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This guide has been a LunarMoon Production
Updates
Beginning(8/14/04): The FAQ is started. Finished: General (Entire),
Legal Garbage (Entire), Basics For Beginners (1-4), World Creation
(Character Models, Object Models, Enemy Models),
Wisdom of the Players (1), Questions and Answers (1), Special Thanks (5)
(9/23/04): Added dungeon faq
(1/3/05-1/8/05): Added Practice Games: Side Battle System Based RPG
Added Sample Game
Added Update Info
Look for more updates every week on Friday night or Saturday morning in
accordance to the East of the US!
Table of Contents
1. General
A. Trash
B. Test Play
a. Load
b. Start
C. File
a. New
b. Load
c. Save
d. Delete All
D. Title Screen
E. Preference
F. Sort Database
G. About Help
2. Legal Garbage
3. Basics for Beginners
4. Sample Game
A. Summary
B. Characters
5. World Creation
A. Character Models
B. Object Models
C. Enemy Models
D. Dungeon Editor
E. Map Editor
F. Object Placement
G. Visual Effects
H. Image
6. Scripts
A. Scripts
B. Events
C. Event Placement
7. Enemies
A. Enemy Actions
B. Enemies
C. Units
D. Unit Placement
8. Game
A. Game Settings
B. General Settings
C. Party Members
D. Classes
E. Traits
F. Items
G. Abilities
H. Direct Effects
I. Indirect Effects
9. Practice Games
10. Fuma Guide
11. Wisdom of the Players
12. Questions and Answers
13. Special Thanks
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1. General
A. Trash
Can delete maps, events, etc. unless it is being used
somewhere else, in which case you must find where it
is being used and delete it from the place it is involved in order to
delete it completely. Press the X button on the data
in use to see where it is in use.
B. Test Play
Used to test play your created game.
a. Load
Load onto a saved game file.
b. Start
Start a new file in your game.
C. File
Used to do things related to the RPG maker.
a. New
Used to start a new game.
b. Load
Used to load up a saved file.
c. Save
Used to save your game.
d. Delete All
Deletes the game you are currently working on.
e. Title Screen
Used to take you to the Title Screen.
f. Preference
Used to change the difficulty level, the background music, and the
screen color.
g. Sort Database
Used to resort the databases.
D. About Help
Tells you…about help.
2. Legal Garbage
This work may not be used by others for financial benefits
and when downloaded you are merely viewing the FAQ and do
not own it. All hostings of this guide must include my permission
and as well credit me. No part of this guide shall be
claimed by anyone other than me. The following sites, and only these
sites are allowed to host this FAQ without my permission:
http://www.rpgmpavilion.com
http://www.gamefaqs.com
http://www.agetec.com
http://www.rpgmmag.com
RPG Maker 2 and all of its related characters are copyright of Agetec.
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3. Basics for Beginners
1.The X button shall be used as the select button in this “game”.
2.Remember kids; copy and paste are your friends,
and friends are there to help you. Using copy
and paste will save a lot (I cannot emphasize this enough) of time
and in some cases will save memory space.
3.Always start in beginner mode and then switch over to hard mode
if you want to use any of the premade data. This will save alot of
time, stopping you from months of frustration.
4.Create most of your outdoor areas in the map editor as opposed
to the dungeon editor. This is even more so important if you wish
to have a time/day and night system.
If you wish to contact me, post on the
Gamefaqs.com RPG Maker 2 message board and ask.
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4. Sample Game
A. Summary
The sample game, not to be confused with the game, Fuma, or the
“practice games” section is a simplistic, short traditional RPG with no
direct story. It only ends if you select your way out, if left unmodified
and you can play it by starting a game making file on easy or normal mode,
though as said earlier on, it’s preferable to choose “easy”. It can be
modified by switching to hard mode afterwards and you can use some of its
scripts and your game if you start on easy mode and again, switch to another
difficulty.
