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R A T C H E T & C L A N K : U P Y O U R A R S E N A L
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B O S S F A Q
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Last updated 12/6/04 By Dandude776 (AKA NinjaChicken776)
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TABLE OF CONTENTS
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1. Version History
2. Introduction
3. Planet Florana
4. Qwark Episode 1
5. Annihilation Nation – Fight 1
6. Planet Tyhrranosis
7. Annihilation Nation – Fight 2
8. Planet Daxx
9. Holostar Studios
10. Obani Draco
11. Qwark Episode 4
12. Metropolis
13. Launch Site – Fight 1
14. Launch Site – Fight 2
15. Contributor Info
16. Contributor Recognition
17. Thanks
18. Legal Stuff
*NOTE: OBVIOUSLY BOSSES CAN BE SPOILERS IN A GAME, SO IN THE TABLE OF
CONTENTS BOSSES ARE LISTED BY THE PLANET YOU FIGHT THEM ON. DON’T READ
PAST THE BOSS YOU ARE UP TO, UNLESS YOU WANT TO BE SPOILED!!
==================
1. VERSION HISTORY
==================
Version 1.0 – 11/12/04
First version! I’m pretty sure I got all the bosses, but if there is
one missing, tell me!
Version 1.1 – 11/22/04
Well I have quite a lot to add since it took GameFAQs 10 days to
upload, and I’ve been playing R&C since. More names of bosses, mentions
that I accidentally suggested using a weapon you shouldn’t have (Heh),
and some other random updates.
Version 1.2 – 12/6/04
Some new contributed strategies, the damage done by Qwark’s attacks,
and one or two little tidbits, like the fact that the Splitter Rifle is
surprisingly effective against the final boss.
*COMING SOON!!*
-More/Better strategies I guess
-Any attacks or sequences I missed
-Maybe I’ll add the Space Pirate Captain from the 2 Lost Captain Qwark
Vid-Comics
-Possibly the damage done by each attack
-Maybe a “Quick-Tips” section like in my Matrix Boss FAQ
===============
2. INTRODUCTION
===============
Ahoy hoy! My name’s Dandude, and this is my 4th FAQ! Hurray! Anyway,
bosses are always the best part of every great game, and R&C:UYA has a
lot of cool ones – Some of which can be a challenge. So this FAQ is
here to help out. Anyhoo, Ratchet & Clank gives you a ton of weapons to
play around with, so for every boss fight you have many options. If you
have a favorite weapon that you tend to fight well with, by all means
use it. My suggestions are just the things that worked for me. And
always try a boss first before you read this. It’s best to experience
their attack patterns first hands, so you’ll be ready. Also, some
bosses are fights in the many arenas, which means that you’ll be able
to fight them again with heavier weaponry. My suggestions for the
gladiator bosses are always for your first confrontation with them, as
later on you can blow them away with much more high tech explosives.
And as a general tip, in most fights it’s just you and the boss, so I
find it best to lock onto them (If your weapon has that), and then just
strafe around while firing at them. Well then: On with the FAQ!!
*NOTE: Throughout the guide I might refer to a weapon by both it’s
original and upgraded name. Sorry, but sometimes I just forget what
name it started with. Most are pretty obvious (When I say Quantum Whip
I’m referring to the Plasma Whip, and N90 Hurricane refers to the N60
Storm), but the following are some less obvious ones:
Spitting Hydra -> Tempest
Annihilator -> Decimator
================
3. CAPTAIN QWARK
================
LOCATION: Planet Florana
ATTACKS: Boomerang..............................5 Damage
Upward Slash...........................4 Damage
Call for Reinforcements (Tiki Men).....4 Damage
(Blood Flies)..3 Damage
RECOMMENDED WEAPONS: N60 Storm
Plasma Whip
Shock Blaster
Hurray, the hero of the galaxy returns... Thinking he’s a monkey.
