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.;"",;, ...I think you're gonna like it."
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;;;;;;;,;;;;;;; S H A D O W ;;;;;;;,;;;;;;;
.888. .8888;;;;;;;;;;; ;;;;;;;;;;;8888. .888.
8888888.8888888;;;;;;;;;' H E A R T S ';;;;;;;;;8888888.8888888
888888888888888;;;;;;;' ';;;;;;;888888888888888
'8888888888888';;;;;' ';;;;;'8888888888888'
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'88888' ~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~ '88888'
'8' | Shadow Hearts FAQ/Walkthrough | '8'
: For the Playstation 2 :
| Version 1.2 |
: Last updated 3/6/05 :
| By TestaALT (@aol.com) |
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
This file is Copyright (c)2005 Andrew Testa. All rights reserved.
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C H A P T E R O N E - T A B L E O F C O N T E N T S
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---------------------------------------------------------------------------.
| Chapter Number | Chapter Name | Navigation (Ctrl+F) |
:----------------:------------------------------------:---------------------:
| One | Table of Contents | [001] |
| Two | What's New? | [002] |
| Three | Introduction | [003] |
| Four | Story | [004] |
| Five | Controls | [005] |
| Six | Overview | [006] |
| Seven | Battle System Guide | [007] |
| Eight | Before you Read | [008] |
| Nine | Walkthrough | [009] |
| Ten | Sidequests | [036] |
| Eleven | Bestiary Guide | [037] |
| A. | ~ Bosses | [038] |
| B. | ~ Enemies | [039] |
| BB. | ~ Quick View List for Enemies | [39.2] |
| C. | ~ NPC's | [39.5] |
| Twelve | Equipment Lists | [040] |
| A. | ~ Items List | [041] |
| AA. | ~ Quick View List for Items | [041.5] |
| B. | ~ Weapons List | [042] |
| BB. | ~ Quick View List for Weapons | [042.5] |
| C. | ~ Armor List | [043] |
| CC. | ~ Quick View List for Armor | [043.5] |
| D. | ~ Accessory List | [044] |
| DD. | ~ Quick View List for Accessories | [044.5] |
| Thirteen | Magic Guide | [045] |
| Fourteen | Shop List | [046] |
| Fifteen | Help Section | [047] |
| Sixteen | Acknowledgements/Version History | [048] |
| Seventeen | Legal Disclaimer | [049] |
| Eighteen | Contact Information | [050] |
'---------------------------------------------------------------------------'
Press Control-F, type in the code ([049]) and you'll be at the section!
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C H A P T E R T W O - W H A T ' S N E W ?
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Version 1.2 (03/06/05): Finished walkthrough - guide completed!
Version 1.1 (03/03/05): Reformatted gruesome document.
The goggles do nothing!
Version 1.0 (02/17/03): Erm... most appendices done and walkthrough up to
the Smuggler's Boat.
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C H A P T E R T H R E E - I N T R O D U C T I O N
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I had to make my mark on such a awesome game. Had to. This game is one of the
best of all time. It is very unique. And I mean the good unique. The good thing
about this game is that it is not like Final Fantasy. Let me refrase that. It
is like Final Fantasy with the unforgettable characters and awesome story. But
in the battle aspect, Shadow Hearts steps over any Final Fantasy for the win in
my book.
Let us start off with the battle system. It is just great turn-based action.
Some people would be saying right about now "Turn Based action?". Yes, you
heard right. Turn based battle action. See, when you want to attack you don't
just press attack and have you hit the enemy. It is a lot more complex. There
is a judgement ring in this game that spins around a circle. You have to hit
three areas in it to attack. If you hit one, you attack one. And so on.
Anyways, this makes it very action-packed. You can tune your weapon to have
small hit areas and huge attacks and try the hardest. To be blunt, the battle
system is nothing like any game I have played. It is unique and will keep you
playing and wanting to get a "Perfect!"
Let us go onto story now. Shadow Hearts is a story that has graced the heart of
many. I will not reveal what it is about but I can say that it is very good.
The main character is, how do I say this, fighting himself with the graveyard
system. Though the game does not go on and on, it is very good.
Another aspect, all of the unique things about the game. The fusion ability,
the graveyard system, judgement rings, et cetera. That is what makes this game
great. It is very unique and it is not boring. When you press the attack
command, you go to a judgement ring and try to pull off three hits. Not like a
lot of other games where the person just goes up and hits the opponent. The
fusion ability is awesome. You can fuse into different monsters that you
collect from defeating your opponents. Every opponent has a class, Darkness,
Light, Water, Earth, and Wind. Once you defeat the opponent with that class, it
counts towards the soul, the fusion ability, to awaken. You then defeat the
number of classed opponents and fight the fusion monster at the graveyard.
Meh, if you have not played this game then you most like don't know what the
hell I am talking about. That is good, it will just urge you to buy a great
game. This game will bring you through worlds and broaden your imagination on
games. You will say, "So that is where the monsters go..." and "This Judgement
ring is cool". When you play other games, you will be annoyed by the boringness
of it. I will try not to delve to much. Let's just go to the contact...
If you have anything to add to this document, please contact me whenever you
want to. I am always glad to add things that I do not know about. You will get
credited greatly for your contribution. Trust me, you will. Anyways, that about
wraps up this introduction!
- Andrew Testa (TestaALT[at]aol[dot]com)
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C H A P T E R F O U R - S T O R Y
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You see the cut-scene at France where a man was brutally murdered and that he
has a daughter that is missing. Then they bring you to a train on that same
year, 1913. In this train, you will see that the conductor of the train had
died that same death (brutally murdered). Then you will see the other conductor
frightened. Finally, you will see the man go up against two soldiers. They both
have guns and both... die. Then, the man sends his creature over and kills the
general of the train. He then sees the a women and tells her to go with her.
But, a man protrudes this. The man with the hat sends his goblin over to kill
the other man who is protruding. The goblin cuts off the man's arm but the
man's other arm grabs the goblin and strangles it to its death. Then, the man
with the hat does magic on the women to make her fall asleep. Then he uses
magic to throw the other man back. You are the man that needs to save the
women, the "rude hero". But before you take control of him, he puts his arm
back on... (o_O)
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C H A P T E R F I V E - C O N T R O L S
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Left Analog Stick
Allows the character to move when pointed in that direction. When holed down
the whole way, the character will run. I use this because it is easier and it
doesn't hurt your finger like the directional pad when help down for long
periods of time. Also can be used to highlight things in menu screens.
Directional Pad Left
- Moves the character left on screen. In the menu screens, it moves the
highlight cursor left.
Directional Pad Right
- Moves the character right on screen. In the menu screens, it moves the
highlight cursor right.
Directional Pad Up
- Moves the character up on screen. In the menu screens, it moves the
highlight cursor up.
Directional Pad Down
- Moves the character down on screen. In the menu screens, it moves the
highlight cursor down.
X Button
Allows the character to confirm things and pick up items. When you want to do
things, this is the button for you!
Circle (O) Button
Allows the character to run after holding down a directional button.
Triangle Button
Allows the character to cancel things in this game and go back to the last menu
they were in. A very usefully thing to know when in battle. When you make the
wrong decision, press triangle to go back!
Square Button
Allows the character to access the menu screen. This is very usefully for a lot
of things. The menu is going to be the main source in this game. You do things
like go to the graveyard, save the game, equip things, et cetera.
R1 Button
Located on the shoulder of the controller, this button allows you to escape in
battle. It is very usefully when you are in sticky situations!
L1 Button
Located on the shoulder of the controller, this button allows you to escape in
battle. It is very usefull when you are in sticky situations!
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C H A P T E R S I X - O V E R V I E W
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This section is a straight type up from the help section in the game. It is
intended for people who want to play the game and need help at it but do not
have the help section or do not know where it is. Again, THESE ARE NOT MY
WORDS! THEY ARE THE GAMES WORDS AND ARE COPYRIGHT OF THEM! With that said, here
is the games help section.
---------
OPERATION
---------
Walk / Run
- Use the directional buttons or the left analog stick to move your character.
Press down the X button while moving the character with the directional buttons
or left analog stick to run.
Talking and Examining
- Stand in front of the person you want to talk to, or object you want to
examine, and press the X button. You can't examine objects without a symbol
prompt
Picking Up Object
- While exploring the sub map, the "?" icon may appear over a character's
head. Press the X button to pick up the object.
Opening Treasure Chests
- Certain areas of the sub map contain treasure chests. Stand in front of the
chest and use the X button to open it up. There aren't any monsters hiding in
the chests, so be sure to check all of them!
Opening the Menu
- Press the square button on the sub map or World Map to open the menu. You
can use items and change equipment on the menu screen. You can't open the menu
during an event or battle. Please read the "Menu" section for more details.
Saving / Loading
- Open the menu and select "Data" to save or load data. You can only save your
game on Save Points (glowing pentagrams) in the sub map, or World Map. You
can't select save elsewhere.
------
SYSTEM
------
Judgement Ring
- The judgement Ring decides you fate in battles, events, and shops. The
Judgement Ring consists of a bar that swings around the ring and specific areas
set within the ring. Rings combining many variations of these two elements
appear in the game.
World Map
- This map shows all the places you've visited. It also displays cities and
locations you can move through, and you can decide where to go next. You can
also open the menu to save the data or change equipment.
Sub map
- Fields where you control the characters and talk to people, see events, and
move the story forward are called sub maps. There are also World Maps that
route you from town to town, and battlefields where you fight enemies.
Entering Name
- When a new character joins you, you can enter a name of your choice on the
name entry screen. Be creative! Not: you can't change a character's name once
you exit the name entry screen.
Game Over
- The game is over if all members in your party become immobilized (HP 0 or
Petrified) in battle. To continue, reload your save data or start over from the
beginning. Battles can be cruel. Save frequently to avoid repeating the same
section over and over again.
Graveyard
- A creepy graveyard that used to appear in the main character's nightmares.
It became more prominent in his mind when he met the heroine. You can acquire
the souls of fusion monsters and clear out accumulated Malice by fighting here.
Entering the Graveyard
- To enter the graveyard, use the Save Point on a sub map, or open the menu
while in World Map and choose "Graveyard".
Malice
- Malice is the vengeance of monsters you've killed. Malice accumulates every
time you kill a monster. When the Malice meter reaches the maximum capacity,
the door to the dark side opens wide and calls the Grim Reaper to the Real
World.
Grim Reaper
- A reenacting entity that materializes into the real world from the graveyard
when enough Malice accumulates. When the talisman turns blood-red, and the
malice has reached maximum capacity, the Grim Reaper can appear anywhere.
Talisman
- The talisman on the lower-right corner of the menu displays the accumulation
of Malice. As Malice accumulated, the talisman changes its color from blue to
green, Green to yellow, and yellow to red. When the Malice capacity goes up a
level, a close-up of a talisman appears at the end of battle and shows current
color.
Clearing out Malice
- Enter the graveyard to clear out any accumulation of Malice. At the
graveyard, the four masks will turn the accumulated Malice into a monster. Once
you defeat it, malice clears out and the talisman turns blue. malice can turn
into 4 different levels of monsters, depending on how much Malice has
accumulated. When the Malice level is high, the monster is very strong.
Soul Energy
- You gain Soul energy for a specific Class when you defeat an enemy. Soul
Energy is sent to the graveyard according to its Class. When enough Soul Energy
accumulates in a grave, the seal on the tombstone begins to glow. When this
happens, the monster inside the tombstone is ready to fight as a fusion
monster. See the Soul Energy screen after battle or choose :Graveyard from the
menu to see how much soul energy has accumulated.
Acquiring A Fusion Soul
- When Soul Energy accumulates, the seal on the tombstone for that Class
begins to glow. Examine the glowing tombstone to make the fusion monster
appear. If you win the battle, you can acquire its soul as a Fusion Soul.
However, you must fulfill certain conditions in order to acquire any Fusion
Souls above level 2.
Shopping
- To purchase or sell items, weapons, and armor, enter a shop or talk to the
people in town and locate a street vender. Be sure to check back in these shops
after major events. Their inventory mar have changed! Note: you can't sell any
weapon, armor, or accessory that is equipped on a party member.
Discount / Raise Price
- If you own a guild card, you can get a discount or raise the sale price of
items in shops. You start at 10% decrease or increase, but as you gain more
Guild Cards, that number will also increase. The judgement ring spins with
every 10% discount and %% raise price. Press the X button on all three yellow
areas to pull off a discount or a raise price. Not: Even if you succeed at a
discount or raise price, failing an attempt afterwards will cancel the discount
/ increase, and you will be forced to buy / sell at the starting price.
Acupuncturist
- Talk to Meiyuan to enter the "Acupuncturist" screen. He can increase the
power of your weapon and / or wide hit areas. Select a character and weapon to
strengthen. The screen will switch to level settings. While placing the cursor
on the "Attack Power" and "Hit Areas", use the left and right directional
buttons to select from 3 levels of change. If you raise a weapons "Attack Power
Level (A-Lv)" its attack power increases, but the hit area narrows. If you
raise a weapon's "Hit Area Level (H-Lv)", its attack power increases, but the
hit area narrows. The change in cost, attack power, and hit area displays in
real-time as you make your adjustments. If you are satisfies with the stats,
select "OK" to start a session. To return your weapon to the default stats
after a session, choose "Reset". You won't get your money back, though!
Part Formation
- You must choose party members when you gain more than 3 party characters.
Certain events force you to form a party. At other times, talk to Meiyuan to
make changes. Depending on the situation, however, some characters can't join
the party. Those characters indicated in grey, and you can't select them.
Lottery
- The Lottery is sponsored by the "Worldwide Lottery Association". Members are
scattered around the world, and you can try your luck if you have a ticket.
Once ticket equals one drawing. The members of the lottery Association only
reveal themselves if you own a lottery ticket. When you start the lottery, the
judgement ring appears at the lower-right corner of the screen and the bar
begins to spin. When you hit the X button, the bar begins to slow down/ if the
bar stops in one of the colored areas you will receive a prize according to its
color. Only one member can receive the 1st prize, which is the red area.
Pit Fight
- A special fighting area where you can battle against Mr. Zhen's monsters.
Choose a member from your party and win 10 battles. How much prize money you
receive depends on the number of consecutive wins. You can enter the pit fight
as many times as you want with the admission fee of 300 cash.
Pit Fight 2
- Could it be her leader's influence? Sharon now summons monsters for Old
Carl's pit fight arena. She can only summon once in the beginning but she will
be able to summon more monsters as the game progresses If you win 10 times in a
row, Sharon will give you a special gift. Where did she get the gift> Well, you
better ask Joshua...
----
MENU
----
Items
- Select to see list of items in the inventory. To use an item, select "Use"
and choose the item you want to use. Select "Sort" to change the order of items
on the screen. Select "Discard" to throw out selected items. Press the square
button on an item to see its picture and description, and the judgement ring
that appears during battle. You can hold up to 99 of each item.
Special Skill
- Displays each character's special skills learned this far. if there is a
skil that recovers HP, you may use it here in exchange for MP
Equipment / Description
- [Weapon] Weapon currently equipped. "A-Lv." is the weapon's attack power
level, and "H-Lv." is the weapon's hit area expansion level.
[Armor] Armor currently equipped.
[Accessories] Accessories currently equipped. You can equip up to 3.
Str. = Strength Vit. = Vitality
Agl. = Agility Int. = Intelligence
Pow. = Power Lck. = Luck
P-Atk. = Physical Attack power
S-Atk. = Special Attack Power
P-Def. = Physical Attack Defense Power
S-Def. = Special Skill DEfence Power
P-Hit. = Physical Attack Accuracy
S-Hit. = Special Skill Accuracy
P-Evd. = Physical Attack Evasion
S-Evd. = Special Attack Evasion
Equipment / Change
- Displays equipped weapon, armor, and accessories by character. Select
"Change" to change equipment, and choose an item to replace it with. Consider
how a character's stats will be affected when changing equipment.
Equipment / Strongest
- "Strongest" automatically equips the strongest combinations of weapons,
armor, and accessories to maximize a character's stats. The downside, however,
is that strongest weapons have narrow hit areas and some accessories make the
ring spin faster. Take these into consideration and make adjustments as
necessary.
Equipment / Soul
- The main character can equip up to 3 souls for fusion during battle. Select
"Soul" and choose up to 3 souls to equip. Press the square button to read each
soul's description and its special skills.
Equipment / Equipped Items
- Choose "Equipped Items" to see all weapons, armor, accessories, and soul in
the inventory. Press the X button or square button to read the description of
an equipment or soul. The number next to each soul is the SP requires, and the
number next to each special skill name is the MP required.
Graveyard
- Enter the main character's spiritual world, "Graveyard". Select "Graveyard"
from the menu while in the world map or at a save point. To enter the
graveyard, select "Yes" when the game asks you whether you want to enter the
graveyard. The graveyard version of the menu displays soul energy accumulated
thus far. When soul energy reaches a certain point, a seal for that class
begins to glow. Go to the graveyard to challenge the new fusion soul for
acquisition after battle.
Valuables
- Show all valuables acquired thus farm even the ones you used along the way.
Select a valuable and press the X or square button to see an image and
description of the object.
Formation
- Assign battle formation (front or back) to each character. Select a
character to change formation to see two options:
"Front (or back)" and "Switch".
If the character is in the back, choose 'Front' to change rows. Do the opposite
fro characters in front. To change order, select "Switch" and choose the
characters to switch the order. The order doesn't affect battle damage given or
received, but row placement does.
Status
- Displays each character's parameters and equipment. Use the up and down
directional buttons to select a heading, and the left and right directional
buttons to scroll through characters. The lower-right corner of the screen
displays each character's class.
Status / Description 1
- [Level] Character's Level. Level shows a character's growth and strength.
[Hit Points (HP)] Characters hit points. The left is current HP and the right
is maximum HP. Higher HP means a character is less prone to become unconscious
and able to take more hits.
[Magic points (MP)] CHaracter's Magic points. The left is current MP and the
right is maximum MP. Higher MP means a character can sustain more special
skills.
[Sanity Points (SP)] Character's sanity. Higher SP means a character is less
prone to go berserk.
Status / Description 2
- [EXP (Experience Points)] Character's experience points. Characters gain EXP
by defeating monsters.
[Next] EXP required to reach the next level. As characters go up in level, so
does the number of EXP required to level up.
Status / Description 3
- [Str. (Strength)] Physical strength. Affects physical attack power.
[Int. (Intelligence)] Knowledge. Affects special attack power.
[Vit. (Vitality)] Stamina. Affects physical attack defense power.
[Pow. (Power)] Willpower. Affects special attack defense power.
[Agl. (Agility)] Reaction. Affects evasion, accuracy, and how quickly you get
to a turn.
[Lck. (Luck)] Good luck. Good fortune is on your side!
Help
- The message you're reading is "Help". A new heading appears in "Help" when
new elements are introduced in the game. There will be yellow "New" icon for
new headings in the help menu. The controller button descriptions within Help
is set to default. They do not apply if you have changed the button settings in
Configure. We hope this will help you with your journey!
Data
- Use a save point on a sub map or open the menu on world map to save Shadow
Hearts game data. You can load data wherever you can open a menu.
Score
- See how many battles you've encountered, the judgement ring success rate,
and other records of your journey. Isn't it exciting to see your record? Go for
the top rank!
Library
- Read information on enemies and people you've encountered. Switch between
NPCs and Monsters with the up and down directional buttons, and scroll through
characters / monsters with the right and left direction buttons. Monsters get
added to the library after you defeat them, not just encounter them.
Option
- You can set basic control functions of the game here. Select a heading with
the up and down directional buttons, and choose setting with the left and right
directional buttons.
[Controller] Select custom to go to the key customization screen. Set button
configuration and choose "Confirm" to finish customization.
[Sound] Switch between stereo and mono.
[Message Speed] Switch message display speed between fast and slow.
[Cursor Placement] Select "Memory" to have the cursor memorize its last
location. "Initialize" always displays the cursor at the top.
[Vibration] Set the vibration function ON or OFF.
[Vibration Setting] Switch the vibration function between strong and weak. This
option doesn't work if the vibration is OFF.
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C H A P T E R S E V E N - B A T T L E S Y S T E M G U I D E
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This section is a straight type up from the help section in the game. It is
intended for people who want to play the game and need help at it but do not
have the help section or do not know where it is. Again, THESE ARE NOT MY
WORDS! THEY ARE THE GAMES WORDS AND ARE COPYRIGHT OF THEM! With that said, here
is the games help section.
------
BATTLE
------
Starting Battle
- When you encounter enemies on the sub map, the screen distorts and a battle
begins.
How to Fight
- You take turns with the enemy in battle. Select from Attack, Special attack,
Item, Defend, Flee, Front, or Back, and press the X button. Press Left for
"Forward", press right for "Back" and press R1 button to "Run away". The
attack, special attack, and item commands are activated by maneuvering the
judgement ring successfully.
Back a Attack / Cross Attack
- The monsters you encounter mat attack you from behind (back attack) or front
and back (cross attack). Enemies attack first in back attack. In a cross
attack, you must clear out the enemy on one side in order to escape.
Using the Judgement Rind Guarding Battle
- You use the Judgement Ring to activate the following commands, Attack,
Special Attack, and Item. Select a command and target to display the ring. Hit
all colored areas once with the X button while the bar makes a full circle
around the ring to pull off a command successfully.
Critical Areas
- Certain zones behind the hit areas of the Judgement Ring are colored in red.
These are called Critical Areas, and pressing the X button in these areas
increases the effectiveness of the chosen command. Trying to hit critical areas
may lead to Ring failure. Whether you take the risk and win big rewards, or
play it the standard way is up to you.
Judgement Ring / Attack
- When you selected the "Attack" command, the Judgement Ring appears. There
are 3 yellow areas on the ring. As the bar circles the ring, hit the X button
on the 3 colored areas. If your timing fails, or the bar makes a full rotation,
your turn is over. If you succeed once, you'll attack your enemy once, twice,
or three times. If you fail, no strikes will be made against the target. The 3
areas differ in placement and range depending on the character and weapon.
Strike Hits
- "Strike Hits" occur randomly during a normal attack. Attacks with strike
hits inflicted 1.5 times more damage than normal attacks.
Judgement Ring / Item
- It you selected the "Item" command, the item to be used and its target, the
judgement ring appears. One areas of the ring is colored in blue. As the bar
passes by the blue area, hit the X button. If you succeed, you can use the
item. When you fail to complete the ring, no item will be used and your
inventory won't be affected.
Doubling up on items
- Certain items raise a character's attack power, or slow down the rotation
speed of the bar. If these items are used within an effective turn, you can
combine the effects of a couple of items. For instance. if you use a "Silver
Hourglass" and a "Bronxe Arrowhead" simultaneously, you can slow down the
rotation speed of the bar AND double the Ring's hit area. However, if you use
the double up on the same item, such as using 2 "Bronze Arrowheads". the effect
does not go over or under the top and bottom limits. The effect of the items
are nullified once the turn is over.
Doubling up on items
- The top and bottom limits of each effect as follows.
Bar rotation speed / Area
- Tops out at double the regular value, and bottoms out at half.
Attack Power Increase
- Tops out at 3 times the regular value.
Raising Atk, Def, and Eva through special skills
- Tops out at 30 % increase.
Judgement Ring / Special Skills
- When you selected a Special Skill command and its target, the judgement ring
appears. Depending on the skill, the Ring may or may not have a "Step Area".
Hit the X button in the indicated areas to activate the skill.
Step Areas
- Step Areas are 1-4 strips of green on the judgement ring that lead to the
hit areas when using a special skill. Press the X button as the bar passes the
step areas to activate the skill. You must enter all steps for the command to
succeed.
Modulation Areas
- Modulation areas are colored in gradation from white to green. The
effectiveness of your skill is modulated, depending on where you hit the X
button within the areas/ Hit the X button near the very end of modulation areas
to get maximum effect. When you hit the X button too quickly in the modulation
areas, "HIT" is displayed and the skill activates but not to its full
potential. To get the maximum effect, try to hit the X button as close to the
modulation areas as possible. "GOOD" or "PERFECT" is displayed for successful
modulation area hits.
Front / Back Row
- The party splits into front and back rows during battle. Front row members'
attacks are more powerful, but they receive more damage. The opposite is true
for the back row. Use the "formation" command in the menu to pre-set your front
/ back row formation. To switch a member between front / back row during
battle, press the left or right directional button wile "Front" or "Back" are
on display.
HP / MP
- HP represents characters' hit points. When the characters' HP reaches 0,
that character is remobilize. MP represents magic points. They decrease when
you use magic. The maximum level of both points goes up as the characters
develop. Recover any loss by resting at an inn or using recovery items and
abilities.
SP
- SP represents sanity points. Battles can wear out the sanity of most
seasoned fighter. You lose 1 SP with each turn. When Sp reaches 0, that
character loses control, goes "berserk", and you cannot control him / her.
Berserk
- When a character's SP falls below 0, he or she goes berserk and cannot be
control led. Berserk characters don't gain EXP at the end of battles, and he or
she may attack allies and use items excessively. To remove Berserk, use items
that recover SP, or end battle.
Class
- All characters have their own "Class". They are: light, darkness, earth,
water, fire, wind, and non-class. The following combinations oppose each other:
Fire/Water, Earth/Wind, and Darkness/Light. Try to take advantage of the
opposing combos. Using water attacks on a water enemy is less effective, while
using Fire attacks on the same enemy increases the effect of the attack.
Non-class an other class that are not the same or opposite of the enemy's class
don't affect the amount of damage. Determine the enemy's class and use the
class system to your advantage.
Status Abnormalities
- Some monsters cause status abnormalities like "Poison" and "Confusion", To
remove status abnormalities, use items or special skills. All status
abnormalities are removed when the battle ends.
Status Abnormality / Poison
- A character afflicted by poison receives damage each time his or her turn
comes around. To remove Poison, use items like Mermaid's Tear, or special skill
that cures poison.
Status Abnormality / Silence
- A character afflicted with Silence can't use any special skills. Silence
removes itself automatically after a certain number of turns. To remove it
immediately, use items like Faeire's Sigh, or Special Skill that cures Silence
Status Abnormality / Paralysis
- A character afflicted with paralysis can only use items or defend against
attacks. Paralysis remove itself automatically after a certain number of turns.
To remove it immediately, use items like Angel's Feather, or Special Skill that
cures Paralysis.
Status Abnormality / Confusion
- A character afflicted with confusion loses control, attacks enemy and allies
indiscriminately, and uses items excessively. If the inflicted character
receives damage, Confusion is removes. You can also use items like Holy Mother
Bust. or Special Skills that cures confusion.
Status Abnormality / Petrification
- A character afflicted with Petrification loses turns and loses all command
functions. To remove Petrification, use items like Imp's Fangs, or special
skill that cures Petrification.
Status Abnormality / Instant Death
- A character afflicted with Instant death loses all HP and becomes
immobilized. You can remove Instant Death the same way you revive characters
that have become immobilized under usual circumstances.
Status Abnormality / Knockback
- Knockback occurs as an additional effect of Special Skill. Knockback attacks
blows a front member to the back. Nothing happens if a back row member receives
a knockback.
Judgement Ring Abnormality / Narrow
- When a Narrow Judgement Ring is inflicted, the Hit Area decreases by half.
Narrow removes itself automatically after a certain number of turns. To remove
it immediately, use items like Phoenix Tail, or Special Skill that cures
Judgement Ring Abnormalities.
Judgement Ring Abnormality / Haste
- When a Narrow Judgement Ring is inflicted, the Hit Area decreases by half.
Narrow removes itself automatically after a certain number of turns. To remove
it immediately, use items like Phoenix Tail, or Special Skill that cures
Judgement Ring Abnormalities.
Judgement Ring Abnormality / Shrink
- When inflicted with Shrink, the Judgement Ring decreases in size. Narrow
removes itself automatically after a certain number of turns To remove it
immediately, use items like Phoenix Tail, or Special Skill that cures Judgement
Ring Abnormalities.
Judgement Ring Abnormality / Irregular Speed
- When inflicted with irregular speed, the bar that circles the judgement ring
changes its speed at random. Irregular Speed removes itself automatically after
a certain number of turns. To remove it immediately, use items like Phoenix
Tail, or Special Skill that cures Judgement Ring Abnormalities.
Judgement Ring Abnormality / Blind Ring
- A character afflicted with Blind Ring can't see the hit area on the
judgement ring. Blind Ring removes itself automatically after a certain number
of turns. To remove it immediately, use items like Phoenix Tail, or Special
Skill that cures Judgement Ring Abnormalities.
Ending a Battle
- Defeat all the enemies to end the battle. ("Flee" and "Annihilated" do not
apply to this rule.) When a battle ends, the screen displays experience points,
money, items you earn, and each characters level-up status. If you own any
talisman, the screen also displays the acquired soul energy status. If a seal
is shining, it means that you've gained the required soul energy for that class
in the battle you've just fought.
Raising Characters
- When you win a battle, each character gains experience points (EXP).
Accumulation of EXP is essential to raising each character's level. Any
characters that are "Unconscious" or "Berserk" when the battle ends will not
earn any EXP.
-------
COMMAND
-------
Attacks
- Attacks with weapons against a target. Select the "Attack" command and
choose a target to display the judgement ring on the top-right corner of the
screen. Press the X button at the 3 hit areas. The number of successful presses
in hit areas equals the number of hits against the target.
Special Skill / Fusion
- The main character's harmonixer ability enables him to fuse his body with
the souls of monsters. Select "Fusion" to see a list of fusion monsters
acquired. You expend SP indicated next to the monster name when you fuse. After
fusing, "Fusion" becomes "Special Attack", and enables you to use the fusion
monster's special attacks. You must have required MP to pull off a special
attack. The main character is darkness class, but his class changes to the
fusion monster's class when fusing
Special Skill / Whit Magic
- The heroine's holy power. It heals party members and punishes evil. Select
"Whit Magic" to see a list of magic you can use. The number next to each magic
is the MP required. Select a magic and maneuver the judgement ring to activate
it.
Special Skill / Yin and Yang
- Special skill of an oracle called absolute sage. Heals and summons monsters.
Select "Yin and Yang: to see a list of magic you can use. The number next to
each magic is the MP required. Select a magic and maneuver the judgement ring
to activate it.
Special Skill / Secret Weapon
- A series of highly advanced technologies used by an elite spy, Malkovich.
She uses her cell phone to call in an attack. Select "Secret Weapon" to see a
list of weapons you can use. Select a weapon and maneuver the judgement ring to
activate it. The number next to each magic is the MP required.
Special Skill / Ritual
- Special Skill that uses vampire rituals passed down for generations of
valentines. Select "Ritual" to see a list of rituals you can perform. Select a
ritual, and maneuver the judgement ring to activate it. The number next to each
magic is the MP required.
Special Skill / ESP
- Special Skill of the London Rats' leader. He possessed this horrible ability
since birth. Select "ESP" to see a list of skills you can perferm. Select a
skill, and maneuver the judgement ring to activate it. The number next to each
skill is the MP required.
Using Items
- Expend a turn to use an items. You must pull off a judgement ring
successfully for the item to take effect.
Defend
- Guard against physical and special attacks from the enemy to reduce damage.
This command doesn't require the use of the judgement ring.
Flee from Battle
- From the battle command menu, press the R1 button or L1 button tap escape
from battle. Be warned that this may not work under certain circumstances.
Moving Forward / Back During Battle
- From the battle command menu, press left or right on the directional buttons
to prompt the "Front" or "Back" commands. Press the X button while either
command is on display to activate it. Note that front row members can't select
"Front" and back row members can't select "Back".
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------------------------ Navigation Number : [008] --------------------------
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C H A P T E R E I G H T - B E F O R E Y O U R E A D
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------------------------ Navigation Number : [008] --------------------------
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Before you read this guide, there are some things that needed to be pointed
out. If you are a first time player for RPGs please visit the help section as
it will help you. If you are a first time player playing this game, please
visit the help section and pass the regular things like HP and MP. If you have
played this game before and know all of the things about it then just read the
guide. This section is for the "Point of no return" that every good RPG has.
This one does. I will tell you some things that will screw up the fun ness of
this game if you do not do it.
First off, there are guild cards. They are very valuable items in this game. My
strategy to this is to save up all five of them and use the strategy that is in
the quick money FAQ. This will get a bundle of money at the end of this game.
And I mean as much as you like. So, remember to get the guild cards and do not
use them!
Second off, there is the exotic magazine found in Kuihai Tower. If you do not
get this item, you cannot get Yuri's ultimate weapon at the end of the game.
This item is vital to having fun at the end of this game. If you do not get it,
you will not get Yuri's ultimate weapon. And Yuri ultimate is awesome, trust
me. When you are Kuihai Tower please get this whether I put it in the strategy
or not.
There are various other things that I will point out later when I get hate mail
saying that I should of told you that. Basically, all you have to do is keep
your guard up. And by that I mean talk to everyone, explore every nook and
cranny of every area, and don't be afraid to check things more then once. When
an event unfolds, things can be different when you come back.
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------------------------ Navigation Number : [009] --------------------------
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C H A P T E R N I N E - W A L K T H R O U G H
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------------------------ Navigation Number : [009] --------------------------
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Navigation for the walkthrough...
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| A. | ~ The Train | [010] |
| B. | ~ Plains | [011] |
| C. | ~ Zhaoyang Village | [012] |
| D. | ~ Fengtian | [013] |
| E. | ~ Dalian | [014] |
| F. | ~ Smuggler's Boat | [015] |
| G. | ~ Huayuan | [016] |
| H. | ~ Temple Ruins | [017] |
| I. | ~ The Return to Huayuan | [018] |
| J. | ~ Kuihai Tower | [019] |
| K. | ~ Prague | [020] |
| L. | ~ Bistritz | [021] |
| M. | ~ Blue Castle | [022] |
| N. | ~ The Return to Bistritz | [023] |
| O. | ~ The Return to Blue Castle | [024] |
| P. | ~ The Return to Prague | [025] |
| Q. | ~ Rouen | [026] |
| R. | ~ Old Castle Street | [027] |
| S. | ~ Orphanage | [028] |
| T. | ~ The Return to Old Castle Street | [029] |
| U. | ~ The Return to Orphanage | [030] |
| V. | ~ Calios Mental Hospital | [031] |
| W. | ~ The Return to Rouen | [032] |
| X. | ~ Nemeton Monastery | [033] |
| Y. | ~ Getting a good ending | [034] |
| Z. | ~ The Last Battle | [035] |
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C H A P T E R N I N E A . - T H E T R A I N
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Introduction
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You see the cut-scene at France where a man was brutally murdered and that he
has a daughter that is missing. Then they bring you to a train on that same
year, 1913. In this train, you will see that the conductor of the train had
died that same death (brutally murdered). Then you will see the other conductor
frightened. Finally, you will see the man go up against two soldiers. They both
have guns and both... die. Then, the man sends his creature over and kills the
general of the train. He then sees the a women and tells her to go with her.
But, a man protrudes this. The man with the hat sends his goblin over to kill
the other man who is protruding. The goblin cuts off the man's arm but the
man's other arm grabs the goblin and strangles it to its death. Then, the man
with the hat does magic on the women to make her fall asleep. Then he uses
magic to throw the other man back. You are the man that needs to save the
women, the "rude hero". But before you take control of him, he puts his arm
back on... (o_O)
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Train
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Monsters in Area: Wind Shear, Mr. Bacon
Once you have control of the man, press square and look in the menu at the help
section on how to play this game correctly. Then run down the train to the next
train car. Once you reach it go down it until the end. From here, you will see
blood on a seat and a dead man. Check the man by walking up to him until the
'!' icon comes up. When it does press X and you will get a item. The item
should be a There leaf. After getting this item, move down a little more and
get the Mana leaf when you see the icon. Then move down in the train more to
the next train car. When you get to the next train move down the car and at the
end you will see blood. Then a icon will come up and you will here footsteps on
top of the box car. You will then see the man holding the women and running.
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Train Roof
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It will show them and then you will pop up the box car and onto the roof. More
dialogue and then you will engage in a battle. In this battle, there is no need
to try to win. The enemy is way stronger then you and there is no point. Do not
use any items. The man which is now called Bacon will use a special attack on
you called Revelation and destroy you. After losing, there will be more
dialogue between you and Bacon. Then the women will rise with special powers.
Bacon is astonished by this and is caught off-guard. You will then punch him in
the face then take the women and leap off the train. This will leave Bacon by
himself. Then the title of the game will come on.
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Asia Map
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You will be at a map the next time you are in control. Press X at the Plains
then choose to go there.
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C H A P T E R N I N E B . - P L A I N S
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Plains
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Monsters in Area: Venomous Spider, Wolf, Bat
You will be back to the man and women. They will engage in dialogue. The man
will scare the women and ask him to stay away. He will reply back that he has
not done anything yet. The women will then run away. The first step you take,
the man will fall with an icon then a mysterious voice will come up. It will
say to follow the girl. Then the man will say that voice hurts and that he has
to protect the girl because the mysterious voice said so. You will have control
of the man again.
Walk south and you will go to another screen. From this screen, you will see a
path. Follow it and you will hear the girl scream. You will then run down the
path to aid her and the game will take over. He will walk up to the girl, which
is asleep. Then he will say to her to wake up but she won't. The funny part is,
he thinks it is his time to "make a move" on the girl. The will say hello to
her and she won't get up. Finally, the man will tell her to wake up in a loud
voice. She will finally wake up but is still scared of you. More dialogue
between the two then you will find out that he has to do what the voice says or
his head will "split open" (or so he says). He will then tell her the story on
how he has to protect everyone because the mysterious voice says so. And then
he will say it is ordering to protect the girl. More dialogue and then he will
tell her his name. You can choose whatever name you desire but I am going to
refer to the man as "Yuri" because that is the original name. Then the women
will tell you her name. You can choose whatever you like but I will refer to
her as "Alice" because that is her original name.
Heh heh, it seems that Yuri is going to be a bodyguard for Alice. I am sure
that if he had the opportunity he would of said "I will guard your body any
day..." but that is besides the point. Yuri seems to be not as snide as that...
Wait, he is... Anyways, I really do not know why they did not put that in...
guess they didn't want Yuri to be so snide... or maybe Yuri is an emotional
brick...
More dialogue and then you will have control of Yuri and Alice. Go to the menu
to see Alice's statistics. Then take the down path. You are now vulnerable to
attacks, just for you too know. Walk the bottom path and before you take the
bridge on one of the sides is a Mermaid's Tear. Grab that and walk the bridge
to the next area. Once in the next area, Yuri will say that it is a dead end.
Then Alice will propose the idea of doing something with the sluice gate. Yuri
will say that he was just thinking of that and Alice will shake her head. Then
Yuri will decide to search for something for the sluice gate.
Before you try to look for something, go up then down the stairs then down the
next stairs to the green circle. That green circle is a save area. Go up to it
and put yourself on it. Then press square and go to data. Then go to save and
save the game. Now, before you look for the item I want to point out to you
that Alice has white magic that can cure you. So, if you are low on health use
it in battle or press square when looking around and go to special skills. Then
to Alice. Then go to cure and cure whoever you like.
Anyways, go up the first set of stairs then go right and up the path. When you
get to the top, go to the end and you will see a icon pop up. Click X and Yuri
will talk about the Sluice gate. Then go back to where down the path and take
the wood stairs back up to where you were at the beginning. Finally, take the
up path and press X when you see the icon. Yuri will tell you that the gate is
all rotted out but the handle is still good. He will then say to "give this a
go" and a normal ring will come up. You need to hit all three areas or you
won't get the sluice gate handle. This is pretty tough for beginners but if you
fail at it the first time you can always try again.
After getting the handle, go back over to the sluice gate. If you don't know
where it is, go down from where you got the handle and take the first right
down the wooden stairs. Then follow the path that rings around up. Put the
sluice gate handle in and then walk back down the path. Yuri will say that it
will take some time for the water to drain. Then he will say that they should
take a rest. Alice will hesitate but then agree.
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Camp
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You will see Alice sleeping then you will hear Yuri say that she is asleep.
Then you will hear Alice talking in her sleep. Then Yuri will say that he has
protect this girl and ridicule himself. He will pace and then hear a screech of
what seems to be a bird. The music will come fast pace and then you will see a
person that is identified as "Fox Face". Yuri will say what is his father doing
here. Fox Face er... Yuri's Dad will say that the souls that Yuri has killed
are getting lonely. More dialogue and then Fox Face will say that Alice holds
great power and that this world overflows with ghosts that Yuri has slain. Then
he will say that the gate to eternal darkness was closed but Alice is opening
it. Dam women, all she is trouble. Wait, that needs to wait until later... Then
Fox Face will say that he needs to devour Yuri's soul and teleport to places up
to Yuri. Yuri will say to stop but Fox Face won't. Then the two will engage in
a battle.
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Boss Fight: Fox Face
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Health: ???
Difficulty: Can't beat
Recommended Level: Cannot be beaten...
This battle cannot be won. Do not use anything special in this battle. It is
meant to be lost and will be lost. It is the same to the Bacon battle. Try to
lose. To lose, when you try to attack just don't hit the spots you are suppose
to. Then Fox Face will attack and kill you.
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Graveyard
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You will be able to see Yuri again at the Graveyard. He will say that Fox Face
did not go with him and that this is just like his dreams. He will then say
that it is an illusion. He will then talk to himself about how it has just been
trouble since the voice showed up. He will then talk to himself even more.
Then, you will have control of Yuri. Walk up to the grave that is glowing green
and you will engage in a battle with Raging Tiger.
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Boss Fight: Raging Tiger
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Health: 35?
Difficulty: Easy
Recommended Level: 3
A simple boss fight. Fuse into your only fused monster you have; Death Emperor.
Then, use Dark messenger on the tiger. The tiger will do Moon Howl most likely
and heal himself. Then, you will have no MP left but that does not mean that
you are over with! Do a physical attack on the enemy. The enemy will most
likely do Chi shield which raises the targets Physical Defence. Then do a
physical attack on him. He was dead after this with me but if the enemy is not
dead, keep using the physical attacks and he will be gone soon. Battle is done.
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Graveyard
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Back to the graveyard again, Yuri will get the Soul of Raging Tiger. Now, a
screen will come up and it will tell you that you have to equip a soul to
actually have it in battle. Do so by going to the menu and going to equipment.
Then go down to souls. Press X at it then go down to a space open for a soul
and press X. Finally, find the Raging Tiger soul and equip it. You can now use
it in battle!
Go out of the menu and you will be back at the grave. Go down the stairs then
take a left and follow the white path to two sets of stairs. Go up the stairs
and then the game will take over. Yuri will walk up to the door and you will
see four creatures floating in the air. They will start a Dialogue with Yuri
and you will start to understand this place and Yuri better. Then, Yuri will
start to get mad and threaten to smash the Books faces into the ground. Isn't
it funny on how Yuri can talk to books? Next he will be seeing dead people...
Meh. Then, one of the books will say that there is a worthy opponent for Yuri
and a battle will begin.
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Boss Fight: Evil 1, 2, 3, or 4
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Health: 20?
Difficulty: Easy
Recommended Level: 3
Depending on how much you have killed will depend on what evil you face. I
faced a Evil 4 and had no problem in beating him. The strategy for the evil 4
will be the same for the others... This battle will pretty much be you and the
evil exchanging blows back and fourth. Therefore, all of the strategy I can
give you is to do physical attacks on the evil. Try to hit all of the areas and
if you can think you can get a critical, try too. You can, if you want, fuse
but there is almost no need in this battle. Just exchange blows and you will
win.
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Graveyard
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You are now back to the graveyard and know your fate; when you kill so many
monsters, you will have to come back here and face one monster to clear your
malice. If you don't do this, then Fox Face will haunt you in battles. This
would be bad so do it throughout the game. Ah! Fox face is scary. He is always
after people. Wait... he is behind me! *Runs off and tries to acted scared*...
I will try to keep up with every time I did it to keep you on track as well.
Anyways, you will have control of Yuri again. Go down the stairs and follow the
white path to the get to the most right. Right before you leave you will hear
Alice and then Yuri's head will hurt again. The screen will then fade out and
the next time you see you will be back at camp with Alice.
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Camp
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Yuri will say that "he is back". Alice will then say that you had a nightmare
and Yuri will say that it was none of your Business then will cover up and say
that his head hurt. More dialogue and you will say that it is time to go.
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Plains
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Monsters in Area: Venomous Spider, Wolf, Bat
Back to the plains you are. What you need to do now is go save your game at the
blue circle. Before you save, notice the malice on the bottom right hand corner
of the screen. When this malice turns red, it is time to go back to the
graveyard and fight creatures. To go to the graveyard, when you are at a save
point, in the menu choose "Graveyard" and you will go there. Anyways, save the
game.
Once you have saved, go up the stairs then take the left up the wooden stairs.
Then go down the bridge and to another screen. Once you are at this screen,
take the path that is leading down a little to get to a chest. Open it for a
Thera leaf. Then take that path back where you were and cross the wooden
bridge. Then follow the path to the four way intersection. Take the path that
is south or to Yuri's left and go down it.
Follow the bath as it elbow's right and left. Then go to the next screen. At
this screen, go left up and down. Then Yuri will say that there are lights and
you have found a town. Then Yuri will hear the Mysterious voice again and fall
tot he ground. It will say to beware of the man-eater's. You do not know what
that means but you will soon! And, for more breaking news, it seems that Alice
heard the voice as well. I can hear dead people! Anyways, then Alice says that
it is time to go to the village. Alice walks on and Yuri catches up. Once you
have control of Yuri again walk up to the town gate ahead of you. Then you will
talk with two little kids and they will let you in after looking at Alice. Then
they will let you in.
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [012] *^*^*^*^*^*^*^*^*^*^*^*^*^
-----------------------------------------------------------------------------
C H A P T E R N I N E C . - Z H A O Y A N G V I L L A G E
-----------------------------------------------------------------------------
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [012] *^*^*^*^*^*^*^*^*^*^*^*^*^
-----------------------------------------------------------------------------
Zhaoyang Village
-----------------------------------------------------------------------------
Monsters in Area: Zombie, Canus, Green Flyer
Bosses: HellCat X2, Felinus, Yamajara: Earth
Merchants:
-------------------
| Wandering Merchant \
|---------------------\---------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
|Bandanna:.........................:320 Cash|
|Leather Belt:.....................:320 Cash|
|Shell Bracelet:..................:2770 Cash|
|Bone Bracelet:...................:2960 Cash|
|Thera Leaf:........................:50 Cash|
|Mana Leaf:........................:100 Cash|
|Pure Leaf:........................:230 Cash|
|Tailsman of Luck:.................:480 Cash|
|Mermaid's Tear:....................:70 Cash|
|Holy Mother Bust:..................:75 Cash|
|Phoenix Tail:......................:90 Cash|
|Bronze Arrowhead:.................:100 Cash|
|Silver Hourglass:.................:100 Cash|
|Tent:.............................:480 Cash|
-------------------------------------------
Once you get inside, talk to everyone in this screen of the village to find out
some things... Then go north and up to the next screen. Once you are there, you
will see a save point. Save the game and if you have a high malice that is red
go to the graveyard. I didn't so I do not expect you do but always check. Talk
to everyone in this area. A tent is on the right side of the well in the middle
of the area. Then, at the north west side of this area you will see two
lanterns. This is a house. Walk up to it and go up the stairs. When you are up
all the way, press X and you will hear faint sounds of children and a elder.
Now go back down the stairs and head north.
Once you are north the game will take over and the music won't be peaceful
anymore. It seems that there are bones all over this area! They are bones of
people! That is what Alice says. Then Yuri comes in and says that the
mysterious voice was right; these people are cannibals! Alice then talks to
Yuri more about the shrine. Then, a old man comes in and asks if they like the
shrine. Yuri asks what it is. The old man then says that they are looking for
the black tortoise god that is enshrined here. More dialogue for you to
understand the story. He then says that the people take the form of humans and
that this is all thanks to the new protector of the town, Yamaraja. Even more
dialogue. Then, the man will leave and Yuri and Alice will talk about this...
It seems to finally hit Yuri! They are in a cannibal village! It seems that
past the opening doors, getting handles, and anything that concerns thinking
and not fighting that he has finally gotten it. They are trapped in a cannibal
village with no way out...
They then walk to the previous screen where there was no shrine and the two
children from before tell them to come inside the house. Before you do that,
though, you need to go save your game. Do so and go inside the house. To do
this, go up to the two lanterns and walk up the stairs. When you get to the
door, press X to open it. When you get inside, the children will say to the
mayor that the "visitors with lots juicy meat" are here. Then Yuri will stay if
they could stay the night. The mayor will agree and they will thank her. Then,
the mayor says that manors won't change the taste of there meat. Yuri says that
it seems like you are going to eat us. The mayor laughs and says that at least
one of them has brains. Then the mayor has to go tell Yamaraja and leaves. The
two children leave and tell Yuri and Alice that they will lock the door and
guard it. Then they leave too.
