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SOCOM 3: US Navy SEALs Walkthrough and Strategy Guide
Version 2.2 (01/11/07)
Written by Charles Bayley (ohioguy67[at]yahoo[dot]com)
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TABLE OF CONTENTS
1. Version History
2. Introduction
3. Copyright Notice
4. General Information
4.1 Tactical Map
4.2 On-Screen Display
4.3 Controls
4.4 Commands
4.5 Special Actions
4.6 Weapons
4.6.1 Categories
4.6.2 Throwing
4.7 Advanced Tactics
4.7.1 Stealth
4.7.2 Silent Kills
4.7.3 Sniping
4.7.4 Teamwork
4.8 General Tips and Strategies
5. Missions Walkthrough
5.1 Operation Global Fury (North Africa)
5.1.1 Flashpoint (Training Mission)
5.1.2 Deep Strike
5.1.3 Escalation
5.1.4 Riposte's Primer
5.1.5 In the Balance
5.1.6 Day of Reckoning
5.1.7 Wake of the Fallen
5.2 Operation Chained Lightning (South Asia)
5.2.1 Nautical Salvage
5.2.2 Friend or Foe
5.2.3 Heart of the Fist
5.3 Operation Winter's Tempest (Poland)
5.3.1 Nightcrawler
5.3.2 State Security
5.3.3 Retribution
5.3.4 Waterlogged
5.3.5 Brewed Chaos
6. Unlockable Items
7. Contact Information
8. Credits
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1. Version History
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Version 0.06 (10/24/05)
- Initial version
Version 0.13 (10/28/05)
- Added Deep Strike mission
- Added general tip about selecting AT-4 or RPG weapon
Version 0.20 (11/02/05)
- Added general tip about driving multiple vehicles
- Added general tip about Fireteam following after restarting from a
checkpoint
- Added general tip about Fireteam always engaging vehicles and turrets
- Added general tip about Fireteam moving ahead when entering an area
- Added Escalation mission
Version 0.27 (11/09/05)
- Added Riposte's Primer mission
Version 0.33 (11/14/05)
- Added In the Balance mission
- Corrected bonus and crosstalk objectives in Escalation mission
Version 0.40 (11/18/05)
- Added Day of Reckoning mission
Version 0.47 (11/21/05)
- Added Wake of the Fallen mission
Version 0.60 (11/29/05)
- Added alternate strategy for Secure Outpost objective in the Nautical
Salvage mission
- Added Friend or Foe mission
Version 0.67 (12/07/05)
- Added Heart of the Fist mission
- Added general tip about weapon ammunition not replenishing at each
checkpoint if completely depleted
Version 0.73 (12/16/05)
- Added Nightcrawler mission
Version 0.80 (12/25/05)
- Added State Security mission
Version 0.93 (01/08/06)
- Added Waterlogged mission
Version 1.0 (01/17/06)
- Added Brewed Chaos mission
Version 2.0 (02/18/06)
- Fixed grammatical errors
- Updated recommended weapons for Deep Strike, Escalation, Wake of the
Fallen, Nightcrawler, State Security and Retribution missions
- Updated/corrected strategy for all missions
Version 2.1 (02/28/06)
- Fixed grammatical errors
- Updated recommended weapons for Brewed Chaos mission
- Updated strategy for Brewed Chaos mission
Version 2.2 (01/11/07)
- Updated copyright notice
- Corrected mandatory weapons in Heart of the Fist mission
This a walkthrough and strategy guide for the SOCOM 3: US Navy SEALs game.
In SOCOM 3, you (codename Specter) command a four-man team (known as
Fireteam) comprised of two elements, Able and Bravo. You and Jester
comprise the Able element. The Fireteam will be deployed to three different
regions (North Africa, South Asia and Poland) to complete three missions in
each region involving eliminating terrorists, rescuing hostages, etc.
With any action-based game, there are difficult parts as well as some easy
parts. The goal of this guide is to help you accomplish all of the primary,
secondary and bonus objectives in each mission and not to tell the "story"
(that will come as you play the game). Each mission will indicate the
recommended weapons for each Fireteam member and a walkthrough/strategy for
completing the mission and all of the objectives. Some tips may also be
provided that can be used to make the mission or objective easier. The
strategy provided for each mission and objective is only ONE way it can be
done, there can be many. It is recommended that a mission be attempted
before reading the strategy for it. You may find that the way you completed
the mission is the same or is completely different. Bear in mind that there
is no right or wrong way to complete a mission.
Finally, you have to be prepared to improvise while doing the missions.
This strategy guide is only meant as an aid and is not 100% foolproof.
Enemies can appear in different locations if a different route is taken, you
have been detected or the mission objectives are done in a different order.
An enemy may have to be killed earlier than indicated or an enemy not
mentioned in the guide may have to be eliminated. Enemies may also alter
their route and/or behavior if they hear gunfire or other enemies are shot
in a different order or at a different point in their route than indicated
in this strategy guide. Decisions must be made based on the current
situation, remaining undetected, and being able to complete the objectives.
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4. General Information
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The tactical map (known as the TACMAP) shows much information vital to
completing the mission. It has a map of the current mission area (including
structures and a compass) and displays your current location (represented by
a white dot), the current location of each Fireteam member (indicated by a
blue dot) and the current location of any enemy (indicated by a red dot). A
white triangle at your location indicates your current field of vision.
Vehicle locations are also displayed on the TACMAP. The vehicle icons are
in the shape of the vehicle and are color-coded based on who is manning the
vehicle (white = unmanned, blue = Bravo, red = enemy, brown = you).
Important locations are indicated by navigation (NAV) points (indicated by a
gold 'V'). Member of the Fireteam can be directed to move to or perform
certain actions at the various NAV points and mission objectives may be
located at a NAV point. When a mission strategy refers to a NAV point, it
will be in CAPITAL letters (except when part of a command menu option).
A primary objective is shown on the TACMAP by a gold star while a secondary
objective is a silver star. The TACMAP may also show a green line
indicating the suggested mission path to reach the primary and some
secondary objectives. Not all missions will have a suggested mission path
and not all of the secondary (or any of the bonus) objectives will be found
along the mission path. The region where an objective needs to be completed
may also be highlighted in pink.
The TACMAP display also shows all of the current objectives in the mission.
An objective that is available but not yet completed is displayed in green
(for primary) or white (for secondary). Completed objectives are displayed
in yellow (for primary and secondary) or blue (for bonus). If an objective
cannot be completed (e.g., if the team needed to remain undetected and did
not), it will be displayed in red.
The main feature of the display is the targeting crosshairs in the middle of
the screen. These crosshairs are color-coded based on the current aim.
When the crosshairs are yellow, no one is currently being targeted. When
the crosshairs turn red, the enemy is being targeted AND is within the
current weapon's range. Even if the weapon is targeted on an enemy, if he
is outside of the weapon range, the crosshairs will remain yellow. It is
possible to hit an enemy when the crosshairs are yellow, but it is not
guaranteed since some shots may outside of the weapon's range while others
may not. If the Aim Assist feature is on, a red square will appear
indicating the target has been locked on. If the crosshairs turn green,
either a member of the Fireteam, escortee or a surrendering enemy is being
targeted. If a target is blocked by an obstruction, the crosshairs will be
gray. The lines around the crosshairs show the spread of the bullets from
the aim point when fired. The lines will move closer together when crouched
or prone, indicating the shot will be more accurate. In addition, each time
an enemy fires their weapon, a small red quarter circle will be displayed on
the edge of the crosshairs indicating the relative direction of the shot.
The view of the area can also be changed between third person (seen from
behind Specter's location) and first person (through Specter's eyes). The
view can also be zoomed if the equipment used for it (i.e., binoculars,
scoped weapon, etc.) is currently being carried. This guide assumes the
third person view is being used unless otherwise noted.
There are several special displays also shown on the screen while doing a
mission. The first is the compass in the upper right corner. This shows
the relative direction and distance of the other Fireteam members, NAV
points and current mission objectives (using the same indicators as on the
TACMAP). The display also shows the relative location and distance of
nearby enemies that have been spotted (indicated by a red dot). North is
indicated by "N" and an arrow on the compass.
On the lower right corner is the team health and action status display. An
icon to the right of each Fireteam member's name indicates the action is he
performing. This shows what each team member is doing at all times.
Examples include Holding (holding their current position until issued a new
command), Following (following your lead) and Engaging (currently engaging
an enemy). Below each Fireteam member's action icon is a bar indicating his
health. At the beginning of a mission, it is completely green. When the
member is injured, a part of it will turn yellow and then red (the amount is
based on the seriousness of the injury). If the entire bar turns red, the
team member is incapacitated.
The lower left corner of the screen shows your current weapon status. It
indicates the weapon currently selected, the number of magazines of
ammunition being carried for it, the number of rounds remaining in the
magazine and the weapon's current fire mode (1 bullet = single shot, 3
bullets = burst, 4 bullets = full automatic).
When in a vehicle, a display will be seen in the lower left corner
indicating your seating position in the vehicle (indicated by a orange dot),
the remaining Fireteam member's positions in the vehicle (indicate blue
dots) and any empty seats (indicated by an empty circle).
The game controller is configurable to use one of four different presets.
These presets are known as Precision Shooter, Scout, Commando, Frogman.
Before starting a new game or loading an existing game, the current
configuration can be changed (and saved if desired) through the Options
selection on the main menu. Each configuration has the same basic
functions, but is assigned to a different button. The Precision Shooter
provides the greatest flexibility and control and is the default setting.
The following are the Precision Shooter control settings:
Left: Peek left (when on foot), change seat with team member (when in a
vehicle)
Right: Peek right (when on foot), change seat with team member (when in
a vehicle)
Up: Change view or zoom in (if current view is through a scope, binoculars
or night vision goggles)
Down: Change view or zoom out (if current view is through a scope,
binoculars or night vision goggles)
Left analog stick: Move forward/backward or left/right (when on foot), steer
(when driving)
Right analog stick: Rotate left/right (when on foot), look left/right (when
driving), aim weapon (when using a mounted weapon)
X: Perform special action (when special action icon appears)
Circle: Issue commands
Square: Jump
Triangle: Change body position (stand, crouch, hold for prone), submerge
(while swimming), brake (when driving)
L1: Toggle primary/secondary weapon (when on foot), reverse (when driving)
L2: Perform team command action (TCA) (when team command icon displayed),
issue "MOVE TO" command (when no team command icon is displayed), issue
"FOLLOW" command (when button held and no team command icon is
displayed)
L3: Change fire mode (single, burst, full automatic)
R1: Fire weapon, throw grenade or place explosive (when on foot), accelerate
(when driving)
R2: Display weapons store
R3: Reload (when on foot), reset camera view (when in a vehicle)
SELECT: Display TACMAP
START: Pause game and display the mission menu
The Options selection on the main menu has a diagram of each configuration's
button settings. In order to avoid confusion, this guide will refer to the
purpose of the button and not a specific configuration's button.
Commands can be issued two ways to the other Fireteam members. The first is
by using the on-screen menus and the second is through the headset. Menu
commands are issued by pressing the Issue Commands button for the current
controller configuration (see the Controls section) and selecting the
desired command from the menus. Commands are issued through the headset by
holding the Issue Commands button and speaking the command into the
headset's microphone.
Each command is comprised of either two or three parts. The first is "Who".
This indicates the person (or persons) that should execute the command. The
following are the possible selections:
Fireteam - Command to both Able and Bravo elements
Able - Command to Jester only
Bravo - Command to Bravo element only
Escortee - Command to escortee at crosshairs only (when applicable)
Friendly - Command to friendly at crosshairs only (when applicable)
The second part is "What". This indicates the action to be performed. The
following are the possible selections:
Deploy - Throw or place item at the crosshair location
Fire At Will - Take any and every open shot
Follow – Follow me
Move To - Travel to the indicated location using normal travel speed
Breach – Bang And Clear – Forcibly enter area at the crosshair location,
Deploy a flashbang and clear the area
Breach – Frag And Clear – Forcibly enter area at the crosshair location,
Deploy a frag and clear the area
Breach – Move And Clear – Forcibly enter area at the crosshair location and
clear the area
Overwatch – Watch area indicated by the crosshairs and call out enemies
spotted
Clear Area - Kill all enemies in area at the crosshair location
Mount - Mount vehicle or turret
Action - Perform Special Action indicated by crosshairs
Hold Position – Stay where you are
Hold Fire - Shoot only when shot at
Regroup – Return to my present location
Escort - Lead escortee
Cover Target - Provide cover fire at the crosshair location
Get Down – Stay where you are and assume the prone position
Dismount - Dismount vehicle or turret
Note: If an engage command (e.g., Cover Target, Breach, etc.) is given and a
new command (e.g., Hold Position, Regroup) is given before the engage
command is completed, the element receiving the command will still be in a
Fire At Will mode.
The third and final part is different based on the selected command. The
third part of the Move To command indicates the final destination ("Where")
of the command. The following are the possible selections:
Crosshairs – Location indicated by the crosshairs
(NAV points) – Any available mission NAV point
The third part of the Deploy command indicates what should be deployed. The
following are the possible selections are based on the equipment being
carried by a member of the Fireteam:
Frag – Standard fragmentation grenade used to kill enemies
Flashbang – Grenade releasing a bang and light flash used to disable enemies
Smoke – Grenade releasing a white cloud of smoke
Satchel – Satchel filled with explosives
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4.5 Special Actions
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Some actions can only be performed at a specific time. An orange, special
icon will appear at the bottom center of the screen to indicate the
available action(s). These actions include picking up dead bodies, opening
doors, planting explosives, etc. Some available actions only occur when the
crosshairs are placed on the object. To perform the special action, press
the Perform Special Action button for the current controller configuration
(see the Controls section), select the desired icon (if more than one action
is available) and release the Perform Special Action button. The following
are the special action icons that may appear:
Pickup Primary - Rifle
Pickup Secondary - Pistol
Pickup Body - Body and up arrow
Drop Body - Body and down arrow
Open Door - Open door
Close Door - Closed door
Pickup Item - Box and up arrow
Knife Attack - Knife
Rifle Butt - Person with arrow pointing at head
Climb Up - Ladder with arrow facing up
Place Satchel - Satchel
Place C4 Charge - C4
Ladder Slide - Ladder with two arrows facing down
Restrain - Handcuffs
Escortee Follow - Person and >>
Escortee Hold - Person and a solid square
Mount - Up arrow
Dismount - Down arrow
Occasionally during a mission, a blue icon will appear at the bottom of the
screen to the right of the special action icon. When this icon appears,
pressing the perform team command action button will issue this command to
the Fireteam. If the perform team command action button is pressed and
there is no icon displayed, a "MOVE TO CROSSHAIRS" command will be issued to
the Able and Bravo. If the perform team command action button is held, the
"FOLLOW" command will be issued to Able and Bravo.
Various weapons can be selected from the armory when starting a mission and
while doing the mission. Each weapon has its own characteristics such as
volume, accuracy and range.
Each weapon falls into one of three categories: primary, secondary and extra
equipment.
The primary weapons consist of the assault rifles, machine guns and sniper
rifles. The secondary weapons are the pistol guns. The current primary or
secondary weapon can be switched for any enemy weapon of the same category
found during the mission (see the Special Actions section). The current
weapon in the category will be dropped. Finally, the extra equipment is all
of the various other devices that can be carried (e.g., frag grenades,
flashbangs, satchels, etc.).
Each gun has a single shot mode and may have the additional modes of 2-shot
burst, 3-shot burst and full automatic. The single shot mode means each
shot consists of only 1 bullet being fired. The 2-shot and 3-shot burst
modes can have up to 2 or 3 bullets per shot, respectively. One or two
bullets is also possible by pressing or tapping lightly on the Fire button.
The automatic fire mode will continue to shoot until the Fire button is
released or the ammunition is exhausted.
When a throwable weapon (e.g., frag grenade, flashbang, etc.) is equipped,
the crosshairs on the display will change. When the Fire button is pressed
and held, an arc is displayed. This arc represents the trajectory of the
throw and its direction can be changed using the movement buttons in the
current controller configuration (see the Controls section). The controller
is pressure sensitive so the harder the button is pressed, the farther the
throw will be. Once the desired arc is achieved, release the Fire button to
throw. If the Fire button is gently released, the weapon will not be
thrown.
Note: The arc is not an exact path. If other objects are close to the
weapon's trajectory, the weapon may hit the objects while in the air and not
reach the intended location.
Remaining undetected while completing the objectives is a primary goal in
all of the missions. If the Fireteam is detected, some of the objectives
may not be able to be completed. There are several ways to maintain
stealth. The first is to move slowly. The slower the movement, the less
noise that is made. Moving slowly is also important since different
surfaces will make a different amount of noise when traveling on them (i.e.,
crackling when walking over dried leaves, etc.)
The second way to remain undetected is to use the prone position and
crawling in order to maintain a low profile. This lowers the chance of
being spotted by an enemy than standing or crouching. Crawling should be
used whenever there are enemies in the area that may spot or hear the team.
Movement should also only be done when nearby enemies are looking away in a
different direction. The likelihood of being spotted or heard increases the
more team members that are moving at one time since more movement means more
noise will be made.
Another way to maintain stealth is to realize what happens after an enemy is
killed. If an enemy sees another being shot or finds a dead body, they will
investigate and alert other nearby enemies (and possibly compromise the
mission). Because of this, try to shoot an enemy only when other enemies
will not see it and the body will not be noticed. However, sometimes an
enemy has to be killed when it is not possible to hide the body. Most enemy
bodies will "disappear" a short time after they are killed. If an enemy is
killed and his body cannot be hidden, watch for other enemies to come to
investigate and shoot them when they do to prevent them from alerting
others. It is also important to avoid shooting an enemy from the side since
there is a greater chance of missing.
Finally, BE PATIENT! Maintaining stealth and cover to remain undetected or
waiting for an enemy to get into the optimal position can be a slow going
event. Being impatient to complete an objective and rushing may cause an
objective failure or a lower ranking.
In addition to using a silenced weapon, there are several other methods of
performing a silent kill to remain undetected. These require approaching
the enemy from behind quietly and unseen. When an enemy is approached from
behind, the Knife Attack and/or Rifle Butt special action icon will appear
(see Special Actions section). Quickly execute one of these to eliminate
the enemy before he becomes aware and can alert others. If the enemy does
become aware, he may momentarily stop to see if he hears anything and then
turn around. If this happens, quickly kill him before being seen.
Using a sniper rifle can be advantageous in several of the missions since it
allows enemies to be located and eliminated at a distance without
compromising the team's location and allows for a stealth approach. If the
thermal scope is selected as an attachment (when available), enemies will be
seen in the scope as "orange" (due to their body heat being emitted) and the
surroundings as "blue". This aids in being able to see enemies in a dark
environment at a greater distance. Without the scope, the enemies must be
closer to be seen and this could cause them to spot you or the team.
The prone position should be used for sniping whenever possible. This
allows the aim to relax and ensure the target is hit. The aim is more
unstable and harder to control when the stance is higher (i.e., aim is most
unpredictable when standing). Once the aim is steady, it must be moved
slowly (i.e., no rapid movement) since continually readjusting it will cause
it to be unsettled. Aiming at a point ahead of an enemy's path will allow
it to settle before he reaches the location and allow for a one shot kill.
When sniping multiple enemies that are close to each other, shoot the enemy
that is out of view of the other one first (e.g., the enemy in the rear if
patrolling in a single file line). This will eliminate the possibility of
the other enemy being alerted. However, it must be a single shot to the
head since the enemy will yell (and alert other enemies) if hit in the body
and not killed with one shot.
When it is required to move into position for a shoot and then shoot quickly
(e.g., an enemy to be killed is looking toward the current position),
looking through the scope while moving will allow for the shot to be
immediately taken when it is clear.
The disadvantage to using a sniper rifle is that it is not very effective
for close quarter battles (CQB) since it is a single shot weapon and does
not have a fast fire rate. For these situations, either the secondary
weapon (which may also be ineffective depending on the type) or the other
Fireteam members must be relied upon. The sniper rifle can also be
exchanged for a dropped enemy weapon. However, these weapons are not
silenced and will alert other enemies to the team's presence.
A lot of the success of various missions is related to the ability to
perform as a team. This is not simply moving together at the same time. It
means using the Bravo element and Jester to complete various tasks. Bravo
and Jester can be ordered to do something different then what you are doing.
This could be moving to a different location, securing an area or performing
a mission objective. Some missions are impossible to complete entirely on
your own.
The exception to this rule is that you cannot be outside of a maximum radial
distance from Jester (approximately 30 meters). If this occurs, Jester will
automatically regroup on your position, even if ordered to Hold Position.
You must be aware of your location in relation to Jester's since his
automatic regrouping may cause an enemy to see him and compromise the
mission.
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4.8 General Tips and Strategies
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Here are some additional general tips and strategies to use while playing
the game:
- Unless required for a specific mission objective, not all enemies
encountered must be killed. Kill only those enemies where it is tactically
or strategically necessary. If there are other enemies in the area, hide
the killed enemy bodies (if possible) to prevent the other enemies from
spotting them.
- The third person view allows for a wider field of vision and the ability
to see enemies around corners.
- Be sure the crosshairs on the display are red (indicating the enemy is
within range) before firing. Otherwise, they may not be shot and can alert
other nearby enemies (and possibly compromise the current mission).
- When shooting an enemy that is in an elevated location (i.e., catwalk,
balcony, etc.), be aware of where the body will land in relation to other
enemies in the area if it falls over the edge.
- If entering an area known to have a large number of entries, be sure the
current amount of ammunition is not almost used up. If it is, force a
reload of the weapon. There is a greater chance of being hit if the reload
occurs in the middle of a firefight.
- Use the other Fireteam members to your advantage for locating and
eliminating enemies. They can usually find and eliminate them faster than
you can, especially those in the distance.
- Be aware of the other Fireteam members' firing status (i.e., holding fire
or firing at will). This will ensure they fire (or not fire) when expected.
- Use the compass display on the on-screen display to help locate nearby
enemies
- When possible, shoot an enemy that is moving away from your current
location. This eliminates accidentally being seen when adjusting the
location for the shot.
- Avoid running for an extended period since any Fireteam member currently
following will fall behind.
- Since the Fireteam members currently following will use the same body
position as you, before changing your body position, be sure the other
member's change will not give away their position (especially when changing
from the prone position).
- If the Fireteam members are holding and ordered to Follow (or Regroup),
they will run to your current position (and may be seen and compromise the
mission). If you need them to remain silent, move back to their location
and issue a Follow command.
- Occasionally an enemy will start running for no reason. Avoid being
"spooked" when this occurs and firing or moving too early.
- When throwing a flashbang while trying to apprehend an enemy, be sure to
temporarily turn away when it explodes. Otherwise, you may be blinded by
the flash and possibly killed by the enemy.
- When attempting to restrain an enemy, it is safe to approach after
throwing a flashbang if either the subtitles are seen or speech is heard
from the enemy indicating he has surrendered; otherwise, he may not have yet
surrendered.
- Listen for the change in music to indicate when nearby enemies are aware
of your presence (will be more "forceful" or "ominous"). Once any alerted
enemy is killed, the music will stop.
- If Able starts his automatic regrouping, quickly order Able Hold Position
to force him to stop (especially if you are moving toward his location).
- When escorting a prisoner or hostage, it is a good idea to have Bravo lead
to the next location. This will provide the most protection to the escortee
since Bravo will engage the enemies ahead and Able will engage any enemies
that approach from the rear.
- When reaching a checkpoint, be sure to save since this will allow the
mission to be reloaded in the future from the checkpoint location.
- If the AT-4 or RPG is currently selected, any body movement will cause the
weapon to be unequipped. Be sure to be "lined up" for the shot before
selecting the weapon.
- If you and Bravo are driving in multiple vehicles, be sure to not get too
far ahead. Otherwise, Bravo may not follow.
- After restarting from a checkpoint, Bravo will be following even if they
were holding position before the restart. Be sure that you are aware of
their location and immediately issue a Bravo Hold Position command if
necessary.
- Sometimes Fireteam will move ahead of you when entering an area. Issue a
Hold Position command to ensure they do not move ahead of you and possible
compromise the mission.
- When approaching an enemy vehicle or gun turret, be sure that Fireteam
cannot see it since they will begin firing at it even if they are suppose to
be holding fire and are well out of range of being spotted (i.e., it poses
no immediate danger to cause them to break the hold fire).
- Weapon ammunition will automatically replenish when reaching each
checkpoint. However, this will only occur if there is at least one "shot"
left for the weapon. Be sure to conserve shots for weapons with a small
quantity (such as M67 or flashbangs) since they will not be replenished if
there are completely depleted.
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5.1 Operation Global Fury (North Africa)
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These missions occur in North Africa against the North African Patriotic
Front (NAPF), a revolutionary group.
Mission Objectives:
Rendezvous with Bravo
Move to Nav Charlie
Move to Nav Delta
Move to Extraction
Drive to Nav Echo
Drive to Nav Foxtrot
Drive to Nav India
Drive to Nav Juliet
Move to Nav Kilo
Move to Nav Lima
Move to Nav Papa
Move to Nav Romeo
Move to Nav Victor
Move to Nav Whiskey
Move to Nav Xray
Move to Nav Yankee
Board SOC-R (bonus)
Eliminate Village Opposition (bonus)
[***** Secondary Objective – Move to Nav Charlie *****]
Travel northeast along the path until reaching the NAV point.
[***** Secondary Objective – Move to Nav Delta *****]
Run northeast across the road and get into the prone position. There are
three NAPF soldiers to the north. One will run to the crater north of
DELTA, crouch and occasionally stand up. The second will run and crouch
behind the southern rock to the northeast of DELTA. The third NAPF soldier
will run to the east toward the burning car at the top of the hill to the
northeast. He will then run west and stand in the road to the west of the
crater where the first NAPF soldier is hiding. Quickly shoot the first NAPF
soldier hiding in the crater so that the second NAPF soldier does not see
his body. If the body is seen, the NAPF soldier will move into the crater
and crouch. Crawl right (east) until the NAPF soldier standing in the road
to the northwest can be seen and shoot him. The remaining NAPF soldier may
see the body and run to it. If he does, shoot him when he stops by the
body. If the remaining NAPF soldier stays hiding behind the rock, continue
crawling right and shoot him when he is visible. If the remaining NAPF
soldier is crouched in the crater, crawl northwest until reaching the
southwest side of the crater and order Able to Get Down. When the NAPF
soldier turns and faces away (east), crawl up the side of the crater, shoot
him and order Able to Follow. Once all of the NAPF soldiers are killed,
move to the NAV point.
***** CHECKPOINT *****
[***** Primary Objective – Rendezvous with Bravo *****]
A cutscene will be seen of two NAPF soldiers running to the south side of
the large rock on the hill to the northwest and Bravo approaching in an
armored assault vehicle. Once the cutscene is over, the order Fireteam to
Fire At Will. Shoot the two NAPF soldiers crouched in front of the rock.
Another NAPF soldier will be in the northeast area and will be shot by Bravo
using the turret on the armored assault vehicle. Once all of the NAPF
soldiers are dead, order Fireteam to Hold Fire. Move to the driver side
door and mount the vehicle.
[***** Secondary Objective – Drive to Nav ECHO *****]
Drive the armored assault vehicle along the road until it turns left,
approximately 75m from ECHO. Dismount from the vehicle and move to the
cliff on the left side of the road near the trees. Order Fireteam to Hold
Position. When the road turns right, there are two NAPF soldiers behind the
rocks on the left and two NAPF soldiers behind the rocks on the right.
Shoot the NAPF soldier that should be visible behind the left rock on the
right side of the road. One of the NAPF soldiers from the left side of the
road will move to investigate. Shoot him when he stops near the body. The
remaining NAPF soldiers on the right and left side may move to investigate.
Shoot them if they do. If the remaining NAPF soldier on the left does not
move across the road toward the dead bodies, slowly move along the cliff
until he can be seen crouching behind the rocks and shoot him. If the final
NAPF soldier on the right side does not move to investigate the dead bodies,
he will be crouched behind one of the rocks. Slowly move right to the cliff
and then slowly toward the rocks. When reaching the rock, wait until the
NAPF soldier turns away. When he does, move around the rock and shoot him
before he turns back. Once all the NAPF soldiers are dead, move back to the
armored assault vehicle. Point the crosshairs at the vehicle and order
Bravo Mount. Move to the driver side door, get into the vehicle and once
all of Fireteam are inside, continue driving along the road until reaching
ECHO.
[***** Secondary Objective – Drive to Nav Foxtrot *****]
Order Fireteam to Fire At Will and continue driving along the road until
reaching FOXTROT.
[***** Secondary Objective – Drive to Nav India *****]
Continue driving along the road. When the road turns hard left, six NAPF
soldiers will be encountered. Continue driving along the road while the
Fireteam member on the armored assault vehicle turret shoots at the NAPF
soldiers. Continue driving along the road until reaching INDIA at the
destroyed bridge.
[***** Secondary Objective – Drive to Nav Juliet *****]
Drive to the right (south) to JULIET and dismount the vehicle when reaching
the NAV point.
***** CHECKPOINT *****
[***** Secondary Objective – Move to Nav Kilo *****]
Order Fireteam to Hold Fire and move south until reaching the bushes at the
edge of the water. There are two NAPF soldiers located across the river on
the opposite bank. One NAPF soldier will be standing on the left side of
the large rock and the other will walk on the right side of the rock and
then toward the river. Shoot the NAPF soldier on the left and then crawl
south toward the water until the message about swimming appears. Shoot the
remaining NAPF soldier when he appears from behind the rock. (Note: The
final NAPF soldier will not appear until after the information message about
swimming appears.) Swim across the river and move to KILO.
***** CHECKPOINT *****
[***** Bonus Objective – Board SOC-R *****]
Order Fireteam to Fire At Will. Move to the SOC-R by the northeast corner
of the island and get into the boat.
[***** Secondary Objective – Move to Nav Lima *****]
Drive the SOC-R around the first island toward the destroyed bridge. After
passing the bridge, turn right (east) toward the shore. Four NAPF soldiers
will run north along the road and will be shot by Able and Bravo. Once the
NAPF soldiers are dead, order Fireteam to Hold Fire. Continue driving the
SOC-R to LIMA.
[***** Bonus Objective – Eliminate Village Opposition *****]
Dismount the SOC-R and move south along the shore until reaching the two
rocks next to the road. Crawl east until reaching the road. A NAPF soldier
will run west and then north along a path in the village. DO NOT SHOOT THE
NAPF SOLDIER! Another NAPF soldier will move to the southeast corner of the
south building in the village and stand on the path. Shoot the NAPF soldier
and move east to the path on the south side of the village. Continue
traveling east along the path up the hill until reaching the wooden fence on
the left. Order Fireteam to Hold Position. Crawl to the opening in the
fence. There are two NAPF soldiers crouched behind the wall to the north.
