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1. U P D A T E S
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[12/31/2019] - New Year's Eve - 33 KB [FINAL]
Refresh update after all these years. Speed walkthrough has been
completely rewritten and I decided to slim the document by dropping the
item list and controls sections which perhaps aren't needed in this one.
Find them in my full FAQ/Walkthrough if you wish.
[11/12/2003] - 85 KB
First put the FAQ together with a few pieces from my walkthrough.
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2. F R E Q U E N T L Y A S K E D Q U E S T I O N S
=========================================================================
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Q: Do you have the codes for the puzzles on each riddle level here?
A: Yep, they're all listed in the speed walkthrough.
Q: Can I use this if I'm not going for speed but rather just straight and
to the point instructions?
A: Absolutely. This walkthrough was rewritten and lightly repurposed so
that it could be used for both speed or just simplistic instruction.
Q: What is considered a fast time?
A: I would say sub 1h30m is pretty decent, while around an hour is
certainly achievable if you maximize your efficiency. Beyond that you
can push to 50 minutes or below if you're really skilled.
Q: Does time still keep going when in the inventory?
A: Yes. While it's not reflected in boss timers, all inventory time will
be recorded in your overall clear time. Always pause the game with
Start to stop the game timer.
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3. S P E E D W A L K T H R O U G H
==========================================================================
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The following speed walkthrough is intended for players who have beaten
the game at least once (as a quick reference), or players who only want
the bare minimum of instructions instead of detailed explanations.
Boss strategies will be minimal and to the point, enemies will mostly not
be mentioned at all, and it'll be up to you to keep yourself stocked on
ammo and health. Consider using Bullet Adjust to give you more ammo from
each pickup, and feel free to skip any weapon you don't plan on using.
While maps can be avoided if going for pure speed, I'll still list them
as optional pickups if you wish to have them, since it is easy to get
confused as per exactly where you need to go sometimes. Note that we
won't be covering save points so it'll be up to find one if needed. Refer
to the Save Point Locations section for all locations.
Collecting extra weapons adds to a better ranking, so consider picking
them up if playing an Extra New Game. Extra New Game also skips the
opening nightmare, reducing your play time.
[Note]: Cutscenes do not count towards your time, but it's recommend to
skip them to remain focused. Additionally, while you should play an Extra
New Game to skip the Nightmare, I'll still list it here for completion's
sake.
01 // n i g h t m a r e
===--=----=-=====---=-=====-----=-====---=---=-====------====--==--====---
-(You can complete the stage, fall down a hole on Hard or just get killed
by an enemy to end the nightmare prematurely)
-For completion, head through the left door, pass through the small brown
end door, then follow the left path to and up the stairs where you'll end
the stage after running the tracks
02 // c e n t r a l s q u a r e s h o p p i n g c e n t e r
-=--=-=-======---==-=====-=---=-====-=-=====---=-=====-----=--=---==-=====
-Exit the washroom through the window enter the next hall down the alley
-(The UNLIMITED SUBMACHINE is on the left boxes in the first alley if
unlocked)
-Take a right and go through the end double doors
-Enter the women's clothing store under the shutter to get the HANDGUN,
then exit through the back door
-(The SHOPPING MALL MAP is available on the left board by the stairs door)
-Head up to 2F via the EXIT door by the map
-Ignore the right path and enter the next hall ahead
-Get the TONGS from Helen's Bakery ahead and return back to the previous
hall
-(The FLAMETHROWER is on the bakery counter if unlocked)
-Take a left at the fork and move through the last door on the right side
-Use the TONGS under the skid to get the KEY TAKEN WITH TONGS
-(The BEAM SABER is in the end hallway door if unlocked)
-Head back to the balcony hall and immediately take Heather's right to
find and enter My Bestsellers bookstore with the KEY TAKEN WITH TONGS
-Collect and use the SHAKESPEARE ANTHOLOGY books by the shelf if on Easy
or Normal Riddle Level (ignore them on Hard)
--------------------------------------------------------------------------
