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U S N A V Y S E A L S
S O C O M 3 US NAVY SEALS
Platform: PS2
By: J.Diaz
(aka XShutTheHellUpX)
(aka NeoZeroX)
Email: TheLastNeo(at)gmail(dot)com
Socom 3 Name: -NEO-X-
CLAN: Last 0nes Standing
=LOS=
( C) COPYRIGHT 2005
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*******************************************************************************
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited,
and a violation of copyright. This document may not be altered in anyway,
and is to be hosted on only the following sites:
Gamefaqs.com, NeoSeeker.com, Gamerhelp.com, Supercheats.com, Faqs.ign.com
All trademarks and copyrights contained in this document
are owned by their respective trademark and copyright holders.
***************
VERSION HISTORY
***************
v.1 - Well folks here it is, the Multiplayer FAQ. Many of the sections are
complete, however a few minor sections are still unfinished. These
will be updated within the next week or so.
v.1.2 - Completed Game Modes Section & Controller Presets
v.1.5 - Added Maps Section & Images, Fixed a few typos
v.1.7 - I must have done a ton of minor updates between 1.5 and 1.7 but
didnt deem it necessary to give it a version update. With that said
I've made adjustments mostly to grammar, and typos inbetween these
2 versions. The Major update comes thanks to me finally taking time
to add some additional info to the Sec. 007 (Finding Your Specialty)
v.2.0 - Added COMMUNICATION, SQUADS. Fixed navigation
error with Section 1 an 2, they were mixed up.
v.2.1 - Added ASCII Art
IMPORTANT NOTE: This guide assumes that you have verified your Socom 3
username.
For information regarding credit card verification feel free to go to
Hyperdude2's faq on the Socom 3 Message board
http://boards.gamefaqs.com/gfaqs/genmessage.php?board=926538&topic=24040641
TABLE OF CONTENTS
*Note* To jump a section of this faq simply hold down CTRL+F then type in the
corresponding code to jump to that section (i.e. 001 or 3a)
Introduction
001 Getting started
1a Briefing
1b Autoplay
1c Community
1d Clan Info
1e Options
1f My Settings
002 Online Play
2a Joining a Game
2b Teamwork
2c Sportsmanship
2d General Stragegies
2e Vehicle Strategies
2f Communication
2g Squads
003 Weapons
3a Assault Rifles
3b Sub Machine Guns
3c Sniper Rifles
3d Shotguns
3e Pistols
3f Misc Weapons
3g Accessories/Attachments
3h Explosives
004 Game Modes
4a Suppression
4b Demolition
4c Extraction
4d Escort
4e Breach
4f Convoy
4g Control
005 Ranking
5a Enlisted Ranks
5b Officer Ranks
5c Scoring
5d Online Stats
006 Clan Management
007 Finding your specialty
7a Sniper
7b Rifleman
7c Escort
7d Recon
7e Support
7f Demolitionists
7g Close Quarters Combat
008 Maps
8a Antenora
8b Blackwoods
8c Boneyard
8d Citadel
8e Crucible
8f Devils Road
8g Fault
8h Harvester
8i Killing Fields
8j Storm Front
8k Tidal Fury
8l Waterworks
009 Credits
==============================================================================
Introduction
==============================================================================
Let me start off by saying that I'm a huge fan of Socom. Although I didnt play
Socom 1 online, I did play socom 2 extensively. Socom 3 is definetly a very
impressive game with significant improvements over Socom 2. The most
noticable changes are the Map sizes and the total player count. Zipper bumped
up the player size to 32 total players. Along with that they increased the map
sizes to the point where you can and will get lost! In this guide I'll go
over many of the Online features along with a few tips for success.
==============================================================================
001 GETTING STARTED
==============================================================================
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Getting online with Socom 3 is significantly easier than its predecessors.
Zipper provided a "Fast Login" choice right from the main menu that will
go automate many of the steps required to get online with Socom 3. From the
main menu you simply would push "Circle" on your PS2 Controller. This will
then choose your default network settings, will select your username, and
bring you directly to the User Agreement.
*NOTE: Fast Login will be enabled on the menu after you successfully login
manually to Socom 3. (i.e. Choose which network settings you would like to
use, along with the Username you want to login as.)
After successfully logging into Socom 3 you will be at the Main Menu. From
here, you can choose from several different tabs.
***********
1a Briefing The briefing menu of Socom 3 is similar to Socom 2 in the sense
*********** of what its used for, however visually it is quite different.
The submenus for the Briefing are as follows:
Briefing - Choose what server you want to Join (i.e. US East 1)
Join Game - Join a room in a particular server (i.e. Crucible Demo)
Create Game - Allows you to create a room on a server
Spectate - Allows you to go into a room and watch
Filters -
***********
1b Autoplay Auto play on Socom 3 actually works! It allow you to join a room
*********** based on certain perameters that you choose.
The submenus for the Autoplay are as follows:
Map Name - Choose which map you would like to play (i.e. Harvester)
Game Type - Which game mode you want (i.e. demo, suppression, etc)
Score Type - Play in a Rank or Unranked Game (more on this later)
# of Players - How many players
Advanced Options -
Reset - Resets your filters to the System Default
Search for Games - Choose this to search for a game based on your filters.
************
1c Community The community Menu is an new addition to Socom. It is a central
************ point for many of the features of Socom 3.
The submenus for the Community Tab are as follows:
Socom 3 Daily - Polls, News, and Surveys about Socom
Leaderboards - Here you can see who the players of Socom 3 are featuring
different lists, individual weekly and monthly
Clan Ladders - This tab is very important if you are part of a clan.
From here you can see all the different clan ladders.
Message Boards - Message boards for Socom 3 users. Boards included here are
General Discussion, Clans, Gameplay, Weapons, Vehicles,
Issues/Exploits, and Tech Support
Personal - Here you can manage your account, you can email other
players, edit your profile,
Feedback - This is where you would go to send feedback to Zipper
regarding the game.
Help - Here you can view the online manual and other FAQ's
************
1d Clan Info Clans are a group of players who have decided to become a team.
************ Clans are essentially the heartbeat of Socom.
The sub menus for Clan info are as follows:
Clan name - Name your clan here, once you choose your name you
cannot change it
Clan tag - Here you can choose the 3 letters the will represent
your clan. This you can change whenever you'd like.
Manage clan - Here you can work with your clan options which are:
Appoint new leader - Used to apoint a new clan leader in the event
that you no longer want to manage it
Leave clan - You can only leave a clan if you after having
assigned a new clan Leader
Disband clan - When all else fails, use this to break up and
leave your clan. This will also leave any
current clan members "Clan-less"
Remove player - If you want to get rid of a particular player
use this to get rid of Him
Change clan tag - If you get bored of your clan tag you can change
it here
One of the greatest improvements to Socom 3 has been the addition of the
community feature. For clans, what this means is that you no longer have to
search for a Clan Battle or "War". Essentially all you have to do is join
a particular ladder (which is mentioned above under community). Only
the clan leader can join ladders. (You can only be a member of 2 ladders
at a time. For ex. My clan belongs to the Weekend and the Evening Ladders)
Once your clan becomes a member of a ladder you can then challenge a clan
to a battle, or be challenged by another clan on the ladder you belong to.
The community screen will will feature the Join/Edit option in addition
to the other options referenced just above this section.
***********
1e Options Here you can change your Socom 3 Settings both online and offline
***********
MP Options - Under this menu you will find options specific to Socom 3 Online
(Multiplayer)
MP Teamate names On/Off
Receive Ingame Messages On/Off
Whispter Messages On/Off
Enable Fast Login On/Off
*Note all options under the MP Options menu are set to On by default.
Options - Under this menu you'll find general Socom 3 options.
(General)
Audio -
Sound Output - Dolby Pro II, Stereo, Mono
Music Volume - Adjust ingame music
Sound Volume - Adjust ingame sound effects
Dialog Volume - Adjust volume of character speech
Headset Volume - Adjust volume of your headst
Movie Volume - Cut scene volume (doesnt apply to MP)
Video -
Brightness - Adjust brightness
Video - Progressive Scan 480p or Interlaced
Display Mode - Full Screen or Widescreen
Headbob - Realistic Head movements on/off
Screen Position - Adjust Picture horizontal/vertical
Control -
Vibrate - Turn on/off controller vibration
Aim Assist - does not apply to MP
Pitch - Change the up/down pitch.
Presets - Presets for Look speed, acceleration, and dead zone
Look Speed - How quickly your character will turn
Acceleration - How quick your character reacts to a button press
Dead Zone - How far you move the analog sticks before movement.
Restore Defaults - Resets all settings back to default
Control Schemes - These are controller preset settings that will determine
which buttons do what.
Presicion
Shooter
---------
Dpad - L/R Lean Up/down zoom in and out/nightvision on off
X - Confirm selection/ special action
Triangle - Change stance/drop equipment in inventory
circle - Tap for TCM hold for voice chat
Square - Jump
Start - Pause
Select - Tac Map
R1 - Fire
R2 - Inventory
R3 - Force reload
L1 - weapon quickswap
L2 - Tap: Teamcommand Action/ Hold: TCA Follow/Get down
L3 - Change fire mode
Left Analog - Move up down/ Strafe left right
Right Analog - Rotate left right /aim weapon
Commando
---------
D-Pad - L/R Lean Up/down zoom in and out/nightvision on off
X - Confirm Selection/ Special Action
Trianle - Cancel Selection/Change Stance Up/Drop inv.
