GAIN GROUND
Renovation
Genesis
1-2 players

INTRODUCTION
===============================================================================
Welcome to hell.  (Ok, this isn't Doom.  Lemme try again.)  This is what
happens when AI runs amok.  A computer defense system called GAIN GROUND,
originally used for training in a peaceful world, has gone absolutely ballistic
and wiped out most of humanity.  (Traces of T2 here.)  20 warriors were sent in
to neutralize the system and take it over from the inside.  3 remain.
Your mission?  Go in, rescue any captives and CTRL+ALT+DEL GAIN GROUND for
good.
There are five specific time areas in the game, and of course as you go along,
the weaponry gets more advanced.  So watch out and keep yer eyes open.  They
may become closed sooner than you'd like.

Version Changes
===============================================================================
v.000001276329876523

The basic faq that I never even once thought I would have to update.  I mean,
seriously.

v.1.0

I recieved a somewhat angry email from a reader stating that I didn't use the
character names from the manual, so we (and by we, I mean HIM) did some
searching and found 'em.  Posted the boring character names next to my awesome
ones. Also cleaned up the general formatting a bit to make reading easier, and
removed all the repulsive "^_^" smileys.

GENERAL Q+A
===============================================================================
Q.  Hey, cool!  I have all 20 players at the start!  That old konami code DOES
work on this game!

A.  Bull.  You started in hard mode, with all 20 players available at the
start.  Good luck, Kimosabe.


Q.  The strat you have listed here for this level is ok, but mine is better!
Do you just plain suck or what?

A. No.  If you find a better way, by all means do it.  No skin off my teeth,
man.  Some characters work better for certain people.  Same goes for strats.


Q.  This part is HARD!!!  I don't even have the character you say to use!

A.  *Sigh*  This is when things might get a little complicated.  Say for
instance you need to smash someone on the other side of a barrier.  You have no
one who can lob projectiles up and over.  If possible, use someone who can
shoot in both horizontal directions at once after doing a forward rush to nail
him.  If you don't have the character in question, improvise.


Q.  Holy crap.  I just lost all my characters in one shot, and have to start
back at three.  What happened?

A.  You ran outta time.  That is a major killer in this game.  If you don't
have anyone out yet, and time runs out, be prepared to splutter outward with
some four letter words and use a continue.  Happens quite a bit in Round 5, so
be prepared.

Send other Q's to [email protected]

LEXICON AND GENERAL STRAT
===============================================================================
For starters, get used to the controls.  Your characters might seem a little
sluggish at first, but you'll get the hang of it. Become familiar with each
character's special attack, as even some of the worst looking attacks may come
in handy in certain scenarios.  Remember, almost EVERY character has a use.

2 ways to win here.
1. Get everyone into the exit.
2. Blow up everything onscreen.

The second method is a little easier, and is what many strategies are based on.
Now, there are 2 basic character archetypes, strafing and free.  Free
characters can shoot their specials in the direction they are facing.  Strafing
characters can only shoot up.  Sucks?  Not so.  Anyone who has played an FPS
will immediately recognize the importance of this.  Being able to move sideways
whilst firing upward will increase your chances of dodging bullets.  Abuse this
ability to the max.
Whenever there are captives on a level, don't kill all the enemies before
rescuing the captives. As soon as all enemies are dead, the level ends.  So
leave one helpless little grunt off in the corner where he can't reach you and
you'll be able to grab the captives in relative peace (but keep an eye on the
timer, though.  NO character is worth losing 13 or more soldiers.)
There are no amount of words I can say that will make you beat this difficult
game, save for beat this difficult game or I will kick you in the junk.  It
is solely dependant on individual skill, so I can only point you in the right
direction.

Lexicon
Sniping- Using a strafing character that has long range and hanging out at the
bottom of the screen, hitting everything from a safe distance.

Turtle- Someone who is so slow they couldn't catch a cold.  Generally used for
sniping or smashing.

