SoulCalibur III (Namco, 3D Fighting Game, PS2)
Tales of Souls FAQ
V1.0  4/25/06

Written by: Richard Uyeyama (ru e ama ru e ama best vwh net)*

* Instances of the letter "y", the "at" symbol, and all periods have been
 removed (replaced with spaces) from the above e-mail address in order to
 prevent unscrupulous UCE (unsolicited commercial e-mail) bot processes
 from adding to the amount of e-mail I already get...

IMPORTANT - BEFORE E-MAILING ME: Please please PLEASE run a Virus Scanner
on your computer.  During the latter half of 2003, very soon after I
received a batch of SCII e-mailings, someone (probably in that batch)
began spamming me (repeatedly) with an e-mail Virus.  If you cannot afford
a Virus Scanner, at the very least, download and run the latest version of
McAfee's free "Stinger" utility (or any other trustworthy free utility
that does the same thing), which will get rid of a good number of the most
common Viruses out there.  Your friends will thank you.
 Stinger utility:
   http://vil.nai.com/vil/stinger/

The latest version of this file can be found at:
 It Was All Zasalamel's Evil Plot
 http://ruyeyama.best.vwh.net/psx2/iwazep.html


Document formatting, organization, and wording Copyright 2006 by Richard
Uyeyama.

Permission granted by author to duplicate (unaltered) this document in its
entirety for NON-PROFIT purposes only.  All other rights reserved.  Author
reserves the right to rescind specific or general permission, if he sees a
reason (such as loophole abuse) to do so.  Unauthorized duplication of
this document is a violation of all applicable national and international
laws.

This document is protected by International Copyright Law.  It is a
criminal act to use this document (or any derivative work (including
translations)) in any way that makes you (and/or your company) money; you
MAY NOT sell this document, host this document on a website with an ad
banner and/or membership fee, give this document away as a "purchase
bonus", and/or use this document in any other manner which profits
(financially) you (and/or your company) either directly or indirectly.

If you are unsure as to whether you can use this document, or if you wish
to apply for specific rights not granted to you by the above, send a
polite, detailed, and clearly phrased inquiry to me at the e-mail address
listed above.  Note, however, that due to the amount of e-mail I get, I
may not be able to reply to every query or request I receive (also note
that the lack of a reply will NEVER constitute legal permission).

GameFAQs (www.gamefaqs.com) has been granted permission to host this
document.

The following webpage contains the most recent version of the above
copyright notice.  If there is a discrepancy between the above copyright
notice and the one located on my current webpage, the information on my
webpage will be treated as authentic:
  http://ruyeyama.best.vwh.net/faqlegal.html

SoulCalibur III is Copyright 1995, 1998, 2002, 2003, 2005 by Namco Ltd.
All rights reserved.



Table of Contents:

0. Document History
I. Basic Stuff
  1. What is this document?
  2. What is SoulCalibur III?
  3. What is Tales of Souls?
  4. British vs. American spellings
  5. Notation and stuff
II. Maps and Notes
  0. Keys, Notes, and Notation
     A. Notes & Notation, Pathmap
     B. Key, Stages (Quick Reference)
     C. Notes, Events List
     D. Key & Notes, Stages (Details)
  1. Astaroth
  2. Cassandra
  3. Cervantes
  4. Ivy
  5. Kilik
  6. Lizardman
  7. Maxi
  8. Mitsurugi
  9. Nightmare
  10. Olcadan
  11. Raphael
  12. Rock
  13. Seong Mi-na
  14. Setsuka
  15. Siegfried
  16. Sophitia
  17. Taki
  18. Talim
  19. Tira
  20. Voldo
  21. Xianghua
  22. Yoshimitsu
  23. Yun-seong
  24. Zasalamel
III. Appendix
  1. Which opponents appear on which maps


-------------------
0. Document History
-------------------

V1.0: 4/25/06
     Launch version
(11/23/05: J version SoulCalibur III now on sale)
(11/18/05: EU version SoulCalibur III now on sale)
(10/25/05: U/C version SoulCalibur III now on sale)


--------------
I. Basic Stuff
--------------

I.1  What is this document?

    This document is an English language informational resource for the
PlayStation2 version of SoulCalibur III (SCIII), a weapons-based 3D
fighting game by Namco.  More specifically, this is a SCIII Tales of Souls
FAQ (side note: I'm using "faq" herein with its more colloquial definition
of "document of organized information", rather than its more traditional
definition, which implies organizational headings in the form of
questions...)
    In this document, I'll be covering maps, path conditions, opponent
data, and other information about Tales of Souls (ToS), which is SCIII's
"story mode".
    Note, however, that I will *not* be covering unlock conditions for
characters, stages, weapons, shop items, character creation parts, or
anything else that can be unlocked in SCIII.  So if you're interested in
unlock conditions, you should probably consult a Secrets FAQ instead.  =)
    This document was written for the J version of the PS2 SCIII, but it
seems likely that at least some of the information contained herein may
apply to other versions of the game as well.
    SoulCalibur III (PS2, J) basic info:
       1 DVD ROM Disc (SLPS-25577)
       1-2 Players
       Works with: PlayStation2 8MB Memory Card (298 KB)
       6800 (y)en


I.2  What is SoulCalibur III?

    SoulCalibur III (SCIII) is a weapons-based 3D fighting game by Namco.
It's the sequel to SoulCalibur II (SCII), which is the sequel to
SoulCalibur (SCalibur), which is the sequel to SoulEdge (SE).  The SCIII
story starts within a year after (immediately after, if you count the
events of the OP movie) the end of SCII.


I.3  What is Tales of Souls?

    Tales of Souls (ToS) is SCIII's "story mode".  Unlike story modes
from most other Versus Fighting games (including previous Soul games), ToS
is not a simple sequence of 8-10 opponents.  Instead, each of the 24
playable characters in ToS has a complex map of more than 40 locations,
and the path to the character's ending can span from 9 to 13 matches (some
of which may have multiple opponents), depending upon the choices made and
conditions met.
    Opponents in ToS are not limited to the 24 ToS-playable and 2 Boss
characters.  There are over 35 additional characters (only 10 can be
unlocked for use in other modes, though most (but not all) of the rest can
be recreated in Custom Character Creation mode) that will appear as ToS
opponents!  So if you're playing ToS for the first time, don't be
surprised if you see some unfamiliar faces and/or fighting styles. =)
    (side note: If you're interested in a more traditional 8-opponent
experience, you can always play Quick Play (Single Player Modes, Soul
Arena) instead.  Quick Play even allows you to play as Bonus Characters,
Custom Characters, Random Creations, and even Abyss!)


I.4  British vs. American spellings

    This document is based upon the J version of the PS2 SCIII, which,
interestingly, actually uses British spellings for words such as "armour"
and "rumour" and "realise".  While I did write this document using
American spellings, when referencing text that actually appears in the
game, I will provide the actual game text, which, as mentioned above, will
have British spellings instead.
    (side note: There is no language select option in the (J version)
SCIII game options.  Instead, the game actually looks at the Language
setting for your PS2 system.  So if you want English in-game text for
SCIII, just change your PS2 system's Language setting (in the "System
Configuration" menu) to English.  And if you want Japanese in-game text,
change it to Japanese.)


I.5  Notation and stuff

    In order to stave off any potential confusion, here follow some of
the standards of notation I'll be using in this document...
      G            Guard              (defaults to X)
      A            Horizontal attack  (defaults to [square])
      B            Vertical attack    (defaults to [triangle])
      K            Kick attack        (defaults to O)
      u/d/l/r      up, down, left, and right (respectively) on the
                     d-pad/stick
      ul/ur/dr/dl  up-left, up-right, down-right, and down-left
                     (respectively) on the d-pad/stick
      +            at the same time as
      ,            then
      /            or
      x            input the preceding command the following number of
                     times (e.g. Gx3 = G,G,G)
      z(y)         press y while holding z
      W1-W8        Weapon 1 through Weapon 8; weapons will be numbered
                     from left to right.
      J            Japan version (of SCIII)
      U/C          United States / Canada version (of SCIII)
      EU           Europe (PAL) version (of SCIII)


------------------
II. Maps and Notes
------------------

II.0  Keys, Notes, and Notation

General notes:
    A note about Extra battles (E1-E8): Unlike for all other battles in
ToS, you will be given only one chance (per ToS game) to defeat the
opponent(s) in an Extra battle (i.e. you cannot Continue against Extra
battle opponents).  If you Lose to an Extra battle opponent, however, your
ToS game will *not* end; you will simply proceed to the next stage.

II.0.A  Notes & Notation, Pathmap
       -------------------------
    Pathmap notes:
  - The pathmaps will show all possible paths (that I've been able to
    discover) from each stage.  Note that not all exit paths will
    necessarily be available every time you complete a stage, as some
    exit paths have conditions that cause them to appear/disappear, and
    some pairs of exit paths are even mutually exclusive (the exit paths
    from A7/B7, for example).
  - See a character's "Stages, Details" section for more information
    about alternate path conditions for a particular stage.
  - The Extra battles (E1-E8) have conditions that cause them to
    appear/disappear, but I haven't (yet) compiled a full list of
    conditions.  For example, losing and continuing on certain stages
    seems to cause some of the Extra battles to disappear.  And
    interestingly, the weapon your character is using may also negate
    the option to go to some Extra battles.  Preliminary testing suggests
    that use of certain W6s (especially the Soul Edge weapons) may negate
    stages E2, E4, and/or E8, or cause them to appear only conditionally.
    So if you're using a character's W6, and you're having trouble
    reaching one of those Extra stages, try using a different weapon.

    Pathmap notation:
      *  Indicates an interactive pre-battle (asterisk before stage
           designation) or post-battle (asterisk after stage designation)
           sequence.
      h  For path variant from A7/B7, indicates a health-based condition.
      t  For path variant from A7/B7, indicates a time-based condition.

II.0.B  Key, Stages (Quick Reference)
       -----------------------------
 Event#    Stage    Opponent(s)      pre/post commands      other notes

II.0.C  Notes, Events List
       ------------------
    Based upon how the ToS Events are listed in the Event Viewer, I've
numbered the Events as follows:
      1  2  3  4  5
      6  7  8  9  10
      11 12 13 14 15

    Note that not all characters will have 15 Events (if there's no "Not
yet unlocked" message in the Event Viewer, there's no Event to unlock).
Four characters have only 14 Events, as follows:
      Nightmare - no event 7
      Siegfried - no event 8
      Tira      - no event 7
      Zasalamel - no event 11

    Note on Event actions and special weapon effects: Weapon effects will
not affect Events in any way.  So if your character's weapon has, for
example, "Automatically Guard Impact some attacks" and/or "Guard Impacts
will damage your opponent", that won't affect the Cervantes pre-battle
Event (i.e. you'll still have to input the command, and successful input
won't cause Cervantes to start the battle injured).  And of course, this
also means that "Increase defense power" won't reduce the amount of damage
taken from failed Events...

    Note on directional inputs for Event actions: Unlike for button
inputs (G/A/B/K), you don't actually have to press the d-pad direction
*during* the assigned command period.  If you press the direction *before*
the command period, then so long as it's still being held down during the
command period, it will count as a successful input (and will even count
as multiple inputs, for those commands that require multiple directional
inputs).
    Similarly, for direction+button commands, you don't actually have to
press them both at the same time; just hold the direction down, and you
can press the button at the appropriate time (r(G), u(A), etc.).

II.0.D  Key & Notes, Stages (Details)
       -----------------------------
[Key]

  Stage: Location
     (pre-battle or stage/path notes)
       Opponent    Weapon  (W#)
       (opponent notes)
     (post-battle notes)
     Next stage, option 1: Choice text or condition.
     Next stage, option 2: Choice text or condition.
    *Next stage if special condition met: Special condition.

[Path-specific notes]

Path Z (Zasalamel's Curse):
    Usually due to Zasalamel placing a curse on your character, once
you're on Path Z, you'll find that your character's health will not always
replenish to full after every battle.  While on Path Z, your character
will recover only a percentage of his/her full health bar, as follows:
    (percentages are approximate, and may not be completely accurate)
      after Z6: 50% recovery
      after Z7: 44% recovery
      after Z8: 33% recovery
      after Z9: 17% recovery (even if there is no Z10)
      after Z10: 100% recovery (normal)
    If you lose a battle and Continue, your character will start that
battle with 100% health, as normal.

Grand Labyrinth (Olcadan's Lair):
    Usually due to your character having brought limited provisions into
the Labyrinth, once you're inside the Grand Labyrinth, you'll find that
your character's health will not always replenish to full after every
battle.  After your first battle in the Grand Labyrinth (C7), for any
further battles in the Grand Labyrinth, your character's health will
replenish only around 42% of his/her full health bar:
    (percentage is approximate, and may not be completely accurate)
      before C7: 100% recovery
      before C8: 42% recovery
      before E6: 42% recovery
    If you lose a battle and Continue, your character will start that
battle with 100% health, as normal.  And once you leave the Grand
Labyrinth (whether you leave after C7, C8, or E6), your character's health
will start at 100% for the next battle, as normal.

[Opponent notes]

Amy:
 - Amy will recover some health each time she inflicts damage with a
   (non-throw) attack.

Arthur:
 - Arthur's attacks do block damage (will penetrate opponent's guard and
   inflict damage).

Charade:
 - Full-body Charade can be thrown, but Charade (torso & legs) and
   Charade (torso) cannot be thrown.

Colossus:
 - Colossus is HUGE.  Seriously.  You will have to attack its legs.
 - Colossus can be damaged, but won't react to getting hit.
 - Colossus cannot be thrown.
 - After running out of health, Colossus will fall forward.  If it falls
   on your character, your character will lose all of his/her health, and
   you will Lose the battle.  So once you've defeated Colossus... make
   sure you get out of the way!

Doppelganger (shadowy):
 - Your character is poisoned (green flames) during this battle, but
   will recover some health for each (non-throw) attack that damages
   Doppelganger.
 - Doppelganger will start the battle as a dark shadow of your character,
   but each time it damages your character, Doppelganger's character
   model will brighten, and your character's model will darken.  As far
   as I know, this has no effect on gameplay.
 - The above notes do not apply for battles against normal (non-shadowy)
   Doppelganger.

Greed/Miser:
 - Extra Gold can be earned from the Greed/Miser battles.  Any time
   Greed/Miser is damaged, he/she will drop Gold coins, which you can
   pick up.  However, you will drop some of those coins each time
   Greed/Miser damages you.  Coins will disappear after about three
   seconds, so do note that you will have only a limited amount of time
   to pick up any coins dropped by either Greed/Miser or your character.
 - Gold can be lost from the Greed/Miser battles.  If you lose against
   Greed/Miser, all Gold earned from previous battles (in your current
   Tales of Souls game) will be lost!

Hwang:
 - All of Hwang's attacks are Guard Break.

Keres:
 - Keres can be damaged, but won't react to getting hit.
 - Keres cannot be thrown.
 - Keres does less damage than normal.

Li Long:
 - All(?) of Li Long's attacks are Counters.

Lizard Men:
 - Lizard Men take significantly more damage than normal from non-throw
   attacks.

Miser:
 - (see Greed/Miser notes, above)

Night Terror:
 - You cannot win against Night Terror with a Ring Out.  If knocked out
   of the ring, Night Terror will fly back in, and the match will
   continue, with character positions being reset to initial.

Olcadan:
 - Unlike the other playable characters, Olcadan does not have a fighting
   style of his own.  Rather, he will, before each round, randomly select
   someone else's style to use for that round.  Olcadan's repertoire of
   styles consists of the 23 other playable characters in Tales of Souls:
     Astaroth, Cassandra, Cervantes, Ivy, Kilik, Lizardman, Maxi,
     Mitsurugi, Nightmare, Raphael, Rock, Seong Mi-na, Setsuka,
     Siegfried, Sophitia, Taki, Talim, Tira, Voldo, Xianghua,
     Yoshimitsu, Yun-seong, and Zasalamel.
 - Olcadan has his own pre-match poses, taunts (G+K), and win poses.
   He will not use the pre-match poses, taunts, or win poses from his
   (randomly) selected fighting style.

Shadow Master:
 - Like Olcadan, Shadow Master will randomly select a style.  However,
   Shadow Master's repertoire of styles does not consist of the ToS-
   playable character styles (23), but the Custom Character styles
   (17 weapon Disciplines) instead:
     Chinese Blade, Chinese Sword, Dagger, Grieve Edge, Iron Sword,
     Katana, Katana & Shuriken, Kunai, Lance, Nunchaku, Rapier, Sickle,
     Staff, Steel Fan, Sword & Shield, Tambourine, and Wave Sword.
 - You can think of Shadow Master as a Sword Master (Custom Character
   Creation, character "job") who selects a random style.
 - Shadow Master is Edgemaster (Kilik's weapons instructor, who was
   playable in SCalibur), except that he's, um, shadowy, and he uses
   Custom Character Disciplines instead of the ToS-playable characters'
   weapon styles.

Will-o'-the-Wisp:
 - Like Olcadan and Shadow Master, Will-o'-the-Wisp will randomly select
   a style.  However, since Will-o'-the-Wisp always uses the Soul Edge,
   its repertoire of styles will include only the six character styles
   that have Soul Edge as the W6:
     Astaroth, Cervantes, Lizardman, Mitsurugi, Nightmare, and Tira.
 - Will-o'-the-Wisp is non-corporeal and thus cannot be thrown (though it
   can throw you).
 - Due to being non-corporeal, Will-o'-the-Wisp falls differently when
   lifted or knocked down (thus, certain combos may not work).
 - Will-o'-the-Wisp seems to take more damage than normal, especially
   from attacks that disperse the flames that make up its non-corporeal
   body.


     --------
II.1  ASTAROTH
     --------

Astaroth Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                 \      /   \          //   \      /        //
 |         \                 (Z6) /     (D8h)    //      A10b         //
 |          \                    /              //                    ||
 |           \      E3        B6a             E4/                     ||
 |            \   /    \    /               /  /                      ||
 |             B4 ------ *B5--B6b - B7 - B8 ---                       ||
 |                                 /   \                              ||
 |                                |     (A8t)                         ||
 |                                |                                   ||
 |            (D4)  E5            |     _______________              / |
  \          /    /    \         /     /               \            / /
   C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
          \                  \              \          /     \      /
           \                  (Z6)            E6 ------        *C11b
            \
             \      E7       (A6)             E8
              \   /    \    /               /    \
               D4 ------ *D5             D8 ------(A9)
                            \
                             (B6b) ____
                                  /    \
                               Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
                                            \__________/

------
Astaroth Stages, Quick Reference:

Start:
      1     Assassin

Path A:
      A2    Yun-seong
 1    A3    Tira
      A4    Gladiator (f)
             Gladiator (m)
             Dragon
     +E1    Valeria
             Hualin
             Lynette
 2    A5    Zasalamel                pre: r
      A6    Seong Mi-na
      A7    Taki
      A8    Talim
     +E2    20 Lizard Men
 5    A9    Rock                    post: r+K
 7    A10a  Nightmare
      A10b  Siegfried
10,12  A11   Abyss                    pre: G      acquire/use SoulEdge

Path B:
      B4    Cassandra
     +E3    Doppelganger (shadowy)
 2    B5    Zasalamel                pre: r
      B6a   Lizardman
      B6b   Setsuka
      B7    Xianghua
      B8    Berserker
     +E4    Miser

Path C:
      C2    Revenant
 2    C3    Zasalamel                pre: r
      C4    Ivy
     +E5    Charade
             Charade (torso & legs)
             Charade (torso)
 3    C5    Cervantes                pre: r+G
      C6    Maxi
      C7    Unknown Soul (Arthur)
      C8    Rock
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G      acquire/use SoulEdge
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Voldo
     +E7    Will-o'-the-Wisp (blue)
 4    D5    Raphael                  pre: l+G
      D8    Yoshimitsu
     +E8    Arthur

Path Z:
      Z6    Mitsurugi
      Z7    Kilik
      Z8    Rock
      Z9    Sophitia
 8    Z10   Siegfried

Finish:
 15   END   l+A

------
Astaroth Events List:

1: Encounter                           Tira
2: A Trap                       r      Zasalamel (cog)
3: Cursed by the Sword          r+G    Cervantes
4: Dark Lord                    l+G    Raphael
5: The Cage                     r+K    (after Rock battle)
6: Deep in the Labyrinth               Olcadan
7: Darkness and Light (The Roar)       Nightmare defeats Siegfried
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      l+A

------
Astaroth Stages, Details:

-----
Start     (Astaroth)
-----
  1: Kunpaetku Shrine Ruin
       Assassin    Kunai  (W1 Kunai)
     A2: Place priority on searching for Soul Edge.
     C2: Place priority on eliminating those who seek Soul Edge.

------
Path A     (Astaroth)
------
 A2: Egyptian Temple
       Yun-seong       Giant Butcher Knife  (W3)
     A3
 A3: Ostrheinsburg
       Tira            Aiselne Drossel      (W1/W2)
     A4: Chase after the girl.
     B4: Leave the girl alone and explore the castle.
 A4: Lakeside Coliseum
     3 opponents
       Gladiator(f)    Great Sword          (W1 Iron Sword)
       Gladiator(m)    Gladius              (W1 Sword & Shield)
       Dragon          Dragon Sword         (W7 Chinese Sword)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     A5
 A5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel      Ankou            (W3)
     A6
    *Z6: if >=1 continue on A5 (Zasalamel)
 A6: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Scarlet Thunder  (W1/W2)
     A7
 A7: Undergruond Sanctum
       Taki           Kagekiri         (W4)
     A8
    *D8: if win with health <~60%
 A8: Water Mill Valley
       Talim          Side Harpe       (W4)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Water Mill Valley
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
       (see II.0 Lizard Men notes)
     A9
 A9: Lost Cathedral
       Rock         Juggernaut           (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A10b: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
       note: Astaroth acquires the SoulEdge (pre-match sequence) before
         this battle, even if he's using it already.  Astaroth will use
         the acquired SoulEdge during this battle.
     END

------
Path B     (Astaroth)
------
 B4: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     B5
 B5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou                    (W3)
     B6a: Trust the man's words and pursue the Azure Knight.
     B6b: His words cannot be trusted.  Continue investigating
            independently.
B6a: Silk Road Ruin
       Lizardman    Grudge Ax & Aya Shield)  (W1/W2)
     A7
B6b: Jyurakudai Villa
       Setsuka      Ugetsu Kageuchi          (W1/W2)
     B7
 B7: Lotus Garden
       Xianghua     Northern Star            (W4)
     B8
    *A8: if win with time remaining <40
 B8: Water Mill Valley
       Berserker    Ahlspiess                (W4 Lance)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Water Mill Valley
     Defeat the enemy before time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Astaroth)
------
 C2: Clock Tower
       Revenant     Gatekeeper  (W6 Wave Sword)
     C3
 C3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel     (W1/W2)
     D4: Leave the man with the scythe alone and continue the journey of
           soul hunting.
         Search for the Azure Knight.
     C4: Leave the man with the scythe alone and continue the journey of
           soul hunting.
         Continue hunting souls.
     D4: Follow the man with the scythe.
 C4: Valentine Mansion
       Ivy          Valentine   (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Valentine Mansion
     Defeat all the enemies before time runs out!
     3 opponents
       Charade                   Wave Sword   (W1 Wave Sword)
       Charade (torso & legs)    Kick Edge    (W1 Grieve Edge)
       Charade (torso)           (no weapon)
       (see II.0 Charade notes)
     C5
 C5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes                Styx            (W3)
     C6
    *Z6: if >=1 continue on C3 (Zasalamel)
 C6: Indian Port
       Maxi                     Chained Kozuka  (W4)
     B7: Judge it to be an absurd rumour and ignore it.
     C7: Find the man in question.
     (note: no C7 option if win C6 with a Ring Out)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Unknown Soul (Arthur)    Gassan          (W6 Katana)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Rock                     Juggernaut      (W5)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
       note: Astaroth acquires the SoulEdge (pre-match sequence) before
         this battle, even if he's using it already.  Astaroth will use
         the acquired SoulEdge during this battle.
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Astaroth)
------
 D4: Secret Money Pit
       Voldo    Manas & Ayus  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     D5
 D5: Romanian Valley
     (pre: l+G, or suffer poison (green flames))
       Raphael       Epee     (W3)
     A6: Head east by land.
     B6b: Head east by sea.
 D8: Sacred Mt. Fuji
       Yoshimitsu    Kastane  (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Sacred Mt. Fuji
     Defeat the enemy with special powers before time runs out!
       Arthur    Gassan  (W6 Katana)
       (see II.0 Arthur notes)
     A9

------
Path Z     (Astaroth)
------
 Z6: Battle in the Strait
     (see II.0 Path Z notes)
       Mitsurugi    Shishi-Oh                 (W1/W2)
     Z8: Find the man with the scythe in order to remove the curse.
     Z7: Continue to follow the trail of Soul Edge.
 Z7: Proving Grounds
       Kilik        Kali-Yuga                 (W1/W2)
     Z8
 Z8: Lakeside Coliseum
       Rock         Onslaught                 (W1/W2)
     Z9: Just in case, hunt some worthy souls before pursuing the Azure
           Knight.
     Z10: This is already enough.  Pursue the Azure Knight immediately.
 Z9: Eurydice Shrine
       Sophitia     Omega Sword & Elk Shield  (W1/W2)
     Z10
Z10: Lost Cathedral
       Siegfried    Requiem                   (W1/W2)
     A11

------
Finish     (Astaroth)
------
END: l+A


     ---------
II.2  CASSANDRA
     ---------

Cassandra Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                  \         \          //   \      /        //
 |         \                  (Z6)      (D8t)    //      A10b         //
 |          \                                   //                    ||
 |           \      E3                        E4/                     ||
 |            \   /    \                    /  /                      ||
 |             B4 ------ *B5--B6a - B7 - B8 ---                       ||
 |                          \          \                              ||
 |                            B6b -(A7) (A8h)                         ||
 |                                                                    ||
 |            (D4)  E5             (B7) _______________              / |
  \          /    /    \          /    /               \            / /
   C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
          \                  \              \          /     \      /
           \                  (Z6)            E6 ------        *C11b
            \
             \      E7       (A6)             E8
              \   /    \    /               /    \
               D4 ------ *D5             D8 ------(A9)
                            \
                             (B6a) ____      __________
                                  /    \    /          \
                               Z6 - Z7 - Z8 ------ Z9 --(A10a)

------
Cassandra Stages, Quick Reference:

Start:
      1     Revenant

Path A:
      A2    Ivy
 1    A3    Tira
      A4    Assassin
     +E1    Doppelganger (shadowy)
 2    A5    Zasalamel              pre: r
      A6    Mitsurugi
      A7    Xianghua
      A8    Berserker
     +E2    20 Lizard Men
 5    A9    Raphael               post: r+K
 7    A10a  Nightmare
 8    A10b  Siegfried
10,12  A11   Abyss                  pre: G

Path B:
      B4    Sophitia
     +E3    Li Long
 2    B5    Zasalamel              pre: r
      B6a   Maxi
      B6b   Setsuka
      B7    Lizardman
      B8    Talim
     +E4    Greed

Path C:
      C2    Assassin
 2    C3    Zasalamel              pre: r
      C4    Kilik
     +E5    Shadow Master
 3    C5    Astaroth               pre: G
      C6    Seong Mi-na
      C7    Raphael
      C8    Unknown Soul (Li Long)
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                  pre: G
13,14  C11b  Night Terror           pre: r+K

Path D:
      D4    Yun-seong
     +E7    Keres
 4    D5    Cervantes              pre: r+G
      D8    Gladiator (f)
             Gladiator (m)
             Rock
     +E8    Valeria
             Hualin
             Lynette

Path Z:
      Z6    Taki
      Z7    Yoshimitsu
      Z8    Raphael
      Z9    Voldo

Finish:
 15   END   r+K

------
Cassandra Events List:

1: Encounter                        Tira
2: A Trap                    r      Zasalamel (cog)
3: The Demon Strikes         G      Astaroth
4: Cursed by the Sword       r+G    Cervantes
5: The Cage                  r+K    (after Raphael battle)
6: Deep in the Labyrinth            Olcadan
7: Darkness and Light (The Roar)    Nightmare defeats Siegfried
8: Resolution                       Siegfried
9: Conspiracy                       Zasalamel
10: Netherworld 1            G      Zasalamel becomes Abyss
11: Netherworld 2            G      defeated Zasalamel becomes Abyss
12: Victory                         defeated Abyss
13: Evil Awakens             r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                   defeated Night Terror
15: Ending                   r+K

------
Cassandra Stages, Details:

-----
Start     (Cassandra)
-----
  1: Eurydice Shrine
       Revenant    Gatekeeper  (W6 Wave Sword)
     A2: Search for the one who had controlled the skeleton.
     C2: Search for Sophitia.

