Rogue Galaxy Official Enemy Location and Revelation Flow Item Drop FAQ
Written by: rogue_leader_1
Version: 1.01 (U.S.)
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Table of Contents
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1. COPYRIGHT NOTICE
2. INTRODUCTION
3.1 ROSA/SALGIN/CHAPTER 1
3.2 JURAIKA/PATH TO BURKAQUA/CHAPTER 2
3.3 JURAIKA/PATH TO THE ALTAR/CHAPTER 3
3.4 ZERARD/ROSENCASTER PRISON/CHAPTER 4
3.5 ZERARD/STARSHIP FACTORY/CHAPTER 5
3.6 VEDAN/MYNA/CHAPTER 6
3.7 ROSA/SYLVAZARD DESERT & ANCIENT RUINS/CHAPTER 7
3.8.1 JURAIKA/PATH TO THE RUINS/CHAPTER 8 PART I
3.8.2 JURAIKA/LEO KING'S RUINS/CHAPTER 8 PART II
3.8.3 ZERARD/GLADIUS TOWERS/CHAPTER 8 PART III
3.8.4 VEDAN/CANCER KING'S RUINS/CHAPTER 8 PART IIII
3.9 ROSA/THE LABYRINTH/CHAPTER 9
3.10 ROSA/KUJE DESERT & JOHANNASBURG/CHAPTER 10
3.11 MARIGLENN/TI'ATHA FOREST/CHAPTER 11
3.12 MARIGLENN/GULZA SANCTUARY/CHAPTER 12
3.13 MARIGLENN/MOTHER'S LAIR/CHAPTER 13
4.1 POST GAME+/GHOST SHIP
4.2 POST GAME+/GHOST SHIP: EXTREME
5.1 PLANET ALISTIA/NALVASA SEAWAY (AFTER OBTAINING 1 KEY PIECE IN CHAPTER 8)
5.2 CREDITS
5.3 UPDATES
1. Copyright (C) 2007 by rogue_leader_1. All Rights Reserved. This document is
for private & personal use only. It can not be reprinted, reproduced,
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permission must be given in order to use/copy/reproduce this FAQ on any other
website.
2. First off, credit belongs where it is due. The enemy names, elemental
weakness and HP levels are derived from the DoubleJump Book guide. The
locations are more detailed than the guide as I have played through, to game
end, 3 times now for a more accurate description of enemy locations for all
gamers. Except for the few enemies mentioned ALL enemies were found while
still playing that same chapter. As you progress into further chapters of the
game the locations may slightly change. So, for the most part, this FAQ is
intended for use by those gamers who are trying to fill MIO's Hunt Record
chapter by chapter and having problems finding the enemies. At the end of each
chapter you will also see what enemies I found to drop the rare and revelation
flow items. I am aware that alot of items can be bought at item shops and
whatnot but this FAQ will only cover the enemies that drop them. You will also
find listed whether or not the enemy is a shielded, jump on,jump up to hit or
barrier type enemy under the description of where to find the enemy. For me,
the hunt record was the hardest to complete. If you are having trouble finding
the enemies in the locations listed try finding the closest teleporter and
teleporting out of the area to the Dorgenark and back to reset the sequence of
encounters. I hope it helps many and good luck to you all! The following FAQ
will follow the guidelines set forth below.
Enemy#
Enemy Name/HP/Elemental Weakness(- if none)
Planetary Zone/Chapter
Area on Planet
Description of where to find enemy.
At end of each chapter - Rare Item Revelation Flow Drops
Baphu can be found all around the Salgin Area and Salgin Residential area.
Enemy #2
Dragonfly/90/Wind
Rosa/1
Salgin
Dragonfly can be found at the start of Salgin on the path leaving the church
up to the last save/teleporter before the Salgin Residential area
Enemy #3
Sand Tortoise/280/Electric
Rosa/1
Salgin
Sand Tortoise is generally found more often in the Salgin Residential area but
can also be found, but not as often, from the teleporter in front of the 1st
item shop until after you climb over the pipes up to the Salgin Residential
area. This enemy is a shielded type.
Enemy #4
Mish/126/Ice
Rosa/1
Salgin
Mish can be encountered just about everywhere. They like to appear in groups
after you cross the bridge leaving the church area, just turn left into the
dead end where the 2 treasure chests and the 2 guards standing at the gate are
and find them there.
Enemy #5
Cactulus/252/Fire
Rosa/1
Salgin
Cactulus can be found in the Church area before you cross the bridge.
Enemy #6
Statue Dog/140/Fire
Rosa/1
Salgin
Statue Dog can be grouped up with the Mish enemy in the dead end area mentioned
before, but also appear in groups by themselves in the same area by the dead
end.
