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Version 0.4
------------------------------------------------------------------------------
FAQ/Walkthrough---------------------------------------------------------------
------------------------------------------------------------------------------

Title of Game: Shin Megami Tensei: Nocturne
Genre: Role Playing Game
Version: NA/UC
Author: Luigi Kavijian
Location: Somewhere
Email: [email protected]
=============================================
Began: 13 July 2005
Completed:XX XX XX

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Notes from the Author:-
This is my first guide so I would appreciate any critisms to be left on one
side and constructive critisms on the other, if you do find any typos, errors,
and/or mistakes...then don't hesitate to contact me.

Email Rules:-
Please try to avoid email-ing me without any good reason, especially for
things' which you may find in my guide, as once a famous FAQ's writer said
"Use the Find option...it's your best friend and all that all you need."

Also if possible try to write as simple AND in good english, I can try to
decipher it if you want, but it just will be a waste of time for you and me.

Other Rules:-
None that I know so far, if you want to be credited for something you did
(such as correcting a few boss tips for example) than tell me and so on. You
want my phone number? Nah sorry can't do that...
By the way, my FAQ so far can be supported by GameFAQs.com, if you want it on
your site, good...just make sure you tell me or else i'll get you for that...
nah just kidding, but it's is annoying, so just tell me beforehand, OK?

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
My Guide:-
My FAQ doesn't consist of any spoilers, and is 150% Spoiler-Free (how the hell
did I get that number?) I won't even tell what the Multi-Dialouge Options will
do (with which alignement you will go with and etc...), because you must make
your own choices at least once to see "your" ending, then if you do want more,
near the end of my guide I will add all the plot critical points and what
option will get you what.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
==========================
==Table of Contents/Menu==
==========================

(Alpha) Characters--------------------------------------(CHR)
       Tip, Hints, Tricks and Helps--------------------(TTH)

(Beta)  Walkthrough/Guide-------------------------------(WALK00)

(Kappa) Yoyogi Station/Park-----------------------------(WALK01)
       Shinjuka Medical Center-------------------------(WALK02)
       Yoyogi Park-------------------------------------(WALK03)
       Shibuya-----------------------------------------(WALK04)
       Amala Network-----------------------------------(WALK05)
       Labyrinth of Amala------------------------------(WALK06)
       Ginza-------------------------------------------(WALK07)
       Harumi Warehouse--------------------------------(WALK08)
       Great Underpass of Ginza------------------------(WALK09)
       Ginza-------------------------------------------(WALK10)
       Great Underpass of Ginza------------------------(WALK11)
       Ikebukuro---------------------------------------(WALK12)
       Mantra HQ---------------------------------------(WALK13)
       Ikebukuro---------------------------------------(WALK14)
       Mantra HQ---------------------------------------(WALK15)
       Assemlby of Nihilo------------------------------(WALK16)
       Ikebukuro---------------------------------------(WALK17)
       Mantra HQ---------------------------------------(WALK18)
       Kabukicho Prison--------------------------------(WALK19)
       Ginza-------------------------------------------(WALK20)
       Ikebukuro---------------------------------------(WALK21)
       Ikebukuro Tunnel--------------------------------(WALK22)
       Asakusa-----------------------------------------(WALK23)
       Mifunshiro--------------------------------------(WALK24)
       AsaKusa-----------------------------------------(WALK25)
       Ginza-------------------------------------------(WALK26)
       Assembly of Nihilo: Back Entrance---------------(WALK27)
       The Obelisk-------------------------------------(WALK28)


       Amala Network-----------------------------------(WALK)*
       Asakusa Tunnel----------------------------------(WALK)*
       Yoyogi Park-------------------------------------(WALK)*
       Amala Temple------------------------------------(WALK)*
       Mifunashiro-------------------------------------(WALK)*
       Yurakucho Station-------------------------------(WALK)*
       Diet Building-----------------------------------(WALK)*
       The Obelisk-------------------------------------(WALK)*
       Tower of Kagutsuchi-----------------------------(WALK)*

(Delta) Labyrinth of Amala------------------------------(LAO00)*
       First Kalpa-------------------------------------(LOA01)*
       Second Kalpa------------------------------------(LOA02)*
       Third Kalpa-------------------------------------(LOA03)*
       Fourth Kalpa------------------------------------(LOA04)*
       Fifth Kalpa-------------------------------------(LOA05)*
       Labyrinth of Amala Warp Zones (Hell's Vault)----(LOA06)
       Graveyards--------------------------------------(LAO07)

(Gamma) Magatama List/Abilities-------------------------(MLA01)
       Important Spells and Skills---------------------(SNS01)
       Items List--------------------------------------(ITL01)
       Puzzle Boy Game---------------------------------(PBG01)
       Evolution---------------------------------------(EVO01)
       Boss Data---------------------------------------(BOS00)*
       Rag's Jewelry-----------------------------------(RAG01)

(Omega) Credits/Copyrights/Thanks-----------------------(CRD01)
==========================================================
==                      *More to Come*                  ==
==========================================================


Note: The part(s) with * mean incomplete and/or unstarted.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


===================
==Chracters (CHR)==
===================

-Hero: The Hero is the character who you control, you can choose his name,
abilities, stats, etc...pretty much you can customize him as you like. Also
your choices will affect his Reason.

-Isamu Nitta: Your so called "Classmate", who is a bit dark. He as normal as
any other human, but after the Conception he changes, into what...well you
find out.

-Chiaki Hayasaka: Another "Classmate", but this time a girl. She starts of
friendly, but the deeper she travels the more her Reason changes, thus
changing her forever.

-Yuko Takao: The Hero's teacher, she has an important role in the Conception
at the start, after that she turn from a "Queen" into a "Pawn". How this
happens is up to you to find out.

-Yoji Hijiri: A Cult magazine writer, you meet him early on and it seems he
was able to get through the Conception, has he any realtions with it? How did
he survive? Even though he helps the Hero in many situations.

-Hikawa: An unkown man, always in major plot events...what are his intentions?
Is he behind all this? Only time will tell.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


======================================
==Tip, Hints, Tricks and Helps (TTH)==
======================================

Mystical Chests:
----------------
Never open a Mystical Chest...unless it's a Full Kagutsuchi, this will ensure
that you recieve the highest prize possible out of the chest, an example? You
may get a Soma Doplet or even better...a St Incense which are already hard to
come by as they are.


Full Kagutsuchi:
----------------
Apart from giving you neat stuff from chests they will also cause several other
things, first of all they'll increase the drop rate of Gems, if you're going
Gem hunting keep this in mind. Secondly they will cause some of the demons to
join you randomly, the chances that you can "Talk" with a demon will be low,
but "if" by chance they talk or you talk to them, the odds that they might join
you increase by 70%.
Other than that, Kagutsuchi will help you solve some puzzles, as well as get
some special event item, an example of such is Tyrant Mara, you can only meet
it in Shibuya at Full Kagutsuchi behind some building.
Also you can get some battle advantage out of it, if you have Dark Might you
can critical almost always during a New Kagutsuchi.
As a conclusion, whatever you're doing...always keep the Kagutsuchi in your
mind, as it really turn the tides of battles....sometimes anyway.


Buff's and Duff's:
------------------
What are buffs and duffs? My way of saying Raise your stats (Buffs) and Lower
your opponents stats (Duffs), a simple way of just making the battle fall in
your lap. Whenever you see this, give it all you got.


Cover the Weaknesses of your demons:
------------------------------------
Once you start having the cash, start using Mitamas to make "Perfect" demons...
what I mean by this, is that if you have a demon that is weak to Force, then
why don't you fuse with it a Mitama to Void or even better...Drain Force? Not
only will you eliminate the Weakness of the demon but will also eat up the
opponents press turns.


Exploit the Weaknesses of your opponents:
-----------------------------------------
If you want a easy or at least a good time in this game...then learn how to
exploit Weaknesses, this is your single most useful weapon, and take my word,
if you can't master this tactic, then prepare for long and frustating time in
your life.


Never depend on one way:
------------------------
Most RPG's have a tendency of driving the players in one way, this game isn't
at all the same as the others...during your play you'll find several enemies
that are either Immune to Magic or Physical attacks...thats why you must always
have a team consisting of different attacks, having different magical attacks
and have at the same time different Void Skills, this will ensure a successful
party...one more thing to note is that don't always rely on -kaja or -nda type
skills...as most bosses will be able to negate them.


Know your surrounding:
----------------------
Sometimes you may find youself in a place full of traps, powerful demons and
also a party which is low on MP or HP, you haven't saved over that...bad
scenario isn't it? What you have to do is examine you surrounding, the best way
to do this is using the camera to scan the enviroment, this way you may find
an Exit, Save Terminal, or a short route to go to a safer area. Another simple
yet useful tactic.


The Enviroment is your foe:
---------------------------
More true than not, especially the ground. In many parts of the game you'll
need a certain skill in order to proceed, here's a quick list down...

1) Red Magatsuhi: Or more commonly know as the "Red Stuff" on the floor, this
can be both found on the World Map and Dungeons, damages you party's health by
around 5% per square. Not really the most dangerous there is, but still...to
avoid it, use a Lift Ball.

2) Dark Areas: In these type of areas the only restriction is your sight, you
can walk, run, jump, do whatever you like even engage in random battles but for
venture wise it's not a good idea to travel in these conditions...as you can
get lost easily, advice? Buy some Light Balls or use Light Skills.

3) Dark Zone: Another type of area that are hard to avoid, when you step in a
"shadowed" area, you get dragged in another dimension, this is most commonly
found in the Amala Temple.

4) Cursed Zone: The cursed zone can be found in the 2nd-4th Kalpa, and each
square takes away 50% of party's HP, this mean a 100HP --> 50HP --> 25HP -->
and so on. They're also dangerous as you can usually find high level foes in
here.
Keep these notes by you and you should be fine...most of the time anyway.

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


==============================
==Walkthrough/Guide (WALK00)==
==============================

In this guide I will include the items, enemies and other factors that you
will find in the "dungeons", this game also is very punishing if you don't
know how to play it. An example could be the first Fiend Boss, Matador...he
can be a real JERK if you don't know how to tackle him, also this game is
ginormous (is that a real word?), meaning you can get lost easily and spend
countless hours in just wandering around. So I decided to create a guide, my
first guide, reason? Well, SMT Nocturne is soo good, that I just had to do it,
period. Anyway, enough blabbering, let's get going.

One more note, I shall not force the player to adopt a certain tactic, an
example of such decision is stated in the part of the Pixie, when you depart
from her in Yoyogi Park, it's up to the player to choose what to do with her,
not me...so don't expect lot's of "advices" from me ok?...You make the
decisions.


================================
==Yoyogi Station/Park (WALK01)==
================================

Items:   Mysterious Drink/Ayakashi Monthly

Enemies: None

Others:  None

Ok, just got into it, take a moment to familiars with the camera, controls,
movement, and so on. Once done, from your starting point, look East, you
should see a vending machine, take a look at it and you'll find a Mysterious
Drink. Go through the "Door Ways" and talk with the Employee, continue and
leave the area from the Exit.

Now on the world map, there's a park, go towards it and enter it. As you enter
you'll encounter your first plot Character, Hijiri. Once obatined the Magazine,
Exit the area, return to the world map, and head toward the Hospital, one door
is closed, take the door on the East of the Hospital.


====================================
==Shinjuku Medical Center (WALK02)==
====================================

Items:   Mysterious Drink
        Medicine x6
        Maragi Rock
        Mabufu Rock
        Life Stone x5
        Revival Bead x2
        Chakra Drop x2
        Mazio Rock
        300 Macca
        Bead

Enemies: Will o' Wisp
        Kodama
        Skikigami
        Gaki
        Kahaku

Others:  ID card
        Annex Gate Pass
        Maga: Marogareh

Note: This is a good practice place, get in as many fights as you can, and try
to learn weaknesses, strenght, etc...get a feel of the controls and remeber...
train, train, train.

Creepy place, reminds me of Silent Hill...*brrr*...anyway, speak with Chiaki,
then head to the doors to the East, keep going till you hit the stairs. Go up,
and you should see a scene, after that keep going straight till the end then
turn West. By the way you should notice another vending machine, same routine,
check it out to get another Mysterious Drink (whats so mysterious with a
drink?) Continue as before till the end, when it turns to the North, enter
the first door next to you. Another scene when you enter it.*Phew* Go back and
speak with Chiaki, get the ID Card (how the hell did he get it?) and head
North and hit the elevator, take B1. Once done check out the large gate and
take a look at the Red Panel, insert the ID Card and proceed as usual down
the hallway, check the two south rooms for a suprise. Continue by entering
the room down the hall, the one that is leading North. Choose "Yes" and watch
the scene that ensues, another option pops up...choose which ever you want.

Once it's all over, Exit the room and head for the elevator (another scene
occurs here). Choose R in the elevator to go upsatirs now you see Yuko your
teacher, and now enjoy the scene, your adventure just started.

After all that, you receive the first Magatama, Marogareh. From the room that
you'll start from, Exit it, talk to the Blue Soul and now go East, another
event (Geez, how many event's are there?) Keep on going and now you can save
your game, once done just choose "Leave", now you can go South, then for a few
steps turn East, then just keep South all the way into another room. A healing
room, free healing here...warning though, this is the only area and only time
that you will get free healing, so make the most of it and try to use the
smallest amount of healing items as possible, at your current level thier both
hard to come by and expensive. ok, after Exit the room and head North-East,
until the elevator, go inside it.Now head on the path, by the way you should
notice on your East there's a Cube, check it out to get Medicine x2 (better
than nothing I guess) keep going North, again this time on the West encounter,
Dr. Dark a healer basically. Exit the hallway in the North direction, take the
East at the fork, and you'll find Cube with Maragi Rock, go back to the fork
and this time go West, till the end of the path, a scene should occur here.

Now, hit the elevator and head to the 2nd Floor, head down the West hallway
and enter the door before the stairs, you'll find a Cube with Medicine...go
back to the elevator. Now, there are two doors going South, enter the West
hall and go till the end, pick up the Cube with 2 Life Stones (finally
something useful), now go all the way back and this time take the East door,
keep going till you....find a Fairy Pixie (isn't she cute?) Speak with her and
take her with you. Now back-track to the two rooms, till you find yourself
standing the in the area from the elevator (it's a small room/area) now from
here head East, and check out the first door you come across, after some
"talking" and once entered the room an option pops up just choose "Yes"...you
guessed it, it's time to battle. Don't worry nothing too hard, especially with
your new ally.

Now, go all the way back to where you found the Fairy Pixie, and use the Annex
Gate Pass on the system to get through. Keep going (you'll see something here)
When in the new area, there's a demon here (on the floor) speak to get some
tips for the game. Go East and enter Room 203B and speak with the demon to get
a Medicine (yay another one -_-). Get out and go to Room 204B and get the Cube
with the Revival Bead, other than that go back to the area with the demon on
the floor and this time go to the West area...check Room 201B and hit the Cube
for a Life Stone x3 (Wow...now we're talking!), ofcourse get out and go North
towards the stairs and descend them. Once down, go all the way down (no pun
intended) and as soon the chance, head East...another set of stairs. Go till
the end of the hallway. Unlock the East door and (drum rolls) a save point on
the other side. (Wonder why it's there?) Anyway save the game, go back to the
locked door and this time go West, you will now a reach an area...with two
doors, enter the North one first.

Keep going and enter the first door you get to see, another Cube (who the hell
lives them around like that?) and check to get a Chackra Drop x2, nothing else
here...go back out and go North and take the ladders, another Cube, this time
it's Mazio Rock and another Mabufu...hold on a third item? 300 Macca for your
bank account (Cool!). Take the ladders again and this time head South, back to
the area with the two doors. Enter the other one this (the West Door) and
ofcourse as usual keep going till you hit a door leading West, inside nothing
much...apart from a Cube with Bead. Leave the room and continue along till you
hit the stairs at the end. This time, go North at the fork...yep the healing
room is the one on the West. Take the North door and save, after that go down
and this time at the fork proceed East.

Now at the door, before you enter it, make sure that in your party you have a
Shikigami, it will be very useful for the upcoming boss fight (did I say there
was a boss fight?) Once done, examine the door and select "Yes".

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #1 (BOS01)                                                            +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Forneus +++++++++++ This guy downright easy peasy,if you know how to +
HP:-----500     +++++++++++ play your cards right. Always use Electrical     +
MP:-----200     +++++++++++ based attacks, this will always ensure you with  +
Macca:--2,000   +++++++++++ an extra turn, if main character has, he can use +
EXP:----150     +++++++++++ Lunge every so and then, anyway this battle will +
+++++++++++++++++++++++++++ end very quickly so no need to get all brainy    +
Boss Stats:              ++ or worked up here.                               +
Physcial:-------Normal   ++                                                  +
Fire:-----------Normal   ++                                                  +
Ice:------------Drain    ++                                                  +
Force:----------Normal   ++                                                  +
Electricity:----Weakness ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Normal   ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Normal   ++                                                  +
Nerve:----------Normal   ++                                                  +
Mind:-----------Normal   ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the battle you'll get your second Magatama, the Wadatsumi, a nice Ice
based Magatama, anyway check out the two Cubes to find Medicine x2 (really,
they're starting to annoy me!) and Revival bead. Now examine the doors and
when ready select "Yes". Next destination...Yoyogi Park.


========================
==Yoyogi Park (WALK03)==
========================

Items:   Chakra Drop
        Life Drop
        Dis-Poison
        Life Drop

Enemies: Pixie

Others:  Maga: Ankh (Optional)

Back to the Park, mmmm...anyway in this loction you will depart from your
Pixie, you get to choose to "keep her" or "leave her", choose either one you
like but here's what will happen:
1)Keep Her: She stays with you, also in the Labyrinth of Amala you'll be able
to unlock some special ablities for your Pixie.
2)Leave Her: She fly's away saying good bye and you get a new Magatama: the
Ankh.

Up to you really...after your decisions check out the Cube for a Chakra Drop
and another Cube can be found in the Northen room, from the main area. In the
second Cube you'll find a Dis-Poison. Now take the South direction and as
usual enter the far-most door, check as usual on the way the Cube for Life
Stone x2, now enter the door. You'll see a strange door here, this is what
we call a Fountain of Life, in here you can heal, revive, remove curses...
basically your new Healing Center. Now Exit the Park, and this time go to
Shibuya.


====================
==Shibuya (WALK04)==
====================

Items:   Dis-Charm x2
        1,000 Macca

Enemies: Will o' Wisp
        Pixie
        Kodama
        Shikigami
        Gaki
        Kahaku
        Slime
        Datsueba
        Moryo

Others:  Maga: Iyomante (Junk Shop)
        Maga: Shiranui (Junk Shop)

Note: Another good place to train, a few powerful opponents here, but still
play with tactics and take advantage of any situation and you should be fine.

A city (you can find everything here can't you?), anyway at the North-East
area there should be some stairs leading down, hit them and you'll come an
area full of different colored doors,mmmm...ok let's recap...Green is the
Fountain of Life (healing), then we have the Junk Shop which has a Purplish-
Violet color (buy items), after that there's the Cathedral of Shadows which
consists of Purlple type color (to fuse demons) and of course last but not
least the Save Terminal which is again a Red color (to save duh...). Now go
to the room next to the Save Terminal and open the Mystical Chest for an item,
then go back to the top floor or the "Streets" and this time hit the stairs on
the Eastern Side of the map. When downstairs, go North first, and then take
the East after that the North route again. Three doors, enter the Eastern one
to have a fight and get Dis-Charm x2 from a Cube.

Back-track till the fork, and this time take the South road, on the way hit
some stairs and you'll see a Mystical Chest, take it. Now take another set of
stairs on floor lower (check the map).

Take a South, and enter the door, another Cube with 1,000 Macca. Go back to
the fork and head North, at the end of the path should be a door...guess what?
Enter it. An event occurs, talk to the Nekomata and choose "Something Naughty".

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #2 (BOS02)                                                            +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Nekomata  +++++++++ Not exactly a boss fight, even if she isn't one  +
HP:-----160       +++++++++ her Charm effects can be annoying, but again     +
MP:-----72        +++++++++ nothing serious, just keep using Electrical      +
Macca:--?????     +++++++++ based attack and you should be fine. DO NOT USE  +
EXP:----?????     +++++++++ ANY FORCE BASED ATTACKS! It's the last thing     +
+++++++++++++++++++++++++++ you want to do, at this point anyway.            +
Boss Stats: (Semi-Boss)  ++                                                  +
Physcial:-------Normal   ++                                                  +
Fire:-----------Normal   ++                                                  +
Ice:------------Normal   ++                                                  +
Force:----------Drain    ++                                                  +
Electricity:----Weakness ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Normal   ++                                                  +
Death:----------Normal   ++                                                  +
Curse:----------Normal   ++                                                  +
Nerve:----------Normal   ++                                                  +
Mind:-----------Normal   ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


After the battle you'll get some information. Head all the way back to the
surface and you'll see a new face (new demon), talk with him for more
information. After all this head to the Save Terminal and select "Yes" ....
after the scene (save if you want) talk to Hijiri and again choose "Yes".


