Samurai Warriors 2 FAQ/Walkthrough
By: Robert Dohner (a.k.a. Rampidzier)
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Samurai Warriors 2: XL \
FAQ/Walkthrough \ Table of Contents
\____________________________________________
Note: All names are currently going by the format in the US version of the
game. Since this is a US guide, I will go by what the names are in the US
version of the game, no matter how the order of the names are in the
Japanese version or in history. To navigate this guide, use your Find
function on your browser (normally, it's Ctrl+F) and then input the code
for the chapter you want.
1. Introduction....................................................S2XINTRO
1a. Version History.............................................S2XINVER
1b. FAQ Progress................................................S2XINPRO
1c. Changes from Samurai Warriors 2.............................S2XINCHA
2. The Basics of Battle............................................S2XBASIC
2a. Controller Setup/Move Notations.............................S2XBACON
2b. General Tips................................................S2XBAGEN
3. New Playable Characters' Move Sets..............................S2XNCHAR
3a. Toshiie Maeda's Move Set....................................S2XNCTOS
3b. Motochika Chosokabe's Move Set..............................S2XNCMOT
3c. Gracia's Move Set...........................................S2XNCGRA
3d. Yoshimoto Imagawa's Move Set................................S2XNCYOS
3e. Kojiro Sasaki's Move Set....................................S2XNCKOJ
3f. Katsuie Shibata's Move Set..................................S2XNCKAT
4. Old Playable Characters' Move Sets..............................S2XOCHAR
4a.-4z. Each Character..........................................S2XOC***
5. New Story Modes Walkthroughs....................................S2XSTORY
5a. Toshiie Maeda's Walkthrough.................................S2XSTTOS
5b. Motochika Chosokabe's Walkthrough...........................S2XSTMOT
5c. Gracia's Walkthrough........................................S2XSTGRA
5d. Yoshimoto Imagawa's Walkthrough.............................S2XSTYOS
5e. Kojiro Sasaki's Walkthrough.................................S2XSTKOJ
5f. Katsuie Shibata's Walkthrough...............................S2XSTKAT
6. New Characters' Weapons.........................................S2XWEAPO
6a. Toshiie Maeda's Weapons.....................................S2XWETOS
6b. Motochika Chosokabe's Weapons...............................S2XWEMOT
6c. Gracia's Weapons............................................S2XWEGRA
6d. Yoshimoto Imagawa's Weapons.................................S2XWEYOS
6e. Kojiro Sasaki's Weapons.....................................S2XWEKOJ
6f. Katsuie Shibata's Weapons...................................S2XWEKAT
7. Old Character's Fifth Weapons...................................S2XFIFTH
7a.-7z. Each Character..........................................S2XFW***
8. Mercenary Mode..................................................S2XMERCE
8a. Events......................................................S2XMEEVE
8b. Enemy Traps.................................................S2XMETRA
8c. Secret Missions.............................................S2XMESEC
8d. Precious Swords.............................................S2XMESWO
8e. Officer Skills..............................................S2XMESKI
8f. Completing Mercenary Mode...................................S2XMECOM
9. Orb Synthesis...................................................S2XORBSY
10. FAQs............................................................S2XFREQU
11. Special Thanks..................................................S2XTHANK
12. Contact Information and Legal Stuffies..........................S2XLEGAL
Second Note: For Sections 4 and 7, the sections are divided by sections
based on characters. Since it would make the Table of Contents too long
and not very good to list every character individually every time, I will
list them here with their character codes. To find the specific section
you are looking for, replace the *** with the correct character code. For
example, to find Yukimura Sanada's Story Mode walkthrough, you can hit
Ctrl - F and then type in the code SW2STYUK, with the YUK replacing the
*** above.
Here is the list of the character codes:
Yukimura Sanada........YUK
Keiji Maeda............KEI
Nobunaga Oda...........NOB
Mitsuhide Akechi.......MIA
Kenshin Uesugi.........KEN
Oichi..................OIC
Okuni..................OKU
Magoichi Saika.........MAG
Shingen Takeda.........SHI
Masamune Date..........MAS
No.....................NOH
Hanzo Hattori..........HAN
Ranmaru Mori...........RAN
Hideyoshi Toyotomi.....HID
Tadakatsu Honda........TAD
Ina....................INA
Ieyasu Tokugawa........IEY
Mitsunari Ishida.......MII
Nagamasa Azai..........NAG
Sakon Shima............SAK
Yoshihiro Shimazu......YOS
Ginchiyo Tachibana.....GIN
Kanetsugu Naoe.........KAN
Nene...................NEN
Kotaro Fuma............KOT
Musashi Miyamoto.......MUS
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Samurai Warriors 2: XL \
FAQ/Walkthrough \ 1. Introduction
S2XINTRO \____________________________________________
Samurai Warriors 2: Xtreme Legends is an expansion game to Samurai
Warriors 2, a game based on the Sengoku (Warring States) Era of Japan.
SW2:XL focuses on the six new characters introduced in this expansion:
Toshiie Maeda, Motochika Chosokabe, Gracia, Yoshimoto Imagawa, Kojiro
Sasaki, and Katsuie Shibata.
SW2:XL is a hack and slash game. You can choose from one of 32 different
characters, each with their own weapon, moves, and personalities. You help
guide that character throughout many of the historic battles of Japan.
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Samurai Warriors 2: XL \
FAQ/Walkthrough \ 1a. Version History
S2XINVER \____________________________________________
Version 1.0 (06/08/08): Finally done. I was done with most of this guide,
but I wanted to finish up Mercenary Mode before submitting.
Version 1.1 (06/10/08): Forgot my second note in the Table of Contents.
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Samurai Warriors 2: XL \
FAQ/Walkthrough \ 1b. FAQ Progress
S2XINPRO \____________________________________________
Done as far as I know. There doesn't seem to be anything else I want to
include in this guide.
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Samurai Warriors 2: XL \
FAQ/Walkthrough \ 1c. Changes from Samurai Warriors 2
S2XINCHA \____________________________________________
SW2:XL is an expansion game. You will need both the disc for SW2 and SW2:XL
to access all the content in both games. However, there are some changes
from original to this one. They are as follows:
- Six new characters.
- Two new battles: Battle of Okehazama and Battle of Shikoku.
- Mercenary Mode.
- All characters can be leveled up to level 70 and have a new max stat.
- Extra charge attacks for all characters (fifth or ninth charge).
- Two different bodyguards to replace Kojiro Sasaki and Katsuie Shibata, who
are now playable characters.
- Bodyguards can be leveled up to level 30 and have a new max stat.
- Orb Synthesis system that allows you to customize your weapons.
- Special Skills.
- Demon element changed. It now takes a percentage of life based on their
current life total instead of their overall life total, meaning the less
life that an enemy currently has, the less damage they will take from it.
It also means that the Demon element is worthless on lower difficulties
against weak officers, but great on higher difficulties against strong
officers (especially at the higher stages of Mercenary Mode).
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Samurai Warriors 2: XL \
FAQ/Walkthrough \ 2. The Basics of Battle
S2XBASIC \____________________________________________
Samurai Warriors 2 is, at its very core, a hack and slash game. Even the
most hardcore fan must admit that on a certain level, there is a lot of
button mashing happening. However, that doesn't mean that there isn't any
finesse to the button mashing. There are many strategies involved with this
game that can mean the difference between victory and defeat.
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Samurai Warriors 2: XL \
FAQ/Walkthrough \ 2a. Controller Setup/Move Notations
S2XBACON \____________________________________________
If you have played other Samurai Warriors games or even the Dynasty Warriors
games, then you should know the basic controller setup. The only major
difference between this game and the last game is that the first person bow
and arrow view has been replaced with a special move button.
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Controller Setup
----------------
Left Analog Stick/Directional Pad: Moves character
Right Analog Stick: Rotates camera
Square: Normal attack
Triangle: Charge attack
Circle: Musou attack
X: Jump/Mount or dismount horse
L1: Guard/Strafe/Reset camera
L2: Toggle mini map
R1: Special stance
R2: Evade
(Note: I personally change the L1 and the L2 buttons on my controller
because it is easier for me to hit L2 than it is to hit L1 and I block
more than I toggle the mini map. Therefore, if in this guide, you see me
say the L2 button, odds are, I'm talking about blocking. I don't think
it comes up, but just in case, I don't want to confuse anyone.)
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Move Notations
--------------
These are all the move notations that I will use throughout this guide, along
with some explanations of some terms that is used throughout the game.
S: This stands for the square button on the controller.
T: This stands for the triangle button on the controller.
S String: This is the regular attack combo of general.
Charge #/C#: This indicates a specific charge attack. The number indicates
what type of charge attack it is. For example, a C1 would be an attack
where you just press T. A C4 would be an attack where you press SSST.
For tiered charge attacks, they would be indicated with a C#-#. The first
number is what type of charge attack while the second number indicates
what tier of the charge attack it is. Therefore, a C2-3 would be where
you would press STTT.
Jump Charge: This is performed by pressing triangle while in midair.
Special Attack: If you press the R1 button, you enter a special stance.
Pressing the square or the triangle button while in this special stance
will execute your character's special attacks.
Back Flip: When you are knocked into the air, you can back flip and land on
your feet by pressing the guard button at the right moment. There is a
certain bit of timing involved, but the window of opportunity is normally
very big. You cannot always perform a back flip when you get knocked
down. This can also be called a tech by some people.
Grab: Grabs are unblockable attacks where you pick up the enemy and throw
them in some fashion.
Musou: This is performed by pressing the circle button when your musou bar
is charged up completely. When you press the circle button, all regular
soldiers slow down and your attacks are more powerful. Unique soldiers do
not slow down. When you hold down the circle button, you will perform a
powerful, unique attack.
True Musou: This is performed by pressing the circle button when your musou
bar is charged up completely and you are low on life. When your life bar
turns red, your musou will become a true musou. True musous are the same
as a regular musou except for two differences. The first one is that true
musous have the fire element attached to them. The second one is that at
the end of your musou, your character will perform additional attacks
automatically.
Double Musou: This is the same as a true musou except that the element
attached is lightning instead of fire. This can only be performed when
you are close to your bodyguard and your bodyguard has a full musou bar
while you have at least one level of your musou bar filled.
Level # Musou: In SW2, the musou bar has three different levels. The first
level is a regular musou. The second level is the regular musou with more
power. The third level adds a special effect to your musou. You gain
more levels to your musou bar as you level up your character.
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Samurai Warriors 2: XL \
FAQ/Walkthrough \ 2b. General Tips
S2XBAGEN \____________________________________________
Seal off Enemy Strongholds: If you are finding out that your allies are
dying quickly and you can't seem to keep people alive, odds are, the
problem is that your morale is too low. The best way to raise morale is
to seal off enemy strongholds. This is the best way to keep allies alive
longer. You'd be surprised at how much morale you are finishing stages
with if you seal off every stronghold you come across while you are
completing a stage. You don't have to go out of your way to seal off
strongholds, but if you are in the vicinity of one, seal it off. I don't
mention this during my walkthroughs, but I always seal off every
stronghold I come across, unless I'm really pressed for time.
Learn to Play Defense: If you are a novice at the game, the best way to stay
alive is to learn how to block and how to roll. Blocking allows you to
find openings in your enemy's attacks while preventing you from taking
damage. Rolling allows you to avoid enemy attacks and get to the
opponent's exposed side for a counter attack. If you can master these two
abilities, then you will be able to protect yourself while allowing your
enemy to be exposed to your own attacks.
Learn to Back Flip: A back flip can save you time and allow you to
immediately launch a counter attack on an enemy. However, it can also
land you right back into another one of the enemy's combos. First, learn
how to perform a back flip just every time you get knocked down. Then,
learn when to perform a back flip. Normally, it's best not to back flip
when you are close to an enemy, as you are in range for them to catch you
in midair and perform another combo on you. The window of opportunity to
perform a back flip is very big, so it's not a hard technique to perform.
Learn the Move Sets: Know yourself and know your enemy. If you know your
character's move set, you will know what move is best for what situation
and you can quickly adapt to situations. One move may be good for one
situation while another move may be good for another situation. Also, if
you learn your character's move set, you will know what that character can
do when you have to face that character as an enemy. If you learn the
openings of a character's move set, you can exploit them. Always try to
recognize the way a character moves when they are performing certain
charge attacks. Also, try to recognize what a character does when he is
about to perform the first attack of his S string. This way, you can
anticipate and formulate a counter attack on the fly.
Play to a Character's Strengths: This goes along with learning the move
sets. The problem I hear most about people not liking a character is that
they are trying to play every character the same way. While you can do
this, you won't get the most out of your character. Not every character
will be Musashi or Tadakatsu. Instead, you must play to a character's
strengths, especially the strengths of each move set type. If a character
is a Normal type, use that person's Normal attacks to either circle around
them or set up a charge attack. If a character is a Charge type, use the
charge attacks to deal massive damage to crowds or officers. If a
character is a Special type, use their special attacks to your advantage
to set up enemies for an attack. While this is a button mashing hack and
slash game, you don't have to button mash all the time. You are allowed
to infuse strategy into your gaming.
Best Skills for a New Character: The skills I have found most helpful when
creating a new character are Resilience, Prodigy, and Discern. Try to
start off playing a new character with these three skills at level 3. The
Resilience skill will help a whole lot, allowing you to get off attacks
and charge attacks you really have no business performing. Prodigy will
allow you to get more skills. Discern will allow you to get a better
weapon which is extremely helpful early on. Some other skills you should
consider getting for a new character is Rage, Reach, Fitness, Potence
(both the ability skill and the growth skill), Fortitude (both the ability
skill and the growth skill), and Focus (just the growth skill).
Resetting the Camera: The right analog stick now controls the camera. This
can be a useful tool in the middle of a musou attack, but sometimes, it
can be hard to use during normal attacks. However, there is one thing you
can do with the camera while you are attacking. If you press the block
button, the camera automatically defaults behind your character. If you
press the block button while you are attacking, you will still attack, but
the camera will also default behind you. This can be very useful, as the
hit detection in this game relies on you being able to see an enemy. If
you cannot see an enemy on your camera, odds are, you will not hit that
enemy, even though your attack should hit the enemy. Resetting the camera
behind you while you are attacking ensures that you will always hit the
target. I normally hit the block button about once every two regular
attacks.
Circling the Enemy: This is a technique that I use often when fighting
enemy generals. I call it circling. When you are attacking, you are
still able to use the left analog stick to move your character. Whenever
I am attacking an enemy general that is blocking, what I do is try to
circle around the enemy while I am attacking and he is blocking. Most
characters with a Normal move set will be able to get to the enemy
general's back after 5 or 6 hits, leaving him vulnerable to a C8 or the
rest of the S string. This only works if all your attacks hit the enemy's
block. If an attack misses the enemy general, he will be able to reset
his block. To solve this problem, press the block button while you are
moving behind the enemy. This will ensure that the enemy general stays on
your screen and blocks your decoy attacks while you are moving behind him.
This works really well with characters that have a Normal move set, as
they have more regular hits to use, but some Charge and Special type
characters can also circle really well. Also, characters with less range
are easier to circle with than characters with more range because of the
distance put in between you and your opponent. The closer the distance,
the easier it is to circle.
Demon Element Uses: The Demon element has changed so that it takes off a
percentage of an enemy's current life points. This means that it is very
hard to kill with the Demon element. However, because of this change, it
is now extremely effective on higher difficulties where damaging the enemy
is extremely hard to do. I would suggest not using the Demon element at
all for any difficulty under Hard (and even then, maybe even under Chaos).
However, for difficulties above Chaos and especially for Mercenary Mode,
the Demon element extremely useful, especially Awakening 3. One Musou
from Awakening 3 on an officer at Stage 100 of Mercenary Mode can take him
from full life to nothing.
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Samurai Warriors 2: XL \
FAQ/Walkthrough \ 3. New Playable Characters' Move Sets
S2XNCHAR \____________________________________________
Each character has their own different move set with their own specialties.
First, each character has two special abilities, normally with one being a
passive ability and the other being an attack ability.
Secondly, the character can have a different type of move set. Each
character has one of three types of move sets. The first type is the Charge
move set. The characters with this move set type can perform 8 regular
attacks and 4 charge attacks that can be extended up to 3 times by pressing
the Triangle button more times. The second type of move set is the Normal
move set. The characters with this move set type can perform 12 regular
attacks and 8 charge attacks, which can normally not be extended. The final
type of move set is the Special move set. The characters with this move set
type can perform 8 attacks with 4 charge attacks that can be extended up to 2
times by pressing the Triangle button more times. However, characters with
the Special move set types can extend their special abilities up to three
times by pressing the corresponding special ability combination more times.
Extending a special ability can have many effects, depending on what special
ability you are extending. Some special attacks can increase in power while
some passive abilities can change effects depending on how many times you
pressed the Square or Triangle button. Some charge attacks may have more
extensions than what their move set calls for. These descriptions are very
generalized and there are some exceptions to the rules.
Finally, the musou bar is divided up into three levels. If you fill up the
first level of the musou bar, you get just a regular musou. If you fill up
the second level, you get the regular musou with more power. If you manage
to fill up all three bars, you get regular musou with more power plus an
added effect. The descriptions for the regular musous are only for when you
press and hold down the circle button. Of course, when you just tap the
circle button, you are able to use your square and triangle attacks as
normal. They will be powered up while you are under your musou's effect.
The level 3 musous are the same way, except the extra effects will still be
there, even if you do not hold down the circle button. As for horse attacks
and horse specials, all special attacks are done on the right side of the
horse unless otherwise noted. In regards to horse musous, everyone has the
same horse musou. If you hold down circle, your horse will run at top speed
and deal a large amount of damage to anyone it hits. The added effects for a
character's level 3 horse musou will be the same as the added effects for
their regular level 3 musou.
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Samurai Warriors 2: XL \
FAQ/Walkthrough \ 3a. Toshiie Maeda's Move Set
S2XNCTOS \____________________________________________
Weapon Type: Sword and Two Spears
Starting Stats: Maximum Stats:
Life: 115 Life: 325
Musou: 92 Musou: 276
Attack: 91 Attack: 223
Defense: 88 Defense: 211
Ride: 92 Ride: 217
Speed: 110 Speed: 210
Dex: 114 Dex: 215
Luck: 93 Luck: 224
Titles:
Level 1-10: Model Student
Level 11-20: Rough Diamond
Level 21-30: Conflicted Talent
Level 31-40: Akahoro Leader
Level 41-49: Trusted Heir
Level 50-69: Lord of Kaga
Level 70: Incomparable Spearman
Move Set Type: Normal
Self Skill: Instinct - Can execute special stance during ordinary attack.
Learned at Level 10.
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal slash with his sword to the right.
SS A horizontal slash with his sword to the left.
SSS A horizontal slash with his sword to the left.
SSSS A spinning diagonally upward slash with his sword to the
left.
SSSSS A diagonally upward slash with his sword to the right.
SSSSSS A horizontal slash with his sword to the left.
SSSSSSS A diagonally downward slash with his sword to the right.
S8-S11 A series of horizontal slashes with his sword alternating
from left to right.
SSSSSSSSSSSS A spinning horizontal slash with his sword to the left.
T A double diagonally downward slash with both spears
inwards that breaks the enemy's guard.
ST A diagonally upward slash with one spear to the right
that launches the enemy.
SST A double slash with both spears downwards that dizzies.
SSST A double horizontal slash with both spears outwards.
SSSST A double stab with both spears that sends out a mini
whirlwind that launches the enemy.
SSSSST Throws both spears outwards that dizzies.
SSSSSST(T) A stab with one spear, causing the enemy to be paralyzed
temporarily. Pressing triangle again will cause Toshiie
to perform a diagonally downward slash with the other
spear to the left.
SSSSSSST Jumps up and stabs the ground with both spears, sending
out a ground energy wave.
SSSSSSSST Runs forward and twirls both spears off to the side.
Horse S A double slash with both spears on both sides towards the
back of the horse.
Horse SS A double slash with both spears on both sides towards the
back of the horse.
Horse SSS A double slash with both spears on both sides towards the
back of the horse.
Horse S4-S7 A series of double slashes with both spears on both sides
towards the back of the horse.
Horse SSSSSSSS Two double slashes on both sides towards the back of the
horse.
Horse ST A double slash with both spears inwards and upwards
towards the front of the horse that launches the enemy.
Horse SST A slash with one of one spear downwards off to the side
of the horse that dizzies.
Horse SSST A double slash with both spears outwards and towards the
back of the horse.
Jump Attack A downward slash with his sword to the right.
Jump Charge Stabs the ground with both spears, causing a ground
shockwave.
Running Attack A horizontal slash with his sword to the left.
Deadlock Attack A diagonally downward with one spear to the left followed
by a diagonally downward slash with the other spear to
the right followed by a stab with both spears.
Musou Level 1 A series of stabs with both spears. Toshiie stands in
one place when performing this musou.
Musou Level 3 A series of stabs with both spears. Toshiie stands in
one place when performing this musou. During this musou,
beams of light are falling from above.
True Musou A series of stabs with both spears, finishing with a
horizontal slash with his sword to the left, followed by
a horizontal slash with his sword to the right, and a
spinning horizontal slash with his sword to the left.
Toshiie stands in one place when performing the main part
of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Increases attack strength.
R1 + T: Whistles for his horse.
Character Strategies:
The supposed residential powerhouse character for the new game, trying to
join the ranks of Keiji Maeda, Tadakatsu Honda, and Musashi Miyamoto. There
are two differences, though. The first one is that he has a Normal move set
rather than a Charge move set. The second one is that there is really
nothing that is overwhelmingly powerful about Toshiie. You'd think with his
weaponry that he would have a lot more than what he has. His S string has
good speed and range. He can also circle enemies fairly well. His first few
charge attacks are decent, but nothing really stands out. His C5 has a
narrow hit area for a C5 attack. His C7 is good for one on one battles, but
also has a narrow hit area and can be hard to aim since it hits only to one
side. His C8 is a great crowd clearer, although it tends to miss enemies
directly in front of you because of the jump at the start of the move. His
C9 looks like it would be great for both dueling and crowds, but it can be
hard to control when dealing with only one person. His only saving grace in
matters of charge attacks is his C6, which has great range and dizzies,
making it useful for any situation. His musou is good for one on one
situations, but that is about it. Always have his increase attack special
on. In terms of elements, the Lightning element works best for Toshiie.
Fire and Ice can be useful, but Lightning works really well.
When fighting Toshiie, don't be intimidated. Yes, he has a Normal move set
and looks like he's tough, but he's not as bad as some other enemy officers.
His initial attack of his S string is decently fast, but nothing that isn't
too hard to predict. When he rears backwards, that means he is about to use
his C1 attack, so be on the watch for that. Like all standing musou attacks,
the best way to avoid it is simply running away.
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Samurai Warriors 2: XL \
FAQ/Walkthrough \ 3b. Motochika Chosokabe's Move Set
S2XNCMOT \____________________________________________
Weapon Type: Shamisen
Starting Stats: Maximum Stats:
Life: 115 Life: 325
Musou: 92 Musou: 276
Attack: 84 Attack: 203
Defense: 84 Defense: 203
Ride: 92 Ride: 217
Speed: 106 Speed: 205
Dex: 100 Dex: 198
Luck: 87 Luck: 220
Titles:
Level 1-10: Rebellious Spirit
Level 11-20: The Bat
Level 21-30: Tenacious Battler
Level 31-40: Hero of Tosa
Level 41-49: Shikoku Legend
Level 50-69: Inspirational Leader
Level 70: Unbreakable Will
Move Set Type: Charge
Self Skill: Facility - Evade while performing a charge attack. Learned at
Level 20.
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
(Note: Certain moves will release sound bubbles. These sound bubbles will
disappear over time. However, any move listed below with the
description of "plays the shamisen" will cause these sound bubbles
to explode.)
S A diagonally downward swing to the left.
SS A thrust with the end part of the shamisen.
SSS A diagonally downward swing to the right.
S4-S7 Plays the shamisen, sending out a series of mini
shockwaves.
SSSSSSSS Plays the shamisen, sending out a mini shockwave.
T Sends out a sound bubble, then runs forward with a
shoulder charge.
TT A back flip kick.
TTT Sends out a sound bubble.
ST A backwards kick upward that launches the enemy.
STT A jumping, spinning horizontal swing to the left.
STTT Plays the shamisen while in mid air, sending out a mini
shockwave.
SST Dashes forward with a horizontal swing to the right.
SSTT Dashes in the other direction with a horizontal swing to
the left.
SSTTT Sends out three sound bubbles.
SSST Jumps backwards and plays the shamisen, sending out a
soundwave forward.
SSSTT Runs forward and plays the shamisen, sending out a
soundwave forward.
SSSTTT Performs a front flip and plays the shamisen, sending out
a soundwave forward.
SSSST Throws a ball of water forward.
Horse S A stomp off the side of the horse.
Horse SS A stomp off the side of the horse.
Horse SSS A stomp off the side of the horse.
Horse S4-S8 A series of stomps off the side of the horse.
Horse ST A swing upwards towards the front of the horse that
launches.
Horse SST A swing towards the back of the horse that dizzies.
Horse SSST A swing towards the front of the horse that throws the
shamisen in front of the horse.
Jump Attack Plays the shamisen, sending a soundwave downwards.
Jump Charge Slams the ground with the shamisen, causing a ground
shockwave.
Running Attack Slides on his knees and plays the shamisen, sending a
soundwave forward.
Deadlock Attack Turns around and plays the shamisen, sending out electric
shockwaves before sending out a soundwave backwards.
Musou Level 1 Plays the shamisen, sending out a series of soundwaves
forward. Motochika stands in one place when performing
this musou.
Musou Level 3 Plays the shamisen, sending out a series of soundwaves
forward. During this musou, there are multiple flame
geysers that appear from the ground. Motochika stands in
one place when performing this musou.
True Musou Plays the shamisen, sending out a series of soundwaves
forward, finishing with a thrust with the end part of the
shamisen, a dash forward with a horizontal swing to the
right, and a dash in the other direction with a
horizontal swing to the left. Motochika stands in one
place when performing the main part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Uses musou to send out a water twister forward.
R1 + T: Uses musou to send out five sound bubbles.
Character Strategies:
His attacks aren't particularly strong or have a wide range. His strongest
attack is the explosion of his sound bubbles. However, the three attacks
that release the sound bubbles, his C1, C3, and T special, are all flawed.
His C1 has a strange hit box, only hits twice, and doesn't release enough
sound bubbles to merit consistent use. The first two attacks of his C3 are
hard to hit with, although the releasing of three sound bubbles at the end is
pretty good. The main problem with his T special is that it takes forever
for the releasing of the bubbles, meaning you're a sitting target for the
entire duration of the move. You don't get any bubbles if you don't finish
the entire move, meaning you could waste musou for no gain. However, if you
do manage to get some bubbles on the field, the quickest way to make them
explode is his jumping attack. His C2 is decent for dueling and his C4 is
alright for crowds, but his best charge attack is his C5. It ignores the
enemy's guard and has a wide enough range to clear out a crowd. Furthermore,
his water twister special is also great for crowd control. Finally, when
dueling with his musou attack, try to get the enemy caught near a wall, as
the attack will send the enemy backwards and out of range for the rest of the
attack. The best element for Motochika is the Ice element. With the Ice
element, his S string becomes more deadly, since his S2 and S3 are element
attacks. This forces the enemy to stand still and listen to the shockwave
portion of the concert.
Motochika is a quick attacker with very little movement in his swings, so
play defense and wait for an opening. His C1 is hard to hit with to begin
with, so even if he tries to use it to break your attack, he could very well
miss. The only exception to this defensive rule is when there is a stray
sound bubble on the field. This could break your guard, setting you up for
more damage. Try to stay away from any stray sound bubbles in general. He
tends to only release them using his C1, so there should only be one or two
at the most on the field, which is easily avoidable.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 3c. Gracia's Move Set
S2XNCGRA \____________________________________________
Weapon Type: Bracelet
Starting Stats: Maximum Stats:
Life: 90 Life: 250
Musou: 120 Musou: 360
Attack: 70 Attack: 169
Defense: 84 Defense: 203
Ride: 80 Ride: 185
Speed: 125 Speed: 234
Dex: 200 Dex: 240
Luck: 93 Luck: 227
Titles:
Level 1-10: Curious Wanderer
Level 11-20: Caged Talent
Level 21-30: Quick Learner
Level 31-40: Powerful Medium
Level 41-49: Mystic Paragon
Level 50-69: Wisdom and Beauty
Level 70: Heavenly Beacon
Move Set Type: Special
Self Skill: Supremacy - Musou gauge gradually fills at all times. Learned
at Level 10.
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A punch with the left hand.
SS A punch with the right hand.
SSS A jumping left knee.
S4-S7 A series of spinning jump kicks to the left.
SSSSSSSS A spinning jump kick to the right.
T An aura energy blast attack that restores some of the
Musou gauge.
TT A downward elbow attack with the right arm.
ST A punch upwards with the right hand that launches the
enemy.
STT Sends out a blue energy wave forward.
SST An elbow attack with the left arm that dizzies.
SSTT A double hand thrust forward.
SSST A punch with the right hand.
SSSTT A punch with the left hand.
SSSST A shockwave.
Horse S Sends out a fireball off the side of the horse.
Horse SS Sends out a fireball off the side of the horse.
Horse SSS Sends out a fireball off the side of the horse.
Horse S4-S8 Sends out fireballs off the side of the horse.
Horse ST Creates a flame geyser off the side of the horse that
launches the enemy.
Horse SST Causes an explosion off the side of the horse that
dizzies.
Horse SSST Sends out a blue energy wave forward.
Jump Attack Sends out a fireball downward.
Jump Charge Punches the ground with the right hand, causing a ground
shockwave.
Running Attack A jumping kick with the right leg.
Deadlock Attack A punch with the right hand, a punch with the left hand,
and a punch with the right hand.
Musou Level 1 Sends out multiple beams of light. Gracia stands in one
place when performing this musou.
Musou Level 3 Sends out multiple beams of light. During this musou,
there are multiple energy bursts that appear from the
ground. Gracia stands in one place when performing this
musou.
True Musou Sends out multiple beams of light, finishing with a
series of three spinning jump kicks to the left. Gracia
stands in one place when performing the main part of this
musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Uses musou to perform a magical attack. Pressing Square once
will send out three fireballs. Pressing Square twice will perform a
blizzard attack. Pressing Square three times will perform a beam attack.
R1 + T(T): Uses musou to perform a defensive skill. Pressing Triangle once
will heal a little bit of your life. Pressing Triangle twice will produce
a protective barrier. Pressing Triangle three times will make your
attacks stronger.
Character Strategies:
More than any other Special type character, Gracia relies on her special
attacks. If her move set seems bland, that is because it is. Her punches
lack range and her C3 and C4 attacks aren't that great. Her C2 is decent as
crowd control and as a juggling move and her C5 is a simple shockwave.
However, while her C1 lacks range, it does well what it is supposed to do:
refill her musou. Combined with her self skill, Supremacy, her musou refills
faster than anyone else, which is good considering you will need a lot of it.
Both her attack specials and her musou deal a lot of damage. Her fireballs
and blizzard control crowds while her beam attack can take out an enemy
officer in one hit, provided your enemy is trapped against a wall or is
frozen. The only problem with her beam attack is the startup lag. It is
best to knock your opponent down first before trying to use it. Her horse
attacks are not that bad either, with her Horse C4 being a great crowd
clearer. Gracia's best element is the Ice element. Freezing your opponent
will allow you to be able to force your opponent to stand there and take all
of the damage from both her musou attack and her beam magic attack.
As far as fighting Gracia, you don't have much to worry about. Since the
computer doesn’t use special attacks, you don't have to worry about being on
the wrong side of her strongest attacks. Gracia has no range whatsoever, so
it should be easy to attack her before she can attack you. Even though her
musou is one where she stands in one place, it has a long reach, so don't
attempt to run away from it. Instead, do everything you can to knock her out
of it, as it is a damaging attack.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 3d. Yoshimoto Imagawa's Move Set
S2XNCYOS \____________________________________________
Weapon Type: Sword and Kemari Ball
Starting Stats: Maximum Stats:
Life: 115 Life: 294
Musou: 92 Musou: 252
Attack: 91 Attack: 220
Defense: 88 Defense: 217
Ride: 92 Ride: 214
Speed: 110 Speed: 233
Dex: 114 Dex: 235
Luck: 93 Luck: 240
Titles:
Level 1-10: Lonely Buffoon
Level 11-20: Kemari Player
Level 21-30: Aristocrat
Level 31-40: Kemari Devotee
Level 41-49: Lord of Suruga
Level 50-69: Kemari Master
Level 70: Tokaido's Finest
Move Set Type: Charge
Self Skill: Desperation - Attack strength increases for a short time when
close to death. Learned at Level 10
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal slash to the left.
SS A horizontal slash to the right.
SSS A stab.
S4-S7 A series of spinning horizontal slashes to the right.
SSSSSSSS A spinning horizontal slash to the right.
T(T) Kicks the kemari ball into the air and then kicks it
forward, causing an explosion. Pressing triangle more
will cause Yoshimoto to bounce the ball off of more parts
of his body, making the attack stronger.
ST A diagonally upward slash to the right that launches the
enemy.
STT Kicks the kemari ball into the enemy twice.
STTT Back flip kicks the kemari ball downwards, causing an
explosion.
SST A downward slash that dizzies.
SSTT Kicks the kemari ball forward multiple times.
SSTTT Kicks the kemari ball forward, causing an explosion.
SSST(T) Kicks the kemari ball, causing it to spin around
Yoshimoto three times. Pressing triangle more times will
cause Yoshimoto to spin around in place more times before
kicking the ball.
SSSST Bounces the kemari ball into the air before kicking it
forward, causing it to split apart into three lightning
balls that explode.
Horse S A slash downwards off the side of the horse.
Horse SS A slash downwards off the side of the horse.
Horse SSS A slash downwards off the side of the horse.
Horse S4-S8 A series of slashes alternating from towards the back of
the horse to towards the front of the horse.
Horse ST A slash towards the front of the horse that launches the
enemy.
Horse SST A slash downwards off the side of the horse that dizzies.
Horse SSST Kicks the kemari ball around the horse.
Jump Attack A downward slash to the left.
Jump Charge Stabs the ground, causing a ground shockwave.
Running Attack A jumping diagonally upward slash to the left.
Deadlock Attack A kick, a stab, and a spinning horizontal slash to the
right.
Musou Level 1 Runs with the sword out in front, kicking the kemari
ball.
Musou Level 3 Runs with the sword out in front, kicking the kemari
ball. During this musou, there are multiple mid air
explosions that appear all around Yoshimoto.
True Musou Runs with the sword out in front, kicking the kemari
ball, finishing with three spinning horizontal slashes to
the right.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Picks up enemies off the ground, spins around, and throws them.
R1 + T: Faints.
Character Strategies:
Yoshimoto is not as bad of a character as everyone is making him out to be.
Yes, his move set is slow. Yes, he lacks power. Yes, his musou isn't that
great. Yes his specials are horrible. Yes, he looks like an idiot. Wait,
what was I trying to prove again? Oh yea. Despite all of this, he has one
move that can counteract all of these negatives and allow him to be semi-
decent: his C4. This move is a devastating general killer. The only
downside is that you need a wall and the right positioning to turn it into
the devastating general killer. If you can trap your opponent up against a
wall and launch this attack in full, this attack, which is only designed to
hit once, will hit multiple times. And because the move was designed to hit
only once, each hit is decently powered, for Yoshimoto at least. Therefore,
it is possible to reduce a hyper enemy officer to nothing in just a couple of
C4 attacks. Other than that, his only other good move is his C5, which is a
crowd controller, but unfortunately has a blind spot right in front of you.
It also has some startup lag. His throw special is all but worthless because
of the startup lag and his fainting special is worthless on its own, since it
does absolutely nothing but put you on the ground. You can combine his
fainting special with his level 3 musou, however. If you faint right before
the level 3 musou ends, it will continue to keep going, despite you not
having any musou bar left. That is because you cannot perform the final
shockwave to end the musou while on the ground, so the musou keeps going.
This means the fireworks will still continue to damage the enemies, and
unlike No's fireworks from Samurai Warriors 2, these have the ability to
kill. The best element for Yoshimoto is either Ice or Lightning.
Unfortunately, Ice won't stay on an enemy long enough for it to be abused by
Yoshimoto's C4 because Yoshimoto takes forever in getting to that attack, but
Lightning will help control crowds and get multiple hits with a C4 attack.
When fighting Yoshimoto, you only have to remember one thing: his attacks
are slow. You should be able to easily counter any attack he tries to throw
out at you. The first attack of his S string is slow, his C1 is slow. Heck,
you should be able to throw in a block before any of his charge attacks land.
The only real concern is his musou, which is a running musou and can get
behind your guard if you allow it to, but by the time Yoshimoto is hurt
enough to pull out his musou, you should be able to finish him off with no
troubles.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 3e. Kojiro Sasaki's Move Set
S2XNCKOJ \____________________________________________
Weapon Type: Nodachi and Two Broad Swords
Starting Stats: Maximum Stats:
Life: 115 Life: 325
Musou: 94 Musou: 282
Attack: 89 Attack: 220
Defense: 88 Defense: 217
Ride: 97 Ride: 226
Speed: 106 Speed: 205
Dex: 106 Dex: 205
Luck: 99 Luck: 235
Titles:
Level 1-10: Stick Wielder
Level 11-20: Painted Clown
Level 21-30: Aesthete
Level 31-40: Flashing Blade
Level 41-49: Mortiferous Grace
Level 50-69: Netherworld Swordsman
Level 70: Musashi's Conqueror
Move Set Type: Normal
Self Skill: Intimidation - Shockwave produced when entering special stance.
Learned at Level 20.
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash with his nodachi to the
right.
SS A horizontal slash with his nodachi to the left.
SSS A horizontal slash with his nodachi to the right.
SSSS A spinning diagonally downward slash with his nodachi to
the right.
SSSSS A diagonally upward slash with his nodachi to the left.
SSSSSS A horizontal slash with his nodachi to the right.
SSSSSSS A horizontal slash with his nodachi to the left.
S8-S11 A series of stabs with his nodachi.
SSSSSSSSSSSS A diagonally downward slash with his nodachi to the
right.
T Throws a broad sword forward, breaking the enemy's guard.
ST An upward stab with the broad sword that launches the
enemy.
SST Back flips and throws a broad sword forward, dizzying the
enemy.
SSST A double horizontal slash with both broad swords inwards.
SSSST Sends both broad swords spinning around him, launching
the enemy.
SSSSST Sends both broad swords spinning out in front of him,
dizzying the enemy.
SSSSSST Rushes forward and grabs the enemy, then holds him up and
throws him forward, causing multiple smaller slashes to
appear around him.
SSSSSSST Creates a field that slows the enemy in front of him,
followed by a double horizontal slash with both broad
swords to the left.
SSSSSSSST Disappears, followed by a spinning horizontal slash with
his nodachi to the left.
Horse S A stab with his nodachi off the side of the horse.
Horse SS A stab with his nodachi off the side of the horse.
Horse SSS A stab with his nodachi off the side of the horse.
Horse S4-S8 A series of stabs with his nodachi off the side of the
horse.
Horse ST A slash with a broad sword towards the front of the horse
that launches the enemy.
Horse SST A slash with a broad sword downward off to the side of
the horse that dizzies.
Horse SSST A double slash with the broad swords inwards and towards
the front of the horse.
Jump Attack A downward slash with his nodachi to the left.
Jump Charge Stabs the ground with his nodachi, causing a ground
shockwave.
Running Attack Throws a broad sword forward.
Deadlock Attack Two stabs with his broad swords, followed by his Tsubame
Gaishi attack.
Musou Level 1 A series of horizontal slashes with his nodachi
alternating from right to left, sending out blue energy
waves. Kojiro stands in one place when performing this
musou.
Musou Level 3 A series of horizontal slashes with his nodachi
alternating from right to left, sending out blue energy
waves. During this musou, multiple ground energy waves
are sent out. Kojiro stands in one place when performing
this musou.
True Musou A series of horizontal slashes with his nodachi
alternating from right to left, sending out blue energy
waves, finishing with a horizontal slash with his nodachi
to the left, a horizontal slash with his nodachi to the
right, and a horizontal slash with his nodachi to the
right. Kojiro stands in one place when performing the
main part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: His Tsubame Gaishi attack, which is a quick upward slash with his
nodachi.
R1 + T: Uses musou to disappear. This ends when you perform an attack, but
that attack will be more powerful than normal.
Character Strategies:
Kojiro's regular move set is decent. It is good for circling around the
enemy. However, he really stands out in regards to his charge attacks.
Since most of his charge attacks involve throwing his broad swords, he has
great range. His early charge attacks have elements attached, making them
useful for freezing or stunning your opponents with lightning. His C5, C6,
and C8 all have great range, while his C7 and C9 have a tendency to miss
enemies directly in front of Kojiro. His musou attack is great for defeating
enemy officers, especially enemy officers trapped up against a wall. His
disappear special makes your immediate attacks more powerful, so you should
always use it before starting a duel with an enemy officer. It is also great
for escaping when you are in a bad spot. His Tsubame Gaishi attack, which he
is known for in history, is slow to come out and can be hard to hit with. As
far as elements go, it depends on which special you like the best. Lightning
works great with his C6 and Ice works very well with his C8. Of course, you
could simply increase the damage you deal in general with Fire.
When fighting Kojiro, you have to remember that while his katana has decent
range, just about every charge attack in his arsenal has exceptional range.
Therefore, you want to be in Kojiro's face when fighting him, so that you
don't get surprised by an attack that you think won't hit you. Keep the
battle close and stay on the offensive, as his C1 attack is pretty good.
Also, his musou attack is another reason why you want to stay in his face.
It has long range as well, so it's best to knock Kojiro out of his musou
rather than running away.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 3f. Katsuie Shibata's Move Set
S2XNCKAT \____________________________________________
Weapon Type: Two Hand Axes
Starting Stats: Maximum Stats:
Life: 130 Life: 360
Musou: 80 Musou: 240
Attack: 93 Attack: 234
Defense: 92 Defense: 232
Ride: 92 Ride: 204
Speed: 85 Speed: 180
Dex: 90 Dex: 175
Luck: 87 Luck: 218
Titles:
Level 1-10: Veteran Warrior
Level 11-20: Loyal Servant
Level 21-30: Devil Shibata
Level 31-40: Man of Principle
Level 41-49: Striker of Fear
Level 50-69: Stoic Legend
Level 70: History's Exemplar
Move Set Type: Charge
Self Skill: Absorb - Blocking enemy attacks refills Musou gauge. Learned at
Level 20.
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A diagonally downward slash to the right.
SSS A diagonally downward double slash to the left.
S4-S7 A series of horizontal slashes alternating from right to
left.
SSSSSSSS A horizontal double slash to the left.
T Throws the right axe forward.
TT Throws the left axe forward.
TTT Throws both axes forward.
ST A double upward slash that launches the enemy.
STT A diagonally downward double slash to the right.
STTT A diagonally downward double slash to the left.
SST A charging headbutt that dizzies.
SSTT A diagonally upward slash to the left.
SSTTT A diagonally upward slash to the right.
SSST A diagonally downward double slash to the left.
SSSTT A diagonally downward double slash to the right.
SSSTTT A horizontal double slash outwards that sends out a blue
energy wave.
SSSST Grabs the enemy, lifts them onto his back, moves forward
a little, then throws the enemy.
Horse S A slash towards the back of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the back of the horse.
Horse S4-S8 A series of slashes alternating from towards the front of
the horse to towards the back of the horse.
Horse ST A double slash towards the front of the horse that
launches the enemy.
Horse SST A double slash downwards off to the side of the horse
that dizzies.
Horse SSST Throws both axes forward.
Jump Attack A downward double slash outwards.
Jump Charge Slams both axes on the ground, causing a ground
shockwave.
Running Attack A horizontal double slash inwards.
Deadlock Attack A horizontal double slash inwards followed by a
horizontal double slash outwards.
Musou Level 1 A series of downward slashes that cause ground
shockwaves.
Musou Level 3 A series of downward slashes that cause ground
shockwaves. During this musou, boulders are falling from
above.
True Musou A series of downward slashes that cause ground
shockwaves, finishing with a headbutt, a diagonally
upward slash to the left, and a diagonally upward slash
to the right.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Grabs the enemy, jumps into the air, and spins around, landing
headfirst onto the ground.
R1 + T: Uses musou to create an explosion with each attack.
Character Strategies:
Katsuie is the powerhouse that Toshiie only wishes he could be. While most
of his attacks are plain, they have a lot of range, very good attack speed,
and are very powerful. Also, his explosion power up special makes him that
much more powerful. It should be on at all times. It allows every attack
you perform to be a guard break attack, meaning there is no stopping you.
His throws are good for dueling and his charge attacks clean house in a
hurry. As far as elements go, he is one of the few characters that has the
same element on both his fourth and fifth weapon, which is Lightning. This
only means that you should use Lightning with Katsuie, since it compliments
his moves nicely. His moves aren't broken up by Lightning and it gives his
already wide ranging moves even more range, allowing him to destroy anything
in his path.
Fighting Katsuie is no fun. Yes, he can't use his explosion special, but he
has plenty of other attacks to hurt you with. His C1 is faster than most and
has a lot of range. The rest of his attacks have speed and range as well.
His musou is a running musou. While not as fast as other running musous, it
can still get behind your guard. All in all, pull out all the tricks when
fighting him.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4. Old Playable Characters' Move Sets
S2XOCHAR \____________________________________________
The explanation of the move sets and how they differ can be found in Section
3. Most of the moves are the same from the previous game except for the
addition of the new charge attacks. These charge attacks can be performed as
either a C5 for Charge and Special characters and C9 for Normal characters.
For Charge and Special characters, these charge attacks cannot be added upon
by pressing the Triangle button (for example, you can perform a SSSST, but
not a SSSSTT).
Finally, for the stats listed below, the Old Max Stats are the maximum stats
that can be allowed in Samurai Warriors 2. The New Max Stats are the maximum
stats that can be allowed in Samurai Warriors 2: Xtreme Legends.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4a. Yukimura Sanada's Move Set
S2XOCYUK \____________________________________________
Weapon Type: Cross Spear
Starting Stats: Old Max Stats: New Max Stats:
Life: 115 Life: 289 Life: 325
Musou: 92 Musou: 276 Musou: 276
Attack: 88 Attack: 181 Attack: 217
Defense: 91 Defense: 186 Defense: 223
Ride: 92 Ride: 181 Ride: 217
Speed: 110 Speed: 175 Speed: 210
Dex: 114 Dex: 179 Dex: 215
Luck: 93 Luck: 187 Luck: 224
Titles:
Level 1-10: Warrior in Red
Level 11-20: Sanada's Hope
Level 21-30: Crimson Samurai
Level 31-40: Raging Inferno
Level 41-49: Mightiest Hero
Level 50-69: Immortal Legend
Level 70: History's Brightest
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal slash to the left.
SS A horizontal slash to the right.
SSS A horizontal slash to the left.
S4-S7 Twirls his spear alternating from right to left.
SSSSSSSS A horizontal slash to the left.
T(T) Yukimura charges up a dash attack while twirling his
spear. Pressing triangle more will make the dash attack
longer. Once the dash attack has been charged up,
Yukimura will start running. Pressing triangle during
this run will cause Yukimura to swing his spear. The
dash attack is ended with a spinning, horizontal swing to
the right.
ST An upward slash that launches the enemy.
STT Swings repeatedly at the midair enemy.
STTT A downward slash that sends the enemy towards the ground.
When the enemy lands on the ground, it creates a
ground shockwave that damages other enemies.
SST Thrusts with the end part of his spear that dizzies.
SSTT Dashes forward with a horizontal slash.
SSTTT Turns around and does a jumping, spinning slash that
launches enemies.
SSST A jumping, spinning slash.
SSST(T) A series of multiple thrusts followed by a jumping,
spinning, slash. The more times triangle is pressed, the
more thrusts will be performed.
SSSST Stabs the enemy, grabbing them, then turns around and
slams them down on the ground, causing a ground
shockwave.
Horse S A slash towards the back of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the back of the horse.
Horse S4-S8 A series of stabs off to the side of the horse.
Horse ST A swing upwards with the end part of his spear that
launches the enemy.
Horse SST A slash towards the front of the horse that dizzies.
Horse SSST A slash towards the back of the horse.
Jump Attack A downward slash to the right.
Jump Charge Stabs the ground, causing a ground shockwave.
Running Attack A spinning slash to the right.
Deadlock Attack A stab followed by a downward swing with the end part of
his spear to the left followed by another stab.
Musou Level 1 A series of downward, horizontal slashes, alternating
from right to left.
Musou Level 3 A series of downward, horizontal slashes, alternating
from right to left. During this musou, there are
multiple flame geysers that appear from the ground.
True Musou A series of downward, horizontal slashes, alternating
from right to left, finishing with three twirls of the
spear alternating from right to left.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: A quick, fiery dash, leaving a trail of flames behind him.
R1 + T: Whistles for his horse.
Character Strategies:
Yukimura's move set is all around good, combining range, power, and
quickness. The only move that doesn't stand out is his C1, but even then,
that move does have its uses. You can run through crowds of soldiers with
this move and you don't have to worry about staying near your horse when
performing this move, as one of Yukimura's specials calls for his horse. The
other four moves that Yukimura has are outright general killers. His C2 and
C4 can run through a general's health while his C3 has a guard breaking
attack with the second hit. Yukimura's C3 is also good for crowds. His new
C5 is one of the better new grabs out there, as not only is it accurate, it
also ends with a ground shockwave. His S string is alright, but with four
really nice charge attacks, you should be ending every attack with some type
of charge attack. His fire dash special is pointless and really has no uses
that I can think of. His special to call for his horse is convenient, but
that's all. The best element for Yukimura is Fire. Yea sure, maybe the
Demon element will get you more kills, but the Crimson Samurai would be
nothing without the red swings of his spear.
When playing against Yukimura, there aren't many characters that can outrange
or outspeed him. The first attack of Yukimura's S string is quick. His C1
does leave him open, but the computer does not use this move very often, so
you really cannot take advantage of it. However, the computer controlled
Yukimura doesn't use his C3-2 that much either, which means that both guard
breaking attacks that Yukimura has aren't really used. Therefore, you can be
relatively safe blocking most of Yukimura's attacks and you don't have to
worry about your guard being broken.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4b. Keiji Maeda's Move Set
S2XOCKEI \____________________________________________
Weapon Type: Pike
Starting Stats: Old Max Stats: New Max Stats:
Life: 128 Life: 317 Life: 357
Musou: 82 Musou: 246 Musou: 276
Attack: 95 Attack: 198 Attack: 238
Defense: 95 Defense: 198 Defense: 238
Ride: 95 Ride: 185 Ride: 222
Speed: 94 Speed: 154 Speed: 185
Dex: 86 Dex: 146 Dex: 175
Luck: 93 Luck: 190 Luck: 228
Titles:
Level 1-10: Wild One
Level 11-20: Beast of Chaos
Level 21-30: Fierce Predator
Level 31-40: Wild Tiger
Level 41-49: The Unstoppable
Level 50-69: Insurmountable
Level 70: Maverick of Legend
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal slash to the left.
SS A horizontal slash to the right.
SSS A horizontal slash to the left.
S4-S7 A series of alternating moves of horizontal swings using
the end part of his pike to the left and horizontal
slashes to the right.
SSSSSSSS Jumps in the air and slams the end part of his pike on
the ground, causing a ground shockwave.
T A diagonally upward slash to the left that can break the
enemy's guard.
TT Two spinning, horizontal slashes to the right.
TTT A stab followed by an upward slash that launches.
ST A diagonally upward slash to the right that launches the
enemy.
STT A diagonally upward swing to the left using the end part
of the pike.
STTT An aura energy blast attack.
SST A left forearm swing that dizzies.
SSTT A spinning, horizontal swing to the right using the end
part of his pike.
SSTTT Slams the end part of his pike on the ground, causing a
ground shockwave.
SSST(T) A series of swings to the left over the head followed by
a final spinning, horizontal slash to the left. The more
times triangle is pressed, the more times the pike is
swung over his head.
SSSST A giant whirlwind that surrounds Keiji.
Horse S A swing towards the front of the horse.
Horse SS A swing towards the front of the horse.
Horse SSS A swing towards the back of the horse.
Horse S4-S8 A series of swings alternating from towards the front to
towards the back of the horse.
Horse ST An upward swing towards the front of the horse that
launches the enemy.
Horse SST A swing using the end part of the pike towards the back
of the horse that dizzies.
Horse SSST Slams the end part of the pike on the ground, causing a
ground shockwave.
Jump Attack A downward slash to the right.
Jump Charge Slams his pike on the ground, causing a ground
shockwave.
Running Attack A spinning horizontal slash to the left slash
Deadlock Attack A diagonally downward slash to the right followed by a
horizontal slash to the right and a diagonally upward
slash to the left.
Musou Level 1 A series of diagonally upward slashes alternating from
left to right. Keiji stands in one place when performing
this musou.
Musou Level 3 A series of diagonally upward slashes alternating from
left to right. Keiji stands in one place when performing
this musou. During this musou, there are multiple ground
shockwaves that appear.
True Musou A series of diagonally upward slashes alternating from
left to right, finishing with a horizontal slash to the
right, a horizontal swing to the left with the end part
of the pike, and a spinning, horizontal slash to the
left. Keiji stands in one place when performing the main
part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Grabs the enemy, spins around once, and then throws them.
