1. Story
2. Explanation
3. Controls and Pickups
4. Play Mode Walkthrough
a. Area 1
b. Area 2
c. Area 3
d. Area 4
e. Area 5 Infiltration
f. Area 5 Bosses
5. Score Attack
6. Unlockables
7. Enemies
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1. Story
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The world has become massively overpopulated.
The rapidly expanding network society has been crippled by rising
crime rates and is on the verge of meltdown.
A new system, 'Project-K', has been created in an attempt to
resolve the situation. At the core of the system is an artificial
intelligence centre named 'Eden'.
Eden has more advanced A.I. than any machine that has ever
previously existed. It has the ability to process vast amounts of
information at once, and to use that information to form its own
uniquely advanced independent thoughts. Some would say that
Eden has even developed a degree of conscience.
However, Eden became confused when the flow of information being
sent to it began to greatly increase in speed and volume. It
started to question the meaning of its existence and the
consequences of its actions. Finding itself surrounded by
paradoxes, and realizing the power of autonomy it possessed,
Eden began to shut itself down.
Now you are about to travel into the cyberspace of the Project-K
network on a mission to reawaken Eden. You must gain access to
each area and layer level of the system, destroying any viruses
and firewalls you encounter.
OPEN YOUR SENSES.
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2. Explanation
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It can be a little tricky to fully explain this game, but you'll quickly pick
up the idea as you play.
You start off with the following options at the main menu.
Travelling - This mode is like practice, letting you play through a level that
you've unlocked without fear of being damaged.
Play - For lack of a better term to describe it, this is Story mode. Selecting
this will take you to the Sub-system select screen.
Options - Various settings, such as vibration or reversing the up/down
controls.
How to Play - A little movie tutorial.
Once you've cleared an Area in Play Mode, you will unlock Score Attack.
Later on, you'll unlock Beyond, which has plenty of extra options and bonuses.
Subsystem Select Screen. This screen gives you access to the network
sub-systems or 'Areas'. Initially you'll only be able to enter Area 1. Other
Areas will be unlocked as you progress through the network. The statistics for
each Area that you have cleared will be shown in the bottom right of the
screen.
Analyzation - percentage of layer levels you accessed.
Shot Down - percentage of enemies you destroyed.
Support Item - percentage of pick-ups you collected.
Warning: Exiting this screen will reset your status to the default first form.
"Hacking Procedure"
Before you gain access to Eden, you must unlock the various Area subsystems by
destroying the viruses (virii?) that inhabit them. Each Area is made up of two
phases. Infiltration, where you must destroy the viruses to hack into the
system and the Boss phase, where you face the firewall boss of this area,
protecting the network core. Or to put it more simply, the flying along
shooting little things phase and the taking down the big thing phase.
Areas are unlocked in sequence, 1-4. To unlock Area 5, you must achieve 100%
analyzation in Areas 1-4 by shooting all of the Network Openings in a stage.
The 4 'firewall' Bosses come in Mega, Giga and Tera versions, each one meant to
be progressively tougher, with varient attacks. Which one you'll face depends
on your shot down % during the infiltration stage. I believe that it is 98% or
more for Tera, 90-98% for Giga and under 90% for Mega. You get 20000 points for
killing the Tera form of a boss, 10000 for Giga. I'm not sure about Mega.
The first 4 Areas are made of 10 layer levels. To enter a new layer level,
first destroy the password protector, then shoot the network opening 8 times.
(Or fully lock on for a MAX shot). The Network opening is basically a cube
with a shiny light inside, carried around by a little flying thing (the
password protector). You'll get to recognize them, you see plenty and almost
all of them are pretty hard to miss.
Evolution
You have 6 forms, with a special Final Form that shows up in Area 5. You
start off at Level 01 and filling your progress guage with progress items
levels you up. Each time you get hit, you go down a level.
Here are the forms. In Byond mode, once you unlock them, you can set form and
the laser type you shoot. Listed here are the default lasers each form shoots,
along with the number of that laser in Byond mode.
Level 00 - A white sphere made of trianges.
(Laser )
Level 01 - Humanoid figure made of horizontally aligned squares.
Shoots lasers directly to the target.(Laser )
Level 02 - Skeletal polygonal humanoid figure.
Shoots a line of smokey white balls. (Laser )
Level 03 - A humanoid figure, with silvery skin.
Laser traces a path at right angles to the target. (Laser )
Level 04 - A human figure doing yoga poses, within a sphere of squares.
Shoots lasers from the panels of the sphere to the targets.(Laser )
Form 05 - Tricky to describe. A sphere, surrounded b a webwork of polygons
that pulse to the beat.
Lasers appear from various directions that go through the target. (Laser )
Final Form - Small baby-like figure within a couple rotating circles.
Lasers similar to Form 6, with a different sound and colour. (Laser )
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3. Controls and Pick-ups.
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You can change the controls in the menus, and the game explains them as well,
but here are the controls anyway. Along with a few very minor tips.
X button: Shoot. Move your cursor over an enemy and press this button to fire.
You can hold it down and get lock-ons to multiple enemies, up to 8 at once.
Release the button to fire. When score matters, its better to get as many
lock-ons as possible before firing, since the score for the enemy shot down
is multiplied by the number of lock-ons. You frequently can't get up to MAX,
but its worth it to get as much as you can without letting enemies slip by.
O button: Overdrive. Your overdrive meter is on the bottom right, picking up
overdrive items increases the gauge by one. When used, everything on screen
is destroyed, or at least constantly attacked, for a limited time. I tend to
store these for moments of emergency but there are a few times when you need
to use one just to get 100% shot down.
The right analogue stick or D-pad move your laser sight (the box) around the
screen. You are moving on a predetermined route and cannot dodge missiles,
only shoot them down, but you can turn yourself around using these controls
as well. You have 150 degree range of viewpoint in the Infiltration Phase and
360 degree in Boss Phase.
Start button is pause. In menus, X is confirm and O is cancel.
There are several items you can get in the game, you pick them up by shooting
them. You can also lock onto them, which can help increase your multiplier.
Progress items are blue and increase your progress gauge, which leads to a
higher form. Progress Nodes are a three-dimensional sort of X shapes, 6 square
topped pyramid shapes joined together. (If anyone knows the name of these
shapes, it'd be appreciated.) They increases your progress gauge by one. There
is also the 3xProgress Node, which increases the gauge by 3 and is almost
spherical in shape.
Overdrive items are red, made up of triangular prisms joined together, and
increase your number of overdrives, up to the maximum of 4.
Finally, Point Items, which increase your scrore. These show up during Score
Attack and Direct Assault and look like green cylinders.
(To be exact, like octagonal prims with elongated square cupola on the ends.)
It is hard to do a walkthrough of this game as it can come down to a certain
level of reflexes, precision and timing, or memorization, on the part of the
player. A walkthrough would mostly just be a list of the patterns of enemies
coming at you, something which playing through the game a few times would much
more effectively teach you. If you're not getting 100% analyzation though, or
are having trouble getting 100% shot down/support item, this might help a
little though. Bear in mind that the enemy groups are very different in some of
the modes, this is accurate to the Play Mode.
I will mention enemies by name, and note if they take more than one hit during
the walkthrough. For more detail, see the enemies section.
The names of enemies appear on the top left of the screen when playing, but
the font is small and a tad ambiguous, so my names may be rather inaccurate.
Also, it will be fairly obvious, but the music is tied closely to whats
happening. Layers add more to the basic music, a hi-hat sound accompnies your
laser sights, the enemies have noises when they die, which also changes tone to
match the lock-on number. And your lasers have their own sounds too.
I rather like the default laser for the Level 05 form, with its sampled voices.
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4a. Area 1 -Complete-
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Layer 00: A nice easy start, with enemies that just take a single shot each.