==========================
==Amala Network (WALK05)==
==========================

Items:   Dis-Stone
        Life Stone x2
        Bead
        Mazan Rock
        Chakra Drop

Enemies: Will o' Wisp
        Moryo
        Earthys
        Choronzon
        Aeros

Others:  None

Note: First area where you can get in a tight spot, if things start getting
hot, just retreat...or if up to the challenge, use some of you most powerfull
attacks and you should be fine.

Great, now we're stuck in the network...*sigh*...oh well let's just see how
can we get out of here. Ok, let's go North through the door and when you come
to a fork, take the Left route. You'll find a Cube with a Dis-Stone, after
take the Right way. WARNING! Do not take the path behind the Cube, apart from
that go to the end of the hallway, another scene, then just hit the stairs.
Go on the path till you reach a fork and from here head East and through the
door to get another Cube with Bead (seriously who the hell lives these Cubes
around? They're litter bugs I tell ya). Anyway Exit the and back-track to the
fork and this time head West, continue straight till another scene occurs.

At this point you'll notice that access to the stairs is impossible, so head
East and you'll reach another fork. North is a Healing Room, East a Save
Terminal and after those, head South to continue on. On the South way you'll
come across a Southern door and another Eastern door down the hallway, take
the Eastern doorway down the hall for now.

Another fork (how many are there in this game?), take the Cube on the way for
Life Stone x2 and head on the Left route. Another fork, same routine, take
another Left...and again another fork (guess what!) take Left again. Another,
door, take it and watch another scene, and after that's done your can now take
the stairs. Once you go upstairs, run to the end of the hallway and enter the
next door.
After that you'll get a suprise (yes it is!), another fork...*sigh*...simply
take Left again and then go Right on the second, before you know it you'll
reach a 4-Way-Split-Fork, simply continue in the same direction as before till
the very end and when you reach a door, enter it for an event. Now go West,
then West again and you'll be back at the good 'ol 4-Way-Split-Fork, now go
South and on the next fork go East and enter the door. Hit the stairs to the
next area and after that head Left on the fork, keep straight till you come to
another 4-Way-Split-Fork. Go Left and keep at the path all the way to a set of
stairs. You'll find a Cube near them and inside it is a Mazan Rock plus a
Chakra Drop as well as a Mystical Chest. The bottom-side Cube will just damage
the party so no need to open it. Exit through the door and head North, then
East...at the 4-Way-Split-Fork. Take the first route to the North that you
come across, and at the next fork go East till you hit the stairs.

Keep going till you meet another fork, and from here take the East route that
take you to a Save Terminal. Down the route is a Healing Room, after that
return to the fork and this time head West, prepare, for a boss fight is
coming up.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #3 (BOS03)                                                            +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Specter   +++++++++ Your second official boss fight...this little    +
HP:-----148       +++++++++ bastard will summon his allies (well actually    +
MP:-----100       +++++++++ more like copies), anyway try to take down as    +
Macca:--160       +++++++++ many Specters' as possible because the more      +
EXP:----100       +++++++++ of them survive near the 3rd turn, the harder    +
+++++++++++++++++++++++++++ the next fight will be, so take down as many as  +
Boss Stats: (Boss x 6)   ++ possible...and the only way to do this is via    +
Physcial:-------Normal   ++ physical attacks as magic is pretty much usless. +
Fire:-----------Resist   ++ Once he talks, you'll finally see the next part..+
Ice:------------Resist   ++                                                  +
Force:----------Resist   ++                                                  +
Electricity:----Resist   ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Void     ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Normal   ++                                                  +
Nerve:----------Void     ++                                                  +
Mind:-----------Void     ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

.which is, they'll all fuse into...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #4 (BOS04)                                                            +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Specter     +++++++ Now it's big, it's bad, it's the Specter...a     +
HP:-----550/260/120 +++++++ pumped up version of it's self. Now the stats    +
MP:-----300/250/150 +++++++ on the left show how much his stats will vary    +
Macca:--160         +++++++ depending on how many of them survived in the    +
EXP:----100         +++++++ previous battle, if 5/6 of them survived you'll  +
+++++++++++++++++++++++++++ get the worst case scenario. If only 3/6 survive +
Boss Stats: (Big)        ++ he'll have moderate amount of stats. If you      +
Physcial:-------Normal   ++ managed to kill most of them...well...he'll be   +
Fire:-----------Resist   ++ even weaker than before.                         +
Ice:------------Resist   ++ As usual just pummel away at him, and it'll be   +
Force:----------Resist   ++ all over before you even know it.                +
Electricity:----Resist   ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Void     ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Normal   ++                                                  +
Nerve:----------Void     ++                                                  +
Mind:-----------Void     ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Finally, that was an odd battle...*phew*...ok let's get moving we wasted more
than enough time. Step into the white Exit, and we'll go to.....


===============================
==Labyrinth of Amala (WALK06)==
===============================

Items:   None

Enemies: None

Others:  Candelabrum of Sovereignty

What the hell? *ugh* Another "delay"....oh well let's see what we can find.
Can't do much all we can do is see, oh well, go into the main area and check
the Peephole for a scene...finally after that we'll get to Ginza, use the Save
Terminal if you desire than leave.


==================
==Ginza (WALK07)==
==================

Items:   Repulse Bell

Enemies: Pixie
        Kodama
        Shikigami
        Gaki
        Kahaku
        Jack Frost
        Datsueba
        Apsaras
        Lilim
        Angel
        Choronzon
        Yakka
        Chatter Skull

Others:  1,000 Yen Bill

Note: Another hot spot for strong demons, don't be suprised if a few of them
refuse to join you because of your low level, just play carefully and keep
trainig, soon all of them will subdue to you.

Finally, we reached our destination. Let's step out and....wow...a mall (I
didn't know demons went shopping, heheh) apart from jokes lets look around us.
We can see a Fountain of Life for healing of course, now stright from the Save
Terminal (infront of you) you should see a door, enter if you wish to gain
access to the Catherdral of Shadow (to fuse if you need), or we can visit the
shop next to it...it has a Diamond Figure (yellow color) check it out...this is
Rag's Jewelry, you can trade the Gems that you collect for rare and useful
items, as well as a few neat Souls (see Rag's Jewelry Section for more info.)

Anyway, return back to the Save Terminal and from there head to the door
opposite of the Fountain of Life, once in, go down the hallway and enter the
first door to the South, another Cube (even here O_o!)and get the Repulse Bell,
back-track to the place where Rag's Jewelery is located. On the East side from
Rag's you'll enter a type of "Demon Bar", aka Nyx's Lounge, talk to everyone in
here...then leave the building through one of the Exit's.

Good ol' World Map. Go to the next location: Assembly of Nihilo, you'll get an
event. Now return back to Ginza and go back to Nyx's Lounge, speak with the
Nyx herself (it's the demoness with yellow hair at the bar) after some info.
get out of the building again, go in the Eastern direction, after crossing some
bridges go South for a Warehouse.


============================
==Harumi Warehouse (WALK08)==
============================

Items:   Muscle Drink
        Makajam Rock

Enemies: None (I don't know, because I never got attacked)

Others:  None

Wow...this dungeon is short, only two Cubes with Muscle Drink and a Makajam
Rock, another door...enter it and you'll come to Road-Split, West is a Save
Terminal and East is a gate, nothing to brainy, just activate the Panel next
to it, once it's done go down the ladders to a another area. (Why did I even
bother with this area, I have no idea -_-!).


=====================================
==Great Underpass of Ginza (WALK09)==
=====================================

Items:   Maragi Rock x2
        Mahama Rock x2
        Medicine x2
        Life Stone x2
        Poison Arrow
        Smoke Ball
        Some Droplet

Enemies: Kodama
        Gaki
        Slime
        Choronzon
        Sudama
        Isora
        Nozuchi
        Blob
        Yakka
        Fomorian
        Chatter Skull


Others:  Manikin's Letter
        Candelabrum of Foundation
        Maga: Hifumi

Note: The first long area of the game, some enemies aren't hard, but some
others can be a problem as they'll use all types of stat lowering attacks that
can really wipe out your team should the lowring continue.

Now this area is big and long, so be prepared well. As soon as in, go straight
on the path, you'll get  a scene...what the hell? Keep going and hit the ladder
and you'll find a Cube with with Maragi Rock x2, after that back-track and this
time head North (in the place before you hit the ladders). Follow the path till
the end for another ladder. Again another event, enter the second door at this
point...follow the path and into the next door, another scene will occur at
this point, keep going till the path divides. Go West to find a Cube with
Mahama Rock x2. Now back-track to the divide and go North, follow the path till
you reach another door and another event. Once inside you'll see a Save
Terminal, take the second door to talk to some Manikins.

Go down-stairs and into the sewage (after this I need a bath), on the other
bank you should see a Junk Shop and another Manikin, check them both. Go back
in the sewage and this time go West and hit the ladders you come across, once
on the top side pay visit to the first room for a Cube with Poison Arrow, the
other rooms have Manikins inside, speak to them if you wish. Keep going till
the end and climb the ladder you see. Go East on the path...after that enter
the first door you see, for another ladder, hit it, and you'll get a scene. Now
take the ladder again.

Continue on the path and enter any doors if you like to speak to more Manikins.
When-ever you can, take the South route, and again take the ladders that you'll
see. Cross the sewage and you should come across a Mystical Chest. Back-track
and take the ladders again, this time head to where you took the South route
and continue West, you should shortly reach a Manikin. Great...we cannot pass,
now what can we do...let's pay a visit ot the Junk Collector and see what we
can do.

Once reached there, lets enter and he'll ask if we want to pass...well what
do you think we must answer? "Yes", that obvious...and now he'll give us a
"Mission"...to bring him a Green Bill, don't know where to get one? Let's go
back to Ginza (it's a long way I know ;~;).


===================
==Ginza (WALK010)==
===================

Items:   None

Enemies: Pixie
        Kodama
        Shikigami
        Gaki
        Kahaku
        Jack Frost
        Datsueba
        Apsaras
        Lilim
        Angel
        Choronzon
        Yakka
        Chatter Skull

Others:  1,000 Yen Bill

*Phew* finally we're back, (hope they don't smell the sewage on us) head back
to Nyx's Lounge. You'll see a demon sitting down (has a purple color or so),
talk with him...ok after that Exit Ginza.

You should notice a Red Location in the North direction, it's a back entrence,
enter it. Before you continue any further make sure your prepared and all...
trust me, just do as I say. Go down the path and enter the door you'll come
across, inside you'll find the 1,000 Yen Bill, you can't exit through the other
door, so you have to go back the way you came in. Now prepare as you're about
to enter a boss fight.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #5 (BOS05)                                                            +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Troll  ++++++++++++ Ingest the Wadatsumi Magatama, this will help    +
HP:-----850    ++++++++++++ you Void his Ice based attacks. Just hit, attack +
MP:-----150    ++++++++++++ use magic, heal if need, the usual routine, if   +
Macca:--1,000  ++++++++++++ you lose a demon or two here, don't fret about   +
EXP:----100    ++++++++++++ it. Demons level at this point aren't a major    +
+++++++++++++++++++++++++++ problem so just concentrate on beating the Troll.+
Boss Stats:              ++ (The only person you might avoid dying is your   +
Physcial:-------Normal   ++ Hero...should he die it's a game over, so keep   +
Fire:-----------Normal   ++ that in mind.)                                   +
Ice:------------Drain    ++                                                  +
Force:----------Normal   ++                                                  +
Electricity:----Normal   ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Normal   ++                                                  +
Death:----------Normal   ++                                                  +
Curse:----------Normal   ++                                                  +
Nerve:----------Normal   ++                                                  +
Mind:-----------Weakness ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the battle, go back to the Manikins loctaion, or better, return back to
Junk Collector in...


======================================
==Great Underpass of Ginza (WALK011)==
======================================

Items:   Medicine x2
        Life Stone x2
        Smoke Ball
        Some Droplet

Enemies: Kodama
        Gaki
        Slime
        Sudama
        Isora
        Nozuchi
        Blob
        Yakka
        Fomorian
        Chatter Skull


Others:  Manikin's Letter
        Candelabrum of Foundation
        Maga: Hifumi

Once you arrive head to the Junk Collector and give the 1,000 Yen Bill (what
the heck is he going to do with it?), you get in exhange the Manikin's Letter,
now we can pass through the gate we couldn't get through previously. While at
it, why don't we buy from the Junk Collector the Magatama Hifumi? (It's a good
chioce to buy it now, just do it) Go there and hand over the Letter, now we can
enter...go inside and you'll come across a fork, head South and.....What the
heck? Your Candelabrum just reacted? Now go into the North are for a Cube with
Medicine x2, if you want to Save now, it's a good idea, heal up and all...once
here, speak to the Manikin...done? Ready? Go to the next fork and head South
and you'll get a boss fight.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #6 (BOS06)                                                            +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Matador +++++++++++ Now this guy is plain down hard or easy if know  +
HP:-----1,000   +++++++++++ how to beat him. Here's what you can do:         +
MP:-----500     +++++++++++ Startegy #1:                                     +
Macca:--700     +++++++++++ Use defensive skills, increase your stats, and   +
EXP:----1,200   +++++++++++ also have a good healer and also make sure your  +
+++++++++++++++++++++++++++ Hero ingested the Hifumi Magatama. Stay on the   +
Boss Stats:              ++ defense and wait till he finish's all of his     +
Physcial:-------Normal   ++ MP, this way he'll be really weak, so just use   +
Fire:-----------Normal   ++ any aim/dodge lowering skills and its done.      +
Ice:------------Normal   ++                                                  +
Force:----------Void     ++ Strategy #2:                                     +
Electricity:----Normal   ++ Want to play fair and quick, ok here's how.      +
Almighty:-------Normal   ++ Attack in full force, once he uses Red Cape he   +
Expel:----------Void     ++ will increase the dodge and aim fator by 3-4x    +
Death:----------Void     ++ this means he's almost impossible to hit. So     +
Curse:----------Void     ++ what can you do? Raise your own also, and at     +
Nerve:----------Void     ++ least once lower his dodge/aim, this should give +
Mind:-----------Void     ++ you a fair chance of hitting him. Ingest Hifumi  +
+++++++++++++++++++++++++++ is another thing you can do as well as bring a   +
+++++++++++++++++++++++++++ demon or two who are Force Void, WARNING: If you +
+++++++++++++++++++++++++++ lose a demon or two don't worry just keep        +
+++++++++++++++++++++++++++ hitting him, also don't summon any Force Weak    +
+++++++++++++++++++++++++++ demons, as it's last you would want to do.       +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

*Phew* That was challenging. Once you deafeat him you'll get the Candelabrum
of Foundation, can't do much with it now so just keep it to one side. Go down
the path, then head East at the next fork, you'll get a Cube with Smoke Ball,
very handy to escape some battles. From this point head West to another door,
go inside and straight till you reach another fork, take the North direction,
go till the end and hit the ladders. You'll find a Mystical Chest, raid it and
take the ladders again. Head in the Eastern direction untill you find a path
going South, go on it till you reach another door.

A Save Terminal, wanna save? Do if you desire, then go hit the ladders...you'll
spot a Life Stone x2, go into the sewage, head West to the other stairs and go
up the ladder on top of the next platform. Go forward till you come next to a
fork, go West and take the second door, go till the end and down the ladder,
you'll see a Cube and a Mystical Chest, don't open the Cube as it'll only
damage your party. Take the same ladders again and back-track to the fork, go
East this time and as usual take the ladders you'll see...take again the next
ladder...enter the door you'll see, keep going and enter the first door you'll
come across on the Northern direction, you'll find a Cube and in it are
Medicine x2.

Now go out of the two doors and head West to a ladder, when you pass again
through the sewage you'll notice two stairs, one to the South and the other to
the North. Take the South for now, and hit the ladders over there, as well as
the second one. Another Mystical Chest, check it and back-track all the way to
the sewage water...this time take the North stairs, as usual climb the ladders.

*Phew* Almost there, take the next ladder you see...you'll now go back to the
sewage water...again you'll see a North and South stairs, the South one has a
Saver Terminal if you need, now go to the North stair and climb it. Keep going
on the path and you'll come to fork, take the East direction...for a Cube with
a Soma Droplet (finally a precious item for your efforts), now go back to the
fork and this time head West, hit the door and hit the next ladder.

Finally *pant, pant* we're on the outside...but wait we're in Zoshigaya
Cemetery, *ugh* more dead people. Anyway in the Northern part is hidden a
Mystical Chest...now talk with the Blue Soul and Exit the area. The good ol'
world map, let's head North for a Red Location, enter it and we're in....


======================
==Ikebukuro (WALK12)==
======================

Items:   Bead x3
        Repulse Bell

Enemies: Inugami
        Bicorn
        Yakka
        Momunofu
        Oni

Others:  None

Note: An area with some good Physical demons, they can totally wipe out you
team if they get the higher hand on you, just fight back with power or magic.

O.o...a Shopping center this time, (this demons are amazing). What can we do in
here now? First step don't talk to any demons, this will only initiate fights
with them, so keep going straight. You'll come soon an area with several rooms
for you own pleasure, we have a Fountain of Life, Save Terminal, Cathedral of
Shadows, and a Junk Shop...once you finished your "Shopping Spree" you can now
talk to any demon without the worry of getting attacked, so go ahead if you
desire.

Go outside from the door directly infront of the Fountain of Life, look to your
Left and you'll a Golden Tower, enter for a scene.


======================
==Mantra HQ (WALK13)==
======================

Items:   Mamudo Rock
        3,000 Macca
        Attract Pipe

Enemies: Inugami
        Yakka
        Nekomata
        Jack o' Lantern
        Taraka
        Badbh Cathach
        Oni
        Orthrus


Others:  Candelabrum of Eternity

Note: Another area with power demons, nothing too hard.

Ok, this just keeps on gettin better and better, *sigh*...locked in a cell just
like a common demon, what is the world coming to? Anyway lets open the Cube
to get a Bead, then check out the two side walls and you'll hear something...
when released go South and check out the demon for some info. pay him if you
want or just continue on you path. Go North and in take the door.

What the heck!? An arena, great we have to fight for our freedom...oh yeah...
let's CRUSH'EM! Select "Yes" if ready.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #7 (BOS07)                                                            +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Orthrus +++++++++++ A dog? All this and they send a dog? Let's see,  +
HP:-----1,000   +++++++++++ first of all we don't fire weak demons, second   +
MP:-----200     +++++++++++ we can lower his stats and increase ours if you  +
Macca:--200     +++++++++++ want, then we must make sure not to let a single +
EXP:----150     +++++++++++ character die, same routine, thats all.          +
+++++++++++++++++++++++++++ Keep nailing him with magic and attacks, and     +
Boss Stats:              ++ he'll be soon down. Just an advice...don't      +
Physcial:-------Normal   ++ get too cocky, or he'll rip it apart.            +
Fire:-----------Drain    ++                                                  +
Ice:------------Weakness ++                                                  +
Force:----------Void     ++                                                  +
Electricity:----Normal   ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Void     ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Resist   ++                                                  +
Nerve:----------Void     ++                                                  +
Mind:-----------Void     ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

..that wasn't too hard, they'll ask if you want to continue, if you need, you
can take a moment to regroup and heal you HP and MP, when ready hit "Yes"....
bring it on baby...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #8 (BOS08)                                                            +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Yaksini +++++++++++ Oh baby she's hot. Too bad you have to beat a    +
HP:-----1,200   +++++++++++ lady, but that's how things go. Ingest a         +
MP:-----200     +++++++++++ Magatama that can resist against Force, and      +
Macca:--400     +++++++++++ wack away at her. One more advice...TAKE OUT     +
EXP:----300     +++++++++++ ANY FORCE WEAK DEMONS, they're useless here      +
+++++++++++++++++++++++++++ and can die easily...even if they're fully       +
Boss Stats:              ++ healed. Did I say you can use lower/raise        +
Physcial:-------Normal   ++ skills in here?                                  +
Fire:-----------Normal   ++                                                  +
Ice:------------Normal   ++                                                  +
Force:----------Normal   ++                                                  +
Electricity:----Weak     ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Void     ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Resist   ++                                                  +
Nerve:----------Void     ++                                                  +
Mind:-----------Void     ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

..man, and I ask myself why I don't have a girlfriend uptill now...anyway same
stuff here, heal if you wish and prepare for a real battle this time...
(If you have any demons weak to Electricity, take them out...and bring any
srong ones.)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #9 (BOS09)                                                            +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Thor    +++++++++++ Oh man he's hard...but not that hard, I have     +
HP:-----2,000   +++++++++++ seen worse in my life. Ok here's how it all goes +
MP:-----3,000   +++++++++++ first he has no weakness, that a minus for you   +
Macca:--800     +++++++++++ and a plus to him, you must at all costs raise   +
EXP:----700     +++++++++++ you stats and lower his, no use for hoping that  +
+++++++++++++++++++++++++++ he will finish his MP as it'll take forever so   +
Boss Stats:              ++ just pound him while rasing your stats. If you   +
Physcial:-------Normal   ++ have a Electric Demon, it'll eat up Thors' turns +
Fire:-----------Normal   ++ and this'll be an advantage to your side if you  +
Ice:------------Normal   ++ don't....oh well it isn't a real problem, just   +
Force:----------Normal   ++ buff, buff, buff like no tomorrow and nail him   +
Electricity:----Repel    ++ real hard.                                       +
Almighty:-------Normal   ++ After about half of Thor's HP he'll go mad and   +
Expel:----------Repel    ++ will start getting a few extra turns, he'll do   +
Death:----------Void     ++ tremendous damage, unless you buffed up before   +
Curse:----------Resist   ++ this point you should be ok, heal, attack, rinse +
Nerve:----------Void     ++ repeat. If you want to dare fate just keep at    +
Mind:-----------Void     ++ the attck, you'll maybe lose a demon or two but  +
+++++++++++++++++++++++++++ again it doesn't matter as he'll soon die.       +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

*Pant, pant...Phew* That was insane, and what do we have here a reward...the
Magatama Narukami is our prize. After some scenes it's time to head to....


