Dynasty Warriors 3: Xtreme Legends
-=WEAPON CUSTOMIZATION-Type A=-
By: LordshipBahamut
AIM: LordshipBahamut
Email:
[email protected]
*For the U.S version of Gameshark and/or PAR only*
***Disclaimer************************************************
I nor anyone within the organization are liable for any
damages dealt to with/your system. Use these codes
at your own risk and consent.
***************************************************************
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T a b l e O f C o n t e n t s
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0.1- Updates
0.2- Introduction
0.3- Feedback About Type A and B
0.4- Weapon Customization Section
a. Diagramming
b. Changing the Attributes and it's Number
c. Defined Variables for Variables and Numbers
d. Changing the Element
e. Semi-Defined Elements
0.5- Item Modification
a. Diagramming
b. Defined Variables
06.- BodyGuard Weapon Customization Section
a. Diagramming
b. Changing the Attributes and it's Number
c. Defined Variables for Attributes and Numbers [wwxx]
d. Defined Variables for Attributes and Numbers [yyzz]
0.7- Requests
0.8- Credits/Conclusion
0.9- Legal
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0.1- U p d a t e s
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~Version 1.0~[2/23/03]
:. The first version of the Weapon Customization type A. B has not
begun yet and won't until A is at Version 2.0.
~Version 1.5~[3/06/03]
: The first version of the BodyGuard Customization. Added a new
section overall to the FAQ.
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0.2- I n t r o d u c t i o n
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Dynasty Warriors 3 is from the original popular series of "The Romance
of The Three Kingdoms". Though the story is somewhat different the actual
gameplay content is wonderful with beautifully manipulated graphics and
remixes of the previous Dynasty Wrriors 2. This game includes new characters,
difficult gameplay and the sort. Xtreme Legends includes even more and is a
remixer of the original DW3. You can play as the 7 other generals and now even
have something called The 5th weapon. It inludes somewhat better graphics, the
wind element, attached item, more music, and items. It is a MUST for those
who enjoyed the original DW3. The Weapon Customization will help you get
characters which normally don't kick so much enemies asses to making them
more vile and powerful than even Lu Bu such as adding elements to their
weapon, increasing their attributes, and so on. This was the first start of
the small organization which I had created for those striving to hack DW3:XL.
Hope you enjoy.
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0.3- F e e d B a c k [About A and B]
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In Dynasty Warriors 3: XL we discovered that there are two ways to actually
get the codes for weapon customization. One which we have a better idea
[which is Type A] that consists of 5 lines followed by a 6th for the Element.
Not all of the contents of A have been revealed because we discovered through
Type B that there is also a way to add the Red Item's effects to your weaponary
though it has not been confirmed how or what it is and how to define it.
Type B is similar to the top except it consists of only 3 lines and jumbled within
those lines are All 5 slots, the Element modifer, True/Normal Musou, and even
the Red Item attribute adder. We are unsure how Type B fully functions but we
have somewhat of an idea. Type B probably won't be released until we discover
all of Type A's codes and how it fully functions. Since Type A and Type B are
very similar to one another, it might not take as long as we may think but right
now we don't really have all the things for Type B yet. Be patient I guess.
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0.4- W e a p o n C u s t o m i z a t i o n
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-= a. Diagramming =-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Complex Diagram:]
AAAAAABC 0000wwxx
AAAAAABC 0000wwxx
AAAAAABC 0000wwxx
AAAAAABC 0000wwxx
AAAAAABC 0000wwxx
A= The 6 digit constants before BC that remain the same throughout
the particular weapon [usually].
C+B= The B and C together define which slot will the weapon be
modified. Screw up on one and the entire slot will be read wrong.
0000= Though many claim it has some sort of potiental within the
Type A coding there hasn't been anything confirmed as of yet. If there
is anything then it may be the 5th line 0's which may be used to modify
the overall content of the code.
W= The numerical coding that defines the attributes after it [xx].
X= The attributes that is defined by the numerical codings before it.
It can be found by the last two digits of the Item Codes from Code
Junkies.
Simple Diagram:]
aaaaaa __ - 0000 - ____
aaaaaa __ - 0000 - ____
aaaaaa __ - 0000 - ____
aaaaaa __ - 0000 - ____
aaaaaa __ - 0000 - ____
a= The 6 digit constants before the __.
