SD Gundam G-Generation Neo FAQ
Version 0.4
Created by Michael Cox ([email protected])

DISCLAIMER: This FAQ is written with the knowledge gained by playing the
game.  Any errors contained in it are due to my mistake in assuming how I
did something.  I welcome email helping to correct a mistake but will delete
mail flaming me for making an error.  This is done for fans of the game by
another fan.  If something doesn't work for you, I might not be able to
explain why.  As noted in almost all FAQs created during the last couple of
years, the work contained in this document is owned and copyrighted by it's
creator, Michael Cox, and is not to be used without permission.  This FAQ
was written specifically for the visitors to www.gamefaqs.com which is the
only site I will be sending updates to.  Though I play Japanese import
games, I do not know the Japanese language.  Hopefully that won't hinder
the use of this FAQ too much.

Acknowledgements: Thanks to Aguille Delaz for correcting two of the
emblems.

History:
Version 0.1 - November 30th - December 15th
  Started gathering data while playing.  Figured I had enough to upload
  the first version of the FAQ.  I'm currently on Stage.18 with a profile
  rank of MS 68%, WS 61%, Character 70%, and Base 65%.
Version 0.2 - December 15th - December 19th
  Nearing the end of my first game.  Added in the Stages and Tech Level
  sections as best I could.  Added additional Combining units and fixed
  typos in various sections along with two additional chapters.  I'll be
  playing some while on Christmas vacation but likely won't be able to
  update this until I get back.
Version 0.3 - December 19th - December 29th
  I've been away on vacation for two weeks but have continued to update
  this FAQ as best I can.  Just complete the game my first time with a
  profile rank of MS 88%, WS 79%, Character 81%, and Base 81%.
Version 0.4 - January 30th - February 14th
  Began playing again after finally hooking up my PS2 after it's month-
  long sitting in it's box after my vacation.  I plan to do all the
  stages I didn't do my first time through the game.  Then it should
  just be a matter of playing the game a third time, if necessary, to
  get the 5th Gundam Wing emblem I'll likely be missing. Currently at a
  profile rank of MS 98%, WS 97%, Character 98%, and Base 97%

Glossary:
Chapter 1 - How to Start
Chapter 2 - Playing/Menu Translations
Chapter 3 - Stats
Chapter 4 - Option Parts
Chapter 5 - Emblems
Chapter 6 - Gundam Fight
Chapter 7 - Evolution Chart
Chapter 8 - Combining Chart
Chapter 9 - Stage Chat
Chapter A - Tech Level Chart

-----------------------
CHAPTER 1: How to Start
-----------------------

This game doesn't use previous SD Gundam G Generation data, so you can start
a new game as soon as you want.  I recommend you go through the Tutorial
section and look through all of them even if you can't read Japanese.  This
seems to effect your gaining one of the original chracters later in the game.

New Game = Starts a new game :)
Load/Continue = Load will use one of the three saves you make after battle,
               Continue is for your single in-battle save.
Gundam Fight = Check the section below on this.
Gallery = Keeps track of what units/warships/characters/bases you've seen
         and will contain a CG movie viewer once you've beat the game,
         I'm told.  This is the only way to look ahead to see what your
         newest MS will evolve into.  Takes the place of Profile Mode from
         the earlier G Gen games.  Once the game is beat the first time,
         you will be able to view the CG movies you earned in the game as
         well as having access to 100 BGM selections.
Tutorial = Gives you the basics of the game.
Option = All of these are offered in English also, so they should be
        self-explantory.


------------------------------------
CHAPTER 2: Playing/Menu Translations
------------------------------------

Alot of the menus are in English, so I haven't worked on this section yet.



----------------
CHAPTER 3: Stats
----------------

Unit Stats:

Lv.                             EXP
HP    EN    Mv    Att    Def    Mob
Space       Air      Land     Water*

Lv. = Level, ranging from 1-3, Ace (Lv 4), and Customized.
EXP = Experience, how much exp you need until your unit reaches the next level.
HP = Hit Points, how much damage the unit can take before being destroyed.
EN = Energy, expended while attacking.
Mv = Movement, how far your unit can move during a turn.
Att = Attack Strength, the higher the Att, the more damage you can do.
Def = Defense Strength, the higher the Def, the less damage you take.
Mob = Mobility, the higher the Mob, the higher the team speed for turn placement.
Space = How well the unit can move in Space terrain (*see below)
Air = How well the unit can move in Air terrain (*see below)
Land = How well the unit can move in Land terrain (*see below)
Water = How well the unit can move in Water terrain (*see below)

* Terrain ratings range from A to D, with a - meaning it can NOT move in that
terrain at all.  A is the best with D the worst.


Pilot Stats:

Lv.                                                   EXP
Melee     Shoot       Dodge     Agility*     Awake    MP
Leader    Operator    Driver    Mechanic     Guest

Lv. = Level, ranging from 1-30: Some Emblems require a certain pilot level.
EXP = Experience, how much exp you need until your pilot reaches the next level.
Melee = Effects your close range limit blocks, hit %, and other?
Shoot = Effects your mid and long range limit blocks, hit %, and other?
Dodge = Effects your avoid %
Agility = Effects your team speed.
Awake = Awakening, effecting team speed, Chance Step and Pressure occurences.
MP = Gauges your Tension level, necessary for certain attacks.
Leader = Leadership, effects team speed, leader rank, and command radius.
Operater = Communications for your WS, effects team speed, leader rank,
          and command radius.
Driver = Pilot for your WS, effects team speed, leader rank, command radius,
        and adds to mobility of WS.
Mechanic = Mechanic for your WS, effects leader rank, command radius, and how
          much HP and EN is recovered by units resting inside the WS.
Guest = Guest for your WS, effects leader rank, command radius, and might
       effect the MP of pilots resting inside the WS.

* Agility, and thus Team Speed, is a very important factor in the difficulty
of this game.  When one of your team reaches a combined speed of 45 or higher,
it will get two full attack/movement phases in a single turn.  If they reach
65, then they will get three.  So far, I've gotten all the way up to 96, but
haven't been able to get four phases in one turn.

-----------------------
CHAPTER 4: Option Parts
-----------------------

To have access to all the options listed below, you must have a Tech Level
of 10.  Each increase in it will allow more parts to be bought.

