SoulCalibur III (Namco, 3D Fighting Game, PS2)
Tales of Souls FAQ
V1.0 4/25/06
Written by: Richard Uyeyama (ru e ama ru e ama best vwh net)*
* Instances of the letter "y", the "at" symbol, and all periods have been
removed (replaced with spaces) from the above e-mail address in order to
prevent unscrupulous UCE (unsolicited commercial e-mail) bot processes
from adding to the amount of e-mail I already get...
IMPORTANT - BEFORE E-MAILING ME: Please please PLEASE run a Virus Scanner
on your computer. During the latter half of 2003, very soon after I
received a batch of SCII e-mailings, someone (probably in that batch)
began spamming me (repeatedly) with an e-mail Virus. If you cannot afford
a Virus Scanner, at the very least, download and run the latest version of
McAfee's free "Stinger" utility (or any other trustworthy free utility
that does the same thing), which will get rid of a good number of the most
common Viruses out there. Your friends will thank you.
Stinger utility:
http://vil.nai.com/vil/stinger/
The latest version of this file can be found at:
It Was All Zasalamel's Evil Plot
http://ruyeyama.best.vwh.net/psx2/iwazep.html
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SoulCalibur III is Copyright 1995, 1998, 2002, 2003, 2005 by Namco Ltd.
All rights reserved.
Table of Contents:
0. Document History
I. Basic Stuff
1. What is this document?
2. What is SoulCalibur III?
3. What is Tales of Souls?
4. British vs. American spellings
5. Notation and stuff
II. Maps and Notes
0. Keys, Notes, and Notation
A. Notes & Notation, Pathmap
B. Key, Stages (Quick Reference)
C. Notes, Events List
D. Key & Notes, Stages (Details)
1. Astaroth
2. Cassandra
3. Cervantes
4. Ivy
5. Kilik
6. Lizardman
7. Maxi
8. Mitsurugi
9. Nightmare
10. Olcadan
11. Raphael
12. Rock
13. Seong Mi-na
14. Setsuka
15. Siegfried
16. Sophitia
17. Taki
18. Talim
19. Tira
20. Voldo
21. Xianghua
22. Yoshimitsu
23. Yun-seong
24. Zasalamel
III. Appendix
1. Which opponents appear on which maps
-------------------
0. Document History
-------------------
V1.0: 4/25/06
Launch version
(11/23/05: J version SoulCalibur III now on sale)
(11/18/05: EU version SoulCalibur III now on sale)
(10/25/05: U/C version SoulCalibur III now on sale)
--------------
I. Basic Stuff
--------------
I.1 What is this document?
This document is an English language informational resource for the
PlayStation2 version of SoulCalibur III (SCIII), a weapons-based 3D
fighting game by Namco. More specifically, this is a SCIII Tales of Souls
FAQ (side note: I'm using "faq" herein with its more colloquial definition
of "document of organized information", rather than its more traditional
definition, which implies organizational headings in the form of
questions...)
In this document, I'll be covering maps, path conditions, opponent
data, and other information about Tales of Souls (ToS), which is SCIII's
"story mode".
Note, however, that I will *not* be covering unlock conditions for
characters, stages, weapons, shop items, character creation parts, or
anything else that can be unlocked in SCIII. So if you're interested in
unlock conditions, you should probably consult a Secrets FAQ instead. =)
This document was written for the J version of the PS2 SCIII, but it
seems likely that at least some of the information contained herein may
apply to other versions of the game as well.
SoulCalibur III (PS2, J) basic info:
1 DVD ROM Disc (SLPS-25577)
1-2 Players
Works with: PlayStation2 8MB Memory Card (298 KB)
6800 (y)en
I.2 What is SoulCalibur III?
SoulCalibur III (SCIII) is a weapons-based 3D fighting game by Namco.
It's the sequel to SoulCalibur II (SCII), which is the sequel to
SoulCalibur (SCalibur), which is the sequel to SoulEdge (SE). The SCIII
story starts within a year after (immediately after, if you count the
events of the OP movie) the end of SCII.
I.3 What is Tales of Souls?
Tales of Souls (ToS) is SCIII's "story mode". Unlike story modes
from most other Versus Fighting games (including previous Soul games), ToS
is not a simple sequence of 8-10 opponents. Instead, each of the 24
playable characters in ToS has a complex map of more than 40 locations,
and the path to the character's ending can span from 9 to 13 matches (some
of which may have multiple opponents), depending upon the choices made and
conditions met.
Opponents in ToS are not limited to the 24 ToS-playable and 2 Boss
characters. There are over 35 additional characters (only 10 can be
unlocked for use in other modes, though most (but not all) of the rest can
be recreated in Custom Character Creation mode) that will appear as ToS
opponents! So if you're playing ToS for the first time, don't be
surprised if you see some unfamiliar faces and/or fighting styles. =)
(side note: If you're interested in a more traditional 8-opponent
experience, you can always play Quick Play (Single Player Modes, Soul
Arena) instead. Quick Play even allows you to play as Bonus Characters,
Custom Characters, Random Creations, and even Abyss!)
I.4 British vs. American spellings
This document is based upon the J version of the PS2 SCIII, which,
interestingly, actually uses British spellings for words such as "armour"
and "rumour" and "realise". While I did write this document using
American spellings, when referencing text that actually appears in the
game, I will provide the actual game text, which, as mentioned above, will
have British spellings instead.
(side note: There is no language select option in the (J version)
SCIII game options. Instead, the game actually looks at the Language
setting for your PS2 system. So if you want English in-game text for
SCIII, just change your PS2 system's Language setting (in the "System
Configuration" menu) to English. And if you want Japanese in-game text,
change it to Japanese.)
I.5 Notation and stuff
In order to stave off any potential confusion, here follow some of
the standards of notation I'll be using in this document...
G Guard (defaults to X)
A Horizontal attack (defaults to [square])
B Vertical attack (defaults to [triangle])
K Kick attack (defaults to O)
u/d/l/r up, down, left, and right (respectively) on the
d-pad/stick
ul/ur/dr/dl up-left, up-right, down-right, and down-left
(respectively) on the d-pad/stick
+ at the same time as
, then
/ or
x input the preceding command the following number of
times (e.g. Gx3 = G,G,G)
z(y) press y while holding z
W1-W8 Weapon 1 through Weapon 8; weapons will be numbered
from left to right.
J Japan version (of SCIII)
U/C United States / Canada version (of SCIII)
EU Europe (PAL) version (of SCIII)
------------------
II. Maps and Notes
------------------
II.0 Keys, Notes, and Notation
General notes:
A note about Extra battles (E1-E8): Unlike for all other battles in
ToS, you will be given only one chance (per ToS game) to defeat the
opponent(s) in an Extra battle (i.e. you cannot Continue against Extra
battle opponents). If you Lose to an Extra battle opponent, however, your
ToS game will *not* end; you will simply proceed to the next stage.
II.0.A Notes & Notation, Pathmap
-------------------------
Pathmap notes:
- The pathmaps will show all possible paths (that I've been able to
discover) from each stage. Note that not all exit paths will
necessarily be available every time you complete a stage, as some
exit paths have conditions that cause them to appear/disappear, and
some pairs of exit paths are even mutually exclusive (the exit paths
from A7/B7, for example).
- See a character's "Stages, Details" section for more information
about alternate path conditions for a particular stage.
- The Extra battles (E1-E8) have conditions that cause them to
appear/disappear, but I haven't (yet) compiled a full list of
conditions. For example, losing and continuing on certain stages
seems to cause some of the Extra battles to disappear. And
interestingly, the weapon your character is using may also negate
the option to go to some Extra battles. Preliminary testing suggests
that use of certain W6s (especially the Soul Edge weapons) may negate
stages E2, E4, and/or E8, or cause them to appear only conditionally.
So if you're using a character's W6, and you're having trouble
reaching one of those Extra stages, try using a different weapon.
Pathmap notation:
* Indicates an interactive pre-battle (asterisk before stage
designation) or post-battle (asterisk after stage designation)
sequence.
h For path variant from A7/B7, indicates a health-based condition.
t For path variant from A7/B7, indicates a time-based condition.
II.0.B Key, Stages (Quick Reference)
-----------------------------
Event# Stage Opponent(s) pre/post commands other notes
II.0.C Notes, Events List
------------------
Based upon how the ToS Events are listed in the Event Viewer, I've
numbered the Events as follows:
1 2 3 4 5
6 7 8 9 10
11 12 13 14 15
Note that not all characters will have 15 Events (if there's no "Not
yet unlocked" message in the Event Viewer, there's no Event to unlock).
Four characters have only 14 Events, as follows:
Nightmare - no event 7
Siegfried - no event 8
Tira - no event 7
Zasalamel - no event 11
Note on Event actions and special weapon effects: Weapon effects will
not affect Events in any way. So if your character's weapon has, for
example, "Automatically Guard Impact some attacks" and/or "Guard Impacts
will damage your opponent", that won't affect the Cervantes pre-battle
Event (i.e. you'll still have to input the command, and successful input
won't cause Cervantes to start the battle injured). And of course, this
also means that "Increase defense power" won't reduce the amount of damage
taken from failed Events...
Note on directional inputs for Event actions: Unlike for button
inputs (G/A/B/K), you don't actually have to press the d-pad direction
*during* the assigned command period. If you press the direction *before*
the command period, then so long as it's still being held down during the
command period, it will count as a successful input (and will even count
as multiple inputs, for those commands that require multiple directional
inputs).
Similarly, for direction+button commands, you don't actually have to
press them both at the same time; just hold the direction down, and you
can press the button at the appropriate time (r(G), u(A), etc.).
II.0.D Key & Notes, Stages (Details)
-----------------------------
[Key]
Stage: Location
(pre-battle or stage/path notes)
Opponent Weapon (W#)
(opponent notes)
(post-battle notes)
Next stage, option 1: Choice text or condition.
Next stage, option 2: Choice text or condition.
*Next stage if special condition met: Special condition.
[Path-specific notes]
Path Z (Zasalamel's Curse):
Usually due to Zasalamel placing a curse on your character, once
you're on Path Z, you'll find that your character's health will not always
replenish to full after every battle. While on Path Z, your character
will recover only a percentage of his/her full health bar, as follows:
(percentages are approximate, and may not be completely accurate)
after Z6: 50% recovery
after Z7: 44% recovery
after Z8: 33% recovery
after Z9: 17% recovery (even if there is no Z10)
after Z10: 100% recovery (normal)
If you lose a battle and Continue, your character will start that
battle with 100% health, as normal.
Grand Labyrinth (Olcadan's Lair):
Usually due to your character having brought limited provisions into
the Labyrinth, once you're inside the Grand Labyrinth, you'll find that
your character's health will not always replenish to full after every
battle. After your first battle in the Grand Labyrinth (C7), for any
further battles in the Grand Labyrinth, your character's health will
replenish only around 42% of his/her full health bar:
(percentage is approximate, and may not be completely accurate)
before C7: 100% recovery
before C8: 42% recovery
before E6: 42% recovery
If you lose a battle and Continue, your character will start that
battle with 100% health, as normal. And once you leave the Grand
Labyrinth (whether you leave after C7, C8, or E6), your character's health
will start at 100% for the next battle, as normal.
[Opponent notes]
Amy:
- Amy will recover some health each time she inflicts damage with a
(non-throw) attack.
Arthur:
- Arthur's attacks do block damage (will penetrate opponent's guard and
inflict damage).
Charade:
- Full-body Charade can be thrown, but Charade (torso & legs) and
Charade (torso) cannot be thrown.
Colossus:
- Colossus is HUGE. Seriously. You will have to attack its legs.
- Colossus can be damaged, but won't react to getting hit.
- Colossus cannot be thrown.
- After running out of health, Colossus will fall forward. If it falls
on your character, your character will lose all of his/her health, and
you will Lose the battle. So once you've defeated Colossus... make
sure you get out of the way!
Doppelganger (shadowy):
- Your character is poisoned (green flames) during this battle, but
will recover some health for each (non-throw) attack that damages
Doppelganger.
- Doppelganger will start the battle as a dark shadow of your character,
but each time it damages your character, Doppelganger's character
model will brighten, and your character's model will darken. As far
as I know, this has no effect on gameplay.
- The above notes do not apply for battles against normal (non-shadowy)
Doppelganger.
Greed/Miser:
- Extra Gold can be earned from the Greed/Miser battles. Any time
Greed/Miser is damaged, he/she will drop Gold coins, which you can
pick up. However, you will drop some of those coins each time
Greed/Miser damages you. Coins will disappear after about three
seconds, so do note that you will have only a limited amount of time
to pick up any coins dropped by either Greed/Miser or your character.
- Gold can be lost from the Greed/Miser battles. If you lose against
Greed/Miser, all Gold earned from previous battles (in your current
Tales of Souls game) will be lost!
Hwang:
- All of Hwang's attacks are Guard Break.
Keres:
- Keres can be damaged, but won't react to getting hit.
- Keres cannot be thrown.
- Keres does less damage than normal.
Li Long:
- All(?) of Li Long's attacks are Counters.
Lizard Men:
- Lizard Men take significantly more damage than normal from non-throw
attacks.
Miser:
- (see Greed/Miser notes, above)
Night Terror:
- You cannot win against Night Terror with a Ring Out. If knocked out
of the ring, Night Terror will fly back in, and the match will
continue, with character positions being reset to initial.
Olcadan:
- Unlike the other playable characters, Olcadan does not have a fighting
style of his own. Rather, he will, before each round, randomly select
someone else's style to use for that round. Olcadan's repertoire of
styles consists of the 23 other playable characters in Tales of Souls:
Astaroth, Cassandra, Cervantes, Ivy, Kilik, Lizardman, Maxi,
Mitsurugi, Nightmare, Raphael, Rock, Seong Mi-na, Setsuka,
Siegfried, Sophitia, Taki, Talim, Tira, Voldo, Xianghua,
Yoshimitsu, Yun-seong, and Zasalamel.
- Olcadan has his own pre-match poses, taunts (G+K), and win poses.
He will not use the pre-match poses, taunts, or win poses from his
(randomly) selected fighting style.
Shadow Master:
- Like Olcadan, Shadow Master will randomly select a style. However,
Shadow Master's repertoire of styles does not consist of the ToS-
playable character styles (23), but the Custom Character styles
(17 weapon Disciplines) instead:
Chinese Blade, Chinese Sword, Dagger, Grieve Edge, Iron Sword,
Katana, Katana & Shuriken, Kunai, Lance, Nunchaku, Rapier, Sickle,
Staff, Steel Fan, Sword & Shield, Tambourine, and Wave Sword.
- You can think of Shadow Master as a Sword Master (Custom Character
Creation, character "job") who selects a random style.
- Shadow Master is Edgemaster (Kilik's weapons instructor, who was
playable in SCalibur), except that he's, um, shadowy, and he uses
Custom Character Disciplines instead of the ToS-playable characters'
weapon styles.
Will-o'-the-Wisp:
- Like Olcadan and Shadow Master, Will-o'-the-Wisp will randomly select
a style. However, since Will-o'-the-Wisp always uses the Soul Edge,
its repertoire of styles will include only the six character styles
that have Soul Edge as the W6:
Astaroth, Cervantes, Lizardman, Mitsurugi, Nightmare, and Tira.
- Will-o'-the-Wisp is non-corporeal and thus cannot be thrown (though it
can throw you).
- Due to being non-corporeal, Will-o'-the-Wisp falls differently when
lifted or knocked down (thus, certain combos may not work).
- Will-o'-the-Wisp seems to take more damage than normal, especially
from attacks that disperse the flames that make up its non-corporeal
body.
--------
II.1 ASTAROTH
--------
Astaroth Pathmap:
E1 E2
/ \ / \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ / \ // \ / //
| \ (Z6) / (D8h) // A10b //
| \ / // ||
| \ E3 B6a E4/ ||
| \ / \ / / / ||
| B4 ------ *B5--B6b - B7 - B8 --- ||
| / \ ||
| | (A8t) ||
| | ||
| (D4) E5 | _______________ / |
\ / / \ / / \ / /
C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
\ \ \ / \ /
\ (Z6) E6 ------ *C11b
\
\ E7 (A6) E8
\ / \ / / \
D4 ------ *D5 D8 ------(A9)
\
(B6b) ____
/ \
Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
\__________/
------
Astaroth Stages, Quick Reference:
Start:
1 Assassin
Path A:
A2 Yun-seong
1 A3 Tira
A4 Gladiator (f)
Gladiator (m)
Dragon
+E1 Valeria
Hualin
Lynette
2 A5 Zasalamel pre: r
A6 Seong Mi-na
A7 Taki
A8 Talim
+E2 20 Lizard Men
5 A9 Rock post: r+K
7 A10a Nightmare
A10b Siegfried
10,12 A11 Abyss pre: G acquire/use SoulEdge
Path B:
B4 Cassandra
+E3 Doppelganger (shadowy)
2 B5 Zasalamel pre: r
B6a Lizardman
B6b Setsuka
B7 Xianghua
B8 Berserker
+E4 Miser
Path C:
C2 Revenant
2 C3 Zasalamel pre: r
C4 Ivy
+E5 Charade
Charade (torso & legs)
Charade (torso)
3 C5 Cervantes pre: r+G
C6 Maxi
C7 Unknown Soul (Arthur)
C8 Rock
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G acquire/use SoulEdge
13,14 C11b Night Terror pre: r+K
Path D:
D4 Voldo
+E7 Will-o'-the-Wisp (blue)
4 D5 Raphael pre: l+G
D8 Yoshimitsu
+E8 Arthur
Path Z:
Z6 Mitsurugi
Z7 Kilik
Z8 Rock
Z9 Sophitia
8 Z10 Siegfried
Finish:
15 END l+A
------
Astaroth Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: Cursed by the Sword r+G Cervantes
4: Dark Lord l+G Raphael
5: The Cage r+K (after Rock battle)
6: Deep in the Labyrinth Olcadan
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending l+A
------
Astaroth Stages, Details:
-----
Start (Astaroth)
-----
1: Kunpaetku Shrine Ruin
Assassin Kunai (W1 Kunai)
A2: Place priority on searching for Soul Edge.
C2: Place priority on eliminating those who seek Soul Edge.
------
Path A (Astaroth)
------
A2: Egyptian Temple
Yun-seong Giant Butcher Knife (W3)
A3
A3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
A4: Chase after the girl.
B4: Leave the girl alone and explore the castle.
A4: Lakeside Coliseum
3 opponents
Gladiator(f) Great Sword (W1 Iron Sword)
Gladiator(m) Gladius (W1 Sword & Shield)
Dragon Dragon Sword (W7 Chinese Sword)
E1: Stop.
A5: Hurry on ahead.
+E1: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
A5
A5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6
*Z6: if >=1 continue on A5 (Zasalamel)
A6: Ling-Sheng Su Temple Ruin
Seong Mi-na Scarlet Thunder (W1/W2)
A7
A7: Undergruond Sanctum
Taki Kagekiri (W4)
A8
*D8: if win with health <~60%
A8: Water Mill Valley
Talim Side Harpe (W4)
E2: Stop.
A9: Hurry on ahead.
+E2: Water Mill Valley
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
(see II.0 Lizard Men notes)
A9
A9: Lost Cathedral
Rock Juggernaut (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A10b: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Astaroth acquires the SoulEdge (pre-match sequence) before
this battle, even if he's using it already. Astaroth will use
the acquired SoulEdge during this battle.
END
------
Path B (Astaroth)
------
B4: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
B5
B5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a: Trust the man's words and pursue the Azure Knight.
B6b: His words cannot be trusted. Continue investigating
independently.
B6a: Silk Road Ruin
Lizardman Grudge Ax & Aya Shield) (W1/W2)
A7
B6b: Jyurakudai Villa
Setsuka Ugetsu Kageuchi (W1/W2)
B7
B7: Lotus Garden
Xianghua Northern Star (W4)
B8
*A8: if win with time remaining <40
B8: Water Mill Valley
Berserker Ahlspiess (W4 Lance)
E4: Stop.
A9: Hurry on ahead.
+E4: Water Mill Valley
Defeat the enemy before time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
(see II.0 Greed/Miser notes)
A9
------
Path C (Astaroth)
------
C2: Clock Tower
Revenant Gatekeeper (W6 Wave Sword)
C3
C3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
D4: Leave the man with the scythe alone and continue the journey of
soul hunting.
Search for the Azure Knight.
C4: Leave the man with the scythe alone and continue the journey of
soul hunting.
Continue hunting souls.
D4: Follow the man with the scythe.
C4: Valentine Mansion
Ivy Valentine (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Valentine Mansion
Defeat all the enemies before time runs out!
3 opponents
Charade Wave Sword (W1 Wave Sword)
Charade (torso & legs) Kick Edge (W1 Grieve Edge)
Charade (torso) (no weapon)
(see II.0 Charade notes)
C5
C5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
C6
*Z6: if >=1 continue on C3 (Zasalamel)
C6: Indian Port
Maxi Chained Kozuka (W4)
B7: Judge it to be an absurd rumour and ignore it.
C7: Find the man in question.
(note: no C7 option if win C6 with a Ring Out)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Unknown Soul (Arthur) Gassan (W6 Katana)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Rock Juggernaut (W5)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Astaroth acquires the SoulEdge (pre-match sequence) before
this battle, even if he's using it already. Astaroth will use
the acquired SoulEdge during this battle.
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Astaroth)
------
D4: Secret Money Pit
Voldo Manas & Ayus (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
D5
D5: Romanian Valley
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
A6: Head east by land.
B6b: Head east by sea.
D8: Sacred Mt. Fuji
Yoshimitsu Kastane (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Sacred Mt. Fuji
Defeat the enemy with special powers before time runs out!
Arthur Gassan (W6 Katana)
(see II.0 Arthur notes)
A9
------
Path Z (Astaroth)
------
Z6: Battle in the Strait
(see II.0 Path Z notes)
Mitsurugi Shishi-Oh (W1/W2)
Z8: Find the man with the scythe in order to remove the curse.
Z7: Continue to follow the trail of Soul Edge.
Z7: Proving Grounds
Kilik Kali-Yuga (W1/W2)
Z8
Z8: Lakeside Coliseum
Rock Onslaught (W1/W2)
Z9: Just in case, hunt some worthy souls before pursuing the Azure
Knight.
Z10: This is already enough. Pursue the Azure Knight immediately.
Z9: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
Z10
Z10: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
------
Finish (Astaroth)
------
END: l+A
---------
II.2 CASSANDRA
---------
Cassandra Pathmap:
E1 E2
/ \ / \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ \ // \ / //
| \ (Z6) (D8t) // A10b //
| \ // ||
| \ E3 E4/ ||
| \ / \ / / ||
| B4 ------ *B5--B6a - B7 - B8 --- ||
| \ \ ||
| B6b -(A7) (A8h) ||
| ||
| (D4) E5 (B7) _______________ / |
\ / / \ / / \ / /
C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
\ \ \ / \ /
\ (Z6) E6 ------ *C11b
\
\ E7 (A6) E8
\ / \ / / \
D4 ------ *D5 D8 ------(A9)
\
(B6a) ____ __________
/ \ / \
Z6 - Z7 - Z8 ------ Z9 --(A10a)
------
Cassandra Stages, Quick Reference:
Start:
1 Revenant
Path A:
A2 Ivy
1 A3 Tira
A4 Assassin
+E1 Doppelganger (shadowy)
2 A5 Zasalamel pre: r
A6 Mitsurugi
A7 Xianghua
A8 Berserker
+E2 20 Lizard Men
5 A9 Raphael post: r+K
7 A10a Nightmare
8 A10b Siegfried
10,12 A11 Abyss pre: G
Path B:
B4 Sophitia
+E3 Li Long
2 B5 Zasalamel pre: r
B6a Maxi
B6b Setsuka
B7 Lizardman
B8 Talim
+E4 Greed
Path C:
C2 Assassin
2 C3 Zasalamel pre: r
C4 Kilik
+E5 Shadow Master
3 C5 Astaroth pre: G
C6 Seong Mi-na
C7 Raphael
C8 Unknown Soul (Li Long)
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G
13,14 C11b Night Terror pre: r+K
Path D:
D4 Yun-seong
+E7 Keres
4 D5 Cervantes pre: r+G
D8 Gladiator (f)
Gladiator (m)
Rock
+E8 Valeria
Hualin
Lynette
Path Z:
Z6 Taki
Z7 Yoshimitsu
Z8 Raphael
Z9 Voldo
Finish:
15 END r+K
------
Cassandra Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Cursed by the Sword r+G Cervantes
5: The Cage r+K (after Raphael battle)
6: Deep in the Labyrinth Olcadan
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Resolution Siegfried
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending r+K
------
Cassandra Stages, Details:
-----
Start (Cassandra)
-----
1: Eurydice Shrine
Revenant Gatekeeper (W6 Wave Sword)
A2: Search for the one who had controlled the skeleton.