0= No particular known funtion as of yet. Left as 0.
__= Modify what line/slot for the weapon.
_____= Attribute modifer.
Element Diagram:]
aaaaaa __ - 0000 - yyzz
__= The part that is modified for the weapon to actually have the
elements function.
0= No particular function known. Left as 0.
y= The part which determines the element.
z= Last pair probably determines musou mode though it is unsure for
certainity. Usually the elements for some reason drain your
Musou Bar quickly. Insert 8D as the last two digits [as zz]
and it should fix the problem. Other than this it is unknown.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-= b. Changing the Attributes =-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Elder Moon
DE93EE5E D5A9----
DE93EE5A D5AC----
DE93EE66 4431----
First instead of the lines starting with 'D' use 'C' instead then the modifier
works only for slot 1,3,and 5. Therefore the third set of 4 digits can stay
as all '0's since they are not needed
it becomes
CE93EE5E 0000----
CE93EE5A 0000----
CE93EE66 0000----
Here is the rule for 2nd and 4th slot '5A' moves back 2 digits as'58' and '66'
on the last line moves back 2 to become '64'.
it results as
CE93EE5E 0000----
CE93EE58 0000----
CE93EE5A 0000----
CE93EE64 0000----
CE93EE66 0000----
Some exeptions usually happen throughout the coding it self. Forexample
look at this one:
Iron Flute
CE93F0BE 0000wwxx (-6)
CE93F0B8 0000wwxx (+2)
CE93F0BA 0000wwxx (-6)
CE93F0B4 0000wwxx (+2)
CE93F046 0000wwxx (-6)
The particular pattern for 'C' [8th digit] is that it goes down by 6 and then
rises by 2 digits then goes down by 6 digits then rises by 2 digits. This
code however is wrong. It should instead read like this:
CE93F0BE 0000wwxx
CE93F0B8 0000wwxx
CE93F0BA 0000wwxx
CE93F044 0000wwxx
CE93F046 0000wwxx
The fourth line was what screwed you up. Instead of 'B' it should of been '4'.
If it falls any lower than the 3rd line [or 4th in some cases. Pay attention to
the the 7th digit] (via 'BA') then it'll reset its value and turn into to whatever
the 5th line's 7th digit will be. Basically if the 8th digit as it continues to
lower drops any more than the 5th line then the 7th digit of that line will
become the 7th digit of the last line. Make sense?
Digit Modifer for "ww"
9b- 00 c2- 39 c3- 40 ea- 79 eb- 80
9c- 01 c1- 38 c4- 41 e9- 78 ec- 81
9d- 02 c0- 37 c5- 42 e8- 77 ed- 82
9e- 03 bf- 36 c6- 43 e7- 76 ee- 83
9f- 04 be- 35 c7- 44 e6- 75 ef- 84
a0- 05 bd- 34 c8- 45 e5- 74 f0- 85
a1- 06 bc- 33 c9- 46 e4- 73 f1- 86
a2- 07 bb- 32 ca- 47 e3- 72 f2- 87
a3- 08 ba- 31 cb- 48 e2- 71 f3- 88
a4- 09 b9- 30 cc- 49 e1- 70 f4- 89
a5- 10 b8- 29 cd- 50 e0- 69 f5- 90
a6- 11 b7- 28 ce- 51 df- 68 f6- 91
a7- 12 b6- 27 cf- 52 de- 67 f7- 92
a8- 13 b5- 26 d0- 53 dd- 66 f8- 93
a9- 14 b4- 25 d1- 54 dc- 65 f9- 94
aa- 15 b3- 24 d2- 55 db- 64 fa- 95
ab- 16 b2- 23 d3- 56 da- 63 fb- 96
ac- 17 b1- 22 d4- 57 d9- 62 fc- 97
ad- 18 b0- 21 d5- 58 d8- 61 fd- 98
ae- 19 af- 20 d6- 59 d7- 60 fe- 99
Attribute Modifer for VV
83=Speed
84=Jump
85=Musou Max
86=HP Max
87=Attack
88=Defense
89=Bow Attack
8A=Bow Defense
8B=Mounted Attack
8C=Mounted Defense
8D=Luck
8E=Reach
8F=Musou Charge
90=Red Hare
91=Hex Mark
92=Imperial Saddle
93=Art of War
94=Bodyguard Manual
95=True Musou
96=Attack X2
97=Defense X2
98=Fire Arrows
99=Buckler
9A=Power Scroll
9B= Golden Harness
9C= Mountain Quiver
9D= Mountain Pouch
9E=Bronze Flask
9F=Divine Helm
A0= Scroll of Accuracy
A1= Imperial Harness
A2= Seven Star Blade
A3- Lightning Bow
A4= Seal of Darkness
A5= Beast Harness
A6= Marching Drum
A7=Divine Gauntlet
A8=Master's Cloak
A9= Legendary Scroll
AA= Musou Armor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-= d. Element Modifer =-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This rule will work for most weapons. You have to take the 5th
line of the weapon and take the 8th digit and move it foward about
4 digits. Example...
