@---+----^----+----^----+----^----+----^----+----^----+----^----+----^----+--@
| _____ _ _ _ _ _ |
| / ____| | | | | | | | | | |
| | (___ | |__ __ _ __| | _____ _| |__| | ___ __ _ _ __| |_ ___ |
| \___ \| '_ \ / _` |/ _` |/ _ \ \ /\ / / __ |/ _ \/ _` | '__| __/ __| |
| ____) | | | | (_| | (_| | (_) \ V V /| | | | __/ (_| | | | |_\__ \ |
| |_____/|_| |_|\__,_|\__,_|\___/ \_/\_/ |_| |_|\___|\__,_|_| \__|___/ |
| _____ _ _ |
| |_ _|(_) _ __ ___ ___ __ _ _ __ __| | |
| | | | || '_ ` _ \ / _ \ / _` || '_ \ / _` | |
| | | | || | | | | || __/ | (_| || | | || (_| | |
| |_| |_||_| |_| |_| \___| \__,_||_| |_| \__,_| |
| ____ _____ _ ___ |
| / ___| ___ ___ _ __ ___ | ___|/ \ / _ \ |
| \___ \ / __|/ _ \ | '__|/ _ \ | |_ / _ \ | | | | |
| ___) || (__| (_) || | | __/ | _|/ ___ \| |_| | |
| |____/ \___|\___/ |_| \___| |_| /_/ \_\\__\_\ |
| |
@------------------------@---------------------------------------------------@
| Version: 1.1 | Game Developer/Publisher: Sacnoth/Midway & Azure |
| Updated: 10-Dec-2003 | Guide Author: APL <
[email protected]> |
@------------------------@---------------------------------------------------@
Shadow Hearts Time and Score FAQ
CONTENTS
--------
This FAQ answers two main questions:
1. How long does it take to play the game?
2. What affects my score and rank, and how can I improve these?
The answers will be given in stages:
3. Guidelines for gameplay
4. Goals for a Zero Evade, 100% Ring Success (ZE-100RS) Game
5. Q&A about factors that affect score and rank
6. Time and Score Log for each part of the game
7. Names of the Top 20 Ranks
8. When to Upgrade Weapons & Armor
==============================================================================
3. Guidelines for gameplay
==============================================================================
Since the time it takes depends on how you play, some goals for gameplay need
to be defined. If you look at the menu screen that shows your score and rank,
you'll see counters for several other statistics. These are the factors that
affect your score and rank.
I decided to track the time needed to play a complete first game (not a second
game with cleared data), which includes all side quests and gives the
good ending. I also acquired all fusion souls, all ultimate weapons and
armor, played all the lotteries, and collected 98% of the treasures. (The
missing treasures were found later; see the Treasure FAQ for a complete
list.) I also decided to try for a "Zero evade, 100% ring success game" by
defining the following goals:
==============================================================================
4. Goals for a Zero Evade, 100% Ring Success Game
==============================================================================
* Evade: Never escape a battle (keep Evade = 0).
* Berserk: Minimum. Use only as needed to acquire new fusion souls.
* Unconsc: Minimum. Never let any character get knocked out (except for the
mandatory 3 times which are part of the story).
* Ring Success: Keep at 100%.
* Ring Perfect: Try for about 1 in 4 (25%) in Europe, then 1 in 3 (33%) in
Asia, using accessories and items to improve the ring.
* Price - Buy: Buy nothing until have 1 card. Then, with 1 card, always
at least 10% off. Then, with 2 cards and for the rest of the
game, always at least 20% off. Try for 30% off, occasionally
try for 40 or 50%.
* Price - Sell: Sell nothing until have 2 cards. Then, for the rest of the
game, always at least 10% up. Try for 15%, occasionally 20%.
I did get 25% up twice, but usually didn't even try this.
==============================================================================
5. Q&A about factors that affect score and rank
==============================================================================
Q-1: What about the other factors that might affect the score and rank?