C2: Search for Sophitia.
------
Path A (Cassandra)
------
A2: Valentine Mansion
Ivy Viper Edge (W3)
A3
A3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
A4: Leave this land at once.
B4: Explore the castle.
A4: Old Toledo
Assassin Kunai (W1 Kunai)
E1: Stop.
A5: Hurry on ahead.
+E1: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
A5
A5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6
*Z6: if >=1 continue on A5 (Zasalamel)
A6: Battle in the Strait
Mitsurugi Shishi-Oh (W1/W2)
A7
A7: Lotus Garden
Xianghua Northern Star (W4)
A8
*D8: if win with time remaining <40
A8: Water Mill Valley
Berserker Bourdonasse (W3 Lance)
E2: Stop.
A9: Hurry on ahead.
+E2: Water Mill Valley
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
(see II.0 Lizard Men notes)
A9
A9: Lost Cathedral
Raphael Estoc (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A10b: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
------
Path B (Cassandra)
------
B4: Ostrheinsburg
Sophitia Omega Sword & Elk Shield (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Ostrheinsburg
Defeat the enemy with special powers before time runs out!
Li Long Falcon (W6 Nunchaku)
(see II.0 Li Long notes)
B5
B5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a: Consider the man's words to be a trap.
B6b: Follow the man's words and head east.
B6a: Indian Port
Maxi Soryuju (W1/W2)
B7
B6b: Jyurakudai Villa
Setsuka Ugetsu Kageuchi (W1/W2)
A7
B7: Silk Road Ruin
Lizardman Lunatic (W4)
B8
*A8: if win with health <~60%
B8: Water Mill Valley
Talim Double Crescent Blade (W5)
E4: Stop
A9: Hurry on ahead
+E4: Water Mill Valley
Defeat the enemy before time runs out!
Greed Austere & Void (W6 Kunai)
(see II.0 Greed/Miser notes)
A9
------
Path C (Cassandra)
------
C2: Old Toledo
Assassin Kaiken (W2 Kunai)
C3
C3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
D4: Continue searching for Soul Edge.
Focus the search on Soul Edge.
C4: Continue searching for Soul Edge.
Focus the search on the Azure Knight.
D4: It may be dangerous, but pursue the man with the scythe.
C4: Proving Grounds
Kilik Kali-Yuga (W1/W2)
E5: Stop
C5: Hurry on ahead
+E5: Proving Grounds
Defeat the enemy before time runs out!
Shadow Master (random Sword Master style) (W1)
(see II.0 Shadow Master notes)
C5
C5: Kunpaetku Shrine Ruin
(pre: G, or ~20% damage & start near edge)
Astaroth Terror Moon (W3)
C6
*Z6: if >=continue on C3 (Zasalamel)
C6: Ling-Sheng Su Temple Ruin
Seong Mi-na Hyup Do (W4)
B7: Conclude that it's nothing more than empty boasting.
C7: Search for this man.
(note: no C7 option if win C6 with a Ring Out)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Raphael Estoc (W5)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Unknown Soul (Li Long) Falcon (W6 Nunchaku)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Cassandra)
------
D4: Egyptian Temple
Yun-seong White Storm (W1/W2)
E5: Stop.
D5: Hurry on ahead.
+E7: Egyptian Temple
Defeat the enemy before time runs out! What happens then is
unknown.
Keres Great Sword (W1 Iron Sword)
(see II.0 Keres notes)
D5
D5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
A6: Drift until a ship sails by.
B6a: Hold onto the plank and try to swim towards land.
D8: Lakeside Coliseum
3 opponents
Gladiator (f) Claymore (W2 Iron Sword)
Gladiator (m) Ice Blade (W2 Sword & Shield)
Rock Giant Mace (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
A9
------
Path Z (Cassandra)
------
Z6: Underground Sanctum
(see II.0 Path Z notes)
Taki Rekki-Maru & Mekki-Maru (W1/W2)
Z8: Continue the quest carefully while preserving strength.
Z7: There's no such thing as curses. Continue the quest normally.
Z7: Sacred Mt. Fuji
Yoshimitsu Yoshimitsu (W1/W2)
Z8
Z8: Romanian Valley
Raphael Flambert (W1/W2)
A10a: Stay in this land for a while and rest.
Z9: Leave this land immediately to destroy Soul Edge as soon as
possible.
Z9: Secret Money Pit
Voldo Manas & Ayus (W1/W2)
A10a
------
Finish (Cassandra)
------
END: r+K
---------
II.3 CERVANTES
---------
Cervantes Pathmap:
(B4) E1 E2
/ / \ / \
1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ \ \ // \ / //
| \ (Z6) (C7) (B8t) // A10b //
| \ // ||
| \ E3 E4/ ||
| \ / \ / / ||
| B4 ------ *B5 - B6a--B7 - B8 --- ||
| \ \ ||
| B6b-(A7) (D8h) ||
| / ||
| E5 / (B7) _______________ / |
\ / \ / / / \ / /
C2 - C3-----C4 ------ *C5---C6 C7 - C8 ------------ C10 - *C11a /
\ \ / \ /
\ E6 ------ *C11b
\
\ E7 (B6a) E8
\ / \ / / \
D4 ------ *D5 D8 ------(A9)
\
\
\
Z6 - Z7 - Z8 ------ Z9 --(A10a)
\____/ \__________/
------
Cervantes Stages, Quick Reference:
Start:
1 Pirate (m)
Pirate (m)
Pirate (old)
Path A:
A2 Ivy
2 A3 Zasalamel pre: r
A4 Sophitia
+E1 Colossus
3 A5 Astaroth pre: G
A6 Talim
A7 Yoshimitsu
A8 Xianghua
+E2 Miser
5 A9 Taki post: r+K
8 A10a Siegfried
7 A10b Nightmare
10,12 A11 Abyss pre: G acquire/use SoulEdge
Path B:
B4 Rock
+E3 Valeria
Hualin
Lynette
4 B5 Raphael pre: l+G
B6a Lizardman
B6b Yun-seong
B7 Mitsurugi
B8 Kilik
+E4 Shadow Master
Path C:
C2 Cassandra
1 C3 Tira
C4 Voldo
+E5 Will-o'-the-Wisp (blue)
2 C5 Zasalamel pre: r
C6 Samurai
C7 Unknown Soul (Li Long)
C8 Taki
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G acquire/use SoulEdge
13,14 C11b Night Terror pre: r+K
Path D:
D4 Revenant
+E7 Li Long
2 D5 Zasalamel
D8 Seong Mi-na
+E8 Hwang
Path Z:
Z6 Bandit (m)
Z7 Maxi
Z8 Taki
Z9 Setsuka
Finish:
15 END Gx20
------
Cervantes Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Dark Lord l+G Raphael
5: The Cage r+K (after Taki battle)
6: Deep in the Labyrinth Olcadan
7: The Roar Nightmare
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending Gx20
------
Cervantes Stages, Details:
-----
Start (Cervantes)
-----
1: Pirate Raid
3 opponents
Pirate (m) Jambiya (W1 Dagger)
Pirate (m) Assassin Dagger (W2 Dagger)
Pirate (old) Qing Long (W1 Chinese Sword)
A2: Investigate the nature of the seal on Soul Edge.
C2: Search for the sealed Soul Edge.
------
Path A (Cervantes)
------
A2: Valentine Mansion
Ivy Viper Edge (W3)
A3
A3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
B4: Follow the man with the scythe.
The words of a man who set a trap for him cannot be trusted.
A4: Follow the man with the scythe.
Trust the man's words and search for the man of whom he spoke.
B4: There's no time to waste with the man. Continue the journey.
A4: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
E1: Stop
A5: Hurry on ahead
+E1: Eurydice Shrine
Defeat the enemy before time runs out!
Colossus Olympus Punisher (W1)
(see II.0 Colossus notes)
A5
A5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
A6
*Z6: if >=1 continue on A3 (Zasalamel)
A6: Water Mill Valley
Talim Side Harpe (W4)
A7: Continue pursuit.
C7: Take action to acquire the soul.
(note: no C7 option if win A6 with a Ring Out)
A7: Sacred Mt. Fuji
Yoshimitsu Pakayun (W4)
A8
*B8: if win with time remaining <40
A8: Lotus Garden
Xianghua Kopis (W5)
E2: Stop.
A9: Hurry on ahead.
+E2: Lotus Garden
Defeat the enemy before time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
A9
A9: Lost Cathedral
Taki Fumakugi (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A10b: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Cervantes acquires the SoulEdge (pre-match sequence) before
this battle, even if he's using it already. Cervantes will use
the acquired SoulEdge during this battle.
END
------
Path B (Cervantes)
------
B4: Lakeside Coliseum
Rock Onslaught (W1/W2)
E1: Stop
B5: Hurry on ahead
+E3: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
B5
B5: Romanian Valley
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
B6a: Set out onto the ocean and head east
B6b: Sail the Mediterranean Sea
B6a: Silk Road Ruin
Lizardman Grudge Ax & Aya Shield (W1/W2)
B7
B6b: Egyptian Temple
Yun-seong White Storm (W1/W2)
A7
B7: Battle in the Strait
Mitsurugi Masamune (W4)
B8
*D8: if win with health <~60%
B8: Proving Grounds
Kilik Amud (W4)
E4: Stop
A9: Hurry on ahead
+E4: Proving Grounds
Defeat the enemy before time runs out!
Shadow Master (random Sword Master style) (W1)</pre><pre id="faqspan-2">
(see II.0 Shadow Master notes)
A9
------
Path C (Cervantes)
------
C2: Old Toledo
Cassandra Ivan the Terrible (W3)
C3
C3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
C4: Harvest the girl's soul to increase the strength of his own
Soul Edge.
D4: Ignore the girl and explore the castle in search of traces of
the Azure Knight.
C4: Secret Money Pit
Voldo Manas & Ayus (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
C5
C5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6b: Those words cannot be trusted. Continue investigating
independently.
C6: Pursue the man of whom he spoke and head east.
C6: Battle in the Strait
Samurai Zantetsuken (W1 Katana)
B7
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Unknown Soul (Li Long) Falcon (W6 Nunchaku)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Taki Fumakugi (W5)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Cervantes acquires the SoulEdge (pre-match sequence) before
this battle, even if he's using it already. Cervantes will use
the acquired SoulEdge during this battle.
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Cervantes)
------
D4: Ostrheinsburg
Revenant Gatekeeper (W6 Wave Sword)
E7: Stop.
D5: Hurry on ahead.
+E7: Ostrheinsburg
Defeat the enemy with special powers before time runs out!
Li Long Falcon (W6 Nunchaku)
(see II.0 Li Long notes)
D5
D5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a
D8: Ling-Sheng Su Temple Ruin
Seong Mi-na Defender (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Ling-Sheng Su Temple Ruin
Defeat the enemy with special powers before time runs out!
Hwang Blue Thunder (W6 Chinese Sword)
(see II.0 Hwang notes)
A9
------
Path Z (Cervantes)
------
Z6: Silk Road Ruin
(see II.0 Path Z notes)
Bandit (m) Sickle (W1 Sickle)
Z7: Begin gathering souls at once in order to recover strength.
Z8: Search for the man with the scythe in order to remove the curse.
Z7: Indian Port
Maxi Soryuju (W1/W2)
Z8
Z8: Underground Sanctum
Taki Rekki-Maru & Mekki-Maru (W1/W2)
Z9: Do as the impulses boiling up from within command.
A10a: Wait for the fragments to settle down before acting.
Z9: Jyurakudai Villa
Setsuka Ugetsu Kageuchi (W1/W2)
A10a
------
Finish (Cervantes)
------
END: Gx20
---
II.4 IVY
---
Ivy Pathmap:
E1 E2
/ \ / \
1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ \ // \ / //
| . A6b (D8t) // A10b //
| |\ \ // ||
| | \ E3 \ E4/ ||
| (A4) \ / \ \ / / ||
| B4 ------ *B5 - B6 - B7 - B8 --- ||
| \ \ \ ||
| (Z6) | (A8h) ||
| | ||
| E5 | _______________ / |
\ / \ \ / \ / /
C2 - C3-----C4 ------ *C5 - C6 C7 - C8 ------------ C10 - *C11a /
\ \ \ \ / \ /
\ (Z6) \ E6 ------ *C11b
\ (A7)
\ E7 / E8
\ / \ / / \
D4 ------ *D5 - D6 D8 ------(A9)
\
(A6b)
Z6 - Z7 - Z8 ------ Z9 --(A10a)
\____/ \__________/
------
Ivy Stages, Quick Reference:
Start:
1 Zasalamel
Path A:
A2 Revenant
2 A3 Zasalamel pre: r
A4 Sophitia
+E1 Colossus
4 A5 Raphael pre: l+G
A6a Maxi
A6b Setsuka
A7 Taki
A8 Talim
+E2 20 Lizard Men
5 A9 Cervantes post: r+K
8 A10a Siegfried
7 A10b Nightmare
10,12 A11 Abyss pre: G
Path B:
B4 Yun-seong
+E3 Keres
3 B5 Astaroth pre: G
B6 Kilik
B7 Xianghua
B8 Berserker
+E4 Greed
Path C:
C2 Thief (m)
Thief (f)
Voldo
1 C3 Tira
C4 Cassandra
+E5 Doppelganger (shadowy)
2 C5 Zasalamel pre: r
C6 Maxi
C7 Cervantes
C8 Unknown Soul (Arthur)
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G
13,14 C11b Night Terror pre: r+K
Path D:
D4 Rock
+E7 Valeria
Hualin
Lynette
2 D5 Zasalamel pre: r
D6 Yoshimitsu
D8 Seong Mi-na
+E8 Hwang
Path Z:
Z6 Lizardman
Z7 Mitsurugi
Z8 Cervantes
Z9 Berserker
Finish:
15 END diagonal x 36 (or hold d-pad/stick in any diagonal direction)
------
Ivy Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Dark Lord l+G Raphael
5: The Cage r+K (after Cervantes battle)
6: Deep in the Labyrinth Olcadan
7: The Roar Nightmare
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending diagonal x 36 (or hold any diagonal)
------
Ivy Stages, Details:
-----
Start (Ivy)
-----
1: Valentine Mansion
Zasalamel Kafziel (W1/W2)
A2: Pursue the man with the scythe.
C2: Pursue the knight with the great sword.
------
Path A (Ivy)
------
A2: Old Toledo
Revenant Gatekeeper (W6 Wave Sword)
A3
A3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
A4: Investigate the cursed sword and the spirit sword.
B4: Investigate the man with the scythe.
Investigate the 'knight with the great sword' that the man had
spoken of.
A4: Investigate the man with the scythe.
Investigate the spirit sword.
A4: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
E1: Stop
A5: Hurry on ahead
+E1: Eurydice Shrine
Defeat the enemy before time runs out!
Colossus Olympus Punisher (W1)
(see II.0 Colossus notes)
A5
A5: Romanian Valley
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
A6a: Head east by sea.
A6b: Head east by land.
A6a: Indian Port
Maxi Soryuju (W1/W2)
A7
A6b: Jyurakudai Villa
Setsuka Ugetsu Kageuchi (W1/W2)
B7
A7: Underground Sanctum
Taki Kagekiri (A8)
A8
*D8: if win with time remaining <40
A8: Water Mill Valley
Talim Side Harpe (W4)
E2: Stop.
A9: Hurry on ahead.
+E2: Water Mill Valley
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
A9
A9: Lost Cathedral
Cervantes Phlegethon (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A10b: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1)
END
------
Path B (Ivy)
------
B4: Egyptian Temple
Yun-seong White Storm (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Egyptian Temple
Defeat the enemy before time runs out! What happens then is
unknown.
Keres Great Sword (W1 Iron Sword)
(see II.0 Keres notes)
B5
B5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
B6
*Z6: if >=1 continue on A3 (Zasalamel)
B6: Proving Grounds
Kilik Amud (W4)
B7: Avoid being sidetracked by strange rumours and proceed with
the search.
C7: Pursue the rumours of the warrior.
(note: no C7 option if win B6 with a Ring Out)
B7: Lotus Garden
Xianghua Northern Star (W4)
B8
*A8: if win with health <~60%
B8: Water Mill Valley
Berserker Ahlspiess (W4 Lance)
E4: Stop.
A9: Hurry on ahead.
+E4: Water Mill Valley
Defeat the enemy before time runs out!
Greed Austere & Void (W6 Kunai)
(see II.0 Greed/Miser notes)
A9
------
Path C (Ivy)
------
C2: Secret Money Pit
3 opponents
Thief (m) Assassin Dagger (W2 Dagger)
Thief (f) Assassin Dagger (W2 Dagger)
Voldo Cat Claws (W3)
C3
C3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
C4: Pursue the girl before losing her completely.
D4: Leave her alone and explore the castle ruin.
C4: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shaodwy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
C5
C5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
C6
*Z6: if >=1 continue on C5 (Zasalamel)
C6: Indian Port
Maxi Soryuju (W1/W2)
A7
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Cervantes Phlegethon (W5)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Unknown Soul (Arthur) Gassan (W6 Katana)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Ivy)
------
D4: Lakeside Coliseum
Rock Onslaught (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
D5
D5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
D6: Search for the revived Nightmare.
A6b: Search for the man that was once Nightmare.
D6: Sacred Mt. Fuji
Yoshimitsu Yoshimitsu (W1/W2)
A7
D8: Ling-Sheng Su Temple Ruin
Seong Mi-na Defender (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Ling-Sheng Su Temple Ruin
Defeat the enemey with special powers before time runs out!
Hwang Blue Thunder (W6 Chinese Sword)
(see II.0 Hwang notes)
A9
------
Path Z (Ivy)
------
Z6: Silk Road Ruin
(see II.0 Path Z notes)
Lizardman Grudge Ax & Aya Shield (W1/W2)
Z7: There's no time. Continue the quest for the sword.
Z8: The first priority is to suppress the evil energy.
Z7: Battle in the Strait
Mitsurugi Shishi-Oh (W1/W2)
Z8
Z8: Pirate Raid
Cervantes Soul Edge & Nirvana (W1/W2)
Z9: Locate the whereabouts of the Azure Knight as quickly as
possible.
A10a: Return to London to suppress the evil energy.
Z9: Ostrheinsburg
Berserker Heavy Lance (W1 Lance)
A10a
------
Finish (Ivy)
------
END: diagonal x 36 (or hold d-pad/stick in any diagonal direction)
note: The game seems to want you to spin the d-pad or analog stick
in a circle several times, but really, all it's looking for is the
diagonals. I'm not positive about the exact number of diagonals
the game looks for, but it seems to be around 36 (9 revolutions).
If you do spin the d-pad/stick, do note that if you spin it too
quickly, the game won't seem to register all of the diagonals...
Of course, it's easier just to hold the d-pad or analog stick in
a diagonal direction (ul/ur/dr/dl), so if you're having trouble
with this command, just pick a diagonal direction, and hold the
d-pad or analog stick in that direction for the duration of the
command input period.
-----
II.5 KILIK
-----
Kilik Pathmap:
E1 E2
/ \ / \
1-- A2 -*A3---- A4 ------ *A5- A6a - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ \ // \ / //
| . A6b (D8h) // A10b //
| |\ \ // ||
| | \ E3 \ E4/ ||
| (A4) \ / \ \ / / ||
| B4 ------ *B5 - B6 - B7 - B8 --- ||
| \ \ \ ||
| (Z6) | (A8t) ||
| | ||
| E5 (A6a) | _______________ / |
\ / \ / \ / \ / /
C2 - C3-----C4 ------ *C5 C7 - C8 ------------ C10 - *C11a /
\ \ \ / \ /
\ (Z6) E6 ------ *C11b
\
\ E7 (A6b) (A7) E8
\ / \ / / / \
D4 ------ *D5 - D6 D8 ------(A9)
__________
/ \
Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
\____/
------
Kilik Stages, Quick Reference:
Start:
1 Talim
Path A:
A2 Berserker
2 A3 Zasalamel pre: r
A4 Sophitia
+E1 Colossus
3 A5 Astaroth pre: G
A6a Pirate (m)
A6b Lizardman
A7 Mitsurugi
A8 Taki
+E2 Will-o'-the-Wisp (red)
5 A9 Raphael post: r+K
8 A10a Siegfried
A10b Nightmare
10,12 A11 Abyss pre: G acquire/use SoulCalibur
Path B:
B4 Yun-seong
+E3 Keres
4 B5 Cervantes pre: r+G
B6 Rock
B7 Yoshimitsu
B8 Seong Mi-na
+E4 Miser
Path C:
C2 Thief (m)
Thief (f)
Voldo
1 C3 Tira
C4 Revenant
+E5 Li Long
2 C5 Zasalamel pre: r
C7 Unknown Soul (Hwang)
C8 Raphael
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G acquire/use SoulCalibur
13,14 C11b Night Terror pre: r+K
Path D:
D4 Xianghua
+E7 Valeria
Hualin
Lynette
2 D5 Zasalamael pre: r
D6 Maxi
D8 Setsuka
+E8 Arthur
Path Z:
Z6 Ivy
Z7 Cassandra
Z8 Raphael
Z9 Doppelganger
7 Z10 Nightmare
Finish:
15 END A+G (alt: B+G)
------
Kilik Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Cursed by the Sword r+G Cervantes
5: The Cage r+K (after Raphael battle)
6: Deep in the Labyrinth Olcadan
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending A+G (alt: B+G)
------
Kilik Stages, Details:
-----
Start (Kilik)
-----
1: Water Mill Valley
Talim Syi Salika & Loka Luha (W1/W2)
A2: Head to where he battled Soul Edge before.
C2: Collect information on Soul Edge.
------
Path A (Kilik)
------
A2: Ostrheinsburg
Berserker Pilum Muralis (W2 Lance)
A3
A3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
A4: Ignore the scythe-wielding man and continue searching for
Soul Edge.
B4: Follow the scythe-wielding man.
Focus on gathering information about Nightmare.
A4: Follow the scythe-wielding man.
Focus on gathering information about Soul Edge.
A4: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Eurydice Shrine
Defeat the enemy before time runs out!
Colossus Olympus Punisher (W1)
(see II.0 Colossus notes)
A5
A5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
A6a: Go by sea and head for India.
A6b: Follow the mountains and head for the Silk Road.
A6a: Indian Port
Pirate (m) Jambiya (W1 Dagger)
A7
A6b: Silk Road Ruin
Lizardman Grudge Ax & Aya Shield (W1/W2)
B7
A7: Battle in the Strait
Mitsurugi Masamune (W4)
A8
*D8: if win with health <~60%
A8: Underground Sanctum
Taki Kagekiri (W4)
E2: Stop.
A9: Hurry on ahead.
+E2: Underground Sanctum
Defeat the enemy before time runs out!
Will-o'-the-Wisp (red) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
A9
A9: Lost Cathedral
Raphael Estoc (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A10b: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Kilik acquires the SoulCalibur (pre-match sequence) before
this battle, even if he's using it already. Kilik will use
the acquired SoulCalibur during this battle.
END
------
Path B (Kilik)
------
B4: Egyptian Temple
Yun-seong White Storm (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Egyptian Temple
Defeat the enemy before time runs out! What happens then is
unknown.
Keres Great Sword (W1 Iron Sword)
(see II.0 Keres notes)
B5
B5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
B6
*Z6: if >=1 continue on A3 (Zasalamel)
B6: Lakeside Coliseum
Rock Ropalon (W4)
B7: Ignore the rumours and continue the quest for the cursed sword.
C7: Find the warrior in question.