If you press the square button it’ll bring up a multiple-choice menu
with various debug effects, including the option to exit the game. Here are
listed the choices and effects presented:
a. Member Info 1- Lets you change the simple attributes of your party
members
such as their level and HP
b. Member Info 2- Lets you change more complex attributes of your party
members such as their attack and defense
c. End Status- Lets you remove status defects and magic casted on a part
member
d. Screen Effects- Lets you change the screen effects present such as the
weather, camera, and time of day
d. Encounters- Lets you select encounter conditions such as, "no encounter"
or, "default"
e. Victory- Lets you select victory conditions such as, "always win" or,
"default"
f. Money- Lets you change the amount of money that you have
g. Back to Editor- Lets you exit the sample game and return to the editor
B. Characters
This is the character info as mentioned in the, “party member” section of
the editor and in their stats.
a. Virk- “Second son to the mayor of Galarnd."
Class- Warrior
-----
b. Bryra- "Born in Lemus, now a ruined town."
Class- Fighter
-----
c. Zul- "Born in Nisa, the free city."
Class- Cleric
-----
d. Harmony- "Born and raised in Fog Kingdom."
Class- Bard
5. World Creation
A.Character Models
This is extremely straight- forward (though game
creation shall become much more difficult in later sections).
First of all, you should name the character for quick reference, as
you’ll be in a lot of situations in which you’ll
have to find and use that character model. If you wish to add a
note, the note input is underneath the name input
, though I rarely use this. Now to get into the
meat of this section, select a
character model from the tab underneath “note”.
There are 115 character models to choose from,
press the R1 button to jump 5
character model, the L1 button to go back 5,
the R2 button to jump 10, and the L1 to go back 10.
As substitutes you can press the down button to
jump 5 characters and the up
button to jump down 5. Once you’re done selecting the
character model its time to customize it a bit, there are about 40
color palettes for each character model and you
can color about 15 body parts and
clothing (except for most animal models, of which
you can color a much smaller number of body parts).
The trans is located under the color section and if
you press up on the left number you can go up 10 trances,
if press down on the left number you can go down 10 trances,
if you press up on the right number you can go
up 1 trance, and if you press down on right
number you can go down 1 trance. If you leave the
trance at 0 the character shall appear solid, if
you bring it to 50, it
shall appear ghostly and if you bring it to 100
it shall appear invisible. Determining size is
done in a similar manner,
though the default is 100, I’ve been able to
bring it to about 750 yet still remain visible.
Size is merely a visual effect,
so objects and characters will collide with the original size.
Lastly there are about 14 faces to choose from for your
character (except for most animal model, which only have 1).
You can preview what your character will look like during
certain actions by going up to the action and look
tabs found over the character model display
(again, most animals lack the “look” actions).
B.Object Models
The mechanics of the object model editor are
basically the same mechanics as were used in the
character models editor;
only there are fewer sections to color and only a few
object models have actions.
C.Enemy Models
Again, the mechanics of the enemy model editor are
basically the same mechanics as were used in the
character and object model editors; only there are
fewer sections to color and enemies don’t have a “look” action.
D.Dungeon Editor
Its now time to get into the skin of your game. You can't
have a game without dungeons or maps. Before we start building
our dungeon,lets go into the "custom" section of the editor to
spice it up a bit. Within the "details" you'll find the
tranparency tab. The default trans is 35% and the higher you
bring it up, the more transparent the blocks in the dungeon shall
appear, 100% bringing all the blocks to invisibility. Though "distort
apparently gives blocks a rougherlook, as of a natural cave wall,
I've brought the percent, of which the default is 30% to 100%
without any effect. The "background" is rather simple and you can
ignore the "color" and "cloudy". Using the "background" feature
you can change the the background of your dungeon to your liking.