======================
==Ikebukuro (WALK14)==
======================

Items:   Bead x3
        Repulse Bell

Enemies: Inugami
        Bicorn
        Yakka
        Momunofu
        Oni

Others:  None

Ok once back here go and heal, save, fusion, etc...all that your heart desires
you earned it after that fight. Make sure you have some strong demons now or
else the next boss will make minced meat out of you. (Already another boss!)
Once all ready, go back to the Mantra HQ...just as your about to enter it a
Mysterious Man will jump down and greet you...OMFG it's...(!!!)

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #10 (BOS10)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Dante   +++++++++++ Wow, stylish entering I must say. Anyway this    +
HP:-----2,400   +++++++++++ boss is really easy, nothing too hard. First     +
MP:-----3,000   +++++++++++ let's start by giving the Kamudo Magatama to our +
Macca:--800     +++++++++++ Hero, once this is done summon any Physical      +
EXP:----900     +++++++++++ resistante demons and the match falls righ into  +
+++++++++++++++++++++++++++ your hands. Raise your stats as much as you want +
Boss Stats:              ++ Dante won't be able to negate it, then here's a  +
Physcial:-------Normal   ++ simple trick...use the least expensive aliment   +
Fire:-----------Normal   ++ that you have on Dante, this will make him use   +
Ice:------------Normal   ++ Holy Star to rid of the status aliment, use this +
Force:----------Normal   ++ once every turn and you have Dante wasting one   +
Electricity:----Normal   ++ in clean up rather than sweep up. Keep at it,    +
Almighty:-------Normal   ++ he'll do and say something, and this time he'll  +
Expel:----------Void     ++ use provoke, which will drop your defense but    +
Death:----------Void     ++ will also raise your attacks, guess what? Just   +
Curse:----------Void     ++ pin him full force and if done right you'll be   +
Nerve:----------Void     ++ able to get rid of him in 1 turn. Note out again +
Mind:-----------Void     ++ that you might lose a demon, again it's nothing  +
+++++++++++++++++++++++++++ worry about...for now.                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After this quick battle, you'll get a scene. Now go back to the down the Golden
Stairs and head East into the broken building. Once inside check out this
place and you'll be able to find a Cube with Repulse Bell (in a large room
in the North direction.) and another Mystical Chest in the upper level.

Once done all this head back to where you fought Dante, instead of going in the
Mantra HQ, go East and you'll enter a room, a battle will occur and you'll get
a Mystical Chest again, there will be two Cubes here, the Southern one will
damage you, so check the next one for a Bead x2. Now head back to the HQ.


======================
==Mantra HQ (WALK15)==
======================

Items:   Mamudo Rock
        3,000 Macca
        Attract Pipe

Enemies: Inugami
        Yakka
        Nekomata
        Jack o' Lantern
        Taraka
        Badbh Cathach
        Oni
        Orthrus


Others:  Candelabrum of Eternity

When you enter the HQ, go North and check the Map, the second West door is a
Save Terminal, to continue enter the first door to the East. Keep going and
you should come across a route split, take the South route and you'll come to
a door, inside the room is a Cube that contains Mamudo Rock. Once taken the
item...leave the room and head South, hit another door and inside take the
stairs.

You'll come to a hallway, go down the hallway and you'll see that you're back
in the battle arena, to exit this area go to the other bank, and take the West
door on that side. Once out, head South from the fork and normal routine, till
..you reach another room and as usual check it out for a Cube with Attract
Pipe. Return back to the hallway and this time take the West door (check map),
an Elevator (cool, even they have it), go to 3F.

When out of the Elevator, go and hit the Eastern door and keep going East...
after the long way you'll come by your prison cell and an Elevator, make chioce
60F. *Wozy* That's real high now...take the middle stairscase for a Cube with
3,000 Macca, go back down the stairs and take the next staircase, keep going up
till you reach a door, enter it and you'll see another door...enter that also.

You'll see a scene and...guess what?! You can now summon two extra demons, this
mean a total of ten demons. Now leave the room and go next to the Elevator, you
can either take the Elevator to go down or you can jump down near the ledge to
the bottom of the screen. WARNING: Once you jump down you're health will drop
down to 1 HP, this effect applies to all the demons in in your party, not in
your stock.

Ok, now at this point you can fight the next "Optional" Boss, unlike Matador
it's optional so you can and can not, up to you really, anyway I'll just
write down how and where to fight it.

==============================================================================
At the bottom of the Golden Stairs, infront of the HQ is a Blue Soul, you have
to talk to it and it'll tell you something. Head to the East, in the broken
building and head North and you'll come a door at the end, enter it...then take
the North door and another message, just like Matador, it'll say something bout
the Candelabrum, keep going and a scene will occur and you'll face...
==============================================================================

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #11 (BOS11)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Daisoujou  ++++++++ Well, this fight is a bunch easire than Matador  +
HP:-----2,500      ++++++++ but be prepared as it make take a while. First   +
MP:-----800        ++++++++ you might want to know that he doesn't have any  +
Macca:--2,000      ++++++++ way or removing your buffs and his duffs, so use +
EXP:----2,000      ++++++++ as many lower/raise skills you want, go trigger  +
+++++++++++++++++++++++++++ happy.                                           +
Boss Stats:              ++ His attacks a weak, nothing to worry about but   +
Physcial:-------Resist   ++ what makes him stand out is the special skill    +
Fire:-----------Resist   ++ Meditation as he'll drain HP and MP out of you.  +
Ice:------------Resist   ++ This is the attack that will drag on the fight,  +
Force:----------Resist   ++ so just have patience and work on him.           +
Electricity:----Resist   ++ At half of his HP, he'll start using extra turns +
Almighty:-------Normal   ++ and this can really screw you up, considering    +
Expel:----------Repel    ++ also that he start casting aliments attacks like +
Death:----------Repel    ++ Panic, Charm and Sleep, which further more can   +
Curse:----------Drain    ++ cause problems. If you buffed and duffed         +
Nerve:----------Void     ++ everything, you just may be able to pull it off  +
Mind:-----------Drain    ++ without losing a single demon.                   +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After this battle, Candelabrum of Eternity is yours. Once you get prepared go
to the Save Terminal, transport to Ginza...Exit Ginza and once on the world Map
head in the Southern Sphere, and you'll see a new Red Location, this time you
will enter the Assembly of...


===============================
==Assembly of Nihilo (WALK16)==
===============================

Items:   Tetraja Rock x2
        Dis-Mute
        Dis-Stun
        Life Stone x2
        Revival Bead
        Sacred Water
        Soma Droplet
        Wagtail Plume

Enemies: Fomorian
        Koppa
        Dis
        Incubus
        Eligor

Others:  Yellow Kila
        Red Kila
        Green Kila
        White Kila

Note: The second long area in the game, some enemies here can cause some nasty
aliments, so take care and heal often...soon you should be fine.

...Nihilo, (neat place, even demons are now democrats ;). Anayway, once inside
head East and you'll find an Elevator, take it to B2F. You'll see large Sphere
in the room, go towards it, once you enter a question will be asked...answer
anything you like. Now go South, keep going down the corridors and you'll see
an Elevator, as soon as you hit choose B10F...run down the path and you'll see
a door, get prepared for a fight as soon as you enter it.

Once done with the battle you'll get a Yellow Kila for your efforts. Now
you must remeber that the Kila's cannot be used for anything personal...you can
only use them to open the locked doors, so everytime you find a Kila, don't
ask your self what they're used for. On the West is a Saver Terminal, apart
from that go North when done.

A puzzle? Just great, who the hell made this game? *Ugh* Ok here is the most
effective route to get to the other end of this "game".

-From where you start, Go North Two
-Use The Switch
-Go South One
-Go West One, and open the Cube for Tetraja Rock x2
-Go North Two
-Use The Switch
-Go One East
-Go North All The Way

*Phew* it's ov...oh damn an opponent, quick brace yourself...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #12 (BOS12)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Eligor     ++++++++ Not really a boss, but yet a formidibale enemy...+
HP:-----700        ++++++++ nothing other than to say: Exploit Weakness,     +
MP:-----200        ++++++++ and buff/duff the battle.                        +
Macca:--100        ++++++++ Note that he comes with an ally, don't bother    +
EXP:----200        ++++++++ with her.                                       +
+++++++++++++++++++++++++++                                                  +
Boss Stats:              ++                                                  +
Physcial:-------Resist   ++                                                  +
Fire:-----------Normal   ++                                                  +
Ice:------------Normal   ++                                                  +
Force:----------Normal   ++                                                  +
Electricity:----Weakness ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Resist   ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Normal   ++                                                  +
Nerve:----------Normal   ++                                                  +
Mind:-----------Normal   ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ally:---Dis                                                                  +
HP:-----198                                                                  +
MP:-----117                                                                  +
Macca:--130                                                                  +
EXP:----106                                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

..*ah* didn't even break a sweat, open the Cube for White Kila...after this
head South, till you can't anymore and now the second part of the puzzle starts

-Go East One
-Go South Two
-Hit The Ladder

Now again follow the directions...

-Go North One
-Go West One
-Go South One (You can Go South Two for a Save Terminal)
-Go West One
-Use The Switch
-Go East One
-Go North One
-Go East One
-Use The Switch
-Go West Two
-Go North One
-Use The Switch
-Go South One
-Go East One
-Go North All The Way

..Finally and now we ca.....not again..another fight, bring it on...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #13 (BOS13)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Eligor     ++++++++ Another I see...mmmmmmmm...what can I say? Apart +
HP:-----700        ++++++++ nothing other than to say: Exploit Weakness,     +
MP:-----200        ++++++++ and buff/duff the battle.                        +
Macca:--100        ++++++++ Note that he comes with an ally, don't bother    +
EXP:----200        ++++++++ with it.                                         +
+++++++++++++++++++++++++++                                                  +
Boss Stats:              ++                                                  +
Physcial:-------Resist   ++                                                  +
Fire:-----------Normal   ++                                                  +
Ice:------------Normal   ++                                                  +
Force:----------Normal   ++                                                  +
Electricity:----Weakness ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Resist   ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Normal   ++                                                  +
Nerve:----------Normal   ++                                                  +
Mind:-----------Normal   ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ally:---Yaka                                                                 +
HP:-----150                                                                  +
MP:-----81                                                                   +
Macca:--80                                                                   +
EXP:----55                                                                   +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

..*sigh* they just don't give up do they? Ok let's keep going North and at the
end take an East, and enter the first door to the South...a Cube with Dis-Mute,
get out and take the North door. Even here you'll find a 4-Way-Fork-Split, take
the West route for a Cube and Dis-Stun...back-track to the 4-Way-Fork-Split
and this time take the East route, go till end and enter a door you'll see, go
inside for a Mystical Chest (wow, even these here?). WARNING: You'll get into
another fight with Eligor is you choose the Mystical Chest.

Once done with these annoyances, go back to the split and go North this time,
you'll come infront of a Save Terminal...go West from here, at the end enter a
door to the South for a Cube with Wagtail Plume. Now go back to the Save
Terminal and head East this time, enter the room you'll come across and check
it for Cube with the Red Kila, now prepare for you'll get into another fight.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #14 (BOS14)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Berith     ++++++++ Say hello to Eligor's cousin, a bit harder and   +
HP:-----1,000      ++++++++ much more resistant, he also comes with some     +
MP:-----103        ++++++++ beautiful Succubus's, which can really screw     +
Macca:--600        ++++++++ you up with thier aliments attcks.               +
EXP:----1,000      ++++++++ Nothing major to do else, same as Eligor         +
+++++++++++++++++++++++++++ basically, only that the quicker you finish this +
Boss Stats:              ++ battle, the less you'll have to suffer.          +
Physcial:-------Resist   ++                                                  +
Fire:-----------Drain    ++                                                  +
Ice:------------Weakness ++                                                  +
Force:----------Normal   ++                                                  +
Electricity:----Normal   ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Void     ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Void     ++                                                  +
Nerve:----------Void     ++                                                  +
Mind:-----------Void     ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Ally:---Succubus                                                             +
HP:-----300                                                                  +
MP:-----220                                                                  +
Macca:--300                                                                  +
EXP:----500                                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

..hope it was the last of them, now go back to the Southern Exit and again
go South till the very end, till you can't go anymore...you'll be in the third
and final puzzle room...

-Go West One
-Go North One
-Operate The Switch
-Go East Two

-Go North One
-Jump

-Go South Two
-Go West One
-Ladder

-Go South One
-Go North One
-Ladder

-Go East One
-Go North One
-Go West One One
-Ladder

-Use The Switch
-Ladder

-Go East One
-Go South One
-Go West One
-Ladder

-Go South One
-Go East Two
-Go North Four
-Go West One
-Use The Switch
-Go East One
-Go South Four
-Go West Four
-Go North Two (Open Cube w/ Life Stone x3)
-Go South Two
-Go East Two
-Go West One
-Go North One

*Phew* now thats alot...let's keep going...

-Go to North of the Area (Upper North-East Location)
-Use the Switch
-Go in West direction and use the other Switch
-Go back to the Upper North-East location to use Switch again
-Go to North Middle place and enter the door

*Pant, pant* we did it? Finally...oops not over yet...more exploring I see. Ok,
let's go down the corridor till you reach a room with several doors on each
side, what you have to do is LEAVE them, you'll see why after...go for now to
West door directly.

Once inside you'll come across a door next to you, this is a Save Terminal...
apart from that head West from here and you'll come to a divide, take the Left
route...when you come to the next divide take the South direction. A Cube it
inside 3,000 Macca (ehehe, that'll come handy), after the raid go North to
another room, nothing inside...just leave it and you'll get a scene, that demon
has the KEY! Chase him till the room with the several doors on the sides.

At this point you can gain some neat EXP for your team, check all the rooms but
if you want to get straight to the point, go tp the third door on the West, as
usual prepare for a boss fight.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #15 (BOS15)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Kaiwan   ++++++++++ Physical is the way to go, as in normal routine  +
HP:-----650      ++++++++++ buff and duff the enemy and don't forget to heal +
MP:-----300      ++++++++++ when you need. Other than that you don't have to +
Macca:--500      ++++++++++ worry much...oh yeah, he has Death spell on his  +
EXP:----400      ++++++++++ side, but don't worry too much if you can kill   +
+++++++++++++++++++++++++++ him quickly.                                     +
Boss Stats: (Boss x3)    ++                                                  +
Physcial:-------Normal   ++                                                  +
Fire:-----------Void     ++                                                  +
Ice:------------Void     ++                                                  +
Force:----------Void     ++                                                  +
Electricity:----Void     ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Normal   ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Resist   ++                                                  +
Nerve:----------Resist   ++                                                  +
Mind:-----------Resist   ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After beating the crap out of this demon, you'll get his Green Kila...with this
in hand go back to the puzzle area and go to B10F, from here go South and you
will come to a room where you can see a "Pillar" like object in the middle,
check each of the colors and you'll insert the Kilas inside them.

A ramp will open up (cool technology I have to say), go down the ramp and you
will come to a door, once inside head in the in the hall and you'll some to a
divide...take the West route, then at the next divide take South and then
again at the next divide take the West again. At the first turn, take the South
door for a Cube with Revival Bead inside, once taken head out on the path, and
go North till another room for another Cube with Sacred Water, once that's done
also return to the first fork, near B14F and this time take the Eastern path...
Go down the corridor, than go North near the end.

Enter the first door you come across after the divide, you'll find a Mystical
Chest, now return to the divide and this time take it...soon another split...
this time take the North directio, at the end you'll find an Elevator, as
usual take the B15F flight. Once out of it, you'll an Eastern door...it's
actually a Save Terminal...get prepared and all, another boss figh is waiting
behind the South door. You'll get an event, and you'll fight....

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #16 (BOS16)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Ose      ++++++++++ A cat with underwear, a SMT version of Dante if  +
HP:-----3,800    ++++++++++ you want to know the truth. This guy has lot's   +
MP:-----500      ++++++++++ of HP and more over that he has some really      +
Macca:--3,000    ++++++++++ strong Physical attacks, so you need demons with +
EXP:----1,200    ++++++++++ a good Physical and Magical arsenal.             +
+++++++++++++++++++++++++++ Also, it casts Dekunda and Dekaja which can take +
Boss Stats:              ++ away the advantage in this battle, so use the    +
Physcial:-------Normal   ++ -kaja/-nda skills sparingly...on more thing is   +
Fire:-----------Normal   ++ that at half HP he'll start casting Magic Immune +
Ice:------------Normal   ++ and Physical Immune shields, so you have to      +
Force:----------Normal   ++ switch between magic and physics every so and    +
Electricity:----Normal   ++ then. Heal whenever below half HP, and you       +
Almighty:-------Normal   ++ should be fine here, just don't count so much on +
Expel:----------Void     ++ buffs and duffs, ok?                             +
Death:----------Void     ++                                                  +
Curse:----------Resist   ++                                                  +
Nerve:----------Resist   ++                                                  +
Mind:-----------Resist   ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the battle with underwear tiger you'll get the Magatama Anathema...now
all thats left to do is leave this place and head back to Ikebukuro.


======================
==Ikebukuro (WALK17)==
======================

Items:   None

Enemies: Inugami
        Bicorn
        Yakka
        Momunofu
        Oni

Others:  None

Nothing to do here...apart from run to the Mantra HQ...


======================
==Mantra HQ (WALK18)==
======================

Items:   None

Enemies: Inugami
        Yakka
        Nekomata
        Jack o' Lantern
        Taraka
        Badbh Cathach
        Oni
        Orthrus


Others:  Candelabrum of Dignity

As soon you enter it, a scene occurs...Now once inside head West to the
Elevator, take it to the lower levels, to the prison cells, the second one
has indside a Mystical Chest...there's a demon on that floor, check the door
next to it for an event.
(NOTE: If you have 25+ Strenght, at the end of the prison is a couple of Heavy
Doors, you can open them for a Magatama...you need a Strenght of 25+.)

Other than that, take the Elevator to 1F, there should be an Exit (check map)
in the North-Eatern direction, there are two Manikins Guards, talk to them
then go to floor 3F, by Elevator or Stairs...you choose. The rooms are open
on this floor now, so check the Northern prison cell for a Mystical Chest,
now take the Elevator to 60F and go back to the top floor to see the big guy
(Gozu-Tennoh), another scene...poor guy...someone has to clean him up now.

Now go and get prepared...once done, take the Exit that was gaurded by the two
guards...Exit and you'll be on a....

Highway? Cool...no cars here so no worry of being run over, but be WARENED!!!
The next "optional" boss is here and you'll be suprised about him...I'll write
him down, so just keep going on the highway and you'll getter another message
about your Candelabrum, you'll get the option of either running or fighting
him...guess what you have to choose?

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #17 (BOS17)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Hell Biker  +++++++ Wowzy, a Grim Reaper in biker form, nice idea,   +
HP:-----3,000       +++++++ but we need to fight so on we go.                +
MP:-----1,000       +++++++ Ok, what do we need? A demon Fire Immune and     +
Macca:--2,500       +++++++ another one Force Immune, if possible...if you   +
EXP:----2,500       +++++++ can't procure does, no problem just equip your   +
+++++++++++++++++++++++++++ Hero with the right Magatama and you should be   +
Boss Stats:              ++ fine.                                            +
Physcial:-------Normal   ++ Don't bother with buffs and duffs, unless you    +
Fire:-----------Void     ++ want to use them sparingly to waste his turns,   +
Ice:------------Normal   ++ they aren't of much use here.                    +
Force:----------Drain    ++ Use mainly physical attackers, other than that,  +
Electricity:----Normal   ++ heal alot and keep hitting him...it should be    +
Almighty:-------Normal   ++ all over soon.                                   +
Expel:----------Void     ++ You might wanna cast a defense weakening or a    +
Death:----------Void     ++ attack increasing skill, then quicly after that  +
Curse:----------Void     ++ nail a few hits for some extra damage, once the  +
Nerve:----------Void     ++ turn passes to him, he'll negate them...most of  +
Mind:-----------Void     ++ the time anyway.                                 +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Candelabrum of Dignity is now yours, now head back to Ikebukuro, for Saving,
Healing, etc...once done head back on the Highway. Follow the highway as far as
you can, when you get off it...go West and pass over the Red Magatsuhi, it'll
damage you party by a bit but nothing to worry about, and you'll see a town...
here you'll see a Cube (O_o I wonder how big it must be), take it for a Soma
Droplet, go East then South down a slope...after that keep going West and
you'll come a building surrounded by Red Magatsuhi, enter the building an
you'll be in...