elder moon
CE93EE66 0000yyzz
Add 4 onto the '66' to become '6A' 'YY' last pair determines the
corresponding element.
The exception rule though is available
Demon Slayer
ce93eef6 0000---- (5th item slot)
Just take the 7th digit [F] and move it back 7 digits and move the
8th digit [6] and move it 4 digits as usual.
So far we know that there are 2 'sets' of codes. One that will activate the
4th weapons and the other which will activate on those respective
charge attacks and 1 for 5th's.
The elements below vary at times for certain weapons. People who
possess the "shockwave" or "stomp" feature [such as Lu Bu] will
not properly do this action when associated with the Wind Element.
I don't know how to fix this so don't ask me, we're working on it.
Also not all of these codes below have been tested by every single
weapon of character. So far I used them on Yuan Shao and Rhong
Zu. We also don't know how to do the whole "attach item" thing as
of yet. You'll have to be patient I suppose. Also elements will/may
tend to vary from person to person and be activated at different
weapons prior to their 4th and 5th element [if any] activation.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-= e. Element Digits =-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Element Modifer
F- Fire/Flame
D- Death/Instant Kill
W- Wind
L- Lightning
EA- 5(F) + 6(F)
F5- 6(DL)
AE- 4(D)+ 5(D)
ED- 5(D)
97- 5(FWD)
C9- 5(FW)
58- 4(FD4) + 5(W)
46- 4(FD)
56- 4(LD) + 5(W)
EF- 6(FDW)
5A- 4(FD) + 5(FD) + (FW)
FA- 6(FD)
F8- 8(FDW?)
FF- 4(F) + 6 (?)
6B- 6(D)
7A- 6(DF)
8D- 5(D) + 6(DW)
0A- 6(DW)
F5- 6(DL)
50- 6(FW)
00- 6(FW)
6B- 5(D) + 6(D)
01- 5(D) + 6(DW)
94- 6(FW)
3F- (FDW)
88- 6(FDW)
07- 6(FW)
02- 6(FW)
6D- 1(D) + 4(D) + 6(D)
03- 6(LD)
04- 6(LD)
77- 5(FD) + 6(FD)
05- 6(LW)
06- 6(LW)
D8- 6(FDW)
We still need these pairs [regardless of activation and order]:
F+L
F+L+D
W+ Attached Item
F+ Attached Item
L+ Attached Item
F+W+ Attached Item
F+D+ Attached Item
F+L+ Attached Item
L+W+ Attached Item
L+F+ Attached Item
L+F+D+Attached Item
L+F+D+W+Attached Item [Popular Demand!]
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0.5- I t e m C u s t o m i z a t i o n
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-= a. Item Diagram =- (Blue Items ONLY)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Simple Digram:]
aaaaaaaa aaaa __ - bb
__= The numerical code which modifies how much the power of the blue items'
function.
