STAR OCEAN: TILL THE END OF TIME
FAQ/WALKTHROUGH
(v1.3, 2-23-04)
by Edward Chang (chang dot 459 at osu dot edu)
******************************************************************************
IMPORTANT! THIS FAQ IS BASED ON THE ORIGINAL JAPANESE RELEASE OF STAR OCEAN 3.
THE NORTH AMERICAN RELEASE IS BASED ON THE DIRECTOR'S CUT VERSION OF STAR
OCEAN 3. IF YOU ARE PLAYING THE NORTH AMERICAN RELEASE, REFER TO MY FAQS IN
THE DIRECTOR'S CUT SECTION OF GAMEFAQS. ANY EMAILS ASKING WHY MY FAQS LEAVE
OUT THINGS ADDED TO THE DIRECTOR'S CUT WILL BE SUMMARILY IGNORED.
******************************************************************************
Revision History
v1.3 (2-23-04)
Quick update on the status of the US release.
v1.2 (1-18-04)
Expanded descriptions of the various support/tactical skills. Added more
description on Cancel Combos.
v1.1 (6-13-03)
Corrections to Battle Collection. Added more tips. Added HP/MP for all
bosses.
v1.00 (5-30-03)
Virtually complete. Private Actions turned out to be so big I decided to
move them to a separate FAQ. Revisions and corrections throughout.
v0.95 (4-01-03)
All boss descriptions complete. Correction to Arbel's skills. Battle
Collection gaps filled (except for one). Next Update: Private Actions
(I swear!)
v0.9 (3-30-03)
Corrections to the Battle Collection. Corrections and additions
throughout. Added descriptions of the battle skills. Added a "hints and
frequently asked questions" section. Coming in the next update: Private
Actions, extra Boss descriptions.
v0.85 (3-21-03)
Small update; corrected a requirement for getting Roger.
v0.8 (3-20-03)
Added Cave of Trials, Sphere 211, Ancient Ruins of Mosel to the secrets
section. Added descriptions of Item Creation. Added more detail to the
battles section. Added Battle Collection info. Added level-up charts for
each character. On a side note, I'll be away on vacation for the next
ten days or so, so don't expect the next update until after then.
v0.5 (3-18-03)
First version. Main walkthrough and FAQ complete. Next version to contain
Item Creation, Sidequest/Secrets info.
TABLE OF CONTENTS
1. Introduction
2. Basics
--Controls
--Menus
--Skills
--Characters
--Battles
--Item Creation
3. Walkthrough
The Beginning
--Grand Tear
--Emergency Shelter
--Helre
Vanguard
--Pesotto Forest
--Whipple Village
--Coffer Ruins
--Norton's House
Elcoor
--Underground Waterway
--Airyglyph
--Traum Mountains
--Cirlsour
--Cirlsour Cave
--Becquerel Mountain Path
--Alias
--Aire Hills/Cirlsour Hills
--Grana Hill
--Cirlsour Ruins
--Palmira Plains
--Peterny
--Sunmight Plains
--Douglas Forest
--Iris Plains
--Sealand
--Becquerel Mine
--Battlefield
--Immorality Way
--Shrine of Canan
--Sir Felious
--The Grace and Thirst Corridor
--Mosel Sandhill
--Ancient Ruins of Mosel
--Airyglyph Castle
--Bar Mountains/Bar Cave
--Urza Lava Cave
Back to Space
--Diplo
--Aquaelie
--Moonbase
--Planet Stream
FD Space
--Recorder
--Gemity City
--Sphere Corporation
Endgame
--Immorality Way/Shrine of Canan
--Mosel Sandhill/Ancient Ruins of Mosel
--Firewall
--Spiral Tower
4. Side Quests/Secrets
--Ladel and Lumina
--The Ancient Scrolls
--Battle Collection
--Ancient Ruins of Mosel (Depths)
--Cave of Trials
--Sphere 211
--The Final Secret Boss
--Tricks
5. Hints/Frequently Asked Questions
6. Credits
1. INTRODUCTION
This is an FAQ and Walkthrough for the PS2 RPG, Star Ocean: Till the
End of Time (otherwise known as Star Ocean 3). Please note that the US
release of Star Ocean 3, currently scheduled for late Summer '04, is
actually the Director's Cut version of the game that was released in Japan
in early 2004. Thus, if you are playing the US version, please look at my
FAQ/Walkthrough for the Director's Cut instead.
This FAQ is Plot Spoiler free. What that means is that you do not need
to worry about being spoiled for the plot by reading this FAQ. However
this FAQ is not TOTALLY spoiler free, as in, there are secrets and
sidequests revealed in this FAQ. Thus, if you want to stay TOTALLY
spoiler free, I suggest you avoid the Side Quests/Secrets section.
This FAQ makes use of SJIS encoding in order to display Japanese
characters. I included this feature so that if you do not know
Japanese, you can easily match up the characters on your TV screen
to the characters in this guide. You will need to have support for
viewing Japanese characters on your computer, however. Certain versions
of Windows should have it built in; otherwise, you'll either need to
get a program like NJStar Communicator, or you'll need to get
Japanese character support for Internet Explorer (free from Microsoft)
and open this file in IE instead of Notepad/Wordpad.
SO3 is "exclusively compatible to the DualShock 2", according to the
game's box. I don't know exactly what they mean, but you might be
missing some functionality if you attempt to play with only a PS1
controller.
O: the circle button
X: the X button
S: the square button
T: the triangle button
On the field/towns/dungeons:
Directional pad: Movement
Left Analog: Movement
Right Analog: Not used
O: Examine/Talk
X: Walk (hold X while moving to walk instead of run)
S: Activate Vanish Items
T: Camp Menu
L1/R1: Rotate the map clockwise or counterclockwise
L2: Not used
R2: Cycle the minimap between small, large, and none
Start: Readjust the camera angle
Select: Not used
On menus:
Directional pad: Move through choices
Left Analog: Move through choices
Right Analog: Not used
O: Confirm
X: Cancel/Exit
S: Switch between multiple screens (on equip screen)
Discard item (on items)
Turn on/off tactical skills
T: Detailed information (on item descriptions)
L1/R1: Page up/down (on equip/status/skills menus)
L2/R2: Switch between characters (on equip/status/skills menus)
L2: Not used
R2: Not used
Start: Not used
Select: Not used
During battles:
Directional pad: Movement
Left Analog: Movement
Right Analog: Not used
O: Light attack
X: Heavy attack
S: Targeting (during manual mode only)
T: Battle menu
L1/R1: Change the active character
L2: Step (hold while moving directional pad)
R2: Switch between manual and auto modes
------------------------------------------------------------------------------
Menus
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スキル - Skill: Divided into Heraldry (紋章術使用) and Set Skills
(スキル設定). Under Heraldry you can cast spells such as Healing
and Antidote on yourself, as well as turn on/off the spell with
the square button. (Turning off a spell means the AI won't use it).
Under Set Skills you can set your Battle, Status, and Tactical
skills. See the Skill section for more information.
アイテム - Item: Divided into Weapon (武器), Armor (防具), Accessory
(アクセサリー), Used Item (ユースドアイテム), Food (食べ物),
Other (その他), Materials (素材), Important Items (貴重品),
Battle Items (戦闘用), and New Items (新規入手). In each
category, square changes the ordering of items (alphabetical or
default), X cancels out, and circle selects the item. Once an
item is selected a submenu pops up. Here, square throws away
the item, triangle changes to a screen with more info, X cancels,
and circle uses the item. In the case of weapon or armor, "using"
the item on somebody will equip it.
装備 - Equip: Pretty self-explanatory. Triangle automatically equips the
strongest setup (though this is in terms of numbers only) and square
shows you the basic stats for each item.
ステータス - Status: Self-explanatory. Circle lets you change a character's
name.
コンフィグ - Config: Consists of Event Skip (イベントスキップ) (On/Off),
Sound (音声) (Both/Subtitles Only/Voice Only/Auto Change),
Battle Targeting (バトルターゲット) (Auto/Manual), Battle
Camera Work (バトルカメラワーク) (Active/Fixed), Battle Voice
(バトルボイス) (On/Off), Battle Step (バトルステップ) (L2 +
directional pad/directional pad only), Vibration (振動) (On/Off),
Sound Effect (サウンド環境) (Monaural/Stereo/Headphone/Dolby
Surround), Key Customize (キーカスタマイズ) (Normal/Customize),
Window Color (ウィンドウカラー) (Normal/Customize), Screen Size
(画面サイズ) (4:3/16:9), Battle Collection (バトルコレクション)
(Collect/Don't Collect), and Data Reading (よみこみ) (from Hard
Drive/DVD-ROM) (only when installed)
作戦 - Divided into Tactics (作戦), Exchange (入れ換え), and Formation
(隊形). For most characters, Tactics lets you choose in order, Use
all your strength!, Use good balance!, Conserve your Guts!, Focus
attacks on one enemy!, Don't use battle skills!, and Don't do
anything!. For Sophia only, her choices are Use good balance!, Focus
on healing!, Focus on Attacking!, Support allies!, Don't use magic!,
and Don't do anything!. Exchange exchanges your party members.
Formation lets you choose your battle formation. Pressing triangle
here lets you choose the leader (the default character that you
control).
辞書 - Dictionary: Consists of Newest Terms (最新単語), Countries (国家勢力
地名), People (人名), Races (種族), and Other (その他)
発明情報 - Takes you to Item Creation screen. Here you can select from
Newest Info (最新情報), Accept Ratings (特許申請), View Information
(情報参照), Change Orders (命令変更), and Alert (アラート). See the
Item Creation section for more info.
カード - Card: Choose between Save (セーブ) and Load (ロード). You can only
save on save points.
There are four different kinds of skills in Star Ocean 3: Battle Skills (which
are further divided into active and support skills), Heraldry, Status Skills,
and Tactical Skills.
Battle Skills are naturally enough what your characters use in battle. On
the Battle Skill set screen, you can set 6 different battle skills per
character: short range circle (weak), long range circle (weak), short range
X (strong), long range X (strong), and two support skills. Six may be the
maximum; however, each skill also costs a certain number of Capacity Points
(CP). You cannot exceed the natural CP of your character. Your characters'
CP will go up as you gain levels, maxing out at 15. Thus, if your character
has fifteen points, and you equip an 8 CP battle skill, you cannot equip
another 8 CP battle skill at the same time.
The vast majority of battle skills can be set to either short or long
range, and can be bound to a weak or strong button. In general a battle skill
bound to a strong button (i.e., to X) will cost a lot more in terms of Guts
and HP/MP, but it tends to be more effective and like regular strong attacks,
it can break an enemy's Protect. To use a battle skill in battle, simply
hold the button it is bound to.
Each battle skill has a usage count (熱練度) and an associated level, along
with an indication of how many more times it must be used before getting
to the next level. The higher the level, the better the skill, generally
doing more damage and/or hits.
Support skills are always active in battle and do not require activation.
Heraldry works much the same way as Battle Skills for Sophia. Definitions
about CP, short/long range, weak/strong attacks, and experience all apply.
Status Skills consume status points (SP) to strengthen your characters. You
will gain SP when you level up; on this screen you can strengthen your
character by spending your SP on Life Strength (生命力), which raises your
HP, Mental Strength (精神力), which raises your MP, Attack Technique (攻撃術)
which lets you do more effective techniques, and Avoidance (見切り), which
may let you defend against attacks even without Protect. Each skill has
a max level of 10.
Tactical Skills are similar to support skills but can be turned on/off during
battle. These things include things like Berserk, Training, and so on. Most
Tactical Skills default to Off (because they have negative side effects),
but turning them on with the square button will default them to on during
battle. They can also be turned on during battle by selecting the T. Skill
selection from the battle menu. Most Tactical Skills are learned from
Books created by Item Creation, not by gaining levels.
Here is a list of the general skills in the game. Character-specific skills
are listed under each character in the characters section.
Battle Skills
Active
チャージ - Charge; short range skill only, character charges at enemy (4 CP)
エリアル - Aerial; short range skill only, character uses anti-air attack (2
CP)
クリティカル - Critical; gives a chance of causing 35% more HP/MP damage
for the attack it is bound to. At Level 1 the chance is about
6%, at Level 10 it is 30%.(2 CP)
スタン - Stun; attack it is bound to has a chance of dizzying enemy. At
Level 1 about 6%, at Level 10 about 30%. (2 CP)
フィアー - Fear; attack it is bound to may cause the enemy to attack less.
At Level 1 about 15%, at Level 10 about 42%. (2 CP)
ドレイン - Drain; attack it is bound to has a chance of dropping enemy's
Guts to 50%. At Level 1 about 18%, at Level 10 about 30%.
Must be learned from a book. (2 CP)
ゲットアイテム - Get Item; attack it is bound to forces enemy to drop a
treasure chest if it downs enemy. Chance rises as the
skill's proficiency rises. Must be learned from a
book. (2 CP)
HP ダメージアップ - HP Damage Up - Attack it is bound to causes more
HP Damage. At Level 1 50% more, at Level 10 80% more.
(4 CP)
MP ダメージアップ - MP Damage Up - Attack it is bound to causes more
MP Damage. At Level 1 50% more, at Level 10 80% more.
(4 CP)
スタミナアップ - Stamina Up - Guts consumption is reduced. At Level 1
30%, at Level 10 50%. Must be learned from a book. (2 CP)
ダブルアップ - Double Up - Attack it is bound to causes more HP and MP
Damage. At Level 1 about 30% more, at Level 10 60% more.
Must be learned from a book. (2 CP)
Support
ガードレス - Guardless - Character will not stagger if damage received is
less than 1/15th current HP (5 CP)
コモンアッタクスペル - Common Attack Spell - Character will be able to
use "Firebolt", "Ice Needle", and "Earth Grave". Must
be learned from a book. (2 CP)
コモンサポートスペル - Common Support Spell - Character will be able to
use "Healing", "Silence", and "Antidote". Must be
learned from a book. (2 CP)
レトロヒール - Retro Heal - While standing still, character regenerates
HP at a rate of skill level x 20 HP every 4 seconds. (1 CP)
Guts エクステンション - Guts Extension - Occasionally character's guts may
go to 100% automatically. Must be learned from a
book. (2 CP)
ファーストエイド - First Aid - When getting attacked, a character has a
chance of regaining 20% of Max HP. At Level 1 this is
about 5%, at Level 10 15%. (1 CP)
ラッキースター - Lucky Star - When getting attacked, there is a chance
of stars dropping on the field. Picking up a star fills
the Heat Up Gauge 30%. The chance of a star falling is
4% at Level 1, and 10% at Level 10. Must be learned from a
book. (2 CP)
クリティカル HP - Critical HP - All of a character's attacks have a chance
of causing 30% more HP damage. This chance is 4% at Level 1
and about 48% at Level 10. This stacks with Critical. (2 CP)
クリティカル MP - Critical MP - All of a character's attacks have a chance
of causing 30% more MP damage. This chance is 4% at Level 1
and about 48% at Level 10. This stacks with Critical. (2 CP)
クイックチャージ - Quick Charge - Spell chant time cut down. Amount cut
down depends on spell; there is a 2 second lower limit so
already-fast spells will not be sped up any more. Must be
learned from a book. (Sophia Only)(3 CP)
MP エクステンド - MP Extend - Max MP increased 40%. Must be learned from a
book. (Sophia Only) (3 CP)
Tactical
バーサーク - Berserk - Attack up 30% and Guts consumption cut in half, but
Defense down 80%
修行 - Training - Experience gained 40% up, but Guts consumption multiplied
by three. Must be learned from a book.
オーラセレクト - Aura Select (for Counter Auras) - Choose between Standard
(スタンダード) (linear, dizzies), 2WAY (2 way aura, 70%
chance of dizzy), Ring Wave (リングウェーブ) (damages),
Aiming (エイミング) (homes on opponent, dizzies), Wide
Aiming (ワイドエイミング) (homes on opponent, damages),
Regeneration (リジェネレーション) (heals self), and Star
Guard (スターガード) (causes stars to damage opponent). All
of these auras require the associated Counter Aura book
in your inventory before you can select them. Also Star
Guard can only be selected if you have the Star Guard
accessory equipped.
バランスコンディション - Balance Condition - Choose between Protect HP and
Protect MP. If Protect HP is selected, all HP
damage is divided by 7 and applied to MP instead.
If Protect MP is selected, all MP damage is
multiplied by 13 and applied to HP instead. Must be
learned from a book.
キュアコンディション - Cure Condition - The effects of Poison, Paralysis,
Petrify, Frozen, and Dizzy are weakened. Poison
does only half damage, and the other effects last
only half as long as they normally would. However
Defense down 20%. Must be learned from a book.
挑発 - Taunt - Draws opponents to you (rather than your allies).
エネミーサーチ - Enemy Search - Reveals the selected enemy's HP, MP,
weaknesses/strengths, and dropped items. Note that for
bosses HP/MP will not be revealed.
This is the cast of the game. Each character's battle skills are explained
with the required CP, Guts, and HP/MP displayed. There are usually two
entries, indicating the amounts required when the skill is bound to the
weak attack and when the skill is bound to a strong attack. For Sophia,
there is also an entry for casting from the Heraldry menu in the battle
menu.
FATE LINEGOD
Sex: Male
Age: 19
Height: 177 cm
Weight: 67 kg
Race: Human
How to recruit: Automatic
Fate is the main character of the game. He wields a sword in battle. He's
one of the fastest at moving around and average in attack speed. You don't
have much of a choice if you want to use him or not, so you might as well,
though he isn't the greatest.
Skills
ブレードリアクター - Blade Reactor (4 CP; Guts 20 HP 2/Guts 47 HP 300):
Fate's sword becomes surrounded with energy and he then swings at the
enemy. Continue mashing on the attack button for a series of slashes. A
bit slow and not the greatest.
ブレイズソード - Blaze Sword (4 CP; Guts 10 MP 2/Guts 37 MP 30): Fate imbues
his sword with fire. Great against opponents weak against fire. However
it's a slow move and it wears off after awhile, so be sure to use it at
long range. While imbued, his sword can cause MP damage as well. Fire-
elemental.
リフレクトストライク - Reflect Strike (2 CP; Guts 10 HP 2/Guts 37 HP 300):
Fate sidesteps and then kicks the opponent for multiple hits. A fairly
good move, this can help you evade some attacks.
アイシクルエッジ - Icicle Edge (4 CP; Guts 10 MP 12/Guts 37 MP 36): Fate
imbues his sword with ice. Like Blaze Sword it has its uses and it can
cause MP damage. Water-elemental.
ショットガンボルト - Shotgun Bolt (4 CP; Guts 35 HP 20/Guts 62 HP 600): Fate
creates a wall of fire in front of him. Does a lot of hits and relatively
good damage, but the range and area is pretty limited.
ライトニングバインド - Lightning Bind (6 CP; Guts 10 MP 15/Guts 37 MP 45):
Fate imbues his sword with lightning. Akin to Blaze Sword and Icicle Edge,
it can also cause MP damage. Air-elemental.
ヴァーティカルエアレイド - Vertical Airraid (8 CP; Guts 40 HP 200/Guts 67
HP 900): Fate flips into the air and causes several lines of energy to
rise up from the ground. Perhaps his best Battle Skill.
ストレイヤーヴォイド - Strayer Void (8 CP; Guts 30 HP 200/Guts 70 HP 900):
Fate charges up. Continue holding the attack button to charge further
(this doesn't increase damage and consumes more Guts, but causes a small
amount of area damage). After the button is released, Fate teleports to
the nearest opponent and slashes them. The damage is not entirely
spectacular and this battle skill is actually kind of useless.
ディバインウェポン - Divine Weapon (8 CP; Guts 10 MP 50/Guts 80 MP 250):
Fate imbues his weapon with divine power. Like the elemental imbuements,
this can be a good move as it causes MP damage, but as an added bonus,
this will work against opponents who have elemental resistances (no
enemy is resistant against Divine power).
イセリアルブラスト - Iserial Blast (8 CP; Guts 70 HP 300/Guts 90 HP 900):
Fate grows wings, hovers into the air, and then blasts the enemy with a
ray of light. Reaaaaaaaally slow, and the area of effect isn't really
worth it. Not recommended.
SOPHIA ESTEED
Sex: Female
Age: 17
Height: 160 cm
Weight: 49 kg
Race: Human
How to recruit: Automatic (joins after second Cirlsour Ruins event)
The dedicated heraldry user of the game. As such, Sophia gets sole access
to some very powerful spells. On the downside, even with stuff like Quick
Charge it takes a very long time to chant some of the spells. Still, there's
no better healer in the game, and depending on the situation having her in
the party might be required.
Skills
ヒーリング - Healing (Guts 20 MP 20 Spell): Heals a character for a good
chunk of their HP. Doesn't heal MP, sadly.
アンチドート - Antidote (Guts 20 MP 10 Spell): Cures the "Poison" condition
from a character.
ファイアボルト - Firebolt (3 CP; Guts 20 MP 5 Weak): Creates a firebolt that
homes in on the enemy. Fire-elemental. As the proficiency of this spell
increases, more firebolts are created.
サイレンス - Silence (Guts 20 MP 10 Spell): Prevents the enemy from casting
spells. Unfortunately most of the really dangerous spellcasters are immune
to this spell.
アイスニードル - Ice Needle (3 CP; Guts 20 MP 5 Weak): Creates an array of
icicles that spray forward in a cone-shaped area. Small chance of
freezing the enemy. Water-elemental.
アシッドレイン - Acid Rain (Guts 20 MP 15 Spell): Lowers an enemy's physical
defense within a certain area of effect.
ライトニングブラスト - Lightning Blast (4 CP; Guts 20 MP 5 Weak): Creates
an arc of lightning between Sophia and the target. Air-elemental.
プロテクション - Protection (Guts 20 MP 30 Spell): Increases a character's
physical defense.
アースグレイブ - Earth Grave (5 CP; Guts 20 MP 5 Weak): Creates spikes of
earth in front of Sophia, impaling the enemy. Earth-elemental.
レイズデッド - Raise Dead (Guts 60 MP 40 Spell): Returns a fallen character
to life.
グロース - Growth (Guts 20 MP 30 Spell): Increases an ally's attack power by
40%.
ディープフリーズ - Deep Freeze (5 CP; Guts 72 MP 250 Strong/Guts 40 MP 50
Spell): Hits an opponent multiple times. Has a chance to freeze
opponents. Water-elemental.
イフリートソード - Ifrit Sword (6 CP; Guts 72 MP 250 Strong/Guts 40 MP 50
Spell): Summons an Ifrit to attack the area just in front of Sophia.
Fire-elemental.
プレス - Press (Guts 20 MP 15 Spell): Causes a weight to fall on the opponent.
キュアコンディション - Cure Condition (Guts 20 MP 15 Spell): Cures any status
effects from an ally.
サンダーフレア - Thunder Flare (4 CP; Guts 72 MP 100 Strong/Guts 40 MP 20
Spell): Creates a thunderstorm that hits the opponent for numerous hits.
Pretty good range and can keep an enemy busy for quite a long time. Air-
elemental.
フェアリーライト - Fairy Light (Guts 20 MP 40 Spell): Heals all party members
for a good amount of HP.
リフレクション - Reflection (Guts 20 MP 30 Spell): Halves the damage an ally
receives from spells.
ダークサークル - Dark Circle (8 CP; Guts 96 MP 900 Strong/Guts 60 MP 300
Spell): If the enemy is weakened, this spell will kill them instantly.
Good range but its use is pretty limited.
レイ - Ray (6 CP; Guts 87 MP 250 Strong/Guts 50 MP 50 Spell): Causes several
beams of light to shoot down, damaging a large area. Good damage,
relatively fast to cast; however it's a little slow on the startup.
エクスプロージョン - Explosion (8 CP; Guts 96 MP 900 Strong/Guts 60 MP 300
Spell): Causes a ball of fire to drop slowly to the ground, which then
explodes in a huge shockwave. Covers a really large area and is a fairly
good spell. Fire-elemental.
ロックレイン - Rock Rain (5 CP; Guts 72 MP 250 Strong/Guts 40 MP 50 Spell):
Causes rocks to fall on enemies within a wide range. Not as good a range
as Explosion but causes more hits in the long run. Earth-elemental.
グラヴィテーション - Gravitation (Guts 20 MP 30 Spell): Slows down all enemies
within the area of effect. Pretty useless if you ask me.
サンダーストラック- Thunderstruck (8 CP; Guts 96 MP 900 Strong/Guts 60 MP 300
Spell): Causes a column of lightning to hit an enemy repeatedly. Pretty
small range but great spell otherwise. Air-elemental.
エンゼルフェザー - Angel Feather (Guts 20 MP 30 Spell): Raises all of an
ally's stats by 20%.
ブラッドスキュラー - Blood Scylla (8 CP; Guts 93 MP 900 Strong/Guts 60 MP 300
Spell): Causes a spirit to appear which sucks up the HP and MP of enemies
within an area and then gives it to Sophia.
サザンクロス - Southern Cross (8 CP; Guts 96 MP 750 Strong/Guts 70 MP 150
Spell): Causes a cross of light to appear under Sophia's feet, damaging
everybody who steps inside. Air-elemental.
グレムリンレア - Gremlin Lair (6 CP; Guts 40 MP 50 Weak/Guts 40 MP 50 Spell):
Causes several gremlins to appear, who home in and attack the opponent.
メテオスォーム - Meteo Swarm (10 CP; Guts 80 MP 200 Weak/Guts 96 MP 950
Strong): Causes several meteors to fall onto the battlefield. This spell
cannot be cast from the Heraldry menu; it must be set as a Battle Skill.