Name - Ability - Cost
---------------------
Booster - Mv +1 - 1500
Mega Booster - Mv +2 - 3600
Energy Pack - EN +40 - 3400
Energy Cap - EN +80 - 6500
Propellant Tank - EN +120 - 9900
Beam Coating - Beam damage reduced - 5600
Suteres System - Avoid CPU targeting?  Result is weak - 2800
Hyper Jammer - Avoid CPU targeting?  Result is strong - 5000
Chobam Armor - HP +1500 - 2500
Full Armour Parts - HP +3000 - 4500
Gundarium Alpha - Def +2 - 2300
Gundarium Beta - Def +4 - 4000
Gundarium Gamma - Def +6 - 5800
Gundanium Alloy - Def +8 - 8300
?? Generator Alpha - Att +2 - 2800
?? Generator Beta - Att +4 - 5900
?? Generator Gamma - Att +6 - 7800
Grapple Sensor - Pilot Melee +3 - 2200
Mobile Taurus System - Pilot Melee +3, Mobility +3 - 6200
Sniper Sensor - Pilot Shoot +3 - 2400
AMBAC System - Mobility +2 - 3000
Magnetic Coating - Mobility +3 - 4200
Wing Binder - Mobility +4 - 5200
Overload Chip - Mobility +6, -5 EN per turn - 6200
Strength Limiter Unleashed - Att +15, Mobility +5, -10% EN per turn - 12000
Psychomu System - Awakening +5,  -10 MP per turn - 2600
Psycho Control System - Awakening +5,  Pilot -5 MP per turn 3800
Bio Control System - Awakening +10, Pilot -10 MP per turn 4600
Psycho Frame - Awakening +10, Pilot -5 MP per turn - 5800
Bio Sensor - Awakening +15, Pilot -10 MP per turn - 7800
Horn Decoration - +1 Command Radius when equipped on leader 1800
Beam Flag - +2 Command Radius when equipped on leader - 2800
Nano Skin - Recover 5% HP per turn - 10700
Barrier Coating - Map Weapon damage nullified, one use only - 2600
Berserker System - Max Tension = Attack +10, Defense -6 - 10500
ALICE System - Low Tension or HP <30% = Defense +10, Agility +3 - 9800
1st Gen AI Unit - Unit Exp +10% bonus - 4800
2nd Gen AI Unit - Unit Exp +20% bonus - 9400
3rd Gen AI Unit - Unit Exp +30% bonus - 12500
Zero Dystem - Counter percentage increased, -10 MP per turn - 8800
Bio Computer - Awakening >49 or High Tension = Agility +10 - 11500
MD system - Equip mobile doll to your MS - 5500

------------------
CHAPTER 5: Emblems
------------------

New to Neo, Emblems are like Option parts for your pilots.  I've only
listed the emblems I have myself, so I can verify they exist and what
they do.  They're listed in the order they're placed in, from left to
right and top to bottom.

Amuro - Pressure occurance rate up
Whitebase - Leader +3, Agility +3
Kou - Mid-Range limit block +1
Albion - Leader +3, Dodge +2
G4 - Shoot +5, Guest +5
King of Heart - Chance Step occurance rate +20%
Duo - Avoid CPU targeting medium?
Quatre - Leader +5, Mechanic +2, Awake -15
Garrod - Agility +5, Mechanic +5, Awake -30
Kyoushirou - MP +5 per turn
Crossbone Vanguard - Group Level +2 (WS Captain)
Char - Leader +5
Matsunaga - MP +30, Melee +5
Bernard - Agility +3
Cyclops - Leader +3
Jerrid - Dodge +2, Awake -10
Paptimus - Awake +15, Agility +3, Guest +5
Yazan - Melee +5, Shoot +5, Changes Tension meter
Chronicle - 120% exp to level up, stat development rate increase
Katejina - Pressure occurance rate up
Shagia - Agility +10, Leader +3
Olba - Map Weapon DMG +20%, MP -30
Touhoufuhai - Melee +18, Dodge +18, Agility +18 (>Lv19 required)
Black Tristar - Team Speed +10
Sabre Tiger - Close-Range limit block +1
Killer Bee - Chance Step occurance rate +5%
Alfledino - Shoot +2
Kymaira Team - MP change 150% per battle?
Ian - Melee +3
Special Attack Troop - Dodge +3
Bridge - Capital +500 when kill enemy
Chameleon - Avoid Rate +20% when Avoiding
Thunder Cat - Special Attack hit rate +10%
National Defense Forece - Leader +3, Guest +3
Jack The Halloween A - Shoot +5, Mechanic +5, Driver +5
Jack the Halloween B - Melee +5, Operator +5, Agility +5
Captain Zeon - Leader +5, Close-Range limit block +1
Jack in Dia - Awake +30, Dodge +30, Agility +10 (>Lv14 required)
Club Ace - Melee +15, Dodge +10, Agility +10 (>lv14 required)
Queen the Spade - Shoot +15, Dodge +10, Agility +10 (>lv14 required)
Black Joker - Leader +10, Dodge +10, Agility +10 (>lv14 required)
Blondegirl - Awake +100, Need twice exp to level up
Death - Avoid CPU targeting?
Beat of Z - Melee +6
Skull Troops - 80% required exp to level up
Strike Force - Chance Step occurance rate +10%
Free Force - Dodge +6
Northern Braves - Melee +6, Dodge +2, Leader -5
Flame D - 130% exp to level up, stat development rate increase
Hawk Wind - Chance Step occurance rate +15%
Yin-Yan Balance Troop - Awake +10
Emperial Fang - Close-Range limit block +1, Awake +10
Dragon King - Mid-Range limit block +1, Awake +10
Sword of Knight - Negate map weapon
Jugement Cross - All hit rate +5%
TEAM U.M.A. - Avoid CPU targeting?
Punisher of the Sun - No MP change whether hit or miss
Crimson Dynast - Melee +2, Shoot +2, Dodge +2, Agility +2
Duck Double Gun - Shoot +6
Gundam the Gundam - Damage under 5000 negated? (mobile fighter only)
Super Asia - Melee +50, Dodge +20, Agility +25


-----------------------
CHAPTER 6: Gundam Fight
-----------------------

Gundam Fight is a great way to make extra money in between stages.  It's also how
you can get some of the best emblems in the game.  I've included the prizes for
each level of the fight, minus the emblems since they're just one time items. For
quick money making, once you have a good pilot and MS, I usually fight on Level 5
of Space up to the 5th fight, then quit and pocket the 5750 capital.  Please note
that the item/capital won per fight is NOT cummlative.

