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E n d O f T h e M i l l e n n i u m
+-----------------------------------------------------------------------+
| Phantasy Star IV Guide | Version 1.03.0087 | Updated: 12-27-2001 |
+-----------------------------------------------------------------------+
| Phantasy Star IV Comprehensive Guide by "GoldenGuy" |
+-----------------------------------------------------------------------+
| O f f i c i a l " G o l d e n G u y " S e a l o f Q u a l i t y |
+-----------------------+-----------------------+-----------------------+
| Copyright 2001-2002 |
+-----------------------+
This comprehensive strategy guide for Phantasy Star IV is being
designed to tell you everything you wanted to know-and didn't want to
know-about the game. This guide will explain everything about monsters,
weapons, techniques, skills, and much, much more. If you need to get
through this dungeon, this guide is detailed enough that you can get
through even on your first try. Anyhow, you are here for a reason, so
enjoy your stay.
-"GoldenGuy"
==========================================================================
1: Table of Contents
==========================================================================
1: Table of Contents
2: Revision History
3: Legal Information
4: The Story Thus Far
5: Controls
6: Menus
7: Walkthrough
8: Frequently Asked Questions
9: Character Backgrounds
10: Items
11: Mysterious Items
12: Weaponry
13: Armory
14: Town Guides
15: Techniques
16: Skills
17: Combination Attacks
18: Battle
19: Enemies
20: Side-Jobs
21: Detailed Boss Walkthroughs
22: Character Stats by the Level
23: Helpful Hints
24: PSIV Lingo
25: Cheats & Codes
26: Guide Statistics
27: Credits
28: Contact Info
==========================================================================
2: Revision History
==========================================================================
------------
Version 1.03
------------
¤ I have further divided information in this guide, and added a Cheats
section to list the lack of cheats, as well as a Contact Info section,
for those of you who want to e-mail me.
------------
Version 1.01
------------
¤ I can't believe I'm actually going into versions past 1.00 on this
guide. But I guess I'd better, because I am. I had a few errors and
some extra information pointed out by Master Tajima.
---------------
Version 1.00!!!
---------------
¤ It's been a very long time, over four months since I sent in version
0.84, but I have finally completed this FAQ. It is completely chock-
full of Phantasy Star information, and it should help anyone, anywhere.
------------
Version 0.92
------------
¤ I have finished up the Town Guides now. It will take me another 2-3
hours of gaming. After that, I can finish the Armory section, and then
I will finally be done! BTW, today (12-18) is my b-day! Woot!
------------
Version 0.89
------------
¤ I have finished the enemies section and the weaponry.
-------------
Version 0.84c
-------------
¤ Added a bit to the weaponry section.
-------------
Version 0.84b
-------------
¤ I am about to send this guide in to hopefully be posted. Please note
that it is NOT complete. If you need help on the enemies, well, check
the GameFAQs Phantasy Star IV board and ask a question. I haven't set
myself up for contact yet, as AOL is a lousy service provider, and I
don't like to use other e-mail services. If you need info about the
weapons or items, look on another Walkthrough/FAQ, or look to the
message boards. Please enjoy this guide, as it took me unmeasurable
hours to write. Also note that I have not spellchecked or format-
checked every single thing, but note as well that I have very good
spelling and you shouldn't worry about spelling errors.
------------
Version 0.84
------------
¤ Started on and completed the Character Statistics section, thanks to
"Vilurum" for the statistics themselves. I just copied, deleted any
Macintosh characters, and it was done. Also worked on the Credits
section.
------------
Version 0.79
------------
¤ Completed the Weapons tables, and started on the descriptions. Tedious
work, I tell you. Can't forget to mentioned I also completed the Side-
Jobs section.
------------
Version 0.77
------------
¤ Finished the Skills section. The next section I will finish is probably
the Side-Jobs, since it is already near completion (7 jobs out of the
8). Oh yeah, I did find something interesting today. If you stay in the
Piata Academy basement until you get Ryuka, you can try warping out of
town, but the guards will STILL hold you back.
------------
Version 0.75
------------
¤ Finished the Techniques section, and finished describing the skills.
Now I've just got to get the table done that tells when you learn the
skills...
------------
Version 0.72
------------
¤ Finished the Walkthrough, and 7/8 of the way done with the Side-Jobs.
------------
Version 0.71
------------
¤ Got the walkthrough up to the Silence Tower.
------------
Version 0.66
------------
¤ Completely finished reformatting the entire guide.
------------
Version 0.62
------------
¤ Started reformatting the entire guide.
==========================================================================
3: Legal Information
==========================================================================
In this section, you will find all legal information about this
guide. First of all, I don't care if you download this guide and save it
onto your hard drive or anything, but you cannot make a profit from it.
Why? That wouldn't be right to me. You may not post this guide on your
website, as there is no guarantee that you aren't profiting off of it. You
may not HTML-ize it, as it's very likely that you have banners and
therefore money is being made. No HTML-izing under any circumstances.
Sorry. You can link to the Phantasy Star IV Walkthrough/FAQ listing, but
not to any particular guide. Here's the list of sites that can legally
post my guide, outside of myself:
¤ www.gamefaqs.com
Nobody else but this fine site may post or link to my guide. If
anybody else does, I'll find out, and the consequences may not be all that
pretty. Comply with these rules, and life will be great.
==========================================================================
4. The Story Thus Far
==========================================================================
The Algo solar system, somewhere in space...
Once a brilliant civilization flourished here.
The citizens devoted themselves to art and the sciences, and life was
prosporous and good.
Then a series of disasters struck.
The system-wide management system, 'Mother Brain,' was destroyed.
So was the first planet, Parma.
Over 90% of the system's population died, and the advanced technological
culture was lost.
Society declined, spiraling downward until at last only a few scattered
groups even remembered there once were better times.
A thousand years passed.
At last, civilization is once more on the rise across the Algo system.
People are again turning to thoughts of an easier life.
Old knowledge is being rediscovered.
But just as things look brighter, beyond a threshold long thought closed,
a dark and very ancient evil stirs...
* * * *
Basically, the dialog starts with the original Phantasy Star, in
which a civilization flourished. A young lass named Alis, along with a few
newfound friends, overthrew the King Lassic, who was forcibly controlling
the planets. Phantasy Star II comes along when the series of disasters
strike. Monsters invaded the lands and Mother Brain had to be destroyed.
After another thousand years, enter Phantasy Star IV. The ancient evil is
stirring again, and you need to thwart it once more.
==========================================================================
5. Controls
==========================================================================
You may be wondering why I'm putting in the controls for an RPG. I
just feel like it, since I want this to be the best FAQ/Walkthrough for
Phantasy Star IV. And here are the default controls:
¤ Start- Brings up the start menu in which you can select from Save,
Message Speed, Battle Speed, and Controls
¤ D-Pad- Move the direction in which you press; in menus, move the cursor
up or down; in battles, left and right.
¤ A Button- Brings up the camp menu in which you can select from Items,
Techs, Skills, Equipment, Status, Talk, and Macro, along with others.
Also used to confirm a menu command.
¤ B Button- Cancels a command.
¤ C Button- Selects a menu command; speeds up speech or moves on to the
next line of speech; search area, open treasure chest.
==========================================================================
6: Menus
==========================================================================
There are many menus to use in Phantasy Star IV, and each of them
will be defined and explained here, along with how-tos and stuff.
¤ Camping Menu
This menu is probably the most important menu that you have access
to. You basically do everything in your party from this menu. In the Item
submenu, you can select an item to use, look, or discard. Using an item
does just that, looking at the item tells you what you know about the
item, and discarding it will throw away. In the Tech submenu, you can
choose a technique to use. In the Skill submenu, you can choose a skill to
use. In the Equip submenu, you can equip or un-equip equipment on your
party members. To equip, select a weapon or piece of defensive equipment
and press C. If you are choosing a one-handed weapon (i.e. Dagger), you
will have another choice which hand to equip it in. Choice doesn't matter
much. In the Status submenu, you will be shown yet another submenu,
containing the choices of State and Order. In the Order submenu, you
choose the order that your party walks in. You may think this is
irrelevant, but it really does hold some importance. You always want
weaker party members in the back, so they will get hit less. In the State
submenu, you can choose a character and look at their status.
The next choice, Talk, induces a conversation between your party
members. This is basically your main hint of advice on where to go or what
to do if you don't know or remember such stuff. The final choice in the
Camping Menu is the Macro. In this, you can set up an attacking order. You
choose a slot in which to put the macro, and then you can erase it if
there is a macro already there, or if there isn't one, you choose which
character goes first, and then you choose what technique, item, or skill
they will use, or if they will attack or defend.
¤ Start Menu
This menu is also important, as it would be very hard to beat the
game without it. It has four commands. The first and most important is the
save command. You can save a game in one of three slots with this command.
You can only do so outside of a dungeon though. The second command is
message speed. You can set it to go extremely slow, or extremely quick. I
prefer the latter. The third command is battle speed, and has the same
settings as message speed. The fourth and final command is the controls
command, but you probably don't need to mess with it.
¤ Battle Menu
Without this menu, you wouldn't be able to battle. Praise it. Right
when a battle starts, (most of the time) you will be presented with a menu
containing the choices of Command, Macro, and Run. Command is the choice
that lets you choose what each character will do. Macro lets you choose a
macro if you have created one, and by choosing Run, you will attempt to
run. You can run most of the time, but not all the time.
==========================================================================
7: Walkthrough
==========================================================================
Here's the main bulk of this guide, Your walkthrough. This
walkthrough will tell you everything on where you need to go, what you
need to do, and how to do it all. Each area that has treasures will have a
treasure guide, and each area that has a main goal will have a main
dungeon walkthrough. Even if it's not a dungeon, it will be outlined.
-------------
Piata Academy
-------------
You start off alone as Chaz, separated from Alys. I hope you can find
her, because if you can't, then you should just put the controller down,
shut off the game, and watch TV. Anyhow, she is to the immediate left.
Walk up to the center room in the floor. Inside is the principal of the
academy. Talk to him and you will learn the details of your job. You are
to kill the monsters in his basement for 500 mesetas. Head downstairs, and
into the room directly below the principal (the center room, in front of
the statue). You will meet Hahn Mahlay and he will join your group, to
your benefit of 100 Mesetas. Go downstairs and enter...
----------------
Academy Basement
----------------
¤ Monsters: Xanafalgue, Zoran Bult, Igglanova
¤ Treasures: Monomate, Antidote, 100 Mesetas
This is a very simple dungeon, if you would even call it that. This
is the first dungeon, so in here I will tell you how I will lay it out.
First, in detail, will be how to get to the treasures. After that will be
the correct path, from the start to the boss or wherever you need to go.
Monomate
--------
From the entrance, just head down a bit, take a left (the only way to
go), and head up. You'll see it right away; you can't miss it.
100 Mesetas
-----------
From the entrance, head down, left, head upwards at the end, and instead
of going right and taking the stairs, go left and down. There's your
money.
Antidote
--------
From the entrance, walk down, left, and up to the stairs. From this set of
stairs in the second basement, head downward, left, and take the first and
only detour up. This, like the Monomate, cannot be missed.
Alright, now that we have the treasures, we can begin. First of all,
head downward, left, and up to the staircase. In the second basement, keep
attacking monsters to build up your level. Level two is sufficient, but I
personally prefer three. Whichever one you want to do, suit yourself.
Anyhow, when we're done with leveling up, we will fight Igglanova. This
guy is pretty easy. He only has 300HP and he doesn't attack unless you
can't kill the Xanafalgues he produces. And better yet, why don't you have
Alys hold off on the attacking so you can kill a lot of them and
therefore, get more experience?
Anyhow, when you're done with that, head back out of this place and
back to theprincipal. Up here, you will meet your nemesis, Zio, the black
magician. Also,you will get another 500 mesetas. Nice deal. But then Hahn
decides he wants to go to Birth Valley. Alys and Chaz choose to tag along
for 300 mesetas...there goes most of that money you just worked hard to
earn! But not to worry. If you worked up to level 3 or so, you should have
more than enough anyway.
----
Mile
----
The next thing we are going to do is go to Mile, the next town. Exit
Piata, head east a bit and then north until you see a town. Enter because
this is Mile. Notice that across the quicksand, you can see a castle.
Interesting eh? Anyhow, in Mile, buy the following equipment:
Alys: Two Slashers
Chaz: Steel Sword
Hahn: Equip Chaz's two Hunting Knives on Hahn and sell the Dagger
After you buy this equipment, get up to around level 5 and then go
northeast a bit to find the town of Zema. We won't be buying anything
here yet, as all the people are turned to stone! Plus, most of the doors
are closed anyway. Anyhow, go to the north center of the town, as there
lies the entrance to Birth Valley. Finally, you get to find out what this
Birth Valley is all about! That brings us to...
------------
Birth Valley
------------
¤ Monsters: Xanafalgue, Zoran Bult, Flatterplant
¤ Treasures: Monomate, Carbon Suit, Carbon Shield
This, like Piata Academy Basement, is very simple. It is rugged in
shape, but once again, very simple. Easy enemies as well, although the
Flatterplant can cause some good damage if it hits Chaz or Hahn.
Monomate
--------
From the entrance, head north and don't take any detours. Keep to the
left. It's simple as that, and there you go, there's your monomate.
Carbon Suit
-----------
From the entrance, head north and take the second (last) detour. Head
down the stairs at the end of the passage. On the second floor, take the
eastern path to a large room with a chest. Yes! The Carbon Suit! Saves me
quite a bit of money. I'd say equip it on Hahn.
Carbon Shield
-------------
From the entrance, head north a bit and take the first detour to the
east. At the end of this passage is your new and shiny Carbon Shield. If
you want to, you can equip this on Hahn, but I personally would sell it
once I got to another town with a shop.
This is probably the easiest dungeon in the game. Anyhow, here are
the directions to the end. Walk north and take the second detour to the
right. Follow the path to the end and take the stairway down to the second
basement. From here, just take the west path. Walk to the top and you see
Professor Holt. But what's this? He's petrified! Use C to "talk to him"
and your characters will converse. You must find Alshline in the town of
Molcum and use it to revive the professor. Alys now charges Hahn even more
money (she likes to use him, doesn't she?) to tag along. He reluctantly
agrees.
You will have now been transported outside of the cave. Head south and
exit.
Outside, you might want to gain a level or so, because you will meet
two new enemies near Molcum (Locusta and Sand Newt). But they still
shouldn't be a problem. From Zema, head south, this time taking the
eastern way. It's a long way, and once you're down to the south, head east
a bit. You will see a messy-looking town. That is Molcum. Enter.
---------------
Molcum and Krup
---------------
You will notice that most of the buildings here are burned down.
Actually, they all are. From the entrance, head north. You will see a
single character clad in a white robe. This is Rune. Talk to him. He will
loaf around a bit, making fun of Chaz while talking to Alys. After some
chitter-chatter, he joins your group. Rune is rather strong in this part
of the game, being level 17 and owning the most powerful magic thus far.
Now, you must exit the shambles of Molcum and head east to the town of
Krup, where we will buy some new armor. Here's my recommendations:
Alys: Carbon Suit, Carbon Crown
Chaz: Carbon Suit, Carbon Helm
Hahn: Carbon Suit, Circlet
Rune: Nothing
If you found the Carbon Suit earlier in Birth Valley, you might
consider equipping it on someone if you haven't already. It saves you
quite a deal of mesetas. If you have the Carbon Shield from Birth Valley
and don't want to equip it on anyone, sell it. There are a few fun things
you can do in this town, the main attraction being Hahn's house. His house
is located in the middle of town, and upon entry, you will meet his
fiancee, Saya. Also, if you want, you can check the bookcases. Most of
them have some interesting titles that may sound familiar. I suggest you
try out that new armor and play around with these enemies until you hit
level 8 or 9. That way, you'll have some money once you reach the next
town in line, which is Tonoe. Anyhow, let's head out of here and go north,
up to the Valley Maze.
-----------
Valley Maze
-----------
¤ Monsters: Sand Newt, Blob, Carrion Crawler
¤ Treasures: Antidote, 300 Mesetas
Antidote
--------
From the beginning of the "maze," simply take the first branch on the
right. There's your antidote. Enjoy (or, in my case, sell).
300 Mesetas
-----------
The last branch to the right sports your very handy 300 mesetas. Need I
say more? Oh yeah, it helps a lot when you get to Tonoe on buying
equipment.
This "maze" is no maze at all once you figure it out. It is actually
very simple. All you must do to get through, aside from fighting all of
the monsters along the way, is simply head as far left as possible. In
other words, when you get to a branch, always take the left path. The only
challenge in this dungeon is to survive, and it's really only a challenge
if you are under level 5. You'll know you're at the end when you don't see
any more branching parts.
Upon exiting the maze, you will be on a small lock of land. Within lies
Tonoe. You can't miss it, I hope. Head up to Tonoe.
-----
Tonoe
-----
Welcome to Tonoe, home of the real Motavians and the famous
Grandfather Dorin. The people here are furry and most of them are pretty
mean to you. If you don't believe me, just try talking to the people in
the booths. Ha, the booths! That brings us to our next update: new
equipment. Don't fret about the prices; they cost a lot and even I always
have to go back to the Valley Maze to fight monsters and get more money.
But with their high output of mesetas, it doesn't take long to get
everything. Here's what I suggest you buy:
Alys: Titanium Mail, Two Titanium Slashers
Chaz: Titanium Mail, Titanium Helmet, Titanium Sword
Hahn: Two Titanium Daggers
Rune: Sell his robe and circlet
You may have noticed that Hahn obtains no equipment here in Tonoe.
This is bad, as he is now much more susceptible to being whooped on by the
monsters. He usually takes a lot of damage anyway, but now it's even
worse. Anyhow, sell all of Rune's protection just before going to see
Grandfather Dorin. You might want to keep the Wooden Cane, however,
because, when used as an item in battle, it takes the effect of Res, thus
saving yourself 3TP, and enables people who formerly couldn't heal to do
so. After buying this horrid load of equipment, go north of the booths to
the house of Grandfather Dorin. Inside, talk to Dorin. He will ask you
three questions. Say no to the first two. When he asks you if you want to
know Alys's measurements, say yes (naughty Chaz...). After Grandfather
Dorin goes through the first two numbers, he will be punched by Alys. Rune
then calms her down and joins Dorin in a quest to the Ladea Tower. Gryz
now joins your group, and you now have another good fighter, but bad magic
user, in your group. Now, head north and west, to the back of the town,
where Tonoe's basement is. You will go through a dialog of the event of
opening the basement door..
--------------
Tonoe Basement
--------------
¤ Monsters: Blob, Carrion Crawler, Toadstool, Abe Frog
¤ Treasures: Monomate, 100 Mesetas, 500 Mesetas, 300 Mesetas, Antidote,
Titanium Crown, Alshline, Escapipe
There are a LOT of treasures to get in this dungeon, and almost all of
them are pretty helpful at a time like this. Help yourself to whatever you
may want.
Monomate
--------
Upon entering the first basement room, you will be in a large room with a
passage down the middle, an area to the right, and an area to the left.
The area to the left holds the Monomate.
100 Mesetas
-----------
Upon entering the first basement room, you will be in a large room with a
passage down the middle, an area to the right, and an area to the left.
The area to the right holds your next 100 Mesetas.
500 Mesetas
-----------
In the first large room, go through the center passageway and down the
stairs. In the second basement level, there are four small rooms enclosed
within this gigantic room. Go west and south along the corridor, and when
you reach the branch to the right, head that way. Go in the
southwesternmost room (the first one on the bottom) to obtain your 500
Mesetas.
300 Mesetas
-----------
The 300 Mesetas are in the room next to the room with 500 Mesetas (the
southeastern chamber in the second basement level).
Antidote
--------
For this one, head through the center passageway and down the stairs of
the first basement level. In the second basement level, follow the outer
wall until you find yet another staircase. In this third basement level,
there are four chambers similar to the ones in the second basement level.
The antidote is housed in the northwestern corner. It might actually be
useful here, because I think you might actually be able to be poisoned
soon.
Titanium Crown
--------------
The Titanium Crown (which is a useful item and a must-get if you ask me)
is in the northeastern room of the third basement level. If you are slow,
follow the Antidote walkthrough and head to the room directly east.
Alshline
--------
See the main dungeon walkthrough.
Escapipe
--------
See the main dungeon walkthrough.
Ahh, finally, done with all those treasures! Man. Alright, just to
give you a quick breakdown, the Tonoe Basement is a small network of
chambers and paths, and can be confusing (of course, unless you read this
guide). The monsters aren't bad, but don't let the Abe Frog get a hand
(err, tongue) on Hahn, because he has weak armor and can only take a few
hits. Anywho, let's find that Alshline that we need. The first room is a
large one, with a path down the middle and two smaller areas on each side.
Walk down the middle and take the staircase at the end. You will now be in
a large area with four chambers. For now, just follow the outside wall
until you get to the next staircase, taking you to the third basement
level. In the third basement level, simply walk east to the next
staircase. In the fourth and final basement level, you might be tempted to
try the large door, but it is just a waste of time. It is too large and it
is rusted shut. So now you must follow the passage. And that's all it is.
A simple passage. No branches or anything. I hope you can get through
this. Anyhow, at the end of the passage are three treasure chests, one of
which is opened. The one on the left is Alshline, and the one on the right
is an Escapipe. Breathe a sigh of thanks, as now you don't have to walk
back and can instead use the Escapipe. So do that. You will be whisked
outside of the basement.
* * * *
If you have learned the spell Ryuka, use that to warp to Zema, or
else you have a nice long walk ahead of you. Enter Zema. Sheesh...notice
how these dungeon walkthroughs just get longer and longer?
------------
Zema (again)
------------
As soon as you enter Zema, you will automatically restore these stone
statues back into regular people. Yay! You've just saved the town. Alys
and the group decides to rest for a night while Gryz bickers about Zio.
Just when things couldn't possibly go wrong, they do. Townspeople are
frightened as an Igglanova slowly emerges from Birth Valley. You will
automatically attack it, and that's all you should do. This once-beast is
no longer strong enough to deserve any magical attacks or skills, and
besides, if it spits out Xanafalgues, Alys will destroy any and all of
them with one hit. With regular attacks, it shall be toast very quickly.
After all of this, go to the armor shop. Luckily, you won't be buying much
here.
Alys: Nothing
Chaz: Nothing
Gryz: Broad Axe
Hahn: Graphite Suit
After buying your new set of armor and weapon, head for Birth Valley.
------------------------
Birth Valley and Bio Lab
------------------------
-Birth Valley Monsters: Xanafalgue, Zoran Bult, Flatterplant
-Bio Lab Monsters: Gicefalgue, Guilgenova, Sensor Bit, Arm Drone,
Neowhistle, Ismounos
-Bio Lab Treasures: Cure-Paralysis, Graphite Crown, Ceramic Sword,
Antidote
Why I did not include Birth Valley's treasures in this is because
Birth Valley is earlier explained in the Walkthrough/FAQ, just scroll up
and look for the words "Birth" and "Valley" in the middle of the screen.
Cure-Paralysis
--------------
Follow the first few rooms/corridors in the Bio Lab. In the second level
of the Bio Lab, you will have two paths to take around a closed area. Move
right and take the first branchoff to the east and north. At the end of
the small corridor lies your Cure-Paralysis.
Graphite Crown
--------------
In the first main room with the enclosed area that you must go around, go
left around it, all the way to the bottom, then head through the door
slightly to the west. In Bio Lab third level, head along the corridor.
Once you start heading north, you will see two branches left. Take the
second one, which has a treasure chest. Behold the power! Err..defense.
The Graphite Crown is yours.
Ceramic Sword
-------------
I seriously advise you to seek this beauty, for it's not far out of reach,
and it will save you a big load of money in Aiedo (which, by the way, you
will spend a LOT of money at). In the first main room with the enclosed
area in the middle, go right around it, and then take the eastern path.
You will be in a large room with a mesh type floor. Head directly south
from the entrance of this room to find your Ceramic Sword.
Antidote
--------
From the Ceramic Sword (if you aren't there yet, read the walkthrough
above), walk north to the first passage left, then south at the branch,
and then take the branch east when you have the chance. Here's your
Antidote. Keep it until you leave, because a Gicefalgue can poison you.
Finally, we reach the main walkthrough of the Bio Lab! These treasure
walkthroughs, like the main walkthroughs and dungeons, just get longer and
longer...anyhow, once you exit, just follow the first few corridors. In
the second one, a red light will flash and scare Hahn and Chaz, much to
Alys's enjoyment of clowning on them. Once you reach a larger room with an
enclosed space in the middle, head east and south around it, to the bottom
of the room. At the bottom of the room, take the eastern path. You will
now be warped to a large room with mesh type flooring. Head south,
obtaining the Ceramic Sword and take the first path left, the next path
south, and skip the eastern branch unless you want an Antidote. Walk
through the door, and follow the small passage afterwards. Enter the door
and you will now be warped to yet another floor. On this floor, follow the
wide corridor, and walk down the middle of the glass tiles. There is
nothing to either side besides containers, so there's no need to stray. At
the north end of the passage, take the right branch, as the left is a dead
end. Now that you are on the final floor of the Bio Lab, take either
route, and from the next room, head to the north side. You will be
encountered by Professor Holt, who has amazingly made it all the way here.
He has been escorted by a friendly person named Rika. You will be
introduced to her, and then follow north into a large room with a gigantic
computer. You will find out that it's name is Seed, and it was the thing
that created Rika (Yes, folks, you heard me right. This woman is an AI).
After a lot of talk, you will find out that some android named Demi has
been kidnapped by this Zio, and she needs your help. You will then exit
the Bio Lab, having accepted Rika as a new member of your group. As Rika
leaves, Seed's monitors turn red and it declares that it is about to self-
destruct. Once you get outside, Rika marvels at the sky and land, as she
has never experienced such before. But then Seed's self destruction
rattles the town. Birth Valley is blockaded by fallen rock and Rika will
mourn about Seed for a bit. As she finds out, life moves on and you are
now on your quest once again. Exit Zema.
* * * *
From Zema, walk west and then north, across the bridge. Don't be
afraid to fight bigger enemies such as the Scorpirus, even though they
don't give a heck of a lot of experience, but it will help Rika advance
more quickly, which she already does. From the bridge, walk west. You may
notice a crater near a town. Don't go in the crater just yet. The town is
called Nalya, and you won't find anything of interest here, although it's
good to visit just so you can teleport here if needed. But don't linger
for long. There's nothing you need. Head west and a little south to the
town of Aiedo, which is probably the town you will visit most.
-----
Aiedo
-----
Aiedo is jam-packed with many things you can do. In the market, you
can buy items, although not top-quality, and if you talk to two girls who
have overstayed their welcome in the inn and then spend the night
yourself, they will attempt escape and get busted. You can also go to the
west side of town and the northernmost house, which is yours. The
important thing about this is that your stay is FREE. No charge
whatsoever. Another big thing of interest here is the Hunter's Guild.
During the whole quest, eight jobs will sooner or later be available to
you via the Hunter's Guild. The first one is already available, so if you
want it, go get it. But for now, we must concentrate on the vast amount of
money you will need to buy new equipment:
Alys: Ceramic Mail, Graphite Crown (unless you got the one in Bio Lab)
Chaz: Ceramic Mail, Ceramic Helm, Ceramic Sword (unless you got the one in
Bio Lab)
Gryz: Ceramic Mail, Ceramic Helm, Struggle Axe
Hahn: Two Ceramic Knives
Rika: Ceramic Mail, Two Saber Claws
Gathering this much money might take a long while, but you will be in
luck once you head back near Nalya to that crater, for it is chock full of
high- paying enemies and even has a few of the equipments listed above.
For now, head north of Nalya to the crater.
------------
Wrecked Ship
------------
¤ Monsters: Whistle, Warren286, Tracer
¤ Treasures: Ceramic Shield, 1,500 Mesetas, Dimate, Ceramic Knife,
Ceramic Mail
Whew, there are a lot of good treasures here! The selling and/or
usage of these will cut your costs in Aiedo by quite a bit. I suggest you
find all of them. As for this dungeon, there area lot of places that you
can't go to, but it's not too hard.
Ceramic Shield
--------------
For this (sellable) beauty, Go left from the entry point, taking the next
crossway up, then the following one left, and another one up. You will be
at a door. Follow the wall east and you should find another door. Enter.
Up on the left at the end of the guide line is the Ceramic Shield. Next
time you visit Aiedo or any other store, sell it.
1,500 Mesetas
-------------
This is in the box just to the right of the box that holds the Ceramic
Shield. Very rewarding.
Dimate
------
You will find this on the way in the main walkthrough. But, for starters,
go to that first door you found. Enter, and head north. When you have the
choice, go left. Your Dimate is nearby.
Ceramic Knife
-------------
From the Dimate, keep heading west, and then north. Enter this warp area.
This is on your way in the next room, and notice how you appear in a wire-
mesh room like those in the Bio Lab. This one is on your way. Left through
the first couple of platforms and then up. You can't miss it. Equip on
Hahn or sell.
Ceramic Mail
------------
From the Ceramic Knife, head east to the next platform, and then north
while crossing two. You will see a door. In here is your very handy
Ceramic Mail. Equip or sell.
Wow, this level is a mess. Everything is trashed. From the entrance,
walk up just a bit, then head west to the first intersection. From this,
head north until you hit another intersection. From this one, head west.
When you hit the third intersection, go north and into the door you will
find. From this, walk up until you see a pathway heading west. Take that
and follow the corridor to the warp thing. When you reappear in the wire-
mesh floor room. Along each catwalk are larger areas that I will refer to
as "platforms." Walk two platforms west, one platform north, another
platform west, and then walk north to find the door. In here you will warp
to a smaller floor. It's the final floor. Follow through the "L" shaped
room, and in the final wire mesh room in this dungeon, just keep upwards.
It's not like you could get lost (if you do, I seriously have no pity for
you). Follow north through the next room and you will be in the cockpit.
Rika will mess with some of the controls and then you will learn some
history about the tens, maybe even hundreds, of ships that escaped Parma.
Afterwards, you will probably need to get some more money, so stay here
and fight Tracers as much as possible, as they are your major Meseta
givers.
* * * *
Once you've made up enough money, go back to Aiedo and finish getting
the appropriate equipment for the characters. If you want, you can take up
the first job, in which you will go to Mile and dispatch a sandworm. If
you do this job, though, level up at least to level 12 to make things a
lot easier. The Sandworm you will fight has a very nice payload of EXPs
and Mesetas, and I suggest you fight it. After you have gotten all of the
armor and equipment you need at Aiedo, and have leveled up at least to
level 12, you are ready to tackle the next area.
---------------
Cave Near Aiedo
---------------
¤ Monsters: Zol Slug, Meta Slug, Speard
¤ Treasures: Dimate, Cure-Paralysis
I have forgotten the name of this cave, so I called it the "Cave Near
Aiedo." Spiffy huh? I thought it was. Not. Anyhow, there are a few
pointers to help you here. First off, the enemies might be a bit strong,
but you should survive. Just, if your party gets low on health, I wouldn't
suggest leaving two Zol Slugs alive just yet...they will combine to form a
Meta Slug, which is about twice as powerful and has about 220HP, along
with the annoying ability to paralyze your party members. But anywho,
here's your guide:
Dimate
------
This one is easy. Head north and west in the passage (like you have a
choice anyway). Take the first detour south and there's your dimate.
Cure-Paralysis
--------------
Head north, and then west all the way to the end of the cave. Head south a
bit, where you will see two branches, one heading east and one heading
southeast. Take the southeast one for your prize.
Alright, now I'm supposed to write you a guide to get from point A
(the entrance) to point B (the exit). Know what? Do it yourself! Just
kidding. But this one is really easy. To get from point A to point B,
simply follow the outside wall (or, if you want it in long terms, north a
bit, west all the way, then south and keep west). Wasn't that easy?
* * * *
Now that we're out of that cave, you're now somewhere you haven't
been yet. Figures. Head east to find the next town, Kadary.
------
Kadary
------
You will basically do nothing here, except stay the night when needed
and obtain a new weapon for Alys, the Laser Slasher, free of charge. Of
course, you could go to Zio's interesting church in the northwest part of
town, but again, you'll find nothing of interest, unless you like to see
old men collapse near altars.
Laser Slasher
-------------
From the entrance, walk along the wall to the right until you get to
another path. Go to the northeasternmost room and there your prize awaits
you (I wonder what was in the other box...).
Now get out of this dump of a town. Well, now that I think of it, the
inn is rather expensive. So I guess it couldn't be much of a dump. But get
out anyway. Your next destination is a castle southwest of here. Yes,
you've seen it before. It's Zio's Castle! The next dungeon you get to go
through. And prepare for a long walkthrough, because it's nothing like the
Cave Near Aiedo. No, this place, you actually have to use more than six
brain cells to get through. Anyhow, enough with the foreshadowing. Save
your game and then enter the castle.
------------
Zio's Castle
------------
¤ Monsters: Tech User, Speard, Ripper, Shadowsaber
¤ Treasures: 2,000 Mesetas, Moon Dew, Laser Barrier, Dimate, Laser Sword,
Laser Claw
Alright, I rambled on enough about Zio's Castle in the Kadary info
above, so I won't ramble too much here. I'll just tell you though, it
would be a good idea to level up to level 14 or 15 as well as obtaining
all of the items listed above.
2,000 Mesetas
-------------
From the entrance, head through that first door, and around the large room
in the center of this giant place. After you reach the top center of the
room, head north into another room with two staircases. Take the one on
the left. From the second floor staircase at which you will appear, head
west and north, to yet another staircase. At the bottom of this is your
2,000 Mesetas. Enjoy. Enjoy very well.
Moon Dew
--------
I suggest you get this baby, because there's a very good possibility that
it will come in VERY handy. From the entrance, head through the first
door, around the chamber in the middle of the room, and to the upper
center of the room. Enter the next small room, and use the left staircase.
From here on the second floor, head southwest in the passageway and along
the passage. When you see the first hole in the floor, with stairs to the
left, fall in the hole. Your Moon Dew awaits you in the treasure chest.
But you have went down a hole and must exit.
Laser Barrier
-------------
You probably won't need this item very badly, but I think you should get
it anyway. If nothing else, it is a good source of Mesetas. Head to the
first set of two staircases as with the other items. As with the other
items, take the left staircase. From the top, head southwest and west
along the passage. Head around the staircase and around the hole, and keep
along the wall to the north. At the end of this straightaway, you'll see a
hole. Fall in. Your Laser Barrier awaits you, and so does the exit.
Dimate
------
Get this item only if you are in desperate need of Mesetas. Or, if you
want to conserve 6TP and not use Gires. Anyway, head north to the room
with the two staircases, and take the left staircase. From the top, head
southwest and west along the passage, making sure to avoid the first
stairway and holes and keeping to the north along the wall. At the end of
the long straightaway, you'll see another set of passages (hole and
staircase). Don't take any. Head around them and to the south, and you'll
eventually find a staircase. Take it and in the small room below awaits
your Dimate.
Laser Sword
-----------
I strongly urge you to get this one. It will give Chaz a lot more attack
than he already has. Head up to the room with two staircases. Like always,
take the left one, as the one on the right leads to nothing but dead ends.
From the top of the staircase, head southwest and west along the passage.
You will see a hole and a staircase. Take the staircase. From here, it's a
one-way trip to your Laser Sword. Enjoy it very well, my friend.
Laser Claw
----------
This one is on the way in the walkthrough. Read it to get this helpful
item.
Now we can get to the main walkthrough of this level. From the
beginning, head north around the center room. You can't go in it yet,
because it is blocked by a force field that you will later dispel in the
game. So just walk up to the north end of the room, where you will find a
door leading to a small room. This room contains two staircases. Take the
left staircase, as the one on the right serves no purpose other than to
lead you to dead ends, make you fight more monsters, and generally, to
piss you off. Back to the walkthrough now...after going through the left
staircase, head southwest and west. You'll see two staircases. In the case
that you don't want either the Moon Dew or the Laser Sword, or already
have those items, skip these detours. Head along the north wall and
through the long straightaway east. You will soon see another hole and
staircase. Head through the staircase. You'll be in a room and you can see
a hallway to the left. Head through the left side of the room and through
the hallway. This hallway is pretty neat and you won't get attacked in it.
Anyhow, once you are through, you will be in a section of a large room. In
this small section, get the treasure chest that contains Rika's new Laser
Claw. It will be very helpful, especially in the Plate System. But we'll
get to that later. This room is very elaborate, as far as flooring goes.
There is a nice, spiffy, red carpet. At the end of this carpet is the
hardest boss thus far-Juza. He is Zio's right hand man. I suggest you are
at level 13 at least if you want to make this battle simple. If he uses a
one-person attack, use Res or a Monomate, if available. If he uses a
multi-
attack, such as ForceFlash, be sure to heal anybody who is below 50HP,
especially Gryz. Hahn will probably suffer least in this battle, since he
is the most magic-resistant out of the bunch, and magic is all Juza uses.
When this battle is over, a new staircase will appear to the left of where
Juza once stood. Enter it. From this staircase, head south along the wall.
Enter the small center section of this room which contains the staircase
leading yet higher into the tower. Take the staircase and head north. You
will see Demi. Walk up to her and use the talk button. You will go through
a dialog of cutting her out, and her using her Medic Power to heal
everyone a little bit. Zio will then appear. Zio seems pretty ticked off
that you and your party would sneak in while the master was away. After
some more talk, in which some of the best dialog so far will take place,
Hahn will piss Zio off, and your battle will begin. Don't even bother
using spells or anything, because there is no possible way to beat Zio
this time around. Instead, just use regular attacks and watch as this vile
being uses his magic, decapacitating Alys and setting you off to Krup.
------------
Krup (Again)
------------
In Krup, you will automatically begin in a dialog in which practically
everybody you know is tending to Alys's wounds. She is badly injured and
won't eat. She asks you to find Rune, and you tell Hahn to stay back to
watch her. In return, you gain Demi, an android. She will be very helpful
in your battle with Zio. For now, head out of Krup.
---------------------
Vehicle Control Plant
---------------------
Almost directly south of Krup is the Vehicle Control plant that Demi
mentioned. Head south to this area, within which the plant will rise from
the ground, and enter. Be not afraid, as there are no monsters here and it
is highly unlikely that you will get lost. In the only treasure chest lies
a Control Key, with which you (rather, Demi) will gain control of the Land
Rover, your first vehicle. You can enter it at any time that you are on
the overworld map by accessing through the item list. For the rest of
Motavia, use it, as it goes many times faster than your legs.
* * * *
Take it to the Valley Maze that you and Rune uncovered back before you
went to Tonoe, and head east. Cross the quicksand, and head northeast from
the northern tip of the quicksand to the next town, known well as Monsen.
------
Monsen</pre><pre id="faqspan-2">
------
There isn't much of anything in interest for Monsen, but do notice that
there is a gorge in the southeast corner of the town. Talk to the man on
the eastern outskirts of the town. After you talk to him, an earthquake
will occur, and you will discover Gryz's fear of earthquakes. Rika then
will make fun of him. Demi mentions the Plate System and a crowd will
swarm around your party and beg them to shut down the Plate System.
Arr..stupid people. Anyway, your next step is to head to that certain
place.
* * * *
Hop into the Land Rover, unless you like fighting Caterpillars and
Fanbites. Head north around the small line of mountains. You should find
the Plate System. Enter at your own risk. Oh yeah, be sure to save. I
forgot to tell you that.
------------
Plate System
------------
¤ Monsters: Worker Pod, Seeker, Gunner Bit, Slave, Loader
¤ Treasures: Repair Kit, Ceramic Armor, Titanium Gear, Phononmezer, Laser
Axe, Laser Barrier, Laser Knife, Stun Shot
Repair Kit
----------
From the start, follow the glowing line north, but when it takes a left,
you take a right. Head south when you get to the open room, and your
Repair Kit awaits.
Ceramic Armor
-------------
Through the first room, follow the glowing line to the door. When through
the door, move left, and north. When you get to a passageway to the left,
head right. You'll see a passageway heading east. Move through it, and
when you have a choice to head north or south, go north. In this chamber,
your Ceramic Armor is in a corner.
Titanium Gear
-------------
From the first room, follow the line to the door. After entering the red
area, move left and north. At the passageway to the left, move right,
heading through a different passageway to the east. When you have a choice
to go north or south, head south. Your Titanium Gear awaits you here.
Phononmezer
-----------
Like before, follow the line to the door. From here, head left and north
until you see a passageway heading left. Go through it, and when faced
with the decision of north or south, go north. You'll find a door in this
room, so proceed through it. In the second sub level, head south along the
line, and then west to the wall. Head south along this wall, heading east
at the second branch. Go through another elevator/door to the east. After
you've went through this door, just follow the passageway north and east.