Shoot the closest (southern) NAPF soldier and then shoot the furthest
(northern) NAPF soldier.
[***** Secondary Objective – Move to Nav Papa *****]
Crawl north until passing the large rock on the right and then crawl east
until the NAPF soldier on the building roof to the north can be seen. Shoot
the NAPF soldier. Climb the ladder to the roof of the building on the left.
A NAPF soldier is on the roof and immediately surrenders when you reach the
roof. Restrain the NAPF soldier and climb down the ladder. Order Fireteam
to Follow and move north to PAPA.
[***** Secondary Objective – Move to Nav Romeo *****]
Once Able and Bravo have arrived, continue moving north until reaching the
west/east path on the north side of the village. Travel east until reaching
the trail between the cliffs. Follow the trail until reaching the ledge to
be climbed. After climbing the ledge, there is a NAPF soldier walking east
along the south side of the trail. Slowly move along the path until the
large rock where the trail turns left can be seen. Do NOT shoot the NAPF
soldier before he reaches the rock! Get into the prone position and order
Fireteam to Get Down. The NAPF soldier will go behind the rock. There is
another NAPF soldier on the trail to the left (east) of the rock who may or
may not be visible. Wait until the NAPF soldier emerges from behind the
rock and walks north along the path and stops. Shoot him before he turns
around. Crawl along the right side of the trail until reaching the area
behind the large rock. Slowly crawl east between the rock and cliff. Shoot
the NAPF soldier crouched on the path, being careful to not be spotted.
***** CHECKPOINT *****
Continue traveling north along the trail until reaching the edge of the
cliff on the right before reaching the water. Get into the prone position.
There are two NAPF soldiers to the east walking north along the path. Both
will stop along the path. One NAPF soldier will continue walking north
while the other will walk south toward the building and stop near the wall.
When the NAPF soldiers stop along the path, shoot the furthest away NAPF
soldier (wearing a black head cover) and then shoot the remaining NAPF
soldier. Move east to the path and then travel south to the stairs leading
to the building. Order Fireteam to Hold Position. Move up the stairs and
continue to the door at ROMEO.
[***** Secondary Objective – Move to Nav Victor *****]
Point the crosshairs at the door until the C4 Charge special action icon is
displayed. Place a C4 charge and move to the left side of the door before
the charge explodes. A NAPF soldier is inside of the door and may be killed
by the explosion if he is close to the door. Once the charge explodes, move
to the edge of the door and locate the NAPF soldier. If he is not dead, get
into the prone position, crawl right and shoot him when he is visible.
Once the NAPF soldier is killed, order Able to Move To Romeo and Bravo to
Move To Romeo. Move left through the area to the closed door in the
northeast corner. Open the door and quickly move to the right side. There
is a NAPF soldier walking around the crates in the center of the room and
will move through the archway in the southeast corner into the next area.
Wait until the NAPF soldier moves to the northwest corner of the room and is
facing east. When he does, slowly move into the doorway and shoot him.
Order Fireteam to Follow and move around the crates to the archway in the
southeast corner. Follow the corridors until reaching the corridor that
turns south and leads to a courtyard. Order Fireteam to Hold Position.
There is a NAPF soldier behind a crate in the southeast corner who will
occasionally move up the stairs behind him. There are also two NAPF
soldiers on the stairs behind the first NAPF soldier. Crawl south toward
the archway until the NAPF soldier behind the crate is visible. Quickly
shoot him before being spotted. Order Fireteam to Follow and RUN north to
VICTOR.
[***** Secondary Objective – Move to Nav Whiskey *****]
Continue running north along the street, being careful of the two NAPF
soldiers on the stairs to the south if they were not killed since they will
come down the stairs behind you if the team does not move quickly. Follow
the path to the northeast and when reaching the stairs, turn left toward the
archway with red bricks on the ground. After passing through the arch and
Fireteam has reached your position, order Fireteam to Hold Position. Slowly
move along the wall on the right and when reaching the corner, get into the
prone position. There are three NAPF soldiers in the next area. The first
is standing in a doorway on the far east side. The second is standing
behind a wagon on the north side and only his legs are visible. The final
NAPF soldier is south along the road leading away from WHISKEY and is out of
view. Slowly crawl left and shoot the first NAPF soldier when he is
visible. Shoot the second NAPF soldier under the wagon. It will take
multiple shots for him to be killed. If he is not killed quickly, he will
run south along the road. The third NAPF soldier will run toward the wagon
and stop near the location where the second NAPF soldier was shot. Quickly
shoot him before being spotted. Order Fireteam to Follow and slowly move
along the wall on the right. When reaching the corner, proceed to WHISKEY.
[***** Secondary Objective – Move to Nav Xray *****]
Move south along the left side of the street and when reaching the red
stairs leading to a door, order Fireteam to Hold Position. Crawl south </pre><pre id="faqspan-2">
until reaching the crate. There is a NAPF soldier lying prone in the next
street to the south. Slowly crawl right and shoot the enemy when he is
visible. Order Fireteam to Follow and follow the street south until
reaching the red arch. Proceed east to XRAY.
***** CHECKPOINT *****
[***** Secondary Objective – Move to Nav Yankee *****]
Order Fireteam to Hold Position. Quickly move down the stairs to the arch,
then back to XRAY, and get into the prone position. A NAPF soldier will run
from the south in the next corridor to the stairs and crouch facing east.
Slowly crawl east to the top of the stairs and shoot the NAPF soldier.
Order Fireteam to Follow and Fireteam to Fire At Will.
Continue following the corridors until reaching the top of the small set of
stairs in the corridor leading south. Order Fireteam to Hold Position.
Move to the arch leading to the courtyard in the next corridor. Two NAPF
soldiers will run across the courtyard from the door in the southwest corner
to the east area. The first NAPF soldier will stop and crouch next to the
east side of the wagon in the south section. The second NAPF soldier will
move to and mount the turret on the south wall. Get into the prone position
and face southwest toward the door across the courtyard. Try to shoot both
of the NAPF soldiers as they appear and begin moving across the courtyard.
If the second NAPF soldier is not killed, face south and slowly crawl right
until he can be seen on the turret. Quickly shoot him before being spotted.
If the first NAPF soldier was not killed, continue crawling right and shoot
the NAPF soldier when he is visible.
Once both NAPF soldiers are killed, order Fireteam to Follow and move west
across the square until reaching the bottom of the stairs by the southwest
door. (Note: Do NOT move up the stairs since this is considered leaving the
mission area and will result in a mission failure.) Point the crosshairs at
the ground at the bottom of the stairs and order Bravo to Move To
Crosshairs. Once Bravo has arrived, point the crosshairs near the top of
the stairs and order Bravo to Cover Target. Move east across the square to
the stairs in the east section. When reaching the stairs, numerous NAPF
soldiers will begin to appear on the steps being covered by Bravo. Bravo
will kill the NAPF soldiers as they move down the stairs. There is a door
to the north of the stairs. Point the crosshairs at the door and order Able
to Cover Target. Move up the stairs along the left (south) side, past the
turret and stop at the bottom of the second set of stairs. DO NOT MOVE TO
THE TURRET! Shortly after beginning to move up the stairs, a tank will
break through the north wall. The tank will fire and hit the wall to the
left (west) of the turret and shoot at the west wall. A friendly, attack
helicopter will appear shortly, fire a missile and destroy the tank. Once
all of the NAPF soldiers have been killed, continue up the stairs and move
to WHISKEY. When WHISKEY is reached, the mission is complete.
****************************************************************************
5.1.2 Deep Strike
****************************************************************************
Mission Objectives:
Meet Resistance Forces
Ambush Convoy
Secure Fortified Well
Silence Well Radio
Destroy Radio Tower
Meet Resistance Leader
Defeat Enemy Vehicles (bonus)
Stop Runaway Vehicle (bonus)
Destroy Transmitter (crosstalk)
[***** Bonus Objective – Defeat Enemy Vehicles *****]
Get into the ASLV and order Fireteam to Fire At Will. Begin driving north
towards CHARLIE. When approaching the group of three trees after passing
the small sand dune, a technical pickup with two NAPF soldiers (driver and
gunner) will appear from the northwest. Able and Bravo will shoot at the
truck and NAPF soldiers. Once both NAPF soldiers are killed, continue
driving toward the NAV point. Another technical pickup will be encountered
after passing the large sand dune before reaching the destination (its
location will vary but will usually approach from the northwest or
northeast). Able and Bravo will shoot the NAPF soldiers.
[***** Primary Objective – Meet Resistance Forces *****]
Continue driving north until reaching the large rocks. Get out of the ASLV
and proceed up the path on the south side of the rocks. When reaching the
top, move to the resistance members at CHARLIE. A cutscene with the
resistance members will be seen.
***** CHECKPOINT *****
[***** Primary Objective – Ambush Convoy *****]
Move back down the hill to the ASLVs. Point the crosshairs at one of the
ASLVs and order Bravo to Mount. Get into the other ASLV and drive east
around the large rocks to DELTA. Move east along the road until next to the
rock at DELTA. Be sure that Bravo has a clear line of sight of the road to
the east (i.e., do not stop in front of them). Move to the gun turret
position. A technical pickup and two Ural troop carriers will appear
driving on the road toward your position. Shoot the vehicles and any NAPF
soldiers that get out. Be careful since there are friendly resistance
fighters along the south side of the road and killing one will cause a
mission failure.
***** CHECKPOINT *****
[***** Bonus Objective – Stop Runaway Vehicle *****]
Remain on the road and another Ural troop carrier will approach along the
road. Shoot the truck and any NAPF soldiers that get out.
[***** Secondary Objective – Silence Well Radio *****]
Order Fireteam to Hold Fire. Turn around and drive west until reaching the
road that goes north. Follow the road north until reaching ECHO. Once
Bravo has arrived, get out of the vehicle and order Bravo to Hold Position.
(Note: If the NAPF soldiers are alerted to your presence before the
objective is completed, one will run to the radio at FOXTROT. If this
occurs, the objective will be failed and additional NAPF soldiers will
arrive in vehicles at ECHO.) Quickly move northwest until reaching the edge
of the lake. There is a NAPF soldier walking north and then west along the
wall. There is another NAPF soldier patrolling west along the top of the
north wall. Shoot the NAPF soldier on the ground, as he is moving west.
Once the NAPF soldier is killed, quickly swim southwest across the lake to
the tall grass in the southwest corner. Locate the enemy patrolling on top
of the wall (he should be near the northwest corner). Wait until he is
walking east. When he stops at the north corner, shoot him.
Once the NAPF soldier is dead, move southwest to the rocks leading up to the
opening in the rear (west) wall. Order Able to Hold Position. (Note:
Jester will not climb the rocks into the opening so if you get too far away
from him, he will move to the door in the east wall, entering the area and
alerting the NAPF soldiers.) Climb the rocks to the opening and get into
the prone position. There are seven enemies inside of the well area. There
is a NAPF soldier (wearing a red head cover) walking clockwise around the
well. There is another NAPF soldier (wearing a red head cover) standing in
the northwest section of the well. There is another NAPF soldier (wearing a
black head cover) out of view in the northeast section. There are two NAPF
soldiers (both wearing a black head cover) standing in the southeast area
(one will be out of view). There is another NAPF soldier patrolling on top
of the east wall. The final NAPF soldier patrols on top of the south and
southwest walls. Wait for the enemy walking around the well to walk north
past the opening and be out of view to the north. Crawl to the opening and
shoot the NAPF soldier in the black head cover standing in the southeast
section. The enemy in the red head cover standing in the northwest section
will move to investigate the body or crouch in the northwest section.
Determine his location and shoot him. The remaining NAPF soldier in the
southeast area wearing a black head cover may also move to investigate the
dead bodies. If he does, shoot him. The NAPF soldier patrolling on the
south wall will retreat to the structure in the southeast corner.
Once the NAPF soldiers in the southeast section are killed, jump off the
wall into the area. Quickly move north to the door at FOXTROT. Go inside
to the radio on the table by the east wall. Point the crosshairs at the
radio until the Disable Radio special action icon appears. When it does,
select it to destroy the radio.
[***** Primary Objective – Secure Fortified Well *****]
Get into the prone position since one of the remaining NAPF soldiers on the
ground may move to the door. If he does, shoot him before being spotted.
Climb the ladder in the southwest corner to the roof. When reaching the
roof, move north up the stairs until reaching the walkway around the top of
the rear (west) wall. Get into the prone position and stay close to the
west side of the walkway. Crawl south and scan the ground for any remaining
NAPF soldiers. (Tip: Use the binoculars to help locate the NAPF soldiers
since it has a higher zoom factor.) Shoot any NAPF soldiers that are on the
ground.
When all of the enemies on the ground have been eliminated, move south along
the walkway until reaching the opening in the wall. Jump down and move to
Able's position. Order Able to Follow and move north and east around the
wall until reaching the northeast corner. There is a NAPF soldier (in a red
head cover) on the east wall. Get into the prone position and crawl left
(east) until the enemy is visible. (Note: Sometimes the enemy is south of
the structure above the door and you will need to crawl until almost
reaching the cliff and then slightly south in order to see him.) Shoot him
before being spotted. Once the NAPF soldier is dead, move along the east
wall to the door. Order Able to Hold Position and get into the prone
position. Slowly crawl inside and scan the area for NAPF soldiers
(sometimes the NAPF soldier in the black head cover from the southeast
section will be crouched in the southeast section).
When no NAPF soldiers are visible, the last remaining NAPF soldier will be
in or near the structure on top of the wall in the southeast corner. Crawl
through the door and look south. If the NAPF soldier is outside of the
structure, shoot him. Otherwise, order Able to Follow and move north and
west along the wall until reaching the building at FOXTROT. Go inside and
climb the ladder in the southwest corner to the roof. When reaching the
roof, move north up the stairs until reaching the walkway around the top of
the wall. Move east along the walkway until reaching the structure in the
northeast corner. Get into the prone position and crawl into the structure.
Crawl to the door leading to the east wall. The NAPF soldier should be
visible in the structure in the southeast corner. If not, slowly crawl
south along the wall until he is visible. Quickly shoot the NAPF soldier
before being spotted.
***** CHECKPOINT *****
[***** Primary Objective – Destroy Radio Tower *****]
[***** Crosstalk Objective – Destroy Transmitter *****]
Move back to the ASLVs. Point the crosshairs at the ASLV, order Fireteam to
Mount and get into the vehicle. (Tip: It is easier to use only 1 vehicle so
that you do not have to worry about Bravo's vehicle location.) Drive north
along the road until reaching INDIA. Shortly after the NAV point, the road
curves right with a guardrail on the left side of the road. Stop the
vehicle by the palm tree on the right and order Fireteam to Hold Position.
Crawl east until reaching the single bush by the side of the road. When
reaching the bush, look south. There are two NAPF soldiers by the right
side of the road. One NAPF soldier is standing and the other is crouched.
Shoot the standing NAPF soldier and then shoot the crouched NAPF soldier.
Once both NAPF soldiers are killed, order Able to Follow. Crawl south along
the right side of the road until reaching the bushes. Shoot the NAPF
soldier crouched next to the palm tree further south.
Crawl east across the road and then south. When reaching the bush along the
left side of the road, order Able to Get Down and continue crawling until
reaching the tree. An NAPF soldier (wearing a black head cover) will be
standing along the right side of the road to the south (only his head will
be visible). There is another NAPF soldier standing along the right side of
the road to the southeast. A third NAPF soldier is standing along the left
side of the road to the northeast. Shoot the first NAPF soldier standing on
the right side of the road. Crawl southeast and shoot the NAPF soldier on
the right side of the road when he is visible. Crawl northeast and shoot
the NAPF soldier on the left side of the road when he is visible.
Once all of the NAPF soldiers are dead, order Able to Follow and move back
to the ASLV. Point the crosshairs at the ASLV, order Fireteam to Mount and
get into the vehicle. Drive along the road until reaching JULIET. Get out
of the vehicle. Move around the gate and along the road up the hill until
reaching the fork in the path. Take the left (north) path and continue
moving up the hill along the left side of the road.
When reaching the guardrail on the left, get into the prone position and
crawl until reaching the small, dark, green bush on the left. Order Able to
Get Down. There are five NAPF soldiers inside of the compound with the
radio tower. There is a NAPF soldier (wearing a red head cover) patrolling
north and south inside of the compound's gate. There is another NAPF
soldier (wearing a black head cover) walking counterclockwise around the
buildings in the south area. There is another NAPF soldier (wearing a black
head cover) standing in the southwest corner of the compound. There is a
NAPF soldier (wearing a black head cover) standing in the right (east)
doorway on the south side of the building in the southeast corner of the
compound. The final NAPF soldier (wearing a red head cover) is inside of
the east building, standing by the north wall and facing west. Watch for
the NAPF soldier walking around the compound to stop by the northeast corner
of the fence in the center of the compound and then start walking west.
Shoot the NAPF soldier patrolling north/south when he stops on the north
side. After he is killed, quickly move to the body, pick it up and return
to the bush. Drop the body, get into the prone position and order Able to
Follow. Crawl east along the road until reaching the light colored, tall
grass that is west of the compound gate. Wait for the walking NAPF soldier
to stop by the northeast corner of the fence in the center of the compound.
Shoot him before he starts walking west.
Once the NAPF soldier is dead, crawl southeast through the gate until the
NAPF soldier in the southwest corner is visible. Shoot him and slowly move
south until reaching the building. Order Able to Hold Position. Slowly
move to the south side of the building and through the gate in the fence.
Move to the tower and place a satchel charge. Slowly move back to Able's
position. Order Able to Follow and move north to the gate and then west
along the road. Once Able reaches the gate, a cutscene of the transmitter
being destroyed will be seen.
***** CHECKPOINT *****
[***** Primary Objective – Meet Resistance Leader *****]
Quickly run along the road back down the hill to the ASLV. Point the
crosshairs at the ASLV and order Fireteam to Mount. Get into the ASLV in
the turret position. A technical pickup will approach from the east along
the main road. Shoot the vehicle until it explodes and the NAPF soldiers in
it are dead.
Drive east along the road until reaching ROMEO and then continue along the
road until reaching VICTOR. After passing VICTOR, stop the ASLV along the
right side of the road and get out. Move west along the road until reaching
the grass at the corner of the cliff. There are two NAPF soldiers hiding in
the grass around the cliff corner to the north and are facing west. Quietly
move west until the closest NAPF soldier (wearing a red head cover) can be
seen. Shoot him before being spotted. Locate and shoot the remaining NAPF
soldier (wearing a black head cover) further to the north. (Tip: Since the
NAPF soldier will be difficult to spot through the grass, watch for his head
movement as he looks back and forth).
Once both NAPF soldiers are dead, move southwest across the road to the
guardrail and begin moving west along the road. A Ural troop carrier will
appear in the road where it turns right and four NAPF soldiers will get out.
One of the NAPF soldiers will crouch near the front of the truck on the
driver's side. Another NAPF soldier will crouch near the rear of the truck
on the passenger side. The remaining two NAPF soldiers will be on the right
side of the road. Equip the AT-4 and shoot the truck. The resulting
explosion should kill all of the NAPF soldiers.
Once all of the NAPF soldiers are dead, move back to the ASLV and get in.
Drive along the road to WHISKEY and continue driving until reaching the top
of the hill near XRAY. Get out and move to XRAY. When XRAY is reached, a
cutscene with the resistance leader will be seen and the mission is
complete.
[***** Secondary Objective – Rescue Downed Pilot *****]
Proceed east to the path leading between the cliffs. Follow the path and
when it turns north, there are two NAPF soldiers standing on top of the rock
to the north who will shortly begin to walk northwest off the rock. Quickly
shoot both of them before they walk away.
Once both NAPF soldiers are killed, order Fireteam to Fire At Will. Move
north to the top of the rock where the dead NAPF soldiers were standing.
Look northeast and locate the tree on the right side of the river. Point
the crosshairs at the ground to the left of the tree and order Bravo to Move
To Crosshairs. Once Bravo is in position, move north. A cutscene will be
seen of a helicopter being shot down. QUICKLY RUN north to the top of the
rock on the left side of the river (which allows the downed pilot to be
visible to the northeast). Five NAPF soldiers will approach (three from the
north and two from the southeast) and move toward the crash site. If the
NAPF soldiers kill the downed pilot, the objective will be a failure. With
Bravo, shoot all of the NAPF soldiers. Once they are killed, order Fireteam
to Hold Fire. Move northeast toward the crash site. After crossing the
river, order Bravo to Follow. After reaching the pilot, move southwest to
DELTA.
***** CHECKPOINT *****
[***** Primary Objective – Destroy Bridge *****]
Order Bravo to Move To Charlie. Move west to the cliff and then proceed
north. As the second large rock is approached, one of the Fireteam members
will make a statement about a machine gun turret. Crawl north past the rock
and look right (west). There are two NAPF soldiers by the machine gun
turret on top of the cliff to the west and one of them will be manning the
turret. Shoot the NAPF soldier manning the turret. Wait and shoot the
other NAPF soldier when he moves to and mounts the turret.
Once both NAPF soldiers are dead, slowly moving north until SOCOM says,
"Team, it looks like enemy reinforcements are inbound." When this is heard,
RUN south back to the first rock near DELTA. Point the crosshairs at the
ground between the rock and the cliff and order Able to Move To Crosshairs.
Move into the grass by the northeast corner of the rock and get into the
prone position. Once Able arrives at his position, order Able to Get Down.
Two NAPF soldiers will run across the bridge at ECHO and then run south
along the river and stop between the second and third large rocks. Another
NAPF soldier sometimes will run to the turret on the east cliff. Shoot the
NAPF soldier standing furthest away and then quickly shoot the other NAPF
soldier. Shoot the NAPF soldier on the turret if he is there.
Once all of the NAPF soldiers are killed, order Able to Follow. Once he
reaches your location, order Able to Get Down. Move north to the grass by
the next tree and get into the prone position. Crawl north until reaching
the edge of the grass. Shoot the solider standing on the riverbank to the
northwest.
Move back to Able's position. Order Able to Follow and Bravo to Move To
Delta. Move east into the river and follow the river north until it bends
to the right. Continue following the river until reaching the small rocks.
Stay on the right side of the river. After passing the rocks, there is an
enemy tank to the north. Continue along the river until the rear of the
tank is visible. Equip the designator and point it at the tank. When the
designator display turns red, push and hold the fire button. A 4-second
countdown will be displayed. The fire button must remain held until the
counter reaches 0. When this occurs, a missile will be fired from an
aircraft and destroy the tank. (Tip: You only need to see enough of the
tank to cause the designator display to turn red. Stay as far south as
possible to avoid being spotted by the NAPF soldier on the tank's machine
gun turret.)
Once the tank is destroyed, continue following the river along the right
side. When the bridge at ECHO is approached, another NAPF soldier will run
west across the bridge to the tank's location. (Note: Sometimes the NAPF
soldier will also run down to the riverbank.) Shoot him when he stops.
Once the NAPF soldier is dead, move to the left side of the river. If the
third NAPF soldier on the turret to the southeast was not killed earlier, he
will now be manning the turret and should be shot. Continue following the
river until reaching the bridge. There is a machine gun turret on the cliff
to the north. There are two NAPF soldiers by the machine gun turret and one
of them will be manning the turret. Shoot the NAPF soldier manning the
turret. Wait and shoot the other NAPF soldier when he moves to and mounts
the turret.
Once both NAPF soldiers are killed, move south along the river until
reaching the riverbank. Move up the riverbank and then move to the bridge
at ECHO. Order Bravo to Follow and Able to Deploy Satchel. Move west off
the bridge. Once Able has placed the satchel and cleared the bridge, it
will explode.
***** CHECKPOINT *****
[***** Primary Objective – Secure Main Gate *****]
Order Fireteam to Fire At Will. Run southwest along the path. After going
around the southwest corner of the wall, run southwest to the top of the
large rock overlooking the main gate where NAPF and resistance fighters are
engaged in a gun battle. There are five NAPF soldiers in the area closest
to FOXTROT, although the resistance fighters may have already killed some of
them. Shoot the remaining NAPF soldiers. Be careful not to accidentally
kill a resistance fighter since this will cause a mission failure. Once all
of the NAPF soldiers are dead, order Fireteam to Hold Fire and move west
toward the gate.
***** CHECKPOINT *****
[***** Crosstalk Objective – Rescue Allied Prisoners *****]
Move to the gate and when reaching it, order Able to Move To Foxtrot and
Bravo to Move To Foxtrot. Enter the gate and move to the southwest corner
of the courtyard. Slowly crawl north toward the arch, staying next to the
wall on the left. After passing the corner of the wall on the left and when
almost reaching the dead civilian's body, a NAPF soldier (wearing a red head
cover) will appear and crouch next to the right (east) side of the second
arch. Crawl right until he is in view and quickly shoot him before being
spotted. Another NAPF soldier (wearing a black head cover) will run and
stand on the left (west) side of the second arch. Quickly shoot him before
being spotted. Another NAPF soldier (wearing a black head cover) may also
run toward the left side of the second arch, although he sometimes will stay
inside of the next area. If he runs toward the arch, quickly shoot him
before being spotted.
Order Able to Follow and crawl north to the first arch. When reaching the
first arch, order Able to Get Down. There are two NAPF soldiers near the
stairs to the northeast in the next area, although one of them may retreat
east up the stairs and crouch at the end of the next path. Crawl through
the first arch until the NAPF solders near the stairs are visible and
quickly shoot them before being spotted. Order Able to Follow and Bravo to
Regroup. Move through the second arch and proceed northeast toward the
stairs. (Note: If the second NAPF soldier wearing a black head cover did
not run toward the arch, be careful since he may be standing next to the
wall on the west side of the area.) When reaching the stairs, order Able to
Get Down. If a NAPF soldier standing by the stairs retreated east along the
path, crawl up the stairs and shoot him before being spotted. There is also
a NAPF soldier crouched at the bottom of the stairs to the right at the end
of the path. Shoot him if he sees the body and moves to investigate.
Proceed east along the street, staying close to the wall on the right, until
the street turns right at the top of a set of stairs. There is a NAPF
soldier crouched at the bottom of the stairs on the right side, facing to
the right. Get into the prone position and look south. Crawl left (east)
until past the wall. Watch the NAPF soldier and when he looks away, quickly
crawl south and shoot him before he turns around.
Once the NAPF soldier is dead, order Able to Follow and follow the street,
staying on the left side, until reaching the crates and barrel where the
street turns left (north). Order Able to Get Down and Bravo to Regroup.
Crawl around the crates and then north towards the arch. There are five
NAPF soldiers in the intersection to the north of the arch. Two (one in a
red head cover and one in a black head cover) will be at the far north end
of the street. Another NAPF soldier (in a red head cover) will be to the
right of the cart in the intersection. There is a NAPF soldier (in a black
head cover) out of view on the street to the east of the intersection and
another NAPF soldier (in a black head cover) out of view on the street to
the west of the intersection. When a NAPF soldier is killed, the remaining
NAPF soldiers will move. Shoot the NAPF soldiers as they become visible.
Be careful since one or more of the NAPF soldiers may run south toward the
arch.
Once all of the NAPF soldiers are killed, order Fireteam to Follow and
Fireteam to Fire At Will. Move north until reaching the cart on the right
in the intersection. Point the crosshairs at the door on the gray wall at
the northwest end of the street. Order Bravo to Clear Area. When Bravo
arrives at the location, there will be no NAPF soldiers in the area. Move
toward Bravo's location. While approaching, two NAPF soldiers, along with
two civilians, will appear at the west end of the street and the NAPF
soldiers will be shot by Bravo. (Note: A glitch causes the NAPF soldiers to
not appear in the street until you approach. Also, it is not possible to
silently approach these NAPF soldiers since a glitch also allows them to see
you through the buildings.) After reaching Bravo's location, proceed west
along the street to the civilians. Once both of the NAPF soldiers are dead
or restrained, one of the civilians will say "Thanks be to God. We will not
forget this, my American friend." and run away. If either civilian is
killed or they do make this comment, the objective will be failed and cannot
be completed.
After the civilians have been rescued, order Fireteam to Hold Fire and
Fireteam to Follow. Move south to the intersection and then east along the
road. Move along the left side of the road until it turns left (north).
Order Fireteam to Get Down. There is a NAPF soldier standing on the left
side of the street where it turns left (west) again. Get into the prone
position and crawl right. Continue crawling until the NAPF soldier is
visible and shoot him before being spotted. There is another NAPF soldier
along the west street who may see the body and move to investigate. If he
does, shoot him. Otherwise, move north past INDIA until the street turns
left. If the NAPF soldier did not see the body, he will be walking up and
down the stairs on the right side of the street. There are also two
civilians on the left side of the street. Wait until the NAPF soldier moves
to the top of the stairs and then turns away. When he does, move around the
corner, quickly and silently move to the top of the stairs and shoot him
before being spotted. Once the NAPF soldier is dead, approach the civilians
and they will run away. If either civilian is killed, the objective will be
failed and cannot be completed.
[***** Crosstalk Objective – Obtain Delivery Ledger 2 *****]
Order Fireteam to Follow. Move west to the stairs and down the first
flight. Proceed 1/2 way down the second flight and order Fireteam to Hold
Position. A NAPF soldier patrols along the path to the northwest. Wait
until he is walking south toward the area west of the stairs (he does not
approach the stairs). Move around the corner and shoot him when he begins
walking away to the north. If the shot misses, the NAPF soldier may crouch
at the end of the north path. If this happens, move along the path until it
turns north. Watch the NAPF soldier and when he is not looking south, move
around the corner and shoot him.
Once the NAPF soldier is killed, order Fireteam to Follow. Follow the path
until reaching the area with the warehouse doors. Proceed northwest across
the area to the west side of the building. A cutscene of two NAPF soldiers
manning a machine gun turret will be seen.
***** CHECKPOINT *****
Continue north until reaching the corner of the building. Order Fireteam to
Hold Position. Move east toward the gate leading to the depot area. There
are seven NAPF soldiers in the depot area. There is a NAPF soldier (wearing
a red head cover) standing by the crates in the northeast corner. There are
two NAPF soldiers (both wearing black head covers) by the machine gun turret
to the north and one of the NAPF soldiers will be manning the turret. There
is a NAPF soldier (wearing a black head cover) standing on the west side of
the crates in the southwest corner and another NAPF soldier (also wearing a
black head cover) by the southeast door of the warehouse along the west
wall. There is another NAPF soldier (wearing a red head cover) standing by
the east wall of the warehouse. The final NAPF soldier (wearing a black
head cover) is standing in the northwest section of the area. When reaching
the gate, quickly shoot the NAPF soldier standing in the northeast section
before being spotted. One of the NAPF soldiers standing by the turret may
move to the body to investigate. Shoot him if he does.