Circle - Change stance down
Square - Hold: Inventory /Tap: Change Fire Mode
Start - Pause
Select - Tac map
R1 - Fire
R2 - Tap: Team command action/Hold: TCA Follow/Get down
R3 - Force Reload
L1 - Quick Swap
L2 - Hold: Voice Chat/ Tap: TCM
L3 - Jump
Left Analog - Strafe left right/updown
Right Analog - Rotate left/right /aim weapon
Frogman
---------
D-Pad - L/R Lean Up/down zoom in and out/nightvision on off
X - Confirm selection/ special action
Trianle - Change stance/ drop equip
Circle - Tap change fire mode/hold for inventory
Square - Jump
Start - Pause
Select - Tac map
R1 - Fire
R2 - Team command action/hold tca follow/get down
R3 - Force Reload
L1 - Quick Swap
L2 - Tap: TCM/ Hold: Voice Chat
L3 - N/A
Left Analog - Up/down strafe left right
Right Analog - Aim weapon rotate left/right
Scout
-------
Dpad - L/R Lean Up/down zoom in and out/nightvision on off
X - Confirm selection/ special action
Triangle - Change stance/drop equipment in inventory
Circle - Tap for TCM hold for voice chat
Square - Jump
Start - Pause
Select - Tac map
R1 - Fire
R2 - Inventory
R3 - Force reload
L1 - Quickswap
L2 - Tap: Team command Action/ Hold: TCA follow/get down
L3 - Change Fire Mode
Left Analog - Move up/down rotate left and right
Right Analog - Strafe left and right/ Aim weapon
**************
1f My Settings This tab allows for management of your friends list, ignore
************** list, taunts, invites.
The submenus for the Settings are as follows:
Friends - View friends, and send invitations to new friends
Ignore - Your ignored players will appear here
Taunts - Set your MP taunts here
Invitations - Receive Friend, and Clan invites here
===========================================================================
002 ONLINE GAME PLAY
===========================================================================
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*****************
2a Joining a Room
*****************
Once you join a room you'll notice you have several tabs which are:
Team View This view allows you to view the players that are currently in
the room. (note if you just joined the room, the player list will
take a moment to load)
Spawn Point This tab allows you to choose which spawn point you would like
to start at. This is especially important in the Larger maps
(i.e. Killing Fields)
Armory Armory doesnt require much of an explanation. In this view you
choose which weapons you wouldlike your character to spawn with,
along with which character skin you want to have
Map This tab shows you what map you will be playing, the type of
game, weapon restrictions, day/night, etc.
***********
2b Teamwork
***********
Teamwork in Socom 3 is 2x's if not 3x's more important that the previous 2
versions. With the maps being so huge and the inclusion of vehicles, teamwork
becomes a key component of gameplay during online play. Here are some things
to remember while playing online.
1. Dont go at it alone. Trying to be a one man team will pretty much guarantee
your demise. Make sure that if you're traveling somewhere, try to have 1 or
more additional players with you. Keep in mind distance however.. make sure
you have ample room betweem you and the person/s you are traveling with.
This way should you encounter an enemy you will not be line of sight of your
teammates and vice-a-versa
2. Call out your mines, the last thing you want to do is start off a round
with a team kill because you didnt call out your mines. Mines in Socom 3 are
no where near as deadly on the larger maps, however you should still look out
for these in close quarters maps. (i.e. Citadel, Fault)
3.Leap Frog - When going into rooms and turning tight corners, the leap frog
process helps in sharing the load. In this process 1 person goes into a room/
turns corner first, then the others follow behind. Then the 2nd person in the
line formation then takes the lead into the following room, then the 3rd,
so on and so forth.
4. Use the mic!! The mic is there for reasons other than talking about what
you ate for dinner. It is a vital piece of gameplay. Make sure you tell your
teammates what you're currently doing. For ex. If you're playing a game of
"Control" then call out which Nav Point your heading to. Or, if you are
getting shot at, call out your location, and indicate which direction you
think the shots were coming from. That way if you die your teammates will have
an area to search vs the entire map.
5. Find out who is playing what position, and stick to it. If you're going to
run and gun, then stick to it, if you're going to snipe then stick to that.
There is nothing worse then to have an entire seal team of snipers. Mix it up.
Play your position with pride.
6. Keep your eye on the Compass. In Socom 3 the player names of your teammates
do not always show up so there is a good chance that you'll get some team
kills the first few times you play. In the compass your teammates show up as
blue dots, that way you know someone friendly is around. Also, if someone on
your team is in a vehicle, it will show up as a blue box. If an enemy is in
a vehicle, then it will show up as red box.
7. Check your Player list periodically to see who's still alive. This way you
can determine your plan of attack such as whether or not to camp, or go out
with gunz blazin'.
8. Socom 3 allows for 16 vs 16 Battle. This allows for many different
possibilities of strategies. You can split up your team in to 4 groups of 4.
Or you can to 2 groups of 8. You get the idea, the point is. Make sure that
your team decides on a strategy. Having everyone going everywhere alone
defeats the purpose of teamwork. It works in your interest to have a game
plan, this way you can work tactically vs stupidly.
****************
2c Sportsmanship
****************
Folks lets get one thing straight...Socom is a game if you got killed, dont
get on the mic and start saying.. "He's Glitching... or "What a noob, using
that Airburst". Just take it like a man, you'll have all of the next round
to get your revenge. Also, Socom hasnt been exploited that bad (as of now)
in terms of glitching. Im sure this will change in the coming months.
Dont always point the finger and accuse that person of glitching. If its
blatantly obvious that the person is glitching, that is what the voting system
is for. There is also, the feedback system under community to inform Zipper
of these exploits.
*********************
2d General Strategies
*********************
1. Make sure you have a controller preset that you are most comfortable with.
The default settings is precision shooter, however you can change it in the
Socom 3 Options menu. I used this setting for all of Socom 2, but have
change my setting for Socom 3, Since I prefer to have my Mic button set to
L2. Which ever you choice, make sure that you are comfortable with it.
Changing your Deadzone and and Lookspeed have a significant impact on your
gameplay. Turning them to high may make it difficult to manage; too low
and your character will turn like a snail.
2. When moving from one place to another, make sure you use cover to your
advantage. Many of the maps have wide open areas which are a snipers dream.
Never run in a straight line, Jump around like an idiot if you have to. Do
what ever it takes not to be stationary. Also, use 3rd person view to your
advantage to "Preview" what is behind a wall.
3. Before starting a game choose a weapon that will be the most appropriate
for the map. If you're going to be playing in a Small map, then there is
rarely a reason to equip an AT-4 or RPG (although some people do this).
Pick a weapon that has a high firerate. Personally I tend to stick with
assault rifles vs SMG's for the fact that they are ALOT more accurate.
If you're sniping, then make sure you equip a good scope (High Scope is
the most versitile scope).
4. When you're face to face with the opposing team ... Start shooting. If you
have any experience with the previous version of Socom you know that the one
thing you never do is just stand there and shoot. Move around, never stay
still. Strafing is one of the best tactics that you can do. Also, keep
in mind your weapon choice. Dont try shooting at someone who is far away
if you have a 9mm Sub or a Shot Gun as your bullets will never reach them.
5. Stealth. Enough Said. Zipper has included Ghuille Suites for online play.
Having this suit on along with a silenced weapon will make you practically
invinsible. If you're hiding somewhere, try not to make sudden movements as
this give away your position. Having a silenced weapon greatly increases
your chances of survival by concealing where you are shooting from. Pick
your position well, also try to grab a spot that has your rear covered
i.e have your back to a wall. Keep in mind when you hiding/camping others
may have a thermal scope equiped, and may have a clear sight of you. So,
dont get to comfortable in one spot.
6. If you see someone coming at you, but he/she doesnt see you .. be patient.
Dont just start shooting. Taking a premature shot, will usually result
in wasting bullets and giving away your position.
7. If you encounter an enemy and manage to kill him/her chances are that you
went through several bullets. Make sure that you manually reload so you
have a fresh clip when you encounter the next bad guy.
8. Grenades arent as frequent as say Frost Fire or Desert Glory on Socom 2.
However, they are just as deadly. Use these when you want to clear a room,
flush bad guys out of a camping spot, or to take break up a group of enemys.
Keep in mind the distance and the arc though. If you through the frag too
high, then it will just explode in the air doing no damage. Lucky grenade
kills are pretty much non existant in Socom 3, although they do still occur.
Remember, you may get some extra distance or height if you bounce it off of
something, i.e. rock, ceiling, window, etc.
9. If you're sniping make sure you have your rear covered with some mines or
claymores. It may also be a good idea to have a spotter with an assault
rifle with you to take out enemys that may come close.
10. Socom 3 now gives you the ability to swim across water. In addition
you can go underwater while swimming. This is pretty important since
if you are in deeper water you're pretty much a sitting duck. Dont get
me wrong you can still be seen however, you are less visible to your
enemy. Also, when in knee deep water you can crouch. This will submerge
your player underwater while still giving you the opportunity to quicky
move and attack. While crouching you can also hold the d-pad left/right
which will hide your character a bit more beneath the surface of the
water.
