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CEUTHONYMUS'S PHANTASY STAR IV TECHNICAL GUIDE
version 3.1  12/26/2003

PURPOSE
This is a PS4 guide providing technical information on the different weapons,
spells, and monsters found in the game. It is also a guide to editing
save-state files. Its got stuff I havent seen in any other FAQs, check it out!
Included is:
-info on character and enemy stats: how they function and save-state addresses
-analysis of how spells and attacks work
-a big monster guide
-a detailed technique/skill summary
-a guide to weapons and armor
-a hexadecimal index to all items, techs and skills
-other fun facts

NOT included:
-walkthroughs and chronologies
-how do i use combos?
-shopping lists
-treasure guides
-explicit boss strategies
-maps

CREDIT. Thanks to Thundergod for his PSIV Save State Hacking Guide (v1.1).
I expand upon the work begun there. See his guide for basics of save-state
files, hexadecimal, working with offsets, etc.  Thanks to Iserh for additions
(I saw your post please email me if you have more).

CHANGES. 3.1 has updates to the magic items list, the skills index,
the NOTHING items, and some textual changes.

FEEDBACK. You may be able to reach me at [email protected], and I check
out the message boards once in a while. Please send corrections, additions, and
suggestions. There's lots of areas that still need work, in particular:
-my list of items that monsters drop is incomplete
-what are the actual probabilties for freeze/instant death spells?
-a database of all enemy attacks would be cool (how does 66C8-66D7 function?)
-more on the dexterity stat
-how to modify stats so that leveling-up doesnt screw them up
Even small corrections are welcome. And if it looks like I've stopped updating
the guide, feel free to adopt it.

If you've got a PSIV site, please post this guide.
____________________________________________________________________________
INFO ON STATS
This starts out pretty boring but it gets better I promise.

STRENGTH, MENTAL, AGILITY, DEXTERITY  (str, mtl, ag, dex)
Along with HP and TP, these are your characters primary stats.
Roughly:
strength -  determines attack power
mental -    determines magic power and resistance
agility -   determines defense power and position in tournament
dexterity - determines ability to strike enemy (dont know much about dex)
Now each of these appears in _three forms_ in the save-state file:
1 base. This reflects your characters intrinsic ability, independent
  of equipment. It is incremented when you advance a level.
2 equipped. Some equipment (such as psy-shield, swift-helm) will add to
  your base stat. The equipped stat is the sum of the base stat and
  whatever is added by your equipment. It is recalculated whenever you
  equip or unequip an item. This is the value that appears in the stat
  window during the game. To see your base stats, just unequip everything.
3 in-battle. During battle your 'in-battle' stat may be modified by
  different enemy or friendly magics. This stat determines the power
  of your character's actions while in a fight. This stat is initialized
  to the equipped stat at the beginning of a battle.

ATTACK POWER, DEFENSE POWER, MAGIC DEFENSE POWER (atk, dfs, mdfs)
These stats are based on the previous 4 and your equipment. Roughly,
atk - your attack power when attacking with a weapon
dfs - your protection from enemy attacks
mdfs- your protection from enemy magic

Now magic defense is a 'hidden' stat I discovered in the
save-state file that does not appear in the stat window. It works
similarly to dfs, and is almost as important.

Each equippable item may add to these stats. They are set as:
atk = base str + equipments attack power
dfs = base ag  + equipments defense power
mdfs= base mtl + equipments magical defense power
(I list these equipment values in my guides below.)

Each of these stats appears in 2 forms in the save state file:
1 standard. This is recalculated as above whenever you equip or unequip
  an item. atk and dfs are displayed in your stat window.
2 in-battle. This is initialized to the standard stat at the beginning of
  a battle. It may be modified by certain enemy/friendly magics
  (such as shift, deban) during fighting.

____________________________________________________________________________
STAT-MODIFYING SKILLS AND TECHNIQUES
Here I describe the effect of certain magics in terms of the stats
mentioned above. (ib = in-battle)

shift:         sets selected chars ib atk := standard atk + casters ib mtl
war cry:       sets grys           ib atk := standard atk + gryz ib str
*power shield: sets selected chars ib atk := standard atk + 48 ?
saner:         sets each chars     ib ag  := equipped ag + casters ib mtl
vision:        sets each chars     ib dex := equipped dex + 8 ?
barrier:       sets each chars     ib mdfs := standard mdfs + casters ib str
deban, warla, blessing:
              sets each chars     ib dfs := standard dfs + caster's ib mtl
doran:         decrease enemies ib ag by casters ib mtl (leaves at least 01)
illusion:      decrease enemies ib ag by rikas ib ag
       message 'agility is down!' indicates at least one enemy was affected
gelun, telele:
              decrease enemies ib atk by casters ib mtl
*-use as item in battle

Note that if you cast 2 spells which modify the same stat (such as deban
and then warla) the latter overwrites the effect of the first.

____________________________________________________________________________
HEALING GUIDE
All these numbers are subject to small random shifting.

res      adds 16  + mtl* to one humanoid
gires         80  + mtl
nares         240 + mtl
sar           0   + mtl  to all humanoids
gisar         64  + mtl
nasar         160 + mtl
miracle       80  + mtl  to all
recover       240 + str  to android caster
medic pwr     0   + str  to all humanoids, and revives
medice        128 + mtl  to one

monomate      48         to one humanoid
dimate        96
trimate       320

woodcane      32         to one humanoid   (use as item in battle)
guard rod     64         to all humanoids  (use as item in battle)

ataraxia  adds 0  + mtl to technique points to all
regen     gives max hp to one humanoid, and revives

moon dew  revive one humanoid at 1/4 max hp
sol dew   gives max hp one humanoid, and revives
star dew  adds 128 hp all humanoids

*- casters in-battle mtl is used when fighting, otherwise equipped mtl.

____________________________________________________________________________
QUANTITATIVE ANALYSIS OF ATTACKS
How is the damage you inflict on an enemy calculated? Of course there is
some randomness involved but we can still look to predict an average value,
based on your stats, your equipment, and the species of monster.

First of all, each species has a certain degree of susceptibility to
different weapons, techniques and skill attacks. This is determined by
14 'sensitivity factors', numbers between 0 and 4. I call these numbers
simply 'factor 1', 'factor 2' etc. , abbreviated 'F1' 'F2' ...
These numbers can be discovered using save-state files and I list all of
them in my monster guide below. They are the key to choosing effective
attacks.

Example: here are the sensitivity factors of crawler and whistle
        F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 F13 F14
crawler   2  2  2  2  3  2  2  0  1   2   2   0   0   2
whistle   2  2  2  2  2  1  3  0  2   0   0   2   0   2
I will show how these numbers are used as we go on.

There is no big difference between the way Techniques and Skills function,
so I sometimes just call them 'magics'.

Now each weapon and _most_ offensive techs and skills is associated with
one of these 14 factors. Here is the table I figured out:

For techs and skills:
F1  xzan  hewn  burst-rocket  phonomezer  corrosion
F2  flare  legeon  positron-bolt  astral
F3  xfoi  flaeli  dynamite(an item)
F4  xgra
F5  xwat
F6  xtsu  rayblade  megid
F7  tandle
F8  holyword
F9  brose
F10 vol  savol  death  eliminate  diem  dthspell
   gelun  doran
F11 earth  moonshade  stasisbeam  rimit  bindwa  mindblst
   illusion  seals  telele  shadow
F12 spark  hijammer
F13 efess  st-fire
F14 crash  negatis  explode
Using these associations I sometimes call F3 the 'foi factor' and so on.