Learning Chart
Level 2: Healing
Level 3: First Aid
Level 4: Antidote
Level 5: Firebolt
Level 7: Silence
Level 10: Ice Needle
Level 12: Acid Rain
Level 13: Enemy Search
Level 14: Retro Heal
Level 15: Lightning Blast
Level 17: Protection
Level 19: Earth Grave
Level 20: Raise Dead
Level 21: Taunt
Level 22: Growth
Charge
Level 23: Critical HP
Level 24: Critical
Level 25: Deep Freeze
Ifrit Sword
Level 26: Aerial
Level 27: Press
HP Damage Up
Level 29: Cure Condition (spell)
Stun
Level 30: Thunder Flare
Level 32: Fairy Light
MP Damage Up
Level 36: Fear
Level 37: Reflection
Level 40: Dark Circle
Ray
Level 42: Berserk
Level 43: Explosion
Level 45: Rock Rain
Level 46: Guardless
Level 47: Gravitation
Level 55: Thunderstruck
Level 57: Angel Feather
CLIFF FITTER
Sex: Male
Age: 36
Height: 196 cm
Weight: 96 kg
Race: Claustro
How to recruit: Automatic (joins during the boss fight with Norton)
The strong man of the group, he's got the most physical strength and HP
out of anybody. He's a pure brawler when it comes to battle, and he's got
some really useful skills. He also has tons of HP to soak up damage, but
watch out for enemies that inflict MP damage, as he doesn't have very much.
Skills
マイトディスチャージ - Might Discharge (4 CP; Guts 13 HP 10/Guts 55 HP 400):
Cliff creates a ball of energy in front of him that hits the opponent
multiple times. Okay range but it might miss short enemies.
マイトハンマー - Might Hammer (4 CP; Guts 10 HP 15/Guts 52 HP 300): Cliff
jumps into the air and causes a shockwave to hit the ground, spreading
outwards and damaging all the enemies in the area of effect.
カーレントナックル - Current Knuckle (6 CP; Guts 9 HP 10/Guts 51 HP 300):
Cliff swings three fast punches at the opponent. Fairly good damage and
range.
バーストタックル - Burst Tackle (6 CP; Guts 12 HP 20/Guts 51 HP 300): Like
a pumped-up version of Charge, Cliff charges at the nearest opponent in
a fast tackle attack. Not too great but fast.
エリアルレイド - Aerial Raid (4 CP; Guts 12 HP 80/Guts 54 HP 400): Cliff
jumps into the air, then lands heel-first, causing a shockwave. Doesn't
hit many times but causes a good chunk of MP damage in exchange. If you
press the button again in midair, he changes to a fist-first landing
which causes more hits but less damage per hit.
フラッシュチャリオット - Flash Chariot (6 CP; Guts 8 HP 200/Guts 50 HP
800): Cliff hits the enemy with a lightning-fast series of punches. Perhaps
his best battle skill.
ビーンバッガー - Bean Bagger (6 CP; Guts 12 HP 300/Guts 54 HP 900): Cliff
floats the opponent high into the air with a rising uppercut. Can disrupt
your allies' combos so beware.
アクロバットローカス - Acrobat Locus (6 CP; Guts 10 HP 400/Guts 52 HP 950):
Cliff hits a martial arts combination on the opponent, flip-kicking them
into the air and continuing from there. Good number of hits but a little
on the slow side.
インフィニティアーツ - Infinity Arts (8 CP; Guts 12 HP 500/Guts 54 HP 950):
Cliff launches into a long series of sweeping kick attacks. Great range
and coverage, and unlike most of the secret battle skills, actually
pretty fast. A great move when surrounded.
マックスエクステンション - Max Extension (8 CP; Guts 15 HP 900/Guts 95 HP
950): Cliff charges up his energy and then sends a shockwave travelling
forward from him. Really slow and not that worth it.
Learning Chart
Start: Retro Heal
Level 4: Might Discharge
Level 6: Critical
Level 8: Guardless
Taunt
Level 10: Might Hammer
Level 12: HP Damage Up
Level 13: Stun
Level 14: Critical HP
Level 15: Current Knuckle
Level 16: First Aid
Level 17: Berserk
Charge
Level 20: Burst Tackle
Level 21: Aerial
Level 22: MP Damage Up
Level 25: Aerial Raid
Level 30: Enemy Search
Flash Chariot
Level 32: Fear
Level 40: Bean Bagger
Level 50: Acrobat Locus
MARIA TRAITOR
Sex: Female
Age: 19
Height: 168 cm
Weight: 47 kg
Race: Human
How to recruit: Automatic (joins after the Bandein attack event)
As a user of a phase gun, Maria has the best attack range out of anybody.
However this is balanced out by the fact that she's exceedingly slow at
moving on the battlefield. Still she's got several useful techniques that
let her use hit-and-run tactics to play a long-distance fighting game. She
also has the second-highest MP total in the game.
Skills
エイミングデバイス - Aiming Device (2 CP; Guts 28 MP 2/Guts 75 MP 15): Maria
uses a laser-sight to target the enemy and then shoots them. Only hits
once. On the plus side I don't think this move ever misses, and it does
MP damage (though not that much).
プルートホーン - Pluto Horn (2 CP; Guts 30 HP 10/Guts 75 HP 400): Maria
shoots a spread pattern of bullets. Not entirely useful. Number of rays
goes up as the proficiency increases.
マグネティックフィールド - Magnetic Field (6 CP; Guts 5 HP 20/Guts 50 HP 200):
Maria creates an area of EM flux on the ground which can damage all enemies
that step into it.
パルスエミッション - Pulse Emission (4 CP; Guts 25 HP 50/Guts 75 HP 500):
Maria fires her gun four times at the opponent. She seems to miss more
often than she should. She fires more shots as the proficiency increases.
クレッセントローカス - Crescent Locus (4 CP; Guts 30 HP 50/Guts 55 HP 800):
Maria kicks up with her foot and causes a shockwave. Good for floating/
flying opponents and it has decent range.
トライデントアーツ - Trident Arts (6 CP; Guts 18 HP 60/Guts 55 HP 900): Maria
does a triple kick combination with energy trails following her feet.
Does a decent amount of damage and has great range.
レーザーエミッション - Laser Emission (4 CP; Guts 30 HP 100/Guts 75 HP 400):
Maria shoots a laser in a circular pattern around her, which causes a row
of flames to shoot upwards. Good area coverage; use it if Maria is
surrounded.
グラビティビュレット - Gravity Bullet (4 CP; Guts 30 HP 300/Guts 80 HP 900):
Maria launches a globe of gravitational energy that hits the opponent
many many many times. Great battle skill.
バーストエミッション - Burst Emission (8 CP; Guts 40 HP 200/Guts 95 HP 950):
Maria causes a wide beam to emanate in front of her. Not that great but
it has range.
レディエーションデバイス - Radiation Device (6 CP; Guts 50 HP 100/Guts 77 HP
950): Maria creates several drones that float around her. For a limited
period of time, whenever Maria does a basic attack, the drones shoot as
well. They can cause a goodly amount of MP damage, making this one of
Maria's best battle skills.
Learning Chart
Start: Aiming Device
Pluto Horn
Retro Heal
Critical MP
Berserk
Enemy Search
Level 21: Taunt
First Aid
Level 22: Charge
Level 23: Critical
Level 24: Aerial
Level 25: Magnetic Field
Level 27: HP Damage Up
Level 30: Pulse Emission
Level 31: Fear
Level 34: Stun
Level 35: Crescent Locus
Level 40: Trident Arts
Level 45: Laser Emission
Level 50: Gravity Bullet
Level 55: Guardless
SOUFFLE ROSETTI
Sex: Female
Age: 14
Height: 132 cm
Weight: 36 kg
Race: Belbeis
How to recruit: Souffle will join you temporarily at the Moonbase. After the
Moonbase event, you'll be presented with an option. Choose
"Take her along" (連れて行く) and she'll join you permanently.
A circus performer, she's got quite a wide range of acrobatic attacks.
Unfortunately a lot of them are slow, and a lot of them are fairly short
range. I honestly don't find her too useful, but some may like her peppiness.
It's also said that she's the best at item creation out of any of the
player characters. Many of her battle skills are unique in that they don't
directly attack the enemy, but help out your party instead.
Skills
ビヨーンドルアー - Beyond Lure (2 CP; Guts 10 HP 5/Guts 47 HP 500): Souffle
attacks the enemy with a fishhook. It's got some range but it's not a
terribly great battle skill.
フローズンダガー - Frozen Dagger (4 CP; Guts 10 HP 2/Guts 47 HP 300):
Souffle creates a few ice daggers and then tosses them at the enemy.
Unlike Nel's Touga, these daggers are a LOT slower and thus much harder
to hit with. However they still can freeze the opponent. Water-elemental.
シャイニングダンス - Shining Dance (6 CP; Guts 15 HP 5/Guts 52 HP 25):
Souffle begins to dance and a symbol appears on the ground. All allies
within the area get an increase in attack power.
ドキューンブラスト - Dokyuun Blast (4 CP; Guts 15 HP 4/Guts 52 HP 800):
Souffle points her finger and an invisible blast hits the enemy. A great
battle skill as it's near-instant and can be used with some range;
however it only hits once.
パニックダンス - Panic Dance (6 CP; Guts 15 HP 5/Guts 52 HP 25): Souffle
dances, but this time she causes confusion to the enemies. Not that great,
many are immune to this effect.
パパパスプラッシュ - Papapa Splash (4 CP; Guts 20 HP 6/Guts 57 HP 900):
Souffle creates an area of pyrotechnics around her. Use this when
surrounded.
プリズミックダンス - Prismic Dance (6 CP; Guts 15 HP 5/Guts 52 HP 25):
Souffle dances, and all allies in the area of effect start regaining HP.
Good in a pinch but it may not warrant taking Souffle out of action.
フェアリーアーツ - Fairy Arts (6 CP; Guts 20 HP 8/Guts 57 HP 500): Souffle
summons a creature that mimics her movements, doing good HP and MP
damage. Unfortunately it's a bit slow.
マジカルダンス - Magical Dance (6 CP; Guts 15 HP 5/Guts 52 HP 25): Like
Prismic Dance, only heals MP instead. Since there's very few good ways
to heal your MP, this is a great skill.
ドリームコンボ - Dream Combo (8 CP; Guts 25 HP 10/Guts 62 HP 900): Souffle
summons a giant hammer. Once the hammer is summoned, continue pressing
attack buttons to let her attack with the hammer, which will cause good
HP and MP damage. The hammer lasts for a certain period of time or until
Souffle is damaged. Great skill.
NEL ZELPHER
Sex: Female
Age: 23
Height: 171 cm
Weight: 51 kg
Race: Elicoor
How to recruit: She'll join you after the escape from Airyglyph event. She'll
leave temporarily after you leave Alias, and join again at
Cirlsour Ruins. She'll then leave before you return to the
Diplo. To recruit her permanently, either do not trigger the
Roger or Arbel events (see below) and she'll join you after
the second Cirlsour Ruins event, or visit her in Sealand after
returning from Gemity and tell her "We can't take it easy"
(ゆっくりしていけない) (you can't have recruited Souffle in
latter case).
A spy in the service of Sealand. She's quick and has some fast, multiple
hitting techniques. She possesses some of the best battle skills in the
entire game. Her only downside is her lack of high HP, though for awhile
she'll have the highest MP out of anybody in your party.
Skills
肢閃刀 - Shisentou (4 CP; Guts 20 HP 5/Guts 62 HP 300): Nel creates a
shockwave that travels forward along the ground, hitting the opponent
multiple times. Somewhat limited range.
影祓い - Kagebarai (2 CP; Guts 10 HP 5/Guts 52 HP 300): Like Shisentou,
only Nel creates an arc pattern that gives the move a much greater area
of effect. It also manages to hit flying opponents.
凍牙 - Touga (4 CP; Guts 40 HP 30/Guts 62 HP 400): Nel throws ice daggers
at an opponent. Not too great for damage (it's easy to miss) but it can
freeze opponents, and hitting a frozen opponent means instant death for
them. Water-elemental.
訃霞 - Fuka (2 CP; Guts 10 HP 3/Guts 52 HP 300): Nel creates a poison cloud
that poisons opponents who wander into it. Fairly useless.
風陣 - Fuujin (3 CP; Guts 30 HP 80/Guts 72 HP 600): Nel surrounds herself
with a hurricane. Any enemy that touches the hurricane takes multiple hits
worth of damage. The great thing about this move is that after the
hurricane is created, Nel can move around freely and even attack. Air-
elemental.
黒鷹旋 - Kokuyousen (4 CP; Guts 30 HP 40/Guts 72 HP 800): My vote for the best
battle skill in the game. Nel uses her large sword as a boomerang-type
weapon, causing a large disc to fly out and return to her. The HP damage
is nothing to write home about, but the MP damage this move causes is
insane. This move can hit from 4-7 times, causing a net total of 500-
1000 MP damage when she first gets it and a possible 10000-20000 towards
the end of the game, which puts down most enemies in quite a hurry. While
the disc is out, Nel can move around freely, thus directing the disc's
movements.
雷煌破 - Raikouha (4 CP; Guts 20 HP 40/Guts 62 HP 900): Nel creates a chain
of lightning to rush forth. Okay move, but nothing compared to Kokuyousen.
Air-elemental.
鏡面殺 - Kyoumensatsu (8 CP; Guts 40 HP 100/Guts 82 HP 900): The "Mirror
Slice" that showed up in previous SO games makes its return as Nel's
skill. She hits the opponent for a quick combination of slashes, floats
them into the air with a flipkick, hits them multiple times with a spray
of lightning, and then dashes forward in one final attack. Pretty good
damage and hits, but beware Counter Auras.
裏桜花炸光 - Uraouka Sakkou (6 CP; Guts 25 HP 200/Guts 67 HP 950): Like
Kyoumensatsu, only better. Nel rushes VERY fast at the opponent, then
hits them multiple times with a whirlwind of attacks, finishing by
causing a hurricance that can hit multiple enemies for numerous hits.
Because of the fast dash at the beginning, this move can actually be used
pretty effectively as a Far range attack.
封神醒雷破 - Fuujin Seiraiha (8 CP; Guts 40 HP 160/Guts 67 HP 950): Nel
floats into the air surrounded by a globe of electricity, and then
causes a huge bolt to fly forwards. Does really good HP and MP damage,
but like most of the hidden Battle Skills, it's really, really SLOW.
Air-elemental.
ROGER S. HUXLEY
Sex: Male
Age: 12
Height: 85 cm
Weight: 30 kg
Race: Menodix
How to recruit: In the Douglas Forest, you'll meet him. Choose to have him
help (ロジャーに協力してもらう) and he'll join you until
you leave the forest. Afterwards head to Sir Felious and
you'll meet him again. Choose to help him (協力する) and
he'll join you again until you return to the Diplo. To have
him join you permanently, either trigger the Roger event
by visiting the house across the shops in Sir Felious
after Arbel joins you, in which case he'll join you
again after the second Cirlsour Ruins event; or visit
him in Sir Felious after returning from Gemity (you
can't have recruited Souffle in the latter case).
Small and surprisingly strong, both in attack power and HP. His techs
aren't necessarily the greatest but some of them do have range while others
have power. His secret battle skills are perhaps the best in the game, but
you won't see them until the very end.
Skills
ヒートアックス - Heat Axe (2 CP; Guts 10 HP 10/Guts 52 HP 300): Roger
charges up his axe, then dives forward and causes an explosion. Really
slow, you'll probably get hit out of it first. Fire-elemental?
ヒートウィップ - Heat Whip (2 CP; Guts 12 HP 15/Guts 54 HP 500): Roger
causes a line of fire to spin around him, stunning enemies momentarily.
Okay range, certainly much better than Heat Whip.
タレルマイン - Tareru Mine (4 CP; Guts 15 HP 10/Guts 57 HP 400): Roger
charges up. Afterwards, when he moves he'll automatically lay mines that
can damage the opponent. Okay if someone's chasing you, but otherwise
pretty worthless, and again it's really really slow.
ラストディッチ - Last Ditch (4 CP; Guts 20 HP 50/Guts 62 HP 400): Roger
flies forward in a torpedo type attack. Great range, but recovery time
is long, so make sure you don't miss.
エクスアーム - Ex Arm (4 CP; Guts 15 HP 30/Guts 57 HP 400): Roger uses
his arm as a drill in a charging type attack. Not as good range as Last
Ditch but it executes faster and has less recovery.
ストリームアタック - Stream Attack (4 CP; Guts 15 HP 40/Guts 57 HP 800):
Roger shoots some blasts forward, then charges forward in a fiery aura.
Good series of attacks but it seems to be Fire-elemental so many will
have defenses against it.
カノンシールド - Cannon Shield (8 CP; Guts 40 HP 200/Guts 95 HP 900):
Roger puts up a shield and lobs off a grenade-like weapon. The
description says his defense increases while he does this but it never
seems to work, and the grenade is hard to control.
ジークビーム - Jeek Beam (6 CP; Guts 20 HP 200/Guts 62 HP 600): Roger
tosses his helmet into the air, then shoots up into it, causing an arcing
pattern of lasers to fall around him. It's a bit on the slow side but
has 360-degree coverage.
トライファンネル - Tri Fauna (6 CP; Guts 30 HP 300/Guts 72 HP 800): Roger
lets lose what appears to be three small animals, who each attack enemies
independently. Good for keeping Roger out of danger.
スターフォール - Star Fall (8 CP; Guts 50 HP 500/Guts 92 HP 900): Roger
causes meteors to fall onto the field. The meteors cover the entire field,
but it takes a LONG time for them to appear. Sort of a bargain version
of Meteo Swarm.
Learning Chart
Start: Heat Axe
Level 10: Heat Whip
Level 12: Charge
Level 13: Retro Heal
Level 15: Tareru Mine
Level 16: Guardless
Level 18: Berserk
Critical HP
Level 20: Last Ditch
Level 21: Taunt
Aerial
Level 23: MP Damage Up
Level 25: Ex Arm
Level 26: First Aid
Level 29: Critical
Level 30: Stream Attack
Level 31: Fear
Level 32: HP Damage Up
Level 33: Stun
Level 36: Enemy Search
Level 40: Cannon Shield
Level 50: Jeek Beam
ARBEL NOX
Sex: Male
Age: 24
Height: 185 cm
Weight: 64 kg
Race: Elicoor
How to recruit: He'll join you temporarily after the Airyglyph Castle
event and he'll leave before you return to the Diplo. To
have him join you permanently, trigger the "Arbel event" by
going to Peterny while he's in your party and resting at the
inn there. He'll ask you if you hate him. Respond "Not really"
(そうでもない) and he'll join you again after the second
Cirlsour Ruins event. Otherwise, go visit Walter in Cirlsour
after returning from Gemity, then go to Crosel's lair in the
Urza Lava Cave. There you'll fight on him one on one in
battle. Afterwards choose to let him join you (許可する) (you
can't have recruited Souffle in the latter case).
One of the generals of Airyglyph, he wields a katana and has some good
battle techniques. He's got fairly high HP but low MP, and some great
basic attacks which are basically multiple slashes. One of the better
characters.
Skills
空破斬 - Kuuhazan (2 CP; Guts 5 HP 5/Guts 47 HP 200): The famous "Air
Slash" makes its return. Arbel causes a shock wave to travel forward
along the ground to hit the opponent. Decent range but that's about it.
衝裂破 - Shouretsuha (2 CP; Guts 15 HP 10/Guts 57 HP 500): Arbel causes
another ground shockwave, but this one travels in a circular pattern
around him. Use this when surrounded.
気功掌 - Kikoushou (4 CP; Guts 10 HP 5/Guts 52 HP 300): Arbel gathers
energy in his palm and sends it forward in a short-range blast.
魔掌壁 - Mashouseki (6 CP; Guts 30 HP 50/Guts 45 HP 800): Arbel creates
a wall of aura in front of him. Enemies that walk into it take a lot
of damage. However the wall itself is small and this is trickier than
it seems.
双破斬 - Souhazan (4 CP; Guts 20 HP 10/Guts 40 HP 500): Arbel does a
vertical two-slash combination on the enemy. Fairly good range.
魔光閃 - Makousen (6 CP; Guts 10 HP 300/Guts 52 HP 500): Arbel creates
a field on the ground that sucks up enemy's HP and gives it to him.
Good in a pinch, but may not warrant the 6 CP, and it's fairly slow.
剛魔掌 - Goumashou (4 CP; Guts 20 HP 60/Guts 52 HP 700): Arbel causes his
claw to glow with energy, then he charges forward for a number of swipes.
Great move; does a lot of damage and has great range, just watch out for
the Counter Auras.
吼竜破 - Kouryuuha (6 CP; Guts 20 HP 40/Guts 62 HP 600): Arbel charges up,
then several dragons fly forth from the ground, hitting the opponent for
multiple hits, all with good HP and MP damage. Unfortunately the move is
quite slow and its easy for it to miss completely, or worse, for the
enemy to hit Arbel first.
無限空破斬 - Mugen Kuuhazan (6 CP; Guts 5 HP 150/Guts 47 HP 900): Like
Kuuhazan, only mashing on the attack button will have Arbel continue
putting out Kuuhazan waves. A great attack as it does both HP and MP
damage, is quite rapid, and Arbel can keep the enemy far far away.
無限双破斬 - Mugen Souhazan (6 CP; Guts 5 HP 150/Guts 47 HP 900): Like Mugen
Kuuhazan, this is a charged up version of Souhazan, so keep pressing the
attack button to continue. Almost as good as Mugen Kuuhazan, but this
puts you at much more risk for Counter Aura.
Learning Chart
Start: Critical
Stun
Kuuhazan
Shouretsuha
Guardless
Retro Heal
Critical MP
Level 25: Taunt
Kikoushou
Level 26: First Aid
MP Damage Up
HP Damage Up
Level 29: Aerial
Level 30: Mashouseki
Level 32: Charge
Level 34: Fear
Level 35: Souhazan
Level 36: Enemy Search
Level 40: Makousen
Level 45: Goumashou
Level 50: Kouryuuha
The Star Ocean series' battle system has always been one of the best, and
SO3 takes it to a new level. While wandering around on the field, you'll
see enemies wandering around as well. Running into one will cause you to go
to battle.
In a battle, you'll be on a 3D field along with your enemies. Battles are
in full real-time, with the computer controlling the enemies and your allies.
You're fully responsible for one character, but you can switch between
characters at any time by pressing L1 or R1.
Your characters stats are shown at the bottom of the screen. HP and MP
represent physical and mental health, respectively; if EITHER of these
goes to zero, that character dies. The third rating, Guts, approximates
your characters' stamina. Running around will cause it to stand still;
standing in place will cause it to regenerate (after a brief delay);
using battle skills or getting hit will cause it to drop.
Movement is accomplished simply using the directional pad or the left analog
stick. Sidestepping or strafing can be accomplished by holding L2 and
moving. You can set it in the options so that directional pad is always
sidestepping/strafing and left analog stick is always movement.
If your targeting is set to auto, you will target the nearest opponent.
A display in the upper left will tell you if you are considered to be
short or long range from the opponent. This will affect the kind of
attacks you can do.
There are three basic actions that can be taken in battle: weak attacks,
strong attacks, and protect. Weak attacks (default O button) are fast,
but are defeated by protects. Strong attacks (default X button) are
slow, but can break through a protect. Both weak and strong attacks may
change depending on enemy range. Protects (stand still while Guts
is at 100%) will deflect weak attacks but not strong attacks. You can
tell a weak attack appart from a strong attack because a purple shadow
will appear around the character while they are doing a strong attack.
A side benefit of the Protect is the Counter Aura. If you have a Counter
Aura learned and a protect succeeds, a counter aura will come out and
attack the enemy. Depending on what type of Counter Aura you have active,
this can dizzy the opponent or cause damage in a number of ways.
To use battle skills, you must first bind them to a button in the Skill
menu (outside of battle). Then, inside of battle, hold the indicated
button to perform the battle skill. The battle skill you use depends on
range as well. Each character can have two short range skills bound (one
to weak and one to strong) and two long range skills bound (one to weak
and one to strong). Logically, skills bound to the strong attack button
are more damaging and effective, but also consume more HP/MP and Guts.
The theory of cancel combos is simple. Certain basic attacks can have
their recovery time cancelled by starting a weak battle skill, and certain
weak battle skills can likewise be cancelled into strong battle skills.
Strong battle skills can then be cancelled into weak battle skills, and
so, at least until your HP/Guts runs out, you can do:
Cancel Combos don't really give you that much incentive save for cutting
down recovery time.
Other actions in battle may be performed by first bringing up the battle
menu (default triangle). From here you can use Items, Heraldry, Tactical
Skills, change your Equipment, change your Tactics, or Escape. The first
four options can only be done once every few seconds. Going to items will
take you to an item menu where you can choose the item and then the target.
Heraldry will do to same, only with magic. Tactical Skills let you turn on
or off certain tactical skills (see the skill section for details) using
the square button; you can also change the counter aura effect here. Changing
Equipment lets you change your equipment, logically enough. Changing
Tactics will change the general Tactics of the AI for the computer-controlled
characters. Finally, escaping will cause you to attempt to run.
To the right of the screen is a combo indication meter and the "Heat Up"
gauge, as well as a percentage. The percentage indicates how fast the Heat
Up gauge fills up, and gradually decreases during a battle. It starts at
a percentage determined by the strength of the enemy. Thus, if you go up
against a really weak enemy, it'll start at 0%, and you won't fill up the
gauge at all. Conversely, some bosses may start you off at 250%.
Filling up the Heat Up gauge converts the current battle (and all subsequent
battles) into "Bonus Battles". These Bonus Battles give you special things
once the battle is over. The initial bonus depends on what kind of attack
filled up the Heat Up gauge:
Weak Attack: 3x EXP
Strong Attack: 2x Fol
Battle Skill: Recovery Up
Spell: Get Item Rate Up
Once the gauge is filled it will remain filled from battle to battle. This
effect is called "Chain". As your chain grows larger, more and more effects
get added to the Bonus Battles. Thus, after a while you can get all four of
the above effects in one battle.