Enemy #7
Gold Child/280/Electric
Rosa/1
Salgin
Gold Child can be found readily in the Salgin Residential area. From where the
item shop and weapon shop is, journey to the opposite (backside) corner of that
square to encounter groups of them.
*****************************************************
* RARE ITEMS DROP ENEMY DROPPED FROM *
* Dreamflower Ash Mish *
* Silver Bangle Statue Dog & Gold Child *
* Cumulus Pendant Sand Tortoise & Statue Dog *
*****************************************************
3.2
***************************************
* JURAIKA/PATH TO BURKAQUA/CHAPTER 2 *
***************************************
Enemy #8
Horrorwood/350/-
Juraika/2
Path to Burkaqua
Take the teleporter to the Near the Spring save/teleporter head back to where
the paths cross each other. Horrowood can be encountered between the Near the
Spring teleporter and where the paths cross each other. The can also be found
in limited numbers outside of the village of Burkaqua on the path to the altar.
Enemy #9
Smiley/320/Fire & Ice
Juraika/2
Path to Burkaqua
Smiley’s can be found same as the Horrorwood. They can also be found around
the Creekside teleporter and the dead ends of the various jungle routes. This
enemy is a jump on type.
Enemy #10
King Bee/250/Wind
Juraika/2
Path to Burkaqua
King Bee can be found around the various creeks, the Creekside teleporter, the
Riverside teleporter and near the spring.
Enemy #11
Gorra/370/Ice
Juraika/2
Path to Burkaqua
Gorra can be found all over the Path to Burkaqua except the path heading to the
spring and around the spring area itself.
Enemy #12
Mutch/320/Electric
Juraika/2
Path to Burkaqua
This enemy can be found from the crossroads at the spring up to the end of the
path heading into Burkaqua village.
Enemy #13
Stump/400/Electric
Juraika/2
Path to Burkaqua
Stumps can be found everywhere including dead ends.
Enemy #14
Pirahnite/300/Electric
Juraika/2
Path to Burkaqua
Pirahnite will attack in greater numbers when walking in the water instead of
on dry land at Riverside, Creekside and the Spring teleporters.
Enemy #15
Moui/270/-
Juraika/2
Path to Burkaqua
Moui is one of the rarer enemies to track down in this area. They can be found
along the Path to the Spring more frequently than anywhere else.
Enemy #16
Blue Thunder/400/Ice
Juraika/2
Path to Burkaqua
Blue thunder shows up at the various jungle path dead ends, a very good spot
to get groups of them is at the dead end into the waterfall southwest of the
Riverside teleporter.They are also found at the Path to the Spring as well.
***********************************************
* RARE ITEMS DROP ENEMY DROPPED FROM *
* Star Earring Smiley *
* Dream Mushroom Mutch *
* Magic Lipstick Mutch *
* Spirit Bell Horrorwood *
* Dreamflower Ash Smiley *
***********************************************
3.3
***************************************
* JURAIKA/PATH TO THE ALTAR/CHAPTER 3 *
***************************************
Enemy #17
Maurya/800/-
Juraika/3
Path to the Altar
This flower type enemy can be encountered in numbers around the waterfall
teleporter. They also can be found along the river on the way to Near Sherio's
teleporter but not as frequent.
Enemy #18
Stinger/600/Ice
Juraika/3
Path to the Altar
This enemy can be found just about everywhere. I did not encounter any when
traveling around the waterfall teleporter though so they may not appear around
there.
Enemy #19
Red Spider/900/Ice
Juraika/3
Path to the Altar
Red Spiders are easily encountered from The Crashed Cruiser teleporter up to
just before the Waterfall teleporter. They can also be found on the way to Near
Sherio's teleporter. As well, they can also be encountered from the Star God's
Altar teleporter back to the waters edge.
Enemy #20
Cactugus/600/-
Juraika/3
Path to the Altar
Like Maurya, this enemy is encountered around the waterfall teleporter.
Occasionally they will pop up when traveling from the Star God's Altar back to
the waters edge.
Enemy #21
Shadow Wood/600/Fire & Holy
Juraika/3
Path to the Altar
This is one of the rarer enemies to find during chapter 3. Mainly because
Zegram leaves your party leaving only Jaster and Kisala before the Star God's
Altar. I found them but they were so infrequent that I came back in chapters 6
and on to find them in greater numbers. The best spot I found for Shadow Woods
was to travel to the Star God's Altar teleporter, from there back track towards
the entrance leading back to the waters edge. If you pan and look above you
can see were the path becomes covered. I traveled back and forth between
covered path and lit path and found them in greater numbers. This can be done
at either the entrance or the exit of this tunnel with success. Hence, maybe
that's where the name "Shadow Wood" comes as you must travel in and out of the
shadows to find them (?).