R1 + T: Whistles for his horse.
Character Strategies:
Keiji is an all around powerhouse. All of his moves are really good. The
last hit on his S string has a slight delay in the attack, but the attack is
an area attack. His C1 is good for breaking the opponent's guard and then
juggling them. His C2, C3, C4, and C5 are all good for any situation. In
fact, his worst move may be his C4 because there is a slight delay at the
start of the charge attack. However, the move is still really good and hits
a wide area of people. His musou can run through the life bars of most enemy
officers. His grab special is really good for dealing quick damage to
enemies, especially to those powered up enemies that block a lot. His horse
whistle isn't as effective for Keiji as it is for Yukimura simply because of
the fact that a lot of Keiji's attacks have him moving very little while most
of Yukimura's attacks having him moving a whole lot. However, it is still
nice to know that you can fight away from your horse. Keiji's self skill
allows you to perform an attack while your opponent is attacking you by
pressing triangle. This allows you to interrupt your opponent's combos. As
long as they are not juggling you, they basically cannot hit you for more
than a couple of hits. As far as elements go, Lightning always seems to be
the best choice for Keiji. He hits a lot of people and the Lightning element
just adds to the devastation of crowds.
When fighting against Keiji, remember that Keiji loves to use his C1. This
move has a decent amount of start up time, so you should be able to get a
quick hit in before Keiji attacks. Also, the first attack on his S string is
slow, so you can normally predict his moves and attack him before he can
attack you. The best way to approach Keiji is to watch his movements and
predict his attacks and counter with an attack of your own. Keiji's C1 will
break your guard if it hits, so don't play a defensive battle with Keiji. Go
on the offensive as much as you can. Normally, if you run into Keiji, he
will be powered up. There are not many times you will see him not powered
up, so be prepared for a long fight.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4c. Nobunaga Oda's Move Set
S2XOCNOB \____________________________________________
Weapon Type: Broadsword Surrounded by an Aura
Starting Stats: Old Max Stats: New Max Stats:
Life: 115 Life: 289 Life: 325
Musou: 94 Musou: 282 Musou: 282
Attack: 91 Attack: 186 Attack: 223
Defense: 89 Defense: 183 Defense: 220
Ride: 97 Ride: 188 Ride: 226
Speed: 106 Speed: 171 Speed: 205
Dex: 106 Dex: 171 Dex: 205
Luck: 99 Luck: 196 Luck: 235
Titles:
Level 1-10: Fool of Owari
Level 11-20: Storm General
Level 21-30: The Upstart
Level 31-40: Nether Lord
Level 41-49: Master of Chaos
Level 50-69: Demon King
Level 70: Mighty Conqueror
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downwards slash to the left.
SS A horizontal slash to the right.
SSS A diagonally downwards slash to the left.
S4-S7 A series of diagonally upward slashes alternating from
right to left.
SSSSSSSS A spinning, horizontal slash to the right.
T(T) Hovers in the air and then throws a ball of energy
towards the ground. When the ball hits the ground, it
creates a shockwave. If triangle is pressed a second
time, Nobunaga hovers higher before throwing the ball of
energy and the shockwave is more powerful and dizzies.
ST A diagonally upward slash to the right that launches the
enemy.
STT A diagonally upward slash to the right followed by
another diagonally upward slash to the right that sends
the enemy to the ground. When the enemy lands on the
ground, it creates a ground shockwave that damages other
enemies.
SST A spinning, horizontal slash to the left that dizzies.
SSTT Jumps into the air and punches the ground, causing a
small, dark energy burst.
SSST A shockwave.
SSSTT Surrounds himself in an aura barrier that dizzies any
enemies in the vicinity of the barrier before releasing a
shockwave.
SSSST Dashes forward and stabs the enemy, grabbing them, and
then throws the enemy, causing the sword to be powered up
and extend Nobunaga's combos (see the specials below).
This power up only happens if Nobunaga grabs an enemy and
will power up your sword one level, which can be stacked.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the back of the horse.
Horse SSS A slash straight down off to the side of the horse.
Horse S4-S8 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A slash towards the back of the horse that dizzies.
Horse SSST A shockwave.
Jump Attack A downward slash to the right.
Jump Charge Stabs the ground with his sword, causing a ground
shockwave.
Running Attack A hovering horizontal slash to the right.
Deadlock Attack Two diagonally downward slashes to the left followed by a
horizontal slash to the right and then a diagonally
downward slash to the left.
Musou Level 1 Hovers in the air and moves really quickly, performing a
series of diagonally upward slashes alternating from
right to left.
Musou Level 3 Hovers in the air and moves really quickly, performing a
series of diagonally upward slashes alternating from
right to left. During this musou, there are multiple
dark energy bursts that appear from the ground.
True Musou Hovers in the air and moves really quickly, performing a
series of diagonally upward slashes alternating from
right to left, finishing with a spinning slash to the
right, a downward spinning slash to the left, and a
dashing horizontal slash.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Surrounds himself in a barrier. The more times Square is
pressed, the longer the barrier lasts and the more hits it can take.
R1 + T(T): Increases the strength, range, and speed of weapon attacks. The
more times Triangle is pressed, the more powerful the strength. When this
move is performed three times in a row, this move can also extend the
length of Nobunaga's charge attacks, giving them three extensions instead
of two. Here is how the charge moves change based on the new extensions:
T(T) Hovers in the air and then throws a ball of energy
towards the ground. When the ball hits the ground, it
creates a shockwave. If triangle is pressed a second
time, Nobunaga hovers higher before throwing the ball of
energy and the shockwave is more powerful and dizzies.
If triangle is pressed three times, Nobunaga hovers even
higher before throwing the ball of energy and the
shockwave has the Demon element attached.
ST A diagonally upward slash to the right that launches the
enemy.
STT A series of diagonally upward slashes alternating from
right to left for four slashes.
STT A diagonally downward slash to the left that sends the
enemy to the ground. When the enemy lands on the ground,
it creates a ground shockwave that damages other enemies.
SST A spinning, horizontal slash to the left that dizzies.
SSTT Jumps into the air and punches the ground, causing a
small energy burst.
SSTTT Torpedoes himself forwards (normally called the Psycho
Crusher attack for it's resemblance to M. Bison's Psycho
Crusher attack from Street Fighter).
SSST A shockwave.
SSST(T) Surrounds himself in an aura barrier that dizzies any
enemies in the vicinity of the barrier before releasing a
shockwave. Pressing triangle more than twice will cause
the barrier to hit twice instead of once.
Character Strategies:
There is absolutely no reason to not use his weapon power up special ability
when fighting an enemy officer. This weapon power up turns Nobunaga from a
good character to a great character. The increase in range, weapon speed,
and power is really good. While Nobunaga's C5 is a great way to power up his
weapon and give you automatic access to the rest of his move set, it is kind
of hard to aim, since he dashes forward, and can sometimes miss the enemy
right in front of you. You can do this move up to three times, which will
make his sword more powerful each time. Obviously, the best crowd control
attack Nobunaga has is his C4. Nobunaga's C2 and C3 are good for one on one
battles. His musou is a little bit hard to control and isn't very good for
one on one situations, so you may want to just use regular attacks during
Nobunaga's musou. Nobunaga's best element seems to be the Demon element,
which makes sense. He is the Demon King after all. Even with the new Demon
element, his extended C2 combo can run through an enemy's life, since the
Demon element works best when it hits multiple times. Wind and Fire aren't
bad choices either as they add extra damage.
When fighting Nobunaga, don't expect to see a lot of C1 attacks. This attack
leaves Nobunaga open, but the computer won't do it that much. Even if the
computer does use this attack, it's easily counterable. You have plenty of
time to lower your block and hit Nobunaga out of this attack. Nobunaga's
regular move set is fast, so it may be a little bit harder to predict his
other attacks. His musou is extremely hard to block as the computer likes to
go around your block and hit you from behind. They can control this musou so
well.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4d. Mitsuhide Akechi's Move Set
S2XOCMIA \____________________________________________
Weapon Type: Katana
Starting Stats: Old Max Stats: New Max Stats:
Life: 118 Life: 292 Life: 329
Musou: 90 Musou: 270 Musou: 270
Attack: 89 Attack: 183 Attack: 220
Defense: 91 Defense: 186 Defense: 223
Ride: 93 Ride: 182 Ride: 218
Speed: 106 Speed: 171 Speed: 205
Dex: 100 Dex: 165 Dex: 198
Luck: 87 Luck: 182 Luck: 218
Titles:
Level 1-10: Mino Nobleman
Level 11-20: Man of Culture
Level 21-30: Man of Honor
Level 31-40: Warrior Sage
Level 41-49: Lord of Virtue
Level 50-69: Bringer of Peace
Level 70: Three-Day Ruler
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal slash to the left.
SS A horizontal slash to the right.
SSS A diagonally downward slash to the left.
SSSS A horizontal slash to the right.
SSSSS A diagonally downward slash to the left.
SSSSSS A diagonally downward slash to the right.
SSSSSSS A diagonally downward slash to the left.
S8-S11 A series of diagonally upward slashes alternating from
right to left.
SSSSSSSSSSSS A horizontal slash to the right.
T Mitsuhide charges up a dash attack while sheathing his
sword. Once the dash attack has been charged up,
Mitsuhide will start running. Pressing triangle during
this run will cause Mitsuhide to swing his sword. The
dash attack is ended with a diagonally upward slash to
the left that launches the enemy.
ST A diagonally upward slash to the right that launches the
enemy.
SST A diagonally downward slash to the left.
SSST Sheaths his sword and then performs a horizontal slash to
the right.
SSSST A jumping slash upwards that causes a tornado to appear
and spin around Mitsuhide. Both the slash and the
tornado launches the enemy.
SSSSST(T) A series of quick stabs forward followed by a stab at the
ground, causing a small ground shockwave. The more times
triangle is pressed, the more stabs will be performed.
SSSSSST A grab attack where Mitsuhide stabs the enemy with his
sword, picks them up, throws them forward and performs a
quick horizontal slash to the right followed by a
diagonally downward slash to the left.
SSSSSSST A jumping, spinning horizontal slash to the right.
SSSSSSSST Circles his sword in front of him, creating a moon
afterimage followed by diagonally downward slash to the
left.
Horse S A slash towards the back of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the back of the horse.
Horse S4-S8 A series of stabs off to the side of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A slash towards the back of the horse that dizzies.
Horse SSST A slash towards the front of the horse.
Jump Attack A spinning, downward slash to the right.
Jump Charge Stabs the ground with his sword, causing a ground
shockwave.
Running Attack A diagonally upward slash to the left that launches the
enemy.
Deadlock Attack While running behind the enemy, Mitsuhide performs a
horizontal slash to the left followed by a horizontal
slash to the right. When Mitsuhide is behind the enemy,
he stabs him in the back.
Musou Level 1 A series of alternating horizontal slashes from left to
right.
Musou Level 3 A series of alternating horizontal slashes from left to
right. During this musou, there are multiple energy
bursts that appear from the ground.
True Musou A series of alternating horizontal slashes from left to
right, finishing with a diagonally upward slash to the
right, a diagonally upward slash to the left, and a
horizontal slash to the right.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Mitsuhide sheaths his sword and then quickly draws his sword and
slashes. This attack has the Demon element attached to it.
R1 + T: Counter attack stance. When you are in this stance and an enemy
attacks you, you immediately parry the attack and perform a diagonally
upward slash to the right followed by a dashing diagonally upward slash to
the left.
Character Strategies:
Mitsuhide has nice range and good attack speed. All of his regular attacks
have nice range and good speed. His Normal move set allows him to circle
around the enemy really well. His C1 is not that good, but his other charge
attacks are nice. His C3 and C4 are quick charge attacks. His C5 and C8 are
good at crowd clearing, although his C8 does have a little startup time.
Also, his C8 doesn't always guard break, but it has enough power to force a
guard break most of the time. His C6 is great for one on one situations
while his C7 is an unblockable grab attack. His C9 has start up lag due to
Mitsuhide deciding he wants to show off. As far as his specials go, due to
the change in the Demon element, his quick slash attack is only good as an
opening move, as that will be when it deals the most damage. Since it has
the Demon element attached and the Demon element only works well when it hits
multiple times, it is bad on a one hit attack. His counter attack special
can be extremely useful, especially if you're good at predicting your
opponent's attacks. Mitsuhide works well with all elements, although the
Lightning element can lower the damage on his C6 due to its juggling effect.
Still, the Lightning element can provide more hits to his attacks that have a
wide radius.
When fighting Mitsuhide, watch out for his quick regular attacks. Mitsuhide
doesn't like to use many charge attacks. Instead, he likes to juggle and
combo you with regular attacks. He will not use his C1 attack often, so you
cannot really take advantage of the slow startup time that move has.
Mitsuhide's first attack on his S string is kind of hard to predict due to
its speed. However, having the Resilience 3 skill will increase that window
of opportunity you have to catch Mitsuhide in your combo before he can catch
you in his. His musou is one that can be used to get around to your exposed
side when you are blocking, so be careful of that.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4e. Kenshin Uesugi's Move Set
S2XOCKEN \____________________________________________
Weapon Type: Seven Bladed Sword
Starting Stats: Old Max Stats: New Max Stats:
Life: 125 Life: 314 Life: 353
Musou: 84 Musou: 252 Musou: 276
Attack: 95 Attack: 198 Attack: 238
Defense: 92 Defense: 193 Defense: 232
Ride: 89 Ride: 176 Ride: 211
Speed: 90 Speed: 150 Speed: 180
Dex: 86 Dex: 146 Dex: 175
Luck: 93 Luck: 187 Luck: 224
Titles:
Level 1-10: Hero of Kasuga
Level 11-20: Great Warlord
Level 21-30: Dragon of Echigo
Level 31-40: Bishamon Avatar
Level 41-49: Divine Avenger
Level 50-69: God of War
Level 70: Mighty Crusader
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A diagonally upward slash to the right.
SSS A stab.
SSSS A diagonally upward slash to the right.
SSSSS A diagonally downward slash to the left.
SSSSSS A horizontal slash to the right.
SSSSSSS A diagonally downward slash to the left.
S8-S11 Spins his sword around in front of him.
SSSSSSSSSSSS A spinning, diagonally upward slash to the left.
T Throws out a ball of energy that circles around him
twice.
ST A diagonally upward slash to the right that launches the
enemy.
SST A diagonally upward slash to the left that dizzies.
SSST A shockwave.
SSSST Slams his sword onto the ground, causing a ground
shockwave that launches the enemy.
SSSSST Charges forward and thrusts with the side part of his
sword.
SSSSSST A grab attack where Kenshin grabs the enemy, picks them
up, throws them forward, and punches them.
SSSSSSST Throws out a ball of energy that travels in a zigzag
pattern.
SSSSSSSST Throws out a ball of energy that circles around him
twice and creates an afterimage of himself.
Horse S A slash towards the back of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the back of the horse.
Horse S4-S8 Spins his sword around off to the side of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A slash straight down off to the side of the horse that
dizzies.
Horse SSST A slash towards the back of the horse.
Jump Attack A downward slash to the right.
Jump Charge Stabs the ground with his sword, causing a ground
shockwave.
Running Attack A horizontal slash to the right.
Deadlock Attack A spinning horizontal slash to the right followed by a
spinning horizontal slash to the left followed by a
vertical slash downward.
Musou Level 1 A series of diagonally upward slashes alternating from
left to right.
Musou Level 3 Creates an after image of himself and then performs a
series of diagonally upward slashes alternating from left
to right. When this musou is performed on a horse,
multiple ground shockwaves appear instead.
True Musou A series of diagonally upward slashes alternating from
left to right, finishing with a diagonally upward slash
to the right, a diagonally downward slash to the left,
and a horizontal slash to the right.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Calls upon the powers of Bishamonten to create an afterimage of
himself.
R1 + T: Releases a white paper doll that explodes and dizzies. The
explosion has the Fire element attached.
Character Strategies:
Kenshin is really the god of circling. He was the character that I was using
when I discovered the technique. Most of his regular attacks have a wide
area and he moves forward a good bit when attacking. You should easily be
able to get behind an enemy with the circling technique and then unleash a
charge attack on their exposed side. As for charge attacks, his C8 is his
best charge attack. It has a wide area of range and is great for crowds and
one on one battles. It can hit an enemy officer multiple times, making it a
great officer killer. His C5 is a little slow. If an enemy blocks all the
attacks before Kenshin's C6, they will almost always roll away from Kenshin's
C6. His C7 is unblockable, but it seems really weak. His C4 is good, but
not as good as his C8. His C9 comes out faster than his C1 and is better
than his special move for getting the afterimage out. The paper doll
explosion is really useful when you need to dizzy strong opponents. Save
Kenshin's musou for countering purposes only. It's slow and not really all
that powerful, so it's best to keep the full musou bar to unleash elemental
attacks. Kenshin's best element is the Ice element, although the Demon
element is also a good choice for abusing his C8.
When fighting Kenshin, since he has a Normal move set, be prepared to get hit
with a lot of regular attacks if you leave yourself wide open. Normal move
set characters tend to like regular attacks a lot. You won't see many charge
attacks from Kenshin. This means you won't see his C1, which has a lot of
start up time. Block Kenshin's attacks and prepare to counter attack when
Kenshin is done swinging his sword. Most of Kenshin's S string has a little
bit of lag in between attacks, but there really isn't that much startup time
for his first attack. Therefore, his attacks are a little harder to predict
than some other characters.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4f. Oichi's Move Set
S2XOCOIC \____________________________________________
Weapon Type: Kendama (a Japanese toy similar to a cup and ball toy)
Starting Stats: Old Max Stats: New Max Stats:
Life: 103 Life: 261 Life: 294
Musou: 106 Musou: 318 Musou: 318
Attack: 84 Attack: 169 Attack: 203
Defense: 85 Defense: 171 Defense: 205
Ride: 90 Ride: 178 Ride: 214
Speed: 124 Speed: 194 Speed: 233
Dex: 126 Dex: 196 Dex: 235
Luck: 105 Luck: 200 Luck: 240
Titles:
Level 1-10: Lady of Odani
Level 11-20: Battle Flower
Level 21-30: Warrior Princess
Level 31-40: Deadly Rose
Level 41-49: Celestial Maiden
Level 50-69: Light of Hope
Level 70: Loyal Beauty
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward swing to the left.
SS An upward swing.
SSS A diagonally downward swing to the left.
SSSS A spinning, diagonally downward swing to the left.
SSSSS A diagonally downward swing to the right.
SSSSSS A spinning, diagonally downward swing to the right.
SSSSSSS A spinning, diagonally upward swing to the left.
S8-S10 Spins the ball of the kendama over her head.
SSSSSSSSSSS A spinning, horizontal swing to the left.
SSSSSSSSSSSS A downward swing.
T A horizontal swing to the left that can break the enemy's
guard.
ST An upward swing that launches the enemy.
SST A horizontal swing to the left that dizzies.
SSST(T) Spins around with the ball of the kendama out. The more
times triangle is pressed, the more times Oichi spins.
SSSST Spins around with the ball of the kendama out, causing a
cyclone to appear around her that launches the enemy.
SSSSST Slams the ball of the kendama down onto the ground,
creating a small ground shockwave that dizzies.
SSSSSST A straight forward swing with the ball of the kendama,
which shoots out a small, whirlwind projectile at the end
of the ball.
SSSSSSST Does a back flip while the ball of the kendama spins
around her.
SSSSSSSST Spins around a jumps, creating a small aura around her
that restores some of her life.
Horse S A swing towards the front of the horse.
Horse SS A swing towards the back of the horse.
Horse SSS A swing towards the front of the horse.
Horse S4-S8 Swings the ball of the kendama around in circles off to
the side of the horse.
Horse ST An upward swing off to the side of the horse that
launches the enemy.
Horse SST A swing straight down off to the side of the horse that
dizzies.
Horse SSST A swing towards the front of the horse on the right side
and then a swing towards the back of the horse on the
left side.
Jump Attack A swing straight down.
Jump Charge Stomps on the ground, causing a ground shockwave.
Running Attack Spins around with the ball of the kendama out.
Deadlock Attack A swing to the right followed by a swing to the left
followed by a straight swing and then swing straight
downward.
Musou Level 1 Walks while spinning the ball of the kendama around her
over her head.
Musou Level 3 Walks while spinning the ball of the kendama around her
over her head. During this musou, there are multiple
energy bursts that appear from the ground.
True Musou Walks while spinning the ball of the kendama around her
over her head, finishing with a diagonally downward swing
to the left, a diagonally downward swing to the right, a
spinning, diagonally downward swing to the right, and a
spinning, jump swing to the left.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Increases the abilities of nearby allies. Has a chance to provide
Attack x2 for 10 seconds, Defense x2 for 10 seconds, Speed x2 for 10
seconds, or heal all nearby allies for 50 life.
R1 + T: Calls for an allied unit to appear.
Character Strategies:
Oichi's new move basically turns her into the ultimate tank. Not only can
she circle an enemy, has an almost unblockable attack in her C7, and can
power up and heal her allies, her C9 can heal herself no matter what the
situation is. Combine this with Opportunity 3 and you will have to try hard
just to die. On top of all that, she also has a nice variety of charge
attacks at her disposal. Her C1 is great for taking out enemy blocks. Her
C4 has good range of attack, but it's weak, even if you land multiple hits
with it. Her C5 and C8 are better for crowd control than her C4. Her C6 and
C7 are great for one on one situations. Her C7 is her best move. While it's
not completely unblockable, 99.9% of the time, the enemy will not block this
move. She probably has one of the best double musous in terms of combo
count. Oichi's best element is Lightning, as it turns some of her straight
forward attacks like her C6 and C7 into area attacks. One of her C7 attacks
with the Lightning element attached will knock down just about anyone in
front of Oichi. Her specials aren't really anything great, but being able to
heal a critical ally when they are almost dead is helpful.
Since Oichi has a Normal move set, she will perform a lot of regular attacks.
She likes to try to juggle you with her regular attacks. Watch out for her
C1. It is faster than you think. Also, the first attack of her regular move
set comes out quickly, so it can be hard sometimes to predict her attack
pattern. Of course, if you have the skill Resilience 3, you are normally not
affected by Oichi's first attack.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4g. Okuni's Move Set
S2XOCOKU \____________________________________________
Weapon Type: Umbrella
Starting Stats: Old Max Stats: New Max Stats:
Life: 117 Life: 291 Life: 327
Musou: 89 Musou: 267 Musou: 267
Attack: 90 Attack: 184 Attack: 221
Defense: 91 Defense: 185 Defense: 222
Ride: 86 Ride: 172 Ride: 206
Speed: 96 Speed: 158 Speed: 190
Dex: 94 Dex: 154 Dex: 185
Luck: 105 Luck: 200 Luck: 240
Titles:
Level 1-10: Ingenue
Level 11-20: Kyoto Dancer
Level 21-30: Shrine Maiden
Level 31-40: High Priestess
Level 41-49: Enchantress
Level 50-69: Diva
Level 70: Lethal Seductress
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal swing to the right.
SS A horizontal swing to the left.
SSS A spinning horizontal swing to the left.
S4-S7 Opens her umbrella, places it on her shoulders, and spins
around.
SSSSSSSS A dashing attack with her umbrella open and out in front
of her.
T(T) Opens her umbrella and throws it out in front of her
while walking. The more times triangle is pressed, the
longer the umbrella will stay out.
ST An upward kick that launches the enemy.
STT Jumps up at the launched enemy and performs a series of
four upward swings alternating from left to right.
STTT Opens her umbrella and twirls it around, letting the
launched enemy land on the umbrella. When the enemy
lands on the ground, it creates a ground shockwave that
damages other enemies.
SST Opens the umbrella out in front of her.
SSTT A spinning horizontal swing to the left.
SSTTT Opens the umbrella, plants it into the ground, and spins
around the umbrella, causing a cyclone to appear around
her.
SSST An upward swing to the right that launches the enemy.
SSSTT Opens her umbrella and twirls it around, letting the
launched enemy land on the umbrella.
SSSTTT Throws her open umbrella around her in a circular motion.
SSSST Opens her umbrella out in front of her, sending out three
aura balls.
Horse S A swing towards the front of the horse.
Horse SS A swing towards the back of the horse.
Horse SSS A swing towards the front of the horse.
Horse S4-S8 Opens and closes her umbrella rapidly.
Horse ST An upward swing towards the back of the horse that
launches the enemy.
Horse SST A swing towards the front of the horse that dizzies.
Horse SSST Opens her umbrella and throws it around the horse.
Jump Attack A downward swing to the left.
Jump Charge Stabs the ground with her umbrella, causing a ground
shockwave.
Running Attack An upward swing to the right.
Deadlock Attack A diagonally upward swing to the right followed by a
diagonally upward swing to the left followed by a "stab".
Musou Level 1 Opens her umbrella and throws it around her in a circular
motion. Okuni stands still during this musou.
Musou Level 3 Opens her umbrella and throws it around her in a circular
motion. During this musou, there are multiple auras
surrounding her that will randomly raise the stats of
your allies temporarily and also randomly heal them.
Okuni stands still during this musou.
True Musou Opens her umbrella and throws it around her in a circular
motion, finishing with a horizontal swing to the right, a
horizontal swing to the left, and a spin kick around her
open umbrella while it is planted on the ground. Okuni
stands still during the main part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Increases the abilities of nearby allies. Has a chance to provide
Attack x2 for 10 seconds, Defense x2 for 10 seconds, Speed x2 for 10
seconds, or heal all nearby allies for 50 life.
R1 + T: Lowers the enemy's defense but raises their attack.
Character Strategies:
If anyone needed a good new charge attack, it was Okuni. Her C5 gives her
the crowd clearing ability she needed. She already had good officer killers
in her C2 and C4, but she never had a good crowd controller until now. Her
C5 can absolutely dominate crowds and it is also good for getting an officer
off of you. Her C1 only can break the opponent's guard with the very last
hit, making this move pointless. Her last couple hits of her regular move
set are erratic and doesn't always hit. The last hit of her C4 can clear out
crowds, but sometimes you get knocked out of your combo before you can get to
it. Her C3, while still a decent move, probably won't get used much anymore
since her C5 is so much better in crowd control. Her musou is probably one
of the worst. It wouldn't be so bad if there wasn't a huge blind spot on the
musou. That blind spot just happens to be anywhere near Okuni. Her umbrella
flies out around Okuni in a very wide radius, leaving anyone right next to
Okuni immune to this musou. It doesn't help that the level 3 version of the
musou doesn't deal damage, but instead provides help to allies. It would be
nice if it would also provide some power boosts to Okuni as well, but that is
not the case. When performing a musou with Okuni, stick to just performing
her C5 during the musou. Her triangle special would be good...if it didn't
have such a bad start up time to it.
The computer likes to fall in love with Okuni's C1 attack. You can catch
Okuni before she can throw out her umbrella. If she does manage to throw out
the umbrella, don't worry. Just dodge the umbrella and attack Okuni. There
is a nice blind spot for this attack and it is right in front of Okuni. Get
right next to Okuni and beat her up. The first attack of her move set can be
hard to predict. Okuni stands with her umbrella down, which makes her first
attack comes from a weird angle. It doesn't help that the attack does have
some speed to it. Her running attack also comes from that weird angle and
has a lot of range to it. Just try to abuse Okuni's C1 attacks. She should
give you many opportunities to do so.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4h. Magoichi Saika's Move Set
S2XOCMAG \____________________________________________
Weapon Type: Rifle and Bayonet
Starting Stats: Old Max Stats: New Max Stats:
Life: 113 Life: 286 Life: 322
Musou: 92 Musou: 276 Musou: 276
Attack: 88 Attack: 181 Attack: 217
Defense: 89 Defense: 183 Defense: 220
Ride: 87 Ride: 173 Ride: 208
Speed: 102 Speed: 167 Speed: 200
Dex: 106 Dex: 171 Dex: 205
Luck: 93 Luck: 189 Luck: 227
Titles:
Level 1-10: Loner
Level 11-20: Musketeer
Level 21-30: Marksman
Level 31-40: Sharpshooter
Level 41-49: Master Sniper
Level 50-69: Perfect Shot
Level 70: Deadly Assassin
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal swing to the right.
SS A horizontal swing to the left.
SSS A diagonally downward swing to the right.
S4-S7 Fires shots.
SSSSSSSS Fires three shots at once.
T(T) Fires multiple shots in multiple different directions.
The more times triangle is pressed, the more shots that
are fired.
ST An upward swing that launches the enemy.
STT Shoots the launched enemy in the air multiple times.
STTT A final shot into the air that causes damage to anyone
within a small vicinity of Magoichi.
SST A diagonally downward swing to the right that dizzies.
SSTT A diagonally upward swing to the right followed by a
diagonally downward swing to the left. He does two sets
of these attacks.
SSTTT A back flip kick that launches the enemy.
SSST(T) Fires multiple shots horizontally in a quick succession.
The more times triangle is pressed, the stronger the
shots are.
SSSST Fires a fireball forward that explodes.
Horse S A swing towards the back of the horse.
Horse SS A swing towards the front of the horse.
Horse SSS A swing towards the back of the horse.
Horse S4-S7 Fires shots downward off to the side of the horse.
Horse SSSSSSSS Fires three shots at once downward off to the side of the
horse.
Horse ST An upward swing towards the front of the horse that
launches the enemy.
Horse SST A swing straight down off to the side of the horse that
dizzies.
Horse SSST A swing towards the back of the horse.
Jump Attack A downward swing to the right.
Jump Charge Slams the barrel of the rifle to the ground, causing a
ground shockwave.
Running Attack A spinning kick with the right leg.
Deadlock Attack A downward swing followed by a stab and then a shot.
Musou Level 1 A series of quick shots that have a shotgun like impact,
hitting multiple people with one shot.
Musou Level 3 A series of quick shots that have a shotgun like impact,
hitting multiple people with one shot. During this
musou, a volley of gunshots is fired from above.
True Musou A series of quick shots that have a shotgun like impact,
hitting multiple people with one shot, finishing with a
diagonally downward swing to the right, a back flip kick,
and a firing of multiple shots horizontally in quick
succession.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Shoots with rifle.
R1 + T: Lock-on multi shot that shoots five bullets.
Character Strategies:
Magoichi has changed from being a one on one character to an all around buzz
saw. His regular move set and C3 can run through an opponent's life bar.
The bullets on his regular move set can break the enemy's guard, but normally
the enemy will roll out of the way if they are blocking. Magoichi's C2 is
great for both one on one battles and crowd control, but sometimes getting to
the last attack on his C2, which is the crowd controller, can be a pain. His
C5 is also great for crowds and one on one, as the explosion on the fireball
covers decent ground. His C4 is also good for crowds and is definitely
improved from SW1. Avoid his C1 like the plague. It's one of those moves
that covers too much ground to be useful for dueling but covers too little
ground to be useful for crowd control. His lock-on special is nice and deals
good damage. It's great to knock enemies off of horses. His other special
is only good for running up the combo meter. Magoichi's musou is very
powerful and is great for both crowds and dueling. His level 3 musou can
lift enemies into the air, which lowers the damage slightly, but it should be
too much of a big deal. Magoichi works well with any element, although Fire
seems to suit his weapon's nature the best.
When fighting Magoichi, the computer loves to use his C1, which means you
should have plenty of openings to take advantage of. Magoichi's first hit of
his S string comes out kind of slow, leaving you another opening that you can
exploit. Also, remember that the bullet shots at the end of his move set can
break your guard, so you can't really block around Magoichi. Therefore, your
best strategy around Magoichi is just to go all out offensive. Exploit his
slow attack speed and just keep beating him down.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4i. Shingen Takeda's Move Set
S2XOCSHI \____________________________________________
Weapon Type: War Fan
Starting Stats: Old Max Stats: New Max Stats:
Life: 128 Life: 317 Life: 357
Musou: 80 Musou: 240 Musou: 240
Attack: 93 Attack: 195 Attack: 234
Defense: 95 Defense: 198 Defense: 238
Ride: 83 Ride: 167 Ride: 200
Speed: 88 Speed: 148 Speed: 178
Dex: 82 Dex: 142 Dex: 170
Luck: 97 Luck: 181 Luck: 217
Titles:
Level 1-10: Strategist
Level 11-20: Scholar of War
Level 21-30: Tiger of Kai
Level 31-40: Elder Tiger
Level 41-49: Master of War
Level 50-69: Omnipotent
Level 70: Strategic Mastermind
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal swing to the left.
SS A horizontal swing to the right.
SSS A horizontal swing to the left.
S4-S7 A series of alternating moves of punches with the left
hand to the right and horizontal swings to the left.
SSSSSSSS A spinning, horizontal swing to the right.
T(T) A cyclone appears around Shingen. The more times
triangle is pressed, the more powerful and bigger the
cyclone is.
ST A spinning upward swing that launches the enemy and
causes a small wind gust to appear on screen.
STT(T) A series of kicks alternating from the left leg to the
right leg. The more times triangle is pressed, the more
kicks will be performed.
SST A downward swing that shoots out a wave of fire in front
of Shingen.
SSTT(T) A series of headbutts. The more times triangle is
pressed, the more headbutts that will be performed.
SSS(T) A ground shockwave. If triangle is pressed twice, the
shockwave turns into a more powerful ground fissure that
appears underneath Shingen and hits any enemies that are
around him.
SSSST A drop kick that randomly boosts up one (or sometimes all
three) stat for ten seconds.
Horse S A swing towards the front of the horse.
Horse SS A swing towards the back of the horse.
Horse SSS A swing towards the front of the horse.
Horse S4-S8 A series of swings alternating from towards the back to
towards the front of the horse.
Horse ST An upward swing towards the back of the horse that
launches the enemy.
Horse SST A swing towards the front of the horse that dizzies.
Horse SSST A swing towards the back of the horse.
Jump Attack A downward swing to the right.
Jump Charge Stomps on the ground, causing a ground shockwave.
Running Attack Runs with both of his arms extended for a short period of
time. At the end of the run, he will swing both of his
arms towards his chest.
Deadlock Attack A swing of both arms towards Shingen's chest that dizzies
followed by a huge uppercut with his right hand that
launches the enemy. When the enemy lands on the ground,
it creates a ground shockwave that damages other enemies.
Musou Level 1 A series of horizontal swings alternating from right to
left.
Musou Level 3 A series of horizontal swings alternating from right to
left. During this musou, there are multiple orange
energy geysers that appear from the ground.
True Musou A series of horizontal swings alternating from right to
left, finishing with a punch with the right hand, a swing
towards the left, and a spinning horizontal swing towards
the right.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Grabs the enemy, swings them around, and then throws them. When
the thrown enemy lands on the ground, it creates a small ground shockwave
that damages other enemies. The more times square is pressed while
Shingen is spinning, the more times Shingen will spin and the more
powerful the throw will be.
R1 + T(T): Random stat boost for ten seconds. If triangle is pressed once,
the most common stat boost will be Speed Up. If triangle is pressed
twice, the most common stat boost will be Defense x2. If triangle is
pressed three times, the most common stat boost will be Attack x2.
Sometimes, if your level is high enough, when you press triangle three
times, you will get multiple stat boosts instead of just one.
Character Strategies:
Shingen got a special present from the move fairy. His C5 makes him a force
to be reckoned with. It's a good dueling move that can break an enemy's
guard, plus deal decent damage, plus give you a stat bonus like his special
does. It also tends to hand out Attack x2 on a fairly consistent basis. If
you don't need to attack right away, go with his stat boosting special.
Always try to keep the Attack x2 effect on, because Shingen really needs all
the help he can get. His self skill makes it harder for Shingen to flinch
when he is attacked, providing some help for his slow regular attacks.
Shingen's best move is his C4. You should abuse this move as much as
possible. Even though they added a wider area of attack to first hits his C2
and C3, the lag on those moves and the lack of flow between the hits of his
moves really hurts those moves. His C1 is slow and really doesn't provide
much help and the last hits on his regular move set have a tendency to miss
the intended target. His C4 is good because most of the time, even if the
enemy blocks your regular attacks, they will drop their guard when you are
charging up your C4. If you have your self skill and Resilience 3, you
should be able to unleash your C4 almost every time without interruption.
Because your self skill relies on you having a full musou bar, try to keep it
full at all times. Shingen's musou isn't that great anyways. Shingen's
throw special is alright, but it's more of a fun move to use rather than a
practical one. Shingen's best element would probably Lightning, although
Fire and Wind work as well. Shingen would be good with Ice because of his C4
attack, but because Shingen's attacks are so slow, you might not be able to
hit your opponent enough to really damage the frozen enemy.
When fighting Shingen, realize that all of his moves are slow. His regular
attacks are slow, his charge attacks are slow, and his musou is slow. You
should find ample opportunities to interrupt his attacks. The computer
cannot take advantage of Shingen's self skill to make up for the slow
attacks, so you should be able to predict Shingen's attacks and then pound
him. You shouldn't really see Shingen too often unless you are in Survival
Mode, as he's only on a few Story Mode stages.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4j. Masamune Date's Move Set
S2XOCMAS \____________________________________________
Weapon Type: Saber and Two Pistols
Starting Stats: Old Max Stats: New Max Stats:
Life: 105 Life: 264 Life: 297
Musou: 102 Musou: 306 Musou: 206
Attack: 85 Attack: 171 Attack: 205
Defense: 88 Defense: 176 Defense: 211
Ride: 104 Ride: 199 Ride: 239
Speed: 124 Speed: 194 Speed: 233
Dex: 126 Dex: 196 Dex: 235
Luck: 99 Luck: 192 Luck: 230
Titles:
Level 1-10: Pride of the Date
Level 11-20: Young Hero
Level 21-30: Fury's Prodigy
Level 31-40: One-Eyed Dragon
Level 41-49: Patron of Oshu
Level 50-69: Northern Legend
Level 70: Far-sighted Diplomat
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A diagonally upward slash to the right.
SSS A diagonally upward slash to the left.
S4-S7 Fires shots from one pistol.
SSSSSSSS A horizontal slash to the right.
T Fires three bullets at once from one pistol that can
break the enemy's guard.
TT A dashing, horizontal slash to the left.
TTT Does a back flip while firing many shots from both
pistols.
ST An upward slash that launches the enemy.
STT Shoots the launched enemy in the air multiple times using
both pistols.
STTT Jumps up and slashes downward at the launched enemy.
When the enemy lands on the ground, it creates a ground
shockwave that damages other enemies.
SST A spinning kick with the right left that dizzies.
SSTT A dashing, horizontal slash to the left.
SSTTT Fires four wide angle shots in four different
directions.
SSST(T) A series of diagonally downward slashes alternating from
left to right followed by a spin while firing multiple
shots downwards in quick succession from both pistols.
The more times triangle is pressed, the more slashes Date
will perform.
SSSST Fires five shots at once from both pistols in two
different directions.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the back of the horse.
Horse SSS A slash towards the front of the horse.
Horse S4-S7 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse SSSSSSSS Fires shots downward off to the side of the horse.
Horse ST An upward slash towards the back of the horse that
launches the enemy.
Horse SST A slash straight down off to the side of the horse that
dizzies.
Horse SSST Fires shots from one pistol off of the right side of the
horse then fires shots from the other pistol off the left
side of the horse.
Jump Attack Fires multiple shots downward.
Jump Charge Stabs the ground with his sword, causing a ground
shockwave.
Running Attack A horizontal slash to the right.
Deadlock Attack A diagonally downward slash to the left followed by three
more slashes that gets Masamune behind his opponent
followed by a shot behind him from one of his pistols.
Musou Level 1 Fires multiple shots from both pistols horizontally in
quick succession. Date stands in one place when
performing this musou.
Musou Level 3 Fires multiple shots from both pistols horizontally in
quick succession. Date stands in one place when
performing this musou. During this musou, beams of light
are falling from above.
True Musou Fires multiple shots from both pistols horizontally in
quick succession, finishing with three spins while firing
multiple shots from both pistols downward in a circle in
quick succession. Date stands in one place when
performing the main part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Shoots with both pistols.
R1 + T: Lowers the enemy's defense but raises their attack.
Character Strategies:
Masamune's strength lies in his ability to hit multiple people and hit them
at a distance. His C1, C3, C5, and musou attacks all have great range and
all have projectile attacks involved. The last hits of his C1 can hit
enemies on the ground. His best charge attack is probably his C3, which not
only clears a crowd, but can sometimes be used to get around an enemy
officer's block. His C4 is a great for either dueling or crowd control,
depending on how many slashes you perform. His C2 is only good for one on
one encounters, but even then, his C4 is much better and does more damage.
Another problem with his C2 is that sometimes, it doesn't combo properly.
His C5 is just another move added to his arsenal of crowd clearers. The
pistol shots at the end of his S string can break the guard of an enemy, but
most enemy officers will roll away before that happens. His first special
would be good if it did any damage or break the opponent's guard. His second
special is just a run of the mill taunt attack, which is good in certain
situations. Masamune is best with the Ice element, which transforms his
musou from very good to downright deadly. Obviously KOEI thinks so as well,
since he is one of the few people to have the same element on both his fourth
and fifth weapons.
When fighting Masamune, remember that he likes to use his C1. His C1 can be
annoying because it's a projectile guard breaker. However, it is slow enough
to counter with relative ease. Also, remember that the pistol shots on his
regular attacks also guard break. It is best to not play defensive against
Masamune and just focus on attacks. That way, you don't get caught in his
regular attacks and end up having your guard broken, leaving you open.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4k. No's Move Set
S2XOCNOH \____________________________________________
Weapon Type: Retractable Blades
Starting Stats: Old Max Stats: New Max Stats:
Life: 115 Life: 289 Life: 325
Musou: 96 Musou: 288 Musou: 288
Attack: 88 Attack: 181 Attack: 217
Defense: 88 Defense: 181 Defense: 217
Ride: 87 Ride: 173 Ride: 208
Speed: 106 Speed: 171 Speed: 205
Dex: 100 Dex: 165 Dex: 198
Luck: 93 Luck: 189 Luck: 227
Titles:
Level 1-10: Viper's Daughter
Level 11-20: Lady of Oda
Level 21-30: Sweet Poison
Level 31-40: Deadly Beauty
Level 41-49: Demoness
Level 50-69: Venom Queen
Level 70: Serpent Goddess
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A kick with the right leg.
SS A kick with the left leg.
SSS Turns around and performs a back flip kick.
S4-S7 A series of back flip kicks.
SSSSSSSS A jumping, spinning, horizontal back flip slash with both
blades out.
T Throws out a bomb that dizzies, but doesn't explode.
This attack can break the enemy's guard.
TT Throws out a bomb that explodes.
ST A back flip kick that launches the enemy.
STT A horizontal slash with both blades.
SST A jumping, spinning kick that dizzies.
SSTT Stabs forwards and backwards with both blades followed by
a sweeping kick.
SSST A horizontal slash to the left with both blades.
SSST(T) A series of spins with both blades out before a final,
horizontal slash to the left with both blades. The more
times triangle is pressed, the more spins are performed.
SSSST Grabs the enemy and tosses them downwards.
Horse S Slashes outwards towards the front and back of the horse
with both blades.
Horse SS Slashes inwards towards the middle of the horse with both
blades.
Horse SSS Slashes outwards towards the front and back of the horse
with both blades.
Horse S4-S8 A series of stabs off to the side of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A spinning kick that dizzies.
Horse SSST Slashes outwards towards the front and back of the horse
with both blades.
Jump Attack A back flip horizontal slash with both blades out.
Jump Charge A stomp that causes a small shockwave.
Running Attack A spinning horizontal slash with both blades out that
launches the enemy.
Deadlock Attack A horizontal slash followed by a back flip kick and then
a backwards stab.
Musou Level 1 Walks backwards and throws multiple bombs.
Musou Level 3 Walks backwards and throws multiple bombs. During this
musou, there are multiple midair explosions that appear
all around No.
True Musou Walks backwards and throws multiple bombs, finishing with
two straight forward bomb tosses and then a toss of three
bombs at the same time.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Place a bomb on the ground. No can place up to six bombs on the
ground; two for each time this skill is upgraded.
R1 + T(T): Performs a series of horizontal slashes with both blades out
while detonating bombs. The more times triangle is pressed, the more
bombs are detonated. Press triangle once to detonate one bomb. Press
triangle a second time to detonate up to two more bombs at the same time
and the explosion will dizzy. Press triangle a third time to detonate up
to three more bombs at the same time and the explosion will have the Fire
element.
Character Strategies:
No's best move is her C3. This move is quick and can sometimes get around an
enemy guard. Abuse this move as much as possible. I have issues aiming her
C1 and it's very slow. Her C2 isn't that great. It's good for crowds, but
if you want to get rid of crowds, her C4 is better. Her C4 would be one of
the better ones if it didn't lift enemies off of their feet. This causes
less damage to be done. Her C5 is a grab, but it's hard to connect with and
it doesn't do anything. It would have been better if she dropped some bombs
after using her grab. Her best asset is her specials. The bombs are not
that great as an attack, but they are perfect as a decoy. If you know how to
use the bombs, you can make the enemy vulnerable to attack almost every time.
What you do is knock the opponent down on the ground or away from you. Place
one bomb and only one bomb on the ground and stand behind the bomb so that
the enemy will run towards you, but will run across the bomb first. Detonate
the bomb as soon as the enemy runs near the bomb. One of three things will
now happen. The first is that the enemy will get hit by the explosion and
get stunned, leaving the enemy open to attack. The second is that the enemy
will attempt to block the explosion, which will cause his guard to be broken,
leaving him open to attack. The third, and the most common, is that the
enemy will roll towards you. The enemy will be vulnerable to attack as soon
as they come out of their roll. If you practice doing this, you can almost
always get the enemy open with a bomb. If the enemy does not come directly
at your bomb, just leave it there and knock the enemy down again and then
move behind your already set bomb. This technique doesn't provide quick
kills, but it does provide sure openings. The only thing you have to worry
about is enemies with long range running attacks like Tadakatsu or Nene, but
once you get the range down with this technique, you can negate their chance
for a running attack by shortening their running distance so they cannot
perform one. No's best element is the Demon element, as she is the Demon's
Wife, although Fire works also. I haven't tried her with Ice yet, but I
don't think she would be very compatible with Ice, considering that most of
her attacks knock enemies into the air.
When fighting No, take advantage of her short range on her regular attacks.
No has great range with her charge attacks, but very short range with her
regular attacks. That is because all range enhancers seem to only work on
her weapons and not her kicks. An officer like Yukimura or Yoshihiro can get
the early attack on No at a decent range. Don't let No close in on you,
because once she does, you're susceptible to her attacks. Her kicks come out
quickly, so most officers cannot out speed her in terms of regular attacks.
She doesn't use her C1 often, but if she does, take advantage of the long
start up time. Also, if you see her charging up for her musou and you don't
think you can hit her in time, then run the opposite way of where she is
going. Her musou makes her move backwards, which means she can't close in
the distance between you and her unless you're behind her.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4l. Hanzo Hattori's Move Set
S2XOCHAN \____________________________________________
Weapon Type: Kusarigama (a sickle and chain)
Starting Stats: Old Max Stats: New Max Stats:
Life: 103 Life: 261 Life: 294
Musou: 100 Musou: 300 Musou: 300
Attack: 87 Attack: 174 Attack: 209
Defense: 84 Defense: 169 Defense: 203
Ride: 101 Ride: 194 Ride: 233
Speed: 130 Speed: 200 Speed: 240
Dex: 150 Dex: 200 Dex: 240
Luck: 93 Luck: 187 Luck: 224
Titles:
Level 1-10: Iga Ninja
Level 11-20: Ninja Leader
Level 21-30: Dark Assassin
Level 31-40: The Unseen
Level 41-49: Silent Death
Level 50-69: Lord of Shadow
Level 70: Hell's Envoy
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally upward slash to the left.
SS A diagonally upward slash to the right.
SSS A diagonally downward slash to the left.
S4-S7 A series of dashing, horizontal slashes alternating from
right left.
SSSSSSSS A dashing, horizontal slash to the right.
T(T) Throws a bomb forward that explodes and can break the
enemy's guard. If triangle is pressed twice, the
explosion will be bigger and have the Ice element
attached.
ST A kick upwards with the left leg that launches the enemy.
STT A kick upwards with the right leg followed by a jump into
the air and a downward kick at the launched enemy. When
the enemy lands on the ground, it creates a ground
shockwave that damages other enemies.
SST Jumps in the air and throws an explosive down to the
ground that dizzies.
SSTT A series of swings with the chain of his weapon
diagonally downward alternating from left to right,
finishing by throwing a black energy wave.
SSST(T) Swings his weapon over his head multiple times before a
final, horizontal slash to the left. The more times
triangle is pressed, the more times the weapon is swung
over his head.
SSSST Spins around and throws five ninja stars twice, then
creates two copies of himself.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the back of the horse.
Horse SSS A slash towards the front of the horse.
Horse S4-S8 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse ST An upward slash towards the front of the horse.
Horse SST Throws a bomb off to the side of the horse that dizzies.
Horse SSST Swings his weapon around in circles off to the side of
the horse.
Jump Attack Throws three ninja stars downward.
Jump Charge Slams his weapon on the ground, causing a ground
shockwave.
Running Attack A horizontal slash to the left.
Deadlock Attack Two kicks followed by a horizontal slash to the right, a
jump into the air, and a downward slash from behind.
Musou Level 1 Throws multiple black energy waves. Hanzo stands in one
place when performing this musou.
Musou Level 3 Creates three illusions of himself and then throws
multiple black energy waves. Hanzo stands in one place
when performing this musou. When this musou is performed
on a horse, multiple mid air explosions appear instead.
True Musou Throws multiple black energy waves, finishing with three
horizontal slashes alternating from right to left.
Hanzo stands in one place when performing the main part
of the musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Performs various types of ninjutsu moves, which starts off with a
fire wave in front of him, then a slam of the ground which causes a ground
shockwave, followed by a tornado that moves around him.
R1 + T(T): Makes copies of himself. The more times triangle is pressed, the
more copies are made. Hanzo can make up to three copies.
Character Strategies:
Hanzo relies on speed more than dealing damage, which can sometimes leave him
underpowered for certain situations. Also, for someone wielding a weapon on
a chain, most of Hanzo's moves have no range because the chain is rarely
involved in his attacks. Hanzo's best move is his C4. It has good range and
damage (for him), but the problem is that there is a slight start up time at
the beginning of the move. His C1 is really too slow to be useful, even with
the added Ice element if you hit Triangle twice. His C2 is average and the
last parts of his C3 can be hard to aim because of the rapid change in camera
angle during the stun bomb. His S string is quick, but the lack of range and
power hurts. His C5 finally gives him a ranged attack, but it is weak. The
only reason to use this attack is to bring out the shadow copies quickly.
His musou is slow until you get his level 3 musou. Once you get his level 3
musou, you can trap an enemy against the wall and then beat them down with
the multiple energy waves that are coming out of the clones. His clone
special is good, but sometimes the clones can get lost because they don't
exactly mimic Hanzo's movements. This can be a good thing if you know how to
abuse it, but it can also make this special less useful due to the fact that
you have to try hard to get multiple hits. Hanzo's ninjutsu special isn't
that great because of its lack of power. Element wise, Ice works well, but
Demon is alright too. The Demon element only really works on his C4 attack,
while Ice can go well with any of his attacks.
When fighting Hanzo, first thing you should take note of is his quick opening
attack on his S string. Not only is the attack quick, but it's also
deceptive and has very little movement to the attack. This can make this
move hard to predict. While Hanzo has very horrid start up time on his C1,
he will very rarely use it. Finally, if Hanzo unleashes his musou, instead
of putting distance between you and Hanzo, simply move to Hanzo's backside.
Hanzo's musou is a projectile wave that goes out very far, but doesn't hit
the area behind him. Also, Hanzo cannot turn quickly while performing this
attack, so behind Hanzo is the safest place for avoiding his musou. Just
make sure you block the final shockwave of the musou attack.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4m. Ranmaru Mori's Move Set
S2XOCRAN \____________________________________________
Weapon Type: Nodachi (a long katana)
Starting Stats: Old Max Stats: New Max Stats:
Life: 108 Life: 267 Life: 300
Musou: 102 Musou: 306 Musou: 306
Attack: 87 Attack: 174 Attack: 209
Defense: 85 Defense: 171 Defense: 205
Ride: 96 Ride: 187 Ride: 224
Speed: 124 Speed: 194 Speed: 233
Dex: 122 Dex: 192 Dex: 230
Luck: 87 Luck: 180 Luck: 216
Titles:
Level 1-10: Squire
Level 11-20: Elegant Page
Level 21-30: Retainer
Level 31-40: Model Samurai
Level 41-49: Guardian
Level 50-69: Wunderkind
Level 70: Young Lion
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A horizontal slash to the right.
SSS A diagonally downward slash to the left.
S4-S7 A series of slashes alternating from diagonally upward to
the right to diagonally downward to the left.
SSSSSSSS A spinning, horizontal slash to the left.
T(T) A horizontal slash to the right that sends out a blue
energy wave. The more times T is pressed, the bigger the
energy wave is.
ST An upward slash that launches the enemy.
STT A dashing horizontal slash forward.
STTT A dashing horizontal slash in the opposite direction.
STT A downward slash that dizzies.
STTT A horizontal slash to the left followed by a horizontal
slash to the right.
STTTT A dashing diagonally upward slash to the left that sends
out a ground energy wave forward.