Menu:
Gundam Fighter & Unit Select
Partner Select - Mechanic skill helps repair, Guest skill helps give MP after battle
Field Select - Pick Space or Earth and then whatever level you want.  Higher levels
              become available by beating previous levels.
Pattern Select - Attack Patterns are Close, Middle, and Long Range attacks.  Choose
                the best area for the limit blocks of your pilot and the weaponry
                of your unit.
                Defense Patterns are either counter-attacking and dodging, or
                counter-attacking, dodging, and shielding.  I recommend putting
                it into counter-attacking as much as possible.
GP Code - You get these every time you finish a full level.  It will allow you to
         replace pilots and units with the ones you just won with.  Since this
         usually makes it harder, I don't recommend it.  If you can win with who
         you're using already, why change it?
Battle Start - Ready...... GO!
Exit - Go back to the main menu.

Note: Some of the OP parts you win can change depending on who the MS Pilot/Unit
you fight are.  Once these have been changed from the default, it's hard to say
what you will get.  I've listed an example under Space, Level 6.  When given time
I will try and figure out various results.

Space, Level 1
Fight 1 - Nothing
Fight 2 - 250 Capital
Fight 3 - Silver Armor - MS is shown in battle with silver armor plating (sells 2000)

Space, Level 2
Fight 1 - Nothing
Fight 2 - 500 Capital
Fight 3 - 1250 Capital
Fight 4 - Gold Armor - MS is shown in battle with gold armor plating (sells 3000)

Space, Level 3
Fight 1 - Nothing
Fight 2 - 500 Capital
Fight 3 - 1250 Capital
Fight 4 - 2500 Capital
Fight 5 - Exam System - Atk +6, Mob +8, -10MP per turn (sells 4500)

Space, Level 4
Fight 1 - Nothing
Fight 2 - 1000 Capital
Fight 3 - Silver Armor - MS is shown in battle with silver armor plating (sells 2000)
Fight 4 - Gold Armor - MS is shown in battle with gold armor plating (sells 3000)
Fight 5 - Super Mega Booster - Mv +3 (sells 5000)
Fight 6 - Barrier Field - Negates Map Weapon damage (sells 5000)

Space, Level 5
Fight 1 - 250 Capital
Fight 2 - 1500 Capital
Fight 3 - 2750 Capital
Fight 4 - Silver Armor - MS is shown in battle with silver armor plating (sells 2000)
Fight 5 - 5750 Capital
Fight 6 - Anti-Beam Coating - Beam Damage Reduced, +2000 HP (sells 6000)
Fight 7 - Barrier Field - Negates Map Weapon damage (sells 5000)

Space, Level 6
Fight 1 - Nothing
Fight 2 - Tim Rey Circuit - ??? (sells 250)
Fight 3 - Silver Armor - MS is shown in battle with silver armor plating (sells 2000)
Fight 4 - Gold Armor - MS is shown in battle with gold armor plating (sells 3000)
Fight 5 - Super Mega Booster - Mv +3 (sells 5000)
Fight 6 - 6500 Capital
Fight 7 - Neo Gundarium Alloy - Def +10 (sells 5500)
Fight 8 - Touhoufuhai ?? Custom - Melee +20, Agility +5, -10MP per turn (sells 7500)
Fight 8 - Tifa/Master Gundam - S Nano Skin - 10% HP Recovery every turn (sells 5500)

------------------------

Earth, Level 1
Fight 1 - Nothing
Fight 2 - 250 Capital
Fight 3 - Silver Armor - MS is shown in battle with silver armor plating (sells 2000)

Earth, Level 2
Fight 1 - Nothing
Fight 2 - 500 Capital
Fight 3 - 1250 Capital
Fight 4 - 3500 Capital

Earth, Level 3
Fight 1 - Nothing
Fight 2 - Tim Rey Circuit - ??? (sells 250)
Fight 3 - Silver Armor - MS is shown in battle with silver armor plating (sells 2000)
Fight 4 - 2750 Capital
Fight 5 - 5250 Capital

Earth, Level 4
Fight 1 - Nothing
Fight 2 - Tim Rey Circuit - ??? (sells 250)
Fight 3 - Silver Armor - MS is shown in battle with silver armor plating (sells 2000)
Fight 4 - Gold Armor - MS is shown in battle with gold armor plating (sells 3000)
Fight 5 - 4500 Capital
Fight 6 - Barrier Field - Negates Map Weapon damage (sells 5000)

Earth, Level 5
Fight 1 - 250 Capital
Fight 2 - 1250 Capital
Fight 3 - 2250 Capital
Fight 4 - 3750 Capital
Fight 5 - 5500 Capital
Fight 6 - 6750 Capital
Fight 7 - Psycho Frame Kai - Awakening +15, -5 MP per turn

Earth, Level 6
Fight 1 - Nothing
Fight 2 - Tim Rey Circuit - ??? (sells 250)
Fight 3 - Silver Armor - MS is shown in battle with silver armor plating (sells 2000)
Fight 4 - Gold Armor - MS is shown in battle with gold armor plating (sells 3000)
Fight 5 - Super Mega Booster - Mv +3 (sells 5000)
Fight 6 - 6500 Capital
Fight 7 - Neo Gundarium Alloy - Def +10 (sells 5500)
Fight 8 - Touhoufuhai ?? Custom - Melee +20, Agility +5, -10MP per turn (sells 7500)


---------------------
CHAPTER 7: Evolutions
---------------------

As noted in the disclaimer, I can't read Japanese except with the help of
a dictionary, so I tried to get the names as correct as possible.  I haven't
done some of the charts for units I don't have or just don't know that well,
like the enemy V Gundam units. An = sign means the unit evolves/devolves both
ways, while an -> or <- sign means it's a one way d/evolve.

I've tried to place the evolution chart in series chronology order, though
there were some that I could only place as best I could considering some of
the overlaps.