Enemy #22
Muu Muu/600/Fire
Juraika/3
Path to the Altar
This is another enemy that is encountered just about everywhere...except
around the Waterfall teleporter.
***********************************************
* RARE ITEMS DROP ENEMY DROPPED FROM *
* Hoho Bird Feather Stinger *
* Medusa's Locks Red Spider *
* Medusa's Locks Cactugus *
* Spirit Bell Maurya *
***********************************************
Rollers can be found all over the prison. You will get tired of seeing these!
:D
Enemy #24
Slime/950/-
Zerard/4
Rosencaster Prison
Slime groups by themselves and with other enemies are found all over levels 1
and 2 of the prison. They can also be found around the Test Room. The best
success was found to be around the Waste Disposal area of the prison.
This enemy will pop up just about everywhere. This is another of the enemies
in the prison that you will be glad not to fight anymore! They are tough if
you are at a low level and even at medium levels can do alot of damage. Not
only will you encounter Tarantula in the prison but in the next chapter as well
This enemy will probably be one of the higher encounters you have in the
prison and after, if not the highest.
Enemy #26
Petit Pooch/900/Electric
Zerard/4
Rosencaster Prison
Petit Pooch is probably the rarest to find during Rosencaster Prison chapter 4.
They can be found rarely at level 2 around the cells and the interior paths of
teleports A2 and A3. I waited until Chapter 5 (The Master Hacker) and found the
pooches in abundance (also in groups of 3-5) in the first part of the Starship
Factory up to the Near Assembly Line 1 teleporter.
The Livid Ape enemy can be found starting from the A1 teleporter on the
interior paths (not lit) up to the A3 teleporter. Again, they are found on the
interior paths that do no have lights around them.
Shadowman can be found primarily on level 2 of the prison. Check the cells and
interior paths that are lit up. The lights are around the base of the
halls/paths. I also encountered them on level 3, but very infrequently.
Enemy #29
Savage Dog/1000/Fire
Zerard/4
Rosencaster Prison
This enemy is encountered on all the lit pathways of A1, A2 and A3. Most
reliable source was the lit pathways in the A3 section of the prison.
Enemy #30
Crow/950/-
Zerard/4
Rosencaster Prison
Crows are fairly abundant around the Waste Disposal area. They can also be
encountered at various points on the interior paths of A2 and A3 (not lit).
Again, grouped with Nelvoron and Protobeast, this enemy is encountered around
the A2 and A3 pathways that are not lit.
***********************************************
* RARE ITEMS DROP ENEMY DROPPED FROM *
* Absolute Zero Stone Shadow Man *
* Absolute Zero Stone Slime *
* Dragon God Skull Petit Pooch *
* Dragon God Skull Savage Dog *
* Dragon God Skull Protobeast *
* Medusa's Locks Phantom Tail *
* Medusa's Locks Shadow Man *
* Hoho Bird Feather Crow *
***********************************************
This enemy is pretty easy to run across. They mostly appear in groups but can
also appear with other enemies. The main area I found them in was the
beginning section of the Starship Factory up to the Near Assembly Line 3A
teleporter.
More often than not Type-J enemy will be grouped by themselves with other
enemies. Occasionally you will run into 2 of them grouped with other enemies.
They are pretty much everywhere except around Assembly Line 1.
If you teleport or travel to the Near Pocacchio's Lab teleporter you will find
Yellowbolt all around that area. This enemy can also be found around the 3B
Assembly Line.
Hanging around the entrance of the Starship Factory just below the escalators
should produce plenty of this enemy. It also appears randomly throughout the
facility.
Shock Gems are located around the 3A and 3B Assembly Lines. They can also be
found in the Mainframe Room after the boss battle. This enemy is a shielded
type.
Max doesn't appear around the entrance of the facility but is pretty much
everywhere else except a few paths. You will fight Max X 8 in an event battle
which will help to get you started.
Type-K can be found in the Mainframe Room after the boss battle. They can also
be encountered on the bottom floor of Assembly Line 3B. This enemy is a
shielded type.
***********************************************
* RARE ITEMS DROP ENEMY DROPPED FROM *
* Premiere Toy Box Greenbolt *
* Premiere Toy Box Type-J *
* Dragon God Skull Petit Pooch *
* Mirror Unit Shock Gem *
* Mirror Unit Type-J *
* Retro Boombox Greenbolt *
* Retro Boombox Yellowbolt *
* Retro Boombox Cleaner Bob *
***********************************************
Jellyman are found pretty much everywhere on the Myna map. The only place I
did not find them was the alley to the entrance of the Vedan Mines. This enemy
is a Barrier type.