Once the NAPF soldier is killed, get into the prone position and look north.
Quickly crawl right until the NAPF soldier manning the turret can be seen
and VERY QUICKLY shoot him before being spotted. Be sure to have crawled
far enough right so that the shot does not hit the corner of the building.
(Tip: While staying out of view behind the building's corner, watch the NAPF
soldier on the turret and when he is looking to the right (east), crawl
right and shoot him before he looks south.) Wait and shoot the other NAPF
soldier when he moves to and mounts the turret. One or more of the
remaining NAPF soldiers will move to the west and sometimes to the east side
of the turret. Continue crawling right and quickly shoot each of them
before being spotted.
Once the NAPF soldiers near the turret have been shot, slowly crawl
northeast across the area, shooting each of the remaining NAPF soldiers as
they become visible. Occasionally the NAPF soldier by the crates in the
southwest corner will remain at his position. If this occurs, slowly move
west along the south side of the crates and quickly shoot him before being
seen.
Once all of the NAPF soldiers in the depot are dead, order Able to Follow.
Move northeast across the area to the building in the northeast corner.
Move inside of the large open door to the table on the north wall and pick
up the ledger.
[***** Bonus Objective – Obtain Delivery Ledger 1 *****]
Move south across the depot to the south side of the crates in the southwest
corner. Proceed west until reaching the southeast door of the building.
Order Able to Get Down. Move inside the door and to the stairs to the
right. Slowly move up the first flight of stairs, staying along the left
side. Begin crawling up the second flight of stairs. At the top of the
stairs, there is a NAPF soldier standing immediately to the south of the
stairs. Continue crawling until he can be seen. Watch the NAPF soldier and
when he looks away (south), quickly crawl to the top of the stairs and shoot
him before he looks back.
Once the NAPF soldier is killed, quickly crawl south into the room toward
the table. Be cautious since one of the NAPF soldiers on the catwalk to the
north may see the NAPF soldier's body and move to investigate. When
reaching the table, pick up the ledger in the center and quickly return to
the prone position.
[***** Crosstalk Objective – Obtain Troop Manifest *****]
Crawl to the southwest corner of the room. There are two NAPF soldiers on
the catwalk in the warehouse. The first NAPF soldier is on the far north
catwalk (who may have already moved into the room if he saw the dead body)
and the second NAPF soldier is the northwest section (although occasionally
this NAPF soldier is on the ground floor). There is also a NAPF soldier
standing on the ground floor near the west door of the warehouse. Shoot the
NAPF soldier on the north catwalk before being spotted. Once he is dead, if
the second NAPF soldier is on the northwest catwalk, crawl right (east) and
shoot him when he is in view.
Once the NAPF soldiers on the catwalk are dead, slowly move toward the door
and shoot the NAPF soldier standing by the west door. When all of the NAPF
soldiers are dead, move back down the stairs and pick up the troop manifest
on the crate along the west wall.
[***** Primary Objective – Demolish Supply Depot *****]
Order Able to Follow and move north into the warehouse to the first set of
crates. Place a satchel and run out of the warehouse through the northeast
door. Once Able is out of the warehouse, a cutscene of an explosion will be
seen and the mission is complete.
****************************************************************************
5.1.4 Riposte's Primer
****************************************************************************
Mission Objectives:
Disable Launcher Site 1
Check Missile Warheads
Destroy ZSU
Disable Launcher Site 2
Disable Launcher Site 3
Disable Launcher Site 4
Prevent Further Launches (bonus)
Prevent Further Launches (crosstalk)
[***** Secondary Objective – Check Missile Warheads *****]
Quickly move north along the road. When reaching the patch of grass
(approximately 92m from CHARLIE), get into the prone position. There are
two NAPF soldiers to the north standing along the road. When they turn
around and begin walking away, quickly move northeast to the right (east)
side of the rocks. Crawl north and when reaching the northeast section of
the rock, look to the northwest. There will be three NAPF soldiers near the
mine's gate, one will be out of view. One of the NAPF soldiers will be
standing by the building on the right side of the road at the entrance and
will begin smoking. The other NAPF soldier will begin walking south along
the road. The third NAPF soldier will patrol east and west between the
small buildings inside of the entrance. When the second NAPF soldier begins
walking south along the path and the patrolling NAPF soldier is near the
building on the left (west) side of the entrance, shoot the smoking NAPF
soldier. The NAPF soldier inside of the gate will see the body and move to
investigate. Shoot him when he stops at the body. Wait and the NAPF
soldier walking along the road will see the bodies and move to investigate.
Shoot him when he stops at the bodies. (Note: If either of the two NAPF
soldiers outside of the gate are killed before the NAPF soldier walking west
and east is visible or each NAPF soldier is not killed quickly and is able
to take cover, an alarm will be triggered.)
Once the three NAPF soldiers are dead, move northwest to the entrance (NAV
point CHARLIE). Once inside, continue northwest until reaching the cliff.
Move north until reaching the narrow area between the large rock and cliff.
Order Fireteam to Get Down and move northeast toward the single tree. Stop
when 100m from DELTA. Three NAPF soldiers will shortly appear to the
northeast and walking west along the road. Wait until they return along the
road and stop at the intersection. When they stop, quickly shoot each of
them, beginning with the NAPF soldiers on the far left.
Once all three NAPF soldiers are killed, order Fireteam to Follow and move
northeast until reaching the road. Crawl across the road to the grass.
There is a NAPF soldier standing on the right side of the entrance. Order
Fireteam to Get Down and crawl east toward the entrance until reaching the
edge of the grass. Shoot the NAPF soldier standing at the entrance.
Once the NAPF soldier is shot, crawl northeast until there is a clear view
of the southwest corner of the first building on the left (north) side of
the complex (approximately 42m from DELTA). There are five NAPF soldiers
inside of the complex. The first NAPF soldier patrols along the front
(south) and left (west) side of the first building on the left side of the
complex. There is another NAPF soldier near the southeast corner of the
last building on the left side of the complex. There is another NAPF
soldier walking near the missile launcher in the center of the area. There
is another NAPF soldier patrolling clockwise by and near the building with
no walls in the southwest section. The final NAPF soldier (a sniper) is
standing on top of the storage tank on the east side of the compound. Shoot
the first NAPF soldier when he is on the left (west) side of the building.
Crawl east along the right side of the road until reaching the gate. (Note:
Be sure to immediately order Able Get Down if he begins to follow.) Look to
the right (southeast) and wait for the NAPF soldier in the southeast section
to stop on the south side of the building with no walls. When he does,
shoot him. Look to the east and shoot the NAPF soldier by the missile
launcher when he stops on the north side. Shoot the NAPF soldier standing
on top of the storage tank to the east. Crawl inside of the gate. Continue
crawling southeast and shoot the NAPF soldier by the corner of the building
to the northeast when he is visible.
Once all of the NAPF soldiers are dead, order Able to Follow and move
southeast to the container on the ground to the right (south) of the missile
launcher. Point the crosshairs at the crate and open the crate when the
Inspect Missile Crate special action icon is displayed.
[***** Primary Objective – Disable Launcher Site 1 *****]
Move to the south side of the missile launcher. Point the crosshairs at the
control panel until the C4 Charge special action icon is displayed. Place a
C4 charge and quickly move away before the charge explodes.
***** CHECKPOINT *****
[***** Secondary Objective – Destroy ZSU *****]
Move northwest back to the gate and order Bravo to Follow. Move west to the
intersection and then follow the road north to ECHO. Continue following the
road until reaching the section of grass on the left where the next area is
in view (approximately 75m from FOXTROT). Order Bravo to Get Down. There
are two NAPF soldiers crouched on the road and will begin to walk left
(north). There is also a NAPF soldier standing on the ledge by the mining
structure to the northeast. Shoot the NAPF soldiers on the road as they
begin to walk away and then shoot the NAPF soldier on the ledge.
Once the three NAPF soldiers are dead, move along the road until the ZSU is
visible on the left (when reaching the crane on the right and approximately
35m from FOXTROT). There are two NAPF soldiers further along the road that
will walk southwest along the road. There is also a NAPF soldier by the
cliff in the west corner of the area. There is also a NAPF soldier
patrolling in the northwest area near the building with no walls and the
ZSU. There is also a NAPF soldier near the radio in the northwest section
(west of the building with no walls). Shoot the NAPF soldiers walking along
the road when they come into view. Look west and shoot the NAPF soldier in
the west corner by the cliff (only his head will be visible).
Once the NAPF soldiers are shot, move northwest into the area until reaching
the brown, metal water tower. Shoot the NAPF soldier walking near the
building with no walls and the ZSU when he stops on the south side of the
building. The remaining NAPF soldier by the radio will see the body and
move to investigate. Shoot him when he stops near the body.
Once the last NAPF soldier is killed, move right (east) until the ZSU is
visible. Equip the AT-4 and shoot the ZSU. (Note: If the ZSU is destroyed
before all of the NAPF soldiers are dead, an alarm will be triggered.)
(Tip: Be sure the AT-4 shot is correctly lined up since the AT-4 only has
one shot.)
[***** Primary Objective – Disable Launcher Site 2 *****]
Move southeast back to the road and order Bravo to Follow. Proceed along
the road until reaching INDIA. Move east to the grass on the left side of
the large rock and order Bravo to Get Down. A NAPF soldier will walk west
along the road leading away from the site and will turn right (north) at the
intersection. There is also a NAPF soldier standing by the red building on
the right (south) side of the site's entrance. Shoot the NAPF soldier when
he reaches the intersection and begins traveling north. (Tip: Be sure he is
out of view of the entrance or the NAPF soldier by the entrance will see the
body and move to investigate.)
Once the NAPF soldier is dead, move southeast up the hill until reaching the
right side of the small rock. Get into the prone position, crawl right, and
shoot the NAPF soldier by the entrance when he is visible before being
spotted.
Move east to the opening in the fence to the right of the red building at
the entrance. Order Able to Get Down. There are four NAPF soldiers in the
immediate area around the missile launcher and three additional NAPF
soldiers in the east section of the complex. There is a NAPF soldier
standing on the north side of the storage tanks to the southwest. There is
also a NAPF soldier patrolling north and south on the west side of the
missile launcher and a NAPF soldier walking on the north side of the
launcher. There is another NAPF soldier walking east and west between the
storage tanks to the south and the buildings to the east. Crawl southeast
through the fence opening until the NAPF soldier standing by the storage
tanks is visible. Quickly shoot him before being spotted.
Once the NAPF soldier is dead, crouch and wait for the NAPF soldier on the
west side of the missile launcher to stop on the right (south) side. (Note:
Only the NAPF soldier's head will be visible.). When he stops walking,
shoot him. Crawl up the hill and shoot the NAPF soldier on the north side
of the missile launcher when he is visible. Wait for the NAPF soldier
patrolling between the storage tanks and building to stop on the west side.
Shoot him when he does.
Once the NAPF soldiers are killed, order Able to Follow and move southeast
to the missile launcher. There are three additional NAPF soldiers further
east in the complex. The first NAPF soldier is standing by the southwest
corner of the first building on the left (north). Another NAPF soldier
patrols east and west along the south side and then moves north behind the
last building on the left. The final NAPF soldier walks between the last
two buildings on the right (south) at the far east end of the area. Wait
for the NAPF soldier walking east and west along the south side to be out of
view behind the last building on the left. When he is, shoot the NAPF
soldier standing by the first building on the left. Order Able to Get Down
and crawl east until passing the missile container on the left. Wait for
the second NAPF soldier to return and shoot him when he is walking west near
the center of the area. The final NAPF soldier may see the body. Shoot him
if he moves to investigate; otherwise shoot him when he stops on the west
side.
Once all the NAPF soldiers are dead, order Able to Follow and move to the
control panel on the right (west) side of the missile launcher. Point the
crosshairs at the control panel until the C4 Charge special action icon is
displayed. Place a C4 charge and quickly move away before the charge
explodes.
***** CHECKPOINT *****
[***** Primary Objective – Disable Launcher Site 3 *****]
Order Bravo to Follow and move east across the compound until reaching the
crates near the cliff. Proceed north to the gate and then northeast to the
road. (Note: There are three NAPF soldiers standing out of view around the
curve in the road to the northwest). While staying on the right side of the
road, move southeast along the road until just passing the small rock on the
right (approximately 79m from KILO). Get into the prone position and order
Fireteam to Get Down. There are four NAPF soldiers by the arch further
along the road. The first NAPF soldier will crouch along the left (north)
side of the arch and another will run northwest along the cliff until
passing the large rock on the left side. After passing the rock, the NAPF
soldier will pause and then move southwest toward the road. There are two
additional NAPF soldiers on the right (south) side of the road past the
arch. Wait until the second NAPF soldier runs along the cliff. Shoot him
when he is visible after passing the large rock before being spotted. Shoot
the NAPF soldier crouched on the left side of the arch. One or both of the
remaining NAPF soldiers will see the body and move to investigate. Shoot </pre><pre id="faqspan-3">
them when they do. If either of the remaining NAPF soldiers is not visible,
continue along the road and shoot them when they come into view.
Once all of the NAPF soldiers are dead, order Fireteam to Follow and move
along the road until reaching KILO. Order Bravo to Hold Position and move
northeast to the cliff. Follow the cliff until reaching the path leading up
it. Proceed up the path, staying on the left side next to the cliff. When
Jester says, "Watch it! Enemy NAPF soldier on the ledge." there will be a
NAPF soldier standing on the ledge to the southeast who will begin walking
away (northeast) along the path. Continue along the path until it turns
left and shoot the NAPF soldier as he is walking away. (Note: If he has
already walked out of view, he will return so shoot him when he does.)
Order Able to Get Down and crawl south to the edge of the ledge. There are
two NAPF soldiers by the entrance to the complex. One of the NAPF soldiers
will be standing by the red building outside of the gate on the right
(south) side of the road. The other NAPF soldier will patrol north and
south inside of the gate. Shoot the NAPF soldier standing outside of the
gate. The NAPF soldier inside of the gate may see the body and move to
investigate. Shoot him if he does; otherwise shoot him when he stops
walking near the gate.
Once both of the NAPF soldiers at the entrance are shot, order Able to
Follow and move northeast along the path until it turns southwest (two
storage tanks will be in view.) Crawl southwest to the hill leading to the
conveyor belt on the right (southwest) side of the storage tanks. When
reaching the hill, crawl up the hill to the conveyor belt. There are nine
NAPF soldiers inside of the complex. The first NAPF soldier will patrol
southwest and northeast along the front (northwest) side of the complex.
This NAPF soldier will also patrol behind the buildings on the far
(southwest) side. There is another NAPF soldier standing in front of the
right building on the far (southwest) side and another NAPF soldier inside
of the building. There is also a NAPF soldier inside of the left building
on the far (southwest) side. There is another NAPF soldier walking behind
the missile launcher in the center of the complex. There is another NAPF
soldier patrolling southwest and northeast at the rear of the complex (south
of the last building). There is a sniper standing on the northwest corner
of the roof of the building at the end of the conveyor belt. There is also
a NAPF soldier patrolling on the ground to the left (northeast) of the
conveyor belt and another NAPF soldier under the conveyor belt.
Wait for the NAPF soldier walking by front of the complex to begin walking
away (southwest) toward the buildings on the far side. When he does, crawl
up the conveyor belt. When reaching the red grate at the top, order Able to
Get Down. Crawl right to the edge of the grate, overlooking the complex.
Be careful to not fall off the grate since this will cause you to die.
Shoot the NAPF soldier standing in front of the far building on the right.
The NAPF soldier inside of the building, the NAPF soldier patrolling by the
front of the complex and/or the NAPF soldier behind the missile launcher may
see the body and move to investigate. Shoot any NAPF soldier that
approaches. If the NAPF soldier patrolling near the front of the complex
did not see the body, shoot him when he is next to the right side of the far
building on the right. Shoot the NAPF soldier patrolling near the rear of
the complex when he is visible. Shoot the sniper standing at the corner of
the building at the end of the conveyor belt. Move back down the conveyor
belt and shoot the NAPF soldier behind the missile launcher if he did not
move to investigate the first NAPF soldier's body. Move back to the top of
the conveyor belt and go left to the edge of the grate. Wait for the NAPF
soldier patrolling to the right (northeast) of the conveyor belt to appear.
Shoot him when he stops on the north side. Shoot the NAPF soldier from
under the conveyor belt if he moves to investigate.
Once the NAPF soldiers are killed, order Able to Follow and move down the
conveyor belt. (Note: Wait for Jester to reach the bottom of the conveyor
belt before moving since he may fall off and die if you have started moving
to the left.) When reaching the bottom, if the NAPF soldier under the
conveyor belt has not been shot, face southeast, move right and shoot the
NAPF soldier when is in view. Move south until reaching the right (west)
side of the crates. If the NAPF soldier inside of the first building was
not shot earlier, get into the prone position, crawl right along the rock
and shoot him when he is visible. Order Bravo to Move To Lima and move
southeast toward the launcher until the NAPF soldier in the last building
can be seen. Stand and shoot the NAPF soldier. (Note: Occasionally the
NAPF soldier is not visible. If this happens, move towards the southwest
side of the buildings and then move toward the open door to the building.
Move around the corner and shoot the NAPF soldier.)
Once all the NAPF soldiers in the complex are dead, move to the control
panel on the right (southwest) side of the missile launcher. Point the
crosshairs at the control panel until the C4 Charge special action icon is
displayed. Place a C4 charge and quickly move away before the charge
explodes.
***** CHECKPOINT *****
[***** Primary Objective – Disable Launcher Site 4 *****]
[***** Bonus Objective – Prevent Further Launches (if no missiles launched)
*****]
[***** Crosstalk Objective – Prevent Further Launches (if no missiles
launched) *****]
Order Bravo to Follow and move west through the opening in the fence.
Continue west to the path leading up the cliff to PAPA. When reaching PAPA,
move into the mine tunnel. Follow the tunnel until reaching the bottom of
the hill. There is a NAPF soldier to the southwest facing away. Silently
move around the corner and shoot him. Continue traveling through the tunnel
until reaching ROMEO.
After reaching ROMEO, order Fireteam to Get Down. There is a path on the
left leading into the large, open area. There are three NAPF soldiers in
the area. One of the NAPF soldiers is standing on the wood deck to the
southwest. There are also two NAPF soldiers who walking along the path to
the south into the area. One of the NAPF soldiers will patrol on the left
(south) side of the deck and the remaining NAPF soldier will move along the
path on the south side of the area. Crawl right and shoot the NAPF soldier
on the deck when he is visible. Move left (south) along the path until
reaching the next section leading to the open area with two crates. Locate
the remaining NAPF soldiers walking along the path to the south and shoot
each of them when they are in view.
Once the NAPF soldiers are dead, order Fireteam to Follow and follow the
path southwest around the area until reaching the tunnel at VICTOR. Order
Fireteam to Hold Position. There is a NAPF soldier patrolling
counterclockwise around the path and area at the end of the tunnel. There
is also a NAPF soldier standing at the entrance to the next area at the top
of the hill to the southwest (only his head is visible). Wait until the
NAPF soldier passes by the end of the tunnel and when he does, slowly move
through the tunnel and turn right. Shoot the NAPF soldier when he stops
along the path. Stand and shoot the NAPF soldier by the tunnel entrance.
Once both NAPF soldiers are killed, shoot the light in the tunnel leading to
VICTOR. Order Able to Follow and move south and then west to the next
area's entrance. There are three NAPF soldiers in the next area with the
multiple paths. One of the NAPF soldiers will approach the entrance from
the left (south) path and another NAPF soldier will approach from the right
(north) path. The final NAPF soldier will remain crouched in the northwest
path. After arriving at the tunnel entrance, order Able to Move To Victor.
Quickly move west toward WHISKEY and when 18m from the NAV point, turn
around and QUICKLY RUN east to the southeast corner of the area (to the
right of the tunnel leading to VICTOR). When reaching the corner, turn
around and aim at the right side of the tunnel leading to WHISKEY. The NAPF
soldiers from the left and right paths will appear at the tunnel and move
toward your position. Quickly shoot each of them before being spotted.
Once they are both dead, order Able to Follow and move west to the entrance.
Turn right and follow the path north until it turns left (west). Order Able
to Hold Position. The remaining NAPF soldier will be crouched in the tunnel
to the southwest. Move right until the NAPF soldier is in view and shoot
him before being spotted.
Once the NAPF soldier is dead, order Able to Follow and Bravo to Regroup.
Follow the path until reaching the small rock by the tunnel in the northwest
corner. Shoot the light in the tunnel. While staying on the left side of
the tunnel, move to the end where it turns right (north). Two NAPF soldiers
will walk from the northwest and approach the tunnel. (Note: The NAPF
soldiers will only move if you are at the end of the tunnel.) Aim between
the closest two wooden posts to the northwest and shoot the NAPF soldiers
when they come into view before being spotted. Another NAPF soldier is in
the far north section and may see the bodies and move to investigate. Shoot
him if he does. Order Bravo to Follow and move north along the wall until
reaching the large, wood planks. If the NAPF soldier in the north section
was not killed earlier, locate and shoot him. (Note: There are also two
NAPF soldiers in the area at the end of the tunnel to the northwest.)
Once the last NAPF soldier is killed, move across the planks and order
Fireteam to Fire At Will. At YANKEE, there is a tunnel leading to the final
missile launcher. There are four NAPF soldiers in the missile launcher
area. The first NAPF soldier is standing on the ledge to the left (north)
of the tunnel exit. There is also a NAPF soldier on the south side of the
missile launcher in the center of the complex. This NAPF soldier must be
killed very quickly after entering the area or he will trigger the missile
to launch, causing the bonus and crosstalk objectives to fail. There is
also a NAPF soldier walking near the open door on the south side of the far
north building. This NAPF soldier will also move back and forth to the left
(west) building. The final NAPF soldier walks up and down the path on the
far north cliff. Order Bravo to Move To Zulu and Able to Move To Zulu.
Follow Able and Bravo east through the tunnel into the missile launcher
area. Fireteam will kill most, if not all, of the NAPF soldiers in the
area. When reaching the tunnel's exit, look for the NAPF soldier standing
by the launcher and shoot him if he is not already dead. Scan the remaining
area and shoot any remaining NAPF soldiers.
Once all of the NAPF soldiers are killed, move to the control panel on the
south side of the missile launcher. Point the crosshairs at the control
panel until the C4 Charge special action icon is displayed. Place a C4
charge and quickly move away before the charge explodes. Once the C4
explodes, the mission is complete.
****************************************************************************
5.1.5 In the Balance
****************************************************************************
Mission Objectives:
Defend CHA Positions
Defend North Position
Defend Center Position
Defend South Position
Move to Rendezvous
Assist Counter-Attack
No Positions Overrun (bonus)
No CHA Points Overrun (crosstalk)
Recommended Weapons:
Specter
Primary: M16A2 *
Attachment 1: High Scope *
Attachment 2: Empty *
Secondary: Mark 23
Attachment: Empty
Equipment 1: Ammo *
Equipment 2: Designator (mandatory)
General Tip: Use the compass on the on-screen display to determine the
direction and distance the enemy NAPF soldiers are attacking.
[***** Secondary Objective – Defend North Position *****]
Order Fireteam to Fire At Will and Bravo to Move To Charlie. Quickly move
north toward the outpost at CHARLIE and after arriving, get into the prone
position in the area in front of the turret on the right (southeast) and
order Able to Get Down. The enemy NAPF soldiers will attack in five waves.
The NAPF soldiers in the first wave will primarily attack the left
(northeast) side of the outpost, although a few will also come from the
right. Along with Fireteam and CHA soldiers, shoot the attacking NAPF
soldiers.
Once all of the NAPF soldiers in the first wave are dead, the second wave
will begin after "NAPF ATTACKING THE NORTH OUTPOST" is displayed on the
screen. This wave is the same as the first wave, except a technical pickup
with two NAPF soldiers (driver and gunner) will also approach and drive
clockwise around the area to the left (northeast) of the barricades. Try to
shoot the gunner quickly before the truck receives too much damage. Once
the gunner is dead, the truck will stop and the driver will get out.
Once all of the NAPF soldiers in the second wave are dead, order Able to
Follow, quickly run to the truck and get into the driver's position (Jester
will mount the gun turret). DO NOT approach the truck if it is on fire
since it will explode and cause you to die. The truck can be used if its
engine is only smoking. Drive back to the path between the barricades
facing northeast. The third wave will begin after "NAPF ATTACKING FROM THE
EAST" is displayed on the screen. The NAPF soldiers in this wave will
attack from the valley to the southeast. Jester will use the technical
pickup's turret to kill the NAPF soldiers. Be sure to watch the compass on
the on-screen display since some of the NAPF soldiers may appear behind you.
Once all of the NAPF soldiers in the third wave are killed, the fourth wave
will begin after "NAPF ATTACKING THE NORTH OUTPOST" is displayed on the
screen. This wave is the same as the second wave, including an attacking
technical pickup. If at anytime your technical pickup catches fire, quickly
dismount before it explodes. (Tip: If the second technical pickup is not
destroyed and has less damage (e.g., engine is not smoking), quickly move to
that vehicle and drive it back to the barricade.)
The final wave will begin after "NAPF ATTACKING THE NORTH OUTPOST" is
displayed on the screen. The NAPF soldiers in this wave will attack toward
the center of the barricade. Get out of the technical pickup and move
behind the barricade on the right side. Shortly after the wave begins, a
tank will arrive from the northwest. Equip the designator and point it at
the tank. When the designator display turns red, push and hold the fire
button. A 4-second countdown will be displayed. The fire button must
remain held until the counter reaches 0. When this occurs, a missile will
be fired from an aircraft and destroy the tank. Once the tank is destroyed,
shoot any remaining NAPF soldiers.
***** CHECKPOINT *****
[***** Secondary Objective – Defend Center Position *****]
If a technical pickup is not available, order Fireteam to Follow and quickly
run to DELTA. Otherwise, point the crosshairs at the vehicle and order
Fireteam to Mount. Drive to DELTA and stop between the barricades at DELTA.
Order Bravo to Dismount and then Bravo Move To Delta. The enemy NAPF
soldiers will attack in three waves. The NAPF soldiers in the first wave
will attack from the city entrance directly to the east. Jester will use
the technical pickup's turret to kill the NAPF soldiers.
Once all of the NAPF soldiers in the first wave are dead, the second wave
will begin after "NAPF ATTACKING THE CENTER OUTPOST" is displayed on the
screen. This wave is the same as the first wave. Jester will continue to
use the technical pickup's turret to kill the NAPF soldiers.
Once all of the NAPF soldiers in the second wave are dead, the third wave
will begin after "NAPF ATTACKING THE CENTER OUTPOST" is displayed on the
screen. This wave is the same as the previous waves, except two technical
pickups, each with two NAPF soldiers (driver and gunner), will also approach
along the path and either drive counterclockwise around the barricade or
clockwise around the area to the left (northwest) of the barricade. Jester
will continue to use the technical pickup's turret to kill the NAPF
soldiers.
Once all of the NAPF soldiers are dead, a cutscene will be seen.
***** CHECKPOINT *****
[***** Primary Objective – Defend CHA Positions *****]
[***** Secondary Objective – Defend South Position *****]
[***** Bonus Objective – No Positions Overrun (if other positions not
overtaken by NAPF) *****]
[***** Crosstalk Objective – No CHA Points Overrun (if other positions not
overtaken by NAPF) *****]
If a technical pickup is not available, order Fireteam to Follow and quickly
run to ECHO. Otherwise, point the crosshairs at the vehicle and order
Fireteam to Mount. Drive south to ECHO and stop behind the small barricade
on the right side facing east. Order Bravo to Dismount and then order Bravo
Move To Echo. The enemy NAPF soldiers will attack in three waves. The NAPF
soldiers in the first wave will attack from the sand dunes to the northeast.
Jester will use the technical pickup's turret to kill the NAPF soldiers.
Once all of the NAPF soldiers in the first wave are dead, the second wave
will begin after "NAPF ATTACKING THE SOUTH OUTPOST" is displayed on the
screen. This wave is the same as the first wave, except two technical
pickups, each with two NAPF soldiers (driver and gunner), will also approach
from the east and stop before reaching the barricade. Jester will continue
to use the technical pickup's turret to kill the NAPF soldiers and destroy
the trucks. Be sure to watch for smoke coming from your pickup truck to
that it does not explode, killing you and Jester.
Once all of the NAPF soldiers in the second wave are dead, the final wave
will begin after "NAPF ATTACKING THE SOUTH OUTPOST" is displayed on the
screen. This wave is the same as the previous waves, except shortly after
the wave begins, a tank will arrive from the east. When the tank
approaches, get out of the pickup truck and move to the left side of the
small barricade. Equip the designator and point it at the tank. When the
designator display turns red, push and hold the fire button. A 4-second
countdown will be displayed. The fire button must remain held until the
counter reaches 0. When this occurs, a missile will be fired from an
aircraft and destroy the tank. Once the tank is destroyed, shoot any
remaining NAPF soldiers.
[***** Primary Objective – Move to Rendezvous *****]
If a technical pickup is not available, order Fireteam to Follow and move to
INDIA. Otherwise, point the crosshairs at the vehicle, order Fireteam to
Mount and drive to INDIA.
***** CHECKPOINT *****
[***** Primary Objective – Assist Counter-Attack *****]
After arriving at INDIA, get out of the vehicle if in one. Order Fireteam
to Follow and Fireteam to Hold Fire. Move east along the path toward the
city entrance. An allied tank will also move east along the path. It is
important to stay in front of the tank so that you can eliminate the enemy
NAPF soldiers before the tank engages them. When reaching the entrance,
move to the left side. There are two NAPF soldiers standing on the ledge to
the east. One of them will be behind the wall, partially out of view, and
will move to the northeast. The other will be in view further east and will
move west to the edge of the ledge. Shoot the visible NAPF soldier. If
possible, shoot the NAPF soldier behind the wall; otherwise wait until he
moves northeast.
Once both NAPF soldiers are dead, face left (north) and crawl right until
inside of the entrance wall. A NAPF soldier will appear on top of the
structure to the north and be moving south along the wall toward the
entrance. (Note: Sometimes this NAPF soldier will not appear until you
reach the place in the path where it turns left and the NAPF soldiers to the
north have been killed.) If he appears, shoot him when he runs south.
Continue moving northeast along the path. Another NAPF soldier will run
from the east across the bridge to the northeast and stop in the middle by
the gap. Shoot him when he stops running.