-M-O-B-I-L-E---S-U-I-T---G-U-N-D-A-M--------------------------------------------

GM = GM Command = GM Sniper II
               = GM Custom*
  = GM Custom  = GM Command*
               = GM Quell = Gundam Mk II (Titans) = Bazam*
                                                  = Gundam Mk II (AEUG)
  = GM II = Nemo = GM III = Jegan

--------------------------------------------------------------------------------

Guntank = Mass Production Guntank
       -> Gun Cannon = Gun Cannon Groundtype
                     = Gundam*

--------------------------------------&---0-0-8-0---&---0-8-T-H---M-S---T-E-A-M-

Gundam -> GM*
      = Ground Based Gundam = EZ8            = Gundam*
      = G3 Gundam           = Perfect Gundam = Red Warrior
                            = Alex

--------------------------------------&---Z-E-T-A---G-U-N-D-A-M-----------------

Zaku IIF = Zaku IIJ -> Acguy = Zugok = Zugok E = Hygok
                   -> Gouf = Gouf Flight Type = Gouf Custom
                           = Gouf Custom
                           -> Dom = Rick Dom = Rick Dom II
                                  = Dom Troppen = Zamal
                                                <- Doraizen
        -> HS Zaku II = Masunaga's HS Zaku II
                      = Gyan = Ifrit = HS Zaku II
                             = Gyan Kai = R Jaja = Gaza R = Galbady Beta = Hizack*
                                                 = Gaza L = Galbady Beta*
                                        = Gaza L*
                             = Gelgog = Gelgog M = Cima's Gelgog
                                                 = Gelgog J
                                      = Char's Gelgog
                                      = Gelgog J
        = Zaku II Custom = ZakuIIJ*
                         = Hizack = Hizack (blue) = Zaku II Custom
                                                  = Marasai*
                                  = Marasai = Bazam = Gundam Mk II (AEUG)*
                                                    = Gundam Mk II (Titans)*

--------------------------------------------------------------------------------

Elmeth = Ziong = Noie Ziel = Queen Mantha = Alpha Aziel

-0-0-8-3------------------------------------------------------------------------

GP01 -> GM*
    = GP01Fb = GP02A
             = Gebera Tetra
    = GP02A = GP01

-----------&---0-8-T-H---M-S---T-E-A-M------------------------------------------

Apsalas II = Biguro = Val Valo
          = Apsalas III

-Z-E-T-A---G-U-N-D-A-M----------------------------------------------------------

Rick Dias = Dije -> Hiyaku Shiki*
         = Shutsurum Dias
         -> Hiyaku Shiki = Metus = Zeta Gundam
                         = Zeta Gundam = ReGZ = Nu Gundam = Hi Nu Gundam
                                       = ZZ Gundam = Ex-S Gundam

--------------------------------------------------------------------------------

Doben Wolf = Psycho Gundam = Psycho Gundam Mk II
          = Psycho Gundam MK II

--------------------------------------------------------------------------------

Ashmar = Gaplant = Gaplant Custom
                = Gaburusei = Hanburabi = Baiaran
                            = Messara = Palace Athena = The O

-D-O-U-B-L-E---Z-E-T-A---G-U-N-D-A-M--------------------------------------------

Qubeley -> Hamma Hamma = Mass Production Hamma Hamma
       = Mass Production Qubeley = Puru's Qubeley Mk II*
       = Puru's Qubeley Mk II = Geemaruku?

--------------------------------------------------------------------------------

Gaza C = Zusa = Ga Zoum
      = Garusu J
      = Ga Zoum

-C-H-A-R-'-S---C-O-U-N-T-E-R-A-T-T-A-C-K----------------------------------------

Gira Doga = Rezun's Gira Doga
         = Gyunei's Gira Doga = Quess' Gira Doga*
                              = Sazabi*
         = Quess' Gira Doga = Sazabi = Nightengale

-G-U-N-D-A-M---F-9-1------------------------------------------------------------

Gundam F91 = Crossbone Gundam X1 = Crossbone Gundam X3

-V---G-U-N-D-A-M----------------------------------------------------------------

Guneasy = Gunblaster = V Gundam*
       = V Gundam = Gunblaster
                  = V2 Gundam = V2 Buster Gundam = V2 Assault Buster
                              = V2 Assault Gundam = V2 Assault Buster

--------------------------------------------------------------------------------

Zoro = Chronicle's Zoro
    = Tomriat -> Zoroat*
    -> Zoroat = Rig Shacko = Rig Ring
                             = Gotoratan
              = Abigoru = Zanneku? = Gengaozo = Abigoru*
              = Contioh = Rig Contioh

--------------------------------------------------------------------------------

Burugengu = Gedoraf

-G---G-U-N-D-A-M----------------------------------------------------------------

Kowlon Gundam = Nobel Gundam
             = Master Gundam
             = Shining Gundam = God Gundam

-G-U-N-D-A-M---W-I-N-G----------------------------------------------------------

Wing Gundam -> Tallgeese -> Leo*
                        = Tallgeese II = Tallgeese III
           = Wing Zero Custom

--------------------------------------------------------------------------------

Gundam Heavyarms = Serpent = Gundam Heavyarms Custom
                -> Tallgeese*
                = Gundam Heavyarms Custom

--------------------------------------------------------------------------------

Gundam Deathscythe -> Tallgeese*
                  = Gundam Deathscythe Hell Custom

--------------------------------------------------------------------------------

Shenlong Gundam -> Tallgeese
               = Gundam Nataku

--------------------------------------------------------------------------------

Gundam Sandrock -> Maganac = Abdul's Maganac = Lacid's Maganac
                          = Ahmad's Maganac = Lacid's Maganac
                          = Auda's Maganac = Lacid's Maganac
               -> Tallgeese
               = Gundam Sandrock Custom

--------------------------------------------------------------------------------

Toragosu = Leo = Aries = Leo Space Type
              = Leo Space Type = Taurus = S.K.Type Taurus

--------------------------------------------------------------------------------

Gundam Epyon = Gundam Akueriasu

--------------------------------------------------------------------------------

Mercurius -> Virgo = Virgo II
         = Blue Big Gun

-G-U-N-D-A-M---X----------------------------------------------------------------

Gundam X = Gundam DX
        = Gundam Airmaster = Gundam Leopard
        = Gundam Leopard

