Soul Calibur III
Nightmare FAQ (v1.0, 9th November, 2005)
Copyright 2005 Tariq mukhttar
email:
[email protected]
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Version 1.0 9th Nov 2005
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TABLE OF CONTENTS:
------------------
01) Nightmare
02) Key
03) Move List
03.1) A-Horizontal Attack Button
03.2) B-Vertical Attack Button
03.3) K-Kick Button
03.4) Sim-Press Buttons Simultanseously
03.5) Run-8-Way Run Moves
03.6) T-Throws
03.7) SP-Miscellaneous
03.8) Sig-Signature Moves
04) Stance Transitions
05) Soul Charge
05.1) Enhanced Moves
06) Counter Hit
06.1) Enhanced Moves
07) Combos
07.1) Natural Combos
07.2) Combos
07.3) Juggles
07.4) Stun Combos
08) Guard Impact
08.1) Guard Impact Follow-up
09) Just Impact
09.1) Just Impact Follow-up
10) Ring out
10.1) No Wall
10.2) Short Wall Ring-out
11) Confirmation Attacks
11.1) Decision Tree
11.2) Confirmation Attack Moves
12) Tales of Souls
12.1) Story Tree
12.2) Story Events
13) Weapons
13.1) How to Unlock
13.2) Properties
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01) Nightmare:
--------------
Watching Nightmare in battle solidifies his position as the most brutal
warrior in the game.
Such is the power packed in each one of his moves. Nightmare is Namco's
answer to NASA booster rockets. Each hit sends the opponent rocketing!
Initially, most of Nightmares moves are slow. But remember, Nightmare is
a pressure machine. Once he gets that first move in (blocked or not), is
when Nightmare reveals his true repertoire of moves. With such furicious
stride, he is almost unstoppable once he gets going.
Nightmare is built to kill. If he can't kill you in two combos, you'll
probably be ringed out halfway through the first combo! Granted, he can
end the match in a single strike.
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02) Key:
--------
Directional Input:
Control Layout: 7 8 9
4 N 6
1 2 3
1 = Back Down
2 = Down
3 = Down Forward
4 = Back
N = Nuetral
6 = Forward
7 = Back Up
8 = Up
9 = Up Forward
Buttons:
G = Guard Button
A = Horizontal Slash Button
B = Vertical Slash Button
K = Kick Button
Hit Level:
H = Hits High
M = Hits Mid
L = Hits Low
Properties:
GI = Guard Impact
GB = Guard Break
Misc:
AT = Attack Throw
ST = Stance
SP = Special Movement
WC = While Crouching
WS = While Standing
WL = While Landing
WJ = While Jumping
FC = Forced Crouch
SWP = Sweep
BNC = Bounce
8WR = 8 Way Run
DOS = Double Over Stun
THS = Toe Hop Stun
FBS = Fall Back Stun
CFS = Crumble Fall Stun
SS = Spin Stun
BT = Back Towards opponent
[ ] = Hold
_ = Or
: = Just Frame Input
.. = Repeat Input
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03) Move List:
--------------
03.1) A-Horizontal Attack Button:
---------------------------------
NAME INPUT LEVEL PROPERTY
-----------------------------------------------------------------------
Slash Cross AAB HHM
Slash Cross~Night Side Stance [A] H ST
Slash Cross (Delay) AAB HHM
Double Spin Slash A2A*A HLH GB
Double Spin Grounder A2AA HLL
Quick Neck Buster agA H GB
Shadow Slicer 1A L SWP
Shadow Slicer~Grim Stride 1A6 L SP,SWP
Shadow Slicer (Hold) 1[A] L GB
Jade Crusher 1AK H AT
Jade Crusher (Hold) 1[A]K H AT
Leg Slash 2A L
Mail Crusher 3AA MM
Death Grounder 3A2A ML
Quick Temple Buster 6A H
Back Blade 4A H GB
Alternate Cross 44A M
Right Slasher 66A H
Hilt Strike aB H FC
Hilt Strike~Night Side Stance a[B] H ST,FC
Leg Slash WCA L
Death Rage WSAA MM
Death Rage~Grim Stride WSAA6 M SP
Turning Head Slash BTA H
Turning Leg Slash BTWCA L
Fatal Spin Slash WJA A
Diving Slash (Delay) WJ L SWP
03.2) B-Vertical Attack Button:
-------------------------------
NAME INPUT LEVEL PROPERTY