You encounter a pair of cv-1 on the right, who drop your first Progress item,
then a pair of cv-1 on the left. This is followed by four on the right, four
on the left, four on the right, four on the left. Then the password protector
shows up, a little to the right.
Layer 01: First off, two Lc, the one on the leftdrops an overdrive item. This
will be helpful in a little while. Next, a group of 4 Lc swoop in from the
sides. Rack them up, then take down the pair of Lc that come from the front,
along with the password protector, and a pair from the sides.
Layer 02: an Lc, then another which drop a Progress Node, followed by another
pair from behind. While you take on those two though, 4 more are heading off to
the distance in front of you, in the 4 corners. Next, 4 more Lc show up. They
show up one by one, but you can still take them all down with a single shot.
Right after that, your next new enemy shows up directly in front of you.
Tm is another 1-hit enemy, but they tend to pop up from the 'ground' rather
than swoop in from the sides. This first one drops a progress item and is soon
followed by a pair of Tm straight ahead. Another pair quickly follow suit, the
same area. Next, 4 show up; one pair on the left, one pair straight ahead.
Then another quartet, one pair on the right, on straight ahead. At the same
time, the password protector shows up, a little to the left.
Layer 03: At the beginning of this layer, your view will go over to the left
side. 4 cv-1s will fly by the middle of the screen, ready for a nice 4 shot.
The view will then switch to the right side and 4 more will fly past. These
are a lot closer, so you actually get a better look at these enemies. Same
strategy, though perhaps move your sight down line as they pass, to catch them
all sooner. You'll get a nice 3xProgress Node for them, down low. Next, view
shifts back forwards and 6 Lc will sweep in in a circle formation. They drop a
Progress Node. If you just started, this should level you up.
Don't get distracted though, since pretty swiftly, rocket-shaped enemies will
start showing up. This is likely the part of Area 1 that'll keep you from 100%
shot down. These guys, the IF5, can zoom past you pretty quick and a bunch of
them show up across the screen, so you'll probably want to use your overdrive.
Shoot them down at first, tapping fire rather than getting multiple lock ons
and any time it looks like they might sneak by, use the overdrive. Hopefully
you were able to hold off long enough that it won't run out too soon. I lost
count, I'd hazard that theres 20 or so in no particular pattern. After this,
there'll be 12, arranged into three rows. Your overdrive probably ran out by
now, so just sweep the cursor across the rows as fast as you can and remember
to let go and re-press when you hit MAX, or close to. This last block move a
little slower, thankfully.
You get a progress node for that and the Network Opening shows up too.
Layer 04: 4 Lc show up, followed quickly by the Network opening on the left and
a pair of LC on either side. These two seem quicker in firing at you than the
previous ones, but you get a progress node for them. Wow, short layer.
Layer 05: Ooh, nice egyptian symbols. Anyway, starting off, cv-1 are showing
up. These ones come in groups of 4 from underneath you and are pretty quick in
looping back and off the screen, so don't dawdle. There are 4 groups of 4 and
they alternate which side they show up on. With the 4th group, the Network
Opening shows up.
Layer 06: Up ahead in the distance, you can already lock onto the next new
virus. The IV5-300, a blocky sort of enemy with 3 seperate targets to hit.
Ones in the distance, you're likely to lock onto all three at once just by
aiming at them though. Anyway, after you take out that one, another swoops in
close to you and you'll get to see the IV5-300s attack. E_Shots, which are next
to no threat, since they're not really aimed. Anyway, collect a progress node.
A pair of them show up now, one in the distance, one close up and the moment
you kill those, a third shows up above. This one drops an overdrive item.
After that, 8 little cv-1s show up in front, in a nice pyramid shape. MAX shot
them and get a progress item as prize.
Next, more of those shuriken-like Tm pop up, 3 of them. Then 2 more pairs of
them along with the the Network Opening.
Layer 07: Three Tms right in front of you, followed by a pair a bit further
away. These ones seem a little faster at trying to get a shot off. Then you
get two, 1 on each side. Another pair, in the middle. The network opening shows
up, along with 4 more Tm, one pair on each side.
Layer 08: First up, 4 LCs dead ahead, which drop a Progress Node. This is
followed by a pair of Lc. A little further on, another pair of Lc, coming in
from behind. Nice and easy, huh? Next, 4 Lc straight ahead, which drop a
progress node down low, followed by 6 more Lc in a V shape. Keeping up? The
Network upening is up high, to the left a little and 3 shuriken Tms pop up.
If you're having trouble, maybe try a quick shot to get the node, then hitting
the Password protector along with the 6 Lc, then getting the three Tms along
with 5 hits on the Network Opening?
Layer 09: A nice little group of 4 Tms pop up to be blown away. Next, a pair
appear, which drop a progress node. Then, a pair of them show up up close and
another pair further away. Feel free to try to get all 4 in one. Next, another
4 Tm show up ahead, which drop a progress node. This is followed by 4 cv-1
flying overhead and a pair of Tm in the middle distance. The Network Opening
shows up overhead, while a Tm pops up Little busy, try to keep an eye on Tms
about to dive. Might want to use your other overdrive somewhere here or in the
next layer, if you're having trouble getting 100%.
Layer 10: Things have definately progressed since the first layer. You start
off with 4 Tms popping up, while 4 cv-1 fly overhead. Then, 5 Tms pop up, one
drops a progress node. Next, a couple Lc from behind. Following that, 4 Tms
come up, this group are more spread out in both time and space, but there's
still enough time to get all 4 with no problems. Keep an eye on on the left for
a sneaky Tm that might be off screen if you just swept over to the right.
There's also one on the right. (One of these drops a progress node.)
With that done, theres more Tms to deal with. Again, they're staggered in the
time they come up and there is more than 4 this time. Feel free to just lock
onto 4 then shoot, then get the last two along with the node, if its easier.
Next, a group of 4 LC dead ahead, just before the shift to Boss Phase.
Relax and enjoy the little journey. Oh hey, what's that big round thing...
I have mentioned above, but I'll say it again. All bosses come in Mega, Giga
and Tera versions, each one meant to be progressively tougher, with different
attacks. Which one you'll face depends on your shot down % so far. I've heard
that it is over 98% for Tera, 90-98% for Giga and under 90% for Mega.
I tend to get the Tera version a lot, and only extremely rarely encounter Mega
so I'm not very familiar with the lower versions. You hopefully should be
getting the Tera or at least Giga ones anyway, so for the boss sections I'll
describe the Tera version of the boss, mentioning the differences for lower
level versions. Bosses will self-destruct after a while, but doing that gets
you no points in score attack or direct assault, etc, so you should definately
be aiming to kill them before that.
Boss: Earth
Time to take down the Earth(Tera).bat firewall. You're faced with a big orange
ball. This is the shell, surrounding the core. The squares are easily blasted
away, so keep sweeping the cursor over the shell and firing every time you hit
Max. When surrounded by the shell, Earth attacks with groups of 8 mines inside
bubbles. Shoot the bubble, then all the mines. A max shot on all the mines
would be nice, but you'll probably get a lock onto a bit of shell or another
bubble/set of mines. It shoots a couple of these at a time, as Tera, but if
you're quick on blasting away the shell, you still won't see much of the mines.
Inside the shell, is the core, X shaped thing of tubes. When you've shot away
the shell, (Or just shot away enough of the shell, or its health, for it to
discard the rest of the shell with a sorta 'yell' noise)it changes its tactics.