=============================
==Kabukicho Prison (WALK19)==
=============================

Items:   None

Enemies: Gaki
        Yakka
        Raiju
        Naga
        Mizuchi
        Yakshini

Others:  Umugi Stone
        Spoon
        Maga: Miasma

Note: Enemies in here tend to rely on Electrical attacks, also they're weak to
Fire attacks....so guess what? Another point is that you have no Healing Room
in this map, therefore you have to rely upon Magic and Items to keep you up, if
you're of high enough level then you should be able save some MP by using
normal attacks only.....but remeber should you be in a tight spot don't gamble
..give it all you go.

Once you enter it, you 'll see a Save Terminal...where you want to go is North,
so head there and behind a corner you'll get an event...wierd -_-? Go back to
the Save Terminal and you'll get another event...now go back to where you saw
the demon...you'll enter a quick battle with a Naga (Fire is your friend). Once
done with it you'll pick up the Umugi Stone. Go toward the Magic Portal and
enter it, a soft white, cool mist will cover you and....

What the heck!!!!?? Upside down? So this Magic Portal isn't that magic...(Damn!
what a rip-off >:( thats real cheap) Ok, now we have to go back to where the so
called Save Terminal used to be...talk to all the Manikins in here to get some
info. Once done, go South and you to your West you'll se a path...hit and at
the end take the ladder at the end.

On this floor go to the end of the map and hit the other ladder you'll find,
next map do the same.

At 4F, go North and you'll find a Manikin in a prison cell...speak with it and
choose "Yes". Now go West then North and again use the Umugi Stone on the Magic
Portal...Now go South then East, you'll come across a Hole to the South, just
jump into it.

When you land you'll see two Control Panels, use them both and hit the ladders
in the South. Once arrived use the switch you see infront, then head East,
after a while go North, then Head West and go North...then lastly go East and
hit the ladders. You'll see a path...lead to a Gate, unlock it and go West...
there should be a Saver Terminal nearby. Now go East, back to the Second Floor,
go and check the Magic Portal as usual...now go South and hit the ladders.
(Check map if lost). On the South sie of the map are three ladders, you have
to go to the South-Middle one, once reached it...hit it. Now west when you get
the chance, you'll encounter Collector Manikin (What the hell is he doing here
from Great Underpass of Ginza, I have no idea.) anyhow check him for a Spoon...
go a bit to the East and jump on the next hole.

Go West and take the next hole, after that check around to find the Manikin
asked for the Spoon...talk to it and give it the Spoon, after that's done go
West and then take North and nothing new...use the Umugi Stone.

Backtrack to the location of the Manikin and in the cell you'll find a hole...
take it. Now go down the corridor to the next ladders, on the way you'll see to
your West a Control Panel, use it...keep going South and take the ladders, you
will see a door infront of you with a Save Teminal (I really do recommed saving
now, as dieing now would be a real shame) *Phew* Now head back-track to the
ladders, and return back to the Control Panel that you just used...you'll have
noticed that the Gate opened, go through it and check the Magic Portal to
return back to the other dimension...go East through the Gate again and
re-back-track to the Save Terminal, you'll notice that it's not there anymore,
just ignore it for now and instead look for a Manikin, talk to it for some
information, now heal, prepare, have a rest, and get ready for boss fight.

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #18 (BOS18)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Mizuchi     +++++++ First of all ingest the Wadatsumi Magatama, then +
HP:-----4,800       +++++++ make sure any Ice Weak demons are out, other     +
MP:-----500         +++++++ than this have some nifty Fire Skills and you're +
Macca:--1,500       +++++++ all setup.                                       +
EXP:----1,000       +++++++ Next, make sure you have a Skill that negates    +
+++++++++++++++++++++++++++ Panic or some Sacred Water. Another thing is     +
Boss Stats:              ++ that this guy can use some heavy attack...so     +
Physcial:-------Normal   ++ heal on regular bases.                           +
Fire:-----------Weakness ++ Another point is that he can negate any effects  +
Ice:------------Void     ++ duffs on himself but he can't negate the buffs   +
Force:----------Normal   ++ on you, so go high and cast as many power spells +
Electricity:----Drain    ++ possible on yourself to make this fight easy.    +
Almighty:-------Normal   ++                                                  +
Expel:----------Void     ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Normal   ++                                                  +
Nerve:----------Normal   ++                                                  +
Mind:-----------Normal   ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After this funny battle you'll get Miasma, another Magatama. Ok, this prison is
finished, just before you leave open all the Mystical Chests for some nice
rewards...once done with the raid, go North, Exit the room and you'll get a
scene. Now go to the room on the right for another Scene. Now go South to find
..(Mmmmm...) another scene, after that go to the Save Terminal and select to
Teleport to the main Save Terminal, from there choose to go to Ginza.


===================
==Ginza (WALK20)==
===================

Items:   None

Enemies: Pixie
        Kodama
        Shikigami
        Gaki
        Kahaku
        Jack Frost
        Datsueba
        Apsaras
        Lilim
        Angel
        Choronzon
        Yakka
        Chatter Skull

Others:  None



When you set foot there you'll see another scene...now head to Ikebukuro and on
the way...


======================
==Ikebukuro (WALK21)==
======================

Items:   None

Enemies: Inugami
        Bicorn
        Yakka
        Momunofu
        Oni

Others:  None

..buy some Light Balls (I didn't know that "Balls" could emit light), soon
you'll come to a Dark Area, and since it's the first time you should know a
Light Ball or two will help you see, or if your have a demon with the "Light"
skill, then no need of wasting Macca. Once done with this problem, Exit the
place through the Mantra HQ, go on the Highway...from there go South, on the
world map you'll see a new building in Red Location...this is your destination.


=============================
==Ikebukuro Tunnel (WALK22)==
=============================

Items:   Life Stone x3
        Bead
        Medicine
        Soma Droplet
        Light Ball
        Muscle Drink
        Dekaja Rock

Enemies: Slime
        Sudama
        Blob
        Kelpie
        Black Ooze
        Nue
        Sarutahiko
        Mothman

Others:  Maga: Murakumo

Note: In this dungeon you will need lots of Light Skills and Items as well as
some good high level demons, you might want to take some time and train in here
as some encounters can dish out some neat EXP, other than that if you find this
place too hard or challenging, then train near an Exit or Save Terminal...so
should things turn out ugly you can retreat to another place and heal, did I
mention already this dungeon is both long and lacks Healing Rooms?

Ok, first of all start by going to the stairs on the map, when on B2F go
straight and you'll see two Train Tracks, take the Right one and you'll come to
a Dark Area, use a Light Ball or Skill, now you should see a hole in a wall,
enter it for a Mystical Chest.

Once done with that back-track and this time take the other tracks, follow them
till you see another hole, as usual enter it and you should see a demon, go
past it and you'll see a Save Terminal, from there head Right and don't stop
till you reach the end, you'll see a pair of ladders. Hit it and when done go
outside of the room and you'll see another door on other end...go to it and
enter the room, you'll find a Cube with Dekaja Rock...ignore any ladders now
for now and head out. Now from here take the North path...soon you'll come to a
divide, take the North path when you get the chance, soon you should see a Cube
and inside it is an Attack Mirror...once done with this STOP, going any further
will result in a fall, this map is full of Magical Holes, so becareful.

Now back South to the divide and this time take the West door, then inside go
West and take the next pair of ladders you see. From here on leave the room and
go on the path...you'll come to divide again, take the South direction and on
the way you should see a Save Terminal, use it if you like...when done go back
to where the divide was, from there go North this time...soon you'll come to a
path that leans and has a door, hit the door and inside hit the ladders.

Go down the path and take the second divide, in here you'll be surrounded by
the "Red Stuff"...what do we have on the other side? A safe spot...quickly head
there and you'll be dropped by the Magical Hole (don't worry, it's all planned)
You'll be in a hallway, go straight and when the hall starts leaning it means
that your near you treasure...another Mystical Chest on the South direction...
STOP, once you collect your Chest don't go further as there's another Magical
Hole. At this point run on the Red Stuff instead and come near the door...just
before you open the door make sure you heal and get prepared...for another boss
fight will happen.

Once inside, you'll talk to the demon, when he asks you a question select
"N-no Way"...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #19 (BOS19)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Sui-Ki      +++++++ Ok, this guy is real hard now and you need a     +
HP:-----3,500       +++++++ Magtama that is Ice Resistante...Miasma is the   +
MP:-----1,500       +++++++ way to go. Demon wise you need a few allies that +
Macca:--3,000       +++++++ are strong on Fire attacks...any other method is +
EXP:----1,000       +++++++ futile since this guy can reduce Physical Damage +
+++++++++++++++++++++++++++ by 60%...YES 60% and add over that he can reduce +
Boss Stats:              ++ Magic attacks by 50%, you have challenge here.   +
Physcial:-------Resist   ++ BUT...there's a weak point with this guy here,   +
Fire:-----------Weakness ++ with all his muscles he cannot remove any duffs  +
Ice:------------Drain    ++ and buffs...so this mean use any skill you want  +
Force:----------Resist   ++ as much as you want, till this guy is as weak as +
Electricity:----Resist   ++ any normal encounter.                            +
Almighty:-------Normal   ++ When all the casting is done just wack away at   +
Expel:----------Void     ++ him with Fire, and this should all be over       +
Death:----------Void     ++ sooner or later.                                 +
Curse:----------Void     ++                                                  +
Nerve:----------Void     ++                                                  +
Mind:-----------Void     ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

*Phew* If your badly hurt I recommend that you Exit the area via a Save
Terminal...once you healed and all, simply use the Map to come back here.

Anyway, after the fight Exit the room and go South...go to where the Mystical
Chest was found and fall in the Magical Hole behind it. From there on check the
Cube for a Light Ball, then go North till the end...another Cube in here and
this inside there are three Trolls (how the producers where able to fit three
giant Trolls in a Cube is way beyond my Knowledge -_-?), fight them if you want
but if you want a real prize check the Cube to the East for a Soma Droplet...
go all the way South from here and then go East to find another Cube with
Medicine inside. Keep going South and this time take a East to find another
Cube with inside Life Stone x3 (YAY! ^_^)...as usual keep South and when you
come to a pair of ladders, take them.

From here onwards go East, then turn South at the end for a Save Terminal...now
go North and you'll come to a some paths, DON'T TAKE THEM...ignore the West and
North branch, at the third West divide, take it....heal and get prepared for
this time you'll face...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #20 (BOS20)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Kin-Ki      +++++++ YOU MUST INGEST A PHYSICAL RESISTANTE MAGATAMA...+
HP:-----3,000       +++++++ it's a must and if you don't your as good as     +
MP:-----2,000       +++++++ dead. Ok this guy now is plain down a pushover   +
Macca:--3,000       +++++++ he can die quickly, yet he can also make quick   +
EXP:----1,000       +++++++ work out of you. First of all increase all the   +
+++++++++++++++++++++++++++ buff youself as much as possible, just increase  +
Boss Stats:              ++ your Magic attacks, then comes defense...once    +
Physcial:-------Resist   ++ done concentrate to release a full Magic Barrage +
Fire:-----------Weakness ++ on him...                                        +
Ice:------------Weakness ++ After a while he'll get pissed off at you and    +
Force:----------Weakness ++ gets four Press Turns, he will buff himself to   +
Electricity:----Weakness ++ insane levels so you need to play smart...use a  +
Almighty:-------Normal   ++ Attack Mirror and he'll reflect back the damge   +
Expel:----------Void     ++ to himself, quickly after use another Magic      +
Death:----------Void     ++ Barrage and it should all be over...if he does   +
Curse:----------Void     ++ survive...then simply repeat the process.        +
Nerve:----------Void     ++ Did I mention he cuts down the physical damge by +
Mind:-----------Void     ++ 90%? This mean only magic.                       +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After that fight, go back to the Save Terminal and Save as well as Link-Up and
Heal if necessary.

From this place, go North and on the way take the West branch. Hit the first
North route you find and find the ladder at the end of the route...From here go
along the hallway, then take the North branch you'll find and hit the ladders.
(Use a Lift Skill to void the Red Stuff). Once done go South...if you keep
going South you'll find a Save Terminal, and on the West path is a door to
continue. Do not enter the door...just go infront of it, then go round it by
either path, follow the road to the West, then go Down and then another West.

Once on the tracks go South...go up the stairs and head to the West tracks,
from there go deep in the North Tunnel and...another hole? (Who made them?)
Head West then North, some of the Red Stuff will be infront of you, once you
reach the end, another boss fight is up...prepare all and when he asks for the
money...(it's tempting I know) don't give him any, he'll get angry and...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #21 (BOS21)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Fuu-Ki      +++++++ Ingesting a Force Strong Magatama is advisable   +
HP:-----3,500       +++++++ as it'll make the fight easier. This guy is by   +
MP:-----1,000       +++++++ far the easiest of the three Oni's. He cannot    +
Macca:--3,000       +++++++ counter your buffs/duffs, secondly he doesn't    +
EXP:----1,000       +++++++ use his Force attacks as much and lastly he's    +
+++++++++++++++++++++++++++ has a double edge weakness...Electricty, a few   +
Boss Stats:              ++ of these and he'll get paralyzed getting you     +
Physcial:-------Resist   ++ some extra Critical Damage. Apart from that just +
Fire:-----------Normal   ++ pound him till death.                            +
Ice:------------Normal   ++                                                  +
Force:----------Drain    ++                                                  +
Electricity:----Weakness ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Void     ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Void     ++                                                  +
Nerve:----------Void     ++                                                  +
Mind:-----------Void     ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After this walk in the park, return to the last Save Terminal you cam across,
Save and now pay a visit to the door that you couldn't enter at first, be
prepared for a boss fight...oh while at it, make sure that the Kagutsuchi is
Full before you enter...as you'll soon see why...

When inside you'll be welcomed by the host, answer anything you like...'cause
he'll attack anyways...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #22 (BOS22)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Ongyo-Ki    +++++++ Ok, this guy is easy if you have the right skill +
HP:-----5,500       +++++++ set. First get Rakunda and Sakunda, or simply    +
MP:-----1,500       +++++++ just get Dekaja...and Full Kagutsuchi, once set  +
Macca:--10,000      +++++++ let's get going.                                 +
EXP:----5,000       +++++++ This guy will split himself into Four, now the   +
+++++++++++++++++++++++++++ point is only one of them is the real one, so    +
Boss Stats:              ++ you need to get him...how? Well, during the Full +
Physcial:-------Normal   ++ Kagutsuchi you'll see a small shadow below the   +
Fire:-----------Normal   ++ Real Ongyo-Ki, hit him every chance you get.     +
Ice:------------Normal   ++ Note that every turn he will buff himself...just +
Force:----------Normal   ++ cast Dekaja or lower his stats and you should    +
Electricity:----Normal   ++ finish this show faster than you know.           +
Almighty:-------Normal   ++                                                  +
Expel:----------Void     ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Void     ++                                                  +
Nerve:----------Void     ++                                                  +
Mind:-----------Void     ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the battle you'll get a "dramatic" death...mmmm...anyway go in the back
room and you'll see two Cubes, one with a Bead and another one with the
Magatama Murakumo.

Now just exit the area and head to the train tracks from before, from there go
Up and take the stairs of the station...once your outside on the world map, go
in the Northern direction to the Town of Manikins.


====================
==Asakusa (WALK23)==
====================

Items:   Magic Mirror
        3,000 Macca
        Attract Pipe

Enemies: Chirei Kodama
        Sudama
        Inugami
        Nekomata
        Pishacha
        Black Ooze
        Orthrus
        Sarutahiko
        Titan

Others:  Candelabrum of Compassion
        Candelabrum of Insight
        Maga: Geis

Note: This is by far the best area in the game, let's say we can call it our
new "Base"...the Save Terminal is near the Junk Shop, Fountain of Life and also
the Cathedral of Shadows, the demons variety here is unmatched (later on in the
game), so take some time and rest...why not create some new fusions or level up
bit while at it?

Ok, at this point go back to the Labyrinth of Amala and finish the first and
second Kalpa, also witness the third Kalpa...if you did all this or want to do
it, you'll get to fight you next Fiend...the White Rider. Caution as this guy
likes camping infront of the Save Terminal's so once done with the Kalpas, all
you simply need to do is:
1) Go to Save Terminal
2) Link-Up to Ginza (or so)
3) Save the Game
4) Exit the Save Terminal
4) And the Candelabrum will start reacting, this is you sign the battle is near
5) Prepare and enter battle...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #23 (BOS23)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---White Rider +++++++ Ok, this guy is no pushover, but still...        +
HP:-----4,000       +++++++ So, what do we need here? Ankh Magatama is a go  +
MP:-----1,500       +++++++ here or if you want you ingest the Gehenna       +
Macca:--3,000       +++++++ Magatama, do so...bring in some demons that have +
EXP:----5,000       +++++++ Sakunda and Rakunda, bring all the duff skills   +
+++++++++++++++++++++++++++ you can. The catch here is that this guy has no  +
Boss Stats:              ++ Dekunda, meaning he cannot cancel the negative   +
Physcial:-------Normal   ++ effects on him, so lower his stats as much as    +
Fire:-----------Void     ++ you like.                                        +
Ice:------------Normal   ++ One thing to watch out for are his two Virtues   +
Force:----------Normal   ++ and God's Bow. The Virtues will lower you teams  +
Electricity:----Normal   ++ defense to extreme levels, so thats why you need +
Almighty:-------Normal   ++ to duff the White Rider ASAP. The latter (God's  +
Expel:----------Void     ++ Bow) has the Expel ability, meaing one shot and  +
Death:----------Void     ++ and the targeted character is "bye, bye"...      +
Curse:----------Void     ++ ofcourse unless immune to expel, then you're     +
Nerve:----------Void     ++ fine, or simply lower his accuracy to extreme    +
Mind:-----------Void     ++ levels and he'll keep missing (loser).           +
+++++++++++++++++++++++++++ One last note is that he has a poerful fire skil +
+++++++++++++++++++++++++++ known as Prominence, just take care to heal if   +
+++++++++++++++++++++++++++ hurts you badly.                                 +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Once this battle is over, you'll get the Candelabrum of Compassion (wonder why
it's called like that?).

Thought it was over? Another Fiend battle if you like...just make sure you save
and heal before hand. Once ready Link-Up to Great Underpass of Ginza, and as
soon as you leave the Save Terminal, another reaction occurs...go ahead and
you'll soon see a famliar face...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #23 (BOS23)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Red Rider   +++++++ One rider only had Dekaja, this one has only     +
HP:-----4,300       +++++++ Dekunda...this means bring in as many buff skill +
MP:-----1,700       +++++++ types as possible, he CANNOT negate the buffs on +
Macca:--3,000       +++++++ you, so go trigger happy.                        +
EXP:----5,000       +++++++ As for Magatama...choose a Mind (panic) strong   +
+++++++++++++++++++++++++++ type..,the reason is this guy is a real hardball.+
Boss Stats:              ++ Ok, first he summons two Power's, they will keep +
Physcial:-------Normal   ++ casting Tarukaja, cast this four times in a row  +
Fire:-----------Normal   ++ and you got insane damage on him. How can you    +
Ice:------------Normal   ++ counter them is really simple, just keep using   +
Force:----------Void     ++ Rakukaja on your team and every so and then cast +
Electricity:----Void     ++ Dekaja.                                          +
Almighty:-------Normal   ++ His attacks? Only one has potential danger, his  +
Expel:----------Void     ++ unique skill Terror Blade, it does heavy damage  +
Death:----------Void     ++ and also panics the team, to counter it simply   +
Curse:----------Void     ++ use Sacred Water or Patra or Prayer (from the    +
Nerve:----------Void     ++ the Fiend Daisoujou). Anyway just heal and have  +
Mind:-----------Void     ++ patiance, sooner or later it'll finish.          +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the battle, you'll get the Candelabrum of Insight. Now if done all this,
simply return to Asakusa and in the Save Terminal "Talk" to Hijiri.

Visit any shops...buy, fuse, heal. Now go North and then go East through the
door. On the world map go to the next Red location.

In this "building" you can find a Manikin boy who will "give" you another
Magatama (Geis), the catch? You need to play puzzle game...to see the answers
and place, simply browse the Puzzle Boy section (for more info.)

Anyway, go down the hallway till you reach a North branch, just follow it and
at the next split, take the Eastern route and Exit the area. Now on the world
map you have to cross the bridge...and you'll find a good 'ol Cube with a Magic
Mirror, now head back into the building and this time take the other Exit. From
outside onwards go in the South-West direction till you reach the next area...

..from this area go North, and soon enough you'll see two doors. One room has
an Attract Pipe and the other has 3,000 Macca (not bad at all), once raided the
place head back South and this time take the first East branch you see and
again Exit the map. Now on the world map go in the middle, in a Red Location
known as Mifunashiro.


========================
==Mifunashiro (WALK24)==
========================

Items:   None

Enemies: None

Others:  None

Can't do much in here for now, so just go Up in the straight path and you'll
soon get a scene with an old friend. After the scene go back to Asakusa.


====================
==Asakusa (WALK25)==
====================

Items:   None

Enemies: Chirei Kodama
        Sudama
        Inugami
        Nekomata
        Pishacha
        Black Ooze
        Orthrus
        Sarutahiko
        Titan

Others:  None

Now take the West Exit out of town, travel to another area and here you'll see
a Manikin, talk to it for some disturbing info...just go by him and enter the
door to the Eastern part...another scene and...? What the hell was that? Mmmm,
could me be more than meets the eye I guess...anyway go back to Asakusa Town
for now.

