============================================
          SAMURAI WARRIORS (US)
     Character Guide: Shingen Takeda
              Version 1.00
        Created by: Sima Zhongda
============================================

============
 CONTENTS
============

1. Introduction
2. About Lord Shingen
3. Unlocking Shingen Takeda
4. Shingen's Tale
5. Mission Completion Guide
    5.1 The Battle of Kawanakajima
    5.2 Odawara Infiltration
    5.3 The Battle of Nagashino
    5.4 Siege of Azuchi Castle
        5.4.1 Field
        5.4.2 Castle
    5.5 The Battle of Yamasaki
    5.6 Kawanakajima Showdown
6. Endings
    6.1 Ending 1: "Triumph"
    6.2 Ending 2: "Sundown"
7. Matsukaze Saddle
8. Weapons
    8.1 General List
    8.2 Obtaining the Fifth Weapon
9. Attacks
    9.1 General
    9.2 Special
    9.3 Fu Rin Ka Zan: Lord Shingen's First Charge
10. Statistics
11. Skills
   11.1 Might
   11.2 Prowess
   11.3 Guard
   11.4 Element
12. Thanks
13. Copyright and Contact Information



====================
 1. Introduction
====================

Welcome to my Character Guide for Lord Shingen Takeda (Takeda Shingen in the
original Japanese version). The purpose of this document is to provide accurate
and reliable information that will aid in the use and development of Lord
Shingen as a Samurai Warrior. The guide was made, in the most part, based on my
experience playing the game. While the procedures to obtain Lord Shingen's
fifth weapon and Matsukaze Saddle, as well as to unlock some missions from the
Kawanakajima Showdown stage are based on guides submitted to GameFAQs by EChang
and TheLeftWings, they are by no means mere copies of their work. Everything I
included in this guide was personally tested and slightly modified by myself,
in order to provide more details or just to make things simpler, depending on
the case, given the fact that this is a guide for the American version of the
game. I am also fully aware of the fact that my way is not the only way of
getting things done, and I myself discovered other ways, but for the sake of
simplicity I only wrote what I considered the easiest, simplest methods. As far
as it concerns game aspects, my work is finished. Other sections may be added
at a later time, depending, among other things, on the users' feedback.



=========================
 2. About Lord Shingen
=========================

The hero known as the Tiger of Kai, he is an expert at Sun Tzu's Art of War.
Takeda's battle flag is emblazoned with the characters "Fu Rin Ka Zan" (Wind,
Forest, Fire, and Mountain): an exhortation to his troops to be 'as swift as
the wind, as quiet as the forest, as invasive as fire, and as unmovable as the
mountains.' After he sent his father into exile, he became head of the family
and expanded his territory by leading an exceptionally strong cavalry. He
formed an alliance with the major clans of the province of Shinshu (present day
Nagano) and battled against long-time rival Kenshin Uesugi at Kawanakajima. He
didn't relent until, in the fifth battle, he finally defeated his enemy, thus
solidifying his control of Shinshu. After defeating the Imagawa family, which
had invaded Suruga, he undertook a westward campaign toward the capital. At
Mikatagahara, he defeated the allied armies of Oda and Tokugawa in an
overwhelming show of force.

Source: http://www.koei.com/SamuraiWarriors/character/character_pop06.htm



===============================
 3. Unlocking Shingen Takeda
===============================

In order to unlock Shingen Takeda, complete Yukimura Sanada's Story Mode.



=====================
 4. Shingen's Tale
=====================


                    --------------------------------------
                    -   The Battle of Kawanakajima [F]   -
                    --------------------------------------
                                      |
                       --------------------------------
                       -   Odawara Infiltration [C]   -
                       --------------------------------
                                      |
                     -----------------------------------
                     -   The Battle of Nagashino [F]   -
                     -----------------------------------
                                      |
                      ----------------------------------
                      -   Siege of Azuchi Castle [S]   -
                      ----------------------------------
                                      |
                  ------------------------------------------
                  |                                        |
 -----------------------------------      ---------------------------------
 -   The Battle of Yamasaki* [F]   -      -   Kawanakajima Showdown [F]   -
 -         (Upper Path)            -      -         (Lower Path)          -
 -----------------------------------      ---------------------------------

              F = Field          C = Castle          S = Siege

* In order to access this stage, during the Field stage of Siege of Azuchi
 Castle accomplish Mission #4: After Kenshin Uesugi's challenge, achieve
 victory without losing a single officer. For details, see section 5.4.1 of
 this guide.



