------------------------
Silent Line: Armored Core - Max Speeds FAQS
Written by:     Ryan Gibson AKA Badfishrmg
Copyright:      2003  Ryan Gibson
Started:        8/4/2003
Last Updated:   8/4/2003
Finished:       TBD...NEVER!!!!
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Contact info:
Email:  [email protected]
AIMs:   Badfishrmg


TABLE OF CONTENTS:

       I.      What is this is all for?
               a. Version Info
               b. Mission Statement
               c. Misconceptions
       II.     The Research
               a. Constants and Variables
               b. Humanoid Legs
               c. Reverse Joint Legs
               d. Quadruped Legs
               e. Caterpillar Legs
               f. Hover Legs
III. Results and Theories
               a. Results for Non-Booster-Equipped Legs
               b. Results for Booster-Equipped Legs
               c. Theories, Laws and Hypotheses
       IV.     What does this mean? (SUMMARY)
       V.      Glossary and FAQ
       VI.     Credits.
       VII.    Links.

I.WHAT'S THIS ALL ABOUT?
       Basically, I'm a speed nut with AC. I love to have the fastest of
       whatever I decide to do whether it be hovers, caterpillars, light
       humanoid or whatever.  Over the course of AC the game has changed
       quite a bit and from what I've seen no one has ever really gotten
       into the nitty gritty with speed and what makes an AC fast and what
       slows it down.

       a. VERSINO 2.0 August 4th, 2003
               1. Added an FAQ section to the end of this FAQ *that's redun-
                  dant*
               2. Posted some of the info for the Humanoid Leg Results.
               3. Posted Terminal Velocity theory and WAKE Terminal Velocity,
                  hopefully when I'm done this I will make an FAQ for that
                  including info for all boosters.
               4. Spent forever replacing all Tabs with Spacebars.
               5. Added Links to my fav AC websites.
               6. Updated the Credits section.
               7. Updated the Glossary.
               8. Add remaining Leg data and results.
               9. Fixed error with Humanoid Leg Data: Switched format in the
                  middle of the data table.
               10. Fixed a lot of spelling and grammar errors.
               11. Spent some time dealing with more concepts in the theories
                   section.  Finally getting into the heart and soul of this
                   FAQ. Now that the tedious statistics are posted, I can
                   really get into the "NITTY GRITTY!"

          VERSION 1.0 August 4th, 2003
               1. I'm starting this FAQ today, 8-4-2003. I have all of
                  my test data complete.
               2. Got my disclaimer down at the top...is that an oxymoron?
               3. Wrote my Mission Statement...yay for me!
               4. Writing my misconceptions. Will add to these if people ask
                  me dumb questions, just kidding, ask away! There are no
                  dumb questions.
               5. Explained my research constants and variables
               6. Displayed my Humanoid Leg data. More to come.

       b. MISSION STATEMENT:
               I will try my best to give you all the info you need to make
               the "fastest" AC. No claims for efficiency, only speed.

       c. MISCONCEPTIONS
               Well one day, I decided that I would test some theories as
               far as the capable speed of legs. I've found a lot of common
               misconceptions which I think I might be able to resolve for
               some people.

               Misconception #1:       A higher Moving Ability in a leg will
                                       increase Dashing and Boosting speeds.
               Fact:                   Moving Ability only affects the non-
                                       boosting state of movement such as
                                       running. To increase Dashing and
                                       Boosting performance, one must lose
                                       weight and increase boost power.
                                       There is a direct ratio that can be
                                       determined that I will discuss later.

               Misconception #2:       WAKE boosters are only effective for
                                       Heavy ACs.
               Fact:                   WAKE boosters actually have a greater
                                       effect on Light ACs, Hovers and
                                       Caterpillar setups.

               Misconception #3:       WAKE boosters seem to be relevant to
                                       the max load capacity of the leg.
               Fact:                   WAKE boosters and Normal boosters are
                                       directly linked to the total weight
                                       of the AC.

               Misconception #4:       I'm a total nut case for spending
                                       this time making this worthless FAQ!
               Fact:                   WORTHLESS FAQ!!!! quite the contrary...
                                       but I am a nut case...yeah it's like
                                       4am and still doing this damn thing!


II. THE RESEARCH
       Here is all the data I've collected. It took me sometime. I'll
       actually explain what the results mean section III.

       a. CONSTANTS AND VARIABLES.
               1. Constants -  I used these parts through out the tests.
                               Due to direct relation of weight and speed,
                               I chose the lightest necessary parts to equip.
                               Those being:

                               HEAD: CHD-01-ATE
                               CORE: CCL-01-NER
                               ARMS: CAL-44-EAS
                               FCS: VREX-WS-1
                               GENERATOR: KGP-Z54
                               RADIATOR: R1X-CR10
                               INSIDE: N/A
                               EXTENSION: N/A
                               R.ARM: N/A
                               L.ARM: N/A
                               OPTIONALS: N/A

               2. Variables -  Some parts due the nature of testing had to
                               be variable. Obviously the Leg Unit had to be
                               variable.  The boosters were swapped between
                               the CBT-FLEET and the MBT-OX/002. The MBT-OX/002
                               was only used in correlation with the WAKE back
                               boosters. I did much testing which I won't
                               show here on this FAQ which proves the
                               MBT-OX/002 booster is the most effective with
                               the WAKE back booster, but it is. It has to
                               due with a weight:boost power ratio that I
                               haven't exacted yet.  In no case did any other
                               booster out perform the OX/002 in any speed
                               category.


