Spawn: Armageddon
FAQ/Walkthrough v.1.6 Completed 1/08/04
By: DemonOfSet
-=|>Update Notes<|=-
Changes from 1.0 to 1.5:
-Fixed some grammar and spelling errors
-Added a new feature: Under the walkthrough on a couple of the levels you will
now see an "Extra Strategy:" line. This gives some better strategy on dealing
with the levels on the Normal and Hard difficulties.
-Added metadrone to the bestiary as well as adding some notes on obtaining
techpoints and a few more strategies under certain creatures. Also changed the
way I had the Bestiary layed out so it will look better when published.
-Added the Comic book #'s you obtain on each level in the Normal and Hard
difficulties and changed the layout slightly. They are now listed like this
"Comic Issue #: E-1, N-34, H-67.". E=easy, N=Normal, H=Hard. Nothing very
complicated. I chose this layout as it was the easiest on the eyes.
-Changed a couple of things in Random Fun Stuff.
This will be the only update untill the end of the month when I will add any
Q's or extra features/suggestions you would like to see in this
FAQ/Walkthrough. If I don't get any I will Finalize this document.
Changes from 1.5 to 1.6
-Changed the layout slightly you probably wont notice the changes, just to make
it look a little better when posted at www.gamefaqs.com.
-Added permission for FAQ/walthrough to be hosted at
http://faqs.ign.com per
thier request.
-=|>Table Of Contents<|=-
1. -=|>About This Guide And How To Use<|=-
2. -=|>FAQ<|=-
3. -=|>Controls<|=-
4. -=|>Hell Powers<|=-
5. -=|>The Bestiary<|=-
6. -=|>Power Ups<|=-
7. -=|>Walkthrough Table Of Contents<|=-
7a. -=|>Walkthrough<|=-
8. -=|>Cheat Codes<|=-
9. -=|>Random Fun Stuff<|=-
10. -=|>Thanks<|=-
11. -=|>Legal Mumbo Jumbo And Contact Info<|=-
-=|>About This Guide And How To Use<|=-
This is my first FAQ so I appologize if things dont really jive very well. You
will notice I put things in special brackets in the table of contents. This is
to help you jump to the various different sections of this guide. Just copy and
paste the brackets and the stuff between them and go up to edit/find or hit
CTRL+F to bring up the find window. Paste the stuff in the search box. Click on
match whole case only and then click on find next and it should jump you down
to the section your looking for. If your using a macintosh i'm not sure how
these things work on your computer so if you dont know. go buy a real machine.
:-P
The FAQs, and controls section should be pretty self explanitory, The Bestiary
contains a little information about each creature in the game and how to get
tech points from each creature. The Power Ups section lists the prices of each
upgrade, what each weapon upgrade gives you and then the total cost to upgrade
each weapon and your health/necroplasm.
The walkthrough itself is set up in a specific formula. I list the mission
name, then the creatures you will be fighting in the mission followed by what
weapons you may find in the particular level. After that is the main
information on how to get through the mission. You will notice as you play this
game that most stages are divided into sections and when you hit a load screen
your in a new area therefore each paragraph represents a single area of the
mission. a new paragraph is a new area etc. and after the walkthrough for the
mission I list the comic covers located in the level (I also explain how to get
them in the walkthrough if your having problems finding some). This walkthrough
was written while I played through the game on easy but i've found that the
only thing different between easy, normal, and hard difficulties is the comic
cover #s are different on the other difficulties but they all seem to be in the
same locations. I will be updateing this faq in a little while. after I
recuperate from writing this and complete the game on normal and hard
difficulties. The update will include the issue #s on each stage and perhaps
some strategy changes to fighting things on the harder difficulties.
The Cheat Codes section of couse will list the known cheat codes for the game.
Randon Fun Facts is a list of glitches i've found in the game, some things to
look for while you play and the lyrics for the Marilyn Manson song "Use Your
Fist and Not Your Mouth" this also will be updated when I release the final
version of this walkthrough if I notice new things to add. The Thanks section
is a list of people I want to thank and the Legal Mumbo Jumbo and Contact Info
is just that. The legal stuff to keep people from stealing my hardwork and how
to contact me. And please feel free to contact me with any suggestions or
gripes and complaints or with requests for things you may want to see in the
final release of this Faq/walkthrough. Thanks.
-=|>FAQ<|=-
As this is the first release of this FAQ/Walkthrough these really technicaly
are not frequently asked questions. Instead is just a list of questions I can
possibly forsee coming so hopefuly i'll beat ya to it. If not e-mail me your
questions and I will respond to your e-mails as well as add them to this faq in
a later release.
Q: Why write an Faq/walkthrough for this game?
A: Mostly because there wasn't one and I have been meaning to write one for
awhile but most games allready have a ton of faqs for them and I wanted to do
something new.
Q: You seem to insult this game from time to time. Why?
A: I do tend to have a sarcastic type of personality at times and I like to
have fun with things. This doesn't mean that I did not enjoy this game
immensely. Otherwise I wouldn't have spent the time to write this.
Q: Why is there alot of information in the walkthrough for some missions in
this game and hardly none at all for others.
A: I tried to make the walkthrough as pertinent as possible. Any missions with
little information about them is most likely because it doesnt need it.
Expecialy the first two missions that just pretty much walk you through them
itself.
Q: I can't get the cheat codes to work. are they fake? did you test them
yourself?
A: The cheat codes are not fake and they do work and I did in fact test them
myself. Please refer to the -=|>Cheat Codes<|=- section for more information on
using them.
Q: Why didn't you tell people to do [this] instead of [That]? its easier this
way.
A: Unfortunatly this game does not realy give you a sense of North, South,
East, West. So I literaly had to write alot of things as if I were takeing your
hand to lead you to something. I relize this can get complicated and you may
know an easier way to do it. Feel free to do it your way. being this is a
Walkthrough I wrote it in hopefuly the best way to easily walk you through each
section. And once again any suggestions on how to make something more clear is
appreciated so feel free to e-mail me with your suggestions.
Q: How do you get tech points for {Creature}? Your bestiary doesn't list how/I
can't get it to work?
A: With alot of creatures there really isn't a guranteed way to get tech
points. Tech points seem to be based on killing creatures in a flashy way such
as finishing them off with a forward swing with your axe or using a necroskill
once they reach a certain point in health left. as depending wich swing of your
axe hits them, how many hits you actualy contact with its sometimes very hard
to get things exact enough for a certain move to give you that tech point. If
you know how to get a guranteed tech point on any creature please e-mail me
your technique and you will be given credit when I update the bestiary.
Q: How many souls does each tech point give you?
A: Once again this is not something i'm to certain of. seems it depends on each
level, number of creatures. etc. As close as I can tell each tech point is
worth about 4.0332 souls each. I did some mathmatics to come up with that
number and may not be exact.
-=|>Controls<|=-
This section lists the basic controls and some advanced controls. The buttons
are listed like this "(B)" in this instance this means hit the B button on your
controller. Simple enough eh?
Axe Attack: (B)
Fire Weapon: (X)
Jump: (A)
Glide: Hold (A) after jump or double jump
Hell Power: (Y)
Target Lock: Hold (R) - With some of the heavier weapons you move with them
faster if you are targeting.
Grappling Chains: (L)
Quick Axe Ground Smash: While Targeting hold torward target and hit (B)
Hard Axe Ground Smash: Single or Double Jump and hit (B)
Upwards Axe Swing: While Targeting hold away from target and hit (B)
Combo Attack: Quickly Tap (B). You can also do a two hit combo with the Upward
axe swing by quickly tapping (B)
Fireing Semi Auto Weapons: Some weapons are semi-auto fire. simply tap (X)
faster to increase the speed of wich you are fireing. Your chains are considerd
a semi-auto fire weapon.
Switch Target: While targeting use the right thumbstick to switch between
targets.
Side/Cartwheel Jump: While Targeting hold left or right on the left thumbstick
and hit (A) to do a sideways/cartwheel jump.
Back Flip: While Targeting hold back on the thumbstick and hit (A)
Pause Game: (Start)
-=|>Hell Powers<|=-
This section lists your hell powers and how to use each of them and any
special effects if any. To see the necroplasm cost of each spell refer to the
hell powers menu in the in game pause screen.
Necroplasm Ball: This shoots a green ball of necroplasm energy that explodes
on contact. If you are targeting an enemy the ball will home in on your target.
Necroplasm Beam: This shoots a beam of necroplasm energy that can hit through
multiple enemies much like a rail gun.
Necroshield: This forms a small barrier of necroplasm energy that reduces the
damage you take. Hold down the (Y) button to charge up the shield and release
button to activate. While the shield is up you can see hidden areas marked by a
rune. The walkthrough lists where these hidden areas are.
Hell Speed: This skill makes Spawn move at incredibly high speed allowing him
to inflict massive amounts of damage in a short time. I have read reviews
listing this as a "Bullet time" effect but it is in no way like one. It slows
down the enemies while you still move at your normal speed.
Demonic Fury: This summons worm like entities of necroplasm energy that swarm
your targeted enemy causing large amounts of damage to your target.
-=|>The Bestiary<|=-
This section lists the type of creatures in the game. Gives a description of
the creature and how to get tech points from the creature. A side note on
techpoints: After I did the game on Normal and Hard difficulties it came to my
attention that some ot the techniques to get tech points on creatures no longer
worked but on the bright side it seems that using your necroplasm ball spell
did and is generaly the best way to get tech points on the harder difficulties
so if your not getting tech points for certain creatures, break that spell out.
Angel Hunter: These are the first type of female angels you will encounter.
They are charged by heaven to hunt down and kill hellspawn. These are the
rookies of heavens army. They wear a large amount of blue armor and wield
standard heaven issue halberds. TechPoints: Getting tech points from these like
most angels is difficult. Best to try to use a quick ground smash attack or a
hell power when thier life is low.
Angel Warrior: The second type of female angels. They wear slightly less armor
wich allows for quicker movement that is yellow in color. they have two special
attacks as well. Thier first special attack they use is a prayer spell. They
will get a safe distance away from you and call down a rain of fire from the
heavens. they will also use thier special halberds to do a wide attack. They
lower thier halberd and a long blade extends from the tip of the weapon wich
they swing around them in a full circle. TechPoints: Much like angel hunters it
is difficult to get tech points from them. Once again use a ground smash or
hell power when they are low on life.
Angel Predator: The third type of female angels. They wear the least amount of
armor (no complaints here) that is red. They also use halberds and teleport
themselves to use a quick physical attack and then to get away from Spawn. They
also have a special attack where they lift thier halberds and then quickly
bring them to the ground releasing a shockwave of energy around them.
TechPoints: Just like the first two types. Try using a ground smash or hell
power to finish them off.
Assassin: A male angel that will use a teleportation skill to get away from
Spawn and try to kill him from a distance using duel brimstone cannons. When
they are low on life they will fire them in rappid fire volleys. TechPoints:
Killing with necroplasm balls will sometimes give you tech points for these.
Berserker: These are demons that have two blades for thier arms past thier
elbow. They have a large mouth on thier chest filled with razor sharp teeth.
They use thier bladed arms for a shield to block small arms fire makeing
weapons virtualy useless against them: TechPoints: Use the quck ground smash
when they are low on life.
