiving Scumbag, Nobleman, Shrieker, Young Shrieker
Drop: Cooking Ingredients, Crafting Materials, Jewel of Alertness
- The Ruins is a huge map but the enemies are spread too thinly. The ruins
stretch far north then east until you reach a fort-looking structure.
When you've reached this - you've reached Norton's hideout.
* There are some areas of the map which you cannot reach at this point in
the game. Don't bother trying. You will need an item to get through
these areas. So as not to spoil things, I'll discuss this at a farther
section in the guide. Just keep on exploring for now.
When you reach the hide-out's entrance you'll see 3 of Norton's standing
by the entrance. You'll battle them (Bully, Tepeki, Maki).They shouldn't
be so difficult. You can defeat them even without healing.
* Take note of the number to the right of the entrance to his hideout.
You'll need to remember this, you'll know in a moment why.
2-D. Norton's Hideout [HYD-NORT]
~ Items: Jewel of Refuge, Fresh Sage
~ Enemies: Skeleton Warrior, Thieving Scumbag
Drops: Exploding Elixirs
> Find Norton's lab; decipher the combination to the door
- After dealling with the three thugs at the entrance, you're now in Nor-
ton's Hideout. The hideout is not so big. It just goes straight south
with a fork on the next room. One leading to Norton's lab and the other
leading to the prison cells. The path heading east is locked so Norton's
lab to the west is the only way to go.
* This is a good time to level up on Skeleton Warriors since you can heal
for free in the healing icon beside the save point in Norton's lab.
>> cUtscene.WhereIs.Norton <<
When you reach Norton's lab, he's not there, but you'll find a control
panel on the south west side of the room. Examine it to find a note from
Norton asking for the "combination". It's a series of 3 numbers which
are scatttered throughout the ruins. So now you go back out of the ruins
(By this time it is assumed that you have explored at least half of the
map). You now have to find the numbers for the combination. The first
number is painted right of the hideout's entrance. The other two are:
One of them is close to a passageway (exit) to another section in the
ruins, while the other number is near an item chest. If you want to cut
to the chase and just enter the number, the answer to the combination is
at the last part of this guide.
Once you've entered the correct combination, the door to the east area
in the hideout will be unlocked. A cutscene will follow.
>> cUtscene.Fayt.ToTheRescue <<
You'll find Niklas locked up in one of the prison cells. Fayt frees him
and just as you're about to leave the hideout Norton will show up. Then
a new character shows up out of nowhere (Cliff) and the two of you fight
Norton.
~ Boss: Norton
Difficulty: Light
Norton is rather easy to beat, just don't let him get a lock on your po-
sition for his gun will damage you substantially. Cliff will take most
hits for you so just keep attacking from different angles while Cliff
distracts Norton.
After defeating Norton, Cliff will tell Fayt of his mission and that you
have to go with him to see his leader. You finally agree to go but asks
that you send Niklas home first.
> Return to Whipple village
> Obtain Music Box Parts when you return to the save room
> Get Medecentra Pyroxene from Village chief
- After returning Niklas safely at Meena's house and fixing her music box,
you're job on Vanguard III is done. Head out in the clearing where your
ship originally was to get onboard Cliff's ship. You'll blast off into
space.
Once you get into Gravitic Warp, your Warp will be disrupted, forcing
you to go into normal space. You will be attacked by Vendeen ships and
try going into Gravitic Warp again. The warp works and you escape at the
last minute. However the warp malfunctions again so now you're back to
normal space. Mirage, the pilot informs Cliff that the ship has to land
for repairs. Cliff finally finds another "underdeveloped" planet to land
on. Another cutscene ensues. You and Cliff are captured, and while in a
cell, a myterious runecaster frees you and seeks your help. She leads
you to the underground sewers to escape.
3. Trapped in Elicoor [QUES-ELIC]
3-A. Airiyglyph Aquaducts [AIR-AQUA]
> Items: Blueberries(2), Ring Mail, Warrior's Bracelet, Fresh Sage
> Enemies: Skeleton Soldier, Slime, Toad Beast, Bogle Soldier
Water Reaper
Drops: Regeneration Symbol, Cooking Ingredients
Compounding Elixirs
* This is one of the dungeons worth levelling. Again, there are some
areas that you won't be able to reach. Just explore as much as you can.
Walk over the snow-covered inclines by holding the circle button while
moving. Do this also on the section with 'Thin Ice'. Looking at the map
from the top view will look like a dead end but there are some walls on
the map with openings small enough for you to walk through to you have
to look for them. When you reach the thin-ice section, you're near the
save point then another boss fight.
~ Boss: Giant Crab
This enemy is rather easy because it moves slowly, the attacks are very
noticeable so you can sidestep or move away immediately. Circle it while
running away (to setup for long range) so you can juggle combo it.
- When you defeat the crab, the path following it leads to the surface
of Airiyglyph. There'll be another cutscene then you get to explore a
new city again.
3-B. City of Airiyglyph [TWN-AIRI]
> Items: Ripe Berries(3), Cooking Ingredients, Perfect Berries(2)
[ 1 in private home]
2000 Fol in bar
Blueberries [ 1 in private home]
Cooking Ingredients in Inn
Compounding Elixirs [Southeast corner]
Blackberries
Aquaberries [private home south of Inn]
~ --- Grocer "Dragon Treasure" ---
Blueberries 45
Aquaberries 15
Blackberries 35
Gooseberry Juice 3100
Steamed Bun 200
~ --- Armorer "Left-Handed Lizard" ---
Masterwork Plate 24000
Superior Chain Mail 26800
~ --- High-Quality Armorer "Tiamat" ---
Holy Sword 19600
Osprey Dagger 15100
Broad Axe 15800
Nodachi 24000
Damask Gauntlet 44000
~ --- Outfitter Dragon's Dungeon "Tiamat" ---
Compounding Elixirs 120
Cooking Ingredients 120
Silver Ring 1750
Clone Generator 350
Basil 20
Sage 20
Lavender 20
Fresh Sage 310
- There's a lot of ground to cover in this town but there are few people.
Just visit the shops to stock up and rest. The exit is in north east of
town.
3-C. Traum Mountains [AIR-TRAU]
~ Items : Jewel of Alertness, 400 Fol, Ripe Berries Blue Berries,
Black Berries
~ Enemies: Bogle Soldier, Bogle Leader, Killer Wasp
Dragon Brigade Solider
~ Drops: Wind Charm, Cooking Ingredients, Smithery Materials
- When you get onboard the wagon setup by the Crimson Blade, the Black
Brigade of Airiyglyph will catch up on your location. The girls (Tynave
/ Farlene) will tell you to jump off while they divert the enemy's
attention. Nell goes with you. Now you have to get to Kirsla by foot.
* The start point of the map is just near the entrance to Airiyglpyh, so
don't go westward unless you want to level up or complete the map. The
next save point is quite far so run from a battle when you're low on
healing items. Don't bother finishing the battle when fighting Black
Brigade Soldiers. You will need the healing items when you're on the run
all the way to Kirsla.
* Bring plenty of Fresh Sages (at least 10) if you plan to level on Black
Brigade Soldiers. Don't spend more than 2 per battle. Always keep Nel
or Fayt alive (because of their Heal ability). If in the middle battle
you run out of Sages and Fayt and one other character is still standing,
keep each other's HP at 50%. Heal immediately when it drops so that you
can escape when you get mobbed.
3-D. Mining Town of Kirsla (TWN-KIRS)
> Rest up, then get to the Kirsla Caverns
~ Items: 1400 Fol, Blackberries, Compounding Elixirs
Perfect Berries (beside Kirsla cavern entrance)
~ --- Outfitter Iron Rage ---
Silver Ring 1750
Clone Generator 350
Fresh Sage 310
Basil 20
Sage 20
Lavender 20
~ --- Grocer Iron Curtain ---
Blueberries 45
Aquaberries 15
Blackberries 35
Gooseberry Juice 3100
Steamed Bun 200
~ Armorer "Master Slayer"
Longsword 50
Falchion 45
Gauntlet 55
Ring Mail 180
Scale Armor 200
- When you get to Kirsla the first time you'll be in the Inn with Cliff.
Fayt will take a walk so go out into town and do some exploring. Talk
to everyone to learn more about the surrounding areas. Once you're done
exploring, head north of the Inn near a secluded area. You'll have a
cutscene listening in to Nell with a spy in Airiyglyph.
>> cUtscene.Nell's.Intelligence <<
Now head back to the Inn and get rested. When you wake up, it's time to
head to the caverns on the north section of town.
3-E. Kirsla Caverns [DUN-KIRS-C]
> Ride the Hauler Beast to head for the exit
~ Items: Blackberries, Scale Armor
Blackberries, Charm of Insight, Falchion
~ Enemies: Tarantula, Huge Spider, Skeleton Knight
Hornet, Dire Tarantula, Water Reaper
Cave Spider
Drops: Compounding Elixirs, Alchemy Materials
Jewel of Refuge, Wind Charm, Jewel of Avarice
- This dungeon extends both left and right. The rightmost section however
is locked so you'll have to proceed left for now. The enemies are fairly
easy even though they move a bit faster than most soldiers. Levelling on
Skeleton Knights are good. When you reach a save point, the next room
will be another boss fight.
~ Boss: Earth Smasher
Drops: Decreipt Tome
* This boss is just as slow as the previous bosses. Don't juggle much.
Just keep on executing dash (long "X") attacks followed up with a kick.
- After defeating the Earth Smasher, you can now advance to the east side
of the mine. The next step now is using the hauler beasts to transport
you to the north end of the caverns.
* Riding the Hauler Beasts
You have five Hauler Beasts to choose from. Typically, select STEADY.
The ff. instructions will only work for STEADY.
! Don't go over 30 speed. Ignore this only if you are JUMPING.
! Whenever there is a landslide warning, slow down. Not all
times will a checkpoint be available to reset your hauler's
Stress level.
! Switch to Large Map view (R2) so that you can more or less
plan your next direction in advance.
To get out of the cavern, the STEADY Hauler should be given
these directions: L, R, L (by this time you should be halfway)
then L again (to be verified)
- At the end of the cavern, you'll be on foot again and talk to a person
in charge of the haulers. Congratulations, you're out of the cavern now.
3-F. Bequerel Mountain Path [PAT-BEQU]
> Head Southwest to the village of Aris
~ Items: Blackberrries, Ripe Berries, Crafting Materials
Compounding Elixirs, Aquaberries, Writing Materials
Alchemy Materials
~ Enemies: Dire Wolves, Lvl24 Thieving Scumbag
Super Nobleman, Stag Beetle
Drops: Compounding Elixirs, Fire Crystal
Copper Idol, Cooking Ingredients
- The Bequerel Mountain Path leads to 3 places-Bequerel Mountain, Bequerel
Mine and Aris Village. Aris village is southwest of your location.
* The enemies in this area are relative easy still. Just steer clear of
Dire Wolves when they're about to attack. You'll be fine with the other
monsters.
* If this is the first time you've been to Bequerel Mountain Path don't be
tempted to go to Bequerel Mountain to level up, as you're still not high
enough to level up on the monsters there.
3-G. Village of Aris [TWN-ARIS]
> Head for the Crimson Blade headquarters
> Meet Clair Lasbard at the conference room
> Get some rest
~ Items: Perfect Berries (Private Home)
Aquaberries (east edge)
~ --- General StoreJack Potato ---
Silver Ring 1750
Blueberries 45
Aquaberries 15
Blackberries 35
Gooseberry Juice 3100
Broadsword 120
Long Dagger 110
Steel Gauntlet 120
Steel Chain Mail 700
Clone Generator 350
Fresh Sage 310
~ --- Bakery Moonlight Gauntlet ---
Apple Pie 400
Steamed Bun 200
Cooking Ingredients 120
Pomello Juice xxxxx
- Aris is only a small town so you'll know where to go without so much
exploring. In the middle of town is the church and north of it is the
house that Nel's group have used as temporary head quarters. After you
meet Clair in the conference room, she decides to hold the negotiations
the following day. Cliff will tell you to go about town while he stays
at the house. When you're done exploring, talk to Cliff again and tell
him you want to rest.
