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SAMURAI WARRIORS (US)
Character Guide: Shingen Takeda
Version 1.00
Created by: Sima Zhongda
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CONTENTS
============
1. Introduction
2. About Lord Shingen
3. Unlocking Shingen Takeda
4. Shingen's Tale
5. Mission Completion Guide
5.1 The Battle of Kawanakajima
5.2 Odawara Infiltration
5.3 The Battle of Nagashino
5.4 Siege of Azuchi Castle
5.4.1 Field
5.4.2 Castle
5.5 The Battle of Yamasaki
5.6 Kawanakajima Showdown
6. Endings
6.1 Ending 1: "Triumph"
6.2 Ending 2: "Sundown"
7. Matsukaze Saddle
8. Weapons
8.1 General List
8.2 Obtaining the Fifth Weapon
9. Attacks
9.1 General
9.2 Special
9.3 Fu Rin Ka Zan: Lord Shingen's First Charge
10. Statistics
11. Skills
11.1 Might
11.2 Prowess
11.3 Guard
11.4 Element
12. Thanks
13. Copyright and Contact Information
====================
1. Introduction
====================
Welcome to my Character Guide for Lord Shingen Takeda (Takeda Shingen in the
original Japanese version). The purpose of this document is to provide accurate
and reliable information that will aid in the use and development of Lord
Shingen as a Samurai Warrior. The guide was made, in the most part, based on my
experience playing the game. While the procedures to obtain Lord Shingen's
fifth weapon and Matsukaze Saddle, as well as to unlock some missions from the
Kawanakajima Showdown stage are based on guides submitted to GameFAQs by EChang
and TheLeftWings, they are by no means mere copies of their work. Everything I
included in this guide was personally tested and slightly modified by myself,
in order to provide more details or just to make things simpler, depending on
the case, given the fact that this is a guide for the American version of the
game. I am also fully aware of the fact that my way is not the only way of
getting things done, and I myself discovered other ways, but for the sake of
simplicity I only wrote what I considered the easiest, simplest methods. As far
as it concerns game aspects, my work is finished. Other sections may be added
at a later time, depending, among other things, on the users' feedback.
=========================
2. About Lord Shingen
=========================
The hero known as the Tiger of Kai, he is an expert at Sun Tzu's Art of War.
Takeda's battle flag is emblazoned with the characters "Fu Rin Ka Zan" (Wind,
Forest, Fire, and Mountain): an exhortation to his troops to be 'as swift as
the wind, as quiet as the forest, as invasive as fire, and as unmovable as the
mountains.' After he sent his father into exile, he became head of the family
and expanded his territory by leading an exceptionally strong cavalry. He
formed an alliance with the major clans of the province of Shinshu (present day
Nagano) and battled against long-time rival Kenshin Uesugi at Kawanakajima. He
didn't relent until, in the fifth battle, he finally defeated his enemy, thus
solidifying his control of Shinshu. After defeating the Imagawa family, which
had invaded Suruga, he undertook a westward campaign toward the capital. At
Mikatagahara, he defeated the allied armies of Oda and Tokugawa in an
overwhelming show of force.
Source:
http://www.koei.com/SamuraiWarriors/character/character_pop06.htm
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3. Unlocking Shingen Takeda
===============================
In order to unlock Shingen Takeda, complete Yukimura Sanada's Story Mode.
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4. Shingen's Tale
=====================
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- The Battle of Kawanakajima [F] -
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- Odawara Infiltration [C] -
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- The Battle of Nagashino [F] -
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- Siege of Azuchi Castle [S] -
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| |
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- The Battle of Yamasaki* [F] - - Kawanakajima Showdown [F] -
- (Upper Path) - - (Lower Path) -
----------------------------------- ---------------------------------
F = Field C = Castle S = Siege
* In order to access this stage, during the Field stage of Siege of Azuchi
Castle accomplish Mission #4: After Kenshin Uesugi's challenge, achieve
victory without losing a single officer. For details, see section 5.4.1 of
this guide.
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5. Mission Completion Guide
===============================
5.1 The Battle of Kawanakajima [Field]
Mission #1: Night and Fog
Description: Attack the advance units to deceive the enemy!
How to Trigger: Appears automatically, around 12 seconds into the stage.
Mission #2: Defend the Camp
Description: Protect the main camp from the Uesugi Army's assault!
