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,[]| o \. | |
[] -' ,---.º < ___ | ]
| /. '---' ___-----_\ \__ | |
[ ] __ __--- --___ / ]
_] | [ ------__ __--------º-__ ____ _---_ ___ ,__ ___ _/__ ]
| | | /, ]/ '| / \ |\| ||/||\|\/ / '|-\ \_| \ \/ ]_,[\ -\|[
|_ \ '-_-- ||| /'-'|[] || | | || ||| /'' ||\|||]/-|| \ /||/| |
\ '-_____/ ||| \|']|., ||, | || ||| \,| ||/|| \,||\ \//||\|/
/ [__]\__/ |||_|||\_| [__][__]\_/-_/__/ ||\_[__]\_/ ||_/|
', __----__ \ Holy, holy, holy is the LORD of hosts;_the whole earth
'-- / |' is full of his glory -----'
[ ]
| ]
[ |
| | GIGANTIC DRIVE MOVELIST v0.4
|| | for the Sony PlayStation 2 (Japanese Version)
'| | created and mantained by Ignacio de Lucas
| |
\ |
\ \
'._)
Unpublished work Copyright 2002 Ignacio de Lucas
This FAQ and everything included within this file cannot be reproduced
in any way, shape or form (physical, electronical, or otherwise) aside
from being placed on a freely-accessible, non-commercial web page in
it's original, unedited and unaltered format. This FAQ cannot be used
for profitable purposes (even if no money would be made from selling it)
or promotional purposes. It cannot be used in any sort of commercial
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It cannot be used in magazines, guides, books, etc. or in any other
form of printed or electronic media (including mediums not specifically
mentioned) in ANY way, shape, or form (including reprinting, reference
or inclusion), without the express written permission of the author,
myself. This FAQ was created and is owned by me, Ignacio de Lucas. All
copyrights and trademarks are acknowledged and respected that are not
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To continue, this FAQ and everything included herein is protected by
the Berne Copyright Convention of 1976, not to mention International
Copyright Law. Please remember that plagiarism is against the law.
Failure to adhere to any of the above will result in violation of the
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TO PUT IT SIMPLY: DON'T STEAL ANYTHING FROM THIS FAQ, DON'T USE IT
FOR A PROFITABLE PURPOSE, AND DON'T REPRODUCE IT IN ANY PUBLICATION!
The above Copyright Notice was developed by Kao Megura, and it's his
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Gigantic Drive is (c) Enix of Japan. All copyrights and trademarks are
acknowledged that are not specifically mentioned in this FAQ.
-------------------------------------------------------------------------
This FAQ, and future revisions of it, can be found at:
-------------------------------------------------------------------------
GameFAQs www.gamefaqs.com
===================================
T A B L E O F C O N T E N T S
===================================
1 - UPDATES / INTRODUCTION
2 - GENERAL NOTES
3 - MOVELIST NOTES AND CONVENTIONS
Legend
Common Moves
4 - FSC UNITS MOVELIST
Common Moves
FSC-VA1 Vertical Fortress Vavel
FSC-GL2 Geotic Fortress Gllang
FSC-LA3 Aerial Fortress Laguiole
Valdol
5 - VORGALA MOVELIST
Common Moves
Laborer
Drill Laborer
Fire Laborer
Siren
Harrier
Harrier 2
Cyclone Harrier
Guardian
Centurion
6 - VORGALA BOSSES MOVELIST
Common Moves
IwaKutsuJin (God of Caverns) Barou
GenJin (God of Illusions) Foh
FuuJin (Wind God) Fuuga
AnkokuJin (God of Darkness) Brou
7 - DANTARION MOVELIST
Dantarion
8 - UPGRADE LIST
FSC-VA1 Vertical Fortress Vavel
FSC-GL2 Geotic Fortress Gllang
FSC-LA3 Aerial Fortress Laguiole
9 - SPECIAL THANKS
10 - CLOSING AND QUESTIONS
==========================================================================
1 . U P D A T E S / I N T R O D U C T I O N
==========================================================================
Version 0.4 (December 14, 2002)
A one-man update: all thanks to BiggieY2Killer, I've added the
following:
- IwaKutsuJin Barou's Meteo Dive.