* You won't be able to leave town while you're alone, so just go around
town talking to people and stock up on healing items.
>> Cutscene.Nel's.Duty <<
- In the middle of the night, Nel will drop by Fayt and Cliff's room then
leave. When you wake up in the morning, head for the conference room and
talk to Clair to start the meeting. You'll learn then that Nel took off
for Airyglyph early on a new mission . Fayt and Cliff will insist that
they go and help Nel before proceeding to Aquios. Clair will give you
instructions on how to get there. Your next destination is the Kirsla
Training Facility.
3-H. Aire Hills / Kirsla Hills [PAT-AIRE]
> Head back to Kirsla
~ Items: Blueberries(2), Compounding Elixirs
Jewel of Refuge, Blackberries
~ Enemies: Bogle Soldier, Super Nobleman, Storm Brigade
Drops: Jewel of Avarice, Cooking Ingredients
Copper Idol, Compounding Elixirs
Lvl 24 Thieving Scumbag (Kirsla Hills)
- Aire Hills is southwest of Aris.It connects all the way to Kirsla. Just
work your way southward. Leveling up isn't that fun since there only a
handful of Storm Brigade and Bogle Soldiers roaming.
3-I. Granah Hills [PAT-GRAN]
> Head for the Kirsla Training Facility
~ Items: Blackberries, Steel Chain Mail, Blueberries
~ Enemies: Black Brigade Elite Soldier, Young Shrieker
Drops: Charm of Insight, Jewel of Refuge
- Just like Aire Hills Granah Hills is your way from Kirsla to
the Kirsla Training facility. Just go all the way south. When
you reach a large castle-like structure when the path narrows,
you've made it at the Training Facility.
* Don't bother levelling much in this area as well. Just breeze
through it. Save the levelling for the Kirsla Facility.
3-J. Kirsla Training Facility [DUN-KIRS-T]
> Get the Cuprite Key from the Stern Matron's Daughter
> Open the locked door on the first floor with the Cuprite Key
~ Items: Cooking Ingredients, Blueberries, Anti-Poison Amulet
Blackberries, Long Dagger,
2F Neglected Textbook, Blackberries, Aquaberries
Blueberries, Worm-Eaten Tome, Compounding Elixirs
Cooking Ingredients (2)
3F Compounding Elixirs, Cooking Ingredients
Symbol of Courage, 8000 Fol, Blueberries, Blackberries
Steel Gauntlet
~ Enemies: Horned Wolf, Black Brigade Elite, Common Soldier
Toad Fighter, Lizard Man, Skeleton Leader, Bogle Leader
Hyper Nobleman, Animated Armor, Black Brigade Soldier
Drops: Cooking Ingredients, Smithery Materials
Jewel of Alertness, Symbol of Courage
Jewel of Refuge, Alchemy Materials
- The Kirlsa Training Facility is a 4 level dungeon. The enemies give
fairly good XP and the items are best worth selling. Each floor is con-
nected by a staircase and an elevator. The elevator is located at the
northeast part of the dungeon. Initially this elevator is locked so you
will have to fight your way up to the 3rd floor. There are some walls
that can be passed by changing the camera angle - you'll see that there
are openings between the wall small enough for you to pass through.
Look for the Stern Matron and her daughter. Talk to the daughter, she'll
give you a cuprite key (3F). Use this to open a locked door on the first
floor.
* If you want to get the 3rd floor faster, the stairs to the 2nd floor at
in the middle of the 1st floor. From the 2nd floor, go northeast for the
stairs to the 3rd floor.
If you scouted the 1st floor thoroughly, notice that the north east
section has a locked door. The Cuprite Key from the daughter won't open
this door. You just have to go to this area once you have the key. When
you do reach the area, you'll meet Nel and fight Black Brigade Soldiers.
After the fight, you'll use the key the matron's daughter gave you. You
now have access to the elevator. Head for the 4th floor. You also might
want to drop by the 3rd floor to pick up more items you could not get
before. Once on the 4th floor head for south going outside the facility.
You're in for a boss battle.
~ Boss: Shelby
Difficulty: Medium
* If you mastered the flying kick skill and know how to chain, you'll
have an easy time with this boss. One way of killing him solo quickly
is to have Cliff and Nel attack the band of soldiers that accompany
Shelby, then target Shelby all by yourself. Always attack at 100% fury
then it you land a hit with the dash attack (x) using Fayt, then chain
into flying kicks. It is possible to reach a 300% super cancel bonus
without knocking Shelby out.
- After defeating Shelby, you'll have another cutscene. Then you will meet
Albel Nox. He's Shelby's boss who lets you go in the meantime. Now get
out of the facility and head back to Aris and then into Palmira Plains.
3-K. Palmira Plains [PAT-PALM]
> Head to Peterny
~ Items: Blueberries, Jewel of Refuge, Angel Statue
~ Enemies: Scorpion, Horned Turtle, Lizard Thug, Plains Spider
~ Drops: Compounding Elixirs, Smithery Materials
- The only item of value in this area is the Angel Statue, which raises
the success rate in inventing (Crafting). Levelling up on the monsters
here are advisable only if you're low on the Smithery Materials and
Compounding Elixirs. Peterny is up north.
3-L. Trading Town of Peterny [TWN-PETE]
> Register at the Craftsman Guild
> Meet Ameena Leffeld
> Spend the night in town
> Head west to the Duggus Forest
~ Items: 3400 Fol
Ripe Berries (in Private Home)
Blackberries (2), Blueberries
Maiden or Irisa (from Ameena)
Blackberries (Sturdy Woman's house)
Aquaberries (Near Ameena's home)
Compact Communicator (from Welch Vineyard)
~ --- Grocer Gigantodrive ---
Apple Pie 400
Steamed Bun 200
Cooking Ingredients 120
~ --- Grocer Saint Lucia ---
Blueberries 45
Aquaberries 15
Blackberries 35
Fresh Sage 310
~ --- Grocer The Flower ---
Fresh Sage 310
Blueberries 45
Aquaberries 15
Blackberries 35
~ --- Shop - Love Street ---
Loquat Juice 3050
Gooseberry Juice 3100
Pomello Juice xxxxx
~ --- Armorer Summit Street ---
Bastard Sword 750
Fine Gauntlet 700
Silver Dagger 660
Heavy Armor 950
Anointed Chain Mail 3500
~ --- Outfitter Twilight Hour ---
Compounding Elixirs 120
Cooking Ingredients 120
Silver Ring 1750
Clone Generator 350
Fresh Sage 310
~ --- Merchant Rapid Rabbit ---
Clone Generator 350
Basil 20
Sage 20
Lavender 20
Fresh Sage 310
Blaze Gun 8800
- When you reach Peterny, the group will split up. This is now a good time
to register at the Craftsman guild so you can start with item creation.
The craftsman guild is on the west side of Peterny. Just look for the
first green door on the map. The door across it (south) is the Crafts-
man guild. Talk to the girl at the counter (Welch Vineyard). She'll ask
you if you're interested in being an inventor. Answer YES and she'll go
call the guildmaster who will give you a communicator and 10,000 Fol as
starting funds for item creation.
* In the Japanese version the initial funds given is only 1,000 Fol. Looks
like they were generous when they made the English version.
* Now that you have signed up for item creation, all workshops you enter
in any town will ask you if you want to create an item when you approach
the desk/furnace. A separate section on item creation will be included
in this guide.
* Take note of the guy "Gossam" who is walking in the north side of town.
You'll need to find him when he makes his services available as an
inventor.
- When you're done exploring sit at the town square just near the temple
(southwest). You'll have a cutscene. Once you rest, a girl will approach
you and try to sell you flowers.She introduces herself as Ameena Leffeld
who was originally from Airyglyph. Her parents died in the war and now
lives alone in Peterny selling flowers. You tell Ameena that she looks
like Sophia, which was why you mistook her for someone else.
Cliff and Nel interrupt your conversation with her. Ameena bids goodbye
and you head for the Inn at the west side of Peterny. (the inn is just
one door to the right of the workshop). When you do get to the inn, Nel
would do the talking to the keeper. You are asked to come back after a
while as your room is being prepared. Go out and explore a little more.
Head to the east side of town. When you reach the fork in the path,
head south into the groups of houses. You'll have a cutscene. You'll be
at Ameena's house. After this cutscene, head back to the inn. The rooms
should be ready by now. Talk to Nel to retire for the evening.
When you set out to leave in the morning, the old lady taking care of
Ameena will ask you to save Ameena in the Duggus forest.Head west toward
the Sanmite Steppe. Through this is Duggus Forest.
3-M. Sanmite Steppe [PAT-SANM]
> Make your way to Duggus Forest
~ Enemies: Graphias, Moonshadow Clan Member, Water Strider
Horned Turtle, Lady Beast, Axe Beak, Lizard Warrior
Drops: Winking Sage Cider, Fire Crystal, Eldritch Fire Stone
Compounding Elixirs, Alchemy Materials
~ Items: Blackberries, Blueberries, Smithery Materials
Cooking Ingredients, Perfect Berries
- Sanmite Steppe leads to two places (from Peterny). The first is Duggus
Forest (southwest) and Surferio (northwest).
* For now head for Duggus Forest. If you have a lot of time on your hands,
I would recommend Sanmite Steppe for levelling up. More particularly on
Axe Beak, Lady Beast monsters. Cliff should have Sphere/Hammer of Might
equipped so he can knock out multiple enemies at once. If you don't
equip your characters properly, they'll get mobbed and eventually die.
You'll waste money on Fresh Sages to revive them and then dying again
after a short time.
3-N. Duggus Forest [PAT-DUGG]
> Looks for Ameena
> Look for the Fairy
> Get clear water from the springs in the forest
> Give the water to the fairy
~ Enemies: Grapebind, Ravitch, Puppet Golem, Blue Slime
Moonshadow Clan Member, Chameleon, Bogle Soldier, Kobold
Carnivorous Plant
Drops: Jewel of Refuge, Machinery Materials
Crafting Materials. Cooking Ingredients
Jewel of Avarice, Fire Crystal
Smithery Materials, Jewel of Avarice
Winking Sage Cider, Compounding Elixirs
~ Items: Compounding Elixirs (4), Blackberries (3)
Aquaberries (2), Perfect Berries, Blueberries(2)
Limited Edition Doll, Water Shielding
Wind Pixie, Orb of Alertness, Smithery Materials
12,000 Fol, Alchemy Materials
Crafting Materials, Heavy Armor
- The first time you explore Duggus Forest, you'll notice that there a lot
of areas which appear "pass"-able but are being blocked by trees. Just
keep on exploring the areas that you can explore. In the northern middle
part of the forest, you'll find a tired fairy who needs some help. Offer
to help her by finding water for her to drink. Don't just get water from
any spring.Read the description of the springs before getting water.Once
you have correct water the fairy will offer you guidance in the forest.
The fairy can sense which trees which are actually monsters (Grapebind).
You can now proceed in the sections in the forest you couldn't pass.
- Some sections in the forest are full of rocks tumbling down - you won't
die if you do get hit but you will return to your last point of entry on
the map, so be careful. Some maps with tumbling rocks are actually pass-
able by walking on the sides. Try which ones work.
- Keep exploring the now-passable sections until you are left with a large
section in the southwest section of the forest. You'll see a shack where
you'll have a short cutscene.
>> cUtscene.MeetRoger <<
After the cutscene with Roger, You'll be fighting a couple of Moonshadow
Clan Thieves. Then you'll free Roger. You'll be asked if you'll let him
join your party or not.
* At this point in the game, it wouldn't matter if Roger tagged along, so
just let him join your party.If you plan to use him permanently, get his
levelling started as early as now.
- When you head out of the shack, you'll run into the Moon Shadow Clan's
leader - so you're in for a boss fight.
