Techstorm's Database Reference 1.1 October 31, 2003
by Techstorm (duh)

Disclaimer: Use this in any way you wish but don't remove my name and make
clear that I am the original author. Thanks.

Goal: The purpose of this reference is to give you a good idea of all the
different databases and lists that are configurable in RPG Maker 2. You can
thus have a better overall understanding of the structure in this game.

Databases:
1. Abilities [Game/Abilities] (1000 maximum)
2. Buildings [Graphics/Building Editor] (1000 maximum, 512 blocks/building,
32x32x16 grid)
3. Character Models [Graphics/Character Models] (1000 maximum)
       3.1. Colors [Character/Color] (16 entries maximum)
4. Classes [Game/Classes] (100 maximum)
       4.1. Ability Requirements [Class/Custom/Ability] (by association)
       4.2. Class Requirements [Class/Custom/Evolve] (5 maximum)
       4.3. Class Titles [Class/Custom/Promote] (8 fixed)
       4.4. Stat Modifiers [Class/Custom/Stats] (7 entries)
5. Direct Effects [Game/Direct Effects] (1000 maximum)
6. Dungeons [Graphics/Dungeon Editor] (1000 maximum, 1024 blocks/dungeon,
32x32x16 grid)
7. Enemies [Enemies/Enemies] (1000 maximum)
       7.1. Action Status Actions [Party Member/Adv/Model Set] (10 maximum)
       7.2. Behavior [Enemy/Custom/Behavior] (10 maximum)
       7.3. Stats [Enemy/Custom/Stats] (7 entries)
       7.4. Magic Resistances [Enemy/Custom/Resist M] (by association)
       7.5. Starting Condition Statuses [Enemy/Adv/Condition] (10 maximum)
       7.6. Starting Flag Values [Enemy/Adv/Flag] (10 fixed)
       7.7. Starting Input Variable Values [Enemy/Adv/Input] (1 fixed)
       7.8. Starting Variable Values [Enemy/Adv/Variable] (10 fixed)
       7.9. Weapon Resistances [Enemy/Custom/Resist W] (by association)
8. Enemy Actions [Enemies/Enemy Actions] (1000 maximum, 999 frames/action
maximum)
       8.1. Action Commands [Enemy Action/Edit] (14 entries)
9. Enemy Models [Graphics/Enemy Models] (1000 maximum)
       9.1. Colors [Enemy Model/Color] (16 entries maximum)
10. Event Placements [Scripts/Event Placement] (1000 maximum, 200
events/placement)
11. Events [Scripts/Events] (10000 maximum, 100 pages/event)
12. Images [Graphics/Image] (100 maximum)
13. Indirect Effects [Game/Indirect Effects] (1000 maximum)
       13.1. Magic Resistances [Indirect Effect/Custom/Resist M] (by association)
       13.2. Weapon Resistances [Indirect Effect/Custom/Resist W] (by association)
14. Items [Game/Items] (1000 maximum)
       14.1. Stat Modifiers [Item/Custom/Equipped] (9 entries)
       14.2. Member Equip Capabilities [Item/Custom/Members] (by association)
       14.3. Class Equip Capabilities [Item/Custom/Classes] (by association)
15. Maps [Graphics/Map Editor] (1000 maximum, 1000 terrain pointers/map, 1000
texture pointers/map, 16 landscape textures, 256x256x193 grid)
       15.1. Texture Definitions [Map/Custom/Texture] (16 entries: 6 system + 10 user)
       15.2. Texture Choices [Map/Edit/texture mode/x button] (10 entries)
16. Object Models [Graphics/Object Models] (1000 maximum)
       16.1. Colors [Object/Color] (15 entries maximum)
17. Object Placements [Graphics/Object Placement] (1000 maximum, 200
characters+objects+buildings/placement)
18. Party Members [Game/Party Members] (100 maximum)
       18.1. Ability Requirements [Party Member/Custom/Ability] (by association)
       18.2. Action Status Models [Party Member/Adv/Model Set] (10 maximum)
       18.3. Default Magic Resistances [Party Member/Custom/Resist M] (by association)
       18.4. Default Weapon Resistances [Party Member/Custom/Resist W] (by
association)
       18.5. Experience Curve [Party Member/Custom/Exp Curve] (99 fixed)
       18.6. Starting Condition Statuses [Party Member/Adv/Condition] (10 maximum)
       18.7. Starting Equipment [Party Member/Custom/Equip] (5 entries)
       18.8. Starting Flag Values [Party Member/Adv/Flag] (20 fixed: 10 world + 10
battle)
       18.9. Starting Input Variable Values [Party Member/Adv/Input] (2 fixed: 1
world + 1 battle)
       18.10. Starting Items [Party Member/Custom/Items] (12 maximum)
       18.11. Starting Titles [Party Member/Custom/Titles] (by association)
       18.12. Starting Variable Values [Party Member/Adv/Variable] (20 fixed: 10
world + 10 battle)
19. Scripts [Scripts/Scripts] (10000 maximum, 1000 lines/script)
20. Traits [Game/Traits] (1000 maximum)
21. Unit Placements [Enemies/Unit Placement] (1000 maximum, 16x16 grid)
       21.1. Units [Unit Placement/Basic/Units] (100 maximum)
       21.2. Unit Ratios [Unit Placement/Ratio] (by association)
22. Units [Enemies/Units] (1000 maximum, 4 enemy types/unit)
       22.1. Enemies [Unit/Basic] (4 maximum)
23. Visual Effects [Graphics/Visual Effects] (1000 maximum, 300 frames/effect)
       23.1. Element Keys [Visual Effect] (10 maximum/element)
       23.2. Elements [Visual Effect] (11 maximum)
       23.3. Frames [Visual Effect] (300 maximum)
24. World Organizations [Graphics/World Organizations] (1000 maximum)

