This document is copyright (C) 2001 by Robert Karlsson.
If you got something to say or ask, just mail me at
[email protected]
If you have any cheat, or something you want me to change, mail me and you
will be added to the *Thanks to* section.
And... please excuse my poor English. I'm from Sweden.
VVV
RRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRR VVV VVV
RRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRR VVV VVV
RRR RRR VVV VVV
RRRRRRR RRRRRRR VVV VVV
RRRRRRRR RRRRRRRR VVV VVV
RRR RRR RRR RRR VVVVVVVV
RRR RRR RRR RRR VVVVVV
______________________________________
| Ridge Racer V |
| |
| Last update: 22/05 -2001 |
| |
| Version 1.1 |
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Game details:
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System: PlayStation2 / PAL
Players: 1-2
Difficulty: Easy
-----------------------------------------------------------------------------
Recent updates:
* I've updated the *Tracks* section
* Updated the *Thanks to* section
* Corrected some wrong-spelling...
-----------------------------------------------------------------------------
Things I want:
* cheats
* a "real" ASCII Ridge Racer V-logo.
* I've heard about a secret GP, so if anyone knows anything about it, please
mail me!
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This FAQ contains:
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1.0 Ridge Racer
1.1 History / Previous Games
1.2 Controls
2.0 Cars
2.1 Standard Cars
2.2 Extra Cars
2.3 Duel Cars
3.0 Tracks
4.0 Races
4.1 Grand Prix
4.2 Time Attack / Free Run
4.3 Duel
4.4 99 Trial / Pac-Man
5.0 Menus
5.1 Race menu
5.2 Design
5.3 Garage
5.4 Options
6.0 The sliding technique
6.1 Grip cars
6.2 Drift cars
7.0 Cheats
8.0 Thanks to
9.0 Copyright
******************
*1.0 Ridge Racer *
******************
Well, first I want to say that this is an easy game, but you should not start
at the "hard" game setting, because you can't change the difficulty later on.
Even I started with the "easy" settings, although I have (or have played) all
Ridge Racer games except the one for Nintendo 64. My first game to
PlayStation was also Ridge Racer 1...
1.1 History / Previous Games
Everything started in 1993 when Namco unleashed the arcade game called Ridge
Racer. There was no doubt about wich console this little wonder was going to
be used on. Ridge Racer was (when it was released) the most realistic racing
game ever made. This is what it says on the back of the box:
"...Incredible realism..." You just laugh at that nowadays. Fortunaly, Namco
didn't remove the totaly unrealistic steering, because the control of the
cars have been total in EVERY RR game.
There was only four cars and four tracks available at the start, but as you
proceeded through the game you got the hold of your opponent's cars and the
mighty 13th Racing special car. The courses could also be played reversed.
The first games that came out on PlayStation was, among others, RR, Tekken
and Wipeout. PlayStation, and with it RR, came out some time in 1994 in
Japan, and 1995 here in Europe.
I don't know exactly, but about '96 the sequel to RR, Ridge Racer Revolution
was released. It wasn't really a sequel, just a updated version of the first
RR game. It was only some new tracks and one new car; the Angel Car.
In about '97 the real sequel came, Rage Racer. A very long-lasting game in
wich we saw the first sympthoms of the "Gran Turismo Syndrome" (when you won
a race you got a amount of money for wich you could upgrade your car, or buy
a completley new one). In this game you could also repaint your car. There
was many cars in many variations, but the game felt quite... 16-bit. Much of
this depended on the lame behind-the-car-view and the dark colours... It was
fun all the time it lasted, but after you cleared the whole game, it was not
fun at all.
In 1999 R4: Ridge Racer Type 4 came. It had 321 cars, and it was more a
racing/RPG than a regular racing game. R4 was also a very long-lasting game,
but the first levels was too darn easy. The graphics was quite pretty, but
the cars were not that "shiny", except for in the replays.
1.2 Controls
Note! This is the standard settings. You can change them in the Options menu.
*= One of the new features of the Dualshock2 is the analog buttons (the
harder you push the buttons, the more you steer, accelerate, etcetra), and
RRV uses this feature on acceleration, braking and steering in Analog mode.
Digital Controls:
Direction buttons: Steer left/right.
X-button: Accelerate.
Square button: Brake.
Triangle button: Change view. There are two views to choose from;
Behind the car, or inside the car.
Circle button: Nothing.
R1 button: Shifft up (Manual transmission only!).
L1 button: Shift down (Manual transmission only!).
R2 button: Rearview.
L2 button: Rearview.