- Dantarion's walking Gather Energy and Horn Uppercut.
- Vorgala units' Phantom System Teleport, Taunt and non-walking Gather
Energy.
- Guardian's Laser properties: it's three times as fast, 30% more powerful,
and knocks down.
- Removed AnkokuJin Brou's Waist Spin Hook (it doesn't actually have one)
As a result of adding more common moves for the Vorgala units, I've placed
separate Common Moves listings for each unit class, and altered the
layout to improve readability.
Version 0.3 (December 12, 2002)
I'm a retard: Ultimate Modes CAN be used in VS mode, and Gllang and
Laguiole DO have them as well. Tons of thanks to Timothy Espasandin
and Carl Dorff for pointing out the error in my ways.
Not only that, but Gllang and Laguiole can do an Ultimate Attack (like
Vavel's Genesis Cry) out of their Ultimate Modes too.
Added a move for the Harrier: Fire Shower.
Changed "Raveler" for "Laborer", as it is used in the US version and the
Katakana REIBA-RA can be translated as that, too. Thanks to Timothy
Espasandin for this too.
Version 0.2 (September 13, 2002)
Added the remaining Volgara units and Valdol to the movelist.
Changed the former spelling of "Vorgala" to "Volgara", as the latter will
apparently be the chosen romanization for the upcoming US release. I
refuse to use the laughable "Meganite" instead of "Kijin", though.
Corrected Drill Cript's name (was listed as Energy Drill)
Added ASCII art.
Added a note about ammo notation, updated and rewrote others to make them
more clear.
Added movelist for main character.
Added ASCII art.
Corrected several minor errors.
Version 0.1 (September 7, 2002)
Created the move list, with all three Kijin, and seven of the enemy units.
==========================================================================
2 . G E N E R A L N O T E S
==========================================================================
- BUY THE GAME'S JAPANESE VERSION! I can't stress this enough! The voice
acting in the American version has been reported to cause plants to wither,
pets to explode without warning and people to age at ten times the natural
rate (check GameFaqs' message boards for plenty of discussion on how bad
the dubbing actually is). On the other hand, the Japanese has awesome voice
acting, up to par with good anime (in fact, I think they hired several
famous seiyuu's).
Do note that you need a modded PS2 to be able to play the Japanese version,
though.
- I've finished Story Mode using the girl and Vavel, and I unlocked Valdol.
I've heard that you can unlock the last boss (Ultimate Weapon Asmodai) by
finishing the game with a different character, which I'm in the process of
verifying.
- I chose to keep the Japanese names of the Volgara for those that are
different. For those interested, here are the equivalencies:
Japanese US
----------------------------------------- ---------
IwaKutsuJin (God of Caverns) Barou Baron
GenJin (God of Illusions) Foh Spectre
FuuJin (Wind God) Fuuga Toxinator
AnkokuJin (God of Darkness) Brou Banisher
Shuumatsu Heiki (Ultimate Weapon) Asmodai Asmodeus
==========================================================================
3 . M O V E L I S T N O T E S A N D C O N V E N T I O N S
==========================================================================
- The names for the moves of the three Kijin (the main robots) are mostly the
official Japanese ones. Not so the Volgara (enemies) ones, since they don't
appear in the in-game command list.
- Yes, some of the moves are indeed listed with a wrong (or simply overly
complicated) execution in the in-game command list, or even in the story
sequences. Examples include the basic Chop and basic Upper, which are listed
as "b,o,f" and "b,i,f" respectively, when they can be performed simply by
"b,o" and "b,i"; and the worst case is for Laguiole's Gigantic Boomerang,
listed as "<Charge> o,b,i,f" when "<Charge> f" will suffice.
- Movelists correspond to the status of the mecha in VS mode: remember that
some of these moves aren't available in Story mode until they're bought; and
that you start story mode with lower max stocks of the weapons (but on the
other hand, can upgrade them to be higher than the VS mode amounts).