Capture- When one of your guys dies, don't get 16 different colors of pissed
off.  Just relax... and notice the little GI joe figure where they fell.  That
character may be rescued by taking them to the exit.

Smashing- Taking someone who has ridiculous power, rushing into a glob of
enemies, and using their weapons to cleft a nice big hole in the enemy
formations.  This usually results in a capture.

Run 'n gun- Use a strafing character to cross right in front of the enemy,
blasting upwards repeatedly.

Dash 'n blast- A variation of the above, save for the character used is one who
fires 2 horizontal shots.

Rescue- Using a fast-as-hell character to grab a captive and immediately rush
for the exit, not taking out anything that is out of the way.

STRAT GUIDE WORKINGS
==============================================================================
Ok.  Here is the skinny... I am not going to hand feed you solutions to every
single level.  I AM going to give practical solutions to the more difficult
levels, namely, the boss levels.  I am also going to tell you which characters
are best for each level, and which characters are the best.  The way I see it,
skimming through the stuff you don't want to read anyway wastes valuable ass
kicking time.  Now, on with it, shall we?

CHARACTER SYNOPSIS
==============================================================================
I know... I'm not using the names from the manual.  But gimme a break, will
ya? These names are a lot more catchy, anyway.

Ed1t: Thanks, grudgingly as it may be so, given to Riff Raff for finding the
real character names.  Actually, he was a pretty cool guy after the initial
email, so any hell I give him henceforth is just for fun. Read the contribution
section near the bottom for details.  Also, these names were translated from
Katakana, so most WILL look funny.  If anyone can get ahold of a copy of the
instruction manual for the American version, that would be Aces.

Abhorigine Ed (Athra)-  This is the spearman in the original trio.  Slick as
snot, but pretty useless on the battlefield.  Fires one spear in any direction,
special flies up and over.  Terrible range, but is great for rescue missions.
RATING- 3 (out of 5)

Sally (Betty)- Also in the trio.  Medium range normal shot, strafing grenade
with decent range.  Medium speed, not a stellar character by any means.
RATING- 2

Private Pyle (Johnny)- This is the guy in orange that is in the original trio.
Great range on the rifle, and has good speed.  Strafing special, long range.  A
great character on the starting missions.
RATING 4

Flint (Babalu)- This is the viking with the blond beard, so named because of
the startling resemblance to Flint the dwarf in the Dragonlance series.
Excellent range on the bow, free shot up and over special.  Good speed, and
quite arguably the best character in the game.
RATING- 5

Outback Jack (Gaston)- Blond haired guy with no shirt.  This guy is similar to
Ed, but his special is strafing and has slightly better range.
RATING- 3

Rambo (Moss)-  The Native American bowman who is MUCH faster than Flint, but
his special is strafing.  A little better range, as well.
RATING- 4

Mysterio (Robbie)- Has the fishbowl on his head.  Extremely slow, but his
special is a free missile that has elevation capabilities in the right areas.
Medium range normal shot, special is best when used for sniping.
RATING- 3

Smashie (Cyber.  Wow, THAT'S an apt description!)- Man... this guy is the
epitome of destruction.  Looks like Sektor from Mortal Kombat 3 with a missle
launcher propped on one shoulder.  His multi-missle reaches across the WHOLE
screen, cutting a swath of destruction very wide.  Missles (6) spread out over
time, fanning out as their range increases.  He is a turtle, though, so beware.
As the name implies, he is the best smasher.
RATING- 5

Black knight (Glow Knight)- This is the first of the magic knights.  Magic
knights are tougher in the aspect that their normal shots are twice as powerful
as any other character.  Decent speed, and he has a decent range on his normal
attack, plus his special creates a shield of 4 orbs that destroy enemies on
contact. Great for smashing.
RATING- 4