You will come upon a treasure box that contains stuff that you know
nothing about. It is the Phononmezer. Close your eyes as Demi installs
it...
Laser Axe
---------
This is on the way in the dungeon walkthrough.
Laser Barrier
-------------
This is on the way in the dungeon walkthrough.
Laser Knife
-----------
This is on the way in the dungeon walkthrough.
Stun Shot
---------
This is on the way in the dungeon walkthrough.
After tons of weapon walkthroughs, we have finally reached the actual
dungeon walkthrough. From the entrance, you see a line. Follow it to the
first elevator/door. Enter. From the corresponding elevator (alright, I've
made my mind, I will call them elevators) on the second floor, head north
until you see a passageway heading left. Take that passageway, and when
intrigued as you hit that north/south decision, head north. In the next
room, you will find another elevator. Take it to the next floor. In here,
you will see a blue line heading south. Follow it, and then you are left
on your own. Head west to the wall, and then south. Take the first branch
east that you come across. In here, don't bother to take any of the two
detours south, as they lead nowhere of importance. Keep east until you hit
another choice between north and south. Head south, as going north takes
you to a dead end. Along this south passageway, you will find another
elevator. Enter. When you come out on the next floor, it is pretty self-
explanatory. Just follow the passage around to the north and west. When
you come to a large room, take note of three nooks that each hold a
treasure chest. In the upper-left corner, you have a Laser Axe. In the
upper- right corner, you have a Laser Knife. In the lower-right corner,
you have a Laser Barrier. In the lower-left corner is the next elevator.
Collect all of these items and take that elevator. Through the elevator,
on the final floor, head directly east from the elevator door. You will
find a treasure chest containing the Stun Shot. Get it. Now head back to
the center, move north and check the machines. You will shut them off and
Gryz in particular will be happy that the earthquakes are over. You didn't
really need to do this mission, but you did it out of the good in you. As
a matter of fact, this mission has improved you, as you have obtained some
new items and probably gained a level here or there. Exit.
* * * *
From the Plate System, head due east until you are against a mountain
chain, then head south across some more quicksand. You will find a greener
area, and the town of Termi. Enter Termi.
-----
Termi
-----
There are a few places of interest here in Termi. There's a statue of an
ancient heroine Alis, along with a cat. There is also a tourist shop in
the northwest part of town, in which you can by Perolymate, Woodcarvings,
Pennants, and an Alis-Sword. Of most importance currently, there is a
weapons shop near the plateau in town. Enter here, and buy the following
equipment:
Demi: Nothing
Chaz: Psycho Mail
Rika: Psycho Mail, Psycho Crown
Gryz: Psycho Mail
* * * *
After you buy this stuff (it might take a little time if you don't have
enough money, or if you need money, just take up job #2 in the guild, it
is available after you get the Land Rover), hop in the Rover, or don't, if
you prefer fighting on foot. Head just south and at the tip of the
peninsula is the Ladea Tower. Enter Ladea Tower.
-----------
Ladea Tower
-----------
¤ Monsters: Ripper, Shadowsaber, Haunt, Flyscreamer, Centaur, Gy-Laguiah
¤ Treasures: Dimate, Star Dew, Escapipe, Star Dew, 1,000 Mesetas, Frade
Mantle, Psycho Wand
The Ladea Tower is a large tower with six floors. The floors are somewhat
complex, and the monsters are dangerous, so it is a good idea to know
where you are headed. Before you even enter, I would suggest you are at
least around level 17 with each and every character. Watch out for those
Centaurs.
Dimate
------
Head north in the gigantic first room, to the staircase. From the top of
the stairs in the second floor, head west, taking the small passageway
left. On the first detour north, you will find your Dimate.
Star Dew
--------
Head north in the gigantic first room, to the staircase. From the top of
the stairs in the second floor, head west to the end of the small
passageway. Head north, and take another left at the next detour. Follow
this corridor to the southeast and take this staircase upwards. From this
staircase in the third floor, follow the passage northwest, north, and
northeast, skipping the minor detour to the right. The Star Dew is yours,
and you will thank me later for finding it.
Escapipe
--------
Head north in the first room, taking the stairs up. From the top of the
stairs in the second floor, head east. When you get to the end of the
small passageway, head north and take the first detour east. From here,
head south and southwest to the staircase. Up here, if you haven't been
here already, you will meet Rune. That will be discussed more in the main
dungeon walkthrough. In this corridor, follow it until you get to the
north end of the floor, skipping the detour along the way. Head south, and
when you come to a small room, just head across it from the small
passageway. Take the passageway to the west and north, and at the end is
the Escapipe.
Star Dew
--------
Head north in the first room, taking the stairs up. From the top of the
stairs in the second floor, head east. When you get to the end of the
small passageway, head north and take the first detour east. From here,
head south and southwest to the staircase. Up here, if you haven't been
here already, you will meet Rune. That will be discussed more in the main
dungeon walkthrough. In this corridor, follow it until you get to the
north end of the floor, skipping the detour along the way. Head south, and
when you come to a small room, you will see some stairs. Take them up to
the fourth floor. From the top of this staircase, head south to the south
edge of the dungeon. Then, follow the passageway northeast and north. This
time, take the detour left, as it holds a staircase. At the top, head
west. When you get to an open area, keep west. Head south and follow the
passageway to another staircase. Take this staircase back to the fourth
floor, and follow the corridors north. At the end, you will find both the
Star Dew and the 1,000 Mesetas.
Frade Mantle
------------
This is on the way in the main dungeon walkthrough.
Psycho Wand
-----------
This is the goal item of the dungeon.
Finally, after those LONG walks for the items, we have finally reached the
main dungeon walkthrough. Starting from the entrance, walk north to the
stairs, and take them. From the top of the stairs, walk to the east
through a small passageway. At the end of this passageway, head north,
taking a detour to the right, and then along the passageway southwest. At
the end, you will find some stairs. Head up them to the second floor where
you will encounter Rune. While he tries to make a joke, Chaz actually
doesn't get mad (for once), and asks Rune to help. He does, and joins the
party. From where you met up with Rune again, follow this corridor until
you get to the north end of the floor, skipping the detour along the way.
Head south, and when you come to a small room, you will see some stairs.
Take them up to the fourth floor. At the top of these stairs, head south.
When you hit the walls, follow the passageway northeast. On the way, there
will be a detour. Take this detour, and you will be awarded with another
nifty staircase. Walk up the stairs. At the top of the staircase, head
west to an open area. In the upper- middle of this open area is a treasure
chest containing the Frade Mantle. Get this and equip it on Rune, as it
will help out pretty soon. Head south from the treasure chest, and you
will find yet another set of stairs. Cover these and at the top, walk
north. Before you get to the very top, make sure your party is healed.
After everybody is at good status, make those final steps up. The seal on
the chest will break, and one of Zio's minions will appear. Its name is
Gy- Laguiah, and you must down him. See the in-depth boss guides section
for further details. After trouncing this ugly demon, Rune will open the
chest and obtain the Psycho Wand. He and Rika sense urgency to return to
Krup, and that's what you do.
* * * *
Once you return to Krup, you are informed by Hahn that Alys's condition
has taken a turn for the worse. In actuality, she seems to be more awake,
but after she sees that you have found Rune, she will acknowledge that you
have matured before her eyes and carve out your own destiny. After that,
Alys dies. You will then go through a very long dialog of the characters
mourning the death of their beloved friend. After the long dialog, your
party will appear again, near the new headstone. Now that Alys is dead,
Chaz has no further intentions to hold off on killing Zio once and for
all. Plus, now that Rune has the Psycho Wand, you can get into the Nurvus
portion of Zio's Castle. Warp to Mile and head to Zio's Castle.
-----------------------
Zio's Castle and Nurvus
-----------------------
¤ Monsters: Zio's Guard, Tech Master, Tarantella, Centaur, Greneris,
Blauzen, Balduel, Floatmine, Tower
¤ Treasures: Wave Shot, Repair Kit, Ceramic Gear, Spaced Armor, Plasma
Claw
Right here I will remind you that the Nurvus dungeon is pretty confusing
if you don't already know your way around. None of the items you can get
are directly on your way to your destination, so some of these item
walkthroughs could be a bit long. As usual, watch out for the Centaur. But
also, be on the lookout for Balduels and Blauzens. They take forever to
die and can put the hurt on your party.
Wave Shot
---------
From the Nurvus entrance (downstairs from the middle of the first room in
Zio's Castle), head through the door and head north along the line. You
have a choice between left and right, so go left. You're on a one way path
to get the Wave Shot now. Just head through the door and there it is, at
the end of the line.
Repair Kit
----------
From the first Nurvus computer console, take a right and head through the
door. In this hallway, you will eventually come across a choice of going
north along a line or keeping west. Head north because going west takes
you to a dead end. After going through this elevator, follow the line
south until you hit another hallway, and head west along the hall. When
you come to a choice of north or south, head south. At the end of the
mesh-
type walkway is your repair kit.
Ceramic Gear
------------
From the first Nurvus computer console, take a right and head through the
door. In this hallway, you will eventually come across a choice of going
north along a line or keeping west. Head north because going west takes
you to a dead end. After going through this elevator, follow the line
south until you hit another hallway, and head west along the hall. When
you come to a choice of north or south, head north. You will see an
elevator at the end of the line, so head through it. Through this
elevator, you will immediately see another one to the left. Enter this
elevator. You will appear in a small hall, in which you should exit.
Through this door is a walkway on which lies the treasure chest containing
the Ceramic Gear.
Spaced Armor
------------
From the first Nurvus computer console, take a right and head through the
door. In this hallway, you will eventually come across a choice of going
north along a line or keeping west. Head north because going west takes
you to a dead end. After going through this elevator, follow the line
south until you hit another hallway, and head west along the hall. When
you come to a choice of north or south, head north and go through the
elevator. You will see another elevator off to the left, but don't take
it. Instead, head south while keeping to the east. When you get to a fork
in the road, head south, as going along the west way takes you to a dead
end. Keep along the west wall, and you will see another elevator that you
should take. Take this elevator and follow the line to the next door.
Through this door is another one of those walkways on which you won't be
attacked. When you come out the other side, follow the line to the mesh-
type walkway and keep north. Don't take any detours and you shall find
another elevator. Walk through. Again, you are at a place where you will
see another one immediately off to the side. Don't take it yet, and walk
along the west wall. When you come to a choice of left and down, head
left. In the small room at the end of this passageway is your Spaced
Armor.
Plasma Claw
-----------
From the first Nurvus computer console, take a right and head through the
door. In this hallway, you will eventually come across a choice of going
north along a line or keeping west. Head north because going west takes
you to a dead end. After going through this elevator, follow the line
south until you hit another hallway, and head west along the hall. When
you come to a choice of north or south, head north and go through the
elevator. You will see another elevator off to the left, but don't take
it. Instead, head south while keeping to the east. When you get to a fork
in the road, head south, as going along the west way takes you to a dead
end. Keep along the west wall, and you will see another elevator that you
should take. Take this elevator and follow the line to the next door.
Through this door is another one of those walkways on which you won't be
attacked. When you come out the other side, follow the line to the mesh-
type walkway and keep north. Don't take any detours and you shall find
another elevator. Walk through. Again, you are at a place where you will
see another one immediately off to the side. Take it, and move south
through the small hall in which you appear. Follow this long passageway
all the way south until you see a door on the left and an elevator on the
right. Take the door on the left and walk through yet another walkway
where there's no monsters. At long last, you will appear in a room with
the Plasma Claw.
At long last, we are finally at the main walkthrough. Enter Zio's Castle,
and head directly north. Check the laser-type barrier, and Rune will
cancel it with the Psycho Wand. Walk through the stairs that you find in
this room. You are now in a small room with a door, so walk through it.
Now follow the line north to the first computer console. From here, head
east and north through a door. You will eventually find yourself with the
choice of following another line or heading west. Heading west does
nothing other than annoy those who dislike dead ends, so head north along
the line. At the end, you will find an elevator through which you should
head. Out of this elevator, there is another line you can follow to the
south, so do so. You will come across a west hallway, so take it. When you
see another choice between north and south, head north, and through
another elevator. Out of this elevator, you will see another elevator, but
don't take it. Instead, move east and then south. When you come to yet
another choice of heading west or south, keep south, as going west would
take you to yet another dead end. Keep along the western wall while
heading south, and at the end, you will see another elevator, so take it.
Follow the line to the next door, which leads to a walkway where you won't
get attacked. When you come out of the other side of the walkway, follow
the line until you get to the mesh-type walkway heading north. Keep north
and don't take any detours, and you will find yet another elevator.
Through this elevator is, again, a place where you will see an elevator
immediately off to the side. Take that elevator, and move south through
the small hallway where you appear. Head all the way through south until
you see a door on the left and an elevator on the right. Head through the
elevator and you will be in another one of those U shaped rooms with the
lines that lead to the door. Follow the lines, and when you are through
this door, you will be in another room with the mesh-type walkway. Before
heading north, I strongly advise you to heal everybody to maximum health.
When that is done, head north. Zio will appear for the final time. You
will go through a small dialog and then Zio will attack. Use defensive
spells the very first round, and have Rune or Chaz use the Psycho Wand.
Don't have anybody use any techniques or skills other than Deban and
Barrier, as the rest are useless until the Psycho Wand has been used. If
you need help after this round, just consult the in-depth walkthroughs on
the bosses and look for Zio's second battle. After you defeat this goon,
his Dark Force will leave him, and Zio's Castle will be no more (hope you
got any items you wanted, because if you didn't, they are gone with the
castle). Now that Zio is dead, two more jobs have opened up: The Missing
Student, and the Fissure of Fear.
* * * *
Demi entered Nurvus and had to connect directly. A new vehicle control
center has appeared thanks to Demi, right outside of Nurvus. Gryz has also
left your party, because he has to take care of his little sister. Enter
the vehicle control plant. This place is actually a space station! First,
step on the round thing to heal up and save. Now head through the door at
the north part of the station. You have a choice of going to Zelan or
staying, so go to Zelan.
-----
Zelan
-----
¤ Treasures: Plasma Sword, Plasma Claw, Plasma Dagger, Plasma Field,
Pulse Laser, Canceller
In Zelan, you will appear at the bottom of the sattelite. Head north
through the elevator. When you appear outside the elevator on the next
floor, head into the west room to get the three items there, and then head
into the east room to get those three items. When you are done, head
around to the north of the elevator room. At the end of the line is Wren.
Talk to him. You will find out that Zelan hasn't been issuing any bad
commands, and it has actually been Kuran, the top of the system. Wren will
join your party. He is pretty powerful, but you will need to level him up
pretty soon. Exit Zelan.
* * * *
The space ship takes off for Kuran, but just after entering flight,
something goes wrong in the engine room. Some goon is attacking, so you
must kill him. It plays the boss music, but this guy is very easy and will
fall in two or three rounds at the most. After he is dead, it is realized
that you must make a crash landing on Dezolis. Everybody but Chaz is
thrilled. You make the crash landing anyway.
-------------
Raja's Temple
-------------
The only problem is, you've landed on top of Raja's Temple! Luckily,
nobody was injured or killed, although Raja is somewhat pissed. He goes on
to insult Rika and Wren, calling Rika a girl with horns, and Wren a
robotic doll. Raja is a crazy old man, but a good healer. Your party asks
him if he knows of any other space ships on Dezolis, but he doesn't know
of any, but he tells you to ask one of his friends in Ryuon, a town to the
north. He offers to overlook the temple's damage if you take him on your
journey. The party chats about taking him and decides that he can come, so
you now have five party members, Chaz, Rika, Rune, Raja, and Wren. Exit
Raja's Temple.
* * * *
Outside, Chaz will notice the snow and make a comment about it, and then
Raja will comment on how that is abnormal for Dezolis and how he thinks it
has something to do with the Garuberk Tower. He pulls out yet another not-
funny joke, at which Rika, and only Rika, laughs. Head north a small
distance to the town of Ryuon.
-----
Ryuon
-----
In this town, you will find an information monger similar to Grandfather
Dorin that you need to talk to to get more information. This man's name is
Gyuna, and he owns the bar. There is an equipment shop in this town, but
you don't really need to go to it yet, as the next town is just a hop and
a skip away, and it has the same stuff plus more. When you find Gyuna
(he's in one of the houses with two parts to it, there are only three of
them), talk to him. Say no to what he asks you until he asks you if you
want to know about the grave on the outskirts of the town called Tyler. He
will tell you about it.
* * * *
Head for Tyler. It is to the north and west. Easy to find huh? Enter the
town.
-----
Tyler
-----
Here in Tyler, there are mainly two things you should do. First, and
foremost, an equipment upgrade. You will want new equipment, as these
enemies on Dezolis are very strong, and even with the new armor, can cause
a lot of damage. Here's what you should get:
Wren: Nothing
Chaz: Silver Mail, Silver Helmet
Rika: Silver Mail, Silver Crown
Rune: Silver Mantle, Two Silver Shields*
Raja: Two Silver Shields*
*You could substitute the two Silver Shields for a Force Cane (in Ryuon),
but I advise you to equip two shields. They will take some mega damage
from here on without.
Anyhow, when you are done getting the equipment, which, by the way, the
price has increased practically twofold from Termi, head to the west side
of town to a large grave. If you have talked to Gyuna already, proceed to
the plate on the grave and inspect it. After some dialog, touching the
plate will result in moving the grave, and you can now enter a simple
cave.
----------------
Cave Under Tyler
----------------
¤ Monsters: Helex, Snow Slug, Gerotlux
¤ Treasures: Dimate, Zirconian Gear
This cave is a very simple cave, and besides the monsters, is no difficult
than Birth Valley. There are two treasures, at least one of which you
should check out.
Dimate
------
From the entrance, head south. When you see a big rock against the south
wall, head directly west. Go past the open area and you will find a small
room with a treasure chest. Open it and there's your Dimate.
Zirconian Gear
--------------
From the entrance, walk south to the big rock, and into the open area. See
that pillar in the middle of the room just to the south? Walk east from
it, and the Zirconian Gear is yours.
Now for the dungeon walkthrough, even though it's not going to be long.
From the entrance, walk south to a large rock, then walk west until the
north wall points downward. Walk about three steps to the left of this
edge, and then walk straight down until you get to the south wall. From
here, walk west, and south. When you enter that door leading out, you have
come across the Landale space ship. It is in good condition, and is yours.
* * * *
You will appear outside, and very nearby, a spaceport will rise from the
ground. If you aren't at the least at level 22 or so with every one of
your characters, I advise you to level up until you are at that level.
Otherwise, go to the end of the spaceport and go to Kuran. Kuran is a
sattelite like Zelan, but is much more complex and has monsters.
-----
Kuran
-----
¤ Monsters: Command Ball, Float Mine, Sattelite Minion, Siren386,
Piercer, C-Ray Tube, Dark Force
¤ Treasures: Hyper Jammer, Repair Kit, Zirconian Armor, 3,000 Mesetas,
Repair Kit, Napalm Shot
Kuran at first look seems similar to Zelan, but beware, as it is just the
beginning, and in fact, is much longer. The monsters here are nothing to
worry about. Just run if you find a Command Ball with two Floatmines, or a
C-Ray Tube with two Sattelite Minions. These two groupies like to combine
and do lots of damage to everyone. Here are your treasure walkthroughs:
Hyper Jammer
------------
From the entrance, walk to the north, and enter the elevator. From where
you emerge, head to the left and through a door. Head left from here, and
you will be greeted with an elevator, as well as a choice of north or
south. Head north, and in a small room is the Hyper Jammer.
Repair Kit
----------
From the entrance, walk to the north, and enter the elevator. From where
you emerge, head to the left and through a door. Head left from here, and
you will be greeted with an elevator, as well as a choice of north or
south. Head south, and in a small room is the Repair Kit.
Zirconian Armor
---------------
From the entrance, head north through the elevator, and then west to a
door. Enter and head west in the hallway. Enter the elevator. You will
appear in sort of an S-shaped hallway. Head east through this S to a door
heading out to the south. Head through the door. You are now in pretty
much the main room of the dungeon. Keep along the north wall until you see
another one of those stripes heading south. Follow this stripe through a
door. In this room is another elevator, and take it. You will appear in
another room just like it. Head north out of it and along the mesh-wire
path, in the shape of a C. Head through the door at the north, and you
will appear at the north edge of the main room. Head along west from here,
and you will find your Zirconian Armor.
3,000 Mesetas
-------------
From the entrance, head north through the elevator, and then west to a
door. Enter and head west in the hallway. Enter the elevator. You will
appear in sort of an S-shaped hallway. Head east through this S to a door
heading out to the south. Head through the door. You are now in pretty
much the main room of the dungeon. Keep along the north wall until you see
another one of those stripes heading south. Follow this stripe through a
door. In this room is another elevator, and take it. You will appear in
another room just like it. Head north out of it and along the mesh-wire
path, in the shape of a C. Head through the door at the north, and you
will appear at the north edge of the main room. Head along the east side,
past the empty treasure box, and through a door. You will appear in
hallway that ends in a decision of north and south. Head north for your
3,000 Mesetas.
Repair Kit
----------
From the entrance, head north through the elevator, and then west to a
door. Enter and head west in the hallway. Enter the elevator. You will
appear in sort of an S-shaped hallway. Head east through this S to a door
heading out to the south. Head through the door. You are now in pretty
much the main room of the dungeon. Keep along the north wall until you see
another one of those stripes heading south. Follow this stripe through a
door. In this room is another elevator, and take it. You will appear in
another room just like it. Head north out of it and along the mesh-wire
path, in the shape of a C. Head through the door at the north, and you
will appear at the north edge of the main room. Head along the east side,
past the empty treasure box, and through a door. You will appear in
hallway that ends in a decision of north and south. Head south and pick up
a handy dandy Repair Kit.
Napalm Shot
-----------
From the entrance, head north through the elevator, and then west to a
door. Enter and head west in the hallway. Enter the elevator. You will
appear in sort of an S-shaped hallway. Head east through this S to a door
heading out to the south. Head through the door. You are now in pretty
much the main room of the dungeon. Keep along the north wall until you see
another one of those stripes heading south. Follow this stripe through a
door. In this room is another elevator, and take it. You will appear in
another room just like it. Head north out of it and along the mesh-wire
path, in the shape of a C. Head through the door at the north, and you
will appear at the north edge of the main room. Head along the east side,
past the empty treasure box, and through a door. You will appear in
hallway with an elevator to the immediate north. Head through it, and when
you emerge, head east along the path to your Napalm Shot. This weapon is
especially helpful on the Dezorian fields.
Finally after all of these item walkthroughs, we are now ready for the
main walkthrough. From the entrance of Kuran, head north along the line,
and enter the elevator. When you come out of the elevator, head west along
the walkway. You will see a door. Enter it and head west along the
passageway. You will see another elevator. Enter this one. You will emerge
in sort of an S- shaped hallway. Head east along the S and out the exit at
the end. Now you will appear in the main room of the dungeon, on sort of a
W-shaped catwalk. This one has a few branches, so just keep to the north
wall until you see another one of those dandy lines heading south. Walk
south along the line, and enter the elevator you will find within. You
will reappear in a room just like it, so head north, out of the room, and
head along a C-shaped mesh-wire walkway. At the end of this walkway is a
door, through which you should enter. You will appear in the north end of
the main room, and this time, you want to head east along the passageway,
along the empty treasure chest, and through the door at the end of this
passageway. You will soon see another elevator off to the east. Enter it.
You will immediately see an exit to the south. Go through this exit, and
you will appear yet again in the main room. Head west, keeping along the
north edge, and when you come to an elevator, enter it. You will be in the
mesh-wire area again, and this walkway is easy, as it is shaped like a 0.
Head south along either way and enter the final elevator. The final room,
or cluster thereof, is identical to Zelan, minus the six treasure chests
off to the sides. Heal up here, because once you cross the northern
catwalk, you get to face Dark Force. For starters, make sure Rune uses
Efess if he has it, and if not, Tandle or Nafoi. Use Saner and Deban with
Rika for the first few rounds, and have Raja use Blessing. For more tips,
see the in-depth walkthrough in the boss section of this walkthrough/FAQ.
If all works out well, you will defeat Dark Force.
* * * *
Something's wrong though. Even though you defeated Dark Force and saved
Kuran, the snowstorm hasn't let up. Thought has it that it might be the
Climate Control center, but Raja insists on the Garuberk Tower. Wren will
now prepare an Ice Digger. Couldn't he have thought this up a while back?
When you are outside of the spaceport back on Dezolis, head north through
the small opening. From here, go north, and a bit east, and break through
the ice using the Ice Digger. When you see the mountains head east, do so
yourself, and be sure to stop by the first town, Zosa.
----
Zosa
----
In this town, there is only one thing of interest for you, and that is the
weapons shop. In here, all you will want to buy are two Thunder Claws for
Rika, and maybe even a third for Rune's usage (I'll explain later). After
you have done this, head out of this town.
* * * *
Head west through the ice blocks again, but this time, head north along
the ice. When you exit, you will come to a cave. Enter the Mystical
Valley. You can also go to the Climate Control Center if you want to. It
will be outlined before the Mystical Valley.
----------------------
Climate Control Center
----------------------
¤ Monsters: Gy-Laguiah, Arthropod, Wiredine, Debugger, Dragerduel,
De-Elm-Lars
¤ Treasures: Pulse Vulcan, Compound Gear, Repair Kit, Repair Kit,
5,000 Mesetas, Compound Armor
The Climate Control Center (CCC) is a medium-sized, but sometimes
confusing, plant on Dezolis. It was created to control the weather, but
has seemingly failed at the task lately. This is one of the few dungeons
that is totally optional, but a good option if you decide to take it.
Pulse Vulcan
------------
From the entrance, head north. Skip around the small room with the
elevator, and continue north to the top of the room. Once you are at the
top, head west, and then south along the few rooms. In the farthest-south
room in this corridor, you will find a treasure chest containing the Pulse
Vulcan.
Compound Gear
-------------
From the entrance, walk north and go into the elevator. From your elevator
exit, head south along the wire-mesh walkway, and when you get to the
southern extreme, head west. You will find another elevator which you
should enter. Enter it, and inside the room in which you will appear is
the box containing your Compound Gear.
Repair Kit
----------
From the entrance, walk north to the elevator entrance, but don't go in.
From here, walk east, and when you hit the east wall, walk north. At the
north wall, head east into a room. This room has a passageway to another
room to the south. In this southern room is your Repair Kit.
Repair Kit
----------
For this one, walk north and enter the elevator. From the elevator, walk
south to the south edge of the wire-mesh walkway, and then walk east.
You'll find another elevator, so enter it. There is yet another elevator
in the room in which you appear. Go into this elevator and you will appear
again in the wire- mesh walkways. From your newest elevator exit, walk
through the upside-down question mark-shaped walkway. Keep along the east
side of the walkway, and when you see a small branchoff going east, take
it. You'll be on a small catwalk and your other Repair Kit is to the
north.
5,000 Mesetas
-------------
To get the 5,000 Mesetas, walk north, entering the elevator. From this
elevator, simply walk south, and west when you get to the south edge.
Follow this walkway until you get to a chest. Voila! Five thousand mesetas
are yours for the keeping.
Compound Armor
--------------
This item isn't in your direct path in the walkthrough, but it is close
enough that it has been detailed in the dungeon walkthrough.
Alright, we are now at the dungeon walkthrough. If you haven't done so,
equip the Silver Tusk on Rika before you enter this place. As soon as you
enter the Climate Control Center, you will be attacked by the last Gy-
Laguiah you will ever face. If Rika has the Silver Tusk equipped, this
battle will be a cinch. Simply have Wren attack, Chaz use Crosscut,
Rayblade if he has it, Rika use Double Slash, Rune use Nawat, and
depending who you have in your party, another midrange technique or skill.
After this battle is over, head north, and go through the elevator. You
will now appear in a wire-mesh walkway. Walk to the south edge, and then
east. You will see another elevator, which you should go through. You'll
be in a small room with another elevator, so go through it. On this new
part of the wire-mesh walkway, follow the path until it is in conjunction
with a larger area. Keep along the north side of this larger area and when
you find an elevator, take it. Jeez, there are many elevators aren't
there? Anyhow, the next room is a guide of its own. Just follow the yellow
line. Can't get any simpler than that can it? At the end of a yellow line
is an elevator. Take this one, and if you want some Compound Armor, head
south from the elevator and head west at the branch. There it is. To get
to your destination, from the elevator, head around the elevator shack
and head north. There is some weird cloaked guy. Talk to him, and he will
ramble on about how Dark Force isn't dead. This guy is easy. It shouldn't
take but a few rounds to dispatch of him. When you're done, exit the
Climate Control Center and head to either the Mystical Valley or Meese.
---------------
Mystical Valley
---------------
¤ Monsters: Skytiara, Hungry Mole, Tech Plant
¤ Treasures: Trimate, Star Dew
The Mystical Valley, whether you know it or not, is home to a species of
cats that can talk with humans. These cats are called Musk Cats. Inside
this place, you will meet a "new" friend, obtain the best Claw for Rika,
and two other treasures. Note that this dungeon is not required and you
won't really suffer any penalty by not visiting.
Trimate
-------
This is on the way in the main walkthrough.
Star Dew
--------
This is on the way in the main walkthrough.
Not much of a treasure walkthrough huh? Well, that's right, because the
treasure are pretty much along the path that you will travel. From the
entrance, head northwest, and then northeast into the large room. Off to
the right of the staircase is a Trimate, and you might need it in the
future, so why not go ahead and get it. Go up the staircase and through
the door. From this door, head northeast in this large room until you get
to yet another door. Enter it, and head north. Go up the stairs and to the
west through this upside- down-U-shaped hallway, grabbing the Star Dew
along the way. Head south and exit this room. It's a one-way path from
here. Head across the V-shaped walkway and talk to the Musk cats. They
will move and let you enter. From here, head west and through another
door. From this door, head directly north until you get to Myau, the "Old
Man" and biggest Musk cat. Talk to him, and he will give you the Silver
Tusk. Don't dare sell this item EVER. It is weaker in pure strength than
the Laconia Claw and the Guard Claw, but it is far more powerful against
dark type creatures, which you will be meeting a lot of soon. Exit the
Mystical Valley.
* * * *
The next towns of interest are Meese, Jut, and Gumbious Temple. You could
visit Reshel, but you don't need to do so for now. From Zosa to Meese,
head east to a duo of trees, and then move about three Ice Digger body-
lengths south. Head east, and then south when you get to the trees, and
east again when you hit more trees. You will see Reshel, next to a
mountain range. From here, Meese is southeast. Not hard to find. Enter
Meese.
-----
Meese
-----
Here in Meese, you will basically get rid of Raja. Sad, yes, I know, but
your party won't be any worse than it was with Raja. Go into the inn
(hospital) to the east and a bit north of the entrance. Head up to the
second floor. Talk to the Espers in the far east room. Raja will fall sick
from Black Wave sickness, the same kind Alys had. Simultaneously, Espers
will rush in, telling everybody that Kyra has attempted to enter Garuberk
Tower on her own.
* * * *
You must now rush off to save Kyra from those carnivorous trees that
surround the Garuberk Tower. These trees are northeast of Meese. To get
there, move east to a small lot of trees that are on the north side of
another breakable wall of ice. From these trees, move east to another
small grove of trees in the shape of a plus sign. From here, move north,
and you will find the carnivorous trees. Simply run into the trees, and
retreat. You will meet Kyra and she will join your group. Now that you
have Kyra, head back to the ice walls southwest of here. Your next
destination is Jut. Break south-southeast through the walls of ice and
when you emerge, there is another one just off to the southwest that also
needs demolishing. From the exit of this icy range, Jut is directly
northwest. The Gumbious Temple is within an arm's length of Jut, but you
will want to visit Jut first and buy some more equipment (very expensive).
Oh yeah, Kyra will mention that the Eclipse Torch destroys the carnivorous
trees.
---
Jut
---
In this large town, your main objective is to buy new weapons and armor.
You will spend a crapload of money here, and it's likely you'll need to
venture out for more. Here's your list:
Wren: Nothing
Chaz: Reflection Mail, Laconia Sword
Rika: Reflection Mail, Laconia Claw (don't sell the Thunder Claws)
Rune: Nothing (you'll get his in a little bit)
Kyra: Reflecion Robe, Laconia Slasher
Once you have gotten this equipment, head out of town and east back to the
ice blocks. Once through them, keep along the south wall of mountains, and
head northeast, breaking through yet another wall of ice. Beyond this wall
is the Esper Mansion, which you should enter.
-------------
Esper Mansion
-------------
¤ Treasures: Laconia Rod, Reflection Robe, Solar Dew, 10,000 Mesetas
Enter the Esper Mansion (Kyra will get you through). Once inside, head
east along the hallway. You'll see a statue, and another one if you walk
east. Head east and go through the door. In here is possibly one of the
best hordes of treasures you will find. All four treasures listed above
can be found in this room. When you are done getting these treasures, exit
the room, head west, and head up the hall to the north. When you come to a
set of doors, take the one on the left. Head along this passageway, which
is like an upside-down U, and when you come to another door heading
outside, talk to the guards. They won't let anybody past. But then, Rune
tells them to let the party in, and they comply. Head south to a smaller
building, heading along the outsides of it, and enter it. When inside the
building, head down the stairs. You will figure out that Rune is Lutz.
Once all of the dialogs are done, exit the small inner building and warp
back to Jut (or Gumbious Temple if you visited already).
---------------
Gumbious Temple
---------------
Once you are inside Gumbious Temple, head inside and to the left. You will
see some stairs going upward, and take them. Follow the hallway to an old
man guarding the Eclipse Torch. Talk to him, and you will go into a long
dialog in which the Eclipse Torch is stolen by a trio of witches. They
threaten Rune and tell him that one of his old enemies is waiting for him
inside the Air Castle.
* * * *
When they are done blabbing, warp back to Tyler and enter the space port.
Wren will look for the Air Castle. By some fluke, it happened to survive
Parma's explosion and it is now visible. Before you go to the Air Castle
though, you almost definitely need to be at least level 30. If you aren't
at the such level, follow the next section. If so, follow it anyway,
because you can and will find good stuff for Wren. It is the Weapons
Center. Head to Jut/Gumbious Temple and head southwest. You will find a
wall of more demolishable ice, so break through it. You will now find the
Weapons Plant.
-------------
Weapons Plant
-------------
¤ Monsters: Arthropod, Wiredine, Life Deleter, Star Drone, Silvalt,
Servant
¤ Treasures: Elastic Gear, Elastic Armor, Burst Rocket, Plasma Launcher,
Unlimited Repair Kits
Again, this place is totally optional, and you will not suffer any
penalties if you don't come here. I highly advise that you do though,
because you will be benifitted some new Wren equipment, as well as
unlimited Repair Kits. There is no actual goal in this dungeon, so you
will not find any dungeon walkthrough. You will still find the treasure
walkthroughs though. I have incorporated a checkpoint which will guide you
where you need to go before making a decision on which treasure to get
first.
Checkpoint
----------
From the entrance, go north through the elevator. The room in which you
appear is somewhat weird and can be annoying. Head west to the western
wall of the wire-mesh floor, and then head north, taking the conveyor belt
east. On this platform as well as another one like it, you will find a
small computer that you can use to switch the conveyor belt directions.
Use the computer once or twice to set it so that the far west conveyor
belt will be moving northward. Move north across the conveyor belt and you
have hit the checkpoint.
Elastic Gear
------------
From the checkpoint, head through the left elevator. This passage is
simple, so just follow it. Enter the elevator at the end of the passage.
You will now appear in another large room. Head west, and take both of the
platforms south. To your left is an elevator. Take it. From this elevator,
follow the line, and when you have a choice of left or right, take a
right. In a box is your Elastic Gear.
Elastic Armor
-------------
See Elastic Gear.
Burst Rocket
------------
From the checkpoint, go to the eastern elevator,way off to the right. In
the room in which you appear, just follow thepath to the Burst Rocket. It
doesn't get any simpler than this.
Plasma Launcher
---------------
From the checkpoint, head through the leftelevator. This passage is
simple, so just follow it. Enter the elevator atthe end of the passage.
You will now appear in another large room. Headeast, and take both of the
platforms south. To the right is an elevator.Take it. You will now appear
in a one-way path to your Plasma Launcher.
Unlimited Repair Kits
---------------------
From the checkpoint, headthrough the left elevator. This passage is
simple, so just follow it.Enter the elevator at the end of the passage.
You will now appear inanother large room. Head west, and take both of the
platforms south. Toyour left is an elevator. Take it. From this elevator,
follow the line,and when you have a choice of left or right, take a right.
Check thecomputer console near the two treasure chests for a Repair Kit.
You can dothis as often as you like.
* * * *
As soon as you have gotten the above treasures, or have decided not to do
so, your next destination is the Air Castle. I highly advise being level
30 or higher before going there though. Head to the spaceport by Tyler and
choose Air Castle as your destination.
----------
Air Castle
----------
¤ Enemies: Specter, Frost Saber, Dimension Worm, Stone Heads, Bladeright,
Xe-A-Thoul, Chaos Sorcerer, Lashiec
¤ Treasures: Trimate, Swiftness Helm, 1,000 Mesetas, Escapipe, Trimate,
4,000 Mesetas, 2,000 Mesetas, Genocyber Claw, 8,000 Mesetas,
Solar Dew, Moon Dew, Star Dew, Fake Torch
To forewarn you, if I haven't already, this dungeon is HUGE. It is
probably the largest dungeon in the game, and therefore, will probably
have the largest section in the walkthrough. There are tons of treasures,
and here's how to get them:
Trimate
-------
This item is along the way in the walkthrough.
Swiftness Helm
--------------</pre><pre id="faqspan-3">
From the exterior entrance to this sattelite with Air Castle, walk north
to the entrance to the castle. Enter. Walk north until you see
transparencies of those dimwits who stole the Eclipse Torch, and then walk
east. You will see a door. Enter it. From this door, walk north, east, and
south. Keep east, and once you head northward through a door, keep to the
west. Eventually, you will find a door heading out of this dungeon, so
take it. From this door, you don't have much of a choice but to walk north
through another castle entrance. From this entrance, walk north, passing
through two more doors, head around east and south, and take the stairs.
From the top of these stairs, follow the passageway up and around to the
south. Walk out of yet another door. You are now on the castle roof. Keep
east and walk south, and eventually you will find another door back into
the castle. Enter it. Inside, head west and south, exiting this area. On
the outside, walk west and south, eventually finding yet another door.
Enter. This slew of walkways that you now get to navigate is shaped kind
of like a horseshoe, and is fairly straightforward. Walk along this
"horseshoe" and head through every door except for the one that leads out
to the north. Along the way, be sure to pick up the Trimate that you will
come across. When you come to the southwestern exit, take it outside. From
outside of this door, head west-northwest to, you guessed it, another
door. Enter. Walk to the north and around to the west, and head
downstairs. In the room in which you appear, head south through both
doors. Keep east and head south through the final passage in this part of
the dungeon, which leads into a checkered-floorroom with your Swiftness
Helm.
1,000 Mesetas
-------------
From the exterior entrance to this sattelite with Air Castle, walk north
to the entrance to the castle. Enter. Walk north until you see
transparencies of those dimwits who stole the Eclipse Torch, and then walk
east. You will see a door. Enter it. From this door,walk north, east, and
south. Further south and into a checkered-looking floor room is your 1,000
Mesetas.
Escapipe
--------
From where you enter the sattelite that holds this castle, walk north to
the entrance to the castle. Enter. Walk north until you see transparencies
of those dimwits who stole the Eclipse Torch, and then walk east. You will
see a door. Enter it. From this door, walk north, east, and south. Keep
east, and once you head northward through a door, keep to the west.
Eventually, you will find a door heading out of this dungeon, so take it.
From this door, you don't have much of a choice but to walk north through
another castle entrance. From this entrance, walk north, passing through
two more doors, head around east and south, and take the stairs. From the
top of these stairs, follow the passageway up and around to the south.
Walk out of yet another door. You are now on the castle roof. Keep east
and walk south, and eventually you will find another door back into the
castle. Enter it. Inside, head west and south, exiting this area. On the
outside, walk west and south, eventually finding yet another door. Enter.