- An exception to the above is the fact that Ultimate Modes (the ones that
power you up but set a 3-minute countdown timer on you) must be gained in
story mode to unlock them in VS mode. Two notes on this: Vavel starts with
Volcanic Mode, but (contrary to what I previously stated) CAN unlock Genesis
Mode (which replaces it, and that's why it's listed with the same motion in
the list) by finishing the game. Also, once you gain a Kijin's Ultimate Mode,
you unlock them all: you don't need to unlock each one separatelly. Thanks to
Timothy Espasandin and Carl Dorff for pointing out the existence of Ultimate
Modes for Laguiole and Gllang.
- When listing (X/Y Ammo) in a move's description, it means it consumes X ammo
of which there is a supply of Y initially. For example, Vavel's Pyro Burner
says (50/250 Ammo). This means that Vavel starts each fight with 250 ammo of
Pyro Burner, and each shot consumes 50 (so you can use it five times). Also,
see note about Story Mode ammo amounts.
- Regarding EN (energy), the full bar is 100 units, and it becomes red when
you have 70 units. So "70 or more EN" means "red EN bar", and "100 EN" means
"flashing EN bar". Each step you take refills exactly 1 EN, and hitting your
opponent refills more.
- For the Volgara units, keep in mind that, although they don't stay in a
different pose after Grand Charging, they ARE considered to be charged until
they do anything, so you can execute any move that needs a charge afterwards.
This is particularly important with Centurion's Assault Knuckle, which
(unlike all other specials which can be buffered) won't come out if it's
command is input _during_ the charge. In other words, you must do if _after_
the charge.
- I always use a Tekken-like notation for every movelist I write, be it for a
beat-em up, a RPG, a shooter or whatever. You might not like it, but I'm not
interested in hearing any of it; you can be my guest and download a
different FAQ. Or you can actually spend five minutes checking the "legend"
section.
-------------------------------------------------------------------------
L E G E N D
-------------------------------------------------------------------------
f Forward on any analog stick (up)
o Outward on any analog stick (left on left stick or right on
right stick)
i Inward on any analog stick (right on left stick or left on
right stick)
b Backward on any analog stick (down)
ff Forward on both analog sticks
fb Forward on one analog stick, backward on the other
oo Outward on both analog sticks
ii Inward on both analog sticks
bb Backward on both analog sticks
U Digital pad up
D Digital pad down
L Digital pad left
R Digital pad right
-------------
| - Buttons - |
-------------
O Circle
S Square
T Triangle
X Cross
L1,L2,R1,R2 Shoulder buttons
L3 Push the left analog stick inwards
R3 Push the right analog stick inwards
+ Press at the same time
, Press in sequence
| Logical or
= Do after preceeding move
-------------------------------------------------------------------------
C O M M O N M O V E S
-------------------------------------------------------------------------
---------------------------------------
| - When controlling the main character |
---------------------------------------
U Move Forwards
D Move Backwards
L Turn Left
R Turn Right
L1 Strafe Left
R1 Strafe Right
- The left analog can be used to move the character as well.
T Toss Grenade
O Jump (hold to fly)
S Enter Building (when near the door of _some_ buildings;
main character will appear on the roof of the building)