(note: wall-enclosed stage, difficult/impossible to lose C7 option
from Ring Out victory)
B7: Sacred Mt. Fuji
Yoshimitsu Pakayun (W4)
B8
*A8: if win with time remaining <40
B8: Ling-Sheng Su Temple Ruin
Seong Mi-na Halberd (W5)
E4: Stop.
A9: Hurry on ahead.
+E4: Ling-Sheng Su Temple Ruin
Defeat the enemy before time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
(see II.0 Greed/Miser notes)
A9
------
Path C (Kilik)
------
C2: Secret Money Pit
3 opponents
Thief (m) Assassin Dagger (W2 Dagger)
Thief (f) Assassin Dagger (W2 Dagger)
Voldo Cat Claws (W3)
C3
C3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
C4: Search the castle.
D4: Follow the enemy before it is too late.
C4: Ostrheinsburg
Revenant Gatekeeper (W6 Wave Sword)
E5: Stop.
C5: Hurry on ahead.
+E5: Ostrheinsburg
Defeat the enemy with special powers before time runs out!
Li Long Falcon (W6 Nunchaku)
(see II.0 Li Long notes)
C5
C5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6a
*Z6: if >=1 continue on C5 (Zasalamel)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Raphael Estoc (W5)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Kilik acquires the SoulCalibur (pre-match sequence) before
this battle, even if he's using it already. Kilik will use
the acquired SoulCalibur during this battle.
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Kilik)
------
D4: Lakeside Coliseum
Xianghua No Name (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
D5
D5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6b: Head east by land.
D6: Head east by sea.
D6: Indian Port
Maxi Soryuju (W1/W2)
A7
D8: Jyurakudai Villa
Setsuka Ridicule (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Jyurakudai Villa
Defeat the enemy with special powers before time runs out!
Arthur Gassan (W6 Katana)
(see II.0 Arthur notes)
A9
------
Path Z (Kilik)
------
Z6: Valentine Mansion
(see II.0 Path Z notes)
Ivy Valentine (W1/W2)
Z7: Put an end to Soul Edge as quickly as possible.
Z8: Remove the curse first.
Z7: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
Z8
Z8: Romanian Valley
Raphael Flambert (W1/W2)
Z10: Search for a way to break the curse.
Z9: Place priority on annihilating the cursed sword.
Z9: Clock Tower (Ling-Sheng Su Temple Ruin)
(note: Kilik's (unconscious) body is at the Clock Tower, but the
battle takes place in his mind, at Ling-Sheng Su Temple Ruin)
Doppelganger (same costume & weapon as player)
Z10
Z10: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
------
Finish (Kilik)
------
END: A+G (alt: B+G)
note: The game asks for A+G, but if you input B+G instead, you
will get to see an alternate ending which is basically just a
slight variation of the A+G ending (the dialogue is still the
same, but the tone is a bit different due to timing and character
positioning).
---------
II.6 LIZARDMAN
---------
Lizardman Pathmap:
E1 E2
/ \ / \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ / \ // \ / //
| \ (Z6) / (D8t) // A10b //
| \ / // ||
| \ E3 B6a E4/ ||
| \ / \ / / / ||
| B4 ------ *B5--B6b - B7 - B8 --- ||
| / \ ||
| | (A8h) ||
| | ||
| E5 | _______________ / |
\ / \ / / \ / /
C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
\ \ \ \ / \ /
\ (D4) (Z6) E6 ------ *C11b
\
\ E7 (B6b) E8
\ / \ / / \
D4 ------ *D5 D8 ------(A9)
\
(A6) __________
/ \
Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
\____/
------
Lizardman Stages, Quick Reference:
Start:
1 Assassin
Path A:
A2 Xianghua
1 A3 Tira
A4 Revenant
+E1 Li Long
2 A5 Zasalamel pre: r
A6 Yun-seong
A7 Kilik
A8 Swordsman
+E2 20 Lizard Men
5 A9 Sophitia post: r+K
7 A10a Nightmare
A10b Siegfried
10,12 A11 Abyss pre: G acquires/uses SoulEdge)
Path B:
B4 Cassandra
+E3 Doppelganger (shadowy)
2 B5 Zasalamel pre: r
B6a Astaroth
B6b Mitsurugi
B7 Seong Mi-na
B8 Talim
+E4 Miser
Path C:
C2 Maxi
2 C3 Zasalamel pre: r
C4 Voldo
+E5 Will-o'-the-Wisp (blue)
4 C5 Raphael pre: l+G
C6 Rock
C7 Sophitia
C8 Unknown Soul (Arthur)
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G acquire/use SoulEdge
13,14 C11b Night Terror pre: r+K
Path D:
D4 Footsoldier
Footsoldier
General
+E7 Amy
3 D5 Cervantes pre: r+G
D8 Taki
+E8 Will-o'-the-Wisp (red)
Path Z:
Z6 Yoshimitsu
Z7 Setsuka
Z8 Sophitia
Z9 Ivy
8 Z10 Siegfried
Finish:
15 END r
------
Lizardman Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: Cursed by the Sword r+G Cervantes
4: Dark Lord l+G Raphael
5: The Cage r+K (after Sophitia battle)
6: Deep in the Labyrinth Olcadan
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night
Terror
14: The Reckoning defeated Night Terror
15: Ending r
------
Lizardman Stages, Details:
-----
Start Lizardman
-----
1: Silk Road Ruin
Assassin Kunai (W1 Kunai)
A2: Head in the direction of the evil energy to the east.
C2: Head in the direction of the evil energy to the south.
------
Path A Lizardman
------
A2: Lotus Garden
Xianghua Kard (W3)
A3
A3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
A4: Pursue the girl.
B4: Give up on pursuing her and explore the ruined castle.
A4: Ostrheinsburg
Revenanat Gatekeeper (W6 Wave Sword)
E1: Stop.
A5: Hurry on ahead.
+E1: Ostrheinsburg
Defeat the enemy with special powers before time runs out!
Li Long Falcon (W6 Nunchaku)
(see II.0 Li Long notes)
A5
A5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6
*Z6: if >=1 continue on A5 (Zasalamel)
A6: Egyptian Temple
Yun-seong White Storm (W1/W2)
A7
A7: Proving Grounds
Kilik Amud (W4)
A8
*D8: if win with time remaining <40
A8: Water Mill Valley
Swordsman Jiaotu Jian (W3 Chinese Blade)
E2: Stop.
A9: Hurry on ahead.
+E2: Water Mill Valley
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
(see II.0 Lizard Men notes)
A9
A9: Lost Cathedral
Sophitia Orichalcum (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A10b: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Lizardman acquires the SoulEdge (pre-match sequence) before
this battle, even if he's using it already. Lizardman will use
the acquired SoulEdge during this battle.
END
------
Path B Lizardman
------
B4: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
B5
B5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a: Follow the man's words and head east.
B6b: Stay in this land for a while and continue to search for
information independently.
B6a: Kunpaetku Shrine Ruin
Astaroth Kulutues (W1/W2)
A7
B6b: Battle in the Strait
Mitsurugi Shishi-Oh (W1/W2)
B7
B7: Ling-Sheng Su Temple Ruin
Seong Mi-na Hyup Do (W4)
B8
*A8: if win with health <~60%
B8: Water Mill Valley
Talim Double Crescent Blade (W5)
E4: Stop.
A9: Hurry on ahead.
+E4: Water Mill Valley
Defeat the enemy before time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
(see II.0 Greed/Miser notes)
A9
------
Path C Lizardman
------
C2: Indian Port
Maxi Tetsuryu (W3)
C3
C3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
C4: Pursue the man with the scythe.
Pursue the rumours of a person searching for Soul Edge.
D4: Pursue the man with the scythe.
Pursue the rumours of incidents which may have involved Soul
Edge.
D4: Ignore the man with the scythe and resume the search on his own.
C4: Secret Money Pit
Voldo Manas & Ayus (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
C5
C5: Romanian Valley
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
C6
*Z6: if >=1 continue on C3 (Zasalamel)
C6: Lakeside Coliseum
Rock Ropalon (W4)
B7: Conclude it is the meaningless boast of a fool.
C7: Pursue the warrior in question.
(note: wall-enclosed stage, difficult/impossible to lose C7 option
from Ring Out victory)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Sophitia Orichalcum (W5)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Unknown Soul (Arthur) Gassan (W6 Katana)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Lizardman acquires the SoulEdge (pre-match sequence) before
this battle, even if he's using it already. Lizardman will use
the acquired SoulEdge during this battle.
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D Lizardman
------
D4: Romanian Valley
3 opponents
Footsoldier Gladius (W1 Sword & Shield)
Footsoldier Ice Blade (W2 Sword & Shield)
General Great Sword (W1 Iron Sword)
E5: Stop.
C5: Hurry on ahead.
+E7: Romanian Valley
Defeat the enemy with special powers brfore time runs out!
Amy Albion (W6 Rapier)
(see II.0 Amy notes)
C5
D5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
B6b: Drift for a while like this.
A6: Try to sneak onboard the next ship that comes by.
D8: Underground Sanctum
Taki Kagenui (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Underground Sanctum
Defeat the enemy before time runs out!
Will-o'-the-Wisp (red) Soul Edge (W6)
A9
------
Path Z Lizardman
------
Z6: Sacred Mt. Fuji
(see II.0 Path Z notes)
Yoshimitsu Yoshimitsu (W1/W2)
Z7: Rest first in order to recover.
Z8: Don't worry about recovering. Continue the journey.
Z7: Jyurakudai Villa
Setsuka Ugetsu Kageuchi (W1/W2)
Z8
Z8: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
Z10: Go wild inside the temple.
Z9: Don't waste time. Search for Soul Edge.
Z9: Valentine Mansion
Ivy Valentine (W1/W2)
Z10
Z10: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
------
Finish Lizardman
------
END: r
----
II.7 MAXI
----
Maxi Pathmap:
E1 E2
/ \ / \
1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ \ // \ / //
| . A6b (D8t) // A10b //
| |\ \ // ||
| | \ E3 \ E4/ ||
| (A4) \ / \ \ / / ||
| B4 ------ *B5 - B6 - B7 - B8 --- ||
| \ \ \ ||
| (Z6) | (A8h) ||
| | ||
| E5 | _______________ / |
\ / \ \ / \ / /
C2 - C3 --- C4 ------ *C5 - C6 C7 - C8 ------------ C10 - *C11a /
\ \ \ \ / \ /
\ (A6b) (A7) E6 ------ *C11b
\
\ E7 (A6a) E8
\ / \ / / \
D4 ------ *D5 D8 ------(A9)
\
\ __________
\ / \
Z6 - Z7 - Z8 ------ Z9 --(A10a)
\____/
------
Maxi Stages, Quick Reference:
Start:
1 Talim
Path A:
A2 Thief (m)
Thief (f)
2 A3 Zasalamel pre: r
A4 Rock
+E1 Valeria
Hualin
Lynette
3 A5 Cervantes pre: r+G
A6a Setsuka
A6b Lizardman
A7 Kilik
Xianghua
A8 Seong Mi-na
+E2 Hwang
5 A9 Astaroth post: r+K
8 A10a Siegfried
7 A10b Nightmare
10,12 A11 Abyss pre: G
Path B:
B4 Cassandra
+E3 Doppelganger (shadowy)
4 B5 Raphael pre: l+G
B6 Kilik
Xianghua
B7 Mitsurugi
B8 Yoshimitsu
+E4 Miser
Path C:
C2 Sophitia
1 C3 Tira
C4 Thief (m)
Voldo
+E5 Will-o'-the-Wisp (blue)
2 C5 Zasalamel pre: r
C6 Ivy
C7 Unknown Soul (Li Long)
C8 Astaroth
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G
13,14 C11b Night Terror pre: r+K
Path D:
D4 Yun-seong
+E7 Keres
2 D5 Zasalamel pre: r
D8 Doppelganger
+E8 Li Long
Path Z:
Z6 Assassin
Z7 Taki
Z8 Astaroth
Z9 Fu-ma Ninja (m,Ku)
Fu-ma Ninja (m,K&S)
Finish:
15 END Gx24
------
Maxi Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: Cursed by the Sword r+G Cervantes
4: Dark Lord l+G Raphael
5: The Cage r+K (after Astaroth battle)
6: Deep in the Labyrinth Olcadan
7: The Roar Nightmare
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending Gx24
------
Maxi Stages, Details:
-----
Start (Maxi)
-----
1: Water Mill Valley
Talim Syi Salika & Loka Luha (W1/W2)
A2: Follow Talim.
C2: Leave this place and search for clues of Astaroth.
------
Path A (Maxi)
------
A2: Water Mill Valley
2 opponents
Thief (m) Assassin Dagger (W2 Dagger)
Thief (f) Assassin Dagger (W2 Dagger)
A3
A3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
A4: Pursue the man with the scythe.
B4: Search for Astaroth alone.
Question the man as to how he knows this.
A4: Search for Astaroth alone.
Ignore him.
A4: Lakeside Coliseum
Rock Onslaught (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
A5
A5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
A6a: Resume the search for Astaroth at once.
A6b: Locate the source of the evil energy.
A6a: Jyurakudai Villa
Setsuka Ugetsu Kageuchi (W1/W2)
A7
A6b: Silk Road Ruin
Lizardman Grudge Ax & Aya Shield (W1/W2)
B7
A7: Lotus Garden
2 opponents
Kilik Amud (W4)
Xianghua Northern Star (W4)
A8
*D8: if defeat Xianghua (A7) with time remaining <40
A8: Ling-Sheng Su Temple Ruin
Seong Mi-na Hyup Do (W4)
E2: Stop.
A9: Hurry on ahead.
+E2: Ling-Sheng Su Temple Ruin
Defeat the enemy with special powers before time runs out!
Hwang Blue Thunder (W6 Chinese Sword)
(see II.0 Hwang notes)
A9
A9: Lost Cathedral
Astaroth Nanbanfu (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A10b: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
------
Path B (Maxi)
------
B4: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
B5
B5: Romanian Valley
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
B6
*Z6: if >=1 continue on A3 (Zasalamel)
B6: Indian Port
2 opponents
Kilik Amud (W4)
Xianghua Northern Star (W4)
B7: Pursue Soul Edge in hopes of anticipating Astaroth.
C7: Rather than get sidetracked, continue pursuing Astaroth
directly.
(note: no C7 option if defeat Xianghua (B6) with a Ring Out)
(note: Defeating Kilik with Ring Out doesn't negate C7 option)
B7: Battle in the Strait
Mitsurugi Masamune (W4)
B8
*A8: if win with health <~60%
B8: Sacred Mt. Fuji
Yoshimitsu Kagekiyo (W5)
E4: Stop.
A9: Hurry on ahead.
+E4: Sacred Mt. Fuji
Defeat the enemy before time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
(see II.0 Greed/Miser notes)
A9
------
Path C (Maxi)
------
C2: Eurydice Shrine
Sophitia Fire Blade (W3)
C3
C3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
C4: Pursue the enemy to finish her off.
D4: Leave this place at once.
C4: Secret Money Pit
2 opponents
Thief (m) Jambiya (W1 Dagger)
Voldo Manas & Ayus (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Secret Money Pit
Defeat thje enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
C5
C5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
C6: I cannot trust his words. I'll investigate the rumours on my
own.
A6b: I'll trust the man's words and head east.
C6: Valentine Mansion
Ivy Valentine (W1/W2)
A7
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Unknown Soul (Li Long) Falcon (W6 Nunchaku)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Astaroth Nanbanfu (W5)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Maxi)
------
D4: Egyptian Temple
Yun-seong White Storm (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Egyptian Temple
Defeat the enemy before time runs out! What happens then is
unknown.
Keres Great Sword (W1 Iron Sword)
(see II.0 Keres notes)
D5
D5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6a
*Z6: if >=1 continue on D5 (Zasalamel)
D8: Indian Port
Doppelganger (same costume & weapon as player)
E8: Stop.
A9: Hurry on ahead.
+E8: Indian Port
Defeat the enemy with special powers before time runs out!
Li Long Falcon (W6 Nunchaku)
(see II.0 Li Long notes)
A9
------
Path Z (Maxi)
------
Z6: Silk Road Ruin
(see II.0 Path Z notes)
Assassin Kunai (W1 Kunai)
Z7: Continue traveling with Kilik
Z8: Chase Kilik away.
Z7: Underground Sanctum
Taki Rekki-Maru & Mekki-Maru (W1/W2)
Z8
Z8: Kunpaetku Shrine Ruin
Astaroth Kulutues (W1/W2)
A10a: Continue the journey to destroy Soul Edge, the source of evil.
Z9: Visit Kilik's master in order to have him completely remove the
evil energy from Maxi's body.
Z9: Proving Grounds
2 opponents (A10a)
Fu-ma Ninja (m) Kunai (W1 Kunai)
Fu-ma Ninja (m) Onimaro & Tobikage (W1 Katana & Shuriken)
A10a
------
Finish (Maxi)
------
END: Gx24
---------
II.8 MITSURUGI
---------
Mitsurugi Pathmap:
E1 E2
/ \ / \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ / \ // \ / //
| \ (Z6) / (D8t) // A10b //</pre><pre id="faqspan-3">
| \ / // ||
| \ E3 B6a E4/ ||
| \ / \ / / / ||
| B4 ------ *B5--B6b - B7 - B8 --- ||
| \ ||
| (A8h) ||
| ||
| E5 (A6) _______________ / |
\ / \ / / \ / /
C2 -*C3 --- C4 ------ *C5 C7 - C8 ------------ C10 - *C11a /
\ / \ \ / \ /
.-- (B6b) E6 ------ *C11b
\
\ E7 (B7) E8
\ / \ / / \
D4 ------ *D5 - D6 -(C7) D8 ------(A9)
\
\ ____ __________
\ / \ / \
Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
------
Mitsurugi Stages, Quick Reference:
Start:
1 Samurai
Path A:
A2 Rock
1 A3 Tira
A4 Ivy
+E1 Charade
Charade (torso & legs)
Charade (torso)
2 A5 Zasalamel pre: r
A6 Maxi
A7 Xianghua
A8 Talim
+E2 20 Lizard Men
5 A9 Setsuka post: r+K
8 A10a Siegfried
A10b Nightmare
10,12 A11 Abyss pre: G
Path B:
B4 Cassandra
+E3 Doppelganger (shadowy)
2 B5 Zasalamel pre: r
B6a Cervantes
B6b Lizardman
B7 Kilik
B8 Thief (m)
Thief (f)
+E4 Miser
Path C:
C2 Yun-seong
2 C3 Zasalamel pre: r
C4 Sophitia
+E5 Colossus
3 C5 Astaroth pre: G
C7 Unknown Soul (Li Long)
C8 Setsuka
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G
13,14 C11b Night Terror pre: r+K
Path D:
D4 Gladiator (f)
Gladiator (m)
Dragon
+E7 Valeria
Hualin
Lynette
4 D5 Raphael pre: l+G
D6 Voldo
D8 Fu-ma Ninja (f)
+E8 Will-o'-the-Wisp (red)
Path Z:
Z6 Seong Mi-na
Z7 Yoshimitsu
Z8 Setsuka
Z9 Bandit (f)
Bandit (m)
7 Z10 Nightmare
Finish:
15 END B
------
Mitsurugi Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Dark Lord l+G Raphael
5: The Cage r+K (after Setsuka battle)
6: Deep in the Labyrinth Olcadan
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending B
------
Mitsurugi Stages, Details:
-----
Start (Mitsurugi)
-----
1: Battle in the Strait
Samurai Zantetsuken (W1 Katana)
A2: Board a ship for Europe.
C2: Board a ship for Persia.
------
Path A (Mitsurugi)
------
A2: Lakeside Coliseum
Rock Giant Mace (W3)
A3
A3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
A4: Explore the ruined castle.
B4: Hurry and leave this place.
A4: Valentine Mansion
Ivy Valentine (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Valentine Mansion
Defeat all the enemies before time runs out!
3 opponents
Charade Wave Sword (W1 Wave Sword)
Charade (torso & legs) Kick Edge (W1 Grieve Edge)
Charade (torso) (no weapon)
A5
A5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6
*Z6: if >=1 continue on A5 (Zasalamel)
A6: Indian Port
Maxi Soryuju (W1/W2)
A7
A7: Lotus Garden
Xianghua Northern Star (W4)
A8
*D8: if win with moderate time left (<40)
A8: Water Mill Valley
Talim Side Harpe (W4)
E2: Stop.
A9: Hurry on ahead.
+E2: Water Mill Valley
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
(see II.0 Lizard Men notes)
A9
A9: Lost Cathedral
Setsuka Moonlight (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A10b: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Mitsurugi does NOT acquire/use the SoulEdge for this battle.
END
------
Path B (Mitsurugi)
------
B4: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
B5
B5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a: Head east by sea.
B6b: Head east by land.
B6a: Pirate Raid
Cervantes Soul Edge & Nirvana (W1/W2)
A7
B6b: Silk Road Ruin
Lizardman Grudge Ax & Aya Shield (W1/W2)
B7
B7: Proving Grounds
Kilik Amud (W4)
B8
*A8: if win with moderate health (<~60%)
B8: Water Mill Valley
2 opponents
Thief (m) Misericorde (W4 Dagger)
Thief (f) Misericorde (W4 Dagger)
E4: Stop.
A9: Hurry on ahead.
+E4: Water Mill Valley
Defeat the enemy before time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
(see II.0 Greed/Miser notes)
A9
------
Path C (Mitsurugi)
------
C2: Egyptian Temple
Yun-seong Giant Butcher Knife (W3)
C3
C3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
C4: Follow the man with the scythe.
C4: Continue the search for the Azure Knight.
Investigate Soul Edge.
D4: Continue the search for the Azure Knight.
Investigate the Azure Knight.
C4: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Eurydice Shrine
Defeat the enemy before time runs out!
Colossus Olympus Punisher (W1)
C5
C5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
A6: Head to India, where a group of monsters once appeared.
B6b: Pursue the lizard-like figure rumoured to be a monster.
C7: Grand Labyrinth
Unknown Soul (Li Long) Falcon (W6 Nunchaku)
C10: Head outside.
C8: Head further in.
C8: Grand Labyrinth
Setsuka Moonlight (W5)
C10: Move away from the presence.
E6: Pursue the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Mitsurugi does NOT acquire/use the SoulEdge for this battle.
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Mitsurugi)
------
D4: Lakeside Coliseum
3 opponents
Gladiator (f) Great Sword (W1 Iron Sword)
Gladiator (m) Gladius (W1 Sword & Shield)
Dragon Dragon Sword (W7 Chinese Sword)
E7: Stop.
D5: Hurry on ahead.
+E7: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
D5
D5: Romanian Valley
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
D6
*Z6: if >=1 continue on C3 (Zasalamel)
D6: Secret Money Pit
Voldo Tofana Scissors (W4)
B7: Pursue Soul Edge using clues in the notes.
C7: Search for the strong man.
(note: no C7 option if win D6 with a Ring Out)
D8: Underground Sanctum
Fu-ma Ninja (f) Kogarashi (W2 Sickle)
E8: Stop.
A9: Hurry on ahead.
+E8: Underground Sanctum
Defeat the enemy before time runs out!
Will-o'-the-Wisp (red) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
A9
------
Path Z (Mitsurugi)
------
Z6: Ling-Sheng Su Temple Ruin
Seong Mi-na Scarlet Thunder (W1/W2)
Z8: Search for the man with the scythe.
Z7: Search for a way to break the curse.
Z7: Sacred Mt. Fuji
Yoshimitsu Yoshimitsu (W1/W2)
A8
Z8: Jyurakudai Villa
Setsuka Ugetsu Kageuchi (W1/W2)
Z10: Head to Europe.
Z9: Head to Ming.