SSST A diagonally downward slash to the right.
SSSTT A diagonally upward slash to the left that launches the
enemy.
SSSTTT A spinning, horizontal slash to the left that sends out a
blue energy wave.
SSSST A horizontal slash to the right that has the Demon
element attached.
Horse S A slash towards the back of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the back of the horse.
Horse S4-S8 A series of slashes alternating from towards the front to
towards the back of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A slash towards the back of the horse that dizzies.
Horse SSST A slash towards the front of the horse.
Jump Attack A diagonally downward slash to the right.
Jump Charge Stabs the ground with his sword, causing a ground
shockwave.
Running Attack A jumping, diagonally downward slash to the left.
Deadlock Attack A vertical slash downward followed by a horizontal slash
to the right.
Musou Level 1 A series of spinning, diagonally upward slashes to the
left.
Musou Level 3 A series of spinning, diagonally upward slashes to the
left. During this musou, a volley of charged arrows is
fired from above.
True Musou A series of spinning, diagonally upward slashes to the
left, finishing with a diagonally downward slash to the
left, a horizontal slash to the right, and a dashing
horizontal slash to the left.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: A quick forward slash of the sword. This attack has the Demon
element attached to it.
R1 + T: Increases attack power but lowers defense.
Character Strategies:
Ranmaru has a lot of range, but his attacks can be slow. Also, in XL, he got
hit hard with the nerf stick, since is C5 is a one hit attack with the Demon
element, which means it deals very low damage. Also, his quick attack
special is pointless now, since it also has the Demon element attached. His
charge attacks are very unique. His C1 is good for crowds, but in one on one
situations, the enemy officer normally will roll out of its way. His C2 is
good for dueling, but it can be hard to use sometimes for crowds. With his
C3, sometimes it's best to just use the first three hits and not use the
running slash. The two horizontal slashes for his C3 can clear out crowds
very effectively, but the running slash can miss a lot of times, even with
the projectile that comes out. His C4 can be tricky to master, but if you
learn the AI's tendencies with this move, you can hit enemy officers with it
most of the time. If the enemy officer blocks every hit of his C4, the
officer will roll to avoid the energy wave at the end of that move, since the
energy wave will break an enemy's guard. However, if the enemy has not
blocked the hit right before the energy wave, he will not roll. Therefore,
if an enemy is blocking and you want to use Ranmaru's C4 on that officer, hit
with the first two slashes on an enemy that is off to the side of the enemy
officer and then turn and aim your energy wave slash at the enemy officer.
If you can perfect this move, you will normally be able to break the enemy
officer's block and then have a free attack on that officer. Ranmaru's musou
got hit with the most pointless of all tone downs. In SW2, his level 3 musou
would have his blue waves attacking from above. In this game, they have been
replaced with charged arrows, which are weaker and have less area of attack.
Ranmaru works best with the Ice element, although Lightning can work as well
with Ranmaru's wide slashes.
When fighting Ranmaru, the AI likes to use his C1. Not only do they like to
use his C1, but they like to charge it up some before releasing it.
Therefore, you should have plenty of time to counter this move. Also,
Ranmaru's slashes have lots of range and have a wide area of attack, but they
are very slow. You should be able to see his attacks coming from a mile away
and be able to counter them with just about anyone. Use Ranmaru as a good
starting practice dummy for predicting enemy attacks. Try to see his attacks
coming and roll out of their way. When you can dodge most of Ranmaru's
attacks, move on to a harder opponent. Ranmaru as an opponent isn't hard to
defeat at all.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4n. Hideyoshi Toyotomi's Move Set
S2XOCHID \____________________________________________
Weapon Type: Sansetsu (a three sectioned staff)
Starting Stats: Old Max Stats: New Max Stats:
Life: 110 Life: 270 Life: 304
Musou: 102 Musou: 306 Musou: 306
Attack: 85 Attack: 171 Attack: 205
Defense: 87 Defense: 174 Defense: 209
Ride: 105 Ride: 200 Ride: 240
Speed: 120 Speed: 190 Speed: 228
Dex: 128 Dex: 198 Dex: 238
Luck: 105 Luck: 198 Luck: 238
Titles:
Level 1-10: Stable Master
Level 11-20: Monkey
Level 21-30: Commander
Level 31-40: Cleaver Diplomat
Level 41-49: Great Dreamer
Level 50-69: Unifier
Level 70: Everyman's Champion
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally upward swing to the left.
SS A diagonally downward swing to the right.
SSS A diagonally downward swing to the right.
SSSS A diagonally upward swing to the left.
SSSSS A diagonally downward swing to the left.
SSSSSS A diagonally upwards swing to the right.
SSSSSSS A diagonally downward swing to the right.
S8-S11 A series of quick, twirling swings alternating from right
to left.
SSSSSSSSSSSS A dashing stab forward.
T Jumps into the air and stomps on the ground, causing a
small ground shockwave.
ST A diagonally upward swing to the right that launches the
enemy.
SST A stab forward with the staff that dizzies.
SSST A diagonally upward swing to the left followed by a
horizontal swing to the right.
SSSST Jumps up into the air and spins around, causing a cyclone
to appear around him that launches the enemy.
SSSSST A dashing, diagonally upward swing to the right followed
by a dashing, diagonally upward swing to the left that
dizzies.
SSSSSST A grab attack where Hideyoshi wraps his sansetsu around
the enemy, flips over them, and throws them forward.
SSSSSSST A diagonally upward swing to the left followed by a
diagonally upward swing to the right followed by a
jumping, spinning, diagonally upward swing to the left.
SSSSSSSST Slams his weapon on the ground, causing a ground
shockwave, then flips over his weapon and slams it down
on the ground again, causing another ground explosion.
Horse S A swing towards the back of the horse.
Horse SS A swing towards the front of the horse.
Horse SSS A downward swing off to the side of the horse.
Horse S4-S8 A series of swings towards the front of the horse.
Horse ST An upward swing towards the front of the horse that
launches the enemy.
Horse SST A stab off to the side of the horse that dizzies.
Horse SSST A somersault swing towards the back of the horse.
Jump Attack A downward swing to the left.
Jump Charge Slams his weapon on the ground, causing a ground
shockwave.
Running Attack A series of spinning, horizontal swings. The more times
square is pressed, the more times Hideyoshi spins and
swings.
Deadlock Attack A series of seven swings, alternating from left to right.
Musou Level 1 A series of quick jumps and landing with horizontal
swings to the right.
Musou Level 3 A series of quick jumps and landing with horizontal
swings to the right. During this musou, there are
multiple energy bursts that appear from the ground.
True Musou A series of quick jumps and landing with horizontal
swings to the right, finishing with four spinning,
horizontal swings.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Causes the enemies to drop gold when defeated.
R1 + T: Lowers the defense of enemies but raises their attack.
Character Strategies:
Hideyoshi has lots of range and quick attack speed, but not a whole lot of
power. You will need to use the range and attack speed to your advantage.
Not many characters can outrange Hideyoshi. He really does not have a charge
attack that stands out, but a lot of his charge attacks are multihit. His C7
is a grab, which means it's unblockable. However, this attack only hits once
and is kind of weak compared to other charge attacks. His best charge
attacks for crowds are the ones that hit multiple times, which are his C4,
C6, C8, and C9. His C5 is decent, but you can sometimes get caught while
you're still in the air if an enemy officer blocks. I don't like his C1 at
all, but that's probably just personal preference. Besides, his C6 can get
around most blocks and his C7 is unblockable. His C9 can break the
opponent's guard, but it can be hard to aim at times. Hideyoshi is not good
at circling because of his range. His attacks will knock the enemy out of
range and will not give him a chance to get around him. In fact, the only
way to really circle using Hideyoshi is to use his C6 to get behind the
enemy. His musou is unique in the fact that it doesn't seem to be very good
at crowd clearing or one on one situations. I would just stick to using his
musou as a counter measure and just use regular attacks when you do use his
musou. His special that causes the enemies to drop gold is a great way to
money farm, especially when paired up with his fourth weapon. His other
special can sometimes make up for his lack of power, but enemies do tend to
block this more often than not. Hideyoshi doesn't seem to be too compatible
with the Lightning element. Even still, somehow KOEI managed to give him an
even worse fifth weapon than his fourth, which was one of the worst in the
game. At least you can modify his weapons to give him more Attack power and
either the Ice or Fire elements.
Hideyoshi, in my opinion, is one of the harder enemies to fight. He has
three things going for him that makes him a tough opponent: Deceptive attack
range, a Normal move set, and a first attack that seems to come out of left
field. It is hard to predict his first attack because it is so fast and has
a weird motion to it. What's worse, it has more range than you expect it to
have because his staff extends. This makes it harder to hit Hideyoshi before
he can hit you. He has a Normal move set, which means he has a tendency to
just use his S string to combo you. He doesn't use his C1 a whole lot, but
when he does, make him pay for it. There should be enough start up lag on
his C1 that you can get in an attack on him. This is about his only attack
that you can disrupt. Of course, if you have Resilience 3, sometimes you
don't have to worry about Hideyoshi's first attack. His musou can get around
your guard because of its nature, but it won't do a lot of damage to you
because it isn't powerful and it doesn't hit that many times.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4o. Tadakatsu Honda's Move Set
S2XOCTAD \____________________________________________
Weapon Type: Large Headed Spear
Starting Stats: Old Max Stats: New Max Stats:
Life: 128 Life: 317 Life: 357
Musou: 82 Musou: 246 Musou: 246
Attack: 96 Attack: 200 Attack: 240
Defense: 96 Defense: 200 Defense: 240
Ride: 94 Ride: 184 Ride: 221
Speed: 90 Speed: 150 Speed: 180
Dex: 90 Dex: 150 Dex: 180
Luck: 93 Luck: 189 Luck: 227
Titles:
Level 1-10: Mikawa Warrior
Level 11-20: Mighty Samurai
Level 21-30: Loyal Protector
Level 31-40: The Unparalleled
Level 41-49: The Indomitable
Level 50-69: Valued Guardian
Level 70: Greatest Ever
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal slash to the right.
SS A diagonally downward slash to the left.
SSS A stab forward with the end of his spear.
S4-S7 A series of diagonally upward slashes to alternating from
right to left.
SSSSSSSS A diagonally downward slash to the left.
T A spinning horizontal slash to the right that can break
the enemy's guard.
TT A dashing stab forward, which launches a small energy
wave forward.
TTT A horizontal slash to the right, which launches an energy
wave forward.
ST A diagonally upward slash to the left that launches the
enemy.
STT Jumps up and slashes downward at the launched enemy.
When the enemy lands on the ground, it creates a ground
shockwave that damages other enemies.
STTT A diagonally upward slash to the right followed a
diagonally upward slash to the left.
SST A horizontal slash to the right that dizzies.
SSTT A diagonally upward slash to the left that launches the
enemy.
SSTTT Jumps and slams his spear down onto the ground, causing a
ground shockwave.
SSST A stomp on the ground that sends out a wave of energy
forward.
SSSTT A series of four diagonally downward slash alternating
from right to left.
SSSTTT Spins his spear towards the front three times followed by
a shockwave.
SSSST A diagonally downward slash to the left that sends out
three cyclones.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the front of the horse.
Horse S4-S8 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A slash straight down off to the side of the horse that
dizzies.
Horse SSST Spins his spear twice off the side of the horse followed
by a ground shockwave that appears around Tadakatsu.
Jump Attack A downward slash to the right.
Jump Charge Stabs the ground with his spear, causing a ground
shockwave.
Running Attack A horizontal slash to the right.
Deadlock Attack A diagonally downward slash to the left followed by a
ramming headbutt that launches the enemy and a spinning
horizontal slash to the right.
Musou Level 1 A series of horizontal slashes alternating from right to
left.
Musou Level 3 A series of horizontal slashes alternating from right to
left. During this musou, there are multiple steam
geysers that appear from the ground.
True Musou A series of horizontal slashes alternating from right to
left, finishing with a horizontal slash to the right, a
diagonally downward slash to the left, and a spinning,
diagonally downward slash to the left.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Twirls his spear and performs a war cry that fills up the musou bar.
R1 + T: Powers up to be able to run into enemies and deal damage to them.
Character Strategies:
Tadakatsu Honda is very powerful with attacks that hit a wide area. His C1
is much improved from SW: Xtreme Legends, although there is still a heavy lag
time when performing the move. His C2 can be used for crowd control,
although it's much better for dueling. His C3 is probably best for crowd
control, although the second hit of the attack can break the opponent's
guard. Still, it is sometimes hard to aim the last hit of the move because
of the way the camera moves around. His C4 is powerful and has a lot of
hits, but sometimes it can take too long to get to the end of the move, which
is a shockwave attack. His C5 is great for taking out crowds. His musou is
much improved from his first appearance and hits much faster and more times.
His musou charge special can be abused, although it does take longer to
perform than Musashi's. His second special has its uses, but it doesn't last
long enough to warrant any special consideration. Tadakatsu works well with
any element because of his wide range of attacks. If you're going to use the
Demon element, however, stick with his C4 to open up attacks, since it hits
with the element multiple times, and then finish them off with his C5, which
doesn't carry an element.
As far as I know, the only time you fight Tadakatsu Honda in Story Mode and
he is not powered up is when you are fighting on the Imagawa side of the
Battle of Okehazama. Every other time, he is always powered up with a lot of
attack, defense, and life. When fighting Tadakatsu, remember that both his
first attack on his S string and his C1 are very slow and very easy to
predict. The AI falls in love with his C1, which means you should be able to
get your hits in. Still, it will take a lot of hits for the big man to fall.
Avoid getting hit, because most of the time, he can deal some serious damage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4p. Ina's Move Set
S2XOCINA \____________________________________________
Weapon Type: Bow and Arrows
Starting Stats: Old Max Stats: New Max Stats:
Life: 113 Life: 286 Life: 322
Musou: 92 Musou: 276 Musou: 276
Attack: 88 Attack: 181 Attack: 217
Defense: 88 Defense: 181 Defense: 217
Ride: 98 Ride: 190 Ride: 228
Speed: 110 Speed: 175 Speed: 210
Dex: 118 Dex: 183 Dex: 220
Luck: 93 Luck: 189 Luck: 227
Titles:
Level 1-10: Bow Maiden
Level 11-20: Great Archer
Level 21-30: Arrow Mistress
Level 31-40: Dangerous Lady
Level 41-49: Graceful Fighter
Level 50-69: Bow Goddess
Level 70: Tadakatsu's Pride
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally upward swing to the left.
SS A diagonally downward swing to the right.
SSS A diagonally upward swing to the left.
S4-S7 Fires arrows.
SSSSSSSS Fires three charged arrows.
T Fires arrows upwards. They come back down in a wide
area. The more times triangle is pressed, the stronger
the arrows are.
ST An upward swing to the right that launches the enemy.
STT Fires a charged arrow at the launched enemy.
SST Fires an arrow downward that explodes into a puff of
smoke that dizzies.
SSTT A series of three horizontal swings alternating from left
to right followed by a jumping, spinning horizontal
swing.
SSST(T) A series of diagonally downward swings alternating from
left to right followed by shooting two wide, energy
waves. The more times triangle is pressed, the more
swings she performs.
SSSST Fires five charged arrows and adds the element that is on
your equipped weapon to your regular attacks while your
musou bar is at least at level 1 for a limited time.
Horse S A swing on the left side towards the back of the horse.
Horse SS A swing on the left side towards the front of the horse.
Horse SSS A swing on the left side towards the back of the horse.
Horse S4-S8 Fires sets of three arrows off to the left side of the
horse.
Horse ST An upward swing on the left side towards the front of the
horse that launches the enemy.
Horse SST a swing on the left side towards the back of the horse
that dizzies.
Horse SSST A spinning swing on the left side of the horse.
Jump Attack Fires three arrows downward.
Jump Charge Fires an arrow downward. When the arrow lands, it causes
a ground shockwave.
Running Attack Jumps and spins around 180 degrees with the bow out.
Deadlock Attack A diagonally upward slash to the left followed by a
firing of five arrows.
Musou Level 1 Fires multiple, wide area arrows in rapid succession.
Ina stands in one place when performing this musou.
Musou Level 3 Fires multiple, wide area arrows in rapid succession.
Ina stands in one place when performing this musou.
During this musou, a volley of charged arrows is fired
from above.
True Musou Fires multiple, wide area arrows in rapid succession,
finishing with three horizontal swings alternating from
right to left. Ina stands in one place when performing
the main part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Fires arrows. Ina will shoot five singular arrows, then two
triple arrow, then one triple charged arrows.
R1 + T(T): Fires three elemental arrows and then adds an element to attacks
while your musou bar is full for a limited time. The type of element
depends on how many times square was pressed. Pressing square once add a
fire element. Pressing square twice will add a lightning element.
Pressing square three times will add an ice element.
Character Strategies:
Ina gained a huge boost with her C5 attack. Now only is it a pretty good
projectile attack, it's a quick way to add an element to all of her regular
attacks. Because of this attack, there really isn't much of a reason anymore
to use her element arrow special. Her C1 and C2 have both been severely
powered down to the point where they are both should not be used at all.
However, her C3 and C4 have been powered up. The swings on her C3 are now
faster and her C4 is probably her best move. The two projectile energy waves
at the end of the attack are very powerful and can clear out a crowd very
easily. The swings on her C4 can also be used to deal damage to enemy
officers. Her first arrow special is very good for getting rid of crowds,
especially if you combine it with her Self Skill Pierce. Ina's best elements
are Ice and Demon. Ice because freezing everyone with her regular attacks is
fun and Demon because Demon works best when you can hit people multiple times
with elements.
When fighting Ina, the most annoying thing about her is her jump charge. It
is the quickest jump charge attack in the game. It doesn't matter if her
recovery time from it is slow, you're on the ground while she recovers. It's
an annoying attack that is hard to avoid. Other than that, most of her
attacks are slow. She won't use her C1 very much, but if she does, knock her
out of it. Even if she can get it off, it probably won't hit you due to the
fact that it has poor accuracy. The arrows at the end of her S string knock
you down to your knees instead of knocking you backwards, which means you
cannot perform backflip to recover out of the attack. Also, even though her
musou is one of those that stands still, the range that the arrows can fly
and the speed in which she can turn while performing her musou means that you
probably will not be able to outrun her musou. Instead, either knock her out
of it or block it.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4q. Ieyasu Tokugawa's Move Set
S2XOCIEY \____________________________________________
Weapon Type: Cannon Spear
Starting Stats: Old Max Stats: New Max Stats:
Life: 125 Life: 314 Life: 353
Musou: 84 Musou: 252 Musou: 252
Attack: 93 Attack: 195 Attack: 234
Defense: 95 Defense: 198 Defense: 238
Ride: 84 Ride: 169 Ride: 203
Speed: 86 Speed: 146 Speed: 175
Dex: 82 Dex: 142 Dex: 170
Luck: 99 Luck: 194 Luck: 233
Titles:
Level 1-10: Lord of Mikawa
Level 11-20: The Persevering
Level 21-30: Eastern Champion
Level 31-40: Patient Ambition
Level 41-49: Shogun
Level 50-69: Great Patriarch
Level 70: Legacy Forger
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the right.
SS A horizontal slash to the left.
SSS A diagonally downward slash to the right.
SSSS A stab forward.
SSSSS A horizontal swing to the left with the end part of the
spear.
SSSSSS A diagonally upward slash to the right.
SSSSSSS A diagonally upward slash to the left.
S8-S11 Fires cannonballs.
SSSSSSSSSSSS Fires a cannonball that explodes.
T Stabs the ground and fires a cannonball, which causes a
small explosion that can break the enemy's guard.
ST A diagonally upward slash to the left that launches the
enemy.
SST Fires an explosion that dizzies.
SSST A horizontal slash to the left.
SSSST Fires three cannonballs upward that launches the enemy.
SSSSST Fires a cannonball downward at the ground, causing a
shockwave.
SSSSSST Fires a beam of light straight forward.
SSSSSSST A flamethrower blast towards the right. This attack has
the Fire element attached.
SSSSSSSST Fires three fireballs forward.
Horse S A slash towards the back of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the back of the horse.
Horse S4-S8 Fires cannonballs downward off to the side of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST Fires a cannonball at the ground, which causes an
explosion that dizzies.
Horse SSST A flamethrower blast towards the front of the horse.
This attack has the Fire element attached.
Jump Attack Fires a cannonball downward.
Jump Charge Lands and fires a shot into the ground that causes a
ground shockwave.
Running Attack A horizontal slash to the left.
Deadlock Attack A stab forward, impaling the enemy, followed by firing a
cannonball.
Musou Level 1 Fires multiple sets of five cannonballs that home in on
enemies. Ieyasu stands in one place when performing this
musou.
Musou Level 3 Fires multiple sets of five cannonballs that home in on
enemies. Ieyasu stands in one place when performing this
musou. During this musou, cannonballs are fired from
above.
True Musou Fires multiple sets of five cannonballs that home in on
enemies, finishing with three more firings of five
cannonballs. Ieyasu stands in one place when performing
this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Fires a cannonball that explodes.
R1 + T: Fires five cannonballs that home in on enemies.
Character Strategies:
Ieyasu is supposed to be one of those slow but powerful characters.
Unfortunately, his power level doesn't seem to be as high as some of the
other characters. His charge attacks all seem to be lacking in strength.
His weapon and move set are definitely unique. His regular move set does
seem like it could have more range, considering how big his weapon is.
However, it does have decent range and power. His regular attacks are
awkward with the way he swings his spear, making it hard to get behind his
opponents while they are blocking. His C1 is slow and lacks the range it
probably should have. His C3 is useful and his C4 is your standard crowd
clearer. His C5 and C6 seem to be his best attacks, as they both have nice
range and power, although his C6 seems to have been toned down a little in
XL. His C7 is slow in execution, which allows most enemies to dodge it. His
C8 has good power if you can hit with it multiple times. Unfortunately, this
can be hard to do. His C9 is slow to come out and will miss the enemy in
front of you because they will normally be knocked down by the first
cannonball of his S string ender. It's decent for crowds, but his C6 is
better. His musou is great for crowds of enemy soldiers, but it will knock
enemy officers out of the musou. His special where he fires one cannonball
may be the best projectile special attack in the game. It's powerful for a
special move and is a great way to finish off enemy officers that get knocked
away before they die. His second special is slow in execution and not as
powerful as the first special. His best element will have to be the Demon
element as the other elements don't add enough damage to make his charge
attacks powerful. If you have to settle for another element, stick with the
Fire or Wind elements, as it will add a little bit more damage to his charge
attacks.
When fighting Ieyasu, be wary of his deceptive range. He swings his spear
awkwardly, which may make you think that his attacks don't have range.
However, they do have enough range to catch you off guard. His first attack
is one of the harder attacks for me to predict, even though the attack is
kind of slow. The motion of the attack makes it kind of hard to see when he
is attacking and when he is not. He has a Normal move set, which means he
will mainly use regular attacks. He will normally hit you with his S string
until he fires one of the cannonballs at you. This will drop you straight
down instead of launching you backwards, which means that if you back flip
out of this attack, there's a good chance that he can hit you with an attack
before you recover completely. Since his C1 is easy to predict and is all
but useless, just block Ieyasu's attacks until you see an opening. Normally,
you can hit him before he can hit you when he leaves himself open.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4r. Mitsunari Ishida's Move Set
S2XOCMII \____________________________________________
Weapon Type: Folding Fan
Starting Stats: Old Max Stats: New Max Stats:
Life: 115 Life: 289 Life: 325
Musou: 92 Musou: 276 Musou: 276
Attack: 89 Attack: 183 Attack: 220
Defense: 89 Defense: 183 Defense: 220
Ride: 92 Ride: 181 Ride: 217
Speed: 106 Speed: 171 Speed: 205
Dex: 100 Dex: 165 Dex: 198
Luck: 87 Luck: 183 Luck: 220
Titles:
Level 1-10: The Precocious
Level 11-20: Loyal Retainer
Level 21-30: Talented Leader
Level 31-40: Disciple of Right
Level 41-49: Divine Minister
Level 50-69: Secret Schemer
Level 70: Monkey's Heir
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally upward swing to the left.
SS A horizontal swing to the right.
SSS A diagonally upward swing to the left.
S4-S7 A series of spinning, diagonally upward swings to the
left.
SSSSSSSS A horizontal swing to the right.
T Creates an energy ball that travels forward. This attack
can break the enemy's guard.
TT Turns the energy ball into a fast moving beam of light.
ST A throw of his fan upwards that launches the enemy.
STT Jumps up, catches the fan, opens the fan, and spins it
downwards at the ground, throwing an energy ball at the
ground that causes a ground shockwave.
SST A diagonally downward swing to the right that dizzies.
SSTT An explosion that surrounds Mitsunari that dizzies.
SSST(T) Opens the fan and throws it around him. Pressing the
triangle button twice will cause the fan to go around him
twice.
SSSST A horizontal swing to the right that lays down three
landmines.
Horse S A swing towards the front of the horse.
Horse SS A swing towards the back of the horse.
Horse SSS A swing towards the front of the horse.
Horse S4-S7 A series of swings alternating from towards the back to
towards the front of the horse.
Horse SSSSSSSS Opens the fan and spins it around multiple times off to
the side of the horse.
Horse ST Opens the fan and performs a swing towards the front of
the horse that launches the enemy.
Horse SST Throws a mine on the ground that explodes and dizzies.
Horse SSST Opens the fan and throws it around the horse.
Jump Attack Throws the fan downward.
Jump Charge Opens the fan and slams it down against the ground,
causing a ground shockwave.
Running Attack A swing towards the right.
Deadlock Attack A stab with a closed fan followed by a twirl of an open
fan followed by a horizontal swing to the left with an
open fan.
Musou Level 1 Opens the fan, throws it forward, and has it come back
multiple times. Mitsunari stands in one place when
performing this musou.
Musou Level 3 Opens the fan, throws it forward, and has it come back
multiple times. Mitsunari stands in one place when
performing this musou. During this musou, there are
multiple mine explosions on the ground.
True Musou Opens the fan, throws it forward, and has it come back
multiple times, finishing with a horizontal swing to the
right, a diagonally upward swing to the left, and then a
throw of his fan around him. Mitsunari stands in one
place when performing the main part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Place a mine on the ground. Mitsunari can place up to six mines;
two for each time this move is upgraded.
R1 + T(T): Detonates mines previously set. Pressing triangle once will
detonate one mine and the explosion dizzies. Pressing triangle a second
time will detonate up to two more mines at the same time and the
explosion will have the Fire element. Pressing triangle three times will
detonate up to three more mines and the explosion will have the Lightning
element.
Character Strategies:
Mitsunari's main problem is lack of range and the slow delay on some of his
charge attacks. This means that getting the skills Reach 3 and Resilience 3
are a must for Mitsunari. If you have these two skills, Mitsunari becomes a
pretty good character. Mitsunari's best crowd clearing attack is really his
Horse C4. It seems to have more range than his standing C4. Mitsunari's C1
is good for one on one situations and the ball of energy he fires out does
cover a decent area and can break an opponent's guard. It is one of the
quicker guard break attacks and deals a fair amount of damage, so abuse this
move as much as possible. His C2 leaves him wide open if you miss, so make
sure you hit with it. His C3 and his C4 are good, but if you don't have
Resilience 3, you will end up getting knocked out of his attacks more often
than not. His new C5 attack will miss the person in front of you, but will
hit the people off to the side of the attack. However, it does allows you to
place three landmines on the ground at once, which places more significance
on Mitsunari's landmines. Mitsunari's best elements are probably Fire and
Lightning. Ice is a decent element for Mitsunari, but his move set really
doesn't take full advantage of what the Ice element can do. Only his C4
works well with Ice. Most of Mitsunari's first hits on his charge attacks
knock the enemies off of their feet, which means that you only have one
chance to activate the Ice element on each of his charge attacks.
When fighting Mitsunari, always try to block his attacks, even if he's got
you in a combo. Most of his charge attacks have a delay on them, which means
you can sometimes slide in a block to prevent the rest of his combo from
hitting you. Take advantage of Mitsunari's range issues. If you have a
person that has a long range, then you hold the advantage. Also, you should
be able to predict his first attack on his S string. His attacks are not
that fast, so you can normally hit him before he hits you. Finally, he will
not use his C1 all that often, so you don't have to worry about having your
attack blocked.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4s. Nagamasa Azai's Move Set
S2XOCNAG \____________________________________________
Weapon Type: Lance
Starting Stats: Old Max Stats: New Max Stats:
Life: 115 Life: 289 Life: 325
Musou: 90 Musou: 270 Musou: 270
Attack: 91 Attack: 186 Attack: 223
Defense: 88 Defense: 181 Defense: 217
Ride: 99 Ride: 191 Ride: 229
Speed: 106 Speed: 171 Speed: 205
Dex: 100 Dex: 165 Dex: 198
Luck: 87 Luck: 180 Luck: 216
Titles:
Level 1-10: Young Romantic
Level 11-20: Pious Youth
Level 21-30: Prince of Omi
Level 31-40: Honorable Lord
Level 41-49: Faithful General
Level 50-69: Decisive Wisdom
Level 70: Tragic Hero
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A diagonally upward slash to the right.
SSS A spinning, horizontal slash to the left.
SSSS A diagonally downward slash to the left.
SSSSS A diagonally downward slash to the right.
SSSSSS A diagonally downward slash to the left.
SSSSSSS A diagonally upward slash to the right.
S8-S11 A series of stabs.
SSSSSSSSSSSS A spinning, horizontal slash to the right.
T A diagonally downward slash to the left that can break
the enemy's guard.
ST A diagonally upward slash to the right that launches the
enemy.
SST A stab that dizzies.
SSST A dashing stab.
SSSST Jump up and stabs the ground, causing a ground shockwave
that launches the enemy.
SSSSST Stabs the lance into the ground and performs a spinning
kick around the lance that dizzies.
SSSSSST A grab attack where Nagamasa stabs the enemy with his
lance, lifts them up, and then performs a spinning slash
to the right, throwing the enemy forward.
SSSSSSST(T) A series of stabs followed by a spinning slash to the
left, which shoots an energy wave forward. The more
times triangle is pressed, the more stabs are performed.
SSSSSSSST Fires five lightning cyclones forward.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the back of the horse.
Horse SSS A slash towards the front of the horse.
Horse S4-S7 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse SSSSSSSS A stab off to the side of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A stab off to the side of the horse that dizzies.
Horse SSST A slash towards the back of the horse.
Jump Attack A downward slash to the right.
Jump Charge Stabs the ground, causing a ground shockwave.
Running Attack Runs with his lance out in front.
Deadlock Attack A stab followed by a horizontal slash to the left and
another stab.
Musou Level 1 A series of rapid stabs. Nagamasa stands in one place
when performing this musou.
Musou Level 3 A series of rapid stabs. Nagamasa stands in one place
when performing this musou. During this musou, Nagamasa
is surrounded by a pulsating energy field.
True Musou A series of rapid stabs, finishing with two stabs and a
horizontal slash to the left. Nagamasa stands in one
place when performing the main part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Adds an element to regular attacks when the musou bar is full for a
limited time.
R1 + T: Calls for an allied unit to appear.
Character Strategies:
Nagamasa has great reach, which means he can outreach most opponents. This
also means he cannot circle behind the enemy. Instead, to deal with an
opponent who is blocking, you should use his C1 which breaks the enemy's
guard or his C7, which is an unblockable grab. His C4 can also be a good
choice, as the enemy will sometimes lower his guard when you use this move,
allowing you to hit the enemy. Nagamasa's C5 is his best crowd clearing
move. His C6 and C8 all have startup lag, which means they can be blocked.
The best time to use Nagamasa's C8 is when you are juggling the opponent. If
you do manage to hit a standing opponent with every hit of Nagamasa's C8, it
will deal massive damage to them. You should almost always finish off your S
string with a charge attack or end right before the last five hits. This is
because four of those last five hits are stabs that are hard to aim.
Nagamasa's musou is one of the best general killing musous. The best
elements for Nagamasa are the Ice and Demon elements. These two elements
work well with Nagamasa's special, since it puts an element on every attack.
The Demon element only works well when it hits multiple times, and when it's
on all of your S string, that means it will hit multiple times. Nagamasa's
fourth weapon is not that great for Nagamasa simply because that weapon has
the Lightning element, which is probably the most incompatible element with
Nagamasa. This is because the Lightning element will cause Nagamasa's S
string to juggle the enemy in the air instead of getting them into a combo on
the ground. Enemies in the air take less damage. Either use his fifth
weapon or stick a different element on his fourth.
When fighting Nagamasa, the biggest thing you have to worry about is range.
Getting within Nagamasa's range should be your biggest priority. If you take
away Nagamasa's range advantage, you can take advantage of his slow first hit
on both his S string and his C1. You should be able to neutralize his range
with either your own range or with a character with speed. Also, projectile
attacks can also help neutralize Nagamasa's range advantage. Nagamasa has a
Normal move set, which means if he catches you, he will most likely juggle
you for the entire length of the S string. This also means that Nagamasa
won't be inclined to use too many charge attacks once he has started to hit
you. You will see a charge attack every once in a while, but Normal move set
characters normally just like to juggle with their normal attacks. Also,
Nagamasa has a musou that stands in one place. Therefore, if you cannot
knock Nagamasa out of his musou charge, run away from him to avoid getting
hit by his musou. He cannot chase you when he is performing his musou.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4t. Sakon Shima's Move Set
S2XOCSAK \____________________________________________
Weapon Type: Giant Sword
Starting Stats: Old Max Stats: New Max Stats:
Life: 118 Life: 292 Life: 329
Musou: 92 Musou: 276 Musou: 276
Attack: 91 Attack: 186 Attack: 223
Defense: 91 Defense: 186 Defense: 223
Ride: 91 Ride: 179 Ride: 215
Speed: 102 Speed: 167 Speed: 200
Dex: 100 Dex: 165 Dex: 198
Luck: 93 Luck: 190 Luck: 228
Titles:
Level 1-10: Rebellious Spirit
Level 11-20: Sharp Mind
Level 21-30: Brilliant Protege
Level 31-40: Famous Samurai
Level 41-49: Sword and Savvy
Level 50-69: Deadly Tactician
Level 70: Battlefield Genius
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A horizontal slash to the right.
SSS A diagonally upward slash to the left.
S4-S7 A series of spinning, diagonally downward slashes to the
right.
SSSSSSSS A diagonally downward slash to the right.
T A diagonally downward slash to the right that can break
the enemy's guard.
TT A grab attack where Sakon grabs the enemy, runs with them
for a little bit, throws them forward, and performs a
jumping, diagonally upward slash to the left that
launches the enemy.
ST A diagonally upward slash to the right that launches the
enemy.
STT Stabs the ground, causing a ground fissure that hits any
enemies around Sakon.
SST A diagonally downward slash to the left that dizzies.
SSTT Slams his sword on the ground, causing a ground
shockwave.
SSST A shockwave.
SSSTT A diagonally upward slash to the left that sends out a
ground energy wave forward.
SSSST Calls for a volley of gunfire from behind followed by a
diagonally downward slash to the left.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the back of the horse.
Horse SSS A slash towards the front of the horse.
Horse S4-S8 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A slash straight down off to the side of the horse that
dizzies.
Horse SSST A slash towards the back of the horse on the right side
and then a slash towards the back of the horse on the
left side.
Jump Attack A diagonally downward slash to the left.
Jump Charge Slams his sword on the ground, causing a ground
shockwave.
Running Attack A diagonally upward slash to the left followed by a
spinning, diagonally downward slash to the left.
Deadlock Attack A diagonally downward slash to the left followed by a
diagonally downward slash to the right.
Musou Level 1 A series of diagonally upward slashes alternating from
left to right.
Musou Level 3 A series of diagonally upward slashes alternating from
left to right. During this musou, fireballs are falling
from above.
True Musou A series of diagonally upward slashes alternating from
left to right, finishing with a series of three spinning,
diagonally downward slashes to the right.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Damages enemies within a specific range with a elemental ground
attack. Pressing square once will cause a fire attack, twice for a
lightning attack, and three times for an ice attack.
R1 + T(T): Calls for volley fire from behind. Pressing triangle one time
will fire regular arrows, twice for charged arrows, and three times for
rifle fire.
Character Strategies:
Sakon is one of those rare characters that has useful moves in all of his
charge attacks and special attacks. Also, unlike most characters, you don't
need to have his entire move set for him to be good. He is powerful right
out of the box with great attacks. His S string is quick, has lots of range,
and is powerful. His charge attacks are all useful. His C1 is great to
break an enemy's guard and the grab attack is unblockable as well. His C2,
C3, and C4 all are great crowd clearers. His C3 routinely goes around an
enemy's block while his C4 is great for both crowds and one on one battles.
In fact, his weakest move is probably his C2, not because it's bad, but
because his other charge attacks all outshine it. His C2, however, is also
useful for both crowd control and dueling. His C5 is great for getting the
gunshot volley out quickly. His elemental ground attack special is great for
crowds, but you can sometimes get caught when powering it up. The ice attack
is useful for freezing, but the amount of start up time it has can sometimes
nullify its uses. His volley special is great to the point of almost broken.
The charged arrows can dizzy while the rifle fire can break the opponent's
guard and dizzy. Whenever you're fighting an enemy officer, it's always nice
to have this move going on while you're attacking. His regular musou is
generic, but deals nice damage. His level 3 musou deals a lot of damage to
anyone who gets hit by the fireballs. The Wind element is good for Sakon,
but really, any element is good for Sakon. He is just one of those
characters that can dominate with whatever you give him.
When fighting Sakon, watch out for his quick S string. The computer AI
doesn't like to do a lot of charge attacks, but with Sakon, charge attacks
aren't really needed. His regular move set is quick and has enough range to
hurt you on its own. More than any other computer opponent, he likes to use
every attack in his S string. Most computer opponents will stop after five
or nine hits, depending on their move set type. He will normally hit you
with seven or eight attacks of his S string. He won't use his C1 often, but
that doesn't mean you can just block whenever you want. His C1 is faster
than most, so you might end up getting your block broken if you're not
careful. Overall, Sakon is one of the tougher enemies.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4u. Yoshihiro Shimazu's Move Set
S2XOCYOS \____________________________________________
Weapon Type: Hammer
Starting Stats: Old Max Stats: New Max Stats:
Life: 130 Life: 220 Life: 360
Musou: 80 Musou: 240 Musou: 240
Attack: 93 Attack: 195 Attack: 234
Defense: 93 Defense: 195 Defense: 234
Ride: 85 Ride: 170 Ride: 204
Speed: 90 Speed: 150 Speed: 180
Dex: 86 Dex: 146 Dex: 175
Luck: 87 Luck: 182 Luck: 218
Titles:
Level 1-10: Hero of Satsuma
Level 11-20: Proud Veteran
Level 21-30: Shimazu the Devil
Level 31-40: Wild Gambler
Level 41-49: One Man Army
Level 50-69: Island Colossus
Level 70: Terrible Giant
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward swing to the left.
SS A diagonally downward swing to the right.
SSS A horizontal swing to the left.
SSSS A diagonally downward swing to the right.
SSSSS A diagonally upward swing to the left.
SSSSSS A diagonally upward swing to the right.
SSSSSSS A horizontal swing to the left.
S8-S11 A series of spinning, horizontal swings to the left.
SSSSSSSSSSSS A horizontal swing to the right.
T Slams his hammer on the ground, causing a ground
shockwave.
ST A diagonally upward swing to the right.
SST A thrust forward with his hammer that dizzies.
SSST A horizontal swing to the left.
SSSST A spinning, horizontal swing to the left that launches
the enemy.
SSSSST A spinning, horizontal swing to the right followed by
another horizontal swing to the right.
SSSSSST A grab attack where Yoshihiro grabs the enemy, throws
them forward, and then performs a diagonally upward swing
to the right that launches the enemy. When the enemy
lands on the ground, it creates a ground shockwave that
damages other enemies.
SSSSSSST Jumps and slams his hammer on the ground, causing a
ground fissure that hits any enemies around Yoshihiro.
SSSSSSSST Creates a Shimazu clan symbol out in front and then
charges through it, powering yourself up so that you can
deal damage to enemies by running into them.
Horse S A swing towards the back of the horse.
Horse SS A swing towards the front of the horse.
Horse SSS A swing towards the back of the horse.
Horse S4-S8 A series of swings alternating from towards the front to
towards the back of the horse.
Horse ST An upward swing towards the front of the horse that
launches the enemy.
Horse SST A swing straight down off to the side of the horse that
dizzies.
Horse SSST A slash towards the back of the horse on the left side
and then a slash towards the back of the horse on the
right side.
Jump Attack A downward swing to the left.
Jump Charge Slams his hammer on the ground, causing a ground
shockwave.
Running Attack Hops forward with a shoulder block.
Deadlock Attack A shoulder block that launches the enemy followed by a
slam of his hammer on the ground that causes a ground
fissure that hits any enemy around Yoshihiro.
Musou Level 1 Slams his hammer on the ground multiple times, causing a
ground shockwave each time. Yoshihiro stands in one
place when performing this musou.
Musou Level 3 Slams his hammer on the ground multiple times, causing a
ground shockwave each time. Yoshihiro stands in one
place when performing this musou. During this musou,
there are multiple ground shockwaves that appear.
True Musou Slams his hammer on the ground multiple times, causing a
ground shockwave each time, finishing with three slams of
his hammer on the ground. Yoshihiro stands in one place
when performing this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Increases attack power but lowers defense.
R1 + T: Powers up to be able to run into enemies and deal damage to them.
Character Strategies:
Yoshihiro is a powerhouse with a lot of range. The problem with that range
is that sometimes, an enemy can get inside of your range and hit you. This
doesn't happen to often, but you will find that sometimes you can miss an
attack simply because the enemy is too close. His regular attacks are all
generic swings. The last four hits of his S string don't connect with the
rest of his S string, which means that the enemy can block the last four hits
if you caught them in a combo. Because of this, it is always best to end
with a charge attack. His C1 isn't as slow as some of the other character's
first charge attack and has good range to it. His C3 can be a good move to
use, but it can miss sometimes if the enemy is too close. His C7 is very
good to use against a blocking enemy. His C9 can sometimes miss enemies that
are in front of you. His best charge attack is his C8, which has good range
and has a jumping motion to it. This allows you to sometimes get behind the
enemy with this move and hit them. The rest of his charge attacks are just
generic swings or variations of them. Another problem Yoshihiro has is his
slow attack speed. He can be knocked out of his attacks very easily.
However, this changes when you get his Self skill, which allows him to
withstand a lot of attacks when your musou bar is full. Combine this with
Resilience 3 and there will be very few attacks that can knock you out of
your move set. It is always best to keep Yoshihiro's musou bar full because
of this. Besides, Yoshihiro's musou is slow and doesn't do as much damage as
it probably should anyways. Yoshihiro really doesn't have a best element.
All elements other than the Demon element work equally as well with him.
When fighting Yoshihiro, take advantage of his slow attacks. His first
attack is very predictable for both his S string and his C1. Of course, you
will need to get inside of Yoshihiro's range first. Speedy characters are
the best characters to use against Yoshihiro because they can get to
Yoshihiro and attack before he can swing his hammer. Also, if you do manage
to get caught up in a combo, just hold the block button the entire time. A
lot of times, you can manage to get a block inside one of his attacks, which
will give you some time to perform a counter attack.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4v. Ginchiyo Tachibana's Move Set
S2XOCGIN \____________________________________________
Weapon Type: Lightning Sword
Starting Stats: Old Max Stats: New Max Stats:
Life: 108 Life: 267 Life: 300
Musou: 102 Musou: 306 Musou: 308
Attack: 84 Attack: 169 Attack: 203
Defense: 87 Defense: 174 Defense: 209
Ride: 90 Ride: 178 Ride: 214
Speed: 124 Speed: 194 Speed: 233
Dex: 126 Dex: 196 Dex: 235
Luck: 93 Luck: 189 Luck: 227
Titles:
Level 1-10: Dosetsu's Heiress
Level 11-20: Brave Princess
Level 21-30: Southern Fury
Level 31-40: Queen of Valor
Level 41-49: Kyushu's Finest
Level 50-69: Lady of Thunder
Level 70: Lightning Queen
Move Set Type: Normal
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A diagonally downward slash to the right.
SSS A horizontal slash to the left.
SSSS A horizontal slash to the right.
SSSSS A diagonally downward slash to the left.
SSSSSS A horizontal slash to the right.
SSSSSSS A diagonally downward slash to the left.
S8-S11 A series of diagonally upward slashes alternating from
right to left.
SSSSSSSSSSSS A horizontal slash to the right.
T A lightning storm that surrounds her.
ST A diagonally upward slash to the right.
SST A vertical slash downwards that dizzies.
SSST A spinning, diagonally downward slash to the left.
SSSST Throws a ball of lightning forward that explodes into a
lightning shockwave that launches the enemy.
SSSSST A shockwave that dizzies.
SSSSSST(T) A stab. Pressing triangle more than once will cause a
beam of light to shoot out from the end of the sword.
SSSSSSST A dash forward while surrounded by a yellow aura.
SSSSSSSST A vertical slash downwards that creates a lightning storm
and powers up her weapon.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the back of the horse.
Horse SSS A slash towards the front of the horse.
Horse S4-S8 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse ST An upward slash towards the front of the horse that
launches the enemy.
Horse SST A slash straight down off to the side of the horse that
dizzies.
Horse SSST A lightning storm off to the side of the horse.
Jump Attack A downward slash to the right.
Jump Charge Throws a ball of lightning down at the ground. When the
ball hits the ground, it causes a ground shockwave.
Running Attack A flipping, horizontal slash to the right that launches
the enemy.
Deadlock Attack A diagonally downward slash to the left, a spinning
horizontal slash to the right, and a backwards stab that
shocks the opponent.
Musou Level 1 Jumps up and surrounds herself in a yellow aura that
pulsates multiple times. Ginchiyo hovers in one place
when performing this musou.
Musou Level 3 Jumps up and surrounds herself in a yellow aura that
pulsates multiple times. Ginchiyo hovers in one place
when performing this musou. During this musou, there is
a lightning storm around Ginchiyo.
True Musou Jumps up and surrounds herself in a yellow aura that
pulsates multiple times, finishing with a horizontal
slash to the left, a spinning, diagonally downward slash
to the left, and a diagonally upward slash to the right.
Ginchiyo hovers in one place when performing the main
part of this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Lightning storm attack.
R1 + T: Increases the power, reach, and speed of weapon attacks.
Character Strategies:
Ginchiyo is a really good all around character. Her attacks are quick and
powerful. Her C1 is dreadful. It is slow and lacks range. Her C2 through
C4 are average. However, the rest of her charge attacks are really good.
Her C5 and C6 are great for clearing crowds. Her C7 is unblockable, making
up for her bad C1. Its only problem is that it's harder to aim than most
charge attacks. The beam of light on that attack only activates when you hit
with the stab, which means that missing the attack will leave you pretty wide
open. Her C8 is a great combo finisher and great for any situation. She is
good at circling, which makes her two last charge attacks even more valuable.
Her musou is a general killer, but is weak against crowds. Her C9 activates
both of her specials, but the slash normally misses your target, the
lightning storm is normally too random to be any good, and her weapon special
isn't that hard to activate on its own. You really only want to use her
musou against officers. Her musou has short range, so you will always want
to use it as a counter or in the middle of your attacks. Her sword special
is almost broken. The reach she gains is extremely useful and her attack
speed goes through the roof, almost to the point that she's uncontrollable.
Almost. The extra power boost seems secondary to the reach and attack speed.
You should abuse this move every chance you get. When you knock an enemy
down on the ground, activate this move. Then, knock the opponent down on the
ground and power up her sword again. The enemy will be defeated in no time
flat. Her other special is decent, but the lightning storm doesn't last a
long time and it hits random places, making it unreliable. Her best element
is, of course, Lightning. She seems tailor made for that element.
When fighting Ginchiyo, keep in mind that she is quick. Her first attack is
a compact quick slash, so unless you're playing a character that also has
quick attacks, you probably will get hit twice before you can hit her once.
That means Resilience 3 will be your friend when fighting Ginchiyo. She will
almost never use her C1, so the openings in her attacks will be few and far
between. I would play defensively around Ginchiyo. Block her attacks until
she stops attacking, then begin your attack on her. Also, her jump charge is
annoying and almost on par as Ina's jump charge. It's hard to avoid and
you're going to end up on the ground if she performs it. If she's powering
up to use her musou and you don't think you can reach her in time to hit her
out of it, then run away. Her musou has very short range and she doesn't
move at all when using it.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4w. Kanetsugu Naoe's Move Set
S2XOCKAN \____________________________________________
Weapon Type: Broadsword and Charms
Starting Stats: Old Max Stats: New Max Stats:
Life: 115 Life: 289 Life: 325
Musou: 94 Musou: 282 Musou: 282
Attack: 89 Attack: 183 Attack: 220
Defense: 89 Defense: 183 Defense: 220
Ride: 92 Ride: 181 Ride: 217
Speed: 102 Speed: 167 Speed: 200
Dex: 106 Dex: 171 Dex: 205
Luck: 99 Luck: 194 Luck: 233
Titles:
Level 1-10: Man of Honor
Level 11-20: Blade of the Uesugi
Level 21-30: Passioned Thinker
Level 31-40: Genius of Echigo
Level 41-49: Chivalrous Warrior
Level 50-69: Defender of Right
Level 70: Wartime Visionary
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally upward slash to the left.
SS A diagonally downward slash to the right.
SSS A horizontal slash to the left.
S4-S7 A series of diagonally upward slashes alternating from
left to right.
SSSSSSSS A horizontal slash to the right.
T Throws his charms out in front of him that can break the
enemy's guard.
TT Sends the charms upwards and then down to the ground,
causing an explosion.
ST A diagonally upward slash to the right that launches the
enemy.
STT Throws his charms upward at the launched enemy followed
by a jump and a diagonally downward slash to the left.
When the enemy lands on the ground, it creates a ground
shockwave that damages other enemies.
SST Throws his charms forward in a circular pattern that
dizzies.
SSTT A stab that causes a beam of light to shoot out from the
end of the sword.
SSST Throws his charms around him in a circular pattern
multiple times.
SSSTT Fires beams of light from the charms in multiple
directions.
SSSST Throws his charms forward, grabbing the enemy, and then
throws the enemy forward.
Horse S A slash towards the back of the horse.
Horse SS A slash towards the front of the horse.
Horse SSS A slash towards the back of the horse.
Horse S4-S8 A series of slashes alternating from towards the front to
towards the back of the horse.
Horse ST Throws his charms around him and then upwards, launching
the enemy.
Horse SST Throws his charms off to the side of the horse in a
zigzag pattern that dizzies.
Horse SSST Throws his charms around the horse in a circular pattern.
Jump Attack Throws his charms downward in a circular pattern.
Jump Charge Throws his charms out and then stomps on the ground at
the same time his charms land on the ground, causing a
ground shockwave.
Running Attack Throws his charms around him in a circular pattern.
Deadlock Attack A dashing horizontal slash that allows Kanetsugu to get
behind the enemy followed by a throw of his charms
backwards that hits the enemy multiple times.
Musou Level 1 Throws his charms forward in a circular pattern while
firing multiple beams of light from the pattern.
Kanetsugu stands in one place when performing this musou.
Musou Level 3 Throws his charms forward in a circular pattern while
firing multiple beams of light from the pattern.
Kanetsugu stands in one place when performing this musou.
During this musou, rocks are falling from above.
True Musou Throws his charms forward in a circular pattern while
firing multiple beams of light from the pattern,
finishing with throwing his charms around him in a
circular pattern and firing beams of light from the
charms in multiple directions. Kanetsugu stands in one
place when performing this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Surrounds himself with charms that act like a shield. The more
times square is pressed, the wider the area of the circle.
R1 + T(T): Creates a field that decreases the enemy's speed. The more times
triangle is pressed, the larger area the field will encompass.
Character Strategies:
Kanetsugu Naoe is a very interesting character. He isn't as strong as some
of the other characters, but his moves are all useful. Even though he
doesn't really look like it, he is more of a speed and finesse character.
His regular attacks all come out quickly. His C1 is quick and is very good
at breaking the guard of the enemies. His C2 is a great attack for one on
one situations. However, his best move for dueling is his C3. It has some
power and is great for knocking the enemy backwards. His C4 is good for
crowd control, but it is weaker than a lot of charge attacks and the lasers
that shoot out of the cards can sometimes miss an enemy, leaving you open to
attack. His musou is also lacking in power. While it is good for clearing
out a crowd, it won't do much damage against a powered up enemy officer. His
C5 is your standard grab attack with nothing special to it. It's not as hard
to aim as some C5 grab attacks are, but it's not that great either. A really
good move that he has is his Horse C4. This move can clear out a wide circle
of enemies very quickly. Unfortunately, his specials are not that great,
mainly due to the fact that none of them last very long. The Fire element
help adds a little bit of damage to Kanetsugu's attacks, which are lacking in
that department.
When fighting Kanetsugu, you shouldn't have to worry too much about his C1
attack. While it is a very good attack, the computer won't use it very
often. On the other hand, Kanetsugu's regular attacks are deceptively quick.