It starts to form 8 tentacles or tendrils from squares. You can keep shooting
the core, but keep an eye on the tendrils. When the ends turn solid, with a
green light on, you can attack them. These things take 8 hits each on Tera, but
apparently you need to break it up into 2 shots of 4. Just spread a MAX shot
evenly between two tentacles, twice. If allowed to finish the attack, they
glow brighter, then shoot large green Bullets out of the end. The tentacles can
be rather close when they fire, making it tricky to shoot these down sometimes.
Generally, after it attacks with one pair of tentacles, it will start to use
its other tentacle based attack.
It will spin itself around, shooting bullets. These bullets will be going off
into space and this part doesn't seem dangerous. After spinning through, it'll
go back to trying to shoot you with Bullets and it'll use all of its remaining
arms, 2 by 2. After it has lost all of the tendrils pause, it then starts to
rebuild the shell.
Be sure to unload plenty of shots into the Core between phases and while its
rebuilding the shell, as well as getting early Max shots on shell and core
alike. You shouldn't even see a single bubble/mine group. After forming the
tendrils again though, it'll probably shoot off all its arms right away, before
the spin attack. They will still be in pairs, but one pair may be firing while
another pair is charging up. So work fast and be sure to get any bullets that
get fired.
As you reduce the bosses health, it will give the yell noise I mentioned
earlier. Its pretty noticable, what with the loud drumbeat and many red circles
that show up. Interesting sidenote, as you deal damage, the shell that it
builds will be greyer and less orange. I don't see much other difference in the
bosses behavior, though, so I assume its just cosmetic. Though perhaps the
spinning or shooting is a little faster or more erratic.
Regardless after further reducing its health, down to a quarter or less, it
goes into its final phase. Turquoise squares appear, forming into rings. On
Tera, it forms two rings, one horizontal, one vertical, on other difficulties,
just one ring.
Shooting the core, or these squares both hurt the boss, so you might as well
aim for the squares (named Sentry) since they give points. The only way it
attacks like this is for the squares to randomly peel off to transform to
spinning bladed ships. With the multiple rings, these can show up in quite a
large range, especially to the far left and right, so keep an eye out.
Other than that, its a straight blast to the finish. Enjoy the fireworks.
Differences for Giga: (Mega assumed to have these differences and less life)
Less life.
Only one bubble-mine at a time in Shell mode.
Arms attack slower/not at the same time.
One ring for final phase.
Targets:
Core (5000/10000/20000) The main target. You also get (800) each time it does
the yell from taking enough damage.
Shell (10) The squares that make up its round outer shell. 1 Hit each.
Bubble (50) The shiny thing in the middle of the group of mines, forms
protective layer around the mines, so you need to shoot first. 1 hit.
Mine (10) Fired in groups of 8, in a circle, protected by 'Bubble'. 1 hit each.
Arm (100) The undulating tendrils.
Bullets (10) The things the arm shoots. 1 hit each.
Sentry (10) These form a rotating ring around Earth and peel off to home in on
you.
Life differences:
Tera: Arm-8 Core-Lots?
Giga: Arm-4 Core-Less?
Mega: Core-Least?
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4b. Area 2 -Under verification-
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Layer 00:
As usual, things start off easy. This is definately a few steps up from layer 1
of area 1 though. First, a row of 5 cv-2 come in. Shoot em all at once. They'll
drop a progress node up ahead. There will be pairs of cv-2s coming. I get the
first 2 on the left, the progress node and the two on the right in one shot.
Getting the next three on the right would make for a max shot, but I usually
fire early since I get nervy about things getting off screen. 3 more, bottom
right, then 4 ahead. Another 4, the pairs now vertical. Then 4 on the left, 4
on the right. One of this group drops a progress node. Then you another 4
straight ahead, along with the Password Protector.
Layer 01:
Be quick, because you get 10 cv-2s coming at you right at the start, in a
double row. Don't worry if you only get a single max shot and 2 get away
though, because you'll turn round and get another shot at them, along with 2
more cv-2s and 2 BYP ships. Lock up and take your shots quick. Don't focus too
much on the big ships, because 3 CV-2s, will be flying past. The single one on
the right drops a progress node. A couple more Cv-2s, along with 2 more BYPs
will be moving in, so keep blasting away at the round blob cores of the BYP
ships, catching the little ships as you go. Keep an eye out for the nice little
line of CV-2s, you'll turn around as they show, so you can continue to take on
the remaining BYPs. Another Progress node will be yours, and then the Password
Protector shows up on the left.
Layer 02:
4 STX will swoop in at the start, pausing a bit to swish their wings before
jetting off. Hopefully you've already shot them. 2 BYPs will come in from
beneath, try for a Max shot on their core, get them with two MAX shots using
their shields for extra hits if you don't manage. The password protector then
shows up, but don't be too quick, another pair of STX show up, far left and
right.
Layer 03:
Joy. An STX Nest. I find these a bit annoying, give them a max shot, then
another. You often catch up some enemies around, or the ones it spawns, meaning
you have to do a lower multiplier shot to finish them off. Anyway, an STX nest
on the left and an STX on the right, along with whatever the nest spews out.
After that, a Nest on the right, STX on the left, then another Nest, a bit to
the left. After taking them out, 4 CV-2s show up on the right. Take them all
out and enjoy the prize of an overdrive node. Quickly followed by the Password
Protector on the left. Careful about being two quick here, because 4 CV2 sweep
past from behind a second later. I usually forget these and have to quickly get
lock ons and fire before the layer shifts.
Layer 04:
4 STX straight ahead. View shifts to the left, where theres two BYP ships, one
up close, one far away. 1 Max shot each, if you aim just at the cores. No
problem. Killing these two though just causes another pair of BYP to show up.
Take them down the same way, along with the two Cv-2 that show up in the
middle. ANOTHER pair of BYP ships show up. If you didn't have the hang of
shooting their cores before, you should by now. After this, 8 CV-2s show up.
They're in an odd formation, 4 pairs, the one at the back lower than the one in
front, but each pair higher than the pair in front, so you need to move your
cursor down then up, down then up. You get more time to lock onto them, as the
view shifts back to looking forwards if you miss, but a nice test of reflex if
you did it right first time without this guide.
Anyway, back on topic, 4 CV-2s show up dead ahead, a progress node on the left
drops and the password protector shows up too. Snag it all.
Layer 05:
FE1 show up now. These guys take 4 hits, if you don't get those 4 locks on them
and fire, they build 7 FE1_blocks like a circular shield. This thing gets in
the way of locking onto them and hurts if you fly into it. Anyway, you get a
pair of them, so MAX lock if you want, then another pair. Then, 2 FE1s straight
ahead, while 2 BYP fly past beneath. Take down the FE1s quick, try to get off a
Max shot on the core of the front BYP, then the pair of CV-2s that'll show up
on the left, the pair that shows up on the right, Max shot the core of the
other BYP, then deal with the FE1 that swoops in from behind. Got all that?
Good, because there's also a progress node next to the FE1. Another Progress
node also shows up, perhaps from the FE1. Its a little hard to tell where the
drops come from sometimes. Anyway, the Password Pprotector, which I'll start
just calling PP, shows up on the left, along with 2 FE1s in the middle. Also 4
CV-2s, so again, don't leave the layer too quick.
Layer 06:
Oooh, spikey. First off, FE1, soon joined by another. I usually stick to just
getting the 4-lock here. After these two, who drop an overdrive node, an STX
shows up on the left, along with a Nest on the right. Next, three STX on the
left, and the PP on the right.
Layer 07:
4 CV-2s fly past, then loop back, don't dawdle. View shifts right, where you
meet 2 VT. These things ride along those energy wires and take a 6 lock. You
could just take the pair out nice and quick like that, or wait for them to each
fire 2 missiles, giving you a Max shot each. After them, 3 CV-2s fly down the
middle. View shifts left, another pair of VT speeding alongside. One of these
drops a progress node, as another pair of VT show up, same side but higher up.