------
Path A     (Cassandra)
------
 A2: Valentine Mansion
       Ivy         Viper Edge       (W3)
     A3
 A3: Ostrheinsburg
       Tira        Aiselne Drossel  (W1/W2)
     A4: Leave this land at once.
     B4: Explore the castle.
 A4: Old Toledo
       Assassin    Kunai            (W1 Kunai)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     A5
 A5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou          (W3)
     A6
    *Z6: if >=1 continue on A5 (Zasalamel)
 A6: Battle in the Strait
       Mitsurugi    Shishi-Oh      (W1/W2)
     A7
 A7: Lotus Garden
       Xianghua     Northern Star  (W4)
     A8
    *D8: if win with time remaining <40
 A8: Water Mill Valley
       Berserker    Bourdonasse    (W3 Lance)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Water Mill Valley
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
       (see II.0 Lizard Men notes)
     A9
 A9: Lost Cathedral
       Raphael      Estoc                (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A10b: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A11: Lost Cathedral - Ruin
    (pre: G, or suffer ~50% damage)
      Abyss         Irkalla              (W1/W2)
    END

------
Path B     (Cassandra)
------
 B4: Ostrheinsburg
       Sophitia    Omega Sword & Elk Shield  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Ostrheinsburg
     Defeat the enemy with special powers before time runs out!
       Li Long    Falcon  (W6 Nunchaku)
       (see II.0 Li Long notes)
     B5
 B5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou                  (W3)
     B6a: Consider the man's words to be a trap.
     B6b: Follow the man's words and head east.
B6a: Indian Port
       Maxi         Soryuju                (W1/W2)
     B7
B6b: Jyurakudai Villa
       Setsuka      Ugetsu Kageuchi        (W1/W2)
     A7
 B7: Silk Road Ruin
       Lizardman    Lunatic                (W4)
     B8
    *A8: if win with health <~60%
 B8: Water Mill Valley
       Talim        Double Crescent Blade  (W5)
     E4: Stop
     A9: Hurry on ahead
+E4: Water Mill Valley
     Defeat the enemy before time runs out!
       Greed    Austere & Void  (W6 Kunai)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Cassandra)
------
 C2: Old Toledo
       Assassin     Kaiken     (W2 Kunai)
     C3
 C3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel    (W1/W2)
     D4: Continue searching for Soul Edge.
         Focus the search on Soul Edge.
     C4: Continue searching for Soul Edge.
         Focus the search on the Azure Knight.
     D4: It may be dangerous, but pursue the man with the scythe.
 C4: Proving Grounds
       Kilik        Kali-Yuga  (W1/W2)
     E5: Stop
     C5: Hurry on ahead
+E5: Proving Grounds
     Defeat the enemy before time runs out!
       Shadow Master   (random Sword Master style)  (W1)
       (see II.0 Shadow Master notes)
     C5
 C5: Kunpaetku Shrine Ruin
     (pre: G, or ~20% damage & start near edge)
       Astaroth                  Terror Moon  (W3)
     C6
    *Z6: if >=continue on C3 (Zasalamel)
 C6: Ling-Sheng Su Temple Ruin
       Seong Mi-na               Hyup Do      (W4)
     B7: Conclude that it's nothing more than empty boasting.
     C7: Search for this man.
     (note: no C7 option if win C6 with a Ring Out)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Raphael                   Estoc        (W5)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Unknown Soul (Li Long)    Falcon       (W6 Nunchaku)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Cassandra)
------
 D4: Egyptian Temple
       Yun-seong    White Storm  (W1/W2)
     E5: Stop.
     D5: Hurry on ahead.
+E7: Egyptian Temple
     Defeat the enemy before time runs out!  What happens then is
unknown.
       Keres    Great Sword  (W1 Iron Sword)
       (see II.0 Keres notes)
     D5
 D5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes    Styx  (W3)
     A6: Drift until a ship sails by.
     B6a: Hold onto the plank and try to swim towards land.
 D8: Lakeside Coliseum
     3 opponents
       Gladiator (f)    Claymore    (W2 Iron Sword)
       Gladiator (m)    Ice Blade   (W2 Sword & Shield)
       Rock             Giant Mace  (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     A9

------
Path Z     (Cassandra)
------
 Z6: Underground Sanctum
     (see II.0 Path Z notes)
       Taki          Rekki-Maru & Mekki-Maru  (W1/W2)
     Z8: Continue the quest carefully while preserving strength.
     Z7: There's no such thing as curses.  Continue the quest normally.
 Z7: Sacred Mt. Fuji
       Yoshimitsu    Yoshimitsu               (W1/W2)
     Z8
 Z8: Romanian Valley
       Raphael       Flambert                 (W1/W2)
     A10a: Stay in this land for a while and rest.
     Z9: Leave this land immediately to destroy Soul Edge as soon as
           possible.
 Z9: Secret Money Pit
       Voldo         Manas & Ayus             (W1/W2)
     A10a

------
Finish     (Cassandra)
------
END: r+K


     ---------
II.3  CERVANTES
     ---------

Cervantes Pathmap:

              (B4)  E1                        E2
             /    /    \                    /    \
1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                  \    \    \          //   \      /        //
 |         \                  (Z6) (C7) (B8t)    //      A10b         //
 |          \                                   //                    ||
 |           \      E3                        E4/                     ||
 |            \   /    \                    /  /                      ||
 |             B4 ------ *B5 - B6a--B7 - B8 ---                       ||
 |                           \         \                              ||
 |                             B6b-(A7) (D8h)                         ||
 |                            /                                       ||
 |                  E5       /     (B7) _______________              / |
  \               /    \    /     /    /               \            / /
   C2 - C3-----C4 ------ *C5---C6   C7 - C8 ------------ C10 - *C11a /
          \                                 \          /     \      /
           \                                  E6 ------        *C11b
            \
             \      E7       (B6a)            E8
              \   /    \    /               /    \
               D4 ------ *D5             D8 ------(A9)
                            \
                             \
                              \
                               Z6 - Z7 - Z8 ------ Z9 --(A10a)
                                  \____/    \__________/

------
Cervantes Stages, Quick Reference:

Start:
      1     Pirate (m)
             Pirate (m)
             Pirate (old)

Path A:
      A2    Ivy
 2    A3    Zasalamel              pre: r
      A4    Sophitia
     +E1    Colossus
 3    A5    Astaroth                pre: G
      A6    Talim
      A7    Yoshimitsu
      A8    Xianghua
     +E2    Miser
 5    A9    Taki                   post: r+K
 8    A10a  Siegfried
 7    A10b  Nightmare
10,12  A11   Abyss                   pre: G      acquire/use SoulEdge

Path B:
      B4    Rock
     +E3    Valeria
             Hualin
             Lynette
 4    B5    Raphael                 pre: l+G
      B6a   Lizardman
      B6b   Yun-seong
      B7    Mitsurugi
      B8    Kilik
     +E4    Shadow Master

Path C:
      C2    Cassandra
 1    C3    Tira
      C4    Voldo
     +E5    Will-o'-the-Wisp (blue)
 2    C5    Zasalamel               pre: r
      C6    Samurai
      C7    Unknown Soul (Li Long)
      C8    Taki
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                   pre: G      acquire/use SoulEdge
13,14  C11b  Night Terror            pre: r+K

Path D:
      D4    Revenant
     +E7    Li Long
 2    D5    Zasalamel
      D8    Seong Mi-na
     +E8    Hwang

Path Z:
      Z6    Bandit (m)
      Z7    Maxi
      Z8    Taki
      Z9    Setsuka

Finish:
 15   END   Gx20

------
Cervantes Events List:

1: Encounter                           Tira
2: A Trap                       r      Zasalamel (cog)
3: The Demon Strikes            G      Astaroth
4: Dark Lord                    l+G    Raphael
5: The Cage                     r+K    (after Taki battle)
6: Deep in the Labyrinth               Olcadan
7: The Roar                            Nightmare
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      Gx20

------
Cervantes Stages, Details:

-----
Start     (Cervantes)
-----
  1: Pirate Raid
     3 opponents
       Pirate (m)      Jambiya          (W1 Dagger)
       Pirate (m)      Assassin Dagger  (W2 Dagger)
       Pirate (old)    Qing Long        (W1 Chinese Sword)
     A2: Investigate the nature of the seal on Soul Edge.
     C2: Search for the sealed Soul Edge.

------
Path A     (Cervantes)
------
 A2: Valentine Mansion
       Ivy          Viper Edge                (W3)
     A3
 A3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel                   (W1/W2)
     B4: Follow the man with the scythe.
         The words of a man who set a trap for him cannot be trusted.
     A4: Follow the man with the scythe.
         Trust the man's words and search for the man of whom he spoke.
     B4: There's no time to waste with the man.  Continue the journey.
 A4: Eurydice Shrine
       Sophitia     Omega Sword & Elk Shield  (W1/W2)
     E1: Stop
     A5: Hurry on ahead
+E1: Eurydice Shrine
     Defeat the enemy before time runs out!
       Colossus    Olympus Punisher  (W1)
       (see II.0 Colossus notes)
     A5
 A5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth      Terror Moon  (W3)
     A6
    *Z6: if >=1 continue on A3 (Zasalamel)
 A6: Water Mill Valley
       Talim         Side Harpe   (W4)
     A7: Continue pursuit.
     C7: Take action to acquire the soul.
     (note: no C7 option if win A6 with a Ring Out)
 A7: Sacred Mt. Fuji
       Yoshimitsu    Pakayun      (W4)
     A8
    *B8: if win with time remaining <40
 A8: Lotus Garden
       Xianghua      Kopis        (W5)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Lotus Garden
     Defeat the enemy before time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
     A9
 A9: Lost Cathedral
       Taki         Fumakugi             (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A10b: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
       note: Cervantes acquires the SoulEdge (pre-match sequence) before
         this battle, even if he's using it already.  Cervantes will use
         the acquired SoulEdge during this battle.
     END

------
Path B     (Cervantes)
------
 B4: Lakeside Coliseum
       Rock    Onslaught  (W1/W2)
     E1: Stop
     B5: Hurry on ahead
+E3: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     B5
 B5: Romanian Valley
     (pre: l+G, or suffer poison (green flames))
       Raphael      Epee                    (W3)
     B6a: Set out onto the ocean and head east
     B6b: Sail the Mediterranean Sea
B6a: Silk Road Ruin
       Lizardman    Grudge Ax & Aya Shield  (W1/W2)
     B7
B6b: Egyptian Temple
       Yun-seong    White Storm             (W1/W2)
     A7
 B7: Battle in the Strait
       Mitsurugi    Masamune                (W4)
     B8
    *D8: if win with health <~60%
 B8: Proving Grounds
       Kilik        Amud                    (W4)
     E4: Stop
     A9: Hurry on ahead
+E4: Proving Grounds
     Defeat the enemy before time runs out!
       Shadow Master   (random Sword Master style)  (W1)</pre><pre id="faqspan-2">
       (see II.0 Shadow Master notes)
     A9

------
Path C     (Cervantes)
------
 C2: Old Toledo
       Cassandra    Ivan the Terrible  (W3)
     C3
 C3: Ostrheinsburg
       Tira         Aiselne Drossel    (W1/W2)
     C4: Harvest the girl's soul to increase the strength of his own
           Soul Edge.
     D4: Ignore the girl and explore the castle in search of traces of
           the Azure Knight.
 C4: Secret Money Pit
       Voldo        Manas & Ayus       (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     C5
 C5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel                 Ankou        (W3)
     B6b: Those words cannot be trusted.  Continue investigating
            independently.
     C6: Pursue the man of whom he spoke and head east.
 C6: Battle in the Strait
       Samurai                   Zantetsuken  (W1 Katana)
     B7
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Unknown Soul (Li Long)    Falcon       (W6 Nunchaku)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Taki                      Fumakugi     (W5)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
       note: Cervantes acquires the SoulEdge (pre-match sequence) before
         this battle, even if he's using it already.  Cervantes will use
         the acquired SoulEdge during this battle.
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Cervantes)
------
 D4: Ostrheinsburg
       Revenant    Gatekeeper  (W6 Wave Sword)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Ostrheinsburg
     Defeat the enemy with special powers before time runs out!
       Li Long    Falcon  (W6 Nunchaku)
       (see II.0 Li Long notes)
     D5
 D5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel      Ankou     (W3)
     B6a
 D8: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Defender  (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Ling-Sheng Su Temple Ruin
     Defeat the enemy with special powers before time runs out!
       Hwang    Blue Thunder  (W6 Chinese Sword)
       (see II.0 Hwang notes)
     A9

------
Path Z     (Cervantes)
------
 Z6: Silk Road Ruin
     (see II.0 Path Z notes)
       Bandit (m)     Sickle                   (W1 Sickle)
     Z7: Begin gathering souls at once in order to recover strength.
     Z8: Search for the man with the scythe in order to remove the curse.
 Z7: Indian Port
       Maxi           Soryuju                  (W1/W2)
     Z8
 Z8: Underground Sanctum
       Taki           Rekki-Maru & Mekki-Maru  (W1/W2)
     Z9: Do as the impulses boiling up from within command.
     A10a: Wait for the fragments to settle down before acting.
 Z9: Jyurakudai Villa
       Setsuka        Ugetsu Kageuchi          (W1/W2)
     A10a

------
Finish     (Cervantes)
------
END: Gx20


     ---
II.4  IVY
     ---

Ivy Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                 \          \          //   \      /        //
 |         .                  A6b       (D8t)    //      A10b         //
 |         |\                    \              //                    ||
 |         | \      E3            \           E4/                     ||
 |       (A4) \   /    \           \        /  /                      ||
 |             B4 ------ *B5 - B6 - B7 - B8 ---                       ||
 |                          \    \     \                              ||
 |                           (Z6) |     (A8h)                         ||
 |                                |                                   ||
 |                  E5            |     _______________              / |
  \               /    \           \   /               \            / /
   C2 - C3-----C4 ------ *C5 - C6   C7 - C8 ------------ C10 - *C11a /
          \                 \    \          \          /     \      /
           \                 (Z6) \           E6 ------        *C11b
            \                      (A7)
             \      E7            /           E8
              \   /    \         /          /    \
               D4 ------ *D5 - D6        D8 ------(A9)
                            \
                             (A6b)

                               Z6 - Z7 - Z8 ------ Z9 --(A10a)
                                  \____/    \__________/

------
Ivy Stages, Quick Reference:

Start:
      1     Zasalamel

Path A:
      A2    Revenant
 2    A3    Zasalamel              pre: r
      A4    Sophitia
     +E1    Colossus
 4    A5    Raphael                pre: l+G
      A6a   Maxi
      A6b   Setsuka
      A7    Taki
      A8    Talim
     +E2    20 Lizard Men
 5    A9    Cervantes             post: r+K
 8    A10a  Siegfried
 7    A10b  Nightmare
10,12  A11   Abyss                  pre: G

Path B:
      B4    Yun-seong
     +E3    Keres
 3    B5    Astaroth               pre: G
      B6    Kilik
      B7    Xianghua
      B8    Berserker
     +E4    Greed

Path C:
      C2    Thief (m)
             Thief (f)
             Voldo
 1    C3    Tira
      C4    Cassandra
     +E5    Doppelganger (shadowy)
 2    C5    Zasalamel              pre: r
      C6    Maxi
      C7    Cervantes
      C8    Unknown Soul (Arthur)
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                  pre: G
13,14  C11b  Night Terror           pre: r+K

Path D:
      D4    Rock
     +E7    Valeria
             Hualin
             Lynette
 2    D5    Zasalamel              pre: r
      D6    Yoshimitsu
      D8    Seong Mi-na
     +E8    Hwang

Path Z:
      Z6    Lizardman
      Z7    Mitsurugi
      Z8    Cervantes
      Z9    Berserker

Finish:
 15   END   diagonal x 36 (or hold d-pad/stick in any diagonal direction)

------
Ivy Events List:

1: Encounter                           Tira
2: A Trap                       r      Zasalamel (cog)
3: The Demon Strikes            G      Astaroth
4: Dark Lord                    l+G    Raphael
5: The Cage                     r+K    (after Cervantes battle)
6: Deep in the Labyrinth               Olcadan
7: The Roar                            Nightmare
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      diagonal x 36 (or hold any diagonal)

------
Ivy Stages, Details:

-----
Start     (Ivy)
-----
  1: Valentine Mansion
       Zasalamel    Kafziel  (W1/W2)
     A2: Pursue the man with the scythe.
     C2: Pursue the knight with the great sword.

------
Path A     (Ivy)
------
 A2: Old Toledo
       Revenant     Gatekeeper                (W6 Wave Sword)
     A3
 A3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel                   (W1/W2)
     A4: Investigate the cursed sword and the spirit sword.
     B4: Investigate the man with the scythe.
         Investigate the 'knight with the great sword' that the man had
           spoken of.
     A4: Investigate the man with the scythe.
         Investigate the spirit sword.
 A4: Eurydice Shrine
       Sophitia     Omega Sword & Elk Shield  (W1/W2)
     E1: Stop
     A5: Hurry on ahead
+E1: Eurydice Shrine
     Defeat the enemy before time runs out!
       Colossus    Olympus Punisher  (W1)
       (see II.0 Colossus notes)
     A5
 A5: Romanian Valley
     (pre: l+G, or suffer poison (green flames))
       Raphael    Epee             (W3)
     A6a: Head east by sea.
     A6b: Head east by land.
A6a: Indian Port
       Maxi       Soryuju          (W1/W2)
     A7
A6b: Jyurakudai Villa
       Setsuka    Ugetsu Kageuchi  (W1/W2)
     B7
 A7: Underground Sanctum
       Taki       Kagekiri         (A8)
     A8
    *D8: if win with time remaining <40
 A8: Water Mill Valley
       Talim      Side Harpe       (W4)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Water Mill Valley
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
     A9
 A9: Lost Cathedral
       Cervantes    Phlegethon           (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A10b: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1)
     END

------
Path B     (Ivy)
------
 B4: Egyptian Temple
       Yun-seong    White Storm  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Egyptian Temple
     Defeat the enemy before time runs out!  What happens then is
unknown.
       Keres    Great Sword  (W1 Iron Sword)
       (see II.0 Keres notes)
     B5
 B5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth     Terror Moon    (W3)
     B6
    *Z6: if >=1 continue on A3 (Zasalamel)
 B6: Proving Grounds
       Kilik        Amud           (W4)
     B7: Avoid being sidetracked by strange rumours and proceed with
           the search.
     C7: Pursue the rumours of the warrior.
     (note: no C7 option if win B6 with a Ring Out)
 B7: Lotus Garden
       Xianghua     Northern Star  (W4)
     B8
    *A8: if win with health <~60%
 B8: Water Mill Valley
       Berserker    Ahlspiess      (W4 Lance)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Water Mill Valley
     Defeat the enemy before time runs out!
       Greed    Austere & Void  (W6 Kunai)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Ivy)
------
 C2: Secret Money Pit
     3 opponents
       Thief (m)    Assassin Dagger               (W2 Dagger)
       Thief (f)    Assassin Dagger               (W2 Dagger)
       Voldo        Cat Claws                     (W3)
     C3
 C3: Ostrheinsburg
       Tira         Aiselne Drossel               (W1/W2)
     C4: Pursue the girl before losing her completely.
     D4: Leave her alone and explore the castle ruin.
 C4: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shaodwy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     C5
 C5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel                Ankou       (W3)
     C6
    *Z6: if >=1 continue on C5 (Zasalamel)
 C6: Indian Port
       Maxi                     Soryuju     (W1/W2)
     A7
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Cervantes                Phlegethon  (W5)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Unknown Soul (Arthur)    Gassan      (W6 Katana)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Ivy)
------
 D4: Lakeside Coliseum
       Rock    Onslaught  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     D5
 D5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel      Ankou       (W3)
     D6: Search for the revived Nightmare.
     A6b: Search for the man that was once Nightmare.
 D6: Sacred Mt. Fuji
       Yoshimitsu     Yoshimitsu  (W1/W2)
     A7
 D8: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Defender    (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Ling-Sheng Su Temple Ruin
     Defeat the enemey with special powers before time runs out!
       Hwang    Blue Thunder  (W6 Chinese Sword)
       (see II.0 Hwang notes)
     A9

------
Path Z     (Ivy)
------
 Z6: Silk Road Ruin
     (see II.0 Path Z notes)
       Lizardman    Grudge Ax & Aya Shield  (W1/W2)
     Z7: There's no time.  Continue the quest for the sword.
     Z8: The first priority is to suppress the evil energy.
 Z7: Battle in the Strait
       Mitsurugi    Shishi-Oh               (W1/W2)
     Z8
 Z8: Pirate Raid
       Cervantes    Soul Edge & Nirvana     (W1/W2)
     Z9: Locate the whereabouts of the Azure Knight as quickly as
possible.
     A10a: Return to London to suppress the evil energy.
 Z9: Ostrheinsburg
       Berserker    Heavy Lance             (W1 Lance)
     A10a

------
Finish     (Ivy)
------
END: diagonal x 36 (or hold d-pad/stick in any diagonal direction)
     note: The game seems to want you to spin the d-pad or analog stick
       in a circle several times, but really, all it's looking for is the
       diagonals.  I'm not positive about the exact number of diagonals
       the game looks for, but it seems to be around 36 (9 revolutions).
       If you do spin the d-pad/stick, do note that if you spin it too
       quickly, the game won't seem to register all of the diagonals...
       Of course, it's easier just to hold the d-pad or analog stick in
       a diagonal direction (ul/ur/dr/dl), so if you're having trouble
       with this command, just pick a diagonal direction, and hold the
       d-pad or analog stick in that direction for the duration of the
       command input period.


     -----
II.5  KILIK
     -----

Kilik Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 -*A3---- A4 ------ *A5- A6a - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                 \          \          //   \      /        //
 |         .                  A6b       (D8h)    //      A10b         //
 |         |\                    \              //                    ||
 |         | \      E3            \           E4/                     ||
 |       (A4) \   /    \           \        /  /                      ||
 |             B4 ------ *B5 - B6 - B7 - B8 ---                       ||
 |                          \    \     \                              ||
 |                           (Z6) |     (A8t)                         ||
 |                                |                                   ||
 |                  E5      (A6a) |     _______________              / |
  \               /    \    /      \   /               \            / /
   C2 - C3-----C4 ------ *C5        C7 - C8 ------------ C10 - *C11a /
          \                 \               \          /     \      /
           \                 (Z6)             E6 ------        *C11b
            \
             \      E7       (A6b) (A7)       E8
              \   /    \     /    /         /    \
               D4 ------ *D5 - D6        D8 ------(A9)

                                             __________
                                            /          \
                               Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
                                  \____/

------
Kilik Stages, Quick Reference:

Start:
      1     Talim

Path A:
      A2    Berserker
 2    A3    Zasalamel               pre: r
      A4    Sophitia
     +E1    Colossus
 3    A5    Astaroth                pre: G
      A6a   Pirate (m)
      A6b   Lizardman
      A7    Mitsurugi
      A8    Taki
     +E2    Will-o'-the-Wisp (red)
 5    A9    Raphael                post: r+K
 8    A10a  Siegfried
      A10b  Nightmare
10,12  A11   Abyss                   pre: G      acquire/use SoulCalibur

Path B:
      B4    Yun-seong
     +E3    Keres
 4    B5    Cervantes               pre: r+G
      B6    Rock
      B7    Yoshimitsu
      B8    Seong Mi-na
     +E4    Miser

Path C:
      C2    Thief (m)
             Thief (f)
             Voldo
 1    C3    Tira
      C4    Revenant
     +E5    Li Long
 2    C5    Zasalamel               pre: r
      C7    Unknown Soul (Hwang)
      C8    Raphael
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                   pre: G      acquire/use SoulCalibur
13,14  C11b  Night Terror            pre: r+K

Path D:
      D4    Xianghua
     +E7    Valeria
             Hualin
             Lynette
 2    D5    Zasalamael              pre: r
      D6    Maxi
      D8    Setsuka
     +E8    Arthur

Path Z:
      Z6    Ivy
      Z7    Cassandra
      Z8    Raphael
      Z9    Doppelganger
 7    Z10   Nightmare

Finish:
 15   END   A+G  (alt: B+G)

------
Kilik Events List:

1: Encounter                           Tira
2: A Trap                       r      Zasalamel (cog)
3: The Demon Strikes            G      Astaroth
4: Cursed by the Sword          r+G    Cervantes
5: The Cage                     r+K    (after Raphael battle)
6: Deep in the Labyrinth               Olcadan
7: Darkness and Light (The Roar)       Nightmare defeats Siegfried
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      A+G  (alt: B+G)

------
Kilik Stages, Details:

-----
Start     (Kilik)
-----
 1: Water Mill Valley
      Talim    Syi Salika & Loka Luha  (W1/W2)
    A2: Head to where he battled Soul Edge before.
    C2: Collect information on Soul Edge.