Once you click on the default color tabs, a palet will pop up,
prompting you to select a color of your own for each section of
the screen. The four tabs in this section are there so that you
can color each section of the screen individually.For example,
the lower left tab colors the lower left section of the dungeon
on each side and the upper right tab colors the upper right
section of the dungeon on each side. These are great for
simulating the day and night, as a time or weather script wouldn't
work in a dungeon (Tip: When creating the inside of a building, color
the background entirely black, more on this later on)."Fog"
apparently places fog on the ground, but again, this has never
affected my dungeons. Within the "effect" section, the time
can further be simulated. You should only have to mess with
"sun/clear" or "light/clear"(not both) to get what you desire
and if for some reason you want the screen to be completely of a
color and don't intend to change this, change both the
"light/clear" and the "sun/clear" to the color of which you
desire.
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8. Wisdom of the Players
If you contact me, and wish to have your script,
event, or something else that you found out about the
game placed here than contact me at the appropriate place.
Swimming
Contributor: LunarMoon
1.Lower the water level on a map to –6.
2.Raise the walk able underwater areas to
6(10/16) and the walk able dry areas to the same height
(place this on top of a 6(10/16) raised land.
2.Copy this content script:
Sea Level: +30F
3.Create a system event with that script in the apply area.
4.Place this script onto the enter map section of a map in world
organization.
The reason this works is because “Raised Water” is
merely a visual effect and if you were to have the
water level rise using the “Water Raise” command and a player was in
a boat the boat would appear underwater at the same height it was
floating at before it raised.
10. Practice Games
A. Side Battle System Based RPG
This is a walkthrough of how to create a short game with a Final
Fantasy style battle system, accompanied with a Mario RPG encounter
system. It basically takes everything you’ve learned in the previous
chapters and tells you how to use them. First of all you should create a
file and make sure to place the difficulty on “easy”. Now, switch the
difficulty from “easy” to “hard”. Now for the actual work; go to the
world organization and create a file for your first dungeon or map, scroll
down to “dungeon” or “map”, press the “X” button, and press the triangle
button on your controller. You’ll be taken to the dungeon database and
you should then create a dungeon. Press the “X” button once at the right
side of the dungeon and go to coordinates 10, 10, 0. Now scroll down
as far as it’ll let you, press the “R2” button and go down to the
plank-like texture. Let go of it and you should now hold the R1 button,
while moving the control buttons. If you make the camera face a side and
place a texture, there will be a texture on that side. Do this on every
visible side and THEN you can press the “X” button again to place the
blocks. Now, go over to the far left side of your dungeon and create
a wall with blocks, along with plank texture on them.You can make the
wall taller by pressing L1 before placing it and descend it by pressing
L2. Ascend the wall to coordinates 0/10,10,4 and do the same at the far
north. Scroll down to coordinates 4, 11, 0 and stretch a strip of
plank-textured blocks to coordinates 5, 11, 0. Press the “select”
button to exit the dungeon builder and name your dungeon, “home”
for easy identification. Now press the “O” button twice to exit the
Dungeon Database and once you’re back in World Organization, you should
go back to “Dungeon”, scroll down to the dungeon you just made, and
press the “X” button. Now it’s actually possible to explore the dungeon
you’ve made but we’ll get to that later.
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10. Fuma Guide
A. Explanation
As all RPG Makers released in America there have been sample games to
teach the player some of the things they can do with the program,
this one being Fuma.Though created by the Dragon Warrior team, don't
expect anything to spectacular, though it should show you some of the
basics and some advanced moves of this program.
B. Desription
Taken from the Prima Official Strategy Guide:
This is a world where people live peaceful lives and prosperity
florishes across the land.
As a young boy, your veins flow with energy and your heart pounds for
adventure. Your parents, while not wealthy, manage to make ends meet
with the help of the faimily buisness-a local inn, snuggled here in
the secluded village of San Moreek.
You spend your days scampering around the rocky hills behind the
village and often play pranks on local villagers. Rarely are you
seen without your partner in crime and childhood friend, Cocona
Your life is simple, if not a bit tedious.
One day...
While looking after the inn for your father, two shady men enter.
You hesistantly give them a room for the night and soon forget
about it until the royal kingdom soildiers show up, seeking these men.
This day you'll never forget.
The mysterious item left behind invites you on a wonderful journey
and a life changing experience-one where a boy becomes a man...
