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CEUTHONYMUS'S PHANTASY STAR IV TECHNICAL GUIDE
version 3.1 12/26/2003
PURPOSE
This is a PS4 guide providing technical information on the different weapons,
spells, and monsters found in the game. It is also a guide to editing
save-state files. Its got stuff I havent seen in any other FAQs, check it out!
Included is:
-info on character and enemy stats: how they function and save-state addresses
-analysis of how spells and attacks work
-a big monster guide
-a detailed technique/skill summary
-a guide to weapons and armor
-a hexadecimal index to all items, techs and skills
-other fun facts
NOT included:
-walkthroughs and chronologies
-how do i use combos?
-shopping lists
-treasure guides
-explicit boss strategies
-maps
CREDIT. Thanks to Thundergod for his PSIV Save State Hacking Guide (v1.1).
I expand upon the work begun there. See his guide for basics of save-state
files, hexadecimal, working with offsets, etc. Thanks to Iserh for additions
(I saw your post please email me if you have more).
CHANGES. 3.1 has updates to the magic items list, the skills index,
the NOTHING items, and some textual changes.
FEEDBACK. You may be able to reach me at
[email protected], and I check
out the message boards once in a while. Please send corrections, additions, and
suggestions. There's lots of areas that still need work, in particular:
-my list of items that monsters drop is incomplete
-what are the actual probabilties for freeze/instant death spells?
-a database of all enemy attacks would be cool (how does 66C8-66D7 function?)
-more on the dexterity stat
-how to modify stats so that leveling-up doesnt screw them up
Even small corrections are welcome. And if it looks like I've stopped updating
the guide, feel free to adopt it.
If you've got a PSIV site, please post this guide.
____________________________________________________________________________
INFO ON STATS
This starts out pretty boring but it gets better I promise.
STRENGTH, MENTAL, AGILITY, DEXTERITY (str, mtl, ag, dex)
Along with HP and TP, these are your characters primary stats.
Roughly:
strength - determines attack power
mental - determines magic power and resistance
agility - determines defense power and position in tournament
dexterity - determines ability to strike enemy (dont know much about dex)
Now each of these appears in _three forms_ in the save-state file:
1 base. This reflects your characters intrinsic ability, independent
of equipment. It is incremented when you advance a level.
2 equipped. Some equipment (such as psy-shield, swift-helm) will add to
your base stat. The equipped stat is the sum of the base stat and
whatever is added by your equipment. It is recalculated whenever you
equip or unequip an item. This is the value that appears in the stat
window during the game. To see your base stats, just unequip everything.
3 in-battle. During battle your 'in-battle' stat may be modified by
different enemy or friendly magics. This stat determines the power
of your character's actions while in a fight. This stat is initialized
to the equipped stat at the beginning of a battle.
ATTACK POWER, DEFENSE POWER, MAGIC DEFENSE POWER (atk, dfs, mdfs)
These stats are based on the previous 4 and your equipment. Roughly,
atk - your attack power when attacking with a weapon
dfs - your protection from enemy attacks
mdfs- your protection from enemy magic
Now magic defense is a 'hidden' stat I discovered in the
save-state file that does not appear in the stat window. It works
similarly to dfs, and is almost as important.
Each equippable item may add to these stats. They are set as:
atk = base str + equipments attack power
dfs = base ag + equipments defense power
mdfs= base mtl + equipments magical defense power
(I list these equipment values in my guides below.)
Each of these stats appears in 2 forms in the save state file:
1 standard. This is recalculated as above whenever you equip or unequip
an item. atk and dfs are displayed in your stat window.
2 in-battle. This is initialized to the standard stat at the beginning of
a battle. It may be modified by certain enemy/friendly magics
(such as shift, deban) during fighting.
____________________________________________________________________________
STAT-MODIFYING SKILLS AND TECHNIQUES
Here I describe the effect of certain magics in terms of the stats
mentioned above. (ib = in-battle)
shift: sets selected chars ib atk := standard atk + casters ib mtl
war cry: sets grys ib atk := standard atk + gryz ib str
*power shield: sets selected chars ib atk := standard atk + 48 ?
saner: sets each chars ib ag := equipped ag + casters ib mtl
vision: sets each chars ib dex := equipped dex + 8 ?
barrier: sets each chars ib mdfs := standard mdfs + casters ib str
deban, warla, blessing:
sets each chars ib dfs := standard dfs + caster's ib mtl
doran: decrease enemies ib ag by casters ib mtl (leaves at least 01)
illusion: decrease enemies ib ag by rikas ib ag
message 'agility is down!' indicates at least one enemy was affected
gelun, telele:
decrease enemies ib atk by casters ib mtl
*-use as item in battle
Note that if you cast 2 spells which modify the same stat (such as deban
and then warla) the latter overwrites the effect of the first.
____________________________________________________________________________
HEALING GUIDE
All these numbers are subject to small random shifting.
res adds 16 + mtl* to one humanoid
gires 80 + mtl
nares 240 + mtl
sar 0 + mtl to all humanoids
gisar 64 + mtl
nasar 160 + mtl
miracle 80 + mtl to all
recover 240 + str to android caster
medic pwr 0 + str to all humanoids, and revives
medice 128 + mtl to one
monomate 48 to one humanoid
dimate 96
trimate 320
woodcane 32 to one humanoid (use as item in battle)
guard rod 64 to all humanoids (use as item in battle)
ataraxia adds 0 + mtl to technique points to all
regen gives max hp to one humanoid, and revives
moon dew revive one humanoid at 1/4 max hp
sol dew gives max hp one humanoid, and revives
star dew adds 128 hp all humanoids
*- casters in-battle mtl is used when fighting, otherwise equipped mtl.
____________________________________________________________________________
QUANTITATIVE ANALYSIS OF ATTACKS
How is the damage you inflict on an enemy calculated? Of course there is
some randomness involved but we can still look to predict an average value,
based on your stats, your equipment, and the species of monster.
First of all, each species has a certain degree of susceptibility to
different weapons, techniques and skill attacks. This is determined by
14 'sensitivity factors', numbers between 0 and 4. I call these numbers
simply 'factor 1', 'factor 2' etc. , abbreviated 'F1' 'F2' ...
These numbers can be discovered using save-state files and I list all of
them in my monster guide below. They are the key to choosing effective
attacks.
Example: here are the sensitivity factors of crawler and whistle
F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 F13 F14
crawler 2 2 2 2 3 2 2 0 1 2 2 0 0 2
whistle 2 2 2 2 2 1 3 0 2 0 0 2 0 2
I will show how these numbers are used as we go on.
There is no big difference between the way Techniques and Skills function,
so I sometimes just call them 'magics'.
Now each weapon and _most_ offensive techs and skills is associated with
one of these 14 factors. Here is the table I figured out:
For techs and skills:
F1 xzan hewn burst-rocket phonomezer corrosion
F2 flare legeon positron-bolt astral
F3 xfoi flaeli dynamite(an item)
F4 xgra
F5 xwat
F6 xtsu rayblade megid
F7 tandle
F8 holyword
F9 brose
F10 vol savol death eliminate diem dthspell
gelun doran
F11 earth moonshade stasisbeam rimit bindwa mindblst
illusion seals telele shadow
F12 spark hijammer
F13 efess st-fire
F14 crash negatis explode
Using these associations I sometimes call F3 the 'foi factor' and so on.