===============================
 5. Mission Completion Guide
===============================


5.1 The Battle of Kawanakajima [Field]

   Mission #1: Night and Fog
   Description: Attack the advance units to deceive the enemy!
   How to Trigger: Appears automatically, around 12 seconds into the stage.

   Mission #2: Defend the Camp
   Description: Protect the main camp from the Uesugi Army's assault!
   How to Trigger: This mission appears shortly after Yukimura's unit opens
        Mt. Saijyo's east gate, whether or not Mission #1 was accomplished.
   How to Accomplish: Defend the main camp unitl Yukimura descends Mt. Saijyo
        (he must cross the bridge located on the southwest of the map). It
        also may be convenient to go to Mt. Saijyo and help Yukimura clear his
        way west, since he likes to stand and fight every enemy unit he
        encounters.
   Note: If the main camp or Yukimura fall, the mission fails.

   Mission #3: Kenshin
   Description: Eliminate Kenshin Uesugi!
   How to Trigger: Accomplish Mission #1 and Mission #2.
   Note: In this case, Kenshin Uesugi moves north and stops at Zenkouji.

   Mission #4: Tide has not changed
   Description: Eliminate Kenshin Uesugi!
   How to Trigger: Fail to defend the main camp (Mission #2).
   Note: In this case, Kenshin Uesugi stays on the west area of the map.


5.2 Odawara Infiltration [Castle]

   Mission #1: Ominous Shadow
   Description: Eliminate Hanzo Hattori!
   How to Trigger: Enter the large square-shaped room located due north and
        slightly west from the entrance to Floor 1 (it is on the way to the
        stairs, so it cannot be missed). Hanzo appears there.

   Mission #2: The Shadow returns
   Description: Eliminate Hanzo Hattori!
   How to Trigger: If Hanzo is not defeated when he appears on Floor 1 (fail
        Mission #1), he will be guarding the stairs on Floor 2. Encounter him
        there.

   Mission #3: From the North
   Description: Eliminate Masamune Date!
   How to Trigger: On Floor 3, Masamune Date can be found in the small room
        located around the middle of the map, after a corridor. This is the
        room that connects to the exit point, so it cannot be avoided.

   Mission #4: The Nemesis cometh
   Description: Eliminate Kenshin Uesugi!
   How to Trigger: On Floor 4, Kenshin is guarding the stairs that lead to the
        next floor. Encounter him there.

   Mission #5: People are the Walls
   Description: Eliminate Ujimasa Hojo!
   How to Trigger: Enter Floor 5.


5.3 The Battle of Nagashino [Field]

   Mission #1: Severance
   Description: Eliminate Kazumasu Takigawa!
   How to Trigger: This mission appears a few minutes after ally general
        Masatoyo Naito meets enemy general Kazumasu Takigawa on the front
        line.

   Mission #2: Rear Guard
   Description: Eliminate the enemy ambush party!
   How to Trigger: Accomplish Mission #1.

   Mission #3: Tiger Awakens
   Description: Go and assist Nobufusa Baba at once!
   How to Trigger: Accomplish Mission #2.
   How to Accomplish: Go to the indicated location and make Mitsuhide Akechi
        pull back.
   Note: Do not defeat Mitsuhide just yet.

   Mission #4: Tactical Contest
   Description: Defeat Mitsuhide Akechi!
   How to Trigger: After event in which the Takeda Cavalry charges, approach
        the area near Mitsuhide. He must have been let go during Mission #3.

   Mission #5: Champion
   Description: Eliminate Keiji Maeda!
   How to Trigger: Accomplish Missions #1, #2 and #3 or Mission #6.

