_____  _____  _____ _______       _____
|  __ \|_   _|/ ____|__   __|/\   |  __ \
| |__) | | | | (___    | |  /  \  | |__) |
|  _  /  | |  \___ \   | | / /\ \ |  _  /
| | \ \ _| |_ ____) |  | |/ ____ \| | \ \
|_|  \_\_____|_____/   |_/_/    \_\_|  \_\
Boss Guide
by Seth0708


() Introduction
       I remember owning this wonderful game on the Genesis when it first
       was released. Ristar is hands-down one of the greatest platformers
       ever. Having recently been re-released on all three of the major
       gaming systems of today (GameCube, Playstation 2, and X-Box) on
       the Sonic Mega Collection I decided to compile this boss guide for
       this oft-overlooked game. This guide is divided by planet and
       stage in order of appearance. Good luck and I hope you enjoy this
       classic from the years of the Sega Genesis.

() Planet Flora (Stage 1)
       The first boss is a push-over. The snake will randomly pop out of
       one of the holes in the wall and move to the next. Just stand on
       the ground and wait for him to pop out of one of the bottom holes.
       When he does grab his head. Do this four times to finish him off.

() Planet Flora (Dark Woods)
       No boss here.

() Planet Flora (Riho)
       Riho is the final boss of Planet Flora and offers a bit more of a
       challenge then the snake. Riho, as you will no doubt notice, is
       being controlled by an alien on his back. That alien is your
       ultimate objective here, not Riho. You have to strike Riho,
       however, in order to get to it. But first let's stalk about his
       attacks. Riho has two attacks: a mini-whirlwind he shoots from his
       hands in a down-left or down-right angle and a rain of glowing
       swamp matter. Stay under Riho to avoid the whirlwinds, then merely
       duck in-between the rain when he summons it. You need to hit Riho
       three times to knock the alien off of him. You can hit Riho when
       he is high by jumping and grabbing upwards. Once you knock the
       alien off Riho run up to it and grab hit. If you wait too long the
       alien will jump back on Riho. Hitting the alien will change Riho's
       color and force the alien to jump back on him. Hit the alien four
       times to defeat it and liberate Riho and Planet Flora.

       GameFreakMania adds-
       You only need to hit the alien 3 times. Also, you forgot to add that
       the mini-whirlwind traps you, and when you're caught the alien jumps
       off to hit you, completely vulnerable once you're out.

() Planet Undertow (Stage 1)
       The "boss" here is actually a small collection of regular enemies.
       At the end of the stage you'll find yourself on dry ground as a
       huge wave gathers in the background. This wave first carries three
       of the small blue guys that each throw a rock at you. Dodge these
       and then get to a side as the wave washes them unto your plain.
       Kill them to make the wave start carrying three fish. These fish
       will start raining glowing spit down upon you, so dodge in-between
       the rain blasts. The fish too will be washed up on the shore, so
       finish them off. Lastly the wave carries the jellyfish you see
       throughout the stage. These don't attack per se, but when the wave
       washes them up they can hurt you if you touch them. Once they land
       kill them to open up the exit.

() Planet Undetow (Lost Palace)
       No boss here.

() Planet Undertow (Ohsat)
       Ohsat is a rather large hammmerhead shark. He has four methods of
       attack. His most basic attack is a charge. He moves back and forth
       in the background, then disappears off the screen. He then
       reappears from whichever direction he left in the background on the
       playing field. He will do this sometimes as well with a school of
       fish. The fish are just basic fish enemies you've encountered in
       the previous stages, they just follow behind Ohsat. He'll also do
       the same with exploding jellyfish that float on the screen for a
       couple of seconds, then explode. His last attack does not expose
       him to counterattack. Ohsat will occaisionally bang his head
       against one of the pillars in the background and send down a rain
       of rocks on the arena. Despite this plethora of attacks, Ohsat is
       fairly easy to handle. If he does any of the first three attacks,
       simply wait for him on the same level and direction that he exited
       the screen. As soon as he appears grab him and get in a hit. Each
       time you do this he'll slam into one of the plugs on the ground,
       draining some of the water. It takes four hit to drain all the
       water, then another to finish him off. Do keep in mind that you
       must keep moving while underwater to prevent from floating to the
       top. That's the hardest part of this battle.