       b. HUMANOID LEGS
       ___________________________________________________________
       Weight  Leg Name        Booster        WAKE    Boost   Dash
       ___________________________________________________________
       4843    CLL-HUESO       MBT-OX/002      y       458     591
       3848    CLL-HUESO       CBT-FLEET       n       417     537
       -----------------------------------------------------------
       4951    CLL-SECTOR      MBT-OX/002      y       450     580
       3956    CLL-SECTOR      CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5018    CLL-01-FKST     MBT-OX/002      y       445     574
       4023    CLL-01-FKST     CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5045    MLL-MX/077      MBT-OX/002      y       443     571
       4050    MLL-MX/077      CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5063    CLL-04-LGSK     MBT-OX/002      y       442     570
       4068    CLL-04-LGSK     CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5133    MLL-SS/1001     MBT-OX/002      y       437     563
       4138    MLL-SS/1001     CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5183    CLL-03A-SRVT    MBT-OX/002      y       434     559
       4188    CLL-03A-SRVT    CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5217    MLM-MX/066      MBT-OX/002      y       431     556
       4222    MLM-MX/066      CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5231    CLM-01-EDF      MBT-OX/002      y       430     555
       4236    CLM-01-EDF      CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5235    MLL-MX/EDGE     MBT-OX/002      y       430     554
       4240    MLL-MX/EDGE     CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5245    MLM-SPINE       MBT-OX/002      y       429     553
       4250    MLM-SPINE       CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5337    MLM-MM/ORDER    MBT-OX/002      y       423     546
       4342    MLM-MM/ORDER    CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5618    CLM-02-SNSKA1   MBT-OX/002      y       406     524
       4623    CLM-02-SNSKA1   CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5643    CLH-XV-MGHS     MBT-OX/002      y       405     522
       4648    CLH-XV-MGHS     CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5652    CLM-02-SNSK     MBT-OX/002      y       404     521
       4657    CLM-02-SNSK     CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5746    CLM-03-SRVT     MBT-OX/002      y       399     514
       4751    CLM-03-SRVT     CBT-FLEET       n       417     537
       -----------------------------------------------------------
       5819    CLM-55-RVE      MBT-OX/002      y       395     509
       4824    CLM-55-RVE      CBT-FLEET       n       415     535
       -----------------------------------------------------------
       5898    MLM-SS/ORC      MBT-OX/002      y       391     504
       4903    MLM-SS/ORC      CBT-FLEET       n       409     527
       -----------------------------------------------------------
       5933    MLH-MM/LINK     MBT-OX/002      y       389     502
       4938    MLH-MM/LINK     CBT-FLEET       n       407     525
       -----------------------------------------------------------
       5951    MLM-XA3/LW      MBT-OX/002      y       388     500
       4956    MLM-XA3/LW      CBT-FLEET       n       406     523
       -----------------------------------------------------------
       6120    CLH-XV-MSGR     MBT-OX/002      y       380     489
       5125    CLH-XV-MSGR     CBT-FLEET       n       395     509
       -----------------------------------------------------------
       6407    CLH-STIFF       MBT-OX/002      y       366     472
       5412    CLH-STIFF       CBT-FLEET       n       378     487
       -----------------------------------------------------------
       6489    MLH-MX/VOLAR    MBT-OX/002      y       363     468
       5494    MLH-MX/VOLAR    CBT-FLEET       n       373     481
       -----------------------------------------------------------
       6558    CLH-04-SOD      MBT-OX/002      y       360     464
       5563    CLH-04-SOD      CBT-FLEET       n       370     476
       -----------------------------------------------------------
       6821    MLH-SS/RS       MBT-OX/002      y       349     450
       5826    MLH-SS/RS       CBT-FLEET       n       356     459
       -----------------------------------------------------------