Enemy #46
Junk Phantom/1800/Wind
Vedan/6
Myna
This enemy can only be found at the Daytron View and the Spaceport View
Observation Decks. This enemy is a shielded type.
Enemy #47
Gigabird/1700/Wind
Vedan/6
Myna
This enemy can also only be found at the Daytron View and the Spaceport View
Observation Decks.
Enemy #48
Death Crow/1650/Holy
Vedan/6
Myna
Death Crows can be found at various locations. Both observations decks should
give you good results. Angela's Bar area is also good for the Death Crow.
Enemy #49
Steel Child/1650/Electric
Vedan/6
Myna
They are usually grouped with Frogman and can be found along the North and
South paths as well as in the Train Tunnels leading to the Observation Decks.
Volcano can be found near the 1st Strata teleporter. From the midpoint where
the path on top looks like an upside down L up to the teleporter. This enemy
is a jump up to hit type.
The same as enemy #51. Shellknight can be easily encountered in the 1st Strata
area attacking in groups or singled/doubled with other enemies. This enemy is
a shielded type.
Like the Undead Bandits, they are found on the 2nd Strata. As soon as you pass
the 2nd Strata teleporter there will be plenty of them to hunt. This enemy is
a jump up to hit type.
Hyper enemies can be found at the beginning of the 1st Strata of the mines up
to the midpoint of the 1st Strata. They are grouped sometimes with Moleman
enemies. They are also found at the beginning of the 2nd Strata teleporter.
This enemy and the next are the rarer enemies in the Rockbelter Mines. Ghost
Animal is encountered mostly just at the beginning of the 1st and 2nd Stratas.
Rarely will you ever encounter them elsewhere.
The best place to find this enemy is at the beginning of the 2nd Strata,
however they also randomly appear in the Ruins and the Hall leading to the
Excavation Site (The area shows as a blue star on the 2nd Strata Map).
***********************************************
* RARE ITEMS DROP ENEMY DROPPED FROM *
* Absolute Zero Stone Jellyman *
* Alluring Lamp Moleman *
* Alluring Lamp Volcano *
* Captain's Sock Death Crow *
* Cumulus Pendant Glaring Claw *
* Cursed Mask Zombie *
* Dragon God Skull Ghost Animal *
* Dragon God Skull Stray Dog *
* Dreamflower Ash Undead Bandit *
* Medusa's Locks Hypher *
* Military-Grade Battery Gigabird *
* Premiere Toy Box Hypher *
* Retro Boombox Junk Phantom *
* Spirit Bell Steel Child *
* Stella Crystal Death Crow *
* Stella Crystal Frogman *
***********************************************
Enemy #58
Scorpion/2300/Ice
Rosa/7
Sylvazard Desert & Ancient Ruins
The Scorpion enemy can be found from the beginning of the desert to around the
midpoint. This enemy is also found outside of the Ancient Ruins Walls in open
desert and the area around the Great Tablet.
Enemy #59
Vulture/2200/Ice
Rosa/7
Sylvazard Desert & Ancient Ruins
Found at the Sylvazard Desert Endpoint and at the Ancient Ruins Endpoint. Found
most of this enemy around the Great Tablet teleporter however.
Enemy #60
Killer Mish/2400/Fire
Rosa/7
Sylvazard Desert & Ancient Ruins
Killer Mish is everywhere inside the Ancient Ruin walls. Also available in the
area around the Great Tablet.
Enemy #61
Worm/2000/Ice
Rosa/7
Sylvazard Desert & Ancient Ruins
This enemy can be encountered all along the Sylvazard Desert path, outside of
the Ancient Ruin walls and around the Great Tablet area. Mostly encountered
from midpoint of the Sylvazard Desert up to the first teleporter at the Ancient
Ruins.
Enemy #62
Shisa/2450/Wind
Rosa/7
Sylvazard Desert & Ancient Ruins
Shisa will not be around the Great Tablet, but anywhere else you will find this
enemy.
Enemy #63
Lord Bee/1800/Wind
Rosa/7
Sylvazard Desert & Ancient Ruins
This Flying Foe can be found outside the Ancient Ruins walls. Lord Bee will
also attack around the Great Tablet area.
Enemy #64
Living Lava/2700/Ice
Rosa/7
Sylvazard Desert & Ancient Ruins
Everywhere except outside the Ancient Ruins walls. This enemy is plentiful
around the Great Tablet area. This enemy is also a jump up to hit type.
Enemy #65
Black Horn/2500/-
Rosa/7
Sylvazard Desert & Ancient Ruins
You can find the Black Horn enemy around the midpoint of the Sylvazard Desert.
Black Horns also attack you outside the Ancient Ruins walls.