Start button: Pause Menu. Here you can choose from: Cancel, Sound,
Restart (only in some game modes) and Exit.
Select button: Nothing.
Analog Controls:
Direction buttons: Steer left/right.*
X-button: Accelerate.*
Square button: Brake.*
Triangle button: Change view.
Circle button: Nothing.
R1 button: Shift up.
L1 button: Shift down.
R2 button: Rearview.
L2 button: Rearview.
R3 stick Nothing.
L3 stick Steer left/right.
Start button: Pause menu.
Select button: Press and hold down Select in the Analog mode to get
a diagram wich shows how much you are accelerating,
braking and steering.
**********
*2.0 Cars*
**********
There are six standard cars plus one upgraded version of each car. If you
beat the time trial records in Extra Time Attack, you'll get the Duel mode,
in wich you can race against two "classic" RR cars (13th Racing and Angel
Car),and two new cars. When you've raced 3.000 kilometers you'll get the Pac-
Man car and a new Pac-Man race. If you win that race, you'll get four ghosts
racing on scooters; Inky, Blinky, Pinky and Clyde.
2.1 Standard Cars
These cars are not tuned in any way, they come directly from the
manufacturer. When you've cleared the Standard GP with a car, just start a
new Standard GP to get a new car.
Drift Cars:
Kamata Fiaro
The classic car from RR1, RRR & R4. In RR1 it was the F/A Racing's and RT
Ryukyu's cars, in R4 it was called Terrazi Ambitious (but then it was a
grip-car). It's got the greatest handling of the standard drift cars.
Model: Fiaro
Manufacturer: Kamata
Engine: KA-30FR
Engine manufacturer: Kamata
Cylinders: Inline 6 DOHC
Length: 4520 mm
Width: 1840 mm
Height: 1210 mm
Weight: 1050 kg
Displacement: 3000 cc
Max rpm: 7200 rpm
Max bhp: 351 bhp @ 6400 rpm
Torque: 31.7 kg/m @ 4100 rpm
Top speed: 276 km/h
Gears: 5
Power layout: FR
Danver Toreador
An American car in every way... It got soft suspension, only four gears and
it's got extreamly much horses under the hood. This car is one of the hardest
handling cars EVER in a RR game! By the way... It's the heaviest car in the
game.
Model: Toreador
Manufacturer: Danver
Engine: 60-GE
Engine manufacturer: Danver
Cylinders: V8 SOHC
Length: 4650 mm
Width: 1890 mm
Height: 1250 mm
Weight: 1320 kg
Displacement: 3000 cc
Max rpm: 7000 rpm
Max bhp: 383 bhp @ 5350 rpm
Torque: 47.0 kg/m @ 3700 rpm
Top speed: 298 km/h
Gears: 4
Power layout: FR
Rivelta Solare
A car with hard steering but good acceleration and great topspeed. Although
the steering is tough, it's not harder than the Danver Toreador, depending on
that this car has harder suspension.
Model: Solare
Manufacturer: Rivelta
Engine: R4CT
Engine manufacturer: Rivelta
Cylinders: Flat 12 DOHC
Length: 4450 mm
Width: 2100 mm
Height: 1170 mm
Weight: 1120 kg
Displacement: 4500 cc
Max rpm: 8000 rpm
Max bhp: 435 bhp @ 7800 rpm
Torque: 34.5 kg/m @ 6200 rpm
Top speed: 321 km/h
Gears: 6
Power layout: MR
Grip Cars:
Kamata Fortune
A front wheel drive car wich is the lightest car in the game. It's got very
good handling but the acceleration and topspeed is the... ehm... worst in the
game. It looks like a Honda EG Civic.
Model: Fortune
Manufacturer: Kamata
Engine: KA-18FT
Engine manufacturer: Kamata
Cylinders: Inline 4 DOHC
Length: 3910 mm
Width: 1750 mm
Height: 1255 mm
Weight: 880 kg
Displacement: 1800 cc
Max rpm: 9000 rpm
Max bhp: 281 bhp @ 8000 rpm
Torque: 20.7 kg/m @ 7500 rpm
Top speed: 240 km/h
Gears: 5
Power layout: FF
Rivelta Mercurio
A very cool looking car. This all wheel driven car has average handling,
it's very fast, and the acceleration is quite good too... It's just an
average car... It looks like a Ferarri 360 Modena.