       c. REVERSE JOINT LEGS
       ___________________________________________________________
       Weight  Leg Name        Booster        WAKE    Boost   Dash
       ___________________________________________________________
       5523    CLB-44-AKS      MLB-OX/002      Y       412     530
       4528    CLB-44-AKS      CBT-FLEET       N       417     537
       -----------------------------------------------------------
       5853    MLB-SS/FLUID    MLB-OX/002      Y       393     507
       4858    MLB-SS/FLUID    CBT-FLEET       N       413     532
       -----------------------------------------------------------
       5433    CLB-SOLID       MLB-OX/002      Y       417     538
       4438    CLB-SOLID       CBT-FLEET       N       417     537
       -----------------------------------------------------------
       5663    MLB-SS/KRT      MLB-OX/002      Y       404     520
       4668    MLB-SS/KRT      CBT-FLEET       N       417     537
       -----------------------------------------------------------
       6120    CLB-33-NMU      MLB-OX/002      Y       380     489
       5125    CLB-33-NMU      CBT-FLEET       N       395     509
       -----------------------------------------------------------
       6263    MLB-MX/004      MLB-OX/002      Y       373     481
       5268    MLB-MX/004      CBT-FLEET       N       386     498
       -----------------------------------------------------------
       5920    MLB-MX/008      MLB-OX/002      Y       390     502
       4925    MLB-MX/008      CBT-FLEET       N       408     526
       -----------------------------------------------------------
       6398    CLB-55-HM220    MLB-OX/002      Y       367     473
       5403    CLB-55-HM220    CBT-FLEET       N       378     488
       -----------------------------------------------------------
       d. QUADRAPED LEGS
       ___________________________________________________________
       Weight  Leg Name        Booster        WAKE    Boost   Dash
       ___________________________________________________________
       5493    MLF-RE/005      MBT-OX/002      Y       414     533
       4498    MLF-RE/005      CBT-FLEET       N       417     537
       -----------------------------------------------------------
       5743    MLF-MX/KNOT     MBT-OX/002      Y       399     515
       4748    MLF-MX/KNOT     CBT-FLEET       N       417     537
       -----------------------------------------------------------
       5233    CLF-DS-SEV      MBT-OX/002      Y       430     554
       4238    CLF-DS-SEV      CBT-FLEET       N       417     537
       -----------------------------------------------------------
       5916    CLF-D1-ILC      MBT-OX/002      Y       390     503
       4921    CLF-D1-ILC      CBT-FLEET       N       408     526
       -----------------------------------------------------------
       6223    CLF-D2-ROG      MBT-OX/002      Y       375     483
       5228    CLF-D2-ROG      CBT-FLEET       N       389     501
       -----------------------------------------------------------
       5147    CLF-D3-WIZ      MBT-OX/002      Y       436     562
       4452    CLF-D3-WIZ      CBT-FLEET       N       417     537
       -----------------------------------------------------------
       6690    MLF-RE/006      MBT-OX/002      Y       354     457
       5695    MLF-RE/006      CBT-FLEET       N       363     468
       -----------------------------------------------------------
       6333    MLF-RE/007      MBT-OX/002      Y       370     477
       5338    MLF-RE/007      CBT-FLEET       N       382     492
       ___________________________________________________________

       e. CATEPILLAR LEGS
       ___________________________________________________________
       Weight  Leg Name        Booster        WAKE    Boost   Dash
       ___________________________________________________________
       7213    CLC-03-MLKS     N/A             Y       311     139
       6093    CLC-03-MLKS     N/A             N       268     139
       -----------------------------------------------------------
       6140    CLC-SHUT        N/A             Y       361     146
       5020    CLC-SHUT        N/A             N       323     146
       -----------------------------------------------------------
       6035    MLC-RE/3003     N/A             Y       384     155
       4915    MLC-RE/3003     N/A             N       353     155
       -----------------------------------------------------------
       6168    MLC-TRIDENT     N/A             Y       355     152
       5048    MLC-TRIDENT     N/A             N       316     152
       -----------------------------------------------------------
       6733    CLC-D3TA        N/A             Y       327     138
       5613    CLC-D3TA        N/A             N       285     138
       -----------------------------------------------------------
       6333    CLC-D4ZTSL      N/A             Y       370     148
       5213    CLC-D4ZTSL      N/A             N       380     148
       -----------------------------------------------------------
       6563    MLC-HARPOON     N/A             Y       344     145
       5443    MLC-HARPOON     N/A             N       304     145
       -----------------------------------------------------------
       6693    CLC-ACE         N/A             Y       331     138
       5573    CLC-ACE         N/A             N       289     138
       ___________________________________________________________

       f. HOVER LEGS
       ___________________________________________________________
       Weight  Leg Name        Booster        WAKE     Boost  Dash
       ___________________________________________________________
       5058    MLR-RE/EGA      N/A             Y       264     570
       3938    MLR-RE/EGA      N/A             N       264     499
       -----------------------------------------------------------
       4713    MLR-MX/QUAIL    N/A             Y       231     595
       3593    MLR-MX/QUAIL    N/A             N       231     526
       -----------------------------------------------------------
       5633    MLR-SS/REM      N/A             Y       235     523
       4513    MLR-SS/REM      N/A             N       235     537
       -----------------------------------------------------------
       4773    MLR-MM/PETAL    N/A             Y       287     595
       3653    MLR-MM/PETAL    N/A             N       287     594
       -----------------------------------------------------------
       5227    CLR-00-MAK      N/A             Y       270     555
       4107    CLR-00-MAK      N/A             N       270     537
       -----------------------------------------------------------
       4893    CLR-01-SCUD     N/A             Y       281     586
       3773    CLR-01-SCUD     N/A             N       281     540
       -----------------------------------------------------------
       5713    CLR-03-SEOLF    N/A             Y       257     517
       4593    CLR-03-SEOLF    N/A             N       257     526
       -----------------------------------------------------------
       5107    MLR-MX-LEAF     N/A             Y       270     566
       3987    MLR-MX-LEAF     N/A             N       270     526
       ___________________________________________________________

III. RESULTS AND THEORIES.
       a. Results for Non-Booster-Equipped Legs
               Humanoid Results:
                    Fastest Legs:   CLL-HUESO *no surprise there
                               591 WAKE DASH  and 537 FLEET DASH
                               458 WAKE BOOST and 417 FLEET BOOST
                               It's obvious that the WAKE is far more
                               advantageous to the Light Biped than any
                               other Humanoid Leg. Not only is it 54Km/h
                               faster, it has a much reduced charge drain
                               and is able to maintain a higher speed longer!