3.8.1
***************************************************
* JURAIKA/PATH TO THE RUINS/CHAPTER 8 PART I *
***************************************************
Enemy #66
Dancing Doll/2800/-
Juraika/8
Path to the Ruins
Found everywhere except underneath bridges and around the riverbanks.
Enemy #67
Fancy Fowl/2800/Fire
Juraika/8
Path to the Ruins
Enemy encountered along all the riverbanks. Also found on the north paths
between Beginning and Endpoint of Path to the Ruins.
Enemy #68
Smilier/2800/-
Juraika/8
Path to the Ruins
Smilier are common throughout the paths and the open squares, they will not
be found on the riverbanks. This is a jump on type enemy.
Enemy #69
Ancient Mish/3300/Ice
Juraika/8
Path to the Ruins
Ancient Mish can be encountered on the very first path after the Beginning
teleporter up to where the treasure chest is/was with the walkie/talkie in it.
It is the area that looks like a W turned on its side on the map. This is the
most frequent area for this enemy, however, they can be encountered as well on
the north path after crossing the bridge at the Endpoint teleporter, but very
infrequently. This enemy is a shielded type enemy.
Enemy #70
Poisonous Fly/2500/Wind
Juraika/8
Path to the Ruins
Found all along the lower and upper riverbanks of this area.
Enemy #71
Infernal Fruit/3200/-
Juraika/8
Path to the Ruins
Infernal Fruits are abundant from the Beginning teleporter up to the Midpoint
teleporter on the upper paths. This enemy is a jump on type.
Enemy #72
Red Horn/3700/Electric
Juraika/8
Path to the Ruins
These enemies attack you as you are entering and leaving the large open squares
(Plazas) of #2 and #4 on this map. Just leave and re-enter the Plazas to
encounter this enemy. This enemy is a jump up to hit type.
Enemy #73
Go Oak/3100/Fire & Holy
Juraika/8
Path to the Ruins
Found same as the Ancient Mish. Also encountered in the Plaza #2 area.
3.8.2
***************************************************
* JURAIKA/LEO KING'S RUINS/CHAPTER 8 PART II *
***************************************************
Enemy #74
Dark Gigant/3800/Electric
Juraika/8
Leo King's Ruins
You will get 4 of this in a mini-boss battle. They are found at the Beginning
and Midpoint teleporters on the map. They are also abundant at the Altar after
beating the witch. This enemy is a jump of to hit type.
Enemy #75
Angry Spirit/3000/Ice
Juraika/8
Leo King's Ruins
This enemy can be found around the Shop NPC at the Midpoint teleporter. Also
encountered the first half of the map before the Endpoint teleporter and at
the Altar.
Enemy #76
Rafflesia/2700/Ice
Juraika/8
Leo King's Ruins
Found at the Beginning teleporter where you fought the 4 Dark Gigants. They
come in groups 4-5 usually back to back. They are also found around the
Endpoint teleporter.
Enemy #77
Stinger Assasin/3200/Ice
Juraika/8
Leo King's Ruins
Everywhere on the map except around the Endpoint teleporter and the Altar.
Enemy #78
Club Titan/4000/Electric
Juraika/8
Leo King's Ruins
Club Titan frequents the Altar alot as well as around the last Endpoint
teleporter. You will rarely see this enemy in the first half of Leo King's
Ruins. This enemy is a jump up to hit type.
Enemy #79
Mandorla/2800/Fire
Juraika/8
Leo King's Ruins
Mandorla is also found around the Shop NPC at the Midpoint teleporter. Also
encountered around the Altar.
Enemy #80
Evil Monkey/3100/Fire
Juraika/8
Leo King's Ruins
Evil Monkey's attack you at the beginning of this map as well as the 1st half
before the Midpoint teleporter.
Enemy #81
White Ghost/3000/Wind
Juraika/8
Leo King's Ruins
This enemy is found at the Beginning and Endpoint teleporters. More famous for
showing up around the area before the last teleporter.
Enemy #82
Stone Tortoise/3500/-
Juraika/8
Leo King's Ruins
Found randomly through the Ruins but in greater numbers at the Altar. This
enemy is a shielded type.
***********************************************
* RARE ITEMS DROP ENEMY DROPPED FROM *
* Biomemory Club Titan *
* Captain's Sock Evil Monkey *
* Dark Music Box Angry Spirit *
* Dream Flower Ash Rafflesia *
* Forbidden Add-On Dark Gigant *
* Hoho Bird Feather White Ghost *
* Lunar Ribbon Evil Monkey *
* Magic Lipstick Mandorla *
* Rose of Passion Mandorla *
* Rose of Passion Rafflesia *
* Sealing Sunsphere Mandorla *
* Sealing Sunsphere Rafflesia *
* Spirit Bell Angry Spirit *
* Spirit Bell Club Titan *
***********************************************
3.8.3
***************************************************
* ZERARD/GLADIUS TOWERS/CHAPTER 8 PART III *
***************************************************
Enemy #83
Will O' The Wisp/2500/Holy
Zerard/8
Gladius Towers
This enemy is found on both towers on the inner loops from the 2nd floor to the
5th floor.