Brute: These are very large male angels that are extremely tough. Thier body is
completely coverd in heavy armor makeing small arms fire virtualy useless. the
best strategy against them is to get close and use combo attacks to slowly take
away thier life. TechPoints: Unknown
Bulldozer: A bulldozer possessed by a demon and mutated into an organic metal
hybrid its plow has become almost mouth like with large sharp teeth. It is
unvulnerable with its plow down but will lift it exposing its single eye to
take a look around. Spawn can kill it when it exposes its eye. TechPoints:
Unkown
Claw Demon: These are spider like demons with six insect like legs three facing
downwards for them to walk on and three facing upwards they use for close
combat attack. Occasionaly they will climb up on walls and shoot fireballs at
Spawn from a distance. TechPoints: Use an upward axe attack to knock them on
thier backs or use your chains to knock them off walls and on thier backs.
Cy-Gor: A large ape that has been geneticaly enhanced and given a biomechanical
arm and leg by the millitary. He uses his fists to cause shockwaves along the
ground and will throw large chuncks of concrete at Spawn. TechPoints: Unkown
Fire Demon: These are winged demons with large hornes on thier heads. They
attack by stomping on the ground sending a trail of fire out towards Spawn. If
you stand too close to them they will also charge and chase after you trying to
hit you with thier horns. After thie life reaches zero they desintergrate down
to thier hearts wich you must destroy quickly or they will respawn with full
life. TechPoints: Use a quick or heavy ground smash to destroy thier heart in
one hit.
Flying Imps: These are winged imps that fly around and shoot fireballs at
Spawn. Just like the ground based imps they are fairly weak. TechPoints: Target
thier heads and jump into the air close to them and shoot them in the face with
your shotgun.
Frenzied Violator: The second form of Violator you encounter. He is slightly
larger and is now protected by a tough grey bone like armor. TechPoints: Unkown
Imp: These are the weakest creatures you will encounter. they are small demons
that attack in groups the less of them thier are in a group the more weary they
are of getting into combat. TechPoints: Get up next to them, target them and
then blow thier heads off with your shotgun.
Hell Leech: These are disgusting little creatures that have the body of a slug
and the face of a sneering baby. they vomit a greenish substance at spawn that
drains his necroplasm energy. TechPoints: Use your chains to tear them apart.
Lamenting Demon: These are blobs of flesh with eyes pokeing out of thier round
redish base and a greyish demon torso. The torso has no arms but from thier
base two greyish tenticals extend ending in eyeballs that they use to whip at
spawn if he gets to close. Also if you get to close they will wail makeing a
wall of necroplasm energy extend from them that will hurt Spawn if he touches
it and at a distance thier wailing will cause charges of energy to explode next
to Spawn. TechPoints: Destroy them with your necroplasm ball attack.
Hell Eyes: Large disembodies eyes that are released by the Lamenting Demons to
watch the suffering of thier enemies from a distance. TechPoints: Use your
chains to kill them.
Meat Puppet: These are corpses of people that were abducted by the demons when
the hell holes were open. They have been crucified and thier stomachs slashed
open exposing thier intestines that hang our of thier stomaches. thier corpses
have sense been possessed by demons and they attack Spawn by spinning around
quickly and smashing into you. TechPoints: Kill using necroplasm balls
Metadrone: Small drones released by the metatron to attack Spawn when he is
trying to recharge his energy. They resemble yellow tops with blades coming
out of thier sides. TechPoints: Unkown
The Metatron: This is the Reedemer in his final most powerful from. Made up of
pure fire elemental energy he takes the form of a large scorpion at first to
attack spawn with blue fireballs or a railgun like attack from his pincers.
when hes hurt a bit he will put up an energy shield to recharge while he
releases metadrones to attack Spawn while he attempts to recharge. After his
life is lowerd a signifcant amount he will take a humanoid form and will attack
with volleys of blue fire balls, duel railgun type attacks and a ground smash
attack. TechPoints: Unkown
Newborn: These are large imps that are much tougher than thier smaller cousins.
They have no real defined features and have a smooth glass like skin. They are
slower moving but do more damage with thier close combat attacks. TechPoints:
Unkown
Possessed Soldier: These are dead wynn soldiers that have been cut in half and
crawl along the ground using thier arms with thier entrails trailing along
behind them. they are slow moving and use short ranged grasping attacks.
TechPoints: Use a quick or heavy ground smash to kill them.
Reaver: This is the leader of the rebel male angels. He is very tall and wears
heavy bluish dark grey armor that makes him invulnerable to small arms fire. He
wields a large sword in his right hand and a shield in his left. TechPoints:
Unkown
The Redeemer: A human chosen by heaven to become the anti-spawn. Enhanced by
the angels he wears blue and golden armor with a golden wing like machine on
his back allowing him to fly around shooting blue fireballs down at Spawn. Made
of pure fire elemental energy he can radiate flames from his body makeing the
ground around him deadly to hellspawn. He can also summon a huge blue sword
wich he swings to the ground to crush Spawn. TechPoints: Unkown
Robot Drone: These orb like robots fly around shooting Spawn with a laser wich
it can charge up for increased damage. TechPoints: Use your chains to make
quick work of these things and get a techpoint.
Tree Demon: These are demon possessed trees that have grown up through corpses.
They are found only in the park area and are not very tough. TechPoints: Use
the upward slash combo to kill them.
Space Station Crew: These are angels that are formed of pure angelic energy and
appear in the form of electricity surging through the circulatory system. They
have halos above thier heads wich can enlarge and throw a shield down around
them makeing them invulnerable to guns and chains forceing Spawn to use his axe
to break through this energy shield. Once thier shield is down they will use
thier halo as a boomerang to attack Spawn but they are vulnerable to weapons.
TechPoints: Unkown
Spider Tank: Once a prototype military weapon it has since been possessed by a
demon and taken a spider like form. It has a forward facing cannon wich it will
use to attack Spawn at long range and will use duel mini-guns on its back that
it will use against Spawn at medium and close range. Tech Points: Use Madcap
machine gun to finish it off.
Violator: A greater demon and generaly considerd to be spawns nemesis. he walks
around on earth in the form of a clown with a face that looks painted blue that
mimics Spawns mask. When in combat though he will take his true form a lankey
demon with horns growing out of the side of his head and a large horn
protruding from his hunched back. A gaping mouth with rows of razor sharp teeth
and his hands and feet end in deadly claws. TechPoints: Unkown.
Whip Demon: A very tall female demon that wears dominatrix like clothing (oh
baby!) and has large hornes protrudeing from her head. She attacks with
tentacle like whips that shoot out from her hands. And will also shoot a
railgun like attack to hit Spawn at a distance. If she takes too much physical
damage from Spawns axe she will put up a chrysalis around her makeing her
invulnerable to attacks from his axe untill he backs off. TechPoints: Unkown
Wynn Soldiers: These are soldiers higherd by Jason Wynn and are at his every
beck and call. They are trained in martial arts wich they will use against
Spawn if he gets too close and will use machine guns to take Spawn out at
range. TechPoints: Use the upward slash combo attack.
-=|>Power Ups<|=-
This section lists how many souls you need for each individual upgrade, what
the individual upgrade gives you and I also list the total cost of upgradeing
the weapons, health, and necroplasm to its max. At the bottom is the grand
total wich is how many souls you will need to max out everything.
Sawed Off Shotgun:
Level 1: 150 - Max Ammo Up, Max Damage Up
Level 2: 300 - Max Ammo Up, Max Damge Up
Total: 450
Semi-Auto Pistols:
Level 1: 200 - Max Ammo Up
Level 2: 350 - Max Ammo Up, Max Damage Up
Total: 550
Madcap SMG:
Level 1: 200 - Max Ammo Up, Max Damage Up
Level 2: 350 - Max Ammo Up, Max Damage Up
Total: 550
Mini-Gun:
Level 1: 300 - Max Ammo Up, Max Damage Up
Level 2: 450 - Max Ammo Up, Max Damage Up
Total: 750
Brimstone Cannon:
Level 1: 300 - Max Ammo Up
Level 2: 450 - Max Ammo Up, Max Damage Up
Total: 750
Burst Missle Launcher:
Level 1: 300 - Max Ammo Up, Area Effect Up
Level 2: 450 - Max Ammo Up, Area Effect Up
Total: 750
Inferno Cannon:
Level 1: 300 - Max Ammo Up
Level 2: 450 - Max Ammo Up, Area Effect Up
Total: 750
Max Health Up:
Level 1: 150
Level 2: 200
Level 3: 250
Level 4: 300
Level 5: 400
Level 6: 500
Level 7: 600
Total: 2,400
Max Necroplasm Up:
Level 1: 100
Level 2: 150
Level 3: 200
Level 4: 300
Level 5: 400
Level 6: 500
Level 7: 600
Total: 2,250
Grand Total: 9,200
-=|>Walkthrough Table Of Contents<|=-
-=Mission 1: The Beginning=-
-=Mission 2: Spawn's Turf=-
-=Mission 3: The Evening News=-
-=Mission 4: A Very Old Enemy=-
-=Mission 5: Desk Job=-
-=Mission 6: Seas of Blood=-
-=Mission 7: Power Behind The Throne=-
-=Mission 8: Unwelcome Attentions=-
-=Mission 9: Angel Attack=-
-=Mission 10: Mayhem=-
-=Mission 11: Cause And Effect=-
-=Mission 12: Falling Angels=-
-=Mission 13: The Living Forest=-
-=Mission 14: The Hell Hole=-
-=Mission 15: Hell On Earth=-
-=Mission 16: Heavens Soldier=-
-=Mission 17: Descent Into Hell=-
-=Mission 18: Meeting With Malebolgia=-
-=Mission 19: Bat Out of Hell=-
-=Mission 20: Rogue Angel Rescue=-
-=Mission 21: Citadel Of Heaven=-
-=Mission 22: Angel Station=-
-=Mission 23: The End Of The World?=-
-=|>Walkthrough<|=-
-=Mission 1: The Beginning=-
Enemies: Imps, Flying Imps, Claw Demon
Weapons: Sawed Off Shotgun
The first stage is pretty straight forward. Not alot to really explain here.
just keep moving forward, can't miss a whole lot. This stage is pretty much
just here to teach you how to use the controls and weapons. Pretty simple stuff.
Comic Cover locations (3):
1. Right in front of you when you first start the level. Comic Issue #: E-2,
N-35, H-68.
2. Take the first available right when you enter the second part of the stage.
Destroy the baracade and run down the ally. Comic Issue #: E-1, N-34, H-67.
3. Take a right at the fire wall, at the end of the large ally. Another one
thats pretty hard to miss. Comic Issue #: E-32, N-65, H-98.
-=Mission 2: Spawn's Turf=-
Enemies: Imps, Flying Imps, Fire Demons, Whip Demon
Weapons: Semi-Auto Pistols
This stage much like the first one is pretty much just a tutorial. It teaches
how to do advance movement techniques like wall jumping, glideing, and more on
how to use grappling points. There really is no hard sections on this stage.
One nifty thing though is there is a sign for a hotel wich reads Hotel 696.
wich is destructable and you can make it read "Hot 666". Just for the cornball
in you I guess?
Comic Cover Locations (3):
1. After the first double jump section, jump over to the closest building then
turn to the building to your right, glide and use the grapple point. Comic
Issue #: E-20, N-53, H-86.
2. After clearing the parking lot, go through the guardian demon then wall jump
up the walls and over the chain link fence. You have to go over the right hand
side. Walk around the parking lot on the outside of the chain link fence to
pick up the comic cover. to get back over the fence jump on the airconditioning
unit next to where the comic book was and double jump over the fence: Comic
Issue #: E-26, N-59, H-92.