-Easy/Normal: Arrange the books until they reveal the random code
-Hard: The code is 8352 every time
--------------------------------------------------------------------------
-Use the code to get past the locked back door and meet Claudia
-Follow the hall and enter the elevator on the left
-Get the RADIO when it falls down and exit the elevator
03 // n i g h t m a r e m a l l
----==-======----=-===---=-======---=-==-=====---=-=-====-=-=-=--======-=-
-Take Heather's right around the corner, take a right at the next fork and
head to the next hall
-Follow the narrower hall to the storage room just before the ladies' room
and get the FLASHLIGHT between the boxes (don't need to turn lights off)
-Get the BLEACH (Normal/Hard Riddle Level only) from the ladies' room and
enter the women's' clothing store under the next two shutters
-(The BULLETPROOF VEST is available on the clothes rack deep in the room)
-Get the HANGER on the coat rack by the door and return back and enter the
westernmost room on the north side in the bigger hallway with Closers
(across from where you originally entered that hall)
-Use the HANGER to bring down the ladder and climb up to 2F
-Head up the escalators to 3F and grab the COOKED KEY from the dog through
the right double doors
-Head back to 2F, take a left and enter the shop at the end of the hall to
get the WALNUT
-Head through the other door and enter the easternmost room in this hall,
Café Turn Mill, at the short fork using the COOKED KEY
-(The STEEL PIPE is available on the wall behind the counter)
-Exit through the other door, run ahead and enter Helen's Bakery at the
southeast
-Get the DETERGENT (Normal/Hard Riddle Level only) on the cart and exit
through the other door
-Turn off the fan at the end of the hall (Normal/Hard Riddle Level only)
and pass through the door
-Combine and use the BLEACH and DETERGENT on the bucket by door
(Normal/Hard Riddle Level only; skip this and the next step on Easy)
-Back by the fan, turn it on and re-enter the corridor
-Now follow the hall, take a right at the fork and go through the first
door on your left to the northeast shop
-Enter the next hall, take a left and cross over to the other (north)
side, then enter the shop in the northeast
-Use the vise to break open the WALNUT and get the MOONSTONE
-Take Heather's right (west) and pass through pale orange door, then pass
through the cafe on the opposite side of the balcony
-Take a left and pass back through the walnut shop at the end, then take
the escalators up to 3F
-Use the MOONSTONE to pass through the locked door and go down the long
ladder
**************************************************************************
-Use the Handgun to kill the Split Worm and make sure to dodge its attacks
-Hold L2 to see which hole it's coming from next and shoot it when it
opens its protective head cover
-Only shoot it two or three times when it emerges so it doesn't retreat,
then dodge its attacks and continue firing to minimize your time
-It should die after about 15-20 shots on Normal
**************************************************************************
-Head west under the shutter and through the next set of doors
04 // h a z e l s t r e e t s u b w a y s t a t i o n
===----====-====---==-=====----=-====-=-=====-----=-==----==---==-=====-==
-When the hallway diverts, take a right and go through the door
-Follow the left wall around the corner and through the left turnstiles at
the far end
-(The SUBWAY MAP is just around the corner)
-Go straight ahead from the turnstiles and down the middle stairs at the
other end
-Take a left and head down the left stairs to platform 1
-Head across the covered tracks and down the stairs to get the NUTCRACKER
-Head back up the stairs, cross the tracks and return up the initial
stairs
-Follow the path ahead and use the NUTCRACKER to pass through the left
gate and down the stairs to south platform 2
-Head down the stairs and get the SHOTGUN (recommended) in the abandoned
train
-Run back past the stairs and down the other set to the floor below
-Run the path past platform 4 and head down to platform 3
-Follow the platform until the camera angle changes
-Jump on the tracks and try to open the red light door, then dodge the
Double Heads and quickly climb back on the platform
-Head all the way west through a gate and up and down the next stairs and
enter the open train at the end of platform 3
-Make your way through the nine subway cars and enter the Underpass from
the platform where the train stops
05 // u n d e r p a s s
==-=-==-=====----=-====---=-====-=---=-=-=-=======----=-=====--=-=-==----=
-Pass through the door down the steps, take a right and head through the
end door