For weapons:
F1 stun-shot torndagger tt dagger ...
F2 laser-sword plasma-sword lac-sword ...
F6 psy-wand silver-tusk elsydeon ...
See the weapons guide for a complete list
For combos:
F1 silent wave
F2 triblaster
F3 firestorm shooting star
F5 blizzard
F6 destruct paradin blow
F7 conduct thunder
F8 purify light (ID)
F10 holocaust lethal image (ID)
F12 circuit breaker (ID)
F13 grand cross
F14 black hole (ID) [ID=instant death]
The skills [crosscut dblslash airslash disrupt sweeping and vortex] are not
associated with a factor, but instead use the factor-association
of the weapon equipped.
So how do these sensitivty factors work?
First consider instant-death, freezing, and enemy-stat modifying spells.
These spells either "catch" (the enemy is killed, frozen, or modified) or
fail and have no effect. Now the higher the associated factor is the better
the probability of catching. A 0 makes an associated spell completely
ineffective, 1 is iffy, and 2 is fairly reliable. The probability
also depends of the relative strength of your fighter and the enemy (in some
way I dont understand), but the sensitivity factor is the main consideration.
Example: crawler has F8=0 and the spell holyword is associated with
F8, so holyword is completely useless against crawler. Similarly
spark is a F12 spell, crawler has F12=0, whistle has F12=2, so
spark is useless against crawler but pretty good against whistle.
In fact the sensitivity factors are what distinguish bios from mechs.
Note from above that the instant-death spells fall into 5 groups:
F8 holyword
F9 brose
F10 vol savol death eliminate diem dthspell
F12 spark
F14 crash negatis explode
Thus death works well on the same monsters as vol, etc. (now we're
starting to see how these tables can save you a lot of trial and error,
I hate to say it but perhaps PSIV has too many spells...)
Similartly there are 2 freeze groups:
F11 earth moonshade stasisbeam rimit bindwa mindblst
F12 hijammer
and 2 stat-modifying groups:
F10 gelun doran
F11 illusion seals telele shadow
Now lets consider magics that do damage to an enemy. The randomness makes
things hard to nail down, but here's the formulas I came up with:
A) Damage done by magic attacks:
the average damage inflicted on an enemy by magic Y can be predicted by
damage= [(Y-base + 1/2 caster's ib mtl) * enemys Y-factor] - enemys ib mdfs
where the base values are
F1 F2 F3 F4 F5 F6
zan 8 astral 88 foi 12 gra 16 wat 16 tsu 24
gizan 32 legeon 112 flaeli 24 gigra 40 giwat 40 githu 48
hewn 32 gifoi 36 nagra 72 nawat 72 nathu 80
nazan 64 nafoi 68 rayblade 88
megid 127
F7 F13
tandle 72 st-fire 72
efess 80
corrosion has a base value of 72, and uses dfs in place of mdfs in the
above formula.
This number is then randomly perturbed and subject to constraints:
1 any attack which strikes does at least 1 damage
2 no attack does more than 999 damage
(these rules hold for all attacks)
note that although a weapon must be equipped for chaz to use rayblade,
the choice of weapon doesnt affect the power of rayblade.
B) Some android skills
Damage is given by these formulas:
phonomezer: [88 + 1/2 demis ib str] * enemys F1 - enemys ib dfs
flare: [64 + 1/2 wrens ib str] * enemys F2 - enemys ib mdfs
burst-rocket: [72 + 1/2 wrens ib str] * enemys F1 - enemys ib dfs
positron bolt: [120 + 1/2 wrens ib str] * enemys F2 - enemys ib mdfs
C) Magical items and weapons
Use these weapons _as an item_ during battle for a magic-like attack:
ITEM RESEMBLES DAMAGE FORMULA
lac-rod: efess 16 * F13 - enemy ib mdfs
eclipse torch: st-fire 24 * F13 - enemy ib mdfs
thunderclaw: tandle 56 * F7 - enemy ib mdfs
flamesword: flaeli 56 * F3 - enemy ib mdfs
mahlay dagger: nafoi 80?* F3 - enemy ib mdfs
torndagger: hewn 56 * F1 - enemy ib dfs
dynamite: foi 64 * F3 - enemy ib dfs
The laconian rod and eclipse torch attack all enemies.
The other items attack just one.
These items also have magical effects when used (as an item) during battle:
wood cane - a res-like healing of one char
guard rod - a sar-like healing of all chars
power shield - a shift-like power up of one char
dream rod - a bindwa-like freeze against all enemies (F11)
moonslasher - a moonshade-like freeze against all enemies (F11)
psy wand - resets enemy stats. sets all enemies in-battle stats to
their standard values (including mtl, ag, atk, dfs, mdfs and
sensitivity factors). this counteracts the effect of enemy powerups
such as deban, barrier, shift etc. it will also counteract your spells
such as illusion and telele. completely changes zios stats.
mahlay shield - deban-like power up of one char
swift helmet - a saner-like power up of one char
Some weapons have a supplemental magic effect while being used
as a weapon in battle:
elsydeon - a holyword-like instant death attack (F8)
genocyclaw - a diem-like instant death attack (F10)
stun shot - a bindwa-like freeze (F11)
defeat axe - a bindwa-like freeze (F11)
dream rod - a bindwa-like freeze (F11?)
shadow blade - a diem-like instant death attack (F10?)
D) damage done by basic attack (weapon attack)
the damage inflicted by weapon Y appears to run as
damage= [alpha * fighters ib atk * enemys Y-factor] - enemys ib dfs
where alpha is a number 3/8 <= alpha <= 5/8. I cant tell since
weapon attacks have a lot of randomness to them. Perhaps another
enemy stat is somehow involved. Anyway the important thing here is that
the enemys Y-factor acts MULTIPLICATIVELY. Thus a weaker weapon with a
greater associated factor (against a given species) is almost always
more powerful than a weapon with a higher atk power but a smaller
associated factor. This is why elsydeon and silver tusk are so great.
The skills such as crosscut, airslash, etc use the same formula
with a modified alpha (??).
E) two-fisted attacks:
If a character attacks using two weapons with different associated factors,
the factor used in the calculation above is the _greater_ of the two
weapon-factors.
F) shields and sensitivity factors:
in a few cases, if a character is equipped with a weapon and
a shield, the shield may modify the factor associated with the attack.
This can be very useful. For example, in the Passageway, Rika
equipped with a saber claw and the ceramic shield is more powerful against
zol slugs than Rika equipped with two saber claws! This is because
the ceramic shield gives you access to F3 (foi). When a character
equipped with a weapon and a ceramic shield attacks, the factor used
to calculate damage is not the usual weapon-factor, but the _greater_
of the weapon-factor and the enemys F3. The only shields with such
ability are
ceramic shield F3 (foi)-access
psy shield F11 (earth)-access
plasma shield F2 (flare)-access
I tested these using rika but i assume it holds for the others too.