The dialogue between Yuri and Alice continues. Alice says that they are trapped
and Yuri agrees. Then Alice gets mad and asks why he can be so calm at a time
like this. Yuri then tells Alice to go to sleep. They both do.
In the middle of the night, the children come back in! They say that they want
a tiny taste... weird kids. Anyways, Before they can have a bite Yuri and Alice
both wake up. The children are frightened by this and say that they tricked
them. Yuri tells them not to sneak up on them then. Then the two children say
that they are going to get eaten either way so they want a taste of the girl.
Yuri tells them no. Then the children say that they are going to kill Yuri. And
everyone engages in a battle.
-----------------------------------------------------------------------------
Boss Battle: Hellcats X2
-----------------------------------------------------------------------------
Health: 50 each
Difficulty: Moderate
Recommended Level: 4
Experienced Gained: 40
Cash Gained: 300
Item Gained: Tailsman of Luck X2
Start off this battle with Yuri turning Death Emperor. Then have him do a curse
attack to put up his special. Have Alice do physical attacks. Then have Yuri do
the dark messenger on that same person. One hellcat should be gone now. If you
need healing have Alice heal, if not then have her attack physically. After
this have Yuri attack physically and the last hellcat should be dead. If not,
then just keep using the physical attacks! Once this battle is over you will
come back to the house.
-----------------------------------------------------------------------------
Zhaoyang Village
-----------------------------------------------------------------------------
Monsters in Area: Zombie, Canus, Green Flyer
Bosses: HellCat X2, Felinus, Yamajara: Earth
Merchants:
-------------------
| Wandering Merchant \
|---------------------\---------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
|Bandanna:.........................:320 Cash|
|Leather Belt:.....................:320 Cash|
|Shell Bracelet:..................:2770 Cash|
|Bone Bracelet:...................:2960 Cash|
|Thera Leaf:........................:50 Cash|
|Mana Leaf:........................:100 Cash|
|Pure Leaf:........................:230 Cash|
|Tailsman of Luck:.................:480 Cash|
|Mermaid's Tear:....................:70 Cash|
|Holy Mother Bust:..................:75 Cash|
|Phoenix Tail:......................:90 Cash|
|Bronze Arrowhead:.................:100 Cash|
|Silver Hourglass:.................:100 Cash|
|Tent:.............................:480 Cash|
-------------------------------------------
The children's last words are that they are not human. They then disappear and
Alice hears something outside. Yuri tells them to go. Once they get outside,
you will see a sea of blood. This is what is left after the demon dvoured the
humans! Now, you will hear some more dialogue and you will be back to Yuri. You
are now vulnerable to enemies so beware! The first chance you get, go down to
the save point and save the game. Once you are done with that, go over to the
Lost Peddler and buy two Leather Belt's. You should have more then enough money
for this.
Now, it is time to level up and make some money. This is going to be difficult
at first but then it is going to be easy as you level up. What you need to do
is walk around and engage in a battle. Defeat the enemy and gain the experience
points. Then, have Alice heal the party. Repeat this process until Alice has no
MP left. At this point, use the save circle to save the game and to use tent to
heal the party. Then, go over to the peddler that is selling a tent and buy one
off of him and repeat the process. Also remember that the malice WILL go up.
Therefore, when it is red go to the graveyard and fight the creature there.
Do you want a strategy for the fights? Here is goes. Start a battle. When you
first have the chance, have Yuri turn into Death Emperor. Then have him
physically attack the person in the center. At Alices turn, have her whack at
the creature in the center if it is not dead. If it is, one of the ones on the
side is a great choice. Back to Yuri, have him take out the other one opposite
of Alice. Then have Alice hit hers again. It should be dead but if it is not
then have Yuri finish it. Easy win if you ask me. I did this two times then I
went up to the shrine.
When I got to the shrine, I saw the old women mayor. She said that as long as
she was alive that they could not get to shrine to kill Yamaraja. If they
killed her then Yamaraja then they could get out of this place hence there
would be no lock on the gate. Yuri asks her to show them her form and she
laughs. Then she teleports and says that they will looking around for her for
lives eternity and that they will soon die. Well, Alice said that she cannot
leave this village because they are both trapped; Alice, Yuri, and the mayor so
she has to be in the village somewhere.
Walk down from the shrine to the save point and the mayor will pop up. Yuri
will try to grab her but she will jump away then disappear. Save the game at
the circle and if you have a bad malice get rid of it. Then, go down the town.
On the way, you will meet up with the mayor again. The same exact thing will
happen that did last time; Yuri will try to grab her but she will jump away and
disapear. Yuri now says that the same thing will happen over and over again and
that this is pointless.
Walk down the town more and you will find two other people. One of the people
will say that they are trapped in the "Reverse Seal of Tianfeng" and that is it
the mark of Dehuai. Then he rants on about how he was suppose to have lost
power 15 years ago. Then, Yuri tries to kick the gate open but the person says
that it won't budge. He then tells them why; the seal. Then, Yuri will give up
and Alice will ask them how they got in. The answer to that is the gate was
unlocked and open but it appears they can't get out. The other person says that
they are trapped. Then, Yuri asks the man who knows everything for his name.
You get to choose what you call him but I will call him "Zhuzhen" because
Zhuzhen is the original name that they called him in this game. He answers this
and also tells them how well-known he is. He also says that he was hired by the
elders of the neighboring village to investigate this place tonight. The other
person which name is Meiyuan says that the guy is invaluable because of the
jobs he brings to him. He will tell you this and that he is a weapon tuner.
Yuri will then say that they can find there own way out of this place. Alice
agrees and as about they are to walk away Zhuzhen holds them up. Yuri
introduces them to him and asks what they want. Zhuzhen complements Yuri and
then says that no matter how much you walk that you will never be able to make
it out of this village the way that you are going. Yuri rebuttal with what that
is suppose to mean. Alice says that is because of the mystery mark here to
Zhuzhen. Heh, Zhuzhen says that she is the smart one and tells them that is
right. More dialogue. Then, Zhuzhen goes and Meiyuan says that he is no good at
fighting and he will dodge monsters until they get out. He then says that if
you want to get the most out of your weapon, see him. Yuri and Alice leave to
follow Zhuzhen.
You are now all three in a group. Walk north and you will see the mayor again.
She will say that there is a smell and leave. Yuri will think that it is
because of Zhuzhen. Walk north more and go to the peddler. Get another leather
belt for Zhuzhen and equip it. Then, go to the save circle and save the game.
If you have a bad malice, go to the graveyard and get rid of it. I did. The
strategy for the Graveyard fight will come up next!
Actually, I am mistaken. My malice was in the green zone. Therefore, I am going
to level up in battles until my malice is red. Then I will get rid of my
malice. This might be hard for some people because of the fact that the more
your malice gets red, the harder the enemy will be to defeat. I will give you a
strategy on how to beat that enemy (lucky you!) but if you are a first time
player I would advice that you get rid of your malice right now.
Anyways, it is time for me to level up again. Use this strategy that I already
stated above except use Zhuzhen's magic and physical attacks wisely since you
have. Here is the strategy: Now, it is time to level up and make some money.
This is going to be difficult at first but then it is going to be easy as you
level up. What you need to do is walk around and engage in a battle. Defeat the
enemy and gain the experience points. Then, have Alice heal the party. Repeat
this process until Alice has no MP left. At this point, use the save circle to
save the game and to use tent to heal the party. Then, go over to the peddler
that is selling a tent and buy one off of him and repeat the process. Also
remember that the malice WILL go up. Therefore, when it is red go to the
graveyard and fight the creature there.
I leveled up until Yuri just got to level 8. That is when my malice was red.
So, I went over to the save point and saved the game. Then I had Alice heal my
wounds. Finally, I went to the graveyard. When I got to the Graveyard, it was
the same as before. I walked the path up to those four annoying books. Then,
they asked me about the malice. I answered yes and I am now in a boss fight
with Evil 4.
-----------------------------------------------------------------------------
Boss Fight: Evil 4
-----------------------------------------------------------------------------
Health: 65
Difficulty: Moderate
Recommended Level: 7
Depending on how much you have killed will depend on what evil you face. I
faced a Evil 4 and had no problem in beating him. The strategy for the evil 4
will be the same for the others... This battle will pretty much be you and the
evil exchanging blows back and fourth. Therefore, all of the strategy I can
give you is to do physical attacks on the evil. Try to hit all of the areas and
if you can think you can get a critical, try too. You can fuse and it is
recommended. Just exchange blows and you will win.
-----------------------------------------------------------------------------
Zhaoyang Village
-----------------------------------------------------------------------------
Monsters in Area: Zombie, Canus, Green Flyer
Bosses: HellCat X2, Felinus, Yamajara: Earth
Merchants:
-------------------
| Wandering Merchant \
|---------------------\---------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
|Bandanna:.........................:320 Cash|
|Leather Belt:.....................:320 Cash|
|Shell Bracelet:..................:2770 Cash|
|Bone Bracelet:...................:2960 Cash|
|Thera Leaf:........................:50 Cash|
|Mana Leaf:........................:100 Cash|
|Pure Leaf:........................:230 Cash|
|Tailsman of Luck:.................:480 Cash|
|Mermaid's Tear:....................:70 Cash|
|Holy Mother Bust:..................:75 Cash|
|Phoenix Tail:......................:90 Cash|
|Bronze Arrowhead:.................:100 Cash|
|Silver Hourglass:.................:100 Cash|
|Tent:.............................:480 Cash|
-------------------------------------------
Level up even more. I only took a stop at the Graveyard because Fox Face would
of haunted me in battles and we don't want that! I leveled up to level 8 on
Yuri. Then, my gauge for the wind symbol was up (and yours should be too) so I
went to the graveyard and fought that soul. The strategy is below. Before I
fought the creature I healed myself with Alice. This is wise and should be done
throughout the game. Anyways, after healing I went to the Graveyard and went up
to the yellow grave that was glowing. Then, I said I was ready to fight the
battle against the soul...
-----------------------------------------------------------------------------
Boss Fight: Tornado
-----------------------------------------------------------------------------
Health: 150
Difficulty: Easy
Recommended Level: 8
First, fuse into your best fusion; Death Emperor. Then, it is going to be
physical blows throughout the battle. The only real tactic to this battle is to
physically attack the creature until it is dead. When Tornado decides to hurt
you enough to have you on life support, heal yourself with a Thera leaf. Then
keep hacking away until it is dead. That is the only strategy to this battle.
Physically attack then use Thera Leafs when needed. You can use your special
attack but I did not and I won...
-----------------------------------------------------------------------------
Zhaoyang Village
-----------------------------------------------------------------------------
Monsters in Area: Zombie, Canus, Green Flyer
Bosses: HellCat X2, Felinus, Yamajara: Earth
Merchants:
-------------------
| Wandering Merchant \
|---------------------\---------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
|Bandanna:.........................:320 Cash|
|Leather Belt:.....................:320 Cash|
|Shell Bracelet:..................:2770 Cash|
|Bone Bracelet:...................:2960 Cash|
|Thera Leaf:........................:50 Cash|
|Mana Leaf:........................:100 Cash|
|Pure Leaf:........................:230 Cash|
|Tailsman of Luck:.................:480 Cash|
|Mermaid's Tear:....................:70 Cash|
|Holy Mother Bust:..................:75 Cash|
|Phoenix Tail:......................:90 Cash|
|Bronze Arrowhead:.................:100 Cash|
|Silver Hourglass:.................:100 Cash|
|Tent:.............................:480 Cash|
-------------------------------------------
Walk back out of the graveyard to the regular world... Well, I would not call
it that, you are in a cannibal village of cat-like creatures... But that might
just be me... Anyways, when you get back, you have to equip Tornado as a soul.
I have already told you how to do this from before. If you still don't know
then look in the help section of the game.
Now that you are back to the regular world, use a tent to get all of your
characters health and magic points back up to the max. Then save your game.
After that, go over to the peddler and buy leather belts and bandanna's for
every character that you have. This should cost about 600 cash because I have
already told you to get all of the equipment a time before but if you have not
get all the equipment for every character that I have told you. After that, you
will need to replenish your tent supply so do so. You should have more then
enough money because you have leveled up all of that time. Equip the items then
save it again...
Now that you have all of items that you need, go up to where you where held
captive by the two children. This is where the two lanterns are in the north
part of the save area. Walk up to it and walk up the stairs. Then press X to
open the door. Once you are inside, walk up to the square like object in the
center on the floor. The game will take over once you have walked up to it. The
mayor will appear on that object and you will have some dialogue. It seems that
they did not catch the mayor but they know how to smoke her out. See, Zhuzhen
has Anit-Cat powder and it can smoke her out. That is what stinks so much. He
shows it and Yuri agrees with its bad odor. Then, Zhuzhen will say that he
needs two things to make the smoke; A metal vessel and a torch. You need to
find these two things in this town. Don't worry though, I will tell you where
they are.
First off, you will need to walk outside. Then, walk south and too the next
screen. From here, go some, hugging the left side on the screen. Sooner or
later, you will see a question mark. Press X then you will have found the metal
vessel. But it is not that simple, you need to do a normal ring to obtain it.
This is just like the judgement rings in the battles that you have. Like when
you attack a creature physically with Yuri. This is very easy and it shouldn't
offer you any trouble. No trouble at all.
Second off, you need to find a torch. The torch will be the easier of the two
to get because you don't have to do the normal ring. To find the torch, go down
to the gate. If you are where the metal vessel is, go south from there. Now,
you are at the gate and you see the weapon booster person. A little more down
and right is the torch. It is roughly 3 steps that way from the weapon booster.
Get the torch and take it back. As you can see, you do not need to do a normal
ring for this. To get back, head north through two screens. On the third, you
will see a light with torches. Go to that and go up the stairs. Then press X to
open the door.
Now that you are back, go up to the square object in the center. Then, an
exclamation (!) point will come up. Your party will come out and then Yuri will
mix everything together. A blue smoke suddenly appears and then a coughing
mayor comes out. You then engage into a battle with the mayor. Time to fight
someone that you have been wanting to touch for a while...
-----------------------------------------------------------------------------
Boss Fight: Felinus
-----------------------------------------------------------------------------
Health: 200
Difficulty: Easy
Recommended Level: 8
This battle is very easy as almost every battle in this game is. What you need
to do is morph Yuri into the Tornado and physically attack with him throughout
the battle. If someone gets a poison, have his magic heal him. For Alice, have
her heal throughout the game. If she has the light-class spell that you summon
upon your teammates to make them light class do so to Yuri. For Zhuzhen, have
him use Ogre Flamedance. When he gets low on health, have Alice heal him or
have himself use a Thera Leaf. The wild card in this battle is that Alice only
5 SP points so you will have to cure your SP when 4 turns are up so Alice
doesn't go insane. And that about wraps up this boss fight!
-----------------------------------------------------------------------------
Zhaoyang Village
-----------------------------------------------------------------------------
Monsters in Area: Zombie, Canus, Green Flyer
Bosses: HellCat X2, Felinus, Yamajara: Earth
Merchants:
-------------------
| Wandering Merchant \
|---------------------\---------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
|Bandanna:.........................:320 Cash|
|Leather Belt:.....................:320 Cash|
|Shell Bracelet:..................:2770 Cash|
|Bone Bracelet:...................:2960 Cash|
|Thera Leaf:........................:50 Cash|
|Mana Leaf:........................:100 Cash|
|Pure Leaf:........................:230 Cash|
|Tailsman of Luck:.................:480 Cash|
|Mermaid's Tear:....................:70 Cash|
|Holy Mother Bust:..................:75 Cash|
|Phoenix Tail:......................:90 Cash|
|Bronze Arrowhead:.................:100 Cash|
|Silver Hourglass:.................:100 Cash|
|Tent:.............................:480 Cash|
-------------------------------------------
After the fight, there will be more dialogue on the enemies. Then, you will
have control of Yuri again. Once you get control of him, go around the square
object in the middle on the right. If you walk around a little in that area a
little question mark will come up. Press X and you will get a Phoenix Tail.
Then, go back outside and go down to the save point. Save your game and use a
tent to get any health or magic points you might of lost during the last
battle. Now, after you have that sorted out go north to the shrine. When you
get there you will see the bones of humans. If you go past them you will see a
little box-type structure. Walk up to it and a question mark will pop up. From
here, what you need to do is press X. It [the game] will ask if you are ready.
Say yes and more dialogue will come. Then, Yuri will open the Box to the shrine
and you will engage in a battle with Yamajara: Earth. Good luck!
-----------------------------------------------------------------------------
Boss Fight: Yamajara: Earth
-----------------------------------------------------------------------------
Health Points: 240
Difficulty: Moderate
Recommended Level: 9
Start off the battle like you did the last boss fight you had. It will be the
exact same thing except for the fact that Zhuzhen use more vulnerable to the
opponents attacks. Yamajara has better attacks but don't worry. If you are at
the proper level then it should be easy. Use this strategy:This battle is very
easy as almost every battle in this game is. What you need to do is morph Yuri
into the Tornado and physically attack with him throughout the battle. If
someone gets a poison, have his magic heal him. For Alice, have her heal
throughout the game. If she has the light-class spell that you summon upon your
teammates to make them light class do so to Yuri. For Zhuzhen, have him use
Ogre Flamedance. When he gets low on health, have Alice heal him or have
himself use a Thera Leaf. The wild card in this battle is that Alice only 5 SP
points so you will have to cure your SP when 4 turns are up so Alice doesn't go
insane. And that about wraps up this boss fight!
-----------------------------------------------------------------------------
Zhaoyang Village
-----------------------------------------------------------------------------
Monsters in Area: None.
This is a good time. You have beaten the Yamajara and there are no monsters in
this area now. What you need to do is follow the dialogue between the
characters. From that point, you will have control of Yuri again. Unequipped
Zhuzhen of every item that you can unequip from him because Zhuzhen will be
leaving for a little while. After unequiping everything you can off of Zhuzhen,
look around in the shrine for the Shell bracelet. Equip this to Alice then
equip the Star brooch that you have gotten from defeating the monster to Yuri.
You will have got accessories from this point.
Now, go south of the shrine and go to the next area. Save your game and use
tent if you need to. Then, go down more and look for an item. Actually, you are
looking for a person. The peddler that was hear for the whole time wants to
give you something. In the next area below, he is around one of the shops. When
you walk past him, he will ask you to hold up and talk to him. Find him then
talk to him. He will tell you that you did good work and he will give you a
guild card which will give you a discount to things. Do not use this at
anytime. It is vital to making a lot of money later in the game. After you talk
to the peddler, look on the opposite side for a bronze arrowhead.
Take that then go down to the gate. After that, you will talk to the meiyuan
and he will leave. After, Zhuzhen will say that he is a good person with a
great trade. Yuri will say "Who would want to touch him though". On the
contrary, Yuri... Anyways, then there will be a lot of dialogue between the
three of you. At the end, Zhuzhen will leave but then come back with some minor
news. Actually, he makes it seem minor but the games sound gets loud and he
says that everything is most likely put together. That is to many things; the
train, both of them coming to the cannibal village. Everything is one thread,
as he says. He then leaves. Then, Alice and Yuri have more dialogue. They leave
and you come up to the Asia map...
-----------------------------------------------------------------------------
Asia Map
-----------------------------------------------------------------------------
Choose to go to Fengtian. Save it if you would like too. After this, there will
be a lot of dialogue between people. Listen to it but it won't be stated that
much here because this is a walkthrough.
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [013] *^*^*^*^*^*^*^*^*^*^*^*^*^
-----------------------------------------------------------------------------
C H A P T E R N I N E D . - F E N G T I A N
-----------------------------------------------------------------------------
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [013] *^*^*^*^*^*^*^*^*^*^*^*^*^
-----------------------------------------------------------------------------
Fengtian
-----------------------------------------------------------------------------
Enemies:
Bosses:
Shops:
-------------------
| Fengtian Item Shop \
|---------------------\---------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
| Knuckle Blade:......................:1200 |
| Shooting Star Tome:.................:1420 |
| Leather Vest:.......................:1000 |
| Leather Skirt:......................:1200 |
| Bandanna:............................:325 |
| Leather Belt:........................:320 |
| Shell Bracelet:.....................:2770 |
| Bone Bracelet:......................:2960 |
| Rosewood Bracelet:..................:3000 |
| Spikes:.............................:2810 |
| Thera Leaf:...........................:50 |
| Mana Leaf:...........................:100 |
| Pure Leaf:...........................:230 |
| Talisman of Luck:....................:480 |
| Mermaid's Tear:.......................:70 |
| Holy Mother Bust:.....................:75 |
| Angel's Feather:......................:80 |
| Phoenix Tail:.........................:90 |
| Bronze Dagger:.......................:200 |
| Gold Hourglass:......................:200 |
| Tent:................................:480 |
-------------------------------------------
You will come back from a lot of dialogue. You will be awake and Alice will
still be asleep. She needs the sleep since they have been walking all night, or
so Yuri says. Yuri wants to give her more sleep so he decides to look around in
this area. Before he can look around, a dog comes up to him and barks at him.
This is basically foreshadowing but that is another story. Anyways, Yuri shakes
off the dog and decides to look around.
The first chance you get, talk to the peddler to the right. He will give you a
pedometer which will count how many steps you take in danger. You can trade
these steps for items. Equip this item with Alice right now because it is
somewhat vital at the end of the game that you have many. Now, the peddler will
say that he doesn't have any items to offer at the time and you will be back to
talking with people. Talk to the two women to find out about the Japanese
armies. Then, get the tailsman of luck behind the water fountain. Now, the man
to the left of the fountain that is not walking is a lottery person and will
tell you about that. Then do a lottery contest. Try to get a Jade Lariat. I got
one and it helps in the future. Then, talk to anyone else in this area. After
that, go to Alice. She should have awoke by now. If not, then hang around some
more and talk to people. Sooner or later, she will wake up and it will be time
to go.
Walk to the exit to the left. One the next screen will be a spy which talks
about bombs and such. This is bad because you go in where the bomb is coming
off. You go inside an item shop. In this item shop get all the upgrades in
weapons and armor for your characters. Then, sell all of the old weapons and
armor that you had but are not going to use anymore (unless you are a real
gamer like me and keeps all of his items). Also, get 3 tents so you have 5 in
all. You are going to need them when you level up... And if you have some money
left stock up on Thera Leafs and Mana...
No need for a moxibustion or acupuncture treatment because you won't have the
items for a very long time. Hell, if you had the money you could but I am flat
broke... You can look around some more but nothing will be found. When you are
ready, save the game and tell Alice that you are ready to go!
Before they leave, they hear a Japanese army broadcast; Criminals suspected of
mass murder... are here! They also say that a very lean women includes with
them. The clerk asks if that is them. Alice tries to say that there has been a
mistake but Yuri tells them to go.
On another screen, the "Alluring Spy" is just about to set off the bomb at this
shop! They run out of the shop and the bomb explodes. This is really dumb luck
but oh well... The "Alluring Spy" jumps down and sees Yuri and Alice on the
ground. Yuri asks what is about that boom all of a sudden. Yuri then says that
"He can see her". By this, he means... you know. The "Alluring Spy" says that
they have survived and it is good. She then tells him that the apology his he
got a "good look". Well, she shouldn't dress very slut-e... But that is besides
the point. She goes over and asks if Alice is alright. She replies that she is
fine. Yuri and Alice get up from the ground just in time for a soldier to come,
asking what the hell that was. Another soldier comes and identifies Alice and
Yuri as the two mass killers. They go call for reinforcements and the spy says
that they are cowards (heh, I would even say that after they left...). They
then have a lot of dialogue and Yuri and Alice follow the spy to the sewers...
Actually, you control Yuri from here and I advice you go back to the save point
and save your game. If you die next, you will have to go through that whole dam
dialogue again... And you can even buy items if you like; everything is cool.
But, you are going to have to go down to the sewers some day; let it be today!
And for the record, that is the only thing you can do...
-----------------------------------------------------------------------------
Fengtian Sewers
-----------------------------------------------------------------------------
Enemies:
Bosses:
Shops:
-------------------
| Fengtian Item Shop \
|---------------------\---------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
| Knuckle Blade:......................:1200 |
| Shooting Star Tome:.................:1420 |
| Leather Vest:.......................:1000 |
| Leather Skirt:......................:1200 |
| Bandanna:............................:325 |
| Leather Belt:........................:320 |
| Shell Bracelet:.....................:2770 |
| Bone Bracelet:......................:2960 |
| Rosewood Bracelet:..................:3000 |
| Spikes:.............................:2810 |
| Thera Leaf:...........................:50 |
| Mana Leaf:...........................:100 |
| Pure Leaf:...........................:230 |
| Talisman of Luck:....................:480 |
| Mermaid's Tear:.......................:70 |
| Holy Mother Bust:.....................:75 |
| Angel's Feather:......................:80 |
| Phoenix Tail:.........................:90 |
| Bronze Dagger:.......................:200 |
| Gold Hourglass:......................:200 |
| Tent:................................:480 |
-------------------------------------------
The sewers actually look really clean... The first thing that you need to do is
take the path to the other side of the sewer river. Follow that path and you
will come up to a save point. Save your game then walk more, following the
path. You will come up to a ladder after about 10 steps. Press X and Yuri will
climb up it. You will find out that there is a seal and it can't be opened.
Therefore, follow the path or sidewalk some more and go around another corner.
You will see a chest. Open it to get a 94 gun. You will find out who this is
for in very shortly...
Go back to the beginning of this; when you started in the sewers and take the
other sidewalk or path. Note that you will most likely engage in a battle or
two. Don't sweat it, the enemies are easy. Just have Alice focus on one person
and Yuri take down the other two. This is an easy way to win. So, take the
other path and take the first left when the opportunity becomes available. Go
to the end and get the Thera Leaf. Go back to the intersection where you took
your first left and take a right to be on the path that you where on before you
took the left. Confused? I thought so. So go in there and you will see a whole
in the wall. Walk up to it and press X. It will change the screen.
You will see a flicker of light. Like two eyes. In the whole, of course. They
have some dialogue and Alice asks if it is a monster. Then the little puppy
from before comes out and after Alice screams. Yuri tells the mutt to stop
freaking him out. Alice decides to take him to the exit with us (which is a BAD
idea). After Alice picks up the dog they hear gunfire.
Go back to the ladder at the beginning. But before you can, you see the women
that almost blew you up. Yuri says she is out cold and says that he is going
to... (well, you know what he wants to do). But before he can, the "Alluring
Spy" says go ahead. More dialogue. It seems that the spy wasn't expecting
monsters to be in the sewers... Anyways, Alice asks if she is alright. The
person replies with a smart-ass remark. Yuri rebuttals saying that she is the
terrorist; we are just a couple of helpless "murderers". More meaningless
dialogue. The weird part is, The spy talks about a telephone. I thought
telephones were not invented in 1913... beats me. Anyways, she tells you her
name. You can choose whatever name you like but I chose "Margarete" (Marg for
short) because that is the original game that the game picked. I then went back
up the ladder and into the shop. You can still buy items and save there if you
like...
After you are done doing what you want to do, go back down to the sewers via
the ladder. Then, pass the bridge that goes to the left. You left, might I add.
Anyways, once you get passed the bridge go south a little and go down the
stairs that are one step. Walk around there and a question mark should come up.
Press X to get the Gold Hourglass. This is a pretty cool item to be blunt.
After getting the item, go north and follow the sidewalk. Go past the corner
and make the U turn saving it before you do so at the save point. Once you get
back to the ladder that you were at before, go up it by pressing X. There will
be a lot of dialogue between everyone. Finally, Marg says that there is a piece
that opens the seal. It is an insert, to be blunt. This should be in the sewers
somewhere. After some more dialogue you decide to find it.
Now, before you go farther, you should level up to level 10 or 11. The battles
are fairly easy. Use Marg's grenade for an easy win. When she runs out of magic
points, regularly attack the opponent. If you are low on health, have Alice
heal you. And, when Alice runs out of magic points, go to the same point and
use a tent. If you do not have any tents go back up the ladder and to the store
to buy one.
Now that you are at a pretty high level here, it is time to find the insert.
There really is not that many places it can be in the sewers. You have checked
the paths leading almost everywhere. But, there is one more path that I have
not told you about because you cannot go to it until now. What you have to do
is go back to the ladder that leads up to the general store. Once you are
there, take the path to the north and keep walking north until you hit a brick
wall. You should go past three or so screens to get there. Once you are there,
you will see blue in the middle. Go up to it and a question mark will come up.
Press X to get the insert to open the seal. Now, go back to the ladder that
leads up to the seal. Before you get there, save the game and go to the
graveyard if you have a high malice.
I had my malice for the blue element up to the max. So, I went to the graveyard
and fought the blue element. Then I equipped it. If you do not have the blue
element gauge full, please get it full. Most of the battles are water element
based.
Go to the ladder leading up to the seal. Press X and something will come up
asking if you are ready. If you are not, get ready for a boss fight! Say yes
and you will encounter in a battle!
-----------------------------------------------------------------------------
Boss Fight: Water Tiger, Kappa x2
-----------------------------------------------------------------------------
Health points: N/A
Difficulty: Easy.
Recommended Level: 10
Easy fight. Attack the Water Tiger first. He is fire based. Use the Man Dragon
fusion. Have him use Flash flood on the Water Tiger. All he should do is that
and heal with illusion shower. As for Alice, have her heal and give the others
there magic points back. And for Marg, she can use her grenade on all of the
opponents. When she runs out of Magic Points, have her do physical attacks on
Water Tiger. When the tiger is down, have everyone do physical attacks on one
of the Kappa's. Alice will be more of the healer in this battle. After that
Kappa is dead, do the same to the other one. This is an easy battle at the
proper battle.
-----------------------------------------------------------------------------
Sewers
-----------------------------------------------------------------------------
-------------------
| Fengtian Item Shop \
|---------------------\---------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
| Knuckle Blade:......................:1200 |
| Shooting Star Tome:.................:1420 |
| Leather Vest:.......................:1000 |
| Leather Skirt:......................:1200 |
| Bandanna:............................:325 |
| Leather Belt:........................:320 |
| Shell Bracelet:.....................:2770 |
| Bone Bracelet:......................:2960 |
| Rosewood Bracelet:..................:3000 |
| Spikes:.............................:2810 |
| Thera Leaf:...........................:50 |
| Mana Leaf:...........................:100 |
| Pure Leaf:...........................:230 |
| Talisman of Luck:....................:480 |
| Mermaid's Tear:.......................:70 |
| Holy Mother Bust:.....................:75 |
| Angel's Feather:......................:80 |
| Phoenix Tail:.........................:90 |
| Bronze Dagger:.......................:200 |
| Gold Hourglass:......................:200 |
| Tent:................................:480 |
-------------------------------------------
After the easy boss fight, you will more dialogue. It seems that the women can
still sense evil within these sewers. Before you go up the ladder and out, save
the game and use a tent. After that, you can level up if you desire. Then go up
the ladder...
Once you get up, the dog that Alice has called "Tiny" has run off. Yuri tells
Alice that it doesn't matter. She still goes after the dog and they follow. The
dog goes to the air plane and then troops come out. That stupid mutt has only
brung you to the enemy! Well, the troops are very easy. Turn into any fusion
you like and hack away with regular attacks. Have Alice attack and use her new
magic if she has it. As for Marg, have her attack physically as well. Do not
use MP in this battle. There is a boss battle coming up! After the fights, the
wherehouse that the air plane was in will explode and you will be mad. Then,
you will see the dog glow red. He talks!!! This is interesting... Anyways, you
talk to him for a while and Alice realizes that the dog is the bad. Yuri makes
a stupid comment saying that the dog is Bacon and then you go into a battle...
-----------------------------------------------------------------------------
Boss Fight: Beast Dog
-----------------------------------------------------------------------------
Health points: 300
Difficulty: Moderate.
Recommended Level: 11
This fight is pretty hard hence the beast has a lot of health points. Start off
this battle with fusing into Man Dragon. Then have Yuri's attack mainly be
flash flood. When Yuri runs out of MP, have him do physical attack on the
beast. For Alice, she is going to be the healer. When she has the opportunity,
have her use here new magic that you should have. Rather then that, have her
use her white magic to heal! For Marg, she is vital in this battle hence she is
water class and the beast is fire class. Have her do grenades on the beast.
When she has a little MP left and Yuri does not have any MP left and is ready
to physically attack, have her put water class on Yuri. This will make Yuri's
attacks do even more damage. After she is done with the class, have her do
physical attacks on the beast. The way to heal if all of the players are gone
except one is: Yuri use Illusion (heal) or a Thera Leaf, Alice use White magic
or a Thera Leaf, and Marg use a Thera Leaf. If you get into that situation in
this battle, that is the way to go. The Beast Dog's main attack is breath of
fire. It hurts every character about 30. Have Alice heal this when HP gets low.
When the beast uses physical attacks on one character, have Alice heal any
wounds. When Alices MP runs out, use a Mana Root. And that I about it in this
battle. This is the hardest battle that you have up to this point so try to be
on guard! Rather then that, hit the judgement ring right! Interestingly, the
Beast Dog's attack is Breath of Fire. Is that plagirism of the Breath of Fire
series? We will find out in the next lawsuit!
-----------------------------------------------------------------------------
Ahead of Sewers
-----------------------------------------------------------------------------
After the battle, the party has to run. The military will be here momentarily.
And with there only ride out, Marg is going to have to think of something fast.
She goes and tries to find something while Alice and Yuri recap on what has
happened. There will be dialogue betweem the two and then Marg will come back
with a old plane. More dialogue and Yuri and Alice will get into it after
hearing the alarm go off. They are on and Alice sits on Yuri's lap... (^_^)
Every mans dream, to have a women with the ___ and the short skirt sit on him.
This might bring there relationship up a notch... Because Alice those short
skirts and... I am getting off topic here...
Anyways, she will get on your lap and you will be off. Marg barely gets up in
the air and Yuri is, how do I put this, scared to death. They fly up in the air
and Yuri has a dream. It is about is youth and about his Dad. It is very
touching (sobs). Anyways, Yuri wakes back up and there is more dialogue. It
seems that the plane is on fire and is about to go down. The next time you see
the screen, you will be at Dalian...
-----------------------------------------------------------------------------
Asia Map
-----------------------------------------------------------------------------
Choose to go to Dalian only after you save your progress in this game. That is
vital. Remember to save the game!
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [014] *^*^*^*^*^*^*^*^*^*^*^*^*^
-----------------------------------------------------------------------------
C H A P T E R N I N E E . - D A L I A N
-----------------------------------------------------------------------------
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [014] *^*^*^*^*^*^*^*^*^*^*^*^*^
-----------------------------------------------------------------------------
Dalian
-----------------------------------------------------------------------------
Monsters:
Bosses: Yamaraja: Wind
Shops:
----------------------
| Sea Turtle Restaurant \
|------------------------\------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
| Bandanna:............................:320 |
| Leather Cap:.........................:600 |
| Leather Belt:........................:320 |
| Casual Belt:.........................:600 |
| Shell Bracelet:.....................:2770 |
| Bone Bracelet:......................:2960 |
| Rosewood Bracelet:..................:3000 |
| Spikes:.............................:2810 |
| Brigand Earrings:...................:5000 |
| Pirate Earrings:....................:5000 |
| Thera Leaf:...........................:50 |
| Mana Leaf:...........................:100 |
| Pure Leaf:...........................:230 |
| Talisman of Luck:....................:480 |
| Mermaid's Tear:.......................:70 |
| Holy Mother Bust:.....................:75 |
| Angel's Feather:......................:80 |
| Phoenix Tail:.........................:90 |
| Bronze Dagger:.......................:200 |
| Silver Hourglass:....................:100 |
| Gold Hourglass:......................:200 |
| Tent:................................:480 |
-------------------------------------------
NOTE: USE THIS SHOP!
--------------------
| Under Ground Armor \
|----------------------\--------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
| Knuckle Blade:......................:1200 |
| Shooting Star Tome:.................:1420 |
| Hexagonal Staff:....................:1100 |
| Type 94 Pistol:.....................:1300 |
| Leather Vest:.......................:1000 |
| Leather Skirt:......................:1200 |
-------------------------------------------
A short dialogue between the threesome. It is actually pretty funny. Anyways,
now that you are in a new town, it is time to explore. Go to the docks and look
at the end of the bridge for a lottery ticket. Go back up and you will see a
fenced piece of grass area and a man by the entrance. Talk to him and he will
say that he has lost his turtle. The turtle is in the grass somewhere. You
offer to find it and he lets you in. He is in no specific place. Just look
around for him and soon enough you will find the turtle. Give it to the man. He
will be happy and give you a Thera Leaf. He will also say that tomorrow he will
have something here and you should come here. Note that and look around more...
Look behind the hay stack (or whatever it is) for a talisman of luck. It is the
same screen as the turtle person if you cannot find it... Go down to the next
area. In it there will be a save point. Save the game. I like to save whenever
I get the chance. Then, go up and to the inn. Before you go inside, a women
will call for you and ask you if you are going into a inn. Then she will say
not to bother the Sea Mother. Onto the inn we go!
Once you get inside, you will see a sad time. It seems that a person has gotten
Li Li's curse and is about to die. Sea Mother tries to save the soul but
cannot. The man, which is named Yen Yen, is unhappy by his brothers death. The
sea mother will then leave and take a glance at you. The inn keeper will say
that you cannot rest here for the time being. You can still go to the shop
downstairs and buy weapons, though. Do so and note that the passage going into
the back of the weapon shop in the back is blocked by a kid.
Anyways, go back outside and you will see that it is dark. It is misty, too.
What you need to do is save the game at the save point. Remember my rule?
Whenever you get the chance, save the friggin' game. Go over to the south east
corner and you will meet Li Li. The person who actually gave the curse to the
man. They will come up to her and there will be dialogue. Li Li will then
strike lightening on Alice and she will be cursed. Yuri will take a punch at Li
Li but she will disapear. Sea Mother will come out after this happens and tells
Yuri and Marg to bring Alice inside. The game does that for you, though.
Once you are inside, Sea Mother will say that there is no way she can help her.
Yuri will be furious. But Sea Mother then says that she has called for a
warrior powerful then her. A warlock that is one of the greatest. She also says
that he should arrive shortly and that she might be saved by his magic. She
then tells Yuri and Marg the story of Li Li...
It is a long story. To be short, Li Li got her voice exchanged with her Dads in
return for saving her Dad. Li Li wanted it back because of a group that came to
the village. See, there was this guy... Anyways, Li Li needed her voice back to
talk to the guy and marry him. To do this, she has to kill her father. She asks
Sea Mother for her sacrifice knife and Sea Mother gives it to her. She then
goes into her fathers room and puts the knife at his throat. She never can kill
her father, though. So, she just leaves the room after doing that. She does
that for a while and soon the person that she likes is going to leave the
village. She has to do something fast. That night, she goes into his room and
sees that her father is gone. It seems that her father has gone out to see to
catch a fish for her. He never comes back. Li Li cries for days. That hard and
rough voice. Her father never comes back...
At that point, the warlock that is powerful arrives. It is Zhuzhen! Isn't that
something! I thought he was just here for comic relief but he is here for some
other reason... Anyways, they greet Zhuzhen and Zhuzhen says that he would of
made it earlier if it wasn't for some idiot blowing up the train...
*COUGH*Marg*COUGH*. Anyways, Zhuzhen sees Alice and runs to her. He says that
he knows how to cure her. But, he needs to rid of the evil hear. Yuri and Marg
happily say that they will help in do this. They form a party and it is your
job to rid the evil of this town. After this, there will a cut seen with the
Japanese. Basically, they are going to go to Dalian to get the party...
Once you get control of Yuri, it will be time to do some major leveling up.
Level up to when Zhuzhen gets his Nourishing Potion Ying Yang magic. This
should be at level 12. I advise that you level up to at least 13, however,
because the next battle was pretty tough. Anyways, level up and use magic in
the battles. Then rest and repeat until level 13. Go to the weapon shop and buy
all the items that Zhuzhen needs. Then, rest and save the game. Clear your
malice, too!
Before you fight the Yamaraja, get at least 20,000 cash and buy 3 brigand
earrings. They are a huge part in this game because you cannot buy them
anywhere else and they put up your money dropped by 20%. They are a great item
but they cost 5,000 each. Therefore, I have come to the conclusion that you
will need AT LEAST 30,000 cash but it would be better if you had 35,000 cash. I
only had 15,000 (I sold a third key though and I had 30,000) but I want you to
have at least 30,000... Then buy the earrings. Actually, when you get 5,000 buy
one and then equip it. Then you will have the money up by 20%. Do it again to
have it up by 40%. Finally, get an easy 5,000 and buy a third one. Now, it will
be very easy to make a lot of money in this game.
Finally, go back to where to first where arrived at Dalian. Where the ships
are. You know, the wharf? Once you get to the wharf, you will see a seal circle
like the one you saw at the cannibal village. Make sure that the party is fully
equipped and that they are at there highest health and magic points. Then, go
to the circle. The game will ask if you are ready to fight. You will say yes
and you will engage in a battle with another Yamaraja.
-----------------------------------------------------------------------------
Boss Fight: Yamaraja: Wind
-----------------------------------------------------------------------------
Health Points: 450?
Difficulty: Moderate
Reccomended Level: 13
Start off this fight by fusing with Raging Tiger. Then have him use his Flying
Stones attack on the Yamajara. Have Yuri keep doing this until he runs out of
MP. Then have use a Mana Leaf on himself. Then attack again with the Flying
Stones. Have Marg use her grenade attack on the opponent. When she runs out of
MP have her do the same; use a Mana Leaf. Then throw some more grenades at the
beast. As for Zhuzhen, have him heal the party and use his Flamedance attack on
the enemy. The strategy for healing yourself should be for Yuri and Marg to use
Thera Leafs and Zhuzhen to use his Nourishing Potion. If somebody dies in this
battle, use an item and get them back and fighting. All you have to do is drain
your magic powers into the Yamaraja and he will fall. You cannot use physical
attacks in this battle. They only do 1 to the opponent. Which sucks... Anyways,
this is the strategy to beating this boss. It is easy if you use this strategy
and are at the correct level. I had trouble because I was at level 12. I barely
beat the boss before I died. My advice rather then above is to heal often.
Yamaraja has some deadly attacks!
-----------------------------------------------------------------------------
Dalian
-----------------------------------------------------------------------------
Monsters: None!
Bosses: None!
Shops:
----------------------
| Sea Turtle Restaurant \
|------------------------\------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
| Bandanna:............................:320 |
| Leather Cap:.........................:600 |
| Leather Belt:........................:320 |
| Casual Belt:.........................:600 |
| Shell Bracelet:.....................:2770 |
| Bone Bracelet:......................:2960 |
| Rosewood Bracelet:..................:3000 |
| Spikes:.............................:2810 |
| Brigand Earrings:...................:5000 |
| Pirate Earrings:....................:5000 |
| Thera Leaf:...........................:50 |
| Mana Leaf:...........................:100 |
| Pure Leaf:...........................:230 |
| Talisman of Luck:....................:480 |
| Mermaid's Tear:.......................:70 |
| Holy Mother Bust:.....................:75 |
| Angel's Feather:......................:80 |
| Phoenix Tail:.........................:90 |
| Bronze Dagger:.......................:200 |
| Silver Hourglass:....................:100 |
| Gold Hourglass:......................:200 |
| Tent:................................:480 |
-------------------------------------------
NOTE: USE THIS SHOP!
--------------------
| Under Ground Armor \
|----------------------\--------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
| Knuckle Blade:......................:1200 |
| Shooting Star Tome:.................:1420 |
| Hexagonal Staff:....................:1100 |
| Type 94 Pistol:.....................:1300 |
| Leather Vest:.......................:1000 |
| Leather Skirt:......................:1200 |
-------------------------------------------
Yes, you have rid of the boss and broken the seal! All is good with the world!
Well, maybe not, but it is nice to know that you can kill. You are deadly.
Anyways, there will be a lot of dialogue between the three and you will have
control of Yuri again. Have him go back to Sea Mother. Once you get back, you
will see that Alice is up and ready! There will be a lot of dialogue and I mean
a lot. Soon enough, you will somebody ease-dropping on you. They will say that
they have a boat that can take you to where you want to go. Where do you want
to go? You will find out!
Anyways, you all agree to go with each other on the smuggler's boat. You then
all go get some rest. The next mourning, you will find out that you have slept
in. Marg has already gone over to check the boat and that leaves Yuri, Alice,
and Zhuzhen as your party. Once you get control of Yuri, look around the room
in the inn for a tent. Then go down stairs and buy any items that you need. Go
behind the item shop to still see the kid that was blocking the path to the
treasure chest. Talk to him and he will say that you have rid this town of Li
Li and that you need to get rewarded for it. He will move out of the way and
you can go over to the treasure chest. In it will contain a !!!!Flare
Brooch!!!!. This item is very valuable in this game. Not only does it put up
Yuri's statistics very much, but it also puts the fusion SP down by 20%. You do
the math. This is one good piece of item.
Equip it to Yuri and alternative between the characters to have there best
things equipped. Then go back outside and save the game. Clear your malice if
you need to and whatnot. Talk to the women that told you not to disturb the Sea
Women. She is located by the hay south of the inn. She will give you dry fish.
"Oh, Thanks..." is what you might say. This might seem worthless but it is not!
Talk to Sea Women and she will give you a hint to where treasure is. She will
say that one of her Li Li curse people that has died told her where his
treasure was. She tells you where it is and you have to look for it...
"Where the turtle looks, walk three steps." That is the clue that she gives
you. Before you go looking for a turtle, look behind the table that is most
north. Then go behind it on the upper side and walk all the way to the wall.
Press X and you should get a silver hour glass. Now that you have that, go save
the game. Then come back to the restaurant and talk to the man in the back that
is pacing back and forth. He is a lottery member. Get the pocket watch from
him. If you do not get it the first time load up your game and try again. After
you get it, go back and save the game once more.
Then, go back to Sea Mother's place and go to the back of the room. There will
be a person that will be selling items. Buy three leather caps and three casual
belts. This should cost 3,600 cash. Now, buy 3 brigand earrings and it will
cost 15,000 cash. That means that all that you needed was 18,600 cash but I
want you to have 30,000 so you can buy goods and play more mini-games. Equip
the items on your characters that you desire. I am going to use Zhuzhen for the
next battles so it was all out for me. All I had to do was sub those items in
for each character; Yuri, Alice, and Zhuzhen. BUT, DO NOT unequip Alices
Pedometer. It is vital in this game. For Alice, have her just equip the leather
cap and the leather cap. Do not equip the Brigand Earrings on her because you
don't need it and the other items are more vital in this game. Do the same for
Yuri because you need to keep his Flare Brooch equipped. You still have to buy
3 Brigand Earrings though because they will be used later in this game and you
cannot buy them later in the game.
So, as of now these should be what you characters have equipped:
Yuri
Weapon: Knuckle Blade
Armor: Leather Vest
Accessories: Leather Cap, Casual Belt, Flare Brooch
Zhuzhen
Weapon: Hexagonal Staff
Armor: Leather Vest
Accessories: Leather Cap, Casual Belt, Brigand Earrings
Alice
Weapon: Shooting Star Tome
Armor: Leather Skirt
Accessories: Leather Cap, Casual Belt, Pedometer
Marg will not be used in the next battles so there is no need to put here
equipment here. Now, save the game and do this sidequest.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
A D E A D M A N ' S T R E A S U R E - D A L I A N
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Now that you are ready to go, let us get back to the clue that Sea Mother gave
us. It says: "Where the turtle looks, walk three steps." So, this is what you
need to do. Go outside of the restaurant. You will see the sign in red chinese
letters. When I decoded it from Chinese to english, it said "Turtle". This is
what the man meant by where the turtle looks. Now that you know that, walk
three steps to the left. Merely hold the left on the directional pad until
three steps have been made. Then, press X and Yuri's icon will come up stating
that he has found something. He thinks that it is the treasure that Sea Mother
got from the dead man. You will then do a normal ring. If you successfully hit
the area three times around you will get 3,000 cash. This is a good bonus...
^_^
+-End of Sidequest-+
Here comes the time where you are about to go. You are all ready and have
everything that you need. But there is one more sidequest that you can attend
to first. And, might I add that you will not be able to do it again unless
restarting the game so I would advice that you would do it. This sidequest is
simple. Remember the man who lost his turtle from before? He has rigged a
little mini-game. Go over to him. He is the same guy by the wharf. He is in
front of a fenced lawn. He did say to come back tomorrow, didn't he?