-----------------------------------------------------------------------
Knight Breaker BBB MMM
Reaver 1B M
Reaver~Night Side Stance 1[B] M ST
Shadow Buster 2B M
Death Smash 3B M
Death Smash~Night Side Stance 3[B] M ST
Midnight Launcher 4B M GB
Quick Revenger 6B M
Quick Revenger(Additional Attack) 6BB MM
Shadow Breaker 44BB MM
Hell Slayer 66B M
Backspin Temple Buster bA H
Backspin Temple Buster~Grim Stride bA6 H SP
Drop Kick bK H GB
Split Buster WCB M
Death Horn Charge WC3B M AT
Upper Claw WSB M
Upper Claw~Night Side Stance WS[B] M ST
Turning Sword Buster BTB M
Turning Sword Buster BTWCB M
Fatal Buster WJB M
Diving Splitter (Delay) WJB B
03.3) K-Kick Button:
--------------------
NAME INPUT LEVEL PROPERTY
-----------------------------------------------------------------------
Dark High Kick K H
Grind Low Kick 1K L
Stomping 2K L
Stomping (Hold) 2[K] L U
Dark Middle Kick 3K M
Dark Middle Kick (Hold) 3[K] M
Double Death Claw 4KK MH
Jade Claw 6K H
Jade Smasher 44K M FC
Shoulder Rush 66K M
Shoulder Rush~Grim Stride 66K6 M SP
Grind Low Kick WCK L
Double Snap Kick WSK MM
Turning Dark High Kick BTK H
Turning Dark Low Kick BTWCK L SWP
Fatal Brave Kick WJK M
Diving Axle Kick (Delay) WJK L
03.4) Sim-Press Buttons Simultanseously:
----------------------------------------
NAME INPUT LEVEL PROPERTY
-----------------------------------------------------------------------
Soul Wave A+B M GI
Soul Smasher 2A+B M
Soul Smasher Against Downed Opponent 2A+B L AT
Dark Soul Impact 3A+B L
Soul Blaze 4A+B M U
Soul Blaze (Cancel) 4A+BG M U
Flying Edge 66A+B M
Flying Edge~Down 66[A+B] M
Cannonball Splitter 66B+K MMM
Dark Bite BTB+K H AT
Dark Bite A+K H
Dark Bite (Counter) A+K H AT
03.5) Run-8-Way Run Moves:
--------------------------
NAME INPUT LEVEL PROPERTY
-----------------------------------------------------------------------
Right Slasher 3_6_9A H
Hell Slayer 6B M
Sliding 6K L
Flying Edge 6A+B M
Flying Edge~Down 6[A+B] M
Cannonball Splitter 6B+K MMM
Ether Splitter 3_9B M
Ether Splitter~Grim Stride 3_9B6 M SP
Shoulder Rush 3_6_9K M
Shoulder Rush~Grim Stride 3_6_9K M SP
Shadow Cross Divide 2_8AB HM FC
Rook Splitter 2_8B M
Spin Kick Combo 2_8KK HM
Alternate Cross 1_4_7A M
Darkness Impact 1_7B L
Darkside Kick 1_7K M
Shadow Breaker 4BB MM
Jade Smasher 4K M FC
03.6) T-Throws:
---------------
NAME INPUT LEVEL PROPERTY
-------------------------------------------------------------------
Shoulder Claw Throw A+G H T
Soul Devour B+G H T
Doom's Invitation (Left Side) A+G_B+G H T
Unholy Terror (Right Side) A+G_B+G H T
Witch Hunt (Back Side) A+G_B+G H T
Dark Bite While Opponent in the Air A+K H AT
Flap Jack WCG+A L AT
03.7) SP-Miscellaneous:
-----------------------
NAME INPUT LEVEL PROPERTY
-------------------------------------------------------------------
Grim Stride qcf SP
Grim Fang qcfA H GI
Grim Launcher qcfB M
Grim Launcher~Grim Stride qcfB6 M SP
Grim Roundhouse qcfKK MH
Night Side Stance B+K ST
Cannonball Feint B+K,A M
Cannonball Feint B+K,[A] M ST
Phantom Impact B+K,B L
Skull Chopper B+K,bA H
Night Front Kick B+K,K H
Phantom Splitter B+K,A+B M
Grim Sride B+K,qcf SP
03.8) Sig-Signature Moves:
--------------------------
NAME INPUT LEVEL PROPERTY
-----------------------------------------------------------------------
Quick Neck Buster agA H GB
Alternate Cross 44A M
Midnight Launcher 4B M GB
Double Death Claw 4KK MH
Shoulder Rush 66K M
Soul Wave A+B M GI
Soul Smasher Against Downed Opponent 2A+B L AT
Grim Fang qcfA H GI
Skull Chopper B+K,bA H
Combo 3[B]~bA
Combo CH qcfA~4KK~1A
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04) Stance Transitions:
----------------------
- Knowing how Nightmare shifts between stances is a crucial part of his
game.