------
Path A     (Kilik)
------
 A2: Ostrheinsburg
       Berserker    Pilum Muralis             (W2 Lance)
     A3
 A3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel                   (W1/W2)
     A4: Ignore the scythe-wielding man and continue searching for
           Soul Edge.
     B4: Follow the scythe-wielding man.
         Focus on gathering information about Nightmare.
     A4: Follow the scythe-wielding man.
         Focus on gathering information about Soul Edge.
 A4: Eurydice Shrine
       Sophitia     Omega Sword & Elk Shield  (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Eurydice Shrine
     Defeat the enemy before time runs out!
       Colossus    Olympus Punisher  (W1)
       (see II.0 Colossus notes)
     A5
 A5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth         Terror Moon             (W3)
     A6a: Go by sea and head for India.
     A6b: Follow the mountains and head for the Silk Road.
A6a: Indian Port
       Pirate (m)       Jambiya                 (W1 Dagger)
     A7
A6b: Silk Road Ruin
       Lizardman    Grudge Ax & Aya Shield  (W1/W2)
     B7
 A7: Battle in the Strait
       Mitsurugi        Masamune                (W4)
     A8
    *D8: if win with health <~60%
 A8: Underground Sanctum
       Taki             Kagekiri                (W4)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Underground Sanctum
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (red)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     A9
 A9: Lost Cathedral
       Raphael      Estoc                (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A10b: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
       note: Kilik acquires the SoulCalibur (pre-match sequence) before
         this battle, even if he's using it already.  Kilik will use
         the acquired SoulCalibur during this battle.
     END

------
Path B     (Kilik)
------
 B4: Egyptian Temple
       Yun-seong    White Storm  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Egyptian Temple
     Defeat the enemy before time runs out!  What happens then is
unknown.
       Keres    Great Sword  (W1 Iron Sword)
       (see II.0 Keres notes)
     B5
 B5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes      Styx     (W3)
     B6
    *Z6: if >=1 continue on A3 (Zasalamel)
 B6: Lakeside Coliseum
       Rock           Ropalon  (W4)
     B7: Ignore the rumours and continue the quest for the cursed sword.
     C7: Find the warrior in question.
     (note: wall-enclosed stage, difficult/impossible to lose C7 option
            from Ring Out victory)
 B7: Sacred Mt. Fuji
       Yoshimitsu     Pakayun  (W4)
     B8
    *A8: if win with time remaining <40
 B8: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Halberd  (W5)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Ling-Sheng Su Temple Ruin
     Defeat the enemy before time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Kilik)
------
 C2: Secret Money Pit
     3 opponents
       Thief (m)    Assassin Dagger  (W2 Dagger)
       Thief (f)    Assassin Dagger  (W2 Dagger)
       Voldo        Cat Claws        (W3)
     C3
 C3: Ostrheinsburg
       Tira        Aiselne Drossel  (W1/W2)
     C4: Search the castle.
     D4: Follow the enemy before it is too late.
 C4: Ostrheinsburg
       Revenant    Gatekeeper       (W6 Wave Sword)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Ostrheinsburg
     Defeat the enemy with special powers before time runs out!
       Li Long    Falcon  (W6 Nunchaku)
       (see II.0 Li Long notes)
     C5
 C5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel               Ankou         (W3)
     A6a
    *Z6: if >=1 continue on C5 (Zasalamel)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Unknown Soul (Hwang)    Blue Thunder  (W6 Chinese Sword)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Raphael                 Estoc         (W5)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
       note: Kilik acquires the SoulCalibur (pre-match sequence) before
         this battle, even if he's using it already.  Kilik will use
         the acquired SoulCalibur during this battle.
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Kilik)
------
 D4: Lakeside Coliseum
       Xianghua    No Name  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     D5
 D5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou     (W3)
     A6b: Head east by land.
     D6: Head east by sea.
 D6: Indian Port
       Maxi         Soryuju   (W1/W2)
     A7
 D8: Jyurakudai Villa
       Setsuka      Ridicule  (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Jyurakudai Villa
     Defeat the enemy with special powers before time runs out!
       Arthur    Gassan  (W6 Katana)
       (see II.0 Arthur notes)
     A9

------
Path Z     (Kilik)
------
 Z6: Valentine Mansion
     (see II.0 Path Z notes)
       Ivy             Valentine                     (W1/W2)
     Z7: Put an end to Soul Edge as quickly as possible.
     Z8: Remove the curse first.
 Z7: Old Toledo
       Cassandra       Digamma Sword & Nemea Shield  (W1/W2)
     Z8
 Z8: Romanian Valley
       Raphael         Flambert                      (W1/W2)
     Z10: Search for a way to break the curse.
     Z9: Place priority on annihilating the cursed sword.
 Z9: Clock Tower (Ling-Sheng Su Temple Ruin)
     (note: Kilik's (unconscious) body is at the Clock Tower, but the
            battle takes place in his mind, at Ling-Sheng Su Temple Ruin)
       Doppelganger    (same costume & weapon as player)
     Z10
Z10: Lost Cathedral
        Nightmare      Soul Edge (Phantom)           (W1/W2)
     A11

------
Finish     (Kilik)
------
END: A+G  (alt: B+G)
     note: The game asks for A+G, but if you input B+G instead, you
       will get to see an alternate ending which is basically just a
       slight variation of the A+G ending (the dialogue is still the
       same, but the tone is a bit different due to timing and character
       positioning).


     ---------
II.6  LIZARDMAN
     ---------

Lizardman Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                 \      /   \          //   \      /        //
 |         \                 (Z6) /     (D8t)    //      A10b         //
 |          \                    /              //                    ||
 |           \      E3        B6a             E4/                     ||
 |            \   /    \    /               /  /                      ||
 |             B4 ------ *B5--B6b - B7 - B8 ---                       ||
 |                                 /   \                              ||
 |                                |     (A8h)                         ||
 |                                |                                   ||
 |                  E5            |     _______________              / |
  \               /    \         /     /               \            / /
   C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
          \  \               \              \          /     \      /
           \  (D4)            (Z6)            E6 ------        *C11b
            \
             \      E7       (B6b)            E8
              \   /    \    /               /    \
               D4 ------ *D5             D8 ------(A9)
                            \
                             (A6)            __________
                                            /          \
                               Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
                                  \____/

------
Lizardman Stages, Quick Reference:

Start:
      1     Assassin

Path A:
      A2    Xianghua
 1    A3    Tira
      A4    Revenant
     +E1    Li Long
 2    A5    Zasalamel                pre: r
      A6    Yun-seong
      A7    Kilik
      A8    Swordsman
     +E2    20 Lizard Men
 5    A9    Sophitia                post: r+K
 7    A10a  Nightmare
      A10b  Siegfried
10,12  A11   Abyss                    pre: G      acquires/uses SoulEdge)

Path B:
      B4    Cassandra
     +E3    Doppelganger (shadowy)
 2    B5    Zasalamel                pre: r
      B6a   Astaroth
      B6b   Mitsurugi
      B7    Seong Mi-na
      B8    Talim
     +E4    Miser

Path C:
      C2    Maxi
 2    C3    Zasalamel                pre: r
      C4    Voldo
     +E5    Will-o'-the-Wisp (blue)
 4    C5    Raphael                  pre: l+G
      C6    Rock
      C7    Sophitia
      C8    Unknown Soul (Arthur)
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G      acquire/use SoulEdge
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Footsoldier
             Footsoldier
             General
     +E7    Amy
 3    D5    Cervantes                pre: r+G
      D8    Taki
     +E8    Will-o'-the-Wisp (red)

Path Z:
      Z6    Yoshimitsu
      Z7    Setsuka
      Z8    Sophitia
      Z9    Ivy
 8    Z10   Siegfried

Finish:
 15   END   r

------
Lizardman Events List:

1: Encounter                             Tira
2: A Trap                         r      Zasalamel (cog)
3: Cursed by the Sword            r+G    Cervantes
4: Dark Lord                      l+G    Raphael
5: The Cage                       r+K    (after Sophitia battle)
6: Deep in the Labyrinth                 Olcadan
7: Darkness and Light (The Roar)         Nightmare defeats Siegfried
8: Darkness and Light (The Resolve)      Siegfried defeats Nightmare
9: Conspiracy                            Zasalamel
10: Netherworld 1                 G      Zasalamel becomes Abyss
11: Netherworld 2                 G      defeated Zasalamel becomes Abyss
12: Victory                              defeated Abyss
13: Evil Awakens                  r+K    def. Zasalamel becomes Night
Terror
14: The Reckoning                        defeated Night Terror
15: Ending                        r

------
Lizardman Stages, Details:

-----
Start     Lizardman
-----
  1: Silk Road Ruin
       Assassin    Kunai  (W1 Kunai)
     A2: Head in the direction of the evil energy to the east.
     C2: Head in the direction of the evil energy to the south.

------
Path A     Lizardman
------
 A2: Lotus Garden
       Xianghua     Kard             (W3)
     A3
 A3: Ostrheinsburg
       Tira         Aiselne Drossel  (W1/W2)
     A4: Pursue the girl.
     B4: Give up on pursuing her and explore the ruined castle.
 A4: Ostrheinsburg
       Revenanat    Gatekeeper       (W6 Wave Sword)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Ostrheinsburg
     Defeat the enemy with special powers before time runs out!
       Li Long    Falcon  (W6 Nunchaku)
       (see II.0 Li Long notes)
     A5
 A5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou        (W3)
     A6
    *Z6: if >=1 continue on A5 (Zasalamel)
 A6: Egyptian Temple
       Yun-seong    White Storm  (W1/W2)
     A7
 A7: Proving Grounds
       Kilik        Amud         (W4)
     A8
    *D8: if win with time remaining <40
 A8: Water Mill Valley
       Swordsman    Jiaotu Jian  (W3 Chinese Blade)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Water Mill Valley
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
       (see II.0 Lizard Men notes)
     A9
 A9: Lost Cathedral
       Sophitia    Orichalcum  (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A10b: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
       note: Lizardman acquires the SoulEdge (pre-match sequence) before
         this battle, even if he's using it already.  Lizardman will use
         the acquired SoulEdge during this battle.
     END

------
Path B     Lizardman
------
 B4: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     B5
 B5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel      Ankou                  (W3)
     B6a: Follow the man's words and head east.
     B6b: Stay in this land for a while and continue to search for
            information independently.
B6a: Kunpaetku Shrine Ruin
       Astaroth       Kulutues               (W1/W2)
     A7
B6b: Battle in the Strait
       Mitsurugi      Shishi-Oh              (W1/W2)
     B7
 B7: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Hyup Do                (W4)
     B8
    *A8: if win with health <~60%
 B8: Water Mill Valley
       Talim          Double Crescent Blade  (W5)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Water Mill Valley
     Defeat the enemy before time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     Lizardman
------
 C2: Indian Port
       Maxi         Tetsuryu      (W3)
     C3
 C3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel       (W1/W2)
     C4: Pursue the man with the scythe.
         Pursue the rumours of a person searching for Soul Edge.
     D4: Pursue the man with the scythe.
         Pursue the rumours of incidents which may have involved Soul
Edge.
     D4: Ignore the man with the scythe and resume the search on his own.
 C4: Secret Money Pit
       Voldo        Manas & Ayus  (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     C5
 C5: Romanian Valley
     (pre: l+G, or suffer poison (green flames))
       Raphael                  Epee        (W3)
     C6
    *Z6: if >=1 continue on C3 (Zasalamel)
 C6: Lakeside Coliseum
       Rock                     Ropalon     (W4)
     B7: Conclude it is the meaningless boast of a fool.
     C7: Pursue the warrior in question.
     (note: wall-enclosed stage, difficult/impossible to lose C7 option
            from Ring Out victory)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Sophitia                 Orichalcum  (W5)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Unknown Soul (Arthur)    Gassan      (W6 Katana)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
       note: Lizardman acquires the SoulEdge (pre-match sequence) before
         this battle, even if he's using it already.  Lizardman will use
         the acquired SoulEdge during this battle.
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     Lizardman
------
 D4: Romanian Valley
     3 opponents
       Footsoldier    Gladius      (W1 Sword & Shield)
       Footsoldier    Ice Blade    (W2 Sword & Shield)
       General        Great Sword  (W1 Iron Sword)
     E5: Stop.
     C5: Hurry on ahead.
+E7: Romanian Valley
     Defeat the enemy with special powers brfore time runs out!
       Amy    Albion  (W6 Rapier)
       (see II.0 Amy notes)
     C5
 D5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes    Styx     (W3)
     B6b: Drift for a while like this.
     A6: Try to sneak onboard the next ship that comes by.
 D8: Underground Sanctum
       Taki         Kagenui  (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Underground Sanctum
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (red)    Soul Edge  (W6)
     A9

------
Path Z     Lizardman
------
 Z6: Sacred Mt. Fuji
     (see II.0 Path Z notes)
       Yoshimitsu    Yoshimitsu                (W1/W2)
     Z7: Rest first in order to recover.
     Z8: Don't worry about recovering.  Continue the journey.
 Z7: Jyurakudai Villa
       Setsuka       Ugetsu Kageuchi           (W1/W2)
     Z8
 Z8: Eurydice Shrine
       Sophitia      Omega Sword & Elk Shield  (W1/W2)
     Z10: Go wild inside the temple.
     Z9: Don't waste time.  Search for Soul Edge.
 Z9: Valentine Mansion
       Ivy           Valentine                 (W1/W2)
     Z10
Z10: Lost Cathedral
       Siegfried     Requiem                   (W1/W2)
     A11

------
Finish     Lizardman
------
END: r


     ----
II.7  MAXI
     ----

Maxi Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                 \          \          //   \      /        //
 |         .                  A6b       (D8t)    //      A10b         //
 |         |\                    \              //                    ||
 |         | \      E3            \           E4/                     ||
 |       (A4) \   /    \           \        /  /                      ||
 |             B4 ------ *B5 - B6 - B7 - B8 ---                       ||
 |                          \    \     \                              ||
 |                           (Z6) |     (A8h)                         ||
 |                                |                                   ||
 |                  E5            |     _______________              / |
  \               /    \           \   /               \            / /
   C2 - C3 --- C4 ------ *C5 - C6   C7 - C8 ------------ C10 - *C11a /
          \                  \    \         \          /     \      /
           \                 (A6b) (A7)       E6 ------        *C11b
            \
             \      E7       (A6a)            E8
              \   /    \    /               /    \
               D4 ------ *D5             D8 ------(A9)
                            \
                             \               __________
                              \             /          \
                               Z6 - Z7 - Z8 ------ Z9 --(A10a)
                                  \____/

------
Maxi Stages, Quick Reference:

Start:
      1     Talim

Path A:
      A2    Thief (m)
             Thief (f)
 2    A3    Zasalamel                pre: r
      A4    Rock
     +E1    Valeria
             Hualin
             Lynette
 3    A5    Cervantes                pre: r+G
      A6a   Setsuka
      A6b   Lizardman
      A7    Kilik
             Xianghua
      A8    Seong Mi-na
     +E2    Hwang
 5    A9    Astaroth                post: r+K
 8    A10a  Siegfried
 7    A10b  Nightmare
10,12  A11   Abyss                    pre: G

Path B:
      B4    Cassandra
     +E3    Doppelganger (shadowy)
 4    B5    Raphael                  pre: l+G
      B6    Kilik
             Xianghua
      B7    Mitsurugi
      B8    Yoshimitsu
     +E4    Miser

Path C:
      C2    Sophitia
 1    C3    Tira
      C4    Thief (m)
             Voldo
     +E5    Will-o'-the-Wisp (blue)
 2    C5    Zasalamel                pre: r
      C6    Ivy
      C7    Unknown Soul (Li Long)
      C8    Astaroth
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Yun-seong
     +E7    Keres
 2    D5    Zasalamel                pre: r
      D8    Doppelganger
     +E8    Li Long

Path Z:
      Z6    Assassin
      Z7    Taki
      Z8    Astaroth
      Z9    Fu-ma Ninja (m,Ku)
             Fu-ma Ninja (m,K&S)

Finish:
 15   END   Gx24

------
Maxi Events List:

1: Encounter                           Tira
2: A Trap                       r      Zasalamel (cog)
3: Cursed by the Sword          r+G    Cervantes
4: Dark Lord                    l+G    Raphael
5: The Cage                     r+K    (after Astaroth battle)
6: Deep in the Labyrinth               Olcadan
7: The Roar                            Nightmare
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      Gx24

------
Maxi Stages, Details:

-----
Start     (Maxi)
-----
  1: Water Mill Valley
       Talim    Syi Salika & Loka Luha  (W1/W2)
     A2: Follow Talim.
     C2: Leave this place and search for clues of Astaroth.

------
Path A     (Maxi)
------
 A2: Water Mill Valley
     2 opponents
       Thief (m)    Assassin Dagger  (W2 Dagger)
       Thief (f)    Assassin Dagger  (W2 Dagger)
     A3
 A3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel          (W1/W2)
     A4: Pursue the man with the scythe.
     B4: Search for Astaroth alone.
         Question the man as to how he knows this.
     A4: Search for Astaroth alone.
         Ignore him.
 A4: Lakeside Coliseum
       Rock         Onslaught        (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     A5
 A5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes      Styx                    (W3)
     A6a: Resume the search for Astaroth at once.
     A6b: Locate the source of the evil energy.
A6a: Jyurakudai Villa
       Setsuka        Ugetsu Kageuchi         (W1/W2)
     A7
A6b: Silk Road Ruin
       Lizardman      Grudge Ax & Aya Shield  (W1/W2)
     B7
 A7: Lotus Garden
     2 opponents
       Kilik          Amud                    (W4)
       Xianghua       Northern Star           (W4)
     A8
    *D8: if defeat Xianghua (A7) with time remaining <40
 A8: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Hyup Do                 (W4)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Ling-Sheng Su Temple Ruin
     Defeat the enemy with special powers before time runs out!
       Hwang    Blue Thunder  (W6 Chinese Sword)
       (see II.0 Hwang notes)
     A9
 A9: Lost Cathedral
       Astaroth    Nanbanfu  (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A10b: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
     END

------
Path B     (Maxi)
------
 B4: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     B5
 B5: Romanian Valley
     (pre: l+G, or suffer poison (green flames))
       Raphael       Epee           (W3)
     B6
    *Z6: if >=1 continue on A3 (Zasalamel)
 B6: Indian Port
     2 opponents
       Kilik         Amud           (W4)
       Xianghua      Northern Star  (W4)
     B7: Pursue Soul Edge in hopes of anticipating Astaroth.
     C7: Rather than get sidetracked, continue pursuing Astaroth
directly.
     (note: no C7 option if defeat Xianghua (B6) with a Ring Out)
     (note: Defeating Kilik with Ring Out doesn't negate C7 option)
 B7: Battle in the Strait
       Mitsurugi     Masamune       (W4)
     B8
    *A8: if win with health <~60%
 B8: Sacred Mt. Fuji
       Yoshimitsu    Kagekiyo       (W5)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Sacred Mt. Fuji
     Defeat the enemy before time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Maxi)
------
 C2: Eurydice Shrine
       Sophitia     Fire Blade       (W3)
     C3
 C3: Ostrheinsburg
       Tira         Aiselne Drossel  (W1/W2)
     C4: Pursue the enemy to finish her off.
     D4: Leave this place at once.
 C4: Secret Money Pit
     2 opponents
       Thief (m)    Jambiya          (W1 Dagger)
       Voldo        Manas & Ayus     (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Secret Money Pit
     Defeat thje enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     C5
 C5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel                 Ankou      (W3)
     C6: I cannot trust his words.  I'll investigate the rumours on my
           own.
     A6b: I'll trust the man's words and head east.
 C6: Valentine Mansion
       Ivy                       Valentine  (W1/W2)
     A7
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Unknown Soul (Li Long)    Falcon     (W6 Nunchaku)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Astaroth                  Nanbanfu   (W5)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Maxi)
------
 D4: Egyptian Temple
       Yun-seong    White Storm  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Egyptian Temple
     Defeat the enemy before time runs out!  What happens then is
unknown.
       Keres    Great Sword  (W1 Iron Sword)
       (see II.0 Keres notes)
     D5
 D5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel       Ankou   (W3)
     A6a
    *Z6: if >=1 continue on D5 (Zasalamel)
 D8: Indian Port
       Doppelganger    (same costume & weapon as player)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Indian Port
     Defeat the enemy with special powers before time runs out!
       Li Long    Falcon  (W6 Nunchaku)
       (see II.0 Li Long notes)
     A9

------
Path Z     (Maxi)
------
 Z6: Silk Road Ruin
     (see II.0 Path Z notes)
       Assassin           Kunai                    (W1 Kunai)
     Z7: Continue traveling with Kilik
     Z8: Chase Kilik away.
 Z7: Underground Sanctum
       Taki               Rekki-Maru & Mekki-Maru  (W1/W2)
     Z8
 Z8: Kunpaetku Shrine Ruin
       Astaroth           Kulutues                 (W1/W2)
     A10a: Continue the journey to destroy Soul Edge, the source of evil.
     Z9: Visit Kilik's master in order to have him completely remove the
           evil energy from Maxi's body.
 Z9: Proving Grounds
     2 opponents  (A10a)
       Fu-ma Ninja (m)    Kunai                    (W1 Kunai)
       Fu-ma Ninja (m)    Onimaro & Tobikage       (W1 Katana & Shuriken)
     A10a

------
Finish     (Maxi)
------
END: Gx24


     ---------
II.8  MITSURUGI
     ---------

Mitsurugi Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                 \      /   \          //   \      /        //
 |         \                 (Z6) /     (D8t)    //      A10b         //</pre><pre id="faqspan-3">
 |          \                    /              //                    ||
 |           \      E3        B6a             E4/                     ||
 |            \   /    \    /               /  /                      ||
 |             B4 ------ *B5--B6b - B7 - B8 ---                       ||
 |                                     \                              ||
 |                                      (A8h)                         ||
 |                                                                    ||
 |                  E5        (A6)      _______________              / |
  \               /    \     /         /               \            / /
   C2 -*C3 --- C4 ------ *C5        C7 - C8 ------------ C10 - *C11a /
          \   /              \              \          /     \      /
           .--               (B6b)            E6 ------        *C11b
            \
             \      E7             (B7)       E8
              \   /    \          /         /    \
               D4 ------ *D5 - D6 -(C7)  D8 ------(A9)
                            \
                             \     ____      __________
                              \   /    \    /          \
                               Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)

------
Mitsurugi Stages, Quick Reference:

Start:
      1     Samurai

Path A:
      A2    Rock
 1    A3    Tira
      A4    Ivy
     +E1    Charade
             Charade (torso & legs)
             Charade (torso)
 2    A5    Zasalamel                pre: r
      A6    Maxi
      A7    Xianghua
      A8    Talim
     +E2    20 Lizard Men
 5    A9    Setsuka                 post: r+K
 8    A10a  Siegfried
      A10b  Nightmare
10,12  A11   Abyss                    pre: G

Path B:
      B4    Cassandra
     +E3    Doppelganger (shadowy)
 2    B5    Zasalamel                pre: r
      B6a   Cervantes
      B6b   Lizardman
      B7    Kilik
      B8    Thief (m)
             Thief (f)
     +E4    Miser

Path C:
      C2    Yun-seong
 2    C3    Zasalamel                pre: r
      C4    Sophitia
     +E5    Colossus
 3    C5    Astaroth                 pre: G
      C7    Unknown Soul (Li Long)
      C8    Setsuka
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Gladiator (f)
             Gladiator (m)
             Dragon
     +E7    Valeria
             Hualin
             Lynette
 4    D5    Raphael                  pre: l+G
      D6    Voldo
      D8    Fu-ma Ninja (f)
     +E8    Will-o'-the-Wisp (red)

Path Z:
      Z6    Seong Mi-na
      Z7    Yoshimitsu
      Z8    Setsuka
      Z9    Bandit (f)
             Bandit (m)
 7    Z10   Nightmare

Finish:
 15   END   B

------
Mitsurugi Events List:

1: Encounter                           Tira
2: A Trap                       r      Zasalamel (cog)
3: The Demon Strikes            G      Astaroth
4: Dark Lord                    l+G    Raphael
5: The Cage                     r+K    (after Setsuka battle)
6: Deep in the Labyrinth               Olcadan
7: Darkness and Light (The Roar)       Nightmare defeats Siegfried
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      B

------
Mitsurugi Stages, Details:

-----
Start     (Mitsurugi)
-----
  1: Battle in the Strait
       Samurai    Zantetsuken  (W1 Katana)
     A2: Board a ship for Europe.
     C2: Board a ship for Persia.

------
Path A     (Mitsurugi)
------
 A2: Lakeside Coliseum
       Rock    Giant Mace       (W3)
     A3
 A3: Ostrheinsburg
       Tira    Aiselne Drossel  (W1/W2)
     A4: Explore the ruined castle.
     B4: Hurry and leave this place.
 A4: Valentine Mansion
       Ivy     Valentine        (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Valentine Mansion
     Defeat all the enemies before time runs out!
     3 opponents
       Charade                   Wave Sword   (W1 Wave Sword)
       Charade (torso & legs)    Kick Edge    (W1 Grieve Edge)
       Charade (torso)           (no weapon)
     A5
 A5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou          (W3)
     A6
    *Z6: if >=1 continue on A5 (Zasalamel)
 A6: Indian Port
       Maxi         Soryuju        (W1/W2)
     A7
 A7: Lotus Garden
       Xianghua     Northern Star  (W4)
     A8
    *D8: if win with moderate time left (<40)
 A8: Water Mill Valley
       Talim        Side Harpe     (W4)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Water Mill Valley
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
       (see II.0 Lizard Men notes)
     A9
 A9: Lost Cathedral
       Setsuka      Moonlight            (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A10b: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
       note: Mitsurugi does NOT acquire/use the SoulEdge for this battle.
     END

------
Path B     (Mitsurugi)
------
 B4: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     B5
 B5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou                   (W3)
     B6a: Head east by sea.
     B6b: Head east by land.
B6a: Pirate Raid
       Cervantes    Soul Edge & Nirvana     (W1/W2)
     A7
B6b: Silk Road Ruin
       Lizardman    Grudge Ax & Aya Shield  (W1/W2)
     B7
 B7: Proving Grounds
       Kilik        Amud                    (W4)
     B8
    *A8: if win with moderate health (<~60%)
 B8: Water Mill Valley
     2 opponents
       Thief (m)    Misericorde             (W4 Dagger)
       Thief (f)    Misericorde             (W4 Dagger)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Water Mill Valley
     Defeat the enemy before time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Mitsurugi)
------
 C2: Egyptian Temple
       Yun-seong    Giant Butcher Knife       (W3)
     C3
 C3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel                   (W1/W2)
     C4: Follow the man with the scythe.
     C4: Continue the search for the Azure Knight.
         Investigate Soul Edge.
     D4: Continue the search for the Azure Knight.
         Investigate the Azure Knight.
 C4: Eurydice Shrine
       Sophitia     Omega Sword & Elk Shield  (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Eurydice Shrine
     Defeat the enemy before time runs out!
       Colossus    Olympus Punisher  (W1)
     C5
 C5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth                  Terror Moon  (W3)
     A6: Head to India, where a group of monsters once appeared.
     B6b: Pursue the lizard-like figure rumoured to be a monster.
 C7: Grand Labyrinth
       Unknown Soul (Li Long)    Falcon       (W6 Nunchaku)
     C10: Head outside.
     C8: Head further in.
 C8: Grand Labyrinth
       Setsuka                   Moonlight    (W5)
     C10: Move away from the presence.
     E6: Pursue the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
       note: Mitsurugi does NOT acquire/use the SoulEdge for this battle.
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Mitsurugi)
------
 D4: Lakeside Coliseum
     3 opponents
       Gladiator (f)    Great Sword   (W1 Iron Sword)
       Gladiator (m)    Gladius       (W1 Sword & Shield)
       Dragon           Dragon Sword  (W7 Chinese Sword)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     D5
 D5: Romanian Valley
     (pre: l+G, or suffer poison (green flames))
       Raphael            Epee             (W3)
     D6
    *Z6: if >=1 continue on C3 (Zasalamel)
 D6: Secret Money Pit
       Voldo              Tofana Scissors  (W4)
     B7: Pursue Soul Edge using clues in the notes.
     C7: Search for the strong man.
     (note: no C7 option if win D6 with a Ring Out)
 D8: Underground Sanctum
       Fu-ma Ninja (f)    Kogarashi        (W2 Sickle)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Underground Sanctum
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (red)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     A9

------
Path Z     (Mitsurugi)
------
 Z6: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Scarlet Thunder      (W1/W2)
     Z8: Search for the man with the scythe.
     Z7: Search for a way to break the curse.
 Z7: Sacred Mt. Fuji
       Yoshimitsu     Yoshimitsu           (W1/W2)
     A8
 Z8: Jyurakudai Villa
       Setsuka        Ugetsu Kageuchi      (W1/W2)
     Z10: Head to Europe.
     Z9: Head to Ming.
 Z9: Silk Road Ruin
     2 opponents
       Bandit (f)     Heisheng Jian        (W1 Chinese Blade)
       Bandit (m)     Sickle               (W1 Sickle)
     Z10
Z10: Lost Cathedral
       Nightmare      Soul Edge (Phantom)  (W1/W2)
     A11

------
Finish     (Mitsurugi)
------
END: B


     ---------
II.9  NIGHTMARE
     ---------

Nightmare Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10 -- *A11 -- END
\         \                 \      /   \          //   \               //
 |         \                 (Z6) /     (D8t)    //     (C10)         //
 |          \                    /              //                    ||
 |           \      E3        B6a             E4/                     ||
 |            \   /    \    /               /  /                      ||
 |             B4 ------ *B5--B6b - B7 - B8 ---                       ||
 |                                 /   \                              ||
 |                                |     (A8h)                         ||
 |                                |                     (A10)         ||
 |            (D4)  E5            |     _______________//            / |
  \          /    /    \         /     /               /            / /
   C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ----------/  C10 - *C11a /
          \                  \              \          /     \      /
           \                  (Z6)            E6 ------        *C11b
            \                                    \_____
             \      E7       (A6)             E8       \
              \   /    \    /               /    \      (A10)
               D4 ------ *D5             D8 ------(A9)
                            \
                             (B6b) ____
                                  /    \
                               Z6 - Z7 - Z8 ------ Z9 --(A10)
                                            \__________/

------
Nightmare Stages, Quick Reference:

Start:
      1     Berserker

Path A:
      A2    Ivy
 1    A3    Tira
      A4    Cassandra
     +E1    Doppelganger (shadowy)
 2    A5    Zasalamel                pre: r
      A6    Lizardman
      A7    Xianghua
      A8    Taki
     +E2    Will-o'-the-Wisp (red)
 5    A9    Raphael                 post: r+K
 8    A10   Siegfried
10,12  A11   Abyss                    pre: G      acquire/use SoulEdge

Path B:
      B4    Rock
     +E3    Valeria
             Hualin
             Lynette
 2    B5    Zasalamel                pre: r
      B6a   Yun-seong
      B6b   Maxi
      B7    Yoshimitsu
      B8    Kilik
     +E4    Miser

Path C:
      C2    Sophitia
 2    C3    Zasalamel                pre: r
      C4    Thief (m)
             Thief (f)
             Voldo
     +E5    Will-o'-the-Wisp (blue)
 4    C5    Cervantes                pre: r+G
      C6    Setsuka
      C7    Raphael
      C8    Unknown Soul (Arthur)
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G      acquire/use SoulEdge
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Talim
     +E7    20 Lizard Men
 3    D5    Astaroth                 pre: G
      D8    Mitsurugi
     +E8    Arthur

Path Z:
      Z6    Seong Mi-na
      Z7    Revenant
      Z8    Raphael
      Z9    Dragon

Finish:
 15   END   Gx20

------
Nightmare Events List:

1: Encounter                       Tira
2: A Trap                   r      Zasalamel (cog)
3: The Demon Strikes        G      Astaroth
4: Cursed by the Sword      r+G    Cervantes
5: The Cage                 r+K    (after Raphael battle)
6: Deep in the Labyrinth           Olcadan
    (no event 7)
8: Resolution                      Siegfried
9: Conspiracy                      Zasalamel
10: Netherworld 1           G      Zasalamel becomes Abyss
11: Netherworld 2           G      defeated Zasalamel becomes Abyss
12: Victory                        defeated Abyss
13: Evil Awakens            r+K    defeated Zasalamel becomes Night Terror
14: The Reckoning                  defeated Night Terror
15: Ending                  Gx20

------
Nightmare Stages, Details:

-----
Start     (Nightmare)
-----
  1: Romanian Valley
       Berserker    Heavy Lance  (W1 Lance)
     A2: Seek souls enshrouded in evil energy.
     C2: Seek strong souls.