You might want to be quick here, because 3 CV-2s fly past the middle, then loop
back, along with the PP showing up. The view shifts back forwards, so you can
catch them before they vanish, but its never good to have to rush like that.
Before you leave the layer, 4 CV-2s fly past at the top.
Layer 08:
First up, the IG5-8005, with its 8 little IG5-100s. Max shot the middle, then
shoot the little things that surround it. 1 MAX shot for 2 arms, take them down
before they laser you. Then another MAX shot for the main 8005 to finish it
off. Hope you got the idea of how to deal with these from that. It drops a
progress node, down low, and another IG5 comes in. About the time you're
finishing that, another one comes in, top left. This one drops a 3x Progress
Node, and the PP shows up behind it. 4 CV-2 show up, bottom left, before you
leave.
Layer 09:
Pairs of CV-2 fly past, bottom left, 8 in total, but you'll probably have to
break halfway to deal with the VT showing up on the right. Its energy rail
isn't very even, so its a bit harder to aim at. You get 2 Progress Nodes
though, from the CV-2s. Another VT shows up, followed by another. Keep an eye
out down low though, theres 4 CV-2s around a BYP sneaking past, and another 2
BYP to the lower left. Deal with them, another VT shows up while you are. A 3x
Progress Node drops from someone here. Also, 2 CV-2s show up on the left,
followed by the PP.
Layer 10:
2 FE1s, one of which drops a Progress Node, followed by another pair of FE1s.
Don't let the Progress Node screw you up if you're trying to max shot the pair
of FE1s. An IG5-8005 shows up in the middle after this, then you're off to the
boss.
Boss: Mars
I find this one pretty fun. You're aiming for that little yellow core, but the
amount of time you see it during this fight isn't all that much. Anyway, first
step, take out those Claws. Just charge up a max shot, trying to start as early
as possible and keeping the cursor away from the side it fires from. Hopefully
you'll get 8 shots on just the claw, which'll kill it. If not, no worries, the
bullets it fires will nicely fill out your multiplier. Later on, more claws
will be firing at once, so you might not be able to be patient in locking onto
the shots though.
After you take down 4 claws, you go into the belly of the beast. Sort of. The
boss will send walls at you, just lock onto all of the targets on them and
shoot. The Boundary walls have 4 small targets that take one shot each, and the
side that they are on changes, some walls rotating. No biggie, just lock on and
shoot them as fast as you can. The walls come pretty quickly on Tera, and it
might help to release X a little predictively. Boundry-G walls have one large
target to hit, but take a full 8 to take down. Be sure to do a Max shot, its
quicker and they give a nice amount of points.
Anyway, you then get released, ready for another round of Claw shooting. Same
strategy as before, just that Mars is in a different position and the claws are
maybe a little quicker/closer together. Shoot down 4 before it swallows you up
again and you get your first shot at the core.
The core shows up at one end, flies past you in an erratic path to the other
end, then hides again. Get as many shots as you can on it. Once it's hidden
again, it will begin constructing a bunch of branching white structures. After
a second, energy will pulse along one. Aim at the ends of that branch and start
blasting the moment you get locks. They will be shooting trios of bullets at
you and can be positioned rather close to you, so don't dawdle in taking down
the bullets and branches. After taking down the branches, it'll make some more
for a second round.
You're released and its back to Claw shooting, for the final time. Several of
them will be shooting at you at once, so work fast and worry less about
multiplier. Once you take down 8 more, you're back inside. (Huh...we shot down
7 and theres 16 legs total. Did I miscount?)
The core makes its final appearence and if you work really fast, you can take
it down before it even starts to attack. Even when it does attack, its not too
much bother, dropping mines, 8 at a time. Just keep wiggling the sight in the
right general area and spamming those Max shots as fast as you can.
Differences for Giga: (Mega assumed to have these differences and less life)
Less life.
Walls move towards you slower, giving more time to take them down.
Claws fire at you one at a time.
Takes longer to first start to fire N-Bullets from the branches?
Targets:
Core (5000/10000/20000) The main target.
Claw (100) Should be obvious. The things that shoot at the end of the arms.
M-Bullet (10) The things it shoots. 1 hit each.
Boundary- (50) The smaller yellow wall targets. 1 hit each.
Boundary-G (500) The large yellow wall targets. 8 hits.
Branch (30) The thin white branching structures it makes. Shoot the tips.
N-Bullet (10) The things the branches shoot. 1 hit each.
S-Mine (10) The yellow diamnonds the core shoots. Turn into orange spheres
before attacking. 1 hit each.
Life differences:
Tera: Claw-8 Branch-4 Core Lots
Giga: Claw-4 Branch-2 Core Less
Mega: Core Least?
-------------------------------------------------------------------------------
4c. Area 3 -Under verification-
-------------------------------------------------------------------------------
Layer 00:
Ridiculously easy, 4 CV-3 in a row fly past down low. Then the PP appears. Then
4 more CV-3 fly past up high.
Layer 01:
4 CV-3 down low and 3 up high, meeting up straight ahead. They drop a Progress
Nodeon the right, where 4 S1 show up. This is followed by 4 more S1 top left.
Then 4 to the right, then 4 to the left, which you should MAX shot without
trouble. Then the PP.
Layer 02:
2 EN0 show up. These shrimp-like things arn't much trouble, but you have to
work quick with them later. These two are followed by another 2, closer to you,
then another pair, down low. Next, an ET8 with its two Hand_of_ET8 flies up.
The shield on the main thing is kinda annoying, I generally get a 3 shot to
take down the hands and get a hit on the shield, then do a couple single shots
on the ET8. This one drops an Override node and keep your eye out, bottom left,
for the PP.
Layer 03:
Two S1 fly up, followed by an ET8 and its two hands. 4 S1 fly up behind the
ET8, so you can hopefully get a better multiplier when taking down the main
thing. The ET8 drops a 3x progress node, and the 4 S1 drop a progress node down
low. Keep an eye out back though, for the DLE, which can quickly lauch a bunch
of shots around in a circle if you don't get off enough shots on it. You get a
much closer DUE after that, which drops a progress node, and the PP on the
left.
Layer 04:
View shifts right and 7 S1 fly past, pretty spread out. Then, 5 pairs of S1 fly
up then past. Don't worry if you miss some, view shifts back forwards. Careful
though, they'll start shooting, which can take up locks and let some get away.
View shifts to behind where an ET8 is, who drops an overdrive node. Then, 2 S1
up high, 4 S1 in the middle. View shifts to the front, with the PP pretty close
down low, and 3 EN0 up high. Make sure to get the PP before it slips by, then
deal with the EN0 and any of their shots, then crack your way to the next
layer.
Layer 05:
A pair of EN0 show up, followed by another pair, then a DUE on the right. It
drops a progress node, then 2 more EN0 appear. Then, a trio of EN0, 2 low, one
high. The PP shows up on the left, and a DUE comes in too. The DUE dops a
progress node.
Layer 06:
View shifts to behind, where two DUE are waiting. 6-shot them them, then 3-shot
the third DUE which sweeps in from the left and drops a progress node. Another
DUE shows up bottom left, and one off to the top right, 6-shot them if you can.
Your view shifts again, just as a DUE shows up and flies to that side. Deal
with him quick, because 3 EN0 show up too, two high, one low and they flee
pretty quick. Cowardly prawns. Next, to the left, another DUE and an EN0, then
another 3 EN0, two to the right, one on the left. Theres probably better ways
to deal with this section, but I tend to be rushing here, because of the EN0s
rushing off. View shifts to the front, where there are a bunch of SYN flying
around. 8 of them? These snake-like things have 4 segments that each take a
hit. Not much advice I can give, other than take them out in pairs as fast as
you can. Two progress nodes drop and the PP shows up in the middle. You'll
probably have to get a few shots on it to keep it from going past while you
finish off the SYNs. Use an overdrive if you feel you must.
