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SOCOM II: US Navy SEALs Walkthrough and Strategy Guide
Version 2.1 (04/19/04)
Written by Charles Bayley (ohioguy[at]yahoo[dot]com)
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TABLE OF CONTENTS
1. Version History
2. Introduction
3. Copyright Notice
4. General Information
4.1 Tactical Map
4.2 On-Screen Display
4.3 Controls
4.4 Commands
4.5 Special Actions
4.6 Weapons
4.6.1 Categories
4.6.2 Throwing
4.7 Advanced Tactics
4.7.1 Stealth
4.7.2 Silent Kills
4.7.3 Sniping
4.7.4 Teamwork
4.8 General Tips and Strategies
5. Missions Walkthrough
5.1 Operation Rapid Kill (Albania)
5.1.1 Seeding Chaos
5.1.2 Terminal Transaction
5.1.3 Upland Assault
5.2 Operation Good Neighbors (Brazil)
5.2.1 Urban Sweep
5.2.2 Stranglehold
5.2.3 Hydroelectric
5.3 Operation Keeping Faith (Algeria)
5.3.1 Guardian Angels
5.3.2 Protect and Serve
5.3.3 Against the Tide
5.4 Operation Stormcloud (Russia)
5.4.1 Lockdown
5.4.2 Guided Tour
5.4.3 Doomsday Delivery
6. Unlockable Items
7. Contact Information
8. Credits
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1. Version History
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Version 0.17 (11/18/03)
- Initial version
Version 0.25 (11/25/03)
- Fixed line length formatting problems
- Added ASCII title art
- Added indication of non-default weapons to Seeding Chaos and Terminal
Transaction missions
- Added additional general tips
- Added note about Fireteam To commands
- Added extraction point indicator to TACMAP section
- Changed formatting of mission objective headers
- Created multiple paragraphs for long mission objective strategies to
improve readability
- Added Upland Assault mission
Version 0.33 (11/29/03)
- Added general tip about throwing flashbangs into a room and use of the
sniper rifle with thermal scope
- Added Urban Sweep mission
Version 0.42 (12/01/03)
- Added general tip about ordering team members to follow or regroup
- Added Stranglehold mission
Version 0.50 (12/06/03)
- Added general tip about bomb defusing
- Updated general tip about hiding bodies
- Added enemy shot indication description to on-screen display section
- Added note to commands section about issuing new command before an
engage command is completed
- Added Hydroelectric mission
Version 0.58 (12/10/03)
- Added Guardian Angels mission
- Added route taken by Bravo when the Lead To command is issued in the
Seeding Chaos, Terminal Transaction and Urban Sweep missions
- Added Stealth section
- Updated Stealth Kills section
- Updated Introduction section
- Updated General Tips and Strategies section
Version 0.66 (12/16/03)
- Added Protect and Serve mission
- Added general tip about selecting AT-4 or RPG weapon
Version 0.75 (12/21/03)
- Added Against the Tide mission
Version 0.83 (12/28/03)
- Added Lockdown mission
- Clarified wording in Seeding Chaos for traveling through the tunnel
- Added general tip about shooting enemies in an elevated location
Version 0.92 (01/09/04)
- Updated copyright notice
- Added weapon note to Lockdown mission
- Added Guided Tour mission
- Fixed grammatical errors
Version 1.0 (01/17/04)
- Added enemy spawning note to Guided Tour mission
- Added Doomsday Delivery mission
Version 1.1 (01/21/04)
- Added Unlockable Items section
- Added Sniping section
- Updated strategy for Doomsday Delivery mission
- Added tip to Doomsday Delivery mission about hiding bodies
Version 2.0 (02/15/04)
- Added general tip about throwing flashbangs
- Added information to the Sniping section about looking through
the scope while moving
- Added missing bonus objective to Seeding Chaos mission
- Changed recommended weapons for Upland Assault mission
- Added selecting weapons note to Stranglehold mission
- Correct title for section 5.3
- Added information to Stealth section about Jester's comments when the
enemies are alerted
- Updated strategy for all missions
- Fixed grammatical errors
Version 2.1 (04/19/04)
- Updated strategy for Upland Assault, Hydroelectric, Guardian Angels,
Protect and Serve and Against the Tide missions
This a walkthrough and strategy guide for the SOCOM II: US Navy SEALs game.
In SOCOM II, you (codename Specter) command a four-man team (known as
Fireteam) comprised of two elements, Able and Bravo. You and Jester
comprise the Able element while Wardog and Vandal comprise Bravo. On some
missions, Wardog and Vandal are replaced by members of the British S.A.S or
the Russian Spetsnaz to aid in carrying out the objectives. The Fireteam
will be deployed to four different regions (Albania, Brazil, Algeria and
Russia) to complete three missions in each region involving eliminating
terrorists, rescuing hostages, etc.
With any action-based game, there are difficult parts as well as some easy
parts. The goal of this guide is to help you accomplish all of the primary,
secondary and bonus objectives in each mission and not to tell the "story"
(that will come as you play the game). Each mission will indicate the
recommended weapons for each Fireteam member and a walkthrough/strategy for
completing the mission and all of the objectives. Some tips may also be
provided that can be used to make the mission or objective easier. The
strategy provided for each mission and objective is only ONE way it can be
done, there can be many. It is recommended that a mission be attempted
before reading the strategy for it. You may find that the way you completed
the mission is the same or is completely different. Bear in mind that there
is no right or wrong way to complete a mission.
Finally, you have to be prepared to improvise while doing the missions.
This strategy guide is only meant as an aid and is not 100% foolproof.
Enemies can appear in different locations if a different route is taken, you
have been detected or the mission objectives are done in a different order.
An enemy may have to be killed earlier than indicated or an enemy not
mentioned in the guide may have to be eliminated. Decisions must be made
based on the current situation, remaining undetected, and being able to
complete the objectives.
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4. General Information
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The tactical map (known as the TACMAP) shows much information vital to
completing the mission. It has a map of the current mission area (including
structures and a compass) and displays your current location (represented by
a white dot), the current location of each Fireteam member (indicated by a
green A or B in a circle) and the current location of any hostage or
prisoner (indicated by a red M in a circle if holding or a blue M in a
circle if following). A white triangle at your location indicates your
current field of vision.
Important locations are indicated by navigation (NAV) points (indicated by a
green letter in a square). Member of the Fireteam can be directed to move
to or perform certain actions at the various NAV points and mission
objectives may be located at a NAV point. When a mission strategy refers to
a NAV point, it will be in CAPITAL letters (except when part of a command
menu option).
A primary objective is shown on the TACMAP by a gold star while a secondary
objective is a silver star. The TACMAP may also show a green line
indicating the suggested mission path to reach the primary and some
secondary objectives. Not all missions will have a suggested mission path
and not all of the secondary (or any of the bonus) objectives will be found
along the mission path. The region where an objective needs to be completed
may also be highlighted in pink.
If this mission includes an objective to move to an extraction location, the
location is shown as a large, blue X on the TACMAP.
The TACMAP display also shows all of the current objectives in the mission.
An objective that is available but not yet completed is displayed in white.
Completed objectives are displayed in green (for primary and secondary) or
blue (for bonus) with a checkmark next to it. If an objective cannot be
completed (e.g., if the team needed to remain undetected and did not), it
will be displayed in gray.
The main feature of the display is the targeting crosshairs in the middle of
the screen. These crosshairs are color-coded based on the current aim.
When the crosshairs are yellow, no one is currently being targeted. When
the crosshairs turn red, the enemy is being targeted AND is within the
current weapon's range. Even if the weapon is targeted on an enemy, if he
is outside of the weapon range, the crosshairs will remain yellow. It is
possible to hit an enemy when the crosshairs are yellow, but it is not
guaranteed since some shots may outside of the weapon's range while others
may not. If the Aim Assist feature is on, a red square will appear
indicating the target has been locked on. If the crosshairs turn green,
either a member of the Fireteam, escortee or a surrendering enemy is being
targeted. If a target is blocked by an obstruction, the crosshairs will be
gray. In addition, each time an enemy fires their weapon, a small red
triangle will be displayed on the edge of the crosshairs indicating the
relative direction of the shot.
The view of the area can also be changed between third person (seen from
behind Specter's location) and first person (through Specter's eyes). The
view can also be zoomed if the equipment used for it (i.e., binoculars,
scoped weapon, etc.) is currently being carried. This guide assumes the
third person view is being used unless otherwise noted.
There are several special displays also shown on the screen while doing a
mission. The first is the proximity display in the upper right corner.
This shows the relative direction and distance of the other Fireteam
members, NAV points and current mission objectives (using the same
indicators as on the TACMAP). The display also shows the relative location
and distance of nearby enemies that have been spotted (indicated by a red
circle).
On the lower right corner is the team health and action status display. The
Fireteam member's name also indicates his health. At the beginning of a
mission, it is completely green. When the member is injured, a part of it
will turn yellow and then red (the amount is based on the seriousness of the
injury). If the entire bar turns red, the team member is incapacitated.
Located next to each member's health bar is their action status. This shows
what each team member is doing at all times. Examples include Holding
(holding their current position until issued a new command), Following
(following your lead) and Engaging (currently engaging an enemy).
The lower left corner of the screen shows your current weapon status. It
indicates the weapon currently selected, the number of magazines of
ammunition being carried for it, the number of rounds remaining in the
magazine and the weapon's current fire mode (1 bullet = single shot, 3
bullets = burst, 4 bullets = full automatic).
The game controller is configurable to use one of four different presets.
These presets are known as Precision Shooter, Sure Shot, Scout and Lefty.
Before starting a new game or loading an existing game, the current
configuration can be changed (and saved if desired) through the Options
selection on the main menu. Each configuration has the same basic
functions, but is assigned to a different button. The Precision Shooter
provides the greatest flexibility and control and is the default setting.
The following are the Precision Shooter control settings:
Left: Peek left
Right: Peek right
Up: Change view or zoom in (if current view is through a scope, binoculars
or night vision goggles)
Down: Change view or zoom out (if current view is through a scope,
binoculars or night vision goggles)
Left analog stick: Move forward/backward or strafe left/right (if shooting)
Right analog stick: Rotate left/right
X: Perform special action
Circle: Issue commands
Square: Jump
Triangle: Change body position (stand, crouch, hold for prone)
L1: Primary weapon quick select
L2: Secondary weapon quick select
L3: Change fire mode (single, burst, full automatic)
R1: Fire gun, throw grenade or place explosive
R2: Display weapons store
R3: Force reload
SELECT: Display TACMAP
START: Pause game and display the mission menu
The Options selection on the main menu has a diagram of each configuration's
button settings. In order to avoid confusion, this guide will refer to the
purpose of the button and not a specific configuration's button.
Commands can be issued two ways to the other Fireteam members. The first is
by using the on-screen menus and the second is through the headset. Menu
commands are issued by pressing the Issue Commands button for the current
controller configuration (see the Controls section) and selecting the
desired command from the menus. Commands are issued through the headset by
holding the Issue Commands button and speaking the command into the
headset's microphone.
Each command is comprised of either two or three parts. The first is "Who".
This indicates the person (or persons) that should execute the command. The
following are the possible selections:
Fireteam - Command to both Able and Bravo elements
Able - Command to Jester only
Bravo - Command to Bravo element only
Escortee - Command to escortee at crosshairs only (when applicable)
The second part is "What". This indicates the action to be performed. The
following are the possible selections:
Hold Fire - Shoot only when shot at
Fire At Will - Take any and every open shot
Deploy - Throw or place item at the crosshair location
Open Door - Open the door at the crosshair location
Close Door - Close the door at the crosshair location
Cover Target - Provide cover fire at the crosshair location
Breach – Bang And Clear – Forcibly enter area at the crosshair location,
Deploy a flashbang and clear the area
Breach – Frag And Clear – Forcibly enter area at the crosshair location,
Deploy a frag and clear the area
Breach – Move And Clear – Forcibly enter area at the crosshair location and
clear the area
Clear Area - Kill all enemies in area at the crosshair location
Move To - Travel to the indicated location using normal travel speed
Run To - Run to the indicated location as quickly as possible
Stealth To - Travel to the indicated location using shadow and cover
Attack To - Move To the indicated location and take any and every open shot
Lead To – Escort (take "point") to the indicated location
Regroup – Return to my present location
Follow – Follow me
Hold Position – Stay where you are
Get Down – Stay where you are and assume the prone position
Overwatch – Watch area indicated by the crosshairs and call out enemies
spotted
NOTE: Able does NOT follow any Fireteam (blank) To commands. These commands
must be issued separately.
Note: If an engage command (e.g., Attack To, Breach, etc.) is given and a
new command (e.g., Hold Position, Regroup) is given before the engage
command is completed, the element receiving the command will still be in a
Fire At Will mode.
The third and final part is different based on the selected command. The
third part of the Move To, Run To, Stealth To, Attack To, and Lead To
commands indicates the final destination ("Where") of the command. The
following are the possible selections:
Crosshairs – Location indicated by the crosshairs
(NAV points) – Any mission NAV point
The third part of the Deploy command indicates what should be deployed. The
following are the possible selections are based on the equipment being
carried by a member of the Fireteam:
Frag – Standard fragmentation grenade used to kill enemies
Flashbang – Grenade releasing a bang and light flash used to disable enemies
Smoke – Grenade releasing a white cloud of smoke
Satchel – Satchel filled with explosives
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4.5 Special Actions
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Some actions can only be performed at a specific time. A special icon will
appear at the bottom center of the screen to indicate the available
action(s). These actions include picking up dead bodies, opening doors,
planting explosives, etc. Some available actions only occur when the
crosshairs are placed on the object. To perform the special action, press
the Perform Special Action button for the current controller configuration
(see the Controls section), select the desired icon (if more than one action
is available) and release the Perform Special Action button. The following
are the special action icons that may appear:
Pickup Weapon - Green icon with pistol or rifle
Pickup Item - Green icon with hand
Mount Turret - Green icon with turret gun with arrow facing out
Dismount Turret – Green icon with turret gun with arrow facing in
Open Door - Green icon with open door
Close Door - Green icon with closed door
Flip Switch - Green icon with switch
Pickup Body - Green icon with person carrying body
Drop Body - Green icon with person carrying body
Climb Up - Green icon with ladder with arrow facing up
Climb Down - Green icon with ladder with arrow facing down
Ladder Slide - Green icon with ladder with a person on it
Escortee Command - Green icon with speech "bubble"
Disable Bomb - Green icon with a wire cutter cutting a wire
Knife Attack - Red icon with a knife
Rifle Butt - Red icon with a rifle
Place Satchel - Red icon with satchel
Place C4 Charge - Red icon with hand and C4
Restrain - Red icon with restrained hands
Command - Gray icon with a microphone (appears when the Issue
Commands button is pressed)
Various weapons can be selected from the armory when starting a mission and
while doing the mission. Each weapon has its own characteristics such as
volume, accuracy and range. Weapons with "SD" at the end of the name are
silenced (necessary to maintain stealth), although not all silenced weapons
have SD in their name (e.g., 9MM Pistol).
Each weapon falls into one of three categories: primary, secondary and extra
equipment.
The primary weapons consist of the assault rifles, machine guns and sniper
rifles. The secondary weapons are the pistol guns. The current primary or
secondary weapon can be switched for any enemy weapon of the same category
found during the mission (see the Special Actions section). The current
weapon in the category will be dropped. Finally, the extra equipment is all
of the various other devices that can be carried (e.g., frag grenades,
flashbangs, satchels, etc.).
Each gun has a single shot mode and may have the additional modes of burst
and full automatic. The single shot mode means each shot consists of only 1
bullet being fired. The burst mode can have up to 3 bullets per shot. One
or two bullets is also possible by pressing or tapping lightly on the Fire
button. The automatic fire mode will continue to shoot until the Fire
button is released or the ammunition is exhausted.
When a throwable weapon (e.g., frag grenade, flashbang, etc.) is equipped,
the crosshairs on the display will change. When the Fire button is pressed
and held, an arc is displayed. This arc represents the trajectory of the
throw and its direction can be changed using the movement buttons in the
current controller configuration (see the Controls section). The controller
is pressure sensitive so the harder the button is pressed, the farther the
throw will be. The strength of the throw is represented on the special
crosshairs on the screen and changes the "shape" of the throw's arc. The
more the "meter" fills with red, the more force will be used in the throw.
Once the desired arc is achieved, release the Fire button to throw. If the
Fire button is gently released, the weapon will not be thrown.
Note: The arc is not an exact path. If other objects are close to the
weapon's trajectory, the weapon may hit the objects while in the air and not
reach the intended location.
Remaining undetected while completing the objectives is a primary goal in
all of the missions. If the Fireteam is detected, some of the objectives
may not be able to be completed. There are several ways to maintain
stealth. The first is to move slowly. The slower the movement, the less
noise that is made. Moving slowly is also important since different
surfaces will make a different amount of noise when traveling on them (i.e.,
crackling when walking over dried leaves, etc.)
The second way to remain undetected is to use the prone position and
crawling in order to maintain a low profile. This lowers the chance of
being spotted by an enemy than standing or crouching. Crawling should be
used whenever there are enemies in the area that may spot or hear the team.
Movement should also only be done when nearby enemies are looking away in a
different direction. The likelihood of being spotted or heard increases the
more team members that are moving at one time since more movement means more
noise will be made.
Another way to maintain stealth is to realize what happens after an enemy is
killed. If an enemy sees another being shot or finds a dead body, they will
investigate and alert other nearby enemies (and possibly compromise the
mission). Because of this, try to shoot an enemy only when other enemies
will not see it and the body will not be noticed. However, sometimes an
enemy has to be killed when it is not possible to hide the body. Most enemy
bodies will "disappear" a short time after they are killed. If an enemy is
killed and his body cannot be hidden, watch for other enemies to come to
investigate and shoot them when they do to prevent them from alerting
others. It is also important to avoid shooting an enemy from the side since
there is a greater chance of missing. If the enemies are alerted, Jester
will say "Sir, we might want to think about engaging these guys!" or
"They're getting awfully close, sir! Maybe we should take them out?", even
if he cannot see them. This is useful in knowing when the team has been
compromised since it may not be immediately apparent.
Finally, BE PATIENT! Maintaining stealth and cover to remain undetected or
waiting for an enemy to get into the optimal position can be a slow going
event. Being impatient to complete an objective and rushing may cause an
objective failure or a lower ranking.
In addition to using a silenced weapon, there are several other methods of
performing a silent kill to remain undetected. These require approaching
the enemy from behind quietly and unseen. When an enemy is approached from
behind, the Knife Attack and/or Rifle Butt special action icon will appear
(see Special Actions section). Quickly execute one of these to eliminate
the enemy before he becomes aware and can alert others. If the enemy does
become aware, he may momentarily stop to see if he hears anything and then
turn around. If this happens, quickly kill him before being seen.
Using the SR-25 SD sniper rifle can be advantageous in several of the
missions since it allows enemies to be located and eliminated at a distance
without compromising the team's location and allows for a stealth approach.
If the thermal scope is selected as extra equipment (when available),
enemies will be seen in the scope as "orange" (due to their body heat being
emitted) and the surroundings as "blue". This aids in being able to see
enemies in a dark environment at a greater distance. Without the scope, the
enemies must be closer to be seen and this could cause them to spot you or
the team.
When looking through the rifle's scope while behind an object, a yellow
"dot" may be seen. This represents the angle where the gun is actually
pointing, even if the crosshairs seen through the scope are on a target. Be
sure the yellow dot is not displayed when taking a shot or it will miss the
target.
The prone position should be used for sniping whenever possible. This
allows the aim to relax and ensure the target is hit. The aim is more
unstable and harder to control when the stance is higher (i.e., aim is most
unpredictable when standing). Once the aim is steady, it must be moved
slowly (i.e., no rapid movement) since continually readjusting it will cause
it to be unsettled. Aiming at a point ahead of an enemy's path will allow
it to settle before he reaches the location and allow for a one shot kill.
When sniping multiple enemies that are close to each other, shoot the enemy
that is out of view of the other one first (e.g., the enemy in the rear if
patrolling in a single file line). This will eliminate the possibility of
the other enemy being alerted. However, it must be a single shot to the
head since the enemy will yell (and alert other enemies) if hit in the body
and not killed with one shot.
When it is required to move into position for a shoot and then shoot quickly
(e.g., an enemy to be killed is looking toward the current position),
looking through the scope while moving will allow for the shot to be
immediately taken when it is clear.
The disadvantage to using the SR-25 SD rife is that it is not very effective
for close quarter battles (CQB) since it is a single shot weapon and does
not have a fast fire rate. For these situations, either the secondary
weapon (which may also be ineffective depending on the type) or the other
Fireteam members must be relied upon. The sniper rifle can also be
exchanged for a dropped enemy weapon. However, these weapons are not
silenced and will alert other enemies to the team's presence.
A lot of the success of various missions is related to the ability to
perform as a team. This is not simply moving together at the same time. It
means using the Bravo element and Jester to complete various tasks. Bravo
and Jester can be ordered to do something different then what you are doing.
This could be moving to a different location, securing an area or performing
a mission objective. Some missions are impossible to complete entirely on
your own.
The exception to this rule is that you cannot be outside of a maximum radial
distance from Jester (approximately 30 meters). If this occurs, Jester will
automatically regroup on your position, even if ordered to Hold Position.
You must be aware of your location in relation to Jester's since his
automatic regrouping may cause an enemy to see him and compromise the
mission.
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4.8 General Tips and Strategies
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Here are some additional general tips and strategies to use while playing
the game:
- Unless required for a specific mission objective, not all enemies
encountered must be killed. Kill only those enemies where it is tactically
or strategically necessary. If there are other enemies in the area, hide
the killed enemy bodies (if possible) to prevent the other enemies from
spotting them.
- The third person view allows for a wider field of vision and the ability
to see enemies around corners.
- Be sure the crosshairs on the display are red (indicating the enemy is
within range) before firing. Otherwise, they may not be shot and can alert
other nearby enemies (and possibly compromise the current mission).
- When shooting an enemy that is in an elevated location (i.e., catwalk,
balcony, etc.), be aware of where the body will land in relation to other
enemies in the area if it falls over the edge.
- If entering an area known to have a large number of entries, be sure the
current amount of ammunition is not almost used up. If it is, force a
reload of the weapon. There is a greater chance of being hit if the reload
occurs in the middle of a firefight.
- Use the other Fireteam members to your advantage for locating and
eliminating enemies. They can usually find and eliminate them faster than
you can, especially those in the distance.
- Be aware of the other Fireteam members' firing status (i.e., holding fire
or firing at will). This will ensure they fire (or not fire) when expected.
- Use the proximity display on the on-screen display to help locate nearby
enemies
- When possible, shoot an enemy that is moving away from your current
location. This eliminates accidentally being seen when adjusting the
location for the shot.
- Avoid running for an extended period since any Fireteam member currently
following will fall behind.
- Since the Fireteam members currently following will use the same body
position as you, before changing your body position, be sure the other
member's change will not give away their position (especially when changing
from the prone position).
- If the Fireteam members are holding and ordered to Follow (or Regroup),
they will run to your current position (and may be seen and compromise the
mission). If you need them to remain silent, either move back to their
location and issue a Follow command or point the crosshairs to the ground
near your position and order Stealth To Crosshairs.
- Occasionally an enemy will start running for no reason. Avoid being
"spooked" when this occurs and firing or moving too early.
- When throwing a flashbang while trying to apprehend an enemy, be sure to
temporarily turn away when it explodes. Otherwise, you may be blinded by
the flash and possibly killed by the enemy.
- When attempting to restrain an enemy, it is safe to approach after
throwing a flashbang if either the subtitles are seen or speech is heard
from the enemy indicating he has surrendered; otherwise, he may not have yet
surrendered.
- Listen for the change in music to indicate when nearby enemies are aware
of your presence (will be more "forceful" or "ominous"). Once any alerted
enemy is killed, the music will stop.
- If Able starts his automatic regrouping, quickly order Able Hold Position
to force him to stop (especially if you are moving toward his location).
- When escorting a prisoner or hostage, it is a good idea to have Bravo lead
to the next location. This will provide the most protection to the escortee
since Bravo will engage the enemies ahead and Able will engage any enemies
that approach from the rear.
- When defusing bombs, be sure a member of the Fireteam is providing cover
during the operation since the person doing the defusing will be unable to
engage any enemies before completing.
- If the AT-4 or RPG is currently selected, any body movement will cause the
weapon to be unequipped. Be sure to be "lined up" for the shot before
selecting the weapon.