Continue northeast along the path until it turns left. There is a NAPF
soldier in the gap in the wall to the northeast and another NAPF soldier
standing on the structure to the north (only is head will be visible).
Shoot the NAPF soldier in the wall gap. Order Fireteam to Hold Position and
Fireteam to Fire At Will. Face north and move right until the NAPF soldier
standing on the structure can be seen. Shoot him before being spotted. If
the NAPF soldier did not appear on the structure to the north of the
entrance, he will appear and be shot by Fireteam. Once he is dead, order
Fireteam to Hold Fire and Fireteam to Follow.
Continue following the path northeast until it turns right. Shoot the NAPF
soldier crouched in the gap in the wall to the northeast. Crawl east until
almost reaching JULIET (when the NAV point indicator will disappear). Order
Fireteam to Get Down. A NAPF soldier will move from the structure on the
right and stand next to the wall facing away (east). Another NAPF soldier
will crouch by the wall on the far left (northeast) side. Shoot the NAPF
soldier by the wall on the right and then quickly shoot the NAPF soldier
crouched to the northeast. Order Fireteam to Fire At Will and equip the
designator. A tank will approach along the path from the east, along with
four NAPF soldiers behind it. The tank will stop moving after it enters the
east side of the city. Fireteam will shoot the NAPF soldiers. As soon as
the tank is visible and moving toward the city, point the designator at the
tank and when the designator display turns red, push and hold the fire
button. A 4-second countdown will be displayed. The fire button must
remain held until the counter reaches 0. When this occurs, a missile will
be fired from an aircraft and destroy the tank. Once the tank is destroyed,
the mission is complete (even if all of the NAPF soldiers are not yet
killed).
****************************************************************************
5.1.6 Day of Reckoning
****************************************************************************
Mission Objectives:
Rescue Civilian
Find Marcy in the Madersa
Escort Marcy to Safety
Capture General Mahmood/Prevent Sarwat's Escape
Gather Intel (bonus)
Obtain Intel (crosstalk)
[***** Secondary Objective – Find Marcy in the Madersa *****]
Immediately after starting, there is a NAPF soldier walking back and forth
on the ledge in front of the building to the southeast. Wait until the NAPF
soldier stops on the left side and then shoot him. Move east to the path
and then travel south to the stairs leading to the building. Move southwest
along the building until reaching the left side of the entrance at CHARLIE.
Order Fireteam to Hold Position. A NAPF soldier patrols back and forth
inside of the entrance. Wait until the NAPF soldier walks out of view to
the left. When he does, get into the prone position, crawl right and aim
inside of the door. Shoot the NAPF soldier when he appears.
Once the NAPF soldier is killed, order Able to Move To Charlie and Bravo to
Move To Charlie. Move left through the area to the open door in the
northeast corner. There is a NAPF soldier walking around the crates in the
center of the room and will move through the archway in the southeast corner
into the next area. Wait until the NAPF soldier moves to the northwest
corner of the room and is facing east. When he does, slowly move into the
doorway and shoot him.
Order Fireteam to Follow and move around the crates to the archway in the
southeast corner. Point the crosshairs at the ground near the far wall in
the next corridor. Order Able to Move To Crosshairs and Bravo to Move To
Crosshairs. Order Fireteam to Fire At Will. Once Fireteam has arrived,
move through the arch and turn left. Point the crosshairs at the ground in
the next room with the light. Order Able to Cover Target and Bravo to Cover
Target. (Tip: Be sure at least two of Fireteam has a clear view of the
room.). Follow the corridors until reaching the archway with a closed gate
leading to a courtyard. Open the gate and slightly move into the courtyard
until reaching the red bricks on the ground. Two NAPF soldiers will run
into the courtyard from the stairs in the southeast corner. One of the NAPF
soldiers will run to the west side of the courtyard and then north toward
the gate. The other NAPF soldier will run northwest across the courtyard
and then north toward the gate. When the NAPF soldiers appear, quickly run
back to Fireteam's location and aim into the room with the light. One or
both of the NAPF soldiers will move through the corridor into the room with
the light and will be shot by Fireteam. Occasionally one of the NAPF
soldiers will remain behind the gate or stay in the northwest part of the
courtyard. If both NAPF soldiers do not move into the room, move to the
arch leading to the corridor to the courtyard. Move toward the left side of
the room and shoot the NAPF soldier when he is visible. (Tip: If the NAPF
soldier is not killed quickly, he may move behind the card just to the left
inside of the courtyard).
Once both NAPF soldiers are dead, order Fireteam to Hold Fire and Fireteam
to Follow. Move to the arch leading into the courtyard. Once Fireteam
arrives, order Fireteam to Hold Position. There are two NAPF soldiers
crouched along the road leading north from the courtyard. The first is
crouched next to the wall 1/2 way along the street on the left. The second
is crouched behind the corner at the end of the street on the right. Get
into the prone position and face north. Crawl right and shoot the NAPF
soldier crouched on the right at the end of the street when he is visible.
Continue crawling right and shoot the NAPF soldier crouched on the left side
of the street when he is visible and before being spotted.
Once both NAPF soldiers are shot, order Fireteam to Follow. Move north
along the street until it angles right (east). Follow the path until
reaching the single crate on the left (across from the stairs on the right).
Order Fireteam to Hold Position. Move around the crate and aim through the
archway with red bricks on the ground. A NAPF soldier will run from the
east and crouch by the arch. Quickly shoot him before being spotted.
Once the NAPF soldier is dead, order Fireteam to Follow and follow the path
until reaching the courtyard. Proceed through the arch on the left (north)
side of the courtyard. Go to Marcy in the far right (northeast) corner and
restrain her.
***** CHECKPOINT *****
[***** Primary Objective – Rescue Civilian *****]
[***** Secondary Objective – Escort Marcy to Safety *****]
Once Marcy is restrained, order Escortee to Get Down and Fireteam to Hold
Position. Be sure that Marcy is not killed since this will cause a mission
failure. Immediately face south and get into the prone position. Three
NAPF soldiers will approach the building entrance from the street to the
south. One NAPF soldier will immediately move inside of the to the right
(west) side of the entrance. The second NAPF soldier will move to the right
(west) side outside of the entrance and then very shortly moves inside of
the building. The last NAPF soldier will move to the left (east) side
outside of the entrance and move inside after a short time. Quickly shoot
each NAPF soldier as he appears at the entrance before being spotted. (Tip:
Aim at the center of the arch for the first NAPF soldier, aim at the left-
center for the second NAPF soldier and aim at the right-center for the last
NAPF soldier.)
Once all three NAPF soldiers have been killed, move to the entrance. There
are two additional NAPF soldiers in the courtyard. The first NAPF soldier
is crouched next to the wall to the right (west) of the entrance. He is
usually about half way along the wall, but is occasionally just to the right
of the entrance. The second NAPF soldier is crouched in a building alcove
to the southwest and may not be visible. Get into the prone position and
face west. Crawl left until the first NAPF soldier is visible and quickly
shoot him before being spotted. Turn around and face southwest. Crawl
right and shoot the NAPF soldier in the alcove when he is visible. (Tip: Do
not move too far or you will be spotted. Once a portion of the NAPF
soldier's body can be seen, shoot it. Continue this pattern until the NAPF
soldier is dead.)
Once both NAPF soldiers are dead, move back to Marcy and order Escortee to
Follow and Fireteam to Follow. Move back to the entrance and proceed right
(west) across the courtyard to the path. Follow the path and when it turns
left (southwest), order Escortee to Get Down and Fireteam to Hold Position.
Continue along the path until reaching the red bricks on the ground. A NAPF
soldier will run down the stairs to the south and then go west. This NAPF
soldier, along with possibly another one, will run from the west and through
the arch to your position. Quickly shoot each NAPF soldier as he appears.
(Tip: Once the NAPF soldier is initially seen, move back as far as possible
while keeping the stairs in view. This will allow for the maximum amount of
time to kill the NAPF soldier before he moves through the arch and you are
spotted.) Move south along the path reaching the crate where the path turns
right. If the second NAPF soldier did not approach, he will be crouched
along the right (north) wall to the west. Get into the prone position,
crawl left and shoot the NAPF soldier when he is visible.
Once both NAPF soldiers are killed, move back to Marcy's location. Order
Escortee to Follow and Fireteam to Follow. Follow the paths until reaching
the crate at the path leading west. There is NAPF soldier in the area where
the path turns left (south). He may be by the northwest corner (out of
view) or standing in the center of the path. If he is in the center of the
path, move left and shoot him when he is visible. Move south up the stairs
and follow the path until reaching the second set of stairs. Turn right
(south) and follow the short path until it turns right and left. Order
Escortee to Get Down and Fireteam to Hold Position. Move around the corner
to the right and get into the prone position. A NAPF soldier will approach
from the far end and crouch along the right side. After a brief pause, he
will continue moving west. Wait until he stops on the left side and shoot
him before he starts moving again.
Once the NAPF soldier is shot, order Escortee to Follow and Fireteam to
Follow. Proceed along the path until reaching the fork (where the path goes
left (southwest) and right (northwest)). Order Escortee to Get Down and
Fireteam to Hold Position. Proceed along the right path until reaching the
top of a set of stairs. There is a NAPF soldier crouched to the left at the
bottom of the stairs. Move to the right side of the stairs and go down
until the NAPF soldier is visible. Quickly shoot the NAPF soldier before
being spotted.
Once the NAPF soldier is dead, move back to Marcy's location. Order
Escortee to Follow and Fireteam to Follow. Move along the right path until
reaching the courtyard at the bottom of the stairs and then move to FOXTROT.
(Note: There may be a NAPF soldier crouched at the far east end of the
street. However, you should be out of his view.)
***** CHECKPOINT *****
[***** Bonus Objective – Gather Intel *****]
[***** Crosstalk Objective – Obtain Intel *****]
Move southwest across the courtyard to the small archway. Follow the path
until it turns left (southeast) leading to an arch with red bricks on the
ground. Order Fireteam to Hold Position. Follow the path until it turns
right (southwest), just before reaching a set of stairs on the left. A NAPF
soldier will come around the corner at the end of the path. Another NAPF
soldier will move down the stairs to the left. Aim for the end of the path
and shoot the NAPF soldier as soon as he is visible. Once he is dead,
quickly move northwest along the path back to the arch where Fireteam is
holding. Turn around and aim down the path. The second NAPF soldier may
move down the path. If he does, shoot him. Otherwise, he will be crouched
near the stairs. Move along the path until reaching the red bricks on the
ground. Slowly continue moving along the path and shoot the NAPF soldier
when he is visible.
Once both NAPF soldiers are dead, order Fireteam to Follow. Follow the path
until it forks. Follow the path on the right until it turns left the second
time (southeast). Order Fireteam to Hold Position. Crawl along the left
side of the path until it angles left (east) and the marketplace is in view.
There are eight NAPF soldiers in the marketplace. The first NAPF soldier is
standing on the southeast side near the bottom of the stairs and is facing
away. There is another NAPF soldier standing by the cart on the southeast
side of the market and two NAPF soldiers standing in the far south corner,
both of who have thermal scopes on their rifles. There is also a NAPF
soldier standing by the red electrical tower in the west corner. There are
also three NAPF soldiers in the area on the balcony at the top of the stairs
on the east side. One of the NAPF soldiers will move 1/2 way down the
stairs.
Shoot the NAPF soldier that is in view standing on the southeast side.
Crawl west along the left side of the path and shoot the NAPF soldier
standing by the cart in the southeast area when he is visible. Crawl
southeast across the path to the right side of the small set of stairs.
Crawl up the stairs and continue until reaching the end of the red bricks on
the ground and then crawl backwards until reaching the start of the red
bricks. DO NOT CRAWL PAST THE RED BRICKS OR YOU WILL BE SPOTTED! Shoot the
NAPF soldier that moves down the stairs on the southeast side when he stops.
One of the NAPF soldiers in the far south corner and/or one of the NAPF
soldiers from the balcony at the top of the stairs may see the body and move
to investigate. Shoot the NAPF soldiers if they appear. Otherwise, crawl
backwards (northwest) until reaching the wall. Face southeast, slowly crawl
left along the wall until the first NAPF soldier in the far south corner is
visible and shoot him. The NAPF soldier standing by the electrical tower in
the west corner may see the body and move to investigate. Continue crawling
left and/or toward the market until the NAPF soldier is visible, either in
the southeast corner or by the tower in the west corner, and shoot him. If
one of the NAPF soldiers from the balcony sees the body, he will run across
the market. Quickly shoot him before being spotted.
If the first NAPF soldier from the balcony on the east side has not been
killed, crawl to the right side of the path, then crawl southeast into the
market and shoot him when visible. Once the first NAPF soldier from the
balcony is dead, crawl to the left side of the path and then southeast into
the market until the second NAPF soldier in the far south corner can be
seen. Shoot him before being spotted. Be careful since his rifle has a
thermal scope, making it easier for him to see you. Once the NAPF soldier
is killed, order Able to Follow and crawl to the south corner. Shoot the
remaining NAPF soldier on the balcony to the north. Only the NAPF soldier's
head may be visible. If the NAPF soldier is completely hidden, slowly move
up the stairs and shoot the NAPF soldier when in view.
Once all of the NAPF soldiers in the marketplace are dead, order Fireteam to
Follow. Move to the top of the stairs and proceed through the arch on the
right side. Follow the corridor until it turns left for the second time
(northeast) (after passing through a small room with crates on the right
side). Order Fireteam to Hold Position. There are two NAPF soldiers in the
room at the end of the northeast corridor, one on the left side and one on
the right. Get into the prone position behind the crates on the left.
Crawl right until the NAPF soldier standing on the right side of the room is
visible and shoot him before being spotted. The NAPF soldier on the left
side will see the body and move to it. Crawl right and shoot him when he is
visible.
Once both NAPF soldiers are killed, order Fireteam to Follow. Move into the
room at the end of the corridor and to the door on the right (southeast)
side. Open the door and proceed through. A cutscene of General Mahmood
escaping will be seen. Once the cutscene is over, the Capture General
Mahmood objective will be replaced with the Capture Colonel Sarwat
objective.
***** CHECKPOINT *****
Move across the walkway and go through the door into the room. Move out the
door on the southwest side. Move along the wall until reaching the
southeast wall. There is a tank in the courtyard below. Equip the
designator and point it at the tank. When the designator display turns red,
push and hold the fire button. A 4-second countdown will be displayed. The
fire button must remain held until the counter reaches 0. When this occurs,
a missile will be fired from an aircraft and destroy the tank.
Once the tank is destroyed, move down the stairs and then proceed west
across the courtyard toward the corner. Two NAPF soldiers will run
southeast across the courtyard to the corner where the tank had been. There
is also a NAPF soldier standing in the hallway to the right of the far right
gate on the southwest wall. When reaching the corner, order Fireteam to
Hold Position. Move southeast until passing the barrels and crates on the
right side. Shoot the NAPF soldier that is in view in the corner and then
continue moving southeast until reaching the cart. The other NAPF soldier
should see the body and move to investigate. Shoot him if he comes into
view.
Turn right (southwest) and throw a flashbang through the far right gate,
being sure that is reaches the back wall in the hallway. When the flashbang
explodes, quickly run through the gate, turn right and kill the NAPF soldier
or restrain him if he surrenders.
Move back through the gate into the courtyard. There is a NAPF soldier near
the bottom of the stairs in the southeast corner (who may be out of view
behind the crates) and another NAPF soldier at the top of the stairs. Shoot
the NAPF soldier at the top of the stairs. If the second NAPF soldier that
ran across the courtyard to the tank's area was not killed, move southeast
along the wall and shoot him if he is visible. If the NAPF soldier near the
bottom of the stairs is visible, shoot him. Otherwise, move southeast along
the wall until he is visible or almost reaching the crates. Do NOT move all
the way to the crates! If the NAPF soldier is visible, shoot him. If the
NAPF soldier is not visible (i.e., he is hiding behind the crates), move
back to the first gate.
Move to the left (northeast) side of the cart and proceed slowly to the
southeast. A solider will appear in the arch on the southeast side, stop
briefly and then run left across the courtyard to the first gate. Shoot the
NAPF soldier when he stops. If the NAPF soldier near the bottom of the
stairs in the southeast corner has not already been killed, move right to
the wall. Move southeast along the wall until the NAPF soldier is in view
and shoot him.
Once all of the NAPF soldiers in the courtyard are killed (a Fireteam member
will comment that the area is clear), order Fireteam to Follow and move to
the stairs in the southeast corner. Proceed up the stairs and when reaching
the top, go to the top of the small set of stairs. Move west to the center
of the roof and order Fireteam to Hold Position. Move to the west side of
the crates on the north side of the roof. Shoot the NAPF soldier crouched
on a ledge to the north.
After shooting the NAPF soldier, move northwest along the left side until
reaching the door. There is a NAPF soldier crouched at the end of the hall
to the right inside of the door. There is also a NAPF soldier inside of the
doorway of the first room on the left side of the hall. Aim through the
door to the doorway of the first room on the left. Shoot the NAPF soldier
if he moves into the hall. Face right (north), move inside of the door and
quickly kill the NAPF soldier at the end of the hall. Move to the door on
the left. If the NAPF soldier in the room did not move into the hall
earlier, move right and quickly shoot the NAPF soldier in the room. After
the NAPF soldier is dead, move across the room to the door in the northwest
corner. There are two NAPF soldiers by the door on the right (north) side
in the next room. Be careful since one or both of them may appear at the
door. Order Fireteam to Follow. Face right, move inside of the door and
quickly kill both of the NAPF soldiers. Once both of the NAPF soldiers are
dead, move across the room to the door.
***** CHECKPOINT *****
Move across the walkway to the door leading to the next building and order
Bravo to Hold Position. Colonel Sarwat will be crouched on the left side of
the table in the center of the large room to the north. If Colonel Sarwat
is killed, the mission will be a failure. Move to the left side of the door
and point the crosshairs at Colonel Sarwat. He will run out of the door in
the northeast corner of the room. Another NAPF soldier will run to the left
(northwest) in the hallway in front of the large room. When the NAPF
soldier runs by, quickly move into the hallway. The NAPF soldier will stop
at the northwest corner of the hallway. Quickly shoot him before he looks
down the hallway and spots you. If the NAPF soldier has already left the
northwest corner when you reach the hallway, turn right and proceed until
reaching the next hallway. The NAPF soldier will appear at the far end of
the hallway. There is also a NAPF soldier in each of the room on the right
side of the hall. Shoot the NAPF soldier at the far end of the hallway
before he starts to approach. Watch for the other NAPF soldiers to exit the
rooms and shoot them if they appear.
Move along the left hallway until reaching the door leading to the large
room. Move to the table in the center of the room and pick up the map.
Move to the table along the left (northwest) wall and pick up the documents
on the left side.
[***** Primary Objective – Prevent Sarwat's Escape *****]
Move to the door on the right side in the northeast corner. Turn right into
the hallway and follow it until reaching the corner and the hallway leading
to the exterior door. Order Able to Hold Position. Colonel Sarwat will be
crouched on the walkway between the buildings. Stay behind the crates on
the left side to keep out of his view. While staying behind the crates,
throw a flashbang at Colonel Sarwat. He should surrender after it explodes.
When he does, move to him and restrain him. Once he is restrained, the
mission is complete. (Note: If you are seen by Colonel Sarwat, he will run
through the corridors until reaching the courtyard in the southeast section
of the city that will also have four NAPF soldiers in it. Once he reaches
VICTOR, he will automatically surrender.)
****************************************************************************
5.1.7 Wake of the Fallen
****************************************************************************
Mission Objectives:
Search Road for Mahmood
Search Village
Search North Village
Search South Village
Capture General Mahmood
Capture NAPF Troops (bonus)
Capture NAPF soldiers (crosstalk)
Complete Mission (crosstalk)
[***** Primary Objective – Search Road for Mahmood *****]
[***** Bonus Objective – Capture NAPF Troops (must restrain at least 4 NAPF
soldiers wearing black head covers) *****]
[***** Crosstalk Objective – Capture NAPF soldiers (must restrain at least 4
NAPF soldiers wearing black head covers) *****]
Four NAPF soldiers will walk in and out of view on the road ahead. One NAPF
soldier (wearing a black head cover) will walk up the hill on the left
(north) side of the road. Another NAPF soldier (wearing a red head cover)
will walk in the area between the two destroyed trucks on the right side of
the road. Another NAPF soldier (also wearing a red head cover) will walk in
the area of the rear of the second truck on the right side of the road. The
fourth NAPF soldier (wearing a black head cover) will walk back and forth
across the road between the overturned car on the left and the two trucks on
the right side. Move northeast to the north side of the small rock. Shoot
the NAPF soldier in the red head cover near the rear of the second truck
when he stops and then shoot the NAPF soldier in the red head cover moving
between the trucks when he is visible. The NAPF soldier that walks up the
hill to the left will see the bodies, move to investigate and then run up
the hill and crouch near the cliff. The NAPF soldier that walks back and
forth across the road will also see the bodies and stand on the right side
of the road out of view behind the first truck.
Move left (north) to the cliff and then east to the last patch of long
grass. Move toward the NAPF soldier in the black head cover crouched near
the cliff. DO NOT SHOOT THE NAPF SOLDIER! As he is approached, the NAPF
soldier will surrender. Restrain him once he surrenders. (Tip: Use cover
and try to approach the NAPF soldiers in the black head covers from the
rear. The entire Fireteam must approach a NAPF soldier in order to make him
surrender quickly. Shooting a NAPF soldier non-lethally 1-2 times can also
help make him surrender quickly. Also, a NAPF soldier will not surrender if
there are any NAPF soldiers wearing red head covers nearby.) Turn around
and move west along the cliff until past the burning wreckage. Move south
across the road and then east to the truck wreckage. Move around the south
side of the truck wreckage and toward the NAPF soldier. As he is
approached, the NAPF soldier will surrender. Restrain him once he
surrenders.
Once the NAPF soldier is restrained, move north across the road and then
east until reaching the overturned car. Crawl to the front (north) side of
the car. There are six NAPF soldiers in the next section of the roadway.
There is a NAPF soldier (wearing a black head cover) crouched behind a bush
near the cliff to the left (east) (who is difficult to see). There is also
another NAPF soldier (wearing a red head cover) near the rear of the truck
on the left side of the road who is facing west and another NAPF soldier
(wearing a red head cover) crouched out of view on the east side of the </pre><pre id="faqspan-4">
truck. There is also another NAPF soldier (also wearing a red head cover)
crouched on the east side of the wreckage on the left side of the road (only
his leg is visible). There is another NAPF soldier (wearing a black head
cover) facing east crouched on the east side of the burning wreckage on the
right side of the road to the southeast. The final NAPF soldier (wearing a
black head cover) is facing east and crouched by the phone pole on the right
side of the road to the far southeast.
Shoot the NAPF soldier in the red head cover by the rear of the truck on the
left side of the road. The NAPF soldier in the red head cover who is
crouched on the east side of the truck should see the body and move to
investigate. Shoot him if he does. The NAPF soldier crouched by the
burning wreckage may also move to investigate. Shoot him if he does. Crawl
back to Fireteam's location and move south across the road until reaching
the phone pole. Begin moving north and the NAPF soldier in the black head
cover near the burning car should surrender. If the NAPF soldier in the red
head cover by the burning car or the NAPF soldier crouched on the east side
of the truck has not already been shot, move north until each is visible and
shoot them. Move to the surrendered NAPF soldier and restrain him.
Once the NAPF soldier is restrained, continue moving east and the NAPF
soldier in the black head cover near the phone pole should surrender. Move
toward him and restrain him. Move northwest across the road to the truck
lying on its side. Move around the truck and the NAPF soldier in the black
head cover near the cliff should surrender. Restrain him when he does.
Once the NAPF soldier is restrained, move south across the road to the phone
pole and then east along the road until reaching the overturned, burning
car. There are six NAPF soldiers in the next area. There is a NAPF soldier
(in a red head cover) standing by the phone pole on the right side of the
road. There are two additional NAPF soldiers (both wearing a red head
cover) crouched by the burning car further east along the road on the right
side. There is a NAPF soldier (wearing a black head cover) crouched on the
left side of the road facing east. There is another NAPF soldier (also
wearing a black head cover) crouched near the small rock on the right side
of the road. The final NAPF soldier (wearing a red head cover) is crouched
near the wreckage on the left side of the road to the northeast. Shoot the
NAPF soldier in the red head cover standing by the phone pole and then shoot
the two NAPF soldiers in red head covers further east along the road. The
NAPF soldier in the red head cover near the wreckage on the left side of the
road may see a body and move to investigate. Shoot him if he does.
Otherwise, crawl east until he is in view and shoot him. Move east until
reaching the small rock. Move around the rock and the NAPF soldier should
surrender. Restrain him when he does. Move northwest across the street and
then east to the truck wreckage. Move around the wreckage toward the NAPF
soldier and he should surrender. Restrain him when he does.
Once all of the NAPF soldiers are killed or restrained, move east along the
road past the final wreckage.
***** CHECKPOINT *****
[***** Secondary Objective – Search North Village *****]
Travel east along the road until reaching CHARLIE. A U.S. armored assault
vehicle will approach and stop at CHARLIE. Point the crosshairs at the
vehicle and order Fireteam Mount. Drive northwest along the dirt road until
reaching the single tree on the left (approximately 130m from DELTA). Get
out of the vehicle and order Bravo to Hold Position. A NAPF soldier will
walk southeast along the ledge of the cliff on the right (north) side of the
road. There is also a NAPF soldier standing by the cliff to the far
southwest (behind your position). Shoot the NAPF soldier walking on the
ledge of the cliff.
Once the NAPF soldier is killed, move northeast to the path leading up the
cliff. Follow the path and when reaching the fork, proceed along the left
path. Follow the ledge until it turns right and then crawl to the edge
overlooking the road. There are three NAPF soldiers located behind the
destroyed car barricade below. One NAPF soldier is behind the car on the
left side of the road and two NAPF soldiers are behind the car on the right
side of the road. Shoot the NAPF soldier on the left side of the road and
then shoot both NAPF soldiers on the right side of the road.
Once all of the NAPF soldiers are dead, move back down the path to the
armored assault vehicle. Point the crosshairs at the vehicle and order
Fireteam to Mount. Drive along the path until reaching the single tree on
the right (approximately 180m from ECHO) and get out of the vehicle. A NAPF
soldier will walk along the path to the northeast. Move to the cliff on the
left (north) side and then northeast until reaching the top of a small
incline. Wait for the NAPF soldier and shoot him when he approaches.
Once the NAPF soldier has been shot, move northeast along the path until
reaching the fork. Slowly move along the right path until a tank is
visible. Equip the designator and point it at the tank. When the
designator display turns red, push and hold the fire button. A 4-second
countdown will be displayed. The fire button must remain held until the
counter reaches 0. When this occurs, a missile will be fired from an
aircraft and destroy the tank. (Tip: You only need to see enough of the
tank to cause the designator display to turn red. Stay as far back as
possible to avoid being spotted by the tank.) Move back to the fork and
proceed along the left path. When the path begins to slop downward, another
tank will be visible at the bottom of the hill. Equip the designator and
point it at the tank. When the designator display turns red, push and hold
the fire button. A 4-second countdown will be displayed. The fire button
must remain held until the counter reaches 0. When this occurs, a missile
will be fired from an aircraft and destroy the tank.
Once both tanks are destroyed, move back along the path to the armored
assault vehicle. Get into the vehicle and drive along the path until
reaching the disabled Ural troop carrier and destroyed truck blocking the
path. Get out of the vehicle and order Fireteam to Follow.
***** CHECKPOINT *****
Move around the wrecked truck and follow the path until reaching FOXTROT.
Continue along the right side of the path, staying next to the cliff, until
reaching the path on the right (west) leading to the north village. There
is a NAPF soldier patrolling on the ledge of the cliff on the right. Shoot
the NAPF soldier when he walks east and briefly stops.
Continue moving along the path until reaching the small rock on the right
next to the cliff. A NAPF soldier patrols clockwise around the area in the
far southwest portion of the village. Shoot the NAPF soldier when he stops
on the path by the southwest corner of the village.
Once the NAPF soldier is killed, continue moving along the path until
reaching the small rock wall on the left. There is a NAPF soldier
patrolling clockwise around the building ahead on the right. Shoot the NAPF
soldier when he is in walking along the building.
Once he has been shot, move along the path until reaching the rear (east)
side of the building on the right. Move along the wall and when reaching
the corner, order Fireteam to Hold Position. There is a NAPF soldier
patrolling clockwise around the building to the west (at NAV point INDIA).
When the NAPF soldier is not in view, move to the bottom of the small path
leading up the hill to the building, near the small rock wall. Wait for the
NAPF soldier to appear and when he is walking away on the side of the
building, move up the hill and shoot him.
Once the NAPF soldier is dead, order Fireteam to Follow and move up the hill
to the northwest side of the building. Move southwest to the corner of the
building and into the building through the door. Pick up the blueprints on
the table along the southeast wall.
[***** Primary Objective – Search Village *****]
[***** Secondary Objective – Search South Village *****]
Move out of the door and turn left. Follow the path down the hill and when
reaching the building, turn right. Follow the path until reaching the main
road leading into the south village. Move south across the road to the path
leading up the mountain. Follow the path and when reaching the fork, follow
the left path. Continue following the path until reaching the point where a
path goes up the mountain and another path leads down into the village.
Move down the path toward the village until near the end of the rock wall on
the left. Order Fireteam to Get Down. There is a NAPF soldier walking from
the east side of the southern building (at NAV point JULIET) to the rear
(south) side of the building and then back. Another NAPF soldier will walk
out of the west door of the southern building, walk west and north along the
path leading into the center of the village and then go back into the door.
Another NAPF soldier will walk behind the far left (northwest) building and
then along the path to the center of the village. Another NAPF soldier
patrols east and west on the path in the center of the village. There is
also a NAPF soldier patrolling on the north side of the village near the
lake. Wait for the NAPF soldier that walks behind the south building to
appear and stop behind the building. Shoot him when he does. (Note: You
can also not shoot this NAPF soldier and wait until he moves to the east
side of the building before proceeding. If this is done, be careful when
moving to or from the building in case he reappears before you are out of
sight.)
Wait until the NAPF soldier that moves behind the far left building is not
in view. When he is not visible and when the NAPF soldier that moves in and
out of the west door of the south building is moving back toward the door,
quickly shoot him, order Able to Follow and quickly move in the west door of
the building. Move across the room to the next door, open it and go into
the next room. Move to the open door in the corner and proceed up the
stairs to the second floor. Pick up the map on the table along the north
wall.
