Copyright (c) 2005 by the author piecemealcranky. All rights reserved.
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S I L E N T H I L L 4 : T H E R O O M
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Game: Silent Hill 4: The Room
Console Platform: PlayStation 2
FAQ Author: piecemealcranky
Date Created: Friday, April 22nd, 2005
E-mail:
[email protected]
Version: 1.0
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T A B L E O F C O N T E N T S
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I. Introduction
II. Copyright Info
III. Main - Weapons List & Info
A. Henry's Weapons
- 3-Iron
* Info on Gum Heads
- 3-Wood
- 4-Iron
- 5-Iron
- 6-Iron
- 7-Iron
- 8-Iron
- 9-Iron
- Aluminum Bat
- Broken Wine Bottle
- Bug Spray
* Info on Hummers
- Chainsaw
* Info on Brand New Fear Game & Unlocking the Chainsaw
- Driver
- Paper-Cutting Knife
- Pickaxe of Despair
- Pistol
* Info On Pistol Magazines
- Pistol Bullets
* Info on Pistol Ammo
- Pitching Wedge
- Putter
- Richard's Revolver
- Revolver Bullets
- Rusty Axe
- Sand Wedge
- Silver Bullets
* Info on Ghosts
- Spade
- Steel Pipe
- Stun Gun
- Torch
- Wine Bottle
B. Eileen's Weapons
- Eileen's Bag
- Riding Crop
- Chain
- Nightstick
- Submachine Gun
IV. Frequently Asked Questions
V. Credits
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I. I N T R O D U C T I O N
Yet another guide for an entirely new FAQ writing experience for me, Silent
Hill has always been in my game collection. Back in the year (late 90's), I
was enjoying the first installment, and look how far Konami has traveled now.
This is the fourth in the series. Silent Hill 4: The Room, has all the new
features you would not want to miss. Reading reviews is another thing,
playing and enjoying (getting freaked out) the game is another story. This is
the first ever FAQ I'm writing for the Silent Hill series, and since they're
a few good complete walkthroughs for the game already, I chose to write a
short, brief Weapons FAQ for this game. I love this game. I got it
immediately when the game was released in my area.
None of my friends ever play this game. Makes you wonder why. The only reason
is that they personally don't like horror games. Right now, I cannot find any
reason to resist a horror experience this good. Resident Evil is good, but
Silent Hill has always been the best one for me. Also, please don't confuse
Survival Horror and Horror. Well, they're basically the same, but for all we
know Silent Hill enemies aren't zombies. They're monsters, ghosts, etc.
This time around, you get control of a male character yet again (we've seen
Harry Mason, James Sunderland, Heather Mason, and now...), Henry Townshend.
He is quite a little shy guy I might add. His perspective of life and the
outside world is really interesting, but has the colors of its own. I don't
need to explain too much; by the time you start a new game for five minutes,
you'll get what I'll be saying later. I suggest you concentrate on the
storyline and enjoy the game. It is very much different from others in the
series.
Now, this guide will give you a short, brief explanation on the weapons in
the game, from A to Z. More will be explained when we get to the main
section. For now, take your time and browse though the FAQ. Remember this FAQ
is mainly about the weapons, so if you're looking for item locations, enemy
lists and so on, you might want to check the Silent Hill 4: The Room main FAQ
page.
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II. C O P Y R I G H T I N F O
No part of this FAQ may be reproduced in any form, shape, or
transmitted, in any ways, or any forms by any means (electronic,
mechanical, recording, or otherwise) without prior permission from the
author. This means no copying, no publishing, or any other illegal
activities. This FAQ is posted only in GameFAQs and nowhere else. If
other websites had taken this FAQ to theirs (a secured site), I won't
mention them here.
This FAQ is a copyright 2005 work by the author piecemealcranky. All rights
reserved.
I don't mind any of the sites hosting this guide, but a nice, (not necessary
formal) e-mail sent to me would be a good start to host the FAQ. Just send a
good e-mail requesting (be proper with the subject) anything you want, or if
you spot any mistakes, you may also like to correct me. Credits will be
given, so don't worry.
Sites that host this FAQ will not be written here, since they all act as the
same without getting profit from it (that's the agreement).
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III. M A I N - W E A P O N S L I S T & I N F O
This is the main section. It includes the weapons used by Henry & Eileen, for
now. The locations will also be displayed, and if you need to actually get
it, I'll state exactly how, but of course, I won't give you the complete
walkthrough. The weapons are listed in alphabetical order (numbers begin
first, followed by letters), and the description is based on the game when
you press the select button to view it. Let's begin.