Model: Mercurio
Manufacturer: Rivelta
Engine: R16C
Engine manufacturer: Rivelta
Cylinders: V6 DOHC
Length: 4450 mm
Width: 1920 mm
Height: 1170 mm
Weight: 1060 kg
Displacement: 3000 cc
Max rpm: 8200 rpm
Max bhp: 405 bhp @ 5500 rpm
Torque: 46.8 kg/m @ 4000 rpm
Top speed: 281 km/h
Gears: 6
Power layout: 4WD
Himmel E.O.
Oh! This is a hard handling car! The engine is placed in the back of the car
and it's also rear wheel driven wich makes it quite hard to handel. This is
the fastest standard car.
Model: E.O.
Manufacturer: Himmel
Engine: HM36DRST
Engine manufacturer: Himmel
Cylinders: Flat 6 SOHC, aircooled
Length: 4580 mm
Width: 1980 mm
Height: 1220 mm
Weight: 940 kg
Displacement: 3600 cc
Max rpm: 8100 rpm
Max bhp: 479 bhp @ 6200 rpm
Torque: 40.7 kg/m @ 4500 rpm
Top speed: 335 km/h
Gears: 5
Power layout: RR
2.2 Extra Cars
The Extra Cars are aquierd by first winning the Standard GP with the car, and
then by winning one of the Extra GP's. To get the "Oval" engine, just win the
last GP.
Drift Cars:
Kamata Fiaro
Specifications others than the standard car:
Extra engine: KA-3FRF
Engine manufacturer: Kamata
Cylinders: Inline 6 DOHC
Displacement: 3000 cc
Max rpm: 7500 rpm
Top speed: 286 km/h
Oval engine: J52FT
Engine manufacturer: Jeger
Cylinders: Inline 6 DOHC, turbo
Displacement: 5200 cc
Max rpm: 9000 rpm
Top speed: 420 km/h
Length: 4540 mm
Width: 1880 mm
Height: 1190
Gears: 5
Danver Toreador
Specifications others than the standard car:
Extra engine: J40TT
Engine manufacturer: Jeger
Cylinders: V8 DOHC, twin turbo
Displacement: 4000 cc
Max rpm: 7050 rpm
Top speed: 339 km/h
Oval engine: J62TT
Engine manufacturer: Jeger
Cylinders: V8 DOHC, twin turbo
Displacement: 6200 cc
Max rpm: 9000 rpm
Top speed: 424 km/h
Length: 4650 mm
Width: 1920 mm
Height: 1210 mm
Gears: 4
Rivelta Solare
Specifications others than the standard car:
Extra engine: VCT33
Engine manufacturer: VECT
Cylinders: Flat 12 DOHC
Displacement: 5700 cc
Max rpm: 8900 rpm
Top speed: 382 km/h
Oval engine: VCT36
Engine manufacturer: VECT
Cylinders: Flat 12 DOHC
Displacement: 8000 cc
Max rpm: 9900 rpm
Top speed: 431 km/h
Length: 4450 mm
Width: 2100 mm
Height: 1140 mm
Gears: 6
Grip cars:
Kamata Fortune
Specifications others than the standard car:
Extra engine: J20F
Engine manufacturer: Jeger
Cylinders: V6 DOHC
Displacement: 2000 cc
Max rpm: 10000 rpm
Top speed: 291 km/h
Oval engine: KA-43TFT
Engine manufacturer: Kamata
Cylinders: L4 DOHC, twin turbo
Displacement: 4300 cc
Max rpm: 10000 rpm
Top speed: 397 km/h
Length: 3910 mm
Width: 1850 mm
Height: 1230 mm
Gears: 6
Rivelta Mercurio
Specifications others than the standard car:
Extra engine: VCT18
Engine manufacturer: VECT
Cylinders: V6 DOHC, twin turbo
Displacement: 3000 cc
Max rpm: 8150 rpm
Top speed: 342 km/h
Oval engine: VCT24
Engine manufacturer: VECT
Cylinders: V6 DOHC, twin turbo
Displacement: 5200 cc
Max rpm: 8650 rpm
Top speed: 436 km/h
Length: 4450 mm
Width: 1950 mm
Height: 1140 mm
Gears: 6
Himmel E.O.
Specifications others than the standard car:
Extra engine: HM36TEO
Engine manufacturer: Himmel
Cylinders: Flat 6 SOHC, aircooled turbo
Displacement: 3600 cc
Max rpm: 8900 rpm
Top speed: 381 km/h
Oval engine: J58TEO
Engine manufacturer: Jeger
Cylinders: Flat 6 DOHC, aircooled twin turbo
Displacement: 5800 cc
Max rpm: 9750 km/h
Top speed: 438 km/h
Length: 4610 mm
Width: 2020 mm
Height: 1190 mm
Gears: 6
2.3 Duel Cars
The Duel Cars are aquierd by setting the records in Time Attack wich are
marked with a R. Then you'll get the Duel mode. Depending on wich record
you've beaten, you get different cars. So just win the duel modes!