The best way to attack Kanetsugu is to focus on blocking his attacks until he
is done, then hit him with a counter attack. Also, even though it may not
look it, Kanetsugu's musou is a range musou. There are beams of light that
come out of the circular patterns that he makes with his charms. Therefore,
even though he is standing still, he does have some range to his musou.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4x. Nene's Move Set
S2XOCNEN \____________________________________________
Weapon Type: Two Daggers
Starting Stats: Old Max Stats: New Max Stats:
Life: 100 Life: 258 Life: 290
Musou: 104 Musou: 312 Musou: 312
Attack: 84 Attack: 169 Attack: 203
Defense: 84 Defense: 169 Defense: 203
Ride: 96 Ride: 187 Ride: 224
Speed: 126 Speed: 196 Speed: 235
Dex: 150 Dex: 200 Dex: 240
Luck: 99 Luck: 192 Luck: 230
Titles:
Level 1-10: Courtly Maiden
Level 11-20: Devoted Wife
Level 21-30: Monkey Charmer
Level 31-40: Headmistress
Level 41-49: Lovely Matron
Level 50-69: Far Eastern Queen
Level 70: Ninja Goddess
Move Set Type: Special
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A horizontal slash to the left.
SS A horizontal slash to the right.
SSS A diagonally upward slash to the left.
S4-S7 A series of spinning kicks alternating from the right leg
to the left leg.
SSSSSSSS A spinning, handstand kick with both legs out.
T Combines her daggers in a star shape and throws them
forward. This attack can break the enemy's guard.
TT Splits the two daggers, making them go in separate
directions when they return back to Nene.
ST A diagonally upward slash to the right.
STT Jumps up and does multiple back flips slashes followed by
throwing a bomb towards the ground that explodes.
SST A spinning kick with the right leg that dizzies.
SSTT Flips upside down and spins around on her hands with her
daggers out followed by throwing her daggers around her
in a circular motion.
SSST(T) A series of horizontal slashes alternating from right to
left followed by a throw of her daggers forward. The
more times triangle is pressed, the more slashes are
performed.
SSSST A horizontal slash to the right that creates two copies
of herself.
Horse S A slash towards the front of the horse.
Horse SS A slash towards the back of the horse.
Horse SSS A slash towards the front of the horse.
Horse S4-S8 A series of slashes alternating from towards the back to
towards the front of the horse.
Horse ST Throws a dagger upwards towards the back of the horse
that launches the enemy.
Horse SST Throws a bomb off to the side of the horse that dizzies.
Horse SSST Throws both daggers off to both sides of the horse at the
same time.
Jump Attack Throws her daggers downward.
Jump Charge Stabs the ground with both daggers, causing a ground
shockwave.
Running Attack Rolls and throws her daggers forward.
Deadlock Attack A series of four horizontal slashes alternating from
right to left followed by a throw of her combined
daggers.
Musou Level 1 Combines her daggers to form a star shape and throws them
forward multiple times. Nene stands in one place when
performing this musou.
Musou Level 3 Creates three illusions of herself, combines her daggers
to form a star shape, and throws them forward multiple
times. Nene stands in one place when performing this
musou. When this musou is performed on a horse, multiple
energy bursts appear from the ground instead.
True Musou Combines her daggers to form a star shape and throws them
forward multiple times, finishing with a horizontal slash
to the left, a horizontal slash to the right, and an
upward slash with both daggers. Nene stands in one place
when performing this musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S(S): Makes copies of herself. The more times square is pressed, the
more copies will be made. Nene can make up to three copies.
R1 + T(T): Spins around and then transforms into a nearby soldier or general
on the battlefield. Pressing triangle once will turn you into a regular
soldier. Pressing triangle twice will turn you into a nearby specialized
soldier, your bodyguard, or a generic officer. Pressing triangle three
times will turn you into a nearby unique officer.
Character Strategies:
Nene is very fast, but some of her moves don't have the range to make them
really good until you get her fourth weapon. Her C1, C3, and C4 are decent
without her fourth weapon, but when you do get her fourth weapon, the area
these three attacks cover is really nice. Her C1 is quick and the second
part of it covers a wide area, which makes it good for any situation. Her C3
and C4 are also good for any situation. Her weakest move is her C2, but even
then, it's a good move for one on one battles. Her musou is decent, but
nothing really special. Her copies do more damage in this game and her C5,
which creates copies quickly, should be abused. Her transforming special
works the best when you don't have your entire move set unlocked yet. You
get the ability to change into generic officers before you get the second
tiers of your charge attacks. However, if you do change into a generic
officer, you get the entire move set of that officer. This way, you can have
multi-tiered charge attacks of another officer before you have unlocked your
own. This is really nice when your Nene is weak, but when your Nene has her
entire move set, transforming into another officer is really just for fun
because it's too easy to get knocked out of it. As far as elements go, Ice
is good for most of her charge attacks. It's really good when paired up with
her C4, as it has multiple chances to activate and the enemy stays on the
ground during the entire move.
When fighting Nene, remember that all of her attacks are fast. Her C1 is
kind of hard to predict and knock her out of. Plus, it has really good
range. Luckily, she won't use it that much. Her first hit of her S string
is also quick. Even her jump charge seems to be faster than the jump charges
of other officers. It's best to not really focus on predicting her moves.
Instead, just play a defensive battle. Her C1 is something to worry about,
but she uses it rather sparingly. Block her normal attacks and then counter
with your own attacks when she is finished.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4y. Kotaro Fuma's Move Set
S2XOCKOT \____________________________________________
Weapon Type: Gauntlets
Starting Stats: Old Max Stats: New Max Stats:
Life: 108 Life: 267 Life: 300
Musou: 100 Musou: 300 Musou: 300
Attack: 88 Attack: 176 Attack: 211
Defense: 85 Defense: 171 Defense: 205
Ride: 100 Ride: 193 Ride: 232
Speed: 126 Speed: 196 Speed: 235
Dex: 150 Dex: 200 Dex: 240
Luck: 87 Luck: 183 Luck: 220
Titles:
Level 1-10: Ninja of the Hojo
Level 11-20: Master Fuma
Level 21-30: Fiend of Hakone
Level 31-40: The Catalyst
Level 41-49: Plague Upon Man
Level 50-69: Chaos Incarnate
Level 70: Master of Mayhem
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward punch with the right hand to the
left.
SS A diagonally upward punch with the right hand to the
right.
SSS A spinning kick with the right leg.
S4-S7 A series of horizontal punches alternating from the left
using the right hand to the right using the left hand.
SSSSSSSS Throws a dark energy wave.
T Swings both arms forward. This attack can break the
enemy's guard.
TT(T) Launches forward with multiple somersaults. The more
times triangle is pressed, the more somersaults are
performed.
ST Punches the ground with the left hand, causing a dark
energy blast that launches the enemy.
STT Slams the enemy down with a downward punch, causing a
ground shockwave.
STTT A horizontal punch with the left hand.
SST A forearm attack with the right hand to the left that
dizzies.
SSTT A diagonally upward punch with the left hand to the
right that launches the enemy.
SSTTT Throws a dark energy ball forward.
SSST A spinning punch with both fists stretched outward.
SSST(T) A series of diagonally downward punches with the left
hand alternating from left to right followed by a
spinning punch with both fists stretched outward. The
more times triangle is pressed, the more punches are
performed.
SSSST Jump kicks the enemy, then rides them like a surfboard
and throws them forward.
Horse S A punch towards the front of the horse.
Horse SS A punch towards the back of the horse.
Horse SSS A punch towards the back of the horse.
Horse S4-S8 A series of punches towards the front of the horse.
Horse ST An upward punch towards the front of the horse.
Horse SST Throws a bomb off to the side of the horse that dizzies.
Horse SSST Punches off to both sides of the horse at the same time.
Jump Attack Throws a dark energy wave downward.
Jump Charge Slams both hands on the ground, causing a ground
shockwave.
Running Attack Swings both arms forward.
Deadlock Attack A backflip kick that launches the enemy followed by a
jump into the air, a grab of the enemy, a flip around,
and then a slam of the enemy on the ground headfirst. If
Kotaro misses with the grab, he will wait for the enemy
to land on the ground and then he will stomp on the
enemy, causing a ground shockwave.
Musou Level 1 Runs forward performing multiple punches.
Musou Level 3 Creates two illusions of himself and then runs forward
performing multiple punches. When this musou is
performed on a horse, multiple dark energy bursts appear
from the ground instead.
True Musou Runs forward performing multiple punches, finishing with
a spinning kick with the right leg and a spinning punch
with both arms stretched out.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Stretches out his arm, grabs the enemy, and throws them.
R1 + T: A ninjutsu move where he creates four fireballs and throws them.
Character Strategies:
Kotaro is a very interesting character. The first three hits of his S string
do not have that much range. However, the last five hits are very quick and
the projectile attack at the end can be very damaging. Also, you can circle
around the enemy using the alternating punches and then hit the enemy with
the energy wave. His C1 is very useful for breaking the opponent's guard.
However, the forward summersaults at the end of the attack can be hard to
control sometimes. His C3 has a guard break in the middle of the attack, but
the dark energy ball at the end of it cannot be aimed. You must aim the
attack before the second punch of the move. His C4 is probably his best
attack. The multiple punches have a wide range and can be very damaging to
an enemy officer, while the spin at the end can knock the entire crowd
backwards in an instant. His C5 is fun to use at first, but it's not much
more than a novelty. His running musou attack is slow enough to be
controlled, although sometimes you can over run the enemy if you are just
targeting one person. His throw special attack is useful for dealing with a
blocking opponent, but his fireball attack doesn't do enough damage to
warrant using. Kotaro works well with the Ice element, but you can use the
Demon element as well if you stick with his C4.
Out of all the characters in the game, Kotaro seems to be the one that likes
to perform his C2 attack the most. It can be a very annoying attack, since
it is very quick. The first attack on his regular move set is quick, but
lacks range. Therefore, if you have a long ranged character, you can
normally get off the first hit before Kotaro can get to you. His C1 would be
very annoying if he ever decided to use it. Kotaro's musou is a running
attack, which means he can normally get around your guard if you try to block
it. Therefore, it is best to just try to hit Kotaro when you see him
charging up for the musou.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 4z. Musashi Miyamoto's Move Set
S2XOCMUS \____________________________________________
Weapon Type: Two Swords
Starting Stats: Old Max Stats: New Max Stats:
Life: 120 Life: 295 Life: 332
Musou: 92 Musou: 276 Musou: 276
Attack: 92 Attack: 188 Attack: 226
Defense: 88 Defense: 181 Defense: 217
Ride: 93 Ride: 182 Ride: 218
Speed: 106 Speed: 171 Speed: 205
Dex: 106 Dex: 171 Dex: 205
Luck: 93 Luck: 189 Luck: 227
Starting Stats: Maximum Stats:
Life: 120 Life: 295
Musou: 92 Musou: 276
Attack: 92 Attack: 188
Defense: 88 Defense: 181
Ride: 93 Ride: 182
Speed: 106 Speed: 171
Dex: 106 Dex: 171
Luck: 93 Luck: 189
Titles:
Level 1-10: Untamed Frenzy
Level 11-20: Dual Swordsman
Level 21-30: Deadly Artist
Level 31-40: Great Teacher
Level 41-49: Unrivaled Master
Level 50: Living Legend
Move Set Type: Charge
Move Set:
Attack Type Move Description
-----------------------------------------------------------------------------
S A diagonally downward slash to the left.
SS A diagonally downward slash to the right.
SSS A horizontal slash to the right.
S4-S7 A series of diagonally upward slashes alternating from
left to right.
SSSSSSSS A double slash with one sword going diagonally upwards to
the right and one sword going diagonally downwards to the
left.
T Jumps and performs a downward slash with both swords that
breaks the enemy's guard.
TT A kick with the left leg.
TTT A spinning, horizontal slash to the left with the left
sword followed by a downward slash with the right sword.
ST A diagonally upward slash to the right that launches the
enemy.
STT Jumps up and performs multiple stabs downward at the
launched enemy.
STTT Stabs downward at the enemy and performs a back flip
kick. When the enemy lands on the ground, it creates a
ground shockwave that damages other enemies.
SST A stab with both swords that dizzies.
SSTT A horizontal slash to the right.
SSTTT Jumps forward and performs a double horizontal slash with
one sword going right and one sword going left. During
this attack, multiple smaller slashes appear around
Musashi.
SSST A double horizontal slash with one sword going right and
one sword going left.
SSST(T) A series of horizontal slashes alternating from right to
left followed by a double horizontal slash with one sword
going right and one sword going left. The more times
triangle is pressed, the more horizontal slashes are
performed.
SSSST A double horizontal slash to the left with both swords
that launches the enemy.
Horse S A slash towards the front of the horse on the right side.
Horse SS A slash towards the front of the horse on the left side.
Horse SSS A slash towards the front of the horse on the right side.
Horse S4-S7 A series of slashes towards the front of the horse
alternating from the left side to the right side.
Horse SSSSSSSS A double slash towards the back of the horse on the right
side.
Horse ST Slashes towards the front on both sides of the horse at
the same time with both swords that launches the enemy.
Horse SST Slashes towards the front on both sides of the horse at
the same time with both swords that dizzies.
Horse SSST Slashes towards the back on both sides of the horse at
the same time with both swords.
Jump Attack A slash downward with both swords.
Jump Charge Stabs the ground with both swords, causing a ground
shockwave.
Running Attack Runs and performs a series of three horizontal slashes
alternating from right to left, fishing with a spinning
horizontal slash to the right.
Deadlock Attack A diagonally downward slash to the left followed by two
diagonally downward slashes to the right, a horizontal
slash to the left and a spinning, horizontal slash to the
right.
Musou Level 1 A series of diagonally downward slashes alternating from
left to right. Musashi stands in one place when
performing this musou.
Musou Level 3 A series of diagonally downward slashes alternating from
left to right. During this musou, multiple smaller
slashes appear around Musashi. Musashi stands in one
place when performing this musou.
True Musou A series of diagonally downward slashes alternating from
left to right, finishing with three double slashes with
one sword going diagonally upwards to the right and one
sword going diagonally downwards to the left. Musashi
stands in one place when performing the main part of this
musou.
-----------------------------------------------------------------------------
Special Abilities:
R1 + S: Counter attack stance. When you are in this stance and an enemy
attacks you, you immediately parry the attack and perform three quick
slashes in a triangular pattern.
R1 + T: A war cry that fills up the musou bar.
Character Strategies:
Musashi is an above average character. His C1 is a great dueling attack
since it has two guard breaks. Unfortunately, the last hit is very vertical,
which means it has to be aimed precisely or it will miss. His C2 is one of
the better and most damaging C2 attacks out there. His C3 also has a guard
break at the end of the move, but enemies will roll out of its way most of
the time. Also, the jump near the end of the move can sometimes be a
blessing or a pain. It can either jump you to behind your opponent or it can
simply jump you away from the opponent. His C4 and the end attacks to his
regular move set are about the same. His C4 simply has more elemental
activation moves than his regular move set. His C5 has good range and
launches the enemy for more combos. His musou keeps him in one place, but it
has wide range. Unfortunately, his level 3 musou can sometimes knock enemy
officers into the air and out of the way of the attack. His horse attacks do
alternate from side to side, but they have a very wide range of motion. His
horse charge attacks do hit both sides. Musashi's running attack is a multi
hit attack. You can hit enemies multiple times, making this a very damaging
attack. You can also take advantage of hit and run attacks using this move.
His war cry special is very cheap and will quickly fill up your musou bar.
Also, his Self skill is just as cheap. If you are every caught in a combo,
simply press Triangle and Musashi will perform an elemental horizontal slash.
This means that unless you are juggled, you shouldn't be hit by too many
attacks. Musashi works well with any element. However if you are going to
use the Demon element, you almost have to exclusively stick to his C2 for
your opening attack in duels and his C5 for his killing move, as his C5
doesn't have an element attached.
When fighting Musashi, you need to watch out for his C1 attack. Since his C1
attack is a jumping attack, you will normally juggle Musashi a lot.
Unfortunately, this means you will be dealing less damage to him with each
attack. The trick is to try to catch Musashi when he is not performing his
C1 to deal the most damage to him. Unfortunately, the first attack on his S
string is decently quick, so it will take a good eye and good timing to catch
him off guard. Since he stands still for his musou attack, you can run away
from it.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 5. New Story Modes Walkthroughs
S2XSTORY \____________________________________________
There are six new story modes in Samurai Warriors 2: Xtreme Legends. These
are the Story Modes for the six new characters in the game. For the
walkthroughs of the Story Modes available in Samurai Warriors 2 for the
original 26 characters, please refer back to my Samurai Warriors 2 guide.
I have listed the victory and defeat conditions for each stage, as well as
the armies that are on the battlefield. I have tried to list all the
reinforcements that arrive during the course of the battle. Each walkthrough
is a walkthrough for Hard mode. While I was making the walkthrough for the
stage, I was actually following the path in the game, so I know these
walkthroughs work.
Of course, you may find a different path through your game, triggering
different missions or different scenarios. I have listed only one
possibility for each stage. There are many more possible outcomes that could
happen on a stage. I have tried to maximize the completed missions and kills
in my walkthroughs while minimizing casualties. Hopefully, I have succeeded.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 5a. Toshiie Maeda's Walkthrough
S2XSTTOS \____________________________________________
-----------------------------
Stage 1: Battle of Okehazama
-----------------------------
Victory Condition: Defeat Yoshimoto.
Defeat Conditions: Nobunaga is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Imagawa Army: |
| Nobunaga Oda | Yoshimoto Imagawa |
| Hideyoshi Hashiba | Ieyasu Tokugawa |
| Katsuie Shibata | Tadakatsu Honda |
| Toshiie Maeda | Yukimasa Ihara |
| Hidetoshi Oda | Ujinori Kanbara |
| Morishige Sakuma | Munenobu Matsui |
| Reinforcements: | Masanobu Yui |
| Hidetaka Kawajiri | Motomune Kuno |
| Yoshinari Mori | Yoshinari Miura |
| Nagahide Niwa | Masatoshi Azai |
| Nobumori Sakuma | Tadatsugu Sakai |
| Peasant | Nagateru Udono |
| Ieyasu Tokugawa | Naomori Ii |
| Tadakatsu Honda | Yasutomo Asahina |
| | Nobuoki Asahina |
| | Motonobu Okabe |
| | Noritsura Iio |
| | Ujitoshi Sena |
| | Reinforcements: |
| | Hanzo Hattori |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the stage starts, you will get a mission to defeat Ujitoshi Sena. This
is, of course, after all the talking stops. Once Tange Garrison is yours,
make your way south, avoiding getting anywhere near Nakajima Garrison, and
hit Narumi Castle. You will get a mission to defeat Motonobu Okabe next.
When he is defeated and Narumi Castle is yours, make your way south. Your
next goal will be to rescue Washizu Garrison and Marune Garrison. First up
is Washizu Garrison. You will get a mission to protect Washizu. Complete
this mission by defeating Naomori Ii and Yasutomo Asahina. Next, make your
way south to Marune Garrison. Once again, a mission to protect the garrison.
Once again, two enemy officers to defeat, this time Nagateru Udono and
Tadatsugu Sakai. This will cause Yoshimoto Imagawa to send his forces out to
try to take the garrisons you own, effectively thinning out his forces.
Defeat the enemy officers that he sends out as reinforcements, but only after
they have made their way past Nakajima Garrison and to their destination. As
the Imagawa Army loses officers, you will gain officers in the form of
reinforcements. Eventually, Yoshimoto Imagawa will decide it's time for a
nap. This is the time you will start to plan your ambush.
First, make your way back north to Tange Garrison. From here, make your way
east to Zenshoji Garrison. When you reach the garrison, you will get a
mission to take it from Noritsura Iio in order to rendezvous with Hideyoshi
Hashiba. When Zenshoji Garrison is yours, Hideyoshi will reappear with a
Peasant. The Peasant will lead you through the northwestern forest. You
will get a mission to protect the Peasant. Follow the Peasant until two
Raiders appear to ambush the Peasant. Defeat both Raiders and clear the way
for the Peasant so he can continue moving. When you reach the area that is
directly north of Yoshimoto's position, Hanzo Hattori will appear to try to
assassinate you and prevent your ambush. You will get a mission to defeat
Hanzo. He is powered up, but you should be able to take him down with little
trouble. When Hanzo is defeated and the Peasant protected, a path will be
cleared out, leading to the Imagawa main camp. Ieyasu Tokugawa, realizing
that the Imagawa Army has lost, will defect over to your side with Tadakatsu
Honda in tow. Now all that is left to do is defeat what is left of the
Imagawa Army and then defeat Yoshimoto Imagawa to end the stage and put the
Oda Army on the map as a force to be reckoned with.
---------------------------------
Stage 2: Retreat from Kanegasaki
---------------------------------
Victory Condition: Nobunaga arrives at the Escape Point.
Defeat Conditions: Nobunaga is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Azai-Asakura: |
| Nobunaga Oda | Yoshikage Asakura |
| Mitsuhide Akechi | Kageakira Asakura |
| Hideyoshi Hashiba | Kagenori Asakura |
| Toshiie Maeda | Yoshimune Kawai |
| Reinforcements: | Kagetake Asakura |
| None | Jinpachiro Maeba |
| | Yoshitsugu Maeba |
| | Reinforcements: |
| | Nagashige Tomita |
| | Naotaka Magara |
| | Kiyotsuna Akao |
| | Kagekata Uozumi |
| | Naoyori Shinjo |
| | Naotsune Endo |
| | Nagamasa Azai |
| | Oichi |
| | Sadayuki Atsuji |
| | Tsunachika Kaiho |
+-------------------------------------+-------------------------------------+
Walkthrough:
While everyone is busy talking at the start of the stage, make your way south
and knock off Yoshimune Kawai and Kagetake Asakura. This will cause
reinforcements from the Asakura to arrive in the southeast. Head south and
you will get a mission to defeat these reinforcement officers. Defeat
Nagashige Tomita and Naotaka Magara to complete this mission, then make your
way back north. Nobunaga Oda should be fighting off Yoshitsugu Maeba and
Jinpachiro Maeba, so defeat them both. Now, clear the way for Nobunaga's
retreat. When he reaches the central area of the map, he will get ambushed
by Kiyotsuna Akao and Kagekata Uozumi. They will also close the central gate
leading to the west path. You will get a mission to rescue Nobunaga.
Complete this mission by defeating the ambush officers.
Nobunaga will take a new path, heading north, then west, then south. He will
get ambushed again along the western path. You will get a mission to defeat
Naoyori Shinjo and Naotsune Endo. Defeat them both, then clear the path for
Nobunaga to continue his retreat. The Azai Army will appear next in the
northwest and southwest. Make your way north first to where Nagamasa Azai
and Oichi are. You will get a mission to defeat Nagamasa. First, get rid of
his wife, Oichi, since she is the weaker of the two, then defeat Nagamasa.
Next, Yoshiaki Asakura will burn the forest west of him, creating a path that
allows him to reach Nobunaga's escape point. Unfortunately for him, it also
allows you to reach him. Make your way south and defeat Sadayuki Atsuji and
Tsunachika Kaiho first, then head east. You will get a mission to defeat
Yoshiaki Asakura. Being the leader of an army, he is stronger than most
generic officers, but not by much. Defeat him along with the two officers
with him, then head back west to Nobunaga. Finish off clearing his path to
allow him to escape and end the stage.
-----------------------------
Stage 3: Battle of Osaka Bay
-----------------------------
Victory Condition: Defeat Magoichi.
Defeat Conditions: Nobunaga is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Honganji Army: |
| Nobunaga Oda | Magoichi Saika |
| Ranmaru Mori | Rairen Shimozuma |
| Hideyoshi Hashiba | Rairyu Shimozuma |
| Mitsuhide Akechi | Chuko Shimozuma |
| Hidemasa Hori | Yorichika Shichiri |
| Nobumori Sakuma | Shigetomo Suzuki |
| Narimasa Sassa | Yoshimasa Oka |
| Toshiie Maeda | Ujiyoshi Horinouchi |
| Reinforcements: | Morishige Tsuchihashi |
| Kazumasu Takigawa | Peasant |
| Yoshitaka Kuki | Peasant |
| | Peasant |
| | Peasant |
| | Reinforcements: |
| | Takeyoshi Murakami |
| | Motoyoshi Murakami |
| | Sukeyasu Innoshima |
| | Michiyasu Kurushima |
| | Munekatsu Nomi |
| | Terumoto Mori |
+-------------------------------------+-------------------------------------+
Walkthrough:
First, make your way east and knock off the Peasants trying to attack your
main camp. Make sure you close off the enemy stronghold in this area to stem
the tide of enemy soldiers. The enemy should receive reinforcements south of
your main camp pretty early in the stage, so quickly head over to Mitsuhide
Akechi. Help him out by defeating Rairyu Shimozuma, Motoyoshi Murakami, and
Takeyoshi Murakami, then make your way west again. Narimasa Sassa will be
dealing with Sukeyasu Innoshima and Michiyasu Kurushima, so defeat them both.
Try to accomplish all of this before Terumoto Mori arrives, because when he
does, you will want to quickly make your way over to him. Terumoto Mori is
the officer that will bring supplies to the enemy, so hunt him down the
moment he appears. You will get a mission to cut the enemy supply line.
Defeat Terumoto Mori to complete this mission.
Next, make your way back to your main camp and defend it from all three sides
the enemy is attacking it from. When all enemy officers that are trying to
get to your main camp are defeated, your reinforcements will arrive in the
southeast. Funny how you always receive reinforcements when you least need
them. Anyway, your reinforcements bring cannon ships to bombard the enemy
main camp with, so take advantage of this by storming the eastern side of the
map. There should only be a couple of enemy officers remaining, so get rid
of them first. When you reach the enemy main camp, Rairen Shimozuma is
guarding the north gate and Yoshimasa Oka is defending the south gate.
Defeat either one to gain access to the main camp, then defeat the ringleader
of this whole operation, Magoichi Saika, to end the stage.
-------------------------------
Stage 4: Annexation of Shikoku
-------------------------------
Victory Condition: Defeat Motochika.
Defeat Condition: Hideyoshi is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Chosokabe Army: |
| Hideyoshi Hashiba | Motochika Chosokabe |
| Toshiie Maeda | Masaaki Ojima |
| Nagahide Niwa | Chikanao Satake |
| Hidehisa Sengoku | Chikanao Hisatake |
| Reinforcements: | Yuklikage Kagawa |
| Hideie Ukita | Chikazane Kira |
| Hidenaga Hashiba | Morichika Chosokabe |
| Mitsunari Ishida | Chikayasu Kosokabe |
| Koroku Hachisuka | Yoshinari Kuwana |
| Kanbei Kuroda | Masashige Yoshida |
| | Yoshishige Fukudome |
| | Tadazumi Tani |
| | Motoie Kaneko |
| | Nobuchika Chosokabe |
| | Reinforcements: |
| | Munekatsu Nomi |
| | Motoyoshi Murakami |
| | Narihide Kodama |
| | Harutada Inoue |
| | Yoshimitsu Murakami |
| | Sukeyasu Innoshima |
| | Takeyoshi Murakami |
| | Ekei Ankokuji |
| | Michiyasu Kurushima |
| | Hiroie Kikkawa |
+-------------------------------------+-------------------------------------+
Walkthrough:
At the start of the stage, head south and defeat Masaaki Ojima. Next up on
the hit list is Chikanao Hisatake. You will get a mission to defeat him, if
you decide to wait around long enough to do so. If not, simply run through
him and move on to the next mission, which is to take control of the landing
point. Complete this mission by defeating Yukikage Kagawa, Morichika
Chosokabe, and Chikazane Kira. Head south then west towards the southern
cannon fort. Motochika Chosokabe will decide to scare you off with cannon
ships and cannon forts. First, claim the southern cannon fort. You will get
a mission to do so when you get close to the fort. Complete this mission by
defeating Masashige Yoshida and the Defense Captain that is inside the fort.
Taking over the southern cannon fort will also allow your cannon ship to show
up to destroy the enemy's cannon ship.
Now, Hideyoshi Hashiba should order a full out attack on the enemy forces,
but the Mori Army will decide they want in on the action and ambush you in
three places: south, central, and north. Since you're already in the south,
defeat Munekatsu Nomi and Motoyoshi Murakami. Next, head north and defeat
Harutada Inoue and Narihide Kodama. Finally, cross the bridge to the north
and defeat Yoshimitsu Murakami and Sukeyasu Innoshima. Also in this area is
the north cannon fort, which is guarded by Chikayasu Kosokabe. You will get
a mission to capture the north cannon fort. Defeat Chikayasu and the Defense
Captain inside the fort to complete this mission. Once again, when your
opponents lose a cannon fort, you gain a cannon ship. Defeat any enemy
officers that may be left along the eastern side of the map, then take the
north path west. Cross over the makeshift bridges to trigger more Mori Army
reinforcements for the enemy. Aren't the Mori and the Chosokabe supposed to
be enemies? With enemies like these, who needs friends? Either way, knock
off the enemy officers that are in the northwest, then make your way back
south again. There are more Mori Army officers in this area, so defeat them
as well. Attack the Chosokabe main camp from the south. Defeat Nobuchika
Chosokabe and Motoie Kaneko, then finish off Motochika to end the stage.
-------------------------------
Stage 5: Battle of Shizugatake
-------------------------------
Victory Condition: Defeat Katsuie.
Defeat Conditions: Hideyoshi is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Hashiba-Maeda: | Shibata Army: |
| Hideyoshi Hashiba | Katsuie Shibata |
| Nene | Oichi |
| Mitsunari Ishida | Nagachika Kanamori |
| Toshiie Maeda | Nagayori Hara |
| Kiyomasa Kato | Katsumitsu Fuwa |
| Hidemasa Hori | Hideaki Tokuyama |
| Masanori Fukushima | Ieyoshi Haigo |
| Nagahide Niwa | Katsuteru Menjo |
| Kiyohide Nakagawa | Katsumasa Shibata |
| Hidenaga Hashiba | Morimasa Sakuma |
| Shigetomo Takayama | Yasumasa Sakuma |
| Shogen Yamaji | Katsuyuki Sakuma |
| Reinforcements: | Katsutoyo Shibata |
| None | Nagayori Murai |
| | Sukejuro Muto |
| | Reinforcements: |
| | Tsuratatsu Cho |
| | Sakon Yasui |
| | Shogen Yamaji |
| | Ujiharu Jinbo |
| | Narimasa Sassa |
+-------------------------------------+-------------------------------------+
Walkthrough:
Head up the hill and face off with Sukejuro Muto. When he is defeated, make
your way towards the western garrison. You will get a mission to siege the
western garrison with Shigetomo Takayama. You really don't need Shigetomo,
so simply defeat Nagayori Murai and Katsutoyo Shibata. Now, head for the
central area of the map. You will get a mission to guard the Mt. Oiwa
garrison. Complete this mission by defeating Yasumasa Sakuma and Katsuyuki
Sakuma. Continue east to the area with the four garrisons. First, take the
western garrison in this area away from Katsumitsu Fuwa. Next, head for
Hideaki Tokuyama and his southern garrison. When you have these two
garrisons, Mitsunari Ishida will see that things are too easy. Katsuie
Shibata decides to try to make things a little bit tougher by springing an
ambush on your allies in this area. You will get a mission to rescue them.
Defeat Tsuratatsu Cho and Sakon Yasui to complete this mission. In the midst
of all of this, Shogen Yamaji decides it would be best to defect to the
enemy. He starts off close to your main camp, so it would be wise to make
your way back south to deal with this traitor personally.
This is the time that Katsuie thinks that you are the most vulnerable and
will order an all out assault on your main camp. However, since most of his
forces have been decimated, this is limited to the two enemy officers in the
central garrison charging out. Defeat Katsumasa Shibata and Morimasa Sakuma
to eliminate this threat. Next, Narimasa Sassa and Ujiharu Jinbo will decide
they want in on the action. Defeat them both, then make your way north.
There are two Defense Captains guarding the two strongholds in the north.
You will get a mission to prevent the Uesugi Army from appearing as
reinforcements for the enemy. Defeat both Defense Captains to complete this
mission. Now, with all the distractions out of the way, you can get back to
focusing on capturing the four garrisons in the eastern area of the map.
When the last two garrisons are in your possession, Hideyoshi Hashiba will
order a charge on the Shibata main camp. Make your way north and then west,
defeating Ieyoshi Haigo and Katsuteru Menjo right before the enemy main camp.
Defeat both Katsuie and Oichi to end the stage.
-------------------------------
Dream: Tournament of Champions
-------------------------------
Victory Condition: Defeat all enemy officers.
Defeat Conditions: Toshiie is defeated.
Armies:
+-------------------------+------------------------+------------------------+
| Toshiie Maeda: | Oda Coalition: | Coalition: |
| Toshiie Maeda | Yoshitaka Kuki | Yoshimoto Imagawa |
| Reinforcements: | Takeyoshi Murakami | Motochika Chosokabe |
| Matabei Goto | Sadayu Suzuki | Shingen Takeda |
| Saizo Kani | Rairen Shimozuma | Kenshin Uesugi |
| Munenori Yagyu | Yoshiaki Mogami | Motonobu Okabe |
| Naoshige Nabeshima | Yoshikage Asakura | Yasutomo Asahina |
| Ujiteru Hojo | Naotaka Magara | Nobuchika Chosokabe |
| Ujimasa Hojo | Nobutada Oda | Chikayasu Kosokabe |
| Ekei Ankokuji | Hidetada Tokugawa | Nobufusa Baba |
| Terumoto Mori | Tsuneoki Ikeda | Masakage Yamagata |
| Yasutomo Asahina | Nagahide Niwa | Sadamitsu Usami |
| Motonobu Okabe | Reinforcements: | Yataro Onikojima |
| Yoshimoto Imagawa | Morinari Ando | Terumoto Mori |
| Nobuchika Chosokabe | Bokuzen Ujiie | Ekei Ankokuji |
| Chikayasu Kosokabe | Ittetsu Inaba | Ujimasa Hojo |
| Motochika Chosokabe | Kiyomasa Kato | Ujiteru Hojo |
| Nobufusa Baba | Masanori Fukushima | Naoshige Nabeshima |
| Masakage Yamagata | Yoshiaki Kato | Munenori Yagyu |
| Sadamitsu Usami | Yasuharu Wakisaka | Saizo Kani |
| Yataro Onikojima | Katsumoto Katagiri | Matabei Goto |
| Shingen Takeda | Keiji Maeda | Reinforcements: |
| Kenshin Uesugi | Hideyoshi Toyotomi | None |
| | Koroku Hachisuka | |
| | Hanbei Takenaka | |
| | Katsuie Shibata | |
+-------------------------+------------------------+------------------------+
Walkthrough:
Your goal for the first part of this stage is to defeat every officer outside
the castle. They will join your forces when they are defeated, providing you
with an army to attack the castle with. You only have a limited amount of
time to do so, but it's not as hard as it sounds. You will receive supplies
from Nobunaga Oda before you head on out in the world. Kanetsugu Naoe will
be your advisor and guide, which is a good role for him, as he can't seem to
find the shut up button. Sometimes he might have something good to say, so
pay attention to about every five lines he gives out and ignore anything he
says the word honor in it. Make your way north and defeat the first four
officers along the way to the Hojo Army. The Hojo Army is the first army
that will provide you with an advantage later on in the battle. They will
open up a door in the main keep that will lead to a lot of gold. When the
Hojo Army is under your command, head east to the Mori Army. Defeating the
Mori Army will provide you with supplies. Ignore all of the supplies except
for the Attack x2, which will be useful for the next army, the Imagawa Army.
Kanetsugu will inform you that Yoshimoto Imagawa might not be an idiot. When
you defeat him, he will drop rice for you, which you shouldn't need, proving
that Yoshimoto is indeed an idiot. Head south while Yoshimoto is talking to
face off with the Chosokabe Army. Having Motochika Chosokabe in your army
will thwart a fire attack that will happen later on in the stage. Continue
to make your way south to the Takeda and Uesugi Armies. Having both of these
famous warriors in your ranks will cause some of the enemy to retreat. When
you have the entire outer army in your ranks, Nobunaga Oda will open up the
gates to Edo Castle, inviting you in for a battle.
Inside the castle, you will need to defeat each officer that is outside of
the main keep in order to advance. Each officer will have a different
challenge for you. Sadayu Suzuki will attack you with riflemen. Yoshitaka
Kuki will spring pirates on you. Nobutada Oda will raise morale of his unit.
Tsuneoki Ikeda will send spear units after you. Yoshiaki Mogami will ambush
you with regular soldiers. Finally, Yoshikage Asakura will send him and
Naotaka Magara into hyper mode. Defeat each challenge and every officer to
advance. If you have collected the largest army you could get, you will get
a reward of 1000 gold. Next, the side entrance of the smaller keep will
open. In order to advance through the keep, you will need to complete each
test. The first test is to fight the Mino Three. They are supposed to be
difficult, but they aren't. You will be given a mission to defeat them.
They are powered up, but as I said before, they aren't that hard. When they
are defeated, the gate will open up, allowing you to advance upstairs.
There, you will fight the Seven Spears of Shizugatake. Well, five of them at
least. They aren't the real threat here. The real threat is the explosives
that are scattered about the area. You will get a mission to defeat these
officers. Four of them will fight you in this area. The fifth one, Kiyomasa
Kato, is guarding the entrance to the main keep. Advance north and face off
with Keiji Maeda. He will set the main keep on fire, but Motochika Chosokabe
will douse the flames. Defeat Keiji Maeda in order to advance upstairs.
Ujimasa Hojo will open up a door downstairs, which gives you some more gold
if you want it. On the third floor of the main keep, you will finally get to
face off with Nobu...Hideyoshi Toyotomi? The monkey is full of surprises.
He also has an attack so surprising, so devastating, so diabolical, that
Kanetsugu Naoe couldn't predict it and hasn't ever seen it before.
He...causes you to gain money every time you hit someone? Well, collect all
the money you can until Hideyoshi gets upset about the fact that you are
stealing his money. That will cause him to go into hyper mode, forcing you
to deal with a pissed off monkey. Defeat Hideyoshi and the officers he
brings in order to pull out Nobu...Katsuie Shibata? Apparently, Katsuie is
the one that is pulling all of the strings. Defeat him to pass your test and
complete the battle...without fighting Nobunaga at all.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 5b. Motochika Chosokabe's Walkthrough
S2XSTMOT \____________________________________________
-------------------------------
Stage 1: Annexation of Shikoku
-------------------------------
Victory Condition: Defeat Hideyoshi.
Defeat Conditions: Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Chosokabe Army: | Toyotomi Army: |
| Motochika Chosokabe | Hideyoshi Toyotomi |
| Chikazane Kira | Ieyasu Tokugawa |
| Yoshinari Kuwana | Sakon Shima |
| Masashige Yoshida | Kiyomasa Kato |
| Yoshishige Fukudome | Naomasa Ii |
| Chikanao Hisatake | Hideie Ukita |
| Nobuchika Chosokabe | Yasumasa Sakakibara |
| Reinforcements: | Koroku Hachisuka |
| Defense Captain | Yukinaga Konishi |
| Defense Captain | Hidehisa Sengoku |
| | Masanori Fukushima |
| | Reinforcements: |
| | Hiroie Kikkawa |
| | Mitsunari Ishida |
| | Hidenaga Hashiba |
| | Kanbei Kuroda |
| | Nagamasa Kuroda |
| | Ekei Ankokuji |
| | Terumoto Mori |
| | Toshiie Maeda |
| | Hidetsugu Hashiba |
+-------------------------------------+-------------------------------------+
Walkthrough:
Right at the start of the stage, the Toyotomi Army will receive
reinforcements in the northwest. Quickly defeat Hiroie Kikkawa, effectively
blocking off the northwestern port. You will eventually get a mission to
defeat him, but you don't have to wait for it to show up to get the credit
for it. Next, head east until Mitsunari Ishida appears with more
reinforcements. He will also bring a cannon ship. Allied cannoneers will
appear in your main camp and head out for the north cannon fort. Start
clearing out the way for the Defense Captain by defeating Koroku Hachisuka.
Next, Chikazane Kira will be under attack from Kanbei Kuroda and Nagamasa
Kuroda. You will get a mission to rescue Chikazane. Complete this mission
by defeating both Kurodas. Head back west and meet up with your Defense
Captain. You will get a mission to escort them to the north cannon fort.
Clear the path for them to complete this mission. This will sink the north
cannon ship.
Now, head south across the bridge. This will cause the Mori Army to appear
as enemy reinforcements, along with another enemy cannon ship. Not impressed
by the lack of creativity shown by the enemy, Motochika will call for another
Defense Captain to appear and head for the south cannon fort. First, defeat
the Mori Army reinforcements, then make your way over to your second Defense
Captain. Hideyoshi Toyotomi will wise up and decide to send Ieyasu Tokugawa
and Naomasa Ii after your Defense Captain. Defeat the Tokugawa Army, then
clear the path for your cannoneers to make it to the south cannon fort. When
this is completed, the other Toyotomi cannon ship will go down in flames.
Sakon Shima and Mitsunari Ishida will decide to try their luck next and
Toshiie Maeda will appear with more enemy reinforcements. Knock off Sakon
and Mitsunari first, then make your way to the southeastern area of the map.
This is where Toshiie Maeda is hanging out at. Defeat Yasumasa Sakakibara to
enter the area and then face off with Toshiie. You will get a mission to
defeat Toshiie, so do so. With Toshiie gone, all that is left is mop up
duty. Defeat any enemy officers left on the map, then defeat Hideyoshi to
end the stage.
-----------------------------
Stage 2: Conquest for Kyushu
-----------------------------
Victory Condition: Defeat Yoshihisa, Yoshihiro, Toshihisa, and Iehisa.
Defeat Conditions: Hideyoshi or Ginchiyo is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Toyotomi Army: | Shimazu Army: |
| Hideyoshi Toyotomi | Yoshihisa Shimazu |
| Mitsunari Ishida | Yoshihiro Shimazu |
| Sakon Shima | Iehisa Shimazu |
| Ginchiyo Tachibana | Toshihisa Shimazu |
| Hidehisa Sengoku | Toyohisa Shimazu |
| Nobuchika Chosokabe | Arinobu Yamada |
| Motochika Chosokabe | Nobumitsu Saruwatari |
| Reinforcements: | Tadatsune Shimazu |
| None | Tadanaga Shimazu |
| | Tadamune Ijuin |
| | Reinforcements: |
| | Tadamoto Niiro |
| | Kakuken Uwai |
| | Hisataka Kabayama |
| | Hisatora Ei |
+-------------------------------------+-------------------------------------+
Walkthrough:
At the start of the stage, make your way east and defeat Tadamune Ijuin to
open up the gates of the central garrison. When the gates open, make your
way north to where Ginchiyo Tachibana is, defeating Nobumitsu Saruwatari in
the process. Ginchiyo will eventually get trapped and ambushed by Iehisa
Shimazu and Tadamoto Niiro. Defeat them both to rescue Ginchiyo and Hidehisa
Sengoku. Iehisa Shimazu will retreat. Continue east along the northern
path, defeating Arinobu Yamada and Tadanaga Shimazu. This will open up the
northeastern fort, providing you a path to Tsuruga Castle. Yoshihiro Shimazu
is here and he won't give up the castle without a fight. You will get a
mission to capture the castle, so complete this mission by defeating
Yoshihiro. Yoshihiro will retreat, giving you the castle. Exit the castle
through the western gate. There will be a cut scene of Motochika being
attacked by a Shimazu ambush. Motochika will be saved by Nobuchika
Chosokabe. This will make Emochika even more emo. Not only do you have to
focus on the battle, but now you have to ignore the mindless dribble Emochika
spurts out.
Either way, you will get a couple more cut scenes of volcanoes erupting and
geysers stopping. Toyohisa Shimazu will begin his march on your main camp.
Make your way over to him and you will get a mission to stop him. Defeat him
before he can make it to your main camp, then make your way back to Tsuruga
Castle. The Shimazu Army will have ambushed Tsuruga Castle in an attempt to
cut your front line in two. You will get a mission to prevent this.
Complete this mission by defeating Hisataka Kabayama and Kakuken Uwai. Leave
Tsuruga Castle through the eastern gate. The Shimazu Army will drop boulders
behind you, effectively cutting off your route back to the castle.
Furthermore, Toshihisa Shimazu will call for an ambush. Defeat both
Toshihisa and Hisatora Ei. Toshihisa will also retreat. The only thing left
to do is to attack the southern fort. Make your way there, defeating
Tadatsune Shimazu along the way there. When you enter the fort, Yoshihiro,
Iehisa, and Toshihisa will appear, ganging up with Yoshihisa Shimazu to
attack you four on one. They will all be powered up, so this is not going to
be exactly an easy battle. To make things worse, Emochika thinks it's
alright to start speaking again. However, despite all of these odds against
you, you must defeat all four officers to end the stage.
---------------------------------
Stage 3: Siege of Odawara Castle
---------------------------------
Victory Condition: Defeat Ujimasa and Ujinao.
Defeat Conditions: Hideyoshi is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Toyotomi Army: | Hojo Army: |
| Hideyoshi Toyotomi | Ujimasa Hojo |
| Ieyasu Tokugawa | Ujinao Hojo |
| Tadakatsu Honda | Ujiteru Hojo |
| Ginchiyo Tachibana | Ujimitsu Hojo |
| Masamune Date | Naosada Hojo |
| Yoshihiro Shimazu | Ujitaka Hojo |
| Kojuro Katakura | Ujifusa Hojo |
| Toyohisa Shimazu | Naohide Matsuda |
| Motochika Chosokabe | Tanenaga Hara |
| Reinforcements: | Norisada Ueda |
| None | Ujinori Uesugi |
| | Yoshitake Mibu |
| | Naoshige Chiba |
| | Masataka Kasahara |
| | Ujinaga Narita |
| | Masayo Ito |
| | Yasusato Matsuda |
| | Hiroteru Yagyu |
| | Reinforcements: |
| | Ujitada Hojo |
| | Yasuhiro Ogasawara |
| | Kotaro Fuma |
+-------------------------------------+-------------------------------------+
Walkthrough:
At the start of the battle, make your way west towards the door in front of
you. Break through the door by defeating the Defense Captain, then enter the
northeastern section of Odawara Castle. You will get a mission to take this
area over, so complete it by defeating Tanenaga Hara, Masayo Ito, and Ujitaka
Hojo. This will open up the gate in this area, giving you access to the rest
of Odawara Castle. Head south and ignore both the enemies at the front gate
and Emochika's ramblings and make your way over to Naohide Matsuda. You will
get a mission to stop the cannons. Defeat Naohide to complete this mission.
Make your way back to the front gate of Odawara Castle and defeat Tasusato
Matsuda and Ujifusa Hojo to open up the gate, allowing the Ginchiyo Tachibana
and the Tokugawa Army to storm the castle. Next up is letting the Shimazu
Army in through the south. To open up the south gate, you will need to
defeat Naoshige Chiba and Ujinaga Narita. This will allow the Shimazu Army
to continue their march and allow Motochika and Yoshihiro Shimazu to continue
their strange relationship.
Continue west along the southern path of Odawara Castle. When you reach the
southwestern corner of the map, you will discover the enemy storehouse along
with a bunch of Hojo ninja ambushes. Ignore the ambushes and attack the
storehouse, triggering a mission to take down the storehouse. Defeat Ujitada
Hojo and Yasuhiro Ogasawara to complete this mission and deal a blow to the
Hojo morale. When the storehouse is down, continue north along the western
path of Odawara Castle. Inside the garden area, you will get ambushed by
more Hojo ninjas. Furthermore, the gates to this area will close,
effectively locking you inside. Kotaro Fuma will decide to have some fun
with you and challenge your skills as a warrior. You will get a mission to
defeat 100 enemies. There is no lack of enemies in this area, so this should
be easy to accomplish. With your 100th kill in this area, the gates will
open, allowing you to continue your way north. Kotaro Fuma will order a
couple of Hojo officers to advance. It is once again time to play Name that
Hojo! This time, the correct answers are Ujimitsu Hojo and Ujiteru Hojo!
Their prize? Death at your hands. After they are defeated, make your way
over to the north gate. The Date Army should have broken through this gate
by now, but if not, break open their gate. Either way, clear this area of
enemy officers to allow the Date Army access to the castle. With all the
enemy officers defeated outside of the main keep, the only thing left to do
is hunt down the head Hojos.
Make your way to the north entrance of the main keep of Odawara Castle. It's
in the area where Ujimitsu and Ujiteru Hojo initially started at. When
inside the castle. From here, make a quick left to the bomb corridor control
room. You will get a mission to deactivate the bomb corridor. Complete this
mission by defeating Hiroteru Minagawa and Uji...err...Naosada Hojo. From
here, head back into the room you were just in and then continue straight.
Head up the stairs to the second floor. Kotaro will finally decide to show
himself. You will get a mission to defeat him. He will be powered up, but
he shouldn't be too hard to deal with. End Kotaro's fun by defeating him and
open up the gate to the third floor. Up here, deal with the two leaders of
the Hojo Clan, Ujinao Hojo and Ujimasa Hojo. Defeat them to end the stage.
Of course this wouldn't be the end of a Motochika stage without Motochika
turning into Emochika at the end, so umm...enjoy?
----------------------------
Stage 4: Battle of Kuzegawa
----------------------------
Victory Condition: Defeat all enemy officers.
Defeat Conditions: Any allied officer is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Western Army: | Eastern Army: |
| Mitsunari Ishida | Kazutada Nakamura |
| Sakon Shima | Kazuhide Nakamura |
| Yoshihiro Shimazu | Toyouji Arima |
| Ginchiyo Tachibana | Noriyori Arima |
| Toyohisa Shimazu | Tanomo Noisshiki |
| Teruzumi Akashi | Reinforcements: |
| Motochika Chosokabe | Yasumasa Tanaka |
| Reinforcements: | Kojiro Sasaki |
| None | Tadakatsu Honda |
| | Moritsuna Watanabe |
| | Ina |
| | Naomasa Ii |
| | Tadatomo Honda |
| | Tadayoshi Matsudaira |
| | Hanzo Hattori |
+-------------------------------------+-------------------------------------+
Walkthrough:
You will need to protect all allied officers throughout this stage, since if
one gets defeated, you will lose the battle. In fact, one of your first
missions is to protect all your allied officers. The other mission you will
get with this is to defeat the three enemy officers that are stuck out in the
middle of nowhere. Make your way east and then north to where Kazuhide
Nakamura is and defeat him quickly. Next, continue north to where Tanomo
Noisshiki is and defeat him. Finally, continue north to Noriyori Arima and
defeat him quickly. Of course, you will want to do all of this in a hurry
because enemy reinforcements will appear in the southeast and will attempt to
ready an escape point. You won't have much time to deal with everything, so
quickly complete your first mission, then head for the southeastern corner of
the map. Here, you will get a mission to seal the escape route. Complete
this mission by defeating Yasumasa Tanaka first, then defeat Kojiro Sasaki
when he gets lured in by all the fighting. With no way to escape, Kazutada
Nakamura and Toyouji Arima will decide to charge out and fight to the end.
Quickly knock off Kazutada Nakamura before the Tokugawa reinforcements
arrive.
Did I mention reinforcements? Because Tadakatsu Honda and Ina will appear,
bringing with them an army of officers. Since you're already at the southern
garrison, defeat Moritsuna Watanabe and Naomasa Ii quickly. After the
southern garrison is cleared out, chase after Tadakatsu Honda. Yea, it's not
always the smartest idea to go after the strongest warrior in Japan, but you
have to defeat him anyway, so now is as good of a time to do so. You will
get a mission to prevent Tadakatsu from entering your main camp. First,
defeat Tadatomo Honda to get rid of the nuisance, then throw everything you
have at Tadakatsu. When you finally get the big man down, it's time to go
ninja hunting next. Hanzo Hattori will appear while you are fighting
Tadakatsu and will make his way towards your main camp. Make your way over
to the western side of the map and face off with Hanzo. Emochika rears his
ugly head again. Motochika is so much better when he isn't talking. When
Hanzo is defeated, the only thing left to do is protect the Shimazu Army from
Ina. When you approach Ina, you will get a mission to defeat her. Defeat
her and the other two enemy officers with her to end the stage.
------------------------------
Stage 5: Battle of Sekigahara
------------------------------
Victory Condition: Defeat Ieyasu.
Defeat Conditions: Mitsunari is defeated, or Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Western Army: | Eastern Army: |
| Mitsunari Ishida | Ieyasu Tokugawa |
| Sakon Shima | Tadakatsu Honda |
| Motochika Chosokabe | Hanzo Hattori |
| Yoshihiro Shimazu | Ina |
| Ginchiyo Tachibana | Naomasa Ii |
| Yoshitsugu Otani | Nagamasa Kuroda |
| Yukinaga Konishi | Tadaoki Hosokawa |
| Hideie Ukita | Takatora Todo |
| Ekei Ankokuji | Yoshimasa Tanaka |
| Reinforcements: | Terumasa Ikeda |
| Hideaki Kobayakawa | Yoshiaki Kato |
| Yasuharu Wakisaka | Sadatsugu Tsutsui |
| Yukimura Sanada | Tadayoshi Matsudaira |
| Genba Karasawa | Masanori Fukushima |
| Mino Kaneko | Yoshinaga Asano |
| Yorisada Yazawa | Kazutoyo Yamanouchi |
| | Hideaki Kobayakawa |
| | Yasuharu Wakisaka |
| | Mototsuna Kutsuki |
| | Naoyasu Akaza |
| | Takatsugu Kyogoku |
| | Kazutada Nakamura |
| | Masanobu Honda |
| | Yasunaga Ishikawa |
| | Hidemoto Mori |
| | Hiroie Kikkawa |
| | Reinforcements: |
| | Masamune Date |
| | Kojuro Katakura |
| | Shigezane Date |
| | Tsunamoto Oniniwa |
+-------------------------------------+-------------------------------------+
Walkthrough:
You start off the battle hopelessly outmatched. Both Kobayakawa and the Mori
Army have already turned against you. However, that doesn't mean you can't
change things. Start off the battle by quickly defeating Yoshiaki Kato and
Naomasa Ii, then head south. Sakon Shima will be fighting off Masanori
Fukushima and Sadatsugu Tsutsui, so help out Sakon by defeating these two.