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A. Henry's Weapons
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[ 3-Iron ]
Location: Building World 2nd Time, held by a Gum Head in the Gum Head Arena.
Description: 'Golf club. Powerful and easy to use, but it looks like it could
break easily'.
This is, as you might or might not know is one of the 12 golf clubs you can
find and use as a weapon in the game. They all work and act as the same, and
when they're used frequently, they'll eventually break and become useless
weapons. This means that if you keep on using them and bashing enemies with
them, later on, they'll break and you cannot use them any longer. Their
attacks are much stronger than that of a steel pipe (which you find at the
start of the game), but overall, they're quite useless. Make sure you keep
them inside the storage box whenever they're broken (they'll take your
inventory space). Some of them are equipped by enemies. You will notice the
change of the item in your inventory (they'll be a little bent) whenever they
cannot be used anymore.
[[(( Info on Gum Heads ))]]
Gun Heads are available in two deformed types. There's a normal Gum Head and
there's a Mutated, or a new type. The normal Gun Head usually appears more
often in the Building World. They are deformed monkeys which can really get
on your nerves. They carry Golf Clubs in some areas and will use it without a
doubt. They can steal weapons from you, but you can of course get them back
by killing them. They make a monkey-like noise whenever they're present. The
new-type tends to be more aggressive than the old-type. Most of the Golf
Clubs can be found with them; because they use these weapons. You can easily
kill them by stomping on them (knock them down first), and then you can grab
the weapon they use. Quite simple. Also, be careful when there are a number
of them in an area. They can easily bash you and you can not make a move.
[ 3-Wood ]
Location: Building World 2nd Time, in Albert's Sports Store on the floor
(B5).
Description: 'Golf club. Powerful and easy to use, but it looks like it could
break easily'.
This is, as you might or might not know is one of the 12 golf clubs you can
find and use as a weapon in the game. They all work and act as the same, and
when they're used frequently, they'll eventually break and become useless
weapons. This means that if you keep on using them and bashing enemies with
them, later on, they'll break and you cannot use them any longer. Their
attacks are much stronger than that of a steel pipe (which you find at the
start of the game), but overall, they're quite useless. Make sure you keep
them inside the storage box whenever they're broken (they'll take your
inventory space). Some of them are equipped by enemies. You will notice the
change of the item in your inventory (they'll be a little bent) whenever they
cannot be used anymore.
[ 4-Iron ]
Location: Hospital World, 2nd Floor on the ground (in one of the rooms).
Description: 'Golf club. Powerful and easy to use, but it looks like it could
break easily'.
This is, as you might or might not know is one of the 12 golf clubs you can
find and use as a weapon in the game. They all work and act as the same, and
when they're used frequently, they'll eventually break and become useless
weapons. This means that if you keep on using them and bashing enemies with
them, later on, they'll break and you cannot use them any longer. Their
attacks are much stronger than that of a steel pipe (which you find at the
start of the game), but overall, they're quite useless. Make sure you keep
them inside the storage box whenever they're broken (they'll take your
inventory space). Some of them are equipped by enemies. You will notice the
change of the item in your inventory (they'll be a little bent) whenever they
cannot be used anymore.
[ 5-Iron ]
Location: Building World, in Albert's Sports Store (B5).
Description: 'Golf club. Powerful and easy to use, but it looks like it could
break easily'.
This is, as you might or might not know is one of the 12 golf clubs you can
find and use as a weapon in the game. They all work and act as the same, and
when they're used frequently, they'll eventually break and become useless
weapons. This means that if you keep on using them and bashing enemies with
them, later on, they'll break and you cannot use them any longer. Their
attacks are much stronger than that of a steel pipe (which you find at the
start of the game), but overall, they're quite useless. Make sure you keep
them inside the storage box whenever they're broken (they'll take your
inventory space). Some of them are equipped by enemies. You will notice the
change of the item in your inventory (they'll be a little bent) whenever they
cannot be used anymore.
[ 6-Iron ]
Location: Forest World, Southeastern Dead End, lying on the ground.
Description: 'Golf club. Powerful and easy to use, but it looks like it could
break easily'.
This is, as you might or might not know is one of the 12 golf clubs you can
find and use as a weapon in the game. They all work and act as the same, and
when they're used frequently, they'll eventually break and become useless
weapons. This means that if you keep on using them and bashing enemies with
them, later on, they'll break and you cannot use them any longer. Their
attacks are much stronger than that of a steel pipe (which you find at the
start of the game), but overall, they're quite useless. Make sure you keep
them inside the storage box whenever they're broken (they'll take your
inventory space). Some of them are equipped by enemies. You will notice the
change of the item in your inventory (they'll be a little bent) whenever they
cannot be used anymore.