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
F I N D I N G F U N ! - D A L I A N
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*SAVE BEFORE AND IF YOU LOSE LOAD UP GAME AND TRY AGAIN!*
Yea yea, I know. The name is a bit over the top. What you do is you go and talk
to the man that is in front of the fence. He will say that he has a game that
you can play for 300 cash. Say yes and he will tell you the rules. You get a
hoe and have to find three things that you want in this area of land. When the
question mark comes up, press X and a normal ring will come up. If you do it
once around the areas successfully then you get the thing that was in the
grass. It is fairly simple. So, you get three tries of doing this. I would
suggest you save before you do this and practice at it. Then load up the game
and try it. If you only get normal things like Thera Leafs and Mana Leafs, load
up the game and try again. I have gotten a third key from this. That was the
way that I got 15,000 cash. I sold the third key. Keep doing it again and again
if you want to have no problems with money. Or, you could just do it for the
normal items and be done with it. Either way, this mini-game is sure fun!
+-End of Sidequest-+
It is now time to say goodbye to the nice town of Dalian. Play the sidequest a
couple more times because it is going to be your last time. You are not going
to be able to come back to Dalian after you board that boat. So, buy and get
anything that you might of forgotten and head on your way out. Before, save the
game and get 10 Mana and Thera leafs. They are going to be used on this boat.
You will find out, just board the boat. Talk to the man next to Marg. He will
ask if you are ready to go. Say yes and you will be on your way. Kiss goodbye
to this sometimes-peaceful-town...
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Asia Map
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From the Asia Map, press X at the only place available; Smuggler's Boat. Also,
remember not to save the game. If you get into something that you want to
change you can always go back to Dalian...
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C H A P T E R N I N E F . - S M U G G L E R ' S B O A T
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You start off with a quick view of the boat. It seems to be pretty small but it
will do for the journey to Huayan. You come to the lower deck and see that Yuri
is sick. Sea Sick. Anyways, there will be conversation between Yuri and Alice.
Finally, Alice will say that it might be better if you go up on deck to get
some fresh air. That might be the best solution after all. You are now control
of a sick Yuri. He does not run, he just walks slowly.
When you first get control of Yuri, walk over to the south-west so that you
can't be seen because the bed is in the way. Not in your view, is a treasure
chest in front of this bed. Press X at it to get a Rosewood Bracelet. From
here, save it if you feel that you can survive the next battles that you are
going to face. Then, go up on deck after talking to Alice again.
When you reach the upper deck, you will here Marg talking about Alice and how
she possesses extraordinary powers. Then she will say that Yuri has weird
powers, too. She will then almost talk about it and Yuri will butt in and say
"What about my future?". Marg will turn around and see Yuri. Then shreak. And
finally say that it is not polite to hear a lady's secrets. Yuri will then ask
what the memo is for. Marg will cover it up and say that it is her Dairy. Yuri
will then almost barf on Marg. He will then swallow his barf? What a weird
thing. It is almost a thing that Zhuzhen would do... Anyways, you will have
control of Yuri again. Walk down then left past the little house like
structure. Then go down the steps to the bow of the ship.
Once you arrive there, you will see Zhuzhen talk about how the sun had changed
to fog. They will then engage in a lot of dialogue. Then, Yuri will almost barf
on Zhuzhen (^_^). Yuri will ask the famous "Are we there yet?". Zhuzhen will
reply back that they will be there late noon tomorrow. More dialogue and
finally Yuri will say that Marg and Zhuzhen are big meanies (^_^). Now you are
back to controlling Yuri again.
Have Yuri walk back to Marg. On the way, stop at the door that has its light
on. Press X and Yuri will say and wonder why the door is locked. Then they will
kick it to the "Crew" of this boat. This seems to be Kawashima and Kato. A LOT
of dialogue between them. I mean a ton. Anyways, after the huge dialogue we
will go back to Yuri. He will say he cannot hear them...
Control Yuri back to Marg. She will state that it is getting cold and foggy. Go
back down the stairs. Alice will say that she thought that something happened
to Yuri. Then, Yuri will make the statement that the rest of the world is cold
and Alice is very nice. Then, Alice will say that things have changed with
Yuri. It could be his power. But, then Alice will say that it seems like a dark
shadow is hanging over Yuri and it is getting stronger.
More dialogue. Yuri will then say that he is most likely doing something right
because he is getting less mysterious voices and headaches. He will then say
that he wants to protect Alice at all costs. Then, Yuri will say that if, in
fact, the spirits inside of him. Those spirits that give him power. If they
take over Alice must kill Yuri without hesitation.
From this point, you will see that this is an RPG unlike any other. The fight
not only to save the world and this girl named Alice, but a fight to save
yourself. A very touchy moment, indeed. Alice will reply back that that is
not funny. Then, she will say that she won't let that
happen to Yuri.
Marg will yell that something is wrong. She will run down just at the wrong
time. She will state that and Yuri will say no. Interestingly, he will do a arm
movement. THE SAME movement that happens in Final Fantasy IX with Zidane. Will
this effect the outcome of Shadow Hearts II with all of the plagirism? Let us
find out soon!
Anyway, she will tell then that there is something big outside and that they
should take a look. She will run out along with you and Alice. Once you have
control of Yuri, go and save the game. Then walk outside and to the front of
the ship where everyone is standing in a circle. After a ton of dialogue,
you will be in a cabin with Sea Mama. Go outside to the deck and you will
hear a scream from the wheelhouse.
Go over to the door and Yuri will kick it open. He will go inside and we will
have a small battle. The Flames are extremely easy and should go down in a
couple hits. If you want to use some MP, have Marg throw a grenade for an
instant win. Yuri will get to hitting on a chick, but before he can get
anywhere we hear Sea Mama karate chopping some foes!
Quickly, run back to the steps and jump inside the ship. Another random battle
will occur - and it's still easy. Just don't go mana crazy and you'll be fine.
After the fight, go back down to the Mama and save your game. Ascend to the top
of the boat and talk with Zhuzhen. After another simple fight and some
dialogue, Zhuzhen will get the thingy symbol up.
Yeah, I don't know what it is, either. Anyway, he'll say you can continue when
you are ready. So, take this time to level Alice to 13. She'll be relatively
low right now (probably 10-11) and won't be able to stand the upcoming fights
simply because her SP is too low. When you have her at level 13, talk to
Zhuzhen again and it will be time.
-----------------------------------------------------------------------------
Boss Name: Li Li
HP: 580
MP: 500
Difficulty: Easy-Moderate
Element: Dark
Recommended Level: Alice at 13
She's not that tough if exhaust all your mana into her. First of all, she has
three attacks - Dark Messenger, paralysis, and physical attacks. Dark Messenger
sometimes does instant death, so you really have to worry about that.
Especially with Alice, considering she is your only healer. The other two
attacks are easy to get around, but the real key to this battle is killing her
quick enough so she doesn't use Dark Messenger. Yuri should transform into
Death Emperor and stick with physical attacks. Marg should blast away with her
gun and heal with items as needed. Finally, have Alice cast Holy Edge on
Yuri/Marg, use her light spell, and heal as necessary.
-----------------------------------------------------------------------------
An overweight man will appear and reincarnate Li Li. Again we fight.
-----------------------------------------------------------------------------
Boss Name: Li Li
HP: 750
MP: ???
Difficulty: Moderate
Element: Dark
Recommended Level: Alice at 13
Same gig as above, but Li Li is a bit tougher. Instead of Dark Messenger, Li Li
has an attack called Hate Storm, which inflicts 50 damage to all characters.
Yuri should transform into his fire form (or Dark if you don't have it) and up
his physical attack power with one of his specials. After that, Yuri should
hack away at Li Li. Marg is more of support than offense in this fight, but
most of the time she'll be healing herself. Lastly, Alice is to throw Holy Edge
on Yuri and keep everyone healed up. If she has a free turn, have her use
Blessing Light for some big damage.
-----------------------------------------------------------------------------
Li Li and Sea Mama both die. It seems Sea Mama killed herself by using too much
strength to kill Li Li, though *I* didn't see her fighting. The fat man leaves
with a "Hee Hee," and the Mama disappears. I guess this game didn't want blood,
even though it's rated Mature. After a cutscene with Dehuai, opt to go to
Huayan.
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C H A P T E R N I N E G . - H U A Y U A N
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Items: Seal of Life, Mana Seed, Lottery Ticket
Shanghai Weapon Studio
----------------------
Steel Claw...........2800
Tome of the Moon.....3000
Pilgrim's Staff......2700
Nanbu Pistol.........2900
Studded Harness......2500
Studded Bustier......2700
In the cutscene, Zhuzhen has just been tortured by Dehuai's underlings, and is
now being "spat" at by them. After some dialogue, Colonel Hyuga shows up and
quietly tells them that he's going to kill the bad guys.
-----------------------------------------------------------------------------
Boss Name: Wugui (Past)
HP: 325
MP: ???
Difficulty: Very Easy
Element: ?
Recommended Level: N/A
Ben is at level 40, so he is superior to the three bad guys in every way. Start
out the fight by transforming into your only form. From here, use physical
attacks on Wugui. Since you have very good speed, you should be able to use the
ring to physically attack three times before they even get a chance to attack!
With this upper hand in mind, kill off Wugui with these three free attacks.
Wugui is immune to magic. After that, use your special attack on the two
regular enemies to demolish them.
-----------------------------------------------------------------------------
Once the battle, if you can even call it that, is over, we'll see the true
coolness of Colonel Ben Hyuga. I wish we could play as him instead - it would
be a lot more enjoyable. After some more dialogue, it's back to the future.
Zhuzhen told this story to Alice, and it seems that Ben is Yuri's father. Yuri
is fast asleep, though, and doesn't hear an ounce of the story. Well, Zhuzhen
decides to see some old friends.
Walk down the stairs and save the game at the portal in front of the desk. Once
done, leave the hotel. In this area, go to the southeast part and you should
find a shop. On the wooden part of the ground resides a lottery ticket. After
collecting this, leave via the east road. In this new area, walk south to the
docks, collecting the horn on the right about midway through.
Here, go over to the barrels by the ramp leading to the boat to get a Seal of
Life. With this item, go back to the square area with the hotel. Take the south
path and walk down the stairs. Before you enter the underground area, take the
Mana Seed by the barrel. Another cutscene will occur, this one is with the
Japanese army.
Inside the pub, talk to the man at the blue counter. It seems this place has
changed hands. At any rate, Zhuzhen will see a lady play the violin. In this
cutscene, a violin (is it?) will play beautifully while Zhuzhen will reveal his
plans. After that, we find out that she is Zhuzhen's niece and Zhen (they
shouldn't have made the name similar) is a beggar.
But, most shockingly, we find out Wugui is not only still alive (I thought we
beat his ass), but he is also the owner of the pub! More dialogue, and it is
time to fight some easy creatures. Just use Ogre Flamedance twice on each enemy
and they will be toast (literally). After the battles, it's time to fight
Wugui.
-----------------------------------------------------------------------------
Boss Name: Wugui (Zhuzhen)
HP: ?
MP: ?
Difficulty: Moderate
Element: ?
Recommended Level: Zhuzhen at 13
This fight is actually pretty easy, but can be very tough if you don't know
what you are doing. See, Wugui will resist all of your spells, leaving you with
just physical attack to play with. The game isn't killing Wugui, though, so
much as surviving until he uses his "Game of Death." Just use physical attacks
and Nourishing Potion when you get low on life. The most damage Wugui can do is
35ish, so don't use Nourishing Potion until it will recover most of your HP.
When Wugui uses Game of Death, the fight, not the game, is over.
-----------------------------------------------------------------------------
LOL: "What are you doing, pops? I thought you were eating pot stickers, or
something." Yuri has showed up and it's time to teach Wugui a lesson - never,
ever attack a friend of an Hyuga. Yuri even uses a similar tagline!
-----------------------------------------------------------------------------
Boss Name: Wugui (Yuri)
HP: 250
MP: ?
Difficulty: Easy
Element: Dark
Recommended Level: Yuri at 15
Zhuzhen can't touch Wugui, but Yuri can steamroll right through him. At the
beginning of the fight, Wugui will do his Game of Death spell, but it doesn't
have any effect on Yuri because he is also Dark. In the fight, transform into
Inferno (or Dark Messenger if you don't have it) and start hacking away at
Wugui. Physical attacks, just like the fight fifteen years ago, will win this
battle easily. Wugui has no henchman and less HP - he also only does around
thirty damage per attack, so he is a pushover.
-----------------------------------------------------------------------------
Haha, Yuri will even dismiss Wugui the same as his dad, only he does it a
little more "hip." (^_^) After that, we have an amazingly amount of dialogue,
which ends in a new journey. Once you have control of Yuri, go down the stairs,
rest, and save the game. Exit to the square.
In this area, go to the eastern path and the shop will now be open. Buy all new
weapons and armor for all four characters - you should have around forty
thousand so give all your characters the best of the best. Go to the pub and
through the curtains in the back. Zhen has a little pit fight thing going on,
but you're not at a high enough level to really do any good. You will come back
later, definitely. Go back outside and take the northern path to leave the
town. Go to the Temple Ruins.
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C H A P T E R N I N E H . - T E M P L E R U I N S
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^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [017] *^*^*^*^*^*^*^*^*^*^*^*^*^
Kato's Shop
----------------------------
Steel Claw.............2800
Tome of the Moon.......3000
Pilgrim's Staff........2700
Nanbu Pistol...........2900
Studded Harness........2500
Studded Bustier........2700
Leather Cap............600
Studded Cap............1700
Casual Belt............600
Western Belt...........1700
Shell Bracelet.........2770
Bone Bracelet..........2960
Rosewood Bracelet......3000
Bell Bracelet..........3120
Spikes.................2810
Leonardo's Bear........3330
Voodoo Doll............5200
(Usual Heal Items.)
Master Shoho's Allowance job
----------------------------
Steel Claw.............2800
Tome of the Moon.......3000
Pilgrim's Staff........2700
Nanbu Pistol...........2900
Studded Harness........2500
Studded Bustier........2700
Leather Cap............600
Studded Cap............1700
Casual Belt............600
Western Belt...........1700
Shell Bracelet.........2770
Bone Bracelet..........2960
Rosewood Bracelet......3000
Bell Bracelet..........3120
Spikes.................2810
Leonardo's Bear........3330
Voodoo Doll............5200
(Usual Heal Items.)
After some dialogue, go north inside the temple. Walk up to the shrine ahead of
you and examine it. We will lose Zhuzhen here temporarily - he has to try and
remember a chant. With Marg in for him, equip her with all the stuff you bought
in Shanghai. Since Marg will be your main force in a little while, make sure
she's at least level 15.
Go back to the last area (the area before the shrine) and take the left path.
Follow it to the two smugglers. A save point resides here, but more importantly
you'll find Kato, who will sell you good accessory equipment. It is recommended
that you buy Studded Caps and Western Belts for all your characters, but if you
don't have the money buy two Leonardo's Bears - they will be useful throughout
the entire game and are pivotal in the near future.
Take the Talisman of Mercy next to the save point (it's in a chest) and run
back to Zhuzhen. He'll move the shrine to reveal stairs. After going down them,
run past the two areas of the cave to reach a save point. More importantly, you
reach a master kid.
Yes, a master kid. We'll find out that the meowster wants us to partake in a
little game. Great.
Dan Tian Court
--------------
For this trial, you can't use items in battle. It's not that terrible, however,
as you can use them outside of battle, and Zhuzhen's Nourishing Potion will
make up for the lack of healing items. Right off the bat, equip Zhuzhen with
the items you got from Kato - they will prove very usefull.
Grab the tent in the chest at the entrance. Walk north through two areas and
you'll reach a green portal. This isn't a save portal - it's used to officially
start the "challenge." Once you have entered the challenge, walk east through
two areas until you reach a chest. This chest is empty, sadly. Continue
following the cave until you reach a larger area.
Take the Bronze Arrowhead in the chest first, then it's time to decide which
path to take. Take the lower-left path to reach a yellow portal. After taking
it, you'll reach Master Xiaofang, who will sell you the same type of stuff as
Kato did. Anyway, here are the directions:
1. Go north
2. Go north, chest is empty
3. Open chest to receive Tea of the Healer
4. Go east
5. Open chest to receive White Tiger Hair
6. Go west
7. Take southwestern path
8. Get Bronze Dagger in chest
9. Go south
10. Go west
11. Go south
12. Get Talisman of Mercy in Chest
13. Go north to previous area.
14. Go north
15. Get Mana Seed in chest
16. Take southwest path
17. Grab Bell Bracelet in chest
18. Go east to previous area
19. Go north
20. Go west
21. Go north
22. Take red portal
23. Go north
24. Go north
And you're here. Save at the point and clear your malice at the graveyard. Save
again, and examine the shrine to start a boss fight.
-----------------------------------------------------------------------------
Boss Name: Xieshi
HP: 550
MP: ?
Difficulty: Moderate
Element: Fire
Recommended Level: Zhuzhen at 13
This battle could prove tough because you can't use items. At the start of the
fight, Xieshi will use Flaming Arm to silence everyone and deal moderate
damage. From here on out, it's all about physical attacks, and you can't heal
at all. The battle is only tough if he focuses on one person, though. Have Yuri
transform into Raging Tiger and start bashing away with physical attacks.
Zhuzhen should also use physical attacks. Since you can't heal at all after the
silence, you'll have to hope you can destroy Xieshi before anyone dies. This is
easy enough, however.
-----------------------------------------------------------------------------
Back to the ladies.
Ni Wan Palace
-------------
Uggh... so you can't use magic with Alice and Marg. That will make things
tougher, considering Alice is useless without magic. Anyway, save at the
portal, then enter door meowster just opened. Here we go again:
1. Get tent in chest
2. Go north
3. Go north
4. Take green portal
5. Go west
6. Go west
7. Go north
8. Open chest to obtain Black Tortoise Fang
9. Go south to previous area
10. Go west (the south path)
11. Go south
12. Take yellow portal
13. Go east
14. Go east
15. Grab Thera Seed in chest
16. Go west (yes, west)
17. Go south
18. Go south
19. Take Western Belt in chest
20. Go south
21. Grab Voodoo Doll in chest (southern part)
22. Go north
23. Go east
24. Go east (northern path)
25. Go east (chest is empty)
25. Get Silver Hourglass in chest
26. Go north
27. Go east
28. Take Gold Hourglass in chest
29. Go east
30. Go north
31. Grab Witch's Brooth
32. Go north
33. Take red portal
34. Go north
35. Go north
Boy, that was a lot of steps! Whoever said "War is hell" sure didn't play
meowster's "game." Save at the portal and equip Marg with the Rosewood Bracelet
- one *should* be in your inventory. When you are ready, examine the shrine to
start another boss battle.
-----------------------------------------------------------------------------
Boss Name: Baigu
HP: 350
MP: ?
Difficulty: Easy
Element: Light
Recommended Level: Alice at 14
It's... a stingray? This battle is super easy - just attack with your weapons
and you'll be fine. Since Marg has the Rosewood Bracelet equipped, Baigu's
Shining Force won't do much besides a little damage. We don't care about Alice,
so she can get paralyzed. If she does, you can still use items (her main
purpose) and defend. Baigu seems to like Alice, so stick with defending when
you have free turns to make his attacks laughable. Heal with leaves as
necessary.
-----------------------------------------------------------------------------
Back to the men.
Ni Wan Palace
-------------
This is getting frickin' annoying - just the same stuff over and over.
Thankfully, this is the last trial, but this time you can't use special skills
AND items, making it the toughest by far. Note that you should use Zhuzhen's
Nourishing Potion outside of battle to heal. Save and enter through the door.
Direction time:
1. Grab the tent in the chest
2. Go north
3. Go north
4. Go east
5. Go north
6. Go north
7. Take green portal
8. Go north
9. Go north
10. Take Thera Seed in chest
11. Go west
12. Go north
13. Take Soul Benediction in chest
14. Go east
15. Go south
16. Go east
17. Grab Mana Seed in chest
18. Go east
19. Go north
20. Go east
21. Take Leonardo's Bear in chest
22. Take yellow portal
23. Go west
24. Go west
25. Go north
26. Open chest to receive Seal of Wisdom
27. Go south
28. Go south
29. Go west
30. Go south
31. Talk to Master Xiaofang if you want to do the lottery
32. Go north
33. Go north
34. Go west
35. Go south
36. Grab Pure Seed in chest
37. Go south
38. Take Wood Token from chest (key item)
39. Go north
40. Go north
41. Go west
42. Grab Studded Cap in chest
43. Go south
44. Go south
45. Go south
46. Take red portal
47. Go north
48. Go north
49. Clear your malice at the save point
50. Save the game
Oh my, fifty steps! That was an incredibly bad way to play a video game. It was
very fun, going through hell and back again, too bad they didn't up the random
battles to per five steps - then it would have been a blast. Anyway, you can
finish up water/earth here before you fight the battle, but you won't be able
to fight any level 2 creatures until after Asia. Heal up, and choose yes to
everything when examining the shrine for another battle.
-----------------------------------------------------------------------------
Boss Name: Qinggu
HP: 700
MP: ?
Difficulty: Moderate
Element: Water
Recommended Level: Zhuzhen at 15
Ugh... this battle would be extremely easy if you heal. Sadly, though, you
can't use special skills AND items, so no healing can be done at all. No real
strategy here - all you CAN do is hack away at Qinggu. He doesn't really attack
any one character, so defending isn't really an option here, just attack. The
status abnormality for him is rings - but they can be easily overcomed if you
are decent with rings.
-----------------------------------------------------------------------------
After the battle, use a tent to recover Yuri and Zhuzhen's statistics. If
Zhuzhen isn't at level 17, I advise that you level here for a little while. It
is also a good place for earth/water levelling. When you are ready, go through
the door. After the cutscene with the bad troops, we're back to Yuri.
..but Dehuai has gotten into Master Xiaofang's mind! Looks like "Master" Xifa
wasn't as powerful as she thought! Dehuai rumbles a big earthquake and takes
Alice. You'll be transported back to the entrance of the temples with Xifa's
last strength. Equip Leonardo's Bear on EVERYONE with the time you have now.
This will make the upcoming fight easier. Go to the southeast corner and we'll
meet our best friend, Wugui.
-----------------------------------------------------------------------------
Boss Name: Yamaraja: War
HP: 800
MP: ?
Difficulty: Moderate
Element: Dark
Recommended Level: Zhuzhen/Marg at 17
Yamaraja IS Wugui, which means using special skills on him will result in
absorbion instead of damage. Yamaraja is pretty easy if Leonardo's Bear is
equipped on all three characters because Game of Death won't affect you.
However, if it isn't, you have a big chance that one of your characters will
instantly die from it. Luckily, we have them on all three characters! Yamaraja
also does some 75 damage attacks. Anyway, have Yuri transform into Raging Tiger
and bash away. Marg should fire her gun and heal in critical situations.
Lastly, Zhuzhen should just attack and heal with Nourishing Potion. He will be
your main healer.
-----------------------------------------------------------------------------
Back to Shanghai.
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [018] *^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R N I N E I . - T H E R E T U R N T O H U A Y U A N
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^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [018] *^*^*^*^*^*^*^*^*^*^*^*^*^
What!? How did we get back to Huayan? Marg practically tells you to snoop in
the adjacent room, so do just that. Inside the adjacent room, you will meet the
two smugglers, who will finally reveal themselves as part of the Japanese army
After a ton of dialogue and some "Yuri," the gang leaves.
Walk to Zhen's Bar, in the south part of this square. Another cutscene will
occur - this one has to do with Suketani and the major of the Japanese army.
After this, Yuri will fill in Zhen about everything thus far and Zhen proves
useful by telling us about Yawang Gate.
It's a good time to do the Pit Fight side quest now - Yuri should be around
level nineteen. It's basically the luck of the draw, it all depends on who you
fight. Sometimes, you get really easy opponents, while other times you get
tough ones. Status alignments also affect things, so be sure to equip items
appropiately.
Anyway, leave the bar and Yuri will see that the town is crawling with Japanese
guards. Get around the first guard and Kato will converse with you. The
cutscene is pretty tragic; Suketani got shot down by his own people! But he
still has enough life to tell Kato that something is hidden in the boat.
If you talk to a guard it will attack you - and they respawn after every fight,
making this a place with infinite experience and infinite opportunity. Take
advantage of it; you can whipe out a group of soldiers without even getting
hit! The best part of all is the hotel can completely restore your health and
magic for only one-hundred. It's recommended that Marg is at level 19 before we
continue.
Take the east path to an alley. Follow it south to the Smuggler's Boat area.
Here, you'll get random attacks with guards - they're easy, though. Jump on the
deck of the ship and open the hatch at the front of it (where Sea Mama was
hiding) to find the key.
Armed with the key, walk back to the inn. Before you talk to the smugglers
(heh), clear your malice, rest at the inn, and save the game. Go up the stairs
and into Kawashima's room. Hey, I like this Kutsugi guy - if he weren't a bad
guy I'm sure Yuri and him would do something naughty with Kawashima. Anyway,
Yuri walks up rather cooly to Kutsugi and tells him that he's his worst
nightmare. :)
The Seargants are easier than you would think. They don't even deserve a boss
strategy - just attack. After the fight, Kawashima will thank Yuri and, of
course, Yuri will act badass. Back to Alice, it seems Dehuai has her nailed to
a wall and does... well... evil things to her. If you choose the first choice
of every option, a straightforward side quest will start up. The funniest
choices, though, is anything that has "sexy" in it. After the cutscene, the
gang is at the tower.
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [019] *^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R N I N E J . - K U I H A I T O W E R
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^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [019] *^*^*^*^*^*^*^*^*^*^*^*^*^
Soldier's Shop
----------------------------
Steel Claw.............2800
Tome of the Moon.......3000
Pilgrim's Staff........2700
Nanbu Pistol...........2900
Studded Harness........2500
Studded Bustier........2700
Leather Cap............600
Studded Cap............1700
Casual Belt............600
Western Belt...........1700
Shell Bracelet.........2770
Bone Bracelet..........2960
Rosewood Bracelet......3000
Mirror Bracelet........3240
Bell Bracelet..........3120
Spikes.................2810
Leonardo's Bear........3330
Voodoo Doll............5200
(Usual Heal Items.)
After the dialogue, open the chests on the right and left side of the bridge to
obtain a Third Key and Seal of Life, respectively. Walk up the stairs and bang
on the door. When Yuri uses the key, we get another boss fight...
-----------------------------------------------------------------------------
Boss Name: Yamaraja: Stone
HP: 1600
MP: ?
Difficulty: Moderate
Element: Fire
Recommended Level: Zhuzhen/Marg at 19
This fight isn't very tough, but it lasts a while because of Yamaraja's Health
Points. Yuri should transform into Inferno, put his physical attack up, and
start hacking away. Marg should use Snipe and regular attacks at will, and act
as a back up healer. She should also put Aqua Edge on Yuri to up his physical
damage. Zhuzhen has Life Sucker, so just spam that. Additionally, use
Nourishing Potion as necessary - it is the best way to heal people at this
point. Yamaraja only does physical attacks, so this is an easy, albeit long
fight.
-----------------------------------------------------------------------------
After the battle, the team automatically walks inside the fortress. Take this
time to save the game at the portal. Don't use a tent just yet, though. Climb
up the right stairs to reach a shrine. Place the Black Tortoise on the shrine
to open a door. Walk to the eastern part of this room and open the door leading
outside.
From here, go through two areas of the outside and you'll reach a chest. Take
the Blue Dragon and go back to the save point in the entrance. Go on the same
red carpet as the save point and take the left path to the torture room. Take
the Red Phoenix on the cabinet (with the candle). Additionally, take the Erotic
Book on the left side of the room. It's near a pot-looking thing. You can't
leave because of a forcefield, so input the Blue Dragon into the candle cabinet
to turn it off.
Back at the entrance, go around the center shrine to get a lottery ticket. Now
it's time to use the tent and save the game - you should have exhausted all
your magic on the random battles, and we need it for the upcoming boss battles!
Go up the left stairway and put the Red Phoenix on the shrine.
Go through the door in the middle and open the chest to obtain the White Tiger.
Walk back to the main entrance with the save point. Take the red carpet to the
torture room. In here, switch the White Tiger with the Blue Dragon on the
shrine. Now that you have the Blue Dragon, go back to the main entrance.
Put the Blue Dragon in the main entrance shrine to light it up. Climb up the
left stairway and go through the door in the center of the second floor room.
In this circular room, save the game and run up the stairs to the right. This
will set off a small trigger of events that leads to a boss fight.
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Boss Name: Badger Devil
HP: 650
MP: 350
Difficulty: Very Easy
Element: ?
Recommended Level: Zhuzhen/Marg at 19
This fight is very easy - Dehuai needs to hire better cronies! Merely
physically attack the beaver; he goes down quick! Don't waste magic, unless you
want a very hard upcoming fight. The Badger doesn't have an attack that goes
over forty damage, so you are in great shape.
-----------------------------------------------------------------------------
Jam up the stairs and we'll see a little of Alice's true power. Whoa. Anyway,
Dehuai wants a go at you, now.
-----------------------------------------------------------------------------
Boss Name: Dehuai
HP: 1700
MP: 700
Difficulty: Moderate
Element: Fire
Recommended Level: Zhuzhen/Marg at 19
Item: Hermit's Staff
This fight is extremely easy if Yuri has Heaven's Fiend, which you should
*definitely* have at this point. Dehuai two area of effect attacks - Blaze and
Magna - that hurt the entire party. Heaven's Fiend is good because it
effectively counters those two attacks with Sacred Remedy. Dehuai can also give
you the speed ring alignment, but this doesn't make that much of a difference.
Yuri should use physical attacks and Sacred Remedy when the party is low on
health, it will heal around 150. Zhuzhen is going to be life sucking his life
away - it's the most powerful attack he has. Finally, Marg is to cast Aqua Edge
on Yuri (because Dehuai is fire based) and use Snipe. When her MP runs out,
just use physical attacks.
-----------------------------------------------------------------------------
Once the battle is over, Yuri will hear voices again. And amazingly, the voice
allows Alice to regain her strength! For the party, choose Yuri, Zhuzhen, and
Marg - we want an agile, hard hitting party on our side. Choosing Alice is
somewhat of a mistake since you won't have a high damage output. Anyway, go
back down the stairs and buy three mirror bracelets and three bell bracelets
(if you don't have three already) from the soldiers. This will make the
upcoming battle substantially easier. Descend to the circular room and save the
game along with using a tent.
Equip the three mirror bracelets and bell bracelets on your characters and walk
up to the Ying Yang circle. Take the stairs to the west and follow them to the
highest level of this big tower. Walk up the remaining stairs and we have
another confrontation with Dehuai.
-----------------------------------------------------------------------------
Boss Name: Yamaraja: Calamity
HP: 2700
MP: ?
Difficulty: Very Hard
Element: None
Recommended Level: Zhuzhen/Marg at 21, Yuri at 22
Item: Fifth Key
This is one of the hardest fights in the game. As you can see, Yamaraja has a
TON of health. His attacks silence and petrify every target, which is why I had
you get mirror and bell bracelets. Yamaraja's flame does around 70 damage to
all characters and silences most of them. If you didn't have bell bracelets,
this would be crippling. Yamaraja also has petrify, but we have mirror
bracelets so that status alignment is out of the question, too. It still does
forty damage, however. Lastly, Yamaraja's regular attacks do 120 damage, so
make sure no one gets below that amount of health, or Yamaraja will finish that
character off.
To win this battle, Yuri should transform into Heaven's Fiend and act as a back
up healer in situations where everyone's health is relatively low. Besides
that, Yuri should physically attack Yamaraja. Marg is also a healer, but
primarily you'll want her to Snipe and use regular attacks (when her mana runs
out). Zhuzhen has the hardcore healing job - so use Nourishing Potion. Also, if
he gets free turns, try Life Suck. If anyone dies, RESTORE THEIR CONSCIOUSNESS.
Yuri against Yamaraja alone is very tough, and the added damage and healing of
Marg and Zhuzhen make the battle substantially easier.
-----------------------------------------------------------------------------
Both sides fought valiantly, indeed. For a battle between ants, I was
unexpectedly moved. Whoa, Roger Bacon has returned! The cutscene is absolutely
amazing, it almost makes me want to walk through the temple ruins again!
Almost.
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [020] *^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R N I N E K . - P R A G U E
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^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [020] *^*^*^*^*^*^*^*^*^*^*^*^*^
Time is Money
--------------------
Chainmail Vest........5500
Silk Bolero...........5940
Studded Cap...........1700
Face Guard............3000
Western Belt..........1700
Shell Bracelet........2770
Bone Bracelet.........2960
Rosewood Bracelet.....3000
Bell Bracelet.........3120
Mirror Bracelet.......3240
Spikes................2810
Leonardo's Bear.......3330
Jade Lariat...........5200
Thera Seed............5050
Thera Root............120
Mana Seed.............300
Mana Root.............300
Pure Leaf.............500
Pure Seed.............230
TalismanOfLuck........510
TalismanOfMercy.......480
Holy Mother Bust......820
Angel's Feather.......70
Faerie's Sigh.........75
Imp's Fang............80
Phoenix Tail..........85
Bronze Arrowhead......95
Bronze Dagger.........90
Silver Hourglass......100
Gold Hourglass........200
Tent..................100
Six months later the gang, sans Yuri, finds themself in Prague. Your mission is
to enter the bar. If you go to the menu, you find out that, even though it has
been six months, your characters haven't levelled one bit. Run north and enter
the second house, which happens to be the bar.
Zhuzhen needs to *relieve* himself, leaving Alice alone. Talk to everyone in
the bar - it seems the two of you are regulars here. If you talk the old
looking lady, she will open shop. Some of the stuff here is better, but it's
not really worth buying because we'll get new equipment in the near future and
the equipment that you have is already sufficient.
After talking with the old lady, Zhuzhen will walk out of the restroom. Talk to
him and they'll comment on Yuri a little. After they converse, a man enters the
bar and asks for the exorcists - that's you! He will explain his situation; his
village is being attacked every night by immortal creatures. Additionally, a
light is on at the castle. Looks like we have two jobs.
In the middle of talking about Bistritz, an horrific scream catches the gang's
ears. Run north and you'll find an old lady laughing. She'll sick some regular
creatures on you; physical attacks will down them just nicely. Terry dies, of
course, sending a plea by telling us Michelle is his wife and Nina is his
daughter.
With the new death, it's decided that we should go to Bistritz without Marg.
Risky, but leave to the south, the way you entered this town. At the world map,
head directly for Bistritz.
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [021] *^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R N I N E L . - B I S T R I T Z
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^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [021] *^*^*^*^*^*^*^*^*^*^*^*^*
Ugh... I think they ripped of Legend of Legaia's "mist" idea. At any rate, our
first mission is to find Terry's shop, which is now Michelle's shop,
considering Terry just ate it. Save at the point next to the entrance; you
never can be too safe.
Immediately head east to another screen - nothing is in the current one. Here,
walk east to a lone house. Try to open the door and a girl will ask if you are
"dad." Christ. Say you are a friend of Dad's and she'll let you in. Alice will
explain everything that happened in Prague, which, surprisingly, isn't very
much.
Kevin, the mayor, will arrive just after the rant. He looks a little too
"slick" for a mayor, in his purple suit. Kevin acts very suspicious towards
Michelle, almost as if he has a secret agenda. Before he leaves, Kevin recites
a valuable tip - the monsters only come out when the fog is red. After more
RIP, you're outside with the red fog.
Obviously, this means that monsters will attack you. We need the experience,
anyway. Go west back to the first area. At the northern tip of this area (it's
shaped like a diamond) you will find the mayor's house. Try to open the door
and Alice will sense something evil on the other side of the door.
Now it's time to find out about slick Kevin, the purple-suited mayor. Head east
back to the area with Michelle's house. Examine the two houses in the northern
part, the doors to be exact. You'll find out a little more about our beloved
mayor. After this, reenter Michelle's house.
Nina blurts out everything - this would have been more enjoyable if we didn't
discover everything from Nina. She basically states that... well, if you don't
know, I won't tell you. With the key, exit Michelle's house and run east to the
gate. Open it and we'll be back at the world map. Choose Blue Castle this time.
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [022] *^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R N I N E M . - B L U E C A S T L E
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^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [022] *^*^*^*^*^*^*^*^*^*^*^*^*^
After the chat, head north through the forest to reach the gate of the castle.
Before entering, veer off to the right to find Meiyuan. You don't have to talk
to him, but it's advisable that you pick the chest to get a Thera Leaf. If you
hug the wall going west in this same area, you will find a Star Swallow.
With these two items, walk up to the gate. The gate is not locked, but it isn't
open. How is that possible? As the team leaves in frustration the gate will
crack open, symbolizing an invitation of some sort. Walk through the gate to
reach the meet of the castle, the outside.
Run north a little and Alice will spot an invisible man lurking about. Climb
the northern stairs to reach a save point. Don't be alarmed by the enemies'
strength - you will be out of here in no time. After saving, opt to go down the
stairs to the left. From here, run south and up the stairs. Take the remaining
stairs on this platform and Alice will feel the invisible man again.
Descend down the stairs and into the coffin room. Run down the files of coffins
and up the stairs to reach a bigger coffin. More importantly, this coffin is
*open*. Spooky. Anyway, the invisible man will walk down the room and Zhuzhen
will finally feel his presence. Man, this rogue-like guy sure is cool!
But we have to finish this puzzle! What puzzle, you might ask? Well, it seems
we have to pray to the coffins in some order. Here is a view of the coffins:
Maria Leon
Frank Edgar
Steven Robin
Abel Helen
We don't know anything about these people, so it must be an alphabetical thing.
Pray to the coffins in alphabetical order - Abel, Edgar, Frank, Helen, Leon,
Maria, Robin, and Steven for the people who didn't pass kindergarten. When you
pray at a coffin, the adjacent torch will burn. When you have prayed in the
right order, a door will open!
Trudge back to the save point. It's up and down a great many stairs in the same
area. When you arrive at the point, go down the eastern stairs on the platform
and open the door to the north. The twosome will decide nothing is in here, so
try to leave. The ghost will confront you rather kindly.
He's actually a vampire, and no, he isn't terrorizing the town in any way. If
he did, his ancestors in the coffins would chew him out all night. After
clearing up some curiosity about vampires, we're off with Keith. He's the
strongest party member, next to Yuri. Keith can heal himself, has great health,
and can attack pretty well. Take the journey back to Bistritz. Also take this
time to level up a bit and learn how to handle Keith's judgement ring - it's
one of the hardest rings for a character.
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [023] *^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R N I N E N . - T H E R E T U R N T O B I S T R I T Z
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^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [023] *^*^*^*^*^*^*^*^*^*^*^*^*^
Do Re Mi Shop
--------------------
Studded Cap...........1700
Western Belt..........1700
Metal Belt............3000
Shell Bracelet........2770
Bone Bracelet.........2960
Rosewood Bracelet.....3000
Bell Bracelet.........3120
Mirror Bracelet.......3240
Spikes................2810
Leonardo's Bear.......3330
Jade Lariat...........5200
Thera Seed............5050
Thera Root............120
Mana Seed.............300
Mana Root.............300
Pure Leaf.............500
Pure Seed.............230
TalismanOfLuck........510
TalismanOfMercy.......480
Holy Mother Bust......820
Angel's Feather.......70
Faerie's Sigh.........75
Imp's Fang............80
Phoenix Tail..........85
Bronze Arrowhead......95
Bronze Dagger.........90
Silver Hourglass......100
Gold Hourglass........200
Tent..................100
Chicken Heart
-------------------
Tome of the Sun.......6020
Royal Estoc...........6230
Chainmail Vest........5500
Silk Bolero...........5940
Back at Bistritz, return to Michelle's house. Nina will tell you everything,
and pretty detailed, might I add. Almost like you were there when it happened.
Kevin, the bad guy, took Michelle because Nina didn't hand over some gold that
her Dad gave her.
This isn't looking good. After pepping up Nina, leave the house. Head west to
the entrance of Bistritz. Buy Keith's weapon "Royal Estoc" at the weapon shop -
you don't really need weapons for the other characters because they are
straight magic users. Save the game and enter the mayor's house via breakage.
The mayor states that he has Michelle and that's his insurance. It doesn't
matter, though, because the diligence of Keith starts a boss fight.
-----------------------------------------------------------------------------
Boss Name: Tindalos
HP: 3000
MP: ?
Difficulty: Moderate-Hard
Element: Fire
Recommended Level: Everyone at 23
This fight is very tough if you aren't used to Keith's ring. The mayor has a
ton of health, and a couple good attacks. First of all, his physical attacks
range from 70-150 damage. It's a pretty big range, I know, but sometimes he
doesn't do that last hit. The worst of his attacks is Fire Breath, which
inflicts seventy damage to all characters. Too bad Yuri isn't here. Besides
that, Tindalos has Knockdown, which can inflict up to 170 damage. Ouch.
However, this party is pretty good. Alice should heal and use Blessing Light
whenever she gets the chance. Keep an eye on her SP bar - she might go berserk
in this fight. Zhuzhen is a red mage and he should act like one. Have him use
Life Sucker and Nourishing Potion in critical situations, but Alice's Cure is
much more mana efficient than Nourishing Potion. Lastly, Keith is to attack the
monster physically. If he gets low on health, have him use Blood Sucker to get
an instant 100 health back. Additionally, at the end of the battle, have Keith
use his bat special attack to deliver some massive damage.
-----------------------------------------------------------------------------
Yay, Nina and Michelle reunite! Now if only Terry came back from the dead, this
would be a truly happy reunion. After the dialogue at the house, go back to the
mayor's house (because Keith said so, mostly). Inside the elusive house, Keith
will ask if you will kill the demon in the tower at the castle. He can't even
sleep at night. (^_^) When he explains that the demon is human, but turns into
a demon when he fights, this raises suspicion that Yuri is at the castle!
Before you leave, heal, save, and get the Flash Badge in the chest at the
mayor's house.
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [024] *^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R N I N E O . - T H E R E T U R N B L U E C A S T L E
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^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [024] *^*^*^*^*^*^*^*^*^*^*^*^*^
This will really be a wild party when we get Yuri back! Go up the slope to the
gate of the castle. Enter inside the gate and walk up the stairs to the north.
Save the game here; big battles are ahead. Run left down the stairs and fly
south until you hit a stairway to your left. Before you go up the stairway,
however, grab the chest to get a Tent.
Run up more stairs leading west to find a big door. The door is locked, but
Keith, being the master of the castle, can open doors! (OMG!) Enter through the
door and take the lottery ticket on the west side of the room. After this, it
is time to get your running shoes on. After going up seven areas worth of
stairs, you will reach your first door. Take the headgear inside and equip it
on Keith - your strongest character.
By the way, for all these battles leading up to Yuri's cell, just use Bat Dance
to kill all the enemies. You will tent at the top, anyway. At the second door
leading up the tower you'll get a Seal of Force - very important item so don't
miss it. When you finally reach the top, tent and save the game. Enter the door
and get ready for a fight against the antihero.
-----------------------------------------------------------------------------
Boss Name: Yuri
HP: 2000
MP: ?
Difficulty: Moderate
Element: Dark
Recommended Level: Everyone at 24
Item: None
It's tough... I didn't know Yuri had 2000 health, I could of sworn we left him
with 300 health. Anyway, this is one tough fight. Yuri can hit you for 150 on a
regular basis. In the end, when he turns into the Dark Emperor, he does the
Dark Messenger, which does 150 damage with a small chance of instant death. He
also has Shock Wave, but he'll mostly just hit you hard.
Alice is to put Holy Edge on Keith at the start of the battle. This is an
invaluable boost that will make the battle a couple turns less. Additionally,
Alice is to heal whenever needed, which is almost every turn. If you ever have
free turns, use Blessed Light for moderate damage. Zhuzhen has the job of using
his best spells and healing with Nourishing Potion, more of healing than
anything. Finally, Keith is your main damage dealer. Have him hack away at Yuri
- it seems Blood Suck doesn't do much damage. Every turn Alice and Zhuzhen will
be healing someone - usually themselves. Don't let either of them die because
they are fantastic targets.
-----------------------------------------------------------------------------
Well, we're in the graveyard, but with Alice this time! Malice Alice, get it?
Scurry over to the masks (Alice will comment fifty times on the way there) and
talk to the headdresses. A big, long conversation occurs, where the masks
ramble about love. Alice agrees to save Yuri's soul for her own soul and it's
time to enter the gates. Tons of dialogue, and when Fox Face finally hits
"Mom" Yuri snaps out of it. After some weepy dialogue and a couple punches,
it's time to rumble.
-----------------------------------------------------------------------------
Boss Name: Fox Face
HP: 550
MP: ?
Difficulty: Moderate
Element: Dark (Obviously)
Recommended Level: N/A
Item: Brass Knuckles
This can be tough if you didn't level Yuri up any before the big fight against
Dehuai. Fox Face can lower your SP, hit you for 50 damage, or do his special
attack. It's called "!!!" and it automatically drains your HP to 1. A very
cheap attack, "!!!" is. He won't do it often, though, and this fight won't last
very long.
Yuri should transform into Heaven's Fiend because it's light and Fox Face is
dark. With this fusion, Yuri can heal himself and deal major damage with
Exorcist Arrow. Yeah, do just that. If you ever get low on health, heal with
Sacred Remedy. Besides that, the arrows will take away around a fourth of Fox
Face's health each hit, making this a short fight.
-----------------------------------------------------------------------------
Tons and tons of great dialogue. The dialogue between Yuri and Zhuzhen sure do
make the game worthwhile! Anyway, when picking a party, choose Yuri, Keith, and
Alice, because they are the strongest party in the game. One character can
transform into anything and has the highest damage output. One deals good
damage and can heal himself. And the last can heal anyone greatly. This is
truly a fantastic party. You can finally get level 2 fusions at the graveyard,
so don't hesitate and get them. But to continue in the story, it's time to
return to Prague.
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [025] *^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R N I N E P . - T H E R E T U R N T O P R A G U E
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^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [025] *^*^*^*^*^*^*^*^*^*^*^*^*^
Head north passed two screens to the bar. Inside, you'll find out that Marg
sent a letter. It seems she is going to Rouen - that must mean she found a big
lead. The gang questions Bacon for a few minutes, then Yuria (not Yuri) goes to
the restroom because she is drunk.
Again, the team talks about getting to Rouen. Yuri, of course, loves to
belittle Zhuzhen every chance he gets. After a little while, everyone will
agree that Yuria (NOT YURI) is passed out in the women's restroom. Since we're
all men here besides Alice, it's time to investigate.
Go inside the women's restroom and check both of the stalls. Yuria isn't in
either of them, which is very strange. Check the mirror - she's not in there!
Open the stalls again and check the mirror (again). This time you will see an
old lady in the mirror - is this the same one that was laughing after Terry's
death? Check the two stalls and the mirror (AGAIN) to start a boss fight.
-----------------------------------------------------------------------------
Boss Name: Arcane Olga
HP: 700
MP: ?
Difficulty: Moderate
Element: Dark
Recommended Level: Alice at 25
Item: Monk Earrings
This almost doesn't seem like Olga, but rather one of her minions. At any rate,
this is a very easy battle if you are at the recommended level. If not, then
you will need a lot of items. Olga has a few attacks that do 75 damage each,
along with Mind Assault, which takes 180 of your MP away. The worst thing in
her arsenal is Mind Assault, considering Alice is all about magic. Olga has a
lot of health for Alice, too.
However, the big catch is that Olga is Dark, so she's vulnerable to light
spells. Blessed Light will do a ton of damage (over one-hundred) making this
battle quite a bit easier. The basic strategy is Blessed Light, Blessed Light,
Cure, and repeat. She doesn't use Mind Assault until the end of the battle, so
you don't have to worry about that. Keep an eye on your SP, too, because Alice
might go berserk during this fight if you don't nourish it.
-----------------------------------------------------------------------------
The old lady will introduce herself as Arcane Olga - she should of made it "Old
Olga" for the alliteration. More dialogue and it's time to pick a party. Choose
Yuri, Keith, and Alice like you did before; it's the best party the game.
Zhuzhen is just too weak and his spells don't do enough damage. I'd rather have
Keith, who can heal himself and deal good (not Yuri-caliber) damage. Before you
leave, check the Men's Restroom, in the northeastern corner, to find a lottery
ticket. Rouen we go!
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [026] *^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R N I N E Q . - R O U E N
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Arcane Olga and Bacon talk a little bit about Yuri, Alice, and someone they are
torturing. After, it's back to Rouen. Before we go inside the inn, check the
crate next to the lady in purple outside. She is near the entrance of Rouen. A
little north of the crate you will find a lottery ticket. Open the northwestern
door in this area, which happens to be the inn.