                    Slowest Legs:   MLH-SS/RS *evil "No-No" in my world!*
                               450 WAKE DASH  and 459 FLEET DASH
                               349 WAKE BOOST and 356 FLEET BOOST
                               Here raises a question... although the
                               Fleet was faster, does one chose to
                               sacrifice for a much lower charge drain?
                               I suppose that would be up to the pilot's
                               preference.

               Reverse Joint Results:
                    Fastest Legs:   CLB-SOLID
                               538 WAKE DASH  and 537 FLEET DASH
                               417 WAKE BOOST and 417 FLEET BOOST
                               Oddly enough, this is the only Reverse
                               Joint Leg that actually benefits from
                               the use of the WAKE boosters. Only 1km/h
                               Is hardly a benefit.

                    Slowest Legs:   CLB-55-HM220
                               473 WAKE DASH  and 488 FLEET DASH
                               367 WAKE BOOST and 376 FLEET BOOST
                               Forget the WAKE combo on these Legs.
                               Their minimum weight is so high that
                               it negates any possible use of the
                               WAKE for any intents or purposes.

               Quadruped Results:
                    Fastest Legs:   CLF-D3-WIZ
                               562 WAKE DASH  and 537 FLEET DASH
                               436 WAKE BOOST and 417 FLEET BOOST
                               Although not a serious difference between the
                               speeds, combined with the booster efficiency
                               can be invaluable for quads because of their
                               excessive charge drain stats.

                    Slowest Legs:   MLF-RE/006
                               457 WAKE DASH  and 468 FLEET DASH
                               354 WAKE BOOST and 363 FLEET BOOST
                               Once again, WAKE is slowing down the
                               heavier legs. Efficiency may be more useful,
                               but oh yeah...this FAQ is about Speed! So
                               screw the efficiency right!?





       b. Results for Booster-Equipped Leg
              Caterpillar Legs:
                    Fastest Legs:  MLC-RE/3003
                               155 WAKE DASH  and 155 Non-WAKE DASH
                               384 WAKE BOOST and 353 Non-WAKE BOOST
                               Because tanks cannot dash boost, I can only
                               measure their "crawling" speed and Boost
                               speed. Tanks are slow, but there has to a
                               fastest of everything right!!!

                    Slowest Legs:  CLC-03-MLKS
                               139 WAKE DASH  and 139 Non-WAKE DASH
                               311 WAKE BOOST and 268 Non-WAKE BOOST
                               Tank are definitely the oddballs here.
                               Seems that the WAKE boosters are even effect-
                               ive on the heaviest of legs. This is quite
                               contrary to the Non-Booster-Equipped Legs.
                               ROCK ON! MORE SPEED FOR THE HEAVIES!

              Hover Legs:
                    Fastest Legs:  MLR-MM/PETAL
                               595 WAKE DASH  and 594 Non-WAKE DASH
                               287 WAKE BOOST and 287 Non-WAKE BOOST
                               Here is my perfect specimen. They don't come
                               any faster than this. Although the
                               MLR-MX/QUAIL matches the MLR-MM/PETAL in
                               WAKE DASH speed, it fails to compare in all
                               of the other categories. What I find most
                               interesting is that the WAKE only adds 1Kp/h
                               to the DASH speed. Check the IIIc. Theories
                               for more info on this quandry.

       c. Theories, Laws, Hypotheses and Quandaries
               Law of Terminal Velocity:
                               If you look at the data closely you may
                               notice that while equipping the FLEET booster,
                               The CLM-03-SRVT and the CLL-HUESO both top
                               out at 537 Dash and 417 regardless of the
                               903lbs difference! Why is this?  This is due
                               to what I refer to the Load Capacity Thresh-
                               old of an AC's Terminal Velocity. It seems
                               that every booster, including the WAKE boost-
                               ers which may have it but I have not tested,
                               has a limit, similar to a governor plate for
                               an automobile, which restricts the maximum
                               speed of the AC.  This threshold has a maxi-
                               mum weight which once is passed begins to
                               degrade the max speed of the AC.

                               EXAMPLE: The CBT-FLEET booster has a Terminal
                               Velocity of 537 Dash and 417 Boost, with a
                               Load Capacity Threshold of 4801. Provided the
                               AC stays under this weight, under no
                               circumstances can this booster perform any
                               faster. Due to some weight:boost ratio the WAKE
                               boosters cannot even effect this booster, al-
                               though, the lack of WAKE booster improvement
                               cannot be said of all boosters. Clear example
                               used in this FAQ is the MBT-OX/002.

                               THIS ONLY SEEMS EVIDENT IN NON-BOOSTER-EQUIPPED
                               LEGS, AND SEEMS TO HAVE NO BEARING ON HOVER AND
                               CATEPILLAR LEGS. MORE TO COME.

               Theory of WAKE Terminal Velocity:
                               While examining the hover legs, specifically
                               the MLR-MM/PETAL, one might notice that the max
                               DASH speed is 594, while the WAKE only boosts
                               the AC to 595 DASH speed. Only a 1Km/h in-
                               crease seems highly unlikely and seems to
                               go against the flow of the rest of these tests.

