Soul Calibur III - Monk Discipline - (v1 - March 13th, 2006)
email -
[email protected]
Disclaimer Notice -
This FAQ is made by me for anyone who desires it for whatever their
personal purpose may be. You may in no way take this whole or any part of
this FAQ to gain a profit from. You may however print it for yourself for
your own use, but other than that, any other reasons to use this as a
monkey-maker is not allowed. If you wish to host this FAQ, you must request
permission from me, then if I allow it, do what you asked to do with it. If
I deny your request, then sorry. Enjoy this FAQ!
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v1 - The start of the FAQ! Anything that's here is part of it!
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/ Table of Contents /
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1 - Introduction
2 - Legend
3 - Move List
4 - Combos
5 - Weapons
# - End
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/ 1 - Introduction /
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Hello there! This is a FAQ for the following weapon, the nunchaku. I hope
this will be very helpful for learning purposes, or just trying to get
better at learning the nunchaku. Thank you for reading!
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/ 2 - Legend /
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This section is basically how to read Soul Calibur commands below. If you
have trouble knowing what 3B means or WJ A, please read the following
section to learn.
Input Button
A - Horizontal Attack
a - Rapid Horizontal Attack
B - Vertical Attack
b - Rapid Vertical Attack
K - Kick Attack
k - Rapid Kick Attack
G - Guard
For directions, look at your number keypad.
7 8 9
4 5 6
1 2 3
The number points to what button on the D-pad you should press.
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(When Character Facing Right)
1 - Retreat to the right
2 - Sidestep to the right
3 - Advance to the right
4 - Retreat back
5 - Neutral input
6 - Advance forward
7 - Retreat to the left
8 - Sidestep to the left
9 - Advance to the left
Hit levels -
Corresponds to where the hit lands on the enemy
H - High - Blocked by standing guard or crouching.
M - Medium - Blocked by standing guard.
L - Low - Blocked by crouching guard or sometimes jumping.
SM - Special Mid - Blocked by standing/crouching guard.
SL - Special Low - Blocked by standing/crouching guard.
Misc. Properties
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GI - Guard Impact. Repels attack.
GB - Guard Break. Breaks guard and leaves them vunerable.
AT - Attack Throw.
ST - Stance
SP - Special
WC - While Crouching
WR - While Rising
WS - While Standing
WL - While Landing
WJ - While Jumping
FC - Forced Crouch
8WR - During 8 way run
BT - Back Towars opponent
[ ] - Hold
_ - Or
: - Just Input
.. - Repeat
! - Unblockable
Made-up Notation (Inputs necessary to this one only)
SC - Only available when at least in some level of Soul Charge
SC# - Soul Charges after move is finished
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/ 3 - Move List /
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/ 3.1 - Horizontal Moves /
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/ 3.2 - Vertical Moves /
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/ 3.3 - Kick Moves /
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/ 3.4 - Simultaneous Moves /
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/ 3.5 - 8-Way Run Moves /
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/ 3.6 - Back-Turned Moves /
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/ 3.7 - Throws /
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/ 3.8 - Special Moves /
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If you have trouble reading this, please read the above section.
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/ 3.1 - Horizontal Moves /
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Command Attack Level Notes
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A A K H H M
A B K H M H
A A A H H H SC
A A 2A H H L SC
A A 2K B H H L M SC
1A B L M
1A [B] L M(!)
1aB M
1a[B] M(!)
2A SL
3A M
4A M
6A H
44A L
66A A+B Hx5 M M
WC A SL
WR A M
WJ A H
WL A A
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/ 3.2 - Vertical Moves /
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Command Attack Level Notes
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B B M M
B A M H
B B B M M M SC, GB
B K M H SC
bK H SC
1B M
1[B] M SC#
1B K M M SC
2B M
3B M
4B B B M M M
6B B B M H H
6B,delay B M M
44B M
66B M
9B M SC#
236B Mx7
WC B M
WR B M
WJ B M
WL B L
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/ 3.3 - Kick Moves /
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Command Attack Level Notes
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K H
K 2A H L SC
K K H M SC
K 2K K H L M SC
1K L
2K L
3K M
4K M
6K M
44K L
66K H
7K K M M
WC K K
WR K M
WJ K M
WL K M
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/ 3.4 - Simultaneous Moves /
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Command Attack Level Notes
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A+B M M
4A+B M GI
6A+B H H H M
66A+B Mx5
B+K H GB, Cancel with G
4B+K M(!) Cancel with G
66B+K M M
7_8_9B+K M
A+K A H Mx5
66A+B Mx5 SC
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/ 3.5 - 8-Way Run Moves /
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Command Attack Level Notes
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[9_6_3]B+K M M
[6]A A+B Hx5 M M
[6]B M
[6]K L Attack Throw
[6]A+B Mx5
[6]B+K M M
[3_9]A H
[3_9]B M Cancel with G
[3_9]K M
[2_8]A H SC#
[2_8]B M M M
[2_8]K H
[7_4_1]A L
[7_1]B M
[7_4_1]K L
[4]B M
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/ 3.6 - Back Turned Moves /
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Command Attack Level Notes
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BT A H
BT B M
BT K H
BT 2A L
BT 2B M
BT 2K L
BT B+K B M M SC#
BT [7_8_9] B+K M
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/ 3.7 - Throws /
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Command Notes
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A+G A escape
B+G B escape
Back Throw Not possible to escape
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/ 3.8 - Special Moves /
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Command Attack Level Notes
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214 Special Action Goes into BT
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/ 4 - Combos /
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/ 4.1 - Air Combos /
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/ 4.2 - Stun Combos /
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This is the combo section. The same notation goes here like the move list
section. If you have trouble understanding the notation, please read section
2.
Here, the combo launcher or starter will be listed first. Below the
following launcher will be the limitless possibilites you can choose from.
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/ 4.1 - Air Combos /
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When 3B is the launcher -
Follow-Up Move Average Damage
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B B 56
A+B 59
3B 50
6B B B 59
2B 42*
236B 55
8_9K 41
1B 48
K 38
7K 49
44B 56
1K 46
A A K 51**
A B 53
* Is possible for opponent to Just Ukemi
** 2nd hit will miss
When 7K is the launcher -
Follow-Up Move Average Damage
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A B 55
A A K 53**
2A WR B 54
44B 54
2K 45*
66B+K 71*
1K 46
* Is possible for opponent to Just Ukemi
** 2nd hit will miss
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/ 4.2 - Stun Combos /
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When [3_9]K is the starter -
Follow-Up Move Average Damage
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2B 45
2A 46
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/ 5- Weapons /
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This is the weapon section of the FAQ.
Here is the format of the following section.
Weapon Name
Gained #1
Gained #2
Price
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/ Nunchaku /
/ Availabe from start /
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/ Gemini Rod /
/ Purchased at Shop /
/ 11000 /
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/ Zhongkui /
/ After defeating YUEFENG in CotS mode, Stage 7 /
/ Obtained after 375 Battles /
/ 26800 /
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/ Huoshen /
/ After defeating MAYURA in CotS mode, Stage 15 /
/ Obtained after 475 Battles /
/ 37800 /
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/ Shuang Lei /
/ After defeating MEILAN in CotS mode, Stage 16 /
/ Obtained after 575 Battles /
/ 97800 /
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/ Falcon /
/ After obtaining Li Long as a playable Character /
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/ End /
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End of the FAQ! Hope it's been somewhat helpful to you!
I'd like to give credit to
Me
The bradyGAMES official strategy guide
Anyone who likes it!
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/ G A M E O V E R /
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