   Mission #6: Raw Power
   Description: Eliminate the enemy musket unit!
   How to Trigger: Fail Mission #1, #2 or #3. After the Takeda Cavalry charges
        this mission appears.

   Mission #7: Tiger Devours Demon
   Description: Defeat the enemy commander Nobunaga Oda!
   How to Trigger: Accomplish Mission #4, #5 or #6.


5.4 Siege of Azuchi Castle [Siege]

5.4.1 Field

   Mission #1: Azuchi in flames
   Description: Thwart the Oda Army's fire attack!
   How to Trigger: Around 35 seconds into the stage, Nobunaga orders Mitsuhide
        to set Azuchi on fire. This is when the mission appears.

   Mission #2: The Right Place
   Description: Enter the Oda camp before Mitsuhide does!
   How to Trigger: This mission appears a few minutes after Mission #1 fails
        or succeeds.
   Note: If Mission #1 was accomplished, Mitsuhide takes the western path; if
        if fails he takes the eastern path. If this mission is failed,
        Mitsuhide automatically leaves the map.

   Mission #3: Dull Blade
   Description: Aid Mitsuhide Akechi's withdrawal!
   How to Trigger: Accomplish Mission #2.
   How to Accomplish: Personally escort Mitsuhide to the escape point. Defeat
        all enemies on the way, for Mitsuhide stops and fights every single
        one of them.
   Note: There is a pathing problem with Mitsuhide, that takes effect when
        Mitsuhide reaches a certain point of the map and causes him to run
        towards Nobunaga's main camp and stay there, instead of retreating.
        In order to avoid this, equip Matsukaze or another high-end saddle and
        outrun Mitsuhide as soon and as much as possible. Accomplishment of
        this mission is necessary in order to reach the higher path of Lord
        Shingen's Tale.

   Mission #4: War God's Challenge
   Description: Achieve victory without losing a single officer!
   How to Trigger: Accomplish Mission #3. After Mitsuhide withdraws, an event
        occurs and this mission is given.
   Note: To defeat Kenshin Uesugi's officers is fine, but to defeat Kenshin
        himself results in failure of the mission. Accomplishment of this
        mission leads to the upper branch of Lord Shingen's Tale: The Battle
        of Yamasaki.

   Mission #5: The Race is on
   Description: Defeat Nobunaga personally!
   How to Trigger: Fail Mission #1 and Mission #2. After Mitsuhide leaves the
        map, an event occurs and this mission appears.

5.4.2 Castle

   Mission #6: Princess
   Description: Eliminate Oichi!
   How to Trigger: On Floor 2, Oichi guards the stairs that lead to Floor 3.
        Encounter her there.

   Mission #7: Brute
   Description: Eliminate Keiji Maeda!
   How to Trigger: On Floor 4, Keiji guards the stairs that lead to Floor 5.
        Encounter him there.

   Mission #8: Squire
   Description: Eliminate Ranmaru Mori!
   How to Trigger: On Floor 5, Ranmaru guards the stairs that lead to Floor 6.
        Encounter him there.

   Mission #9: Demon Lord
   Description: Eliminate Nobunaga Oda!
   How to Trigger: Enter Floor 6.


5.5 The Battle of Yamasaki [Field]

   Mission #1: Breaking through
   Description: Defeat Katsuie Shibata and Nagahide Niwa!
   How to Trigger: Appears automatically, around 31 seconds into the stage.

   Mission #2: Keiji
   Description: Prevent Keiji Maeda from entering Mt. Ten-oh!
   How to Trigger: Accomplish Mission #1 or Mission #5.

   Mission #3: The Deep Fog
   Description: Clear the Enmyouji River before the fog clears!
   How to Trigger: Accomplish Mission #2 or Mission #6.
   Note: If you are not familiar with this map already, check for the exact
        location of Enmyouji River at the beginning of the stage.

   Mission #4: Find Nobunaga
   Description: Search for the Oda Army!
   How to Trigger: Accomplish Mission #3.

   Mission #5: Stop the Pincer
   Description: Defeat the enemies at Mt. Ten-oh's summit!
   How to Trigger: Fail Mission #1.