~ Boss: Moon Shadow Clan Chief
Difficulty: Easy
* There's nothing really difficult about this boss.It's possible to obtain
both "less than 1 min" and "no damage" battle trophies in one try. Again
two words: Low MP.
- After defeating the Moon Shadow clan chief, you can now continue to the
west section of the forest. When you reach a save point, it means you're
close to the fog-dense area. When it starts getting foggy and the map
changes, it means you're near the next boss. If you try going any other
way aside from the first left, you'll see that you just end up at the
same map from where where you exited. Head north then westward. You've
found the cause of the fog in the forest.
~ Boss: Mudman
Difficulty: Easy
Drop: Sysnthesis Materials
* Mudman has a fair amount of HP but again his boss' low MP is an easy way
to defeat him. Just keep an eye on his attacks so you can sidestep.
- Once you've defeated the boss, the fog in the forest will clear. Explore
the now-explorable sections (go south then head north). You'll reach a
path heading far west. You'll find Ameena there unconscious. You'll have
a cutscene with her. Roger will leave your party for now. You'll be in
Peterny in Ameena's house with the old lady watching her. Now you're all
set for Aquios. [..PAT-IRIS]
! After the Ameena scene in Peterny, you now have the option to head to
the Lost City of Surferio (north west exit of Sanmite Steppe). This is
the earliest time that you can trigger Roger's sidequest. If you decide
this, he'll join your party again. Also, when in Surferio, look at the
mech near the Inn's entrance for a short cutscene with Nel.
* If you're feeling pretty tough and daring and want to make the rest of
game relatively easier, time to level up at the Passage from Parch to
Plenty [PAS-PARC] or better yet, at the Mosel Dunes. You'll raise some
100 k Fol or some depending on how long you level.
* If you're just after levelling up without planning to go for the side-
quests, the fastest way to stock up and level is in the Passage from
Parch to Plenty, rest at the inn and restock. Since re-entering a room
respawns the monster, there's no point in looking for a stronger enemy
in the Mosel Dunes if you can find tough opponents in the Passage.
- [..PAT-IRIS] exit Peterny from the North and you're just a map away from
the Sacred City of Aquios.
3-O. Irisa Fields [PAT-IRIS]
> Head for Aquios
~ Enemies: Man Trap, Ravitch, Romperbat, Lvl16 Ravitch, War Chameleon
~ Drops: Alchemy Materials, Scholar's Bracelet, Crafting Materials
~ Items: Jewel of Alertness, Magical Berries, Perfect Berries,
Synthesis Materials, Blackberries
- There isn't much to do but cross Irisa and head for Aquios up north.
! From here you now have to option to trigger the Surferio Aquatic
Garden sidequest [DUN-SURF]. Continue to Aquios to proceed with the
story.
3-P. Sacred City of Aquios [TWN-AQUI]
> Hire Eliza the Inventor (10,000)
> Head for Castle Aquaria
~ Items: Aquaberries (Private Home)
Smithery Materials (Doctor's House)
Cooking Ingredients (near west wall)
Aquaberries (Private Home near west wall)
Synthesis Materials (northwest corner)
Synthesis Materials (east private home)
1,800 Fol (east private home with Nosy Woman)
Compounding Elixirs (behind gate, ne corner)
Ripe Berries (west side entrance by the tree)
~ --- Grocer Aire's Blessing ---
Apple Pie 400
Steamed Bun 200
Cooking Ingredients 120
Blueberries 45
Aquaberries 15
Blackberries 35
~ --- Armorer Erinia's Hammer ---
Bastard Sword 750
Fine Gauntlet 700
Silver Dagger 660
Heavy Armor 950
Anointed Chain Mail 3500
Battle Axe 600
~ --- Outfitter Dirna's Breath ---
Compounding Exlixirs 120
Cooking Ingredients 120
Silver Ring 1750
Clone Generator 350
Basil 20
Sage 20
Lavender 20
Fresh Sage 310
- Be sure to explore and talk to the townsfolk and note "Eliza" and "Damda
Mooda" and "Mishell" in Aquios. You'll need to talk to them later if you
want to sign them up as your inventors. Head for castle Aquaria once
you're done checking the north part of the city.
3-Q. Castle Aquaria [CAS-AQUA]
> Head to the throne room
~ Items: Aquaberries (Guest room, East 1F)
Blackberries (Guest room with save pt)
Fire Shielding (Clair Lasbard's room)
Compounding Elixirs (Storehouse)
Jewel of Refuge (Storehouse)
Blackberries (Runological Weapons storehse)
Jewel of Alertness (Runological Weapons storehouse)
Magical Berries (Queen's Bedroom)
4,700 Fol (Runological Lab, 2F)
! Castle Aquaria is a 2-level structure with the ff. places connecting the
floors:
1. The staircases on both northeastand northwest corners.
2. The ladder in the Runological weapons storage at the southwest corner
of the 1st floor.
3. The staircases in the Temple of Apris.
- When you enter the castle for the first time you'll have a cutscene with
Nel. Follow her to the throne room on the 2nd floor. You'll have a long
cutscene with the queen. After the cutscene, you'll have a new mission.
Now you're off to the Bequerel Mines to get copper.
! If you don't follow Nel to the 2nd floor and take the other pair of
stairs, you'll have an extra cutscene with Nel. To continue with the
game, you'll just have to head to the throne room anyway.
3-R. Bequerel Mines [DUN-BEQU]
> Find the lightstone
> Head for the Adandoned Refinery on the summit
~ Enemies: Legion Dragon, Brass Dragon, Wind Chameleon, Blood Bat
Romper Bat
Drops: Jewel of Refuge, Mist Charm, Lightstone, Sage, Alchemy Materials
Eldritch Fire Stone, Key to Barred Door, Jewel of Avarice
Smithery Materials
~ Items: Blackberries, 15,000 Fol, Cooking Ingredients, Aquaberries
Amulet of Freedom
* If you leveled-up properly, you should have no problem when ambushed by
Brass Dargons. If you didn't bring lots of Sages, head back to Arias and
stuff your inventory with as many as you can. Controlling your character
properly will help a lot minimizing Sage use, but the AI control for the
other party members will still get your party paralyzed if they get in
the line of a Brass Dragon's breath attack. Once you find the Amulet of
Freedom in this mine, you'll have less problems with the dragons. It's
better to equip it to an AI-controlled party member instead of on your-
self.
* If a battle ends with one member paralyzed, don't use a Sage to cure the
status just yet. At the start of the next battle, there is a chance that
the character will recover from the paralysis just in time to partici-
pate in battle. You will have saved a Sage for the next time you'll need
it.
- The Bequerel Mines is composed of sereval narrow pathways connected by
medium sized rooms. Some of them are locked by keys, while some of them
require tricks to unlock them. Just comb the walls of the map while
exploring with the lightstone equipped. The first few doors you'll open
will trigger a cutscene. After this cutscene, you'll have the lightstone
in your inventory.
* The first locked door you'll find can be opened by lighting the torches
in the middle of the room, then stand in the middle of the room, align-
ing your shadow to that of the lit torches. You'll hear a sound of a
door unlocking.
* The next locked door you'll find can be unlocked when the lightstone is
unequipped. After reaching the next room, just equip your lightstone
again.
* Next, you'll find yourself in a room with 3 dragon heads and a plate in
the middle. To solve this puzzle, step on the pedestal in the middle.
The room will light up. (at this point, make sure you're facing north)
a. To get through the door on the left, close the bottom dragon head,
then the dragon head on the top.
b. To get through the door on the top, close the bottom dragon head,
then the dragon head on the left.
The concept is that the door beside the dragon head with the open mouth
will stay open when you approach it.
- Before you reach the end of the mine, you'll have a boss fight. You'll
know this when you reach a huge room in the mines.
~ Boss: Cockatrice
Drop: Smithery Materials
* This boss is annoying instead of difficult because it deals big damage
and can petrify your party even if it moves really slow. Make sure you
keep your party's HP in check. Nel is recommended in your party at this
time because of her symbiology skills. And pack a few sages to be sure.
If you want an easy win with this boss, equip MP-draining attacks. If
you want a thrilling win , instead of the usual Blazing Sword ( because
it hurts MP more than any attack Fayt has ), equip Sidekick or Blade of
Fury instead.
- After defeating the boss, examine the room to obtain Copper Ore. After
the cutscene, it's west through the door and follow the path south then
west again. You'll find yourself at the other exit of the mine.
3-S. Abandoned Refinery, Bequerel Mine [REF-BEQU]
> Look for Grats the inventor
> Talk to the people in the workshop, then head back to for Aris
~ Items: Ripe Berries, 23,600 Fol
Blackberries, Compounding Elixirs
Magical Berries (West passage)
Worm-Eaten Tome (Just above workshop)
~ Enemies: Killer Treant, Harpy, Ferral Dragon
- When you exit the Bequerel Mines, you'll have another boss fight.
~ Boss: Airyglyph Soldiers; Demetrio, 2 Legion Dragons
- The threat doesn't come from Demetrio, rather the two Legion dragons.
If you have leveled up (some 10 lvls above the usual), you should have
no problem defeating them. Juggle the dragons with Fayt's strong sword
attack. Since the Legion Dragons have lower HP it's better to concen-
trate on one at a time. If you manage to juggle both Legion Dragons in
succession, then attack Demetrio (by also juggling his Dragon). Repeat
until his backup Legion Dragons are defeated.
- After this battle, Fayt will advise you to heal up and save first before
continuing to Arias. When you approach Arias, you'll finally get to have
a match with Albel the Wicked.
~ Boss: Albel Nox
Drops: War God Symbol
* Finally, a real boss battle. It is a must to dispatch Albel's soldiers
that come in tow before concentrating all your attacks on him. Don't
just hit him with a normal attack because he moves around rather fast.
You'll need to land super-cancel combos in succession. He'll die in 8
or so 100% fury super-cancel chains. Before attempting to unleash super
cancel on him, make sure you break his guard first. If you get hit by
his Anti-attack Aura, you take heavy damage and will need to distance
yourself from him before healing. Once his guard is broken, start your
super cancel chains with the (X) sword thrust attack, then follow-thru
with your special attack chain of choice.
- After defeating Albel, head back to Aquios via Arias and Peterny.
3-T. Surprise Attack [WAR-ELIC]
> Head back to Aquios; Go to Castle Aquaria, talk to Dion
> Go to Inn with Dion
> Head back to Castle Aquaria
> Head for Arias
~ Enemies: Black Brigade Soldier
Airyglyph Soldier
Lum Knight
Legion Dragon
Dragon Brigade Solidier
- When you reach Aquios from Peterny, you'll have a cutscene. You'll find
yourself in Aquios' Inn with Ameena. After the scene with Ameena, head
for the castle and look for Dion. He's on the 2nd floor southwest room.
You can get there faster by using the ladder on the 1st floor on the
left side. When you approach Dion, you'll have another cutscene. Get
back to the Inn after talking to Dion for another cutscene with Ameena.
+ From this point in the game, you now have a choice to recruit Clair's
father Adray Lasbard. (by heading back to Castle Aquaria after the last
cutscene with Ameena and Dion in the Inn). Head to the throne room then
exit. You'll have an event with Adray Lasbard.
* Having Adray in your party is not that exciting because he moves slowly.
His attacks and symbiology are fairly strong. However if you don't plan
to use Adray in the long run, don't bother levelling or even recruiting
him.
- After the cutscene at the Inn, head back to Arias. Go to the temporary
headquarters (in the middle of town) and talk to Clair. Then rest up at
your room. When you get up it's out of Arias through the southwest exit.
When you exit Arias, you'll have another cutscene. The war has begun.
After being given your orders, now head all the way west through enemies
and Aquarian troops. Your target is apparent when you see an airborne
dragon waiting on the west end of the battlefield.
~ Boss: Duke Vox
Drops: None
* This battle is just like fighting a Legion dragon with more HP and MP.