For weapons:
F1  stun-shot  torndagger  tt dagger ...
F2  laser-sword  plasma-sword  lac-sword ...
F6  psy-wand  silver-tusk  elsydeon ...
See the weapons guide for a complete list

For combos:
F1   silent wave
F2   triblaster
F3   firestorm shooting star
F5   blizzard
F6   destruct paradin blow
F7   conduct thunder
F8   purify light (ID)
F10  holocaust lethal image (ID)
F12  circuit breaker (ID)
F13  grand cross
F14  black hole (ID)   [ID=instant death]

The skills [crosscut dblslash airslash disrupt sweeping and vortex] are not
associated with a factor, but instead use the factor-association
of the weapon equipped.

So how do these sensitivty factors work?
First consider instant-death, freezing, and enemy-stat modifying spells.
These spells either "catch" (the enemy is killed, frozen, or modified) or
fail and have no effect. Now the higher the associated factor is the better
the probability of catching. A 0 makes an associated spell completely
ineffective, 1 is iffy, and 2 is fairly reliable. The probability
also depends of the relative strength of your fighter and the enemy (in some
way I dont understand), but the sensitivity factor is the main consideration.

Example: crawler has F8=0 and the spell holyword is associated with
F8, so holyword is completely useless against crawler. Similarly
spark is a F12 spell, crawler has F12=0, whistle has F12=2, so
spark is useless against crawler but pretty good against whistle.
In fact the sensitivity factors are what distinguish bios from mechs.

Note from above that the instant-death spells fall into 5 groups:
F8 holyword
F9 brose
F10 vol  savol  death  eliminate  diem  dthspell
F12 spark
F14 crash  negatis  explode
Thus death works well on the same monsters as vol, etc. (now we're
starting to see how these tables can save you a lot of trial and error,
I hate to say it but perhaps PSIV has too many spells...)

Similartly there are 2 freeze groups:
F11 earth  moonshade stasisbeam  rimit  bindwa  mindblst
F12 hijammer

and 2 stat-modifying groups:
F10 gelun  doran
F11 illusion  seals  telele  shadow

Now lets consider magics that do damage to an enemy. The randomness makes
things hard to nail down, but here's the formulas I came up with:

A) Damage done by magic attacks:
the average damage inflicted on an enemy by magic Y can be predicted by

damage= [(Y-base + 1/2 caster's ib mtl) * enemys Y-factor] - enemys ib mdfs

where the base values are

F1         F2          F3          F4         F5        F6
zan   8    astral 88   foi    12   gra   16   wat   16  tsu      24
gizan 32   legeon 112  flaeli 24   gigra 40   giwat 40  githu    48
hewn  32               gifoi  36   nagra 72   nawat 72  nathu    80
nazan 64               nafoi  68                        rayblade 88
                                                       megid    127

F7         F13
tandle 72  st-fire 72
          efess   80

corrosion has a base value of 72, and uses dfs in place of mdfs in the
above formula.

This number is then randomly perturbed and subject to constraints:
1 any attack which strikes does at least 1 damage
2 no attack does more than 999 damage
(these rules hold for all attacks)

note that although a weapon must be equipped for chaz to use rayblade,
the choice of weapon doesnt affect the power of rayblade.

B) Some android skills
Damage is given by these formulas:

phonomezer:    [88  + 1/2 demis ib str] * enemys F1  - enemys ib dfs
flare:         [64  + 1/2 wrens ib str] * enemys F2  - enemys ib mdfs
burst-rocket:  [72  + 1/2 wrens ib str] * enemys F1  - enemys ib dfs
positron bolt: [120 + 1/2 wrens ib str] * enemys F2  - enemys ib mdfs

C) Magical items and weapons

Use these weapons _as an item_ during battle for a magic-like attack:
ITEM            RESEMBLES    DAMAGE FORMULA
lac-rod:        efess        16 * F13 - enemy ib mdfs
eclipse torch:  st-fire      24 * F13 - enemy ib mdfs
thunderclaw:    tandle       56 * F7  - enemy ib mdfs
flamesword:     flaeli       56 * F3  - enemy ib mdfs
mahlay dagger:  nafoi        80?* F3  - enemy ib mdfs
torndagger:     hewn         56 * F1  - enemy ib dfs
dynamite:       foi          64 * F3  - enemy ib dfs
The laconian rod and eclipse torch attack all enemies.
The other items attack just one.

These items also have magical effects when used (as an item) during battle:
wood cane    - a res-like healing of one char
guard rod    - a sar-like healing of all chars
power shield - a shift-like power up of one char
dream rod    - a bindwa-like freeze against all enemies (F11)
moonslasher  - a moonshade-like freeze against all enemies (F11)
psy wand     - resets enemy stats. sets all enemies in-battle stats to
  their standard values (including mtl, ag, atk, dfs, mdfs and
  sensitivity factors). this counteracts the effect of enemy powerups
  such as deban, barrier, shift etc. it will also counteract your spells
  such as illusion and telele. completely changes zios stats.
mahlay shield - deban-like power up of one char
swift helmet  - a saner-like power up of one char

Some weapons have a supplemental magic effect while being used
as a weapon in battle:
elsydeon     - a holyword-like instant death attack (F8)
genocyclaw   - a diem-like instant death attack (F10)
stun shot    - a bindwa-like freeze (F11)
defeat axe   - a bindwa-like freeze (F11)
dream rod    - a bindwa-like freeze (F11?)
shadow blade - a diem-like instant death attack (F10?)


D) damage done by basic attack (weapon attack)
the damage inflicted by weapon Y appears to run as
damage= [alpha * fighters ib atk * enemys Y-factor] - enemys ib dfs
where alpha is a number 3/8 <= alpha <= 5/8. I cant tell since
weapon attacks have a lot of randomness to them. Perhaps another
enemy stat is somehow involved. Anyway the important thing here is that
the enemys Y-factor acts MULTIPLICATIVELY. Thus a weaker weapon with a
greater associated factor (against a given species) is almost always
more powerful than a weapon with a higher atk power but a smaller
associated factor. This is why elsydeon and silver tusk are so great.

The skills such as crosscut, airslash, etc use the same formula
with a modified alpha (??).

E) two-fisted attacks:
If a character attacks using two weapons with different associated factors,
the factor used in the calculation above is the _greater_ of the two
weapon-factors.

F) shields and sensitivity factors:
in a few cases, if a character is equipped with a weapon and
a shield, the shield may modify the factor associated with the attack.
This can be very useful. For example, in the Passageway, Rika
equipped with a saber claw and the ceramic shield is more powerful against
zol slugs than Rika equipped with two saber claws! This is because
the ceramic shield gives you access to F3 (foi). When a character
equipped with a weapon and a ceramic shield attacks, the factor used
to calculate damage is not the usual weapon-factor, but the _greater_
of the weapon-factor and the enemys F3. The only shields with such
ability are
ceramic shield  F3  (foi)-access
psy shield      F11 (earth)-access
plasma shield   F2  (flare)-access
I tested these using rika but i assume it holds for the others too.

