Samurai warriors
Kunoichi
I)Legal Info
II)About Kunoichi?
A) How she fights
b) About Kunoichi?
III)How to unlock Kunoichi
IV)Weapons
a)Level 1 Daggar
b)Level 2 Whirlwind
c)Level 3 Cyclone
d)Level 4 Shiranui
e)Level 5 Kushinada
V)Attacks
a)regular attacks
b)Jump attacks
c)Horse attack
d)Musuo and true musuo attacks
e)Recommended Items
VI)How to trigger, accomplish and fail missions section
a)Battle of Kawanakajima
b)Battle of Mikatagahara
c)Gifu Infiltration
d)Rescue at Ueda Castle
e)Seige of Osaka(summer)
f)Odawara Infiltration
g)Additional info on Missions
VII)Flow Chart
a)stage1
b)stage2
c)stage3
d)stage4
e)stage5x2
VIII)stats and ability chart
a)Ability layout
b)Might
c)Prowess
d)gaurd
e)element
f)Starting and max stats
IX) Questions and Answers
X)Tips for using Kunoichi
a)Fighting Generals
-No name generals(Random generals)
-Usable characters(ex.Ranmaru Mori)
b)Castle dashing
-What it is
-Recommended items
-How to do it
c)Castle fighting
-Big rooms
-Small rooms and hallways
d)Crowd clearing
e)Fighting more than one main general(ex. Shingen Takeda)
f)Horse fighting
-Tactics
-Recommended items
g)Musuo attacks
XI) Final stuff
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I)Legal Info
Copyright2004 David Bert
This may not be reproduced under any circumstances except for
personal or private use. It may not be placed on any web
site or otherwisedistributed publicly without advance
permission.Use of this guide on any other web site or as a
part of any public display Is strictly prohibited, and a
violation of copyright.Samurai Warriors, and the characters
within are the property of Koei.
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II) About Kunoichi?
a)How she fights. Kunouchi fights extremely fast which is part of the
reason she is a ninja. She uses double daggers and sometimes kicks
and does roundhouses and other kicking moves like that. Her attack
power isn't very high, but she has really good combo's which
makes up for it.
b)No one knows much about Kunoichi. Most people say she was made up
completely. Some people say that she represented Yukimuras
bodygaurds which was a team of ninjas. All I know is she is
my favorite lady in the game. The hat does it all.
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III)How to unlock Kunoichi
Beat the game with Hanzo Hattori, then beat the game with Yukimura.
When you beat it with Yukimura, Shingen Takeda will be unlocked.
Beat it with him and there you go.
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IV)Weapons
a)Dagger-Attackx4/Base attack 12
Custom daggers with holes in the blades
b)Whirlwind-Attackx6/Base attack 22
Daggers made to be spun when attacking
c)Cyclone-Attackx8/Base attack 29
Daggers said to literally call forth the wind
d)Shiranui-Attackx8/Base attack 40
Enchanted daggers said to be able to vanquish evil spirits
e)Kushinada(Thanks to Echang)
Stats: Base Attack +45
Ice Element
Life +37
Musou +45
Ranged Defense +49
Jump +29
In the Rescue of Ueda Castle,reach the fifth floor in less than
3 minutes 45 seconds, without defeating any enemies. A precious
item report will appear; go to the northwest, and the weapon will
be in one of the rooms there.
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V)Attacks
a)Regular attacks
S-Horizontal slash with right dagger
SS-Same as S with a diagonal slash with left dagger
SSS-Same as SS with a spin
SSSS-Same as SSS with a right spin kick
SSSS+-Same as SSSS with for spin kicks and a handstand with full
body spins with legs extended. Thats a crazy one!
ST-Knock into the air, than several vertical spins than what
looks to be a fireball that gets shot at the enemy on the ground.
SST-Kick with Several diagonal dagger spins, she jumps then lets
out a fire burst knocking away all nearby enemies.
SSST-Seven Quick Jolts with both daggers, then she spins them and
throws them like boomerangs. I recommend using this move during your musuo.
It works very well.