Continue south and then head west for your main camp. Yoshitsugu Otani will
be valiantly defending your main camp, so help him out. Besides, the mission
that shows up tells you to do so, so you might as well. Defeat Naoyasu Akaza
and Mototsuna Kutsuki to get Hideaki Kobayakawa back on your side. Well,
since he will probably defect again within the next five minutes, you might
as well take advantage of the morale boost for the time being. While
everyone is talking, quickly make your way north and defeat Takatsugu Kyogoku
to help out Hideie Ukita. Next, cross the battlefield and make your way for
the southeastern area of the map. Protect your newly acquired officer
Kobayakawa by defeating Nagamasa Kuroda, Yoshimasa Tanaka, Yoshinaga Asano,
and Terumasa Ikeda.
Make your way back across the map to the northwestern garrison. Ekei
Ankokuji should be trying to make his way into this garrison to bring the
Sanada reinforcements. However, both Hanzo Hattori and Ina will be in his
way, along with other officers. You will get a mission to escort Ekei
safely. Defeat all enemy officers and soldiers in his way to allow him to
complete his mission. While you are waiting for your reinforcements, make
your way back to the central plains and start defeating enemy officers there
and capture enemy cannons. You will get a mission to capture the two enemy
cannons, so defeat the Defense Captains at the northern and eastern cannon
forts. Masamune Date will appear along the eastern path, but Yukimura Sanada
will appear in the northwestern garrison. First, get rid of the Date Army.
Defeat Shigezane Date and Tsunamoto Oniniwa first, then head north to face
off with Masamune Date and Kojuro Katakura. You will get a mission to defeat
Masamune, so try to get rid of him quickly. Due to the Sanada
reinforcements, it will now be the Mori Army's turn to waiver in their
earlier decision to defect. Tadakatsu Honda, sensing a shift in morale, will
decide that it would be best to take a stand in the center of the map. He
will make a mad dash for the center, so try to get to him before he can reach
his destination. While he is on the move, he won't do anything but run to
the center, which means he won't attack you, making for an easy target.
Weaken him while he can't do anything but run. Once he is almost dead, you
can do one of two things. You can let him run into the center, raising
morale for the Eastern Army temporarily and giving you a mission, or you can
simply kill him before he can make his way in the center. However, the only
way to get the Mori Army to join your side is to allow Tadakatsu to reach the
center and for you to complete the mission to defeat him. Either way, all
that should be left to do is to defeat Ieyasu Tokugawa and watch Emochika's
ending.
---------------------------
Dream: Nobunaga's Invasion
---------------------------
Victory Condition: Defeat Nobunaga.
Defeat Conditions: Motochika is defeated, or Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Chosokabe Army: | Oda Army: |
| Motochika Chosokabe | Nobunaga Oda |
| Motoie Kaneko | No |
| Tadazumi Tani | Katsuie Shibata |
| Chikazane Kira | Mitsuhide Akechi |
| Nobuchika Chosokabe | Ranmaru Mori |
| Reinforcements: | Hideyoshi Hashiba |
| Magoichi Saika | Toshiie Maeda |
| Yoshinari Kuwana | Nobutada Oda |
| Yoshishige Fukudome | Toshimitsu Saito |
| Masashige Yoshida | Sadakatsu Murai |
| Defense Captain | Nagachika Kanamori |
| | Yoshinari Mori |
| | Kanbei Kuroda |
| | Nobumori Sakuma |
| | Kazumasu Takigawa |
| | Morimasa Sakuma |
| | Narimasa Sassa |
| | Mitsuharu Fuwa |
| | Hidemasa Hori |
| | Shigetomo Takayama |
| | Morinari Ando |
| | Ittetsu Inaba |
| | Bokuzen Ujiie |
| | Murashige Araki |
| | Kiyohide Nakagawa |
| | Reinforcements: |
| | Nagahide Niwa |
| | Tsuneoki Ikeda |
| | Ujisato Gamo |
| | Yoshitaka Kuki |
| | Hidenaga Hashiba |
| | Koroku Hachisuka |
+-------------------------------------+-------------------------------------+
Walkthrough:
Nobunaga Oda has pulled out all the stops for this invasion. At the start of
the stage, make your way over to the path leading to your main camp and take
on the Mino Three. Defeat Ittetsu Inaba, Bokuzen Ujiie, Hidemasa Hori, and
Shigetomo Takayama. This will protect your main camp from one side. During
this time, Magoichi Saika will appear and decide to help out...for a price of
course. Allow him to guard your main camp from Morinari Ando and make your
way over to the north cannon fort. This cannon fort is being guarded by
Hideyoshi Hashiba and is preventing your reinforcements from arriving. You
will get a mission to stop the north cannons. Defeat Hideyoshi to complete
this mission, then defeat Mitsuharu Fuwa and Narimasa Sassa for the simple
crime of being in the area. Make your way back to your main camp and take
out Morinari Ando.
Nobunaga Oda will order his central forces to march on your main camp. He
will also call for reinforcements. No, seriously, does he need even more
officers on his side? Does he even have anymore left? Who's guarding his
own territory? Magoichi decides that it would be best if he were to use the
waterways to stop the enemy reinforcements. Of course, it will cost you a
price for him to do this. Watch it, he might just change sides on you for
the right price. Keep Magoichi happy by escorting over to the southwestern
docks. That will not only stop the enemy reinforcements (there's more???)
but also complete the mission that pops up. Murashige Araki and Kiyohide
Nakagawa will try to stop you by blocking your path, but since they're
generics from Oda's Generic Officer Factory, they shouldn't pose too much of
a threat.
Unfortunately, there's two cannon ships in the way of Magoichi's surprise
attack, so you will need to take over the south cannon fort to get rid of
these obstacles. Toshiie Maeda is guarding this fort, which means you will
get a mission to defeat him. Take down Toshiie Maeda and use your opponent's
own cannons against them. This will get rid of the southwestern enemy cannon
ship. Mitsuhide Akechi will realize your plans and decide to march out and
do something about it. Something about stealing his army's cannons and
sinking his ships...completely no reason at all for wanting to fight you.
You will get a mission to put a stop to Mitsuhide's baseless and senseless
lust for violence. Emochika will decide to give Mitsuhide some pointless
advice. Is it alright to root for the other side? Mitsuhide will drag
Nagachika Kanamori and Toshimitsu Saito with him, so you will need to defeat
them as well to complete your mission. This will destroy the second enemy
cannon ship, allowing for Magoichi's attack to happen. Make your way to the
southeastern area of the map, then head north. Katsuie Shibata will be here,
so defeat him along with any other officers here. By now, Magoichi Saika
will appear, stopping the enemy reinforcements from appearing. By now, the
only officers left on the battlefield are the ones in the northeastern area
of the map. Make your way up there and begin thinning out the enemy ranks by
defeating the generic officers first. This will leave Nobunaga, Ranmaru
Mori, and No as the last Oda officers standing. Ranmaru will be the easiest
to lure away from the other two, so deal with him first. No will normally
fight at her husband's side the entire time, so you will have to deal with
these two together. Defeat them both to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 5c. Gracia's Walkthrough
S2XSTGRA \____________________________________________
---------------------------
Stage 1: Battle of Anegawa
---------------------------
Victory Condition: Defeat Nagamasa and Yoshikage.
Defeat Conditions: Nobunaga or Ieyasu is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda-Tokugawa: | Azai-Asakura: |
| Nobunaga Oda | Nagamasa Azai |
| Ieyasu Tokugawa | Yoshikage Asakura |
| Hideyoshi Hasiba | Oichi |
| Magoichi Saika | Kazumasa Isono |
| Katsuie Shibata | Masazumi Azai |
| Tadakatsu Honda | Sadayuki Atsuji |
| Hanzo Hattori | Naoyori Shinjo |
| Tsuneoki Ikeda | Naotsune Endo |
| Nobumori Sakuma | Kiyotsuna Akao |
| Yoshinari Mori | Tsunachika Kaiho |
| Masahisa Sakai | Kagenori Asakura |
| Tadatsugu Sakai | Kagetake Asakura |
| Masanobu Honda | Yoshimune Kawai |
| Gracia | Nagashige Tomita |
| Reinforcements: | Kagekata Uozumi |
| Ittetsu Inaba | Naganori Yamazaki |
| | Reinforcements: |
| | None |
+-------------------------------------+-------------------------------------+
Walkthrough:
At the start of the battle, quickly knock off Masazumi Azai and Kazumasa
Isono while Magoichi Saika and Hideyoshi Hashiba trade barbs at each other.
Make your way back east and then north to Yokoyama Castle. You will get a
mission to seize this castle. Defeat the Defense Captain outside the castle
to open the gate, then defeat the Defense Captain inside the castle to
complete the mission. Head back south and then make your way west towards
the Azai main camp. When you get close the enemy stronghold that is just
east of the Azai main camp, you will get a mission to take down the
stronghold. Apparently, KOEI assumed that new gamers would pick Gracia
first, so they decided to make her mission a tutorial. Anyway, complete the
easiest mission in the game by defeating the Reserve Captain. Now, Nagamasa
Azai should be running through your forces near the Oda main camp, but don't
worry. That is exactly what those officers are there for...to be slaughtered
by Nagamasa. If you try to defeat him now, he will only reappear and keep
reappearing indefinitely. You will need to do something else to make him go
away for good. Continue west and knock off Kiyotsuna Akao, Naoyori Shinjo,
and Tsunachika Kaiho. Then, open the gates to the Azai main camp by
defeating Naotsune Endo. With Oichi's personal guards out of the way, it's
time to face off with Oichi herself. You will get a mission to take the Azai
main camp. You will need to defeat Oichi before Nagamasa Azai makes it to
your main camp to complete this mission. When the Azai main camp is yours,
Nagamasa will begin to feel fatigued. This means you can now defeat him
without him reappearing on the stage.
Before going to deal with Nagamasa, first you have to take on a mission that
you can only get before Nagamasa is defeated for good. Make your way over to
the central fort where Yoshimune Kawai is. You will get a mission to defeat
him. After you have completed this mission, make your way back east over to
Nagamasa, defeating Sadayuki Atsuji along the way. When you get near
Nagamasa, as long as he is not inside your main camp already, you will get a
mission to prevent him from entering your main camp. Defeat Nagamasa to get
rid of him for good. Yoshikage Asakura, realizing that Nagamasa is gone,
will charge out and begin to advance on the Tokugawa. Make your way over to
the eastern side of the map and begin your attack on the Asakura. The
officers of the Asakura Army will all be powered up slightly, but not to the
point where they will be hard to defeat. Besides, you should have help from
the Tokugawa Army. Wipe out the Asakura Army and then finish off Yoshikage
to end the stage.
--------------------------------
Stage 2: Battle of Mikatagahara
--------------------------------
Victory Condition: Ieyasu arrives at the Escape Point.
Defeat Conditions: Ieyasu is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Tokugawa Army: | Takeda Army: |
| Ieyasu Tokugawa | Shingen Takeda |
| Magoichi Saika | Nobutoyo Takeda |
| Gracia | Nobushige Oyamada |
| Yoshinobu Natsume | Masakage Yamagata |
| Tadatsugu Matsui | Morinobu Nishina |
| Kyuzaburo Suzuki | Masatane Hara |
| Tadazane Honda | Masatsugu Tsuchiya |
| Reinforcements: | Nobukimi Anayama |
| None | Moritomo Saegusa |
| | Yoshinobu Takeda |
| | Nobukado Takeda |
| | Reinforcements: |
| | Nobufusa Baba |
| | Masatoyo Naito |
| | Nobukado Takeda |
| | Katsuyori Takeda |
| | Yoshimasa Kiso |
| | Masanobu Kosaka |
| | Sakon Shima |
+-------------------------------------+-------------------------------------+
Walkthrough:
This is a retreat mission, where you will need to protect Ieyasu Tokugawa
until he retreats safely to the castle in the southeast. When the stage
starts, quickly head south for the western fort. You will get a mission to
rescue Tadazane Honda. Defeat Masatane Hara to complete this mission. Make
your way back north and then head east. In the northern area of the map, you
will get a mission to defeat the enemy officers surrounding Ieyasu Tokugawa.
Complete this mission by defeating Masatsugu Tsuchiya, Moritomo Saegusa, and
Nobukimi Anayama. Make your way south and head towards Yoshinobu Natsume,
defeating Masakage Yamagata along the way. You will get a mission to rescue
Yoshinobu Natsume. Defeat Nobushige Oyamada to complete this mission. Now,
head north to the northeastern fort. You will get a mission to rescue
Kyuzaburo Suzuki. Complete this mission by defeating Morinobu Nishina. When
Ieyasu Tokugawa reaches the central garrison, the gates will close on this
garrison, trapping Ieyasu inside. Furthermore, a Takeda ambush party will
appear here. You will get a mission to rescue Ieyasu. Complete this mission
by defeating Nobufusa Baba and Masatoyo Naito.
With Ieyasu rescued, the officers you have been saving will decide to
impersonate Ieyasu. Apparently, slim soldiers look like a big balding fat
guy to Shingen Takeda, who begins to have nightmares about the multiplying
Ieyasu. Apparently, nightmares are a good motivating factor because Shingen
will decide to move out of his main camp and block the entrance to Hamamatsu
Castle himself. From the central garrison, quickly head south and defeat
Yoshinobu Takeda and then follow Ieyasu into the ledges area of the map in
the southwest. The Takeda will ambush Ieyasu in the ledges area. You will
get a mission to break through the Takeda stranglehold. Apparently, this
means get the fat guy out of the ledges area. Defeat the four ambush
officers to get Ieyasu moving again. When Ieyasu gets out of the ledges, not
only will you complete your mission, but you will also lure out Sakon Shima,
who wants to learn some tactics under Shingen. Teach Sakon the art of
running away by defeating him, then move on to Shingen. Apparently, not too
many people have too many nice things to say about Magoichi's advice and
teaching methods. Anyway, you will get a mission to defeat Shingen. You
will need to complete this mission before the gates to Hamamatsu Castle will
open, so defeat him and Nobutoyo Takeda as well. Clear the path for Ieyasu
to make his way to the castle. When Ieyasu retreats, the stage will end.
-----------------------------
Stage 3: Battle of Osaka Bay
-----------------------------
Victory Condition: Defeat Nobunaga.
Defeat Conditions: Magoichi is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Honganji Army: | Oda Army: |
| Magoichi Saika | Nobunaga Oda |
| Rairen Shimozuma | Ranmaru Mori |
| Rairyu Shimozuma | No |
| Chuko Shimozuma | Hideyoshi Hashiba |
| Yorichika Shichiri | Katsuie Shibata |
| Takeyoshi Murakami | Ujisato Gamo |
| Motoyoshi Murakami | Nobumori Sakuma |
| Munekatsu Nomi | Narimasa Sassa |
| Peasant | Murashige Araki |
| Peasant | Tsuneoki Ikeda |
| Peasant | Hidemasa Hori |
| Peasant | Nobutada Oda |
| Peasant | Reinforcements: |
| Peasant | Mitsuhide Akechi |
| Peasant | Kazumasu Takigawa |
| Peasant | Nagahide Niwa |
| Reinforcements: | Yoshitaka Kuki |
| Terumoto Mori | |
+-------------------------------------+-------------------------------------+
Walkthrough:
At the start of the battle, make your way west across the ships. When
everyone stops talking, you will get a mission to take the south ship.
Complete this mission by defeating Murashige Araki. Now, while you are
waiting for your supplies to appear, make your way north to where Hideyoshi
Hashiba is. Defeat Magoichi's "pal" and then continue north, defeating the
Defense Captain that is blocking your way. Take out both Tsuneoki Ikeda and
Katsuie Shibata. They will have to go down anyways because they will attempt
to stop your supplies from reaching their destination, so you might as well
get rid of them now. If Katsuie is still inside the northern garrison, you
will get a mission to take the garrison away from him. If your supplies
haven't arrived yet, defeat Ujisato Gamo as well. If they already arrived,
make your way over to Terumoto Mori. You will get a mission to protect
Terumoto and the supplies. Defeat every enemy soldier and officer in his way
and lead him to the northeastern fort. Remember, Gracia's Horse C4
absolutely destroys crowds of enemy soldiers.
When Terumoto reaches the northeastern fort, Mitsuhide Akechi will appear
with two Oda warships and reinforcements. You will get a mission to take
over both warships. Make your way over to Mitsuhide first. Daddy Akechi
isn't too happy that his daughter is fighting for the other side, especially
when that other side has one Magoichi Saika on it. I mean, would you let
your daughter go out with him? Didn't think so. Rebel against your father
by defeating Mitsuhide. Take the stronghold that is on this boat and then
defeat Kazumasu Takigawa. Next, make your way over to the southern warship
and repeat the same process of taking the stronghold and defeating both enemy
officers in this area. With the cannon ships stopped, make your way over to
the Oda main camp. Defeat the enemy officers that are just hanging around
the boat area outside of the main camp. When Nobunaga Oda, No, and Ranmaru
Mori are the only officers remaining, your allies will begin their charge.
Defeat Ranmaru to gain access to the enemy main camp. Inside, Nobunaga and
No will have some words about Gracia's choice in men, but Gracia will simply
ignore their opinions and proceed on with life as usual. Defeat Nobunaga to
end the stage.
------------------------------
Stage 4: Assault on the Saika
------------------------------
Victory Condition: Defeat Nobunaga.
Defeat Conditions: Any allied officer is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Saika Renegades: | Oda Army: |
| Sadayu Suzuki | Nobunaga Oda |
| Magoichi Saika | Hideyoshi Hashiba |
| Gracia | Ranmaru Mori |
| Shigetomo Suzuki | No |
| Yoshimasa Oka | Katsuie Shibata |
| Morishige Tsuchihashi | Toshiie Maeda |
| Magoroku Saika | Nobutada Oda |
| Reinforcements: | Kazumasu Takigawa |
| None | Narimasa Sassa |
| | Nagayoshi Mori |
| | Tsuneoki Ikeda |
| | Murashige Araki |
| | Kiyohide Nakagawa |
| | Nagahide Niwa |
| | Nobumori Sakuma |
| | Fujitaka Hosokawa |
| | Hidemasa Hori |
| | Ujisato Gamo |
| | Junkei Tsutsui |
| | Hidenaga Hashiba |
| | Reinforcements: |
| | Mitsuhide Akechi |
| | Yasuie Namikawa |
+-------------------------------------+-------------------------------------+
Walkthrough:
This is what happens when you piss off a Demon King. Make your way north and
quickly get rid of the Defense Captain. Inside this fort, you will have to
defeat Hidenaga Hashiba and a guilt ridden Hideyoshi Hashiba. When they are
defeated, Nobunaga Oda will send out a wave of enemy soldiers to fight you.
Don't approach the central garrison just yet. Instead, stick around the
southeastern fort and defeat the waves of enemy soldiers attacking you. You
will get a mission to defeat Nagahide Niwa and Junkei Tsutsui. When they are
defeated, Nobunaga will send out a second wave to the southeast. You will
get a mission to defeat this wave. Complete this mission by defeating
Toshiie Maeda, Hidemasa Hori, and Narimasa Sassa. This will force Nobunaga
to send out a third wave, including Katsuie Shibata. This will allow
Magoichi Saika to attack Nobunaga. Unfortunately for Magoichi, Nobunaga
springs an ambush on Magoichi, eliminating him. He will then call for a full
assault on the Saika. Defeat Fujitaka Hosokawa, Nobumori Sakuma, and Katsuie
Shibata, then make your way out of the southeastern fort.
First, make your way over to the eastern gate of the central garrison. Every
time you get near an allied officer, you will get a mission to help them
retreat. They will need to retreat by reaching the southeastern fort.
Defeat Kiyohide Nakagawa and Murashige Araki at the eastern gate, then make
your way over to the southern gate and defeat Ujisato Gamo here. By this
time, Daddy Mitsuhide should appear. He will tell Gracia that Magoichi Saika
is dead. Poor Mago. Of course, Gracia isn't buying what Mitsuhide is
selling, and decides to defeat daddy to prove that she doesn't believe him.
Such a touching family reunion. Back to the action now. Make your way back
to the central garrison and defeat what is left of the forces attacking the
garrison, then meet up with every allied officer, including Magoroku Saika.
You will need to lead each one of them to the stronghold south of the
southeastern fort. Unfortunately, they will stop off to fight every little
soldier on the map, so use Gracia's Horse C4 to clear the way. When all
allied officers have retreated, the only thing left to do is defeat Nobunaga.
First up is the gender confused Ranmaru Mori. After he is defeated, the
gates to the Oda main camp will open. Inside, Nobunaga tells Gracia that
poor Mago is truly dead. All that is left is revenge. Take out No and
Nagayoshi Mori first, then defeat Nobunaga to end the stage.
--------------------------
Stage 5: Flight from Home
--------------------------
Victory Condition: Defeat Sakon, and Gracia arrives at the Escape Point.
Defeat Conditions: Gracia is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Gracia: | Western Army: |
| Gracia | Sakon Shima |
| Magoichi Saika | Yoshihiro Shimazu |
| Shosai Ogasawara | Motochika Chosokabe |
| Yasuyuki Matsui | Naoyasu Akaza |
| Iwami Kawakita | Suketada Ogawa |
| Reinforcements: | Tamehiro Hiratsuka |
| None | Satoie Gamo |
| | Yoritsugu Kinoshita |
| | Mototsuna Kutsuki |
| | Shigemasa Toda |
| | Masaie Natsuka |
| | Hideaki Kobayakawa |
| | Teruzumi Akashi |
| | Yukinaga Konishi |
| | Hideie Ukita |
| | Morichika Chosokabe |
| | Reinforcements: |
| | Yasuharu Wakisaka |
| | Yoshitsugu Otani |
+-------------------------------------+-------------------------------------+
Walkthrough:
Mago is back! Are we supposed to be excited? Well, I guess he is better
than Gracia's current husband, believe it or not. First, head north, then
east along the northern path. Defeat Naoyasu Akaza and continue on to Shosai
Ogasawara. You will get a mission to rescue him. Complete this mission by
defeating Suketada Ogawa. Head south along the central path and defeat
Tamehiro Hiratsuka and Yoritsugu Kinoshita. Next, make your way over to
Yasuyuki Matsui. You will get another rescue mission. Defeat Shigemasa Toda
to complete this mission then head back west. Sakon Shima will decide to not
only set the entire stage on fire, but also block off some paths of retreat.
Well, he is a tactician after all. Defeat Mototsuna Kutsuki along the way
and then head north to the northwestern castle. Here, Magoichi Saika is
defending the area from Satoie Gamo. By defending the area, I mean he's
surrounded and is in the process of getting his rear end extracted and handed
to him. You will get a mission to prevent this, so defeat Satoie Gamo.
Once Gracia and Mago have joined forces and Gracia has gone through her whole
sentimental speech about pals and being there for people and the bird and the
bees, make your way out of this castle and head south. Magoichi Saika will
attempt to put out the fires on this stage. Yasuharu Wakisaka will appear
and try to prevent Magoichi Saika from doing so, so defeat him. Magoichi
will reappear and then disappear again. Take this opportunity to head east
and defeat Hideaki Kobayakawa and Teruzumi Akashi. Magoichi will be able to
put out the flames by this time. Make your way over to Iwami Kawakita.
Sakon will spring an ambush of riflemen in this area, so watch out for that.
You will get a mission to rescue Iwami, so defeat Masaie Natsuka to complete
this mission. He will clear the path that will allow you to get to the
southern temple. Defeat Yukinaga Konishi to open up the temple gates.
Inside the temple, you will get a mission to defeat Yoshihiro Shimazu and
clear a path. Defeat him and Hideie Ukita and then continue along the
southern route. When you reach the Chosokabe Army, you will get a mission to
defeat both Motochika Chosokabe and Morichika Chosokabe. When they are
defeated, continue east to where Sakon Shima is. He will spring an ambush on
you. However, Magoichi Saika returns to even the odds. Defeat Sakon to end
the stage.
-------------------------------
Dream: Incident at Shizugatake
-------------------------------
Victory Condition: Defeat all enemy officers.
Defeat Conditions: Magoichi is defeated.
Armies:
+-------------------------+------------------------+------------------------+
| Gracia: | Coalition: | Army of Beauties: |
| Gracia | Oichi | Ina |
| Magoichi Saika | No | Ginchiyo Tachibana |
| Reinforcements: | Yoshinari Mori | Okuni |
| Okuni | Tsunachika Kaiho | Miscreant |
| Oichi | Narimasa Sassa | Miscreant |
| No | Kazumasu Takigawa | Reinforcements: |
| Ginchiyo Tachibana | Nagahide Niwa | None |
| Ina | Kazumasa Isono | |
| | Reinforcements: | |
| | Ina | |
| | Ginchiyo Tachibana | |
| | Okuni | |
| | Miscreant | |
| | Miscreant | |
| | Magoichi Saika | |
+-------------------------+------------------------+------------------------+
Walkthrough:
A test of beauty that involves fighting...don't get it, but Mago seems to
have the right idea...err...different plans. At some point, the two opposing
sides will join forces, but when they join forces will simply be a matter of
when you give the game a chance to breathe. First, make your way west and
face off with Ina. She will be here with Narimasa Sassa and Kazumasa Isono.
Apparently, Ina thinks she is the most beautiful because her father is the
strongest warrior. Prove to Ina that your father's great hair can beat
Tadakatsu Honda's imperviousness anytime of the day by taking down the archer
woman. After Mago throws out some statistics (79% of all statistics are made
up) and tries to convince Gracia to invest in some smaller
clo...err...confidence, he will capture the defeated Ina. For what purposes,
no one really knows (supposedly), so simply make your way north to where
Oichi is. Like Ina, she will have two guards as well, Tsunachika Kaiho and
Yoshinari Mori. Mago will remind Gracia that Oichi once upon a prequel was a
loli just like Gracia. Does this mean we can expect Gracia to grow up in SW3
and a new loli to take her place? When Oichi is defeated, Mago will decide
to imprison the poor girl. Apparently, Magoichi's true self decides to show
up, which is simply KOEI reusing his old lines from SW1.
Head south to where Okuni is. She will be charging Mago. He must have
forgot to pay her or something. Defeat Okuni and allow her to get caught by
Mago as well. Mago will try some acting to get into Okuni's heart, but Okuni
simply tells Mago to go back to acting school. Defeat the enemy officers in
the southeast and you might as well go pay a visit to the locked prisons and
then to Mago to try to find out what is going on. Next up, make your way
over to the central garrison and Ginchiyo Tachibana. She will be all alone,
but of course, someone as strong as her doesn't need bodyguards. When
Ginchiyo is defeated, Mago will drag her off for some heart fusing...or
something like that. Finally, all that is left is No. She will have a
Miscreant as a guard, so get rid of the Sumos before defeating No. Mago will
probably want to do a full body check on No to ensure she is not hurt.
When all the women are defeated, Gracia will claim her victory in beauty.
However, Mago has other things on his mind. Realizing that five women might
be a little too much for him at the moment, he decides that it would be
better to "rest" first. This is when Gracia realizes that Mago is cheating
on her (she "thinks" Mago is being very naughty...no...really...there's a
limit to being naive...). Defense Captains will appear around each of the
five prisons where the beauties are being held. When you approach a prison,
you will get a mission to rescue the girl inside. First, start off with
Okuni. She will be very upset that Mago left her in SW1 for a little girl.
Next up is Oichi. Oichi will attempt to give Gracia some good advice, but
you know damn well that the whole good girl image is simply a front and she
wants to bash Mago's skull in just as much as everyone else does. Continue
east to where No is. She's in a really bad mood, considering the fact that
she lost a beauty contest to a little girl, so you might as well free her to
try to get on her good side. Make your way north to where Ginchiyo is being
held captive. When Ginchiyo is freed, head south for Ina. Apparently, KOEI
couldn't pay Ina's old voice actress the money she was looking for, so we get
recycled lines that don't make sense and new pointless lines that try to
salvage sense but fails miserably in the process. With all five beauties on
your side, make your way over to the far eastern fort. This is where Mago
will return, ready to take on his beauties. Apparently, he found an ancient
form of Viagra and is stronger than ever. However, this is a six on one, and
not in a good way. When Mago is defeated, he manages to weasel his way out
of the doghouse. Like I said before, limits to being naive...
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 5d. Yoshimoto Imagawa's Walkthrough
S2XSTYOS \____________________________________________
--------------------------------
Stage 1: Battle of Kawanakajima
--------------------------------
Victory Condition: Defeat Kenshin.
Defeat Conditions: Shingen is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Takeda Army: | Uesugi Army: |
| Shingen Takeda | Kenshin Uesugi |
| Yoshinobu Takeda | Kanetsugu Naoe |
| Nobushige Takeda | Shigenaga Honjo |
| Masatane Hara | Katsunaga Irobe |
| Kansuke Yamamoto | Sadamitsu Usami |
| Nobukimi Anayama | Tomonobu Saito |
| Masanobu Kosaka | Masayori Takanashi |
| Yoshimoto Imagawa | Kageie Kakizaki |
| Reinforcements: | Reinforcements: |
| Nobufusa Baba | Yoshikiyo Murakami |
| | Takahiro Kitajo |
| | Kagetsuna Naoe |
| | Sadanaga Sanboji |
| | Yataro Onikojima |
| | Kagemochi Amakasu |
+-------------------------------------+-------------------------------------+
Walkthrough:
At the start of the battle, you will get a mission to defeat the frontline of
the enemy ranks. Complete this mission by defeating Tomonobu Saito and
Shigenaga Honjo. Next, head over to the gate that leads to Kenshin Uesugi's
main camp. However, don't go too far, as Kenshin isn't there. Kenshin will
reappear at Zenkoji and will send an ambush party to attack your main camp.
Head over to your main camp and defeat Masayori Takanashi, Sadamitsu Usami,
and Katsunaga Irobe. Kenshin will decide to send out another ambush party,
this time from Zenkoji, to attack both your main camp and the southeastern
fort. Make your way over to the area south of Zenkoji. The area will be
foggy, so you will not be able to use your minimap or see anything on the
start map. However here, you should be able to at least find the four ambush
officers, since they will all run to relatively the same area.
When the Zenkoji officers are defeated, Kanetsugu Naoe will decide that he
needs to take Kaizu Castle, which is the northern castle. Make your way over
to him. You will get a mission to defend Kaizu Castle. Complete this
mission by defeating Kanetsugu. When he is defeated, head south for the
western fort. You will get a mission to help Nobufusa Baba take over this
fort. Defeat Kageie Kakizaki to complete this mission. This will isolate
Kenshin, who decides to make one last attack. He will appear in the central
plains of the map, calling out for anyone who dares fight him. Of course, in
the same breath of declaring you the winner, he also calls for another unit
of ambush officers to Zenkoji. Defeat the latest round of ambush officers
and then defeat Kenshin.
---------------------------------
Stage 2: Defense of Odani Castle
---------------------------------
Victory Condition: Defeat Nobunaga.
Defeat Conditions: Nagamasa, Oichi, or Yoshikage is defeated, or Odani
Castle is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Azai-Asakura: | Oda Army: |
| Nagamasa Azai | Nobunaga Oda |
| Oichi | Hideyoshi Hashiba |
| Kazumasa Isono | Katsuie Shibata |
| Sadayuki Atsuji | Ranmaru Mori |
| Kiyotsuna Akao | Ujisato Gamo |
| Tsunachika Kaiho | Kazumasu Takigawa |
| Keijun Miyabe | Narimasa Sassa |
| Yoshimoto Imagawa | Hidemasa Hori |
| Reinforcements: | Saizo Kani |
| Yoshikage Asakura | Nagahide Niwa |
| Kaganori Asakura | Nagachika Kanamori |
| Kagetake Asakura | Reinforcements: |
| Kageakira Asakura | Ittetsu Inaba |
| | Yukihiro Ujiie |
| | Morinari Ando |
| | Tsuneoki Ikeda |
| | Murashige Araki |
| | Mitsuhide Akechi |
| | No |
| | Nobutada Oda |
+-------------------------------------+-------------------------------------+
Walkthrough:
Yoshimoto is just randomly joining battles in order to get people to play
kemari with him. He's like the SW1 Masamune Date of kemari. First, defeat
Saizo Kani and Hidemasa Hori, then head west for the northwestern fort. You
will need to take Mt. Jizo from the Oda Army. Defeat Nagachika Kanamori and
Nagahide Niwa to get the Asakura Army reinforcements on the battlefield.
Hideyoshi Hashiba should have, by now, destroyed the central garrison and
begin his march towards the Inner Ward. Quickly race over to him. You will
get a mission to prevent Hideyoshi from entering the Inner Ward. Defeat
Hideyoshi before he can make his way there to complete this mission. Make
your way back to the central garrison. There will be an Oda ambush here,
waiting to take you down. Defeat the three reinforcements officers, then
head for the Kingo Ward. Katsuie Shibata should be here, trying to push his
way through. You will get a mission to defend this area from him.
When Katsuie is defeated, make your way over to Oichi. Like most women, she
has decided she needs to meddle in the affairs of men. Like most women, she
ends up getting in trouble when doing so (I can already see the e-mails
filling up my inbox for that statement now...). When Oichi reaches the Minor
Ward, an ambush party will try to make their way towards the Minor Ward. You
will get a mission to defend the Minor Ward. Defeat Tsuneoki Ikeda and
Murashige Araki to complete this mission, then continue west along the
northern path. At Mt. Jizo, Ranmaru Mori and a small army of Oda officers
will be trying to get rid of the Asakura Army. Furthermore, Mitsuhide Akechi
will appear and decide he wants to do the same thing. You will get a mission
to rescue Yoshikage Asakura. Defeat all of the enemy officers in this area
to complete the mission. Nobunaga Oda will have his personal guards appear
now, giving you the chance to access his main camp. Defeat No or Nobutada
Oda to access the main camp (No seems to have a major age complex in this
game), then defeat Nobunaga to end the stage.
-----------------------------
Stage 3: Conquest for Kyushu
-----------------------------
Victory Condition: Defeat Yoshihisa, Yoshihiro, Toshihisa, and Iehisa.
Defeat Conditions: Hideyoshi or Ginchiyo is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Toyotomi Army: | Shimazu Army: |
| Hideyoshi Toyotomi | Yoshihisa Shimazu |
| Mitsunari Ishida | Yoshihiro Shimazu |
| Sakon Shima | Iehisa Shimazu |
| Ginchiyo Tachibana | Toshihisa Shimazu |
| Hidehisa Sengoku | Toyohisa Shimazu |
| Nobuchika Chosokabe | Arinobu Yamada |
| Motochika Chosokabe | Nobumitsu Saruwatari |
| Yoshimoto Imagawa | Tadatsune Shimazu |
| Reinforcements: | Tadanaga Shimazu |
| None | Tadamune Ijuin |
| | Reinforcements: |
| | Tadamoto Niiro |
| | Kakuken Uwai |
| | Hisataka Kabayama |
| | Hisatora Ei |
+-------------------------------------+-------------------------------------+
Walkthrough:
First, defeat Tadamune Ijuin to opne up the gates to the central fort. Next,
make your way north and defeat Nobumitsu Saruwatari. Hidehisa Sengoku and
Ginchiyo Tachibana will end up getting ambushed by Iehisa Shimazu and
Tadamoto Niiro. You will get a mission to rescue Ginchiyo. Defeat the
Shimazu ambush and force Iehisa to retreat. Next, continue east along the
northern path and defeat Arinobu Yamada. Take the northeastern fort by
defeating Tadanaga Shimazu and then head for Tsuruga Castle. You will get a
mission to take the castle away from Yoshihiro Shimazu. Yoshihiro is powered
up, but after a few carpentry lessons, he should retreat. When Tsuruga
Castle is in your control, leave this castle through the western gate. Two
things will now happen. The first is that the geyser will recede, giving
Toyohisa Shimazu a clear shot at your main camp. The second is the volcano
will begin to erupt, giving you a new annoyance. Head over to Toyohisa and
get the mission to prevent him from reaching your main camp.
When Toyohisa has been stopped, the Shimazu will end up doing what they do
best: calling for an ambush. This time, it will happen at Tsuruga Castle.
Head over to your castle and you will get a mission to defend it. Defeat
Hisataka Kabayama and Kakuken Uwai to complete this mission. Now, leave the
castle through the eastern gate. You know the routine by now: ambush and
enemy charge. This time at least they threw in a rockslide. You will get a
mission to defeat Toshihisa Shimazu, so take him down along with Hisatora Ei.
Toshihisa decides it's best to retreat as well. All that is left is the
southern garrison. When you reach the garrison, Yoshihisa Shimazu decides to
mix things up with a fire attack! Actually, it's just another ambush. This
time, three of the Shimazu officers you defeated, Iehisa, Yoshihiro, and
Toshihisa, will come back from the dead to fight you four on one. They will
all be powered up, but Yoshimoto's C4 is a pretty good crowd clearer. When
the four Shimazus are defeated, the stage will end.
---------------------------------
Stage 4: Siege of Odawara Castle
---------------------------------
Victory Condition: Defeat Ujimasa. (Later changes to Defeat Ujimasa and
Ujinao.)
Defeat Conditions: Hideyoshi is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Toyotomi Army: | Hojo Army: |
| Hideyoshi Toyotomi | Ujimasa Hojo |
| Mitsunari Isihda | Ujiteru Hojo |
| Sakon Shima | Ujitada Hojo |
| Kanetsugu Naoe | Ujimitsu Hojo |
| Yukimura Sanada | Ujitaka Hojo |
| Keiji Maeda | Masataka Kasahara |
| Norihide Matsuda | Yoshitake Mibu |
| Yoshimoto Imagawa | Naohide Matsuda |
| Reinforcements: | Yasusato Matsuda |
| Kanbei Kuroda | Masayo Ito |
| Siege Ramp | Naoshige Chiba |
| Norihide Matsuda | Yasuhiro Ogasawara |
| | Naosada Hojo |
| | Tanenaga Hara |
| | Norisada Ueda |
| | Ujinori Uesugi |
| | Ujinaga Narita |
| | Reinforcements: |
| | Kotaro Fuma |
| | Ujimasa Hojo |
| | Ujinao Hojo |
| | Ujifusa Hojo |
| | Hiroteru Yagyu |
+-------------------------------------+-------------------------------------+
Walkthrough:
At the start of the battle, Mitsunari Ishida will make a side comment about
wanting a castle. Well, Hideyoshi Toyotomi actually wants a castle, so you
have to go make his wish come true. First, head east towards Mt. Ishigaki.
You will get a mission to take this mountain. Complete this mission by
defeating Ujiteru Hojo and Naosada Hojo. From the central mountain, head
south and then east towards the southern fort. Ujimitsu Hojo and Ujinori
Uesugi will try to see what is going on at the mountaintop. Since the castle
is supposed to be a surprise for the Hojo Army, you don't need people
spoiling the fun. Defeat these two officers and then head back west to the
southwestern fort. Kanbei Kuroda will be here with the engineers that will
build the castle in one day (remember that from SW1?). Defeat Ujitada Hojo
and then clear the path for Kanbei. Next, make your way north of the central
mountain and help Keiji Maeda defeat the enemy officers that are trying to
march on your main camp. When Norisada Ueda and Ujitaka Hojo are defeated,
you should have your one day castle built and ready to go.
The next thing you will want to do is to head for the southern fort. There
will be a Siege Ramp that appears to assist you with your attack on Odawara
Castle. Defeat Yasusoto Matsuda to ensure the safety of your ramp. Next,
make your way over to the front gate of Odawara Castle and defeat Ujinaga
Narita and Naohide Matsuda. Finally, make your way to the northern fort and
defeat Yoshitake Mibu and Tanenaga Hara. This will open up the northern gate
of Odawara Castle. Make your way inside the castle. You will get a mission
to rescue Norihide Matsuda, but you can complete this later. First defeat
Yasuhiro Ogasawara in the northern rooms. Next, head south and defeat the
two officers that are trying to charge your one day castle. Finally, head
south for the southern rooms and find Norihide Matsuda. Defeat Masataka
Kasahara to defeat all of the Hojo officers that are outside of the main
keep.
Make your way back to the main keep of the castle and defeat the Defense
Captain guarding the front gate. Now, you will have a series of annoying
tasks to complete. First, head directly for the second floor of the castle
and destroy the statue that is blocking the door mechanism for the first
floor gate. Then, head back downstairs and repeat for the other mechanism
that is just passed the unlocked gate. Finally, head back up stairs and make
your way to the third floor of the castle. Ujimasa Hojo is waiting for you.
Unfortunately, when you defeat Ujimasa, you will find out that Kotaro Fuma
pulled the old bait and switch on you. He will appear and lock you inside
the main keep of the castle while the real Ujimasa appears outside of the
castle with some ambush officers. They will charge your main camp, so you
will need to get rid of Kotaro Fuma quickly. When Kotaro is defeated, you
can now escape the castle. Make your way all the way back west to where your
main camp is, defeating Ujifusa Hojo along the way. Next, defeat Hiroteru
Minagawa and the real Ujimasa Hojo. Finally, defeat Ujinao Hojo to end the
stage.
------------------------------
Stage 5: Battle of Sekigahara
------------------------------
Victory Condition: Defeat Mitsunari.
Defeat Conditions: Ieyasu is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Eastern Army: | Western Army: |
| Ieyasu Tokugawa | Mitsunari Ishida |
| Tadakatsu Honda | Sakon Shima |
| Ina | Yoshihiro Shimazu |
| Naomasa Ii | Musashi Miyamoto |
| Masanori Fukushima | Satoie Gamo |
| Nagamasa Kuroda | Yoshitsugu Otani |
| Takayoshi Matsudaira | Hideie Ukita |
| Tadaoki Hosokawa | Yukinaga Konishi |
| Yoshiaki Kato | Teruzumi Akashi |
| Nagachika Kanamori | Hideaki Kobayakawa |
| Hirotaka Terasawa | Suketada Ogawa |
| Kazutoyo Yamanouchi | Yasuharu Wakisaka |
| Terumasa Ikeda | Toyohisa Shimazu |
| Yoshimoto Imagawa | Ekei Ankokuji |
| Reinforcements: | Hiroie Kikkawa |
| Magobei Fuse | Hidemoto Mori |
| Hiroie Kikkawa | Morichika Chosokabe |
| Hidemoto Mori | Masaie Natsuka |
| Hideaki Kobayakawa | Shigemasa Toda |
| Suketada Ogawa | Tamehiro Hiratsuka |
| Yasuharu Wakisaka | Reinforcements: |
| | Ginchiyo Tachibana |
+-------------------------------------+-------------------------------------+
Walkthrough:
As soon as the battle starts, make your way over to Naomasa Ii and defeat
Teruzumi Akashi and Yukinaga Konishi so that he can survive for a little
while. You will then get a mission to stop the Eastern Army's cannons.
First, take out the western cannon, then make your way south to where
Masanori Fukushima is. Defeat any enemy officers that are around him to keep
him alive a little bit longer, then shut off the south cannon to complete
your first mission. Next, head north to where Ginchiyo Tachibana is. She
will be trying to charge your main camp. You will get a mission to defeat
Ginchiyo and prevent her from entering your main camp. Not only is Ginchiyo
powered up, but Yoshimoto's comments in this area are so bad, they can
actually cause physical harm to the player. When Ginchiyo is stopped, make
your way south to where Ekei Ankokuji is. You will get a mission to defeat
him. Defeating him will cause the Mori Army to defect over to your side.
Now, to get another enemy officer to defect, you will need to assist Magobei
Fuse. You will get a mission to escort Magobei to Mt. Matsuo. First, you
will need to defeat Masaie Natsuka. Then, enter the Mt. Matsuo area and
defeat Morichika Chosokabe. This will allow Magobei and his riflemen to fire
on Hideaki Kobayakawa, which will cause him to defect and effectively turn
the tide of the battle in your favor.
However, the battle isn't over yet. First, you will have to deal with the
Shimazu Army. Yoshihiro Shimazu and Toyohisa Shimazu will decide that it is
time to retreat, but not before one last push through the battlefield. You
will get a mission to prevent the Shimazu Army from escaping. They will both
be powered up, but the only person you really have to be concerned with is
Yoshihiro. With the Shimazu Army defeated, your next objective is to take
down Musashi Miyamoto. Like the Shimazus, you will get a mission to defeat
him. Like the Shimazus, he will also be powered up. With Musashi defeated,
you will probably want to take this time to defeat any enemy officers that
still may be in the central area of the map. When only Sakon Shima and
Mitsunari Ishida are left, make your way for the southwestern fort. Defeat
Sakon to get inside and then defeat Mitsunari to complete the stage. Time
for a group game of kemari.
---------------------------
Dream: Battle of Okehazama
---------------------------
Victory Condition: Defeat Nobunaga. (Later changes to Defeat Nobunaga and
Ieyasu.)
Defeat Conditions: Yoshimoto is defeated, or Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Imagawa Army: | Oda Army: |
| Yoshimoto Imagawa | Nobumori Sakuma |
| Ieyasu Tokugawa | Yoshinari Mori |
| Tadakatsu Honda | Nagahide Niwa |
| Hanzo Hattori | Hidetaka Kawajiri |
| Kageharu Kondo | Hidetoshi Oda |
| Masatoshi Azai | Morishige Sakuma |
| Munenobu Matsui | Reinforcements: |
| Nagateru Udono | Katsuie Shibata |
| Ujinori Kanbara | Toshiie Maeda |
| Yoshinari Miura | Nobunaga Oda |
| Nobuoki Asahina | Koheita Hattori |
| Motonobu Okabe | Shinsuke Mori |
| Tadatsugu Sakai | Ieyasu Tokugawa |
| Kazumasa Ishikawa | Tadakatsu Honda |
| Reinforcements: | Hanzo Hattori |
| None | Tadatsugu Sakai |
| | Kazumasa Ishikawa |
| | Koroku Hachisuka |
| | Hideyoshi Hashiba |
+-------------------------------------+-------------------------------------+
Walkthrough:
At the start of the battle, head over to Washizu Garrison. You will get a
mission to take this garrison away from Hidetoshi Oda. When Hidetoshi is
defeated, repeat the same process with Marune Garrison. To complete the
mission to take over Marune Garrison, you will need to defeat Morishige
Sakuma. Now, head back over to the area west of your main camp. Katsuie
Shibata and Toshiie Maeda should be here trying to cause chaos. You will get
a mission to defeat these two officers. While you are fighting these two Oda
officers, Nobunaga Oda will appear north of your main camp. Your main camp
should hold up long enough for you to take care of Katsuie and Toshiie first.
When master and student are defeated, make your way over to Nobunaga. You
will get a mission to defend your main camp against the Oda Army ambush. You
will need to defeat Koheita Hattori, Shinsuke Mori, and Nobunaga Oda.
Ieyasu Tokugawa should defect over to the enemy by now. Nothing just seems
to be going right for the kemari fool. Your next goal will be the southwest.
Ieyasu and his forces will be attacking Washizu and Marune Garrisons. Hanzo
Hattori and Tadakatsu Honda have strange and wondrous powers. They have the
ability to kill off your officers with just words alone. Either way, you
will get a mission to defeat Ieyasu, but you might as well drop his officers
first to get the experience and gold they give. When the Tokugawa Army is
defeated, Nobunaga, Toshiie, and Katsuie will all reappear in the northwest.
However, there will be suspicious enemy movement near your main camp. The
Oda Army already ambushed you there once, so it's not so far fetched to think
they would try to same trick a second time. Head over there and see what is
up. When you search the northeastern paths, you will end up finding Koroku
Hachisuka. When you defeat Koroku, you will find a note on him. Apparently,
the Oda Army can't coordinate ambushes without notes. What are they, fifth
graders? Did Nobunaga need to pass a note to No during class time? Did she
check the yes box when Nobunaga asked if she liked him on the note?
Seriously...continue searching the northern paths until Hideyoshi Hashiba
pops up. You will get a mission to defeat Hideyoshi. When the monkey goes
down, Yoshimoto will block off the northern paths, preventing any more
ambushes on your main camp. Now, it's time to focus on defeating Nobunaga.
Make your way towards the Oda main camp via the northern paths. Defeat
Nagahide Niwa and Hidetaka Kawajiri in the fort east of the enemy main camp.
Clear the area of any generic officers that may still be alive and then head
over to Nobumori Sakuma. Hideyoshi will reappear inside the Oda main camp.
This will cause the four unique Oda officers to charge out. First, deal with
the officers that are not named Nobunaga, then deal with the officer that is
named Nobunaga.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 5e. Kojiro Sasaki's Walkthrough
S2XSTKOJ \____________________________________________
---------------------
Stage 1: Pirate Hunt
---------------------
Victory Condition: Defeat the Chief Marauder. (Later changes to defeat the
Chief Marauder and Ina.)
Defeat Conditions: Kojiro is defeated. (Later changes to Kojiro is
defeated, or the Chief Marauder reaches the Escape Point.)
Armies:
+-------------------------+------------------------+------------------------+
| Fishermen: | Pirates: | Tokugawa Army: |
| Kojiro Sasaki | Chief Marauder | None |
| Peasant | Raider | Reinforcements: |
| Peasant | Raider | Ina |
| Peasant | Raider | Masanobu Honda |
| Peasant | Raider | Yasumasa Sakakibara |
| Peasant | Raider | |
| Peasant | Raider | |
| Reinforcements: | Raider | |
| Musashi Miyamoto | Reinforcements: | |
| | Bodyguard | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
| | Raider | |
+-------------------------+------------------------+------------------------+
Walkthrough:
At some point in this battle, you will get a mission to keep all the Peasants
safe. Each Peasant you save from a Raider will make their way into the
eastern garrison. This shouldn't be too hard. Immediately, make your way
north and quickly dispatch of the first Raider you see. Then, make your way
to the northeastern fort and defeat the Raider that is in there. Head south
and get rid of the next Raider that is harassing a Peasant. Head west and
get rid of the Raider that is here. Head south and...yea...get rid of
another Raider. Make your way south and then west for another Raider. Make
your way north to the northwestern fort. The pirates will raise up the
planks connecting the boats to the land. They will send out a Bodyguard,
which is just a slightly powered up generic officer. You will get a mission
to defeat the Bodyguard, which should be easy to do. They will also close
off the central gate on the northern path. Looks like you will need another
way to the Chief Marauder.
Head south and then west towards the southwestern island. When you get here,
two more Raiders will appear, making three Raiders total for you to slay on
this island. You will get a mission to defeat the pirates on this island.
Defeat the pirates and take the treasure from the boxes inside here. Make
your way north to the northwestern fort. The Chief Marauder will send three
more Raiders after you. These guys didn't stop you the first 100 times, what
makes number 101 different? You will get a mission to stop the enemy's
"sneak attack", so cut down all three Raiders to complete this mission.
Musashi Miyamoto will appear complaining about how it's a bunch of pirates
against just you and it's just not sporting. He's right, you know. They
need more men just to even come close to evening the sides. Musashi decides
to make things fair by...joining you? Wait, he needs to be on the other side
for things to be balanced. Anyways, take advantage of your overwhelming odds
and enter the fort. However, the Chief Marauder will think better of things
and decide it's best to retreat. He will trap you inside the northwest for
with two Raiders. Defeat the Raiders to open up the gates and then chase
after the Chief Marauder. The Tokugawa Army will appear in the northwest and
you will get a mission to defeat Ina, but do not get distracted by them.
Don't worry, you will get your chance to cut them down later. The Chief
Marauder is a huge chicken and will run as fast as he can to escape from you.
When you catch up to the Chief Marauder, defeat him to prevent his escape.
With him defeated, make your way back north and defeat Ina and the officers
she brings with her to end the stage.
----------------------------
Stage 2: Battle of Kuzegawa
----------------------------
Victory Condition: Defeat Sakon.
Defeat Conditions: Kazutada, Kazuhide, Toyouji, and Tanomo are eliminated,
or Tadakatsu is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Eastern Army: | Western Army: |
| Tadakatsu Honda | Sakon Shima |
| Ina | Hideie Ukita |
| Naomasa Ii | Yukinaga Konishi |
| Kazutada Nakamura | Tamehiro Hiratsuka |
| Kazuhide Nakamura | Satoie Gamo |
| Toyouji Arima | Teruzumi Akashi |
| Tanomo Noisshiki | Shigemasa Toda |
| Kojiro Sasaki | Reinforcements: |
| Reinforcements: | Yoshitsugu Otani |
| None | Yoshikatsu Otani |
| | Ginchiyo Tachibana |
| | Yoritsugu Kinoshita |
| | Yoshihiro Shimazu |
| | Toyohisa Shimazu |
+-------------------------------------+-------------------------------------+
Walkthrough:
First, defeat Teruzumi Akashi right away. Head west to where Satoie Gamo is
and defeat him. Next, head north and get rid of Shigemasa Toda. This will
allow Kazuhide Nakamura to begin to retreat. When you reach Tanomo
Noisshiki, Yoshitsugu Otani and Yoshikatsu Otani will appear and ambush him.