How to Trigger: This mission appears shortly after Yukimura's unit opens
Mt. Saijyo's east gate, whether or not Mission #1 was accomplished.
How to Accomplish: Defend the main camp unitl Yukimura descends Mt. Saijyo
(he must cross the bridge located on the southwest of the map). It
also may be convenient to go to Mt. Saijyo and help Yukimura clear his
way west, since he likes to stand and fight every enemy unit he
encounters.
Note: If the main camp or Yukimura fall, the mission fails.
Mission #3: Kenshin
Description: Eliminate Kenshin Uesugi!
How to Trigger: Accomplish Mission #1 and Mission #2.
Note: In this case, Kenshin Uesugi moves north and stops at Zenkouji.
Mission #4: Tide has not changed
Description: Eliminate Kenshin Uesugi!
How to Trigger: Fail to defend the main camp (Mission #2).
Note: In this case, Kenshin Uesugi stays on the west area of the map.
5.2 Odawara Infiltration [Castle]
Mission #1: Ominous Shadow
Description: Eliminate Hanzo Hattori!
How to Trigger: Enter the large square-shaped room located due north and
slightly west from the entrance to Floor 1 (it is on the way to the
stairs, so it cannot be missed). Hanzo appears there.
Mission #2: The Shadow returns
Description: Eliminate Hanzo Hattori!
How to Trigger: If Hanzo is not defeated when he appears on Floor 1 (fail
Mission #1), he will be guarding the stairs on Floor 2. Encounter him
there.
Mission #3: From the North
Description: Eliminate Masamune Date!
How to Trigger: On Floor 3, Masamune Date can be found in the small room
located around the middle of the map, after a corridor. This is the
room that connects to the exit point, so it cannot be avoided.
Mission #4: The Nemesis cometh
Description: Eliminate Kenshin Uesugi!
How to Trigger: On Floor 4, Kenshin is guarding the stairs that lead to the
next floor. Encounter him there.
Mission #5: People are the Walls
Description: Eliminate Ujimasa Hojo!
How to Trigger: Enter Floor 5.
5.3 The Battle of Nagashino [Field]
Mission #1: Severance
Description: Eliminate Kazumasu Takigawa!
How to Trigger: This mission appears a few minutes after ally general
Masatoyo Naito meets enemy general Kazumasu Takigawa on the front
line.
Mission #2: Rear Guard
Description: Eliminate the enemy ambush party!
How to Trigger: Accomplish Mission #1.
Mission #3: Tiger Awakens
Description: Go and assist Nobufusa Baba at once!
How to Trigger: Accomplish Mission #2.
How to Accomplish: Go to the indicated location and make Mitsuhide Akechi
pull back.
Note: Do not defeat Mitsuhide just yet.
Mission #4: Tactical Contest
Description: Defeat Mitsuhide Akechi!
How to Trigger: After event in which the Takeda Cavalry charges, approach
the area near Mitsuhide. He must have been let go during Mission #3.
Mission #5: Champion
Description: Eliminate Keiji Maeda!
How to Trigger: Accomplish Missions #1, #2 and #3 or Mission #6.
Mission #6: Raw Power
Description: Eliminate the enemy musket unit!
How to Trigger: Fail Mission #1, #2 or #3. After the Takeda Cavalry charges
this mission appears.
Mission #7: Tiger Devours Demon
Description: Defeat the enemy commander Nobunaga Oda!
How to Trigger: Accomplish Mission #4, #5 or #6.
5.4 Siege of Azuchi Castle [Siege]
5.4.1 Field
Mission #1: Azuchi in flames
Description: Thwart the Oda Army's fire attack!
How to Trigger: Around 35 seconds into the stage, Nobunaga orders Mitsuhide
to set Azuchi on fire. This is when the mission appears.
Mission #2: The Right Place
Description: Enter the Oda camp before Mitsuhide does!
How to Trigger: This mission appears a few minutes after Mission #1 fails
or succeeds.
Note: If Mission #1 was accomplished, Mitsuhide takes the western path; if
if fails he takes the eastern path. If this mission is failed,
Mitsuhide automatically leaves the map.
Mission #3: Dull Blade
Description: Aid Mitsuhide Akechi's withdrawal!
How to Trigger: Accomplish Mission #2.
How to Accomplish: Personally escort Mitsuhide to the escape point. Defeat
all enemies on the way, for Mitsuhide stops and fights every single
one of them.