The innkeeper is a hearty fellow who gives you rooms. It seems that something,
I don't know what, makes the rooms cost less. In addition, the innkeeper still
remembers the incident with Alice's father. The gang will try to sleep, but
Yuri will be brought to the graveyard. Welcome to my nightmare.
Run over to the masks and converse with them. Yuri will finally find out that
Alice gave up her soul for his soul. After the enlightening conversation, run
out of the graveyard and you'll be back at Rouen. Exit your room and enter the
adjacent room to the west. Alice is gone! Jump down the stairs and confront the
innkeeper about the matter - it seems Alice went to see a priest.
Outside of the inn, take the northern alleyway to meet up with Alice. As Alice
is telling the story of her father's death, Bacon and Olga arrive. Mmm...
Bacon. At any rate, the four talk, but really get no where when Marg arrives
from the sky. And then it's time to fight some of Bacon's servants. They go
down pretty fast - a barrage by Yuri will take care of one, while a combined
effort of melee attacks by Marg (who has levelled!) and Alice will take care of
the other.
Bacon and Olga vanish after a word of warning. Marg checks Yuri out and I guess
Yuri gets a little excited. After some conversation, we're back at the inn.
Marg will recite everything that she has learned about Bacon which,
surprisingly, is very useful information. When choosing a party, Yuri, Keith,
and Alice are the way to go. There's none better in the game.
Exit to the lobby of the inn and save the game at the point. Afterwards, go
down the same alley as last time. At the end, open the eastern barrels to
receive a lottery ticket. Ascend up the steps and try to open the door. This is
a Spin Ring 3, meaning it will spin three times and if you hit the spots
successfully the door will open. The ring is very easy to do, considering you
can hit shaded area anywhere.
Inside the church, walk south down the hall. In the main room of the church,
Father Doyle will appear. Doyle is a schizo that thinks the gang is a band of
Bacon's cronies. He spills everything, though, about Bacon, the vatican, evil
books, and Cardinal Simon. Before Doyle can say where the Cardinal resides at,
lightning strikes him and Olga appears. Round two!
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Boss Name: Olga
HP: 3750
MP: ?
Difficulty: Hard
Element: Dark
Recommended Level: Yuri (29), Keith (27), Alice (27)
Item: Small Jug
Overview: Olga is back, and this time she has brought three-thousand more
--------- health with her. This fight is long, hard, and item consuming.
You'll have to keep an eye on the weaker character's SP so they
don't go berserk. And you'll also run out of MP with Yuri sometimes,
so you should have a couple Mana Seeds handy.
Attacks: * Black Fog attacks every party member and does around 150 damage.
-------- This can be countered with Yuri's "Grace" spell.
* Flame is exactly the same as Black Fog, but a little weaker.
* Mind Assault takes away around 200 MP, crippling any character
that relies on MP, like Alice and Yuri. You'll look forward to
this attack, though, because it's a free turn to attack without
the worry of healing.
Yuri: Have Yuri transform into Baldo. With this, he can heal the party when
----- one of Olga's all character attacks hit. Don't use Nova, as it is a
waste of MP. When Yuri has a free turn, he should physically attack
Olga. With the help of Alice's Holy Edge, he will do more damage than
Nova.
Alice: The other "key" character, in my opinion. Even though Alice will have
------ to throw a couple SP healing items her way, she is invaluable because
of Holy Edge. Give Holy Edge to all physical attackers and they will do
big damage because Olga is Dark. After you are done with Holy Edge,
stick to healing and attacking with Blessed Light. In addition, Alice
will take the role of healing Yuri's MP.
Keith: I recommend Keith because he can take of himself and deal good damage.
------ After being Holy Edged, Keith's physical attacks will do pretty good
damage. If he ever gets singled out by Olga and hit, just use Blood
Sucker to restore his health. Besides that, just stick with physical
attacks.
Marg: I don't think you should have brought Marg as she doesn't bring much to
----- the table. She's basically a worser copy of Keith. Throw Holy Edge on
her and fire away.
Zhuzhen: Bringing Zhuzhen is a big no-no in my book. His magic doesn't do much
-------- damage and his healing spell is a mana hog. If you do bring him,
though, use his best spells.
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Whoa, Olga was worth tons of experience! Doyle will mumble that the Cardinal is
in London, and then he disappears. Outside of the church, head to the inn to
rest and save. With nothing else to do, exit to the world map and choose
London. The only place we can see currently is Old Castle Street.
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C H A P T E R N I N E R . - O L D C A S T L E S T R E E T
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But do you really think he is here? This card guy or whatever? After the
dialogue, talk with the two men to the north. One of them will give you a Sun
Card, which happens to be a very valuable item. Run north to the bridge and
you'll hear a child screaming! Yuri will scare off the guy trying to kidnap the
child, and a couple events will unfold, the aftermath being the child stealing
all your money!
Dang! Cross back over the bridge and enter the bar on the southwest corner. In
here, the bartender will talk about Halley Brancket, the London Rat's leader,
who also happens to be the last playable character. Exit the bar and head south
back to the entrance of the street. Enter the hotel and you'll meet up with
Zhuzhen.
Of course, Zhuzhen responds hilariously to the pick pocketing. Yuri and Alice
choose to help Marg find the little thief. Before we leave, save the game in
the hotel. Outside, scurry north up the alley and cross the bridge. On the
other side, run over to the beat down house and you'll be in a new screen. If
you look in the southwest corner of this area, you will find a Thera Extract.
After you get the Thera Extract, go over to the left of the house. Examine the
door and it will start a push ring. This is the hardest ring in the game. You
have to repeatedly tap X and hope you end up on the shaded area. I've done this
a countless of times, and I believe the best way to do this is to tap X as fast
as you can and hope for the best. If you go over, let off X and it will swing
back. It's pretty tough to do, but with some practice you can get lucky and do
it successfully.
Wow, this place is like a kid funhouse. It's time to get the lottery ticket
first. Go down the wooden ramp and over to the eastmost of the screen. After
collecting the ticket, go up the wooden steps in this same area. The steps are
next to the ramp. You'll find yourself on a wooden plank after you go up the
steps. This plank wraps around to a save point (save!) and a ladder (climb up
it).
On the south side of the white crate resides a Soul Benediction. After
collecting it, go up the blue stairs to find the little thief. He'll give the
money back, but the wallet is a little light. Damn. He'll also give you a
Crucifix, which happens to be a VERY valuable accessory.
Halley (or Oliver, depends on how you spin it) decides to join your party - he
also tells you about "Old Carl," who knows everything about London. Hey, all of
the money is back! Odd, I thought it was lighter. Check the northern part of
this room, next to the broken down white couch, to find a TalismanOfPurity. In
addition, check the desk in the western part of this room to find a Warning
Device.
Leave the hideout the same way you entered - down a bunch of steps and up a
ladder. Outside, walk down a screen to the street. Here, head east until you
hit the adjacent house to the hideout. Open the door and we'll meet Old Carl.
He knows about Simon. Before you leave his house, pilfer the three items (Seal
of Force, Kirin Scales, and Lottery Ticket) on the left side of the room with
Carl in it. Exit the house and leave Old Street via the eastern road. On the
world map, choose the Orphanage. Whee!
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C H A P T E R N I N E S . - O R P H A N A G E
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Halley decides to wait outside because of the child-snatcher-evil-doers inside.
Just run up to the front door and the dialogue will take over. Marg will act as
a report and Jack will kick you out. Back to Old Castle Street. Jack will talk
with his servant and ask him to keep an eye on the pests. Whoa, the rats were
right!
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C H A P T E R N I N E T . - THE RETURN TO OLD CASTLE STREET
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Back at the hotel, everyone contemplates about the orphanage and they decide to
ask everyone in town about the elusive orphanage. Leave the hotel and head
north to the rat's hideout. Inside the hideout, grab the Demon Earrings, which
reside on the western side of the first room. Climb the ladder on the eastern
side and go up the blue stairs in this room.
They raided the orphanage and took the children! Choose your party - Yuri,
Halley, and Alice will do good. Halley is another "red mage," but he's
substantially more powerful than Zhuzhen. Exit the hideout and return to the
hotel. Here, it is advisable that you switch Alice with Keith; it will make
things easier, and Halley/Yuri can heal just fine. When you are ready, choose
the orpahange on the world map.
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C H A P T E R N I N E U . - T H E R E T U R N T O O R P H A N A G E
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Enter the mansion and get ready for a boss fight! Try to open the western door
in the mansion (on the first floor) and you'll find out Joshua is inside the
room! Before you can bust open the door, Jack's servant attacks.
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Boss Name: Night Stalker
HP: 2500
MP: ?
Difficulty: Easy
Element: Earth
Recommended Level: Yuri (30), Halley (28), Keith (28)
Item: Kid's Room Key
Overview: The only thing that separates Night Stalker from being a normal
--------- fight is his health - he has a ton of it. However, the Night Stalker
only has a few attacks, none of which attack the whole party. This
makes this battle quick, fast, and easy.
Attacks: * Hard to believe, but Night Stalker's best attack is his physical
-------- attacks. They do in the range of 150-200 damage and pack quite a
punch. However, they only attack one character, and Halley can
heal 200 damage right up.
* He'll only use Gale at the beginning of the fight. It just raises
his agility.
Yuri: Yuri should transform into his most offensive form. Hopefully, you have
----- Ifrit. Transform into Ifrit and raise your physical attack power. With
this power up and Keith's Earth Edge, Yuri will do an incredible amount
of damage on the Night Stalker. Yuri is the damage dealer in this fight.
Halley: The kid has supernatural powers that totally blow away Night Stalker.
------- First of all, Halley has Heal, which restores an amazing 300 points
of life to any one character. With this in mind, Halley is the main
healer of this battle. He heals substantially better than even Alive.
If Halley gets a free turn (he should) use "Strong Earth" on Night
Stalker for tons of damage!
Keith: Keith is almost required as the third character. He has Earth Edge,
------ which, against a Wind creature, ups the damage dealed by a lot! After
he has put this spell on himself and Yuri, it's time to play with
physical attacks. If Keith ever gets low on health, Blood Sucking
awaits!
Alice: Not really recommended you bring Alice, as she brings nothing to the
------ table. If you do, however, stick with Curing people and casting Blessed
Light on the enemy. Buff up the attackers with Gospel at the beginning
of the battle, too.
Marg: Beat down version of Keith in this battle. Have her attack - she can't
----- do much else. Snipe and other magic is your friend. She also works as a
back up healer if things go bad
Zhuzhen: Please, don't bring Zhuzhen ever again! He doesn't do much damage
-------- and his healing spell is just too dang mana intensive. If you do,
stick with your best spells and healing.
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After the battle, you get the key to the kid's room. Well, if their is only one
room, then that must mean this isn't an orphanage after all! Enter the eastern
door, which is the same door you were going to open before the servant
interrupted you.
Inside here, you meet up with Joshua and Sharon. It seems Chris is already
being tested on by Jack. Before the two leave, they hand you a key to the
Guestroom. This will definitely be useful in the near future. In this same
room, you will find three items next to the beds - a Seal of Luck, Pure
Extract, and Monkey Paw.
Once you have the three items, leave the kid's room. In the main entrance room,
go up the red carpet stairs and open the western door. This is the guestroom, I
suppose. Check the books on the endtable in the center of the room. To see
these books, you will have to complete a normal ring. It will go fast, but it
is definitely a lot easier than a push ring.
"5 March 75" - Odd. Exit the guestroom and walk over to the eastern door on the
second floor. It has a number lock on it. Punch in the numbers "5375", which is
the strange strand of numbers above, but with "3" instead of March, because
March is the third month of the year. The door will unlock after you punch in
the numbers, thankfully. :)
Inside this room, grab the Monk Earrings off the ground. They reside near the
west wall, in the center. Once you have that, go to the northern wall in the
room and check out the painting next to the bed. It has the date "3 July 54" on
it. Another code, definitely. Exit this room, descend to the first floor, and
save the game.
The middle door (between the stairs) on the first floor is the last door, so we
must have to use the code on that door. Punch in "3754", which is the code when
you convert July to its month in the year. The door will unlock; open it and
get ready for a boss fight. Equip mirror bracelets on everyone and go inside
the room. And, finally, we find out who the mysterious voice really is! Jack,
being upset that Halley screwed his plans, starts a fight.
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Boss Name: Jack
HP: 3000
MP: ?
Difficulty: Moderate
Element: Water
Recommended Level: Yuri (30), Halley (28), Keith (28)
Item: Seal of Speed.
Overview: Jack can be tough if you didn't bring any Angel's Feathers because
--------- his paralysis can take out one character of your party. Besides
that, Jack attacks and Jack heals himself with Thera Seeds. He will
only do this a couple times, though, and healing himself is a wasted
turn, because you will damage him more in the next turn than he
healed.
Attacks: * Jack's physical attacks pack quite a punch, dealing anywhere be-
-------- tween 150-200 damage. The only "counter" for this is Halley's
heal, which you shouldn't use that liberally.
* He also has Paralysis, which basically takes one character out of
the fight. The counter for this is Angel's Feather - it will cure
this alignment.
Yuri: Even though Jack is Water and Ifrit is Fire, we need to conserve our
----- mana for the upcoming fight. With that in mind, transform into Baldo and
hack away with physical attacks. If the team gets low on health, use
Sacred Remedy to heal everyone. Don't use it if only one person is hurt,
though.
Halley: Halley is more defensive than offensive in this fight. He'll spend
------- most of the time healing himself. However, if Jack uses a Thera Seed
or attacks Keith (Keith can heal himself) then you'll want to attack
Jack physically.
Keith: Not as required as he was in the last fight, Keith is still a good dam-
------ age dealer. He should use physical attacks and Blood Sucker if he gets
low on health. Also use him as a status alignment healer.
Alice: Alice is actually quite a treat in this fight. Her Wish spell cures all
------ status alignments, making Paralysis laughable. And she has Cure, which
is extremely mana efficient. Alice should almost never attack and when
she does, just attack physically. You do not want to waste her mana
because the next fight directly afterwards is tough.
Marg: Not much Marg can do in this fight besides attack. She can also be used
----- as utility, like Keith. You can also use magic, but it's not
recommended, as Jack is the Water element, like Marg.
Zhuzhen: As much as I hate this guy, he is very useful in this fight. He can
-------- cast Fire Edge on everyone and make their attacks do more damage. In
addition, Zhuzhen can do fire damage of his own and heal, albeit
unefficiently. A decent third character for this fight, but still not
recommended, as Keith can hit much harder and last longer.
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The blue stuff will rise and start another boss fight.
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Boss Name: Mammon
HP: 4500
MP: ?
Difficulty: Hard
Element: Earth
Recommended Level: Yuri (30), Halley (28), Keith (28)
Item: Demon Earrings (yes, more of'em)
Overview: Jack is child's play compared to Mammon. She (I'll just refer to it
--------- as she, thank you) has a ton of health and powerful attacks. When
she gets low on health, she'll heal herself repeatedly and start to
spring on the bigger attacks. Heal SP and Mana as needed; this is
one long fight.
Attacks: * Mammon's physical attacks can do up to 200 damage, making them
-------- pretty powerful. She won't physically attack very often, though.
* She can also Petrify you at will. You have Mirror Bracelets
equipped, though, so it won't do much besides minor damage.
* Howling restores 500 of her health, and she uses it a couple times
in the battle. Since it restores so much health, she actually
gains health even if you attack maliciously that turn. This is
probably the worst thing she can do at the end of the fight.
* Shockwave hits all characters for moderate damage. Use Yuri's
Sacred Remedy to counter this attack.
* Lastly, we have Needlerain. This badboy inflicts two hundred to
one character consistentingly, making it the worst attack in
Mammon's arsenal. She will abuse this and Howling at the end of
the fight - it's practically all she'll use. Counter it with
Halley's Heal spell.
Yuri: Yuri should transform into Baldo and kick butt with physical attacks. If
----- Mammon uses Shockwave or the entire party is hurt, have Yuri use Sacred
Remedy to heal everyone up quite nicely. Besides that, have him hack
away at Mammon, he's your main damage dealer.
Halley: Surprisingly, Halley makes this fight easier. He has Air Edge, which
------- gives a character the opposite element on their weapon. This means
that your fighters will do more damage when they attack! After he
casts Air Edge on the fighters (not himself), he should stick to using
Heal. This spell will wash away any single attacks that Mammon uses.
If you have a free turn, Halley's Air Shot does good damage. However,
we need all the mana we can get, so just physically attack if you get
a free turn.
Keith: Once Halley has Air Edge on Keith, he'll be a decent damage dealer. He
------ should hack away at will - even though he does almost half the damage
as Yuri, it will make the fight go substantially faster. If Halley is
running out of MP or SP, Keith is your man to throw an item his way.
Lastly, of course, if Keith gets hurt, use Blood Sucker.
Alice: Alice is actually quite a treat in this fight. Her Wish spell cures all
------ status alignments, making Petrify laughable. And she has Cure, which
is extremely mana efficient. Alice should almost never attack and when
she does, just attack physically. You do not want to waste her mana
because the next fight directly afterwards is tough.
Marg: Not much Marg can do in this fight besides attack. She can also be used
----- as utility, like Keith. You can also use magic if you want.
Zhuzhen: Nearly useless. Have Zhuzhen use Nourishing Potion and magic as
-------- needed. Other characters can do his job better.
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After the battles, you're automatically back at the hideout. Halley explains
the story of his mother. It also seems his Mom has been giving Yuri directions
for years - I guess everyone in the group has to be linked in some way. More
dialogue, and everyone agrees that we must see Halley's Mother at the Mental
Hospital. Before you leave, change your party with Keith so it's Yuri, Halley,
and Keith. Halley must be in the party, sadly. Back at the world map, choose
the Calios Mental Hospital.
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C H A P T E R N I N E V . - C A L I O S M E N T A L H O S P I T A L
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Walk a few paces towards the gate and a couple guards will jump out of their
post. Tell them to get out of your way and it's time for a small fight. These
guards aren't really guards, but actually monsters. They are still easy,
nonetheless. These are the types of monsters you'll encounter at this Hospital,
so if you can't stand the heat against the guards I suggest you go level up a
bit and come back.
After the fight, a conversation with Bacon and the last Knight will be seen. It
seems that we are walking into a trap. Ah well. On the same area that Yuri is
standing on, if you check the eastern side you will find a Demon War Necklace.
This is one of the most valuable items in the game. Additionally, if you check
the guard post you will find the Laurel Slingshot for Halley. Without further
ado, walk inside the hospital.
All the doors are locked - don't even try to open them. They have card suits on
them, symbolizing a game? Walk north a little and some more guards will attack.
After cutting them down, run to the northwestern corner of the corridor and you
should see a shiny coin on the ground. Pick up the Bronze Coin and continue to
the next corridor.
Once you have sliced through the guards, head east to another room. This just
happens to be the torture room. Run up to the front of the torture chair and
Halley will almost state that he thinks his mother is already dead. Take the
south doorway and walk west in this room. More guards will run for you, and
more monsters will be slayed.
After the battle, take the Silver Coin off the ground near the fountain. It
should be shiny, also. Examine the guard's body a couple steps south to receive
the heart key. Save the game at the point, you never can be too safe. Now that
we finally have a key, backtrack to the first corridor inside the hospital.
Here, open the east doors.
In the first room, you will find a Key to Success and Club Key. In the second
resides a Fruit of Yggdrasil. All of these items are in clearly visible chests.
With the new key, head north and to the adjacent corridor. The first room has a
Diamond key in the chest. The second is locked. The third has a Gold Coin on
the ground next to black crate.
Finally, the fourth has a Platinum Coin. Wow, that's a lot of coins and keys!
Head back to the main room with the save point. It's south of the torture room.
Here, save the game (obviously) and level up a bit. You should have plenty of
tents to alleviate the process and tons of money after levelling a bit here.
Tent and save before you continue.
When you are ready, drop the four coins into the four fountains on each corner
of this room. Yuri will automatically drop a coin - you don't have to choose a
coin. When all coins are gone, a secret passage will open in the center of the
room. Enter down the stairs and walk through the passage to a door. After some
dialogue, it's time to fight Rausan.
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Boss Name: Rausan
HP: 4000
MP: ?
Difficulty: Moderate
Element: Fire
Recommended Level: Yuri (34), Halley (32), Keith (32)
Item: Spade Key
Overview: Rausan is actually pretty easy if you at the recommended levels.
--------- He packs a punch, can silence you, and has an all character attack,
giving him all the key boss qualities, but our party is just too
strong for him. Use Angel's Feathers as needed, or equip some
silence protecting gear before battle.
Attacks: * Silence is Rausan's best attack. It inflicts anywhere between 100
-------- to 150 damage and usually silences the character. However, if
you have status alignment equipment, the silence part really
shouldn't make a difference. Use Angel's Feathers to get around
this.
* Elder's Sign increases Rausan's special attack defense. This isn't
very bad, considering you won't really be using special attacks
that much throughout the fight.
* Blaze attacks all characters and does around 150 damage. He
doesn't use this very often, however, and Yuri can heal the damage
right up with Sacred Remedy.
Yuri: Transform into Baldo and hack away at Rausan. If the team gets low on
----- health, use Sacred Remedy to heal everyone. Yuri should stick with
physical attacks and not special attacks because of Elder's Sign.
Halley: Halley is your main healer - his Heal spell is very efficient and
------- potent. He should use it whenever he needs to, which should be every
couple of turns, when a player's health gets below 150. In the mean
time, Halley should use Aqua Blade and physical attacks. Don't go mana
crazy on Aqua Blade - he's our healer. :)
Keith: Another damage dealer in this small fight. Keith should stick with
------ physical attacks. This is a good time to get "risky" and try to get
perfects - you have this battle in the can without Keith. If Keith ever
gets low on HP, Blood Sucking is your friend.
Alice: Rausan usually silences Alice, making her useless. If he doesn't, keep
------ the gang alive by healing. That's basically all she can do - never
attack with Blessed Light unless you have a free turn.
Marg: Marg is uber useful in this fight because she can change someone's
----- attacks to water. Too bad I didn't bring her. If you did, have her cast
Aqua Edge on everyone to make their attacks do more damage. After that,
she's a damage dealer and backup healer.
Zhuzhen: Nearly useless. Have Zhuzhen use Nourishing Potion and magic as
-------- needed. Other characters can do his job better. Rausan is fire so
Zhuzhen's attacks will do very little damage.
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Halley will go through a vent that no other character can get through. I find
it odd that Zhuzhen or Alice can't get through it. Even Keith is as skinny as a
rail. It seems that Halley's Mom can't speak! With the remaining two
characters, walk back up the secret passage to the save point room. Save the
game and head back to the second corridor going inside the hospital. The spade
door is there, and it will open if you use the key.
Inside the spade room you can rest (yay!). After resting, pilfer the chest
north of the bed to obtain the Dungeon Key. With the new key (hopefully LAST
key) exit the spade room. After the horrific scene with Halley, exit and
reenter the room of spades. Inside the chest that held the key resides the Fire
Gravestone! Make your way back to the save point and save the game. Then go
down under and open the heavy door. In here, we have one of the best scenes and
dialogue in the entire game. It ends in a final battle against Olga.
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Boss Name: Olga
HP: 4500
MP: ?
Difficulty: Hard
Element: Dark
Recommended Level: Yuri (35), Keith (34), Halley (32)
Item: Warlock Earrings
Overview: Olga is back, and this time she has brought three-thousand more
--------- health with her. This fight is long, hard, and item consuming.
You'll have to keep an eye on the weaker character's SP so they
don't go berserk. And you'll also run out of MP with Yuri sometimes,
so you should have a couple Mana Seeds handy.
Attacks: * Black Fog attacks every party member and does around 150 damage.
-------- This can be countered with Yuri's "Grace" spell.
* Flame is exactly the same as Black Fog, but a little weaker.
* Mind Assault takes away around 200 MP, crippling any character
that relies on MP, like Alice and Yuri. You'll look forward to
this attack, though, because it's a free turn to attack without
the worry of healing.
Yuri: Have Yuri transform into Baldo. With this, he can heal the party when
----- one of Olga's all character attacks hit. Don't use Nova, as it is a
waste of MP. When Yuri has a free turn, he should physically attack
Olga. With the help of Alice's Holy Edge, he will do more damage than
Nova. If you didn't bring Alice, just have Yuri use Nova. She won't last
long with spurts of 250 damage coming her way.
Halley: He should heal as needed and use Air Shot in his "off time."
-------
Alice: The other "key" character, in my opinion. Even though Alice will have
------ to throw a couple SP healing items her way, she is invaluable because
of Holy Edge. Give Holy Edge to all physical attackers and they will do
big damage because Olga is Dark. After you are done with Holy Edge,
stick to healing and attacking with Blessed Light. In addition, Alice
will take the role of healing Yuri's MP.
Keith: I recommend Keith because he can take of himself and deal good damage.
------ After being Holy Edged, Keith's physical attacks will do pretty good
damage. If he ever gets singled out by Olga and hit, just use Blood
Sucker to restore his health. Besides that, just stick with physical
attacks.
Marg: I don't think you should have brought Marg as she doesn't bring much to
----- the table. She's basically a worser copy of Keith. Throw Holy Edge on
her and fire away.
Zhuzhen: Bringing Zhuzhen is a big no-no in my book. His magic doesn't do much
-------- damage and his healing spell is a mana hog. If you do bring him,
though, use his best spells.
-----------------------------------------------------------------------------
Olga's finally exterminated. Alice wakes Yuri up, who is sleeping in the
hideout. Go down the blue stairs and the ladder to reach the bottom level.
Here, talk to Joshua, who gives you a strange goblet and a Oath Grail. Exit via
the ladder and make your way to the bridge. Tons of dialogue, which turns from
bad to good to bad to good and now we're at the world map. Choose Rouen,
please. :)
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C H A P T E R N I N E W . - T H E R E T U R N T O R O U E N
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^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [032] *^*^*^*^*^*^*^*^*^*^*^*^*^
We have control of Alice now, strangely. Go north and down the same alley that
you always go down. At the end, open the door with a push ring. You should be
used to those rings by now, but they are still tough nonetheless. This time you
have a lot of time, so when you reach the shaded area tap X less viciously.
Inside, go down the small hall and into the main room. Walk up to the altar and
Alice will contemplate on something. Afterwards, take the Seal of the Soul from
the altar. Open the east door now to find yourself at an identical hallway.
Open the first confessional stand and take the Jasper Cape. In the second room,
investigate and you'll have to do a spin ring three.
They're really easy, though, so you have nothing to worry about. Soon Alice
will find a picture that has Bacon and Doyle on it. On its caption, it will say
"1888 Father Hans Doyle and CARDINAL ALBERT SIMON" Oh. My. God. They even have
the upbeat music to get your blood pumping. Leave the confession stand to meat
Card- err... Rog- err... I'm so confused.
So Roger Bacon busts out a Kuja: "True peace is impossible. Only an illusion of
peace exists in the superficial calm of our lives.." This is the true
confrontation as allies, too bad it was very short. Back at the hideout, Alice
blurts everything to the team and we're off to the Nemeton Monastery.
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [033] *^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R N I N E X . - N E M E T O N M O N A S T E R Y
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^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [033] *^*^*^*^*^*^*^*^*^*^*^*^*^
Good music if I do say so myself. First things first, go inside the strange
house and take the Light Gravestone by the purple machine. Afterwards, exit and
take the path north to the ruins. In the next screen veer left and loop around
the debris to a chest. After collecting the Mantle of Nobility, walk into the
center of the ruins, where the light is at.
After some dialogue, a strange creatures reveals himself. You get the chance to
name him, but the strange creatures talks to the screen (at you) and says that
if we had more time, we could play as him. But, since we don't, he reveals that
his name is Roger Bacon (!!!). He leaves, and tells you to see him at his
house.
Head directly to his house and we'll have more conversation. In the end, Bacon
agrees to take you to Bacon. Yep, that made sense. Run over to Bacon at the
entrance of the ruins and he'll open it for you. This is a fantastic place to
level - kill the creatures below and ascend to get healed by Bacon for free. A
save point also resides near the entrance.
Here are the directions to get the destruction stone:
1. Go west
2. Go west
3. Take the east doorway
4. After going across the bridge, open the chest
5. Go back to the entrance
6. Go east
7. Take eastern stairs
8. Press blue switch in area
9. Go to previous area
10. In this area, walk up and take the Mind's Eye in the chest.
11. Go back to the entrance
12. Go east
13. Go east
14. Go to northwestern corner and flip red switch
15. Open chest
16. Go south
17. Go southeast to next screen
18. Go east
19. Take west stairs
20. Flip green switch
21. Go back to chest with Mind's Eye
22. Open other chest to get a coat
23. Go back to the blue switch and flip it off
24. Go to the big torch area
25. Go east
26. Open chest to get Seal of Vitality
27. Go back to big torch area
28. Grab Destruction Stone on flame
29. Go east
30. Get two items on each side of gate
31. Save game.
32. Enter gate
33. Follow it until you reach Bacon
Now you'll face Bacon himself. The fight isn't hard - it's the same thing as
the last battles. Just use your best spells and have Alice heal. After the
fight, we have another boss fight against Amon. Just keep your health high and
have Alice heal often. It isn't hard. If you got the destruction stone, you
will get the Amon fusion. Enjoy the cutscene and we'll be back at the good
Bacon's house. Do the spin ring 3.
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C H A P T E R N I N E Y . - G E T T I N G A G O O D E N D I N G
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Before you go rushing into the last battle, we have to decide if you want a
good ending or a bad ending. See, Alice sold her soul to the masks in return
for Yuri's life, so, when the game ends, so does Alice's life. This is an
extremely bad ending. To get a good ending, you have to defeat these masks. And
let me tell you, they aren't pushovers.
It's more than possible to defeat them at later levels (like now), though. The
best place to do this is at the Blue Castle, by the way. The battles are the
easiest there. Anyway, let your malice get red. When this happens, masks will
start to fight you. You have to defeat them in a certain order to get the good
ending.
The order is revealed in the grail that Joshua gave you. The order is: Grail,
Gold, Staff, and Sword. When you have defeated them, your task is complete.
Optionally, you can defeat the dead versions of them, which are incredibly weak
and appear in the same way. Go back to the rat's hideout and talk to Halley.
After this, head back to Nemeton, Bacon's house to be exact, and he'll mumble
something. Then we're at the graveyard.
Check all the fusion graves and then Alice's grave. After this, talk with the
masks and they will open the gates. Enter through them. If you did the above
correctly, Yuri will come and make this fight possible. However, if you didn't
do it correctly or at all, the fight is impossible and Alice only shows. Here
is the possible fight:
-----------------------------------------------------------------------------
Boss Name: Atman
HP: ?
MP: ?
Difficulty: Hard
Element: None
Overview: Well, this is it! After this, we get the good ending! Don't waste
--------- valuable items, however, as this isn't the last battle. This fight
isn't very tough if you are at a high level and have the proper
abilities.
Attacks: * Most of Atman's attacks do the same damage.
--------
Yuri: Yuri should transform into Sandalphon and use Pulse, which deals a ton
----- of damage against Atman. If Alice dies (it could happen), Yuri can also
use Revive on her. Besides that, when your mana runs out, either have
Alice give you a mana leaf or physically attack.
Alice: All Alice should do is heal and aid Yuri. If she runs out of mana give
------ her some restoration to continue. Watch out for Alice's SP, by the way,
as this is a pretty long fight and she will lose it rapily with
Sandalphon's SP attacks.
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C H A P T E R N I N E Z . - T H E L A S T B A T T L E (S)
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Go back to the Neameton Monastery and talk to Bacon. Time for Neamato! Here are
the directions for the first floor:
1. Take east stairs
2. The characters will split up into groups
3. Go back to entrance
4. Take west stairs
5. Ascend up the stairs
6. Press triangle on wall
7. With the other group, do the exact same to meet up with the group
8. Go up the stairs
Now you fight Soul Block, who's extremely easy. You can't hurt him physically,
but any of Yuri's third form spells will blow him away. Alice should heal,
obviously. More directions:
1. Go southeast and walk through green light
2. Go down the stairs
3. Take last hall
4. Take Crank Slingshot
5. Ascend back upstairs
6. Get items here
7. Take center stairs and grab Seal of Vitality
8. Go through blue light
9. Take right stairs
10. Flip red light
11. Go up stairs
12. Take staff and armor
13. Go back to three stairs
14. Take left stairs
15. Get earrings and suit
16. Continue to the next room
17. Take left stairs
Another boss fight, this time against Hate. He's pretty easy if you have
crucifixes equipped on all charactes, which you should. Just attack with
Sandalphon's Pulse and you'll be fine. After the fight, use the save point.
Again, directions:
1. Walk until you get sucked
2. Go down stairs
3. Go into space
4. Go northwest and get Mind's Eye
5. Go back to first area
6. Take the stairs
7. Take space on stairs
8. Get Talisman and walk north into space
9. Take stairs until space
10. Go into space
11. Get coat, go back to the previous area
12. Take stairs
13. Go east and into space
14. Go west
15. Go east
16. Take V-Blade
17. Go north into space
18. Get Fifth Key
19. Take west space
20. Take stairs
Scapegoat is the next boss - and things are still easy. Just use the previous
strategies to win. Yuri should be the main healer of the party since most of
Scapegoat's attacks hurt the entire party. After the battle, go north to the
next screen to fight the final bosses.
For the first boss, Yuri should turn into Sandaphlon and attack heavily. Alice
should be a full healer, and the last character should be a backup healer and
attack most of the time. Remember to heal everyone's MP and SP often.
In the FINAL boss, use all your special items for a sure win. You probably
saved those keys, double power and defense, et cetera up until now - use them
and this fight will be a breeze. The crucifix will make this battle easier,
too. Hopefully you have one on all characters. Use the above strategy, by the
way. And that's the end of the game. You just beat Shadow Hearts! You can
restart a game with all your fusions now. ;)
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C H A P T E R T E N - S I D E Q U E S T S
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=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
L O T T E R Y
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In this game, you can meet people that have lotteries. If you win, you get
spectacular items. But, there are some things that need to be done before you
can even talk to the members. Firstly, the members will not reveal themselves
unless you have a lottery ticket. You will now be wondering where to get a
lottery ticket. Simple, all you have to do is be lucky enough and find it. I
will make a list of where the lottery tickets can be found but for now, this
will have to do. So, you have your lottery ticket and you are wondering where
to play the lottery. There are a number of places that you can do this. They
will be listed here. But thats besides the point, once you find the lottery
member you have a funner time. First off, they will talk some and ask you if
you want to play. Say yes and a judgement ring will come out.
Now you are saying, "Jesus Christ, not another ring!" Well, it is. So, you
will see areas of different color on the judgement ring and on the side what
the colors mean. If you get this color, you will get that prize. So it is your
job to get on the area or color that you want to. After that, the lottery
person will give you your prize and you will be gone. Now, you can only win the
best prize once so there is almost no reason in doing the lottery again for a
worser item. The red are the best, take that into note. Now that you know how
to play, let me tell you where you can find the members and the tickets. Once
you find different members, you will find out that the areas and fastness of
the ring are different. Take this in note and try to master every ring!
After you do everything leading up to actually doing the ring, please do not be
stupid and try to do the ring without saving it first. This way, if you don't
get what you want you can always load up the game and try again. This is great.
Even so, Shadow Hearts is awesome and lets you load up anywhere. You can
practice the ring and check out the movements before you actually do it for
keeps. And even then, if you don't get it you can always try again. There is no
point in doing the lottery more then once. So, save the game and practice. If
you don't get the red and important one load it up and try again. Keep doing
this until you get the red and important one. Then, don't bother getting the
others. They are worthless. At the end, when you have Roger Bacon as the
lottery member, get the equipment then keep getting the seal of power. Keep
doing this and use up all of your lottery tickets getting these. Remember to
save the game every time you get one. If you fail, load the game up and try
again. Keep doing this until you have no lottery tickets left. Then, use the
power seals on whatever character you like. This is an easy investment to
beating this game!
Lottery Member #15
------------------
Name of Member: Hotel Lover?
Where he is found: Fengtian Fountain, when you first arrive
What he has to offer:
- Jade Lariat
- Black Tortoise Fang
- Talisman of Mercy
- Pure Seed
Lottery Member #14
------------------
Name of Member: ???
Where he is found: Turtle Restaurant
What he has to offer:
- Pocket Watch
- White Tiger Hair
- Tea of the Healer
- Pure Leaf
Lottery Member #13
------------------
Name of Member: Kato
Where he is found: Smuggler's Boat
What he has to offer:
- Iron Clogs
- Blue Dragon Horn
- Witch's Broth
- Pure Leaf
Lottery Member #12
------------------
Name of Member: Sharp Van
Where he is found: Smuggler's Boat Save Point (Inside Cabin)
What he has to offer:
- Star Card
- Red Phoenix Talon
- Tea of the Holy One
- Pure Seed
Lottery Member #11
------------------
Name of Member: Master Xiaofang
Where he is found: Temple Ruins
What he has to offer:
- Flash Badge
- Kirin Scale
- Priest's Wine
- Pure Seed
Lottery Member #10
------------------
Name of Member: ???
Where he is found: In front of Kowloon
What he has to offer:
- Mind's Eye
- Moon Swallow
- Talisman of Wisdom
- Pure Seed
Lottery Member #09
------------------
Name of Member: Japanese Army Soldier
Where he is found: Dehuai Tower after first Dehuai fight
What he has to offer:
- Warlock Earrings
- Star Swallow
- Soul Benediction
- Pure Seed
Lottery Member #08
------------------
Name of Member: Sleeping Man near save point
Where he is found: Prague Streets near Save point
What he has to offer:
- Berserker Earrings
- Seal of Luck
- Talisman of Purity
- Thera Root
Lottery Member #07
------------------
Name of Member: Man at Bistritz
Where he is found: Inside a House after enemies are gone
What he has to offer:
- Oracle Earrings
- Seal of Life
- Tea of the Holy One
- Mana Root
Lottery Member #06
------------------
Name of Member: Alley Man
Where he is found: Rouen Streets
What he has to offer:
- Accelerator
- Seal of Aura
- Alchemist's Water
- Pure Root
Lottery Member #05
------------------
Name of Member: Drunk Man
Where he is found: Old Castle Street
What he has to offer:
- Priest Earrings
- Seal of Speed
- Thera Extract
- Thera Root
Lottery Member #04
------------------
Name of Member: Electric Chair Man
Where he is found: Calios Mental Hospital after you clear the area, he will be
at the electric chair past entry hallway.
What he has to offer:
- Eternity Card
- Seal of Force
- Mana Extract
- Mana Root
Lottery Member #03
------------------
Name of Member: Kid
Where he is found: At orphanage in cauldron second time around.
What he has to offer:
- Crucifix
- Seal of Wisdom
- Pure Exctract
- Pure Root
Lottery Member #02
------------------
Name of Member: Alley Man
Where he is found: Rouen Streets after you get the Pearl Ring.
What he has to offer:
- 10-Gauge Shotgun
- Dice of Ceaser
- Seal of Strength
- Eye of Oruoboros
Lottery Member #01
------------------
Name of Member: Mystery Man
Where he is found: Blue Castle, after you get the earth gravestone and have
Keith's ultimate weapon. Come without Keith.
What he has to offer:
- Thief Earrings
- Key to Success
- Seal of Vitality
- Fruit of Yggdrasil
Lottery Member #00
------------------
Name of Member: Roger Bacon (The other one)
Where he is found: After acquiring the Nightbird Claw, tell him you have to go
to the bathroom. He will then tell you he is a lottery member. This is in
Neomostry.
What he has to offer:
- Cotton Underpants
- Comet Mask
- Seal of the Soul
- Talisman of Power
Now that you know where the lottery members are and know how to get tickets,
you must be wondering how to do the ring correctly. The way that you do it is
the ring will go around as many times as it wants. Once it goes to the area you
want it to go to press the X button. It will slow down and go into the area
that you tapped the X button in after one circle around. That is the prize that
you get. Also, I am fairly sure that accessories can change the outcome of
this. Equip things like Jade Lariats and whatnot to get your ring to do good
things. If that works then do it...
Where to Find Lottery Tickets
-----------------------------
A Lottery Ticket can be gotten after beating Felinus in Zhaoyang Village. It
will be awarded to you for your defeat as the battle statistics.
A Lottery Ticket can be found in Dalian Port. At the wharf, there will be a
treasure chest on the end. Go up to it and open it for a lottery ticket.
MORE SOON...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
P E D O M E T E R S E R V I C E
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
When you first get to Fengtian, talk to the silent peddler and he will give you
a pedometer. What is a pedometer? A pedometer is an accessory that enables a
meter to keep track of your steps. But not just any steps, steps that you take
in danger or when you are able to fight monsters. If you keep walking around
and get the meter up high, you can get great prizes. There is really no
strategy to this except the obvious; if you want a certain walk in a area with
weak enemies. Or, when you want to level up merely equip this bad boy. This is
a great item even if it is a waste of an accessory space. Keep it equiped
throughout the game and at the end you will be fortunate. Fortunate because of
the fact that you can choose from a lot of great items with all of those steps
that you took in battle.
Well, to make your pedometer service even funner, the peddlers have decided to
put out a new item in this game that allows every step to be doubled. This is a
very good item. When you walk one step, two will be caculated. This will go on
until lifes eternity. This is a very good item that also should be equiped
throughout the game when you get it. How to I get the item, you might ask.
Well, from the last mini-section "Lottery" look at member number 6. He will be
holding the Accelerator (the item that doubles your steps) as the first prize.
Go to Rouen streets and win it from him. Now, every step you take in danger
will be doubled. To be more accurate, here are the members statistics:
Lottery Member #06
------------------
Name of Member: Alley Man
Where he is found: Rouen Streets
What he has to offer:
- Accelerator
- Seal of Aura
- Alchemist's Water
- Pure Root
Now that you have done about a billion steps, here are the prizes that will be
earned for your steps. Note that these prizes are big. ;)
Short List:
-----------------------------------
| Item Name............Steps Needed |
|-----------------------------------|
| Thera Extract...............100 |
:-----------------------------------:
| Voodoo Doll.................300 |
:-----------------------------------:
| Weird Bottle................800 |
:-----------------------------------:
| Iron Clogs..................1500 |
:-----------------------------------:
| Flash Badge.................2500 |
:-----------------------------------:
| Moon Swallow................3500 |
:-----------------------------------:
| Star Swallow................5000 |
:-----------------------------------:
| Monkey Paw..................6500 |
:-----------------------------------:
| Silver Hand.................7000 |
:-----------------------------------:
| Belt of Power...............8000 |
:-----------------------------------:
| Leather Suit................10000 |
-----------------------------------
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
A D E A D M A N ' S T R E A S U R E - D A L I A N
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Now that you are ready to go, let us get back to the clue that Sea Mother gave
us. It says: "Where the turtle looks, walk three steps." So, this is what you
need to do. Go outside of the restaurant. You will see the sign in red chinese
letters. When I decoded it from Chinese to english, it said "Turtle". This is
what the man meant by where the turtle looks. Now that you know that, walk
three steps to the left. Merely hold the left on the directional pad until
three steps have been made. Then, press X and Yuri's icon will come up stating
that he has found something. He thinks that it is the treasure that Sea Mother
got from the dead man. You will then do a normal ring. If you successfully hit
the area three times around you will get 3,000 cash. This is a good bonus...
^_^
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
F I N D I N G F U N ! - D A L I A N
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
*SAVE BEFORE AND IF YOU LOSE LOAD UP GAME AND TRY AGAIN!*
Yea yea, I know. The name is a bit over the top. What you do is you go and talk
to the man that is in front of the fence. He will say that he has a game that
you can play for 300 cash. Say yes and he will tell you the rules. You get a
hoe and have to find three things that you want in this area of land. When the
question mark comes up, press X and a normal ring will come up. If you do it
once around the areas successfully then you get the thing that was in the
grass. It is fairly simple. So, you get three tries of doing this. I would
suggest you save before you do this and practice at it. Then load up the game
and try it. If you only get normal things like Thera Leafs and Mana Leafs, load
up the game and try again. I have gotten a third key from this. That was the
way that I got 15,000 cash. I sold the third key. Keep doing it again and again
if you want to have no problems with money. Or, you could just do it for the
normal items and be done with it. Either way, this mini-game is sure fun!
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
G R A V E S T O N E S
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Earth Gravestone: Talk to Nina about glowing plants. Water them and reenter
Bistritz until you get it.
Dark Gravestone: Go back up Blue Castle's tower to the very top where you found
Yuri. It is the shiny object on the ground.
Wind Gravestone: At Prague's Bar go inside the Men's Room and give the guy some
tissue (you get it from losing at the lottery). He'll give you
the gravestone when you leave the bar.
Water Gravestone: In Rouen's inn go into the room where Yuri, Zhuzhen, and
Keith slept. Two people will be arguing. Enter the back door
of the church and go to the main altar. Take the east door
and go inside the room farthest down. Choose the second
conversation option and return to the inn room. The man will
give you the water gravestone.
Fire Gravestone: Inside Spades room of hospital. The stone is in the chest
where you got the key.
Light Gravestone: In Roger's house at Neameton.
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C H A P T E R E L E V E N - B E S T I A R Y G U I D E
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Boss Fight: Fox Face
-----------------------------------------------------------------------------
Health: ???
Difficulty: Can't beat
Recommended Level: Cannot be beaten...
This battle cannot be won. Do not use anything special in this battle. It is
meant to be lost and will be lost. It is the same to the Bacon battle. Try to
lose. To lose, when you try to attack just don't hit the spots you are suppose
to. Then Fox Face will attack and kill you.
-----------------------------------------------------------------------------
Boss Fight: Raging Tiger
-----------------------------------------------------------------------------
Health: 35?
Difficulty: Easy
Recommended Level: 3
A simple boss fight. Fuse into your only fused monster you have; Death Emperor.
Then, use Dark messenger on the tiger. The tiger will do Moon Howl most likely
and heal himself. Then, you will have no MP left but that does not mean that
you are over with! Do a physical attack on the enemy. The enemy will most
likely do Chi shield which raises the targets Physical Defence. Then do a
physical attack on him. He was dead after this with me but if the enemy is not
dead, keep using the physical attacks and he will be gone soon. Battle is done.
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Boss Fight: Evil 1, 2, 3, or 4
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Health: 20?
Difficulty: Easy
Recommended Level: 3
Depending on how much you have killed will depend on what evil you face. I
faced a Evil 4 and had no problem in beating him. The strategy for the evil 4
will be the same for the others... This battle will pretty much be you and the
evil exchanging blows back and fourth. Therefore, all of the strategy I can
give you is to do physical attacks on the evil. Try to hit all of the areas and
if you can think you can get a critical, try too. You can, if you want, fuse
but there is almost no need in this battle. Just exchange blows and you will
win.
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Boss Battle: Hellcats X2
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Health: 50 each
Difficulty: Moderate
Recommended Level: 4
Experienced Gained: 40
Cash Gained: 300
Item Gained: Tailsman of Luck X2
Start off this battle with Yuri turning Death Emperor. Then have him do a curse
attack to put up his special. Have Alice do physical attacks. Then have Yuri do
the dark messenger on that same person. One hellcat should be gone now. If you
need healing have Alice heal, if not then have her attack physically. After
this have Yuri attack physically and the last hellcat should be dead. If not,
then just keep using the physical attacks! Once this battle is over you will
come back to the house.
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Boss Fight: Evil 4
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Health: 65
Difficulty: Moderate
Recommended Level: 7
Depending on how much you have killed will depend on what evil you face. I
faced a Evil 4 and had no problem in beating him. The strategy for the evil 4
will be the same for the others... This battle will pretty much be you and the
evil exchanging blows back and fourth. Therefore, all of the strategy I can
give you is to do physical attacks on the evil. Try to hit all of the areas and
if you can think you can get a critical, try too. You can fuse and it is
recommended. Just exchange blows and you will win.
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Boss Fight: Tornado
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Health: 150
Difficulty: Easy
Recommended Level: 8
First, fuse into your best fusion; Death Emperor. Then, it is going to be
physical blows throughout the battle. The only real tactic to this battle is to
physically attack the creature until it is dead. When Tornado decides to hurt
you enough to have you on life support, heal yourself with a Thera leaf. Then
keep hacking away until it is dead. That is the only strategy to this battle.
Physically attack then use Thera Leafs when needed. You can use your special
attack but I did not and I won...