General Objective: Demolition of black market goods
Mission Objectives:
Meet Mallard
Remain Unseen
Infiltrate Village
Move to Delta
Recon Patrol 1
Move to Echo
Recon Patrol 2
Move to Foxtrot
Recon Patrol 3
Place Satchels
Satchel at Romeo
Satchel at Juliet
Move to Extraction
Capture Foreman
Bonus Objective Sample (bonus)
Rugova's Name Overheard (bonus)
Overheard Delivery Time (bonus)
Recommended Weapons:
Specter
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: Satchel (mandatory)
Extra #2: N/A
Extra #3: Flashbang
Jester
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: Satchel (mandatory)
Extra #2: N/A
Extra #3: Frag
Wardog
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: Satchel (mandatory)
Extra #2: N/A
Extra #3: Flashbang
Vandal
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: Satchel (mandatory)
Extra #2: N/A
Extra #3: Frag
* = Non-default weapon
Walkthrough/Strategy:
[***** Bonus Objective – Rugova's Name Overheard *****]
Travel through the water until reaching the trees on the left. Crawl to
WHISKEY and stop to the right of the tree and next to the bush. Order
Fireteam to Get Down. Be careful to not be too far into the bushes or you
will be spotted. Two enemies will approach on the path and stop near
WHISKEY and a conversation will be overheard.
[***** Primary Objective - Meet Mallard *****]
[***** Secondary Objective – Remain Unseen (if not detected) *****]
When the conversation is over and the enemies begin to walk down the path
(one of them will say "Let's head back" or "Let's turn around"), order
Fireteam to Fire At Will to quickly kill them. When they are dead, order
Fireteam to Hold Fire and Fireteam to Follow.
Slowly and quietly, follow along the path in the bushes. There is an enemy
on the right fork path. Wait until he is at the bottom of the path near the
two pillars. Shoot him when he turns and begins walking up the hill.
Proceed up the hill, staying on the left of the path, until reaching the
stone wall. Two enemies will come up the hill from the left and have a
conversation behind the wall. Stay behind the wall until they start back
down the hill. Move left around the wall, approach behind the enemies and
order Fireteam to Fire At Will. Once both enemies have been eliminated,
order Fireteam to Hold Fire. Travel to CHARLIE to meet with the informant
(Mallard).
[***** Bonus Objective – Bonus Objective Sample *****]
(This occurs automatically a short time after the Meet Mallard objective is
completed.)
[***** Primary Objective – Infiltrate Village *****]
After the conversation with Mallard is over, go out the rear (south) side of
the building and move east toward the ruins. Upon reaching the bushes,
crawl through the bushes until the structure can be seen. Locate the enemy
that is somewhere near the structure and shoot him.
Crawl to the right (south) side and then around to the rear (east) of the
structure. Continue crawling along the rear of the structure toward the
bushes. (Note: There is an SR-25 SD and ammunition located next to the wall
on the left (north) side of the structure.) There are two enemies that
patrol on the bridge and path on the left leading to the bridge. When they
are on the far left side of the bridge or on the path and not moving onto
the bridge, crawl into the right tunnel of the bridge, making sure to stay
behind the enemy's field of view and that the entire team is under the
bridge before the enemies return. (An alternate strategy is to crawl to the
left side of the structure instead of the right and rear and order Fireteam
to Fire At Will before crawling to the bridge to eliminate the enemies.)
When the team is in the tunnel, order Bravo to Get Down and crawl out of the
tunnel toward the river. There will be an enemy on the bridge in the
distance, another one out of view and a sniper on the hill behind (east) the
bridge enemies (if you have been detected, one of the enemies will be
manning the gun turret shown in the cinematic). Slowly move along the path
to the river. Cross the river to the left of the bridge and go under the
bridge. While going under the bridge, the two enemies on it will have a
conversation. While they are talking, go up the hill and enter the tunnel.
Follow the tunnel and continue straight when reaching the tunnel on the left
(that leads to a gun turret bunker and the bridge where the enemies are
talking). When reaching the base of the incline leading to the tunnel exit,
order Able to Get Down. There is an enemy inside of the gun turret bunker
outside of the tunnel's exit. Quietly move up the incline and kill the
enemy when his back is turned. Order Able to Follow. (Note: There is an
SR-25 SD located inside the gun turret bunker.)
Move left around the gun turret bunker, cross the path to where the stone
wall ends and move into the bushes. Order Able to Get Down. Point the
crosshairs at the ground in the bushes and order Bravo to Stealth To
Crosshairs. Once they arrive, order Fireteam to Follow. Move to the edge
of the stone wall and ensure there is no patrolling enemy nearby or
approaching. When the area is clear, move in the bushes along the left side
of the path toward the tall building (church). Be careful of the sniper
located on the building's roof (his back will be to you if you have been
undetected).
[***** Secondary Objective – Move to Delta *****]
Continue up the hill and go up the stairs to the top.
[***** Secondary Objective – Recon Patrol 1 *****]
At the top of the stairs, order Fireteam to Hold Position. Go to the edge
and use the binoculars to locate the patrolling enemy on the path.
[***** Secondary Objective – Move to Echo *****]
Order Fireteam to Follow, go into the room next to DELTA and proceed up the
stairs. There is an enemy on the floor at the top of the stairs. Order
Fireteam to Hold Position. Wait until the enemy is moving away and silently
kill him.
Order Fireteam to Follow, proceed through the room and out the door. Turn
left, at the building corner turn left again and begin traveling up the
stairs. When reaching the middle of the stairs, a conversation will be
overheard between two enemies on the roof. Order Fireteam to Get Down.
When the conversation ends, move up the stairs and watch the enemies (while
staying out of sight behind the wall). Wait for them to start walking and
separate. One will move to the far right (southwest) corner of the roof and
the other will move to the left out of sight into the bell tower. Move onto
the roof and eliminate the enemy in the corner. Wait to see if the enemy in
the bell tower exits. If not, quietly move toward the bell tower doorway.
Throw a flashbang into the bell tower and quickly move in and restrain the
enemy (if he surrenders) or kill him. Move out of the bell tower to the
near southeast corner of the roof.
[***** Secondary Objective – Recon Patrol 2 *****]
After reaching ECHO, go to the edge and use the binoculars to locate the
patrolling enemy near the gas station.
[***** Secondary Objective – Move to Foxtrot *****]
Move around the roof to the southwest corner.
[***** Secondary Objective – Recon Patrol 3 *****]
After reaching FOXTROT, go to the edge and use the binoculars to locate the
patrolling enemy near the tall barn.
NOTE: Completion of the following objectives does NOT follow the mission
path on the TACMAP. That route is more difficult as it is more difficult to
remain concealed from the enemies in the area near JULIET.
[***** Secondary Objective – Satchel at Juliet *****]
Go back across the roof and down the stairs to where the other Fireteam
members are holding. Order Able to Follow. Proceed around the north side
of the building and return to DELTA. Go down the stairs and small hill.
Move across the roadway and then crawl east along the cliff to the bushes.
Turn right and crawl behind the building. When reaching the edge of the
building, look around the corner and locate the enemy in the area (somewhere
between the porch of the building and the roadway in front of the small
barn). Wait until the enemy returns to the building porch. Once he leaves,
crawl toward the bushes on the right. When the enemy reaches the right side
of the small barn, shoot him. It is important to shoot him when he is on
the far right side since the barn will obstruct the body from the view of
the enemy on the bridge in the distance.
Crawl to the cliff on the right (south) and then crawl along it to the
wooden fence next to the small barn. Crawl along the fence to the rear of
the tall barn. There are 3 enemies in or in the area near the barn (1
patrolling from the barn entrance to the bridge, 1 patrolling on the other
side of the bridge and 1 on the top floor of the barn in the diamond-shaped
window). Crawl to the right (east) side of the barn under the windows and
take a position under the front window that allows for a view of the barn
entrance through the window and order Able to Get Down. Be sure to be as
close to the barn as possible (while still allowing a view of the entrance)
to prevent being spotted by the enemies. When the enemy enters the barn,
crawl to the barn's corner and take aim at the barn entrance. When he exits
the barn, shoot him. Slowly move to the front and enter the barn. Place a
satchel by the weapons.
[***** Secondary Objective – Satchel at Romeo *****]
[***** Primary Objective – Place Satchels *****]
After planting the satchel, pick up the body and move it to the east side of
the barn (where Able is holding). Order Able to Follow. Return to DELTA by
retracing the route taken to JULIET. When DELTA is reached, climb up the
ledge on the left (north). Proceed around the ledge to the location where
Bravo is holding. Order Bravo to Follow. Follow the mission path on the
TACMAP until reaching the car parked in the rear of the building. Crawl to
the bushes at the end of the building. An enemy is patrolling the roadway
between your current position and the gas station and another will appear
inside of the gas station next to the weapons once the enemy on the roadway
has been killed. Wait until the walking enemy is on the roadway near your
current position. Order Fireteam to Fire At Will and begin crawling toward
the bushes to the south so that Fireteam has a clear shot and eliminates the
enemy before he returns to the gas station. Once the enemy is killed, order
Fireteam to Hold Fire.
Crawl to the south edge of the bushes closest to the gas station and shoot
the enemy. This is a long shot and if the shot misses, the enemy will move
inside the gas station. Once the enemy is killed, order Bravo to Get Down.
Move to the enemy body in the roadway, pick it up and drop it in the bushes
on the opposite side. Move through the bushes to the near (east) side of
the gas station. Upon reaching it, move to the front (the enemy will emerge
if he was not killed), point the crosshairs at the weapons and order Able to
Deploy Satchel. While Able is placing the satchel, pick up the enemy's body
and drop it on the east side of the gas station.
[***** Bonus Objective – Overheard Delivery Time *****]
After the satchel has been placed, move back to the rear of the building
with the parked car and order Bravo to Follow. Move to the door on the west
side of the building and order Bravo to Hold Position. Open the door and
slowly proceed through the room and turn right. Go to the end of the
corridor and go to the top of the stairs (but not onto the floor). At the
far (west) side of the area is an open door to a room with the foreman and
another enemy inside. A telephone conversation with Foreman Besnik and Pius
Platz will be overheard.
[***** Secondary Objective – Capture Foreman *****]
Shortly after the conversation is over, the other enemy will leave the room
and walk across the area. Remain out of sight on the stairs and wait for
the enemy to walk across the floor (his back will be to the stairs). When
he pauses, silently kill him. Move toward the open door and throw two
flashbangs as far as possible into the room. When the second one goes off,
quickly rush into the room and locate the foreman (behind the crates on the
left side). When he is reached, he should lay down his gun and surrender.
When he does, restrain him and order Escortee to Follow.
[***** Primary Objective – Move to Extraction *****]
Move back down the stairs and return to the door used to enter the building.
Order Fireteam to Fire At Will and Bravo to Lead To Zulu. Bravo will move
east along the rear of the building and then north along the road to ZULU.
Follow Bravo's lead until reaching the extraction point, occasionally making
sure the foreman is following. When all team members reach ZULU, the
mission is complete.
General Objective: Infiltrate and secure the terrorist headquarters
Mission Objectives:
Locate Guard Post
Secure Guard Post
Infiltrate Complex
Secure Factory Complex
Gather Intel
Find Digital Camera
Find Contact List
Find Training Film
Move to Extraction
Weapons Secured (bonus) (available only if the Overheard Delivery Time</pre><pre id="faqspan-2">
bonus objective was completed during the Seeding
Chaos mission)
Rugova Captured (bonus)
Recommended Weapons:
Specter
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: 2x ammo
Extra #2: C4 (mandatory)
Extra #3: Flashbang
Jester
Primary: M4A1 SD *
Secondary: Mark 23 SD
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Smoke
Sabre/SAS
Primary: HK5 SD
Secondary: Mark 23 SD *
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Flashbang
Reaver/SAS
Primary: HK5 SD
Secondary: Mark 23 SD *
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Smoke
* = Non-default weapon
Walkthrough/Strategy:
[***** Primary Objective – Locate Guard Post *****]
Travel through the bushes until reaching the crates near the end of the
train cars and then crawl toward the bushes. A conversation between two
enemies on the other side of the railroad track will be overheard. While
they are speaking, look at the building to the northwest (you may need to
crawl slightly ahead to the bushes).
[***** Secondary Objective – Secure Guard Post *****]
After the conversation is over, the enemies will eventually move to the
guard post. One will move to the left (west) side and the other to the
right (east) side. There is also an enemy patrolling on the second floor.
Order Fireteam to Get Down and crawl along the right side of the bushes
until they end. Shoot the enemy on the second floor when he reaches the
nearest (southeast) corner. If the body falls to the ground, one or both of
the other enemies will investigate. Both of the other enemies will return
to the conversation location (usually the east one comes first). When the
first enemy starts to approach, stay on the side of the hill near the bushes
out of his field of view. After he passes by, slowly crawl up the hill to
the railroad track. Shoot him when he reaches the conversation spot and his
back is turned. Watch for the second enemy to start returning. Shoot him
before he spots the body of the first enemy.
[***** Primary Objective – Infiltrate Complex *****]
Order Fireteam to Follow and crawl over the railroad tracks and west along
the train cars on the left (south). Continue until reaching the tracks
running north/south and then crawl straight into the bushes. There is an
enemy in the area patrolling between the bushes to the north and DELTA.
There are also two additional enemies patrolling on the other (south) side
of the train cars, one on the west part, one on the east part. Locate the
enemy in the north/DELTA area. Order Fireteam to Fire At Will. Fireteam
will shoot the enemy when he moves into view. When the enemy is dead, order
Fireteam to Hold Fire.
Crawl north to the bushes near the junked car and then crawl west toward
DELTA. Watch under the train cars for the west enemy's movements. When he
moves to the left (east), crawl to DELTA and then into the drainpipe.
Continue along the pipe to the end where you will see a cinematic with
General Rugova.
[***** Bonus Objective – Weapons Secured *****]
NOTE: This objective is only available if the Overheard Delivery Time bonus
objective was completed during the Seeding Chaos mission. If not, the same
directions apply to complete the next mission objective.
After the General Rugova cinematic is over, shoot the sniper on the second
floor of the building directly ahead. Another sniper will approach from the
west on the left (south) side of the first floor. Shoot him when he turns
and faces south.
Proceed north over the scrap pile and go up the ramp until just passing the
tank on the left. Climb onto the ledge on the left. Order Bravo to Get
Down and crawl toward the barrels. There is an enemy patrolling near the
scrap pile in the distance. When the enemy begins moving north, quickly
crawl through the barrels toward the downward ramp. Crawl down the ramp,
staying on the right (north) side of it. When at the bottom, crawl along
the wall and go around the corner. Order Able to Get Down. When the enemy
walks toward the scrap pile, climb onto the ledge and silently kill him.
Jump down off the ledge to the south and order Bravo to Regroup.
Move to the wall on the west and then slowly move toward the barrels at the
northwest corner. There is an enemy patrolling around the corner near the
barrels. Watch the enemy's movement and when he begins to walk away, shoot
him from behind. Order Fireteam to Follow.
Travel through the area past the metal stairs and bushes to the edge of the
metal stair structure. There is an enemy by the south wall near ZULU and
another enemy near the tanks by ZULU. There is also an enemy on the ledge
by the dock door and another farther south near the building corner. Order
Able to Get Down. Shoot the dock enemy when he is next to the crates on the
dock. Watch the far south enemy and when he is near the building corner or
walking south, order Bravo to Attack To Zulu. They will eliminate the
enemies near ZULU and the south enemy near the building corner if he moves
to investigate. While Bravo is attacking, quickly run south and climb up
the ledge to the dock door. Go to the weapons just inside of the door to
the right and then return to Able's location.
[***** Secondary Objective – Find Contact List *****]
Order Able to Follow. Move to the north wall and west along it to Bravo's
location. Order Able to Fire At Will and Bravo to Follow. Crawl to the
south wall and proceed east along it. When reaching the corner, look to the
south. There is an enemy patrolling near the west wall (if he was not
killed by Bravo while they were moving to ZULU), one patrolling under the
elevated bridge, two patrolling in the elevated bridge and one farther south
near the entrance to the smaller building. Wait until the enemy by the west
wall is turned away if he was killed. Crawl down the hill along the
sidewalk until reaching the barrel. While crawling, Fireteam will eliminate
each of the enemies.
Turn left and crawl across the road. Point the crosshairs at the ground
near the enemy by the small building's door and order Bravo to Cover Target.
Travel east down the area between the buildings under the elevated bridge.
When reaching the end, turn right (south). Before reaching the corner near
the barrels, order Able to Hold Position. When reaching the corner, a
conversation will occur between two enemies on the south side of the
building. When the conversation is over, one enemy will walk away toward
the west while the other will walk south and then east towards you. There
is another enemy patrolling left/right (north/south) on the far west side of
the building. Remain out of sight around the building's corner and wait
until the enemy approaches and stops in the bushes. Shoot him when he turns
around so his body falls into the bushes out-of-sight of the other enemy.
Watch the far enemy and wait until he reaches the closest point in his
route. When he turns around to go back, shoot him. It is important to
shoot him before he gets too far on his route to prevent his body from being
seen. Order Able to Regroup. When the distant enemy is out of sight to the
right, quickly move along the wall. Shoot the enemy when he comes into
view. Return to Bravo's location by retracing the same route taken.
Order Bravo to Follow. Crawl south to the area near the large tank and
barrels. Point the crosshairs at the ground in front of the door to the
building and order Able to Deploy Smoke. Once deployed, point the
crosshairs into the doorway and order Fireteam to Breach - Move And Clear.
Once all of the enemies are eliminated, order Fireteam to Hold Position. Go
into the room to the right (west) and retrieve the Contact List from the
desk in the corner.
[***** Secondary Objective – Find Training Film *****]
Order Fireteam to Follow and travel outside to the north until reaching the
open dock door. Climb up the ledge, enter the door and move along the wall
to the left. There may be an enemy patrolling on the catwalk above (if he
was not killed by Bravo while outside near ZULU). Order Fireteam to Hold
Position and move around the area until positioned behind the enemy (if he
is present) and shoot him from below the catwalk.
Order Fireteam to Follow and silently move along the west wall until
reaching the structure seen in the cinematic to reach the skybridge. Slowly
crawl across the skybridge. When reaching the next building, there is a
small hallway on the right with a room on each side. The room on the right
of the hallway contains two enemies and the room on the left has one. Point
the crosshairs at the ground at the beginning of the hallway and order Bravo
to Cover Target. Point the crosshairs at the same location and order Able
to Deploy Smoke (shoot any of the enemies that appear). After it is
deployed, order Able to Hold Position. Once the smoke starts, move south
toward the stairs, point the crosshairs at the room on the right (it may be
difficult to see due to the smoke) and order Bravo to Breach - Move And
Clear. Quickly move toward the skybridge, point the crosshairs at the left
room and order Able to Breach - Move And Clear. Once all of the enemies are
killed, order Fireteam to Hold Position. Retrieve the Training Film from
the desk in the corner of the room on the left.
[***** Primary Objective – Secure Factory Complex *****]
[***** Bonus Objective – Rugova Captured *****]
Order Fireteam to Follow and go back across the skybridge to the large
building. When at the bottom of the ramp, climb off on the right (east)
side and proceed toward the east wall. After passing a ramp on the left,
there will be several long crates near the right (southeast) wall. Behind
the crates are three rooms along the southeast wall. The room on the left
(east) has three enemies inside while the room in the middle has one.
Slowly move to the right (west) edge of the crates. Point the crosshairs
into the middle doorway and order Able to Breach - Move And Clear.
Immediately point the crosshairs into the left doorway and order Bravo to
Breach - Move And Clear. Once all enemies are dead, order Fireteam to
Follow.
Move west along the south wall and then north until reaching the dock door.
Go out the door and around to the north side of the building. Proceed up
the metal stairs. When reaching the door at the top, go along the catwalk
on the right side. Follow the catwalk to the end and turn left. In
addition to General Rugova, there are three bodyguards on the catwalk or in
the hideout in the southeast corner. At least one of the bodyguards will be
on the catwalk. Eliminate any on the catwalk and move to the center of the
catwalk. Turn right and aim at the doorway. If the remaining Rugova
bodyguard(s) appears, shoot them; otherwise shoot them through the hideout's
windows. If all of Rugova's bodyguards are dead, he may surrender without
fighting. If he does not, order Fireteam to Hold Fire and move toward the
doorway. When reaching it, throw two flashbangs into the room through the
window. When they go off, move into the room and throw another one toward
General Rugova (who may be moving and shooting if he has not surrendered).
Quickly move toward Rugova who should lay down his gun and surrender. When
he does, restrain him and order Escortee to Follow. (Note: Rugova must be
captured alive in order to complete the bonus objective.)
Tip: Do NOT use the ladder on the east side to reach the catwalk since there
is no cover on the catwalk and this allows Rugova and his bodyguards a clear
shot at the team.
Tip: It is important that Fireteam is ordered to Hold Fire before attempting
to apprehend Rugova. Otherwise, one of them may accidentally shoot him.
[***** Secondary Objective – Find Digital Camera *****]
[***** Primary Objective – Gather Intel *****]
Retrieve the digital camera from the desk on the east side of Rugova's
hideout.
[***** Primary Objective – Move to Extraction *****]
Move along the catwalk to the stairs on the north side of the building.
Once at the bottom of the stairs, move across the area to the gate at ZULU.
Occasionally make sure Rugova is following (if he was captured). When all
team members reach ZULU, move to the center of the gate. Point the
crosshairs at the gate until the Place C4 Charge special action icon is
displayed. Place the C4 charge to complete the mission.
General Objective: Neutralize the Sesseri leadership
Mission Objectives:
Neutralize Castrioti Sesseri
Capture Castrioti Sesseri
Neutralize Aide-De-Camp
Capture Aide-De-Camp
Neutralize Pius Platz
Capture Pius Platz
Move to Extraction
All Intel Located (bonus)
All Leaders Captured (bonus)
Recommended Weapons:
Specter
Primary: M4A1 SD
Secondary: 9MM
Extra #1: 2x ammo
Extra #2: Flashbang *
Extra #3: Flashbang
Jester
Primary: M4A1 SD
Secondary: 9MM
Extra #1: 2x ammo
Extra #2: Flashbang *
Extra #3: Flashbang
Sabre/SAS
Primary: HK5 SD
Secondary: 9MM *
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Flashbang
Reaver/SAS
Primary: HK5 SD
Secondary: 9MM *
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Smoke
* = Non-default weapon
Walkthrough/Strategy:
[***** Primary Objective – Neutralize Aide-De-Camp *****]
[***** Secondary Objective – Capture Aide-De-Camp *****]
Quickly move into the bushes on the right (west). Move south until reaching
the last tree on the right. Order Fireteam to Get Down, being sure they are
at the bottom of the hill. An enemy will approach on the road and stop near
the bush next to the road. Wait until he starts moving, proceed up the hill
and silently kill him. Once he is dead, order Fireteam to Follow.
Proceed along the base of the hill until reaching the right curve. Slowly
go up the hill and order Bravo to Get Down. There is an enemy patrolling
along the roadway from the right curve through the left curve. There is
also an enemy that runs between the castle gate and the left curve to
periodically check on the first enemy. When the first enemy stops at the
right curve and has his back turned, move up the hill and shoot him. Point
the crosshairs across the roadway to the grass area between the two tall,
green trees that are close together and order Bravo to Move To Crosshairs.
When Bravo is in position, point the crosshairs at the body and order Bravo
to Cover Target and to Fire At Will. Quickly move back down the hill. The
second enemy will eventually run down the hill to check on the other. When
he is killed by Bravo, order Bravo to Hold Fire and Fireteam to Follow.
Go along the bottom of the cliff until reaching the "pathway" up the cliff
to the castle gate. There is an enemy walking inside of the gate that
patrols the right and left forks of the road and occasionally outside of the
gate. Order Fireteam to Get Down. Crawl to the stone wall and then move to
the corner near the gate (behind the bush). Silently kill the enemy when he
appears outside of the gate. Quickly pick up the body and drop it in the
bushes near the stone wall.
Tip: When waiting for the enemy to walk outside of the castle's gate, you
can stand and look over the wall to determine his location in his patrol
route.
Order Fireteam to Follow and move east along the stone wall until reaching a
large gap. Order Bravo to Hold Position. Climb through the gap and move
toward the blue car. When reaching the rear, passenger side, a conversation
between Aide-De-Camp (standing on the right) and his bodyguard (standing on
the left) will occur. After the conversation, Aide-De-Camp will remain on
the right side but the bodyguard may begin to patrol. While the
conversation is occurring, point the crosshairs at the bodyguard. When
there is a clear shot (i.e., the crosshairs are red), order Able to Deploy
Bang. As soon as the flashbang explodes, shoot the bodyguard and Aide-De-
Camp should lay down his gun and surrender. If not, order Able to Deploy
Bang to throw another flashbang at him. Once he has surrendered, move
toward him and restrain him. (Note: Aide-De-Camp must be captured alive in
order to complete the secondary objective.)