--------------------------------------------------------------------------------

Gundam Berufegoru = Gundam Ashteron = Gundam Ashteron HC
                 = Gundam Virsago = Gundam Virsago CB

-T-U-R-N---A---G-U-N-D-A-M------------------------------------------------------

Turn A Gundam = Turn X

-G-U-N-D-A-M---S-E-E-D----------------------------------------------------------

Aegis Gundam = Strike Gundam

-S-D---G-U-N-D-A-M--------------------------------------------------------------

Knight Gundam = Musha Gundam

-G---G-E-N-E-R-A-T-I-O-N--------------------------------------------------------

Halo = God Halo

--------------------------------------------------------------------------------


-----------------------
CHAPTER 8: Combinations
-----------------------

Aegis Gundam = Gundam MkII (Titans) + Alex
Aegis Gundam = Gundam MkII (Titans) + Ex-S Gundam
Aegis Gundam = Gundam MkII (Titans) + Zeta Gundam
Aegis Gundam = Gundam MkII (Titans) + ZZ Gundam
Aegis Gundam = Gundam Epyon + Gundam
Aegis Gundam = Gundam Epyon + Turn A Gundam
Aegis Gundam = Gundam Virsago + Gundam
Aegis Gundam = Gundam Virsago + Turn A Gundam
Aegis Gundam = Gundam Virsago CB + Gundam
Aegis Gundam = Gundam Virsago CB + Turn A Gundam
ApsalasII = ZakuIIJ + Core Booster
Bau (red) = Garusu J + Zeta Gundam
Bau (red) = Geemaruku? + Zeta Gundam
Bau (red) = Doben Wolf + Zeta Gundam
Bau (red) = Hamma Hamma + Zeta Gundam
Bau (red) = R Jaja + Zeta Gundam
Crossbone Gundam X1 = Gundam X + Shining Gundam
Crossbone Gundam X1 = Gundam X + Phoenix Gundam
Dorasan? = Rick Dom + Bau (green)
Dorasan? = Rick Dom + Garusu J
Dorasan? = Rick Dom + Gaze C
Dorasan? = Rick Dom + Hamma Hamma
Dorasan? = Rick Dom + R Jaja
Elmeth = Alex + Zamal
Elmeth = ApsalasII + Alex
Elmeth = ApsalasII + Char's Gelgog
Elmeth = ApsalasII + Gundam F91
Elmeth = ApsalasII + Gundam X
Elmeth = ApsalasII + Zenneku?
Elmeth = Qubeley + Bau (green)
Elmeth = Qubeley + Garusu J
Elmeth = Qubeley + Noie Ziel
Elmeth = Qubeley + Nemo
Elmeth = Qubeley + Queen Mantha
Ex-S Gundam = Phoenix Gundam + Perfect Gundam
Gabaldy Beta = Char's Gelgog + Ashmar
Gabaldy Beta = Char's Gelgog + Gaplant
Gabaldy Beta = Gelgog J + Ashmar
Gabaldy Beta = Gelgog J + Gaplant
Gabaldy Beta = Gelgog M + Ashmar
Gabaldy Beta = Gelgog M + Gaplant
Gira Doga = Char's Gelgog + Bau (green)
Gira Doga = Char's Gelgog + Doben Wolf
Gira Doga = Char's Gelgog + Garusu J
Gira Doga = Char's Gelgog + Geemaruku?
Gira Doga = Char's Gelgog + Hamma Hamma
Gira Doga = Char's Gelgog + R Jaja
Gira Doga = Hyaku Shiki + Bau (green)
Gira Doga = Hyaku Shiki + Doben Wolf
Gira Doga = Hyaku Shiki + Garusu J
Gira Doga = Hyaku Shiki + Geemaruku?
Gira Doga = Hyaku Shiki + Hamma Hamma
Gira Doga = Hyaku Shiki + R Jaja
GM = Leo + Gundam
GM Sniper II = Gelgog J + Alex
GM Sniper II = Gelgog J + Gundam
GM Sniper II = Gelgog J + G3 Gundam
God Halo = Ball + God Gundam
God Halo = Ball + Master Gundam
God Halo = Ball + Nobel Gundam
God Halo = Ball + Phoenix Gundam
God Halo = Ball + Shining Gundam
GP01Fb = Gundam + Gaplant
GP01Fb = Gundam + V2 Gundam
GP01Fb = G3 Gundam + Gaplant
GP01Fb = G3 Gundam + V2 Gundam
GP01Fb = Alex + V2 Gundam
GP01Fb = Alex + Byalant
GP01Fb = Alex + Gaplant
GP01Fb = Alex + Tallgeese II
GP01Fb = Alex + Tallgeese III
GP03 = ApsalasII + GP01Fb
GP03 = Psycho Gundam + GP01Fb
GP03 = Psycho Gundam Mk II + GP01Fb
Gundam Airmaster = Core Booster + Alex
Gundam Airmaster = Core Booster + G3 Gundam
Gundam Airmaster = Gundam X + Ashmar
Gundam Airmaster = Gundam X + Gaplant
Gundam Airmaster = Gundam X + Gaza C
Gundam Airmaster = Gundam X + V2 Gundam
Gundam Airmaster = Gundam X + Zeta Gundam
Gundam Airmaster = Gundam DX + Ashmar
Gundam Airmaster = Gundam DX + Gaplant
Gundam Airmaster = Gundam DX + Gaza C
Gundam Airmaster = Gundam DX + V2 Gundam
Gundam Airmaster = Gundam DX + Zeta Gundam
Gundam Berufegoru = Wing Zero Custom + Gundam X
Gundam Berufegoru = Psycho Gundam Mk II + Gundam X
Gundam Deathscythe = Leo + ZM-D11S
Gundam F91 = Jegan + Ex-S Gundam
Gundam F91 = Jegan + HiNu Gundam
Gundam F91 = Jegan + Nu Gundam
Gundam F91 = Jegan + Tallgeese II
Gundam F91 = Jegan + Tallgeese III
Gundam F91 = Jegan + ZZ Gundam
Gundam Heavy Arms = Leo + Ex-S Gundam
Gundam Heavy Arms = Leo + Hamma Hamma
Gundam Heavy Arms = Leo + V2 Assault Buster
Gundam Heavy Arms = Leo + ZZ Gundam
Gundam Leopard = Gundam X + Ex-S Gundam
Gundam Leopard = Gundam X + GP03
Gundam Leopard = Gundam X + ZZ Gundam
Gundam Leopard = Gundam X + V2 Assault Buster
Gundam Leopard = Gundam DX + Ex-S Gundam
Gundam Leopard = Gundam DX + GP03
Gundam Leopard = Gundam DX + ZZ Gundam
Gundam Leopard = Gundam DX + V2 Assault Buster
Gundam Sandrock = Leo + Ashmar
Gundam Sandrock = Leo + Mercurius
Gundam Sandrock = Leo + Virgo
Gundam Virsago = Gundam Epyon + Phoenix Gundam
Halo = Ball + GP03
Halo = Ball + Noie Ziel
Halo = Ball + Psycho Gundam
Halo = Ball + Psycho Gundam Mk II
Halo = Ball + Queen Mantha
Harry's Sumo = Hyaku Shiki + Turn A Gundam
Hyaku Shiki = Harry's Sumo + Z Gundam
Hyaku Shiki = Harry's Sumo + Qubeley
Knight Gundam = Gyan + Gundam
Knight Gundam = Gyan + G3 Gundam
Knight Gundam = Gyan Custom + Gundam
Knight Gundam = Gyan Custom + G3 Gundam
Knight Gundam = Gyan Custom + R Jaja
Knight Gundam = Tallgeese II + Gundam
Knight Gundam = Tallgeese III + G3 Gundam
Knight Gundam = Tallgeese II + Gundam
Knight Gundam = Tallgeese III + G3 Gundam
Mercurius = Wing Gundam + Perfect Gundam
Mercurius = Wing Gundam + V2 Assault Gundam
Mercurius = Wing Zero Custom + Perfect Gundam