A-1: I did not take any special efforts to affect the other statistics on the
score page. In particular, the number of battles and distance walked were
recorded, but I did not fight extra battles (except for 3-4 times when 1 more
battle increased a character's level so a new skill could be learned, and for
about one hour near the end of the game so everyone could use their top skill
in Sharon's Pit Fights) and I did not walk around just to accumulate distance
(for pedometer steps) since these two things would increase the time used for
gameplay.
Q-2: How did you keep the Ring Success at 100% and increase the % Perfect
Rings?
A-2: Mastering the ring was one of the most challenging aspects of the game
for me. I saved often, and would reload whenever I missed a ring. I often
equipped the Coral or Jade Lariets (usually one or the other, but rarely both)
on each character whenever I could. In the first half of the game, I found
the Coral Lariet helped get perfect rings more than the Jade Lariet since
the lower-level skills usually have reasonably wide areas. From the middle to
the end of the game, I found that Jade Lariet was more helpful since the
higher-level skills had narrower ring areas. I also kept a plentiful stock of
Bronze Daggers (to double all allie's ring areas) and Gold Hourglasses (to
half all allie's sweep speeds) and used them often to make everyone's rings
easier.
Q-3: Does using ring-enhancing items or accessories hurt your score?
A-3: I did not find any downside (no penalty to score or rank) when using
ring-enhancing items and accessories other than the extra turns it took to use
the items in battle. I did find a benefit to getting more perfect hits...
Both physical and special attacks gave 20% more damage, and this helped to
shorten many battles!
Q-4: Which factors seem to have the greatest affect on score and rank?
A-4: The % markup and markdown when you buy and sell have a surprisingly
large impact on your score and rank. You'll get a higher score faster if you
delay buying and selling anything until you have at least one, or preferably
2 or more guild cards. The longer you wait, the greater impact this will have
on increasing your score. Why? The % markup and markdown are averages of ALL
prices paid and received. Consider what happens if you buy just one item with
zero markdown and later buy your second item with a 10% markdown. If these
items are about the same price, your average markdown will be 5%. But, if
you had waited until you had your first guild card before you bought something,
then your lowest %markdown would be 10%. You can easily wait until you have
your first guild card before you buy something, and you can probably wait until
you have 2 or even 3 cards before you start selling.
Q-5: Is there anything special about the order of doing the side quests?
A-5: The order of exploring different areas will change the timing of when
you collect more powerful weapons, armor, and accessories (like the highly
desirable crucifix). This is important with a game style such as ZE-100RS
since you won't need to consume a lot of time leveling up. While I often
played this game in the same order as in my TG (Walkthrough & Trigger Guide),
I sometimes used a different order to collect a desirable item earlier.
(Actually, I used a different order quite a bit near the end of the game.)
I'll mention this in the corresponding sections of the Time and Score Log.
Also see Section 8 "When to Upgrade Weapons & Armor" to determine the earliest
opportunity to upgrade your weapons and armor. This section can help you
decide the order of doing the side quests.
Q-6: Can you give a quick answer to how long it takes to play the game?
A-6: It took me 34 hours, 2 minutes to play the ZE-100RS game. I think most
people can finish this game in 25 to 40 hours. I earned Rank 1 at Nemeton
Monastery (by selling high!) before entering the underground Sanctuary Ruins.
Now that you know how important it is to sell high, you can probably reach
Rank 1 much earlier (possibly before Calios Mental Hospital).
==============================================================================
6. Time and Score Log for each part of the game
==============================================================================
The tables here will show the the counters from the score and rank menu at the
completion of each game section.