------
Path A     (Nightmare)
------
 A2: Valentine Mansion
       Ivy          Viper Edge                    (W3)
     A3
 A3: Ostrheinsburg
       Tira         Aiselne Drossel               (W1/W2)
     A4: Remain in this land for a time in order to absorb evil energy.
     B4: Conclude that soul hunting was more efficient and move on.
 A4: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     A5
 A5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou                   (W3)
     A6
    *Z6: if >=1 continue on A5 (Zasalamel)
 A6: Silk Road Ruin
       Lizardman    Grudge Ax & Aya Shield  (W1/W2)
     A7
 A7: Lotus Garden
       Xianghua     Northern Star           (W4)
     A8
    *D8: if win with time remaining <40
 A8: Underground Sanctum
       Taki         Kagekiri                (W4)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Underground Sanctum
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (red)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     A9
 A9: Lost Cathedral
       Raphael    Estoc  (W5)
     (post: r+K determines next opponent)
     Pass: A10
     Fail: C10
A10: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
       note: Nightmare acquires the SoulEdge (pre-match sequence) before
         this battle, even if he's using it already.  Nightmare will use
         the acquired SoulEdge during this battle.
     END

------
Path B     (Nightmare)
------
 B4: Lakeside Coliseum
       Rock    Onslaught  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     B5
 B5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel     Ankou        (W3)
     B6a: Follow the man with the scythe.
     B6b: Head east.
B6a: Egyptian Temple
       Yun-seong     White Storm  (W1/W2)
     A7
B6b: Indian Port
       Maxi          Soryuju      (W1/W2)
     B7
 B7: Sacred Mt. Fuji
       Yoshimitsu    Pakayun      (W4)
     B8
    *A8: if win with health <~60%
 B8: Proving Grounds
       Kilik         Jingu Staff  (W5)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Proving Grounds
     Defeat the enemy before time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Nightmare)
------
 C2: Eurydice Shrine
       Sophitia     Fire Blade    (W3)
     C3
 C3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel       (W1/W2)
     D4: Continue working to recover strength in this land.
         Head east in pursuit of Siegfried.
     C4: Continue working to recover strength in this land.
         Acquire a little more power first.
     D4: Head east in pursuit of Siegfried.
 C4: Secret Money Pit
     3 opponents
       Thief (m)    Jambiya       (W1 Dagger)
       Thief (f)    Jambiya       (W1 Dagger)
       Voldo        Manas & Ayus  (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     C5
 C5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes                Styx             (W3)
     C6
    *Z6: if >=1 continue on C3 (Zasalamel)
 C6: Jyurakudai Villa
       Setsuka                  Shiranamigasumi  (W4)
     B7: Search for Siegfried.
     C7: Cut down the boastful man as a warning to others.
     (note: no C7 option if win C6 with a Ring Out)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Raphael                  Estoc            (W5)
     A10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Unknown Soul (Arthur)    Gassan           (W6 Katana)
     A10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
    *A10: if lose to Olcadan (E6)
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
       note: Nightmare acquires the SoulEdge (pre-match sequence) before
         this battle, even if he's using it already.  Nightmare will use
         the acquired SoulEdge during this battle.
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Nightmare)
------
 D4: Water Mill Valley
       Talim    Syi Salika & Loka Luha  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Water Mill Valley
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
       (see II.0 Lizard Men notes)
     D5
 D5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth     Terror Moon       (W3)
     A6: Ignore the evil energy and pursue Siegfried.
     B6b: Pursuing the evil energy would not necessarily mean losing
            Siegfried.
 D8: Battle in the Strait
       Mitsurugi    Two-Handed Sword  (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Battle in the Strait
     Defeat the enemy with special powers before time runs out!
       Arthur    Gassan  (W6 Katana)
       (see II.0 Arthur notes)
     A9

------
Path Z     (Nightmare)
------
 Z6: Ling-Sheng Su Temple Ruin
     (see II.0 Path Z notes)
       Seong Mi-na    Scarlet Thunder  (W1/W2)
     Z8: Pursue the presence that was probably Siegfried.
     Z7: Check to see if there is any other presence that might be it.
 Z7: Kunpaetku Shrine Ruin
       Revenant       Gatekeeper       (W6 Wave Sword)
     Z8
 Z8: Ostrheinsburg
       Raphael        Flambert         (W1/W2)
     Z9: Gather as much additional evil energy as possible in preparation
           for the showdown.
     A10: Close the distance at once and attack.
 Z9: Lakeside Coliseum
       Dragon         Dragon Sword     (W7 Chinese Sword)
     A10

------
Finish     (Nightmare)
------
END: Gx20


      -------
II.10  OLCADAN
      -------

Olcadan Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \  \               \    \    \          //   \      /        //
 |         \  (B4)            (Z6) (C7) (B8h)    //      A10b         //
 |          \                                   //                    ||
 |           \      E3        B6a--(A7)       E4/                     ||
 |            \   /    \    /               /  /                      ||
 |             B4 ------ *B5--B6b - B7 - B8 ---                       ||
 |                                 /   \                              ||
 |                                |     (D8t)                         ||
 |                                |                                   ||
 |                  E5      (B6a) |     _______________              / |
  \               /    \    /    /     /               \            / /
   C2 - C3 --- C4 ------ *C5---C6   C7 - C8 ------------ C10 - *C11a /
          \                                 \          /     \      /
           \                                  E6 ------        *C11b
            \
             \      E7       (B6b)            E8
              \   /    \    /               /    \
               D4 ------ *D5             D8 ------(A9)
                            \
                             \
                              \
                               Z6 - Z7 - Z8 ------ Z9 --(A10a)
                                  \____/    \__________/

------
Olcadan Stages, Quick Reference:

Start:
      1     Astaroth

Path A:
      A2    Gladiator (f)
             Gladiator (m)
             Dragon
 2    A3    Zasalamel                pre: r
      A4    Voldo
     +E1    Will-o'-the-Wisp (blue)
 4    A5    Raphael                  pre: l+G
      A6    Seong Mi-na
      A7    Lizardman
      A8    Assassin
     +E2    Miser
 5    A9    Kilik                   post: r+K    Kilik style
 7    A10a  Nightmare
 8    A10b  Siegfried                            Kilik style (init)
10,12  A11   Abyss                    pre: G

Path B:
      B4    Cassandra
     +E3    Doppelganger (shadowy)
 3    B5    Cervantes                pre: r+G
      B6a   Maxi
      B6b   Xianghua
      B7    Mitsurugi
      B8    Talim
     +E4    20 Lizard Men

Path C:
      C2    Sophitia
 1    C3    Tira
      C4    Rock
     +E5    Valeria
             Hualin
             Lynette
 2    C5    Zasalamel                pre: r
      C6    Setsuka
      C7    Kilik                                Kilik style
      C8    Unknown Soul (Arthur)                Kilik style (init)
 6   +E6    Doppelganger
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Raphael
     +E7    Amy
 2    D5    Zasalamel                pre: r
      D8    Taki
     +E8    Will-o'-the-Wisp (red)

Path Z:
      Z6    Yun-seong
      Z7    Pirate (old)
      Z8    Kilik                                Kilik style
      Z9    Yoshimitsu

Finish:
 15   END   Gx3

------
Olcadan Events List:

1: Encounter                        Tira
2: A Trap                    r      Zasalamel (cog)
3: Cursed by the Sword       r+G    Cervantes
4: Dark Lord                 l+G    Raphael
5: The Cage                  r+K    (after Kilik battle)
6: Deep in the Labyrinth            Doppelganger (Olcadan)
7: Darkness and Light (The Roar)    Nightmare defeats Siegfried
8: Resolution                       Siegfried
9: Conspiracy                       Zasalamel
10: Netherworld 1            G      Zasalamel becomes Abyss
11: Netherworld 2            G      defeated Zasalamel becomes Abyss
12: Victory                         defeated Abyss
13: Evil Awakens             r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                   defeated Night Terror
15: Ending                   Gx3

------
Olcadan Stages, Details:

-----
Start     (Olcadan)
-----
  1: Kunpaetku Shrine Ruin
       Astaroth    Kulutues  (W1/W2)
     A2: Search for a place where strong warriors gather.
     C2: Try another god.

------
Path A     (Olcadan)
------
 A2: Lakeside Coliseum
     3 opponents
       Gladiator (f)    Claymore      (W2 Iron Sword)
       Gladiator (m)    Ice Blade     (W2 Sword & Shield)
       Dragon           Dragon Sword  (W7 Chinese Sword)
     A3
 A3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel        Kafziel       (W1/W2)
     A4: Pursue the man with the scythe.
         Ignore the man's words and continue the journey.
     B4: Pursue the man with the scythe.
         Investigate Soul Edge.
     B4: Investigate Soul Edge.
 A4: Secret Money Pit
       Voldo            Manas & Ayus  (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     A5
 A5: Romanian Valley
     (pre: l+G, or suffer poison (green flames))
       Raphael        Epee     (W3)
     A6
    *Z6: if >=1 continue on A3 (Zasalamel)
 A6: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Hyup Do  (W4)
     A7: Continue searching for Soul Edge.
     C7: Return to the labyrinth for a time.
     (note: no C7 option if win A6 with a Ring Out)
 A7: Silk Road Ruin
       Lizardman      Lunatic  (W4)
     A8
    *B8: if win with health <~60%
 A8: Water Mill Valley
       Assassin       Nakinue  (W4 Kunai)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Water Mill Valley
     Defeat the enemy before time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
       (see II.0 Greed/Miser notes)
     A9
 A9: Lost Cathedral
       Kilik        Jingu Staff          (W5)
       (note: Olcadan will always use Kilik style for this battle,
          even if you lose to Kilik and continue)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A10b: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
       (note: Olcadan will always start with Kilik style for this battle;
          if you lose to Siegfried and continue, Olcadan will randomly
          select a style)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
     END

------
Path B     (Olcadan)
------
 B4: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     B5
 B5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes    Styx        (W3)
     B6a: Try swimming to land.
     B6b: Drift until a convenient ship passes by.
B6a: Indian Port
       Maxi         Soryuju     (W1/W2)
     A7
B6b: Lotus Garden
       Xianghua     No Name     (W1/W2)
     B7
 B7: Battle in the Strait
       Mitsurugi    Masamune    (W4)
     B8
    *D8: if win with time remaining <40
 B8: Water Mill Valley
       Talim        Side Harpe  (W4)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Water Mill Valley
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
       (see II.0 Lizard Men notes)
       (note: Olcadan will use same style for all 20 Lizard Men)
     A9

------
Path C     (Olcadan)
------
 C2: Eurydice Shrine
       Sophitia    Fire Blade       (W3)
     C3
 C3: Ostrheinsburg
       Tira        Aiselne Drossel  (W1/W2)
     C4: Pursue her at once.
     D4: Investigate the enemy he sought.
 C4: Lakeside Coliseum
       Rock        Onslaught        (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     C5
 C5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel                Ankou            (W3)
     B6a: Head east in search of Soul Edge.
     C6: The man's words cannot be trusted.  Investigate Soul Edge
           independently.
 C6: Jyurakudai Villa
       Setsuka                  Ugetsu Kageuchi  (W1/W2)
     B7
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Kilik                    Jingu Staff      (W5)
       (note: Olcadan will always use Kilik style for this battle,
          even if you lose to Kilik and continue)
     C10:: Head for an exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Unknown Soul (Arthur)    Gassan           (W6 Katana)
       (note: Olcadan will always start with Kilik style for this battle;
          if you lose to Unknown Soul (Arthur) and continue, Olcadan will
          randomly select a style)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Doppelganger    (same costume & weapon as player)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Olcadan)
------
 D4: Romanian Valley
       Raphael    Flambert  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Romanian Valley
     Defeat the enemy with special powers before time runs out!
       Amy    Albion  (W6 Rapier)
       (see II.0 Amy notes)
     D5
 D5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou    (W3)
     B6b
    *Z6: if >=1 continue on D5 (Zasalamel)
 D8: Underground Sanctum
       Taki         Kagenui  (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Underground Sanctum
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (red)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     A9

------
Path Z     (Olcadan)
------
 Z6: Egyptian Temple
     (see II.0 Path Z notes)
       Yun-seong       White Storm  (W1/W2)
     Z7: Continue searching for Soul Edge.
     Z8: Search for the man with the scythe in order to remove the curse.
 Z7: Indian Port
       Pirate (old)    Qing Long    (W1 Chinese Sword)
     Z8
 Z8: Proving Grounds
       Kilik           Kali-Yuga    (W1/W2)
       (note: Olcadan will always use Kilik style for this battle,
          even if you lose to Kilik and continue)
     Z9: Head east in search of Soul Edge.
     A10a: Head west.
 Z9: Sacred Mt. Fuji
       Yoshimitsu      Yoshimitsu   (W1/W2)
     A10a

------
Finish     (Olcadan)
------
END: Gx3


      -------
II.11  RAPHAEL
      -------

Raphael Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \  \              \     \    \          //   \      /        //
 |         \  (B4)           (Z6)  (C7) (B8h)    //      A10b         //
 |          \                                   //                    ||
 |           \      E3                        E4/                     ||
 |            \   /    \                    /  /                      ||
 |             B4 ------ *B5--B6a - B7 - B8 ---                       ||
 |                          \          \                              ||
 |                            B6b--(A7) (D8t)                         ||
 |                                                                    ||
 |                  E5       (B6a)      _______________              / |
  \               /    \    /          /               \            / /
   C2 - C3 --- C4 ------ *C5        C7 - C8 ------------ C10 - *C11a /
          \                 \               \          /     \      /
           \                 (Z6)             E6 ------        *C11b
            \
             \      E7             (B7)       E8
              \   /    \          /         /    \
               D4 ------ *D5 - D6        D8 ------(A9)
                            \
                             (B6b)

                               Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
                                  \____/    \__________/

------
Raphael Stages, Quick Reference:

Start:
      1     Footsoldier
             General

Path A:
      A2    Voldo
 2    A3    Zasalamel                pre: r
      A4    Swordsman
     +E1    20 Lizard Men
 3    A5    Astaroth                 pre: G
      A6    Kilik
      A7    Yoshimitsu
      A8    Seong Mi-na
     +E2    Miser
 5    A9    Talim                   post: r+K
 7    A10a  Nightmare
      A10b  Siegfried
10,12  A11   Abyss                    pre: G

Path B:
      B4    Rock
     +E3    Valeria
             Hualin
             Lynette
 4    B5    Cervantes                pre: r+G
      B6a   Setsuka
      B6b   Maxi
      B7    Mitsurugi
      B8    Yun-seong
     +E4    Keres

Path C:
      C2    Cassandra
 1    C3    Tira
      C4    Sophitia
     +E5    Colossus
 2    C5    Zasalamel                pre: r
      C7    Unknown Soul (Hwang)
      C8    Talim
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Ivy
     +E7    Charade
             Charade (torso & legs)
             Charade (torso)
 2    D5    Zasalamel                pre: r
      D6    Fu-ma Ninja (m,Ku)
             Fu-ma Ninja (f)
             Fu-ma Ninja (m,K&S)
      D8    Taki
     +E8    Will-o'-the-Wisp (red)

Path Z:
      Z6    Xianghua
      Z7    Lizardman
      Z8    Talim
      Z9    Revenant
 8    Z10   Siegfried

Finish:
 15   END   (u+K)x3

------
Raphael Events List:

1: Encounter                           Tira
2: A Trap                       r      Zasalamel (cog)
3: The Demon Strikes            G      Astaroth
4: Cursed by the Sword          r+G    Cervantes
5: The Cage                     r+K    (after Talim battle)
6: Deep in the Labyrinth               Olcadan
7: Darkness and Light (The Roar)       Nightmare defeats Siegfried
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      (u+K)x3

------
Raphael Stages, Details:

-----
Start     (Raphael)
-----
  1: Romanian Valley
     2 opponents
       Footsoldier    Gladius      (W1 Sword & Shield)
       General        Great Sword  (W1 Iron Sword)
     A2: Investigate the Holy Stone itself.
     C2: Investigate the one who had carried the Holy Stone.

------
Path A     (Raphael)
------
 A2: Secret Money Pit
       Voldo        Cat Claws      (W3)
     A3
 A3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel        (W1/W2)
     A4: Follow the man with the scythe in order to learn what he knows.
         Investigate the power that opposes Soul Edge.
     B4: Follow the man with the scythe in order to learn what he knows.
         Search for Soul Edge.
     B4: Judge it dangerous to chase after him.
 A4: Water Mill Valley
       Swordsman    Heisheng Jian  (W1 Chinese Blade)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Water Mill Valley
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
       (see II.0 Lizard Men notes)
     A5
 A5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth       Terror Moon  (W3)
     A6
    *Z6: if >=1 continue on A3 (Zasalamel)
 A6: Proving Grounds
       Kilik          Amud         (W4)
     A7: Judge that it is likely empty boasting and continue searching
           for Soul Edge.
     C7: Search for the boastful man.
     (note: no C7 option if win A6 with a Ring Out)
 A7: Sacred Mt. Fuji
       Yoshimitsu     Pakayun      (W4)
     A8
    *B8: if win with health <~60%
 A8: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Halberd      (W5)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Ling-Sheng Su Temple Ruin
     Defeat the enemy before time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
       (see II.0 Greed/Miser notes)
     A9
 A9: Lost Cathedral
       Talim        Double Crescent Blade  (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Nightmare    Soul Edge (Phantom)    (W1/W2)
     A11
A10b: Lost Cathedral
       Siegfried    Requiem                (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla                (W1/W2)
     END

------
Path B     (Raphael)
------
 B4: Lakeside Coliseum
       Rock    Onslaught  (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E3: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     A5
 B5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes    Styx             (W3)
     B6a: Take over a passing ship.
     B6b: Drift on the sea for a while.
B6a: Jyurakudai Villa
       Setsuka      Ugetsu Kageuchi  (W1/W2)
     B7
B6b: Indian Port
       Maxi         Soryuju          (W1/W2)
     A7
 B7: Battle in the Strait
       Mitsurugi    Masamune         (W4)
     B8
    *D8: if win with time remaining <40
 B8: Egyptian Temple
       Yun-seong    Cheng Ying       (W4)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Egyptian Temple
     Defeat the enemy before time runs out!  What happens then is
unknown.
       Keres    Great Sword  (W1 Iron Sword)
       (see II.0 Keres notes)
     A9

------
Path C     (Raphael)
------
 C2: Old Toledo
       Cassandra    Ivan the Terrible         (W3)
     C3
 C3: Ostrheinsburg
       Tira         Aiselne Drossel           (W1/W2)
     C4: Investigate the area with no evil energy.
     D4: Investigate the remains of the ritual.
 C4: Eurydice Shrine
       Sophitia     Omega Sword & Elk Shield  (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Eurydice Shrine
     Defeat the enemy before time runs out!
       Colossus    Olympus Punisher  (W1)
       (see II.0 Colossus notes)
     C5
 C5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel               Ankou                  (W3)
     B6a
    *Z6: if >=1 continue on C5 (Zasalamel)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Unknown Soul (Hwang)    Blue Thunder           (W6 Chinese Sword)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Talim                   Double Crescent Blade  (W5)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Raphael)
------
 D4: Valentine Mansion
       Ivy    Valentine  (W1/W2)
     E7: Stop.
     C5: Hurry on ahead.
+E7: Valentine Mansion
     Defeat all the enemies before time runs out!
     3 opponents
       Charade                   Wave Sword   (W1 Wave Sword)
       Charade (torso & legs)    Kick Edge    (W1 Grieve Edge)
       Charade (torso)           (no weapon)
       (see II.0 Charade notes)
     D5
 D5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel          Ankou               (W3)
     D6: Search for the revived Azure Knight.
     B6b: Conclude that the person who defeated the Azure Knight has
            Soul Edge and search for that person.
 D6: Silk Road Ruin
     3 opponents
       Fu-ma Ninja (m)    Kunai               (W1 Kunai)
       Fu-ma Ninja (f)    Sickle              (W1 Sickle)
       Fu-ma Ninja (m)    Onimaro & Tobikage  (W1 Katana & Shuriken)
     B7
 D8: Underground Sanctum
       Taki               Kagenui             (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Underground Sanctum
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (red)    Soul Edge  (W6)
     A9

------
Path Z     (Raphael)
------
 Z6: Lotus Garden
     (see II.0 Path Z notes)
       Xianghua     No Name                 (W1/W2)
     Z7: Search for a way to fight the curse.
     Z8: Hurry the search for Soul Edge.
 Z7: Silk Road Ruin
       Lizardman    Grudge Ax & Aya Shield  (W1/W2)
     Z8
 Z8: Water Mill Valley
       Talim        Syi Salika & Loka Luha  (W1/W2)
     Z9: Head for Ostrheinsburg Castle, where the Azure Knight once
dwelt.
     Z10: See if any flows of evil energy can be found.
 Z9: Ostrheinsburg
       Revenant     Gatekeeper              (W6 Wave Sword)
     Z10
Z10: Lost Cathedral
       Siegfried    Requiem                 (W1/W2)
     A11

------
Finish     (Raphael)
------
END: (u+K)x3
     note: Instead of inputting u+K three times, you can instead simply
       hold u on the d-pad/stick and press K three times.


      ----
II.12  ROCK
      ----

Rock Pathmap:

              (B4)  E1                        E2
             /    /    \                    /    \
1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                  \    \    \          //   \      /        //
 |         \                  (Z6) (C7) (B8t)    //      A10b         //
 |          \                                   //                    ||
 |           \      E3                        E4/                     ||
 |            \   /    \                    /  /                      ||
 |             B4 ------ *B5--B6a - B7 - B8 ---                       ||
 |                          \          \                              ||
 |                            B6b--(A7) (D8h)                         ||
 |                                                                    ||
 |                  E5            (B7)  _______________              / |
  \               /    \         /     /               \            / /
   C2 - C3 --- C4 ------ *C5 - C6   C7 - C8 ------------ C10 - *C11a /
          \                  \              \          /     \      /
           \                 (B6b)            E6 ------        *C11b
            \
             \      E7       (B6a)            E8
              \   /    \    /               /    \
               D4 ------ *D5             D8 ------(A9)
                            \
                             \     ____
                              \   /    \
                               Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
                                            \__________/

------
Rock Stages, Quick Reference:

Start:
      1     Cassandra

Path A:
      A2    Gladiator (f)
             Gladiator (m)
             Dragon
 2    A3    Zasalamel                pre: r
      A4    Sophitia
     +E1    Colossus
 4    A5    Raphael                  pre: l+G
      A6    Kilik
      A7    Maxi
      A8    Assassin
     +E2    Miser
 5    A9    Astaroth                post: r+K
 8    A10a  Siegfried
      A10b  Nightmare
10,12  A11   Abyss                    pre: G

Path B:
      B4    Yun-seong
     +E3    Keres
 3    B5    Cervantes                pre: r+G
      B6a   Mitsurugi
      B6b   Talim
      B7    Setsuka
      B8    Seong Mi-na
     +E4    Hwang

Path C:
      C2    Voldo
 1    C3    Tira
      C4    Revenant
     +E5    Li Long
 2    C5    Zasalamel                pre: r
      C6    Lizardman
      C7    Astaroth
      C8    Unknown Soul (Hwang)
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Ivy
     +E7    Charade
             Charade (torso & legs)
             Charade (torso)
 2    D5    Zasalamel                pre: r
      D8    Xianghua
     +E8    Arthur

Path Z:
      Z6    Yoshimitsu
      Z7    Taki
      Z8    Astaroth
      Z9    Bandit (m)
 7    Z10   Nightmare

Finish:
 15   END   Kx5

------
Rock Events List:

1: Encounter                           Tira
2: A Trap                       r      Zasalamel (cog)
3: Cursed by the Sword          r+G    Cervantes
4: Dark Lord                    l+G    Raphael
5: The Cage                     r+K    (after Astaroth battle)
6: Deep in the Labyrinth               Olcadan
7: Darkness and Light (The Roar)       Nightmare defeats Siegfried
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      Kx5

------
Rock Stages, Details:

-----
Start     (Rock)
-----
  1: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     A2: Search for someone currently looking for Soul Edge.
     C2: Search for someone who had sought Soul Edge in the past.