*********************
2e Vehicle Strategies
*********************
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=xx,
1. Vehicles are a new addition to Socom. These are especially essential on
the larger Maps (Harvester, Crucible). When your driving, dont drive
like an ass, unless your alone. If you have teammates with you, and you
dont know the map, then have someone else drive. It is very aggravating
to have someone drive around in circles because they dont know the map.
Also, you put yourself and your teammates in jeopardy by doing so.
2. When driving it is in your interest to have a gunner with you. Also make
sure you look around for people who may want a ride. That individual may
be trying to get the mic, but cant due to others speaking, etc.
3. Do NOT Drive in a Straight line. By now, many Socom snipers have learned
to snipe a moving vehicle. The theory is the same as not Walking in a
straight line. The last thing you want to do is serve yourself on a plate
for a sniper to have a clean shot at you. All a sniper has to do
is lead his target and shoot at where you will be, not where you are.
Keep swerving the vehicle from side to side but refrain from a pattern.
Make sporattic movements to keep the snipers guessing at your next move.
4. If your traveling with a full ride and you encounter resistance, have at
least 1 or 2 guys get off the vehicle and attack the enemy. 9 out of 10
times your enemy will remained focused on the vehicle vs the players who
dismounted. This will give you an opportunity to take out your enemy
without him /her even realizing that you got dismounted.
5. You can run people over with your vehicle, however keep in mind your speed.
I cant tell you how many times I've driven right over someone, but I was
going to fast that the vehicle essentially goes right through the enemy.
On the other side of the scale, I've killed my own teammate infront of me
by accidentally tapping the gas.. which is like 1 MPH. So, just go at a
moderate speed.
6. If your on a Vehicle mounted Turret, you're a sitting duck for a sniper.
So, If there is room in the Vehicle, then you might want to be sitting
inside while traveling and only mount the turrent when you encounter
opposition.
7. You can use vehicles as roadblocks. For Ex. If you are playing a game of
convoy and you are a seal, you can use your vehicles to block the path to
the drop zone.
8. The Water based vehicles are pretty awesome. However, you are totally
vulnerable to snipers, and enemy fire since there really isnt any armor.
The SOC-R (Boat with 2 front turrents, and 1 rear Rocket Launcher) is
the most effective water vehicle. It has great speed, and can carry 6
players (including yourself). Other water vehicles work well, but none
as powerful as this.
****************
2f Communication
****************
Let me preface this section with a few points. First, not everyone wants
to play Socom in an organized manner. Most of the people that you'll
run into online just want to have a good time, and play the game.
Thats fine.. I do that all the time. However, when you want to play
tactically, it is in your best interest to get everyone on board, and
play as a team and not as individuals. With that said Below are some
Heads
1. Get this is your head. The Mic is your life line, treat it that way.
I cant tell you how many times I want to get the mic, and someone is
just speaking garbage. This especially true if you are in a clan
battle. Only use the Mic for battle talk.
2. If in a clan, schedule a few days to map out certain locations on each
map. Give them names and make sure everyone knows the names of these
locations. This way when your getting shot at, you can say " I got
one over by the Hut" instead of saying "Im getting hit" and no one
knows where you are. If your not in a clan, then try and be as
detailed as possible about your location when giving out a call for
help.
3. If you need to have the mic for an extended period of time, then
simply request "HOLD THE MIC". THis is a common phrase used to ask
everyone who is listening to hold all conversation while you speak,
so as to not be interuppted. If you requested this, please dont be
an ass and talk about random stuff. Try to use this only when needed
such as trying to describe a complex tactic.
*********
2g Squads
*********
Squads have now become a vital component of battle in Socom 3. During
Socom 2 squads were somewhat common, however Squads have now graduated into
the core of Socom 3.
1. Running with a squad of any number will greatly increase your chances of
survical and success.
2. Keep a close eye on the members in your squad, and stay in contant
communication with them, and never stray more than a few feet from
another squad member. Its very easy to lose someone who's right next
to you. With this said, always look on your radar to double check
your location relative to theirs.
3. Make sure that your squad is equipped properly. Spread the load of
weaponry amongst all members whether your squad is 2, 4, or 6, etc.
Bottom line, dont walk around with 4 guys who are all packing sniper
rifles. That is uneffective, although some would argure this point.
4. Certain Map types may merit a rearranging of your squad. For Ex, you
may want to have a larger squad if your going to play a game of Convoy.
You can send the larger squad to One load zone as a diversion, while
a smaller group is sent to the other load point.
5. While moving from point A to point B, Make sure that you have 360 degree
coverage. 1 or 2 individuals on point , 2 covering the left and right
flanks, and 1 or 2 covering your six (rear).
==============================================================================
003 WEAPONS
==============================================================================
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Socom 3 Includes many of our favorite weapons from Socom 2, along with a few
additions to arsenal. Below is a breakdown of each weapon by category. Each
weapon will have its own individual specs using a 1-5 rating system. Keep in
mind this section is only being included for reference. It is not an indepth
Weapon Faq. For more information on the Socom 3 Weapons check out ZERO EXE's
faq by going to this link
http://db.gamefaqs.com/console/ps2/file/socom_3_weapons.txt
LOAD: 1=LIGHTEST 5=HEAVIEST
FIREMODES: 1=SINGLE 2=DOUBLE 3=BURST 4=FULL AUTO
FIRERATE: 1-SLOW 5= FASTEST
ACCURACY: 1=LEAST ACCURATE 5 MOST ACCURATE
VOLUME: 1 QUIET 5 VERY LOUD
FIRE RANGE: 1 LOW RANGE 5 MOST RANGE
T= Terrorist Weapon
S= Seals Weapon
One of the most important things to keep in mind is Player Load. Your
character will become increasingly slow as you add accessories. It can
totally change your way of playing, so if your a sniper.. your wont be moving
that fast so you can put on a high scope, and a bipod with some mines and
it wont matter. On the flip side if your going to "Run and Gun" then you
want to lighten up on equipment.
*****************
3a Assault Rifles
*****************
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AG-94 (T)
------
Load: 4
Firemodes: 1/2/4
Fire rate: 3
Accuracy: 3
Volume: 3
Fire Range: 2.5
AK-47 (T)
------
Load: 3
Firemodes: 1/4
Fire rate: 3
Accuracy: 3
Volume: 3
Fire Range: 2.5
Ammo: 30 Round Clip
IW-80 A2 (S)
------
Load: 3
Firemodes: 1/4
Fire rate: 4
Accuracy: 3
Volume: 3
Fire Range: 3
Ammo: 30 Round Clip
M14 (S)
------
Load: 3
Firemodes: 1/4
Fire rate: 4
Accuracy: 3
Volume: 3
Fire Range: 3
Ammo: 30 Round Clip
M16A2 (T/S)
------
Load: 3
Firemodes: 1/3
Fire rate: 4.5
Accuracy: 3
Volume: 3
Fire Range: 2.5
Ammo: 30 Round Clip
M4A1 (S)
------
Load: 3
Firemodes: 1/4
Fire rate: 4
Accuracy: 2.5
Volume: 3
Fire Range: 2.5
Ammo: 30 Round Clip
M8 (S)
------
Load: 3
Firemodes: 1/4
Fire rate: 4.5
Accuracy: 3
Volume: 3
Fire Range: 2.5
Ammo: 30 Round Clip
Mk .48 (S)
------
Load: 4.5
Firemodes: 4
Fire rate: 4
Accuracy: 2
Volume: 4
Fire Range: 2.5
Ammo: 100 Round Clip
STG 77 (T)
------
Load: 2.5
Firemodes: 1/4
Fire rate: 4
Accuracy: 2.5
Volume: 2.5
Fire Range: 2.5
Ammo: 30 Round Clip
RA-14 (T)
------
Load: 4
Firemodes: 1/4
Fire rate: 4.5
Accuracy: 3
Volume: 3
Fire Range: 2.5
Ammo: 30 Round Clip
*******************
3b Sub Machine Guns
*******************
x,
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552 (T)
------
Load: 4
Firemodes: 1/3/4
Fire rate: 4.5
Accuracy: 3
Volume: 3
Fire Range: 2.5
Ammo: 30 Round Clip
9mm Sub (T)
------
Load: 1
Firemodes: 1/4
Fire rate: 4.5
Accuracy: 2.5
Volume: 3
Fire Range: .5
Ammo: 30 Round Clip
F90 (T)
------
Load: 2.5
Firemodes: 1/4
Fire rate: 4.5
Accuracy: 2.5
Volume: 2.5
Fire Range: 2
Ammo: 50 Round Clip
HK5 (S)
------
Load: 2
Firemodes: 1/3/4
Fire rate: 4.5
Accuracy: 2.5
Volume: 3
Fire Range: .5
Ammo: 30 Round Clip
HK7 (S)
------
Load: 1
Firemodes: 1/4
Fire rate: 4.5
Accuracy: 2.5
Volume: 3
Fire Range: 1
Ammo: 20 Round Clip
HK36 (S)
------
Load: 4
Firemodes: 1/2/4
Fire rate: 4.5
Accuracy: 3
Volume: 3
Fire Range: 2.5
Ammo: 30 Round Clip
M60E3 (S)
------
Load: 4
Firemodes: 4
Fire rate: 3
Accuracy: 2
Volume: 5
Fire Range: 2.5
Ammo: 100 Round Clip
RTK-74 (T)
------
Load: 4
Firemodes: 1/4
Fire rate: 4
Accuracy: 2
Volume: 4.5
Fire Range: 2.5
Ammo: 45 Round Clip
****************
3c Sniper Rifles
****************
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### ##,
M40A1 (S/T)
------
Load: 3
Firemodes: 1
Fire rate: .5
Accuracy: 4
Volume: 3
Fire Range: 4.5
Ammo: 5 Round Clip
M82A1A (T)
------
Load: 4
Firemodes: 1
Fire rate: .5
Accuracy: 3
Volume: 5
Fire Range: 4.5
Ammo: 10 Round Clip
M87ELR (S)
------
Load: 4.5
Firemodes: 1
Fire rate: .5
Accuracy: 3
Volume: 5
Fire Range: 4.5
Ammo: 10 Round Clip
L96AW (S)
------
Load: 4
Firemodes: 1
Fire rate: .5
Accuracy: 4.5
Volume: 4.5
Fire Range: 4.5
Ammo: 10 Round Clip
SASR (T)
------
Load: 4
Firemodes: 1
Fire rate: 1.5
Accuracy: 3
Volume: 3
Fire Range: 4.5
Ammo: 10 Round Clip
SR-25 (S)
------
Load: 4
Firemodes: 1
Fire rate: 2
Accuracy: 3
Volume: 4.5
Fire Range: 4.5
Ammo: 10 Round Clip
***********
3d Shotguns
***********
-
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12 Gauge Pump (S/T)
------
Load: 4
Firemodes: 1
Fire rate: .5
Accuracy: 1.5
Volume: 4.5
Fire Range: .5
Ammo: 12 Round Clip
M4-90 (S)
------
Load: 4.5
Firemodes: 1
Fire rate: .5
Accuracy: 1.5
Volume: 4.5
Fire Range: .5
Ammo: 8 Round Clip
TA 12 Gauge (T)
------
Load: 4
Firemodes: .5
Fire rate: .5
Accuracy: 1.5
Volume: 4.5
Fire Range: .5
Ammo: 12 Round Clip
**********
3e Pistols
**********
+# -##
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#####-;;;,;,. . .;,;,,,, . ..;.;,.-;,---## -
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......