C. Walkthrough
a. San Moreek
The game will begin with your father, Ramzie, telling you to look
after the inn, after you are told to input the name for your
character.Your mother,Annesa, then enters the room yelling your
name,waking up the prime minister. The prime minister bids you
farewell and you are told to go on a fetch quest for 20
mushrooms. Head north of town, past the church to get to the
mushroom hill. This should be easy as the mushrooms on this
hill seem to have aquired the miraculous ability to regenerate
themselves after being picked once you leave the map (gasp!).
Once you enter the map your friend, Cocona, shall offer to help
you (it's moreso a command as you really have no choice in the
matter). This is good as you'll need the help if you decide not to
cheat. The enemies here are weaklings, so the vampire bats and
can be taken out with one hit from your hero.The slimes and
hungry snakes are a bit tougher so try taking them out with
Cocona's fire spell. When in a battle you should make sure to
take out the stronger enemies first and then move on to the
less threatening weaklings. Some of the mushrooms on the hill
are actually healing mushrooms and won't count in the number of
mushrooms you've collected. If you run low on health use these
mushrooms to heal, though it wont replenish a large amount of
health points you really don't yet posses a large amount so it's
still good. Once you've collected the 20 mushrooms trek back
to your house and speak to your mother. You'll give her the mushrooms
and Cocona shall leave your party.
Your hero will go about his job of watching the inn and after
a while a couple will enter and ask if there are any room opened,
a multiple choice will pop up (I don't no why they bothered to ask
as when you say "no" the male traveler will continue to repeat the
question in an infinite loop, so you might as well just give in
to "the man").Later on the couple will check out; it seems the
mushrooms you picked had a negative affect on them in which the
victim laughs uncontrollably (they got served!). The couple will
leave and after a few seconds two men will enter along with a
mysterious vase. They to ask for a room and you'll give it to them.
After a while they to will check out before they are chased away
by the police, leaving behind the vase. Speak to your father and
he'll suggest that you take the vase to the castle to be examined.
Now exit the village through any side to enter the world map.
b. World Map
The monsters here aren't very strong and it's a short walk to
Sankerest Castle. The only real problem is that, having only
your hero to fight with, you'll only be able to take out one monster
per turn. Just follow the southwestern path and you should be there
in a few seconds.
c. Sankerest Castle
Once you enter the castle area you should go through the northern
door. Once you enter the castle you should head for the northern
stairs. The stairs will take you to the thrown room, so keep heading
until you meet a man with a red hat on, the king. Apparently the king
is your uncle and your mother, his sister, ran away to San Moreek
when she was younger. The king will then imform you that the vase
doesn't belong to the castle, go back to San Moreek and speak to your
father.
d. San Moreek
Once you arrive in San Moreek, go to your house and speak to Biltan.
He tells you that Cocona is visiting upstairs. Go upstairs and Cocona
shall be speaking with your mother. Your mother asks you to store
the vase in the shed. When you go down stairs
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10. Frequently Asked Questions
Question: I just bought this game and it doesn't work!
I keep getting disk read error. I'm so peeved. I bought
a keyboard and everything for it! Just to make sure i got the
right disk, is the bottom supposed to blue?
If so why is it blue and not silver like most other PS2 games? Has
this happened to anyone else? If so what did u do to fix it?
Answer: If you’re using an older Playstation 2 it won't
have the ability to read blue-bottomed disks.
Call Sony about it and they'll fix your console for free.
Its on the bottom of the very last page
of the instruction booklet of any game and the
number is 1-800-345-SONY, yet you can only
call between: Monday-Friday
8:00AM-12:00PM and 1:00PM-5:00PM(Pacific Standard Time)
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11. Special Thanks
to:
Wolfewood009 for contributing to the Questions and Answers
BloodKnight for helping me through the difficulties
of RPG Maker 2 multiple times
Greyfall for helping me through the difficulties of
RPG Maker 2 multiple times
Dyson Turner for the skeleton for my title
Outkast for the skeleton of my title