However your gauge may "break" when full, emptying the gauge to zero and
breaking the chain. The more you get damaged by the enemy, the more likely
your gauge will break. Running away will also cause the gauge to break.
Finally, saving and restarting won't cause the gauge to break per se, but it
will empty your gauge.
There are also several status effects that may afflict you or the opponent
during a battle. "Paralysis" (symbolized by a lightning bolt over your
character portrait) prevents you from moving, and you're basically a sitting
duck. However it wears off after awhile. "Petrification" (a little rock)
makes you unable to act, like Paralysis, but is permanent. If your entire
party gets petrified, the game is over. "Poison" will cause you to lose
HP slowly. "Frozen" (a little snowflake) is like Paralysis, but it lasts
shorter. However, if your character is hit by a physical attack while
Frozen, they'll instantly drop to 0 HP. "Confusion" causes your character
to wander around aimlessly. "Silence" prevents your character from casting
spells. Perhaps the most common effect is "Dizzy", which is usually caused
by an opponent's Counter Aura. Like paralysis, you won't be able to act, but
it wears off after you are hit once.
After defeating all the enemies you will be rewarded a certain number of Fol
and Experience, and possibly items. Your characters will also recover a little
HP/MP based on their level and how long the battle took. If your characters
levelled up, you'll see that information now. Afterwards you'll return to the
field and you'll be free to continue wandering around.
Item Creation is the way to create some of the most powerful items in the
game. Thus, you'll want to dedicate yourself to the process starting early
and building up over the course of the game.
You can start Item Creation when you first arrive in Peterny (see the section
on Peterny in the walkthrough for details). Once you get the Telegraph,
you'll start receiving updates from Welch and the guild about the progress
of Item Creation.
There are eight types of Item Creation. Each different specialty is
capable of creating different kinds of items. The eight specialties are:
料理 - Cooking; create food items
錬金 - Alchemy; creates jewels and other miscellaneous magic items
細工 - Craft; creates jewelry and accessories
調合 - Compounding; creates used items and medicines
鍛治 - Blacksmith; creates weapons and armor
執筆 - Writing; creates books
機械 - Machinery; creates guns and bombs
合成 - Synthesis; fuses an item to a weapon to transfer attributes
To do Item Creation, you'll have to use a factory. Most cities have
factories, but Alias and Sir Felious do not. Cirlsour has two. There are
two ways to do Item Creation: doing it yourself, or assigning Creators
to do it.
Self Item Creation
To do it yourself, go to any factory and approach a bench. On the Item
Creation screen, you'll have three choices; Creation Performance
(クリエイションの実行), Expand Factory Attributes (工房の機能拡張),
and Transfer of Creators (クリエイターの人事異動). Under Expand Factory
Attributes, you'll be able to expand that factory's abilities in exchange
for money. In order to do a specialty at a factory, that factory has to
be equipped for the specialty in question. Each factory comes preequipped
to do a few specialties; if that factory isn't equipped for that specialty,
you'll have to spend some money and "buy" that specialty. You can see
what specialties your factory is equipped for in the lower left of the
screen. Highlighted ones are already equipped.
Here you can also add Lines to your factory. Most factories start with
either 0 or 1 line. You need at least 1 line to do Item Creation;
however you can have as many as three. I don't find multiple lines
terribly useful, as all it does is save time and in many cases it might
waste money.
To do Item Creation yourself, pick Creation Performance. This will take
you to the Creation screen itself. Now choose up to three people to
put onto a line. You'll want to pick people who have a high talent for
whatever you want to make. Pressing triangle will bring up a chart of
each character's abilities - the higher the better. Put them into a
line, and in the next blank under "Type" pick the actual specialty you
want to do. Then under "Plan" you can pick one of two choices. "Original
Creation" (創作オリジナル) will have your characters attempt to create
an item from scratch. "Recipe Designate" (レシピ指定) will have you
choose an item that you will try to refine (i.e., improve its attributes).
Once you choose a Type and a Plan, a cost will come up. The cost determines
the item that you will come up with, so if you get an item that you like
remember the cost that produced that item. If you want to change the cost,
simply repick "Original Creation" and the cost will change. Now press the
square button to start creation. This will bring up two bars, Quality,
and Time. Quality starts out full and slowly goes down. As time goes by, the
Time Bar will fill up. Once the time bar reaches max, your selected characters
will display an emotion (either happy or frustrated), and the time bar will
drop to zero. If your characters' faces were happy, that means you succeeded
in creating an item. If your characters look frustrated, they failed to
create anything. You can continue to let time go by to have your characters
create multiple copies of an item, or you can stop the item creation by
pressing X. This will show you what item you ended up creating.
If you pick Recipe Designate, you will be prompted to choose an item in
your inventory. This item will be the one that you attempt to improve. The
Quality and Time bars still apply as above. However, an added requirement
for Recipe Designate is that you need an associated Materials item for that
Specialty. Thus, if you want to improve a piece of armor, you'll need
"Blacksmith Materials", which will be consumed in the process; to improve
a food item, you'll need "Cooking Materials".
NPC Item Creation
You can also have specialized NPCs, known as Creators, create items for you.
Provided they are in the factory you are currently in (you can move them
around by choosing "Transfer of Creators"), you can pick them in lieu of
one of your characters in the method above. Creators, unlike your characters,
only have talents in one specialty, but in many cases they have values much
higher than your characters do. Creators usually also have associated Cost
and Time modifiers (given as + or - a certain percent); this affects the
Cost and Time it takes to create an item, obviously.
They can also be assigned to create items automatically while you go out and
explore. To do either, you must first recruit the Creator. This will usually
require you giving them either money or some sort of contract item. Once
recruited, you must send the Creator to one of the factories. (Remember
to send them to a factory that is equipped for whatever specialty they
are!) Once there, they will automatically start creating items for you, and
you'll receive an alert by Telegraph whenever they do.
On the Telegraph menu (via the main menu screen), you can choose from Newest
Info (最新情報), Accept Ratings (特許申請), View Information (情報参照),
Change Orders (-ス-゚変更), and Alert (アラート). Under Newest Info, you
can check on the latest inventions (アイテム), the latest items sold in
the shops (ショップ), and newly announced Creators (クリエイター).
Under Accept Ratings, you can patent any item that you've created and/or
found. Select the item from the list then wait for the rating to come
up. The higher the rating, the better public approval it has.
View Information gives you a summary of all the info on Creation so far.
Creator Information (クリエイター情報) gives you a list of the creators
and if they're working for you (red) or not (blue). It also shows if
they're currently working (実行中) or on standby (待機). Invention List
(発明品リスト) gives a list of all items invented so far and who created
them. Shop Information (ショップ情報) shows you what stores are selling
what across the continent. The fourth option gives you a map of the
continent and the location of the factories, and the last option gives
a ranking of all the creators.
Back on the main menu, Order Change (命令変更) lets you change the
orders for any of your creators. You can tell them to work (the default)
or to standby... there's really no benefit for standby, so you can
probably just never touch this option. Finally, Alert (アラート) lets
you choose when to be notified - if somebody patents an item (License),
if some item is now on sale (On Sale), if one of your creators invented
something (Invent), and if a new Creator is announced (Entry).
Synthesis
Synthesis works a little differently from the other specialites. First,
no Creator specialized in Synthesis, so only your characters will be able
to do so. Synthesis also requires a "Synthesis Materials", and there is
no option to choose Original or Recipe Plan. Once you choose Synthesis,
you'll be prompted to pick a weapon that you want to improve. Then you'll
be prompted to pick an item to fuse to that weapon, in general an item
that possesses the properties that you want that weapon to have. (For
instance, fusing an item that raises your ATK by 30% has a good chance of
giving the weapon the "ATK +30%" attribute).
Recruiting Creators
To recruit a Creator, they must first be announced by Welch. Thus, even
though you meet some creators very early, they may not be able to be
recruited until later in the game. A description of the creators, when
they are announced, what is required to recruit them, and their specialties
is listed below.
(Initial Group)
ダムダムーダ - Damda Muda (Cooking 6) (Costs +10%) He's in the western block
of Sealand. He'll need the 酔迎 liquor dropped by the thief
enemies in the Douglas Forest.
ミレーニア - Milenia (Compounding 19) (Costs -20%) She's in the chapel in
Alias. All she needs is 3800 Fol.
マユ - Mayu (Cooking 20) (Costs -30%) She's in the kitchen on the third floor
of the Cirlsour Ruins (she's the one who gave you the key). You'll
need to give her the "Soothing Kitty" (癒しネコ), which can be created
by Craft (use Fate, Nel, and Star Anise, cost 181-205)
(Upon entering Sealand)
エリザ - Eliza (Alchemy 4) (Time -30%) She's wandering around the eastern
district in Sealand. All she needs is 10000 Fol.
グラッツ - Gratz (Blacksmith 25) He's in the factory on the outside of the
Becquerel Mines. He needs 13500 Fol.
スターアニス - Star Anise (Craft 20) (Time -30%, Costs -20%) She's inside
the "Inn" in Sir Felious. She needs the Limited Dolphin
(限定ドルフィン), which is in a treasure chest in the
Douglas Forest.
(After returning to Alias after the Becquerel Mines)
ゴッサム - Gossam (Compounding 9) (Costs +20%) He's in the northern part of
Peterny. You'll need to give him the Fake Youth Medicine
(若返りの薬(ニセモノ)), which can be created by Compounding
(Cost 5).
マクウェル - Macwell (Alchemy 31) (Time +40%) He's in the eastern library
of Sealand Castle. He needs the Prophecy Book 1 (予言書1) in a
treasure chest in the Shrine of Canan.
リジェール - Rijeil (Cooking 47) (Time +40%) She's in the food store of
Cirlsour. Give her the Golden Curry (ゴールデンカレー) which
you can create through Cooking (Fate, Nel, Mayu, cost 41-47).
(After returning from the Shrine of Canan)
ミスティリーア - Misty Lia (Alchemy 50) She's wandering around the Bar
Mountain factory. You can recruit her by giving her the
Soul Gem (魂宝玉) which itself is in the Bar Ruins.
ライアス - Raias (Blacksmith 36) (Costs +20%) He's in the bar in Airyglyph.
He needs 28000 Fol.
発明王デジソン - Invention King Dejison (Machinery 6) (Time -20%, Costs +40%)
He's wandering around the streets of Airyglyph. To get him,
give him the Ultimate Destruction Unit (超絶破壊ユニット),
which can be created by Machinery (Fate, Cliff, Maria, cost
166).
(After reaching Airyglyph coming from Ancient Ruins of Mosel)
殺人シェフ - Killer Chef (Cooking 75) (Time -30%) He's wandering around
Sir Felious. Give him the All-Purpose Knife (万能包丁), which
can be bought in Gemity.
コーネリアス - Cornelius (Writing 15) (Time -40%) He's in the weapon store
in Airyglyph. Give him the Sunrise Dictionary (サンライズ辞書)
found in the Moonbase.
バルバトス - Barbatos (Craft 37) (Time -40%, Costs +50%) He's in the shade
of one of the mountains in the Mosel Sandhills. Give him the
Orc Jewelry (オークジュエリー) which is in the portion of the
Cirlsour Caves with the Torokko (take a left turn then a right
turn, then stop; you'll need the Vanish Ring).
(After defeating Crosel)
ミシェル - Michel (Writing 35) (Costs +10%) He's wandering around the main
avenue of Sealand. Give him 85000 Fol.
ガスト - Gast (Blacksmith 60) (Time -20%) He's in the south section of
Peterny. Give him 60000 Fol.
バニラ - Vanilla (Machinery 32) (Costs +30%) You'll have already met him
(her?) in the Urza Lava Cave. Go back there and hand over 30000 Fol.
(Entering the Eternal Sphere)
アンサラー - Anthler (Alchemy 99) (Time -20%) He's in one of the rooms on
the first floor of Sealand Castle. He'll need the Philosopher's
Stone (賢者の石), created by Alchemy (Misty, Eliza, Sophia, cost
11-12).
パフィ - Puffy (Compounding 57) (Time -40%) She's on Floor 5 of the Cave of
Trials. Give her the Experimental All-Purpose Antidote (万能
解毒剤試作タイプ) that's found on Floor 2 of the Cave of Trials.
アクア&エヴィア - Aqua and Evia (Craft 49) (Costs +10%) They're in the
Church in Peterny. All they need is 20000 Fol.
(Returning to Sealand after FD Space)
メリル - Meryl (Machinery 46) (Time +30%) She's in the east section of
Peterny. She'll need the Doramera Tool Set (ドラメラ工具セット)
which is in the Sphere Corporation.
ノッペリン伯爵 - Count Nopperin (Writing 44) (Costs +40%) He's on the
second floor of Airyglyph Castle. Recruit him with 150000
Fol.
ボイド - Boyd (Blacksmith 95) (Time +50%) He's in the store in Alias. He'll
need the Broken Magic Sword (折れた魔剣), which can be bought for
100 Bunny Race Points in Gemity.
(Returning from the Shrine of Canan the Second Time)
チリコ - Chiriko (Craft 60) (Time +60%, Costs -10%) In the item shop at
Sir Felious. She needs 82000 Fol.
賢者オースマン - Sage Oseman (Writing 73) (Time +40%) He's in the church in
Airyglyph. Give him the Skeptic in the Paranormal Book
(専門猟奇懐疑書), which is created through Writing (Fate,
Michel, Cornelius, cost 5670-6210).
占い師ルイド - Fortuneteller Ruid (Compounding 98) (Time +30%) He's in one
of the homes in Sir Felious. Just give him 90000 Fol.
(Extra)
イザーク - Isaac (Machinery 65) (Costs -50%) Isaac is never announced.
Instead you can recruit him at any time after fulfilling certain
conditions. First, you need Meryl, Vanilla, and Dejison all
under contract. Then, you need two items, the Blueprints
(設計図) given to you by Lumina after the Ladel/Lumina sidequest
(see sidequests section), and the AI Program (AIプログラム)
given to you by one of Brea's coworkers in the Sphere Corporation.
After having all this approach the broken down robot in the
western part of Sir Felious, and you'll get Isaac.
3. WALKTHROUGH
This walkthrough is written based on the default "Galaxy" difficulty setting;
HP and MP totals are also for this setting. On "Earth" setting, enemy stats
are multiplied by 0.7; on "Universe", stats are multiplied by 1.5, and on "FD"
difficulty, stats are multiplied by 1.8.
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The Beginning
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GRAND TEAR
Items in this section: Rosetti Troupe Ticket, Shake
The game begins with an event with Sophia. After the event, exit into the
hallway and then enter the transporter rooms on either end of the hallway.
It doesn't matter which one. Once into the main part of Grand Tear, head to
the northeast room. Here you will meet Souffle and the Rosetti Troupe. At one
point Souffle will ask you whether you believe her when she says she'll
become a big star. Pick the first option (いや、信じるよ) to make her like
you more; otherwise pick (ちょっと言い過ぎじゃないかな?) to make her angry.
Regardless, either way you'll get the Rosetti Troupe Ticket.
Afterwards, head to the central room. Fate will look at the simulation
device. Check the machine in the middle of the room (a replicator) to get
a shake; then check one of the simulation room panels to start the next event.
You'll be presented with two questions. The first one asks between "Persuade
Sophia" (ソフィアを説得する) and "Give up" (とりあえず、今は諦めよう).
Pick the first one. Then another question will pop up, asking between
"It's ok, I'll protect you" (大丈夫だよ。僕が守ってあげるからさ)
and "Oh, you don't like playing with me" (そうか、僕と遊ぶのがイヤなんだね)
Again, pick the first one. Now you'll enter the fight simulator. You can
read an explanation of the battle system, but most importantly you'll want
to create the Battle Collection here. If you don't create the Battle
Collection, you won't be able to collect any Battle Collection events
throughout the entire game. After a lengthy explanation of the Battle
Collection, you'll be given a menu. Pick the first one (バトルコレクション。)
Another menu will pop up. Pick the first choice again if you want to read the
explanation of the Battle Collection again. The second choice will create the
Battle Collection on your memory card (初期化を開始する。). If this is your
second time through the game, pick the third choice (バトルコレクションの
データをロードする) instead to add to the Battle Collection instead of
overwriting it. The fourth choice cancels. When you're done, go back to the
main menu and pick the last choice (実際にゲームを開始する) to begin the
battle.
This battle is actually comparatively hard compared to most of the beginning
battles, and Sophia will die fairly easily if you let the enemies get too
close to her. Nevertheless win or lose the game will continue. Depending
on if you lost or won the battle another choice may pop up, but regardless
of what you pick an event will interrupt.
Head back to the transporters and find your first Save Point. Make sure
to save here. Then proceed forward for another event and eventually three
forced battles. These ones are significantly easier than the ones in the
Battle Simulator, and for the second two you'll also have Souffle join you.
After the battles, continue on to the Emergency Shelter.
EMERGENCY SHELTER
Items in this section: None
Look around and talk to people. There's no treasure chests here. After
collecting information, head to room 509 to meet up with Souffle and company
again. Then head to room 506 for another event. Afterwards you'll be able
to walk around but there's still not much to do, so head towards one of the
beds and choose to rest (いざという時のために眠っておく).
After resting there will be another event so head back to the transporters
and this time get on the Helre.
HELRE
Items in this section: None
After transporting onto the ship, head straight forward to the waiting room
for an event. Talk to people in the waiting room, then head back out into
the hallway and enter the second door towards the est side. Here you'll run
into another event featuring a nameless angry man. Talk to everybody in
the hallway, then head back to the waiting room for yet another event. Enter
the door where the angry man was again, and this time climb the stairs to
head for the Bridge by going into the door north of where you exit and north
again through the door. Talk to the captain, then head back downstairs to
talk to Souffle and company. Go back upstairs into the hallway and south
again and make your way to the escape pods. After this there will be a long
series of events. In the escape pod you can choose whether to hear information
on the "Undeveloped Planet Interference Act" (確認しておこうか。。。)
Eventually you'll end up on Vanguard 3.
------------------------------------------------------------------------------
Vanguard
------------------------------------------------------------------------------
PESOTTO FOREST
Items in this section: Inferior Sword
As soon as you land there will be an event and you will gain the Inferior
Sword. Explore the forest - there aren't any treasures - and head towards
the north. The enemies here are fairly weak so you can level up if you want,
or simply skip them all. Once the area changes, head towards the north again.
A group of punks will block your path, so head towards the northeast for now
and enter the village of Whipple.
WHIPPLE VILLAGE
Items in this section: Blackberry x2, Aquaberry, 600 Fol, Blueberry
You'll end up in Nokia's House. Search the village for some helpful
treasures, and buy a Ring Mail (リングメイル) at the village shop. Read the
sign in the center of the village and talk to the village elder (in the
northeast house), then afterwards head back to Nokia's House. He'll give
you back your sword. With it, head back to Pesotto Forest and head towards
the south, to the crash site, for another event. Afterwards head back to
Pesotto again and enter Nokia's house for another event. Leave the village.
The path to the north that the punks were blocking should now be clear, and
you should be able to enter the Coffer Ruins.
COFFER RUINS
Items in this section: Blackberry x3, Blueberry x3, Cooking Materials x2,
Ripe Berry, Compounding Materials, Aquaberry x3, Fresh Sage
This area is big but it's not very confusing. Search around for lots of
helpful treasures. None of the enemies here are particularly threatening.
From time to time you should see giant numbers painted on the walls -
remember them. Head towards the north. Eventually you'll come across a house.
You can't bust down the front door, so loop around towards the back. Here
you'll run into a forced battle against three punks (Chinpira x3). They
still won't be anything to be concerned about. After the battle they'll drop
your first Counter Aura Book (Standard). Head into the entryway at the back
of the house to descend into Norton's lair.
NORTON'S HOUSE
Items in this section: Safety Jewel, Fresh Sage, Orgel Part, Skill Book
"Support Spell"
This area is small and not very confusing. Unforunately you'll run across
your first really challenging enemies, the skeleton. They're surprisingly
fast in attack speed and if you run up to attack them, even with a small
attack, they'll likely hit you out of it. This is where your counter aura
comes into play. Eliminate the other enemies first, then wait for your Guts
to reach 100%. Face the skeleton and let it attack you. If it uses a small
attack, your counter aura will go off and dizzy it; use a strong attack on
it. If it prepares for a strong attack (you can tell because of the purple
shadows), either hit it first with a weak attack or move out of the way.
Rinse and repeat and you should have no problems defeating them.
Collect the two treasure boxes in the first wide room, then head to the
south. Where the hall forks, head west. In the room there will be a mini-
event and you can save your game. Check the computer terminal, and it will
ask you if you want an explanation (説明を読む will give you the
explanation) and then prompt you for the code. If you paid attention to the
numbers that were painted on the walls, you should know what the code is --
or you can just read this FAQ and find out the number is 256. You'll hear
a door opening somewhere. Head back out into the hallway and this time head
east. You'll start another event, and then have your first Boss fight, against
Norton.
Boss: Norton ノートン
1600 HP, 35800 MP
Battle Collection Opportunities: Avoid 10 Norton Attacks, Defeat Norton in
30 Seconds, Defeat Norton Without Taking Damage
Norton would be tough, except now you have a new party member, Cliff. Cliff's
an absolute tank, and you should have an easy time with this battle, as Cliff
can soak up most of Norton's attacks without any problems. While you're here
you might as well try to get some of the Battle Collections, such as avoiding
10 of Norton's attacks or defeating him without taking any damage. The only
Battle Collection that might give you problems is defeating him in 30 seconds
-- it's not likely you'll be able to do this unless you've levelled up
significantly in the Ruins. He'll drop the Skill Book "Support Spell" when
you defeat him.
After defeating Norton there'll be another event. Head back to the room with
the computer terminal to pick up the Orgel part, and then return to Whipple
village. After the event, talk to the village elder to receive the "Medestra
Augite" (a handy accessory that makes your battle skills cost less HP). Leave
the village for another event. Then, head for Pesotto forest, this time
slightly south of the crash site.
------------------------------------------------------------------------------
Elicoor
------------------------------------------------------------------------------
EAGLE
Items in this section: None
There will be a long series of events. Talk to Cliff, and then talk to Mirage
three times. Leave the ship after the event. Afterwards you'll end up in jail,
and another series of events will ensure. You'll get another character at
this point, Nel Zelpher. Once the events are over, follow the hallway for a
forced battle against some knights and the torturer (fairly easy now that
you have three characters). After the battle you'll automatically go to the
underground waterway.
UNDERGROUND WATERWAY
Items in this section: Skill Book "Attack Spell", Ring Mail, Blueberry x2,
Aquaberry
The first thing you'll see is a save point and also a recovery point, which
as the name implies will heal you as if you had rested at an inn. Utilize
both of these, and move on. Head south in the hallway. Be sure to grab the
treasure chest with the Skill Book "Attack Spell" in it. I suggest you use
both this and the Skill Book "Support Spell" that Norton dropped on Nel, as
she has higher Intelligence and MP than either Cliff or Fate. In the next
room, a large glacier will block your path, but there will be a hole in it
which you can pass through. To the west is a ladder which you can climb down
- it leads to a path with two treasure chests. There is also a treasure chest
on the walkway next to the river. Cross the bridge to the east and you'll
enter another room with a glacier, this time with two holes in it. Use the
south one, head south, and in the next area, head east. Loop back to the
north for another treasure chest. Backtrack to the glacier with two holes,
and this time take the north path. Continue heading north and then west.
In the next area, Fate will say how the ground will look slippery. You'll
have to walk (not run) on the ice by holding X, or else you'll slip and
will have to start the area over again. After the first patch of ice head
north for a small room with a single blob enemy and a treasure chest,
then exit the room and head west over another patch of ice. Follow the
corridor until you reach a save point. This is your sign that a boss fight
awaits, and indeed once you enter the next room you'll face the Larva Crab.
Boss: Larva Crab ラーヴァクラブ
3500 HP, 80 MP
Battle Collection Opportunities: Defeat Larva Crab in 1 Minute, Defeat Larva
Crab Without Taking Damage
This guy's big but slow. Avoid his claws and loop around behind him. Try to
sandwich him between your characters and keep the attacks coming so that he
won't be able to pull off any big attacks. He doesn't have that much HP and
you should be able to take him out fairly easily.
After the fight, head to the east of the large room. The ground is again
covered with ice so continue walking. Exit and you'll be in the city of
Airyglyph.
AIRYGLYPH
Items in this section: Aquaberry, Ripe Berry, Cooking Materials x3, Blackberry
x2, Blueberry x2, Very Ripe Berry x2, 2000 Fol, Compounding Materials
Despite it being an enemy city you can wander around pretty freely, and you
should, collecting treasure as you go along. The weapon and armor in the
stores here are probably way too expensive for you here so ignore them. You
can save and rest in the inn (towards the east), and then exit to the east
for another event. After the event you'll be in the middle of the Traum
Mountains.
TRAUM MOUNTAINS
Items in this section: Alert Jewel, Ripe Berry, Blueberry, Blackberry,
Aquaberry
Your goal is to head to the town of Cirlsour to the east. You actually
start fairly close to the exit, so you might want to backtrack and pick
up the five chests that appear in this area. If you do backtrack (to the
west), the road will fork to the west and to the north. The area to the
west has two treasure chests. The area to the north heads back to Airyglyph
and has some fairly strong enemies and no treasure, so avoid this area for
now. Once you're done collecting and exploring, head to the east. There'll
be an event, and then you'll be in the town of Cirlsour.
CIRLSOUR
Items in this section:
(Town)
Blueberry x2, 520 Fol, Blackberry, 1400 Fol, Ripe Berry, Very Ripe Berry x2,
Aquaberry, Compounding Materials
(Walter's Mansion)
Ripe Berry, Aquaberry, Cooking Materials, Synthesis Materials, Blackberry x2,
Prophecy Book 2
The items in Walter's Mansion cannot be gotten now so ignore them. Walk
around town collecting the treasure chests and buy new equipment for your
party. In one of the houses across from the Inn will be a subordinate of
Nel's; talk to him. Also talk to the old man in the southwest of the town,
standing next to the mine shaft. Eventually, just north of the inn Nel and
another subordinate of hers will appear. Head towards the area to eavesdrop
on them. After that event, you'll end up having to go through Cirlsour Cave,
to the north of the town.