Z9: Silk Road Ruin
2 opponents
Bandit (f) Heisheng Jian (W1 Chinese Blade)
Bandit (m) Sickle (W1 Sickle)
Z10
Z10: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
------
Finish (Mitsurugi)
------
END: B
---------
II.9 NIGHTMARE
---------
Nightmare Pathmap:
E1 E2
/ \ / \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10 -- *A11 -- END
\ \ \ / \ // \ //
| \ (Z6) / (D8t) // (C10) //
| \ / // ||
| \ E3 B6a E4/ ||
| \ / \ / / / ||
| B4 ------ *B5--B6b - B7 - B8 --- ||
| / \ ||
| | (A8h) ||
| | (A10) ||
| (D4) E5 | _______________// / |
\ / / \ / / / / /
C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ----------/ C10 - *C11a /
\ \ \ / \ /
\ (Z6) E6 ------ *C11b
\ \_____
\ E7 (A6) E8 \
\ / \ / / \ (A10)
D4 ------ *D5 D8 ------(A9)
\
(B6b) ____
/ \
Z6 - Z7 - Z8 ------ Z9 --(A10)
\__________/
------
Nightmare Stages, Quick Reference:
Start:
1 Berserker
Path A:
A2 Ivy
1 A3 Tira
A4 Cassandra
+E1 Doppelganger (shadowy)
2 A5 Zasalamel pre: r
A6 Lizardman
A7 Xianghua
A8 Taki
+E2 Will-o'-the-Wisp (red)
5 A9 Raphael post: r+K
8 A10 Siegfried
10,12 A11 Abyss pre: G acquire/use SoulEdge
Path B:
B4 Rock
+E3 Valeria
Hualin
Lynette
2 B5 Zasalamel pre: r
B6a Yun-seong
B6b Maxi
B7 Yoshimitsu
B8 Kilik
+E4 Miser
Path C:
C2 Sophitia
2 C3 Zasalamel pre: r
C4 Thief (m)
Thief (f)
Voldo
+E5 Will-o'-the-Wisp (blue)
4 C5 Cervantes pre: r+G
C6 Setsuka
C7 Raphael
C8 Unknown Soul (Arthur)
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G acquire/use SoulEdge
13,14 C11b Night Terror pre: r+K
Path D:
D4 Talim
+E7 20 Lizard Men
3 D5 Astaroth pre: G
D8 Mitsurugi
+E8 Arthur
Path Z:
Z6 Seong Mi-na
Z7 Revenant
Z8 Raphael
Z9 Dragon
Finish:
15 END Gx20
------
Nightmare Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Cursed by the Sword r+G Cervantes
5: The Cage r+K (after Raphael battle)
6: Deep in the Labyrinth Olcadan
(no event 7)
8: Resolution Siegfried
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K defeated Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending Gx20
------
Nightmare Stages, Details:
-----
Start (Nightmare)
-----
1: Romanian Valley
Berserker Heavy Lance (W1 Lance)
A2: Seek souls enshrouded in evil energy.
C2: Seek strong souls.
------
Path A (Nightmare)
------
A2: Valentine Mansion
Ivy Viper Edge (W3)
A3
A3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
A4: Remain in this land for a time in order to absorb evil energy.
B4: Conclude that soul hunting was more efficient and move on.
A4: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
A5
A5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6
*Z6: if >=1 continue on A5 (Zasalamel)
A6: Silk Road Ruin
Lizardman Grudge Ax & Aya Shield (W1/W2)
A7
A7: Lotus Garden
Xianghua Northern Star (W4)
A8
*D8: if win with time remaining <40
A8: Underground Sanctum
Taki Kagekiri (W4)
E2: Stop.
A9: Hurry on ahead.
+E2: Underground Sanctum
Defeat the enemy before time runs out!
Will-o'-the-Wisp (red) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
A9
A9: Lost Cathedral
Raphael Estoc (W5)
(post: r+K determines next opponent)
Pass: A10
Fail: C10
A10: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Nightmare acquires the SoulEdge (pre-match sequence) before
this battle, even if he's using it already. Nightmare will use
the acquired SoulEdge during this battle.
END
------
Path B (Nightmare)
------
B4: Lakeside Coliseum
Rock Onslaught (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
B5
B5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a: Follow the man with the scythe.
B6b: Head east.
B6a: Egyptian Temple
Yun-seong White Storm (W1/W2)
A7
B6b: Indian Port
Maxi Soryuju (W1/W2)
B7
B7: Sacred Mt. Fuji
Yoshimitsu Pakayun (W4)
B8
*A8: if win with health <~60%
B8: Proving Grounds
Kilik Jingu Staff (W5)
E4: Stop.
A9: Hurry on ahead.
+E4: Proving Grounds
Defeat the enemy before time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
(see II.0 Greed/Miser notes)
A9
------
Path C (Nightmare)
------
C2: Eurydice Shrine
Sophitia Fire Blade (W3)
C3
C3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
D4: Continue working to recover strength in this land.
Head east in pursuit of Siegfried.
C4: Continue working to recover strength in this land.
Acquire a little more power first.
D4: Head east in pursuit of Siegfried.
C4: Secret Money Pit
3 opponents
Thief (m) Jambiya (W1 Dagger)
Thief (f) Jambiya (W1 Dagger)
Voldo Manas & Ayus (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
C5
C5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
C6
*Z6: if >=1 continue on C3 (Zasalamel)
C6: Jyurakudai Villa
Setsuka Shiranamigasumi (W4)
B7: Search for Siegfried.
C7: Cut down the boastful man as a warning to others.
(note: no C7 option if win C6 with a Ring Out)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Raphael Estoc (W5)
A10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Unknown Soul (Arthur) Gassan (W6 Katana)
A10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
*A10: if lose to Olcadan (E6)
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Nightmare acquires the SoulEdge (pre-match sequence) before
this battle, even if he's using it already. Nightmare will use
the acquired SoulEdge during this battle.
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Nightmare)
------
D4: Water Mill Valley
Talim Syi Salika & Loka Luha (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Water Mill Valley
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
(see II.0 Lizard Men notes)
D5
D5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
A6: Ignore the evil energy and pursue Siegfried.
B6b: Pursuing the evil energy would not necessarily mean losing
Siegfried.
D8: Battle in the Strait
Mitsurugi Two-Handed Sword (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Battle in the Strait
Defeat the enemy with special powers before time runs out!
Arthur Gassan (W6 Katana)
(see II.0 Arthur notes)
A9
------
Path Z (Nightmare)
------
Z6: Ling-Sheng Su Temple Ruin
(see II.0 Path Z notes)
Seong Mi-na Scarlet Thunder (W1/W2)
Z8: Pursue the presence that was probably Siegfried.
Z7: Check to see if there is any other presence that might be it.
Z7: Kunpaetku Shrine Ruin
Revenant Gatekeeper (W6 Wave Sword)
Z8
Z8: Ostrheinsburg
Raphael Flambert (W1/W2)
Z9: Gather as much additional evil energy as possible in preparation
for the showdown.
A10: Close the distance at once and attack.
Z9: Lakeside Coliseum
Dragon Dragon Sword (W7 Chinese Sword)
A10
------
Finish (Nightmare)
------
END: Gx20
-------
II.10 OLCADAN
-------
Olcadan Pathmap:
E1 E2
/ \ / \
1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ \ \ \ // \ / //
| \ (B4) (Z6) (C7) (B8h) // A10b //
| \ // ||
| \ E3 B6a--(A7) E4/ ||
| \ / \ / / / ||
| B4 ------ *B5--B6b - B7 - B8 --- ||
| / \ ||
| | (D8t) ||
| | ||
| E5 (B6a) | _______________ / |
\ / \ / / / \ / /
C2 - C3 --- C4 ------ *C5---C6 C7 - C8 ------------ C10 - *C11a /
\ \ / \ /
\ E6 ------ *C11b
\
\ E7 (B6b) E8
\ / \ / / \
D4 ------ *D5 D8 ------(A9)
\
\
\
Z6 - Z7 - Z8 ------ Z9 --(A10a)
\____/ \__________/
------
Olcadan Stages, Quick Reference:
Start:
1 Astaroth
Path A:
A2 Gladiator (f)
Gladiator (m)
Dragon
2 A3 Zasalamel pre: r
A4 Voldo
+E1 Will-o'-the-Wisp (blue)
4 A5 Raphael pre: l+G
A6 Seong Mi-na
A7 Lizardman
A8 Assassin
+E2 Miser
5 A9 Kilik post: r+K Kilik style
7 A10a Nightmare
8 A10b Siegfried Kilik style (init)
10,12 A11 Abyss pre: G
Path B:
B4 Cassandra
+E3 Doppelganger (shadowy)
3 B5 Cervantes pre: r+G
B6a Maxi
B6b Xianghua
B7 Mitsurugi
B8 Talim
+E4 20 Lizard Men
Path C:
C2 Sophitia
1 C3 Tira
C4 Rock
+E5 Valeria
Hualin
Lynette
2 C5 Zasalamel pre: r
C6 Setsuka
C7 Kilik Kilik style
C8 Unknown Soul (Arthur) Kilik style (init)
6 +E6 Doppelganger
9 C10 Zasalamel
11,12 C11a Abyss pre: G
13,14 C11b Night Terror pre: r+K
Path D:
D4 Raphael
+E7 Amy
2 D5 Zasalamel pre: r
D8 Taki
+E8 Will-o'-the-Wisp (red)
Path Z:
Z6 Yun-seong
Z7 Pirate (old)
Z8 Kilik Kilik style
Z9 Yoshimitsu
Finish:
15 END Gx3
------
Olcadan Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: Cursed by the Sword r+G Cervantes
4: Dark Lord l+G Raphael
5: The Cage r+K (after Kilik battle)
6: Deep in the Labyrinth Doppelganger (Olcadan)
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Resolution Siegfried
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending Gx3
------
Olcadan Stages, Details:
-----
Start (Olcadan)
-----
1: Kunpaetku Shrine Ruin
Astaroth Kulutues (W1/W2)
A2: Search for a place where strong warriors gather.
C2: Try another god.
------
Path A (Olcadan)
------
A2: Lakeside Coliseum
3 opponents
Gladiator (f) Claymore (W2 Iron Sword)
Gladiator (m) Ice Blade (W2 Sword & Shield)
Dragon Dragon Sword (W7 Chinese Sword)
A3
A3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
A4: Pursue the man with the scythe.
Ignore the man's words and continue the journey.
B4: Pursue the man with the scythe.
Investigate Soul Edge.
B4: Investigate Soul Edge.
A4: Secret Money Pit
Voldo Manas & Ayus (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
A5
A5: Romanian Valley
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
A6
*Z6: if >=1 continue on A3 (Zasalamel)
A6: Ling-Sheng Su Temple Ruin
Seong Mi-na Hyup Do (W4)
A7: Continue searching for Soul Edge.
C7: Return to the labyrinth for a time.
(note: no C7 option if win A6 with a Ring Out)
A7: Silk Road Ruin
Lizardman Lunatic (W4)
A8
*B8: if win with health <~60%
A8: Water Mill Valley
Assassin Nakinue (W4 Kunai)
E2: Stop.
A9: Hurry on ahead.
+E2: Water Mill Valley
Defeat the enemy before time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
(see II.0 Greed/Miser notes)
A9
A9: Lost Cathedral
Kilik Jingu Staff (W5)
(note: Olcadan will always use Kilik style for this battle,
even if you lose to Kilik and continue)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A10b: Lost Cathedral
Siegfried Requiem (W1/W2)
(note: Olcadan will always start with Kilik style for this battle;
if you lose to Siegfried and continue, Olcadan will randomly
select a style)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
------
Path B (Olcadan)
------
B4: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
B5
B5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
B6a: Try swimming to land.
B6b: Drift until a convenient ship passes by.
B6a: Indian Port
Maxi Soryuju (W1/W2)
A7
B6b: Lotus Garden
Xianghua No Name (W1/W2)
B7
B7: Battle in the Strait
Mitsurugi Masamune (W4)
B8
*D8: if win with time remaining <40
B8: Water Mill Valley
Talim Side Harpe (W4)
E4: Stop.
A9: Hurry on ahead.
+E4: Water Mill Valley
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
(see II.0 Lizard Men notes)
(note: Olcadan will use same style for all 20 Lizard Men)
A9
------
Path C (Olcadan)
------
C2: Eurydice Shrine
Sophitia Fire Blade (W3)
C3
C3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
C4: Pursue her at once.
D4: Investigate the enemy he sought.
C4: Lakeside Coliseum
Rock Onslaught (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
C5
C5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a: Head east in search of Soul Edge.
C6: The man's words cannot be trusted. Investigate Soul Edge
independently.
C6: Jyurakudai Villa
Setsuka Ugetsu Kageuchi (W1/W2)
B7
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Kilik Jingu Staff (W5)
(note: Olcadan will always use Kilik style for this battle,
even if you lose to Kilik and continue)
C10:: Head for an exit.
C8: Proceed further in.
C8: Grand Labyrinth
Unknown Soul (Arthur) Gassan (W6 Katana)
(note: Olcadan will always start with Kilik style for this battle;
if you lose to Unknown Soul (Arthur) and continue, Olcadan will
randomly select a style)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Doppelganger (same costume & weapon as player)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Olcadan)
------
D4: Romanian Valley
Raphael Flambert (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Romanian Valley
Defeat the enemy with special powers before time runs out!
Amy Albion (W6 Rapier)
(see II.0 Amy notes)
D5
D5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6b
*Z6: if >=1 continue on D5 (Zasalamel)
D8: Underground Sanctum
Taki Kagenui (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Underground Sanctum
Defeat the enemy before time runs out!
Will-o'-the-Wisp (red) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
A9
------
Path Z (Olcadan)
------
Z6: Egyptian Temple
(see II.0 Path Z notes)
Yun-seong White Storm (W1/W2)
Z7: Continue searching for Soul Edge.
Z8: Search for the man with the scythe in order to remove the curse.
Z7: Indian Port
Pirate (old) Qing Long (W1 Chinese Sword)
Z8
Z8: Proving Grounds
Kilik Kali-Yuga (W1/W2)
(note: Olcadan will always use Kilik style for this battle,
even if you lose to Kilik and continue)
Z9: Head east in search of Soul Edge.
A10a: Head west.
Z9: Sacred Mt. Fuji
Yoshimitsu Yoshimitsu (W1/W2)
A10a
------
Finish (Olcadan)
------
END: Gx3
-------
II.11 RAPHAEL
-------
Raphael Pathmap:
E1 E2
/ \ / \
1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ \ \ \ // \ / //
| \ (B4) (Z6) (C7) (B8h) // A10b //
| \ // ||
| \ E3 E4/ ||
| \ / \ / / ||
| B4 ------ *B5--B6a - B7 - B8 --- ||
| \ \ ||
| B6b--(A7) (D8t) ||
| ||
| E5 (B6a) _______________ / |
\ / \ / / \ / /
C2 - C3 --- C4 ------ *C5 C7 - C8 ------------ C10 - *C11a /
\ \ \ / \ /
\ (Z6) E6 ------ *C11b
\
\ E7 (B7) E8
\ / \ / / \
D4 ------ *D5 - D6 D8 ------(A9)
\
(B6b)
Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
\____/ \__________/
------
Raphael Stages, Quick Reference:
Start:
1 Footsoldier
General
Path A:
A2 Voldo
2 A3 Zasalamel pre: r
A4 Swordsman
+E1 20 Lizard Men
3 A5 Astaroth pre: G
A6 Kilik
A7 Yoshimitsu
A8 Seong Mi-na
+E2 Miser
5 A9 Talim post: r+K
7 A10a Nightmare
A10b Siegfried
10,12 A11 Abyss pre: G
Path B:
B4 Rock
+E3 Valeria
Hualin
Lynette
4 B5 Cervantes pre: r+G
B6a Setsuka
B6b Maxi
B7 Mitsurugi
B8 Yun-seong
+E4 Keres
Path C:
C2 Cassandra
1 C3 Tira
C4 Sophitia
+E5 Colossus
2 C5 Zasalamel pre: r
C7 Unknown Soul (Hwang)
C8 Talim
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G
13,14 C11b Night Terror pre: r+K
Path D:
D4 Ivy
+E7 Charade
Charade (torso & legs)
Charade (torso)
2 D5 Zasalamel pre: r
D6 Fu-ma Ninja (m,Ku)
Fu-ma Ninja (f)
Fu-ma Ninja (m,K&S)
D8 Taki
+E8 Will-o'-the-Wisp (red)
Path Z:
Z6 Xianghua
Z7 Lizardman
Z8 Talim
Z9 Revenant
8 Z10 Siegfried
Finish:
15 END (u+K)x3
------
Raphael Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Cursed by the Sword r+G Cervantes
5: The Cage r+K (after Talim battle)
6: Deep in the Labyrinth Olcadan
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending (u+K)x3
------
Raphael Stages, Details:
-----
Start (Raphael)
-----
1: Romanian Valley
2 opponents
Footsoldier Gladius (W1 Sword & Shield)
General Great Sword (W1 Iron Sword)
A2: Investigate the Holy Stone itself.
C2: Investigate the one who had carried the Holy Stone.
------
Path A (Raphael)
------
A2: Secret Money Pit
Voldo Cat Claws (W3)
A3
A3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
A4: Follow the man with the scythe in order to learn what he knows.
Investigate the power that opposes Soul Edge.
B4: Follow the man with the scythe in order to learn what he knows.
Search for Soul Edge.
B4: Judge it dangerous to chase after him.
A4: Water Mill Valley
Swordsman Heisheng Jian (W1 Chinese Blade)
E1: Stop.
A5: Hurry on ahead.
+E1: Water Mill Valley
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
(see II.0 Lizard Men notes)
A5
A5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
A6
*Z6: if >=1 continue on A3 (Zasalamel)
A6: Proving Grounds
Kilik Amud (W4)
A7: Judge that it is likely empty boasting and continue searching
for Soul Edge.
C7: Search for the boastful man.
(note: no C7 option if win A6 with a Ring Out)
A7: Sacred Mt. Fuji
Yoshimitsu Pakayun (W4)
A8
*B8: if win with health <~60%
A8: Ling-Sheng Su Temple Ruin
Seong Mi-na Halberd (W5)
E2: Stop.
A9: Hurry on ahead.
+E2: Ling-Sheng Su Temple Ruin
Defeat the enemy before time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
(see II.0 Greed/Miser notes)
A9
A9: Lost Cathedral
Talim Double Crescent Blade (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A10b: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
------
Path B (Raphael)
------
B4: Lakeside Coliseum
Rock Onslaught (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E3: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
A5
B5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
B6a: Take over a passing ship.
B6b: Drift on the sea for a while.
B6a: Jyurakudai Villa
Setsuka Ugetsu Kageuchi (W1/W2)
B7
B6b: Indian Port
Maxi Soryuju (W1/W2)
A7
B7: Battle in the Strait
Mitsurugi Masamune (W4)
B8
*D8: if win with time remaining <40
B8: Egyptian Temple
Yun-seong Cheng Ying (W4)
E4: Stop.
A9: Hurry on ahead.
+E4: Egyptian Temple
Defeat the enemy before time runs out! What happens then is
unknown.
Keres Great Sword (W1 Iron Sword)
(see II.0 Keres notes)
A9
------
Path C (Raphael)
------
C2: Old Toledo
Cassandra Ivan the Terrible (W3)
C3
C3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
C4: Investigate the area with no evil energy.
D4: Investigate the remains of the ritual.
C4: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Eurydice Shrine
Defeat the enemy before time runs out!
Colossus Olympus Punisher (W1)
(see II.0 Colossus notes)
C5
C5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a
*Z6: if >=1 continue on C5 (Zasalamel)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Talim Double Crescent Blade (W5)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Raphael)
------
D4: Valentine Mansion
Ivy Valentine (W1/W2)
E7: Stop.
C5: Hurry on ahead.
+E7: Valentine Mansion
Defeat all the enemies before time runs out!
3 opponents
Charade Wave Sword (W1 Wave Sword)
Charade (torso & legs) Kick Edge (W1 Grieve Edge)
Charade (torso) (no weapon)
(see II.0 Charade notes)
D5
D5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
D6: Search for the revived Azure Knight.
B6b: Conclude that the person who defeated the Azure Knight has
Soul Edge and search for that person.
D6: Silk Road Ruin
3 opponents
Fu-ma Ninja (m) Kunai (W1 Kunai)
Fu-ma Ninja (f) Sickle (W1 Sickle)
Fu-ma Ninja (m) Onimaro & Tobikage (W1 Katana & Shuriken)
B7
D8: Underground Sanctum
Taki Kagenui (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Underground Sanctum
Defeat the enemy before time runs out!
Will-o'-the-Wisp (red) Soul Edge (W6)
A9
------
Path Z (Raphael)
------
Z6: Lotus Garden
(see II.0 Path Z notes)
Xianghua No Name (W1/W2)
Z7: Search for a way to fight the curse.
Z8: Hurry the search for Soul Edge.
Z7: Silk Road Ruin
Lizardman Grudge Ax & Aya Shield (W1/W2)
Z8
Z8: Water Mill Valley
Talim Syi Salika & Loka Luha (W1/W2)
Z9: Head for Ostrheinsburg Castle, where the Azure Knight once
dwelt.
Z10: See if any flows of evil energy can be found.
Z9: Ostrheinsburg
Revenant Gatekeeper (W6 Wave Sword)
Z10
Z10: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
------
Finish (Raphael)
------
END: (u+K)x3
note: Instead of inputting u+K three times, you can instead simply
hold u on the d-pad/stick and press K three times.
----
II.12 ROCK
----
Rock Pathmap:
(B4) E1 E2
/ / \ / \
1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ \ \ // \ / //
| \ (Z6) (C7) (B8t) // A10b //
| \ // ||
| \ E3 E4/ ||
| \ / \ / / ||
| B4 ------ *B5--B6a - B7 - B8 --- ||
| \ \ ||
| B6b--(A7) (D8h) ||
| ||
| E5 (B7) _______________ / |
\ / \ / / \ / /
C2 - C3 --- C4 ------ *C5 - C6 C7 - C8 ------------ C10 - *C11a /
\ \ \ / \ /
\ (B6b) E6 ------ *C11b
\
\ E7 (B6a) E8
\ / \ / / \
D4 ------ *D5 D8 ------(A9)
\
\ ____
\ / \
Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
\__________/
------
Rock Stages, Quick Reference:
Start:
1 Cassandra
Path A:
A2 Gladiator (f)
Gladiator (m)
Dragon
2 A3 Zasalamel pre: r
A4 Sophitia
+E1 Colossus
4 A5 Raphael pre: l+G
A6 Kilik
A7 Maxi
A8 Assassin
+E2 Miser
5 A9 Astaroth post: r+K
8 A10a Siegfried
A10b Nightmare
10,12 A11 Abyss pre: G
Path B:
B4 Yun-seong
+E3 Keres
3 B5 Cervantes pre: r+G
B6a Mitsurugi
B6b Talim
B7 Setsuka
B8 Seong Mi-na
+E4 Hwang
Path C:
C2 Voldo
1 C3 Tira
C4 Revenant
+E5 Li Long
2 C5 Zasalamel pre: r
C6 Lizardman
C7 Astaroth
C8 Unknown Soul (Hwang)
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G
13,14 C11b Night Terror pre: r+K
Path D:
D4 Ivy
+E7 Charade
Charade (torso & legs)
Charade (torso)
2 D5 Zasalamel pre: r
D8 Xianghua
+E8 Arthur
Path Z:
Z6 Yoshimitsu
Z7 Taki
Z8 Astaroth
Z9 Bandit (m)
7 Z10 Nightmare
Finish:
15 END Kx5
------
Rock Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: Cursed by the Sword r+G Cervantes
4: Dark Lord l+G Raphael
5: The Cage r+K (after Astaroth battle)
6: Deep in the Labyrinth Olcadan
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending Kx5
------
Rock Stages, Details:
-----
Start (Rock)
-----
1: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
A2: Search for someone currently looking for Soul Edge.
C2: Search for someone who had sought Soul Edge in the past.
------
Path A (Rock)
------
A2: Lakeside Coliseum
3 opponents
Gladiator (f) Claymore (W2 Iron Sword)
Gladiator (m) Ice Blade (W2 Sword & Shield)
Dragon Dragon Sword (W7 Chinese Sword)
A3
A3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
B4: Avoid being tricked. Continue the search for Soul Edge.
Focus on Nightmare.
A4: Avoid being tricked. Continue the search for Soul Edge.
Focus on Soul Edge.
B4: Summon courage and pursue the man with the scythe.