This slew of walkways that you now get to navigate is shaped kind of like
a horseshoe, and is fairly straightforward. Walk along this "horseshoe"
and head through every door except for the one that leads out to the
north. Along the way, be sure to pick up the Trimate that you will come
across. When you come to the southwestern exit, take it outside. From
outside of this door, head west-northwest to, you guessed it, another
door. Enter. Walk north and a bit west, and you will find another door
that leads out to the north. Take it. Head north and when you hit the
castle wall, go east. There is a door for you to enter. Follow the hallway
to its end and take the staircase downward. On this floor, follow the
passageway upward and over, and when there's room to walk west, do so.
Keep south and enter a small room that contains the Escapipe.
Trimate
-------
From the entrance of the sattelite, walk north to the entrance to the
castle. Enter. Walk north until you see transparencies of those dimwits
who stole the Eclipse Torch, and then walk east. You will see a door.
Enter it. From this door, walk north, east, and south. Keep east, and once
you head northward through a door, keep to the west. Eventually, you will
find a door heading out of this dungeon, so take it. From this door, you
don't have much of a choice but to walk north through another castle
entrance. From this entrance, walk north through the first door, and then
move east and south. Tucked away in this small area is a Trimate.
4,000 Mesetas
-------------
From the exterior entrance to this sattelite with Air Castle, walk north
to the entrance to the castle. Enter. Walk north until you see
transparencies of those dimwits who stole the Eclipse Torch, and then walk
east. You will see a door. Enter it. From this door, walk north, east, and
south. Keep east, and once you head northward through a door, keep to the
west. Eventually, you will find a door heading out of this dungeon, so
take it. From this door, you don't have much of a choice but to walk north
through another castle entrance. From this entrance, walk north, passing
through two more doors, head around east and south, and take the stairs.
From the top of these stairs, follow the passageway up and around to the
south. Walk out of yet another door. You are now on the castle roof. Keep
east and walk south, and eventually you will find another door back into
the castle. Enter it. Inside, head west and south, exiting this area. On
the outside, walk west and south, eventually finding yet another door.
Enter. This slew of walkways that you now get to navigate is shaped kind
of like a horseshoe, and is fairly straightforward. Walk along this
"horseshoe" and head through every door except for the one that leads out
to the north. Along the way, be sure to pick up the Trimate that you will
come across. When you come to the southwestern exit, take it outside. From
outside of this door, head west-northwest to, you guessed it, another
door. Enter. Walk to the north and around to the west, and take to the
room south of the stairs to find 4,000 Mesetas.
2,000 Mesetas
-------------
From the exterior entrance to this sattelite with Air Castle, walk north
to the entrance to the castle. Enter. Walk north until you see
transparencies of those dimwits who stole the Eclipse Torch, and then walk
east. You will see a door. Enter it. From this door, walk north, east, and
south. Keep east, and once you head northward through a door, keep to the
west. Eventually, you will find a door heading out of this dungeon, so
take it. From this door, you don't have much of a choice but to walk north
through another castle entrance. From this entrance, walk north, passing
through two more doors, head around east and south, and take the stairs.
From the top of these stairs, head south into a checkered-floor room.
Inside is a treasure chest containing 2,000 Mesetas.
Genocyber Claw
--------------
From the exterior entrance to this sattelite with Air Castle, walk north
to the entrance to the castle. Enter. Walk north until you see
transparencies of those dimwits who stole the Eclipse Torch, and then walk
east. You will see a door. Enter it. From this door, walk north, east, and
south. Keep east, and once you head northward through a door, keep to the
west. Eventually, you will find a door heading out of this dungeon, so
take it. From this door, you don't have much of a choice but to walk north
through another castle entrance. From this entrance, walk north, passing
through two more doors, head around east and south, and take the stairs.
From the top of these stairs, follow the passageway up and around to the
south. Walk out of yet another door. You are now on the castle roof. Keep
east and walk south, and eventually you will find another door back into
the castle. Enter it. Inside, head west and south, exiting this area. On
the outside, walk west and south, eventually finding yet another door.
Enter. This slew of walkways that you now get to navigate is shaped kind
of like a horseshoe, and is fairly straightforward. Walk along this
"horseshoe" and head through every door except for the one that leads out
to the north. Along the way, be sure to pick up the Trimate that you will
come across. When you come to the southwestern exit, take it outside. From
outside of this door, head west-northwest to, you guessed it, another
door. Enter. Walk to the north and around to the west, and head out the
door you will see to the north. Goacross the long catwalk, and as soon as
it ends, turn east. You will find a small hut. Inside of it is the
Genocyber Claw.
8,000 Mesetas
-------------
To start this lloonngg item walkthrough from the beginning, walk north to
the entrance to the castle. Enter. Walk north until you see transparencies
of those dimwits who stole the Eclipse Torch, and then walk east. You will
see a door. Enter it. From this door, walk north, east, and south. Keep
east, and once you head northward through a door, keep to the west.
Eventually, you will find a door heading out of this dungeon, so take it.
From this door, you don't have much of a choice but to walk north through
another castle entrance. From this entrance, walk north, passing through
two more doors, head around east and south, and take the stairs. From the
top of these stairs, follow the passageway up and around to the south.
Walk out of yet another door. You are now on the castle roof. Keep east
and walk south, and eventually you will find another door back into the
castle. Enter it. Inside, head west and south, exiting this area. On the
outside, walk west and south, eventually finding yet another door. Enter.
This slew of walkways that you now get to navigate is shaped kind of like
a horseshoe, and is fairly straightforward. Walk along this "horseshoe"
and head through every door except for the one that leads out to the
north. Along the way, be sure to pick up the Trimate that you will come
across. When you come to the southwestern exit, take it outside. From
outside of this door, head west-northwest to, you guessed it, another
door. Enter. Walk north and a bit west, and you will find another door
that leads out to the north. Take it. Head north and when you hit the
castle wall, go east. There is a door for you to enter. Follow the hallway
to its end and take the staircase downward. On this floor, follow the
passageway upward and over, and walk south to another castle exit.
Outside, head east along the castle walls. If you want, you can head
south, and along that castle wall. There is a door that leads southward
into a room containing one of those energy ports. Anyhow, there is also a
door to the north. Head on in. You will see yet some more of those
transparencies of the cloaked guys, but just head northwest into the next
room. In this room, head east and north in the middle of the room, which
happens to be a catwalk bordered by lava. Lava seems to be a common sight
in the Air Castle. When you get to a split in the path, head left and up
the generic stairs (like the ones in Ladea Tower). Head out of the castle
(again!). From this part, walk west and then south a ways along the
rooftop. When you get to an open area with a staircase, don't bother going
east, as there is nothing there. Go down these stairs. From this
staircase, walk north, passing by the staircase that heads up. At the end
of this tunnel is a chest containing your 8,000 Mesetas.
Solar Dew
---------
To start this lloonngg item walkthrough from the beginning, walk north to
the entrance to the castle. Enter. Walk north until you see transparencies
of those dimwits who stole the Eclipse Torch, and then walk east. You will
see a door. Enter it. From this door, walk north, east, and south. Keep
east, and once you head northward through a door, keep to the west.
Eventually, you will find a door heading out of this dungeon, so take it.
From this door, you don't have much of a choice but to walk north through
another castle entrance. From this entrance, walk north, passing through
two more doors, head around east and south, and take the stairs. From the
top of these stairs, follow the passageway up and around to the south.
Walk out of yet another door. You are now on the castle roof. Keep east
and walk south, and eventually you will find another door back into the
castle. Enter it. Inside, head west and south, exiting this area. On the
outside, walk west and south, eventually finding yet another door. Enter.
This slew of walkways that you now get to navigate is shaped kind of like
a horseshoe, and is fairly straightforward. Walk along this "horseshoe"
and head through every door except for the one that leads out to the
north. Along the way, be sure to pick up the Trimate that you will come
across. When you come to the southwestern exit, take it outside. From
outside of this door, head west-northwest to, you guessed it, another
door. Enter. Walk north and a bit west, and you will find another door
that leads out to the north. Take it. Head north and when you hit the
castle wall, go east. There is a door for you to enter. Follow the hallway
to its end and take the staircase downward. On this floor, follow the
passageway upward and over, and walk south to another castle exit.
Outside, head east along the castle walls. If you want, you can head
south, and along that castle wall. There is a door that leads southward
into a room containing one of those energy ports. Anyhow, there is also a
door to the north. Head on in. You will see yet some more of those
transparencies of the cloaked guys, but just head northwest into the next
room. In this room, head east and north in the middle of the room, which
happens to be a catwalk bordered by lava. Lava seems to be a common sight
in the Air Castle. When you get to a split in the path, head left and up
the generic stairs (like the ones in Ladea Tower). Head out of the castle
(again!). From this part, walk west and then south a ways along the
rooftop. When you get to an open area with a staircase, don't bother going
east, as there is nothing there. Go down these stairs. From this
staircase, walk north and take the next staircase you come by. From the
top of this staircase, walk south and east. When you pass by the second
doorway on the floor below, there will be a choice to keep going east or
move north. Now go north. Traverse yet another staircase downstairs. Now
that you are downstairs, head south. In a treasure chest is the Solar Dew.
Moon Dew
--------
Head north into the castle. When inside, head north, and enter through the
door that the Xe-A-Thoul transparencies blocked. It's another one of those
energy-giving symbol thingies. Touch it if need be. Now head north out of
the castle. When outside, head north and you'll find a door back into the
castle. Directly north is another door that used to be blocked by the
Xe-A-
Fools (heh). Enter it. Inside is a staircase heading downward, which you
should take. At the bottom of this staircase, head all the way south to
the south wall, and then go east. Take the first north path, which is
halfway between where you just came from and the next north path. Head
down yet some more stairs. Head east from the staircase, and then north.
When you hit the north wall, head west, and take the first path south.
Take this staircase downward as well. Head south from the staircase, and
when you get to the south wall, head westward. Skip the first detour, and
take the second hallway north. Voila! It's a treasure chest containing a
Moon Dew.
Star Dew
--------
This item is along the way in the walkthrough.
Fake Torch
----------
This item is along the way in the walkthrough.
Finally, to start this walkthrough of the Air Castle, walk north to the
entrance to the castle. Enter. Walk north until you see transparencies of
those dimwits who stole the Eclipse Torch, and then walk east. You will
see a door. Enter it. From this door, walk north, east, and south. Keep
east, and once you head northward through a door, keep to the west.
Eventually, you will find a door heading out of this dungeon, so take it.
From this door, you don't have much of a choice but to walk north through
another castle entrance. From this entrance, walk north, passing through
two more doors, head around east and south, and take the stairs. From the
top of these stairs, follow the passageway up and around to the south.
Walk out of yet another door. You are now on the castle roof. Keep east
and walk south, and eventually you will find another door back into the
castle. Enter it. Inside, head west and south, exiting this area. On the
outside, walk west and south, eventually finding yet another door. Enter.
This slew of walkways that you now get to navigate is shaped kind of like
a horseshoe, and is fairly straightforward. Walk along this "horseshoe"
and head through every door except for the one that leads out to the
north. Along the way, be sure to pick up the Trimate that you will come
across. When you come to the southwestern exit, take it outside. From
outside of this door, head west-northwest to, you guessed it, another
door. Enter. Walk north and a bit west, and you will find another door
that leads out to the north. Take it. Head north and when you hit the
castle wall, go east. There is a door for you to enter. Follow the hallway
to its end and take the staircase downward. On this floor, follow the
passageway upward and over, and walk south to another castle exit.
Outside, head east along the castle walls. If you want, you can head
south, and along that castle wall. There is a door that leads southward
into a room containing one of those energy ports. Anyhow, there is also a
door to the north. Head on in. You will see yet some more of those
transparencies of the cloaked guys, but just head northwest into the next
room. In this room, head east and north in the middle of the room, which
happens to be a catwalk bordered by lava. Lava seems to be a common sight
in the Air Castle. When you get to a split in the path, head left and up
the generic stairs (like the ones in Ladea Tower). Head out of the castle
(again!). From this part, walk west and then south a ways along the
rooftop. When you get to an open area with a staircase, don't bother going
east, as there is nothing there. Go down these stairs. From this
staircase, walk north until you find another staircase that heads
upstairs. Take it. Now that you're upstairs, walk south and then east
along the south wall. Don't take the detour north, and keep east. When you
see a door, enter it and move upstairs. From the top of the stairs, head
south out of the door onto the rooftops, yes, again. Now that you're on
the rooftop, head west, but don't go north right away. Keep west, and when
you cross another part of the building, head north. Enter this rather
elaborate- looking doorway. You had better heal up now, because if you
aren't level 34 or 35, the battle with the three cloaked wizards is going
to be hell. When you're ready, head north and confront the three cloaked
fools, also known as Xe-A- Thouls. When you are done with them, be
prepared to tackle part 2 of the Air Castle. Head back to the spaceport,
save, and come back. When you come back, head north into the castle. When
inside, head north, and enter through the door that the Xe-A-Thoul
transparencies blocked. It's another one of those energy-giving symbol
thingies. Touch it if need be. Now head north out of the castle. When
outside, head north and you'll find a door back into the castle. Directly
north is another door that used to be blocked by the Xe-A-Fools (heh).
Enter it. Inside is a staircase heading downward, which you should take.
At the bottom of this staircase, head all the way south to the south wall,
and then go east. Take the first north path, which is halfway between
where you just came from and the next north path. Head down yet some more
stairs. Head east from the staircase, and then north. When you hit the
north wall, head west, and take the first path south. Take this staircase
downward as well. Head south from the staircase, and when you get to the
south wall, head westward. Take the first detour north and there awaits
you yet another staircase. At the top of this staircase, head down to the
south wall again, then head east, and take the first detour north. That's
the last staircase heading downward you'll be taking in this dungeon. The
bottom floor is very simple. Simply follow the path all the way to the
next staircase, and be sure to grab the Star Dew along the way. Take this
next staircase upwards. Now from the top, head south, then west. When you
hit the west wall, walk north to the next staircase. From this staircase,
head southward, and when you get to the south wall, head west and take the
first detour north, and you guessed it, it's another staircase. At the
summit of this staircase, head north and east around the wall, and then
south. Head west at the first detour into, again, another staircase. From
the top, head south, then west. Head north all the way along the west
wall. You will see a door (finally!!!), so enter it. Through this door is
a room with...yet another door. Enter this door and...you'll be on a
peninsula of floor surrounded on three sides by lava. There is a treasure
chest in the middle. Open it. It contains the Fake Eclipse Torch. You will
then be attacked by a single Specter. Easy. After that battle, the boss of
the house will show up. His name is Lashiec, and he will tell you how he
wants to torture you and Rune/Lutz. Lashiec, or Lassic if you are more of
a PS1 fan, is a very bad boy who can cause a lot of damage, so I hope you
aren't missing too much health or anything. He has roughly around 6,000HP
and can take quite a beating. Once you've defeated him, Rika will take the
Eclipse Torch from him and he will end up blowing his castle (and himself)
up. Luckily, you've escaped.
* * * *
Head back to Gumbious, and share your winning glory with the Bishop. He
will now loan you the Eclipse Torch. Warp to Meese and head northeast back
to the carnivorous trees. This time, instead of losing to them, you will
kill them all with the torch. Yay! Your next step is to get rid of this
awful tower, the Garuberk Tower. Before doing so though, you might want to
level up to at least level 34.
--------------
Garuberk Tower
--------------
¤ Monsters: Hakenleft, Dark Marauder, King Saber, Radhin, Ghoul,
De-Elm-Lars, Dark Force (2)
¤ Tresures: Trimate, Power Shield, Trimate, Star Dew, Moon Slasher,
Escapipe, Star Dew
Just to forewarn you, the monsters in this place are somewhat difficult in
lower levels. Some of them are extremely easy though. Overall, it's not
the worst place, but definitely not the easiest. The cool part is that
this place is like the insides of a body, and is organic.
Trimate
-------
This item is covered in the dungeon walkthrough.
Power Shield
------------
When you enter this place, first walk northwest, and then northeast.
You'll find a weird looking elevator-type door. Enter it if you will.
From the corresponding door, head east a bit and then north, heading left
when the possibility arises. In this room is a Trimate on the north side,
and an eyeball object on the west side. Use the C-button to touch the
eyeball. A new part of the level has now opened up. Head back east, and go
east again through the new opening. Follow the new passageway all the way
to the southeast, past the first detour south, and keep along it. At the
end is a treasure chest containing the Power Shield.
Trimate
-------
From the beginning area of the Garuberk Tower, first walk northwest, and
then northeast. You'll find a weird looking elevator-type door. Enter it
if you will. From the corresponding door, head east a bit and then north,
heading left when the possibility arises. In this room is a Trimate on the
north side, and an eyeball object on the west side. Use the C-button to
touch the eyeball. A new part of the level has now opened up. Head back
east, and go east again through the new opening. Follow the new passageway
a bit southeast, and take the first detour south you come to. There is an
organic elevator off to the immediate west. Head on through. From the
organic elevator from which you emerge, walk south a bit and you will come
upon a choice to go southwest and southeast. Head southwest, and the path
will quickly change southeastward. At the very edge of this path is abox
containing a Trimate.
Star Dew
--------
From the beginning room of the Garuberk Tower, first walk northwest, and
then northeast. You'll find a weird looking elevator-type door. Enter it
if you will. From the corresponding door, head east a bit and then north,
heading left when the possibility arises. In this room is a Trimate on the
north side, and an eyeball object on the west side. Use the C-button to
touch the eyeball. A new part of the level has now opened up. Head back
east, and go east again through the new opening. Follow the new passageway
a bit southeast, and take the first detour south you come to. There is an
organic elevator off to the immediate west. Head on through. From the
organic elevator from which you emerge, walk south a bit and you will come
upon a choice to go southwest and southeast. Head southeast. The path will
quickly change northeast and southeast again, and finally southward. When
you have a choice to go east, don't do so, and keep west. You'll come
across another organic elevator, so enter it. When you emerge, head east
and northeast along the path. When you come to a big open area, head
northwest. Along this way, there is a detour west. Take it. Inside this
room in the west edge is the Star Dew in a box.
Moon Slasher
------------
From the beginning of the Garuberk Tower, firstwalk northwest, and
then northeast. You'll find a weird looking elevator-type door. Enter it
if you will. From the corresponding door, head east a bit and then north,
heading left when the possibility arises. In this room is a Trimate on the
north side, and an eyeball object on thewestside. Use the C-button to
touch the eyeball. A new part of the level has now opened up. Head back
east, and go east again through the new opening. Follow the new passageway
a bit southeast,and take the first detour south you come to. There is an
organic elevator off to the immediate west. Head on through. From the
organic elevator from which you emerge, walk south a bit and you will come
upon a choice to go southwest and southeast. Head southeast. The path will
quickly change northeast and southeast again, and finally southward. When
you have a choice to go east, don't do so, and keep south. Follow the path
as it turns in a horizontally-flipped J format, and head through another
organic door. In this next room, your Moon Slasher is in a box in the
southern part of the room.
Escapipe
--------
From the beginning area of the Garuberk Tower, first walk northwest, and
then northeast. You'll find a weird looking elevator-type door. Enter it
if you will. From the corresponding door, head east a bit and then north,
heading left when the possibility arises. In this room is a Trimate on the
north side, and an eyeball object on the west side. Use the C-button to
touch the eyeball. A new part of the level has now opened up. Head back
east, and go east again through the new opening. Follow the new passageway
a bit southeast, and take the first detour south you come to. There is an
organic elevator off to the immediate west. Head on through. From the
organic elevator from which you emerge, walk south a bit and you will come
upon a choice to go southwest and southeast. Head southeast. The path will
quickly change northeast and southeast again, and finally southward. When
you have a choice to go east, don't do so, and keep west. You'll come
across another organic elevator, so enter it. When you emerge, head east
and northeast along the path. When you come to a big open area, head
northwest. You'll eventually come to a turn in the path, in which it turns
from northwest to southwest. Follow the path. It's a long one. Eventually
after another J-shaped area, you'll come to another organic elevator. Take
this one. From where you emerge, head northeast, and then when you get to
an intersection, head northwest. Keep west and you'll find yet another
organic elevator. Take it. From your new location, head north and follow
the path southwest. When you get to a detour south and a passageway east,
take the passageway east. You will eventually find another detour heading
north, so take it. At the end is the treasure box containing the Escapipe.
Star Dew
--------
From the beginning room of the Garuberk Tower, first walk northwest, and
then northeast. You'll find a weird looking elevator-type door. Enter it
if you will. From the corresponding door, head east a bit and then north,
heading left when the possibility arises. In this room is a Trimate on the
north side, and an eyeball object on the west side. Use the C-button to
touch the eyeball. A new part of the level has now opened up. Head back
east, and go east again through the new opening. Follow the new passageway
a bit southeast, and take the first detour south you come to. There is an
organic elevator off to the immediate west. Head on through. From the
organic elevator from which you emerge, walk south a bit and you will come
upon a choice to go southwest and southeast. Head southeast. The path will
quickly change northeast and southeast again, and finally southward. When
you have a choice to go east, don't do so, and keep west. You'll come
across another organic elevator, so enter it. When you emerge, head east
and northeast along the path. When you come to a big open area, head
northwest. You'll eventually come to a turn in the path, in which it turns
from northwest to southwest. Follow the path. It's a long one. Eventually
after another J-shaped area, you'll come to another organic elevator. Take
this one. From where you emerge, head northeast, and then when you get to
an intersection, head northwest. Keep west and you'll find yet another
organic elevator. Take it. You can now tell you are nearing the evil
heart of the dungeon. From your new location, head north and follow
the path southwest. When you get to a detour south and a passageway east,
take the passageway east. You will eventually find another detour heading
north, but don't take it, and keep going east. The path will turn
northward, so go north when it does. You will also come across an organic
elevator, but don't take this one yet. Keep west and north and east again,
and you'll come to yet another organic elevator. Take this one. Inside
this small room is another eyeball thing which you need to touch with the
C button. Once you have completed that feat, go back to the organic
elevator you passed up earlier. The place you will appear in is shaped
like a C. Make your way west, north, and east around the...things here.
Once you get to the next, but not last, organic elevator, take it. When
you appear in another one of those glowing rooms, head west to the next
organic elevator. From where you appear, head west, and then southwest
along the wall. You will find a treasure chest containing a Star Dew.
To start the walkthrough of this organic place, first walk northwest, and
then northeast. You'll find a weird looking elevator-type door. Enter it
if you will. From the corresponding door, head east a bit and then north,
heading left when the possibility arises. In this room is a Trimate on the
north side, and an eyeball object on the west side. Use the C-button to
touch the eyeball. A new part of the level has now opened up. Head back
east, and go east again through the new opening. Follow the new passageway
a bit southeast, and take the first detour south you come to. There is an
organic elevator off to the immediate west. Head on through. From the
organic elevator from which you emerge, walk south a bit and you will come
upon a choice to go southwest and southeast. Head southeast. The path will
quickly change northeast and southeast again, and finally southward. When
you have a choice to go east, don't do so, and keep west. You'll come
across another organic elevator, so enter it. When you emerge, head east
and northeast along the path. When you come to a big open area, head
northwest. You'll eventually come to a turn in the path, in which it turns
from northwest to southwest. Follow the path. It's a long one. Eventually
after another J-shaped area, you'll come to another organic elevator. Take
this one. From where you emerge, head northeast, and then when you get to
an intersection, head northwest. Keep west and you'll find yet another
organic elevator. Take it. You can now tell you are nearing the evil
heart of the dungeon. From your new location, head north and follow
the path southwest. When you get to a detour south and a passageway east,
take the passageway east. You will eventually find another detour heading
north, but don't take it, and keep going east. The path will turn
northward, so go north when it does. You will also come across an organic
elevator, but don't take this one yet. Keep west and north and east again,
and you'll come to yet another organic elevator. Take this one. Inside
this small room is another eyeball thing which you need to touch with the
C button. Once you have completed that feat, go back to the organic
elevator you passed up earlier. The place you will appear in is shaped
like a C. Make your way west, north, and east around the...things here.
Once you get to the next, but not last, organic elevator, take it. When
you appear in another one of those glowing rooms, head west to the next
organic elevator. From where you appear, head west just a bit and walk
northward. Make sure you heal up before you go too far. When you're
confident, walk north and initiate combat with Dark Force (2). If you need
help, see the section about bosses for more details.
* * * *
When you beat Dark Force (2), Garuberk Tower will diminish, and so will
the snowstorm. However, there will be an explosion around where Gumbious
Temple is. Warp to Gumbious. You will notice that there is nothing left of
the temple, except a hole. Enter it. Inside, walk into the depths and talk
to the man sitting on the platform-thing. This man is the actual Bishop of
Dezolis. You can tell by his face that he is extremely old. This man
will tell you about the Profound Darkness, which is the root of all evil.
He will also mention something called Rykros that the Profound Darkness
wants as well. He will also tell you that the Aero-Prism will light the
way when Rykros returns. After Rune declares the location of the Aero-
Prism, you will go back to Motavia. Demi will talk to you from Nurvus, and
you will be issued the Hydrofoil. Be sure to use it well. Gaining the
Hydrofoil also opens up the last four jobs, and you had better be sure to
go and do these jobs soon. Before doing anything else, however, you will
want to head to Reshel, as it has been rebuilt, and you now have the
opportunity to buy some new, and better, armor. If you haven't visited
before, or don't remember, Reshel is just a hop, skip and a jump northwest
of Meese. Here's the armor I recommend you buy:
Chaz: Laconia Mail, Laconia Helmet
Rika: Laconia Mail, Laconia Crown
Wren: Nothing
Rune: Laconia Circlet
This may not look like a lot, but this stuff is EXPENSIVE.
* * * *
Now, warp to Krup. Cross the lake onto the small island nearby and enter
the cave.
-------------------
Soldier Temple Cave
-------------------
¤ Enemies: Junior Ooze, Fracture Ooze, Flame Newt, Shrieker,
Dark Force (3)
¤ Treasures: Escapipe, Solar Dew, Trimate, Moon Dew, Star Dew, Aero Prism
Escapipe
--------
This treasure is a snap. From the cave entrance, simply walk east and
you'll find a small platform with a treasure chest in it. It's your guess
what it is.
Solar Dew
---------
From the cave entrance, walk west and northwest, not taking any detours
that move you eastward. Walk onto the platform with a staircase leading
upwards, and take it. You will now be in a boot-shaped room, and you
appear at the toes. Walk up the center of this room for your Solar Dew.
Trimate
-------
From the cave entrance, walk west and northwest, and take the second
detour to the right. Walk all the way right and when you get to the wall,
walk north. Keep near this eastern wall and walk north, and you'll find a
door. Enter the door. Inside is a dead end..but what's this? There's a
staircase leading downwards inside. Head northeast to the staircase, and
at the bottom of the stairs, there is a treasure chest off to the west. Go
for it. It contains your Trimate.
Moon Dew
--------
From the cave entrance, walk west and northwest, but don't take any
detours that lead east. Skip the stairway that you will see, and then move
east when given the chance. Walk down around and you'll find some of the
graphical stairs that enable you to move up to the platform. At the north
end of this platform are some stairs. Take them. From the top of the
stairs, head directly east, not taking any detours. If done correctly, you
will end up with a treasure chest. Open it, to reveal the Moon Dew.
Star Dew
--------
From the cave entrance, walk west and northwest, but don't take any
detours that lead east. Skip the stairway that you will see, and then move
east when given the chance. Walk down around and you'll find some of the
graphical stairs that enable you to move up to the platform. At the north
end of this platform are some stairs. Take them. From the top of the
stairs, walk east, taking the first detour south, and when you have a
choice of east or west, head west. The passage will turn southward, and in
this southward turn is a treasure chest containing the Star Dew.
Aero-Prism
----------
This is the goal item and is what the main walkthrough is for.
Alright, to start this dungeon off, walk west and northwest, but don't
take any detours that lead east. Skip the stairway that you will see, and
then move east when given the chance. Walk down around and you'll find
some of the graphical stairs that enable you to move up to the platform.
At the north end of this platform are some stairs. Take them. From the top
of the stairs, walk east and take the detour south. At the choice of west
and east, move east. Take the next detour south as well, and keep to the
west. You'll see a detour to the southeast, but don't take it. Instead,
keep going southwest, and the path will eventually move eastward. At the
end are some stairs, which you should climb. From your new location, head
east, and take the detour north. Head straight up north, and you'll see a
door. Enter (or, exit, if you will). You are now on the top of the cave.
From here, head northwest and you'll see Soldier Dungeon. Save before you
enter. Enter it, and walk around to the stairs leading to the middle of
the room. Inside the chest is the Aero-Prism. Heal before you exit this
temple. Outside, the Aero-Prism will shine, and Seth doesn't feel good.
All of a sudden, he morphs into Dark Force (3)! You must battle him, and
if you need any help, look no further than the boss area of this guide.
* * * *
After you have defeated him (and it will probably be a long battle), head
back to the spaceport. Inside, head towards Rykros. After a long space
flight, the Aero-Prism will shine once again, and a green planet will be
visible. It is Rykros, the fourth Algolian planet. You will descend into
the Silence Tower.
-------------
Silence Tower
-------------
¤ Treasures: Trimate, Telepipe, Guardian Sword, Guardian Shield
Upon entering the Silence Tower, you will head to the middle spot, and the
background will change. Le Roof, the master, will greet you. You will ask
about the Profound Darkness, but Le Roof won't tell you until you complete
a couple of tests for it. You must head to the Strength Tower and the
Courage Tower, and you must meet and beat the guardian of each. Before
heading to these towers though, take note that there are a couple of path
branch-offs outside of the exit of this room. Head south through the door,
and then either left or right along whichever path you take. Pick up each
of the four treasure chests along the way. As soon as you have done this,
save and exit the Silence Tower.
* * * *
From the Silence Tower, head directly northwest. If you see some red-
colored stones around, you are very close. Look for one of these stones
with a door in it. That is the Tower of Strength. Enter.
-----------------
Tower of Strength
-----------------
¤ Monsters: Bloodsaber, Dark Witch, Illusionist, Bladeright, Hakenleft,
Twinarms, Carminheads, Le-Faw-Gan, De-Vars
¤ Treasures: Moon Dew, Guardian Claw, Moon Dew, Guardian Claw, Guardian
Rod, Palma Ring, Mota Ring, Dezo Ring
This dungeon isn't all that large, but it can be confusing at times, and
difficult as well, thanks to the oh-so-friendly Le-Faw-Gan and Twinarms.
Outside of that, though, it's not a very hard place to live in. Well,
until after you are out of healing. Anywho, here are your walkthroughs.
Moon Dew
--------
From the door, walk north to the staircase, and walk west from there.
Look, it's a chest. Guess what's inside?
Guardian Claw
-------------
Head north up to the staircase. You know the drill. At the top of the
stairs, walk south to the south wall, and then east. When you get east,
walk north a bit and move west into the cavity that contains a treasure
chest. I wonder what it holds...
Moon Dew
--------
Head north up to the staircase. You know the drill. At the top of the
stairs, walk south to the south wall, and then east. When you get east,
walk north, past the left detour, and take the staircase off to the east.
From the top of the stairs, move slightly northwest and you will find a
treasure chest containing, you guessed it, a Moon Dew.
Guardian Claw
-------------
Head north up to the staircase. You know the drill. At the top of the
stairs, walk west to another staircase leading upwards. From this
staircase, walk south and a bit east to yet another staircase leading up.
From the top of this staircase, follow the path north and east, and at the
end of the hallway, you'll find a treasure chest containing the last
Guardian Claw.
Guardian Rod
------------
Head north up to the staircase. You know the drill. At the top of the
stairs, walk west to another staircase leading upwards. From this
staircase, walk south and a bit east to yet another staircase leading up.
From the top of this staircase, move east. You'll eventually come upon a
treasure chest, and it contains the useful Guardian Rod.
Palma Ring
----------
This is a goal item, discussed in the main walkthrough.
Mota Ring
---------
This is a goal item, discussed in the main walkthrough.
Dezo Ring
---------
This is a goal item, discussed in the main walkthrough.
Alright, now that I've told you how to get each treasure in this..place,
now I'll tell you how to get through the dungeon. Head north up to the
staircase. You know the drill. At the top of the stairs, walk south to the
south wall, and then east. When you get east, walk north, past the left
detour, and take the staircase off to the east. From the top of the
stairs, walk south to the southern wall, west until you hit a wall, and
then north a little ways. You'll see a staircase off to the left, so take
it. From the top of this staircase, simply walk a bit southeast into the
next staircase. You will now get to watch this guardian whoop up on a
couple of beings. Walk up to this guy and talk to him. If you need help
beating him, refer to the boss section. After you have done so, it will
make visible three treasure chests. These are the Palma Ring, Mota Ring,
and Dezo Ring, which are vital in your quest. Take them all, and equip
them on whoever may be able to use them. Exit the Strength Tower.
* * * *
Warp back to the Silence Tower. If necessary, and it probably is, walk up
to the center of the top room and heal. Save as well. After you have done
this, exit Silence Tower once again. Proceed southeast. When you come upon
some purplish stones, look for one with a hole in it. That one is the
Courage Tower. Enter when you find it.
-------------
Courage Tower
-------------
¤ Monsters: Bloodsaber, Dark Witch, Illusionist, Bladeright, Hakenleft,
Twinarms, Carminheads, Le-Faw-Gan, Sa-Lews
¤ Treasures: Star Dew, Guardian Robe, Guardian Armor, Guardian Mail,
Rykros Ring, Algol Ring
Like the Strength Tower, the Courage Tower isn't all that large, but
because of the layout and the monsters, can be a bit difficult. Be
especially aware of the Le-Faw-Gan, as they seem to like to attack a lot
more often in this dungeon. If you find them, try to run. They'll kick the
living crap out of you in most cases.
Star Dew
--------
Walk north through this first room, and you'll come upon a choice to go
left or right. It doesn't really matter which path you take, but for
quickness sakes, I'll take you through the staircase on the right. From
where you appear, you will be able to see a treasure chest. You are
currently closed in by a wall, so walk along the outside of this wall
(north, west, south, and then east). You'll finally get to that treasure
chest, and it contains a nice Star Dew.
Guardian Robe
-------------
Walk north through this first room, and you'll come upon a choice to go
left or right. It doesn't really matter which path you take, but for
quickness sakes, I'll take you through the staircase on the right. From
where you appear, walk north, west, and south to the southern wall, and
then move west. You'll come to a staircase, and take it. At the top of
this staircase, head east, and finally north, and you'll find a chest
containing the Guardian Robe.
Guardian Armor
--------------
Walk north through this first room, and you'll come upon a choice to go
left or right. It doesn't really matter which path you take, but for
quickness sakes, I'll take you through the staircase on the right. From
where you appear, walk north, west, and south to the southern wall, and
then move west. When you have the chance, move north, skipping the
staircase to the immediate left, and follow the path to a different
staircase. From the top, move northwest into another staircase. At the top
of this staircase, move east, and then south. The bottom treasure chest is
the Guardian Armor.
Guardian Mail
-------------
Walk north through this first room, and you'll come upon a choice to go
left or right. It doesn't really matter which path you take, but for
quickness sakes, I'll take you through the staircase on the right. From
where you appear, walk north, west, and south to the southern wall, and
then move west. When you have the chance, move north, skipping the
staircase to the immediate left, and follow the path to a different
staircase. From the top, move northwest into another staircase. At the top
of this staircase, move east, and then south. The chest on the right is
the Guardian Mail.
Rykros Ring
-----------
This is a main goal item, discussed in the main walkthrough.
Algol Ring
----------
This is a main goal item, discussed in the main walkthrough.
To begin this walkthrough, walk north through this first room, and you'll
come upon a choice to go left or right. It doesn't really matter which
path you take, but for quickness sakes, I'll take you through the
staircase on the right. From where you appear, walk north, west, and south
to the southern wall, and then move west. You'll come to a staircase, and
take it. At the top of this staircase, head north until you hit the
northern wall, and then head east. You'll come across another staircase,
so walk up it. From the top, head west until you hit the west wall (of
course), and then head south. When you have a chance to move east, do so,
and you'll find another staircase. Head upwards, and you'll get to see a
scene of two bad guys get whooped by the guardian. Walk up to the guardian
and talk to it. You will now face it, so hopefully, you have healed. I
would normally remind you, but the inevitability of fighting the boss is
so obvious that you should know this on your own. Oh well, if you didn't
heal, you didn't heal. Anyhow, refer to the boss guide if you need
assistance. When you have beaten this guardian, two treasure chests will
be made visible to your eyes. Open them and you will get the Rykros Ring
and Algol Ring. Exit this place.
* * * *
Warp back to Silence Tower. You will now learn about the Profound Darkness
and the Great Light. It turns out Chaz is on a mission from the Great
Light to destroy the Profound Darkness. Chaz is furious about this because
it makes him just like Zio. When Le Roof tells Chaz that the Great Light
has left somewhere else, Chaz gets even more pissed off. Chaz doesn't like
the fate of all Algol resting on his shoulders. Eventually, he talks to
Rune about it, and Rune tells Chaz that he is supposed to meet someone
soon. Heal and go to Dezolis. From the Spaceport, warp to Esper Mansion.
Make your way into the room where you found out that Rune is Lutz. Rune
will now open up a small dungeon for you to trek through, and he will ask
you to go meet Elsydeon. It's not like you have a choice. Go on in. Oh
yeah, if you need healing, just go back to Rune and he'll fix you up.
</pre><pre id="faqspan-4">
----------------
Elsydeon Dungeon
----------------
¤ Monsters: Phantom
¤ Treasures: Elsydeon
This small dungeon is very short, and the monsters are easy enough to
where you will probably not be threatened. It is another one of the
missions in which Chaz alone must go through a place, so make your way
through. From the start of the dungeon, walk north, and when you have a
chance, move east. When you find a staircase, make your way down it, and
keep to the south. You'll find another staircase heading downwards, and
take it. From the bottom of the stairs, head direcly north to the statue
and inspect it. Chaz will meet with the spirits that have fought Dark
Force before. He will be enlightened on his destiny, and you will obtain
Elsydeon, the most powerful weapon in the game.
* * * *
You will exit the dungeon, and then Wren will be informed by Demi that a
disaster has struck on Motavia. Head back to the Spaceport, and Raja and
Kyra will offer their assistance. Now head back to Motavia, where you will
meet up with Demi, Gryz, and Hahn. You will ask Demi what the big
catastrophe is, and she will lay the news on you. A hole has opened up
north of Piata, and all life forms around it are dying out. There's no
sign of radiation, so Rune suggests that it is the Profound Darkness. You
now can choose a fifth party member out of these five, but before doing
so, head back to Rykros. When on Rykros, make your way back to the Courage
Tower to the southeast. From there, head directly west. When you find an
area with some greenish stones, that's about where the Anger Tower is.
Look for one with a door in it. Enter the Anger Tower.
-----------
Anger Tower
-----------
¤ Monsters: Bloodsaber, Dark Witch, Illusionist, Bladeright, Hakenleft,
Twinarms, Le-Faw-Gan, Alys, Re-Faze
¤ Treasures: Solar Dew, Guardian Mail, Megid
Alright, the Anger Tower is not a required place, but it has a helpful
technique that you can learn, so I included it. Note that you cannot enter
the Anger Tower until you are in possession of the Elsydeon.
Solar Dew
---------
Walk north from the entrance, and then walk west when you have a chance.
Walk south when possible, and further southward you will find a treasure
chest containing a Solar Dew.
Guardian Mail
-------------
To get the final Guardian Mail, walk north from the entrance, and walk
east and around to the south when you have the chance. At the end of this
passage is a staircase, which you should take. You'll appear in a room,
and to your northeast is your Guardian Mail.
Megid
-----
This is the main goal treasure of this dungeon. Read below.
Alright, from the beginning, head north and then west when you have a
chance. Head south, and you'll come across a staircase. Take it upwards.
From the top, walk north, and then east, and when you have a chance, walk
south just a bit and then west. At the southwestern corner of this small
chamber is another staircase leading up. Head upwards. Chaz is the only
one with you now, and Alys is in the room. Attempt talking to her, but
she will push you back. She will then engage in combat with you. Hard as
it seems, you must beat her. When you have done so, Chaz will yell in a
fit of anger, and Re-Faze will appear. He will ask you if you want to
learn a technique that converts anger into destructive powers. SAY NO!! If
you say yes, he will engage in combat, and you WILL get beaten. When you
say no, he will acknowledge that you can control your feelings, and then
he will teach you the technique Megid. It is useful. Head back to the
Silence Tower, and then back to Motavia.
* * * *
When you get back to the spaceport, choose your companion. You may change
whoever it is at any time, but I strongly suggest either Hahn or Raja.
When you have chosen your comrade, find a good place to fight, and get up
to around level 45 or above with everybody. When you are at level 45, take
a deep breath, and go on to the next section.