Vox himself is juggle-able but as usual, make sure he doesn't have enuf
fury when you start the chain. Pay attention to your party's HP and MP,
and keep Nel alive for healing if you plan to take on Vox by yourself.
- Once you have defeated Vox, the battle will be halted by the attack of a
new enemy. Yes, you've guessed it, it's the Vendeen. ( head back to your
starting point afterwards). After this long cutscene you'll be in Castle
Aquaria again. After that cutscene, now you have to check on Dion. Go to
his room in the castle. You'll have another event, then go get Ameena at
the Inn then back to castle. You'll have another cutscene. Then back to
the throne room to meet the queen. You'll have a cutscene after which
you'll have access to a new party member, Maria, Quark's leader. You'll
now have a new mission since the war has halted and you have info that
the Vendeen are trying to take Aquios' treasure (the sacred orb). Your
party volunteers to help. Head for the chapel (1st floor), you'll be gi-
ven Disintegration Hammers by the priest. Then the passageway to the sea
led cavern will be opened so it's adventure time once again.
3-U. Sealed Cavern [DUN-SEAL]
> Head for the Shrine of Kaddan through the Sealed Cavern
~ Items: Cooking Ingredients, Blueberries
Earth Shielding (West corner)
Lunar Talisman (North side)
Blackberries (near staircase)
Anointed Chain Mail (near staircase)
~ Enemies: Bronze Brute, Flying Armor, Mage
Drops: Regeneration Symbol
- The sealed cavern is only a passageway headed for Kaddan so don't expect
a lot of action here. Perhaps the only thing to dispatch quickly is the
Bronze Brute. If you get careless, he'll whop you for aroud 2000 dmg a
piece.
One of the rooms you'll be in will have 2 treasure chests with a statue.
(it's on the northwest corner if you haven't noticed it yet).If you took
a careful look around before you reached that room, you'll see blocks on
top (view) which don't seem to be moving. When you examine the statue,
you'll be asked if you want to hit the switch. Press it, then head out
to your starting room. Go east this time (there's only one way to go so
can't miss it). Notice that the blocks are now moving. Get to the other
end of the path (going left). When you exit the room with the blocks mo-
ving up and down, you'll be in another room with moving blocks. Cross
them and examine the east wall. Using the Disintegration Hammer (Squ),
you'll be able to walk through the wall and obtain Blackberries and Anoi
nted Chain Mail (for Nel). From this room, go back one room, then go to
the (north)west exit. You'll find a save point here. Keep on going left,
through the long series of blocks. The other end of the room will have a
door heading north. You'll be in front of another Bronze Brute. After
dealing with this monster, get to the west part of the room. Notice that
there are moveable blocks which aren't moving right now. That means you
will have to find another switch to activate them. So now, you can only
head north. In the next room, look for another cracked wall. After using
the Disintegration Hammer, you'll find another statue. Examine this sta-
tue for a switch. After hitting the switch, return to the room with the
blocks which were not moving. It would be advisable to save first since
the save point is just a room away. Past the two moving blocks is a room
with a boss waiting.
~ Boss: Flying Knight
* This boss has a devastating Sword Quake attack, which all melee charac-
ters should steer clear from. Don't try interrupting this attack with a
chain of super cancels because you will still take damage from the sword
quake attack even if you land successive hits. Again, the words Low HP
will spell an easy win if you want to win quickly. Leave it to Maria or
Nel. This boss would make good super-cancel practice due to its huge HP.
After defeating this boss, you're a room away from the Shrine of Kaddan.
3-V. Shrine of Kaddan [DUN-KADD]
> Locate and protect the Sacred Orb
~ Items:
In 1st secret room: Synthesis Materials (2)
In 2nd secret room: Shabby Textbook, Blackberries
Compounding Elixirs
Heavy Armor, Cooking Ingredients
In 3rd secret room: Saint's Stone, Compounding Elixirs
In 4th secret room: Hammer Charm, Book of Prophecies 1
Saint's Amulet (from workshop)
Orb of Foe Finding (near trick room)
Blueberries, Aquaberries, Cooking Ingredients, Blackberries
Blackberries (2), Alchemy Materials, Cooking Ingredients
Smithery Materials, Alchemy Materials, Compounding Elixirs (2)
Blueberries, Celestial Pixie
~ Enemies : Crystal Statue, Vendeeni Soldier, Flying Knight
Flying Armor, Mage, Lvl 15 Mage
Drops : Saint's Stone, Machinery Materials
Alchemy Materials, Scholar's Bracelet
Smithery Materials, Regenration Symbol
- Upon entering the Shrine of Kaddan, you'll be greeted with a cutscene
and a battle with a Crystal Statue. This will one of your milestone ene-
mies for this map. There are at least 4 secret rooms in this dungeon.
You can tell them by the cracks on the wall. Hint: You can actually use
the mini-map to identify cracks on the walls since walls with cracks
will show if you walk closer to them even without pressing the square
button to display the "breakable" walls. You'll notice that a small por-
tion past the wall will be exposed for walls with cracks. That's your
cue to use the disintegration hammers.
- The secret rooms (in the items section) are numbered in the order that
you see them with cracks (without using the disintegration hammer). The
key to continuing your exploration in this dungeon is looking for the
room that triggers an earthquake. After this earthquake is triggered,
some sections with cracked walls will be passable by using your disin-
tegration hammer. The ones you want to trigger is the one where you en-
ter from the west and when you head south, an earthquake triggers. The
second earthquake triggers when you enter a room from the south side of
the room. You'll see big debris on the middle of the room and broken sec
tion of the wall (north side). The way further is east of this room with
the (2nd) earthquake.
- Further exploring will lead you to a room with a lot of lionheads in it.
The end of this room will have a locked door. So now you have to go back
and look for a "switch" again. (you enter this room from the north, when
you see the floor and map change, you're there).
- When you reach a room with a red gem, examine it. Touch it to activate
the previously non-moving lion-head blocks in the other room you entered
with the locked door. You can now open the door that was previously lock
ed but be careful not to come in contact with the moving lionheads. You
will be taken back to your point of entry if you do. After two chambers
of these lion-heads, you'll come upon a save point. Save up and through
the door, you'll have another cutscene with Vedeeni soldiers.
* A fight will ensue (I didn't bother naming this as a boss fight) with
Vendeeni soliders. Since all of them are carrying disrupter rifles, run-
ning away to heal is pointless. Just concentrate on one soldier at a
time. Juggling one or two then contrating on one target is recommended.
That way you minimize the damage you take and the enemy won't have time
to counterattack. It is assumed that you will be using successinve super
cancels for this battle.
- After defeating the Vendeeni soldiers, a short cutscene will trigger on
checking the middle of the room (where the orb is). Now head back all
the way to the entrance of the Shrine. You'll have a short cutscene with
Nel. Now from the Sealed Cavern head back to the entrance and back to
Temple on the 1st floor of Castle Aquaria, then to the throne room. Con-
gratulations, you're almost done with half of the game.
When you get back to the throne room from the Sealed Cavern, Nel and
Cliff will head for Airyglyph while you will be left with Maria. You
will now learn about Maria's past and how she became Quark's leader. One
of the flashbacks will take you to a transport ship similar to the
Helre.
* Part of the cutscene involves gaining control of Maria (as a kid). To
continue with the story after talking to everyone in the ship, talk to
Maria's mother successively to continue with the story.
- The rest of cutscene will play. After this cutscene, you'll be back on
the garden on the east part of Aquaria. Now head back to the throne
room for another cutscene. Nel and Cliff have returned from Airyglyph
and you'll discuss your next plan of action. You now must travel to the
Ancient Ruins of Mosel to meet with the king of Airyglyph. To get to Mo-
sel, go to Peterny and then west to the Sanmite Steppe. Instead of hea-
ding southwest to the Duggus Forest, head northwest instead to Surferio.
- When you cross the bridge at the Sanmite Steppe, you'll have a cutscene.
It seems that not everyone in Airyglyph is willing to cooperate with
Aquaria to fight the Vendeeni. A rogue Airyglyph officer will attack.
~ Boss: Schweimer
* Sadly, I cannot say this boss needs any strategy. If you did Vox and De-
metrio good, that's enough said. At your current level, you'll clock him
in less than 60 seconds (flying kick super cancel chain).
- After defeating Schweimer, make haste to Surferio.
3-W. Lost City of Surferio [TWN-SURF]
> Get Roger to join your party
> Learn about the Ancient Texts
> Look up Stanice (inventor)
~ Items: Machinery Materials (Private Home)
Blueberries (Private Home)
~ --- General Store Fairy Tear ---
Clone Generator 350
Basil 20
Sage 20
Lavender 20
Fresh Sage 310
! If you didn't pass by Surferio before to recruit roger and trigger the
Ancient text sidequest, now's another time to do so. You can also skip
this part altogether.
! If you also go to Surferio earlier, Stanice the inventor will be waiting
at Surferio Inn. M ake sure you got the Limited Edition Doll in the Dug-
gus Forest or else you'll have to go all the way back there just for
that. There would be no problems skipping recruiting Stanice altogether.
- Rest at the Inn, stock up on healing and status reco items. Save, then
it's off to the Passage from Parch to Plenty.
3-X. Passage from Parch to Plenty [PAT-PARC]
> Head for the Mosel Dunes
~ Enemies: Aquaregia, Level 31 Ravitch, Dark Hunter
Red Cockatrice
~ Drops: Scholar's Bracelet, Jewel of Refuge
Crafting Materials
* The Ancient Ruins of Mosel are west of Surferio via the Mosel Dunes. If
you didn't level up in the passage from parch to plenty after rescuing
Ameena in Duggus forest by heading to Surferio from the Sanmite Steppe,
now's the time to start levelling. Make sure you're loaded with Basils,
Lavenders and Sages.
* When fighting enemies with Ravitches in a group, make sure you kill them
first because their healing will waste your super cancel chain damage.
If there are two of them, juggle one before starting a chain with the o-
ther.
* When fighting Aquaregia, and your party member (other than you) gets fro
zen immediately rush to help by interrupting the enemy's attack (by jug-
ling, etc). This will give your party member enough time to "recover"
from the frozen status without having to use a Lavender.
* When fighting Red Cockatrices, distance yourself when it does a Stone
Breath special attack. This is where attacking from the rear comes in.
You can still interrupt this special attack as long as you attack from
the rear. But don't bother interrupting it if you don't have enough fury
to follow-up with a super cancel chain.
3-Y. Mosel Dunes [PAT-MOSL]
> Make your way through the dune to the Ancient Ruins of Mosel
~ Items: Blackberries, Aquaberries, Perfect Berries, 22,400 Fol,
Smithery Materials, Synthesis Materials, Alchemist Stone
Machinery Materials, Cooking Ingredients, Blueberries
~ Enemies: Dragon Zombie, Level 30 Mage, Chameleon King
Aquaregia
~ Drops: Scholar's Bracelet
- Crossing the Dunes of Mosel require you to have an ample water supply in
your body. As long as you are not standing on a body of water, your H2O
supply depletes little by little. So while you're scouting, make sure
you're water supply is 100%. When exploring, it's advisable to walk in-
stead of run since running consumes water faster than walking. The en-
trance to the Ancient Ruins of Mosel is in the middle of the map.
* The only way to get to the entrance is acutally by walking then stopping
at the water puddle just west of the entrance. There will be enemies
roaming about along the path and in the puddle. It is not advisable to
run from them since you will be changing your direction, using up more
water in the process. If you run out of water, you will collapse and
start from the entrance of the Mosel Dunes.
When you see a save point - congratulations, you've made it to the Mosel
Ruins.
3-Z. Ancient Ruins of Mosel [DUN-MOSL]
> Meet the King of Airyglyph at the conference hall in the middle.
