Ridge Racer 5 (PS2) Manual Translation by Albert Brown (
[email protected])
NOTICE:
Please no copying this document in part or in whole (W/O permission).
For Private home use only. See bottom of document for more info.
Version 1.1
Page 1- Contents
Contents
Use of Controller----2
Main Screen----------4
New Game-------------6
Factory--------------7
Race-----------------9
Grand Prix---------10
Duel---------------16
Time Attack--------17
Free Run-----------18
Design---------------20
Garage---------------21
Record---------------22
Versus---------------23
Courses--------------24
Cars-----------------25
Name: Fukami Ai
Date of Birth: 12/12/1979
Age: 20 years old
Constellation: Hebitsukai
Blood Type: B type
Home Land: Kanagawa
Occupation: Model
Height & Weight: 168cm, 49kg
Three Size: 88, 58, 86cm
Foot Size: 24cm
Specialty: Makes worldwide Calais
Taste: Photograph, Scuba diving
Favorite Food: Melon
How to live the holidays: Driving
Future Dream: Car writer
Person who yearns: Yoshiko Nagase
Page 2- Controller
Use of the Controller
Here, we explain the fundamental operative method. You can play using a
standard controller, Jogcon or Negcon.
Analog Controller (Dual Shock 2)/Analog Controller (Dual Shock)
(Setup for an Analog controller that's ON)
L2/R2 button-Look Back
R1 button-Shifting Upgrade(MT Selection Only)
L1 button-Shift Down(MT Selection Only)
START button-Start and Pause
Left Analog Stick-Selection and Steering(wheel).
Analog mode switch LED display(Red Color)
TRIANGLE button-View change
CIRCLE button-Decision [in menu]
X button-Accelerate, Cancel [in menu]
SQUARE button-Brake
*Ridge Racer 5 uses the vibration function of the Analog Controller.
Analogue mode LED switch does not turn off the vibration function, only the
use of Analog joystick. To turn ON/OFF the vibration function, please switch
it within the option screen.
Standard Controller (Playstation)
L2/R2 button-Look Back
R1 button-Shifting Upgrade(MT Selection Only)
L1 button-Shift Down(MT Selection Only)
D-Pad-Selection and Steering(wheel).
START button-Start and Pause
TRIANGLE button-View change
CIRCLE button-Decision [in menu]
X button-Accelerate, Cancel [in menu]
SQUARE button-Brake
Jogcon
L1 button-Brake
R1 button-Accelerator
L2 button-Look Back
R2 button-Look Back
D-Pad-Selection, UP is shift upgrade and DOWN is shift downgrade (MT only)
Dial-Steering [wheel]
START(Sutato) button-Start and Pause
TRIANGLE button-View change
CIRCLE button-Decision [in menu]
X button-Cancel [in menu]
*The mode switch, the Jogcon mode (Dial) is ON when the LED light shines.
When the mode is OFF, (the LED doesn't shine) the Jogcon is used like a
standard controller.
Safety Mode
Safetly (In case there isn't a re-input for the dial, all buttons except the
mode switch), approximately sixty seconds that there isn't a digital key
operation, safety mode is turned on. (In the case of safety mode, it is
displayed inside the screen with "Safety Mode.")
Negcon
L/R buttons-Look Back
D-Pad-Selection, UP is shift upgrade and DOWN is shift downgrade
Start button-Start and Pause
B button-Change view
II button-Brake, Cancel [in menu]
I button-Accelerator, Decision [in menu]
Twist Left and Right-Steering
Page 4-Main Screen (Monitor)
Main Screen
If you push the start button at the title screen, the main screen is
displayed. After selecting a mode with the direction key, please decide it
with the CIRCLE button.
New Entry> 6P
You can set up a new game. If this is the first time playing this game,
please choose this command so that you may start out anew. Further more,
please refer to page six about the content of "New Entry" so that your well
acquainted with it.
Continue
In the case that you get a game over with a started game, you can restart the
game with a continuation. As it is, the game is restarted on the condition
that you set it up with "New Entry".
Load
For the Save and Load of "Ridge Racer 5", please insert a "Playstation 2"
exclusive memory card (8mb). It starts a game once and can restart a game
with a continuation, in the case that the content is done, save it by using a
"Playstation 2" exclusive memory card (8mb). When selecting a file that you
would like to load with the direction key, please decide it with the CIRCLE
button.
(To Save and load, plug the Memory Card into slot one, except for versus.)
About Save
You can save your game inside the "Factory" (Page 7) main page. By choosing
"Save" inside the factory [main page] menu, you should save according to the
indication on the screen.