You will get a mission to assist in his retreat. As long as you defeat the
two officers that ambush him, he should retreat just fine. Ginchiyo
Tachibana will appear in the south and decide to attack the southern fort.
Make your way over to her. You will get a mission to defend the southern
fort. Ginchiyo will be tough to defeat, as she is powered up. Defeat
Ginchiyo and her officer, Yoritsugu Kinoshita.
Next, the Shimazu Army will appear. Toyohisa Shimazu will try to attack the
southern fort. You just got done defending it and now he wants to attack it
again? That's just not right. When you reach Toyohisa, you will get a
mission to defeat the Shimazu Army. Defeat Toyohisa first, then head north
along the western path to where Yoshihiro is. Defeat him to complete your
mission. While you are here, you might as well defeat Tamehiro Hiratsuka and
Yukinaga Konishi. With the only enemies left being in the southwest,
Tadakatsu Honda will order everyone to attack. Make your way over to where
Hideie Ukita is. Defeat him and then make your way over to Sakon Shima.
Defeat Sakon to end the stage.
------------------------------
Stage 3: Battle of Sekigahara
------------------------------
Victory Condition: Defeat Mitsunari.
Defeat Conditions: Ieyasu is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Eastern Army: | Western Army: |
| Ieyasu Tokugawa | Mitsunari Ishida |
| Tadakatsu Honda | Sakon Shima |
| Ina | Yoshihiro Shimazu |
| Naomasa Ii | Musashi Miyamoto |
| Masanori Fukushima | Satoie Gamo |
| Nagamasa Kuroda | Yoshitsugu Otani |
| Takayoshi Matsudaira | Hideie Ukita |
| Tadaoki Hosokawa | Yukinaga Konishi |
| Yoshiaki Kato | Teruzumi Akashi |
| Nagachika Kanamori | Hideaki Kobayakawa |
| Hirotaka Terasawa | Suketada Ogawa |
| Kazutoyo Yamanouchi | Yasuharu Wakisaka |
| Terumasa Ikeda | Toyohisa Shimazu |
| Kojiro Sasaki | Ekei Ankokuji |
| Reinforcements: | Hiroie Kikkawa |
| Magobei Fuse | Hidemoto Mori |
| Hiroie Kikkawa | Morichika Chosokabe |
| Hidemoto Mori | Masaie Natsuka |
| Hideaki Kobayakawa | Shigemasa Toda |
| Suketada Ogawa | Tamehiro Hiratsuka |
| Yasuharu Wakisaka | Reinforcements: |
| | Ginchiyo Tachibana |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the battle starts, make your way over to Naomasa Ii. He will get
himself in trouble, so you will want to defeat Teruzumi Akashi and Yukinaga
Konishi. This will ensure his survival long enough to where his death won't
hit your morale hard. Next, head south to the enemy's western cannon. You
will get a mission to shut down both of the enemy's cannons, so shut this one
down. Next, head over to Masanori Fukushima. He is the other person that
decides he wants to get himself immediately in trouble. Defeat Yoshitsugu
Otani, Shigemasa Toda, and Satoie Gamo if you have time and can knock off all
three quickly. If not, getting rid of one or two of them will be helpful.
Next, head for the southern cannon and stop that to complete your first
mission. You will also get a mission to defeat 50 enemies, which should be
easy to accomplish on this stage. Next, make your way north to where
Ginchiyo Tachibana is. She will be trying to attack your main camp. You
will get a mission to prevent her from doing so. She will be powered up, so
throw your strongest attacks at her. When she is defeated, it is now time to
increase your troop count. Make your way over to Ekei Ankokuji. He is
preventing the Mori Army from defecting to your side. You will get a mission
to defeat Ekei. When this mission is completed, the Mori Army will defect.
Next up is to get Hideaki Kobayakawa to defect. Make your way over to where
Magobei Fuse is. He will be on a mission to rain bullets on Hideaki. You
will get a mission as well, and that will be to protect Magobei on his
mission. First, defeat Masaie Natsuka to get Magobei going to Mt. Matsuo.
At Mt. Matsuo, defeat Morichika Chosokabe to give Magobei the area he needs
to fire at Hideaki. This will cause Hideaki to defect in fear, giving you
the advantage in both troop and morale. Yoshihiro Shimazu will realize that
his side has lost and will begin his escape. Make your way over to the
Shimazu Army. You will be given a mission to stop their retreat. Both
Yoshihiro and Toyohisa Shimazu will get a power up boost after their decision
to retreat, so they will not be easy to defeat. Once you have taken down the
Shimazu Army, clear the central area of any enemy officers that may still be
alive. When all that is left is Mitsunari Ishida, Sakon Shima, and some
nobody named Musashi Miyamoto, make your way to the southwestern fort. You
will have to deal with Sakon and Musashi both attacking you at the same time.
This shouldn't be too hard, as there should be some allied officers here to
help you out. When you defeat the double team, the gates to the enemy main
camp will open. Make your way inside and face off with Mitsunari. Defeat
him to end the stage.
------------------------
Stage 4: Chaos in Kyoto
------------------------
Victory Condition: Defeat Hideyori, and Ieyasu arrives at the Escape Point.
(Later changes to Defeat Musashi.)
Defeat Conditions: Ieyasu or Kojiro is defeated. (Later changes to Kojiro
is defeated.)
Armies:
+-------------------------+------------------------+------------------------+
| Tokugawa Army: | Toyotomi Army: | Vagabonds: |
| Ieyasu Tokugawa | Yoshinaga Asano | Vagabond |
| Kojiro Sasaki | Harunaga Ono | Vagabond |
| Yorinobu Tokugawa | Reinforcements: | Vagabond |
| Masanobu Honda | Katsumoto Katagiri | Vagabond |
| Reinforcements: | Masanori Fukushima | Reinforcements: |
| Naomasa Ii | Saizo Kani | Vagabond |
| Yasumasa Sakakibara | Danemon Ban | Vagabond |
| | Kiyomasa Kato | Vagabond |
| | Hideyori Toyotomi | Vagabond |
| | Yukimura Sanada | Vagabond |
| | Musashi Miyamoto | Vagabond |
| | | Vagabond |
| | | Vagabond |
+-------------------------+------------------------+------------------------+
Walkthrough:
When the stage starts, head south and defeat the first two Vagabonds you see.
Next, head inside Nijo Castle and defeat the other two Vagabonds here. This
will get Ieyasu Tokugawa going, so clear the path for him along the northern
route. You will get a mission to get Ieyasu to retreat. His escape point is
in the northeast, so that is where he will be heading. Defeat Harunaga Ono
and Yoshinaga Asano at the middle of the northern path and keep heading east.
Katsumoto Katagiri will appear with reinforcements for the Toyotomi and will
do their best to prevent Ieyasu's escape. You will get a mission to secure
the escape route. First, defeat Katsumoto and then stand at the bridge at
the northeast and allow the enemy officers to come to you. Remember when you
saved Masanori Fukushima at Sekigahara? Now he's on the enemy's side and he
is powered up, looking to take down the person he helped win. Defeat him and
the two other officers with him to allow Ieyasu to escape.
With Ieyasu gone, the next objective is to find Hideyori Toyotomi and cut him
down. First, two Vagabonds will appear, one in the center of the map and one
along the western route. Defeating either one will cause six more Vagabonds
to appear in the alleys of the southwest. You will need to kill five of the
six Vagabonds, but three of them have information you need. Those three are
the northeastern Vagabond, southwestern Vagabond, and one in between the
northwestern and southwestern Vagabonds. Also, when you reach Honnoji, you
will get ambushed by a lot of soldiers. You will also get a mission to
defeat 200 enemy soldiers, so complete this mission while you are gathering
information. When you have defeated five Vagabonds in this area, including
the three mentioned above, Kiyomasa Kato will appear in the center of the
southwest alleyways and begin to retreat. You will get a mission to stop his
retreat. Defeat Kiyomasa Kato to come to the realization that Hideyori
Toyotomi will be trying to retreat in the southeast. You will get a mission
to find Hideyori. He is hiding in one of four places marked on your minimap.
Search each of the four places to find Hideyori's hiding spot. When you find
Hideyori, he will appear with Yukimura Sanada. When you defeat Hideyori, you
will find out that he simply was a double. The real Hideyori will appear in
the southeast...or so you think. Turns out the real Hideyori left a while
ago and that this Hideyori is really Musashi Miyamoto. Well, since you
weren't really interested in killing off Hideyori to begin with, you might as
well get down to the real business at hand: killing Musashi. When Musashi
is defeated, the stage will end.
------------------------
Stage 5: Osaka Campaign
------------------------
Victory Condition: Defeat Hideyori. (Later changes to Defeat Hideyori and
Yukimura and then changes again to Defeat Musashi.)
Defeat Conditions: Ieyasu is defeated. (Later changes to Ieyasu is
defeated, or Hideyori reaches the Escape Point.)
Armies:
+-------------------------------------+-------------------------------------+
| Tokugawa Army: | Toyotomi Army: |
| Ieyasu Tokugawa | Hideyori Toyotomi |
| Masamune Date | Yukimura Sanada |
| Ina | Magoichi Saika |
| Hidetada Tokugawa | Matabei Goto |
| Naotaka Ii | Teruzumi Akashi |
| Tadatomo Honda | Morichika Chosokabe |
| Toshitsune Maeda | Katsunaga Mori |
| Hidemune Date | Hidenori Sengoku |
| Shigenaga Katakura | Yukihiro Ujiie |
| Kojiro Sasaki | Shigenari Kimura |
| Reinforcements: | Harunaga Ono |
| Katsumoto Katagiri | Harufusa Ono |
| Cannon | Danemon Ban |
| | Kanesuke Susukida |
| | Yasukatsu Ishikawa |
| | Yoshikatsu Otani |
| | Masayasu Miyoshi |
| | Masanori Fukushima |
| | Yoshiaki Kato |
| | Katsumoto Katagiri |
| | Reinforcements: |
| | None |
+-------------------------------------+-------------------------------------+
Walkthrough:
At the start of this stage, your first task will be to take over the Sanada
Ward. Get a jump on this mission by defeating Katsunaga Mori to open up the
Sanada Ward before anyone can even say anything about it. When you get
inside, your mission to take over the ward will pop up. You will need to
defeat Yukimura Sanada to complete this mission, but defeating Hidenori
Sengoku and Kanesuke Susukida before fighting Yukimura will ensure the fight
is in your favor. When you defeat Yukimura, the cannons of the Sanada Ward
will go silent. Enter Osaka Castle through the Sanada Ward. Head over to
Shigenari Kimura and defeat him. From here, head back west, going north over
to Danemon Ban. Defeat him to open up the west gate of Osaka Castle.
Continue north to where Teruzumi Akashi is and defeat him. This will open up
the gate to the western entrance to the main keep of Osaka Castle. Here,
defeat Yoshikatsu Otani and then head west to where Katsumoto Katagiri is.
You will get a mission to defeat him to get him to defect. When you have
completed this mission, head back to the west gate of the main keep and enter
the main keep. Head up the stairs and you will find the enemy storehouse.
You will get a mission to take the storehouse. Defeating the Defense Captain
will complete this mission and lower the enemy morale.
Head back outside of the main keep and then make your way back to the central
stronghold. This time, you will want to make your way east to where Masanori
Fukushima is. He will be here with Yoshiaki Kato and they will be defending
the Osaka Castle front gate. Defeat them both to get the gates to open.
Ieyasu Tokugawa will call for the cannons to make their way towards the Osaka
Castle inner gates. You will get a mission to protect these cannons.
Quickly get rid of Morichika Chosokabe and Yasukatsu Ishikawa and then make
your way over to the cannon. Defeat any enemy soldier that gets close to the
cannon. Remember your musou will cause all regular soldiers to slow down,
but because the Cannon is considered to be an officer, it will move at real
time. When the Cannon is at the front door of the Toyotomi Army, it will
knock really loud. The Toyotomi, realizing that this loud knock signals the
end of their era, will open the door and allow you to come inside. It's like
inviting a door to door salesman into your house. It only can lead to bad
things, like people dying. Defeat Masayasu Miyoshi and Matabei Goto and then
head for the front gate of the main keep. Magoichi Saika will be defending
this gate. Defeat him to get the gate open.
Inside the main keep, head for the second floor. Defeat either Harunaga Ono
or Harufusa Ono, depending on which staircase you decided to go up, and then
make your way up to the third floor. Hideyori Toyotomi will be here, but he
will not be alone. Yukimura Sanada will pop up for a second time. However,
Kojiro will rightly guess that these two officers are clones. Defeat
Yukimura first, as when Hideyori is defeated, the real Hideyori will pop up
outside of the castle and will immediately begin to retreat. Head back
downstairs and outside the main keep. Make your way immediately for
Hideyori. You will get a mission to prevent his retreat. Defeat Hideyori
before he can escape. Now, you will have to deal with Yukimura for a third
time. He will be trying to attack your main camp, so hunt him down. This
Yukimura will be the strongest of all of them. When Yukimura is defeated,
all that is left to do is settle your old score with Musashi Miyamoto. He
will appear south of the main keep, so head over to him to meet him in a one
on one duel. Musashi will be powered up, but by now, you should have faced
him enough times to know what he has in his arsenal. Defeat Musashi to end
the stage.
------------------------------
Dream: The Greatest Swordsmen
------------------------------
Victory Condition: Defeat Nobunaga. (Later changes to Defeat Musashi.)
Defeat Conditions: Kojiro is defeated.
Armies:
+-------------------------+------------------------+------------------------+
| Kojiro Sasaki: | Oda Coalition: | Toyotomi Army: |
| Kojiro Sasaki | Katsuie Shibata | Hideyoshi Toyotomi |
| Musashi Miyamoto | Toshiie Maeda | Mitsuhide Akechi |
| Reinforcements: | Narimasa Sassa | Ujisato Gamo |
| Naoyasu Akaza | Mitsuharu Fuwa | Nagachika Kanamori |
| Suketada Ogawa | Hidetada Tokugawa | Hanbei Takenaka |
| Yasuharu Wakisaka | Katsumasa Shibata | Naoyasu Akaza |
| Hideaki Kobayakawa | Tsuneoki Ikeda | Suketada Ogawa |
| | Kazumasu Takigawa | Yasuharu Wakisaka |
| | Reinforcements: | Hideaki Kobayakawa |
| | Hideyoshi Toyotomi | Tadaoki Hosokawa |
| | Mitsuhide Akechi | Vagabond |
| | Ujisato Gamo | Reinforcements: |
| | Nagachika Kanamori | None |
| | Hanbei Takenaka | |
| | Naoyasu Akaza | |
| | Suketada Ogawa | |
| | Yasuharu Wakisaka | |
| | Hideaki Kobayakawa | |
| | Tadaoki Hosokawa | |
| | Vagabond | |
| | Yoshimoto Imagawa | |
| | Nobuoki Asahina | |
| | Motonobu Okabe | |
| | Munenori Yagyu | |
| | Kanesuke Susukida | |
| | Tadaaki Ono | |
| | Vagabond | |
| | Vagabond | |
| | Gracia | |
| | Nobunaga Oda | |
| | Musashi Miyamoto | |
+-------------------------+------------------------+------------------------+
Walkthrough:
It's a three way battle, but it won't be for long. Make your way west and
activate the mission to clear out the central area of enemy officers. When
you start cutting down officers, the two armies will merge together to form
one super army. Defeat Katsumasa Shibata, Tsuneoki Ikeda, Kazumasu Takigawa,
Ujisato Gamo, Nagachika Kanamori, and Hanbei Takenaka to complete your
mission. This will get all the gates in the north and the south to open.
Each area will have a specific task for you to accomplish. Let's start with
the northern areas. First up is Toshiie Maeda. He will be in the
northwestern fort with Narimasa Sassa and Mitsuharu Fuwa. Defeat the two
generics first and then defeat Toshiie. Of course, to prove his loyalty to
Katsuie Shibata, he will come back twice as strong. You will get a mission
to defeat the enraged Toshiie. When Toshiie goes down for a second time, the
gates to Katsuie will open. Don't head over to the big man yet. Instead,
head south and then east. When you reach the central plains, head north.
Inside this area, Yoshimoto Imagawa will ambush you. And by ambush, I mean
he simply wandered onto the battlefield, probably half drunk, definitely all
stupid. His babysitters, Nobuoki Asahina and Motonobu Okabe, will be with
him. You will get a mission to defeat 100 enemies to scare off Yoshimoto.
Do not defeat Yoshimoto before you defeat the 100 enemies, but include his
officers as part of that 100. When you have slain 100 enemies, Yoshimoto
will run away, fearing for his life, as he should. Defeat the buffoon to
open up the gates to Hidetada Tokugawa. Hidetada will call forth some
swordsmen to fight you with. You will get a mission to defeat all the enemy
officers in this area. This will open up the other gate to Katsuie. Make
your way over to him and defeat him. However, this turns out to be a fake
Katsuie.
From Katsuie's fort, make your way south through the fort that Toshiie used
to occupy and then head for the southwestern fort. A Vagabond will be here,
but he will call for two more Vagabonds to fight you. You will get a mission
to defeat all three Vagabonds in three minutes, which should be easy to
accomplish. Next, head east to where Tadaoki Hosokawa is. He will call for
riflemen to attack you as well his wife, Gracia to fight you. At least, this
is what I think happens, as there seems to be some lines missing due to bad
programming...which is why KOEI needs to hire me, since I'm such a damn good
programmer. Where was I before I tried to subliminally get myself a job? Oh
yea, Gracia. You will get a mission to defeat her, so...well...defeat her.
Defeat her cowardly husband as well. Next, head north and then east. When
you reach the eastern path, head south for the southeastern fort. Mitsuhide
Akechi is here with a very dubious army. You will get a mission to make his
army yours. You can get each officer to defect by draining their life bars
until they only have 25% of their health left. If you kill one of these
officers or defeat Mitsuhide before they all belong to you, you will fail the
mission. When you have an army to fight Mitsuhide with, cut down the samurai
to open up the other gate to Hideyoshi Toyotomi. Unfortunately, your army
won't come with you, as they will run away, which is only to be expected. At
the southern fort, defeat Hideyoshi. Like Katsuie, this Hideyoshi is also a
double. The real Hideyoshi and Katsuie will appear along the western route.
You will receive a mission to defeat both officers. When you have completed
this mission, Nobunaga Oda will appear to fight you. Defeat the Demon King
to complete the annihilation of the Oda Army. However, the stage isn't over
yet. Of course this can't end unless there is a fight between Kojiro and
Musashi. Musashi should be extremely powered up for all the rallying he has
been doing during the stage. He probably won't even flinch from your normal
attacks. Defeat Musashi to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 5f. Katsuie Shibata's Walkthrough
S2XSTKAT \____________________________________________
-----------------------------
Stage 1: Battle of Okehazama
-----------------------------
Victory Condition: Defeat Yoshimoto.
Defeat Conditions: Nobunaga is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Imagawa Army: |
| Nobunaga Oda | Yoshimoto Imagawa |
| Hideyoshi Hashiba | Ieyasu Tokugawa |
| Katsuie Shibata | Tadakatsu Honda |
| Toshiie Maeda | Yukimasa Ihara |
| Hidetoshi Oda | Ujinori Kanbara |
| Morishige Sakuma | Munenobu Matsui |
| Reinforcements: | Masanobu Yui |
| Hidetaka Kawajiri | Motomune Kuno |
| Yoshinari Mori | Yoshinari Miura |
| Nagahide Niwa | Masatoshi Azai |
| Nobumori Sakuma | Tadatsugu Sakai |
| Peasant | Nagateru Udono |
| Ieyasu Tokugawa | Naomori Ii |
| Tadakatsu Honda | Yasutomo Asahina |
| | Nobuoki Asahina |
| | Motonobu Okabe |
| | Noritsura Iio |
| | Ujitoshi Sena |
| | Reinforcements: |
| | Hanzo Hattori |
+-------------------------------------+-------------------------------------+
Walkthrough:
After everyone has said their piece and everyone shuts up, you will get a
mission to defeat Ujitoshi Sena. With Tange Garrison in your control, you
have access to the whole stage. Do not get too close to Nakajima Garrison,
or else your ambush will fail. Instead, head over to Narumi Castle. You
will need to take over this castle by defeating Motonobu Okabe. Next, go
south to Washizu Garrison. You will get a mission to protect this garrison.
Complete this mission by defeating Naomori Ii and Yasumoto Asahina. Repeat
the same process for Marune Garrison, this time defeating Tadatsugu Sakai and
Nagateru Udono to complete your protection mission. Yoshimoto Imagawa will
decide to send out more forces out to take back the castle you stole and take
the two garrisons you protected. While waiting for everything to go down,
you might as well defeat these officers that are charging out. Be sure to
let them clear Nakajima Garrison before defeating them. There will be six
officers being sent out as reinforcements, two per garrison. When those six
officers are defeated, head back north. You will need to next take Zenshoji
Garrison, which is the next mission you will receive. It is being guarded by
Noritsura Iio, so get rid of him.
With your mission completed, Hideyoshi Hashiba will return with a Peasant.
The Peasant will be able to lead you through the northern paths. You will
get a mission to protect him, so follow the Peasant and keep him safe. Some
Raiders will ambush him, but since they are only Raiders, they should be easy
to deal with. When you reach the area just north of Yoshimoto Imagawa's
position, Hanzo Hattori will appear and try to stop you. You will get a
mission to defeat him. When Hanzo goes down, the trees will be cut down,
forming a path to reach Yoshimoto. Head south and rush into the Imagawa main
camp. This will cause the Tokugawa to realize that the battle is lost and
defect over to your side. All that is left to do is to defeat what is left
of the Imagawa Army and then take down Yoshimoto himself.
-----------------------------
Stage 2: Battle of Nagashino
-----------------------------
Victory Condition: Defeat all enemy officers.
Defeat Conditions: Nobunaga or Ieyasu is defeated, or Katsuyori reaches the
Escape Point.
Armies:
+-------------------------------------+-------------------------------------+
| Oda-Tokugawa: | Takeda Army: |
| Nobunaga Oda | Katsuyori Takeda |
| Ieyasu Tokugawa | Yukimura Sanada |
| No | Nobufusa Baba |
| Katsuie Shibata | Masakage Yamagata |
| Hideyoshi Hashiba | Masatoyo Naito |
| Mitushide Akechi | Masatsugu Tsuchiya |
| Nobutada Oda | Nobukimi Anayama |
| Kazumasa Takigawa | Masateru Sanada |
| Nagahide Niwa | Nobuzane Takeda |
| Nobumori Sakuma | Nobukado Takeda |
| Tadakatsu Honda | Nobushige Oyamada |
| Yasumasa Sakakibara | Nobutsuna Sanada |
| Nobumasa Okudaira | Masatane Hara |
| Reinforcements: | Moritomo Saegusa |
| Hanzo Hattori | Reinforcements: |
| | None |
+-------------------------------------+-------------------------------------+
Walkthrough:
At the start of the battle, quickly take down the Takeda Cavalry front line,
which consists of Masatsugu Tsuchiya, Masakage Yamagata, Masatoyo Naito, and
Yukimura Sanada. After defeating two of these officers, you will get a
mission to defeat the rest of them. When this is completed, make your way
north to Maruyama Garrison. You will get a mission to protect it from
Nobufusa Baba. Quickly run him through and then advance along the northern
path. Defeat Masatane Hara and Nobushige Oyamada and then head over to
Nagashino Castle. Defeat Nobukado Takeda and then head back to where
Katsuyori Takeda is. You don't have to worry too much about Katsuyori
escaping, as Hanzo Hattori will appear to cut off his escape route and
causing him to change directions.
When Katsuyori is defeated, Yukimura will come back, more powerful this time
around than the last. Save him for last, as he will not drop anything the
second time around. Instead, make your way past him and head south. There
should be a bunch of officers crowding around Ieyasu Tokugawa trying to steal
victory from you. Defeat these officers down here and then make your way
back north to Yukimura. When you approach him, you will get a mission to
defeat him. When Yukimura goes down, so will the Takeda Army.
-------------------------------
Stage 3: Siege of Odani Castle
-------------------------------
Victory Condition: Defeat Nagamasa.
Defeat Conditions: Nobunaga is defeated, or Main Camp is captured.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Azai-Asakura: |
| Nobunaga Oda | Nagamasa Azai |
| Mitsuhide Akechi | Yoshikage Asakura |
| Oichi | Masazumi Azai |
| Hideyoshi Hashiba | Sadayuki Atsuji |
| Katsuie Shibata | Naoyori Shinjo |
| Ranmaru Mori | Tsunachika Kaiho |
| Nagahide Niwa | Keijun Miyabe |
| Reinforcements: | Kagetake Asakura |
| None | Kagekata Uozumi |
| | Nagashige Tomita |
| | Kageakira Asakura |
| | Naganori Yamazaki |
| | Yoshitsugu Maeba |
| | Reinforcements: |
| | Yoshimune Kawai |
+-------------------------------------+-------------------------------------+
Walkthrough:
At the start of the stage, make your way north and quickly get rid of
Kagekata Uozumi, Nagashige Tomita, and Yoshitsugu Maeba. Next, head over to
Oichi and defeat Kageakira Asakura. Next, head back over to near where you
started at. Engineers will appear north of the Oda main camp. Hideyoshi
Hashiba will want you to escort these engineers into the central fort. The
engineers are merely a Spy Captain and a bunch of ninjas, so they will die
when breathed upon, which is bad news for you, as they will get ambushed
right before they reach the central fort. Defeat the ambush party,
consisting of Yoshimune Kawai and some soldiers, and allow the engineers to
enter the fort. Hideyoshi will then "ask" you to keep the fort safe from
enemy attack. And by ask, I mean order you to. Kinda makes you want to
punch the monkey. Anyway, head north and take out Naganori Yamazaki. Next,
head west for the northwestern fort. Here, you will need to get rid of the
Asakura Army. Defeat the Defense Captain to let yourself inside the fort.
Yoshikage Asakura thinks he is special, but prove him wrong by defeating him
and Kagetake Asakura.
With the Asakura Army gone, the monkey will blow a hole in the central fort,
giving you a new path to get to Odani Castle. Use the new path to first
attack the Minor Ward in the northeast. Defeat Sadayuki Atsuji to claim the
Minor Ward for the Oda Army. Next up is the Inner Ward. You will be given a
mission to take this ward. Knock off the Defense Captain to get inside and
then defeat Naoyori Shinjo to complete your mission. Head south to the Kingo
Ward, which is being defended by Keijun Miyabe. You will get a mission to
take this ward. Defeat Keijun and then head back north and west to the main
keep of Odani Castle. You can only approach the main keep from the Inner
Ward because the other door will not open. Once inside the Inner Ward, you
will get locked inside. Nagamasa Azai will appear outside of the Kingo Ward
and will charge out for the Oda main camp, which ironically enough, will mean
he will have to defeat his wife, Oichi, to get there. Defeat Tsunachika
Kaiho and Masazumi Azai to open up the gates of the main keep, then head back
out and chase after Nagamasa. Defeat him to end the stage.
----------------------------
Stage 4: Fall of the Takeda
----------------------------
Victory Condition: Defeat Masayuki and Katsuyori.
Defeat Conditions: Nobunaga is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Coalition: | Takeda Army: |
| Nobunaga Oda | Masayuki Sanada |
| Ieyasu Tokugawa | Katsuyori Takeda |
| Nobutada Oda | Yukimura Sanada |
| No | Kanetsugu Naoe |
| Tadatsugi Sakai | Nobuyuki Sanada |
| Kotaro Fuma | Morinobu Nishina |
| Nobukimi Anayama | Shigenori Suzuki |
| Yoshimasa Kiso | Nobutomo Akiyama |
| Nobushige Oyamada | Nobutoyo Takeda |
| Ujimasa Hojo | Kagekatsu Uesugi |
| Ujiteru Hojo | Tomonobu Saito |
| Katsuie Shibata | Takahiro Kitajo |
| Reinforcements: | Iyo Tomizawa |
| None | Yorisada Yazawa |
| | Zushonosuke Yumoto |
| | Yukishige Yokotani |
| | Reinforcements: |
| | Noritsuna Yazawa |
| | Masanobu Kosaka |
| | Ujimasa Hojo |
| | Ujiteru Hojo |
| | Bitchu Kozuki |
| | Mino Kaneko |
| | Genba Karasawa |
| | Kotaro Fuma |
+-------------------------------------+-------------------------------------+
Walkthrough:
This stage is a pain because a lot of it is underground. If you do not know
you way around the stage, it can be hard to navigate. First, quickly head
north. Nobukimi Anayama will end up getting trapped and caught, but if you
can make it past the gate before it closes, you should be able to rescue
Nobukimi. Defeat Noritsuna Yazawa and Morinobu Nishina. Head east and
defeat Nobutoyo Takeda and Zushonosuke Yumoto. Nobushige Oyamada will decide
the best way to attack a well guarded castle is from the front. Seriously?
Moron. Of course he ends up getting attacked in front of the castle and
wonders what the hell is going on. Take the western path around and use the
underground tunnels to end up at the Ueda front gate. You will get a mission
to rescue the genius. Defeat Masanobu Kosaka to complete this mission.
Stupidity should be painful. Next, the Hojo Army will defect and Kanetsugu
Naoe will taunt you. They both need to be taken out for their sins. First,
deal with the Uesugi Army. They will charge out of the eastern fort. Defeat
Kagekatsu Uesugi and Kanetsugu Naoe to complete the mission of defeating the
Uesugi.
Now to deal with the Hojo. Head south and defeat Takahiro Kitajo to open up
the gate to the southeastern fort. Here, you will get a mission to defeat
the Hojo Army and rescue Yoshimasa Kiso. Ujimasa Hojo is powered up, but
that is only because he forgot that this isn't Sengoku Basara and he isn't
unique yet. When the Hojo Army is finished, make your way back north. If
you are looking to defeat every officer on the map, you will probably want to
defeat Yukishige Yokotani before you tackle Ueda Castle, since he is so far
out of the way, but you don't really have to. Your next goal is to gain
access to the main keep of the castle, which you can do so by defeating
Shigenori Suzuki. Once inside, you will get to face off with Katsuyori
Takeda. However, Masayuki Sanada isn't done playing strategist yet. He will
send an ambush party to attack your main camp. First, deal with the Takeda
officers that are in this area, including Katsuyori. Then, rush back to your
main camp. Nobunaga should be able to put up a good fight, especially with
No by his side, but you don't want him fighting for too long. When you reach
your main camp, you will be given a mission to protect it. Defeat Bitchu
Kozuki, Mino Kaneko, and Genba Karasawa. With that final distraction out of
the way, it's time to enter the main keep of the castle.
Inside the main keep, quickly get rid of Yorisada Yazawa. Next, head down
the left path, since the right one is locked, and face off with Nobuyuki
Sanada and Yukimura Sanada. When you defeat the Sanada brothers, the gate
they are guarding will open, allowing you to access the second floor. Kotaro
Fuma is up here, waiting to play games with you. Defeat him to open up the
gates to the secret room of the main keep. Make your way down the other set
of stairs and face off with the elder Sanada. Defeat him to put an end to
the Takeda.
-------------------------------
Stage 5: Battle of Shizugatake
-------------------------------
Victory Condition: Defeat Hideyoshi.
Defeat Conditions: Katsuie or Oichi is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Shibata Army: | Hashiba-Maeda: |
| Katsuie Shibata | Hideyoshi Hashiba |
| Oichi | Toshiie Maeda |
| Yasumasa Sakuma | Nene |
| Hideaki Tokuyama | Hidemasa Hori |
| Nagayori Hara | Suketada Ogawa |
| Katsuteru Menjo | Hitachi Kimura |
| Ieyoshi Haigo | Kazumoto Kinoshita |
| Katsumasa Shibata | Masanori Fukushima |
| Morimasa Sakuma | Kiyomasa Kato |
| Nagachika Kanamori | Yoshiaki Kato |
| Katsumitsu Fuwa | Nagamasa Asano |
| Reinforcements: | Hidetsugu Hashiba |
| None | Nagahide Niwa |
| | Shigeharu Kuwayama |
| | Reinforcements: |
| | Mitsunari Ishida |
| | Yoshiharu Horio |
| | Yoshitsugu Otani |
| | Hidenaga Hashiba |
| | Takatora Todo |
| | Shigetomo Takayama |
+-------------------------------------+-------------------------------------+
Walkthrough:
When the battle starts, head for the central fort. Defeat the enemy soldiers
that are attacking the fort until Hideyoshi Hashiba calls for an attack on
the central fort. Head out west and attack the units coming out of the
western fort before they can attack you. You will get a mission to defend
the central fort, so defeat Shigeharu Kuwayama and Nagahide Niwa to complete
this mission. Head back to the central fort and take the southern gate out
to charge the center of the Hashiba Army. Masanori Fukushima, Kiyomasa Kato,
and Yoshiaki Kato will be here trying to defend against your onslaught. With
the central garrison fully protected now, next thing to do is capture the
four forts on the eastern side of the map. First, take the western fort in
this area way from Hitachi Kimura. Next, head north to where Hidemasa Hori
is and capture his fort. Apparently, this was all in Hideyoshi's plans, as
Mitsunari Ishida will appear with an ambush party to make things harder on
you. He will appear with Yoshiharu Horio and Yoshitsugu Otani. You will get
a mission to rescue your allies in the east, so defeat all three of these
officers to complete your mission.
By now, your allies in the west should have gotten themselves in another
Hashiba ambush. Quickly make your way over to where Katsumasa Shibata and
Morimasa Sakuma are. You will get a mission to rescue them. Complete this
mission by taking down Takatora Todo, Hidenaga Hashiba, and Shigetomo
Takayama. Remember those four forts along the eastern side of the map?
Remember how you only took two of them? Head back across the map and take
the other two forts. This will leave the Hashiba Army with only the officers
in their main camp remaining. Your entire army will charge, so join them on
the attack of the enemy main camp. First, take out Nagamasa Asano. This
will get Toshiie Maeda's attention. He will charge out after you, but
apparently he's too torn in this battle to even be powered up. When the
former student falls, move on to the wife and son of the monkey before
dealing with the monkey himself. When Hideyoshi goes down, the battle is
won...sort of.
---------------------------
Dream: Incident at Honnoji
---------------------------
Victory Condition: Defeat Mitsuhide, and Nobunaga arrives at the Escape
Point.
Defeat Conditions: Nobunaga is defeated.
Armies:
+-------------------------------------+-------------------------------------+
| Oda Army: | Akechi Army: |
| Nobunaga Oda | Mitsuhide Akechi |
| No | Fujitaka Hosokawa |
| Ranmaru Mori | Tadaoki Hosokawa |
| Katsuie Shibata | Masachika Matsuda |
| Reinforcements: | Sadayuki Atsuji |
| None | Katsusada Shibata |
| | Yasuie Namikawa |
| | Kaneaki Mimaki |
| | Hidemitsu Akechi |
| | Junkei Tsutsui |
| | Sadaoki Ise |
| | Naganori Yamazaki |
| | Kunitsugu Yasuda |
| | Nobuharu Tsuda |
| | Toshimitsu Saito |
| | Reinforcements: |
| | Magoichi Saika |
| | Yoshimasa Oka |
| | Suketada Ogawa |
| | Takatsugu Kyogoku |
| | Shigetomo Akechi |
| | Saizo Kani |
+-------------------------------------+-------------------------------------+
Walkthrough:
You start off in the northeast. Nobunaga Oda is in the south. You must
fight your way through to him. First, defeat Masachika Matsuda, Kaneaki
Mimaki, and Sadayuki Atsuji. Next, head over to the stronghold that is just
east of Nijo Castle. It is not inside the castle, but in an alleyway beside
it. You will get a mission to seal off the strongholds in the alleyways.
This is the first one, so take it out. Now, make your way over to Ranmaru
Mori. He will be fighting off Katsusada Shibata and Yasuie Namikawa. Defeat
them both and then move on. Head east across the bridge and then south along
the eastern path. Defeat Hidemitsu Akechi and then head west again, this
time towards No. She will be fighting off Sadaoki Ise and Junkei Tsutsui.
You will get a mission to rescue her, so defeat her attackers. The last two
strongholds that you will need to close off for your first mission will be in
this area, so shut them down and complete your mission. Take the eastern
path south and then west to Honnoji Temple.
Inside, defeat the waves of enemy officers that are surrounding Nobunaga.
When they are defeated, Magoichi Sika and Yoshimasa Oka will appear to crash
Mitsuhide's party. Aren't snipers supposed to, you know, not appear right in
front of you? You will get a mission to rescue Nobunaga from the renegades.
Magoichi is pretty pissed off, so he's in hyper mode. When you have beaten
the sniper and his pal, Nobunaga decides that, while fun, this whole thing
has gotten old. He will begin his retreat. Of course, you retreating will
completely ruin Mitsuhide Akechi's day, so he decides to send reinforcements
out along the eastern path. You will get two missions. The first is to keep
Nobunaga safe. Of course, failing this mission means failing the stage. The
second mission will be to secure Nobunaga's escape path. You can accomplish
this by defeating the four reinforcement officers that just appeared. Of
course, Nobunaga will probably want his lover and his wife (two separate
people) still alive, so you might as well help Ranmaru and No escape as well.
When Nobunaga has left the building, the only thing left to do is to face off
with Mitsuhide. He keeps saying that this isn't Katsuie's fight. Well, he
better hope so, because if it is Katsuie's fight, Mitsuhide is going to be
hurting. Defeat Mitsuhide and the two officers with him to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 6. New Characters' Weapons
S2XWEAPO \____________________________________________
Knowing and managing your weapons in Samurai Warriors 2: Xtreme Legends
will greatly help you in your battles. Each character has four different
types of weapons of varying power.
The first three weapons can be found at random in weapon boxes. The stats
on these weapons are random. The higher the difficulty a weapon is found,
the better the chance to find more and higher stats on a weapon. Fourth
and fifth weapons can only be obtained by (unless otherwise indicated)
completing certain tasks on a certain stage on Hard mode. You must be
playing Story Mode and not Free Mode. Also, you may have to complete the
character's Story Mode once before you can get his or her fourth weapon.
The stats and elements on fourth and fifth weapons are set, but you can
customize these weapons through Orb Synthesis. Also, fifth weapons are not
necessarily stronger than fourth weapons. Most of the time, they actually
aren't stronger than the fourth weapons. They just have a different design
and play differently.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 6a. Toshiie Maeda's Weapons
S2XWETOS \____________________________________________
--------------------------------
First, Second, and Third Weapons
--------------------------------
Training Blades: +20
Strength & Loyalty: +29
Valor & Trust: +37
-------------
Fourth Weapon
-------------
Dragon's Bite
Base Attack: +45
Element: Fire
Attack: +19
Attack: +17
Speed: +18
Musou Charge: +20
Musou Charge: +18
Musou Charge: +15
Range: +19
Range: +17
Stage: Annexation of Shikoku
Weapon Requirements: Within 6 minutes, complete the missions "Defeat
Chikanao Hisatake!", "Take control of the landing point!", "Seize the
south cannon fortress!", and "Seize the north cannon fortress!".
Location: Southeast from the enemy main camp, west of the stronghold that is
in this area.
My Method:
You will want to pause through all the conversations, as the missions won't
appear until people are done talking. Make your way south and you will
receive a mission to defeat Chikanao Hisatake. Defeat him to complete the
mission. Masaaki Ojima will probably get in the way, so get rid of him as
well. Make your way south to the landing point. Wait for you to get a
mission to capture the landing point, then defeat Chikazane Kira, Yukikage
Kagawa, and Morichika Chosokabe. Now, head west towards the south cannon
fortress. Wait for you to get the mission to seize the south cannon
fortress, and then complete this mission by defeating Masashige Yoshida and
the Defense Captain guarding this fort. Head north to the north cannon
fortress. If you have time, take out the Mori ambush party that happens in
the central area of the map. It consists of Narihide Kodama and Haurtada
Inoue. When you reach the north cannon fortress, you will get a mission to
take it. Complete this mission by defeating Chikayasu Kosokabe and the
Defense Captain that is here. If you have done everything within 6 minutes,
your weapon will appear southeast of the enemy main camp. Before you go get
your weapon, you will probably want to knock off the ambush parties that have
been happening all over the map to allow your army to move forward. When the
ambushes are defeated, make your way over to the enemy main camp. Do not
forget to grab your weapon before defeating Motochika Chosokabe.
------------
Fifth Weapon
------------
Katsuie's Pride
Base Attack: +45
Element: Wind
Life: +18
Musou: +19
Musou: +17
Defense: +20
Defense: +18
Ride: +20
Ride: +16
Luck: +18
Stage: Annexation of Shikoku
Weapon Requirements: Within the time given to you by Nobunaga Oda, defeat
all enemy officers outside of Edo Castle.
Location: Just north of the north entrance to the smaller keep of the
castle.
My Method:
You will need to defeat all enemy officers on this stage and turn them into
your allies. You do not have to personally defeat each officer, but you have
to make sure they become your allies within the allotted time frame. Pause
through all the speeches at the start of the battle. You don't have that
much time, so be quick about defeating enemy officers. Kanetsugu Naoe will
warn you when you have used half your time. Make your way north and quickly
defeat Matabei Goto, Saizo Kani, Munenori Yagyu, and Naoshige Nabeshima.
Continue north to where the Hojo Army is. Defeat Ujiteru Hojo and Ujimasa
Hojo. The Hojo will open up a door inside the main keep of the castle, when
you reach that point. Next, make your way east towards the Mori Army.
Defeat Ekei Ankokuji first, then defeat Terumoto Mori. Terumoto will drop
power ups for you, the most important being the Attack x2. Use this against
your next opponent, Yoshimoto Imagawa and the Imagawa Army. Yoshimoto will
be flanked by Motonobu Okabe and Yasutomo Asahina. Defeat his officers
first, then take down the kemari fool. Yoshimoto will drop rice if you need
health. If not, simply head south to where Motochika Chosokabe is. Like
Yoshimoto, he also has two officers, Nobuchika Chosokabe and Chikayasu
Kosokabe. Defeat them both, then defeat Motochika. Motochika will end up
putting out the fire attack that happens inside Edo Castle. The only
officers that remain are of the Takeda and Uesugi Army. They are combined
together in the southeastern garrison. Head down there and defeat Nobufusa
Baba and Masakage Yamagata first. Then circle around the garrison and defeat
Sadamitsu Usami and Yataro Onikojima. This will leave only Shingen Takeda
and Kenshin Uesugi left. Defeating them will convert the last of the
officers to your side. Both Shingen and Kenshin will intimidate the enemy
forces, causing them to run off. When all of your allies are converted, your
weapon will appear inside Edo Castle. Make your way inside Edo Castle
through the secret entrance at the southwestern corner of the castle. Your
weapon will appear just north of the northern entrance to the smaller keep of
the castle. The smaller keep is the southern keep of the castle. Grab your
weapon, then defeat all the enemy officers that are outside the two keeps of
the castle. Each enemy outside the two keeps will throw a different
challenge at you, so be prepared for that. When they are defeated, the
eastern gate to the smaller keep will open. Enter the smaller keep and
defeat the Mino Three to advance. Upstairs, five of the Seven Spears of
Shizugatake will appear. Defeat them to continue on to the main keep. Keiji
Maeda will appear and attack you with a fire attack, but Motochika Chosokabe
will put out the flames. Defeat Keiji to continue on. Continue upstairs to
fight a strong Hideyoshi Toyotomi, who will go berserk and get even stronger
if you steal too much of his gold. Finally, you will face off with a hyper
powered Katsuie Shibata. Defeat him to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 6b. Motochika Chosokabe's Weapons
S2XWEMOT \____________________________________________
--------------------------------
First, Second, and Third Weapons
--------------------------------
Shamisen: +20
Tsugaru-jamisen: +29
Silken Strings: +37
-------------
Fourth Weapon
-------------
Golden Ginkgo
Base Attack: +45
Element: Lightning
Musou: +20
Musou: +18
Defense: +18
Musou Charge: +18
Musou Charge: +17
Range: +20
Range: +17
Range: +14
Stage: Battle of Kuzegawa
Weapon Requirements: Within 9 minutes, complete the mission "Block the
Eastern Army's escape route!" and defeat Hanzo Hattori, Tadakatsu Honda,
and Ina.
Location: Along the eastern side of the map, in between the two eastern
strongholds.
My Method:
As soon as the stage starts, make your way east and then north. Defeat
Kazuhide Nakamura quickly. Then, head for the southeastern garrison. You
will get a mission to block the Eastern Army's escape route. Complete this
mission by first defeating Yoshimasa Tanaka and then by defeating Kojiro
Sasaki when he appears. Now, finish off the rest of the fleeing enemies by
defeating Tanomo Noisshiki and Noriyori Arima. This will complete one of the
other two missions you were doing, but more importantly, this will cause the
rest of the Tokugawa reinforcements to appear. Now, the problem becomes
defeating three powered up officers within a span of five minutes. First up
should be Ina. Head east to the northeastern garrison and greet Ina when she
arrives. Defeat her quickly and ignore the officer that is with her. Now,
head south and the west to your main camp. Tadakatsu Honda should either be
inside or near your main camp. If Tadakatsu Honda has not reached your main
camp yet, you will get a mission to prevent him from breaking into your main
camp. You do not have to complete this mission or even get this mission to
get the weapon. You simply need to defeat Tadakatsu Honda, which is easier
said than done given the time constraints. When Tadakatsu is defeated, make
your way north and face off with Hanzo Hattori. Again, try to defeat him
quickly, as you may only have a minute left to take him down. When Hanzo is
defeated, your weapon will appear, provided you did everything in time. Your
weapon will appear back across the map along the eastern side. The stage
ends when you defeat all enemy officers on the map, so don't defeat any more
officers until you have your weapon. Then, hunt down whatever remains of the
enemy forces and complete the stage.
------------
Fifth Weapon
------------
Fatal Echo
Base Attack: +45
Element: Demon
Life: +20
Life: +19
Life: +16
Defense: +20
Defense: +17
Defense: +16
Luck: +20
Luck: +16
Stage: Nobunaga's Invasion
Weapon Requirements: Within 4 minutes, complete the mission "Seize the north
cannon fortress!" and defeat 150 enemies.
Location: East of the bridge that leads south from the Oda main camp, near
Katsuie Shibata's initial position.
My Method:
You should be decently leveled up when you tackle this weapon, as you will
need quite a bit of attack power in order to kill Hideyoshi Hashiba and the
enemy soldiers quickly enough. Four minutes is not a lot of time, so you
will want to be able to kill soldiers in one hit. When the stage starts,
make your way over to the bridge that leads to the north cannon fortress.
Defeat Shigetomo Takayama and Hidemasa Hori here. Make sure to defeat as
many soldiers here as you can. Next, continue east to where Mitsuharu Fuwa
and Narimasa Sassa are. Defeat them, but make sure you don't capture the
stronghold that is in this area. The north cannon fortress is in this area,
so make your way over to that. Don't defeat Hideyoshi Hashiba too quickly,
as some talking has to be done before the mission to capture the north cannon
fortress appears. When the mission appears, defeat Hideyoshi. Defeat any
enemy soldiers that are still left in this area, then make your way east
again, towards the Oda main camp. Here, you should easily be able to get the
rest of your kills. When you have obtained your 150th kill, your weapon will
appear, provided you did everything within 4 minutes. Fight your way back
out of the Oda main camp and make your way back to your main camp. The enemy
forces will receive a bunch of reinforcements, most of them heading directly
for your main camp. Defeat the enemy soldiers at your main camp and lead
Magoichi Saika to his ship. Next, capture the southern cannon fortress by
defeating Toshiie Maeda and then defend that fortress from Mitsuhide Akechi.
When you reach Katsuie Shibata, defeat him and then grab your weapon.
Finally, infiltrate the enemy main camp one more time. This time around,
however, you're after Nobunaga Oda. Defeat him to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 6c. Gracia's Weapons
S2XWEGRA \____________________________________________
--------------------------------
First, Second, and Third Weapons
--------------------------------
Bracelet: +19
Emerald Brace: +27
Exalted Beauty: +35
-------------
Fourth Weapon
-------------
Sacred Grace
Base Attack: +42
Element: Wind
Musou: +20
Musou: +19
Speed: +18
Speed: +16
Dex: +19
Dex: +17
Range: +20
Range: +19
Stage: Battle of Osaka Bay
Weapon Requirements: Within 10 minutes, complete the missions "Seize control
of the south ship!" and "Defend the transport units!".
Location: West of the enemy main camp.
My Method:
Pause through long conversations, as you will want as much time possible to
allow your supply transport to make their way towards their destination.
Wait for the mission to capture the south ship to appear and then defeat
Murashige Araki to complete the mission. While waiting for Terumoto Mori to
arrive, start heading north and knocking down all the bridges to the
northeast. Also, defeat Hideyoshi Hashiba, Tsuneoki Ikeda, Katsuie Shibata,
and Ujisato Gamo. The third part of Gracia's magical attack special can
really kill enemy officers quickly, if you can land it. Now, head back to
Terumoto and clear the way of peasants for him. Remember, defeating the
leader of a group of enemy soldiers will cause all the soldiers to retreat.
When Terumoto reaches the northeastern fort, your weapon will appear near the
enemy main camp. Before you can go grab it, you should deal with Nobutada
Oda, then deal with the Oda warships. Finally, deal with the enemy officers
trying to attack your main camp. Once this is done with, then you can go
grab your weapon and finish off the rest of the Oda Army. Defeat Nobunaga
Oda to end the stage.
------------
Fifth Weapon
------------
Divine Mercy
Base Attack: +42
Element: Lightning
Ride: +19
Ride: +17
Ride: +17
Luck: +20
Luck: +16
Luck: +16
Musou Charge: +20
Musou Charge: +19
Stage: Assault on the Saika
Weapon Requirements: Within 8 minutes and before Magoichi Saika attempts to
take Nobunaga Oda's life, complete the missions "Defeat Nagahide Niwa and
Junkei Tsutsui!" and "Defeat the second wave of the Oda Army!".
Location: North of the central fort, along the path going north from the
eastern gate of the central fort.
My Method:
You cannot approach the central fort. If you do, the cut scene of Magoichi
Saika attacking Nobunaga Oda will happen. This will cause you to lose your
weapon. When the stage starts, defeat the Defense Captain that is in your
way and make your way north. Defeat Hidenaga Hashiba and Hideyoshi Hashiba
quickly. Nobunaga Oda will send the first wave of enemy soldiers at you.
Defeat Nagahide Niwa and Junkei Tsutsui quickly. When they are defeated,
Nobunaga will send out the next wave of soldiers. This will consist of three
enemy officers. Defeat Toshiie Maeda, Hidemasa Hori, and Narimasa Sassa.
This will cause Nobunaga Oda to send out the third wave of enemy soldiers,
which include Katsuie Shibata. This will cause your weapon to appear.
Magoichi Saika will also appear, but he will get ambushed and disappear.
Defeat the third wave of enemy soldiers approaching the southeastern
garrison, then make your way to the central fort. First, make your way
towards the eastern gate of the central fort and clean this area out of enemy
officers. Then, head north quickly and grab your weapon. Head back to the
central fort and defeat the enemy officers at each of the four gates. Defeat
your daddy, Mitsuhide Akechi, when he gets too close to you. Whenever you
get close to an allied officer, you will get a mission to escort them to the
southeastern fort. Defeat all of the enemy officers that are not near the
northwestern fort, then defeat the enemy soldiers that are in between you and
the southeastern fort. Make sure to get Magoroku Saika to the escape point
as well. When all of your allied officers have escaped, make your way to the
northwestern fort. Defeat the enemy officers preventing you from getting
inside the fort, then defeat Nobunaga Oda to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 6d. Yoshimoto Imagawa's Weapons
S2XWEYOS \____________________________________________
--------------------------------
First, Second, and Third Weapons
--------------------------------
Cloth Kemari: +19
Leather Kemari: +27
Silk Kemari: +35
-------------
Fourth Weapon
-------------
Noble Kemari
Base Attack: +42
Element: Lightning
Defense: +19
Defense: +17
Speed: +18
Speed: +16
Dex: +18
Dex: +17
Luck: +20
Luck: +17
Stage: Battle of Kawanakajima
Weapon Requirements: Within 6 minutes and while Kansuke Yamamoto is still
alive, defeat Yoshikiyo Murakami, Takahiro Kitajo, Kagetsuna Naoe, and
Sadanaga Sanbonji.
Location: Along the northern path, near the northern stronghold.
My Method:
When the stage starts, make your way north and defeat Tomonobu Saito and
Shigenaga Honjo quickly. Then, make your way over to the gate that leads to
the Uesugi main camp. Don't approach the main camp, for Kenshin Uesugi isn't
there. Instead, double back to the Takeda main camp. Kenshin will call for
an ambush on your main camp. Defeat the ambush consisting of Katsunaga
Irobe, Masayori Takanashi, and Sadamitsu Usami. Next, Kenshin will call for
more reinforcements. This time, they will come from Zenkoji. Yoshikiyo
Murakami and Takahiro Kitajo will go after Kansuke Yamamoto in the
southeastern garrison while Kagetsuna Naoe and Sadanaga Sanbonji will go
after the Takeda main camp. Knock off Yoshikiyo and Takahiro first to
protect Kansuke, then defeat Kagetsuna and Sadanaga. This will cause your
item to appear on the northern path. While it may seem like it's a long ways
off of where you want to go, you're going to have to head north because
Kanetsugu Naoe will attempt to take Kaizu Castle away from Nobukimi Anayama.