226 (S)
------
Load: 1
Firemodes: 1
Fire rate: 3
Accuracy: 1
Volume: 3
Fire Range: 1
Ammo: 15 Round Clip
9mm (S)
------
Load: .5
Firemodes: 1
Fire rate: 3
Accuracy: 1
Volume: 2
Fire Range: 1
Ammo: 9 Round Clip
DE .50 (T)
------
Load: 1
Firemodes: 1
Fire rate: 1
Accuracy: 1
Volume: 3
Fire Range: 1.5
Ammo: 7 Round Clip
F57 (T)
------
Load: .5
Firemodes: 1
Fire rate: 1
Accuracy: 1
Volume: .5
Fire Range: .5
Ammo: 20 Round Clip
Mark 23 (S)
------
Load: 1
Firemodes: 1
Fire rate: 1
Accuracy: 1
Volume: 3
Fire Range: .5
Ammo: 12 Round Clip
Model 18 (T)
------
Load: 1
Firemodes: 1/4
Fire rate: 4.5
Accuracy: 1
Volume: 2
Fire Range: 1
Ammo: 17 Round Clip
***************
3f Misc Weapons
***************
.... . ... . . .
. .. . .-=##### #x
... . ... . . ##########+#x###x########
. . . ####=#+,## ;.;- #X+-- +#
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,=X###########+############x#.. ,##- ,;=x#+++++x### ,#
. ,=+-##############xXxx########xx;##
. . ###x
-
AT-4 Rocket Launcher (S)
------
Load: 4
Firemodes: 1
Fire rate: .5
Accuracy: .5
Volume: .5
Fire Range: 4.5
Ammo: 1 Round Clip
RPG-7 Rocket Laucnher (T)
------
Load: 4
Firemodes: 1
Fire rate: .5
Accuracy: .5
Volume: .5
Fire Range: 2.5
Ammo: 1 Round Clip
GL-36 Launcher (S/T)
------
Load: 2.5
Firemodes: 1/4
Fire rate: .5
Accuracy: .5
Volume: .5
Fire Range: .5
Ammo: 3 Round Clip
M203 Launcher (S/T)
------
Load: 3
Firemodes: 1/4
Fire rate: .5
Accuracy: .5
Volume: .5
Fire Range: .5
Ammo: 3 Round Clip
ZX25 Airburst (S)
------
Load: 4
Firemodes: 1/4
Fire rate: .5
Accuracy: .5
Volume: .5
Fire Range: .5
Ammo: 5 Round Clip
**************************
3g Accessories/Attachments
**************************
Double Ammo - doubles the total amount of max ammo you can carry
Slug Ammo - Used to blast doors open/ also increases range
12x Scope - a 12x Magnification Scopoe
4x Scope - a 4x Magnification Scope
High Scope - a Scope which offers 3 levels of zoom 6x,10x,16x
Medium Scope - a Scope which offers 2 levels of zoom 3x and 8x
Low Scope - a scope which offers 2 levels of zoom 1.5x and 3x
Red Dot - Displays a red dot in cross hairs while in 3rd person view
Laser - Displays a red dot in crosshairs while in 1st person view
Thermal - Allows one to see thermal imaging in 1st person view
Bipod - Increases accuracy when mounted to rifles while prone
Front Grip - Increases accuracy when mounted to rifles while standing
Pistol Laser - Displays a red dot on cross hairs for you pistol
Suppressor 1 - Suppresses noise from rifle, but not muzzle flash
Suppressor 2 - Suppresses noise & muzzle flash at the cost of loss of range
*Note* each of the accessories have their own particular load that add to the
total player load. Just keep an eye on the player load when you equip the
accessory.
*************
3h Explosives
*************
Smoke Grenade - A grenade that exudes white smoke
M67 Grenade - A Frag Grenade
Flash Bang - A non lethal grenade
C4 Explosive - Used to destroy breaches
PMN Mine (T) - Pressure sensitive mine
Claymore (S) - Mine that can be set off with a detenator
HE Grenade - High Explosive grenade
Red Smoke - A grenade that exudes red smoke
M2 Mine - A mine to destroy vehicles
Satchel - Used to destroy bases
==============================================================================
004 GAME MODES
==============================================================================
004 Game Modes
(S) = Seals (T) = Terrorists
(O) = Offense (D) = Defense
**************
4a Suppression - (T) Eliminate All Seals
************** (S) Eliminate All Terrorists
(T/S) Have 1 more player alive on your team when the time
runs out.
=========================================
Suppression
=========================================
KILLS |2 POINTS |
=========================================
WIN ROUND |5 POINTS |ALL PLAYERS ON WINNING TEAM
| |AWARDED, DEAD OR ALIVE
=========================================
SURVIVE ROUND |1 POINT |(DONT DIE)
=========================================
SUICIDE |-2 POINTS |
=========================================
FRIENDLY KILL |-2 POINTS |
=========================================
Suppression is probably one of the most common modes of play that you will
encounter while playing Socom. Many of the other game modes turn into
suppression when people dont want to complete the other objectives i.e
extract, convoy. With that said, you should make yourself familiar with
the "Hotspots" for each map. Many times a player will continue to go the
same route if he/she seems to be having luck with the route.
Take a few rounds to familiarize yourself with the oppossing team. Look
for a good place to hide, and just watch a round or two. Then when you get
a feel for the players, try and use this research to your advantage during
the up coming rounds.
As mentioned earlier in this FAQ, make sure to have someone come with you
or follow someone and be their "Wingman". This is crucially important
to taking out the oppostion. Remember, if you're alone... and you die..
no one knows where the hell you are.
Also remember the fact that you do NOT need to kill everyone on the other
side to win the match. Simply have 1 more person on your team. Ive seen
instances where I've where people 2 to 3 guys go after 1 person on the
other team only to get owned by that person and lose the round. Play smart.
If vehicles are turned on, send at least a group of 4 teammates to attack
the opposing team. You This way you dont sacrifice your entire team. The
tactic here is to bumrush during the first few moments of the round. The
rest of your team mates can go through on foot and try to take out the
remaining members of the other team.
*************
4b Demolition - (T/S) Find the Bomb and destroy the enemy base with it or
************* (T) Eliminate all Seals
(S) Eliminate all Terrorists
================================
DEMOLITION
================================
Plant the bomb | 1point
================================
Destroy the base | 2 points
================================
Defuse the bomb | 1 point
================================
Demolition is another one of the Game Modes that came over From Socom 2.
Most rounds usually start off with a "Mad Dash" to the satchel (bomb).
During Character Selection, make sure that you choose an appropriate spawn
point. Spawning close to the bomb will ensure that you get there the quickest
however, keep in mind that you may face opposition ALOT sooner that the rest of
your team.
Split up your teams spawn points. Have a group near the satchel and another
near the vehicles on the map. Your job as a driver is to run to your vehicle
and haul ass over to where the satchel is and pick up your teammate who has
hopefully secured the satchel. Drive over to the enemy base and jump out of
the vehicle before going into the base territory. There is a good chance
that there will be snipers protecting the base. Driving in there like a mad
man will get you killed. Try and scope out the base and eliminate your
enemy from afar if possible.