Go and check out the Save Terminal, have a chat with Hijiri for you next stop,
which is no less than Ginza...so let's head over there (duh!).


==================
==Ginza (WALK26)==
==================

Items:   None

Enemies: Pixie
        Kodama
        Shikigami
        Gaki
        Kahaku
        Jack Frost
        Datsueba
        Apsaras
        Lilim
        Angel
        Choronzon
        Yakka
        Chatter Skull

Others:  None

From here, leave the place and head for the Exit. Once on the world map go East
across the bridge, then take a North on the highway...follow it and you'll be
on the other side of the map. Here you'll find a Cube, inside is a Succubus
and the prize for beating her is a Ruby Gem...and just North from here is your
next Location, the Assembly of Nihilo.


============================================
==Assembly of Nihilo: Mifunashiro (WALK27)==
============================================

Items:   Life Stone x3
        Bead
        Medicine
        Tetraja Rock
        10,000 Macca

Enemies: Yoma Dis
        Incubus
        Eligor
        Succubus

Others:  None

Ok, let's get this straight, this is not the same Assembly as before...it's
more or less a back-door to another area. Just one word...get a Light ball or
Skill.

Now once inside, simply go Up and take the first Elevator you see, hit the B15F
and get off. In here you must use a Light Skill/Ball, now go a bit to your West
and then go Up in a room with a Cube containing Medicine. Get out of the room
and head all the way to South to find another Cube with a Tetraja Rock (it's
very useful...). Once done with them, go back to the Elevator and from there
go East...another Cube, another Bead...head done the hallway going South and
hit a door on the South, go after the linear-long-dizzy path (the producer's
are crazy) and at the end you'll find an Elevator.

Go to the 1F and you'll find yourself in a familiar hall, there's a Save
Terminal and the other one leads to an Exit.


========================
==The Obelisk (WALK28)==
========================

Items:   Life Stone x6
        Dis-Mute
        Chakra Drop x2
        Sacred Water
        Dekaja Rock
        Bead
        Medicine x2
        8,000 Macca

Enemies: Koppa
        Dis
        Incubus
        Karasu
        Eligor
        Arahabaki
        Baphomet
        Onkot
        Berith
        Succubus
        Phantom
        Pazuzu

Others:  Candelabrum of Wisdom

Note: This is a long...a LONG Dungeon. Ok so let's recap: It's has 33 floors
in which you'll explore, has a whole bunch of enemies, you'll meet your very
first Physical Immune encounters and over that you need a bunch of MP healing
items and also Save Terminals are spread out thin. Oh...did I say there is NO
Fountain of Life here...only near the end?

Ok, this place is so "unoriginal", typical Entertain-O-Style type. First go to
the to the Centeral Pillar, from here you go a good view...in the North-East
corner is a Dis-Mute, in the West is a Save Terminal and North is an Elevator.

Take the Elevator till the 15F and head again in the Middle...West is a dead
end, East is another Elevator with a Mystical Chest and South is our Elevator.
When you come near the Southern Elevator a Scene will progress...creepy -_-;

Once you take the Elevator and reach topside, hit the stairs on the East side
and keep going up till you reach the next Elevator. Take it...once you get off
it, go Up the linear stairs and you'll soon see a Glowing Sphere, get ready for
some puzzle gaming.
Ok, here's how stuff go about, this game is based upon the phases of the
Kagutsuchi, step on the correct "Diamonds" and you'll pass by, step on too many
of them and you'll fall down one level. Touch the Glowing Sphere and you reset
the Kagutsuchi back to New.

Ok let's start then...
1) Touch the Glowing Sphere
2) First, step on the 3 Diamond block
3) Second, step on the 1 Diamond block
The door is open now, just go through it and your done...for now.

Keep going onward and up the stairs, take a quick West for a Cube with Chakra
Drop x2, now continue up the stairs and hit the Elevator...from there off, go
East and then South for a Save Terminal (Save here for a quick relief). Now
go East and slowly the path will take you North, when you see a West branch,
take it and keep going till you see another split, from here take the East path
and you'll find another Cube with Life Stone x4. Go bit to the West and go now
South on the stairs...another Cube with a Sacred Water, now go back on the path
and continue West. Keep travelling till the end and you'll see another Cube
with a Dekaja Rock, now all you need to do is backtrack till you find a side
path going South, hit it and follow it to an Elevator.

On this level, go West and hit the Floating Block (it's like a mini Elevator...
only it's much cheaper) it'll take you to an area with Cube, in it is a Bead.

Now back-track and this time go East, you will see on your way two paths...one
that Left and one Right. For now take the Right one. When you reach the bottom
go West, when you reach the end go North on another set of staircases. You'll
see another Glowing Sphere...Puzzle Time!

Ok, if you want to get a Mystical Chest, you need to this...
1) (Touch the Glow Sphere) Step on 3 Diamond Block
2) Step on 4 Diamond Block
3) ...2 Diamond Block
4) ...1 Diamond Block
5) ...2 Diamond Block lastly
Collect you Treasure, then return back and as usual hit the Glow Sphere

Now, in-order to progress you have to...
1) (Touch Glow Sphere) Walk on the 1 Diamond Block
2) Move on-to the 3 Diamond Block
3) And lastly step on the 4 Diamond Block
Go through the "Gate" and hit the Elevator...*Phew*

What do we do now? Five Elevator's...One choice...one Destiny. (I sound very
dramatic don't I?). Apart from jokes, take the Centre Elevator Block, it'll
take you to a Mystical Chest, raid it and then go on the East Block...once you
land back, go South and take the Block you see. Again same routine here...go
West and the take the next Block you see.

Go Down the stairs and you'll see the Five Block's again...take the Second one
on the West side, when you reach topside, take the next Block you see. Finally
when you reach your stop get the West Block, after some time you'll arrive to
your destination and....Aowww man! Another Puzzle Game! *sigh*

For some Macca just simply, again, touch the Glow Sphere and start by...
1) Step on 2 Diamond Block
2) Go on 1 Diamond Block
3) Next comes 4 Diamond Block
5) Go back to 1 Diamond Block
6) Last is the 4 Diamond Block again
From here go past the "Gate" and from there go South...take the first path East
you see...and you'll find a Cube with 8,000 Macca inside.

Return back to the Glow Sphere again, this time...
1) Go on 2 Diamond Block
2) ...1 Diamond Block
3) ...2 Diamond Block again
4) Next is the Empty Block
5) Finally...reach the 3 Diamond Block
Go ahead and hit the Block you'll come across, keep North and you'll see
another Glow Sphere, final Round is Up!

Ok, one last time, for one last Mystical Chest...keep it up!
1) Hit the 3 Diamond Block
2) Empty Block
3) ...3 Diamond Block
4) Diamond Block
5) Empty Block
6) Continue back and forth till the Gate open's up
Raid the Chest and run back to the Glow Sphere...

..now it's really going to be the last time...
1) Reach the 3 Diamond Block
2) Next is the 1 Diamond Block
3) ...3 Diamond Block is after
4) Last is the 1 Diamond Block
Once done with that, get off the Diamond Block's and go straight to the Block
in the North, ride it. You'll find here a Cathedral of Shadows and a Save
Terminal, neat! Use them both if you like...then just take the Block again and
use the Elevator this time.

When you come to a halt, hit the staircases and keep going till you reach a
split...take the West path to find another Cube with Life Stone x2. Return to
the fork and go on the East path this time, when you reach the Block at the
end, ride it...then go Down the hallway, when you reach the other fork take a
South...another fork, another West simple as that. Keep traveling till you get
to 99F, when you do, go South at the first split...guess what you'll find here?
A Fountain of Life! Quickly heal up and enjoy, for this is your last rest point
and your near to finishing the map, so little more and it'll all be over soon.

From the Fountain of Life, head West and get near the Elevator...from here go
down the East route, keep going on the linear path. DO NOT, I repeat DO NOT
take any splits, till you reach the 103F...once you do, hit the North branch
and you'll come infont of an Elevator, just use it!

Once done, go on the stairs...a fork! Go West till the very end to find a Cube
with Soma Droplet inside, in the opposite side you'll find a Save Terminal, use
it as a boss fight is near! Now go North on the stairs that take you Upwards,
and you'll find another Elevator, as usual take it (this is starting to get
boring -_-;).

Ok, another Glow-O-Sphere puzzle and three bosses, make sure your ready...touch
the Glow Sphere and let's begin
1) Step on 1 Diamond Block
2) Empty Block is next
3) Last is a 3 Diamond Block...and a battle begins...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #24 (BOS24)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Clotho      +++++++ Umm, this must be a joke -_-;...2,200 HP is a    +
HP:-----2,200       +++++++ child's play at this point. If you got some big, +
MP:-----1,200       +++++++ nasty demons with you, then don't be suprised to +
Macca:--None        +++++++ see a 1-2 hit kill here. All she has are some    +
EXP:----None        +++++++ Charms skills and Healing spell...and thats it!  +
+++++++++++++++++++++++++++ You really don't need help here.                 +
Boss Stats:              ++                                                  +
Physcial:-------Normal   ++                                                  +
Fire:-----------Normal   ++                                                  +
Ice:------------Normal   ++                                                  +
Force:----------Normal   ++                                                  +
Electricity:----Normal   ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Void     ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Void     ++                                                  +
Nerve:----------Void     ++                                                  +
Mind:-----------Void     ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After that pathetic run-through, step on the next Block. REMEBER! Do Not Leave
the Puzzle Area!
1) Step on Empty Block
2) ...1 Diamond Block
3) ...Empty Block
4) ...1 Diamond Block
5) ...last is 2 Diamond Block...and a boss fight is on...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #25 (BOS25)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Lachesis    +++++++ Ok, one thing I don't understand here is why do  +
HP:-----2,200       +++++++ people say that she lower's here defense but     +
MP:-----1,200       +++++++ raises her attack? From what I've seen she uses  +
Macca:--None        +++++++ Tarakuja and Rakunda! Those skill are both not   +
EXP:----None        +++++++ good fo 'ya.                                     +
+++++++++++++++++++++++++++ Don't be suprised if she deals heavy damage here +
Boss Stats:              ++ as she's a physical attacker. Bring in Dekaja    +
Physcial:-------Normal   ++ and some Dekunda and everything should be fine.  +
Fire:-----------Normal   ++ Oh, ingest a Physical Strong Magatama if desired.+
Ice:------------Normal   ++                                                  +
Force:----------Normal   ++                                                  +
Electricity:----Normal   ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Void     ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Void     ++                                                  +
Nerve:----------Void     ++                                                  +
Mind:-----------Void     ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Once it's over, heal yourself...but again do not leave the Puzzle Area...
1) Go on the 1 Diamond Block (East)
2) ...2 Diamond Block
3) ...back on the 1 Diamond Block (East), last Sisterly Battle...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #26 (BOS26)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Atropos     +++++++ This boss just relies too much on Electricity!   +
HP:-----2,600       +++++++ So this means pin her, and pin her hard...buff   +
MP:-----2,000       +++++++ and duff as usual, give a few good hit's here    +
Macca:--None        +++++++ and there and she'll be down before you know it. +
EXP:----None        +++++++                                                  +
+++++++++++++++++++++++++++                                                  +
Boss Stats:              ++                                                  +
Physcial:-------Normal   ++                                                  +
Fire:-----------Normal   ++                                                  +
Ice:------------Normal   ++                                                  +
Force:----------Normal   ++                                                  +
Electricity:----Normal   ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Void     ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Void     ++                                                  +
Nerve:----------Void     ++                                                  +
Mind:-----------Void     ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Once this battle is over, the entire are will be free. Now it's a wise choice
to go back down and Heal, Save and do anything elses you like. Anyway, from
this point go South, hit the Elevator and as soon as you reach the end, STOP!
Now there are two things you can do:
1) Run at the Block on the other side of the Map, take it down and you'll see
two Mystical Chests. Raid them.
2) Return back and take the other Block (the ones you left un-touched), select
"YES", to ride it up.

You'll be greeted by the Sister's and a scene, brace yourself...

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #27 (BOS27)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Atropos     +++++++ Ok, there are three ways to go 'bout this. Use   +
HP:-----3,000       +++++++ either a Mind Magatama, Physical Magtama or use  +
MP:-----1,500       +++++++ a Magic Magatama. The girls here mean buisness   +
Macca:--1,000       +++++++ and we're gonna get out good share.              +
EXP:----3,000       +++++++ Demon wise, bring in a variety team, but what is +
+++++++++++++++++++++++++++ important here is Sakunda (lower accuracy),      +
Boss:---Lachesis    +++++++ Rakunda (lower defense) and last is Tarakuja     +
HP:-----2,000       +++++++ (raise attack). With these skills in stock your  +
MP:-----1,000       +++++++ pretty much the leader here.                     +
Macca:--1,000       +++++++ The opponents will rely on each other, so should +
EXP:----1,000       +++++++ one fall, the entire Dynasty falls! Here's how   +
+++++++++++++++++++++++++++ things go, Clotho is the healer, the life of the +
Boss:---Clotho      +++++++ team. Lachesis is the Buffer, so she has a part  +
HP:-----2,000       +++++++ in there. Last but not least is Atropos, she     +
MP:-----1,000       +++++++ does most of the attacks as elemental spells, so +
Macca:--1,000       +++++++ her role is faily common.                        +
EXP:----1,000       +++++++ How to win is simple, have your team buff up to  +
+++++++++++++++++++++++++++ max. (they can't negate it, so be happy). Once   +
Boss Stats: (Common All) ++ done, attack Clotho with full force.             +
Physcial:-------Normal   ++ Once she's gone, it a downhill battle for the    +
Fire:-----------Normal   ++ other Sisters, just duff them and keep attacking +
Ice:------------Normal   ++ at will. Man, I hate beating ladies, don't you?  +
Force:----------Normal   ++                                                  +
Electricity:----Normal   ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Void     ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Void     ++                                                  +
Nerve:----------Void     ++                                                  +
Mind:-----------Void     ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After this battle you'll get the Magatama Djed, there will be a White Square
somewhere on the floor, find it and Examin it. At the top you'll see a scene...
which is fairly strange if you ask me.

Ok, at this point head to a Save Terminal and go to any location and Heal up,
stock on items, new fusion...blah, blah, blah...the usual routine stuff. Next
coming up is another Fiend fight.

Link-Up to the Hospital and take the Elevator to the 2F, from here go into room
204B, again the usual stuff...you get sucked in another dimension, a little
chat, chat..blah and on with the fight...finally!

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+ Boss #26 (BOS26)                                                           +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Boss:---Black Rider +++++++ For a guy who has a cool name like that, he sure +
HP:-----4,600       +++++++ is a loser. Ingest the Djed Magatama and he's as +
MP:-----1,800       +++++++ good as dead. Bring in a few War Cry's and Fog   +
Macca:--3,000       +++++++ Breath's, add Rakunda over that and buff youself +
EXP:----5,000       +++++++ to max. levels and the battle turns out to be    +
+++++++++++++++++++++++++++ very...VERY EASY!                                +
Boss Stats:              ++ He'll summon two legions, just make sure you got +
Physcial:-------Normal   ++ demons that are Expel/Death immune. Oh...did I   +
Fire:-----------Drain    ++ say the two Legions can be muted?                +
Ice:------------Normal   ++                                                  +
Force:----------Normal   ++                                                  +
Electricity:----Normal   ++                                                  +
Almighty:-------Normal   ++                                                  +
Expel:----------Void     ++                                                  +
Death:----------Void     ++                                                  +
Curse:----------Void     ++                                                  +
Nerve:----------Void     ++                                                  +
Mind:-----------Void     ++                                                  +
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After that "insane" battle you'll get the Candelabrum of Wisdom...*pfft*, bet
it's not worth the weight in Gold...

Once done, return back to Asakusa for a chat with Hijiri. Chat...chat...more
chat...and more chat...and MORE CHAT! Choose any option you like. Once done
talk to him a bit more and you'll be send back to a good 'ol place.


===============================================================================





======================
==To Be Continued...==
======================


-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


=======================================================
==Labyrinth of Amala Warp Zone (Hell's Vault) (LOA06)==
=======================================================

Whithin the Labyrinth of Amala, there are Wrap Zones...whats so special about
them? Well...let's just say that they can give out large amounts of cash,
here's how the game works. You travel at high speed in a hole area, inside
them you can find money and items...whats so hard with that? Well...they all
have obstacles inside them which should they hit you, they will damage you and
your party thus losing health and money. Lower down is a recap.

Yellow Coins:
1) Small Yellow colored.
2) Each is worth 5 Macca.
3) Easy to pick them up.

Blue Coins:
1) Small Blueish-Purplish colored.
2) Each is worth 100 Macca, but they add up. The first one you get is worth
  100 Macca, and the next one doubles meaning 200, then we get 400, after that
  800 and so on.
3) Should you get hit, or miss one Blue Coin, the counter sets back to 100.
4) They are always hidden in obstacles.

Items:
1) Blueish-Whiteish balls of light.
2) Randomly placed.
3) If hit, you will drop it.

Red Rocks:
1) Red colored rocks.
2) They're obstacles.
3) If hit you, you'll drop 10% of your coins collected so far.
4) If hit you, you'll lose 10% of health of the party.
5) Can be destroyed with a punch.

Orange Boulders:
1) Orangish-Yelowish boulders.
2) They're obstacles.
3) If hit you, you'll drop 25% of your coins collected so far.
4) If hit you, you'll lose 25% of health of the party.
5) Need Strenght of 15 to destroy with punch (Magatma bonuses don't count)

After this recap let's make some money...read below to know all the Blue Coins
locations for Hell's Vault.
(Note: If you desire all the Blue Coins location for the other Amala Warp
Zones...don't ask me...as Ikelley has done a very good job in his FAQ already,
so I won't copy and paste, as it would be stealing and a pain in the ass!)

==============================================================================
= *Directions for the Amala Warp Zone (from Start) Hell's Vault.*            =
=                                                                            =
= Go left, and you'll find a teleportation point, use it. Go Straight in the =
= next room and you'll find another teleportation point on the other side,   =
= again use it.                                                              =
= Now turn to your right at the next room, and again another teleportation   =
= point. Then "Hug" the right wall in the next room till you reach another   =
= teleport point.                                                            =
= Now go forward to the Warp Zone, and dive in to make some BIG CASH *Bling* =
= when you leave it, just go back to where you had teleported (in the room   =
= with the Warp Zone)...just exit and "Hug" the right wall again in the next =
= room till you teleport...and there you have the Exit.                      =
==============================================================================

After the *Direction* time to get the CASH *Bling*

==============================================================================
= *Location of the Blue Coins*                                               =
=                                                                            =
= 1: A trail of Yellow Coins in the middle, you don't have to grab these     =
= though.                                                                    =
= 2: Immediately after get to the top there's two rocks with coins in        =
= between punch just before you get to the coin, like this you'll also punch =
= the rock behind it. (Let's call it a trap)                                 =
= 3: A bunch of rock (3 Sets) and wave of Yellow Coins, no need for these.   =
= 4: After the Yellow Coins there's a rock in the middle, punch it.          =
= 5: Another bunch of rocks and another wave of Yellow Coins, no need.       =
= 6: Another trap like in #2, and another Blue Coin.                         =
= 7: Go to the left for another trap and also another Blue Coin.             =
= 8: This time go to the right...another trap and another Blue Coin.         =
= 9: You should be able to spot a "Half-Wall" and a "Full-Wall" just beyond  =
= some rocks with a coin in the bottom left, get the coin, and punch the     =
= "Wall" incoming.                                                           =
= 10: Same porcess as #9, but upper left this time.                          =
= 11: Again same thing, but this time in the middle.                         =
= 12: Now you'll see the same thing, but no coin this time...but the Blue    =
= Coin is still hidden in the same place, so go to the bottom-left and       =
= collect the Blue Coin, with Rock punching technique.                       =
= 13: Do the same in the upper-left for another Blue Coin.                   =
= 14: Again same thing in the centre for a Blue Coin.                        =
= 15: Go quickly to the bottom (not necessary) but you can get a Gem or      =
= Lucky Ticket. (WARNING: It's Not Always There)                             =
= 16: Avoid the spinning "Half Walls", also you may find another Item at the =
= bottom-halfway. Punch the "Wall" before it.                                =
= 17: Avoid the upcoming Sets of "Walls", do your best not to get hit.       =
= 18: Go after the short trail of Yellow Coins, so you can avoid the         =
= "Half-Wall".                                                               =
= 19: Follow the trail of Yellow Coins on the top, and you'll avoid most of  =
= the harm, but punch if you can't avoid something.                          =
= 20: Same thing again, but there's a "Half Wall"  thats hard to avoid, so   =
= punch it after the Yellow Coins an head to the Middle-Right.               =
= 21: There are some Yellow Coins on the right, then middle, left, and then  =
= middle again, no need to get them, just make sure to be in the middle.     =
= 22: A set of 2 "Full Walls" right after the Yellow Coins, time it so you   =
= can punch just as you reach the first "Wall", and punch repeatedly to      =
= to lunch 3 punches more, a rock will come behind you just after the        =
= "Walls"and the last of your punches should get it for the final Blue Coin. =
==============================================================================


Get it all right, and don't get hit, and you should rack up 43,000 Macca or
even more, along with 1-2 items.
Remember, practice in the other Warp Zones for some experience, and once your
ready, start here...but don't expect miracles, if get 1-700, no problem, we
all started as newbies (no shame).