() Planet Scorch (Stage 1)
       This boss sounds fairly easy in concept, but in practice is a bit
       more difficult because of how close the the holes are. The boss
       here is a simple version of memory. There are six holes, three on
       top and three on the bottom, and a number will appear over a hole
       then move to another. You have to hit the enemies that pop out of
       these holes in the order that they were numbered. You start at
       four of them, then do five, and lastly do six. You get a gem after
       getting the first one, a star after the second, and an extra life
       after the third. The game likes to put the first numbers up top,
       meaning you have to jump at an angle to get the enemies and avoid
       touching the ones below you. I have yet to find a way to avoid
       taking a hit if you have to do the middle top hole before the
       bottom middle one, so note that you will most likely take damage
       if it deals that out to you. Getting the sequence wrong results
       in a wave of lava flooding the arena, taking off one star of your
       health.

() Planet Scorch (Under Factory)
       No boss here.

() Planet Scorch (Adahan Fall)
       There's a couple stages to this boss. You begin the battle moving
       down a tunnel while rocks rain down upon you. Dodge these and
       move ahead. You'll reach the a point where you now finally see the
       boss, a cybernetic groundhog. This guy begins the match by
       shooting his claws out of the ground, then bringing his whole body
       up after it. Obviously you don't want to be standing where he
       comes out. After he rises he'll fly to a corner and launch his
       claws across the screen. You cannot hurt him during this point, so
       just avoid his rising and run under him while he shoots his claws.
       After he finishes firing his claws he'll dive down and burrow into
       the ground. You still cannot hurt it, so don't even bother trying.
       After he does this whole thing a few times, he'll land on the
       ground instead of burrowing and start sending dirt waves at you.
       Jump over these and hit him as he tries to do it again. If he's
       not about to attack he will block any attempt to harm him, so you
       have to time it just right. He'll repeat the whole burrowing thing
       again, so just repeat what you've done before. Hit him twice to
       start the next phase. Now the boss will destroy the floor,
       starting a falling fight. The boss will fall behind you, then
       dive down at you. Catch him as he dives and hit him, or if he
       passes you see which side of the screen he disappeared on as he'll
       be hanging on the wall on that side not far down. You can catch
       him here as you fall too. One hit starts the previous phase up
       again, except now he will attack with his claw shooting from the
       ground as well. Hit him two more times to start falling again. Hit
       him again to blow his armor apart, reducing him to a small,
       harmless groundhog. You'll land on the ground along with its
       shattered armor and significantly smaller body. Hit it one last
       time to finish it off and save Planet Scorch.

       GameFreakMania adds-
       He doesn't always start with the claw-launching, he has another
       ground attack (but I forget what it is), and if you time your grab
       right you can hit him before he even gets the chance to hit you,
       and after his autoblock period.

() Planet Sonata (Stage 1)
       This boss is a nice little break after the last two bosses.
       Although it might look like the maestro bird is your target, it is
       not. Your target is the three pecking bird heads. Just stand
       between any two of them and wait for them to strike. When they do
       grab and hit them. Three hits to each head destroys this boss. Do
       note, however, that sometimes the song will slow and the birds
       will stop pecking. When this happens you're about to encounter
       four flying green blobs that you see throughout the game, one after
       another. You can kill them with a single hit, but you don't need to
       do so. Once the last one is gone, the pecking will start back up.

() Planet Sonata (Dance Dance!!)
       Again, no boss on the second stage of a planet.

() Planet Sonata (Awaueck Sing)
       This bird can be kinda rough. Awaueck has different attacks at
       different points in the battle. He begins on the pedestal and is
       apparently singing very badly as the musical notes that come out
       of his mouth hit you. There are two types, the ones that come in
       groups of three and float outward and the the ones he drops and
       bounce along the ground. He also will drop both at once or the
       same type multiple times. As this is going on, ceiling tiles are
       raining down around you too, so there's a lot that can hit you.
       You need to make your way towards the pedestal and hit it three
       times. Hitting Awaeuck at this point is impossible. After three
       hits he is knocked from the pedestal and rolls across the ground.
       While he is rolling he cannot hurt you, so let him pass right
       through you. When he stops rolling he will rise up and begin to
       fly. While flying you can hit him and need to do so twice, which
       will make him return to the pedestal. While flying he has two
       attacks, a dive that either goes straight down or at an angle and
       a feather rain that drops feathers everywhere. While this is
       going on the ceiling tiles are still raining down. He'll go back
       and forth each time you either hit him twice or the pedestal
       three times. He takes a total of ten hits to finish off (not
       counting pedestal hits). After six hits the friendly maestro bird
       will toss you a star, giving you a little health boost you'll
       probably need.