Sir Stooge (Fire Knight)- Another magic knight.  This guy looks like he
stepped off the set of "Monty Python and the Holy Grail."  Same speed as the
Black Knight, but his special is a napalm bomb that evaporates whatever it
touches.  He is ok, but a certainly specialized character.
RATING- 3

Waterboy (Water Knight)-  Elven water mage.  Special creates a fountain that
halts enemies that touch the fountain for about 3 seconds.  This guy is GREAT
for rescue  missions, as you can simply freeze a guy in place and then beeline
toward the exit. It took me FIVE years to change my opinion about this guy,
by the way.
RATING- 4

Imoto (Zaemon)-  Japanese wind mage.  Casts a tornado of destruction that
will bounce off walls, and sometimes penetrate them.  When you want the element
of chance on your side, this is your man.
RATING- 3

Boomerang Betty (Mamu)-  Has grey hair.  Decent speed, flips 2 boomerangs
strafing. Boomerangs have great range, and of course return after a short
while. Great for those hard to reach places.
RATING- 3

Boomerang Bambi (Valkyrie)-  Maybe the younger daughter of Betty?  Anyway, same
as above, but free.
RATING- 3

Juan Valdez (Kou)-   Tanned guy who looks like a cockroach.  Don't let the
appearance fool you, though; his special has the same range as Private Pyle and
has more shots in it.  Same speed as Pyle, too.  All the shots do not stack
damage, but it creates a bigger "hitbox".
RATING- 4

M. Bison (General)- Nuff said.  This is the sucky guy with the flamethrower.
Manual says "The most powerful character in the game."  If by powerful, they
mean "slow, weak, useless, dangerous to use, and all around worst" then they
were correct. In all fairness, he is ok to smash with, but other than that he
is cannon fodder.
RATING- 1

Mickey (Professor)- Orange counterpart to Private Pyle, so named because of the
paper-looking hat.  (Mickey D's, ya know...)  His special fires two
simulaneous, long range, horizontal shots.  Great for opening holes in rows and
columns.  And just what the hell is he a professor of, anyways?
RATING- 4

NARC (Kiddo)-  He looks like the cop from NARC, doesn't he?  Anyway, same as
above, but has SMG's instead of a rifle.  Can fire 2 specials in quick
succession.  Decent speed, too, and he has a monopoly on wizard killing.  Has
the same giant hitbox shots that Juan Valdez has, making him EXCELLENT for
enemies who rush in quick succession from strange angles.  Superb character.
RATING- 5

Rusty (Mad Poppy)  - Wears orange uniform and shades, holds a great big flame
launcher. Strafing only and shot does not elevate, he is kind of a turtle.
But when it comes to sniping, he's got the market cornered.  His shot does
about 3 times the damage of a regular shot (like an arrow or bullet.)
RATING- 4

Natasha (Honey)- Is she singing into her grenade?  In any case, this American
Idol reject is a free grenadier who is relatively useless.  Up and over with
weak range.
RATING- 2

LEVEL GUIDES
================================================================================

Round 1, level 1
Suggested character (SC)- Private pyle

Round 1, level 2
SC- Private pyle

Round 1, level 3
SC- Flint

Round 1, level 4
SC- Flint

Round 1, level 5
SC- Flint, Black knight

Round 1, level 6
SC- Flint, again

Round 1, level 7
SC- Rusty

Round 1, level 8
SC- Rusty
Additional strat- Notice the big ol statue in the middle there?  You'll be
fighting four at once after the next level.  Notice how fast it goes down after
getting hit with his special a couple 'o times.  Flint may be infinitely
useful, but when it comes to bosses, Rusty is a key player.

Round 1, level 9
SC- Flint, Mickey

Round 1, Boss
SC- Rusty
Additional strat- Start off strong by blasting away at the statue directly in
front of you with his special.  After about 7 shots, it'll blow open.  You can
reach the other one behind it from your sniping spot, but watch out for the
other grunts creeping up on you.  You can blast through the rest of this level
with Rusty if you're careful.  Actually, you better be careful; there is no
exit, so there are no rescues.  Snipe from the back of the level, dodge as
necessary, and you'll be fine.