Mercurius = Wing Zero Custom + V2 Assault Gundam
Monoeye Gundam = Gundam MkII (Titans) + Perfect Gundam
Monoeye Gundam = Gundam MkII (Titans) + V2 Assault Gundam
Musha Gundam = Marasai + Gundam
Musha Gundam = Marasai + G3 Gundam
Musha Gundam = Sumo + Gundam
Musha Gundam = Sumo + G3 Gundam
Musha Gundam = Shining Gundam + Gundam
Musha Gundam = Shining Gundam + G3 Gundam
Nobel Gundam = Shining Gundam + Geemaruku?
Nobel Gundam = Shining Gundam + Palace Athena
Nobel Gundam = Shining Gundam + Qubeley
Nobel Gundam = Shining Gundam + R Jaja
Nobel Gundam = Shining Gundam + Zenneku?
Nu Gundam = Elmeth + Gundam
Nu Gundam = Elmeth + G3 Gundam
Nu Gundam = Psycho Gundam + Gundam
Nu Gundam = Psycho Gundam + G3 Gundam
Nu Gundam = Psycho Gundam Mk II + Gundam
Nu Gundam = Psycho Gundam Mk II + G3 Gundam
Nu Gundam = Qubeley + Gundam
Nu Gundam = Qubeley + G3 Gundam
Psycho Gundam = Gundam MkII (Titans) + GP03
Psycho Gundam = Gundam MkII (Titans) + Noie Ziel
Psycho Gundam = Gundam MkII (Titans) + Phoenix Gundam
Psycho Gundam = Gundam MkII (AEUG) + GP03
Psycho Gundam = Gundam MkII (AEUG) + Noie Ziel
Psycho Gundam = Gundam MkII (AEUG) + Phoenix Gundam
Perfect Gundam = Gundam + Alex
Perfect Gundam = Gundam + V2 Assault Buster
Perfect Gundam = G3 Gundam + Alex
Perfect Gundam = G3 Gundam + V2 Assault Buster
Phoenix Gundam = Gaplant + God Gundam
Phoenix Gundam = Gaplant + Shining Gundam
Phoenix Gundam = Gaplant + Master Gundam
Phoenix Gundam = Zeta Gundam + God Gundam
Phoenix Gundam = Zeta Gundam + Master Gundam
Phoenix Gundam = Zeta Gundam + Shining Gundam
Phoenix Gundam = V2 Gundam + God Gundam
Phoenix Gundam = V2 Gundam + Master Gundam
Phoenix Gundam = Wing Gundam + Master Gundam
Qubeley = Garusu J + Elmeth
Qubeley = Garusu J + Queen Mantha
Qubeley = Geemaruku? + Elmeth
Qubeley = Geemaruku? + Queen Mantha
Qubeley = Doben Wolf + Elmeth
Qubeley = Doben Wolf + Queen Mantha
Qubeley = Hamma Hamma + Elmeth
Qubeley = Hamma Hamma + Queen Mantha
Qubeley = R Jaja + Elmeth
Queen Mantha = Qubeley + Psycho Gundam Mk II
R Jaja = Gyan + Hamma Hamma
R Jaja = Gyan + Gaza C
R Jaja = Gyan + Garusu J
R Jaja = Gyan + Bau (green)
R Jaja = Gyan Custom + Hamma Hamma
R Jaja = Gyan Custom + Gaza C
R Jaja = Gyan Custom + Garusu J
R Jaja = Gyan Custom + Bau (green)
Red Warrior = Geemaruku? + Alex
Red Warrior = Geemaruku? + Gundam
Red Warrior = Geemaruku? + G3 Gundam
Red Warrior = Marasai + Alex
Red Warrior = Mercurius + Alex
Red Warrior = Mercurius + Gundam
Red Warrior = Mercurius + G3 Gundam
Red Warrior = Sazabi + Alex
Red Warrior = Sazabi + Gundam
Red Warrior = Sazabi + G3 Gundam
Red Warrior = Nightengale + Gundam
Rick Diaz = Rick Dom + Alex
Rick Diaz = Rick Dom + Gundam
Rick Diaz = Rick Dom + G3 Gundam
Rigerugu? = Gaza C + Char's Gelgog
Rigerugu? = Gaza C + Gelgog J
Rigerugu? = Gaza C + Gelgog M
Sazabi = Char's Gelgog + Elmeth
Sazabi = Char's Gelgog + Psycho Gundam
Sazabi = Char's Gelgog + Psycho Gundam Mk II
Sazabi = Char's Gelgog + Qubeley
Shenlong Gundam = Leo + Musha Gundam
Shenlong Gundam = Leo + Gyan Custom
Shenlong Gundam = Leo + Crossbone Gundam X1
Shenlong Gundam = Leo + Crossbone Gundam X3
Shining Gundam = Gundam + Crossbone Gundam X1
Shining Gundam = Gundam + Crossbone Gundam X3
Shining Gundam = Gundam + Musha Gundam
Shining Gundam = Gundam X + Crossbone Gundam X1
Shining Gundam = Gundam X + Crossbone Gundam X3
Shining Gundam = Gundam X + Musha Gundam
Shining Gundam = Gundam Wing + Crossbone Gundam X1
Shining Gundam = Gundam Wing + Crossbone Gundam X3
Shining Gundam = Gundam Wing + Musha Gundam
Strike Gundam = Gundam MkII (AEUG) + Alex
Strike Gundam = Gundam MkII (AEUG) + Zeta Gundam
Strike Gundam = Gundam MkII (AEUG) + Perfect Gundam
Strike Gundam = Phoenix Gundam + Gundam
Strike Gundam = Phoenix Gundam + Nu Gundam
Strike Gundam = Phoenix Gundam + Shining Gundam
Strike Gundam = Phoenix Gundam + Turn A Gundam
Strike Gundam = Phoenix Gundam + Wing Gundam
Strike Gundam = Phoenix Gundam + Zeta Gundam
Strike Gundam = Phoenix Gundam + ZZ Gundam
Taurus = Zamal + Ball
Taurus = Zamal + Nemo
Taurus = Zamal + Zoro
Taurus = Zamal + Leo
Taurus = Zamal + Gaza C
The O = Ex-S Gundam + V2 Gundam
The O = Ex-S Gundam + Tallgeese II
The O = Ex-S Gundam + Tallgeese III
The O = Geemaruku? + V2 Gundam
The O = Geemaruku? + Tallgeese II
The O = Geemaruku? + Tallgeese III
The O = Harry's Sumo + V2 Gundam
The O = Harry's Sumo + Tallgeese II
The O = Harry's Sumo + Tallgeese III
The O = Sumo + V2 Gundam
The O = Sumo + Tallgeese II
The O = Sumo + Tallgeese III
The O = Zamal + V2 Gundam
The O = Zamal + Tallgeese II
The O = Zamal + Tallgeese III
The O = ZZ Gundam + V2 Gundam
The O = ZZ Gundam + Tallgeese II
The O = ZZ Gundam + Tallgeese III
Turn A Gundam = V2 Gundam + Shining Gundam
Turn A Gundam = V2 Gundam + Wing Gundam
Turn A Gundam = Shining Gundam + Wing Gundam
Turn A Gundam = Gundam X + Wing Gundam
Val Valo = Ball + Core Booster
Wing Gundam = Leo + Gundam Airmaster
Wing Gundam = Leo + Gundam Phoenix
Wing Gundam = Leo + V2 Gundam
Wing Gundam = Leo + Zeta Gundam
Zanneku? = Ashmar + Konteo
Zaku III = Bau (green) + ZakuIIJ
Zaku III = Bau (green) + Space Type ZakuIIJ
Zaku III = Garusu J + ZakuIIJ
Zaku III = Garusu J + Space Type ZakuIIJ
Zaku III = GazaC + ZakuIIJ
Zaku III = GazaC + Space Type Zaku II
Zaku III = Hamma Hamma + ZakuIIJ
Zaku III = Hamma Hamma + Space Type Zaku II
Zaku III = R Jaja + ZakuIIJ
Zaku III = R Jaja + Space Type Zaku II
Zeta Gundam = Gundam MkII (AEUG) + Core Booster
Zeta Gundam = Gundam MkII (Titans) + Core Booster