G) combos:
I think the damage done by most of the (non instant-death) combos is
damage= [  sum of base values of spells involved  (as in part A)
           +1/2 sum of mtl's of casters ]
         * enemy's combo factor      - enemys mdfs


None of the above is certain. It was inferred experimentally, using a few
trials and intuition (not through analysis of the ROM).

____________________________________________________________________________
GUIDE TO TECHNIQUES AND SKILLS

Notation
W = a weapon must be equipped to use this skill
* = a skill which doesnt require a weapon
Fxx = associated factor
bxx = base power (see formulas above)
ri28= Rika gains this spell at level 28, etc.

Healing  (# = works on androids)
3   res      +hp one           b16   ch1  ha1  ri1  ra25 ky27
6   gires                      b80   ch16 ha11 ri13 ra25 ky27
9   nares                      b240  ch36 ha23 ri33 ra27 ky36
12  sar      +hp all           b0    ri20 ra25
24  gisar                      b64   ri28 ra28
36  nasar                      b160  ri40 ra34
*   recover  +hp android #     b240  de12 wr20
*   medicpwr +hp all, revive   b0    de12
*   ataraxia +tp all           b0    ra25
*   miracle  +hp all #         b80   ra25
*   medice   +hp one #         b128  ky27
36  regen    max hp one, revive      ra31

Special Healing
9   arows    cure sleep (all)        ru17 ra25
2   anti     cure posion             ch ha ra ky
5   rimpa    cure paralysis          ch ha ra ky
12  rever    resurrect               ch25 ru21 ra25

Freeze
W   earth       one  F11  ch1
W   moonshade   all  F11  al10
*   stasis beam one  F11  de12
10  rimit       all  F11  ha13 ra25
*   hijammer    all  F12  wr
*   bindwa      one  F11  ky35

Stat Modifying
7  shift    +atk (one)          al7 ri19
6  saner    +ag                 al7 ri8
5  gelun    -enemy atk      F10 ha1
*  vision   +dex                ha1
4  doran    -enemy ag       F10 ha7
*  illusion -enemy ag       F11 ri1
*  barrier  +mdfs               de12 wr20
5  deban    +dfs                ri14
*  war cry  +atk (gryz)         gr14
8  seals    block enemytech F11 ru20 ra25
*  blessing +dfs                ra25
*  telele   -enemy atk      F11 ky27
*  warla    +dfs                ky29

Accessory
4  hinas  exit dungeon  ch8 ru17
8  ryuka  teleport      ch9 ru17

Single enemy attacks
*  astral       F2  b88 ha29
*  flare        F2  b64 wr20
3  foi          F3  b12 al7 ru17 ky27
6  gifoi        F3  b36 al14 ru19 ky27
9  nafoi        F3  b68 al22 ru25 ky33
*  flaeli       F3  b24 ru17 ky27
4  wat          F5  b16 ha3  ru17
7  giwat        F5  b40 ha16 ru18
10 nawat        F5  b72 ha28 ru26
6  tsu          F6  b24 ch4
11 githu        F6  b48 ch17
15 nathu        F6  b80 ch31
W  rayblade     F6  b88 ch27
W  vortex               al7
W  crosscut             ch6
W  doubleslash          ri4

All enemy attacks
8  zan          F1  b8   ch12 al8  ha9
12 gizan        F1  b32  ch23 al18 ha21
16 nazan        F1  b64  ch37 al27 ha37
*  hewn         F1  b32  ru17 ky27
*  phononmzr    F1  b88  de
*  burst rock   F1  b72  wr
*  positronbolt F2  b120 wr
*  legeon       F2  b112 ru35
10 gra          F4  b16  ru17 ky27
15 gigra        F4  b40  ru23 ky30
19 nagra        F4  b72  ru30 ky40
30 megid        F6  b127 ch
*  tandle       F7  b72  ru27 ky39
*  st fire      F13 b72  ra25
*  efess        F13 b80  ru29
W  airslash              ch13
W  disrupt               ri17
*  sweeping              gr25

Instant death attacks
*  holyword  one F8  ra25
16 brose     all F9  ch21 gr6
8  vol       one F10 ha10
16 savol     all F10 ha33
W  death     one F10 al13
W  eliminate one F10 ri12 ha30
*  diem      one F10 ru24
*  spark     one F12 de12 wr20
W  crash     one F14 gr6
*  negatis   all F14 ru32
*  explode   one F14 ch35

Seths skills
* dthspell   instant death (one) F10
* mindblst   freeze (all) F11
* corrosion  all-enemy attack F1 b72
* shadow     --enemy ag F11

Combos  (+ =order counts)
all-enemy attacks
Silent Wave      F1  phononmezer airslash
Triblaster       F2  wat foi tsu
Fire Storm       F3  [hewn xzan] [flaeli xfoi]
Shooting Star    F3  burst rocket + [flaeli xfoi]
Blizzard         F5  xwat [hewn xzan]
Paradin Blow     F6  astral rayblade
Destruction      F6  deban + megid + legeon + positron-bolt
Conduct Thunder  F7  xwat tandle
Purifying Light  F8  holyword efess
Grandcross       F13 efess crosscut
instant death all
Holocaust        F10 savol diem
Lethal Image     F10 death + illusion
Circuit Breaker  F12 hyper-jammer tandle
Black Hole       F14 negatis xgra

____________________________________________________________________________
GUIDE TO WEAPONS AND ARMOR
Notation:
fcr= associated factor
ai = as-item. a magic effect when used as an item
sup = supplemental. a concurrent magic effect when used as a weapon

WEAPONS

Swords - Chaz
          fcr atk dfs
steel        1  14   2
tt           1  29   5
crc          1  43   7
laser        2  58  10
alis         1   1   0
plasma       2  70  12
flame        3  85  15 str 4, ai-flaeli
laconian     2 103  19 dex 10
guardian     2 122  22 str 10, dex 10
elsydeon     6 127  25 sup-holyword
shadow blade 1  50  -5 mtl -10, ag -5, dex -10, mdfs -10 sup-diem

Daggers - Chaz, Hahn
             fcr atk
hunt knife      1  5
dagger          1  2
tt dagger       1 10
crc knife       1 14
laser knife     2 21
plasma dagger   2 25
tornado dagger  1 34  str 2, ai-hewn
laconian dagger 2 39
mahlay dagger   1 60  dfs 10 , ai-nafoi, hahn only

Slashers - Alys, Kyra
       fcr atk
boomerang 1  1
slasher   1  4
tt        1  9
laser     1 12
laconian  2 30
moon      1 42 ai-moonshade

Axes - Gryz
      fcr  atk dfs
tt       1   26   8
broad    1   32  14
struggle 1   38  20
laser    2   45  25
laconian 2  109  40
defeat   1  120  40 sup-bindwa

Rods - Rune, Raja
          fcr atk mtl mdfs
wood cane    1   4  1  2  ai-res
force cane   1  26
psy wand     6  11  4  7  ai-neutralize
silver rod   1  18  2  7
dream rod    1  20  2  2  dfs 4, ai-bindwa, sup-bindwa
laconian rod 2  26     8  ai-efess
guardian rod 2  32    12  ai-sar