Column Heading Explanation
---------------- -----------------------------------------------------------
01. TG# Trigger Guide section #
02. Time Arriv Time arrived at location
03. Elap Time Elapsed time at location
04. Level Y/A Levels for Yuri and Alice
05. # Bat # Battles fought with monsters and bosses
06. Ev/B/Un # of times Evaded/Berserked/Unconscous
07. Ring Success Ratio of # successful rings to total # rings
08. Ring Perfect Ratio of # perfect rings to total possible perfects
09. Perf Rate Percent of perfect rings
10. Rank The Shadow Hearts Rank
11. Price Off/Up Percent that price was marked off (buying) or up (selling)
12. Mi # miles walked
Note that the last 2 columns are shown only when I bought or sold something.
******************************************************************************
* Part I. Northern Asia: A One-Way Journey *
******************************************************************************
Typical time needed to complete Part I: 5-6 hours
TG# Name of Trigger Guide Location
==== ==============================
1 Trans-Siberian Express
2 Plains
3 Zhaoyang Village
4 Fengtian
5 Dalian Port
6 Smuggler's Boat
==== ==============================
Time Elap Level # Ring Ring Perf Price
TG# Arriv Time Y/A Bat Ev/B/Un Success Perfect Rate Rank Off/Up Mi
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
1 0:00 0:10 3/.. 2 0 0 1 5/5 0/5 0.00% 97
2 0:10 0:28 4/3 11 0 0 2 35/35 2/35 5.71% 88
3 0:38 1:05 8/8 29 0 0 2 95/95 23/95 24.21% 70
4 1:43 1:23 11/11 49 0 0 2 153/153 37/152 24.34% 50
5 3:06 1:23 12/11 57 0 0 2 187/187 49/186 26.34% 42 10.0/0.0 33
6 4:29 1:03 15/14 69 0 0 2 247/247 63/244 25.82% 30
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
7 5:32 total elapsed time
=========================
Some Detailed Discussion:
=========================
*** At TG# 1 (Trans-Siberian Express)
the arrival time was 0:00 (beginning of the game) and the elapsed time was
0 hours and 10 minutes. At the end of TG# 1, Yuri was at level 3 (Alice had
not been met yet, so her level is undefined). There were 2 battles (1 with
a WindShear and 1 with Roger Bacon). No battles were evaded, in no battles
did Yuri go berserk, but he was knocked unconscious 1 time (in the
must-loose battle with Roger Bacon). 5 of 5 rings were done successfully,
but 0 of 5 (0.00%) were perfect hits. The rank was 97.
*** TG# 2 (Plains)
took 28 minutes, Yuri ended at level 4 and Alice at level 3. There were
9 more battles for a total of 11. The # evades and Berserks were 0, but Yuri
was knocked unconscious 1 more time (in the must-loose battle with Fox
Face). A total of 35 out of 35 rings were done successfully since the
beginning of the game, and 2 of these 35 (5.71%) were perfect hits. The rank
improved to 88.
*** TG# 3 (Zhaoyang Village)
started focusing on perfect rings. 23 of the next 60 rings were perfect which
brought the overall percentage to 24.21%.
*** TG# 4 (Fengtian)
noticed that the total rings counted for perfect rings (152) is one less than
the total counted for ring successes (153). I believe this occurs when a ring
is done that does not offer the possibility of perfect bonus. (For example,
when Margarete uses SCOUT or when Alice uses WISH, there is a single solid
green region.)
*** TG# 5 (Dalian Port)
bought a few items using the discount from one guild card.
*** TG# 6 (Smuggler's Boat)
ended Part I with 25% Perfect Rings!
