~SOCOM U.S. Navy Seals~


Written for the Playstation 2
By: Jon See
Version 1.5

October 28th, 2002
Copyright Jon See



Contents:

I.      Introduction
II.     Weapons
III.    Walkthrough
IV.     Secrets
V.      Closing


I.      Introduction

This is Sony's first 1st party online shooter.  It takes you through 12
single player missions throughout the world as a member of the elite
Naval team, "the SEALS".  This guide will offer tips and strategies for
beating each of these 12 levels with completeness and ease.


II.     Weapons

I.      SEAL weapons
A.      Pistols
B.      Submachine guns/machine guns
C.      Assault rifles
D.      Sniper rifles
E.      Other Equipment
II.     Terrorist weapons
A.      Pistols
B.      Submachine guns/machine guns
C.      Assault rifles
D.      Sniper rifles
E.      Other Equipment

SEAL WEAPONS:

PISTOLS:

Mark 23:

Volume: 4/6
Accuracy: 3/6
Range: 3/6
Fire rate: 2/6
Fire modes: Single

Mark 23 SD (silenced)
Volume: 1/6
Accuracy: 3/6
Range: 2/6
Fire rate: 2/6
Fire modes: Single

226

Volume: 4/6
Accuracy: 3/6
Range: 2.5/6
Fire rate: 2/6
Fire modes: Single

9MM (silenced)

Volume: .5/6
Accuracy: 3/6
Range: 2/6
Fire rate: 2/6
Fire modes: Single

SUBMACHINE GUNS/MACHINE GUNS:

HK5

Volume: 3/6
Accuracy: 5/6
Range: 2.5/6
Fire rate: 4.5/6
Fire modes: single-burst-auto

HK5 SD (silenced)

Volume: 1/6
Accuracy: 5/6
Range: 2.5/6
Fire rate: 4.5/6
Fire modes: single-burst-auto

M63A

Volume: 6/6
Accuracy: 3/6
Range: 3.5/6
Fire rate: 5/6
Fire modes: single-burst-auto

ASSAULT RIFLES:

M14

Volume: 5/6
Accuracy: 5/6
Range: 4.5/6
Fire rate: 2/6
Fire modes: single-auto

M16A2

Volume: 5/6
Accuracy: 5.5/6
Range: 3.5/6
Fire rate: 2.5/6
Fire modes: single-burst

M4A1

Volume: 5/6
Accuracy: 5/6
Range: 4.5/6
Fire rate: 5/6
Fire modes: single-burst-auto

M4A1 SD (silenced)

Volume: 1/6
Accuracy: 4.5/6
Range: 3.5/6
Fire rate: 5/6
Fire modes: single-burst-auto

M4A1-M203 (mod of M4A1)

Volume: 5/6
Accuracy: 4.5/6
Range: 4.5/6
Fire rate: 5/6
Fire modes: single-burst-auto-grenade launcher

SNIPER RIFLES:

M40A1

Volume: 5/6
Accuracy: 6/6
Range: 5/6
Fire rate: 1/6
Fire modes: single

SR-25

Volume: 6/6
Accuracy: 6/6
Range: 5/6
Fire rate: 1/6
Fire modes: single

SR-25 SD (silenced)

Volume: 2/6
Accuracy: 5.5/6
Range: 4/6
Fire rate: 1/6
Fire modes: single

M87ELR

Volume: 6/6
Accuracy: 5.5/6
Range: 6/6
Fire rate: 1/6
Fire modes: single

OTHER EQUIPMENT:

M67 (frag grenade)

This powerful grenade sends a blast of shrapnel hurling outward from
the explosion, making it a area-effect weapon.

HE (concussion grenade)

The damage from a HE grenade is caused by the concussive force of the
explosion, which allows destruction of objects as well as enemy
personnel.

AN-M8 (smoke grenade)

Creates a large cloud of white smoke when activated, which can be used
for signaling other units and screening movement.

MARK141 (flashbang grenade)

A non-lethal grenade designed to incapacitate its target through
blinding light and loud noise.  Also known as a stun grenade.

Satchel Charge

A charge composed of blocks of explosive wired together in order to
produce a single, powerful explosion.

Claymore (Kahuna only)

A lethal anti-personnel weapon, the claymore fires a cloud of small,
shot like pellets through the air when detonated by the player.

C4 (Kahuna only)

Plastic demolition explosive, made of volatile chemicals and
plasticizer, that can be molded into varying shapes.