Note: There is a pathing problem with Mitsuhide, that takes effect when
Mitsuhide reaches a certain point of the map and causes him to run
towards Nobunaga's main camp and stay there, instead of retreating.
In order to avoid this, equip Matsukaze or another high-end saddle and
outrun Mitsuhide as soon and as much as possible. Accomplishment of
this mission is necessary in order to reach the higher path of Lord
Shingen's Tale.
Mission #4: War God's Challenge
Description: Achieve victory without losing a single officer!
How to Trigger: Accomplish Mission #3. After Mitsuhide withdraws, an event
occurs and this mission is given.
Note: To defeat Kenshin Uesugi's officers is fine, but to defeat Kenshin
himself results in failure of the mission. Accomplishment of this
mission leads to the upper branch of Lord Shingen's Tale: The Battle
of Yamasaki.
Mission #5: The Race is on
Description: Defeat Nobunaga personally!
How to Trigger: Fail Mission #1 and Mission #2. After Mitsuhide leaves the
map, an event occurs and this mission appears.
5.4.2 Castle
Mission #6: Princess
Description: Eliminate Oichi!
How to Trigger: On Floor 2, Oichi guards the stairs that lead to Floor 3.
Encounter her there.
Mission #7: Brute
Description: Eliminate Keiji Maeda!
How to Trigger: On Floor 4, Keiji guards the stairs that lead to Floor 5.
Encounter him there.
Mission #8: Squire
Description: Eliminate Ranmaru Mori!
How to Trigger: On Floor 5, Ranmaru guards the stairs that lead to Floor 6.
Encounter him there.
Mission #9: Demon Lord
Description: Eliminate Nobunaga Oda!
How to Trigger: Enter Floor 6.
5.5 The Battle of Yamasaki [Field]
Mission #1: Breaking through
Description: Defeat Katsuie Shibata and Nagahide Niwa!
How to Trigger: Appears automatically, around 31 seconds into the stage.
Mission #2: Keiji
Description: Prevent Keiji Maeda from entering Mt. Ten-oh!
How to Trigger: Accomplish Mission #1 or Mission #5.
Mission #3: The Deep Fog
Description: Clear the Enmyouji River before the fog clears!
How to Trigger: Accomplish Mission #2 or Mission #6.
Note: If you are not familiar with this map already, check for the exact
location of Enmyouji River at the beginning of the stage.
Mission #4: Find Nobunaga
Description: Search for the Oda Army!
How to Trigger: Accomplish Mission #3.
Mission #5: Stop the Pincer
Description: Defeat the enemies at Mt. Ten-oh's summit!
How to Trigger: Fail Mission #1.
Mission #6: Keiji once again
Description: Prevent Keiji Maeda from entering the main camp!
How to Trigger: Fail Mission #2.
Mission #7: Cave Assault
Description: Prevent Hideyoshi Hashiba from entering the main camp!
How to Trigger: Appears automatically when Hideyoshi moves to the right
spot, around the west side of the cave.
Note: Accomplishment of this mission may be critical for Kenshin's
survival.
Mission #8: Artistic Battle
Description: Rescue Kenshin Uesugi!
How to Trigger: Fail Mission #1 and Mission #2, allowing Katsuie Shibata,
Nagahide Niwa and Keiji Maeda into the main camp. Shortly after Keiji
enters the main camp, Kenshin decides to charge into Nobunaga's camp
by himself.
How to Accomplish: As soon as this mission appears, go straight to
Nobunaga's camp and help Kenshin. Speed is fundamental, since Kenshin
can die very quickly, even in normal difficulty. This is, perhaps, the
most difficult mission to accomplish in Lord Shingen's Tale.
Note: It is highly recommended, for Yukimura's sake, that the enemies
allowed to enter the main camp are quickly eliminated.
5.6 Kawanakajima Showdown [Field]
Mission #1: Cattle Wagon
Description: Occupy Zenkouji!
How to Trigger: Appears automatically, around 27 seconds into the stage.
Mission #2: One-Eyed Dragon
Description: Defend Mt. Chausu!
How to Trigger: Appears automatically, around 39 seconds into the stage.
Mission #3: Creeping Shadow
Description: Defend Kaizu Castle!
How to Trigger: Accomplish Mission #1 and/or Mission #2. Hanzo appears
immediately after both missions are accomplished, or a few minutes
later if only one of them is accomplished.
Mission #4: The Young Dragon strikes
Description: Defend Zenkouji!