Page 5-Main Screen (Cont.)
VS (Versus)>> 23P
This mode vertically divides the screen, so that two people can play together
or against each other. Please look at Page 23 for more details.
(Save and load of versus correspond to Memory Card slots 1 or 2.)
Option
You can change the setup of various things in the game. By selecting the
option menu with the direction key, please choose it with the CIRCLE button.
Further more, the items you can set up and change are as follows.
Controller 1
The set up of a controller on the side of Player 1. When selecting an item
with the direction key according to the indication on the screen, please
decide it with the CIRCLE button. Further more, for the set up of a
controller, the content differs by the kind of controller that is used.
Controller 2
The set up of a controller on the side of Player 2. The method of set up is
similar as to the set up of controller on the side of Player 1. Please set
it up according to the indication on the screen.
Sound Setup
You can set up the BGM (music) that flows during the game and SE (effective
sound). By [vertically] selecting the item with the direction key that you
would like to set up, please adjust it with right and left of the direction
key. If choosing "OK" last, decide it with the CIRCLE button, the set up is
affected.
Adjust Screen
You can adjust the screen position. By moving the frame of the screen with
the direction key, please do a position confirmation.
Brightness
You can regulate the brightness of the screen. When the mark of the screen
center can easily be seen, please regulate the brightness of the main part of
the television.
Music Player
You can listen to the BGM that plays during the game. By choosing a song with
right and left of a direction key, please switch "repeat" ON/OFF with the
CIRCLE button.
Exit
Return to the Main Menu.
Page 6- New Entry [or New Game]
New Entry
Setup allows a player to start a new game. If you complete the set up
according to the following procedure, the factory (activity front-line base)
of a player is established.
>>>Entry Procedure
1.Setup the degree of difficulty
There are three levels of difficulty: "Hard (difficult)," "Normal (average),"
"Easy (easy)". After choosing either one with the direction key, please
decide it with the CIRCLE button.
2.Decide the Team and Driver names.
You decide the team name and driver name. When choosing a character with the
direction key, please decide it with Circle button. You can input a Driver
name as large as 16 characters and a Team name as large as 8 characters. Your
Driver and Team names are registered by pressing the Start button last.
3.Decide the color the car.
You can decide the color of the car body that you will play with. After
selecting a color with the direction key, please decide it with the CIRCLE
button.
4.Establishment of the Factory
You have registered your team with setup until now. Press the CIRCLE button
to choose: "Yes" if you are ready to complete the setup. OR "No" if you want
to retry the set up. If the registration is completed, the factory (Page 7)
will be established as the activity front-line base of the player.
Page 7-Factory
Factory
After selecting a menu with the direction key, please decide it with the
CIRCLE button.
>>>Race-9P
You can play the kind race you want by selecting its name. By selecting the
kind of race, the kind of car and the course, you can then race.
>>>Design-20P
You can change your Team name, Car design, and Car number. (Every time you
progress in the game, the car number changes).
>>>Garage-21P
You can see the cars and the engines that your team has acquired. You can
also view the trophies and medals that have been acquired by having good
results in races.
>>>Record-22P
You can confirm various records(times, place, etc.) from races.
>>>Save
Allows you to save your game data. By choosing a game file with the CIRCLE
button, you can save your data.
>>>Option
You can change the screen, the sound, and the set up of the controller. The
content of this item is similar to the "Option" at the title screen.
>>>Exit
You can exit the factory screen to return to the main screen. In case you
didn't "Save", a message will be displayed.
Page 9-Race/Mode
Race/Mode Instruction
At the main race screen, you can participate in a various races. After
choosing the mode with the direction key, please decide it with the CIRCLE
button.
>>>Grand Prix
This is a mode that you compete for the ranking order (1st, 2nd or 3rd place)
against computer controlled cars. By continuing through stages (page 10) you
will get new courses and cars.
>>>Duel
This mode will appear when certain criteria are met. This mode is a showdown
against you and a high-performance machine [that the computer uses]. By
winning against the computer, you take the new machine and receive another
prize (Page 16).
>>>Time Attack
Only the car of the player runs on a course and tries to achieve the fastest
record possible. It is split between three classes of cars: "Standard",
"Extra", and "Duel" (Page 17).
>>>Free Run
Only the car of the player runs on the course. There are no other cars on the
track and the player simply runs the coarse alone for the fun of it (Page
18).
>>>Exit
You can cancel "Race" mode and return to the Factory menu.
Page 10-Race/Grand Prix (1)
Race/Grand Prix (1)
Grand Prix is the main race mode. By winning various races, you can acquire a
new kind of car and new courses.