******************************************************************************
* Part II. Southern Asia: Some Forks in the Journey *
******************************************************************************
Typical time needed to complete Part II: 5-7 hours
TG# Name of Trigger Guide Location
==== ==============================
7 Shanghai - Huayuan
8 Temple Ruins
9 Shanghai - Huayuan
11 Kowloon Fortress
12 Kuihai Tower
13 Zhen's Pit Fights
==== ==============================
Time Elap Level # Ring Ring Perf Price
TG# Arriv Time Y/A Bat Ev/B/Un Success Perfect Rate Rank Off/Up Mi
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
7 5:32 0:48 15/14 74 0 0 3 258/258 67/255 26.27% 25 10.0/0.0 51
8 6:20 1:24 18/15 91 0 0 3 354/354 75/350 21.43% 17
9 7:44 0:19 18/15 95 0 0 3 363/363 81/359 22.56% 16
10 8:03 0:07 18/15 95 0 0 3 363/363 81/359 22.56% 16
11 8:10 1:11 18/15 95 0 0 3 363/363 81/359 22.56% 16
12 9:21 0:27 20/15 107 0 0 3 437/437 101/431 23.43% 15 14:5/10.0 97
13* 9:48 0:35 22/22 123 0 0 3 522/522 132/516 25.58% 14
12 10:23 0:53 24/22 129 0 0 3 596/596 165/581 28.40% 12 16.3/10.0 110
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
5:44 elapsed time for Part II
11:16 total elapsed time for Parts I and II
=========================
Some Detailed Discussion:
=========================
TG# 8 (Temple Ruins)
was able to hit only 8 perfects in the next 95 rings because skills and/or
items were sealed.
TG# 12 (Kuihai Tower)
I worked my way through Kuihai Tower until I fought Badger Devil, then I
returned to Shanghai for the pit fights.
TG #13 (Zhen's Pit Fights)
the * shows the time Yuri started Zhen's Pit Fights. I completed the fights
at 10:23 (0:35 minutes). I then returned to Kuihai Tower, fought Dehuai, and
reached the save point after the destruction of Shanghai at 11:16. The total
time at Kuihai Tower was 1:20 (0:27 before the pit fights, and 0:53 after).
******************************************************************************
* Part III. Europe: The Beginning of The End *
******************************************************************************
Typical time needed to complete Part III: 3.5 to 5 hours
TG# Name of Trigger Guide Location
==== ==============================
14 Prague
15 Bistritz
16 Blue Castle
17 Bistritz
18 Blue Castle - Dark
19 Prague
20 Rouen
==== ==============================
Time Elap Level # Ring Ring Perf Price
TG# Arriv Time Y/A Bat Ev/B/Un Success Perfect Rate Rank Off/Up Mi
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
14 11:16 0:15 24/22 130 0 0 3 598/598 167/583 28.64% 12
15 11:31 0:30 ../24 137 0 0 3 614/614 178/599 29.72% 9
16 12:01 0:22 ../24 143 0 0 3 621/621 182/606 30.03% 9 18.2/11.9 118
17 12:23 0:19 ../25 145 0 0 3 644/644 191/629 30.37% 9
18 12:42 0:55 28/26 154 0 0 3 683/683 206/668 30.84% 9
13:37 0:22 <fork to Graveyard to acquire several lvl-2 souls>
>30< 13:59 0:23 30/28 170 0 0 3 721/721 221/706 31.30% 8
19 14:22 0:12 30/29 171 0 0 3 728/728 224/713 31.42% 8
20 14:34 0:32 31/30 175 0 0 3 752/752 235/736 31.93% 7 19.6/11.9 153
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
21 3:50 elapsed time for Part III
15:06 total elapsed time for Parts I - III
=========================
Some Detailed Discussion:
=========================
Note that TG# 30 (Fork to Blue Castle) was done immediately after Section 18
to collect the Dark Gravestone ASAP.
******************************************************************************
* Part IV. Britain: The Party is Complete *
******************************************************************************
Typical time needed to complete Part IV: 3-5 hours
TG# Name of Trigger Guide Location
==== ==============================
21 London - Old Castle St & Rats Hideout
22 London - Orphanage
23 Calios Mental Hospital
24 London - Rats Hideout
==== ==============================
Time Elap Level # Ring Ring Perf Price
TG# Arriv Time Y/A Bat Ev/B/Un Success Perfect Rate Rank Off/Up Mi
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
21 15:06 0:35 31/30 175 0 0 3 752/752 235/736 31.93% 6 20.3/11.9 158
22* 15:41 1:05 34/30 184 0 0 3 825/825 269/806 33.37% 5 168
23 16:46 1:35 38/35 209 0 0 3 915/915 335/891 37.60% 2
24 18:21 0:15 38/35 209 0 0 3 915/915 335/891 37.60% 2
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
3:30 elapsed time for Part IV
18:36 total elapsed time for Parts I - IV
=========================
Some Detailed Discussion:
=========================
TG# 22* (London - Orphanage)
includes a few minutes to return to complete TG# 26.