----------------------
CHAPTER 8: Stage Chart
----------------------

This chart will be complete after I play through the game a second
time.  For now, it's just what I've done my first time through the
game with what notes I jotted down.  The numbers after the stage
name are what turn I finished on, the multiplier to the end stage
capital bonus, and finally the capital bonus given *before* the
multiplier.

Stage.01 - Judgmental Blow (turn 4-5 - 1.2 / 6 - 1.0 - 20,000)
Win - Destroy all enemies in 6 turns
Lose - White Base destroyed

(FMV - Colony Drop on Jabro is Lose, on Australia if Win)

Stage.02 - Point Cassareliah (turn 4 - 1.6 / 9-12 - 1.0 - 20,000)
Win - Destroy all enemy
Lose - Your fleet destroyed, Monsha and guys destroyed

Stage.03 - Stardust Rising (turn 3 - 1.6 / 4 - 1.4 - 20,000)
Win - Destroy all enemy
Lose - Your fleet destroyed, other ws destroyed

(FMV - Cyclops Attack)

Stage.04 - War Is Not Over, Yet (turn 2 - 1.4 / 6-7 - 1.0)
Win - Destroy GP02
Lose - GP02 escapes

(Able to visit Anaheim Electronics for customizing MS under
certain circumstances)

(Route A if you destroy the GP02, Route B if it escapes)

Stage.05a - Battle Of Gibraltar (turn 6 - 1.2)
Win -
Lose -

Stage.05b - Quaking Mountain (turn 6 - 2.0 - 20000)
Win - Destroy all enemy
Lose - Your fleet destroyed

Stage.06a - Space Battle Of Fleet (turn 5 - 1.4)
Win - Destroy all enemy
Lose - Your fleet destroyed

Stage.06b - Cima Fleet (turn 9 - 1.2 - 20000)
Win - Destroy all enemy
Lose - Your fleet destroyed

Stage.07a - Attack On Keilas-Guilie (turn 8 - 1.6 - 30,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

Stage.07b - Nightmare of Solomon (turn 8 - 1.6 - 30,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

(FMV if you have Quatro attack Gato)

Stage.08 - Crisis Of 30th Banthi (turn 3-4 - 1.6 / 6 - 1.4 - 35,000)
Win - Destroy colony bombs in 10 turns
Lose - Don't destroy colony bombs in 10 turns, Your fleet destroyed