Layer 07:
Here you face a larger SYN, that sweep around, then stop and fire at you from
their mouth. Just max lock as fast as you can, becing sure to get the head.
It drops a progress node and is followed by another large SYN, that also drops
a progress node. And is followed by ANOTHER large SYN, that drops a 3x Progress
node. Whew. PP shows up on the right, but before you leave, a trio of EN0 show
up.
Layer 08:
2 EN0. Deal with them quick as usual. Next, 6 EN0 appear, 2 rows of three. The
first one will start leaving as the last one shows up though, so you might want
to take 2 shots to avoid losing one. Next, 4 EN0 in front. Then the PP, along
with another 4 EN0, that drop a Progress Node.
Layer 09:
4 EN0 in front of you. You might notice that they're getting faster at shooting
missiles at you. Another 4, same pattern. Next, 11 EN0 show up, one at a time,
getting closer and more to the right, then further back and to the left. You
can't lock onto them all at the once, I generally do groups of 4 and 3. PP down
low.
Layer 10:
4 EN0, followed by another 4 EN0. You could try for a MAX, but the first groups
missiles will probably interfere. The second group drop a Progress Node.
Another group of EN0, this time 8 of them in a square show up. Much better to
try for a max shot here, but there will probably still be missiles to shoot.
Next, boss time.
Boss: Venus
Before you actually get to the boss, which is the source of those big green
shockwaves, a bunch of Cubes will be bouncing their way towards you. Take down
as many as you can for points, they can also drop Point Items when you're in
score based modes. Aim over to the left for the last group.
Anyway, next you see Venus constructing its outer defence shell and you'll
start to fly about it. Basically, parts of the shell flip over to fire lasers.
You can destroy the shell by shooting at those parts. They can use two kinds of
attack, indicated by the colour they show when charging up their laser (Shoop
da whoop); red and blue. Blue fire directly fowards, red fire two beams at 45
degress up and down. Otherwise the same, be sure to prioritize shooting out the
ones that you might fly into or are aiming at you. Remember to keep an eye on
the red ones, you can miss the ones at the top and bottom when focusing on the
blue and they sometimes get lucky.
After shattering that level of defence, Venus moves to its next stage. This one
can be a bit trickier for some people. Feel free to use an overdrive if you're
struggling. It deploys 3 rows of 4 F-pods on each of its 3 sides, (36 total)
which are your next targets. These will deploy large numbers of 'Fish' in
waves, so you'll have to snatch time shooting at the Pods, in between taking
down all of the Fish. Take down the ones closest to you first, and be sure to
get them all. Otherwise, the one you miss will sneak up behind you when you're
taking more shots at the Pods. Also, keep an eye out for the different colours,
the purple ones take a whole Max shot to destroy and the red ones are worth the
most points of any of the cannon fodder in this battle. Anyway, keep it up,
snatching as many hits at the pods as you can. Thankfully it doesn't take as
long as you might think. Perhaps because they don't take as
much punishment as you might think, and you'll often be locking onto the ones
on the far side as well.
The pods then collapse and you fly yourself into the next layer of defence.
This part is pretty simple, you just need to shoot all of the D-pods, the red
squares around the cylinder. It'll spin, so just aim a bit to the left. There
is a nice sweet spot, where you'll lock onto the Pods as they spin past as well
as most of the Debris being fired. Speaking of which, the Debris isn't much
threat, just take it down when it swoops past. After the pods are gone, you get
a limited time to blast at the core. This core really doesn't take all much
punishment before it blows, and will likely kill it with 2 or 3 rounds taking
down the D-pods.
Enjoy the nice explosion.
Differences for Giga: (Mega assumed to have these differences and less life)
Less life.
?
Targets:
Core (5000/10000/20000) The main target.
Cube (10) Bouncing cubes that show up at the beginning.
Shell (30) The protective layer of hexagons. you can shoot them when they flip
over to fire. Red and Blue versions are identical other than firing method.
F-Pod (20) Second layer, these things shoot out 'Fish' and take 4 hits each.
G-Fish (10) Yellow little ships from the F-Pods. Take 1 hit.
R-Fish (100) Red little ships from the F-Pods. Take 2 hits.
B-Fish (50) Purplish Ships. Take 8 hits.
D-Pod (20) The red squares on the rotating inner core cover.
Depris (10) Fired from D-Pods.
Life differences:
Tera: Shell-4 Core-Lots?
Giga: Shell-2 Core-Less?
Mega: Core-Least?
-------------------------------------------------------------------------------
4d. Area 4 -Under construction.-
-------------------------------------------------------------------------------
Layer 00:
Layer 01:
Layer 02:
Layer 03:
Layer 04:
Layer 05:
Layer 06:
Layer 07:
Layer 08:
Layer 09:
Layer 10:
Boss: Uranus
Oh, I hate this one. Its not so much the boss as the support items hidden away
down the side passages which I often missed. Its hard to really map this out.
Differences for Giga: (Mega assumed to have these differences and less life)
Less life.
Targets:
Core (?) The main target. The score for this is not the standard. You seem to
get chunks of points when destroying the sets of cubes. 1000 first set, 2000
second set, missed third set, 12500 last.
V-Block (10) There are multiple versions of these, ranging from purple cubes to
orange ones, to purple diamond shapes. They all start off large and break into
smaller shapes when you shoot them. The small ones take a single hit.
M-Bullet (10) Named the same as what Mars shoots from its claws, but look more
like the things that Earth shot from its Arms.
M-Switch (200) These appear on the walls, shoot them early enough and you'll
open up a little side passage with a support item. Also useful to dodge Uranus.
-------------------------------------------------------------------------------
4e. Area 5 - Infiltration
-------------------------------------------------------------------------------
Here instead of the normal number of layers or PPs, you get Gates of Truth,
large gates with 8 targets in a circle for you to hit. There are 14 gates, with
the 15th section leading into the Bosses. Many enemies require 4 or 8 hits to
destroy, be sure to use that well.
0% - Start
You start off with 6 ETX, 4 in a line ahead and one to each side. These guys
require 4 hits each, so match them up in pairs. Progress Node drops. From now
I'll just say Progress or Overdrive, since theres a lot here. Then MAX shot the
Gate of Truth. Before you go through, 4 more ETX at the bottom, who drop an
Overdrive.
7% - "Ages ago, life was born in the primitive seas."
View shifts to the left and 2 Trios of ETX fly past, up and left. One drops a
Progress. Hopefully you've gotten good at getting 4-locks on pairs of targets,
without accidentally hitting others. Theres another 2 that show up in the same
place, dropping another Progress. View shifts to front, take out the Gate. Then
the 2 ETX on either side that show up before you go through.
14% - "Young life forms constantly evolved in order to survive."
Off in the distance, is a snake-like enemy coming out of the ground. These are
called TC-502 with _Head and _Body for the respective segments, but I'll just
call them 502. Be sure to aim at the head, it takes at least 8 hits just on the
head to destroy it. This one drops a Progress. 2 ETX fly overhead. Another 502
pops up on the right, dropping a 3xProgress and 2 more ETX fly past. Then one
last 502 shows up, dropping an Overdrive. Take out the door, and the 2 ETX that
fly past up above.
21% - "Some prospered, some did not, all sorts of life ebbed and flowed like
the tide."
Warning before you get going, there are flying 502s here. You'll hate these,
because their head is on the furthest side so you can end up using a lot of
shots on them before they drop. The first one is possibly the toughest in here
because of its body being in the way most of the time, and can easily cost you
some shot down %. Unload on it as fast as you can. Ignore the balls they shoot
out, you can lock onto them, but they don't hurt your %.