******************************************************************************
* V. Some Forks before the "Final" Battle with Albert *
******************************************************************************
Typical time needed to complete Part V: about one-half hour
TG# Name of Trigger Guide Location
==== ==============================
25 Fork to Calios
26 Fork to Orphanage
27 Fork to Prague
28 Fork to Rouen
29 Fork to Bistritz
30 Fork to Blue Castle
==== ==============================
Time Elap Level # Ring Ring Perf Price
TG# Arriv Time Y/A Bat Ev/B/Un Success Perfect Rate Rank Off/Up Mi
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
25 18:36 0:15 38/36 214 0 1 3 921/921 340/897 37.90% 2
27 18:51 0:02 38/36 214 0 1 3 921/921 340/897 37.90% 2
28 18:53 0:04 38/36 214 0 1 3 921/921 340/897 37.90% 2
29 18:57 0:03 38/36 214 0 1 3 921/921 340/897 37.90% 2
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
0:24 elapsed time for Part V.
19:00 total elapsed time for Parts I - V
=========================
Some Detailed Discussion:
=========================
All score statistics didn't change while collecting the items in these areas.
TG# 26 was done at the end of TH# 22.
******************************************************************************
* VI. Wales ... The "Final" Battle with Albert *
******************************************************************************
Typical time needed to complete Part VI: 2 to 4 hours
TG# Name of Trigger Guide Location
==== ==============================
31 Nemeton Monastery
32 Sanctuary Ruins
33 Stairs beyond Nemeton Basement
34 London - Old Castle St
==== ==============================
Time Elap Level # Ring Ring Perf Price
TG# Arriv Time Y/A Bat Ev/B/Un Success Perfect Rate Rank Off/Up Mi
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
31 19:00 0:09 38/36 214 0 1 3 921/921 340/897 37.90% 2
<Shop; Earn 2 lvl-3 souls + ???>
19:09 0:49 39/36 221 0 3 3 931/931 348/907 38.37% 1 22.0/15.4 222
32 19:58 0:56 39/36 221 0 3 3 931/931 348/907 38.37% 1 22.6/15.4 225
<32 includes: +defeat 3 masks, earn 1 lvl-3 + ???>
33 20:54 0:25 44/43 238 0 4 3 1009/1009 392/971 40.37% 1 244
34 21:19 0:05 44/43 238 0 4 3 1009/1009 392/971 40.37% 1 253
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
2:24 elapsed time for Part VI
21:24 total elapsed time for Parts I - VI
=========================
Some Detailed Discussion:
=========================
In between TG# 31 and 32, I bought and sold a few items in London, earned two
level-3 souls, and went berserk two times to learn their ??? skills. These
actions took 49 minutes.
******************************************************************************
* VII. Will Alice's Soul be Saved? *
******************************************************************************
3 masks (strong form) were defeated in TG# 32. I delayed fighting the 4th
strong mask until TG# 44 so I could try to collect additional seals as prizes
in the graveyard.