[ 7-Iron ]
Location: Building World 2nd Time, held by a Gum Head in the Gum Head Arena.
Description: 'Golf club. Powerful and easy to use, but it looks like it could
break easily'.
This is, as you might or might not know is one of the 12 golf clubs you can
find and use as a weapon in the game. They all work and act as the same, and
when they're used frequently, they'll eventually break and become useless
weapons. This means that if you keep on using them and bashing enemies with
them, later on, they'll break and you cannot use them any longer. Their
attacks are much stronger than that of a steel pipe (which you find at the
start of the game), but overall, they're quite useless. Make sure you keep
them inside the storage box whenever they're broken (they'll take your
inventory space). Some of them are equipped by enemies. You will notice the
change of the item in your inventory (they'll be a little bent) whenever they
cannot be used anymore.
[ 8-Iron ]
Location: Building World 2nd Time, held by a Gum Head in the Gum Head Arena.
Description: 'Golf club. Powerful and easy to use, but it looks like it could
break easily'.
This is, as you might or might not know is one of the 12 golf clubs you can
find and use as a weapon in the game. They all work and act as the same, and
when they're used frequently, they'll eventually break and become useless
weapons. This means that if you keep on using them and bashing enemies with
them, later on, they'll break and you cannot use them any longer. Their
attacks are much stronger than that of a steel pipe (which you find at the
start of the game), but overall, they're quite useless. Make sure you keep
them inside the storage box whenever they're broken (they'll take your
inventory space). Some of them are equipped by enemies. You will notice the
change of the item in your inventory (they'll be a little bent) whenever they
cannot be used anymore.
[ 9-Iron ]
Location: Subway World, situated on the subway car in King Street Line (B4).
Description: 'Golf club. Powerful and easy to use, but it looks like it could
break easily'.
This is, as you might or might not know is one of the 12 golf clubs you can
find and use as a weapon in the game. They all work and act as the same, and
when they're used frequently, they'll eventually break and become useless
weapons. This means that if you keep on using them and bashing enemies with
them, later on, they'll break and you cannot use them any longer. Their
attacks are much stronger than that of a steel pipe (which you find at the
start of the game), but overall, they're quite useless. Make sure you keep
them inside the storage box whenever they're broken (they'll take your
inventory space). Some of them are equipped by enemies. You will notice the
change of the item in your inventory (they'll be a little bent) whenever they
cannot be used anymore.
[ Aluminum Bat ]
Location: Building World, in Albert's Sports Store (B5).
Description: 'Aluminum alloy bat. Reasonably powerful and easy to use a as a
weapon'.
One of my favorite weapons, the Aluminum Bat has attacks similar to the Steel
Pipe & Golf Clubs, and it is almost as powerful as the Golf Clubs. The
advantage of the Aluminum Bat is that it will not break like the Golf Clubs.
You can use it for as long as you want. Since it's a little heavy for Henry
to manage, Henry tends to be slower with it when he attacks but it causes
good damage to the enemies. I'd recommend you using it after you're done with
the Steel Pipe, but don't hesitate to switch weapons when you get a good one
like the Rusty Axe. The Aluminum Bat has a combo attack too.
[ Broken Wine Bottle ]
Location: Not available (use the wine bottle until it breaks).
Description: 'Bottle of white wine from the refrigerator. Now that
it's broken, it's even more dangerous as a weapon'.
Not a good weapon against most of the enemies. It is a little bit better than
the wine bottle before it was broken, but still though, it does not have a
combo attack. You cannot charge your attack as well. I would say that you
keep using the Steel Pipe for the quarter of the game until you find the
Aluminum Bat or any of the Golf Clubs (though they break eventually). The
Broken Wine Bottle has a stabbing attack, but Henry has to be in a close-
combat range, which is dangerous and difficult. Forget about using it if you
prefer not to.
[ Bug Spray ]
Location: Apartment World, lying on the ground in Room 203 (in the main
room).
Description: 'Aerosol insecticide. Effective against certain enemies'.
The Bug Spray is effective against the Hummers. Aiming at a group of them
would knock them down and then you can stomp on them (circle button). Hummers
are annoying creatures. So if you're too lazy to stay in a spot, swing your
weapon around or take out a gun and waste your bullets, you'd want to keep
the Bug Spray and kill them with it easier. Other than this, the Bug Spray is
indeed, useless.
[[(( Info on Hummers ))]]
Hummers are bat like creatures that fly around in certain levels in the game.