***** CHECKPOINT *****
[***** Primary Objective – Capture General Mahmood *****]
[***** Crosstalk Objective – Complete Mission *****]
Move back down the stairs and out of the west door. When exiting the door,
be careful of the NAPF soldiers moving along the north path in the village.
Move south to the path leading up the mountain. Follow the path until
reaching Bravo's location. Order Bravo to Follow and follow the path until
reaching the fork at KILO. Proceed along the left path until reaching the
path around the two rocks. A NAPF soldier patrols clockwise around the
second rock. Shoot the NAPF soldier when he is walking away (west) on the
left (south) side of the rock.
Once the NAPF soldier is dead, follow the path until it forks. Take the
left path and follow it until the path forks again (approximately 46m from
LIMA). Follow the left path until reaching the point where a path goes
right (north) into the village and another path goes left (south) up the
mountain. Order Fireteam to Get Down and get into the prone position.
There are five NAPF soldiers in the village. The first NAPF soldier walks
east and west by the southwest corner of the village. Another NAPF soldier
is patrolling on the west side of the building on the left (west) side of
the village. There are two NAPF soldiers standing near the well on the
north side of the village. One of the NAPF soldiers is standing by the tree
on the north side of the well and the other NAPF soldier is standing on the
west side of the well. The last NAPF soldier is inside of the building on
the right (east) side of the village and will move in and out of the rear
(south) door. Face right (north) and crawl left until the patch of grass by
the small southwest wall can be seen. Wait until the NAPF soldier walks
left (west) toward the southwest corner. Aim toward the small bush and
shoot the NAPF soldier when he walks to the right.
Once the NAPF soldier is dead, crawl left until the southwest corner of the
far left building can be seen. The NAPF soldier that comes out of the rear
door of the far right building may see the body and move to investigate.
Shoot him if he does. Shoot the NAPF soldier patrolling on the west side of
the left building when he briefly stops near the corner of the building.
Once the NAPF soldier has been killed, crawl to the left side of the path
and then crawl toward the village until the NAPF soldier on the west side of
the well is visible. Quickly shoot the NAPF soldier before being spotted.
Continue crawling along the path until the NAPF soldier in front of the well
is visible. Shoot him before being spotted. Order Fireteam to Follow and
move to the end of the path. If the NAPF soldier that comes out of the rear
door of the far right building was not killed earlier, shoot him when he
emerges from the building.
After all of the NAPF soldiers in the village are killed, order Fireteam to
Fire At Will. Move to the left (west) side of the building on the left
(where the second NAPF soldier had been patrolling). A Ural troop carrier
will approach the village from the road to the northwest. Shoot the truck
with the AT-4 (Bravo will also shoot at the truck). (Tip: Use the TACMAP to
see when the truck is approaching along the road before it is in view.) If
the truck is not destroyed, it will stop in front of the village and
numerous NAPF soldiers will get out.
When all of the NAPF soldiers in the village have been killed, move to the
wooden entrance in the southwest corner of the village leading to Mahmood's
underground hideout (indicated by a blue X on the TACMAP and compass
display). Once the entrance is reached, the mission is complete. (Note:
The objective and mission cannot be completed until all of the NAPF soldiers
in the village have been killed.)
****************************************************************************
5.2 Operation Chained Lightning (South Asia)
****************************************************************************
These missions occur in South Asia against the Fist and Fire, a piracy
group.
[***** Primary Objective – Secure Outpost *****]
Move northeast across the shallow water to the shore. Follow the shore
northeast until reaching the bridge. There is a raider standing on the
shore to the north facing away (north). There is also a raider crouched on
the far north shore and a third raider crouched on the shore to the
northeast. Shoot the closest raider, followed by the raider on the far
north shore and then the raider on the northeast shore.
Once the three raiders are dead, move north across the water to the north
shore. Proceed northeast along the shore. A raider will move and crouch on
the bridge across the river to the northeast. Shoot the raider before being
spotted.
Continue following the shore northwest until it turns north and then turns
northwest again. There are two raiders crouched on the shore to the
northwest. Shoot the furthest raider and then quickly shoot the closest
before being spotted.
Once both raiders are shot, move left (west) to the top of the incline and
then move northwest along the path until reaching the small rock where the
path turns right (north) (near the small building). Two raiders are on the
path further north. Shoot both of the raiders.
Once both of the raiders are dead, move north along the path until reaching
the bridge. Crawl north until the speedboat in the water is visible. There
is a raider manning the turret in the front of the boat, there is a raider
manning the turret in the rear of the boat and a raider driving. Shoot the
raiders at the turrets and then shoot the driver.
Once all of the raiders in the speedboat are shot, begin moving east across
the bridge. There is a raider crouched at the end of the bridge and another
on the tip of the island to the southeast looking away. Quickly shoot the
raider at the end of the bridge and then the raider on the island to the
southeast.
Move across the bridge and follow the path until reaching the fork. There
is a raider crouched on the shore at the end of the path on the right.
Follow the left path until reaching the bridge. Move down the hill to the
right side of the bridge. Move across the river and when reaching the
shore, follow it to the right until a dock to the northwest is visible.
There is a raider standing on the dock smoking. There is another raider in
the watchtower to the west. Shoot the raider standing on the dock. Move
north along the shore and shoot the raider in the watchtower once he is
visible.
After shooting the raider in the watchtower, move south along the shore back
to the bridge. Move across the river, go up the hill and then move across
the bridge. When reaching the end of the bridge, go left, staying next to
the edge of the hill, until 45 degrees past the outpost entrance (entrance
will be due north). Get into the prone position and order Fireteam to Get
Down. There are six raiders inside of the outpost. The first is patrolling
between the west and east entrances. Another raider is standing on the
right (south) side of the large building and there are three raiders inside
of the building, two that are out of view. The final raider is in the
watchtower near the west entrance. Wait until the raider walking between
the entrances stops near the east entrance and shoot him when he does.
Shoot the raider standing by the side of the building (who may see the body
and move to investigate) and then shoot the visible raider inside of the
building (who may also move to investigate). Crawl north to the entrance
and shoot the raider in the northwest watchtower. The remaining two raiders
in the building may surrender. If not, move right (south) and shoot each
raider when he is visible.
(Alternate strategy: When starting the mission, order Fireteam to Fire At
Will and get into the SOC-R. Drive it along the river until reaching the
southeast side of the island containing the outpost. Fireteam and an
additional British soldier Bullfrog will shoot the raiders encountered along
the riverbank and in the speedboat.)
***** CHECKPOINT *****
[***** Bonus Objective – Obtain Intel *****]
Order Fireteam to Follow and move north to the building. Enter the building
and restrain any raiders that surrendered. Pick up the map on the table in
the center of the building.
[***** Primary Objective – Secure Breakneck and Cargo *****]
Move out of the building and proceed to the west entrance of the outpost.
Move west until reaching the river and go northwest across it. Proceed
north along the edge of the river until between the two tress in the river
on the right side (approximately 165m from LIMA). There are two raiders on
the southwest corner of the island to the east. One will stand by the
barrel with fire and the other will walk from the first raider to the river.
Shoot both of the raiders. Once both of the raiders are dead, continue to
move northeast along the river, past the destroyed bridge, until reaching
the next island (approximately 35m from LIMA). Shoot the raider that is
patrolling to the east along the right (south) bank of the island.
Once the raider is dead, move north across the island to the river near the
old, wood structure (NAV point LIMA). Move west along the shore until
reaching the invisible barrier. Move west across the river to the ship
hull. Move north along the hull until reaching the shore. Order Fireteam
to Hold Position. A raider patrols counterclockwise in the area to the
northwest and another walks left and right on the ship structure to the
west. Shoot the first raider when he approaches before being spotted.
Slowly move up the shore and shoot the raider walking along the ship's
structure.
Once both raiders have been killed, order Fireteam to Follow and move
northwest up the beach until reaching the upside-down ship hull on the right
with the propeller. Get into the prone position and crawl to the left
(west) side. There is a raider standing near the east wall to the north,
who also sometimes will walk to the northwest. Another raider will appear
from the left and walk counterclockwise around the crates. Wait for the
raider to appear from the left. Shoot the raider as he is walking east or
north and then shoot the raider standing to the north.
Once both raiders are dead, crawl north until the area in the center of the
shipping crates is visible. There is a raider standing in the center area
and another walking on top of the shipping crates. There is also a raider
walking in the northwest area of the crates and another raider out of view
in the south section that also patrols in the trench on the west side.
There is also a raider manning the machine gun on the rear deck of the ship.
Shoot the raider standing in the center and then shoot the raider walking on
top of the shipping crates when he is in view. The raiders in the south
and/or northwest sections may see the body and move to investigate. Shoot
them if they appear. Move north along the shipping crates until reaching
the last red one (approximately 35m from ROMEO). If the raider patrolling
in the northwest section was not killed earlier, get into the prone position
and face west. Crawl right past the crate and shoot the raider when he
walks into view. (Sometimes the raider stays on the north side of the last
crate. If this happens, crawl northwest and shoot him when he is in view.)
Crawl northwest until approximately 24m from ROMEO. Shoot the raider
manning the turret on the ship deck.
Once the raider at the turret is dead, move northwest to ROMEO. Move west
until reaching the small trench to the right (northwest) of the yellow
crane. If the raider patrolling in the south section of the shipping crates
was not killed earlier, look for him in the trench to the south and shoot
him. There is another raider crouched in the trench to the far south. Get
into the prone position, crawl west and shoot him when he is visible.
After shooting the raider in the trench, move west until reaching the hull
of the ship and then move south along the hull until reaching the gap on the
right. There is a sniper walking on the deck of the ship to the southeast.
Another raider will also walk west and east in the area to the southwest.
Shoot the sniper when he stops at the edge of the ship. Wait until the
patrolling raider appears and shoot him when he does.
Move south until reaching the end of the ship's hull near the wooden skids
lying on the ground. Order Bravo to Hold Position and quickly move
southeast to the left side of the pile of wood near the corner. After
passing the wood, get into the prone position and order Able to Get Down.
Two raiders will walk east along the path to the far southwest. One of the
raiders will continue walking east past the crane in the center. The other
raider will run out of view to the south, reappear and walk east. There is
also a sniper standing on the right (north) side of the tilted ship to the
southwest. Wait for the second raider to reappear from the south and shoot
him as he approaches. The raider near the crane may move to investigate.
If he does, shoot him when he stops near the body. Otherwise, shoot him as
he is walking away. Move west toward the crane and shoot the sniper on the
tilted ship when he can be seen.
Once the raider has been shot, order Fireteam to Follow and move southwest
to VICTOR. After reaching VICTOR, move northwest to the hole in the ship's
hull. Order Fireteam to Hold Position, move into the passage and stop when
reaching the end. There are two raiders standing side-by-side in the next
passage. Throw a grenade toward the right (north) wall of the passage. The
explosion will kill at least one of the raiders. The other raider will move
into the room to the left (south) side. Continue moving right until the
raider is in view and shoot him when he is.
Order Fireteam to Follow and move across the room to the door in the
northwest corner. Point the crosshairs at the door until the C4 Charge
special action icon is displayed. Place a C4 charge and quickly move away
before the charge explodes. After the C4 explodes, move through the door
into the passage and follow it to the left to the door leading into the
cargo hold.
***** CHECKPOINT *****
[***** Bonus Objective – Overhear Arms Shipment (if not detected) *****]
Order Fireteam to Hold Position and move across the cargo hold to the area
between the two doors. Move to the left side of the door on the right. A
raider will walk toward the door in the next passage. Watch the raider and
when he turns around and starts smoking, move through the door and shoot
him. Order Fireteam to Follow and move through the passages until reaching
the outside of the ship.
After reaching the exterior of the ship, order Fireteam to Hold Position.
Move northwest until reaching the wall. There is a raider walking north and
south in the area to the southeast and another raider standing by the ship
hull on the far southeast side. Shoot the walking raider when he stops near
the ship and then shoot the raider standing on the southeast side. Move
northeast along the wall until reaching the first pile of debris. Shoot the
raider in the watchtower to the southeast.
Once the raider is dead, order Fireteam to Follow and move northeast along
the wall until reaching the crates. Order Fireteam to Hold Position. Climb
up the crates to the top of the shipping crate and immediately get into the
prone position. A raider patrols east and west across the compound and then
north up the path between the shipping crates on the west side. Wait until
the raider is walking away (either north up the path or east across the
compound) and shoot him.
After shooting the raider, order Fireteam to Follow. Climb down the ladder
in the right corner of the shipping crate and proceed north along the path
between the shipping crates. When reaching the end of the red shipping
crate on the right, get into the prone position. There is a raider standing
next to the building to the northeast. Shoot the raider and begin moving
toward the opening in the fence. If you have remained undetected, a
cutscene of two raiders talking will be seen.
[***** Primary Objective – Recon Warehouse *****]
[***** Crosstalk Objective – Recon Warehouse *****]
Move to the opening in the fence. Order Fireteam to Hold Position. A
raider will walk out of the large doors on the south side of the warehouse
onto the loading dock and then back into the warehouse. There are also two
raiders in the northwest room of the building to the right inside of the
opening (the raiders seen in the cutscene). Wait until the raider exits the
warehouse and shoot him when he stops on the loading dock. Move inside of
the opening and quickly shoot the first raider through the window of the
building before being spotted. The other raider will either crouch in the
room or sometimes will exit the building and move toward the opening. Aim
northeast toward the corner of the building and shoot the raider if he
appears. If not, stand and shoot the raider through the window. (Sometimes
the raider will exit the building and stop. If he does not appear, get into
the prone position and face southeast. Crawl left and shoot the raider when
he is visible.)
Once all of the raiders are dead, order Fireteam to Follow and move
northeast to the warehouse loading dock. Climb onto the deck and go into
the warehouse. Proceed up the stairs on the left (west) side. When
reaching the room at the top of the stairs, a cutscene of a truck leaving
will be seen.
[***** Bonus Objective – Obtain Shipping Manifest *****]
After the cutscene is over, order Fireteam to Hold Position and move east to
the windows overlooking the warehouse. There are three raiders in the
warehouse. Two of them will be by the pole near the door on the east side.
The other raider will be out of view under the windows or catwalk on the
west side. Stand and quickly shoot the raiders on the east side through the
windows before being spotted. If the remaining raider moves to investigate
the bodies, shoot him. Otherwise, move to the door leading to the catwalk.
Locate the remaining raider and shoot him. Move to the table on the south
wall and pick up the shipping manifest.
[***** Primary Objective – Meet Magpie and Extract *****]
[***** Crosstalk Objective – Complete Mission *****]
Order Fireteam to Follow and move does the stairs in the southeast corner.
Move down the stairs and proceed to the door. After reaching the door,
order Fireteam to Hold Position. Move to the gap in the fence on the left.
Face west and start crawling right. A sniper is on the building balcony to
the west just inside of the gap. Shoot the sniper before being spotted.
Move west until reaching the pile of wood. A raider is on the north side of
the pond to the north. Crawl to the west side of the pile of wood and shoot
the raider.
Once the raider is killed, order Fireteam to Follow. Move north across the
area and then northwest to rendezvous with Magpie. After reaching Magpie's
location, a cutscene will be seen and the mission is complete.
****************************************************************************
5.2.2 Friend or Foe
****************************************************************************
Mission Objectives:
Gather Intel 1st Village
Uncover the Mole
Gather Intel 2nd Village
Uncover the Mole
Liberate Magpie's Village
Disrupt Raider Operations
Cut Communications
Demo Cache
Move to Extract
Keep Magpie Alive
Destroy Arms Shipment (bonus) (available only if the Overhear Arms
Shipment objective was completed during
the Nautical Salvage mission)
Obtain Intel (bonus)
No Non-Combatants Killed (bonus)
Destroy Arms Shipment (crosstalk) (available only if the Overhear Arms
Shipment objective was completed
during the Nautical Salvage mission)
Liberate Village (crosstalk)
No Villagers Killed (crosstalk)
[***** Secondary Objective – Uncover the Mole (if remain undetected in the
village) *****]
Order Bravo to Hold Position and Friendly to Hold Position. Move south to
the right side of the large rock on the right side of the path. A raider
will walk toward you along the path. Shoot him before being spotted.
Once the raider is dead, order Able to Move To Charlie, Bravo to Move To
Charlie and Friendly to Move To Charlie. Move along the path to the left
side of the rock just past CHARLIE. Crawl south along the cliff up the
small hill until reaching the small bush. A raider patrols along the path
to the southwest and to the rear of the hut in the northeast corner of the
village. DO NOT SHOOT THE RAIDER OR THE OBJECTIVE WILL BE FAILED! There is
another raider in the field to the southwest near villager #2. Use the
binoculars to look toward villager #2. When the nearby raider approaches
the villager, a cutscene will be seen. If the cutscene does NOT show the
villager to be the mole, crawl back to CHARLIE. Order Able to Follow and
crawl west to the grass between the cliff on the right and the small rock on
the left. Locate the raider that is patrolling along the path. When he
walks to the right and is out of view on the side of the hut, run around the
cliff and northwest to the right side of the hut. Move to the rear corner
of the hut and order Able to Hold Position. There is a raider walking on
the beach near villager #1. Watch for the raider to appear behind the hut.
As soon as he walks away, move around the corner and use the binoculars to
look toward villager #1. When the nearby raider approaches the villager, a
cutscene will be seen.
[***** Primary Objective – Gather Intel 1st Village *****]
If villager #2 (in the field) is the mole, crawl back to CHARLIE. Order
Able to Follow and crawl west to the grass between the cliff on the right
and the small rock on the left. Locate the raider that is patrolling along
the path. When he walks to the right and is out of view on the side of the
hut, run around the cliff and northwest to the right side of the hut. Move
to the rear corner of the hut and order Able to Hold Position. There is a
raider walking on the beach near villager #1. Watch for the raider to
appear behind the hut. As soon as he walks away, move around the corner.
Point the crosshairs at villager #1, order Friendly to Move To Crosshairs
and quickly move back to the side of the hut.
If villager #1 (on the beach) is the mole, order Able to Follow and move to
the southeast corner of the hut. Wait for the raider patrolling on the path
to move out of view on the southwest side of the hut. When he does, quickly
run southeast and then east until reaching CHARLIE. After reaching CHARLIE,
order Able to Hold Position. Move to the left side of the rock and crawl
south along the cliff up the small hill until villager #2 is in view. Point
the crosshairs at villager #2 and order Friendly to Move To Crosshairs.
When Magpie reaches the villager, a cutscene will be seen.
[***** Secondary Objective – Uncover the Mole (if remain undetected in the
village) *****]
Once the cutscene is over, order Friendly to Move To Charlie and wait until
Magpie reaches CHARLIE.
If currently looking at villager #1 (on the beach), order Able to Follow and
move to the southeast corner of the hut. Wait for the raider patrolling on
the path to move out of view on the southwest side of the hut. When he
does, quickly run southeast and then east until reaching CHARLIE. Order
Able to Hold Position.
If currently looking at villager #2 (in the field), crawl north back to
CHARLIE.
After reaching CHARLIE, crawl south along the cliff up the small hill until
reaching the small bush. Wait for the raider patrolling on the path to stop
on the path to the southwest. When he turns and starts to walk away, order
Fireteam to Follow and Friendly to Follow. Move south along the right side
of the path to DELTA.
***** CHECKPOINT *****
After reaching DELTA, get into the prone position. There are two raiders
walking side-by-side approaching on the path. When the raiders stop
walking, shoot the raider on the left and then quickly shoot the raider on
the right.
Once both raiders are dead, continue along the path until it angles left
toward the structure (approximately 38m from ECHO). There is a raider
standing on the right (southwest) side of the structure and another walking
right and left on the far (south) side. Shoot the raider standing on the
right side and then shoot the raider on the far side when he is visible.
Once both raiders are shot, move along the path to the structure at ECHO and
move out of the far side. A raider will move west along the beach toward
ECHO. Quickly shoot him before being spotted.
Once the raider has been killed, move northeast along the shore until
reaching the end of the shore by the lake. Go left (north) along the cliff
around the lake until reaching the shore on the east side. Move to the
large boulder on the left and follow the path on the left side of the
boulder until reaching the north side of it and the entire north building in
the village will be in view (just past FOXTROT). Order Fireteam to Hold
Position and Friendly to Hold Position. Crawl east until reaching the tall
grass. There are five raiders in the village. A raider walks along the
path on the north side of the village between villager #3 and the point
where the two paths meet in the northwest section. Another raider walks
along the path on the southeast side between villager #4 and the point where
the two paths meet in the northwest section. There is also a raider
standing inside of the large building on the east side of the village and
another will walk form the beach in the southeast corner to the southwest
side of the building. There is also a raider in the building or on the deck
surrounding the building with stilts to the south. Use the binoculars to
look at villager #3. When the nearby raider approaches him, a cutscene will
be seen. If the villager is not the mole, use the binoculars to look at
villager #4. When the nearby raider approaches him, a cutscene will be
seen.
[***** Primary Objective – Gather Intel 2nd Village *****]
Point the crosshairs at whichever villager is not the mole and order
Friendly to Move To Crosshairs. When Magpie reaches the villager, a
cutscene will be seen.
[***** Secondary Objective – Cut Communications *****]
Once the cutscene is over, order Friendly to Move To Foxtrot and wait until
Magpie reaches FOXTROT. Watch the two raiders that patrol on the paths that
meet in the northwest area. When BOTH raiders are walking away, order
Fireteam to Follow and Friendly to Follow. Quickly move north to the path
leading northwest out of the village. Quickly run along the path until it
turns right (northeast).
***** CHECKPOINT *****
Continue moving along the path until reaching INDIA. Move along the path
until reaching the lone tree on the right side of the path. Order Fireteam
to Hold Position and Friendly to Hold Position. Move to the left side of
the path. A raider will walk along the path and stop where it turns right
(west). Shoot the raider when he is visible.
Once the raider has been shot, move along the path until passing the small
rocks on the left side. A sniper patrols on the ledge above the left side
of the path to the northwest. Shoot him when he stops walking. Once the
sniper has been killed, move west to the right side of the large rock.
Another raider will walk along the path where it turns right (northeast).
Quickly shoot him before being spotted.
Once the last raider is dead, order Fireteam to Follow and Friendly to
Follow. Move north along the path until reaching the small ledge on the
left side where the path turns right (northeast). Climb up the ledge and
follow the small path until it ends. Order Fireteam to Hold Position and
Friendly to Hold Position. There is a sniper walking along the top of the
wall and he will climb off the right (north) side of the wall and stand next
to it. Move east to the small wooden bridge. Shoot the raider when he is
either walking away on the wall or once he climbs off it.
Order Able to Follow. Move west until reaching the wall and then south
until reaching the climbable section near the end. Order Able to Hold
Position. Climb over the wall and immediately get into the prone position.
There are six raiders in the nearby area. Two raiders patrol north and
south along the path in the center and stop to the west. Another raider is
walking on top of the wall on the far northwest side. There are also two
raiders patrolling on the ground to the southwest and another patrolling in
the hall leading to and into the room containing the radio. Look toward the
room with the radio and when the nearby raider is not visible, shoot the
radio (a blue box).
[***** Bonus Objective – Destroy Arms Shipment *****]
[***** Crosstalk Objective – Destroy Arms Shipment *****]
Climb back over the wall and order Able to Follow. Move north until
reaching the entrance in the wall to the left. The two raiders patrolling
north and south along the path will walk east from the center of the area
and then approach. There is another raider walking in the area on the far
northwest side. Shoot both of the raiders walking along the path before
being spotted. The raider on the northwest side may see the bodies and move
to investigate. Shoot him if he does; otherwise shoot him when he stops
along his route.
Once the raider is dead, order Bravo to Follow and Friendly to Follow. Move
northwest along the path until reaching the path to the right leading under
the structure. Follow the path toward LIMA.
***** CHECKPOINT *****
After the path turns left (west), there is a raider patrolling along the
path where it turns right. Wait and shoot the raider when he reappears.
Follow the path until reaching the small ledge on the left before the path
turns left (northeast). Order Fireteam to Hold Position and Friendly to
Hold Position. Move northeast to the edge of the cliff. There are two
raiders patrolling on the path below. Shoot the rear raider first and then
quickly shoot the raider in the front. Once both raiders have been killed,
move back to the path to Fireteam and Magpie's location. Order Fireteam to
Follow and Friendly to Follow. Follow the path until 40m from PAPA and then
order Bravo to Hold Position and Friendly to Hold Position.
Quickly run northeast along the right cliff until reaching the small hill
leading into the river. Get into the prone position and order Able to Get
Down. Three speedboats will approach from the east. (Tip: The speedboats
are getting close when SOCOM says, "Be alert team. That arms shipment can
arrive at any time.") In addition to a driver in each speedboat, the first
boat will also have a raider manning the front turret, the second boat will
have a raider manning the front turret and a raider manning the rear turret
and the third boat will have a raider manning the rear turret only. When
the first boat approaches, shoot the driver first to make the boat stop.
This will make the next boat hit it and "bounce" backwards once it arrives.
Shoot the raider(s) at the turret(s). (Tip: Concentrate on killing the boat
driver first so that it will slow down the following boats.) (Tip: Be sure
to "lead" for a head shot since this way is easier to make the kill instead
of having to continually adjust the aim.) If one of the boats successfully
makes it down the river, the objective will be failed.
[***** Primary Objective – Liberate Magpie's Village *****]
[***** Primary Objective – Keep Magpie Alive *****]
[***** Bonus Objective – No Non-Combatants Killed *****]
[***** Crosstalk Objective – Liberate Village *****]
[***** Crosstalk Objective – No Villagers Killed *****]
A raider will be patrolling on the wooden bridge to the northeast and there
is a raider manning the machine gun turret on the opposite bank of the
river. Shoot the raider on the bridge when he stops walking and then shoot
the raider at the machine gun turret.
Once both raiders are dead, move to the bridge entrance and order Fireteam
to Follow and Friendly to Follow. Move across the bridge. After crossing
the bridge, you will see four raiders run northeast along the path from the
structure on the left side of the path. Continue along the path until
reaching the structure on the left side. Order Bravo to Hold Position and
Friendly to Hold Position. Move north along the left side of the path until
reaching the grass before the third tree (approximately 65m from ROMEO).
There is a raider crouched in the grass on the right side of the path to the
southeast (difficult to see). There is another raider crouched further
ahead on the left side of the path. Shoot the raider on the right side of
the path. The raider on the left side of the path may see the body and move
to investigate. Shoot him if he does. Otherwise, move east past the tree
and shoot the raider on the left side of the path when he is visible.
Continue moving along the cliff until reaching the small group of three
trees (approximately 47m from ROMEO). Crawl along the cliff until reaching
the small bush (approximately 42m from ROMEO). There is a raider crouched
on the right side of the path to the south and another crouched on the right
side further ahead. Shoot the raider that is furthest away and then shoot
the one that is closest.
Once all of the raiders have been killed, order Bravo to Follow and Friendly
to Follow. Follow the path until it ends a villager is seen. A cutscene
with Magpie and the villager will be seen. After the cutscene is over,
begin moving north along the path.
***** CHECKPOINT *****
Follow the path until reaching the edge of the lake. Shoot the raider
standing on the shore to the north.
Move along the west side of the lake until reaching the shore. Order
Fireteam to Hold Position and Friendly to Hold Position. Crawl northeast
until reaching the tall grass. There is a raider on the right side of the
path to the northeast and another patrolling along the path further
northeast. Shoot the raider on the right side of the path and crawl
northeast until the second raider is visible. Shoot the raider when he
stops along the path.
Once the raider has been shot, eight additional raiders will arrive shortly
in three speedboats in the southeast corner of the village. Order Able to
Follow and quickly run southeast to the burnt hut. Move to the southeast
corner of the hut. There are two raiders standing on the path to the east
and another walking south along the path from hut to the southeast to the
bridge leading to the hut in the southwest. Shoot the raiders standing to
the east and then the raider walking along the bridge when he stops near the
southwest hut.
After the additional raiders arrive in the village, two will crouch at the
top of the slope leading to the southeast beach. There is also one laying
prone on the slope. Two raiders will also be crouched on the path to the
east and two more laying prone on the beach on the far east side. There is
also a raider inside of the hut in the southeast corner. Crawl east until
reaching the gap in the hut to the left. Shoot the furthest raider on the
southeast bank and then the closest. Shoot the closest raider crouched on
the path to the east and then the furthest (who may move to investigate the
other raider's body). Once both raiders are dead, move south until reaching
the water and shoot the raider lying prone on the slope to the east. Move
back to the hut and slowly move east and look for the raiders lying prone on
the east side (only their heads may be visible). Shoot them when they are
visible. If the raider inside of the southwest hut did not see the body of
other raiders and moves out to investigate, continue moving east and shoot
him when he is visible. Once all of the attacking raiders have been killed,
a cutscene with Magpie will be seen. (Note: Only the raiders that arrived
in the speedboats must be killed. If those already in the village are not
killed, they will disappear once the cutscene is over.)
***** CHECKPOINT *****
[***** Secondary Objective – Demo Cache *****]
Move east to the river and then northeast until reaching the single tree
where the river turns left. Slowly move northeast and a raider will
"appear" in the grass and run north in the river. Do NOT shoot the raider.
Continue along the cliff on the right side of the river until 132m from
XRAY. A raider will be crouched in the grass in the river on the left side. </pre><pre id="faqspan-5">
Shoot him. (Note: Do not approach him or he will run further north to the
island.)
Once the raider is dead, continue north along the river until 105m from
XRAY. Order Fireteam to Hold Position. Continue north until 85m from XRAY.
There is a raider in the river to the southwest of the island (the one first
seen after entering the river) and another raider on the east side of the
island. There is also a speedboat with a raider driver and manning the
forward turret that will be on the south side of the island and move to the
east of the island. Shoot the raider on the southwest side and then move
north/northeast until the speedboat is in view. Shoot the raiders in the
speedboat and then shoot the raider on the east side of the island.
Order Fireteam to Follow. Move north until reaching the island and then
move across it. Two raiders will be in the water to the north and begin
running to the northwest. Do NOT shoot the raiders. Move along the cliff
until it turns left (approximately 92m from YANKEE). The two raiders will
be on the left side of the river by the group of trees (one will be out of
view to the left). There is also a raider standing on the island on the
opposite side of the river (to the east) and a speedboat out of view on the
right side of the river to the north. Shoot the raider by the tree that is
in view. If the other raider sees the body and moves to investigate, shoot
him. Otherwise, move right and shoot the raider when he is visible.
Once the raiders are killed, continue northwest along the left side of the
river until reaching the shore (approximately 61m from ZULU). Order Bravo
to Hold Position. Shoot the raider standing on the hill by ZULU.