******************************************************************************
* VIII. Prepare to meet God *
******************************************************************************
Typical time needed to complete Part VIII: 4 to 8 hours
TG# Name of Trigger Guide Location
==== ==============================
35 Revisit Graveyard after Atman
36 Revisit Rouen
38 Revisit Bistritz Again
40 Dollhouse
41 London - Orphanage
42 Britain - Cave Temple
43 Nemeton Monastery
44 Europe - Ancient Ruins
45 Nemeton Monastery
46 Europe - Ancient Ruins
47 Visit Graveyard
48 Stairs beyond basement
49 Nemeton Monastery
50 Sharon's Pit Fights
==== ==============================
Time Elap Level # Ring Ring Perf Price
TG# Arriv Time Y/A Bat Ev/B/Un Success Perfect Rate Rank Off/Up Mi
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
36 21:24 0:15 44/43 238 0 4 3 1009/1009 392/971 40.37% 1 253
38 21:39 0:14 45/43 241 0 4 3 1017/1017 394/979 40.25% 1 253
39 21:53 0:02 45/43 241 0 4 3 1017/1017 394/979 40.25% 1 253
40 21:55 0:46 46/45 251 0 5 3 1058/1058 415/1011 41.05% 1 260
41 22:41 0:05 46/45 251 0 5 3 1058/1058 415/1011 41.05% 1 262
<Shop; Earn 1 lvl-3 soul + ???>
22:46 0:27 46/45 253 0 6 3 1060/1060 417/1013 41.16% 1 23.7/16.4 269
42 23:13 0:31 48/46 261 0 6 3 1091/1091 427/1040 41.06% 1 275
43 23:44 0:07 48/46 261 0 6 3 1091/1091 427/1040 41.06% 1 276
>48< 23:51 0:11 49/47 266 0 6 3 1096/1096 432/1045 41.54% 1 282
44 24:02 0:35 51/49 275 0 6 3 1129/1129 443/1073 41.29% 1 292
<Finish Part VII (skip 3 dead masks)>
24:37 0:12 52/50 276 0 6 3 1144/1144 448/1084 41.33% 1 293
>35< 24:49 0:02 52/50 276 0 6 3 1144/1144 448/1084 41.33% 1 294
45 24:51 0:02 52/50 276 0 6 3 1144/1144 448/1084 41.33% 1 295
46 24:53 0:08 52/51 278 0 6 3 1148/1148 450/1088 41.36% 1 298
<Shop; Earn 1 lvl-3 soul + ???>
25:01 0:42 52/51 281 0 7 3 1156/1156 455/1095 41.55% 1 25.1/17.4 311
>43< 25:43 0:03 52/51 281 0 7 3 1156/1156 455/1095 41.55% 1 313
49 25:46 0:03 52/51 281 0 7 3 1156/1156 455/1095 41.55% 1 315
>47< 25:49 0:23 53/51 282 0 7 3 1201/1201 466/1134 41.09% 1 315
50 Delay Sharon's Pit Fights
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
4:48 elapsed time for Part VIII
26:12 total elapsed time for Parts I - VIII
=========================
Some Detailed Discussion:
=========================
The order of doing these events sometimes did not follow the order shown in
the TG FAQ. TG# 37 (collecting the Earth Gravestone) isn't listed here
because it was done as part of TG# 29. I collected other valuables and items
in TG# 48, 35, 43, and 47 when I was ready to use them. I should mention that
the order used in the TG FAQ was selected to determine which actions triggered
which events. In this FAQ, the objective was to complete the game more
efficiently.
TG# 44 (Ancient Ruins)
is where I finished fighting the masks. While walking through the maze, I
encountered one of the weak masks and defeated it, but decided to continue
with the game without walking around for the remaining weak forms of the
masks. This meant I skipped fighting 3 weak (dead) masks.