Anyway, starting off, 2 ETX above, then a flying 502 and two ETX up high.
Another flying 502 comes out of a hole down low, this one drops a Progress. Two
floating sphere enemies, RCK, show up. They take 8 hits each but theres a
flying 502 in the distance past them you should be aware of, who drops a 3x
Progress. Theres some piller like things that show up, 2 on the right and one
on the far right. I'm not certain if these count towards shot %, but just in
case, they take 1 shot each. 2 ETX are flying past and the Gate shows up.
While you're heading through, theres 2 grounded 502s popping out of holes on
the far side, so blast away.
28% - "In the quiet rhythm of the mother sea, life grew"
A flying 502 pops up nearby to the left, try to get a full max shot off on its
head before it gets far. An ETX flies above, while 2 ground 502s, one right,
one left, pop up. Blast at them, but notice the hole you're passing on the
right starting to release a flying 502. Hopefully you've killed the two ground
ones by the time the flying one is sweeping straight across the middle of the
screen. The 502 will loop around the wireframe stuff, giving you time to blast
away at it repeatedly, so don't miss the ETX that flies past above it. It drops
Progress. Another ETX flies past above, then another flying 502 comes out of
the ground, dropping 3xProgress. An ETX is up and to the left. 2 RCK drop down,
1 MAX shot each. First one drops Progress. Gate.
Huh, nothing behind it. Must be being kind after that annoying section.
35% - "always seeking to survive and flourish."
I take it back. Well, as the massive craft flies overhead, you've got 11 ETX to
destroy. Then deal with GEL. I generally unload on the centre bit of the large
tube, ignoring the small craft for the most part. If any of the somewhat larger
reddish craft happen to fly near my sight or look like they're heading for me,
I spare a shot, but generally just blast away. Once you take down the big tube,
the rest drop out of the sky. If you've killed it very quick, before it even
finished turning itself horizontal, then aim left, shoot down some extra GEL,
then right and do the same. If you were slow, you don't seem to get these. Also
if you take too long, GEL seems to self-destruct, robbing you of the points.
After that blastathon, 5 ETX fly up. 2 in front, deal with them first. Then 2,
further right and left and one overhead. Pair them up, how you want. 4 more ETX
then show up, 2 left, 2 right. Gate. And one more ETX up above.
42% - "Soon life began the advance towards land, opening new habitats."
Busy. Definately worth using an overdrive here.
A couple RCK drop down, and some 4 hit enemies, LF, fly up. There's a stream of
13 of them, I believe. On the right, I got more of those pillers, which seem to
be named RCK_Wall. Are they the attack of the RCKs? Next, Gate, with 5 LF
behind it. The time is definately getting tight to be able to shoot them all,
so be efficient. You don't want to 2 shot something and have to try and re-aim.
50% - "A great prosperity came, as life conquered even the highest mountains."
57% - "Mass extinctions came wave after wave,"
64% - "but empty niches always quickly refilled,"
71% - "to once again prosper, grow, and reproduce."
78% - "Someday the next great emigration will occur,"
85% - "as we leave this existence looking for another."
92% - "The journey will begin anew."
100% - "I hold within me, the memories of all that has passed."
-------------------------------------------------------------------------------
4f. Area 5 - Bosses -Under construction.-
-------------------------------------------------------------------------------
Each of the bosses drop 2 or 3 Nodes, which can be 3x, Progress or Overdrive.
Boss: Who Are You?
This boss is based off the Arm form of Earth. The arms cannot be so easily
destroyed though, taking quite a lot of punishment before dying. They also will
regenerate even after you destroy them, until the boss is low on health but
damaging the arms (named E-blocks here), does damage equal to if you were
shooting the core anyway, so aim for whichever you want. When it is spinning
around firing, instead of shooting bullets off into the distance, it releases
E-Sentry, which home in on you, so shoot them all down. After spinning, it will
aim its arms at you and shoot bullets, like the original Earth. It switches
back and forth between these two modes of attack until destroyed.
Boss: don't come any closer!
This boss is based off Mars, but the core never actually hides so you can take
shots at it, even when its firing walls at you. It uses M-Boundry, which is the
equivilant of Boundry-G, the walls with the large single yellow target.
Remember that you'll likely be targeting the core as well as the wall, so do a
couple max shots to be sure. After a wall, it'll then skip to using Mars's
Branch attack. You can't destroy the branches this time and instead it just
fires the Bullets out of all the tips at once, then moves. Quickly shoot down
the swarm of bullets, then turn your attention back to the core. Hopefully you
were quick enough to not get hit in the side by M-Boundry. It swaps between
these forms, using more M-Boundrys in a row when its low on health, until
destroyed.
M-Boundry (200)
N-Bullet (10)
Core (1000)
Boss: Why?
Predictably enough, this one is based off Venus, specifically the final stage
of the fight, the spinning cylinder with 'Pods' at the top to shoot. These are</pre><pre id="faqspan-2">
similar to the Arms of Who Are You?, in that you can't destroy them until it is
low on health. They don't really get in the way of the core anyway. It shoots
off V-Debris, just like Venus did. That attack is still not much threat, just
like Venus. Just aim at the right spot to be getting MAX shots off a mix of
Debris and the spinning V-Blocks and take down the debris and its health at the
same time. It does use some new attacks though.
After losing a fair lot of health, the V-block cylinder is destroyed. It now
forms groups of V-blocks that are similar to the mine groups that Earth used.
The core shoots lasers at the middle block, causing the outer ones to light up
one by one. Shooting at one will cause the lights to go back out. If all of the
lights are lit up when the core shoots a laser at them, you get damaged by a
green blast. Damaging the Blocks will damage the core as well. It doesn't take
much punishment to destroy each one, a Max shot or slightly more, but the core
will almost certainly charge it up, which will negate a hit, so take them down
quick. Remember to fire some shots at the other ones now and then, to keep them
from getting fully charged. Once you take them all down, it'll be finished.
V_Debris (10)
V-Blocks (200)
Core (1000)
Boss: Aren't you afraid?
-Under construction.-
Based off Uranus. Instead of constantly moving down corridors though, you're
just stuck in the middle while it runs circles round you. It starts off in its
long snake-like form, the core at the head. Just blast away at it fast. It
doesn't matter where you hit it, but the blocks get destroyed as you shoot
them, so you can't aim at just one part of the body. After it loses a third of
its health, or thereabouts, it will launch a ton of missiles from its head, and
shift form. Take down the missiles quick, maybe use an overdrive if you've been
storing them.
When you're done dealing with that, you'll see that it turned to
its humanoid form and is running on the walls in a circle, getting higher.
When it reaches the top, it'll either jump off at you, or run down a little and
shift to its next stage. It'll form 3 spinning rings of blocks around itself
and repeatedly launch trios of missiles from its core. Take them down, you
should get lock ons to the blocks and core while targeting the missiles anyway,
so you'll slowly wear it down. Your safety comes first.
When it gets to the last little bit of health, it'll shift back to its humanoid
form. It'll be extremely quick running round this time, don't try to follow,
just take as many shots as you can when it passes. When its near the top, keep
an eye out. It'll slow down then jump off. Its drops slowly through the air,
giving you some time to blast at it and finish it off. You can tell when its
jumped from the noise and shift of the camera.
If you've destroyed the right blocks, it'll pass through you with the last jump
and just drop to the floor and die. =D
U-Blocks (10)
U-Missile (?)
Core (1000)
Boss: Save me... (Eden)
First off, its pretty quiet. This first phase sets the idea of what you need to
do for the rest of this fight, except with more things happening and shooting.