A4: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Eurydice Shrine
Defeat the enemy before time runs out!
Colossus Olympus Punisher (W1)
(see II.0 Colossus notes)
A5
A5: Romanian Valley</pre><pre id="faqspan-4">
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
A6
*Z6: if >=1 continue on A3 (Zasalamel)
A6: Proving Grounds
Kilik Amud (W4)
A7: Consider it empty boasting and continue the search for Soul
Edge.
C7: Search for the warrior in question.
(note: no C7 option if win A6 with a Ring Out)
A7: Indian Port
Maxi Chained Kozuka (W4)
A8
*B8: if win with time remaining <40
A8: Kunpaetku Shrine Ruin
Assassin Nakinue (W4 Kunai)
E2: Stop.
A9: Hurry on ahead.
+E2: Kunpaetku Shrine Ruin
Defeat the enemy before time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
(see II.0 Greed/Miser notes)
A9
A9: Lost Cathedral
Astaroth Nanbanfu (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A10b: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
------
Path B (Rock)
------
B4: Egyptian Temple
Yun-seong White Storm (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Egyptian Temple
Defeat the enemy before time runs out! What happens then is
unknown.
Keres Great Sword (W1 Iron Sword)
(see II.0 Keres notes)
B5
B5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
B6a: Drift on the sea for a while and wait for a ship to come by.
B6b: Swim to land, wherever that may be.
B6a: Battle in the Strait
Mitsurugi Shishi-Oh (W1/W2)
B7
B6b: Water Mill Valley
Talim Syi Salika & Loka Luha (W1/W2)
A7
B7: Jyurakudai Villa
Setsuka Shiranamigasumi (W4)
B8
*D8: if win with health <~60%
B8: Ling-Sheng Su Temple Ruin
Seong Mi-na Hyup Do (W4)
E4: Stop.
A9: Hurry on ahead.
+E4: Ling-Sheng Su Temple Ruin
Defeat the enemy with special powers before time runs out!
Hwang Blue Thunder (W6 Chinese Sword)
(see II.0 Hwang notes)
A9
------
Path C (Rock)
------
C2: Secret Money Pit
Voldo Cat Claws (W3)
C3
C3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
C4: Explore the ruined castle in search of remnants of the
Azure Knight.
D4: Follow the girl. Perhaps she knows something.
C4: Ostrheinsburg
Revenant Gatekeeper (W6 Wave Sword)
E5: Stop.
C5: Hurry on ahead.
+E5: Ostrheinsburg
Defeat the enemy with special powers before time runs out!
Li Long Falcon (W6 Nunchaku)
(see II.0 Li Long notes)
C5
C5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
C6: Don't waste time. Head east along the Silk Road at once.
B6b: Gather a little more information before heading east.
C6: Silk Road Ruin
Lizardman Grudge Ax & Aya Shield (W1/W2)
B7
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Astaroth Nanbanfu (W5)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Rock)
------
D4: Valentine Mansion
Ivy Valentine (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Valentine Mansion
Defeat all the enemies before time runs out!
3 opponents
Charade Wave Sword (W1 Wave Sword)
Charade (torso & legs) Kick Edge (W1 Grieve Edge)
Charade (torso) (no weapon)
(see II.0 Charade notes)
D5
D5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a
*Z6: if >=1 continue on D5 (Zasalamel)
D8: Lotus Garden
Xianghua Kard (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Lotus Garden
Defeat the enemy with special powers before time runs out!
Arthur Gassan (W6 Katana)
(see II.0 Arthur notes)
A9
------
Path Z (Rock)
------
Z6: Sacred Mt. Fuji
(see II.0 Path Z notes)
Yoshimitsu Yoshimitsu (W1/W2)
Z8: Removing the curse comes first.
Z7: Find Soul Edge before the curse gets worse.
Z7: Underground Sanctum
Taki Rekki-Maru & Mekki-Maru (W1/W2)
Z8
Z8: Kunpaetku Shrine Ruin
Astaroth Kulutues (W1/W2)
Z9: Pursue the rumours of Soul Edge.
Z10: Pursue the rumours of the man with the scythe.
Z9: Silk Road Ruin
Bandit (m) Sickle (W1 Sickle)
Z10
Z10: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
------
Finish (Rock)
------
END: Kx5
-----------
II.13 SEONG MI-NA
-----------
Seong Mi-na Pathmap:
E1 E2
/ \ / \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ \ // \ / //
| \ (Z6) (D8h) // A10b //
| \ // ||
| \ E3 E4/ ||
| \ / \ / / ||
| B4 ------ *B5--B6a - B7 - B8 --- ||
| \ \ ||
| B6b--(A7) (A8t) ||
| ||
| E5 (B7) _______________ / |
\ / \ / / \ / /
C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
\ \ \ \ / \ /
\ (D4) (Z6) E6 ------ *C11b
\
\ E7 (B6a) E8
\ / \ / / \
D4 ------ *D5 D8 ------(A9)
\
(A6) __________
/ \
Z6 - Z7 - Z8 ------ Z9 --(A10a)
\____/
------
Seong Mi-na Stages, Quick Reference:
Start:
1 Swordsman
Path A:
A2 Astaroth
1 A3 Tira
A4 Rock
+E1 Valeria
Hualin
Lynette
2 A5 Zasalamel pre: r
A6 Maxi
A7 Sentry
Sentry
A8 Taki
+E2 Will-o'-the-Wisp (red)
5 A9 Yun-seong post: r+K
8 A10a Siegfried
7 A10b Nightmare
10,12 A11 Abyss pre: G
Path B:
B4 Cassandra
+E3 Doppelganger (shadowy)
2 B5 Zasalamel pre: r
B6a Fu-ma Ninja (m,Ku)
Fu-ma Ninja (f)
Fu-ma Ninja (m,K&S)
B6b Thief (m)
B7 Yoshimitsu
B8 Ivy
+E4 Greed
Path C:
C2 Talim
2 C3 Zasalamel pre: r
C4 Voldo
+E5 Will-o'-the-Wisp (blue)
3 C5 Cervantes pre: r+G
C6 Kilik
Xianghua
C7 Yun-seong
C8 Unknown Soul (Hwang)
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G
13,14 C11b Night Terror pre: r+K
Path D:
D4 Sophitia
+E7 Colossus
4 D5 Raphael pre: l+G
D8 Lizardman
+E8 Hwang
Path Z:
Z6 Setsuka
Z7 Mitsurugi
Z8 Yun-seong
Z9 Revenant
Finish:
15 END G, l, d+K, d, A+G
------
Seong Mi-na Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: Cursed by the Sword r+G Cervantes
4: Dark Lord l+G Raphael
5: The Cage r+K (after Yun-seong battle)
6: Deep in the Labyrinth Olcadan
7: The Roar Nightmare
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending G, l, d+K, d, A+G
------
Seong Mi-na Stages, Details:
-----
Start (Seong Mi-na)
-----
1: Proving Grounds
Swordsman Heisheng Jian (W1 Chinese Blade)
A2: Search for Soul Edge.
C2: Follow Yun-seong's trail.
------
Path A (Seong Mi-na)
------
A2: Kunpaetku Shrine Ruin
Astaroth Terror Moon (W3)
A3
A3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
A4: Pursue the enemy before she is lost completely.
B4: Leave her alone and explore the castle ruin.
A4: Lakeside Coliseum
Rock Onslaught (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
A5
A5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6
*Z6: if >=1 continue on A5 (Zasalamel)
A6: Indian Port
Maxi Soryuju (W1/W2)
A7
A7: Lotus Garden
2 opponents
Sentry Iron Staff (W3 Staff)
Sentry Duel Rod (W4 Staff)
A8
*D8: if defeat second Sentry (Duel Rod) with health <~60%
A8: Underground Sanctum
Taki Kagekiri (W4)
E2: Stop.
A9: Hurry on ahead.
+E2: Underground Sanctum
Defeat the enemy before time runs out!
Will-o'-the-Wisp (red) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
A9
A9: Lost Cathedral
Yun-seong Ramdao (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A10b: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
------
Path B (Seong Mi-na)
------
B4: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
B5
B5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a: Trust the man's words and head east in search for the
Azure Knight.
B6b: It would not be wise to trust him. Continue searching
in Europe.
B6a: Silk Road Ruin
3 opponents
Fu-ma Ninja (m) Kunai (W1 Kunai)
Fu-ma Ninja (f) Sickle (W1 Sickle)
Fu-ma Ninja (m) Onimaro & Tobikage (W1 Katana & Shuriken)
B7
B6b: Egyptian Temple
Thief (m) Jambiya (W1 Dagger)
A7
B7: Sacred Mt. Fuji
Yoshimitsu Pakayun (W4)
B8
*A8: if win with time remaining <40
B8: Valentine Mansion
Ivy Alraune (W5)
E4: Stop.
A9: Hurry on ahead.
+E4: Valentine Mansion
Defeat the enemy before time runs out!
Greed Austere & Void (W6 Kunai)
(see II.0 Greed/Miser notes)
A9
------
Path C (Seong Mi-na)
------
C2: Water Mill Valley
Talim Tonfa (W3)
C3
C3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
C4: Continue searching for information about Yun-seong.
Investigate rumours of the grave of a wealthy merchant.
D4: Continue searching for information about Yun-seong.
Visit the temple of an ancient god of the forge.
D4: Pursue the man with the scythe.
C4: Secret Money Pit
Voldo Manas & Ayus (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
C5
C5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
C6
*Z6: if >=1 continue on C3 (Zasalamel)
C6: Ling-Sheng Su Temple Ruin
2 opponents
Kilik Amud (W4)
Xianghua Northern Star (W4)
B7: Head to Japan to confirm the truth of the rumour.
C7: I've come this far already, so why not pay a visit to the
old swordmaster?
(note: no C7 option if defeat Xianghua (C6) with a Ring Out)
(note: Defeating Kilik with Ring Out doesn't negate C7 option)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Yun-seong Ramdao (W5)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Seong Mi-na)
------
D4: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Eurydice Shrine
Defeat the enemy before time runs out!
Colossus Olympus Punisher (W1)
(see II.0 Colossus notes)
D5
D5: Romanian Valley
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
B6a: Head east by land.
A6: Head east by water.
D8: Silk Road Ruin
Lizardman Tabarzin (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Silk Road Ruin
Defeat the enemy with special powers before time runs out!
Hwang Blue Thunder (W6 Chinese Sword)
(see II.0 Hwang notes)
A9
------
Path Z (Seong Mi-na)
------
Z6: Jyurakudai Villa
(see II.0 Path Z notes)
Setsuka Ugetsu Kageuchi (W1/W2)
Z7: Search for a smaller boat to cross to the mainland now.
Z8: Patiently wait two weeks.
Z7: Battle in the Strait
Mitsurugi Shishi-Oh (W1/W2)
Z8
Z8: Egyptian Temple
Yun-seong White Storm (W1/W2)
A10a: Continue searching for information about the man with
the scythe.
Z9: Hurry to the clock tower at once.
Z9: Clock Tower
Revenant Gatekeeper (W6 Wave Sword)
A10a
------
Finish (Seong Mi-na)
------
END: G, l, d+K, d, A+G
-------
II.14 SETSUKA
-------
Setsuka Pathmap:
E1 E2
/ \ / \
1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ / \ \ // \ / //
| .-- A6b (D8h) // A10b //
| \ \ // ||
| \ E3 \ E4/ ||
| \ / \ \ / / ||
| B4 ------ *B5 - B6 - B7 - B8 --- ||
| \ \ \ ||
| (Z6) | (A8t) ||
| | ||
| E5 (A6a) | _______________ / |
\ / \ / \ / \ / /
C2 - C3 --- C4 ------ *C5 C7 - C8 ------------ C10 - *C11a /
\ \ \ / \ /
\ (Z6) E6 ------ *C11b
\
\ E7 (A6b) (A7) E8
\ / \ / / / \
D4 ------ *D5 - D6 D8 ------(A9)
__________
/ \
Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
\____/
------
Setsuka Stages, Quick Reference:
Start:
1 Taki
Path A:
A2 Lizardman
2 A3 Zasalamel pre: r
A4 Gladiator (f)
Gladiator (m)
Dragon
+E1 Valeria
Hualin
Lynette
3 A5 Cervantes pre: r+G
A6a Xianghua
A6b Yun-seong
A7 Kilik
A8 Berserker
+E2 20 Lizard Men
5 A9 Mitsurugi post: r+K
7 A10a Nightmare
A10b Siegfried
10,12 A11 Abyss pre: G
Path B:
B4 Voldo
+E3 Will-o'-the-Wisp (blue)
4 B5 Raphael pre: l+G
B6 Seong Mi-na
B7 Astaroth
B8 Talim
+E4 Greed
Path C:
C2 Maxi
1 C3 Tira
C4 Cassandra
+E5 Doppelganger (shadowy)
2 C5 Zasalamel pre: r
C7 Mitsurugi
C8 Unknown Soul (Arthur)
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G
13,14 C11b Night Terror pre: r+K
Path D:
D4 Sophitia
+E7 Colossus
2 D5 Zasalamel pre: r
D6 Assassin
D8 Ivy
+E8 Charade
Charade (torso & legs)
Charade (torso)
Path Z:
Z6 Fu-ma Ninja (f)
Z7 Yoshimitsu
Z8 Mitsurugi
Z9 Rock
8 Z10 Siegfried
Finish:
15 END l+K
------
Setsuka Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: Cursed by the Sword r+G Cervantes
4: Dark Lord l+G Raphael
5: The Cage r+K (after Mitsurugi battle)
6: Deep in the Labyrinth Olcadan
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending l+K
------
Setsuka Stages, Details:
-----
Start (Setsuka)
-----
1: Underground Sanctum
Taki Rekki-Maru & Mekki-Maru (W1/W2)
A2: Travel to Europe by land.
C2: Travel to Europe by sea.
------
Path A (Setsuka)
------
A2: Silk Road Ruin
Lizardman Tabarzin (W3)
A3
A3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
A4: Ignore the man and continue the journey.
A4: It should be possible to learn something from him. Follow him.
Search for the Azure Knight.
B4: It should be possible to learn something from him. Follow him.
Investigate Soul Edge in detail.
A4: Lakeside Coliseum
3 opponents
Gladiator (f) Great Sword (W1 Iron Sword)
Gladiator (m) Gladius (W1 Sword & Shield)
Dragon Dragon Sword (W7 Chinese Sword)
E1: Stop.
A5: Hurry on ahead.
+E1: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
A5
A5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
A6a: Drift until a ship sails by.
A6b: Try swimming to a nearby shore.
A6a: Lotus Garden
Xianghua No Name (W1/W2)
A7
A6b: Egyptian Temple
Yun-seong White Storm (W1/W2)
B7
A7: Proving Grounds
Kilik Amud (W4)
A8
*D8: if win with health <~60%
A8: Water Mill Valley
Berserker Bourdonasse (W3 Lance)
E2: Stop.
A9: Hurry on ahead.
+E2: Water Mill Valley
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
(see II.0 Lizard Men notes)
A9
A9: Lost Cathedral
Mitsurugi Damascus Sword (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A10b: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
------
Path B (Setsuka)
------
B4: Secret Money Pit
Voldo Manas & Ayus (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
B5
B5: Romanian Valley
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
B6
*Z6: if >=1 continue on A3 (Zasalamel)
B6: Ling-Sheng Su Temple Ruin
Seong Mi-na Hyup Do (W4)
B7: It couldn't be Mitsurugi. Continue searching for Soul Edge.
C7: Search for the warrior in question.
(note: no C7 option if win B6 with a Ring Out)
B7: Kunpaetku Shrine Ruin
Astaroth Great Maul (W4)
B8
*A8: if win with time remaining <40
B8: Water Mill Valley
Talim Double Crescent Blade (W5)
E4: Stop.
A9: Hurry on ahead.
+E4: Water Mill Valley
Defeat the enemy before time runs out!
Greed Austere & Void (W6 Kunai)
(see II.0 Greed/Miser notes)
A9
------
Path C (Setsuka)
------
C2: Indian Port
Maxi Tetsuryu (W3)
C3
C3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
C4: Explore the castle.
D4: Leave this land at once.
C4: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
C5
C5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6a
*Z6: if >=1 continue on C5 (Zasalamel)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Mitsurugi Damascus Sword (W5)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Unknown Soul (Arthur) Gassan (W6 Katana)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Setsuka)
------
D4: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Eurydice Shrine
Defeat the enemy before time runs out!
Colossus Olympus Punisher (W1)
(see II.0 Colossus notes)
D5
D5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6b: Investigate Soul Edge in detail.
D6: Head east as the man advised.
D6: Silk Road Ruin
Assassin Kunai (W1 Kunai)
A7
D8: Valentine Mansion
Ivy Viper Edge (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Valentine Mansion
Defeat all the enemies before time runs out!
3 opponents
Charade Wave Sword (W1 Wave Sword)
Charade (torso & legs) Kick Edge (W1 Grieve Edge)
Charade (torso) (no weapon)
(see II.0 Charade notes)
A9
------
Path Z (Setsuka)
------
Z6: Jyurakudai Villa
(see II.0 Path Z notes)
Fu-ma Ninja (f) Sickle (W1 Sickle)
Z7: Hurry and search for Soul Edge before the curse worsens.
Z8: Forget the curse. Search for Mitsurugi directly.
Z7: Sacred Mt. Fuji
Yoshimitsu Yoshimitsu (W1/W2)
Z8
Z8: Battle in the Strait
Mitsurugi Shishi-Oh (W1/W2)
Z10: Search for the man who placed the curse to make him remove it.
Z9: Search for someone with powerful curse-removing skills.
Z9: Lakeside Coliseum
Rock Onslaught (W1/W2)
Z10
Z10: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
------
Finish (Setsuka)
------
END: l+K
---------
II.15 SIEGFRIED
---------
Siegfried Pathmap:
E1 E2
/ \ / \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10 -- *A11 -- END
\ \ \ \ // \ //
| \ (Z6) (D8h) // (C10) //
| \ // ||
| \ E3 E4/ ||
| \ / \ / / ||
| B4 ------ *B5--B6a - B7 - B8 --- ||
| \ \ ||
| B6b--(A7) (A8t) ||
| / (A10) ||
| E5 (B6a) / _______________// / |
\ / \ / / / / / /
C2 -*C3-----C4 ------ *C5---C6 C7 - C8 ----------/ C10 - *C11a /
\ \ / \ /
. E6 ------ *C11b
|\ \_____
| \ E7 (B7) E8 \
(C4) \ / \ / / \ (A10)
D4 ------ *D5 - D6 -(C7) D8 ------(A9)
\
\ ____
\ / \
Z6 - Z7 - Z8 ------ Z9 --(A10)
\__________/
------
Siegfried Stages, Quick Reference:
Start:
1 Swordsman
Path A:
A2 Ivy
1 A3 Tira
A4 Thief (m)
Voldo
+E1 Will-o'-the-Wisp (blue)
2 A5 Zasalamel pre: r
A6 Xianghua
A7 Mitsurugi
A8 Taki
+E2 Will-o'-the-Wisp (red)
5 A9 Raphael post: r+K
7 A10 Nightmare
10,12 A11 Abyss pre: G acquire/use SoulCalibur
Path B:
B4 Revenant
+E3 Li Long
2 B5 Zasalamel pre: r
B6a Setsuka
B6b Samurai
B7 Lizardman
B8 Talim
+E4 Miser
Path C:
C2 Rock
2 C3 Zasalamel pre: r
C4 Sophitia
+E5 Colossus
4 C5 Cervantes pre: r+G
C6 Xianghua
C7 Raphael
C8 Unknown Soul (Arthur)
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G acquire/use SoulCalibur
13,14 C11b Night Terror pre: r+K
Path D:
D4 Kilik
+E7 Shadow Master
3 D5 Astaroth pre: G
D6 Maxi
D8 Yoshimitsu
+E8 Arthur
Path Z:
Z6 Seong Mi-na
Z7 Cassandra
Z8 Raphael
Z9 Yun-seong
Finish:
15 END u+A
------
Siegfried Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Cursed by the Sword r+G Cervantes
5: The Cage r+K (after Raphael battle)
6: Deep in the Labyrinth Olcadan
7: The Roar Nightmare
(no event 8)
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K defeated Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending u+A
------
Siegfried Stages, Details:
-----
Start (Siegfried)
-----
1: Old Toledo
Swordsman Heisheng Jian (W1 Chinese Blade)
A2: Seek knowledge in order to destroy the cursed sword.
C2: Seek power in order to destroy the cursed sword.
------
Path A (Siegfried)
------
A2: Valentine Mansion
Ivy Viper Edge (W3)
A3
A3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
A4: Pursue her immediately.
B4: Avoid chasing her.
A4: Secret Money Pit
2 opponents
Thief (m) Jambiya (W1 Dagger)
Voldo Manas & Ayus (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
A5
A5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6
*Z6: if >=1 continue on A5 (Zasalamel)
A6: Lotus Garden
Xianghua No Name (W1/W2)
A7
A7: Battle in the Strait
Mitsurugi Masamune (W4)
A8
*D8: if win with health <~60%
A8: Underground Sanctum
Taki Kagekiri (W4)
E2: Stop.
A9: Hurry on ahead.
+E2: Underground Sanctum
Defeat the enemy before time runs out!
Will-o'-the-Wisp (red) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
A9
A9: Lost Cathedral
Raphael Estoc (W5)
(post: r+K determines next opponent)
Pass: A10
Fail: C10
A10: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Siegfried acquires the SoulCalibur (pre-match sequence)
before this battle, even if he's using it already. Siegfried
will use the acquired SoulCalibur during this battle.
END
------
Path B (Siegfried)
------
B4: Ostrheinsburg
Revenant Gatekeeper (W6 Wave Sword)
E3: Stop.
B5: Hurry on ahead.
+E3: Ostrheinsburg
Defeat the enemy with special powers before time runs out!
Li Long Falcon (W6 Nunchaku)
(see II.0 Li Long notes)
B5
B5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a: Take the Silk Road east and head for Asia.
B6b: Leave Europe by sea.
B6a: Jyurakudai Villa
Setsuka Ugetsu Kageuchi (W1/W2)
B7
B6b: Battle in the Strait
Samurai Zantetsuken (W1 Katana)
A7
B7: Silk Road Ruin
Lizardman Lunatic (W4)
B8
*A8: if win with time remaining <40
B8: Water Mill Valley
Talim Double Crescent Blade (W5)
E4: Stop.
A9: Hurry on ahead.
+E4: Water Mill Valley
Defeat the enemy before time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
(see II.0 Greed/Miser notes)
A9
------
Path C (Siegfried)
------
C2: Lakeside Coliseum
Rock Giant Mace (W3)
C3
C3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
C4: Pursue him.
D4: Avoid chasing him.
Investigate the spirit sword.
C4: Avoid chasing him.
Investigate the cursed sword further.
C4: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Eurydice Shrine
Defeat the enemy before time runs out!
Colossus Olympus Punisher (W1)
(see II.0 Colossus notes)
C5
C5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
B6a: Stay onboard and head further east.
C6: Disembark at this port.
C6: Lotus Garden
Xianghua No Name (W1/W2)
A7
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Raphael Estoc (W5)
A10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Unknown Soul (Arthur) Gassan (W6 Katana)
A10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
*A10: if lose to Olcadan (E6)
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Siegfried acquires the SoulCalibur (pre-match sequence)
before this battle, even if he's using it already. Siegfried
will use the acquired SoulCalibur during this battle.
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Siegfried)
------
D4: Proving Grounds
Kilik Kali-Yuga (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Proving Grounds
Defeat the enemy before time runs out!
Shadow Master (random Sword Master style) (W1)
(see II.0 Shadow Master notes)
D5
D5: Kunpaetku Shring Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
D6
*Z6: if >=1 continue on C3 (Zasalamel)
D6: Indian Port
Maxi Chained Kozuka (W4)
B7: Ignore the fool who knows not the power of the cursed sword.
C7: It's worth a try.
(note: no C7 option if win D6 with a Ring Out)
D8: Sacred Mt. Fuji
Yoshimitsu Kastane (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Sacred Mt. Fuji
Defeat the enemy with special powers before time runs out!