If vehihcles are disabled, then have a majory of your team spawn by the
satchel while having 2 or 3 snipers and 1 or 2 riflemen protecting the base.
If you grab the satchel, get information and truck towards the enemy base.
Depending on what map you are playing your path to the base can provide
you plenty of cover and hiding areas, while others will leave you wishing
for a rock or a bush. As always never run in a straight line to try and
avoid sniper fire. Only the best snipers can hit a target that is moving
and jumping sporadically.
Like the other game modes, this may turn into a suppression match in which
case please reference suppression which is listed above. If you encounter
your enemy while on foot, quickly take a defensive position behind some cover
if possible.
*********
4d Escort (O) Escort at least 2 VIP's to extraction zone before time
********* runs out.
(D) Kill All VIP's
(O) Kill all members of opposing team
(D) Prevent Extraction of at least 2 VIP's before time
runs out.
=====================================
ESCORT
=====================================
Escort a VIP | 3 points |
=====================================
Kill a VIP |-2 points | OFFENSE
=====================================
Kill a VIP | 3points | DEFENSE
=====================================
In this game mode it is the seals job to keep the vips alive at all costs.
There are basically just a few tactics here. Firstly a group of seals can
escort the vips while providing covering fire. Doing this on foot can be a
bit difficult due to the fact that at any moment your vips can be killed by
enemy fire.
A great tactic (if vehicles are enabled) is to have the team split up.
Similar to the Demolition tactic with the Satchel. Basically have team "A"
spawn with the vips, and have team "b" spawn next to the vehicles. It is
ALOT easier to escort vips if they are in a vehicle. The vehicles provide
cover for them from stray bullets. A Humvee has room for 5 so this is great
for escorting all the hostagest while having a gunner to provide cover fire.
Remember that all you have to do is enter the extraction zone to start the
timer. Once you enter the Extraction you can just keep driving around if
you're in a vehicle to avoid from having your vips killed. Drive until
you see the timer reach zero. At this time, drive back to the Ex. and you
will have successfully have extracted the vips.
Tactics for the terrorists are quite simple. Set up a perimiter near both
extraction zones. Make sure you have snipers at both extraction zones.
The rest of the team should hold down a defensive position and have eyes on
the Extraction. If you have a large player count, then send in a squad to
attack the seals and try and eliminate the VIPS. It may be hard to find the
VIPS, but thats the hardest part. Once you find them simply kill them and you
will win the match.
*************
4c Extraction - (O) Extract at least 2 hostages to the extraction zone
************* (D) Prevent extraction
(O/D) Kill all members of opposing team
====================================
EXTRACTION
====================================
Extract a hostage | 3 points|
====================================
Kill a hostage |-2 points| OFFENSE
=====================================
Kill a hostage |-2 points| DEFENSE
======================================
Extraction along with excort can be difficult. These game modes demand
teamwork and strategy to successfully extract the Hostages.
Many tactics work hand in hand so feel free to reference Escort for info.
The main difference between Extract, and Escort is that (as a seal)
you have to go get the hostagest being guarded by the Terrorists vs spawning
with them. Getting the hostages can be difficult (remember Desert Glory?)
You want to make sure that you just dont go running in there gunz blazin.
Make sure that you have a a squad that is on the offensive looking for
terrorists, while a smaller group go for the Hostages. Keep in mind that
there may be a possibility that the hostages are heavily guarded. But if
Socom 2 is any reference, there is usually 1 maybe 2 people guarding the
hostages.
As terrorists, it may be a good idea to move the hostages to a location where
the seals may kill the
*********
4e Breach (S) Breach Walls, Plant bomb and destroy enemy base
********* (T) Prevent the destruction of your base
(T/S) Kill all members of opposing team
================================
BREACH
================================
Plant the bomb | 1 point
================================
Destroy the base | 2 points
================================
Defuse the bomb | 1 point
================================
The single most important thing to remember to load your character for breach
is of course C4. The objective here is to breach the defenses of the
terrorists and plant the bomb at the enemy base. If you manage to grab the
bomb, then make sure you notify your teammates and have at least 2 people
come with you. This way when you reach the base you can plant while your
other teammates provide covering fire for you.
Have you or one of your teammates grab some smoke grenades. This way after you
plant the bomb it will make it a bit more difficult for your enemy to find the
bomb and defuse it. Smoke grenades also come in handy while breaching walls.
You can use this as a diversion making the enemy think your going to enter
through there while your other teammates breach, and enter via another
entrance.
You can also try to simply overwhelm your enemy. Have your entire team
gather at one of the breach points. Plant C4 and do a full blitz with your
entire team. There is a good chance that the terrorists will not be expecting
this. With this tactic, the satchel carrier runs straight for the plant while
the rest of the team keeps the terrorists distracted in a fire fight.
While playing as a terrorists its a good idea to run over to the breach point
and plant some mines in the area. Keep in mind that C-4 will destroy the
mine if it is placed too close to the breach point. This should act as a
deterrent and will force seals to blow up the mine or go another way both of
which are opportunities for you, since you'll be hiding near by.
As in every game there are always a camper or two. This is a game mode where
camping is a good idea. Pick yourself a good spot at the base and wait...
then wait some more. If the seals are smart they will send in someone first
to clear the room. Only attack if you're seen. If not, wait for the seal
with the satchel to try and plant. This will prevent the clock from starting
which is vital. After killing this seal, try and take out the other seal.
*Note its a good idea when camping to have someone with you. 2 people should
suffice, however you should keep checking to see how many total players are
left on the opposing team cause you may be bumrushed by the seals, and lose
the round. In this event.. plant a few mines near the base, or on the path
to the base. If it doesnt get a kill, it will at least let you know that some
one is coming.
Finally you can choose to be a "Jumper". You can get over the breach and
attack the seals. Although you may have success with this, its smarter to
play a defensive role here. Remember the objective is defend you base as a
terrorists. As long as you do this, you will win.
*********
4f Convoy (S) Destroy both convoy vehicles/ or prevent (T) from
********* reaching the drop zone with the convoy.
(T) Pick up cargo and drive convoy to drop zone before time
runs out.
(T/S) Kill all members of the opposing team
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================================
CONVOY
================================
Load Cargo Truck | 1 point
================================
Drop cargo | 2 points
================================
I have to be honest. Convoy is perhaps one of the more difficult game modes
in Socom. As a terrorist you are being watched by the seals as soon as you
start moving the convoy trucks. This game mode differs vastly from map to
map simply because the routes are quite different. Bottom line, its all about
choosing the right path. When you spawn as a terrorist you'll have a group
of vehicles with you. 9 out of 10 times the Seals will be camping by the
load zones. Take a group of technicals to the loads zones and try to flank
the enemy. Keep the convoy trucks moving whatever you do. All the seals have
to do is destroy the convoy trucks, so dont make it easy for them by giving
a stationary target. Many players who equip AT4's/RPG's usually get excited
and fire too early, or too late. Use this to your advantage.
It is also a good idea to split up your team. Take a majority of the vehicles
and a convoy truck to a loading zone. This will be your diversion team. The
real convoy truck will be heading to the "further" loading zone (there are
2 loading zones one is usually further)along with a technical. This tactic
has a really good success rate, however dont abuse it as your opposition will
catch on to this. If you manage to start the loading process then immediately
take cover. Hide behind or somewhere near the convoy truck, this way if a
seal tries to attack the convoy truck, you'll be there to take him out.
Seals tend to have the easier job on this game mode. All you have to do is
camp. Tactically it makes sense to defend the load zones and the drop. It
is more important to destroy the convoy trucks than to try and eliminate
every enemy you see. If you have a group of seals near you, have a few guys
focus on taking out the players, and have another few focus soley on
destroying the convoy truck with whatever they may have (i.e. Rifle, Grenades,
AT4's, etc)
**********
4g Control (T/S) Mark all checkpoints before the other team
********** (T/S) Kill all members of opposing team
================================
CONTROL
================================
Capture Nav Point | 1 point
================================
Control is a ton of fun. This is probably the most balanced game mode in
Socom. There is no advantage on either side (assuming that there are equal
players on both sides). The objective here is to run to control points
as quickly as possible. Keep your eyes on the screen on this one as you will
be notified when a control point has secured along with what the count is.
(i.e. Seals have taken control of 2 out of 5 control points)
Using vehicles greatly increases your chances of securing a control point
first, however you're being watched. A good tactic for using the vehicles is
keep moving. Have a group of guys with you and continue to drop them off as
control points. If you're driving.. dont focus on anything else except this.
Respectively if you are a passenger in a vehicle, your job is to set up a
defensive position and protect the control points that have NOT yet been
reached by your opposition. Defense is really important when theres only
1 control point left to secure. I cant stress this enough... having someone
with you will GREATLY increase your chances for success in this game, and in
this game mode.
==============================================================================
005 RANKING SYSTEM
==============================================================================
Below is an explanation of the ranking system used in Socom 3. This section
is a direct excerpt from the Socom 3 Official Guide by Piggy Back Interactive.
Keep in mind there is very little information online or in print regarding
the ranking system of Socom 3. As of right now, the best resource for rank
explanation is the Socom 3 Official Guide by Piggy Back.