******************************************************************************
* IX. The Float to GOD *
******************************************************************************
Typical time needed to complete Part IX: 2 to 3 hours
TG# Name of Trigger Guide Location
==== ==============================
52 Neamato - entry to 1st FL
53 Neamato - 1st FL to 2nd FL
54 Neamato - 2nd FL to 3rd FL
==== ==============================
Time Elap Level # Ring Ring Perf Price
TG# Arriv Time Y/A Bat Ev/B/Un Success Perfect Rate Rank Off/Up Mi
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
51 26:12 0:12 53/51 282 0 7 3 1201/1201 466/1134 41.09% 1 317
52 26:24 0:30 54/51 290 0 8 3 1234/1234 480/1161 41.34% 1 25.3/17.4 322
53 26:54 0:35 56/51 305 0 8 3 1271/1271 503/1195 42.09% 1 330
54 27:29 0:35 57/51 316 0 8 3 1320/1320 523/1236 42.31% 1 337
<Level up so everyone has their top skill>
28:04 1:12 61/51 342 0 8 3 1401/1401 553/1316 42.02% 1 352
<Shop a little>
>50< 29:16 0:12 61/51 342 0 8 3 1401/1401 553/1316 42.02% 1 25.6/17.6 363
50Y 29:28 0:20 61/51 352 0 8 3
50Z 29:48 0:33 61/51 362 0 8 3
50M 30:21 0:43 61/51 372 0 8 3
<needed to buy a few more ring-enhancing items>
31:04 0:24 61/51 372 0 8 3 1581/1581 597/1480 40.34% 1 26.8/17.9 363
50K 31:28 0:38 61/51 382 0 8 3 1652/1652 640/1541 41.53% 1 363
50H 32:06 0:40 61/51 392 0 8 3 1741/1741 672/1602 41.95% 1 363
50A 32:46 0:38 61/52 402 0 8 3 1813/1813 697/1641 42.47% 1 365
52 33:24 0:03 61/52 403 0 8 3 1814/1814 698/1642 42.51% 1 368
53 33:27 0:03 61/52 404 0 8 3 1817/1817 700/1644 42.58% 1 369
54 33:30 0:08 61/52 407 0 8 3 1830/1830 703/1654 42.50% 1 370
55 33:38 0:24 61/53 409 0 8 3 1848/1847 704/1656 42.51% 1 371
--- ------ ---- ----- --- ------- -------- -------- ------ ---- ------- ---
7:50 elapsed time for Part IX
34:02 total elapsed time for Parts I - IX (complete 1st game)
=========================
Some Detailed Discussion:
=========================
Sharon's pit fights were delayed as long as possible so I could level up the
characters as part of normal gameplay rather than in a separate activity.
After defeating the BOSS at the end of Nemeato 3F, however, I still needed
about an hour to raise everyone'e level just enough so they could use their
strongest skills in the pit fights. The letters Y, Z, M, K, H, A show the
score counters for each character. After the 3rd character completed fighting
I noticed that I had been neglecting the perfect rings, so I started recording
the counters after each of the remaining fights.
==============================================================================
7. Names of the Top 20 Ranks
==============================================================================
1 Seraphic Radiance
2 Meta-God
3 Messiah
4 Atman
5 Sword Mask
6 Staff Msk
7 Gold Mask
8 Grail Mask
9 Orb Chaos
10 Hate
11 Seraphim
12 Cherubim
13 Amon
14 Mammon
15 Yamaraja: Calamity
16 Olga
17 Rausan
18 Cockatrice
19 Keeper
20 Enigma
==============================================================================
8. When to Upgrade Weapons and Armor
==============================================================================
In the second half of the game, particularly after Yuri rejoins the party in
Europe, the game becomes less linear. You will have more choices about where
to go next, and the order you choose will affect the time/length of the game
as well as the difficulty of fighting monsters and bosses.
Everyone has 8 levels of weapons and armor (except Keith, who only has 7
weapons). In Rouen and Nemeton, you'll be able to buy W&A at levels 4-6,
but you can often find better W&A if you know where to look. The following
list shows the TG section number and the location of all W&A after Yuri
rejoins the party in Blue Castle. This list will help you decide which
location to explore next and which W&A you should buy. There's no sense in
buying a level 6 weapon if you can find level 7 weapon soon! For example,
when you're in Rouen (TG# 20) you should buy at most 1 Jasper Cape since
you can find another inside the church.
In the second list, P-A, S-A, P-D, and S-D show the boost in Physical Attack,
Special Attack, Physical Defense, and Special Defense for each W&A.