Tip: Be careful since there is an enemy at the top of the stairs to the east
of behind Aide-De-Camp's location.
[***** Primary Objective – Neutralize Castrioti Sesseri *****]
[***** Secondary Objective – Capture Castrioti Sesseri *****]
[***** Primary Objective – Neutralize Pius Platz *****]
[***** Secondary Objective – Pius Platz *****]
[***** Bonus Objective - Capture All Leaders Captured (if Aide-De-Camp
already captured) *****]
Move back to the gap in the wall, climb through and order Bravo to Follow.
Follow the stone wall to the roadway leading through the castle gate. Cross
the roadway and continue along the wall until a small gap is found. Climb
through the gap and turn left. Move along the stone wall and when the first
small stone structure is reached, a conversation between two enemies at
FOXTROT will be seen. Crawl along the stone wall until reaching the stone
structure at the top of the small hill (close to FOXTROT) and order Fireteam
to Get Down. Point the crosshairs in the bushes next to the east wall and
near the small stone wall at the top of the hill and order Bravo to Stealth
To Crosshairs. There are 5 enemies in the area. One may be crouched behind
the small stone wall at the top of the hill. This is the enemy from the
cinematic who went for a cigarette and may not be there initially but will
eventually return to the location. There are also two in the grass near
FOXTROT, one patrolling on the road between ECHO and FOXTROT and one farther
east in the grass on the south side of the road. Wait until the enemy on
the road is moving east and order Fireteam to Fire At Will and then Bravo
Stealth To Foxtrot. When all of the enemies have been eliminated, order
Able to Follow and crawl to Bravo's location at FOXTROT. (Note: Be cautious
since the enemy in the grass on the south side of the road may NOT move to
investigate and will spot and shoot Fireteam when they move toward FOXTROT.
Also, if the enemy crouched behind the small stone wall was NOT present,
move to the top of the structure at FOXTROT, point the crosshairs at the
enemy and order Able to Attack To Crosshairs.) Order Fireteam to Hold Fire
and Fireteam to Follow.
Travel along the north stone wall toward ECHO until reaching the first
building (garage). There are two structures at ECHO, a house and a garage,
and three enemies in the vicinity. There is one inside of the house, one
inside of the garage and one between the two buildings. Order Fireteam to
Get Down and slowly move along the rear (north) of the garage to the east
corner. When the enemy between the buildings is next to the garage with his
back turned, slowly move behind him and silently kill him.
Move back to the west side of the garage where Fireteam is holding. Order
Able to Follow and move southwest across the road to the wall of the castle.
Order Able to Get Down and move east along the wall until the inside of the
garage can be seen. Shoot the enemy when he moves into view.
Move along the wall to Able's location and order Able to Follow. Move north
across the road to the wall and Bravo's location. Crawl along the rear
(north) of the garage until reaching the porch steps leading to the door of
the house. Order Able to Get Down and crawl under the window on the north
side. Throw a flashbang through the window toward the enemy. The enemy
should lay down his gun and surrender; otherwise throw another flashbang.
Once the enemy has surrendered, enter and restrain him. Pick up the laptop
from the table in the room [item is required for the All Intel Located bonus
objective].
Exit the building and order Able to Follow. Move north to the wall and
follow it east and then south until reaching the open gate. Order Able to
Hold Position. An enemy will walk along the road to and from the gate.
There is another enemy walking behind the structure inside of the gate to
the east. Wait until the enemy on the road is near the gate and begins
walking south. When he does, slowly move behind him and silently kill him.
Quickly pick up his body and drop it on the north side of the wall (near
where Able is holding position).
Move back to the gate and watch for the enemy behind the structure to
approach. When he begins moving south, slowly move inside of the gate, turn
left (east) and proceed to the corner of the wall. Get into the prone
position and face to the right (south). Shoot the enemy when he approaches
and stops near the structure.
Tip: Use the proximity display to determine when the enemy behind the
structure has approached since he is difficult to see.
Order Able to Follow and follow the road until reaching the garage. Order
Bravo to Follow and continue along the road. When reaching the "round"
section of the castle (near the bottom of the hill), look at the castle roof
to see wooden boards connecting two roofs. Shoot the boards so they break
to prevent the leaders from escaping. Continue along the road until
reaching the tunnel entrance on the left. When reaching the entrance, order
Fireteam to Hold Position and to Fire At Will. Proceed into the tunnel and
around the curve. At the end of the tunnel is a door leading to the wine
cellar. There are two enemies in the area. One either is outside of the
door patrolling along the tunnel or is just inside of the door to the left.
The other enemy is located inside of the wine cellar in the northeast part.
Slowly move and peek around the tunnel's curve to determine where the first
enemy is. If the enemy is seen, move back around the curve and wait for him
to approach and then kill him; otherwise watch for him to exit through the
door and then move around the curve and kill him when he approaches. Once
the enemy is killed, order Fireteam to Follow.
Move through the tunnel and order Fireteam to Hold Position when reaching
the door. Open the door, look inside, and watch to the northwest for the
enemy to move to the north side of the barrels. When he does, move into the
room to the left (west) side of the barrels. When the enemy turns around,
move to the north side of the barrels and shoot him.
After the enemy is killed, order Fireteam to Follow and move through the
wine cellar to the door on the northeast side. Go up the first flight of
stairs and order Fireteam to Hold Position. Continue to the top of the
stairs. On the other side of the door is an enemy patrolling in the kitchen
and who occasionally walks into the pantry in the southwest corner of the
room. Open the door and peek in to find the enemy's location. Wait until
he moves into your field of view near the fireplace and shoot him. Be
careful when shooting toward the cooking pots since they will make noise
that may alert the enemy in the next room.
There is an enemy in the dining room (through the door on the south wall)
that also patrols the west hallway out of the dining room and occasionally
opens the door to the kitchen (but does not enter unless alerted). Move
along the west and south walls to the dining room door. If the door is
closed, open it (be sure to stay out of the doorway in case the enemy is
immediately on the other side). Watch the enemy's movements and when he is
on the far side of the dining room, point the crosshairs just inside of the
dining room near the northeast wall and order Bravo to Clear Area. When the
enemy is dead, order Fireteam to Follow, move into the room and pick up the
nautical map on the edge of the table [item is required for the All Intel
Located bonus objective].
Move into the short hallway on the west side leading to the hallway running
north/south. When Able or Bravo reaches the doorway to the north/south
hall, order Fireteam to Hold Position. Peek down the hallway to the south
since there are multiple enemies in the far south hallway's vicinity. When
there are no enemies seen, go across the hall to the metal door. This is 1
of 3 entrances to the library. There is another to the left (south) and one
to the right (north). There is a single enemy inside of the library. Move
to the left side of the door, next to the crates. Open the door but DO NOT
GO IN. The enemy may exit through one of the other door if he hears
something. This position also allows the northwest corner of the library to
be seen. If the enemy appears at the left or right door, shoot him;
otherwise Able or Bravo will shoot the enemy when he walks in front of the
open door. When he is dead, order Fireteam to Hold Fire. Go into the
library and retrieve the code book from the top of the crate on the
northeast side [item is required for the All Intel Located bonus objective].
Move back across the hallway when there are no enemies seen to the south and
order Fireteam to Follow. Slowly travel south, staying as close as possible
to the wall, and go up the stairs to the left. When reaching the top, go
across the room and peek into the next room for an enemy standing in the
middle. If he is there, do not move and wait for him to walk to the left.
Move to the right (northeast) corner of the current room and aim toward the
left side of the bookcase in the next room. Wait until the enemy returns
and shoot him.
Point the crosshairs at the door in the southwest corner and order Bravo to
Breach - Move And Clear. Once the enemy is dead, equip the flashbangs and
move into next room to trigger a cinematic between Castrioti Sesseri and
Pius Platz. When it is over, Castrioti Sesseri will move to the room on the
left (east) and Pius Platz will move to the balcony on the right (west).
There are also two of Pius Platz's bodyguards on the balcony as well. After
the cinematic, quickly move up the first flight of stairs and order Fireteam
to Hold Position. The door to the balcony will be opened by one of the
enemies. Throw two flashbangs through the door onto the balcony (which
should force the bodyguards to surrender). Castrioti Sesseri will
eventually move out of his room into the hallway (listen for the door to
open) and Pius Platz will move into the hallway from the balcony (listen for
his pistol shots). Continue throwing flashbangs and pointing the crosshairs
at the crate or wall at the top of the stairs and ordering Fireteam to
Deploy Bang until all of the enemies have surrendered. Once they have, move
to the top of the stairs and restrain the leaders and any enemies on the
balcony that surrendered. (Note: Castrioti Sesseri and Pius Platz must both
be captured alive in order to complete the secondary objectives and the
bonus objective.)
Tip: The goal is to have flashbangs continually exploding at the top of the
stairs near Castrioti Sesseri and Pius Platz to ensure they surrender before
they reach the stairs. If one (or both) of them moves down the stairs, they
will shoot you and/or the other team members, additional flashbangs will
blind you, the other team members may kill them or they may escape.
Tip: It is important that Fireteam is ordered to Hold Fire before attempting
to apprehend the leaders. Otherwise, one of them may accidentally shoot one
(or both) of them.
[***** Bonus Objective - All Intel Located (if nautical map, code book and
laptop already obtained) *****]
Move to the room on the left (east) and pick up the parts list from the top
of the crates on the east side of the room.
[***** Primary Objective - Move to Extraction *****]
Move down the stairs to where Fireteam is holding position and order
Fireteam to Follow. Proceed out the door at DELTA. There is an enemy
standing on the path to the south and another walking behind the structure
to the east. Move south to the stairs. Go up the stairs, turn left (north)
and move toward the gate. Proceed along the road toward FOXTROT and then to
the castle's gate. Continue along the road until reaching ZULU. When all
team members reach ZULU, the mission is complete.
****************************************************************************
5.2 Operation Good Neighbors (Brazil)
****************************************************************************
These missions occur in Brazil against the Revolutionary Armed Forces of
Brazil (RAFB), a separatist group.
General Objective: Secure terrorist leader for questioning
Mission Objectives:
Clear Insertion Area
Rendezvous with Ragbag
Collect Information
Locate Leader
Eavesdrop on Meeting
Locate Hideout
Restrain Leader
Keep Vandal Alive
Extract Leader
Lab Map Acquired (bonus)
Recommended Weapons:
Specter
Primary: SR-25 SD *
Secondary: 9MM
Extra #1: 2x ammo
Extra #2: Thermal Scope *
Extra #3: Flashbang
Jester
Primary: M4A1 SD
Secondary: 9MM
Extra #1: 2x ammo
Extra #2: Flashbang
Extra #3: Frag
Wardog
Primary: M4A1 SD
Secondary: 9MM
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Flashbang
Vandal
Primary: M4A1 SD
Secondary: 9MM
Extra #1: 2x ammo
Extra #2: Flashbang
Extra #3: Frag
* = Non-default weapon
Walkthrough/Strategy:
[***** Primary Objective – Clear Insertion Area *****]
Shortly after starting, a conversation between the butcher and an enemy will
be seen. Once the cinematic is over, order Fireteam to Hold Position.
Climb down the ladder in the southeast corner. There is an enemy at the end
of the south alley by the gate. Once the prostitute walks away, silently
move down the alley and kill him. Pick up the body and drop it in the
bushes near the ladder. There are two more enemies patrolling clockwise
around the block. Order Able to Follow and move down the east alley until
reaching the edge of the wall on the left. Aim between the gate and when
the SECOND enemy (wearing a black veil) passes, shoot the enemy and order
Fireteam to Fire At Will. Shoot the first enemy if she comes to
investigate; otherwise move to the north side of the south alley and shoot
her as she passes by.
Order Fireteam to Follow and go through the east alley gate to the street.
Travel north up the street and turn left at the end. Turn right when
reaching the next road and follow it until reaching the left curve (where
you will hear music playing). Order Fireteam to Get Down and proceed along
the street until a cinematic of a conversation between an enemy (Gasper) and
a civilian (Llucas) is seen. They are located on the sidewalk around the
next corner. There is also another enemy located on the far north street
and will patrol south along the road to Gasper and Llucas' location. While
the conversation is occurring, move to the rear of the parked car on the
right and crawl along the passenger side toward the front. Continue slowly
crawling north until Gasper is visible. Shoot him and immediately order
Fireteam to Attack To Charlie. Once the final enemy is killed, order
Fireteam to Follow.
Note: If a civilian sees an enemy's body or a member of the Fireteam, they
will alert the other enemies in the immediate area and they will investigate
and/or search for the team.
[***** Primary Objective - Rendezvous with Ragbag *****]
Travel north along the street until reaching the last first floor window,
just before the doorway leading to DELTA. Order Fireteam to Hold Position,
go through the door, up the stairs and into the room on the right. A
cinematic will be seen showing the informant (Ragbag) being tortured in a
room in the building across the street. There are three enemies in the
building. Vidonia primarily stays in the room with Ragbag and Lionar is
either in the room or in the hallway. There is also a third enemy
patrolling the stairs and will walk out the door of the building and into
the street. Move to the right window and watch the door of the building.
When the enemy appears, Fireteam will kill her (or you can shoot her from
the window). Move down the stairs and go across the street to the building
entrance. Order Bravo to Follow and slowly move up the stairs. Ragbag and
the other two enemies are in the right (north) room at the end of the
hallway to the right. Continue moving past the hallway on the right until
the door can be seen. Point the crosshairs at the door and order Fireteam
to Breach - Move And Clear (or Clear Area if the door is open). If Ragbag
dies before the enemies are killed, the mission is a failure. Once both
enemies are dead, Ragbag will begin running.
****** WARNING **************** WARNING ******************** WARNING *******
There is a glitch that sometimes occurs which prevents Ragbag from running.
It seems to primarily happen if Vidonia does not move away from Ragbag
(e.g., if a flashbang is thrown into the room and she immediately
surrenders), but does happen at other times as well. When this occurs, it
is not possible for force Ragtag to run and the mission cannot be completed.
****** WARNING **************** WARNING ******************** WARNING *******
[***** Primary Objective – Collect Information *****]
Ragbag will run to a location southwest of the current position.
Immediately order Fireteam to Follow and run down the stairs to the street.
Turn left (west) and run to the end of the street where it curves south.
Point the crosshairs at the ground in front of the vegetable stand and order
Able to Move To Crosshairs and Bravo to Move To Crosshairs. Quickly assume
the prone position and aim for the left side of the upper left window of the
building at the south end of the street (which will be closed). When Ragbag
reaches the south street, he will pause momentarily. As he moves down the
street, the window will open and an enemy will appear in the window.
Shortly afterwards, the lower right window of the building will be opened
and an enemy will appear. When the upper left window opens, shoot the enemy
in the window and then quickly shoot the enemy in the lower right window.
Ragbag will move into the grass area in the building on the right (west) at
the far (south) end of the street. Order Fireteam to Follow and move to the
doorway of the building. Order Fireteam to Hold Position (making sure
Fireteam stops next to the truck, near the door) and move into the grass
area where a conversation with Ragbag will be seen.
[***** Primary Objective – Eavesdrop on Meeting *****]
[***** Primary Objective – Locate Leader *****]
[***** Primary Objective – Keep Vandal Alive *****]
Move back to the street and wait to see if any enemies emerge from the
tunnel at the end of the street (1 or 2 may if they have been alerted).
Order Fireteam to Follow, turn right into the tunnel and move to the end.
There are 5 enemies in the next alley and 3 in the adjacent building. Two
are standing at the south end of the alley and one is walking north/south
between the south enemies and the second dumpster in the alley (who is the
one that runs down the tunnel if alerted). There is also one in the far
left (southeast) and one in the far right (southwest) corners of the alley.
The building on the far right (southwest) has an enemy is located on the
second floor , another on the top floor balcony and a third on the west side
of the second floor inside of the building. Order Fireteam to Get Down.
Crawl to the north side of the second dumpster and wait until the walking
enemy begins walking away (south) from the dumpster. When this happens,
crawl to the north side of the third dumpster and crawl sideways to the
right until able to see both standing enemies. Shoot the standing enemies
and then the enemy that is walking. Shoot any enemy that comes into view to
investigate before they can locate your position. Shoot the enemy in the
southeast corner. Once all of the enemies have been eliminated, order
Fireteam to Follow. Crawl along the wall of the building on the right until
reaching the drain spout. Order Fireteam to Hold Position. Move slightly
left until the enemy on the top floor balcony is visible. Shoot the enemy
before being spotted and quickly move back along the wall to Fireteam's
location (since the enemies inside of the building may investigate). Once
all the enemies in view are killed, order Fireteam to Follow.
Crawl to the south end of the alley and go through the door on the southeast
corner of the stone path. Proceed through the room and out the door on the
opposite side. Move into the street next to the barricade and order
Fireteam to Hold Fire and to Get Down. There are 5 enemies near the
dumpster to the north near the street light. Three are located behind the
dumpster, one is on the second floor balcony of the building to the west and
one is on the balcony of the building to the east. Crawl across the road
into the bushes. A conversation between the enemies behind the dumpster
will be seen. Move through the bushes to the west and north until all of
the enemies behind the dumpster can be seen. Shoot the enemies behind the
dumpster and then the enemy on the west building balcony (you may need to
reposition for a clear shot). Order Fireteam to Follow and move northwest
along the road until reaching the next set of bushes on the left. Order
Fireteam to Get Down and move west and north through the bushes until the
enemy on the east balcony can be seen. Shoot the enemy and order Fireteam
to Follow.
Proceed along the road until it curves to the right. Travel through the
alley on the left (northwest) with the tall grass. There is an enemy hidden
in the grass to the west where the alley turns south. When reaching the
first turn, order Fireteam to Get Down. Move through the grass and silently
kill the enemy. Order Fireteam to Follow and continue through the alley.
After the alley turns south, there is an enemy facing west on the second
floor balcony of the building to the south. There is also an enemy
patrolling in front of the building. Shoot the enemy on the balcony and
continue through the alley until reaching the drain spout on the right
(after going down the small flight of stairs). Order Fireteam to Get Down,
move up the stairs and watch the enemy's movements. When walking or facing
away, silently kill her. Order Fireteam to Follow and travel west in front
of the building. At the end of the pathway, turn left and go through the
large open door on the right. Order Fireteam to Hold Position, go up the
woodpile on the right and climb onto the second floor. A conversation
between Lucimar and Quixata Christo in the courtyard to the north will be
overheard.
[***** Primary Objective – Locate Hideout *****]
Go down the stairs on the south side and return to Fireteam's location.
Order Fireteam to Follow and go up the stairs to the second floor.
****** WARNING **************** WARNING ******************** WARNING *******
Be sure that all of the Fireteam members are completely on the second floor
before getting into the prone position. A glitch sometimes causes one of
the members to die for no obvious reason if you change to the prone position
before they are on the second floor.
****** WARNING **************** WARNING ******************** WARNING *******
Move to the door and wait for approximately 30 seconds. There are several
guards with Lucimar as she walks back to her hideout from the courtyard to
the west. Exiting the door earlier risks detection. Once the time has
expired, crawl out the door and across the walkway to the next building.
Once inside, crawl down the stairs to the left. At the bottom, turn right
and crawl across the floor to the small set of stairs leading to the door to
the exterior. Go out the door and crawl through the alley in the far right
(southwest) corner. At the end of the alley, order Fireteam to Get Down.
In the buildings to the west, there are two windows containing gun turrets
equipped with thermal scopes. The first one is in the lower 1/3 of the
buildings and is the closest to your current location. If the enemies have
not been alerted to your presence, the window will be closed (covered by a
board that will appear "whiter" when viewed through the thermal scope);
otherwise, it will be open and the turret occupied. The second one is
located below the first and is directly above the entrance to Lucimar's
hideout. This turret is always occupied and is further away from the
current location (and difficult to see). CAREFULLY peek around the corner
to see if the first turret's window is open. If so, quickly shoot the
enemy. Crawl sideways to the right until the enemy in the second gun turret
can be seen. Shoot the enemy before being spotted.
Order Fireteam to Follow and crawl across the roadway to the far west
building. Crawl south until reaching the wooden dock. Order Fireteam to
Get Down and crawl southeast to the second shack. There is a third gun
turret with thermal scope located to the southeast of the door on the far
side of the shack. Crawl into the shack and sideways to the left until the
barrel of the gun (not the enemy) can be seen. When it is pointing away
from the shack, quickly crawl sideways and shoot before the enemy aims
toward the shack and can fire. Once the enemy is killed, crawl back to
Fireteam's location. Order Fireteam to Follow and crawl along the dock to
the water. Proceed across the water to the far dock. When reaching the
dock, order Fireteam to Hold Position and crawl southeast toward the
hideout's door.
[***** Bonus Objective – Lab Map Acquired *****]
Quietly crawl into the hideout's door and then to the far left (southeast)
corner. Pick up the map off the table.
[***** Primary Objective – Restrain Leader *****]
Crawl back to the location where Fireteam is holding. Order Fireteam to
Follow and crawl through the shack on the west side of the dock. Crawl up
the hill toward the ramp to the door. Crawl up the ramp through the door.
There are 2 enemies in the next room. One will exit the room from the right
and the other is on the left (south) side. Point the crosshairs into the
room and order Fireteam to Fire At Will and Bravo to Clear Area. (Note:
Additional enemies may come from the first floor up the stairs to the left.)
When both are dead, order Bravo to Follow.
Move into the next room and to the door on the right leading to the hallway.
Order Fireteam to Hold Position. The leader (Lucimar who is wearing a
cowboy-type hat), along with another enemy, is in one of the rooms (usually
the one on the right at the far end of the hall). There is also a second
enemy in one of the rooms (possibly also in the same one as the leader).
Slowly move down the hall and locate the enemies by peeking into each room
with an open door (be sure to remain out of their field of view). If
Lucimar is seen in one of the rooms, this is the first room to clear. Throw
two flashbangs into the room, point the crosshairs into the room and order
Bravo to Clear Area. Repeat this procedure for each room with an open door
that has enemies inside. For each room with a closed door, point the
crosshairs at the door and order Bravo to Breach - Bang And Clear. Once all
of the enemies have been killed or surrendered, move toward Lucimar,
restrain her, and then restrain any other enemies that surrendered.
[***** Primary Objective – Extract Leader *****]
Order Escortee to Follow, Bravo to Move To Zulu and Able to Follow. When
Bravo is in the room with the stairs, order Fireteam to Hold Position and
Escortee to Hold Position. Bravo will kill any enemies that come from the
first floor up the stairs. Go to the north windows and shoot any visible
enemies. This will eliminate most of the opposition that has to be engaged
while moving to the extraction site. When all visible enemies are killed,
order Bravo to Lead To Zulu, Able to Follow and Escortee to Follow.
Bravo will move out the door and proceed down the hill to the water (where
an enemy will be engaged and killed). They will move across the water and
go up the grass hill near the shacks (where another enemy will be engaged).
At the top of the hill, Bravo will follow the path north (where another
enemy will be engaged) and then to the west until reaching the courtyard
with the angel monument. When reaching the courtyard, three enemies will be
encountered in the courtyard. Follow Bravo's lead until reaching the
extraction point, occasionally making sure Lucimar is following. When all
team members and Lucimar reach ZULU, the mission is complete. If Lucimar is
killed before reaching the extraction point, the mission is a failure.
Tip: The turret in the north window of the room with the stairs can be used
to shoot any enemies close to the hideout. It can also be used to shoot the
distant enemies. However, since its scope does not have a high zoom factor,
it is not as effective for eliminating the enemies in the distance.
Tip: Since stealth is not a major concern when moving to the extraction
point, it may be useful to pick up a dropped enemy weapon that has a burst
or semi-automatic fire mode and ammunition for the weapon before leaving the
hideout. This will help when engaging any enemies.
Tip: Stay close to Bravo on the way to the extraction point, except when
they engage the enemies. If they get too far ahead, order Bravo to Hold
Position until you catch up (and then reissue the Lead To Zulu command).
This will provide the most protection to Lucimar and ensure she reaches the
extraction point alive.