>>>Plan of Grand Prix
There are two types of Grand Prix: "Standard class" "Extra class". "Extra
class" will appear after "Standard class" has been cleared. At first, you can
only play one GP in "Extra Class", but by clearing each GP you can play 4 GP
in total. And, in case that you cleared the game with the degree of
difficulty at "Hard", one class will appear.
Further more, as being characterized respectively for each GP, the rules
differ by the characteristics.
Grand Prix characteristics chart
Standard Class GP1---Regular
Extra Class GP2---Regular
GP3---Sudden Death
GP4---Reverse
GP5---Oval
Page 11-Race/Grand Prix (1) Cont.
>>>Rule
There are 6 characteristic rules respectively for the Grand Prix that are
different. A rule is 4 patterns of "regular", "sudden death", "reverse",
"oval".
Regular
-Composed of four races, and by finishing inside the ranking order (rule) on
every race, you can advance to the next race.
-In case you weren't able to finish inside the ranking order (rule), you get
to retry.
-In the championship, if you take first place in the fourth race, you will
have completed this GP. If you take any other rank except first, you have to
retry.
-You get 3 retries, after that it becomes a game over.
Sudden Death
-Composed of 4 races, if you take first place at every race (3 laps) you will
achieve the goal.
-In case you didn't reach the goal in time (rule), you get to retry.
-You get 3 retries, after that it becomes a game over.
Reverse
-The course becomes reversed. Similar to "regular" except one.
Oval
-Only one race is done, and you compete for the ranking order (1st, 2nd, 3rd ,
etc.) during 10 laps.
-You win the championship if you get first place. You get to retry if you
didn't place first.
-Retry becomes a game over after 3 times.
Page 12-Race/Grand Prix (2)
Race/Grand Prix (2)
>>>Screen Display
On the screen during a race, you can change the visual point (how you view
the car) from the Driver's view to the rear of the car and vise versa with
the TRIANGLE button.
PLEASE TAKE NOTE: My translation follows on the left side of the picture
downward, then the right side downward.
-Course Figure
This is a complete view of the course. Your car is shown with an arrow.
-Lap Record
Fastest lap time of the course.
-Total Time
Race time from start to finish.
-Time Limit (Only Sudden Death GP)
Race ends when time runs out. Time out when Time limit reaches 0.
(Image here)-Drivers View
-Position
Current rank position in race.
-Lap Time
1 lap for every lap time.
-Speed
Shows the your current speed.
-Shifting
Displays what gear the car is in.
-Tachometer
Expresses the rotation number of the engine.
(Image here)-Rear view of the car.
Pause Menu
If you push the start button during a race, the pause menu is displayed. To
change the music please choose "Sound". To retire from the race or quit,
please choose "Retire".
Page 13-Race/Grand Prix (2) Cont.
>>>GP Selection
You choose the GP you are going to participate in. The degree of difficulty
of the GP that you can first participate in are: "Basis GP (Easy)" "Frontal
GP (Normal)" "Fountain GP (Hard)". Please decide the GP with the CIRCLE
button.
>>>GP Introduction
Course introduction for the GP that you chose and detailed content is
displayed. A viewpoint of information displayed by the following screen.
PLEASE TAKE NOTE: My translation follows on the left side of the picture
downward, then the right side downward.
-Round/Course
The round and course name.
-Game Class
The class you participate in.
-Course Figure
The course figure that the player runs.
-Lap Length
The distance of one lap around the course.
-Lap
The number of laps for the course.
-Qualify Limit
The worst ranking you can get to advance to the next race.
Page 14-Race/Grand Prix (3)
Race/Grand Prix (3)
>>>Screen Display
You select the kind of a car to use in the Grand Prix. After choosing the
kind of car with the direction key, please decide it with the CIRCLE button.
PLEASE TAKE NOTE: My translation follows on the left side of the picture
downward, then the right side downward.
-Manufacturer Name
The manufacturer name of the car you choose.
-Performance
To express the performance of the car, the performance is superb, as the bar
is long. In the following order, Acceleration / Maximum Speed / Handling.
-Name of car
The name of the car that you choose.
-Data
Various data of the car. In the following order: Overall length / Overall
width / Transmission / Top Speed.
-Information
Introduction of the car.
About My car
If you clear GP, a useful car becomes "My car". Time attack and Duel cars
can become "my car", they can be useful in another mode.
Page 15-Race/ Grand Prix (3) Cont.
>>> Engine & Transmission select
You select an engine from the list. After choosing it with the direction key,
please decide it with the CIRCLE button. Next you will decide your
transmission, you can choose AT (automatic)/MT also.