-Take left and go through the door on the right
-Pass through the first door on the right in the hallway, then take the
first left and enter the map room
-(The UNDERPASS MAP is available on the left wall near the MAUL)
-Head through the other door and the next door on your right to get the
WINE BOTTLE from the wine rack
-Head back, take a left and go through the large end door
-Follow the hall to and through the next door, then the next door at the
end of the long, narrow hall
-Take a right and go through the right end door
-Ignore the first right opening and enter the second room via the next
opening
-Use the WINE BOTTLE on the heater to get the OIL-FILLED BOTTLE
-Now enter the other room to the north and fill the gas tank with the
OIL-FILLED BOTTLE, then turn the switch on
-Descend down the ladder and go through the door up the steps
-Head through the door down the long stairway, take a right and go through
the door at the end on the right
-Head up to the garbage room and get the DRYER from the chair, then return
to the large sewer corridor
-Head through the large door across the sewer and through the next door
on the left to the office
-Pass through the warning door and use the DRYER in the outlet by the door
to kill the monster
-(You can get the GOLD PIPE and SILVER PIPE by dropping your STEEL PIPE
into the water and answering honestly in an Extra New Game)
-Cross the path and go through the other door
-Follow past the intersection and through the blue door
-Cross the sewer and follow the path to the left around the right corner,
then take a right at the opening and go through the blue door
-Move up and down the steps, through the door, then find the ladder up the
small stairs to exit the Underpass
-Follow the path around the right corner and enter the Construction Site
06 // c o n s t r u c t i o n s i t e
---=-=====----=-====---=-=====---=-=====---=-=-=====-----=-=--===----===--
-Enter the stairwell at the end of the hall, then proceed to the main room
of 5F
-(The SILENCER is available by breaking the different patch of wall around
the corner with a melee weapon)
-Drop the bed down the hole and jump down to 3F
-Pass through the hole in the wall ahead, follow the scaffolding to
Heather's left and enter the Hilltop Center through the window
07 // h i l l t o p c e n t e r o f f i c e b u i l d i n g
---=-====--=-=====-=-=-=-======--=-=-===-=-======----=----=-=-======----==
-Exit to the hall and follow to and through the left door to the main hall
-(If on Easy Riddle Level it's faster to pass through the next door, then
the next door on the right side to get the ROPE, while the OFFICE
BUILDING MAP is in the same room if you need it)
-Enter the stairwell to the left past the elevators and ascend to 5F
-Head past the elevator, take a left and enter the gallery (you can skip
to the hall across from the gallery on Easy Riddle Level)
-Pass through the right door, take Heather's left and grab the SCREWDRIVER
from the boxes at the end of the hall (Normal/Hard Riddle Level only)
-(The KATANA is available in the room at the other end of the hall on the
right side)
-Exit back through the gallery and pass through the next double doors
ahead to the KMN Auto Parts hallway
-Follow around the next two corners and enter the large room on the left
-Grab the JACK from the back left of the room and exit to the hall then
through the door ahead of you to the main 5F hall
-Head back down to 3F, then take a left past the elevators and enter
Monica's Dance Studio on the left (east) side
-Enter the first room along the right (east) wall and use the SCREWDRIVER
to grab the ROPE from the stuck drawer at the back (Normal/Hard Riddle
Level only; on Easy it can be taken as is)
-(The OFFICE BUILDING MAP is available on the glass table if you want it)
-Head to the left (west) elevator and use the JACK to open the doors, then
use the ROPE and descend down to 2F
-Take a right past the elevators, another right and through the door to
ECHO Interiors
-Pass through the right (north) door and the next one north after that
-Examine the bathtub to initiate the transformation to the Otherworld
08 // n i g h t m a r e h i l l t o p c e n t e r
==-=--=====----=-=====--==-=-====-----=-=====--=-==-=====-=--=-=====-=----
-Pass through the other door and then the next door to the left
-Move through the left door and the next door on the left side to meet
Vincent inside Green Ridge
-Now in another room, grab the OXYDOL on the desk and exit through the
other door
-Return to the main hall, follow around left to the elevators, then take
the right (east) elevator to 1F
-Ignore the first part of the riddle by the Glutton, head left past the
elevators, left around the corner and enter the Last Drop Café