General Objective: Cripple drug operations and infrastructure
Mission Objectives:
Intercept Radio Frequency
Locate Lab
Demo Drug Lab
Stop RAFB from Escaping
Demo Plane
Call in Helo for Support
Extract via Canyon
Bomb Schematic Acquired (bonus)
Recommended Weapons:
Specter
Primary: SR-25 SD *
Secondary: Mark 23 SD
Extra #1: Thermal Scope *
Extra #2: None
Extra #3: None
Jester
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: Red Smoke (mandatory)
Extra #2: Satchel (mandatory)
Extra #3: ----- (mandatory)
Wardog
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: Red Smoke (mandatory)
Extra #2: Satchel (mandatory)
Extra #3: ----- (mandatory)
Vandal
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: Red Smoke (mandatory)
Extra #2: Satchel (mandatory)
Extra #3: ----- (mandatory)
* = Non-default weapon
Note: In order to select the indicated weapons for Specter, the SR-25 SD
must first be selected for Able and then Jester's primary weapon
reset. The reason is that if Specter's primary weapon is changed
individually, several weapons will automatically set the extra #3
slot. Once a slot contains any item, it cannot be removed (i.e.,
cannot be set to None).
Walkthrough/Strategy:
[***** Primary Objective – Intercept Radio Frequency *****]
Move south through the water to the island. Continue traveling south and a
cinematic of a conversation between two enemies will be seen. Continue
traveling south along the cliff through the bushes. When the south edge of
the bushes is reached, get into the prone position and order Fireteam to Get
Down. One of the enemies from the cinematic will move east across the
wooden bridge, after a few minutes walk back to the north side of the shack
and then again move east across the bridge. The second enemy from the
cinematic will move behind the shack and then walk east across the wooden
bridge. There is a third enemy patrolling along the west and north side of
the shack and will enter the shack via the entrance on the south side.
There is a fourth enemy standing next to the gun turret on the northeast
corner of the shack's porch. Wait for the second enemy (who is wearing a
hat) to move east over the wooden bridge. Order Able to Follow and slowly
crawl about 1/2 way into the next set of bushes. Order Able to Get Down and
locate the enemy that walks along the north and west sides. Wait until he
is on the north side and begins walking south along the west side of the
shack. Shoot him from a distance or slowly approach from behind and kill
silently (make sure the enemy is not returning across the wooden bridge
before moving).
After he is dead, point the crosshairs at the ground on the west side of the
shack and order Bravo to Move To Crosshairs and Able to Move To Crosshairs.
Move to the south side of the shack and enter through the doorway. Slowly
walk over to the north side onto the porch. When the enemy by the gun
turret is looking to the east, shoot him. (An alternate strategy is to
shoot the two enemies near the shack while they are having the conversation, </pre><pre id="faqspan-3">
then shoot the enemy that walks along the west side of the shack and finally
shoot the enemy by the gun turret.)
Move to the radio in the southeast corner of the shack. Point the
crosshairs at it until the Get Channel special action icon is displayed to
obtain the frequency. Once it is obtained, shoot the radio to destroy it.
[***** Primary Objective – Locate Lab *****]
NOTE: If the Lab Map Acquired bonus objective was completed in the Urban
Sweep mission, the entrance to the drug lab will be indicated by a purple
square on the TACMAP.
NOTE: When moving through the river along the cliff, one or more of the
other team members may become "stuck" while following. To avoid this, point
the crosshairs at a location and order Bravo/Able to Move To Crosshairs
instead of having them follow.
Exit the shack and order Fireteam to Follow. Move southwest to the west
side of the cliff in the middle of the river. Proceed around the cliff to
the south side. On the top of the cliff to the east is a shack with an
enemy located inside near the gun turret in the west window and another on
the east side exterior. Shoot the enemy on the east side and then the enemy
in the window (ignore the radio message that will be overheard).
Move southeast toward the cliff until reaching a climbable incline. Proceed
up the incline to the top. (Note: This is very close to the mission
boundary so be careful not to cause a mission failure.) Follow the cliff to
the east and when it turns south, order Fireteam to Get Down. There is a
barn-like structure with no walls or roof to the south. An enemy will walk
from the structure into the bushes near the rock to the east, turnaround and
then walk back toward the structure. When he starts moving toward the
structure, crawl behind him until reaching the south edge of the bushes and
shoot him when he stops walking. Another enemy patrols into and through the
structure from the path on the east side. Shoot the enemy when he reaches
the west part of the structure. Crawl back to the location where Fireteam
is holding.
Crawl east until the enemy manning a grenade launcher in the watch tower can
be seen. Shoot the enemy in the tower and crawl back to the location where
Fireteam is holding. Order Fireteam to Follow.
Crawl southeast through the bushes and stop when there is a clear view of
the northeast corner of the structure. Order Fireteam to Get Down. Two
enemies will walk toward the structure from the east (they may or may not be
walking close to each other). Shoot each of them when they walk into the
structure. Once they are both dead, order Fireteam to Follow.
Crawl southeast through the structure to the cliff and then crawl along the
cliff to the east. When the cliff turns to the northeast, a shack will be
visible. There is an enemy sometimes patrolling between the area east of
the shack and the shack's interior. Slowly crawl to the northeast until a
clear shot is available and shoot the enemy when he stops inside of the
shack.
Once the enemy is dead, crawl along the cliff until reaching the path next
to the shack. Crawl east along the cliff until reaching a wooden door.
Point the crosshairs at the ground in front of the door and order Bravo to
Cover Target and Fire At Will. Crawl back along the cliff toward the shack
and then along the path to the top of the hill. When reaching the top,
crawl to the lab entrance on the west side.
[***** Primary Objective – Stop RAFB from Escaping *****]
Climb down the ladder into the lab. Flip the switch on the north wall to
turn off the light. Crawl to the start of the hallway on the southeast side
of the room. Order Able to Regroup to ensure he has climbed down the
ladder. There are 5 enemies inside of the lab. Shoot any enemies that come
into view at the end of the hallway. If the enemies have been alerted, some
will crouch in the northeast corner. Slowly crawl down the hall and shoot
any enemies in the corner. Crawl to the end of the hall and turn right
(south). Shoot out the lights in the southeast corner and shoot the enemies
in the south section of the lab when they move to investigate.
Tip: Shooting out the lights will make it harder to be seen by the enemies.
[***** Bonus Objective – Bomb Schematic Acquired *****]
Move to the southeast corner of the lab and pick up the schematic from the
table.
[***** Primary Objective – Demo Drug Lab *****]
Turn right, point the crosshairs at the gasoline containers in the south
section of the lab and order Able to Deploy Satchel. Pick up the RPG-7
located along the southwest wall near the corner. (This weapon requires two
empty extra equipment slots and has only 1 shot.) Move to the north wall
and then into the passageway to the east. Flip the switch at the end of the
passageway to open the exit gate. Order Bravo to Hold Fire and to Follow.
Crawl east along the cliff until reaching the small body of water and the
lab will explode. (Note: The lab will not explode until all Fireteam
members are a certain distance away from it.)
[***** Primary Objective – Demo Plane *****]
When reaching the small body of water, crawl northeast along the edge of the
water and then crawl along the path on the right to the top of the hill. At
the top is a shack with an enemy on the south side near the fence and
another inside manning the gun turret in the north window. Order Fireteam
to Get Down. Slowly crawl up the hill and shoot the enemy on the exterior
when in view. Move to the south side of the shack and shoot the enemy by
the gun turret. (Note: There is a M40A1 sniper rife along the west wall
inside of the shack. This rifle has 2 different zoom factors, but is not
silenced.) Order Fireteam to Follow, travel north on the path along the
fence and then east down the hill. At the bottom of the hill, a cinematic
of a helicopter taking off will be seen. Continue moving down the path,
staying close to the cliff on the right (south) side. When reaching the
small bushes next to the cliff before the path curves right, order Fireteam
to Get Down. Three enemies will walk along the path from the right and stop
at CHARLIE (be sure to be out of their field of view). When all three are
visible (and before they reach CHARLIE), order Bravo to Attack To Charlie
and Able to Attack To Charlie. When the enemies are dead, order Fireteam to
Follow.
Move across the path to the bushes at CHARLIE and order Fireteam to Hold
Position. The enemy helicopter will start flying overhead. Able and Bravo
will fire at the helicopter and shoot it down. If it is destroyed quickly,
it will be unable to alert the base. If the base is alerted, you will hear
the plane's engines start. You then have approximately 2:00 minutes to
destroy the plane before it takes off. If the plane takes off, the mission
is a failure. Once the helicopter is destroyed (when a message is received
from SOCOM), move to the edge of the cliff at CHARLIE. The plane is located
in the hangar to the southeast and there is an enemy in a watch tower to the
east. Shoot the enemy in the watch tower and then order Fireteam to Follow.
Travel along the path and when reaching the bushes where the path narrows
near the bottom of the hill, get into the prone position. There are 6
enemies in the hangar/runway area. The first one will move slowly
north/south at the bottom of the hill. Two more enemies will walk north
from the area to the south of the bottom of the hill. There is also an
enemy that runs along the west side of the runway. Two enemies are crouched
in the hangar, one in the northwest corner and the other in the southeast
corner. Shoot the enemies that pass by the bottom of the hill. Crawl to
the bottom of the hill and shoot the enemy on the west side of the runway.
Crawl toward the hangar and eliminate the enemies crouched in the corners.
Place the crosshairs on the drug shipment next to the east side of the plane
and order Bravo to Deploy Satchel. Once it is deployed, order Fireteam to
Follow. (An alternate strategy is to remain in the bushes near the hangar
and shoot the plane with the RPG-7.)
Tip: The gun turret in the window of the empty shack at the top of the hill
can also be used to shoot down the helicopter.
Tip: If you hear the plane's engines start before reaching the bottom of the
hill, remain at CHARLIE. Once the plane leaves the hangar, shoot it with
the RPG-7.
[***** Primary Objective – Call in Helo for Support *****]
[***** Primary Objective – Extract via Canyon *****]
Quickly move to the bushes north of the hangar (near the base of the watch
tower). Travel north in the bushes along the cliff on the east side of the
runway. Three enemies will walk south along the runway and should be killed
by Able and Bravo. When reaching the dirt path, turn right (east) and
follow the path to the bottom of the hill. Stay on the right side of the
path near the cliff and continue along it until reaching the small body of
water. Follow the path on the left and stay on the right side of the path
near the cliff. When reaching the south side of the cliff, a bridge will be
seen in the distance. A gun turret is mounted on the right (west) side of
the bridge, near where two enemies are standing.. There is also an enemy
standing on the left (east) side of the bridge. Proceed under the bridge to
WHISKEY. Fireteam will shoot the enemies on the bridge and the additional
ones that will appear. When reaching WHISKEY order Fireteam to Deploy Red
Smoke and shoot any enemies that may appear from the rear. When the smoke
clears, the mission is complete.
General Objective: Prevent destruction of a Repressa Grande De Parana
Mission Objectives:
Insert Into Area
Recon Enemy Patrol
Infiltrate Dam
Secure Dam
Secure Dam Workers
Secure Technicians
Disarm All Bombs
Disarm Bomb 1
Disarm Bomb 2
Disarm Bomb 3
Neutralize Terrorist Leader
Neutralize Trigger Man
Stealthily Insertion (bonus)
Recommended Weapons:
Specter
Primary: SR-25 SD *
Secondary: Mark 23 SD
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Flashbang
Jester
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Flashbang
Wardog
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Flashbang
Vandal
Primary: M4A1 SD *
Secondary: Mark 23 SD
Extra #1: 2x ammo
Extra #2: Flashbang
Extra #3: Frag
* = Non-default weapon
Walkthrough/Strategy:
[***** Secondary Objective – Recon Enemy Patrol *****]
Move into the bushes on the right and crawl along the cliff until reaching
the electrical tower. There is an enemy patrolling between the guard house
at the entrance and north along the west road. When the enemy is moving to
the north along the road, crawl east through the open gate at the entrance.
After passing the guard house, use the binoculars to locate the two enemies
to the northeast that are walking near the dam's middle round structure.
[***** Primary Objective – Insert Into Area *****]
Continue moving east (along the mission path on the TACMAP) until reaching
the dam. Turn left and when near the first round structure, SOCOM will tell
you to take cover and wait to proceed. Move under the second round
structure and a conversation between the two enemies will be seen. Once it
is over, they will both move toward the building to the north. There is
also an enemy on the northwest side of the roof in the building and another
one by the railing in the center of the roof.
Once SOCOM says to go, move north along the wall until reaching the fence.
There is a surveillance camera located on the northwest corner of the dam
entrance building to the north. Shoot the camera through the fence (it will
stop moving and be pointing downward when disabled).
When both of the enemies are moving to the south, move west across the road
until reaching the door on the southeast side of the building (after passing
the parked truck). Go through the door and once the team is through, point
the crosshairs at the door and order Bravo to Close Door. Move up the ramp
but do NOT enter the next room. There is another surveillance camera on the
east wall of the next room. Slowly move into the doorway and watch the
camera. Shoot it when it is facing away (be careful to stay out of its view
when it rotates toward you). Move across the room to the hallway in the
northwest corner (watch for an enemy to walk by the outside of the large
open door).
[***** Primary Objective – Infiltrate Dam *****]
[***** Bonus Objective – Stealthily Insertion (if not seen by a surveillance
camera or exterior enemy) *****]
Proceed up the stairs, order Fireteam to Hold Position and open the door.
There are two enemies in the adjoining room to the left. The first enemy
moves in a semicircle between the east and south sides. The second moves
between the doorway and the adjoining room to the left (north). When the
first enemy moves to the right (south) side, move into the room to the west
wall (near the ladder), get into the prone position and aim into the next
room. Shoot the first enemy when he walks to the east before turning
around. Slowly crawl to the right until just able to see the second enemy
enter the next room from the adjoining room to the left (north) (the enemy
will see you if you crawl too far). When the second enemy leaves the room,
crawl sideways to the right until reaching the wall. Aim for the left side
of the cabinets in the next room and shoot the enemy as soon as he appears
(before being spotted).
Order Fireteam to Follow and move into the next room and then into the
adjoining room to the left (north). There is an enemy on the east side of
the room that walks between the southeast corner and the door in the
northeast corner. Move along the partition wall to the end and watch the
enemy's movement. When she is moving toward the door, move around the
partition and shoot her. (An alternate strategy is to order Bravo to Attack
To Delta. Bravo should be able to eliminate all the enemies but this
increases the chances that an enemy will get a shot off.)
Once the enemy is dead, move east across the room to the door. Go through
the door and proceed to the bottom of the stairs. Look around the building
corner toward the road and locate the two patrolling enemies. When they are
on the west side or moving south, move through the dam entrance door to the
east.
[***** Secondary Objective – Secure Dam Workers *****]
Travel through the hall and go down the stairs. Move around the equipment
to the stairs in the southeast corner. An enemy will pass by at the bottom
of the stairs (usually from the left but sometimes from the right). Wait
until he passes and shoot him (this may be a long wait). Move to the bottom
of the stairs and order Fireteam to Hold Position.
Tip: Try to shoot the enemy when he is on the right side to prevent the
enemies in the large area from seeing the body.
In the large area to the east, there is an enemy that moves up the stairs on
the far east side of the catwalk, then moves to the west side of the catwalk
and then walks back down the east stairs. Two enemies walk along the north
part of the west catwalk. One of them will also move down the stairs to the
top of the center turbine and the other will move down the stairs to the top
of the far turbine. There is also a sniper in either the observation room
in the southeast corner or the observation room in the northeast corner.
Peek around the corner and watch the east side of the catwalk. When the
enemy walks west across the catwalk and reaches the west side, get into the
prone position and aim for the center of the catwalk. Shoot the enemy when
moving to the east. Shoot the second enemy if she comes to investigate.
Crawl east to the edge of the wall, peek around the corner and look north
along the catwalk. Wait until the closest enemy (wearing a red turban) is
near the stairs leading to the top of the center turbine and begins
traveling north. Crawl sideways to the right and quickly shoot her.
Quickly shoot the other enemy on the catwalk who should be at the far north.
Look toward the observation room to the northeast and shoot the sniper in
the room or adjoining ledge. If the sniper is not in the northeast
observation room, turn around, locate him in the southeast observation room
and shoot him (he may be located in the far north side of the room so you
may need to reposition for a clear shot).
Move west to the stairs and proceed to the ground floor. In the large area
to the east, an enemy patrols counterclockwise around the two south
turbines. A second enemy walks north/south along the east wall between the
two south turbines. Shoot the first enemy while she is moving south while
the second enemy is out of sight. After she is killed, quickly move back to
the stairs. Shoot the enemy on the east side when he is moving to the south
(he may briefly stop near the hallway).
Proceed up the stairs to the second floor. Order Fireteam to Follow and
move south along the catwalk until reaching the fourth concrete column (at
the north edge of the large window). Order Fireteam to Hold Position and to
Fire At Will. An enemy may be standing on the south side of the column. If
not, he will be inside of the door on the south side of the next column. If
the enemy is next to the column, throw a flashbang near the window, quickly
move around the column and kill him. Otherwise, point the crosshairs at the
ground near the next column and order Able to Cover Target. Crawl under the
window to the column. If the door to the room is open, point the crosshairs
into the room, order Bravo to Clear Area and then throw a flashbang into the
room (while Bravo is moving toward the room). If the door is closed, point
the crosshairs at the door and order Bravo to Breach - Move And Clear. Once
the enemy is killed, order Fireteam to Hold Fire and to Hold Position. Move
into the room and restrain the two dam workers.
[***** Secondary Objective – Disarm Bomb 1 *****]
Order Fireteam to Follow and move north along the catwalk until reaching the
hallway leading to the stairs. Go down the stairs to the ground floor and
order Fireteam to Hold Position. Move into the doorway and look to the
north. An enemy patrols between the first room along the west wall and
between the first two turbines to the south. Another enemy walks between
the far room along the west wall and between the far two turbines. Shoot
each of the enemies when they appear. The first bomb is located on the
right side of the cart sitting next to the turbine to the south. Point the
crosshairs at the bomb and order Bravo to Defuse Bomb. Once they begin
defusing, an indicator will appear on the screen indicating the amount of
time remaining to complete the procedure. If they are shot during this
time, they may need to be commanded to Defuse Bomb again and the defusing
restarted from the beginning. While Bravo is defusing, watch to the north
since another enemy will patrol from the hallway on the northeast side of
the area, between the two turbines on the far north end and walk to the
northwest corner. Shoot the enemy if he appears.
[***** Secondary Objective – Secure Technicians *****]
If the enemy did not appear while the bomb was being defused, continue
watching to the north and shoot him when he does appear (you can crawl north
for a shorter shot but do not crawl past the center turbine or you will be
spotted when the enemy leaves the hallway along the east wall). Once he is
killed, order Fireteam to Follow and move north along the west wall. When
reaching the first room door on the left (which should be empty), point the
crosshairs at the door and order Bravo to Breach - Move And Clear (to ensure
the room is secure). Once it is clear, continue slowly along the wall.
When reaching the second room door (which will have one enemy inside), point
the crosshairs at the door and order Bravo to Breach - Move And Clear. Once
the room is clear, order Fireteam to Hold Position. Move inside the room
and restrain the dam technicians (if any).
Order Fireteam to Follow and move south along the west wall until reaching
the first room. Move east across the area to the base of the metal stairs.
Move north along the wall until reaching the hallway and order Fireteam to
Hold Position. In the middle of the hallway is a glass door and window and
at the far end of the hallway is a room with a door. There is also a room
on the left side of the hallway that has a door on the east and west side of
the glass door and window. There is one enemy in the room at the far end of
the hallway. Another enemy will patrol the hallway and the room on the
left. Wait for the patrolling enemy to walk to the west end of the hallway.
When he turns around and begins walking east, move around the corner and
shoot him.
Move to the glass door and open it (if necessary). Point the crosshairs at
the door at the far end of the hallway and order Fireteam to Breach - Move
And Clear. Once the enemy inside of the room is killed, order Fireteam to
Hold Position. Move into the room on the left and restrain the remaining
dam technicians.
[***** Secondary Objective – Disarm Bomb 2 *****]
Return to the hallway and go into the room at the end of the hallway. The
second bomb is located on a cart on the left side of the room. Point the
crosshairs at the bomb and order Able to Defuse Bomb.
[***** Primary Objective – Neutralize Terrorist Leader *****]
Order Fireteam to Follow and move back along the hallway. When reaching the
large area, turn left (south) and continue until reaching the second hallway
on the left (after passing the second metal staircase). There is an enemy
patrolling counterclockwise around the control room and will pass by at the
bottom of the stairs. Shoot her when she passes by.
Tip: The enemy's approach toward the stairs along the left (north) corridor
can be seen by being in the prone position in the middle of the stairs.
Move to the bottom of the stairs, but not into the control room. There is
an enemy walking in the control area on the other side of the partition and
another enemy walking along the east corridor. Quixata Christo will be
standing in the southeast corner of the room. Order Bravo to Attack To Zulu
and Able to Attack To Zulu. If the enemy walking along the east corridor is
not killed, she will retreat to the doorway on the east side of the room.
Move along the left (north) corridor to the end. Peek around the corner and
if the enemy is present, throw a flashbang over the partition toward her.
When it explodes, she should move along the east corridor to where she can
be shot by Fireteam or by you.
If Quixata Christo is not killed quickly, she will retreat through the door
on the east side of the room into the long hallway and position herself in a
corner behind the wall on the east side at the end of the hall. If she
does, once the other two enemies are dead, order Fireteam to Follow. Move
around the north corridor until reaching the hallway doorway. Throw a frag
as far as possible down the hall (while staying out of sight since she may
be aiming down the hall). If Quixata Christo is not killed by the frag, she
either will stay in the corner or may move into the area to the west of the
end of the hall. If she is in the corner, shoot her (if possible) or throw
another frag at her; otherwise move down the hallway and throw a frag into
the west area. Once all of the enemies are dead, order Fireteam to Hold
Fire and to Follow.
[***** Primary Objective – Neutralize Trigger Man *****]
Move to the stairs in the southwest corner of the control room. Go down the
stairs and when reaching the bottom, order Fireteam to Hold Position. An
enemy that will walk south from the far left (west) area and then walk back
to the area. There is another enemy patrolling counterclockwise around the
small equipment in the first area on the left. When the enemy that walks
south is not in view, move to the west wall and aim north. Shoot the first
enemy when she appears and before being spotted. Shoot the second enemy if
she comes to investigate. If not, order Fireteam to Follow and crawl to the
end of the wall on the left (do not crawl past the edge of the wall or you
will be seen). Watch the second enemy's route and when she is heading north
and stops momentarily, shoot her.
Once the second enemy is killed, move north until reaching the large
equipment and order Fireteam to Fire At Will. On the other side of the
equipment is the trigger man in the southwest corner near the door to a room
and an enemy moving north/south near him. Point the crosshairs at the
ground on the east side of the large equipment and order Bravo to Move To
Crosshairs and Able to Move To Crosshairs. Be sure Able and Bravo are
positioned as close as possible to the next area without being seen. Slowly
move east to the wall, being careful to remain unseen by the enemies. Throw
a flashbang as far as possible toward the southwest corner of the next area
(near the place where the trigger man is standing) and IMMEDIATELY point the
crosshairs at the ground near the equipment in the next area and order Bravo
to Clear Area and Able to Clear Area. If the trigger man is not killed, he
will retreat into the room behind him. If he does, RUN into the room after
him and kill him or he will detonate the bomb and the mission will be a
failure. Once the trigger man is dead, order Fireteam to Hold Fire and to
Follow.
[***** Primary Objective – Secure Dam *****]
Move to the east wall and follow it north and then west. When the wall
turns north, order Fireteam to Hold Position and move until the next area is
visible. There are two enemies in this area. The first is walking
north/south along the east wall. The second is walking on the east side of
the small equipment in the middle of the room. An additional two enemies
are either north of the area or in the room at JULIET. When the first enemy
is moving to the north, order Bravo to Attack To Juliet and Able to Attack
To Juliet. If not all of the enemies are killed, the remaining ones will
retreat into the room at JULIET. If this occurs, order Fireteam to Follow
and move north to the door at JULIET. If the door is closed, point the
crosshairs at it and order Fireteam to Breach - Frag And Clear; otherwise
throw a frag into the room, point the crosshairs into the room and order
Fireteam to Clear Area.
[***** Primary Objective – Disarm All Bombs *****]
[***** Secondary Objective – Disarm Bomb 3 *****]
Once all of the enemies are killed, move into the room at JULIET. The bomb
is located on a cart on the east side of the room. Disarm the bomb and once
it is done, the mission is complete.