T-Power up on the ground like people before they are about to run
the track, then she runs slashing around with a power jump at the end.
b)Jump attacks
X+S-Both daggers get swung forward like an X-slash
X+T-Daggers get pointed upwards and she stomps down
c)Horse attacks
S-slash wooo thats easy enough
SSS+-Several slashes
ST-slash and one dagger thrown like boomerang
STT- Two slashes w/ some sort of fireball
SSST-Three slashes with both daggers thrown like boomerangs
d)Musuo-Spin with daggers extended moving around like a top
enough to make you sick. Try using the SSST move as well
True Musuo-Same as Musuo with a few slashes as the end.
e)Recommended items
1)The one that increases life
2)The one that increases defense
3)The one that increses attack power
4)Provisions Because her defense isn't that high
5)Hachiman's Bell or Light and Shadow Candle because
she has alot of castle stages
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VI)Level missions and a how to section from Echang.
STAGE ONE
BATTLE OF KAWANAKAJIMA
1-1 Attack the enemy base on Saijoyama!
Triggers: Stage begins.
Success: Player reaches Saijoyama summit.
Failure: Six minutes elapse.
Player goes onto Hachimanbara.
Sanada Yukimura is defeated.
1-2 Defend Kaizujou!
Triggers: After 1-1 failure.
1-3 Use the stealth route and hurry to home base!
Triggers: After 1-1 success.
Success: Player travels via blue X and reaches home base.
Failure: Enemies enter home base.
1-4 Defeat Uesugi Kenshin!
Triggers: After 1-6 sucess.
1-5 Hurry back to home base!
Triggers: With Sanada Yukimura alive, after 1-2 finishes.
1-6 Defend Sanada Yukimura and descend from Saijoyama!
Triggers: After 1-3 or 1-5 success.
Success: Sanada Yukimura reaches the blue X on the west side
of the map.
Failure: Too much time elapses.
1-7 Defeat Uesugi Kenshin!
Triggers: After 1-5 finishes.
With Sanada Yukimura defeated, after 1-2 finishes.
1-8 Defeat Uesugi Kenshin!
Triggers: After 1-3 or 1-6 failure.
STAGE TWO
BATTLE OF MIKATAGAHARA
2-1 Lure the Tokugawa front lines forward!
Triggers: Stage begins.
Success: Indicated generals reach blue X.
Failure: Indicated generals are defeated before reaching blue X.
2-2 Defeat Honda Tadakatsu!
Triggers: After 2-3 finishes, once Tokugawa Ieyasu beings moving.
2-3 Defeat the retreating Takigawa Kazumasu!
Triggers: After 2-1 finishes, with Takeda Shingen alive and Tokugawa
Ieyasu's morale low.
2-4 Pursue Tokugawa Ieyasu and defeat him!
Triggers: After 2-3 finishes, 4 minutes after 2-1 is finished.
2-5 Defeat Hattori Hanzou and hide news of Shingen's death!
Triggers: A Takeda general enters the Tokugawa camp.
One minute elapses after Tokugawa Ieyasu begins moving.
Success: Hattori Hanzou is defeated quickly.
Failure: Hattori Hanzou escapes.
2-6 Defend against the Tokugawa army attack!
Triggers: After 2-5 failure.
STAGE THREE
INVASION OF GIFU CASTLE
3-1 Defeat Ishikawa Goemon!
Triggers: After encountering Ishikawa Goemon on the first floor.
3-2 Defeat Mori Ranmaru!
Triggers: After encountering Mori Ranmaru on the first floor.
3-3 Triggers: Defeat Nouhime!
Triggers: After 3-2 success, and encountering Nouhime on
the second floor.
3-4 Defeat Nouhime and Mori Ranmaru!
Triggers: With 3-2 untriggered or failed, after encountering
Nouhime on the second floor.
3-5 Defeat Ishikawa Goemon!
Triggers: After 3-1 failure, upon reaching third floor.
3-6 Defeat Hattori Hanzou!
Triggers: After encountering Hattori Hanzou on the third floor.
3-7 Defeat Akechi Mitsuhide!
Triggers: After reaching the fourth floor.
STAGE FOUR
RESCUE FROM UEDA CASTLE
4-1 Quickly reach the second floor!
Triggers: Stage begins.
4-2 Quickly reach the third floor!
Triggers: After reaching second floor.
4-3 Quickly reach the fourth floor!
Triggers: After reaching third floor.