Make your way north, defend Kaizu Castle by defeating Kanetsugu Naoe, and
then grab your weapon. Finally, take the western garrison away from Kageie
Kakizaki. This will cause Kenshin to appear at Hachimanbara to put up one
last stand. Defeat Kenshin to end the stage.
------------
Fifth Weapon
------------
Elite Kemari
Base Attack: +42
Element: Demon
Attack: +18
Defense: +18
Luck: +20
Luck: +20
Luck: +17
Musou Charge: +20
Musou Charge: +18
Range: +19
Stage: Battle of Okehazama
Weapon Requirements: Within 10 minutes, make Nobunaga Oda appear a second
time.
Location: East of the Oda main camp, north of the garrison where Nagahide
Niwa initially starts at.
My Method:
Yoshimoto Imagawa isn't very powerful, so you will want to have him decently
leveled up to do everything quickly. When the stage starts, immediately make
your way west. Make your way over to Washizu Garrison and capture it
immediately. Next, head south for Marune Garrison and capture it quickly.
This will cause Nobunaga Oda to appear north of your main camp. Head over to
your main camp. You will get a mission to defend your main camp against the
Oda Army ambush. Complete this mission by defeating Nobunaga, Koheita
Hattori, and Shinsuke Mori. While you are dealing with this ambush. Ieyasu
Tokugawa should defect and betray you. When Nobunaga retreats, make your way
directly for Ieyasu. Ignore the rest of his officers and simply go for the
man with the cannon on a stick. You will get a mission to defeat Ieyasu, so
complete this mission. Granted, you will probably get attacked by Tadakatsu
Honda while you are fighting Ieyasu, but Tadakatsu is simply doing his duty
as a bodyguard. When the Tokugawa forces retreat, Nobunaga will appear
inside his main camp. If you have done all of this within 10 minutes, your
weapon will appear. First, deal with Katsuie Shibata and Toshiie Maeda, who
should be all over your main camp, and that's not a good thing. When you
defeat them, they will return back in the Oda main camp. Next, search the
paths north of your main camp for the second wave of the Oda ambush party.
Hideyoshi Hashiba will be hiding somewhere in the northern areas, so find him
and defeat him. When Hideyoshi is defeated, you will seal off the northern
route to your main camp. Take the northern paths to the Oda main camp,
stopping off to pick up your weapon. Nobunaga will be guarded by Katsuie,
Toshiie, and Hideyoshi, so defeat them first before defeating Nobunaga.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 6e. Kojiro Sasaki's Weapons
S2XWEKOJ \____________________________________________
--------------------------------
First, Second, and Third Weapons
--------------------------------
Nodachi: +19
Drying Pole: +27
Blade of Ganryu: +35
-------------
Fourth Weapon
-------------
Deathly Shadow
Base Attack: +42
Element: Ice
Musou: +19
Musou: +18
Musou: +17
Attack: +20
Attack: +16
Range: +20
Range: +16
Range: +14
Stage: Chaos in Kyoto
Weapon Requirements: Within 10 minutes, make Musashi Miyamoto appear and
defeat 300 enemies.
Location: In the northwestern alleyways, east of the stronghold that is
south of Ieyasu Tokugawa's escape point.
My Method:
Pausing through long conversations will help give you more time to achieve
your goal of forcing Musashi Miyamoto to appear. Also, don't worry too much
about getting your 300 kills. There are enough enemies on the map that,
through collateral damage, you can just accidentally kill 300 enemies. When
the stage starts, make your way south and take out all the Vagabonds
attacking Ieyasu Tokugawa. There will be four you will need to defeat. Once
they are defeated, immediately make your way for the northern path. You will
want to clear out as many enemies as possible before Ieyasu begins to
retreat. Ieyasu's escape point will be the northeastern stronghold. You
will get a mission to escort him in his escape. Defeat Harunaga Ono and
Yoshinaga Asano if you haven't already. The Toyotomi forces will receive
reinforcements around the escape point. You will get another mission, this
time to secure the escape route. Complete this mission by defeating Danemon
Ban, Saizo Kani, Katsumoto Katagiri, and Masanori Fukushima. Masanori is
powered up, so pull out all the stops to defeat him as quickly as possible.
When they are defeated, the escape point will be secure and Ieyasu can
escape. Now, make your way for the southwestern corner of the map. Pause
through all the long speeches and trust me, they can be long. When everyone
is done talking, Kojiro will begin to hunt down Hideyori Toyotomi. Two
Vagabonds will appear. When the Vagabond in the southwest is defeated, you
will get a clue about Hideyori Toyotomi's whereabouts. This will cause six
more Vagabonds to appear in the alleyways of the southwest. Defeat all the
Vagabonds except for the one inside of the southern castle. This will cause
Kiyomasa Kato to appear. Run after him and defeat him before he can escape.
When Kiyomasa is defeated, You will be given four possibilities of where
Hideyori could be. Search each area and hopefully, you find Hideyori in the
first place you look. Yukimura Sanada will be with Hideyori, but simply
ignore him. When Hideyori is defeated, you will find out the Hideyori you
were fighting was simply a double. Another Hideyori will appear in the
southwestern corner of the map. Approach this Hideyori and you will get a
cut scene of Musashi Miyamoto showing up. After this cut scene, if you have
done everything within the 10 minutes time limit, your weapon will appear in
the northwest alleyways. Head north, grab your weapon, then head back south
and defeat Musashi to end the stage.
------------
Fifth Weapon
------------
Eternal Sleep
Base Attack: +42
Element: Ice
Defense: +19
Defense: +18
Speed: +20
Speed: +18
Speed: +17
Dex: +20
Dex: +17
Dex: +16
Stage: The Greatest Swordsmen
Weapon Requirements: Within 13 minutes, make Nobunaga Oda appear and defeat
500 enemies.
Location: Central area of the map, west of the eastern path that leads into
the central area.
My Method:
When the stage starts, make your way towards the central area of the map.
Both the Shibata Army and the Toyotomi Army will merge to form one giant
army. That didn't take long. You will get a mission to defeat the enemy
vanguard in the central area of the map. There are six enemy officers in the
vanguard. They are Kazumasu Takigawa, Tsuneoki Ikeda, Nagachika Kanamori,
Hanbei Takenaka, Ujisato Gamo, and Katsumasa Shibata. Also, there are bunch
of enemy soldiers in this area, so take advantage of that. Now, in order to
get Nobunaga Oda to appear, you will have to get to Katsuie Shibata and
Hideyoshi Toyotomi and defeat them. Now, head south to where Tadaoki
Hosokawa is. First, he will summon riflemen to try to snipe you. Second, he
will summon his wife, Gracia, to try to fight with you. Apparently, this guy
isn't a real man, so beat him down for being the coward he is. You will then
get a mission to defeat Gracia. When she is defeated, the gate leading to
Hideyoshi Toyotomi will open. Make your way south and defeat Hideyoshi. It
turns out that this Hideyoshi was merely a double, but that's alright. Next,
head directly north. Yoshimoto Imagawa will ambush you, along with Motonobu
Okabe, Nobuoki Asahina, and a bunch of soldiers. You will get a mission to
defeat 100 enemies before you defeat Yoshimoto. During this mission, knock
off his officers and try to get more than 100 kills. When you have completed
this mission, Yoshimoto will begin to retreat, so defeat him quickly. This
will open up the gate leading north. When you approach Hidetada Tokugawa,
three famous swordsmen, Munenori Yagyu, Tadaaki Ono, and Kanesuke Susukida
will appear. You will get a mission to defeat the Tokugawa Army. Defeat
this army quickly to open up the gates leading to the Shibata main camp.
Katsuie Shibata will be here, so defeat him. Just like Hideyoshi, he was a
double as well. The real Katsuie and Hideyoshi will appear along the western
route, so make your way south and west, ignoring Toshiie Maeda. You will get
a mission to defeat these two officers, so cut them both down. When they are
defeated, Nobunaga Oda will appear in this area. You should have well over
500 kills by now, thanks to the central area and Yoshimoto's ambush. Your
weapon will appear in the central area of the map. Make your way over to
your weapon, grab it, and then defeat Nobunaga. When Nobunaga is defeated
Musashi Miyamoto will turn into an enemy and fight with you. Defeat him to
end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 6f. Katsuie Shibata Weapons
S2XWEKAT \____________________________________________
--------------------------------
First, Second, and Third Weapons
--------------------------------
Twin Axes: +21
Black Whirlwind: +30
Land and Sky: +38
-------------
Fourth Weapon
-------------
Heaven and Earth
Base Attack: +46
Element: Lightning
Life: +20
Life: +19
Attack: +17
Defense: +20
Defense: +18
Speed: +18
Speed: +16
Musou Charge: +17
Stage: Chaos in Kyoto
Weapon Requirements: Within 10 minutes, succeed in the ambush of Yoshimoto
Imagawa and defeat 400 enemies. You do not have to defeat the 400 enemies
within a certain time limit.
Location: Northeastern corner of the eastern fort.
My Method:
Once again, you will want to pause through any and every long conversation to
save time. When the stage starts, make your way south and defeat Ujitoshi
Sena. Pause through all the conversations so that the gate can open. Head
for Narumi Castle now. Defeat Motonobu Okabe and then make your way over to
Washizu Garrison. You will get a mission to protect this garrison. To
complete this mission, defeat Naomori Ii and Yasutomo Asahina. Next, make
your way over to Marune Garrison. You will get another mission to protect a
garrison. Complete this mission by defeating Tadatsugu Sakai and Nagateru
Udono. In between people talking and Yoshimoto sending more troops your way,
defeat as many enemy soldiers as you can so that your kill count doesn't
become a problem later on in the stage. When Nobunaga Oda says that he will
meet with Hideyoshi Toyotomi at Zenshoji Garrison, make your way over to that
garrison. You will get a mission to seize Zenshoji Garrison. Complete this
mission by defeating Noritsura Iio. This will cause Hideyoshi Toyotomi to
appear with good news. A Peasant will allow you to access the northern paths
to set up your ambush with. You will get another mission to protect the
Peasant. The Peasant will eventually run into trouble with bandits. Defeat
the two Raiders that appear and allow the Peasant to continue on his path.
When you reach the area where the path is blocked off to Yoshimoto's camp,
Hanzo Hattori will appear to try to stop you. You will get a mission to
defeat Hanzo. Completing this mission will cause the trees on the path to
the Imagawa main camp to fall. Make your way towards Yoshimoto and then
wreck havoc in his main camp. Get the rest of your kills in his main camp.
If you have been killing as many enemy soldiers as you can while fighting
through the stage, you shouldn't need that many. Your item will appear
inside the eastern fort. Make your way over, grab your weapon, and then
finish off Yoshimoto to end the stage.
------------
Fifth Weapon
------------
Epoch Makers
Base Attack: +46
Element: Lightning
Life: +19
Life: +18
Life: +16
Attack: +20
Attack: +19
Attack: +16
Musou Charge: +19
Musou Charge: +18
Stage: Battle of Shizugatake
Weapon Requirements: Within 10 minutes and without any allied officers
defecting, capture all four eastern garrisons and defeat 300 enemies.
Location: The eastern area of the map with the four forts, southwest of the
eastern fort in this area.
My Method:
Make your way for the central fort. When Hideyoshi Hashiba orders an attack
on the central fort from the western fort, defeat Shigeharu Kuwayama and
Nagahide Niwa. Leave the central fort from the eastern gate and make your
way for the four forts along the eastern side of the map. You will need to
capture each one of these forts. Hidemasa Hori is defending the northern
fort, Suketada Ogawa is guarding the eastern fort, Hitachi Kimura is hanging
out in the western fort, and Kazumoto Kinoshita is inside the southern fort.
When you have captured two of the forts, Hideyoshi will call for an ambush in
this area. The ambush party will be lead by Mitsunari Ishida and will
consist of Yoshiharu Horio and Yoshitsugu Otani. They will also bring lots
of enemy soldiers for you to kill, so this is where you will be able to pick
up most of your kills. Defeat all three enemy officers and then continue to
capture forts. When all four forts are captured, make your way back to your
central fort and guard it against the enemy soldiers marching upon it. By
this time, you should have your 300 kills, making your weapon appear. When
no more enemy officers are marching towards the central fort, head back over
to the eastern plains and grab your weapon. It is southwest of the eastern
fort in this area. Now, it's time to attack Hideyoshi's main camp. Make
your way south and defeat Nagamasa Asano. This will get Toshiie Maeda out
and moving. Defeat him when he approaches you, then face off with the monkey
and his wife, Nene. Defeat Hideyoshi to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7. Old Character's Fifth Weapons
S2XFIFTH \____________________________________________
In order to get the fifth weapons for the old characters, you must first
have a SW2 disc, since you can only get these weapons in their Story Mode.
Fourth and fifth weapons can only be obtained by (unless otherwise
indicated) completing certain tasks on a certain stage on Hard mode. You
must be playing Story Mode and not Free Mode. Also, you may have to
complete the character's Story Mode once before you can get his or her
fourth weapon. The stats and elements on fourth and fifth weapons are set,
but you can customize these weapons through Orb Synthesis. Also, fifth
weapons are not necessarily stronger than fourth weapons. Most of the
time, they actually aren't stronger than the fourth weapons. They just
have a different design and play differently.
Finally, weapons 1-4 and the methods to get each characters fourth weapons
can be found in my Samurai Warriors 2 guide. I did not copy and paste that
here because...well...it's already in my other guide.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7a. Yukimura Sanada's Fifth Weapon
S2XFWYUK \____________________________________________
Tiger's Blood
Base Attack: +45
Element: Lightning
Musou: +18
Musou: +17
Attack: +20
Attack: +16
Defense: +18
Defense: +16
Ride: +19
Ride: +16
Stage: Defense of Ueda Castle
Weapon Requirements: Succeed in the mission "Help to protect the flood
attack!" and then within 3 minutes of receiving the mission, succeed in
the mission "Defeat all of the Hanzo Hattoris!".
Location: Inside the area that holds the floodgates.
My Method:
When the battle starts, make your way south to the eastern fort. Here,
defeat Tadamasa Mori. You will receive a mission to lead an ambush party.
Escort Genba Karasawa down the eastern path to where Hidehisa Sengoku is.
Defeat Hidehisa to complete your first mission. Also, defeat Hidemasa
Ogasawara while you are here. Completing the first mission will get Mino
Kaneko to appear and start moving towards the floodgates. Make your way
north from where Hidehisa was and defeat Yasumasa Sakakibara. Continue north
and then head west to where Kazuaki Toda is. Defeat him and then continue
west. When you reach Nobuyuki Sanada, you will get a mission to defend
Toishi Castle. Defeat Nobuyuki to complete this mission. By now, Mino
should be closing in on the floodgates. This will cause Kotaro Fuma to
appear, along with another mission. This is the mission to ensure the flood
attack. Kotaro is powered up, so he will be a little hard to defeat. When
Kotaro is defeated, make your way north to where the floodgate is. Defeat
Tadamasa Honda and then escort Mino to this area. When this happens,
immediately make your way to Toishi Castle, which is in the northwestern
corner of the map. The flood attack will take a good chunk out of the
Tokugawa Army. The Sanada Army will charge, leading you to think you have
the upper hand. Unfortunately for you, a ninja has other ideas. Hanzo
Hattori will appear in three places on the map. The first Hanzo will appear
in Toishi Castle, which you should be already at. You should be able to
defeat him even before the mission appears. Don't worry, it will still
count. The second Hanzo will appear inside Ueda Castle. Make your way under
the castle through the passageway and then get off of your horse. Quickly
head north, run up the stairs and then back down the other set of stairs to
reach the second Hanzo. Defeat him and then make your way north to the third
Hanzo, which is just outside the front gate of Ueda Castle. If you can
defeat all three Hanzos within three minutes, your weapon will appear where
the floodgates are. Call for your horse, make your way over to the
floodgates and claim your weapon. Now it's simply a matter of defeating the
rest of the Tokugawa Army to complete the stage. The only other unique
officer left in the enemy ranks is Ina and she got injured in the flood
attack, so she shouldn't be too hard to take down. Defeat Hidetada Tokugawa
to complete the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7b. Keiji Maeda's Fifth Weapon
S2XFWKEI \____________________________________________
Winged Serpent
Base Attack: +50
Element: Fire
Musou: +20
Musou: +19
Dex: +17
Dex: +15
Musou Charge: +19
Musou Charge: +17
Range: +20
Range: +15
Stage: Tournament of Champions
Weapon Requirements: Within 10 minutes, defeat Hanzo Hattori, Kojiro Sasaki,
Musashi Miyamoto, Yoshihiro Shimazu, and Masamune Date.
Location: Along the southern route.
My Method:
When the stage starts, make your way north and defeat Yasunaga Ishikawa.
This will provoke Ieyasu Tokugawa into action, sending Hanzo Hattori out to
get you. You will get a mission to prevent Hanzo from entering your main
camp. Defeat him quickly and then make your way south. When you reach
Tadamasa Mori, both Yukimura and Kanetsugu Naoe will appear as reinforcements
for your side. You will need to keep them both alive to receive your weapon,
but they should stay alive on their own without you having to do anything to
rescue them. Defeat Tadamasa and continue make your way west along the
southern route. This will force Kojiro Sasaki and Mushashi Miyamoto to
appear. Both of these two are powered up a whole lot, so they will not be
easy to defeat, especially when they are double teaming you. This is the
hardest part of the stage, since they are powered up. When both rivals are
defeated, make your way west again. The Shimazu Army will ambush you here.
Also, the Date Army will appear along the western path. First, take out
Yoshihiro Shimazu and his army. The Date Army will break through the central
garrison and start making their way towards your main camp, but Kanetsugu
will be there to protect it for you. When Yoshihiro and his army goes down,
time to track down the second army. Make your way north. You cannot enter
the central garrison through the south gate, so you must go around to the
west gate. You should be able to catch up to the Date Army before they even
come close to your main camp. When Masamune Date is defeated, your weapon
will appear in the southern area of the map, in between the area you battled
Musashi and Kojiro at and the area where you fought the Shimazu Army. You
shouldn't be too pressed for time, since Keiji is a beast in battle. Get rid
of the remnants of the Date Army along with any other officers that might be
trying to make a dash for your main camp and then make your way south the
southern route. Grab your weapon and then make your way north towards the
northwestern fort. This is where Ieyasu Tokugawa is. Defeat his officers
that are outside the fort and then enter the fort and defeat Ieyasu. This
will set up a one on one battle with Tadakatsu Honda. Defeat Tadakatsu to
end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7c. Nobunaga Oda's Fifth Weapon
S2XFWNOB \____________________________________________
Muramasa
Base Attack: +46
Element: Demon
Musou: +20
Musou: +19
Musou: +18
Musou Charge: +20
Musou Charge: +19
Range: +20
Range: +19
Range: +18
Stage: Incident at Honnoji
Weapon Requirements: Within 12 minutes, complete the mission "Rescue
Nobutada Oda!" and defeat 400 enemies.
Location: Northwestern corner of the map, east of Nijo Castle in an
alleyway.
My Method:
This shouldn't be too hard. Nobutada Oda is located within Nijo Castle, but
wait a little while to start making your way towards him. First, defeat
Nobuharu Tsuda and Kunitsugu Yasuda. Then, make your way east to take the
long way to get to Nijo Castle. Defeat Katsusada Shibata and Toshimitsu
Saito and then make your way across the stage using the central path. When
you reach Nijo Castle, you will get a mission to rescue Nobutada Oda.
Complete this mission by defeating Hidemitsu Akechi and Kaneaki Mimaki. By
this time, you should have over 200 kills and more than six minutes to get
the rest of the kills. Start by knocking off Magoichi Saika, who appears
north of Nijo Castle. After the sniper is dead, make your way back to
Honnoji, using the western path and the back allies. Collect the rest of
your kills here while getting rid of all the officers in the area. When your
weapon appears, make your way back through the alleyways of the western path
and make your way into the alleys east of Nijo Castle. Your weapon will be
here. Finish off the betrayer Mitsuhide Akechi to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7d. Mitsuhide Akechi's Fifth Weapon
S2XFWMIA \____________________________________________
Liberator
Base Attack: +45
Element: Wind
Attack: +18
Attack: +18
Speed: +18
Speed: +17
Dex: +19
Dex: +17
Range: +20
Range: +17
Stage: Battle of Yamazaki
Weapon Requirements: Within 5 minutes, complete the mission "Seize control
of Mt. Tenno!" and defeat Mitsunari Ishida, Magoichi Saika, and Nene.
Location: Near the central stronghold of the map, along the route that leads
towards Mt. Tenno.
My Method:
You have five minutes, so pause through the long speeches. Make your way up
Mt. Tenno. Reach the summit by attacking the eastern gate of Mt. Tenno,
which is guarded by Kiyohide Nakagawa. Defeat him to get the gate open. You
may have to wait for everyone to tell you information you already know before
this happens. Make your way to the summit and face off with Mitsunari
Ishida. You do not have to wait for the mission to appear to seize Mt.
Tenno. It will give you credit for completing the mission even if you defeat
Mitsunari before the mission pops up. When Mitsunari is defeated, jump down
the southern face of the mountain and head for the Hashiba main camp.
Magoichi Saika is in front of the Hashiba main camp. Defeat the rifleman and
then defeat the Defense Captain that is guarding the gates to the enemy main
camp. Wait for everyone to stop talking and the gates to the main camp to
open up. Inside, it will be hard to separate Nene from her monkey husband,
Hideyoshi Hashiba, so this might be a little difficult. When Nene goes down,
your weapon will appear along the path that leads out east from the enemy
main camp. Grab your weapon and then head over to Shoryuji and rescue that
area. Get rid of the rest of the enemy officers trying to take your main
camp and then make a trip once more back to the enemy main camp. This time,
your aim is to get rid of Hideyoshi to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7e. Kenshin Uesugi's Fifth Weapon
S2XFWKEN \____________________________________________
Bishamonten's Fury
Base Attack: +46
Element: Demon
Life: +20
Life: +18
Life: +16
Defense: +20
Defense: +17
Defense: +15
Luck: +18
Luck: +17
Stage: Battle of Tetorigawa
Weapon Requirements: Within 15 minutes, complete the following in order:
defeat 300 enemies, complete the mission "Seize control of Funaoka Castle
and open the flood gates!", and cause Nobunaga Oda to appear.
Location: In between the two strongholds that are directly north of the
enemy main camp.
My Method:
When the stage starts, quickly defeat Nagachika Kanamori, Nagahide Niwa,
Nagayori Hara, and Kazumasa Takigawa. Now, focus on getting rid of enemy
soldiers in the central area. You can kill off some enemy officers, but
don't clear them all out of this area. If you approach Hideyoshi Hashiba and
get a mission to defeat him, you can either defeat him or ignore him. Either
way, if you get this mission, you will not have to deal with him later.
After you achieved your 300 kills, make your way south to Funaoka Castle.
Inside Funaoka Castle, defeat Mitsuhide Akechi and Morinari Ando to flood the
river. Otherwise, you will not get your weapon. Now, make your way north and
defeat any enemy officers that have survived the flooding and have crossed
the river. This includes Katsuie Shibata. When Katsuie is defeated,
Hideyoshi will reappear near the southeastern stronghold if you did not get a
mission to defeat him earlier. Otherwise, the main army of the Oda will
appear. If Hideyoshi does show up, make your way over to him and defeat him
to trigger the appearance of the Oda Army. If you have done all of this
within 15 minutes, you weapon will appear north of the Oda main camp.
Prevent the two ladies from reaching your camp, grab your weapon, and defeat
Nobunaga to complete your mission.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7f. Oichi's Fifth Weapon
S2XFWOIC \____________________________________________
Golden Grail
Base Attack: +42
Element: Fire
Speed: +20
Speed: +19
Dex: +19
Dex: +18
Musou Charge: +18
Musou Charge: +17
Range: +17
Range: +17
Stage: Siege of Odani Castle
Weapon Requirements: Within 12 minutes, succeed in Hideyoshi Hashiba's plan
to blow a hole in the wall of the Mt. Yamada Garrison and defeat 400
enemies.
Location: The eastern area of the map, in the area that is north of the
Kingo Ward and south of the Inner Ward.
My Method:
Make your way north and defeat Kageakira Asakura. Make your way west and
defeat Yoshitsugu Maeba and Nagashige Tomita. They will eventually need to
die, so you might as well do stuff while everyone else is talking about doing
stuff. Make your way north and defeat Kagekata Uozumi. This will be
important for a different mission. Hideyoshi Hashiba's engineers should have
arrived, so escort them to the Mt. Yamada Garrison. You will need to do this
quickly, so clear the path for them. The Spy Captain will get ambushed south
of the Mt. Yamada Garrison by Yoshimune Kawai. Defeat him to allow the
engineers to reach the garrison. Hideyoshi will ask for time and protection
in order to put his plan into motion. While he is doing that, complete your
other mission by defeating Naganori Yamazaki. While waiting for Hideyoshi to
blast a hole in the garrison wall, milk this area and the northwestern
garrison for some kills. Defeat Yoshikage Asakura and Kagetake Asakura to
defeat the Asakura Army. This leads to Hideyoshi's plan of creating a new
path succeeding. Now, make your way inside the castle and collect the rest
of your kills. When you have done this, your weapon will appear at the
eastern area of the map. It is in the area in between the Inner Ward and the
Kingo Ward. Make your way there, grab your weapon, and finish off the rest
of the Azai Army. Chase after Nagamasa Azai and defeat him to complete the
stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7g. Okuni's Fifth Weapon
S2XFWOKU \____________________________________________
Heavenly Flower
Base Attack: +44
Element: Wind
Life: +17
Defense: +18
Defense: +17
Speed: +19
Speed: +16
Speed: +15
Luck: +20
Luck: +17
Stage: None (must be obtained in Survival Mode)
Weapon Requirements: Complete the mission "Calling All Warriors" on any
floor higher than 71F.
Location: Dropped by Okuni on the final floor.
My Method:
Unfortunately, because there are three missions that are unlocked on floor
71F, you may have to wait until floor 76F before you can find the mission
you need for this weapon. Make your way up to floor 75F with Okuni. When
you are given the option to save and leave Survival Mode, do so. Continue
your Survival Mode game. If you see the mission "Calling All Warriors" on
the list, choose that one. Otherwise, soft reset and load your previous
game from your memory card. On the first floor, you will run into Okuni.
She will decide to join you. After a little while, she will suggest
finding more warriors on the other floors, which will open up the
staircase. Okuni says she will wait for you upstairs. On the second
through fourth floors, the floors will be random. If there is an officer
on the floor, normally you can get him or her to join you. Sometimes, you
will run into a floor with no officers that can join you. Here is a list
of what could happen:
Ginchiyo Tachibana and Yoshihiro Shimazu will be fighting each other. You
must assist the officer you want to join you. If you defeat Yoshihiro
Shimazu, Ginchiyo will join you and wait for you upstairs. If you
defeat
Ginchiyo Tachibana, Yoshihiro will join you and wait for you upstairs.
Keiji Maeda will challenge you to a fight. If you defeat Keiji without
trying to run away, he will join you and wait for you upstairs.
Kotaro Fuma and Ujimasa Hojo are fighting each other. You must assist the
officer you want to join you. If you defeat Ujimasa Hojo, Kotaro will
join you and wait for you upstairs. If you defeat Kotaro Fuma, Ujimasa
will not join you.
Oichi will be trying to run away from Hideyoshi Toyotomi. If you defeat
Hideyoshi, Oichi will join you and wait for you upstairs.
Yukimura Sanada will challenge you to a fight. If you defeat Yukimura, he
will join you and wait for you upstairs.
On the fifth floor, you will have to defeat a lot of enemy officers. Use
the help of your allies to defeat them all. The enemy officers are all
generic officers, but they are powered up generic officers. If you manage
to defeat all the officers and you have Kotaro Fuma in your party, he will
become bored and attempt to attack you. You will have to defeat Kotaro to
move on. The last enemy in the hallway will be a Chief Marauder. After
you defeat the Chief Marauder, Okuni will say she has something special to
give you. Remember kids, if a girl says she wants to give you something
special, remember to use protection so that you don't get anything else
special from her. Either way, she will defect and you will get a mission
to defeat Okuni. If you defeat Okuni, she will drop your fifth weapon.
She is powered up to the point that regular attacks won't make her flinch.
Your other allies will still be with you, so use them to your advantage.
Okuni's new charge attack is really useful for this situation. Hell, it's
really useful for every situation, so don't forget about it. Also,
remember that one of your specials and your level 3 musou powers up your
allies and bodyguard. This is normally not very good, but on this stage,
it can help out a lot, since your allies are strong and attack often, so
giving them an Attack x2 is just the same as you having an Attack x2.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7h. Magoichi Saika's Fifth Weapon
S2XFWMAG \____________________________________________
Sengoku Sniper
Base Attack: +45
Element: Lightning
Musou: +19
Musou: +17
Defense: +19
Defense: +18
Defense: +15
Musou Charge: +20
Musou Charge: +19
Musou Charge: +15
Stage: Assault on the Saika
Weapon Requirements: Within 6 minutes, complete the missions "Rescue
Morishige Tsuchihashi!", "Rescue Ujiyoshi Horinouchi!", "Rescue Yoshimasa
Satake!", and "Rescue Magoroku Saika!".
Location: South of the southern gate of the central fort, east of the
stronghold that is in this area.
My Method:
Magoichi likes to talk a lot before the missions pop up, so you might want to
pause during the speeches he makes. You will need to get the missions to pop
up before you complete them in order to get this weapon and Magoichi's
talking tends to delay the missions from popping up. When the stage starts,
make your way towards the central fort. You will get a mission to defeat
Hideyoshi Hashiba. Quickly defeat him. Your next mission will be to rescue
Morishige Tsuchihashi. To complete this mission, defeat Toshiie Maeda. Make
your way south to where Ujiyoshi Horinouchi is. Defeat Yasuie Namikawa to
get Ujiyoshi to move inside the central fort. Next, make your way inside the
central fort and take the western gate out. Yoshimasa Satake is here,
dealing with Junkei Tsutsui. Defeat Junkei and then head back into the
central fort. Clear the central fort of any enemy officers like Katsuie
Shibata and quickly make your way for the southeastern fort. Magoroku Saika
is here. When you enter the fort, the gates to the fort will shut. You will
need to defeat Nobumori Sakuma to complete this mission. When this happens,
Magoroku will make his way for the central fort and your weapon will appear,
provided you completed all four missions in under 6 minutes. The weapon will
appear south of the southern gate of the central fort, so escort Magoroku out
to the central fort, picking up your weapon along the way. Afterwards,
Nobunaga will set fire to the central fort. Defeat what is left of the Oda
Army while leading your people to safety in the southeastern fort. Defeat
Nobunaga to complete the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7i. Shingen Takeda's Fifth Weapon
S2XFWSHI \____________________________________________
Furin Kazan
Base Attack: +48
Element: Fire
Life: +20
Life: +19
Life: +17
Musou: +18
Attack: +20
Attack: +18
Attack: +17
Musou Charge: +19
Stage: Conquest for Kyushu
Weapon Requirements: Complete the mission "Rescue Yukimura Sanada!" and
defeat Mitsuhide Akechi, Ranmaru Mori, and the real Yoshihiro Shimazu
within 4 minutes of each mission or enemy officer appearing on the
battlefield.
Location: The northern area of the map, in the clearing east of the bridge
that leads to the northwestern fort.
My Method:
For this weapon, you will need to defeat a few powered up officers quickly.
Take advantage of Shingen's power up special and his new C5 attack, which
also powers up your stats. The Attack x2 may only last for 10 seconds, but
it will allow you to quickly cut through the powered up enemy officers. Your
first goal should be the capture of Tsuruga Castle. Make your way south and
then defeat the Defense Captain to open the gates. Hideyoshi Hashiba will
spring an ambush inside the castle. Defeat Hideyoshi along with Hidemasa
Hori and Koroku Hachisuka. You will need to do this quickly because while
you are fighting these three, Nene will appear and attempt to attack your
main camp. Make your way back to your main camp and face off with Nene. She
will be fighting Yukimura Sanada along with Nagachika Kanamori. You will get
a mission to rescue Yukimura Sanada. Defeat the two generals that are on him
in order to complete this mission. Now, head back south to where Kanetsugu
Naoe is. He will be trying to fight off the Shimazu Army ambush. You will
get a mission to defeat the Shimazu Army. Defeat Toyohisa Shimazu, Matabei
Goto, and Nagamasa Kuroda to complete this mission. Now, make your way for
the fort that is just south of Tsuruga Castle. The Oda Army will be here,
trying to defeat Kenshin Uesugi. Help out your rival by defeating Nagahide
Niwa, Kazumasu Takigawa, and Narimasa Sassa. This will cause both armies to
charge the enemy main camp. Let Yukimura Sanada enter the fort with
Yoshihiro Shimazu in it. This Yoshihiro will turn out to be a fake and the
real Yoshihiro will appear in Tsuruga Castle. This is the one you need to
defeat. Be careful though. Both Yoshihiro and Yoshihisa Shimazu can deal a
lot of damage per hit. You only want to defeat Yoshihiro for now, since
defeating both Yoshihiro and Yoshihisa will cause the stage to end. When
Yoshihiro is defeated, make your way over to Kenshin Uesugi. He should be
fighting off Ranmaru Mori. Don't worry about Mitsuhide Akechi. He will
follow you. Quickly defeat both Ranmaru and Mitsuhide. They are powered up,
but they aren't as strong as Yoshihiro, especially if you powered yourself up
with your special ability. If you have defeated all of the reinforcements
within four minutes of each of their arrivals, your weapon will appear. It
will appear in the northern section of the map. Now, make your way to your
main camp and defend it from Iehisa Shimazu, then make your way over to the
clearing west of your main camp and grab your weapon. Next, make your way
over to Yukimura Sanada and defend him from the fake Shimazus and No. Head
south to rescue Kageie Kakizaki and the Uesugi main camp from Toshihisa
Shimazu. Finally, take down Yoshihisa Shimazu to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7j. Masamune Date's Fifth Weapon
S2XFWMAS \____________________________________________
Hell's Dragons
Base Attack: +44
Element: Ice
Attack: +20
Attack: +18
Defense: +19
Defense: +19
Luck: +20
Luck: +17
Range: +18
Range: +16
Stage: Osaka Campaign
Weapon Requirements: Within 12 minutes, complete the mission "Protect the
cannons!" and defeat the fake Hideyori Toyotomi.
Location: East of the gate to the inner ward of Osaka Castle.
My Method:
You have plenty of time to complete the two tasks at hand. When the stage
starts, quickly head over to the Sanada Ward. Defeat Yukihiro Ujiie to open
up the gates to the Sanada Ward. Once inside, you will get a mission to
capture the Sanada Ward. Defeat Kanesuke Susukida, Hidenori Sengoku, and
Yukimura Sanada to complete this mission. Next, you will need to open up the
west gate of Osaka Castle. Defeat Danemon Ban to complete this mission.
While you are here, you might as well knock off Teruzumi Akashi. From Osaka
Castle west gate, head east, defeating Shigenari Kimura long the way.
Continue to head east and face off with Musashi Miyamoto. He is powered up,
so he can take a hit. When Musashi goes down, the front gate of Osaka Castle
will open up. Quickly head south through the Osaka Castle front gate and
quickly defeat Morichika Chosokabe and Yasukatsu Ishikawa. This is because a
giant cannon will appear and start heading for the entrance to the main ward
of Osaka Castle. You will get a mission to protect the cannon. The cannon
can take quite a few hits, but Morichika and Yasukatsu will quickly drain the
cannon's life bar. When the cannon reaches the main ward entrance, it will
begin to fire on the main keep of the castle. This will cause Hideyori
Toyotomi to call for an all out charge and open up the entrance to the inner
ward. Make your way north and defeat Masayasu Miyoshi and Matabei Goto.
When you approach Magoichi Saika, you will get a mission to defeat him.
Defeating him will gain you a new ally and access to the main keep of the
castle. Make your way to the second floor of the main keep and run through
Harufusa Ono. On the third floor of the main keep, you will face off with
Hideyori Toyotomi and Yukimura Sanada. Both of these officers are fakes.
Defeat the fake Yukimura Sanada first if you can, for defeating the fake
Hideyori Toyotomi will cause the real one to appear outside and have him
immediately try to escape. When the fake Hideyori Toyotomi is defeated, your
weapon will appear. First though, you must catch up to the real Hideyori
Toyotomi and prevent him from escaping. Quickly make your way back out of
the main keep and get on your horse. You will get a mission to prevent
Hideyori from escaping. Head south, then east. You will run across the box
with your fifth weapon inside. Grab it quickly and make your way for
Hideyori. Defeat him to complete your mission. Now, all that is left is
Yukimura Sanada. Make your way over to him and defeat him to complete the
stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7k. No's Fifth Weapon
S2XFWNOH \____________________________________________
Blood Viper
Base Attack: +44
Element: Lightning
Attack: +20
Attack: +17
Speed: +18
Speed: +17
Dex: +20
Dex: +17
Range: +20
Range: +17
Stage: Incident at Shizugatake
Weapon Requirements: Within 12 minutes, complete the missions "Make
Tsunachika Kaiho recognize your beauty!", "Rescue Yoshinari Mori!", "Make
Naotsune Endo recognize your beauty!", "Make Kiyotsuna Akao recognize your
beauty!", "Make Keijun Miyabe recognize your beauty!", "Rescue Kazumasu
Takigawa!", and defeat 200 enemies.
Location: Northeastern corner of the central fort, which is the fort where
Oichi initially starts off at.
My Method:
For this weapon, pause through the long speeches, and there are many of them.
You will need to complete all the missions where you are told to make an
enemy officers recognize your beauty. However, the mission won't appear if
you defeat an enemy officer too quickly. When the stage starts, pause the
game through the long speeches until they are done. Quickly defeat Sadayuki
Atsuji, who is probably too old to recognize beauty to begin with. Then make
your way over to Tsunachika Kaiho. Wait for there to be a mission to make
him recognize your beauty, then defeat him. Okuni will appear. Wait for
everyone to stop talking. When a mission pops up to rescue Yoshinari Mori.
Complete this mission by defeating Okuni. Next, make your way over to
Naotsune Endo and wait for the mission to defeat him to appear. Complete
this mission and then make your way over to Nagamasa Azai. He will be
accompanied by Kiyotsuna Akao, who needs to be made to recognize your beauty
as well. When Kiyotsuna understands that you are the most beautiful, defeat
Nagamasa Azai. Next, make your way west to Keijun Miyabe. When he
recognizes your beauty, head over to Oichi. You will get a mission to rescue
Kazumasu Takigawa. Complete this mission by defeating Oichi. Oichi is
powered up, but she shouldn't be too much of a problem. You should have help
in defeating her. When Oichi is defeated, your weapon will appear if you
have 200 kills. If not, you can get the rest of your kills when the other
ladies show up to try to get the title of most beautiful. Defeat Ginchiyo
Tachibana, Nene, Ina, and Ranmaru Mori (yes, Ranmaru even gets into the mix)
to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7l. Hanzo Hattori's Fifth Weapon
S2XFWHAN \____________________________________________
Sudden Death
Base Attack: +44
Element: Ice
Life: +20
Life: +18
Attack: +20
Attack: +18
Attack: +17
Musou Charge: +18
Musou Charge: +16
Musou Charge: +16
Stage: Battle of Nagashino
Weapon Requirements: Within 10 minutes, complete the missions "Defend
Nagashino Castle!" and "Defend the Maruyama garrison!" and defeat
Katsuyori Takeda and 200 enemies.
Location: Outside the eastern gate of the central fort, which is the fort
where Katsuyori Takeda initially starts off at.
My Method:
When the stage starts, you will be given a mission to defend Nagashino
Castle. You must defeat Nobukado Takeda and Yukimura Sanada while Nobumasa
Okudaira is still alive. When you have completed this mission, make your way
north. Defeat Nobushige Oyamada and then head west. You will get a mission
to defend Maruyama garrison. To complete this mission, you will need to
defeat Nobufusa Baba while Nobumori Sakuma is still alive. When you have
completed this mission, make your way towards the western plains and start
defeating enemy officers. You will get a mission to defeat the Takeda Army
at Shitarahara. Complete this mission by defeating Masatoyo Naito, Masakage
Yamagata, and Masatsugu Tsuchiya. Katsuyori Takeda will begin to escape.
Make your way over to him and defeat him. This will cause Yukimura Sanada to
reappear. Your goal now is to defeat all enemy officers. While you are
doing this, collect your 200 kills. When you have assassinated your 200th
enemy, your weapon will appear just outside the eastern gate of the central
fort. Grab your weapon, defeat Yukimura Sanada, and then finish off the rest
of the Takeda Army.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7m. Ranmaru Mori's Fifth Weapon
S2XFWRAN \____________________________________________
Prodigious Brand
Base Attack: +46
Element: Wind
Life: +18
Life: +16
Speed: +20
Speed: +19
Speed: +16
Dex: +20
Dex: +17
Dex: +14
Stage: None (must be obtained in Survival Mode)
Weapon Requirements: Defeat Ranmaru Mori within 3 minutes of his appearance
on the final floor of the mission "Ranmaru's 2nd Request" on floor 31F.
Location: Dropped by Ranmaru Mori on the final floor.
My Method:
On the first floor, you need to go around and defeat every enemy general on
the floor to beat information out of them. Apparently, Ranmaru isn't as
much about finesse as we are lead to believe. Also, you'd just think that
talking in a rational manner would get the desired information? Or at
least spying... Defeat all the enemy generals to get all the information.
Make sure you pay attention to what people had to say. On the second
floor, it's the Miscreants again. This time, they have some Oda officers
cornered. There are a lot of Sumos surrounding the two allied officers, so
it may be a pain to save them. Rescue the Oda officers from the Miscreants
and gain information from them. See Ranmaru? You don't have to beat
people up to get them to tell you want you want. You just have to save
their lives. Pay attention to what people say, as it will affect your
choices later on. On the third floor, you will need to pick a path based
on the evidence you gathered on the floors. Oh, you did remember to read
the evidence right? Pick the appropriate stairs and move to the next
floor. In case you didn't pay attention like I told you to, take the
eastern stairs to chase down Keiji Maeda. On the fourth floor, you'll
fight with Keiji Maeda. Not only that, but your most favorite friends are
back again. The Miscreants are back one more time to help out Keiji.
Defeat the Miscreants first to make the fight with Keiji easier. Once the
Miscreants are out of the way, face off with Keiji. When you defeat Keiji,
he will say he didn't do it. Of course, no one ever admits to their
crimes, so just move on for now. On the fifth floor, you must defeat
Ieyasu Tokugawa first. Once Ieyasu is defeated, Mitsuhide Akechi will
appear. Now you have to fight Mitsuhide. Be careful of Mitsuhide, as he
is pretty strong right now. When the fake Mitsuhide is defeated, a powered
up Ranmaru Mori will appear. Supposedly, you will be facing a real man...
Prove to him (her) that you are really not by defeating him within 3
minutes. If you do so, Ranmaru will drop his own fifth weapon. Pick it up
and go up the stairs to complete the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7n. Hideyoshi Toyotomi's Fifth Weapon
S2XFWHID \____________________________________________
Mighty Claw
Base Attack: +42
Element: Wind
Musou: +20
Musou: +20
Musou: +19
Dex: +20
Dex: +18
Dex: +17
Range: +20
Range: +18
Stage: Battle of Sekigahara
Weapon Requirements: Within 15 minutes, defeat Ginchiyo Tachibana, Yoshihiro
Shimazu, Ina, Masamune Date, Tadakatsu Honda, and Hanzo Hattori.
Location: In between the northern and eastern cannon forts, west of the
eastern cannon fort's stronghold.
My Method:
You have a lot of time to defeat all the enemies, but all of the enemies you
need to defeat are unique officers. First, make your way over to Masanori
Fukushima and Naomasa Ii. You will get a mission to defeat Masanori, but
defeat both officers while they are in the same area. Afterwards, make your
way over to Kiyomasa Kato when he appears. You will get another mission to
defeat a traitor, this time it's Kiyomasa. When he goes down, make your way
back to your main camp. This is where the fun begins. Ginchiyo Tachibana
and Yoshihiro Shimazu will turn traitor and go to the Eastern Army. Make
your way first over to Ginchiyo. You will get a mission to stop her from
entering your main camp. You don't have to complete the mission, but you
might as well, since defeating her completes the mission anyways. When
Ginchiyo goes down, make your way over to Yoshihiro Shimazu. He will be
accompanied by Toyohisa Shimazu and maybe a couple other enemy officers. You
will get another mission, this time to prevent Yoshihiro Shimazu from
entering your main camp. Defeat Yoshihiro Shiamzu and any enemy officers
that may be around him. This will protect the northern area of your main
camp. Head back to the western area of your main camp. Ina should be trying
to charge through this area. Defeat Ina to complete another requirement and
protect the other side of your main camp. Now, head north to where Tadakatsu
Honda and Masamune Date are. They will either be attacking Satoie Gamo, or
if he has already bit the bullet, be charging your main camp. You will get a
mission to prevent Masamune Date from entering your main camp, and if Satoie
Gamo is still alive, a mission to rescue him from Tadakatsu Honda. It will
be tough dealing with both Tadakatsu and Masamune, since they are both
powered up. Furthermore, there should be Kojuro Katakura and Shigezane Date
in the area as well, since they are members of the Date Army. Try to knock
off the weaklings of the Date Army first to even the odds a little, then
focus on either Masamune or Tadakatsu. The best way to deal with groups of
enemy officers is to whittle the numbers game down one by one. Once you have
made it through this beatdown, make your way over to Mt. Matsuo Castle.
Hanzo Hattori will be here attacking Hideaki Kobayakawa. You will get a
mission to rescue Hideaki. The mission isn't important, by defeating Hanzo
is. If you have managed to defeat all six unique officers within 15 minutes,
your weapon will appear. Your weapon will appear almost directly north of
Mt. Matsuo Castle, in between the northern and eastern cannon forts. When
you have obtained your weapon, it's time to hunt down the rest of the Eastern
Army. When there is only enemy officers inside and surrounding the enemy
main camp, make your way up there. Defeat Ieyasu Tokugawa to lead the
Western Army to victory.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7o. Tadakatsu Honda's Fifth Weapon
S2XFWTAD \____________________________________________
Demon's Tongue
Base Attack: +50
Element: Demon
Life: +19
Life: +19
Attack: +20
Attack: +19
Attack: +16
Range: +18
Range: +17
Range: +17
Stage: Battle of Sekigahara
Weapon Requirements: Within 10 minutes, complete the mission "Defeat the
defense captain and halt the cannons!" and defeat 300 enemies.
Location: East of the outer eastern gate to the enemy main camp, north of
the southern stronghold.
My Method:
When the stage starts, make your way south and quickly defeat Teruzumi Akashi
and Yukinaga Konishi. This will allow Naomasa Ii to survive just a little
bit longer, keeping your morale up. Now, head south for western enemy cannon
and capture it. Begin defeating enemy officers in the central plains of
Sekigahara. When Ginchiyo Tachibana makes her move towards your main camp,
stop the southern enemy cannons and then make your way north to where
Ginchiyo is. You will get a mission to stop her from entering your main
camp. Defeat her to complete this mission. She will be powered up, but you
should be able to cut through her easily with a musou and a couple of
attacks. Next, you will want to gain some allies. First, defeat Ekei
Ankokuji to turn the Mori Army to your side. Next, you will want to help
Magobei Fuse to help make up the mind of Hideaki Kobayakawa. Make your way
towards Masaie Natsuka and defeat him. Continue along the southeastern path
to Morichika Chosokabe and defeat him. This will allow Magobei Fuse's
riflemen to fire on Hideaki, causing him to turn traitor and join your
forces. By this time, you should have over 200 kills, if not 250. Head for
the enemy forces that are trying to attack your main camp and get the rest of
your kills from that group. When your weapon appears, don't go after it just
yet. Instead, it's time to go devil hunting. Yoshihiro Shimazu and Toyohisa
Shimazu will be trying to escape the map. Hunt them down and defeat them
both. They will be powered up, but since you are Tadakatsu Honda, you should
be strong enough to defeat them both. Next up on the hit list is Musashi
Miyamoto. Like the Shimazus, Musashi is also powered up. When he goes down,
head back to the group of enemy officers still trying to invade your main
camp. Might as well end their futile attempt by cutting them all down.
Finally, you can go after your weapon, now that the battle is all but won.
Your weapon will be located near the outer eastern gate to the enemy main
camp. Grab your weapon, then head inside to the enemy main camp. Defeat
Sakon Shima and Mitsunari Ishida to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7p. Ina's Fifth Weapon
S2XFWINA \____________________________________________
Celestial Archer
Base Attack: +44
Element: Fire
Life: +18
Life: +18
Life: +15
Defense: +20
Defense: +19
Defense: +16
Musou Charge: +20
Musou Charge: +17
Stage: Battle of Kuzegawa
Weapon Requirements: With everyone still alive, defeat Yoshihiro Shimazu and
Ginchiyo Tachibana.
Location: Inside the southern fort, just south of the north gate of the
fort.
My Method:
When the stage starts, immediately make your way west. You will get a
mission to prevent the enemy from entering the northern garrison. Complete
this mission by defeating Yukinaga Konishi and Tamehiro Hiratsuka. When this
mission is completed, Sakon Shima will call for the Shimazu Army to appear.
Yoshihiro Shimazu will appear along with Toyohisa Shimazu. Make your way
quickly towards the Shimazu Army. You will get a mission to defeat the
Shimazu Army. Complete this mission by defeating both Yoshihiro and
Toyohisa. Next, make your way back west towards Kazuhide Nakamura. You will
get a mission to rescue him. Complete this mission by defeating Satoie Gamo
and Shigemasa Toda. This will cause Ginchiyo Tachibana to come out and
attack the southern garrison. She will bring along Yoritsugu Kinoshita. You
will then get a mission to protect the south garrison. Complete this mission
by defeating both Yoritsugu and Ginchiyo. Ginchiyo will be powered up for
the battle between the two strong women, so she won't be an easy kill. As
long as no allies have been defeated by the time you defeat Ginchiyo, your
weapon will appear inside the southern fort which you were protecting. Now,
it's time to complete the stage. Make your way north to where Tanomo
Noisshiki is and assist his retreat by defeating Yoshikatsu Otani and
Yoshitsugu Otani. This will cause Tadakatsu Honda to call for the all charge
on the enemy main camp. Since everyone is charging the enemy, might as well
do the same. At the front gate of the enemy main camp, you will find Musashi
Miyamoto and Hideie Ukita guarding the area. Defeat them both and then enter
the southwestern fort. Defeat Sakon Shima to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7q. Ieyasu Tokugawa's Fifth Weapon
S2XFWIEY \____________________________________________
Earth Render
Base Attack: +48
Element: Lightning
Life: +18
Musou: +17
Attack: +18
Defense: +17
Ride: +18
Dex: +17
Luck: +18
Musou Charge: +17
Stage: Last Stand against Ieyasu
Weapon Requirements: Within 12 minutes, complete the missions "Seize the
southeast garrison!" and "Seize control of the west garrison!" and defeat
Kanetsugu Naoe and Keiji Maeda.
Location: Southwest of the eastern gate that leads towards Hachimanbara and
north of the bridge that leads to the southeastern fort.
My Method:
As soon as the stage starts, make your way for the southeastern garrison.
Even though Kanetsugu Naoe appears to be the only person inside the
southeastern garrison, you will soon get ambushed by Yoshihide Shida and
Yoshitada Shimo. Pause through all the long speeches about honor and peace
until you get a mission to seize the southeastern garrison. Complete this
mission by defeating all three officers inside the fort. Make sure you get
the last hit on Kanetsugu yourself. Once this is done with, you will next
have to deal with the Uesugi Army charging your main camp. They will set out
from the eastern garrison. While you are waiting for them to approach you,
knock off Masakage Umezu. Now, you can deal with the Uesugi Army. You will
get a mission to stop the army from reaching your main camp. Complete this
mission by defeating Yasutsuna Kamiizumi, Dokyu Yamagami, and Kagekatsu
Uesugi. Head west and deal with the rest of the forces inside the central
plains. They are Chikanori Suibara, Mototada Kasuga, and Fusamoto Makabe.
This will ensure your allies stay alive, since losing a single ally will
cause you to lose the stage. After they are defeated, head south through
your main camp and make your way for Zenkoji. You will get a mission to
prevent Shigemoto Makabe from entering Zenkoji. Defeat him quickly, then
head north for the western fort. You will get a mission to take over the
west garrison. Complete this mission by defeating Yoshinobu Satake and
Yoshishige Satake. The Sanada Army will appear in the area south of your
main camp, but ignore them for now. Instead, make your way north to Kaizu
Castle. This is where Keiji Maeda is staying. When you get inside the
castle, the gates will close. You will get a mission to defeat Keiji Maeda.
Keiji is powered up and can put a hurting on you if you are not careful.