Arthur Gassan (W6 Katana)
(see II.0 Arthur notes)
A9
------
Path Z (Siegfried)
------
Z6: Ling-Sheng Su Temple Ruin
(see II.0 Path Z notes)
Seong Mi-na Scarlet Thunder (W1/W2)
Z8: Search for a way to seal the power that flows from Soul Edge.
Z7: Search for a way to resist the power that flows from Soul Edge.
Z7: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
Z8
Z8: Romanian Valley
Raphael Flambert (W1/W2)
Z9: Pursue it.
A10: Wait for it to come.
Z9: Egyptian Temple
Yun-Seong White Storm (W1/W2)
A10
------
Finish (Siegfried)
------
END: u+A
--------
II.16 SOPHITIA
--------
Sophitia Pathmap:
E1 E2
/ \ / \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ / \ // \ / //
| \ (Z6) / (D8h) // A10b //
| \ / // ||
| \ E3 B6a E4/ ||
| \ / \ / / / ||
| B4 ------ *B5--B6b - B7 - B8 --- ||
| / \ ||
| | (A8t) ||
| | ||
| (D4) E5 | _______________ / |
\ / / \ / / \ / /
C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
\ \ \ / \ /
\ (Z6) E6 ------ *C11b
\
\ E7 (B6b) E8
\ / \ / / \
D4 ------ *D5 D8 ------(A9)
\
(A6) ____
/ \
Z6 - Z7 - Z8 ------ Z9 --(A10a)
\__________/
------
Sophitia Stages, Quick Reference:
Start:
1 Tira
Path A:
A2 Cassandra
1 A3 Tira
A4 Ivy
+E1 Charade
Charade (torso & legs)
Charade (torso)
2 A5 Zasalamel pre: r
A6 Bandit (f)
Bandit (m)
A7 Setsuka
A8 Xianghua
+E2 Hwang
5 A9 Cervantes post: r+K
7 A10a Nightmare
8 A10b Siegfried
10,12 A11 Abyss pre: G acquire/use SoulCalibur
Path B:
B4 Voldo
+E3 Will-o'-the-Wisp (blue)
2 B5 Zasalamel pre: r
B6a Pirate (m)
Pirate (m)
Pirate (old)
B6b Kilik
B7 Maxi
B8 Taki
+E4 Greed
Path C:
C2 Rock
2 C3 Zasalamel pre: r
C4 Talim
+E5 20 Lizard Men
3 C5 Astaroth pre: G
C6 Lizardman
C7 Unknown Soul (Li Long)
C8 Cervantes
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G acquire/use SoulCalibur
13,14 C11b Night Terror pre: r+K
Path D:
D4 Yun-seong
+E7 Keres
4 D5 Raphael pre: l+G
D8 Mitsurugi
+E8 Arthur
Path Z:
Z6 Yoshimitsu
Z7 Seong Mi-na
Z8 Cervantes
Z9 Berserker
Finish:
15 END u
------
Sophitia Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Dark Lord l+G Raphael
5: The Cage r+K (after Cervantes battle)
6: Deep in the Labyrinth Olcadan
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Resolution Siegfried
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending u
------
Sophitia Stages, Details:
-----
Start (Sophitia)
-----
1: Eurydice Shrine
Tira Aiselne Drossel (W1/W2)
A2: Search for incidents likely caused by Soul Edge.
C2: Search for information about Soul Edge itself.
------
Path A (Sophitia)
------
A2: Old Toledo
Cassandra Ivan the Terrible (W3)
A3
A3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
A4: Explore the ruined castle.
B4: Leave this place at once.
A4: Valentine Mansion
Ivy Valentine (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Valentine Mansion
Defeat all the enemies before time runs out!
3 opponents
Charade Wave Sword (W1 Wave Sword)
Charade (torso & legs) Kick Edge (W1 Grieve Edge)
Charade (torso) (no weapon)
(see II.0 Charade notes)
A5
A5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6
*Z6: if >=1 continue on A5 (Zasalamel)
A6: Silk Road Ruin
2 opponents
Bandit (f) Heisheng Jian (W1 Chinese Blade)
Bandit (m) Sickle (W1 Sickle)
A7
A7: Jyurakudai Villa
Setsuka Shiranamigasumi (W4)
A8
*D8: if win with health <~60%
A8: Lotus Garden
Xianghua Northern Star (W4)
E2: Stop.
A9: Hurry on ahead.
+E2: Lotus Garden
Defeat the enemy with special powers before time runs out!
Hwang Blue Thunder (W6 Chinese Sword)
(see II.0 Hwang notes)
A9
A9: Lost Cathedral
Cervantes Phlegethon (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A10b: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Sophitia acquires the SoulCalibur (pre-match sequence)
before
this battle, even if she's using it already. Sophitia will use
the acquired SoulCalibur during this battle.
END
------
Path B (Sophitia)
------
B4: Secret Money Pit
Voldo Manas & Ayus (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
B5
B5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a: Head east by sea.
B6b: Head easy by land.
B6a: Pirate Raid
3 opponents
Pirate (m) Jambiya (W1 Dagger)
Pirate (m) Assassin Dagger (W2 Dagger)
Pirate (old) Qing Long (W1 Chinese Sword)
A7
B6b: Proving Grounds
Kilik Kali-Yuga (W1/W2)
B7
B7: Indian Port
Maxi Chained Kozuka (W4)
B8
*A8: if win with time remaining <40
B8: Underground Sanctum
Taki Fumakugi (W5)
E4: Stop.
A9: Hurry on ahead.
+E4: Underground Sanctum
Defeat the enemy before time runs out!
Greed Austere & Void (W6 Kunai)
(see II.0 Greed/Miser notes)
A9
------
Path C (Sophitia)
------
C2: Lakeside Coliseum
Rock Giant Mace (W3)
C3
C3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
D4: Continue searching for Soul Edge as before.
Focus on Soul Edge.
C4: Continue searching for Soul Edge as before.
Focus on the Azure Knight.
D4: Pursue the man despite the danger.
C4: Water Mill Valley
Talim Syi Salika & Loka Luha (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Water Mill Valley
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
(see II.0 Lizard Men notes)
C5
C5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
C6
*Z6: if >=1 continue on C3 (Zasalamel)
C6: Silk Road Ruin
Lizardman Lunatic (W4)
B7: Continue the search for the Azure Knight.
C7: Search for the warrior.
(note: no C7 option if win C6 with a Ring Out)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Unknown Soul (Li Long) Falcon (W6 Nunchaku)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Cervantes Phlegethon (W5)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Sophitia acquires the SoulCalibur (pre-match sequence)
before
this battle, even if she's using it already. Sophitia will use
the acquired SoulCalibur during this battle.
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Sophitia)
------
D4: Egyptian Temple
Yun-seong White Storm (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Egyptian Temple
Defeat the enemy before time runs out! What happens then is
unknown.
Keres Great Sword (W1 Iron Sword)
(see II.0 Keres notes)
D5
D5: Romanian Valley
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
B6b: Investigate the stone.
A6: Investigate the relationship between Soul Edge and the
defeated man.
D8: Battle in the Strait
Mitsurugi Two-Handed Sword (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Battle in the Strait
Defeat the enemy with special powers before time runs out!
Arthur Gassan (W6 Katana)
(see II.0 Arthur notes)
A9
------
Path Z (Sophitia)
------
Z6: Sacred Mt. Fuji
(see II.0 Path Z notes)
Yoshimitsu Yoshimitsu (W1/W2)
Z8: Find the man with the scythe in order to remove the curse.
Z7: Continue the journey to eliminate the evil energy at the source.
Z7: Ling-Sheng Su Temple Ruin
Seong Mi-na Scarlet Thunder (W1/W2)
Z8
Z8: Pirate Raid
Cervantes Soul Edge & Nirvana (W1/W2)</pre><pre id="faqspan-5">
Z9: Follow the trail of the man with the scythe.
A10a: Stay cautious, gather a little more information, and consider
it thoroughly.
Z9: Romanian Valley
Berserker Heavy Lance (W1 Lance)
A10a
------
Finish (Sophitia)
------
END: u
----
II.17 TAKI
----
Taki Pathmap:
E1 E2
/ \ / \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ \ // \ / //
| \ (Z6) (D8t) // A10b //
| \ // ||
| \ E3 E4/ ||
| \ / \ / / ||
| B4 ------ *B5--B6a - B7 - B8 --- ||
| \ \ ||
| B6b--(A7) (A8h) ||
| ||
| E5 (A6) _______________ / |
\ / \ / / \ / /
C2 -*C3 --- C4 ------ *C5 C7 - C8 ------------ C10 - *C11a /
\ / \ \ / \ /
.-- (B6a) E6 ------ *C11b
\
\ E7 (B7) E8
\ / \ / / \
D4 ------ *D5 - D6 D8 ------(A9)
\ \
\ (C7)
\
Z6 - Z7 - Z8 ------ Z9 --(A10a)
\____/ \__________/
------
Taki Stages, Quick Reference:
Start:
1 Setsuka
Path A:
A2 Lizardman
1 A3 Tira
A4 Voldo
+E1 Will-o'-the-Wisp (blue)
2 A5 Zasalamel pre: r
A6 Maxi
A7 Berserker
A8 Thief (m)
Thief (f)
+E2 20 Lizard Men
5 A9 Cervantes post: r+K
8 A10a Siegfried
7 A10b Nightmare
10,12 A11 Abyss pre: G
Path B:
B4 Cassandra
+E3 Doppelganger (shadowy)
2 B5 Zasalamel pre: r
B6a Xianghua
B6b Ivy
B7 Berserker
B8 Talim
+E4 Greed
Path C:
C2 Rock
2 C3 Zasalamel pre: r
C4 Sophitia
+E5 Colossus
4 C5 Raphael pre: l+G
C7 Unknown Soul (Li Long)
C8 Cervantes
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G
13,14 C11b Night Terror pre: r+K
Path D:
D4 Yun-seong
+E7 Keres
3 D5 Astaroth pre: G
D6 Kilik
D8 Seong Mi-na
+E8 Hwang
Path Z:
Z6 Fu-ma Ninja (m,Ku)
Fu-ma Ninja (f)
Fu-ma Ninja (m,K&S)
Z7 Yoshimitsu
Z8 Cervantes
Z9 Revenant
Finish:
15 END l+G
------
Taki Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Dark Lord l+G Raphael
5: The Cage r+K (after Cervantes battle)
6: Deep in the Labyrinth Olcadan
7: The Roar Nightmare
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending l+G
------
Taki Stages, Details:
-----
Start (Taki)
-----
1: Jyurakudai Villa
Setsuka Ugetsu Kageuchi (W1/W2)
A2: Cross to the mainland and travel to Europe by land.
C2: Take the southern sea route to Europe.
------
Path A (Taki)
------
A2: Silk Road Ruin
Lizardman Tabarzin (W3)
A3
A3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
A4: Leave this place at once.
B4: Explore the ruined castle.
A4: Secret Money Pit
Voldo Manas & Ayus (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
A5
A5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6
*Z6: if >=1 continue on A5 (Zasalamel)
A6: Indian Port
Maxi Soryuju (W1/W2)
A7
A7: Indian Port
Berserker Bourdonasse (W3 Lance)
A8
*D8: if win with time remaining <40
A8: Water Mill Valley
2 opponents
Thief (m) Kris (W3 Dagger)
Thief (f) Kris (W3 Dagger)
E2: Stop.
A9: Hurry on ahead.
+E2: Water Mill Valley
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
(see II.0 Lizard Men notes)
A9: Lost Cathedral
Cervantes Phlegethon (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A10b: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
------
Path B (Taki)
------
B4: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
B5
B5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a: Trust the man's words and head east to search for the cursed
sword.
B6b: It would not be wise to trust him. Investigate a little
further.
B6a: Lotus Garden
Xianghua No Name (W1/W2)
B7
B6b: Valentine Mansion
Ivy Valentine (W1/W2)
A7
B7: Indian Port
Berserker Bourdonasse (W3 Lance)
B8
*A8: if win with health <~60%
B8: Water Mill Valley
Talim Double Crescent Blade (W5)
E8: Stop.
A9: Hurry on ahead.
+E4: Water Mill Valley
Defeat the enemy before time runs out!
Greed Austere & Void (W6 Kunai)
(see II.0 Greed/Miser notes)
A9
------
Path C (Taki)
------
C2: Lakeside Coliseum
Rock Giant Mace (W3)
C3
C3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
C4: Pursue the man with the scythe.
C4: Following him would be inadvisable.
Stay here and gather information about Soul Edge.
D4: Following him would be inadvisable.
Try following the trail of the Azure Knight.
C4: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Eurydice Shrine
Defeat the enemy before time runs out!
Colossus Olympus Punisher (W1)
(see II.0 Colossus notes)
C5
C5: Romanian Valley
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
A6: Travel east by sea.
B6a: Travel east by land.
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Unknown Soul (Li Long) Falcon (W6 Nunchaku)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Cervantes Phlegethon (W5)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Taki)
------
D4: Egyptian Temple
Yun-seong White Storm (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Egyptian Temple
Defeat the enemy before time runs out! What happens then is
unknown.
Keres Claymore (W2 Iron Sword)
(see II.0 Keres notes)
D5
D5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
D6
*Z6: if >=1 continue on C3 (Zasalamel)
D6: Proving Grounds
Kilik Amud (W4)
B7: Pursue the Azure Knight.
C7: Pursue rumours of the warrior.
(note: no C7 option if win D6 with a Ring Out)
D8: Ling-Sheng Su Temple Ruin
Seong Mi-na Defender (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Ling-Sheng Su Temple Ruin
Defeat the enemy with special powers before time runs out!
Hwang Blue Thunder (W6 Chinese Sword)
(see II.0 Hwang notes)
A9
------
Path Z (Taki)
------
Z6: Underground Sanctum
(see II.0 Path Z notes)
3 opponents
Fu-ma Ninja (m) Kunai (W1 Kunai)
Fu-ma Ninja (f) Sickle (W1 Sickle)
Fu-ma Ninja (m) Onimaro & Tobikage (W1 Katana & Shuriken)
Z7: Attempt to remove the curse with a more advanced technique than
Taki's.
Z8: Research the curse the man used and then attempt to remove it.
Z7: Sacred Mt. Fuji
Yoshimitsu Yoshimitsu (W1/W2)
Z8
Z8: Pirate Raid
Cervantes Soul Edge & Nirvana (W1/W2)
Z9: Drift Until a ship sails by.
A10a: Swim for land.
Z9: Clock Tower
Revenant Gatekeeper (W6 Wave Sword)
A10a
------
Finish (Taki)
------
END: l+G
-----
II.18 TALIM
-----
Talim Pathmap:
E1 E2
/ \ / \
1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ \ \ \ // \ / //
| \ (B4) (Z6) (C7) (B8h) // A10b //
| \ // ||
| \ E3 E4/ ||
| \ / \ / / ||
| B4 ------ *B5--B6a - B7 - B8 --- ||
| \ \ ||
| B6b -(A7) (D8t) ||
| ||
| E5 (B6a) _______________ / |
\ / \ / / \ / /
C2 - C3 --- C4 ------ *C5 C7 - C8 ------------ C10 - *C11a /
\ \ \ / \ /
\ (Z6) E6 ------ *C11b
\
\ E7 (B6b) (B7) E8
\ / \ / / / \
D4 ------ *D5 - D6 D8 ------(A9)
Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
\____/ \__________/
------
Talim Stages, Quick Reference:
Start:
1 Gladiator (f)
Rock
Path A:
A2 Sophitia
2 A3 Zasalamel pre: r
A4 Ivy
+E1 Charade
Charade (torso & legs)
Charade (torso)
4 A5 Cervantes pre: r+G
A6 Xianghua
A7 Maxi
A8 Kilik
+E2 Greed
5 A9 Raphael post: r+K
8 A10a Siegfried
A10b Nightmare
10,12 A11 Abyss pre: G acquire/use SoulCalibur
Path B:
B4 Assassin
+E3 Li Long
3 B5 Astaroth pre: G
B6a Setsuka
B6b Seong Mi-na
B7 Mitsurugi
B8 Taki
+E4 Will-o'-the-Wisp (red)
Path C:
C2 Cassandra
1 C3 Tira
C4 Thief (m)
Voldo
+E5 Will-o'-the-Wisp (blue)
2 C5 Zasalamel pre: r
C7 Unknown Soul (Hwang)
C8 Raphael
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G acquire/use SoulCalibur
13,14 C11b Night Terror pre: r+K
Path D:
D4 Thief (m)
+E7 20 Lizard Men
2 D5 Zasalamel pre: r
D6 Lizardman
D8 Yoshimitsu
+E8 Arthur
Path Z:
Z6 Pirate (old)
Z7 Yun-seong
Z8 Raphael
Z9 Berserker
7 Z10 Nightmare
Finish:
15 END Gx20
------
Talim Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Cursed by the Sword r+G Cervantes
5: The Cage r+K (after Raphael battle)
6: Deep in the Labyrinth Olcadan
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending Gx20
------
Talim Stages, Details:
-----
Start (Talim)
-----
1: Lakeside Coliseum
2 opponents
Gladiator (f) Great Sword (W1 Iron Sword)
Rock Onslaught (W1/W2)
A2: Investigate the warrior who had communicated with an
ancient god.
C2: Investigate the man who has knowledge of the Azure Knight.
------
Path A (Talim)
------
A2: Eurydice Shrine
Sophitia Fire Blade (W3)
A3
A3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
A4: It would be foolish to ignore him. Follow the man with
the scythe.
Investigate the man with the scythe.
B4: It would be foolish to ignore him. Follow the man with
the scythe.
Hurry the search for Soul Edge.
B4: Hurry the search for Soul Edge.
A4: Valentine Mansion
Ivy Valentine (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Valentine Mansion
Defeat all the enemies before time runs out!
3 opponents
Charade Wave Sword (W1 Wave Sword)
Charade (torso & legs) Kick Edge (W1 Grieve Edge)
Charade (torso) (no weapon)
(see II.0 Charade notes)
A5
A5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
A6
*Z6: if >=1 continue on A3 (Zasalamel)
A6: Lotus Garden
Xianghua Northern Star (W4)
A7: Judge it to be unimportant.
C7: Search for this warrior.
(note: no C7 option if win A6 with a Ring Out)
A7: Indian Port
Maxi Chained Kozuka (W4)
A8
*B8: if win with health <~60%
A8: Proving Grounds
Kilik Jingu Staff (W5)
E2: Stop.
A9: Hurry on ahead.
+E2: Proving Grounds
Defeat the enemy before time runs out!
Greed Austere & Void (W6 Kunai)
(see II.0 Greed/Miser notes)
A9
A9: Lost Cathedral
Raphael Estoc (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A10b: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Talim acquires the SoulCalibur (pre-match sequence) before
this battle, even if she's using it already. Talim will use
the acquired SoulCalibur during this battle.
END
------
Path B (Talim)
------
B4: Ostrheinsburg
Assassin Kunai (W1 Kunai)
E3: Stop.
B5: Hurry on ahead.
+E3: Ostrheinsburg
Defeat the enemy with special powers before time runs out!
Li Long Falcon (W6 Nunchaku)
(see II.0 Li Long notes)
B5
B5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
B6a: It's too dangerous. Purify the fragment.
B6b: Follow the resonation of evil energy and continue the journey.
B6a: Jyurakudai Villa
Setsuka Ugetsu Kegeuchi (W1/W2)
B7
B6b: Ling-Sheng Su Temple Ruin
Seong Mi-na Scarlet Thunder (W1/W2)
A7
B7: Battle in the Strait
Mitsurugi Masamune (W4)
B8
*D8: if win with time remaining <40
B8: Underground Sanctum
Taki Kagekiri (W4)
E6: Stop.
A9: Hurry on ahead.
+E4: Underground Sanctum
Defeat the enemy before time runs out!
Will-o'-the-Wisp (red) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
A9
------
Path C (Talim)
------
C2: Old Toledo
Cassandra Ivan the Terrible (W3)
C3
C3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
C4: Explore the castle.
D4: Follow the girl. She might know something.
C4: Secret Money Pit
2 opponents
Thief (m) Jambiya (W1 Dagger)
Voldo Manas & Ayus (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
C5
C5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a
*Z6: if >=1 continue on C5 (Zasalamel)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Unknown Soul (Arthur) Gassan (W6 Katana)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Raphael Estoc (W5)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Talim acquires the SoulCalibur (pre-match sequence) before
this battle, even if she's using it already. Talim will use
the acquired SoulCalibur during this battle.
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Talim)
------
D4: Water Mill Valley
Thief (m) Jambiya (W1 Dagger)
E7: Stop.
D5: Hurry on ahead.
+E7: Water Mill Valley
(note: map says "Ostrheinsburg", but battle takes place in
Water Mill Valley)
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
(see II.0 Lizard Men notes)
D5
D5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6b: Continue the journey, using the fragment of Soul Edge as a
clue.
D6: Purify the fragment of Soul Edge, then continue the journey.
D6: Silk Road Ruin
Lizardman Grudge Ax & Aya Shield (W1/W2)
B7
D8: Sacred Mt. Fuji
Yoshimitsu Kastane (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Sacred Mt. Fuji
Defeat the enemy with special powers before time runs out!
Arthur Gassan (W6 Katana)
(see II.0 Arthur notes)
A9
------
Path Z (Talim)
------
Z6: Indian Port
(see II.0 Path Z notes)
Pirate (old) Qing Long (W1 Chinese Sword)
Z7: Attempt treatment now.
Z8: Don't waste a moment. Hurry onward.
Z7: Egyptian Temple
Yun-seong White Storm (W1/W2)
Z8
Z8: Romanian Valley
Raphael Flambert (W1/W2)
Z9: There's no time. Hurry the search for Soul Edge.
Z10: Try deciphering the records they found.
Z9: Lost Cathedral
Berserker Heavy Lance (W1 Lance)
Z10
Z10: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
------
Finish (Talim)
------
END: Gx20
----
II.19 TIRA
----
Tira Pathmap:
E1 E2
/ \ / \
1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ \ // \ / //
| . A6b (D8t) // A10b //
| |\ \ // ||
| | \ E3 \ E4/ ||
| (A4) \ / \ \ / / ||
| B4 ------ *B5 - B6 - B7 - B8 --- ||
| \ \ \ ||
| (Z6) | (A8h) ||
| | ||
| E5 (A6a) | _______________ / |
\ / \ / \ / \ / /
C2 - C3 --- C4 ------ *C5 C7 - C8 ------------ C10 - *C11a /
\ \ \ / \ /
\ (Z6) E6 ------ *C11b
\
\ E7 (A7) E8
\ / \ / / \
D4 ------ *D5 - D6 D8 ------(A9)
\
(A6b) ____
/ \
Z6 - Z7 - Z8 ------ Z9 --(A10a)
\__________/
------
Tira Stages, Quick Reference:
Start:
1 Sophitia
Path A:
A2 Fu-ma Ninja (f)
2 A3 Zasalamel pre: r
A4 Rock
+E1 Valeria
Hualin
Lynette
4 A5 Raphael pre: l+G
A6a Cervantes
A6b Kilik
A7 Setsuka
A8 Mitsurugi
+E2 Arthur
5 A9 Yoshimitsu post: r+K
8 A10a Siegfried
A10b Siegfried
10,12 A11 Abyss pre: G acquire/use SoulEdge
Path B:
B4 Cassandra
+E3 Doppelganger (shadowy)
3 B5 Astaroth pre: G
B6 Xianghua
B7 Maxi
B8 Taki
+E4 Greed
Path C:
C2 Dragon
1 C3 Sophitia
C4 Thief (m)
Thief (f)
Voldo
+E5 Will-o'-the-Wisp (blue)
2 C5 Zasalamel pre: r
C7 Yoshimitsu
C8 Unknown Soul (Li Long)
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G acquire/use SoulEdge
13,14 C11b Night Terror pre: r+K
Path D:
D4 Ivy
+E7 Charade
Charade (torso & legs)
Charade (torso)
2 D5 Zasalamel pre: r
D6 Lizardman
D8 Yun-seong
+E8 Keres
Path Z:
Z6 Talim
Z7 Seong Mi-na
Z8 Yoshimitsu
Z9 Footsoldier
General
Finish:
15 END r
------
Tira Events List:
1: Encounter Sophitia (Tira)
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Dark Lord l+G Raphael
5: The Cage r+K (after Yoshimitsu battle)
6: Deep in the Labyrinth Olcadan
(no event 7)
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending r
------
Tira Stages, Details:
-----
Start (Tira)
-----
1: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
A2: Since hosts have been found, hurry the freeing of Soul Edge.