G) combos:
I think the damage done by most of the (non instant-death) combos is
damage= [ sum of base values of spells involved (as in part A)
+1/2 sum of mtl's of casters ]
* enemy's combo factor - enemys mdfs
None of the above is certain. It was inferred experimentally, using a few
trials and intuition (not through analysis of the ROM).
____________________________________________________________________________
GUIDE TO TECHNIQUES AND SKILLS
Notation
W = a weapon must be equipped to use this skill
* = a skill which doesnt require a weapon
Fxx = associated factor
bxx = base power (see formulas above)
ri28= Rika gains this spell at level 28, etc.
Healing (# = works on androids)
3 res +hp one b16 ch1 ha1 ri1 ra25 ky27
6 gires b80 ch16 ha11 ri13 ra25 ky27
9 nares b240 ch36 ha23 ri33 ra27 ky36
12 sar +hp all b0 ri20 ra25
24 gisar b64 ri28 ra28
36 nasar b160 ri40 ra34
* recover +hp android # b240 de12 wr20
* medicpwr +hp all, revive b0 de12
* ataraxia +tp all b0 ra25
* miracle +hp all # b80 ra25
* medice +hp one # b128 ky27
36 regen max hp one, revive ra31
Special Healing
9 arows cure sleep (all) ru17 ra25
2 anti cure posion ch ha ra ky
5 rimpa cure paralysis ch ha ra ky
12 rever resurrect ch25 ru21 ra25
Freeze
W earth one F11 ch1
W moonshade all F11 al10
* stasis beam one F11 de12
10 rimit all F11 ha13 ra25
* hijammer all F12 wr
* bindwa one F11 ky35
Stat Modifying
7 shift +atk (one) al7 ri19
6 saner +ag al7 ri8
5 gelun -enemy atk F10 ha1
* vision +dex ha1
4 doran -enemy ag F10 ha7
* illusion -enemy ag F11 ri1
* barrier +mdfs de12 wr20
5 deban +dfs ri14
* war cry +atk (gryz) gr14
8 seals block enemytech F11 ru20 ra25
* blessing +dfs ra25
* telele -enemy atk F11 ky27
* warla +dfs ky29
Accessory
4 hinas exit dungeon ch8 ru17
8 ryuka teleport ch9 ru17
Single enemy attacks
* astral F2 b88 ha29
* flare F2 b64 wr20
3 foi F3 b12 al7 ru17 ky27
6 gifoi F3 b36 al14 ru19 ky27
9 nafoi F3 b68 al22 ru25 ky33
* flaeli F3 b24 ru17 ky27
4 wat F5 b16 ha3 ru17
7 giwat F5 b40 ha16 ru18
10 nawat F5 b72 ha28 ru26
6 tsu F6 b24 ch4
11 githu F6 b48 ch17
15 nathu F6 b80 ch31
W rayblade F6 b88 ch27
W vortex al7
W crosscut ch6
W doubleslash ri4
All enemy attacks
8 zan F1 b8 ch12 al8 ha9
12 gizan F1 b32 ch23 al18 ha21
16 nazan F1 b64 ch37 al27 ha37
* hewn F1 b32 ru17 ky27
* phononmzr F1 b88 de
* burst rock F1 b72 wr
* positronbolt F2 b120 wr
* legeon F2 b112 ru35
10 gra F4 b16 ru17 ky27
15 gigra F4 b40 ru23 ky30
19 nagra F4 b72 ru30 ky40
30 megid F6 b127 ch
* tandle F7 b72 ru27 ky39
* st fire F13 b72 ra25
* efess F13 b80 ru29
W airslash ch13
W disrupt ri17
* sweeping gr25
Instant death attacks
* holyword one F8 ra25
16 brose all F9 ch21 gr6
8 vol one F10 ha10
16 savol all F10 ha33
W death one F10 al13
W eliminate one F10 ri12 ha30
* diem one F10 ru24
* spark one F12 de12 wr20
W crash one F14 gr6
* negatis all F14 ru32
* explode one F14 ch35
Seths skills
* dthspell instant death (one) F10
* mindblst freeze (all) F11
* corrosion all-enemy attack F1 b72
* shadow --enemy ag F11
Combos (+ =order counts)
all-enemy attacks
Silent Wave F1 phononmezer airslash
Triblaster F2 wat foi tsu
Fire Storm F3 [hewn xzan] [flaeli xfoi]
Shooting Star F3 burst rocket + [flaeli xfoi]
Blizzard F5 xwat [hewn xzan]
Paradin Blow F6 astral rayblade
Destruction F6 deban + megid + legeon + positron-bolt
Conduct Thunder F7 xwat tandle
Purifying Light F8 holyword efess
Grandcross F13 efess crosscut
instant death all
Holocaust F10 savol diem
Lethal Image F10 death + illusion
Circuit Breaker F12 hyper-jammer tandle
Black Hole F14 negatis xgra
____________________________________________________________________________
GUIDE TO WEAPONS AND ARMOR
Notation:
fcr= associated factor
ai = as-item. a magic effect when used as an item
sup = supplemental. a concurrent magic effect when used as a weapon
WEAPONS
Swords - Chaz
fcr atk dfs
steel 1 14 2
tt 1 29 5
crc 1 43 7
laser 2 58 10
alis 1 1 0
plasma 2 70 12
flame 3 85 15 str 4, ai-flaeli
laconian 2 103 19 dex 10
guardian 2 122 22 str 10, dex 10
elsydeon 6 127 25 sup-holyword
shadow blade 1 50 -5 mtl -10, ag -5, dex -10, mdfs -10 sup-diem
Daggers - Chaz, Hahn
fcr atk
hunt knife 1 5
dagger 1 2
tt dagger 1 10
crc knife 1 14
laser knife 2 21
plasma dagger 2 25
tornado dagger 1 34 str 2, ai-hewn
laconian dagger 2 39
mahlay dagger 1 60 dfs 10 , ai-nafoi, hahn only