Hold X First Person View (look around with d-pad or analog stick)
Select Shift Control to the Kijin
------------------------------
| - When controlling the Kijin |
------------------------------
L1 Left Foot Forward (hold for longer step)
R1 Right Foot Forward (hold for longer step)
L1,R1,L1,R1... Walk Forwards
L2 Left Foot Backward (hold for longer step)
R2 Right Foot Backward (hold for longer step)
L2,R2,L2,R2... Walk Backwards
L1+L2 Turn Left
R1+R2 Turn Right
L1+R1 Grand Charge (hereafter <Charge>)
L2+R2 Crouch (hereafter <Crouch>)
= L1+L2 = Turn Left
= R1+R2 = Turn Left
= L1+R1 = Jump Forward
= (can turn or do any attack while jumping)
U Move Torso Down
D Move Torso Up
L Move Torso Left
R Move Torso Right
f Jab
ff Double Forward Punch
b,f Straight
bb,ff Double Twist Punch
b,o Chop
b,i Upper
o,f Hook
oo,ff Double Hook
i,f Backhand
i One-hand Guard
ii Guard
Select Shift Control to the Main Character
==========================================================================
4 . F S C U N I T S M O V E L I S T
==========================================================================
-------------------------------------------------------------------------
C O M M O N M O V E S
-------------------------------------------------------------------------
<Crouch> f Grab (can grab vehicles or characters)
<Crouch> ff Gravity Zero (juggles very high)
R3 Deploy Storm Hammer (1 EN per second; raises right arm's damage)
= b,f = Hammer Strike
= R3 = Retract Storm Hammer
L3 Deploy Detonator
= f = Detonator (1/3 Bullets)
= L3 = Retract Detonator
T Proton Beam (3 EN)
O 40mm Cannon (200/1600 Bullets)
T+O Shoulder Missile (2/8 Bullets)
S Transform to Fortress Mode
<Charge> ff Gaia Axe (can only be used once; after using, Proton Beam
and Full Attack will become unusable)
<Charge> T Gaia Buster (30 EN, usable at 70 EN or more)
<Charge> 0 Leg Missile (6/18 Bullets)
<Charge> T+O Full Attack (30 EN, usable at 100 EN; requires and consumes
600 Cannon bullets, 4 Shoulder Missiles and 6 Leg Missiles)
<Charge> S Sanctifier (0 EN, usable at 100 EN;
Gllang loses ability to transform or deploy hand weapons;
Gllang is destroyed after 180 seconds)
= b,i = Hyper Upper (3 EN)
- Fortress Mode -
L1+R1|U Accelerate
L2+R2|D Brake/Reverse
L1+L2|L Turn Left
R1+R2|R Turn Right
T Proton Beam (3 EN)
O Gaia Cannon (8 EN)
S Transform to Vertical Mode
R3 Deploy Thunder Hand (1 EN per second; raises right arm's damage)
= R3 = Retract Thunder Hand
L3 Deploy Thunder Cannon
= f = Thunder Cannon (14 EN)
= L3 = Retract Thunder Cannon
T Nova/Divine Laser (2 EN)
O Aerial Missile (2/8 Ammo)
S Transform to Fortress Mode
<Charge> f Gigantic Boomerang (6 EN)
<Charge> T Aerial Corridor (33 EN, usable at 70 EN or more)
<Charge> S Demon Sword 'Desecrator' (0 EN, usable at 100 EN;
Laguiole loses ability to transform or deploy hand weapons;
Laguiole is destroyed after 180 seconds)
= <Charge> 0 = Twin Sword Slash (50 EN, usable at 70 EN)
- Fortress Mode -
L1+R1|U Accelerate
L2+R2|D Brake/Reverse
L1+L2|L Turn Left
R1+R2|R Turn Right
T Nova Laser (2 EN)
O Sky Torpedo (1/4 Ammo)
S Transform to Vertical Mode
------------
| - Valdol - |
------------
Valdol behaves exactly as Vavel, with only three differences:
- Its stock of Pyro Burner and Valdol Missile ammo is reduced to 150 and 4,
respectively.
- It (physically) lacks a Gigantic Booster, so obviously it can't use it.
- It can't use Genesis Mode in VS mode, even when Ultimate Modes are
unlocked for all other Kijin. Instead, he is stuck with Volcanic Mode
(damn).
Everything else remains the same.