*Credit is to ShaggyDog2 for his great Post on how to gain Macca*
------------------------------------------------------------------------------
------------------------------------------------------------------------------


=====================
==Graveyard (LOA07)==
=====================

Within the Labyrinth of Amala there are graveyards, each contaning the bosses
you defeated in the game (such as Thor, Fornues, etc..). Once you defeat a
boss you'll see thier grave with their name written on it. Once you find the
special item known as the "After Life Bell" you can use it to fight each boss
battle again.
The entire purpose of these battles is to kill the bosses within a limted
amount of attacks, basically how many Press Turns you need in order to beat
the bosses. Here's how it works:
1) You need to defeat the boss within a limmted number of press turns.
2) A "critical" or "weakness" count as one attack, but infact you'll recieve
ANOTHER blow, this mean stringing criticals and weaknesses is important to
beat off the bosses easily.

What else can we say? Make sure you have a strong party, and that can hit hard,
if your team does puny damage, well..just forget 'bout it ok?

So on with the bosses, let's see thier positions.

=========================================================================
Zone #1:            =    Zone #2:                                       =
--------            =    --------                                       =
1F:  Forneus  (3)   =    B3F (West Room):  Ose   (5)                    =
    Troll    (2)   =                      Chiun (5)                    =
                   =                                                   =
B1F: Yakshini (2)   =    B3F (North Room): Mizuchi            (6)       =
    Orthrus  (2)   =                      The Moirai Sisters (5)       =
=========================================================================
Zone #3:                              =   Zone #4:                      =
--------                              =   --------                      =
1F (West Room):  Kinki   (7)          =   1F: Sakahagi (2)              =
                Suiki   (7)          =       Specter  (2)              =
                Fuki    (7)          =       Arciel   (12)             =
                                     =       Albion   (6)              =
1F (North Room): Ongyoki        (10)  =       Skadi    (8)              =
                Mara           (6)   =                                 =
                "Black" Frost  (7)   =                                 =
=========================================================================
Zone #5                 = Ok, here are the bosses we have the boss name =
B3F: Mithra (6)         = then the limit of hits you have.              =
    Thor   (10)        = EX:                                           =
                       = Floor #: B. Name (Press Turns Limit)          =
B5F: Ahriman     (12)   = Easy to understand? Go out there and do it.   =
    Noah        (18)   =                                               =
    Baal Avatar (8)    =                                               =
=========================================================================

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


=======================================
==Magatama List and Abilities (MLA01)==
=======================================

Magatama's are basically little insect/wormish creatures that your main Hero
will collect during his journey, what do they do? Well, once the Hero ingests
a Magatama, he abosorbs it's properties, this means the Hero can become weaker
to certain elements while at the same time, he may become strong to some others
bascically they:
1) There are 25 different Magatamas.
2) They each have ther own properties (weaknesses/strenghts/skills).
3) The Hero can learn different skills from the different Magatamas, in order
to gain a skill you need to level up with the Magatama.
4) They may cause a reaction sometimes, if you let it continue it may heal you,
increase some stats, etc...But also it may curse you, paralyze you or others.

Other than, lets see all the Magatamas that are available.



MAROGARE: Physical Based/Normal Resistance
-----------------------
Extra points:           Skills:
Strenght+2              Lunge
Magic+1                 Analyze
Vitality+2              Life Bonus (10%)
Agility+1               Counter Attack
Luck+1                  Beserk
                       Penetrate (Special)

Reaction Result: Hero healed max
                Power +1
Found: Starting Magatama

Notes: The ? Skill is Penetrate you can get once you pass the Labyrinth of
Amala.



WADATSUMI: Ice Based/Ice Immune + Lightning Weak
-----------------------
Extra points:           Skills:
Strenght+0              Ice Breath
Magic+3                 Ice Boost
Vitality+2              Magic Bonus (10%)
Agility+2               Counter Attack
Luck+1                  Fog Breath
                       Anti-Ice

Reaction Result: Hero healed max
                Magic +1
Found:  Defeat of Forneus



ANKH: Healing Based/Expel Strong + Curse Weak
-----------------------
Extra points:           Skills:
Strenght+1              Dia
Magic+1                 Fast Retreat
Vitality+4              Media
Agility+0
Luck+2


Reaction Result: Hero healed max
                Party Healed max
Found:  Departing from Pixie (from Yoyogi Park) or bought in Ginza Tunnel.



IYOMANTE: Combat Support Based/Mind Immune
-----------------------
Extra points:           Skills:
Strenght+2              Tarunda
Magic+0                 Sukunda
Vitality+2              Rakunda
Agility+2               Life Aid
Luck+3


Reaction Result: Hero Poisned
                Party Healed max
                Luck +1
Found:  Sale in Shibuya Junk Shop



SHIRANUI: Fire Based/Fire Immune + Force Weak
-----------------------
Extra points:           Skills:
Strenght+0              Fire Breath
Magic+5                 Fire Boost
Vitality+0              Taunt
Agility+4               Anti-Fire
Luck+0


Reaction Result: Hero Healed max
                Agility +1
Found:  Sale in Shibuya Junk Shop



HIFUMI: Force Based/Force Immune + Fire Weak
-----------------------
Extra points:           Skills:
Strenght+0              Tornado
Magic+3                 War Cry
Vitality+0              Anti-force
Agility+4               Force Boost
Luck+3                  Void Force


Reaction Result: Party Healed max
                Hero Paralyzed
Found:  Sale in Great Ginza Underpass Junk Shop



KAMUDO: Physical Based/Physical Strong + Aliments Weak
-----------------------
Extra points:           Skills:
Strenght+0              Heat Wave
Magic+3                 Minds Eye
Vitality+0              Might
Agility+4               Focus
Luck+3


Reaction Result: Power +1
                Hero Healed max
Found:  Sale in Great Ginza Underpass Junk Shop



NARUKAMI: Electricity Based/Electric Immune + Ice Weak
-----------------------
Extra points:           Skills:
Strenght+5              Shock
Magic+6                 Electric Boost
Vitality+0              Anti-Elec
Agility+0               Void Elec
Luck+0


Reaction Result: Party Healed max
                Hero Paralyzed
                Vitality +1
Found:  Deafeat of Thor



ANATHEMA: Curse Magic Based/Curse Immune + Expel Weak
-----------------------
Extra points:           Skills:
Strenght+0              Mana Drain
Magic+8                 Anti-Death
Vitality+2              Mahamudo
Agility+1               Evil Gaze
Luck+1                  Mahamudon


Reaction Result: Party Healed max
                Hero Cursed
Found:  Deafeat of Ose Boss



MIASMA: Ice Based/Ice Immune + Fire Weak
-----------------------
Extra points:           Skills:
Strenght+2              Wild Dance
Magic+5                 Void Ice
Vitality+2              Glacial Blast
Agility+2               Ice Drain
Luck+2


Reaction Result: Party Healed max
                Hero Poisned
                Magic +1
Found:  Deafeat of Mizuchi Boss



Nirvana: Expel Based/Expel Immune + Curse Weak
-----------------------
Extra points:           Skills:
Strenght+1              Violet Flash
Magic+1                 Anti-Expel
Vitality+2              Void Expel
Agility+2               Divine Shot
Luck+8


Reaction Result: Party Healed max
                Hero Healed max
Found:  Sale in Asakusa Junk Shop



MURAKUMO: Aliments Based/Physical Strong + Fire & Ice  Weak
-----------------------
Extra points:           Skills:
Strenght+4              Void Nerve
Magic+4                 Void Mental
Vitality+1              Void Magic
Agility+4               Chaos Blade
Luck+1


Reaction Result: Hero Healed max
                Hero Cursed
                Agility +1
Found:  Defeat Ongyoki, and search the Cube in the room behind.



GEIS: Healing Based/Expel Immune
-----------------------
Extra points:           Skills:
Strenght+2              Diarama
Magic+2                 Life Refill
Vitality+4              Tetraja
Agility+3               Mediaramae
Luck+3                  Diarahan
                       Mana Refill

Reaction Result: Hero Healed max
                Hero Cursed
Found:  Beat the puzzle game in Asakusa.



DJED: Special Based/Magic Immune
-----------------------
Extra points:           Skills:
Strenght+2              Tarukaja
Magic+6                 Sukukaja
Vitality+2              Makakaja
Agility+2               Rakukaja
Luck+2                  Dekaja


Reaction Result: Hero Healed max
                Hero Paralyzed
                Hero Cursed
                Party Healed max
Found:  Defeat Moirai Sisters



MUSPELL: Aliments Based/Aliments Strong
-----------------------
Extra points:           Skills:
Strenght+0              Tentarafoo
Magic+8                 Makajamaon
Vitality+7              Xeros Beat
Agility+0
Luck+0


Reaction Result: Hero Healed max
                Hero Cursed
Found:  Defeat Mara in the Shibuya Center. (During the "Full" Phase)



GEHENNA: Fire Based/Drains Fire + Ice Weak
-----------------------
Extra points:           Skills:
Strenght+3              Hellfire
Magic+3                 Void Fire
Vitality+3              Fire drain
Agility+3               Mana Gain
Luck+3                  Magma Axis


Reaction Result: Hero Healed max
                Vitality +1
Found:  Sale in Asakusa Junk Shop



KAMUROGI: Physcial Based/Physical Strong + Magic Weak
-----------------------
Extra points:           Skills:
Strenght+8              Life Gain
Magic+0                 Iron Claw
Vitality+0              Retaliate
Agility+4               Oni-Kagura
Luck+4                  Blight


Reaction Result: Hero Healed max
                Power +1
                Vitality +1
Found:  Junk Collector Manekata in Asakusa



SATAN: Special Based/Curse Immune + Expel Weak
-----------------------
Extra points:           Skills:
Strenght+2              Jive Talk
Magic+8                 Void Death
Vitality+1              Mana Aid
Agility+1               Charisma
Luck+0                  Deadly Fury


Reaction Result: Party Healed max
                Hero Poisned
                Hero Paralyzed
                Hero Cursed
Found:  Defeat Black Jack Frost Boss



ADAMA: Electricity Based/Electricity Reflects + Force Weak
-----------------------
Extra points:           Skills:
Strenght+3              Bolt Storm
Magic+2                 Mana Surge
Vitality+8              Drain Elec
Agility+2
Luck+2


Reaction Result: Hero Healed max
                Luck +1
Found:  Defeat of Albion



VIMANA: Physical Based/Nerve Immune
-----------------------
Extra points:           Skills:
Strenght+7              Endure
Magic+1                 Tempest
Vitality+3              Javelin Rain
Agility+2               Life Surge
Luck+5                  Hades Blast


Reaction Result: Party Healed max
                Hero Paralyzed
Found:  Junk Collector Manekata in Asakusa



GUNDARI: Force Based/Drains Force + Electricity Weak
-----------------------
Extra points:           Skills:
Strenght+4              Wind Cutter
Magic+1                 Drain Force
Vitality+2              Spiral Viper
Agility+9
Luck+3


Reaction Result: Hero Healed max
                Agility +1
Found:  Defeat of Bishamonten



SOPHIA: Healing Based/Expel Immune
-----------------------
Extra points:           Skills:
Strenght+1              Thunderclap
Magic+2                 Drain Attack
Vitality+5              Mediarahan
Agility+7               Holy Wrath
Luck+4                  Samrecarm


Reaction Result: Hero Healed max
                Party Healed max
Found:  Junk Collector Manekata in Asakusa



GAIA: Physical Based/Physical Strong + Force & Expel & Curse Weak
-----------------------
Extra points:           Skills:
Strenght+10             Deathbound
Magic+0                 Death Counter
Vitality+10             Gaea Rage
Agility+0               Attack All
Luck+0


Reaction Result: Hero Healed max
                Power +1
Found:  Mantra HQ (Strenght 25 required to open Heavy Doors)



KAILASH: Magic Based/Normal Resistance
-----------------------
Extra points:           Skills:
Strenght+2              Makarakarn
Magic+10                Megido
Vitality+5              Tetrakarn
Agility+1               Freikugel
Luck+2                  Megidora


Reaction Result: Party Healed max
                Hero Cursed
Found:  Junk Shop in last Dungeon



MASAKADUS: Ultimate Based/All Immune + Normal to All Purpose Attack
-----------------------
Extra points:           Skills:
Strenght+10             Megidolaon
Magic+10                Radiance
Vitality+10             Fire Repel
Agility+10              Ice Repel
Luck+0                  Elec Repel
                       Force Repel
                       Phys repel

Reaction Result: Party Healed max
Found:  From Masakado after completing the Bando Shrine (Defeat Kings)

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


=====================
==Item List (ITL01)==
=====================

Name:                   Usage of Item:                  Area Effect:

Medicine                Heals 50 HP                     (1 Ally)
Bead                    Heals Max HP                    (1 Ally)
Bead Chain              Heals Max HP                    (All Allies)
Life Stone              Heals 25% HP                    (1 Ally)
Chakra Drop             Heals 25% MP                    (1 Ally)
Chakra Pot              Heals Max MP                    (1 Ally)
Great Chakra            Heals Max MP                    (All Allies)
Soma Droplet            Heals 50% HP/MP                 (1 Ally)
Soma                    Heals Max HP/MP                 (1 Ally)
Bead of Life            Heals Max HP/MP                 (All Allies)
Muscle Drink            Heals HP/MP with side effects   (1 Ally)
Revival Bead            Revives Dead Character          (1 Ally)
Balm of Rising          Revives Dead Character          (1 Ally)
                       with Max HP
Sacred Water            Cures Sleep/Panic/Bind          (All Allies)
Dis-Charm               Cures Charm                     (1 Ally)
Dis-Poison              Cures Poison                    (1 Ally)
Dis-Mute                Cures Mute                      (1 Ally)
Dis-Paralyze            Cures Paralyze                  (1 Ally)
Dis-Stone               Cures Stone                     (1 Ally)

-------------------------------------------------------------------------------

Poison Arrow            Damage + Poison                 (1 Enemy)
Wagtail Plume           Casts a Charm Spell             (All Enemies)
Dekaja Rock             Negates all -kaja               (All Enemies)
                       effects
Tetraja Rock            Blocks Expel + Death            (All Allies)
Maragi Rock             Casts a Fire Spell              (All Enemies)
Mabufu Rock             Casts an Ice Spell              (All Enemies)
Mazio Rock              Casts an Elec Spell             (All Enemies)
Mazan Rock              Casts a Force Spell             (All Enemies)
Mahama Rock             Casts a Expel Spell             (All Enemies)
Mahmudo Rock            Casts a Death Spell             (All Enemies)
Megidola Rock           Casts a Almighty Spell          (All Enemies)
Makajam Rock            Casts a Mute Spell              (All Enemies)
Attack Mirror           Reflects physical attacks       (All Physical)
Magic Mirror            Reflects magical attacks        (All Magic)
Smoke Ball              Escape from battle              (All Allies/Enemies)
                       (100% Success)
Pot of Death            Reduces HP to 1                 (All Enemies)

-------------------------------------------------------------------------------

Lightball               Lights up dark areas            (Area dependent)
Float Ball              Levitates the enire party       (Area dependent)
Repulse Bell            Lowers the encounter rate       (Area dependent)
                       until "New Kagutsuchi"
Attract Pipe            Increases the encounter rate    (Area dependent)
                       until "New Kagutsuchi"
Lucky Ticket            For every 1,000 Macca a ticket  (Area dependent)
                       is given, collect ten and
                       exchange for a present
Divning Water           Shows if a demon can evolve or  (Demon dependent)
                       not

-------------------------------------------------------------------------------

St Incense              Increases Strenght by 1         (Allies Only)
Mg Incense              Increases Magic by 1            (Allies Only)
Vt Incense              Increases Vitality by 1         (Allies Only)
Ag Incense              Increases Agility by 1          (Allies Only)
Lu Incense              Increases Luck by 1             (Allies Only)

-------------------------------------------------------------------------------

Spyglasses              Analyzes enemies (Reusable)     (1 Enemy)
Blessed Fan             Casts an Expel Spell (Reusable) (All Enemies)
Chakra Elixir           Heals a little some of the MP   (1 Ally)
                       (Reusable)
Soul Return             Revives with Max HP (Reusable)  (1 Ally)

-------------------------------------------------------------------------------

Agate                   A beautiful shining stone       (Used for/at Rag's)
Amethyst                A beautiful shining stone       (Used for/at Rag's)
Aquamarine              A beautiful shining stone       (Used for/at Rag's)
Coral                   A beautiful shining stone       (Used for/at Rag's)
Diamond                 A beautiful shining stone       (Used for/at Rag's)
Emerald                 A beautiful shining stone       (Used for/at Rag's)
Sapphire                A beautiful shining stone       (Used for/at Rag's)
Onyx                    A beautiful shining stone       (Used for/at Rag's)
Jade                    A beautiful shining stone       (Used for/at Rag's)
Garnet                  A beautiful shining stone       (Used for/at Rag's)
Opal                    A beautiful shining stone       (Used for/at Rag's)
Pearl                   A beautiful shining stone       (Used for/at Rag's)
Ruby                    A beautiful shining stone       (Used for/at Rag's)

*Credit is to Look over there, for his help in translating the item names*
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


=======================================
==Important Spells and Skills (SNS01)==
=======================================

No no one can forget about this section, every good guide should have it,
especially in this game, this section will help you with "get the right skill
for the right boss", meaning if you want a skill simply Ctrl + F and type in
the skill/spell name....and you should find it easily...on we go.

(Note: I did not put all the skills and spells, only the most useful and
"unique" have made it here)


Weapon Based Demons:
--------------------

Name:           Cost:           Area Effect:            Note:

Heat Wave       16% HP          All Enemies             Damage relative to HP
Hell Trust      12% HP          1 Enemy                 Moderate Damage
Brutal Slash    13% HP          1 Enemy                 Damage relative to HP
Guillotine      17% HP          1 Enemy                 Damage relative to HP
                                                       + Stun
Stasis Blade    22% HP          1 Enemy                 Damage relative to HP
                                                       + Bind
Choas Blade     32% HP          All Enemies             Damage relative to HP
                                                       + Bind
Blight          36% HP          All Enemies             Damage relative to HP
                                                       + Poison
Deathbound      25% HP          Random                  Damage relative to HP

Note: All the demons that have a weapon seem to like using up HP, so becareful
when using them, as they may end up dead is you abuse thier ablities. Apart
from that, they all have a large area effect and the more HP they use in thier
attacks, the more damage they'll dish out.


Jaw Based Demons:
-----------------

Name:           Cost:           Area Effect:            Note:
Feral Bite      12% HP          1 Enemy                 Moderate Damage
Venom Bite      18% HP          1 Enemy                 Moderate Damage
                                                       + Poison
Stun Bite       17% HP          1 Enemy                 Moderate Damage
                                                       + Stun
Charm Bite      18% HP          1 Enemy                 Moderate Damage
                                                       + Charm
Stone Bite      22% HP          1 Enemy                 Moderate Damage
                                                       + Stone

Note: Same as the Weapons, the demons here also rely up HP, difference is that
all of them do Moderate damage, and cause status aliments, useful but should
the enemy be immune to the status aliment...well change skill as it's better.


Claw Based Demons:
------------------

Name:           Cost:           Area Effect:            Note:
Feral Claw      6%  HP          1 Enemy                 Light Damage
Stun Claw       17% HP          1 Enemy                 Light Damage
                                                       + Stun
Iron Claw       15% HP          1 Enemy                 Heavy Damage

Note: Another HP-O-Rely set...again damaga is not relative, so don't fret about
having a high HP, also no aliments (only 1) so really, can't say much.


Mouth Based Demons:
-------------------

Name:           Cost:           Area Effect:            Note:
Panic Voice     8  MP           All Enemies             Mind - Panic
Binding Cry     14 MP           All Enemies             Nerve - Bind
War Cry         40 MP           All Enemies             Lower Phys + Magic
                                                       greatly
Fog Breath      30 MP           All Enemies             Lower Dodge + Aim
                                                       greatly
Toxic Clouds    8  MP           Random                  Light Damage
                                                       + Curse - Poison
Fire Breath     9  MP           Random                  Light Damage - Fire
Ice Breath      9  MP           Random                  Light Damage - Ice

Note: Finally, some stuff that needs magic...mmmm, ok we have several attacks
that do Random damage, meh, better than nothing I guess, but what really shines
in here are the enemy weakining spells, War Cry and Fog Breath are real killers
in this game, and they're a must for any succesful party.


Eye Based Demons:
-----------------

Name:           Cost:           Area Effect:            Note:
Sexy Gaze       5  MP           1 Enemy                 Mind  - Charm
Mute Gaze       5  MP           1 Enemy                 Curse - Mute
Hell Gaze       10 MP           1 Enemy                 Death - Fatal
Stone Gaze      6  MP           1 Enemy                 Death - Stone
Evil Gaze       8  MP           1 Enemy                 Death - 1 HP Left

Note: Well, it seems most of the Gazes work, especiall the lower ones, as it
seems that the higher ones don't affect th enemy, just choose Hell, Stone or
Evil Gaze and your ready to go.