                               Now viewing the MLR-MX/QUAIL one would notice
                               that it's max  DASH speed is 526, while the WAKE
                               DASH speed is 595 making the two Legs handle
                               very much the same while dashing with WAKE.
                               This lack of significant improvement in the
                               MLR-MM/PETAL compared to the MLR-MX/QUAIL
                               could seem feasible if the MLR-MM/PETAL was a
                               much heavier leg, but due to the relatively
                               equal weight of the two legs, the increase seems
                               hardly proportional.

                               Also note that while both legs maintain near the
                               same weight, the MLR-MM/PETAL boasts a signifi
                               -cantly higher non-WAKE DASH speed meaning that,
                               it must have a stronger booster.

                               Therefore, the percentage of boost increase
                               between legs of similar weight and unequal boost
                               support my hypothesis that the WAKE boosters do
                               have a Terminal Dashing Velocity, which is
                               595km/h.

                               Supporting this, I believe the Load Capacity
                               Threshold of the WAKE is estimated to be around
                               4773(The weight of the lightest possible PETAL
                               setup.) Which explains why the HUESO+OX/002+WAKE
                               setup, which weighs 4843(70 less than the
                               Threshold) tops out at 591km/h, just shy of the
                               595km/h mark. And why the QUAIL, even with lower
                               boost matches the speed of the PETAL.
                               WEIGHT
                               4713    QUAIL   595km/h>-WAKE Term. Velocity
Est Load Capacity Threshold----<4773    PETAL   595km/h>-WAKE Term. Velocity
                               4843    HUESO   591km/h
                               4893    SCUD    586km/h
                               4951    SECTOR  580km/h


                               This is an untested hypothesis, but soon I hope
                               to be able to provide proof and make it Law.
                               The numbers seem to heavily support this theory.
                               I also believe this velocity may be different
                               with different boosters. More research and
                               results to come.


               Theory of Weight to Boost Power Ratios

                               It has become apparent that weight directly
                               effects the speed of the AC in porportion to
                               the selected booster.  Meaning the more Boost
                               and less total weight equal a faster AC, taking
                               into consideration the Law of Terminal Velocity
                               stated earlier.  This is why a set of Heavy
                               Humanoid Legs (for example) could perform as
                               well as Light Humanoid and even out perform the
                               Light Humanoid depending on total Load Capacity
                               of the AC.

                               I'm convinced there is a direct ratio that can
                               be uncovered that will shed some crazy light on
                               how to chose a booster that fits your AC like a
                               glove.  Unfortunately this will be a long and
                               difficult formula to uncover. Rest assured I
                               will try my best.

               Hypothesis of Boost Output Wall
                               I believe that there is a max booster output
                               that cannot be exceeded.

                               Fact: The MBT-OX/002+WAKE will out perform an
                                     equally equipped AC using a CBT-FLEET+
                                     WAKE combo, or any other WAKE Combo.
                               Fact: MBT-OX/002+WAKE should be 17400+5000 Boost
                                     power, thus equaling 22400 total Boost
                                     power.
                                     CBT-FLEET+WAKE should be 19900+5000 Boost
                                     power, thus equaling 24900 total Boost
                                     power.
                                     Thus, there is difference of 2500 Boost
                                     Power
                               Fact: MBT-OX/002 weighs in at 230.
                                     CBT-FLEET weighs in at 355.
                                     Thus, there is difference of 125.
                                     Because the WAKE would weigh the same on
                                     both ACs, I don't believe it would have an
                                     effect on this hypothesis.
                               Test: Equip two identical ACs, one with the
                                     OX/002 and the other with the FLEET.

                                     Test the speed of the AC. The FLEET should
                                     test higher speeds than the OX/002.

                                     Repeat with WAKE equipped on both ACs. The
                                     OX/002 should test higher speeds this
                                     time.

                                     Why?
                                     The Booster Output Wall:
                                     In the first test, the boost power of the
                                     FLEET over powered the OX/002 despite the
                                     fact that is 125 heavier. In the second
                                     test, it would be assumed with the same
                                     weight differences, and equal boost im-
                                     provements, yet this is not the case.

                                     Similar to the Terminal Velocity, I be-
                                     lieve there is a Boost Power Wall, in
                                     which somewhere between 22000-22400 there
                                     is a cut-off. This meaning that the FLEET+
                                     WAKE combo would then be reduced to 22000-
                                     22400 boost power: equal to the OX/002,
                                     yet weighing more.

                                     This would also explain why other boosters
                                     such as the NI/MARE(18500), UN8(19500),
                                     and NI/GULL(18000) would also perform
                                     poorer than the OX/002. Their excess boost
                                     could be cut-off at 22000-22400 and thus
                                     their extra weight compared to the OX/002
                                     would in turn be their handicap.

                                     This would also explain the quandary of
                                     PETAL and QUAIL hover legs.

                                     Other Explanations

                                     There may be some speculation as far as
                                     this may be due to porportional boost
                                     gains relative to the weight increase. I
                                     do plan on looking into these, but I'm
                                     more supporting the Booster Output Wall
                                     Theory.