bb= The item code it self. You don't modify this but this is what you use to
refer for the weapon attributes.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-= b. Defined Variables =- (Blue Items ONLY)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
9b- 00 c2- 39 c3- 40 ea- 79 eb- 80
9c- 01 c1- 38 c4- 41 e9- 78 ec- 81
9d- 02 c0- 37 c5- 42 e8- 77 ed- 82
9e- 03 bf- 36 c6- 43 e7- 76 ee- 83
9f- 04 be- 35 c7- 44 e6- 75 ef- 84
a0- 05 bd- 34 c8- 45 e5- 74 f0- 85
a1- 06 bc- 33 c9- 46 e4- 73 f1- 86
a2- 07 bb- 32 ca- 47 e3- 72 f2- 87
a3- 08 ba- 31 cb- 48 e2- 71 f3- 88
a4- 09 b9- 30 cc- 49 e1- 70 f4- 89
a5- 10 b8- 29 cd- 50 e0- 69 f5- 90
a6- 11 b7- 28 ce- 51 df- 68 f6- 91
a7- 12 b6- 27 cf- 52 de- 67 f7- 92
a8- 13 b5- 26 d0- 53 dd- 66 f8- 93
a9- 14 b4- 25 d1- 54 dc- 65 f9- 94
aa- 15 b3- 24 d2- 55 db- 64 fa- 95
ab- 16 b2- 23 d3- 56 da- 63 fb- 96
ac- 17 b1- 22 d4- 57 d9- 62 fc- 97
ad- 18 b0- 21 d5- 58 d8- 61 fd- 98
ae- 19 af- 20 d6- 59 d7- 60 fe- 99
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0.6- W e a p o n C u s t o m i z a t i o n
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-= a. Diagramming =-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Complex Diagram:]
AAAAAAAA WWXXYYZZ
AAAAAAAA BBBBYYZZ
AAAAAAAA BBBBBBB
A= The 6 digit constants before W, X, Y and Z that remain the same throughout
the particular weapon [usually].
B= The B undefined variable constant that has no true purpose but remains
there to actually support the code and be read. Since no one knows its
true purpose, it is better left as what is given.
W= The numerical coding that defines the attributes after it [xx].
X= The attributes that is defined by the numerical codings before it.
It can be found by the last two digits of the Item Codes of
the Body Guards from Code Junkies.
Y= The numerical coding that defines the attribtues after it[zz].
Z= The attributes that is defined by the numerical codings before
it.
Simple Diagram:]
aaaaaaaa - wwxx - yyzz
aaaaaaaa - 0000 - yyzz
aaaaaaaa aaaaaaaa
w= defines how much x is.
y= defines how much z is.
a= constant
0= constant?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-= b. Changing the Attributes =-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BG Elder Sword
DE93E3EE D5ABB486
DE93E3EA BCD1B489
DE93E3F6 BEDF9BAB
This gives you 25 Attack, Speed, and Defense however,
if you change the two "B4s" in the code's context to FE
and it should result in giving you 99. Then take the D5
in the code above and change it to equal 20 and it should
give you 99 as well. So the code should look something
like this....
BG Elder Sword
DE93E3EE 20ABFF86
DE93E3EA BCD1FF89
DE93E3F6 BEDF9BAB
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-= c. Defined Variables and Attributes [wwxx] =-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Digit Modifer for "ww"
9b- 00 c2- 39 c3- 40 ea- 79 eb- 80
9c- 01 c1- 38 c4- 41 e9- 78 ec- 81
9d- 02 c0- 37 c5- 42 e8- 77 ed- 82
9e- 03 bf- 36 c6- 43 e7- 76 ee- 83
9f- 04 be- 35 c7- 44 e6- 75 ef- 84
a0- 05 bd- 34 c8- 45 e5- 74 f0- 85
a1- 06 bc- 33 c9- 46 e4- 73 f1- 86
a2- 07 bb- 32 ca- 47 e3- 72 f2- 87
a3- 08 ba- 31 cb- 48 e2- 71 f3- 88
a4- 09 b9- 30 cc- 49 e1- 70 f4- 89
a5- 10 b8- 29 cd- 50 e0- 69 f5- 90
a6- 11 b7- 28 ce- 51 df- 68 f6- 91
a7- 12 b6- 27 cf- 52 de- 67 f7- 92
a8- 13 b5- 26 d0- 53 dd- 66 f8- 93
a9- 14 b4- 25 d1- 54 dc- 65 f9- 94
aa- 15 b3- 24 d2- 55 db- 64 fa- 95
ab- 16 b2- 23 d3- 56 da- 63 fb- 96
ac- 17 b1- 22 d4- 57 d9- 62 fc- 97
ad- 18 b0- 21 d5- 58 d8- 61 fd- 98
ae- 19 af- 20 d6- 59 d7- 60 fe- 99
Attribute Modifer for XX
A9= Health Max
AA= Musou Max
AB= Attack
AC= Defense
AD= Arrow Attack
AE= Arrow Defense
AF= Speed
B0= Reach
B1= Musou Charge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-= d. Defined Variables and Attributes [yyzz] =-