Before the battle you’ll find a convenient Gadgetron Vendor, so stock
up on ammo if you need it, or buy any new weapons you crave. Qwark
isn’t that tough, but his boomerang does a surprising amount of damage,
so keep your guard up. Stay back and strafe back and forth, side-
flipping over the boomerang (Remember to move right when you land so
you don’t get hit when it goes back top Qwark), and unloading the N60
Storm on Qwark. If you get an opening (He throws a wild shot), dash up
and hit him a few times with the Plasma Whip too. After doing some
damage to him he’ll leap up into the trees, and call a bunch Tiki guys
in to help. The Shock Cannon handles them pretty nicely, and the Plasma
Whip is fun to test out. After nailing them all Qwark attacks again.
From fighting the Tiki guys you should be close so just dodge his
upward slash attack and keep hitting him until he falls.
=============
4. SPACE WORM
=============
LOCATION: Qwark Vid-Comic: Episode One
ATTACKS: Spines
Avalanche
RECOMMENDED WEAPONS: Blaster
Wow wasn’t that vid-comic fun? Heh heh, nothing better than an old-
school side scrolling mission. And now you face the old school boss: A
robotic worm which digs through the walls, squirms around the three
platforms, and then digs away again. Just pick up the ammo pickups
whenever they falls, stand in one place, and either shoot up or across
at the worm. I tend to unload all of my ammo with each pass, so always
get the ammo pickups. Obviously don’t touch the worm, or you’ll be
damaged. After some passes, a small avalanche will trigger, causing
several rocks to fall from the sky. They can be hard to see against the
background, so stay on the ground level and just watch out for rubble.
After depleting the worm’s health the vid-comic immediately ends.
==============================
5. GARY AND HELEN (GLADIATORS)
==============================
LOCATION: Annihilation Nation (Various arena matches)
ATTACKS: Gary – Chaingun
Rocket Rain
Helen – Plasma Whip
Shockwave
RECOMMENDED WEAPONS: Shock Blaster
N60 Storm
Megaturret Glove
Don’t worry you don’t have to fight Helen and Gary at once; It’s a tag
team battle. You’ll start the fight against Gary (The big guy with the
chaingun), then fight Helen (The big robot with the Viking hat and
whip), then fight Gary again, then Helen again to finish her off, and
then Gary a final time if you didn’t get him last time. They’re not
that hard. Gary’s chaingun can be dodged by just flipping over it or
moving backwards and forward. Just dodge and either hold down the N60
Storm or move closer to smack him with the Shock Blaster a few times.
If you have the Megaturret Glove, drop a few megaturrets in the center
of the ring so they will be able to target both Helen and Gary. After
depleting about a half of Gary’s health he bails out and Helen falls
behind you. Rotate the camera if it doesn’t turn all the way around and
give you a clear view of Helen. Use the same attack strategy and just
hop over the slow shockwaves she hits out, and don’t go close or feel
the wrath of the plasma whip. After knocking her down to half health
Gary drops down again. Try to finish him off as quickly as you can or
else he’ll start blasting rockets into the sky which fall down and
really hurt you. Luckily the rockets all have aiming cursors where they
are going to land, so keep moving to stay out of the barrage of
rockets. After doing a lot of damage to Gary, Helen hops back in and
continues her attack. However if you don’t kill her quickly Gary will
star the rocket rain again, forcing you to dodge rockets while fighting
Helen. Take her down and then finish Gary to end it.
*REMATCH*
If you decide to fight them later in the game (Or do one of the later
challenges) they become pathetically easy. The Decimator makes short
work out of them, and both the Bouncer, Splitter Rifle, and Plasma Coil
can easily finish each round with them in only 1 or 2 shots.
===================
6. MOMMA TYHRRANOID
===================
LOCATION: Planet Tyhrranosis
ATTACKS: Tentacle Whip
Gattling Gun
Dual-Devastators
RECOMMENDED WEAPONS: Annihilator
Shock Cannon
N60 Storm
Agents of Doom
(Thanks to both Protego1337 and MasterVG71782 for reminding me of the
name)
AHHHH GIGANTIC TYHRRANOID!! RUN!! Anyhoo this battle isn’t that tough.