How to Trigger: Accomplish Mission #1, but fail Mission #2. As soon as Mt.
Chausu falls, Masamune Date takes it as his base and advances towards
Zenkouji, and this mission is given.
Mission #5: A good time for prayer
Description: Defeat the enemy forces approaching from Mt. Chausu!
How to Trigger: Allow Mission #1 to fail, and accomplish Mission #2. If the
enemy general Kanetsugu Naoe is still alive when the enemy
reinforcements come from Zenkouji, this mission is given.
Mission #6: Doom from the North
Description: Defeat the enemy reinforcements and the Date Army!
How to Trigger: Allow Mission #4 to fail and let Masamune Date live even
after the mission has failed. If he is still alive when the enemy
reinforcements arrive from Zenkouji, this mission is given.
Mission #7: Defeat the Shadow
Description: Eliminate Hanzo Hattori!
How to Trigger: Fail Mission #3.
Mission #8: The Wild One
Description: Eliminate Keiji Maeda!
How to Trigger: Accomplish any two out of the first four missions.
Mission #9: Lone Charge
Description: Charge alone into the Uesugi main camp!
How to Trigger: Accomplish Mission #8, and defeat any two out of Kageie
Kakizaki, Kagetsugu Amakasu, Takahiro Kitajo and Kenshin's officer
Yoshikyo Murakami, with five or more generals left in the Takeda Army
(officers do not count). Once the survival of the main camp is ensured
Lord Shingen declares that victory is certain and this mission is
given.
Mission #10: Last Gamble
Description: Charge alone into the Uesugi main camp!
How to Trigger: Accomplish Mission #8, and defeat any two out of Kageie
Kakizaki, Kagetsugu Amakasu, Takahiro Kitajo and Kenshin's officer
Yoshikyo Murakami, with four or less generals left in the Takeda Army
(officers do not count). Once the survival of the main camp is ensured
Lord Shingen realizes that the way things are going it will be
difficult to convince Kenshin of his defeat, and this mission is
given.
Note: Due to the fact that it is necessary to lose at least six allied
generals, it is best to try for this mission in hard difficulty level.
==============
6. Endings
==============
6.1 Ending 1: "Triumph"
Clear the upper path of Shingen's Tale (The Battle of Yamasaki). The lower path
of Yukimura's Tale gives the same ending.
6.2 Ending 2: "Sundown"
Clear the lower path of Shingen's Tale (Kawanakajima Showdown).
========================
7. Matsukaze Saddle
========================
Stage: Siege of Azuchi Castle [Siege]
Mode: Story or Free Mode
Difficulty: Any
Requirements: Thwart the Oda Army's fire attack (Mission #1), and defeat Keiji
Maeda when he appears in an ambush at the main gate.
During the Field stage of Siege of Azuchi Castle, defeat Mitsuhide Akechi on
time to thwart his fire attack (Mission #1); then proceed to the middle gate of
Lord Shingen's city and cross it once it opens, which will trigger an event in
which Lord Shingen is trapped and Keiji Maeda appears. After Keiji is defeated,
the gates will open once again and a supply unit will appear to the west of the
map, at the location of enemy general Toshiie Maeda, and will run via the
northeast path to withdraw through the gate located right north from enemy
general Nagahide Niwa. Kill the Supply Captain; he will drop the valuable item,
which will be displayed once the Infiltration stage of Siege of Azuchi Castle
is completed.
Note: Once the enemy supply unit appears, run straight to it and do not stop
to fight on the way, as it moves and withdraws rather quickly; to equip a
decent saddle or high-leveled Tengu Sandals is recommended. This saddle can be
obtained as Lord Shingen in his Story Mode, or as any character in Free Mode;
it is also possible to obtain the saddle the very first time this stage is
played.
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8. Weapons
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8.1 General List
1st Weapon - War Fan
Number of Attacks: 4
Base Attack Power: 16
Description: An ornate fan carried in battle.
2nd Weapon - Shogun Fan
Number of Attacks: 6
Base Attack Power: 26
Description: A war fan carried by the commander of an army.
3rd Weapon - Furinkazan
Number of Attacks: 8
Base Attack Power: 33
Description: A war fan engraved with the teachings of Sun Tzu.
4th Weapon - Kokushimusou
Number of Attacks: 8
Base Attack Power: 44
Description: A legendary war fan passed on to only the
mightiest of heroes.