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Digit modifer for "yy"
BC=00 D0= 20 F7= 59 F8= 60 1F= 99
BD= 01 D1= 21 F6= 58 F9= 61 1E= 98
BE= 02 D2= 22 F5= 57 FA= 62 1D= 97
BF= 03 D3= 23 F4= 56 FB= 63 1C= 96
C0= 04 D4= 24 F3= 55 FC= 64 1B= 95
C1= 05 D5= 25 F2= 54 FD= 65 1A= 94
C2= 06 D6= 26 F1= 53 FE= 66 19= 93
C3= 07 D7= 27 F0= 52 FF= 67 18= 92
C4= 08 D8= 28 EF= 51 00= 68 17= 91
C5= 09 D9= 29 EE= 50 01= 69 16= 90
C6= 10 DA= 30 ED= 49 02= 70 15= 89
C7= 11 DB= 31 EC= 48 03= 71 14= 88
C8= 12 DC= 32 EB= 47 04= 72 13= 87
C9= 13 DD= 33 EA= 46 05= 73 12= 86
CA= 14 DE= 34 E9= 45 06= 74 11= 85
CB= 15 DF= 35 E8= 44 07= 75 10= 84
CC= 16 E0= 36 E7= 43 08= 76 0F= 83
CD= 17 E1= 37 E6= 42 09= 77 0E= 82
CE= 18 E2= 38 E5= 41 0A= 78 0D= 81
CF= 19 E3= 39 E4= 40 0B= 79 0C= 80
Values for DD
DD Values
83= Health Max
84= Musou Max
85= Attack
86= Defense
87= Arrow Attack
88= Arrow Defense
89= Speed
8A= Reach
8B= Musou Charge
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0.7- R e q u e s t s
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We even with out small hacking organization don't completly understand the
functions of our Type A codings. If you'd like to submit information regarding
about Type A codings [via Elements, Red Item Modifer, True/Normal Musou]
then please feel free to send them. You don't need to be a wonderful hacker
to understand the element part. Just punch in random numbers for the element
modifer instead of those given above. If you can submit any more of the elements
you will be rightly credited to your work. Remember to include what character it.
was, their weapon [3rd, 4th, 5th], what element it was [of course], and what
move was it activated by.
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0.8- C r e d i t s
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Credits go out to the following people for their hardwork, dedication, and
contributions to our small hacking organization.
-Muni Shinobi-
Had he not made the codes for the PAR2 version for Japanese we could
of never been able to completly understood completly how the codes
would of worked. Also major thanks to him for inspiring me to hack.
-Lee Gongjin-
He helped us ALOT on our hacking in general. He contributed the element
modifer codes, the attribute modifer code, the exception rule for the
element, and the Type A code trick.
[email protected]
Though he didn't really help me out in the Type A code, he did alot of
contributing to the Type B. He was very helpful to us as well.
-Hammerhead-
His contributions on the Body Guard modifying before even I could
start. He actually managed to define the "XX" variables.
-Drakonius-
For defining the "ZZ" codings for the Body Guard modification.
-Koei-
For making such a kick arse game. Without them we wouldn't of been
able to hack anything!
-GameFAQS-
For allowing me to post my Weapon Customization onto their page.
-Konming.com-
For their spectacular website about the ever-popular series, Romance
of the Three Kingdom/Dynasty Warriors/Dynasty Tatics, etc. You
guys are AWESOME.
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0.9- L e g a l
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In no condition, shape, or form is anyone or anything to borrow these codings
to be posted on their website without my consent. These codes are not to
leave it's position within GameFAQ/Konming.com or be advertised in ANY
shape or form prior to the presentation or self profit. Doing so is a violation
of the copyrights of the United States of America Constitution, Federal Laws,
and Amendments and you can be held liable for infrigementing copyrights.
Copyrighted (c) 2003 Bahamut [Mayraj Habibullah]. All rights reserved.
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