Silent Hill 3
10 Star Ranking FAQ
by goebelcc


The following guide contains tips, strategies, and
what is required to obtain a perfect 10 star
ranking.  If you get your perfect 10 you'll
receive the following:

1.  The FLAMETHROWER will become 2 to 3 times more
   powerful than the original with a longer range
   on your next replay game
2.  The BEAM SABER will be more powerful and will
   have a longer blade than the original on your
   next replay game
3.  The password for the GOLDEN ROOSTER Costume
   will be unlocked

As you know in the ranking system 1 large star
represents 10 small stars.
Example: If you got 8 large stars and 6 small
ones, your rank would be 8.6.  But we are shooting
for 10.0!

Before you attempt a perfect 10 star ranking, you
must be a skilled player in HARD mode and know how
to evade or block attacks.

End of Game Requirements:  You must have a GOLD
ranking in all areas of the game to get a perfect
10 star ranking.  Here is what is required for
GOLD and my results:

                       MINIMUM REQUIREMENTS

Ending Type             NORMAL or POSSESSED
Action Mode             Must be HARD or EXTREME
Riddle Mode             HARD
Game Clear              5
Clear Time              Less than 2h 40m
Saves/Continues         2 or less
Spilt Worm Kill Time    Less than 2 minutes
Missionary Kill Time    Less than 2 minutes
Leonard Kill Time         Less than 3 minutes
Mem. Of Alessa Kill Time  Less than 3 minutes
The God Kill Time         Less than 8 minutes
Items                     130
# of Kills by Shooting    75
# of Kills by Fighting    75
Extra Weapons             5
Damage                  Less than 500
Rank Reduction          None


                       MY RESULTS

Ending Type             NORMAL
Action Mode             HARD
Riddle Mode             HARD
Game Clear              25
Clear Time              2h 19m 32s
Saves/Continues         2
Spilt Worm Kill Time    1m 58s
Missionary Kill Time    1m 26s
Leonard Kill Time       1m 43s
Mem. Of Alessa Kill Time  2m 13s
The God Kill Time         7m 51s
Items                   135
# of Kills by Shooting  77
# of Kills by Fighting  77
Extra Weapons           5
Damage                  456
Rank Reduction          NONE
Overall                 TEN LARGE GOLD STARS

PRELIMANARY THINGS YOU SHOULD KNOW

I recommend HARD.  In EXTREME mode, your health
bar and stamina bar is only half of that in HARD
mode not to mention the enemies are faster,
tougher to kill, and cause more damage than HARD.

When you start the game, set the "Bullet Adjust"
option to X5.  This will ensure you will have
enough ammunition for all the kills you need.
Turn the radio OFF when you pick it up, you will
not need it.  It only attracts enemies.  The
Battle Music will start playing if monsters are
near and are threatening you.  This is your cue.
Turn the flashlight off if you don't want to be
detected easily.  The only downturn on this is
your weapons range will decrease and of course it
is more difficult to see.

You are only allowed 2 saves/continues for the
whole game to get gold in this area.  I recommend
you use your saves at the following places:
1.  In the Apartment Hall right before the
   Missionary Boss Fight  (about halfway
   through the game)
2.  In Alessa's Room right before you go through
   the door that leads you to the final battle
  (The God).
If you die, don't use a continue.  This will count
against you in this category. Reload your game
from the last place you saved your game.  If you
die before you get to the Missionary Boss fight,
restart the game. You can reload as many times as
you wish without it counting against you.

Kill every enemy you see!  The only time I just
ran for it were in the following places where you
will be ambushed if you hang around to long:

1. Any place that Pendulums were present.
2. Nightmare Shopping Mall: The area outside the
  store where you get the Bulletproof Vest
3. Subway:  The 5 dogs on platform 1
4. The Closers on the Normal Hospital Roof
 (You still need to go here to collect the SMG
  clips!)
5. Streets of Silent Hill
6. The passage between the Rocket Swing and
  Concert Stage in the Amusement Park
7. The final leg to the Merry-go-Round in the
  Amusement Park after killing the first dog.
8. Chapel: The Chalkboard Room during your
  backtrack that is bloody and contains 3
  Scrapers and 2 Slurpers.

For the enemy kills category, you get 1 small star
for every 5 you kill.  There are 15 small stars
maximum for each type of kill (shooting and
fighting).  You need 150 total kills (75 by
shooting and 75 by fighting).  Bosses are included
in the kills.  It is easier to get a kill in using
a ranged weapon than a melee weapon.  To get
credit for a kill by fighting, the final blow must
be delivered with a melee weapon or stomping on it
before it is dead.  Every monster makes a distinct
sound when you have killed it.  I recommend just
counting every enemy you kill by fighting and get
as many of these type of kills as early in the
game as you can.  As the game progresses, the
enemies will become stronger, you will be
outnumbered more often, and will become much more
difficult to kill by fighting. The ones you kill
by shooting will take care of itself.