CIRLSOUR CAVE
Items in this section: Blackberry x2, Scale Armor
After entering head to the east. Follow the path until the road splits. Head
south for a Scale Armor, which you should equip (unless you bought too many
already). Then head back to the north and follow the path as it winds around
to the west. You'll run into a save point and recovery point fairly
quickly, which as you should suspect indicates another boss coming up. As
soon as you enter the next room, Earth Pluto will attack.
Boss: Earth Pluto アースプルート
3600 HP, 163 MP
Battle Collection Opportunities: Defeat Earth Pluto in 1 Minute, Defeat Earth
Pluto Without Taking Damage
He's big and fairly strong. Watch out for his wide reach. I suggest letting
Cliff and Fate go automatic and controlling Nel. With Nel, use her far range
strong attack (where she jumps and cannonballs in) while avoiding his attacks.
He'll probably take awhile to go down, but as long as you have enough
Blueberries handy you should win. He'll drop another Skill Book "Support
Spell".
After the boss battle, examine the small machine on the platform to the
north. Pull the lever (レバーを倒す) to open the gate into the mineshafts.
Both doors to this room are one way only, so you'll have to head to the west
and loop back around. This time, when you come across the area with the
five buttons and the torch, you'll be able to read the manual about using
the Torokko monsters. When the choice comes up, pick Kenjitsu (けんじつ).
Then enter the mineshaft.
In the mineshaft at various points you'll be prompted to steer your Torokko,
speed up, slow down, or stop. You can stop at various points to pick up
treasure, though there's nothing of extreme value in here that you can get
yet. With Kenjitsu, turn in the following order - Left, Right, Left, Left,
Left. You'll want to keep your speed under 25 kmph so that you can make the
turns and also so that you can avoid the dangers. When the falling rocks
warning appears (this will happen twice) immediately drop to minimum speed.
After the second rock fall, speed up to bust through three gates, and then
drop your speed back under 25 so that you can make the final left turn. After
a while you'll reach the exit and you'll be on the Becquerel Mountain Path.
BECQUEREL MOUNTAIN PATH
Items in this section: Blackberry, Craft Materials, Ripe Berry, Compounding
Materials, Aquaberry, Writing Materials
You'll start out in the southwest of the area. Alias, your destination, is
in the southeast, but you can explore the entire map for some treasures.
However, the enemies to the north are quite strong (since you're not
supposed to go there until later) so avoid fighting them. The two paths to
the north lead to places that aren't important for now. After you're done,
head down to the southeast and enter the village of Alias.
ALIAS
Items in this section: Cooking Materials, Multi Flask, Very Ripe Berry,
Aquaberry, Blackberry
Explore the village for some treasure, then head to the central building
with its entrance to the northeast. This is headquarters. Enter the back
room and meet with Claire. After the event, head to the second floor and
talk with Cliff and check the bed to rest (眠くて仕方が無いよ。). This will
prompt another event and Nel will depart your party temporarily. After
waking up, head to the conference room again to talk to Claire. Eventually
Claire will tell you where Nel went, and you decide to chase after her. Nel
went to the Cirlsour Ruins, so you will have to backtrack to Cirlsour. Instead
of going through the Becquerel Mountain Path/Cirlsour Mine, though, you'll
want to take the shorter road by heading out through the southwest exit of
the village, into the Aire Hills.
AIRE HILLS/CIRLSOUR HILLS
Items in this section: Blueberry x3, Safety Jewel, Blackberry, Compounding
Materials
The Aire Hills and the Cirlsour Hills are the same area - the name changes
halfway through the area. Search around for some treasure chests while
heading West. Eventually you should reach Cirlsour, no problem. Restock
in Cirlsour if you want, and then head out of town, this time to the
south.
GRANA HILL
Items in this section: Blueberry, Blackberry, Steel Dagger
This is a winding area. Your ultimate goal is to the southeast. There are
a few treasure chests scattered in the area. There's not much more to say
about this area.
CIRLSOUR RUINS
Items in this section: Aquaberry x2, Middle Dagger, Poison Check, Blackberry
x3, Blueberry x3, Cooking Materials x4, Counter Aura Book, Compounding
Materials x2, 8000 Fol, Skill Book "Attack Spell"
Once you enter the ruins you'll be forced into a battle with some knights,
so be prepared. Afterwards use the save and recovery points. Then head to
the west. (The east corridor has a one way door that you can use to leave
but not enter). Circle around, collecting treasure chests as you go. In
the north-south corridor on the east side of the building, head west into
the hallway. In the north of this hallway you should find a door that will
eventually lead you to the stairs for the second floor.
On the second floor, you'll start in the middle of the building. The stairs
to the third floor are in the northeast, so make your way there - there's
multiple ways and there's treasure chests to gather while you're at it.
Climb up to the third floor. Here, there will be a door in the north-south
corridor on the west side. Going through this door, the first door to the
north will lead you to a kitchen with two women inside, a save point, and
a recovery point. Talk to the younger of the two, and she'll give you a key.
Now backtrack to the first floor and head to the northeast. Here you'll
reunite with Nel shortly before another forced battle with some knights.
Dispose of them and use the key the girl gave you, which will open up the
door to the elevator. Take the elevator up to the floor and get off,
searching the room next door for two treasure chests. Do NOT go through the
door to the south in this room as it is a one-way door. Instead head back
to the elevator and make your way to the fourth floor. The fourth floor is
quite simple. Just follow the path and save at the save point. Head to the
south and get ready for - you guessed it - another boss.
Boss: Shelby シェルビー
5100 HP, 13816 MP
Battle Collection Opportunities: Defeat Shelby in 1 Minute, Defeat Shelby
Without Taking Damage
Shelby comes along with four knights. You'll want to focus on taking out
the nameless knights first, as they can be an annoyance if you try to pound
away on Shelby. After taking them out one by one, go for Shelby. He's got
some powerful attacks but he shouldn't be too hard, especially with your
three members all fighting him.
After the battle there will be another event, and you'll meet Shelby's
superior, Arbel Nox. After the event, head back to Alias via Grana Hill,
Cirlsour, and the Cirlsour Hills. Head to headquarters for an event, and
afterwards you'll decide to head to Peterny. Exit the village to the east
and you'll be on the Palmira Plains.
PALMIRA PLAINS
Items in this section: Safety Jewel, Blueberry, Ripe Berry, Aquaberry,
Angel Statue
Palmira Plains is relatively straightforward. Peterny is to the north.
However you'll want to pick up the Angel Statue in this section, as it
increases the success rate of Craft.
PETERNY
Items in this section: Iris Maiden Flower, Blackberry x3, Blueberry, Ripe
Berry, Aquaberry, 3400 Fol, Telegraph
There will be an event as you enter the town and you'll split up. Search
through the town. The major shops are to the west. In the west district,
the first green triangle on your map to the south will be the creation
guild. Enter here, and talk to Welch Vineyard. She'll ask you if you're
interested in creation. Pick the second option (はい、そうです) and you'll
get launched into a lengthy explanation of the item creation process.
You'll also get 1000 Fol in startup funds. Welch will take you to the factory
itself, and you should use the 1000 Fol to add a line to the factory. You'll
also get the Telegraph. From this point on you can do Item Creation; for
more details see the Item Creation section.
After you're done exploring town, head to the front of the church (in the
middle of the town) and choose to wait (ノンビリと待つか). This will launch
another series of events in which you'll meet Amina. Afterwards you'll
receive the Iris Maiden Flower. Head to the inn on the west side of town, and
talk to the desk clerk behind the counter to the left as you enter. She'll
tell you that your rooms will take just a moment to be prepared, so leave and
explore town again.
This time head to the east district, and head to the south as soon as you
enter. You'll hear familiar voices, and this time you'll meet with Amina
again as well as her next-door neighbor. After these events, head back to the
inn and talk to Nel to rest (ああ。もう終わったよ)。
As soon as you exit the inn, Amina's next-door neighbor will come up to
you begging for help; Amina's collapsed in the Douglas Forest. You'll have
to go there to save her. Exit Peterny out of the West exit to end up in
the Sunmight Plains.
SUNMIGHT PLAINS
Items in this section: Blacksmith Materials, Blackberry, Blueberry, Cooking
Materials, Very Ripe Berry
This area can be divided up roughly into two parts. The enemies in the
northern part are very strong and will likely wipe out your party if you do
not run away. There is no need to go towards the north anyway, cross the
stone bridge, get the treasure chest right next to it, and then stick towards
the south and head west. Eventually you'll find the entrance to the Douglas
Forest.
DOUGLAS FOREST
Items in this section: Compounding Materials x3, Aquaberry x2, Blackberry
x2, Blueberry x2, Ripe Berry, Wind Fairy, Alert Orb, Limited Dolphin, Craft
Materials, Alchemy Materials x2, 1200 Fol, Heavy Armor
This is quite a large area. In the first section, there will be many trees
blocking your way. Head to the approximate center of the area and you'll
run across a tired fairy. After talking to her, you'll need to get water
from a spring, but not just any spring. You'll have to search the area for
a spring which is glowing. Take the water from this spring and return to the
fairy.
The fairy will explain that some of the trees in the forest are actually
monsters. With her tagging along, you'll be able to tell which are which
and you can clear the path by defeating the tree monsters. Continue
heading along the general direction towards the west.
The next area will contain many traps in the form of tumbling rocks. They
won't hurt you, but you'll have to start the section over again if you get
hit. Proceed to the southwest of the forest, and you'll find a shack. There
will be an event here, and inside you'll meet Roger S. Huxley, a potential
party member. Before you can free him, two thieves will attack you (they're
weak and nothing to worry about). After the battle, you'll have an option
to have Roger join you temporarily. (ロジャーに協力してもらう). There's no
disadvantage to having him join you now - he'll leave you soon anyway - so
choose to have him come along. Upon exiting the shack, if you chose to have
Roger come along, you'll run into a boss, the leader of the "Tsukikage"
thieves.
Boss: Tsukikage Leader 月影団長
5500 HP, 250 MP
Battle Collection Opportunities: Defeat Tsukikage Leader In 1 Minute, Defeat
Tsukikage Leader Without Taking Damage
He's actually pretty easy. Getting both of the Battle Collections might be
a little rough but it's still not impossible.
After defeating the boss, head to the north and loop around to the west
again. Eventually you'll find a save point. Save, and then head to the next
area, which is covered in dense fog. To the north there are two paths; take
the one more towards the west. You'll find a spring, an event will happen,
and then you'll face the real boss of the area, Mudman.
Boss: Mudman マッドマン
8000 HP, 500 MP
Battle Collection Opportunities: Defeat Mudman In 1 Minute, Defeat Mudman
Taking No Damage
He's strong but he doesn't have much HP at all. You should be able to get
the "less than 1 minute" Battle Collection fairly easily, and if you're
careful you should get the "No Damage" one too.
After beating Mudman the mist in the area will clear up. Head towards the
south for some treasure chests and finally take the path to the northwest.
Here you'll find Amina, and Roger will leave your party. After an event,
you'll automatically be taken back to Peterny. After some more events, you'll
finally be able to head towards Sealand. Head out of Peterny taking the north
exit this time.
IRIS PLAINS
Items in this section: Alert Jewel, Magical Berry, Blackberry, Ripe Berry,
Synthesis Materials
The plains actually has two sections; a large vast one (the first one you
enter) and a very small, thin area to the northwest of the large one.
Explore them both for some treasure, then head north to Sealand. The
enemies here are significantly stronger than the ones on Palmira Plains,
so be careful.
SEALAND
Items in this section:
(Town)
1800 Fol, Synthesis Materials x2, Blackberry, Compounding Materials x2,
Aquaberry x2, Blacksmith Materials, Cooking Materials, Ripe Berry
(Castle)
Aquaberry, Alert Jewel, Compounding Materials, Ripe Berry, Magical Berry,
4700 Fol, Blackberry x2, Blueberry
You'll finally have reached Sealand. Search around town for treasures,
and then enter the castle. Nel will guide you, but ignore her for now and
collect treasures on the first floor, then head towards the second floor.
Here you'll meet the Queen of Sealand. After the event, head back to the
first floor and enter the main chapel (the large room in the middle) and
talk to Cliff for some info. Talk to Nel near the entrance of the castle.
Then head to your own room (towards the south east on the first floor) and
rest.
Head to the second floor again and go towards the southwest, where you'll
meet with Elena and Dion. After another lengthy event, it will be decided
that you will need some copper. Unfortunately there's only one place to
get it - Becquerel Mine, in enemy territory. Exit the castle and head south.
You'll be asked if you are ready or not, but it doesn't really matter as
you can always come back. Head back through the Iris Plains, Peterny, and
Palmira Plains and make your way back to Alias. Save here and stock up,
because it will be a long road ahead. When you're ready, head towards the
northwest exit for some events. You'll end up facing some dragon knights.
These guys are fairly strong. If you have trouble beating them, you might
want to just reset and level up on Palmira/Iris Plains. Once beating them,
you'll automatically end up inside Becquerel Mine.
BECQUEREL MINE
Items in this section: 15000 Fol, Cooking Materials, Blackberry x2, Paralyze
Check, Aquaberry, Compounding Materials, 23600 Fol, Ripe Berry, Skill Book
"Attack Spell", Synthesis Materials, Magical Berry
This is quite a long dungeon with quite a few riddles. Head to the north
with an event of Cliff lighting a torch. You can light most of the torches
in the this dungeon. Continue north, and you'll find an barred door. Light
the torch next to it and then approach. It will automatically open and you'll
be forced into a fight with a dragon. After defeating it, you'll get the
Light Stone, which Fate can equip to brighten the area around him. Do so
and continue on. At the fork, you'll be attacked in quick succession by
three dragons; none of them are particularly hard. After defeating all
three, follow the corridor as it heads south. There will be a door to the
west. Read the stone tablet next to it, which says "Two other selves; make
a single line". This is a hint for the next room. Enter the room. There
will be two torches standing in the middle. Light both of them, and then
stand between them in a way such that both of your shadows line up to
make a straight line. After doing so the door to the west will unlock. Enter
this door and follow the path up north. Here, you'll find a dragon that
instead of chasing you, runs away from you. You'll want to chase the dragon
down and defeat it, as afterwards you'll get a key. Follow the paths to
the east until you find the door that the key unlocks. In this next room,
the door to the north is afraid of light, so extinguish all the torches
in the room and unequip the Light Stone from Fate. Then you should be able
to pass through the door. If you accidentally close the door, simply leave
to the south and reenter, and it should be back open.
Through the door, head west and then north again. There will be another
door with a stone tablet. This one tells you that the doors in the next
room are afraid of the dark. Head inside and the door will close behind
you automatically. Head to the center of the room and stand on the plate.
This will open all three doors (north, west, and south) and turn on all
three lights. You'll want to head through either the north or west door -
they both end up in the same place, but the path to the north has a few
treasures. Whichever the case, turn off two of the lights (whichever lights
are not next to the door you want to go through), and then approach the door
in such a way that your remaining shadow does not touch the door.
If you entered the north door, head to the west and loop around for some
treasure, then backtrack and head to the north this time. Continue north
until you find a save point, and of course immediately afterwards, a boss.
Boss: Cockatrice コッカトライス
15500 HP, 431 MP
Battle Collection Opportunities: Defeat Cockatrice In 1 Minute, Defeat
Cockatrice Taking No Damage
The only thing you have to worry about this boss is that it can petrify
you. Be sure to bring along some Sage to counteract this. Otherwise it's not
much to worry about.
After defeating the boss check the northeast corner of the room to find the
copper. Now, exit the room out of the west. You'll find another save point.
Follow the path far far south, and then as it curves to the west. Eventually
you'll reach an outside area. This area has some treasure chests, but it
also has a building, in which are your allies. Talk to the man standing more
towards the west near the carts for a free rest. When you're ready, talk to
the soldier near the carts to leave the mountain. This will force you into
several fights, so be prepared. The first fight will be against some knights
- fairly easy - but the second one will be against a boss, Demetrio.
Boss: Demetrio デメトリオ\
14800 HP, 17776 MP
Battle Collection Opportunities: Defeat Demetrio in 1 Minute, Defeat Demetrio
Taking No Damage
Demetrio's got some strong attacks - watch out for the dragon breath. Again,
use Nel's strong attack cannonball to hit-and-run from afar. Try to keep your
characters spread out so that in the case that one of them gets caught in
the full brunt of the fire breath (which will likely kill him/her) another
character can revive.
After the battle you'll be right outside Becequerel Mine. Fate will say how
you should probably rest before heading back to Alias. This is the game's
not-so-subtle hint that another boss awaits. Head back inside and talk to
the soldier near the carts to get transported back to the building if you
want to save and recover. Regardless, afterwards head towards Alias. Slightly
before you reach Alias, though, you'll be interrupted and there will be
another boss battle.
Boss: Arbel アルベル
26000 HP, 2600 MP
Battle Collection Opportunities: Defeat Arbel 1 With Items Only
Arbel comes along with a few soldiers. He doesn't seem as strong as Demetrio
to me, but maybe that's because he's easier to hit since he's not flying
all over the place. Take out his companions first and then focus on him.
After defeating Arbel there will be another event. Start in Alias and then go
all the way back to Sealand via Peterny. In Sealand you'll have another
event as you meet up again with both Mirage and Amina. After the event with
Amina in the inn, head to the castle's second floor and find Dion. Take
Dion to the Inn for another event.
Afterwards, the war is fast approaching. Head back to Alias and make sure
you're prepared. Talk to Claire, then rest on the second floor of
headquarters and then talk to Claire again. Tell her you're ready (はい).
This will take you to the battlefield.
BATTLEFIELD
Items in this section: None
This section is pretty straightforward. Head towards the west, avoiding
as many enemies as you can, and eventually you'll run across the opposing
general, Vox.
Boss: Vox ヴォックス
30000 HP, 20000 MP
Battle Collection Opportunities: None
Vox is like a vamped up version of Demetrio. Use the same sorts of
strategies and make sure you have plenty of curing items on stock, and you
should be just fine.
After defeating Vox there will be another long event. Head back east
across the battlefield, for yet ANOTHER long event. When it's all over you'll
be back in Sealand. Head to Dion's room in the castle for ANOTHER event,
then to the inn to pick up Amina. Take her back to Dion's room to trigger
yet ANOTHER series of events, probably the longest in the game. Meet the
Queen and eventually you'll also gain another party member, Maria Traitor.
Then head to the chapel on the first floor of the castle for ANOTHER event.
Talk to the priest standing by the stairs to get some Vanish Hammers,
then finally head down the stairs towards the next dungeon. (This whole
series of events will likely take you 30 minutes to an hour, so be prepared.)
IMMORALITY WAY
Items in this section: Blueberry x2, Cooking Materials, Luna Talisman, Gold
Chain, Blackberry
After descending down the stairs, head straight forward for a loooooong walk,
and then finally you'll be in Immorality Way. Head straight forward into the
first room. There is a large blob monster here; he's pretty strong so try and
avoid him if at all possible. Grab the two treasure chests in the back, and
then examine the statue in the northwest corner of the room. There will be
a switch here. Press it. Exit back to the first room and now enter the door to
the east. Follow the path around and you'll see some blocks moving up and
down. Head across the blocks and then enter the north door. In the next room,
you can head west (avoiding the two blocks) to get another treasure chest.
Then head north under the three moving blocks and enter the east door.
In this next room, head across further east. You'll find that there's cracks
in the east wall. Use the Vanish Hammer here (by pressing square and then
pressing circle when the cracks highlight) and a path will open up to
two treasure chests, including the Gold Chain, which you should equip on
Nel or Maria. Go back to the previous room and now enter the northwest door.
There'll be a save point here, so make sure you save, before navigating
under the group of six blocks. Head north. You'll find another blob monster
here and a group of two, unmoving blocks to the west. Avoid the monster and
head north, then east. In this next corridor, look along the south wall for
another cracked wall. Use the vanish hammer again and enter. Examine the
statue for another switch. Leave by the same way you came in and head east.
There will be a treasure chest in this room containing a Luna Talisman. At
this point you can continue on south through a one way door, or backtrack.
Either way make your way back to the save point, save, and now continue west
through the two blocks that previously were not moving. Now you'll face a
boss.
Boss: Floating Knight フローティングナイト
17000 HP, 240 MP
Battle Collection Opportunities: None
He's strong but not terribly fast. His move "Sword Quake" can really take
out your guys in a matter of seconds, so be prepared to heal. I suggest
hanging back with either Nel or Maria and letting Fate and Cliff keep him
busy. Long range attacks are the way to go. If your Nel is high enough
to have Kokuyousen by this point, this will last very very short; otherwise
killing him with MP damage via Maria's Aiming Device also makes it easy.
After defeating the Floating Night, enter the north entrance and you'll be
in the Shrine of Canan.
SHRINE OF CANAN
Items in this section: Counter Aura Book, Blackberry x4, Cooking Materials
x3, Heavy Armor, Prophecy Book 1, Synthesis Materials x2, Compounding
Materials x4, Saint Stone x3, Blueberry x2, Aquaberry, Enemy Orb, Alchemy
Materials x2, 54000 Fol, Star Fairy, Blacksmith Materials, Stone Check,
Piyohan
The shrine is fairly big so be prepared. Don't be afraid to backtrack all
the way to Sealand to restock and rest if you need to. From the entrance,
head north. In the next room, there will be a crystal statue in the middle.
You can avoid fighting it, but you need something it has, so go up to it
and examine it. This will prompt a battle with the Crystal Statue. It's
only got physical attacks so it's susceptible to Counter Auras, but keep
your weaker characters out of its way. After defeating it, you'll get
a Saint Stone. Continue north for an event. Now head east into another
room with a Crystal Statue. Defeat this one as well to get another Saint
Stone, then head south. Loop around to the east and you'll enter a room
with a seeming dead end. Simply wait here for awhile until an earthquake
starts. Debris will come falling from the ceiling so try to stay close to
the walls. After the earthquake subsides, one of the walls to the west will
have become cracked. Use the Vanish Hammer here and enter. You'll find two
treasure chests here, one with a Saint Stone. Once you have all three Saint
Stones, approach the benches here, which are actually a factory. You'll
automatically forge the Saint Amulet, which you'll need.
Because of the earthquake, some of the other walls have also become cracked.
Both rooms in which you fought Crystal Statues now have cracked walls, so
you might want to backtrack and collect those treasures. Once you're
finished, head back to the room where the second Crystal Statue was, and
this time head east. Immediately inside the next corridor to the south is
another cracked wall. Collect the treasures inside, then loop around to the
north. Here's a save point and of course in the next room lies a boss.
Boss: Crystal Cerberus クリスタルケルベロス
45000 HP, 4500 MP
Battle Collection Opportunities: Defeat Crystal Cerberus In 1 Minute,
Defeat Crystal Cerberus Without Taking Damage
The Crystal Cerberus is basically like a stronger version of the Crystal
Statues, so the same strategies will apply. It's faster than the Statues
so beware. However, there's a catch: If you don't have the Saint Amulet,
you won't be able to damage it at all. If this is the case, run away and
collect the Saint Amulet as described above.
Once you defeat Crystal Cerberus, head north. You'll eventually enter
a room with four pillars; head north again. To the north of this room
is a locked door. To the west is a corridor which you should follow to
get some treasures. In the room with the four treasure chests, there is
also an empty treasure chest. Examine this one to start another earthquake.
After the earthquake the wall to the east will become cracked, so use
the Vanish Hammer and get the treasures inside, then backtrack to the
room with the locked door to the north. The east wall in this room is
also cracked, so use the Vanish Hammer again and go in. In this room,
there is a closed treasure chest. Do not open it, however, because it will
explode. Enter the next room and head north. (There is a passage to the
east but it contains nothing of interest for now). Once you climb up the
set of stairs going west, enter the door to the north to enter the next
area.
In this area continue heading north for a few rooms. In the room with
doors to the east and west, just ignore both doors; there's nothing in them
that you can do anything about now. Further north there will be a room with
four doors. By examining the statue in the middle, you can send each of your
four characters through one of the doors for one-on-one battles. However you
can just enter the crack in the wall to the east to bypass the doors
completely. If you really want to fight, they get progressively harder,
so pick your strongest characters last. You'll be rewarded with a Stone
Check for your efforts if you didn't bypass the doors. Afterwards, head
north again.
In this next section loop down to the south. There will be a door with two
inscribed plates flanking it; read them both. Then continue north along the
east side of this room, collecting treasures as you go. In one of the rooms
you'll find a red gem. Touch the gem (the first choice), then loop back to
the door with the inscribed plates, and enter it. In this next maze-like
section, there will be large blocks moving about. Touching a block will
make you start over, so avoid them. Once you enter the door to the north,
there will be another section like this. There are two treasure chests in
this area to the east that you might want to collect. Head north again
into a room with four treasure chests, and then north again. Save at the
save point, examine the door for an event, and then enter to finally
confront the Bandein Soldiers.
Boss: Bandein Soldier x4 バンデーン兵
7400 HP, 336 MP
Battle Collection Opportunities: Defeat Bandein Soldiers in 1 Minute, Defeat
Bandein Soldiers Taking No Damage
All of the soldiers are armed with guns, making this a rough battle. If your
Maria is a high enough level, use her, since she has the best range out of
your characters. Otherwise gang up on one soldier at a time to minimize your
damage. Remember to heal and you should be all right. MP damage makes this
battle short.
After the battle, examine the pedestal, then backtrack all the way out. There
won't be any enemies in here anymore, making your task easier. Near the
entrance, there will be another event with Nel. Now head back through
Immorality Way and enter the castle, and visit the Queen in the throne room.