Round 2, level 1
SC- Flint, any magic knight
Additional strat- You'll notice that the big sword goons take 2 shots to nail-
remeber this tactic; shoot once, wait for a quater of a second, shoot again.
They'll walk right into it without being able to move.

Round 2, level 2
SC- Flint
Notice- Flint is, as said before, the strongest character in the game.  If you
lose him now, your work will be twice as hard until Round 3-1.  If you don't
want to risk losing him, use another character.  In the unfortunate event of
Flint's demise, use Rambo (when you get him)

Round 2, level 3
SC- Flint, Mysterio
Additional Strat- patience is the name of the game in this level.  Rush through
it and you'll lose about 7 characters.  Watch out for the ambushing scumbags
that come from the sides and top here.  Pick your shots carefully and take your
time on this one.

Round 2, level 4
SC- Flint, Imoto

Round 2, level 5
SC- Flint, Private Pyle

Round 2, level 6
SC- See below
Additional strat- you will need a diverse range of characters to get though
this one.  Sure, it can be done in one, but to maximize your chances of
winning, use Flint to clear out the archers in the front, a magic knight to
clear out ALL THE KNIGHTS BUT THE ONE ON THE FAR LEFT, then a fast character to
clear out the back.  There are three captives on this level.  Don't leave
without them.

Round 2, level 7
SC- Imoto
Additional strat- cast a tornado RIGHT on top of the walls.  They will clip
right through the wall and smash the guys on the other side.  If the knights on
the top rush, take them out one at a time using your normal shot and a tornado
for cover.  M. Bison is here, but only get him if you want; don't risk
yourself.  Be careful of the wizards, too.  They pop up every 3 or so seconds,
so be ready to greet them with a few fireballs.

Round 2, level 8
SC- Mickey
Additional strat- Careful of the wizards here... use your special to stay out
of the corridors here.

Round 2, level 9
SC- Juan Valdez
IMPORTANT!  You MUST rescue the captive here.  It is none other than Smashie,
boss-killer extraordinaire!  Leave the slime on the far right alive, and use
the top of the screen for clearance.

Round 2, Boss
SC- Smashie, no contest!
Additional strat- Watch out for the wizards here.  A full 6 missile blast to
their faces usually shuts them up real good.  Strafe from side to side and stay
as far back as possible.  You should be safe in this level, as this is the ONLY
boss level with an Exit.  If Smashie gets blasted, clear the way with Rusty or
Rambo.  If not, just run 'n gun as much as possible.  Pick off the snipers
after the dust clears from the boss and you should have 15 plus characters left
for round 3.

Round 3, level 1
SC- Juan Valdez, Rambo
Additional strat- stay back until a worm pops up.  Then nail it 3 times to kill
it.  DO NOT rush the exit; the gunners will make short work of you.

Round 3, level 2
SC- Flint
NOTE: If you rescued him in 3-1, you SHOULD have 2.  Whatever happens... don't
use one to rescue the other...  This is really stupid.  Cause if THAT one
dies... you lose em both!  Always use Outback Jack or Ed for rescues unless you
are missing them or you need to clear a path to the exit.

Round 3, level 3
SC- Flint

Round 3, level 4
SC- Flint

Round 3, level 5
SC- Flint

Round 3, level 6
SC-  Ditto

Round 3, level 7
SC- .... again, Flint

Round 3, level 8
SC- *sigh*  AGAIN, Flint

Round 3, level 9
SC- ok, finally someone else!  NARC, then Flint

Round 3, Boss
SC- Your first instinct may be to go with Smashie.  Notice the bombers up on a
high post.  You might wanna get someone who can fire up high, like Flint or
Rambo.  Rambo would be better for this scenario for the strafing ability, and
take out the bombers first.  Then pick at the bosses one at a time.  Their
great big fireballs are quick, but Rambo is quicker.  After 15-20 arrows
apiece, these guys will go down, leaving a few stragglers behind.  In the
unfortunate event of Rambo's demise, use Flint.  Flint dies, go with Outback
Jack.  On the other hand, if you managed to pick off the bombers on the upper
level, then go with Rusty or one of the magic knights.