5th Weapon - Kourin
Number of Attacks: 8
Base Attack Power: 49
Element: Fire
Statistics: Defense +45
Horse Attack +45
Horse Defense +43
Attack Range +50
Description: A divine war fan created in honor of the birth of
Buddha.
8.2 Obtaining the Fifth Weapon
Stage: Kawanakajima Showdown [Field]
Difficulty: Hard
Requirements: Occupy Zenkouji (Mission #1); defend Mt. Chausu (Mission #2) and
Kaizu Castle (Mission #3). Defeat Keiji Maeda (Mission #8) and charge
into Kenshin Uesugi's main camp (Mission #9) within one minute after the
mission is given.
Time Limit: Around 10 minutes.
Note: Lord Shingen's Story Mode must have been completed at least once before
attempting to obtain this weapon. Otherwise the supply unit will not
appear, even if all other necessary conditions are met.
Method:
1. As soon as the stage begins, ride straight to Zenkouji. Defeat Kanetsugu
Naoe and the Reserve Captain near him in order to occupy Zenkouji (Mission
#1).
2. Go to Mt. Chausu and defeat Masamune Date (Mission #2). To defeat his
officer, Kagetsuna Katakura, is merely optional.
3. Ride to Kaizu Castle and defeat Hanzo Hattori, who appears there as soon as
Masamune is defeated. Defeat Hanzo (Mission #3).
4. Hurry back to the area of Hachimanbara, towards which Keiji advances as soon
as Masamune is defeated. Defeat Keiji (Mission #8).
5. Defeat Kagetsugu Amakasu and Kenshin's officer Yoshikyo Murakami, in order
to ensure the survival of the main camp and trigger the next mission.
6. Ride down the southwest path towards Mt. Saijyo, where Kenshin's main camp
is located. It is necessary to defeat Kenshin's officer Tomonobu Saito in
order to open the west gate.
7. Proceed towards Kenshin's main camp (Mission #9). An event in which Lord
Shingen does his lone charge occurs. It is after this event that the enemy
supply unit appears by the right bridge on the southwest part of the map.
8. Immediately ride towards the enemy supply unit and defeat the Supply Captain,
who drops the valuable item.
9. Defeat Kenshin to clear the stage.
Notes:
- I can guarrantee the success in obtaining the weapon by following this method
step by step, IN THE ORDER IN WHICH STEPS ARE LISTED.
- The mentioned locations (Zenkouji, Hachimanbara, etc.) are indicated on the
stage map.
Recommendations:
+ Equip Matsukaze Saddle. Speed is critical in order to obtain this weapon.
+ Obtain a level 4 weapon and some high leveled items before attempting this.
Mitsuhide Akechi's Betrayal at Honnouji stage is perfect for farming high
leveled items in Chaos difficulty, since it is not necessary to defeat any
enemies in order to clear it.
+ Since the Kawanakajima Showdown is a final stage, it may be wise to consider
resetting Lord Shingen's statistics, especially if he is already at rank 20.
In this game, as characters become powerful, so do opponents.
+ If Lord Shingen's statistics are reset, equip a high leveled Solar Gem (Life
Bonus), besides the usual attack and defense items, and the saddle. Use the
remaining slot for a high leveled Vixen Tail (Musou Charge Bonus) if you have
one, or another item of your choice. Avoid the Moon Stone (Musou Bonus),
though, because in this case it is best to be able to use Musou attacks as
often as possible.
+ Use the mid-game Save function throughout the stage. One of the advantages of
saving often is that it allows to keep control of the time spent at meeting
each requirement.
==============
9. Attacks
==============
9.1 General
SSSS - The first seven hits are regular fan hits towards the front; the eighth
hit is a 360 degrees spin, which hits enemies close around Lord Shingen.
Dash
S - Runs forward with his arms in horizontal position, hitting all enemies
on his way. Causes disorientation.
Mounted
SSSS : Swings his fan forth and back three times in average speed, then does
five rapid swings in the same motion.
T : Varies, depending on the symbols on the background of his weapons. See
section 9.3 for details.
XT : Jumps and stomps on the floor with his foot when he lands.
ST : Tosses the enemy upward with his fan.
STT : Tosses the enemy upward with his fan, and kicks them four times before
they fall.
STTT : Tosses the enemy upward with his fan, kicks them four times before they
fall, and does a final fan hit that throws the enemy away.