[A] -> Night Side Stance
1A6 -> Grim Stride
2A -> Crouch
a[B] -> Night Side StanceM
WSAA6 -> Grim Stride
1[B] -> Night Side Stance
2B -> Crouch
3[B] -> Night Side Stance
44B -> Crouch
bA6 -> Grim Stride
WS[B] -> Night Side Stance
1K -> Crouch
66K6 -> Night Side Stance
66[A+B] -> Fall
66B+K -> Crouch
8WR
6[A+B] -> Fall
6B+K -> Crouch
3_9B6 -> Grim Stride
3_6_9K6 -> Grim Stride
2_8B -> Crouch
4B -> Crouch
qcf -> Crouch
->B6 -> Grim Stride
B+K -> Night Side Stance
->[A] -> Night Side Stance
->qcf -> Grim Stride
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05) Soul Charge:
----------------
- Soul Charge is activated by pressing A+B+K.
- Soul Charge Level 1 is denote Turquoise Electric Effect.
- Soul Charge Level 2 is denote Blue Electric Effect.
- During Soul Charge you cannot move, however you can inerrupt with a
button input.
- Soul Charge of an level will give you an attack bonus of 110%.
- Soul Charge Level 2 enables automatic Counter Hit property.
- Soul Charge Level 1 enhances certain moves with Guard Break (GB).
- Soul Charge Level 2 Unblockable (U) properties.
- Soul Charge adds previously unaccessable moves to your list.
- Guard Break enhanced moves come out with Blue electric Effect.
- Unblockable enhanced moves come out if Fire effect.
- Only attacks with significant enhancement will be listed.
05.1) Enhanced Moves:
---------------------------------
INPUT LVL.1 LVL.2
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TBA
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06) Counter Hit:
----------------
- Counter Hit will give you an attack bonus of 110%.
- Only attacks with significant enhancement will be listed.
06.1) Enhanced Moves:
---------------------------------
INPUT CH EFFECT
--------------------------------
TBA
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07) Combos:
------------
- Three types of combos exist.
- Natural Combos are usually two hit strings that if the first connects,
the second hit will combo.
- Juggles consist of a Launcher, String, Finisher.
- Stun Combos depend on Counter Hit effects to string attacks.
07.1) Natural Combos:
---------------------
-Natural combos are self contained moves that "naturally" combo.
INPUT Damage
------------------------
AA 38
BB 28
3AA 58
WSK 25
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07.2) Ground Combos:
--------------------
- The opponen remains ground through out the combo.
INPUT Damage
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07.3) Juggles:
--------------
- Juggles consist of a luncher followed by the juggle.
INPUT Damage
---------------------------
3[B],bA 75
66B,66K6,B 93
8WR3_9B,44BB,2B 105
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07.4) Wall Combos:
------------------
- Wall combos occure because the opponent is slammed against a wall
resulting in enough stun to continue your combo.
Example:
INPUT Damage
-----------------------------------------
Blocked 1[A]6,KK,2A+B 62
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07.5) Stun Combos:
------------------
- Be carefull with DOS. The opponent can break the stun and block leaving
you at a disadvantage.
- Damage scale will reduce the damage done the longer the combo.
- Launch: Launchs opponent for juggle.
- Link: You can combo after this.
- Ender: You cannot combo after this.
INPUT Damage Use
--------------------------------------------
3B 32 Launch
6B 28 Link
WSB 66 End
Examples:
Combo Damage
--------------------------------------------
CH WS[B],A+B,2A+B 92
CH qcfA,6K,3A+B 71
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08) Guard Impact:
-----------------
- Guard Impact is both a defensive and ofensive technique.
- Guard Impact is achieved by inputing a moment before your opponents
attacks connects.