IV. WHAT DOES THIS ALL MEAN? (SUMMARY)
       Ok, unless you're a nut case like me, then you've probably skipped past
       all that lovely info I spent hours laboring and testing to give you...
       yes, that's right GO READ IT NOW YOU LAZY BUM!... Just kidding. You
       don't have to read everything to make a fast AC.  It is advised
       that if you want to really understand what makes an AC fast and what
       kinda of performance you can create with this info, please read and ask
       questions.  Testing me will only make this more accurate of an FAQ...
       wait.. I mean testing my theories, laws and hypotheses, not my PATIENCE!

       a. So you want to make a fast AC, or new to light AC combat?

          First, decide what Speed you need for your AC?  Check out your
          competition. Fighting Heavies, you shouldn't require as much speed,
          though, fighting Lights you'll need to seriously look at what equip-
          ment you really need on your AC.

          Example using the test setup HUESO+FLEET and knowing the Terminal
          Velocity Theory(I said that reading it would help!), you know that as
          long as you keep your total AC Weight under 4801, then you won't
          sacrifice any speed and you'll top out at 537 Dash and 417 Boost.
          This should be extremely fast to a Heavy AC; hard to deal with as a
          Middle AC; annoying as crap to a Light because he/she's is going to
          pissed that you're more than likely faster than them, and if not then
          they had to sacrifice a lot to put on WAKE boosters or are a Hover in
          which case you have the Boosting speed advantage so try to take your
          game in the air and pull them away from the ground.

          So starting from the test setup you weigh in at 3848 - your legs,
          1500, you're left with 1348 total on your Leg Weight. 3989-1348
          leaves you with 2641 in weight to distribute, but don't be fooled,
          knowing that you don't want to go over 4801 you'll want to leave
          room on your Leg Weight.  So lets rethink this... really you use
          your Threshold Weight 4801 - your test weight 3848 to get 953. "Ack,"
          that is a 1688 difference from what you had before.  Stay cool, you
          can make this work. Ok so no KAWASAWA, oh well.

          Check your options.
          Think about what you're gonna be fighting again. If you're fighting a
          Heavy, think along the line of point blank fighting, i.e. shotguns,
          bazookas, blades, plasma guns(minus they weigh a ton!), and of course
          machineguns. Forget back weapons for the most part, you'll have
          trouble finding something that will kill a large AP AC say around
          9500+ AP. A laser blade is a must. If you run out of ammo, you lose.
          Also, think about your Generator, FCS and Head. If you can spare the
          weight, then think about the arms and core. Heaven for bid you still
          have more weight, then consider upgrading legs to something with
          better defensive stability and AP.  Grenades and Bazookas are going
          to be a Heavy AC's best friend against you. If he/she hits you once,
          it could be game over for you. DON'T DANCE AROUND IN FRONT OF THEM!
          Both weapons have ridiculous impact shock. Staying in their FCS is
          just asking for trouble! I don't care how good you are at dodging,
          don't tempt fate, she's a filthy whore! Prove how good you are by not
          getting in harm's way.

          Planning on fighting a middle weight? This is possibly gonna be the
          toughest opponent for you.  You'll have a speed advantage for sure
          that can really annoy a Middle weight and make them feel like they're
          fighting as a Heavy!  Problem is this: they can pack a punch and can
          keep up with you a lot better than the Heavies. Good thing is, they
          won't deal with the damage as well as the Heavies, so you won't have
          to hit them as much and with you're speed, you'll get hit a few
          times, but don't let it discourage you from pushing your advantage...
          SPEED!  Key is to make them think your faster then you really are.
          OK, you're a lot faster than them, but the key is to frustrate them
          into thinking they're playing as a heavy. Try rapid fire weapons that
          have a short to mid range. Machine guns, handguns, pulse rifles, and
          rifles are your best friend. Now, you can go with a different L Arm
          weapon, but you're still fast enough to take it to them and get in
          a couple swipes.  Also, keep in mind your Generator, FCS and Head
          might need some improvement. You might want to consider upgrading arm
          or core. You speed advantage won't be as high, so you're more likely
          to get hit...possibly more often, too.

          ok, well that leaves Light ACs.
          This is your fun fight. If you build your AC as I've prescribed, then
          you should be faster than the majority of the Lights out there.
          Question is how do you use it? It's up to you, and you style.
          Personally, your chance of overpowering them with short range weapons
          is not in your favor. They'll most likely be able to keep a lock on
          you at most times. Which means you'd really need to press your
          advantage to is max whenever you get the opportunity. I'd say if
          you're new to AC or playing as Lights, then try mid to long range.
          Mid leaves you comfortably able to press advantages while maintaining
          a safe distance.  Think about it, they're not gonna be packing any-
          thing too big.  Bazookas suck at mid to long range. Grenade Launchers
          will slow them down tremendously... those are your biggest fears,
          next to the Blade. If you suck at blades. Keep your distance.. most
          experienced Lights will carry a powerful blade like the MOONLIGHT or
          the 3771... these are LETHAL to you. But useless at Mid range...hehe.
          A nice combo for this situation is a good handgun/rifle and shotgun
          combo (Thanks FROM SOFTWARE for the new L Arm Parts!).  Keep pecking
          at mid range and bust'em with the shotgun if they press the close
          combat. Chance are you'll land more 500 AP shots with the shotgun
          they will 1500-2000AP blade swipes.  If you do it consistently, it
          can really mess up their game too because they'll start to second
          guess going in for blade swipe and losing 500AP every time they miss.
          And then you have the long range hit and run... Hey, I don't like it,
          but some people were just not meant for close combat.  Forget all
          missiles, except the HI-ACT missiles. You'll never be out of their
          sight to catch them with large missile salvo, so use missiles that
          they'll have trouble dodging.  Remember, they don't have much as far
          as weight to work with so don't count on them having missile counter-
          measures. Missiles weigh a lot, though, so think sniper rifle or
          laser rifle.