Hero Special:
-------------

Name:           Cost:           Area Effect:            Note:
Divine Shot     13% HP          1 Enemy                 Physical
Spiral Snake    18% HP          1 Enemy                 Physical
Oni-Kagura      30% HP          1 Enemy                 Physical
Javelin Rain    40% HP          All Enemies             Physical
                                                       + Mute
Xeros Beat      40% HP          All Enemies             Physical
                                                       + Bind
Deadly Fury     32% HP          All Enemies             Physical
Gaea Rage       35% HP          All Enemies             Heavy Physical
Wild Dance      18  MP          All Enemies             Mind - Panic
Fast Retreat    None            All Allies              Escape from Battle
Mind's Eye      None            All Allies              Lower ambush odds
Freikugel       17% HP          1 Enemy                 Almighty
Talk            None            1 Enemy                 Recruits Enemy
Jive Talk       None            1 Enemy                 Recruits Foul/Haunt

Note: Your Hero, will get access to this unique set of skills, and they're
down right awesome, not only do cause high amounts of damage, but also they
have many special side kicks like high critical rate and almients inducing.


Dante Special:
--------------

Name:           Cost:           Area Effect:            Note:
E&I             3   MP          1 Enemy                 Physical - Multi hits
Rebellion       9%  HP          1 Enemy                 Physical - Criticals
Bullet Time     10  MP          All Enemies             Physical - Moderate
                                                       + Panic
Never Yield     None            Self                    Survive with 1 HP
Holy Star       10  MP          All Allies              Cancel -nda effects
Provoke         None            All Enemies             Lower Def/Raise Phys
                                                       + Heals MP
Son's Oath      None            Self                    Raise attack 50%+
Roundtrip       25  MP          All Enemies             Electrical - Heavy
Whirlwind       25  MP          All Enemies             Force - Heavy
Stinger         12% HP          1 Enemy                 Almighty - Heavy
                                                       + Fatal
Showtime        40  MP          All Enemies             Almighty - Heavy

Note: The badass demon slayer is here...no Devil Trigger here, sorry people.
Anyway, Dante is a physical attacker, he has a few specials here and there,
but nothing out of the common, check...and build your own custom Dante.


Beelzebub Special:
------------------

Name:           Cost:           Area Effect:            Note:
Death Flies     50 MP           All Enemies             Mega Damage
                                                       + Almighty - Death
                                                       + Fatal

Note: Just two words "THE END"...this skill soo good that really, should you
discard it...your MAD...go to a mental hospital and lock youself away for the
rest of the your life. This skill not only turns your opponents into worthless
creatures, but the damage it does is just.....wow...down and plain wow!


Surt Special:
-------------

Name:           Cost:           Area Effect:            Note:
Ragnarok        30 MP           1 Enemy                 Mega Damage - Fire

Note: Another one of those MUST-HAVE skills, pair it up with a Fire Boost and
you got in your hands one of THE MOST POWERFUL Fire based attacks. 'Nuff said.


Fiend Special:
--------------

Name:                     Cost:       Area Effect:       Note:
Hell Spin (Hell Biker)    25% HP      All Enemies        Damage relative to HP
Hell Burner (Hell Biker)  8   MP      All Enemies        Heavy Damage - Fire
Hell Exhaust (Hell Biker) 15  MP      All Enemies        Force
                                                        + Cancels -kaja
Andalucia (Matador)       6% HP       Random             Moderate Damage

Meditation (Daisojou)     10 MP       1 Enemy            Drains HP and MP

Holy Melody (Trumpeter)   1  MP       1 Ally/Enemy       Heals HP and MP fully.
                                                        (Person with low HP)
Evil Melody (Trumpeter)   1  MP       1 Ally/Enemy       Instant kills.
                                                        (Person with low HP)
Pestilence (Pale Rider)   16 MP       All Enemies        Almighty
                                                        + Kill all poisned
God's Bow (White Rider)   20 MP       1 Enemy            Expel - Fatal

Note: One thing to note is that the Fiends are very flexible, thier attacks
cannot only damage, but also Instant-Kill or do other evil things to thier
enemeis, so thumps up for the Fiends.


Boost Special:
--------------

Name:           Cost:           Area Effect:            Note:
Fire Boost      None            Self                    Fire 50%+
Ice Boost       None            Self                    Ice 50%+
Elec Boost      None            Self                    Elec 50%+
Force Boost     None            Self                    Force 50%+

Note: Add these to your demons (each to thier speciality) and you can easily
get a true overlord of elements.


Support Special:
----------------

Name:           Cost:           Area Effect:            Note:
Analyze         2 MP            1 Enemy                 Display info.
Focus           5 MP            Self                    Damage x3

Might           None            Self                    Raises Critical odds
Bright Might    None            Self                    Raises Critical odds
                                                       during Full Kagutsuchi
Dark Might      None            Self                    Raises Critical odds
                                                       during New Kagutsuchi

Life Bonus      None            Self                    HP 10%+
Life Gain       None            Self                    HP 20%+
Life Surge      None            Self                    HP 30%+

Mana Bonus      None            Self                    MP 10%+
Mana Gain       None            Self                    MP 20%+
Mana Surge      None            Self                    MP 30%+

Life Aid        None            Self                    HP healed after battle
                                                       (moderatly)
Mana Aid        None            Self                    MP healed after battle
                                                       (moderatly)
Victory Cry     None            Self                    HP and MP fully healed
                                                       after battle
Life Refill     None            Self                    Heals HP by walking
Mana Refill     None            Self                    Heals MP by walking

Lucky Find      None            Self                    Find items on map
                                                       while walking
Endure          None            Self                    Survive with 1 HP

Drain Attack    None            Self                    Drains HP
Attack All      None            Self                    Attack all enemies
Pierce          None            Self                    Physical attack become
                                                       100% effective

Counter         None            Self                    Counterattacks
                                                       (Light Damage)
Retaliate       None            Self                    Counterattacks
                                                       (Moderate Damage)
Avenge          None            Self                    Counterattacks
                                                       (Heavy Damage)

Trafuri         25 MP           Self                    Escape from battle
                                                       100% success
Riberama        8  MP           All Enemies             Raises enounter odds
                                                       (untill New Kagutsuchi)
Estoma          10 MP           All Enemies             Lowers enounter odds
                                                       (untill New Kagutsuchi)

Tarukaja        12 MP           All Allies              Raise Physical Attack
Makakja         12 MP           All Allies              Raise Magic Attack
Rakukaja        12 MP           All Allies              Raise Defense
Sukukaja        12 MP           All Allies              Raise Dodge/Aim
Tetraja         15 MP           All Allies              Protects Expel/Death
Dekaja          10 MP           All Enemies             Cancels -kaja effects

Tarunda         12 MP           All Enemies             Lower Phys and Magic
Rakunda         12 MP           All Enemies             Lower Defense
Sakunda         12 MP           All Enemies             Lower Dodge and Aim
Debilitate      48 MP           All Enemies             Lower Attack/Defense/
                                                       Dodge/Aim
Dekunda         10 MP           All Allies              Cancels -nda effects

Taunt           20 MP           All Enemies             Lower defense and raise
                                                       attack

Note: Supportve, useful, deadly abilities...choose whatever name you like, here
is where you can find all the UBER SKILLS, or more like the most frequently
used skills.


*Credit is to CarbunkleFlux, for his amazing Spells and Skills Guide*
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


==========================
==Puzzle Boy Game (PBG01==
==========================

Well, some of you might know this game, other no. Basically Puzzle Boy is a
game that consists of moving around blocks and flips to get through the levels.
There are in total 20 levels, each getting more complicated the deeper you go,
the reward? Well, when you finish all the 20 levels you will recieve the
Magatama: Geis.
Whats so difficult? Apart from the fact that the stages are complicated and
brain-aching you have to complete all the 20 levels in one sittimg...YES...in
one full sitting, this means you cannot quit and continue the next day...you
HAVE to do it in ONE SITTING.

===============================================================================
= *Location of the Puzzle Game*                                               =
=                                                                             =
= 1) From Asakusa go to the are with the two doors (one door Left and other   =
= on the Right)                                                               =
= 2) Go Right (pass the little Manikin boy) and go outside on the world map.  =
= 3) Cross the "bridge" and enter the next building.                          =
= 4) Head down the stairs, take two Right turns and enter the thirs room from =
= your loction (the very end)                                                 =
= 5) Accept the challenge and start playing.                                  =
===============================================================================

(Note: The following strategy is directly from Matthew Segura's Guide of Puzzle
Boy, aka entropic_soul, his Guide I found so far to be the most efficient,
and least time consuming, meaning it's almost perfect. I did try to find my own
way, but ended up with a longer route or the same as entropic_soul...so big
time credit is entropic_soul)

===========
==Level 1==
===========
Goal: The goal is on the left.

1) Push past the L swivel.
2) Push the (4) block all the way up.
3) Push up on the L swivel.


===========
==Level 2==
===========
Goal: The goal is on the left.

1) Push the Block up one space.
2) Push the Long swivel so that it is horizontal.
3) Push the Block all the way to the left.
4) Push the Long swivel so that it is vertical.
5) Push the block down one and over one into the hole.


===========
==Level 3==
===========
Goal: The goal is on the left.

1) Push the Block as far to the left as you can without moving it up or
  down at all.
2) Then push it up, then left, then up, then all the way left.
3) Push past the left + swivel so that you are below the Block.
4) Push the block up to drop it into the hole.


===========
==Level 4==
===========
Goal: The goal is on the left.

1) There are 3 Blocks lined up vertically. Push the top one and the bottom one
  to the left.
2) Push the remaining Block (the middle one) down or up to get it out of your
  way. You should be able to pass the Blocks and get in between the L swivels.
3) Now push the first two blocks you moved. Move the top one all the way up
  and the bottom one all the way down. You should be able to turn the L
  swivels now.
4) Get next to the | swivel and push up in the top swivel to move it out of
  the way.
5) Push down on the bottom swivel to move that one out of the way.
6) You should be able to push past the | swivel now.


===========
==Stage 5==
===========
You start out next to two + swivels. You can't move the right one at all. Your
goal is to free up the area around the right + swivel so you can move it
around and move past it.

Goal: The goal is at the bottom right corner.

1) Push up and left on the left + swivel. You should be inbetween that swivel
  and the leftmost L swivel.
2) Push up past that L swivel.
3) Push right past the T swivel.
4) Push up past the L swivel that is now above you.
5) You should be next to the tiny swivel. Push it so that it is like this: --
  instead of upright. You should be standing above that T swivel you just
  pushed a minute ago.
6) Push down and flip it around so that it looks like and upside down T.
7) Go to the top right. Remember that L swivel you moved a minute ago. It
  should still be in the L position. Flip it so that it looks like a
  backwards L.
8) Go around that one to the right and flip the L swivel on right side of the
  screen. It should look like this after you flip it: L
9) Now go inbetween those two L swivels and push left on that sideways T block.
  You want it to be upside down like the other one.
10) Go directly left after that and to the leftmost L swivel. It should still
   look like an L. Push down on it so you are next to the left + swivel.
11) Push right past the + swivel and push up on the L swivel that should now
   be above you.
12) Now just head left and push down past that leftmost L swivel again and you
   should be able to get by both + swivels and to the goal.


===========
==Stage 6==
===========
Goal: The goal is on the left.

1) Push top (1) Block one space left and one space down into the hole.
2) Now you have two (1) Blocks left. Push the top one up, two spaces left and
  then go around it and push it one space to the right.
3) You can now push right past the T swivel and end up back on your starting
  side. The T should be upside down at this point.
4) Push the bottom (1) Block all the way to the left.
5) Get above the T swivel push down on it's right side. It should be pointing
  to the right now.
6) The other (1) Block should still be above the T swivel. Push left on it
  once and then push it all the way down.


===========
==Stage 7==
===========
This one is really easy. Just ignore the (1) block for a minute and set your
swivels up first.

Goal: The goal is on the left.

1) There are two swivels. Push down on the T swivel so that it points to the
  right.
2) Now flip the L swivel around so that it looks like a L.
3) You should have one space open. It should be all the way to the left of both
  swivels. Stick your (1) block through there. All the way down.
4) Now just flip the L swivel around so you can get past it. You can do this by
  going around it and pushing it left so that it looks like a backwards L.


===========
==Stage 8==
===========
Getting tougher. You don't need the (4) blocks. You can't get rid of them, but
you need to get them out of your way.

Goal: The goal is at the top of the screen, over to the left side.

1) First get that (4) in front of you out of the way. Push it all the way to
  the right and to the bottom.
2) There are two (4) blocks left in your way. Go ahead and move them both up
  for now. We don't need them.
3) Now there are two (2) blocks we need to move around. For now I will refer
  to them as HOR and VER (for the HORizontal block on the left and the
  VERtical block on the right.)
4) Go around and move HOR right 2 spaces, down 2 spaces, left 1 space, then go
  around the other side and move it right 2 spaces. It should be kind of
  above that first (4) you moved out of the way earlier.
5) Go over there to VER and push it left 2, down 1 and left 3 more. It's bottom
  right corner should now meet with the top left corner of HOR.
6) Push HOR left 2, then go around the other side and push it right 2.
  Basically, you want it right where it was, but with you on the other side.
7) Now push both HOR and VER up one space each.
8) Go over to VER and push it once to the left, go around it and push it back
  to where it was. The blocks should be in the same place, just with you on
  the other side.
9) Push VER down 2 spaces so that its top lines up with HOR's top.
10) You should now have a space to push those (4) blocks through. Get the one
   that is on the left side and push it down as far as it can go and then
   as far as you can to the right. Once you do this, all (4) blocks should be
   on the right side of the screen.
11) Get under VER and push it all the way up. It should fall into the hole.
12) There is another (2) block up here. Just push it up once and it should be
   out of the way.
13) Now go back down and get HOR. It should be easy to manuver it into the
   hole up here.


==========
==tage 9==
==========
You need to get that (3) block out of the way so you can move those swivels
around. It should be easy.

Goal: The goal is at the bottom - on the left side.

1) Don't push any blocks yet. Play around with those top two T swivels. Flip
  them around so they are both upside down. It should be easy. Don't touch
  anything else until they are! If you have to go through them several times
  it's OK. Just keep doing it until they are both upside down.
2) Go down and get below that (3) block. Push it up one space and all the way
  to the right. (You'll go past a T swivel. Don't worry about it.)
3) At this point all of your swivels should be upside down T's. To get around
  just push through the T swivel on the top left. It doesn't matter how you
  push around it, just get above the (1) block.
4) Push the (1) block all the way down. You should be able to get past the T
  swivel on your right so you can push the block into the hole with no
  trouble.


============
==Stage 10==
============
This one has four (2) blocks and they are all vertical. It also has two (4)
blocks. You only need one of them, though. The trick is to get all of the (2)
blocks down in the large gap, but to leave a space at the left side of the
big gap.

Goal: The goal should be at the very bottom-left corner.

1) Push that long swivel so that it is vertical.
2) Go around the bottom right (2) block and push it left two spaces so that it
  is next to the vertical swivel.
3) Go around to the top and push past the top right L swivel so that you can
  position yourself above the (2) block you just moved.
4) Push that same (2) block straight down and into the hole.
5) Now go back to the top and get that top right (2) block. Push it a little
  to the left and down to the bottom so you can drop it beside the other block
  you just dropped. Move some L swivels if you have to. I suggest dropping it
  on the left side. That will leave you one free space on the left of the big
  gap.
6) Go back to the top and grab the top-left (2) block. Push it right and down
  through that same path you've been using. Drop it next to the previous two
  block, but be sure to drop it on the right side.
7) You shouldn't have moved either of the (4) blocks yet, but now you can push
  the one on the left side up so you can get on top of the last (2) block.
8) There is a L swivel blocking your path. That L swivel is the one that is
  right below the last (2) block. Flip it so that it looks like a backwards L.
9) You should now be able to get around and move the last (2) block to the
  bottom. Remember to drop it on the right side!
10) At this point your big gap should have one empty space on the left side
   and three empty spaces on the right side. Now we need to move the top right
   (4) block down to the bottom. You'll have to get past 3 swivels: the long
   swivel and the top L swivels below it. Remember, you should not have moved
   this (4) block at all! Make sure the long swivel is vertical.
11) Make sure the L swivel that is cloest to the bottom of the map is flipped
   around so that it looks like a 7 if it isn't already.
12) Now, push the (4) block on the right side left one space so that it is next
   to the long swivel (which should still be vertical.)
13) Now push it all the way down. That should be three spaces.
14) Push through the long swivel, making it horizontal.
15) Push past the L swivel that's under the (4) block so you can get on the
   right side of it.
16) Push the (4) block left two spaces so that it runs into the bottom L swivel
   on the left side. That L swivel should still be facing like a backwards L.
17) Now just push the (4) block all the way down and left into the skinny gap.


============
==Stage 11==
============
The trickiest part is figuring out what to do with the blocks at the beginning.

Goal: The goal should be at the very bottom-left corner.

1) Push the bottom block up one so that it is next to the other one.
2) Go around to the top and push the right T swivel down so that both T swivels
  are pointing to the right.
3) Now go around to the other T swivel. Flip it around so that it is pointing
  in the opposite direction (which should be left.) Doing that should get you
  in between both swivels.
4) Now, back to the first T swivel. The one on the right. You should be able to
  easily flip it around so that it looks like a T.
5) Push that top block over to the left and into the hole.
6) Now flip that same T swivel so that it is upside down.
7) Push the last (1) block down and under the T swivel. You want to push it
  down one space and left three spaces. It should be right behind the left
  T swivel.
8) Flip that same (right) T swivel again so that it is pointing right.
9) Go up and around so you can get above the (1) block and push it all the way
  down. It should move only one space.
10) Now go around and flip both T swivels so they are upside down. Flip the
   one on the left first and then the one on the right. Your path is open!


============
==Stage 12==
============
Only three blocks here and you only need to use one. You need to get those
two (3) blocks out of the way.

Goal: The goal is at the very bottom of the screen.

1) Push the (3) block on the right side down two spaces so that it is just
  above the hole.
2) Push the (3) block on the left side down one space and then over three
  spaces so that it aligns with the other (3) block. They should look like
  a big rectangle (6) block now.
3) Push the (2) block left two spaces and down three spaces so that it goes
  through the space on the left and it sits right below it.
4) Go around the other side and push the (2) block four spaces to the right
  so that all the right edges of all the blocks are lined up.
5) Now go around to the right side of all the blocks and push the middle one
  three spaces to the left.
6) Get below that same block and push it up one space.
7) Go around to that first (3) block that you moved in step 1. Push it up one
  and then all the way over to the left.
8) Push the (2) block all the way down and left into the hole.


============
==Stage 13==
============
It's starting to get more confusing now. You have to play with the top (3)
block so you can get the little (1) block up there around it twice. Don't mess
with the blocks at the bottom until you are finished with the blocks at the
top.

Goal: The goal is at the very left side of the screen.

1) Go to the top and push the top (3) block left one space.
2) There should be a horizontal (2) close to you. Push it down one space.
3) Now push the (1) block up one, right two and down one. It should end up
  on the opposite side of the hole it was next to.
4) Go to that top (3) block again and push it all the way to the right.
5) Get under that horizontal (2) block you moved earlier and push it up 3
  spaces until it runs into that (3) block up there.
6) Now go back around the other side so you can push it all the way to the
  left.
7) Now push it down. It should only be able to move one space.
8) Go back to that same (1) block you moved earlier. Push it up one and left
  four spaces so that it almost touches the wall.
9) Walk around the (1) block and push it right one and all the way down. Drop
  it in that hole next to you.
10) Now move the bottom (3) block to the right.
11) Now you can push that vertical (2) block all the way to the left and up
   one into that hole.


============
==Stage 14==
============
There are a lot of holes here, but basically, it just amounts to matching up
the right sized block to the right sized hole.

Goal: The goal is at the bottom of the screen.

1) You start next to a huge (6) block. You need to move it out of that space
  you are in. You can do this by moving it down two spaces, then going around
  and pushing it left one space. Get under it and push it back up again until
  you have enough space to move around it and get on top of it.
2) When you get on top of it, you should be able to push it down by walking
  over the small space in the middle. Push it down seven spaces so you can
  get under it.
3) Now push it up two, left two, up one and then left one. That should drop it
  in the hole next to the other (6) block and leave some space so you can get
  behind that new (6) block.
4) Get on the left side of the new (6) block and push it right six spaces.
5) Push it up one space and then go around above it and push it left one space.
6) Now you can push it down by walking over that same small space in the
  middle that you walked over earlier. Push it down four spaces.
7) And then push it right until it falls into the hole.
8) There is a tall (3) block there. Just push it all the way to the left as
  far as it can go and then down into the hole.
9) Now you have a horizontal (3) block next to you. You should be able to
  easily manuver it to the hole at the top-right by pushing it up one, right
  three, up five, all the way to the right and then up into the hole.
10) Now you have a square (4) block. Move it all the way down, three spaces
   to the left and then all the way down into the hole.
11) Now you are next to the vertical (2) block. Move it left three, up four
   left three, up five and left three. It should fall into the hole.
12) Now the last block. It is a horizontal (2) block. Move it down one, right
   four, all the way down, right three, down two and left one - into the hole.