-Get the PORK LIVER in the small fridge and then go up to 5F via the
elevator
-Head around the elevators, take a right and enter the west KMN corridor
-Head left, take a right at the fork and enter the end room to get the
MATCHBOOK on the table
-Back in the hall, pass through the next end door then enter the gallery
ahead
-Combine and use the OXYDOL, PORK LIVER and MATCHBOOK on the bucket in
front of the large painting
-Go through the small doors and down the stairs, ignoring the middle
section of the fairy tale, and go through the door there
-Follow the next two corridors to and through the end door there
-Get a SILVER COIN from the desk and use it on the vending machine to get
the LIFE INSURANCE KEY
-Back in the hall, exit through the blue light door to the main hall and
take the elevator down to 1F
-Head around the elevators, take a right and use the LIFE INSURANCE KEY to
access the west corridor
-Follow the corridor to Heather's left and enter the left room before the
Slurpers
-Read the end of the fairy tale and exit to the main corridor
-Take a left past the elevators and exit the building to outside
-Take a left down the street, left down the alley and enter the apartments
09 // d a i s y v i l l a a p a r t m e n t s
==---=-=-=====---=-=-====-=---=-==-===-=-=-----=-===----=-===-----=-===-=-
-Find and enter your apartment past the elevator when the angle changes,
using the HOUSE KEY
**************************************************************************
-Use the Shotgun to kill the Missionary
-Bait the Missionary into attacking while you strafe or run past it, then
blast it from the side or behind
-Kick or shoot it while it's on the ground but be careful when it rises
-Repeat until it dies
**************************************************************************
-(The STUN GUN is available in Heather's room across the hall)
-Exit Harry's room and the apartment to the right
-Take a right then a left and exit the apartments
10 // s i l e n t h i l l
----=-=-======----===-=====----=-=====--=--=-========---=-=-====-=-====-==
-Exit the motel room, leave the parking lot ahead and take a left down
Nathan Avenue
-Head all the way to Carroll Street, take a left and enter Brookhaven
Hospital to the south on the right side
11 // b r o o k h a v e n h o s p i t a l
===-=-=-=====-=---======-=--=-=====----==-====----=-======-=-=-----===----
-(The HOSPITAL MAP is available inside the Reception)
-Enter the elevator in the lobby and go up to 2F
-Take a right and loop back past the elevator, take a right and enter the
Women's Locker Room at the left end
-Get the NAIL POLISH REMOVER, return to the hall and check the keypad to
the patient wing
--------------------------------------------------------------------------
-Solve the puzzle to open the patient wing double doors with the following
codes for each Riddle Level:
-EASY: 4639
-NORMAL: 8634
-HARD: 4896
--------------------------------------------------------------------------
-Enter room M4 in the patient wing
--------------------------------------------------------------------------
-Examine the clock and solve the puzzle as per your Riddle Level
-EASY: the code is written on the clock
-NORMAL: the code is the time on the clock (12-hour time)
-HARD: the code is the time on the clock (24-hour time)
--------------------------------------------------------------------------
-Get the INSTANT CAMERA after unlocking the briefcase
-Return to 1F via the employee wing elevator and enter the patient wing
-Use the NAIL POLISH REMOVER on the wall in room C4 to get the STAIRWELL
KEY
-Use the STAIRWELL KEY to enter the employee wing stairwell and head to
the basement
-(The SUBMACHINE GUN is available by the elevator)
-Enter the Storeroom on the right past the wheelchair and use the INSTANT
CAMERA to see the code behind the shelf
-Head up to 3F via the stairwell and use that code to enter the patient
wing
-Enter room S12 and answer the phone
-Head down to 2F via the stairs and go through the "M" door at the end of
the patient wing hallway
-Use the following directions at every corner (including one-way routes):
-Right, right, left, right, right, left, through the door
-Left, right, left (gate will close), turn around and move forward under
the next gate, left, through the door
-Left, left and under closing gates
-Examine the Metatron crest when you reach it, then move through the door,
up the ladder and through the top door
12 // n i g h t m a r e h o s p i t a l
==----==-====----=====-=-=---=-====---=--======----=-=====---=--=-====--==
-Head through the Day Room at the other end of the hall and enter the
employee wing elevator
-Descend to 2F, head right around the elevator, take a right and enter the