General Objective: Rescue Coalition for Humanitarian Aid personnel
Mission Objectives:
Locate CHA Personnel
Escort CHA Personnel
Clear Out Snipers
Destroy T-72 (bonus)
Recommended Weapons:
Specter
Primary: M4A1 SD
Secondary: Designator (mandatory)
Extra #1: AT-4 *
Extra #2: AT-4 Heat * (mandatory when AT-4 selected)
Extra #3: 2x ammo *
Jester
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: Smoke
Extra #2: Frag
Extra #3: Flashbang
Wardog
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: Smoke
Extra #2: Frag
Extra #3: Flashbang
Vandal
Primary: M4A1 SD *
Secondary: Mark 23 SD
Extra #1: Smoke
Extra #2: 2x ammo
Extra #3: Flashbang
* = Non-default weapon
Walkthrough/Strategy:
General Tip: Enemies that are wearing brown uniforms are also wearing some
type of body armor. This requires more shots to the body to kill the enemy.
Whenever possible, aim for and shoot the enemy's head.
[***** Bonus Objective – Destroy T-72 *****]
Begin traveling west along the beach until the fence with a locked gate can
be seen on the left. There are two enemies in the area behind the gate.
The first patrols up and down the right (west) side of the hill and the
second walks along the edge of the building. When the first enemy is moving
up the hill, slowly move to the west side of the gate and watch the second
enemy. When he is behind the building's center pillar, order Fireteam to
Fire At Will. Fireteam will shoot the first enemy and then the second when
he moves from behind the pillar. When both enemies are dead, order Fireteam
to Hold Fire.
Continue west along the beach until it ends and travel around the cliff.
When it turns south, there is a wooden pier in the distance. An enemy will
patrol along the pier and the area east of the pier. When the enemy is in
the center or right (west) part of the pier, order Fireteam to Fire At Will.
Once he is shot, order Fireteam to Hold Fire.
Continue south along the beach, moving under the pier, until reaching the
stairs on the far south side. Go up the stairs and SOCOM will inform you
that enemy reinforcements are on the way and a cinematic will show the
location of a gun turret scanning the main road. At the top of the stairs,
go southeast past the fishing nets to the path on the south side of the
building. Move along the path and a conversation between two enemies in the
courtyard on the north side of the building will be seen. Once it is over,
one of the enemies will move into the building through the northwest door
and walk through the hallway to the southeast door. The other enemy will
patrol clockwise around the courtyard and walk out of the gap in the
courtyard's east wall. Move to the left side at the bottom of the stairs to
the building and order Fireteam to Get Down. Watch for the first enemy to
reach the door. When he turns away, move inside, silently kill him and
immediately get into the prone position. (An alternate strategy is to move
to the southeast corner of the area leading to the stairs and shoot the
enemy when he stops at the door. However, this increases the possibility of
being spotted.) Watch the second enemy's movement and when he is near the
building and stops in the southwest corner of the courtyard, stand and shoot
him through the window. Order Fireteam to Follow.
Go out the door and QUICKLY move north across the courtyard. Proceed down
the stairs and across the area to the gate near DELTA. Point the crosshairs
at the north side of the building (in the hallway inside of the far left
arch) and order Bravo to Run To Crosshairs and Able to Run To Crosshairs.
Climb up the ladder at DELTA. An enemy walks along the hallway and up the
stairs on the east end of the hall. There is another enemy at the gun
turret located on a ledge on the south side approximately halfway down the
hall. If the enemy is in the west section of the hall (before the gun
turret area), silently move and kill him; otherwise move east into the west
section of hall, aim at the top of the stairs at the end and shoot the enemy
when he appears. After he is killed, move along the hallway until reaching
the gun turret and kill the enemy near it. The tank will be heard as it
approaches along the street. If too much time is taken eliminate the
enemies, the tank will escape.
Order Fireteam to Fire At Will and Bravo to Run To Echo. Quickly return to
the ladder and climb down. Move back to the gate, equip the AT-4 and shoot
the tank when it passes by on the street. Ideally, it should be destroyed
before it turns right along the street. Quickly move to the location where
Able is holding, order Able to Follow and move around the north side of the
building. There are two enemies following behind the tank until it reaches
the right curve in the road. After the tank is destroyed, they may
investigate the source of the shot and then move north along the road
(sometimes running, sometimes crawling).
[***** Primary Objective – Locate CHA Personnel *****]
Continue east past the fountain and move up the stairs and incline into the
room at ECHO. Order Bravo to Follow and exit the building through the east
door. Turn left (north) and follow the wall around the area. Continue
following the wall along the street to the east until reaching the building
at FOXTROT. Go down the stairs to find the CHA worker and a conversation
with the worker will be seen. After it is over, restrain the worker. If
too much time elapses before reaching the worker, he will be killed and the
mission will be a failure.
[***** Secondary Objective – Clear Out Snipers *****]
Once the worker is restrained, order Escortee to Follow and Bravo to Lead To
Romeo. Follow Bravo's lead as they move up the stairs and southwest across
the road to the south pathway. Follow the path up the stairs and when it
turns right (west), an enemy will walk from the south path to the east path.
Once Bravo kills the enemy, order Bravo to Regroup, Escortee to Hold
Position and Able to Hold Position. Move along the path to the enemy's
body, pick it up, and drop it on the path near Bravo's location. Proceed up
the south path to the building entrance at ROMEO and then quickly move back
into the east path entrance. Order Bravo to Regroup.
Two enemies will walk halfway down the path from ROMEO and have a
conversation. Abort the conversation cinematic as soon as it begins and
slowly move out of the archway. Shoot the enemy that is facing away (south)
and quickly move behind Bravo in the east path. The remaining enemy will
move down the path to investigate and will be killed by Bravo. (An
alternate strategy is to order Bravo to Attack To Romeo and Able to Attack
To Romeo).
Order Bravo to Move To Romeo and Able to Move To Romeo. Go back to the
worker's location and order Escortee to Follow. Proceed up the path until
reaching ROMEO and order Escortee to Hold Position. Move into the
building's entrance and SILENTLY go up the stairs on the south side. There
is an enemy on the top floor looking out the south and east windows. Shoot
him while his back is turned.
Tip: Moving backwards up the stairs will prevent having to completely turn
around to shoot the enemy and possibly being detected.
Crawl to the middle (southeast) window. There are two enemies standing on
the south side of the courtyard below. Point the crosshairs at the
northeast side of the fountain in the courtyard and order Bravo to Clear
Area. Move to the right (southwest) window until the enemies can be seen
(be sure to stay out of sight). When Bravo reaches the courtyard, they will
shoot both of the enemies. If both are not killed quickly, the next enemies
encountered will be more aware.
Once both of the enemies are dead, go back down the stairs to the building's
entrance and move to the worker's location. Order Escortee to Follow and
Able to Follow. Move up the stairs into the courtyard to Bravo's location.
Once there, order Bravo to Lead To Zulu. Bravo will move to the path on the
south side of the courtyard and follow the path up the stairs until coming
to a fork. There is one enemy patrolling along the right (north) path, from
the hall on the left at the top of the stairs and then down the stairs to
the fork. There is one enemy patrolling along the left (south) path from
the fork to the hallway on the right. There is also an enemy at the top of
the stairs of the left path that moves northwest from the stairs to the next
courtyard. Bravo will move along the right (north) path and kill the
enemies along the paths. When Bravo reaches the top of the stairs, order
Fireteam to Hold Position and Escortee to Hold Position.
Move into the hallway on the left and stop when it turns to the right
(west). In the next room is one enemy that moves from the large open door
on the north side of the first floor, to the windows on the north side of
the second floor, to the windows on the south side of the second floor, back
to the north side windows and finally back to the open door. Stay in the
hallway until seeing the enemy run to the left (toward the south windows).
Move slightly down the hallway, staying on the left side. When he moves to
the right (north), slowly move down the hallway and shoot him while he is at
the windows.
Once the enemy is dead, move to the south windows. An enemy below moves
between the stairs in the southeast corner of the courtyard and the next
courtyard to the northwest. Shoot the enemy when he is near the stairs.
(Killing this enemy is necessary since he could appear behind the Fireteam
as it moves through the next courtyard.)
Move back through the hallway to the location where Fireteam and the worker
are holding. Order Bravo to Lead To Whiskey, Escortee to Follow and Able to
Follow. Bravo will move down the steps to the courtyard where an enemy will
be located on the west side behind the fountain. Once Bravo kills the
enemy, order Bravo to Follow.
Proceed down the alley on the west side of the courtyard. A cinematic will
be seen showing a building containing snipers. Follow the alley south until
reaching an archway (at WHISKEY). When reaching the arch, order Escortee to
Hold Position and Fireteam to Hold Position. There are four enemies in the
next section. Once will be walking along the south end of the street, one
will be standing near the west wall, one will be walking along the north end
of the street (near the debris) and one will be farther west along the
street. Watch the south enemy and when he moves to the west, point the
crosshairs at the metal door to the east of the archway and order Bravo to
Move To Crosshairs and Able to Move To Crosshairs. Fireteam will kill at
least the enemies in the south part of the street (the enemy farther west
may not be). Point the crosshairs at the southwest corner of the street and
order Bravo to Move To Crosshairs and Able to Move To Crosshairs. Once they
arrive, order Fireteam to Get Down and Escortee to Follow.
Quickly move to the southwest corner of the street and order Escortee to Get
Down. Order Able to Follow and move along the west wall until reaching the
broken door on the left. Move through door and hallway. When reaching the
end at the dead-end street, order Able to Get Down. If the fourth enemy was
not killed, he may be crouched in the dead-end street near the next
building's sidewalk or standing further west along the street. Locate the
enemy and shoot him.
Crawl northwest across the road to the next building's sidewalk. The
building at the west end of the street is the one seen earlier in the
cinematic. Point the Designator at the top floor balcony of the building
and hold the fire key. A meter will be shown on the on-screen display as
the target is "painted". If the fire key is released before the meter
fills, the target will have to be repainted. Once the meter is full, a
cinematic of a helicopter (Sky Top) will be seen.
[***** Primary Objective – Escort CHA Personnel *****]
Move back to Able's location and order Able to Follow. Move back to Bravo's
location, order Escortee to Follow and Bravo to Lead To Juliet. Bravo will
use the same route taken when moving toward the sniper building and will
continue along the sidewalk to JULIET. When Bravo reaches the NAV point,
order Bravo to Lead To Xray. Bravo will move west around the debris in the
street and follow the roadway. There are three enemies in the street where
it turns west. Once they are eliminated, Bravo will continue to XRAY. Once
the worker arrives at XRAY, the mission is complete.
****************************************************************************
5.3.2 Protect and Serve
****************************************************************************
General Objective: Rescue and extract Coalition for Humanitarian Aid
soldiers
Mission Objectives:
Rescue CHA Troops
Silently Secure Market
Destroy Enemy Tanks
Destroy AA Gun
Snipers Neutralized (bonus)
Recommended Weapons:
Specter
Primary: SR-25 SD *
Secondary: Mark 23 SD
Extra #1: AT-4
Extra #2: AT-4 Heat
Extra #3: 2x ammo *
Jester
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: Satchel (mandatory)
Extra #2: ----- (mandatory)
Extra #3: Frag
Wardog
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: Satchel (mandatory)
Extra #2: ----- (mandatory)
Extra #3: Smoke
Vandal
Primary: M4A1 SD *
Secondary: Mark 23 SD
Extra #1: Satchel (mandatory)
Extra #2: ----- (mandatory)
Extra #3: Frag
* = Non-default weapon
Walkthrough/Strategy:
[***** Secondary Objective – Silently Secure Market *****]
Immediately to the south, there is fork in the path. At the end of each
path are two enemies. Once approached, each group will have a conversation
and after it is over, one enemy will move along their respective path while
the other remains at the end. Travel down the right (west) path and when
reaching the top of the first set of steps (where the path turns left
(south)), point the crosshairs at the middle of the next set of steps (near
the purple barrel on the left) and order Bravo to Cover Target and to Fire
At Will. Return to the fork and proceed along the left (east) path.
Continue along the path until the enemy conversation begins. Abort the
conversation cinematic as soon as it begins and quickly return to the path
fork. Point the crosshairs to the start of the right path and order Able to
Run To Crosshairs. Move to the right side of the left path (next to the
wall) to the second step (at the wall's corner) and wait for the enemy to
approach. While waiting, the enemy on the right path will approach and be
killed by Bravo. The enemy walking on the left path will say "I need to eat
soon" or "Uhh...that last meal is not sitting well in my stomach" when he is
close and will stop at the bottom of the steps near the purple barrel. When
he begins moving back up the steps, quietly move behind and silently kill
him.
Tip: Begin moving behind the enemy as soon as he turns around so that he is
reached for the stealth kill before he stops and turns around when he gets
to the top of the first set of steps.
(An alternate strategy is to move to the north side of the bench on the left
side of the path fork and shoot the enemy when he stops near the purple
barrel.)
Return to the fork and move back to Bravo's location on the right path.
Order Bravo to Hold Fire and to Follow. Proceed along the path until
reaching the bottom of the steps (where the path turns south into the
market). There are three enemies patrolling in the market (in addition to
the ones standing at the end of the right and left paths). One enemy walks
in a circular pattern in the center (near CHARLIE), another is walking in
the southeast section and the last one is walking in the southwest part.
Point the crosshairs at the ground on the right side of the doorway leading
to the market and order Bravo to Stealth To Crosshairs. Point the
crosshairs at the ground on the left side of the doorway leading to the
market and order Able to Stealth To Crosshairs (be sure all of them have a
view of the market). Move behind Fireteam to the north wall and watch the
enemy in the southwest part of the market. When he is moving to the right
(west), order Fireteam to Fire At Will. Once all of the enemies are killed,
order Fireteam to Follow.
Move to the end of the path leading into the market. Get into the prone
position and face left (east). Crawl sideways to the right and shoot the
enemy standing at the end of the east path when he is visible before he
spots a dead body. (An alternate strategy is to return to the fork and move
back along the left path to the top of the steps near the purple barrel.
Slowly move around the barrel and shoot the enemy standing at the end of the
path. However, this requires quickly moving along the path to the enemy's
location and killing him before he spots a dead body.) (An alternate
strategy is before having Fireteam eliminate the enemies in the market,
silently kill this enemy (when the enemy in the center of the market is in
the northeast part of his route and moving away to the south and east) and
drop the body along the path out of view of the other enemies. However,
this requires precise timing to avoid being spotted by the other enemies.)
Note: The objective will fail if the team is spotted or an enemy spots a
dead body and investigates it.
[***** Bonus Objective – Snipers Neutralized *****]
Move across the market to the path in the southwest corner. An enemy walks
up and down the path steps (between the middle section and the top). Go up
the first set of steps until reaching the purple barrel on the left and
order Fireteam to Hold Position. While staying close to the wall on the
left, move to the start of the next set of steps (where the path turns
south). Watch for the enemy to move down the steps and stop. When he turns
and begins going back up the steps, slowly move up the steps behind the
enemy and shoot him. Go back down the steps into the market and order
Fireteam to Follow.
Move to the path in the southeast corner. Go up the path to the top of the
first incline (where the path turns east). One enemy walks up and down the
last incline in the path. Peek around the corner and shoot the enemy when
he is walking up the incline.
Move along the right side of the path to the top of the incline and order
Fireteam to Hold Position. The first peacekeeper is located in the building
at DELTA. There are 7 enemies located near DELTA, 4 on the ground and 3
snipers. One is standing near the road to the west of the front entrance to
the building at DELTA, one is in the west side of the area behind the fence
in front of the building at DELTA and two are on the far east side of the
main road. There is a sniper in the windows of the second floor of the
building to the east of the path (and current location) and will appear
after the first enemy is killed. There is another sniper located on the
roof of the white building to the east of the building at DELTA and will
appear when 3 enemies on the ground have been killed. The third sniper is
in the north window of the second floor of the building to the west of the
building at DELTA. Another sniper will appear on the roof of the building
at the west end of the main road when all of the enemies on the ground near
DELTA have been killed.
Stand and shoot the enemy standing in the road to the west of DELTA
(southwest of the current location). Once the enemy is killed, shoot the
sniper in the windows of the building to the east of the current position
before being spotted. Once the sniper is killed, look back toward the first
enemy and shoot the other enemy if he moved to investigate.
Get into the prone position, locate the first enemy between the debris on
the east side of the road (southeast of the current location) and shoot him.
Shoot the second enemy if he moves to investigate. Shoot the sniper on the
roof of the white building east of DELTA. (Note: The sniper will not appear
if neither the second enemy to the west of DELTA or the second enemy on the
east side of the road is not killed.)
Face southwest and crawl sideways to the left to the end of the wall. Shoot
the sniper on the second floor of the building to the west of DELTA before
being spotted.
Tip: Be sure to look through the scope while crawling sideways. This helps
determine when the end of the wall has been reached and allows the shot to
be taken quickly. Also, be sure to shoot IMMEDIATELY when there is a clear
shot (i.e., do not wait for the aim to settle). . Crawling too far or
hesitating before firing will result in being spotted by the enemy since he
will look toward the path.
When crawling to the end of the wall, a T-72 tank will start traveling east
along the road until reaching DELTA and begin shooting at the building where
the peacekeeper is located. If the tank shoots three times, the peacekeeper
will be killed and the mission is a failure. After killing the sniper, turn
around and point the crosshairs at the corner where the path turns south and
order Bravo to Run To Crosshairs and Able to Run To Crosshairs. Move to the
left (west) side of the path next to the building (under the windows where
the first sniper was killed) and equip the AT-4. Shoot the tank once it
stops and then quickly move back down the path behind the wall (the location
where the first enemy was shot from) since any remaining enemies will
investigate the source of the shot. If the shot misses, point the
crosshairs at the tank and order Fireteam to Deploy Satchel. Shoot the </pre><pre id="faqspan-4">
sniper on the roof of the white building east of DELTA if he was not
eliminated earlier.
Once any additional enemies are killed, crawl south until reaching the main
road and then west until reaching the rear of the tank. Shoot the enemy on
the roof of the building at the west end of the main road.
(An alternate strategy after the eliminating enemies on the paths leading
from market is to use the path in the southeast corner of the market. When
reaching the top of the steps on the path, the path will turn east and move
parallel to the main road on the right, protected by a fence. Move along
the center of the path until reaching the second pillar (just before the
open gate in the fence to the right). Once all of the team members are on
the path, point the crosshairs at the ground near the current location and
Order Bravo to Cover Target and Able to Cover Target. Move to the left
(north) side of the path across from the open gate and equip the AT-4.
Shoot the tank through the gate when it passes and then QUICKLY RUN west
along the path to behind Fireteam's location (since enemies will start
moving to investigate the source of the shot from the east end). Fireteam
will shoot any enemies that appear.
Once all attacking enemies have been killed, crawl to the gate and face
west. Crawl sideways to the left and look for the sniper on the roof of the
building at the west end of the main road. Shoot him through the gap in the
gate's bars if he is present; otherwise there is one or more enemies on the
ground that has not been killed. Crawl back inside of the gate and move
east along the path until reaching the cart on the right. Face southeast,
crawl sideways to the left to locate the sniper on the building roof east of
DELTA and quickly shoot him when there is a clear shot before being spotted
(be sure the shot is clear and will not hit the cart or street sign).
Once the sniper is killed, if there are additional ground enemies, scan the
area and shoot any enemies located. Crawl back to the gate and face west.
Crawl sideways to the left and shoot the sniper on the roof of the building
at the west end of the main road through the gap in the gate's bars.
Move back inside of the gate and move east until reaching the archway. Move
to the left (north) wall and look southwest to the right (north) window of
the second floor of the building west of DELTA. Slowly move east and shoot
the enemy when there is a clear shot.)
Note: After the tank appears, you cannot go back into the market since there
is now a mission boundary preventing it.
Once all the enemies are dead, order Fireteam to Follow and proceed to
DELTA. Go up the stairs to locate the peacekeeper. Order Soldier to Pull
Out and he will run across the road to the path leading to the market to be
rescued.
Travel west along the south side of the road until reaching the path on the
left. There is an enemy walking along the path to the next area. When the
enemy is seen on the path, order Bravo to Move To Echo. Once the enemy is
killed, order Bravo to Follow and Fireteam to Hold Fire.
Move to the end of the path. Four enemies will be located in the area at
the end of the path or in the road to the east. The peacekeeper (located at
ECHO) may have already killed three of them and the fourth will be on the
west corner of the road, near the building in the northeast section of the
traffic circle. There are 12 additional enemies located near the traffic
circle, 6 on the ground and 6 snipers. There is an enemy standing on each
side of the tank on the south side of the traffic circle. There is a gun
turret, manned by an enemy with another standing next to it, in the alley in
the northwest part of the traffic circle. There are also two enemies
standing behind the ZSU-23-4 (AA gun) in the west part of the traffic circle
(NAV point ZULU). There is a sniper on the roof of the building in the
north section of the traffic circle and will appear after three enemies on
the ground are killed. There are two snipers in the building in the
northeast section of the traffic circle. The first one is located on the
left balcony of the second floor and appears after two enemies on the ground
are killed. The second one is located on the roof and appears after the
sixth enemy on the ground is killed. There is a single sniper on the
balcony of the tall white tower in the southeast section of the traffic
circle and appears after the fourth enemy on the ground is killed. The last
two snipers are located on the roof of the building in the southwest section
of the traffic circle, next to the ZSU (NAV point ZULU). The one on the
south side appears after five enemies on the ground are killed and the
sniper on the north side appears after all enemies on the ground are killed.
Each of the snipers (other than the one on the second floor balcony of the
northeast building) will immediately begin firing at the peacekeeper when
they appear.
Slowly move to the west, between the buildings and past the stairs, until
reaching the alley on the west side of the building. Continue moving west
toward the tunnel until the entire Fireteam has a clear shot at the enemies
by the gun turret (who should be looking into the traffic circle). Order
Fireteam to Fire At Will and once both enemies are killed, order Fireteam to
Hold Fire.
Move into the tunnel to the west and follow it to the end (which is behind
the ZSU). Order Fireteam to Hold Position and get into the prone position.
Crawl sideways and quickly shoot the enemy on the right (south) side of the
ZSU (he will be facing the tunnel so he needs to be killed rapidly).
Continue crawling sideways and shoot the enemy on the left side of the ZSU.
Tip: An apparent glitch causes frags to appear in the weapon inventory after
the AT-4 has been fired even though they were not selected as extra
equipment before the mission began. A frag can also be thrown toward the
enemies to kill them while remaining out of view in the tunnel.
Move south across the road to the side of the building and then move east
until there is a clear shot of the sniper on the roof of the north building.
Shoot the sniper, crawl east and then shoot the sniper in the balcony of the
tall white tower in the southeast section of the traffic circle.
Turn around and crawl west to the barricade and then north across the road.
Crawl east and shoot the sniper on the balcony of the second floor of the
building in the northeast section of the traffic circle.
Turn around and move back to the tunnel. Order Able to Follow, move north
through the tunnel and then east between the buildings until reaching the
round pedestrian barricades (near the path leading into the traffic circle
area). Shoot the enemy on the corner near the building in the northeast
section of the traffic circle and then shoot the enemy standing to the east
of the tank in the southeast part of the traffic circle.
Move west between the buildings to the alley on the west side with the gun
turret and order Able to Hold Position. Move south and shoot the sniper on
the south side of the roof of the building in the northeast section of the
traffic circle (next to the ZSU). Move across the alley and shoot the
sniper on the roof of the building in the northeast section of the traffic
circle.
Turn around and move north to the end of the alley. Order Able to Follow
and move back into the tunnel. When reaching the end of the tunnel, move
across the road and then east along the sidewalk. When the sidewalk turns
right (south), order Able to Get Down. Crawl south along the sidewalk until
there is a clear shot of the enemy next to the west side of the tank
(between the first and second pillars along the sidewalk), being careful to
not be spotted.
Once the enemy is killed, move north and then west along the sidewalk to the
barricade behind the ZSU. Face south and move backwards (north) until there
is a clear shot of the sniper on the roof. Shoot the sniper when there is a
clear shot. Once the sniper is dead, order Fireteam to Follow.
[***** Secondary Objective – Destroy AA Gun *****]
Point the crosshairs at the ZSU and order Fireteam to Deploy Satchel.
[***** Primary Objective – Destroy Enemy Tanks *****]
Once the satchel explodes and destroys the ZSU, a cinematic of a helicopter
(Sky Top) destroying the tank will be seen.
[***** Primary Objective – Rescue CHA Troops *****]
When the cinematic is over, move to ECHO to locate the peacekeeper. Order
Soldier to Pull Out and he will run across the street to the path leading to
the area where the first tank was destroyed. Once he is rescued, the
mission is complete.
****************************************************************************
5.3.3 Against the Tide
****************************************************************************
Recommended Weapons:
Specter
Primary: SR-25 SD *
Secondary: 9MM
Extra #1: Thermal Scope *
Extra #2: Red Smoke (mandatory)
Extra #3: C4 (mandatory)
Jester
Primary: M4A1 SD *
Secondary: 9MM
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Flashbang
Wardog
Primary: M4A1 SD *
Secondary: 9MM
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Flashbang
Vandal
Primary: M4A1 SD *
Secondary: 9MM
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Flashbang
* = Non-default weapon
Walkthrough/Strategy:
[***** Primary Objective – Reach US Embassy *****]
There is an enemy walking near the street corner to the southwest of the
starting location. Move south until reaching the debris in the street and
shoot him when he stops at the street corner.