~ Items: Blackberries, Blueberries, 40,000 Fol (west room), Aquaberries
Aqua Veil (near save point), Compounding Elixirs
~ Enemies: Berserker, Red Slime, Demonic Imp, Demonic Hound
Drops: Alchemly Materials, Scholar's Bracelet
- When you enter the ruins, you'll have a cutscene. You'll see a cutscene
of a chess-like game. The idea is as follows:
Warrior beats Thief, Thief beats Runologist, Runologist beats Warrior
- As you explore further, you'll reach some sections where a door can only
be unlocked by pressing the button to make correct piece appear in the
pedestal in a room. The correct button you need to press will depend on
the statue on the left/right. Use the above tip to unlock the doors.
- Ideally, from the start point, keep going north until you reach a cir-
cular wall. Then go aroud it in a counter-clockwise manner. The entrance
to the conferrence hall is on the northwest section of the ruins, and
can't be passed through if you circumvented the hall clockwise because
there's a wall on the west with no door between the entrance to the cen-
ter of the map.
* Don't miss getting the Aqua Veil near the save point.
- When you finally make it to the center of the map, you'll have another
cutscene with the king of Airyglyph. He agrees to the coorperation idea,
but requests that Albel be included in your party. Now you're heading to
Airyglyph to pick up Albel. (you were wondering where Albel was when you
didn't encounter him in the war? well here he is).
* If you got the Aqua Veil before leaving the Mosel Ruines, notice that
the water meter doesn't display anymore. That's the Aqua Veil's doing.
3-AA. Back to Airyglyph [CAS-AIRY]
* To refresh your memory, the path back to Airyglyph is via:
Surferio -> Peterny -> Palmira Plains -> Arias -> Aire Hills -> Kirsla
Kirsla -> Traum Mountains -> Airyglyph
- On your way back to Airyglyph, you can drop by Count Woltar's mansion in
Kirlsa and get the ff. items:
~ Items: Cooking Ingredients (courtyard), Aquaberries (right of entrance)
Synthesis Materials (east room), Blackberries (east room)
Fire Pixie (2F east room)
Blackberries (2F middle room, near the window)
- If you're in a hurry, you can skip count Woltar's mansion altogether and
head for Airyglyph.
* Just remember this place for now (Count Woltar's Mansion), you'll want
to go back here again later.
- When you pass by the Traum Mountains, notice the enemies will change:
~ Enemies: Venomous Pine, Blade Master, Pit Tarantula, Kobold Knight
Porcupine
Drops: Smithery Materials, Fire Crystal
- After Traum Mountains, finally you're at Airyglyph. Rest up at the Inn,
then head for the castle afterwards.
Airyglyph Castle:
> Head for the dungeon and have Albel join your party.
> Talk to king Airyglpyh
~ Items: Jewel of Avarice (north room), Compounding Elixirs (kitchen)
Synthesis Materials (food storehouse)
Smithery Materials (watchtower)
Magical Berries (King's private quarters 2F)
Blackberries (in armorer), Blueberries (in armorer)
Cooking Ingredients (in Inn behind counter)
* When you check out the weapons in the armorers, you'll notice that there
are new more powerful weapons in store. Upgrade Fayt and Cliff's weapons
but I would only recommend Nel's weapon if you have a lot of money to
spare. (later on your see why).
* If you've been inventing new weapons with the machinery talent, you'd
have come up with a more far more powerful weapon for Maria.
- When you get to castle Airyglyph, count Woltar will be waiting. He'll
escort you to the dungeon where you'll have a cutscene with Albel. Albel
will now join your party and you'll be headed for the Urssa Lava caves.
You now seek the aid of a dragon to carry Aquaria's Thunder Arrow.
* If you talk to the King of Airyglyph here, he'll ask a favor of you.
He has a letter to give Elena Frahm (in Castle Aquaria) and he wants
you to deliver it. At this point, you can do this task first before
heading to the Urssa Lava Caves. Although doing this is not compulsory,
you will trigger an additional event later on in the game if you do.
* This is why I advised not to upgrade Nel's weapon. Instead of having the
Dragon Knight take you to Bequerel, you might want to head for Kirlsa.
Go to Count Woltar's mansion. When you get to the 2nd floor, you'll
have an event with Nel. She'll get a more powerful weapon. Then, proceed
to the Bequerel Mountain Path.
- Now, you're headed for the Urssa Lava Caves through the Barr Ruins. To
get to the Barr Ruins you'll have to explore the Mountains of Barr.
The Mountains of Barr are northwest from the Bequerel Mine.
* When you exit Airyglpyh, there will be a Dragon-borne knight waiting. If
you want to get to the Bequerel Mines faster, talk to the knight so that
he'll transport you to the mines.
3-AB. Mountains of Barr / Barr Caves [DUN-BARR]
> From Bequerel Mountain Path, head to the Mountains of Barr
> Obtain the Dragon Flute to open the door to the Barr Ruins
> From the Moutains of Barr, enter the Barr Caves, search for the
entrance to the Barr Ruins
- When the Dragon Knight drops you off - you'll find your party near the
entrance to the Bequerel Mines. Notice that the enemies here have also
become stronger.
* From this point on, notice the difficulty of the monsters starts picking
up so make sure you're always loaded with recovery items most especially
Fresh Sages
-- Bequerel Mountain Path II
~ Enemies: Kobold Knight, Pit Tarantula, Venomous Pine, Porcupine
Drops: Jewel of Alertness, Smithery Materials, Charm of Insight
-- Mountains of Barr
> Make your way into the Barr Caves
~ Items: Smithery Materials, Aquaberries,
Blackberries (waterfall), Smithery Materials (waterfall)
~ Enemies: Brass Dragon, Ferral Dragon, Mini-Dragon, Ferral Dragon
Young Porcupine
Drops: Jewel of Avarice, Writing Materials, Wind Charm,
Machinery Materials
- The Mountains of Barr isn't really confusing. There are usually only two
paths to choose. One usually leads to items, while the other leads you
closer to the entrance to the Barr caves. The entrance to the Barr caves
is in a waterfall.
* This is another good area to level. Most especially on the Mini-dragons.
Don't underestimate them because of their size. They
- You'll eventually come upon a workshop and Misty Lear, who is actually
an inventor. You'll get to recruit her later, so just continue with the
game for now. This means that you're halfway past the mountains.
* From this point, you will be going to and from the Mountains of Barr and
the Barr Caves, so I'm going to list the items according to general
location.
-- Barr Caves
> Look for the Blue Dragon Zombie; obtain the Dragon's Windpipe
> Go back to the workshop you found halfway in trekking the mountains.
> Have Dragon's Windpipe modified to Dragon Bone Flute
~ Items: 46,000 Fol (beside waterfalls), Wind shielding, Blueberries
18,100 Fol, Writing Materials, Ripe Berries, Steeled Earth
~ Enemies: Aquaregia, Highlander
- Your actual objective in the Barr Caves is to locate the locked entrance
to the Barr Ruins. So be patient, just a little more and your there.
- Use the workshop you just encountered as a vantage point. From the work-
shop head north. When the path goes east and west, the west path is the
one you'll want. After taking this path, head north then east. You will
find a save point beside a waterfall entrance. You'll have another boss
battle.
~ Boss: Blue Dragon Zombie
Drops: Pulse Gun, Dragon's Windpipe
- After defeating this boss you'll get the Dragon's Windpipe. Head back to
the workshop where you met Misty Lear. When you approach the workshop, a
menu will appear prompting to use the workshop to upgrade the Dragon's
Windpipe. You will then obtain the Dragon Bone Flute. Now, continue ex-
ploring the rest of the area past the Dragon Zombie further into the
caves.
- When you are in the Barr Caves, pressing the circle button will play
a tune. Pressing the circle button lightly or strongly and holding it at
different time intervals will play different tunes.
There are 4 combinations of circle button pressing that can be played:
(For this guide, we will not name the tunes by the sound, instead they
will just described by the button pressure and length of pressing)
1. One is pressing lightly and shortly (lift your thumb quickly)
2. One is pressing lightly and hold your thumb stationary for 3-4 secs.
3. One is pressing strongly and shortly (life your thumb quickly)
4. One is pressing strongly and hold your thumb stationary for 3-4 secs.
* Usually you will have problems with getting combination 1 & 2. Remember
that even the PS2's buttons are pressure sensitive. Pressing a button
faintly registers differently from a strong firm press. The closest way
to observe this difference is during combat when you execute a strong
and a weak attack. Don't give up, you'll eventually get the hang of it.
- Once you have the Dragon Bone Flute, you can now open the entrance to
the Barr Ruins. The entrance to the Barr Ruins is a wall with a dragon-
head carved on it. You'll find this in the west area of the Barr Caves.
3-AC. Ruins of Barr [PAT-BARR]
> Obtain Dragon's Cranium from lab
> Light all the floor panels in the central room
~ Items: Syntehsis Materials (in lab)
Spirit Stone, Wind Charm
Blackberries, Masterwork Plate (west lab)
~ Enemies: Brass Dragon, Ferral Dragon, Highlander
Red Beast, Toadpole, Spawn
Drops: Machinery Materials, Jewel of Avarice
- When you first enter the Ruins, you'll see a door immediately to your
right. Like the entrance, this is als
- The Ruins of Barr is connected by a central room. It's 2 chambers north
from the entrance. You can't miss it because it's the only room with the
floor panels arranged in a cross-like manner. To continue you must light
the floor panels (except the middle panel) by activating their corres-
"switch" panels which are located in various rooms in the ruins.
Below is an illustration of the panels in the ruins:
N1
N2
W1 W2 [CP] E1 E2
S1
S2
where CP = center panel
There are around 2-3 "switch" panels on the north, west and east side of
the center chamber. The doors around the chamber are sealed by the same
dragon-head etched walls which was blocking the entrance. In order to
open those doors, you'll have to play the correct tune with the Dragon
Bone Flute directly in front of the door you want to open.
* If you play the wrong tune, a Brass Dragon will appear and you'll be in
combat. Every battle with a Brass Dragon made by playing the wrong tune
is unescape-able, so make sure you're loaded.
- You'll know you're progressing when you return to the central chamber
and you'll see a panel that wasn't previously lighted, has been lit. Go
through all the sealed doors until you activate all the floor panels.
Once all the floor panels have been activated, stand in the middle of
room with the cross-arranged floor panel. You'll hold the Dragon Cranium
up and you'll hear a passageway open up in the north. Now head north to
the room which was previously locked and you'll have another boss fight.
~ Boss: Robin Wind
Drops: Synthesis Materials
- Robin Wind has a strong whirlwind ground attack that deals 1500+ damage
depending on your level. Wait for an opening if you plan to jugle him.
There should be a pause somewhere in that special attack. If you have
made a Wind Cloak via Crafting, then you should have an easier time. I
would recommend going for jugle-super cancel attacks still since you'll
end the battle quite quickly if you manage to land around 8-10 jugles.
After defeating Robin Wind, the entrance to the Urssa Lava Caves will o-
pen. Don't forget to go back to the save point first before continuiing.
3-AD. Urssa Lava Caves [DUN-URSS]
> Look for the bunny statue
> Obtain the Rabbit Ears Key
> Meet Vanilla; get Disintegration Bombs
> Return to Airyglyph Aquaducts; get Glowstone
> Give Glowstone to Vanilla; get Ring of Disintegration
~ Items: Cooking Ingredients, Blackberries, Crafting Materials
Damask Gauntlet
Book of Prophecies 2 (2nd chamber)
Gutsy Bunny (from Vanilla)
~ Enemies: Ghostly Hag, Nova Blaze, Magma Man, Fire Zombie
Drops: Mist Charm, Alchemy Materials
- The Urssa Lava Caves isn't really a big dungeon. It consists of two
sections. The first section is before obtaining the Rabbit Ears Key. The
second section is when the navigation switches to first-person view. The
controls will also differ when this view changes.