- There are 2 ways of Guard Impacts, each with 2 effects, totalling 4.
- High Parry causes the opponent to stagger to your right away from you.
- Low Parry causes the opponent to stagger to your Left away from you.
- Repel causes the opponent to stagger right infront of you.
- You can be hit with a high attack if you repel or parry low.
- You can be hit with a low attack if you repel or parry high.
Input Level Effect
----------------------
1G ML Parry
3G ML Repel
4G HM Parry
6G HM Repel
08.1) Guard Impact Follow-up:
-----------------------------
TBA
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09) Just Impact:
------------------
- Stun Impact acts in the same way as Guard Impact.
- Stun Impact input is even more strict than Guard Impact. Input is
almost as your opponents attacks connects.
- There's only Repel Just Impact's
- Just Impact offers more advantage.
- Follow-up attack to a Just Impact is treated as a Counter Hit
Input Level Effect
----------------------
3G ML Repel
6G HM Repel
09.1) Just Impact Follow-up:
----------------------------
TBA
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10) Ring out:
-------------
- These moves will ring-out an opponent.
10.1) No Wall:
--------------
TBA
10.2) Short Wall Ring-out:
--------------------------
TBA
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11) Confirmation Attacks:
-------------------------
- Confirmation Attacks are quick and safe moves used to dertermine
the risk of a follow-up attack or action.
11.1) Decision Tree:
--------------------
- Here's a simple out line of how you should react according to you
Confirmation attacks.
- This is considered a basic set-up scheme for a battle flow plan.
Confirmation Attacks
#
#################################################
# #
Blocked Hit
# #
#################### ##########################
# # # # #
Block Guard Impact 8WR Confirmation Attacks Damage Attacks
(Loop)
11.2) Confirmation Attack Moves:
--------------------------------
- These are examples of Confirmation Attack Moves and there possible
follow-ups.
CA Move Follow-up
------------------------------
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12) Tales of Souls:
-------------------
12.1) Story Tree:
-----------------
(01)
Romanian Valley
vs Berserker
#
#########################################################
# #
(02.A) #
Valentine Mansion #
vs Ivy #
# #
(03.A) #
Ostrheinsburg #
vs Tira #
# #
################### #
# # #
(04.A) (04.B) #
Old Toledo Lakeside Coliseum #
vs Cassandra vs Rock #
# # #
(05.A) (05.B) #
Clock Tower Clock Tower #
vs Zasalamel vs Zasalamel #
# # #
(06.A) ################# #
Silk Road Ruin # # #
vs Lizardman (06.B) (06.C) #
# Egyptian Temple Indian Port #
# vs Yun-Seong vs Maxi #
# # # #
################## (07.B) #
# Sacred Mt. Fuji #
(07.A) vs Yoshimitsu #
Lotus Garden # #
vs Xianghua # #
# # #
################################## #
# #
(08.A) (02.B)
Underground Sanctum Eurydice Shrine
vs Taki #
# (03.B)
######### Clock Tower
# vs Zasalamel
# #
# ##############################################
# # #
# ####################### ?
# # #
# (04.C) (04.D)
# Water Mill Valley Secret Money Pit
# vs Talim vs 2xThief,Voldo
# # #
# (05.C) (05.D)
# Kunpaetku Shrine Ruin Pirate Raid
# vs Astaroth vs Cervantes
# # #
# (06.A) (06.D)
# Jyurakudai Villa
# vs Setsuka
# #
# ###################
# # #
# (07.C) (07.D)
# Sacred Mt. Fuji Grand Labyrinth
# vs Yoshimitsu vs Raphael
# # #
# (08.B) ############
# Proving Grounds # #
# vs Kilik (10.A) ?
# #
###############
#
(09.A)
Lost Cathedral
vs Raphael
#
##################
# #
(10.A) (10.A)
Lost Cathedral Lost Cathedral
vs Siegfried vs Zasalamel
# #
##################
#
(11.A)
Lost Cathedral-Ruin
vs Abyss
12.2) Story Events:
-------------------
01) Romanian Valley:
--------------------
<<<Battle with Berserker>>>
Choice:
1) Seek souls enshrouded in evil energy.
2) Seek strong souls.
02.A) Valentine Mansion:
------------------------
<<<Battle with Ivy>>>
03.A) Ostrheinsburg:
--------------------
<<<Battle with Tira>>>
Choice:
1) Remain in this land for a time in order to absorb evil energy.