SST : Hits the enemy on the head with his fan in horizontal position. Causes
disorientation.
SSTT : Hits the enemy on the head with his fan in horizontal position, then
takes a step forward and hits the enemy with his head, five times. This
attack is difficult to aim correctly.
SSTTT: Hits the enemy on the head with his fan in horizontal position, then
takes a step forward and hits the enemy with his head, five times. Last,
after a second of charging up, Lord Shingen raises his fan and creates
a wave of energy that causes disorientation to the enemies in front of
him. The quote: "There it is!"
SSST : Charges up and spins 360 degrees, creating an area effect that hits all
enemies around him. Very effective for charging up Lord Shingen's Musou
bar.
9.2 Special
Musou: Lord Shigen hits his enemies left and right with his fan, taking a step
forward each time. The finishing move throws enemies away with a blast
of energy. It is possible to change direction while at it. The finishing
quote: "Amateurs!"
True Musou: Musou plus fire elemental damage.
The quotes: "Witness the true art of war!"
"...Or something to that effect."
Deadlock Attack: When Lord Shingen wins a power deadlock, he throws his enemy
upward with his fan. A second later, the enemy falls back to the ground,
taking heavy damage. Other enemy units near the area also take damage
from the impact. The finishing quote: "There it is!"
9.3 Fu Rin Ka Zan: Lord Shingen's First Charge
A unique feature of Lord Shingen is the fact that his first charge (T) is
determined by the symbols that appear on the corner of the background of each
one of his weapons. These symbols, like elements, can vary, which means that
not all individual weapons of his have the same symbol. The exception, of
course, is his fifth weapon (Kourin), which has the symbol of the Mountain
(Zan). Here is a description of Lord Shingen's first charge (T) attacks
depending on symbol:
Fu (Wind): If the blue symbol of the Wind is on the corner of the background
of Lord Shingen's weapon and T is pressed, he charges up, stomps his right
foot on the ground and summons spinning loops of blue and yellow wind that
send opponents in front of him flying, for medium damage. Medium range
attack.
The quote: "Fast as the Wind."
Rin (Forest): If the green symbol of the Forest is on the corner of the
background of Lord Shingen's weapon and T is pressed, he charges up,
stomps his right foot on the ground and summons green leaves that whirl
around him, causing heavy damage and disorienting enemies around him.
Very wide area attack.
The quote: "Silent as the Forest."
Ka (Fire): If the red symbol of Fire is on the corner of the background of
Lord Shingen's weapon and T is pressed, he charges up, takes a step
forward and sends flames that rush forward in a straight line in front of
him, damaging enemies on their way. Medium range attack.
The quote: "Fierce as Fire."
Zan (Mountain): If the brown symbol of the Mountain is on the corner of the
background of Lord Shingen's weapon and T is pressed, he charges up (it
takes longer than the previous three attacks) and stomps his foot on the
ground, causing an earthquake effect around him, which deals very heavy
damage to opponents around him, and sends them flying. Very wide area
attack. Lord Shingen's 5th weapon, Kourin, has the symbol of the Mountain.
The quote: "Immovable as the Mountain."
Note: While it is true that Lord Shingen's first charge (T) attacks take a
while to charge up, it is also true that he can endure quite a few hits without
being interrupted, even in Chaos difficulty level. Projectiles and charge
attacks do interrupt him instantly, though, but even then, Lord Shingen's first
charge attacks are worth the effort, especially those of Forest and Mountain.
==================
10. Statistics
==================
===================================================
| Statistic | Base | Maximum |
===================================================
| Attack | 52 | 188 |
| Defense | 80 | 200* |
|-------------------------------------------------|
| Ranged Attack | 44 | 142 |
| Ranged Defense | 82 | 200* |
|-------------------------------------------------|
| Horse Attack | 52 | 182 |
| Horse Defense | 82 | 200* |
|-------------------------------------------------|
| Speed | 55 | 145 |
| Jump | 90 | 140 |
| Agility | 75 | 145 |
===================================================
* Lord Shingen is the character who has the highest maximum Defense statistics
in the game.
==============
11. Skills
==============
This is the map of Lord Shingen's skills. In order to match the way they are
listed in the game, skills are separated in their four categories: Might,
Prowess, Guard and Element. While most skills have three levels of mastery
-with an increase in their training cost per level, of course- those marked as
Rare (*) must be trained only once. Requirements and initial training cost are
listed below each skill, and for skills located to the right of another and
connected to it by a line, at least one level of expertise in the first skill
is an additional requirement.