Enemy #84
Ancient Knight/3500/Holy
Zerard/8
Gladius Towers
Ancient Knights appear around the bridge gates of the 3rd & 5th floors. Also
abundantly grouped with other enemies in the inner and outer loops of the 1st
tower floors 2 thru 5.
Enemy #85
Dark Buffalo/3000/Fire
Zerard/8
Gladius Towers
Found in the 1st Tower Throne Room. Also, this enemy is found in the inner
loops of the 1st Tower on floors 4 & 5.
Enemy #86
Red Jellyman/2800/Ice
Zerard/8
Gladius Towers
Found at the bridge gate of the 3rd floor of both towers. Found in greater
numbers at the inner loops of the 4th floor thru the 7th floor of both towers.
This enemy is a barrier type.
Enemy #87
Ancient Baron/3900/Holy
Zerard/8
Gladius Towers
Ancient Barons are found on the 6th and 7th floors of both towers and in both
Throne Rooms.
Encountered at the Throne Rooms and also at the bridge gates on Floors 2 & 3.
This is a shielded type enemy.
Enemy #89
Phobos/3800/-
Zerard/8
Gladius Towers
Phobos is found on the 4th and 5th floors of both towers. Also randomly appears
with Baroques on the 6th and 7th floors of both towers. This enemy is a jump up
to hit type.
Enemy #90
Baroque/4200/-
Zerard/8
Gladius Towers
Baroque is found on the 6th and 7th floors of both towers. The 2nd tower on the
6th floor proves to be the most frequent spot as they are encountered back to
back with Phobos between long breaks of finding them again. This enemy is a
shielded type.
Enemy #91
Ancient Sword/3800/Holy
Zerard/8
Gladius Towers
Ancient Sword will attack in the 2nd tower in the inner and outer loops of
floors 2 thru 5.
On the inner loops of the 2nd tower floors 2 & 3 is where this enemy will
attack. Randomly appears as a single beast with other groups, but very random.
Enemy #95
Death Gold/3000/Fire
Zerard/8
Gladius Towers
Found on the inner loops of the 1st tower floors 2 & 3.
Hell Corpse will be found in the 1st Tower on the outer loops of floors 4 thru
7.
***********************************************
* RARE ITEMS DROP ENEMY DROPPED FROM *
* Cursed Mask Ancient Baron *
* Cursed Mask Ancient Knight *
* Dark Music Box Ancient Baron *
* Dark Music Box Hell Corpse *
* Lubricant Baroque *
* Lubricant Type-G *
* Mirror Unit Ancient Sword *
* Mirror Unit Dark Buffalo *
* Sealing Sunsphere Ancient Knight *
* Sealing Sunsphere Ancient Sword *
* Sealing Sunsphere Phobos *
***********************************************
Enemy #98
Great Raiden/4000/-
Vedan/8
Cancer King's Ruins
After beating the boss in the Shrine Area return to find these enemies in great
numbers. Also good for getting Dark Music Boxes from these. They are also found
in area 3 near the last teleporter but not in the covered waterways. This enemy
is a jump up to hit type.
Enemy #99
Dark Kong/3500/Ice
Vedan/8
Cancer King's Ruins
Find this enemy anywhere in areas 1 thru 3 but not in the covered waterways of
area 3 or at the Shrine Area.
Enemy #100
Metalman/2500/Electric
Vedan/8
Cancer King's Ruins
Metalman are frequently found in the covered waterway tunnels of all the areas.
Enemy #101
Ice Slime/2500/Fire
Vedan/8
Cancer King's Ruins
This enemy can be found in Area 3 but not in the covered waterway tunnels. It
also attacks in the pit area. This enemy is a shielded type.
Enemy #102
Lapis/3200/-
Vedan/8
Cancer King's Ruins
Lapis likes to hand out in the covered waterway tunnels of all the areas. This
enemy can also be encountered in the pit area.
Enemy #103
Vedabird/3800/Wind
Vedan/8
Cancer King's Ruins
Vedabird was easy to find in the area where you ring Harry's Bell to have the
bridge built across. I filled up the quota for this beast in this area alone.
This enemy will not be found in the tunnels or at the Shrine.
Enemy #104
Killer Wind/2500/-
Vedan/8
Cancer King's Ruins
Find them everywhere except the Shrine area and Wastewater area.
Enemy #105
Wise Stump/2500/Holy
Vedan/8
Cancer King's Ruins
Wise Stumps are everywhere except the pit area, the wastewater area and the
area 3 tunnels.