Usually they appear in groups or numbers. They are weak and will drop down
(still alive) on the ground, and if you take too long to stomp on them,
they'll wake up and start to attack you again. The Bug Spray is an effective
weapon to use on them. Other weapons would work, including the firearms but
that would be a waste now wouldn't it? It doesn't matter what you use against
them; whether the Steel Pipe, the Rusty Axe, The Aluminum Bat, or even the
Spade, you have to stomp on them fast before they wake back up. You can
choose to hit them when they're lying on the ground, but that would consume
your time.
[ Chainsaw ]
Location: Forest World, at the area with the car stuck to a tree.
Note: Available ONLY is a Brand New Fear game.
Description: 'Originally made for cutting wood. As a weapon, it's a fearsome
thing'.
The Chainsaw of course reminds me of Evil Dead. Even there though, it sucked.
Here, I cannot quite describe since it depends on how you manage it. It's
heavy, and heavy weapons causes Henry to react slowly. This is the case when
using the Chainsaw. Speed. If you really like it, you'd be upset with the
charging attack. First of all, it is not very powerful like it is designed to
look like. It looks good, but the attack and damage it causes is not really
impressive. In fact, some other weapon's charge attacks are much better and
faster. It is a satisfaction getting it, and suing it for yourself, but
equipping it together with you along the game? I'm afraid not. The only thing
is that while having the Chainsaw equipped you'll get a nice stomp animation.
It's a little different than other weapons available.
[[(( Info on Brand New Fear Game & Unlocking the Chainsaw ))]]
A Brand New Fear game is unlocked when you beat the game once with any
difficulty, and start a new game with the save file marked 'Brand New Fear'.
The text is usually highlighted with a yellow color (this can change
depending on what type of game completion you acquired).
The Chainsaw however, is another hidden weapon. It does not require a huge
task like the Submachine Gun. You only need to complete the game once on any
difficulty level, and you will find it on your next play through (replaying
the game on the same save file - Brand New Fear Game). You can find it in the
area where Jasper Gein's car is at, stuck to a tree, in Forest World First
Time. Not tough isn't it? The Chainsaw has an idle animation to it when you
let Henry stand with it, with the Chainsaw equipped of course.
[ Driver ]
Location: Building World 2nd Time, beside the hole, Entrance Alleyway (B1).
Description: 'Golf club. Powerful and easy to use, but it looks like it could
break easily'.
This is, as you might or might not know is one of the 12 golf clubs you can
find and use as a weapon in the game. They all work and act as the same, and
when they're used frequently, they'll eventually break and become useless
weapons. This means that if you keep on using them and bashing enemies with
them, later on, they'll break and you cannot use them any longer. Their
attacks are much stronger than that of a steel pipe (which you find at the
start of the game), but overall, they're quite useless. Make sure you keep
them inside the storage box whenever they're broken (they'll take your
inventory space). Some of them are equipped by enemies. You will notice the
change of the item in your inventory (they'll be a little bent) whenever they
cannot be used anymore.
[ Paper-Cutting Knife ]
Location: Hospital World, 1st Floor Office on the desk in one of the rooms.
Description: 'Originally made for cutting paper. It's hard to use as a
weapon'.
Why use a weapon so difficult and dangerous (which has a short range attack)
when you already have better weapons this far? The Paper-Cutting Knife is
horrible, and could be worst. The Wine Bottle could probably be leveled
together with this one. However, it has a three combo attack, and a fast
charge attack, which has nothing special to it. Since you don't need it, if
you've taken it, keep it in the storage box. It is just plain useless, and
not powerful.
[ Pickaxe of Despair ]
Location: Forest World 2nd Time, at the Coal Mine.
Description: 'Ordinary pickaxe from a construction site. "Despair" is written
on the handle. Very powerful'.
The most powerful weapon in the game. The Pickaxe of Despair is very slow
with its attacks, not to mention the charge attack as well. However, you
should probably just take it with you, since it could be handy at times where
you need to bash monsters head open. :D
[ Pistol ]
Location: Room 302, situated behind the cabinet which can only be moved after
returning from Subway World for the first time. It's lying on the floor.
Description: 'Easy-to-use handgun, but not much stopping power'.
This is your first firearm in the game. Majority of weapons in the game are
not firearms, and you'll find it difficult to carry bullets in your
inventory. You don't have much space, you can't afford going back into the
hole over and over again to the inventory box, and you're run out of ammo
eventually. I would suggest that you be careful all times with the amount of
bullets you carry, and try to bring at least one melee weapon (Steel Pipe,
Rusty Axe, Aluminum Bat, etc) so that you can kill any normal enemies like
the hummers and toadstools/whitestools without wasting your bullets.