******************BEGIN EXCERPT********************
The ranks are divided into two primary groups, the Enlisted and the Officers,
each having a unique function. The Enlisted ranks serve as a form of training,
in that players will have to play several games before progressing through
them, while the Officer ranks make up the skill portion of the Ladder.
*****************
5a Enlisted Ranks
*****************
================================================
SR | SEAMAN RECRUIT | 0-4 GAMES |
================================================
SA | SEAMAN APPRENTICE | 5-15 GAMES |
================================================
SN | SEAMAN | 15-24 GAMES |
================================================
PO3 | PETTY OFFICER THIRD CLASS | 25-39 GAMES |
================================================
PO2 | PETTY OFFICER SECOND CLASS| 40-54 GAMES |
================================================
PO1 | PETTY OFFICER FIRST CLASS | 55-74 GAMES |
================================================
CPO | CHIEF PETTY OFFICER | 75-100 GAMES|
================================================
The Ranks are all earned by playing the game: to move up in these ranks,
players must complete a certain number of 'Scored' games. These games played
can result in both Wins and Losses and still be tallied into the total number
of games played, to encourage players to remain in the game, rather than
aborting if there is a chance they might lose. Although Enlisted players
can only gain ranks by increasing the number of games they play, their total
rating is still being tracked.
****************
5b OFFICER RANKS
****************
============================================================================
|ENS |ENSIGN |JUNIOR GRADE|81-100% ON OFFICER LADDER |
============================================================================
|LTJG |LT. JUNIOR GRADE |JUNIOR GRADE|66-80% ON OFFICER LADDER |
============================================================================
|LT |LIEUTENANT |JUNIOR GRADE|51-65% ON OFFICER LADDER |
============================================================================
|CDR |COMMANDER |MID GRADE |41-50% ON OFFICER LADDER |
============================================================================
|CAPT |CAPTAIN |MID GRADE |21-30% ON OFFICER LADDER |
============================================================================
|RADM-LH|REAR ADMIRAL LOWER HALF|FLAG |11-20% ON OFFICER LADDER |
============================================================================
|RADM-UH|REAR ADMIRAL UPPER HALF|FLAG |6-10% ON OFFICER LADDER |
============================================================================
|ADM |ADMIRAL |FLAG |0-1% ON OFFICER LADDER |
============================================================================
|FADM |FLEET ADMIRAL |FLAG |TOP 10 PLAYERS |
============================================================================
The Officer ranks make up the top portion of the ladder, where gaming skill is
more important than racking up the hours played. The rating scores apply to
these players, and are used to move them up and down the Officer ranks, in
relation to the other Officers.
There are eleven Officer ranks, separated into percentage brackets, which place
the majority of the Officers in the lower ranks, and the smallest percentage
in the top ranks. Players will be constantly shifting between these ranks and
positions as their Rating changes.
Ranking Tips
Participate in full games: in the games where there are more players, there is
a greater potential to earn more points. Play in games that have multiple
rounds: In games where more rounds are played, there is a multiplier applied to
the player ratings. Competing in an Eleven-round game will result in the
greatest rating shift. Winning against higher ranked players will result in
a larger increase in your rating.
**********
5c SCORING
**********
=========================================
SOCOM 3 SCORING (SUPPRESSION)
=========================================
KILLS |2 POINTS |
=========================================
WIN ROUND |5 POINTS |ALL PLAYERS ON WINNING TEAM
| |AWARDED, DEAD OR ALIVE
=========================================
SURVIVE ROUND |1 POINT |(DONT DIE)
=========================================
SUICIDE |-2 POINTS |
=========================================
FRIENDLY KILL |-2 POINTS |
=========================================
********************
********************
COMPLETED OBJECTIVES
********************
********************
================================
BREACH
================================
Plant the bomb | 1 point
================================
Destroy the base | 2 points
================================
Defuse the bomb | 1 point
================================
================================
DEMOLITION
================================
Plant the bomb | 1point
================================
Destroy the base | 2 points
================================
Defuse the bomb | 1 point
================================
================================
CONTROL
================================
Capture Nav Point | 1 point
================================
================================
CONVOY
================================
Load Cargo Truck | 1 point
================================
Drop cargo | 2 points
================================
=====================================
ESCORT
=====================================
Escort a VIP | 3 points |
=====================================
Kill a VIP |-2 points | OFFENSE
=====================================
Kill a VIP | 3points | DEFENSE
=====================================
====================================
EXTRACTION
====================================
Extract a hostage | 3 points|
====================================
Kill a hostage |-2 points| OFFENSE
=====================================
Kill a hostage |-2 points| DEFENSE
======================================
******************END EXCERPT********************
ONLINE EXPERIENCE
While playing online you'll notice several things which may seem confusing at
first, but then you realize why zipper chose to do certain things.
For ex.
If you blow up a vehicle (i.e. ALSV, SUV, or Pickup) with several players in it
you will NOT be credited for killing those individuals.
The same applies in the reverse. If you die as a result of a vehicle explosion
it will not count as a death.
One exception applies. If you manage to kill a player who is mounted on a
turret of the vehilce mentioned above, then it will count as a kill.
So to summarize
=================================================================
Blow up Vehicle with people in it | NO KILLS COUNTED
=================================================================
Die as a result of a vehicle explosion | NOT COUNTED AS A DEATH
=================================================================
Kill someone mounted on a Vehicle Turrent| COUNTS AS A KILL
=================================================================
UPDATE!!!! This problem has been solved as of 12/22/05 UPDATE!!!!
-------------------------------------------------------------------
A Patch has been released that solved several issues with Online Play
The information is listed here for reference:
**Note: The Following information is from
http://socom3.scea.com**
The SOCOM 3 1.2 Update (Patch) has been released. The SOCOM 3 update
addresses a lot of the major issues that have been discovered since the
release of SOCOM 3, but certainly not all issues. We wanted to address
these major issues ASAP. Other issues will be addressed in a future update.
PLEASE NOTE! After downloading the update and saving it to your memory card
you will receive an error message at boot up that the update may be corrupt.
Please ignore this message and log into SOCOM 3 Online again.
You will automatically download the patch again and the error message will
no longer be displayed.
The SOCOM 3 1.2 update addresses many issues including the following:
* Resolved a hardware compatibility issue that was causing disconnects.
* Resolved an issue with "slow" DHCP servers that prevented some players from
obtaining an IP Address before timing out.
* Resolved several issues where the player would be stuck with default weapons
and equipment in game instead of the weapons and equipment they selected.
* Resolved the Clan Challenge issue where the wrong team would receive a
forfeit when the other team does not show for the match.
* Updated libraries to resolve some of the voice chat issues. Some voice chat
issues still remain and will be addressed in a future update.
* Resolved several stability issues with ranked and clan games.
* You now get credit for kills when you blow up a vehicle and the explosion
kills other players.
* Resolved an issues with ladder ownership that was causing ladders to
not be climbable.
* Resolved an issue where a late joining player would be seen as alive by some
players.
* Resolved an issue where the round timer was incorrect in extraction games.
* Resolved an issue where the M1025 would be damaged by its own turrets.
* Resolved an issue where the secondary DNS server would not be used when
accessing the SOCOM Community pages.
* Resolved an issue where players were able to walk in mid-air.
* Resolved an issue where players were able to run and shoot while equipped
with the RPG or LAW
(though the RPG/LAW does not appear to be equipped to other players).
* Resolved an issue where players were able to fire their primary weapon while
the RPG/LAW was equipped.
* Resolved an issue where players are able to create a 1 round ranked game.
***************
5d ONLINE STATS
***************
Recently Zipper brought online (as promised) The Online States webpage. You can
access that page by going here
http://socom3.scea.com
For more indepth information please feel free to check out
Gaseous Snake's FAQ Online Statistics FAQ
http://db.gamefaqs.com/console/ps2/file/socom_3_online_stats.txt
Below is a Brief breakdown of what you'll find there.
****
HOME
****
The Home page of the site. Its pretty much blank.
************
LEADERBOARDS
************
Allows you to see who the top players are by the following categories
All but the Friend Heading feature the ability to search for players.
OverAll (search)
Weekly (search)
Monthly (search)
Friend
**************
MESSAGE BOARDS
**************
Features the message boards that are available
on Socom 3 Community
****
MAIL
****
Features your personal mail from Socom 3
***********
SURVEY/POLL
***********
Polls currently being offered by Zipper
****
NEWS
****
Socom 3 Weekly updates
***
FAQ
***
ACCOUNT FAQ'S
DOWNLOADS FAQ'S
GAMEPLAY FAQ'S
TECHNICAL SUPPORT FAQ'S
*******
LADDERS
*******
Features The current clan
Clan Ladders
Daily
Evening
Weekend
Daily Ladder
Ladder info
View all matches
View my matches
Rankings
************
EDIT ACCOUNT
************
Allows you to edit your quote
and set your time zone
*********
CLAN MAIL
*********
allows you to email your clan
*******
LOG OUT
*******
==============================================================================
006 CLAN MANAGEMENT
==============================================================================
Socom 3 has taken Clans one step futher by automating the process of clan
battle. The Community feature of Socom 3 handles Clan battles. Your clan
must be a part of a specified Ladder
I myself am not a clan leader currently, but I belong to a very well
organized clan that focuses on teamwork and tactics. Below is a list of tips
for clan management.