4-4 Quickly reach the fifth floor!
Triggers: After reaching fourth floor.
4-5 Defend Sanada Yukimura and defeat Hattori Hanzou!
Triggers: Upon encountering Hattori Hanzou on the fifth floor.
Success: Hattori Hanzou is defeated.
Failure: Sanada Yukimura is reduced to about half health.
STAGE FIVE (UPPER)
SUMMER CAMPAIGN AT OSAKA
5-1 Lure the enemy front lines towards Sanadamaru!
Triggers: Stage begins.
Success: Indicated generals reach blue X.
Failure: Indicated generals are defeated before reaching blue X.
5-2 Stop the enemy cannons!
Triggers: After 5-1 finishes.
Success: All enemy cannons destroyed.
Failure: A cannon reaches the eastern part of castle.
5-3 Stop Date Masamune from entering the castle!
Triggers: After 5-6 finishes.
Success: Date Masasmune is defeated.
Failure: Date Masamune enters Osaka Castle from the northwest.
5-4 Assist Sanada Yukimura's charge!
Triggers: After 5-3 or 5-5 finishes.
Success: Sanada Yukimura enters enemy home base.
Failure: Sanada Yukimura is defeated (stage is lost).
5-5 Defeat Date Masamune!
Triggers: After 5-2 failure.
5-6 Return to home base faster than Sanada!
Triggers: Player is Kunoichi, after 5-2 success.
5-7 Take the stealth route and infiltrate the enemy camp!
Triggers: Player is Kunoichi, after 5-6 success.
Success: Player enters enemy camp via blue X.
Failure: Too much time elapses.
5-8 Take the Tokugawa provisions!
Triggers: After 5-7 triggers, upon entering the provisions area.
STAGE FIVE (LOWER)
INVASION OF ODAWARA CASTLE
5-1 Defeat Goemon and quiet him!
Triggers: After encountering Ishikawa Goemon on the
first floor.
5-2 Defeat Goemon and quiet him!
Triggers: After 5-1 success, after encountering
Ishikawa Goemon on the second floor (in the northeast).
5-3 Defeat Goemon and make him go home!
Triggers: After encountering Ishikawa Goemon
on the third floor.
5-4 Defeat all of the Date generals!
Triggers: After reaching the fourth floor.
5-5 Defeat Tokugawa Ieyasu!
Triggers: After 5-1, 5-2, and 5-3 success, after reaching
fifth floor.
5-6 Defeat Hattori Hanzou!
Triggers: After 5-5 or 5-7 success.
5-7 Defeat Ishikawa Goemon and Tokugawa Ieyasu!
Triggers: After 5-1, 5-2, or 5-3 failure, after reaching
fifth floor.
G)additional info on missions*Some things here may be stated
above some may not.
Mission #1-1 Pincer
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Additional Failure : Using the ninja path to enter Mt. Saijyo.
(I assume Hachimanbara is crossing the bridge),
I thought it was only the western mountains
Mission #1-2 Defend Kaizu
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Description : Defend Kaizu Castle
Success : Defeat enemy officers Murakama, Onikojima, and Irobe.
Failure : Allied officer Masanobu Kosaka is defeated.
Mission #1-3 Kunoichi's Flight
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Additional Failure : Yukimura is defeated.
Mission #1-5 Sword and Fan
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Additional Failure : Yukimura is defeated.
Mission #2-1 Youth
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Additional Failure : Proceeding too far south on the stage.
Mission #2-3 Sinking Ship
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Triggers : believe it's as soon as Nobufasa Baba begins his
attack, and Kazumasu is alive, but will double check
Mission #2-4 Harsh Lesson
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Triggers : Tokugawa's army begins to retreat, usuaully after
#2-3 Sinking Ship is finished
Failure : If Mission 2-5 is failed
Mission #2-5 Ninja's Pride
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Failure : If Hanzou reunites with Ieyasu Tokugawa's unit.
Mission #2-6 Last Stand
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Success : Ieyasu Tokugawa is defeated before an enemy
officer enters the main Takeda camp.
updated Loss Condition : Enemy officer enters Takeda camp.
Mission #5-3 Supporter
-----------------------
Additional Failure : Date Masamune enters Osaka Castle.