==========================================================================
5 . V O R G A L A M O V E L I S T
==========================================================================
-------------------------------------------------------------------------
C O M M O N M O V E S
-------------------------------------------------------------------------
S Gather Energy (raises EN by 5; can walk during execution)
S+O Gather Energy (raises EN by 5)
S+T Taunt
S+T+O Phantom System Teleport (5 EN)
-------------
| - Laborer - |
-------------
ff Double Downward Swipe
bb,ff Double Upward Swipe
T Slow Laser (5 EN)
O Fast Laser (5 EN)
o,f Waist Spin Hook
T Long-Range Laser (5 EN)
<Charge> f Hand Missile (1/10 Ammo)
<Charge> ff Double Hand Missile (2/10 Hand Missile Ammo)
<Charge> O Fire Shower (10 EN)
---------------
| - Harrier 2 - |
---------------
o,f Waist Spin Hook
T Long-Range Laser (5 EN)
<Charge> f Long-Range Hand Harpoon (10 EN)
<Charge> ff Short-Range Double Hand Harpoon (10 EN)
o,f Waist Spin Hook
T Cyclone (20 EN; can walk during execution; continuous)
--------------
| - Guardian - |
--------------
o,f Waist Spin Hook
T High-Powered, Rapid Fire Laser (5 EN)
---------------
| - Centurion - |
---------------
T Feather Spread (5 EN)
<Charge>, f Assault Knuckle (20 EN)
==========================================================================
6 . V O R G A L A B O S S E S M O V E L I S T
==========================================================================
-------------------------------------------------------------------------
C O M M O N M O V E S
-------------------------------------------------------------------------
S Gather Energy (raises EN by 5; can walk during execution)
S+T Taunt
S+T+O Phantom System Teleport (5 EN)
<Charge>, f Arm Blade (10 EN)
<Charge>, T Twin Gravity Sphere (5 EN, usable at 70 EN or more)
==========================================================================
7 . D A N T A R I O N M O V E L I S T
==========================================================================
- Dantarion's movelist is different enough that he must be listed
separately. It doesn't have the common moves associated with either of
the above three groups.
- Dantarion can't punch, only block. It can't crouch, either; nor,
therefore, jump.
---------------
| - Dantarion - |
---------------
S Gather Energy (raises EN by 5)
S+O Gather Energy (raises EN by 5; can walk during execution)
T Fire Breath (10 EN, usable at 70 EN or more)
T+O Horn Uppercut (bow via D-Pad up to increase range)
O Bite
<Charge>, O Headbutt Charge (10 EN)
==========================================================================
8 . U P G R A D E L I S T
==========================================================================
- For the time being, I'm only including the buyable moves, and only their
price (not their Katakana, etc), since it's meant as an addendum for the
move list. Tough it out. I might do a more complete list it in the future
if I'm in the mood, but don't hold your breath.
- Prices are in millions of Yen (so for example, Divine Upper costs
14.000.000.000 Yen).
40mm Cannon 7.500 Upgrade for 30mm Cannon
50mm Cannon 15.000 Upgrade for 40mm Cannon
Full Attack 28.000
Gaia Axe 16.000
Gravity Zero 9.000
- FSC-LA3 Aerial Fortress Laguiole -
Divine Laser 30.000 Upgrade for Nova Laser
Gigantic Boomerang 18.000
Gravity Zero 9.000
==========================================================================
9 . S P E C I A L T H A N K S
==========================================================================
- E-mail addresses not included to protect contributors from spam. If
you're a contributor and still want your address to appear here, drop
me a line.
-------------------------------------------------------------------------
Timothy Espasandin
-------------------------------------------------------------------------
- For pointing out that Laguiole and Gllang also have Ultimate Modes.
Also, for the US names of the Volgara.
-------------------------------------------------------------------------
Carl Dorff
-------------------------------------------------------------------------
- Also for pointing out that Laguiole and Gllang have Ultimate Modes.
-------------------------------------------------------------------------
BiggieY2Killer
-------------------------------------------------------------------------
- For IwaKutsuJin Barou's Meteo Dive, Dantarion's walking Gather Energy
and Horn Uppercut, and Vorgala units' Phantom System Teleport, Taunt
and non-walking Gather Energy.
- Also for pointing out that AnkokuJin Brou does not have a Waist Spin
Hook, unlike what I listed; and that Guardian does indeed have a
difference: its laser is three times as fast, 30% more powerful, and
knocks down.
==========================================================================
10 . C L O S I N G A N D Q U E S T I O N S
==========================================================================
- Please don't hesitate to send me any move you discover that isn't
mentioned in the FAQ, especially for the Volgara units (which don't have a
movelist in the game). After discovering that the Guardian is indeed
better in some ways to the regular Harrier (thanks to BiggieY2Killer) I
have a hunch that Siren will have something different as well.
You can contact me at <de_lucas#yahoo.com>. Replace the # with a @ (this
is to avoid advertising mail adresses auto-parsers, if you're wondering).
- On the other hand, DON'T send me any moves for the last boss (Asmodai). I
want to make the list myself when I get him.