------
Path A     (Rock)
------
 A2: Lakeside Coliseum
     3 opponents
       Gladiator (f)    Claymore                  (W2 Iron Sword)
       Gladiator (m)    Ice Blade                 (W2 Sword & Shield)
       Dragon           Dragon Sword              (W7 Chinese Sword)
     A3
 A3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel        Kafziel                   (W1/W2)
     B4: Avoid being tricked.  Continue the search for Soul Edge.
         Focus on Nightmare.
     A4: Avoid being tricked.  Continue the search for Soul Edge.
         Focus on Soul Edge.
     B4: Summon courage and pursue the man with the scythe.
 A4: Eurydice Shrine
       Sophitia         Omega Sword & Elk Shield  (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Eurydice Shrine
     Defeat the enemy before time runs out!
       Colossus    Olympus Punisher  (W1)
       (see II.0 Colossus notes)
     A5
 A5: Romanian Valley</pre><pre id="faqspan-4">
     (pre: l+G, or suffer poison (green flames))
       Raphael     Epee            (W3)
     A6
    *Z6: if >=1 continue on A3 (Zasalamel)
 A6: Proving Grounds
       Kilik       Amud            (W4)
     A7: Consider it empty boasting and continue the search for Soul
Edge.
     C7: Search for the warrior in question.
     (note: no C7 option if win A6 with a Ring Out)
 A7: Indian Port
       Maxi        Chained Kozuka  (W4)
     A8
    *B8: if win with time remaining <40
 A8: Kunpaetku Shrine Ruin
       Assassin    Nakinue         (W4 Kunai)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Kunpaetku Shrine Ruin
     Defeat the enemy before time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
       (see II.0 Greed/Miser notes)
     A9
 A9: Lost Cathedral
       Astaroth     Nanbanfu             (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A10b: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
     END

------
Path B     (Rock)
------
 B4: Egyptian Temple
       Yun-seong    White Storm  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Egyptian Temple
     Defeat the enemy before time runs out!  What happens then is
unknown.
       Keres    Great Sword  (W1 Iron Sword)
       (see II.0 Keres notes)
     B5
 B5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes      Styx             (W3)
     B6a: Drift on the sea for a while and wait for a ship to come by.
     B6b: Swim to land, wherever that may be.
B6a: Battle in the Strait
       Mitsurugi      Shishi-Oh        (W1/W2)
     B7
B6b: Water Mill Valley
       Talim          Syi Salika & Loka Luha  (W1/W2)
     A7
 B7: Jyurakudai Villa
       Setsuka        Shiranamigasumi  (W4)
     B8
    *D8: if win with health <~60%
 B8: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Hyup Do          (W4)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Ling-Sheng Su Temple Ruin
     Defeat the enemy with special powers before time runs out!
       Hwang    Blue Thunder  (W6 Chinese Sword)
       (see II.0 Hwang notes)
     A9

------
Path C     (Rock)
------
 C2: Secret Money Pit
       Voldo       Cat Claws        (W3)
     C3
 C3: Ostrheinsburg
       Tira        Aiselne Drossel  (W1/W2)
     C4: Explore the ruined castle in search of remnants of the
           Azure Knight.
     D4: Follow the girl.  Perhaps she knows something.
 C4: Ostrheinsburg
       Revenant    Gatekeeper       (W6 Wave Sword)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Ostrheinsburg
     Defeat the enemy with special powers before time runs out!
       Li Long    Falcon  (W6 Nunchaku)
       (see II.0 Li Long notes)
     C5
 C5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel               Ankou                   (W3)
     C6: Don't waste time.  Head east along the Silk Road at once.
     B6b: Gather a little more information before heading east.
 C6: Silk Road Ruin
       Lizardman               Grudge Ax & Aya Shield  (W1/W2)
     B7
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Astaroth                Nanbanfu                (W5)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Unknown Soul (Hwang)    Blue Thunder            (W6 Chinese Sword)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Rock)
------
 D4: Valentine Mansion
       Ivy    Valentine  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Valentine Mansion
     Defeat all the enemies before time runs out!
     3 opponents
       Charade                   Wave Sword   (W1 Wave Sword)
       Charade (torso & legs)    Kick Edge    (W1 Grieve Edge)
       Charade (torso)           (no weapon)
       (see II.0 Charade notes)
     D5
 D5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou  (W3)
     B6a
    *Z6: if >=1 continue on D5 (Zasalamel)
 D8: Lotus Garden
       Xianghua     Kard   (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Lotus Garden
     Defeat the enemy with special powers before time runs out!
       Arthur    Gassan  (W6 Katana)
       (see II.0 Arthur notes)
     A9

------
Path Z     (Rock)
------
 Z6: Sacred Mt. Fuji
     (see II.0 Path Z notes)
       Yoshimitsu    Yoshimitsu               (W1/W2)
     Z8: Removing the curse comes first.
     Z7: Find Soul Edge before the curse gets worse.
 Z7: Underground Sanctum
       Taki          Rekki-Maru & Mekki-Maru  (W1/W2)
     Z8
 Z8: Kunpaetku Shrine Ruin
       Astaroth      Kulutues                 (W1/W2)
     Z9: Pursue the rumours of Soul Edge.
     Z10: Pursue the rumours of the man with the scythe.
 Z9: Silk Road Ruin
       Bandit (m)    Sickle                   (W1 Sickle)
     Z10
Z10: Lost Cathedral
       Nightmare     Soul Edge (Phantom)      (W1/W2)
     A11

------
Finish     (Rock)
------
END: Kx5


      -----------
II.13  SEONG MI-NA
      -----------

Seong Mi-na Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                  \         \          //   \      /        //
 |         \                  (Z6)      (D8h)    //      A10b         //
 |          \                                   //                    ||
 |           \      E3                        E4/                     ||
 |            \   /    \                    /  /                      ||
 |             B4 ------ *B5--B6a - B7 - B8 ---                       ||
 |                          \          \                              ||
 |                            B6b--(A7) (A8t)                         ||
 |                                                                    ||
 |                  E5             (B7) _______________              / |
  \               /    \          /    /               \            / /
   C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
          \  \               \              \          /     \      /
           \  (D4)            (Z6)            E6 ------        *C11b
            \
             \      E7       (B6a)            E8
              \   /    \    /               /    \
               D4 ------ *D5             D8 ------(A9)
                            \
                             (A6)            __________
                                            /          \
                               Z6 - Z7 - Z8 ------ Z9 --(A10a)
                                  \____/

------
Seong Mi-na Stages, Quick Reference:

Start:
      1     Swordsman

Path A:
      A2    Astaroth
 1    A3    Tira
      A4    Rock
     +E1    Valeria
             Hualin
             Lynette
 2    A5    Zasalamel                pre: r
      A6    Maxi
      A7    Sentry
             Sentry
      A8    Taki
     +E2    Will-o'-the-Wisp (red)
 5    A9    Yun-seong               post: r+K
 8    A10a  Siegfried
 7    A10b  Nightmare
10,12  A11   Abyss                    pre: G

Path B:
      B4    Cassandra
     +E3    Doppelganger (shadowy)
 2    B5    Zasalamel                pre: r
      B6a   Fu-ma Ninja (m,Ku)
             Fu-ma Ninja (f)
             Fu-ma Ninja (m,K&S)
      B6b   Thief (m)
      B7    Yoshimitsu
      B8    Ivy
     +E4    Greed

Path C:
      C2    Talim
 2    C3    Zasalamel                pre: r
      C4    Voldo
     +E5    Will-o'-the-Wisp (blue)
 3    C5    Cervantes                pre: r+G
      C6    Kilik
             Xianghua
      C7    Yun-seong
      C8    Unknown Soul (Hwang)
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Sophitia
     +E7    Colossus
 4    D5    Raphael                  pre: l+G
      D8    Lizardman
     +E8    Hwang

Path Z:
      Z6    Setsuka
      Z7    Mitsurugi
      Z8    Yun-seong
      Z9    Revenant

Finish:
 15   END   G, l, d+K, d, A+G

------
Seong Mi-na Events List:

1: Encounter                           Tira
2: A Trap                       r      Zasalamel (cog)
3: Cursed by the Sword          r+G    Cervantes
4: Dark Lord                    l+G    Raphael
5: The Cage                     r+K    (after Yun-seong battle)
6: Deep in the Labyrinth               Olcadan
7: The Roar                            Nightmare
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      G, l, d+K, d, A+G

------
Seong Mi-na Stages, Details:

-----
Start     (Seong Mi-na)
-----
  1: Proving Grounds
       Swordsman    Heisheng Jian  (W1 Chinese Blade)
     A2: Search for Soul Edge.
     C2: Follow Yun-seong's trail.

------
Path A     (Seong Mi-na)
------
 A2: Kunpaetku Shrine Ruin
       Astaroth    Terror Moon      (W3)
     A3
 A3: Ostrheinsburg
       Tira        Aiselne Drossel  (W1/W2)
     A4: Pursue the enemy before she is lost completely.
     B4: Leave her alone and explore the castle ruin.
 A4: Lakeside Coliseum
       Rock        Onslaught        (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     A5
 A5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou       (W3)
     A6
    *Z6: if >=1 continue on A5 (Zasalamel)
 A6: Indian Port
       Maxi         Soryuju     (W1/W2)
     A7
 A7: Lotus Garden
     2 opponents
       Sentry       Iron Staff  (W3 Staff)
       Sentry       Duel Rod    (W4 Staff)
     A8
    *D8: if defeat second Sentry (Duel Rod) with health <~60%
 A8: Underground Sanctum
       Taki         Kagekiri    (W4)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Underground Sanctum
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (red)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     A9
 A9: Lost Cathedral
       Yun-seong    Ramdao               (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A10b: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
     END

------
Path B     (Seong Mi-na)
------
 B4: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     B5
 B5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel          Ankou               (W3)
     B6a: Trust the man's words and head east in search for the
            Azure Knight.
     B6b: It would not be wise to trust him.  Continue searching
            in Europe.
B6a: Silk Road Ruin
     3 opponents
       Fu-ma Ninja (m)    Kunai               (W1 Kunai)
       Fu-ma Ninja (f)    Sickle              (W1 Sickle)
       Fu-ma Ninja (m)    Onimaro & Tobikage  (W1 Katana & Shuriken)
     B7
B6b: Egyptian Temple
       Thief (m)          Jambiya             (W1 Dagger)
     A7
 B7: Sacred Mt. Fuji
       Yoshimitsu         Pakayun             (W4)
     B8
    *A8: if win with time remaining <40
 B8: Valentine Mansion
       Ivy                Alraune             (W5)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Valentine Mansion
     Defeat the enemy before time runs out!
       Greed    Austere & Void  (W6 Kunai)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Seong Mi-na)
------
 C2: Water Mill Valley
       Talim        Tonfa         (W3)
     C3
 C3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel       (W1/W2)
     C4: Continue searching for information about Yun-seong.
         Investigate rumours of the grave of a wealthy merchant.
     D4: Continue searching for information about Yun-seong.
         Visit the temple of an ancient god of the forge.
     D4: Pursue the man with the scythe.
 C4: Secret Money Pit
       Voldo        Manas & Ayus  (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     C5
 C5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes               Styx           (W3)
     C6
    *Z6: if >=1 continue on C3 (Zasalamel)
 C6: Ling-Sheng Su Temple Ruin
     2 opponents
       Kilik                   Amud           (W4)
       Xianghua                Northern Star  (W4)
     B7: Head to Japan to confirm the truth of the rumour.
     C7: I've come this far already, so why not pay a visit to the
           old swordmaster?
     (note: no C7 option if defeat Xianghua (C6) with a Ring Out)
     (note: Defeating Kilik with Ring Out doesn't negate C7 option)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Yun-seong               Ramdao         (W5)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Unknown Soul (Hwang)    Blue Thunder   (W6 Chinese Sword)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Seong Mi-na)
------
 D4: Eurydice Shrine
       Sophitia    Omega Sword & Elk Shield  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Eurydice Shrine
     Defeat the enemy before time runs out!
       Colossus    Olympus Punisher  (W1)
       (see II.0 Colossus notes)
     D5
 D5: Romanian Valley
     (pre: l+G, or suffer poison (green flames))
       Raphael      Epee      (W3)
     B6a: Head east by land.
     A6: Head east by water.
 D8: Silk Road Ruin
       Lizardman    Tabarzin  (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Silk Road Ruin
     Defeat the enemy with special powers before time runs out!
       Hwang    Blue Thunder  (W6 Chinese Sword)
       (see II.0 Hwang notes)
     A9

------
Path Z     (Seong Mi-na)
------
 Z6: Jyurakudai Villa
     (see II.0 Path Z notes)
       Setsuka      Ugetsu Kageuchi  (W1/W2)
     Z7: Search for a smaller boat to cross to the mainland now.
     Z8: Patiently wait two weeks.
 Z7: Battle in the Strait
       Mitsurugi    Shishi-Oh        (W1/W2)
     Z8
 Z8: Egyptian Temple
       Yun-seong    White Storm      (W1/W2)
     A10a: Continue searching for information about the man with
             the scythe.
     Z9: Hurry to the clock tower at once.
 Z9: Clock Tower
       Revenant     Gatekeeper       (W6 Wave Sword)
     A10a

------
Finish     (Seong Mi-na)
------
END: G, l, d+K, d, A+G


      -------
II.14  SETSUKA
      -------

Setsuka Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \   /             \          \          //   \      /        //
 |         .--                A6b       (D8h)    //      A10b         //
 |          \                    \              //                    ||
 |           \      E3            \           E4/                     ||
 |            \   /    \           \        /  /                      ||
 |             B4 ------ *B5 - B6 - B7 - B8 ---                       ||
 |                          \    \     \                              ||
 |                           (Z6) |     (A8t)                         ||
 |                                |                                   ||
 |                  E5      (A6a) |     _______________              / |
  \               /    \    /      \   /               \            / /
   C2 - C3 --- C4 ------ *C5        C7 - C8 ------------ C10 - *C11a /
          \                 \               \          /     \      /
           \                 (Z6)             E6 ------        *C11b
            \
             \      E7       (A6b) (A7)       E8
              \   /    \    /     /         /    \
               D4 ------ *D5 - D6        D8 ------(A9)

                                             __________
                                            /          \
                               Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
                                  \____/

------
Setsuka Stages, Quick Reference:

Start:
      1     Taki

Path A:
      A2    Lizardman
 2    A3    Zasalamel                pre: r
      A4    Gladiator (f)
             Gladiator (m)
             Dragon
     +E1    Valeria
             Hualin
             Lynette
 3    A5    Cervantes                pre: r+G
      A6a   Xianghua
      A6b   Yun-seong
      A7    Kilik
      A8    Berserker
     +E2    20 Lizard Men
 5    A9    Mitsurugi               post: r+K
 7    A10a  Nightmare
      A10b  Siegfried
10,12  A11   Abyss                    pre: G

Path B:
      B4    Voldo
     +E3    Will-o'-the-Wisp (blue)
 4    B5    Raphael                  pre: l+G
      B6    Seong Mi-na
      B7    Astaroth
      B8    Talim
     +E4    Greed

Path C:
      C2    Maxi
 1    C3    Tira
      C4    Cassandra
     +E5    Doppelganger (shadowy)
 2    C5    Zasalamel                pre: r
      C7    Mitsurugi
      C8    Unknown Soul (Arthur)
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Sophitia
     +E7    Colossus
 2    D5    Zasalamel                pre: r
      D6    Assassin
      D8    Ivy
     +E8    Charade
             Charade (torso & legs)
             Charade (torso)

Path Z:
      Z6    Fu-ma Ninja (f)
      Z7    Yoshimitsu
      Z8    Mitsurugi
      Z9    Rock
 8    Z10   Siegfried

Finish:
 15   END   l+K

------
Setsuka Events List:

1: Encounter                           Tira
2: A Trap                       r      Zasalamel (cog)
3: Cursed by the Sword          r+G    Cervantes
4: Dark Lord                    l+G    Raphael
5: The Cage                     r+K    (after Mitsurugi battle)
6: Deep in the Labyrinth               Olcadan
7: Darkness and Light (The Roar)       Nightmare defeats Siegfried
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      l+K

------
Setsuka Stages, Details:

-----
Start     (Setsuka)
-----
  1: Underground Sanctum
       Taki    Rekki-Maru & Mekki-Maru  (W1/W2)
     A2: Travel to Europe by land.
     C2: Travel to Europe by sea.

------
Path A     (Setsuka)
------
 A2: Silk Road Ruin
       Lizardman        Tabarzin      (W3)
     A3
 A3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel        Kafziel       (W1/W2)
     A4: Ignore the man and continue the journey.
     A4: It should be possible to learn something from him.  Follow him.
         Search for the Azure Knight.
     B4: It should be possible to learn something from him.  Follow him.
         Investigate Soul Edge in detail.
 A4: Lakeside Coliseum
     3 opponents
       Gladiator (f)    Great Sword   (W1 Iron Sword)
       Gladiator (m)    Gladius       (W1 Sword & Shield)
       Dragon           Dragon Sword  (W7 Chinese Sword)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     A5
 A5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes    Styx         (W3)
     A6a: Drift until a ship sails by.
     A6b: Try swimming to a nearby shore.
A6a: Lotus Garden
       Xianghua     No Name      (W1/W2)
     A7
A6b: Egyptian Temple
       Yun-seong    White Storm  (W1/W2)
     B7
 A7: Proving Grounds
       Kilik        Amud         (W4)
     A8
    *D8: if win with health <~60%
 A8: Water Mill Valley
       Berserker    Bourdonasse  (W3 Lance)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Water Mill Valley
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
       (see II.0 Lizard Men notes)
     A9
 A9: Lost Cathedral
       Mitsurugi    Damascus Sword       (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A10b: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
     END

------
Path B     (Setsuka)
------
 B4: Secret Money Pit
       Voldo    Manas & Ayus  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     B5
 B5: Romanian Valley
     (pre: l+G, or suffer poison (green flames))
       Raphael        Epee                   (W3)
     B6
    *Z6: if >=1 continue on A3 (Zasalamel)
 B6: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Hyup Do                (W4)
     B7: It couldn't be Mitsurugi.  Continue searching for Soul Edge.
     C7: Search for the warrior in question.
     (note: no C7 option if win B6 with a Ring Out)
 B7: Kunpaetku Shrine Ruin
       Astaroth       Great Maul             (W4)
     B8
    *A8: if win with time remaining <40
 B8: Water Mill Valley
       Talim          Double Crescent Blade  (W5)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Water Mill Valley
     Defeat the enemy before time runs out!
       Greed    Austere & Void  (W6 Kunai)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Setsuka)
------
 C2: Indian Port
       Maxi         Tetsuryu                      (W3)
     C3
 C3: Ostrheinsburg
       Tira         Aiselne Drossel               (W1/W2)
     C4: Explore the castle.
     D4: Leave this land at once.
 C4: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     C5
 C5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel                Ankou           (W3)
     A6a
    *Z6: if >=1 continue on C5 (Zasalamel)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Mitsurugi                Damascus Sword  (W5)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Unknown Soul (Arthur)    Gassan          (W6 Katana)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Setsuka)
------
 D4: Eurydice Shrine
       Sophitia    Omega Sword & Elk Shield  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Eurydice Shrine
     Defeat the enemy before time runs out!
       Colossus    Olympus Punisher  (W1)
       (see II.0 Colossus notes)
     D5
 D5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou       (W3)
     A6b: Investigate Soul Edge in detail.
     D6: Head east as the man advised.
 D6: Silk Road Ruin
       Assassin     Kunai       (W1 Kunai)
     A7
 D8: Valentine Mansion
       Ivy          Viper Edge  (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Valentine Mansion
     Defeat all the enemies before time runs out!
     3 opponents
       Charade                   Wave Sword   (W1 Wave Sword)
       Charade (torso & legs)    Kick Edge    (W1 Grieve Edge)
       Charade (torso)           (no weapon)
       (see II.0 Charade notes)
     A9

------
Path Z     (Setsuka)
------
 Z6: Jyurakudai Villa
     (see II.0 Path Z notes)
       Fu-ma Ninja (f)    Sickle      (W1 Sickle)
     Z7: Hurry and search for Soul Edge before the curse worsens.
     Z8: Forget the curse.  Search for Mitsurugi directly.
 Z7: Sacred Mt. Fuji
       Yoshimitsu         Yoshimitsu  (W1/W2)
     Z8
 Z8: Battle in the Strait
       Mitsurugi          Shishi-Oh   (W1/W2)
     Z10: Search for the man who placed the curse to make him remove it.
     Z9: Search for someone with powerful curse-removing skills.
 Z9: Lakeside Coliseum
       Rock               Onslaught   (W1/W2)
     Z10
Z10: Lost Cathedral
       Siegfried          Requiem     (W1/W2)
     A11

------
Finish     (Setsuka)
------
END: l+K


      ---------
II.15  SIEGFRIED
      ---------

Siegfried Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10 -- *A11 -- END
\         \                  \         \          //   \               //
 |         \                  (Z6)      (D8h)    //     (C10)         //
 |          \                                   //                    ||
 |           \      E3                        E4/                     ||
 |            \   /    \                    /  /                      ||
 |             B4 ------ *B5--B6a - B7 - B8 ---                       ||
 |                          \          \                              ||
 |                            B6b--(A7) (A8t)                         ||
 |                                 /                    (A10)         ||
 |                  E5      (B6a) /     _______________//            / |
  \               /    \    /    /     /               /            / /
   C2 -*C3-----C4 ------ *C5---C6   C7 - C8 ----------/  C10 - *C11a /
          \                                 \          /     \      /
           .                                  E6 ------        *C11b
           |\                                    \_____
           | \      E7             (B7)       E8       \
         (C4) \   /    \          /         /    \      (A10)
               D4 ------ *D5 - D6 -(C7)  D8 ------(A9)
                            \
                             \     ____
                              \   /    \
                               Z6 - Z7 - Z8 ------ Z9 --(A10)
                                            \__________/

------
Siegfried Stages, Quick Reference:

Start:
      1     Swordsman

Path A:
      A2    Ivy
 1    A3    Tira
      A4    Thief (m)
             Voldo
     +E1    Will-o'-the-Wisp (blue)
 2    A5    Zasalamel                pre: r
      A6    Xianghua
      A7    Mitsurugi
      A8    Taki
     +E2    Will-o'-the-Wisp (red)
 5    A9    Raphael                 post: r+K
 7    A10   Nightmare
10,12  A11   Abyss                    pre: G      acquire/use SoulCalibur

Path B:
      B4    Revenant
     +E3    Li Long
 2    B5    Zasalamel                pre: r
      B6a   Setsuka
      B6b   Samurai
      B7    Lizardman
      B8    Talim
     +E4    Miser

Path C:
      C2    Rock
 2    C3    Zasalamel                pre: r
      C4    Sophitia
     +E5    Colossus
 4    C5    Cervantes                pre: r+G
      C6    Xianghua
      C7    Raphael
      C8    Unknown Soul (Arthur)
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G      acquire/use SoulCalibur
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Kilik
     +E7    Shadow Master
 3    D5    Astaroth                 pre: G
      D6    Maxi
      D8    Yoshimitsu
     +E8    Arthur

Path Z:
      Z6    Seong Mi-na
      Z7    Cassandra
      Z8    Raphael
      Z9    Yun-seong

Finish:
 15   END   u+A

------
Siegfried Events List:

1: Encounter                       Tira
2: A Trap                   r      Zasalamel (cog)
3: The Demon Strikes        G      Astaroth
4: Cursed by the Sword      r+G    Cervantes
5: The Cage                 r+K    (after Raphael battle)
6: Deep in the Labyrinth           Olcadan
7: The Roar                        Nightmare
    (no event 8)
9: Conspiracy                      Zasalamel
10: Netherworld 1           G      Zasalamel becomes Abyss
11: Netherworld 2           G      defeated Zasalamel becomes Abyss
12: Victory                        defeated Abyss
13: Evil Awakens            r+K    defeated Zasalamel becomes Night Terror
14: The Reckoning                  defeated Night Terror
15: Ending                  u+A

------
Siegfried Stages, Details:

-----
Start     (Siegfried)
-----
  1: Old Toledo
       Swordsman    Heisheng Jian  (W1 Chinese Blade)
     A2: Seek knowledge in order to destroy the cursed sword.
     C2: Seek power in order to destroy the cursed sword.