The large half rings in the centre activate and then you can start shooting
them. Aim for the centre part of them. They'll spin around and launch bullets,
but they're not aimed. Only when an 8-ring is exactly horizontal can you even
get hit by them. Anyway, destroy those and the core shows up. See the tube like
structures at the top and bottom? Aim at one of them and blast away. After a
bit, they start to spray out loads of F-Bullets, but you should be able to take
it down pretty quick. After that, you get a brief scene and a bit of Eden...
re-activates? Anyway, thats the basic idea.
The first of the X-balls activate after the first scene. These things take a
suprising amount of damage to actually destroy. I usually just keep an eye out
for them opening up and preparing to fire and get a quick lock on to knock them
away. Feel free to go for a MAX shot on them if you prefer. Keep an eye out for
missiles coming through the terrain from above or below at you, thats an X-ball
taking shots at you. Unlike the 8-rings, these guys will start hitting you, so
make them a priority when they're shooting at you. X-balls also have a chance
to drop Nodes, which can be handy if you're desperate. But other than that,
focus on the Rings at all other times, then the Core. I'll let you take it from
here, just briefly mapping out the fight like so:
Start
8-Rings, Core.
Scene.
8-Rings, couple X-balls active. Core.
Scene.
8-Rings (now joined in a complete circle). More X-balls are around now. Core.
Scene.
The 8-rings are now horizontal, so watch out for 8-Missiles headed your way.
They'll mostly miss though. Watch out for the X-balls while dealing with the
Core, they're pretty aggressive now.
Scene.
You'll be flying around on a higher circuit now and theres no 8-Ring to deal
with. Just blast away at the Core again, nice and fast. Finish.
Enjoy the ending, whichever one you earned. Now try for a better one?
-------------------------------------------------------------------------------
5. Score Attack
-------------------------------------------------------------------------------
The layout of enemies in score attack is different to in Play Mode. I thought
about doing a second walkthrough for the entire game, listing the different
layout. Perhaps sometime I willl. Hopefully though, you'll have the reflexes
now to deal with it without much trouble. Just remember to try for a high
multiplier when shooting stuff down. Try not to miss many enemies though, the
20,000 from defeating the Tera version of the boss is worth it. Plus, you can
usually milk a boss for extra points. Such as for Earth, in its final phase,
shooting the core just hurts the boss, shooting down the blue panels (Sentry),
damages the boss and gives points as well.
Beating the top score for each level isn't too hard, with that in mind. You
encounter the same enemies in each area, follow the same path and the bosses
are the same. Good luck!
Area 5: Get 100% analyzation in the first 4 Areas.
Endings: I won't mention all the details of the endings, but heres
1 - Beat final boss, not in final form, under 95% shot down.
()
2 - Defeat final boss in the final form.
(Eden will open her hands with a bright light)
3 - beat the final boss in the final form with over 95% shot down
(Eden opens her hands, White Butterfly ending.)
4 - beat the final boss in final form with 100% shot down
(Eden will open her hands, Pink Butterflies ending.)
Score Attack Mode: To unlock an Area for Score Attack Mode, just complete it.
This is run through the level, trying to beat the high score. If you get enough
Max shots and shoot down enough to get the Tera boss, you should beat the high
scores with little trouble.
Beyond Mode: Complete Area 5 in Play Mode
Beyond mode is an extra mode, one that you can unlock various options for.
Lost Area: Complete Area 5 in Play Mode.
An extra Area to explore. Has no boss.
Boss Rush: 95% shot down in areas 1-5 in Play Mode.
Take on all the bosses in a row. The 4 from the areas and all of the ones from
Area 5. Unless you're very good, unlocking the higher form levels
Forms for Beyond Mode: (First form unlocked at the same time as Beyond mode.)
Zero/Second Form: 1 Area 100% Shot Down (Play Mode) OR 5 hours play time.
Third Form: 2 Areas 100% Shot Down (Play Mode) OR 6 hours play time.
Fourth Form: 3 Areas 100% Shot Down (Play Mode) OR 7 hours play time.
Fifth Form: 4 Areas 100% Shot Down (Play Mode) OR 8 hours play time.
Final Form: 5 Areas 100% Shot Down (Play Mode) OR 9 hours play time.
Morolian Form: 1 Area 100% Shot Down, 100% Support Item (Play Mode)
OR 10 hours play time. Morolians are from "Space Channel 5", hence its various
noises when shooting. An interesting thing about this form is that the Earth
Boss will be rather happy to see you when you get to it. ;p The downside of
this form is that a single hit kills you and its projectiles arn't the fastest.
Lasers for Beyond Mode:
Laser 0: Complete Score Attack 5 time.
Laser 1: Complete Score Attack 5 time.
Laser 2: Complete Score Attack 10 time.
Laser 3: Complete Score Attack 15 times.
Laser 4: Complete Score Attack 20 times.
Laser 5: Complete Score Attack 25 times.
Laser 6: Complete Score Attack 30 times.
This can be any level or combination of levels, so just completing all Areas
once will get you the first two lasers.
Different Views for Beyond Mode
Near: 1st place in 2 areas in Score Attack.
Far: 1st place in 3 areas in Score Attack.
Dynamic View: 1st place in 4 areas in Score Attack.
First Person: 1st place in 5 areas in Score Attack.
Infinite Overdrive for Beyond Mode: 1st place in Boss Rush
Direct Assault: Complete Area 5 in Play Mode.
A run through the entire game with no break. There are versions of Direct
Assault with different colours and such. You start off with [normal].
Direct Assault [Ambient]: Complete DA [normal].
Direct Assault [Punk]: Complete DA [Ambient]
Direct Assault [Oldschool]: Complete DA [Punk].
Direct Assault [Psychedelic]: Complete DA [Oldschool].
Direct Assault [Trance]: Complete DA [Psychedelic].
Trancemission: Beat the 1st high score for the Lost Area. This is an unending
area. Just enjoy it.
The names of enemies appear on the top left of the screen when playing, but
the font is small and a tad ambiguous, so my names may be rather off. Roughly
in order of appearence. I'm uncertain if the lasers do different damage.
I considered writing down the scores that the enemies give, but I started to
get inconsistant numbers between layers and such. Layer increases the base
score per enemy?
cv-1
The first enemy you encounter, these are simple small ship-like enemies with 3
stubby wings. These guys only take a single hit to destroy, but tend to show up
in groups so rack up the Lock-ons. Many just fly on past, others will launch a
missile after a while.
Lc
These enemies have larger wings, 5 of them, but are no harder to shoot down
than the previous enemies, but are more likely to shoot at you or swoop away
faster. Other than that though, nothing special.
Tm
These enemies have 4 blades in a sort of shuriken like appearence and generally
pop up from the 'ground'. At times, can leave not all that long after they
appear. Pay attention to the first one you locked onto, if a series appear.
When aiming for 100% shot down, its probably better to use shorter Lock Ons
than let them slip away. Nice noise when they die.
IF5
There seems to be two enemies with this name. In their first showing, Area 1,
these look like missiles and can be deceptively fast in appearing and getting
past you. They're not really a threat and take 1 shot each but can hurt your
shot down %. In Area 4, they look and act more like smaller, redder versions of
the D5, hovering to shoot 3 shots at you and taking 4 shots each to destroy.
IV5-300
Boxy things, these guys have 3 seperate targets to hit. One hit to each takes
them down. They fire bullets backwards now and then, but they are not aimed
so its not actually a threat. If you're locking on to hit all three targets,
you may lock onto a bullet too and increase your multiplier, which is nice.
cv-2 (30)
Functionally identical to cv-1, just with a number matching the area.
BYP/8YP
These large vessels put me in mind of a naval vessel, perhaps a frigate.