Extra Weapons include the Flamethrower, Beam
Saber, Unlimited SMG,  Gold Pipe, and Silver Pipe.
You may not use any of these weapons or Heather
Beam/Sexy Beam at all in the game to kill your
enemies or you will be penalized 1 small star in
the Rank Reduction category which will eliminate
any chance of obtaining a perfect 10; However, you
still need to pick these weapons up so you can get
credit in the Extra Weapons category (1 small star
for each one you pick up).  Use the handgun and
shotgun as your primary weapons.  Save the SMG for
boss fights and battles you are overwhelmingly
outnumbered since the ammunition for it is very
limited (There are only 3 SMG clips available in
the entire game, 1 in the normal hospital
basement, and 2 on the normal hospital roof.)

Keep in mind that 1 complete health bar represents
100 points of damage.  Monitor this throughout the
gameplay and keep track of how many health items
you use to replenish your health.

1 Health Drink restores 20 damage points on your
 health bar
1 First Aid Kit restores 50 damage points on your
 health bar
1 Ampoule restores all 100 damage points

Here's the easiest way to count damage.  Let your
health bar run down to almost zero (just shy of
red status) then replenish it with 2 first aid
kits.  If you do this less than 5 times throughout
the entire game, you are good to go. Save your
ampoules for boss battles and the red mist run in
the Borley Haunted Mansion since you will need the
extra speed and stamina.

You will be penalized on your overall ranking if
you use Extra Weapons or if you end the game with
the UFO Ending.


FACTS ABOUT THE ENEMIES:

DOUBLE HEADED DOGS

Where Found: Everywhere
Damage Capability per attack: 10-15 points maximum
Tips to defeat:  Do not wear bulletproof vest.
You need the speed to dodge their attacks if you
do not time your shots correctly. When the dog
does his leaping attack, fire 1 handgun or shotgun
shot in the head as he is leaping towards you,
this will stun him.  Kick him while he is down one
time, then back off a few feet.  Wait for him to
get back up, when he does his leaping attack
again, use handgun if you want a chance to kill
him by fighting, use shotgun if you want a quick
kill by shooting.  If you use the handgun, he'll
be stunned again, at this point, he probably will
not get back up, kick him while he is down until
he dies, you get credit for defeat by fighting.

NUMB BODIES

Where Found:  Shopping Mall (Both worlds),
Subway Train, Underground Pass, Sewer,
Normal Office Building.
Damage Capability per attack: 10-15 points maximum
Tips to defeat:  5 handgun bullets will kill it
(6 if you have the silencer equipped).  It is
recommended you kill as many of these by fighting
as you can since they will be replaced by Slurpers
later on in the game.  To kill by fighting, fire 4
handgun bullets (5 if you have the silencer
equipped) then use the Steel Pipe or Katana
deliver the finishing blow.  You must time these
hits perfectly if you do not want to take any
damage.
Alternate tactic: Fire 2 shotgun shells to stun.
The Numb Body will stay down on the ground alive
for a while.  This is a perfect opportunity to
kick it once or twice to get a kill by fighting
in.  If you wait too long, it will get back up
again.

LARGE NUMB BODIES

Where Found:  Underground Pass, Sewer
Damage Capability per attack:  25 points maximum
Tips to defeat:  Don Bulletproof vest.  Fire 1 or
2 shotgun shells to stun.  The Numb Body will stay
down on the ground alive for a while.  This is a
perfect opportunity to kick it once or twice to
get a kill by fighting in.  If you wait too long,
it will get back up again.

CLOSERS

Where Found:  Shopping Mall (Both worlds),
Normal Hospital Roof, Amusement Park, Chapel
Damage Capability per attack:  20 - 60 points
Tips to defeat:  These huge ogres are slow and
their attacks can easily be avoided as long as
you don't get too close to it.  Keep in mind 1
well aimed shot can wipe out 60 points on your
health bar.  Bulletproof vest off, you need the
speed to dodge their long jabs. 13 Handgun bullets
will kill the ones in the Shopping Mall.  The
ones later on in the game will require up to 20
handgun bullets or shotgun or SMG to kill.
Do not attempt to kill these by fighting unless
you can stun them with the shotgun or SMG.

PENDULUMS

Where found: Nightmare Shopping Mall, Underground
Pass, Sewer, Construction Site, Streets of Silent
Hill, Amusement Park, Chapel
Damage Capability per attack: 10-20 points
Tips to defeat:  These monsters are almost
impossible to kill since they can use their blades
to block your handgun shots until you have the SMG
later on in the game.  Your best bet is to just
run away from these.  If you cannot get away, use
the shotgun or SMG since they cannot block these
shots.  They will eventually go down after 4
shotgun shots or 30 - 40 SMG bullets.