       GameFreakMania adds-
       If you take too long and Awaueck is off the pedestal, either he
       will get back on anyway, or the maestro bird will give you a star.
       This has nothing to do with the sixth hit. Also, he takes 8 hits,
       not 10.

       (I'm keeping both of our information on the star and the hits as
       on my end it what I had down still seems to be accurate. If anyone
       else can say one way or the other, I will post it here.)

() Planet Freon (Stage 1)
       This boss is actually kinda fun. You'll find yourself in a
       snowball fight with the strange purple guy who's been harrassing
       you for the entire level. His only attack is to launch snowballs
       at you. In response you need to send some back his way. To make a
       snowball just stand still for a second or two. Ristar will make
       one. You can then grab and pick this up. Throw them back at your
       foe three times to win.

() Planet Freon (Splash Snow)
       No boss here.

() Planet Freon (Itamor Lunch)
       Itamor is an interesting boss in that you don't actually ever have
       to hit him. Instead you defeat him by throwing the soup the
       previous boss brings to you. He'll periodically come running out
       and offer it to you. Grab it and throw it in Itamor's mouth when
       it's open. In the meantime you have to dodge his attacks. He has
       several, all of which aren't too hard to avoid. First off he'll
       sometimes throw the strawberry he's chewing on. This sails across
       the screen and can be jumped over. Next he'll use ice breath, an
       attack that freezes you if you're caught in it. Rapidly tap the
       buttons to break free (this attack does not, in of itself, hurt
       you). His other main attack is to suck you into his mouth. This is
       unavoidable as you will eventually be sucked in, unless you can
       throw some soup in his mouth first. Just keep holding left and
       pray that the soup guy brings you some before you get sucked in.
       His remaining attack is only done as a counterattack after you
       throw the soup in his mouth. This counterstrike can be tricky,
       but is avoidable. Itamor will leap off the screen and come
       crashing down on one side of the screen. He'll then bounce to the
       other. You need to time your run under him just right. Stand right
       beside him and he lands, then run under him as he rises. You
       should be able to just make it under him safely. Once he eats
       enough soup he'll vomit up the black blobs he's eaten. Hit him for
       the win (so I lied, you do have to hit him once).

       GameFreakMania adds-
       He doesn't just use the bouncing attack as a counterstrike, he
       tries to aim at you when falling from the highest jump, and he
       always tries to suck you in after freezing you.

() Planet Automaton (Stage 1)
       You face a a super blob enemy here. He's surrounded by other blobs
       though, making this fight fairly difficult. You have to hit the
       super blob six times to win. You can hit the other blobs, killing
       them until you hit the super blob again (they'll appear as black
       blobs). What makes this boss hard is the manner in which it fights
       you. This thing will arrange the other blobs in different
       formations and come at you. It will rotate between a circle of
       blobs around the boss that rolls around, a "+" that does the same
       thing, a slam that stretchs them out across the screen in a "V",
       and a long stream that moves back and forth between the playing
       field, the background, and the foreground. This last form is
       especially deadly as you cannot tell whether the boss (or other
       blobs) are in on the playing field with you and can be hurt. Just
       try to hit the super blob, but don't hesitate to kill the others
       to get to him if you have to.

() Planet Automaton (Brain Maze)
       No boss here.

() Planet Automaton (Uranim Power)
       Uranim is a lot easier then the previous bosses. You begin the
       battle approaching Uranim while he throws stuff at you. Watch the
       television screens behind you to see when something is coming.
       Jump right as you see the screw on the televisions. Keep going
       until you get to Uranim. Uranim has a few attacks, although you
       don't really have to worry about them. He will throw things
       dropped by the claw above him, he punches, and he charges and
       shoots fireballs. None of this really matters though, as you
       should just start hitting him as soon as you are close enough.
       While you're hitting him none of his attacks can hurt you. Just
       keep it up until he collapses. Now comes the kinda tricky part.
       Start jumping back and forth over Uranim. The alien claw guy will
       try to stab you with the claw. You need to get him to stab down
       on Uranim. Once he does so, Uranim gets back up and starts doing
       his thing again. Start grabbing and hitting again until he goes
       down and repeat the whole process. He'll go down in no time.