This will kick off another series of events. Nel and Cliff go to visit
Airyglyph, leaving Fate and Maria at the castle. While talking to Maria,
you'll start up a long flashback sequence revealing Maria's past. For the
most part these events are automatic, but at a few points you'll control
the child Maria. During these point talk to everybody in the area, then talk
to Maria's mother continuously until the event proceeds.
After the long flashback return to the throne room. It will be decided to go
to the Mosel Ruins, west of Sir Felious, which itself is west of Peterny.
Head back to Peterny and go out the west exit (like when you were headed
to the Douglas Forest). However this time cross the stone bridge in the
Sunmight Plains. This will kick off a small event, and you'll be attacked
by Schweimer.
Boss: Schweimer シュワイマー
16800 HP, 1400 MP
Battle Collection Opportunities: None
This guy is weak, weak, weak. You should have no trouble taking him out.
He has virtually the same sort of attack patterns as Demetrio and Vox,
but at your level he shouldn't be any problems.
After disposing of Schweimer head north, and you'll enter the watery town
of Sir Felious.
SIR FELIOUS
Items in this section: Machine Materials, Aquaberry, Blueberry, Blacksmith
Materials
This is a good place to rest and stock up. There's no weapons or armor here,
just items. If you head southwest along the first branch, you'll meet up
with Roger and his pals again. Here you can choose to have Roger join up with
you again. Again, at this point it won't affect your final party whether
he joins you or not, so have him join (協力する). He'll also give you seven
Ancient Scrolls. (For more on the Scrolls see the section on them in the
sidequests section).
When you're done in Sir Felious head out the west exit to enter The Grace
and Thirst Corridor.
THE GRACE AND THIRST CORRIDOR
Items in this section: None
There's absolutely no treasure in this section so just head straight west,
ignoring the branches to the north and south. Near the exit, an old man
will tell you about the desert dunes ahead. He'll warn you to make sure you
have enough water. He'll also sell you a map to the dunes for 10000 Fol,
which you may or may not want to buy. Regardless exit the cave. Head north
after the first screen of desert and you'll be on Mosel Sandhill.
MOSEL SANDHILL
Items in this section: Very Ripe Berry, Aquaberry x2, Machine Materials,
Cooking Materials, Synthesis Materials, Blacksmith Materials, Alchemy Stone,
Fire Fairy, 22400 Fol, Blackberry
In Mosel Sandhill you'll have to make sure you don't run out of water. Your
water meter (to the right of the screen) will continuously empty, emptying
much faster if you run then if you stand still. Luckily you can examine
any of the oases to fill your water back up to 100.
There's many treasure chests scattered around here, but don't bother with
them now. It'll be easier to collect them on your way back. Head in the
northeast direction, hopping from oasis to oasis, and you'll eventually
find the area to the Ancient Ruins of Mosel.
ANCIENT RUINS OF MOSEL
Items in this section: Blackberry x2, Blueberry, 40000 Fol, Aquaberry, Aqua
Veil
Save at the first save point and then head forward. Examine the middle
pedestal for an event. The chess pieces here come to life. Thief defeats
Wizard, Wizard defeats Knight, and Knight defeats Thief. These are important,
so remember them. After the event the door to the north will unlock.
This dungeon is fairly simple. Simply proceed around in a counterclockwise
direction. Occasionally you'll run into rooms with a black chess piece.
Examine the pedestals next to them, and you'll be prompted to choose a
piece. Pick whatever white piece can defeat that black piece. The last
such room is towards the center section, which can be entered from the west
side of the ruins. There will also be a save point here as well as a treasure
chest containing the Aqua Veil, which will make it so that you won't have
to collect water in Mosel Sandhill. Put the third chess piece into place
here, save, and then enter the south door for a long event. Afterwards,
you'll have to head to Airyglyph Castle. Leave the Ruins, and use your
newfound Aqua Veil to collect the treasures from around the Mosel Sand
Dunes. Then head back through the Grace and Thirst Corridor, Sir Felious,
Sunmight Plains, Peterny, Palmira Plains, Alias, Aire Hills, Cirlsour, Traum
Mountains, and finally Airyglyph (phew!).
AIRYGLYPH CASTLE
Items in this section: Blacksmith Materials, Synthesis Materials, Compounding
Materials, Blueberry, Treasure Jewel, Magical Berry
Before entering the castle look around town. This time you should be able
to afford some upgrades to your equipment. Upgrade as you wish, except getting
a new weapon for Nel. (She'll get a better one very soon). Then enter the
castle, where you'll be greeted by Walter. He'll take you down to the
dungeons, and here you'll meet up with Arbel again. Arbel will now join your
party.
Upon leaving Airyglyph, there will be a dragon knight just off the bridge
who will offer to fly you to the Bar Mountains. While this is useful, there's
a number of other things you should do now, so refuse his request for now.
The first thing you should do is head to Cirlsour. You will now be able to
go into Walter's mansion, so go visit and collect the treasures there. Upon
reaching the second floor, there will also be a PA where Walter gives Nel her
father's old weapon. This is probably the strongest weapon you'll have
period for now, so be sure to get this PA. Nel will equip it automatically.
The next thing to do is to decide who goes in your party and who stays.
Eventually, you'll have to choose two out of four characters: Nel, Arbel,
Roger, and Souffle. For now, you'll have to decide who your fifth character
will be: Nel, Arbel, or Roger. If you want Nel, you can proceed without
doing anything special. If you want Roger, head back to Sir Felious and
visit the first house there. There will be an event involving Fate
protecting Roger. Triggering this event will make Roger your fifth character.
If on the other hand you want Arbel, head to Peterny and stay the night
at the inn. There will be an event. Here Arbel will ask you if you hate him.
Pick "Not really" (そうでもない), and eventually Arbel will become your
fifth character. (The sixth character you get to decide later).
Regardless of who you pick, your party for now will be Fate, Cliff, Maria,
Nel, Roger (unless you didn't pick him up at Sir Felious at all), and Arbel.
Head to the Bar Mountains, either by taking the dragon knight's offer, or
by heading out of the northwest exit in Alias, and then heading Northwest
in the Becquerel Mountain Path.
BAR MOUNTAINS/BAR CAVE
Items in this section: Blacksmith Materials x2, Blackberry, Aquaberry,
Writing Materials x2, Glare Chain, 46000 Fol, Blueberry x2, 18100 Fol,
Treasure Jewel, Ripe Berry
Maybe it's just me, but the difficulty level of the game really picks up
right around here. However, if your Nel is a high enough level, she'll have
learned the Battle Skill "Kokuyousen" (黒鷹旋). This skill alone gets my
vote for the most useful in the game, and having it will make the battles
actually fairly easy from this point on. (Well, most of them, at least).
Head north upon first entering the mountains. This will dead end into an
east-west fork. Take the west for a treasure chest, then loop back to the
east. Check behind the waterfall for two treasure chests. This will then
fork north-south. Take the south fork for another treasure chest, and head
back to the north. You'll see another waterfall, this one with a cave behind
it. Enter the cave.
Inside Bar Cave, head in a general north direction. There's a path to the
east which you can explore, but you can't do anything about it yet. Continue
north. There are two treasure chests in the northwest corner, and an exit
to the northeast. After exiting the cave, continue north. You'll run into
a creator, Misty Lia (whom you can't recruit yet) and a factory, which
you have no use for at the moment. Head north for another east-west fork.
The east branch will take you to several treasures, so collect these
before heading west. The west fork will loop north and then east again,
before deadending into a cave and a save point. Use the save point and then
enter the cave. Here you'll be forced into a battle with a Blue Dragon
Zombie. He might be tough, but if you have Nel and Kokuyousen, he'll go
down in no time at all. After defeating him you'll get the Dragon
Resonating Body Cavity (yum!).
Head back south again to the place with the factory. Here you'll
automatically forge the Cavity into the Dragon Bone Flute. Now head back into
Bar Cave. Exit out the south exit of the cave and now head west. To the
northwest is a treasure chest; to the northeast, past another waterfall,
is an area where there is a dragon flying around, but unlike the other
dragons he won't attack you. Stay in his shadow for awhile until he picks
you up and drops you off.
In the new area, try to avoid the baby dragons and head south. To the east
there is a treasure chest with the Glare Chain; otherwise head west and loop
around south. Here, in a small cave, you'll meet a different kind of baby
dragon. He'll lead you to the cave exit, but before you leave, try to play
you Dragon Flute (with the X button) here. There's four ways you can play
the flute: Glad (喜び)(pressing X weak and short), Sad (悲し) (strong and
short), Fun (楽し)(weak and long), and Angry (怒り) (strong and long). The
dragon will react to your flute playing, which is a hint for later.
After meeting the dragon, enter the cave entrance, which will drop you off
into a section of the Bar Cave. Now head a little south and then east, and
you'll find a gigantic dragon relief. Examine it for clues on its emotion
(the color will help: Yellow is Glad, Red is Angry, Blue is Sad, and Green
is Fun) and then play the appropriate note on your Dragon Flute to make it
disappear. This will open up the entry way to the Bar Ruins.
BAR RUINS
Items in this section: Synthesis Materials, Suit Armor, Blackberry, Blueberry,
Soul Gem, Wind Fairy, Magical Berry, Damascus Plate
Save at the save point, then proceed north. Examine the large door to the
north for a mini-event, then loop back to the entrance and head east. You'll
end up in a laboratory of some sort. After the next mini-event, examine the
jars to receive the Dragon Head. Now return to the room with the large cross
on the floor. You'll have to light up each and every panel. Some of the
panels can be lighted up by simply stepping on them, but others you will have
to light up remotely.
To the west is a small area with two such plates and three treasure chests.
In the north of this area you'll find a dragon door that changes emotions.
You'll not only have to play the correct note on the Dragon Flute, but you
also have to play them in the right order and at the right timing (so that
you play Angry when the color of the door is red, and so on).
To the east there is an area with two more plates and four treasure chests.
Like in the section to the west, there is a changing door here, but this
one only has two emotions, which makes your job easier.
After stepping on all the plates you should find that only the center of
the cross is unlit. Head north (by playing the "angry" note on your flute
in front of the large door). There is another save point here, and as soon
as you head through the door, Robin Wind will attack you.
Boss: Robin Wind ロビンウインド
50000 HP, 1800 MP
Battle Collection Opportunities: Defeat Robin Wind in 1 Minute, Defeat Robin
Wind Taking No Damage
This guy's pretty tough, for a fairy kid. His whirlwhind type attack will
pretty much kill you if you take the full brunt of it. Again, I prefer
having Fate/Cliff/Arbel keep him occupied, while using Nel's Kokuyousen from
afar. This should let you get the "Taking No Damage" Battle Collection
fairly easily as well. Just remember to stock up on healing items before
hand.
After the battle, head into the last room. The final plate is here. Light
it and head back to the room with the cross. Stand in the middle of the
cross to offer up the Dragon Head. Finally the door to the north will be
opened and you can make your way to the Urza Lava Cave.
URZA LAVA CAVE
Items in this section: Damascus Knuckle, Rabbit Ear Key, Rabbit Ear Grail,
Cooking Materials, Blackberry, Craft Materials, Fire Fairy
With everything so red, it can be hard to see some of the enemies, and the
small flying types are extremely fast; you probably won't be able to avoid
fighting them. Luckily Nel's Kokuyousen makes things pretty easy.
The entrance room contains three paths. First head to the east. Follow the
fork north for a treasure chest, and then follow the path around east. You'll
find a giant Bunny statue. Examine the back of the statue to receive
the Rabbit Ear Key.
If you head to the north you can get a treasure chest, but the way into
Crosel's lair is blocked by a giant rock. What do you do? Head to the west
for the answer.
The west section is simple and doesn't wind much. There are two treasure
chests here. Head north and you'll find the door that you can use the
Rabbit Ear key on. Head inside.
The next section switches to a weird over-the-shoulder camera perspective.
Keep checking your minimap. First head over to the east and grab the
treasure chest there. Then explore the western part to find the path
to another door. Enter and you'll meet the rabbit creator, Vanilla.
Vanilla will tell you that in order to get rid of the rock in front of
Crosel's door, you will need a Vanish Ring, something similar to the Vanish
Hammer. He will then say that he can make one for you. He'll ask you how
much you are willing to pay; if you can afford it, pick the highest price
(30000 Fol). This will prompt him to give you the Gutsy Bunny accessory as
well as 10 Vanish Bombs. These Vanish Bombs work like the Vanish Hammer,
but they work on ice blocks, not cracked walls. Vanilla will tell you that
in order to make the Vanish Ring, he'll need the Magic Glowstone, which
can be found in the waterway under Airyglyph.
Backtrack all the way out of Urza Lava Cave, Bar Ruins, and Bar Mountains.
On the way you can take the "Soul Jewel" you found in the Bar Ruins and
present it to Misty Lia, who'll join you as a creator.
Talk to the dragon knight who'll be hanging around close by and get him to
take you to Airyglyph. Enter the underground waterway. The Magic Glowstone
is behind the large chunk of ice immediately to the north when you first
enter the waterway. However, be sure to be standing on firm ground (and not
the ice) when you Vanish the ice or you'll have to start over. Take the
Magic Glowstone. While you're here, you can try to get other treasures in
the area that are behind the ice walls.
Return to Urza Lava Cave and talk to Vanilla again. He'll make the Vanish
Ring for you. Now you can return to the main room and head north. Vanish the
rock in front of Crosel's Lair. Now would be a good time to head back to the
Save point inside Bar Ruins and save.
Upon entering you'll meet up with Crosel. After some chitchat, you'll have
to fight. (You honestly thought you could negotiate?)
Boss: Crosel クロセル
68000 HP, 6000 MP
Battle Collection Opportunities: Defeat Crosel in 1 Minute, Defeat Crosel
Taking No Damage
Man oh man, he's tough. And to make matters worse, you have to fight him
twice, with no chance of resting, saving, or healing in between. In the first
fight, he'll attack you with physical attacks. Even these are pretty strong,
so use a tank with lots of HP like Cliff to keep him busy while you chip away
at him with Nel and Kokuyousen. Even so he'll probably kill Cliff quite a few
times so keep those items coming, or better yet have Nel use Healing on him
(provided that you used a Skill Book "Support Spell" on her). In the second
fight, Crosel will have gained a few special attacks. If he gears up for one
(you can tell because he poses with his wings) either run FAR FAR AWAY, or
a little more risky, get a Counter Aura on him. As long as you keep the
Kokuyousen's coming, you should be able to take him out, though you'll
probably burn through all your items.
After defeating Crosel, you'll automatically be taken back to Sealand. After
the events, talk to all of your party members. Cliff is in a hallway in the
castle; Nel is in her room in the castle (southeast section of first floor),
Maria is in the chapel, Arbel is on the main road of the city, and Roger is
in the food store. Also talk to Mirage, in your room. After talking to
everybody, head back to the castle balcony (the doors are behind the throne
in the throne room) and another event will start.
After this quite long event, Nel, Arbel, and Roger will be taken out of your
party. Finally, you're headed back to space.
------------------------------------------------------------------------------
Back to Space
------------------------------------------------------------------------------
DIPLO
Items in this section: None
The first thing you should do is check your party. Since Nel, Arbel, and
Roger are out, rearrange your party so that you have Fate, Cliff, and Maria
all active. Otherwise the coming battle could get really hard... start
at the bridge, then walk around the Diplo - it's not too large - and talk
to all the Quark members. You'll get a communication from Maria. Then head to
the transporter room to head down to the Cirlsour Ruins.
CIRLSOUR RUINS
Items in this section: Very Ripe Berry, Ripe Berry, Magical Berry, Skill Book
"Support Spell", Cooking Materials
An event will happen, after which you'll be forced into a battle with some
Bandein soldiers. They aren't too tough to take out. Afterwards you'll
enter the Ruins. You've been here before. Now that you have the Vanish Ring,
you'll be able to get some of the treasures here that you couldn't before.
After the event, you'll end up in the kitchen on the third floor. Make your
way down to the first floor, collecting the treasures as you go. There
aren't any enemies on the second or first floor. After you reach the first
floor, head to the elevator in the northeast and go up to the fourth floor.
Exit, save at the save point, and then proceed south just like before for
another event. During this event, one of your old companions (either Nel,
Roger, or Arbel - see the Airyglyph Castle section for details) will make
his or her return. However you'll be forced into the next battle with your
party of Fate, Cliff, and Maria.
Boss: Biwig ビウィグ
26000 HP, 13816 MP
Battle Collection Opportunities: Defeat Biwig in 1 Minute, Defeat Biwig
Taking No Damage
Biwig comes along with two Bandein soldiers. He's not too tough; just a
little buffer than his Bandein soldiers friends. He doesn't really have
any attacks to watch out for. If you were able to take out Crosel, this
should be a piece of cake.
After this there will be another series of events. At this point whoever
came to help you (Nel/Roger/Arbel) will permanently join you, as will
Sophia. Sophia is weak weak weak (she starts at Level 1), but there's not
much you can do about this now.
After the series of events, you'll end up on the Space Federation
Battleship Aquaelie.
AQUAELIE
Items in this section: None
After the events in the conference room and on the bridge, head to the
southwest section. In one of these rooms will be Maria. Talk to her to
initiate an event. Afterwards head to the southeast section. One of the
rooms (with a save point in it) is yours. Sleep in your bed to progress
the story (今日はもう眠ろう). After waking up, head to the bridge for
another event, then make your way to the long range transporter (in the
south section) to head to the Moonbase.
MOONBASE
Items in this section: Mind Safety, Aquaberry, Cooking Materials, Ripe Berry
x3, Laser Protector, Blackberry x3, NC Program Disc, Carbon Protector, Life
Safety, Synthesis Materials x2, Sunrise Dictionary, Magical Berry x2, Alert
Jewel, 19000 Fol, Laser Chain, Very Ripe Berry, 24000 Fol
Head westwards. You can ignore the first north/south fork. Upon entering
the main area, you'll meet Souffle again. To the north of this area is a
weapon shop which sells some really nice stuff. Upgrade your equipment
but don't break the bank - there's even better stuff coming up soon. To
the south is the items store. To the west is the area where the Rosetti
Circus is waiting, along with a save point. When you're ready, head along
the path that leads northwest. In the next section collect the treasure
chests, then head west. Before you can proceed much further, however,
you'll run into a boss battle.
Boss: Daibensha (Speaker) 代弁者
50000 HP, 50000 MP
Battle Collection Opportunities: Defeat Daibensha in 1 Minute, Defeat
Daibensha Taking No Damage
This will be a really rough battle. Get two of your melee characters
to try and sandwich her while you take a third character (preferably
Nel or Maria) to the outside. The third character should focus on healing
your melee characters as well as using long range attacks. If you have
Cliff, put Flash Chariot on him and have him take her on. You should
be able to take her out eventually. If not, reload, upgrade your equipment,
and try again.
After you defeat the Daibensha another event will occur, and Souffle will
join your party temporarily. Head back to the main area and take Souffle
to the bar (it lies on a path that shoots off the path to the northwest
that you came from). Here another mini event will happen and you'll be able
to get some fairly nice treasures for your efforts.
Return to the area where you fought the Daibensha and head west. In the next
section, collect all three treasure chests (one is accessed via the elevator
in the central circle), then head southwest. There are two treasure chests
in this area. Get them, then head straight east. In this area there are
two more treasure chests. Collect them and then loop around to the elevator
next to a save point. Save if you want (don't worry, there's no boss coming
up), then descend into the research lab for some crucial events.
After the events, take the path southwest. This area has lots of treasure -
four treasure chests out in the open, and 6 more accessed via the three
elevators. After you're done go east again. The next section has just one
treasure chest in the open and one via elevator. Head northeast after this
and you'll end up back in the main area of the Moonbase.
Upon reaching the main area again another event will happen with Souffle.
Here you decide whether to make her a permanent member of your party.
Beware - if you choose yes (連れて行く), you won't be able to get anybody
else in your party. In other words, if Nel was the one that came to rescue
you at Cirlsour Ruins, if you take Souffle along here, you won't be able
to get Roger or Arbel. Bottom line, if you want Souffle in your party, take
her; if you don't, don't.
When you're done with the Moonbase, head back to the Aquaelie. After the
event on the bridge, go to your room and rest again. (Talk to people if you
want to for some semi-interesting conversation). After resting, you'll be
summoned to the bridge again, after which you'll be direction once again to
the long range teleporter. Head here and you'll be in the shuttlecraft
"Calnus" (a reference
to Star Ocean 1). Head out the door and you'll be on
the Planet Stream.
PLANET STREAM
Items in this section: None
There are absolutely no treasures here so don't worry about exploring. There
is a save point and a recovery point here that you'll want to utilize.
Afterwards head in a generally northern direction. The enemies here are
extremely strong - don't be afraid to run. They're worth a lot of exp. if
you can take them out, but it's not likely that you'll be able to win
consistently.
After you head far north the area will change. Head north some more until
you reach the Time Gate. Another event will happen here, and you'll be
able to enter FD space.
------------------------------------------------------------------------------
FD Space
------------------------------------------------------------------------------
RECORDER
Items in this section: 35000 Fol, Ripe Berry x2, Cooking Materials, Vitality
Stimulator, Alert Jewel, Smithy Hammer
After a series of events in which you meet Flood, you'll be forced into a
battle with the Security Service. They've got guns and they can hurt you
pretty badly, so gang up on them one at a time. They don't have much HP so
if you can get the first attacks in you'll be able to take them out
quickly. Afterwards you'll get the "Certification Disc".
Go around and explore the city. Each house has one treasure chest in it
so collect them all. (Flood's house has the Smithy Hammer on the second
floor but you won't be able to collect it for now.) Once you're done,
head to the teleporter in the middle of the area. This will take you to
another district. There's a weapon shop here but don't waste your money -
better ones will be coming up soon. Take the teleporter in the west of
this area to head over to Recorder Station. In the far north is an inn -
again don't bother - and in the middle is the station itself. Enter the
station and head over to Gemity City.
GEMITY CITY
Ripe Berry x2, Jet Spell, Synthesis Materials
Wow, shades of Fun City, anyone? After exiting the station, immediately
head to the south of the station where you'll find three treasure chests
tucked away. Then head back north and explore the city proper. The girls
standing behind the counters to the east and west as you enter the main
street will heal you for free. There are also several shops here. You'll
want to buy new and improved weapons and armor, as well as the All-Purpose
Knife (万能包丁). (Buy two if you can since you can give one to the Killer
Chef in Sir Felious as a contract item).
Further north you'll find a large circular area. If you use the transporters
towards the middle of the circle (either east or west side), you'll be taken
to the Eternal Sphere Terminal. Talk to the clerk here and you'll be
transported to another room. Examine the terminal here for an event. Talk
to all of your party members and then talk to Maria again. This will trigger
another event, and you'll get to decide where you want to go: Vanguard 3,
Elicoor 2, the Moonbase, or Planet Stream. I suggest heading to Elicoor 2.
As soon as you exit there will be a small conversation. Now you can head
immediately back to Gemity, by taking the little dimensional ripple
transporter that appears wherever you show up - in the case of Elicoor 2,
it'll be in the Cirlsour Hills/Aire Hills between Cirlsour and Alias).
However beforehand it might be wiser to go and recruit your final party
member, provided you didn't pick up Souffle. If you didn't recruit Nel
and you want her, go to Sealand and talk to her in her room. Tell her
"we can't take it easy" (ゆっくりしていけない) and she'll join you. If you
want to recruit Roger, head over to Sir Felious and find him. If you want to
recruit Arbel, first head to Cirlsour and talk to Walter; afterwards go back
to Urza Lava Cave and head to Crosel's Lair. Arbel will be here, and you'll
have to fight him in a one-on-one battle with Fate. After this you can have
him join you (許可する).
After you're done taking care of business, head back to Gemity via the
warp point. Head down to the station and talk to the clerk. Another event
will happen, and now the Sphere Corporation will be added to your list
of destinations. Before heading over there, I suggest going back to Recorder
and collecting the Smithy Hammer from Flood's house. Then save, rest up,
stock up, and then warp over to the Sphere Company.
SPHERE CORPORATION
Very Ripe Berry, Cooking Materials, Mind Stimulator x2, Synthesis Materials
x3, Ripe Berry x2, Resuscitation Medicine, Dramera Tool Set, Vitality
Stimulator, Wind Fairy, 5000 Fol, Ceramic Guarder, Laser Weapon, Alert Jewel,
Counter Aura Book, Star Fairy, AI Program
As soon as you arrive you'll be forced into two battles. The first one
will pit you against several Security Officers - beefed up version of the
Security Service. They won't be too much trouble. However immediately
afterwards, you'll get attacked by Azazel.
Boss: Azazel アザゼル
99000 HP, 9000 MP
Battle Collection Opportunities: Defeat Azazel in 1 Minute, Defeat Azazel
Taking No Damage
He's a little tough but no big deal. He does lots of MP damage, so if you
have somebody with low MP, like Cliff, be sure to use lots of Blackberries
and/or Mind Stimulators on him. The usual boss tactics - Nel Kokuyousen,
Cliff Flash Chariot - apply here as well.
After fighting Azazel head north to find a save point and recovery point.
Use them both, then enter the Sphere Corporation itself. At the fork,
head a little to the west and then north again. Loop around to take the
stairs to the second floor. There will be more Security Officers wandering
around so watch out.
On the second floor, take the path to the west for a treasure chest, then
head to the east. Loop around counterclockwise to find the stairs to the
third floor and a treasure chest. After climbing up, head north. The room
to the west has a treasure chest. Follow the path northwest until you get
to another long north-south corridor. The west door here also leads to some
treasure chests; collect them, then come back and head north to loop around
to the stairs to the fourth floor.