--------
The Edge
--------
¤ Monsters: Blindheads, Outerbeast, Dark Rider, Imagiomage, Chaosbringer,
Gi-Le-Farg, Twinarms, Prophallus, Profound Darkness
Alright, you've made it to the last dungeon in the game. Kudos, but you
aren't done yet, as this place hosts the most dangerous enemies in the
game. There are no treasures in this place, so you must only worry about
getting to the Profound Darkness. Oh yeah, beforehand, if anybody is
epileptic, I am sorry, but you might not want to play this dungeon, as the
light display can be very exotic. Good luck everybody. Now that I think of
it, now is the perfect time to re-equip Rika's Silver Tusk. If you sold
it, too bad. It's great against dark enemies, and this place has a lot of
those.
The first "floor" of this place is a one way path, so take it. You'll be
walking mostly north, with slight variation as you head east and west a
few times. When you get to the portal to the next "floor," take it. In the
second "floor," head east, and when you have a chance, head north. This is
a one-way path as well, so just keep at it until you get to the portal at
the end. The next "floor" is one-way as well, so just go through it. It
goes south, west, and south again. On the next "floor," you should head
west, and just keep west, and don't take the detour north. After you hit
the portal, you'll be on the fifth "floor." On this "floor," head north,
and take a west at the first branch. Follow the path until you get to
another path heading west, and take that path. This path is one-way, so
just follow it. Hit the portal at the end. This "floor" is a one-way
floor, and the best place to fight Prophallus, so just keep going through
it. If you are attacked by a weird looking dark blue guy named Prophallus,
attack him. Beating him with all five party members alive will net you
13000+ experience points. He might do 200 points of damage with each
attack, but it's worth it, since you will usually kill him in two or three
rounds. Anyhow, now we're at the end of the sixth "floor." Hit the portal,
and you will now be on the seventh "floor." Simply head north to the next
portal, and on the last "floor," be sure to heal any wounds you might have
before going through the next portal. When you are healed, go through the
next portal. You will find some black thing, and this happens to be the
Profound Darkness. When it morphs into its first form, use some light
attacks on it. When it is in the second form, use good attacks on it. When
it transforms into the third form, use your most powerful stuff. When you
have beaten it, you have beaten Phantasy Star IV. A time warp will occur
due to your whooping of the Profound Darkness, but luckily, the Elsydeon
will save you from its effects. I'm not going to spoil the rest of the
ending, so find it out for yourself. Well done.
==========================================================================
8: Frequently Asked Questions
==========================================================================
In this section, I will attempt to answer some of the more commonly
asked questions about Phantasy Star IV.
Q: How do I get into the Plate System?
A: First, you must enter Monsen and talk to the man on the sidewalk that
leads out the right side of town.
Q: Can I defeat Re-Faze?
A: Only if you download a ROM and hack it. Even if you do beat it then,
it is said to give you only 1 EXP, 1 Meseta, and no Megid spell. It's
really a waste.
Q: Can I revive Alys?
A: No. If you get a ROM, you can insert her into your party at the end of
the game, but the game will be no different save the fact that you have
Alys. She has no dialog after her death.
Q: How in the heck do I kill Zio?
A: Use the Psycho Wand on him in the first round. To make it easier, use
Barrier as well.
Q: Where do I get items I can't buy?
A: You have to pick them up from enemies or treasure boxes. Look through
the enemy descriptions and see if one of them doesn't drop it.
Q: What's Feeve?
A: It seems to be a technique that was originally in the game, but later
taken out for some reason or other. I didn't write about it because it
isn't used in the actual game.
Q: Everywhere says there's 15 combination attacks. Why did you only
describe 14?
A: There are actually only 14 in the game. There is a 15th, but it is
rumored to have used the Feeve technique, and that was taken out.
Q: What the heck does Bindwa do? And Holyword, how about that..?
A: Read up in the Skills section.
Q: How do I set up a macro?
A: Press A, go down to Macro, and choose theperson who will attack first
and what they will do. Rinse and repeat for the rest of the characters.
Q: Last time I played Rune joined my party at level 17. Now he joins at
level 20. What is up?
A: Rune's level when he joins your party depends on your level when he
joins. To save time, level up before getting him.
Q: Why is one of my characters taking damage as I walk?
A: Poison. Check their status and use Anti or an Antidote.
Q: Why can't I enter the Vahal Fort?
A: Two things are possible here. Either you didn't enlist for the "Silver
Soldier" job in the Guild, or you are too late at doing so.
Q: Why can't I enter the Anger Tower?
A: You must have the Elsydeon before you can go there.
Q: This is confusing. When does each game take place?
A: Phantasy Star takes place first, Phantasy Star 2 is 1,000 years after
that, and Phantasy Stars 3 and 4 are simultaneously 1,000 years after
Phantasy Star 2.
Q: Ok, what's up. If Phantasy Star 3 and 4 take place at the same time,
how is Wren in PS4 and PS3 at the same time?
A: They are different Wrens.
Q: How do I access a vehicle?
A: Look for it in the items menu.
==========================================================================
9: Character Backgrounds
==========================================================================
This section of the Walkthrough/FAQ has been created to give you some
information about many of the main characters you will use and confront.
Alys Brangwin
-------------
Alys is one of the first two people you use in the game. She is a hunter
and her preferred weapon is a slicer. She uses regular armor just like
Chaz, but like all other women, wears a crown. She is a rugged, but rather
hot fighter and she does whatever it takes to get the jobdone. She is
known throughout the land as the "Eight Stroke Warrior" because of her
talents as a hunter. She is listed as the top hunter in the Hunter's
Guild. She tends to take advantage of people, specifically Hahn, while she
charges him more and more money to tag along.
Chaz Ashley
-----------
Chaz is the main character in the game and ends up as the most powerful.
He is a hunter like Alys, but prefers swords or daggers. His armor
includes rings, helms, and mails. He is a clean fighter, but tends to
explode at times. He was an orphan and did a lot of bad things in his
homeland (wherever that is). Alys picked him up off the streets and helped
him clean up his act. He is more of a nicer guy in the long run.
Hahn Mahlay
-----------
Hahn is the third person you meet. He is a scholar, and isn't very
powerful, but can wield a knife/dagger. His body isn't very strong, so he
can only use lighter armors, circlets, and rings. He doesn't seem to hold
any grudges against the enemies, but he doesn't like them either. He is
known well at home for his great intelligence. Hahn is mostly a
mastermind, and learns the most spells in the game.
Rune Walsh
----------
Rune is the fourth person you will meet on your quest. He is a wizard,
but later in the game, becomes known more as the fifth-generation Lutz. He
is a very weak fighter, and can only wield rods/staves/canes. His
protection equipment consists of robes, circlets, and rings. At first, he
seems to enjoy picking on Chaz, but he doesn't really hold any grudges. He
is known mostly at Esper Mansion. Rune is a master of magic and is one of
the best characters in the game.
Rika
----
Rika is a Numan, a human-type created from artificial intelligence. She is
just a regular Numan, but is skilled in fighting as well as healing. She
isn't really known anywhere, and mostly just goes along with the party.
She is one of a few characters that you get that don't leave your party
after they join. Her attacking weaponry consists of Claws, and her
defensive products consist of mails, crowns, and rings. Rika is a good
character all-around.
Gryz
----
Gryz is a Motavian, a bird-like creature which inhabits Motavia. He holds
a serious grudge against Zio, who wiped out his hometown of Molcum and
killed his parents. Gryz's main items of interest include Axes, Mails, and
Helms. He learns very little magic, but his sheer attack power is worth
this downfall. Gryz isn't a bad character unless you are attacked with
magic.
Demi
----
Demi is an Android, basically a robot with a personality. She has skills
in fighting, as well as some built-in skills, but no magic. Her defensive
items include armor and headgear, and her weapon of choice is a gun. She
was captured by Zio and will work with you to defeat him as well as
stopping the mechanical systems of Motavia. Demi isn't all that strong,
but is very helpful in the battle with Zio.
Wren
----
Wren, like Demi, is an Android. He is an adept fighter, and has some
skills as well, and, like Demi, no magic. His defensive items consist of
armor, headgear, and rings, and his weapons of choice are guns and
vulcans. He is the main control unit of Zelan and will go with you to
determine the cause of everything going wrong. Wren will be with you for
the rest of the quest.
Raja
----
Raja is an old Dezorian who tries to be funny all the time, but fails..but
then again, he always did crack Rika up..so there's some success. Anyhow,
Raja is by far the best healer in the game. Like Rune, though, he lacks
physical power, and is reduced to using a cane, rod, or staff as weaponry.
For protection, Raja uses circlets and robes. Raja seems to have a very
uncanny feeling about the Garuberk Tower.
Kyra Tierney
------------
Kyra is an Esper who is pissed off at all the bad things happening on
Dezolis. You rescue her as she attempts to fight some carnivorous trees
that just won't die. Kyra isn't really outstanding in any category. She
does learn some helpful skills though. Her weapon of choice is a slasher
or boomerang, and her defensive garb includes robes and crowns. She has a
quick temper and often moves from place to place.
Seth
----
Seth is an archaeologist that you find near the Soldier's Temple. Your
skills at fighting seem to impress this weird man, but his might impress
you as well, as he has many of the same skills that Zio had! This man's
defensive and offensive picks don't matter, as you won't buy anything for
him anyway, and in fact, you shouldn't. This man seems real, but he
acts..different.
==========================================================================
10: Items
==========================================================================
There are many items in Phantasy Star IV. This section will focus on
those that don't fit into the categories of protective equipment or
weapons.
Monomate Cost: 20 Mesetas
--------
The Monomate is a weak medicine, best used on smaller wounds. It isn't
very effective, but can be good to carry around in smaller quantities.
Healing is usually 42-50HP.
Dimate Cost: 160 Mesetas
------
The Dimate is a lot more costly than the Monomate, but unfortunately, the
potency of this medicine isn't quite worth the price. It is a midrange
medicine, and generally heals around 90HP.
Trimate Cost: 400 Mesetas
-------
This powerful medicine is very expensive, but if you have the money, it's
a good item to carry around. General healing is around 300HP.
Antidote Cost: 10 Mesetas
--------
I find this item completely useless, because the only chances of needing
to use it is if you fight harder monsters prematurely, like the Gicefalgue
or the Caterpillar. It cures poison.
Cure-Paralysis Cost: 160 Mesetas
--------------
Just the same as the Antidote, I find it useless. The only enemies that
actually paralyze your party are beaten pretty easily, and the paralysis
can be walked off. This item cures paralysis.
Telepipe Cost: 130 Mesetas
--------
This is basically a pipe that lets you teleport to a town that you have
visited before. If you can find one, good. If not, no biggie. After a
while, you don't need them, because Chaz learns Ryuka, which is the same
as using a Telepipe, and Rune already has it.
Escapipe Cost: 70 Mesetas
--------
This is another one of your pipes that lets you escape a dungeon. Again,
if you can find them, good, but no biggie if you can't. Chaz and Rune both
learn Hinas, which has the same effect.
Moon Dew Cost: 5,000 Mesetas
--------
This item is pretty helpful, as it has the power of Rever and will revive
an unconscious ally with about 1/4 of their original health. Very helpful
when Rune and/or Chaz are unconscious.
Star Dew Cost: 10,000 Mesetas
--------
This is probably the best non-equipment item in the game, if you ask me.
This is basically the equivalent of a very good Gisar, as it heals about
150HP of health to all non-mechanical allies. Especially good in battles
where a Gisar or Nasar is unable to be used.
Solar Dew Cost: 20,000 Mesetas
---------
The Solar Dew is a good item, but a little overpriced if you ask me. It
has the same effect as Moon Dew, only it restores the character to full
health. The same could be done with a Rever and Nares or Trimate, or for
the full effect, a Regen. Still, not a bad item.
Dynamite Cost: Cannot be bought
--------
Dynamite can be found from some enemies, mainly the Floatmines and
Commandballs of Kuran and Nurvus. It isn't overly powerful, causing
somewhere around 90HP of damage.
Alshline Cost: Cannot be bought
--------
The Alshline, or Alsulin by PS1 terms, is the pink medicine used to
return petrified people back to their fleshy state. A must for your party.
Eclipse Torch Cost: Cannot be bought
-------------
The Eclipse Torch is that all-important sacred torch of the Dezorians.
It must be used to destroy the multiplying, carnivorous trees that
surround the Garuberk Tower, and can be used in battle with a Saint Fire
effect.
Aero Prism Cost: Cannot be bought
----------
The Aero Prism is that shiny jewel you use to uncover hidden things. Its
function is to uncover the hidden planet Rykros and point the way.
Repair Kit Cost: Cannot be bought
----------
Repair Kits sell for five mesetas if you can find them and sell them, but
don't let that make you think they are bad. These are very helpful when
you have androids in your party. It restores an android to maximum health,
whether they are live or unconscious!
Shortcake Cost: 280 Mesetas
---------
There isn't much use for the Shortcake, but it is used in the second guild
mission about the Missing Dog. You must feed it to the animal to get him
to go back home.
Penguin Feed Cost: 800 Mesetas
------------
There is absolutely no point to this item. You buy it, and the minute you
exit the store, some giant fat penguin comes by and steals it, no matter
if you buy 10 of them. I have heard that it cures poison, though...but why
spend 800 Mesetas on that when you can get an Antidote for 80 times less?
Perolymate Cost: 40 Mesetas
----------
This item is used in the third guild mission about the Missing Student.
Pennant Cost: 600 Mesetas
-------
This item is used only to spice up your home. Nothing special here.
Wooden Carving Cost: 3,000 Mesetas
--------------
Way too much money just to spice your home up a bit. It's a wooden carving
of a sandworm. Woo-hoo.
Land Rover Cost: Cannot be bought
----------
This item will take you places you haven't gone before. Speeds across
quicksand with ease. Good battling machine as well.
Ice Digger Cost: Cannot be bought
----------
This item will also take you places you haven't been before, including
those that the Land Rover couldn't take you. This machine busts through
ice walls with ease. The best battling machine.
Hydrofoil Cost: Cannot be bought
---------
Probably the most important of the three machines is the Hydrofoil. It is
also, by far, the fastest. This machine can cross water quickly. Not so
good at battle though.
Control Key Cost: Cannot be bought
-----------
This key is used in the Vehicle Control plant to summon the Land Rover for
your usage. What can I say, it's a key.
Canceller Cost: Cannot be bought
---------
Enables you to find the sattelite Kuran. Kuran normally has a cloak around
it that makes it invisible, and the Canceller dispels that cloak.
==========================================================================
11: Mysterious Items
==========================================================================
Some of the items in Phantasy Star IV have some mysterious/weird
effects when used. Any of these are noted below, along with their
condition. If the condition says "Item," you have to go into your items
and use it. If the condition says "Attack," you have to attack an enemy
with it to get the effect. These effects can only be used in battle.
Wooden Cane Effect: Res Condition: Item
Guard Rod Effect: Sar Condition: Item
Laconia Rod Effect: Efess Condition: Item
Dream Rod Effect: Bindwa Condition: Attack/Item
Psycho Wand Effect: Cancelling Condition: Item
Thunder Claw Effect: Tandle Condition: Item
Flame Sword Effect: Flaeli Condition: Item
Elsydeon Effect: Holyword Condition: Attack
Shadow Blade Effect: Deathspell Condition: Attack
Genocyber Claw Effect: Deathspell Condition: Attack
Tornado Dagger Effect: Hewn Condition: Item
Power Shield Effect: Shift Condition: Item
Moon Slasher Effect: Moonshade Condition: Item
Defeat Axe Effect: Bindwa Condition: Attack
Stun Shot Effect: Bindwa Condition: Attack
Mahlay Dagger Effect: Nafoi Condition: Item
Mahlay Shield Effect: (De)Ban Condition: Item
Eclipse Torch Effect: St. Fire Condition: Item
Swift Helmet Effect: (Sa)Ner Condition: Item
Ceramic Shield Effect: Special* Condition: Equip*
Wooden Cane
-----------
The Res effect generated by the Wooden Cane is painfully basic, as it
only heals about 30HP.
Guard Rod
---------
The Guard Rod has a pretty good Sar effect, healing about 60HP to all
characters. Almost worthy to be called Gisar.
Laconia Rod
-----------
The Laconia Rod has a nice Efess effect. It's pretty weak, though.
Dream Rod
---------
This rod sometimes casts Bindwa when used for attacking.
Psycho Wand
-----------
The Psycho Wand cancels any shields that an enemy may have.
Thunder Claw
------------
The Thunder Claw casts a somewhat-weak form of Tandle. Still nice though.
Flame Sword
-----------
The Flame Sword casts a near-worthless version of Flaeli at the enemy.
Elsydeon
--------
If used to attack dark type enemies, the Elsydeon may cause a Holyword
effect, killing the enemy instantaneously.
Shadow Blade
------------
This weapon drains a lot of your characteristics, but adds the bonus of a
Deathspell possibility. Kills instantly, but rarely.
Genocyber Claw
--------------
The Genocyber Claw generates a Deathspell effect sometimes, when used to
attack enemies.
Tornado Dagger
--------------
The Tornado Dagger casts a weak version of Hewn when used as an item.
Power Shield
------------
The Power Shield can cast Shift when used. It isn't very helpful since you
don't need Shift most of the time.
Moon Slasher
------------
Sometimes, if used against enemies as an item, it can put an enemy to
sleep.
Defeat Axe
----------
In battle, the Defeat Axe sometimes has the Bindwa effect. This causes the
attacked enemy to go to sleep, if not killed.
Stun Shot
---------
Sometimes, when attacking with the Stun Shot, it will cast a Bindwa effect
on the enemy (thus the name, "Stun Shot).
Mahlay Dagger
-------------
When used as an item, the Mahlay Dagger can cast a Nafoi effect.
Mahlay Shield
-------------
When you use the Mahlay Shield as an item, it gives you a Deban effect.
This only affects one character though, so it is really just Ban.
Eclipse Torch
-------------
When you use the Eclipse Torch as an item, it casts St. Fire. It's a very
nice item to have, while you have it.
Swift Helmet
------------
If you use this as an item during battle, it will act like Saner, except
that it will only affect one character..therefore, acting as Ner.
Ceramic Shield
--------------
I haven't tried this out myself, but I have been told that if you equip a
Ceramic Shield and a Claw/Dagger/Slasher, and you use this on an enemy
that is weak against fire-based attacks (such as a Snow Mole on Dezolis),
it will cause more damage. An example I have been given is:
Rika equips two Plasma Claws and attacks a Snow Mole for around 110
damage. Then if Ceramic Shield and Plasma Claw are equipped, I am told she
still causes around 110 damage. Try it for yourself!
==========================================================================
12: Weaponry
==========================================================================
In this section, you can find tables about each weapon, as well as their
effects on your status. Included will be descriptions of any weapon that
has a special power.
+------------------+----------+------------+---------------+-------------+
| Weapon Name | Attack | Mental | Dexterity | Defense |
+------------------+----------+------------+---------------+-------------+
| Alis Sword | +1 | N/A | N/A | N/A |
| Steel Sword | +14 | N/A | N/A | +2 |
| Titanium Sword | +29 | N/A | N/A | +5 |
| Ceramic Sword | +43 | N/A | N/A | +7 |
| Shadow Blade | +50 | -10 | -5 | -5 |
| Laser Sword | +58 | N/A | N/A | +10 |
| Plasma Sword | +70 | N/A | N/A | +12 |
| Flame Sword | +85 | N/A | N/A | +15 |
| Laconia Sword | +103 | N/A | N/A | +19 |
| Guardian Sword | +118 | N/A | N/A | +22 |
| Elsydeon | +127 | N/A | N/A | +25 |
+------------------+----------+------------+---------------+-------------+
| Dagger | +3 | N/A | N/A | N/A |
| Hunting Knife | +5 | N/A | N/A | N/A |
| Titanium Dagger | +10 | N/A | N/A | N/A |
| Ceramic Knife | +14 | N/A | N/A | N/A |
| Laser Knife | +21 | N/A | N/A | N/A |
| Plasma Dagger | +25 | N/A | N/A | N/A |
| Tornado Dagger | +34 | N/A | N/A | N/A |
| Laconia Dagger | +39 | N/A | N/A | N/A |
| Mahlay Dagger | +60 | N/A | N/A | +10 |
+------------------+----------+------------+---------------+-------------+
| Boomerang | +1 | N/A | N/A | N/A |
| Slasher | +4 | N/A | N/A | N/A |
| Titanium Slasher | +9 | N/A | N/A | N/A |
| Laser Slasher | +12 | N/A | N/A | N/A |
| Laconia Slasher | +30 | N/A | N/A | N/A |
| Moon Slasher | +42 | N/A | N/A | N/A |
+------------------+----------+------------+---------------+-------------+
| Wooden Cane | +4 | N/A | N/A | N/A |
| Psycho Wand | +11 | +4 | N/A | N/A |
| Silver Rod | +18 | +2 | N/A | N/A |
| Force Cane | +26 | N/A | N/A | N/A |
| Laconia Rod | +26 | N/A | N/A | N/A |
| Dream Rod | +30 | N/A | N/A | +4 |
| Guardian Rod | +32 | N/A | N/A | N/A |
+------------------+----------+------------+---------------+-------------+
| Titanium Axe | +26 | N/A | N/A | +8 |
| Broad Axe | +32 | N/A | N/A | +14 |
| Struggle Axe | +38 | N/A | N/A | +20 |
| Laser Axe | +45 | N/A | N/A | +25 |
| Laconia Axe | +109 | N/A | N/A | +40 |
| Defeat Axe | +120 | N/A | N/A | +40 |
+------------------+----------+------------+---------------+-------------+
| Claw | +12 | N/A | N/A | N/A |
| Saber Claw | +18 | N/A | N/A | N/A |
| Laser Claw | +25 | N/A | N/A | N/A |
| Plasma Claw | +32 | N/A | N/A | N/A |
| Thunder Claw | +39 | N/A | N/A | N/A |
| Silver Tusk | +42 | N/A | N/A | +2 |
| Laconia Claw | +51 | N/A | N/A | N/A |
| Genocyber Claw | +53 | N/A | N/A | N/A |
| Guardian Claw | +60 | N/A | N/A | +3 |
+------------------+----------+------------+---------------+-------------+
| Impacter | +31 | N/A | N/A | N/A |
| Pulse Laser | +39 | N/A | N/A | N/A |
| Stun Shot | +44 | N/A | N/A | N/A |
| Pulse Vulcan | +58 | N/A | N/A | N/A |
| Wave Shot | +61 | N/A | N/A | N/A |
| Plasma Rifle | +73 | N/A | N/A | N/A |
| Napalm Shot | +76 | N/A | N/A | N/A |
| Plasma Launcher | +105 | N/A | N/A | N/A |
| Sonic Buster | +121 | N/A | N/A | N/A |
| Photon Eraser | +125 | N/A | N/A | N/A |
+------------------+----------+------------+---------------+-------------+
* * * *
This part of the Weapons section gives a brief description of what enemies
to fight and which not to fight with each weapon.
Alis Sword: Don't use this weapon at all.
Steel Sword: Same versus any enemy.
Titanium Sword: Same versus any enemy.
Ceramic Sword: Like the two above, same versus all.
Shadow Blade: This can cast a Diem effect when used.
Laser Sword: This will help against slimes and the like.
Plasma Sword: Overall, a good weapon versus most any monster.
Flame Sword: Best used against most monsters on Dezolis. Best NOT used on
Motavia or the Helex on Dezolis.
Laconia Sword: Great overall weapon against most creatures.
Guardian Sword: High strength weapon; good against anything.
Elsydeon: Use this at all costs!
Dagger: This is ok, but...
Hunting Knife: Use this instead of the dagger when you start out.
Titanium Dagger: Comes in more handy than the Hunting Knife.
Ceramic Knife: Equip Hahn with two of these until you get to Zio.
Laser Knife: Pretty useless during the stage of the game at which you get
this weapon.
Plasma Dagger: See Laser Knife.
Tornado Dagger: Not a bad weapon. Good attack strength.
Laconia Dagger: Very good dagger. Buy one for Hahn at the end of the game.
Mahlay Dagger: Don't sell it. Use at all times.
Boomerang: Alys starts with this one. Don't buy any more.
Slasher: These are nice, especially when two are used.
Titanium Slasher: The most powerful slasher you can buy for Alys. Equip
her with two of them.
Laser Slasher: Works nicely against those blob types.
Laconia Slasher: The best slasher, unless you manage to come upon...
Moon Slasher: This one causes nice damage against those Dark/evil enemies.
Wooden Cane: Canes are useless. Well, this one isn't quite, but nothing
to get happy over.
Psycho Wand: A non-useless cane! Use this as Cancelling to counter Zio's
magic barrier and Lashiec's Reinforce.
Silver Rod: This item is crap. Save your cash.
Force Cane: Don't buy this either.
Laconia Rod: You can't buy this one, but if you find one, keep it.
Dream Rod: This has the nice effect of putting enemies to sleep.
Guardian Rod: This is a very nice item. Don't use it to attack; use it in
battle as an item to heal everyone.
Titanium Axe: Use this against basically anyone.
Broad Axe: Like the Titanium Axe, use against any enemy.
Struggle Axe: This gives you a miniature boost in attack.
Laser Axe: This will come in handy against machine enemies and blobs.
Laconia Axe: A very strong axe. Don't sell it.
Defeat Axe: A very special and rare axe with the power of putting enemies
to sleep. Use on everybody.
Claw: Rika comes with these. Don't bother buying any.
Saber Claw: Buy these as soon as you can, for they will increase Rika's
attack.
Laser Claw: This claw comes in very handy against machines and blobs.
Plasma Claw: This claw is a nicer version of the Laser Claw.
Thunder Claw: Use this baby against mechanical creatures.
Silver Tusk: Keep this at all costs! Do not sell! It's the Claw equivalent
of the Elsydeon!
Laconia Claw: This weapon is alright, but just get one of them.
Genocyber Claw: Use this on anybody. It can cause instant death via the
Diem effect.
Guardian Claw: You only need one of these. The Silver Tusk along with this
weapon makes Rika the fighter you always wanted her to be.
Impacter: Demi comes with this gun. It is crap, but it will do for now.
Pulse Laser: This weapon can hit all enemies. Use it until you get the
Napalm Shot for Wren.
Stun Shot: Demi can get this weapon. Use it on biomonsters, as it can stun
them.
Pulse Vulcan: A more powerful version of the Pulse Laser, this will come
in handy.
Wave Shot: The most powerful weapon Demi gets until the very end. This is
a very nice weapon.
Plasma Rifle: Wren comes with this weapon. Not a shabby weapon, at that.
Napalm Shot: You can find this in Kuran. For the most part, it is a very
nice weapon...unless you're fighting on Motavia or fighting a
Helex.
Plasma Launcher: Find this gun in the Weapons Plant on Dezolis. It is a
very nice gun.
Sonic Buster: The best weapon Demi gets. Works the same against anything.
Photon Eraser: The best gun. Unfortunately, it doesn't have any special
powers and works the same against everything.
==========================================================================
13: Armory
==========================================================================
In this section, you will find a table about all types of protection,
as well as the quality of each item. This is a long section, so have fun
reading through to find what you want. The table will start at the top
with mails, then will eventually work through armors and helmets, and at
last, shields.
+-------------------+---------+------------------------------------------+
| Equipment Name | Value | Status Effects |
+-------------------+---------+------------------------------------------+
| Leather Cloth | 160 | +2 Defense |
| Carbon Suit | 550 | +10 Defense |
| Titanium Mail | 1120 | +15 Defense |
| Graphite Suit | 1200 | +16 Defense |
| Ceramic Mail | 3700 | +25 Defense |
| Psycho Mail | 7400 | +35 Defense, +2 Mental |
| Silver Mail | 13200 | +49 Defense, +3 Mental |
| Reflection Mail | 26800 | +53 Defense |
| Laconia Mail | 43800 | +64 Defense |
| Cyber Suit | 30000 | +50 Defense, +5 Attack |
| Guardian Mail | 56400 | +76 Defense |
| Mahlay Mail | 49200 | +65 Defense |
+-------------------+---------+------------------------------------------+
| Titanium Armor | 3000 | +36 Defense |
| Ceramic Armor | 4000 | +44 Defense |
| Spaced Armor | 5000 | +53 Defense |
| Zirconia Armor | 6000 | +62 Defense |
| Compound Armor | 6400 | +72 Defense |
| Elastic Armor | 7800 | +82 Defense |
| Laconia Armor | 9600 | +94 Defense |
| Guardian Armor | 12800 | +108 Defense |
+-------------------+---------+------------------------------------------+
| White Mantle | 400 | +10 Defense, +1 Mental |
| Psycho Robe | 3000 | +33 Defense, +2 Mental |
| Frade Mantle | 4000 | +42 Defense, +3 Mental |
| Silver Mantle | 7300 | +49 Defense, +3 Mental |
| Phantom Robe | 8400 | +52 Defense, +5 Agility |
| Reflection Robe | 18400 | +58 Defense |
| Guardian Robe | 28200 | +72 Defense |
+-------------------+---------+------------------------------------------+
| Leather Helm | 80 | +1 Defense |
| Carbon Helm | 200 | +4 Defense |
| Titanium Helm | 570 | +7 Defense |
| Ceramic Helm | 1800 | +12 Defense |
| Silver Helm | 3800 | +14 Defense, +2 Mental |
| Swift Helm | 8000 | +19 Defense, +6 Agility |
| Laconia Helm | 13800 | +22 Defense |
+-------------------+---------+------------------------------------------+
| Leather Crown | 90 | +1 Defense |
| Carbon Crown | 150 | +3 Defense |
| Titanium Crown | 490 | +7 Defense |
| Graphite Crown | 1000 | +11 Defense |
| Psycho Crown | 2800 | +13 Defense, +3 Mental |
| Silver Crown | 5000 | +16 Defense |
| Laconia Crown | 15000 | +19 Defense |
+-------------------+---------+------------------------------------------+
| Head Gear | 800 | +7 Defense |
| Titanium Gear | 2000 | +10 Defense |
| Ceramic Gear | 3000 | +13 Defense |
| Zirconia Gear | 3600 | +16 Defense |
| Compound Gear | 4200 | +18 Defense |
| Elastic Gear | 5000 | +22 Defense |
| Laconia Gear | 5600 | +25 Defense |
+-------------------+---------+------------------------------------------+
| Leather Band | 70 | +1 Defense |
| Circlet | 100 | +2 Defense |
| Psycho Circlet | 1200 | +5 Defense, +5 Mental |
| Silver Circlet | 3000 | +10 Defense, +3 Mental |
| Laconia Circlet | 9600 | +12 Defense, +4 Mental |
+-------------------+---------+------------------------------------------+
| Leather Shield | 140 | +2 Defense |
| Carbon Shield | 220 | +5 Defense |
| Titanium Shield | 600 | +7 Defense |
| Graphite Shield | 900 | +11 Defense |
| Ceramic Shield | 2300 | +15 Defense |
| Laser Barrier | 2700 | +18 Defense |
| Psycho Shield | 4600 | +21 Defense, +1 Mental |
| Plasma Field | 5500 | +22 Defense |
| Silver Shield | 7200 | +25 Defense |
| Reflection Shield | 15600 | +23 Defense |
| Power Shield | 12000 | +34 Defense, +10 Attack |
| Laconia Shield | 20400 | +29 Defense |
| Guardian Shield | 28800 | +30 Defense |
| Mahlay Shield | 24000 | +28 Defense |
+-------------------+---------+------------------------------------------+
| Palma Ring | ????? | +28 Defense |
| Motavia Ring | ????? | +21 Defense, +1 Agility |
| Dezolis Ring | ????? | +20 Defense, +3 Mental |
| Rykros Ring | ????? | CANNOT BE DETERMINED |
| Algo Ring | ????? | +24 Defense, +4 Attack, +2 Agility, |
| | | +2 Mental |
| Mahlay Ring | 16000 | +18 Defense, +2 Mental |
+-------------------+---------+------------------------------------------+
Leather Cloth
-------------
This is just weak armor. It's okay, but isn't all that great.
Carbon Suit
-----------
This armor is made of carbon fibers on a steel frame. Works alright.
Titanium Mail
-------------
This armor is made of a strong titanium alloy. Too bad Hahn can't use it.
Graphite Suit
-------------
Only Hahn and Rika can equip this. It's a little better than the titanium
mail, but not all that much better.
Ceramic Mail
------------
This armor is heavy, but it supposedly protects well against heat. It can
not be used by the weaker characters or androids.
Psycho Mail
-----------
The Psycho mail is imbued with defensive magic, and will help out. It also
increases your intelligence and magic defense.
Silver Mail
-----------
This mail is made of low grade Laconia, and is kinda crappy. Nonetheless,
it will help.
Reflection Mail
---------------
This equipment was made specifically to lower the power of enemy technique
attacks, and it does so to an extent.
Laconia Mail
------------
This is made of some high quality Laconia. Good luck buying it, because it
costs a holy crapload of money.
Cyber Suit
----------
Seth comes packed with this armor, but you might as well sell it. It will
raise your attack level, but it decreasess most of your other stats.
Guardian Mail
-------------
There aren't many of these to go around, and you should collect the few
that exist. Nothing is known about this item.
Mahlay Mail
-----------
Hahn joins your party at the end of the game with this. I don't know much
about this armor myself, but I guess it's pretty good.
Titanium Armor
--------------
Demi enters your party with this armor. It's nothing special, but it will
work until you can find better.
Ceramic Armor
-------------
Again, nothing much more than improved armor.
Spaced Armor
------------
Uh, I guess this armor is spacy. What more can I say?
Zirconia Armor
--------------
My guess would lead me to believe that this is made of zirconia. Nice!
Compound Armor
--------------
This is composed of Titanium and Ceramics. You would think if it were
stronger than the Zirconia Armor it'd be an alloy of that and something
stronger..
Elastic Armor
-------------
Pretty good armor. I guess it must be pretty elastic. Sounds good to me.
Laconia Armor
-------------
This armor is made of Laconia. It's kind of hard to find, because you must
take upon a guild side-quest. Once you do though, this is some kickass
stuff.
Guardian Armor
--------------
Find this on Rykros. You will want to, because it's the best armor money
can't buy.
White Mantle
------------
Rune's first body protection. It works pretty well, for the most part.
Psycho Robe
-----------
Rune will have this when he re-enters your party. You can't buy it, but
it raises his mental powers by a good amount.
Frade Mantle
------------
Nothing is really known about this.
Silver Mantle
-------------
This one will be helpful for Raja and Rune when you get on Dezolis, since
the enemies there cause a lot of damage to them.
Phantom Robe
------------
This robe is supposed to create an illusion of the wearer...but it doesn't
seem to work in getting you hit less. Instead, wait it out and buy the
Reflection Robe when you get to Jut.
Reflection Robe
---------------
This robe will suit you nicely for the most part. It protects pretty well
against enemy techniques.
Guardian Robe
-------------
The Guardian Robe will help greatly. Good luck finding it. Put it on Rune
as soon as you get it.
Leather Helm
------------
This is the first helmet you'll come across. Nothing special.
Carbon Helm
-----------
This helmet is better than the Leather one, but still, nothing very
special.
Titanium Helm
-------------
Even better than the Carbon Helm, this one will help you out more.
Ceramic Helm
------------
The Ceramic Helm costs quite a chunk of change, but I suggest buying it
if you want to make your quest a little easier.
Silver Helm
-----------
Like the other helms, this one will simply help out. Nothing special.
Swift Helm
----------
This one is pretty neat. It raises your defense as well as your agility.
Find this in the Air Castle.
Laconia Helm
------------
This item will run you an arm and a leg, but it is the best headgear you
can get.
Leather Crown
-------------
Alys starts with this. Buy a new one as soon as possible.
Carbon Crown
------------
This crown is better than Leather.
Titanium Crown
--------------
Find this in the Tonoe Basement. It will come in handy for a while.
Graphite Crown
--------------
I suggest you find this one inside the Bio Lab, because it sure is a hefty
price to pay if you don't.
Psycho Crown
------------
Ah yes, imbued with defensive magic. That'll help out, and add a point to
your mental statistic.
Silver Crown
------------
For low grade Laconia, this sure is expensive.
Laconia Crown
-------------
Ah yes, the best crown around. Feel happy that you only have to buy one.
Head Gear
---------
Demi's first protective head equipment.
Titanium Gear
-------------
Better than Head Gear, but not as good as Ceramic Gear.
Ceramic Gear
------------
Pretty nice headgear for androids.
Zirconia Gear
-------------
Headgear made of zirconia. I'd like to see this.
Compound Gear
-------------
Made of Titanium and Ceramics, this will last you a while.
Elastic Gear
------------
Elastic Head Gear. I wonder why it needs to be elastic? Oh well, it's more
defense.
Laconia Gear
------------
Ah yes, the best gear you can find. This one will come in very handy.
Leather Band
------------
This is the first circlet in the game, worn by Hahn. It doesn't do much
for you, but it will protect you.
Circlet
-------
Ah yes, the first REAL circlet in the game. Doesn't help much more than
the Leather Band, but it'll do until you can buy the...
Psycho Circlet
--------------
No, it does not make you go psycho. On the contrary, it increases mental
scores and helps you protect a little more against magic.
Silver Circlet
--------------
This circlet is pretty good. Although nothing out of the ordinary, it is
good, or else it wouldn't be here.
Laconia Circlet
---------------
At 9600 Mesetas, it better be good. Well, it is Laconia, so...
Leather Shield
--------------
I've never heard of a leather shield until this game.
Carbon Shield
-------------
Pretty cool shield. Put one on Hahn if he takes too much damage.
Titanium Shield
---------------
This sounds pretty neat. A shield made of titanium. I would like to own</pre><pre id="faqspan-5">
one of these, just because it is made of Titanium.
Graphite Shield
---------------
This is a good shield. I haven't used it, but I'm assuming it is good. If
it isn't good, why would they put it in the game?
Ceramic Shield
--------------
This shield is pretty good, although pretty useless, because you can only
equip it on the stronger characters, who should be using both of their
hands for combat anyway.
Laser Barrier
-------------
This shield sounds really cool, since it is made with lasers and stuff
like that. I wanna see it, but I can't. =[
Psycho Shield
-------------
Woow, VERY unused item. I had to check its defensive strength today since
I never used it before.
Plasma Field
------------
Read my description for Laser Barrier, and anywhere it says "Laser
Barrier," insert Plasma Field.
Silver Shield
-------------
These will come in handy when you need to protect Rune and Raja on
Dezolis. At least, I think they will.
Reflection Shield
-----------------
This is supposed to reflect stuff, but I wouldn't know, because I always
use weapons instead of shields.
Power Shield
------------
Now this item is somewhat oxymoronic, and stupid. A power shield? Alright,
this increases your physical attack power, but it also decreases it due to
the fact that it uses up one of your hands in combat.
Laconia Shield
--------------
I'm guessing this is a pretty heavy shield. As before though, I've never
used it, so I don't know. Oh well.
Guardian Shield
---------------
This is good, but only if you can find someone who absolutely needs it.
Mahlay Shield
-------------
Hahn comes back with this shield.
Palma Ring
----------
You'll get this on Rykros. It protects you from the Profound Darkness's
evil energy.
Motavia Ring
------------
You'll get this on Rykros. It protects you from the Profound Darkness's
evil energy.
Dezolis Ring
------------
You'll get this on Rykros. It protects you from the Profound Darkness's
evil energy.
Rykros Ring
-----------
You'll get this on Rykros. It protects you from the Profound Darkness's
evil energy.
Algo Ring
---------
You'll get this on Rykros. It protects you from the Profound Darkness's
evil energy.
Mahlay Ring
-----------
Hahn comes back to your party at the very end with this ring. Note that
this ring does NOT protect against the Profound Darkness power, and this
ring can be sold, as I'm told. Of course, the reason you have the Algo
Ring is for the fifth character in your party. However, they never equip
it.
==========================================================================
14: Town Guides
==========================================================================
In this section, you will find inn prices for each town, as well as the
equipment and items you can buy. Also listed will be any side facts that
may need to be known.