3. In the third section of the stage, after the first grapple point, soar over
to the distant building on your right (it has a check point on it) kill the
demons and run up the stairs to grab the comic book. Out in the open, hard to
miss. Comic Issue #: E-5, N-38, H-71.
-=Mission 3: The Evening News=-
Enemies: Berserker, Flying Imps, Imps
Weapons: Madcap SMG
This is the first stage where things get a bit.. annoying. But its not that
bad. You gotta do alot of jumping on things and pulling yourself up on ledges
alot wich can be a bit of a pain since the game doesn't really sense when you
need to grab on an edge that well. But it is good practice for the later stages
and you will be grateful to get the training here once you reach hell.. The
first part of the stage starts you out in a little warhouse area. Kill the
berserkers, then kill the guardian demon to destroy the panel behind him, this
will lower a stack of newspapers. Jump on the newspaper stack and up on the
ledge. Kill the flying imps and then the guardian and hit the switch behind
him. you can hit the switch multiple times this will make a stack of newspapers
move closer to you. I recommned makeing all the lights on the switch green so
you have plenty of time to jump over onto the stack of newspapers, over to the
other wall of newspapers and to the switch above the wall to your right. run
to the end of this wall and hit the switch there. This will raise a stack of
newspapers under you and allow you to get the comic book cover. Kill the
Berserkers and imps and then kill the guardian demon to hit the switch behind
him. This will make a stack of newspapers begin moving above you. Use the metal
stands in front of the newspaper wall to jump back up on top of the wall and
then jump on top of the moving stack of newspapers to get to the check point
and on to the next section.
Jump off the machine when you first start out to the floor. Kill the enemies
then run over to the machine you started out on. next to it you will see a
check point and a switch, hit the checkpoint and then the switch. This will
make a machine across the room from you move. run to the check point across the
room and hit the switch that was behind that machine. Once again a machine
across the room from you will move exposing another switch and a check point.
hit them and this will activate a stack of newspapers on a crane. Jump back on
top of the machine where you started and then on to the ledge. You will find a
hole in the wall that you can move into to give you a running start toward the
stack of newspapers. Run to the edge and do a double jump then glide over to
grab on to the stack of newspapers, then jump over to the ledge on the
opposite side. Grab the Madcap SMG, hit the check point, kill the guardian
demon and then the final switch to activate the elevator. Jump down the
elevator to go on to the next section.
Kill the two waves of enemies. One will be a wave of berserkers, then a wave
of Flying imps. after they are dead look up. you will see ledges to either side
of you with grappling points at the ends of both ledges. Grapple your way to
the top of the ledges and destroy the guardian demons and switches embedded
into the wall. Then head to the end point.
Comic Cover Locations (1):
1. Raise the third stacks of newspapers (third switch you have to hit) and jump
down to retrieve. Comic Issue #: E-30, N-63, H-96.
-=Mission 4: A Very Old Enemy=-
Enemies: Violator
Weapons: None
You made it to the first boss fight. Congrats. This is our good friend the
Violator. If you read the comics, seen the movie, played previous games you
know all about him. If not. Shame on you.. Violator is a member of Malebolgias
elite army and he is very jealous of Spawn. He wanted to lead hells army but
Malebolgia chose spawn over him. Needless to say since that happend Violator is
pissed and has been hell bent on proving he is Spawns superior. This fight is
pretty easy.. on easy, and more difficult on the later difficulties.. (well
duh). You fight him in a large arena with a platform around violator. You want
to remain on the platform as much as possible as Violator has spread some sort
of acid on the ground around him wich hurts you if you step foot on it. I find
the best way to fight him is to unload all your necroplasm energy on him in the
form of the necroplasm ball (make sure to keep him targeted as much as
possible). you will have to keep moving as he will walk up to the platform and
destroy the section you are standing on. but if your moving you can usualy move
out of the way before he crushes it. The exception to this is the corners wich
he can not destroy but if you are on them or if your standing still too much he
will use a fire breath attack wich hurts.. alot.. after you unload all your
necroplasm energy into him just use up all your ammo, for all your weapons (use
shotgun last).. he should be dead or close to dead at this point if not just
chain him to death. Enjoy the cutscene and on to the next level.
Comic Cover Locations: None
-=Mission 5: Desk Job=-
Enemies: Wynn Soldiers, Possessed Soldiers, Imps, Meat Puppets, Robot Drones,
Berserkers, Fire Demon
Weapons: None
This mission takes place in Jason Wynns office. You start out in a room with
doors to your left and to your right and some furniture. Dont destroy the
furniture just yet.. Go through the right door first. The one with the guardian
demon. This room is pretty much the standard for this level. A room full of
furniture that you can destroy and waves of enemies to kill. This first room
only has Wynn Soldiers, Possessed Soldiers, and Imps to worry about. After you
get done unleashing your hell like wrath on them go ahead and destroy the
furniture. behind the desk in the back of the room in front of the window is
the first comic book for this level. Pick it up and then head out the way you
came. Now you can go ahead and destroy the furniture in this room if you need
health or ammo. Proceed into the next door.
This room again is like the first one you went into. Waves of enemies sans
imps with meat puppets added for your killing pleasure. After you have killed
everything and turned the furniture into mulch kill the guardian demon and
proceed to the next room.
Head down the stairs and blow off some imp heads and kill the drones (I
recommend using your chains on the drones). After they are gone head to the
back of the room. It will go to a cut scene showing you the stairs with the
check points on them then a new wave of enemies will come for you to kill.
after you kill them continue heading to the back of the room. There is an empty
elevator shaft (not the one with the doors stuck) with the next comic book
cover in it. After you grab the comic book cover head to the stairs with the
check points on them. Use the fountain steps on the side and double jump over
the balcony to reach the second check point and the door to the next room.
This room greets you with a lone fire demon. After you kill him you will then
face a few waves of berserkers and Imps. Do what you will with the furniture,
then kill the guardian demon and move to the next room.
This room has a lovely motif of a long table in the center with an eviscerated
corpse, a few impaled corpses here and there and some televisions on the walls.
The feng shui flows nicely here. Become one with your chi and immolate
everything in sight. When your done, kill the guardian demon and on to the next
room.
Much like the first room on our trip through wynns humble abode you will face
a few soldiers followed by a few waves of imps and berserkers. You can destroy
the trophy cases on the walls for health if needs be. Once everything is dead
the end point will appear.
Comic Cover Locations (2):
1. In the room to the right when you first start out, behind the desk next to
the window. Comic Issue #: E-23, N-56, H-89.
2. In the third room you enter (the multi tierd room) in the empty elevator
shaft. Comic Issue #: E-21, N-54, H-87.
-=Mission 6: Seas of Blood=-
Enemies: Spider Tank, Flying Imps, Berserkers, Bulldozer, Robot Drones,
Weapons: Mini-guns, Brimstone Cannon
Ahh back out into the fresh night air. You start out in a large dock area with
a bunch of crates you can destroy for ammo and a few health pick ups. head to
the back of this area and you will encounter your first Spider Tank. The way I
do these is to just get close enough to target it and use your chains to kill
it. Keep side stepping as you smack it with your chains and jump as you side
step to do a cartwheel if it starts using its mini-guns, it will usualy stop
fireing if you do this. With this technique you will probably only get hit a
few times with its mini-guns but not enough to do alot of damage and when it
charges you will usualy avoid it, takeing minimal damge by the time its dead.
After hes dead and the fire wall drops head to your right where you will find
the mini-guns and to the left of that you will easily see the first comic book
for this stage. Keep heading down the docks and very shortly some flame walls
will shoot up and you will need to kill some flying imps and berserkers. Once
they are dead continue moving down the docks it will lead you into the next
section.
This area is a long corridor between buildings and cranes walk down the
corridor to a stone wall wich will be knocked down by the bulldozer. This guy
is a little bit of a pain. What you have to do is keep it targeted and move
backwards away from it, use your backflip to avoid being hit when it rushes
you. After a little while it will summon some berserkers then lift the plow
exposing its eye. when it does this unleash on it with one of your rappid fire
weapons and avoid the berserkers with cartwheel jumps untill he drops the plow
and you can no longer hit him, then take out the berserkers. rinse, repeat
untill its dead. After he dies kill off the last wave of berserkers and a few
waves of flying imps will appear. Finish them off and continue your way down
the corridor to the Brimstone Cannon. After you pick it up head into the
brownish metal door.
In this building you will encounter some robot drones, flying imps, and
berserkers. After killing off the first few waves of enemies the fire walls
will drop and you can head upstairs. keep following the path and up the flights
of stairs untill you reach the third check point. At this point you will be
surrounded by firewalls and have to face a few more waves of enemies. Once they
are dead continue up the stairs, jump over the broken section and use your
grappling hook to get up to the top level. Kill the guardian demon and then
jump down to the bottom floor and go into the door the cutscene showed you.
Your back out in the open now and in this area there are a bunch of automatic
machine guns that watch the area. Avoid the red lasers to keep from tripping
them off and go destroy the five switch boxes the cut scene showed you. You can
hit the guns with your axe to disable them for a short time. just walk along
the ground and look for the check points. next to each check point is a box
with two switch boxes in it that you can destroy. in the largest ground area
you will see the next comic book go ahead and pick that up on your way to
destroy one of the ground boxes. Once you destroy the two ground based boxes,
near the one closest to the comic book cover you will see a stack of metal
crates. Jump up on the crates and then up on top of the building to destroy the
next box. After it is destroyed jump on the vent and look up. you will see a
grappling point at the top of the metal tower. you can either jump and use the
grappling point and then jump back down over to the next box, or you can just
double jump from the vent and glide over there to get it. Once that one is
destroyed jump on top of this buildings vent and you will see another metal
tower with a grapple point. Grapple on top of it then turn to face a third
tower in the distance with a grapple point. Double jump off the tower your
standing on and glide down to the roof of the large building in the center. run
to the edge and then double jump and use the grapple point to get on top of the
third tower. From there just jump down to the final check point and switch box.
After that a cutscene will show Spawn on the ground once again and show you
where the end point is. Whew..
Comic Cover Locations (2):
1. To the left of the mini-guns, cant miss it. Comic Issue #: E-15, N-48, H-81.
2. In the machine gun area where you have to destroy the 5 switch boxes, it is
laying on the ground in the larger ground area. Comic Issue #: E-3, N-36, H-69.
-=Mission 7: Power Behind The Throne=-
Enemies: Hell Leech, Flying Imps, Lamenting Demons, Hell Eyes, Fire Demons,
Weapons: None
Much to my disapointment this level didn't involve toilets and the plumbing
involved within. More rather your in a subway station looking for power
generators to cut the power to the warehouses defense weapons. You start out in
an area with a wrecked train and you get attacked by a bunch of hell leeches,
flying imps, and then finaly a lamenting demon with hell eyes. I find the best
way to kill the lamenting demons is to target them and smack them to death with
your chains. But dont get too close as they will emite a wave of necroplasem
wich will harm you. Keep moving to avoid the little charged fire blasts that
appear around you while your fighting him. After he is dead go ahead and power
up your necro shield then move to the wall opposite of where you fought the
lamenting demon. You will see a rune type marking, walk up to it and hit the A
button. this will make the wall fade away and open up to a small alcove with
this levels first comic book. Now you can go through either of the exits in
this area at your choosing, but for the walkthrough we will go through the exit
closest to the train wreck.