   Mission #6: Keiji once again
   Description: Prevent Keiji Maeda from entering the main camp!
   How to Trigger: Fail Mission #2.

   Mission #7: Cave Assault
   Description: Prevent Hideyoshi Hashiba from entering the main camp!
   How to Trigger: Appears automatically when Hideyoshi moves to the right
        spot, around the west side of the cave.
   Note: Accomplishment of this mission may be critical for Kenshin's
        survival.

   Mission #8: Artistic Battle
   Description: Rescue Kenshin Uesugi!
   How to Trigger: Fail Mission #1 and Mission #2, allowing Katsuie Shibata,
        Nagahide Niwa and Keiji Maeda into the main camp. Shortly after Keiji
        enters the main camp, Kenshin decides to charge into Nobunaga's camp
        by himself.
   How to Accomplish: As soon as this mission appears, go straight to
        Nobunaga's camp and help Kenshin. Speed is fundamental, since Kenshin
        can die very quickly, even in normal difficulty. This is, perhaps, the
        most difficult mission to accomplish in Lord Shingen's Tale.
   Note: It is highly recommended, for Yukimura's sake, that the enemies
        allowed to enter the main camp are quickly eliminated.


5.6 Kawanakajima Showdown [Field]

   Mission #1: Cattle Wagon
   Description: Occupy Zenkouji!
   How to Trigger: Appears automatically, around 27 seconds into the stage.

   Mission #2: One-Eyed Dragon
   Description: Defend Mt. Chausu!
   How to Trigger: Appears automatically, around 39 seconds into the stage.

   Mission #3: Creeping Shadow
   Description: Defend Kaizu Castle!
   How to Trigger: Accomplish Mission #1 and/or Mission #2. Hanzo appears
        immediately after both missions are accomplished, or a few minutes
        later if only one of them is accomplished.

   Mission #4: The Young Dragon strikes
   Description: Defend Zenkouji!
   How to Trigger: Accomplish Mission #1, but fail Mission #2. As soon as Mt.
        Chausu falls, Masamune Date takes it as his base and advances towards
        Zenkouji, and this mission is given.

   Mission #5: A good time for prayer
   Description: Defeat the enemy forces approaching from Mt. Chausu!
   How to Trigger: Allow Mission #1 to fail, and accomplish Mission #2. If the
        enemy general Kanetsugu Naoe is still alive when the enemy
        reinforcements come from Zenkouji, this mission is given.

   Mission #6: Doom from the North
   Description: Defeat the enemy reinforcements and the Date Army!
   How to Trigger: Allow Mission #4 to fail and let Masamune Date live even
        after the mission has failed. If he is still alive when the enemy
        reinforcements arrive from Zenkouji, this mission is given.

   Mission #7: Defeat the Shadow
   Description: Eliminate Hanzo Hattori!
   How to Trigger: Fail Mission #3.

   Mission #8: The Wild One
   Description: Eliminate Keiji Maeda!
   How to Trigger: Accomplish any two out of the first four missions.

   Mission #9: Lone Charge
   Description: Charge alone into the Uesugi main camp!
   How to Trigger: Accomplish Mission #8, and defeat any two out of Kageie
        Kakizaki, Kagetsugu Amakasu, Takahiro Kitajo and Kenshin's officer
        Yoshikyo Murakami, with five or more generals left in the Takeda Army
        (officers do not count). Once the survival of the main camp is ensured
        Lord Shingen declares that victory is certain and this mission is
        given.

   Mission #10: Last Gamble
   Description: Charge alone into the Uesugi main camp!
   How to Trigger: Accomplish Mission #8, and defeat any two out of Kageie
        Kakizaki, Kagetsugu Amakasu, Takahiro Kitajo and Kenshin's officer
        Yoshikyo Murakami, with four or less generals left in the Takeda Army
        (officers do not count). Once the survival of the main camp is ensured
        Lord Shingen realizes that the way things are going it will be
        difficult to convince Kenshin of his defeat, and this mission is
        given.
   Note: Due to the fact that it is necessary to lose at least six allied
        generals, it is best to try for this mission in hard difficulty level.