HE round (requires M203)

HE round for the M4A1-M203

Smoke round (requires M203)

Smoke round for M4A1-M203

Frag round (requires M203)

Frag round for M4A1-M203

Double ammo

Doubles the amount of ammo you start out with at the beginning of the
level


TERRORIST WEAPONS:

PISTOLS:

Model 18 (machine pistol)

Volume: 4.5/6
Accuracy: .5/6
Range: 2/6
Fire rate: 6/6
Fire modes: single-burst-auto

F57

Volume: 4/6
Accuracy: 3/6
Range: 2/9
Fire rate: 2/6
Fire modes: single

M9

Volume: 3.5/6
Accuracy: 2/6
Range: 2.5/6
Fire rate: 2/6
Fire modes: single

Desert Eagle .50 (Bullet Tooth Tony's gun from Snatch)

Volume: 6/6
Accuracy: 1/6
Range: 4/6
Fire rate: 1/6
Fire modes: single

SUBMACHINE GUNS/MACHINE GUNS

9MM SUB (Uzi)

Volume: 1/6
Accuracy: 2.5/6
Range: 2.5/6
Fire rate: 5/6
Fire modes: single-burst-auto

F90

Volume: 5/6
Accuracy: 3.5/6
Range: 4/6
Fire rate: 6/6
Fire modes: single-burst-auto

M60E3 (Val Kilmer's gun in HEAT)

Volume: 6/6
Accuracy: 2.5/6
Range: 3.5/6
Fire rate: 5.5/6
Fire modes: auto

ASSAULT RIFLES

AK-47

Volume: 4/6
Accuracy: 2.5/6
Range: 3.5/6
Fire rate: 4/6
Fire modes: single-burst-auto

AKS-74

Volume: 5/6
Accuracy: 5/6
Range: 4.5/6
Fire rate: 4.5/6
Fire modes: single-burst-auto

552

Volume: 4.5/6
Accuracy: 5/6
Range: 4.5/6
Fire rate: 4.5/6
Fire modes: single-burst-auto

SNIPER RIFLES:

M82A1A (50 cal)

Volume: 6/6
Accuracy: 6/6
Range: 6/6
Fire rate: 6/6
Fire modes: single

OTHER EQUIPMENT:

N/A


III.    Walkthrough


Levels:

1.      Death at Sea
2.      Ghost Town
3.      Oil Platform Takedown
4.      Golden Triangle Holiday
5.      Temple at Hohn Kaen
6.      City of the Forgotten
7.      Blow Things Up
8.      POW Camp
9.      Mountain Assault
10.     Mr. Pickle
11.     Mouth of the Beast
12.     The Deathblow


Level 1. Death at Sea

Briefing: You must take a terrorist ship and destroy it.

Objectives:
1.      Secure the barge
2.      Dispatch guard
3.      Sever Comms
4.      Recon Sentries
5.      Reach Freighter
6.      Eavesdrop for intel
7.      Collect intel
8.      Scuttle the freighter
9.      Plant charges

1.      Go into stand position, turn on your NVG (night vision
goggles), quickly kill the two guards (don't waste time
moving bodies).
2.      Move over to the 2nd group of boxes on the east side of the
barge, wait till the guard goes to vomit then sneak kill,
him, move around the south side of the barge and kill the
2nd guard.
3.      Move back to that 2nd group of boxes where you waited for
the guards, use your NVG to find where the sentries are
(watch the video if you need help)
4.      Now go prone position up the ramp to the freighter then
immediately move south to eavesdrop.
5.      Since you don't need to be stealthy the rest of the mission
kill the guards you eavesdropped on (regroup your team
first), then wait for more guards kill them as well.
6.      Move south on the freighter and up the stairs, turn west
when you see stairs that lead into the ship, watch the
video and kill the guards separately.
7.      Move into the bridge and shoot the radio, or disable it if
you wish.
8.      Now move back north on the ship, go down the stairs and
make a 180 turn, go down another flight of stairs, kill the
guard and go down more stairs.
9.      Once at the bottom level of the ship (your at a T junction
now, move south and kill the guard. Let your team help you.
10. Move north along the corridor and go into the room on the
east side of the ship, collect the intel.
11. Move your team into the large cargo area of the freighter
and kill all the guards in the ship.
12. Order bravo to deploy a satchel on the red colored panels,
move yourself and do the same to the other set of panels but
use the team member you didn't use before (use bravo if you
used able, vice-versa)

CONGRATS SOLDIER!

Tip: don't shoot the lights out, although it may seem smart,
it alerts the other terrorists.




Level 2. Ghost Town

Briefing: You must gather intel from the terrorists and detain a
defecting terrorist.