In this area you will face a wave of flying imps, then a wave of fire demons,
followed by a wave of fire demons and flying imps, another wave of fire demons,
one more flying imp, and then finaly a lamenting demon with hell eyes.. You
want fries with that? thank you, drive through..
Through the exit and in the next area you will see another wrecked train and a
door to your left. The combat music begins to play here for some reason but I
have yet to see something spawn in this room. Go through the door to your
left, run across the train tracks and put up your necro shield, you will see
another rune. Run up to it and hit A to expose the second comic book. Run to
the end of this room where they have the barricades on the tracks and you will
see another open door to your right, go through that door and to the back wall
past the barricades on the tracks you will see another open door and the first
generator, run up to it and smack it with your axe to disable it. After you
destroy it run all the way back the way you came to the first room. The enemies
you had to fight the first time will spawn again. You can kill them or if your
not in the mood just go ahead and keep on running. Once your back to the first
room you can either kill the enemies again or just head on to the exit by the
rubble.
In this room you will come across a large hole where the train tracks should
be and encounter a few hell leeches and yet another lamenting demon. Kill the
hell leeches, then move to your right hand side, double jump over the gap and
hit the grapple point. Kill the lamenting demon and move on to the next area.
This room is like the last one. Another big hole where the tracks should be
but no train in this room and you will encounter flying imps and fire demons.
Go ahead and kill the imps and fire demons. I suggest using your necroplasm
ball to kill the flying imps on the other side of the hole so your not doing
abunch of jumping back and forth. Once the combat ends go down the center of
the tracks and double jump and glide over to the other side and head through
the open door on your right. Head down the corridor and you will come out into
another room with tracks, if you turn to your left you will see the last
generator. destroy anything in the room if you wish then smack the generator.
This will bring up the exit point and another mission down the drains.. sorry,
couldn't resist.
Comic Cover Locations (2):
1. Behind a hidden wall in the first room of the level. Comic Issue #: E-27,
N-60, H-93.
2. Behind a hidden wall in the third area (if following the walkthrough). Comic
Issue #: E-18, N-51, H-84.
-=Mission 8: Unwelcome Attentions=-
Enemies: Wynn Soldiers, Possessed Soldiers, Robot Drones, Spider Tank,
Weapons: Burst Missle Launcher
This stage is much like the evening news stage. You start out in a large
warhouse room and your objective is to kill switches to open the next area. In
the first room you will face a few wynn soldiers, followed by a wave of robot
drones, and possessed soldiers, after wich a couple more waves of drones will
appear. Once they have been defeated go ahead and hit the first check point on
the ground and destroy the wall pannel next to it.. After you destroy the panel
turn around and look up, you will see a cat walk above you with a grapple
points at the ends of the large platform in the middle. Grapple up there and
then look towards the wall that the first panel you destroyed was on, follow
the catwalk to the left and the next panel will be on the same wall. Jump down
after destroying the panel and go through the door closest to the first check
point.
In this room you will encounter waves of drones and thats it. After you kill
all the drones, look up again and you will see two grapple points to either
side of the molten steel leading to the catwalk. For the purpose of the walk
through go ahead and hit the check point and use the grapple point above it.
Once your on the catwalk there is a switch box ahead of you and slightly to
your right (can't miss it). Smack the switch box, then keep on heading down the
catwalk to your right, you will turn a corner and in front of you between the
two sections of the catwalk you will see this stages only comic book cover. Go
ahead and double jump over to it and then you can glide a bit to hit the other
grapple point wich will put you in front of another switch box, destroy the box
and then head down the catwalk to your left. You will encounter another switch
box, whack it with your axe then drop down and go through the door next to the
check point.
Look! its our old friend the spider tank. Once again the best strategy is to
target him and smack him with your chains untill hes dead. Remember to keep
moving and to do a cartwheel jump to avoid takeing too many hits from his chain
gun. After hes dead the end point will appear as well as the Burst Missle
Launcher. Grab the launcher and hit the exit.
Comic Cover Locations (1):
1. In the second area of this stage inbetween the two catwalk sections in the
middle above a pot of molten steel. Comic Issue #: E-9, N-42, H-75.
-=Mission 9: Angel Attack=-
Enemies: Angel Hunters
Weapons: None
This stage is very quick and simple. You are back outside where the automatic
machine gun turrerts were and are surrounded by Angel Hunters. You will be
attacked by three or four waves of them after you kill them all, the flame
walls will disappear and the end point will appear. You can walk around the
area if you wish but I havent found anything of value out there. Just go ahead
and run to the end point.
Comic Cover Locations: None
-=Mission 10: Mayhem=-
Enemies: Cy-Gor
Weapons: None
This is the second boss fight. You start the stage in an alley confronted with
king kongs rivethead brother Cy-Gor. This boss is a bit tougher than Violator
but not by much once you learn the patterns. He starts out crouched down and
will raise either his left or right fist, wich ever fist he lifts move to the
other side and you can avoid the shockwave, he will also at times smash the
building next to him and pick up some concrete. If you smack him in the face
when he lifts the concrete above his head he will drop it and stumble about for
a second before hitting the ground again. The other attacks he will use is a
duel fisted side wave attack, stand in the middle to avoid these attacks and
unleash on him as the waves go by. The last attack he will use is like the
concrete one he will stand up and lift his fists above his head without
concrete then fall forward sending a large shockwave along the ground. double
jump to avoid this attack. Just like Violator I find the best attack to use at
first is the Necroplasm ball. Spank da monkeh with your balls <snicker>, then
switch to your weapons and finish him off. Again I recommend keeping the
shotgun as a last resort.
Comic Cover Locations: None
-=Mission 11: Cause And Effect=-
Enemies: Claw Demons, Berserkers, Fire Demons, Brute, Assasins
Weapons: None
Your back in the streets and alleys again and you can now start to see the
effects of hell coming out of the ground. You start out in an alley faceing a
checkpoint. Run to the checkpoint and then continue to move forward a little
and you will go to the next area.
This area starts you out next to two freshly spawned claw demons, and a
berserker. Kill them and head up the street two more berserkers and a fire
demon will spawn next to you, after them you will continue to be confronted by
waves of fire demons, claw demons, and berserkers. Kill them at your leisure or
like the subway stage you can just move on to the next area. If you do stay and
fight however you may notice that the claw demons have a new move, they will
jump up onto the walls and try to attack you from there. When they are on the
walls just smack them a few times with your chains and they will fall down on
thier backs for easy pickins. After the fight just continue to follow the road,
you will come to another checkpoint and if you look up you will see a Namco
sign! (shameless self promotion!!!). Walk through the check point and on to the
next area.
Once again just follow the road a bit and you will encounter waves of claw
demons, and berserkers. Past the first check point in this area you will find
yourself at a couple of damaged buildings. Go to the checkpoint on top of the
pile of rubble and from here you got two choices. You can either use the
buildings damaged floors as platforms to get up to the top of this building, or
you can continue to the third check point. Scare some birds and then head down
the alley back there and use your wall jumping skills to get to the top of this
building. Once on top of the building look around untill you see the Soul
Calibur II billboard (BUY ME!!!!). From there double jump and glide to the top
of the building under the sign, and you will see a hole in the roof of the
building. Drop down the hole to collect the first comic book cover. After you
grab the comic book, jump back out of the hole and then get back on top of the
other building. Destroy the guardian demon and head through to the next area.
Your back at the second area but this time on top of the buildings. head
forward and drop down to the roof below you, walk forward across the roof, and
head to your right when you can walk to the edge of the building and continue
looking to your right untill you see the next comic book cover. Double jump and
glide over to pick up the comic book cover. Remember this is the second area
only higher up so if you accidently fall down to the ground you will need to
work your way back up through the second and third areas again. Once you get
the comic book cover, double jump back over to the roof you were on before,
walk to the edge again and this time look to your left. You will see the next
comic book cover in a broken building across the street. To get this cover you
will notice that the building in front of you also has a hole in its side,
double jump and glide into the hole, then run and double jump over to the other
building to get the comic book cover. Once again, head back the way you came to
get to the roof of the building you started this area out on. I find the
easiest way to get back there is to move to the opposite wall that the comic
was sitting near then double jump back into the hole across the street and then
double jump back on top of the other building. Or if your not in a rush go
ahead and just drop back down to the street and go through the second and third
areas again. Unlike the subway station once you have completely cleared these
areas of enemies they wont respawn again. Once on that roof again head to the
edge to your right and look around untill you see the checkpoint. Double jump
and glide to the checkpoint and continue walking around the corner to your
right to get to the next area.
</pre><pre id="faqspan-2">
Walk down the alley to the first check point and you will find yourself in
front of a river of lava, move to your left along the edge and you will be able
to climb the buildings face again using the broken rooms as platform areas. The
easiest way to do this is jump up once section of the first building then use
the exposed building next to you to get a little bit higher. Jump back and
forth between these two buildings untill you reach the roof of the first
building. Use the check points to help guide you to the best sections to jump
into. Once you are on the roof of the first building run to the back of the
roof where a billboard is being supported, use that to help you get up on the
edge surrounding the roof and then walk to your left and double jump to the
building across the street (on this side of the lava river) with the check
point on top of the roof. When you hit the roof you will be attacked by a
Brute, and some Assasins. The brute is very tough and you just gotta keep
slashing him or use some of your necroplasm powers in the form of your
necroplasmbeam, or the balls. The assasins are a bit easier but they try to
keep thier distance from you. Dodge thier projectile attacks while you move
towards them and then beat them down with your axe. They can get a bit annoying
because they will disappear and teleport themselves to the roofs of other
buildings, but I suggest you just be patient and wait for them to come back to
the roof you are on to avoid falling down to the street and having to climb
your way back up again. Once they are dead take a look around and you will see
a grappling point on the building across from you. The grapple point is kind of
difficult to use here to get into that hole so instead of using it the best
thing to do is get on the ledge using the billboard again to help guide you
then walk to the edge and double jump and glide into the hole. Much easier.
Once you have the cover jump back over to the other building then jump down to
the street across the river of lava to the check point on top of the pile of
rubble. Double jump from the rubble over to the next check point where you can
see the guardian demon on the fence, kill the guardian and walk through the
gate to the end point. At this point new entries will be added to the Concept
Gallery.. wee!
Comic Cover Locations (4):
1. Down a hole on top of the building under the Soul Calibur II sign in the
third area. Comic Issue #: E-14, N-47, H-80.
2. On top of a roof to the right of where you start out in the fourth section.
Comic Issue #: E-4, N-37, H-70.
3. Once again from where you start out in the fourth section head to the edge
of the building and look to the left. Comic Issue #: E-11, N-44, H-77.
4. In the fifth section from the roof you encounter the Brute and Assasins on,
look for a grapple point the cover is behind that. Comic Issue #: E-22, N-55,
H-88.
-=Mission 12: Falling Angels=-
Enemies: Brutes, Assasins, Reaver
Weapons: None
This mission takes place in a large area of the city. There are destructable
horse statues in the center and of course cars and various other things here
and there. You will be attacked by a couple of waves of Brutes, Assasins, and
then finaly The Reaver. The Reaver carries a big sword that you do not want to
get hit with and like the berserkers small calibur fire has little to no
effect. The best thing to do is smack him with necroplasm attacks, or get close
enough to start thrashing him with your axe. If you do a full normal combo with
your axe on him he will stumble backwards giving you time to move in and
unleash another combo. He goes down fairly easy this way. Just got to keep
smacking him. Once hes dead there will be a cutscene and thats the end of this
level.