The Pistol is accurate at most times. It can be used with the Pistol Bullets
and also the Silver Bullets. One of the advantages is that it fires fairly
fast, and it would be useful for those annoying monsters. You have a very
limited amount of Pistol Bullets to carry, but that depends on the
difficulty.
[[(( Info On Pistol Magazines ))]]
Depending on the difficulty of the game, you can carry different amount of
Pistol Magazines, which the more, the better since you can bring more with
you. Here's the list:
Easy Difficulty - 12 Rounds of Pistol Magazines.
Normal Difficulty - 10 Rounds of Pistol Magazines.
Hard Difficulty - 8 Rounds of Pistol Magazines.
[ Pistol Bullets ]
Locations (not in order, but listed according to levels):
- Subway World, Lynch Street Line, Maintenance Room (B3).
- Subway World, on stairs (B2), blocked stairway passage.
- Subway World, King Street, southwest stairs (B1).
- Subway World, at the blocked tunnel between the lines at passage between
lines (B2).
- Forest World, South Industrial Compound, at the bottom ramps, on the floor.
- Water Prison World, one of the northeastern cells on 1st Floor.
- Water Prison World, one of the northeastern cells on 3rd Floor.
- Building World, near a fence, Exterior Elevator Excess (B12).
- Building World, Storage Room (B5) on the shelf.
- Apartment World, in the bedroom (on the ground), 3rd Floor, Room 304.
- Apartment World, on the kitchen counter, First Floor, Room 101.
- Hospital World, Wheelchair Hallway, one of the random rooms, 2nd Floor.
- Hospital World, Wheelchair Hallway, one of the random rooms with "skin" bed
(the bullets are near the bed, on the floor), 2nd Floor.
- Subway World 2nd Time, on the bench, Lynch Street Line.
- Forest World 2nd Time, eastern part of the Coal Mine area.
- Water Prison World 2nd Time, one of the southwest cells on 3rd Floor.
- Water Prison World 2nd Time, Shower Room (B1).
- Water Prison World 2nd Time, one of the northeast cells on 1st Floor.
- Water Prison World 2nd Time, one of the southeast cells on 1st Floor.
- Water Prison World 2nd Time, one of the southeast cells on 2nd Floor.
- Building World 2nd Time, on one of the shelves in the Pet Shop (B7).
- Building World 2nd Time, south side of Clock Room.
- Outside Room 302, Stairway & Main Hall (2nd and 3rd Floors), opposite the
twin doors leading to the 3rd Floor hallway.
- Outside Room 302, in the bedroom, Room 207, 2nd Floor.
- Outside Room 302, in the back room area, Room 101, 1st Floor.
Description: 'Small-diameter bullets for use in the "Pistol." Not very
powerful'.
The Pistol Bullets can be loaded with your Pistol only and not with the
Revolver. However, your Pistol CAN be loaded with the Silver Bullets.
[[(( Info on Pistol Ammo ))]]
The bullets for each pickup vary depending on your difficulty. Here's the
list:
Easy Difficulty - 12 Rounds for a pickup.
Normal Difficulty - 10 Rounds for a pickup.
Hard Difficulty - 8 Rounds for a pickup.
[ Pitching Wedge ]
Location: Building World, Water Tower, Exterior Area (B12), held by an
evolved Gum Head.
Description: 'Golf club. Powerful and easy to use, but it looks like it could
break easily'.
This is, as you might or might not know is one of the 12 golf clubs you can
find and use as a weapon in the game. They all work and act as the same, and
when they're used frequently, they'll eventually break and become useless
weapons. This means that if you keep on using them and bashing enemies with
them, later on, they'll break and you cannot use them any longer. Their
attacks are much stronger than that of a steel pipe (which you find at the
start of the game), but overall, they're quite useless. Make sure you keep
them inside the storage box whenever they're broken (they'll take your
inventory space). Some of them are equipped by enemies. You will notice the
change of the item in your inventory (they'll be a little bent) whenever they
cannot be used anymore.
[ Putter ]
Location: Apartment World, in the bedroom, Room 207, 2nd Floor.
Description: 'Golf club. Powerful and easy to use, but it looks like it could
break easily'.