Enemy #106
Red Strap/3800/Fire
Vedan/8
Cancer King's Ruins
Found at the Start area, the pit area and the covered waterway tunnels in all
areas.
***********************************************
* RARE ITEMS DROP ENEMY DROPPED FROM *
* Absolute Zero Stone Dark Kong *
* Absolute Zero Stone Ice Slime *
* Biomemory Vedabird *
* Biomemory Red Strap *
* Cursed Mask Great Raiden *
* Dark Music Box Great Raiden *
* Dream Flower Ash Lapis *
* Mirror Unit Ice Slime *
* Sealing Sunsphere Wise Stump *
* Sealing Sunsphere Dark Kong *
* Stella Crystal Wise Stump *
***********************************************
Enemy #107
Wall Gigant/4500/Electric
Rosa/9
The Labyrinth
Found anywhere from Ragnars' Room and further in. This enemy is a jump up to
hit type.
Enemy #108
Dark Spirit/4250/Holy
Rosa/9
The Labyrinth
Dark Spirit is found in the Maze of Temptation.
Enemy #109
Rolling Stone/4250/-
Rosa/9
The Labyrinth
Also found in the Maze of Temptation. Greater numbers are found on the bottom
floor of the 2 floor rooms between the first and second teleporter.
Enemy #110
Cone Sheep/4500/Fire
Rosa/9
The Labyrinth
This enemy can be found in the Maze of Decision and the Chamber of Ancient Text
which is right before the Maze of Chaos teleporter.
Enemy #111
Panek/4500/Electric
Rosa/9
The Labyrinth
Panek attacks in the Maze of Temptation and the Maze of Chaos. This enemy is a
barrier type.
Enemy #112
Killer Stinger/4250/-
Rosa/9
The Labyrinth
Killer Stinger can be found everywhere inside the Labyrinth. This enemy is also
a barrier type.
Enemy #113
King Mish/4500/-
Rosa/9
The Labyrinth
Found in Ragnars' Room, Chamber of Ancient Text and the Boss room.
Enemy #114
Arthur/4300/-
Rosa/9
The Labyrinth
Arthur is found in the Maze of Decision rooms.
Enemy #115
Ancient Duke/4500/-
Rosa/9
The Labyrinth
Found in the Maze of Decision and Chamber of Ancient Text.
2 other enemies may be encountered in the Labyrinth as well according to your
levels. They appear at random and they are enemy #125 Death Mask and enemy #126
Gold Mask. They will be covered in order for the sake of this guide in the next
chapter: Johannasburg.
***********************************************
* RARE ITEMS DROP ENEMY DROPPED FROM *
* Plasma Burst Circuit Panek *
* Plasma Burst Circuit Wall Gigant *
* Trumpet of Glory Rolling Stone *
* Trumpet of Glory Wall Gigant *
***********************************************
Flame Tortoise is found in the Kuje Desert pretty much everywhere except the
Central Maze Path. I found them easily between the Near the Monument and the
Near the Sandstorm teleporters grouped with Hill Giants. This enemy is a
shielded type.
Enemy #118
Pad Worm/4500/Electric
Rosa/10
Kuje Desert & Johannasburg
Pad Worm encounters happen around the Beginning and Endpoint of the Kuje Desert
I found them more frequently in the beginning compared to the end.
Enemy #119
Hill Giant/5280/Ice
Rosa/10
Kuje Desert & Johannasburg
Along the side paths of the Kuje Desert. As mentioned with enemy #116 this one
can be found between the Near the Monument and the Near the Sandstorm
teleporters as well. This enemy is a jump up to hit type.
Enemy #120
Stone Worm/4560/-
Rosa/10
Kuje Desert & Johannasburg
Found at the Beginning of the Kuje Desert and fairly rare after that.
Will group up with Aurora Slimes and Waterwyrms around the fallen tree at the
Endpoint teleporter when levels have been reached. This enemy is more often
found throughout the next chapter: Gulza Sanctuary. This enemy is a shielded
type.
***********************************************
* RARE ITEMS DROP ENEMY DROPPED FROM *
* Crystal Staff Phantom *
* Lucky Clover Clumpy Jr. *
* Lucky Clover Flammy *
* Lucky Clover Monkey *
* Lucky Clover Dark Ape *
* Mermaid's Scale Water Wyrm *
* Mermaid's Scale Aurora Slime *
* Rose of Passion Babylo *
* Trumpet of Glory Gold Mask *
* Trumpet of Glory Monkey *
* Trumpet of Glory Jarvil *
***********************************************
Enemy #147
Alacan/8400/Holy
Mariglenn/13
Mother's Lair
Alacan can be found on any of the paths. Not as frequent in the dead ends
though.