Comic Cover Locations: None
-=Mission 13: The Living Forest=-
Enemies: Hell Leeches, Tree Demons, Lamenting Demons, Hell Eyes, Claw Demons,
Weapons: None
This is another pretty straight forward level. You are investigating the
demons you sense in central park and most of this mission just consists of you
following the path, killing the enemies in one area and then heading through a
guardian demon to the next area. The first area is a prime example of what your
in for in this stage. Start walking down the path and you will be attacked by
waves of hell leeches, tree demons, and then finaly a lamenting demon in front
of the guardian demon. Kill all the enemies, then head through the guardian
demon to the next area.
In this next area you start out being attacked by a wave of tree demons, but
dont stand still you will notice runes appear on the ground followed by a blast
of energy from the sky that will hurt you. So keep moving and kill kill kill.
Once you kill all the waves of tree demons another lamenting demon will appear
by the guardian demon. Kill the lamenting demon and the guardian demon and on
to the next area.
This next area includes, hell leaches, claw demons, and finaly the obligatory
lamenting demon in front of the guardian demon, and on to the next area.
Ok, now its time to pay attention kiddies. In this next section follow the
path down untill it splits into a T section, follow the path to the right, to
get back on to the stone walkway and another split, continue following the path
to your right, kill the tree demons as you go, you will come to some tree
branches blocking your path, just hit them with your axe to get them out of
your way and continue down the path. You will eventualy come to a blocked
tunnel with the first comic book for this stage in front of it. Head back up
the stone path the way you came and continue on the stone path killing the tree
demons as you go untill you come to another blocked section. Head back down the
way you came again and head up the non paved path. You will come to the
lamenting demon and the next guardian.
In this area you will encounter claw demons and a couple of lamenting demons.
The next comic book cover is out in the open in this section to your left pick
it up and kill everything then head on through the guardian demon.
This is the final area of this stage. You will encounter a couple more claw
demons, and lamenting demons then the exit will appear. head on through.
Extra Strategy: In normal and hard instead of coming in waves creatures become
like place holders. So when you kill one a new one will spawn shortly.
Therefore in the large wide open areas it is best to only kill one type of
creature at a time. This is expecialy important in the area that starts out
with just Hell leeches but if you kill them a claw demon will spawn. It is best
to just kill one hell leech and then kill one claw demon at a time instead of
trying to fight all three claw demons at once.
Comic Cover Locations (2):
1. In the fourth area of the stage follow the path and take right turns to
eventualy get down to a blocked tunnel and the cover. Comic Issue #: E-28,
N-61, H-94.
2. In the fifth area of the stage out in the open to your left a little when
you enter the area. Comic Issue #: E-6, N-39, H-72.
-=Mission 14: The Hell Hole=-
Enemies: Newborns
Weapons: None
You start out the mission faceing a swirling funnel of fire and shortly after
you start the stage an Imp will appear. arnt they cute? but wait a sec. Dont
get out the shutgun just yet.. this aint the cuddly imps you remember. These
are Newborns, bigger tougher versions of the Imps and their heads dont go pop
at a whim. You will encounter several waves of these things just keep hacking
and slashing 'em with your axe and eventualy they will stop spawning and the
exit will appear.
Comic Cover Locations: None
-=Mission 15: Hell On Earth=-
Enemies: Claw Demons, Hell Leeches, Berserkers, Lamenting Demons, Hell Eyes,
Whip Demons, Angel Warriors
Weapons: None
As the level description says before you start this stage, you are in an opera
house. The First section is in the lobby where you will encounter claw demons,
and hell leeches. The fountain flowing with blood is a nice touch if I do say
so myself. After you kill the waves of enemies, kill the guardian demon and
into the next area.
This area is in the theater. You will encounter berserkers, lamenting demons
(with thier hell eyes of course) and whip demons. This stages comic book is in
what I am assuming is supposed to be the orchestra pit (its rather small isn't
it?) in front of the stage to the far right. After killing all the enemies head
to the back of the stage and you can go through the doors in the back either to
the left or the right. Doesnt matter wich they both end up in the same area.
You're now backstage (and without a pass.. aint that somethin?) there is a big
boat back here and some stage construction but nothing of much interest. you
will once again face waves of Berserkers, whip demons, and now some Angel
Warriors just for kicks (she can Figa my Ro any day). These are tougher
versions of the Angel Hunters. They like to keep thier distance and use a
prayer attack wich rains fireballs from the sky so keep moving and try to close
in on them. Sometimes they will lower thier halbards and a long blade will come
out of the tip wich she will swing in a circle to hit you from a distance. A
backflip can easily avoid this. After you kill all these enemies the exit point
will appear on the wooden stage in front of the boat.
Comic Cover Locations (1):
1. In the orchestra pit in front of the stage in the second area. Comic Issue
#: E-16, N-49, H-82.
-=Mission 16: Heavens Soldier=-
Enemies: Redeemer
Weapons: None
Another day another boss. this one is fairly difficult, he floats around in
the air shooting blue fireballs at you the best thing to do like the other
bosses is use your necroplasm ball attack and smack him between dodging the
blue fireballs. After awhile spikes will come out of the ground with grapple
points on top of them. Get on top of one of them quickly as he will land on the
ground and a large circle of flame will eminate from him. Stay on top of the
spike untill he gets into the air again and continue to use your necroplasm
balls on him. he will occasionaly stop and bring out a large blue sword that he
will swing down towards you, keep strafeing to avoid it. If you run out of
necroplasm energy, once again break out the weapons and unload your ammo into
him. I suggest using weapons that you can keep moving fairly quickly with and
as always shot gun is a last resort. After his life reaches zero a cut scene
will kick in and on to the next mission.
Comic Cover Locations: None
-=Mission 17: Descent Into Hell=-
Enemies: Whip Demons, Flying Imps, Claw Demons, Lamenting Demons, Hell Eyes,
Hell Leeches,
Weapons: None
You may have heard of this level, this level may be one of the reasons you are
reading this walkthrough. When I first played this level the streams of
obscenities comeing out of my mouth would make satan run to jesus for safety,
and I questioned Spawns manhood on more than one occasion. The problem here
really isn't the enemies, the fights are rather few and far between. This is
pretty much just a platformer nightmare. But once you get the hang of it its
not that bad. So without much further ado, lets do this thing.
You start out on a platform facing a path going up to the left. Double jump
over to the path and head to your left, jump the gap in the path and keep going
untill you reach the two moving platforms. as the closest one is coming in jump
on to it. they move quickly so so do you. once you hit the platform a whip
demon will appear on a path above you. You can either go ahead and jump on that
path and take her out or just double jump on second moving platform as it gets
close to you. If you do she will disappear and you wont have to fight her. If
not killing her will spawn a few Flying Imps for you to take care of. Either
way you decide to do it once you get on the second moving platform, wait for
it to move to its furthast position before heading back and then double jump on
the pillar it brings you too. Once on top of that pillar, turn to your left and
double jump and glide onto the pillar closest to you. From there turn right and
head to the edge of the pillar. you will see the first path you were walking on
and a tree like stone spillar. near the base of it you will see a little ledge
with the first comic book cover on it. Double jump and glide down to pick up
the comic book cover.
Now from here you can make some choices on how you want to continue:
Route 1: The quickest and slightly more difficult way is to jump back down on
that path and get back on the first moving platform. Jump on the pillar that
the Whip Demon spawned on and walk to the edge of it and look around untill you
see a couple of grapple points. Double jump and glide over and hit the first
grapple point, when you land turn to your right double jump and hit the next
grapple point. Now there are grapple points and ledges above you on both sides.
Turn to the one on your left, double jump and grab the grapple point, land and
turn to the grapple point to your right, double jump and grapple it and when
you land a flying imp will spawn on a ledge to your left. you can target it and
kill it with a long ranged attack and then a Whip Demon will spawn. If you cant
target her outright double jump straight up and hold down the targetting
trigger and you should be able to target her and take her out with a long
ranged weapon. Once that is done turn to your right and jump onto the moving
platform wich will take you up to where you just killed those enemies. Go
through the arch up here and walk to the edge of this platform and you will
find the second comic book cover. If you happen to fall during this process you
will respawn at the beggining. Either proceed to attempt this route again or go
ahead and move on to Route 2. After you grab the comic book cover, walk back to
the moving platform and jump on it, wait for it to move out to its farthest
position and then you can just double jump and glide to the path in the
distance. This will take you to the ending part of this area. If you fall at
this point refer to the Alternate End Route. If you make it (and its pretty
easy to make it) Walk down the path and you will reach a couple of hell
sentinels embbeded into the stone pathway. Hit the one on your left with your
axe to raise the platform closest to you. You will need to hit it a number of
times to make it fully rise. once its up to the top go and hit the one on the
right, after that platform is fully raised I suggest hitting the one on the
left again a couple of times just to make sure its up highe enough for you to
make the jumps across the platfoms. Then jump across and you will be at another
one of these hell sentinels, hit him a number of times and then turn around to
your left you will notice a pillar has raised up. Jump on that pillar then go
through the hole in the rock to reach the second area of this mission.
Route 2: The slightly longer but safer way is to jump back down on the path
and follow it to some grapple points. Double jump and glide over to the grapple
point and hit it to land on the path and continue down to the next grapple
point you see. Before you reach it the game will switch to a cut scene and
show you a lowerd path and explain to you how to use the hell sentinels (hit
them with your axe). You need to hit it a number of times to fully raise the
path. After the path is raised fully jump on it and go past the next hell
sentinel untill the path branches slightly. by the time you jump off the raised
platform the combat music has engaged and you will want to go up the path to
your left. You will encounter a few Claw Demons. After you've killed them all
you've probably pushed your way to the end of the path (the long path up your
left, if you stayed down to your right, head all the way up the left path). You
will see a grapple point on a floating rock. Double jump and glide then hit the
grapple point, when you land, turn to your right double jump and hit the next
grapple point. Now there are two rocks and grapple points available to
continue. use the one to your left. once up there turn to your right slightly
and hit that grapple point. once you reach the top of this rock a flying imp
will spawn. You can target him and take him out with a long range attack. After
hes dead a Whip demon will appear. If you cant target her outright double jump
while holding down the targetting trigger and you should be able to target her.
Once again take her out with a long ranged attack. Once she is dead look to
your right. you will see a moving platform jump on the platform and it will
take you to where you just killed those enemies. Jump on that path and go under
the arch and follow it to the edge and you will find the second comic book for
this area. If you have accidently dropped at this point you will start back
where the cutscene was. from here you can get back on the moving platform, let
it take you away from the path as far as it will go then double jump and glide
out to the path in the distance you can easily glide down to the path from here
but if you happen to miss the platform refer to the alternate finishing route.
If you do happen make it follow the path down to the hell sentinels. Hit the
one on your left to raise the platform closest to you. Once it is fully raised
hit the one on the right and once that is completely up I suggest hitting the
one on the left a couple more times to make sure its high enough for you to
make the necessary jumps. Once you move across the platforms you will find
yourself next to another hell sentinel. Hit it a good number of times and then
turn around. You will notice a pillar has risen next to it. Jump up the pillar
and then go through the hole in the rock to reach the second area of this
mission.