They have quite a few differently named parts on them:
BYP_Core, BYP_Hatch BYP_Door BYP_Shield BYP_Missile BYP_Container. The bit you
aim for to take them down is the core, the large sphere section near the back.
It can takes 2 Max shots to the core to take them down. Some smaller looking
ones that show up further away can take less. For extra bonus points, you
can shoot up all the other stuff in front, but take care not to let the actual
ship escape. Shield is the bit nearest the front, the Doors and Hatches are in
the middle and launch the missiles and the container...I have no idea. I saw
the name pop up a few times but can't really pinpoint. Not really important.
Remember to focus fire on the core and get a nice 8x, unless you're confident
that you won't let anything escape.
STX (STX_Missile)
These guys look a bit like improved versions of Lc, with 4 wings that they
sweep back behind themselves, propelling themselves forward suddenly. This can
cause them to leave the screen faster than you'd expect. They fire missiles.
STX_Nest
Looks like a grey ball with a yellow circle and some protrusions on one side.
Spawns STXs, this thing takes a full 2 MAX shots and you can all too easily get
an accidental lock on one of the STX it spawns.
FE1
This guy doesn't look too remarkable, has three wings, all on the upper side.
Takes 4 shots to take down and after flying it, pauses a moment then quickly
constructs 7 FE1_Block in a hexagonal configuration. These are usually in your
way, so you need to take them down fast to not fly straight into them.
VT
These things travel along glowing lines and are vaguely reminiscent of bikes.
They take 6 hits to take down and when attacking, they pause, flip open their
front and shoot 2 missiles. You may notice that 6+2 is a perfect Max shot and
its generally not too hard to do. They often show up in pairs, and waiting for
them to fire can sometimes leave the time till one goes off screen tight. You
shouldn't have problems though, just be sure to get the bike.
IG5-8005
This virus flies in, then releases 6 IG5-100 in a circle around it while
deploying its wings. It does not attack you directly, but the IG5-100s tethered
to it will shoot a slow moving laser at you. Take them down before they hit
you, then focus fire on the 8005. The 8005 takes 18 hits to take down. The
IG5-100s SEEM to take a varying number of hits. 1 hit if you've already
destroyed the 8005, or up to 4 hits, when they're shooting at you. I need to
check this more thoroughly.
cv-3 (30)
Another area, another generic 1-shot cv ship with the matching number.
S1 ()
EN0 ()
END? ENO? ENQ? Not sure. Kinda looks like a prawn or something, this thing
generally sprials in, hovers for a bit, then opens up into something that
reminds me of Recognizers from Tron and shoots a missile. They only take one
shot each, but they tend to be spread out or awkwardly timed so you only get
a few at a time.
ET8 ()
hand_of_ET8 ()
ET8 Shot ()
This medium sized ship shows up, always flanked by two hands. The main thing is
protected by a shield that takes a few single shots hits to take out. I usually
do a 3 shot to take out the hands and get a hit on the shield, then take out
the sheld and ET8 with a couple more single shots, or a multiplier if any other
enemies are around. If you're really trying for score, you could try leaving
the hands until the shield breaks.
DUE ()
For quite a while, I thought these were called DLE, but my massive TV reveals a
thin line that maks them DUE. Anyway, these round things take 3 shots. If you
are too slow, they launch 8 missiles out in a circle.
SYN_Head ()
SYN_Body ()
SYN_Tail ()
These snake like enemies come in different versions, with varying numbers of
body segments between the head and tail. The smaller version with just two body
segments you can kill with a 4-lock, one hit to everything and are passive. The
larger ones, with 12 body segments between head and tail, takes multiple shots
to kill a segment. Repeatedly lock onto the head and as many parts as you can,
killing the head kills the whole thing.
cv-4 (30)
Standard cv ship again, name still matching the area.
D5 (200)
Light purplish virus with 4 wings with some circles on its surface. This thing
is basically just a gun array. It flies in, then shoots a bunch of simultaneous
shots after a short pause. This thing takes 4 hits to destroy, so if you can,
rack them up in pairs.
5DH (130)
A 3 legged virii with a purple sphere in the middle. These things take a Max
shot to destroy, so getting a high multiplier is nice and easy. As long as you
have the hang of holding X just long enough to get the max shot, then moving
onto the next, you should have no trouble destroying these guys before they do
anything. If you don't kill one fast enough, these guys explode into lots of
little chunks and its nigh-impossible to get them all. Which may affect your
shot down percentage. So pay attention with these guys.
FED_Base (400)
FED_Container (200)
H1 (2?)
A chunky sort of thing, the Base shows up with a Container on each side. The
Containers can infinitely spew out H1, small things that fly downwards, then up
and launch a missile. You want to take at least one container down as fast as
you can, if you don't want to get swamped by more targets than you can shoot.
You might want to farm the H1 to some extent, since they do give points, but I
definately prefer not, as the Base takes multiple Max shots and you want to
keep your shot down percentage high so you can face Tera for more points.
Wall ()
Pairs of blocks, one with 1 target on, the other with 3, that block your path.
The targets take 1 hit each, so 4 hits total. Some of these enemies meet in the
middle and join up; others move further apart, with electricity between them.
The former is technically easier, but not much trouble either way.
ETX (80)
These guys are pretty common in Area 5, best to take them down in pairs to get
a MAX shot.
Gate of Truth
8 of these targets appear on the donut shaped gates you pass through in Area 5.
MAX shot them.
TC-502_Head (30)
TC-502_Body (10)
These guys are like the SYN snakes, but bulkier. Some of these just pop up from
the ground and shoot at you. They take about 8 shots to the head, but the
segments close together mean you'll probably have to take a few shots at it.
Try to focus on the head as much as possibly though.
The flying version appear from from holes but then fly up and around. They take
the same damage to kill, but its trickier to hit their head since they usually
face away from you. Repeatedly tapping for rapid fire in the area of their head
is more effective, despite the lowered score.
RCK (100)
Or maybe ACK. Floating sphere like enemies with sharp bits at the bottom. These
things take a full 8 hits to destroy and if you shoot them but they survive,
they tend to bob upwards, so best to MAX lock them one by one.
GEL_D5 (1000)
GEL-5 (30)
GEL (10)
You only face one of these, almost like a midboss, found in Area 5, past 42%.
Its a long tube, that opens up 3 places. The weakspot is the middle one, the
other two launches loads of at you. You can try to take down the little ones
if you're nervous, or you can just focus on the weakspot and keep firing Max
shots as fast as you possibly can. Despite all the things its firing, only a
few should attack you before you destroy it. They'll be red and very close, so
require good reflexes to destroy. I lost track of how many shots it took to
destroy, especially since it started launching ships out of the middle section
part way, but at least 120 hits. _D5 is the main core, the -5 are the larger
craft that attack you, the normal GEL are the smallest ones that fly around.
I think. Might have the names of the last two mixed up.
LF (100)
These guys take 4 hits, similar to the ETX. They are shaped more like an X,
with 4 wings. Each hit destroys a wing, but its best to get a 4-lock, or MAX
them in pairs.
CR_Core (4x50 So, you can get 50x8, 4 times.)
CR_Needle
CR (100)
These things remind me of whales, a bit. You need to destroy every bit of them
to finish them off. These come in two versions, the large ones with the pink
bits on the side are CR_Core, 4 parts, each taking 4 hits, so kill them with 2
MAX shots. The smaller ones are CR and just take 4 hits.
IR55-2050 (500)
IR55_Missile (30)
A winged sort of enemy, almost angelic. It spreads its wings, each of the 8?
wingtips being a target that take 4 hits. If not all destroyed, they shoot at
you, it closes its wings, then re-opens and fires again.
If you take down the wings, you can target its main body. The main thing takes
8? hits.
Legelese
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Copyright 2009 Michael Arnold / FFKonoko