NOTE: Two routes can be taken to reach the embassy. The first is via the
fire escape and open window on the east side (at NAV point ECHO) and the
second is through the embassy's underground parking garage (at NAV point
DELTA).
Tip: The route via ECHO is recommended since there are fewer enemies to
eliminate and is easier to remain undetected.
Route via ECHO: Continue south to the intersection and order Fireteam to Get
Down. An enemy will walk along the next street to the east and stop near
the destroyed bus. Crawl south across the street, behind the burning
debris, to the sidewalk next to the building (be sure to watch for the enemy
near the bus to avoid being detected). Crawl east until reaching the
indentation in the wall on the right (next to the debris). Aim east between
the second pillar and bench to the right of the bus and shoot the enemy when
he stops.
Order Fireteam to Follow and move east to the intersection (where the street
is barricaded). Turn right (south) and while staying on the right side next
to the building, move to the end of the wall and order Fireteam to Hold
Position. There is an enemy patrolling along the street to the west. He
will stop briefly by a barrel on the east part of the north sidewalk. Stay
behind the wall and watch his movement. When he begins walking away from
the barrel, move to the left and shoot him.
At the east end of the street is an enemy manning a gun turret (east of the
burning car). Face east, slowly crawl sideways right (south) toward the
sidewalk and shoot the enemy when there is a clear shot (be careful to not
be spotted).
Order Fireteam to Follow and move east along the street, staying on the left
(north) side. When reaching the burning car, order Fireteam to Hold
Position. Crawl east and a conversation between two enemies standing near a
sandbag barricade at the end of the next street to the south will be seen.
When the cinematic is over, the two enemies, plus a third, will be standing
near the barricade. There are two additional enemies farther west along the
street. Face south and when the conversation is over, slowly crawl left
(east) until the first enemy can be seen (who will be looking west). Shoot
him and QUICKLY move back to the burning car before being spotted (be
prepared for the other enemies to appear at the end of the street). Crawl
east until one of the remaining enemies can be seen. Shoot him and QUICKLY
move back to the burning car. Crawl east until the final enemy can be seen
and shoot him before being spotted. (An alternate strategy is to wait until
the second enemy moves near the first one and then crawl left until there is
a clear shot of both. Wait until the two enemies are close together. Shoot
the one on the left and then quickly shoot the one on the right. Continue
crawling to the left and shoot the third enemy (who may have already seen
the dead bodies). Be sure to shoot the second and third enemies quickly
before being spotted when they look north.) One of the enemies farther west
along the street may move to investigate the dead bodies so if he does,
quickly shoot him before being spotted.
Once the enemies are killed, order Fireteam to Follow. Move to the sidewalk
on the left (east) side of the street and follow it south and then east
until reaching the barricade in the street (watch for the enemy farther west
along the street if he was not killed). Move along the barricade to the
fence and climb through the gap in the stone wall near the fence. Go left
(south) and climb the crates to the open window. Climb through the window
to enter the embassy.
Route via DELTA: Travel southwest to the west side of the building and order
Fireteam to Get Down. There is an enemy walking along the street to the
east. Crawl south across the road, behind the barricade, to the sidewalk.
Aim along the east street between the pillar and building. Shoot the enemy
when he stops walking.
Order Fireteam to Follow and proceed east along the road until reaching the
narrow tunnel on the right. A conversation between two enemies in the
courtyard at the end of the tunnel will be seen. When it is over, one of
the enemies will move east along the path out of the courtyard while the
other will walk clockwise around the northeast section of the courtyard and
into the end of the tunnel. Order Fireteam to Get Down and wait for the
enemy to enter the tunnel (being careful to remain undetected). Once he
turns around, exits the tunnel and moves east, slowly move through the
tunnel to the end. Aim at the southeast wall and shoot the enemy as he
walks by. Be careful to NOT shoot the enemy once he passes the end of the
southeast wall or his body will be spotted by the enemy along the east path.
Order Fireteam to Regroup and once they arrive, order Fireteam to Get Down.
Crawl to the north side of the fountain and then west to its edge. At the
south end of the path is an enemy moving along the street, east of the fire.
Watch the enemy and when he moves east, crawl west past the fountain and aim
at the southeast corner of the path (left of the fire's smoke). Shoot the
enemy when he appears.
Order Fireteam to Follow, move south along the path to the end and order
Fireteam to Get Down. There is an enemy moving along the south road at the
next intersection. Slowly crawl east and watch for the enemy to stop along
the road. When he moves to the south, crawly slightly further east and aim
for the location where he had stopped. Shoot him when he appears again and
stops.
Order Fireteam to Follow and crawl to the southwest corner of the
intersection. There is an enemy to the south near the entrance to the
parking garage (NAV point DELTA). There are two additional enemies
patrolling along the street to the northeast. Shoot the enemy at the
entrance to the parking garage when he appears.
Crawl south until reaching the entrance to the parking garage. When
reaching it, crawl south to the ramp leading to the lower level. Crawl to
the bottom of the ramp. There are two enemies standing inside of the lower
level of the garage, one in the southwest section and one in the center.
Point the crosshairs north at the arrow symbol on the ground and order Bravo
to Clear Area and Able to Clear Area. Once all of the enemies are killed,
order Fireteam to Hold Fire and move to the red door on the north side of
the garage. Point the crosshairs at the door until the Place C4 Charge
special action icon is displayed and place a C4 charge. Move away from the
door and once the C4 explodes, proceed through the door into the embassy.
[***** Bonus Objective – Secure Documents *****]
If the embassy was entered via ECHO, move to the end of hallway and turn
right. Proceed to the door along the east wall. Go through the door and
room into the armory. If the embassy was entered via DELTA, move north
through the hallway and go down the stairs into the room with a generator.
Proceed through the door on the north side of the generator and go up the
stairs into the armory. There is an M4A1 SD on the south side of the room,
an M60E3 on the north side and additional ammunition on both sides. Pick up
the M4A1 SD and order Fireteam to Hold Position. Proceed up the stairs on
the west side of the room and enter the room at the top. Pick up the
documents on the left side of the table. Move in front of the electronic
equipment on the table and point the crosshairs at the electronic equipment
until the Place C4 Charge special action icon is displayed. Plant a C4
charge to destroy the equipment.
[***** Secondary Objective – Find Embassy Personnel *****]
Tip: It is wise at this point to familiarize yourself with the layout of the
embassy and to determine a defensible position. The strategy provided will
use the platform on the roof, but there are other possible locations. There
are several criteria to consider when selecting this location. The first is
that there should be one (or at most two) points of access. This will allow
the entire team to direct fire at fewer locations. Secondly, the enemies
should have to pass through some type of narrow area to create a bottleneck
so only one enemy can be attacking at a time. Third, the area should allow
for several angles of attack against the approaching enemies. This allows
multiple members of the team to fire. Fourth, the location should have an
area where the embassy personnel will be reasonable protected from enemy
gunfire. Lastly, it should be close to the roof (the extraction site) since
enemies will continue to attack while moving to it and this eliminates the
chance of the embassy personnel and Fireteam members from being injured or
killed.
Proceed back down the stairs into the armory, order Fireteam to Follow and
move through the door on the west side into the main area. Travel to the
east hallway to find the first embassy worker (Thomas Tanaka). Restrain him
and order Escortee to Follow. Move south to the main staircase and go up to
the top. At the top of the stairs, go through the door and turn right
(east). Proceed up the stairs and move to the far right (southeast) corner
of the platform. Position the worker in the corner and order Escortee to
Get Down. Point the crosshairs at the ground at the center of the east wall
and order Bravo to Move To Crosshairs.
Return to the main stairs and go down to the bottom (the second floor of the
embassy). Move to the west hallway to find the second embassy worker (Marcy
Raines). When reaching her, a conversation between Specter and her will be
seen. Once it is over, restrain her. SOCOM will tell you the helicopter is
taking ground fire and to hold out in the embassy until it arrives. A 10:00
minute timer will be displayed indicating the time remaining until
extraction. (Note: You have only 1 minute to prepare for the enemies to
start attacking.) Order Escortee to Follow, Able to Run To Zulu and RUN to
the roof via the main staircase to the south. Position the worker in the
far right (southeast) corner and order Escortee to Get Down.
[***** Primary Objective – Defend Embassy *****]
Move into the southeast corner so the embassy workers are behind you and
order Fireteam to Fire At Will. When the timer reaches 9:00, a cinematic of
the APF breaching the front entrance of the embassy will be seen. Numerous
enemies will soon begin appearing on the roof and attacking. The enemies
will primarily come up the west stairs, but also occasionally the north
stairs. Able and Bravo should eliminate most of the enemies when they
appear. When the timer reaches 7:22, a cinematic of a hole being blown in a
wall of the embassy will be seen. Another cinematic of more enemies
attacking the embassy will be seen when the timer reaches 5:57 and 4:47.
When the timer reaches 1:34, SOCOM will indicate there are possible snipers
in the nearby buildings. There is a sniper located on the roof of the
building to the west and the building to the north. Once the timer reaches
0:00, the objective is completed. If either of the embassy worker's is
killed, this mission is a failure.
Tip: During the engagement, members of the Fireteam may occasionally move
from their original position in an attempt to get a better angle. This is
dangerous since it can prevent other team members from engaging and the
member may be wounded or killed when multiple enemies appear simultaneously.
If Bravo begins moving, immediately point the crosshairs at the ground near
the center of the east wall and order Bravo to Run To Crosshairs. If Able
does this, order Able to Run To Zulu. If both elements do it at the same
time, order Fireteam to Regroup and then issue the specific command for each
element. Ideally, you should be located directly in the corner and keep
Able positioned approximately 5m to the left and the closest Bravo member 7m
to the right. It is also important when repositioning the team members to
try to ensure each of them has a clear view of the west stairs (especially
both members of Bravo) to allow the maximum amount of firepower to be
directed at the attacking enemies.
Tip: When not repositioning the team members, a good place to aim is the
north part of the west wall (just left of the stairs leading up to the
platform). Some enemies will move along the wall in an attempt to flank the
team's position and may hit Able if they get too close before being killed.
Shoot any enemy that crosses in front of your field of fire.
(An alternate strategy is to place the embassy workers in the southeast
corner of the roof behind the stone structure. Position Able and Bravo in a
straight line north of the northeast corner of the stone structure so that
each has a view of the doorway leading to the main stairs. Order Fireteam
to Fire At Will, point the crosshairs at the ground by the doorway and order
Bravo to Cover Target and Able to Cover Target. When informed about the
snipers, look to the roof of the building to the west and shoot the sniper
if Fireteam does not shoot him.)
Tip: Using the night vision goggles will help to see the enemies as they
attack.
Tip: Pick up an enemy weapon if you run out of ammunition during the
engagement.
[***** Primary Objective – Extract Personnel *****]
A radio conversation between Specter and the helicopter (Sky Top) will be
heard indicating the helicopter is enroute and will arrive in approximately
20 seconds. Continue shooting any enemies that may appear. If not
currently on the roof at ZULU, order Able to Run To Zulu and Bravo to Run To
Zulu. Order each Escortee to Follow and proceed to ZULU. When the 20
seconds has passed, a team member will say to deploy red smoke. Once
arriving at ZULU with the workers, throw red smoke and when the smoke
clears, the mission is complete.
General Objective: Locate and disable nuclear devices
Mission Objectives:
Locate Fabrication Lab
Eliminate Truck Personnel
Recon Entry Point
Recover Intel
Locate Frequency Book
Locate Facility Map
Locate Bomb Blueprints
Locate Nautical Map
Dismantle Nuclear Devices/Destroy Fabrication Lab
Eliminate Enemy Personnel
Move to Extraction Point
Locate Plane Schematics (bonus)
Recommended Weapons:
Specter
Primary: SR-25 SD *
Secondary: Mark 23 SD
Extra #1: Satchel (mandatory)
Extra #2: ----- (mandatory)
Extra #3: C4 * (required for completion of the Locate Plane
Schematics objective)
Jester
Primary: M4A1 SD *
Secondary: Mark 23 SD
Extra #1: Flashbang
Extra #2: Frag
Extra #3: Smoke
Polaris/Spetsnaz
Primary: M4A1 SD *
Secondary: Mark 23 SD *
Extra #1: Frag
Extra #2: Flashbang
Extra #3: Smoke
Bludshot/Spetsnaz
Primary: M4A1 SD *
Secondary: Mark 23 SD *
Extra #1: Satchel (mandatory)
Extra #2: ----- (mandatory)
Extra #3: Frag
* = Non-default weapon
Note: The thermal scope is ineffective due to the cold environment and
will actually decrease the distance that can be seen.
Walkthrough/Strategy:
General Strategy: Although not impossible, it is extremely difficult to
complete the mission without triggering the alarm. If this occurs, order
Fireteam to Fire At Will since enemies from the area will begin to attack.
[***** Secondary Objective – Eliminate Truck Personnel *****]
The truck seen in the opening cinematic will be located to the southwest
along the road. Three enemies will be standing behind the truck and begin
walking along the road to the facility's entrance. Quickly move along the
right side of the road toward the truck until reaching the patch of ice in
the road (where there are no tread marks). Ideally, the ice patch should be
reached before the enemies begin walking along the road. When all of the
Fireteam members have a clear shot of the enemies, order Fireteam to Fire At
Will. Once all three are killed, order Fireteam to Hold Fire.
[***** Secondary Objective – Recon Entry Point *****]
Follow the mission path on the TACMAP by proceeding west between the hills
until reaching the hill leading to DELTA. Order Fireteam to Hold Position
and crawl to the top of the hill between the two small trees. Order Able to
Stealth To Delta. Look southwest to the guard house at the facility
entrance. Keep the guard house in view until the objective is completed
(approximately 15 seconds).
[***** Secondary Objective – Locate Frequency Book *****]
There is an enemy standing inside of the guard house who will also walk
outside of the gate to the west side of the guard house. In addition to the
enemy at the guard house, 6 additional enemies will be or come in view from
DELTA. The first patrols near the containers in the northeast section of
the facility. There is an enemy walking clockwise around the building to
the southwest of the guard house (building A). (Note: A building's letter
is displayed on one or more sides of the building.) When this enemy is
killed, another will approach from the northwest toward the entrance gate
and then walk clockwise around the building. There are also two enemies
that patrol west/east along the dock behind building A. Finally, there is
one inside of building A in the front (north) room standing next to the west
wall.
From the hill at DELTA, shoot the enemy in the northeast section near the
containers. Look south behind building A and shoot the enemy when he stops
on the left (east) side of the dock. (Be careful to not move too far down
the hill when repositioning for one of the shots or you may be spotted by
the enemy inside of the guard house.)
Watch the enemy in the guard house and wait for him to move outside of the
entrance gate. Shoot him when he stops near the east side of the guard
house. QUICKLY RUN to the body. Point the crosshairs at the road leading
to the entrance, between the two large hills and order Bravo to Move To
Crosshairs. Pick up the body, move back up the hill to DELTA and drop the
body. When Bravo reaches the destination, order Bravo to Fire At Will.
(Bravo should have a clear view of the entrance but not be able to see the
enemies when they are northwest of or just south of the guard house.
Otherwise, they may shoot too early or be spotted). Bravo will kill the
enemy walking clockwise around building A when he passes in front of the
entrance.
Another enemy will begin approaching from the northwest. While he is moving
toward the entrance, look south behind building A and shoot the enemy when
he stops on the left (east) side of the dock. Bravo will kill the enemy
that approaches from the northwest when he passes in front of the entrance.
Once the enemy is killed, order Bravo to Hold Fire and move down to the
bottom of the hill.
Tip: Do not shoot the enemies behind building A if one of the enemies that
walks clockwise around the building is moving south along the fence since
they may spot the dead body.
(An alternate strategy for the enemies passing in front of the entrance is
to shoot them from the hill at DELTA. However, the enemies must be shot
when they are out of view of the building A windows so the body is not
spotted by the enemy inside of the building. Because of this, each enemy
can only be shot after he begins moving south along the fence and before he
reaches the guard house (since once they are in view again from DELTA after
passing the guard house, their body could be spotted by enemies further to
the west behind the building). Since there is several tree branches near
the fence that obstruct the view, the shot is more difficult to make.)
Order Fireteam to Follow and move to the facility entrance at the guard
house (NAV point ECHO). Slowly move to the side of building A, staying to
the left (south) of the crates. Order Fireteam to Get Down. Travel north
to the end of the building wall. Stay to the left of the window and watch
the enemy inside. When his back is turned (he is facing south), move in
front of the window and shoot him through the window.
Crawl along the east side of the building to the south end of the building
wall. There is a sniper on one of the catwalks of the crane to the
southwest and another enemy on the dock west of the crane. Shoot the sniper
on the crane when he is on the west side of the catwalk. Point the
crosshairs at the enemy standing on the dock and order Bravo to Attack To
Crosshairs. Once the enemy is killed, order Bravo to Get Down and to Hold
Fire.
Go into building A through the door on the south side. Pick up the book on
the left side of the desk along the west wall.
[***** Bonus Objective – Locate Plane Schematics *****]
Go out the door and order Fireteam to Follow. Move north to the building
left of the facility entrance and then move west along the south side of the
containers. When reaching the last container before the building (building
C), order Fireteam to Get Down. There is an enemy on the east side of the
building C south room. Move toward the window on the east wall of building
C (necessary in order for the enemy to spawn). Turn south and proceed
across the area to the left side of the blocked entrance of the building on
the right (building B). Get into the prone position and turn around (face
north). Crawl sideways to the left (west) and shoot the enemy inside of
building C through the door window when there is a clear shot (the enemy
will move his head a lot so his movement must be watched before shooting).
Order Fireteam to Follow and move east to the left (north) side of the
building left of the facility entrance. Crawl along the fence and when
reaching approximately half way along the fence (across from the green
container on the left side of the road), order Fireteam to Get Down.
Continue crawling north and look northwest past the containers. There is a
sniper walking on the south catwalk of the middle building along the north
fence. Shoot the sniper when he stops walking.
Another enemy will be standing next to the door on the southeast side of the
middle building smoking a cigarette. Slowly crawl sideways to the left
(south) and shoot him when there is a clear shot. Crawl north until
reaching the barrel on the left side of the road and look west along the
road. A third enemy will approach from the west toward the door of the
building, enter the building and move up the metal ramp to the catwalk
inside. Shoot the enemy while he is walking along the road before he enters
the building.
Order Fireteam to Follow and move north along the fence and then west until
reaching the rear of the first building (building E). Move between the
first two buildings to the middle building's (no building letter) open door
and order Fireteam to Get Down. Go through the door into the building and
move to the left (south) wall. Around the corner on the north side of the
ground floor is an enemy under the metal ramp, looking to the west. Get
into the prone position and face north. Slowly crawl sideways to the left
(west) and shoot the enemy when there is a clear shot before being spotted
(be careful to not hit the metal ramp since the noise will alert the enemy).
Tip: Be sure to look through the scope when crawling left and shoot
IMMEDIATELY when there is a clear shot (i.e., do not wait for the aim to
settle). Crawling too far or hesitating before firing will result in being
spotted by the enemy since he looks right and left.
After the enemy is killed, move up the metal ramp to the second floor.
Proceed into the office and then to the left (east) wall. Point the
crosshairs at the safe in the wall until the Place C4 Charge special action
icon is displayed. Place a C4 charge and move north out of the office onto
the interior catwalk. Once the C4 explodes, retrieve the plane schematics
from the safe.
[***** Primary Objective – Locate Fabrication Lab *****]
Move to the doorway leading to the exterior catwalk but do NOT go through.
An enemy will walk from the east and stop near the containers to the south.
There is a second enemy standing in the road, west of the last building.
Wait for the enemy to approach and shoot him when he stops near the light
pole on the east side of the containers (do not shoot until he is near the
light pole or his body will be spotted by the other enemy, the enemy inside
of the last building will come out and the alarm will be sounded). Move out
onto the catwalk and quickly shoot the enemy standing to the west before
being spotted.
Tip: The enemy standing to the west can be shot first as long as the walking
enemy is moving away from him.
Proceed through the office, down the metal ramp and out the door to
Fireteam's location. Order Able to Follow and move to the rear (north) of
the center building. Move west along the wall until reaching the end and
then move south along the west wall of the building until reaching the end
of the wall. Order Able to Get Down and crawl southeast across the road
(toward building C) until reaching the snow bank. Look northwest toward the
last building (building H). There is an enemy standing in the northeast
corner of the room behind the boarded up window. Shoot the enemy through
the boarded up window.
Crawl south toward the light pole until reaching the ground without snow.
There is an enemy standing in the northeast corner of the north room of the
building to the east (building C). Crawl east until the enemy is visible
(when reaching the top of the first snow mound) and shoot him through the
window.
Note: Sometimes the enemy will be standing in the center of the south room.
If the enemy is not visible through the window, order Able to Follow and
move to the right (east) side of the middle building (where Bravo is
holding). Order Able to Get Down. The enemy should be visible through the
door window and should be facing south. Slowly move across the street, open
the door and shoot him.
Order Able to Regroup and move to the north entrance of building C. Order
Bravo to Regroup. Enter the building and proceed to the door in the
southwest corner. Follow the short hall, go through the additional two
doors to the top of the stairs leading into the underground area and order
Able to Hold Position. There are five enemies located in the underground
area. One is walking along the second floor, two are in the room (with
bulletproof glass) in the southeast corner of the second floor, one is
either standing along the south wall on the first floor or directly under
the stairs along the north wall and one is inside of the fabrication lab
(and occasionally will walk out of the lab).
Wait on the stairs for the patrolling enemy to pass. Shoot him when he
reaches the north staircase before he turns around.
Order Able to Follow and move to the bottom of the stairs, staying along the
right side. When reaching the stairs on the north side, order Able to Hold
Position. Slowly move down the stairs and shoot the enemy standing along
the south wall (you will have to stand in order to have a clear shot).
Note: If the enemy appears under the stairs, it is impossible to shoot him
through the stairs. The only way to kill him is to either quickly run down
the stairs and shoot him or have Able throw a frag near him. Doing either
of these will alert the other enemies and trigger the alarm. It is also
impossible to move around the second floor to the other side since Able will
not crawl past the window to the room where the two enemies are standing and
will be spotted. It is also not possible to have Able hold position on the
east side of the second floor and then move to the west side since the
distance is large enough that he will automatically regroup (and be seen by
the enemies in the room).
Order Able to Follow and move to the bottom of the stairs. Order Able to
Hold Position, turn right and move along the north wall to the northeast
corner under the stairs. Aim to the west, slowly crawl sideways left
(south) and shoot the enemy inside of the lab when there is a clear shot.
Tip: Be sure to look through the scope when crawling left and shoot
IMMEDIATELY when there is a clear shot (i.e., do not wait for the aim to
settle). Crawling too far or hesitating before firing will result in being
spotted by the enemy since he is looking directly out of the lab's door.
Once the enemy is dead, move along the north wall to the bottom of the
stairs and order Able to Fire At Will. Fire a single shot at the door of
the room in the southeast corner of the second floor. This will draw the
two enemies into the hallway where Able will shoot each of them as they exit
the room, usually without triggering the alarm.
Once both enemies are killed, order Able to Hold Fire and proceed into the
lab. Once inside, a conversation with SOCOM will occur and the Dismantle
Nuclear Devices objective will soon be replaced with the Destroy Fabrication
Lab objective.
[***** Secondary Objective – Locate Bomb Blueprints *****]
[***** Primary Objective – Recover Intel *****]
Move out of the lab back to the bottom of the stairs, order Able to Follow
and travel west along the north wall. At the end of the wall, go up the
stairs. When reaching the top, go into the first room and pick up the
blueprints from the center of the table.
[***** Secondary Objective – Locate Facility Map *****]
Move out of the room and then right (south) until reaching the stairs.
Proceed up the two flights of stairs and move through the hallway into
building's south room. Move to the north door to the location where Bravo
is holding. Order Bravo to Follow and move north to the area between
building E and the middle building. Move west behind the buildings until
reaching the west side of the last building (building H) and order Fireteam
to Hold Position. Go through the door on the west side of the building and
pick up the facility map on the center of the table along the north wall.