Claws - Rika
         fcr atk
claw        1  12
saber       1  18
laser       2  25  mdfs 2
plasma      2  32
thunder     7  39  str 2, ai-tandle
silver tusk 6  42  dfs 2, mdfs 2
laconian    2  51
genocyber   1  53  sup-diem
guardian    2  60  dfs 3, mdfs 3

Guns - Wren, Demi (*=wren only)
            fcr atk
impacter       1  31
stun shot      1  44 sup-bindwa
wave shot      1  62
pulse laser*   2  39 all
plamsa rifle*  2  73
napalm shot*   3  86
puls vulcan*   2  58 all
plasma launch* 2 105
sonic buster   1 112
photon eraser* 2 125

SHIELDS     dfs mdfs weight
ltr           2      L
cb            5      L
tt            7      H
gr           11      L
crc          15      H  F3-access
laser bar    18  12  L
psy          21  11  L  mtl 1, F11-access
plasma field 22  11  M  F2-access
sl           25  4   L
rf           23  16  M
power        24   0  H  str 10, atk 10, ai-shift
lac          29   5  H
mahlay       28  12  hahn only, ai-deban
guard        30  18  H

H=Ch Al Gr Ri
M=Ch Al Gr Ri Ha Ky
L=Ch Al Gr Ri Ha Ky Ru Ra

HEADGEAR   dfs mdfs mtl

Crowns - Alys, Rika, Kyra
ltr crown    1
cb crown     3  1
tt crown     7
gr crown    11
psy crown   13  4  3
sl crown    16  4
lac crown   19  6
mota ring   21 10    ag 1, rika only

Helms - Chaz, Gryz
ltr helm     1
cb helm      4
tt helm      7
crc helm    12
sl helm     14  3  2
swift helm  19  3    ag 6, ai-saner
lac helm    22  5
algo ring   24 12  2 str 2, atk 5, ag 2, dex 2, chaz only

Gears - Demi, Wren
head gear    7  1
tt gear     10  2
crc gear    13  3
zr gear     16  4
comp gear   18  5
el gear     22  6
lac gear    25  7
palma ring  28 10    wren only

Circlets - Hahn, Rune, Raja
lthr band    1
circlet      2  1
psy circlet  5  6  5
sl circlet  10  5  3
lac circlet 12  8  4
dezo ring   20 13  3 rune only
mahlay ring 18 10  2 hahn only

ARMOR       dfs mdfs
(Chaz Alys Gryz Rika Hahn Kyra)
ltr cloth     2
cb suit      10
cyber suit   50      str 5, atk 5

gr suit      16      Ha Ri Ky
mahlay mail  65  17  Hahn only

(Chaz, Alys, Gryz, Rika)
tt mail      15
crc mail     25
psy mail     35   4  mtl 2
sl mail      49   4
rf mail      53  14
lac mail     64   9
guard mail   76  12

(Demi Wren)
tt armor     36   4
crc armor    44   8
space armor  53  12
zrc armor    62  16
comp armor   72  20
el armor     82  24
lac armor    94  28
guard armor 108  36

(Rune Raja Kyra)
white mantle 10   2  mtl 1
psy robe     33   6  mtl 2
frade mantle 42   7  mtl 3
sl mantle    49  11  mtl 3
phant robe   52  12  ag 5, dex 5
rf robe      58  14
guard robe   72   1

____________________________________________________________________________
MONSTER GUIDE
Here are the main stats of all species found in the game, sorted
by their known hangouts. Also listed are items they sometimes drop.
            sensitivity factors F1-F14    exp    $    hp ag dfs mdfs
piata basement
xanafalgue   2 2 2 2 2 2 2 0 1 2 2 0 0 2     9    2    16  5  0  0
zoran bult   2 2 2 2 2 2 2 0 1 2 2 0 0 2    12    3    25  6  2  0
igglanova    2 2 2 2 2 2 2 0 1 0 1 0 0 2   173   54   300  4  0  9

crawler      2 2 2 2 3 2 2 0 1 2 2 0 0 2    48   15    30  5  4  3
monsterfly   2 2 2 2 2 2 2 0 1 2 2 0 0 2    27    8    20 12  0  0 antidote
mini worm    2 2 2 2 3 2 2 0 1 2 2 0 0 2    37   13    25  9  0  4
sand newt    2 2 2 2 3 2 2 0 1 2 2 0 0 2    95   40    41 11  4  0
locusta      2 2 2 2 3 2 2 0 1 2 2 0 0 2    78   21    68 12  5  0

birthvally
flatterplnt  2 2 4 2 2 2 2 0 1 2 0 0 0 2    45   30    32 12  5 12 antidote
xanafalgue   2 2 2 2 2 2 2 0 1 2 2 0 0 2     9    2    16  5  0  0
zoran bult   2 2 2 2 2 2 2 0 1 2 2 0 0 2    12    3    25  6  2  0

valleymaze
blob         1 2 3 1 3 2 3 0 1 2 0 0 0 2    58   40    19 10  0  0
carrion cr   2 2 2 2 3 2 2 0 1 2 2 0 0 2    86   48    35 10  4  3
sand newt    2 2 2 2 3 2 2 0 1 2 2 0 0 2    95   40    41 11  4  0

basement
carrion cr   2 2 2 2 3 2 2 0 1 2 2 0 0 2    86   48    35 10  4  3
abe frog     2 2 2 2 3 2 3 0 1 2 2 0 0 2   105   80    70 14  4  3
toadstool    1 2 2 0 3 2 2 0 1 2 2 0 0 2    64   40    64 12  6 12 cure-para
blob         1 2 3 1 3 2 3 0 1 2 0 0 0 2    58   40    19  0  0  0

bio-plant
guilgenova   2 2 2 2 2 2 2 0 1 2 1 0 0 2   264  300   312  5  7 10 antidote
gicefalgue   2 2 2 2 3 2 2 0 1 2 2 0 0 2   115   44    40 18  3  0 antidote
ismounos     2 2 3 2 2 2 4 0 1 2 2 0 0 2   146   71    90 14  5  4 monomate
arm drone    2 2 2 2 1 2 3 0 2 0 0 2 0 2   128   93    68 15  4  3
sensor bit   2 2 1 2 1 2 3 0 2 0 0 3 0 2   133   64    40 16  1  0
neowhistle   1 2 1 2 1 2 3 0 2 0 0 3 0 2   216  128    48 16  0  0

infantworm   2 2 2 2 3 2 2 0 1 2 2 0 0 2   168   63    50 18  1  4
scorpirus    1 2 2 2 4 2 1 0 1 2 2 0 0 2   256  121   150 12  2  0
mile sndworm 2 2 2 2 4 2 2 0 0 0 0 0 0 0 25161 1200  1489 26 28 19

wreckage
whistle      2 2 2 2 2 1 3 0 2 0 0 2 0 2   173   92    50 15  4  3
tracer       2 2 2 2 1 2 3 0 2 0 0 2 0 2   256  267    99 18  4  3
warren286    2 2 1 2 1 2 3 0 2 0 0 2 0 2   218  128    95 18  4  3

passageway
zol slug     1 2 3 1 3 2 3 0 1 2 2 0 0 2   212   91    50  3  0  0
meta slug    1 2 3 1 3 2 3 0 1 2 2 0 0 2  2000  241   239 12  4  3
speard       2 2 2 2 2 2 2 1 1 2 2 0 1 2   312   91   100 18 10  1 crmc knife