The massive Tyhrranoid falls from the ceiling and snarls at you, and
then the fight begins. At first all it will do it slowly stumble over
and swipe at you with it’s tentacles. Just lock-on and strafe backwards
while firing Annihilator missiles at it. If you don’t have the
Annihilator or have no ammo, just blast the N60 Storm, or step around a
corner and toss out the Agents of Doom. After doing some damage Momma
Tyhrannoid leaps to the ceiling and starts firing a gattling gun at
which you can avoid for a second before the next scene begins. So now
that Momma Tyhrannoid is at half health and angry, it lets loose it’s
rocket launchers and destroys part of the arena, also causing the force
field to the bridge to turn off. Now the game switches to the view of
Momma Tyhrannoid, and you have to run across the bridge while killing
Tyhrranoid Underlings and evading Devastator missiles until you reach
the next platform. Any multitarget weapon is good for dealing with the
Tyhrranoid Underlings (Those little, round, one-eyed troops), but I
prefer the Shock Cannon. Just strafe left and right to avoid the
targeting reticule of the missiles, blast the Tyhrranoid Underlings,
and reach the next arena where Momma Tyhrannoid starts her attack over.
Finish her off, and Qwark suddenly hops out, steps on Momma
Tyhrannoid’s eye, and takes credit for your kill. Hahaha.
==========
7. SCORPIO
==========
LOCATION: Annihilation Nation (Various arena matches)
ATTACKS: Saw Wave
Flamethrower
RECOMMENDED WEAPONS: Annihilator
Agents of Doom
Megaturret Glove
Nitro Launcher
Scorpio isn’t that tough, but the skill point associated with him can
be a pain if you’re lacking in health or armor. Anyway, Scorpio has 2
attacks: His Saw which he uses from afar, and his Flamethrowers which
he uses up close. The Saw isn’t that tough to dodge. It’s pretty much a
very concentrated shockwave that moves pretty fast, but you know he’s
about to fire it because his head will jerk down to place the saw and
kick it off. Just jump over it, because it does semi-hone-in on you,
turning a bit to hit you. He also has dual flamethrowers which can be
annoying, since they sweep pretty far around him and are hard to jump
over. Your best bet is to stay away and dodge the saw while hitting him
with whatever you have. Watch out though, because he does have treads
and moves pretty quickly, and can easily rush over and toast you with
the flamethrowers if you’re not careful.
*SKILL POINT: You might have noticed a skill point called Bash the Bug.
Well, to get it you need to beat Scorpio using only your wrench. Sound
hard? It’s not too bad. First, wait until later in the game when you
have more health and better armor. Second, if you have the Shield
Charger between levels 1 and 4, use it. At level 5 it becomes the Tesla
Shield, which will zap Scorpio and prevent you from getting the skill
point. Anyway, from the beginning zip over as close as you can to
Scorpio, and constantly strafe around towards his back side while
hitting him repeatedly with the wrench. If you’re lucky he will
continue using the Saw attack, which is great for you: You’re so close
that just by standing away from his head you cannot possibly be hit by
the saw. If you’re not so lucky he’ll turn quickly and use the
flamethrowers. If he does, try and stand back and tossing your wrench
(Duck+O) whenever you have an opening from the flames. Just whittle him
down, and he’ll break eventually.
=================
8. WARP-DRIVE JET
=================
LOCATION: Planet Daxx
ATTACKS: Homing Rockets
Sweep Laser
RECOMMENDED WEAPONS: Megaturret Gun
Annihilator
N60 Storm
After running away from it’s swarm of seeking rockets throughout the
stage you finally get to take the Warp-Drive Jet (Not official name)
head on. You fight this battle on a circular floating platform, and the
Jet will blast away the outer ring as the fight goes on. Anyway the Jet
really only has two attacks: A small swarm of heat-seeking rockets, and
a laser which sweeps across the ring. The rockets aren’t that tough to
avoid, as they mark their target much like the rockets you’ve faced
before. They fire shortly after locking though, so keep moving
throughout the fight. And obviously stay away from the edge of the
ring. The laser is very easy to avoid; Just side-jump over it. Anyway
on to the battle: The most obvious thing you’ll notice is that the Jet
teleports around the ring. A lot. After firing a rocket swarm the jet
will immediately summon a black hole, warp out, and the reappear
somewhere else around the ring. Thing essentially means that you need
to be blasting it while evading it’s attacks, because you’ll never get
a good opening. Megaturrets are very handy, as you can drop them down
and then just focus on avoiding rockets while they bombard the Jet. The
Annihilator is a good primary weapon that wears the Jet down easily,
and if you run out of ammo (Be sure to have stocked up at the Gadgetron
vendor earlier), the N60 Storm should finish the job.