TG# Location
--- ----------------------------------
18 fight with Fox Face in Blue Castle
20 Shop: Rouen, Tight Lipped Merchant
20* Shop + find 1 in church
24 Joshua
25 Mental hospital
26 Find in Orphanage
31 Shop: Continental Zero
31* Nemeton Hilltop
32 Sancutary Ruins
34 after 10,000 steps
36 Rouen - Lottery #2
36* Qinhua in Rouen
38 Gold Bat in Blue Castle
40 Orb Chaos in Dollhouse
42 Cave Temple
42* Cherubim in Cave Temple
44 Ancient Ruins
44* Seraphim in Ancient Ruins
47 Graveyard, after gaining Ser. Rad.
49 Roger Bacon
50 London Rats Pit Fight
52 Neameto - 0 to 1st FL
53 Neameto - 1st to 2nd FL
54 Neameto - 2nd to 3rd FL
TG# W/A Who Level Name P-A S-A P-D S-D Status
---- --- ------ ----- ----------------------- --- --- --- --- ----------
18 W Y 5 Brass Knuckles +60 +54
20 W A 5 Ever-Bible +53 +64
20* A Female 5 Jasper Cape +56 +57
20 A Male 5 Red Leather Jacket +58 +55
20 W Z 5 Oracle's Staff +52 +61
20 W K 4 Silver Cresant Sword +40 +20
24 W H 6 Improved Slingshot +16 +15 Petrify
25 W K 5 Deathblade, Jiru -15 +35 Inst Death
26 W M 5 Draze +55 +47
31 W H 4 Steel Slingshot +8 +15 Paralysis
31 W H 5 High Alloy Slingshot +15 +15
31 W K 6 Executioner Sword +55 +26
31 W A 6 Grand Bible +65 +77
31 A Female 6 Snow-white Robe +69 +71
31 W Y 6 Silver Talon +74 +67
31 W M 6 12 Gauge +60 +60
31 A Male 6 Stygian Robe +71 +69
31 W Z 6 Four Gods' Staff +67 +77
31* A K 7 Mantle Of Nobility +78 +72 Half Earth
32 W A 7 Holy Book of Martyrs +72 +84
32 W Y 7 Silver Wolf Fang +76 +65
32 W M 7 Mauser Prototype +70 +70
32 A Z 7 Coat of the Sage +71 +79 Half Fire
32 A H 7 Punk Jacket +73 +77 Half Wind
34 A M 8 Leather Suit +81 +79 Half W/F
36 W M 8 10 Gauge +79 +75
36* A Z 8 Coat of the Adept +76 +84 Half F/W
38 W K 8 Demon Sword Tyrving +62 +48
40 W A 8 Holy Book of Flesh +85 +89
42 A K 8 Mantle of Shivering +87 +73 Half E/W
42* W Z 8 Holy Peak Staff +86 +88
44 A A 8 Gold Thread Coat +74 +86 Half L/D
44* W H 8 Volt Snipe +33 +28
47 A Y 8 Father's Coat +83 +77 Half D/L
49 W Y 8 Nightbird Claw +80 +78
50 A H 8 Metal Jacket +78 +82 Half Earth
52 W H 7 Crank Slingshot +24 +20
53 A A 7 Silver Thread Coat +72 +78 Half Light
53 A M 7 Rubber Suit +75 +75 Half Water
53 W Z 7 Sage Staff +75 +83
54 W K 7 V-Blade Blodauth +57 +40
54 A Y 7 Heretic's Coat +76 +74 Half Dark
---- --- ------ ----- ----------------------- --- --- --- --- ----------
********************
* Revision History *
********************
Ver 1.0 04-Dec-2003 Initial version of FAQ. The time and score tables are
complete, but detailed discussion is provided only
for Parts I and II, sections 1-13.
Ver 1.1 10-Dec-2003 Added some detailed discussion to the time and score
tables for Parts III to IX. Also added section on
When to Upgrade Weapons and Armor.