       GameFreakMania adds-
       The reality of this boss's vitality is that hitting him does very
       little damage, but if the claw stabs him it does a lot more. I
       know this from having made him change colour simply by hitting him
       without the claw. Also, there's an easier way to hit him with the
       claw. Stand next to Uranim, wait for the claw to come down, get out
       of the way, and quickly hit the side of the claw, which will be
       knocked into Uranim.

() Space Fortress (Stage 1)
       The only first stage not to have a boss. Lucky you. (Anyone else
       notice that on the score screen it shows the Space Fortress as a
       black planet?)

() Space Fortress (Inonis)
       Of course now you're at the second stage and it's got a boss here
       waiting for you. The camera that followed you for the entire last
       level flies into a snake-like robot piloted by your alien friend
       from Uranim's level. This robot has a shield that stops any
       attacks you deal from doing damage. He's also got several types of
       attacks he'll use (often at the same time). First he has a
       boomerang he launches from his tail. This thing follows you around
       and is key to defeating this boss, but let's finish his attacks
       first. He's got three projectile attacks; a traditional laser he
       charges up and fires from his eye, a machine gun, and a different
       laser that streaks across the screen. The first laser takes some
       time to charge, so you can time your jumps to avoid it easily. The
       machine gun fires directly in front of the boss and does so
       without warning, but only hits right in front of the boss. The
       last laser is shot from its tail and streaks across the screen
       slow enough to dodge. His last attack is to throw some exploding
       mines. It snaps its tail before it uses these, so they can be
       seen coming a few seconds before they hit. To beat this guy you
       need to lead the boomerang towards the boss's eye. If it strikes
       it just right it will crack, forcing the alien pilot to hop out
       and fix it. It will not do any new attacks when this happens, so
       run up and strike him. He takes five hits to kill. You can also
       destroy the boomerang by grabbing it, but to do so is rather
       pointless as it is required to damage the boss. Defeat him and
       move right to enter the final stage.

       GameFreakMania adds-
       You DON'T need the boomerang to cut the eye. When you try to grab
       him, a shield comes up, right? If you hit the shield and Inonis
       jumps out of the seat then you've done something. Eventually, the
       eye will look as though it is about to explode, and Inonis will
       come down to repair it. This is your chance to do some permanent
       damage.

() Space Fortress (Stage 3)
       You've finally made it to Greedy's throne room. If you were
       expecting a challenge you will not be disappointed. Greedy attacks
       you with a wide array of different strikes and he takes a lot of
       hits to bring down. Greedy begins this fight by sending out five
       orbs that shoot bullets at you. They fire, then move. Each takes
       one hit to destroy. After taking them down Greedy jumps into the
       fray. In this intial stage he teleports to a place in the room
       and moves twice rapidly. You have to try and grab him while he
       does this. Sometimes during this stage he will fly high and
       surround himself with a shiled of black blobs. He'll start sending
       them down at you quickly. To dodge this just run back and forth as
       they strike where you just were. Each time you hit him he drops
       two red blobs that you need to kill (they will stay on the screen
       until you do so). Hit him five times to move on to his next stage.
       Now Greedy will throw back his cape and get serious. He begins by
       opening a vortex in one of the upper corners that starts sucking
       you in. Two red blobs will drop down while this is happening. Grab
       the first to prevent getting sucked in, then kill it when the other
       drops in and grab it instead. Kill it once the vortex closes. His
       other attack during this stage is a real bitch. Greedy will mix up
       his vortex action by teleporting around at ground level and firing
       a huge electrical blast. I've yet to find an effective way to
       avoid this, although it is better to try and move right then left
       when it happens as his blast comes from the left side. Hit him
       either by jumping in the air and grabbing him as he tries to open
       a vortex or as he rises after an electrical attack. No blobs fall
       when you hit him during this stage of the battle. Keep moving and
       don't give him a chance to teleport next to a stationary target
       for an easy strike from his electrical blast. Hit him five more
       times to finish him off and win the game.

       GameFreakMania adds-
       If you hit any of the projectiles he fires at you before his first
       vortex attack, they will turn into yellow, and sometimes blue,
       stars. This was vital to me when I fought him. Also, if you hit him
       when the projectiles are orbiting around him, he will fire three
       projectiles at once, drop the 2 enemies, and then continue on as if
       he shot them all, only he shoots them in your direction at the same
       rate as normal until he runs out. I am not sure whether or not this
       is a glitch, but nonetheless it should be avoided.

() Copyrights
       Ristar and Sonic Mega Collection are (c) Sega