          So you can apply these stradegies to any leg, just make sure you're
          keeping weight that keeps you at the speed want. Also, keep in mind
          each type of leg has it's advantage: Humanoids, RJs, and Quads all
          more suited to aerial combat than Caterpillars and Hovers. Humanoids
          have more leg options from which to chose. RJs have the best(lowest)
          charge drain and highest jump function. Quads have great defensive
          stability and are a Fast Blader's best friend, the stab does way more
          damage than the swipe. Caterpillars have the best overall turning
          abilities combined with great load capacity means a GL that's hard
          to get away from!  Hovers...umm yeah if you can catch one, then
          you'll see why they rock...ultimate speed...minus they can't fly
          worth a darn.


       b. So what if you don't adhere to the Law of Terminal Velocity?

          Most ACs designs don't, so don't feel that it'll really hurt your
          AC design. Following the Law of Terminal Velocity in no way
          guarantees you a Godlike AC, so don't blame me if you lose while
          following the Law.  I'm here to make you faster, not better, though
          I try to accomplish both sometimes in this FAQ.

       c. Ok, well, you don't like light weights or you're curious about WAKE
          performance and your AC.
          First, I'd suggest building your AC and then compare it to the data I
          have provided. If build a SNKSA1 setup but it weighs in at 5600 per
          say without the WAKES and you've got on the FLEETS, you'll have to
          add 995 to find your comparison on the chart.
          995=1120(WAKE)+230(OX/002)- 355(FLEET)

          So you'd have 6595 thus you could compare it to the CLH-04-SOD test
          setup. There would be a 37 difference that would have almost no
          effect on your final speeds. But you could expect these results:

          360 WAKE BOOST  & 464 WAKE DASH. Not bad for a middle weight AC.

          though,
          370 FLEET BOOST & 476 FLEET DASH, definitely look better.

          As it seems unless your Non-Booster-Equipped AC's total weight with
          WAKES is less than 5432, you will see no increases in speed from the
          WAKE combo. Although, some people feel that if you can maintain
          similar speeds, the efficiency of the WAKE combo is worth a small
          speed trade off. Personally, well...I don't think I have to tell you
          where I stand if you've made this far into the FAQ.

       d. So you like Hovers huh...weirdo!? jk

          Well, lucky you. ALL HOVERS CAN GAIN SPEED FROM THE WAKE!
          Though the PETAL only gains 1km/h, it's still technically an
          increase. If you plan on using the PETAL, I'd say screw the WAKE.
          It is just not a big enough change to worry about it. Beside that
          would leave you back open so if you competition decided to drop
          weapons for later, you could use them against them or drop them in
          the water/lava/edge of the earth... whatever!

          Unfortunately, the WAKE still won't make you fly faster. What a
          rip-off!?! but hey, you're still the fastest on the ground!

          Oh, and forget efficiency, they won't help hold a charge longer.
          Minus, unless you change legs from say the PETAL to the QUAIL, which
          are more efficient with charge drain and will give you equal boost
          on the ground as the PETALs.

       e. Creepy, crawly things that go BOOM!!!!!!

          Yeah, just like Hovers, every Caterpillar leg, benefits from the
          WAKE in terms of speed. Just oppositely so. Caterpillars gain
          aerial boosting speed, oh yeah, duh, like they have any other
          boosting speed *they crawl on the ground if you didn't get that*.

          So how does feel being 7200 weigh and out flying the fastest Hover in
          the air?!  yeah, that's an ego boost for Caterpillars!

          Efficiency? Well yeah, it can be gained same as the Hovers...
          Can you just be happy out flying them!

       f. SO LET ME GET THIS STRAIGHT!?

         Basically, this FAQ can tell you a few interesting points.
         1. As long as you build your AC under the Law of Terminal Velocity,
            it will maintain maximum speed capabilities of that booster.

         2. The WAKE OX/002 combo is the most effective WAKE setup.

         3. The most effective setups with the WAKE combo are Non-Booster-
            Equipped Legs under 5432 with WAKE, Caterpillars and Hovers.