Head east out of the stairwell room and then head north. This hallway
deadends into a corridor going west; follow it, then take the fork north
for a few rooms with a total of three treasure chests. Take them, then
head back and continue following the path west until it loops around
to the stairs to the fifth floor.
Exit the room with the stairwell and head west. In the middle of the next
hallway there will be some events, and you'll meet Brea. After the event
talk to everybody in the room; they'll give you some helpful advice, services,
and or items. The girl that gives you lots of items will also function as an
item store if you talk to her again. Stock up on items. When you've talked to
everybody continue on west to the elevator room. Before you can use the
elevator, however, you'll be stopped by two more of the Owner's lackeys,
Belial and Beelzebub.
Boss: Belial and Beelzebub ベリアル&ベルゼブル
Belial: 70000 HP, 5000 MP
Beelzebub: 62000 HP, 30000 MP
Battle Collection Opportunities: Defeat Belial and Beelzebub in 1 Minute,
Defeat Belial and Beelzebub Taking No Damage
Wow, these guys are TOUGH. Beelzebub is fast and has annoying reach with
that whip, but the real danger is Belial and his missiles - one hit with
a salvo will pretty much K.O. any character. Keep moving and don't let him
get a clear shot on you. Try and team up on him and take him out first
before taking out Beelzebub. After eliminating Beelzebub, using long range
attacks - Maria's guns, or Kokuyousen with Nel - will take him out pretty
handily.
After the battle the elevator will stop functionining, so you'll have
to take another way up. Head back to the point where you met Brea and
head west. In the next room, you can head south for two treasure chests;
then take the northeast door. Continue on, collecting four more treasure
chests along the way, and finally take the northwest path to find a terminal.
Operate the terminal and the other elevators in the building will start
functioning. Head back to where you met Brea again and go back east. There
are two elevators here; the north one will take you up to the 6th floor,
the south will take you down to the fourth floor.
On the sixth floor you'll begin in the middle of a cross. The west and south
arms lead to treasure chests. Then take the north arm and head east. This
will lead to another cross. Head south this time, then follow the path
around to the west and then east again to find another elevator. This
elevator will let you go from any floor from 1-100. There's not too much
interesting on the intervening floors so go ahead and shoot straight for
floor 100.
You'll start in a room with a treasure chest. Head south twice, then east
three times; you'll find two more treasure chests along the way. Then
go south again and then west. In this room's northwest corner you'll find
an elevator to the top floor. Take it.
The top floor is symmetrical. Head north. The east and west arms both
have 1 treasure chest apiece. The middle arm (north) has a save and a
recovery point. Use them, then continue north for another event. A series
of rough battles are coming up.
You'll end up on Planet Stream again, and then you'll head into a series
of battles. You won't be able to use Sophia for these battles (not that
you'd want to anyway, as chances are she'll still be really weak).
The first will be against a Daibensha, and the next against a Shikkousha
(Executioner). The Daibensha shouldn't be too tough for you at your current
level, but the Shikkousha might give you a few problems. Its counter aura
really sucks - does fairly heavy MP as well as HP damage to you - so avoid
setting it off if at all possible. Upon defeating these two there will be
another event, and then you'll face the big daddy, the Danzaisha (Convictor).
Boss: Danzaisha 断罪者
120000 HP, 10000 MP
Battle Collection Opportunities: Defeat Danzaisha in 1 Minute, Defeat
Danzaisha Taking No Damage
He's pretty tough. He's strong, and his attack where he creates a
whirlwind in front of him will take you out quickly. Thus, if he gears
up for a strong attack, loop around behind him as fast as possible. Keep
Nel or Maria far away and using Kokuyousen or any of Maria's long-range
attacks. On the close range side, use Cliff's Flash Chariot or Fate's
Reflect Strike.
After this battle there will be another event. Brea will talk to you. Now
head south. You'll end up in the large area of Planet Stream. However
because of the earthquake the terrain will be changed, so you can't
backtrack directly. Nevertheless continue heading south. Once you reach
your landing site another event will happen, and you'll be back on the
Diplo.
After the bridge event talk to everybody on the ship again. Then talk
to Mirage on the bridge. Head to the teleporter and you'll beam down to
Elicoor 2 again, just south of Sealand. Head into Sealand and talk to the
Queen for an event. She'll let you borrow the Sefira, so head down into
the Shrine of Canan again.
------------------------------------------------------------------------------
Endgame
------------------------------------------------------------------------------
IMMORALITY WAY/SHRINE OF CANAN
Items in this section: Magical Pen, Ripe Berry, Magical Berry, 22000 Fol,
Compounding Materials, Blueberry
The area is old, but unfortunately the enemies are new, and quite strong.
Run if you want or spend time levelling up. Immorality Way has nothing
new in terms of treasure, so just continue on as before. Once you reach the
area where the Floating Knight was before, you'll be attacked by an Inferior
Eye.
Boss: Inferior Eye インフェリアアイ
230000 HP, 56000 MP
Battle Collection Opportunities: Defeat Inferior Eye In 1 Minute, Defeat
Inferior Eye Taking No Damage
He floats and can petrify your team, so bring along appropriate counter-
measures (whether Sage, Stone Check, or something else). Use two characters
with appropriate anti-air attacks (Maria or Fate work well) and have Nel,
as usual, do Kokuyousen from afar. He shouldn't be too hard. When he floats
very high into the air, pull back far away from him until he comes down
again.
Now head into the Shrine of Canan. Unlike Immorality Way, there are
several areas here where you can use your Vanish Ring to get new items,
so explore thoroughly. There are also several bosses here. At the point
where you fought Crystal Cerberus, there will now be a Dark Armor.
Boss: Dark Armor x3 ダークアーマー
67000 HP, 6000 MP
Battle Collection Opportunities: Defeat Dark Armor in 1 Minute, Defeat
Dark Armor Taking No Damage
These guys are strong, but they only have physical attacks, so try
hit-and-run tactics. Watch out for their "Hammerquake" which will cause
heavy damage to anybody in their immediate area. Nel's Kokuyousen again
works wonders. As long as you keep an eye on your HP they shouldn't be
much problem.
Continue on as before. In the next area, the room with the stairs going
up towards the west will have a battle with a Crystal Statue.
Boss: Crystal Statue クリスタルスタチュウー
168000 HP, 10000 MP
Battle Collection Opportunities: Defeat Crystal Statue in 1 Minute,
Defeat Crystal Statue Taking No Damage
He's just like the Crystal Cerberus, only a lot faster. You shouldn't
have too much trouble with him, though. Just keep him preoccupied with
lots of physical attacks (like Flash Chariot) and stay out of his way when
he rears up for his charging attack.
Continue north as before. You'll see more Crystal Statues along the way
but they can be avoided, and they're not worth fighting. (You can't even
get Battle Collections from them). In the room where there were four doors
headed north, you'll meet up with Dark Eye.
Boss: Dark Eye ダークアイ
330000 HP, 56000 MP
Battle Collection Opportunities: Defeat Dark Eye in 1 Minute, Defeat
Dark Eye Taking No Damage
His battle patterns are pretty much like Inferior Eye's. Just use the
same sorts of strategies and you should be fine.
Afterwards you'll be done with the bosses for this section. Head to the
back room and you'll gain the Sefira. After an event, leave the Shrine
and head back to the throne room of Canan. Another event will happen, and
you'll be clued into go to the Ancient Ruins of Mosel.
Before heading there, buff up your stock. If you completed all of the
Ladel/Lumina sidquests (see Sidequests), they'll be in Sealand; find them to
find the best buyable weapons and armor in the game. If you didn't, don't
worry; a rabbit-like salesman in the west arm of Peterny will have the same
stuff. Be sure to get stuff from them before going on. Then head through
Sunmight Plains, Sir Felious, and the Grace and Thirst Corridor.
MOSEL SANDHILL/ANCIENT RUINS OF MOSEL
Items in this section: None
As soon as you exit the Grace and Thirst Corridor and enter the Mosel
Sandhill, you'll be attacked by a Chimera.
Boss: Chimera キメラ
258000 HP, 35000 MP
Battle Collection Opportunities: Defeat Chimera in 1 Minute, Defeat Chimera
Taking No Damage
Tough, tough, tough. Perhaps the hardest boss in the game excluding all the
secret bosses. He'll take you out in no time with his charge attacks, and
his breath can cause status ailments. If you improved your equipment via
Ladel/Lumina or the rabbit-like salesman in Peterny, this will help you
immensely. Still make sure you have full stock of healing items. If the
Chimera stops running, move out of the direction of his head immediately,
as he'll likely do his massive charge attack that will hurt you badly.
Otherwise use the same old boss strategies - Kokuyousen, Flash Chariot,
and so on.
After defeating the Chimera you'll be able to head across Mosel Sandhill
and into the Ancient Ruins of Mosel again. Head to the room in the middle
with a save point. Save here, then proceed into the conference room. You'll
then be attacked by a Stone Golem.
Boss: Stone Golem ストーンゴーレム
300000 HP, 15000 MP
Battle Collection Opportunities: Defeat Stone Golem in 1 Minute, Defeat
Stone Golem Taking No Damage
This guy's powerful but slow, and nowhere near as hard as the Chimera.
Keep him busy with a melee character - one should be enough, preferably
Cliff with a lot of HP - and snipe at him from a distance with Nel or
Maria. He shouldn't be much of a problem after that.
There will now be two sets of stairs. Heading down the east stairwell will
take you to the Ancient Ruins of Mosel Depths, a completely optional
area (see the Sidequests section for details). When you're reading to
advance the plot, head down the west stairwell. There will be an event
here, and you'll end up inside the Firewall.
FIREWALL
Items in this section: None
There are absolutely no treasures in the entire firewall; however the
area is pretty maze-like. To make your way past the first section, simply
take as many left turns as you can; you'll end up curving your way around
clockwise and you can proceed to the next section from here.
The next section is a headache. Most of the doors here are one-way, plus
you'll have to hit two switches before the door to the exit will open.
Also, rolling around this section are many polyhedra (as you might have
seen earlier in the Shrine of Canan). These polyhedra aren't enemies,
however; touching one will warp you back to the beginning of a section,
which can get really annoying.
To get through the Firewall, step-by-step:
--from the entrance, head north. There will be a three-way fork. Take any one
of them, then head north again via either of the two paths. There will be
one way doors to the north, west, and east. Head through the east one.
--head north. At the deadend, follow the path back west through the one way
door.
--head north. Go through the east one way door at the dead end.
--continue east. There are two doors in this section, one to the east and
one to the south. Go through the south one.
--turn towards the east and go through the one way door.
--head all the way north and go through the one way door.
--continue north then turn east and go through the one way door.
--stand on the switch to change its color.
--return through the one way door.
--head west through the one way door.
--hugging the south path, continue along until you find a one-way door to
the west. Go through this door.
--you'll be in a long, maze like section. Avoid the polyhedra and make your
way to the northwest of the section. (Blowing up the minimap and tracking
the polyhedra is a very good idea here). Once you make your way to this,
go north through the western-most door.
--continue north through the one way door.
--follow the path around to the east through the one way door.
--stand on the switch to change its color.
--return west through the northern path (i.e. through the door you just
came through).
--go south through the door you previously came through.
--go south through the door you previously came through again (i.e. the
western-most door).
--loop through the maze section, but this time head to the southwest. There
will be a save point. Save here, then enter the one way door.
There will be a short event, and then you'll be threatened by the Gau.
Boss: Gau ガウ
200000 HP, 30000 MP
Battle Collection Opportunities: Defeat Gau in 1 Minute, Defeat Gau Taking
No Damage
He's got a lot of HP but he shouldn't be too hard to handle. He tends to
rise up and then drop a lot of missiles, so if you see him rise up, move out
of the way. Once again long range and/or anti-air attacks will save the day.
Keep at it and you'll whittle him down.
After the boss battle another save point will appear. Save here and then
proceed onto the teleporter to make your way to the last dungeon. There
is a switch here but you can ignore it (you only need to activate it if you
want to leave; simply follow all the steps above in reverse order to leave).
SPIRAL TOWER
The Spiral Tower is fairly long and complicated. The many crystals that
block your path can all be taken care of by the Vanish Ring. The Tower has
ten floors.
Floor One
Items in this section: Synthesis Materials, Blackberry
Simply break all the crystals as you move along. This floor is fairly wide
but there's nothing tricky about it. Collect treasures as you see fit, or
just try and find the elevator to the second floor.
Floor Two
Items in this section: None
Save first then proceed forward. You'll end up into a battle with Brea.
Boss: Imitative Brea ブレア
100000 HP, 13992 MP
Battle Collection Opportunities: None
She's pretty weak. She's got some area-effect attacks, so either disrupt
them as fast as possible, or use hit-and-run and keep-away tactics.
After defeating her, head straight north. Eventually you'll run into the
real Brea. She won't know how to reactivate the elevator and free her,
but the gems sparkling around her are a clue. Each of the three paths
from the middle deadend in a room with a large weird object in the center
of them. Examining them will cause a miniboss to appear. Defeating the
miniboss will cause that crystal to cease functioning.
The green object causes you to face Ructogias. He's strong but slow, so
keep away from him and attack. The red object has you face 2 Deathgazes.
As opposed to Ructogias, they're fast, but really weak. Take them down
straight on, and you should have no problems. The blue object has you
face three Chimera Hawks. They're fast and they also cause status
abnormalities, but otherwise they're weak. Anti-air attack work best here.
After breaking all three objects, head back to where Brea was. Then take
her to the elevator and she'll restart its function for you. Take the
elevator up to the third floor.
Floor Three
Items in this section: Bunny Shoes, Fenrir Crystal x2, Very Ripe Berry, 62700
Fol, Ifrit Crystal x2, Blackberry, Counter Aura Book
Examine the crystal pedasatal for some clews. The crystal set in the red
pedestal changes from black -> white -> yellow -> blue -> red. The
blue pedestal crystal changes from red -> blue -> yellow -> white ->
black. Remember this for later.
As you explore the area you'll find more crystal pedestals like these.
You'll also find various colored doors. If you get close to a door, a
nearby crystal pedestal (it's nearby but usually in a different room)
will activate. A large colored crystal with a number in it will also
appear. The trick is to change the crystal in both the blue and the
red pedestal such that the middle crystal matches the color of the door
you were trying to go through. (Use the Vanish Ring to change the color
of the crystals). Adding the colors together in a logical sense will get
you the right combination. For instance if you want to go through a
purple door, you'll have to change one of the crystals to red and another
to blue. However, your chances are only limited to the number displayed.
If you take less than the number displayed, everything is fine. However,
if you use EXACTLY the number displayed turns, then not only will the
door open, but a treasure chest will also open.
The correct method for each of these are as follows. These will indicate
how many times you should activate the crystal in each pedestal.
Purple Door (2 tries): Red once, Blue once
Green Door (6 tries): Red three times, Blue three times
Orange Door (10 tries): Red nine times, Blue once
Red Door (9 tries): Blue eight times, Red once
Yellow Door (16 tries): Blue five times, Red seven times, Blue three times
The treasures are mostly random, but the last one will give you Bunny
Shoes. After going through the doors, head to the fourth floor.
Floor Four
Items in this section: None
Short and there's only one path. Head to the fifth floor.
Floor Five
Items in this section: None
Just like 4. Continue on to the sixth floor.
Floor Six
Items in this section: Blackberry x2, Compounding Materials x2, Synthesis
Materials x2, Ripe Berry, Magical Berry
After heading forward a bit, you'll run into the elevator, but it's not
functioning. There's also three doors from this area. In each of the doors
is a small area. The trick is that each of these areas contains one wall
that is cracked. (The bright white part of the walls are cracked so they're
a little hard to see). Use the Vanish Ring on each of these, and then step
on the switch inside. Upon pressing all three switches, the elevator
will activate. Take it up to the seventh floor.
Floor Seven
Items in this section: None
Short and one path. Go to the eighth floor.
Floor Eight
Items in this section: None
Short and one path. Go to the ninth floor.
Floor Nine
Items in this section: None
Short and one path. Go to the tenth floor.
Floor Ten
Items in this section: None
From here, just ignore the branches and head straight north. After many many
stairs, you'll reach the final save point. This is your cue that the last
battle approaches. When you're ready, continue forward to meet Lucifer.
After an event, you'll fight him.
Boss: Lucifer ルシファー
200000 HP, 60000 MP
Battle Collection Opportunities: None
He's pretty weak here. He flies around but doesn't have much to be worried
about. Standard boss tactics will get you far here.
After the battle another event will happen, and you'll fight Lucifer again.
Of course you fight him again! It's RPG custom that the last boss always
has several forms.
Boss: Lucifer ルシファー
400000 HP, 120000 MP
Battle Collection Opportunities: Defeat Lucifer, Defeat Lucifer in 1 Minute,
Defeat Lucifer Taking No Damage, Defeat Lucifer At Level 1, Defeat Universe
Lucifer, Defeat Universe Lucifer in 1 Minute, Defeat Universe Lucifer Taking
No Damage, Defeat Universe Lucifer Under Level 10, Defeat FD Lucifer Under
Level 10, Defeat FD Lucifer in 1 Minute, Defeat FD Lucifer Taking No Damage,
Defeat Lucifer Using Only Weak Attacks, Defeat Lucifer Using Only Strong
Attacks, Defeat Lucifer Using Only Counter Aura, Defeat Lucifer Using Only
Magic, Defeat Lucifer Using Only Battle Skills, Defeat Lucifer Using Only
Charge, Defeat Lucifer Alone, Defeat Universe Lucifer Alone, Defeat FD
Lucifer Alone, Defeat Lucifer With All-Male Party, Defeat Lucifer With All-
Female Party
His attack range has been strengthened considerably, but he's still not
that hard. Try to stay towards his back as several of his big attacks only
aim towards the front. Keep him busy with multiple-hitting melee attacks and
then aim for him from afar. He has one pretty nasty spell where the entire
battlefield will turn bloody and waves of energy come shooting across.
What's more he disappears during this spell making him invincible. If he
manages to get this off, run to the edge of the screen and as far away from
the waves as possible. This is the last battle so don't be afraid to use
all your Magical Berries and such.
After the battle you'll be treated to the ending, which is QUITE long.
After a while the credits will run, and then MORE of the ending will show.
After all of that, you'll be prompted to save your game, which you should,
as this will allow you access to the secret dungeons (see below).
4. SIDE QUESTS/SECRETS
None of this is required to complete the game, and indeed, you might have to
complete the game before you can do some of this stuff. This section contains
some SPOILERS, so be warned.
------------------------------------------------------------------------------
Ladel and Lumina
------------------------------------------------------------------------------
This takes place as a series of PAs. To trigger this "miniquest", first head
to the Inn at Peterny after returning from Sealand. They'll be lost there and
they'll ask you how to get to Cirlsour. Tell them to head south (南). Next,
go to Alias. They'll be at the Inn there, arguing again. They'll ask you
which way to go. You can tell them either northwest or southwest (北西/南西).
Then, after the events at Becquerel Mine, head all the way to Airyglyph.
They'll be at the Inn there. Tell them they went too far (行き過ぎましたよ).
Now head back to Cirlsour. They'll be in the bar there. As a reward, Ladel
will sell you items (nothing too great, but some unique items), and Lumina
will sell you the Blueprints, which you'll need to recruit Isaac later,
for 5000 Fol. Later the pair will be in Sealand, selling the best possible
weapons and armor that can be bought, although if you miss this miniquest
you can still get these items in Peterny, so it's not that critical.
------------------------------------------------------------------------------
The Ancient Scrolls
------------------------------------------------------------------------------
If you met Roger in the Douglas Forest and agreed to help him out, when you
arrive in Sir Felious he'll be there again. If you get him to join you
again (see main walkthrough for details), he'll give you 7 Ancient Scrolls
(太古の書者). Each scroll has a riddle written in it which is a clue on how
to get a treasure. The 7 scrolls read:
1. Hidden one's spring which calls forth the white mist / what do the strong
parent and child think?
2. In the darkness of a cave five existences meet in battle / where is the
light that guides them?
3. The halls decaying once protecting from the gods' soldiers / the Sun King
sleeps in a coffin / what do wordless corpses say?
4. Where three types of soldiers gather / who sits on the masterless throne?
5. Offspring of the winged servants of god / is the sight there hope or
despair?
6. At the end of the cave where copper sleeps / the sage that stand over
the lake / is the foundation there holding ancient strength?
7. In a burning hell / The long-eared giants look down upon red twins /
what power lies sealed within?
Each riddle points out a secret location where a treasure can be found.
However, there is a catch: it seems that all of the treasures are limited in
time. Specifically, it seems that you must get these before you defeat Crosel,
or they will never show up.
Have you given up yet? The answers are below.
1. This refers to the area in the Douglas Forest where you fought Mudman.
If you recall, after beating him the white mist disappeared. Search the
rock on the left side of the area. You will get a Con Seed.
2. This refers to the area in the Cirlsour Cave where you could press a
button to choose a Torokko. Search the torch right next to the buttons.
You will get a Magi Seed.
3. This refers to a coffin in Immorality Way. Search the coffin in the
room just south of the place where you found the Luna Talisman (towards
the north of Immorality Way). You will get an Int Seed.
4. This refers to the throne in the central room in the lowest floor of the
Ancient Ruins of Mosel, in the same place where Count Matterin challenges
you to a battle chess game. Search the throne towards the north. This
is the hardest one to get as the window of opportunity is quite small
(you must have the Vanish Ring, but you must not have defeated Crosel
yet.) You will get a Str Seed.
5. This refers to the Bar Mountains. After getting carried away by the
adult dragon and dropped in the baby dragon nest, search the skeleton
there. You will get the accessory Elven Boots.
6. This refers to the outside area of the Becquerel Mines. Search the roots
of the tree standing to the far north of the area (you can see a lake
in the distance off the cliff). You will get the accessory Demon Cross.
7. This refers to the giant Bunny statue in the Urza Lava Cave. Search
the left-hand torch to get the item. You will get the Rabbit Ear Grail
item.
------------------------------------------------------------------------------
Battle Collection
------------------------------------------------------------------------------
As long as you created the Battle Collection in the fight simulator waaaaay
back in Grand Tear (see the walkthrough for details), you can collect
different Battle Collections by fulfilling different conditions during
battles throughout the game. Here I will list the conditions for each of
the Battle Collection items.
Please note that some of these descriptions refer to your character only.
Thus, for something like "Defeat Arbel with Items Only", you don't HAVE
to beat him with items only; what this means is that the character YOU control
can only use items; the other two computer-controlled characters are free
to beat up on him. Similarly, the "Taking No Damage" conditions means only
the player character has to take no damage; your allies can still take
damage. Also, for any of the conditions which are "Defeat X with
Y Only", Y has to be used a certain number of times. Thus for the above
example, you can't just use one item on Arbel and then sit there and wait
for your other companions to beat up on him. The exact number of times you
need is unknown, but if you're really high level there's a chance that
you'll defeat somebody before you've fulfilled the requirements, so be
warned.
Finally, getting a certain percentage of the Battle Collection unlocks
new stuff. Unlocking 30% (90/300) lets you play on Universe difficulty.
Unlocking 60% (180/300) lets you use the music test, and unlocking 70%
(210/300) lets you play on FD difficulty. Finally, unlocking 95% (285/300)
lets you use "Full Active" Mode (unconfirmed). Note that some of these
conditions themselves have to be fulfilled on Universe and FD difficulty,
so you'll have to play through more than once to get everything.
A list of the conditions follows. There are blanks in this list. If you
know what conditions are in these, please let me know.