Slashers - Alys, Kyra
fcr atk
boomerang 1 1
slasher 1 4
tt 1 9
laser 1 12
laconian 2 30
moon 1 42 ai-moonshade
Axes - Gryz
fcr atk dfs
tt 1 26 8
broad 1 32 14
struggle 1 38 20
laser 2 45 25
laconian 2 109 40
defeat 1 120 40 sup-bindwa
Rods - Rune, Raja
fcr atk mtl mdfs
wood cane 1 4 1 2 ai-res
force cane 1 26
psy wand 6 11 4 7 ai-neutralize
silver rod 1 18 2 7
dream rod 1 20 2 2 dfs 4, ai-bindwa, sup-bindwa
laconian rod 2 26 8 ai-efess
guardian rod 2 32 12 ai-sar
Claws - Rika
fcr atk
claw 1 12
saber 1 18
laser 2 25 mdfs 2
plasma 2 32
thunder 7 39 str 2, ai-tandle
silver tusk 6 42 dfs 2, mdfs 2
laconian 2 51
genocyber 1 53 sup-diem
guardian 2 60 dfs 3, mdfs 3
Guns - Wren, Demi (*=wren only)
fcr atk
impacter 1 31
stun shot 1 44 sup-bindwa
wave shot 1 62
pulse laser* 2 39 all
plamsa rifle* 2 73
napalm shot* 3 86
puls vulcan* 2 58 all
plasma launch* 2 105
sonic buster 1 112
photon eraser* 2 125
SHIELDS dfs mdfs weight
ltr 2 L
cb 5 L
tt 7 H
gr 11 L
crc 15 H F3-access
laser bar 18 12 L
psy 21 11 L mtl 1, F11-access
plasma field 22 11 M F2-access
sl 25 4 L
rf 23 16 M
power 24 0 H str 10, atk 10, ai-shift
lac 29 5 H
mahlay 28 12 hahn only, ai-deban
guard 30 18 H
H=Ch Al Gr Ri
M=Ch Al Gr Ri Ha Ky
L=Ch Al Gr Ri Ha Ky Ru Ra
HEADGEAR dfs mdfs mtl
Crowns - Alys, Rika, Kyra
ltr crown 1
cb crown 3 1
tt crown 7
gr crown 11
psy crown 13 4 3
sl crown 16 4
lac crown 19 6
mota ring 21 10 ag 1, rika only
Helms - Chaz, Gryz
ltr helm 1
cb helm 4
tt helm 7
crc helm 12
sl helm 14 3 2
swift helm 19 3 ag 6, ai-saner
lac helm 22 5
algo ring 24 12 2 str 2, atk 5, ag 2, dex 2, chaz only
Gears - Demi, Wren
head gear 7 1
tt gear 10 2
crc gear 13 3
zr gear 16 4
comp gear 18 5
el gear 22 6
lac gear 25 7
palma ring 28 10 wren only
Circlets - Hahn, Rune, Raja
lthr band 1
circlet 2 1
psy circlet 5 6 5
sl circlet 10 5 3
lac circlet 12 8 4
dezo ring 20 13 3 rune only
mahlay ring 18 10 2 hahn only
ARMOR dfs mdfs
(Chaz Alys Gryz Rika Hahn Kyra)
ltr cloth 2
cb suit 10
cyber suit 50 str 5, atk 5
gr suit 16 Ha Ri Ky
mahlay mail 65 17 Hahn only
(Chaz, Alys, Gryz, Rika)
tt mail 15
crc mail 25
psy mail 35 4 mtl 2
sl mail 49 4
rf mail 53 14
lac mail 64 9
guard mail 76 12
(Demi Wren)
tt armor 36 4
crc armor 44 8
space armor 53 12
zrc armor 62 16
comp armor 72 20
el armor 82 24
lac armor 94 28
guard armor 108 36
(Rune Raja Kyra)
white mantle 10 2 mtl 1
psy robe 33 6 mtl 2
frade mantle 42 7 mtl 3
sl mantle 49 11 mtl 3
phant robe 52 12 ag 5, dex 5
rf robe 58 14
guard robe 72 1
____________________________________________________________________________
MONSTER GUIDE
Here are the main stats of all species found in the game, sorted
by their known hangouts. Also listed are items they sometimes drop.
sensitivity factors F1-F14 exp $ hp ag dfs mdfs
piata basement
xanafalgue 2 2 2 2 2 2 2 0 1 2 2 0 0 2 9 2 16 5 0 0
zoran bult 2 2 2 2 2 2 2 0 1 2 2 0 0 2 12 3 25 6 2 0
igglanova 2 2 2 2 2 2 2 0 1 0 1 0 0 2 173 54 300 4 0 9
crawler 2 2 2 2 3 2 2 0 1 2 2 0 0 2 48 15 30 5 4 3
monsterfly 2 2 2 2 2 2 2 0 1 2 2 0 0 2 27 8 20 12 0 0 antidote
mini worm 2 2 2 2 3 2 2 0 1 2 2 0 0 2 37 13 25 9 0 4
sand newt 2 2 2 2 3 2 2 0 1 2 2 0 0 2 95 40 41 11 4 0
locusta 2 2 2 2 3 2 2 0 1 2 2 0 0 2 78 21 68 12 5 0
birthvally
flatterplnt 2 2 4 2 2 2 2 0 1 2 0 0 0 2 45 30 32 12 5 12 antidote
xanafalgue 2 2 2 2 2 2 2 0 1 2 2 0 0 2 9 2 16 5 0 0
zoran bult 2 2 2 2 2 2 2 0 1 2 2 0 0 2 12 3 25 6 2 0
valleymaze
blob 1 2 3 1 3 2 3 0 1 2 0 0 0 2 58 40 19 10 0 0
carrion cr 2 2 2 2 3 2 2 0 1 2 2 0 0 2 86 48 35 10 4 3
sand newt 2 2 2 2 3 2 2 0 1 2 2 0 0 2 95 40 41 11 4 0
basement
carrion cr 2 2 2 2 3 2 2 0 1 2 2 0 0 2 86 48 35 10 4 3
abe frog 2 2 2 2 3 2 3 0 1 2 2 0 0 2 105 80 70 14 4 3
toadstool 1 2 2 0 3 2 2 0 1 2 2 0 0 2 64 40 64 12 6 12 cure-para
blob 1 2 3 1 3 2 3 0 1 2 0 0 0 2 58 40 19 0 0 0
bio-plant
guilgenova 2 2 2 2 2 2 2 0 1 2 1 0 0 2 264 300 312 5 7 10 antidote
gicefalgue 2 2 2 2 3 2 2 0 1 2 2 0 0 2 115 44 40 18 3 0 antidote
ismounos 2 2 3 2 2 2 4 0 1 2 2 0 0 2 146 71 90 14 5 4 monomate
arm drone 2 2 2 2 1 2 3 0 2 0 0 2 0 2 128 93 68 15 4 3
sensor bit 2 2 1 2 1 2 3 0 2 0 0 3 0 2 133 64 40 16 1 0
neowhistle 1 2 1 2 1 2 3 0 2 0 0 3 0 2 216 128 48 16 0 0
infantworm 2 2 2 2 3 2 2 0 1 2 2 0 0 2 168 63 50 18 1 4
scorpirus 1 2 2 2 4 2 1 0 1 2 2 0 0 2 256 121 150 12 2 0