Example:
= Reach = ----> = Guts* =
Life: 190 Life: 195
Atk: 150 Atk: 170
S.P.: 150 S.P. 1000
In this case, Reach is a common skill with requirements of 190 life and 150
attack, and an initial training cost of 150 skill points; Guts, on the other
hand, is a Rare skill with requirements of 195 life and 170 attack, and a
unique training cost of 1000 skill points. This is not all, however: since Guts
is located to the right of Reach and the two of them are connected by a line,
if Lord Shingen were to be trained in Guts he would first need at least one
level of expertise in Reach. This being said, let us proceed.
11.1 Might
Skills of Power. They have Life and Attack requirements.
= Reach = ----> = Guts* =
Life: 190 Life: 195
Atk: 150 Atk: 170
S.P.: 150 S.P. 1000
= Rage = ----> = Frenzy = ----> = Resist* =
Life: 182 Life: 186 Life: 195
Atk: 110 Atk: 130 Atk: 170
S.P.: 250 S.P.: 150 S.P. 1000
= Vitality = ---> = Precision* =
Life: 178 Life: 195
Atk: 90 Atk: 170
S.P.: 150 S.P. 1000
= Vigor = ----> = Pressure =
Life: 170 Life: 174
Atk: 60 Atk: 75
S.P.: 100 S.P.: 150
11.2 Prowess
Skills of Balance. They have Musou and Defense requirements.
= Cavalier = ----> = Mastery* =
Musou: 130 Musou: 145
Def: 80 Def: 185
S.P.: 100 S.P.: 1000
= Drive = ----> = Parry* =
Musou: 134 Musou: 145
Def: 110 Def: 185
S.P.: 150 S.P.: 1000
= Acclaim = ----> = Pierce* =
Musou: 136 Musou: 145
Def: 125 Def: 185
S.P.: 250 S.P.: 1000
= Rally = ----> = Potence =
Musou: 132 Musou: 142
Def: 95 Def: 165
S.P.: 100 S.P.: 250
11.3 Guard
Skills of Speed. They have Musou and Speed requirements.
= Fitness = ----> = Block* =
Musou: 136 Musou: 145
Speed: 90 Speed: 120
S.P.: 150 S.P.: 1000
= Counter = ----> = Grace* =
Musou: 132 Musou: 145
Speed: 70 Speed: 120
S.P.: 300 S.P.: 1000
= Fortitude = ---> = Focus = ----> = Resilience* =
Musou: 130 Musou: 134 Musou: 145
Speed: 60 Speed: 80 Speed: 120
S.P.: 150 S.P.: 150 S.P.: 1000
= Celerity = ----> = Discern =
Musou: 139 Musou: 142
Speed: 100 Speed: 110
S.P.: 150 S.P.: 250
11.4 Element
Skills of Everyone. They have no requirements, and it costs a total of 900
skill points to train them to level 3. Because elemental skills are the same
for all characters and can always be viewed on the skills training screen, I
have not included a list of them in this guide.
==============
12. Thanks
==============
+ To KOEI, for creating Samurai Warriors.
+ To the real Lord Shingen Takeda, for inspiring the creation of my very
favorite Samurai Warrior.
+ To my friend, for his support, patience and aid in unlocking Mission #5 of
Kawanakajima Showdown.
+ To my Oath brother Keiji Maeda, for helping me find the alternate path to
Contributor Central, as well as making it known that I was working on this
guide, among other things...
+ To EChang, for creating the guides I used as reference for obtaining Lord
Shingen's fifth weapon, and Matsukaze Saddle.
+ To TheLeftWings, for creating the guide I used as reference for unlocking
the very elusive Mission #10 of Kawanakajima Showdown, as well as for some
minor corrections to the method to trigger Mission #9 of the same stage.
+ To GameFAQs, Kongming's Archives and Neoseeker, for publishing my work.
=========================================
13. Copyright and Contact Information
=========================================
Copyright 2004 Sima Zhongda.
This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.
The following websites have been authorized to publish this guide:
* GameFAQs (
http://www.gamefaqs.com)
* Kongming's Archives (
http://www.kongming.net)
* Neoseeker (
http://www.neoseeker.com)
For questions, corrections, etc., e-mail me at
[email protected]. I will
give proper credit to the author(s) of any contributions I decide to post as
part of this guide.