Women's Locker Room at the left end
-Get the PLASTIC BAG from the garbage bin, then return to 3F via the
elevator
-Head right around the elevator and through the patient wing doors on the
left
-Enter the next room on Heather's right and use the PLASTIC BAG to get the
PLASTIC BAG (WITH BLOOD) from the blood bucket in Examining Room 4
-Take the employee wing elevator down to B3
--------------------------------------------------------------------------
-Solve the oven door puzzle on Normal/Hard or just grab the key on Easy
Riddle Level
-NORMAL: Use the roman numerals on the oven and match them with the
numbers on the gurneys with corpses in the corresponding positions around
the room to get your code
-HARD: The code is 9271
--------------------------------------------------------------------------
-Get the CREMATED KEY from the oven and go up to 1F
-Take a right and follow past the corner to the end of the hall, then use
the CREMATED KEY to pass through the Day Room to the patient wing
-Enter room C4, use the PLASTIC BAG (WITH BLOOD) on the altar and descend
the ladder
**************************************************************************
-Defeat Leonard with the Shotgun or Submachine Gun
-Try to go for shots from behind or the side
-Stay away from Leonard while he's getting up
-Continuously shoot Leonard while he's on the ground
-Rinse and repeat until he dies
**************************************************************************
-Heather will pick up the TALISMAN in the cutscene
-Exit the room and exit the hospital through the front lobby doors
-Head back to Jack's Inn and re-enter room 106 in the far right corner
-After the cutscene, exit the parking lot, take a left and keep running
past Pete's Bowl-O-Rama until time fast-forwards
13 // l a k e s i d e a m u s e m e n t p a r k
===----======----=====---====-=-=-====-=--=-=-======-=---==------====---==
-Head through the door just ahead
-Enter the souvenir shop by the sidewalk sign
-Move to the back left of the shop, then run to the back right to make the
shelf fall
-Grab the ROLLER COASTER KEY from the tin box
-Leave and pass through the brown door at the end of the path
-Take a left, climb up Mountain Coaster and use the ROLLER COASTER KEY to
access the control room
-Turn the ride off and run the tracks until the cutscene plays
-Go through the left door and enter Borley Haunted Mansion
-Make your way through the house as quickly as possible (some doors you
can pass through without waiting for the narrator in an Extra New Game)
-When the body drops from the roof, turn around and move through the small
door
-Exit through the other door in the spike hallway (hold R2 to lower
Heather to avoid the spikes on Hard Action Level)
-Follow these directions for both red glow hallways:
-Left, right, left, right, quick right, left, right, quick left, through
the door
-Take a left and pass through the narrow path ahead on the right to the
next area
-Follow forward, take a left and head through two gates to the small
theatre
-Take a right and grab the CHAIN on the bleachers and the RED SHOE on the
stage
-Return back through the previous two gates and follow ahead to the Swing
Rocket ride
-Attach the CHAIN to the left gate door, then attach the other side to
the metal bar on the center column of the ride
-Start the ride from the small control room and pass through the door
-After meeting Douglas, go through the gate in front of you and enter the
Fortune House on your right
-(DOUGLAS'S NOTEBOOK is available on the chair just inside)
-Grab the DOLL HEAD deeper in the room, then exit and pass through the
next door to Marchen Travel
-Place the DOLL HEAD in the left doll's hand and the RED SHOE by the right
doll
-Follow the left path through the wooden door and then the left green door
-Head left into the pathway and through the left gate at the end
-Head over to the carousel and board it
-Kill all 11 horses (Shotgun is quickest if you have the ammo; otherwise
use your best melee weapon)
**************************************************************************
-Defeat the Memory of Alessa, using the Shotgun or your preferred weapon
-When Alessa has a firearm, stay close to her to avoid getting shot
-Bait her into attack and then blast her, or use the Katana strategy
mentioned in the regular walkthrough if you don't have the ammo
-Repeat on all forms to end the battle
**************************************************************************
-Enter the path on the other side of the carousel and go through the door
at the end
-Enter the Church through the next door
14 // c h u r c h
==-=--=-====-=----==-=====----=-=====----=-==-=====-=----=-=====-----=-===