(Alternate strategy: At the village, order Fireteam to Fire At Will and get
into the SOC-R. Drive the SOC-R to ZULU. Fireteam will shoot the raiders
encountered in the river.)
Move northwest along the water until reaching the wooden dock. Move around
the dock and then go southwest to the shore. There are six raiders in the
compound. A raider is standing on the path to the southeast and there is
also a raider crouched in the center of the compound. There are also two
raiders near the crates in the center of the compound and two raiders in the
far east section. There is also a raider on the east side of the weapons
cache. Crawl southwest to the rear of the building and go to the left
(north) corner. Shoot the raider standing on the path to the southeast.
Shoot any other raiders that see the body and move to investigate. Move to
the right (south) side of the building and shoot the raider in the center of
the compound if he was not already killed. Move right and shoot the
remaining raiders in the center by the crates (if any) when they are
visible. Move to the south until reaching the rear of the second building
(barracks). Move to the right side of the building and shoot the raider on
the east side of the weapons cache if he was not already shot. Move east
toward the weapons cache and shoot any remaining raiders.
Once all of the raiders have been killed, move to the weapons cache. Point
the crosshairs at the pole in the center and order Able to Deploy Satchel.
[***** Bonus Objective – Obtain Intel *****]
Move east to the east building and go inside. Pick up the map on the table
along the south wall.
[***** Primary Objective – Move to Extract *****]
Exit the building and move northwest toward the extraction point near ZULU
(indicated by a blue X on the TACMAP and compass display). When near the
extraction point, a cutscene of the weapons cache exploding will be seen and
the mission is complete.
****************************************************************************
5.2.3 Heart of the Fist
****************************************************************************
Mission Objectives:
Secure Beach
Capture Hari Raman
Locate the Breakneck Cargo
Locate First Crate
Locate Second Crate
Locate Third Crate
Secure Breakneck Captain
Secure Breakneck First Mate
Capture Ibrahim Abbas (bonus)
Find Terrorist Contact List (bonus)
Destroy Speedboat (bonus)
Capture Ibrahim Abbas (crosstalk)
Secure Captain (crosstalk)
Secure Engineer (crosstalk)
Destroy Speedboat (crosstalk)
Obtain Contact List (crosstalk)
Secure Cargo (crosstalk)
Capture Hari Raman (crosstalk)
[***** Primary Objective – Secure Beach *****]
Order Fireteam to Get Down and move west along the beach until reaching the
barricade. Two raiders are manning the machine gun turrets in the nest to
the southwest. There is also a raider standing further southwest from the
machine gun location. Move along the barricade until the raider standing to
the southwest is visible and shoot him through the barricade before being
spotted. Shoot the raider on the closest machine gun turret and then the
one furthest away.
Move east along the beach back to Fireteam's location. Order Fireteam to
Follow and swim southeast until past the first barricade in the water to the
right (approximately 35m from CHARLIE once the NAV point indicator changes).
A raider will run along the barricade on the beach and crouch on the left
(south) side of the furthest right (north) rectangular barrier. Swim
southwest to the start of the second barricade in the water. Look northwest
and move right until the crouched raider is visible. Shoot the raider
through the gap.
Once the raider is dead, move northwest until reaching the beach (where the
raider had been crouched). Move south along the path between the barricades
until reaching the barbed wire fence on the right (approximately 98m from
DELTA). Shoot the raider standing in the distance to the southwest.
Continue moving south along the path until reaching the wooden barricade
after crossing the small stream (approximately 68m from DELTA). Order
Fireteam to Get Down. Crawl south until reaching the short grass
(approximately 49m from DELTA). A raider will run north along the beach
from the barricade ahead on the right and crouch near the water. When the
raider stops running, quickly shoot him before being spotted.
***** CHECKPOINT *****
[***** Bonus Objective – Capture Ibrahim Abbas *****]
[***** Crosstalk Objective – Capture Ibrahim Abbas *****]
A raider will move out from the barricade ahead on the right and crawl north
along the beach. Shoot the raider.
Order Fireteam to Follow and move southeast to the left (east) side of the
barrier in the water. Proceed south until reaching the beach. Go west to
the barricade and then move along it until reaching the first piece of sheet
metal in the barricade. There are two raiders in the trench to the
northwest (one wearing a hat and one without) and another raider lying prone
outside of the far north end of the trench. (Tip: The raider in the trench
with the hat and the raider at the far north end of the trench are difficult
to see. Look for movement and a dark circle to determine their location.)
Shoot the two raiders in the trench. Move along the barricade until the
north end of the trench is visible and shoot the raider lying prone by it.
Once each raider has been killed, move north along the barricade until
reaching the opening. Proceed through the opening and a cutscene will be
seen. Once the cutscene is over, move west until reaching the path leading
up the hill toward ECHO. Move along the path until reaching ECHO. Continue
on the path until reaching the large rock in the center. Order Fireteam to
Hold Position and move around the right side of the rock. Move along the
path until it turns right (northeast). There is a raider manning a machine
gun turret behind a fallen log in the path and another raider behind the log
to the right (east) of the machine gun. Get into the prone position and
face right (northeast). Crawl left until the machine gun turret is seen.
Shoot the raider manning the turret when he turns to HIS right (west).
(Note: The raider is difficult to see since he is well camouflaged.)
Continue crawling left and shoot the other raider behind the log when he is
visible.
Order Fireteam to Follow and follow the path past the fallen log. There is
a path on the left after passing the log. Order Fireteam to Hold Position
and continue north along the path until reaching the dark bush on the left
near FOXTROT. DO NOT proceed past the bush or you will be spotted. There
is a path directly ahead leading into a cave. There are two raiders and
Ibrahim Abbas (wearing a red scarf) inside of the cave. The first raider
walks near the cave entrance and the other raider is standing by the window
in the northeast corner. Ibrahim Abbas will walk left and right along the
rear wall of the cave. Watch in the cave until Ibrahim Abbas walks from the
left to the right. After he does, wait until the raider patrolling near the
cave entrance stops by the entrance and shoot him when he stops. Order Able
to Follow and move north toward the entrance until reaching the bushes in
front of it. Order Able to Hold Position. If the second raider saw the
body and moved to investigate, he will be in the tunnel on the right.
Slowly move toward the entrance and shoot him. If Ibrahim Abbas was NOT in
the right section of the cave when the first raider was shot, he may be
crouched in the northwest corner of the cave; otherwise, he will be behind
the crates on the north side. Slowly move into the tunnel on the right. If
Ibrahim Abbas is in the northwest corner, throw a flashbang at him. Face
northeast and slowly move right until the raider by the window is seen.
Quickly shoot him before being spotted. Continue moving northeast until the
crates in the north area are visible. Throw a flashbang over the crates,
being sure the flashbang lands on the north side of the crates and you are
not spotted by Ibrahim Abbas. Once Ibrahim Abbas surrenders, quickly move
to him and restrain him.
[***** Secondary Objective – Locate First Crate *****]
Move back to the cave entrance and order Able to Follow. Quickly move south
along the path back to Bravo's position since two raiders will run down the
hill along the path to the right. When reaching Bravo, order Bravo to
Follow and move along the path, staying on the right side, until reaching
the large bush where the path widens and begins to turn right. Order
Fireteam to Get Down. Three raiders will run and crouch or lay prone in the
path where it turns right. Shoot the first raider and then move left until
the second raider is visible. Shoot the second raider and continue moving
left (using the tall grass for cover) until the third raider is in view (who
may have run back up the hill). Shoot the raider when he is visible.
(Note: Sometimes the three raiders to not appear.)
Once all three raiders are dead, order Fireteam to Follow and move west
along the right side of the path until reaching the fallen tree logs in the
path. Order Fireteam to Get Down and move right up the hill to the right
side of the tree. Move northwest along the cliff until reaching the second
tree (approximately 29m from INDIA). A raider will walk out of the door of
the hut, pause and then walk back into the hut. There are also two raiders
to the northwest of the hut. A raider will also be manning the machine gun
turret to the north of the hut. Wait until the raider exits the hut. Shoot
him before he reenters. One or both of the raiders to the northwest of the
hut may see the body and move to investigate. Shoot them if they do.
Move back to Fireteam's location. Move northwest along the path toward the
hut and shoot the remaining raiders to the northwest of it. After the last
one is killed, order Fireteam to Follow and move to the south side of the
hut. Order Fireteam to Hold Position. A raider patrols north and south
along the west side of the hut. Move to the hut's corner. When the raider
is walking away (north), move around the corner and shoot him.
Once the raider is dead, move north along the side of the hut until reaching
the corner. Move around the corner and shoot the raider at the machine gun
turret to the northeast. Order Fireteam to Follow and move northwest to the
structure with the cargo containers. Move to the white container with the
missile logo.
[***** Secondary Objective – Locate Second Crate *****]
Move north to the cliff and then go east along it until 31m from JULIET. A
raider patrols in the ruins to the east. There is also a raider in the tent
with shipping crates to the north of the ruins and he will sometimes walk
west in front of the hut. Shoot the raider in the ruins when he stops in
the opening at the top of the stairs. If the other raider sees the body and
moves to investigate, shoot him. Otherwise, continue east until reaching
the hut. Move south to the corner. Face north and start crawling right.
Shoot the raider when he is in view.
Once both raiders are dead, move southeast to the ruins. Go inside and move
to the south side of the generator. Point the crosshairs at the generator
until the Generator special action icon appears. When it does, select it to
turn of the generator.
Move north from the ruins to the east side of the hut. Go in the door and
move to the tunnel entrance in the corner.
***** CHECKPOINT *****
Move down the stairs and proceed into the tunnel. Stop of the left side of
the door leading into the barracks. Order Fireteam to Hold Position. Two
raiders will be in the center of the room talking about the lights going
off. When they are done, one of them will walk to the barracks in the
northeast corner and the other will move to the southwest corner. There is
also a raider at the end of the tunnel on the north side of the room. Shoot
the first raider when he walks near the bunks. The other raider will see
the body and move to investigate. Shoot him when he does. (Note: The
raider at the end of the north tunnel will see the bodies and move into the
room if the raiders are not killed in the northeast section, out of view of
the tunnel.)
Once both raiders are dead, move into the room and go into the tunnel on the
right. Move along the left side of the tunnel until reaching the dark,
brown crates. A raider will approach where the tunnel turns left. As soon
as he is visible, quickly run west back to the barrels at the tunnel
entrance. Get into the prone position and aim east, just right of the brown
crates. Shoot the raider when he is in view before being spotted.
Move back into the barracks room and proceed along the south wall to the
tunnel entrance on the west side. Move through the tunnel until reaching
the stairs after the tunnel turns right. Move to the south wall, get into
the prone position and face north. Two raiders will walk from the left
(west) to the right (east) side of the tunnel at the intersection. Shoot
the first raider when he is on the right side of the tunnel. (Be careful
since sometimes he is looking toward your position as he is walking and may
spot you.) The second raider will see the body and move to investigate.
Shoot the raider when he stops near the body.
Once both of the raiders are shot, move back into the barracks. Crawl along
the south wall until reaching the south tunnel entrance. Order Able to
Follow and move across the room to the north wall, making sure to stay on
the right side of the north tunnel entrance. Order Able to Hold Position
and move behind the wooden crate in the tunnel entrance. A raider will
patrol in the room at the bottom of the incline of the tunnel. He will walk
from the right, briefly stop and then walk to the weapons crate in the
northwest corner. There is also a raider walking in the northeast corner of
the room, currently out of view. Wait until the raider is walking toward
the weapons crate. When he does, move around the crate and shoot him.
Crawl down the tunnel's incline. When reaching the bottom, face northeast.
The raider will walk half way along the north and east walls in the corner.
When the raider is along the north wall, crawl left until the wood board
leaning against the east wall can be seen. When the raider is in view and
stops along the east wall, quickly shoot him before being spotted.
Once the raider has been killed, order Able to Follow and move to the weapon
crate in the northwest corner.
[***** Primary Objective – Locate the Breakneck Cargo *****]
[***** Secondary Objective – Locate Second Crate *****]
[***** Crosstalk Objective – Secure Cargo *****]
Turn around and go south up the tunnel incline back into the barracks.
Order Bravo to Follow and move to the east tunnel entrance. Follow the
tunnel until reaching the crates on the right side at the bottom of the
incline where the tunnel turns right. Order Fireteam to Hold Position.
There is a raider patrolling right and left (east and west) in the next room
and another raider crouched in the far northwest corner. When the
patrolling raider walks to the left and is out of view, move around the
crate and get into the prone position. When the raider reappears, shoot him
when he walks by before being spotted. The raider in the northwest corner
may see the body and move to the center of the room. Face northwest and
crawl right down the stairs until the raider in the northwest corner is
visible. Quickly shoot him before being spotted.
Once both raiders are dead, order Fireteam to Follow and move along the west
wall to the weapon's crate along the west wall.
***** CHECKPOINT *****
[***** Primary Objective – Secure Breakneck Captain *****]
[***** Crosstalk Objective – Secure Captain *****]
Move west across the room into the tunnel. Follow the tunnel up the stairs
until reaching the crates on the right. Order Fireteam to Hold Position.
Move along the tunnel until it starts to turn right. A raider is crouched
on the left side and the Breakneck captain is crouched on the right side in
the tunnel after it turns right. Get into the prone position and face
northwest. Crawl left until the raider is visible and quickly shoot him
before being spotted. Be careful to not shoot the captain since the mission
will be a failure if he is killed.
Once the raider is killed, order Fireteam to Follow. Move to the captain
and restrain him.
***** CHECKPOINT *****
[***** Bonus Objective – Find Terrorist Contact List *****]
[***** Crosstalk Objective – Obtain Contact List *****]
Move up the stairs to the northeast, staying along the right side, until
reaching the brown crate at the top. Order Fireteam to Hold Position.
There are two raiders stalking in the tunnel near LIMA. Move left until
both raiders are in view. Shoot the raider on the left and then quickly
shoot the raider on the right before being spotted and he moves out of view.
Once both raiders are dead, order Fireteam to Follow. Move east to LIMA and
then north to the closed door. Order Fireteam to Hold Position. Move to
the left side of the door and open it. Hari Raman is inside of the room;
usually either out of view in the northwest corner or facing away near the
tunnel entrance on the north side. Quietly move into the doorway and throw
a flashbang toward his location. After throwing it, quickly move back to
left side of the door to avoid being spotted if he moves. Once the
flashbang explodes, Hari Raman should surrender. Once he does, order
Fireteam to Follow. Move into the room and pick up the contact list on the
left side of the table along the east wall.
[***** Primary Objective – Capture Hari Raman *****]
[***** Crosstalk Objective – Capture Hari Raman *****]
Move to Hari Raman's location and restrain him.
***** CHECKPOINT *****
[***** Bonus Objective – Destroy Speedboat *****]
[***** Crosstalk Objective – Destroy Speedboat *****]
Move through the tunnel in the northeast corner. When reaching the room at
the end of the tunnel, proceed into the tunnel on the left (east) side.
Follow the tunnel until it turns left (north). Order Fireteam to Hold
Position. There is a raider crouched on the right side of the tunnel
looking away (north). There is also another raider patrolling in the area
of the tunnel to northwest. Crawl along the tunnel until reaching the brown
crate on the left. Shoot the raider crouched on the right. Crawl right
until the area of the tunnel to the northwest is visible through the two
wooden posts. Shoot the raider as he walks by (be careful since he may see
the body and move to investigate).
Order Fireteam to Follow and move into the area to the northwest. Proceed
up the incline toward the tunnel exit. Order Fireteam to Hold Position when
reaching the gray arch near the exit. There are four raiders in the dock
area outside of the tunnel. One is standing to the right (east) of the exit
and will walk to the dock. There is also another raider walking on the
right side of the dock. The third raider is patrolling in the area to the
right (east) of the tunnel exit and will walk along the ledge of the cliff
on the far east side. The final raider is inside of the building on the
left (west) side. Wait until the raider by the tunnel exit begins to walk
toward the dock (be careful to stay out of his view or you may be spotted).
When he does, crawl to the tunnel exit. When the raider reaches the dock,
the two raiders will begin to talk. Quickly shoot both of them. The raider
from the east area may see the bodies and move to investigate. Shoot him if
he does, otherwise continue crawling north and shoot him while he is walking
along the ledge of the cliff to the far right.
Crawl north out of the tunnel until reaching the brown crate on the left.
Look left (west) and the head of the raider in the building should be
visible through the window. Shoot the raider.
Once all of the raiders are dead, move left (west) to the machine gun
turret. Mount the machine gun and fire it at the speedboat in the dock
until it is destroyed.
[***** Primary Objective – Secure Breakneck First Mate *****]
[***** Crosstalk Objective – Secure Engineer *****]
Move into the building to the left of the machine gun and restrain the first
mate. Once the first mate has been restrained, the mission is complete.
Mission Objectives:
Recon the Windmill
Recon the House
Bug the House
Bravo Overwatch
Create a Diversion
Bug the Computer
Bug the Phone
Move to Extraction
Maintain Stealth Profile
Keep Guards Unsuspicious (bonus)
Plant Bug (crosstalk)
Create Diversion (crosstalk)
General note: If Fireteam is seen by any NSO terrorist or a dead body is
discovered, the mission is a failure.
[***** Primary Objective – Recon the Windmill *****]
Immediately after starting, a van will travel west along the road to the
right (north) and will stop near the bridge to the west. A NSO terrorist
will get out of the van and begin walking west along the road. There is
also an NSO terrorist on the west side of the building to the northwest.
Move south around the rock on the left and then west until reaching the
water. Swim northwest until reaching the fork in the river. Proceed along
the right (north) fork. The NSO terrorist that was in the van will be
patrolling on the bridge over the river. Swim north and then northeast
toward CHARLIE. (Note: Fireteam will sometimes stop swimming when reaching
the bridge. However, if you keep moving toward CHARLIE, Fireteam should
eventually reach your position.)
When reaching CHARLIE, proceed northwest to the ledge and climb up it. An
NSO terrorist will walk south along the ledge of the cliff to the northwest.
Shoot him when he stops near the large rock and before he begins moving
toward your location.
Move northwest along the ledge up the cliff. When approximately 55m from
DELTA, a cutscene of three NSO terrorists standing near the windmill will be
seen. Once the cutscene is over, one of the NSO terrorists will patrol
counterclockwise around the base of the windmill. The second NSO terrorist
will patrol along the far northeast path leading away from the windmill and
the third NSO terrorist will patrol along the far northwest path leading
away from the windmill. Continue along the ledge until reaching the start
of the grass area. Wait for the NSO terrorist at the windmill base is on
the left side of the windmill and is walking away. When he is, shoot him.
Move northwest along the left side of the windmill until reaching the
northwest side. Move northeast along the windmill.
***** CHECKPOINT *****
[***** Primary Objective – Recon the House *****]
[***** Secondary Objective – Bravo Overwatch *****]
Move northeast to the grass at the corner of the windmill and get into the
prone position. The NSO terrorist patrolling on the path to the northeast
of the windmill (to the east of your position) will walk along the path,
stop near the windmill and then proceed back down the path. The NSO
terrorist patrolling on the path to the northwest of the windmill will stop
near the small rock to the northwest. Shoot the NSO terrorist to the
northwest when he stops near the windmill and then shoot the NSO terrorist
patrolling on the path to the northwest of the windmill when he is visible
and stops near the small rock.
Once both NSO terrorists are dead, move north along the path between the two
rocks. Follow the ledge northeast along the cliff until reaching the Bravo
overwatch position. When reaching the location and "Secondary objective in
progress. Bravo is at the overwatch position." message is displayed, order
Bravo to Hold Position.
Go south along the ledge and then move east down the hill until reaching the
road next to the house.
[***** Secondary Objective – Create a Diversion *****]
[***** Crosstalk Objective – Create Diversion *****]
Proceed southwest along the path leading between the rocks until reaching
the windmill. Move into the warehouse through the door under the light on
the right (northwest) side. Place a satchel charge by the windmill gear. A
green indicator bar will be displayed and will begin filling with yellow.
After placing the charge, quickly run outside and go northeast toward
Bravo's position. When the indicator bar is completely filled, a cutscene
of the windmill being destroyed will be seen.
[***** Secondary Objective – Bug the Computer *****]
Continue moving northeast along the ledge until reaching Bravo's position.
Two NSO terrorists will run out of the house toward the windmill. (Tip: The
next two sections must be completed very quickly or the NSO terrorists will
return to the house and spot you.) Once both have crossed the road, QUICKLY
RUN east to the house and enter the door on the west side. Once inside,
turn right and go into the next room. Move to the computer on the right
side of the table in the center of the room. Point the crosshairs at the
computer until the Bug Computer special action icon is displayed. When it
does, select it to plant the bug. Once the planting procedure has begun, if
it is stopped before being completed (e.g., if you move), it will need to be
restarted from the beginning.
[***** Primary Objective – Bug the House *****]
[***** Secondary Objective – Bug the Computer *****]
[***** Crosstalk Objective – Plant Bug *****]
Go through the door on the right and move to the phone on the left side of
the table along the far (southeast) wall. Point the crosshairs at the phone
until the Bug Computer special action icon is displayed. When it does,
select it to plant the bug. Once the planting procedure has begun, if it is
stopped before being completed (e.g., if you move), it will need to be
restarted from the beginning. (Tip: Listen to Bravo's updates to know when
the NSO terrorists are returning. When they arrive back at the house, they
will enter through the door on the west side. One of them will stay in the
room with the computer and the other will move into the room with the phone
and stand near the northeast door.) Once the bug is planted, quickly move
to the northeast door. Quickly go outside and once Jester is outside, close
the door. (Tip: Point the crosshairs at the ground on the southeast side of
the house and order Able to Move To Crosshairs to make him exit the house
quickly.)
***** CHECKPOINT *****
[***** Primary Objective – Move to Extraction *****]
[***** Primary Objective – Maintain Stealth Profile *****]
[***** Bonus Objective – Keep Guards Unsuspicious (if no guards yell when
killed) *****]
There is a NSO terrorist standing on the road to the northeast. Shoot the
NSO terrorist.
Once the NSO terrorist is killed, move northeast to the Eurovan. When
reaching the Eurovan, order Fireteam to Mount. Get in and when Bravo
reaches the Eurovan and gets in, drive north along the dirt road. When
reaching the end of the dirt road at the T intersection, turn right. (Tip:
There are two NSO terrorists to the right of the road as it turns hard left
and one of them will walk toward the east. There are another two NSO
terrorists further along the road on the right. There is also an NSO
terrorist patrolling to the left at the T intersection and one on the left
side of the side road on the left following the T intersection. Watch the
compass on the on-screen display for their locations to ensure you are not
too close since otherwise you may be spotted.) Continue following the main
road until reaching the extraction point at INDIA. Once INDIA is reached,
the mission is complete.
****************************************************************************
5.3.2 State Security
****************************************************************************
Mission Objectives:
Find and Secure First Lady
Neutralize Enemy Boat Crew
Evacuate First Lady
Prevent Terrorist Escape
First Lady Uninjured (crosstalk)
Complete Mission (crosstalk)
[***** Primary Objective – Find and Secure First Lady *****]
An opening cutscene with the First Lady will be seen. Shortly after the
mission begins, the insertion helicopter will be shot down. Move south
along the red and white rail until it turns right. Order Fireteam to Get
Down and get into the prone position. There is an NSO terrorist crouched by
the northern loading crane to the west. There are also four additional NSO
terrorists out of view to the south near the southern loading crane. Shoot
the NSO terrorist crouched by the crane. One or more of the remaining NSO
terrorist may see the body and move to investigate. Shoot any of them that
appear.
Crawl west to the edge of the rail and then south until passing the stairs
leading down to the dock. Two NSO terrorists will be by the loading crane
to the southwest. One of the NSO terrorists will be facing away and the
other will be facing toward you. Shoot the NSO terrorist facing toward you
and then shoot the NSO terrorist facing away.
Once both NSO terrorists are killed, crawl left until reaching the small,
yellow post. The NSO terrorist from the north section will see the bodies
and move to investigate. Quickly shoot him before being spotted.
Order Fireteam to Follow and move southwest between the shipping crates
until reaching the green crate (approximately 16m from CHARLIE). Shoot the
NSO terrorist to the west near the First Lady, being careful not to shoot
her.
Once the NSO terrorist is dead, move southwest around the south end of the
train car and then northwest to the First Lady.
***** CHECKPOINT *****
[***** Primary Objective – Neutralize Enemy Boat Crew *****]
A cutscene will be seen of four NSO terrorists getting out of the speedboat
at the dock on the east side. Quickly move east along the right (south)
side of the shipping containers until reaching the train car with a
container on it. Order Fireteam to Hold Position, Escortee to Hold Position
and Fireteam to Fire At Will. Move to the south side of the railroad
barricade, face north and get into the prone position. Three of the NSO
terrorists from the boat will be in various positions to the far north. The
remaining NSO terrorist will be on the dock near the boat to the northeast.
Crawl right (east) until the first NSO terrorist is visible and quickly
shoot him before being spotted. Shoot any of the remaining NSO terrorists
if they see the body and move to investigate. Continue crawling right until
either the second NSO terrorist to the north or the NSO terrorist by the
boat is in view. Shoot him before being spotted. Continue crawling right
and shooting the NSO terrorists until the incline leading to the dock is
reached or all of the NSO terrorists are dead. If the incline leading to
the dock is reached before all of the NSO terrorists are killed, move north
and shoot the NSO terrorists when they are visible. (Tip: Look for the NSO
terrorists' legs under the train cars.)
[***** Primary Objective – Evacuate First Lady *****]
[***** Crosstalk Objective – First Lady Uninjured *****]
Once all of the NSO terrorists have been killed, move back to Fireteam's
location. Order Fireteam to Follow and Escortee to Follow. Move east to
the dock and get into the speedboat. (Tip: Be sure to get into the front,
right driver's position.) Two NSO terrorist speedboats will approach from
the south and Fireteam will begin shooting at them. Once Fireteam and the
First Lady are in the boat, quickly begin driving and take the first canal
on the left (since it is a shorter route). Follow the canal until reaching
the T intersection and then turn left. After the canal turns right, turn
right into the tunnel at DELTA (when Deadpan says "Turn in here"). Follow
the tunnel and when it turns left (south) for the third time, Deadpan will
say, "We have threats ahead. Get ready." NSO terrorist trucks will appear
on both sides of the canal, as well as on the bridge crossing the canal.
Continue driving as fast as possible, ignoring the NSO along the sides and
on the bridge. After the canal turns right for the second time, another NSO
terrorist speedboat will be encountered. Drive past the speedboat while
Fireteam shoots at it.
When reaching the tunnel entrance at ECHO, get out of the boat and order
Fireteam to Hold Fire. Move into the tunnel and at the first intersection,
turn right (the only unblocked route). Continue through the tunnel until
reaching the entrance into the large, open area. There is an NSO terrorist
standing on top of the round grate just inside of the entrance. Slowly and
quietly, move east (left) and then south along the wall until reaching the
tunnel entrance on the left side. It is important to move silently along
the wall in order to avoid detection by the NSO terrorist on top of the
grate. When reaching the tunnel entrance, move through it until reaching
the long, open area.
***** CHECKPOINT *****
At the end of the tunnel, turn right and proceed down the corridor to the
first tunnel on the left. Go through the tunnel on the left to the ladder
and climb it to the top. At the top of the ladder, proceed up the stairs
and follow the hallway to the door on the right at the end. Order Fireteam
to Hold Position and Escortee to Hold Position. Open the door and crawl to
the first windows on the left wall. Four NSO terrorists will be in the area
to the east outside of the window. One of the NSO terrorists will move to
the corner of the building to the northeast. There is also an NSO terrorist
on the right side of the far end of the street. In addition, an NSO
terrorist will move to the east side of the small building in the northwest
corner of the street. The last NSO terrorist will be crouched below the two
windows in the room. Watch the NSO terrorists and once they stop moving,
crawl back (west) to the west wall on the right side of the wooden bar.
Stand up and shoot the NSO terrorist at the far end of the street. Shoot
the NSO terrorist from the northwest corner of the street if he sees the
body and moves to investigate.
Move to the right (south) until the NSO terrorist by the corner of the
building is visible. Quickly shoot him before being spotted. (Tip: Only
move so that he can barely be seen since this will minimize the chances of
being spotted.)
Crawl south to the door and open it. Crawl down the stairs and turn
northeast. If the NSO terrorist from the northwest corner has not been
killed, crawl right until he is visible and quickly shoot him before being
spotted. Crawl backwards (south) until reaching the orange barrels and face
north. Crawl right and shoot the NSO terrorist crouched below the building
windows before being spotted. (Tip: Only crawl right enough so that he can
barely be seen since this will minimize the chances of being spotted.)
Once all of the NSO terrorists are killed, move back into the building and
to the hallway. Order Fireteam to Follow and Escortee to Follow. Move
south across the room and out of the door. Proceed down the stairs and when
reaching the bottom, order Bravo to Hold Position and Escortee to Hold
Position. Move east across the street into the partially destroyed
building. Move east into the next room containing a ladder. Order Able to
Hold Position and move left (north) out of the building to the street. Move
east along the right side of the street until reaching the first pole.
Three NSO terrorists will approach from the street to the left (north) at
the T intersection. As soon as the terrorists are seen approaching (when
Fireteam makes a comment about needing to flank them), QUICKLY RUN back to
the room with the ladder. One of the NSO terrorists will stay on the left
corner of the intersection. Another NSO terrorist will stand near the east
building at the intersection and the remaining NSO terrorist will stand on
the right corner. Move to the right side of the window in the northeast
corner of the room. Shoot the NSO terrorist at the left corner of the
intersection. Move left and shoot the NSO terrorist by the east building
when he is in view. Continue moving left until the remaining NSO terrorist
is in view and quickly shoot him before being spotted. (Note: Sometimes the
final NSO terrorist will not be visible from the window. If this occurs,
move north out of the building to the street until he can be seen.)
Once the last NSO terrorist has been killed, order Able to Follow. Move
north to the street and then west to the building entrance where Bravo and
the First Lady are holding. Order Bravo to Follow and Escortee to Follow.
Move east along the street to the T intersection. Turn right and continue
following the street until it turns left. Order Fireteam to Hold Position
and Escortee to Hold Position. Two NSO terrorists will be around the corner
and begin running east. Ignore these NSO terrorists and DO NOT SHOOT AT
THEM! Two additional NSO terrorists will be standing side-by-side, facing
away approximately 1/2 of the way along the street. Get into the prone
position and face east. Crawl right until the NSO terrorists are visible.
Shoot the NSO terrorist on the left and then quickly shoot the NSO terrorist
on the right before being spotted.