zio's fort
tech user    2 2 2 2 2 2 2 1 1 2 2 0 1 2   391   85    80 20  5 25 wood cane
speard       2 2 2 2 2 2 2 1 1 2 2 0 1 2   312   91   100 18 10  1 crmc knife
ripper       2 2 1 2 3 3 1 2 1 2 2 0 3 2   498   51   112 20  6  5
shadowsabr   2 2 2 2 2 3 1 2 1 2 0 0 3 2   525   61   110 20  8  9 shdw blade
juza         2 2 2 2 2 3 2 0 0 0 0 0 3 0  5150  800  1523 22 15 12
zio          0 0 0 0 0 0 0 0 0 0 0 0 0 0     1    1 16383 255 255 255

platesystm
gunner bit   2 2 1 2 1 2 3 0 2 0 0 3 0 2   321   72    70 23  0  0
seeker       1 2 1 2 1 2 3 0 2 0 0 3 0 2   466  192   130 21  2  0
worker pod   2 2 2 2 2 2 3 0 2 0 0 2 0 2   466   72   100 23  4  3
loader       1 2 1 2 1 2 3 0 2 0 0 2 0 2   523  112   172 16  0  0
slave        1 2 1 2 1 2 3 0 2 0 0 0 0 2   494  105   180 28  4  3 repair kit

fanbite      2 2 2 2 3 2 2 0 1 2 2 0 0 2   496   78   261 22 14  2
caterpillr   2 2 2 2 3 2 2 0 1 2 2 0 0 2   493  152   195 28  4  3
sandworm     2 2 2 2 4 2 2 0 0 0 0 0 0 0 19136    1  1440 18 28 19

ladea tower
shadowsabr   2 2 2 2 2 3 1 2 1 2 0 0 3 2   525   61   110 20  8  9 shdw blade
centaur      2 2 2 2 2 3 2 2 1 2 2 0 3 2   784   78   190 23 10 19
ripper       2 2 1 2 3 3 1 2 1 2 2 0 3 2   498   51   112 20  6  5
flyscreamr   2 2 4 2 3 2 2 0 1 3 3 0 0 2   518   96   134 25  2  5
haunt        0 0 2 0 2 3 0 2 0 0 0 0 3 0   511   77     3 26  0  0
gy-laguiah   2 2 1 2 3 3 2 0 0 0 0 0 3 0 10000 1224  2580 23 20 15

nurvus
balduel      2 2 2 2 2 2 3 0 2 0 0 2 0 2   966   85   260 25  0  0
blauzen      1 2 1 2 1 2 3 0 2 0 0 2 0 2  1074  350   230 31 20 12 laser claw
float mine   1 2 2 1 1 2 3 0 2 0 0 2 0 2   600   60   150 12  0  0 dynamite
tarantella   2 2 2 2 2 2 3 0 2 0 0 2 0 2   910  300    98 28  0  0
tower        2 2 2 2 1 2 3 0 2 0 0 2 0 2  1080  128   340 15  4  3 dynamite
greneris     2 2 2 2 2 3 2 2 1 2 0 0 3 2  1860    1   360 26 21 19 star dew
zios guard   2 2 2 2 2 2 2 1 1 2 2 0 1 2   712  107   145 26 10  0 dimate
techmaster   2 2 2 2 2 2 2 1 1 2 2 0 1 2   745  278   120 25  5 17 force cane
centaur      2 2 2 2 2 3 2 2 1 2 2 0 3 2   784   78   190 23 10 19
zio          2 2 2 2 1 3 2 0 0 0 0 0 3 0 25999    1  2889 25 35 38

the hole
jr.ooze      1 2 3 1 3 2 3 0 1 2 2 0 0 2   542  130    88 25  0  3
fract ooze   1 2 3 1 3 2 3 0 0 0 0 0 0 0 42236  855  1999 24  0  0
zol slug     1 2 3 1 3 2 3 0 1 2 2 0 0 2   212   91    50 14  0  0
meta slug    1 2 3 1 3 2 3 0 1 2 2 0 0 2  2000  241   239 12  4  3

chaossorcr   2 2 2 2 2 3 2 1 1 1 0 0 2 2 18380 1200   460 30 12 30

hanger
helex        2 2 0 2 4 2 2 0 1 2 2 0 0 2  1087  281    90 45  3  0
snow slug    1 2 3 1 0 2 3 0 1 2 2 0 0 2  1215  156   221 25  4  3
gerotlux     2 2 4 2 1 2 3 0 1 2 2 0 0 2  1633  312   180 30 14  3

snow mole    2 2 4 2 1 2 2 0 1 2 2 0 0 2  1059  321    80 29  8  2
red mole     2 2 4 2 1 2 2 0 1 2 2 0 0 2  1393  306   130 35  8  1
dezo owl     2 2 4 2 1 2 2 0 1 2 2 0 0 2  1129  416   130 41 14  7
skytiara     2 2 4 2 1 2 2 0 1 2 2 0 0 2  2390  229   160 38 28 10
rajago       1 2 3 2 1 2 1 0 1 2 2 0 0 2  1363  156   250 26 28 19
biter fly    1 2 3 2 1 2 1 0 1 2 2 0 0 2  1400    1   440 36 21 14
snow worm    2 2 3 2 1 2 2 0 1 2 2 0 0 2   727  142   100 41  5  1
mistralgec   2 2 3 2 1 2 2 0 1 2 2 0 0 2   974  208   136 33  4  3

kuran
sat0minion   2 2 2 2 2 2 3 0 2 0 0 2 0 2  1346  175    95 37 11  3
siren386     2 2 1 2 1 2 3 0 2 0 0 2 0 2  1440  200   145 36  4  2 plasma dag
commndball   2 2 2 2 2 2 3 0 2 0 0 2 0 2  1603  271   295 40 24 12 dynamite
float mine   1 2 2 1 1 2 3 0 2 0 0 2 0 2   600   60   150 28  4  3 dynamite
c-ray tube   2 2 2 2 1 2 3 0 2 0 0 2 0 2  1579  282   240 38 32 16
piercer      2 2 2 2 2 3 1 2 1 2 2 0 3 2  1725  236   120 28 20 11
dark force 1 1 2 2 2 2 4 2 0 0 0 0 0 3 0 32600    1  4540 20  5  5

zombie       1 2 4 1 1 3 1 3 2 0 0 0 3 2   363    1   120 20  0  0

myst vale
tech-plant   2 2 4 2 1 2 2 0 1 2 2 0 0 2  2156  306   124 28  6 15
hungrymole   2 2 4 2 1 2 2 0 1 2 2 0 0 2  2205  311   163 38  8  3
skytiara     2 2 4 2 1 2 2 0 1 2 2 0 0 2  2390  229   160 38 28 10

climcenter
gy-laguiah   2 2 1 2 3 3 2 0 0 0 0 0 3 0 10000 1224  2580 23 20 15
dragerduel   2 2 2 2 2 2 3 0 2 0 0 2 0 2  1947  435   192 36 34 22
arthropod    2 2 2 2 2 2 3 0 2 0 0 2 0 2  2436  154   120 40 24 13
protectbit   2 2 1 2 1 2 3 0 2 0 0 3 0 2  1368  182   100 42 24 12
debugger     1 2 1 2 1 2 3 0 2 0 0 2 0 2  2563  550   259 28 14 12 repair kit
wiredine     2 2 2 2 2 2 3 0 2 0 0 2 0 2  2304  187   190 39 14  3
d-elm-lars   2 2 2 2 2 4 2 2 2 1 0 0 3 2  3919  500   777 36 40 16