==============
 6. Endings
==============

6.1 Ending 1: "Triumph"

Clear the upper path of Shingen's Tale (The Battle of Yamasaki). The lower path
of Yukimura's Tale gives the same ending.


6.2 Ending 2: "Sundown"

Clear the lower path of Shingen's Tale (Kawanakajima Showdown).



========================
 7. Matsukaze Saddle
========================

Stage: Siege of Azuchi Castle [Siege]
Mode: Story or Free Mode
Difficulty: Any
Requirements: Thwart the Oda Army's fire attack (Mission #1), and defeat Keiji
    Maeda when he appears in an ambush at the main gate.

During the Field stage of Siege of Azuchi Castle, defeat Mitsuhide Akechi on
time to thwart his fire attack (Mission #1); then proceed to the middle gate of
Lord Shingen's city and cross it once it opens, which will trigger an event in
which Lord Shingen is trapped and Keiji Maeda appears. After Keiji is defeated,
the gates will open once again and a supply unit will appear to the west of the
map, at the location of enemy general Toshiie Maeda, and will run via the
northeast path to withdraw through the gate located right north from enemy
general Nagahide Niwa. Kill the Supply Captain; he will drop the valuable item,
which will be displayed once the Infiltration stage of Siege of Azuchi Castle
is completed.

Note: Once the enemy supply unit appears, run straight to it and do not stop
to fight on the way, as it moves and withdraws rather quickly; to equip a
decent saddle or high-leveled Tengu Sandals is recommended. This saddle can be
obtained as Lord Shingen in his Story Mode, or as any character in Free Mode;
it is also possible to obtain the saddle the very first time this stage is
played.



==============
 8. Weapons
==============

8.1 General List

   1st Weapon - War Fan
                Number of Attacks: 4
                Base Attack Power: 16
                Description: An ornate fan carried in battle.

   2nd Weapon - Shogun Fan
                Number of Attacks: 6
                Base Attack Power: 26
                Description: A war fan carried by the commander of an army.

   3rd Weapon - Furinkazan
                Number of Attacks: 8
                Base Attack Power: 33
                Description: A war fan engraved with the teachings of Sun Tzu.

   4th Weapon - Kokushimusou
                Number of Attacks: 8
                Base Attack Power: 44
                Description: A legendary war fan passed on to only the
                             mightiest of heroes.

   5th Weapon - Kourin
                Number of Attacks: 8
                Base Attack Power: 49
                Element: Fire
                Statistics: Defense +45
                            Horse Attack +45
                            Horse Defense +43
                            Attack Range +50
                Description: A divine war fan created in honor of the birth of
                             Buddha.



8.2 Obtaining the Fifth Weapon

Stage: Kawanakajima Showdown [Field]
Difficulty: Hard
Requirements: Occupy Zenkouji (Mission #1); defend Mt. Chausu (Mission #2) and
     Kaizu Castle (Mission #3). Defeat Keiji Maeda (Mission #8) and charge
     into Kenshin Uesugi's main camp (Mission #9) within one minute after the
     mission is given.
Time Limit: Around 10 minutes.
Note: Lord Shingen's Story Mode must have been completed at least once before
     attempting to obtain this weapon. Otherwise the supply unit will not
     appear, even if all other necessary conditions are met.

Method:

1. As soon as the stage begins, ride straight to Zenkouji. Defeat Kanetsugu
  Naoe and the Reserve Captain near him in order to occupy Zenkouji (Mission
  #1).
2. Go to Mt. Chausu and defeat Masamune Date (Mission #2). To defeat his
  officer, Kagetsuna Katakura, is merely optional.
3. Ride to Kaizu Castle and defeat Hanzo Hattori, who appears there as soon as
  Masamune is defeated. Defeat Hanzo (Mission #3).
4. Hurry back to the area of Hachimanbara, towards which Keiji advances as soon
  as Masamune is defeated. Defeat Keiji (Mission #8).
5. Defeat Kagetsugu Amakasu and Kenshin's officer Yoshikyo Murakami, in order
  to ensure the survival of the main camp and trigger the next mission.
6. Ride down the southwest path towards Mt. Saijyo, where Kenshin's main camp
  is located. It is necessary to defeat Kenshin's officer Tomonobu Saito in
  order to open the west gate.
7. Proceed towards Kenshin's main camp (Mission #9). An event in which Lord
  Shingen does his lone charge occurs. It is after this event that the enemy
  supply unit appears by the right bridge on the southwest part of the map.
8. Immediately ride towards the enemy supply unit and defeat the Supply Captain,
  who drops the valuable item.
9. Defeat Kenshin to clear the stage.


Notes:

- I can guarrantee the success in obtaining the weapon by following this method
 step by step, IN THE ORDER IN WHICH STEPS ARE LISTED.
- The mentioned locations (Zenkouji, Hachimanbara, etc.) are indicated on the
 stage map.


Recommendations:

+ Equip Matsukaze Saddle. Speed is critical in order to obtain this weapon.
+ Obtain a level 4 weapon and some high leveled items before attempting this.
 Mitsuhide Akechi's Betrayal at Honnouji stage is perfect for farming high
 leveled items in Chaos difficulty, since it is not necessary to defeat any
 enemies in order to clear it.
+ Since the Kawanakajima Showdown is a final stage, it may be wise to consider
 resetting Lord Shingen's statistics, especially if he is already at rank 20.
 In this game, as characters become powerful, so do opponents.
+ If Lord Shingen's statistics are reset, equip a high leveled Solar Gem (Life
 Bonus), besides the usual attack and defense items, and the saddle. Use the
 remaining slot for a high leveled Vixen Tail (Musou Charge Bonus) if you have
 one, or another item of your choice. Avoid the Moon Stone (Musou Bonus),
 though,  because in this case it is best to be able to use Musou attacks as
 often as possible.
+ Use the mid-game Save function throughout the stage. One of the advantages of
 saving often is that it allows to keep control of the time spent at meeting
 each requirement.



==============
 9. Attacks
==============

9.1 General

SSSS - The first seven hits are regular fan hits towards the front; the eighth
      hit is a 360 degrees spin, which hits enemies close around Lord Shingen.

Dash
  S - Runs forward with his arms in horizontal position, hitting all enemies
      on his way. Causes disorientation.

Mounted
SSSS : Swings his fan forth and back three times in average speed, then does
      five rapid swings in the same motion.

  T : Varies, depending on the symbols on the background of his weapons. See
      section 9.3 for details.
 XT : Jumps and stomps on the floor with his foot when he lands.

ST   : Tosses the enemy upward with his fan.
STT  : Tosses the enemy upward with his fan, and kicks them four times before
      they fall.
STTT : Tosses the enemy upward with his fan, kicks them four times before they
      fall, and does a final fan hit that throws the enemy away.

SST  : Hits the enemy on the head with his fan in horizontal position. Causes
      disorientation.
SSTT : Hits the enemy on the head with his fan in horizontal position, then
      takes a step forward and hits the enemy with his head, five times. This
      attack is difficult to aim correctly.
SSTTT: Hits the enemy on the head with his fan in horizontal position, then
      takes a step forward and hits the enemy with his head, five times. Last,
      after a second of charging up, Lord Shingen raises his fan and creates
      a wave of energy that causes disorientation to the enemies in front of
      him. The quote: "There it is!"

SSST : Charges up and spins 360 degrees, creating an area effect that hits all
      enemies around him. Very effective for charging up Lord Shingen's Musou
      bar.


9.2 Special

Musou: Lord Shigen hits his enemies left and right with his fan, taking a step
      forward each time. The finishing move throws enemies away with a blast
      of energy. It is possible to change direction while at it. The finishing
      quote: "Amateurs!"

True Musou: Musou plus fire elemental damage.
      The quotes: "Witness the true art of war!"
                  "...Or something to that effect."