001 50 Battles 151 Defeat FD Gabriel in 1 Minute
002 500 Battles 152 Defeat Iseria
003 1000 Battles 153 Defeat Iseria Taking No Damage
004 2000 Battles 154 Defeat Iseria in 5 Minutes
005 5000 Battles 155 Defeat Universe Iseria
006 10000 Battles 156 Defeat Universe Iseria No Dmg
007 50000 Battles 157 Defeat Universe Iseria 9 Minutes
008 10 Hits 158 Defeat FD Iseria
009 30 Hits 159 Defeat FD Iseria Taking No Damage
010 50 Hits 160 Defeat FD Iseria in 18 Minutes
011 70 Hits 161 Defeat Lenneth
012 100 Hits 162 Defeat Lenneth Taking No Damage
013 150 Hits 163 Defeat Lenneth in 5 Minutes
014 200 Hits 164 Defeat Universe Lenneth
015 250 Hits 165 Defeat Universe Lenneth No Damage
016 300 Hits 166 Defeat Universe Lenneth 6 Minutes
017 Chain 3 167 Defeat FD Lenneth
018 Chain 10 168 Defeat FD Lenneth Taking No Dmg
019 Chain 20 169 Defeat FD Lenneth in 15 Minutes
020 Chain 30 170 Defeat Freya
021 Chain 40 171 Defeat Freya Taking No Damage
022 Chain 50 172 Defeat Freya in 15 Minutes
023 Chain 60 173 Defeat Universe Freya
024 Chain 70 174 Defeat Universe Freya No Damage
025 Chain 80 175 Defeat Universe Freya 20 Minutes
026 Chain 90 176 Defeat FD Freya
027 Chain 100 177 Defeat FD Freya Taking No Damage
028 Chain 200 178 Defeat FD Freya in 50 Minutes
029 Chain 500 179 Taunt Gabriel 10 Times
030 Defeat 300 Enemies 180 Taunt Iseria 10 Times
031 Defeat 600 Enemies 181 Encounter Serious Vox
032 Defeat 900 Enemies 182 Defeat Serious Vox
033 Defeat 1500 Enemies 183 Get Item from Serious Vox
034 Defeat 3000 Enemies 184 Protect Against Serious Vox
035 Defeat 6000 Enemies 185 Counter Aura Against Serious Vox
036 Defeat 10000 Enemies 186 Protect Break Against Serious Vox
037 Defeat 50000 Enemies 187 20 Hits Against Serioux Vox
038 Win in Under 30 Seconds 188 50 Hits Against Serious Vox
039 Win in Under 20 Seconds 189 Over 10000 Damage Against S. Vox
040 Win in Under 15 Seconds 190 Over 50000 Damage Against S. Vox
041 Win in Under 10 Seconds 191 Taunt Serious Vox 10 Times
042 Run 10 Times 192 Taunt Serious Vox 30 Times
043 Run 50 Times 193 Win Using Only Weak Attacks
044 Run 100 Times 194 Defeat Lucifer Only Weak Attacks
045 Knocked Out 10 Times 195 Defeat Iseria Only Weak Attacks
046 Knocked Out 50 Times 196 Defeat Freya Only Weak Attacks
047 Knocked Out 100 Times 197 Win Using Only Strong Attacks
048 Press Buttons 10000 Times 198 Defeat Lucifer Only Strong Attacks
049 Press Buttons 100000 Times 199 Defeat Gabriel Only Strong Attacks
050 Press Buttons 1000000 Times 200 Defeat Lenneth Only Strong Attacks
051 Finish Attack 10 201 Win Using Only Counter Aura
052 Finish Attack 50 202 Defeat Lucifer Only Counter Aura
053 Finish Attack 100 203 Defeat Gabriel Only Counter Aura
054 Finish Attack 500 204 Defeat Iseria Only Counter Aura
055 Finish Attack 1000 205 Win Using Only Items
056 Reach Level 10 206 Defeat Arbel 1 Using Only Items
057 Reach Level 77 207 Defeat Arbel 2 Using Only Items
058 Reach Level 100 208 Defeat Arbel 3 Using Only Items
059 Reach Level 128 209 Win Using Only Magic
060 Reach Level 255 210 Defeat Lucifer Using Only Magic
061 Protect Break 10 Times 211 Defeat Gabriel Using Only Magic
062 Protect Break 50 Times 212 Defeat Lenneth Using Only Magic
063 Protect Break 100 Times 213 Win Using Only Charge
064 Protect Break 500 Times 214 Defeat Lucifer Using Only Charge
065 Protect Break 1000 Times 215 Defeat Gabriel Using Only Charge
066 Angered 10 Times 216 Defeat Lenneth Using Only Charge
067 Angered 50 Times 217 Win Using Only Battle Skills
068 Angered 100 Times 218 Defeat Lucifer Only B. Skills
069 Angered 500 Times 219 Defeat Iseria Only B. Skills
070 Angered 1000 Times 220 Defeat Freya Only B. Skills
071 Over 1000 Damage 221 Win Alone
072 Over 5000 Damage 222 Defeat Lucifer Alone
073 Over 10000 Damage 223 Defeat Gabriel Alone
074 Over 50000 Damage 224 Defeat Iseria Alone
075 Over 99999 Damage 225 Defeat Lenneth Alone
076 Win Taking No Damage 226 Defeat Freya Alone
077 Defeat Norton in 30 Seconds 227 Avoid Firebolt
078 Defeat Norton Taking No Damage 228 Defeat Metal Chinke (Funny)
079 Avoid 10 Norton Attacks 229 Defeat Chinkethief Lvl.99
080 Defeat Larva Fang in 1 Minute 230 Encounter Monjagora
081 Defeat Larva Fang Taking No Damage 231 Defeat Monjagora
082 Defeat Earth Pluto in 1 Minute 232 111 Damage
083 Defeat Earth Pluto Taking No Damage 233 222 Damage
084 Defeat Shelby in 1 Minute 234 333 Damage
085 Defeat Shelby Taking No Damage 235 555 Damage
086 Defeat Tsukikage Leader in 1 Minute 236 777 Damage
087 Defeat Tsukikage Leader No Dmg 237 5555 Damage
088 Defeat Mudman in 1 Minute 238 7777 Damage
089 Defeat Mudman Taking No Damage 239 77777 Damage
090 Defeat Cockatrice in 1 Minute 240 Win 10 Consecutive No Damage
091 Defeat Cockatrice Taking No Damage 241 Win 50 Consecutive No Damage
092 Defeat Crystal Cerberus 1 Minute 242 Win 100 Consecutive No Damage
093 Defeat Crystal Cerberus No Dmg 243 50 Consecutive Battles Alone
094 Defeat Bandein Soldiers 1 Minute 244 100 Consecutive Battles Alone
095 Defeat Bandein Soldiers No Dmg 245 500 Consecutive Battles Alone
096 Defeat Demetrio in 1 Minute 246 Avoid Firebolt 10 Times
097 Defeat Demetrio Taking No Damage 247 Avoid Firebolt 50 Times
098 Defeat Aurora Ganash in 1 Minute 248 10 Continuous Finish Attacks
099 Defeat Aurora Ganash No Damage 249 20 Continuous Finish Attacks
100 Defeat Blue Dragon Zombie 1 Minute 250 50 Continuous Finish Attacks
101 Defeat Blue Dragon Zombie No Dmg 251 5 Continuous Level Up
102 Defeat Robin Wind in 1 Minute 252 10 Continuous Level Up
103 Defeat Robin Wind Taking No Damage 253 20 Continuous Level Up
104 Defeat Crosel in 1 Minute 254 10 Consecutive Protects
105 Defeat Crosel Taking No Damage 255 30 Consecutive Protects
106 Defeat Biwig in 1 Minute 256 50 Consecutive Protects
107 Defeat Biwig Taking No Damage 257 100 Consecutive Protects
108 Defeat Daibensha in 1 Minute 258 250 Consecutive Protects
109 Defeat Daibensha Taking No Damage 259 500 Consecutive Protects
110 Defeat Azazel in 1 Minute 260 5 Consecutive Back Attacks
111 Defeat Azazel Taking No Damage 261 5 Consecutive Surround Attacks
112 Defeat Danzaisha in 1 Minute 262 5 Consecutive Raided Attacks
113 Defeat Danzaisha Taking No Damage 263 10 Consecutive Get Items
114 Defeat Inferior Eye in 1 Minute 264 10 Consecutive One Hit Kills
115 Defeat Inferior Eye No Damage 265 30 Consecutive One Hit Kills
116 Defeat Dark Armor in 1 Minute 266 50 Consecutive One Hit Kills
117 Defeat Dark Armor Taking No Damage 267 30 Consecutive Runs
118 Defeat Crystal Statue in 1 Minute 268 0 Damage 30 Consecutive Times
119 Defeat Crystal Statue No Dmg 269 0 Damage 50 Consecutive Times
120 Defeat Dark Eye in 1 Minute 270 Defeat Universe Lucifer Alone
121 Defeat Dark Eye Taking No Damage 271 Defeat Universe Gabriel Alone
122 Defeat Chimera in 1 Minute 272 Defeat Universe Iseria Alone
123 Defeat Chimera Taking No Damage 273 Defeat Universe Lenneth Alone
124 Defeat Stone Golem in 1 Minute 274 Defeat Universe Freya Alone
125 Defeat Stone Golem Taking No Dmg 275 Defeat FD Lucifer Alone
126 Defeat Spirit Trio in 1 Minute 276 Defeat FD Gabriel Alone
127 Defeat Spirit Trio Taking No Dmg 277 Defeat FD Iseria Alone
128 Defeat Gau in 1 Minute 278 Defeat FD Lenneth Alone
129 Defeat Gau Taking No Damage 279 Defeat FD Freya Alone
130 Defeat Belial/Beelzebub 1 Minute 280 Defeat Lucifer All Male Party
131 Defeat Belial/Beelzebub No Dmg 281 Defeat Gabriel All Male Party
132 Defeat Lucifer 282 Defeat Iseria All Male Party
133 Defeat Lucifer in 1 Minute 283 Defeat Lenneth All Male Party
134 Defeat Lucifer Taking No Damage 284 Defeat Freya All Male Party
135 Defeat Lucifer at Level 1 285 Defeat Lucifer All Female Party
136 Defeat Universe Lucifer 286 Defeat Gabriel All Female Party
137 Defeat Universe Lucifer No Damage 287 Defeat Iseria All Female Party
138 Defeat Universe Lucifer 1 Minute 288 Defeat Lenneth All Female Party
139 Defeat Universe Lucifer Level 10 289 Defeat Freya All Female Party
140 Defeat FD Lucifer No Damage 290 Win Auto Battle
141 Defeat FD Lucifer 1 Minute 291 Hit Battle Sphere 5 Times
142 Defeat FD Lucifer Level 10 292 Battle Over 10 Minutes
143 Defeat Gabriel 293 Battle Over 60 Minutes
144 Defeat Gabriel Taking No Damage 294 Battle Over 120 Minutes
145 Defeat Gabriel in 1 Minute 295 Don't Get Attacked for 1 Minute
146 Defeat Universe Gabriel 296 Happy New Year
147 Defeat Universe Gabriel No Damage 297 Star Ocean Christmas
148 Defeat Universe Gabriel 1 Minute 298 Star Ocean Commemoration Day
149 Defeat FD Gabriel 299 Second Story Commemoration Day
150 Defeat FD Gabriel No Damage 300 Till the End of Time Com. Day
And now an explanation on some of the less-than-clear conditions:
X Battles: Simply get in X battles. You can see how many battles you've been
in on the main menu screen. However I believe this total is cumulative
over games (so if you had 500 battles in your first saved game and get
500 battles in your second saved game, as long as they used the same
battle collection, you should get the 1000 battles condition)
X Hits: This refers to a hit combo. The combo indicator is displayed to the
right of the battle screen. To get high combos, I suggest giving your
characters high-hitting moves that don't move the enemy much, like Cliff's
Flash Chariot or Maria's Gravity Bullet.
X Chain: Chain refers to having consecutive battles with the Heat Up gauge
filled. Thus, Chain 100 means get into 100 consecutive battles with a full
Heat Up gauge.
Press Buttons X Times: Refers to the number of times you've pressed a button
in battle. Thus, a weak attack, strong attack, or battle skills is one
time, unless you mash on the controller.
Finish Attack: Finish Attack refers to your character only (the player
controlled one) dealing the final blow in the battle.
Angered X Times: Anger is a condition in which your characters may go to
if an ally is knocked out. It'll give them increased attack power and
they'll say something.
Over X Damage: This means that your characters must deal in ONE HIT a damage
equal or over to the indicated value. Thus, if in one hit your characters
deals 1200 damage, that will satisfy the "Over 1000 Damage" condition.
Defeat Metal Chinke: The Metal Chinke is an enemy found on certain floors of
the Cave of Trials.
Defeat Chinkethief Lvl. 99: The Chinkethief Lvl. 99 is an enemy found on
floors 152 to 161 of the Sphere Corporation.
Encounter Monjagora/Defeat Monjagora: The Monjagora is the boss of the 7th
floor of the Cave of Trials.
X Damage: Unlike Over X Damage, your characters must deal in ONE HIT the
EXACT amount of damage listed. Thus, getting 5560 damage will NOT trigger
the "5555 Damage" condition.
Defeat Arbel X Using Only Items: There are three times you can possibly
fight Arbel in the game. "Arbel 1" refers to the very first time you fight
him, during the escape from Becquerel Mines. "Arbel 2" refers to if you
attempt to go fight him at the Urza Lava Cave immediately after reaching
the FD world (before going to the Sphere Corporation). "Arbel 3" refers to
if you fight him at the Urza Lava Cave any time afterwards. To fight him
at the Urza Lava Cave you must first talk to Walter first in Cirlsour.
X Continuous Level Up: This means that in ONE BATTLE, a character of yours
must get X levels up at once.
0 Damage X Consecutive Times: This means that your player-controlled
character must get hit for 0 damage X number of times. This refers to
curing as well, so if your character is cured for 0 damage (such as with
the Regeneration Counter Aura), then that will work towards this condition.
Battle Over X Minutes: This refers to ONE BATTLE. Thus you'll have to stay
in a single battle for over 2 hours just to get all of these conditions.
The last five conditions are special in that they can't actually be triggered
in-game. To get them, set the system clock on your PS2 to the day before the
one indicated (thus, for New Year's, set the clock to December 31st), and
set the time to about 11:58 PM. Now start SO3, load, and get into a battle.
Once the day rolls over to the next day, you should get that condition. Also
realize that the year does matter in that it has to be after the date given.
Thus, for Till the End of Time Commemoration Day, you will need to set
your clock to at least 2004.
New Year's: January 1st
Christmas: December 25th
Star Ocean release date: 7/19/1996
Star Ocean Second Story release date: 7/30/1998
Star Ocean Till the End of Time release date: 2/27/2003
------------------------------------------------------------------------------
Ancient Ruins of Mosel (Depths)
------------------------------------------------------------------------------
How to get here: This really isn't a secret dungeon. However, you don't
ever have to set foot inside of it to beat the game, so consider it a bonus
dungeon. You can enter as soon as you get the Vanish Ring. Visit the area
where the meeting took place and use the Vanish Ring on the door in the
ground; this will cause a set of stairs to appear and you can proceed down.
Alternatively, once you defeat the Stone Golem the second time you
go to visit the Ancient Ruins of Mosel, simply head down the east stairs
instead of the west stairs (which will take you to the Firewall). The second
way is recommended as the enemies are very strong and will probably wipe
you out if you head down immediately after getting the Vanish Ring. However
if you want the Ancient Scroll #4 treasure, you will have to do it then.
(See Ancient Scrolls section for details).
Items in this section: Cooking Materials, 160000 Fol, Ripe Berry, Blacksmith
Materials x3, Star Talisman, Synthesis Materials x4, Luna Talisman,
Magical Berry, Very Ripe Berry, Counter Aura Book, Star Guard, Skill Book
"Support Spell"
You'll start in a sewer-like catacomb. Head to the west section for a
treasure chest, then go over to the east side. On a ramp slanting down from
north to south, you'll find a Torokko, similar to the ones in the Cirlsour
Cave. Speak to this one and get on it to swim over the water.
Now head east and then north. Head into the tunnel to go into the next area.
In this area there are places you can get off to collect more treasure,
but it'll be faster if you wait until later (as the Torokko is quite slow).
Go west with the Torokko, then south again, then east again to the middle
of the screen, then take the tunnel south back to the first part of the
screen. Here, head to the southwest corner of the area. There is a ramp
here, so get off the Torokko. Run into the giant amoeba monster to fight.
He isn't too hard (certainly not compared to the Chimera) but be prepared
all the same.
After defeating the amoeba monster, the water throughout the sewers will
drain. Now you can walk around freely and collect treasures if you wish.
There is one treasure in the southeast part of the northern area that you
will have to climb up to get to. When you're done collecting the treasures,
head to the south part of the southern area. There are some pillars here
that you can get rid of with the Vanish Ring, and behind the pillars is
a door and a plate in the ground. What you want to do here is find one of
the glowing enemies in the room and lure them towards the plate. When you
do, the door will open. However the enemy will change into Aurora Ganash,
and you'll have to fight.
Boss: Aurora Ganash
285000 HP, 212025 MP
Battle Collection Opportunities: Defeat Aurora Ganash in 1 Minute, Defeat
Aurora Ganash Taking No Damage
As a color swap of monsters you've seen before, he's got most of their
similar attacks. Stay away from him and go for long distance hit-and-run.
If you defeated the Chimera easily, he'll be no problem.
After defeating him, take the door to descend to the second level. The
second level has but three treasure chests, all towards the east of the
area, and two of them in a room that you can access only via Vanishing
the stone blocks covering the door. If you head west from this point,
you'll find a save point, and this is a sign that a boss is coming up.
Enter the next room for a pretty comical scene featuring your old friend
Robin Wind, and then a boss fight.
Boss: Spirit Trio (Robin Wind, Aqua Regia, Novas Blaze)
Robin Wind: 140000 HP, 30000 MP
Aqua Regia: 148000 HP, 50000 MP
Novas Blaze: 135000 HP, 40000 MP
Battle Collection Opportunities: Defeat Spirit Trio in 1 Minute, Defeat
Spirit Trio Taking No Damage
A fairly tough battle. Robin Wind's still tough as usual but now he has
two friends to help him along. Rather than going 1-on-1 with your three,
try focusing all your attacks on one at a time to take them down. You
should go for Robin Wind first, then Aqua Regia (the golden mermaid)
next. Though you should focus your attacks on one opponent at a time,
don't cluster together, or you may get eliminated really quickly by
an area attack from the opponents.
After the battle go north. Here you'll meet the ghost of Count Mattarin,
with whom you can play a Chess Battle game (much like the ones in Gemity).
The board is really quite simple, and if you just put your pieces across
from his such that yours win (remember thief beats wizard, wizard beats
knight, knight beats thief) you'll win the game easily. Once you win,
the Count and the chessboard will disappear, and in its place there'll
be a set of stairs down to a treasure room with many nice treasures.
Collect these and you're done with the Ancient Ruins of Mosel.
------------------------------------------------------------------------------
Cave of Trials
------------------------------------------------------------------------------
How to get here: After beating the game and watching the long long ending,
the game will automatically save to your memory card. What it does is add the
"Clear" designation to your save file. Note that it doesn't affect it in
any other way; you can still proceed and fight Lucifer again. Upon loading the
"Clear" file, head south. You'll find a bunny. Talk to him, and he'll say
that he's been told to give you a prophecy: "Head for the town of bridges".
Hmm.
The town of bridges is Cirlsour. Make your way out of the Spiral Tower
and the Firewall, then head for Cirlsour. The entrance to the Cave of Trials
will be in the previously closed cave entrance in the southwest of town.
Go in through the cave here (you'll have to use the Vanish Ring to clear away
some rocks) and you'll find a teleporter that will take you to the Cave of
Trials.
There are 8 floors and absolutely zero save points in here. I highly
recommend frequent backtracking so you can rest, restock, and save in
Cirlsour.
FLOOR ONE
Items in this section: Very Ripe Berry, Synthesis Materials x3, Shadow Bullet,
Cooking Materials, Alchemy Materials, Blackberry x2, Compounding Materials x2,
Aquaberry, 60000 Fol, Blacksmith Materials, Ripe Berry, Dark Eye Helm,
Holy Staff Pumpkin Wraith
(After hitting switch on Floor Three)
Blood Scylla, Blueberry, Cooking Materials, Blackberry x2, Aquaberry, 40000
Fol, Reflex, Synthesis Materials
There really aren't any tricks to the first floor. Just proceed forward
and use the Vanish Ring to get rid of crates in your way. Some of the doors
cannot be opened yet; you'll come back to them later so don't worry about
them for now. Throughout the Cave of Trials you may see treasure chests
floating in midair. To get them, you'll have to knock them down to the ground
first, usually by Vanishing nearby crates in such a way that they fall and
hit the treasure chest.
After proceeding to the far north you'll face the boss of this floor,
Bigfoot.
Boss: Bigfoot ビッグフット
350000 HP, 50000 MP
Battle Collection Opportunities: None
He's big, strong, and faster than you'd expect. Nevertheless he's not that
hard, comparatively. The only move to watch out for is his Ice Beam, which
may take out your party all at once. Nevertheless if you've managed to Item
Create some items that absorb water element, you won't have to worry about
that either. His physical strength is high but nothing constant curing can't
take care of. Also remember that he's weak against fire.
Collect the two treasure chests behind him, then proceed to the second floor.
FLOOR TWO
Items in this section: Youriten Shell, Aquaberry, Tri Faunas, Experimental
All-Purpose Antidote, Blackberry, Mirage Robe, Very Ripe Berry, Cooking
Materials, Magical Berry,
(Via Elevator)
Elemental Edge, 74000 Fol, Cooking Materials, Compounding Materials
First head to the southeast of the area. There is a switch here that you'll
need to activate. To the north, you'll find stacked boxes that when Vanished,
drop a ton of treasure chests that end up blocking the path. There are some
useful treasures here, but there's also treasure on the other side. To get
across, Vanish the bottom box and then try and run through as quickly as you
can to get to the other side. Grab the two treasure chests there, and if you
can't get back across, simply use the Reset function (press square to bring
up the Vanish box, then press Select) to get warped back to the hallway's
entrance.
Make your way to the northwest area. As you enter a door that heads south,
you'll run into the boss of this floor, Succubus.
Boss: Succubus サキュバス
40000 HP, 50000 MP
Battle Collection Opportunities: None
She's pretty easy, actually. She can confuse your characters, but if you just
keep the pressure on her (Flash Chariot with Cliff; Gravity Bullet with
Maria, etc.) she won't be able to do a thing.
After defeating her you'll be able to head into the puzzle section of this
floor. You'll basically be on a four-by-four grid of rooms. Thanks to the
switch you pressed earlier, you'll be able to slide the rooms around by
examining the pedestal in the middle of each room. Basically the grid
starts with the "gap" in the lower right section. Your job is to shift
around the rooms such that the gap will be in the extreme upper left, and
then jump into the gap. (However, before you do so, go ahead and drop into
the gap at other places on the grid; it'll take you to different places
on the third floor and you'll get other treasures you couldn't get
otherwise. Be sure to get Maria's "Burst Emission" by arranging it so that
the gap is in either of the two middle squares on the bottom row).
When you've rearranged the grid as you like, simply jump into the gap in
the ground to head to the third floor.
FLOOR THREE
Items in this section: Blacksmith Materials, Very Ripe Berry, Burst
Emission, Synthesis Materials, Blueberry, Mystic Chain, Reflex, Compounding
Materials, Raven Gauntlet.
(Via Elevator)
Magical Berry, Aquaberry, Cooking Materials,
If you positioned the grid correctly, you should drop into a room with three
treasure chests. Follor the path out. When the halls branch east, follow the
corridor east to find another switch to activate. Then continue on. When
you enter the next door to the west, you'll face the boss of this floor,
the Basilisk King.
Boss: Basilisk King バシリスクキング
79365 HP, 3607 MP
Battle Collection Opportunities: None
He doesn't have much HP at all, and he isn't too dangerous. Just keep on
him with multi-hitting attacks and he'll go down in no time. Since he's
a basilisk presumably he could petrify you, but he never got the chance to
do it to me. If you have Nel with a high ATK, a single Kokuyousen will take
him out thanks to his pitifully low MP.
Afterwards you'll enter stairs that'll take you back to the first floor,
to a section you haven't seen before. The doors that were previously locked
should now be open (if you hit the switch). Collect the treasure chests,
then head north and then east. You'll find an elevator. You can take this
elevator down to the fourth floor, but in the meantime you should visit floors
2 and 3 as well as the elevator will take you to new sections. On Floor three
you'll be able to meet Santa, who can sell you some stuff if you like. If
you have the cash, I recommend getting Santa Boots, which have a small chance
of giving you tri-Emblems when you rest at an inn. When you're done, head
down to the fourth floor.
FLOOR FOUR
Items in this section: Efreet Cape, Ripe Berry x2, Mystic Chain, 61000 Fol,
Magical Berry x2, 58000 Fol
This floor is very, very dark. When you enter the second (large) room, there
will be many glowing enemies around that light the area. They're useful, but
in order to proceed you'll have to kill all of them. Make sure you go around
and collect the treasures first though, otherwise you'll have a hard time
finding them. When you've killed all the lights, head to the southwest for
the exit... but first a boss.
Boss: Earth Dragon アースドラゴン
420000 HP, 48000 MP
Battle Collection Opportunities: None
He's got some strong attacks, but thankfully he's really, really slow. Take
advantage of this with hit-and-run tactics and you should be fine. Once you
get his HP down, he'll start flying in midair and breathing fire, but this is
still fairly easy to avoid - and if you got the Reflex's from the earlier
floors, the fire breath won't do any damage at all.
When you're finished with him, head down to the fifth floor.
FLOOR FIVE
Items in this section: Blueberry x2, Blackberry, Synthesis Materials x2,
Very Ripe Berry, Magical Berry x2, 22000 Fol, 150000 Fol, Uraouka Sakkou,
Ripe Berry x2, Infinity Arts, Magical Dance
Head to the east first for some treasures, then proceed north. After a
short while, you'll run into your old friend, Puffy! In typical Puffy
style she'll summon a monster to attack you.
Boss: Shubringer シュブリンガー
182900 HP, 3645 MP
Battle Collection Opportunities: None
His attacks are similar to the crab like monsters from the earlier floors.
However he isn't too tough. Just take him out with lots of MP damage
(Kokuyousen!) and he'll go down in no time.
After the battle Puffy will run off. There's a door behind her which you
can't open yet, so go chasing after her. She's towards the south, but
look around and collect the treasures first. When you find her, she's
being menaced by a monster. Choose to help her (助ける) and you'll
end up in another fight.
Boss: Arlie アーリ
182900 HP, 3645 MP
Battle Collection Opportunities: None
Easy, just like Shubringer. He's slow, and MP damage will kill him sooner
than you'd think.
After this event Puffy will drop a key. Pick it up and take it to the
locked door that was there before, and you'll be in her lab. Here you can
give her the Experimental All-Purpose Antidote from the second floor to
have her join you as a creator. Her lab also contains the stairs to the
sixth floor, so take them down.
FLOOR SIX
Items in this section: Blackberry, Blueberry x2, Aquaberry, Mugen Kuuhazan,
Blacksmith Materials, Very Ripe Berry
This floor has the same pattern as the second floor. The switch this time
is in the northeast, so take the east door in the first room and activate
that. Before you'll have a chance to, though, you'll run into ?Lenneth, a
nice cameo from Valkyrie Profile. She'll summon up a boss for you to fight...
it's Vox! No, wait, it's not Vox... it's SERIOUS Vox!
Boss: Serious Vox 本気ヴォックス
455000 HP, 50000 MP
Battle Collection Opportunities: Encounter Serious Vox, Defeat Serious Vox,
Get Item from Serious Vox, Protect Against Serious Vox, Counter Aura
Against Serious Vox, Protect Break Against Serious Vox, 20 Hits Against
Serious Vox, 50 Hits Against Serious Vox, Taunt Serious Vox 10 Times, Taunt
Serious Vox 30 Times, Over 10000 Damage Against Serious Vox, Over 50000
Damage Against Serious Vox
He's a buffed up version of Vox. He's got a lot of HP/MP, but his attacks
aren't too threatening. Even better, if you have the Reflex his fire breath
won't do any damage, so take advantage of this fact. He's a little
hard to hit since he's flying, but you should be able to take him down. He
also has a ridiculous number of Battle Collection Opportunities so try and
take advantage of these. He'll drop a 1/1 Bunny after you defeat him.