------
Path A     (Siegfried)
------
 A2: Valentine Mansion
       Ivy          Viper Edge       (W3)
     A3
 A3: Ostrheinsburg
       Tira         Aiselne Drossel  (W1/W2)
     A4: Pursue her immediately.
     B4: Avoid chasing her.
 A4: Secret Money Pit
     2 opponents
       Thief (m)    Jambiya          (W1 Dagger)
       Voldo        Manas & Ayus     (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     A5
 A5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou     (W3)
     A6
    *Z6: if >=1 continue on A5 (Zasalamel)
 A6: Lotus Garden
       Xianghua     No Name   (W1/W2)
     A7
 A7: Battle in the Strait
       Mitsurugi    Masamune  (W4)
     A8
    *D8: if win with health <~60%
 A8: Underground Sanctum
       Taki         Kagekiri  (W4)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Underground Sanctum
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (red)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     A9
 A9: Lost Cathedral
       Raphael      Estoc                (W5)
     (post: r+K determines next opponent)
     Pass: A10
     Fail: C10
A10: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
       note: Siegfried acquires the SoulCalibur (pre-match sequence)
         before this battle, even if he's using it already.  Siegfried
         will use the acquired SoulCalibur during this battle.
     END

------
Path B     (Siegfried)
------
 B4: Ostrheinsburg
       Revenant    Gatekeeper  (W6 Wave Sword)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Ostrheinsburg
     Defeat the enemy with special powers before time runs out!
       Li Long    Falcon  (W6 Nunchaku)
       (see II.0 Li Long notes)
     B5
 B5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou                  (W3)
     B6a: Take the Silk Road east and head for Asia.
     B6b: Leave Europe by sea.
B6a: Jyurakudai Villa
       Setsuka      Ugetsu Kageuchi        (W1/W2)
     B7
B6b: Battle in the Strait
       Samurai      Zantetsuken            (W1 Katana)
     A7
 B7: Silk Road Ruin
       Lizardman    Lunatic                (W4)
     B8
    *A8: if win with time remaining <40
 B8: Water Mill Valley
       Talim        Double Crescent Blade  (W5)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Water Mill Valley
     Defeat the enemy before time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Siegfried)
------
 C2: Lakeside Coliseum
       Rock         Giant Mace                (W3)
     C3
 C3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel                   (W1/W2)
     C4: Pursue him.
     D4: Avoid chasing him.
         Investigate the spirit sword.
     C4: Avoid chasing him.
         Investigate the cursed sword further.
 C4: Eurydice Shrine
       Sophitia     Omega Sword & Elk Shield  (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Eurydice Shrine
     Defeat the enemy before time runs out!
       Colossus    Olympus Punisher  (W1)
       (see II.0 Colossus notes)
     C5
 C5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes                Styx     (W3)
     B6a: Stay onboard and head further east.
     C6: Disembark at this port.
 C6: Lotus Garden
       Xianghua                 No Name  (W1/W2)
     A7
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Raphael                  Estoc    (W5)
     A10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Unknown Soul (Arthur)    Gassan   (W6 Katana)
     A10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
    *A10: if lose to Olcadan (E6)
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
       note: Siegfried acquires the SoulCalibur (pre-match sequence)
         before this battle, even if he's using it already.  Siegfried
         will use the acquired SoulCalibur during this battle.
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Siegfried)
------
 D4: Proving Grounds
       Kilik    Kali-Yuga  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Proving Grounds
     Defeat the enemy before time runs out!
       Shadow Master   (random Sword Master style)  (W1)
       (see II.0 Shadow Master notes)
     D5
 D5: Kunpaetku Shring Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth      Terror Moon     (W3)
     D6
    *Z6: if >=1 continue on C3 (Zasalamel)
 D6: Indian Port
       Maxi          Chained Kozuka  (W4)
     B7: Ignore the fool who knows not the power of the cursed sword.
     C7: It's worth a try.
     (note: no C7 option if win D6 with a Ring Out)
 D8: Sacred Mt. Fuji
       Yoshimitsu    Kastane         (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Sacred Mt. Fuji
     Defeat the enemy with special powers before time runs out!
       Arthur    Gassan  (W6 Katana)
       (see II.0 Arthur notes)
     A9

------
Path Z     (Siegfried)
------
 Z6: Ling-Sheng Su Temple Ruin
     (see II.0 Path Z notes)
       Seong Mi-na    Scarlet Thunder               (W1/W2)
     Z8: Search for a way to seal the power that flows from Soul Edge.
     Z7: Search for a way to resist the power that flows from Soul Edge.
 Z7: Old Toledo
       Cassandra      Digamma Sword & Nemea Shield  (W1/W2)
     Z8
 Z8: Romanian Valley
       Raphael        Flambert                      (W1/W2)
     Z9: Pursue it.
     A10: Wait for it to come.
 Z9: Egyptian Temple
       Yun-Seong      White Storm                   (W1/W2)
     A10

------
Finish     (Siegfried)
------
END: u+A


      --------
II.16  SOPHITIA
      --------

Sophitia Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                 \      /   \          //   \      /        //
 |         \                 (Z6) /     (D8h)    //      A10b         //
 |          \                    /              //                    ||
 |           \      E3        B6a             E4/                     ||
 |            \   /    \    /               /  /                      ||
 |             B4 ------ *B5--B6b - B7 - B8 ---                       ||
 |                                 /   \                              ||
 |                                |     (A8t)                         ||
 |                                |                                   ||
 |            (D4)  E5            |     _______________              / |
  \          /    /    \         /     /               \            / /
   C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
          \                  \              \          /     \      /
           \                  (Z6)            E6 ------        *C11b
            \
             \      E7       (B6b)            E8
              \   /    \    /               /    \
               D4 ------ *D5             D8 ------(A9)
                            \
                             (A6)  ____
                                  /    \
                               Z6 - Z7 - Z8 ------ Z9 --(A10a)
                                            \__________/

------
Sophitia Stages, Quick Reference:

Start:
      1     Tira

Path A:
      A2    Cassandra
 1    A3    Tira
      A4    Ivy
     +E1    Charade
             Charade (torso & legs)
             Charade (torso)
 2    A5    Zasalamel                pre: r
      A6    Bandit (f)
             Bandit (m)
      A7    Setsuka
      A8    Xianghua
     +E2    Hwang
 5    A9    Cervantes               post: r+K
 7    A10a  Nightmare
 8    A10b  Siegfried
10,12  A11   Abyss                    pre: G      acquire/use SoulCalibur

Path B:
      B4    Voldo
     +E3    Will-o'-the-Wisp (blue)
 2    B5    Zasalamel                pre: r
      B6a   Pirate (m)
             Pirate (m)
             Pirate (old)
      B6b   Kilik
      B7    Maxi
      B8    Taki
     +E4    Greed

Path C:
      C2    Rock
 2    C3    Zasalamel                pre: r
      C4    Talim
     +E5    20 Lizard Men
 3    C5    Astaroth                 pre: G
      C6    Lizardman
      C7    Unknown Soul (Li Long)
      C8    Cervantes
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G      acquire/use SoulCalibur
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Yun-seong
     +E7    Keres
 4    D5    Raphael                  pre: l+G
      D8    Mitsurugi
     +E8    Arthur

Path Z:
      Z6    Yoshimitsu
      Z7    Seong Mi-na
      Z8    Cervantes
      Z9    Berserker

Finish:
 15   END   u

------
Sophitia Events List:

1: Encounter                        Tira
2: A Trap                    r      Zasalamel (cog)
3: The Demon Strikes         G      Astaroth
4: Dark Lord                 l+G    Raphael
5: The Cage                  r+K    (after Cervantes battle)
6: Deep in the Labyrinth            Olcadan
7: Darkness and Light (The Roar)    Nightmare defeats Siegfried
8: Resolution                       Siegfried
9: Conspiracy                       Zasalamel
10: Netherworld 1            G      Zasalamel becomes Abyss
11: Netherworld 2            G      defeated Zasalamel becomes Abyss
12: Victory                         defeated Abyss
13: Evil Awakens             r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                   defeated Night Terror
15: Ending                   u

------
Sophitia Stages, Details:

-----
Start     (Sophitia)
-----
  1: Eurydice Shrine
       Tira    Aiselne Drossel  (W1/W2)
     A2: Search for incidents likely caused by Soul Edge.
     C2: Search for information about Soul Edge itself.

------
Path A     (Sophitia)
------
 A2: Old Toledo
       Cassandra    Ivan the Terrible  (W3)
     A3
 A3: Ostrheinsburg
       Tira         Aiselne Drossel    (W1/W2)
     A4: Explore the ruined castle.
     B4: Leave this place at once.
 A4: Valentine Mansion
       Ivy          Valentine          (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Valentine Mansion
     Defeat all the enemies before time runs out!
     3 opponents
       Charade                   Wave Sword   (W1 Wave Sword)
       Charade (torso & legs)    Kick Edge    (W1 Grieve Edge)
       Charade (torso)           (no weapon)
       (see II.0 Charade notes)
     A5
 A5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel     Ankou            (W3)
     A6
    *Z6: if >=1 continue on A5 (Zasalamel)
 A6: Silk Road Ruin
     2 opponents
       Bandit (f)    Heisheng Jian    (W1 Chinese Blade)
       Bandit (m)    Sickle           (W1 Sickle)
     A7
 A7: Jyurakudai Villa
       Setsuka       Shiranamigasumi  (W4)
     A8
    *D8: if win with health <~60%
 A8: Lotus Garden
       Xianghua      Northern Star    (W4)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Lotus Garden
     Defeat the enemy with special powers before time runs out!
       Hwang    Blue Thunder  (W6 Chinese Sword)
       (see II.0 Hwang notes)
     A9
 A9: Lost Cathedral
       Cervantes    Phlegethon           (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A10b: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
       note: Sophitia acquires the SoulCalibur (pre-match sequence)
before
         this battle, even if she's using it already.  Sophitia will use
         the acquired SoulCalibur during this battle.
     END

------
Path B     (Sophitia)
------
 B4: Secret Money Pit
       Voldo    Manas & Ayus  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     B5
 B5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel       Ankou            (W3)
     B6a: Head east by sea.
     B6b: Head easy by land.
B6a: Pirate Raid
     3 opponents
       Pirate (m)      Jambiya          (W1 Dagger)
       Pirate (m)      Assassin Dagger  (W2 Dagger)
       Pirate (old)    Qing Long        (W1 Chinese Sword)
     A7
B6b: Proving Grounds
       Kilik           Kali-Yuga        (W1/W2)
     B7
 B7: Indian Port
       Maxi            Chained Kozuka   (W4)
     B8
    *A8: if win with time remaining <40
 B8: Underground Sanctum
       Taki            Fumakugi         (W5)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Underground Sanctum
     Defeat the enemy before time runs out!
       Greed    Austere & Void  (W6 Kunai)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Sophitia)
------
 C2: Lakeside Coliseum
       Rock         Giant Mace              (W3)
     C3
 C3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel                 (W1/W2)
     D4: Continue searching for Soul Edge as before.
         Focus on Soul Edge.
     C4: Continue searching for Soul Edge as before.
         Focus on the Azure Knight.
     D4: Pursue the man despite the danger.
 C4: Water Mill Valley
       Talim        Syi Salika & Loka Luha  (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Water Mill Valley
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
       (see II.0 Lizard Men notes)
     C5
 C5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth                  Terror Moon  (W3)
     C6
    *Z6: if >=1 continue on C3 (Zasalamel)
 C6: Silk Road Ruin
       Lizardman                 Lunatic      (W4)
     B7: Continue the search for the Azure Knight.
     C7: Search for the warrior.
     (note: no C7 option if win C6 with a Ring Out)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Unknown Soul (Li Long)    Falcon       (W6 Nunchaku)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Cervantes                 Phlegethon   (W5)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
       note: Sophitia acquires the SoulCalibur (pre-match sequence)
before
         this battle, even if she's using it already.  Sophitia will use
         the acquired SoulCalibur during this battle.
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Sophitia)
------
 D4: Egyptian Temple
       Yun-seong    White Storm  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Egyptian Temple
     Defeat the enemy before time runs out!  What happens then is
unknown.
       Keres    Great Sword  (W1 Iron Sword)
       (see II.0 Keres notes)
     D5
 D5: Romanian Valley
     (pre: l+G, or suffer poison (green flames))
       Raphael      Epee              (W3)
     B6b: Investigate the stone.
     A6: Investigate the relationship between Soul Edge and the
           defeated man.
 D8: Battle in the Strait
       Mitsurugi    Two-Handed Sword  (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Battle in the Strait
     Defeat the enemy with special powers before time runs out!
       Arthur    Gassan  (W6 Katana)
       (see II.0 Arthur notes)
     A9

------
Path Z     (Sophitia)
------
 Z6: Sacred Mt. Fuji
     (see II.0 Path Z notes)
       Yoshimitsu     Yoshimitsu           (W1/W2)
     Z8: Find the man with the scythe in order to remove the curse.
     Z7: Continue the journey to eliminate the evil energy at the source.
 Z7: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Scarlet Thunder      (W1/W2)
     Z8
 Z8: Pirate Raid
       Cervantes      Soul Edge & Nirvana  (W1/W2)</pre><pre id="faqspan-5">
     Z9: Follow the trail of the man with the scythe.
     A10a: Stay cautious, gather a little more information, and consider
             it thoroughly.
 Z9: Romanian Valley
       Berserker      Heavy Lance          (W1 Lance)
     A10a

------
Finish     (Sophitia)
------
END: u


      ----
II.17  TAKI
      ----

Taki Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                  \         \          //   \      /        //
 |         \                  (Z6)      (D8t)    //      A10b         //
 |          \                                   //                    ||
 |           \      E3                        E4/                     ||
 |            \   /    \                    /  /                      ||
 |             B4 ------ *B5--B6a - B7 - B8 ---                       ||
 |                          \          \                              ||
 |                            B6b--(A7) (A8h)                         ||
 |                                                                    ||
 |                  E5       (A6)       _______________              / |
  \               /    \    /          /               \            / /
   C2 -*C3 --- C4 ------ *C5        C7 - C8 ------------ C10 - *C11a /
          \   /             \               \          /     \      /
           .--               (B6a)            E6 ------        *C11b
            \
             \      E7             (B7)       E8
              \   /    \          /         /    \
               D4 ------ *D5 - D6        D8 ------(A9)
                            \     \
                             \     (C7)
                              \
                               Z6 - Z7 - Z8 ------ Z9 --(A10a)
                                  \____/    \__________/

------
Taki Stages, Quick Reference:

Start:
      1     Setsuka

Path A:
      A2    Lizardman
 1    A3    Tira
      A4    Voldo
     +E1    Will-o'-the-Wisp (blue)
 2    A5    Zasalamel                pre: r
      A6    Maxi
      A7    Berserker
      A8    Thief (m)
             Thief (f)
     +E2    20 Lizard Men
 5    A9    Cervantes               post: r+K
 8    A10a  Siegfried
 7    A10b  Nightmare
10,12  A11   Abyss                    pre: G

Path B:
      B4    Cassandra
     +E3    Doppelganger (shadowy)
 2    B5    Zasalamel                pre: r
      B6a   Xianghua
      B6b   Ivy
      B7    Berserker
      B8    Talim
     +E4    Greed

Path C:
      C2    Rock
 2    C3    Zasalamel                pre: r
      C4    Sophitia
     +E5    Colossus
 4    C5    Raphael                  pre: l+G
      C7    Unknown Soul (Li Long)
      C8    Cervantes
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Yun-seong
     +E7    Keres
 3    D5    Astaroth                 pre: G
      D6    Kilik
      D8    Seong Mi-na
     +E8    Hwang

Path Z:
      Z6    Fu-ma Ninja (m,Ku)
             Fu-ma Ninja (f)
             Fu-ma Ninja (m,K&S)
      Z7    Yoshimitsu
      Z8    Cervantes
      Z9    Revenant

Finish:
 15   END   l+G

------
Taki Events List:

1: Encounter                           Tira
2: A Trap                       r      Zasalamel (cog)
3: The Demon Strikes            G      Astaroth
4: Dark Lord                    l+G    Raphael
5: The Cage                     r+K    (after Cervantes battle)
6: Deep in the Labyrinth               Olcadan
7: The Roar                            Nightmare
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      l+G

------
Taki Stages, Details:

-----
Start     (Taki)
-----
  1: Jyurakudai Villa
       Setsuka    Ugetsu Kageuchi  (W1/W2)
     A2: Cross to the mainland and travel to Europe by land.
     C2: Take the southern sea route to Europe.

------
Path A     (Taki)
------
 A2: Silk Road Ruin
       Lizardman    Tabarzin         (W3)
     A3
 A3: Ostrheinsburg
       Tira         Aiselne Drossel  (W1/W2)
     A4: Leave this place at once.
     B4: Explore the ruined castle.
 A4: Secret Money Pit
       Voldo        Manas & Ayus     (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     A5
 A5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou        (W3)
     A6
    *Z6: if >=1 continue on A5 (Zasalamel)
 A6: Indian Port
       Maxi         Soryuju      (W1/W2)
     A7
 A7: Indian Port
       Berserker    Bourdonasse  (W3 Lance)
     A8
    *D8: if win with time remaining <40
 A8: Water Mill Valley
     2 opponents
       Thief (m)    Kris         (W3 Dagger)
       Thief (f)    Kris         (W3 Dagger)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Water Mill Valley
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
       (see II.0 Lizard Men notes)
 A9: Lost Cathedral
       Cervantes    Phlegethon           (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A10b: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
     END

------
Path B     (Taki)
------
 B4: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     B5
 B5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou                  (W3)
     B6a: Trust the man's words and head east to search for the cursed
            sword.
     B6b: It would not be wise to trust him.  Investigate a little
            further.
B6a: Lotus Garden
       Xianghua     No Name                (W1/W2)
     B7
B6b: Valentine Mansion
       Ivy          Valentine              (W1/W2)
     A7
 B7: Indian Port
       Berserker    Bourdonasse            (W3 Lance)
     B8
    *A8: if win with health <~60%
 B8: Water Mill Valley
       Talim        Double Crescent Blade  (W5)
     E8: Stop.
     A9: Hurry on ahead.
+E4: Water Mill Valley
     Defeat the enemy before time runs out!
       Greed    Austere & Void  (W6 Kunai)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Taki)
------
 C2: Lakeside Coliseum
       Rock         Giant Mace                (W3)
     C3
 C3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel                   (W1/W2)
     C4: Pursue the man with the scythe.
     C4: Following him would be inadvisable.
         Stay here and gather information about Soul Edge.
     D4: Following him would be inadvisable.
         Try following the trail of the Azure Knight.
 C4: Eurydice Shrine
       Sophitia     Omega Sword & Elk Shield  (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Eurydice Shrine
     Defeat the enemy before time runs out!
       Colossus    Olympus Punisher  (W1)
       (see II.0 Colossus notes)
     C5
 C5: Romanian Valley
     (pre: l+G, or suffer poison (green flames))
       Raphael                   Epee        (W3)
     A6: Travel east by sea.
     B6a: Travel east by land.
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Unknown Soul (Li Long)    Falcon      (W6 Nunchaku)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Cervantes                 Phlegethon  (W5)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Taki)
------
 D4: Egyptian Temple
       Yun-seong    White Storm  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Egyptian Temple
     Defeat the enemy before time runs out!  What happens then is
unknown.
       Keres    Claymore  (W2 Iron Sword)
       (see II.0 Keres notes)
     D5
 D5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth       Terror Moon  (W3)
     D6
    *Z6: if >=1 continue on C3 (Zasalamel)
 D6: Proving Grounds
       Kilik          Amud         (W4)
     B7: Pursue the Azure Knight.
     C7: Pursue rumours of the warrior.
     (note: no C7 option if win D6 with a Ring Out)
 D8: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Defender     (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Ling-Sheng Su Temple Ruin
     Defeat the enemy with special powers before time runs out!
       Hwang    Blue Thunder  (W6 Chinese Sword)
       (see II.0 Hwang notes)
     A9

------
Path Z     (Taki)
------
 Z6: Underground Sanctum
     (see II.0 Path Z notes)
     3 opponents
       Fu-ma Ninja (m)    Kunai                (W1 Kunai)
       Fu-ma Ninja (f)    Sickle               (W1 Sickle)
       Fu-ma Ninja (m)    Onimaro & Tobikage   (W1 Katana & Shuriken)
     Z7: Attempt to remove the curse with a more advanced technique than
           Taki's.
     Z8: Research the curse the man used and then attempt to remove it.
 Z7: Sacred Mt. Fuji
       Yoshimitsu         Yoshimitsu           (W1/W2)
     Z8
 Z8: Pirate Raid
       Cervantes          Soul Edge & Nirvana  (W1/W2)
     Z9: Drift Until a ship sails by.
     A10a: Swim for land.
 Z9: Clock Tower
       Revenant           Gatekeeper           (W6 Wave Sword)
     A10a

------
Finish     (Taki)
------
END: l+G


      -----
II.18  TALIM
      -----

Talim Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 -*A3--.--A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \  \               \    \    \          //   \      /        //
 |         \  (B4)            (Z6) (C7) (B8h)    //      A10b         //
 |          \                                   //                    ||
 |           \      E3                        E4/                     ||
 |            \   /    \                    /  /                      ||
 |             B4 ------ *B5--B6a - B7 - B8 ---                       ||
 |                          \          \                              ||
 |                            B6b -(A7) (D8t)                         ||
 |                                                                    ||
 |                  E5       (B6a)      _______________              / |
  \               /    \    /          /               \            / /
   C2 - C3 --- C4 ------ *C5        C7 - C8 ------------ C10 - *C11a /
          \                 \               \          /     \      /
           \                 (Z6)             E6 ------        *C11b
            \
             \      E7       (B6b) (B7)       E8
              \   /    \    /     /         /    \
               D4 ------ *D5 - D6        D8 ------(A9)



                               Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
                                  \____/    \__________/

------
Talim Stages, Quick Reference:

Start:
      1     Gladiator (f)
             Rock

Path A:
      A2    Sophitia
 2    A3    Zasalamel                pre: r
      A4    Ivy
     +E1    Charade
             Charade (torso & legs)
             Charade (torso)
 4    A5    Cervantes                pre: r+G
      A6    Xianghua
      A7    Maxi
      A8    Kilik
     +E2    Greed
 5    A9    Raphael                 post: r+K
 8    A10a  Siegfried
      A10b  Nightmare
10,12  A11   Abyss                    pre: G      acquire/use SoulCalibur

Path B:
      B4    Assassin
     +E3    Li Long
 3    B5    Astaroth                 pre: G
      B6a   Setsuka
      B6b   Seong Mi-na
      B7    Mitsurugi
      B8    Taki
     +E4    Will-o'-the-Wisp (red)

Path C:
      C2    Cassandra
 1    C3    Tira
      C4    Thief (m)
             Voldo
     +E5    Will-o'-the-Wisp (blue)
 2    C5    Zasalamel                pre: r
      C7    Unknown Soul (Hwang)
      C8    Raphael
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G      acquire/use SoulCalibur
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Thief (m)
     +E7    20 Lizard Men
 2    D5    Zasalamel                pre: r
      D6    Lizardman
      D8    Yoshimitsu
     +E8    Arthur

Path Z:
      Z6    Pirate (old)
      Z7    Yun-seong
      Z8    Raphael
      Z9    Berserker
 7    Z10   Nightmare

Finish:
 15   END   Gx20

------
Talim Events List:

1: Encounter                           Tira
2: A Trap                       r      Zasalamel (cog)
3: The Demon Strikes            G      Astaroth
4: Cursed by the Sword          r+G    Cervantes
5: The Cage                     r+K    (after Raphael battle)
6: Deep in the Labyrinth               Olcadan
7: Darkness and Light (The Roar)       Nightmare defeats Siegfried
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      Gx20

------
Talim Stages, Details:

-----
Start     (Talim)
-----
  1: Lakeside Coliseum
     2 opponents
       Gladiator (f)    Great Sword  (W1 Iron Sword)
       Rock             Onslaught    (W1/W2)
     A2: Investigate the warrior who had communicated with an
           ancient god.
     C2: Investigate the man who has knowledge of the Azure Knight.

------
Path A     (Talim)
------
 A2: Eurydice Shrine
       Sophitia     Fire Blade  (W3)
     A3
 A3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel     (W1/W2)
     A4: It would be foolish to ignore him. Follow the man with
           the scythe.
         Investigate the man with the scythe.
     B4: It would be foolish to ignore him. Follow the man with
           the scythe.
         Hurry the search for Soul Edge.
     B4: Hurry the search for Soul Edge.
 A4: Valentine Mansion
       Ivy          Valentine   (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Valentine Mansion
     Defeat all the enemies before time runs out!
     3 opponents
       Charade                   Wave Sword   (W1 Wave Sword)
       Charade (torso & legs)    Kick Edge    (W1 Grieve Edge)
       Charade (torso)           (no weapon)
       (see II.0 Charade notes)
     A5
 A5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes    Styx            (W3)
     A6
    *Z6: if >=1 continue on A3 (Zasalamel)
 A6: Lotus Garden
       Xianghua     Northern Star   (W4)
     A7: Judge it to be unimportant.
     C7: Search for this warrior.
     (note: no C7 option if win A6 with a Ring Out)
 A7: Indian Port
       Maxi         Chained Kozuka  (W4)
     A8
    *B8: if win with health <~60%
 A8: Proving Grounds
       Kilik        Jingu Staff     (W5)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Proving Grounds
     Defeat the enemy before time runs out!
       Greed    Austere & Void  (W6 Kunai)
       (see II.0 Greed/Miser notes)
     A9
 A9: Lost Cathedral
       Raphael      Estoc                (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A10b: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
       note: Talim acquires the SoulCalibur (pre-match sequence) before
         this battle, even if she's using it already.  Talim will use
         the acquired SoulCalibur during this battle.
     END

------
Path B     (Talim)
------
 B4: Ostrheinsburg
       Assassin    Kunai  (W1 Kunai)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Ostrheinsburg
     Defeat the enemy with special powers before time runs out!
       Li Long    Falcon  (W6 Nunchaku)
       (see II.0 Li Long notes)
     B5
 B5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth       Terror Moon      (W3)
     B6a: It's too dangerous.  Purify the fragment.
     B6b: Follow the resonation of evil energy and continue the journey.
B6a: Jyurakudai Villa
       Setsuka        Ugetsu Kegeuchi  (W1/W2)
     B7
B6b: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Scarlet Thunder  (W1/W2)
     A7
 B7: Battle in the Strait
       Mitsurugi      Masamune         (W4)
     B8
    *D8: if win with time remaining <40
 B8: Underground Sanctum
       Taki           Kagekiri         (W4)
     E6: Stop.
     A9: Hurry on ahead.
+E4: Underground Sanctum
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (red)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     A9

------
Path C     (Talim)
------
 C2: Old Toledo
       Cassandra    Ivan the Terrible  (W3)
     C3
 C3: Ostrheinsburg
       Tira         Aiselne Drossel    (W1/W2)
     C4: Explore the castle.
     D4: Follow the girl.  She might know something.
 C4: Secret Money Pit
     2 opponents
       Thief (m)    Jambiya            (W1 Dagger)
       Voldo        Manas & Ayus       (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     C5
 C5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel                Ankou   (W3)
     B6a
    *Z6: if >=1 continue on C5 (Zasalamel)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Unknown Soul (Arthur)    Gassan  (W6 Katana)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Raphael                  Estoc   (W5)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
       note: Talim acquires the SoulCalibur (pre-match sequence) before
         this battle, even if she's using it already.  Talim will use
         the acquired SoulCalibur during this battle.
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Talim)
------
 D4: Water Mill Valley
       Thief (m)    Jambiya  (W1 Dagger)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Water Mill Valley
     (note: map says "Ostrheinsburg", but battle takes place in
        Water Mill Valley)
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
       (see II.0 Lizard Men notes)
     D5
 D5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel     Ankou                   (W3)
     B6b: Continue the journey, using the fragment of Soul Edge as a
clue.
     D6: Purify the fragment of Soul Edge, then continue the journey.
 D6: Silk Road Ruin
       Lizardman     Grudge Ax & Aya Shield  (W1/W2)
     B7
 D8: Sacred Mt. Fuji
       Yoshimitsu    Kastane                 (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Sacred Mt. Fuji
     Defeat the enemy with special powers before time runs out!
       Arthur    Gassan  (W6 Katana)
       (see II.0 Arthur notes)
     A9

------
Path Z     (Talim)
------
 Z6: Indian Port
     (see II.0 Path Z notes)
       Pirate (old)    Qing Long            (W1 Chinese Sword)
     Z7: Attempt treatment now.
     Z8: Don't waste a moment.  Hurry onward.
 Z7: Egyptian Temple
       Yun-seong       White Storm          (W1/W2)
     Z8
 Z8: Romanian Valley
       Raphael         Flambert             (W1/W2)
     Z9: There's no time.  Hurry the search for Soul Edge.
     Z10: Try deciphering the records they found.
 Z9: Lost Cathedral
       Berserker       Heavy Lance          (W1 Lance)
     Z10
Z10: Lost Cathedral
       Nightmare       Soul Edge (Phantom)  (W1/W2)
     A11

------
Finish     (Talim)
------
END: Gx20


      ----
II.19  TIRA
      ----

Tira Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                 \          \          //   \      /        //
 |         .                  A6b       (D8t)    //      A10b         //
 |         |\                    \              //                    ||
 |         | \      E3            \           E4/                     ||
 |       (A4) \   /    \           \        /  /                      ||
 |             B4 ------ *B5 - B6 - B7 - B8 ---                       ||
 |                          \    \     \                              ||
 |                           (Z6) |     (A8h)                         ||
 |                                |                                   ||
 |                  E5      (A6a) |     _______________              / |
  \               /    \    /      \   /               \            / /
   C2 - C3 --- C4 ------ *C5        C7 - C8 ------------ C10 - *C11a /
          \                 \               \          /     \      /
           \                 (Z6)             E6 ------        *C11b
            \
             \      E7             (A7)       E8
              \   /    \          /         /    \
               D4 ------ *D5 - D6        D8 ------(A9)
                            \
                             (A6b) ____
                                  /    \
                               Z6 - Z7 - Z8 ------ Z9 --(A10a)
                                            \__________/

------
Tira Stages, Quick Reference:

Start:
      1     Sophitia

Path A:
      A2    Fu-ma Ninja (f)
 2    A3    Zasalamel                pre: r
      A4    Rock
     +E1    Valeria
             Hualin
             Lynette
 4    A5    Raphael                  pre: l+G
      A6a   Cervantes
      A6b   Kilik
      A7    Setsuka
      A8    Mitsurugi
     +E2    Arthur
 5    A9    Yoshimitsu              post: r+K
 8    A10a  Siegfried
      A10b  Siegfried
10,12  A11   Abyss                    pre: G      acquire/use SoulEdge

Path B:
      B4    Cassandra
     +E3    Doppelganger (shadowy)
 3    B5    Astaroth                 pre: G
      B6    Xianghua
      B7    Maxi
      B8    Taki
     +E4    Greed

Path C:
      C2    Dragon
 1    C3    Sophitia
      C4    Thief (m)
             Thief (f)
             Voldo
     +E5    Will-o'-the-Wisp (blue)
 2    C5    Zasalamel                pre: r
      C7    Yoshimitsu
      C8    Unknown Soul (Li Long)
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G      acquire/use SoulEdge
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Ivy
     +E7    Charade
             Charade (torso & legs)
             Charade (torso)
 2    D5    Zasalamel                pre: r
      D6    Lizardman
      D8    Yun-seong
     +E8    Keres

Path Z:
      Z6    Talim
      Z7    Seong Mi-na
      Z8    Yoshimitsu
      Z9    Footsoldier
             General

Finish:
 15   END   r

------
Tira Events List:

1: Encounter                           Sophitia (Tira)
2: A Trap                       r      Zasalamel (cog)
3: The Demon Strikes            G      Astaroth
4: Dark Lord                    l+G    Raphael
5: The Cage                     r+K    (after Yoshimitsu battle)
6: Deep in the Labyrinth               Olcadan
    (no event 7)
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      r

------
Tira Stages, Details:

-----
Start     (Tira)
-----
  1: Eurydice Shrine
       Sophitia    Omega Sword & Elk Shield  (W1/W2)
     A2: Since hosts have been found, hurry the freeing of Soul Edge.
     C2: The children are still young.  Search for other hosts.