Round 4, level 1
SC- NARC, Mickey
Additional strat- Hopefully you notice the increased range on these guys.
They're fast and smart and aggressive; a very dangerous mix.  Use NARC to dash
'n blast these guys all over the street, and watch for cars.  Be more cautious
than normal in this round.

Round 4, level 2
SC- Boomerang Bambi, Rambo, Flint
Additional strat- Use Bambi first, then pick off the snipers with one of the
bowmen.  Piece o cake.

Round 4, level 3
SC- Flint, Rambo
Additional strat- Snipe the guys on the other sides of the machines quickly,
then take out the middle 2 colums quickly.  Soldiers will pour from the top,
but kill 'em all until only one remains.  Lure him to the bottom and ditch him;
Rambo would be good for this.  Grab the captive (mysterio) and bolt for the
exit.  Use an appropriate character to finish the straggler.

Round 4, level 4
SC- Rambo
Additional strat- This level is absolutely ridiculous.  You need a pile of
bodies and you need them fast.  Solution?  The speed and power of Rambo.  Take
out all the soldiers you can while invincible (about 3 seconds) and head right;
FAST.  Take out anyone following you with extreme prejudice.  There is no place
for mercy in the defense of your life!  GIVE NO QUARTER AND KILL KILL
KILL!!!!!!  Then grab the hostages and bolt.

Round 4, level 5
SC- Flint

Round 4, level 6
SC- Flint, Rambo
Additional strat- Watch out for the guys on the far sides of the screen!  When
you kill them, replacements will pour in from the sides of the screen, at a low
angle.  Be careful, you could get surrounded really easily.  Pop the snipers
and bombers, grab the captive and run like hell!

Round 4, level 7
SC- Boomerang Betty, Rambo
Additional strat- Use the car for cover, then pop the replacements as they
appear.  Get Betty out safely if possible, but if she gets capped, use Rambo to
nab her.  Use an appropriate character to do clean up.

Round 4, level 8
SC- Imoto
Additional strat- I like to think of this level as "The Spiral."  Or the
"Hellhole."  Or more appropriately, "The Masochist's Playground."  In any case,
this one will be nasty without Imoto.  Pop off tornados left and right.
They'll nail the guys on the other side of the wall, and the stragglers can be
picked off with fireballs.  Try not to use anyone else here; they'll get
butchered by the guys on the other sides of the walls.  If stuck, use Bambi.

Round 4, level 9
SC- Imoto, Bambi

Round 4, Boss
SC- Smashie
Additional strat-  Take out the ranks of soldiers from a safe distance, then
approach the tank hangar.  The battle tank will roll out from the hanger and
begin to attack after it reaches the direct center of the screen.  Avoid the
spread shots from the tank (They point in the normal directions, u,d,l,r, but
will also fire diagonal, too.)  Get REAL close and flail on that special
button.  It's amazing how quick it goes down after that.  You'd better have at
LEAST 12 characters going into the next and final round.  On the other hand, if
you've had a great game, you can have as many as 30.

Round 5, level 1
SC- Smashie
Additional strat-  Approach SLOWLY and blast the ranks that rush down from the
sides.  Run up the direct horizontal center of the screen, then retreat when
the soldiers appear.  Be liberal with the special.

One more thing... You'd best be on your toes.  You have NO continues in round
5.  Good luck.

Round 5, level 2
SC- Smashie
Additional strat- Just camp near the start, dodge as normal.  Be extra
conservative with your shots here, as you need to get a jump on the time at all
times.  You cannot afford to run out of time.