(Able to visit Granada to get new pilots, Anaheim Electronics to
buy new MS/WS from their factory instead of your own, and visit
Lavie en Rose for customizing MS - all under certain circumstances)

Stage.09 - Enter The Atmosphere (turn 2 - 2.0 / 5-6 - 1.6 - 35,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

(Route A if you 'stopped' the colony drop during Stage.01, thus
letting it hit Australia.  Route B if you failed to stop it
dropping on Jabro)

Stage.10a - Descent To Jaburo Operation (turn 7 - 1.2 - 35,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

Stage.10b - Hong Kong City (turn 2 - 2.0 - 35,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

(Able to visit Ruo Company to get new pilots, Howard's Ship to buy new
MS/WS from their factory instead of your own, and visit Anaheim
Electronics for customizing MS - all under certain circumstances)

(Route A is first choice [Corsica Base],
Route B is second choice [Kilimanjaro Base])

Stage.11a - Five Gundams Confirmed (turn 5 - 1.2 - 40,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

Stage.11b - The Storm of Kilimanjaro (turn 3 - 2.0 - 40,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

(Able to visit Ruo Company to get new pilots, Howard's Ship to buy new
MS/WS from their factory instead of your own, and visit Anaheim
Electronics for customizing MS - all under certain circumstances)

Stage.12 - Heero, Distracted By Defeat (turn 2 - 1.6 / 4 - 1.4 - 40,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

(Able to visit Granada to get new pilots, Anaheim Electronics to
buy new MS/WS from their factory instead of your own, and visit
Lavie en Rose for customizing MS - all under certain circumstances)

Stage.13a - Keilas-Guilie Emit Flash (turn 4 - 1.6 - 45,000)
Win - Destroy all enemies in 10 turns?
Lose - Don't destroy all enemies in 10 turns?, Your fleet destroyed

Stage.13b - Moon Attack (turn 3 - 1.8 - 45,000)
Win - Destroy all enemy
Lose - Von Braun occupied by enemy?, Your fleet destroyed

Stage.14 - Emissary From Axis (turn 3 - 1.8 / 4-5 - 1.6 - 45,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

(FMV after stage finished)

Stage.15 - It Runs In The Universe (turn 3 - 2.0 / 7 - 1.6 - 50,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

(FMV after first half of stage completed)
(Able to visit Granada to get new pilots, Anaheim Electronics to
buy new MS/WS from their factory instead of your own, and visit
Lavie en Rose for customizing MS - all under certain circumstances)
(Route A is first choice [Shangri La],
Route B is second choice [Frontier-IV])

Stage.16a - Boys Of Shangri La (turn 2 - 1.6 - 50,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

(Able to visit Granada to get new pilots, Anaheim Electronics to
buy new MS/WS from their factory instead of your own, and visit
Lavie en Rose for customizing MS - all under certain circumstances)

Stage.16b - Attacked Frontier-IV (turn 2 - 1.6 / 3 - 1.4 - 50,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

Stage.17 - Burning Earth (turn 2 - 1.4 - 50,000)
Win - Destroy all enemy, Survive for 6 turns?
Lose - Your fleet destroyed

(Able to visit Ruo Company to get new pilots, Howard's Ship to buy new
MS/WS from their factory instead of your own, and visit Anaheim
Electronics for customizing MS - all under certain circumstances)

Stage.18 - Big Roller Operation (turn 3 - 1.8 - 55,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

(Able to visit Ruo Company to get new pilots, Howard's Ship to buy new
MS/WS from their factory instead of your own, and visit Anaheim
Electronics for customizing MS - all under certain circumstances)

(Route A is first choice [Dakar],
Route B is second choice [Sonder Epta])

Stage.19a - The Eternal Flame Of The Shooting Stars (turn 5 - 2.0 - 55,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

(Able to visit Ruo Company to get new pilots, Howard's Ship to buy new
MS/WS from their factory instead of your own, and visit Anaheim
Electronics for customizing MS - all under certain circumstances)

Stage.19b - Master-Asia Come To See! (turn 2 - 1.6 - 55,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

Stage.20 - Sanc Kingdom's Collapse (turn 2-3 - 2.0 - 60,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

(Able to visit Granada to get new pilots, Anaheim Electronics to
buy new MS/WS from their factory instead of your own, and visit
Lavie en Rose for customizing MS - all under certain circumstances)

Stage.21a - Blood Is Involved In Whirl Of Light (turn 4 - 1.4 - 60,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

Stage.21b - Fighter Again
Win - Destroy all enemy
Lose - Your fleet destroyed

Stage.22 - Crossfire At Barge (turn 3 - 1.2 - 70,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

Stage.23 - Collision In Space (turn 3 - 1.4 - 80,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

Final Stage - Angels Rise To Heaven (turn 4 - 1.6 - 100,000)
Win - Destroy all enemy
Lose - Your fleet destroyed

----------------------
CHAPTER A: Tech Levels
----------------------

Every increase in tech level has multiple benefits besides allowing
you to combine and buy higher tech level MS and MA.  Below is the
chart I made for the cost of increasing your tech level as well as
the additional benefits.

The chart is read as:
Level Increase - Cost
MS Plans, Hold for Captured Units, WS HP Increase, WS EN Increase,
WS Att Increase, WS Def Increase, WS Mob Increase, New OP Parts

1 -> 2  -  20000
2 -> 3  -  40000
3 -> 4  -  60000
24, 8, +3%, +6%, +2, +1, +3, 6?
4 -> 5  -  80000
28, 10, +4%, +8%, +2, +2, +4, 4
5 -> 6  -  100000
32, 12, +6%, +10%, +3, +2, +5, 4
6 -> 7  -  120000
36, 14, +8%, +12%, +3, +3, +6, 3
7 -> 8  -  140000
40, 16, +10%, +14%, +4, +3, +7, 4
8 -> 9  -  160000
44, 18, +12%, +16%, +4, +4, +8, 3
9 -> 10  -  200000
48, 20, +14%, +18%, +5, +4, +9, 4

All series, character, and unit names from G-Generation Neo are (C) 2002
by Bandai.  This FAQ is (C) 2003 and written by Michael Cox.