PLEASE TAKE NOTE: My translation follows on the left side of the picture
downward, then the right side downward.
-Manufacturer name
The manufacturer name of the engine you choose.
-Performance
Expresses the performance of the vehicle. Similar to the car select screen.
-Engine Name
The name of the engine that you choose.
-Information
Introduction to the engine.
>>>Race Start Screen
When the screen is displayed, you can confirm the course during the course
animation. You can also choose the BGM that you want to play while you run
the course. After choosing a BGM with the direction key, please decide it
with the CIRCLE button.
>>>Race Result Screen
The result of the race is displayed. Together, the total time of the race
with the times of each lap is displayed. And, you can view the replay of the
race by selecting "Replay".
Page 16-Race/Duel
Race/Duel
The computer controls a car against you during a race. "Duel Solo" and 2 for
"Battle Royal".
>>>Rule
-In only 1 race can you compete for the ranking order with a number of 3
laps.
-If you get 1st place (your goal) you will clear the race.
-Only a car that has cleared a GP and became "My Car" can be used.
>>>Duel Solo
A car that the computer manipulates and one pair one race. In this race, you
race against the computer's high performance car, if you win the race, you
win the computer's Duel car. The kind [or variety] increases for "Duel Car"
by renewing [or beating] the "R mark record". Further more, you can use a
standard car and an extra-car (Excluding Oval Engine).
>>>Battle Royal
In this mode you race against 4 other duel cars making a total of 5 cars
competing for the ranking order. Every car in this race is a duel car, you
choose your car and race against 4 enemy cars [that are duel cars].
Furthermore, if you don't have all the duel cars in your possession, you
can't enjoy this race.
About "R mark record"
There is an object mark called "R", it appears inside the record time in time
attack mode (Page on the Right). If you renew [or beat] this record (R mark
record) a new duel car will appear. (My note: you must then beat this new
duel car to be able to drive it)
Page 17-Race/Time Attack
Race/Time Attack
Only the player runs the course and tries to get the fastest time.
>>>Rule
-Only 1 race, where you compete for the best total time in 3 laps (Oval is 10
laps)
-Before the time is measured, you can retire in case one lap with the
opposite running.
-Only a car that has cleared GP and became "My Car" can be used.
>>>Class & Course Selection
First, you will choose the class for time attack. There are three classes of
vehicles: "Standard" "Extra" "Duel". After choosing the class with the
direction key, please decide it with the CIRCLE button. Next, you choose the
course for the time attack. After choosing course with the direction key,
please decide it with the CIRCLE button.
>>>End of Time attack
When the time attack ends, the lap time of every lap and a total time are
displayed. You can select four items here: "Result" "Sector" "Replay" "Next".
If you choose "Next", you shift to the next screen and can choose three
items: "Retry" "T.A. Menu" "Exit". And, in case your time was entered inside
the ranking, you can do a name entry. After selecting a character with the
direction key, please decide it with the CIRCLE button.
-RESULT
The result of the time attack is displayed.
-SECTOR
Every section of the course the time is displayed.
-REPLAY
You can replay the race you ran a little while ago.
-NEXT
Shift to the next screen.
-RETRY
You can do the time attack again with the same course, and same condition.
-T.A. MENU
Return to the T.A (Time Attack) Menu.
-Exit
Return the Factory menu.
Page 18- Race/Free Run
Race/Free Run
With out having to worry about cars or a time limit, you can run freely in
this mode.
>>>Selection of the Car and Course
Similar to GP, you choose a kind of car and a course and freely run the
course. There is an unrestricted number of laps and time. Further more, if
you push the start button while running, choose "Exit" that is inside the
menu, you can then end the free run mode.
Page 20-Design
Design
There are four sections of the design menu: "Name (name)" "Paint (paint)"
"Wheel (wheel)" "Exit (Exit)". After choosing with the direction key, please
decide it with the CIRCLE button. Further more, an object that the content
changes every time the game makes progress also is in the menu.
(My Note: all of these things are optional [voluntary])
>>>Team Name
You can change the team name. When the input screen is displayed, choose a
character with the direction key and then decide it with the CIRCLE button.
>>>Paint
When a pattern is displayed, choose the paint pattern with the direction key,
and decide it with the CIRCLE button.
>>>Wheel
When choosing a wheel color with the direction key, please decide it with the
CIRCLE button.
>>>Exit
To return to the factory menu and leave the design mode. After choosing
"Exit", please decide it with the CIRCLE button.