------
Path A     (Tira)
------
 A2: Water Mill Valley
       Fu-ma Ninja (f)    Kogarashi  (W2 Sickle)
     A3
 A3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel          Kafziel    (W1/W2)
     A4: Pursue Siegfried again.
     B4: Follow the man with the scythe.
         Don't give up.  Continue searching for the man with the scythe.
     A4: Follow the man with the scythe.
         Give up on the man with the scythe and resume searching for
           Siegfried.
 A4: Lakeside Coliseum
       Rock               Onslaught  (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     A5
 A5: Romanian Valley
     (pre: l+G, or suffer poison (green flames))
       Raphael      Epee                 (W3)
     A6a: Visit that man.
     A6b: Continue searching on her own.
A6a: Pirate Raid
       Cervantes    Soul Edge & Nirvana  (W1/W2)
     A7
A6b: Proving Grounds
       Kilik        Kali-Yuga            (W1/W2)
     B7
 A7: Jyurakudai Villa
       Setsuka      Shiranamigasumi      (W4)
     A8
    *D8: if win with time remaining <40
 A8: Battle in the Strait
       Mitsurugi    Masamune             (W4)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Battle in the Strait
     Defeat the enemy with special powers before time runs out!
       Arthur    Gassan  (W6 Katana)
       (see II.0 Arthur notes)
     A9
 A9: Lost Cathedral
       Yoshimitsu    Kagekiyo             (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Siegfried     Requiem              (W1/W2)
     A11
A10b: Lost Cathedral
       Siegfried     Requiem              (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss         Irkalla              (W1/W2)
       note: Tira acquires the SoulEdge (pre-match sequence) before
         this battle, even if she's using it already.  Tira will use
         the acquired SoulEdge during this battle.
     END

------
Path B     (Tira)
------
 B4: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     B5
 B5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth    Terror Moon     (W3)
     B6
    *Z6: if >=1 continue on A3 (Zasalamel)
 B6: Lotus Garden
       Xianghua    Northern Star   (W4)
     B7: Ignore the absurd rumour.
     C7: Search for the man in question.
     (note: no C7 option if win B6 with a Ring Out)
 B7: Indian Port
       Maxi        Chained Kozuka  (W4)
     B8
    *A8: if win with health <~60%
 B8: Underground Sanctum
       Taki        Fumakugi        (W5)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Underground Sanctum
     Defeat the enemy before time runs out!
       Greed    Austere & Void  (W6 Kunai)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Tira)
------
 C2: Lakeside Coliseum
       Dragon       Dragon Sword              (W7 Chinese Sword)
     C3
 C3: Ostrheinsburg
       Sophitia     Omega Sword & Elk Shield  (W1/W2)
     C4: Pursue Siegfried in order to release Soul Edge.
     D4: First increase Soul Edge's power.
 C4: Secret Money Pit
     3 opponents
       Thief (m)    Jambiya                   (W1 Dagger)
       Thief (f)    Jambiya                   (W1 Dagger)
       Voldo        Manas & Ayus              (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     C5
 C5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel                 Ankou     (W3)
     A6a
    *Z6: if >=1 continue on C5 (Zasalamel)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Yoshimitsu                Kagekiyo  (W5)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Unknown Soul (Li Long)    Falcon    (W6 Nunchaku)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
       note: Tira acquires the SoulEdge (pre-match sequence) before
         this battle, even if she's using it already.  Tira will use
         the acquired SoulEdge during this battle.
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Tira)
------
 D4: Valentine Mansion
       Ivy    Valentine  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Valentine Mansion
     Defeat all the enemies before time runs out!
     3 opponents  (D5, win or lose?)
       Charade                   Wave Sword   (W1 Wave Sword)
       Charade (torso & legs)    Kick Edge    (W1 Grieve Edge)
       Charade (torso)           (no weapon)
       (see II.0 Charade notes)
     D5
 D5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou                   (W3)
     D6: Follow the man's words and head east.
     A6b: His words cannot be trusted.  Continue investigating
            independently.
 D6: Silk Road Ruin
       Lizardman    Grudge Ax & Aya Shield  (W1/W2)
     A7
 D8: Egyptian Temple
       Yun-seong    Giant Butcher Knife     (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Egyptian Temple
     Defeat the enemy before time runs out.  What happens then is
unknown.
       Keres    Great Sword  (W1 Iron Sword)
       (see II.0 Keres notes)
     A9

------
Path Z     (Tira)
------
 Z6: Water Mill Valley
     (see II.0 Path Z notes)
       Talim          Syi Salika & Loka Luha  (W1/W2)
     Z8: Find Siegfried before the effects of the curse worsen.
     Z7: Search for a way to remove the curse.
 Z7: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Scarlet Thunder         (W1/W2)
     Z8
 Z8: Sacred Mt. Fuji
       Yoshimitsu     Yoshimitsu              (W1/W2)
     Z9: Continue pursuing Siegfried.
     A10a: Bathe in evil energy at least a little in order to heal.
 Z9: Romanian Valley
     2 opponents
       Footsoldier    Gladius                 (W1 Sword & Shield)
       General        Great Sword             (W1 Iron Sword)
     A10a

------
Finish     (Tira)
------
END: r
     note: The game seems to give you a choice between l and r, but the
       Ending command is really just r.  l is the option the game will
       choose if you don't input anything, but inputting l won't actually
       do anything (the command query won't go away, and you'll still
       be free to input r if you want).


      -----
II.20  VOLDO
      -----

Voldo Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                  \         \          //   \      /        //
 |         \                  (Z6)      (D8h)    //      A10b         //
 |          \                                   //                    ||
 |           \      E3                        E4/                     ||
 |            \   /    \                    /  /                      ||
 |             B4 ------ *B5--B6a - B7 - B8 ---                       ||
 |                          \          \                              ||
 |                            B6b -(A7) (A8t)                         ||
 |                                                                    ||
 |                  E5             (B7) _______________              / |
  \               /    \          /    /               \            / /
   C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
          \  \               \              \          /     \      /
           \  (D4)            (Z6)            E6 ------        *C11b
            \
             \      E7       (A6)             E8
              \   /    \    /               /    \
               D4 ------ *D5             D8 ------(A9)
                            \
                             (B6a)           __________
                                            /          \
                               Z6 - Z7 - Z8 ------ Z9 --(A10a)
                                  \____/

------
Voldo Stages, Quick Reference:

Start:
      1     Thief (m)

Path A:
      A2    Raphael
 1    A3    Tira
      A4    Revenant
     +E1    Li Long
 2    A5    Zasalamel                pre: r
      A6    Maxi
      A7    Lizardman
      A8    Taki
     +E2    Will-o'-the-Wisp (red)
 5    A9    Yoshimitsu              post: r+K
 8    A10a  Siegfried
 7    A10b  Nightmare
10,12  A11   Abyss                    pre: G

Path B:
      B4    Cassandra
     +E3    Doppelganger (shadowy)
 2    B5    Zasalamel                pre: r
      B6a   Lizardman
      B6b   Rock
      B7    Kilik
             Xianghua
      B8    Talim
     +E4    Miser

Path C:
      C2    Sophitia
 2    C3    Zasalamel                pre: r
      C4    Ivy
     +E5    Charade
             Charade (torso & legs)
             Charade (torso)
 4    C5    Cervantes                pre: r+G
      C6    Lizardman
      C7    Unknown Soul (Hwang)
      C8    Yoshimitsu
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Yun-seong
     +E7    Keres
 3    D5    Astaroth                 pre: G
      D8    Seong Mi-na
     +E8    Hwang

Path Z:
      Z6    Lizardman
      Z7    Mitsurugi
      Z8    Yoshimitsu
      Z9    Setsuka

Finish:
 15   END   Kx3

------
Voldo Events List:

1: Encounter                           Tira
2: A Trap                       r      Zasalamel (cog)
3: The Demon Strikes            G      Astaroth
4: Cursed by the Sword          r+G    Cervantes
5: The Cage                     r+K    (after Yoshimitsu battle)
6: Deep in the Labyrinth               Olcadan
7: The Roar                            Nightmare
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      Kx3

------
Voldo Stages, Details:

-----
Start     (Voldo)
-----
  1: Secret Money Pit
       Thief (m)    Jambiya  (W1 Dagger)
     A2: Chase the thieves to the ends of the earth.
     C2: Search for Soul Edge as Master Vercci desired.

------
Path A     (Voldo)
------
 A2: Romanian Valley
       Raphael     Epee             (W3)
     A3
 A3: Ostrheinsburg
       Tira        Aiselne Drossel  (W1/W2)
     A4: Choose the scent of the land, and explore the castle.
     B4: Choose the girl's scent, and pursue her at once.
 A4: Ostrheinsburg
       Revenant    Gatekeeper       (W6 Wave Sword)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Ostrheinsburg
     Defeat the enemy with special powers before time runs out!
       Li Long    Falcon  (W6 Nunchaku)
       (see II.0 Li Long notes)
     A5
 A5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou     (W3)
     A6
    *Z6: if >=1 continue on A5 (Zasalamel)
 A6: Indian Port
       Maxi         Soryuju   (W1/W2)
     A7
 A7: Silk Road Ruin
       Lizardman    Lunatic   (W4)
     A8
    *D8: if win with health <~60%
 A8: Underground Sanctum
       Taki         Kagekiri  (W4)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Underground Sanctum
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (red)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     A9
 A9: Lost Cathedral
       Yoshimitsu    Kagekiyo             (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Siegfried     Requiem              (W1/W2)
     A11
A10b: Lost Cathedral
       Nightmare     Soul Edge (Phantom)  (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss         Irkalla              (W1/W2)
     END

------
Path B     (Voldo)
------
 B4: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     B5
 B5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou                   (W3)
     B6a: Abandon this land and head to the east.
     B6b: Remain in this land for a while longer and search for the
smell.
B6a: Silk Road Ruin
       Lizardman    Grudge Ax & Aya Shield  (W1/W2)
     B7
B6b: Lakeside Coliseum
       Rock         Onslaught               (W1/W2)
     A7
 B7: Lotus Garden
     2 opponents
       Kilik        Amud                    (W4)
       Xianghua     Northern Star           (W4)
     B8
    *A8: if defeat Xianghua (B7) with time remaining <40
 B8: Water Mill Valley
       Talim        Double Crescent Blade   (W5)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Water Mill Valley
     Defeat the enemy before time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Voldo)
------
 C2: Eurydice Shrine
       Sophitia     Fire Blade  (W3)
     C3
 C3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel     (W1/W2)
     C4: Search for any remaining scent.
         Follow the extremely faint scent.
     D4: Search for any remaining scent.
         Set out once again in search of a definite scent.
     D4: Pursue the man with the scythe.
 C4: Valentine Mansion
       Ivy          Valentine   (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Valentine Mansion
     Defeat all the enemies before time runs out!
     3 opponents
       Charade                   Wave Sword   (W1 Wave Sword)
       Charade (torso & legs)    Kick Edge    (W1 Grieve Edge)
       Charade (torso)           (no weapon)
       (see II.0 Charade notes)
     C5
 C5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes               Styx          (W3)
     C6
    *Z6: if >=1 continue on C3 (Zasalamel)
 C6: Silk Road Ruin
       Lizardman               Lunatic       (W4)
     B7: Ignore the presence and continue the quest for Soul Edge.
     C7: Investigate the presence.
     (note: no C7 option if win C6 with a Ring Out)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Unknown Soul (Hwang)    Blue Thunder  (W6 Chinese Sword)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Yoshimitsu              Kagekiyo      (W5)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Voldo)
------
 D4: Egyptian Temple
       Yun-seong    White Storm  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Egyptian Temple
     Defeat the enemy before time runs out!  What happens then in
unknown.
       Keres    Great Sword  (W1 Iron Sword)
       (see II.0 Keres notes)
     D5
 D5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth       Terror Moon  (W3)
     A6: Pursue the faint smell from the southeast.
     B6a: Pursue the slightly stronger smell from the northeast.
 D8: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Defender     (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Ling-Sheng Su Temple Ruin
     Defeat the enemy with special powers before time runs out!
       Hwang    Blue Thunder  (W6 Chinese Sword)
       (see II.0 Hwang notes)
     A9

------
Path Z     (Voldo)
------
 Z6: Silk Road Ruin
     (see II.0 Path Z notes)
       Lizardman     Grudge Ax & Aya Shield  (W1/W2)
     Z7: Ignore this weakness and continue searching for Soul Edge.
     Z8: Rest first in order to recover.
 Z7: Battle in the Strait
       Mitsurugi     Shishi-Oh               (W1/W2)
     Z8
 Z8: Sacred Mt. Fuji
       Yoshimitsu    Yoshimitsu              (W1/W2)
     A10a: Pursue Soul Edge using the faint resonation of the fragments
             as a clue.
     Z9: The resonation is still weak.  Continue to pursue the fragments
           and the scent in this country.
 Z9: Jyurakudai Villa
       Setsuka       Ugetsu Kageuchi         (W1/W2)
     A10a

------
Finish     (Voldo)
------
END: Kx3


      --------
II.21  XIANGHUA
      --------

Xianghua Pathmap:

                    E1        A6a--(B7)       E2
                  /    \    /               /    \
1-- A2 - A3 --- A4 ------ *A5--A6b - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                            \          //   \      /        //
 |         \                            (B8h)    //      A10b         //
 |          \                                   //                    ||
 |           \      E3                        E4/                     ||
 |            \   /    \                    /  /                      ||
 |             B4 ------ *B5 - B6 - B7 - B8 ---                       ||
 |                           \         \                              ||
 |                            (Z6)      (D8t)                         ||
 |                                                                    ||
 |                  E5             (A7) _______________              / |
  \               /    \          /    /               \            / /
   C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
          \  \               \              \          /     \      /
           \  (D4)            (Z6)            E6 ------        *C11b
            \
             \      E7       (B6)             E8
              \   /    \    /               /    \
               D4 ------ *D5             D8 ------(A9)
                            \
                             (A6b)           __________
                                            /          \
                               Z6 - Z7 - Z8 ------ Z9 --(A10a)
                                  \____/

------
Xianghua Stages, Quick Reference:

Start:
      1     Yun-seong

Path A:
      A2    Revenant
 1    A3    Tira
      A4    Cassandra
     +E1    Doppelganger (shadowy)
 2    A5    Zasalamel                pre: r
      A6a   Rock
      A6b   Lizardman
      A7    Thief (m)
      A8    Berserker
     +E2    Greed
 5    A9    Cervantes               post: r+K
 7    A10a  Nightmare
 8    A10b  Siegfried
10,12  A11   Abyss                    pre: G      acquire/use SoulCalibur

Path B:
      B4    Thief (m)
             Thief (f)
             Voldo
     +E3    Will-o'-the-Wisp (blue)
 2    B5    Zasalamel                pre: r
      B6    Maxi
      B7    Setsuka
      B8    Talim
     +E4    20 Lizard Men

Path C:
      C2    Sophitia
 2    C3    Zasalamel                pre: r
      C4    Revenant
     +E5    Doppelganger (shadowy)
 4    C5    Raphael                  pre: l+G
      C6    Seong Mi-na
      C7    Cervantes
      C8    Unknown Soul (Li Long)
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G      acquire/use SoulCalibur
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Kilik
     +E7    Valeria
             Hualin
             Lynette
 3    D5    Astaroth                 pre: G
      D8    Taki
     +E8    Will-o'-the-Wisp (red)

Path Z:
      Z6    Yoshimitsu
      Z7    Mitsurugi
      Z8    Cervantes
      Z9    Ivy

Finish:
 15   END   Bx20

------
Xianghua Events List:

1: Encounter                        Tira
2: A Trap                    r      Zasalamel (cog)
3: The Demon Strikes         G      Astaroth
4: Dark Lord                 l+G    Raphael
5: The Cage                  r+K    (after Cervantes battle)
6: Deep in the Labyrinth            Olcadan
7: Darkness and Light (The Roar)    Nightmare defeats Siegfried
8: Resolution                       Siegfried
9: Conspiracy                       Zasalamel
10: Netherworld 1            G      Zasalamel becomes Abyss
11: Netherworld 2            G      defeated Zasalamel becomes Abyss
12: Victory                         defeated Abyss
13: Evil Awakens             r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                   defeated Night Terror
15: Ending                   Bx20

------
Xianghua Stages, Details:

-----
Start     (Xianghua)
-----
  1: Egyptian Temple
       Yun-seong    White Storm  (W1/W2)
     A2: Head to the castle in which the Azure Knight had once dwelt.
     C2: Continue questioning people in this land for now.

------
Path A     (Xianghua)
------
 A2: Ostrheinsburg
       Revenant     Gatekeeper                    (W6 Wave Sword)
     A3
 A3: Ostrheinsburg
       Tira         Aiselne Drossel               (W1/W2)
     A4: Pursue the girl quickly.
     B4: There's no chance of catching her now.  Do not chase after her.
 A4: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Old Toledo</pre><pre id="faqspan-6">
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     A5
 A5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou                   (W3)
     A6a: The man's words can't be trusted.  Continue searching in
            this land.
     A6b: Trust the man's words and head east.
A6a: Lakeside Coliseum
     Rock           Onslaught               (W1/W2)
     B7
A6b: Silk Road Ruin
       Lizardman    Grudge Ax & Aya Shield  (W1/W2)
     A7
 A7: Lotus Garden
       Thief (m)    Kris                    (W3 Dagger)
     A8
    *B8: if win with health <~60%
 A8: Water Mill Valley
       Berserker    Ahlspiess               (W4 Lance)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Water Mill Valley
     Defeat the enemy before time runs out!
       Greed    Austere & Void  (W6 Kunai)
       (see II.0 Greed/Miser notes)
     A9
 A9: Lost Cathedral
       Cervantes    Phlegethon           (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A10b: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
       note: Xianghua acquires the SoulCalibur (pre-match sequence)
before
         this battle, even if she's using it already.  Xianghua will use
         the acquired SoulCalibur during this battle.
     END

------
Path B     (Xianghua)
------
 B4: Secret Money Pit
       Thief (m)    Jambiya       (W1 Dagger)
       Thief (f)    Jambiya       (W1 Dagger)
       Voldo        Manas & Ayus  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     B5
 B5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou            (W3)
     B6
    *Z6: if >=1 continue on B5 (Zasalamel)
 B6: Indian Port
       Maxi         Soryuju          (W1/W2)
     B7
 B7: Jyurakudai Villa
       Setsuka      Shiranamigasumi  (W4)
     B8
    *D8: if win with time remaining <40
 B8: Water Mill Valley
       Talim        Side Harpe       (W4)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Water Mill Valley
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
       (see II.0 Lizard Men notes)
     A9

------
Path C     (Xianghua)
------
 C2: Eurydice Shrine
       Sophitia     Fire Blade  (W3)
     C3
 C3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel     (W1/W2)
     C4: Search for this man, who clearly has knowledge.
         Focus on gathering information about the Azure Knight.
     D4: Search for this man, who clearly has knowledge.
         Focus on gathering information about the man with the scythe.
     D4: Ignore the man with the scythe and continue the search for
           Soul Edge
 C4: Old Toledo
       Revenant     Gatekeeper  (W6 Wave Sword)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     C5
 C5: Romanian Valley
     (pre: l+G, or suffer poison (green flames))
       Raphael                   Epee        (W3)
     C6
    *Z6: if >=1 continue on A5 (Zasalamel)
 C6: Ling-Sheng Su Temple Ruin
       Seong Mi-na               Hyup Do     (W4)
     A7: Rather than trust a rumour like that, continue the search.
     C7: Pay the man a visit.
     (note: no C7 option if win C6 with a Ring Out)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Cervantes                 Phlegethon  (W5)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Unknown Soul (Li Long)    Falcon      (W6 Nunchaku)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
       note: Xianghua acquires the SoulCalibur (pre-match sequence)
before
         this battle, even if she's using it already.  Xianghua will use
         the acquired SoulCalibur during this battle.
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Xianghua)
------
 D4: Lakeside Coliseum
       Kilik    Kali-Yuga  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     D5
 D5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth    Terror Moon  (W3)
     B6: Follow the coast and head for India.
     A6b: Follow the mountains and head for the Silk Road.
 D8: Underground Sanctum
       Taki        Kagenui      (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Underground Sanctum
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (red)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     A9

------
Path Z     (Xianghua)
------
 Z6: Sacred Mt. Fuji
     (see II.0 Path Z notes)
       Yoshimitsu    Yoshimitsu           (W1/W2)
     Z7: Try curing it on the spot.
     Z8: Don't waste a single moment.  Continue the journey.
 Z7: Battle in the Strait
       Mitsurugi     Shishi-Oh            (W1/W2)
     Z8
 Z8: Pirate Raid
       Cervantes     Soul Edge & Nirvana  (W1/W2)
     A10a: Place priority on annihilating the cursed sword.
     Z9: Search for a way to remove the curse.
 Z9: Valentine Mansion
       Ivy           Valentine            (W1/W2)
     A10a

------
Finish     (Xianghua)
------
END: Bx20


      ----------
II.22  YOSHIMITSU
      ----------

Yoshimitsu Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 - A3 --- A4 ------ *A5 - A6 - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \                 \      /   \          //   \      /        //
 |         \                 (Z6) /     (D8h)    //      A10b         //
 |          \                    /              //                    ||
 |           \      E3        B6a             E4/                     ||
 |            \   /    \    /               /  /                      ||
 |             B4 ------ *B5--B6b - B7 - B8 ---                       ||
 |                                 /   \                              ||
 |                                |     (A8t)                         ||
 |                                |                                   ||
 |                  E5            |     _______________              / |
  \               /    \         /     /               \            / /
   C2 -*C3--.--C4 ------ *C5 - C6 - C7 - C8 ------------ C10 - *C11a /
          \  \               \              \          /     \      /
           \  (D4)            (Z6)            E6 ------        *C11b
            \
             \      E7       (B6b)            E8
              \   /    \    /               /    \
               D4 ------ *D5             D8 ------(A9)
                            \
                             (A6)  ____
                                  /    \
                               Z6 - Z7 - Z8 ------ Z9 --(A10a)
                                            \__________/

------
Yoshimitsu Stages, Quick Reference:

Start:
      1     Yun-seong

Path A:
      A2    Cassandra
 1    A3    Tira
      A4    Berserker
     +E1    Amy
 2    A5    Zasalamel                pre: r
      A6    Cervantes
      A7    Setsuka
      A8    Taki
     +E2    Will-o'-the-Wisp (red)
 5    A9    Tira                    post: r+K
 7    A10a  Nightmare
 8    A10b  Siegfried
10,12  A11   Abyss                    pre: G

Path B:
      B4    Ivy
     +E3    Charade
             Charade (torso & legs)
             Charade (torso)
 2    B5    Zasalamel                pre: r
      B6a   Maxi
      B6b   Xianghua
      B7    Bandit (f)
             Bandit (m)
      B8    Talim
     +E4    Miser

Path C:
      C2    Thief (m)
             Voldo
 2    C3    Zasalamel                pre: r
      C4    Sophitia
     +E5    Colossus
 3    C5    Astaroth                 pre: G
      C6    Kilik
      C7    Unknown Soul (Hwang)
      C8    Tira
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Rock
     +E7    Valeria
             Hualin
             Lynette
 4    D5    Raphael                  pre: l+G
      D8    Assassin
     +E8    20 Lizard Men

Path Z:
      Z6    Lizardman
      Z7    Mitsurugi
      Z8    Tira
      Z9    Seong Mi-na

Finish:
 15   END   l+A+B

------
Yoshimitsu Events List:

1: Encounter                        Tira
2: A Trap                    r      Zasalamel (cog)
3: The Demon Strikes         G      Astaroth
4: Dark Lord                 l+G    Raphael
5: The Cage                  r+K    (after Tira battle)
6: Deep in the Labyrinth            Olcadan
7: Darkness and Light (The Roar)    Nightmare defeats Siegfried
8: Resolution                       Siegfried
9: Conspiracy                       Zasalamel
10: Netherworld 1            G      Zasalamel becomes Abyss
11: Netherworld 2            G      defeated Zasalamel becomes Abyss
12: Victory                         defeated Abyss
13: Evil Awakens             r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                   defeated Night Terror
15: Ending                   l+A+B

------
Yoshimitsu Stages, Details:

-----
Start     (Yoshimitsu)
-----
  1: Egyptian Temple
       Yun-seong    White Storm  (W1/W2)
     A2: Continue pursuing the missing subordinate.
     C2: Continue searching for Soul Edge.