Alternate End Route: If you failed to soar over to the path and respawned at
the beggining but you got the comic book cover, follow the instructions in
route two untill you get to the cut scene explaining how to use the hell
sentinels. Otherwise if you just failed to soar to the path and have allready
taken route two then just follow along from here. You will want to raise the
platform in front of you by hitting the hell sentinel a number of times untill
the path is fully raised move along the path and jump over to the hell sentinel
on the other side. Now if you haven't taken this route yet you will encounter
the claw demons. Kill them if you wish. Otherwise just keep moving forward to
the grappling point. Use the grappling point to pull you up to the new path
and then follow the path to your right down to the hell sentinels. Hit the one
on your left to raise the platform closest to you. Once it is fully raised hit
the one on the right and once that is completely up I suggest hitting the one
on the left a couple more times to make sure its high enough for you to make
the necessary jumps. Once you move across the platforms you will find yourself
next to another hell sentinel. Hit it a good number of times and then turn
around. You will notice a pillar has risen next to it. Jump up the pillar and
then go through the hole in the rock to reach the second area of this mission.
Are we having fun yet or what? Now in this area your just walking across a
long path thats winding its way up a large stone tower. follow the path and
jump the gaps past the large demon skull spewing lava. slightly past that you
will see the first set of flame throwers. These look like a wide open mouth
and nose that exhaust flames every few seconds. This first set is easly
bypassed by double jumping outwards slightly and then glideing back in towards
the hell sentinel. Hit it to raise the platform and continue to follow the path
around, you will run into a lamenting demon that pretty much spawns right on
top of you. You can either fight it at closer range or move forward slightly
and duck inside the tunnel to your right. I suggset skipping it as a close
fight with these things is murder on your health and you will need all the
health you have for the last part of this Mission. move through the tunnel and
near the top some hell leeches will appear. Go ahead and kill them, and then a
bit furthar up the path you will run into three more flame throwers. Like the
first set the easiest way to avoid these is to double jump out over the ledge
and then glide back in past them. A couple more waves of hell leeches will
attack you and you will need to jump across a gap in the path. You can kill the
hell leeches if you wish or just keep moving. You will come to a metalic like
wall with a concave skull in it. move your way around the wall and you are now
in one of the most annoying parts of this stage. You will now be in front of a
wall with flame throwers faceing outwards and you will need to wall jump up
this area using the sides of this little alcove. the best way to do this is
to wait untill the bottom flame thrower stops spewing fire, double jump up and
over the head to the wall to your right then continue to double jump up the
wall. If you land it correctly you will have enough highet to get over the
other two flame throwers up this wall if not you will probably be hit by one
and knocked back down.. try again. If you do make it up and out you will want
to glide up and out over the flame throwers at the top or try to land between
them. then turn around. double jump up and to the right and you should see a
grappling point. grapple up there but be very careful not to move much after
you land. you will land on the last comic for this mission. Turn around and
double jump and glide back to the left and try to hug the tower a little to not
go over the edge. If you get enough highet and stay close to the tower as you
circle around try using your grappling chains. Sometimes you can catch a
grappling point and pull yourself past the flame throwers and skip a very
tricky part where you have to move quickly as another lament demon will appear
on you as you walk across the path and will have to hit the next available
grapple point. once up there walk to the edge of this ledge and turn around
double jump up and hit your grapple chains again to pull yourself up to the
exit of this area.
Now this area is the inside of the tower you just climbed up. now you get to
go down. its not as difficult as the climbing up part but you have to be very
careful not to fall off any of the ledges. If you fall into the lava in this
area your dead and will have to start this mission all over again. so walk
lightly. Also you may be tempted to try to shortcut your way by jumping over to
the opposite sides since it spirals downward it looks like you could make it if
you glide over there. You can not as there is some sort of invisible wall anti
cape thingy that makes it so you will not deploy your cape untill you've fallen
too far to reach the ledge.. Convenient no? Work your way down the winding path
jump on the ledges moving up and down and you can glide down from here a bit
safely but dont go over the lava stick to the path. you'll have to jump around
a lava fall and a pool of lava just be careful as you do this and once again
stay as close to the path as possible. once you reach the bottom you will see a
lamenting demon across a gap. You will be tempted to kill the lamenting demon
with long ranged attacks but once again they have insured that there is no easy
way to do this. if you kill the lamenting demon and then jump the gap about
halfway over the gap it will break to a cut scene and then you wont have enough
control to make it through the rest of the jump. You have to jump the gap and
fight the lament demon up close. just keep moving and smack him with your
chains untill hes dead. You might want to use your hell speed hell power at
this point to avoid as much damage as possible. The cutscene shows the lava
draining away and more path for you to walk down. You can skip the cut scene if
you want but will have to be careful not to rush forward too quickly as the
lava will still be draining away if you skip the cutscene. When you get to the
bottom you will be confronted by two more lament demons. again you may wish to
use your hell speed to keep damage to a minimal. After they are dead there is
another cutscene showing the lava draining. once its over continue moving down.
One more lamenting demon and one more quick cut scene will show you the exit.
Your almost there just be careful and continue moveing down the path then
through those gates. Congrates, its over.
Comic Cover Locations (3):
1. On a ledge on the first big tree like stone pillar you come to (read
walkthrough above for furthar instructions to get the covers on this level).
Comic Issue #: E-31, N-64, H-97.
2. On a ledge past an arch after the grappling rocks where you kill a flying
imp, and a Whip demon. Comic Issue #: E-29, N-62, H-95.
3. Past the wall jump section next to a grappling point on the right in area
two. Comic Issue #: E-24, N-57, H-90.
-=Mission 18: Meeting With Malebolgia=-
Enemies: Frenzied Violator
Weapons: None
Time for another boss fight, and once again with our good friend the Violator.
He seems a bit.. angrier now. But dont fret this fight is pretty much identical
to the first time you fought him. Except this time your in hell and instead of
metal platforms your on stone. He destroys a bigger area now and moves quicker
but the strategy still applies. Keep moving if you need to move out of the way
quicker do a cartwheel side jump and once again unleash on him with the
Necroplasm balls untill your energy is drained then unload your weapon on him.
He also has some new attacks. One he gets really angry and destroys all the
platforms except for the ones in the corners. But they will come back this time
after awhile. He also has a ranged attack where he shoots two large balls of
fire at you they move slowly but they are rather big and with all the fire
around its sometimes difficult to see when they are coming so pay attention.
The last trick up his sleeve is he can fire some lightening into pillars behind
the platforms in the corners wich will make the pillar turn into a dragon like
thing wich will spew fire down on the corner platform makeing it virtualy
useless for you for the rest of the fight. But keep moving and dont panic use
the ground available when you can and you should be able to beat him. As with
the last few bosses you will want to use the weapons that keep you moving
fastest untill you run out of alternatives but if you've been upgradeing
yourself and your weapons that shouldn't be a problem. Enjoy the cutscenes,
Malebolgia seems to be a rather reasonable fellow dont you think? and then on
to the next mission.
Extra Strategy: On the harder difficulties this boss can become quite the
menace. Instead of using the necroplasm balls to drain your necro energy, use
demonic fury instead, and as the worms are takeing down his life unload a few
thousand bullets into him. Demonic fury costs about the same as one necroplasem
ball but does about as much damage as one and a half necroplasm balls. So just
cast the spell and fight as you normaly would with the weapons untill the spell
wears off then just recast and repeat.
Comic Cover Locations: None
-=Mission 19: Bat Out of Hell=-
Enemies: Fire Demons, Lamenting Demons, Hell Eyes, Flying Imps, Whip Demons,
Weapons: Inferno Cannon
So I bet you were wondering what those grappling points and the moving
platforms were for on your way down here since you never really needed to use
them? well this is what they are for. Your on your way back up. Move quickly as
the lava is on its way back up as well. Fortunatly this time in this area there
are no fights so just run up the path untill you reach the exit. Nothing too
difficult here.
Now you have to work your way down the outside of the tower. when you enter
this area it will show a cutscene zooming into statues. You need to destroy
those to open the mouth of the skull to exit this area. Once again its the same
as the first time you came here except your going in the other direction. Drop
down to the platform below you, kill the fire demon, then walk to the right
grapple the ledge and destroy the first statue. Now fall down to the path below
you kill the two Fire Demons that spawn and then jump over the flame throwers
and drop down the wall jump area. work your way around the metal wall to the
left and destroy the next statue. continue moving down the path, jump out and
around the flame throwers and then go through the tunnel to your right. You
will find the first comic book for this mission and the third statue. leave the
tunnel and then head to your left. That lamenting demon will appear on top of
you again but this time I suggest you kill him. After hes dead turn to your
right and look down. You will see the exit skull. Drop down to the platform
there and another lamenting demon will spawn. Kill him then move up the path
like you were about to climb the tower again, over a gap in the path is the
last statue you need to destroy. Kill it then head back to the skull and
through its mouth.
Now this area has changed from the first time you were here. How? Its Hell..
stop asking silly questions. Anyways this new area is full of grappling points
you need to use to make your way across this area. When you first start out
head forward and just go over the first set of grappling points, just keep
hitting the grappling button and you will force your way over. When you land
on the platform you will be attacked by flying imps and a whip demon. Kill them
and once again right ahead of you is the next set of grappling points to work
your way across. these ones work thier way up and to the left just manuever the
camera and keep on grapeling. Its really a cake walk. When you get to the top
of this rock turn to your right, you will see a big rock with a tunnel in the
middle and a path below the hole. Double jump and glide to the path below the
hole. Once you land you will be attacked by a whip demon and a lamenting demon.
Kill them and then move down the path (the big rock should be to your right)
move to the edge and you will see the next set of grappling points. When you
land this time your gonna be attacked by a wave of flying imps. Kill them and
keep moving along the path to the edge and a lone grapleing point to a rock.
grab the grapling point and land on the rock then turn and look to your right.
You will see another grapeling point double jump and glide over to grab the
grapling point and you will land on a platform and the entrance to that tunnel
you saw earlier go inside the tunnel and grab the last comic book cover for
this mission. Now go through the tunnel and drop back down to the path and go
around again just like the first time. But this time when you get on the pillar
with the single grappling point turn to your left. You will see in the distance
another pillar with a lone grappling point.. run to the edge and double jump
and glide over to it untill you can hit the grappling point and pull yourself
up. When you land turn to your right, you will see another grapeling point. Do
the same as last time double jump and glide over then use the grappling point
to pull you to the top of the rock. when you land a lamenting demon will appear
on the pedestal above you. give him something to lament about then look behind
him. you will see a platform off into the distance that you can glide to.. once
again double jump and glide over to the platform. Work your way around this
weird shapped rock walk across it and then look down. You will see the exit
point and the last weapon you need to complete your arsenal. Drop down grab the
Inferno Cannon, and move through the exit. Your outta hell.. strange how its
easier to get out of hell than into hell eh?
Comic Cover Locations (2):
1. Through the tunnel going through the tower next to the third statue in the
second area. Comic Issue #: E-7, N-40, H-73.
2. Through a tunnel on a big rock in the middle of the third area. You ahve to
move around the rock to get inside the tunnel, you can not reach it when you
first see it. Comic Issue #: E-17, N-50, H-83.
-=Mission 20: Rogue Angel Rescue=-
Enemies: Angel Hunters, Angel Warriors, Angel Predator
Weapons: None
This mission is back in the subway tunnels. when you first start out you will
be attacked by a few waves of Angel Hunters and Angel Warriors. Kill them and
then head across the tracks and up the stairs to your right. easy enough. and
like the first subway level if you want you can leave an area after you've
killed everything and come back for more spirits if you so desire.