Drift Cars:
Danver Spectra
This is a very cool car, but its handling is poor. The topspeed is pretty
good and the acceleration is just fabulous, it got the best acceleration in
the game.
Engine: 16D-GZTE
Engine manufacturer: Danver
Cylinders: V8 SOHC, supercharger
Displacement: 10000 cc
Gears: 6
Power layout: FR
Length: 5720 mm
Width: 2150 mm
Height: 1140 mm
Max rpm: 13000 rpm
Top speed: 400 km/h
Rivelta Crinale
Yes! It's the classic car from RR1. And it looks the same! Well, it is much
better graphics, though. Unfortuneatly the handling is NOT as good as in the
first game. In RR1 it was called 13th Racing.
Engine: R765DV
Engine manufacturer: Rivelta
Cylinders: V12 DOHC4, quad turbo
Displacement: 6000 cc
Gears: 7
Power layout: MR
Length: 4900 mm
Width: 2180 mm
Height: 1120 mm
Max rpm: 12000 rpm
Top speed: 475 km/h
Pac-Man
This is a very... strange car. It has very soft suspension, bad handling
and the acceleration is not so good either. But it is a fun car that you get
after completing 3000 km.
Engine: PWD1980
Engine manufacturer: Pac-Man
Cylinders: 0
Displacement: 0 cc
Gears: 4
Power layout: Unknown
Length: 2020 mm
Width: 1000 mm
Height: 1120 mm
Max rpm: 0 rpm
Top speed: 296 km/h
Inky
Eh... after driving 3000 km, this game gets pretty unserious... If you win
the Pac-Man race with the Pac-Man car you get four ghosts racing on scooters.
I haven't cared that much about driving these things so i don't have that
much to say about it.
Engine: PM-CHR2
Engine manufacturer: Pac-Man
Cylinders: 0
Displacement: 0 cc
Gears: 5
Power layout: Unknown
Length: 1990 mm
Width: 1180 mm
Height: 1180 mm
Max rpm: 0 rpm
Top speed: 376 km/h
Clyde
Clyde is toughest to drive among the scooters. It's got just about the same
performance as the other scooters.
Engine: PM-CHR4
Engine manufacturer: Pac-Man
Cylinders: 0
Displacement: 0 cc
Gears: 3
Power layout: Unknown
Length: 1990 mm
Width: 1180 mm
Height: 1180 mm
Max rpm: 0 rpm
Top speed: 309 km/h
Grip Cars:
Soldat Rumeur
This is a cool car. It's the slowest Duel car (except for the Pac-Man cars)
but it's handling is the best in the whole game. It also sounds quite fun,
it sounds like a bus! You can also see the engine when driving!
Engine: GC118SLM
Engine manufacturer: Soldat
Cylinders: V6 DOHC
Displacement: 3600 cc
Gears: 5
Power layout: RR
Length: 3500 mm
Width: 1640 mm
Height: 1250 mm
Max rpm: 7600 rpm
Top speed: 374 km/h
Kamata Angelus
This is the Best car in the game. This one is also a classic RR car. It was
the special car in RRR. The only thing that I can complain about is the
handling. It has very good handlig, but sometimes its back just loses its
grip, wich makes it slam into a wall or something. Oh, and one more thing...
THIS CAR IS FAST!!!
Engine: KA-CLMX
Engine manufacturer: Kamata
Cylinders: Craymel W18 DOHC
Displacement: 6400 cc
Gears: 7
Power layout: MR
Length: 4440 mm
Width: 2100 mm
Height: 1070 mm
Max rpm: 12550 rpm
Top speed: 591 km/h
Blinky
It drives about the same as the other scooters, but this is a grip "car".
It has somewhat better handling than the other scooters.
Engine: PM-CHR1
Engine manufacturer: Pac-Man
Cylinders: 0
Displacement: 0 cc
Gears: 4
Power layout: Unknown
Length: 1990 mm
Width: 1180 mm
Height: 1180 mm
Max rpm: 0 rpm
Top speed: 314 km/h
Pinky
It has the best brakes in the game. Otherwise... It's another scooter. End.
Engine: PM-CHR3
Engine manufacturer: Pac-Man
Cylinders: 0
Displacement: 0 cc
Gears: 1
Power layout: Unknown
Length: 1990 mm
Width: 1180 mm
Height: 1180 mm
Max rpm: 0 rpm
Top speed: 319 km/h
************
*3.0 Tracks*
************
The tracks are based on the standard track in RR1, so everyone that has
played RR1 will recognize themselves. You can also drive all tracks reversed,
if you win all GP:s.