-----
Piata
-----
¤ Inn: 5 Mesetas per Person
+----------------+
| TOOL STORE |
+----------------+
| Monomate 20 |
+----------------+
----
Mile
----
¤ Inn: 10 Mesetas per person
+----------------+-------------------+--------------------+
| TOOL STORE | WEAPON SHOP | ARMOR SHOP |
+----------------+-------------------+--------------------+
| Monomate 20 | Dagger 40 | Leather Helm 80 |
| Antidote 10 | Hunting Knife 120 | Leather Crown 90 |
+----------------+ Steel Sword 280 | Leather Band 70 |
| Boomerang 80 | Leather Shield 140 |
| Slasher 160 +--------------------+
+-------------------+
----
Zema
----
¤ Inn: 20 Mesetas per person
+--------------------+-------------------+----------------------+
| TOOL STORE | WEAPON SHOP | ARMOR SHOP |
+--------------------+-------------------+----------------------+
| Monomate 20 | Hunting Knife 120 | Circlet 100 |
| Antidote 10 | Steel Sword 280 | Carbon Suit 550 |
| Cure-Paralysis 120 | Slasher 160 | Graphite Suit 1200 |
| Telepipe 130 | Broad Axe 1000 | Carbon Shield 220 |
| Escapipe 70 +-------------------+ Graphite Shield 900 |
+--------------------+ +----------------------+
----
Krup
----
¤ Inn: 15 Mesetas per person
+----------------+--------------------+
| TOOL STORE | ARMOR SHOP |
+----------------+--------------------+
| Monomate 20 | Carbon Helm 200 |
| Antidote 10 | Carbon Crown 150 |
| Telepipe 130 | Circlet 100 |
| Escapipe 70 | Carbon Suit 550 |
+----------------+ Carbon Shield 220 |
+--------------------+
-----
Tonoe
-----
¤ Inn: 15 Mesetas per person
+--------------------+-----------------------+---------------------+
| TOOL STORE | WEAPON SHOP | ARMOR STORE |
+--------------------+-----------------------+---------------------+
| Monomate 20 | Hunting Knife 120 | Circlet 100 |
| Antidote 10 | Titanium Dagger 240 | Titanium Helm 570 |
| Cure-Paralysis 120 | Steel Sword 280 | Carbon Suit 550 |
| Telepipe 130 | Titanium Sword 560 | Titanium Mail 1120 |
| Escapipe 70 | Slasher 160 | Carbon Shield 220 |
+--------------------+ Titanium Slasher 360 | Titanium Shield 600 |
+-----------------------+---------------------+
-----
Nalya
-----
¤ Inn: 25 Mesetas per person
+-------------+
| TOOL STORE |
+-------------+
| Monomate 20 |
| Antidote 10 |
+-------------+
-----
Aiedo
-----
¤ Inn: 50 Mesetas per person
+-----------------------------------------------------------------+
| THE MAIN MARKETPLACE |
+--------------------+----------------------+---------------------+
| TOOL SHOPS | WEAPON SHOPS | ARMOR SHOPS |
+--------------------+----------------------+---------------------+
| Monomate 20 | Dagger 40 | Leather Helm 80 |
| Dimate 160 | Steel Sword 280 | Leather Crown 90 |
| Antidote 10 | Boomerang 80 | Leather Band 70 |
| Cure-Paralysis 160 | Hunting Knife 120 | Leather Cloth 160 |
| Telepipe 130 | Slasher 160 | Leather Shield 140 |
| Escapipe 70 | Claw 1000 | Carbon Helm 200 |
+--------------------+ Titanium Dagger 240 | Carbon Crown 150 |
| Titanium Sword 560 | Circlet 100 |
| Titanium Slasher 360 | Carbon Suit 550 |
| Titanium Axe 640 | Carbon Shield 220 |
| Broad Axe 1000 | Titanium Helm 570 |
+----------------------+ Titanium Crown 490 |
| Titanium Mail 1120 |
| Titanium Shield 600 |
+---------------------+
+--------------------+---------------------+
| WEAPON SHOP | ARMOR SHOP |
+--------------------+---------------------+
| Ceramic Knife 1600 | Graphite Crown 1000 |
| Ceramic Sword 3600 | Ceramic Helm 1800 |
| Saber Claw 1700 | Graphite Suit 1200 |
| Struggle Axe 4600 | Ceramic Mail 3700 |
+--------------------+ Graphite Shield 900 |
| Ceramic Shield 2300 |
+---------------------+
------
Kadary
------
¤ Inn: 40 Mesetas per person
+--------------------+
| TOOL SHOP |
+--------------------+
| Monomate 20 |
| Dimate 160 |
| Antidote 10 |
| Cure-Paralysis 120 |
| Telepipe 130 |
| Escapipe 70 |
+--------------------+
------
Monsen
------
¤ Inn: 45 Mesetas per person
+--------------------+
| TOOL SHOP |
+--------------------+
| Monomate 20 |
| Dimate 160 |
| Antidote 10 |
| Cure-Paralysis 120 |
| Telepipe 130 |
| Escapipe 70 |
+--------------------+
-----
Termi
-----
¤ Inn: 50 Mesetas per person
+-------------------+---------------------+
| GIFT SHOP | ARMOR SHOP |
+-------------------+---------------------+
| Alis Sword 500 | Psycho Crown 2800 |
| Perolymate 40 | Psycho Circlet 1800 |
| Pennant 600 | Psycho Mail 7400 |
| Wood Carving 3000 | Psycho Shield 4600 |
+-------------------+---------------------+
-----
Ryuon
-----
¤ Inn: 100 Mesetas per person
+--------------------+-----------------+---------------------+
| TOOL SHOP | WEAPON SHOP | ARMOR SHOP |
+--------------------+-----------------+---------------------+
| Monomate 20 | Force Cane 2500 | Silver Mantle 7300 |
| Dimate 160 | Silver Rod 2700 | Silver Circlet 3000 |
| Antidote 10 +-----------------+---------------------+
| Cure-Paralysis 120 |
| Telepipe 130 |
| Escapipe 70 |
+--------------------+
-----
Tyler
-----
¤ Inn: 110 Mesetas per person
+--------------------+--------------------+---------------------+
| TOOL SHOP | WEAPON SHOP | ARMOR SHOP |
+--------------------+--------------------+---------------------+
| Monomate 20 | Ceramic Sword 3600 | Silver Circlet 3000 |
| Dimate 160 | Ceramic Knife 1600 | Silver Helm 3800 |
| Antidote 10 | Silver Rod 2700 | Silver Crown 5000 |
| Cure-Paralysis 120 | Silver Mail 13200 +---------------------+
| Telepipe 130 | Silver Mantle 7300 |
| Escapipe 70 | Silver Shield 7200 |
+--------------------+--------------------+
----
Zosa
----
¤ Inn: 120 Mesetas per person
+--------------------+---------------------+-------------------+
| TOOL SHOP | WEAPON SHOP | ARMOR SHOP |
+--------------------+---------------------+-------------------+
| Dimate 160 | Flame Sword 12900 | Phantom Robe 8400 |
| Antidote 10 | Thunder Claw 8500 +-------------------+
| Cure-Paralysis 120 | Tornado Dagger 8300 |
| Telepipe 130 | Dream Rod 5400 |
| Escapipe 70 +---------------------+
| Penguin Feed 800 |
+--------------------+
-----
Meese
-----
¤ Inn: 140 Mesetas per person
+--------------------+---------------------+-------------------------+
| TOOL SHOP | WEAPON SHOP | ARMOR SHOP |
+--------------------+---------------------+-------------------------+
| Dimate 160 | Flame Sword 12900 | Reflection Mail 26800 |
| Antidote 10 | Thunder Claw 8500 | Reflection Shield 15600 |
| Cure-Paralysis 120 | Tornado Dagger 8300 +-------------------------+
| Telepipe 130 | Dream Rod 5400 |
| Escapipe 70 +---------------------+
+-----------------+--+
| 'PERFUME' SHOP |
+-----------------+
| Moon Dew 5000 |
| Star Dew 10000 |
| Solar Dew 20000 |
+-----------------+
---
Jut
---
¤ Inn: 150 Mesetas per person
+--------------------+-----------------------+-------------------------+
| TOOL SHOP | WEAPON SHOP | ARMOR SHOP |
+--------------------+-----------------------+-------------------------+
| Trimate 400 | Laconia Sword 20400 | Reflection Mail 26800 |
| Antidote 10 | Laconia Dagger 9400 | Reflection Robe 18400 |
| Cure-Paralysis 120 | Laconia Claw 10200 | Reflection Shield 15600 |
| Telepipe 130 | Laconia Slasher 21600 +-------------------------+
| Escapipe 70 +-----------------------+
+--------------------+
-----------------
Reshel (Repaired)
-----------------
¤ Inn: 130 Mesetas per person
+-------------------------------------------+
| TOOL SHOP | ARMOR SHOP |
+--------------------+----------------------+
| Trimate 400 | Laconia Helmet 13800 |
| Antidote 10 | Laconia Crown 15000 |
| Cure-Paralysis 120 | Laconia Circlet 9600 |
| Telepipe 130 | Laconia Mail 43800 |
| Escapipe 70 | Laconia Shield 20400 |
+--------------------+----------------------+
-------
Torinco
-------
¤ Inn: 90 Mesetas per person
+--------------------+
| TOOL SHOP |
+--------------------+
| Trimate 400 |
| Antidote 10 |
| Cure-Paralysis 120 |
| Telepipe 130 |
| Escapipe 70 |
+--------------------+
---
Uzo
---
¤ Inn: 80 Mesetas per person
+--------------------+
| TOOL SHOP |
+--------------------+
| Trimate 400 |
| Antidote 10 |
| Cure-Paralysis 120 |
| Telepipe 130 |
| Escapipe 70 |
+--------------------+
==========================================================================
15: Techniques
==========================================================================
The Tome of Techniques is designed to list and describe each of the
techniques that are used in Phantasy Star IV.
* Please note, although this section is complete, I did it almost
entirely by memory, and some values may be incorrect.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| WHITE MAGIC | ASSIST MAGIC | BLACK MAGIC |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Res | Shift | Foi |
| Gires | Saner | Gifoi |
| Nares | Deban | Nafoi |
| Sar | Ryuka | Wat |
| Gisar | Hinas | Giwat |
| Nasar | | Nawat |
| Anti | | Tsu |
| Rimpa | | Githu |
| Rever | | Nathu |
| Regen | | Zan |
| Arows | | Gizan |
| | | Nazan |
| | | Gra |
| | | Gigra |
| | | Nagra |
| | | Megid |
| | | Brose |
| | | Vol |
| | | Savol |
| | | Gelun |
| | | Doran |
| | | Seals |
| | | Rimit |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
* * * *
White Magic
Res TP Use: 3
---
This technique is the equivalent of a Monomate early in the game. As you
progress, this technique gets stronger. It starts out healing about 30HP,
but if you get a high enough level, it can heal over 100HP.
Gires TP Use: 6
-----
This technique is the equivalent of a Dimate early in the game. As you
progress, like the Res, it gets stronger. It starts out healing around
90HP, but can get as high as 180HP.
Nares TP Use: 9
-----
This technique is equal to a Trimate earlier in the game. As with the
other techs, this one gets stronger as you progress. It starts out healing
around 300HP, but it can get around 400HP.
Sar TP Use: 12
---
This technique is a little weaker than a Res, but it affects all humanoid
party members. This technique is a very costly TP user, and should only be
used in dire times.
Gisar TP Use: 24
-----
This technique is weaker than a Dimate, healing only around 60 or 70HP
when first learned. It is a hog for TP and should rarely be used.
Nasar TP Use: 36
-----
Nasar is a weak version of Nares that affects all enemies. It is the best
Sar and should be used the most out of the three. Make sure you either
have Raja along, or lots of TP available.
Anti TP Use: 2
----
Anti is the technique equivalent of an Antidote. It basically cures
poison. If you ever get poisoned, and the chance of that is very rare, use
this instead of an Antidote.
Rimpa TP Use: 8
-----
Rimpa is used to cure paralysis. Use this only during battle, and only if
you are facing a monster that could actually paralyze you. If your entire
party is paralyzed in battle, you're done. If you're outside of battle
though, don't use it unless you are healing up before a boss.
Rever TP Use: 12
-----
One of the most useful techniques, Rever is learned by an elite few party
members. Rever is the tech equivalent of a Moon Dew, and much less costly.
Use it whenever needed (i.e. Someone is unconscious).
Regen TP Use: 36
-----
A good technique indeed, as it heals all status and gives the character
full HP, dead or alive, but I personally think it uses too much TPs. You
can get the same effect with a Rever and a Nares or two.
Arows TP Use: 9
-----
For you who think this has to do with arrows, it doesn't. Notice, only
one R. This spell arowses, or wakes up, any sleeping characters. Useful in
some cases.
* * * *
Assist Magic
Shift TP Use: 7
-----
Shift is a technique used for a strength increase. It seems to only be
temporary, and the effect varies from character to character. Chaz-level
attackers won't get much of a boost, but Rune-level attackers will get a
hell of a boost.
Saner TP Use: 8
-----
Saner is a technique that is more useful than it initially seems. This
tech is used to temporarily increase your quickness in battle. This is
used best when you have a bunch of slow characters (Rune, Raja) in your
party against quicker enemies.
Deban TP Use: 5
-----
Deban is one of the most useful techniques in the game. It is basically a
shield of light that cuts damage very considerably to all members in your
party. This technique is especially useful against the Dark Force series.
Hinas TP Use: 4
-----
Hinas isn't really an Assist-type magic, but it fits best into this group
out of the three, so that's why I put it here. Hinas is your basic
Escapipe technique that lets you escape dungeons upon usage.
Ryuka TP Use: 10
-----
Ryuka, like Hinas, isn't really Assist-type, but it fit best into here.
Ryuka is the technique embodiment of the Telepipe, at a smaller cost. With
this technique, you can warp to any town you have previously visited.
* * * *
Black Magic
Foi TP Use: 3
---
Foi is the basic fire tech in the game. With this one, a small ball of
fire erupts on the enemy. A basic damage of around 30HP can be expected,
with a few exceptions.
Gifoi TP Use: 6
-----
Gifoi is an upgraded version of Foi in which three fireballs erupt on the
enemy. A basic damage of around 60HP can be expected with the usual
exceptions.
Nafoi TP Use: 9
-----
Nafoi is a highly beefed up version of Foi in which a wave of fire attacks
the enemy. A basic damage of around 260HP can be expected with the same
exceptions as before.
Wat TP Use: 4
---
Wat is the basic water-based technique in the game. In Wat, a small icy
chill attacks the enemy. A basic damage of around 40HP can be expected
with some exceptions.
Giwat TP Use: 7
-----
Giwat is an upgraded version of Wat in which three chills attack the
enemy. A basic damage of around 120HP can be expected in some cases.
Nawat TP Use: 10
-----
Nawat is the best version of Wat. With this technique, towers of ice
appear on the enemy and causes around 280HP of damage, with the usual
exceptions.
Tsu TP Use: 6
---
Tsu is basically the light energy-based technique. It is only used by
Chaz. A wave of light streams from Chaz's hands at the enemy, causing 40-
60HP of damage.
Githu TP Use: 12
-----
Githu is a better version of Thu. A thicker beam of energy streams at the
enemy in this technique. Damage can range from 180-280HP of damage to most
enemies.
Nathu TP Use: 16
-----
Nathu is the most beefed-up version of Githu. The beam of energy emitted
is about the same thickness as Githu, but it has much more vigorous powers
within it. Damage usually ranges from 250-400HP of damage in most cases.
Zan TP Use: 8
---
Zan is the basic wind-type technique in the game. In this technique,
around 45HP of damage can be expected, and basically, whirlwinds appear
around the enemies.
Gizan TP Use: 12
-----
Gizan is an upgraded version of Zan. A few larger whirlwinds appear and
the enemy suffers around 100HP of damage.
Nazan TP Use: 16
-----
Nazan is the highest version of Zan. In this one, a giant whirlwind
appears and whirls around the screen for seconds, devastating all enemies
with about 200HP of damage.
Gra TP Use: 10
---
Gra is thebasic gravity technique. In this one, gravity pulls enemies
down slightly at a very rapid pace. Basic damage is around 80HP.
Gigra TP Use:15
-----
Gigra is an improved version of Gra. The same gravity pool pulls the
enemies down more, but at a slower pace. Basic damage is around 150HP.
Nagra TP Use: 19
-----
Nagra is the best version of Gra. The same gravity that Gra and Gigra uses
pulls enemies to the ground at an even slower pace. Basic damage is around
200-250HP.
Megid TP Use: 36
-----
Megid is possibly the most damaging technique in the whole game. Chaz is
the only one who can use it, and it cannot be learned by simply leveling
up. Waves of anger explode at the enemy, causing anywhere between 300 and
600 points of damage.
Brose TP Use: 16
-----
Brose is a technique that distorts enemies, and in some cases, destroys
them. Chaz and Gryz are the only ones who learn it. It's not all that
useful, as it is only a one-hit kill type technique, and rarely works.
Vol TP Use: 8
---
Vol is a technique, a one-hit kill type, that destroys the enemy's
nervous system. Only Hahn can grasp this powerful technique. Very useful
against biomonsters as its rate of effectiveness is high.
Savol TP Use: 16
-----
Even more useful than Vol, Savol is the more savage version of the two.
Savol attacks all enemies on the screen, and by the time you get it, it is
highly effective.
Gelun TP Use: 3
-----
This attack reduces enemy attack power. It is pretty useless, because the
rate of effectiveness is very low. When it does work though, it has a good
effect.
Doran TP Use: 4
-----
This technique reduces enemy agility. It, like Gelun, isn't very useful,
as its rate of effectiveness is also low.
Seals TP Use: 9
-----
This technique decapacitates enemy technique usage. It could be useful
against Tech Users and the such, but again, its rate of effectiveness
isn't very high.
Rimit TP Use: 12
-----
Rimit is basically the opposite of Rimpa. Rimit paralyzes enemies. It
isn't very effective, and don't even try it on a mechanical monster.
* * * *
This set of tables below shows the level at which each character learns
their techniques.
+----------+----------+----------+----------+----------+----------+
| CHAZ | ALYS | HAHN | RUNE | GRYZ | RIKA |
+----------+----------+----------+----------+----------+----------+
| Res 1 | Foi 7 | Res 1 | Foi 17 | Brose 6 | Res 1 |
| Tsu 4 | Shift 7 | Gelun 1 | Wat 17 +----------+ Saner 8 |
| Hinas 8 | Saner 7 | Wat 3 | Gra 17 | | Gires 13 |
| Ryuka 9 | Zan 8 | Anti 6 | Arows 17 | | Deban 14 |
| Anti 11 | Gifoi 14 | Doran 7 | Hinas 17 | | Shift 19 |
| Zan 12 | Gizan 18 | Zan 9 | Ryuka 17 | | Sar 20 |
| Rimpa 14 | Nafoi 22 | Vol 10 | Giwat 18 | | Gisar 28 |
| Gires 16 | Nazan 27 | Gires 11 | Gifoi 19 | | Nares 33 |
| Githu 17 +----------+ Rimpa 12 | Seals 20 | | Nasar 40 |
| Brose 21 | | Rimit 13 | Rever 21 | +----------+
| Gizan 23 | | Giwat 16 | Gigra 23 |
| Rever 25 | | Gizan 21 | Nafoi 25 |
| Nathu 31 | | Nares 23 | Nawat 26 |
| Nares 36 | | Nawat 28 | Nagra 30 |
| Nazan 37 | | Savol 33 +----------+
| Megid ** | | Nazan 37 |
+----------+----------+----------+
| RAJA | KYRA |
+----------+----------+
| Res 25 | Res 27 |
| Anti 25 | Foi 27 |
| Rimpa 25 | Anti 27 |
| Sar 25 | Rimpa 27 |
| Arows 25 | Gires 27 |
| Rimit 25 | Gifoi 27 |
| Gires 25 | Gra 27 |
| Seals 25 | Gigra 30 |
| Rever 25 | Nafoi 33 |
| Nares 27 | Nares 36 |
| Gisar 28 | Nagra 40 |
| Regen 31 +----------+
| Nasar 34 |
+----------+
**Must be found.
==========================================================================
16: Skills
==========================================================================
This section is basically everything you want to know about the
skills. Character skill lists, as well as some info about each skill, are
listed. All skills from Phantasy Star IV can and will be found here.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| ATTACK SKILLS | ASSIST SKILLS | HELPING SKILLS |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| Crosscut | Barrier | Recover |
| Rayblade | War Cry | Medice |
| Double Slash | Blessing | Miracle |
| Flaeli | Warla | Medic Power |
| Flare | Vision | Ataraxia |
| Vortex | | |
| Astral | | |
| Airslash | | |
| Disrupt | | |
| Hewn | | |
| Tandle | | |
| Efess | | |
| Legeon | | |
| Burst Rocket | | |
| Positron Bolt | | |
| Sweeping | | |
| Phononmezer | | |
| St. Fire | | |
| Corrosion | | |
| Explode | | |
| Eliminate | | |
| Diem | | |
| Spark | | |
| Death | | |
| Holyword | | |
| Deathspell | | |
| Negatis | | |
| Illusion | | |
| Telele | | |
| Shadow | | |
| Earth | | |
| Hyper Jammer | | |
| Moonshade | | |
| Crash | | |
| Stasis Beam | | |
| Bindwa | | |
| Mindblast | | |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
HELPING SKILLS
Recover
-------
Recover is a skill, used only by Androids. The skill automatically
recovers android HP by about 300.
Medice
------
Medice is a skill used only by Kyra, and is very effective, healing a base
HP of about 170 points on any character (yes, this WILL heal androids
too).
Miracle
-------
Miracle, used only by Raja, is basically a powerful form of Sar. It's not
quite as potent as Nasar, but it's better than Gisar. It restores 130-
170HP to all characters (like Medice, this will heal androids).
Medic Power
-----------
This skill is used only by Demi. It's not a real bad skill, and can revive
every single humanoid in the party if they are dying. The only bad thing
is, it only gives them 1/4 of their total life.
Ataraxia
--------
This is a great skill, used by Raja. Ataraxia is the only way to recover
TP, other than staying at an inn or touching a floor symbol thingy.
Ataraxia recovers about 1/4 of the total TP.
ASSIST SKILLS
Barrier
-------
Probably one of the most useful techniques in the game is Barrier, used by
Wren and Demi. Barrier cuts damage done by techs very low, and will save
your butt in many cases.
War Cry
-------
The second out of three skills gained by Gryz, War Cry helps attacking
power. It's not all that powerful, but good to use against bosses.
Blessing
--------
Another useful skill is Blessing. It is basically the same thing as Warla
and Deban, and helps cut enemy attacking damage down. Use when needed.
Warla
-----
This skill, like Blessing, is an attack blocker. It cuts enemy attacking
damage down low, and is useful. Use against bosses.
Vision
------
Often overlooked, Vision is a little more useful than generally thought.
If you want to get a battle over more quickly, use this, because it
increases Dexterity, and therefore, critical attacks.
ATTACK SKILLS
Crosscut
--------
This is probably Chaz's most useful skill. Chaz goes to the enemy and
slices the enemy twice, in the form of a Cross. Damage dealt depends on
what weapon he has, what level he's at, and what enemy he attacks.
Rayblade
--------
A nice alternative to Crosscut for Chaz, but not all the time. Rayblade is
powerful, but in some cases, Crosscut can be more powerful. This attack
generally deals out 320-450HP of damage.
Double Slash
------------
Probably Rika's best skill is the Double Slash. She attacks an enemy twice
with this skill. Damage, like the Crosscut, depends on the enemy attacked,
weapon used, and level Rika's at.
Flaeli
------
This is a fire skill learned early in the game by Rune, and later on by
Kyra. A bolt of fire hits the selected enemy, usually doing up to 90
points of damage.
Flare
-----
This skill is used only by Wren. A spout of fire shoots from Wren's chest,
and deals about 160 points of damage, with some exceptions.
Vortex
------
Probably Alys's most useful skill, Alys throws her projectile, and it
slashes around the selected enemy three times, usually dealing about twice
as much damage as she would normally do.
Astral
------
Probably one of Hahn's most useful skills is Astral. Hahn summons energy
from the Astral plane, and directs it at the enemy, usually dealing about
180 points of damage.
Airslash
--------
This is Chaz's hit-all skill. Chaz sweeps the air with his sword, and a
vacuum is created, suffocating the enemies. Damage is dependant upon his
weapon and strength.
Disrupt
-------
Disrupt is Rika's hit-all skill. Rika divides into enough holograms to
attack each enemy, and does so, dealing out about as much damage as she
usually does.
Hewn
----
One of Rune's more useful skills early on in the game is Hewn. It is a
wind attack, with a wind spiraling upon each enemy, and usually does 60
points of damage or more.
Tandle
------
This is one of the best skills for killing mechanical monsters. Lightning
attacks all enemies, and usually does at least 250HP of damage, a lot more
on mechanical monsters.
Efess
-----
This is probably THE most useful skill in the whole game, and it is
learned only by Rune. Energy from another dimension attacks all enemies on
the screen. It is only good against dark monsters (see the monster section
to find out who is a dark monster). Used against a non-dark monster, it
will do 1 point of damage. Used against a dark monster, however, it will
do 350-400 points of damage.
Legeon
------
This is one of the coolest-to-watch skills in the game. Blue and white
lights appear and explode all over the screen, and each enemy takes about
300 points of damage. Learned only by Rune.
Burst Rocket
------------
Only Wren may use this skill. It is not learned, and you have to find it
in the Weapons Plant on Dezolis. When Wren uses this skill, four rockets
burst from his shoulders and hit the battlefield, causing an average of
about 120 points of damage to all enemies, and as high as 230.
Positron Bolt
-------------
Just like the Burst Rocket, only Wren can use this skill. Again, it must
be found in the Vahal Fort. Using this skill causes Wren to carve a line
of destruction across the screen, causing around 300HP of damage to all
enemies.
Sweeping
--------
This is a duplicate of Chaz's Airslash, used by Gryz. Gryz sweeps his axe
through the air, striking all enemies for about the same damage that he
normally does.
Phononmezer
-----------
This is a skill that is found, and can be used only by Demi. Waves of
supersonic sound pulse from Demi, and all enemies take 100-200 points of
damage.
St. Fire
--------
This is Raja's only attack skill, other than Holyword, and it's a good one
at that. If used against a non-dark monster, will cause 1 point of damage.
However, when used against a dark monster, it will cause over 300 points
of damage.
Corrosion
---------
This is a Dark Force-type skill, used by Seth. Enemies are blasted with a
corroding substance, and usually take 100-200 points of damage.
Explode
-------
This skill is Chaz's form of Astral, with more devastating results. Chaz
summons his anger, and explodes it upon the chosen enemy, and the result
is usually an instant kill.
Eliminate
---------
This skill, learned by Hahn and Rika, was designed to kill enemies. When
used, the character appears by the chosen enemy, and the enemy is killed
on some occasions.
Diem
----
Rune's Diem skill is somewhat useful, and kinda cool to watch. Rune
commands his forces and shuts down the enemy's vital organs, resulting in
a kill.
Spark
-----
This is the androids' form of a death-inducing spell. A spark is emitted
from the android, and if used on a mechanical monster, often fatal.
Death
-----
This skill is one of Alys's coolest. Alys throws her slicer, which flies
to the selected enemy and instantly kills them. Not to be used on bosses.
Holyword
--------
This skill is basically Raja's death-inducing spell. It works only on dark
monsters, and is neat to watch.
Deathspell
----------
This is the Dark Force-type skill, used for a one-hit kill. It is used
only by Seth, and does the same thing as Holyword, only it works on all
organic monsters.
Negatis
-------
One of Rune's kill-all skills, Negatis is a fun one to use. A vacuum
pocket appears on each enemy, depleting their air and killing them by
suffocation.
Illusion
--------
This skill is used only by Rika, and the intended purpose is to lower
enemy agility. I, however, find it much more useful when Alys learns
Death..
Telele
------
This skill, used by Kyra, decreases enemy attacking power. It's not the
most useful skill, but it might become that if you are in a pinch.
Shadow
------
This skill simply lowers enemy agility. It is used by Seth.
Earth
-----
This skill, used by Chaz, has the power to put enemies to sleep. It's not
all that useful, because if it works in the first place, the enemy will
usually only stay asleep for a round.
Hyper Jammer
------------
This is another one of those skills that must be found. It can be used by
Wren only. Jamming waves are emitted from Wren's shoulders, and mechanical
enemies are stopped momentarily. It doesn't work all that well, so I just
use it with Tandle.
Moonshade
---------
Just like Earth, this skill has the ability to temporarily put enemies to
sleep. It really doesn't work very well, so I would just stick with the
other two skills.
Crash
-----
This is Gryz's one-hit kill skill. He takes his axe, and hits the enemy
pretty hard, and many times, the enemy will die. Can work on any enemy
other than a boss and a bully (Sandworm, Prophallus).
Stasis Beam
-----------
The Stasis Beam, used only by Demi, has the ability to paralyze an enemy.
It doesn't work all that well. Use it only against organic creatures.
Bindwa
------
This spell puts enemies to sleep, and is used by Kyra. Again, it's not
very useful, so stick with the other skills.
Mindblast
---------
You guessed it-another spell that puts the enemies to sleep. Since it's
Seth's skill, feel free to use it, but it still isn't the most effective
skill.
* * * *
The table below lists the skills of each character, as well as what level
at which they learn them.
+--------------+--------------+--------------+------------+
| CHAZ | ALYS | HAHN | RUNE |
+--------------+--------------+--------------+------------+
| Earth 1 | Vortex 7 | Vision 1 | Flaeli 17 |
| Crosscut 6 | Moonshade 10 | Astral 29 | Hewn 17 |
| Airslash 13 | Death 13 | Eliminate 30 | Diem 24 |
| Rayblade 27 +--------------+--------------+ Tandle 27 |
| Explode 35 | | Efess 29 |
+--------------+ | Negatis 32 |
| Legeon 35 |
+--------------+----------------+------------+-----+------+-----------+
| GRYZ | RIKA | DEMI | WREN |
+--------------+----------------+------------------+------------------+
| Crash 6 | Illusion 1 | Recover 12 | Recover 20 |
| War Cry 14 | Double Slash 4 | Stasis Beam 12 | Flare 20 |
| Sweeping 25 | Eliminate 12 | Spark 12 | Spark 20 |
+--------------+ Disrupt 17 | Barrier 12 | Barrier 20 |
+----------------+ Medical Power 12 | Hyper Jammer ** |
| Phononmezer ** | Burst Rocket ** |
+------------------+ Positron Bolt ** |
+-----+------------+
+-------+-----+------------+
| RAJA | KYRA |
+-------------+------------+
| Blessing 25 | Medice 27 |
| Holyword 25 | Flaeli 27 |
| Ataraxia 25 | Telele 27 |
| Miracle 25 | Hewn 27 |
| St. Fire 25 | Warla 29 |
+-------------+ Bindwa 35 |
| Tandle 39 |
+------------+
**Must be found.
==========================================================================
17: Combination Attacks
==========================================================================
This section will explain how to do each combination attack, as well
as what it's good for and how much damage it does.
+------------------------------------------------------------------------+
| COMBINATION NAME | TECHS OR SKILLS USED IN COMBINATION |
+----------------------------+-------------------------------------------+
| Black Hole | Negatis + (Gi, Na)Gra |
+----------------------------+-------------------------------------------+
| Blizzard | (Gi, Na)Wat + (Gi, Na)Zan |
| | (Gi, Na)Wat + Hewn |
+----------------------------+-------------------------------------------+
| Circuit Breaker | Hyper Jammer + Tandle |
+----------------------------+-------------------------------------------+
| Conduct Thunder | (Gi, Na)Wat + Tandle |
+----------------------------+-------------------------------------------+
| Destruction | Deban + Megid + Legeon + Positron Bolt |
+----------------------------+-------------------------------------------+
| | (Gi, Na)Foi + (Gi, Na)Zan |
| | (Gi, Na)Foi + Hewn |
| Fire Storm | Flaeli + (Gi, Na)Zan |
| | Flaeli + Hewn |
+----------------------------+-------------------------------------------+
| Grandcross | Efess + Crosscut |
+----------------------------+-------------------------------------------+
| Holocaust | Savol + Diem |
+----------------------------+-------------------------------------------+
| Lethal Image | Death + Illusion |
+----------------------------+-------------------------------------------+
| Paradin Blow | Astral + Rayblade |
+----------------------------+-------------------------------------------+
| Purifying Light | Holyword + Efess |
+----------------------------+-------------------------------------------+
| Shooting Star | Burst Rocket + Flaeli |
| | Burst Rocket + (Gi, Na)Foi |
+----------------------------+-------------------------------------------+
| Silent Wave | Phononmezer + Airslash |
+----------------------------+-------------------------------------------+
| Triblaster | Wat + Foi + Tsu |
+----------------------------+-------------------------------------------+
Black Hole
----------
The Black Hole combination basically kills all enemies on the screen, with
the exception of bosses, and a few of the larger enemies. A very good
skill, as it requires little and can be used many times at higher levels.
Blizzard
--------
The Blizzard combination pretty much creates a blizzard. Some enemies
won't suffer too much, but some enemies may take over 700HP of damage if
you hit the right ones.
Circuit Breaker
---------------
The Circuit Breaker is a very nice combination that gets rid of any
mechanical enemies on your screen, no matter who they are. Very useful,
especially when your party is low in health and you need to get the battle
over with quickly.
Conduct Thunder
---------------
This is one of my favorites. The screen glows bluish for a little while,
and then tons of lightning bolts strike the enemies. A very powerful
combination, especially against mechanical creatures. Most enemies will
suffer at least 400HP of damage.
Destruction
-----------
This is the most powerful skill outright, but it's not the most useful.
Basically, the battlefield blows up and all enemies suffer 999HP of
damage. The only problem is that it uses four party members.
Fire Storm
----------
The Fire Storm is a good combination, but it doesn't prove useful for much
of the game. Most enemies will take quite a bit of damage, but this combo
is the most useful on Dezolis.
Grandcross
----------
Here it is, the most useful combination in the game! Not only do you get a
lot of it, but if you use it on the right enemies, it will cause HELL OF
DAMAGE. I've even gotten it to do up to 999HP of damage before! Use this
one on the "dark" enemies (Dark Force, Zio, Gy-Laguiah, Deathbearer,
etc...)
Holocaust
---------
This combination of attacks isn't very bad, and somewhat cool to watch
(despite the lack of much graphical detail). It basically kills most
organic creatures.
Lethal Image
------------
This is probably the coolest combination that you can do early in the
game. Basically, Rika uses her illusions to confuse the enemy, and Alys
kills all of them with her Death skill. Neat.
Paradin Blow
------------
Another nice attack you get is Paradin Blow. Hahn fires out his Astral
energy into Chaz's sword, and Chaz lets an enemy have it. The enemy will
usually suffer 400-800HP of damage.
Purifying Light
---------------
This one is pretty cool. Rune throws up his Efess and then Raja kills them
all with his Holywords. The only problem is, it only works on "dark"</pre><pre id="faqspan-6">
enemies. But hey, that Japanese symbol is always cool to look at.
Shooting Star
-------------
Shooting Star is a pretty cool combo as well as the others. Basically,
it's a beefed up version of Burst Rocket in which the Flaeli or Foi
technique powers up the bursts. Enemies usually take in the 400's range of
damage.
Silent Wave
-----------
This combination looks pretty neat, but it's not all that useful. Demi
will use Phonon, and Chaz will slice a silent wave through the air. Most
enemies take around 175HP of damage.
Triblaster
----------
This is a neat combination, but can only be done with the base spells.
Can't use Gi- or Na- versions of the spells. Otherwise, it still works
well, causing 150-250HP of damage.
==========================================================================
18: Battle
==========================================================================
So, you're in a pinch and you need help? Here's the place to come.
This section will tell you what to do incase your party takes a critical
hit or if you are taking a serious beating. Ailments and their cures will
also be covered.
--------------------
Getting Whooped Upon
--------------------
If you are getting whooped upon (taking serious damage), take a break from
the battle, and try to get everybody back to health. You might also try
throwing up a defensive spell, such as Barrier, Deban, or Warla, among
others. If you have a character such as Gryz who is next to useless in the
field of healing, look through the items and see if he can use a Dimate or
something.
--------------------
Getting Put To Sleep
--------------------
If you are getting put to sleep a lot, be patient. If you have Rune in
your party, use Arows. If not, you'll have to wait it out. Usually a
character will wake up after being hit. However, if you are in an even
further pinch, you might try using a Solar Dew. I haven't tried it myself,
but who knows, it may work.
-----------------
Getting Paralyzed
-----------------
If your party members are repeatedly getting paralyzed, there are
approximately four possible cures. First and foremost, if anybody in your
party has the technique Rimpa, have them use it on a paralyzed character.
If the Rimpa-using people are paralyzed, and you are quickly getting
paralyzed, you better kill the monster(s) quick. If all of your party are
paralyzed, the game is over. If there is a Cure-Paralysis in your
inventory, use it. If none of the above is possible, try running.
Ailments
Being Poisoned
--------------
When you are poisoned, the status text in the character's status box is
colored yellow. On the overworld or in a dungeon, while walking, the
screen will blink red and the poisoned character(s) will take 1HP of
damage. Damage is not sustained in battle from the poison itself.
You can cure poison by using a Solar Dew, Antidote, the Anti
technique, or the Regen technique.
Being Paralyzed
---------------
When you are paralyzed, the status text in the character's status box is
colored a bluish color. On the overworld or dungeon, the character will
follow your party, but no animation is seen. On the overworld or dungeon,
it will go away eventually, but in battle, thus is not the case. If all
characters are paralyzed, the game is over.
You can cure paralysis by using a Solar Dew, Cure-Paralysis, the
Rimpa technique, or the Regen technique.
Being Asleep
------------
When your character(s) are asleep, they cannot be used in battle until
they wake up, and the status text is a green color. Sleep is automatically
cured at the end of the battle, but while a character is asleep, it can be
very annoying. Sleep generally isn't dangerous unless you're facing a boss
and you're not leveled up enough.
Sleep is cured by escaping battle, using a Solar Dew, the Arows
technique, or the Regen technique.
Dying
-----
When a character is dying, they won't appear in battle and their whole
status box text is red. The status picture is sort of a flatline. This
occurs when they are reduced to zero HP. This is the worst status, as
there are fewer easy ways to cure it than most other ailments, and
generally, it cannot be cured until you are well into the game.
Dying condition is cured by using a Solar Dew, using a Moon Dew, the
Medic Power skill, the Rever technique, and the Regen technique.
Some Cure-All Things
--------------------
Any medical condition listed above can be healed with a Solar Dew, the
Regen technique, staying at an Inn, and stepping on any of the eight
ground healing things (found in the Spaceports and other places).
==========================================================================
19: Enemies
==========================================================================
So you need to know some more information about the enemies in Phantasy
Star IV? Look no further, as everything you could want to know can be
found here in this section. Approximate HP will be listed, as well as
Experience points and Mesetas won. Along with these, possible won items,
a few notable enemy attacks, the location, and type will all be listed. I
have come up with a vast wealth of information. Thank Master Tajima for
this holy crapload of information. It would have taken me months to do. I
will put all the information in my own format, but it is all credited to
him.