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Boss Fight: Felinus
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Health: 200
Difficulty: Easy
Recommended Level: 8
This battle is very easy as almost every battle in this game is. What you need
to do is morph Yuri into the Tornado and physically attack with him throughout
the battle. If someone gets a poison, have his magic heal him. For Alice, have
her heal throughout the game. If she has the light-class spell that you summon
upon your teammates to make them light class do so to Yuri. For Zhuzhen, have
him use Ogre Flamedance. When he gets low on health, have Alice heal him or
have himself use a Thera Leaf. The wild card in this battle is that Alice only
5 SP points so you will have to cure your SP when 4 turns are up so Alice
doesn't go insane. And that about wraps up this boss fight!
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Boss Fight: Yamajara: Earth
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Health Points: 240
Difficulty: Moderate
Recommended Level: 9
Start off the battle like you did the last boss fight you had. It will be the
exact same thing except for the fact that Zhuzhen use more vulnerable to the
opponents attacks. Yamajara has better attacks but don't worry. If you are at
the proper level then it should be easy. Use this strategy:This battle is very
easy as almost every battle in this game is. What you need to do is morph Yuri
into the Tornado and physically attack with him throughout the battle. If
someone gets a poison, have his magic heal him. For Alice, have her heal
throughout the game. If she has the light-class spell that you summon upon your
teammates to make them light class do so to Yuri. For Zhuzhen, have him use
Ogre Flamedance. When he gets low on health, have Alice heal him or have
himself use a Thera Leaf. The wild card in this battle is that Alice only 5 SP
points so you will have to cure your SP when 4 turns are up so Alice doesn't go
insane. And that about wraps up this boss fight!
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Boss Fight: Water Tiger, Kappa x2
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Health points: N/A
Difficulty: Easy.
Recommended Level: 10
Easy fight. Attack the Water Tiger first. He is fire based. Use the Man Dragon
fusion. Have him use Flash flood on the Water Tiger. All he should do is that
and heal with illusion shower. As for Alice, have her heal and give the others
there magic points back. And for Marg, she can use her grenade on all of the
opponents. When she runs out of Magic Points, have her do physical attacks on
Water Tiger. When the tiger is down, have everyone do physical attacks on one
of the Kappa's. Alice will be more of the healer in this battle. After that
Kappa is dead, do the same to the other one. This is an easy battle at the
proper battle.
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Boss Fight: Beast Dog
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Health points: 300
Difficulty: Moderate.
Recommended Level: 11
This fight is pretty hard hence the beast has a lot of health points. Start off
this battle with fusing into Man Dragon. Then have Yuri's attack mainly be
flash flood. When Yuri runs out of MP, have him do physical attack on the
beast. For Alice, she is going to be the healer. When she has the opportunity,
have her use here new magic that you should have. Rather then that, have her
use her white magic to heal! For Marg, she is vital in this battle hence she is
water class and the beast is fire class. Have her do grenades on the beast.
When she has a little MP left and Yuri does not have any MP left and is ready
to physically attack, have her put water class on Yuri. This will make Yuri's
attacks do even more damage. After she is done with the class, have her do
physical attacks on the beast. The way to heal if all of the players are gone
except one is: Yuri use Illusion (heal) or a Thera Leaf, Alice use White magic
or a Thera Leaf, and Marg use a Thera Leaf. If you get into that situation in
this battle, that is the way to go. The Beast Dog's main attack is breath of
fire. It hurts every character about 30. Have Alice heal this when HP gets low.
When the beast uses physical attacks on one character, have Alice heal any
wounds. When Alices MP runs out, use a Mana Root. And that I about it in this
battle. This is the hardest battle that you have up to this point so try to be
on guard! Rather then that, hit the judgement ring right! Interestingly, the
Beast Dog's attack is Breath of Fire. Is that plagirism of the Breath of Fire
series? We will find out in the next lawsuit!
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Boss Fight: Yamaraja: Wind
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Health Points: 450?
Difficulty: Moderate
Reccomended Level: 13
Start off this fight by fusing with Raging Tiger. Then have him use his Flying
Stones attack on the Yamajara. Have Yuri keep doing this until he runs out of
MP. Then have use a Mana Leaf on himself. Then attack again with the Flying
Stones. Have Marg use her grenade attack on the opponent. When she runs out of
MP have her do the same; use a Mana Leaf. Then throw some more grenades at the
beast. As for Zhuzhen, have him heal the party and use his Flamedance attack on
the enemy. The strategy for healing yourself should be for Yuri and Marg to use
Thera Leafs and Zhuzhen to use his Nourishing Potion. If somebody dies in this
battle, use an item and get them back and fighting. All you have to do is drain
your magic powers into the Yamaraja and he will fall. You cannot use physical
attacks in this battle. They only do 1 to the opponent. Which sucks... Anyways,
this is the strategy to beating this boss. It is easy if you use this strategy
and are at the correct level. I had trouble because I was at level 12. I barely
beat the boss before I died. My advice rather then above is to heal often.
Yamaraja has some deadly attacks!
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Boss Name: Li Li
HP: 580
MP: 500
Difficulty: Easy-Moderate
Element: Dark
Recommended Level: Alice at 13
She's not that tough if exhaust all your mana into her. First of all, she has
three attacks - Dark Messenger, paralysis, and physical attacks. Dark Messenger
sometimes does instant death, so you really have to worry about that.
Especially with Alice, considering she is your only healer. The other two
attacks are easy to get around, but the real key to this battle is killing her
quick enough so she doesn't use Dark Messenger. Yuri should transform into
Death Emperor and stick with physical attacks. Marg should blast away with her
gun and heal with items as needed. Finally, have Alice cast Holy Edge on
Yuri/Marg, use her light spell, and heal as necessary.
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Boss Name: Li Li
HP: 750
MP: ???
Difficulty: Moderate
Element: Dark
Recommended Level: Alice at 13
Same gig as above, but Li Li is a bit tougher. Instead of Dark Messenger, Li Li
has an attack called Hate Storm, which inflicts 50 damage to all characters.
Yuri should transform into his fire form (or Dark if you don't have it) and up
his physical attack power with one of his specials. After that, Yuri should
hack away at Li Li. Marg is more of support than offense in this fight, but
most of the time she'll be healing herself. Lastly, Alice is to throw Holy Edge
on Yuri and keep everyone healed up. If she has a free turn, have her use
Blessing Light for some big damage.
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Boss Name: Wugui (Past)
HP: 325
MP: ???
Difficulty: Very Easy
Element: ?
Recommended Level: N/A
Ben is at level 40, so he is superior to the three bad guys in every way. Start
out the fight by transforming into your only form. From here, use physical
attacks on Wugui. Since you have very good speed, you should be able to use the
ring to physically attack three times before they even get a chance to attack!
With this upper hand in mind, kill off Wugui with these three free attacks.
Wugui is immune to magic. After that, use your special attack on the two
regular enemies to demolish them.
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Boss Name: Wugui (Zhuzhen)
HP: ?
MP: ?
Difficulty: Moderate
Element: ?
Recommended Level: Zhuzhen at 13
This fight is actually pretty easy, but can be very tough if you don't know
what you are doing. See, Wugui will resist all of your spells, leaving you with
just physical attack to play with. The game isn't killing Wugui, though, so
much as surviving until he uses his "Game of Death." Just use physical attacks
and Nourishing Potion when you get low on life. The most damage Wugui can do is
35ish, so don't use Nourishing Potion until it will recover most of your HP.
When Wugui uses Game of Death, the fight, not the game, is over.
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Boss Name: Wugui (Yuri)
HP: 250
MP: ?
Difficulty: Easy
Element: Dark
Recommended Level: Yuri at 15
Zhuzhen can't touch Wugui, but Yuri can steamroll right through him. At the
beginning of the fight, Wugui will do his Game of Death spell, but it doesn't
have any effect on Yuri because he is also Dark. In the fight, transform into
Inferno (or Dark Messenger if you don't have it) and start hacking away at
Wugui. Physical attacks, just like the fight fifteen years ago, will win this
battle easily. Wugui has no henchman and less HP - he also only does around
thirty damage per attack, so he is a pushover.
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Boss Name: Xieshi
HP: 550
MP: ?
Difficulty: Moderate
Element: Fire
Recommended Level: Zhuzhen at 13
This battle could prove tough because you can't use items. At the start of the
fight, Xieshi will use Flaming Arm to silence everyone and deal moderate
damage. From here on out, it's all about physical attacks, and you can't heal
at all. The battle is only tough if he focuses on one person, though. Have Yuri
transform into Raging Tiger and start bashing away with physical attacks.
Zhuzhen should also use physical attacks. Since you can't heal at all after the
silence, you'll have to hope you can destroy Xieshi before anyone dies. This is
easy enough, however.
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Boss Name: Baigu
HP: 350
MP: ?
Difficulty: Easy
Element: Light
Recommended Level: Alice at 14
It's... a stingray? This battle is super easy - just attack with your weapons
and you'll be fine. Since Marg has the Rosewood Bracelet equipped, Baigu's
Shining Force won't do much besides a little damage. We don't care about Alice,
so she can get paralyzed. If she does, you can still use items (her main
purpose) and defend. Baigu seems to like Alice, so stick with defending when
you have free turns to make his attacks laughable. Heal with leaves as
necessary.
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Boss Name: Qinggu
HP: 700
MP: ?
Difficulty: Moderate
Element: Water
Recommended Level: Zhuzhen at 15
Ugh... this battle would be extremely easy if you heal. Sadly, though, you
can't use special skills AND items, so no healing can be done at all. No real
strategy here - all you CAN do is hack away at Qinggu. He doesn't really attack
any one character, so defending isn't really an option here, just attack. The
status abnormality for him is rings - but they can be easily overcomed if you
are decent with rings.
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Boss Name: Yamaraja: War
HP: 800
MP: ?
Difficulty: Moderate
Element: Dark
Recommended Level: Zhuzhen/Marg at 17
Yamaraja IS Wugui, which means using special skills on him will result in
absorbion instead of damage. Yamaraja is pretty easy if Leonardo's Bear is
equipped on all three characters because Game of Death won't affect you.
However, if it isn't, you have a big chance that one of your characters will
instantly die from it. Luckily, we have them on all three characters! Yamaraja
also does some 75 damage attacks. Anyway, have Yuri transform into Raging Tiger
and bash away. Marg should fire her gun and heal in critical situations.
Lastly, Zhuzhen should just attack and heal with Nourishing Potion. He will be
your main healer.
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Boss Name: Yamaraja: Stone
HP: 1600
MP: ?
Difficulty: Moderate
Element: Fire
Recommended Level: Zhuzhen/Marg at 19
This fight isn't very tough, but it lasts a while because of Yamaraja's Health
Points. Yuri should transform into Inferno, put his physical attack up, and
start hacking away. Marg should use Snipe and regular attacks at will, and act
as a back up healer. She should also put Aqua Edge on Yuri to up his physical
damage. Zhuzhen has Life Sucker, so just spam that. Additionally, use
Nourishing Potion as necessary - it is the best way to heal people at this
point. Yamaraja only does physical attacks, so this is an easy, albeit long
fight.
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Boss Name: Badger Devil
HP: 650
MP: 350
Difficulty: Very Easy
Element: ?
Recommended Level: Zhuzhen/Marg at 19
This fight is very easy - Dehuai needs to hire better cronies! Merely
physically attack the beaver; he goes down quick! Don't waste magic, unless you
want a very hard upcoming fight. The Badger doesn't have an attack that goes
over forty damage, so you are in great shape.
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Boss Name: Dehuai
HP: 1700
MP: 700
Difficulty: Moderate
Element: Fire
Recommended Level: Zhuzhen/Marg at 19
Item: Hermit's Staff
This fight is extremely easy if Yuri has Heaven's Fiend, which you should
*definitely* have at this point. Dehuai two area of effect attacks - Blaze and
Magna - that hurt the entire party. Heaven's Fiend is good because it
effectively counters those two attacks with Sacred Remedy. Dehuai can also give
you the speed ring alignment, but this doesn't make that much of a difference.
Yuri should use physical attacks and Sacred Remedy when the party is low on
health, it will heal around 150. Zhuzhen is going to be life sucking his life
away - it's the most powerful attack he has. Finally, Marg is to cast Aqua Edge
on Yuri (because Dehuai is fire based) and use Snipe. When her MP runs out,
just use physical attacks.
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Boss Name: Yamaraja: Calamity
HP: 2700
MP: ?
Difficulty: Very Hard
Element: None
Recommended Level: Zhuzhen/Marg at 21, Yuri at 22
Item: Fifth Key
This is one of the hardest fights in the game. As you can see, Yamaraja has a
TON of health. His attacks silence and petrify every target, which is why I had
you get mirror and bell bracelets. Yamaraja's flame does around 70 damage to
all characters and silences most of them. If you didn't have bell bracelets,
this would be crippling. Yamaraja also has petrify, but we have mirror
bracelets so that status alignment is out of the question, too. It still does
forty damage, however. Lastly, Yamaraja's regular attacks do 120 damage, so
make sure no one gets below that amount of health, or Yamaraja will finish that
character off.
To win this battle, Yuri should transform into Heaven's Fiend and act as a back
up healer in situations where everyone's health is relatively low. Besides
that, Yuri should physically attack Yamaraja. Marg is also a healer, but
primarily you'll want her to Snipe and use regular attacks (when her mana runs
out). Zhuzhen has the hardcore healing job - so use Nourishing Potion. Also, if
he gets free turns, try Life Suck. If anyone dies, RESTORE THEIR CONSCIOUSNESS.
Yuri against Yamaraja alone is very tough, and the added damage and healing of
Marg and Zhuzhen make the battle substantially easier.
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Boss Name: Tindalos
HP: 3000
MP: ?
Difficulty: Moderate-Hard
Element: Fire
Recommended Level: Everyone at 23
Item: Fifth Key
This fight is very tough if you aren't used to Keith's ring. The mayor has a
ton of health, and a couple good attacks. First of all, his physical attacks
range from 70-150 damage. It's a pretty big range, I know, but sometimes he
doesn't do that last hit. The worst of his attacks is Fire Breath, which
inflicts seventy damage to all characters. Too bad Yuri isn't here. Besides
that, Tindalos has Knockdown, which can inflict up to 170 damage. Ouch.
However, this party is pretty good. Alice should heal and use Blessing Light
whenever she gets the chance. Keep an eye on her SP bar - she might go berserk
in this fight. Zhuzhen is a red mage and he should act like one. Have him use
Life Sucker and Nourishing Potion in critical situations, but Alice's Cure is
much more mana efficient than Nourishing Potion. Lastly, Keith is to attack the
monster physically. If he gets low on health, have him use Blood Sucker to get
an instant 100 health back. Additionally, at the end of the battle, have Keith
use his bat special attack to deliver some massive damage.
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Boss Name: Yuri
HP: 2000
MP: ?
Difficulty: Moderate
Element: Dark
Recommended Level: Everyone at 24
Item: None
It's tough... I didn't know Yuri had 2000 health, I could of sworn we left him
with 300 health. Anyway, this is one tough fight. Yuri can hit you for 150 on a
regular basis. In the end, when he turns into the Dark Emperor, he does the
Dark Messenger, which does 150 damage with a small chance of instant death. He
also has Shock Wave, but he'll mostly just hit you hard.
Alice is to put Holy Edge on Keith at the start of the battle. This is an
invaluable boost that will make the battle a couple turns less. Additionally,
Alice is to heal whenever needed, which is almost every turn. If you ever have
free turns, use Blessed Light for moderate damage. Zhuzhen has the job of using
his best spells and healing with Nourishing Potion, more of healing than
anything. Finally, Keith is your main damage dealer. Have him hack away at Yuri
- it seems Blood Suck doesn't do much damage. Every turn Alice and Zhuzhen will
be healing someone - usually themselves. Don't let either of them die because
they are fantastic targets.
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Boss Name: Fox Face
HP: 550
MP: ?
Difficulty: Moderate
Element: Dark (Obviously)
Recommended Level: N/A
Item: Brass Knuckles
This can be tough if you didn't level Yuri up any before the big fight against
Dehuai. Fox Face can lower your SP, hit you for 50 damage, or do his special
attack. It's called "!!!" and it automatically drains your HP to 1. A very
cheap attack, "!!!" is. He won't do it often, though, and this fight won't last
very long.
Yuri should transform into Heaven's Fiend because it's light and Fox Face is
dark. With this fusion, Yuri can heal himself and deal major damage with
Exorcist Arrow. Yeah, do just that. If you ever get low on health, heal with
Sacred Remedy. Besides that, the arrows will take away around a fourth of Fox
Face's health each hit, making this a short fight.
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Boss Name: Arcane Olga
HP: 700
MP: ?
Difficulty: Moderate
Element: Dark
Recommended Level: Alice at 25
Item: Monk Earrings
This almost doesn't seem like Olga, but rather one of her minions. At any rate,
this is a very easy battle if you are at the recommended level. If not, then
you will need a lot of items. Olga has a few attacks that do 75 damage each,
along with Mind Assault, which takes 180 of your MP away. The worst thing in
her arsenal is Mind Assault, considering Alice is all about magic. Olga has a
lot of health for Alice, too.
However, the big catch is that Olga is Dark, so she's vulnerable to light
spells. Blessed Light will do a ton of damage (over one-hundred) making this
battle quite a bit easier. The basic strategy is Blessed Light, Blessed Light,
Cure, and repeat. She doesn't use Mind Assault until the end of the battle, so
you don't have to worry about that. Keep an eye on your SP, too, because Alice
might go berserk during this fight if you don't nourish it.
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Boss Name: Olga
HP: 3750
MP: ?
Difficulty: Hard
Element: Dark
Recommended Level: Yuri (29), Keith (27), Alice (27)
Item: Small Jug
Overview: Olga is back, and this time she has brought three-thousand more
--------- health with her. This fight is long, hard, and item consuming.
You'll have to keep an eye on the weaker character's SP so they
don't go berserk. And you'll also run out of MP with Yuri sometimes,
so you should have a couple Mana Seeds handy.
Attacks: * Black Fog attacks every party member and does around 150 damage.
-------- This can be countered with Yuri's "Grace" spell.
* Flame is exactly the same as Black Fog, but a little weaker.
* Mind Assault takes away around 200 MP, crippling any character
that relies on MP, like Alice and Yuri. You'll look forward to
this attack, though, because it's a free turn to attack without
the worry of healing.
Yuri: Have Yuri transform into Baldo. With this, he can heal the party when
----- one of Olga's all character attacks hit. Don't use Nova, as it is a
waste of MP. When Yuri has a free turn, he should physically attack
Olga. With the help of Alice's Holy Edge, he will do more damage than
Nova.
Alice: The other "key" character, in my opinion. Even though Alice will have
------ to throw a couple SP healing items her way, she is invaluable because
of Holy Edge. Give Holy Edge to all physical attackers and they will do
big damage because Olga is Dark. After you are done with Holy Edge,
stick to healing and attacking with Blessed Light. In addition, Alice
will take the role of healing Yuri's MP.
Keith: I recommend Keith because he can take of himself and deal good damage.
------ After being Holy Edged, Keith's physical attacks will do pretty good
damage. If he ever gets singled out by Olga and hit, just use Blood
Sucker to restore his health. Besides that, just stick with physical
attacks.
Marg: I don't think you should have brought Marg as she doesn't bring much to
----- the table. She's basically a worser copy of Keith. Throw Holy Edge on
her and fire away.
Zhuzhen: Bringing Zhuzhen is a big no-no in my book. His magic doesn't do much
-------- damage and his healing spell is a mana hog. If you do bring him,
though, use his best spells.
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Boss Name: Night Stalker
HP: 2500
MP: ?
Difficulty: Easy
Element: Earth
Recommended Level: Yuri (30), Halley (28), Keith (28)
Item: Kid's Room Key
Overview: The only thing that separates Night Stalker from being a normal
--------- fight is his health - he has a ton of it. However, the Night Stalker
only has a few attacks, none of which attack the whole party. This
makes this battle quick, fast, and easy.
Attacks: * Hard to believe, but Night Stalker's best attack is his physical
-------- attacks. They do in the range of 150-200 damage and pack quite a
punch. However, they only attack one character, and Halley can
heal 200 damage right up.
* He'll only use Gale at the beginning of the fight. It just raises
his agility.
Yuri: Yuri should transform into his most offensive form. Hopefully, you have
----- Ifrit. Transform into Ifrit and raise your physical attack power. With
this power up and Keith's Earth Edge, Yuri will do an incredible amount
of damage on the Night Stalker. Yuri is the damage dealer in this fight.
Halley: The kid has supernatural powers that totally blow away Night Stalker.
------- First of all, Halley has Heal, which restores an amazing 300 points
of life to any one character. With this in mind, Halley is the main
healer of this battle. He heals substantially better than even Alive.
If Halley gets a free turn (he should) use "Strong Earth" on Night
Stalker for tons of damage!
Keith: Keith is almost required as the third character. He has Earth Edge,
------ which, against a Wind creature, ups the damage dealed by a lot! After
he has put this spell on himself and Yuri, it's time to play with
physical attacks. If Keith ever gets low on health, Blood Sucking
awaits!
Alice: Not really recommended you bring Alice, as she brings nothing to the
------ table. If you do, however, stick with Curing people and casting Blessed
Light on the enemy. Buff up the attackers with Gospel at the beginning
of the battle, too.
Marg: Beat down version of Keith in this battle. Have her attack - she can't
----- do much else. Snipe and other magic is your friend. She also works as a
back up healer if things go bad
Zhuzhen: Please, don't bring Zhuzhen ever again! He doesn't do much damage
-------- and his healing spell is just too dang mana intensive. If you do,
stick with your best spells and healing.
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Boss Name: Jack
HP: 3000
MP: ?
Difficulty: Moderate
Element: Water
Recommended Level: Yuri (30), Halley (28), Keith (28)
Item: Seal of Speed
Overview: Jack can be tough if you didn't bring any Angel's Feathers because
--------- his paralysis can take out one character of your party. Besides
that, Jack attacks and Jack heals himself with Thera Seeds. He will
only do this a couple times, though, and healing himself is a wasted
turn, because you will damage him more in the next turn than he
healed.
Attacks: * Jack's physical attacks pack quite a punch, dealing anywhere be-
-------- tween 150-200 damage. The only "counter" for this is Halley's
heal, which you shouldn't use that liberally.
* He also has Paralysis, which basically takes one character out of
the fight. The counter for this is Angel's Feather - it will cure
this alignment.
Yuri: Even though Jack is Water and Ifrit is Fire, we need to conserve our
----- mana for the upcoming fight. With that in mind, transform into Baldo and
hack away with physical attacks. If the team gets low on health, use
Sacred Remedy to heal everyone. Don't use it if only one person is hurt,
though.
Halley: Halley is more defensive than offensive in this fight. He'll spend
------- most of the time healing himself. However, if Jack uses a Thera Seed
or attacks Keith (Keith can heal himself) then you'll want to attack
Jack physically.
Keith: Not as required as he was in the last fight, Keith is still a good dam-
------ age dealer. He should use physical attacks and Blood Sucker if he gets
low on health. Also use him as a status alignment healer.
Alice: Alice is actually quite a treat in this fight. Her Wish spell cures all
------ status alignments, making Paralysis laughable. And she has Cure, which
is extremely mana efficient. Alice should almost never attack and when
she does, just attack physically. You do not want to waste her mana
because the next fight directly afterwards is tough.
Marg: Not much Marg can do in this fight besides attack. She can also be used
----- as utility, like Keith. You can also use magic, but it's not
recommended, as Jack is the Water element, like Marg.
Zhuzhen: As much as I hate this guy, he is very useful in this fight. He can
-------- cast Fire Edge on everyone and make their attacks do more damage. In
addition, Zhuzhen can do fire damage of his own and heal, albeit
unefficiently. A decent third character for this fight, but still not
recommended, as Keith can hit much harder and last longer.
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Boss Name: Mammon
HP: 4500
MP: ?
Difficulty: Hard
Element: Earth
Recommended Level: Yuri (30), Halley (28), Keith (28)
Item: Demon Earrings (yes, more of'em)
Overview: Jack is child's play compared to Mammon. She (I'll just refer to it
--------- as she, thank you) has a ton of health and powerful attacks. When
she gets low on health, she'll heal herself repeatedly and start to
spring on the bigger attacks. Heal SP and Mana as needed; this is
one long fight.
Attacks: * Mammon's physical attacks can do up to 200 damage, making them
-------- pretty powerful. She won't physically attack very often, though.
* She can also Petrify you at will. You have Mirror Bracelets
equipped, though, so it won't do much besides minor damage.
* Howling restores 500 of her health, and she uses it a couple times
in the battle. Since it restores so much health, she actually
gains health even if you attack maliciously that turn. This is
probably the worst thing she can do at the end of the fight.
* Shockwave hits all characters for moderate damage. Use Yuri's
Sacred Remedy to counter this attack.
* Lastly, we have Needlerain. This badboy inflicts two hundred to
one character consistentingly, making it the worst attack in
Mammon's arsenal. She will abuse this and Howling at the end of
the fight - it's practically all she'll use. Counter it with
Halley's Heal spell.
Yuri: Yuri should transform into Baldo and kick butt with physical attacks. If
----- Mammon uses Shockwave or the entire party is hurt, have Yuri use Sacred
Remedy to heal everyone up quite nicely. Besides that, have him hack
away at Mammon, he's your main damage dealer.
Halley: Surprisingly, Halley makes this fight easier. He has Air Edge, which
------- gives a character the opposite element on their weapon. This means
that your fighters will do more damage when they attack! After he
casts Air Edge on the fighters (not himself), he should stick to using
Heal. This spell will wash away any single attacks that Mammon uses.
If you have a free turn, Halley's Air Shot does good damage. However,
we need all the mana we can get, so just physically attack if you get
a free turn.
Keith: Once Halley has Air Edge on Keith, he'll be a decent damage dealer. He
------ should hack away at will - even though he does almost half the damage
as Yuri, it will make the fight go substantially faster. If Halley is
running out of MP or SP, Keith is your man to throw an item his way.
Lastly, of course, if Keith gets hurt, use Blood Sucker.
Alice: Alice is actually quite a treat in this fight. Her Wish spell cures all
------ status alignments, making Petrify laughable. And she has Cure, which
is extremely mana efficient. Alice should almost never attack and when
she does, just attack physically. You do not want to waste her mana
because the next fight directly afterwards is tough.
Marg: Not much Marg can do in this fight besides attack. She can also be used
----- as utility, like Keith. You can also use magic if you want.
Zhuzhen: Nearly useless. Have Zhuzhen use Nourishing Potion and magic as
-------- needed. Other characters can do his job better.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Boss Name: Rausan
HP: 4000
MP: ?
Difficulty: Moderate
Element: Fire
Recommended Level: Yuri (34), Halley (32), Keith (32)
Item: Spade Key
Overview: Rausan is actually pretty easy if you at the recommended levels.
--------- He packs a punch, can silence you, and has an all character attack,
giving him all the key boss qualities, but our party is just too
strong for him. Use Angel's Feathers as needed, or equip some
silence protecting gear before battle.
Attacks: * Silence is Rausan's best attack. It inflicts anywhere between 100
-------- to 150 damage and usually silences the character. However, if
you have status alignment equipment, the silence part really
shouldn't make a difference. Use Angel's Feathers to get around
this.
* Elder's Sign increases Rausan's special attack defense. This isn't
very bad, considering you won't really be using special attacks
that much throughout the fight.
* Blaze attacks all characters and does around 150 damage. He
doesn't use this very often, however, and Yuri can heal the damage
right up with Sacred Remedy.
Yuri: Transform into Baldo and hack away at Rausan. If the team gets low on
----- health, use Sacred Remedy to heal everyone. Yuri should stick with
physical attacks and not special attacks because of Elder's Sign.
Halley: Halley is your main healer - his Heal spell is very efficient and
------- potent. He should use it whenever he needs to, which should be every
couple of turns, when a player's health gets below 150. In the mean
time, Halley should use Aqua Blade and physical attacks. Don't go mana
crazy on Aqua Blade - he's our healer. :)
Keith: Another damage dealer in this small fight. Keith should stick with
------ physical attacks. This is a good time to get "risky" and try to get
perfects - you have this battle in the can without Keith. If Keith ever
gets low on HP, Blood Sucking is your friend.
Alice: Rausan usually silences Alice, making her useless. If he doesn't, keep
------ the gang alive by healing. That's basically all she can do - never
attack with Blessed Light unless you have a free turn.
Marg: Marg is uber useful in this fight because she can change someone's
----- attacks to water. Too bad I didn't bring her. If you did, have her cast
Aqua Edge on everyone to make their attacks do more damage. After that,
she's a damage dealer and backup healer.
Zhuzhen: Nearly useless. Have Zhuzhen use Nourishing Potion and magic as
-------- needed. Other characters can do his job better. Rausan is fire so
Zhuzhen's attacks will do very little damage.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Boss Name: Olga
HP: 4500
MP: ?
Difficulty: Hard
Element: Dark
Recommended Level: Yuri (35), Keith (34), Halley (32)
Item: Warlock Earrings
Overview: Olga is back, and this time she has brought three-thousand more
--------- health with her. This fight is long, hard, and item consuming.
You'll have to keep an eye on the weaker character's SP so they
don't go berserk. And you'll also run out of MP with Yuri sometimes,
so you should have a couple Mana Seeds handy.
Attacks: * Black Fog attacks every party member and does around 150 damage.
-------- This can be countered with Yuri's "Grace" spell.
* Flame is exactly the same as Black Fog, but a little weaker.
* Mind Assault takes away around 200 MP, crippling any character
that relies on MP, like Alice and Yuri. You'll look forward to
this attack, though, because it's a free turn to attack without
the worry of healing.
Yuri: Have Yuri transform into Baldo. With this, he can heal the party when
----- one of Olga's all character attacks hit. Don't use Nova, as it is a
waste of MP. When Yuri has a free turn, he should physically attack
Olga. With the help of Alice's Holy Edge, he will do more damage than
Nova. If you didn't bring Alice, just have Yuri use Nova. She won't last
long with spurts of 250 damage coming her way.
Halley: He should heal as needed and use Air Shot in his "off time."
-------
Alice: The other "key" character, in my opinion. Even though Alice will have
------ to throw a couple SP healing items her way, she is invaluable because
of Holy Edge. Give Holy Edge to all physical attackers and they will do
big damage because Olga is Dark. After you are done with Holy Edge,
stick to healing and attacking with Blessed Light. In addition, Alice
will take the role of healing Yuri's MP.
Keith: I recommend Keith because he can take of himself and deal good damage.
------ After being Holy Edged, Keith's physical attacks will do pretty good
damage. If he ever gets singled out by Olga and hit, just use Blood
Sucker to restore his health. Besides that, just stick with physical
attacks.
Marg: I don't think you should have brought Marg as she doesn't bring much to
----- the table. She's basically a worser copy of Keith. Throw Holy Edge on
her and fire away.
Zhuzhen: Bringing Zhuzhen is a big no-no in my book. His magic doesn't do much
-------- damage and his healing spell is a mana hog. If you do bring him,
though, use his best spells.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Boss Name: Atman
HP: ?
MP: ?
Difficulty: Hard
Element: None
Overview: Well, this is it! After this, we get the good ending! Don't waste
--------- valuable items, however, as this isn't the last battle. This fight
isn't very tough if you are at a high level and have the proper
abilities.
Attacks: * Most of Atman's attacks do the same damage.
--------
Yuri: Yuri should transform into Sandalphon and use Pulse, which deals a ton
----- of damage against Atman. If Alice dies (it could happen), Yuri can also
use Revive on her. Besides that, when your mana runs out, either have
Alice give you a mana leaf or physically attack.
Alice: All Alice should do is heal and aid Yuri. If she runs out of mana give
------ her some restoration to continue. Watch out for Alice's SP, by the way,
as this is a pretty long fight and she will lose it rapily with
Sandalphon's SP attacks.
-----------------------------------------------------------------------------
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [039] *^*^*^*^*^*^*^*^*^*^*^*^*^
-----------------------------------------------------------------------------
C H A P T E R E L E V E N B . - E N E M I E S
-----------------------------------------------------------------------------
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [039] *^*^*^*^*^*^*^*^*^*^*^*^*^
-----------------------------------------------------------------------------
Name of Monster: Wind Shear
Library Number of Monster: Number 1
Found: Train
Experience Gained from Win: 2
Cash Gained from Win: 40
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Vampire Bat
Library Number of Monster: Number 2
Found: Plains
Experience Gained from Win: 5
Cash Gained from Win: 35
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Venomous Spider
Library Number of Monster: Number 3
Found: Plains
Experience Gained from Win: 5
Cash Gained from Win: 105
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Wolf
Library Number of Monster: Number 4
Found: Plains
Experience Gained from Win: 9
Cash Gained from Win: 55
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Hellcat
Library Number of Monster: Number 5
Found: Zhaoyang Village
Experience Gained from Win: 20
Cash Gained from Win: 150
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Zombie
Library Number of Monster: Number 6
Found: Zhaoyang Village
Experience Gained from Win: 13
Cash Gained from Win: 90
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Green Flyer
Library Number of Monster: Number 7
Found: Zhaoyang Village
Experience Gained from Win: 13
Cash Gained from Win: 90
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Canus
Library Number of Monster: Number 8
Found: Zhaoyang Village
Experience Gained from Win: 17
Cash Gained from Win: 105
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Felinus
Library Number of Monster: Number 9
Found: Zhaoyang Village
Experience Gained from Win: 120
Cash Gained from Win: 600
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Yamaraja: Earth
Library Number of Monster: Number 10
Found: Zhaoyang Village
Experience Gained from Win: 180
Cash Gained from Win: 1800
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Fire Bat
Library Number of Monster: Number 11
Found: Fengtian
Experience Gained from Win: 26
Cash Gained from Win: 75
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Shiki Bug
Library Number of Monster: Number 12
Found: Fengtian
Experience Gained from Win: 29
Cash Gained from Win: 80
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Mutant Frog
Library Number of Monster: Number 13
Found: Fengtian
Experience Gained from Win: 33
Cash Gained from Win: 140
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Frog God
Library Number of Monster: Number 14
Found: Fengtian and Dalian
Experience Gained from Win: 45
Cash Gained from Win: 210
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Kappa
Library Number of Monster: Number 15
Found: Fengtian and Huayuan
Experience Gained from Win: 1125
Cash Gained from Win: 1000
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Water Tiger
Library Number of Monster: Number 16
Found: Fengtian and Kuihai
Experience Gained from Win: 150
Cash Gained from Win: 500
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Elite Guard
Library Number of Monster: Number 17
Found: Fengtian
Experience Gained from Win: 35
Cash Gained from Win: 210
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Beast Dog
Library Number of Monster: Number 18
Found: Fengtian
Experience Gained from Win: 540
Cash Gained from Win: 3000
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Water Creeper
Library Number of Monster: Number 19
Found: Dalian
Experience Gained from Win: 50
Cash Gained from Win: 252
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Yamaraja: Wind
Library Number of Monster: Number 20
Found: Dalian
Experience Gained from Win: 720
Cash Gained from Win: 5760
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: White Wolfing
Library Number of Monster: Number 21
Found: Smuggler's Boat
Experience Gained from Win: 78
Cash Gained from Win: 270
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Orge Flame
Library Number of Monster: Number 22
Found: Smuggler's Boat
Experience Gained from Win: 65
Cash Gained from Win: 230
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Li Li
Library Number of Monster: Number 23
Found: Smuggler's Boat
Experience Gained from Win: 1000
Cash Gained from Win: 3950
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Python
Library Number of Monster: Number 24
Found: Temple Ruins
Experience Gained from Win: 140
Cash Gained from Win: 360
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Sea Gremlin
Library Number of Monster: Number 25
Found: Temple Ruins
Experience Gained from Win: 155
Cash Gained from Win: 410
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Xieshi
Library Number of Monster: Number 26
Found: Temple Ruins
Experience Gained from Win: 1600
Cash Gained from Win: 4200
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Raging Spirit
Library Number of Monster: Number 27
Found: Temple Ruins
Experience Gained from Win: 140
Cash Gained from Win: 360
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Puppet Guard
Library Number of Monster: Number 28
Found: Temple Ruins
Experience Gained from Win: 150
Cash Gained from Win: 400
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Baigu
Library Number of Monster: Number 29
Found: Temple Ruins
Experience Gained from Win: 1700
Cash Gained from Win: 4200
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Succubus Queen
Library Number of Monster: Number 30
Found: Temple Ruins
Experience Gained from Win: 210
Cash Gained from Win: 400
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Brain Sucker
Library Number of Monster: Number 31
Found: Temple Ruins
Experience Gained from Win: 180
Cash Gained from Win: 300
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Qingu
Library Number of Monster: Number 32
Found: Temple Ruins
Experience Gained from Win: 1800
Cash Gained from Win: 4200
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Yamaraja: War
Library Number of Monster: Number 33
Found: Temple Ruins
Experience Gained from Win: 2000
Cash Gained from Win: 5400
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Corporal
Library Number of Monster: Number 34
Found: Huayuan
Experience Gained from Win: 150
Cash Gained from Win: 140
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Sergeant
Library Number of Monster: Number 35
Found: Huayuan
Experience Gained from Win: 250
Cash Gained from Win: 355
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Namida
Library Number of Monster: Number 36
Found: Kowloon Fortress
Experience Gained from Win: 450
Cash Gained from Win: 600
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Speckled Creeper
Library Number of Monster: Number 37
Found: Kowloon Fortress
Experience Gained from Win: 450
Cash Gained from Win: 600
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Happy Creeper
Library Number of Monster: Number 38
Found: Kowloon Fortress
Experience Gained from Win: 450
Cash Gained from Win: 600
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Blue Orge
Library Number of Monster: Number 39
Found: Kowloon Fortress
Experience Gained from Win: 800
Cash Gained from Win: 1000
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Red Orge
Library Number of Monster: Number 40
Found: Kowloon Fortress
Experience Gained from Win: 850
Cash Gained from Win: 1000
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Dark Judge
Library Number of Monster: Number 41
Found: Kowloon Fortress
Experience Gained from Win: 1000
Cash Gained from Win: 1000
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Cursed Puppet
Library Number of Monster: Number 42
Found: Kowloon Fortress
Experience Gained from Win: 2000
Cash Gained from Win: 6000
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Yamaraja: Stone
Library Number of Monster: Number 43
Found: Kuihai Tower
Experience Gained from Win: 2600
Cash Gained from Win: 6000
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Vengence Demon
Library Number of Monster: Number 44
Found: Kuihai Tower
Experience Gained from Win: 350
Cash Gained from Win: 400
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Ragin Demon
Library Number of Monster: Number 45
Found: Kuihai Tower
Experience Gained from Win: 340
Cash Gained from Win: 400
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Mournful Demon
Library Number of Monster: Number 46
Found: Kuihai Tower
Experience Gained from Win: 350
Cash Gained from Win: 400
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Man Snake
Library Number of Monster: Number 47
Found: Kuihai Tower
Experience Gained from Win: 280
Cash Gained from Win: 235
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Shadow
Library Number of Monster: Number 48
Found: Kuihai Tower
Experience Gained from Win: 275
Cash Gained from Win: 275
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Badger Devil
Library Number of Monster: Number 49
Found: Kuihai Tower
Experience Gained from Win: 1000
Cash Gained from Win: 650
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Yamaraja: Calamity
Library Number of Monster: Number 50
Found: Kuihai Tower
Experience Gained from Win: 6000
Cash Gained from Win: 10000
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Birdman
Library Number of Monster: Number 51
Found: Prague and Bistritz
Experience Gained from Win: 420
Cash Gained from Win: 540
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Mailman
Library Number of Monster: Number 52
Found: Bistritz
Experience Gained from Win: 400
Cash Gained from Win: 450
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Police Dog
Library Number of Monster: Number 53
Found: Bistritz
Experience Gained from Win: 500
Cash Gained from Win: 650
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Tindolas
Library Number of Monster: Number 54
Found: Bistritz
Experience Gained from Win: 8000
Cash Gained from Win: 11000
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Garm
Library Number of Monster: Number 55
Found: Blue Castle
Experience Gained from Win: 650
Cash Gained from Win: 1200
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Gremlin
Library Number of Monster: Number 56
Found: Blue Castle
Experience Gained from Win: 350
Cash Gained from Win: 450
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Hollow
Library Number of Monster: Number 57
Found: Blue Castle
Experience Gained from Win: 450
Cash Gained from Win: 600
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Dead Knight
Library Number of Monster: Number 58
Found: Blue Castle
Experience Gained from Win: 660
Cash Gained from Win: 850
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Bifronse
Library Number of Monster: Number 59
Found: Rouen
Experience Gained from Win: 850
Cash Gained from Win: 850
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Camozota
Library Number of Monster: Number 60
Found: Rouen
Experience Gained from Win: 610
Cash Gained from Win: 700
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Larmgalg
Library Number of Monster: Number 61
Found: Orphanage
Experience Gained from Win: 650
Cash Gained from Win: 550
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Banshee
Library Number of Monster: Number 62
Found: Orphanage
Experience Gained from Win: 750
Cash Gained from Win: 550
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Night Stalker
Library Number of Monster: Number 63
Found: Orphanage
Experience Gained from Win: 4000
Cash Gained from Win: 3600
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Mammon
Library Number of Monster: Number 64
Found: Orphanage
Experience Gained from Win: 20000
Cash Gained from Win: 16000
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Specter
Library Number of Monster: Number 65
Found: Calios Mental Hospital
Experience Gained from Win: 1600
Cash Gained from Win: 800
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Meat Eater
Library Number of Monster: Number 66
Found: Calios Mental Hospital
Experience Gained from Win: 1250
Cash Gained from Win: 840
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Doom
Library Number of Monster: Number 67
Found: Calios Mental Hospital
Experience Gained from Win: 1320
Cash Gained from Win: 900
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Buggs
Library Number of Monster: Number 68
Found: Calios Mental Hospital
Experience Gained from Win: 800
Cash Gained from Win: 600
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Rausan
Library Number of Monster: Number 69
Found: Calios Mental Hospital
Experience Gained from Win: 15000
Cash Gained from Win: 16000
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Olga
Library Number of Monster: Number 70
Found: Prague and Rouen
Experience Gained from Win: 22000
Cash Gained from Win: 17000
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Straithe
Library Number of Monster: Number 71
Found: Nemeton Monastery
Experience Gained from Win: 1750
Cash Gained from Win: 1090
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Sin
Library Number of Monster: Number 72
Found: Nemeton Monastery
Experience Gained from Win: 1650
Cash Gained from Win: 1060
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Guinea Pig
Library Number of Monster: Number 73
Found: Nemeton Monastery
Experience Gained from Win: 1800
Cash Gained from Win: 1150
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Inverse
Library Number of Monster: Number 74
Found: Nemeton Monastery
Experience Gained from Win: 3000
Cash Gained from Win: 1450
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Amon
Library Number of Monster: Number 75
Found: Nemeton Monastery
Experience Gained from Win: 35000
Cash Gained from Win: 15000
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Golden Bat
Library Number of Monster: Number 76
Found: Blue Castle
Experience Gained from Win: 40000
Cash Gained from Win: 15000
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Ghoul
Library Number of Monster: Number 77
Found: Doll House
Experience Gained from Win: 1500
Cash Gained from Win: 1050
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Ghouler
Library Number of Monster: Number 78
Found: Doll House
Experience Gained from Win: 1500
Cash Gained from Win: 1050
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Spanky
Library Number of Monster: Number 79
Found: Doll House
Experience Gained from Win: 1500
Cash Gained from Win: 1080
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Orb Chaos
Library Number of Monster: Number 80
Found: Doll House
Experience Gained from Win: 48000
Cash Gained from Win: 27500
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Buggy
Library Number of Monster: Number 81
Found: Cave Temple
Experience Gained from Win: 1350
Cash Gained from Win: 960
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Penelty
Library Number of Monster: Number 82
Found: Cave Temple
Experience Gained from Win: 2200
Cash Gained from Win: 1200
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Oingo
Library Number of Monster: Number 83
Found: Cave Temple
Experience Gained from Win: 3300
Cash Gained from Win: 1450
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Cherubim
Library Number of Monster: Number 84
Found: Cave Temple
Experience Gained from Win: 60000
Cash Gained from Win: 30000
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Asp
Library Number of Monster: Number 85
Found: Ancient Ruins
Experience Gained from Win: 3000
Cash Gained from Win: 1400
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Basilisk
Library Number of Monster: Number 86
Found: Ancient Ruins
Experience Gained from Win: 3000
Cash Gained from Win: 1400
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Sweeper
Library Number of Monster: Number 87
Found: Ancient Ruins
Experience Gained from Win: 3300
Cash Gained from Win: 1450
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Seraphim
Library Number of Monster: Number 88
Found: Ancient Ruins
Experience Gained from Win: 60000
Cash Gained from Win: 30000
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Enkidu
Library Number of Monster: Number 89
Found: Neamato
Experience Gained from Win: 2220
Cash Gained from Win: 1140
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Emptiness
Library Number of Monster: Number 90
Found: Neamato
Experience Gained from Win: 2150
Cash Gained from Win: 1200
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Hangman
Library Number of Monster: Number 91
Found: Neamato
Experience Gained from Win: 3500
Cash Gained from Win: 1670
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Soul Block
Library Number of Monster: Number 92
Found: Neamato
Experience Gained from Win: 40000
Cash Gained from Win: 22500
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Arcmine
Library Number of Monster: Number 93
Found: Neamato
Experience Gained from Win: 2340
Cash Gained from Win: 1300
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Enigma
Library Number of Monster: Number 94
Found: Neamato
Experience Gained from Win: 2890
Cash Gained from Win: 1550
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Keeper
Library Number of Monster: Number 95
Found: Neamato
Experience Gained from Win: 3300
Cash Gained from Win: 1450
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Hate
Library Number of Monster: Number 96
Found: Neamato
Experience Gained from Win: 45000
Cash Gained from Win: 25000
Element: Darkness
Weakness: Light
-----------------------------------------------------------------------------
Name of Monster: Cockatrice
Library Number of Monster: Number 97
Found: Neamato
Experience Gained from Win: 6000
Cash Gained from Win: 2500
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Black Widow
Library Number of Monster: Number 98
Found: Neamato
Experience Gained from Win: 5500
Cash Gained from Win: 2300
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Red Cap
Library Number of Monster: Number 99
Found: Neamato
Experience Gained from Win: 10000
Cash Gained from Win: 6000
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Scapegoat
Library Number of Monster: Number 100
Found: Neamato
Experience Gained from Win: 50000
Cash Gained from Win: 27500
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Prototype Wind Shear
Library Number of Monster: Number 101
Found: Pit Fight 1
Experience Gained from Win: 1500
Cash Gained from Win: 0
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Custom Wind Shear
Library Number of Monster: Number 102
Found: Pit Fight 1
Experience Gained from Win: 1500
Cash Gained from Win: 0
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Full Armor Wind Shear
Library Number of Monster: Number 103
Found: Pit Fight 2
Experience Gained from Win: 1500
Cash Gained from Win: 0
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Perfect Wind Shear
Library Number of Monster: Number 104
Found: Pit Fight 2
Experience Gained from Win: 1500
Cash Gained from Win: 0
Element: Light
Weakness: Darkness
-----------------------------------------------------------------------------
Name of Monster: Evil 1
Library Number of Monster: Number 105
Found: Graveyard
Experience Gained from Win: 0
Cash Gained from Win: 0
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Evil 2
Library Number of Monster: Number 106
Found: Graveyard
Experience Gained from Win: 0
Cash Gained from Win: 0
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Evil 3
Library Number of Monster: Number 107
Found: Graveyard
Experience Gained from Win: 0
Cash Gained from Win: 0
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Evil 4
Library Number of Monster: Number 108
Found: Graveyard
Experience Gained from Win: 0
Cash Gained from Win: 0
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Gust Ein
Library Number of Monster: Number 109
Found: Graveyard
Experience Gained from Win: 0
Cash Gained from Win: 0
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Gust Zwei
Library Number of Monster: Number 110
Found: Graveyard
Experience Gained from Win: 0
Cash Gained from Win: 0
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Gust Drei
Library Number of Monster: Number 111
Found: Graveyard
Experience Gained from Win: 0
Cash Gained from Win: 0
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Gust Vier
Library Number of Monster: Number 112
Found: Graveyard
Experience Gained from Win: 0
Cash Gained from Win: 0
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Sword Mask
Library Number of Monster: Number 113
Found: Red Malice
Experience Gained from Win: 45000
Cash Gained from Win: 30000
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Grail Mask
Library Number of Monster: Number 114
Found: Red Malice
Experience Gained from Win: 45000
Cash Gained from Win: 30000
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Staff Mask
Library Number of Monster: Number 115
Found: Red Malice
Experience Gained from Win: 45000
Cash Gained from Win: 30000
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Gold Mask
Library Number of Monster: Number 116
Found: Red Malice
Experience Gained from Win: 45000
Cash Gained from Win: 30000
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Sword Mask (Dead)
Library Number of Monster: Number 117
Found: Red Malice
Experience Gained from Win: 10
Cash Gained from Win: 10
Element: Wind
Weakness: Earth
-----------------------------------------------------------------------------
Name of Monster: Grail Mask (Dead)
Library Number of Monster: Number 118
Found: Red Malice
Experience Gained from Win: 10
Cash Gained from Win: 10
Element: Water
Weakness: Fire
-----------------------------------------------------------------------------
Name of Monster: Staff Mask (Dead)
Library Number of Monster: Number 119
Found: Red Malice
Experience Gained from Win: 10
Cash Gained from Win: 10
Element: Fire
Weakness: Water
-----------------------------------------------------------------------------
Name of Monster: Gold Mask (Dead)
Library Number of Monster: Number 120
Found: Red Malice
Experience Gained from Win: 10
Cash Gained from Win: 10
Element: Earth
Weakness: Wind
-----------------------------------------------------------------------------
Name of Monster: Atman
Library Number of Monster: Number 121
Found: Graveyard
Experience Gained from Win: 50000
Cash Gained from Win: 20000
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Seraphic Radiance
Library Number of Monster: Number 122
Found: Graveyard
Experience Gained from Win: 60000
Cash Gained from Win: 99999
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Messiah
Library Number of Monster: Number 123
Found: Neamato
Experience Gained from Win: 60000
Cash Gained from Win: 0
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
Name of Monster: Meta-God
Library Number of Monster: Number 124
Found: Neamato
Experience Gained from Win: 0
Cash Gained from Win: 0
Element: None!