weaponplnt
silvalt      1 2 1 2 1 2 3 0 2 0 0 2 0 2  2639  585   180 68 34 22 plsma claw
star drone   2 2 2 2 2 2 3 0 2 0 0 2 0 2  2323  274   110 45 26 13
arthropod    2 2 2 2 2 2 3 0 2 0 0 2 0 2  2436  154   120 40 24 13
wiredine     2 2 2 2 2 2 3 0 2 0 0 2 0 2  2304  187   190 39 14  3
lifedeletr   1 2 1 2 1 2 3 0 2 0 0 2 0 2 10000 1000   436 40 36 32
sweeper      1 2 1 2 1 2 3 0 2 0 0 3 0 2  1699  392   180 42 12  0
servant      1 2 1 2 1 2 3 0 2 0 0 0 0 2  2686  585   218 38 18 12 repair kit

air castle
dimensworm   0 0 0 3 0 3 0 2 0 0 2 0 3 2   975   58     4 44  0  0
spector      0 2 1 0 0 4 1 2 0 0 0 0 3 0  1963  271   180 44  0  0
stoneheads   2 2 1 2 3 3 2 2 1 1 1 0 3 2  2071  289   220 39 24 30
bladeright   2 2 1 2 3 3 1 2 1 2 2 0 3 2  2209  333   232 49 16 15
frost saber  2 2 3 2 2 3 1 2 1 2 0 0 3 2  2175  153   211 41 27 18 trimate
xe-a-thoul   2 2 2 2 2 4 2 0 0 0 0 0 3 0  7374 1000  1520 35  0 30
chaossorcr   2 2 2 2 2 3 2 1 1 1 0 0 3 2  3403  888   460 47  0  0
lashiec      2 2 3 2 1 3 2 0 0 0 0 0 3 0 29999    1  6383 34 25 25

garubrk tw
ghoul        1 2 4 1 1 3 1 3 2 0 0 0 3 2  2146  341   124 38  0  0
chaossorcr   2 2 2 2 2 3 2 1 1 1 0 0 3 2  3403  888   460 47  0  0
stoneheads   2 2 1 2 3 3 2 2 1 1 1 0 3 2  2071  289   220 39 24 30 moon dew
hakenleft    2 2 2 2 2 3 1 2 1 2 2 0 3 2  2360  249   246 48 12  9
frost saber  2 2 3 2 2 3 1 2 1 2 0 0 3 2  2175  153   211 41 27 18 trimate
king saber   2 2 2 2 2 3 2 2 1 2 2 0 3 2  3015  245   216 51 44 33 genocyclaw
radhin       2 2 2 2 2 3 2 2 1 2 0 0 3 2  2962  222   286 42  2  5 trimate
dark maraud  2 2 1 2 1 3 1 2 1 2 2 0 3 2  3663  250   497 48 32 19
d-elm-lars   2 2 2 2 2 4 2 2 2 1 0 0 3 2  3919  500   777 36 40 16
dark force 2 2 2 2 2 2 3 2 0 0 0 0 0 3 0 46383    1  7524 35 25 15

vahal fort
jurafaduel   2 2 2 2 2 2 3 0 2 0 0 2 0 2  4227  400   282 48 36 12
browren486   2 2 1 2 1 2 3 0 2 0 0 2 0 2  3854  750   190 58 14  3 repair kit
vopalsphre   2 2 1 2 1 2 3 0 2 0 0 2 0 2  3583  490   195 58 24  0
goldine      1 2 1 2 1 2 3 0 2 0 0 2 0 2  4137  741   320 58 14  0
dominator    1 2 1 2 1 2 3 0 2 0 0 2 0 2  4800  500   999 46 24 24 sonic bust
lifedeletr   1 2 1 2 1 2 3 0 2 0 0 2 0 2 10000 1000   436 40 36 32

island cave
jr.ooze      1 2 3 1 3 2 3 0 1 2 2 0 0 2   542  130    88 25  0  3
fract ooze   1 2 3 1 3 2 3 0 1 2 2 0 0 2  8433  101   999 45 12 23
shrieker     2 2 3 2 3 2 2 0 1 2 2 0 0 2  2214   32   186 45  0 15 cure para
flame newt   2 2 0 2 4 2 2 0 1 2 2 0 0 2  3015  327   189 56 44 22
dark force 3 2 2 2 2 2 3 2 0 0 0 0 0 3 0 49999    1  8240 40 35 25

rykros
bladeright   2 2 1 2 3 3 1 2 1 2 2 0 3 2  2209  333   232 49 16 15
hakenleft    2 2 2 2 2 3 1 2 1 2 2 0 3 2  2360  249   246 48 12  9
twinarms     2 2 2 2 2 3 1 3 1 2 2 0 3 2  6000  326   400 49 10 10
deathbearr   2 2 1 2 1 3 1 2 1 2 2 0 3 2  4695  311   580 49 38 17
bloodsaber   2 2 2 2 2 3 1 2 1 2 0 0 3 2  4380  210   232 58 22 11 trimate
dark witch   2 2 2 2 2 2 2 1 1 2 2 0 1 2  3919  490   253 50  0 41 lac rod
crminheads   2 2 2 2 2 3 2 2 1 1 1 0 3 2  3585  310   268 56 10  6
cula-bellr   2 2 2 2 2 3 2 2 1 1 1 0 3 2  4363    1   999 65 20  0
illusionst   2 2 2 2 2 3 2 1 1 1 0 0 3 2  3999  888   480 36  0 30 star dew
le-faw-gan   2 2 2 2 2 4 2 2 1 1 1 0 3 2  4992 1500   888 50  0 40
de-vars      0 2 0 0 2 2 2 0 0 0 0 0 0 0 35000    1  5499 42  0  0
sa-lews      0 2 0 0 2 2 2 0 0 0 0 0 0 0 35000    1  5499 42  0  0
alys         1 1 0 0 0 2 0 0 0 0 0 0 0 0     1    1   420 60  0  0
re-faze      0 0 0 0 0 3 0 0 0 0 0 0 0 0     1    1 32767 99  0  0

s.sword cv
phantom      0 2 1 0 1 4 1 0 0 0 0 0 0 2  1000    1   180 52  0  0

the edge
dark rider   2 2 2 2 2 3 2 2 1 2 2 0 3 2  5520    1   334 60 41 15 moonslsher
chaosbrngr   2 2 1 2 1 3 1 1 1 2 2 0 3 2  8294    1   649 51 42 16 defeat axe
soldrfiend   2 2 2 2 2 3 1 3 1 2 2 0 2 3  4994    1   500 52  0  0
gi-le-farg   2 2 2 2 2 4 2 2 1 1 2 0 3 2  9999    1   999 56  0 30
blindheads   2 2 2 2 2 3 2 2 1 1 1 0 3 2  4389    1   299 56 34 13
imagiomage   2 2 2 2 2 3 2 2 1 1 0 0 3 2  5054    1   586 42  0 40 sol dew
outerbeast   0 0 0 3 0 3 0 2 0 0 2 0 3 2  3559    1     7 56  0  0
prophallus   2 2 2 1 2 4 2 0 0 0 0 0 4 1 65499    1  2999 54  0  0
profound dar 2 2 2 2 2 3 2 0 0 0 0 0 3 0     5    1  8240 45  0  0
profound dar 2 2 2 2 2 3 2 0 0 0 0 0 3 0     5    1  9240 45  0  0
profound dar 2 2 2 2 2 3 2 0 0 0 0 0 3 0  9999    2 12999 45  0  0