**************
Normal Enemies
**************
Xanafalgue
----------
HP: 16
EXP: 9
Meseta: 2
Items Won: N/A
Techs or Skills: N/A
Location: Piata Basement/Birth Valley
Type: Biomonster
Zoran Bult
----------
HP: 25
EXP: 12
Meseta: 3
Items Won: N/A
Techs or Skills: N/A
Location: Piata Basement/Birth Valley
Type: Biomonster
Mini Worm
---------
HP: 25
EXP: 37
Meseta: 13
Items Won: N/A
Techs or Skills: N/A
Location: Near Piata, Mile, and Zema
Type: Biomonster
Monsterfly
----------
HP: 20
EXP: 27
Meseta: 8
Items Won: Antidote
Techs or Skills: Attack can poison a character, though rarely
Location: Near Piata, Mile, and Zema
Type: Biomonster
Crawler
-------
HP: 30
EXP: 48
Meseta: 15
Items Won: N/A
Techs or Skills: N/A
Location: Anywhere east of the quicksand near Monsen
Type: Biomonster
Flatterplant
------------
HP: 32
EXP: 45
Meseta: 30
Items Won: Antidote
Techs or Skills: Acidbreath
Location: Birth Valley
Type: Biomonster
Locusta
-------
HP: 68
EXP: 78
Meseta: 21
Items Won: N/A
Techs or Skills: N/A
Location: Near Molcum, Aiedo, nearby
Type: Biomonster
Sand Newt
---------
HP: 41
EXP: 95
Meseta: 40
Items Won: N/A
Techs or Skills: N/A
Location: Near Molcum, Tonoe, Valley Maze
Type: Biomonster
Carrion Crawler
---------------
HP: 35
EXP: 86
Meseta: 48
Items Won: N/A
Techs or Skills: Thread
Location: Valley Maze and Tonoe Basement
Type: Biomonster
Blob
----
HP: 19
EXP: 58
Meseta: 40
Items Won: N/A
Techs or Skills: N/A
Location: Valley Maze and Tonoe Basement
Type: Biomonster
Abe Frog
--------
HP: 70
EXP: 105
Meseta: 80
Items Won: N/A
Techs or Skills: Attack can poison a character
Location: Tonoe Basement
Type: Biomonster
Toadstool
---------
HP: 64
EXP: 64
Meseta: 40
Items Won: Cure-Paralysis
Techs or Skills: Attack can paralyze a character
Location: Tonoe Basement
Type: Biomonster
Arm Drone
---------
HP: 68
EXP: 128
Meseta: 93
Items Won: N/A
Techs or Skills: N/A
Location: Bio-Lab
Type: Mechanical
Gicefalgue
----------
HP: 40
EXP: 115
Meseta: 44
Items Won: Antidote
Techs or Skills: Attack can poison a character
Location: Bio-Lab
Type: Biomonster
Guilgenova
----------
HP: 312
EXP: 264
Meseta: 300
Items Won: Antidote
Techs or Skills: Fission
Location: Bio-Lab
Type: Biomonster
Ismounos
--------
HP: 90
EXP: 146
Meseta: 71
Items Won: Monomate
Techs or Skills: N/A
Location: Bio-Lab
Type: Biomonster
Neowhistle
----------
HP: 48
EXP: 216
Meseta: 128
Items Won: N/A
Techs or Skills: N/A
Location: Bio-Lab
Type: Mechanical
Sensor Bit
----------
HP: 40
EXP: 133
Meseta: 64
Items Won: N/A
Techs or Skills: N/A
Location: Bio-Lab
Type: Mechanical
Scorpirus
---------
HP: 150
EXP: 256
Meseta: 121
Items Won: N/A
Techs or Skills: Attack can poison a character
Location: Near Nalya, Aiedo, Kadary
Type: Biomonster
Infantworm (West of Monsen)
---------------------------
HP: 50
EXP: 168
Meseta: 63
Items Won: N/A
Techs or Skills: N/A
Location: Near Nalya and Aiedo
Type: Biomonster
Warren286
---------
HP: 95
EXP: 218
Meseta: 128
Items Won: N/A
Techs or Skills: Flare Shot
Location: Wrecked Ship
Type: Mechanical
Whistle
-------
HP: 50
EXP: 173
Meseta: 92
Items Won: N/A
Techs or Skills: N/A
Location: Wrecked Ship
Type: Mechanical
Tracer
------
HP: 99
EXP: 256
Meseta: 267
Items Won: N/A
Techs or Skills: N/A
Location: Wrecked Ship
Type: Mechanical
Zol Slug
--------
HP: 50
EXP: 212
Meseta: 91
Items Won: N/A
Techs or Skills: Fusion
Location: Cave near Aiedo, Fissure of Fear
Type: Biomonster
Speard
------
HP: 100
EXP: 312
Meseta: 91
Items Won: Ceramic Knife
Techs or Skills: N/A
Location: Cave near Aiedo, near Kadary, Zio's Fort, Ladea Tower
Type: Dark/evil
Tech User
---------
HP: 80
EXP: 391
Meseta: 85
Items Won: Wood Cane
Techs or Skills: Foi, Wat, Res
Location: Near Kadary, Zio's Fort, Ladea Tower
Type: Dark/evil
Shadowsaber
-----------
HP: 110
EXP: 525
Meseta: 61
Items Won: Shadowblade
Techs or Skills: Deban, Airslash
Location: Zio's Fort, Ladea Tower
Type: Dark/evil
Ripper
------
HP: 112
EXP: 498
Meseta: 51
Items Won: N/A
Techs or Skills: Firebreath
Location: Zio's Fort, Ladea Tower
Type: Dark/evil
Infantworm (east of Tonoe)
--------------------------
HP: 64
EXP: 127
Meseta: 73
Items Won: N/A
Techs or Skills: Retreat & call Sandworm
Location: Near Monsen and Termi
Type: Biomonster
Sandworm
--------
HP: 1440
EXP: 19136
Meseta: 1
Items Won: N/A
Techs or Skills: Earthquake
Location: Near Monsen and Termi
Type: Biomonster
Fanbite
-------
HP: 261
EXP: 496
Meseta: 78
Items Won: N/A
Techs or Skills: Spiral Blade, Attack can paralyze a character
Location: Around Monsen and Termi
Type: Biomonster
Caterpillar
-----------
HP: 195
EXP: 492
Meseta: 152
Items Won: N/A
Techs or Skills: Poison
Location: Around Monsen and Termi
Type: Biomonster
Depcen
------
HP: 155
EXP: 487
Meseta: 163
Items Won: N/A
Techs or Skills: N/A
Location: Coasts east and north of Monsen
Type: Biomonster
Worker Pod
----------
HP: 100
EXP: 466
Meseta: 72
Items Won: N/A
Techs or Skills: N/A
Location: Plate System
Type: Mechanical
Loader
------
HP: 172
EXP: 523
Meseta: 112
Items Won: N/A
Techs or Skills: Lasercannon
Location: Plate System
Type: Mechanical
Gunner Bit
----------
HP: 70
EXP: 321
Meseta: 72
Items Won: N/A
Techs or Skills: Railgun
Location: Plate System
Type: Mechanical
Seeker
------
HP: 130
EXP: 466
Meseta: 192
Items Won: N/A
Techs or Skills: Lasercannon
Location: Plate System
Type: Mechanical
Slave
-----
HP: 180
EXP: 494
Meseta: 105
Items Won: Repair Kit
Techs or Skills: N/A
Location: Plate System
Type: Mechanical
Haunt
-----
HP: 3
EXP: 511
Meseta: 77
Items Won: N/A
Techs or Skills: Special defenses, Corrosion, Evil Eye
Location: Ladea Tower
Type: Dark/evil
Flyscreamer
-----------
HP: 134
EXP: 518
Meseta: 96
Items Won: N/A
Techs or Skills: Attack can paralyze a character, Acidbreath, Voice
Location: Ladea Tower
Type: Biomonster
Centaur
-------
HP: 190
EXP: 784
Meseta: 78
Items Won: N/A
Techs or Skills: N/A
Location: Ladea Tower and Nurvus
Type: Dark/evil
Tarantella
----------
HP: 100
EXP: 910
Meseta: 300
Items Won: N/A
Techs or Skills: N/A
Location: Nurvus
Type: Mechanical
Tech Master
-----------
HP: 120
EXP: 745
Meseta: 278
Items Won: Force Cane
Techs or Skills: Foi, Wat, Zan, Gires, Sar
Location: Nurvus
Type: Dark/evil
Zio's Guard
-----------
HP: 150
EXP: 712
Meseta: 107
Items Won: Dimate
Techs or Skills: N/A
Location: Nurvus
Type: Dark/evil
Tower
-----
HP: 340
EXP: 1080
Meseta: 128
Items Won: Dynamite
Techs or Skills: Warning
Location: Nurvus
Type: Mechanical
Floatmine
---------
HP: 150
EXP: 600
Meseta: 60
Items Won: Dynamite
Techs or Skills: Explosion
Location: Nurvus
Type: Mechanical
Balduel
-------
HP: 260
EXP: 966
Meseta: 85
Items Won: N/A
Techs or Skills: N/A
Location: Nurvus
Type: Mechanical
Blauzen
-------
HP: 230
EXP: 1074
Meseta: 350
Items Won: Laser Claw
Techs or Skills: Stasis Ball
Location: Nurvus
Type: Mechanical
Greneris
--------
HP: 360
EXP: 1860
Meseta: 1
Items Won: Star Dew
Techs or Skills: Force Flash, Vol, Doran, Gelun, Rimit
Location: Nurvus
Type: Dark/evil
Junior Ooze
-----------
HP: 88
EXP: 542
Meseta: 130
Items Won: N/A
Techs or Skills: N/A
Location: Fissure of Fear and Soldier Temple Cave
Type: Biomonster
Mistralgec
----------
HP: 135
EXP: 974
Meseta: 208
Items Won: N/A
Techs or Skills: Poison Mist
Location: Around Raja Temple, Ryuon, and Tyler
Type: Biomonster
Dezo Owl
--------
HP: 130
EXP: 1129
Meseta: 624
Items Won: N/A
Techs or Skills: N/A
Location: Around Raja Temple, Ryuon, and Tyler
Type: Biomonster
Snow Mole
---------
HP: 80
EXP: 1087
Meseta: 281
Items Won: N/A
Techs or Skills: N/A
Location: Around Raja Temple, Ryuon, and Tyler
Type: Biomonster
Rajago
------
HP: 250
EXP: 1363
Meseta: 156
Items Won: N/A
Techs or Skills: Needle, attack can paralyze a character
Location: Around Raja Temple, Ryuon, and Tyler
Type: Biomonster
Helex
-----
HP: 90
EXP: 1087
Meseta: 281
Items Won: N/A
Techs or Skills: Flame Bolt
Location: Most of Dezolis, Hanger
Type: Biomonster
Snow Slug
---------
HP: 221
EXP: 1215
Meseta: 156
Items Won: N/A
Techs or Skills: Cell Spit
Location: Most of Dezolis, Hanger
Type: Biomonster
Gerotlux
--------
HP: 180
EXP: 1633
Meseta: 312
Items Won: N/A
Techs or Skills: Sleep Gas
Location: Hanger, rarely appears on Dezolis
Type: Biomonster
Snow Worm
---------
HP: 100
EXP: 727
Meseta: 213
Items Won: N/A
Techs or Skills: N/A
Location: Most of Dezolis
Type: Biomonster
Red Mole
--------
HP: 130
EXP: 1393
Meseta: 306
Items Won: N/A
Techs or Skills: Double Slash
Location: North of Tyler
Type: Biomonster
Biter Fly
---------
HP: 440
EXP: 1400
Meseta: 1
Items Won: N/A
Techs or Skills: Supersonic, Needle
Location: North of Tyler
Type: Biomonster
Skytiara
--------
HP: 160
EXP: 2390
Meseta: 229
Items Won: N/A
Techs or Skills: Supersonic
Location: North of Tyler, Mystic Valley
Type: Biomonster
Piercer
-------
HP: 120
EXP: 1725
Meseta: 236
Items Won: N/A
Techs or Skills: Acidbreath
Location: Kuran
Type: Dark/evil
C-Ray Tube
----------
HP: 240
EXP: 1579
Meseta: 282
Items Won: N/A
Techs or Skills: Chargecannon w/Sattelite Minion
Location: Kuran
Type: Mechanical
Sattelite Minion
----------------
HP: 85
EXP: 1346
Meseta: 175
Items Won: N/A
Techs or Skills: Chargecannon w/C-Ray Tube
Location: Kuran
Type: Mechanical
Command Ball
------------
HP: 295
EXP: 1603
Meseta: 271
Items Won: Dynamite
Techs or Skills: Warning, Detonation
Location: Kuran
Type: Mechanical
Siren386
--------
HP: 145
EXP: 1440
Meseta: 200
Items Won: Plasma Dagger
Techs or Skills: Flare Shot, Barrier
Location: Kuran
Type: Mechanical
Tech Plant
----------
HP: 124
EXP: 2156
Meseta: 306
Items Won: N/A
Techs or Skills: Giwat, Gizan, Rimit
Location: Mystic Valley
Type: Biomonster
Hungry Mole
-----------
HP: 163
EXP: 2205
Meseta: 311
Items Won: N/A
Techs or Skills: Double Slash, Needle
Location: Mystic Valley
Type: Biomonster
Zombie
------
HP: 120
EXP: 363
Meseta: 1
Items Won: N/A
Techs or Skills: Attack can poison a character
Location: Reshel
Type: Dark/evil
Protect Bit
-----------
HP: 100
EXP: 1368
Meseta: 182
Items Won: N/A
Techs or Skills: Lasercannon
Location: Climate Control Center
Type: Mechanical
Dragerduel
----------
HP: 192
EXP: 1947
Meseta: 435
Items Won: N/A
Techs or Skills: Micromissile
Location: Climate Control Center
Type: Mechanical
Debugger
--------
HP: 259
EXP: 2563
Meseta: 550
Items Won: Repair Kit
Techs or Skills: Lasercannon, Double Slash
Location: Climate Control Center
Type: Mechanical
Arthropod
---------
HP: 120
EXP: 2436
Meseta: 154
Items Won: N/A
Techs or Skills: Combine w/Wiredine
Location: Climate Control Center and Weapon Plant
Type: Mechanical
Wiredine
--------
HP: 190
EXP: 2304
Meseta: 187
Items Won: N/A
Techs or Skills: Combine w/Arthropod
Location: Climate Control Center and Weapon Plant
Type: Mechanical
Star Drone
----------
HP: 110
EXP: 2323
Meseta: 274
Items Won: N/A
Techs or Skills: Flash
Location: Weapon Plant
Type: Mechanical
Sweeper
-------
HP: 180
EXP: 1699
Meseta: 392
Items Won: N/A
Techs or Skills: Lasercannon, Lightning
Location: Weapon Plant
Type: Mechanical
Silvalt
-------
HP: 180
EXP: 2639
Meseta: 585
Items Won: Plasma Claw
Techs or Skills: Twin Claw
Location: Weapon Plant
Type: Mechanical
Servant
-------
HP: 218
EXP: 2686
Meseta: 585
Items Won: Repair Kit
Techs or Skills: Motor Cannon
Location: Weapon Plant
Type: Mechanical
Spector
-------
HP: 180
EXP: 1963
Meseta: 271
Items Won: N/A
Techs or Skills: Corrosion, Deathspell, Evil Eye
Location: Air Castle
Type: Dark/evil
Dimension Worm
--------------
HP: 4
EXP: 975
Meseta: 58
Items Won: N/A
Techs or Skills: Special defense, Gra
Location: Air Castle
Type: Dark/evil
Bladeright
----------
HP: 232
EXP: 2209
Meseta: 333
Items Won: N/A
Techs or Skills: Fire Breath
Location: Air Castle and all Rykros Towers excluding Silence Tower
Type: Dark/evil
Frostsaber
----------
HP: 211
EXP: 2175
Meseta: 153
Items Won: Trimate
Techs or Skills: Giwat, Airslash, Deban
Location: Air Castle and Garuberk Tower
Type: Dark/evil
Stoneheads
----------
HP: 220
EXP: 2071
Meseta: 289
Items Won: N/A
Techs or Skills: Fire Breath
Location: Air Castle and Garuberk Tower
Type: Dark/evil
Chaos Sorcerer
--------------
HP: 460
EXP: 3403
Meseta: 888
Items Won: Moon Dew
Techs or Skills: Shadowbind, Flaeli, Hewn, Corrosion, Tandle
Location: Air Castle and Garuberk Tower
Type: Dark/evil
Ghoul
-----
HP: 124
EXP: 2146
Meseta: 341
Items Won: N/A
Techs or Skills: Attack can paralyze a character, Bad Smell
Location: Garuberk Tower
Type: Dark/evil
D-Elm-Lars
----------
HP: 777
EXP: 3919
Meseta: 500
Items Won: N/A
Techs or Skills: Giwat, Gizan
Location: Garuberk Tower
Type: Dark/evil
Radhin
------
HP: 286
EXP: 2962
Meseta: 222
Items Won: Trimate
Techs or Skills: Saner, Deban, Gisar, Shift, Seals, Forceflash
Location: Garuberk Tower
Type: Dark/evil
King Saber
----------
HP: 216
EXP: 3015
Meseta: 245
Items Won: Genocyber Claw
Techs or Skills: Ray Spear
Location: Garuberk Tower
Type: Dark/evil
Dark Marauder
-------------
HP: 497
EXP: 3663
Meseta: 250
Items Won: N/A
Techs or Skills: Doran, Shift
Location: Garuberk Tower
Type: Dark/evil
Hakenleft
---------
HP: 246
EXP: 2360
Meseta: 249
Items Won: N/A
Techs or Skills: Acid Breath
Location: Garuberk Tower and all Rykros Towers excluding Silence Tower
Type: Dark/evil
Rappy
-----
HP: 65
EXP: 434
Meseta: 13
Items Won: N/A
Techs or Skills: Round Eyes
Location: Near Torinco and the Rappy Cave
Type: Biomonster
Blue Rappy
----------
HP: 130
EXP: 573
Meseta: 13
Items Won: N/A
Techs or Skills: Lovely Eyes
Location: Near Torinco and the Rappy Cave
Type: Biomonster
Browren486
----------
HP: 190
EXP: 3854
Meseta: 750
Items Won: Repair Kit
Techs or Skills: Barrier, Flare Shot, Spark
Location: Vahal Fort
Type: Mechanical
Lifedeleter
-----------
HP: 436
EXP: 10000
Meseta: 1000
Items Won: N/A
Techs or Skills: Stasis Ball, Micromissile
Location: Vahal Fort
Type: Mechanical
Vopalsphere
-----------
HP: 195
EXP: 3583
Meseta: 490
Items Won: N/A
Techs or Skills: Cyanic Bomb
Location: Vahal Fort
Type: Mechanical
Jurafaduel
----------
HP: 282
EXP: 4227
Meseta: 400
Items Won: N/A
Techs or Skills: Flame Launch, Micromissile
Location: Vahal Fort
Type: Mechanical
Goldine
-------
HP: 320
EXP: 4137
Meseta: 741
Items Won: N/A
Techs or Skills: Twin Claw
Location: Vahal Fort
Type: Mechanical
Dominator
---------
HP: 999
EXP: 4800
Meseta: 500
Items Won: Sonic Buster
Techs or Skills: Double Slash, Phononmezer
Location: Vahal Fort
Type: Mechanical
Fracture Ooze
-------------
HP: 999
EXP: 8433
Meseta: 101
Items Won: N/A
Techs or Skills: Cell Spit, Fission
Location: Soldier Temple Cave
Type: Biomonster
Flame Newt
----------
HP: 189
EXP: 3015
Meseta: 327
Items Won: N/A
Techs or Skills: Poison Mist, Fire Breath
Location: Soldier Temple Cave
Type: Biomonster
Shrieker
--------
HP: 186
EXP: 2214
Meseta: 32
Items Won: Cure Paralysis
Techs or Skills: Attack can paralyze a character, Strange Light
Location: Soldier Temple Cave
Type: Biomonster
Culla-Bellr
-----------
HP: 999
EXP: 4363
Meseta: 1
Items Won: N/A
Techs or Skills: Light Breath
Location: Rykros Field
Type: Dark/evil
Deathbearer
-----------
HP: 580
EXP: 4695
Meseta: 311
Items Won: N/A
Techs or Skills: Shift, Seals
Location: All of Rykros excluding Silence Tower
Type: Dark/evil
Carminheads
-----------
HP: 268
EXP: 3585
Meseta: 310
Items Won: N/A
Techs or Skills: Attack can poison a character, Ray Breath
Location: All of Rykros excluding Silence Tower
Type: Dark/evil
Illusionist
-----------
HP: 480
EXP: 3999
Meseta: 888
Items Won: Star Dew
Techs or Skills: Mindblast, Flaeli, Hewn, Corrosion, Tandle, Deathspell
Location: All Rykros towers excluding Silence Tower
Type: Dark/evil
Bloodsaber
----------
HP: 232
EXP: 4380
Meseta: 210
Items Won: Trimate
Techs or Skills: Deban, Shift, Vol, Airslash
Location: All Rykros towers excluding Silence Tower
Type: Dark/evil
Dark Witch
----------
HP: 253
EXP: 3919
Meseta: 490
Items Won: Laconia Rod
Techs or Skills: Gisar, Gifoi, Giwat, Gizan
Location: All Rykros towers excluding Silence Tower
Type: Dark/evil
Twinarms
--------
HP: 400
EXP: 6000
Meseta: 326
Items Won: N/A
Techs or Skills: Haken Bolt, Bladeshine
Location: All Rykros towers excluding Silence Tower
Type: Dark/evil
Le-Faw-Gan
----------
HP: 888
EXP: 4992
Meseta: 1500
Items Won: N/A
Techs or Skills: Gifoi, Gizan, Tandle
Location: Strength Tower and Courage Tower
Type: Dark/Evil
Phantom
-------
HP: 180
EXP: 1000
Meseta: 1
Items Won: N/A
Techs or Skills: Hewn
Location: Elsydeon Dungeon
Type: Biomonster
Blindheads
----------
HP: 299
EXP: 4389
Meseta: 1
Items Won: N/A
Techs or Skills: Ray Breath
Location: The Edge
Type: Dark/evil
Outerbeast
----------
HP: 7
EXP: 3559
Meseta: 1
Items Won: N/A
Techs or Skills: Special defense, Gra, Gigra
Location: The Edge
Type: Dark/evil
Soldierfiend
------------
HP: 500
EXP: 4994
Meseta: 1
Items Won: N/A
Techs or Skills: Gires, Haken Bolt, Bladeshine, Vol
Location: The Edge
Type: Dark/evil
Imagiomage
----------
HP: 586
EXP: 5054
Meseta: 1
Items Won: Solar Dew
Techs or Skills: Mindblast, Flaeli, Hewn, Corrision, Tandle, Deathspell,
Legeon
Location: The Edge
Type: Dark/evil
Dark Rider
----------
HP: 334
EXP: 5520
Meseta: 1
Items Won: Moon Slasher
Techs or Skills: Ray Spear, ThrowLancer
Location: The Edge
Type: Dark/evil
Chaos Bringer
-------------
HP: 649
EXP: 8294
Meseta: 1
Items Won: Defeat Axe
Techs or Skills: Seals, Shift
Location: The Edge
Type: Dark/evil
Gi-Le-Farg
----------
HP: 999
EXP: 9999
Meseta: 1
Items Won: N/A
Techs or Skills: Gizan, Flaeli, Tandle
Location: The Edge
Type: Dark/evil
Prophallus
----------
HP: 2999
EXP: 65499
Meseta: 1
Items Won: N/A
Techs or Skills: N/A
Location: The Edge
Type: Dark/evil
***************
Vehicle Enemies
***************
Forced Fly
----------
HP: 135
EXP: 220
Meseta: 2
Items Won: N/A
Techs or Skills: Flame Bolt
Location: All of Motavia
Type: Vehicle Monster
Grasshound
----------
HP: 320
EXP: 319
Meseta: 7
Items Won: N/A
Techs or Skills: N/A
Location: Motavia's Land
Type: Vehicle Monster
Desertleach
-----------
HP: 1040
EXP: 750
Meseta: 1
Items Won: N/A
Techs or Skills: Sandstorm
Location: Motavia's Land
Type: Vehicle Monster
Owltalon
--------
HP: 130
EXP: 910
Meseta: 218
Items Won: N/A
Techs or Skills: Windstorm
Location: All of Dezolis
Type: Vehicle Monster
Protectbit
----------
HP: 100
EXP: 684
Meseta: 182
Items Won: N/A
Techs or Skills: Lasercannon
Location: All of Dezolis
Type: Vehicle Monster
Lw-Addmer
---------
HP: 420
EXP: 1106
Meseta: 1
Items Won: N/A
Techs or Skills: Ray Breath
Location: All of Dezolis
Type: Vehicle Monster
Hewgilla
--------
HP: 165
EXP: 249
Meseta: 1
Items Won: N/A
Techs or Skills: Wat, Giwat, Floodbreath
Location: Motavia's Seas
Type: Vehicle Monster
Elmelew
-------
HP: 362
EXP: 271
Meseta: 1
Items Won: N/A
Techs or Skills: Wat, Floodbreath
Location: Motavia's Seas
Type: Vehicle Monster
Leviathan
---------
HP: 1240
EXP: 1250
Meseta: 1
Items Won: N/A
Techs or Skills: Maelstrom
Location: Motavia's Seas
Type: Vehicle Monster
Culla-Bellr
-----------
HP: 999
EXP: 2181
Meseta: 1
Items Won: N/A
Techs or Skills: Light Breath
Location: Rykros Field
Type: Vehicle Monster
Deathbearer
----------
HP: 580
EXP: 2347
Meseta: 131
Items Won: N/A
Techs or Skills: Shift
Location: Rykros Field
Type: Vehicle Monster
Carminheads
-----------
HP: 268
EXP: 1792
Meseta: 310
Items Won: N/A
Techs or Skills: Ray Breath
Location: Rykros Field
Type: Vehicle Monster
******
Bosses
******
Igglanova
---------
HP: 300
EXP: 173
Meseta: 54
Items Won: N/A
Techs or Skills: Fission
Location: Piata Basement and Zema
Type: Boss
Juza
----
HP: 1423
EXP: 5150
Meseta: 800
Items Won: N/A
Techs or Skills: Foi, Wat, Zan, Forceflash
Location: Zio's Fort
Type: Boss
Gy-Laguiah
----------
HP: 2580
EXP: 10000
Meseta: 1224
Items Won: N/A
Techs or Skills: Fire Breath
Location: Ladea Tower and Climate Control Center
Type: Boss
Zio
---
HP: 2890
EXP: 25999
Meseta: 1
Items Won: N/A
Techs or Skills: Magic Barrier, Nightmare, Black Wave, Hewn, Corrosion
Location: Nurvus
Type: Boss
Dark Force 1
------------
HP: 4540
EXP: 32600
Meseta: 1
Items Won: N/A
Techs or Skills: Flare Shot, Phononmezer, Burst Rocket
Location: Kuran
Type: Boss
Xe-A-Thoul
----------
HP: 1520
EXP: 7374
Meseta: 1000
Items Won: N/A
Techs or Skills: Giwat, Gizan, ThunderBlast
Location: Air Castle
Type: Boss
Lashiec
-------
HP: 6384
EXP: 29999
Meseta: 1
Items Won: N/A
Techs or Skills: Thunder Halberd, AnotherGate, Possession, Reinforce
Location: Air Castle
Type: Boss
Dark Force 2
------------
HP: 7425
EXP: 46383
Meseta: 1
Items Won: N/A
Techs or Skills: Evil Eye, Lightshower, ShadowBreath
Location: Garuberk Tower
Type: Boss
Dark Force 3
------------
HP: 8240
EXP: 49999
Meseta: 1
Items Won: N/A
Techs or Skills: Shadowbind, Mindblast, Corrosion
Location: Soldier Temple
Type: Boss
De-Vars
-------
HP: 5499
EXP: 35000
Meseta: 1
Items Won: N/A
Techs or Skills: Disrupt Arm
Location: Strength Tower
Type: Boss
Sa-Lews
-------
HP: 5499
EXP: 35000
Meseta: 1
Items Won: N/A
Techs or Skills: Flaeli, Hewn, Tandle, Legeon
Location: Courage Tower
Type: Boss
Profound Darkness, Form 1
-------------------------
HP: 4120
EXP: 0
Meseta: 0
Items Won: N/A
Techs or Skills: ShadowBreath, Ray Breath, Fire Breath
Location: The Edge
Type: PD
Profound Darkness, Form 2
-------------------------
HP: 4620
EXP: 0
Meseta: 0
Items Won: N/A
Techs or Skills: Distortion, AnotherGate, Lightshower
Location: The Edge
Type: PD
Profound Darkness, Form 3
-------------------------
HP: 12999
EXP: 0
Meseta: 0
Items Won: N/A
Techs or Skills: Cancelling, Evil Eye, Megid
Location: The Edge
Type: PD
***************
Special Enemies
***************
Meta Slug
---------
HP: 240
EXP: 2000
Meseta: 241
Items Won: N/A
Techs or Skills: Attack can paralyze a character
Location: Cave near Aiedo
Type: Biomonster
Sandworm (Guild Mission)
------------------------
HP: 1490
EXP: 25161
Meseta: 1200
Items Won: N/A
Techs or Skills: N/A
Location: Mile
Type: Biomonster
Fracture Ooze (Guild Mission)
-----------------------------
HP: 1999
EXP: 42236
Meseta: 855
Items Won: N/A
Techs or Skills: Cell Spit
Location: Fissure of Fear
Type: Biomonster
Chaos Sorcerer
--------------
HP: 445
EXP: 18380
Meseta: 1200
Items Won: N/A
Techs or Skills: Flaeli, Hewn, Shadowbind
Location: Space Ship
Type: Dark/evil
D-Elm-Lars
----------
HP: 777
EXP: 3919
Meseta: 500
Items Won: N/A
Techs or Skills: Giwat, Gizan
Location: Climate Control Center
Type: Dark/evil
Carnivorous Trees
-----------------
HP: 00
EXP: 0
Meseta: 0
Items Won: N/A
Techs or Skills: Attack can poison a character
Location: Cave near Aiedo
Type: Dark/evil
King Rappy
----------
HP: 2911
EXP: 39852
Meseta: 555
Items Won: N/A
Techs or Skills: Earthquake
Location: Rappy Cave
Type: Biomonster
Alys
----
HP: 480
EXP: 1
Meseta: 1
Items Won: N/A
Techs or Skills: N/A
Location: Anger Tower
Type: Unknown
Re-Faze
-------
HP: 32767
EXP: 1
Meseta: 1
Items Won: N/A
Techs or Skills: Megid
Location: Anger Tower
Type: Unknown
***********************
Enemies' Special Skills
***********************
AnotherGate Damage all characters
Bad Smell Do a humanoid character sleep and restore your normal
agility
Black Wave Without the Psycho-wand, it's a instant death attack
Bladeshine Damage all characters
Cancelling Neutralize any defensive protection (like Deban, Saner,
Shift, etc.)
Cell Spit Damage all characters
Chargecannon Combined attack - damage all characters
Combine Join Arthropod and Wiredine and create Lifedeleter
Cyanic Bomb Self-destrutive attack - Instant death (humanoid
character)
Detonation Explode Float Mines - damage all characters
Disrupt Arm Damage all characters
Distortion Damage all characters
Earth Quake Damage all characters
Evil Eye Do one humanoid character sleep and restore your normal
agility
Explosion Self-destrutive attack - Damage one character
Fission Separate Fract Ooze and create four Jr. Ooze
Flash Dexterity down all characters
Forceflash Damage all characters
Fusion Join two Zol Slugs and create Meta Slug
Lightshower Damage all characters
Magic Barrier Create a defensive barrier
Micromissile Damage all characters
Motorcannon Damage all characters
Nightmare Summon Dark Force's powers
Poison Poison one humanoid character
Poison Mist Poison one humanoid character
Posession Do a humanoid character sleep and restore your normal
agility
Reinforce All enemy's status up
Sleep Gas Do all humanoid character sleep and restore your normal
agility
Spiral Blade Damage all characters
Stasis Ball Paralyse one humanoid character
Strange Light Do a humanoid character sleep and restore your normal
agility
Supersonic Damage all characters
Tandle Damage all characters
Thunder Halberd Damage all characters
ThunderBlast Combined attack - damage all characters
Thread Agility down, one character
Throw Lancer Damage all characters
Voice Do all humanoids characters sleep and restore your normal
agility
Warning Call a Float Mine
Special Defense Only some equip/tech/skill does great damage
==========================================================================
20: Side Jobs
==========================================================================
In Phantasy Star IV, you have the interesting option to take on a
side-quest. Eight of them in fact. Each one has its own fun level, as well
as difficulty level, and you have to play through certain parts of the
game before you can take on the quest. Below are listed each side-quest as
well as what you need to do to open the mission up and a complete
walkthrough for the mission.
The Ranch Owner
Tinkerbell's Dog
The Missing Student
Fissure of Fear
The Stain in Life
The Dying Boy
Man with a Twist
Silver Soldier
* * * *
The Ranch Owner Opened: When you have access to Aiedo.
---------------
The Ranch Owner is the first side-quest you can take on. You have access
to this job as soon as you have access to Aiedo. For this job, I advise
that you have your characters at least at level 10. Level 13 seems to work
the best without being too tedious to obtain. Once you sign up for this
job, warp to Mile and heal in the inn if needed. After you have healed and
saved, talk to the ranch owner on the west side of town near the entrance.
He will let you in the ranch to get rid of his problem...an overgrown
Sandworm. This guy is a very tame version of the kind that you will see
around Monsen and Termi. For the battle, just use Crosscut with Chaz and
if/when he runs out, use Tsu or a regular attack. With Rika, use Double
Slash and heal whenever needed. For Alys, use Vortex all the time, and
with Hahn, use Wat or healing if needed. For Gryz, have him use War Cry if
he has it, and a regular attack if he doesn't. This Sandworm is very weak
and causes 50HP of damage at the most, 70 if he gets a critical hit. If
you are level 10 or up, nobody should die if you heal right. After you are
done, report back to the Guild to pick up your 5,000 Mesetas.
* * * *
Tinkerbell's Dog Opened: When you obtain the Land Rover.
----------------
The second side-quest you can take is Tinkerbell's Dog, opened once you
obtain the Land Rover. Once you sign up for this job, head to the eastern
part of Aiedo, into one of those houses, I think the bottom-left out of
the three, where you will see two older people moving around and a smaller
girl. Talk to each twice, and you will learn that Rocky, the missing dog,
likes sweets. As bad as it is for the pudgy fellow, you must get him some
sweets if you want him to go back with you. To do this, walk to the
entrance/exit of Aiedo at the south. Walk along the left wall outside of
town (don't go more than one step away from it), and do this until you see
a shop on the outside of town. Enter the shop and go downstairs. You will
have a slew of selections to choose from. Actually, only one. Buy one
Shortcake for 280 Mesetas. The next part is pretty random. Check Krup
first, then Monsen, and finally, Termi. Keep checking them until you find
Rocky. If he is in Krup, you will find him near a man in the eastern part
of town. If he is in Monsen, he will be next to a fence that encloses the
large crack in the southeast part of town. If he is in Termi, he will be
on the plateau on which the statue of Alis and Myau lay. Once you find
him, you will automatically be taken back to Tinkerbell's house. From
here, go to the Guild and get your 2,000 Mesetas.
* * * *
The Missing Student Opened: After defeating Zio
-------------------
This mission can be taken after Zio has been defeated. For the start of
this mission, warp to Termi, and go into the gift shop in the northwestern
part of town and pick up a Perolymate. Worry not, as it will only run you
40 Mesetas. Next, head to Piata and enter the dorms, which are just south
and a bit west of the Academy's entrance. Talk to the guy you will see, to
learn about the disappearance. Then, warp to Kadary and enter Zio's church
in the northwestern part of town. In here, you will find a lone girl
walking around, dazed. You will ask the girl if she wants to go back to
Piata and she complies, but falls weak. You will appear in an inn with an
old guy, and he will talk about Perolymate. If you have a Perolymate, talk
to the girl. She will take it and come back to her normal healthy status.
You can now take her back to the dorms. Talk to the dorm manager who will
gladly remit your commission. Go to the Guild and pick up your 3,000
Mesetas.
* * * *
Fissure of Fear Opened: After defeating Zio
---------------
This one, like "The Missing Student," is opened after defeating Zio. Once
you take up this mission, start out by heading to Monsen, and enter the
easternmost house, settled right by the path that leads out of town. Talk
to the parent, and they will explain to you that their son is missing and
one neighbor claimed that the kid fell in the large crack. Head outside.
Suddenly, the sign will be gone, permitting access into the gorge for you
and your party. Enter. From where you start in this dungeon, walk east
along the cave passageway. You will see some shoes. Hmm...could this be
Tallas' shoes? Walk east a bit more, and take the northeastern passage
when you have the choice of northeast and southeast. In the small chamber
at the end of this passage, you will notice a large blob thingy. Go up to
it and your characters will talk. After a few minutes, you get to attack
it. This battle isn't too bad. Just use your best Wat attacks on it with
Rune, for Chaz a Doubleslash or Rayblade, and with Rika, just use a Double
Slash or healing if needed. With any other member, use the spells that
cause the most damage, but stay away from the following: Efess, one- hit-
kill spells, and St. Fire. Don't use Hyper Jammer either, as it won't
affect this pile of sludge. It only has one attack, a cell spit, and it's
not that damaging. After you kill this beast, you will have saved Tallas
from being digested. Use Hinas to exit this place, go back to Monsen, and
have another talk with the parent. They will send your money to the Guild,
so go get it. Five thousand Mesetas are now yours for the keeping.
* * * *
The Stain in Life Opened: When you obtain the Hydrofoil
-----------------
This job can be done after you have gained possession of the Hydrofoil.
After you take up the mission, you will have to find Uzo, which can be
very difficult normally, but with my guide, it is a cinch. Warp to Piata,
but don't get inside a vehicle just yet. Walk west of Piata, and then
north a bit. Keep as far west as you can. When you are on an arrowhead-
shaped piece of land facing westward, hop into the Hydrofoil and ride
directly south. You'll be at Uzo in no time flat. Enter Uzo. When you are
inside, go to the southwesternmost house of town. Head inside and talk to
both people a couple of times. When you learn about their daughters
venturing to the mainland to buy some stuff, warp to Aiedo. Head to the
jail (it is north of the huge marketplace, and east of the equipment
shops). Inside, talk to both of the girls, and then to the guard standing
by. He will ask for 50,000 Mesetas for their bail. Reluctantly, you'll
have to pay to finish the job, so do so. The girls will go home, so warp
to Uzo and talk to the parents again. When they say the money has been
sent, go back to the guild and get it. It happens to be 50,000 Mesetas,
the same price as the bail.
* * * *
The Dying Boy Opened: When you obtain the Hydrofoil
-------------
Like The Stain in Life, this job is available once you have the Hydrofoil.
When you take the mission up, go to Torinco to talk to the boy's parents.
To make a hard quest easier, warp to Termi, and from the Ladea Tower, head
south, and directly southwest from the point of where you make landfall.
Enter Torinco, and make your way along the path to the northernmost house.
Inside, talk to the kid's parents, who will tell you that they used to
take family trips to Termi. They suggest that maybe something from Termi
will help out. Warp back to Termi, and enter. Go to the northwestern part
of town and buy an Alis-Sword. Return to Torinco and the kid's house. Talk
to the kid, and you will get to see Chaz do a cool scene with the sword.
Talk to the parents and go to the guild and get your 10,000 Mesetas.
* * * *
Man with a Twist Opened: When you obtain the Hydrofoil
----------------
Like the last two jobs, this is available as soon as you gain possession
of the Hydrofoil. To start out, head to Torinco. To get there, head south
from the Ladea Tower, until you hit land, and then head directly
southwest. The man's house is about the third one going north. Get inside
and talk to the man. He will tell you that some birds have been eating the
crops and he wants you to stop them. Head out of town and go northeast.
There are some mountains, and a cave nearby. Enter the cave.
----------
Rappy Cave
----------
¤ Monsters: Rappy, Blue Rappy, King Rappy
This cave is very simple. From the beginning of the cave, walk north, and
when faced with the decision of east or west, keep east. Walk up some
stairs, and keep walking north. You'll see another detour east. Don't take
it. Walk up some more of those stairs, and keep walking north. At the end
of this path is the King Rappy. See the boss section for details. After
you attack him and win, the man will come and protect the bird. Stupid
man. Exit the cave, and go back to Torinco. Talk to the man, who won't
give you your money, and then warp back to Aiedo. The woman will be
displeased at this, but Chaz will say it's alright. You don't win anything
this time, except about 8,000 experience points.
* * * *
Silver Soldier Opened: Upon obtaining the Hydrofoil
--------------
Upon taking up this job, head to Zema. Your party will be attacked by
three Servants at the entrance, but they aren't much of a problem. Just
use Tandle and get the battle over with. When you're done, walk up to the
old man's house. He lives in the northeastern corner of town. Talk to him
and everybody in the house. You will soon hear about an attack on the
Plate System. Demi has halted it, and you are to find the source of the
attack. Head to Nalya, and from Nalya, head due east in the Hydrofoil. You
will come upon land, and upon that land is the Vahal Fort. Enter.
----------
Vahal Fort
----------
¤ Monsters: Goldine, Browren486, Vopalsphere, Jurafaduel, Lifedeleter,
Dominator
¤ Treasures: Repair Kit, Photon Eraser, Laconia Gear, Laconia Armor,
Positron Bolt
Yes, I know, weird, having a dungeon walkthrough in the middle of a Side-
Jobs section, but hey, you do have to traverse through a dungeon in this
job! Anyhow, as usual, on to the treasure walkthroughs first.
Repair Kit
----------
To obtain this...Repair Kit, walk north from the entrance, and at the
first path choice, head east. In this chamber is a treasure chest, and
it's your guess what lies within.
Photon Eraser
-------------
To get Wren's most powerful weapon, walk north from the entrance, and take
the west path at the first route choice. Keep heading northwest, north,
and northeast through the large halls. When you get to a place heading
south, you'll come upon an elevator. Don't go in there just yet, and
follow off to the east. Follow through this path, and you'll eventually
find a treasure chest containing this powerful weapon.