(northwest if 5-6 is failed, mideast if 5-6 is passed)
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VII)FlowChart
a) Battle of Kawanajima
!
b) Battle of Mikatagahara
!
c) Gifu Infiltration
!
d) Rescue at Ueda castle
! !
e) Odawara Infiltration Seige of Osaka(summer)
In order to get to the different paths, yukimura must be
protected or you can just let him get beat up by Hanzo Hattori
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VIII)Stats and ability charts
a)Ability Layout
Might
Rage--->Guts
Reach-->Vitality--->Resist
Frenzy->Precision
Vigor-->Pressure
Prowess
Cavalier--->Rally--->Mastery
Potence---->Parry
Peirce
Drive------>Acclaim
Gaurd
Fitness--->Fortitude--->Block
Focus----->Grace
Counter--->Resilience
Discern--->celerity
Element
Kesa-Giri--->Ward--->Elemental shot
Blast------->Torrent>Ninjitsu
Shock------->UPslash>Ninjitsu
Domino
Might
b)Might(req=Requirements)
Rage-Musuo gauge fills faster/Life127-Attack65
Guts-No staggering after getting shot/Life140-Attack140
Reach-Increase attack range/Life???-Attack???
Vitality-Max life increases easier/life137-Attack125
Resist-No staggering after enemy attacks/Life140-Attack140
Frenzy-Attack may double when near death/Life125-Attack50
Precision-COunter attack power up/Life140-Attack140
Vigor-Deadlocks can be won easier/Life131-Attack95
Pressure-Deadlock bonus attack power up/Life134,Attack110
c)Prowess(Mus=Musuo/Def=defense)
Cavalier-Mounted attack power up/Mus146-Def90
Rally-Assisting an ally increases morale/Mus149-Def110
Mastery-True Musuo is always available/Mus160-Def170
Potence-Musuo attack power up/Mus152-Def130
Parry-Automatic Gaurd during movement/Mus160-Def170
Peirce-Ranged attack peirces enemies/Mus160-Def170
Drive-Charge attack power up/Mus140-Def60
Acclaim-Better experience and rating after battle/Mus155-Def150
d)Guard(spd=speed)
Fitness-Healing items have more effect/Mus140-Spd130
Fortitude-Defense may double when near death/Mus149-Spd160
Block-Gaurd cannot be broken/Mus160-Spd190
Focus-Musuo Max increases easier/Mus146-Spd150
Grace-Auto Somersault/Mus160-Spd190
Counter-Counter attack may occur randomly/Mus155-Spd180
Resilience-No disoreintation after any attack/Mus160-Spd190
Discern-Better items can be found/Mus143-Spd140
Celerity-Speed may double when near death/Mus152-Spd170
Element(Nothing but points are needed)
Kesa-Giri-SSSS to use elemental attack
Ward-Resistance to enemy elemental attacks
Elemental shot-elemental effect added to ranged attack
Blast-ST to use elemental attack
Torrent-STT to use elemental attack
Ninjitsu-STTT to use elemental attack
Shock-SST yo use elemental attack
Upslash-SSTT to use elemental attack
Ninjitsu-SSTTT to use elemental attack
Domino-SSST to use elemental attack
f)Starting and max stats
Start Max
Weapon
Attack 49 148
Defense 54 174
Ranged
Attack 63 190
Defense 69 188
Horse
Attack 55 150
Defense 69 188
Speed
Speed 132 200
Jump 182 200
Agility 172 200
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Questions and Answers
Q:Why did you do a Faqs for Kunoichi?
-alot of people asked
A: Because I had the most fun using than any other character
except for Keiji Maeda but that was because he could beat
up an entire army by himself. Kunoichi is fun because she is
a ninja and she fights like one which is amazing. Not to mention
she has the most amazing hat in the world. Thats why I don't like
her second costume. Right when I looked at it all that went
through my head was"humph".No hat?
Q:How do you get Kunoici's ending with the real good graphics
instead of the two you get when you clear the last two stages?