rappy cave
rappy        2 2 3 2 2 2 2 0 1 2 2 0 0 2   434   13    65 46  0  0
blue rappy   2 2 3 2 2 2 2 0 1 2 2 0 0 2   573   13   130 48  0  0
king rappy   2 2 3 2 2 2 2 0 0 0 0 0 0 0 39852  555  2911 30  0  0

depcen       2 2 3 2 2 2 4 0 1 2 2 0 0 2   487  163   155 23  5  4

____________________________________________________________________________
SAVE-STATE FILE OFFSETS

11888 - 118AF  items. 40 items max. see item index below.
118B0 - 118B3  money
118BC - 1195B  macros are stored here

Chaz offsets
11980,1     level
11982-11985 experience
11986,7     current HP
11988,9     maximum HP
1198A,B     current TP
1198C,D     maximum TP
1198E       condition. works bitwise. 00h=normal
             bit 7       bit 6       bit 5           bit 4 tech seal
             bit 3 sleep bit 2 dying bit 1 paralyzed bit 0 poisoned
11990    str base
11991    str equipped
11992    str in battle
11993    mtl base
11994    mtl equipped
11995    mtl ib
11996    ag base
11997    ag equipped
11998    ag ib
11999    dex base
1199A    dex equipped
1199B    dex ib
1199C,D  atk
1199E,F  atk ib
119A0,1  dfs
119A2,3  dfs ib
119A4,5  mdfs
119A6,7  mdfs ib
119A8 - 119C3  sensitivity factors (probably similar to enemy's, see below)
119C4    weapon slot 1
119C5    weapon slot 2
119C6    headgear slot
119C7    armor slot
119CA-119D9 possessed techniques (max 16). see index below. you can give
           a character any tech you want, but it may not work right.
119DA-119E1 possesed skills (max 8, only 7 display properly)
           Changing these is less likely to work correctly. see index.
119E2-119F1 skill amounts. alternates current/maximum number,
           in the same order as they are possesed
119F8-119FB alys's name. letters are stored as
           A=01 B=02 ... (not ascii)
119FE,F     alys's occupation

The arrangement of the other character's stats is the same as for chaz.
chaz 11980 offset of first byte of experience
alys 11a00
hahn 11a80
rune 11b01
gryz 11b80
rika 11c00
demi 11c80
wren 11d00
raja 11d80
kyra 11e00
seth 11e80

ENEMY STATS
1st enemy: (=leftmost on screen)
6678-   name (terminated by FF)
6686,7  cHP
6688,9  mHP
668E    condition. works bitwise:
        bit 7  bit 6  bit 5  bit 4-tech seal
        bit 3-froze bit 2  bit 1  bit 0
        00h=normal
6694    mtl
6695    mtl ib   mental rating affects freezability (?)
6697    ag
6698    ag ib
669C,D  atk
669E,F  atk ib
66A0,1  dfs
66A2,3  dfs ib
66A4,5  mdfs
66A6,7  mdfs ib
66A8-66C3  sensitivity factors (see below for explanation)
In the save-state file each of these is 1 byte. the odd offsets in 66A9-66C3
are always repetitions of the even offsets 66A8-66C2. (The odd offsets are
used to reinitialize the even offsets in some way).
66C4-66C7  always zero?
66C8-66D7  attack slots. Every enemy attack has a number (00 is their
          standard (unnamed) attack). One of these slots is chosen
          when an enemy attacks. Not sure how this works.
66D8,9     exp    Changing this is the easiest way to gain levels early on.
66DA,B     money
66E0,1     species #?

2cd enemy: 66F8 (beginning of name)
3rd enemy: 6778
4th enemy: 67F8

____________________________________________________________________________
RANDOM STUFF

- put A4 in your itemlist. It will be named 'wat' in your list and when used
 as an item during battle it will do 999 damage to every enemy on screen
 (for most enemies). Actually the damage done is about 80 * the numerical
 value of the first letter of the enemys name, so creatures whose name
 starts early in the alphabet are somewhat resistant.

- put 8C in your itemlist. It gives you a little MAP. its crappy and only
 works on the surface of motavia and dezolis. you can scroll around.
 good for finding those islands. the name of the map
 is "NOTHING" and its described as "an item that allows one to check
 location" - an aborted feature of the game i guess. You can see
 pictures of it at
   http://cyborgcentral.dynip.com/~pd/ps/ps4maps.php?type=fringes

- the SHADOWBLADE _decreases_ your stats. this happens because the sword is
 so powerful a rollover error occurs when your stats are recalculated. If
 you equip level 1 chaz with it (when his stats are very small) it will
 give him  mtl 255  dex 254 , until he advances a level.

- if your emulator crashes when fighting LASHIEC, you can get around it by
 giving him 5 hit points and killing him in one hit.

- you choose the characters: your current fighters are stored at
 11882-11886.

chaz 00  you can change these to get whoever you want.  you
alys 01  can even duplicate a character (although the copies
hahn 02  wont be independent). Resurrect alys! Have 5 rajas!
rune 03
gryz 04  you may have to reorder or enter a battle to get them
rika 05  to display right after editing.
demi 06
wren 07  of course, it doesnt work perfectly, but have fun.
raja 08
kyra 09
seth 0A
term FF

- even if you kill zio in the first encounter (by fooling with his stats),
 he still kills alys.

-use the laconian rod (as an item) to kill dimensionworms in the air castle

-these creatures can be rendered completely powerless using seals:
 tech user, techmaster, dark witch.
you can seal them and then repeatedly use the wood-cane to get back to
full hp. seals is also useful against tech plant and le-faw-gan.
seals provokes dimensionsworms to use their powerful distortion attack.

-heres some info I found at 'Phantasy Star: The Fringes of Algo' page
located at
http://cyborgcentral.dynip.com/~pd/ps/ps4.php?type=fringes
The site has some nice screen captures, check it out.
1) One of the NOTHING items (see the item index) is the "Blood Axe":
   Name: NOTHING
   Can be equipped by: Gryz
   Use as an item in battle: No known effect.
   Attack power: 36.
   Price: 380 Meseta.
2) Another of the NOTHING items is the "Spiral Slasher":
   Name: NOTHING
   Can be equipped by: Alys, Kyra.
   Use as an item in battle: No known effect.
   Attack power: 38.
   Special Ability: Puts enemies to sleep.
   Price: 200 Meseta.
Someday I'll look up all the stats for these weapons, or someone else
could mail them to me.