mile sndworm 2 2 2 2 4 2 2 0 0 0 0 0 0 0 25161 1200 1489 26 28 19
wreckage
whistle 2 2 2 2 2 1 3 0 2 0 0 2 0 2 173 92 50 15 4 3
tracer 2 2 2 2 1 2 3 0 2 0 0 2 0 2 256 267 99 18 4 3
warren286 2 2 1 2 1 2 3 0 2 0 0 2 0 2 218 128 95 18 4 3
passageway
zol slug 1 2 3 1 3 2 3 0 1 2 2 0 0 2 212 91 50 3 0 0
meta slug 1 2 3 1 3 2 3 0 1 2 2 0 0 2 2000 241 239 12 4 3
speard 2 2 2 2 2 2 2 1 1 2 2 0 1 2 312 91 100 18 10 1 crmc knife
zio's fort
tech user 2 2 2 2 2 2 2 1 1 2 2 0 1 2 391 85 80 20 5 25 wood cane
speard 2 2 2 2 2 2 2 1 1 2 2 0 1 2 312 91 100 18 10 1 crmc knife
ripper 2 2 1 2 3 3 1 2 1 2 2 0 3 2 498 51 112 20 6 5
shadowsabr 2 2 2 2 2 3 1 2 1 2 0 0 3 2 525 61 110 20 8 9 shdw blade
juza 2 2 2 2 2 3 2 0 0 0 0 0 3 0 5150 800 1523 22 15 12
zio 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 16383 255 255 255
platesystm
gunner bit 2 2 1 2 1 2 3 0 2 0 0 3 0 2 321 72 70 23 0 0
seeker 1 2 1 2 1 2 3 0 2 0 0 3 0 2 466 192 130 21 2 0
worker pod 2 2 2 2 2 2 3 0 2 0 0 2 0 2 466 72 100 23 4 3
loader 1 2 1 2 1 2 3 0 2 0 0 2 0 2 523 112 172 16 0 0
slave 1 2 1 2 1 2 3 0 2 0 0 0 0 2 494 105 180 28 4 3 repair kit
fanbite 2 2 2 2 3 2 2 0 1 2 2 0 0 2 496 78 261 22 14 2
caterpillr 2 2 2 2 3 2 2 0 1 2 2 0 0 2 493 152 195 28 4 3
sandworm 2 2 2 2 4 2 2 0 0 0 0 0 0 0 19136 1 1440 18 28 19
ladea tower
shadowsabr 2 2 2 2 2 3 1 2 1 2 0 0 3 2 525 61 110 20 8 9 shdw blade
centaur 2 2 2 2 2 3 2 2 1 2 2 0 3 2 784 78 190 23 10 19
ripper 2 2 1 2 3 3 1 2 1 2 2 0 3 2 498 51 112 20 6 5
flyscreamr 2 2 4 2 3 2 2 0 1 3 3 0 0 2 518 96 134 25 2 5
haunt 0 0 2 0 2 3 0 2 0 0 0 0 3 0 511 77 3 26 0 0
gy-laguiah 2 2 1 2 3 3 2 0 0 0 0 0 3 0 10000 1224 2580 23 20 15
nurvus
balduel 2 2 2 2 2 2 3 0 2 0 0 2 0 2 966 85 260 25 0 0
blauzen 1 2 1 2 1 2 3 0 2 0 0 2 0 2 1074 350 230 31 20 12 laser claw
float mine 1 2 2 1 1 2 3 0 2 0 0 2 0 2 600 60 150 12 0 0 dynamite
tarantella 2 2 2 2 2 2 3 0 2 0 0 2 0 2 910 300 98 28 0 0
tower 2 2 2 2 1 2 3 0 2 0 0 2 0 2 1080 128 340 15 4 3 dynamite
greneris 2 2 2 2 2 3 2 2 1 2 0 0 3 2 1860 1 360 26 21 19 star dew
zios guard 2 2 2 2 2 2 2 1 1 2 2 0 1 2 712 107 145 26 10 0 dimate
techmaster 2 2 2 2 2 2 2 1 1 2 2 0 1 2 745 278 120 25 5 17 force cane
centaur 2 2 2 2 2 3 2 2 1 2 2 0 3 2 784 78 190 23 10 19
zio 2 2 2 2 1 3 2 0 0 0 0 0 3 0 25999 1 2889 25 35 38
the hole
jr.ooze 1 2 3 1 3 2 3 0 1 2 2 0 0 2 542 130 88 25 0 3
fract ooze 1 2 3 1 3 2 3 0 0 0 0 0 0 0 42236 855 1999 24 0 0
zol slug 1 2 3 1 3 2 3 0 1 2 2 0 0 2 212 91 50 14 0 0
meta slug 1 2 3 1 3 2 3 0 1 2 2 0 0 2 2000 241 239 12 4 3
chaossorcr 2 2 2 2 2 3 2 1 1 1 0 0 2 2 18380 1200 460 30 12 30
hanger
helex 2 2 0 2 4 2 2 0 1 2 2 0 0 2 1087 281 90 45 3 0
snow slug 1 2 3 1 0 2 3 0 1 2 2 0 0 2 1215 156 221 25 4 3
gerotlux 2 2 4 2 1 2 3 0 1 2 2 0 0 2 1633 312 180 30 14 3
snow mole 2 2 4 2 1 2 2 0 1 2 2 0 0 2 1059 321 80 29 8 2
red mole 2 2 4 2 1 2 2 0 1 2 2 0 0 2 1393 306 130 35 8 1
dezo owl 2 2 4 2 1 2 2 0 1 2 2 0 0 2 1129 416 130 41 14 7
skytiara 2 2 4 2 1 2 2 0 1 2 2 0 0 2 2390 229 160 38 28 10
rajago 1 2 3 2 1 2 1 0 1 2 2 0 0 2 1363 156 250 26 28 19
biter fly 1 2 3 2 1 2 1 0 1 2 2 0 0 2 1400 1 440 36 21 14
snow worm 2 2 3 2 1 2 2 0 1 2 2 0 0 2 727 142 100 41 5 1
mistralgec 2 2 3 2 1 2 2 0 1 2 2 0 0 2 974 208 136 33 4 3
kuran
sat0minion 2 2 2 2 2 2 3 0 2 0 0 2 0 2 1346 175 95 37 11 3
siren386 2 2 1 2 1 2 3 0 2 0 0 2 0 2 1440 200 145 36 4 2 plasma dag
commndball 2 2 2 2 2 2 3 0 2 0 0 2 0 2 1603 271 295 40 24 12 dynamite
float mine 1 2 2 1 1 2 3 0 2 0 0 2 0 2 600 60 150 28 4 3 dynamite
c-ray tube 2 2 2 2 1 2 3 0 2 0 0 2 0 2 1579 282 240 38 32 16
piercer 2 2 2 2 2 3 1 2 1 2 2 0 3 2 1725 236 120 28 20 11
dark force 1 1 2 2 2 2 4 2 0 0 0 0 0 3 0 32600 1 4540 20 5 5
zombie 1 2 4 1 1 3 1 3 2 0 0 0 3 2 363 1 120 20 0 0
myst vale
tech-plant 2 2 4 2 1 2 2 0 1 2 2 0 0 2 2156 306 124 28 6 15
hungrymole 2 2 4 2 1 2 2 0 1 2 2 0 0 2 2205 311 163 38 8 3
skytiara 2 2 4 2 1 2 2 0 1 2 2 0 0 2 2390 229 160 38 28 10
climcenter
gy-laguiah 2 2 1 2 3 3 2 0 0 0 0 0 3 0 10000 1224 2580 23 20 15
dragerduel 2 2 2 2 2 2 3 0 2 0 0 2 0 2 1947 435 192 36 34 22
arthropod 2 2 2 2 2 2 3 0 2 0 0 2 0 2 2436 154 120 40 24 13
protectbit 2 2 1 2 1 2 3 0 2 0 0 3 0 2 1368 182 100 42 24 12
debugger 1 2 1 2 1 2 3 0 2 0 0 2 0 2 2563 550 259 28 14 12 repair kit
wiredine 2 2 2 2 2 2 3 0 2 0 0 2 0 2 2304 187 190 39 14 3
d-elm-lars 2 2 2 2 2 4 2 2 2 1 0 0 3 2 3919 500 777 36 40 16