[***** Secondary Objective – Locate Nautical Map *****]
Move out of the room, order Fireteam to Follow and then move south across
the road until reaching the containers. Order Fireteam to Get Down and
crawl to the right (west) corner of the container. There are two enemies
standing on the north side of the far building (hangar). The enemy on the
right (west), wearing the brown uniform, is behind the enemy on the left
(east). There is also a sniper patrolling on one of the catwalks of the
crane (who will not yet be in view). Shoot the enemy on the right and then
the enemy on the left.
Crawl along the container to the left (east) corner. Look south and locate
the sniper on the crane. If he is alerted by seeing one of the dead bodies,
he will stand on the right (west) side of the catwalk. If he is not
alerted, watch his movement (this may be difficult to see) and when he walks
to the right side of the catwalk, crawl sideways to the left, aim at the
left side of the catwalk and shoot him when he walks back to the left side
before being spotted. If he is alerted, crawl sideways to the left and
shoot him when there is a clear shot.
Once the sniper is killed, order Fireteam to Follow and move along the edge
of the dock until passing the crane. When reaching the snow pile, order
Fireteam to Get Down. There is an enemy standing on the west side of the
building. Aim to the south and crawl sideways right (west). Shoot the
enemy when there is a clear shot.
Order Fireteam to Follow and move south along the side of the building until
reaching the containers. Move east until reaching the edge of the dock in
front of the hangar entrance. There are four enemies located inside of the
hangar. There is one standing by the east door and another one standing
farther north. There is also one in the southwest section and another in
the northwest section.
****** WARNING **************** WARNING ******************** WARNING *******
There is a glitch that causes the enemies inside of the hangar to not appear
until the metal walkway outside of the entrance (or the ledge leading to the
small door on the east side) is touched. This prevents the enemy near the
east door from being shot at range and will cause the team to be almost
instantaneously spotted and the alarm to be triggered. Approaching the east
door from the north will also cause the team to be spotted without ever
seeing an enemy or having a chance to eliminate them before being seen. The
only way to prevent the alarm triggering is to kill all of the enemies
immediately after they appear.
****** WARNING **************** WARNING ******************** WARNING *******
Move east across the ice and when each Fireteam member is off the dock and
on top of the ice "hill", order Fireteam to Hold Position. Move north until
reaching the metal walkway outside of the hangar. Climb onto the walkway
and then quickly return to Fireteam's location. Fireteam will shoot each of
the enemies when they appear or approach (hopefully rapidly enough so the
alarm is not triggered).
Once all the enemies in the hangar are killed, move inside the hangar to the
table on the southwest side and pick up the map on the left side of the
table.
[***** Primary Objective – Destroy Fabrication Lab *****]
Return to the hangar entrance where Fireteam is holding and order Fireteam
to Follow. Move to the east side of the hangar and then northeast across
the complex to the south door of building C. Order Fireteam to Fire At
Will. Point the crosshairs at the ground in the area to the southeast and
order Bravo to Cover Target.
Go through the door into the south room. Point the crosshairs at the ground
near the doorway leading to the underground area and order Able to Move To
Crosshairs. Move through the doors and hallway until reaching the stairs
leading into the underground area. Move down the stairs into the
underground area, down the stairs on the north side and into the entrance of
the lab. Place a satchel and quickly move up the north stairs. Move up the
stairs and through the hallway into the north room of the building. The
ground floor must be reached before the indicator is empty (and the satchel
explodes) to be safe from the explosion.
[***** Primary Objective – Eliminate Enemy Personnel *****]
Several enemies will approach the south side of the building from the area
near the facility entrance and will be shot by Bravo. Once all the enemies
in the area have been killed, move out the south door to the location where
Bravo is holding.
[***** Primary Objective – Move to Extraction Point *****]
Order Fireteam to Follow and move southwest across the complex until
reaching the hangar. Continue south until reaching the extraction point.
When the extraction point is reached, the mission is complete.
****************************************************************************
5.4.2 Guided Tour
****************************************************************************
General Objective: Escort specialist through storage silos
Mission Objectives:
Gather Intel at Area 1
Gather Intel at Area 2
Gather Intel at Area 3
Move to Extraction Zone
Locate Additional Intel (bonus)
Locate Cargo Ship Map (bonus)
Locate Bomb Blueprints (bonus)
Recommended Weapons:
Specter
Primary: SR-25 SD *
Secondary: Mark 23 SD
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Flashbang
Jester
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: Frag
Extra #2: Flashbang
Extra #3: Smoke
Polaris/Spetsnaz
Primary: M4A1 SD *
Secondary: Mark 23 SD *
Extra #1: Frag
Extra #2: Flashbang
Extra #3: Smoke
Bludshot/Spetsnaz
Primary: M4A1 SD *
Secondary: Mark 23 SD *
Extra #1: Frag
Extra #2: Flashbang
Extra #3: Smoke
* = Non-default weapon
Note: The thermal scope is ineffective due to the cold environment and
will actually decrease the distance that can be seen.
Walkthrough/Strategy:
General Strategy: Unlike restrained escortees, the specialist (codename
Flatfoot and indicated by a blue F in a circle on the TACMAP) can be issued
commands without having to point the crosshairs at him. Do not move him
into an area until it is cleared of enemies. The mission is a failure if
the specialist is killed.
General Strategy: If an enemy hears gunshots, sees another enemy's dead body
or is otherwise alerted, he will move to investigate and then radio in an
alarm. There is only a few seconds to kill the enemy after he is alerted
before the alarm is triggered. If the alarm is activated, a cinematic of a
KA-50 helicopter taking off will be seen and enemies from the surrounding
area will begin to attack. The KA-50 helicopter will appear in
approximately 30 seconds and begin to attack. Order Fireteam to Fire At
Will, quickly move the specialist inside of a building and pick up an enemy
assault rifle. Use the night vision goggles to see the helicopter and move
outside. Use a building for cover and shoot down the helicopter (this must
be done before an extraction can occur).
NOTE: Some enemies will only "appear" (spawn) after a specific number of
enemies have been eliminated. There are enemies in this mission's
walkthrough that are killed that do not need to be except to make other
enemies appear when expected.
[***** Primary Objective – Gather Intel at Area 1 *****]
Order Fireteam to Get Down. Move west around the large rock until reaching
the small rock and get into the prone position on the southeast side (be
sure to be as close as possible to the large rock and out of view of the
north part of the road). Two enemies will walk along the road from the
north and pause briefly. They will then continue walking toward the
roadblock to the south and stop near it. When the enemies continue walking
after stopping, shoot the enemy on the right (rear) and then the enemy on
the left (front). When the first enemy is killed, the other one may or may
not be alerted.
Two enemies who were patrolling inside of Area 1 will walk out of the
entrance and then south along the road in a similar pattern to the first
two. Eliminate these enemies using the same method. When the second two
enemies are both dead, order Fireteam to Follow and Flatfoot to Follow.
Move west across the road and then travel north along the edge of the road
until reaching the last set of trees before the road leading into Area 1.
Order Flatfoot to Get Down and Fireteam to Get Down. Two enemies will
patrol counterclockwise around Area 1. Their route takes them around the
north side of the building at CHARLIE and around the building in the
southwest corner. They will also stop when reaching the entrance. An enemy
is also inside of the building in the southwest corner, standing near the
north window. Two enemies are in the northwest building, one in the north
room and the other in the south room. There is also a camera on the
southeast corner of the building at CHARLIE. Get into the prone position
and look under the bushes toward the entrance. Wait for the enemies to move
to the entrance and stop. When they turn around and begin walking away, </pre><pre id="faqspan-5">
quickly move toward the entrance (do not go through the entrance). When
they are near the building at CHARLIE, shoot the rear enemy (who has the
hood of the jacket up) and then quickly shoot the enemy in the front (who
may or may not be alerted) before he moves out of view behind the building
at CHARLIE. DO NOT shoot either enemy when they are walking southwest
across the area since the enemies inside of the buildings will see their
body.
After the enemies are killed, shoot the camera on the side of the building.
Tip: Shoot the camera when it is pointing to the right since this gives a
bigger target to shoot at.
Order Flatfoot to Follow and Fireteam to Follow and move inside of the
entrance along the right (north) side of the road. Order Flatfoot to Get
Down and Fireteam to Get Down. Crawl west toward the building at CHARLIE
and when approximately 3/4 of the way there, look toward the southwest
building. Shoot the enemy through the window and then return to the
entrance.
Order Flatfoot to Follow and Fireteam to Follow. Move south and then west
along the fence until passing the west end of the southwest building. Point
the crosshairs at the door of the northwest building and order Fireteam to
Breach - Move And Clear. When they have finished clearing the building,
order Bravo to Move To Charlie.
Move to the door of the building at CHARLIE. Go through the door and travel
down the stairs to the bottom floor. (Note: There are three enemies located
behind the closed door on the second level but they will not enter the
stairway unless the alarm has been triggered. However, occasionally stop
and wait for Able and Flatfoot to move close. If they are too far behind,
they will sometimes open the door for no clear reason and be spotted. This
is the reason why Bravo is left holding at CHARLIE.) When reaching the
bottom floor, order Flatfoot to Hold Position and Able to Hold Position. Go
through the door and hallway to the next door and open the door leading into
the silo. The silo area is rectangular and is surrounded by a circular
hallway. Directly south is a hallway and door leading into the rectangular
center section. There is a single enemy walking in the center area and will
pass by the door. Crawl through the door into the circular hallway, then
crawl sideways left (west) and aim into the center area. Shoot the enemy
when he walks by. (An alternate strategy is to position Able in the
circular hallway, point the crosshairs at the ground just inside of the door
to the center area and order Able to Cover Target. Able will shoot the
enemy when he walks by.)
Tip: The shot is difficult since the enemy is moving quickly and there is
only a small window of opportunity to shoot when he passes by the door.
Eventually the enemy will walk away from the door (south) across the center
of the room. This is the best chance to shoot him. However, he will also
sometimes walk toward the door so be careful to not be spotted.
After shooting the enemy, order Able to Follow. Travel counterclockwise
through the circular hallway until reaching the barrels on the right side of
the south door. Order Able to Hold Position. Crawl to the corner where the
tunnel turns east and shoot the enemy standing by the tunnel door.
Once the enemy is dead, order Flatfoot to Follow and Able to Follow. Move
to the northwest corner of the elevator shaft in the center area. Point the
crosshairs at the clipboard hanging on the structure and order Flatfoot to
Take Item.
[***** Bonus Objective – Locate Cargo Ship Map *****]
Move out the south door into the circular hall. Travel counterclockwise
until reaching the area on the east side with the door leading into the
tunnel. Order Flatfoot to Get Down and Able to Hold Position. While
staying on the right side of the door, open the door. An enemy is
patrolling in the tunnel. When the enemy is NOT visible in the tunnel, move
west to the elevator shaft in the center area, get into the prone position
and aim into the tunnel. Shoot the enemy when he is visible in the tunnel.
Order Flatfoot to Follow and Able to Follow. Return to the door on the
north side and proceed up the stairs to the door leading to the exterior.
Order Bravo to Follow and move east out of Area 1's entrance. Follow the
fence north and then west until reaching the cliff. Order Flatfoot to Get
Down. Move north along the cliff until reaching a gap in the trees on the
right (where the curve in the road can be seen). Point the crosshairs at
the ground between the trees and order Bravo to Move To Crosshairs and Able
to Move To Crosshairs. Continue along the cliff until reaching the last
tree (overlooking the road as it curves east). Two enemies will patrol
along the road from the north. When they have completed the curve and are
moving east along the road (approximately 25m from your current location),
point the crosshairs at the rear enemy and order Fireteam to Attack To
Crosshairs.
When the enemies on the road are killed, order Fireteam to Hold Fire and to
Hold Position. Move back to the gap in the trees, point the crosshairs at
the ground and order Bravo to Move To Crosshairs. Move back to the position
overlooking the road. Another two enemies will walk along the road from the
north (this may be a long wait). Eliminate them using the same method.
Once both enemies are shot, order Fireteam to Hold Fire and to Hold
Position. Move back to Fireteam's location and order Fireteam to Follow and
Flatfoot to Follow. Move east to the roadway and then follow it north until
reaching the end of the cliff on the left. Order Flatfoot to Get Down and
Bravo to Hold Position. There are six enemies inside of Area 2. A single
enemy is standing to the right (east) of the entrance near a truck. Two
enemies patrol counterclockwise around Area 2. Their route takes them
around the east side of the building at DELTA and through the northwest part
of the area. They will also stop when reaching the entrance. Two enemies
are located in the southwest building, one in the north room and one in the
south room. Another enemy is located in the north building. There is also
a camera on the southwest corner of the building at DELTA. Get into the
prone position and look northeast toward the entrance. Wait for the
patrolling enemies to move to the entrance and stop. When they turn around
and begin moving away, crawl east along the road to the last set of bushes
on the left (near the road leading into Area 2) and order Able to Get Down.
Shoot the enemy standing on the right side of the entrance. (Note: The
patrolling enemies should already be east of the building at DELTA and
cannot see the entrance enemy.)
Watch the entrance and wait for the enemies to move to the entrance and stop
(you may need to reposition in order to see the enemies approach since there
is a bush obstructing the view of the entrance). When they turn around and
begin walking away, quickly move toward the entrance (do not go through the
entrance). Shoot the rear enemy (who has the hood of the jacket up) and
then quickly shoot the enemy in the front (who may or may not be alerted)
before he moves out of view behind the building at DELTA. DO NOT shoot
either enemy when they are walking northwest across the area since the
enemies inside of the buildings will see their body.
After the enemies are killed, shoot the camera on the side of the building.
Move south to the main road and order Flatfoot to Follow, Fireteam to Follow
and move inside of the entrance along the right (east) side of the road.
Travel east and then north along the fence until reaching the rear of the
building at DELTA. Crawl west to the south side of the building at DELTA
and order Flatfoot to Get Down and Bravo to Get Down. Crawl west toward the
red barrels in the center of the area (be sure to stay out of view of the
enemy in the southwest building). Point the crosshairs on the south side of
the barrels and order Able to Stealth To Crosshairs. Crawl northwest to the
south door of the building in the northwest corner. Open the door and crawl
inside. Pick up the map on the left side of the table on the left (west)
side of the room.
****** WARNING **************** WARNING ******************** WARNING *******
There is a glitch that even though the windows of the north building are
boarded up, the enemy inside can still see the team's movement when close to
the building.
****** WARNING **************** WARNING ******************** WARNING *******
[***** Primary Objective – Gather Intel at Area 2 *****]
Crawl southeast to the barrels in the center where Able is holding. Order
Able to Follow and crawl to the door at DELTA. Order Bravo to Follow and
Flatfoot to Follow. Go through the door and proceed down the stairs to the
bottom. When reaching the bottom, order Fireteam to Hold Position and
Flatfoot to Hold Position. DO NOT open and go through the door until the
team and specialist are holding. Go through the door the hallway to the
next door. Open the door leading to the silo and quickly move to back to
the door leading to the stairs (since the enemy inside will investigate if
he hears or sees the door being opened). The silo area is laid out the same
as silo 1's. An enemy will walk in the center area and then travel in the
circular hall (usually counterclockwise). There is another enemy patrolling
in the center area. Move to the east end of the hallway and shoot the enemy
in the circular hallway when he walks by. (An alternate strategy is to
position Able in the hallway, point the crosshairs at the ground just inside
of the door to the circular hallway and order Able to Cover Target. Able
will shoot the enemy when he walks by.)
Tip: The shot is VERY difficult since the enemy is moving quickly and there
is a very small window of opportunity to shoot when he passes by the door
(especially for a head shot). An alternative is to aim for the body and
when he is shot (and temporarily stunned), run up and rifle butt him before
he can alert the other enemy.
Crawl through the door into the circular hallway, then crawl sideways left
(west) and aim into the center area. Shoot the enemy in the center area
when he walks by. (An alternate strategy is to position Able in the
circular hallway, point the crosshairs at the ground just inside of the door
to the center area and order Able to Cover Target. Able will shoot the
enemy when he walks by.)
Once the enemy is killed, order Flatfoot to Follow and Fireteam to Follow.
Move to the northwest corner of the elevator shaft in the center area.
Point the crosshairs at the clipboard hanging on the structure and order
Flatfoot to Take Item.
[***** Bonus Objective – Locate Bomb Blueprints *****]
[***** Bonus Objective – Locate Additional Intel (if cargo ship map already
obtained) *****]
Move out the west door into the circular hall. Travel counterclockwise
until reaching the area on the south side with the door leading into the
tunnel. Order Flatfoot to Get Down and Fireteam to Hold Position. While
staying on the right side of the door, open the door. An enemy is
patrolling in the tunnel and stays on one side when approaching the door and
when walking away from it. When the enemy is NOT visible in the tunnel,
move north to the elevator shaft in the center area, get into the prone
position and aim into the tunnel. Shoot the enemy when he is visible in the
tunnel.
Order Flatfoot to Follow and Fireteam to Follow. Move through the door and
into the tunnel. When reaching the "intersection" (where the left tunnel is
blocked), order Flatfoot to Get Down. Proceed through the right tunnel
until reaching the door leading to the room with a generator on the west
side. There is an enemy standing on the east side of the generator (closest
to the door) facing west and another enemy on the west side of the
generator. Order Fireteam to Hold Position. Open the door and move just
inside to the left until the enemy standing near the generator can be seen.
Shoot the enemy standing near the generator and then the second enemy when
he comes to investigate.
Order Flatfoot to Follow, move to the north side of the generator and order
Flatfoot to Get Down when he is out of view of the south door. Point the
crosshairs at the ground on the north side of the generator and order Bravo
to Move To Crosshairs and Able to Move To Crosshairs, making sure they are
out of view of the south door. Move to the left side of the south door and
open the door. There is an enemy patrolling in the tunnel. When the enemy
is NOT visible in the tunnel, move to the north door, get into the prone
position and aim into the tunnel. Shoot the enemy when he is visible in the
tunnel.
Order Flatfoot to Follow and Fireteam to Follow. Move through the tunnel
and when reaching the intersection (where the right and ahead tunnels are
blocked), order Flatfoot to Get Down. Move through the tunnel on the left
and when reaching the red barrels, order Fireteam to Get Down (be sure that
they are not visible from the door at the end of the tunnel). Slowly move
along the right side of the tunnel to the door and open it. There are four
enemies in the next area. The first (in a white uniform) is walking
north/south in the area. The second (in a gray uniform) will walk between
the rooms on the southeast and southwest corners of the area and then walk
into the center of the area. There are two additional enemies in the
southwest room and will only leave it if they hear gunshots. Slowly and
silently, move along the right side of the tunnel to the red barrels and get
into the prone position. Shoot the enemy in the white uniform when he is
approaching AND when the enemy in the gray uniform is in one of the rooms.
Wait for the enemy in the gray uniform to walk into the center of the area
and shoot him when he stops.
Slowly move into the room and climb up the ladder on the left (east) wall.
Slowly move to the last crate on the left and pick up the bomb blueprints.
Move back to the ladder, climb down the ladder and slowly move out the door.
(An alternate strategy is to skip shooting the enemy in the gray uniform and
sneak to and from the ladder while he is in one of the rooms.)
****** WARNING **************** WARNING ******************** WARNING *******
There is a glitch where the enemies inside of the southwest room can see
through the room's door. Any attempt to move near the door (either to sneak
by or to breach the room) will result in the team being spotted and the
alarm triggered.
****** WARNING **************** WARNING ******************** WARNING *******
[***** Primary Objective – Gather Intel at Area 3 *****]
When reaching the red barrels in the tunnel, order Flatfoot to Follow and
Fireteam to Follow. Move through the tunnels and generator room until
reaching silo 2. Return to the door on the east side and proceed up the
stairs to the door leading to the exterior. Move to the south side of the
building and then to the east fence. Move south and then west along the
fence until reaching Area 2's entrance.
Move to the main road and then travel west along the road. When the road
turns south (towards the entrance to Area 1), there is a path on the left
between the cliffs leading north. Two enemies may be traveling north along
the path. Slowly move along and follow the path until reaching the tree and
then travel down the path on the right (east). When the path widens, turn
right and proceed along the cliff up the hill. Follow the cliff south and
then east until reaching the group of trees on the east side of Area 3.
Order Flatfoot to Get Down and Fireteam to Get Down. There are 7 enemies
inside of Area 3. There is an enemy standing on the right (south) side of
the entrance. Two enemies patrol the perimeter of the area. An enemy will
also be standing on the east side in front of a truck, another standing on
the south side of the north building (near a truck) and another standing
near the fence on the north side who is sometimes smoking. An enemy is also
located inside of the building at ECHO. There is a camera located on the
southwest corner of the building at ECHO. Two additional enemies will
patrol along the road and the path leading between the cliffs. Scan the
area to determine the location of the patrolling perimeter enemies. When
they are not in view, shoot the enemy standing on the east side in front of
the truck.
Wait for the perimeter enemies to walk past the south fence. When they are
in the southeast corner, shoot the rear enemy and then quickly shoot the
front enemy (who may or may not be alerted).
Order Fireteam to Follow and Flatfoot to Follow. Move east and then north
along the cliff around the area's perimeter. When the cliff turns west (at
the northeast corner of Area 2), order Flatfoot to Get Down and Fireteam to
Get Down. Shoot the enemy standing along the north fence. If the enemy
that is standing in front of the building comes to investigate, shoot him;
otherwise proceed south and then west along the cliff until reaching the
trees on the south side. Crawl toward the fence and shoot the enemy
standing in front of the building near the truck when he can be seen. After
the enemy is dead, move east and then north along the cliff until reaching
Fireteam and Flatfoot's location.
Order Flatfoot to Follow and Bravo to Follow. Follow the cliff until
reaching the trees at the northwest corner of the area. Order Flatfoot to
Get Down. Scan the road leading to the area for the patrolling enemies and
if they are seen, wait until they move out of view. Crawl south through the
trees until the enemy standing near the entrance can be seen. Order Bravo
to Attack To Echo and Able to Fire At Will. As soon as Bravo shoots the
enemy near the entrance, VERY QUICKLY move south and shoot the camera on the
corner of the building at ECHO (otherwise it will see the dead body and
trigger an alarm). The enemy inside of the building at ECHO may move
outside to investigate and if so, will be killed by Able or Bravo.
IMMEDIATELY after shooting the camera, QUICKLY move inside of the building
to make certain the enemy is dead. This must be done rapidly before the
enemy is able to radio in an alarm.
Once the enemy is killed, order Fireteam to Hold Fire and Flatfoot to
Follow. Point the crosshairs at the clipboard hanging on the left side of
the west wall inside of the building and order Flatfoot to Take Item.
[***** Primary Objective – Move to Extraction Zone *****]
Go out of the building and move to the Area 3 entrance. Scan the road to
ensure the patrolling enemies are not approaching. When the roadway is
clear, move north along the fence and through the trees until reaching the
ice lake. Travel across the ice lake until reaching the extraction point
(FOXTROT). When Fireteam and Flatfoot reach the extraction point, the
mission is complete.
Recommended Weapons:
Specter
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: Red Smoke (mandatory)
Extra #2: C4 (mandatory)
Extra #3: Flashbang *
Jester
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Flashbang
Wardog
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Flashbang
Vandal
Primary: M4A1 SD
Secondary: Mark 23 SD
Extra #1: 2x ammo
Extra #2: Frag
Extra #3: Flashbang
* = Non-default weapon
Note: Several enemies carry the STG-77. This weapon has compatible
ammunition with the M4A1 SD.
Walkthrough/Strategy:
When the mission is started for the first time (i.e., not replayed), Valeska
Lukanova (Force Majeure leader) and Jasha will have a conversation on the
west end of the upper deck of the ship. When the conversation is over, a
35:00 minute timer will be displayed. The mission is a failure if it is not
completed within the time limit.
General Strategy: The walkthrough provides the optimal method for
eliminating the enemies while remaining concealed. However, since the
mission is timed, risks may need to be taken so that it can be completed
within the time limit. The key is to proceed quickly, quietly and remain
undetected for as long as possible.
[***** Bonus Objective – Destroy Helicopter *****]
An enemy who patrols east along the passageway will be immediately seen
ahead. Order Fireteam to Fire At Will and once the enemy is killed, order
Fireteam to Hold Fire.
Move west until reaching the hallway on the right and move approximately 1/2
way down the hall. Two enemies will pass by the north end of the hall and
travel clockwise around the structure. When the second enemy (who is
wearing a white hat) passes and is out of sight, quickly move to the end of
the hall and order Fireteam to Hold Position. While walking, the enemy in
front will briefly turn around and then continue walking around the
structure. Peek around the corner and after the enemy has turned around and
continues walking, quietly move behind the rear enemy (staying next to the
wall) and silently kill him. Continue following the remaining enemy and
silently kill him as well. (Note: A stealth kill, preferably a knife
attack, must be used since any gunshots will alert the enemies behind the
door on the east side and they will attack. In addition, occasionally the
enemies will move counterclockwise and into the hallway first. If this
occurs, order Fireteam to Fire At Will and prepare for the other nearby
enemies who will attack.)