Laconia Gear
------------
To get Wren's most defensive gear, walk north from the entrance, and take
the west path at the first route choice. Keep heading northwest, north,
and northeast through the large halls. When you get to a place heading
south, you'll come upon an elevator. Enter this elevator. From the place
at which you appear, walk south. You'll find a treasure chest, and it
happens to contain the Laconia Gear.
Laconia Armor
-------------
To get Wren's most defensive armor, walk north from the entrance, and take
the west path at the first route choice. Keep heading northwest, north,
and northeast through the large halls. When you get to a place heading
south, you'll come upon an elevator. Enter this elevator. From the place
at which you appear, head around the small shack and to the north. When
you have a choice of east or west, head west. Follow this long path in a
flipped "J" pattern to the south and east, and at the end is the Laconia
Armor.
Positron Bolt
-------------
Ah yes, Wren's best skill. To get this beauty, walk north from the
entrance, and take the west path at the first route choice. Keep heading
northwest, north, and northeast through the large halls. When you get to a
place heading south, you'll come upon an elevator. Enter this elevator.
From the place at which you appear, head around the small shack and to the
north. When you have a choice of east or west, head east. Follow this long
path in sort of a "J" shaped path, and at the end is a elevator. Enter.
From this door, head west, and toggle with the computer console so that
the conveyor belts to the east are moving eastward and northward. When
they are, ride them, and enter the elevator you will see. Walk south from
where you emerge, and you will find a treasure chest containing the
Positron Bolt unit.
Now to the main walkthrough. From the beginning, walk north from the
entrance, and take the west path at the first route choice. Keep heading
northwest, north, and northeast through the large halls. When you get to a
place heading south, you'll come upon an elevator. Enter this elevator.
From the place at which you appear, head around the small shack and to the
north. When you have a choice of east or west, head east. Follow this long
path in sort of a "J" shaped path, and at the end is a elevator. Enter.
From this door, head west, and toggle with the computer console so that
the conveyor belts to the west are moving towards you, and the one to the
northwest is moving southward. When they are doing this, head back east a
bit, and ride the platform thingy northwards. When you get off, head to
the northwest, and then west to the conveyor belt. Ride it south, and then
head west to the next elevator. From where you emerge, walk south and east
along the "L" shaped hallway, and then north along the three greenish
lines on the floor. Talk to the main computer. Its name is Daughter, and
it has obviously been shut out from Nurvus. Needless to say, it's time to
shut it down. Before you can do so, you will be accosted by three
Dominators. Each has around 1,000HP, so use Wren's Spark skill whenever
necessary. When you are done battling, Wren will shut Daughter down. When
this is done, exit this place. Go back to Zema, and talk to the old man
again. He is pleased, and will happily remit your 80,000 Mesetas to the
Guild. Boy, that guy is rich...
==========================================================================
21: Detailed Boss Walkthroughs
==========================================================================
So, you need help on those pesky bosses, huh? Well, in this section,
I will describe each boss and tell you exactly how to defeat them and what
works best or worst. Also, I will let it be known of any special skills or
attacks that the boss has.
Igglanova Found: Academy Basement
---------
Seriously, this guy is no threat. You don't even need a macro. The only
thing this massive waste of space does is spit out Xanafalgues, which are
easily handled. If you let him spit out two Xanafalgues and not kill them,
he will spit some sort of ball-type thingies at you, and this causes about
8HP of damage. Still nothing. The best strategy is to just have Chaz
attack the Igglanova while Alys throws her boomerang regularly. Hahn
should attack any Xanafalgues that the Igglanova spits out. If you have
spent time leveling up and Hahn has Wat, let him use that on Iggy while
Chaz attacks the Xanafalgues.
Igglanova #2 Found: Zema
------------
This battle makes the Igglanova look pathetic. Oops, too late. It already
was. Anyhow, just as before, attack this pile of....stuff. Alys's slashers
should take out anything that this wretched thing spits out, and it should
be gone in two rounds or so. 'Nuff said.
Juza Found: Zio's Castle
----
This creep can be a good threat if you aren't at least at about level 12
or 13. He has many attacks, including, but probably not limited to Hewn,
Corrosion, Forceflash, Foi, and Wat. Your best bet is to have Gryz attack
or use War Cry if he has it, have Rika use Double Slash or heal people
when needed, have Alys use her Vortex skill, have Chaz use Crosscut or
Tsu, and have Hahn use his most powerful spell (probably Wat). If you use
this, he will fall. It will be somewhat of a gutsy battle, but you shall
win, as long as you keep most everyone alive. Be sure to heal after
Forceflash, especially, because that causes around 50HP damage, which is
not safe when your characters barely have 100HP.
</pre><pre id="faqspan-7">
Zio (Battle #1) Found: Zio's Castle
---------------
You can't win this battle, so don't waste any of your techniques or skills
on this goon. Instead, simply attack. You will miss anyway and he will
eventually take your party out of commission. Seriously, you can not win.
Gy-Laguiah Found: Ladea Tower
----------
This monster has only two attacks, but fear it, for it is a very strong
creature. Its attacks involve using those giant pincher things to pinch
your character (ouch!) for something like 60-90 points of damage, or it
can use its fire breath. That one varies and can do up to 90 points of
damage as well. Your best bet against this fiend is to use Crosscut with
Chaz, or Githu if possible, use Double Slash with Rika or heal when needed
(which will probably be often). For Rune, use your best form of Wat, with
Gryz, pull out the War Cry skill a lot, and when he runs out, simply
attack, and with Demi, have her use Phonon or attack. If somebody dies,
have Demi use her Medic Power. Not too hard of a battle, but danger is
indeed involved.
Zio (Battle #2) Found: Nurvus
---------------
Zio is a very dangerous creature who ROUND ONE MACRO
should not be taken lightly. After ---------------
using the macro to the right, use Rune: Psycho Wand
Chaz's Crosscut or best form of Tsu, Demi: Barrier
Rika's Double Slash or healing which Rika: Deban
you will need often, Gryz's War Cry Gryz: War Cry
and if he runs out, have him attack. Chaz: Crosscut/(Gi)Tsu
For Demi, USE HER BARRIER! This is
practically vital for your survival.
With Rune, use Hewn or Wat. Zio's
attacks include Hewn, Corrosion, this
red light thingy, and the Black Wave.
Beware all of them, as the Black Wave
normally does 100HP of damage. If you
use your Barriers, this boss will be
about as easy as the Igglanova.
Chaos Sorcerer Found: Space Ship
--------------
This guy is nothing. Simply attack him and he will die in very few rounds.
Fracture Ooze Found: Fissure of Fear
-------------
This ooze is just plain and simply easy. Use regular attacks on it and it
will die before too long.
Dark Force (1) Found: Kuran
--------------
This...thing is very dangerous, and I advise that you equip both Raja and
Rune with two Silver Shields before entering battle with this sloth. If
you don't, Raja and Rune will both take some heavy damage. The Dark Force
uses a few main attacks, the worst being his Burst Rockets and
Phononmezer. Yes, this bad boy has Phononmezer. In the first round or
three, I highly advise that you have Rika use Deban. In the meantime, Wren
should use his Flare, or if you have gotten it, the Napalm Shot, Rune
should use his strongest form of Foi, or if you have it, Efess. In fact,
if he has Efess, you might want to set up a macro in which he does Efess
first and then Chaz does Crosscut...to make Grandcross, probably the most
useful attack combination in the game! It will do 600HP or more of damage
to any dark creature. Anyhow, have Raja use St. Fire, or any form of Sar
or Res when needed. As well, have Rika use her Double Slash after she is
done putting up a few Deban spells. For Chaz, if Rune has Efess, attempt
making a Grandcross, by choosing Crosscut. If Rune doesn't have Efess, use
the highest form of Tsu. If you have it, use Rayblade as well. Rayblade
will generally cause a good 300-400HP of damage. Be sure to heal well,
because Dark Force's attacks can and will cause hefty damage to anyone,
especially Raja or Rune.
De-Elm-Lars Found: Climate Control Center
-----------
Just use your fists...err, weapons, to attack this cloaked fiend. A few
rounds will do him in for good.
Carnivorous Trees Found: Near Garuberk Tower
-----------------
You can't beat them without the use of an emulator, ROM, and hacking the
hex codes. Retreat.
Xe-A-Thouls Found: Air Castle
-----------
This is by far the hardest boss(es) you have fought so far. The bad thing
is, they have tons of attacks. They have this regular attack which can do
100HP of damage if it hits you well enough, many other techniques, and a
DEVASTATING Thunder attack. It shoots bolts of lightning across the screen
and if you don't have a Barrier or two up, your characters will be fried
like hell while losing over 150HP. Keep a good watch on Wren, as he will
lose a crap load of HP from any magical attack. For this battle, I heavily
advise you have Wren use Barrier, Chaz use Rayblade, Rune use Efess (no
combos this time until you have killed at least one of the Xe-A-Thouls).
Also, have Rika use a Doubleslash or healing when needed, and have Kyra
use Warla or attack regularly. This battle is extremely tough if you
aren't at least level 30.
Lashiec (Lassic) Found: Air Castle
----------------
This vile behemoth is back from Phantasy Star 1! His attacks are very
powerful as well. Be sure to use Wren's Barrier, Rika's Deban, and Kyra's
Warla, along with a Grandcross from Rune and Chaz. If you don't use a
Barrier, Deban, or Warla, you will be pounded into oblivion. Lashiec's
main attack involves using his Thunder Halberd to shoot everyone with a
laser, causing serious damage (around 120HP damage if you don't have any
defense spells up). If you piss him off, which you will sometime, or even
often, he will use his spell called Another Gate. Do not go without
putting a Barrier or three up, as this spell has been known to cause
200+HP of damage, and that is a seriously CRITICAL blow if you aren't at
least level 40. Before tackling this fiend, make sure you are at least
level 32.
Dark Force (2) Found: Garuberk Tower
--------------
This abomination is back...or is it? It seems to be nothing that you have
previously found. Anyhow, you want toattack this thing as vigorously as
possible. Forget about Wren's Barriers and instead use Rika's Deban and
Kyra's Warla. For Wren, use flare or attack with his weapon, with Chaz,
use a Crosscut along with Rune's Efess to provide Grandcross, or if one or
the other is tied down or unconscious, have Chaz use his highest Tsu
technique or Rayblade, or have Rune use Efess. Nothing works better on
dark enemies better than Efess. Nothing. Except maybe the Elsydeon sword
that Chaz gets, but we're talking skills here. Anyhow, Dark Force 2's main
attacks involve a Light Shower, which should be countered with a Gisar or
Star Dew immediately, and a Shadowbreath, which should be countered with a
Medice from Kyra or a Gires from someone else. Nares if the damage is bad
enough. Keep your characters alive and you should win. It's a good idea to
be at level 34 and above to fight this guy.
King Rappy Found: Rappy Cave (Man with Twist)
----------
The King Rappy has two main attacks. It can use its antennae as
phononmezer-type objects of torture, or it can jump up and down on its fat
rear and cause an earthquake. Before battle starts, use a Deban with Rika.
Suggested attacks include normal attacking or Flare with Wren, Double
Slash or regular attack with Rika, Rayblade or Crosscut with Chaz, Tandle
or Nawat with Rune, and for whoever the fifth character is, anything
except instant-death, machine-only, or evil only spells (a.k.a. Holyword).
Dark Force (3) Found: Soldier Temple
--------------
You have met yet another abomination called Dark Force 3, and scarier yet,
it wasmasquerading around as a human! Anyhow, the key here is to stay
awake and alive. This battle will be more difficult than the previous Dark
Force battles, as you will fight this fiend with only four party members.
To start out, have Wren use a Positron Bolt, if you have gotten the
equipment for it yet, and if not, just a regular attack. For the first
round, have Rika use Deban, and try to get Chaz and Rune to combine for a
Grandcross. This is the single most effective move you have in this
battle. This Dark Force has around 8,000HP, and with Grandcross taking
away 650+ each time, this battle can go relatively quick if you work well
enough. For the second round, have Rika cast a Saner spell. That way
you're almost guaranteed to get off your attacks before Dark Force 3
does. His array of attacks includes Corrosion (dangerous to Wren!), Mind
Blast, which can put your party members to sleep, a regular attack with
his gigantic arm, which causes around 195 points of damage unless you have
used Deban a few times. I'm not sure, but I think this guy also uses a
Deathspell now and then, which is potentially fatal to any character, save
Wren. It can be a long battle, especially with Rune asleep, as he is the
only character with the Arows spell which wakes characters up, but
eventually, you are woken. If you manage to escape the sleeping part, you
got lucky.
Sa-Lews Found: Courage Tower
-------
This weird-looking guy is one of the guardians that you will meet on
Rykros. He is probably the hardest of the two that you fight, as he has a
variety of attacks. Put up some Barriers, as this guy likes to use magic
such as Legeon and Hewn. As long as you have a Barrier up and heal when
needed, the battle shouldn't be too hard. Don't use Efess, as it has no
effect on this guy, and don't use the Foi/Wat series too much either,
because these monsters are pretty strong against magic. For Chaz, use
Crosscut or a regular attack, for Rika, use a Double Slash and healing if
and when needed, have Rune use Legeon or Tandle, Wren should use Positron
Bolt if available, and if not, a regular attack. Again, you only have four
characters, but the battle shouldn't be too hard.
¤ Note: If you use a normal attack against Sa-Lews, he will cast Legeon.
De-Vars Found: Strength Tower
-------
Another weird-looking thing, this abomination is the guardian of the
Strength Tower. It's not that hard, because it has only one attack, but at
the same time, that can make it hard. Its attack is Disrupt Arm, which
attacks all party members for some fairly decent damage. You'll want to
throw up a few Deban techs with Rika for this battle. Otherwise, have Chaz
use Crosscut or a regular attack, Rune with Legeon, Wren with a Positron
Bolt or an attack, and Rika with a Double Slash and healing when needed.
Just like its buddy Sa-Lews, De-Vars is pretty resistant against most
magic and shouldn't be attacked with Wat or Foi types.
Alys Found: Anger Tower
----
Yes, before you can go farther in the Anger Tower, you must fight the
shadow of Alys, with the "Her Last Breath" music as your battle music, and
you will fight her with Chaz alone. It's not a very hard battle, as she
doesn't have a whole lot of health. Just heal if needed and otherwise
attack her regularly or with a Crosscut. Don't worry, it is only a shadow
of her.
Re-Faze Found: Anger Tower
-------
After you defeat the shadow of Alys, this fiery, but somewhat
good-natured, boss will appear. He will give you a choice to fight him. If
you say yes, bye-bye, because there is no way to beat him. If you say no,
way to go, because he will teach you one of the best techniques, Megid.
Profound Darkness Found: The Edge
-----------------
At the bottom of The Edge is the boss of all bosses known as the Profound
Darkness. Beware, for it is powerful, and I would advise you to be over
level 40 whenyou first fight it. There are three forms of this beast-the
first form, the second form, and the third form.
The first form isn't all that hard and can generally be handled by
simply using your good attacks (save the strong ones for last) and healing
yourself when needed. This first form isn't very strong, and will
generally cause the same amount of damage as Dark Force 2. Its main
attacks consist of Fire Breath (very small damage) and Shadowbreath (big
damage). Throw up Barriers as usual,and maybe a Deban or two here.
The second form is a lot more difficult than the first form of the
Profound Darkness and generally will sap your life very quickly. Its main
attacks include a Light Shower (devastating, especially to Wren, who will
suffer 300+ damage if you don't use Barriers), Another Gate (devastating
with about the same effects as Light Shower), and Disruption (harmful).
After each of these, you will want to use a Gisar or a Star Dew, and maybe
even a Nasar. Use some of your good attacks, but save your absolute best
for last.
The final form is the hardest form, because it takes forever for the
Profound Darkness to finally die. Simultaneously, it has some of the best
attacks, all while having one of the worst. These attacks consist of Megid
(very dangerous, especially if Wren is low in HP), Cancelling (bad,
because it takes away your Barrier/Deban that you have up), Possession
(sucky because it just puts you to sleep), and a laser thing that shoots
from the Profound Darkness's body (pretty powerful). This is the battle
where you break out the stops.
Profound Darkness - Ideal Attacks
WHO FIRST FORM SECOND FORM THIRD FORM
Chaz Rayblade Grandcross Megid
Rika Double Slash/Healing Double Slash/Healing Healing
Wren Positron Bolt Positron Bolt Attack
Rune Nafoi/Tandle Grandcross Legeon
Gryz Attack Attack Attack
Hahn Attack Nawat Astral
Kyra Attack Nafoi Tandle
Raja St. Fire/Healing St. Fire/Healing Healing
Demi Attack Phononmezer Phononmezer
==========================================================================
22: Character Statistics by the Level
==========================================================================
So, you've always been curious about how many HP Hahn will have when he is
at level 43, or what happens if you level Alys up to level 30 huh? Well
look no further. Your answers all lie here. Outside of these few lines
right here, this section is credited completely to Vilurum. Thank him, and
not myself for this section. Anything below the four centered stars is his
work (which may be formatted a bit to my liking, but nonetheless, is still
his work).
* * * *
Notes:
1. Don't level up to 99. It's a bad idea - characters will start copying
each others' stats (as far as the numbers listed below go) - which means
that if someone with seven skills copies someone with three skills, the
last four skills will be set to 0. Also, Wren may end up with the strength
of Rune, and Raja with the mental power of Demi, and other such problems.
I've listed the level 99 stats, as after the very battle where you level
up to 99 (with the first character who gets there, anyway), there's no
problem (with that character), so I can check the stats. But only level up
to 98 normally.
2. I haven't expanded out the names of techs/skills. Skills are denoted by
an asterisk preceding the name, like *this. I also don't bother listing
quantities of skill slots you don't have at that level, with the exception
of Demi and Wren since you could conceivably kill them off and not have
them level up at all till they get all their extra skills (never mind that
that's a huge pain given their auto-revival and auto-healing - I *did* it
to make sure), so I'll list those starting as soon as you get the
characters, regardless of when you actually get the skills themselves. As
a guide for what level to be when getting the skill, try to get *Phonon
before level 21, *Hijammer before 27, *Burstroc before 32, and *Posibolt
before 41 - those are the levels at which they start increasing
(indicating that you ought to have them by then). Techs and skills a
character starts with are in parentheses and curly braces respectively,
after their name. Any techs or skills acquired by means other than
leveling up (this applies only to Megid, *Phonon, *Hijammer, *Burstroc,
and *Posibolt) are in square brackets after the curly braces with the
starting skills.
3. Scroll down and look at Seth's skill numbers. Not really surprising,
giving the character and all, but since they bothered to make his *stats*
go up ... *shrug* Also, Seth glitches as soon as he hits 99, he doesn't
wait a battle after like most characters do. Meaning his strength goes to
0 and his skills go to 00/26/18/13, and he learns a tech called, get this,
"BIO-PLANT" (which costs, it seems, 1 TP, but he still only has 0 so he
can't even cast it). I kid you not. Anyway, since the only one of his
stats still increasing at that point was HP, I put what that went to, and
then put what the rest of them ought to be (since they'd been like that
the last 20 levels anyway).
4. Wren's skills on level 91 are *not* a typo on my part. His *Posibolt
actually goes down to 8 from 18 on level 90 for that level, before going
back up to 19 on level 92. Weird, eh?
FORMAT
SKILLS
Level HP/TP/Str/Mtl/Agl/Dex #1/#2/#3/#4/#5/#6/#7
Chaz (Res) {*Earth} [Megid]
01 025/010/08/06/07/05 03
02 031/013/09/07/08/06 04
03 034/017/11/08/09/07 04
04 039/019/13/09/10/08 05
05 049/022/14/10/11/09 05
06 053/028/15/11/12/10 06/01
07 062/032/17/12/13/12 06/01
08 067/034/18/13/14/13 06/01
09 074/037/20/14/15/15 07/02
10 077/040/21/15/16/16 07/02
11 086/043/23/16/17/17 08/02
12 093/044/24/17/18/18 08/03
13 097/047/25/18/20/20 08/03/01
14 101/053/26/19/21/21 09/03/02
15 108/058/28/20/22/22 09/04/02
16 117/062/30/21/23/23 09/04/02
17 120/066/31/22/24/25 10/05/02
18 123/070/32/23/25/26 10/05/03
19 126/072/34/24/27/28 11/06/03
20 131/073/35/26/29/29 11/06/03
21 139/079/36/28/30/30 12/06/04
22 146/083/37/29/31/31 12/07/04
23 150/084/38/30/32/32 12/07/05
24 158/089/39/31/33/33 13/08/05
25 167/092/40/32/34/34 13/08/05
26 174/095/42/33/36/36 14/08/05
27 183/101/43/34/37/37 14/09/06/01
28 187/102/45/35/38/38 15/09/06/01
29 190/106/46/36/39/39 15/09/06/01
30 199/107/47/37/40/40 16/10/07/02
31 204/113/48/38/41/41 16/10/07/02
32 210/115/50/39/42/42 16/10/07/02
33 220/117/51/40/43/43 17/11/07/03
34 227/120/52/41/44/44 17/11/08/03
35 234/126/53/42/45/45 18/12/08/03/01
36 244/127/55/43/46/46 18/12/08/04/01
37 249/129/56/45/47/47 19/12/09/04/01
38 254/131/57/46/48/48 19/13/09/04/01
39 259/137/58/47/49/49 20/13/09/04/02
40 267/142/60/48/51/50 20/14/09/05/02
41 274/145/61/49/52/51 21/14/10/05/02
42 278/148/63/50/53/52 21/14/10/05/02
43 287/152/65/51/54/53 22/15/10/06/03
44 290/157/66/52/56/54 22/15/11/06/03
45 297/162/67/53/57/55 22/16/11/06/03
46 302/166/69/54/58/56 23/16/11/07/04
47 306/167/70/55/59/57 23/17/12/07/04
48 310/172/71/56/61/58 23/17/12/07/04
49 313/174/73/57/62/59 24/18/12/08/05
50 322/175/75/58/64/60 24/18/13/08/05
51 327/179/76/59/65/61 24/19/13/09/05
52 333/183/77/61/67/62 25/19/13/09/05
53 338/187/79/63/68/63 25/20/14/09/06
54 342/191/80/64/69/64 25/20/14/09/06
55 350/195/81/66/70/65 26/21/14/10/06
56 358/199/82/67/71/66 26/21/14/10/07
57 364/203/84/68/72/67 27/22/15/10/07
58 370/206/85/69/74/68 27/22/15/10/07
59 373/212/86/70/76/69 27/22/15/11/07
60 382/213/87/71/78/70 28/23/16/11/07
61 387/216/89/73/80/71 28/23/16/11/08
62 391/219/90/74/82/72 28/23/16/11/08
63 395/223/91/75/84/73 28/24/17/12/08
64 399/227/92/76/85/74 29/24/17/12/08
65 404/229/93/78/86/75 30/24/17/12/09
66 410/231/94/79/88/76 30/25/17/12/09
67 419/236/95/80/90/77 31/25/18/13/09
68 428/242/96/81/91/78 31/25/18/13/09
69 433/243/98/83/92/79 32/26/18/13/10
70 439/249/99/85/93/80 32/26/19/13/10
71 448/252/99/87/94/81 33/26/19/14/10
72 454/258/99/88/95/82 33/27/19/14/10
73 457/262/99/89/96/83 33/27/20/14/10
74 466/265/99/90/97/84 34/28/20/14/11
75 469/266/99/91/98/85 34/28/20/15/11
76 476/272/99/92/99/86 34/29/20/15/11
77 481/277/99/93/99/88 35/30/21/15/11
78 489/279/99/94/99/89 35/30/21/15/11
79 493/285/99/95/99/91 36/31/21/16/12
80 498/289/99/96/99/93 36/31/22/16/12
81 503/294/99/97/99/95 37/32/22/16/12
82 509/297/99/98/99/96 37/32/22/17/12
83 512/302/99/99/99/97 38/33/23/17/12
84 519/306/99/99/99/98 38/33/23/17/13
85 528/311/99/99/99/99 38/33/23/17/13
86 537/317/99/99/99/99 39/34/24/18/13
87 547/322/99/99/99/99 39/34/24/18/13
88 551/327/99/99/99/99 39/34/24/18/13
89 561/329/99/99/99/99 40/35/25/18/14
90 566/333/99/99/99/99 40/36/25/19/14
91 572/335/99/99/99/99 41/36/25/19/14
92 577/336/99/99/99/99 41/36/26/19/14
93 587/341/99/99/99/99 42/37/26/19/15
94 596/345/99/99/99/99 42/37/25/20/15
95 603/348/99/99/99/99 43/38/27/20/15
96 610/349/99/99/99/99 43/38/27/20/15
97 616/355/99/99/99/99 44/39/27/20/15
98 626/361/99/99/99/99 45/39/28/21/15
99 635/364/99/99/99/99 46/39/28/21/16
Alys (Foi, Shift, Saner) {*Vortex}
07 053/040/12/12/15/13 05
08 061/043/14/13/17/15 05
09 067/049/15/14/19/16 05
10 076/051/16/15/20/18 06/01
11 083/056/17/16/21/20 06/01
12 092/061/18/17/22/21 07/02
13 102/066/19/18/23/23 07/02/01
14 107/072/20/19/24/24 07/02/02
15 113/079/22/20/26/25 08/03/03
16 119/083/23/22/28/27 08/03/03
17 129/090/25/23/29/28 09/04/04
18 135/095/26/24/31/29 09/04/04
19 139/100/27/26/32/31 09/04/04
20 147/103/28/27/34/32 09/05/04
21 150/106/29/28/36/34 10/05/05
22 159/110/30/30/37/36 10/05/05
23 165/112/32/31/39/38 10/06/05
24 170/114/33/32/40/39 11/06/05
25 174/118/34/33/42/40 11/06/06
26 184/125/35/34/43/41 11/07/06
27 193/129/36/35/44/43 12/07/06
28 202/133/37/36/45/45 12/08/06
29 208/135/38/38/47/46 13/08/07
30 212/140/40/39/48/48 13/09/07
31 215/145/41/40/50/49 13/09/07
32 219/147/42/41/51/51 14/09/08
33 228/152/43/42/52/52 14/10/08
34 233/159/45/43/53/53 14/10/08
35 241/166/47/45/54/54 15/10/09
36 246/172/48/46/55/55 15/11/09
37 251/175/50/47/56/56 15/11/09
38 254/181/52/49/58/57 16/12/09
39 258/186/54/50/60/59 16/12/10
40 264/188/55/51/61/60 16/12/10
41 270/191/56/52/63/61 16/13/10
42 278/195/58/53/65/63 17/13/10
43 286/201/59/55/67/65 17/13/11
44 293/207/60/56/68/66 18/13/11
45 298/211/61/57/69/67 18/14/11
46 301/214/63/58/70/68 19/14/11
47 305/220/65/59/71/70 19/14/12
48 312/227/66/60/72/72 19/15/12
49 316/233/67/61/73/74 20/15/12
50 325/236/68/62/75/75 20/15/12
51 331/242/69/63/76/76 20/16/13
52 335/246/71/64/77/77 21/16/13
53 340/252/73/65/78/78 21/16/13
54 347/257/75/66/79/79 21/17/13
55 354/259/76/67/80/81 22/17/14
56 358/264/78/68/81/83 22/17/14
57 361/269/79/69/82/85 22/18/14
58 365/275/80/70/83/87 23/18/14
59 370/279/82/71/85/89 23/19/15
60 378/285/83/72/86/90 23/19/15
61 381/292/84/73/87/91 24/19/15
62 385/297/85/74/88/93 24/20/15
63 388/304/87/76/89/94 24/20/16
64 392/311/88/77/90/96 25/20/16
65 400/314/89/78/91/97 25/21/16
66 409/317/91/79/92/99 25/21/16
67 412/321/93/80/93/99 26/21/17
68 419/327/95/81/94/99 26/21/17
69 428/329/96/83/95/99 27/22/17
70 433/333/97/85/97/99 27/22/17
71 442/336/99/86/99/99 27/22/18
72 449/342/99/87/99/99 28/22/18
73 452/349/99/88/99/99 28/23/18
74 462/355/99/89/99/99 28/23/18
75 471/361/99/90/99/99 29/23/19
76 478/364/99/91/99/99 29/23/19
77 486/367/99/92/99/99 30/24/19
78 495/371/99/93/99/99 30/24/19
79 500/373/99/94/99/99 30/24/20
80 504/378/99/95/99/99 31/24/20
81 511/383/99/96/99/99 31/25/20
82 521/387/99/97/99/99 31/25/20
83 530/394/99/98/99/99 32/25/21
84 539/399/99/99/99/99 32/25/21
85 545/405/99/99/99/99 33/26/21
86 554/411/99/99/99/99 33/26/21
87 558/416/99/99/99/99 33/26/22
88 568/423/99/99/99/99 34/26/22
89 574/427/99/99/99/99 34/26/22
90 583/433/99/99/99/99 34/27/22
91 587/439/99/99/99/99 35/27/23
92 593/441/99/99/99/99 35/27/23
93 603/447/99/99/99/99 35/27/23
94 608/451/99/99/99/99 36/28/23
95 616/456/99/99/99/99 36/28/24
96 622/461/99/99/99/99 36/28/24
97 631/467/99/99/99/99 37/29/24
98 638/471/99/99/99/99 37/29/25
99 646/476/99/99/99/99 37/29/25
Hahn (Res, Gelun) {*Vision}
01 021/025/06/08/04/05 05
02 027/027/07/10/04/06 05
03 030/032/08/11/05/08 05
04 033/039/08/12/06/09 05
05 038/047/09/14/07/10 06
06 045/050/10/16/08/11 06
07 051/055/11/18/09/13 06
08 055/064/12/20/10/14 07
09 062/071/13/21/11/15 07
10 070/078/14/22/12/16 08
11 073/087/15/23/13/18 08
12 081/093/16/24/14/19 08
13 085/097/16/25/14/20 09
14 090/104/17/26/15/21 09
15 092/109/18/27/16/22 09
16 097/111/19/29/17/24 10
17 100/118/20/31/18/26 10
18 108/123/20/32/19/28 11
19 115/132/21/34/20/29 11
20 118/141/22/36/21/30 12
21 123/144/23/38/22/32 12
22 131/149/23/40/23/33 12
23 134/151/24/41/24/34 13
24 139/153/25/42/24/35 13
25 143/157/26/43/25/36 13
26 145/162/26/44/25/38 14
27 149/170/27/45/26/39 14
28 155/178/28/47/27/40 15
29 159/185/29/48/28/41 15/01
30 164/192/30/49/29/42 15/01/01
31 172/194/31/50/30/43 16/02/01
32 175/202/31/51/31/44 16/02/01
33 177/205/32/53/32/46 16/03/01
34 185/212/32/55/33/47 17/03/02
35 191/217/33/56/34/49 17/04/02
36 193/222/34/57/35/51 18/04/02
37 198/224/35/59/36/52 18/05/02
38 206/226/36/61/37/53 18/05/02
39 212/235/37/62/38/55 19/06/03
40 216/239/38/63/38/56 19/06/03
41 221/242/39/64/39/58 19/07/03
42 225/245/40/65/40/60 20/07/03
43 227/250/40/66/41/61 20/08/04
44 235/257/41/67/42/63 20/08/04
45 240/262/42/69/43/65 21/09/04
46 248/267/43/70/44/66 21/09/05
47 251/270/44/72/45/67 22/10/05
48 259/272/45/74/46/68 22/10/05
49 261/274/46/76/47/69 22/10/06
50 269/276/46/77/48/70 23/11/06
51 277/279/47/79/48/72 23/11/06
52 283/281/48/80/49/73 23/11/07
53 291/289/49/82/49/74 24/12/07
54 299/298/50/83/50/75 24/12/07
55 306/300/51/85/51/77 25/13/08
56 314/304/52/86/52/78 25/13/08
57 316/307/53/87/52/79 25/13/08
58 320/314/54/88/52/80 26/14/08
59 324/317/55/90/53/81 26/14/08
60 331/321/56/91/54/82 27/15/09
61 338/324/57/93/55/83 27/15/09
62 346/333/58/94/56/84 27/15/09
63 350/341/59/95/57/85 28/16/10
64 353/345/59/96/58/86 28/16/10
65 358/353/60/97/59/88 28/17/10
66 362/356/61/98/60/89 29/17/11
67 368/364/61/99/61/90 29/17/11
68 374/367/62/99/62/91 29/18/11
69 376/376/63/99/63/92 30/18/12
70 383/383/64/99/64/93 30/18/12
71 391/385/65/99/65/95 31/19/12
72 393/388/66/99/66/96 31/19/13
73 399/391/67/99/67/97 31/20/13
74 406/393/68/99/68/99 32/20/13
75 411/402/69/99/69/99 32/21/14
76 418/405/69/99/70/99 33/21/14
77 424/414/70/99/71/99 33/21/14
78 427/419/70/99/71/99 33/22/15
79 433/428/71/99/72/99 34/22/15
80 440/433/72/99/73/99 34/23/15
81 445/439/73/99/74/99 34/23/16
82 447/446/74/99/74/99 35/23/16
83 449/450/75/99/74/99 35/24/16
84 457/452/76/99/75/99 36/24/17
85 464/461/77/99/76/99 36/25/17
86 469/463/78/99/76/99 36/25/17
87 473/466/79/99/77/99 37/26/18
88 481/470/80/99/78/99 37/26/18
89 489/474/81/99/78/99 37/26/18
90 497/481/81/99/79/99 38/27/19
91 500/486/81/99/80/99 38/27/19
92 503/494/82/99/81/99 38/28/19
93 509/500/83/99/82/99 39/28/20
94 514/507/84/99/83/99 39/29/20
95 518/516/85/99/84/99 39/29/20
96 521/518/86/99/85/99 40/29/21
97 525/520/87/99/86/99 40/30/21
98 533/526/88/99/87/99 40/30/21
99 536/535/89/99/88/99 41/30/21
Rune (Foi, Wat, Gra, Arows, Hinas, Ryuka) {*Flaeli, *Hewn}
17 093/136/15/38/22/21 12/05
18 095/143/16/40/23/22 12/05
19 097/151/17/42/24/23 13/06
20 102/155/18/43/25/24 13/06
21 106/158/19/45/27/26 14/06
22 112/163/20/47/28/27 14/07
23 115/173/21/49/29/29 15/07
24 118/176/22/51/30/31 15/07/01
25 124/184/23/53/31/33 16/08/01
26 127/196/24/55/32/35 16/08/02
27 130/204/25/57/33/36 17/09/02/01
28 132/207/26/59/34/37 17/09/03/02
29 136/216/27/61/35/39 18/10/03/02/01
30 143/221/27/63/36/40 18/10/04/03/02
31 149/224/28/65/37/41 19/10/04/03/02
32 156/234/28/67/38/43 19/11/04/04/03/01
33 159/245/29/68/39/44 19/11/05/04/04/01
34 164/255/30/70/41/45 20/12/05/05/04/02
35 167/263/31/72/42/46 20/12/06/05/05/02/01
36 173/272/32/73/43/47 21/12/06/05/06/03/01
37 175/282/33/75/44/48 21/13/06/06/07/03/02
38 179/288/34/77/45/49 22/13/07/06/07/03/02
39 184/296/35/79/46/51 22/14/07/06/08/04/03
40 189/304/36/80/48/53 23/14/07/07/09/04/03
41 191/312/36/82/49/55 23/14/08/07/10/04/04
42 193/316/37/84/50/56 24/15/08/07/10/05/04
43 195/319/37/86/51/57 24/15/09/08/11/05/05
44 201/327/37/88/52/59 25/15/09/08/11/06/05
45 205/338/37/90/53/60 25/16/09/08/11/06/06
46 208/347/37/92/54/62 25/16/10/08/12/06/06
47 214/357/37/93/55/63 26/16/10/09/12/07/06
48 220/361/38/95/56/64 26/17/10/09/13/07/07
49 223/368/39/97/57/65 27/17/11/09/13/07/07
50 230/380/39/98/58/66 27/18/11/10/13/08/07
51 236/387/40/99/59/67 28/19/11/10/14/08/08
52 239/397/41/99/60/68 28/19/12/11/14/08/08
53 244/409/42/99/61/70 29/19/12/11/14/09/09
54 248/417/43/99/62/71 30/20/12/11/15/09/09
55 254/423/44/99/63/72 30/20/13/12/16/10/10
56 258/432/44/99/64/73 31/20/13/12/16/10/10
57 260/443/45/99/65/75 31/21/14/12/17/11/10
58 266/446/46/99/67/76 32/21/14/12/17/11/11
59 271/454/46/99/68/77 32/21/14/13/18/11/11
60 277/457/46/99/69/79 33/22/14/13/19/12/11
61 280/469/47/99/70/80 33/22/15/13/19/12/12