weaponplnt
silvalt 1 2 1 2 1 2 3 0 2 0 0 2 0 2 2639 585 180 68 34 22 plsma claw
star drone 2 2 2 2 2 2 3 0 2 0 0 2 0 2 2323 274 110 45 26 13
arthropod 2 2 2 2 2 2 3 0 2 0 0 2 0 2 2436 154 120 40 24 13
wiredine 2 2 2 2 2 2 3 0 2 0 0 2 0 2 2304 187 190 39 14 3
lifedeletr 1 2 1 2 1 2 3 0 2 0 0 2 0 2 10000 1000 436 40 36 32
sweeper 1 2 1 2 1 2 3 0 2 0 0 3 0 2 1699 392 180 42 12 0
servant 1 2 1 2 1 2 3 0 2 0 0 0 0 2 2686 585 218 38 18 12 repair kit
air castle
dimensworm 0 0 0 3 0 3 0 2 0 0 2 0 3 2 975 58 4 44 0 0
spector 0 2 1 0 0 4 1 2 0 0 0 0 3 0 1963 271 180 44 0 0
stoneheads 2 2 1 2 3 3 2 2 1 1 1 0 3 2 2071 289 220 39 24 30
bladeright 2 2 1 2 3 3 1 2 1 2 2 0 3 2 2209 333 232 49 16 15
frost saber 2 2 3 2 2 3 1 2 1 2 0 0 3 2 2175 153 211 41 27 18 trimate
xe-a-thoul 2 2 2 2 2 4 2 0 0 0 0 0 3 0 7374 1000 1520 35 0 30
chaossorcr 2 2 2 2 2 3 2 1 1 1 0 0 3 2 3403 888 460 47 0 0
lashiec 2 2 3 2 1 3 2 0 0 0 0 0 3 0 29999 1 6383 34 25 25
garubrk tw
ghoul 1 2 4 1 1 3 1 3 2 0 0 0 3 2 2146 341 124 38 0 0
chaossorcr 2 2 2 2 2 3 2 1 1 1 0 0 3 2 3403 888 460 47 0 0
stoneheads 2 2 1 2 3 3 2 2 1 1 1 0 3 2 2071 289 220 39 24 30 moon dew
hakenleft 2 2 2 2 2 3 1 2 1 2 2 0 3 2 2360 249 246 48 12 9
frost saber 2 2 3 2 2 3 1 2 1 2 0 0 3 2 2175 153 211 41 27 18 trimate
king saber 2 2 2 2 2 3 2 2 1 2 2 0 3 2 3015 245 216 51 44 33 genocyclaw
radhin 2 2 2 2 2 3 2 2 1 2 0 0 3 2 2962 222 286 42 2 5 trimate
dark maraud 2 2 1 2 1 3 1 2 1 2 2 0 3 2 3663 250 497 48 32 19
d-elm-lars 2 2 2 2 2 4 2 2 2 1 0 0 3 2 3919 500 777 36 40 16
dark force 2 2 2 2 2 2 3 2 0 0 0 0 0 3 0 46383 1 7524 35 25 15
vahal fort
jurafaduel 2 2 2 2 2 2 3 0 2 0 0 2 0 2 4227 400 282 48 36 12
browren486 2 2 1 2 1 2 3 0 2 0 0 2 0 2 3854 750 190 58 14 3 repair kit
vopalsphre 2 2 1 2 1 2 3 0 2 0 0 2 0 2 3583 490 195 58 24 0
goldine 1 2 1 2 1 2 3 0 2 0 0 2 0 2 4137 741 320 58 14 0
dominator 1 2 1 2 1 2 3 0 2 0 0 2 0 2 4800 500 999 46 24 24 sonic bust
lifedeletr 1 2 1 2 1 2 3 0 2 0 0 2 0 2 10000 1000 436 40 36 32
island cave
jr.ooze 1 2 3 1 3 2 3 0 1 2 2 0 0 2 542 130 88 25 0 3
fract ooze 1 2 3 1 3 2 3 0 1 2 2 0 0 2 8433 101 999 45 12 23
shrieker 2 2 3 2 3 2 2 0 1 2 2 0 0 2 2214 32 186 45 0 15 cure para
flame newt 2 2 0 2 4 2 2 0 1 2 2 0 0 2 3015 327 189 56 44 22
dark force 3 2 2 2 2 2 3 2 0 0 0 0 0 3 0 49999 1 8240 40 35 25
rykros
bladeright 2 2 1 2 3 3 1 2 1 2 2 0 3 2 2209 333 232 49 16 15
hakenleft 2 2 2 2 2 3 1 2 1 2 2 0 3 2 2360 249 246 48 12 9
twinarms 2 2 2 2 2 3 1 3 1 2 2 0 3 2 6000 326 400 49 10 10
deathbearr 2 2 1 2 1 3 1 2 1 2 2 0 3 2 4695 311 580 49 38 17
bloodsaber 2 2 2 2 2 3 1 2 1 2 0 0 3 2 4380 210 232 58 22 11 trimate
dark witch 2 2 2 2 2 2 2 1 1 2 2 0 1 2 3919 490 253 50 0 41 lac rod
crminheads 2 2 2 2 2 3 2 2 1 1 1 0 3 2 3585 310 268 56 10 6
cula-bellr 2 2 2 2 2 3 2 2 1 1 1 0 3 2 4363 1 999 65 20 0
illusionst 2 2 2 2 2 3 2 1 1 1 0 0 3 2 3999 888 480 36 0 30 star dew
le-faw-gan 2 2 2 2 2 4 2 2 1 1 1 0 3 2 4992 1500 888 50 0 40
de-vars 0 2 0 0 2 2 2 0 0 0 0 0 0 0 35000 1 5499 42 0 0
sa-lews 0 2 0 0 2 2 2 0 0 0 0 0 0 0 35000 1 5499 42 0 0
alys 1 1 0 0 0 2 0 0 0 0 0 0 0 0 1 1 420 60 0 0
re-faze 0 0 0 0 0 3 0 0 0 0 0 0 0 0 1 1 32767 99 0 0
s.sword cv
phantom 0 2 1 0 1 4 1 0 0 0 0 0 0 2 1000 1 180 52 0 0
the edge
dark rider 2 2 2 2 2 3 2 2 1 2 2 0 3 2 5520 1 334 60 41 15 moonslsher
chaosbrngr 2 2 1 2 1 3 1 1 1 2 2 0 3 2 8294 1 649 51 42 16 defeat axe
soldrfiend 2 2 2 2 2 3 1 3 1 2 2 0 2 3 4994 1 500 52 0 0
gi-le-farg 2 2 2 2 2 4 2 2 1 1 2 0 3 2 9999 1 999 56 0 30
blindheads 2 2 2 2 2 3 2 2 1 1 1 0 3 2 4389 1 299 56 34 13
imagiomage 2 2 2 2 2 3 2 2 1 1 0 0 3 2 5054 1 586 42 0 40 sol dew
outerbeast 0 0 0 3 0 3 0 2 0 0 2 0 3 2 3559 1 7 56 0 0
prophallus 2 2 2 1 2 4 2 0 0 0 0 0 4 1 65499 1 2999 54 0 0
profound dar 2 2 2 2 2 3 2 0 0 0 0 0 3 0 5 1 8240 45 0 0
profound dar 2 2 2 2 2 3 2 0 0 0 0 0 3 0 5 1 9240 45 0 0
profound dar 2 2 2 2 2 3 2 0 0 0 0 0 3 0 9999 2 12999 45 0 0
rappy cave
rappy 2 2 3 2 2 2 2 0 1 2 2 0 0 2 434 13 65 46 0 0
blue rappy 2 2 3 2 2 2 2 0 1 2 2 0 0 2 573 13 130 48 0 0
king rappy 2 2 3 2 2 2 2 0 0 0 0 0 0 0 39852 555 2911 30 0 0
depcen 2 2 3 2 2 2 4 0 1 2 2 0 0 2 487 163 155 23 5 4
____________________________________________________________________________
SAVE-STATE FILE OFFSETS
11888 - 118AF items. 40 items max. see item index below.