When you enter the caves for the first time, you'll be in a big area. A
Magma Man will be in the middle of the path, waiting to chase when you
come into its view. From the starting area, you can go straight up, west
or east. The west section leads to items and a locked door, while the
north path will lead to a sealed path. So first, head east. Keep going
until you find a bunny statue. Search the back of the statue and you'll
find the Rabbit Ear Key. Backtrack to the starting point (you might want
to save), then head west. You'll come upon a locked door, where you'll
use the Rabbit Ear Key. When you enter, the view will change (somewhat
like the Mosel Dunes, and the controls are a bit different). If ever you
don't know where you are, you can always glance at the minimap as to the
location of the enemies and the doors. Your objective now is to look for
the door to the Vanilla's quarters. He/she is an inventor who will give
you an item to be able to open the path to Crosell's lair. He'll ask you
how much you are willing to pay him for it.
+ You'll choose from 10000 to 30000 Fol. If you pay him 10,000 Fol only,
he'll only agree to make the disintegration ring for you. If you pay him
30,000 Fol, he'll agree to make the disintegration ring plus give you a
gutsy bunny. This item will raise the level of all monsters (yes, inclu-
ding the already-tough ones). Vanilla will tell you that a "Glowstone"
is needed, and where you can find it. It's at the Airyglyph Aquaducts.
* The description in the Gutsy is just as it is. Heed it. If you try using
the gutsy bunny on the already-strong monsters they'll have a horrendous
amount of HP and they will be smart enough to cancel/evade even special
/ strong attacks. The even worse drawback is that the XP rewarded isn't
that much of a difference, so it's more of a disadvantage really when
used on higher-level monsters.
- So now, you have to return to Airyglyph. To refresh your memory:
Urssa Lava Caves -> Barr Ruins -> Mountains of Barr
When you reach the foot of Barr Mountains, have the Dragon Knight sta-
tioned at the entrance of the Bequerel Mine transport you to Airyglyph.
- If you check the shops in Airyglyph, notice the new items:
~ --- Armorer: Tiamat II ---
Holy Sword 19600
Osprey Dagger 15100
Broad Axe 15800
Nodachi 24000
Damask Gaunlet 44000
~ --- Outfitter: Left-handed Lizard II ---
Masterwork Plate 24000
Superior Chain Mail 26800
Devious Aurora 8280
In Airyglyph, if you still remember the place you came out of when you
escaped with Nell, that's where you're now headed. The glowstone is lo-
cated north of the current map. If you'll look carefully, it's behind a
big block of ice. Use your disintegration bombs for the ice, get the
Glowstone and return to Vanilla's lab in the Urssa Lava Caves. He'll
finally make the Ring of Disintegration. You can now break the seal to
Crosell's Lair (the north path from the starting point in the Urssa Lava
Caves).
* At this point, you can decide to go for Crosell and continue with the
game, or now comb the areas/dungeons in which you haven't explored 100%
to get the items previously unreachable [ to be continued ].
* When you backtrack to the starting point (again), don't forget to save.
- If you want to continue with the story already, head back to the start
point of the caves and follow the north path. You'll be heading east and
come upon a pathway blocked by huge rocks. Use the Ring of Disintegra-
tion on them. Don't forget to position yourself at the safest possible
distance before using the Disintegration Ring. Enter the chamber and be
ready for a cutscene and a boss fight.
~ Boss : Crossel
Drops: Ring of Vigor
* Beware of Crossel's flame spread attack. Distance yourself when he does
this move and don't try attacking or interrupting with a jugle. Long
range attcks (symbio) and strong attacks with running are recommended.
When Crossel lands, make sure you move to his side or back then continue
attacking. He's packing a lot of HP so defeating Crossel might take a
while.
- After defeating Crossel, he'll now fly you back to Aquaria. Now you'll
have a few moments to strategize (cut-scene) before you try the Thunder
Arrow on the Vendeen ships. You'll find yourself in the garden just out-
side the throne room.
> head back to castle aquaria
> Look for King Airyglyph
- Right now, just stock up on healing items. While you're at it, you might
want to talk to the other party members. You'll find Nel at her room,
Maria will be at the chapel, Cliff is walking about at the 1st floor,
Mirage is at your room (with the save point), Roger will be at the gro-
cer, Adray will be in Clair's room (left of Nel's room).
- There's one more thing you to do before you can continue with the story.
If you gave King Airyglyph's letter to Elena Frahm when you picked up
Albel in Airyglyph, you'll have to find King Airyglyph in Elena Frahm's
room having a conversation with her. After triggering this cutscene, now
go back to garden behind throne room to proceed with the story. You have
another long cutscene. After the cutscene you'll be in the Diple. Then,
you will be prompted to save your game. Congratulations, you've just
finished Disc 1.
* ----------------------------------------------------------------
| - Disc 2 Start - |
\ |
-------------------------------------------------------------- *
A. Flagship Diplo [FLG-DIPL-1]
> Talk to everyone on the ship. When you reach the south part of the room
near the transporter / exit, Maria will page you. That means its time to
head back down to Elicoor.
B. Kirsla Training Facility [D2-KIRS]
> Head up to the top level
~ Enemies: Vendeeni Soldier, MechaFly XP, Stinger
~ Drops: Jewel of Alertness
- Upon beaming down from the Diplo, you've have a cutscene and a battle
with Vendeeni soldiers. After the battle, you will be at the 3rd floor
kitchen with a cutscene. From this place in the 3rd floor, the only op-
tion is to go down to the first floor via the stairs and make your way
to the elevator going up. Once you walk past the save point, you will
be met by one of your old partymates on Elicoor (Nel, Roger, or Albel -
depending on which you picked before you left for Elicoor). Then you'll
have a boss fight.
~ Boss: Biwig
- This boss is rather rather easy. So easy in fact that he comes with a
pair of soldiers for escort. Defeat the soldiers first, then gang on him
and the battle should be over quickly.
- After defeating Biwig, you'll have another cutscene, then you'll be on-
board the Aquaelie.
* At this point, whoever joined your party before fighting Biwig will join
your party permanently. Also, Sophia will now be part of your party. She
starts at level 1, so if you plan on making her your final 3, it's about
time to start leveling her most especially that the monsters will give
more XP and of course will be more difficult.
It is recommended that you stuff yourself with Fresh Sages because at
Sophia's levelling, she will die often if you do not intercept the enemy
attacks aimed at her. Don't worry, when the makes it to level 20 and
higher, she'll be a big help to your party to make up for the trouble in
levelling her.
C. Battleship Aquaelie [D2-AQUAELIE-1]
> Look for Maria
> Rest up
> Head for Long-distance Transporter Room
- You'll have a briefing with the Commander of the ship and a cutscene
at the bridge. After the cutscene, look for Maria. You'll find her in
the southwest section of the crew quarters. You'll know you're there by
save point. Save your progress, then take a nap. When you wake up from
your nap, you'll have another cutscene and you'll be off to the Moonbase
Fayt's father has been talking about.
D. Moonbase [DUN-MOON]
> Meet Pepita Rosetti on the way to Research Zone
> Head for the underground storage
> Head for the Symbological Genetic Research Facility
> Head back to Aquaelie bridge
~ --- Outfitter: Rokumondo Antique Shop ---
Ceramic Sword 32000
Cermic Gauntlet 35000
Broad Axe 15800
Clown Shoes 32200
Magician's Rod 21000
Flaming Gun 37000
Ceramic Dagger 32000
Titatium Claw 35000
Ablative Armor 33200
Carbonite Armor 30000
~ --- Shopping Center (both sides) ---
Physical Enhancer 800
Mental Enhancer 1000
Analeptic 3000
Basic 20
Sage 20
Lavender 20
Clone Geenrator 350
Fresh Sage 310
~ Items: Aquaberries (Recreational Zone)
Carbonite Armor (Middle)
32,000 Fol (Storehouse near save point)
Runic Cloth (Storehouse)
Ablative Shield (Storehouse)
Spike Shose (Storehouse)
Battle Armor (Storehouse)
19,000 (Research Zone, Southwest side)
Laser Weapon (Research Facility 1)
Synthesis Materials (Research Facility 1)
Perfect Berries (Research Facility 2)
24,000 Fol (Research Facility 2)
Blackberries (Habitation Zone, North)
Trading Card EX1 (Habitation Zone, North)
Cooking Ingredients (Habitation Zone southeast)
Trading Card 1 (Habitation Zone Northwest)
Perfect Berries (Habitation Zone North East)
Ablative Armor (Habitation Zone North)
Magical Berries (Research Zone North)
Jewel of Alertness (Research Zone, North)
Ripe Berries (Research Zone, North)
Magical Berries (Research Zone Lower Level, middle)
Ripe Berries (Research Zone Lower Level, middle)
Life Saver (Inside Building)
~ Enemies: Lvl 2 Stinger, Mini-Fly, Incapacitator, Destroyer
Drops: Machinery Materials, Eldritch Fire Stone
- You'll be exploring the Moonbase directly from the Aqualelie transporter
so head west from your starting point. Your destination is the Research
Zone. Pepita Rosetti will meet you before continuing. Save up and stock
up on recovery items on the north west area. From that save point, head
southeast into the "lobby", then continue west (or southwest).
You'll will have your first battle with the new batch of enemies you'll
fighting from now on - The Proclaimer
~ Boss: Proclaimer
- Yes, at your current level, the damage dealt by this enemy is rather
heavy. Start getting used to this enemy's attacks and counter-attack on-
ly when you see an opening. Watch out especially for its outward-light
spiral attack. Even at higher levels the damage dealt is dangerous.
- After defeating the Proclaimer, you'll have a cutscene with Pepita. You
can have in your party if you want, so decide at this point.
* If you have time, I suggest you level Sophia in Moonbase if you plan to
use include her in your final 3. Just make sure you fight monsters other
than the Destroyer.
* At this point, you can still have Pepita join you permanently later. Her
attacks are helpful however she won't do for a healer.
- After returning to the Save point (prior to fighting the proclaimer),
you can now proceed to the research area. From the Proclaimer battle
area, imagine a "Z" direction. You are in the middle of the "Z", so
proceed southwest, then east. When you see a path heading down, you have
reached the Reasearch Facility. You'll have a cutscene that explains
most of your powers. From the Facility, continue southwest and gather
the items you can. If you follow the past you haven't travelled (east),
you'll end up in the original place again ("lobby").
* Here you'll have another cutscene with Pepita - you now have a choice of
having her in your party permanently.
- After the cutscene, head back to the Aquaelie.
E. Battleship Aquaelie [D2-AQUAELIE-2]
> Back in the Aquaelie, look for Sophia in the private room
(left corridor, left door 3rd from the top)
> Rest up, then head back to the bridge
> Cutscene - Shuttle Calnus
- The events in the Aquaelie at this section are quick. You can directly
proceed with the story, by resting in your bed. When you wake up, you'll
be summoned to the bridge again. Then it's off to the Transporter room,
you'll be boarding the shuttle calnus, then off to Planet Styx
* You can trigger an additional cutscene with Sophia prior to resting. You
can find her in the 3rd door from the top on the left side.
F. Planet Styx [PLN-STYX1]
> Find the Time Gate
~ Enemies: Proclaimer, Mini-fly, Enforcer, lvl 2 Robo Gunner
Drops : Machinery Materials
- All you have to do in this area is explore the map and look for the por-
tal-like structure. You can find this somewhere north to northwest in
the whole map. When you do, you'll have a cutscene, then you'll be trans
ported to Gemity.
G. Gemity (Arkives, Residential District) [TWN-ARKI]
> Fight Security Service Member
> Get Authentication Disk from Flad
> Try out the simulator
> Get to the City
~ Items: Cooking Ingredients (Southwest Private Home)
Ripe Berries (Northwest Private Home)
Jewel of Alertness (Southeast Private Home)
Physical Enhancer (Southeast Private Home)
35,000 Fol (West Private Home)
~ --- Shop: The Amazing Don Quixote ---
Physical Enhancer 800
Mental Enhancer 1000
Analeptic 3000
Basil 20
Sage 20
Lavender 20
Clone Geenrator 350
Fresh Sage 310
~ --- Armorer: Cosup ---
Ceramic Sword 32000
Ceramic Gauntlet 35000
Broad Axe 15800
Clown Shoes 32200
Magician's Rod 21000
Flaming Gun 37000
Ceramic Dagger 32000
Titanium Claw 35000
Ablative Armor 33200
Carbonite Armor 30000
- You'll have a long cutscene and will be fighting some security service
personnel afterwards. Head out into the residential district and to the
simulator west area. Enter the station and you'll be in Gemity.