Once both of the NSO terrorists have been shot, order Fireteam to Follow and
Escortee to Follow. Move east along the left side of the street until
reaching the phone pole (left of where the two NSO terrorists were
standing). Order Fireteam to Get Down and Escortee to Hold Position. There
are five NSO terrorists in and around the building where the street turns
left. Once of the NSO terrorists will be standing in the building doorway
and another will be standing to the left of the door. There are two NSO
terrorists inside of the building. There is also an NSO terrorist standing
to the left of the door, out of view in the corner of the street where it
turns right. Get into the prone position and crawl right until the NSO
terrorist standing to the left of the door is visible. Shoot the NSO
terrorist standing in the doorway and then shoot the NSO terrorist standing
to the left of the door. One or both of the NSO terrorists inside of the
building may see the body and move to investigate. Shoot them when they are
visible.
Move back to the left side of the street and order Able to Follow. Move
along the left side of the street until reaching the next phone pole. Order
Able to Get Down. There is an NSO terrorist standing on the left side of
the street in the distance where the street angles southeast. Shoot the NSO
terrorist. Crawl ahead (east) and then left (north) until the entire
entrance of the building to the east is visible. If the second NSO
terrorist inside of the building was not killed earlier, shoot him if he is
visible. Move east until just past the red dumpster. Get into the prone
position and face left (north). Crawl right until the NSO terrorist in the
northwest section of the road is visible and quickly shoot him before being
spotted.
Crawl east until passing the wall on the left and then crawl left until the
NSO terrorist near the red dumpster where the road angles right (southeast)
is seen and shoot him before being spotted. (Tip: The NSO terrorist is
sometimes out of view on the right side of the dumpster. If this happens,
move into the building and shoot him from the window.)
Once the NSO terrorist has been killed, move back to Bravo and the First
Lady's location. Order Fireteam to Follow and Escortee to Follow. Move
east until reaching the building. Order Fireteam to Hold Position and
Escortee to Hold Position. Move north across the street to the left side of
the white minivan. Crawl east until reaching the front of the van. There
is an NSO near the red dumpster on the right side of the street to the
southeast. Face southeast and crawl left until the NSO terrorist is
visible. Shoot the NSO terrorist before being spotted.
Order Able to Follow and move southeast toward the red dumpster on the right
side of the street. When reaching the dumpster, three NSO terrorists will
approach from the south. One of the NSO terrorists will stand on the right
(west) side of the street. Another will be on the left (east) side of the
street and the last NSO terrorist will be in front of the gray car on the
left side. As soon as the NSO terrorists are seen to be approaching,
quickly move west to the north side of the building before being spotted and
order Able to Hold Position. Move north to the front of the white van, get
into the prone position and face southeast. Crawl left and shoot the NSO
terrorist on the left side of the street when he is visible. Continue
crawling left and shoot the NSO terrorist on the right side of the street is
visible. Crawl right and when the terrorist in front of the white van is
visible, shoot him.
Once all of the NSO terrorists are dead, move back to the First Lady and
Bravo's location. Order Fireteam to Follow and Escortee to Follow. Follow
the street east and then south until reaching the bridge. Order Bravo to
Hold Position and Escortee to Hold Position. Cross the bridge and once
across, move right to the passenger (north) side of the white car. Order
Able to Get Down. Move to the front of the car and then crawl south toward
the orange barrels. When approximately halfway there, SOCOM will say that
enemies are approaching your position. Three NSO will run from the west at
the end of the street. One of the NSO terrorists will stand on the left
(east) side by the phone pole. The other two NSO terrorists will run across
the street and stop by the building on the right side. There is a fourth
NSO terrorist out of view behind the first NSO terrorists by the phone pole.
Shoot the NSO terrorist standing by the phone pole. The NSO terrorists out
of view behind the phone pole will see the body and move to investigate.
When he does, quickly shoot him before being spotted. The remaining NSO
terrorists by the building on the right side may also see the body and move
to investigate. Shoot them if they do. Otherwise, crawl right until
reaching the wall. One of the NSO terrorists will be visible under the
archway to the south. Shoot him. The remaining NSO terrorist will see the
body and move to investigate. Shoot him when he does.
Once the four NSO terrorists have been shot, move back across the bridge.
Order Fireteam to Follow and Escortee to Follow. Move south and east until
reaching INDIA. Continue moving east to the closed, orange building door.
Open the door and proceed inside. Move up the stairs and follow the hallway
east and then north until reaching the area by the elevator on the left.
***** CHECKPOINT *****
Continue through the hallway until reaching the room at the end. Go into
the room and open the door on the left wall. Go out onto the balcony and
follow the balcony to the right (south) until reaching the closed door.
Open the door and go down the stairs. When reaching the bottom, order
Fireteam to Hold Position and Escortee to Hold Position. Move out of the
door into the courtyard and then east to the closest, wooden billboard. Two
NSO terrorists will "appear" in the courtyard. (Note: These NSO terrorist
will not appear until the courtyard is reached.) One of the NSO terrorists
will patrol counterclockwise around the base of the statue in the center.
The other NSO terrorist will walk west and east on the right (south) side of
the courtyard. Quickly move back to the door, get into the prone position
and face east. Shoot the NSO terrorist on the south side when he stops in
the southeast section of the courtyard. Watch the remaining NSO terrorist
and shoot him when he is running southeast on the west side of the statue.
(Tip: Since this shot is difficult since it is moving and the NSO terrorist
is running, you can shoot him in the body to stop his movement and then
shoot him in the head to kill him.)
Once both of the NSO terrorists are dead, move back inside of the building
to the stairs where Fireteam and the First Lady are. Order Escortee to
Follow and move back into the courtyard. Proceed east until reaching the
metal barricade near the Eurovan. Once the First Lady reaches the
courtyard, a cutscene will be seen of her being extracted by a helicopter.
***** CHECKPOINT *****
[***** Primary Objective – Prevent Terrorist Escape *****]
[***** Crosstalk Objective – Complete Mission *****]</pre><pre id="faqspan-6">
Quickly move to the Eurovan, get in it and drive it to the street directly
ahead on the south side of the courtyard. Park the Eurovan perpendicular
between the two cars to block the street. Quickly get out of the Eurovan
and move northwest back to the building entrance. Get into the prone
position and face east. Two Eurovans will approach the courtyard from the
northwest and northeast streets. Each Eurovan has three NSO terrorists
inside. The Eurovan approaching from the northwest street will crash into
the northwest side of the statue in the courtyard. The Eurovan approaching
from the northeast street will stop on the street on the southeast side of
the statue. Once each Eurovan stops, the NSO terrorists will get out. One
of the NSO terrorists will be on the right side of the Eurovan, another on
the left side and the last by the rear of the Eurovan. (Note: The Eurovans
will stop approaching the courtyard if you enter the building and proceed up
the stairs. They will continue approaching once you re-enter the
courtyard.) Shoot the NSO terrorist on the right (passenger) side of the
northwest Eurovan and then shoot the NSO terrorist by the rear. The NSO
terrorist from the left (driver) side should see the body and move to
investigate. When he does, shoot him. One or more of the NSO terrorists by
the southeast Eurovan may also see the bodies and move to investigate.
Shoot any of them that do.
Crawl southeast toward the red dumpster. The NSO terrorist by the rear of
the southeast Eurovan will be visible through the gap in the metal barricade
along the street. When the NSO terrorist is visible, shoot him. Continue
crawling southeast until reaching the far end of the red dumpster. Turn
east and crawl right until the NSO terrorist on the left (driver) side of
the Eurovan is in view. Shoot him when he is. Continue crawling right and
shoot the NSO terrorist on the right (passenger) side of the Eurovan when he
is visible. (Note: Sometimes the NSO terrorist on the right side of the
Eurovan will be out of view further north. If this occurs, you must move to
the east side of the roadblock in order to see the NSO terrorist to shoot
him.) Once all of the NSO terrorists are killed, the mission is complete.
[***** Secondary Objective – Neutralize Road Patrols *****]
Proceed south toward the covered bridge and cross it while staying on the
left (east) side. When reaching the end of the bridge, get into the prone
position. There are two NSO terrorists facing east standing by the second
pole on the left side of the side road to the right. Crawl south until both
NSO terrorists are visible. Shoot the NSO terrorist on the left. The other
NSO terrorist will crouch down and be out of view. Wait until he stands up
and when he does, shoot him.
Once both NSO terrorists are dead, crawl west across the road and then south
until reaching the intersection. Order Fireteam to Get Down. There are two
NSO terrorists on the hill to the southwest. One of them will be standing
on the right (west) side of the hill and the other will be out of view on
the left (east) side. Crawl right (west) until the NSO terrorist on the
right side of the hill is visible and then shoot him. The other NSO
terrorist will run to the top of hill near the large tree on the left (east)
side. Shoot him when he is visible and stops running.
Once both NSO terrorists have been killed, crawl south across the side road
until reaching the long grass. There are two NSO terrorists facing away
(south) in the middle of the road to the south. Crawl left (southwest)
until both are visible. Shoot the NSO terrorist on the left and then
quickly shoot the NSO terrorist on the right before being spotted.
(Alternate strategy: Before crossing the covered bridge, order Fireteam to
Fire At Will, get into the armored assault vehicle on the right side of the
road and drive it along the road. Fireteam will shoot and kill the NSO
terrorists in the area.)
[***** Primary Objective – Neutralize Outer Patrols *****]
[***** Secondary Objective – Neutralize House Patrols *****]
Order Fireteam to Follow and move south to the left side of the hill with
the large tree. Move southwest toward the small hill to the right of the
house. When reaching the brown dirt at the base of the hill, order Fireteam
to Get Down. Crawl to the top of the hill. There are three NSO terrorists
standing by the road in front of the house to the southeast and an NSO
terrorist standing to the southwest at the end of the walkway leading to the
other house. When one of the NSO terrorists standing in front of the house
is killed, one of the remaining NSO terrorists will retreat into the house
and then move to the far (east) side. The other NSO terrorist will run
across the street to the long grass. The NSO terrorist standing at the end
of the walkway will see the body, move to investigate and then run back to
the walkway. Shoot the closest NSO terrorist standing in front of the house
and then try to quickly shoot the NSO terrorist standing to his left before
he runs into the house. When the NSO terrorist standing at the end of the
walkway moves to investigate, shoot him. Crawl south until the NSO
terrorist that retreated across the street can be seen and shoot him.
If the NSO terrorist was able to retreat into the house, order Able to
Follow and move east to the rear of the house. Quietly move southeast along
the wall until reaching the corner. The NSO terrorist will be facing away
near the front corner of the house. Move around the corner and shoot him.
Move northwest back to the top of the small hill.
Once all of the NSO terrorists have been killed, order Able to Follow. Move
west down the hill and across the street to the right side of the small,
brick wall. Move west along the wall and wooden barriers until reaching the
end of the grass (next to the second wooden post). There are two NSO
terrorists standing on the northwest side of the island across the water.
Shoot the NSO terrorist standing furthest away and then shoot the closest.
Start crawling southeast toward the bridge. There is an NSO terrorist
standing by the corner of the building to the southeast. Continue crawling
toward the bridge until reaching the last section of long grass. Shoot the
NSO terrorist standing by the corner of the building.
Order Able to Hold Position. There is a NSO terrorist standing in the first
window from the right on the second floor of the building. Move southeast
toward the bridge and shoot the NSO terrorist when he is visible.
***** CHECKPOINT *****
[***** Primary Objective – Clear Ruins Area *****]
Order Able to Follow and move east back to the road. Order Bravo to Follow
and move southeast along the left side of the road until passing the small
hill with the three-rock formation just past the house. There is an NSO
terrorist standing near the pole to the southeast and another to the right
standing by the tree. Shoot the NSO terrorist standing by the tree and then
shoot the NSO terrorist standing by the pole.
Once both NSO terrorists are dead, continue following the road until
reaching the bottom of the hill as the road curves left (at ECHO). (Note:
Ignore the helicopter flying overhead and nearby mortar shell explosions.)
Move southeast across the road to the gap in the rocks. Move through the
gap and proceed to the edge of the river. Follow the riverbank to the left
(east) until it turns left (approximately 145m from FOXTROT). Swim
southeast toward the right side of the large rock. After passing the rock,
swim northwest toward the path in the gap between the rocks. Follow the
path until it forks in front of the large rock. Take the path on the right
and follow it until reaching the two small, wooden posts in the path. Order
Fireteam to Hold Position. There are eight NSO terrorists in the ruins
area. Two will run west along the road. One of them will crouch near the
wall in the far left corner. The other will well crouch out of view on the
left (south) side of the road, south of the ruins. There is an NSO
terrorist standing on the roof to the northwest, another standing in the
window in the middle floor of the ruin, another lying prone on the wall in
the far left corner (who also sometimes will run and crouch behind the wall
to the northwest). There is also an NSO terrorist running west and east
behind the small wall to the northwest. There is also an NSO terrorist that
will crouch and then stand behind the wall to the north. Another NSO
terrorist will move from behind the far right corner of the ruins to the
north, crouch and then run back behind the ruins. Shoot the NSO terrorist
crouched near the wall in the far left corner and then shoot the NSO
terrorist lying prone on the wall in the far left corner. Shoot the NSO
terrorist standing in the window and then shoot the NSO terrorist on the
roof.
Once all four of the stationary NSO terrorists have been killed, shoot the
NSO terrorist running west and east behind the small wall when he stops on
the right (east) side. Shoot the NSO terrorist that runs behind the ruins
when he stops and crouches by the far right corner to the north. Shoot the
NSO terrorist behind the wall to the north when he stands up.
When all of the NSO terrorists in the northern section have been shot, move
north to the road and face left (west). Crawl right until the NSO terrorist
crouched on the left side of the road is visible. Quickly shoot him before
being spotted.
***** CHECKPOINT *****
[***** Primary Objective – Clear the House *****]
Order Fireteam to Follow. Follow the road west until crossing the bridge.
After crossing the bridge, turn right and go down the hill to the water.
Proceed along the left side of the water until it ends. Move up the path on
the left side of the rock and continue up the ledge until reaching the fork
in the path at the top of the hill by the large rock. Take the left path
and follow it until reaching the windmill. (Does the windmill look
familiar? It is the one you destroyed in the Nightcrawler mission.)
Continue moving west until reaching the cliff on the west side of the
windmill. Proceed to the right (north) along the cliff until reaching the
fork in the path. Move northeast until reaching the path leading down the
hill. There are two NSO terrorists to the southeast. One of them is
crouched to the right at the bottom of the path. The other is crouched on a
hill in the distance. (Note: There is also an NSO terrorist out of view
between the last rock and the cliff to the southeast.) Shoot the NSO
terrorist crouched at the bottom of the path and then shoot the NSO
terrorist on the hill.
Order Bravo to Get Down. Go along the path down the hill and then move
north until reaching the top of the second hill (approximately 43m from
INDIA). (Tip: This hill is the Bravo overwatch location from the
Nightcrawler mission.) Order Able to Get Down. Move east toward the house.
After crossing the road, an enemy vehicle will appear on the on-screen
display. QUICKLY turn around, RUN back to the hill and get into the prone
position. A technical pickup with two NSO terrorists (driver and gunner)
will approach from the road to the north and stop at the bottom of the hill.
A second technical pickup will driver around the house and along the road to
the southeast. Wait until the second technical pickup is not nearby. (Tip:
Use the TACMAP to determine the vehicle's location.) Crawl east until the
first technical pickup is in view. Be sure to stay out of the gunner's
field of view. Shoot the gunner. Wait until the driver "appears" at the
machine gun turret and when he does, shoot him.
Another NSO terrorist will be crouched in the clearing to the southeast.
When the remaining technical pickup is not nearby, shoot the NSO terrorist.
Wait for the second technical pickup to approach. When it does, aim for and
shoot the driver to cause the vehicle to stop. (Note: This is a difficult
shot since the vehicle is moving quickly.) Once the driver has been shot,
shoot the gunner. (Alternate strategy: Mount the machine gun turret of the
first technical pickup and when the second technical pickup approaches,
shoot it until it explodes.)
Once the NSO terrorists on the second technical pickup are dead, order Able
to Follow and move northeast along the ledge until reaching the bottom of
the hill. Go southeast across the road until reaching the brick wall by the
rear of the house. There is a barn to the east. Two NSO terrorists will
run from the right (south) side of the barn to the small, brown wall at the
front (west) side of the barn. One of them will be standing on the right
side and the other will be crouched on the left side. Shoot the NSO
terrorist on the right. The other NSO terrorist may stand and move toward
the open area in the center of the wall. Shoot him if he does before he
retreats behind the wall. Otherwise, move southeast along the wall and
shoot him when he is visible. (Note: Sometimes the NSO terrorist on the
right will crouch. If he does, move northeast until reaching the cliff and
shoot him when his head is visible.)
Once both of the NSO terrorists have been killed, follow the wall southeast
until it angles right. Continue along the wall until it turns right again
(southwest) by the corner of the house. Climb up the wall and move to the
left side of the door. Open the door and move inside into the kitchen.
Move to the door in the southwest corner leading into the dining room. An
NSO terrorist will exit the house through the door on the west side of the
bedroom (room north of the dining room). Wait until the NSO terrorist exits
the house and when he does, move into the dining room. Move to the right
along the wall and then left until reaching the door in the right
(northwest) corner. Move just inside of the door into the bathroom and to
the door on the left leading into the bathroom. Look through the exterior
door, if open, to the southwest to see an NSO terrorist by the rock on the
hill. There is also an NSO terrorist crouched on the right (northwest) side
of the bed in the bedroom. Shoot the NSO terrorist by the rock on the hill
if the exterior door is open. Move into the bedroom doorway until the NSO
terrorist crouched in the corner is visible. When he is looking away, move
into the room and quickly shoot him before being spotted. (Alternate
strategy: Throw a grenade so that it lands near the window on the northwest
wall. This should kill the NSO terrorist.) If the exterior door is closed,
move back into the dining room and then to the southwest door leading into
the bedroom. Open the exterior door. Move into the doorway and shoot the
NSO terrorist before being spotted.
[***** Primary Objective – Infiltrate the Barn *****]
Move southeast back into the dining room and then through the south door
into the kitchen. Move northeast to the left side of the exterior door.
Order Able to Hold Position. A technical pickup with two NSO terrorists
(driver and gunner) will be parked on the road to the north. There is also
an NSO terrorist on a hill to the northwest, left of the technical pickup.
Face north and crawl right until the technical pickup is visible. Shoot the
gunner and then the driver when he "appears" on the machine gun turret. If
the remaining NSO terrorist approaches the house, quickly shoot him before
being spotted. If he remains on the hill, move out the door and shoot him.
Once the last NSO terrorist has been shot, order Fireteam to Follow. When
Bravo arrives, move northeast to the small, light-colored wall on the side
of the barn. When reaching the wall, order Fireteam to Hold Position.
Climb up the wall and go north to the right side of the door. There are two
NSO terrorists inside of the barn. One will be crouched on the left side of
crates in the northeast corner. The other will be crouched near the hay
bales in the middle of the barn. Open the door. When the NSO terrorist in
the northeast section is looking away, quickly move left, shoot him before
being spotted and move back to the right side of the door. The remaining
NSO terrorist should see the body and move to the right side of the crates.
If he does, watch him and when he is looking away, quickly move left and
shoot him before being spotted. If he stays in the center of the barn, move
south along the wall to the corner and then to the left side of the barn
door. Move into the barn doorway and shoot the NSO terrorist.
Once both NSO terrorists are dead, order Fireteam to Follow. Move into the
barn and go to the door in the far right (southeast) corner. Go into the
room and move across it to the door in the northeast corner.
***** CHECKPOINT *****
[***** Primary Objective – Infiltrate Salt Mine *****]
Jump into the mine door in the floor. Proceed through the mine tunnels
until reaching the area at the top of the spiral, wooden staircase. An NSO
terrorist patrols at the bottom of the stairway and into the tunnel. Watch
the NSO terrorist and when he walks east into the tunnel, move about 3/4
down the stairway until there is a clear shot of him (approximately 61m from
LIMA). Shoot the NSO terrorist before he begins walking out of the tunnel
toward the staircase.
Once the NSO terrorist is killed, move to the bottom of the staircase and
proceed into the tunnel. Follow the tunnel until it forks.
[***** Secondary Objective – Obtain Intel *****]
Order Bravo to Hold Position. Move through the tunnel on the right (south)
until it turns left. An NSO terrorist will walk east to the top of the
stairs. When he does, move around the corner and shoot him before he turns
around.
Proceed to the entrance of the tunnel to the southeast. Begin slowly moving
through the tunnel. An NSO terrorist will walk out of the large room on the
right, pause briefly and begin walking south through the tunnel. Shoot him
before he begins walking through the tunnel.
Move along the right side of the tunnel until reaching the doorway leading
into the large room. An NSO terrorist is standing on the left side. Watch
the NSO terrorist and when he is looking away, quickly move left into the
doorway and shoot him before he turns around.
Once the NSO terrorist is killed, move into the room and go to the table in
the northwest corner. Pickup the laptop computer.
[***** Crosstalk Objective – Disable Generators *****]
Move east to the generator on the left side near the entrance. Point the
crosshairs at the generator until the Generator special action icon appears.
When it does, select it to disable the generator.
Move back into the tunnel and go left (north) until reaching the balcony at
the top of the incline overlooking the dining area. Move north along the
balcony until reaching the generator. Point the crosshairs at the generator
until the Generator special action icon appears. When it does, select it to
disable the generator.
Move south along the balcony until reaching the stairs leading into the
dining area. There is an NSO terrorist standing by the doorway into the
next room to the north. Shoot the NSO terrorist.
Once the NSO terrorist has been killed, go down the stairs and then right
(east) until reaching the tunnel entrance. Order Able to Hold Position.
Enter the tunnel and take the left fork. Follow the tunnel until reaching
the first tunnel on the right. Slowly proceed down the tunnel until it
turns right. An NSO is standing at the end of the tunnel after it turns
right. Wait until the NSO terrorist faces away and when he does, move
around the corner and shoot him before he turns around.
After shooting the NSO terrorist, move west back to the main tunnel. Order
Able to Follow. Go right (north) until reaching the area on the right with
a generator. Point the crosshairs at the generator until the Generator
special action icon appears. When it does, select it to disable the
generator.
Continue east along the left side of the tunnel until reaching the tunnel
passage on the left. An NSO terrorist is in the room at the end of the
tunnel on the left. He will walk from the south and stand on the right side
of the doorway. Watch the NSO terrorist and when he is facing away, move
around the corner and quickly shoot him before he turns around.
Once the NSO terrorist has been shot, move west through the main tunnel
until reaching the light sitting on the floor on the right where the tunnel
forks. Proceed along the left path until reaching the small, wooden bridge.
Order Able to Hold Position. The NSO arms dealer is standing in front of
the rock to the southeast, facing away. DO NOT SHOOT HIM! Go across the
bridge and turn left. Point the crosshairs at the generator in the corner
until the Generator special action icon appears. When it does, select it to
disable the generator.
[***** Bonus Objective – Restrain Arms Dealer *****]
[***** Crosstalk Objective – Secure Arms Dealer *****]
Turn toward the NSO arms dealer and slowly begin moving behind him. He will
immediately surrender. DO NOT RESTRAIN HIM since there are two NSO
terrorists patrolling in the tunnel to the southeast. One or both of the
NSO terrorists may see the arms dealer surrendered and stop walking. Move
northwest to the small, wooden bridge. Cross the bridge and then order Able
to Follow. Follow the tunnel until it forks and take the left path into the
dining room. Proceed up the stairs on the left side of the room. When
reaching the top, order Bravo to Follow. Move into the south tunnel and
follow it until it turns left (east). Continue through the tunnel until
reaching the second tunnel on the right (the first is an alcove). Proceed
through the tunnel until reaching the open area at the end. Order Fireteam
to Hold Position. Move along the wall on the left until reaching the
entrance to the tunnel going north. Get into the prone position. Crawl
right to see if one or both of the NSO terrorists saw the arms dealer
surrendered and stopped. If so, shoot the NSO terrorist. Otherwise, wait
for the first NSO terrorist to approach from the northeast tunnel and shoot
him. If the other NSO terrorist is not stopped, he will see the body and
move to it. Continue crawling right until he is visible and shoot him
before being spotted.
Once both NSO terrorists are dead, order Fireteam to Follow and move north
through the tunnel. When reaching the tunnel fork, go left into the area
with the NSO arms dealer. Move to the NSO arms dealer and restrain him.
[***** Primary Objective – Secure Salt Mine *****]
Proceed northwest through the area until reaching the small, wooden bridge.
Cross the bridge and follow the tunnel until reaching the fork. Go right
and follow the tunnel until reaching the T intersection. Order Fireteam to
Hold Position. Ignore the gunfire that may be heard from the east since you
are not being fired at. Take the left (north) path and crawl along the left
side of the tunnel until reaching the open area. There is an NSO terrorist
on the cliff to the east that will start walking toward the tunnel. Aim
between the cliff wall and mine structure and quickly shoot the NSO
terrorist before being spotted as he approaches. Turn around (southeast)
and crawl left until an NSO terrorist crouched on the cliff to the far
southeast is visible. Quickly shoot him before being spotted.
Move south through the tunnel until reaching the wooden platform. Crawl
east until reaching the edge of the platform overlooking the mine. Two NSO
terrorists are by the rock directly below to the east, one on the left side
and the other on the right side. Shoot the NSO terrorist on the left and
then the one on the right.
[***** Primary Objective – Secure Fatcat *****]
Order Fireteam to Follow. Move north along the platform until reaching the
end and then turn right. Follow the platform and turn left at the gap in
the rail. RUN north to jump to the ledge. (Tip: Do not stop running until
reaching the north wall so that Fireteam will successfully jump over the
gap.) Proceed west through the tunnel and follow it up the hill until
reaching the wooden frame before the tunnel turns left. (Tip: The tunnel
wall color will turn gold at this point.) Order Fireteam to Hold Position.
An NSO terrorist is standing in the tunnel after it turns left, facing away
(north). There are also two additional NSO terrorists in the tunnel further
north. Get into the prone position and while staying on the right side of
the tunnel, crawl along the tunnel until the first NSO terrorist is visible.
Shoot the NSO terrorist. The other two NSO terrorists will see the body and
move to investigate. Crawl right and quickly shoot each of the two NSO
terrorists before being spotted. Occasionally the second NSO terrorist will
not move and stay in the open area to the northeast. If this happens, move
north until reaching the barricade. Move to the left side of the barricade
and shoot the NSO terrorist when he is visible.
Once both NSO terrorists are dead, order Fireteam to Follow. Follow the
tunnel until reaching the open area. Move through the open area until
reaching the wood frame where the tunnel begins to turn right. Order
Fireteam to Hold Position. An NSO terrorist is standing near the tunnel
exit after the tunnel turns right. Face east and crawl left until the NSO
terrorist is visible. Quickly shoot him before being spotted.
Once the NSO terrorist is killed, order Fireteam to Follow and follow the
tunnel until reaching the exit.
***** CHECKPOINT *****
After exiting the mine, immediately get into the prone position. Two NSO
terrorists will approach from the southeast. One will stand on the left
side of the path to the southeast and the other will stand on the right side
of the path to the south. Shoot the NSO terrorist on the right side of the
path and then the one on the left side.
After both NSO terrorists have been killed, move south up the hill and then
continue east on the path, staying on the right side, until reaching the top
of the hill by the railroad car (approximately 50m from WHISKEY). Get into
the prone position. Two NSO terrorists will be standing by the cliff to the
east, one on the right side and the other on the left side. Another NSO
terrorist is on the west side of the third railroad car, left (north) of the
first two NSO terrorists. Shoot the NSO terrorist on the right side of the
cliff. The NSO terrorist on the left side of the cliff will see the body
and move to investigate. The NSO terrorist by the third railroad car may
also see the body and move to investigate. Shoot the NSO terrorists when
they are visible. If the NSO terrorist by the third railroad car does not
move to investigate, move east along the cliff until he is visible and shoot
him.
Once all of the NSO terrorists have been killed, move east until reaching
the railroad track. (Note: There is also an NSO terrorist on the north side
of the crates on the path running north between the first two railroad
cars.) Move northeast along the left side of the tracks until reaching the
edge of the rock on the left (approximately 87m from XRAY). There is an NSO
terrorist on the left side of the path to the left (west), facing northeast.
Face left (west) and move right until the NSO terrorist is visible. Quickly
shoot him before being spotted.
Order Fireteam to Get Down. Crawl north along the left side of the railroad
track until approximately 73m from XRAY. There is an NSO crouched on the
right side of the path to the southeast. There is also another NSO on the
left side of the path further southeast. Face southeast and crawl left
until the first NSO terrorist is visible (will be hard to see). Shoot him
before being spotted. Ignore the NSO terrorist further southeast since he
will not approach.
Order Fireteam to Follow and continue northeast along the railroad track
until reaching the bridge. Order Fireteam to Get Down. There are two NSO
terrorists crouched on the right side of the path on the opposite side of
the bridge (one will be out of view). Shoot the NSO terrorist that is
visible. Begin crawling across the bridge until the second NSO terrorist is
visible and shoot him when he is.
Once both NSO terrorists have been killed, order Fireteam to Follow and
cross the bridge. After crossing the bridge, move to the right side of the
track. Follow the track, staying on the right side next to the cliff, until
reaching the tall grass before the track turns left. Order Fireteam to Get
Down. There is an NSO terrorist on the left side of the track, facing away.
There are also two more NSO terrorists on the left side of the track further
north. Crawl north along the cliff until the first NSO terrorist is
visible. Shoot the NSO terrorist. Continue crawling north and shoot the
second NSO terrorist when he is in view. Continue crawling north and/or
northwest across the track until the final NSO terrorist is visible.
Quickly shoot him before being spotted.
Once all three NSO terrorists are dead, order Fireteam to Follow. Move
northwest across the railroad track until reaching the path running between
two rocks. (Note: There is an NSO terrorist crouched in the clearing and
another crouched by the cliff to the northwest of the railroad car sitting
on the track to the north.) Follow the path until reaching the fork at the
rock. Take the path on the right up the hill and follow it until reaching
the next fork at the rock. Proceed along the left (west) path.
***** CHECKPOINT *****
Follow the path until it turns right (northwest). An NSO terrorist will run
from the west and lie prone on the left side of the tree log across the path
where it forks to the northwest (he is difficult to see). Another NSO
terrorist is crouched further west along the left side of the path. Two
additional NSO terrorists will run and lay prone in the clearing further
northwest. When the NSO terrorists to the northwest have stopped running,
move west to the cliff and then northwest along it until the NSO terrorist
lying by the log can be seen. Shoot him.