118B0 - 118B3 money
118BC - 1195B macros are stored here
Chaz offsets
11980,1 level
11982-11985 experience
11986,7 current HP
11988,9 maximum HP
1198A,B current TP
1198C,D maximum TP
1198E condition. works bitwise. 00h=normal
bit 7 bit 6 bit 5 bit 4 tech seal
bit 3 sleep bit 2 dying bit 1 paralyzed bit 0 poisoned
11990 str base
11991 str equipped
11992 str in battle
11993 mtl base
11994 mtl equipped
11995 mtl ib
11996 ag base
11997 ag equipped
11998 ag ib
11999 dex base
1199A dex equipped
1199B dex ib
1199C,D atk
1199E,F atk ib
119A0,1 dfs
119A2,3 dfs ib
119A4,5 mdfs
119A6,7 mdfs ib
119A8 - 119C3 sensitivity factors (probably similar to enemy's, see below)
119C4 weapon slot 1
119C5 weapon slot 2
119C6 headgear slot
119C7 armor slot
119CA-119D9 possessed techniques (max 16). see index below. you can give
a character any tech you want, but it may not work right.
119DA-119E1 possesed skills (max 8, only 7 display properly)
Changing these is less likely to work correctly. see index.
119E2-119F1 skill amounts. alternates current/maximum number,
in the same order as they are possesed
119F8-119FB alys's name. letters are stored as
A=01 B=02 ... (not ascii)
119FE,F alys's occupation
The arrangement of the other character's stats is the same as for chaz.
chaz 11980 offset of first byte of experience
alys 11a00
hahn 11a80
rune 11b01
gryz 11b80
rika 11c00
demi 11c80
wren 11d00
raja 11d80
kyra 11e00
seth 11e80
ENEMY STATS
1st enemy: (=leftmost on screen)
6678- name (terminated by FF)
6686,7 cHP
6688,9 mHP
668E condition. works bitwise:
bit 7 bit 6 bit 5 bit 4-tech seal
bit 3-froze bit 2 bit 1 bit 0
00h=normal
6694 mtl
6695 mtl ib mental rating affects freezability (?)
6697 ag
6698 ag ib
669C,D atk
669E,F atk ib
66A0,1 dfs
66A2,3 dfs ib
66A4,5 mdfs
66A6,7 mdfs ib
66A8-66C3 sensitivity factors (see below for explanation)
In the save-state file each of these is 1 byte. the odd offsets in 66A9-66C3
are always repetitions of the even offsets 66A8-66C2. (The odd offsets are
used to reinitialize the even offsets in some way).
66C4-66C7 always zero?
66C8-66D7 attack slots. Every enemy attack has a number (00 is their
standard (unnamed) attack). One of these slots is chosen
when an enemy attacks. Not sure how this works.
66D8,9 exp Changing this is the easiest way to gain levels early on.
66DA,B money
66E0,1 species #?
2cd enemy: 66F8 (beginning of name)
3rd enemy: 6778
4th enemy: 67F8
____________________________________________________________________________
RANDOM STUFF
- put A4 in your itemlist. It will be named 'wat' in your list and when used
as an item during battle it will do 999 damage to every enemy on screen
(for most enemies). Actually the damage done is about 80 * the numerical
value of the first letter of the enemys name, so creatures whose name
starts early in the alphabet are somewhat resistant.
- put 8C in your itemlist. It gives you a little MAP. its crappy and only
works on the surface of motavia and dezolis. you can scroll around.
good for finding those islands. the name of the map
is "NOTHING" and its described as "an item that allows one to check
location" - an aborted feature of the game i guess. You can see
pictures of it at
http://cyborgcentral.dynip.com/~pd/ps/ps4maps.php?type=fringes
- the SHADOWBLADE _decreases_ your stats. this happens because the sword is
so powerful a rollover error occurs when your stats are recalculated. If
you equip level 1 chaz with it (when his stats are very small) it will
give him mtl 255 dex 254 , until he advances a level.
- if your emulator crashes when fighting LASHIEC, you can get around it by
giving him 5 hit points and killing him in one hit.
- you choose the characters: your current fighters are stored at
11882-11886.
chaz 00 you can change these to get whoever you want. you
alys 01 can even duplicate a character (although the copies
hahn 02 wont be independent). Resurrect alys! Have 5 rajas!
rune 03
gryz 04 you may have to reorder or enter a battle to get them
rika 05 to display right after editing.
demi 06
wren 07 of course, it doesnt work perfectly, but have fun.
raja 08
kyra 09
seth 0A
term FF
- even if you kill zio in the first encounter (by fooling with his stats),
he still kills alys.
-use the laconian rod (as an item) to kill dimensionworms in the air castle
-these creatures can be rendered completely powerless using seals:
tech user, techmaster, dark witch.
you can seal them and then repeatedly use the wood-cane to get back to
full hp. seals is also useful against tech plant and le-faw-gan.
seals provokes dimensionsworms to use their powerful distortion attack.
-heres some info I found at 'Phantasy Star: The Fringes of Algo' page
located at
http://cyborgcentral.dynip.com/~pd/ps/ps4.php?type=fringes
The site has some nice screen captures, check it out.
1) One of the NOTHING items (see the item index) is the "Blood Axe":
Name: NOTHING
Can be equipped by: Gryz
Use as an item in battle: No known effect.
Attack power: 36.
Price: 380 Meseta.
2) Another of the NOTHING items is the "Spiral Slasher":
Name: NOTHING
Can be equipped by: Alys, Kyra.
Use as an item in battle: No known effect.
Attack power: 38.
Special Ability: Puts enemies to sleep.
Price: 200 Meseta.
Someday I'll look up all the stats for these weapons, or someone else
could mail them to me.