Objectives
1.      Obtain intel
2.      Bravo to Charlie
3.      Neutralize sentry
4.      Insert into mission
5.      Secure compound
6.      Secure lodge
7.      Secure mining house
8.      Secure pincushion (codename for terrorist)
9.      Secure cabin
10.     Destroy weapons
11.     Extract captive

1.      Use your headset and move tell bravo team "BRAVO, RUN TO,
CHARLIE", move to the west and wait for the guard to show up,
snipe him once he stops moving at the wrecked cabin.
2.      Move over to nav point Charlie (represented by [C] on the map),
move slightly more north and kill the guard on the ledge about 50
yards in front of you, now go to delta and wait for the guard,
kill him too.
3.      Insert into the mission by heading over to nav point echo, watch
the cinema, lay on the ledge and kill the guard that is to the
north west'
4.      Use your tacmap and follow the arrows to point foxtrot, kill the
snipers on the hill as you make your way to foxtrot. Send bravo
to cover the dredge (BRAVO, RUN TO, ZULU), then look on your
tacmap and find the generator, turn it off before heading into
the base where the intel is housed, this disable the terrorists
alarm system.
5.      Move up into the top floor of building at point [F] and kill the
terrorists, take the laptop while you are up there. Go to the
ground floor south wall and regroup your team, follow the tacmap
arrows for secure compound and kill all the enemies in every
single building
6.      Move toward the compound kill the terrorists taking a dump then
move into the compound, careful not to shoot pincushion (he's
wearing a red vest and blue camo pants). Restrain pincushion and
take him to the extraction point (Romeo [R]).
7.      Go around to each of the weapon caches (they look like big
stacked boxes) and plant C4, make sure your team is safe before
you do this. This finishes the mission

Fun things to do while you're here:
Find an outhouse, place C4 inside it then close the door, after the
walls are gone, throw a grenade in the toilet, poop flies everywhere!





Level 3. Oil Platform Takedown

Briefing: You must recapture an oilrig from a group of terrorists and
rescue hostages.

Objectives:

1. Defuse the Bombs
2. Clean Insertion
3. Neutralize Sentries
4. Identify Snipers
5. Defuse Bomb 1
6. Defuse Bomb 2
7. Defuse Bomb 3
8. Rescue the Hostages
9. Locate Oil Workers
10. Restrain Workers
11. Secure Oil Platform
12. Secure Helipad
13. Secure Building A
14. Secure Building B
15. Secure Building C
16. Secure Building D
17. Secure Building E

1.      Go forward and kill the two guards on the right, then follow
your tacmap arrows to defuse the bombs (you can defuse 2 bombs
at one time by telling bravo team to defuse a bomb, and the you
going and defusing the other bomb yourself, you can also tell
able to defuse the third bomb (he has no cover though).
2.      You can recon the snipers on the ledge you climb up and then by
looking at them through your scope, there is one on top of one
of the water towers and the other is on a catwalk from building
A to a water tower building, kill them
3.      Go up the ramp into building B, tell able "ABLE FRAG AND CLEAR"
on the rooms with terrorists, this will tell able to throw a
grenade in the room. Do this often during this level
4.      The hostages are in a small room inside of the building next to
the third bomb, the door says "authorized personnel only" this
is where the hostages are being held.
5.      The next group of workers is in the same building as where the
Iron brotherhood leader is (the building near the helipad), go
in here and kill all the hostages and the Iron brotherhood
leader, now secure the hostages by telling bravo to hold their
position near them
6.      Once that is done, go around the rest of the platform and kill
any remaining terrorists in the buildings A-E and the helipad.
7.      This completes the level

Note: This is a very rough walkthrough more will be added later when I
unlock the level select feature of the game.


Level 4. Golden Triangle Holiday (what's with the title?)

Briefing: You must recover stolen intel and destroy a getaway for a
group of terrorists.

Objectives:
1. Secure Outer Island
2. Insert Via River
3. Eavesdrop for Intel
4. Eliminate Sentries
5. Search Hut for Intel
6. Prevent Enemy Escape
7. Bravo to Juliet
8. Secure Main Complex
9. Clear Hut One
10. Clear Hut Two
11. Reclaim Bio Data
12.     Breach Final Hut
13.     Move to Zulu

1.      First, run to the 1st group of bushes in the water, then shoot
the terrorist that is waiting on the edge of the small island
run to the 2nd and 3rd groups undetected, once you reach the shore
you should be able to pick off a few terrorists, once you have
secured the island, go underneath the hut and listen, once they
are done talking go into the hut and pick up the folder
2.      Next follow your tacmap to point [D] (tell team to lead you to
each point).  Kill any and all terrorists you encounter along
the way. Have your team lead up until point [F].
3.      Once at point [F] tell bravo stealth to Juliet, there they will
cover you when you destroy the boats, after you plant the C4,
run onto the dock and tell your team to regroup.  After that
move to huts 1 and 2 and secure them (you can throw grenades
through the windows of the huts).
4.      Move to point X-ray to reclaim the bio data (tell your team
"TEAM ATTACK TO XRAY") WHATS THIS! Some of the bio data is
missing, you must retrieve the rest in another mission
5.      Finally tell your team to attack to ZULU, this completes the
mission

Note: Don't worry, I know that you cant see very well in these
nighttime jungle missions, I hate them too, but the nice bright
middle east levels are close, hang in there.