1. Being the leader takes alot of time. Make sure that you have the time to
devote to playing the game. Remember, people who join your clan are going to
want to Have clan battles and if you arent there to challenge other clans or
accept clan battles, then your clan is out of luck. Also remember, you're the
only person that can send clan invites.
2. Recruiting is extremely important if you want to grow your clan. If your
looking for an elite clan of excellent players, then you should be extremely
selective to whom you send an invitation to. Try them out by having them play
a few games with you and keep tabs on their stats. It is also a smart idea to
get feedback from other clan members regarding the potential candidate. The
person may be an excellent player, but he could be an jerk too and no one wants
to put up with that.
3. Practice with your clan on a regular basis. Keep in mind that this a game
and it can be difficult getting everyone online at the same time. If you're
going to hold regular practices then pic a time and date, and make sure that
you make everyone aware of this. Work on tactics and strategies while
familiarizing yourself with the map. It can also be a good idea to have a
practice room with a password. This way you can keep the room locked to just
your clan members. Remember other people might just want to play, and its
unfair to non clan members to just be sitting there while you talk about
your clan. Be courteous and set a password. Keep the password the same and
make everyone aware of the password. Should you change the password, then
email your clan the password or inform them of the new change during gameplay
or in the lobby. Make sure its complex, yet easy to remember.
4. Make up some general rules. Even if your a laid back clan, its always a
good idea to have some rules set up. Here is a list of rules that I created
for a previous clan. Feel free to use them
Try outs will be held periodically to increase our membership.
An invitation to the clan will be sent after the approval of the
majority of the clan members who were playing with the candidate.
Under no circumstances shall any member go to "Rank Up" rooms in a
effort to increase one's rank. We play hard, and we play fair.
Cheaters will be banned from the (NAME OF CLAN).
Be patient. If we're in the lobby, and someone is having a meaningful
conversation, dont scream at everyone to green up. Just wait til the
conversation is over.
Keep the trash talking down to a minimum, remember its just a game.
We dont need any drama here ruining the experience for the guys who
just want to play.
Glitching is not allowed, unless the entire clan is playing around with
glitches.
Hitting the standy button ("Magic Switch") on your modem is not allowed,
as this is also considered cheating.
*******Keep in mind these rules were written for Socom 2*********
5. Running a clan is hard work. Its a good idea to have subordinates to help
with the work. This person can work help out with the administrative part of
running a clan i.e. Suggesting new candidates, informing new clan members of
rules and regulations,etc.
6. Have training sessions for players who want to learn a new tactic or
position. For ex. You can have a sniper class in where your Clan's best
sniper shows the others the fundementals of Sniping. You may also have your
clans Assault Rifle Expert teach how to strafe, and shoot effectively.
7. Make sure every member of your clan has a wingman (partner). Having this
system set up ensures that no man is left behind/alone. This way when your
moving about through the map you have adequate coverage. So when you encounter
an enemy you stand a better chance of defeating him/her.
==============================================================================
007 FINDING YOUR SPECIALTY
==============================================================================
This section will list several different positions that you can choose to play.
Remember you're not forced into playing any specific position, however after
playing Socom you tend to develop a specialty, or a position that you Prefer.
Big Thanks to Elyon (My Clan Leader) for writing the Descriptions(Below)
**********
7a Sniper:
**********
Recommended Equipment: M82/M87 High Scope & Bipod
SR-25/SASR Med Scope & Silencer
PMN's/Claymore's
Description:
------------
Everyone seems to think that they can be a sniper, but there is more to it
than most people think. Being a sniper means that you will probably not
get to many kills, unless you are extremely good. Your accuracy must be
so precise that you can take out any target, moving or not. You will also
be needed to gather intel while you back-up your men
Tips:
-----
One of my biggest gripes w/ Socom 3 is the fact that Everyone seems to think
that just because they walk around with an M82/87 that they deserved to
carry the title of sniper.. WRONG! Sniping is an art that only a few have
mastered.
Below are a few tips to help with your sniping.
1. If your just starting out, then you probably want to start off with a
One Shot rifle (M82/87). The concept is that if you hit someone in the
torso, or head this will (usually) result in an instant death. I say
usually because occasionally there will be a fluke in the system that
will look like a direct hit yet the opponent took no damage.
2. Become familiar with your Pistol. This will be your best friend. Never
move from point A to point B w/ out first equiping your pistol. You
dont want to get caught in a fire fight with your sniper rifle out. You
may get lucky and get a kill, however your chances of survival are alot
better with a pistol. Play a few Pistol's only respawn rooms to
familiarize yourself with pistols. Trust me this WILL help alot.
3. Before you take the long jouney towards becoming a sniper, familiarize
yourself with the concepts of "Camping". Camping (although to some can
be annoying), is an excellent way of flushing out an impatient player.
While your hidden away safely, someone is bound to go running by you
without even thinking that he's being watched. This is a vital aspect
of sniping. Play a few rounds with an assault rifle and grab some
claymores/pmn mines. Practice your timing with Claymores. Remember
these are remotely detonated, so you have to set them off. Timing and
Position is everything. If using PMN mines, then its all about placing
them at choke points, and hiding them well. Dead Bodies are a great
place for mines, along with tight corners and bushes. Once you master
camping and mining, it will make your job as a sniper a bit easier.
4. The High Scope will probably be the most frequently used Scope due to
its ability to have 3 levels of Zoom (3x 8x 16x). The 12x scope,
(although strong) lacks the levels, which is a huge disadvantage.
One thing to remember as a sniper is to frequently zoom out, and check
your immediate surrounding. I've run up an many snipers who were too
busy looking around to notice that I have a pistol to the back of
their head and am just waiting for them to notice me to shoot! This
leads me to my next point.
5. Have a spotter with you. Consider this, actual US Navy Seal Snipers
ALWAYS have a spotter w/ them. The spotter is essentially your
life line. (see Recon 7d Below for more information) Essentially
this guy is going to watch your back while your looking for baddies
w/ your scope. If your surroundings are clear, then he can help
locate enemy's for you.
6. If you're being shot at, or if someone saw you. MOVE!! Do NOT stay
in the same location. A true sniper will only take one shot from
one location. Constantly moving will keep your opponent guessing
where you are. This is especially vital for non-silent Rifles.
If you are using A silence rifle (i.e. SR-25/ SASR) then you
can afford to stay in the same place for a bit, just dont
get too comfortable.
************
7b Riflemen:
************
Recommended Equipment: M16-High Scope-Rifle Laser
IW-Silencer-Front grip-HighScope (any 2)
STG-Med Scope-Front grip-Silencer (any 2)
M14-High Scope-Bipod
RA-14-Med Scope-Silencer
HE's/M67's
Description:
------------
A team should be composed with a range of assault men, being as this is
the heart of a good seal team. Every single member should be well trained
with certain types of weapons and in following orders. Usually the man in
front is the leader of them and he is the one who gives the command to move
or attack.
Tips:
-----
Basically this is about the most common position that you'll come across
on Socom. Many players prefer to carry an automatic rifle and just go
out there with gun blazin'. However.. the key to this position is to think
and act like a sniper. If one carries an automatic weapon but moves
stealthily and uses cover, you will be a force to be feared. Being a
patient rifleman will provide you with an advantage over many others.
While other players are running out there likek idiots, you will be
watching them like a hawk waiting for the kill, and then Go for it!
**********
7c Escort:
**********
Recommended Equipment: M16-High Scope-Rifle Laser
IW-Silencer-Front grip-High Scope (any 2)
STG-Med Scope-Front grip-Silencer (any 2)
M14-High Scope-Bipod</pre><pre id="faqspan-3">
RA-14-Med Scope-Silencer
Description:
------------
This member of the team is faced with extra tasks at hand.
When there are no hostages to rescue then there is no use for this member,
he will then be an assault man.
Tips:
-----
Essestially if you grab some Hostages or VIPs you take this position. Your
best bet is to have someone, or several gunners w/ you providing support.
You can easily get your ass handed to you and then your Hostage/VIP will
be a sitting duck. Make sure that if you grab a hostage (or 2/3) take
your time. Dont rush the extract, becuase 9 out of 10 times you will
run into an ambush. Move at a fair pace, keeping a look out for baddies
up ahead. Keep constant communication w/ your gunners and if possible
try to keep them in your sights. The worst thing that can happen is
you running into a gun fight with your opposition and you THINK you
have back up near by.
*********
7d Recon:
*********
Recommended Equipment: M14-High Scope-Bipod
M16-High Scope-Red Dot
PMN's/Claymores
Description:
This member of the team should have the best stealth in the team mainly so
he can gather intel and point out enemies ahead. When stealth has been broken
then this member will turn into the point man where he is ahead of everyone
else and can take out enemies sited. Mainly all recon man does is act like
a spy.
Tips:
Socom 3 brought along a pair of Binoculars that are an accessory this time,
vs Socom 2 it was the view you got as a result of a rifle not having a scope.
I personally dont use it that often, but understand the power that this has.
Picture this..You along side a sniper as his spotter with your binoculars.
The effectiveness of this has been time tested in Real life. Dont take
this job lightly. Make sure you call out anything that moves. (if the
mic permits this) With that said, it may be advisable to change your
mic channel so that your communication may be direct, and uninterrupted.
Make sure you have your Primary and your Binoculars set to Quick Swap, this
way should you encounter someone approaching rapidly, you can take him out
vs waiting for your sniper to take the shot.