____________________________________________________________________________
INDEX OF ITEMS, TECHNIQUES, SKILLS
Items
00: Empty
01: Dagger
02: Hunting Knife
03: Boomerang
04: Leather Cloth
05: Leather Helm
06: Leather Crown
07: Leather Band
08: Steel Sword
09: Slasher
0A: Leather Shield
0B: Carbon Suit
0C: Carbon Shield
0D: Carbon Helm
0E: Carbon Crown
0F: Circlet
10: Wooden Cane
11: White Mantle
12: Titanium Sword
13: Titanium Dagger
14: Titanium Slasher
15: Titanium Axe
16: Broad Axe
17: Titanium Mail
18: Titanium Shield
19: Titanium Helm
1A: Titanium Crown
1B: NOTHING
1C: Graphite Suit
1D: Graphite Shield
1E: Ceramic Sword
1F: Graphite Crown
20: Claw
21: Ceramic Knife
22: Ceramic Shield
23: Laser Slasher
24: Saber Claw
25: Struggle Axe
26: Ceramic Mail
27: Ceramic Helm
28: Laser Sword
29: Laser Claw
2A: Laser Barrier
2B: Impacter
2C: Titanium Armor
2D: Head Gear
2E: Stun Shot
2F: Laser Axe
30: Laser Knife
31: Ceramic Armor
32: Titanium Gear
33: Psychic Mail
34: Psychic Shield
35: Psychic Crown
36: Psychic Circlet
37: Force Cane
38: Psychic Robe
39: Pyscho Wand
3A: Frade Mantle
3B: Wave Shot
3C: Space Armor
3D: Ceramic Gear
3E: Plasma Rifle
3F: Pulse Laser
40: Plasma Sword
41: Plasma Claw
42: Plasma Dagger
43: Plasma Field
44: Silver Rod
45: Silver Mantle
46: Silver Circlet
47: Silver Mail
48: Silver Shield
49: Silver Helm
4A: Silver Crown
4B: Zirco Gear
4C: Napalm Shot
4D: Zirco Armor
4E: Flame Sword
4F: Thunder Claw
50: Tornado Dagger
51: Dream Rod
52: Phantasm Robe
53: Silver Tusk
54: Pulse Vulcan
55: Compound Armor
56: Compound Gear
57: Reflect Mail
58: Reflect Shield
59: Reflect Robe
5A: Laco Sword
5B: Laco Dagger
5C: Laco Claw
5D: Laco Slasher
5E: Guard Rod
5F: Plasma Launcher
60: Elastic Armor
61: Elastic Gear
62: Laco Rod
63: Genocycle Claw
64: Swift Helm
65: Moon Slasher
66: Power Shield
67: Laco Mail
68: Laco Helm
69: Laco Crown
6A: Laco Circlet
6B: Laco Shield
6C: Cyber Suit
6D: Guard Sword
6E: Photon Eraser
6F: Laco Armor
70: Laco Gear
71: Mahlay Dagger
72: Guard Claw
73: Guard Armor
74: Guard Robe
75: Guard Mail
76: NOTHING
77: Elsydeon
78: Laco Axe
79: Sonic Buster
7A: Defeat Axe
7B: NOTHING
7C: Mahlay Mail
7D: Monomate
7E: Dimate
7F: Trimate
80: Antidote
81: Cure Paralysis
82: Moon Dew
83: Star Dew
84: Telepipe
85: Escapipe
86: Sol Dew
87: Guard Shield
88: Mahlay Shield
89: Shadow Blade
8A: Alis Sword
8B: Dynamite
8C: NOTHING - its actually a map!
8D: Alshline
8E: Eclipse Torch
8F: Aero Prizm
90: Repair Kit
91: Shortcake
92: Penguin Feed
93: Perolymate
94: Pennant
95: Wood Carving
96: Land Rover
97: Ice Digger
98: Hydrofoil
99: Control Key
9A: Canceller
9B: Palma Ring
9C: Motavia Ring
9D: Dezolis Ring
9E: Rykros Ring
9F: Algo Ring
A0: Mahlay Ring
A1 - FF: Debug items
These debug items can be used in battle without crashing:
A1-AA AC-AF B1 B2 B4-BB BC BD C0-C3 C6 C9 CB CD
D5 D6 D9 DB E2 E4 E5. Most dont appear to do anything.
Techniques
00 (ignored)
01 FOI
02 GIFOI
03 NAFOI
04 WAT
05 GIWAT
06 NAWAT
07 TSU
08 GITHU
09 NATHU
0a ZAN
0b GIZAN
0c NAZAN
0d GRA
0e GIGRA
0f NAGRA
10 MEGID
11 BROSE
12 VOL
13 SAVOL
14 GELUN
15 DORAN
16 SEALS
17 RIMIT
18 RES
19 GIRES
1a NARES
1b SAR
1c GISAR
1d NASAR
1e SHIFT
1f SANER
20 DEBAN
21 FEEVE Doesnt seem to do anything. There's a short page about it at
http://cyborgcentral.dynip.com/~pd/ps/feeve.php?type=fringes
22 ANTI
23 RIMPA
24 REVER
25 REGEN
26 AROWS
27 RYUKA
28 HINAS
Skills
00 (ignored)
01 CROSSCUT
02 RAYBLADE
03 DBLSLASH
04 FLAELI
05 FLARE
06 VORTEX
07 ASTRAL
08 AIRSLASH
09 DISRUPT
0A HEWN
0B TANDLE
0C EFESS
0D LEGEON
0E BURSTROC
OF POSIBOLT
10 SWEEPING
11 PHONON
12 ST. FIRE
13 CORRSION
14 EXPLODE
15 ELIMINAT
16 DIEM
17 SPARK
18 DEATH
19 HOLYWORD
1A DTHSPELL
1B NEGATIS
1C ILLUSION
1D TELELE
1E SHADOW
1F EARTH
20 HIJAMMER
21 MOONSHAD
22 CRASH
23 STASISBM
24 BINDWA
25 MINDBLST
26 BARRIER
27 WAR CRY
28 BLESSING
29 WARLA
2A RECOVER
2B MEDICE
2C MIRACLE
2D MEDIC PW
2E ATARAXIA
2F VISION
# additions thanks to Iserh !
30 Eliminat-This one is used by Hahn, other one is for Rika
31 Flaeli-Kyra's, the other is Rune's
32 Hewn-Kyra's again, same case as 31
33 Tandle-Kyra's again, same case as 31
34 Spark-This is Wren's, other is Demi's
35 Barrier-Wren's again, other is Demi's
36 Recover-Wren's, other is Demi's
# a note from Iserh:
Also, the 33 Tandle is weaker than the 0B Tandle, I gave both of them
to Rune, and one was clearly weaker than the other. It may be the same
with Eliminat, Flaeli, Spark etc that more than one character has, but
there is a different version for each character that has it. Different
chances for success/damage maybe? 36 Recover is definitely stronger than
the other one.
These are the skills chaz can use (without crashing the program):
crosscut, rayblade, doublslash (sort of), flare, astral, airslash,
disrupt (so), sweeping, corrosion, explode, eliminate (so), spark?,
dthspell, illusion (so), shadow, earth, crash (so), stasisbeam,
mindblast, barrier, recover, vision.
____________________________________________________________________________
DISCLAIMER
I make no claims of ownership to this guide. Anyone who wants
to post, exchange, emend, modify, supplement, plagiarize, or butcher
it can do want they want. Hopefully other people who are still interested
in PS4 will post corrections and additions.