Enemy #148
Face of Evil/6000/Electric
Mariglenn/13
Mother's Lair
This enemy attacks at the Beginning and Midpoint teleport forks. Face of Evil
will also group up when heading towards the dead end to the right of the
Midpoint teleporter. This enemy is a jump up to hit type.
Enemy #149
Bit/5500/Wind
Mariglenn/13
Mother's Lair
Found primarily at the Beginning of the Main path or entrance if you will after
you get the zeo sychros sword and jump the first lava river. They are random
after that throughout Mother's Lair but very rare after the Endpoint teleporter
up to the Core teleporter.
Enemy #150
Magic Fighter/6000/Holy
Mariglenn/13
Mother's Lair
Magic Fighter is found anywhere in Mother's Lair.
Enemy #151
Deimos/5600/Ice
Mariglenn/13
Mother's Lair
Deimos is encountered from the Endpoint teleporter up to the Core teleporter.
Much more frequently encountered as you get closer to the Core teleporter. This
enemy is a jump up to hit type.
Enemy #152
Dragon/9100/Electric & Ice
Mariglenn/13
Mother's Lair
At the Midpoint:Fork teleporter head into the dead-end to the right. They can
also be encountered but in lesser numbers from that same teleporter up to the
Midpoint teleporter. This enemy is a shielded type.
Enemy #153
Red Baron/6300/Ice
Mariglenn/13
Mother's Lair
This enemy according to the Doublejump guide is found at the beginning of this
Map. I, however, had them attack me just about everywhere. You should get tired
of seeing Red Barons by the time you fill your Hunters Record for this area.
This enemy is a shielded type.
Enemy #154
Togroth/10500/Fire
Mariglenn/13
Mother's Lair
Togroth is found along all the dead-end paths.
Enemy #155
Platinum Kite/6000/Wind
Mariglenn/13
Mother's Lair
Platinum Kites are found in the last stretch before the Core teleporter.
Enemy #156
Hell Sorceror/7350/Wind & Holy
Mariglenn/13
Mother's Lair
This final enemy for the regular game can be found at the Midpoint dead-end
paths and along the last stretch before the Core teleporter by Mother's Lair.
***********************************************
* RARE ITEMS DROP ENEMY DROPPED FROM *
* Crystal Staff Magic Priest *
* Crystal Staff Red Baron *
* Crystal Staff Hell Sorceror *
* Crystal Staff Face of Evil *
* Galactic Compass Bit *
* Galactic Compass Alacan *
* Galactic Compass Magic Fighter *
* Rose of Passion Alacan *
* Trumpet of Glory Magic Priest *
* Trumpet of Glory Bit *
***********************************************
4.1
***************************************************
* POST GAME+/GHOST SHIP *
***************************************************
Enemy #157
Evil Skeletar/7000/Holy
Post Game+
Ghost Ship
Found in Hallway and Passageway of Hall 1.
Enemy #158
Cosmo Turtle/6300/Ice
Post Game+
Ghost Ship
Found in the Hallways and Passageways near Hall 1 and 2. This enemy is a
shielded type.
Enemy #159
Evil Relic/8000/Wind
Post Game+
Ghost Ship
Evil Relic is encountered in Hallway 1 of Hall 1.
Enemy #160
Sumo Bull/8000/Electric
Post Game+
Ghost Ship
Attacks in Passageway 1 and Hall 2.
Enemy #161
White Wall/8100/Holy
Post Game+
Ghost Ship
Found in Passageways 3 and 4 and Halls 3 and 4. This enemy is a jump up to hit
type.
Enemy #162
Spinner/9000/Fire
Post Game+
Ghost Ship
Encountered in Passageway 4.
Enemy #163
Wonder Kong/8100/-
Post Game+
Ghost Ship
Found in Passageways 3 and 4 and Halls 3 and 4.
Enemy #164
Trash Phantom/8000/Holy
Post Game+
Ghost Ship
Trash Phantom was encountered in Passageway 4 and Hall 4. This enemy is a
shielded type.
Enemy #165
Hades Monk/8000/Ice
Post Game+
Ghost Ship
Attacks you in Passageway and Halls 5 and 6.
Enemy #166
King Deimos/6300/-
Post Game+
Ghost Ship
King Deimos is easily encountered in the Treasure Trove room after the last
boss battle. It can also be encountered along Passageway 7. This enemy is a
jump up to hit type.
Enemy #167
Cosmocore/7200/Wind
Post Game+
Ghost Ship
Found in Passageways and Halls 1 and 2.
Enemy #168
Orochi/10800/Ice
Post Game+
Ghost Ship
Found in Passageway 7 and the Treasure Trove room. This enemy is a barrier type