C2: The children are still young. Search for other hosts.
------
Path A (Tira)
------
A2: Water Mill Valley
Fu-ma Ninja (f) Kogarashi (W2 Sickle)
A3
A3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
A4: Pursue Siegfried again.
B4: Follow the man with the scythe.
Don't give up. Continue searching for the man with the scythe.
A4: Follow the man with the scythe.
Give up on the man with the scythe and resume searching for
Siegfried.
A4: Lakeside Coliseum
Rock Onslaught (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
A5
A5: Romanian Valley
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
A6a: Visit that man.
A6b: Continue searching on her own.
A6a: Pirate Raid
Cervantes Soul Edge & Nirvana (W1/W2)
A7
A6b: Proving Grounds
Kilik Kali-Yuga (W1/W2)
B7
A7: Jyurakudai Villa
Setsuka Shiranamigasumi (W4)
A8
*D8: if win with time remaining <40
A8: Battle in the Strait
Mitsurugi Masamune (W4)
E2: Stop.
A9: Hurry on ahead.
+E2: Battle in the Strait
Defeat the enemy with special powers before time runs out!
Arthur Gassan (W6 Katana)
(see II.0 Arthur notes)
A9
A9: Lost Cathedral
Yoshimitsu Kagekiyo (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A10b: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Tira acquires the SoulEdge (pre-match sequence) before
this battle, even if she's using it already. Tira will use
the acquired SoulEdge during this battle.
END
------
Path B (Tira)
------
B4: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
B5
B5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
B6
*Z6: if >=1 continue on A3 (Zasalamel)
B6: Lotus Garden
Xianghua Northern Star (W4)
B7: Ignore the absurd rumour.
C7: Search for the man in question.
(note: no C7 option if win B6 with a Ring Out)
B7: Indian Port
Maxi Chained Kozuka (W4)
B8
*A8: if win with health <~60%
B8: Underground Sanctum
Taki Fumakugi (W5)
E4: Stop.
A9: Hurry on ahead.
+E4: Underground Sanctum
Defeat the enemy before time runs out!
Greed Austere & Void (W6 Kunai)
(see II.0 Greed/Miser notes)
A9
------
Path C (Tira)
------
C2: Lakeside Coliseum
Dragon Dragon Sword (W7 Chinese Sword)
C3
C3: Ostrheinsburg
Sophitia Omega Sword & Elk Shield (W1/W2)
C4: Pursue Siegfried in order to release Soul Edge.
D4: First increase Soul Edge's power.
C4: Secret Money Pit
3 opponents
Thief (m) Jambiya (W1 Dagger)
Thief (f) Jambiya (W1 Dagger)
Voldo Manas & Ayus (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
C5
C5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6a
*Z6: if >=1 continue on C5 (Zasalamel)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Yoshimitsu Kagekiyo (W5)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Unknown Soul (Li Long) Falcon (W6 Nunchaku)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Tira acquires the SoulEdge (pre-match sequence) before
this battle, even if she's using it already. Tira will use
the acquired SoulEdge during this battle.
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Tira)
------
D4: Valentine Mansion
Ivy Valentine (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Valentine Mansion
Defeat all the enemies before time runs out!
3 opponents (D5, win or lose?)
Charade Wave Sword (W1 Wave Sword)
Charade (torso & legs) Kick Edge (W1 Grieve Edge)
Charade (torso) (no weapon)
(see II.0 Charade notes)
D5
D5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
D6: Follow the man's words and head east.
A6b: His words cannot be trusted. Continue investigating
independently.
D6: Silk Road Ruin
Lizardman Grudge Ax & Aya Shield (W1/W2)
A7
D8: Egyptian Temple
Yun-seong Giant Butcher Knife (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Egyptian Temple
Defeat the enemy before time runs out. What happens then is
unknown.
Keres Great Sword (W1 Iron Sword)
(see II.0 Keres notes)
A9
------
Path Z (Tira)
------
Z6: Water Mill Valley
(see II.0 Path Z notes)
Talim Syi Salika & Loka Luha (W1/W2)
Z8: Find Siegfried before the effects of the curse worsen.
Z7: Search for a way to remove the curse.
Z7: Ling-Sheng Su Temple Ruin
Seong Mi-na Scarlet Thunder (W1/W2)
Z8
Z8: Sacred Mt. Fuji
Yoshimitsu Yoshimitsu (W1/W2)
Z9: Continue pursuing Siegfried.
A10a: Bathe in evil energy at least a little in order to heal.
Z9: Romanian Valley
2 opponents
Footsoldier Gladius (W1 Sword & Shield)
General Great Sword (W1 Iron Sword)
A10a
------
Finish (Tira)
------
END: r
note: The game seems to give you a choice between l and r, but the
Ending command is really just r. l is the option the game will
choose if you don't input anything, but inputting l won't actually
do anything (the command query won't go away, and you'll still
be free to input r if you want).
-----
II.20 VOLDO
-----
Voldo Pathmap:
E1 E2
/ \ / \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ \ // \ / //
| \ (Z6) (D8h) // A10b //
| \ // ||
| \ E3 E4/ ||
| \ / \ / / ||
| B4 ------ *B5--B6a - B7 - B8 --- ||
| \ \ ||
| B6b -(A7) (A8t) ||
| ||
| E5 (B7) _______________ / |
\ / \ / / \ / /
C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
\ \ \ \ / \ /
\ (D4) (Z6) E6 ------ *C11b
\
\ E7 (A6) E8
\ / \ / / \
D4 ------ *D5 D8 ------(A9)
\
(B6a) __________
/ \
Z6 - Z7 - Z8 ------ Z9 --(A10a)
\____/
------
Voldo Stages, Quick Reference:
Start:
1 Thief (m)
Path A:
A2 Raphael
1 A3 Tira
A4 Revenant
+E1 Li Long
2 A5 Zasalamel pre: r
A6 Maxi
A7 Lizardman
A8 Taki
+E2 Will-o'-the-Wisp (red)
5 A9 Yoshimitsu post: r+K
8 A10a Siegfried
7 A10b Nightmare
10,12 A11 Abyss pre: G
Path B:
B4 Cassandra
+E3 Doppelganger (shadowy)
2 B5 Zasalamel pre: r
B6a Lizardman
B6b Rock
B7 Kilik
Xianghua
B8 Talim
+E4 Miser
Path C:
C2 Sophitia
2 C3 Zasalamel pre: r
C4 Ivy
+E5 Charade
Charade (torso & legs)
Charade (torso)
4 C5 Cervantes pre: r+G
C6 Lizardman
C7 Unknown Soul (Hwang)
C8 Yoshimitsu
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G
13,14 C11b Night Terror pre: r+K
Path D:
D4 Yun-seong
+E7 Keres
3 D5 Astaroth pre: G
D8 Seong Mi-na
+E8 Hwang
Path Z:
Z6 Lizardman
Z7 Mitsurugi
Z8 Yoshimitsu
Z9 Setsuka
Finish:
15 END Kx3
------
Voldo Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Cursed by the Sword r+G Cervantes
5: The Cage r+K (after Yoshimitsu battle)
6: Deep in the Labyrinth Olcadan
7: The Roar Nightmare
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending Kx3
------
Voldo Stages, Details:
-----
Start (Voldo)
-----
1: Secret Money Pit
Thief (m) Jambiya (W1 Dagger)
A2: Chase the thieves to the ends of the earth.
C2: Search for Soul Edge as Master Vercci desired.
------
Path A (Voldo)
------
A2: Romanian Valley
Raphael Epee (W3)
A3
A3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
A4: Choose the scent of the land, and explore the castle.
B4: Choose the girl's scent, and pursue her at once.
A4: Ostrheinsburg
Revenant Gatekeeper (W6 Wave Sword)
E1: Stop.
A5: Hurry on ahead.
+E1: Ostrheinsburg
Defeat the enemy with special powers before time runs out!
Li Long Falcon (W6 Nunchaku)
(see II.0 Li Long notes)
A5
A5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6
*Z6: if >=1 continue on A5 (Zasalamel)
A6: Indian Port
Maxi Soryuju (W1/W2)
A7
A7: Silk Road Ruin
Lizardman Lunatic (W4)
A8
*D8: if win with health <~60%
A8: Underground Sanctum
Taki Kagekiri (W4)
E2: Stop.
A9: Hurry on ahead.
+E2: Underground Sanctum
Defeat the enemy before time runs out!
Will-o'-the-Wisp (red) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
A9
A9: Lost Cathedral
Yoshimitsu Kagekiyo (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A10b: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
------
Path B (Voldo)
------
B4: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
B5
B5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a: Abandon this land and head to the east.
B6b: Remain in this land for a while longer and search for the
smell.
B6a: Silk Road Ruin
Lizardman Grudge Ax & Aya Shield (W1/W2)
B7
B6b: Lakeside Coliseum
Rock Onslaught (W1/W2)
A7
B7: Lotus Garden
2 opponents
Kilik Amud (W4)
Xianghua Northern Star (W4)
B8
*A8: if defeat Xianghua (B7) with time remaining <40
B8: Water Mill Valley
Talim Double Crescent Blade (W5)
E4: Stop.
A9: Hurry on ahead.
+E4: Water Mill Valley
Defeat the enemy before time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
(see II.0 Greed/Miser notes)
A9
------
Path C (Voldo)
------
C2: Eurydice Shrine
Sophitia Fire Blade (W3)
C3
C3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
C4: Search for any remaining scent.
Follow the extremely faint scent.
D4: Search for any remaining scent.
Set out once again in search of a definite scent.
D4: Pursue the man with the scythe.
C4: Valentine Mansion
Ivy Valentine (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Valentine Mansion
Defeat all the enemies before time runs out!
3 opponents
Charade Wave Sword (W1 Wave Sword)
Charade (torso & legs) Kick Edge (W1 Grieve Edge)
Charade (torso) (no weapon)
(see II.0 Charade notes)
C5
C5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
C6
*Z6: if >=1 continue on C3 (Zasalamel)
C6: Silk Road Ruin
Lizardman Lunatic (W4)
B7: Ignore the presence and continue the quest for Soul Edge.
C7: Investigate the presence.
(note: no C7 option if win C6 with a Ring Out)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Yoshimitsu Kagekiyo (W5)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Voldo)
------
D4: Egyptian Temple
Yun-seong White Storm (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Egyptian Temple
Defeat the enemy before time runs out! What happens then in
unknown.
Keres Great Sword (W1 Iron Sword)
(see II.0 Keres notes)
D5
D5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
A6: Pursue the faint smell from the southeast.
B6a: Pursue the slightly stronger smell from the northeast.
D8: Ling-Sheng Su Temple Ruin
Seong Mi-na Defender (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Ling-Sheng Su Temple Ruin
Defeat the enemy with special powers before time runs out!
Hwang Blue Thunder (W6 Chinese Sword)
(see II.0 Hwang notes)
A9
------
Path Z (Voldo)
------
Z6: Silk Road Ruin
(see II.0 Path Z notes)
Lizardman Grudge Ax & Aya Shield (W1/W2)
Z7: Ignore this weakness and continue searching for Soul Edge.
Z8: Rest first in order to recover.
Z7: Battle in the Strait
Mitsurugi Shishi-Oh (W1/W2)
Z8
Z8: Sacred Mt. Fuji
Yoshimitsu Yoshimitsu (W1/W2)
A10a: Pursue Soul Edge using the faint resonation of the fragments
as a clue.
Z9: The resonation is still weak. Continue to pursue the fragments
and the scent in this country.
Z9: Jyurakudai Villa
Setsuka Ugetsu Kageuchi (W1/W2)
A10a
------
Finish (Voldo)
------
END: Kx3
--------
II.21 XIANGHUA
--------
Xianghua Pathmap:
E1 A6a--(B7) E2
/ \ / / \
1-- A2 - A3 --- A4 ------ *A5--A6b - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ // \ / //
| \ (B8h) // A10b //
| \ // ||
| \ E3 E4/ ||
| \ / \ / / ||
| B4 ------ *B5 - B6 - B7 - B8 --- ||
| \ \ ||
| (Z6) (D8t) ||
| ||
| E5 (A7) _______________ / |
\ / \ / / \ / /
C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
\ \ \ \ / \ /
\ (D4) (Z6) E6 ------ *C11b
\
\ E7 (B6) E8
\ / \ / / \
D4 ------ *D5 D8 ------(A9)
\
(A6b) __________
/ \
Z6 - Z7 - Z8 ------ Z9 --(A10a)
\____/
------
Xianghua Stages, Quick Reference:
Start:
1 Yun-seong
Path A:
A2 Revenant
1 A3 Tira
A4 Cassandra
+E1 Doppelganger (shadowy)
2 A5 Zasalamel pre: r
A6a Rock
A6b Lizardman
A7 Thief (m)
A8 Berserker
+E2 Greed
5 A9 Cervantes post: r+K
7 A10a Nightmare
8 A10b Siegfried
10,12 A11 Abyss pre: G acquire/use SoulCalibur
Path B:
B4 Thief (m)
Thief (f)
Voldo
+E3 Will-o'-the-Wisp (blue)
2 B5 Zasalamel pre: r
B6 Maxi
B7 Setsuka
B8 Talim
+E4 20 Lizard Men
Path C:
C2 Sophitia
2 C3 Zasalamel pre: r
C4 Revenant
+E5 Doppelganger (shadowy)
4 C5 Raphael pre: l+G
C6 Seong Mi-na
C7 Cervantes
C8 Unknown Soul (Li Long)
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G acquire/use SoulCalibur
13,14 C11b Night Terror pre: r+K
Path D:
D4 Kilik
+E7 Valeria
Hualin
Lynette
3 D5 Astaroth pre: G
D8 Taki
+E8 Will-o'-the-Wisp (red)
Path Z:
Z6 Yoshimitsu
Z7 Mitsurugi
Z8 Cervantes
Z9 Ivy
Finish:
15 END Bx20
------
Xianghua Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Dark Lord l+G Raphael
5: The Cage r+K (after Cervantes battle)
6: Deep in the Labyrinth Olcadan
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Resolution Siegfried
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending Bx20
------
Xianghua Stages, Details:
-----
Start (Xianghua)
-----
1: Egyptian Temple
Yun-seong White Storm (W1/W2)
A2: Head to the castle in which the Azure Knight had once dwelt.
C2: Continue questioning people in this land for now.
------
Path A (Xianghua)
------
A2: Ostrheinsburg
Revenant Gatekeeper (W6 Wave Sword)
A3
A3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
A4: Pursue the girl quickly.
B4: There's no chance of catching her now. Do not chase after her.
A4: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Old Toledo</pre><pre id="faqspan-6">
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
A5
A5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6a: The man's words can't be trusted. Continue searching in
this land.
A6b: Trust the man's words and head east.
A6a: Lakeside Coliseum
Rock Onslaught (W1/W2)
B7
A6b: Silk Road Ruin
Lizardman Grudge Ax & Aya Shield (W1/W2)
A7
A7: Lotus Garden
Thief (m) Kris (W3 Dagger)
A8
*B8: if win with health <~60%
A8: Water Mill Valley
Berserker Ahlspiess (W4 Lance)
E2: Stop.
A9: Hurry on ahead.
+E2: Water Mill Valley
Defeat the enemy before time runs out!
Greed Austere & Void (W6 Kunai)
(see II.0 Greed/Miser notes)
A9
A9: Lost Cathedral
Cervantes Phlegethon (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A10b: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Xianghua acquires the SoulCalibur (pre-match sequence)
before
this battle, even if she's using it already. Xianghua will use
the acquired SoulCalibur during this battle.
END
------
Path B (Xianghua)
------
B4: Secret Money Pit
Thief (m) Jambiya (W1 Dagger)
Thief (f) Jambiya (W1 Dagger)
Voldo Manas & Ayus (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
B5
B5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6
*Z6: if >=1 continue on B5 (Zasalamel)
B6: Indian Port
Maxi Soryuju (W1/W2)
B7
B7: Jyurakudai Villa
Setsuka Shiranamigasumi (W4)
B8
*D8: if win with time remaining <40
B8: Water Mill Valley
Talim Side Harpe (W4)
E4: Stop.
A9: Hurry on ahead.
+E4: Water Mill Valley
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
(see II.0 Lizard Men notes)
A9
------
Path C (Xianghua)
------
C2: Eurydice Shrine
Sophitia Fire Blade (W3)
C3
C3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
C4: Search for this man, who clearly has knowledge.
Focus on gathering information about the Azure Knight.
D4: Search for this man, who clearly has knowledge.
Focus on gathering information about the man with the scythe.
D4: Ignore the man with the scythe and continue the search for
Soul Edge
C4: Old Toledo
Revenant Gatekeeper (W6 Wave Sword)
E5: Stop.
C5: Hurry on ahead.
+E5: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
C5
C5: Romanian Valley
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
C6
*Z6: if >=1 continue on A5 (Zasalamel)
C6: Ling-Sheng Su Temple Ruin
Seong Mi-na Hyup Do (W4)
A7: Rather than trust a rumour like that, continue the search.
C7: Pay the man a visit.
(note: no C7 option if win C6 with a Ring Out)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Cervantes Phlegethon (W5)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Unknown Soul (Li Long) Falcon (W6 Nunchaku)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
note: Xianghua acquires the SoulCalibur (pre-match sequence)
before
this battle, even if she's using it already. Xianghua will use
the acquired SoulCalibur during this battle.
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Xianghua)
------
D4: Lakeside Coliseum
Kilik Kali-Yuga (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
D5
D5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
B6: Follow the coast and head for India.
A6b: Follow the mountains and head for the Silk Road.
D8: Underground Sanctum
Taki Kagenui (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Underground Sanctum
Defeat the enemy before time runs out!
Will-o'-the-Wisp (red) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
A9
------
Path Z (Xianghua)
------
Z6: Sacred Mt. Fuji
(see II.0 Path Z notes)
Yoshimitsu Yoshimitsu (W1/W2)
Z7: Try curing it on the spot.
Z8: Don't waste a single moment. Continue the journey.
Z7: Battle in the Strait
Mitsurugi Shishi-Oh (W1/W2)
Z8
Z8: Pirate Raid
Cervantes Soul Edge & Nirvana (W1/W2)
A10a: Place priority on annihilating the cursed sword.
Z9: Search for a way to remove the curse.
Z9: Valentine Mansion
Ivy Valentine (W1/W2)
A10a
------
Finish (Xianghua)
------
END: Bx20
----------
II.22 YOSHIMITSU
----------
Yoshimitsu Pathmap:
E1 E2
/ \ / \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ \ / \ // \ / //
| \ (Z6) / (D8h) // A10b //
| \ / // ||
| \ E3 B6a E4/ ||
| \ / \ / / / ||
| B4 ------ *B5--B6b - B7 - B8 --- ||
| / \ ||
| | (A8t) ||
| | ||
| E5 | _______________ / |
\ / \ / / \ / /
C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
\ \ \ \ / \ /
\ (D4) (Z6) E6 ------ *C11b
\
\ E7 (B6b) E8
\ / \ / / \
D4 ------ *D5 D8 ------(A9)
\
(A6) ____
/ \
Z6 - Z7 - Z8 ------ Z9 --(A10a)
\__________/
------
Yoshimitsu Stages, Quick Reference:
Start:
1 Yun-seong
Path A:
A2 Cassandra
1 A3 Tira
A4 Berserker
+E1 Amy
2 A5 Zasalamel pre: r
A6 Cervantes
A7 Setsuka
A8 Taki
+E2 Will-o'-the-Wisp (red)
5 A9 Tira post: r+K
7 A10a Nightmare
8 A10b Siegfried
10,12 A11 Abyss pre: G
Path B:
B4 Ivy
+E3 Charade
Charade (torso & legs)
Charade (torso)
2 B5 Zasalamel pre: r
B6a Maxi
B6b Xianghua
B7 Bandit (f)
Bandit (m)
B8 Talim
+E4 Miser
Path C:
C2 Thief (m)
Voldo
2 C3 Zasalamel pre: r
C4 Sophitia
+E5 Colossus
3 C5 Astaroth pre: G
C6 Kilik
C7 Unknown Soul (Hwang)
C8 Tira
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G
13,14 C11b Night Terror pre: r+K
Path D:
D4 Rock
+E7 Valeria
Hualin
Lynette
4 D5 Raphael pre: l+G
D8 Assassin
+E8 20 Lizard Men
Path Z:
Z6 Lizardman
Z7 Mitsurugi
Z8 Tira
Z9 Seong Mi-na
Finish:
15 END l+A+B
------
Yoshimitsu Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Dark Lord l+G Raphael
5: The Cage r+K (after Tira battle)
6: Deep in the Labyrinth Olcadan
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Resolution Siegfried
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending l+A+B
------
Yoshimitsu Stages, Details:
-----
Start (Yoshimitsu)
-----
1: Egyptian Temple
Yun-seong White Storm (W1/W2)
A2: Continue pursuing the missing subordinate.
C2: Continue searching for Soul Edge.
------
Path A (Yoshimitsu)
------
A2: Old Toledo
Cassandra Ivan the Terrible (W3)
A3
A3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
A4: Investigate what the man found here.
B4: Conclude that the enemy he had just fought was his subordinate's
killer and pursue her.
A4: Romanian Valley
Berserker Heavy Lance (W1 Lance)
E1: Stop.
A5: Hurry on ahead.
+E1: Romanian Valley
Defeat the enemy with special powers before time runs out!
Amy Albion (W6 Rapier)
(see II.0 Amy notes)
A5
A5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
A6
*Z6: if >=1 continue on A5 (Zasalamel)
A6: Pirate Raid
Cervantes Soul Edge & Nirvana (W1/W2)
A7
A7: Jyurakudai Villa
Setsuka Shiranamigasumi (W4)
A8
*D8: if win with health <~60%
A8: Underground Sanctum
Taki Kagekiri (W4)
E2: Stop.
A9: Hurry on ahead.
+E2: Underground Sanctum
Defeat the enemy before time runs out!
Will-o'-the-Wisp (red) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
A9
A9: Lost Cathedral
Tira Vimana (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A10b: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
------
Path B (Yoshimitsu)
------
B4: Valentine Mansion
Ivy Valentine (W1/W2)
E3: Stop.
B5: Hurry on ahead.
+E3: Valentine Mansion
Defeat all the enemies before time runs out!
3 opponents
Charade Wave Sword (W1 Wave Sword)
Charade (torso & legs) Kick Edge (W1 Grieve Edge)
Charade (torso) (no weapon)
(see II.0 Charade notes)
B5
B5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
B6a: If this is true, the Azure Knight must be stopped.
B6b: The man's words cannot be trusted.
B6a: Indian Port
Maxi Soryuju (W3)
A7
B6b: Lotus Garden
Xianghua No Name (W1/W2)
B7
B7: Silk Road Ruin
2 opponents
Bandit (f) Jiaotu Jian (W3 Chinese Blade)
Bandit (m) Mizuchi (W3 Sickle)
B8
*A8: if defeat second Bandit (m) (A7) with time remaining <40
B8: Water Mill Valley
Talim Double Crescent Blade (W5)
E4: Stop.
A9: Hurry on ahead.
+E4: Water Mill Valley
Defeat the enemy before time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
(see II.0 Greed/Miser notes)
A9
------
Path C (Yoshimitsu)
------
C2: Secret Money Pit
2 opponents
Thief (m) Assassin Dagger (W2 Dagger)
Voldo Cat Claws (W3)
C3
C3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
C4: Pursue the man with the scythe.
Pursue the former subordinate.
D4: Pursue the man with the scythe.
Pursue Soul Edge.
D4: Continue the quest for Soul Edge.
C4: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Eurydice Shrine
Defeat the enemy before time runs out!