Deadlock Attack: When Lord Shingen wins a power deadlock, he throws his enemy
      upward with his fan. A second later, the enemy falls back to the ground,
      taking heavy damage. Other enemy units near the area also take damage
      from the impact. The finishing quote: "There it is!"


9.3 Fu Rin Ka Zan: Lord Shingen's First Charge

A unique feature of Lord Shingen is the fact that his first charge (T) is
determined by the symbols that appear on the corner of the background of each
one of his weapons. These symbols, like elements, can vary, which means that
not all individual weapons of his have the same symbol. The exception, of
course, is his fifth weapon (Kourin), which has the symbol of the Mountain
(Zan). Here is a description of Lord Shingen's first charge (T) attacks
depending on symbol:

Fu (Wind): If the blue symbol of the Wind is on the corner of the background
    of Lord Shingen's weapon and T is pressed, he charges up, stomps his right
    foot on the ground and summons spinning loops of blue and yellow wind that
    send opponents in front of him flying, for medium damage. Medium range
    attack.

    The quote: "Fast as the Wind."

Rin (Forest): If the green symbol of the Forest is on the corner of the
    background of Lord Shingen's weapon and T is pressed, he charges up,
    stomps his right foot on the ground and summons green leaves that whirl
    around him, causing heavy damage and disorienting enemies around him.
    Very wide area attack.

    The quote: "Silent as the Forest."

Ka (Fire): If the red symbol of Fire is on the corner of the background of
    Lord Shingen's weapon and T is pressed, he charges up, takes a step
    forward and sends flames that rush forward in a straight line in front of
    him, damaging enemies on their way. Medium range attack.

    The quote: "Fierce as Fire."

Zan (Mountain): If the brown symbol of the Mountain is on the corner of the
    background of Lord Shingen's weapon and T is pressed, he charges up (it
    takes longer than the previous three attacks) and stomps his foot on the
    ground, causing an earthquake effect around him, which deals very heavy
    damage to opponents around him, and sends them flying. Very wide area
    attack. Lord Shingen's 5th weapon, Kourin, has the symbol of the Mountain.

    The quote: "Immovable as the Mountain."

Note: While it is true that Lord Shingen's first charge (T) attacks take a
while to charge up, it is also true that he can endure quite a few hits without
being interrupted, even in Chaos difficulty level. Projectiles and charge
attacks do interrupt him instantly, though, but even then, Lord Shingen's first
charge attacks are worth the effort, especially those of Forest and Mountain.



==================
 10. Statistics
==================

     ===================================================
     |      Statistic     |    Base    |    Maximum    |
     ===================================================
     |  Attack            |     52     |      188      |
     |  Defense           |     80     |      200*     |
     |-------------------------------------------------|
     |  Ranged Attack     |     44     |      142      |
     |  Ranged Defense    |     82     |      200*     |
     |-------------------------------------------------|
     |  Horse Attack      |     52     |      182      |
     |  Horse Defense     |     82     |      200*     |
     |-------------------------------------------------|
     |  Speed             |     55     |      145      |
     |  Jump              |     90     |      140      |
     |  Agility           |     75     |      145      |
     ===================================================


* Lord Shingen is the character who has the highest maximum Defense statistics
 in the game.



==============
 11. Skills
==============

This is the map of Lord Shingen's skills. In order to match the way they are
listed in the game, skills are separated in their four categories: Might,
Prowess, Guard and Element. While most skills have three levels of mastery
-with an increase in their training cost per level, of course- those marked as
Rare (*) must be trained only once. Requirements and initial training cost are
listed below each skill, and for skills located to the right of another and
connected to it by a line, at least one level of expertise in the first skill
is an additional requirement.

Example:

                     = Reach =    ---->    = Guts* =
                     Life: 190             Life: 195
                     Atk:  150             Atk:  170
                     S.P.: 150             S.P. 1000


In this case, Reach is a common skill with requirements of 190 life and 150
attack, and an initial training cost of 150 skill points; Guts, on the other
hand, is a Rare skill with requirements of 195 life and 170 attack, and a
unique training cost of 1000 skill points. This is not all, however: since Guts
is located to the right of Reach and the two of them are connected by a line,
if Lord Shingen were to be trained in Guts he would first need at least one
level of expertise in Reach. This being said, let us proceed.