==================
9. TERROR OF TALOS
==================
LOCATION: Holostar Studios
ATTACKS: Flying Rocket Barrage
Punching
RECOMMENDED WEAPONS: Giant Clank Punches
(Thanks to both Maximusair 888 and MasterVCG71782 for reminding me of
the name)
In the (Sadly) only Giant Clank mission of the game you get to fight
the Terror of Talos in a city set, along with tiny military tanks and
choppers, and Giant Ninjas. The military does barely any damage to you,
so don’t worry about them, although the Giant Ninjas can be a nuisance.
Luckily, you can defeat them easily by jumping on them. With a
perfectly aimed jump you can destroy a Giant Ninja in one hit. As the
fight begins it’s just you and the Terror of Talos. Just leap over and
keep punching the Terror of Talos, hopefully pinning him against a
wall, and just keep whaling on him. If he flies, use Rockets to bring
him down again. After doing some damage he’ll fly away, and you’ll be
attacked by 2 waves of 6 Ninjas. Destroy them all with jumps, and the
Terror of Talos returns with 12 Ninjas to finish you off. Blow up any
Ninjas that come your way, but deal mainly with the Terror of Talos,
because the fight ends when he falls.
==================
10. COURTNEY GEARS
==================
LOCATION: Obani Draco
ATTACKS: Shockwave Flare
Fireballs
Teleportation
Call for Back-Up Dancers
RECOMMENDED WEAPONS: Megaturret Glove
Plasma Whip
Multi-Disk Gun
Annihilator
Easily one of the craziest fights in the game, here you get to take on
Courtney Gears and her back-up dancers in a funkadelic disco arena
complete with strobe lights, while the “Robots Must Be Free” song
blares in the background. I’ll be honest: The first time I did this, I
was so confused by the lights and Courtney constantly teleporting
around the arena that I just threw out as many Megaturrets as possible,
activated my Agents of Doom, and then just kept shooting Annihilators
over and over until Courtney Gears was destroyed. Haha. Anyway, I now
have a better idea of what’s going on: Okay, first off Courtney is a
wimp. She’ll teleport to one of the cages floating around the arena,
and then summon a bunch of manic Back-Up Dancers to appear in the
center of the arena and spin around cutting you if you’re nearby. The
Plasma Whip is fun to use here, but the Shock Blaster or Multi-Disk Gun
is nice too. Anything to damage them all at once. Keep watch though,
because although the Back-Up Dancers just spin around, you can still be
burned by Courtney’s shockwaves. So keep an eye out for a wave of
light, and be ready to jump over it. After destroying a bunch of
Dancers, Courtney will warp to the center arena and just continue
blasting out jump-able shockwaves, interspersed with pink fireballs for
you to lazily avoid. Hit her with a few Annihilators while leaping over
them and she’s gone. “One disposable pop-star... Disposed!”