H. Gemity (Town Proper) [TWN-GEMI]
~ Items: Synthesis Materials (Gemity Theme Park)
Ripe Berries (Gemity Theme Park)
Boko of Prophecies 5
Rapid Invocation
~ --- Shop: Muscle Garden ---
Physical Enhancer 800
Mental Enhancer 1000
Analeptic 3000
Basil 20
Sage 20
Lavender 20
Life Saver 4800
Mind Saver 4800
Rapid Invocation 22400
Keen Kitchen Knife 55000
Clone Generator 350
Fresh Sage 310
~ --- Weapon Shop: Remul Studio ---
Laser Weapon 42500
Ablative Shield 46000
Ceramic Sword 32000
Ceramic Gauntlet 35000
Poleaxe 43000
Clown Shoes 32200
Magician's Rod 21000
Flaming Gun 37000
Ceramic Dagger 32000
Titanium Claw 35000
Ablative Armor 33200
Carbonite Armor 30000
~ --- Shop: The Prince's Test Site ---
Physical Enhancer 800
Mental Enhancer 1000
Analeptic 3000
Basil 20
Sage 20
Lavender 20
Pomelo Juice xxxxxx
Fresh Sage 310
- Your objective here is to access the terminal in Gemity. In this area,
you'll have the option of playing mini-games (i.e. Runic Chess, etc).
To proceed further in the story, you'll need to access either one of the
portals in the center of the area. Don't worry, you can still go back to
play the games if you want to advance in the story already. Talk to the
attendant to start the cutscene. Once the scene is over, talk to every-
one then talk to Maria. Another scene will trigger and you'll be given
a choice on places to go, select Elicoor II (for now).
* You'll be given a choice of the ff. destinations:
Vanguard 3
Elicoor II
Moonbase
Planet Styx
- Whichever place you pick, you can return to the terminal anytime by just
going through the dimensional portal (your starting point).
/*---------------------------------------------------------------------- *
| Choice: Elicoor II [PLN-ELIC-3] |
* ---------------------------------------------------------------------- *
- If you pick Elicoor II, you'll end up somewhere in the Aire Hills, some-
where betweem Kirsla and Aire.
* At this point, you now have the chance of recruiting another member if
you didn't pick Pepitta.
Nel - If you want Nel, head for Aquios. You'll find her in her room.
Talk to her. To get her to join your party, answer:
"We can't take it easy"
then she'll join your party.
Roger - Head to Surferio and talk to him to get him to join.
Albel - To get Albel, you'll need to talk to Walter. You'll find him in
Kirsla. Then he sends you off to Urza Lava caves (yes, all the way
to Aquios, the to Crosel's Lair. You'll fight Albel with Fayt one-
on-one if you want to recruit him.
/*---------------------------------------------------------------------- *
| Choice: Vanguard 3 [PLN-VANG-3] |
* ---------------------------------------------------------------------- *
Enemies: Lvl 24 theiving scumbag
- Remember that since the start of Disc 2 you have the Disintegration Ring
so you can now go back to the areas you couldn't access before. You'll
be surprised at what you will find. Also, now would be a good time to
use the Gutsy Bunny item, which raises the levels of your opponents. The
monsters here are the usual ones you found when you were starting.
Pesotto Forest: Ruins [D2-PESOTTO-RUI]
Cooking Ingredients (east side)
35,000 Fol (continuing thru the path from
the east side)
Bunny Shoes (furthermore thru the east side)
In the group of buildings outside the ruins, you'll find the ff:
Perfect Berries - (Green chest close to door)
Trading Card EX16 - Beside couch (northwest corner)
Earth Pixie - Beside couch (north)
65,000 Fol (southeast)
/*---------------------------------------------------------------------- *
| Choice: Moonbase [GEM-MOON] |
* ---------------------------------------------------------------------- *
- If you decide to go to the Moonbase, you can level here or buy items at
the shops. Some items aren't sold in any other place.
/*---------------------------------------------------------------------- *
| END OF CHOICE SECTION] |
* ---------------------------------------------------------------------- *
- After returning from the travel in the terminal, talk to the attendant
again. You'll have another cutscene and the next time you activate the
terminal, "Sphere Corporation" will now be available to travel to.
- Returning to the game, when you enter the Sphere corporation, you'll
have a battle with Seurity Force Members (Drop: Machinery Materials)
~ Boss: Azazer (Drop: Charm of Tranquility)
- This boss would be known for high-damage MP, so keep an eye on your par-
ty's MP. Other than that, just pummel him with your favorite super can-
cel combos. Welcome to the Sphere Company
Sphere Company [DUN-SPHERE]
> Get the uninstaller from Blair
~ Enemies: Security Force Member, Incapacitator 4, Lvl3 Robo Gunner
4D Security Soldier
Drops: Machinery Materials, Jewel of Avarice, Jewel of Alertness
Jewel of Refuge
~ Items: Perfect Berries [lvl 2]
Cooking Ingredients [lvl 2 southwest from stairs]
Synthesis Materials, Ripe Berries, Analeptic [ lvl 3 ]
[ Level 5 ]
Laser Weapon
Mental Enhancer
Trading Card 2
Ceramic Gauntlet
Ripe Berries
Synthesis Materials
[ lvl 6 ]
Synthesis Materials
[ Top Floor 211 ]
Dilapidated Textbook [ Northwest area ]
Celestial Pixie [ West area ]
- When you have crossed some 50% of the map, you'll be coming from
a staircase with a save point. You'll run into a dead end, then you'll
have a cutscene. You'll meet Blair (Flad's friend)
- After the cutscene with Blair, keep going further, you'll have a boss
battle with Beriel and Belzeber.
~ Boss: Beriel and Belzeber
- Although Belzeber is annoying, be wary of Beriel's missile barrage as
you will spend lots of healing items if you're not packing a lot of
stun bombs. Defeating Beriel first is recommended since he doesn't move
as fast a Belzeber. Also, activate MP damage on your abilities so that
you'll defeat Beriel much faster.
- After defeating these two, the main hall now has a save point. Collect
the items on this floor, then examine the panel which turns on the ele-
vator. Notice the elevators (previously off) are not usable. Head for
the top floor. When you do reach the top floor, save your game, then
continue for another cutscene. After the scene you will now be back at
Planet Styx.
Planet Styx [PLN-STYX2]
~ Enemies: Convictor, Robo Gunner lvl 3, Incapacitator 4
Phantom Striker, Yuan-Ti
~ Boss: Proclaimer, Enforcer, Convictor
- By now, you are most probably used to Proclaimer attack patterns. You'll
be figthing an Enforcer afterwards. Don't worry, you'l be fighting them
one at a time. However, make sure you're loaded with healing items, or
else you'll have a difficult defeating the Convictor with your HP spent
on the Proclaimer and Enforcer.
- You'll be able to save at this point. Head south (same way you came in
the first time you were navigating this map) and you'll have a cutscene.
You'll be back in the Diplo.
Flagship Diplo [FLG-DIPL-2]
- At the diplo, Talk to Marietta and Steeg, then head back to the bridge
and talk to Mirage. Mirage joins your party.
- Now, your over-all objective is to head for the Shrine of Kaddan to get
the Sacred Orb. You'll be dropped off at the Irisa Fields. From there,
go to Aquios
Irisa Fields II:
> Head for Aquios
~ Enemies: Killer Moth, Yuan-Ti , Proclaimer
- There's nothing required to do in this area. But it is recommended to
level a bit in this area.
- From this point onwards, whenever you enter a town, there will be a new
character called the Retail Rabbit Ring Maker. He'll offer to recharge
your Disintegration Ring for a fee. This will motivate you more to keep
on using your Disintegration Ring when the situation calls for it.
- It is strongly recommended that you keep on inventing items that use up
materials (i.e. Compounding Materials, etc.) so that whenever you get
Item Creation raw materials as bonus items for using your Disintegration
Ring, you'll always have spaces in your inventory for them.
~ L. Sealed Cavern 2 [DUN-SEAL-2]
> Head for the Shrine of Kaddan
Enemies: Convictor, Yuan-Ti, Flaming Zombie, Blood Monster
- The Sealed Cavern is just the same old area you've been in, but the ene-
mies are more powerful. While they give good experience and money, don't
get careless. When you reach the area where you were previously attacked
by the Flying Knight, you'll have a battle with a new enemy.
~ Boss: Lesser Eye
Difficulty: Moderate
Drop: Sysnthesis Materials
* Keep a supply of Sages and Petrify-Immune gear (if you have) in check.
Using stun items is a good idea when it starts an attack that petrifies.
We recommend the Duck-duck stun bomb (if it has already been invented).
Use this most especially if it starts going airborne (and you haven't
set anti-air attacks to your characters. Fayt and Nel have airborne-hit
attacks by default, so there's no problem at all. If ever you do run out
of stun items, just time your air-attacks when the eye has finished.
- After defeating this enemy, it's time to get the Sacred Orb.
Shrine of Kaddan
> Get the Sacred Orb
Enemies: Polyhedron, Enforcer, Unhol Terror, Dark Armor,
Lvl100 Ravitch, Shining Wisp
Drops: Mist Charm, Scholar's Bracelet, Writing Materials
Alchemy Materials
Items: Ripe Berries, Enchanted Pen
Magical Berries, 22000 Fol, Compounding Elixirs
Synthesis Materials
- This is the same as the previous run of this dungeon, except that there
are no more earthquakes to watch for (to open new areas, etc). Take note
that since you have your Disintegration Ring now, you can blast sections
you would not be able to go through previously. When you get to the area
where the Crystal Cerberus attacked you, you will be met by new monster.
~ Boss: Dark Armor
Difficulty: Medium
* Despite these having low HP, they soak up damage pretty well. Again, the
Side Kick attack and Flying Guillotine will end them quickly. Beware of
their Hammerquake attack - it's area damage and could kill you instantly
if you're caught within the blast radius more than once.
- After defeating this one, keep on exploring further. You'll eventually
come across a room with a Crystal Statue. You'll be fighting it.
~ Boss: Crystal Statue
Difficulty: Medium
* It seems that this monster has replicated the Crystal Cerberus. And just
like the original one, this version is just as annoying. It keeps on mo-
ving so Symbiology spells would keep it still for a while enough to land
a barrage of Side Kicks and Guillotines. Stun items also work but you
really won't need it, just save it for tougher monsters.
- If you'll remember the chamber where the Sacred Orb is is north so keep
going that same way you took. You'll be fighting one last boss monster
before you reach the Orb.
~ Boss: Dark Eye
Difficulty: Medium
* This boss is like the Lesser Eye you fought before entering the Shrine.
You most probably have some stun items in your inventory so use'em all
up since you're headed back to the city after this fight.
The Return to Mosel Ruins
> Head back to Aquios and stock up.
> Head to Mosel Ruins
- You'll have a cutscene when you return to Aquios. Then you'll be off to
the Mosel Ruins.
- END GAME TIPS -
* At this point, before you head to the Mosel Ruins, you have to decide
where you're going to level-up. This is because in the next area after
the Mosel Ruins, there will be no more item shops, meaning you will have
to go all the way back to Surferio (at least) if you're out of healing
items. Take note that food can't be used in combat so they're pretty use
less to carry around. The best way of making sure that you have enough
MP for symbiolgy healing is by equipping one Regeneration Symbol on all
of your characters. You will seldom run out of MP this way. We recommend
levelling up to have one character at lvl 70 so you'll be strong enough
not to use healing items and rely on your party's Healing symbiology for
most battles.
* Don't use Blackberries to restore MP except when in crucial battles. In
some cases that your team get careless and die due to low MP, don't bo-
ther healing their low MP with Blackberries. Unless you can defeat the
enemy yourself, just let them die and resurrect them when the battle is
over. Moreover, don't waste your Magical Berries and Perfect Berries on
non-boss monsters. Save them all for the final boss. You'll definitely
need it.