****** WARNING **************** WARNING ******************** WARNING *******
There is a glitch where the enemy walking on the east part of the upper deck
will spot the Fireteam through the walls (based on his locations in his
route), even if they are all completely in the hallway.
****** WARNING **************** WARNING ******************** WARNING *******
Continue moving clockwise around the structure until reaching the south side
where the ceiling ends (where the mission began). There is a sniper in the
crow's nest on the east side of the upper deck and another enemy that walks
around the east part of the deck and through the structure on the east side.
Face northeast and slowly move backwards until the sniper can be seen. When
he is looking away (to the north or east), shoot him before being spotted.
Tip: When moving backwards, use the binoculars to locate the enemy. This
will allow the direction he is facing to be easily seen.
Tip: If the sniper is facing toward the south stairs when initially seen,
quickly move back under the structure. Otherwise, you will be spotted (and
be fired at) before he can be eliminated.
Quickly move up the stairs on the south side and run to the entrance to the
structure. Peek inside of the structure to locate the enemy. If the enemy
is walking away, wait until he moves out of the far door and then run
through the structure to the door. Quietly move behind him and silently
kill him. If he is walking toward, RUN along the outside of the structure
to the north door. When the enemy moves out of the south door, move inside
and run through the structure to the south door. Quietly move behind him
and silently kill him.
Once the enemy is killed, move to the stairs on the south side and order
Able to Follow and Bravo to Regroup. The deck contains a "maze" of shipping
containers. The containers are laid out in 5 vertical columns (as looking
at the deck from above on the TACMAP). Each "column" contains 3 or 4 "rows"
of containers. The columns are referenced from the east where Fireteam is
currently located (i.e., "first column" refers to the column closest to
Fireteam's current location). Two enemies walk north/south, in single file,
along the west side of the second column. They will also move between the
first and second rows to the ladders that are between the first and second
columns. Move to the east side of the second container from the south and
order Able to Hold Position (be sure Able is out of view of the area between
the containers leading to the west). Move north/south along the container
to locate the current position of the enemies. When the enemies are walking
away (west) between the containers from one of the ladders (preferably the
north one), shoot the rear enemy (wearing the gray uniform). If the other
enemy (wearing the yellow coat) is alerted, order Fireteam to Fire At Will
since he will run east towards the helicopter. Once he is killed, order
Fireteam to Hold Fire. If the enemy is not alerted, shoot him while he is
walking between the containers. (The enemies can also be shot while they
are walking along the west side of the second column. However, this is a
more difficult shot and the second enemy will likely be alerted.)
Tip: Once the first enemy is dead, when the second enemy walks along the
west side of the second column, moving between the second and third rows of
the second column will cause a conversation between the two enemies to be
seen (which is a glitch since the one is already dead). If the cinematic is
immediately aborted, when the west side of the second column is reached, the
remaining enemy will be facing south having the conversation. He can then
be silently killed.
Order Able to Follow and move to the south stairs between the first and
second columns. Order Bravo to Regroup. Move west to the area between the
second and third columns (where the first enemies were walking north/south)
and order Able to Hold Position. An enemy will patrol between the third and
fourth columns and between the fourth and fifth columns. Move north/south
along the containers to locate the position of the enemy (he is difficult to
see due to the distance and his clothes blend in with the containers). Once
located, move west between the containers so that you are behind the enemy's
location. Slowly move behind him and silently kill him. (Note: A stealth
kill, preferably a knife attack, must be used since any gunshots will alert
Valeska Lukanova and Jasha who are standing on the west side of the last
container column.)
Order Able to Follow and move to the south stairs between the third and
fourth columns. Order Bravo to Regroup. While Bravo is moving to the
location, move east through the containers to the helicopter. Point the
crosshairs at the helicopter until the Place C4 Charge special action icon
is displayed. Place the C4 charge and quickly move west through the
containers.
[***** Secondary Objective – Disable Bomb 4 *****]
Continue west through the containers until reaching the ladder where Bravo
is holding. Order Bravo to Follow and climb down the ladder. Proceed west
along the passageway. When reaching the end, a conversation between Arjan
Manjani and Raman, who are around the corner to the north, will be seen.
There is also an enemy that walks along the deck outside of the crew
quarters two decks up on the left (west). Once the conversation is over,
the north enemy (Raman) will turn around and begin walking north. Arjan
Manjani will begin smoking a cigarette. Slowly move behind Arjan Manjani,
silently kill him and order Fireteam to Fire At Will. Continue moving west
so Fireteam will shoot the other enemy. Be on the alert since the enemy
that patrols outside of the crew quarters may come down to investigate. (An
alternate strategy or if Fireteam does not shoot the enemy before he moves
around the corner is to move west into the next passageway, point the
crosshairs at the deck where it turns north, and order Able to Cover Target
and Bravo to Cover Target. Able or Bravo will shoot the enemy when he
appears. Order Fireteam to Follow.)
Tip: Pick up Arjan Manjani's body and hide it in the east passageway to
prevent the enemy patrolling outside of the crew quarters from spotting it.
The other body will automatically "disappear".
(Special note: After Arjan Manjani is killed, look at his face. Does he
look familiar? It is the informant Mallard from the Seeding Chaos mission.)
Continue traveling east through the passageway until reaching the stairs on
the right (where the passageway turns north). Move through the door under
the stairs and proceed down the stairs to the bottom. The wall directly
behind (south) the stairs has a door leading to a laundry room. There is
also a door in the corner behind (southwest) the stairs leading to a large
room with a machine in the middle. A third door is located on the left
(south) side of the hallway on the left of the stairs and leads into the
same large room. There are two enemies inside of the room, one on the north
side, usually facing north and the other on the south, usually facing south.
A third enemy is also either in this room or in the laundry room. He will
occasionally walk between the rooms via the doors to the south. Point the
crosshairs at the ground by the door at the end of the hall to the left and
order Able to Cover Target. Point the crosshairs at the ground by the door
to the laundry room and order Bravo to Cover Target. Move west along the
hallway to the left and open the door. Shoot the enemy on the south side
(who's head should be visible behind the machine) and quickly move back to
the stairs. This will draw the other two enemies into the hallway where
Fireteam will shoot them.
Once all three enemies are dead, order Fireteam to Hold Position. Point the
crosshairs at the third stair leading up and order Able to Move To
Crosshairs. Move into the large room and proceed across it to the door in
the southwest corner. Move into the room to find the bomb located along the
west wall. Point the crosshairs at the bomb until the Disable Bomb special
action icon is displayed. Once defusing has started, an indicator will
appear on the screen indicating the amount of time remaining to complete the
procedure. If it is stopped before being completed, the procedure will need
to be restarted from the beginning.
Tip: The time required to defuse the bombs is shorter if the Locate Bomb
Blueprints bonus objective was completed during the Guided Tour mission.
[***** Secondary Objective – Disable Bomb 1 *****]
NOTE: If the Locate Cargo Ship Map bonus objective was completed in the
Guided Tour mission, the location of each bomb will be indicated by a purple
square on the TACMAP.
Proceed back through the large room to the stairs. Proceed down the stairs,
but DO NOT move all the way to the bottom! There is an enemy on the east
side of the hallway that does not "appear" (spawn) until touching the floor
at the bottom of the stairs. If he is facing the stairs, you (or the team)
will be immediately spotted. There is no pattern to the direction the enemy
will be facing when he appears. There is also an enemy patrolling on the
catwalk through the north or south door in the hallway but will only enter
the hallway if he hears something and may not "appear" until the catwalk is
touched. An enemy is also either in the area below the catwalk or in the
area behind the doors on the west side below the catwalk and will climb up
one of the ladders to the catwalk or move through the door on the west side
of the area to investigate if he hears something. There are two additional
enemies always in the area behind the doors on the west side below the
catwalk but will not appear unless they hear gunshots.
Move down the stairs to the second step from the bottom and throw a
flashbang toward the east wall. As soon as it is thrown, quickly move to
the bottom of the stairs (to cause the enemy to appear) and run back to the
top of the stairs and into the large room. The flashbang will cause the
enemy to move up the stairs to investigate where Able will kill him through
the stairs while he is moving up.
Once the enemy is dead, order Fireteam to Hold Fire and Fireteam to Follow.
Move down the stairs to the north wall and order Fireteam to Hold Position
(making sure they will be able to see north catwalk when the door is open).
(Be cautious since the enemy on the catwalk may move into the hall to
investigate.)
****** WARNING **************** WARNING ******************** WARNING *******
There is a glitch where the enemy on the catwalk (if he has appeared) will
see through the door AND Fireteam can see him through the door (both if it
is open or closed). If Fireteam sees the enemy, they will begin firing at
him (although no hits will occur).
****** WARNING **************** WARNING ******************** WARNING *******
Go to the stairs on the north side of the hallway and look east toward
JULIET. An enemy will walk on the north, west and south side and through
cargo hold 2. If the enemy is not seen, slowly move down the stairs and
look to the south. If the enemy is not seen, he is either on the east side
or inside of the cargo hold so slowly move back to the top of the stairs.
Wait and when the enemy is moving away, slowly move behind him and silently
kill him. (Note: A stealth kill, preferably a knife attack, should be used
since any gunshots may alert the enemies inside of the area behind the door
on the west side and the enemy on the catwalk.)
Once the enemy is killed, move back to the top of the stairs. Open the door
leading to the north catwalk and immediately order Fireteam to Fire At Will.
If the enemy is on the catwalk, he will be killed by Able or Bravo. If the
enemy is not on the catwalk, order Able to Hold Fire and to Follow. Move
through the hallway toward the south door. Point the crosshairs at the
ground by the west wall across from the door and order Able to Move To
Crosshairs. Open the door and order Able to Fire At Will. If the enemy is
on the catwalk, he will be killed by Able (or if he appears on the north
catwalk, he will be killed by Bravo). If the enemy has not appeared, point
the crosshairs just inside of the south door and immediately order Able to
Move To Crosshairs. The enemy will be killed by Able or Bravo (depending on
which catwalk he appears on). Once the enemy on the catwalk is killed, wait
to see if any enemy from below the catwalk climbs the ladder to investigate
(he will be killed by Able or Bravo if he does).
Order Able to Follow and move to the south door. Point the crosshairs at
the next door along the catwalk and order Bravo to Open Door (if the door is
already open, point the crosshairs at the catwalk near the door and order
Bravo to Move To Crosshairs). Follow behind Bravo until reaching the door.
While moving across the catwalk, Fireteam will shoot the enemy below the
catwalk if he comes into view. Once the door is open, point the crosshairs
at the middle of the catwalk leading to the cargo hold and order Bravo to
Move To Crosshairs.
When Bravo arrives, if the door leading into cargo hold 2 is closed, point
the crosshairs at the door and order Bravo to Open Door. Two enemies patrol
the catwalk above the hold. Bravo will shoot any enemies in view on the
catwalk. Point the crosshairs at the catwalk near the door leading out of
the hold and order Bravo to Lead To Crosshairs. Follow Bravo's lead until
reaching the door. Fireteam will shoot the remaining enemies on the catwalk
while moving through and any enemies that may appear behind. If the door is
closed, point the crosshairs at the door and order Bravo to Open Door.
Point the crosshairs at the middle of the catwalk between the cargo holds
and order Bravo to Move To Crosshairs.
When Bravo arrives, if the door leading into cargo hold 1 is closed, point
the crosshairs at the door and order Bravo to Open Door. There is one enemy
patrolling the catwalk above the hold. Bravo will shoot any enemies in view
on the catwalk. Point the crosshairs at the catwalk near the door leading
out of the hold and order Bravo to Lead To Crosshairs. Follow Bravo's lead
until reaching the door. Fireteam will shoot the remaining enemies on the
catwalk while moving through and any enemies that may appear behind. If the
door is closed, point the crosshairs at the door and order Bravo to Open
Door. Point the crosshairs at the catwalk between the cargo holds and order
Bravo to Move To Crosshairs.
When Bravo arrives, if the door leading into cargo hold 3 is closed, point
the crosshairs at the door and order Bravo to Open Door. Two enemies always
patrol the catwalk above the hold. A third enemy will also enter through
the north door, walk along the east catwalk and exit through the south door.
Bravo will shoot any enemies in view on the catwalk. Point the crosshairs
at the middle of the catwalk and order Bravo to Move To Crosshairs. Do NOT
follow behind Bravo. Fireteam will shoot the remaining enemies on the
catwalk while moving through and any enemies that may appear behind. Once
Bravo arrives, point the crosshairs at the catwalk near the door leading out
of the hold and order Bravo to Cover Target. Bravo will shoot the third
enemy if he enters the hold. Turn right (south) and proceed along the
catwalk to the south door leading out of the hold. Open the door and
proceed down the stairs.
Move to the door on the south side of the east wall and open the door. DO
NOT proceed through the door (this is done to allow for quicker exiting of
the cargo hold after defusing the bomb). Move to the door on the north side
of the east wall and open the door. There is an enemy that patrols along
the south, east and north side of and south through cargo hold 3. If the
enemy is not in view, move to the cargo hold 3 door (NAV point ECHO), open
it and move inside. Be careful since the enemy may be inside of the hold.
The cargo hold is filled with large uranium casks. The bomb is located in
the southeast section of the hold. A decoy bomb is located in the northwest
corner. The path to reach the bomb is to immediately turn right (northwest)
after entering the hold and follow the path to the bomb. When reaching the
east wall near the bomb, point the crosshairs at the ground near the casks
to the west and order Able to Cover Target. Able will shoot the enemy if he
appears. When reaching the bomb's location, point the crosshairs at the
bomb until the Disable Bomb special action icon is displayed and defuse the
bomb.
Tip: The bomb's location is in view of the east catwalk.
Tip: The enemy that walks through the cargo hold will only enter through the
north door (he will not enter through the south door).
[***** Secondary Objective – Disable Bomb 2 *****]
Move to the south door and open it. If the enemy that patrols through the
cargo hold was not killed, look west down the passageway and then east. If
the enemy is seen, move out of view of the door. When the enemy is not seen
in the passageway, order Able to Follow and quickly move west through the
passageway and door to the bottom of the stairs. Point the crosshairs at
the ground at the bottom of the stairs and order Bravo to Move To
Crosshairs. Move to the north door and look down the passageway. When the
enemy is not in view, close the door. Order Bravo to Follow and move west
through the passageways to the cargo hold 1 door (NAV point FOXTROT). Order
Fireteam to Hold Position and open the door. The bomb is located in the
southeast corner of the hold. A decoy bomb is located in the northeast
corner. The path to reach the bomb is to travel straight (south) to the
small area between the two casks and then left (southeast) to the bomb. (Be
sure to be PAST the cask before turning left.) When reaching the bomb's
location, point the crosshairs at the bomb until the Disable Bomb special
action icon is displayed and defuse the bomb.
Tip: The bomb's location is out of view of the catwalks.
Tip: When entering the cargo hold, close the door to allow Fireteam a better
angle for shooting any enemies that may appear.
[***** Secondary Objective – Disable Bomb 3 *****]
[***** Primary Objective – Disable Explosives *****]
Go back to the door, move through and close it. Order Fireteam to Follow
and move west through the passageways to the cargo hold 2 door (NAV point
JULIET). Order Fireteam to Hold Position and open the door. The bomb is
located in the southeast corner of the hold. A decoy bomb is located in the
northeast corner. The path to reach the bomb is to travel straight (south)
until reaching the uranium cask and then left (southeast) to the bomb. When
reaching the bomb's location, point the crosshairs at the bomb until the
Disable Bomb special action icon is displayed and defuse the bomb.
Tip: The bomb's location is out of view of the catwalks.
Tip: When entering the cargo hold, close the door to allow Fireteam a better
angle for shooting any enemies that may appear.
[***** Primary Objective – Secure Bridge *****]
Go back to the door, move through and close it. Order Fireteam to Follow
and move west through the passageways until reaching the stairs. Proceed up
the stairs and through the hallway to the next set of stairs. Go up the
stairs to the top, turn right (west) and go out the door to the next set of
stairs. Move up the first flight of stairs and when reaching the second
set, a door at the top and another door to the right (southeast) will be
seen. These doors lead to the crew quarters. There are two enemies inside
(one in the west area and the other in the east) and will only come out if
they are alerted. There are also two enemies that patrol on the outside of
the crew quarters. One of them will walk between the door at the top of the
stairs and the door on the north side of the deck. The other will walk
between crew quarter's door to the right and along the south and east
exterior walls to the north side of the deck. Once at least two of the
Fireteam members are on the deck and not on the stairs, order Fireteam to
Hold Position. Look toward the crew quarters door to the right and when the
enemy patrolling along the exterior is not seen, move up the stairs and
along the wall to the west side of the deck (be careful since the enemy may
appear at the corner based on this location in his route and will need to be
neutralized quickly). Peek around the corner to locate the enemy. If he is
seen and moving away, slowly move behind him and silently kill him. If he
is not in view, move to the top of the next set of stairs (stay out of view
of the south crew quarters door to prevent being spotted by the enemy
patrolling around the exterior). Watch the deck below for the enemy to walk
along it. When he begins moving north, slowly move down the stairs behind
him and silently kill him.
Point the crosshairs at the ground on the northwest side of the stairs and
order Able to Move To Crosshairs (be sure he has a view of the crew quarters
door). When he arrives, point the crosshairs at the ground in front of the
crew quarters' door and order Able to Cover Target. Move to the right side
of the door and open it. Able will shoot the enemy when he walks by.
Once the enemy is killed, crawl into the crew quarters, turn right (south)
and continue crawling until reaching the door. Open the door if it is
closed and stay in the prone position. Watch for the enemy to move toward
the door and stop. When he turns and begins walking to the north, slowly
move behind him and silently kill him.
Return to the door where Able is holding and order Able to Hold Fire and
Fireteam to Follow. Move up two additional flights of stairs (until
reaching the open area deck next to the white structure) and order Fireteam
to Hold Position. There is an enemy patrolling on the deck immediately
overhead. Move west to the railing, making sure to stay hidden under the
deck to avoid being seen. Shoot the enemy on the upper deck (who is usually
standing by the rail on the west side, but will also patrol around the deck
to the north).
Order Fireteam to Fire At Will, Able to Follow and Bravo to Attack To
Charlie. Bravo will move to the top of the stairs. There are three enemies
located in the central area of the bridge (through the doors on the north
and south side of the deck at the top of the stairs). When Bravo reaches
the top, at least two of the enemies will move out to investigate and Bravo
will eliminate them. Move to the top of the stairs and across the deck to
the door on the north side. Open the door and peek around the corner. The
third enemy (if he did not move out to investigate) will be standing on the
bridge, facing west. Move inside of the door and shoot him.
Once all of the enemies are killed, go to the pilot wheel on the east side
in the center of the bridge. Point the crosshairs at the wheel until the
Turn Wheel special action icon is displayed and turn the wheel.
[***** Bonus Objective – Capture Valeska *****]
Move out of the bridge to the stairs and order Bravo to Follow. Go down the
stairs to the bottom. Move east along the deck until reaching the area
where Arjan Manjani and Raman had their conversation. Point the crosshairs
at the ground near the ladder in the east passageway and order Bravo to
Cover Target. Point the crosshairs at the ground to the left of the crates
on the right and order Able to Cover Target.
Move to the crates next to the ledge and climb to the top crate. Jasha will
be standing in front of the shipping containers and Valeska Lukanova will be
standing in front of him. (If any enemy gunshots have occurred during the
mission, Jasha will have moved to investigate and already will have been
killed.) Throw a flashbang toward the containers so that it lands behind
Valeska Lukanova and near Jasha. When it explodes, Jasha will move to
either the ladder to the north, the ladder to the south or toward the edge
of the ledge near the crates. If he moves to the north stairs or toward the
crates, jump off the crates and quickly move back to Fireteam's location.
Able or Bravo will shoot him when he appears. Once Jasha is killed, order
Fireteam to Hold Fire.
Climb to the top of the crates. Throw a flashbang at Valeska Lukanova.
When it explodes, quickly climb up the ledge and throw another flashbang at
her. If she has not surrendered, quickly move around her to the north or
south and throw another flashbang. Continue moving and throwing flashbangs
until she surrenders. If she is not temporarily stunned by a flashbang, she
will run east along the deck to escape in the helicopter (if it has not been
destroyed) or dive into the ocean. Once she has surrendered, move toward
her and restrain her. (Note: Valeska Lukanova must be captured alive in
order to complete the bonus objective.)
Tip: Be sure to not be close to the flashbang explosion (or look away) since
it will blind you and prevent you from being able to see Valeska Lukanova
(and you will be injured).
[***** Primary Objective – Signal All Clear *****]
Order Fireteam to Follow and move east through the containers until reaching
the structure on the east side of the deck under the crow's nest. Order
Fireteam to Hold Position. Move inside of the structure and climb the
ladder to the crow's nest. Throw red smoke and when the smoke clears, the
mission is complete.
The following is the list of requirements for unlocking the special items in
the game. The unlocked items can be seen from the Extras option on the main
menu.
Single Player Weapons
=====================
SEAL weapons - Complete all missions at Ensign rank
Terrorist weapons - Complete all missions at Lieutenant rank
SAS weapons - Complete all missions at Commander rank
Spetsnaz weapons - Complete all missions at Commander rank
MGL - Complete all missions at Captain rank
OICW - Complete all missions at Admiral rank
Online Characters
=================
Pius Platz - Complete Operation Rapid Kill (Albania) missions at
Lieutenant rank or higher
Algerian officer - Complete Operation Keeping Faith (Algeria) missions at
Lieutenant rank or higher
Valeska Lukanova - Complete Operation Stormcloud (Russia) missions at
Lieutenant rank or higher
Sabre - Complete Operation Rapid Kill (Albania) missions at
Commander rank or higher
Quixada Christo - Complete Operation Good Neighbors (Brazil) missions at
Commander rank or higher
Reaver - Complete Operation Keeping Faith (Algeria) missions at
Commander rank or higher
Flatfoot - Complete Operation Stormcloud (Russia) missions at
Commander rank or higher
Feral - Complete all missions at Admiral rank
Art Gallery & Movies
====================
Albanian intro movie - N/A
Algerian intro movie - Complete Operation Good Neighbors (Brazil)
missions at any rank</pre><pre id="faqspan-6">
Brazilian intro movie - Complete Operation Rapid Kill (Albania) missions
at any rank
Russian intro movie - Complete Operation Keeping Faith (Algeria)
missions at any rank
Art gallery - Complete all missions at Commander rank
Jukebox Songs
=============
Dance of the Unknown - Complete all missions at Lieutenant rank or higher
Insertion Suite - Complete all missions at Lieutenant rank or higher
Infiltrator - Complete all missions at Lieutenant rank or higher
Contortion - Complete all missions at Lieutenant rank or higher
Tari Tari - Complete all missions at Lieutenant rank or higher
KGM - Complete all missions at Lieutenant rank or higher
Gnostec - Complete all missions at Lieutenant rank or higher
Dark In Your Heart - Complete all missions at Captain rank or higher
Beach Bossa - Complete all missions at Captain rank or higher
Brazilicious - Complete all missions at Captain rank or higher
SOCOM II Finale - Complete all missions at Captain rank or higher
****************************************************************************
7. Contact Information
****************************************************************************
If you find a mistake in this guide, have an idea or strategy for doing
something better or easier, or have suggestion on how to make the guide
better, you can email me at ohioguy[at]yahoo[dot]com. If your suggestion is
used in the next version, you will receive credit for it. Questions will be
answered PROVIDING the information is not already contained in the guide or
the game's instruction manual. If it is a valid question, it will be
answered. Any email that is sent MUST have a subject line containing one of
the following: "SOCOM II", or "US Navy Seals". If it does not include one
of these, it will be filtered out. All emails received that meet these
criteria will be answered.
The following types of emails will be deleted and NOT answered:
- Emails not containing the required subject line text (since the spam
filter will automatically delete these)
- Emails that are derogatory toward this guide
- Unless specifically requested, any emails including any type of
attachment (to reduce virus possibility)
- Emails including any codes or cheats (since these are readily available
on sites such as www.gamespot.com or www.gameshark.com)
Special thanks to Jeff Veasey (CJayC) at GameFAQs.com for posting this
guide, to everyone on the SOCOM II message board at GameFAQs.com who helped
me when I was stuck, to Zipper Interactive for making a great game and most
of all to my wife and daughter for putting up with me always wanting to play
the game (especially while writing this guide).