This is, as you might or might not know is one of the 12 golf clubs you can
find and use as a weapon in the game. They all work and act as the same, and
when they're used frequently, they'll eventually break and become useless
weapons. This means that if you keep on using them and bashing enemies with
them, later on, they'll break and you cannot use them any longer. Their
attacks are much stronger than that of a steel pipe (which you find at the
start of the game), but overall, they're quite useless. Make sure you keep
them inside the storage box whenever they're broken (they'll take your
inventory space). Some of them are equipped by enemies. You will notice the
change of the item in your inventory (they'll be a little bent) whenever they
cannot be used anymore.
[ Richard's Revolver ]
Location: Apartment World, on a chair, main room area, Room 207, 2nd Floor.
Description: 'Holds a maximum of six bullets. Easy to use, with moderate
stopping power'.
Overall the revolver is a little better, in terms of the damage it cause, and
the power of it. It uses the Revolver Bullets. The only disadvantage is that
it can only hold a maximum of six bullets, which is a difficulty. You could
easily run out of ammo. Besides, finding the ammo is also another difficulty.
The amount of Revolver Bullets in this game is very limited, but the power is
a little bit better than the Pistol Bullets. Perhaps a little bit powerful.
It can knock down normal enemies with one shot sometimes, so it would be
useful.
[ Revolver Bullets ]
Locations:
- Hospital World, the room with the wheel chair, on a desk, behind the chair,
2nd Floor.
- Forest World 2nd Time, Toluka Lake area, on the ground.
- Building World 2nd Time, at the very end of the Interior Hallway (B8),
where the Spade was on the first visit.
- Building World 2ns Time, on the roof of a car, top of the Hotel South
Ashfeild (B1, B2, B3).
- Outside Room 302, on a coffee table, Room 303, on 3rd Floor.
Description: 'Large-diameter bullets for use in "Richard's Revolver."
Reasonably powerful'.
The bullet which can only be loaded into Richard's Revolver. It comes in six,
from each pickup regardless the difficulty.
[ Rusty Axe ]
Location: Building World, on the bar table, Bar Southfield (B15).
Description: 'One-handed axe. A little short, but powerful and easy
to handle'.
My favorite weapon, which I use the most on my first play through. It has a
short range attack, as the description said. Its charge attack is wonderful
seeing how you'll be invulnerable to attacks for a short while when Henry
swings the axe to the front. It has a single hit swing, which is fairly fast,
but not quite, but the charge attack really send enemies to the ground, but
maybe not for long, especially with the Gum Head new-type. Overall it's
really useful when you're ready to let go of the Steel Pipe, or the Aluminum
Bat, perhaps even use it until the end of the game after acquiring it. This
has been the most useful weapon when it comes to battling enemies which
aren't annoying, but you might want a weapon which is a little fast when
dealing with enemies which are quick on their feet.
[ Sand Wedge ]
Location: Building World 2nd Time, held by a Gum Head in the Gum Head Arena
(B10).
Description: 'Golf club. Powerful and easy to use, but it looks like it could
break easily'.
This is, as you might or might not know is one of the 12 golf clubs you can
find and use as a weapon in the game. They all work and act as the same, and
when they're used frequently, they'll eventually break and become useless
weapons. This means that if you keep on using them and bashing enemies with
them, later on, they'll break and you cannot use them any longer. Their
attacks are much stronger than that of a steel pipe (which you find at the
start of the game), but overall, they're quite useless. Make sure you keep
them inside the storage box whenever they're broken (they'll take your
inventory space). Some of them are equipped by enemies. You will notice the
change of the item in your inventory (they'll be a little bent) whenever they
cannot be used anymore.
[ Silver Bullets ]
Locations:
- Subway World 2nd Time, southeast stairs, King Street Side Entryway.
- Forest World 2nd Time, area with the weird tree.
Description: 'Special bullets effective against ghosts. Small diameter. Best
used with "Pistol"'.
The best bullets for knocking down immortal enemies (ghosts). There is no
Shotgun ammo this time, but Silver Bullets are rare bullets, and they're good
enough. It can be used with the Pistol and effective against the ghosts so
that you can knock them down with only one shot and then you can easily pin
them in place using the Sword of Obedience. The Silver Bullet has the same
power as an ordinary bullet against non-ghost enemies, so it will be a waste
to use against them. Use these when you really need to, against ghosts
enemies of course.
For each pickup, there's a total of one bullet, even on Easy difficulty.
They're all the same, so make sure you DON'T waste the ammo. Keep it in the
box and bring the bullets with you when necessary.