* Also, whenever you can, use Sophia's Restoration spell to resurrect in-
capacitated characters AFTER combat. Level her up until you have this
this spell in her ability at least if you don't plan to use her for your
final party of 3. Whatever happens, don't waste your Fresh Sages, Resur-
rection Elixirs (and other resurrection items) until you have crossed
the Firewall. (We recommend not using more than 7 Fresh Sages. If you
bought Resurrection Elixirs and other items, then you can use half of
them). There is nothing more frustrating than to be in the final boss
fight only to die everytime realizing that you have a low supply of resu
rrection items.
* For in-combat healing for non-boss monsters, aside from the Healing sym-
biology, use Blueberries until you reach the Spiral Tower.
* For equipment, your final 3 must AT LEAST have (for each member):
- A Laser Weapon
- Regeneration Symbol
- Wargod's Symbol
- Symbol or Courage (interchange between another Wargod's Symbol when
your bonus battle gauge is full).
- The following below is just a run-down of the areas and enemies you'll
be encountering before you reach Mosel.
-- Shop in Peterny - Love Street
Loquat Juice 3050
Gooseberry Juice 3100
Pomello Juice 316769
~ --- Shop: Rapid Rabit | Faerie Tear ---
Clone Generator 350
Basil 20
Sage 20
Lavender 20
Fresh Sage 310
Sanmite Steppe 2
Enemies: Myconid, Convictor
Passage from Parch to Plenty 2
Enemies: Giant Viper, Necromancer
Palmira Plains 2
Enemies: Yuan-Ti, Blood Monster, Giant Moth, Convictor, Enforcer
Mosel Dunes:
> Head for the Ancient Ruins of Mosel
Enemies: Chimera, Death Master, Giant Mantis, Proclaimer
- Before you enter the actual Mosel Dunes, you'll have a battle
~ Boss: Chimera
Difficulty: Hard
* Perhaps one of the worthiest battles in this game. A hell lot of HP plus
high damage, area-of-effect attacks that could incapacitate, if not
paralyze your party. This is where you'll really appreciate the stun
items. Time it when it is about to spawn its flame breathing attack. If
it manages to do flame attack, it's bound to hurt your party real bad so
have healing immediately. Don't wait for symbiology healing.
- After this battle, there will be no more "running-out-of-water" so just
roam around and kill monsters or head to the Ruins directly north.
Ancient Ruins of Mosel
> Head for the Conference Room
Enemies: Convictor, Proclaimer, Lesser Demon
- Your destination in the Ruins is the place where you met King Airyglyph.
From the entrance, just head northwest then there will be a save point.
Be sure to save first before heading to the conference room. You'll have
a boss battle.
Boss: Stone Golem
Difficulty: Hard
Drop: Synthesis Materials
* Another one of the annoying bosses. This is because no matter how many
attacks you manage to connect in a combo, his sitting attack (area dmg)
will knock out anyone in its radius. Either use stun bombs then move in
and spawn combos until he recovers, or keep your distance and let Nel's
Flying Guillotine do the job or area/long range symbiology spell.
! After defeating the Stone Golem, notice that there are two paths to the
south. One that leads east and west. The east section leads to a bonus
dungeon (to be discussed), while the west door is where you're headed if
you want to head to the last area of the game.
- If you continue to the west section, you'll have a cutscene again then
you'll be in the Firewall (of the Owner's world).
Firewall
> Fight your way to the exit and head to the the Spiral Tower
Enemies: Masque, Attack Bot, Elder Eye
- When you reach the firewall, you'll have a cutscene with Blair. The fire
wall is the last line of defense before reaching the owner's lair. There
aren't any difficult monsters in this area (Mosel Dunes was tougher).
This area is characterized by one-way doors and portals that when you
touch, make these one-way doors "passable". Some permanent, while some
for one-time entry. After the door becomes one-way again, you'll have to
go back another route just to pass through that one-way door. There are
also a bunch of Polyhedra roaming. Except that when they come in contact
with you, you'll be teleported at the entrance where you most recently
came. It is recommended that you use the maximized view of the map to
be able to navigate easier instead of running a long way and suddenly
you run into a polyhedra by accident. Although you don't get damaged,
this is quite time-consuming. When you've reached a save point, the next
room you enter will have a boss waiting for you.
Boss: Battlecopter
Difficulty: Medium
* This fight is like the Dark Eye, except that you have to dodge missiles.
Use the usual Side Kick, Guillotine combo. If it goes airborne, Fayt's
long circle button attack will hit it (50-50 chance). The quick-tap
circle attack will also damage it but there's no combo so to deal with
it quickly, use symbiology spell to lock it down and then combo away.
- After defeating this boss, you'll see another save point next to the
teleporter. You've finally made it to the last dungeon.
Spiral Tower
> Make your way to the top
Enemies: Blood monster, Masque
Level 1
Items: Trading Card 3, Blackberries
- Just collect the items in this area then keep going. If you can't see
them, try rotating the camera. If you've been using the Disintegration
Ring a lot, by this time, they'll most definitely be depleted, so don't
bother about busting a lot of crystals since the item bonuses won't be
coming out, plus since you're near the end of the game, there's really
no need to spend more time creating items.
Lvl. 2
Items: None
- When you reach the 2nd level you'll see a save point. Save first, then
continue for a cutscene. Then you'll have a boss-fight.
Boss: Pseudo-Blair
Difficulty: Medium
* Yes, compared to your previous boss battles, this one is definitely ea-
sier. All you'll need is to keep away when she starts her area-damage
attacks. Unless you really have to, don't waste stun items on her.
- After this, enter the next chamber and you'll find the real Blair who is
trapped in a crystal-energy prison. She'll offer to help you but since
she's trapped she can't be of help so you'll have to free her. After the
cutscene, notice that there are three paths. Each end of the paths have
a device in the middle that when you touch, you'll be fighting a monster
depending on which direction you took.
Boss: Ruktogias (green)
Boss: Death Monster (red)
Boss: Chimera Hawk (blue)
Difficulty: Medium
* Each of these fights aren't difficult either. You could tell by their
low HP. Again, don't waste stun items on them.
- Once you have defeated these three, go back to the place where Blair is
and she'll be free from her prison. Next thing to do is to head to the
elevator. She'll activate it to get you to the next level.
Lvl. 3
Items: Efreet Crystal (2), Worn-out Textbook, 62700 Fol, Blackberries
Fenrir Crystal (2), Bunny Shoes [from Crystal game chest]
Enemies: Shadow Savant, Ram Guardian
- A feature of this area is that it is full of color-puzzle-locked doors.
The trick is to get the color of the gem in the middle within the given
number of tries indicated by the number in the crystal. To make things
a little challenging, if you fail to match the color by the number of
tries, you'll be attacked by an enemy. If you manage to get the color
right without reaching the maximum number of tries to change, you won't
get anything, but if you get the comibination correctly while usiing all
the attempts, you'll get a treasure chest.
The last door with the color-puzzle-locked door is your way to the 4th
level.
Lvl. 4 & 5
- There's nothing on these levels but a path to the next stair case.
Just head up.
Level 6
Items: Synthesis Materials, Magical Berries, Compounding Elixirs
Fire Absorption,
[in one room]
Synthesis Materials, Ripe Berries, Compounding Elixirs
- This section has doors that can be broken by the Disintegration Ring.
You'll spot them easier by checking the walls for sections with light
showing from the floor. When you see that, it's time to use your Disin-
tegration Ring. There are 3 doors like these - with switches at the end
after entering. Notice that at the start of Lvl 6 you'll see an elevator
that doesn't work - it should work now after touching those 3 switches.
Now it's up to the 7th floor.
Lvl. 7 - 9
- Again there's nothing on these levels but a path to the next stair case.
Just head up.
Level 10
Enemies: Biochimera
- Finally, the last floor. The path of this floor extends north and branc-
hes out, but the path in the middle is the one that you'll want. Keep
going on an unseemingly long path up north until you see a save point.
When you see a save point, finally, your final battle is here.
~ Boss: Lucifer
Difficulty: Medium / Difficult
* Lucifer comes in two forms. The first form is rather weak.The second one
is much much stronger. Don't hesitate using your best healing items and
offense items if any. We recommend the Duck-duck stun bomb to interrupt
his casting. When the battle area turns into a sea of blood, keep away
from him. He disappears when this attack is happening.
As a general tip - NOW is the time to use your best items both offense
and support since this is your last battle.
For party-selection advice, we recommend:
1) Maria and Nel
2) Sophia and (Nel, Cliff, Mirage)
3) Maria and Cliff
- After defeating Lucifer, congratulations you've just finished the game.
After the ending credits roll, you'll view scenes with the characters in
it and sort of continuing each character's personal story. You will also
receive a SaveGame prompt which you should save since this savegame data
gives you access to a higher-level in the game (4D, etc.)
* ----------------------------------------------------------------
| - Game Extras - |
\ [ Constantly being updated ] |
-------------------------------------------------------------- *
SQ02. Aquatic Garden, Surferio [DUN-SURF]
~ Enemies: Bestial, Axe Beak, Puppet Golem
~ Drops: Smithery Materials
~ Items: Alchmy Materias, Eldrich Fire Stone
- Surferio Aquatic Garden is west of the Irisa Fields. When you see the
save point by the entrance to an undergronud path, you've found it.
This dungeon's difficulty will depend on what level you are when you en-
ter. At around level 30, the XP is pretty decent, so if you have time to
spare, level here before heading to Aquios for the first time.
- Kirsla Mines 2
- Items: Trading Card EX4 (Green chest using disintegration ring)
Magical Berries, Perfect Berries, Ripe Berries(2)
* ----------------------------------------------------------------
| - Inventor Information - |
\ |
-------------------------------------------------------------- *
--------------+-------------------------------+-------------------------+
| Name | Location | Requirement to Join |
--------------+-------------------------------+-------------------------+
| Damda Mooda | West Aquios | Winking Sage Cider |
| Gossam | Northern Peterny | Fake Youth Medicine |
| Mayu | Kirsla Training Facility | Adorable Kitty Doll |
| | | (crafting) |
| Eliza | East Aquios. near garden | 10,000 Fol |
| Grats | Bequerel Mines (summit) | 25,000 Fol |
| Stanice | Surferio (inn) | Limited Edition Doll |
| Rigel | Iron Curtain Grocer, Kirsla | |
| Misty Lear | Barr Mountains | Spirit Stone |
| Mackwell | Library of Theology, Castle | Book of Prophecies I |
| Lias | Dragon's Breath tavern | 28,000 Fol |
| | in Airyglyph | |
| Cornelius | Outfitter Tiamat in Airyglyph | |
| Mishell | Central Aquios | 85,000 Fol |
| Gusto | Peterny, south section | 60,000 Fol |
| Vanilla | Urssa Lava Caves | 30,000 Fol |
| Aqua & Evia | Temple in Peterny | 20,000 Fol |
| Killer Chef | Surferio | Keen Kitchen Knife |
| Louise | Surferio | 90,000 Fol |
| Gusto | Peterny (South) | 60,000 Fol |
| Milenya | Arias | 3,200 Fol |
| Chilico | Surferio | 82,200 Fol |
--------------+-------------------------------+-------------------------+
Acknowledgements:
- to CJayc and GAMEFAQs for hosting this. More power to you.
- to Edward Chang and Alex Eagleson whose guide helped me in proof-reading
and verifying some fine points in my walkthrough.
- to whoever's reading this - Thanks for d/l / reading this guide.
Hope you enjoy reading it as I did making it.
My other works:
Lunar 2: Eternal Blue Complete (also on GAMEFAQs)
StarOcean: The Second Story: (also on GAMEFAQs)
- To Square Enix/Tri-Ace for this great game
- Answers to spoiler(s): Combination Lock
2 - By the passage, 5 - near an item chest
6 - By the door