Weakness: None!
-----------------------------------------------------------------------------
These next words are DIRECTLY from KValentine/Yuri Hyuga's guide on
GameFAQs.com. He gave me complete credit to use whatever I wanted in his guide
if I gave him credit. This is the credit that I am giving him now. This is the
item list:
"No. 1
Name: Wind shear
Element: Wind
Description: Formed from the putrid vapors of a stagnant pond, its filthy
sickle cleaves enemies with a frightening speed. They appear in groups,
laughing wickedly.
No. 2
Name: Vampire Bat
Element: Dark
Description: Mutated flesh-eating bat that lives in the plains of the
continent. A group of Vampire Bats can wipe out an entire village. It has
crooked fangs and claws.
No. 3 *Personal Favorite*
Name: Venomous Spider
Element: Earth
Description: Without a sound, the giant spider, its entire body covered with
long, soft hair, approaches its enemy on legs thicker than a person’s body. It
injects a powerful, corrosive poison into the anus of its prey, and devours the
meat once it has softened.
No. 4
Name: Wolf
Element: Wind
Description: A medium-sized wolf that lives on the plains of the continent.It
is a mutant subspecies that supposedly appears only in areas where battles have
taken place. It is a ferocious beast, whose habit of feedingoff the corpses of
warriors slain in battle has given it a taste for putrid human flesh.
No. 5
Name: Hellcat
Element: Light
Description: Vengeance of kittens killed by humans. Its body is full of
maggots. It fakes the cries of babies and devours the mothers that come to
check on them.
No. 6
Name: Zombie
Element: Earth
Description: Something formerly human. They are unburied bodies under a
warlock’s spell. They try to grab hold of you while wailing and emitting a
horrible odor.
No. 7
Name: Green Flyer
Element: Wind
Description: Malicious ghost of a girl killed in a horrible manner. She looks
sad, but don’t sympathize with her if you want to stay alive.
No. 8
Name: Canus
Element: Water
Description: This beat-ghost guards the graveyards of wolves. It brings trouble
to humans that step into its tribe's hunting ground. Its attacks are fast and
deadly.
No. 9
Name: Felinus
Element: Wind
Description: What became of an old female cat that drank human blood.
No. 10
Name: Yamaraja: Earth
Element: Water
Description: Ancient god of harvest. It protects the village when sacred, and
brings bad luck when wicked. Its kicks are powerful.
No. 11
Name: Fire Bat
Element: Fire
Description: Monster created by burning a rat and mixing the remains with
feathers and drugs. It attacks with a devouring flame. Used as a guard within a
seal.
No. 12
Name: Shiki Bug
Element: Earth
Description: Large flesh-eating spider transformed with magic. It shoots out
mountains of sticky web. Used for security within a seal.
No. 13
Name: Mutant Frog
Element: Water
Description: Graveyard frog that mutates by feeding on fresh rump meat of young
women. It jumps out of the water to catch himans, and spits out it's own gut
when surprised.
No. 14
Name: Frog God
Element: Light
Description: Make 1000 Frog Mutants devour each other and the last one
remaining becomes a Frog God. Its skin is covered with poison. It eats anything
that moves.
No. 15
Name: Kappa
Element: Water
Description: Monster that lives in the sewer. It swims around the sewer and
crawls out to hunt for women. Its head makes a discordant noise when hit.
No. 16
Name: Water Tiger
Element: Fire
Description: Evolved kappa. It only eats the flesh of obese men. It sits at the
bottom of the sewer until an appropriate prey presents itself. It smiles when
hit on the head.
No. 17
Name: Elite Guard
Element: Wind
Description: Obedient soldiers. They are equipped with weapons and clothes
provided for them.
No. 18
Name: Beast Dog
Element: Fire
Description: Fierce dog under the spell of a warlock. It nly lives to rip apart
and devour its prey. A beast with sharp fangs and strong attacks.
No. 19
Name: Water Creeper
Element: Wind
Description: Monster that controls water. It can bring on a drought or a storm.
Watch out for their friendly attitude.
No. 20
Name: Yamaraja: Wind
Element: Earth
Description: Ancient God of the sea wind. It protects the sea when sacred, and
brings bad luck when wicked. Travels through space at the speed of light.
No. 21
Name: White Wolfling
Element: Water
Description: Spirit of an old sea snake. It strangles people and eats their
flesh. It hides in the darkness of the sea and waits for prey, sometimes for
years.
No. 22
Name: Ogre Flame
Element: Fire
Description: Jellyfish filled with the body fluid of drowning victims. Many of
them gather around the harbor at dusk. Makes a screeching noise like nails
scatching glass.
No. 23
Name: Li Li
Element: Dark
Description: Li Li's vengeance that grew stronger with Dehuai's power. She
lashes out her anger on all living things using dark power from the other side.
No. 24
Name: Pyhton
Element: Fire
Description: A snake that has grown to immense proportions from eating buried
bodies. It moves freely underground in search of dead bodies or people who are
near death. It appears at the feet of its prey without a sound, and before you
know it, it has eaten the body up to the knees.
No. 25
Name: Sea Gremlin
Element: Wind
Description: Malicious spirit of a man who drowned on land and transformed. It
drips oil from its body and makes its prey slip.
No. 26
Name: Xieshi
Element: Fire
Description: One of three insects that lives in the human body. It can tear the
gut and twist bones when it goes wild. Master Xifa used it to guard his temple.
No. 27
Name: Raging Spirit
Element: Light
Description: An evil spirit formed from the dust of graveyards. It speaks,
cries and laughs with a dry, raspy voice and confuses and haunts those who
visit shrines.
No. 28
Name: Puppet Guard
Element: Dark
Description: The spirit of soldiers who have been killed in unclean ways.
Although they carry guns, their tortured souls no longer even recall how to use
them.
No. 29
Name: Baigu
Element: Light
Description: One of three insects that lives in the human body. Lives in the
heart and causes depression and shortness of breath. One of Master Xifa's many
guards.
No. 30
Name: Succubus Queen
Element: Water
Description: Monster born from muddy water. It hides at the bottom of old wells
and sucks life energy from the victims. Be careful if you don't see your
reflection in a puddle of water.
No. 31
Name: Brain Sucker
Element: Earth
Description: Frog that turned evil. It attacks monks-in-training and sucks
their brains with the tongue that resembles a human hand. The sweat that covers
its body is venomous.
No. 32
Name: Qinggu
Element: Water
Description: One of the three insects that lives in the human body. It lives in
the head, and causes anxiety, suspicion and hallucinations. Guards Master
Xifa's Ni Wan Palace.
No. 33
Name: Yamaraja: War
Element: Dark
Description: Wugui transformed with Dehuai's power. Ancient god of war. Dehuai
revived the god for Wugui to control. Possesses dark power strong enough to
kill in one shot.
No. 34
Name: Corporal
Element: Earth
Description: Soldier with specific duties. He must work harder to impress his
troops. Very stressful. Carries the same equipment as the elite guards.
No. 35
Name: Sergeant
Element: Light
Description: Trains other soldiers. Middle management is a stressful job.
No. 36
Name: Namida
Element: Wind
Description: Ghost that roams the dark world of kowloon. It cries, with endless
tears, like wind howling through windows.
No. 37
Name: Speckled Creeper
Element: Light
Description: Unbalanced entity which lives in Kowloon. It may be a Kappa which
changed to Light Class while swimming in the sewer from Fengtian.
No. 38
Name: Happy Creeper
Element: Dark
Description: Dark Entity of Kowloon. Rumored to be Wugui's creation, based on
the three demons of Kowloon. It wears bondage clothes.
No. 39
Name: Blue Ogre
Element: Water
Description: Water Ogre used by Warlocks. It's powerful and uses magic. Don't
let its beautifully choreographed attacks distract you.
No. 40
Name: Red Ogre
Element: Fire
Description: Fire ogre used by warlocks. It attacks with a large, spiked metal
rod. A sad creature that lives only to fight.
No. 41
Name: Dark Judge
Element: Earth
Description: Dark force born of Kowloons warped space. It may also be city
people's resentment collected into one form.
No. 42
Name: Cursed Puppet
Element: Dark
Description: Corpse under control of a warlock. Wugui's soul is gone, and only
hate and vengeance remains. It knows no fear or pain.
No. 43
Name: Yamaraja: Stone
Element: Fire
Description: Ancient god of faith. It protects religion when sacred, and brings
bad luck when wicked. Strikes with red hot spirit.
No. 44
Name: Vengeance Demon
Element: Wind
Description: Born from evil spirits of the city. It may also be the ghost of a
poet who sold out his colleagues after repeated torture.
No. 45 *Personal Favorite*
Name: Rage Demon
Element: Water
Description: Spawned from evil. Malicious ghost of an entrepreneur killed by
his own family. The protrusion in the nether region commits hideious acts.
Brother of the Vengeance demon.
No. 46
Name: Mournful Demon
Element: Light
Description: Spawned from Evil. Malicious ghost of a poisoned doctor. The
protrusion in the nether region represens scorn. Brother of Vengeance and Rage
Demons.
No. 47
Name: Man-Snake
Element: Earth
Description: Snake that ate more than 1000 babies that died from disease. It's
eyes can stop people in their tracks. Brings storms with its pig-like cries.
No. 48
Name: Shadow
Element: Dark
Description: Ghost of a lost monk. It spreads vicious odor and looks into your
face from behind. Loves people's misfortune and despises happiness. It roams
the shadows of Kuihai Tower.
No. 49
Name: Badger Devil
Element: Fire
Description: Old Bloodsucking Cat that gained mystical strength. It transforms
and devours the victims it tricked. Possesses long ugly nails.
No. 50
Name: Yamaraja: Calamity
Element: NONE
Description: Dehuai's ultimate skill. He transforms by feeding the darkness of
his soul to a god of destruction in pergatory.
No. 51
Name: Birdman
Element: Fire
Description: Ghost of a bell ringer who took his own life. His body was pierced
by a pole when he jumped off a bell tower. The story goes that the birds ate
his flesh.
No. 52
Name: Mailman
Element: Earth
Description: Ghost of a mailman who ate all the dogs in town. He despises his
own form. His
kicks are powerful and unpredictable.
No. 53
Name: Police Dog
Element: Water
Description: Evil ghost of a police dog that devoured its owner and the mother
dog. He howls with regret for his crimes. The emodiment of hunger.
No. 54
Name: Tindalos
Element: Fire
Description: Kevin's transformed shape. His flesh hangs down like a curtain and
spreads a
horrible stench.
No. 55
Name: Garm
Element: Dark
Description: Evil ghost of a hunting dog that searches for prey even after its
own flesh rots
away. It was left for dead on a mountain by its owner.
No. 56
Name: Gremlin
Element: Wind
Description: Bloodsucking bat that lives in an old castle. It seatches for dead
bodies like a vulture. It attacks strong enemies in a pack.
No. 57
Name: Hollow
Element: Light
Description: Evil ghosts of knights that died without enough kills. They cry
and roam around old battlegrounds and castle walls. They're visible to humans
on nights with crescent moons.
No. 58
Name: Dead Knight
Element: Dark
Description: Ghost of a knight who hasn't realized his own death. Another
theory is that his body was sucked out by an evil master. He believes everyone
around him is his enemy.
No. 59
Name: Bifronze
Element: Dark
Description: Small demon that swings its rusted sickle. It wants to destroy
everything in sight. A variation of Wind Shear.
No. 60
Name: Camazotz
Element: Wind
Description: Seduced by the God of Death, this gambler shared the same bed with
a bat and eagle. He walks the streets of Rouen seeking help.
No. 61
Name: Larmgelg
Element: Water
Description: Ghost of a general who loved to torture people. He came back from
hell to participate in the attrocities at the orphanage. He roams the orphanage
in search of cries of pain.
No. 62
Name: Banshee
Element: Fire
Description: Malicious ghost of a young woman who recieved horrible expirements
on her body. Her skin was ripped off, and she shivers constantly.
No. 63
Name: Night Stalker
Element: Wind
Description: Servant of Jack, the mansion's master, he has the powers of a
lower level spirit. If you hear footsteps from the ceiling or a cackling laugh,
beware.
No. 64
Name: Mammon
Element: Earth
Description: Jack's beloved mother. She has been revived by her son's
expirement, but she is a different being now. A victim of "The sickle of life".
No. 65
Name: Spectre
Element: Light
Description: Changed form of the inquisitor who guards Calios Mental Hospital.
Magic has turned him into something inhuman.
No. 66
Name: Meat Eater
Element: Wind
Description: Calios Mental Hospital's guard dog. It was thrown into the world
halfway through creation.
No. 67
Name: Doom
Element: Earth
Description: Malicious ghost of Calios Mental Hospital. It chases after
intruders with its upside down body.
No. 68
Name: Buggs
Element: Dark
Description: Gigantic bug that jumps at your face with slimy wings. Soaked in
the hell's venom under Calios Mental Hospital, it attacks any intruders.
No. 69
Name: Rausan
Element: Fire
Description: Viscount Rausan's mind realized into form by magic. It's a
pregnant woman filled with hate. Inside its belly is evil that reeks.
No. 70
Name: Olga
Element: Dark
Description: With that embodies the evil roaming around the city. She steals
peoples souls with her beautiful voice. She is actually Olga's disguise.
No. 71
Name: Straithe
Element: Water
Description: Strange entity born from the spirits within Nemeton Monastery.
Considered by some as a fallen angel, it is a gruesome mixture of bird, human
and plant.
No. 72
Name: Sin
Element: Light
Description: Female ghost that began to appear since the monastery burned down.
She appears from the underground and dissapears into the pond of the sanctuary.
She speaks in a strange language.
No. 73
Name: Guinea Pig
Element: Dark
Description: Unblessed life born on Nemeton Monastery's spirit. It has
intelligence, but no human emotions. It acts on instinct.
No. 74
Name: Inverse
Element: Earth
Description: Ghost that has resided in Nemeton Monastery for a long time. It
roams among the ruins now. It is a soul that will never be saved.
No. 75
Name: Amon
Element: None
Description: Demon that appears in King Solomon's book of magic, Lemegeton. A
violent, evil, and cruel soul. Its appearance signifies the end of the world.
No. 76
Name: Golden Bat
Element: None
Description: Golden bat rumored to be the oldest brother of the other bats. He
holds important information about the demon sword. His low blood pressure makes
for miserable mornings.
No. 77
Name: Ghoul
Element: Water
Description: Ghost of a young man that roams the Dollhouse. His eyes are
missing, and he has fallen out of the circle of life.
No. 78
Name: Ghouler
Element: Fire
Description: Ghost of a girl burned alive. Her skin has fallen off and facial
muscles torn away. She cries and walks the shadows of the dollhouse.
No. 79
Name: Spanky
Element: Wind
Description: A poltergeist-like spirit. It floats in space and attacks with a
loud laugh. It loves to surprise people.
No. 80
Name: Orb Chaos
Element: Light
Description: The root of all evil in the mansion with no order. It evokes old
memories in people.
No. 81
Name: Buggy
Element: Wind
Description: Creature that loves human flesh. It likes hot, moist areas and
waits patiently for a woman or a child to pass by. If you hear wings rustling
in the dark, watch out.
No. 82
Name: Penalty
Element: Light
Description: The creation God's mistake. It resents God and destroys anything
that resembles or represents God.
No. 83
Name: Oingo
Element: Dark
Description: Fluid-like creature bornn from a dark, stagnant pond. With a voice
like thunder, it attacks all who would invade its territory.
No. 84
Name: Cherubim
Element: NONE
Description: Malicious ghost that bears the same name as the angel of
knowledge. It takes over children's bodies and devours them slowly. Tiny bells
ring when it walks.
No. 85
Name: Asp
Element: Water
Description: Malicious ghost of a vengeful snake. It has the ability to make
people fall asleep. The victims are strung up in front of their houses with
their heads turned inside out.
No. 86
Name: Basilisk
Element: Fire
Description: Pet transformed by drinking Asp's saliva. It has lost its mind,
but still recognizes its owner's voice. Its breath stinks.
No. 87
Name: Sweeper
Element: Earth
Description: Realized form of various poisons in the ground. Its body is filled
with harmful gas, and it also has eyes on its back.
No. 88
Name: Seraphim
Element: None
Description: Incubus that calls itself by an angel's name and flies on the
night of new moon with six beautiful wings. It eats the souls of girls while
they're dreaming.
No. 89
Name: Enkidu
Element: Dark
Description: Half-beast with multiple eyes. Each eye seeks out intruders from
different directions. Its green body emits a horrible odor, and it screams as
it swings the scythe.
No. 90
Name: Emptiness
Element: Fire
Description: Monster that wears gold armor. Eliminates intruders mercilessly
with his fire sword. He guards the castle of deranged Gods.
No. 91
Name: Hangman
Element: Water
Description: Ghost of a peeping tom. It came through the underground thruway of
the monastery. He remains a peeping tom, even as a ghost.
No. 92
Name: Soul Block
Element: Light
Description: Insane bird that flies through the wind of death. Its 5 claws
sweep the prey off the ground at the speed of light.
No. 93
Name: Arcmine
Element: Light
Description: The creation of god's mistake. A beautiful woman with the lower
half of a flesh-eating bug. A guard who loves the twisted light of the Castle
of Deranged Gods.
No. 94
Name: Enigma
Element: Earth
Description: Original form of Arcmine. A strange bug that crawls the floor of
the Castle of Deranged Gods. It has no Soul, and looks for rancid bodies while
making noise.
No. 95
Name: Keeper
Element: Wind
Description: Covered by a rock hard shell, makes accurate and deadly attacks
with it's long, sharp claws. It's the embodiment of destructive forces.
No. 96
Name: Hate.
Element: Dark
Description: Strange creature born of the castle spirit. It's soul is dark and
full of hate, and it's body is filled with venomus liquid.
No. 97
Name: Cockatrice
Element: Light
Description: One of the Warlock's demons. It has the power to turn people into
stone. This agressive creature lives in a humid area and crawls around looking
for prey.
No. 98
Name: Black Widow
Element: Dark
Description: Evolved Aromine. It can reproduce. After mating, it lays millions
of eggs into the prey's soft flesh. It likes twisted darkness.
No. 99
Name: Redcap
Element: Fire
Description: Castle guard who carries a scythe dripping with blood. His small,
evil, eyes peer out from a blood stained good and strike fear into all
intruders.
No. 100
Name: Scapegoat
Element: Wind
Description: Concentration of evil from a castle with many secrets. It's
covered with the scent of a fruit that only grows in Purgatory.
No. 101
Name: Prototype Wind Shear
Element: Fire
Description: One of Zhen's pitfight monsters. Usually harmless, but vicious and
deadly when provoked by challengers. Approach with caution.
No. 102
Name: Custom Wind Shear
Element: Water
Description: One of Zhen's pitfight monsters, it has taken the lives of many
greedy souls. Approach with caution.
No. 103
Name: Full Armor Windshear
Element: Earth
Description: It looks like a normal Wind Shear, but it's much stronger. Good
for travelers testing their ground.
No. 104
Name: Perfect Wind Shear
Element: Light
Description: One of the beholders sharon can summon. She summons it to train
her pack, but it gets out of control sometimes.
No. 105
Name: Evil 1
Element: None
Description: Evil soul that devours the harmonixers "Spirit Graveyard" It
attempts to eat away the harmonixers soul on behalf of all the demons he has
killed.
No. 106
Name: Evil 2
Element: None
Description: Evil soul that lives in the graveyard. The vengence of monsters
killed by the harmonixer.
No. 107
Name: Evil 3
Element: None
Description: Evil soul that lives in the graveyard. The vengence of monsters
killed by the harmonixer that took the shape of a snake demon.
No. 108
Name: Evil 4
Element: None
Description: Evil soul that lives in the graveyard. The vengence of of monsters
killed by the harmonixer. It tries to take the harmonixers soul and turn him
into a demon.
No. 109
Name: Gust Ein
Element: None
Description: Concentration of disease in the graveyard that took a shape. It
acts as a key to open the dark world and release a god.
No. 110
Name: Gust Zwei
Element: None
Description: Concentration of disease in the graveyard that took a shape. It
acts as a key to open the dark world and release a god.
No. 111
Name: Gust Drei
Element: None
Description: Concentration of disease in the graveyard that took a shape. It
acts as a key to open the dark world and release a god.
No. 112
Name: Gust Vier
Element: None
Description: Concentration of disease in the graveyard that took a shape. It
acts as a key to open the dark world and release a god.
No. 113
Name: Sword mask
Element: Wind
Description: Dark soul waiting for the moment the dark world opens up to the
world at large. It represents the harmonixers violent desires.
No. 114
Name Grail mask
Element: Water
Description: Dark soul waiting for the moment the dark world opens up to the
world at large. It represents the harmonixers worldly pleasures.
No. 115
Name: Staff Mask
Element: Fire
Description: Dark soul waiting for the moment the dark world opens up to the
world at large. It represents the harmonixers desire to be lazy.
No. 116
Name: Gold Mask
Element: Earth
Description: Dark soul waiting for the moment the dark world opens up to the
world at large. It represents the harmonixers greed.
No. 117
Name: Sword Mask
Element: Wind
Description: A dark soul that represents the harmonixers Violent desires. It
lost against the harmonixers consience, but defeat made it stronger.
No. 118
Name: Grail Mask
Element: Water
Description: A dark soul that represents the harmonixers worldly pleasures. It
lost against the harmonixers consience, but defeat made it stronger.
No. 119
Name: Staff Mask
Element: Fire
Description: A dark soul that represents the harmonixers laziness. It lost
against the harmonixers consience, but defeat made it stronger.
No. 120
Name: Gold Mask
Element: Earth
Description: A dark soul that represents the harmonixers greed. It lost against
the harmonixers consience, but defeat made it stronger.
No. 121
Name: Atman
Element: None
Description: Realized form of darkness that exists in every persons mind, it
devours harmonixers souls and attempts to release darkness onto the world.
No. 122
Name: Seraphic Radiance
Element: None
Description: The most evil fusion monster. No Harmonxier has ever successfully
fused with this monster. A successful fusion gives harmonixers the power to
perform deicide.
No. 123
Name: Messiah
Element: None
Description: Albert's final evolution gained through the evil power from the
Castle of Deranged Gods.
No. 124
Name: Meta God
Element: None
Description: Unknown life form refered to as "god" by many people through out
the ages. Appears in front of those who try to discover the true purpose of
"Mad God's Castle"."
^*^*^*^*^*^*^*^*^*^*^*^ Navigation Number : [039.2] ^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R E L E V E N CC . - QUICK VIEW LIST FOR ENEMIES
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^*^*^*^*^*^*^*^*^*^*^*^ Navigation Number : [039.2] ^*^*^*^*^*^*^*^*^*^*^*^*^
These next words are DIRECTLY from Danny's guide on GameFAQs.com. HE gave me
complete credit to use whatever I wanted in his guide if I gave him credit.
This is the credit that I am giving him now. This is the enemy list:
-=Name=- -=Element=- -=Location=- -=EXP=- -=Cash=-
1. Wind Shear Wind Train 2 40
2. Vampire Bat Dark Plains 5 35
3. Venomous Spider Earth Plains 5 105
4. Wolf Wind Plains 9 55
5. HellCat Light Zhaoyang 20 150
6. Zombie Earth Zhaoyang 13 90
7. Green Flyer Wind Zhaoyang 13 90
8. Canus Water Zhaoyang 17 105
9. Felinus Wind Zhaoyang 120 600
10. Yamajara: Earth Water Zhaoyang 180 1800
11. Fire Bat Fire Fengtian 26 75
12. Shiki Bug Earth Fengtian 29 80
13. Mutant Frog Water Fengtian 33 140
14. Frog God Light Fengtian/Dalian 45 210
15. Kappa Water Fengtian/Huayuan 125 1000
16. Water Tiger Fire Fengtian/Kuihai 150 500
17. Elite Guard Wind Fengtian 35 210
18. Beast Dog Fire Fengtian 540 3000
19. Water Creeper Wind Dalian 50 252
20. Yamajara: Wind Earth Dalian 720 5760
21. White Wolfling Water Boat 78 270
22. Ogre Flame Fire Boat 65 230
23. Li Li Dark Boat 1000 3950
24. Python Fire Temple 140 360
25. Sea Gremlin Wind Temple 155 414
26. Xieshi Fire Temple 1600 4200
27. Raging Spirit Light Temple 140 360
28. Puppet Guard Dark Temple 155 400
29. Baigu Light Temple 1700 4200
30. Succubus Queen Water Temple 210 400
31. Brain Sucker Earth Temple 185 320
32. Qinggu Water Temple 1800 4200
33. Yamajara: War Dark Temple 2000 5400
34. Corporal Earth Huayuan 150 150
35. Sergeant Light Huayuan 250 355
36. Namida Wind Kowloon 450 600
37. Speckled Creeper Light Kowloon 450 600
38. Happy Creeper Dark Kowloon 450 600
39. Blue Ogre Water Kowloon 800 1000
40. Red Ogre Fire Kowloon 800 1000
41. Dark Judge Earth Kowloon 1000 1000
42. Cursed Puppet Dark Kowloon 2000 6000
43. Yamajara: Stone Fire Kuihai 2600 6000
44. Vengence Demon Wind Kuihai 330 400
45. Rage Demon Water Kuihai 330 400
46. Mournful Demon Light Kuihai 330 400
47. Man-Snake Earth Kuihai 280 235
48. Shadow Dark Kuihai 285 275
49. Badger Devil Fire Kuihai 1000 600
50. Yamajara: Calamity None Kuihai 6000 11000
51. Birdman Fire Prague/Bistritz 420 540
52. Mailman Earth Bistritz 380 460
53. Police Dog Water Bistritz 510 660
54. Tindalos Fire Bistritz 8000 12000
55. Garm Dark Blue Castle 650 1200
56. Gremlin Wind Blue Castle 370 455
57. Hollow Light Blue Castle 440 600
58. Dead Knight Dark Blue Castle 680 840
59. Bifronze Dark Rouen 860 860
60. Camazotz Wind Rouen 620 720
61. Larmgelg Water Orphanage 660 530
62. Banshee Fire Orphanage 775 560
63. Night Stalker Wind Orphanage 4000 3600
64. Mammon Earth Orphanage 20000 16000
65. Specter Light Hospital 1600 800
66. Meat Eater Wind Hospital 1250 840
67. Doom Earth Hospital 1320 900
68. Buggs Dark Hospital 800 600
69. Rausan Fire Hospital 15000 16000
70. Olga Dark Prag/Rou/Mon 22000 17000
71. Straithe Water Monestary 1750 1090
72. Sin Light Monestary 1650 1060
73. Guinea Pig Dark Monestary 1800 1150
74. Inverse Earth Monestary 3000 1450
75. Amon None Monestary 35000 18000
76. Golden Bat None Blue Castle 40000 15000
77. Ghoul Water DollHouse 1500 1050
78. Ghouler Fire DollHouse 1500 1050
79. Spanky Wind DollHouse 1500 1080
80. Orb Chaos Light DollHouse 48000 27500
81. Buggy Wind Cave Temple 1350 960
82. Penelty Light Cave Temple 2200 1200
83. Oingo Dark Cave Temple 3300 1450
84. Cherubim None Cave Temple 60000 30000
85. Asp Water Ancient Ruins 3000 1400
86. Basilisk Fire Ancient Ruins 3000 1400
87. Sweeper Earth Ancient Ruins 3300 1450
88. Seraphim None Ancient Ruins 60000 30000
89. Enkidu Dark Neamato 2220 1140
90. Emptiness Fire Neamato 2150 1200
91. Hangman Water Neamato 3500 1670
92. Soul Block Light Neamato 40000 22500
93. Arcmine Light Neamato 2340 1300
94. Enigma Earth Neamato 2890 1550
95. Keeper Wind Neamato 3300 1450
96. Hate Dark Neamato 45000 25000
97. Cockatrice Light Neamato 6000 2500
98. Black Widow Dark Neamato 5500 2300
99. Red Cap Fire Neamato 10000 6000
100. Scapegoat Wind Neamato 50000 27500
101. Prototype Wind Shear Fire Pit Fight 1 1500 0
102. Custom Wind Shear Water Pit Fight 1 1500 0
103. Full Armor Wind Shear Earth Pit Fight 2 0 0
104. Perfect Wind Shear Light Pit Fight 2 0 0
105. Evil 1 None Graveyard 0 0
106. Evil 2 None Graveyard 0 0
107. Evil 3 None Graveyard 0 0
108. Evil 4 None Graveyard 0 0
109. Gust Ein None Graveyard 0 0
110. Gust Zwei None Graveyard 0 0
111. Gust Drei None Graveyard 0 0
112. Gust Vier None Graveyard 0 0
113. Sword Mask Wind Red Malice 45000 30000
114. Grail Mask Water Red Malice 45000 30000
115. Staff Mask Fire Red Malice 45000 30000
116. Gold Mask Earth Red Malice 45000 30000
117. Sword Mask (Dead) Wind Red Malice 10 10
118. Grail Mask (Dead) Water Red Malice 10 10
119. Staff Mask (Dead) Fire Red Malice 10 10
120. Gold Mask (Dead) Earth Red Malice 10 10
121. Atman None Graveyard 50000 20000
122. Seraphic Radiance None Graveyard 60000 99999
123. Messiah None Neamato 60000 0
124. Meta-God None Neamato 0 0
^*^*^*^*^*^*^*^*^*^*^*^ Navigation Number : [039.5] ^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R E L E V E N C . - N P C ' S
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^*^*^*^*^*^*^*^*^*^*^*^ Navigation Number : [039.5] ^*^*^*^*^*^*^*^*^*^*^*^*^
+- L E G E N D -+
_______________________________________________________________
| Name of NPC = Hence the name; Name of the NPC |
: Library Number of NPC = Library number:
| of the NPC in thegame |
: Element = The element of the NPC :
| Weakness = The weakness of the NPC |
: In-Game Description = What the game under that NPC :
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
** SPOILERS AHEAD!! **
-----------------------------------------------------------------------------
Name of NPC : Albert Simon
Library Number of NPC : Number 1
Element : Darkness
Weakness : Light
In-Game Description : He calls himself by his master's name, the
legendary alchemist Roger Bacon, and attemps to
bring new order to this world. He has the knowledge
to do so.
-----------------------------------------------------------------------------
Name of NPC : Fox Face
Library Number of NPC : Number 2
Element : Darkness
Weakness : Light
In-Game Description : A mysterious man who steps out of the world of
nightmare into the real world. He appears when the
malice meter peaks. He wears the coat of the
Japanese Army.
-----------------------------------------------------------------------------
Name of NPC : Wanderer Meiyuan
Library Number of NPC : Number 3
Element : Light
Weakness : Darkness
In-Game Description : An expert acupuncturist. He raises weapons
proficiency. Strange, but he is the master of this
field. He likes good-looking men.
-----------------------------------------------------------------------------
Name of NPC : Kawashima
Library Number of NPC : Number 4
Element : Wind
Weakness : Earth
In-Game Description : Called a star and the hero of the continent, she
will do anything to achieve her goal. An expert
marksman.
-----------------------------------------------------------------------------
Name of NPC : Dehuai
Library Number of NPC : Number 5
Element : Fire
Weakness : Water
In-Game Description : An Adept who lives in Kuihai Tower and protects
Shanghai from external attacks. He plans on ruling
and turning Shanghai into a city of demons.
-----------------------------------------------------------------------------
Name of NPC : Puppy
Library Number of NPC : Number 6
Element : Fire
Weakness : Water
In-Game Description : A stray dog in Fengtian. Friendly and looks very
smart. A mixed breed. He follows the main
characters around, which is cute but somehow
perculiar.
-----------------------------------------------------------------------------
Name of NPC : Anne Hyuga
Library Number of NPC : Number 7
Element : Light
Weakness : Darkness
In-Game Description : The main character's mother. A beautiful Russian
woman. Many details of her life remain a mystery.
Dehuai's demon took her life before her son's eyes.
-----------------------------------------------------------------------------
Name of NPC : Young Yuri
Library Number of NPC : Number 8
Element : Darkness
Weakness : Light
In-Game Description : The main character as a young boy. He lived
peacefully with his Russian mother and Japanese
father, but one day, his body began to change in
abnormal ways...
-----------------------------------------------------------------------------
Name of NPC : Ben Hyuga
Library Number of NPC : Number 9
Element : Darkness
Weakness : Light
In-Game Description : A Japanese colonel who disappeared during a secret
mission on the continent in 1900. Rumored to have
special powers.
-----------------------------------------------------------------------------
Name of NPC : Sea Mother
Library Number of NPC : Number 10
Element : Water
Weakness : Fire
In-Game Description : She performs rites to ward off evil in a small
fishing village of Dalian. She tries to protect the
village people from a young girl's curse. She used
to be a beautiful woman.
-----------------------------------------------------------------------------
Name of NPC : Li Li
Library Number of NPC : Number 11
Element : Darkness
Weakness : Light
In-Game Description : A girl from Dalian who lost her father in a tragic
accident and was forced to lead a cursed life. She
took her own life out of scorn for the village and
ocean god.
-----------------------------------------------------------------------------
Name of NPC : Kato
Library Number of NPC : Number 12
Element : Earth
Weakness : Wind
In-Game Description : An unlucky geographer who joins Kawashima's secret
mission. He takes great interest in the world of dark
magic during the mission.
-----------------------------------------------------------------------------
Name of NPC : Wugui
Library Number of NPC : Number 13
Element : Darkness
Weakness : Light
In-Game Description : Former employee of Zhen's bar. He gained demonic
powers for joining forces with Dehuai. He now uses
that power to his own end by committing crimes all
over the continent.
-----------------------------------------------------------------------------
Name of NPC : Zhangyun Zhen
Library Number of NPC : Number 14
Element : Wind
Weakness : Earth
In-Game Description : A hero who fought against Dehuai 15 years ago in
Shanghai. He still remembers his old colleague,
Colonel Hyuga. His health has declined since he gave
up his bar.
-----------------------------------------------------------------------------
Name of NPC : Ken Suketani
Library Number of NPC : Number 15
Element : Light
Weakness : Darkness
In-Game Description : A young lieutenant who admires Kawashima. He doesn't
look like a spy, but he is in charge of investigating
Dehuai. A straight-arrow soldier.
-----------------------------------------------------------------------------
Name of NPC : Qiuhua
Library Number of NPC : Number 16
Element : Light
Weakness : Darkness
In-Game Description : Zhen's daughter and a master of the Chinese fiddle.
Her father's past conflict with Dehuai haunts her to
this day. She met Colonel Hyuga and the quack oracle
when she was young.
-----------------------------------------------------------------------------
Name of NPC : Master Xiaofang
Library Number of NPC : Number 17
Element : Earth
Weakness : Wind
In-Game Description : A cat transformed into human with Xifa's Taoist
Magic. He is learning language and customs under
Xifa. His street-wise personality hints at his stray-
cat past.
-----------------------------------------------------------------------------
Name of NPC : Master Xifa
Library Number of NPC : Number 18
Element : Earth
Weakness : Wind
In-Game Description : The grand master of Taoist Arts said to travel on
clouds and walk the depth of the ocean. He has gone
into hiding in an underground temple, but the story
has not been confirmed.
-----------------------------------------------------------------------------
Name of NPC : Major Kaoru Kutsugi
Library Number of NPC : Number 19
Element : Wind
Weakness : Earth
In-Game Description : An elite soldier from the army's investigative
division. He accuses Kawashima and Kato of revolting
against the army and pursues them.
-----------------------------------------------------------------------------
Name of NPC : Terry
Library Number of NPC : Number 20
Element : Earth
Weakness : Wind
In-Game Description : Item shop owner of Bistritz. He visits Prague to hire
two renowned exorcists to run the demons out of his
village. He is a loving husband and father.
-----------------------------------------------------------------------------
Name of NPC : Michelle
Library Number of NPC : Number 21
Element : Water
Weakness : Fire
In-Game Description : Terry's beautiful and loving wife. She has spent her
entire life in Bistritz, and never been outside.
-----------------------------------------------------------------------------
Name of NPC : Nina
Library Number of NPC : Number 22
Element : Wind
Weakness : Earth
In-Game Description : Terry and Michelle's daughter. An honesy young girl
who tries to accept her father's death and protect
her mother. She punches out men who attempt to date
her mother.
-----------------------------------------------------------------------------
Name of NPC : Kevin
Library Number of NPC : Number 23
Element : Fire
Weakness : Water
In-Game Description : He became the mayor of Bistritz with money. He
performs strange experiments, and stalks Terry's
wife, Michelle.
-----------------------------------------------------------------------------
Name of NPC : Arcane Olga
Library Number of NPC : Number 24
Element : Darkness
Weakness : Light
In-Game Description : An old woman with strong mystical strength. Her power
impressed the quack oracle. Involved in many
mysterious incidents all over Europe.
-----------------------------------------------------------------------------
Name of NPC : Father Doyle
Library Number of NPC : Number 25
Element : Wind
Weakness : Earth
In-Game Description : A priest in Rouen who knows the truth behind Father
Elliot's murder.
-----------------------------------------------------------------------------
Name of NPC : Joshua
Library Number of NPC : Number 26
Element : Water
Weakness : Fire
In-Game Description : A member of the London Rats. An expert pickpocket and
a fast runner. He looks up to the leader and hopes to
grow up like him.
-----------------------------------------------------------------------------
Name of NPC : Chris
Library Number of NPC : Number 27
Element : Earth
Weakness : Wind
In-Game Description : An orphan girl who lives on the streets of London.
She refuses the help of adults and chooses to live
with her pack. She has romantic feelings for the
leader.
-----------------------------------------------------------------------------
Name of NPC : Sharon
Library Number of NPC : Number 28
Element : Light
Weakness : Darkness
In-Game Description : Joshua's "girlfriend." The youngest member of London
Rats. She remains optimistic even after her parents
abandoned her. She wants Joshua to marry her.
-----------------------------------------------------------------------------
Name of NPC : Jack
Library Number of NPC : Number 29
Element : Water
Weakness : Fire
In-Game Description : A young doctor with multiple personalities and an
Oedipus complex. He has been experimenting on animals
since his mother's death. He is also a suspect in
recent murders.
-----------------------------------------------------------------------------
Name of NPC : Viscount Rausan
Library Number of NPC : Number 30
Element : Fire
Weakness : Water
In-Game Description : A Friar Knight inquisitor who belongs to the Order of
the Temple Knights. He is called the Last Great
General, and loves to torture people.
-----------------------------------------------------------------------------
Name of NPC : Koudelka Iasant
Library Number of NPC : Number 31
Element : Fire
Weakness : Water
In-Game Description : A mysterious woman who knows the truth behind the
string of incidents. She disappeared after the
Nemeton Monastery went up in flames. She has strong
mystical strength.
-----------------------------------------------------------------------------
Name of NPC : Father Elliot
Library Number of NPC : Number 32
Element : Light
Weakness : Darkness
In-Game Description : A priest renowned for his exorcising skills. He died
in an alley of Rouen. The heroine's father, and a man
who could have shed some light on the string of
incidents.
-----------------------------------------------------------------------------
Name of NPC : Roger Bacon
Library Number of NPC : Number 33
Element : Earth
Weakness : Wind
In-Game Description : A legendary alchemist who became immortal. He leaves
traces of himself wherever he does, but he has not
been seen. If he is indeed alive, then he is more
than 400 years old.
-----------------------------------------------------------------------------
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------------------------ Navigation Number : [040] --------------------------
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C H A P T E R T W E L V E - E Q U I P M E N T L I S T S
=============================================================================
------------------------ Navigation Number : [040] --------------------------
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^*^*^*^*^*^*^*^*^*^*^*^ Navigation Number : [041.5] ^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R T W E L V E A A . - QUICK VIEW LIST FOR ITEMS
-----------------------------------------------------------------------------
^*^*^*^*^*^*^*^*^*^*^*^ Navigation Number : [041.5] ^*^*^*^*^*^*^*^*^*^*^*^*^
These next words are DIRECTLY from Danny's guide on GameFAQs.com. HE gave me
complete credit to use whatever I wanted in his guide if I gave him credit.
This is the credit that I am giving him now. This is the item list:
"---------------===============USEABLE ITEMS===============--------------
----====Resorative Items====----
Thera Leaf Restores 75HP
Thera Seed Restores 150HP
Thera Root Restores 300HP
Thera Extract Restores all HP
Mana Leaf Restores 50MP
Mana Seed Restores 100MP
Mana Root Restores 200MP
Mana Extract Restores all MP
Pure Leaf Restores 3SP
Pure Seed Restores 6SP
Pure Root Restores 10SP
Pure Extract Restores all SP
Talisman of Luck Revival, Restores 30%HP
Talisman of Mercy Revival, Restores 50%HP
Talisman of Wisdom Revival, Restores 30%HP, 50MP
Talisman of Purity Revival, Restores 30%HP, 3SP
Talisman of Power Revival, Restores All HP, MP, SP
Mermaid's Tear Cures Poison
Holy Mother Bust Cures Confusion
Faerie's Sigh Cures Silence
Angel's Feather Cures Paralysis
Imp's Fang Cures Petrification
Pheonix Tail Judgement Ring Abnormalities
Soul Benediction Cures All Status Abnormalities
Tea of the Healer Restores 75HP, 50MP
Tea of the Holy One Restores 300HP, 200MP
Fruit of Yggdrasil Restores all HP and MP
Witch's Broth Restores 50MP, 3SP
Priest's Wine Restores 100MP, 6SP
Alchemist's Water Restores 200MP, 10SP
Eye of Ouroboros Restores all MP and SP
Tent use at Savepoints, Same as Inn
----====Ring Altering Items====----
Bronze Arrowhead Double Hit Area
Bronze Dagger All allies Double hit area
Silver HourGlass Half Speed Sweep
Gold HourGlass All Allies Half Speed
White Tiger Hair Attack Doubles, Hit Area cut in half
Blue Dragon Horn All Attack Double, Hit Area cut in half
Black Tortoise Fang Attack Doubles, Sweep Speed Doubles
Red Pheonix Talon All Attack Double, Sweep Speed Doubles
Star Swallow Users attacks Critical
Moon Swallow All Attacks Critical
Kirin Scale Hit Area double, Sweep speed half
Monkey Paw Sweep Speed Random, 3X attack Strength
Silver Hand Hit area becomes 100%
Key to Success Attacks increase with Successful Action
Dice of Ceaser 1 to 3 Allies gain triple Strength
Third Key Make Three Consucutive Attack
Fifth Key Make Five Consucutive Attack
Seventh Key Make Seven Consucutive Attacks
----====Seals and Other Items====----
Lottery Ticket Used for Lottery Game
Seal Of Speed Agility increases 1 to 3 Points
Seal of Aura MP increases 3 to 5 Points
Seal of Life HP increases 3 to 5 Points
Seal of Wisdom Intelligence Increases 1 to 3 Points
Seal of the Soul SP increases 1 or 2 Points
Seal of Luck Luck Increases 1 to 3 Points
Seal of Strength Strength increases 1 to 3 Points
Seal of Force Power increases 1 to 3 Points
Seal of Vitality Vitality increases 1 to 3 Points
Tissues Used to get the Air Gravestone
----------------================VALUEABLES==============----------------
Talisman Shows malice Level
Pendent Alice's Pendent
Sluice Gate Handle Used to Drain River
Anti-Cat Powder used to Smoke out Cat-lady
Torch used with anti-cat powder
Metal Bowl used to put Anti-cat powder in
Jewel used to unlock Seal in sewers
Salt-Dried Fish Give to Sea Mother
Wood Token Needed for Final Trail in Temple Ruins
Yawang Gate Key use to enter Kuihai Tower
Wugui Room Key used in Kowloon Side quest
Black Tortoise VP used to break seal
White Tiger VP used to break seal
Red Phoenix VP used to break seal
Blue Dragon VP used to break seal
East Gate Key Opens east gate in Bistritz
Kid's Room Key unlocks The room in the Orphanage
Guestroom Key unlocks another room in the Orphanage
Heart Key Used at the hospital
Club Key Used at the hospital
Diamond Key used at the Hospital
Spade Key used at the Hospital
Bronze Coin Put in the fountain at the hospital
Silver Coin Put in the fountain at the hospital
Gold Coin Put in the fountain at the hospital
Platinum Coin Put in the fountain at the hospital
Dungeon Key Unlocks Dungeon door of Hospital
Oath Grail Use to Save Alice's Soul
Snake Card Gives a 10% Discount, Raises Selling Price by 5%
Crank Used for the Generator at the Dollhouse
Storeroom Key Used to unlock the Dollhouse Storeroom
Slide used in the Dollhouse Slide Projector
Star Card Adds another 10% (5%) to Guild Card
Moon Card Adds another 10% (5%) to Guild Card
Sun Card Adds another 10% (5%) to Guild Card
Eternity Card Adds a Final 10% (5%) to Guild Card
Earth Gravestone Needed for "Lobo"
Water Gravestone Needed for "Egil"
Light Gravestone Needed for "Sandalphon"
Air Gravestone Needed for "Seravi"
Fire Gravestone Needed for "Forron"
Dark Gravestone Needed for "Czernoborg"
Destruction Stone Needed for "Amon"
Stone of Rebirth Needed for "Seraphic Radiance"
Erotic Book Trade for Pulse Tract
Codex of Lurie Used to Get Seraphic Radiance?
Book of Rituals Opens up the Ancient Ruins
Emigre Manuscript Opens up the Cave Temple
Pulse Tract Used to get Stone of Rebirth"
Thank you Danny for the item list!
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [042] *^*^*^*^*^*^*^*^*^*^*^*^*^
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^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [042] *^*^*^*^*^*^*^*^*^*^*^*^*^
-----------------------------------------------------------------------------
Name of Weapon: Leather Gloves
Who Can Use: Yuri
Physical Attack Power Up: None
Special Attack Power Up: None
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Knuckle Blade
Who Can Use: Yuri
Physical Attack Power Up: 10
Special Attack Power Up: 8
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Steel Claw
Who Can Use: Yuri
Physical Attack Power Up: 21
Special Attack Power Up: 17
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Hand Needle
Who Can Use: Yuri
Physical Attack Power Up: 30
Special Attack Power Up: 18
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Brass Knuckle
Who Can Use: Yuri!
Physical Attack Power Up: 60
Special Attack Power Up: 53
Added Effects: ...Nada...