[[(( Info on Ghosts ))]]
Ghosts are enemies which cannot be killed with weapons. They float on air and
will cause a dizzy atmosphere for Henry whenever they're present closely to
him (and soon will drain his life bar). It doesn't matter what weapons are
used against them; melee, even firearms, they cannot die. The best thing to
do is to avoid them temporary (because they usually lurk around the same
area, or hunt you in other areas), or knock them down, and stuck them in
place if you have the Sword of Obedience. You can knock one easily using the
Pistol loaded with a Silver Bullet. This way, you can pin them easier, and I
believe, faster.
[ Spade ]
Location: Building World, at the very end of the Interior Hallway B (B8).
Description: 'Ordinary spade from a construction site. It looks like it would
be an impressive weapon'.
It is quite an impressive weapon after all. The Spade has a powerful attack,
probably a little bit better than the Rusty Axe, but much slower on normal
hits. Its charge attack is quite fast, with moderate power and it's possible
for it to hit multiple enemies in one, charged attack. While having this
equipped, you'll have a different stomp move. This can replace the Aluminum
Bat or the Rusty Axe anytime, but I still do prefer the Rusty Axe for some
reasons of my own.
[ Steel Pipe ]
Location: Room 302, stuck at the hole in bathroom, at beginning of game, upon
entering.
Description: '3-foot-long sewer pipe. Not very powerful, but fairly easy
to use'.
The first best weapon you get. Not the best as you think it would be, but you
have no choice but to use this, or one of the Golf Clubs when you finally get
it. It's wise to use this, since it has a three combo hit attack, which Henry
swings around. It has a charge attack as well, which is fast compared to
other heavier weapons, and the best thing is that, it won't break like the
Golf Clubs. Keep this in your inventory until you find the Aluminum Bat or
something better.
[ Stun Gun ]
Location: Water Prison World. It's hidden, though there aren't any special
requirements getting it. It is, inside a locked room on the second floor with
a hole in it. Getting it requires some work. Get to the control room. All you
have to do is align the room on the third floor (using the valve) with the
hole, together with the room on the second floor with the hole on a straight
line. Then, you must make your way to the third floor and find the room with
the hole. Jumping down the hole leads to the locked room with the Stun Gun on
the desk in the room. You can obtain the Stun Gun in any difficulty level.
Description: 'High-voltage stun device. Fairly short-ranged, due to its need
for direct contact'.
A good weapon for the game. It can knock down mortal enemies in one hit. It's
slow though, so watch out. Use it when the timing is right. It does not have
a charge attack, but it is useful for the Gum Heads so you can easily stomp
them after hitting them with the Stun Gun.
[ Torch ]
Location: Forest World 2nd Time, area with the brazier, Cemetery.
Description: 'Equip-able item. The tip can be lit on fire to light up dark
areas. Soak the torch in oil to make it last even longer'.
There's no point of using this as a weapon, since by the time you get to the
Forest World on the second visit, you have other better weapons to use. You
however need this for a certain task in the game, so you have to take the
Torch. As the description says, you can soak the Torch with oil. Simply go to
the Laundry Room in Room 302, look at the bottle containing the oil on the
left side of the hole (facing it), and while having it equip, use it. This
will make the fire of the Torch last longer. The Torch is a clone of the
Steel Pipe. It has a three combo hit, similar to the Steel Pipe too. However,
it's short in length, making it quite difficult and risky fighting enemies in
the future with it.
[ Wine Bottle ]
Location: Room 302, kitchen area, inside the refrigerator.
Description: 'Bottle of white wine from the refrigerator. It'll break
eventually if I keep using it as a weapon'.
Using the Wine Bottle is as the same as using the Paper-Cutting Knife. Simply
useless, without any real fighting tool characteristic to it. Using it
frequently will replace it with a new weapon called the Broken Wine Bottle,
which is of course, simply ore useless.
____-___ - - ____ -
B. Eileen's Weapons
____-___ - - ____ -
NOTE: Eileen's weapons are controlled by Henry, and you would notice the
small 'E' on any of the weapon which has 'Eileen-only Weapon' written on the
screen when you view the description. Use the square button to change
Eileen's weapon state to 'Equipped' or 'Unequipped'. The weapons are listed
in order of which appears first.
[ Eileen's Bag ]
Location: Hospital World, southern part of the 1st Floor Lobby.
Description: 'Eileen's handbag. Looks like it could cause a little bit of
damage'.
Eileen's first weapon you can let her use. She would be pretty (well, quite)
useless with this equipped, but she could protect herself rather than
standing there getting serious whacking. She would help you and sometimes get
herself into trouble. Change this immediately whenever you find something
better for her.
[ Riding Crop ]
Location: Subway World 2nd Time, around the wreckage in the area, Passage
between Lines.
Description: 'Light and easy to use with good reach. It looks like it would
be very painful'.