Level 5.  Temple at Hohn Kaen

Briefing:  Recapture a US ambassador and his wife.

Objectives:

1.      Clear insertion area
2.      Eavesdrop on locals
3.      Secure flank
4.      Identify sentries
5.      Ambush flank guards
6.      Secure wife
7.      Clear temple area
8.      Helicopter extraction
9.      Secure ambassador

1.      First go west and then turn north after you pass a large boulder,
knife the guard kneeling down there.  Wait a few seconds, let the
2 Riddah Rouge pass, snipe them when they stop walking.  Now turn
north and kill the Riddah waiting in the boat, then look across
the little pond and kill the sentry along the path.
2.      Now walk underneath the hut in the middle of the pond, listen to
the villagers talk about the hostages, now run northeast onto the
hill and listen to the conversation (under the hut), now go back
to pond and there should be a little hut with a guard waiting in
it, rifle butt him. Tell your team to regroup.
3.      Go to point Charlie, see the wall with the opening with elephant
idles, go to that wall and head east through a little passage to
the other side, and kill the Riddah waiting to the west.  Now
tell bravo to attack to point echo, while you move along the wall
you just passed through to eliminate the snipers atop it.
4.      Once the area is cleared, go to the next area where a bridge can
be found, tell bravo to attack to your crosshairs (which you
should then point to the other side of the area.  Now that you
are on the outside of the temple area, go up the stairs to the
north, there should be a little hole along the corridor where you
can peek into the temple area and kill some guards without them
knowing.
5.      Now move around to the flank and point your crosshairs to the
other side of the flank, tell bravo to attack to the crosshairs,
let them do all the work, once the guards at the flank have been
eliminated, go inside the temple area.
6.      Make sure that the temple area is secure, then move into the hut
little building in the northwest corner of the temple area.  Now
restrain the wife, WAIT! Before you go out, make sure you have an
automatic weapon full of ammo, do not let the wife follow you
yet, tell your team to follow you out into the courtyard of the
temple area, tons of guards come outta nowhere, kill them, now
tell the wife to follow you to the extraction point which is just
several feet away at point [Z]
7.      Make your way around to whisky and be careful as you approach
Juliet and Romeo, once you reach [R] shoot all the guards, watch
out for ones on the roof too, secure the ambassador and the
mission will close.


Level 6. City of the forgotten

Briefing: Eliminate an escaping terrorist and retrieve remaining intel
from level 4.  (this is the end of the nighttime jungle levels, and is
the hardest of the 3, your in for a rough time here).


SECRETS:

HEADSET COMMANDS:
Say these commands into your headset during play to perform the
following action;

1.      "HANDS UP, GET DOWN!"-Sneak up behind and enemy and say this and
the enemy will surrender.
2.      "BRAVO, OPEN DOOR"-Put your crosshairs on the door that you want
bravo to open when you say this.
3.      "BRAVO/ABLE, FRAG/BANG, CLEAR"-Say any of the following for Bravo
or able to flashbang or frag grenade a door with a room on the
other side.
4.      "TEAM, LOW PROFILE"-Say this for your team to go into stealth
mode.
5.      "BRAVO/ABLE, DEFUSE BOMB"-Say this for bravo or able to defuse a
bomb.

UNLOCK NEW DIFFICULTIES:

1.      Lieutenant JG: Beat game on ensign difficulty
2.      Lieutenant: Beat game on Lieutenant JG difficulty
3.      Lieutenant Commander: Beat game on Lieutenant difficulty
4.      Commander: Beat the game on Lieutenant Commander difficulty
5.      Captain: Beat the game on Commander difficulty
6.      Rear Admiral: Beat the game on captain difficulty
7.      Admiral: beat the game on Rear Admiral difficulty

UNLOCK NEW WEAPONS:

To unlock all the weapons, including the ones the terrorists use, beat
the game on ensign difficulty, now all the weapons are available in the
armory.

UNLOCK LEVEL SELECT:

Beat the game on Lieutenant JG difficulty, now all the levels in the
game are avail to play at any time.







V. Closing

Thanks: BD and Adrenaline SL and Andrew Alfonso, any
questions/suggestions email **************

This guide is only for the use of Gamefaqs.com no one else