Continue moving northwest along the cliff until reaching the end. Face west
and watch the NSO terrorist crouched on the left side of the path. When he
is looking away (north), move right and quickly shoot him before being
spotted.
Once both NSO terrorists are dead, move southwest along the path until it
forks at the rock. Proceed along the right (west) path and follow it until
reaching the large rock on the left before the path turns left (west)
(approximately 21m from ZULU). Order Fireteam to Hold Position. Get into
the prone position and crawl along the path until the cabin to the west is
visible. There is an NSO terrorist crouched by the closest (southeast)
corner (difficult to see) and another NSO terrorist crouched by the far
(southwest) corner. Fatcat is also inside of the cabin. Shoot the NSO
terrorist by the closest (southeast) corner and then quickly shoot the NSO
terrorist by the furthest (southwest) corner before being spotted.
Once both NSO terrorists have been killed, order Fireteam to Follow and move
west to the cabin. Move to the door on the south side and enter the cabin.
Fatcat will surrender. Move to Fatcat and restrain him. Once Fatcat has
been restrained, the mission is complete.
Mission Objectives:
Locate Dr. Mironova
Locate Krzysztof Gryc
Move to Extract
Maintain Stealth
No Terrorists Engaged (bonus)
No Terrorists Engaged (crosstalk)
[***** Primary Objective – Locate Dr. Mironova *****]
Order Bravo to Hold Position and move northeast to the metal stairs. Slowly
move to the top of the stairs to the catwalk. There is an NSO terrorist
walking by the red dumpsters near the building to the southeast. There is
also an NSO terrorist patrolling west and east below the left (north) side
of the catwalk. There is an NSO terrorist patrolling on the catwalk to the
northeast and another patrolling on the catwalk to the north. Crawl along
the catwalk until reaching the stairs on the right side. Watch the NSO
terrorist patrolling below the catwalk on the left side. When he begins
walking west or is at the far west end, move to the bottom of the stairs.
There is an NSO terrorist patrolling west and east by the south side of the
building (brewery) to the southeast. He will walk into view by the corner,
walk out of view to the east, shortly after walk back into view by the
corner and then walk east along the side of the building. (Note: There are
also three NSO terrorists inside of the brewery. One patrols
counterclockwise on the upper catwalk and stops in the middle of the west
catwalk, another patrols in the center area and another is standing by the
large equipment on the west side of the ground floor.) Wait until the NSO
terrorist walks back into view and then begins walking east along the side
of the building. (Submitted by Carlos Valdivia) When he does, quickly move
southeast to the corner of the brewery. Order Able to Hold Position. Move
south to the ladder and climb it to the roof. Move across the roof to the
small window on the left. Use the rifle scope or binoculars to look through
the window and locate Dr. Mironova on the ground floor in the southeast
corner of the building.
[***** Primary Objective – Locate Krzysztof Gryc *****]
(Submitted by Carlos Valdivia) Move back to the south side of the roof.
Locate the NSO terrorist patrolling along the south side of the brewery.
When he is walking west, climb down the ladder and quickly move north to the
corner where Able is holding. (Tip: You can jump off the north side of the
roof, but you may be injured.) Two NSO terrorists will walk west down the
street between the buildings. Quickly move northeast until reaching the
tunnel in the wall. Move north through the tunnel until reaching the metal
catwalk structure. There is an NSO terrorist on the catwalk overhead.
There is also an NSO terrorist on the second floor balcony of the building
to the northeast. (There is also a sniper out of view on the east side of
the roof of the building just passed through.) When the NSO terrorist on
the second floor balcony is walking right (east), move left around the
structure and quickly proceed north, staying under the catwalk. When
reaching the next metal catwalk structure, go left around it and continue
north until reaching the path between the buildings leading out of the
water. Move north and then east along the path until reaching the fence.
***** CHECKPOINT *****
Climb over the fence and follow the path until reaching the courtyard
entrance. There are four NSO terrorists in the courtyard. One of them is
standing in the southeast corner facing northwest. There is also one
patrolling on the second floor balcony of the buildings on the north and
east side of the courtyard. Another patrols in the northeast corner area of
the courtyard. The final NSO terrorist is crouched on the south end of the
second floor balcony of the building on the west side of the courtyard.
VERY QUIETLY, move north along the wall behind the NSO in the southeast
corner until reaching the door on the right. Open the door and go inside.
Proceed across the room to the door. Open the door and get into the prone
position. Wait for the NSO patrolling in the northeast corner to walk south
and out of view to the left (west) of the room. When he reappears and is
walking northwest, quickly and quietly move out of the door and go north
under the balcony. When reaching the north wall, go left until reaching the
end of the balcony. Jog left until reaching the bottom of the stairs. You
and Jester must be at the bottom of the stairs before the NSO starts walking
east or you will be spotted.
Move west until reaching the path in the northwest corner leading between
the buildings. Follow the path until reaching the fence. Climb over the
fence and begin moving east along the path.
***** CHECKPOINT *****
Follow the path east and then north until reaching the metal fence. Climb
over the fence. A speedboat with two NSO terrorists in it (a driver and
gunner) will patrol clockwise around the entire area. When the speedboat
approaches, be sure to hide behind something or if the water is deep enough,
submerge to avoid being spotted. (Tip: Use the TACMAP to see the location
of the speedboat.) Move ahead (north) until reaching the metal catwalk
structure and then turn right (east). Move along the wall until it turns
left (at the start of the blue wall) and then move to the corner. An NSO
terrorist patrols on the catwalk to the north. (Note: There is also an NSO
terrorist out of view on the far west catwalk, another NSO terrorist
standing by the large pipes in the far west side, another NSO patrolling on
the west side of the center building and a sniper on the west side of the
center building's roof.) Move right (east) along the wall until it turns
left.
Go north along the metal fence on the right until reaching the large pipes
coming out of the building. There are three NSO terrorists in the area to
the northwest. There is a sniper on the northeast corner of the roof of the
building to the west. Another NSO terrorist patrols by the northeast corner
of the building to the west. There is also an NSO terrorist patrolling on
the porch of the building to the northwest. Continue north along the wall
until reaching ROMEO. Move north past the pipes until reaching the green
awning. Continue north under the green awning until the wall turns left.
Move to the corner. Continue north along the green colored wall until
Krzysztof Gryc is visible in the northeast room of the building (safe house)
on the left. Use the rifle scope or binoculars to locate him.
[***** Primary Objective – Move to Extract *****]
[***** Primary Objective – Maintain Stealth *****]
[***** Bonus Objective – No Terrorists Engaged (if no terrorists were
killed) *****]
[***** Crosstalk Objective – No Terrorists Engaged (if no terrorists were
killed) *****]
Continue north, staying along the wall, until it turns left. Move left
(west) along the wall, past the submerged white van, until reaching the red
dumpster. An NSO terrorist is by the corner of the building to the
southwest and is facing north. Another NSO terrorist will walk on the south
side of the north building, stop by the southeast corner and face south.
Continue west along the wall until it turns left. Wait for the NSO to walk
east and stop by the southeast corner. VERY QUIETLY, move along the wall to
the corner. Turn right and go through the archway. Continue west through
the arch.
When reaching the end of the archway, an NSO is patrolling on the right
(west) side of the building to the south. There is also an NSO terrorist
patrolling north and south by the building to the west. Wait until he is
moving south and when he does, move west along the building until reaching
the path in the northwest corner leading out of the water. Move along the
path until reaching the extraction zone (indicated by a blue X on the TACMAP
and compass display). When the extraction point is reached, the mission is
complete.
Mission Objectives:
Clear Safehouse Area
Clear the Courtyard
Clear the Brewery
Neutralize Dr. Mironova
Neutralize Krzysztof Gryc
Defend Brewery
Commandeer Enemy Boat (bonus)
Neutralize Krzysztof Gryc (crosstalk)
Neutralize Dr. Mironova (crosstalk)
Clear Brewery (crosstalk)
[***** Crosstalk Objective – Commandeer Enemy Boat *****]
Order Fireteam to Get Down. Move to the right side of the car by the water.
There are two NSO terrorist standing near a speedboat around the corner to
the east. Throw an M67 so it lands south of the phone pole by the corner.
Quickly get into the prone position and aim south. Both NSO terrorists
should move to investigate the explosion and then go back. If not, throw
another M67. Quickly shoot both NSO terrorists before being spotted and
they return to their positions.
Once both NSO terrorists have been killed, move southeast to the corner near
the pole. A speedboat with three NSO terrorists in it (a driver, a gunner
on the front machine gun and a gunner on the rear machine gun) will patrol
clockwise around the entire area. (Tip: Use the TACMAP to see the location
of the speedboat.) There is an NSO terrorist on the metal stairs to the
southeast. There are also two NSO terrorists on the catwalk to the
southeast: one in the middle and one on the left side. There is also a
sniper on the left side of the low portion of the building roof to the
southeast. Shoot the NSO terrorist on the metal stairs. Shoot the NSO
terrorist in the middle of the catwalk and then shoot the NSO terrorist on
the left side of the catwalk. Finally, shoot the NSO terrorist standing on
the roof to the southeast.
Once the NSO terrorists are dead, aim east along the street. Use the TACMAP
to determine the location of the speedboat. Shoot one of the gunners as the
speedboat passes. Repeat until both gunners are dead. (Tip: It is easier
to line up a shot when the speedboat passes and then fire when it returns
instead of trying to shoot while moving the aim.)
When both gunners are dead (ignore the driver), move southeast to the
stationary speedboat and get into it.
[***** Primary Objective – Clear Safehouse Area *****]
Get out of the speedboat and order Fireteam to Follow. Move southwest until
reaching the red wall and wire fence. Move south to the end of the second
wall. Be sure to stay close to the wall to avoid being hit by the speedboat
as it passes. Shoot the NSO on the northeast corner of the building roof to
the east (hard to see).
Move south until reaching the gap in the wall and fence (after passing the
third red wall section). Move east across the water to the bottom of the
metal stairs. Order Fireteam to Hold Position. Move to the top of the
stairs. When reaching the top, get into the prone position. There is an
NSO terrorist standing in the center of the southeast catwalk and another
NSO terrorist standing on the catwalk on the far east side (only visible
between the building and vertical pipes). Shoot the NSO terrorist on the
southeast catwalk and then shoot the NSO terrorist on the east catwalk.
(Note: Sometimes the terrorist on the east catwalk will see the body on the
southeast catwalk and move to investigate.)
Once both NSO terrorists are dead, move north along the catwalk until it
turns right. Move east along the catwalk. An NSO sniper will appear on the
northeast corner of the roof in the distance to the southeast. (Note: The
NSO sniper will not appear until you are about 1/3 along the catwalk.)
Shoot the sniper before being spotted.
Move south back to the stairs and go to the bottom. Order Fireteam to
Follow and go southeast to the middle of the two large arches. While
staying next to the wall, move east until reaching the pipe after passing
under the first catwalk. There is an NSO terrorist on the right (east) side
and another NSO terrorist on the left (west) side of the safehouse porch to
the northeast. Another NSO terrorist will be standing near CHARLIE to the
south or sometimes by the bottom of the metal stairs to the northeast.
Shoot the NSO terrorist on the right side of the porch. Continue moving
east and shoot the NSO terrorist on the left side of the porch or the NSO
terrorist by the bottom of the metal stairs when he is visible. (Note: The
NSO terrorist may be crouched and only the top of his head will be visible.)
Continue east until reaching the brown electric pole after passing under the
second north/south catwalk. Shoot the NSO terrorist standing near CHARLIE
to the north if he was not already killed.
Order Bravo to Move To Delta and continue east until reaching the wall.
Move north until reaching the pipes coming out of the building on the right.
While next to the wall, continue north until reaching the fourth pipe.
There is an NSO terrorist crouched behind the dumpster on the loading dock
to the west. There is also another NSO terrorist on the loading dock to his
left. Quickly shoot the NSO terrorist near the dumpster before being
spotted. If the other NSO terrorist sees the body and moves to investigate,
shoot him. Otherwise, move right and shoot him when he is visible. (Tip:
Do not move too far right since you cannot shoot while in deep water and may
be spotted by the NSO terrorist.)
Once the NSO terrorists are dead, move northwest to the stairs leading to
the safehouse porch. Order Able to Hold Position. Move up the stairs to
the right side of the door and open it. The NSO terrorist may be crouched
at the north end of the hall. If he is, get into the prone position. Crawl
left and shoot him when he is view before being spotted. If the NSO
terrorist is not at the end of the hall, slowly enter the door and move
through the hall until reaching the door at the end. The NSO terrorist is
in the room to the northwest. Get into the prone position and face
northwest. Crawl left until he is visible and quickly shoot him before
being spotted.
[***** Primary Objective – Clear the Courtyard *****]
Move back through the hall out of the safehouse. Order Able to Follow and
proceed southwest until reaching DELTA where Bravo is holding. Order Bravo
to Follow and climb over the metal fence. Follow the path west until
reaching the wooden fence and climb over it.
***** CHECKPOINT *****
Follow the path until it turns east into the courtyard. Order Fireteam to
Hold Position. There are six NSO terrorists in the courtyard. Two are in
the circular area behind the small wall in the center of the courtyard, one
is on the left and one is on the right. There is also an NSO terrorist on
the ground floor outside of the building in the northeast corner and another </pre><pre id="faqspan-7">
NSO terrorist on the second floor balcony of the building in the northeast
corner. There is also an NSO terrorist in the room of the building in the
northwest corner. The last NSO terrorist is on the south end of the second
floor balcony of the west building. Get into the prone position and face
right (southeast). Crawl left until the NSO terrorist on the left side of
the center area is visible. Quickly shoot him before being spotted.
Quickly continue crawling left and shoot the NSO terrorist on the right side
before being spotted.
Face east and crawl right until the NSO terrorist on the ground floor of the
building in the northeast corner is in view. Quickly shoot him before being
spotted. Continue crawling right and shoot the NSO terrorist on the second
floor balcony when he is visible. (Note: He may be crouched and only the
top of his head will be visible.)
Once both NSO terrorists are dead, turn around and open the door. Slowly
move inside of the door and face left (south). Get into the prone position
and crawl right until the NSO terrorist crouched in the southeast corner of
the room is seen. Shoot him before he turns around.
Proceed up the stairs in the northwest corner and open the door when
reaching the top. Face south and move left onto the balcony. Shoot the NSO
at the far south end of the balcony.
[***** Primary Objective – Neutralize Dr. Mironova *****]
[***** Crosstalk Objective – Neutralize Dr. Mironova *****]
Move back down the stairs and go through the door into the courtyard. Order
Fireteam to Follow and move southeast across the courtyard to the path in
the southeast corner. Follow the path until reaching the wooden fence.
Climb over the fence and follow the path until is turns south leading into
the water. Order Fireteam to Hold Position. Get into the prone position
and crawl south along the left side of the path until reaching the water.
There are three NSO terrorists on the building roofs to the south. One of
the NSO terrorists is on the roof to the southwest. Another NSO terrorist
is behind a wall on the roof directly south, left of the catwalk. There is
also an NSO terrorist on the far left roof to the southeast. There is also
an NSO terrorist behind the wall in the water to the southwest. (Note: This
NSO terrorist will not yet have appeared.) Shoot the NSO terrorist on the
right (southwest) roof. The NSO terrorist on the center roof may see the
body, climb off his roof and onto the right roof to investigate. If he
does, wait until he stops on the right roof and then shoot him. Otherwise,
crawl right and shoot him when he is visible. Crawl right until reaching
the right wall and then crawl down to the last step. Shoot the NSO
terrorist on the left roof when he is in view.
Once all of the NSO terrorists on the roof are dead, move to the left side
of the path and then toward the water until the NSO terrorist by the wall to
the southwest appears (after Deadpan says, "We've got more hostiles.").
Quickly shoot him before being spotted.
Order Fireteam to Follow and move southeast to the far left (northwest)
corner of the building. There is an NSO standing in the water by the
southeast corner of the brewery and is facing south. Move left and shoot
him when he is in view.
Move northwest to the north end of the first catwalk and then go west along
the building until reaching the second catwalk. There is an NSO terrorist
near the turret by the southwest corner of the brewery. (Note: This NSO
terrorist will not appear until moving south to the middle of the overhead
catwalk.). There is also an NSO terrorist by the door in the northwest
corner of the brewery. (Note: This NSO terrorist will not appear until
after Jester makes a comment and the music changes.) Move south until the
NSO terrorist by the turret appears. Shoot the NSO terrorist. Continue
moving south until reaching the phone pole on the right after passing under
the catwalk. Shoot the NSO terrorist by the northwest door when he
"appears" before being spotted.
Move southeast to the ladder on the west side of the building. Order Bravo
to Hold Position. Move south until reaching the buildings and then go east
along the buildings until it turns left (north) in the corner (behind the
partially submerged shipping crate). There is an NSO in the southeast
section of the brewery. (Note: This NSO terrorist does not appear until you
begin moving north.) There is also an NSO terrorist in the locker room on
the east side. There is also an NSO inside of the brewery on the catwalk on
the west side. Dr. Mironova (in a white lab coat) and another NSO terrorist
are crouched on the west side of the first floor near the large tanks. Move
north until reaching the middle section of the tunnel on the right. Shoot
the NSO terrorist in the southeast section of the brewery. Dr. Mironova may
see the body and move to investigate. Shoot her if she does.
Continue moving north until the NSO terrorist in the east locker room is
visible through the window. Quickly shoot him before being spotted.
Continue north until Dr. Mironova and the NSO terrorist on the west side of
the first floor can be seen (after passing the first tree). Shoot Dr.
Mironova is she was not killed earlier.
[***** Primary Objective – Clear the Brewery *****]
[***** Crosstalk Objective – Clear Brewery *****]
The remaining NSO terrorist on the west side may get into the prone
position. Move until he is visible and shoot him.
Once the NSO terrorist is dead, move north along the wall on the right until
reaching the blue door. Move west along the street between the buildings
until reaching the northwest corner of the brewery. Move south until
reaching the ladder on the west wall where Bravo is holding. Order Able to
Hold Position. Climb the ladder and move across the roof to the large
window. Climb into the window and get into the prone position. The last
NSO terrorist either will be on the west catwalk or moved to the ground
floor, either on the west or east of the brewery. Crawl east until reaching
the edge of floor overlooking the brewery. If the NSO terrorist is on the
west catwalk or on the ground floor on the east side, quickly shoot him
before being spotted. Otherwise, move south and east along the floor until
he can be seen and shoot him before being spotted.
***** CHECKPOINT *****
[***** Primary Objective – Neutralize Krzysztof Gryc *****]
[***** Crosstalk Objective – Neutralize Krzysztof Gryc *****]
The NSO terrorists will attack the brewery in seven waves. If the NSO
terrorists are able to repeatedly shoot the large tanks in the brewery, a
cutscene of the brewery exploding will be seen and the mission is a failure.
Move east to the edge of the floor overlooking the brewery. Point the
crosshairs at the ground directly below. Order Able to Move To Crosshairs
and Bravo to Move To Crosshairs. Order Fireteam to Fire At Will. VERY
QUICKLY, run to the ladder along the west wall and climb down. Move east to
the ladder and climb down to the ground floor. Move west to the door and
move into the locker room. Get into the prone position and aim outside to
the west.
The first wave will consist of five NSO terrorists attacking from the stairs
in the far northwest area. Two will move left (south) and then toward the
door. Another two will move up the stairs, across the catwalk, down the
stairs and then toward the door. The final NSO terrorist will move around
the northwest building to the stairs leading from the catwalk and then
toward the door. (Tip: If you are in position after SOCOM says "Our GROM
spotters say the first wave is coming from the northwest. Head to the
turret position outside the brewery and hold them off from there.", you will
see the NSO terrorists appear and may be able to shoot up to three of them
before they begin advancing.) Shoot the two NSO terrorists that move south
before they move toward the door. Aim toward the north stairs. Shoot the
NSO terrorist that moves around the northwest building when he is visible
and then quickly shoot the NSO terrorist moving down the stairs. The final
NSO terrorist will move down the stairs, be stopped at the top or along the
catwalk. Wait and if he moves down the stairs, shoot him. Otherwise, move
west out the door and continue until the top of the stairs are visible.
Shoot the NSO terrorist if he is at the top of the stairs. If not, move
north to the stairs and proceed to the top. Face left and move onto the
catwalk. Quickly shoot the NSO terrorist before being spotted.
Once the last NSO terrorist has been shot, move back inside the door into
the brewery. Move left (east) until passing the ladder on the left.
(Bravo's location submitted by Michael Behrens) Point the crosshairs at the
northeast corner and order Bravo to Move To Crosshairs. Point the
crosshairs at the ground next to the tanks to the left (south) of Bravo's
location and order Able to Move To Crosshairs. Point the crosshairs at the
ground near the crates by the large door to the southeast leading outside
and order Bravo to Cover Target. Point the crosshairs at the ground by east
locker room door and order Able to Cover Target. Be sure that Bravo has a
clear view of the southeast door and Able has a clear view of the east
locker room door. Move east to the east locker room door, place a claymore
in the doorway and select the detonator as the secondary weapon. Move south
to the door leading outside and get into the prone position on the right
side of the door. The second wave will be four NSO terrorists coming from
the northeast. Two will run along the building on the far east side and
stop. The remaining two will be north along the east wall of brewery.
(Tip: The NSO terrorists in this wave will not advance toward the brewery.)
Shoot the NSO terrorists in the distance to the east. One or both of the
remaining NSO terrorists may move to investigate the bodies. Shoot them if
they do. Otherwise, face northeast and being moving left. Quickly shoot
each NSO terrorist when he is visible before being spotted.
Immediately after the last NSO terrorist is killed, quickly move back into
the brewery and go west along the rear (south) of the large tanks until
reaching the west wall. Move around the tanks to Fireteam's location and
equip the detonator. The third wave will be three NSO terrorists attacking
from the southeast. The first will come around the right (west) side of the
small wall to the south of the brewery entrance and enter through the large
door in the southeast corner. The remaining two will come around the left
(east) side of the small wall. The second of the NSO terrorists will also
enter through the large door in the southeast corner. The third NSO
terrorist will move into the east locker room and enter the brewery through
the locker room door on the east side and move to the north side of the
large tanks in the northeast corner. Fireteam will shoot the first two NSO
terrorists as they enter the brewery. When the NSO terrorist appears in the
door leading into the east locker room, fire the detonator to explode the
claymore and kill the NSO terrorist.
Once the last NSO terrorist has been shot, a cutscene of an RPG hitting the
brewery smoke stack will be seen. Once the cutscene is over, order Able to
Follow. Move to the door in the northwest corner. Point the crosshairs at
the ground by the door along the west wall and order Bravo to Move To
Crosshairs. Once Bravo has reached their position, point the crosshairs at
the ground in the center of the brewery (to the left of the large tanks) and
order Bravo to Cover Target. Be sure that Bravo is to the left (west) of
the door leading into the locker room. Go through the northwest door
leading into the locker room and get into the prone position. The fourth
wave consists of four NSO terrorists attacking from the northwest. Two will
move left (south) in the distance and then toward the brewery. One of them
will stop to the northwest of the brewery and the other will stop directly
west. The remaining two will move left (south) in the distance and then
stop to the west of the brewery. (Tip: The NSO terrorists in this wave will
not advance toward the brewery.) Shoot the NSO terrorist stopped to the
northwest of the brewery. The closest NSO terrorist directly west of the
brewery may see the body and move to investigate. Shoot him if he does;
otherwise crawl right until the closest NSO terrorist stopped directly west
of the brewery is visible and quickly shoot him before being spotted.
Continuing crawling right until one of the NSO terrorists standing in the
distance to the west is visible and shoot him. DO NOT SHOOT THE LAST NSO
TERRORIST!
Move back inside the brewery and move southeast until reaching the large
door. Move to the south wall and then west behind the large tanks until
reaching the third tank. Place a claymore in the path and select the
detonator as the secondary weapon.
(Submitted by Michael Behrens) (Tip: If you have the PMNs available (after
completing the game once), you can set one in each of the three doorways
entering the brewery. This should kill the NSO terrorists in the fifth wave
before they get inside of the brewery.)
Once the claymore is planted, move east and north until reaching the ladder
just past the crates near the southeast door. Climb the ladder and when
reaching the top, turn left (north). (Able's location submitted by Michael
Behrens) Proceed to the corner and then go west along the catwalk until
Jester is in the corner. Order Able to Hold Position. Point the crosshairs
at the crates along the north wall near the window on the west side. Order
Able to Cover Target. Be sure Jester remains in the corner and does not
reposition himself along the south catwalk. Move west along the catwalk
until reaching the window on the west side. Locate and shoot the remaining
NSO terrorist to the west of the brewery.
Once the NSO terrorist is dead, quickly move east and south along the
catwalk until reaching the wooden part just past the ladder. Get into the
prone position and aim west into the brewery. The fifth wave is comprised
of an NSO terrorist moving into the brewery from the large door in the
southeast corner, an NSO terrorist entering from the locker room in the
northeast corner and an NSO terrorist entering from the locker room in the
northwest corner. A fourth NSO terrorist will remain outside of the brewery
near the turret by the southeast corner. Along with Bravo, shoot the three
NSO terrorists that enter the brewery. Once the three NSO terrorists are
killed, move east out of the window onto the roof and then go to the
southeast corner. Shoot the NSO terrorist standing near the turret.
Once the NSO terrorist has been shot, the sixth wave will immediately begin
and include NSO terrorists entering through a hole in the roof above the
third floor and entering through the window on the west side of the second
floor. These NSO terrorists will be shot by Able. NSO terrorists will also
attack through the large door in the southeast corner and through the locker
room doors in the northeast and northwest corners of the ground floor.
These NSO terrorists will be killed by Bravo. Quickly move back through the
window and get into the prone position. Aim at the northwest corner of the
second floor and shoot the NSO terrorist that moves east along the catwalk.
Once all the NSO terrorists have been killed, there will be a brief pause
before the seventh and final wave begins. When this pause occurs, equip the
detonator and crawl left until the path on the south side behind the tanks
is visible (where the claymore was planted). In the final wave, the NSO
terrorists will attack in the same manner as the previous wave, but also
include Krzysztof Gryc (wearing a black coat) running west behind the tanks
on the south side and firing at the tanks. As soon as Krzysztof Gryc is
seen behind the tanks, fire the detonator to explode the claymore and kill
Krzysztof Gryc.
[***** Primary Objective – Defend Brewery *****]
Once Krzysztof Gryc is dead, crawl right and help Fireteam kill the
remaining NSO terrorists. Once all of the NSO terrorists are dead, the
mission is complete.
The following is the list of requirements for unlocking the special items in
the game. The unlocked items can be seen from the Extras Option on the
Profile menu.
Single Player Weapons
=====================
SEAL weapons - Complete all missions at Ensign rank or higher
Terrorist weapons - Complete all missions at Lieutenant rank or higher
GROM weapons - Complete all missions at Commander rank
SBS weapons - Complete all missions at Commander rank
IW-80 A2 - Complete all missions at Admiral rank or complete all
Poland missions at Ensign rank or higher
STG-77 - Complete all missions at Admiral rank or complete all
Poland missions at Ensign rank or higher
Medium Scope - Complete all missions at Captain rank or complete all
South Asia missions at Ensign rank or higher
Front Grip - Complete all missions at Captain rank or complete all
South Asia missions at Ensign rank or higher
ZX25 Airburst - Complete all missions at Admiral rank
Online Characters
=================
Killjoy - Complete 'Flashpoint' mission
North Africa
SEAL Ghillie Suit - Complete 'Flashpoint' mission
Al-Kamil Sarwat - Complete North Africa missions at Commander rank
North Africa
Terrorist Ghillie Suit - Complete North Africa missions at Commander rank
Chopper - Complete all South Asia missions
South Asia
SEAL Ghillie Suit - Complete South Asia missions at Commander rank
Hari Raman - Complete South Asia missions at Captain rank
South Asia
Terrorist Ghillie Suit - Complete South Asia missions at Commander rank
Coldkill - Complete Poland missions at Ensign rank or
higher
Poland
SEAL Ghillie Suit - Complete Poland missions at Commander rank
Dr. Basia Mironova - Complete all Poland missions
Poland
Terrorist Ghillie Suit - Complete Poland missions at Commander rank
Movies
======
North Africa Intro - Complete North Africa missions at Ensign rank or
higher
South Asia Intro - Complete South Asia missions at Ensign rank or
higher
Poland Intro - Complete Poland missions at Ensign rank or higher
Making the Music - Complete 'Flashpoint' mission
Credits - Complete all missions
Songs
=====
On the Prowl - Complete all missions at Lieutenant rank or
higher
Land in Ruins - Complete all missions at Lieutenant rank or
higher
Hunted - Complete all missions at Lieutenant rank or
higher
Around the Corner - Complete all missions at Lieutenant rank or
higher
Hidden Fortress - Complete all missions at Lieutenant rank or
higher
Mahmood's Escape - Complete all missions at Captain rank
Resurrection - Complete all missions at Captain rank
Into the Firefight - Complete all missions at Captain rank
Trouble on the Horizon - Complete all missions at Captain rank
Last Stand - Complete all missions at Captain rank
****************************************************************************
7. Contact Information
****************************************************************************
If you find a mistake in this guide, have an idea or strategy for doing
something better or easier, or have suggestion on how to make the guide
better, you can email me at ohioguy67[at]yahoo[dot]com. If your suggestion
is used in the next version, you will receive credit for it. Questions will
be answered PROVIDING the information is not already contained in the guide
or the game's instruction manual. If it is a valid question, it will be
answered. Any email that is sent MUST have a subject line containing one of
the following: "SOCOM 3", or "US Navy Seals". If it does not include one
of these, it will be filtered out. All emails received that meet these
criteria will be answered.
The following types of emails will be deleted and NOT answered:
- Emails not containing the required subject line text (since the spam
filter will automatically delete these)
- Emails that are derogatory toward this guide
- Unless specifically requested, any emails including any type of
attachment (to reduce virus possibility)
- Emails including any codes or cheats (since these are readily available
on sites such as www.gamespot.com or www.gameshark.com)
Special thanks to the contributions of Carlos Valdivia for the improved
strategy for the 'Locate Dr. Mironova' objective and for leaving the brewery
area in 'Waterlogged', Michael Behrens for improved Fireteam locations and
tip for using PMNs for the 'Defend the Brewery' objective in 'Brewed Chaos',
Doc Vibe for pointing out the error in the mandatory weapons for 'Heart of
the Fist', Jeff Veasey (CJayC) at GameFAQs.com for posting this guide, to
everyone on the SOCOM 3 message board at GameFAQs.com who helped me when I
was stuck, to Zipper Interactive for making a great game and most of all to
my daughter for putting up with me always wanting to play the game
(especially while writing this guide).