-From Jorge1Phan4-
A:Stage 5 : Siege of Osaka - Summer
Complete missions : 5-1 Power of Sanada, 5-2 Cannon, 5-6 Threat,
5-3 Supporter, 5-7 Secret Passage, and 5-8 Might as Well. Then
finish the stage and you will receive Kunoichi's CG Ending.This
hasn't been properly tested
Q:Where the **** is the Ninja Path in the seige of osaka(summer)
level.( the question is who hasn't asked me this
A:If you look the map from your point of view it is to the right
of Ieyasus main camp. It looks like a bridge made of bamboo
(sticks that is) and it is elevated. Then wehn you get into the
supply depot there is another ninja path in the back that
leads you to Hanzo Hattori
Q:Why are there only four questions?
-alot of people asked-
A:I am accepting any questions from well anyone.
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Tips for using Kunoichi
a) Fighting Generals
-No name general Tactics
No name generals are generals you can't use except for like Ieyase
Tokugawa and things like that. I would use her SSSS+ combo
or her SSSTTT combo those work the best. If you are playing on
chaos or with some you have not leveld up yet use the general
fighting tactics
-General fighting tactics
Use her ST move it works very well when paried with a Musuo tap
and then her SSSTTT move. Try using her SSSS+ move as well. If
they are defending way to much like Hanzo Hattori does, Circle
around them to their back or simply use her musuo if it is
available.
b)Castle Dashing
-Castle dashing is when you are either running out of time,
or the mission is to complete the floor quickly like most of
hers are.
-Recommended items
1)Tengu Sandals
2)Hachiman's Bell
3)Light and Shadow Candle
4)Guidance Doll
5)Provisions(just in case the fire starts)
-How to do it
1)avoid potentially dangerous and obvious rooms for being
By ninjas(ex very long hallways or square rooms)Obviously
you HAVE to go through one of these so when you go in them
circle aound the outer edge when the map tells you there is a
trap. If you see a fire ninja TRY TO KILL THEM right away.
Well thats about it.
c)Castle fighting
-Big rooms
Basically you can do whatever you want. Try to use her musuo
alot. Try to listen for the sound items make when they appear.
Look around for traps and where the enemies are coming from.
-Small rooms and hallways
Small rooms are very good places to fight. You can juggle the
enemies into the wall so they can't go anywhere. Beware that
the ninjas that come from the ceiling are usually in there.
Look around when you are near a door because fire ninjas tend
to stand outside and throw bombs into the room.When in a hallway,
look for traps before you do anything. Since the enemies have to
congest into a small area they will be close and you can rack
up the K.O's.
d)Crowd Clearing
This is very fun. Use her SSSTTT move more often than anything
else.Try combining it with her musuo and it works wonders.
Try to find the source of the enemies as well.
e)Fighting more than one general(ex.Shingen Takeda)
I once found myself fighting a bunch of random generals
(like 5)Lady noh ,Oichi,Ranmaru Mori,Keiji Maeda,Oda Nobunaga,
and Mitsuhide Akechi. I killed them all!Use her SSSTTT move
more than anything. Use her ST move too because it singles
out one enemy then a splash happens on the ground when the
enemy falls back down.Use her SSSTTT during her musuo.
f)Horse Fighting
-If you like using horses, basically use all of the horse items.
Use the horse jump the most but DO NOT use the move where the
horse stands and stomps because your horse's life will deplete
alot because it is open to attacks.
-Recommended items
1)Matsukaze Saddle duh
2)Horse Armor
3)Demon Crook
4)Orochi Gauntlet
5)*Spirit Fox Tail*
*Use this for when you get knocked off your horse and the enemies
aren't letting you back on. Even if you don't kill them, they
will fall giving you enough time to get back on.
g) Musuo attacks
Use her SSSTTT as I have stated many times. I don't know what
to say about this. Use it as soon as you get it.
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Final stuff
If anyone has any questions comments or....observations(my math
teacher says that) feel free to email me at
[email protected].
I would rather you didn't badmouth me, but if you feel an
extreme need to, it amuses me so go ahead.
Special Thanks
I would personally like to thank Sima Zhongda and Keiji Maeda
for persueding me to make this Faq.I would also like to thank
Tigerkidde for the tips and additional mission info. I would also
like to thank all the people who answered me in my post for
additional help. Thanks guys!
X-TREME THANKS!
X-treme thanke to Edward Chang for letting me use his weapon faq
and his Missions guide. THANKS MUCH!