11.1 Might

Skills of Power. They have Life and Attack requirements.

    = Reach =    ---->    = Guts* =
    Life: 190             Life: 195
    Atk:  150             Atk:  170
    S.P.: 150             S.P. 1000

    = Rage =     ---->    = Frenzy =    ---->    = Resist* =
    Life: 182             Life: 186               Life: 195
    Atk:  110             Atk:  130               Atk:  170
    S.P.: 250             S.P.: 150               S.P. 1000

    = Vitality =  --->    = Precision* =
     Life: 178              Life: 195
     Atk:   90              Atk:  170
     S.P.: 150              S.P. 1000

    = Vigor =    ---->    = Pressure =
    Life: 170               Life: 174
    Atk:   60               Atk:   75
    S.P.: 100               S.P.: 150


11.2 Prowess

Skills of Balance. They have Musou and Defense requirements.

    = Cavalier =  ---->    = Mastery* =
     Musou: 130             Musou: 145
     Def:    80             Def:   185
     S.P.:  100             S.P.: 1000

    = Drive =     ---->    = Parry* =
    Musou: 134             Musou: 145
    Def:   110             Def:   185
    S.P.:  150             S.P.: 1000

    = Acclaim =   ---->    = Pierce* =
    Musou: 136             Musou: 145
    Def:   125             Def:   185
    S.P.:  250             S.P.: 1000

    = Rally =     ---->    = Potence =
    Musou: 132             Musou: 142
    Def:    95             Def:   165
    S.P.:  100             S.P.:  250


11.3 Guard

Skills of Speed. They have Musou and Speed requirements.

    = Fitness =   ---->    = Block* =
    Musou: 136             Musou: 145
    Speed:  90             Speed: 120
    S.P.:  150             S.P.: 1000

    = Counter =   ---->    = Grace* =
    Musou: 132             Musou: 145
    Speed:  70             Speed: 120
    S.P.:  300             S.P.: 1000

    = Fortitude =  --->    = Focus =    ---->   = Resilience* =
     Musou: 130            Musou: 134             Musou: 145
     Speed:  60            Speed:  80             Speed: 120
     S.P.:  150            S.P.:  150             S.P.: 1000

    = Celerity =  ---->    = Discern =
     Musou: 139            Musou: 142
     Speed: 100            Speed: 110
     S.P.:  150            S.P.:  250


11.4 Element

Skills of Everyone. They have no requirements, and it costs a total of 900
skill points to train them to level 3. Because elemental skills are the same
for all characters and can always be viewed on the skills training screen, I
have not included a list of them in this guide.



==============
 12. Thanks
==============

+ To KOEI, for creating Samurai Warriors.
+ To the real Lord Shingen Takeda, for inspiring the creation of my very
 favorite Samurai Warrior.
+ To my friend, for his support, patience and aid in unlocking Mission #5 of
 Kawanakajima Showdown.
+ To my Oath brother Keiji Maeda, for helping me find the alternate path to
 Contributor Central, as well as making it known that I was working on this
 guide, among other things...
+ To EChang, for creating the guides I used as reference for obtaining Lord
 Shingen's fifth weapon, and Matsukaze Saddle.
+ To TheLeftWings, for creating the guide I used as reference for unlocking
 the very elusive Mission #10 of Kawanakajima Showdown, as well as for some
 minor corrections to the method to trigger Mission #9 of the same stage.
+ To GameFAQs, Kongming's Archives and Neoseeker, for publishing my work.



=========================================
 13. Copyright and Contact Information
=========================================

Copyright 2004 Sima Zhongda.

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.

The following websites have been authorized to publish this guide:
   * GameFAQs (http://www.gamefaqs.com)
   * Kongming's Archives (http://www.kongming.net)
   * Neoseeker (http://www.neoseeker.com)

For questions, corrections, etc., e-mail me at [email protected]. I will
give proper credit to the author(s) of any contributions I decide to post as
part of this guide.