____________________________________________________________________________
INDEX OF ITEMS, TECHNIQUES, SKILLS

Items
00: Empty
01: Dagger
02: Hunting Knife
03: Boomerang
04: Leather Cloth
05: Leather Helm
06: Leather Crown
07: Leather Band
08: Steel Sword
09: Slasher
0A: Leather Shield
0B: Carbon Suit
0C: Carbon Shield
0D: Carbon Helm
0E: Carbon Crown
0F: Circlet
10: Wooden Cane
11: White Mantle
12: Titanium Sword
13: Titanium Dagger
14: Titanium Slasher
15: Titanium Axe
16: Broad Axe
17: Titanium Mail
18: Titanium Shield
19: Titanium Helm
1A: Titanium Crown
1B: NOTHING
1C: Graphite Suit
1D: Graphite Shield
1E: Ceramic Sword
1F: Graphite Crown
20: Claw
21: Ceramic Knife
22: Ceramic Shield
23: Laser Slasher
24: Saber Claw
25: Struggle Axe
26: Ceramic Mail
27: Ceramic Helm
28: Laser Sword
29: Laser Claw
2A: Laser Barrier
2B: Impacter
2C: Titanium Armor
2D: Head Gear
2E: Stun Shot
2F: Laser Axe
30: Laser Knife
31: Ceramic Armor
32: Titanium Gear
33: Psychic Mail
34: Psychic Shield
35: Psychic Crown
36: Psychic Circlet
37: Force Cane
38: Psychic Robe
39: Pyscho Wand
3A: Frade Mantle
3B: Wave Shot
3C: Space Armor
3D: Ceramic Gear
3E: Plasma Rifle
3F: Pulse Laser
40: Plasma Sword
41: Plasma Claw
42: Plasma Dagger
43: Plasma Field
44: Silver Rod
45: Silver Mantle
46: Silver Circlet
47: Silver Mail
48: Silver Shield
49: Silver Helm
4A: Silver Crown
4B: Zirco Gear
4C: Napalm Shot
4D: Zirco Armor
4E: Flame Sword
4F: Thunder Claw
50: Tornado Dagger
51: Dream Rod
52: Phantasm Robe
53: Silver Tusk
54: Pulse Vulcan
55: Compound Armor
56: Compound Gear
57: Reflect Mail
58: Reflect Shield
59: Reflect Robe
5A: Laco Sword
5B: Laco Dagger
5C: Laco Claw
5D: Laco Slasher
5E: Guard Rod
5F: Plasma Launcher
60: Elastic Armor
61: Elastic Gear
62: Laco Rod
63: Genocycle Claw
64: Swift Helm
65: Moon Slasher
66: Power Shield
67: Laco Mail
68: Laco Helm
69: Laco Crown
6A: Laco Circlet
6B: Laco Shield
6C: Cyber Suit
6D: Guard Sword
6E: Photon Eraser
6F: Laco Armor
70: Laco Gear
71: Mahlay Dagger
72: Guard Claw
73: Guard Armor
74: Guard Robe
75: Guard Mail
76: NOTHING
77: Elsydeon
78: Laco Axe
79: Sonic Buster
7A: Defeat Axe
7B: NOTHING
7C: Mahlay Mail
7D: Monomate
7E: Dimate
7F: Trimate
80: Antidote
81: Cure Paralysis
82: Moon Dew
83: Star Dew
84: Telepipe
85: Escapipe
86: Sol Dew
87: Guard Shield
88: Mahlay Shield
89: Shadow Blade
8A: Alis Sword
8B: Dynamite
8C: NOTHING - its actually a map!
8D: Alshline
8E: Eclipse Torch
8F: Aero Prizm
90: Repair Kit
91: Shortcake
92: Penguin Feed
93: Perolymate
94: Pennant
95: Wood Carving
96: Land Rover
97: Ice Digger
98: Hydrofoil
99: Control Key
9A: Canceller
9B: Palma Ring
9C: Motavia Ring
9D: Dezolis Ring
9E: Rykros Ring
9F: Algo Ring
A0: Mahlay Ring
A1 - FF: Debug items
These debug items can be used in battle without crashing:
A1-AA AC-AF B1 B2 B4-BB BC BD C0-C3 C6 C9 CB CD
D5 D6 D9 DB E2 E4 E5. Most dont appear to do anything.

Techniques
00  (ignored)
01  FOI
02  GIFOI
03  NAFOI
04  WAT
05  GIWAT
06  NAWAT
07  TSU
08  GITHU
09  NATHU
0a  ZAN
0b  GIZAN
0c  NAZAN
0d  GRA
0e  GIGRA
0f  NAGRA
10  MEGID
11  BROSE
12  VOL
13  SAVOL
14  GELUN
15  DORAN
16  SEALS
17  RIMIT
18  RES
19  GIRES
1a  NARES
1b  SAR
1c  GISAR
1d  NASAR
1e  SHIFT
1f  SANER
20  DEBAN
21  FEEVE  Doesnt seem to do anything. There's a short page about it at
          http://cyborgcentral.dynip.com/~pd/ps/feeve.php?type=fringes
22  ANTI
23  RIMPA
24  REVER
25  REGEN
26  AROWS
27  RYUKA
28  HINAS

Skills
00  (ignored)
01  CROSSCUT
02  RAYBLADE
03  DBLSLASH
04  FLAELI
05  FLARE
06  VORTEX
07  ASTRAL
08  AIRSLASH
09  DISRUPT
0A  HEWN
0B  TANDLE
0C  EFESS
0D  LEGEON
0E  BURSTROC
OF  POSIBOLT
10  SWEEPING
11  PHONON
12  ST. FIRE
13  CORRSION
14  EXPLODE
15  ELIMINAT
16  DIEM
17  SPARK
18  DEATH
19  HOLYWORD
1A  DTHSPELL
1B  NEGATIS
1C  ILLUSION
1D  TELELE
1E  SHADOW
1F  EARTH
20  HIJAMMER
21  MOONSHAD
22  CRASH
23  STASISBM
24  BINDWA
25  MINDBLST
26  BARRIER
27  WAR CRY
28  BLESSING
29  WARLA
2A  RECOVER
2B  MEDICE
2C  MIRACLE
2D  MEDIC PW
2E  ATARAXIA
2F  VISION
# additions thanks to Iserh !
30 Eliminat-This one is used by Hahn, other one is for Rika
31 Flaeli-Kyra's, the other is Rune's
32 Hewn-Kyra's again, same case as 31
33 Tandle-Kyra's again, same case as 31
34 Spark-This is Wren's, other is Demi's
35 Barrier-Wren's again, other is Demi's
36 Recover-Wren's, other is Demi's

# a note from Iserh:
Also, the 33 Tandle is weaker than the 0B Tandle, I gave both of them
to Rune, and one was clearly weaker than the other. It may be the same
with Eliminat, Flaeli, Spark etc that more than one character has, but
there is a different version for each character that has it. Different
chances for success/damage maybe? 36 Recover is definitely stronger than
the other one.


These are the skills chaz can use (without crashing the program):
crosscut, rayblade, doublslash (sort of), flare, astral, airslash,
disrupt (so), sweeping, corrosion, explode, eliminate (so), spark?,
dthspell, illusion (so), shadow, earth, crash (so), stasisbeam,
mindblast, barrier, recover, vision.

____________________________________________________________________________
DISCLAIMER
I make no claims of ownership to this guide. Anyone who wants
to post, exchange, emend, modify, supplement, plagiarize, or butcher
it can do want they want. Hopefully other people who are still interested
in PS4 will post corrections and additions.