62 284/472/48/99/71/81 34/22/15/13/20/12/12
63 286/481/48/99/72/82 34/23/15/14/20/13/12
64 288/492/49/99/73/83 35/23/15/14/21/13/12
65 294/498/49/99/74/85 35/23/16/14/21/13/13
66 296/504/49/99/75/87 36/24/16/15/22/14/13
67 300/511/50/99/76/88 36/24/16/15/22/14/13
68 302/519/50/99/77/89 37/24/17/15/23/14/13
69 304/529/50/99/78/90 37/25/17/16/23/15/14
70 307/538/50/99/79/91 38/25/18/16/24/15/14
71 310/549/51/99/80/92 38/26/18/16/24/15/14
72 317/553/52/99/81/93 39/26/18/17/25/16/14
73 320/565/52/99/82/94 39/26/19/17/26/16/15
74 326/573/53/99/83/95 40/27/19/17/26/16/15
75 330/583/53/99/84/97 40/27/19/18/27/17/16
76 332/587/53/99/85/98 41/27/20/18/28/17/16
77 338/594/53/99/86/99 41/28/20/18/28/17/16
78 341/606/54/99/87/99 42/28/20/19/29/18/16
79 348/613/55/99/88/99 42/28/21/19/29/18/17
80 351/622/55/99/89/99 43/29/21/19/30/18/17
81 353/626/55/99/90/99 43/29/21/19/30/18/17
82 355/631/55/99/91/99 43/29/22/20/30/19/17
83 361/642/56/99/93/99 44/30/22/20/31/19/18
84 364/647/56/99/94/99 44/30/22/20/31/19/18
85 369/654/57/99/95/99 45/30/23/20/32/20/18
86 375/659/57/99/96/99 45/31/23/21/32/20/18
87 379/666/58/99/97/99 46/31/23/21/33/20/19
88 385/675/59/99/98/99 47/31/24/21/33/21/19
89 388/687/59/99/99/99 47/32/24/21/34/21/19
90 394/695/60/99/99/99 48/32/24/22/34/21/19
91 401/699/61/99/99/99 48/32/25/22/35/22/20
92 404/705/61/99/99/99 49/33/25/22/35/22/20
93 410/715/62/99/99/99 49/33/25/22/36/22/20
94 412/719/63/99/99/99 50/33/26/23/36/23/20
95 417/728/64/99/99/99 50/34/26/23/37/23/21
96 420/732/65/99/99/99 51/34/26/23/37/23/21
97 423/741/66/99/99/99 51/34/27/23/38/24/21
98 430/748/67/99/99/99 52/35/27/24/38/24/21
99 436/753/68/99/99/99 52/35/27/24/39/24/22
Gryz (Brose) {*Crash}
06 066/020/18/08/06/11 07
07 076/022/20/09/07/12 07
08 084/024/22/10/07/14 08
09 093/025/24/11/07/16 08
10 097/027/26/12/08/17 09
11 101/028/28/13/09/18 09
12 112/030/30/14/10/19 10
13 121/031/31/14/11/20 10
14 127/032/33/15/12/21 10/01
15 137/033/35/16/13/23 11/02
16 145/035/37/17/14/24 11/03
17 156/037/39/18/15/26 12/03
18 160/039/41/19/16/27 12/04
19 168/041/43/20/17/28 13/04
20 173/043/45/21/18/29 13/05
21 179/044/47/22/19/30 13/05
22 186/046/49/23/20/31 14/05
23 195/048/51/24/21/32 14/06
24 199/050/52/25/22/34 15/06
25 206/051/53/26/23/35 15/07/01
26 216/053/55/27/24/36 16/07/02
27 220/054/56/28/24/37 16/08/03
28 227/056/58/29/25/38 17/08/04
29 236/057/59/30/26/39 17/09/04
30 246/059/61/31/26/40 17/09/05
31 251/060/62/32/27/41 18/10/05
32 258/062/64/33/28/43 18/10/06
33 268/064/65/33/29/44 19/10/06
34 277/066/67/34/30/45 19/11/07
35 284/068/69/34/31/46 20/11/07
36 294/069/71/35/32/47 20/12/08
37 298/070/73/36/33/48 21/12/09
38 306/072/75/37/34/49 21/13/09
39 312/073/77/38/35/50 21/13/10
40 318/074/79/39/36/51 22/14/10
41 322/076/81/40/37/52 22/14/11
42 327/077/83/41/38/53 22/15/11
43 337/079/85/42/39/54 23/15/12
44 341/081/86/43/39/55 23/16/13
45 348/083/88/44/40/56 24/16/13
46 358/085/90/45/41/57 24/17/14
47 362/087/92/46/42/58 25/17/15
48 370/089/94/47/42/59 26/18/15
49 374/091/96/48/43/60 26/18/16
50 381/092/98/49/44/61 27/19/16
51 389/094/99/50/45/62 27/20/17
52 400/096/99/51/46/63 28/20/17
53 405/097/99/52/46/64 28/21/18
54 409/098/99/53/47/65 29/21/18
55 416/100/99/54/48/66 29/22/19
56 425/101/99/55/49/67 30/22/19
57 432/102/99/56/50/69 30/23/20
58 436/104/99/57/51/70 30/23/20
59 447/106/99/58/52/71 31/23/21
60 454/107/99/58/53/72 31/24/21
61 460/108/99/59/54/73 32/24/22
62 468/110/99/60/55/74 32/25/22
63 476/112/99/61/56/75 33/25/23
64 482/114/99/62/57/77 33/26/23
65 491/115/99/63/58/78 34/26/24
66 496/116/99/64/59/79 34/27/24
67 500/118/99/65/60/80 35/27/25
68 510/120/99/66/61/82 35/28/25
69 521/122/99/67/62/83 36/28/26
70 529/123/99/68/63/85 36/29/26
71 538/124/99/69/64/86 37/29/27
72 546/125/99/70/65/87 37/30/27
73 553/127/99/71/66/88 37/30/28
74 561/129/99/72/67/89 38/31/28
75 567/130/99/73/68/90 38/31/29
76 577/132/99/74/69/91 39/32/29
77 586/133/99/74/70/92 39/32/29
78 593/134/99/75/71/93 40/33/30
79 602/135/99/76/72/95 40/33/30
80 607/136/99/77/73/96 41/34/30
81 611/138/99/78/74/97 41/34/31
82 615/140/99/78/75/98 42/35/31
83 622/142/99/79/76/99 42/35/31
84 633/143/99/80/77/99 43/36/32
85 643/144/99/81/78/99 43/36/32
86 647/146/99/82/79/99 44/37/33
87 653/147/99/82/80/99 44/37/33
88 663/149/99/83/81/99 45/38/33
89 672/150/99/83/82/99 45/38/34
90 683/151/99/83/83/99 46/39/34
91 687/153/99/84/84/99 46/39/35
92 697/154/99/85/85/99 47/40/35
93 703/156/99/86/86/99 47/40/35
94 714/157/99/87/87/99 48/41/36
95 722/158/99/88/88/99 48/41/36
96 728/160/99/88/89/99 49/42/37
97 735/161/99/88/89/99 49/42/38
98 745/162/99/88/89/99 50/43/38
99 751/164/99/88/90/99 50/43/39
Rika (Res) {*Illusion}
01 039/025/13/11/13/11 03
02 041/030/14/11/13/11 03
03 047/034/15/12/15/12 04
04 054/038/16/12/17/13 04/01
05 060/041/17/13/18/14 05/01
06 067/045/18/14/19/15 05/02
07 074/047/19/15/21/16 06/02
08 080/050/20/16/22/17 06/02
09 088/052/21/16/23/18 07/03
10 093/054/22/17/24/19 08/03
11 098/056/23/18/25/20 08/04
12 105/059/24/19/26/21 09/04/01
13 113/064/25/20/28/22 09/05/01
14 116/069/26/20/29/24 10/05/02
15 123/073/27/20/30/25 10/05/03
16 129/076/28/20/31/26 11/06/03
17 133/077/29/20/32/28 11/06/03/01
18 141/082/30/21/33/30 11/07/04/01
19 143/087/31/22/35/32 12/07/04/02
20 147/088/32/23/36/34 12/07/05/02
21 149/092/33/24/37/35 12/07/05/03
22 157/096/34/25/38/36 13/08/06/03
23 162/101/35/25/40/37 13/08/06/03
24 164/105/36/26/41/38 13/08/07/04
25 167/108/37/27/42/40 14/09/08/04
26 171/113/38/28/43/42 14/09/08/04
27 174/116/39/29/44/43 14/09/09/05
28 180/119/40/29/45/44 15/10/09/05
29 188/122/41/30/46/46 15/10/10/05
30 192/125/42/31/47/47 15/10/10/05
31 195/126/43/31/48/48 16/11/10/06
32 199/127/44/32/49/49 16/11/11/06
33 204/128/45/33/50/50 16/11/11/06
34 206/133/46/34/51/51 17/12/11/06
35 212/137/47/35/52/52 17/12/12/07
36 214/138/48/36/53/54 17/12/12/07
37 219/139/49/37/54/55 18/13/13/07
38 227/143/50/38/55/56 18/13/13/08
39 233/148/51/39/56/57 18/14/13/08
40 240/150/52/40/57/59 19/14/14/08
41 246/153/53/41/58/60 19/15/14/09
42 253/156/54/42/59/62 19/15/15/09
43 261/157/55/42/60/63 20/15/15/09
44 268/158/56/43/61/64 20/16/16/09
45 275/160/57/44/62/65 20/16/16/10
46 277/162/58/45/63/66 21/16/17/10
47 285/165/59/46/64/67 21/17/17/10
48 291/170/60/47/65/69 21/17/18/10
49 296/175/61/47/66/70 21/17/18/10
50 304/180/62/48/67/71 22/18/18/11
51 307/183/63/49/68/73 22/18/19/11
52 314/184/64/49/69/75 22/18/19/11
53 318/189/65/50/70/76 23/19/20/12
54 320/192/66/51/71/78 23/19/20/12
55 325/194/67/52/72/79 23/19/21/12
56 332/197/68/53/73/81 24/19/21/13
57 335/200/69/54/74/83 24/20/22/13
58 337/202/70/55/75/85 25/20/22/13
59 342/207/71/56/76/87 25/20/23/13
60 348/208/72/56/77/89 25/20/23/14
61 353/212/73/57/78/90 26/21/24/14
62 355/217/74/58/79/91 26/21/24/14
63 363/218/75/59/80/92 26/21/24/15
64 369/223/76/60/81/94 27/21/25/15
65 377/226/77/60/82/96 27/22/25/15
66 383/228/78/61/83/97 28/22/26/15
67 386/233/79/62/84/98 28/22/26/16
68 393/237/80/63/85/99 28/22/27/16
69 397/241/81/64/86/99 28/23/27/16
70 400/246/82/65/87/99 29/23/28/17
71 404/251/83/66/88/99 29/23/28/17
72 407/255/84/67/89/99 29/23/29/17
73 414/257/85/68/90/99 30/24/29/17
74 416/260/86/68/91/99 30/24/30/17
75 420/263/87/69/92/99 30/24/30/18
76 424/268/88/70/93/99 31/24/31/18
77 428/270/89/71/94/99 31/25/31/18
78 434/274/90/72/95/99 31/25/32/19
79 442/277/91/73/96/99 32/25/32/19
80 447/280/92/74/97/99 32/25/33/19
81 454/281/93/75/98/99 32/26/33/20
82 458/282/94/76/99/99 33/26/34/20
83 465/285/95/77/99/99 33/26/34/20
84 470/288/96/78/99/99 34/26/35/20
85 473/293/97/79/99/99 34/27/35/21
86 480/294/98/79/99/99 34/27/36/21
87 487/295/99/80/99/99 35/27/36/21
88 495/299/99/81/99/99 35/27/37/21
89 497/301/99/81/99/99 35/28/37/22
90 502/305/99/82/99/99 36/28/38/22
91 507/306/99/82/99/99 36/28/38/22
92 514/310/99/83/99/99 36/28/39/22
93 522/311/99/84/99/99 36/29/39/23
94 530/316/99/85/99/99 37/29/40/23
95 534/319/99/86/99/99 37/29/40/23
96 537/321/99/86/99/99 37/29/41/23
97 541/322/99/87/99/99 37/30/41/24
98 545/326/99/88/99/99 38/30/42/24
99 552/331/99/89/99/99 38/30/42/24
Demi {*Recover, *Stasisbm, *Spark, *Barrier, *Medic Pw} [*Phonon]
12 096/000/28/00/26/25 08/05/04/03/01/01
13 104/000/29/00/27/26 08/05/04/03/02/01
14 108/000/30/00/28/27 09/05/04/03/02/01
15 115/000/32/00/29/29 09/06/05/03/03/01
16 125/000/34/00/30/30 10/06/05/04/03/01
17 131/000/35/00/31/31 10/06/05/04/03/01
18 134/000/36/00/32/32 10/07/06/04/03/01
19 144/000/38/00/33/34 11/07/06/04/03/01
20 148/000/39/00/34/35 11/07/06/05/04/01
21 154/000/40/00/35/37 12/08/07/05/04/02
22 163/000/42/00/36/38 12/08/07/05/04/02
23 172/000/43/00/37/40 13/08/07/05/04/03
24 178/000/44/00/37/42 13/09/08/06/04/03
25 185/000/46/00/38/43 14/09/08/06/05/03
26 188/000/48/00/39/44 14/09/08/06/05/03
27 193/000/49/00/40/46 15/10/09/06/05/03
28 197/000/50/00/41/47 15/10/09/07/05/03
29 206/000/51/00/42/48 16/10/09/07/05/03
30 215/000/52/00/43/49 16/11/10/07/06/03
31 224/000/53/00/44/50 17/11/10/07/06/04
32 227/000/54/00/45/51 17/12/10/08/06/05
33 230/000/55/00/46/53 18/12/11/08/06/06
34 236/000/56/00/47/54 18/12/11/08/06/07
35 246/000/58/00/48/55 19/13/11/08/06/08
36 254/000/59/00/49/56 19/13/12/08/07/09
37 259/000/61/00/50/58 20/13/12/09/07/10
38 263/000/63/00/51/59 20/14/12/09/07/11
39 267/000/64/00/52/61 21/14/13/09/07/12
40 277/000/66/00/53/62 21/14/13/09/07/13
41 286/000/68/00/54/63 22/15/13/10/08/13
42 295/000/70/00/55/65 22/15/14/10/08/13
43 301/000/71/00/56/67 23/15/14/10/08/14
44 305/000/72/00/57/68 23/16/14/10/08/14
45 309/000/74/00/58/70 24/16/15/11/08/15
46 319/000/75/00/59/72 24/16/15/11/09/15
47 326/000/77/00/60/73 25/17/15/11/09/16
48 335/000/79/00/61/74 25/17/16/11/09/16
49 339/000/80/00/62/76 26/17/16/12/09/17
50 344/000/82/00/63/77 26/18/16/12/09/17
51 347/000/83/00/64/78 27/18/17/12/10/18
52 357/000/84/00/65/79 27/18/17/13/10/18
53 363/000/85/00/66/80 28/19/17/13/10/19
54 371/000/86/00/67/81 28/19/18/13/10/19
55 375/000/87/00/67/83 29/19/18/13/10/20
56 385/000/89/00/67/84 29/20/18/14/11/20
57 393/000/90/00/68/85 30/20/19/14/11/21
58 401/000/92/00/69/87 30/20/19/14/11/21
59 406/000/93/00/70/89 31/21/19/14/11/22
60 416/000/95/00/71/90 31/21/20/15/11/22
61 422/000/97/00/72/91 32/21/20/15/12/22
62 431/000/98/00/73/92 32/22/20/15/12/23
63 434/000/99/00/74/93 33/22/21/15/12/23
64 442/000/99/00/75/95 33/22/21/16/12/23
65 450/000/99/00/76/96 34/23/21/16/12/24
66 456/000/99/00/77/98 34/23/22/16/13/24
67 466/000/99/00/78/99 35/23/22/17/13/24
68 471/000/99/00/79/99 35/24/22/17/13/25
69 477/000/99/00/80/99 36/24/23/17/13/25
70 486/000/99/00/81/99 36/24/23/17/13/25
71 493/000/99/00/82/99 37/25/23/18/14/26
72 497/000/99/00/83/99 37/25/24/18/14/26
73 501/000/99/00/84/99 38/25/24/18/14/26
74 504/000/99/00/85/99 38/26/24/18/14/27
75 509/000/99/00/86/99 39/26/25/19/14/27
76 514/000/99/00/87/99 39/26/25/19/15/27
77 520/000/99/00/88/99 40/27/25/19/15/28
78 524/000/99/00/88/99 40/27/26/19/15/28
79 533/000/99/00/89/99 41/27/26/20/15/28
80 540/000/99/00/89/99 41/28/26/20/15/29
81 549/000/99/00/90/99 42/28/27/20/16/29
82 555/000/99/00/91/99 42/28/27/20/16/29
83 560/000/99/00/92/99 43/29/27/21/16/30
84 564/000/99/00/93/99 43/29/28/21/16/30
85 568/000/99/00/94/99 44/29/28/21/16/30
86 576/000/99/00/95/99 44/30/28/21/17/31
87 583/000/99/00/96/99 45/30/29/22/17/31
88 592/000/99/00/97/99 45/30/29/22/17/31
89 600/000/99/00/98/99 46/31/29/22/17/32
90 609/000/99/00/98/99 46/31/30/22/17/32
91 614/000/99/00/98/99 47/31/30/23/18/32
92 618/000/99/00/98/99 47/32/30/23/18/33
93 626/000/99/00/99/99 48/32/31/23/18/33
94 631/000/99/00/99/99 48/32/31/23/18/33
95 640/000/99/00/99/99 49/33/32/24/18/34
96 643/000/99/00/99/99 49/33/32/24/19/34
97 652/000/99/00/99/99 50/33/32/24/19/34
98 661/000/99/00/99/99 50/34/33/24/19/35
99 664/000/99/00/99/99 50/34/33/25/19/35
Wren {*Recover, *Flare, *Spark, *Barrier} [*Hijammer, *Burstroc,
*Posibolt]
20 210/000/51/00/38/39 16/12/08/04/01/01/01
21 216/000/51/00/39/40 17/12/08/04/01/01/01
22 221/000/53/00/40/41 17/13/08/04/01/01/01
23 231/000/55/00/41/42 18/13/09/05/01/01/01
24 244/000/56/00/42/43 18/14/09/05/01/01/01
25 258/000/57/00/42/44 19/14/09/05/01/01/01
26 266/000/59/00/43/45 19/15/10/06/01/01/01
27 275/000/61/00/44/46 20/15/10/06/02/01/01
28 289/000/63/00/45/47 20/16/10/06/02/01/01
29 299/000/65/00/46/48 21/16/11/07/03/01/01
30 304/000/67/00/46/49 21/17/11/07/03/01/01
31 315/000/69/00/47/50 22/17/11/07/04/01/01
32 326/000/70/00/48/51 22/18/12/08/04/02/01
33 336/000/71/00/49/52 23/18/12/08/05/02/01
34 341/000/72/00/50/53 23/19/12/08/05/03/01
35 349/000/73/00/51/54 24/19/13/09/06/03/01
36 360/000/74/00/51/55 24/20/13/09/06/04/01
37 372/000/75/00/51/56 25/20/13/09/07/04/01
38 384/000/76/00/52/57 25/21/14/10/07/05/01
39 393/000/78/00/52/58 26/21/14/10/08/05/01
40 399/000/79/00/53/59 26/22/14/10/08/06/01
41 409/000/80/00/54/60 27/22/15/11/09/06/02
42 422/000/81/00/55/61 27/23/15/11/09/07/02
43 436/000/82/00/56/62 28/23/15/11/10/07/02
44 441/000/83/00/57/63 28/24/16/12/10/08/03
45 447/000/84/00/58/64 29/24/16/12/11/08/03
46 458/000/86/00/59/65 29/25/16/12/11/09/03
47 463/000/88/00/60/66 30/25/17/13/12/09/04
48 476/000/89/00/61/67 30/26/17/13/12/10/04
49 486/000/91/00/62/68 31/26/17/13/13/10/04
50 493/000/92/00/62/69 31/27/18/14/13/11/05</pre><pre id="faqspan-8">
51 503/000/94/00/63/70 32/27/18/14/14/11/05
52 510/000/96/00/64/71 32/28/18/14/14/12/05
53 515/000/97/00/65/72 33/28/19/15/15/12/06
54 520/000/99/00/66/73 33/29/19/15/15/13/06
55 528/000/99/00/67/74 34/29/19/15/16/13/06
56 539/000/99/00/68/75 34/30/20/16/16/14/07
57 553/000/99/00/69/76 35/30/20/16/17/14/07
58 567/000/99/00/70/77 35/31/20/16/17/15/07
59 575/000/99/00/71/78 36/31/21/17/18/15/08
60 584/000/99/00/72/79 36/32/21/17/19/16/08
61 596/000/99/00/73/80 37/32/21/17/19/16/08
62 602/000/99/00/74/81 37/33/22/18/20/17/09
63 616/000/99/00/75/82 38/33/22/18/20/17/09
64 623/000/99/00/75/83 38/34/22/18/21/18/09
65 628/000/99/00/76/84 39/34/23/19/21/18/10
66 637/000/99/00/77/85 39/35/23/19/22/19/10
67 648/000/99/00/78/86 40/35/23/19/22/19/10
68 654/000/99/00/79/87 40/36/24/20/23/20/11
69 667/000/99/00/80/88 41/36/24/20/23/20/11
70 673/000/99/00/81/89 41/37/24/20/24/21/11
71 687/000/99/00/82/90 42/37/25/21/24/21/12
72 700/000/99/00/83/91 42/38/25/21/25/22/12
73 711/000/99/00/83/92 43/38/25/21/25/22/12
74 716/000/99/00/84/93 43/39/26/22/26/23/13
75 721/000/99/00/85/94 44/39/26/22/26/23/13
76 733/000/99/00/86/95 44/40/26/22/27/24/13
77 744/000/99/00/87/96 45/40/27/23/27/24/14
78 756/000/99/00/88/97 45/41/27/23/28/25/14
79 770/000/99/00/89/98 46/41/27/23/28/25/14
80 781/000/99/00/90/99 46/42/28/24/29/26/15
81 785/000/99/00/91/99 47/42/28/24/29/26/15
82 794/000/99/00/92/99 47/43/28/24/30/27/15
83 803/000/99/00/93/99 48/43/29/25/30/27/16
84 809/000/99/00/94/99 48/44/29/25/31/28/16
85 819/000/99/00/94/99 49/44/29/25/31/28/16
86 825/000/99/00/95/99 49/45/30/26/32/29/17
87 838/000/99/00/96/99 50/45/30/26/32/29/17
88 846/000/99/00/97/99 50/46/30/26/33/30/17
89 854/000/99/00/98/99 51/46/31/27/33/30/18
90 862/000/99/00/99/99 51/47/31/27/34/31/18
91 868/000/99/00/99/99 52/47/31/27/34/31/08
92 882/000/99/00/99/99 52/48/32/28/35/32/19
93 887/000/99/00/99/99 53/48/32/28/35/32/19
94 900/000/99/00/99/99 53/49/32/28/36/33/19
95 906/000/99/00/99/99 54/49/33/29/36/33/20
96 917/000/99/00/99/99 54/50/33/29/37/34/20
97 924/000/99/00/99/99 55/50/33/29/37/34/20
98 936/000/99/00/99/99 55/51/34/30/38/35/21
99 940/000/99/00/99/99 56/51/34/30/38/35/21
Raja (Res, Anti, Rimpa, Sar, Arows, Rimit, Gires, Seals, Rever}
{*Blessing, *Holyword, *Ataraxia, *Miracle, *St. Fire}
25 108/170/31/51/24/30 16/10/03/01/01
26 112/178/32/53/25/31 16/11/03/02/02
27 119/183/33/55/25/32 17/11/03/02/03
28 126/190/34/56/26/33 17/11/03/02/03
29 131/193/35/57/27/34 17/11/04/03/03
30 136/200/36/58/27/35 17/12/04/03/03
31 141/204/37/60/28/36 18/12/04/03/03
32 144/209/38/61/29/37 18/12/04/04/03
33 149/211/40/63/29/38 18/12/04/04/04
34 155/218/41/65/30/39 18/13/04/04/04
35 158/226/42/67/31/41 19/13/05/05/04
36 160/230/43/69/31/42 19/13/05/05/05
37 163/237/44/71/32/43 19/13/05/05/05
38 167/240/45/73/33/44 19/14/05/06/05
39 174/248/46/75/34/45 20/14/05/06/05
40 177/257/47/77/35/46 20/14/05/06/06
41 181/266/48/79/35/47 20/14/06/07/06
42 183/275/49/80/36/48 20/15/06/07/06
43 188/283/50/81/37/49 21/15/06/07/07
44 193/287/51/83/37/50 21/15/06/08/07
45 197/289/53/84/38/51 21/15/06/08/07
46 204/291/55/86/39/52 21/16/06/08/08
47 209/298/56/88/40/53 22/16/07/09/08
48 216/303/57/89/41/54 22/16/07/09/08
49 220/311/58/91/42/55 22/16/07/09/08
50 227/319/59/92/43/56 22/17/07/10/09
51 233/324/60/93/44/57 23/17/07/10/09
52 235/326/62/95/45/59 23/17/08/10/09
53 239/330/63/96/46/60 23/17/08/11/09
54 242/332/64/98/47/61 23/18/08/11/10
55 244/341/65/99/47/62 24/18/08/11/10
56 249/349/66/99/48/63 24/18/08/12/10
57 253/353/67/99/49/64 24/18/08/12/10
58 258/355/68/99/50/65 24/19/09/12/11
59 265/359/69/99/51/66 25/19/09/13/11
60 272/361/70/99/52/67 25/19/09/13/11
61 277/369/71/99/52/68 25/19/09/13/11
62 279/374/72/99/53/69 25/20/09/14/12
63 284/377/73/99/53/70 26/20/09/14/12
64 287/383/74/99/54/71 26/20/09/14/12
65 294/388/75/99/55/72 26/20/10/15/12
66 296/393/76/99/56/73 26/21/10/15/13
67 303/398/78/99/56/74 26/21/10/15/13
68 305/406/79/99/57/75 27/21/10/16/13
69 307/411/80/99/58/76 27/21/10/16/13
70 311/418/81/99/59/77 28/22/10/16/14
71 314/420/82/99/60/78 28/22/10/17/14
72 316/422/83/99/61/79 28/22/10/17/14
73 320/428/84/99/62/80 28/22/10/17/14
74 323/435/85/99/62/81 29/22/10/18/15
75 326/440/86/99/63/82 29/22/10/18/15
76 329/445/88/99/64/83 29/23/11/18/15
77 335/450/89/99/65/84 29/23/11/19/15
78 340/455/90/99/66/85 30/23/11/19/16
79 342/460/91/99/67/86 30/23/11/19/16
80 349/468/92/99/67/87 30/24/11/20/16
81 356/473/93/99/68/88 30/24/11/20/16
82 362/475/94/99/69/90 30/24/11/20/17
83 367/481/95/99/70/91 31/24/11/21/17
84 371/485/96/99/71/92 31/25/11/21/17
85 375/490/97/99/72/93 31/25/11/21/17
86 382/494/98/99/73/94 31/25/11/22/18
87 384/497/99/99/73/95 31/25/12/22/18
88 391/506/99/99/73/96 32/26/12/22/18
89 397/515/99/99/74/97 32/26/12/23/18
90 404/524/99/99/75/98 32/26/12/23/19
91 410/533/99/99/76/99 32/26/12/23/19
92 417/538/99/99/77/99 32/27/12/24/19
93 421/546/99/99/78/99 33/27/12/24/19
94 427/555/99/99/79/99 33/27/12/24/19
95 434/561/99/99/80/99 33/27/12/25/20
96 436/568/99/99/81/99 33/28/12/25/20
97 440/576/99/99/81/99 33/28/12/25/20
98 446/580/99/99/82/99 34/28/12/26/20
99 453/585/99/99/83/99 34/28/12/26/21
Kyra (Res, Foi, Anti, Rimpa, Gires, Gifoi, Gra) {*Medice, *Flaeli,
*Telele, *Hewn}
27 159/122/37/43/35/40 18/13/09/05
28 162/127/38/44/36/42 18/13/09/06
29 166/129/40/45/37/44 19/14/09/06/01
30 170/131/41/47/38/45 19/14/10/06/01
31 173/136/42/49/39/46 20/15/10/07/02
32 181/143/43/51/40/47 20/15/10/07/02
33 189/147/44/52/41/49 21/16/11/07/03
34 196/151/46/54/42/50 21/16/11/08/03
35 202/156/47/55/43/52 22/17/12/08/03/01
36 210/158/48/56/44/53 22/17/12/08/04/01
37 218/161/49/58/45/54 23/18/12/08/04/02
38 223/163/50/59/46/55 23/18/13/09/04/02
39 229/166/52/61/47/56 23/19/13/09/05/03/01
40 235/171/53/62/48/57 24/19/13/09/05/03/01
41 241/173/54/64/49/58 24/20/14/09/05/04/01
42 246/178/55/65/50/59 24/20/14/10/06/04/02
43 252/183/57/67/51/61 25/21/15/10/06/04/02
44 258/186/58/69/52/63 25/21/15/10/06/05/02
45 263/191/59/70/53/64 26/22/16/10/07/05/03
46 269/198/60/72/54/65 26/22/16/11/07/05/03
47 274/200/61/73/55/66 27/23/17/11/07/06/03
48 282/207/62/74/56/68 27/23/17/11/07/06/04
49 290/211/63/75/58/69 27/24/17/11/08/06/04
50 296/218/64/76/59/70 28/24/18/12/08/07/04
51 303/224/65/77/60/71 28/25/18/12/08/07/04
52 306/228/66/78/61/72 28/25/18/12/08/08/05
53 311/230/67/79/62/73 29/26/19/12/09/08/05
54 316/237/68/80/63/75 29/26/19/13/09/08/05
55 321/241/69/81/64/76 30/27/19/13/09/09/05
56 328/246/70/82/65/78 30/27/20/13/09/09/06
57 336/249/71/84/66/80 30/28/20/13/10/10/06
58 343/251/72/85/68/81 31/28/20/14/10/10/06
59 351/258/73/86/69/83 31/29/21/14/10/10/06
60 359/263/74/87/70/84 31/29/21/14/10/11/07
61 367/267/75/88/71/85 32/30/21/14/11/11/07
62 374/270/76/89/72/87 32/30/22/15/11/11/07
63 380/277/78/90/73/88 32/31/22/15/11/12/07
64 383/283/80/91/74/89 33/31/22/15/11/12/08
65 390/286/81/93/75/90 33/32/23/15/12/13/08
66 396/290/82/94/76/91 33/32/23/16/12/13/08
67 402/295/84/96/77/93 34/33/23/16/12/14/08
68 410/302/85/97/78/95 34/33/24/16/12/14/09
69 417/307/86/99/79/96 34/34/24/16/13/15/09
70 423/314/87/99/81/98 35/34/24/17/13/15/09
71 429/319/89/99/82/99 35/35/25/17/13/15/09
72 435/326/91/99/83/99 35/35/25/17/13/15/10
73 440/331/92/99/84/99 36/36/25/17/14/16/10
74 447/337/94/99/85/99 36/36/26/18/14/16/10
75 452/342/95/99/86/99 36/37/26/18/14/16/10
76 459/347/96/99/88/99 37/37/26/18/14/16/11
77 465/354/97/99/90/99 37/38/27/18/15/17/11
78 469/356/98/99/91/99 37/38/27/19/15/17/11
79 474/361/99/99/92/99 38/39/27/19/15/18/11
80 477/365/99/99/93/99 38/39/28/19/15/18/12
81 485/370/99/99/94/99 38/40/28/19/16/18/12
82 490/373/99/99/95/99 39/40/28/20/16/19/12
83 495/379/99/99/96/99 39/41/29/20/16/19/12
84 501/386/99/99/98/99 39/42/29/20/16/19/13
85 506/389/99/99/99/99 40/42/29/20/17/20/13
86 514/391/99/99/99/99 40/43/30/21/17/20/13
87 519/398/99/99/99/99 40/43/30/21/17/20/13
88 526/403/99/99/99/99 40/44/30/21/17/21/14
89 529/405/99/99/99/99 41/44/31/21/18/21/14
90 533/407/99/99/99/99 41/45/31/22/18/21/14
91 536/412/99/99/99/99 41/45/31/22/18/22/14
92 541/415/99/99/99/99 42/46/32/22/18/22/15
93 549/418/99/99/99/99 42/46/32/22/19/22/15
94 552/421/99/99/99/99 42/47/32/23/19/23/15
95 557/425/99/99/99/99 43/47/33/23/19/23/15
96 561/430/99/99/99/99 43/48/33/23/19/23/16
97 564/433/99/99/99/99 43/48/33/23/20/24/16
98 572/436/99/99/99/99 44/49/34/24/20/25/16
99 579/440/99/99/99/99 44/49/34/24/20/25/17
Seth {*Shadow, *Corrsion, *Mindblst, *Dthspell}
35 233/000/50/63/50/50 26/18/13/09
36 236/000/51/64/51/51 26/18/13/09
37 242/000/52/66/52/52 26/18/13/09
38 246/000/53/68/53/53 26/18/13/09
39 249/000/54/69/54/55 26/18/13/09
40 257/000/55/70/55/56 26/18/13/09
41 263/000/56/71/57/57 26/18/13/09
42 271/000/57/72/58/58 26/18/13/09
43 274/000/58/74/60/60 26/18/13/09
44 283/000/60/75/62/61 26/18/13/09
45 291/000/61/76/63/62 26/18/13/09
46 297/000/62/77/64/64 26/18/13/09
47 300/000/63/79/65/65 26/18/13/09
48 305/000/65/81/67/66 26/18/13/09
49 314/000/66/82/68/67 26/18/13/09
50 321/000/67/84/69/68 26/18/13/09
51 326/000/68/85/70/69 26/18/13/09
52 333/000/69/87/71/70 26/18/13/09
53 336/000/70/89/72/71 26/18/13/09
54 342/000/71/91/74/72 26/18/13/09
55 349/000/72/92/76/73 26/18/13/09
56 353/000/74/94/78/74 26/18/13/09
57 358/000/75/95/80/75 26/18/13/09
58 364/000/76/96/81/76 26/18/13/09
59 372/000/77/98/82/77 26/18/13/09
60 379/000/78/99/83/79 26/18/13/09
61 388/000/79/99/85/80 26/18/13/09
62 397/000/80/99/86/81 26/18/13/09
63 401/000/81/99/87/82 26/18/13/09
64 406/000/82/99/88/83 26/18/13/09
65 415/000/84/99/89/84 26/18/13/09
66 418/000/86/99/90/85 26/18/13/09
67 427/000/87/99/91/86 26/18/13/09
68 434/000/89/99/92/87 26/18/13/09
69 440/000/90/99/93/88 26/18/13/09
70 443/000/91/99/94/89 26/18/13/09
71 452/000/92/99/96/90 26/18/13/09
72 459/000/93/99/97/91 26/18/13/09
73 465/000/94/99/98/92 26/18/13/09
74 474/000/95/99/99/93 26/18/13/09
75 481/000/96/99/99/94 26/18/13/09
76 485/000/97/99/99/96 26/18/13/09
77 492/000/98/99/99/97 26/18/13/09
78 499/000/99/99/99/98 26/18/13/09
79 502/000/99/99/99/99 26/18/13/09
80 506/000/99/99/99/99 26/18/13/09
81 509/000/99/99/99/99 26/18/13/09
82 517/000/99/99/99/99 26/18/13/09
83 520/000/99/99/99/99 26/18/13/09
84 527/000/99/99/99/99 26/18/13/09
85 534/000/99/99/99/99 26/18/13/09
86 541/000/99/99/99/99 26/18/13/09
87 547/000/99/99/99/99 26/18/13/09
88 556/000/99/99/99/99 26/18/13/09
89 561/000/99/99/99/99 26/18/13/09
90 569/000/99/99/99/99 26/18/13/09
91 577/000/99/99/99/99 26/18/13/09
92 584/000/99/99/99/99 26/18/13/09
93 590/000/99/99/99/99 26/18/13/09
94 597/000/99/99/99/99 26/18/13/09
95 606/000/99/99/99/99 26/18/13/09
96 612/000/99/99/99/99 26/18/13/09
97 617/000/99/99/99/99 26/18/13/09
98 622/000/99/99/99/99 26/18/13/09
99 630/000/99/99/99/99 26/18/13/09
==========================================================================
23: Helpful Hints
==========================================================================
Here are some easier ways of gaining levels:
Piata Academy Basement
----------------------
When fighting Igglanova, completely ignore the Igglanova itself, and
instead, attack the Xanafalgues that it spouts out. If you can fight
enough of them, you can effectively increase your experience output by
tenfold.
Bio Lab
-------
When fighting Guilgenovas, ignore the Guilgenova itself, and attack the
Gicefalgues it spawns instead. Fighting enough of these will give out a
lot of experience points.
Cave Near Aiedo
---------------
When fighting Zol Slugs, kill all but two of them. Leave them alone and
they will combine into a Meta Slug. Reminder: Zol Slugs only have about
50HP.
Near Monsen or Termi
--------------------
When you get in a battle with an/some Infantworms, kill all of them except
one. It will go underground and get its daddy. These worms give you tons
upon tons of experience, but tons of pain as well.
Nurvus
------
When fighting Towers, have them warn you and call Floatmines, which you
will then kill off. If you can keep at it long enough, you can easily net
10,000 experience points or more.
After Nurvus
------------
After you finish Nurvus, but before going to Zelan, you will now have no
robots to stay alive battle after battle. Let Chaz and Rika die, but keep
Rune alive. Have him fight in Nurvus with two shields, and if he gets low
on health, use a Dimate to heal him. Before you use all of his magic and
skills, though, he should have gained TONS of experience.
Kuran
-----
When fighting Commandballs, have them call their buddies, the Floatmines.
Just like in Nurvus, you can gain lots of experience points. The C-Ray
Tubes might also be able to do this, with the Sattelite Minions, but I'm
not sure.
Weapons Plant
-------------
When fighting a battle that has two Arthropods and one Wiredine, kill one
Arthropod and leave the remaining Arthropod and Wiredine alone. They will
combine into a Life Deleter. Lots of experience here.
Soldier Temple
--------------
This isn't a way to get faster experience points, but to help out, just
have Seth use all of his skills. He will end up bad anyway, so you might
as well waste it.
The Edge
--------
In the lower levels of this psychotic dungeon, you can find an enemy
called Prophallus, who closely resembles Dark Falz from Phantasy Star on
the Sega Master System. This monster gives out about 4 times as much
experience as a Sandworm.
Anywhere
--------
Kill off all of your characters except for the one you want to level up.
Take them somewhere with good monsters and voila!
Another helpful hint is a quicker way to get money in Aiedo. Head to
the Hunter's Guild, and make your way to the eastern part of the building.
Head north through the door, and make your way west. Keep going even
through the showgirls' room, and you will appear behind the secretary.
Keep going left, and in the next room are two chests, one containing 1,000
Mesetas, and another with a Trimate.
==========================================================================
24: PSIV Lingo
==========================================================================
So, you don't know what certain things in this guide mean? Well,
here's the section that will explain it all. Whether you need to know
about what the heck HP stands for or what an dark organic creature is, the
explanation can be found here.
HP: Hit Points. This is your health. If it reaches zero, you are dead.
TP: Technique Points. Call them magic points, if you want. They diminish
by using techniques.
SP: Special Points. This is a vehicle's health. If it hits zero, the game
is over. It replenishes after a battle.
Dark: Dark refers to the type of organic enemy. A dark enemy can easily be
harmed/killed by holy spells or weapons.
Holy: Holy refers to the typeof weaponry or techniques that will cause
devastating damage to enemies of the dark type.
Organic: Organic is basically an enemy that is not metallic.
Biomonster: See Organic.
Mechanical: Mechanical is the enemy state of being metallic/robotic.
Meseta: The money in the game. You should figure this out within a half
hour of playing, if not less.
Bosses: The boss is basically (one of) the largest enem(ies) in the
dungeon or area. Note that a boss cannot be defeated with a one-
hit kill skill, tech, or weapon. They are, however, subject to
damage bonuses or penalties that may be caused by your weapon
(i.e. Rune attacking Profound Darkness with Psycho Wand is a lot
more effective than using Laconia Rod).
Gi: Second power of technique.
Na: Third power of technique.
Sa: Affects all.
==========================================================================
25: Cheats & Codes
==========================================================================
This section is here to list the cheats (or lack thereof) in Phantasy
Star IV.
¤ Please note that there are NOT any cheats for PSIV, and that this
section is mostly a waste of space.
==========================================================================
26: FAQ Statistics
==========================================================================
Guide Size: 382,509 bytes (373.5 kilobytes)
Pages: 163 (assuming 55 lines per page)
Lines: 8935
Number of Revisions: 87
Work Days: Estimated 44
==========================================================================
27: Credits & Contact
==========================================================================
This credits section will list anybody who has helped out in the creation
of this Walkthrough/FAQ, and/or has contributed in any way. I would like
to thank:
Sega - For making this wonderful game.
GameFAQs - For being the best videogame site on the net.
Jeff "CJayC" Veasey - For posting this guide, and running GameFAQs.
Vilurum - For the backbreaking work done on the Character Statistics, and
for equipment information and statistics.
Tarenwanderer - For finding out the monster statistics, as well as some
extra help with equipment stats as well.
Master Tajima - For sending me all of the monsters' exact statistics, as
well as a listing of all the skills they use, and the description of each
of those. Also, for pointing out some errors in my "complete" version,
which include:
- In the walkthrough, I originally said to buy a Psycho Helmet. There
is no such item.
- In the Armory, I listed the Mahlay Ring as being found on Rykros
and to protect against the Profound Darkness powers. None of this
is true, and you can actually sell it.
- I listed the cost of the White Mantle as 600, but it is 400. You
can't buy it, but you can sell for 200, and you sell things on PSIV
for half of what they cost, soo...
- I listed the MoonSlasher as being able to cast MoonShade when used
to attack; however, it does so only as an item.
- I listed the Dream Rod's special powers to only take effect if
used to attack, but it also works if you use as an item.
- I managed to overlook the Eclipse Torch and Swift Helmet's
inclusion in the Mysterious Items section. They are now in there.
- Mahlay Shield casts Ban when used as an item. It affects only one
character.
- Some interesting facts about the Ceramic Shield; see the Mysterious
Items section for more details.
- I said the Medice and Miracle skills only worked on humanoids; they
don't just work on humanoids. You can heal androids as well.
- I was given a piece of possibly-helpful information. When you fight
Sa-Lews, don't use a regular attack. If you do, it will use Legeon.
Me - For making this guide. After all, I typed every single character
myself, save for Vilurum's Character Statistics section.
You - For reading this guide.
==========================================================================
28: Contact Info
==========================================================================
So you want to contact me and tell me how good or bad of a job I did
on this FAQ eh? Cool, cool. That's fine with me, as I can make a website
on which I will post hate-mail, and I can answer any questions not covered
here in the FAQ. Here are my rules for e-mailing me:
¤ Do not subscribe me for any websites. If you do, I will block your
e-mail address, if I ever obtain it, and any sites that send me spam
are blocked.
¤ Do not instant-message me. I am busy enough as it is with instant
messages. E-mail works finely.
¤ Do make it clear in the subject that it is an email about Phantasy
Star IV.
¤ Do not ask questions that are already covered in the FAQ. If you don't
think something was covered, first search for it in the FAQ (yes, I
know this FAQ is very long, but don't be lazy; I wasn't lazy when it
came to looking for information to include within the FAQ). If you
absolutely positively can't find something, which isn't very likely,
then THAT'S when you email me and ask a question.
¤ Oh, and please, do NOT ask me for a question about another game, except
those games that I have written a Walkthrough/FAQ for, and you can't
find what you're looking for within that guide. A reviewed game does
not count. If I have reviewed a game, that doesn't mean I know a lot
about it. However, the above information about FAQs applies. To see if
I've written a guide for a particular game, refer to the web address
listed below:
http://www.gamefaqs.com/features/recognition/10047.html
Finally, my e-mail address is
[email protected]