You recruite your first rebel angel here by walking over the blue angel
swirling around in the middle of the tracks. Walk out on to the tracks and turn
to your left you will see him past a crack in the ground that shoots up a wall
of fire every second. you have to move quickly to get past it. walk up to the
wall wait for it to go down and run over the crack and pick up the blue angel.
After you pick him up you will be attacked by a few waves of angel hunters.
kill them then jump on the platform to your right next to the wrecked train and
head up those stairs.
In this area as soon as you walk in you will be attacked by a few waves of
angel warriors, take them out and then turn to your right and down the tracks
you will see the next rebel angel to collect. pick him up and keep heading
forward you will see an open door past some barricades on the tracks. inside is
a control box, hit it and it will go to a cut scene showing a train moving
close to a river of lava. after the cutscene head back out and up the train
tracks. Turn to your right as soon as you can and head up the stairs.
Head out to the tracks again and turn to your left. You will see the next
rebel angel and three cracks in the ground speweing fire once again. Go ahead
and make your way down the tracks. careful of the flames and pick up the angel.
continue heading down the tracks and you can see the next one in the distance.
But before you can get there you will be attacked by an angel hunter and your
first Angel Predator (less clothes, more filling!). after you kill them you
will be attacked by a few more angel hunters, then you are free to walk down to
the rebel angel. after you grab him go through the open door and hit the
control box. another cut scene will show the river of lava again and some
platforms rising up out of it. Head back out and to your right and up the
stairs.
As soon as you set foot on the tracks in this area you will be attacked by a
few waves of angel warriors. kill them and then head towards the river of lava
(mind the molten hot magma) jump on the platform that you raised up and turn to
your right. You will see another reble angel. This one looks like the reaver.
ohhh! pick him up and then, head back out across the paths. now this parts a
bit tricky. you need to jump on top of the train and then from there move
across to the other side of the river of lava. just take your time and be
careful and it shouldn't be a problem, head down the tracks through the open
gates to the next area.
This next area is much like the others. just follow the tracks and you will
come to another angel behind two of those cracks that shoot up flames. also
with him is this levels comic book cover. after you pick up this last rebel
angel the end point will appear. make sure to grab the comic book and out you
go.
Comic Cover Locations (1):
1. In the sixth area next to the rebel angel you pick up. Comic Issue #: E-33,
N-66, H-99.
-=Mission 21: Citadel Of Heaven=-
Enemies: Angel Hunters, Angel Predators, Angel Warriors
Weapons: None
Nothing like infiltrating heaven eh? when you first start out you will be
attacked by a wave of angel hunters, and then angel predators. After you kill
them you can destroy the panels on the wall for some health and to your left a
door will open. Go through the doorand to your left and right there will be
some barrel looking things. Destroy them they control the power supply in
heavens fancy little world here. after killing the first two make your way
across the security tract with the two lasers moving up and down. they hurt
when they hit you so just be careful and move under them as they are going up
and destroy the power supplies on the other side. After you kill them a door to
your left (or your right, depending on wich way your facing) will open up and
another angel hunter and an angel predator will attack you. kill them and head
down the corridor and pick up the first comic book cover for this mission. Head
to your right through the large open door. Kill the angel warrior waiting for
you and then through the small elevator door to the next area.
They will shut down the elevators and will send a couple of angel hunters
after you. Kill the angel hunters then destroy the energy pillars to open the
large door at the back of the room. another two angel hunters will be summoned
after you kill the pillars. Kill them and then head through the large door,
take a right through the small door and follow the corridor. You'll come out
into a room with two dragon claw type hings holdin two red translucent globes
of the earth. Kill the angel hunters that are after you and then put up your
necroshield and head back towards the small door you came in at. You will see a
rune on the wall. Get up next to the wall and hit A to open a secret area
containg the other comic book cover for this mission. Head on down the corridor
the other way through the large door. Kill the power pillar and the angels will
retreat to the next level as the small door you came in at closes and a door
next to it opens up. Go through that door wich will lead back out to the first
room you started in and head back through the elevator to get to the next area.
Once again they will deactivate the elevator you can destroy the furniture in
this room if you like for some ammo if needs be other wise walk to the big door
to your left wich will open up. theres some more defense levels to walk
through. Once you walk past the first two you will be attacked by two angel
hunters. kill them then walk past the set of four lasers, then another set of
two to the large door wich will open up when you get close to it. Kill the
energy pillar just inside the door and some hunters will spawn to attack you
some more. kill them and keep going down the hall destroy the other two energy
pillars in this room and the final big doors will open. Once again the angels
will retreat to the next level except for a few hunters that will try to take
you down before you can reach the elevator. take them out and then hop back on
the elevator.
They shut down the elevators yet again and increase the security. go ahead and
trash the furniture in this room and any hunters that want a beating, then head
through the corridor in front of you. Go through the corridor and kill any
angels your run across and you will come out to another room with three energy
pillars in it. Kill the energy pillars. and the door you came in at will shut
and a door right next to it will open. go through that door, down the corridor
and out into another room. head to your left and you will see another automatic
laser security system, this time with lasers moveing up and down AND left and
right. thems angels getting sneaky. work your way past the lasers and destroy
the energy pillars on the other side. After you destroy the pillars a few more
hunters will come to get killed. after you kill them go through the small door
and through the new corridor that opend up. You'll find three more pillars to
destroy and a few more hunters to kill. once again after destroying the pillars
the door you came in will close and another one will open up, head through it
and down the corridor back to the main room with the elevator. (anyone see a
pattern forming yet?)
Guess what happens next? Thats right! they deactivate the elevators and raise
security. you will be attacked by some hunters, warriors, and predators, (ohh
baby, three some!) and then go ahead and destroy everything in the room for
some ammo, and health ups if you want and the exit should appear. we're done
here.
Comic Cover Locations (2):
1. Through the first small door you open by destroying the energy pillars.
Comic Issue #: E-10, N-43, H-76.
2. In the second area in the room with the two claw stands holding the red
translucent globes. In a hidden wall next to the door where you enter this
room. Comic Issue #: E-12, N-45, H-78.
-=Mission 22: Angel Station=-
Enemies: Angel Predators, Angel Warriors, Space Station Workers
Weapons: None
Ok, this is by far the most complicated and confusing level in the game and
describing it isn't going to be easy but I will do my best. The station is
devided into four main sections. The Transporter Room, Captains Barracks, Gomer
Barracks, Ekcter Barracks. I'm not 100 percent certain on the barracks names as
the only way to know them is by listening to the ladies voice over the
intercome system. if anyone knows for certain the names of the rooms please
e-mail me (address at the bottom of this faq) and let me know. Otherwise I
think they are close enough so you will be able to discern between the
different rooms I will also describe the rooms a little to help you know wich
room your in. There are 5 energy pillars for each of the three barracks that
need to be destroyed and I will divide how to get to the ones for each barracks
in each of thier own individual sections. so hopefully you will be able to just
walk into a barrack and then refer to the walk through on how to destroy the
pillars for that particular barrack. as for the transporter room, this is the
room you start out in. you will be attacked by Angel Predators and Angel
warriors. There are so many enemies in this level and much like the subway
everytime you leave a room and come back in they will respawn so I will not be
going into great detail on every enemy that spawns as you will become vary
familiar with them on your own. You can kill them if you wish or just go ahead
and head to one of the three portals that leads to the barracks. If you want go
through each portal until you find the captains barracks and then I will guide
you on how to do each barracks in the order I do them in the walk through.
Captains Barracks: This is the darker of the two barracks with the angels
armors on pedestals. You will find space station workers in this room. The
first energy pillar to destroy is down the stairs and in the middle of the
room. then head through the red portal to your left, Head down the corridor and
to your left. A laser defense system is active here. move past it and then head
down the hall to your left again go through the purple portal and destroy the
energy pillar in this room. walk back out the way you came and head back to
the Captains barracks main room. head across the room through the red portal on
the right. Head down the hall and to your left is a small area where you can
wall jump up to the top section. head out and take a right. this will lead you
to the next pillar to destroy for the captains barracks. head back the way you
came fall down the hole and back into the captains barracks. Now head up the
ramp and the stairs to the right through the yellow portal. take your first
left and fall down the hole take a left and head through the purple portal.
destroy the fourth pillar and then head back the way you came. through the
portal, to the wall jump section, jump up to the top and take a left to get
back into the captains barracks. Head across the room to the yellow portal on
the other side. You will see the first comic book down the hall just a way. go
ahead and pick that up. Then head back a little ways and take the first path
with the laser security you passed to get the comics. take a right, go through
the blue portal and up the ramp to destroy the last energy pillar for the
Captains Barracks. head back the way you came through the laser security and
then to your left through the yellow portal back to the barracks main room and
then through the portal to the transporter room. Now head to the portal to your
right.
Gomer Barracks: This is the lighter of the two barracks with the angels armor
on pedestals. you will encounter angel warriors and angel predators in this
room. Head down the ramp and destroy the first pillar in the middle of the room
then head to the red portal on your left. Head down the hall, take your first
left and then another left, and through the purple portal. Destroy the pillar
in this room then head back down the corridor, take two rights and back into
Gomers Barracks. head across the room to the next red portal. Walk down the
hall and to your left and you will be in a wall jump section. Jump up the wall
head out and to your left then take your first right through the laser security
systems. take another right and then another right past the second laser
security system and take a left through the blue portal and destroy the third
pillar. head down and take a right through the laser security systems again, go
to your left slightly and then right down the wall jump hole. then take a left
and through the purple portal to the fourth energy pillar. go back through the
purple portal head down the hall and to your right, jump back up the wall jump
section. head left and through the yellow portal into the main Gomer Barracks
room. head down the yellow lighted stairs and then back up to the yellow portal
on the other side go through the portal then take your first right, past the
laser security systems then another right and into the blue portal and destroy
the fifth and final pillar for gomers barracks. Go back through the blue
portal, take a left past the laser security systems and then another left and
back out into the main Gomer barracks room. head down the yellow lighted stairs
and back out to the transporter room. Head to the portal to your right.
Eckter Barracks: This is the red barracks room with the various types of
demons and imps on pedestals. head down the ramp and destroy the pillar in the
middle of the room then head to your left through the red portal head down the
corridor and take a right into the wall jump section. Jump up the wall and then
head out to your left and through the blue portal. Destroy the second pillar in
this room then head back through the blue portal down the wall jump hole. walk
out and to the left and back through the red portal. head across the room and
into the red portal on the other side. take a right past the laser security
system and then another right through the purple portal and destroy the third
pillar. Head back out the purple portal, take a left pass the laser security
again and then another left and through the red portal. head back to the middle
of the room and up the ramp then take a right up the yellow lighted stairs and
through the yellow portal. Take a left through the laser security systems, then
another left through the blue portal destroy the pillar in this section and
then head back through the blue portal take a right pass the laser security and
then another right and through the yellow portal. head down the yellow stairs
and then back up to the yellow portal on the opposite side. head down the
corridor and take a left into the wall jump section. fall down the wall jump
hole. Head out of the wall jump area and take a right and go through the purple
portal and destroy the final energy pillar. you should hear her say "power
reroute under way" and then after a second she should say "Power rerouted to
Transporter room". Head back through the purple portal, head down the corridor
and take a left into the wall jump area. jump up the wall, head out and take a
right and go through the yellow portal back into the main eckter barracks. head
down the ramp and then into the transporter room once more.