-----------------------------------------------------------------------------
Name of Weapon: Silver Talon
Who Can Use: Yuri
Physical Attack Power Up: 74
Special Attack Power Up: 66
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Nightbird Claw
Who Can Use: Yuri
Physical Attack Power Up: 85
Special Attack Power Up: 80
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Small Bible
Who Can Use: Alice
Physical Attack Power Up: None
Special Attack Power Up: None
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Shooting Star Tone
Who Can Use: Alice
Physical Attack Power Up: 8
Special Attack Power Up: 13
Added Effects: Nada
-----------------------------------------------------------------------------
Name of Weapon: Tone of the Moon
Who Can Use: Alice
Physical Attack Power Up: 20
Special Attack Power Up: 25
Added Effects: Nope
-----------------------------------------------------------------------------
Name of Weapon: Tone of the Sun
Who Can Use: Alice
Physical Attack Power Up: 40
Special Attack Power Up: 38
Added Effects: Nope
-----------------------------------------------------------------------------
Name of Weapon: Ever Bible
Who Can Use: Alice
Physical Attack Power Up: 55
Special Attack Power Up: 65
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Holy Book-Martirs
Who Can Use: Alice
Physical Attack Power Up: 72
Special Attack Power Up: 85
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Holy-Book-Flesh
Who Can Use: Alice
Physical Attack Power Up: 85
Special Attack Power Up: 99
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Oak Staff
Who Can Use: Zhuzhen
Physical Attack Power Up: None
Special Attack Power Up: Nope
Added Effects: Nada
-----------------------------------------------------------------------------
Name of Weapon: Hexagonal Staff
Who Can Use: Zhuzhen!
Physical Attack Power Up: 18
Special Attack Power Up: 11
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Pilgrim's Staff
Who Can Use: Zhuzhen
Physical Attack Power Up: 8
Special Attack Power Up: 24
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Hermit's Staff
Who Can Use: Zhuzhen
Physical Attack Power Up: 32
Special Attack Power Up: 39
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Oracle's Staff
Who Can Use: Zhuzhen
Physical Attack Power Up: 45
Special Attack Power Up: 60
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Four God's Staff
Who Can Use: Zhuzhen
Physical Attack Power Up: 67
Special Attack Power Up: 68
Added Effects: None
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Name of Weapon: Sage Staff
Who Can Use: Zhuzhen
Physical Attack Power Up: 75
Special Attack Power Up: 85
Added Effects: None
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Name of Weapon: Holy Peak Staff
Who Can Use: Zhuzhen
Physical Attack Power Up: 86
Special Attack Power Up: 88
Added Effects: None
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Name of Weapon: Mini-Gauser
Who Can Use: Margarete
Physical Attack Power Up: None
Special Attack Power Up: Nada
Added Effects: Nope
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Name of Weapon: Type 94 Pistol
Who Can Use: Margarete
Physical Attack Power Up: 2
Special Attack Power Up: 2
Added Effects: Confusion
-----------------------------------------------------------------------------
Name of Weapon: Nanbu Pistol
Who Can Use: Margarete
Physical Attack Power Up: 11
Special Attack Power Up: 8
Added Effects: None
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Name of Weapon: Zaruel
Who Can Use: Margarete
Physical Attack Power Up: 48
Special Attack Power Up: 48
Added Effects: None
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Name of Weapon: Drave
Who Can Use: Margarete
Physical Attack Power Up: 55
Special Attack Power Up: 48
Added Effects: Nada
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Name of Weapon: 12 Gauge
Who Can Use: Margarete
Physical Attack Power Up: 60
Special Attack Power Up: 60
Added Effects: None
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Name of Weapon: Mauser Prototype
Who Can Use: Margarete
Physical Attack Power Up: 70
Special Attack Power Up: 70
Added Effects: None
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Name of Weapon: 10 gauge
Who Can Use: Margarete
Physical Attack Power Up: 78
Special Attack Power Up: 75
Added Effects: No No No!!!
-----------------------------------------------------------------------------
Name of Weapon: Antique Rapier
Who Can Use: Keith
Physical Attack Power Up: None
Special Attack Power Up: None
Added Effects: ?Instant Death?
-----------------------------------------------------------------------------
Name of Weapon: Royal Estoc
Who Can Use: Keith
Physical Attack Power Up: 12
Special Attack Power Up: 2
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Silver Cresecent Sword
Who Can Use: Keith
Physical Attack Power Up: 40
Special Attack Power Up: 30
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Jiru Death-blade!!!
Who Can Use: Keith
Physical Attack Power Up: 15
Special Attack Power Up: 25
Added Effects: ?Instant Death?
-----------------------------------------------------------------------------
Name of Weapon: Exacutionar Sword
Who Can Use: Keith
Physical Attack Power Up: 55
Special Attack Power Up: 35
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Demon Sword Tryving
Who Can Use: Keith
Physical Attack Power Up: 62
Special Attack Power Up: 48
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Slingshot
Who Can Use: Halley
Physical Attack Power Up: None
Special Attack Power Up: None
Added Effects: None
----------------------------------------------------------------------------
Name of Weapon: Oak Slingshot
Who Can Use: Halley
Physical Attack Power Up: 4
Special Attack Power Up: 4
Added Effects: Poison?
-----------------------------------------------------------------------------
Name of Weapon: Laurel Slingshot
Who Can Use: Halley
Physical Attack Power Up: 4
Special Attack Power Up: 7
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Steel Slingshot
Who Can Use: Halley
Physical Attack Power Up: 8
Special Attack Power Up: 15
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: High Allouy Slingshot
Who Can Use: Halley
Physical Attack Power Up: 15
Special Attack Power Up: 15
Added Effects: None
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Name of Weapon: Improved Slingshot
Who Can Use: Halley
Physical Attack Power Up: 16
Special Attack Power Up: 16
Added Effects: Petrification????
-----------------------------------------------------------------------------
Name of Weapon: Volt Sniper
Who Can Use: Halley
Physical Attack Power Up: 33
Special Attack Power Up: 28
Added Effects: None
-----------------------------------------------------------------------------
Name of Weapon: Crank Slingshot
Who Can Use: Halley
Physical Attack Power Up: 25
Special Attack Power Up: 20
Added Effects: None
-----------------------------------------------------------------------------
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [042.5] *^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R T W E L V E A A . - QUICK VIEW LIST FOR WEAPONS
----------------------------------------------------------------------------
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [042.5] *^*^*^*^*^*^*^*^*^*^*^*^
These next words are DIRECTLY from Danny's guide on GameFAQs.com. HE gave me
complete credit to use whatever I wanted in his guide if I gave him credit.
This is the credit that I am giving him now. This is the weapons list:
-----------------================WEAPONS================----------------
-=GLOVES=-
Leather Gloves Stock (+3) (+3)
Knuckle Blade PA+11, SA+9 (+6) (+5)
Steel Claw PA+22, SA+18 (+9) (+8)
Hand Needle PA+30, SA+18 (+12)(+8)
Brass Knuckles PA+60, SA+54 (+21)(+19)
Silver Talon PA+74, SA+67 (+25)(+23)
Silver Wolf Fang PA+76, SA+65 (+28)(+24)
Nightbird Claw PA+80, SA+78 (+29)(+28)
-=BOOKS=-
Small Bible Stock (+3) (+3)
Shooting Star Tome PA+8, SA+13 (+5) (+6)
Tome of the Moon PA+17, SA+23 (+8) (+9)
Tome of the Sun PA+30, SA+39 (+12)(+14)
Ever-Bible PA+53, SA+64 (+18)(+22)
Grand Bible PA+65, SA+77 (+22)(+26)
Holy Book of Martyrs PA+72, SA+84 (+24)(+28)
Holy Book of Flesh PA+85, SA+89 (+28)(+29)
-=STAVES=-
Oak Staff Stock (+2) (+3)
Hexagonal Staff PA+8, SA+11 (+5) (+6)
Pilgrim's Staff PA+17, SA+24 (+7) (+10)
Hermit's Staff PA+31, SA+39 (+13)(+15)
Oracle's Staff PA+52, SA+61 (+18)(+21)
Four Gods' Staff PA+67, SA+77 (+22)(+26)
Sage Staff PA+75, SA+83 (+25)(+28)
Holy Peak Staff PA+86, SA+88 (+28)(+29)
-=GUNS=-
Mini-Mauser Stock (+6) (+6)
Type 94 Pistol PA+2, SA-2 (+6) (+5) Confusion
Nunbu Pistol PA+11, SA+8 (+9) (+8)
Zeruel PA+48, SA+47 (+20)(+20)
12 Gauge PA+60, SA+60 (+24)(+24)
Mauser Prototype PA+70, SA+70 (+27)(+27)
10 Gauge PA+79, SA+75 (+29)(+28)
-=SWORDS=-
Antique Rapier Stock (+10)(+13) Instant Death
Royal Estoc PA+12, SA-1 (+14)(+13)
Silver Cresant Sword PA+40, SA+20 (+22)(+19)
Deathblade, Jiru PA-15, SA+35 (+6) (+24) Instant Death 100%
Executioner Sword PA+55, SA+26 (+27)(+21)
V-Blade Blodauth PA+57, SA+40 (+27)(+25)
Demon Sword Tyrving PA+62, SA+48 (+29)(+27)
-=SLINGSHOTS=-
Slingshot Stock (+19)(+21)
Oak Slingshot PA+4, SA+0 (+20)(+21) Poison
Laurel Slingshot PA+4, SA+8 (+20)(+23)
Steel Slingshot PA+8, SA+15 (+21)(+25) Paralysis
High Alloy Slingshot PA+15, SA+15 (+23)(+25)
Improved Slingshot PA+16, SA+15 (+24)(+25) Petrify
Crank Slingshot PA+24, SA+20 (+26)(+27)
Volt Snipe PA+33, SA+28 (+29)(+29)
+-END-+
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [043] *^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R T W E L V E C . - A R M O R L I S T
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^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [043] *^*^*^*^*^*^*^*^*^*^*^*^*^
-----------------------------------------------------------------------------
Name of Armor: Cotton Shirt
Who Can Use: Yuri
Physical Defense Up: None
Special Defense Power Up: None
Avoid Physical Attack Up: None
Avoid Special Attack Up: None
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Leather Vest
Who Can Use: Yuri
Physical Defense Up: 10
Special Defense Power Up: 10
Avoid Physical Attack Up: 2
Avoid Special Attack Up: 2
Added Effects: None
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Name of Armor: Stud Harness
Who Can Use: Yuri
Physical Defense Up: 22
Special Defense Power Up: 19
Avoid Physical Attack Up: 2
Avoid Special Attack Up: 2
Added Effects: None
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Name of Armor: Chainmail Vest
Who Can Use: Yuri
Physical Defense Up: 36
Special Defense Power Up: 34
Avoid Physical Attack Up: 4
Avoid Special Attack Up: 4
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Red Leather Jacket
Who Can Use: Yuri
Physical Defense Up:
Special Defense Power Up:
Avoid Physical Attack Up:
Avoid Special Attack Up:
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Stygian Robe
Who Can Use: Yuri
Physical Defense Up: 71
Special Defense Power Up: 69
Avoid Physical Attack Up: 7
Avoid Special Attack Up: 8
Added Effects: None
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Name of Armor: Hertic's Coat
Who Can Use: Yuri
Physical Defense Up: 76
Special Defense Power Up: 66
Avoid Physical Attack Up: 10
Avoid Special Attack Up: 11
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Father's Coat
Who Can Use: Yuri & Ben (His Pops)
Physical Defense Up: 85
Special Defense Power Up: 75
Avoid Physical Attack Up: 15
Avoid Special Attack Up: 11
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Cotton Blouse
Who Can Use: Alice
Physical Defense Up: None
Special Defense Power Up: None
Avoid Physical Attack Up: None
Avoid Special Attack Up: None
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Leather Skirt
Who Can Use: Alice
Physical Defense Up: 9
Special Defense Power Up: 11
Avoid Physical Attack Up: 1
Avoid Special Attack Up: 2
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Studded Buster
Who Can Use: Alice
Physical Defense Up: 20
Special Defense Power Up: 21
Avoid Physical Attack Up: 2
Avoid Special Attack Up: 2
Added Effects: None
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Name of Armor: Silk Bolero
Who Can Use: Alice
Physical Defense Up: 35
Special Defense Power Up: 36
Avoid Physical Attack Up: 3
Avoid Special Attack Up: 4
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Jasper Cape
Who Can Use: Alice
Physical Defense Up: 55
Special Defense Power Up: 57
Avoid Physical Attack Up: 5
Avoid Special Attack Up: 5
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Snow-White Robe
Who Can Use: Alice
Physical Defense Up: 69
Special Defense Power Up: 72
Avoid Physical Attack Up: 8
Avoid Special Attack Up: 6
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Silver Thread Coat
Who Can Use: Alice
Physical Defense Up: 72
Special Defense Power Up: 78
Avoid Physical Attack Up: 11
Avoid Special Attack Up: 11
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Gold Thread Coat
Who Can Use: Alice
Physical Defense Up: 75
Special Defense Power Up: 88
Avoid Physical Attack Up: 11
Avoid Special Attack Up: 15
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Cotton Shirt
Who Can Use: Zhuzhen
Physical Defense Up: None
Special Defense Power Up: None
Avoid Physical Attack Up: None
Avoid Special Attack Up: None
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Leather Vest
Who Can Use: Zhuzhen
Physical Defense Up: 10
Special Defense Power Up: 10
Avoid Physical Attack Up: 2
Avoid Special Attack Up: 2
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Stud Harness
Who Can Use: Zhuzhen
Physical Defense Up: 22
Special Defense Power Up: 19
Avoid Physical Attack Up: 2
Avoid Special Attack Up: 2
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Chainmail Vest
Who Can Use: Zhuzhen
Physical Defense Up: 36
Special Defense Power Up: 34
Avoid Physical Attack Up: 4
Avoid Special Attack Up: 4
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Red Leather Jacket
Who Can Use: Zhuzhen
Physical Defense Up:
Special Defense Power Up:
Avoid Physical Attack Up:
Avoid Special Attack Up:
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Stygian Robe
Who Can Use: Zhuzhen
Physical Defense Up: 71
Special Defense Power Up: 69
Avoid Physical Attack Up: 7
Avoid Special Attack Up: 8
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Coat of Sage
Who Can Use: Zhuzhen
Physical Defense Up: 72
Special Defense Power Up: 78
Avoid Physical Attack Up: 11
Avoid Special Attack Up: 16
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Coat of the Adept
Who Can Use: Zhuzhen
Physical Defense Up: 75
Special Defense Power Up: 84
Avoid Physical Attack Up: 11
Avoid Special Attack Up: 15
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Cotton Shirt
Who Can Use: Margarete
Physical Defense Up: None
Special Defense Power Up: None
Avoid Physical Attack Up: None
Avoid Special Attack Up: None
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Leather Vest
Who Can Use: Margarete
Physical Defense Up: 10
Special Defense Power Up: 10
Avoid Physical Attack Up: 2
Avoid Special Attack Up: 2
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Stud Harness
Who Can Use: Margarete
Physical Defense Up: 22
Special Defense Power Up: 19
Avoid Physical Attack Up: 2
Avoid Special Attack Up: 2
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Chainmail Vest
Who Can Use: Margarete
Physical Defense Up: 36
Special Defense Power Up: 34
Avoid Physical Attack Up: 4
Avoid Special Attack Up: 4
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Red Leather Jacket
Who Can Use: Margarete
Physical Defense Up:
Special Defense Power Up:
Avoid Physical Attack Up:
Avoid Special Attack Up:
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Stygian Robe
Who Can Use: Margarete
Physical Defense Up: 71
Special Defense Power Up: 69
Avoid Physical Attack Up: 7
Avoid Special Attack Up: 8
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Rubber Suit
Who Can Use: Margarete
Physical Defense Up: 83
Special Defense Power Up: 75
Avoid Physical Attack Up: 11
Avoid Special Attack Up: 10
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Leather Suit
Who Can Use: Margarete
Physical Defense Up: 81
Special Defense Power Up: 79
Avoid Physical Attack Up: 11
Avoid Special Attack Up: 12
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Cotton Shirt
Who Can Use: Keith
Physical Defense Up: None
Special Defense Power Up: None
Avoid Physical Attack Up: None
Avoid Special Attack Up: None
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Leather Vest
Who Can Use: Keith
Physical Defense Up: 10
Special Defense Power Up: 10
Avoid Physical Attack Up: 2
Avoid Special Attack Up: 2
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Stud Harness
Who Can Use: Keith
Physical Defense Up: 22
Special Defense Power Up: 19
Avoid Physical Attack Up: 2
Avoid Special Attack Up: 2
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Chainmail Vest
Who Can Use: Keith
Physical Defense Up: 36
Special Defense Power Up: 34
Avoid Physical Attack Up: 4
Avoid Special Attack Up: 4
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Red Leather Jacket
Who Can Use: Keith
Physical Defense Up:
Special Defense Power Up:
Avoid Physical Attack Up:
Avoid Special Attack Up:
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Stygian Robe
Who Can Use: Keith
Physical Defense Up: 71
Special Defense Power Up: 69
Avoid Physical Attack Up: 7
Avoid Special Attack Up: 8
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Mantle of Nobilety
Who Can Use: Keith
Physical Defense Up: 78
Special Defense Power Up: 72
Avoid Physical Attack Up: 10
Avoid Special Attack Up: 11
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Mantle of Shivering
Who Can Use: Keith
Physical Defense Up: 87
Special Defense Power Up: 74
Avoid Physical Attack Up: 14
Avoid Special Attack Up: 11
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Cotton Shirt
Who Can Use: Halley
Physical Defense Up: None
Special Defense Power Up: None
Avoid Physical Attack Up: None
Avoid Special Attack Up: None
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Leather Vest
Who Can Use: Halley
Physical Defense Up: 10
Special Defense Power Up: 10
Avoid Physical Attack Up: 2
Avoid Special Attack Up: 2
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Stud Harness
Who Can Use: Halley
Physical Defense Up: 22
Special Defense Power Up: 19
Avoid Physical Attack Up: 2
Avoid Special Attack Up: 2
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Chainmail Vest
Who Can Use: Halley
Physical Defense Up: 36
Special Defense Power Up: 34
Avoid Physical Attack Up: 4
Avoid Special Attack Up: 4
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Red Leather Jacket
Who Can Use: Halley
Physical Defense Up:
Special Defense Power Up:
Avoid Physical Attack Up:
Avoid Special Attack Up:
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Stygian Robe
Who Can Use: Halley
Physical Defense Up: 71
Special Defense Power Up: 69
Avoid Physical Attack Up: 7
Avoid Special Attack Up: 8
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Punk Jacket
Who Can Use: Halley
Physical Defense Up: 73
Special Defense Power Up: 77
Avoid Physical Attack Up: 10
Avoid Special Attack Up: 11
Added Effects: None
-----------------------------------------------------------------------------
Name of Armor: Metal Jacket
Who Can Use: Halley
Physical Defense Up: 78
Special Defense Power Up: 82
Avoid Physical Attack Up: 12
Avoid Special Attack Up: 14
Added Effects: None
-----------------------------------------------------------------------------
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [043.5] *^*^*^*^*^*^*^*^*^*^*^*^
----------------------------------------------------------------------------
C H A P T E R T W E L V E A A . - QUICK VIEW LIST FOR ARMOR
----------------------------------------------------------------------------
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [043.5] *^*^*^*^*^*^*^*^*^*^*^*^
These next words are DIRECTLY from Danny's guide on GameFAQs.com. HE gave me
complete credit to use whatever I wanted in his guide if I gave him credit.
This is the credit that I am giving him now. This is the armor list:
---------------==================ARMOR=================-----------------
-=MALES=-
Cotton Shirt Stock
Leather Vest PD+10, SD+10, PV+1, SV+1
Studded Harness PD+21, SD+19, PV+2, SV+2
Chainmail Vest PD+36, SD+34, PV+4, SV+3
Red Leather Jacket PD+58, SD+55, PV+5, SV+5
Stygian Robe PD+71, SD+69, PV+7, SV+8
-=FEMALES=-
Cotton Blouse Stock
Leather Skirt PD+9, SD+11, PV+1, SV+1
Studded Bustier PD+19, SD+21, PV+2, SV+2
Silk Bolero PD+34, SD+36, PV+3, SV+4
Jasper Cape PD+56, SD+57, PV+5, SV+5
Snow-white Robe PD+69, SD+71, PV+8, SV+7
-=SPECIAL=-
Heretic's Coat (Y) PD+76, SD+74, PV+10, SV+11 Half Dark
Father's Coat (Y) PD+83, SD+77, PV+14, SV+12 Half Dark/Light
Silver Thread Coat (A) PD+72, SD+78, PV+11, SV+10 Half Light
Gold Thread Coat (A) PD+74, SD+86, PV+11, SV+15 Half Light/Dark
Coat of the Sage (Z) PD+71, SD+79, PV+10, SV+14 Half Fire
Coat of the Adept (Z) PD+76, SD+84, PV+11, SV+18 Half Fire/Water
Rubber Suit (M) PD+75, SD+75, PV+11, SV+10 Half Water
Leather Suit (M) PD+81, SD+79, PV+14, SV+12 Half Water/Fire
Mantle Of Nobility (K) PD+78, SD+72, PV+10, SV+11 Half Earth
Mantle of Shivering(K) PD+87, SD+73, PV+14, SV+12 Half Earth/Wind
Punk Jacket (H) PD+73, SD+77, PV+10, SV+11 Half Wind
Metal Jacket (H) PD+78, SD+82, PV+12, SV+14 Half Earth
+-END-+
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [044] *^*^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R T W E L V E D . - A C C E S S O R Y L I S T
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^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [044] *^*^*^*^*^*^*^*^*^*^*^*^*^
See below.
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [044.5] *^*^*^*^*^*^*^*^*^*^*^*^
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C H A P T E R T W E L V E A A . - QUICK VIEW LIST FOR ACCESSORIES
----------------------------------------------------------------------------
^*^*^*^*^*^*^*^*^*^*^*^* Navigation Number : [044.5] *^*^*^*^*^*^*^*^*^*^*^*^
These next words are DIRECTLY from Danny's guide on GameFAQs.com. He gave me
complete credit to use whatever I wanted in his guide if I gave him credit.
This is the credit that I am giving him now. This is the accessory list:
---------------================ACCESSORIES===============---------------
-=HATS=-
Bandana PD+2
Leather Cap PD+4
Studded Cap PD+6
Face Guard PD+8
Headgear PD+9, SD+2
Circlet PD+8, SD+3
Seven-Eyed Mask PD+9, SD+10, PV+5
Comet Mask PD+10, SD+6, PV+5
-=BELTS=-
Leather belt PA+2
Casual Belt PA+4
Western Belt PA+6
Metal Belt PA+8
Lion Guard PA+9, SA+2 Men Only
Charming Pareo PA+8, SA+3 Women Only
Belt of Power PA+10, SA+6
Belt of Thor PA+9, SA+10
-=OTHERS=-
Shell Bracelet SD+1 Cancel Poison
Bone bracelet SD+1 Cancel Confusion
Rosewood Bracelet SD+1 Cancel Paralysis
Spikes SD+1 Cancel Knockback
Bell Bracelet SD+1 Cancels Silence
Pocket Watch SD+1 Cancels Ring Statuses
Mirror Bracelet SD+1 Cancel Petrify
Leonardo's Bear SD+1 Cancels Instant Death
Will Power SD+1 Cancel SP lowering
Cosmic Bracelet SD+2 Cancel Psn, Sil, and Conf.
Zodiac Bracelet SD+2 Cancel Pet. and Para.
Crucifix SD+5 Cancels All
Voodoo Doll SD+3 Sacrifice For Revive
Star Brooch PD+1, SD+1 Escape When Berserked
Anne's Cross PD+1, SD+1 Get SP When berserked
Huge Jug PD/SD/PA/SA-10,PV-5 Lose 1 SP every two Turns
Small Jug PD/SD/PA/SA+10,PV+5 Lose 2 SP every Turn
Moonstone Ring PA/PD-3,SA/PV+3 Light Damage -50%
Obsidian Ring PA/PD-3,SA/PV+3 Dark Damage -50%
Amber Ring PA/PD-3,SA/PV+3 Earth Damage -50%
Pearl Ring PA/PD-3,SA/PV+3 Water Damage -50%
Carnelia Ring PA/PD-3,SA/PV+3 Fire Damage -50%
Lazurite Ring PA/PD-3,SA/PV+3 Wind Damage -50%
Crystal Ring PA/PD-2,SA/PV+3 Non-Class -50%
Diamond Ring PA/PD-2,SA/PV+3 Elemental Damage -50%
Jade Lariat PD+1 Hit Area +20%
Coral Lariat PD+1 Sweep is 20% Slower
Mind's Eye PA+5, SA+5 Blind Ring, 2xSTR Attack
Weird Bottle PA+3 After KO, 3-hit, 2XSTR ATK
Flash Badge PA+2, SA+2 AGL +25, 2X sweep Speed
Iron Clogs PA+2, SA+2 AGL -15, Half Sweep Speed
Brigand Earrings PA+1 Money +20%, Items -20%
Pirate Earrings PA+1 Money -20%, Items +20%
Thief Earrings PD/SD/PA/SA+1 Money +20%, Items +20%
Demon Earrings PA+5, PD-5 Attacks to and From up 20%
Warlock Earrings SA+5, SD-5 Special to and From up 20%
Berserker Earrings PD+2 HP +20%
Oracle Earrings SD+2 MP +20%
Angel Earrings PA+2 SP +20%
Monk Earrings EXP up 20%, SP down 20%
Priest Earrings SA+2 MP consumed decreases 20%
Flare Brooch* PD/SD/PA/SA+2 SP Consumed decreases 20%
Black Silk Panties** SD+10 Cuts Magic Damage by 50%
Cotton Underpants** PD+10 Cuts Physical Damage by 50%
Demon Ward Necklace SD+1 Reduces Random Encounters
Warning Necklace PV+5 Reduces Back Attacks
Pedometer Recieve items for steps
Accelerator Doubles Pedometer Steps
* - Flare Brooch Can only Been Worn by Yuri
** - Panties can only be Worn by Alice
^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
------------------------ Navigation Number : [045] --------------------------
=============================================================================
C H A P T E R T H I R T E E N - M A G I C G U I D E
=============================================================================
------------------------ Navigation Number : [045] --------------------------
^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
These next words are DIRECTLY from Danny's guide on GameFAQs.com. He gave me
complete credit to use whatever I wanted in his guide if I gave him credit.
This is the credit that I am giving him now. This is the fusion list:
"EARTH: Raging Tiger 16sp
Moon Howl 18mp-Restores small HP
Chi Shield 15mp-Raises P-Def 15%
Flying Stones 20mp-Single Earth Attack
Mad Bull 32sp
Howling 32mp-Moderate HP
Earth Guard 27mp-Raises P-Def 30%
Rockstorm 36mp-All Elemental Attack
Lobo 48sp
Shout 64mp-Large HP
Charge 54mp-Raises P-Def 30% for all allies
Strike 72mp-High Earth Damage to All Enemies
WATER: Man Dragon 16sp
Rain Shower 18mp-Restore small HP
Illusion 15mp-Raises P-Avd 15%
Flash Flood 20mp-Single Water attack
Dragner 32sp
Life Dew 32mp-Moderate HP
Mirage 27mp-Raises P-Avd 30%
Icy breath 36mp-All elemental Attack
Egil 48sp
Holy Tears 64mp-Large HP
Iris 54mp-Raises P-Avd 30% for all Allies
Dragon Cry 72mp-High Water Damage to All Enemies
FIRE: Inferno 16sp
Moxibustion 18mp-Cures PSN, Para, and Confuse
Fighting Spirit 15mp-Raises P-Atk 15%
Fireball 20mp-Single fire attack
Ifrit 32sp
Warming 32mp-Cures PSN, Para, Con, and Pet.
Ignition 27mp-Raises P-Atk 30%
Blaze 36mp-All Elemental Attack
Forron 48sp
First Fire 64mp-Cures every ailment
Battle Cry 54mp-Raises P-Atk 30% for all Allies
HellFire 72mp-High Fire Damage to All Enemies
WIND: Tornado 16sp
Dancing Breeze 18mp-Cures PSN, Para, and Confuse
Falcon 15mp-Raises agility 15 points
Wind Shear 20mp-Single wind attack
Icarus 32sp
Calm 32mp-Cures PSN, Para, Con, and Pet.
Gale 27mp-Raises Agility +25
Lightning 36mp-All Elemental Attack
Seravi 48sp
Purifying Wind 64mp-Cures Every Ailment
Accelerate 54mp-Raise Agility +25 for all allies
Shock Barrage 72mp-High Wind Damage to All Enemies
LIGHT: Heaven's Fiend 16sp
Sacred Remedy 18mp-Restore small HP to all
Wall of Resistance 15mp-Raises S-Def 15%
Exorcist Arrow 20mp-Single Light Attack
Baldo 32sp
Grace 32mp-Moderate HP to all
Elder Sign 27mp-Raises S-Def 30%
Nova 36mp-All Elemental Attack
Sandalphon 48sp
Revive 64mp-Restores Allies HP and Revives
Sanctuary 54mp-Raises S-Def 30% for all Allies
Pulse 72mp-High Light Damage to All Enemies
DARK: Death Emperor 16sp
Drain Wave 1mp-Sucks little MP from a target
Curse Attack 15mp-Raises S-Atk 15%
Dark Messenger 20mp-Single Dark Attack
Charon 32sp
Mind Assault 1mp-Moderate amount of MP
Devil's Deal 27mp-Raises S-Atk 30%
Nightmare 36mp-All Elemental Attack
Czernoborg 48sp
Spirit Pollution 1mp-Large amount of MP
Release Magic 54mp-Raises S-Atk 30% for all Allies
Revelation 72mp-High Dark Damage to All Enemies
NONE: Amon 56sp
Mind/Body Revival 65mp-Restores HP and Revives Target
Demon Rays 86mp-Heavy attack on a Single Enemy
The End 100mp-Heavy Attack on All enemies
Seraphic Radiance 64sp
For Everyone 100mp-Raises all Attributes 30%
For Tomorrow 120mp-Heavy Damage to All Enemies +HP
For the Children 200mp-Super Damage to All Enemies
----------------=================ALICE=================-----------------
Name : Alice Elliot
Age : 20
Class : Light
Skill : White Magic
Weapon : Books
Joins : Plains
Ring Difficulty : Semi-Difficult
My Opinion on Her : First off i usually never use the Weak magic users
in RPG's cause i'd rather end my fights Quickly and spells have a long
animation usually, but i found it rather difficult towards the end
without having Alice leveled up cause she is the only Worthwhile one who
can heal All HP of all Allies and Revive people, Plus she has one Hell
of a Final Attack Spell. Keep her in the Back Row Cause even up front
she doesn't do much Physically and she'll just take more damage. her
Judgement ring i found to be The most difficult because the hit areas
are narrow, and They are clustered together on one Half of the
Judgement Ring. But Considering your using her for her Special Ability
and not for Fighting you can still Upgrade her weapons to get that Added
Boost in S-Attack power if you want.
--==White Magic==--
Cure Restores HP 6mp
Holy Edge Adds Light element to Attack 8mp
Blessed Light Light Based Attack on a Single Enemy 22mp
Wish Cures All Status Ailments 15mp
Gospel Raises an Allies P-Def, and S-Def by 30% 40mp
Arc Heals all Allies HP 80mp
Resurrection Revives with Full HP 65mp
Advent Heavy Light Damage on all enemies 120mp
----------------=================ZHUZHEN================----------------
Name : Zhuzhen Liu
Age : Over 60
Class : Fire
Skill : Yin & Yang
Weapon : Staves
Joins : Zhaoyang
Ring Difficulty : Semi-Difficult
My Opinion on Him : Although A very useful character to start off with,
he starts to become a little Useless once Keith comes into your Party.
His Magic is Strong, Very Strong. But His Physical Attacks are so weak
You'll end up needing a Whole Lot of MP restoring Items in those Longer
Areas. His Ogre Flamedance comes in Very Usful in China Though, and
also in you Happen to Get Fury Serpent or Corpse arm They are very
powerful for a While as well. His Judgement ring is another Annoying
one, The first and second hits are easy to Land, But the Third is
Immediatly After the Second which makes it Harder to perfect the Ring.
Stick him in the Back row because he's a weak old fart.
--==Yin & Yang==--
Ogre Flamedance Fire based attack on all Enemies 15mp
Scirocco Blast Adds Fire element to attack 8mp
Nourishing Potion Restores HP and Cures Paralysis 35mp
Life Sucker Single Attack of Darkness Plus Silence 30mp
Corpse Arm Strong Earth Attack on All enemies +Paralyze 55mp
Fury Serpent Strong Water Damage to all Enemies 70mp
Thunder Roar Strong Wind Damage to all enemies 90mp
Flames of Fudo Heavy Fire Damage to all Enemies 120mp
----------------================MARGARETE================---------------
Name : Margarete G. Zelle
Age : ?
Class : Water
Skill : Secret Weapons
Weapon : Guns
Joins : Fengtian
Ring Difficulty : Moderate
My Opinion on Her : She is one of those RPG characters who are there to
basically fill up space and add story and Humor. Her attack and Special
Strength aren't very special. She has very Basic Special skills that
aren't very useful with the exception of Grenade, which helps out a lot
when she first comes into the party. Her Judgement Ring is Pretty easy
except that the Last hit area can get pretty skinny. it's a Shame that
She uses a Gun but her attack still gets weaker from the Backrow. So I
would keep her up front.
--==Secret Weapons==--
Grenade Damages all Enemies With Water 20mp
Aqua Edge Adds Water Element to attack 8mp
Scout Shows Targets HP, MP, and Element 1mp
Snipe Cause Good Amount of Damage, Random Kill 38mp
Pain Killer Cures Status Ailments 20mp
On Switch High Damage to a Single Enemy 65mp
Bazooka High Water Damage to all enemies 95mp
Diving Bomber Heavy Fire Damage to All enemies 120mp
-----------------=================KEITH=================----------------
Name : Keith Valentine
Age : About 400
Class : Earth
Skill : Rituals
Weapon : Swords
Joins : Blue Castle
Ring Difficulty : Semi-Easy
My Opinion on Him : Keith is one of my Favorites, He gets a Weapon that
Kills in one Perfect Ring no matter what. He has Spells that Not only
do Good amounts of damage but also Heal HP and Status effects. Outside
of Battle he doesn't really have much of a role in the game though. At
First he doesn't seem like Much because his physical attacks Don't do
a whole lot of damage, About equal with Margarete's. but after you get
a Couple more swords he starts to do as Much or Even more damage then
Yuri. his Special Attacks become Very Very powerful and he also has a
Very high SP count as well. His Ring is basically Yuri's with Smaller
Hit areas.
--==Rituals==--
Drain Touch Takes a small amount of Target's HP, Dark 15mp
Earth Edge Adds Earth element to attack 8mp
Bat Dance Wind Damage to All enemies 33mp
Blood Sucker Takes a Large amount of HP from Enemy, Dark 54mp
Hecatoncheire Causes an Earthquake do damage enemies 70mp
Apsaras Strong Water Damage to All, Cures Ailments 80mp
Larva High Earth Damage to Target, Psn/Para/Silence 96mp
Gift Heavy Dark Damage to All enemies 120mp
-----------------================HALLEY================-----------------
Name : Halley Brancket
Age : About 16?
Class : Wind
Skill : ESP
Weapon : Slingshots
Joins : Old Castle Street, London
Ring Difficulty : Moderate
My Opinion on Him : First off Halley comes in late in the game, and For
What purpose? Storyline pretty much. But Halley has Margarete's same
Problem. Not to Good at attacking, not to great with Spells. Just
Kinda taking up space. Although His skills can be strong, others are
stronger. He can go in Either row, it matters how you use him. His
Judgement ring is the Only good side, it's not that hard to use. It's
Like an Easier Zhuzhen Ring basically.
--==ESP==--
Healing Restores Target's HP 20mp
Air Edge Adds wind element to attack 8mp
Strong Earth Earth Damage to an Enemy, plus petrify 40mp
Aqua Blade Water Damage to an Enemy, Plus Poison 50mp
Air Shot Wind Damage to an Enemy, Plus Confusion 60mp
Black Hole Dark Damage to All Enemies, Plus KO 75mp
Reviver Revives with Full HP 65mp
Shock Max Heavy Damage to All Enemies 120mp"
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------------------------ Navigation Number : [046] --------------------------
=============================================================================
C H A P T E R F O U R T E E N - S H O P L I S T
=============================================================================
------------------------ Navigation Number : [046] --------------------------
^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^*^
-------------------
| Wandering Merchant \
|---------------------\---------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
|Bandanna:.........................:320 Cash|
|-------------------------------------------|
|Leather Belt:.....................:320 Cash|
|-------------------------------------------|
|Shell Bracelet:..................:2770 Cash|
|-------------------------------------------|
|Bone Bracelet:...................:2960 Cash|
|-------------------------------------------|
|Thera Leaf:........................:50 Cash|
|-------------------------------------------|
|Mana Leaf:........................:100 Cash|
|-------------------------------------------|
|Pure Leaf:........................:230 Cash|
|-------------------------------------------|
|Tailsman of Luck:.................:480 Cash|
|-------------------------------------------|
|Mermaid's Tear:....................:70 Cash|
|-------------------------------------------|
|Holy Mother Bust:..................:75 Cash|
|-------------------------------------------|
|Phoenix Tail:......................:90 Cash|
|-------------------------------------------|
|Bronze Arrowhead:.................:100 Cash|
|-------------------------------------------|
|Silver Hourglass:.................:100 Cash|
|-------------------------------------------|
|Tent:.............................:480 Cash|
-------------------------------------------
-------------------
| Fengtian Item Shop \
|---------------------\---------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
| Knuckle Blade:......................:1200 |
|-------------------------------------------|
| Shooting Star Tome:.................:1420 |
|-------------------------------------------|
| Leather Vest:.......................:1000 |
|-------------------------------------------|
| Leather Skirt:......................:1200 |
|-------------------------------------------|
| Bandanna:............................:325 |
|-------------------------------------------|
| Leather Belt:........................:320 |
|-------------------------------------------|
| Shell Bracelet:.....................:2770 |
|-------------------------------------------|
| Bone Bracelet:......................:2960 |
|-------------------------------------------|
| Rosewood Bracelet:..................:3000 |
|-------------------------------------------|
| Spikes:.............................:2810 |
|-------------------------------------------|
| Thera Leaf:...........................:50 |
|-------------------------------------------|
| Mana Leaf:...........................:100 |
|-------------------------------------------|
| Pure Leaf:...........................:230 |
|-------------------------------------------|
| Talisman of Luck:....................:480 |
|-------------------------------------------|
| Mermaid's Tear:.......................:70 |
|-------------------------------------------|
| Holy Mother Bust:.....................:75 |
|-------------------------------------------|
| Angel's Feather:......................:80 |
|-------------------------------------------|
| Phoenix Tail:.........................:90 |
|-------------------------------------------|
| Bronze Dagger:.......................:200 |
|-------------------------------------------|
| Gold Hourglass:......................:200 |
|-------------------------------------------|
| Tent:................................:480 |
-------------------------------------------
----------------------
| Sea Turtle Restaurant \
|------------------------\------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
| Bandanna:............................:320 |
|-------------------------------------------|
| Leather Cap:.........................:600 |
|-------------------------------------------|
| Leather Belt:........................:320 |
|-------------------------------------------|
| Casual Belt:.........................:600 |
|-------------------------------------------|
| Shell Bracelet:.....................:2770 |
|-------------------------------------------|
| Bone Bracelet:......................:2960 |
|-------------------------------------------|
| Rosewood Bracelet:..................:3000 |
|-------------------------------------------|
| Spikes:.............................:2810 |
|-------------------------------------------|
| Brigand Earrings:...................:5000 |
|-------------------------------------------|
| Pirate Earrings:....................:5000 |
|-------------------------------------------|
| Thera Leaf:...........................:50 |
|-------------------------------------------|
| Mana Leaf:...........................:100 |
|-------------------------------------------|
| Pure Leaf:...........................:230 |
|-------------------------------------------|
| Talisman of Luck:....................:480 |
|-------------------------------------------|
| Mermaid's Tear:.......................:70 |
|-------------------------------------------|
| Holy Mother Bust:.....................:75 |
|-------------------------------------------|
| Angel's Feather:......................:80 |
|-------------------------------------------|
| Phoenix Tail:.........................:90 |
|-------------------------------------------|
| Bronze Dagger:.......................:200 |
|-------------------------------------------|
| Silver Hourglass:....................:100 |
|-------------------------------------------|
| Gold Hourglass:......................:200 |
|-------------------------------------------|
| Tent:................................:480 |
-------------------------------------------
--------------------
| Under Ground Armor \
|----------------------\--------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
| Knuckle Blade:......................:1200 |
|-------------------------------------------|
| Shooting Star Tome:.................:1420 |
|-------------------------------------------|
| Hexagonal Staff:....................:1100 |
|-------------------------------------------|
| Type 94 Pistol:.....................:1300 |
|-------------------------------------------|
| Leather Vest:.......................:1000 |
|-------------------------------------------|
| Leather Skirt:......................:1200 |
-------------------------------------------
--------------------
| Mike's House \
|----------------------\--------------------
|Item name:....................:Cash needed |
|-------------------------------------------|
| Leather Cap:.........................:600 |
|-------------------------------------------|
| Studded Cap:........................:1700 |
|-------------------------------------------|
| Casual Belt:.........................:600 |
|-------------------------------------------|
| Western Belt:.......................:1700 |
|-------------------------------------------|
| Shell Bracelet:.....................:2770 |
|-------------------------------------------|
| Bone Bracelet:......................:2960 |
|-------------------------------------------|
| Rosewood Bracelet:..................:3000 |
|-------------------------------------------|
| Bell Bracelet:......................:3120 |
|-------------------------------------------|
| Spikes:.............................:2810 |
|-------------------------------------------|
| Voodoo Doll:........................:5210 |
|-------------------------------------------|
| Brigand Earrings:...................:5000 |
|-------------------------------------------|
| Pirate Earrings:....................:5000 |
|-------------------------------------------|
| Thera Leaf:...........................:50 |
|-------------------------------------------|
| Thera Seed:..........................:120 |
|-------------------------------------------|
| Mana Leaf:...........................:100 |
|-------------------------------------------|
| Mana Seed:...........................:300 |
|-------------------------------------------|
| Pure Leaf:...........................:230 |
|-------------------------------------------|
| Pure Seed:...........................:510 |
|-------------------------------------------|
| Talisman of Luck:....................:480 |
|-------------------------------------------|
| Talisman of Mercy:...................:820 |
|-------------------------------------------|
| Mermaid's Tear:.......................:70 |
|-------------------------------------------|
| Holy Mother Bust:.....................:75 |
|-------------------------------------------|
| Angel's Feather:......................:80 |
|-------------------------------------------|
| Faerie's Sigh:........................:85 |
|-------------------------------------------|
| Phoenix Tail:.........................:90 |
|-------------------------------------------|
| Bronze Arrowhead:....................:100 |
|-------------------------------------------|
| Bronze Dagger:.......................:200 |
|-------------------------------------------|
| Silver Hourglass:....................:100 |
|-------------------------------------------|
| Gold Hourglass:......................:200 |
|-------------------------------------------|
| Tent:................................:480 |
-------------------------------------------
Shanghai Weapon Studio
----------------------
Steel Claw...........2800
Tome of the Moon.....3000
Pilgrim's Staff......2700
Nanbu Pistol.........2900
Studded Harness......2500
Studded Bustier......2700
Kato's Shop
----------------------------
Steel Claw.............2800
Tome of the Moon.......3000
Pilgrim's Staff........2700
Nanbu Pistol...........2900
Studded Harness........2500
Studded Bustier........2700
Leather Cap............600
Studded Cap............1700
Casual Belt............600
Western Belt...........1700
Shell Bracelet.........2770
Bone Bracelet..........2960
Rosewood Bracelet......3000
Bell Bracelet..........3120
Spikes.................2810
Leonardo's Bear........3330
Voodoo Doll............5200
Thera Leaf.............50
Thera Seed.............120
Mana Leaf..............100
Mana Seed..............300
Pure Leaf..............230
Pure Seed..............510
TalismanOfLuck.........480
TalismanOfMercy........820
Mermaid's Tear.........70
Holy Mother Bust.......75
Angel's Feather........80
Faerie's Sigh..........85
Phoenix Tail...........90
Bronze Arrowhead.......100
Bronze Dagger..........200
Silver Hourglass.......100
Gold Hourglass.........200
Tent...................480
Master Shoho's Allowance job
----------------------------
Steel Claw.............2800
Tome of the Moon.......3000
Pilgrim's Staff........2700
Nanbu Pistol...........2900
Studded Harness........2500
Studded Bustier........2700
Leather Cap............600
Studded Cap............1700
Casual Belt............600
Western Belt...........1700
Shell Bracelet.........2770
Bone Bracelet..........2960
Rosewood Bracelet......3000
Bell Bracelet..........3120
Spikes.................2810
Leonardo's Bear........3330
Voodoo Doll............5200
Thera Leaf.............50
Thera Seed.............120
Mana Leaf..............100
Mana Seed..............300
Pure Leaf..............230
Pure Seed..............510
TalismanOfLuck.........480
TalismanOfMercy........820
Mermaid's Tear.........70
Holy Mother Bust.......75
Angel's Feather........80
Faerie's Sigh..........85
Phoenix Tail...........90
Bronze Arrowhead.......100
Bronze Dagger..........200
Silver Hourglass.......100
Gold Hourglass.........200
Tent...................480
Soldier's Shop
----------------------------
Steel Claw.............2800
Tome of the Moon.......3000
Pilgrim's Staff........2700
Nanbu Pistol...........2900
Studded Harness........2500
Studded Bustier........2700
Leather Cap............600
Studded Cap............1700
Casual Belt............600
Western Belt...........1700
Shell Bracelet.........2770
Bone Bracelet..........2960
Rosewood Bracelet......3000
Mirror Bracelet........3240
Bell Bracelet..........3120
Spikes.................2810
Leonardo's Bear........3330
Voodoo Doll............5200
Thera Leaf.............50
Thera Seed.............120
Mana Leaf..............100
Mana Seed..............300
Pure Leaf..............230
Pure Seed..............510
TalismanOfLuck.........480
TalismanOfMercy........820
Mermaid's Tear.........70
Holy Mother Bust.......75
Angel's Feather........80
Faerie's Sigh..........85
Phoenix Tail...........90
Bronze Arrowhead.......100
Bronze Dagger..........200
Silver Hourglass.......100
Gold Hourglass.........200
Tent...................480
Time is Money
--------------------
Chainmail Vest........5500
Silk Bolero...........5940
Studded Cap...........1700
Face Guard............3000
Western Belt..........1700
Shell Bracelet........2770
Bone Bracelet.........2960
Rosewood Bracelet.....3000
Bell Bracelet.........3120
Mirror Bracelet.......3240
Spikes................2810
Leonardo's Bear.......3330
Jade Lariat...........5200
Thera Seed............5050
Thera Root............120
Mana Seed.............300
Mana Root.............300
Pure Leaf.............500
Pure Seed.............230
TalismanOfLuck........510
TalismanOfMercy.......480
Holy Mother Bust......820
Angel's Feather.......70
Faerie's Sigh.........75
Imp's Fang............80
Phoenix Tail..........85
Bronze Arrowhead......95
Bronze Dagger.........90
Silver Hourglass......100
Gold Hourglass........200
Tent..................100
Do Re Mi Shop
--------------------
Studded Cap...........1700
Western Belt..........1700
Metal Belt............3000
Shell Bracelet........2770
Bone Bracelet.........2960
Rosewood Bracelet.....3000
Bell Bracelet.........3120
Mirror Bracelet.......3240
Spikes................2810
Leonardo's Bear.......3330
Jade Lariat...........5200
Thera Seed............5050
Thera Root............120
Mana Seed.............300
Mana Root.............300
Pure Leaf.............500
Pure Seed.............230
TalismanOfLuck........510
TalismanOfMercy.......480
Holy Mother Bust......820
Angel's Feather.......70
Faerie's Sigh.........75
Imp's Fang............80
Phoenix Tail..........85
Bronze Arrowhead......95
Bronze Dagger.........90
Silver Hourglass......100
Gold Hourglass........200
Tent..................100
Chicken Heart
-------------------
Tome of the Sun.......6020
Royal Estoc...........6230
Chainmail Vest........5500
Silk Bolero...........5940
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------------------------ Navigation Number : [047] --------------------------
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C H A P T E R F I F T E E N - H E L P S E C T I O N
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------------------------ Navigation Number : [047] --------------------------
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This section is a straight type up from the help section in the game. It is
intended for people who want to play the game and need help at it but do not
have the help section or do not know where it is. Again, THESE ARE NOT MY
WORDS! THEY ARE THE GAMES WORDS AND ARE COPYRIGHT OF THEM! With that said, here
is the games help section.
OPERATION
¯¯¯¯¯¯¯¯¯
Walk / Run
- Use the directional buttons or the left analog stick to move your character.