INSANE CANCERS

Where found: Subway station platform 3,
Subway train, Office Building (both worlds),
Chapel
Damage Capability per attack:  10 - 30 points
Tips to defeat: Bulletproof vest on.  Use shotgun
to knock down, switch to handgun while he is
stunned.  Continue with handgun until he gets
back up.  Go back to shotgun and repeat this
process until he dies.  Do not attempt to kill by
fighting unless you have damage points to spare!

SLURPERS

Where found: Nightmare Office Building, Nightmare
Hospital, Chapel
Damage Capability per attack: 10 - 25 points
Tips to defeat:  These are very dangerous since
they are able to knock you down and put you in the
prone position allowing them to launch multiple
attacks at 10 - 25 points a piece before you are
able to get back up!  They can also play dead and
wait for you to move in on them and then suddenly
pounce on you if you are not careful. It is best
to use the handgun or SMG with the silencer to
take these out.  It takes about 30-40 SMG bullets
or 10 - 15 handgun shots to kill.  The silencer is
important so you won't make too much noise that
will draw additional Slurpers to Double or even
Triple-Team you!  If you are outnumbered by three
or more of these, you are pretty much doomed!
Beef Jerky will also work on these to distract
them for a short period of time as long as they
don't see you.  It is possible to kill by stomping
on them when they are stunned and make a groaning
noise at the same time.  Only try this if you are
not outnumbered.

NURSES

Where found:  The Hospital (duh!)
Damage Capability per attack:  15-25 points for
Steel Pipe equipped Nurses
25-40 points for Handgun equipped Nurses
Tips to defeat:  Stun them with 1 or 2 well aimed
shotgun blasts, the kick them until they die if
you want to kill by fighting.  If they get back up
after being stunned, fire one more shotgun shot to
kill.  Bulletproof vest on.  Keep your distance.
The ones with handguns are far more deadlier and
powerful than the ones with steel pipes.  You must
put these down quickly not giving these a chance
to get a shot off.  Use the shotgun or SMG on
these.  The perfume did not do me much good.  I
often got Triple-Teamed and took a lot of damage
when I wore it so it's best not to equip it.
Still pick it up for your item count.
All the nurses except two in the Nightmare version
of the hospital are handgun equipped.

SCRAPERS

Where found:  Chapel
Damage Capability per attack:  10-40 points
Tips to defeat:  These are a smaller and less
powerful version of the Missionary Boss.  They
can still block handgun and some shotgun shots
and cause massive damage with their dual blades.
They are very fast and quick when they attack.
Keep bulletproof vest off and 2 - 3 unblocked
shotgun shots at close range will be enough to
kill these.

BOSS TACTICS
Disarm bulletproof vest for any boss fight.

SPLIT WORM

Damage Capability:  15 - 30 points for normal
biting attack if you get too close
Keep in mind he has one attack that will kill you
instantly if you are not careful.

This is a more difficult fight than normal if you
are shooting for gold.  To meet the 2 minute time
limit, you must do the following:

When the Split Worm first comes out of one of the
tunnels and opens his mouth, fire two hand gun
shots in it.  Don't fire a third or he will close
his mouth and move to another tunnel and waste
about 10 -20 seconds of your time.  Instead, wait
for a moment while he still has his mouth open and
position yourself at a 30 degree angle from him as
far back as you can.  Keep your distance!  He will
do one of two things.  If he just sits there and
screeches, then unload 2 more shots, he will still
have his mouth open.  The other thing he will do
is he will close his mouth, do his "tremor"
attack and unload for his "instant killer" attack.
If you are positioned properly, you start firing
again after he did the "tremor" and when he start
preparing for the instant "killer".  He will miss
when he launches the "instant killer" forcing him
to lower his defenses opening his mouth and you
can unload about 5 - 8 additional shots on during
this process!  Then he will move to another
tunnel.  This allows you to get as many as 10
shots off on him before he even moves to another
tunnel and cutting the time way down!  Repeat this
process until he dies, using this tactic, you
should be able to kill him under 2 minutes.

MISSIONARY

Damage Capability per attack: 15 - 40 points

Utilize the shotgun only for this fight!  You
start this fight by facing him.  Take an ampoule,
you will need the extra stamina and speed to make
him miss his attacks.  Run right by him on his
right then start to circle him.  Keep L2 pressed
so you will not lose sight of him.  While you are
circling him, he will try to whack you with his
blades,  you should be quick enough to make him
miss.  When he does, this will put him a position
where he cannot block your shot.  Fire a shotgun
shell.  This will stun him and knock him down,
fire another one while he is down, keep just out
of his attacking range.  When he gets back up, he
will usually do so by swinging his blade twice.
Shoot him again exactly 1 second after he swings
the blades.  This will knock him down again before
he gets a chance to start running again.  Then
shoot him again while he is down.  Repeat this
process until he dies.  It is possible to kill
him not letting him a single chance to run again
with perfectly timed shots!  If he does start
running again, go back to step 1 and repeat the
process with the circling around him.  This will
definitely meet the time limit.  Keep track of how
many shot you fired so you will not be taken out
of your rhythm having to reload during gameplay.
Instead, reload with the menu open.