-Get the "EYE OF NIGHT" TAROT CARD on the altar and go through the door by
the piano
-(The CHURCH MAP is available on the wall in this hallway)
-(Forgive the lady in the confessional if going for the Possessed ending;
not recommended for speed)
-Pass through the left door at the end of the hall and exit through the
other door
-(The CASSETTE TAPE is available in the right room but is unnecessary)
-Head through the left door and examine and move the painting once the
bloody footprints reach it
-Pass through the door, the next hallway, then enter the library via the
final door in the elevator hall
-Get the "MOON" TAROT CARD on the back left table
-Vincent will hand you the BOOK: OTHERWORLD LAWS in a cutscene
-Return to the elevator hall and descend to the lower level
-Head through the right end door and get the "HANGED MAN" TAROT CARD from
the center gurney in the morgue directly ahead
-Return to the elevator hall and move through the second last door on the
other side
-Head through the final door in the next hall and pass through the large
room on your left to the south hall
-Move down the hall until the angle shifts, then examine and open the wall
door once the bloody footsteps reach it
-Grab the "FOOL" TAROT CARD in the Aglaophotis book inside Alessa's
hospital room
-Return back through the large room to the previous hall, then take a left
and enter Alessa's bedroom at the left end
-Get the BRASS KEY from the butterfly display on the wall and return back
to the elevator hall through the two end hallway doors
-Take the elevator to the upper level and pass through the hallway just
right of the elevator to the first bloody footstep hall
-Take Heather's left, pass through the door, take a right and pass through
the transforming whiteboard room
-Use the BRASS KEY to pass through the door just ahead
-Enter the room at the very end of the hall on the right side and get the
"HIGH PRIESTESS" TAROT CARD
-Return back to Alessa's bedroom on the lower level -- exit back to the
previous hall, pass through the right transforming classroom, take a left
through the next door, the right door where the painting was, through the
next door to the elevator; descend to the lower level, through the second
last door on the left side, the final door in the next hall, then head
down the hall and enter the bedroom at the left end
--------------------------------------------------------------------------
-Use the TAROT CARDS to unlock the other door with the following
solutions:
-EASY: "FOOL"---Empty---"MOON"
| \ | / |
Empty--"EYE OF"-- Empty
| / NIGHT \ |
"HANGED | "HIGH
MAN"----Empty--PRIESTESS"
-HARD: "HIGH "EYE OF
PRIESTESS"--NIGHT"--Empty
| \ | / |
Empty----"FOOL"--"MOON"
| / | \ |
"HANGED---Empty---Empty
MAN"
--------------------------------------------------------------------------
-Go through the unlocked door, follow the path and go through the right
end double doors
-Use the PENDANT after the cutscene with Claudia
-Jump down the hole to the final boss arena
**************************************************************************
-Use the Handgun or alternate with the Shotgun to defeat the God
-Stay just outside of the semi-circle on the ground and fire the Handgun
until the God shoots fire -- strafe to the left or right to avoid it
-Consider using the Shotgun or SMG when the God lowers to her hands and
knees, and repeat this whole process until she dies
-If out of ammo, use melee weapons while beside the God's head and avoid
her arm swing by staying in the safe spot between her hand and shoulder
right up against the low edge
**************************************************************************
Congratulations on finishing your speed run. A time under two hours is a
job well done and very doable, especially for your first dedicated speed
run. However if you're able to really push yourself, a time under an hour
is certainly an impressive feat and you can further bring down your time
from there if you maximize your efficiency.
--------------------------------------------------------------------------
==========================================================================
4. C R E D I T S
==========================================================================
--------------------------------------------------------------------------
In this section I'd just like to thank some people that contributed to
the making and hosting of this FAQ, along with some general thanks.
- Thanks to Team Silent, KCET and Konami for developing and publishing
Silent Hill 3.
- Thanks to GameFAQs, IGN and all other sites for hosting this FAQ and
allowing it to reach as wide an audience as possible.
- Thanks to everyone who gives this FAQ a good rating. It is much
appreciated.