Page 21-Garage
Garage
In the garage you can see your cars, trophies, etc. Here, you can confirm all
the objects you have acquired.
>>>Garage Menu
There are five sections of the garage menu: "Car (car)" "Engine (engine)"
"Trophy (trophy)" "Medal (medal)" "Exit (Exit)". After choosing with the
direction key, please decide it with the CIRCLE button.
-CAR
After choosing it with the direction key, please decide it with the CIRCLE
button. You can see the car(s) that you have acquired so far.
-ENGINE
You can see the engine(s) that you have acquired so far.
-TROPHY
You can see the trophies that you have acquired so far.
-MEDAL
You can see the medals you have acquired so far.
-EXIT
To return to the factory menu and leave the garage menu.
Page 22-Record
Record
You can see the various records from races. The fastest total time and lap
time are recorded automatically.
>>>Record Menu
There are seven items for the record menu (following reference). After
choosing an item with the direction key, please decide it with the CIRCLE
button.
-REPORT
You can see a report of the team situation.
-HISTORY
You can see the record(s) of the races you have done so far.
-GP
You can see the record(s) with the Grand Prix.
-DUEL
You can see the record(s) with Duel mode.
-TA (STANDARD)
You can see the record(s) with Time Attack (standard class).
-TA (EXTRA)
You can see the record(s) with Time Attack (extra class).
-TA (DUEL)
You can see the record(s) with Time Attack (duel car).
Page 23-Versus
Versus
A mode that has a divided screen, you can use "My car" that you have acquired
so far. After choosing a mode with the direction key, please decide it with
the CIRCLE button.
>>>Screen Display
When playing versus mode, the race screen is divided into 2 rows.
>>>Normal
Two players, and two cars that race against each other. And, you can set up
number of laps, with an option in set up.
>>>Grand Prix
Same thing as 1 player GP, except that player 2 also races against the
computer controlled cars. And, you can set up the strength of the computer's
cars, with an option in set up.
Option Setup
You can setup various items for the race, such as the strength [or skill] or
the computers cars and the number of laps. The items that you can set up are
the following three.
Boost-The car that is behind receives a boost to catch up to the other car.
This can be turned on and off.
Number of Laps (Normal Only)-You can setup the number of laps from 1 to 9.
Difficulty setup (GP Only)-You can set up the degree of difficulty for the
computer's car(s). There is "Standard (junior class)" "Extra (middle class)"
"Oval (upper grade)" for degree of difficulty.
Page 24-Guidance of Circuits
Course Introduction
A course is part of one area (below) and the area is distributed into seven
courses, whether you run on the portion of the area or not.
SUNNY BEACH Total Length: 4,108m
A standard course with a beach and city area. For a configuration to consider
stop & go as the foundation, how you clear the four corners greatly
influences the lap time.
GREEN FIELD Total Length: 5,868m
A long course that branches with the Sunny Beach course. Because an average
speed is high for the course, one miss greatly influences the lap time. You
will want to turn successive corners with no loss of speed [or point].
Page 25-Guidance of Circuits Cont.
PARK TOWN Total Length: 3,528m
The City area is a short course and is composed of simple curves and a
straight. Because of the straight section you can race with full throttle,
until you reach the corner where you can't maintain speed.
AIRPORT OVAL Total Length: 3,428m
The airport underground was expanded, high-speed course. Unnecessary brake
pedal causes unnecessary drift. You can go full throttle on this course. Take
notice of how the straight ends and you enter a turn [or corner].
BAYSIDE LINE Total Length: 7,830m
A seven-km long course that connects with the "Outer Pass". It has a high
degree of difficulty, with beautiful scenery, sharp curves and "S" turns.
Since one lap is long, you should consider making as few mistakes as
possible.
ABOVE THE CITY Total Length: 5,193m
The middle city area branches with the "Park Town" area to make this course.
The city area has an irregular corner (high degree of difficulty) and ups and
downs (hills). There are successive corners in the middle stage area.
OUTER PASS Total Length: 4,535m
The mountain middle course has hills and an S character turn. During the
first half of the mountain area there is a stretch of falls, (take notice)
during the race the enemy cars will ride on the shoulder of the road.
Page 26- Car Catalog
Car Introduction
Here, we introduce a car (six kinds of cars) and what the car can do in the
beginning. For reference, select a car the fits yourself by its specs
(specifications).
PLEASE NOTE: I will translate the specifications and list them only once.
Name of Car
Manufacturer
Engine Name
Engine Manufacturer
Engine Formality
Total Length
Width
Height
Weight
Displacement
Maximum rotation number
Installed capacity
Largest torque
Maximum Speed
Gear number
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