This weapon would protect her better than the handbag. She would be a little
bit more aggressive than she is with the handbag equipped, but this would be
better for her, but not for long. Try your best to find something better to
replace this weapon.
[ Chain ]
Location: Forest World 2nd Time, at the area where the Wish House was burned,
at the playground equipment, Northeast of the area.
Description: 'Light and easy to use. One snap could cause a lot of damage'.
Eileen will get more aggressive with this weapon compared to the Riding Crop.
This is indeed a much better weapon, so toss her previous weapons in the
Storage Box and equip this for her if you have it. It's good, but of course
there are better ones later on. The Chain has a better range and slightly a
bit more powerful. The sounds when the chain hit an enemy would give a good
feeling that it works well for Eileen.
[ Nightstick ]
Location: Water Prison World 2nd Time, Surveillance Room, 3rd Floor.
Description: 'Lead-weighted, leather nightstick. Does not require much force
to cause damage. Looks extremely painful'.
It's her best melee weapon you can get for her, and it is easy to find. Try
getting this weapon for her since it is a lot better than the Chain. It has a
much more power compared to the Chain (probably just slightly more), and it
is easy for her to manage. It has a moderate length, so it's overall a
perfect melee weapon for her, unless you have the Submachine Gun.
[ Submachine Gun ]
Location: Apartment World, on kitchen counter, Room 102, 1st Floor (appears
in Brand New Fear Game only).
Description: 'Small-sized, one-handed machine gun. Perfect for Eileen'.
Eileen best weapon overall. This is her only firearm weapon and it is deadly,
with it having unlimited ammunition! Henry does not have one in the game, but
you can get this for her. She has a good aim while having this equipped, and
built in burst fire mode. Once you have this unlocked, you do not have to
worry about her, nor have you to worry about all of her other weapons. Toss
them in the Storage Box, and there you go.
[[(( Info on Unlocking the Submachine Gun ))]]
The Submachine Gun appears only in a Brand New Fear Game, and you have to
unlock it. Unlocking it is not an easy task. You have to get a ranking of
[9 BIG STARS] in a previous game. Then, save the game file into a save slot
after the ranking screen, and load that save file to be able to get the
weapon on your next play through. You MUST play through this save file/slot,
which is a Brand New Fear Game. The weapon DOES NOT appear in 'One Weapon
Mode'.
When you have reached the Apartment World First Time on the same save file
(with it being a Brand New Fear game), go to the Room 102, First Floor. The
weapon is on the kitchen counter. Note that this is the same room where
there's a cat in the fridge.
Once you obtain this, and saving it later when you complete the game on the
same save file, you can find it back there no matter what ranking you get
that time. You just need to unlock this once with a 9 Big Star Ranking.
Now that concludes the main section. If you spot any mistakes above, please
let me know, and correct it if you may.
____ ______ - -__ _- - -- ___ - _ -_ _- __ - __________ -
IV. F R E Q U E N T L Y A S K E D Q U E S T I O N S
Q is for the question and A is for the answer. Please check this section if
any of your questions is already answered. I'll update this section when
necessary so e-mail me when you are sure that your question isn't answered.
Put a proper subject in the 'Subject' column.
Q: What is a Brand New Fear Game?
A: It's a normal game, just like starting a new game from the main menu, but
it is a played save file you overwrite when you finish the game once. This
means that a Brand New Fear Game is a New Game which in a second time
play-through.
Q: I can't find [insert weapon here]. I followed your FAQ, and I don't see
it.
A: There's something you're doing wrong. Remember you can always check other
FAQs or Guides at the Main FAQ page to confirm the info I stated here.
Q: Where is the control room?
A: It is the same as the Surveillance Room. Check the Walkthroughs to find
the exact location.
Q: I can't seem to align the holes with the second floor to get the Stun Gun.
Help.
A: Make sure you're doing it right. The Guides have the correct way of doing
it. Check there.
____ ______ - -__ _- - -- ___ - _ -_ _- __ - __________ -
V. C R E D I T S
I have very few names to thank to for the moment, so I'll make it short and
simple.
I'd like to thank:
- Myself of course, there's no need to state here why. :P
- CJayc for running GameFAQs, and for hosting my FAQs for three years already
- Well, all of the people who helped me.
- Some of the FAQs here at GameFAQs, since I always refer there to confirm my
information.
That's all for now. If you have any questions, comments, ideas, corrections
to make, or info, please e-mail them to
[email protected].
That concludes the FAQ.
This FAQ is a copyright (c) 2005 by the author piecemealcranky.
All rights reserved.