***********
7e Support:
***********
Recommended Equipment: M60-Bipod
MK.48-Front Grip-Med Scope
RTK-74-Bipod
HE's/M67's
2x Ammo
Description:
This member of the team is usually the one who is the strongest. Due to the
fact that he carries the biggest weapon in the game. He is mostly equiped
with an M60 or MK.48 and is expected to back-up the entire team if needed.
This job is mostly meant for one man, so don’t assign too many heavy assault
men.
Tips:
You want to make sure that you grab yourself some extra ammo. Granted
these Machine Guns have very large clips, however you can never have
too much ammo if your Support. Remember that these guns weigh down
your character, which will slow you way down. In addition extra ammo
is going to increase the weight. However, do not fret... someone will
need to you save their ass at one point or another by opening up a
100 round clip in someone's chest.
*****************
7f Demolitionist:
*****************
Recommended Equipment: HK35-Front Grip-Med Scope
552-Front Grip-Med Scope
C4 (If Applicable)
M2 Mines (If Applicable)
PMN Mines/Claymores
HE's/M67's
Description:
This member is usually equipped with plenty of HE’s, M67’s, claymores or
PMM mines. This is a risky job since you don’t live long if you get caught
trying to throw a grenade or plant a claymore, so be very carful unless you
have a back-up.
Tips:
Basically your going to be the Slowest guy on the team. Simply put, you'll
have so much equipment, that you're going to run like at the speed of a
turtle. Carrying anti tank mines is very important in maps where
vehicles are enabled. Make sure that you plant them not in the middle
of the road but rather, where the wheels would make contact. Otherwise
you'll see the explosion, but the vehicle will just keep driving.
*************************
7g Close Quarters Combat:
*************************
Recommended Equipment: HK35-Front Grip-Med Scope
552-Front Grip-Med Scope
HE's/M67's
Description:
Everyone is expected to be well trained in close quarters combat, incase he
is split from the rest of the team. Incase you’re a sniper don’t bother
trying to shoot the enemy with your sniper rifle, just pull out your hand gun.
Tips:
Although many of the Maps in Socom 3 are large, many of your encounters with
the opposition will be close quarters. With that Said You'll find many
players using Assuault rifles vs SMGs(Sub Machine Guns). However, A few maps
do have many enclosed areas, that makes for great use of these weapons. The
Key to mastering these weapons is to make sure that youre character is standing
all the time. Dont go prone, and dont crouch.. Unless of course your trying
to hide. Always strafe when you encounter your opposition, and try and aim
at center mass. These weapons will unload clips extremely fast, and opening
up a click on someone just a few feet away will ensure a kill. Dont be
sloppy with your firing though. Get a good clear path to the chest, and open
up. Holding the Trigger down until you have to reload will provide an
opportunity for your enemy to take advantage of you. So, only hold for
about 10-15 rounds at a time.
==============================================================================
008 MAPS
==============================================================================
The following section features some brief info of each map, along with a link
to a high res image of all maps. (Big thanks to Liquid Arrow for Scanning
& Hosting these)
Keep in mind for the links with the map name below it, just add it in the
address bar
***********
8a Antenora
***********
http://liquidarrow.com/socom/maps/Antenora_HighRes.jpg
This map is mostly indoors, with 3 relatively small outdoor areas. The indoor
portion of this Map features alot of tight corners with several open areas and
long corridors.
*************
8b Blackwoods
*************
http://liquidarrow.com/socom/maps/Blackwoods_HighRes.jpg
There is a good chance that you may not find rooms that have this map.
Blackwoods is one of those maps that has a TON of places to hide, and
plenty of shrubs, bushes, and trees to hide behind, making it a perfect
place to equip a Ghille Suit as you will be virtually invisible.
***********
8c Boneyard
***********
http://liquidarrow.com/socom/maps/Boneyard_HighRes.jpg
If you're a fan of a close quarters combat, but like the freedom of some open
areas, then this is your map. Boneyard features several Cargo Ships with
tight corners and small areas. It also has several areas outside of the ships
that have different elevations. (i.e. you can climp ontop of cargo
crates, or on watch towers, etc)
**********
8d Citadel
**********
http://liquidarrow.com/socom/maps/Citadel_HighRes.jpg
One of my personal favorites. This map has tons of corners for full out
Close Quarters Combat. There are many different rooms, stairs, and paths
to take on this map.
***********
8e Crucible
***********
http://liquidarrow.com/socom/maps/Crucible_HighRes.jpg
One of the Larger maps of the game, Crucible features a ton of Good Sniping
Areas and PLENTY open areas for combat. On default settings you will normally
spawn right next to humvee's/pick up trucks. If you happen to hop in a
vehicle you'll find yourself racing to the TANK which is in the Center of
the map Equal distance (give or take) from the opposing teams. If on foot
there are alot of areas only accessible by foot.
**************
8f Devils Road
**************
http://liquidarrow.com/socom/maps/Devils%20Road_HighRes.jpg
Another one of the larger maps, Devil's Road features large open areas along
with some sections only accessible on foot. It has a small town on one end of
it which has several huts which you can enter and hide or, or snipe from. This
map also has great Sniping Areas, featuring some of the highest cliffs to snipe
from out of all the maps.
********
8g Fault
********
http://liquidarrow.com/socom/maps/Fault_HighRes.jpg
If you've ever played Socom 1 or 2 then this map is Very similar to Rats Nest.
It is totally indoors, and has many clausterphobic twists and turns that will
pretty much guarantee you be face to face with an enemy when you least expect
it.
************
8h Harvester
************
http://liquidarrow.com/socom/maps/Harvester_HighRes.jpg
Harvester was the featured map in the Socom 3 Beta Test. This is possibly one
of the most diverse maps in the entire game. This map features a small river
that wraps around the outskirts of the map, Several structures (barn, house)
which you can enter and hide/shoot from. It has many levels of elevation which
are great for sniping, and plenty of objects to hide behind. You'll see many
rooms with this map included in the playlist. Simply put, one of the most if
not THE MOST well balanced maps in the game.
*****************
8i Killing Fields
*****************
http://liquidarrow.com/socom/maps/Killing%20Fields_HighRes.jpg
Quite possibly the Largest Map in the Game, this map has Huge open areas with
minimal cover (A Snipers dream). You better pray that you have vehicles enabled
on this map when playing, otherwise it'll take you a LONG time to get anywhere.
Besides the wide open area there are 3 other mains areas of Gameplay 2 small
bases where the Seals/Terrorists spawn, and 1 Main center area where a good
portion of battle may take place considering the size of it. This section of
the map resembles Crossroads a bit from Socom 2.
**************
8j Storm Front
**************
http://liquidarrow.com/socom/maps/Storm%20Front_HighRes.jpg
This map is made up of several small island with with Water making up a large
portion of the map. Although it wouldnt look like it at first,
this is actually quite a popular sniping map. Since it has many wide open
areas, you can hide yourself quite far away, with clear line of sight at
your enemy.
*************
8k Tidal Fury
*************
http://liquidarrow.com/socom/maps/Tidal%20Fury_HighRes.jpg
This map is basically 1 Large area surrounded by water. I would call it an
island, but its more like a peninsula with 3 sides touching water.
The map has tons of vegitation to hide in, along with several structers
you can enter. One main point I'd like to state is that this map is like
many reallife islands, where the center of it is the Highest Elevation.
The highest point of this map has a large open area with a few huts
inbetween, the terrain is completely uneven which makes for some
interesting battles.
*************
8l Waterworks
*************
http://liquidarrow.com/socom/maps/Waterworks_HighRes.jpg
This map is awesome. Many people seem to dislike this map, but its a great map.
While not the largest map in the game, it features Many "Nooks and Crannies".
Plenty of buildings to enter, many many different levels of elevation, the
entire map is covered in Water, which is great for hiding. The center of the
map features the Courtyard which is where some heavy fighting has taken place
in my online gaming experience. Overal a great map, which you'll find yourself
discovering new things each time you play it.
==============================================================================
009 CREDITS AND ACKNOWLEDGMENTS
==============================================================================
I'd like to thank Zipper Interactive for making such an awesome game.
CJayC for good Ol' GameFaqs
My Clan =L0S= (Last 0nes Standing) Holding it Down since May 2003.
www.lastonesstanding.com
http://www.lastonesstanding.com/los/phpBB2/
My Clan Leader ELYON for keeping us straight, and being a great leader. Also
squad leaders QUEST, BLUE, and 4PLAY for being such bad ass players.
My Wingman GRIFTER for always watching my back Online.
PiggyBack interactive for the Socom 3 Official Guide
The SeaSnipers for their participation in Writing the Multiplayer Guide in the
Official Guide. Also for creating the Tactical White board, and illustrating
all the Maps of S1, S2, and S3. www.seasnipers.net
Sony for providing man kind with the PS2... thank you!
HyperDude2 for writing the credit card faq on the Socom 3 Message board on
Gamefaqs (referenced above)
Zero EXE for writing the Weapon Faq for Socom 3 (referenced above)
Liquid Arrow for Hosting the High Res Map Pics.. Thanks!
(Hotlink w/ permission) www.liquidarrow.com
James Michael Dooley for providing such kick ass music for Socom 3
You for reading this faq. Feel free to send any comments or questions to
akumazero(at)gmail(dot)com