Proceed forward to hit the switch, then backtrack and head through the north
door in the first room for the grid. This grid is significantly harder than
the last one, but your goal is still the same - jump down the northwest corner
of the grid. Also change the hole so that it's in the first position from
the left on the second row down; this'll let you get Fate's Divine Weapon.
If you also change the hole so that it's at the third from the left in
the top row, you can get the Holy Sword Farwell.
FLOOR SEVEN
Items in this section: 162000 Fol, Blacksmith Materials, Magical Berry x3,
Compounding Materials, Divine Weapon, Mystic Chain, Holy Sword Farwell,
Synthesis Materials
Head forward from where you dropped. There's only one way to go. Once
you reach a the southernmost room, head east to face a boss.
Boss: Monjaragora モンジャラゴラ
468000 HP, 47800 MP
Battle Collection Opportunities: Encounter Monjaragora, Defeat Monjaragora
This guy is really, really strong, despite his appearance. Luckily there's
only one of them (in later areas these guys appear as regular enemies, and
in groups), so if you team up on him and don't let him get off any major
attacks, you should be ok.
After defeating the boss take the elevator down to the next floor.
FLOOR EIGHT
Items in this section: Reflex, Synthesis Materials, Mirage Robe, Very Ripe
Berry, High Grade Fire Spirit, Star Guard
This is the last floor. At the very beginning you'll find an elevator marked
escape. This will warp you up to the sixth floor. I highly recommend you take
this up and save in Cirlsour and restock, as the coming challenges are a bit
rough. Unfortunately it is one-way only, and you'll have to walk back down
to the eighth. Thankfully the walls in the grid puzzle on Floor 6 are now
gone, making it really easy.
This floor is pretty simple. There are four rooms to the north, and each
one contains a boss and treasure. After defeating three bosses, I suggest
leaving and saving again, as after defeating the fourth boss, the boss of
the entire Cave of Trials, Gabriel Celeste, will show up when you try to
leave.
From left to right, the bosses are:
Boss: Tri Chimera トライキメラ
682000 HP, 38500 MP
Battle Collection Opportunities: None
This guy's similar to the giant enemies on the 10th floor of the Spiral
Tower. He's really powerful, IF he gets an attack off. Like all other
big strong but slow bosses, keep him occupied with multi-hitting attacks
and pick at him from long range. I suggest Cliff using Flash Chariot to
keep him busy at short range, then Maria and Nel at long range using
Gravity Bullet and Kokuyousen respectively. If you keep him busy long
enough he shouldn't even be able to damage you.
Boss: Guardian Haunt x3 ガーディアンハント
95000 HP, 3720 MP
Battle Collection Opportunities: These guys must not count as a "boss" in
the game because Enemy Search will show you their stats. They only have
slightly over 3000 MP, so take advantage of this and Kokuyousen to death.
It should be over really quickly.
Boss: Pile Chimera パイルキメラ
662000 HP, 35000 MP
Battle Collection Opportunities: None
Like all the Chimera type battles, a pretty tough battle. He's tough,
he causes status abnormalities, and his tail can hurt you even if you just
run into it. The AI has the unfortunate habit of running into his tail
and just standing there. Stay far away and be prepared to heal your
teammates, and get the heck out of the way if the Chimera charges up for
a strong attack.
Boss: Shadow Savant x3 シャドーサヴァン
100000 HP, 4000 MP
Battle Collection Opportunities: None
They can cast some spells, but like the Guardian Haunts they've got
pitifully low MP, and rapid and frequent Kokuyousen will eliminate
them faster than you can say "Kokuyousen".
Boss: Gabriel Celeste ガブリエセレスタ
1000000 HP, 200000 MP
Battle Collection Opportunities: Defeat Gabriel, Defeat Gabriel Taking No
Damage, Defeat Gabriel in 1 Minute, Defeat Universe Gabriel, Defeat Universe
Gabriel Taking No Damage, Defeat Universe Gabriel in 1 Minute, Defeat
FD Gabriel, Defeat FD Gabriel Taking No Damage, Defeat FD Gabriel in 1
Minute, Taunt Gabriel 10 Times, Defeat Gabriel Using Only Counter Aura,
Defeat Gabriel Using Only Magic, Defeat Gabriel Using Only Charge, Defeat
Gabriel Using Only Strong Attacks, Defeat Gabriel Alone, Defeat Universe
Gabriel Alone, Defeat FD Gabriel Alone, Defeat Gabriel with All Male Party,
Defeat Gabriel with All Female Party
Tough and it shows. I'd say watch out for his move where he jumps into
the air and crashes down with his spear, but it's just too quick to
avoid. Your only real chance is to keep him too busy to attack you, and
you'll want as much help as possible, be it through items, created
weapons/armor, and such. When you get his HP down, he'll start using "Brutish
Bolt", a move that creates lots of lightning across the field. (Yes,
this is the same one as from Valkyrie Profile). Try not to let him use it,
but if he pulls it off run as far away from the area as possible.
After defeating Gabriel Celeste the doors to the southeast and southewest
of the floor will open which you can go to for more treasure. Also, all
the monsters have disappeared so feel free to wander through each floor
collecting what you might have missed. Floor 4 even gives you a fancy
light so you can see!
------------------------------------------------------------------------------
Sphere 211 (AKA The Sphere Corporation)
------------------------------------------------------------------------------
How to get here: After defeating Gabriel Celeste in the Cave of Trials, he'll
tell you that "the seal has been broken". What this means is that you can now
head to the Sphere Corporation for the second secret dungeon.
Head to the Sphere Corporation by first warping back to Gemity by taking
the warp point just outside Cirlsour in the Cirlsour Hills. Then take the
Gemity transporter station to the Sphere Corporation. Now work your way up
to the sixth floor. Whereas previously you could go to any floor from 7-100
via the transporter in the east here, now you'll be able to go to 7-101.
You start at floor 101 and work your way up one floor at a time. As the name
implies, there are 211 floors, meaning that there are 111 floors total in
the "secret" part of the dungeon.
Unlike the Cave of Trials, the floors here repeat in pattern. Thus even though
there are 111 floors, most of them will have the same pattern. Giving a
floor-by-floor walkthrough would thus be pointless, so I'll just give a
general description of the floors here and point out unique floors below.
The enemies change every ten floors, starting with floor 112. Thus, from
101-111 you'll encounter one set of enemies, then from 112-121 you'll
encounter a different set, and so on. Obviously the enemies get MUCH harder
as the floors increase in number, and towards the top you'd do well to
consider pretty much every fight a boss fight. Running away is certainly
key in many situations.
Here are the quickest routes to get to the next floor. Keep in mind
that this may skip some treasure chests, so if the floor you are on has a
unique treasure (see below) you may want to comb the floor to find it.
1. Upon transporting in, check where you are.
A. If you are in a room:
I. If you can go west, take that door, then go west again, south,
then east.
II. If you can go east and south, take the south, then south again,
then east, east, east, south, west.
III. If you can only go east, take that door, then go northeast, south,
northeast, west.
B. If you are in the center of a cross-shaped hallway:
I. If the hallway to the south splits into southeast and southwest,
take the southwest, then southwest, southeast, and then east in the
next cross's southern part.
II. If the hallway to the north has a door going east and west, take
the east, then go south, and then loop around east again.
III. If the north, west, and south hallways all have doors going west,
take the west hallway's west door, then go north, east, then loop
around west.
IV. If the hallway to the west has a door going southwest, go in.
a. If there are enemies here, go north, northwest, northeast, north,
west, south, then west.
b. If there are no enemies here, go north, north, east, and then
east.
Although most of the treasure chests on these floors are miscellaneous items
like Int Seeds, Con Seeds, Synthesis Materials, and so on, some of the
floors contain really unique items. Some of the floors also contain bosses.
I will list these below.
Now, I'll list a description of the bosses you'll encounter on each floor.
Boss: Returned Norton 帰ってきたノートン
500000 HP, 100000 MP
Battle Collection Opportunities: None
A buffed up version of the first boss in the game, you'll fight him when
you try to leave Floor 101. He's significantly stronger, but if you survived
the Cave of Trials he's not much of a threat, and he doesn't really have
any new attack patterns. He does have quite a bit of HP and MP though.
Boss: Enraged Crosel 激昂のクロセル
700000 HP, 100000 MP
Battle Collection Opportunities: None
Crosel was tough, but this guy's not that much tougher. Like all the Sphere
Corporation bosses he's got a lot of HP and MP to whittle down, but he
doesn't have much you have to watch out for, especially if you have fire
protection. He's slow so take full advantage of this with ranged attacks.
Boss: Shadow Dragon シャドゥドラゴン
1000000 HP, 200000 MP
Battle Collection Opportunities: None
He's like a pumped up version of the Earth Dragon you fought in the Cave of
Trials. Faster than Crosel, certainly, but he likewise isn't much to worry
about. If you're having trouble with him, simply level up - you'll need it
for the coming floors anyway.
Boss: Revenge-seeking Shelby 復讐に燃えるシェルビー
1500000 HP, 200000 MP
Battle Collection Opportunities: None
Your old friend Shelby makes a return. By himself he's not that tough, but
he's gained the ability to cause status ailments to you, so beware. Still a
hit-and-run, long-range battle strategy works best. Nel's Kokuyousen and
Arbel's Mugen Kuuhazan are both excellent.
Boss: Frenzied Biwig 狂乱のビウィグ
2000000 HP, 300000 MP
Battle Collection Opportunities: None
Like Shelby, he comes back from the grave. (Or does he?) Anyway, also like
Shelby he's gained the ability to do status ailments, but again his attack
patterns aren't that worrisome. Keep him occupied at close range, as range
is one advantage he does have.
Boss: Monjaragreen モンジャラグリーン
2500000 HP, 400000 MP
Battle Collection Opportunities: None
He's basically Bigfoot from the Cave of Trials with a different color. This is
where the battles really start to get tough, so be prepared. His close range
whirlwind can take you out fast and he has his ice beam at long range, so if
you decide to go for a long range battle make sure you keep moving (easier
with things like Kokuyousen or Maria's Gravity Bullet then it is with say,
Arbel's Mugen Kuuhazan).
Boss: Archdemon アークディーモン
3000000 HP, 500000 MP
Battle Collection Opportunities: None
This guy doesn't play fair. Not only can he teleport, but he also has a
wicked area attack that can sap your HP and MP quickly. Your only option is
to keep him busy, trying with two characters at close range, while a third
stays to the periphery and alternates between sniping and healing the other
two.
Boss: Angered Azazel and Furious Beelzebub ご立腹のアザゼル&憤怒のベルゼベル
Azazel: 261030 HP, 11865 MP
Beelzebub: 3000000 HP, 500000 MP
Battle Collection Opportunities: None
Beelzebub is back, this time with Azazel. Maybe it's just me, but Azazel
died REALLY quickly from MP damage, so take him out first. Unfortunately
Beelzebub is a lot tougher. He's got range with his whip, and can do status
ailments. Once he gets low on HP or MP, he'll start sucking HP and MP out
of your characters, but you can't really do anything about that, so just
keep the pressure on.
Boss: Reckless Belial 猛進のベリアル
3000000 HP, 500000 MP
Battle Collection Opportunities: None
He's not paired with Beelzebub, thankfully, but his missiles still hurt,
a lot. He'll jump up into the air frequently, but he can be knocked out of
it, so use anti-air moves as much as possible. Of course, it'd be better if
you could stop him from jumping altogether.
Boss: Super Brea ブレア超人
4000000 HP, 600000 MP
Battle Collection Opportunities: None
Unlike her Spiral Tower incarnataion, she's really really tough. She's got a
near-instant close range radius attack that really hurts. Try the same
strategy as with the Archdemon, with two characters occupying and a third
on support.
Boss: Lenneth レナス
7000000 HP, 700000 MP
Battle Collection Opportunities: Defeat Lenneth, Defeat Lenneth Taking No
Damage, Defeat Lenneth in 5 Minutes, Defeat Universe Lenneth, Defeat Universe
Lenneth Taking No Damage, Defeat Universe Lenneth in 6 Minutes, Defeat FD
Lenneth, Defeat FD Lenneth Taking No Damage, Defeat FD Lenneth in 15 Minutes,
Defeat Lenneth Using Only Strong Attacks, Defeat Lenneth Using Only Magic,
Defeat Lenneth Using Only Charge, Defeat Lenneth Alone, Defeat Universe
Lenneth Alone, Defeat FD Lenneth Alone, Defeat Lenneth With an All-Male
Party, Defeat Lenneth With an All-Female Party
Hey, it's Lenneth from Valkyrie Profile, only in ultra-cute chibified form.
Nonetheless she'll tear your heart out and give it back to you if you give
her the chance. Her spear attacks are brutal and cover a wide range. Your
best bet for the weak one is to hope a Protect -> Counter Aura interrupts
her; for the strong ones you'll probably just have to suck it up. Once she
gets down in HP, she'll start using Nibelung Valesti. Avoid letting her
use it at ALL COSTS. The range on the move is insane, and even with 1/10th
damage syntehsized to your weapons, you'll still have to heal frequently.
Your suffering isn't without results, though. Lenneth will drop the Valkyrie
Garb, the best armor in the game (only Nel, Maria, and Souffle can equip
it though), and you'll be able to advance to floor 211, where the Iseria
Queen awaits.
Boss: Iseria Queen イセリアクイーン
10000000 HP, 2000000 MP
Battle Collection Opportunities: Defeat Iseria, Defeat Iseria Taking No
Damage, Defeat Iseria in 5 Minutes, Defeat Universe Iseria, Defeat Universe
Iseria Taking No Damage, Defeat Universe Iseria in 9 Minutes, Defeat FD
Iseria, Defeat FD Iseria Taking No Damage, Defeat FD Iseria in 18 Minutes,
Defeat Iseria Using Only Weak Attacks, Defeat Iseria Using Only Counter
Aura, Defeat Iseria Using Only Battle Skills, Defeat Iseria Alone, Defeat
Universe Iseria Alone, Defeat FD Iseria Alone, Defeat Iseria with an All
Male Party, Defeat Iseria With an All Female Party
I actually found her a lot easier than Lenneth. For one thing most of her
attacks are linear, not circular, so they're a lot easier to avoid. Also,
her super technique (Celestial Star) doesn't have nearly the range Nibelung
Valesti does, and she can get hit out of Shin no Sabaki easily with a
Counter Aura. Nevertheless she does seem to have more HP and MP than Lenneth
so it will take you awhile.
After defeating Iseria Queen, you're done with Sphere 211. Just like the
Cave of Trials, the building will now be cleared of enemies and you can roam
around as you wish. (Once you exit though, the monsters will be reset).
Iseria also drops a gem, which you can use to find...
------------------------------------------------------------------------------
The Final Secret Boss
------------------------------------------------------------------------------
How to get here: After defeating Iseria Queen in Sphere 211, she'll drop a
gem. The description tells you that "something" has been sealed inside and
warns you that it's dangerous, but if you want, you can take it to where the
prideful dragon used to rest and set it in the sun's rays.
The prideful dragon is Crosel. Take the gem to Urza Lava Cave (by going
out of Alias through the Becquerel Mountain Path, Bar Mountains, and then
Bar Ruins) and then head to Crosel's lair in the back. Make sure you save
your game in the Bar Ruins. Here you'll have the choice on whether or not
to put the gem into the light. If you do, the final secret boss of the
game, Freya, appears. You can fight her and she'll drop the Jinki: Ether
Frozen (a very nice weapon for Sophia). You can actually fight her as many
times as you wish simply by exiting and reentering the room and putting
the gem in the right place again.
Boss: Freya フレイ
20000000 HP, 3000000 MP
Battle Collection Opportunities: Defeat Freya, Defeat Freya Taking No Damage,
Defeat Freya in 15 Minutes, Defeat Universe Freya, Defeat Universe Freya
Taking No Damage, Defeat Universe Freya in 20 Minutes, Defeat FD Freya,
Defeat FD Freya Taking No Damage, Defeat FD Freya in 50 Minutes, Defeat Freya
Using Only Weak Attacks, Defeat Freya Using Only Battle Skills, Defeat Freya
Alone, Defeat Universe Freya Alone, Defeat FD Freya Alone, Defeat Freya with
an All-Male Party, Defeat Freya With an All-Female Party
Wow. She's tough tough tough. (But see below for an easy way to beat her.)
Unlike other bosses, she uses her special (Ether Strike) straight off from
the bat, and it hurts, a lot. Fortunately it's rather small in range (at
least compared to Nibelung Valesti), so if you have Bunny Shoes equipped
you should be able to avoid it most of the time. The initial wave can also
be Counter Aura'ed, and if you have your CA set to something that dizzies,
it'll interrupt the whole move, thankfully. Otherwise, just try to
pressure Freya from all directions. It's a lot harder to knock her out of
her moves than anybody else, so anything you have to help, use it. This it
the final final final battle after all.
After defeating Freya, she'll drop the Divine Weapon: Ether Frozen, a great
weapon for Sophia. (Too bad you couldn't get it earlier!) You can come back
and fight Freya as many times as you want, though you get nothing new for
it.
Here are some miscellaneous tricks and/or glitches in the game.
"Get Item" Trick
"Get Item" is a battle skill, learned from a written book (via Item
Creation), that forces opponents to drop items if you down them. The gist of
this is that you can get multiple copies of a "rare" item using this. For
instance, Lenneth drops the Valkyrie Garb, the best armor in the game. If
you want three Valkyrie Garbs (since Nel, Maria, and Souffle all can equip
it), all you have to do is get Get Item to activate twice. You can raise
the probability of downing the opponent by using a skill that hits many
many times, like Gravity Bullet, and overlapping with another skills that
knocks down.
Near-Instant Kill Trick
This is a glitch in the system. It involves the "Gutsy Bunny" ド根性バーニィ
item that you get from Vanilla. This item makes weak enemies stronger,
basically by doubling their HP and MP. However, certain bosses, such as
Freya and Iseria and Lenneth, have HP and MP values so high, that equipping
the Gutsy Bunny messes them up. Thus, if you go into a battle with them with
the Gutsy Bunny equipped, then immediately deequip it, their MP drops to
99,999 MP, which is certainly easy enough to deal with a high-level
Kokuyousen, Aerial Raid, or Radiation Device.
Near-Invincibility Trick
This is a glitch in the system. Unlike the Near-Instant Kill Trick, this
glitch seems to have been fixed in the newest releases of SO3. The trick
concerns the accessories "Shield Emblem", "Resist Emblem", and "Reflect
Emblem". All of these accessories reduce damage by quite a bit, but have
a chance of breaking. The trick involves refining the Shield Emblem until
it has "Physical Damage reduced to 1/10th, 15% chance of breaking" and
refining the Reflect Emblem until it has "Magical Damage absorbed, 20%
chance of breaking" and then Synthesizing them to your weapons. The glitch
is that despite your weapon will never break despite having the chances
of breaking on them. Thus, with that weapon equipped you will never take
more than 1/10th the possible damage from any enemy. Using this in
conjunction with Guardless makes your characters nigh-invincible.
Alternate Near-Invincibility Trick
Not nearly as powerful as the Emblem tricks, this trick is not a glitch,
and therefore is still present in the new releases. It involves the Red
and Green talismans, which have a percent chance of reducing HP and MP
damage to 0. Refining them to the highest level, you can get a 30% chance
of nullifying damage per attack; by synthesizing multiple ones of these
to your weapon you can have increased chances. They don't stack fully
(so two 30%'s does not mean 60%) but it's still fairly powerful.
Frozen Trick
Freezing an enemy and then hitting them with a physical attack means
instant death. This trick works on a lot more enemies than you'd think;
even enemies in the final dungeons can be frozen. The easiest way to freeze
enemies is to equip the Bunny Trophies from the Battle Arena or the
Bunny Races at Gemity; they both add Freeze attack to your attacks.
However, these trophies are pretty hard to get. Other skills that freeze
are Nel's Touga, Souffle's Frozen Dagger, and Sophia's Ice Needle and
Deep Freeze. Touga is comparatively fast, making it one of the best skills
in the game.
Stun Bomb Interrupt
Many bombs that you can create through Item Creation have the effect of
dizzying the opponent. This is very powerful as it can interrupt an
opponent's attack. In the case of the secret bosses, for instance, if you
see a Nibelung Valesti from Lenneth coming, you can use a Stun Bomb and
knock her out of the animation, thus stopping the move. This can help
save your life, though make sure you have plenty of bombs on hand.
5. HINTS/FREQUENTLY ASKED QUESTIONS
This section is for miscellaneous tips for SO3, as well as for answering
some common questions. There are spoilers in this section so be warned.
Q. How many Factors (in Item Creation) can an item have?
A. Eight.
Q. How many endings are there to this game?
A. There are multiple endings. The exact number is nine. Basically you can
have all your characters split up, or have Fate paired with any of the other
7 characters, or even pair Fate up with Mirage. To get these endings you'll
have to make good use of the Private Actions... (see my Private Actions
FAQ for details).
Q. How come all of the characters' "ultimate weapons" suck?
A. The characters' ultimate weapons, which you'll find in the Sphere
Corporation (past Floor 101), are the strongest weapons in the game.
However they have a plethora of negative effects, such as reduced
EXP or DEF, high chances of breaking, and so on. This is where Item
Creation comes in to save the day. Refining each weapon (under
Blacksmith, or in Maria's case Machinery) can erase most of the negative
effect, and each weapon also has ATK +1000 built in as a bonus, which
refining can duplicate. (Thus you can get multiple ATK +1000s on
each weapon just by continually refining it).
Q. What is the best possible weapon I can make?
A. You're limited to eight slots, so make the best of them. Without
a doubt one thing you'll need is ATK +1000, which can either be
obtained by getting the Hidensho (from the Rank S Team Battle in the
Arena at Gemity) and Synthesizing it to a weapon, or by collecting
each character's ultimate weapon in the Sphere Corporation, which
all have ATK +1000 built in. Once ATK +1000 is on your weapon,
refining the weapon usually can cause further ATK +1000s to show up, thus
increasing the power of the weapon greatly.
However remember that you only have eight slots to work with, so don't
burn them all on ATK +1000s. Another Factor you'll want to have is the
"ATK and DEF +30%", which can be put on by creating Battle Boots,
refining them, and then Synthesizing them to the weapon. Other Factors
you might want to add (from here on it's really a matter of preference)
include "Attacks x3" (Synthesized from the Lilith's Kin) or "Emits
Light when Attacking" (Synthesized from the High Grade Star Spirit).
See the "Invincibility Tricks" above for more suggestions.
Q. I'm running out of Materials for Item Creation. Help!
A. Santa, on Floor 3 in the Cave of Trials (after taking the elevator),
can sell all of the Materials except for Synthesis to you. Synthesis
Materials can be gotten in numerous numerous chests throughout the
Sphere Corporation and the Cave of Trials. Some of the enemies in
the Spiral Tower also drop Synthesis Materials.
Q. I can't win the Bunny Races in Gemity. What do I do?
A. Unfortunately the Bunny Races are completely random. You'll just have
to button mash and hope things turn out your way...
Q. How is this game related to Star Ocean/Star Ocean Second Story?
A. Not very related. Though the games take place within the same universe
(and thus is more related than each of the Final Fantasies are to each
other) the timeline is approximately 400 years after SO2, and the
connections between them are very few indeed. There aren't any characters
in common (though some of the characters are similar "in spirit") and
basically SO3 stands alone.
Q. So there are no cameos and no links?
A. There are links, but not from where you'd expect them. Valkyrie Profile,
tri-Ace's most recent game prior to SO3, has numerous references in the
game. Two of the secret bosses, Lenneth and Freya, were playable characters
in VP. Slightly more hidden is the fact that Roger's "friends" in Sir
Felious are named after Rucio (Rucio was the US name for Lucian), Lezard,
and Belion. (For those of you who can't remember Belion in VP, he was the
orc-like creature that Lezard commanded.)
Q. I've heard some of these voices before. Where?
A. The voice actors and actresses in the Japanese version are actually
pretty big names in anime and other games. Fate is voiced by Hoshi
Souichirou, known for his work as the leads in Scryed and Onegai Teacher.
Sophia/Amina is Enomoto Atsuko, known for being Yukino in KareKano.
Nel is Asakawa Yuu, who also played a plethora of badass roles including
Motoko in Love Hina, Priss Asagiri in Bubblegum Crisis 2040, and Jura
Basil Elden in Vandread, among others. Kurata Masayo, who plays Souffle,
is also a Love Hina cast member (as Shinobu). Maria Traitor is voiced
by Neya Michiko, who was in Vandread (as Barnette) but is more well-known
for her work in other video games, such as her role as Emeralda in
Xenogears and as Sophitia in the Soul Calibur series. The cameos from
Valkyrie Profile retain their old voice actresses, so Lenneth is still
done by Touma Yumi (who's also done a number of other famous anime and
game roles, too many to list, though in games notably she's been Lei
Fang in the Dead or Alive series, Elly in Xenogears, Nephilim in
Xenosaga, and Ivy in Soul Calibur) and Freya is still done by Kawamura Maria
(who Slayer fans may recognize as the voice of Naga). However, Gabriel
Celeste and Iseria Queen seem to have new voice actors.
6. CREDITS
Thanks go to:
Everyone who told me how to use Arbel's Mugen battle skills.
tri-Ace and Enix for the best RPG I have ever played.
This FAQ Copyright 2003 to Edward Chang. Redistribution in any form,
including reprinting in electronic or print media, without express
permission of the author is strictly forbidden.