2) Conclude that soul hunting was more efficient and move on.
03.B) Clock Tower:
------------------
<<<Battle with Zasalamel>>>
Choice:
1) Continue working to recover strength in this land.
2) Head east in pursuit of Siegfried.
Choice:
1) Head east in pursuit of Siegfried.
2) Acquire a little more power first.
04.A) Old Toledo:
-----------------
<<<Battle with Cassandra>>>
Watched:
<<<Battle with Doppelganger>>>
04.B) Lakeside Coliseum:
------------------------
<<<Battle with Rock>>>
Watched:
<<<Battle with Valeria>>>
<<<Battle with Hualin>>>
<<<Battle with Lynette>>>
04.C) Water Mill Valley:
------------------------
<<<Battle with Talim>>>
Watched:
<<<Battle with 20 X Lizardman>>>
04.D) Secret Monet Pit:
-----------------------
<<<Battle with Thief>>>
<<<Battle with Thief>>>
<<<Battle with Voldo>>>
Watched:
<<<Battle with Will of the Wisp>>>
05.A) Clock Tower:
------------------
<<<Battle with Zasalamel>>>
05.B) Clock Tower:
------------------
<<<Battle with Zasalamel>>>
Choice:
1) Follow the man with the scythe.
2) Head East.
05.C) Kunpaetku Shrine Ruin:
----------------------------
<<<Battle with Astaroth>>>
Choice:
1) Ignore the evil energy and pursue Siegfried.
2) Pursuing the evil energy would not necessarily mean losing Siegfried.
05.D) Pirate Raid:
------------------
<<<Battle with Cervantes>>>
06.A) Silk Road Ruin:
---------------------
<<<Battle with Lizardman>>>
06.B) Egyptian Temple:
----------------------
<<<Battle with Yun-Seong>>>
06.C) Indian Port:
------------------
<<<Battle with Maxi>>>
06.D) Jyurakudai Villa:
-----------------------
<<<Battle with Setsuka>>>
Choice:
1) Search for Siegfried.
2) Cut down the boastful man as a warning to others.
07.A) Lotus Garden:
-------------------
<<<Battle with Xianghua>>>
07.B) Sacred Mt. Fuji:
----------------------
<<<Battle with Yoshimitsu>>>
07.C) Sacred Mt. Fuji:
----------------------
<<<Battle with Yoshimitsu>>>
07.D) Grand Labyrinth:
----------------------
<<<Battle with Raphael>>>
Choice:
01) Head for the exit.
02) Proceed further in.
08.A) Underground Sanctum:
--------------------------
<<<Battle with Taki>>>
08.B) Proving Grounds:
----------------------
<<<Battle with Kilik>>>
09.A) Lost Cathedral:
---------------------
<<<Battle with Raphael>>>
Trap: Input=6K
Success= (10.A) Fight Siegfried
Fail = (10.B) Fight Zasalamel
10.A) Lost Cathedral:
---------------------
<<<Battle with Siegfried>>>
10.B) Lost Cathedral:
---------------------
<<<Battle with Zasalamel>>>
11.A) Lost Cathedral-Ruin:
--------------------------
<<<Battle with Abyss>>>>
Ending:
-------------------
Choice:
Tap G) Transforms to Night Terror.
Nothing) Kills soldiers.
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13) Weapons:
------------
13.1) How to Unlock:
--------------------
Name Requirements
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Soul Edge (larvae) 4th Stage of Tales of Souls
Soul Edge (cocoon) 7th Stage of Tales of Souls
Steel Paddle Available at Shop
Soul Edge Purchase Steel Paddle, Soul edge (larvae) and
Soul Edge (cocoon), and finish Tales of Souls.
Giant Squid Get CLEAR rank in FINAL BATTLE (Hard) in Soul
Arena.
The Ancient Defeat Olcadan in Tales of Souls.
13.2) Properties:
-----------------
Name Properties
-------------------------------------------------------------------------
Soul Edge (phantom) None
Soul Edge (larvae) Health increase on hit, Auto-GI's some attacks,
health decrease.
Soul Edge (cocoon) Health increases on guard, increase defense.
Steel Paddle Increase attack power, more attack pushback.
Soul Edge Increase attack power, Attack power increases
over time, health increase on a hit, health
decrease.
Giant Squid Decrease attack power, Different sound on hit.
The Ancient None