LEONARD

Damage Capability per attack: 20 - 30 points

Utilize Shotgun or SMG only.  First, back up when
the fight first begins.  When he submerges in the
water, continue backing but turn a little left or
right.  This will put you a good attack angle when
he come back out of the water.  When he does,
Equip SMG and plug away at him until he is stunned
in the water and in the prone position where he
can't swim or get back up.  At this time, unload
shotgun shots continuously on him in the prone
position until he dies not allowing him a chance
to get back up or swim again!  It will take about
24 - 30 shotgun shots to kill him.  Keep track of
how many shotgun shots you fired, this is very
important so you know when you have to go to the
menu to reload.  Don't ever reload during gameplay
for this battle or you will lose the momentum and
Leonard will start swimming again wasting more
time for you.  You will have to reload very
quickly if you don't want Leonard to start
swimming again.  If he does, then you will have to
wait for him to get back out of the water again
before you can knock him prone again.

MEMORY OF ALESSA

Damage Capability per attack: 20 - 30 points
with melee weapon
40 points with handgun
60 points with SMG

Use the shotgun only for this fight.  This is a
way you can defeat her very easily and meet the
time standards for gold.  Aim at her and let her
come to you.  As soon as she swings her arm back
to attack you, she will leave herself open for
attack.  This is when you blast her with the
shotgun.  The shot will hit her before she can
even touch you every time!  Repeat this until she
dies for all 4 versions of her.  If she takes off
running, follow her and blast her from behind!
For the gun versions of her, do not allow her to
get a shot off.  Instead, get close enough to her
where she is forced to use her Gun or SMG as a
melee weapon and repeat the above tactic.

THE GOD

Damage Capability per attack: 50 - 60 points

J.R.Kerr:  I liked your tactic and I used it in
this fight with a couple of my own modifications
so I could get the time under 8 minutes.

I discovered using ampoules in this fight will not
hurt you and does not make the God stronger.  The
God will start throwing her deadliest attacks with
the fire when she has only 1/3 of her health
remaining and when she is on the verge of dying so
I used a couple of them so Heather would never get
tired and she maintained her maximum capable
speed.  Here's what I did:

Set the controls under the options menu to the
following before you jump in the hole to meet the
God:

Walk/Run control to "Reverse"  - This eliminates
you from having to hold down the square button the
whole time using your tactics.

Turn music off as you recommended.  This worked
really well.

At first, back up to just outside the inner ring
where she cannot harm you with her "bitch slap".
Fire 3 handgun shots to bring her head down.  Then
she will do her bitch slap and miss you, then run
to her head and whack her with a 3 hit combo with
the Katana, back up and let her throw the fire.
The fire in the beginning is slow and easy to
dodge.  As long as you stay outside the inner
ring, you should have no problem dodging the fire.
When the fire stops, fire two more handgun shots
at her head.  She will yelp each time you hit her
head.  Right after the second shot is fired, she
will throw the fire again and stand back up.
Dodge the fire and repeat this process 5 more
times.  Every other cycle you will have to reload
the gun, reload during gameplay, not at the menu
as this will save unnecessary time wasted.  After
you have completed this cycle 5 or 6 times, the
God's fire will speed up.  This is when you go to
JR Kerr's Tactic.  Go to the back of the room as
far back as possible and strafe to one end using
L1 or R1 only.  You are now finished using the
D-pad for good.  At one end, fire three shots to
bring her down, wait for the bitch slap, then fire
two more shots at the heat.  As soon as you fire
the second shot, strafe to the other end of the
room using L1 or R1 whichever is applicable.  If
you timed it right, the God will never touch you
with even the deadliest and fastest moving flames!
The God will return to its standing position.
Wait the slap attempt which she will miss in the
standing position and then repeat this process
until she dies.  Once again you will have to
reload every other cycle.  You can reload while
you are strafing to avoid the fire.  Make sure you
take another ampoule once the one you have has
completely worn off.  You will not be penalized by
taking these along with any other kind of health
item.  You will need the speed and stamina to
dodge the fire!  I took only one hit from the God
during the entire battle by doing this and the
kill time was 7m 51s.

There it is, your perfect 10 star ranking.

Christopher Goebel

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