------
Path A     (Yoshimitsu)
------
 A2: Old Toledo
       Cassandra    Ivan the Terrible  (W3)
     A3
 A3: Ostrheinsburg
       Tira         Aiselne Drossel    (W1/W2)
     A4: Investigate what the man found here.
     B4: Conclude that the enemy he had just fought was his subordinate's
           killer and pursue her.
 A4: Romanian Valley
       Berserker    Heavy Lance        (W1 Lance)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Romanian Valley
     Defeat the enemy with special powers before time runs out!
       Amy    Albion  (W6 Rapier)
       (see II.0 Amy notes)
     A5
 A5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou                (W3)
     A6
    *Z6: if >=1 continue on A5 (Zasalamel)
 A6: Pirate Raid
       Cervantes    Soul Edge & Nirvana  (W1/W2)
     A7
 A7: Jyurakudai Villa
       Setsuka      Shiranamigasumi      (W4)
     A8
    *D8: if win with health <~60%
 A8: Underground Sanctum
       Taki         Kagekiri             (W4)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Underground Sanctum
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (red)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     A9
 A9: Lost Cathedral
       Tira         Vimana               (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A10b: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
     END

------
Path B     (Yoshimitsu)
------
 B4: Valentine Mansion
       Ivy    Valentine  (W1/W2)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Valentine Mansion
     Defeat all the enemies before time runs out!
     3 opponents
       Charade                   Wave Sword   (W1 Wave Sword)
       Charade (torso & legs)    Kick Edge    (W1 Grieve Edge)
       Charade (torso)           (no weapon)
       (see II.0 Charade notes)
     B5
 B5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel     Ankou                  (W3)
     B6a: If this is true, the Azure Knight must be stopped.
     B6b: The man's words cannot be trusted.
B6a: Indian Port
       Maxi          Soryuju                (W3)
     A7
B6b: Lotus Garden
       Xianghua      No Name                (W1/W2)
     B7
 B7: Silk Road Ruin
     2 opponents
       Bandit (f)    Jiaotu Jian            (W3 Chinese Blade)
       Bandit (m)    Mizuchi                (W3 Sickle)
     B8
    *A8: if defeat second Bandit (m) (A7) with time remaining <40
 B8: Water Mill Valley
       Talim         Double Crescent Blade  (W5)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Water Mill Valley
     Defeat the enemy before time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Yoshimitsu)
------
 C2: Secret Money Pit
     2 opponents
       Thief (m)    Assassin Dagger           (W2 Dagger)
       Voldo        Cat Claws                 (W3)
     C3
 C3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel                   (W1/W2)
     C4: Pursue the man with the scythe.
         Pursue the former subordinate.
     D4: Pursue the man with the scythe.
         Pursue Soul Edge.
     D4: Continue the quest for Soul Edge.
 C4: Eurydice Shrine
       Sophitia     Omega Sword & Elk Shield  (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Eurydice Shrine
     Defeat the enemy before time runs out!
       Colossus    Olympus Punisher  (W1)
       (see II.0 Colossus notes)
     C5
 C5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth                Terror Moon   (W3)
     C6
    *Z6: if >=1 continue on C3 (Zasalamel)
 C6: Proving Grounds
       Kilik                   Amud          (W4)
     B7: Consider it empty boasting and continue the search for Soul
Edge.
     C7: Search for the warrior in question.
     (note: no C7 option if win C6 with a Ring Out)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Unknown Soul (Hwang)    Blue Thunder  (W6 Chinese Sword)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Tira                    Vimana        (W5)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Yoshimitsu)
------
 D4: Lakeside Coliseum
       Rock    Onslaught  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     D5
 D5: Romanian Valley
     (pre: l+G, or suffer poison (green flames))
       Raphael     Epee    (W3)
     B6b: Continue pursuing Soul Edge.
     A6: Pursue the girl with the strange weapon.
 D8: Water Mill Valley
       Assassin    Kaiken  (W2 Kunai)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Water Mill Valley
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
       (see II.0 Lizard Men notes)
     A9

------
Path Z     (Yoshimitsu)
------
 Z6: Silk Road Ruin
     (see II.0 Path Z notes)
       Lizardman      Grudge Ax & Aya Shield  (W1/W2)
     Z8: Stay calm and take some time to devise a plan.
     Z7: There's no time.  Take action immediately.
 Z7: Battle in the Strait
       Mitsurugi      Shishi-Oh               (W1/W2)
     Z8
 Z8: Sacred Mt. Fuji
       Tira           Aiselne Drossel         (W1/W2)
     Z9: Avoid involving the Manjitou and search for Soul Edge alone.
     A10a: Gather the surviving members of the Manjitou and search for
             Soul Edge together.
 Z9: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Scarlet Thunder         (W1/W2)
     A10a

------
Finish     (Yoshimitsu)
------
END: l+A+B


      ---------
II.23  YUN-SEONG
      ---------

Yun-seong Pathmap:

                    E1                        E2
                  /    \                    /    \
1-- A2 -*A3 --- A4 ------ *A5--A6a - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \   /             \          \          //   \      /        //
 |         .--                A6b       (D8h)    //      A10b         //
 |          \                    \              //                    ||
 |           \      E3            \           E4/                     ||
 |            \   /    \           \        /  /                      ||
 |             B4 ------ *B5 - B6 - B7 - B8 ---                       ||
 |                          \    \     \                              ||
 |                           (Z6) |     (A8t)                         ||
 |                                |                                   ||
 |                  E5            |     _______________              / |
  \               /    \           \   /               \            / /
   C2 - C3 --- C4 ------ *C5 - C6   C7 - C8 ------------ C10 - *C11a /
          \                 \    \          \          /     \      /
           \                 (Z6) \           E6 ------        *C11b
            \                      (A7)
             \      E7            /           E8
              \   /    \         /          /    \
               D4 ------ *D5 - D6        D8 ------(A9)
                            \
                             (A6b)           __________
                                            /          \
                               Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
                                  \____/

------
Yun-seong Stages, Quick Reference:

Start:
      1     Gladiator (m)
             Rock

Path A:
      A2    Revenant
 2    A3    Zasalamel                pre: G
      A4    Cassandra
     +E1    Doppelganger (shadowy)
 4    A5    Cervantes                pre: r+G
      A6a   Astaroth
      A6b   Setsuka
      A7    Xianghua
      A8    Kilik
     +E2    Shadow Master
 5    A9    Mitsurugi               post: r+K
 8    A10a  Siegfried
      A10b  Nightmare
10,12  A11   Abyss                    pre: G

Path B:
      B4    Thief (m)
     +E3    20 Lizard Men
 3    B5    Astaroth                 pre: G
      B6    Lizardman
      B7    Yoshimitsu
      B8    Bandit (f)
             Bandit (m)
     +E4    Miser

Path C:
      C2    Sophitia
 1    C3    Tira
      C4    Raphael
     +E5    Amy
 2    C5    Zasalamel                pre: r
      C6    Astaroth
      C7    Mitsurugi
      C8    Unknown Soul (Hwang)
 6   +E6    Olcadan
 9    C10   Zasalamel
11,12  C11a  Abyss                    pre: G
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Thief (m)
             Voldo
     +E7    Will-o'-the-Wisp (blue)
 2    D5    Zasalamel                pre: r
      D6    Maxi
      D8    Taki
     +E8    Will-o'-the-Wisp (red)

Path Z:
      Z6    Assassin
      Z7    Ivy
      Z8    Mitsurugi
      Z9    Talim
 7    Z10   Nightmare

Finish:
 15   END   lx2 (or hold l)

------
Yun-seong Events List:

1: Encounter                           Tira
2: A Trap                       r      Zasalamel (cog)
3: The Demon Strikes            G      Astaroth
4: Cursed by the Sword          r+G    Cervantes
5: The Cage                     r+K    (after Mitsurugi battle)
6: Deep in the Labyrinth               Olcadan
7: Darkness and Light (The Roar)       Nightmare defeats Siegfried
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Zasalamel
10: Netherworld 1               G      Zasalamel becomes Abyss
11: Netherworld 2               G      defeated Zasalamel becomes Abyss
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    def. Zasalamel becomes Night Terror
14: The Reckoning                      defeated Night Terror
15: Ending                      lx2 (or hold l)

------
Yun-seong Stages, Details:

-----
Start     (Yun-seong)
-----
  1: Lakeside Coliseum
     2 opponents
       Gladiator (m)    Gladius    (W1 Sword & Shield)
       Rock             Onslaught  (W1)
     A2: Investigate the revived Azure Knight.
     C2: Investigate the warrior who had received a message from a god.

------
Path A     (Yun-seong)
------
 A2: Egyptian Temple
       Revenant     Gatekeeper                    (W6 Wave Sword)
     A3
 A3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Kafziel                       (W1/W2)
     A4: Leave the man alone for now.
     A4: Follow the man.
         Gather information with a focus on Soul Edge.
     B4: Follow the man.
         Gather information with a focus on Nightmare.
 A4: Old Toledo
       Cassandra    Digamma Sword & Nemea Shield  (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Old Toledo
     Defeat the enemy before it consumes you!
       Doppelganger (shadowy)    (same costume & weapon as player)
       (see II.0 Doppelganger (shadowy) notes)
     A5
 A5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes    Styx             (W3)
     A6a: Swim in the direction that prbably leads to land.
     A6b: Wait a little while longer.
A6a: Kunpaetku Shrine Ruin
       Astaroth     Kulutues         (W1/W2)
     A7
A6b: Jyurakudai Villa
       Setsuka      Ugetsu Kageuchi  (W1/W2)
     B7
 A7: Lotus Garden
       Xianghua     Northern Star    (W4)
     A8
    *D8: if win with health <~60%
 A8: Proving Grounds
       Kilik        Amud             (W4)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Proving Grounds
     Defeat the enemy before time runs out!
       Shadow Master   (random Sword Master style)  (W1)
       (see II.0 Shadow Master notes)
     A9
 A9: Lost Cathedral
       Mitsurugi    Damascus Sword       (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A10b: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A11: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
     END

------
Path B     (Yun-seong)
------
 B4: Water Mill Valley
       Thief (m)    Jambiya  (W1 Dagger)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Water Mill Valley
     Defeat all the enemies before time runs out!
       20 Lizard Men    Boned Meat  (W7 Soul of Lizardman)
       (see II.0 Lizard Men notes)
     B5
 B5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth      Terror Moon  (W3)
     B6
    *Z6: if >=1 continue on A3 (Zasalamel)
 B6: Silk Road Ruin
       Lizardman     Lunatic      (W4)
     B7: Judge it to be empty boasting and continue pursuing the
           Azure Knight.
     C7: Search for the man in question.
     (note: no C7 option if win B6 with a Ring Out)
 B7: Sacred Mt. Fuji
       Yoshimitsu    Pakayun      (W4)
     B8
    *A8: if win with time remaining <40
 B8: Ling-Sheng Su Temple Ruin
     2 opponents
       Bandit (f)    Rune Blade  (W4 Chinese Blade)
       Bandit (m)    Yaesumuji   (W4 Sickle)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Ling-Sheng Su Temple Ruin
     Defeat the enemy beofre time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Yun-seong)
------
 C2: Eurydice Shrine
       Sophitia    Fire Blade       (W3)
     C3
 C3: Ostrheinsburg
       Tira        Aiselne Drossel  (W1/W2)
     C4: Explore the castle.
     D4: Follow the girl.
 C4: Romanian Valley
       Raphael     Flambert         (W1/W2)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Romanian Valley
     Defeat the enemy with special powers before time runs out!
       Amy    Albion  (W6 Rapier)
       (see II.0 Amy notes)
     C5
 C5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel               Ankou           (W3)
     C6
    *Z6: if >=1 continue on C5 (Zasalamel)
 C6: Kunpaetku Shrine Ruin
       Astaroth                Kulutues        (W1/W2)
     A7
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Mitsurugi               Damascus Sword  (W5)
     C10: Head for the exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Unknown Soul (Hwang)    Blue Thunder    (W6 Chinese Sword)
     C10: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     C10
C10: Lost Cathedral
       Zasalamel       Kafziel               (W1/W2)
     C11a
    *C11b: if defeated Olcadan (E6)
C11a: Lost Cathedral - Ruin
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Yun-seong)
------
 D4: Secret Money Pit
     2 opponents
       Thief (m)    Jambiya       (W1 Dagger)
       Voldo        Manas & Ayus  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     D5
 D5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Zasalamel    Ankou    (W3)
     D6: Head east by land.
     A6b: Head east by sea.
 D6: Indian Port
       Maxi         Soryuju  (W1/W2)
     A7
 D8: Underground Sanctum
       Taki         Kagenui  (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Underground Sanctum
     Defeaet the enemy before timr runs out!
       Will-o'-the-Wisp (red)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     A9

------
Path Z     (Yun-seong)
------
 Z6: Old Toledo
     (see II.0 Path Z notes)
       Assassin     Kunai                (W1 Kunai)
     Z7: Ignore the curse and continue the journey.
     Z8: Search for a way to break the curse.
 Z7: Valentine Mansion
       Ivy          Valentine            (W1/W2)
     Z8
 Z8: Battle in the Strait
       Mitsurugi    Shishi-Oh            (W1/W2)
     Z10: It's too soon to give up.  Search for him quickly.
     Z9: Be wary of more traps.  Search for him cautiously.
 Z9: Water Mill Valley
       Talim    Syi Salika & Loka Luha   (W1/W2)
     Z10
Z10: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11

------
Finish     (Yun-seong)
------
END: lx2 (or hold l)


      ---------
II.24  ZASALAMEL
      ---------

Zasalamel Pathmap:

                    E1        A6a--(B7)       E2
                  /    \    /               /    \
1-- A2 -*A3 --- A4 ------ *A5--A6b - A7 - A8 ------ A9* - A10a - *A11 -- END
\         \   /                        \          //   \      /        //
 |         .--                          (D8h)    //      A10b         //
 |          \                                   //                    ||
 |           \      E3                        E4/                     ||
 |            \   /    \                    /  /                      ||
 |             B4 ------ *B5 - B6 - B7 - B8 ---                       ||
 |                          \    \     \                              ||
 |                           (Z6) |     (A8t)                         ||
 |                                |                                   ||
 |                  E5      (A6b) |     _______________              / |
  \               /    \    /      \   /               \            / /
   C2 - C3 --- C4 ------ *C5        C7 - C8 ------------ C10a--*C11a /
          \                 \               \          /            /
           \                 (Z6)             E6 ------  C10b--*C11b
            \                                    \______/
             \      E7       (A6a) (A7)       E8
              \   /    \    /     /         /    \
               D4 ------ *D5 - D6        D8 ------(A9)



                               Z6 - Z7 - Z8 ------ Z9 -- Z10 - (A11)
                                  \____/    \__________/

------
Zasalamel Stages, Quick Reference:

Start:
      1     Ivy

Path A:
      A2    Rock
 2    A3    Doppelganger             pre: r
      A4    Sophitia
     +E1    Colossus
 4    A5    Cervantes                pre: r+G
      A6a   Lizardman
      A6b   Seong Mi-na
      A7    Taki
      A8    Yun-seong
     +E2    Keres
 5    A9    Tira                    post: r+K
 8    A10a  Siegfried
      A10b  Nightmare
10,12  A11   Abyss                    pre: G

Path B:
      B4    Thief (m)
             Thief (f)
             Voldo
     +E3    Will-o'-the-Wisp (blue)
 3    B5    Astaroth                 pre: G
      B6    Xianghua
      B7    Kilik
      B8    Talim
     +E4    Miser

Path C:
      C2    Cassandra
 1    C3    Tira
      C4    Dragon
     +E5    Valeria
             Hualin
             Lynette
 2    C5    Doppelganger             pre: r
      C7    Tira
      C8    Unknown Soul (Hwang)
 6   +E6    Olcadan
      C10a  Siegfried
 9    C10b  Nightmare
      C11a  Abyss                    pre: G
13,14  C11b  Night Terror             pre: r+K

Path D:
      D4    Raphael
     +E7    Amy
 2    D5    Doppelganger             pre: r
      D6    Setsuka
      D8    Maxi
     +E8    Hwang

Path Z:
      Z6    Yoshimitsu
      Z7    Mitsurugi
      Z8    Tira
      Z9    Revenant
 7    Z10   Nightmare

Finish:
 15   END   l+A

------
Zasalamel Events List:

1: Encounter                           Tira
2: A Trap                       r      Doppelganger (Zasalamel) (cog)
3: The Demon Strikes            G      Astaroth
4: Cursed by the Sword          r+G    Cervantes
5: The Cage                     r+K    (after Tira battle)
6: Deep in the Labyrinth               Olcadan
7: Darkness and Light (The Roar)       Nightmare defeats Siegfried
8: Darkness and Light (The Resolve)    Siegfried defeats Nightmare
9: Conspiracy                          Nightmare confronts Zasalamel
10: Netherworld                 G      Abyss appears
    (no event 11)
12: Victory                            defeated Abyss
13: Evil Awakens                r+K    Night Terror appears
14: The Reckoning                      defeated Night Terror
15: Ending                      l+A

------
Zasalamel Stages, Details:

-----
Start     (Zasalamel)
-----
  1: Valentine Mansion
       Ivy    Valentine  (W1/W2)
     A2: Eliminate physical threats.
     C2: Eliminate knowledge.

------
Path A     (Zasalamel)
------
 A2: Lakeside Coliseum
       Rock            Giant Mace                (W3)
     A3
 A3: Clock Tower
     (pre: r, or suffer ~30% damage)
       Doppelganger    (same costume & weapon as player)
     A4: Work on eliminating elements that have the potential to threaten
           the plan.
     A4: Hurry the revival of the cursed sword and try to complete the
           plan as soon as possible.
         Eliminate those who would interfere with the cursed sword's
           revival.
     B4: Hurry the revival of the cursed sword and try to complete the
           plan as soon as possible.
         Go hunting for souls as well.
 A4: Eurydice Shrine
       Sophitia        Omega Sword & Elk Shield  (W1/W2)
     E1: Stop.
     A5: Hurry on ahead.
+E1: Eurydice Shrine
     Defeat the enemy before time runs out!
       Colossus    Olympus Punisher  (W1)
       (see II.0 Colossus notes)
     A5
 A5: Pirate Raid
     (pre: r+G, or suffer ~30% damage)
       Cervantes      Styx                    (W3)
     A6a: Float on the sea for a while and wait for a ship to pass by.
     A6b: Swim for land.
A6a: Silk Road Ruin
       Lizardman      Grudge Ax & Aya Shield  (W1/W2)
     B7
A6b: Ling-Sheng Su Temple Ruin
       Seong Mi-na    Scarlet Thunder         (W1/W2)
     A7
 A7: Undergruond Sanctum
       Taki           Kagekiri                (W4)
     A8
    *D8: if win with health <~60%
 A8: Egyptian Temple
       Yun-seong      Cheng Ying              (W4)
     E2: Stop.
     A9: Hurry on ahead.
+E2: Egyptian Temple
     Defeat the enemy before time runs out!  What happens then is
unknown.
       Keres    Great Sword  (W1 Iron Sword)
       (see II.0 Keres notes)
     A9
 A9: Lost Cathedral
       Tira         Vimana               (W5)
     (post: r+K determines next opponent)
     Pass: A10a
     Fail: A10b
A10a: Lost Cathedral
       Siegfried    Requiem              (W1/W2)
     A11
A10b: Lost Cathedral
       Nightmare    Soul Edge (Phantom)  (W1/W2)
     A11
A11: Chaos - Spiritual Realm
     (pre: G, or suffer ~50% damage)
       Abyss        Irkalla              (W1/W2)
     END

------
Path B     (Zasalamel)
------
 B4: Secret Money Pit
     3 opponents
       Thief (m)    Jambiya       (W1 Dagger)
       Thief (f)    Jambiya       (W1 Dagger)
       Voldo        Manas & Ayus  (W1)
     E3: Stop.
     B5: Hurry on ahead.
+E3: Secret Money Pit
     Defeat the enemy before time runs out!
       Will-o'-the-Wisp (blue)    Soul Edge  (W6)
       (see II.0 Will-o'-the-Wisp notes)
     B5
 B5: Kunpaetku Shrine Ruin
     (pre: G, or suffer ~20% damage & start near edge)
       Astaroth    Terror Moon            (W3)
     B6
    *Z6: if >=1 continue on A3 (Doppelganger)
 B6: Lotus Garden
       Xianghua    Northern Star          (W4)
     B7: Ignore the absurd rumour.
     C7: It could be a threat.  Search for the man in question.
     (note: no C7 option if win B6 with a Ring Out)
 B7: Proving Grounds
       Kilik       Amud                   (W4)
     B8
    *A8: if win with time remaining <40
 B8: Water Mill Valley
       Talim       Double Crescent Blade  (W5)
     E4: Stop.
     A9: Hurry on ahead.
+E4: Water Mill Valley
     Defeat the enemey before time runs out!
       Miser    Red Crow & Rusty Wing  (W6 Katana & Shuriken)
       (see II.0 Greed/Miser notes)
     A9

------
Path C     (Zasalamel)
------
 C2: Old Toledo
       Cassandra    Ivan the Terrible  (W3)
     C3
 C3: Ostrheinsburg
       Tira         Aiselne Drossel    (W1/W2)
     C4: Eliminate those with power that might interfere with the plan.
     D4: Eliminate those with ideas that might interfere with the plan.
 C4: Lakeside Coliseum
       Dragon       Dragon Sword       (W7 Chinese Sword)
     E5: Stop.
     C5: Hurry on ahead.
+E5: Lakeside Coliseum
     Defeat all the enemies before time runs out!
     3 opponents
       Valeria    Cepheus Seal  (W6 Grieve Edge)
       Hualin     Cepheus Seal  (W6 Staff)
       Lynette    Cepheus Seal  (W6 Tambourine)
     C5
 C5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Doppelganger            (same costume & weapon as player)
     A6b
    *Z6: if >=1 continue on C5 (Doppelganger)
 C7: Grand Labyrinth
     (see II.0 Grand Labyrinth notes)
       Tira                    Vimana        (W5)
     C10a: Head for an exit.
     C8: Proceed further in.
 C8: Grand Labyrinth
       Unknown Soul (Hwang)    Blue Thunder  (W6 Chinese Sword)
     C10a: Move away from the presence.
     E6: Approach the presence.
+E6: Grand Labyrinth
       Olcadan    The Ancient (random style)  (W8)
       (see II.0 Olcadan notes)
     (note: loss/win determines next opponent)
     Loss: C10a
     Win: C10b
C10a: Lost Cathedral
       Siegfried       Requiem               (W1/W2)
     C11a
C10b: Lost Cathedral
       Nightmare       Soul Edge (Phantom)   (W1/W2)
     C11b
C11a: Chaos - Spiritual Realm
     (pre: G, or suffer ~50% damage)
       Abyss           Irkalla               (W1/W2)
     END
C11b: Chaos - Spiritual Realm
     (pre: r+K, or suffer ~60% damage)
       Night Terror    Soul Edge (Complete)  (W1)
       (see II.0 Night Terror notes)
     END

------
Path D     (Zasalamel)
------
 D4: Romanian Valley
       Raphael    Flambert  (W1/W2)
     E7: Stop.
     D5: Hurry on ahead.
+E7: Romanaian Valley
     Defeat the enemy with special powers before time runs out!
       Amy    Albion  (W6 Rapier)
       (see II.0 Amy notes)
     D5
 D5: Clock Tower
     (pre: r, or suffer ~30% damage)
       Doppelganger    (same costume & weapon as player)
     A6a: The plan is ready to come to fruition.
     D6: Continue manipulating a few more factors, just in case.
 D6: Jyurakudai Villa
       Setsuka         Ugetsu Kageuchi  (W1/W2)
     A7
 D8: Indian Port
       Maxi            Tetsuryu         (W3)
     E8: Stop.
     A9: Hurry on ahead.
+E8: Indian Port
     Defeat the enemy with special powers before time runs out!
       Hwang    Blue Thunder  (W6 Chinese Sword)
       (see II.0 Hwang notes)
     A9

------
Path Z     (Zasalamel)
------
 Z6: Sacred Mt. Fuji
     (see II.0 Path Z notes)
       Yoshimitsu    Yoshimitsu           (W1/W2)
     Z7: There is little time left.  Hurry the completion of the plan.
     Z8: It is precisely at times like this when one must act carefully.
 Z7: Battle in the Strait
       Mitsurugi     Shishi-Oh            (W1/W2)
     Z8
 Z8: Ostrheinsburg
       Tira          Aiselne Drossel      (W1/W2)
     Z9: Reach out mentally and locate Siegfried's presence.
     Z10: It's impossible to hide one's presence entirely.  He'll show
        himself soon enough.
 Z9: Lost Cathedral
       Revenant      Gatekeeper           (W6 Wave Sword)
     Z10
Z10: Lost Cathedral
       Nightmare     Soul Edge (Phantom)  (W1/W2)
     A11

------
Finish     (Zasalamel)
------
END: l+A


-------------
III. Appendix
-------------

III.1  Which opponents appear on which maps

 Each of the 24 ToS-playable characters can meet:
  - Abyss and Night Terror.
  - The other 23 ToS-playable characters, with the following exceptions:
      When playing as   you cannot meet
        Mitsurugi         Taki
        Olcadan           Ivy
        Taki              Mitsurugi
        Tira              Nightmare
        Yun-seong         Seong Mi-na
  - Some, but not all of the Bonus Characters. (see chart, below)
  - Some, but not all of the Other Characters. (see chart, below)

    For those of you who are curious, here follow charts showing which
Bonus Characters and Other Characters can appear in which characters' ToS
stories.  And for anyone who's interested, I've also included a quick
reference chart showing, for each character, which Path (A/B/C/D) contains
the path to C7 (the Grand Labyrinth), which must be taken to get to
Olcadan and Night Terror.

Notation: O  can appear
         .  cannot appear

                   Ast Cer Kili  Max Nigh  Rap Seo Sieg  Tak Tira  Xia Yun
(Bonus Characters)    Cas Ivy   Liz Mit Olc   Roc Set   Sop Tal Vol   Yos Zas
Amy                 . . . . .   O . . . O   . . . . .   . . . . .   . O O O
Arthur              O . . . O   . . . O .   . O . . O   O . O O .   . . . .
Greed               . O . O .   . . . . .   . . O O .   O O O O .   O . . .
Hwang               . . O O .   . O . . .   . O O . .   O O . . O   . . . O
Li Long             . O O . O   O O . . .   . O . . O   . . O . O   . . . .
Miser               O . O . O   O O O O O   O O . . O   . . . . O   . O O O
Revenant            O O O O O   O . . O .   O O O . O   . O . . O   O . O O
Val,Hua,Lyn         O O O O O   . O O O O   O . O O .   . . . O .   O O . O

                   Ast Cer Kili  Max Nigh  Rap Seo Sieg  Tak Tira  Xia Yun
(Other Characters)    Cas Ivy   Liz Mit Olc   Roc Set   Sop Tal Vol   Yos Zas
Assassin            O O . . .   O O . . O   . O . O .   . . O . .   . O O .
Bandit (f)          . . . . .   . . O . .   . . . . .   O . . . .   . O O .
Bandit (m)          . . O . .   . . O . .   . O . . .   O . . . .   . O O .
Berserker           O O . O O   . . . O .   . . . O .   O O O . .   O O . .
Charade             O . . . .   . . O . .   O O . O .   O . O O O   . O . .
Colossus            . . O O O   . . O . .   O O O O O   . O . . .   . O . O
Doppelganger        . . . . O   . O . . O   . . . . .   . . . . .   . . . O
Doppelganger (shad) O O . O .   O O O O O   . . O O .   . O . O O   O . O .

Dragon              O . . . .   . . O O O   . O . O .   . . . O .   . . . O
Footsoldier         . . . . .   O . . . .   O . . . .   . . . O .   . . . .
Fu-ma Ninja (f)     . . . . .   . . O . .   O . O O .   . O . O .   . . . .
Fu-ma Ninja (m,Ku)  . . . . .   . O . . .   O . O . .   . O . . .   . . . .
Fu-ma Ninja (m,K&S) . . . . .   . O . . .   O . O . .   . O . . .   . . . .
General             . . . . .   O . . . .   O . . . .   . . . O .   . . . .
Gladiator (f)       O O . . .   . . O . O   . O . O .   . . O . .   . . . .
Gladiator (m)       O O . . .   . . O . O   . O . O .   . . . . .   . . O .

Keres               . O . O O   . O . . .   O O . . .   O O . O O   . . . O
Lizard Men          O O . O .   O . O O O   O . . O .   O O O . .   O O O .
Pirate (m)          . . O . O   . . . . .   . . . . .   O . . . .   . . . .
Pirate (old)        . . O . .   . . . . O   . . . . .   O . O . .   . . . .
Samurai             . . O . .   . . O . .   . . . . O   . . . . .   . . . .
Sentry              . . . . .   . . . . .   . . O . .   . . . . .   . . . .
Shadow Master       . O O . .   . . . . .   . . . . O   . . . . .   . . O .
Swordsman           . . . . .   O . . . .   O . O . O   . . . . .   . . . .

Thief (f)           . . . O O   . O O O .   . . . . .   . O . O .   O . . O
Thief (m)           . . . O O   . O O O .   . . O . O   . O O O O   O O O O
Unknown Soul (A)    O . . O .   O . . O O   . . . O O   . . . . .   . . . .
Unknown Soul (H)    . . . . O   . . . . .   O O O . .   . . O . O   . O O O
Unknown Soul (L)    . O O . .   . O O . .   . . . . .   O O . O .   O . . .
Will-o'-the-Wisp(b) O . O . .   O O . O O   . . O O O   O O O O .   O . O O
Will-o'-the-Wisp(r) . . . . O   O . O O O   O . O . O   . . O . O   O O O .

                   Ast Cer Kili  Max Nigh  Rap Seo Sieg  Tak Tira  Xia Yun
                     Cas Ivy   Liz Mit Olc   Roc Set   Sop Tal Vol   Yos Zas
Path to Olcadan     C C A B B   C B D C A   A A C B D   C D A B C   C C B B



(eof)