Sunny Beach
Length: 4108 m
This is the classic course from RR1. It is a pretty easy course, and if you
have played RR1 you won't have such a big trouble comin' first on this track.
Green Field
Length: 5868 m
This is also a classic RR1 course, but it doesn't really look the same at the
"bridges". This track can be pretty hard at the last turn up to the Sunny
Beach-stretch, as it's quite easy to missjudge it.
Park Town
Length: 3528 m
The shortest regular course. It's pretty easy, but beware of the last turn if
you got a car thats hard to drive, as it starts light and then gets harder.
To get the best time possible on this track, pick a car with good handling.
Airport Oval
Length: 3428 m
The shortest course. This track can be hard, as you'll need to learn to race
the best line possible. This is the only track in RRV that you'll need some
knowledge in real racing. Watch out for the second turn; turn out to your
right and take it hard. Note: DO NOT SLIDE IN ANY TURN ON THIS TRACK!
Bayside Line
Length: 7830 m
The longest track, and maybe the hardest. I think that you should try it
sometimes in Freerun before racing on it. Otherwise, this is the same stretch
as Outer Pass.
Above The City
Length: 5193 m
About the same stretch as Park Town, but it's a bit longer. The turn after
the highway can be tough, but if you just remember it, you shouldn't have any
problem with this track.
Outer Pass
Length: 4535 m
One of my favourites. It's not too long, niether too short and it's quite
challenging, but doesn't get too hard. A fun track wich is a mixup with the
Sunny Beach and the Bayside Line-stretch.
***********
*4.0 Races*
***********
4.1 Grand Prix
The race-series are four rounds each, exept for the last "oval-race". The
time of the day vary from one time to another, so there's impossible for me
to tell what time of day it'll be. The courses may also vary in all the
Extra class-races, exept for the latest "oval-race".
STANDARD CLASS:
One series only.
This cup is so easy to win, that if you don't win it the first time you play
it, you can give up the hope to win anything in this game. The best car to
start with is Kamata Fortune.
Easy: Basis GP
Medium: Frontal GP
Hard:
Only normal cars can compete. Normal mode.
4 rounds:
Round 1: Park Town
Round 2: Outer Pass
Round 3: Above The City
Round 4: Bayside Line
-----------------------------------------------------------------------------
EXTRA CLASS:
Four series. Only extra cars can compete. Normal mode.
First race:
This race is just about as easy as the standard class-race, except for that
the car you'll use now is faster and more difficult to control.
Easy: Heroic GP
Medium: Bravery GP
Hard:
Only extra cars can compete. Normal mode.
-----------------------------------------------------------------------------
Second race:
Easy: Blast GP
Medium: Gale GP
Hard:
Only extra cars can compete. Sudden Death.
-----------------------------------------------------------------------------
Third race:
Easy: Knigt GP
Medium: Baron GP
Hard:
Only extra cars can compete. Reverse.
-----------------------------------------------------------------------------
Fourth Race:
Only one race on the Airport Oval-track. Can be pretty difficult if you don't
get a good start.
Easy: Throne GP
Medium: Monarch GP
Hard:
Only cars equipped with oval engine can compete. Normal mode.
4.2 Time Attack / Free Run
4.3 Duel
4.4 99 Trial / Pac-Man
***********
*5.0 Menus*
***********
5.1 Race menu
5.2 Design
5.3 Garage
5.4 Options
***************************
*6.0 The sliding technique*
***************************
6.1 Grip cars
6.2 Drift cars
************
*7.0 Cheats*
************
Debug menu:
Press and hold Select in Analog mode to get a menu wich show you how much you
are accelerating, braking and steering.
Colorfull intro:
Press L1 or R1 to change the intro. You can change to; black and white,
yellow, motion blurr and back to normal.
Gameshark codes:
I'm working on it.
***************
*8.0 Thanks to*
***************
* Sony, for making this wonderfull PlayStation2.
* My self, for wrighting this FAQ.
* My mom, for borrowing me money to buy my PS2.
* My grandparents, for giving me my PlayStation and RR1.
* GameFAQs, for giving me the idea to wright a FAQ.
* Everybody who takes their time to read this FAQ.
* Namco, for making all Ridge Racer games.
***************
*9.0 Copyright*
***************
This FAQ is copyrighted material and if you copy anything from this document,
I'll sue you, so don't even try!