Press down the X button while moving the character with the directional buttons
or left analog stick to run.
Talking and Examining
- Stand in front of the person you want to talk to, or object you want to
examine, and press the X button. You can't examine objects without a symbol
prompt
Picking Up Object
- While exploring the sub map, the "?" icon may appear over a character's
head. Press the X button to pick up the object.
Opening Treasure Chests
- Certain areas of the sub map contain treasure chests. Stand in front of the
chest and use the X button to open it up. There aren't any monsters hiding in
the chests, so be sure to check all of them!
Opening the Menu
- Press the square button on the sub map or World Map to open the menu. You
can use items and change equipment on the menu screen. You can't open the menu
during an event or battle. Please read the "Menu" section for more details.
Saving / Loading
- Open the menu and select "Data" to save or load data. You can only save your
game on Save Points (glowing pentagrams) in the sub map, or World Map. You
can't select save elsewhere.
SYSTEM
¯¯¯¯¯¯
Judgement Ring
- The judgement Ring decides you fate in battles, events, and shops. The
Judgement Ring consists of a bar that swings around the ring and specific areas
set within the ring. Rings combining many variations of these two elements
appear in the game.
World Map
- This map shows all the places you've visited. It also displays cities and
locations you can move through, and you can decide where to go next. You can
also open the menu to save the data or change equipment.
Sub map
- Fields where you control the characters and talk to people, see events, and
move the story forward are called sub maps. There are also World Maps that
route you from town to town, and battlefields where you fight enemies.
Entering Name
- When a new character joins you, you can enter a name of your choice on the
name entry screen. Be creative! Not: you can't change a character's name once
you exit the name entry screen.
Game Over
- The game is over if all members in your party become immobilized (HP 0 or
Petrified) in battle. To continue, reload your save data or start over from the
beginning. Battles can be cruel. Save frequently to avoid repeating the same
section over and over again.
Graveyard
- A creepy graveyard that used to appear in the main character's nightmares.
It became more prominent in his mind when he met the heroine. You can acquire
the souls of fusion monsters and clear out accumulated Malice by fighting here.
Entering the Graveyard
- To enter the graveyard, use the Save Point on a sub map, or open the menu
while in World Map and choose "Graveyard".
Malice
- Malice is the vengeance of monsters you've killed. Malice accumulates every
time you kill a monster. When the Malice meter reaches the maximum capacity,
the door to the dark side opens wide and calls the Grim Reaper to the Real
World.
Grim Reaper
- A reenacting entity that materializes into the real world from the graveyard
when enough Malice accumulates. When the talisman turns blood-red, and the
malice has reached maximum capacity, the Grim Reaper can appear anywhere.
Talisman
- The talisman on the lower-right corner of the menu displays the accumulation
of Malice. As Malice accumulated, the talisman changes its color from blue to
green, Green to yellow, and yellow to red. When the Malice capacity goes up a
level, a close-up of a talisman appears at the end of battle and shows current
color.
Clearing out Malice
- Enter the graveyard to clear out any accumulation of Malice. At the
graveyard, the four masks will turn the accumulated Malice into a monster. Once
you defeat it, malice clears out and the talisman turns blue. malice can turn
into 4 different levels of monsters, depending on how much Malice has
accumulated. When the Malice level is high, the monster is very strong.
Soul Energy
- You gain Soul energy for a specific Class when you defeat an enemy. Soul
Energy is sent to the graveyard according to its Class. When enough Soul Energy
accumulates in a grave, the seal on the tombstone begins to glow. When this
happens, the monster inside the tombstone is ready to fight as a fusion
monster. See the Soul Energy screen after battle or choose :Graveyard from the
menu to see how much soul energy has accumulated.
Acquiring A Fusion Soul
- When Soul Energy accumulates, the seal on the tombstone for that Class
begins to glow. Examine the glowing tombstone to make the fusion monster
appear. If you win the battle, you can acquire its soul as a Fusion Soul.
However, you must fulfill certain conditions in order to acquire any Fusion
Souls above level 2.
Shopping
- To purchase or sell items, weapons, and armor, enter a shop or talk to the
people in town and locate a street vender. Be sure to check back in these shops
after major events. Their inventory mar have changed! Note: you can't sell any
weapon, armor, or accessory that is equipped on a party member.
Discount / Raise Price
- If you own a guild card, you can get a discount or raise the sale price of
items in shops. You start at 10% decrease or increase, but as you gain more
Guild Cards, that number will also increase. The judgement ring spins with
every 10% discount and %% raise price. Press the X button on all three yellow
areas to pull off a discount or a raise price. Not: Even if you succeed at a
discount or raise price, failing an attempt afterwards will cancel the discount
/ increase, and you will be forced to buy / sell at the starting price.
Acupuncturist
- Talk to Meiyuan to enter the "Acupuncturist" screen. He can increase the
power of your weapon and / or wide hit areas. Select a character and weapon to
strengthen. The screen will switch to level settings. While placing the cursor
on the "Attack Power" and "Hit Areas", use the left and right directional
buttons to select from 3 levels of change. If you raise a weapons "Attack Power
Level (A-Lv)" its attack power increases, but the hit area narrows. If you
raise a weapon's "Hit Area Level (H-Lv)", its attack power increases, but the
hit area narrows. The change in cost, attack power, and hit area displays in
real-time as you make your adjustments. If you are satisfies with the stats,
select "OK" to start a session. To return your weapon to the default stats
after a session, choose "Reset". You won't get your money back, though!
Part Formation
- You must choose party members when you gain more than 3 party characters.
Certain events force you to form a party. At other times, talk to Meiyuan to
make changes. Depending on the situation, however, some characters can't join
the party. Those characters indicated in grey, and you can't select them.
Lottery
- The Lottery is sponsored by the "Worldwide Lottery Association". Members are
scattered around the world, and you can try your luck if you have a ticket.
Once ticket equals one drawing. The members of the lottery Association only
reveal themselves if you own a lottery ticket. When you start the lottery, the
judgement ring appears at the lower-right corner of the screen and the bar
begins to spin. When you hit the X button, the bar begins to slow down/ if the
bar stops in one of the colored areas you will receive a prize according to its
color. Only one member can receive the 1st prize, which is the red area.
Pit Fight
- A special fighting area where you can battle against Mr. Zhen's monsters.
Choose a member from your party and win 10 battles. How much prize money you
receive depends on the number of consecutive wins. You can enter the pit fight
as many times as you want with the admission fee of 300 cash.
Pit Fight 2
- Could it be her leader's influence? Sharon now summons monsters for Old
Carl's pit fight arena. She can only summon once in the beginning but she will
be able to summon more monsters as the game progresses If you win 10 times in a
row, Sharon will give you a special gift. Where did she get the gift> Well, you
better ask Joshua...
BATTLE
¯¯¯¯¯¯
Starting Battle
- When you encounter enemies on the sub map, the screen distorts and a battle
begins.
How to Fight
- You take turns with the enemy in battle. Select from Attack, Special attack,
Item, Defend, Flee, Front, or Back, and press the X button. Press Left for
"Forward", press right for "Back" and press R1 button to "Run away". The
attack, special attack, and item commands are activated by maneuvering the
judgement ring successfully.
Back a Attack / Cross Attack
- The monsters you encounter mat attack you from behind (back attack) or front
and back (cross attack). Enemies attack first in back attack. In a cross
attack, you must clear out the enemy on one side in order to escape.
Using the Judgement Rind Guarding Battle
- You use the Judgement Ring to activate the following commands, Attack,
Special Attack, and Item. Select a command and target to display the ring. Hit
all colored areas once with the X button while the bar makes a full circle
around the ring to pull off a command successfully.
Critical Areas
- Certain zones behind the hit areas of the Judgement Ring are colored in red.
These are called Critical Areas, and pressing the X button in these areas
increases the effectiveness of the chosen command. Trying to hit critical areas
may lead to Ring failure. Whether you take the risk and win big rewards, or
play it the standard way is up to you.
Judgement Ring / Attack
- When you selected the "Attack" command, the Judgement Ring appears. There
are 3 yellow areas on the ring. As the bar circles the ring, hit the X button
on the 3 colored areas. If your timing fails, or the bar makes a full rotation,
your turn is over. If you succeed once, you'll attack your enemy once, twice,
or three times. If you fail, no strikes will be made against the target. The 3
areas differ in placement and range depending on the character and weapon.
Strike Hits
- "Strike Hits" occur randomly during a normal attack. Attacks with strike
hits inflicted 1.5 times more damage than normal attacks.
Judgement Ring / Item
- It you selected the "Item" command, the item to be used and its target, the
judgement ring appears. One areas of the ring is colored in blue. As the bar
passes by the blue area, hit the X button. If you succeed, you can use the
item. When you fail to complete the ring, no item will be used and your
inventory won't be affected.
Doubling up on items
- Certain items raise a character's attack power, or slow down the rotation
speed of the bar. If these items are used within an effective turn, you can
combine the effects of a couple of items. For instance. if you use a "Silver
Hourglass" and a "Bronxe Arrowhead" simultaneously, you can slow down the
rotation speed of the bar AND double the Ring's hit area. However, if you use
the double up on the same item, such as using 2 "Bronze Arrowheads". the effect
does not go over or under the top and bottom limits. The effect of the items
are nullified once the turn is over.
Doubling up on items
- The top and bottom limits of each effect as follows.
Bar rotation speed / Area
- Tops out at double the regular value, and bottoms out at half.
Attack Power Increase
- Tops out at 3 times the regular value.
Raising Atk, Def, and Eva through special skills
- Tops out at 30 % increase.
Judgement Ring / Special Skills
- When you selected a Special Skill command and its target, the judgement ring
appears. Depending on the skill, the Ring may or may not have a "Step Area".
Hit the X button in the indicated areas to activate the skill.
Step Areas
- Step Areas are 1-4 strips of green on the judgement ring that lead to the
hit areas when using a special skill. Press the X button as the bar passes the
step areas to activate the skill. You must enter all steps for the command to
succeed.
Modulation Areas
- Modulation areas are colored in gradation from white to green. The
effectiveness of your skill is modulated, depending on where you hit the X
button within the areas/ Hit the X button near the very end of modulation areas
to get maximum effect. When you hit the X button too quickly in the modulation
areas, "HIT" is displayed and the skill activates but not to its full
potential. To get the maximum effect, try to hit the X button as close to the
modulation areas as possible. "GOOD" or "PERFECT" is displayed for successful
modulation area hits.
Front / Back Row
- The party splits into front and back rows during battle. Front row members'
attacks are more powerful, but they receive more damage. The opposite is true
for the back row. Use the "formation" command in the menu to pre-set your front
/ back row formation. To switch a member between front / back row during
battle, press the left or right directional button while "Front" or "Back" are
on display.
HP / MP
- HP represents characters' hit points. When the characters' HP reaches 0,
that character is irrobilized. MP represents magic points. They decrease when
you use magic. The maximum level of both points goes up as the characters
develop. Recover any loss by resting at an inn or using recovery items and
abilities.
SP
- SP represents sanity points. Battles can wear out the sanity of most
seasoned fighter. You lose 1 SP with each turn. When Sp reaches 0, that
character loses control, goes "berserk", and you cannot control him / her.
Berserk
- When a character's SP falls below 0, he or she goes berserk and cannot be
control led. Berserk characters don't gain EXP at the end of battles, and he or
she may attack allies and use items excessively. To remove Berserk, use items
that recover SP, or end battle.
Class
- All characters have their own "Class". They are: light, darkness, earth,
water, fire, wind, and non-class. The following combinations oppose each other:
Fire/Water, Earth/Wind, and Darkness/Light. Try to take advantage of the
opposing combos. Using water attacks on a water enemy is less effective, while
using Fire attacks on the same enemy increases the effect of the attack.
Non-class an other class that are not the same or opposite of the enemy's class
don't affect the amount of damage. Determine the enemy's class and use the
class system to your advantage.
Status Abnormalities
- Some monsters cause status abnormalities like "Poison" and "Confusion", To
remove status abnormalities, use items or special skills. All status
abnormalities are removed when the battle ends.
Status Abnormality / Poison
- A character afflicted by poison receives damage each time his or her turn
comes around. To remove Poison, use items like Mermaid's Tear, or special skill
that cures poison.
Status Abnormality / Silence
- A character afflicted with Silence can't use any special skills. Silence
removes itself automatically after a certain number of turns. To remove it
immediately, use items like Faeire's Sigh, or Special Skill that cures Silence
Status Abnormality / Paralysis
- A character afflicted with paralysis can only use items or defend against
attacks. Paralysis remove itself automatically after a certain number of turns.
To remove it immediately, use items like Angel's Feather, or Special Skill that
cures Paralysis.
Status Abnormality / Confusion
- A character afflicted with confusion loses control, attacks enemy and allies
indiscriminately, and uses items excessively. If the inflicted character
receives damage, Confusion is removes. You can also use items like Holy Mother
Bust. or Special Skills that cures confusion.
Status Abnormality / Petrification
- A character afflicted with Petrification loses turns and loses all command
functions. To remove Petrification, use items like Imp's Fangs, or special
skill that cures Petrification.
Status Abnormality / Instant Death
- A character afflicted with Instant death loses all HP and becomes
immobilized. You can remove Instant Death the same way you revive characters
that have become immobilized under usual circumstances.
Status Abnormality / Knockback
- Knockback occurs as an additional effect of Special Skill. Knockback attacks
blows a front member to the back. Nothing happens if a back row member receives
a knockback.
Judgement Ring Abnormality / Narrow
- When a Narrow Judgement Ring is inflicted, the Hit Area decreases by half.
Narrow removes itself automatically after a certain number of turns. To remove
it immediately, use items like Phoenix Tail, or Special Skill that cures
Judgement Ring Abnormalities.
Judgement Ring Abnormality / Haste
- When a Narrow Judgement Ring is inflicted, the Hit Area decreases by half.
Narrow removes itself automatically after a certain number of turns. To remove
it immediately, use items like Phoenix Tail, or Special Skill that cures
Judgement Ring Abnormalities.
Judgement Ring Abnormality / Shrink
- When inflicted with Shrink, the Judgement Ring decreases in size. Narrow
removes itself automatically after a certain number of turns To remove it
immediately, use items like Phoenix Tail, or Special Skill that cures Judgement
Ring Abnormalities.
Judgement Ring Abnormality / Irregular Speed
- When inflicted with irregular speed, the bar that circles the judgement ring
changes its speed at random. Irregular Speed removes itself automatically after
a certain number of turns. To remove it immediately, use items like Phoenix
Tail, or Special Skill that cures Judgement Ring Abnormalities.
Judgement Ring Abnormality / Blind Ring
- A character afflicted with Blind Ring can't see the hit area on the
judgement ring. Blind Ring removes itself automatically after a certain number
of turns. To remove it immediately, use items like Phoenix Tail, or Special
Skill that cures Judgement Ring Abnormalities.
Ending a Battle
- Defeat all the enemies to end the battle. ("Flee" and "Annihilated" do not
apply to this rule.) When a battle ends, the screen displays experience points,
money, items you earn, and each characters level-up status. If you own any
talisman, the screen also displays the acquired soul energy status. If a seal
is shining, it means that you've gained the required soul energy for that class
in the battle you've just fought.
Raising Characters
- When you win a battle, each character gains experience points (EXP).
Accumulation of EXP is essential to raising each character's level. Any
characters that are "Unconscious" or "Berserk" when the battle ends will not
earn any EXP.
COMMAND
¯¯¯¯¯¯¯
Attacks
- Attacks with weapons against a target. Select the "Attack" command and
choose a target to display the judgement ring on the top-right corner of the
screen. Press the X button at the 3 hit areas. The number of successful presses
in hit areas equals the number of hits against the target.
Special Skill / Fusion
- The main character's harmonixer ability enables him to fuse his body with
the souls of monsters. Select "Fusion" to see a list of fusion monsters
acquired. You expend SP indicated next to the monster name when you fuse. After
fusing, "Fusion" becomes "Special Attack", and enables you to use the fusion
monster's special attacks. You must have required MP to pull off a special
attack. The main character is darkness class, but his class changes to the
fusion monster's class when fusing
Special Skill / Whit Magic
- The heroine's holy power. It heals party members and punishes evil. Select
"Whit Magic" to see a list of magic you can use. The number next to each magic
is the MP required. Select a magic and maneuver the judgement ring to activate
it.
Special Skill / Yin and Yang
- Special skill of an oracle called absolute sage. Heals and summons monsters.
Select "Yin and Yang: to see a list of magic you can use. The number next to
each magic is the MP required. Select a magic and maneuver the judgement ring
to activate it.
Special Skill / Secret Weapon
- A series of highly advanced technologies used by an elite spy, Malkovich.
She uses her cell phone to call in an attack. Select "Secret Weapon" to see a
list of weapons you can use. Select a weapon and maneuver the judgement ring to
activate it. The number next to each magic is the MP required.
Special Skill / Ritual
- Special Skill that uses vampire rituals passed down for generations of
valentines. Select "Ritual" to see a list of rituals you can perform. Select a
ritual, and maneuver the judgement ring to activate it. The number next to each
magic is the MP required.
Special Skill / ESP
- Special Skill of the London Rats' leader. He possessed this horrible ability
since birth. Select "ESP" to see a list of skills you can perform. Select a
skill, and maneuver the judgement ring to activate it. The number next to each
skill is the MP required.
Using Items
- Expend a turn to use an items. You must pull off a judgement ring
successfully for the item to take effect.
Defend
- Guard against physical and special attacks from the enemy to reduce damage.
This command doesn't require the use of the judgement ring.
Flee from Battle
- From the battle command menu, press the R1 button or L1 button tap escape
from battle. Be warned that this may not work under certain circumstances.
Moving Forward / Back During Battle
- From the battle command menu, press left or right on the directional buttons
to prompt the "Front" or "Back" commands. Press the X button while either
command is on display to activate it. Note that front row members can't select
"Front" and back row members can't select "Back".
MENU
¯¯¯¯
Items
- Select to see list of items in the inventory. To use an item, select "Use"
and choose the item you want to use. Select "Sort" to change the order of items
on the screen. Select "Discard" to throw out selected items. Press the square
button on an item to see its picture and description, and the judgement ring
that appears during battle. You can hold up to 99 of each item.
Special Skill
- Displays each character's special skills learned this far. if there is a
skill that recovers HP, you may use it here in exchange for MP
Equipment / Description
- [Weapon] Weapon currently equipped. "A-Lv." is the weapon's attack power
level, and "H-Lv." is the weapon's hit area expansion level.
[Armor] Armor currently equipped.
[Accessories] Accessories currently equipped. You can equip up to 3.
Str. = Strength Vit. = Vitality
Agl. = Agility Int. = Intelligence
Pow. = Power Lck. = Luck
P-Atk. = Physical Attack power
S-Atk. = Special Ataack Power
P-Def. = Physical Attack Defense Power
S-Def. = Special Skill DEfence Power
P-Hit. = Physical Attack Accuracy
S-Hit. = Special Skill Accuracy
P-Evd. = Physical Attack Evasion
S-Evd. = Special Attack Evasion
Equipment / Change
- Displays equipped weapon, armor, and accessories by character. Select
"Change" to change equipment, and choose an item to replace it with. Consider
how a character's stats will be affected when changing equipment.
Equipment / Strongest
- "Strongest" automatically equips the strongest combinations of weapons,
armor, and accessories to maximize a character's stats. The downside, however,
is that strongest weapons have narrow hit areas and some accessories make the
ring spin faster. Take these into consideration and make adjustments as
necessary.
Equipment / Soul
- The main character can equip up to 3 souls for fusion during battle. Select
"Soul" and choose up to 3 souls to equip. Press the square button to read each
soul's description and its special skills.
Equipment / Equipped Items
- Choose "Equipped Items" to see all weapons, armor, accessories, and soul in
the inventory. Press the X button or square button to read the description of
an equipment or soul. The number next to each soul is the SP requires, and the
number next to each special skill name is the MP required.
Graveyard
- Enter the main character's spiritual world, "Graveyard". Select "Graveyard"
from the menu while in the world map or at a save point. To enter the
graveyard, select "Yes" when the game asks you whether you want to enter the
graveyard. The graveyard version of the menu displays soul energy accumulated
thus far. When soul energy reaches a certain point, a seal for that class
begins to glow. Go to the graveyard to challenge the new fusion soul for
acquisition after battle.
Valuables
- Show all valuables acquired thus farm even the ones you used along the way.
Select a valuable and press the X or square button to see an image and
description of the object.
Formation
- Assign battle formation (front or back) to each character. Select a
character to change formation to see two options:
"Front (or back)" and "Switch".
If the character is in the back, choose 'Front' to change rows. Do the opposite
fro characters in front. To change order, select "Switch" and choose the
characters to switch the order. The order doesn't affect battle damage given or
received, but row placement does.
Status
- Displays each character's parameters and equipment. Use the up and down
directional buttons to select a heading, and the left and right directional
buttons to scroll through characters. The lower-right corner of the screen
displays each character's class.
Status / Description 1
- [Level] Character's Level. Level shows a character's growth and strength.
[Hit Points (HP)] Characters hit points. The left is current HP and the right
is maximum HP. Higher HP means a character is less prone to become unconscious
and able to take more hits.
[Magic points (MP)] CHaracter's Magic points. The left is current MP and the
right is maximum MP. Higher MP means a character can sustain more special
skills.
[Sanity Points (SP)] Character's sanity. Higher SP means a character is less
prone to go berserk.
Status / Description 2
- [EXP (Experience Points)] Character's experience points. Characters gain EXP
by defeating monsters.
[Next] EXP required to reach the next level. As characters go up in level, so
does the number of EXP required to level up.
Status / Description 3
- [Str. (Strength)] Physical strength. Affects physical attack power.
[Int. (Intelligence)] Knowledge. Affects special attack power.
[Vit. (Vitality)] Stamina. Affects physical attack defense power.
[Pow. (Power)] Willpower. Affects special attack defense power.
[Agl. (Agility)] Reaction. Affects evasion, accuracy, and how quickly you get
to a turn.
[Luck. (Luck)] Good luck. Good fortune is on your side!
Help
- The message you're reading is "Help". A new heading appears in "Help" when
new elements are introduced in the game. There will be yellow "New" icon for
new headings in the help menu. The controller button descriptions within Help
is set to default. They do not apply if you have changed the button settings in
Configure. We hope this will help you with your journey!
Data
- Use a save point on a sub map or open the menu on world map to save Shadow
Hearts game data. You can load data wherever you can open a menu.
Score
- See how many battles you've encountered, the judgement ring success rate,
and other records of your journey. Isn't it exciting to see your record? Go for
the top rank!
Library
- Read information on enemies and people you've encountered. Switch between
NPCs and Monsters with the up and down directional buttons, and scroll through
characters / monsters with the right and left direction buttons. Monsters get
added to the library after you defeat them, not just encounter them.
Option
- You can set basic control functions of the game here. Select a heading with
the up and down directional buttons, and choose setting with the left and right
directional buttons.
[Controller] Select custom to go to the key customization screen. Set button
configuration and choose "Confirm" to finish customization.
[Sound] Switch between stereo and mono.
[Message Speed] Switch message display speed between fast and slow.
[Cursor Placement] Select "Memory" to have the cursor memorize its last
location. "Initialize" always displays the cursor at the top.
[Vibration] Set the vibration function ON or OFF.
[Vibration Setting] Switch the vibration function between strong and weak. This
option doesn't work if the vibration is OFF.
FAQ
¯¯¯
What is a FAQ?
- FAQ is an abbreviation for Frequently Asked Questions. This section provides
many answers to the most common questions. You may find the answers to your
questions right here.
Can't Attack very well
- The judgement ring may take some practice to get used to. Try to focus on
hitting the button 3 times at the right timing. If you can pull off 3 hits in a
row, you'll start to get the hang of it. If it's still difficult, try some
items that slow down the bar rotation or widen the hit area. Explore different
ways of making the ring easier to deal with. The most important thing is to
keep practicing! The judgement Ring is not to difficult. Try to devise your own
strategy in mastering the ring skill.
Can't Save, even with the menu open
- If you can't save, use a save point (a glowing pentagram) or open the menu
in the world map. Please go to the nearest save point.
Can I change Names?
- You can't change the character names once you have named a character.
Preventing Status Abnormalities
- It's best you avoid status abnormalities such as "Poison" and "Confusion".
Accessories can help you avoid status abnormalities. For example, a shell
bracelet prevents poison. Also, remember that "Instant Death" is a status
abnormality.
Fox Face is after me
- Take a look at the talisman located at the lower-right hand corner of the
menu screen. What used to be blue is now red, right? Malice is accumulated to
the top limit. When the malice accumulated to the limit, you encounter Fox
Face. To avoid this, clear out the accumulated malice in the graveyard. To
enter the graveyard, open the menu on a save point and select "Graveyard". Talk
to the four masks at the graveyard and fight a monster to clear out malice.
Please read the help item titles "System" for more detail.
Do build cards expire?
- There's no need to worry! You can try for discounts and price raises as many
times as you like. As long as you follow the rules, the card won't expire. What
are the rules, you ask? If you try for a discount and fail, but don't have
enough money to buy the planned quantity, there will be a penalty of 1 point.
If you accumulate 5 points, you will lose the card. Be careful!
How do I use "????"?
- If you've acquired a high-level fusion monster, some of its special skills
may be displayed as "????" and can't be used. To activate the "????" skills,
you must release the subconscious within the soul and fuse your body and soul
with it once again. That means...
~~~~~~END OF HELP SECTION FROM GAME!~~~~~~
Do you have any gameshark codes for this game?
I do not but Codejunkies does. Here are the codes that I got from there
website. Remember that these are there codes! NOT MINE! THEY ARE COPYRIGHT OF
THEM! I GOT THEM FROM THERE SITE! With that said, here are the codes:
Shadow Hearts
There are 225 codes for this game.
(M)
0E3C7DF2 1645EBB3
0C26AC2F F89D313F
Infinite HP-Yuri
2C073055 F8FCFBD7
Max HP-Yuri
2C07306F F8FCFBD7
Infinite MP-Yuri
2C073057 F8FCFBD7
Max MP-Yuri
2C073071 F8FCFBD7
Infinite SP-Yuri
2C073059 F8FCFBD7
Max SP-Yuri
2C073073 F8FCFBD7
Quick Level Up-Yuri
3C07305B 85F19EFF
Infinite HP-Alice
2C0730A5 F8FCFBD7
Max HP-Alice
2C0730BF F8FCFBD7
Infinite MP-Alice
2C0730A7 F8FCFBD7
Max MP-Alice
2C0730C1 F8FCFBD7
Infinite SP-Alice
2C0730A9 F8FCFBD7
Max SP-Alice
2C0730C3 F8FCFBD7
Quick Level Up-Alice
3C0730AB 85F19EFF
Infinite HP-Zhuzhen
2C0731F5 F8FCFBD7
Max HP-Zhuzhen
2C07310F F8FCFBD7
Infinite MP-Zhuzhen
2C0731F7 F8FCFBD7
Max MP-Zhuzhen
2C073111 F8FCFBD7
Infinite SP-Zhuzhen
2C0731F9 F8FCFBD7
Max SP-Zhuzhen
2C073113 F8FCFBD7
Quick Level Up-Zhuzhen
3C0731FB 85F19EFF
Infinite HP-Margarete
2C073145 F8FCFBD7
Max HP-Margarete
2C07315F F8FCFBD7
Infinite MP-Margarete
2C073147 F8FCFBD7
Max MP-Margarete
2C073161 F8FCFBD7
Infinite SP-Margarete
2C073149 F8FCFBD7
Max SP-Margarete
2C073163 F8FCFBD7
Quick Level Up-Margarete
3C07314B 85F19EFF
Infinite HP-Kieth
2C073195 F8FCFBD7
Max HP-Kieth
2C0731AF F8FCFBD7
Infinite MP-Kieth
2C073197 F8FCFBD7
Max MP-Kieth
2C0731B1 F8FCFBD7
Infinite SP-Kieth
2C073199 F8FCFBD7
Max SP-Kieth
2C0731B3 F8FCFBD7
Quick Level Up-Kieth
3C07319B 85F19EFF
Max Steps Pedometer
2C0743C7 F8FCFFFF
Infinite Cash
3C072ED7 F814487F
Thera Leaves
1C072FDE F8FCFE53
Thera Seeds
1C072FDF F8FCFE53
Thera Roots
1C072FE0 F8FCFE53
Thera Extract
1C072FE1 F8FCFE53
Mana Leaves
1C072FE2 F8FCFE53
Mana Seeds
1C072FE3 F8FCFE53
Mana Roots
1C072FE4 F8FCFE53
Mana Extract
1C072FE5 F8FCFE53
Pure Leaves
1C072FE6 F8FCFE53
Pure Seeds
1C072FE7 F8FCFE53
Pure Roots
1C072FE8 F8FCFE53
Pure Extract
1C072FE9 F8FCFE53
Talisman Of Luck
1C072FEA F8FCFE53
Talisman Of Mercy
1C072FEB F8FCFE53
Talisman Of Wisdom
1C072FEC F8FCFE53
Talisman Of Purity
1C072FED F8FCFE53
Talisman Of Power
1C072FEE F8FCFE53
Mermaid's Tear
1C072FEF F8FCFE53
Holy Mother Bust
1C072FF0 F8FCFE53
Angel's Feather
1C072FF1 F8FCFE53
Faerie's Sigh
1C072FF2 F8FCFE53
Imp's Fang
1C072FF3 F8FCFE53
Phoenix Tail
1C072FF4 F8FCFE53
Soul Benediction
1C072FF5 F8FCFE53
Tea Of The Healer
1C072FF6 F8FCFE53
Tea Of The Sage
1C072FF7 F8FCFE53
Tea Of The Holy One
1C072FF8 F8FCFE53
Fruit Of Yggdrasil
1C072FF9 F8FCFE53
Witch's Broth
1C072FFA F8FCFE53
Priest's Wine
1C072FFB F8FCFE53
Alchemist's Water
1C072FFC F8FCFE53
Eye Of Ouroboros
1C072FFD F8FCFE53
Bronze Arrowhead
1C072FFE F8FCFE53
Bronze Dagger
1C072FFF F8FCFE53
Silver Hourglass
1C072F00 F8FCFE53
Gold Hourglass
1C072F01 F8FCFE53
W. Tiger Hair
1C072F02 F8FCFE53
B. Dragon Horn
1C072F03 F8FCFE53
B. Tortoise Fang
1C072F04 F8FCFE53
R. Phoenix Talon
1C072F05 F8FCFE53
Star Swallow
1C072F06 F8FCFE53
Moon Swallow
1C072F07 F8FCFE53
Kirin Scale
1C072F08 F8FCFE53
Monkey Paw
1C072F09 F8FCFE53
Silver Hand
1C072F0A F8FCFE53
Key to Success
1C072F0B F8FCFE53
Dice of Caesar
1C072F0C F8FCFE53
Third Key
1C072F0D F8FCFE53
Fifth Key
1C072F0E F8FCFE53
Seventh Key
1C072F0F F8FCFE53
Seal of Life
1C072F10 F8FCFE53
Seal of Aura
1C072F11 F8FCFE53
Seal of the Soul
1C072F12 F8FCFE53
Seal of Strength
1C072F13 F8FCFE53
Seal of Vitality
1C072F14 F8FCFE53
Seal of Speed
1C072F15 F8FCFE53
Seal of Wisdom
1C072F16 F8FCFE53
Seal of Force
1C072F17 F8FCFE53
Seal of Luck
1C072F18 F8FCFE53
Lottery Ticket
1C072F19 F8FCFE53
Tissues
1C072F1A F8FCFE53
TeaBag
1C072F1B F8FCFE53
Tent
1C072F1C F8FCFE53
All Items
1C072FDE F8FCFE53
3C072FDF FB83FBF3
3C072FE3 FB83FBF3
3C072FE7 FB83FBF3
3C072FEB FB83FBF3
3C072FEF FB83FBF3
3C072FF3 FB83FBF3
3C072FF7 FB83FBF3
3C072FFB FB83FBF3
3C072FFF FB83FBF3
3C072F03 FB83FBF3
3C072F07 FB83FBF3
3C072F0B FB83FBF3
3C072F0F FB83FBF3
3C072F13 FB83FBF3
3C072F17 FB83FBF3
2C072F1B F8FCFBF3
Raging Tiger Soul
1C072F9D F8FCFEF1
Mad Bull Soul
1C072F9E F8FCFEF1
Lobo Soul
1C072F9F F8FCFEF1
Man Dragon Soul
1C072FA0 F8FCFEF1
Dragner Soul
1C072FA1 F8FCFEF1
Egil Soul
1C072FA2 F8FCFEF1
Inferno Soul
1C072FA3 F8FCFEF1
Ifrit Soul
1C072FA4 F8FCFEF1
Forron Soul
1C072FA5 F8FCFEF1
Tornado Soul
1C072FA6 F8FCFEF1
Icarus Soul
1C072FA7 F8FCFEF1
Seravi Soul
1C072FA8 F8FCFEF1
Heaven's Fiend Soul
1C072FA9 F8FCFEF1
Baldo Soul
1C072FAA F8FCFEF1
Sandalphon Soul
1C072FAB F8FCFEF1
All Souls
2C072F9D F8FCFDF1
3C072F9F F9FDFDF1
3C072FA3 F9FDFDF1
3C072FA7 F9FDFDF1
1C072FAB F8FCFEF1
Bandanna
1C072E9D F8FCFE09
Leather Cap
1C072E9E F8FCFE09
Studded Cap
1C072E9F F8FCFE09
Face Guard
1C072EA0 F8FCFE09
Headgear
1C072EA1 F8FCFE09
Circlet
1C072EA2 F8FCFE09
Comet Mask
1C072EA3 F8FCFE09
Seven-Eyed Mask
1C072EA4 F8FCFE09
Leather Belt
1C072EA5 F8FCFE09
Casual Belt
1C072EA6 F8FCFE09
Western Belt
1C072EA7 F8FCFE09
Metal Belt
1C072EA8 F8FCFE09
Charming Pareo
1C072EA9 F8FCFE09
Loin Guard
1C072EAA F8FCFE09
Belt of Power
1C072EAB F8FCFE09
Belt of Thor
1C072EAC F8FCFE09
Shell Bracelet
1C072EAD F8FCFE09
Bone Bracelet
1C072EAE F8FCFE09
Rosewood Bracelet
1C072EAF F8FCFE09
Bell Bracelet
1C072EB0 F8FCFE09
Mirror Bracelet
1C072EB1 F8FCFE09
Zodiac Bracelet
1C072EB2 F8FCFE09
Cosmic Bracelet
1C072EB3 F8FCFE09
Spikes
1C072EB4 F8FCFE09
Pocket Watch
1C072EB5 F8FCFE09
Will Power
1C072EB6 F8FCFE09
Leonardo's Bear
1C072EB7 F8FCFE09
Crucifix
1C072EB8 F8FCFE09
Moonstone Ring
1C072EB9 F8FCFE09
Obsidian Ring
1C072EBA F8FCFE09
Amber Ring
1C072EBB F8FCFE09
Pearl Ring
1C072EBC F8FCFE09
Carnelian Ring
1C072EBD F8FCFE09
Lazurite Ring
1C072EBE F8FCFE09
Crystal Ring
1C072EBF F8FCFE09
Diamond Ring
1C072EC0 F8FCFE09
Star Brooch
1C072EC1 F8FCFE09
Anne's Cross
1C072EC2 F8FCFE09
Voodoo Doll
1C072EC3 F8FCFE09
Weird Bottle
1C072EC4 F8FCFE09
Huge Jug
1C072EC5 F8FCFE09
Small Jug
1C072EC6 F8FCFE09
Jade Lariat
1C072EC7 F8FCFE09
Coral Lariat
1C072EC8 F8FCFE09
Wind's Eye
1C072EC9 F8FCFE09
Flash Badge
1C072ECA F8FCFE09
Iron Clogs
1C072ECB F8FCFE09
Brigand Earrings
1C072ECC F8FCFE09
Pirate Earrings
1C072ECD F8FCFE09
Thief Earrings
1C072ECE F8FCFE09
Demon Earrings
1C072FCF F8FCFE09
Warlock Earrings
1C072FD0 F8FCFE09
Monk Earrings
1C072FD1 F8FCFE09
Brsrkr Earrings
1C072FD2 F8FCFE09
Oracle Earrings
1C072FD3 F8FCFE09
Angel Earrings
1C072FD4 F8FCFE09
Priest Earrings
1C072FD5 F8FCFE09
Flare Brooch
1C072FD6 F8FCFE09
Cotton Underpants
1C072FD7 F8FCFE09
Black Silk Pants
1C072FD8 F8FCFE09
Demon Ward Necklace
1C072FD9 F8FCFE09
Warning Device
1C072FDA F8FCFE09
Pedometer
1C072FDB F8FCFE09
Accelerator
1C072FDC F8FCFE09
All Accessories
2C072E9D F8FCC509
3C072E9F 8185C509
3C072EA3 8185C509
3C072EA7 8185C509
3C072EAB 8185C509
3C072EAF 8185C509
3C072EB3 8185C509
3C072EB7 8185C509
3C072EBB 8185C509
3C072EBF 8185C509
3C072EC3 8185C509
3C072EC7 8185C509
3C072ECB 8185C509
3C072FCF 8185C509
3C072FD3 8185C509
3C072FD7 8185C509
2C072FDB F8FCC509
Talisman
1C072F5E F8FCFEF1
Pendant
1C072F5F F8FCFEF1
Sluice Gate Handle
1C072F60 F8FCFEF1
Anti-Cat Powder
1C072F61 F8FCFEF1
Torch
1C072F62 F8FCFEF1
Metal Bowl
1C072F63 F8FCFEF1
Jewel
1C072F64 F8FCFEF1
Salt-Dried Fish
1C072F65 F8FCFEF1
Wood Token
1C072F66 F8FCFEF1
Yawang Gate Key
1C072F67 F8FCFEF1
Wugai Room Key
1C072F68 F8FCFEF1
B. Dragon VP
1C072F69 F8FCFEF1
W. Tiger VP
1C072F6A F8FCFEF1
B. Tortoise VP
1C072F6B F8FCFEF1
R. Phoenix VP
1C072F6C F8FCFEF1
East Gate Key
1C072F6D F8FCFEF1
Kid's Room Key
1C072F6E F8FCFEF1
Guestroom Key
1C072F6F F8FCFEF1
Heart Key
1C072F70 F8FCFEF1
Club Key
1C072F71 F8FCFEF1
Diamond Key
1C072F72 F8FCFEF1
Spade Key
1C072F73 F8FCFEF1
Bronze Coin
1C072F74 F8FCFEF1
Sliver Coin
1C072F75 F8FCFEF1
Gold Coin
1C072F76 F8FCFEF1
Platinum Coin
1C072F77 F8FCFEF1
Dungeon Key
1C072F78 F8FCFEF1
Doyle Letter
1C072F79 F8FCFEF1
Oath Grail
1C072F7A F8FCFEF1
Crank
1C072F7B F8FCFEF1
Storeroom Key
1C072F7C F8FCFEF1
Slide
1C072F7D F8FCFEF1
Snake Card
1C072F7E F8FCFEF1
All Valuables
3C072F5F F9FDFDF1
3C072F63 F9FDFDF1
3C072F67 F9FDFDF1
3C072F6B F9FDFDF1
3C072F6F F9FDFDF1
3C072F73 F9FDFDF1
3C072F77 F9FDFDF1
3C072F7B F9FDFDF1
3C072F7F F9FDFDF1
3C072F83 F9FDFDF1
3C072F87 F9FDFDF1
3C072F8B F9FDFDF1
3C072F8F F9FDFDF1
3C072F93 F9FDFDF1
All Weapons
3C072E4F FA82FCF0
3C072E53 FA82FCF0
3C072E57 FA82FCF0
3C072E5B FA82FCF0
3C072E5F FA82FCF0
3C072E63 FA82FCF0
3C072E67 FA82FCF0
3C072E6B FA82FCF0
3C072E6F FA82FCF0
3C072E73 FA82FCF0
3C072E77 FA82FCF0
3C072E7B FA82FCF0
1C072E7F F8FCFEF0
All Gauntlets Mastered
3C074343 FB83FBF3
3C074347 FB83FBF3
3C07434B FB83FBF3
3C07434F FB83FBF3
All Books Mastered
3C074353 FB83FBF3
3C074357 FB83FBF3
3C07435B FB83FBF3
3C07435F FB83FBF3
All Staff Weapons Mastered
3C074363 FB83FBF3
3C074367 FB83FBF3
3C07436B FB83FBF3
3C07436F FB83FBF3
All Pistols Mastered
3C074373 FB83FBF3
3C074377 FB83FBF3
3C07437B FB83FBF3
3C07437F FB83FBF3
All Swords Mastered
3C074383 FB83FBF3
3C074387 FB83FBF3
3C07438B FB83FBF3
3C07438F FB83FBF3
All Slingshots Mastered
3C074393 FB83FBF3
3C074397 FB83FBF3
3C07439B FB83FBF3
3C07439F FB83FBF3
All Armors
2C072E81 F8FCFBF3
3C072E83 FB83FBF3
3C072E87 FB83FBF3
3C072E8B FB83FBF3
3C072E8F FB83FBF3
3C072E93 FB83FBF3
2C072E97 F8FCFBF3
Past versions...
Version Number: 0.10
KB Amount: 11.7 KB
Date: January 18th, 2003 (2:34 PM)
Details: Started the walkthrough up to after Yuri got back from the graveyard.
I am going to go eat and do more later because I am hungry and there is a save
point.
Version Number: 0.20
KB Amount: 22.1 KB
Date: January 18th, 2003 (4:47 PM)
Details: I did the walkthrough up to Zhaoyang Village right after you meet
Zhuzhen. I need to stop working for a little while, though.
Version Number: 0.30
KB Amount: 43.5 KB
Date: January 19th, 2003 (3:32 PM)
Details: Did the walkthrough up to after completing Zhuzhen. Going to do more
later but I need to play more. See, the way I am making this FAQ now is I am
videotaping my playing then writing about it after it is done. An easy strategy
to writing but I need to play the game more...
Version Number: 0.40
KB Amount: 50.5 KB
Date: January 19th, 2003 (6:15 PM)
Details: Did the walkthrough up to the middle of the sewers in Fengtian. I have
to go eat so I will work on it later...
Version Number: 0.50
KB Amount: 59.1 KB
Date: January 23th, 2003 (6:30 PM)
Details: Did the Table of Contents and that is about it.
Version Number: 0.60
KB Amount: 92.7 KB
Date: January 23th, 2003 (6:53 PM)
Details: I burned it up in the last half hour! I did the walkthrough up to
after they fight the seal monster in the sewers. But the reason why it became
so high is because of the fact that I put in sections for every section in this
FAQ and put in things like the acknowledgements, contact me, and legal
disclaimer. That alone put the guide up 25 KB. Now the guide looks empty...
though. :P
Version Number: 0.70
KB Amount: 111 KB
Date: January 23th, 2003 (11:15 PM)
Details: I did half of the help section. Going to do more tomorrow.
Version Number: 0.80
KB Amount: 159 KB
Date: January 24th, 2003 (3:00 PM)
Details: Did a couple more sections...
Version Number: 0.90
KB Amount: 164 KB
Date: January 24th, 2003 (9:17 PM)
Details: I did a spellcheck on the entire document and got out all of the
errors that I had. Then, I did the walkthrough up to the beginning of Dalian.
Specifically, after you find the talisman.
Version Number: 1.00
KB Amount: 169 KB
Date: January 25th, 2003 (9:45 AM)
Details: I did a little more to the guide. Most the introduction and I put the
dalian part in the dalian section. The introduction was long but it was for a
good cause...
Version Number: 1.10
KB Amount: 211 KB
Date: January 26th, 2003 (1:47 PM)
Details: Did the walkthrough up to after the boss fight with Yamaraja Wind.
Then I did more of the shop list. Finally, I filled the Boss Section.
Version Number: 1.20
KB Amount: 230 KB
Date: January 26th, 2003 (7:20 PM)
Details: Put in Gameshark codes for fun. Also, I did the sidequests section a
little. Nothing else until next update. School is tommorrow though... >_<
Version Number: 1.30
KB Amount: 236 KB
Date: January 28th, 2003 (11:20 AM)
Details: Did the walkthrough up to Dalian's last paragraph. I am going to go
out to eat and I will do more later this evening...
Version Number: 1.40
KB Amount: 246 KB
Date: January 28th, 2003 (5:50 PM)
Details: Did a little more of the walkthrough. Basically, I did it up to the
point where Marg barges in in the middle of the Smuggler's Boat walkthrough. I
am going to take a break and maybe to a little more. Maybe I might do some
appendices because the walkthrough is wiping me out...
Version Number: 1.50
KB Amount: 258 KB
Date: January 29th, 2003 (5:00 PM)
Details: 8 KB of the NPC appendice. I still need to do the In-Game appendice on
them but everything else is done for the NPC list; I have four out of five
things complete. I will copy them down from the game when time presents itself.
Version Number: 1.60
KB Amount: 316 KB
Date: January 29th, 2003 (9:09 PM)
Details: I did A LOT. I finally put up the monster list. I did about 20 of the
names, experience points gains, cash gained, where the monster is found, et
cetera for a while. Then I did the In-game description for the first 10 NPC's.
I stopped at Sea mother. I am going to go do something else because I have been
working on this for a while though I am still only 20% done with the actual
walkthrough. Good luck to me!
Version Number: 1.70
KB Amount: 318 KB
Date: January 30th, 2003 (12:04 PM)
Details: Another ton of work for me. I did the monster section a little more. I
got 62 monsters complete excluding the in-game descriptions. I have all of the
elements and classes done which took a while. Going to work more on the actual
WALKTHROUGH maybe later. Life is good.
Version Number: 1.80
KB Amount: 348 KB
Date: February 12th, 2003 (4:05 PM)
Details: I did the weapon and armor appendices. That was A LOT OF WORK. A ton
fo work went into this guide. I hope that it helps you throughout the game!
Version Number: 1.90
KB Amount: 363 KB
Date: February 15th, 2003 (12:39 PM)
Details: I added the item list and the fusion list which Danny let me use. All
I did was ask him and therafter put it in. Not a lot of work for me but this
will bring me to the prolifics list. Again, thank you Danny for allowing me to
use the lists!
Version Number: 2.00
KB Amount: 383 KB
Date: February 17th, 2003 (10:04 PM)
Details: I added all of the quick lists which Danny let me use. All I did was
ask him and put it in thereafter.
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C H A P T E R S I X T E E N - A C K N O W L E D G E M E N T S
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* CJayC for creating GameFAQs
* GameJunkies for the codes above.
* Swicky for creating the ASCII at the top of the guide.
* Cooper and Ozzy for keeping me alive while creating this guide. Thanks
guys! :)
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C H A P T E R S E V E N T E E N - L E G A L D I S C L A I M E R
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This document is Copyright (c) 2005 Andrew "TestaALT" Testa. All Rights
Reserved. This document may not be reproduced or retransmitted in any form
and under any circumstances without the complete consent of the author. It
may not be sold, altered, or published in any way without the advanced
permission of the author. All sources, which have contributed to this
document, are cited and/or credited in some form. The only sites I allow this
document to be viewed at are:
GameFAQs <
http://www.gamefaqs.com>
IGN <
http://www.ign.com>
If you see this document at any other site please email me as I do not allow
this document to be published at any other sources. Please do not ask me if
you want this document on your website, as the answer will most likely be no.
These terms have become binding once the recipient (or reader) opened this
document. Violation of these terms are strictly prohibited and will result in
a lawsuit. Please do not take these terms as threats and/or not read them as
they are all very much true. I can sue you for an act of plagiarism and will
not hesitate to do so. Thank you for reading this legal disclaimer and have a
nice day! =)
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------------------------ Navigation Number : [050] --------------------------
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C H A P T E R E I G H T E E N - C O N T A C T I N F O R M A T I O N
=============================================================================
------------------------ Navigation Number : [050] --------------------------
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Contact me via email (
[email protected]) or AIM (TestaALT) if you have any
questions, comments, or suggestions about this guide. Just make sure that you
put the game name in the subject line. If you don't, I'll probably delete
you're email thinking it's spam. Also, make sure that the question isn't
answered in the latest version of the document, which can be found at
GameFAQs. Try to ask me legibly, as I can't decipher chickenscratch. For AIM,
just beep me whenever you like. Thanks for reading, and check some of my
other work at:
->
http://gamefaqs.com/features/recognition/23249.html <-
====== END OF DOCUMENT ======