Defeat Keiji to make your weapon appear. Now, you have to worry about
keeping your allies alive against the Sanada Army. Defeat Mitsunaga Irobe so
that he doesn't bother anyone, then make your way out to the central plains
and grab your weapon. Head south for the southeastern fort. Defeat Mino
Kaneko to protect the fort, then head towards your main camp. Inside here,
the rest of the Sanada Army will be trying to take your main camp away from
you. Defeat Yukimura Sanada and Masayuki Sanada to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7r. Mitsunari Ishida's Fifth Weapon
S2XFWMII \____________________________________________
Heaven's Bliss
Base Attack: +45
Element: Lightning
Musou: +20
Musou: +18
Musou: +16
Speed: +19
Speed: +18
Luck: +18
Luck: +18
Luck: +16
Stage: Battle of Komaki-Nagakute
Weapon Requirements: Within 8 minutes, complete the missions "Rescue the
detached unit!" and "Defeat Yasumasa Sakakibara and seize control of
Iwasaki Castle!" and defeat Ina, Tadakatsu Honda, Hanzo Hattori, and 150
enemies.
Location: Along the western path, near the western stronghold.
My Method:
When the stage starts, make your way south and quickly defeat Nobumasa
Okudaira and Tadayo Okubo. You're really waiting for the Ikeda Army to march
south, but you might as well knock off some of the central forces while
waiting. When the Ikeda Army marches south, immediately go and rescue them.
You will want to make your way to Nagayoshi Mori quickly, because if you
don't. Naomasa Ii will get rid of him like he never existed. Apparently,
those Tokugawa Four Generals aren't nothing to sneeze at. You will get a
mission to rescue this unit. Defeat Ujishige Niwa and Naomasa Ii quickly.
When you have completed the mission to rescue the detached unit, you will get
another mission, this time to take Iwasaki Castle. Complete this mission by
defeating Yasumasa Sakakibara. This will get Tadakatsu Honda's attention.
He will begin to make his way towards Iwasaki Castle, along with his
daughter, Ina. Quickly get rid of Ina to avoid having to deal with a two on
one situation, then face off with Tadakatsu. As usual, Tadakatsu has his red
aura of "I'm better than you" on, so you will have to really put on the hurt
in order to down him quickly. Remember, Mitsunari's C5 lays down three mines
each attack and mines can be useful for putting a hurt on someone, especially
if you don't have to waste time in laying them down one at a time. When he
goes down, travel north to your side of the map. Hanzo Hattori will have
ninjaed himself here, trying to get to Hideyoshi. Defeat the ninja before he
reaches your main camp to make your weapon appear. You don't really have to
worry about chasing him down though, since he travels slowly to your main
camp. If Hanzo does manage to reach your main camp, your time limit probably
expired to begin with. Ninjas were supposed to be swift, weren't they?
Either way, your weapon will appear along the western path, Clear out the
central plains of enemy officers, then make your way for the western path.
Grab your weapon and defeat Ieyasu Tokugawa to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7s. Nagamasa Azai's Fifth Weapon
S2XFWNAG \____________________________________________
Oichi's Faith
Base Attack: +45
Element: Fire
Speed: +20
Speed: +19
Dex: +19
Dex: +18
Musou Charge: +18
Musou Charge: +17
Range: +17
Range: +17
Stage: Battle of Kanegasaki
Weapon Requirements: Within 8 minutes, succeed in the mission "Escort
Kazumasa Isono the fire tactic's location!" (yes, the grammar mistake is
in the mission statement). Also, defeat 300 enemies. There is no time
limit for the 300 kills.
Location: Along the western path of the map, east of the western stronghold
and near Mitsuhide Akechi's initial position.
My Method:
When the stage starts, make your way north. Quickly get rid of Hidemasa Hori
and Yasumasa Sakakibara. Hideyoshi Hashiba will begin to make his way
forward, so go over and greet him. Defeat him and Tsuneoki Ikeda quickly.
Next, head north to where Ieyasu Tokugawa is. He will be trying to attack
the Asakura main camp. Defeat Ieyasu and then make your way back
south...again. Kazumasa Isono will be trying to set up a fire attack.
Unfortunately, Magoichi Saika will appear and try to hit on your woman. Him
being in the way of Kazumasa is apparently just an added bonus for him.
Defeat Magoichi along with Yoshimasa Oka, Saizo Kani, and Morishige
Tsuchihashi. Next, clear this area out of enemy soldiers. This will not
only boost your kill count, but will also allow Kazumasa to reach his
destination. When the fire attack happens, make your way across and defeat
Yasumasa Sakuma and No. Also, collect kills in this area. Finally, make
your way north to where Mitsuhide Akechi is. You should be able to get the
rest of the kills in this area, which is exactly where your weapon will
appear. Grab your weapon and then get rid of the Akechi Army. Head north
and deal with Katsuie Shibata's ambush. When Katsuie admits that Oichi is in
the right hands, Nobunaga Oda will appear near where you found your weapon,
along with Ranmaru Mori. Make your way to Nobunaga and defeat him before he
can reach the escape point in the southwest. When Nobunaga is defeated,
Nagamasa Azai will have a change of heart and join the Oda Army against the
Asakura. Now your former allies become your enemies (except for the Azai
Army, of course) and what's left of your former enemies becomes your allies.
Asakura Army reinforcements will appear at almost all of the different areas
on the map. Defeat the Asakura Army and Yoshikage Asakura to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7t. Sakon Shima's Fifth Weapon
S2XFWSAK \____________________________________________
Fiery Destruction
Base Attack: +46
Element: Ice
Life: +18
Life: +16
Attack: +18
Attack: +18
Ride: +20
Ride: +17
Speed: +20
Speed: +18
Stage: Battle of Mikatagahara
Weapon Requirements: Within 15 minutes, defeat Tadakatsu Honda, Hanzo
Hattori, Katsuie Shibata, Mitsuhide Akechi, and Hideyoshi Hashiba.
Location: Along the western path in the southwestern area of the map, along
the top ledge of the ledges area.
My Method:
When the stage starts, make your way south and defeat Ietada Matsudaira and
Tadatsugu Sakai. When Shingen Takeda orders you to take out the Oda Army,
make your way west. When you approach the Oda Army, you will get a mission
to defeat them. Complete this mission by defeating Nobumori Sakuma, Kazumasu
Takigawa, and Hirohide Hirate. Next, make your way back east to face off
against Tadakatsu Honda. You will get a mission to defeat Tadakatsu. Even
though Tadakatsu is powered up, do everything possible to defeat him quickly.
Throw a kitten at him if you have to. Well...don't...because kittens are
good. Next up, you should be able to catch Hanzo Hattori south of the
central garrison. When the ninja goes down for the count, make your way into
the ledges and catch up to Ieyasu Tokugawa. You will get a mission to defeat
him. When you complete this mission, you will find out that this Ieyasu is a
body double. Another Ieyasu will appear in the central garrison, along with
Moritsuna Watanabe. Make your way to the central garrison. You will get a
mission to protect the central garrison. Defeat Moritsuna to complete this
mission. Now, both Tokugawa reinforcements and Oda reinforcements should
appear. The Oda reinforcements bring the other three officers you need in
order to get your weapon. Make your way towards the western fort. You
should find Katsuie Shibata here. Take him out along with Nagahide Niwa.
Next, make your way for the northern area of the map. Both Hideyoshi Hashiba
and Mitsuhide Akechi will be trying to make their way towards your main camp.
Defeat them both to make your weapon appear. Your weapon will appear inside
the ledges, but first, head south to where Ieyasu is. He should either be
inside the ledges area or just east of the ledges. Defeat Ieyasu before he
can reach the escape point. Don't worry about the stage ending. This is
another double as well. Ieyasu has more clones than Dynasty Warriors 6.
When this double is defeated, make your way to the area east of the ledges.
Then, take the southern path back into the ledges. This will get you on the
top ledge of the area, where your weapon is. Now, head north to where Ieyasu
reappears. Apparently, this is the real deal, so defeating him will end the
stage. Now the only question left to ask is if Sakon Shima is so smart, why
is his weapon named Fiery Destruction when it has the Ice element attached to
it?
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7u. Yoshihiro Shimazu's Fifth Weapon
S2XFWYOS \____________________________________________
Disintegrater
Base Attack: +48
Element: Fire
Life: +20
Life: +20
Life: +18
Musou: +20
Musou: +17
Musou: +15
Range: +18
Range: +17
Stage: Conquest for Kyushu
Weapon Requirements: Within 7 minutes, succeed in both the ambush of
Hidehisa Sengoku and Ginchiyo Tachibana, then defeat Ginchiyo Tachibana
and 300 enemies.
Location: Just west of the central fort, in the area where Toyohisa Shimazu
gets ambushed at.
My Method:
When the stage starts, make your way north. Defeat Nobuchika Chosokabe
quickly. Don't wait for the mission to appear to defeat him. You don't need
it. When Nobuchika is defeated, Hidehisa Sengoku will charge out of Tsuruga
Castle, so back off and allow him to come to you. Defeat some enemies that
are around the eastern fort during this time to up your kill count. When
Hidehisa is out far enough, your allies will cause a rockslide, blocking him
off from his allies. This will cause the first ambush to happen. Defeat
Hidehisa before the mission pops up for you to defeat him. Again, you don't
need to complete the mission, just accomplish the results. Next, use the
western path to get to Tsuruga Castle. Defeat Morichika Chosokabe to take
the castle. Mitsunari Ishida will charge the castle and Nene will appear to
be annoying. Defend Tsuruga Castle from both Nene and Mitsunari Ishida, then
make your way north to where Ekei Ankokuji is. Defeat him before the mission
pops up to defeat him. This will lure Ginchiyo Tachibana out from her fort.
Use this time to get the rest of the 300 kills that you need. When Ginchiyo
crosses the bridge, the Shimazu Army will collapse the bridge and spring an
ambush on her, which is the second ambush you need. If you have done
everything within 7 minutes, defeating Ginchiyo will make your weapon appear.
It will appear just outside the central fort, so head south and grab your
weapon. Next, assist Toyohisa Shimazu with his problem. Apparently, both
Sakon Shima and Kanbei Kuroda wants him dead. We can't let that happen, so
defeat both enemy officers that are on him. Now, the only thing really left
to do is to charge the enemy main camp. Defeat Hideyoshi Toyotomi to end the
stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7v. Ginchiyo Tachibana's Fifth Weapon
S2XFWGIN \____________________________________________
Raging Tempest
Base Attack: +44
Element: Wind
Speed: +20
Speed: +18
Dex: +19
Dex: +18
Dex: +17
Range: +20
Range: +18
Range: +16
Stage: Pursuit of Yoshihiro
Weapon Requirements: Within 5 minutes, complete the mission "Stop the
cannons!" and defeat 300 enemies.
Location: East of the Shimazu main camp, north of Nagamasa Kuroda's initial
position.
My Method:
The problem with this weapon is not the cannons. It's the getting of the 300
kills within 5 minutes. There aren't any really good pockets of soldiers on
the map, so you will have to be creative and make your own. Ginchiyo
Tachibana's C6 is great for hitting multiple enemy soldiers. First thing you
will want to do is to stop the cannons. Tadaoki Hosokawa controls Mt.
Tenno's southern cannons while Nagamasa Kuroda controls the eastern cannons.
Make your way up Mt. Tenno and deal with Nagamasa first. Next, circle around
and defeat Tadaoki. This will complete the mission of stopping the cannons,
which you should get while you are in the middle of slaughtering people.
Now, continue to head west over to the stronghold and close it. This will
allow the central stronghold to start producing soldiers. With that over and
done with, head for the stronghold that is just west of Shoryuji. This
stronghold will have a bunch of enemy soldiers around it, so kill them off.
Also, close off this stronghold as well. The central stronghold will begin
to produce enemy soldiers, so make your way over to it. Lure the Defense
Captain away from the stronghold, then stand there and use your C6 to kill
off the soldiers. Try to set it up so that all five soldiers of a group die
to prevent soldiers from running away. The longer it takes for soldiers to
run away and get off the map, the longer it takes for new soldiers to appear
and take their place. When you have your 300 kills, if you have obtained
them within 5 minutes, your weapon will appear. Since you have been ignoring
the stage for a while now, it's time to save both of your allied main camps.
Head west to where Kotaro Fuma is. He will be trying to get at your
southwestern main camp. Defeat him quickly, for you have another main camp
to defend. Your northeastern main camp will be getting attacked by Terumasa
Ikeda and Yoshinaga Asano. Defeat them and then head back to Sakon Shima.
Assist him with the taking of Shoryuji. Defeat Masanori Fukushima to
complete the mission to seize Shoryuji. This will cause the Shimazu Main
Army to appear. Defeat the forces on the lower levels of Mt. Tenno while you
are grabbing your weapon. You will have to double back to Shoryuji, as
Kojiro Sasaki will appear and try to take Sakon Shima's life. With Sakon
saved, hunt down the rest of the Shimazu clan. When Yoshihiro Shimazu is the
only enemy left, make your way to the top of Mt. Tenno and face off with him.
Defeat Yoshihiro to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7w. Kanetsugu Naoe's Fifth Weapon
S2XFWKAN \____________________________________________
Truth & Honor
Base Attack: +45
Element: Ice
Musou: +20
Musou: +20
Musou: +16
Attack: +20
Attack: +18
Musou Charge: +20
Musou Charge: +17
Musou Charge: +14
Stage: Battle of Hasedo
Weapon Requirements: Within 12 minutes and with all allies alive, make your
way past the fourth gate and defeat 300 enemies.
Location: In the area between the fourth and fifth gates, near the eastern
stronghold in this area.
My Method:
At the start of the stage, head north and quickly defeat Yoshiaki Mogami.
This will open up the first gate. Continue north until you get ambushed by
the enemy. You will get a mission to open up the second gate. Quickly
defeat Mitsuuji Ujiie, Mitsuyasu Shimura, and Minbu Satomi to open up the
second gate. Clear the area just past the second gate of enemy soldiers
while you are waiting for your allies to catch up. When your allies reach
the third gate, the enemy will appear behind you. Head south and quickly
take out Nobuyasu Goto, Tsunenaga Hasekura, and Masakage Rusu, then head back
north past the third gate. You will want to do this to help keep Keiji Maeda
alive. When you approach the fourth gate, you will get ambushed by four
enemy officers. Quickly dispatch of Yoshiyasu Mogami, Mitsunao Tateoka,
Hidetsuna Sakenobe, and Mitsushige Nobesawa in order to open up the fourth
gate. This will also cause all the soldiers in this area to run away,
keeping your allies safe. When you get past the fourth gate and reach the
area with the big tree, Yoshiaki Mogami will appear again, bring more enemy
officers with him. Your weapon will then appear east of the giant tree, near
the eastern stronghold in this area. Defeat Yoshiaki Mogami and the officers
he brings, then defeat the Date Army past the fifth gate. Finally, defeat
all the enemy soldiers that are in this area. There is no way to close off
the two strongholds in this area, so you will simply have to defeat the
soldiers until they don't show up anymore. With the retreat of the Uesugi
Army, make your way back south to where Masamune Date is. If Keiji Maeda is
still alive, go and rescue him. If he isn't, then simply defeat Masamune
Date to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7x. Nene's Fifth Weapon
S2XFWNEN \____________________________________________
Soaring Steel
Base Attack: +42
Element: Wind
Ride: +20
Ride: +19
Ride: +18
Speed: +20
Speed: +19
Speed: +17
Dex: +18
Dex: +18
Stage: Siege of Odawara Castle
Weapon Requirements: Within 10 minutes, complete the mission "Defend the
siege ramp!" without letting the first siege ramp get destroyed and defeat
300 enemies.
Location: Northwestern corner of the map, east of the northwestern
stronghold.
My Method:
When the stage starts, make your way for the southern garrison. You will get
a mission to seize this garrison. Complete the mission by defeating Yasuhiro
Ogasawara. This will cause the Siege Ramp to appear east of the southern
garrison. Make your way over to the Siege Ramp and defeat any and all enemy
soldiers that get near the ramp. If you stay on your horse, you can get to
any area of the Siege Ramp that is getting attacked. Furthermore, Nene's
Horse C4 is a great crowd clearer. If you ever reach a point where the Siege
Ramp is taking a lot of hits and you are having problems defending it, use
your musou attack. This will slow down time for regular soldiers, but since
the Siege Ramp is considered to be an officer, it will continue to move in
real time. When the Siege Ramp is in place, clear this area and then double
back. There will be a Spy Captain spreading rumors about Hideyoshi Toyotomi.
Being the good wife Nene is, she can't allow that to happen, so you will get
a mission to stop the rumors. Defeat the Spy Captain, then make your way
back to Odawara Castle. Head over to Ujitada Hojo, who is guarding the Hojo
storehouse. You will get a mission to seize the storehouse, so defeat
Ujitada Hojo to hit the morale of the Hojo Army. When you make your way back
north, the Hojo Army will ambush your main camp. Also, Kotaro Fuma will
appear and attack Hideyoshi. First, defend Hideyoshi from Kotaro's attack,
then make your way back west to your main camp. You will want to either
already have your 300 kills by now or be in a position that you can get your
300 kills when you head back to your main camp, since your item appears in
the northwestern corner of the map. Defend your main camp from the enemy
officers, then grab your weapon. Make your way back to the main keep of
Odawara Castle and defeat the rest of the enemy forces that are outside.
Now, you can storm the main keep of the castle. Make your way to the second
floor and defeat Ujiteru Hojo. This will open up the gate to the third
floor. Defeat Masataka Kasahara and then make your way up to the third
floor. A powered up Kotaro Fuma will appear to protect Ujimasa Hojo. Defeat
them both to end the stage.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7y. Kotaro Fuma's Fifth Weapon
S2XFWKOT \____________________________________________
Infernal Fists
Base Attack: +45
Element: Lightning
Attack: +20
Attack: +19
Attack: +18
Defense: +20
Defense: +19
Defense: +17
Speed: +18
Speed: +18
Stage: Siege of Odawara Castle
Weapon Requirements: Within 11 minutes, with all allies alive, and without
activating the mission "Escort Hanzo Hattori to the south stronghold!",
succeed in the mission "Halt the cannon fire from the outer ward!" and
defeat 400 enemies.
Location: Inside Odawara Castle, south of the entrance to Odawara Castle,
behind the building that is also just south of the entrance.
My Method:
As soon as the stage starts, defeat Ujimasa Hojo. Then escape the castle
through the back gate. Defeat Ujitada Hojo and then get about 75 kills from
this area. Next, head south, but do not go anywhere near Hanzo Hattori.
Doing so will activate the mission to escort him out of the castle and you do
not want this. Make your way over to where Norihide Matsuda is, defeating
Yoshitake Mibu and Ujimitsu Hojo in the process. When you reach Norihide
Matsuda, wait for you to get the mission to halt the cannons. Defeat enemy
soldiers in this area until you get the mission. When the mission pops up,
defeat Norihide. You should have about 175 kills by this point. Next, head
north, ignoring Ujifusa Hojo. You will want to make your way to the ninja
path that is east of Ina. Take the ninja path to where Ujinori Uesugi is.
Defeat him to open up the gate he was guarding. You will get a mission to
rescue Ina, who is behind the gate. You don't have to complete the mission
for the weapon, but it's best you complete the mission, since you need all of
your allies alive. Plus, there are a fair amount of kills here. Defeat
Norisada Ueda and Ujiteru Hojo to ensure Ina's safety. Next, make your way
back to your horse and take the path east. This path leads into your main
camp, where Ieyasu Tokugawa is. You will get a mission to defend your main
camp, but you're just here to pick up kills. You should have over 300 kills
by now. Head back the way you came and make your way over to where Ujinao
Hojo is. This is where you will be able to get the last of your 400 kills.
If you managed to do all of this within 11 minutes without any allies
defeated, your weapon will appear. By now, the Date Army should have
appeared, but ignore them for now. First, defeat Ujinao Hojo. Then make
your way back to the ninja path where your horse should be, defeating
Kageyori Yashiro along the way. Get on your horse and head south. Defeat
Ujifusa Hojo to open up the front gate of Odawara Castle. Your weapon is
behind the building that is south of the front gate of Odawara Castle but
north of the entrance to the outer ward, where you stopped the cannons. Grab
your weapon, then help Tadakatsu Honda defeat the enemies at the front gate
of the castle. Now, if you want, you can go help Hanzo out with his escape,
or get the reinforcements to come from the south, but all you really need to
do to end the stage is defeat Masamune Date, who has taken over your main
camp as his own.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 7z. Musashi Miyamoto's Fifth Weapon
S2XFWMUS \____________________________________________
Courage & Conviction
Base Attack: +48
Element: Fire
Musou: +20
Musou: +15
Musou: +13
Defense: +20
Defense: +19
Defense: +16
Range: +16
Range: +14
Stage: Tournament of Champions
Weapon Requirements: Before Kojiro appears, defeat 700 enemies.
Location: North of the southern stronghold that is along the eastern edge of
the stage, north of Sakon Shima's initial position.
My Method:
All unique officers on this stage will be in hyper mode, which means they
will be tougher than normal. Still, they shouldn't be too hard, considering
the fact that Musashi Miyamoto is a very powerful character and the Demon
element on his fourth weapon, while nerfed, rips hyper generals apart. It is
also useful for killing enemy soldiers quickly. At the start of the battle,
make your way north and face off with Yukimura Sanada. Try to get about 75
kills by the time you have finished with him and this area. Next, continue
north to the northwestern corner of the map. You will get a mission to
defeat 100 enemies in five minutes. This should be easy, so strive to kill
more than 100. Try to leave here with over 200 kills. Next, head east to
where Yoshihiro Shimazu is. Toyohisa Shimazu will appear in the southeastern
corner of the map and make his way towards Yoshihiro. You will get a mission
to not allow the Shimazu Army to meet. Stick around Yoshihiro Shimazu
collecting kills and then when Toyohisa makes his way into the path southwest
of the northeastern garrison, make your way over to Toyohisa. Keiji Maeda
will appear and challenge you, but focus on Toyohisa first. When he is
defeated, take on Keiji Maeda next. By now, you should have at least over
350 kills, if not 400. Now, hang out in the area between Yoshihiro Shimazu
and the northeastern garrison. Enemy soldiers will continue to flow out of
the strongholds here. Defeat Kotaro Fuma when he reaches you and then
continue to defeat enemy soldiers. You should be able to easily get the rest
of your 700 kills in this area before 10 minutes have passed. When you have
your 700th kill, your weapon will appear north of the southern stronghold
along the eastern edge of the stage. Defeat Yoshihiro Shimazu and then make
your way towards Sakon Shima. Pick up your weapon before fighting Sakon
Shima. Nene will appear while you are fighting Sakon, so be prepared to face
a double team. Now, the toughest part of the stage will happen next. When
you approach Kanetsugu Naoe, four Uesugi officers will appear around him and
begin to retreat. Defeat all four generic officers before they can retreat.
It is best to try to get the attention of all four of them before they can
start to run away, then unleash a musou on the entire group. When you have
defeated all four generic officers, defeat Kanetsugu Naoe last, who will not
try to flee. When the Uesugi Army is defeated, all that is left on the map
is Tadakatsu Honda. Make your way inside the northeastern garrison. Hanzo
Hattori will try to attack you while you are preoccupied with Tadakatsu, so
make short work of both Tokugawa officers. If you have completed all the
missions, Kojiro Sasaki will appear, so defeat him to end the stage. If you
didn't complete all the missions, the stage will simply end. Either way, you
have your weapon.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 8. Mercenary Mode
S2XMERCE \____________________________________________
Mercenary Mode is a new mode in SW2:XL. This guide will only list the things
that are not said in the instruction manual, as you should be able to read
your manual to figure out the rest. Basically, this mode allows you to act
as a mercenary, picking missions and going through the battles in the events.
Also, you can select events that will assist you along your way. This mode
lasts forever or until you trigger one of the two ending battles.
In this mode, the Battle of Odawara Castle is Battle of Odawara Castle West,
the Battle of Azuchi Castle is Battle of Odawara Castle East, the Battle of
Kishu is Assault on Saika Village, and the Battle of Tetorigawa is the
daytime, non-flooded version of the map (basically, the Battle of Kuzegawa
map).
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 8a. Events
S2XMEEVE \____________________________________________
As you go through your battles, there are certain events that can happen
during the battle. Most of these events will give you a reward if you
complete them. For this list, I have only listed the events that have a
reward when you complete it. When an event below mentions something
different happening on a secret mission stages, this different event can also
happen on defense and invasion stages.
Assisting the Spy Captain: A Spy Captain will ask you to deliver a message
to a unique allied officer. You will have to go meet up with the officer
and deliver the message. You will be given a reward of 2 Gems upon
successful delivery.
Capturing the Enemy Storehouse: You must enter the storehouse and then
defeat the enemy officer inside the storehouse. Normally, to enter the
storehouse, you must defeat the Defense Captain to get in and defeat a
generic officer to capture the storehouse. This will give you 700 Gold.
However, sometimes on secret missions, the doors are guarded by generic
officers and inside the storehouse, you have to defeat a unique officer.
If this happens, you will get an Orb.
Capturing the Gold Transport: Sometimes, an enemy officer will be
transporting gold for the enemy. If you defeat the enemy officer, you
will be rewarded with 1000 Gold.
Capturing the Spy Captain: Sometimes an enemy Spy Captain will appear on the
stage. Defeating the Spy Captain will give you a reward of 1 Gem.
Sometimes, on secret mission stages, the Spy Captain will begin moving
towards the enemy main camp in an attempt to run away. These Spy Captains
will give you a reward of 800 Gold upon defeat.
Capturing the Supply Units: When you come across a supply unit, you must
defeat the Supply Captain in order to obtain 400 Gold. However, sometimes
on secret missions, two supply units will appear. The first Supply
Captain will be a decoy, but the second Supply Captain will drop an Orb.
Defeating the Intimidating Officer: This seems to only happen on secret
mission stages. If a unique officer appears and he is intimidating your
forces, if you defeat that officer, you will get a reward of 4 Gems.
Escorting the Salt Transport: Kenshin Uesugi seems to be the only one that
thinks transporting salt will mean victory over his Nemesis. If you
escort Kenshin over to his target, you will receive a reward of 500 Gold.
Freeing your Allies from Enemy Ninjutsu: Hanzo Hattori, Nene, and Kotaro
Fuma have the ability to freeze your allies with their ninjutsu. You must
find the ninja and defeat them to free your allies. You reward for
thwarting a ninja is 2 Gems.
Keiji Maeda and his Band of Merry Miscreants: If Keiji Maeda appears with
Miscreants in tow, defeating him will give you a reward of 1000 Gold.
Kotaro Fuma and his Band of Merry Ninjas: If Kotaro Fuma appears as a
reinforcement officer for the yellow side and brings ninjas with him,
defeating him will result in a reward of 2 Gems.
Ninja Attack: During a secret mission stage, one of the ninja trio (Hanzo
Hattori, Kotaro Fuma, and Nene) will appear and begin to make their way
towards your commander. Defeating the ninja will give you 1200 Gold.
Rescuing the Ally: A unique allied officer will be attacked by two enemy
generic officers. You must defeat the two officers to receive a reward of
2 Gems. However, sometimes on secret missions, the unique allied officer
will also be inside of a locked stronghold. You will need to open the
gates to the stronghold by defeating the Defense Captains, then defeat the
two officers on him to receive you reward, which is an Orb.
Rescuing the Imprisoned Ally: Sometimes, you will run across a unique allied
officer inside of a locked stronghold that has no Defense Captains at its
doors. Instead, you or one of your guards will need the Lockpick skill to
open the doors. When the doors are opened, a generic enemy officer will
appear and try to prevent you from rescuing your comrade. Defeat this
officer to receive 2 Gems from your ally. However, if you complete this
task during a secret mission, sometimes you will get an Orb. There is no
difference in this event between a regular mission and a secret mission
other than the reward.
Rescuing the Peasants: Peasants will be attacked by a Chief Marauder.
Defeat the Chief Marauder to receive a reward. If the Peasants are inside
of a fort that has Defense Captains guarding it, you will get 500 Gold.
If they are outside in the open, you will get a reward of 1 Gem. If it is
during a secret mission, the Peasants will be attacked by a generic
officer and will give you a reward of 2 Gems.
Rescuing the Spy Captain: An allied Spy Captain will be attacked by an
enemy officer. Defeating the enemy officer attacking the Spy Captain will
result in a net gain of 1 Gem.
Retreating for Aid: Sometimes, an enemy officer will attempt to go for aid.
You will need to stop them before they retreat from the battlefield to get
that aid. If you don't stop them, they will return with another enemy
officer. However, stopping the reinforcements will get you a reward of
1400 Gold.
Yellow Army Female Reinforcements: Sometimes, the yellow side will receive
reinforcements. These officers will normally give you nothing upon
defeat. However, if one of the reinforcement officers is a unique female
officer, you will receive an Orb upon her defeat.
Yellow Army Unique Officer: If there is a unique officer on the yellow side
at the start of the battle that is not the commanding officer, defeating
them will give you 2 Gems.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 8b. Enemy Traps
S2XMETRA \____________________________________________
During your battles, you may come across enemy officers that will spring
traps on you. There is one officer on each faction that has the capability
of springing a trap on you. They are as follows:
Azai: Tsunachika Kaiho
Chosokabe: Chikayasu Kosokabe
Date: Kojuro Katakura
Imagawa: Yasutomo Asahina
Oda: Hidemasa Hori
Shimazu: Tadamune Ijuin
Takeda: Kansuke Yamamoto
Tokugawa: Masanobu Honda
Uesugi: Sadamitsu Usami
There are three traps that they can perform. All three traps can be deadly
if used at the right time and all three can lead to defeat. The three traps
are as follows:
Fire: This trap will immediately drain the life of everyone in the vicinity
of the officer who activated this trap. This life drain happens only once
and will leave your life bar near critical. The officer skill Extinguish
can counteract this trap.
Poison: This trap will slowly drain the life of anyone in the vicinity of
the officer who activated this trap. To stop the poison, either have the
officer skill Antidote or defeat the officer who activated the trap.
Quagmire: This trap will cause your attack speed to slow down immensely. To
counteract this trap, you will need to either possess the officer skill
Sandbag or defeat the enemy officer who activated this trap. This trap
will not affect horse attacks.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 8c. Secret Missions
S2XMESEC \____________________________________________
Throughout Mercenary Mode, you may encounter some Secret Missions in your
event list. These missions normally have great rewards when you complete
them, but they are normally tougher than regular missions. All the Secret
Missions you can run into are listed below.
----------------
Secret Documents
----------------
Secret Mission: Reconnaissance and Recovery
Cost: 8 Gems
Around When: Stage 2
Reward: 15 Gems
Description: Secret documents have been stolen. You must recover them!
Method: You have ten minutes to reclaim the secret documents. You must
travel to the three areas indicated on your minimap at the beginning of
the stage and defeat the Spy Captain at all three areas. This will lure
out the unique officer who has the documents. These areas are only
indicated after you are reminded of the time, so be sure to note where you
need to go. Also, sometimes you can find the enemy officer you are
looking for simply by moving near the location they are supposed to appear
at. Finally, if you forget where you are supposed to look, normally the
lone areas of red on your minimap are the places the Spy Captains will
appear, since they appear near a lone group of ninjas.
---------------------
Rescuing the Princess
---------------------
Secret Mission: Rescuing the Princess
Cost: 10 Gems
Around When: Stage 8
Reward: Mercenary Level Increase
Description: Our lady has been kidnapped by bandits. Please help us rescue
her.
Method: You must make your way over to the Chief Marauder's stronghold and
defeat the Chief Marauder before the Princess is defeated. Normally, the
enemies will not attack the Princess, so you don't have to worry about her
dying, especially when you are not in the area. However, sometimes while
you are fighting the enemy soldiers, they can accidentally hit her while
trying to hit you. This normally doesn't matter, but if you are playing
with the condition that everyone starts at low life, a stray hit could
kill her.
----------------
A Friend in Need
----------------
Secret Mission: Heroes in Need
Cost: 12 Gems
Around When: Stage 11 (You can't get this mission if you are playing as
either Yukimura, Keiji, Mitsunari, or Kanetsugu, or have any of them as
your guard.)
Reward: Mercenary Level Increase
Description: My friend has been captured. You have to help our rescue
mission!
Method: Yukimura Sanada will need you to rescue one of his friends. First,
you must complete the mission of rescuing your ally. To do this, head
over to the stronghold where your ally is being held prisoner. The
stronghold's gates will be guarded by generic officers and there will be a
unique officer guarding your ally inside. Next, you must defeat every
enemy officer on the map. When you free the prisoner, more enemy officers
will appear.
------------------
Enemy Stranglehold
------------------
Secret Mission: Breaking the Stranglehold
Cost: 10 Gems
Around When: Stage 14
Reward: 15 Gems
Description: Our lord's life is in danger. Please escort him safely home.
Method: You must try to get a unique officer to escape the map. First, the
officers that are serving him are surrounded and getting beat up. Make
your way to each allied officer and rescue them. When rescued, they will
make their way to the allied commander and protect him. Once all of your
allies have been rescued, lead your commander to the escape point. You
will need to defeat all of the enemy soldiers in his way for him to
escape.
---------------------
Guarding the Princess
---------------------
Secret Mission: Guarding the Princess 1
Cost: 15 Gems
Around When: Stage 17
Reward: 15 Gems
Description: We believe our lady is in danger. Will you protect her?
Method: This time around, the enemy soldiers will actually try to attack the
Princess, which can be a bad thing. Luckily, she doesn't try to find her
own fights. She just stand around and behaves, so defeat all enemy
soldiers that are even in the same zip code as her and then move on to
your main target. Also, be careful of advancing enemy forces. Always
keep a close eye on the area that the Princess is hiding at. Even if you
see a little bit of red moving towards that blue flashing dot, you will
probably want to go and wipe it off of the map.
-----------
Kemari Hunt
-----------
Secret Mission: Kemari Quest
Cost: 8 Gems
Around When: Stage 19 (You can't get this mission if you are playing as
Yoshimoto or have him as your guard.)
Reward: 15 Gems
Description: I-I've lost my kemari ball! Please help me find it!
Method: You will need to assist Yoshimoto Imagawa with finding his kemari
ball. Unfortunately for you, for some reason, there are kemari balls
every where. First, you will need to find the Spy Captain with the kemari
ball. When you do so, take the kemari ball back to Yoshimoto. He will
say it is the wrong one and send you out again. This time, generic enemy
officers will appear. You will need to defeat them until you find another
kemari ball. Take this one back to Yoshimoto and he will, once again,
tell you it's the wrong one. Give me a break. A ball is a ball. You
kick the damn thing. You don't make out with it. Next, unique enemy
officers will appear. Again, you will need to defeat the officers until
one coughs up a ball. Return the last ball and he will finally accept
your humble donation of one kemari ball.
-----------------------
Guarding the Princess 2
-----------------------
Secret Mission: Guarding the Princess 2
Cost: 20 Gems
Around When: Stage 27
Reward: Precious Sword Ichimonji
Description: We need protection for our lady as she journeys to a
neighboring fief...
Method: This Princess likes to get into lots of trouble, doesn't she? Don't
worry. This is the last time you will have to deal with her. However,
this time, not only will your Princess be attacked by enemies, but she
will move around, meaning you will have to keep tabs on her. She will be
trying to make her way to the Escape Point, which will be indicated by
your mission. You will have to clear the way for her, defeating all enemy
soldiers and officers in your way. It would probably be best to aim for
the lead soldier in each group of soldiers. That way, you can get rid of
the peons quickly. At least the Princess isn't completely helpless, as
she does have a weapon and she will use it. When you get close to the
Escape Point, unique enemy officers will appear there, trying to prevent
the Princess' escape. Defeat these enemy reinforcements and allow the
Princess to retreat to end the stage.
-----------------
Peasant Rebellion
-----------------
Secret Mission: Peasant Rebellion
Cost: 10 Gems
Around When: Stage 29
Reward: 15 Gems
Description: The peasants have revolted! We need you to restore order!
Method: So, kill a few peasants, move on with life, right? Wrong. You will
need to defeat every enemy officer on the stage. The more Peasants you
defeat, the weaker their rebellion will become. There will also be a
powered up unique enemy officer that appears to assist with the rebellion.
He will make a mad dash for your allied commander, so make sure you get
rid of the unwanted guest. Finally, the enemy commander is also a powered
up unique officer. When all of the enemy officers are defeated, the
rebellion will be quelled.
------------------
Treasure Transport
------------------
Secret Mission: Treasure Transfer
Cost: 8 Gems
Around When: Stage 34
Reward: 12 Gems
Description: This treasure needs to be safely delivered to the Court.
Method: This is another escort mission. This time, you're protecting a
Supply Captain as he makes his way towards an allied officer. The Supply
Captain will not stop for regular soldiers. However, there will be a
couple ambushes that will force him to stop. A Chief Marauder and a
Raider will end up jumping you first. This will cause the Supply Captain
to stop, so you will need to get rid of the roadblock to continue on.
Next, two generic officers will appear, again causing the Supply Captain
to stop. Defeat those two to get him moving again. Finally, a unique
officer and a generic officer will appear. Again the Supply Captain will
stop and again you will need to get rid of the annoyances to get him
moving again. When the Supply Captain reaches his destination, the stage
will end.
---------
Kagemusha
---------
Secret Mission: Kagemusha
Cost: 20 Gems
Around When: Stage 36
Reward: Precious Sword Munechika and All Guards' Strength Increase
Description: We need your help - one of our enemies is using doubles to hide
his whereabouts...
Method: You start off the stage with four of the same officer on one stage.
That is the officer you will need to defeat. Furthermore, you have 10
minutes to find the real enemy officer and defeat them. Of course,
everyone else is just along for the ride. Make your way through the stage
defeating the enemy officers. Of course, when you defeat all four
officers, each one will say they are a fake. When all four body doubles
are defeated, your commanding officer will begin to act suspiciously.
Make your way over to him and he will turn into the real officer you need
to defeat. Your real commanding officer will then appear somewhere on the
stage. Defeat the real deal to end the stage and receive a Precious Sword
from your commander.
--------------
Treasure Theft
--------------
Secret Mission: Bounty Hunter
Cost: 15 Gems
Around When: Stage 44
Reward: Precious Sword Yasutsuna and Mercenary Level Increase
Description: Interested in some treasure? I know where to get some...
Method: Normally, the Chief Marauder is the one you want to defeat. This
time, he is an ally. You will need to storm the stronghold that is
holding the unique officer and defeat that officer to "recover" his
treasure. It's not stealing if you're "recovering" it. There will be
plenty of enemy reinforcements who want to make sure you don't "recover"
the treasure. Fight your way through the reinforcements, storm the enemy
stronghold, and defeat the unique officer and "recover" the treasure,
which turns out to be a Precious Sword.
----------------
Mighty Swordsmen
----------------
Secret Mission: Swordsmen's Challenge
Cost: 25 Gems
Around When: Stage 51
Reward: Precious Sword Sukesane and All Guards' Strength Increase
Description: There's a guy out there wreaking havoc. How about taking him
down for us?
Method: You've gone ahead and picked a fight with a mighty swordsman. Now
it's put up or shut up time. Actually, it's run down a unique officer and
take him out time, which is just about every time actually. When you take
down the officer, he will reappear somewhere else on the map for a second
time. The term was "mighty", not "stubborn". Oh well. At least this
time, he will appear more powerful than before. After defeating him a
second time, he will give you a Precious Sword.
---------------
Treaty Delivery
---------------
Secret Mission: Secret Documents
Cost: 10 Gems
Around When: Stage 61
Reward: Mercenary Level Increase
Description: The peace accord needs to be smuggled into enemy territory.
Please, help us.
Method: Peace just isn't what it used to be. Before, everyone wanted peace.
Now, we have to smuggle peace in. Oh well. There will be a bunch of Spy
Captains that will appear and try to hunt you down. You will need to make
your way across the stage without the Spy Captains catching you. The more
they spot you, the more powerful the enemy officers at the end will
become. Once you get to the enemy commander, the Spy Captains will
disappear and your enemy won't become stronger anymore. Defeat the enemy
commander to let peace begin...not really, but it sounds nice.
-----------------------
Hero of the Battlefield
-----------------------
Secret Mission: Lone Horseman
Cost: 20 Gems
Around When: Stage 71
Reward: Precious Sword Koshino and 8 Gems
Description: I bear a message from a warrior who wishes to fight alongside
you.
Method: This battle, your starting victory condition will be to defeat every
enemy officer. However, the officer that is fighting alongside you will
give you a time limit to accomplish this. Quickly run through the
officers that the unique allied officer has indicated to you. When you
have completed this task, the unique officer will decide that he wants to
test you himself. He will turn into an enemy and immediately storm after
you. Your victory condition will change into defeating that unique
officer. When you have defeated him, he will give you a Precious Sword as
a reward.
----------
Dream Team
----------
Secret Mission: Unbeatable Alliance
Cost: 25 Gems
Around When: Stage 86
Reward: Precious Sword Odenta and All Guards' Strength Increase
Description: I command you to show me your worth on the battlefield.
Method: Wow, being commanded to do battle by the Shogun. You will have to
defeat two armies led by unique officers. Furthermore, these armies will
charge after you right away, meaning there isn't anywhere to run and hide.
While they are two separate armies and will attack each other, this only
means that they will tend to group up in areas and fight you five on one.
If this wasn't enough, bringing one of the lead unique officers will cause
them to rally, putting them into super ultra mega hyper mode, meaning they
won't flinch unless you hit them with a musou or charge attack. So what
do you do? First, get rid of everyone except the two unique officers.
This will probably require you to lure officers out one at a time.
Finally, you will have to deal with the two overpowered foes. Hit and run
tactics work well, as long as you hit them with something hard then run
far away. However they may end up healing themselves if you run too far
away. Still, one musou with Awakening 3 on it should get rid of whatever
healing they did. If you manage to defeat both unique officers, you will
get a Precious Sword for all of your troubles.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 8d. Precious Swords
S2XMESWO \____________________________________________
There are ten precious swords that you can collect. It is not necessary to
collect these swords. However, one of the ways to complete Mercenary Mode
requires you to have all ten swords. The swords are listed below as they are
listed in the game, going from left to right and from the top to the bottom.
--------
Kanesada
--------
Obtained From: Event Offering from Merchant - Requires 30 Gems
Around When: Stage 20
--------
Sukesane
--------
Obtained From: Secret Mission Mighty Swordsmen
Around When: Stage 51
--------
Murasame
--------
Obtained From: Event Offering from Peasant - Requires 30 Gems
Around When: Stage 41
---------
Yatsusuna
---------
Obtained From: Secret Mission Treasure Theft
Around When: Stage 44
--------
Osamitsu
--------
Obtained From: Event Offering from Noble - Requires 35 Gems
Around When: Stage 81
-------
Koshino
-------
Obtained From: Secret Mission Hero of the Battlefield
Around When: Stage 71
------
Ochiba
------
Obtained From: Event Reward from the Shogun - Requires 40 Gems
Around When: Stage 99
---------
Munechika
---------
Obtained From: Secret Mission Kagemusha
Around When: Stage 36
---------
Ichimonji
---------
Obtained From: Secret Mission Guarding the Princess 2
Around When: Stage 27
------
Odenta
------
Obtained From: Secret Mission Dream Team
Around When: Stage 86
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 8e. Officer Skills
S2XMESKI \____________________________________________
Throughout the game, you will have the chance to hire bodyguards. These
bodyguards can assist you throughout the game. Also, hiring bodyguards has
another benefit. Each bodyguard has a unit type that gives you access to a
special move. The three unit types and the moves that they can have are as
follows:
Spear: When moving forward in the special stance, a barrier is created.
Officers: Yukimura, Oichi, Okuni, No, Tadakastu, Hideyoshi, Kotaro,
Musashi, Toshiie, Kojiro, Katsuie
Musket: When assuming the special stance, they will unleash a volley of fire
with their muskets.
Officers: Nobunaga, Mitsuhide, Magoichi, Masamune, Ina, Ieyasu, Sakon,
Yoshihiro
Cavalry: After moving for a period of time, they will become invincible,
knocking back all enemies they touch.
Officers: Keiji, Kenshin, Shingen, Hanzo, Ranmaru, Mitsunari, Nagamasa,
Ginchiyo, Kanetsugu, Nene, Motochika, Gracia, Yoshimoto
Furthermore, each officer in the game has a set of special skills that can
assist you in battle. As both you and your bodyguards level up, you learn
more and more new skills. These skills can disable traps, earn you Gems,
power yourself up, or much more. They are listed below. The number listed
beside the officer's name is what Mercenary Level that officer has to be at
in order to gain that skill.
Acceleration: Mobility is maximized.
Officers: Hanzo (4), Kojiro (4)
Adulation: Earn 1 Gem for every 50 enemies defeated.
Officers: Yukimura (2), Keiji (2), Magoichi (2), Hanzo (2), Ranmaru (2),
Hideyoshi (4), Nene (2), Kotaro (2)
Amnesia: Cancels effect of battlefield rules.
Officers: Kenshin (4), Kanetsugu (4)
Antidote: Nullifies enemy poison.
Officers: Oichi (2), Okuni (2), No (2), Ina (2), Ieyasu (2), Sakon (4),
Ginchiyo (2), Gracia (2), Yoshimoto (2)
Bounty: Luck is maximized.
Officers: Okuni (4), Yoshimoto (4)
Charisma: Earn extra Gems (1 per Charisma) upon mission completion.
Officers: Nobunaga (1), Mitsuhide (1), Oichi (4), Shingen (1),
Hideyoshi (1), Mitsunari (1), Sakon (1), Kanetsugu (1),
Motochika (1)
Extinguish: Nullifies enemy fire attacks.
Officers: Nobunaga (3), Mitsuhide (3), Shingen (3), No (4),
Hideyoshi (3), Mitsunari (3), Sakon (3), Kanetsugu (3),
Kotaro (4), Motochika (3)
Healing: Recovery items appear more frequently.
Officers: Oichi (1), Okuni (1), No (1), Ina (1), Ieyasu (1),
Nagamasa (4), Ginchiyo (1), Gracia (1), Yoshimoto (1)
Inspiration: Upon order, defense strength increases.
Officers: Ranmaru (4)
Leadership: Upon order, attack strength increases.
Officers: Kenshin (2), Masamune (2), Tadakatsu (2), Mitsunari (4),
Nagamasa (2), Yoshihiro (2), Musashi (2), Toshiie (2),
Kojiro (2), Katsuie (2)
Lockpick: Unlock prison doors (and all locked doors in general).
Officers: Yukimura (1), Keiji (1), Magoichi (1), Hanzo (1), Ranmaru (1),
Nene (1), Kotaro (1), Motochika (4)
Marksman: Increases power of musketmen.
Officers: Magoichi (4)
Momentum: Attack strength increases after storming enemy.
Officers: Shingen (4), Nene (4)
Musou Wall: Press Select with full Musou to create barrier.
Officers: Nobunaga (2), Mitsuhide (2), Shingen (2), Ina (4),
Hideyoshi (2), Mitsunari (2), Sakon (2), Kanetsugu (2),
Motochika (2)
Poise: Nullifies enemy stun and blowback effects.
Officers: Tadakatsu (4)
Rage: Attack strength increases when life is low.
Officers: Ginchiyo (4), Katsuie (4)
Reload: Shorten musket loading time.
Officers: Nobunaga (4)
Resilience: Life gauge refills over time.
Officers: Oichi (3), Okuni (3), Masamune (4) No (3), Ina (3),
Ieyasu (3), Ginchiyo (3), Musashi (4), Gracia (3),
Yoshimoto (3)
Sandbag: Disables enemy quagmires.
Officers: Yukimura (3), Keiji (3), Mitsuhide (4), Magoichi (3),
Hanzo (3), Ranmaru (3), Nene (3), Kotaro (3)
Stimulus: Upon order, Musou gauge stays full for a short time.
Officers: Keiji (4)
Stonewall: Damage received is reduced.
Officers: Kenshin (1), Masamune (1), Tadakatsu (1), Ieyasu (4),
Nagamasa (1), Yoshihiro (1), Musashi (1), Toshiie (1),
Kojiro (1), Katsuie (1)
Stun: Stun enemies with spear barrier.
Officers: Toshiie (4)
Tenacity: Defense strength increases when life is low.
Officers: Yoshihiro (4)
Thrust: Increases strength of spear barrier.
Officers: Yukimura (4)
Willpower: Musou gauge refills over time.
Officers: Kenshin (3), Masamune (3), Tadakatsu (3), Nagamasa (3),
Yoshihiro (3), Musashi (3), Toshiie (3), Gracia (4),
Kojiro (3), Katsuie (3)
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 8f. Completing Mercenary Mode
S2XMECOM \____________________________________________
There are two ways to complete Mercenary Mode. They are as follows:
-----------------------
Unification of the Land
-----------------------
To unite the land, first, you must fight for a ruler numerous times. When
they give you a reward from the ruler a second time, that is when you will
know that you are getting close to being able to serve their house. In order
to serve a house, however, you will need 50 Gems to pay for the event. While
serving the house, the first mission on the mission screen will always be
either an Invasion Battle or a Defense Battle. You will need to fight in a
bunch of these battles in order to get the Unification Battle. You will know
when you are getting close after receiving two more rewards from your lord.
Finally, when the battle Uniting the Land becomes available, you will be
given one more reward from your lord before the battle. The battle to unite
the land is actually a very typical battle, so there's really nothing special
about it. At the end of the stage, the land will have been united under your
lord.
---------------------
Mightiest in the Land
---------------------
To become the strongest in the land, you will need to collect all ten
Precious Swords. This is no small feat, as you will need to go through at
least 99 stages of Mercenary Mode before you can get the last sword. By this
time, your enemies will be at an extremely high level. When you reach Stage
100 with all 10 Precious Swords, the ending stage, Battle for Supremacy, will
become the first battle on your list. The stage starts off innocent enough
with just a regular battle going on. Your first goal will be to defeat 300
enemies. Knock off enemy officers while you are collecting your kills so
that they won't be involved in the upcoming melee. Also, try to keep your
health up while you are at this part of the battle, as things are about to
get messy. When you have your 300 kills, three unique officers will appear
and charge after you. Try to get rid of these officers while they are still
spaced out on the map, because they will find you in a hurry. Try to defeat
them before the battle becomes a three on one situation. When the three
officers are defeated, you will become recognized as the mightiest warrior in
the land.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 9. Orb Synthesis
S2XORBSY \____________________________________________
As you fight through your battles, you will collect orbs. These orbs allow
you to add stats onto your weapons. Each of the Element Orbs will change the
element on your weapon. Each of the Stat Orbs will add a +20 version of that
stat to your weapon.
The easiest way to collect orbs is through Mercenary Mode. There is actually
a way to cheat the system and collect as many orbs as you want. First,
before you go through a mission, save your game. As you go through that
mission, if a female officer appears as reinforcements for the Yellow Army,
defeating that officer will give you an orb. After you completed the battle,
as long as you don't save, you can soft reset, reload your Mercenary Mode
before that battle, and run through that battle again. The orb you earned
before will still be in your inventory. While the battles change, the events
that happen during the battles will not, allowing you to fight that female
officer again and collect another orb.
This trick also works for orbs given to you through events. If you join a
force, sometimes the lord of that force will give you a reward of an orb
through an event. If it is an orb you want to reproduce, you can keep
reloading, activating that event, and soft resetting as much as you want to
keep getting as many of that specific orb you want.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 10. FAQs
S2XFREQU \____________________________________________
I will list FAQs as I get them. I normally put my "You can't use my guide so
stop asking" FAQ here, but it doesn't seem to stop my inbox from getting
flooded. I think I'm going to start blocking all the people I keep saying no
to. Honestly, you people who run these game help websites are worse than
spammers. It just makes me think even less of your website and makes me like
GameFAQs even more.
Q. Is there a create-a-warrior feature in this game?
A. No. Please don't e-mail me this question anymore. Don't ask me why
either. I don't work for KOEI.
Q. Why did KOEI change the Demon Element? It sucks now.
A. Again, I don't work for KOEI, so I don't know, but it was probably
because the Demon Element was too powerful to begin with. Quite frankly,
I like the new version of the Demon Element. It's no longer overpowered
and it actually involves strategy now, plus it's useful for higher
difficulties, which I play on. Seriously, if you want a win button
element, wait for Warriors Orochi 2 and the Tenbu Element. Otherwise, stop
asking me.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 11. Special Thanks
S2XTHANK \____________________________________________
Special thanks go out to the following:
KOEI: For making another fun and addictive game.
And finally, I would like to say a special thank you to all the readers of
this guide out there. I hope this guide provided you with much help in this
game.
______________________________
Samurai Warriors 2: XL \
FAQ/Walkthrough \ 12. Contact Information and Legal Stuffies
S2XLEGAL \____________________________________________
If you find any mistakes, see any information that may be wrong or missing,
or have any good information, contact me at
[email protected]. I retain
all rights to post anything in your e-mail on my FAQ and will give you credit
if I do. I will only give credit to the first person who sends me something.
Hate mail will not be responded to (unless I want to make fun of you) and if
you hate my FAQ, don't read it. There are plenty of other FAQs to use and
plenty of better ways to use up your time and mine. I will try to respond to
all e-mails I get, but if I don't, don't think I'm ignoring you. My job
keeps my free time to a bare minimum and that time is used on making FAQs or
my side project that is about to come to fruition.
This FAQ may only be used on GameFAQs (www.gamefaqs.com). If you see any
other site using my FAQ, please let me know so I can power trip on them.
Copyright 2006 by Robert Dohner. This document may not be redistributed in
any form unless you have obtained permission from the creator (namely, me).