============
==Stage 15==
============
There is a huge (9) block in your way. The trick is to push the two smaller
blocks in the hole first and just keep the (9) block out of the way. Use the
(9) block last. In this stage, I will refer to the swivels by their directions.
For example, swivel Top Right will just be called "top-right."

Goal: The goal should be at the left side of the screen.

1) First push the (9) block one space left.
2) Flip Bottom-Left so that it looks like a 7.
3) Push past Top-Right and push the (9) block down three spaces.
4) Make sure Bottom-Right looks like a backwards L. You should not have touched
  it at all so it should. If for some reason it doesn't, UNDO and fix it.
5) Now go to the top and push the (2) block up there all the way to the back
  so you can get around it and push it all the way to the front. Easy.
6) Slip it between all the swivels and into the hole. Put it in the middle.
7) Flip both top swivels so they both look like a 7.
8) Now push past Bottom-Right and move (9) block almost all the way to the top.
  Be sure to leave at least one space up there so you can move it back down.
9) Take a moment to make sure Top-Right looks like a 7 like I said. If it
  doesn't, UNDO and make it right.
10) Flip Bottom-Left around so it looks like a L.
11) Go get that bottom (2) block and stick it in the gap. Just like you did
   for the other (2) block.
12) With both (2) blocks in the gap, flip Bottom-Left so that it looks like a
   7 and flip Bottom-Right so that it looks like a backwards L.
13) Push past Top-Right and get above the (9) block. Push it down five spaces.
14) Flip Top-Left so that it looks like a L.
15) Push past Bottom-Right and move (9) block up a few spaces. You should have
   a clear path to the hole now. Drop it in there. That completes the path.
16) Now you have 3 (2) blocks stacked on eachother. Push both the top one and
   the bottom one all the way to the left.
17) Push the middle one out of the way and get your crystal!


============
==Stage 16==
============

Goal: The goal should be all the way on the left side of the screen.

1) There are five (1) blocks next to where you start. Move the bottom one down
  one space.
2) There is another block almost right next to you. Move it left two spaces. At
  this point you will have moved the bottom two blocks and left the other
  three alone.
3) Get under those two (1) blocks that you did not move. There should be a L
  swivel that looks like a backwards 7 right below you. Push through it and
  go all the way down to the bottom.
4) There is another L swivel next to you now. Push up on it so that it looks
  like an L. You should have access to the T swivel down there.
5) Push past the T swivel's bottom part so that when you push past it, it flips
  and looks like a T.
6) Push down on the L swivel you are next to.
7) Push past both tiny swivels to your right, but flip the second tiny swivel
  so that it's pointing up.
8) You should be able to get up to that first swivel you pushed in step 3. Push
  right past it. It should look like a backwards 7.
9) Step down once and head left. That should push you past the swivel right
  below it.
10) Take two steps up (putting you right below a orange block) and head all
   the way to the left as far as you can go. You should be above that T
   swivel you moved earlier.
11) Push down on the left side of the T swivel, making it point right.
12) Walk over to the (1) block to your left, but DON'T PUSH IT.
13) Down one step and left through the L swivel. The path is clear.


============
==Stage 17==
============
You will have to go around and through the + swivels a lot. Remember that as
you read this.

Goal: The goal is at the bottom left side of the screen.

1) Head right and push past the T swivel. Don't worry about its position.
2) Walk over to the top L swivel. Flip it around so it looks like a L.
3) Push through the top + swivel and get on the right side of that (1) block
  so you can push it three spaces left.
4) The L swivel that is next to you needs to be flipped so it looks like a
  backwards 7. Do this by going back through the top + swivel and getting
  above the L swivel to push down on it.
5) Go around so you can get on top of the (1) block. Push it all the way down.
  That should be four spaces.
6) There is now a T swivel next to you that is pointing right. You need to flip
  it so that it is upside down. Do this by going around through both + swivels
  and getting on the right side of it. Push through the top part to flip it
  upside down.
7) There is a L swivel to the left of your (1) block. Flip it so that it looks
  like a 7.
8) Make your way all the way around the board again so you can get on the
  right side of the block. You need to push it left two spaces.
9) Now go all the way around again and get above the block. Push it down two
  spaces.
10) Push through the L swivel and go around the block so you can push it into
   the hole.


============
==Stage 18==
============
This takes less moves than you might think. In this puzzle, we are going to
move the swivels around in sets of two.

Goal: The goal should be at the bottom.

1) You start stuck in between two L swivels. Push up on the top one so that it
  looks like a L.
2) Push left on the other one so that it looks like a 7. You are finished
  messing with those two. Leave them alone. On to the next set.
3) Head over to the left side. There is a L swivel there and a T swivel. Flip
  the L swivel so that it looks like a backwards L.
4) Flip the T swivel so that it points left.
5) Go around and flip the L swivel so that it looks like a L.
6) Go around and down so you can flip the T swivel. Make it an upside down T.
  We are done with those two. Leave them alone. On to the next two.
7) Head to the right side. There is another L and another T swivel. Push the
  L swivel so that it looks like a L.
8) Push past the T swivel and get next to the (3) block.
9) Push the (3) block all the way to the left.


============
==Stage 19==
============
This one is probably the toughest one. It took me like 30 minutes to figure it
out the first time. Just remember not to use your (1) blocks without purpose.
Each (1) block you place in a hole *must* lead to the goal, otherwise it is
wasted.

Goal: The goal should be at the bottom-left of the screen.

1) You start next to two tiny swivels. Just go right as far as you can. You
  will run into a (2) block. Plow through it and push it into the hole.
2) Look below you. There is a (3) block. Push it down as far as you can. That
  should be three spaces.
3) There is a (1) block in the top right corner. Push it down until it falls
  into a hole.
4) Push that (3) block all the way back up.
5) There is a (1) block next to the (3) block. Push it all the way up and to
  the right. You should put it in the exact spot that first (1) block was in
  before you moved it.
6) Go to the (2) block in the middle. Push it right two spaces.
7) Push through the L swivel and get above the (2) block. Push it down one,
  right one, then down one again. That should drop it into a hole.
8) Take a moment to make sure the T swivel on the right is turned so that it
  looks like a T. If not, fix it.
9) Now head to the left side of the map. Push past the T swivel there and get
  below the big (6) block. Push it up one space.
10) Flip that same T swivel around so that it is upside down and you are below
   it. Just keep flipping it until you get it right.
11) Now you need to get that (1) block that is there past the T swivel and
   move it past (under) the (6) block. To do this, get below the (1) block
   and move it up one, right two and then up one. Now push up on the right
   side of the T swivel to get next to the (1) block. Move the (1) block all
   the way to the right and into the hole.
12) Flip the right T swivel so that it is pointing left.
13) Move the (3) block down three and go around it so you can push it up one
   and then left one.
14) Remember that (1) block you left at the top? Now you can push it all the
   way down and into a hole.
15) Go ahead and move the (3) block all the way to the right so it sits in that
   little alcove on the right side of the screen just to get it out of the
   way.
16) Flip both T swivels so they point to the right.
17) There are two (1) blocks left. They are in the upper-left corner. Get the
   left one and push it down six spaces.
18) Push right through the T swivel (forcing it to look like and upside down
   T.)
19) Get next to that (1) block you just moved and push it right one, up one,
   right two and up one. Push the T swivel out of the way so you can push
   this block all the way to the right. It should not hit the wall. It should
   run into the T swivel over there that is pointing right.
20) Get above the (1) block and push it all the way down. Slide it into the
   hole. One to go. Go past the swivel if you have to.
21) Fix the T swivel on the right side so that it is pointing right again.
22) Go to the last (1) block and push it right two.
23) Look at those two tiny swivels right there. Flip the top one so that it is
   pointing up.
24) Flip the L swivel right there so that it looks like a backwards L.
25) Push the (1) block down one, right three and all the way down.
26) Go around and throw that block into the hole!


============
==Stage 20==
============
There is only one T swivel and one L swivel in this level. There are 3 tiny
swivels, but we are not going to use the one at the very bottom at all. So
remember - as far as these instructions go - IGNORE IT! You do not need to
touch it at all.

Goal: The goal should be in the bottom-left corner.

1) When you start, move straight down and force that first block into the hole.
2) Flip the L swivel so you can walk past it without disturbing any of the (1)
  blocks.
3) Get next to the (1) block at the very bottom. Push it one space right so
  that it falls into the hole.
4) Go to the top and push the top tiny swivel so that it points left.
5) Push that upper-left (1) block over left one space.
6) Go to that (1) block in between the tiny swivels. Push it right one space.
7) Push both tiny swivels so that the top one points up and the bottom one
  points down.
8) Go around the bottom and right so you can flip the L swivel so that it
  looks like a backwards L.
9) There should be a (1) block to your left. The one that is in the middle of
  those tiny swivels. Push it left one space.
10) Go around bottom again and get under that same (1) block. Make you that
   you don't flip the L swivel on the way through. Push it up once so you can
   get above it and then push it down five spaces.
11) Now, go and flip the L swivel so that it looks like and L.
12) Flip both of the tiny swivels so that the top one points left and the
   bottom one points to the right.
13) Get under that (1) block at the bottom - the one you just moved five spaces
   - and push it up one space.
14) Head left and up to get to the T swivel. Push up on it so you can get next
   to the (1) block that is up there.
15) Push the (1) block right two spaces.
16) Flip the T swivel around so you can get past it on the right side and back
   to that same (1) block you've been pushing all over the place. (It should
   be the one that is roughly in the middle of the screen now.)
17) Push the (1) block all the way to the left.
18) Go up to that T swivel and flip past it so you can get above that same (1)
   block and push it in the hole.
19) Go to that (1) block that is right below the L swivel. Move it all the way
   to the left.
20) Circle around to that T swivel, making sure not to disturb anything. Flip
   it around so you can get past it on the right side again. You should be
   above the (1) block you just moved.
21) Push the (1) block down one and all the way to the left.
22) Use the T swivel to get above that same (1) block and push it into the
   hole. There are three blocks remaining.
23) Go back to the tiny swivels. Flip the bottom one so that it points up and
   flip the L swivel so that it looks like a backwards L.
24) Go to the (1) block at the bottom. Push it right one and up two spaces.
25) Circle around and push up on the L swivel so you can get above it. Flip it
   again so you can get on the right side of that (1) block you just moved.
26) Push the (1) block all the way to the left.
27) Circle around and go through the T swivel again so you can get above that
   (1) block.
28) This should be familiar by now. Push the (1) block down one and all the way
   to the left. Use the T swivel again to drop it into the hole. There are now
   only two blocks left. They are both at the top.
29) Go over to the L swivel and flip it so that it looks like a L.
30) Push the (1) block on the left one space to the left.
31) Flip the tiny swivels so that they both point down.
32) Use the T swivel to get on the left side of that (1) block you just moved.
   Push it one space to the right.
33) Go down and around so you can get above that same (1) block. Don't touch
   anything else.
34) Push the (1) block down five spaces.
35) You should be next to the bottom tiny swivel. Flip it so that it points
   to the right.
36) Push the (1) block all the way to the left and use the T swivel to get
   above it so you can push it into the hole. One left.
37) Walk all the way to the last (1) block in the top right corner and get
   beside it. Push it left three spaces and down five, then all the way to
   the left.
38) Use the T swivel to drop it into the hole and head towards the goal.

That's about it, after the sweat (if you have any) get your price...Geirs


*Credit is to entropic_soul, for his outstanding Puzzle Guide*
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


=====================
==Evolution (EVO01)==
=====================

There are officially 24 demons that can evolve. What is evolution? Basically
the demon changes form, gains stats and also boost in overall performance, not
to mention the level. They also usually gain skills, which can be very useful
if managed properly. The only downside is that you MUST evolve to complete the
Demon Compendium, which can take a while to reach the level to evolve.

How can you evolve? Well, nothing too brainy...just level up the demon, make
sure that they have the following quota filled in:
a) All the skills must be learnt, those that are available
b) Beat some bosses, to allow evolution
c) The demons cannot be higher than 4 levels than that of your Hero

Here's an evolution list:

Some Special Evolutions: (These demons can evolve twice)
-----------------------
Pixie           (6)  --> High Pixie                     (10)
High Pixie      (16) --> Queen Mab                      (56)

Koppa           (24) --> Karasu                         (28)
Karasu          (33) --> Kurama                         (38)

Onkot           (42) --> Hanuman                        (46)
Hanuman         (50) --> Wu Kong                        (54)
-------------------------------------------------------------------------------
Common Evolutions: (Just level them up)
------------------
Lilim           (8)  --> Lilith                         (80)
Inugami         (17) --> Makami                         (22)
Nozuchi         (18) --> Dragon Gui Xian                (24)
Nekomata        (22) --> Holy Senri                     (27)
Momunofu        (24) --> Vile Arahabaki                 (30)
Dis             (27) --> Wargod Valkyrie                (33)
Naga            (32) --> Snake Naga Raja                (37)
Mizuchi         (38) --> Dragon Long                    (44)
Setanta         (48) --> Cu Chulainn                    (52)
Jinn            (48) --> Efreet                         (52)
Sati            (52) --> Parvati                        (57)
Purski          (53) --> Ganesha                        (58)
Sparna          (58) --> Garuda                         (63)
-------------------------------------------------------------------------------
Some Special Boss Evolution: (You need to defeat the boss in order to evolve)
----------------------------
Gogmagog        (60) --> Albion                         (64)
Throne          (68) --> Uriel                          (73)
Scathach        (69) --> Skadi                          (74)
Abaddon         (74) --> Aciel                          (77)
Beelzebub       (86) --> Beelzebub (Fly)                (95)


*Credit is to SnyperWolf, for his excellent Evolution Guide*
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


=====================
==Boss Data (BOS00)==
=====================

Whats this section about? Wait...mmmmmmm....*harnessing brain power*.....oh
yeah, in this section you get an easy run down of all the bosses, thier stats,
hit points, magic, etc...simple type in (BOS##). It's obvious that you must
replace the "##" with a number, or else it would be usless. On we go.

Forneus:--------(BOS01)
Nekomata:-------(BOS02)
Specter:--------(BOS03)
Specter (Big):--(BOS04)
Matador:--------(BOS06)

================
==More to Come==
================

-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


==========================
==Rag's Jewelry (RAG01)===
==========================

Rag's Jewelry is wondeful place to get items and other stuff. Not only can you
buy super rare items that are hard to come by, but also you can buy some
special demons that increase the rank of your demon or simply increase thier
stats. What's tha catch?
You need to find some rare Gems, which are hard to come by...and oh yeah
another thing is that can only be found in Ginza, this store, and nowhere else.

Items for sale: (Items that are rare, duh...)
---------------

Name:                   Usage of Item:                  Area Effect:

Attack Mirror           Reflects physical attacks       (All Physical)
Attract Pipe            Increases the encounter rate    (Area dependent)
                       until "New Kagutsuchi"
Balm of Rising          Revives Dead Character          (1 Ally)
                       with Max HP
Bead Chain              Heals Max HP                    (All Allies)
Chakra Pot              Heals Max MP                    (1 Ally)
Dekaja Rock             Negates all -kaja               (All Enemies)
                       effects
Great Chakra            Heals Max MP                    (All Allies)
Magic Mirror            Reflects magical attacks        (All Magic)
Megidola Rock           Casts a Almighty Spell          (All Enemies)
Pot of Death            Reduces HP to 1                 (All Enemies)
Tetraja Rock            Blocks Expel + Death            (All Allies)
Repulse Bell            Lowers the encounter rate       (Area dependent)
                       until "New Kagutsuchi"
Smoke Ball              Escape from battle              (All Allies/Enemies)
                       (100% Success)
Soma Droplet            Heals 50% HP/MP                 (1 Ally)



Elementels: (Souls that can rank up/down a demon)
-----------

Name:           Base Lvl:       Max Lvl:        Gems Needed for Trade:

Flaemis         Lvl. 20         Lvl. 22         Pearl x1
                                               Coral/Garnet/Turquoise/Onyx x1

Aquans          Lvl. 15         Lvl. 17         Agate x1~3
                                               Aquamarine x2~3

Aeros           Lvl. 11         Lvl. 13         Agate x1~3
                                               Turquoise x2~3

Erthys          Lvl. 7          Lvl. 9          Agate x1~3
                                               Onyx x2~3


Mitamas: (Souls that help increase the stats of your demons)
--------

-Ara Mitama:     -Nigi Mitama:    -Kusi Mitama:    -Saki Mitama:
St Increase      Ma Increase      Vi Increase      Vi Increase
Ag Increase      Lu Increase      Ag Increase      Lu Increase


Information:
First of all, Mitamas have some neat skills that no other item/demon can get,
unless it from a natural form. An example of such is Void skills, if you want
you can almost put any Void skill on any demon with little effort.

The second thing is to know that you can only record 4 at a time, so you may
need to use a combination of your recorded mitamas, ones newly bought from
Rag's, and custom ones made just for a certain demon. You should use a special
save slot just for your fusing. There's nothing worse than combining 4 demons
to make 2 elementals to make 1 mitama and having sacrificed another one to get
a rare skill, then having a fusion accident, or worse realizing you used the
wrong demon in there somewhere.

To be most effective, they should have the skills you want on them but avoid
filler skills. For instance, if you have Pierce, Mediarahan, and Zio on a
mitama, you're going to be reselecting the fusion results a lot because Zio
is going to show up as a choice 90% of the time. Mind you, if you only need 1
skill it's not a big deal. But if you're doing a lot of customization, you'll
probably find it to really make it tough to get several exact skills on a
demon, especially if they were created by fusion and start knowing almost all
the skills they can (even if you're going to replace most of them through
levelling).

You can create your own mitama by fusing 2 elementals together; you can either
make them yourself or buy them from Rag (and again, his elementals get some
skills that are unique, mostly Void skills). It's important to note that you
can perform sacrifice fusions while making both elementals and mitamas. So, if
you want a skill that's not in the bloodline, so to speak, you can still get
it.

Mitamas primary function is to boost stats; each of the four types boosts two
stats when fused with a base demon. In addition, if there are open skill slots
on the base demon, some of the mitamas skills will transfer over.


Gem Location: (Where to find certain Gems)
-------------

=========       ============    =============   ========        ========
==Agate==       ==Amethyst==    ==Turquoise==   ==Opal==        ==Onyx==
=========       ============    =============   ========        ========
Demons Name:    Demons Name:    Demons Name:    Demons Name:    Demons Name:

Erthys          Eligor          Lilim           Dis             Zhen
Koopa           Fomor           Naga            Virtue          Bicorn
Badb Catha      Surt            Sudama          Mothman         Picasa
Monumufu        Barong          Baphomet        Throne          Setanta
Shikome         Loki            Quetzalcoal                     Power

============    =========       ========        ========        ==========
==Sapphire==    ==Coral==       ==Ruby==        ==Jade==        ==Garnet==
============    =========       ========        ========        ==========
Demons Name:    Demons Name:    Demons Name:    Demons Name:    Demons Name:

Flaemis         Nue             Nigi Mitama     Kelpi           Principality
Saki            Taraka          Pazuzu          Kusi Mitama     Cerberus
Mitama          Incubus         Girimehkala     Ose             Oni
Odin            Phantom         Tao Tie         Decarabia       Pyro Jack
Titania                                                         Aeros

==============
==Aquamarine==
==============
Demons Name:

Aquans
Forneus
Mizuchi

(Note: All these Gems can acquired after winning the battles. To raise your
chances of drops fight during a Full Kagutsuchi.)


===========     ===========     =========
==Emerald==     ==Diamond==     ==Pearl==
===========     ===========     =========
Demons Name:    Demons Name:    Demons Name

Virtue          Throne          Flauros

(Note: To get these Gems can be only acquired through conversation. Use an
Angel to talk with Virtue and Throne. With Flauros use "Stone Hunt".)


*Credit is to Raul E. Campos aka HanuMachine_R, for his appealing Rag's FAQ*
*Credit is to Alessar, for his wondeful post on Mitamas and fusions*
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------


====================================
==Credit/Copyrights/Thanks (CRD01)==
====================================

First of all let me thank you the reader for reading my Guide, without you
there wouldn't be reason for it to exist.

Next, I would like to thank CJayC for his excellent site, and all the staff
members of GameFAQs.com for thier efforts.

I would also like to send my respects to Alex and Ikelly for thier DEEP GUIDES,
without those I wouldn't have had any examples to follow.

I would also like to thank the following for thier Guides, which helped me:
* Raul E. Campos aka HanuMachine_R, for his appealing Rag's FAQ
* SnyperWolf, for his excellent Evolution Guide
* entropic_soul, for his outstanding Puzzle Guide
* CarbunkleFlux, for his amazing Spells and Skills Guide
* Look over there, for his help in translating the item names
* ShaggyDog2, for his great Post on how to gain UBER CASH (Macca)
* Alessar, for his wondeful post on Mitamas and fusions

-------------------------------------------------------------------------------

Sites that can host my Guide so far are:
-www.GameFAQs.com
-www.NeoSeeker.com

-------------------------------------------------------------------------------

This Guide is Copyrighted to Luigi Kavijian, any other person willing to post
it on thier site are welcome, upon condition that they:
1) DO NOT Modify my Guide
2) Email me before hand
3) ARE NOT from a site such as  www.cheatcc.com
Other than that my Guide cannot be Published in any form without my consense.
Thats all, have a happy day.
-------------------------------------------------------------------------------
                                  THE END