         4. Weight and Boost Power rule Speed.


V. GLOSSARY & FAQ

    a. GLOSSARY

       Boost(WAKE BOOST; FLEET BOOST):
           refers to the maximum speed in Km/h the AC traveled once
           contact was lost with the ground
       Booster:
           refers to which booster unit is currently equipped
       Booster-Equipped:
           Legs that come standard with a booster and do not allow a separate
           booster to be equipped: Caterpillar and Hover Legs.
       Boost Output Wall:
           ceiling at which additional boost is cut-off and no long effective
       Caterpillar:
           any leg unit with the prefixes MLC or CLC
       Dash(WAKE DASH; FLEET DASH):
           refers the maximum speed in Km/h the AC traveled while
           maintaining contact with the ground
       Hover:
           any leg unit with the prefixes MLR or CLR
       Humanoid:
           any leg unit with the prefixes MLL, MLM, MLH or CLL, CLM or CLH
       Leg Name:
           refers the full part name of the leg unit
       Load Capacity Threshold:
           Point at which a booster's terminal velocity
           begins to degrade and the ac loses speed.
       Non-Booster-Equipped:
           Legs that allow you to equip a separate booster, due to the fact
           they do not come with a booster : Humanoid, Reverse Joint and Quads.
       Nutcase:
           Yeah, that would be me...how many times am I gonna call myself that
           in this FAQ... yeah...lots! I might even start believing it
       Quadruped(Quads):
           any leg unit with the prefixes MLF or CLF
       Reverse Joint(RJ):
           any leg unit with the prefixes MLB or CLB
       Terminal Velocity:
           point at which a boost can no longer improve in speed
       WAKE:
           refers to whether the WAKE booster was equipped or not.
       WAKE combo:
           refers to equipping the WAKE back unit with the MBT-OX/002 booster
           unit
       Weight:
           refers the entire weight of the AC including all equipped parts

       ----------------------------------------------------------------------
    b. FAQ

     1. How can I use this info?
       Well, by calculating the exact weight of your ac fully equipped, you may
       compare it's weight to the weight of the tested designs. Therefore you
       should be able to calculate it's top speed.  And if you AC is not as
       fast as you'd like, you have the knowledge to find what weight you have
       to get down to in order to achieve that speed. Refer to the Summary
       Section for more detailed info. Also a concept call
       "Terminal Velocity" comes into play which I will explain later.
       Basically all boosters have a max velocity up to a certain speed in
       which a max tolerance load can be applied without degrading the speed of
       the AC. I might make a separate FAQ just to explain that concept:)

     2. Are WAKE boosters right for my AC?
       Once again, you have to weigh the pros and cons. Do you want back
       weapons? How much does said AC weigh? If you're having trouble deciding
       because the speeds are near indistinguishable, then I'd suggest go with
       the WAKE combo for better efficiency.

     3. Speaking of Speed, why is that when you jump while charging/fall from
       high places without boosting, if you press forward, back or either
       strafe, your speed is relavant to your equipped booster, yet you never
       boosted?
       Ok, this isn't such a Frequently Asked Question, but something I
       stumbled upon while toy with all my test. At first I thought it was a
       glitch, something that might date back to AC1! How could this glitch
       be over looked!? I mean why should your boost affect you speed while
       falling or jumping? Well, it's a glitch.  Every leg that can jump has
       auxiliary boosters that link to the Main Boosters and help support the
       jump function, though a loss of charge will shut down the Main Boosters,
       it has no effect on auxiliary leg boosters. If you listen closely you
       can hear them engage when you jump.  As for Caterpillars and Hovers,
       same goes minus the auxiliary boosters don't support a jump function.

     4. Will you look at my AC and tell how I can make it faster/better?
       Well, maybe, just depends on if I get a lot of response from the FAQ.

     5. Will you hand me my arse if I come to your tournament?
       You're damn skippy I will!



VI. CREDITS

       Thanx to: my friends for helping me get into this game, James for
       being my constant antagonist with AC, Damien for making me verbally
       explain this FAQ OVER THE PHONE! But you did help me dig deeper to
       find more truths about speed in AC, the agetec.com forums from who
       I've learned so much and for giving me inspiration to make this.
       Sometimes controversy pushes us all to do things we wouldn't normally.
       Thanks to me... I did write this crap! yeah. And thanks to Bowling for
       Soup, A Simple Plan, AFI, Dashboard Confesional, the Used,
       All-American Rejects, and Starting Line for giving me something to
       listen mindlessly for hours while I compiled this! FOSHIZZLE NIZZLES!

       If you would like to use this FAQ or would like link to it on your
       webpage, please only copy it in it's entirety, do not take credit for
       what I've done.  If you'd like to post this at another forum please
       make sure I get credit.  You can reproduce it for personal use. Hope
       it helps. Else, if you think what you're gonna do might be shady,
       ask first!!!!

VII. LINKS
       http://www.agetec.com - AC's U.S. publisher if you didn't know
       http://www.fromsoftware.co.jp/etop/ - AC's Developer
       http://pub30.ezboard.com/bagetec - Agetec's official forum, also my
               fav board just watch out for Valk and Turel! hahaha! jk
       http://www.geocities.com/exit_left2000/actournament2003.html - Silent
               Line Tourney we're hosting in October.


       other fun boards for AC..
       obviously the gamefaqs.com boards

       Eternal Core Forum:
       http://pub154.ezboard.com/fjinxsarmoredcorepagefrm19

       Armored Core Online Forum:
       http://www.armoredcoreonline.com/acforums/index.php

       Game-Hits.com Forum:
        http://www.gmhits.com/forum/forumdisplay.cgi?action=topics&forum=
               Armored+Corner+&number=9&DaysPrune=365&LastLogin=

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