Round 5, level 3
SC- Bambi, Mysterio

Round 5, level 4
SC- Smashie

Round 5, level 5
SC- Rambo
Additional strat- Watch out of the orbs- they will go through the walls to
chase you.  Snipe them so that when they go off, the bullets will slam into the
walls harmlessly without hitting you.

Round 5, level 6
SC- Smashie
Additional strat- simply snipin'!

Round 5, level 7
SC- Smashie
Additional strat- Do NOT touch the green barriers.  You will die.  You can
deactivate them by shooting the metal posts to temporarily shut off the energy.
Be careful; on the other side of the first wall and by the exit, two fast
buggers will rush out to meet you.  Be ready.

Round 5, level 8
SC- Bambi
Additional strat- lasers will pop out of the walls here; hit them with a couple
o boomerangs and they'll pop.

Round 5, level 9
SC- Smashie
Additional strat-  Nail these suckers with missiles and stay on your toes.
Dodge the shots and keep blasting.  One level away.  Don't get sloppy!

Round 5, Gain Ground defense system
SC- WHATEVER YOU'VE GOT!
Additional strat- This one is tough as hell.  You'd better have upwards of 5
characters, or you've fought for naught.   The walls need to be taken down
before you can even reach the GG system.  Use your most expendable characters
first to take out the barriers, preferrably your fastest ones first.  Once the
walls come down, look out for missiles and rush the main computer with someone
fast, and that fire button should be smoking as you pump millions of shots into
GG!  Keep flinging your remaining troops at it until it starts to blow.  After
you take it out, enjoy your lukewarm and somewhat confusing ending!

If you are playing on Hard mode, some strategies will change accordingly.
Namely,you can get better scores through time bonuses since there are no
captives to rescue, unless you've been screwing up.  Wanna have some fun?  Two
players on Hard mode, try to beat the game in under 30 minutes.  Not enough fun
for you? Try doing it in single player *without losing a single character*.
Time trials between players is fun, too.

SECRETS AND CHEATS
===============================================================================
I am an advocator of cheating in the right circumstances.  I see it as...  How
shall I begin?  Every man is born with certain gifts.  Some have better speed,
others greater reflexes, and so on.  Why should the race always go to the
swift, or the smartest?  I say that cheating is the gift man gives himself.
And... it would be wrong for someone to NOT cheat if given the chance.
To cheat after you beat an easy game is ok.  To cheat before you reach the last
level normally is sometimes ok, depending on the circumstances.  To cheat on
one's spouse or significant other is downright awful.  In this game, cheating
is for the people who couldn't grasp the game entriely.  Or those who just want
to beat the snot out of the GG system without fighting long and hard to get
there!  So, without further ado, here are the cheats and such!

Round Select

Go to the option screen and press A, C, B, C.  The round select should pop up
right between sound test and exit.  1-50, every 10 signifies a new round (duh).
Go to 50 with only your 3 starting characters and see how far you get!!!

Game Genie

AVGA-AA8E  Infinite time!  Great for Round 5!

SB9T-BCXE  Every kill counts as 8.  This is great... until the counter resets
and you somehow have to kill 32852 enemies...  >_<

Contributions, Thanks, and No Thanks
============================================================================

Thanks to Riff Raff for *this* email-

I came across the Gain Ground FAQ you wrote for
GameFAQs about five years ago. In it, you listed all
of the player characters with names you made up for
them, rather than the names listed in the manual.
Because, you said, your names were catchier than the
real names.

Yeah, thanks a lot, jackass. That doesn't help those
of us who have never seen a real Gain Ground arcade
machine, or who don't have access to the Genesis GG
manual. The real names aren't listed anywhere on the
internet. I've been searching for a long time, and
only came up with James, Siren, Tonga, and Zaemon.
That's only four out of twenty.

If you still have your Gain Ground manual, please
redeem yourself by telling me the characters' real
names. You can list them alongside your fake names to
make them easier to identify.