Colossus Olympus Punisher (W1)
(see II.0 Colossus notes)
C5
C5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
C6
*Z6: if >=1 continue on C3 (Zasalamel)
C6: Proving Grounds
Kilik Amud (W4)
B7: Consider it empty boasting and continue the search for Soul
Edge.
C7: Search for the warrior in question.
(note: no C7 option if win C6 with a Ring Out)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Tira Vimana (W5)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Yoshimitsu)
------
D4: Lakeside Coliseum
Rock Onslaught (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
D5
D5: Romanian Valley
(pre: l+G, or suffer poison (green flames))
Raphael Epee (W3)
B6b: Continue pursuing Soul Edge.
A6: Pursue the girl with the strange weapon.
D8: Water Mill Valley
Assassin Kaiken (W2 Kunai)
E8: Stop.
A9: Hurry on ahead.
+E8: Water Mill Valley
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
(see II.0 Lizard Men notes)
A9
------
Path Z (Yoshimitsu)
------
Z6: Silk Road Ruin
(see II.0 Path Z notes)
Lizardman Grudge Ax & Aya Shield (W1/W2)
Z8: Stay calm and take some time to devise a plan.
Z7: There's no time. Take action immediately.
Z7: Battle in the Strait
Mitsurugi Shishi-Oh (W1/W2)
Z8
Z8: Sacred Mt. Fuji
Tira Aiselne Drossel (W1/W2)
Z9: Avoid involving the Manjitou and search for Soul Edge alone.
A10a: Gather the surviving members of the Manjitou and search for
Soul Edge together.
Z9: Ling-Sheng Su Temple Ruin
Seong Mi-na Scarlet Thunder (W1/W2)
A10a
------
Finish (Yoshimitsu)
------
END: l+A+B
---------
II.23 YUN-SEONG
---------
Yun-seong Pathmap:
E1 E2
/ \ / \
1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ / \ \ // \ / //
| .-- A6b (D8h) // A10b //
| \ \ // ||
| \ E3 \ E4/ ||
| \ / \ \ / / ||
| B4 ------ *B5 - B6 - B7 - B8 --- ||
| \ \ \ ||
| (Z6) | (A8t) ||
| | ||
| E5 | _______________ / |
\ / \ \ / \ / /
C2 - C3 --- C4 ------ *C5 - C6 C7 - C8 ------------ C10 - *C11a /
\ \ \ \ / \ /
\ (Z6) \ E6 ------ *C11b
\ (A7)
\ E7 / E8
\ / \ / / \
D4 ------ *D5 - D6 D8 ------(A9)
\
(A6b) __________
/ \
Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
\____/
------
Yun-seong Stages, Quick Reference:
Start:
1 Gladiator (m)
Rock
Path A:
A2 Revenant
2 A3 Zasalamel pre: G
A4 Cassandra
+E1 Doppelganger (shadowy)
4 A5 Cervantes pre: r+G
A6a Astaroth
A6b Setsuka
A7 Xianghua
A8 Kilik
+E2 Shadow Master
5 A9 Mitsurugi post: r+K
8 A10a Siegfried
A10b Nightmare
10,12 A11 Abyss pre: G
Path B:
B4 Thief (m)
+E3 20 Lizard Men
3 B5 Astaroth pre: G
B6 Lizardman
B7 Yoshimitsu
B8 Bandit (f)
Bandit (m)
+E4 Miser
Path C:
C2 Sophitia
1 C3 Tira
C4 Raphael
+E5 Amy
2 C5 Zasalamel pre: r
C6 Astaroth
C7 Mitsurugi
C8 Unknown Soul (Hwang)
6 +E6 Olcadan
9 C10 Zasalamel
11,12 C11a Abyss pre: G
13,14 C11b Night Terror pre: r+K
Path D:
D4 Thief (m)
Voldo
+E7 Will-o'-the-Wisp (blue)
2 D5 Zasalamel pre: r
D6 Maxi
D8 Taki
+E8 Will-o'-the-Wisp (red)
Path Z:
Z6 Assassin
Z7 Ivy
Z8 Mitsurugi
Z9 Talim
7 Z10 Nightmare
Finish:
15 END lx2 (or hold l)
------
Yun-seong Events List:
1: Encounter Tira
2: A Trap r Zasalamel (cog)
3: The Demon Strikes G Astaroth
4: Cursed by the Sword r+G Cervantes
5: The Cage r+K (after Mitsurugi battle)
6: Deep in the Labyrinth Olcadan
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Zasalamel
10: Netherworld 1 G Zasalamel becomes Abyss
11: Netherworld 2 G defeated Zasalamel becomes Abyss
12: Victory defeated Abyss
13: Evil Awakens r+K def. Zasalamel becomes Night Terror
14: The Reckoning defeated Night Terror
15: Ending lx2 (or hold l)
------
Yun-seong Stages, Details:
-----
Start (Yun-seong)
-----
1: Lakeside Coliseum
2 opponents
Gladiator (m) Gladius (W1 Sword & Shield)
Rock Onslaught (W1)
A2: Investigate the revived Azure Knight.
C2: Investigate the warrior who had received a message from a god.
------
Path A (Yun-seong)
------
A2: Egyptian Temple
Revenant Gatekeeper (W6 Wave Sword)
A3
A3: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Kafziel (W1/W2)
A4: Leave the man alone for now.
A4: Follow the man.
Gather information with a focus on Soul Edge.
B4: Follow the man.
Gather information with a focus on Nightmare.
A4: Old Toledo
Cassandra Digamma Sword & Nemea Shield (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Old Toledo
Defeat the enemy before it consumes you!
Doppelganger (shadowy) (same costume & weapon as player)
(see II.0 Doppelganger (shadowy) notes)
A5
A5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
A6a: Swim in the direction that prbably leads to land.
A6b: Wait a little while longer.
A6a: Kunpaetku Shrine Ruin
Astaroth Kulutues (W1/W2)
A7
A6b: Jyurakudai Villa
Setsuka Ugetsu Kageuchi (W1/W2)
B7
A7: Lotus Garden
Xianghua Northern Star (W4)
A8
*D8: if win with health <~60%
A8: Proving Grounds
Kilik Amud (W4)
E2: Stop.
A9: Hurry on ahead.
+E2: Proving Grounds
Defeat the enemy before time runs out!
Shadow Master (random Sword Master style) (W1)
(see II.0 Shadow Master notes)
A9
A9: Lost Cathedral
Mitsurugi Damascus Sword (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A10b: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A11: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
------
Path B (Yun-seong)
------
B4: Water Mill Valley
Thief (m) Jambiya (W1 Dagger)
E3: Stop.
B5: Hurry on ahead.
+E3: Water Mill Valley
Defeat all the enemies before time runs out!
20 Lizard Men Boned Meat (W7 Soul of Lizardman)
(see II.0 Lizard Men notes)
B5
B5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
B6
*Z6: if >=1 continue on A3 (Zasalamel)
B6: Silk Road Ruin
Lizardman Lunatic (W4)
B7: Judge it to be empty boasting and continue pursuing the
Azure Knight.
C7: Search for the man in question.
(note: no C7 option if win B6 with a Ring Out)
B7: Sacred Mt. Fuji
Yoshimitsu Pakayun (W4)
B8
*A8: if win with time remaining <40
B8: Ling-Sheng Su Temple Ruin
2 opponents
Bandit (f) Rune Blade (W4 Chinese Blade)
Bandit (m) Yaesumuji (W4 Sickle)
E4: Stop.
A9: Hurry on ahead.
+E4: Ling-Sheng Su Temple Ruin
Defeat the enemy beofre time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
(see II.0 Greed/Miser notes)
A9
------
Path C (Yun-seong)
------
C2: Eurydice Shrine
Sophitia Fire Blade (W3)
C3
C3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
C4: Explore the castle.
D4: Follow the girl.
C4: Romanian Valley
Raphael Flambert (W1/W2)
E5: Stop.
C5: Hurry on ahead.
+E5: Romanian Valley
Defeat the enemy with special powers before time runs out!
Amy Albion (W6 Rapier)
(see II.0 Amy notes)
C5
C5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
C6
*Z6: if >=1 continue on C5 (Zasalamel)
C6: Kunpaetku Shrine Ruin
Astaroth Kulutues (W1/W2)
A7
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Mitsurugi Damascus Sword (W5)
C10: Head for the exit.
C8: Proceed further in.
C8: Grand Labyrinth
Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword)
C10: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
C10
C10: Lost Cathedral
Zasalamel Kafziel (W1/W2)
C11a
*C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Yun-seong)
------
D4: Secret Money Pit
2 opponents
Thief (m) Jambiya (W1 Dagger)
Voldo Manas & Ayus (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
D5
D5: Clock Tower
(pre: r, or suffer ~30% damage)
Zasalamel Ankou (W3)
D6: Head east by land.
A6b: Head east by sea.
D6: Indian Port
Maxi Soryuju (W1/W2)
A7
D8: Underground Sanctum
Taki Kagenui (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Underground Sanctum
Defeaet the enemy before timr runs out!
Will-o'-the-Wisp (red) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
A9
------
Path Z (Yun-seong)
------
Z6: Old Toledo
(see II.0 Path Z notes)
Assassin Kunai (W1 Kunai)
Z7: Ignore the curse and continue the journey.
Z8: Search for a way to break the curse.
Z7: Valentine Mansion
Ivy Valentine (W1/W2)
Z8
Z8: Battle in the Strait
Mitsurugi Shishi-Oh (W1/W2)
Z10: It's too soon to give up. Search for him quickly.
Z9: Be wary of more traps. Search for him cautiously.
Z9: Water Mill Valley
Talim Syi Salika & Loka Luha (W1/W2)
Z10
Z10: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
------
Finish (Yun-seong)
------
END: lx2 (or hold l)
---------
II.24 ZASALAMEL
---------
Zasalamel Pathmap:
E1 A6a--(B7) E2
/ \ / / \
1-- A2 -*A3 --- A4 ------ *A5--A6b - A7 - A8 ------ A9* - A10a - *A11 -- END
\ \ / \ // \ / //
| .-- (D8h) // A10b //
| \ // ||
| \ E3 E4/ ||
| \ / \ / / ||
| B4 ------ *B5 - B6 - B7 - B8 --- ||
| \ \ \ ||
| (Z6) | (A8t) ||
| | ||
| E5 (A6b) | _______________ / |
\ / \ / \ / \ / /
C2 - C3 --- C4 ------ *C5 C7 - C8 ------------ C10a--*C11a /
\ \ \ / /
\ (Z6) E6 ------ C10b--*C11b
\ \______/
\ E7 (A6a) (A7) E8
\ / \ / / / \
D4 ------ *D5 - D6 D8 ------(A9)
Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
\____/ \__________/
------
Zasalamel Stages, Quick Reference:
Start:
1 Ivy
Path A:
A2 Rock
2 A3 Doppelganger pre: r
A4 Sophitia
+E1 Colossus
4 A5 Cervantes pre: r+G
A6a Lizardman
A6b Seong Mi-na
A7 Taki
A8 Yun-seong
+E2 Keres
5 A9 Tira post: r+K
8 A10a Siegfried
A10b Nightmare
10,12 A11 Abyss pre: G
Path B:
B4 Thief (m)
Thief (f)
Voldo
+E3 Will-o'-the-Wisp (blue)
3 B5 Astaroth pre: G
B6 Xianghua
B7 Kilik
B8 Talim
+E4 Miser
Path C:
C2 Cassandra
1 C3 Tira
C4 Dragon
+E5 Valeria
Hualin
Lynette
2 C5 Doppelganger pre: r
C7 Tira
C8 Unknown Soul (Hwang)
6 +E6 Olcadan
C10a Siegfried
9 C10b Nightmare
C11a Abyss pre: G
13,14 C11b Night Terror pre: r+K
Path D:
D4 Raphael
+E7 Amy
2 D5 Doppelganger pre: r
D6 Setsuka
D8 Maxi
+E8 Hwang
Path Z:
Z6 Yoshimitsu
Z7 Mitsurugi
Z8 Tira
Z9 Revenant
7 Z10 Nightmare
Finish:
15 END l+A
------
Zasalamel Events List:
1: Encounter Tira
2: A Trap r Doppelganger (Zasalamel) (cog)
3: The Demon Strikes G Astaroth
4: Cursed by the Sword r+G Cervantes
5: The Cage r+K (after Tira battle)
6: Deep in the Labyrinth Olcadan
7: Darkness and Light (The Roar) Nightmare defeats Siegfried
8: Darkness and Light (The Resolve) Siegfried defeats Nightmare
9: Conspiracy Nightmare confronts Zasalamel
10: Netherworld G Abyss appears
(no event 11)
12: Victory defeated Abyss
13: Evil Awakens r+K Night Terror appears
14: The Reckoning defeated Night Terror
15: Ending l+A
------
Zasalamel Stages, Details:
-----
Start (Zasalamel)
-----
1: Valentine Mansion
Ivy Valentine (W1/W2)
A2: Eliminate physical threats.
C2: Eliminate knowledge.
------
Path A (Zasalamel)
------
A2: Lakeside Coliseum
Rock Giant Mace (W3)
A3
A3: Clock Tower
(pre: r, or suffer ~30% damage)
Doppelganger (same costume & weapon as player)
A4: Work on eliminating elements that have the potential to threaten
the plan.
A4: Hurry the revival of the cursed sword and try to complete the
plan as soon as possible.
Eliminate those who would interfere with the cursed sword's
revival.
B4: Hurry the revival of the cursed sword and try to complete the
plan as soon as possible.
Go hunting for souls as well.
A4: Eurydice Shrine
Sophitia Omega Sword & Elk Shield (W1/W2)
E1: Stop.
A5: Hurry on ahead.
+E1: Eurydice Shrine
Defeat the enemy before time runs out!
Colossus Olympus Punisher (W1)
(see II.0 Colossus notes)
A5
A5: Pirate Raid
(pre: r+G, or suffer ~30% damage)
Cervantes Styx (W3)
A6a: Float on the sea for a while and wait for a ship to pass by.
A6b: Swim for land.
A6a: Silk Road Ruin
Lizardman Grudge Ax & Aya Shield (W1/W2)
B7
A6b: Ling-Sheng Su Temple Ruin
Seong Mi-na Scarlet Thunder (W1/W2)
A7
A7: Undergruond Sanctum
Taki Kagekiri (W4)
A8
*D8: if win with health <~60%
A8: Egyptian Temple
Yun-seong Cheng Ying (W4)
E2: Stop.
A9: Hurry on ahead.
+E2: Egyptian Temple
Defeat the enemy before time runs out! What happens then is
unknown.
Keres Great Sword (W1 Iron Sword)
(see II.0 Keres notes)
A9
A9: Lost Cathedral
Tira Vimana (W5)
(post: r+K determines next opponent)
Pass: A10a
Fail: A10b
A10a: Lost Cathedral
Siegfried Requiem (W1/W2)
A11
A10b: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
A11: Chaos - Spiritual Realm
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
------
Path B (Zasalamel)
------
B4: Secret Money Pit
3 opponents
Thief (m) Jambiya (W1 Dagger)
Thief (f) Jambiya (W1 Dagger)
Voldo Manas & Ayus (W1)
E3: Stop.
B5: Hurry on ahead.
+E3: Secret Money Pit
Defeat the enemy before time runs out!
Will-o'-the-Wisp (blue) Soul Edge (W6)
(see II.0 Will-o'-the-Wisp notes)
B5
B5: Kunpaetku Shrine Ruin
(pre: G, or suffer ~20% damage & start near edge)
Astaroth Terror Moon (W3)
B6
*Z6: if >=1 continue on A3 (Doppelganger)
B6: Lotus Garden
Xianghua Northern Star (W4)
B7: Ignore the absurd rumour.
C7: It could be a threat. Search for the man in question.
(note: no C7 option if win B6 with a Ring Out)
B7: Proving Grounds
Kilik Amud (W4)
B8
*A8: if win with time remaining <40
B8: Water Mill Valley
Talim Double Crescent Blade (W5)
E4: Stop.
A9: Hurry on ahead.
+E4: Water Mill Valley
Defeat the enemey before time runs out!
Miser Red Crow & Rusty Wing (W6 Katana & Shuriken)
(see II.0 Greed/Miser notes)
A9
------
Path C (Zasalamel)
------
C2: Old Toledo
Cassandra Ivan the Terrible (W3)
C3
C3: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
C4: Eliminate those with power that might interfere with the plan.
D4: Eliminate those with ideas that might interfere with the plan.
C4: Lakeside Coliseum
Dragon Dragon Sword (W7 Chinese Sword)
E5: Stop.
C5: Hurry on ahead.
+E5: Lakeside Coliseum
Defeat all the enemies before time runs out!
3 opponents
Valeria Cepheus Seal (W6 Grieve Edge)
Hualin Cepheus Seal (W6 Staff)
Lynette Cepheus Seal (W6 Tambourine)
C5
C5: Clock Tower
(pre: r, or suffer ~30% damage)
Doppelganger (same costume & weapon as player)
A6b
*Z6: if >=1 continue on C5 (Doppelganger)
C7: Grand Labyrinth
(see II.0 Grand Labyrinth notes)
Tira Vimana (W5)
C10a: Head for an exit.
C8: Proceed further in.
C8: Grand Labyrinth
Unknown Soul (Hwang) Blue Thunder (W6 Chinese Sword)
C10a: Move away from the presence.
E6: Approach the presence.
+E6: Grand Labyrinth
Olcadan The Ancient (random style) (W8)
(see II.0 Olcadan notes)
(note: loss/win determines next opponent)
Loss: C10a
Win: C10b
C10a: Lost Cathedral
Siegfried Requiem (W1/W2)
C11a
C10b: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
C11b
C11a: Chaos - Spiritual Realm
(pre: G, or suffer ~50% damage)
Abyss Irkalla (W1/W2)
END
C11b: Chaos - Spiritual Realm
(pre: r+K, or suffer ~60% damage)
Night Terror Soul Edge (Complete) (W1)
(see II.0 Night Terror notes)
END
------
Path D (Zasalamel)
------
D4: Romanian Valley
Raphael Flambert (W1/W2)
E7: Stop.
D5: Hurry on ahead.
+E7: Romanaian Valley
Defeat the enemy with special powers before time runs out!
Amy Albion (W6 Rapier)
(see II.0 Amy notes)
D5
D5: Clock Tower
(pre: r, or suffer ~30% damage)
Doppelganger (same costume & weapon as player)
A6a: The plan is ready to come to fruition.
D6: Continue manipulating a few more factors, just in case.
D6: Jyurakudai Villa
Setsuka Ugetsu Kageuchi (W1/W2)
A7
D8: Indian Port
Maxi Tetsuryu (W3)
E8: Stop.
A9: Hurry on ahead.
+E8: Indian Port
Defeat the enemy with special powers before time runs out!
Hwang Blue Thunder (W6 Chinese Sword)
(see II.0 Hwang notes)
A9
------
Path Z (Zasalamel)
------
Z6: Sacred Mt. Fuji
(see II.0 Path Z notes)
Yoshimitsu Yoshimitsu (W1/W2)
Z7: There is little time left. Hurry the completion of the plan.
Z8: It is precisely at times like this when one must act carefully.
Z7: Battle in the Strait
Mitsurugi Shishi-Oh (W1/W2)
Z8
Z8: Ostrheinsburg
Tira Aiselne Drossel (W1/W2)
Z9: Reach out mentally and locate Siegfried's presence.
Z10: It's impossible to hide one's presence entirely. He'll show
himself soon enough.
Z9: Lost Cathedral
Revenant Gatekeeper (W6 Wave Sword)
Z10
Z10: Lost Cathedral
Nightmare Soul Edge (Phantom) (W1/W2)
A11
------
Finish (Zasalamel)
------
END: l+A
-------------
III. Appendix
-------------
III.1 Which opponents appear on which maps
Each of the 24 ToS-playable characters can meet:
- Abyss and Night Terror.
- The other 23 ToS-playable characters, with the following exceptions:
When playing as you cannot meet
Mitsurugi Taki
Olcadan Ivy
Taki Mitsurugi
Tira Nightmare
Yun-seong Seong Mi-na
- Some, but not all of the Bonus Characters. (see chart, below)
- Some, but not all of the Other Characters. (see chart, below)
For those of you who are curious, here follow charts showing which
Bonus Characters and Other Characters can appear in which characters' ToS
stories. And for anyone who's interested, I've also included a quick
reference chart showing, for each character, which Path (A/B/C/D) contains
the path to C7 (the Grand Labyrinth), which must be taken to get to
Olcadan and Night Terror.
Notation: O can appear
. cannot appear
Ast Cer Kili Max Nigh Rap Seo Sieg Tak Tira Xia Yun
(Bonus Characters) Cas Ivy Liz Mit Olc Roc Set Sop Tal Vol Yos Zas
Amy . . . . . O . . . O . . . . . . . . . . . O O O
Arthur O . . . O . . . O . . O . . O O . O O . . . . .
Greed . O . O . . . . . . . . O O . O O O O . O . . .
Hwang . . O O . . O . . . . O O . . O O . . O . . . O
Li Long . O O . O O O . . . . O . . O . . O . O . . . .
Miser O . O . O O O O O O O O . . O . . . . O . O O O
Revenant O O O O O O . . O . O O O . O . O . . O O . O O
Val,Hua,Lyn O O O O O . O O O O O . O O . . . . O . O O . O
Ast Cer Kili Max Nigh Rap Seo Sieg Tak Tira Xia Yun
(Other Characters) Cas Ivy Liz Mit Olc Roc Set Sop Tal Vol Yos Zas
Assassin O O . . . O O . . O . O . O . . . O . . . O O .
Bandit (f) . . . . . . . O . . . . . . . O . . . . . O O .
Bandit (m) . . O . . . . O . . . O . . . O . . . . . O O .
Berserker O O . O O . . . O . . . . O . O O O . . O O . .
Charade O . . . . . . O . . O O . O . O . O O O . O . .
Colossus . . O O O . . O . . O O O O O . O . . . . O . O
Doppelganger . . . . O . O . . O . . . . . . . . . . . . . O
Doppelganger (shad) O O . O . O O O O O . . O O . . O . O O O . O .
Dragon O . . . . . . O O O . O . O . . . . O . . . . O
Footsoldier . . . . . O . . . . O . . . . . . . O . . . . .
Fu-ma Ninja (f) . . . . . . . O . . O . O O . . O . O . . . . .
Fu-ma Ninja (m,Ku) . . . . . . O . . . O . O . . . O . . . . . . .
Fu-ma Ninja (m,K&S) . . . . . . O . . . O . O . . . O . . . . . . .
General . . . . . O . . . . O . . . . . . . O . . . . .
Gladiator (f) O O . . . . . O . O . O . O . . . O . . . . . .
Gladiator (m) O O . . . . . O . O . O . O . . . . . . . . O .
Keres . O . O O . O . . . O O . . . O O . O O . . . O
Lizard Men O O . O . O . O O O O . . O . O O O . . O O O .
Pirate (m) . . O . O . . . . . . . . . . O . . . . . . . .
Pirate (old) . . O . . . . . . O . . . . . O . O . . . . . .
Samurai . . O . . . . O . . . . . . O . . . . . . . . .
Sentry . . . . . . . . . . . . O . . . . . . . . . . .
Shadow Master . O O . . . . . . . . . . . O . . . . . . . O .
Swordsman . . . . . O . . . . O . O . O . . . . . . . . .
Thief (f) . . . O O . O O O . . . . . . . O . O . O . . O
Thief (m) . . . O O . O O O . . . O . O . O O O O O O O O
Unknown Soul (A) O . . O . O . . O O . . . O O . . . . . . . . .
Unknown Soul (H) . . . . O . . . . . O O O . . . . O . O . O O O
Unknown Soul (L) . O O . . . O O . . . . . . . O O . O . O . . .
Will-o'-the-Wisp(b) O . O . . O O . O O . . O O O O O O O . O . O O
Will-o'-the-Wisp(r) . . . . O O . O O O O . O . O . . O . O O O O .
Ast Cer Kili Max Nigh Rap Seo Sieg Tak Tira Xia Yun
Cas Ivy Liz Mit Olc Roc Set Sop Tal Vol Yos Zas
Path to Olcadan C C A B B C B D C A A A C B D C D A B C C C B B
(eof)