Main Lists:
25. Condition Status Lines [Game/Game Settings/Adv/Condition] (10 fixed)
26. Enemy Action Names [Game/Game Settings/Adv/Action] (20 fixed)
27. Flags [Game/Game Settings/Custom/Flag] (1000 fixed: 200 system + 61 sample
+ 729 user + 10 temporary)
28. Input Variables [Game/Game Settings/Custom/Input] (100 fixed: 20 system + 6
sample + 64 user + 10 temporary)
29. Magic Properties [Game/Game Settings/Custom/Prop M] (100 fixed)
30. Magic Status Lines [Game/Game Settings/Adv/Magic] (10 fixed)
31. Sexes [Game/Game Settings/Custom/Sex] (10 fixed)
32. Skill Status Lines [Game/Game Settings/Adv/Skill] (10 fixed)
33. Starting Bag Items [Game/General Settings/Custom/Items] (99 maximum)
34. Starting Flag Values [Game/General Settings/Adv/Flag] (800 fixed: 61 sample
+ 729 user + 10 temporary)
35. Starting Input Variable Values [Game/General Settings/Adv/Input] (80 fixed:
6 sample + 64 user + 10 temporary)
36. Starting Party Members [Game/General Settings/Basic] (4 maximum)
37. Starting Variable Values [Game/General Settings/Adv/Variable] (800 fixed:
51 sample + 739 user + 10 temporary)
38. User Menu Commands [Game/Game Settings/Adv/User Menu] (10 fixed)
39. Variables [Game/Game Settings/Custom/Variable] (1000 fixed: 200 system + 51
sample + 739 user + 10 temporary)
40. Weapon Properties [Game/Game Settings/Custom/Prop W] (100 fixed)

Miscellaneous Lists:
41. General SFX [Game/Game Settings/Custom/SFX] (5 entries)
42. Menu Texts [Game/Game Settings/Custom/Menu Text] (101 entries)
43. Text Swatch [Game/Game Settings/Custom/Windows] (16 entries: 10 system + 6
user)

Native Lists:
These are not configurable. They are used as building blocks in your game.
Sometimes you access these from multiple places, not from the single menu steps
shown below as examples.
1. Area Shapes [Map/Edit/x button/triangle button + directional button down] (2
choices)
2. BGMs [Sound/Sound Test/BGM] (69 choices)
3. Blend Methods [Visual Effects/Elements/various] (3 choices)
4. Block Types [Building/Edit/triangle button] (12 choices)
5. Character Actions [Character/Action] (4 choices)
6. Character Faces [Character/Face] (14 choices maximum)
7. Character Looks [Character/Look] (5 choices)
8. Effect Elements [Visual Effect/New Element] (69 choices)
9. Enemy Motions [Enemy Action/Edit/Motion] (4 choices)
10. Event Types [Event/Type] (2 choices)
11. Fonts [Game/General Settings/Adv/Font] (2 choices)
12. Landscape Textures [Map/Custom/Texture/Type] (100 choices)
13. Lower Textures [Building/Edit/R2] (200 choices)
14. Native Character Models [Character Model/Model] (116 choices)
15. Native Enemy Models [Enemy Model/Model] (104 choices)
16. Native Object Models [Object Model/Model] (265 choices)
17. Overlap Modes [Map/Edit/x button/triangle button + directional button up]
(2 choices)
18. Pillar Forms [Visual Effects/Elements/Effect/Pillar/Setup 2/Form] (2
choices)
19. Pillar Patterns [Visual Effects/Elements/Effect/Pillar/Setup 1/Pattern] (14
choices)
20. Ripple Forms [Visual Effects/Elements/Effect/Ripple/Setup/Form] (2 choices)
21. Screen Effects [Game/General Settings/Custom/Battle/Screen Effect] (2
choices)
22. Screen Savers [File/Preferences/Menu/Sleep/Type] (2 choices)
23. Script Commands [Script] (270 choices)
24. Script Types [Script/Type] (4 choices)
25. Sea Textures [Map/Custom/Sea/Texture] (10 choices)
26. SFX Sounds [Sound/Sound Test/SFX] (200 choices)
27. Status Types [Indirect Effect/Adv/Modify/Type] (5 choices)
28. Target Ranges [Direct Effect/Custom/Target/Range] (5 choices)
29. Terrain Peaks [Map/Edit/x button/square button + R2] (3 choices)
30. Terrain Slopes [Map/Edit/x button/square button + R1] (3 choices)
31. Tree Textures [Map/Custom/Trees/Texture] (10 choices)
32. Upper Textures [Building/Edit/R2 + L1] (200 choices)
33. Window Styles [Game/Game Settings/Windows/Style] (2 choices)
34. World Sounds [Sound/Sound Test/World] (28 choices)

Presets:
You can use these when you do not want to perform certain configurations
yourself.
1. Experience Curve Presets [Party Member/Custom/Exp Curve/Types] (5 choices)
2. Sea Apperance Presets [Map/Custom/Sea/Type] (5 choices)
3. Stat Presets [Party Member/Custom/Stats/Types] (10 choices)

Reminders:
1. Press START to obtain help.
2. Press SELECT to minimize the window you are working on.
3. Press the triangle button when you are navigating a pop-up list to go to its
associated database.
4. When working with lower and upper textures, the first texture of the top row
is a black texture, whereas the last texture of the bottom row is actually a
transparent one. Remember, the texture selection area is not able to show all
rows at once, you may need to scroll up and/or down to find the true top and
botton rows.