Now the pedestal in the middle of this room should be moving up and down.
after it moves back down fully it does take awhile before it moves back up so
if your standing there for awhile dont panic. just be patient and it will move
up again. I do recommend that you go ahead and kill all the angels in this room
before trying to use the pillar because they do have a nasty tendencie to wait
untill your moving before they either spawn up there or use thier prayer to
knock you off the pillar. once your reach the pillars maximum hight if you look
up you will see the next comic book cover for this mission above you. Double
jump to grab it. Now you have three paths to choose from but its nothing as
complicated as the first three. Two of them lead to different labs. the third
(the green portal) leads to the control room. First enter one of the labs it
doesn't matter wich one you take first. and off to your left, or to your right
depending on wich one you enterd you will see grapple points up to a catwalk
type area with two portals to either side. These portals lead to the other lab
so dont worry about them for right now. Once your on the cat walk, look up and
towards where you can in and you will see another grapple point. Double jump
and glide over untill you can hit the grapple points and get up on that
platform. you will see a bunch of electricity hitting some reddish half ball
spiked things (good description eh?) hit them with your axe untill they turn
blue and you will hear a message over the intercome. then head to the next lab
by either going back out to the transporter room and jumping to the next walk
way that leads to the next lab, or you can go through the portals in these
rooms wich will lead through a corridor that leads to the next lab. the lab
layouts are pretty much identical so you just have to do the same thing in the
next lab. in Ishka(?) lab you will find the next comic book cover down the ramp
and behind the imp on the table to your right.
After you destroy the orbs in both labs you will here a message saying that
the control room is now open. Head back to the transporter room and through the
green portal. Jump on top of the machine in the middle and you will find the
last comic book cover for this mission. Then you just got to deal with waves of</pre><pre id="faqspan-3">
space station crews, warriors, and predators and once they are all dead the
exit mark will appear. hit the mark and rejoice.
Extra Strategy: After doing this mission in easy you should pretty much have a
good understanding of the layout so instead of following the walk through just
remember that there are 5 energy pillars for each barracks and that if you
position yourself right you can destroy both the pillars that are back to back
with the ones under the stairs. Best way to get the right positioning is to
target the pillar as soon as you walk into the room and then since the next
pillar is the next closest target if you hold down the targeting trigger it
will put you into a position so that you can hit it with your chains. just
strafe left and right a little untill your in a position that can hit it.
Comic Cover Locations (4):
1. Through the yellow portal on the left from captains barracks near the wall
jump hole. Comic Issue #: E-8, N-41, H-74.
2. Above the pillar in the main transporter room. (the pillar has to be at
maximum highth before you can reach it. Comic Issue #: E-19, N-52, H-85.
3. In Ishka lab behind an imp on a table. Comic Issue #: E-25, N-58, H-91.
4. In the control room on the big machine in the middle. Comic Issue #: E-13,
N-46, H-79.
-=Mission 23: The End Of The World?=-
Enemies: The Metatron
Weapons: None
Well we finaly made it to the last boss. The Metatron, looks like a giant
metal scorpion (almost like a decepticon hehe). he has two basic attacks, one
is like a rail gun he fires from his pincers, the other is a blue fireball
fired from his tail (the fireball is like the one he shot at you as the
Redeemer. Unleash on him with your weapons as you side step his attacks. Once
his green health bar gets about a third of the way destroyed he will put up an
electric barrier makeing him invulnerable as he shoots out metadrones. Use your
chains to destroy the drones and get ammo for your weapons after awhile he will
put down his shield and start attacking as normal. he will take about another
third of his green health bar before putting up the shield and releasing the
metadrones again. After you get his green health bar all the way down he will
transform (no really.. is this a decepticon?) into a humanoid type robot thing
and will shoot down at you with the rail gun and then will blast three blue
fireballs at you quickly. keep running and hit him as much as possible between
attacks. occasionaly he will jump towards you and land next to you causing a
blue wave of energy to burst from his feet that hurts you a fairly decent
amount. when he jumps at you stop targeting him run away and double jump and
you can avoid getting damaged. otherwise keep on unloading your weapons into
him. after he makes a leap attack he seems to wear himself out. this is a good
time to unload a barrage of some of your slower, yet heavier hitting weapons
into him. keep at him and sooner or later he will fall. and I thought he was
made of sterner stuff. Enjoy the ending!
Extra Strategy: This boss is still fairly easily defeated with the method
explained above on normal but on the Hard difficulty it just doesn't cut it
anymore. To kill him on hard the best way to take him down is by using just
your chains while you strafe around him to avoid his attacks. It will take alot
more time but if you keep moving and dont get to close to him when he has his
recharge shield up you should take minimal damage. Then after he changes into
his second form turn on the hell speed necro power and unload all your
ammunition into him as fast as possible. By the time you are out of ammo he
should be dead or close to dead.
Comic Cover Locations: None
-=|>Cheat Codes<|=-
These cheat codes were obtained from www.GameWinners.com. To enter these codes
hit start to pause the game and then enter them with the control pad. I have
seen many people having problems entering the codes for this game and I do have
to say it is very difficult. You have to input them very quickly to get them to
work. I find the best way to do it is not only try to memorize the code but to
try to memorize your thumb movements so it becomes a quick and easy flow of
movements. Even with these techniques it is still rather difficult and it takes
about 20 tries for each code so you just got to work at it. You will know when
a code has been entered correctly as Spawn will speak saying "Necrolicious" i
have heard he says other things but thats all i've noticed him saying. Also
like with any game I dont recommend using cheat codes. At least not for your
first time through as I find games seem to lose a bit of entertainment value
when it becomes too easy.
Level Select: Up, Down, Left, Right, Left, Left, Right, Right.
All Weapons: Up, Down, Left, Right, Left, Right, Left, Left.
Unlimited Ammunition: Up, Down, Left, Right, Up, Left, Down, Right.
Unlimited Necroplasm: Up, Down, Left, Right, Down, Left, Up, Right.
No Blood: Up, Down, Left, Right, Up, Up, Up, Up.
Unlock All Comics: Up, Down, Left, Right, Right, Left, Left, Up.
Unlock Encyclopedia: Up, Down, Left, Right, Left, Right, Up, Down.
-=|>Random Fun Stuff<|=-
This section is just for glitches i've noticed in the game, some funny things
i've noticed here and there throughout the game and i've also included the
lyrics for the Marilyn Manson song on the soundtrack. Theres not alot here
right now maybe I will have more for you once I go through the game on the
other difficulties.
Glitches:
In the seas of blood stage when you destroy the first box on the roof of a
building sometimes a glitch will make the normaly clear wave trails on your axe
turn black and this effect will last the rest of the level.
in the Angel Station stage when you are in the rooms with the energy pillars
that are behind the stairs and ramp in the barracks you can sometimes use your
chains to destroy the second energy pillar through the glass barrier if your
standing in the right spot.
It is sometimes possible to kill the flame demons without them actualy dying.
In these instances you wont be able to target them anymore but they can't hurt
you either. Just walk up to them and smack them with your axe to finish them
off.
Points Of Interest:
In the Cause and effect level you can see billboards for Namco and Soul
Calibur II
In the rogue angel rescue level, check some of the advertisements on the
subway walls. Some are kind of humerous.
If you turn on the game and do not press start, after a few moments the game
will play a short demo almost like a music video with the Marilyn Manson song
and you can see a picture of violator in his clown form.
The Bulldozer and metadrones are listed in the in game encyclopedia guess they
got a bit lazy aftwerwhile. :-p
And for you fans of the comics, movie, and other games. After Spawn dies and
Wanda remarries she Marys Al Simmons best friend a man named Terry Fitzgerald
who is actualy a real person and was the inspiration for Spawn. He help's with
many of the Spawn projects as well. Look for him in the games credits. And
interesteingly the voice of the angels is done by a woman named Erin
Fitzgerald. Any relation?
"Use Your Fist And Not Your Mouth"
Come on, come on!
Come on, come on!
I am overgrounded, outselling it
Since God thinks I don't exist
The beatings happen perminent
This is not blue collar white corrective politics
I'm on an hate, american style, kick
This is the black collar song
Put it in your middle finger and sing along
Use your fist and not your mouth
(Come on, come on! Come on, come on!)
This is the black collar song
Put it in your middle finger and sing along
Use your fist and not your mouth
(come on, come on! Come on, come on!)
I'm on a campaign for pain
And when I get elected
I'll wipe the white off your house
The smile off your face
This is the black collar song
Put it in your middle finger and sing along
Use your fist and not your mouth
(Come on, come on! Come on, come on!)
This is the black collar song
Put it in your middle finger and sing along
Use your fist and not your mouth
(come on, come on! Come on, come on!)
I woke up today and wished for tomorrow
I don't want to be like anyone else
I woke up today and wished for tomorrow
I don't want to even be myself
I said no, this isn't your song
We can't all get along
It's too hard to hold hands when your hands are fists
My hate pop won't ever stop
I'm fucking glad we're different
This is my hate american style
hit
Don't break it
Don't sing it
Use your fist and not your mouth
This is the black collar song
Put it in your middle finger and sing along
Use your fist and not your mouth
(Come on, come on! Come on, come on!)
This is the black collar song
Put it in your middle finger and sing along
Use your fist and not your mouth
(come on, come on! Come on, come on!)
This is the black collar song
Put it in your middle finger and sing along
Use your fist and not your mouth
(Come on, come on! Come on, come on!)
This is the black collar song
Put it in your middle finger and sing along
Use your fist and not your mouth
(come on, come on! Come on, come on!)
I woke up today and wished for tomorrow
I don't want to be like anyone else
I woke up today and wished for tomorrow
I don't want to even be myself
You can also find this song on Marilyn Mansons new Album: "The Golden Age Of
Grotesque"
-=|>Thanks<|=-
To Todd Mcfarlane for bringing us this wonderfully dark world.
To All the developers, testers, and everyone else who spent the time to bring
us this wonderful game.
To Namco for bringing us this game.
To Marilyn Manson for his contributions of music to this game and all his fine
works over the years. And to Trent Reznor and Nothing/Interscope records for
his wonderful music and help in bringing Marilyn Manson to the world.
To My dogs Cujo and Squee who always make playing games that much more
difficult but life a little more worth while.
To Emma for her constant love and support. I will love you forever.
And last but not least all of you out there who took the time to read this.
-=|>Legal Mumbo Jumbo And Contact Info<|=-
This FAQ/Walkthrough is the sole property of Cody Lichfield, and shall not be
modified in any way, shape or form unless consent by the author is attained.
This document shall not be used in a profitable purpose by anyone or anything.
This includes magazines, websites, strategy guides, or any of the like. If you
want permission for this FAQ/Walkthrough. to be placed on your website, please
contact me, at
[email protected]. As of now the only two websites with
permission to display this FAQ/Walkthrough are
http://www.GameFaqs.com and
Http://FAQs.IGN.com. If you obtained this document from another website or see
it at a different website modified in anyway please contact me immediatly. "Use
Your Fist And Not Your Mouth" is property of Marilyn Manson, Nothing/Interscope
records. Spawn and the characters in the Spawn universe are property of Todd
Mcfarlane.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders
Comments, Concerns, Complaints, Insults, Questions, Rants, Suggestions?
Contact Me:
[email protected]
Copyright 2004 Cody Lichfield. All rights reserved.