Well, I felt a little odd after reading this.  I mean, this game is pretty much
COMPLETELY under the radar, and I figured that maybe nobody cared.  Well,
myself and my good buddy Todd maybe.  Yeah, I'd gotten a few emails here and
there (but nothing really worth putting this section up for, just "Hey, thanks";
or "Try  doing this," etc.) but they were all kinda low key.

Well, when getting hit with that, after spending a whopping 3 hours on this Faq
(which, in truth, I could have used that time to study for my Japanese exam the
next day, whoops) I felt that maybe I *should* "redeem" myself.  The jackass
part struck me as amusing, but, oh well.  Names are posted!  Everybody thank
Riff Raff.  No, seriously.  I tried looking myself for about an hour and found
squat.  I would have never devised the method he did.

CLOSING
============================================================================
I feel as though this game, as MANY Renovation/Wolfteam games, did not get due
credit.  I thought it was totally kick ass, and was a great all around game.
Good music, awesome gameplay, incredible graphics for the time it was made...
just like Granada (also from Renovation).  So grab the ROM, buy it from ebay,
or borrow it from a friend.  It is worth it all the way.

Get these games ASAP-
Granada
Valis
Valis 3
Super Valis 4
El Viento
Earnest Evans
Arrow Flash
Whip Rush

Even if they aren't all from Renovation, they all kick severe butt and are
worth a 5 minute download and carry heavy anime influence.  So if you love
retrogaming, go for it!

CONTACT INFO, THANKIES, AND COPYWRONG INFORMATION
===========================================================================

Props to=

Todd, for being a child of the 80's thru and thru and a good sniper besides.

Steph, for being unfailingly optimistic in whatever the endeavor.  You STILL
inspire me.

Ayame, for being a ksougaki.

Doom, for being Godlike and providing endless hours of massive demon-gutting
gameplay.  Quake may devastate villages, but Doom got the ball rolling.

Not God, because everyone thanks God.  God did not help me write this FAQ.
God  did not help me smash the Gain Ground system.  If anything, God has tried
to stop me from my goals by having night and college classes.  So God can write
his own FAQ and thank himself in it.

Aya Brea, Morrigan Aenslaed, and Shiki for being radiant in ther Goddess-like
beauty and providing me with desktops and Winamp skin ideas.

For you, reading until after the strategy guide.  Here's a strategy for real
life; be kind, don't litter, love like you've never loved before, and fight the
good fight.  You'll have a good life, guaranteed.

CONTACT ME AT-
[email protected]

Contact me if-
You are a gamer and want to converse about things such as gaming.

You have any comments, questions, or ideas on any of the above.

You just want to say hi.

You are bored.

You have a question on ANY Genesis/SNES game.

You are a cool upstanding citizen who has some pretty controversial ideas or
philosophies.

You are a female gamer, simply for that fact that female gamers are few and far
between, and are usually good sports.

You want to flame and have nowhere else to flame at.

DO NOT contact me if-

You want to bash me for anything mentioned above.

You want me to write a FAQ on anything on the N64 or X-box.

You are sending a virus, pointing out anything totally obvious, or asking me if
you should marry your cat.

You are George W. Bush or any other Republican slime.

You just plain suck.

Copywrong info-

It is wrong to copy.  Hence the term copywrong.  All above mentioned names,
places, or ideas that have a (TM) next to them in real life are all the
intellectual property of their respective companies.

If I find this FAQ anywhere but Gamefaqs.com without my permission, the person
in question is subject to immediate removal from life itself.  I will find you.
I will bite your head off and go bowling with it.  I will use your arm to
scratch my back.  DO NOT plagiarize my work.  Ask me first.  Then I will let
you sell it, publish it, do whatever to it, and all that.  Just ask me first,
got that?  Excellent.  Carry on, citizen.

Copyright 2001
Larry "Sol Sadguy" Aldrich