=================
11. DR. NEFARIOUS
=================
LOCATION: Qwark Vid-Comic: Episode Four
ATTACKS: Punches
Firewall
Toxic Cloud
Rainbow Beam
RECOMMENDED WEAPONS: Sub-Bouncer
Melee
You’re first confrontation with Dr. Nefarious!... And he’s actually
quite a challenge. The difficult part of this battle is that you fight
in a fairly compact space, and Dr. Nef has multiple attacks to hit you
at all distances. Close up he’ll attack you with kung-fu which can do
damage very quickly, so try and keep your distance. He’ll always
telegraph the Firewalls with a small blast underground, so stay away as
they do devastating damage. He usually casts multiple Firewalls at a
time, so stay between the blasts. The Toxic Cloud is a big pain: A red
noxious gas which lazily floats towards you and does damage if you get
hit. The best way to dodge it is to wait for it to come close and then
wall-jump over it. This is the tough part though: Dr. Nef likes to
blast a Toxic Cloud and then walk up behind it so that if you mis-time
your wall-jump, you’ll fly straight into his punches. Watch Dr. Nef
closely: If he’s far behind the gas, leap far over it to make Dr. Nef
step backwards, and then move back towards the wall behind the gas. If
he’s coming up right behind it, just risk a huge jump and hope for the
best. If you’re quick, you can leap out of Dr. Nef’s face before he
punches you. The Rainbow Beam is a snaking laser beam that you can try
to avoid by staying near the wall and at the last second jumping up and
sliding down as it dissipates under you. For offensive, there’s not
much to say: Just keep firing bubbles over and over, whenever he’s
standing still. Don’t just run for ammo whenever it appears, as it’s
usually very close to Nef and you don’t want to get hit. Be careful,
and you’ll be alright.
THANKS TO O’AKA XXV:
If you don’t fire the bubbles rapid fire, and instead in a slow rhythm,
you can nail Dr. Nef against the wall and prevent him from attacking at
all! Try it out!
BOGMAN245 POINTS OUT THAT:
You can kill Dr. Nef in a matter of seconds by rushing him and pounding
him with melee attacks!
===============
12. GIANT KLUNK
===============
LOCATION: Metropolis
ATTACKS: Energy Shockwaves
Hovering
Dual-Rocket Launchers
RECOMMENDED WEAPONS: Annihilator
Agents of Doom
Splitter Rifle
Lava Gun (!)
(Thanks to Protego1337 for pointing out that it’s Klunk not Clunk)
(Thanks to Maximusair 888 for pointing out that you should not yet have
the Shield Charger)
(Thanks to Cheeseman222, for pointing out that the Splitter Gun rocks)
Hurray, what fun: A fight with a massive, well-armed, evil version of
Clank! And it’s atop a moving train! Great! This battle isn’t actually
that hard if you can stay out of Klunk’s way, but get pinned by
rockets, and you’re gone. Actually falling through the gap between
trains is a killer too. Klunk has only two attacks: His main attack is
a grenade-like move, in which he fires off a glowing orb. The orb will
slam into the ground and release a VERY quick shockwave around it. The
shockwave is fast, so you need to jump before the orb hits the train.
His other attack is quite annoying: He’ll hover in the air, and then
thrust across the length of the train, right over you, while firing
rockets straight down. Which means that if you’re caught under him,
you’ll take a lot of pain. When the battle starts, Klunk is at the far
end of the train, blasting energy orbs at you. After you jump over a
few and damage him, he’ll do a rocket run, and try to blast you into
submission. Try to strafe from one edge of the train car to the other.
It’s hard to avoid the rockets, but you can do it. Then he’ll land at
the other end, and repeat the pattern. Luckily, you really only have
endure one rocket-run, because after the first dash, a second train
will pull up beside yours (It carries some ammo crates too, which is
nice). Watch out though: There IS a gap between cars, so if you don’t
jump across, you’ll fall and die. And be extra careful, because you
can’t thrust or hover without Clank. With the second train the fight
becomes easier, since you have a much wider space to avoid rockets.
Again though, watch out for the gap. Just keep pounding Klunk with
whatever you have, and it will end quickly.
*MORE FUN*
(THANKS TO RANDOM LAWNMOWER FOR E-MAILING THIS TO ME, AND WHOEVER IT
WAS ON THE GAMEFAQS MESSAGE BOARD WHO FIRST HAD THIS HAPPENP):
Here’s a little freak occurrence that might happen to you: Klunk
falling off the train! It has actually happened to some people! If for
whatever reason you are fighting Klunk and he tumbles off the train,
unfortunately for you the only known cure is to quit or restart the
battle. I have heard of Klunk falling off at the battle’s start, or
being knocked off by a Splitter Rifle shot early in the match, so just
watch out!
THANKS TO JEFF KLUSNICK:
Here's a great strategy for defeating Giant Klunk. After repeated
failures taking on Giant Klunk with the annihilator, mini-turrets, and
agents of doom I had a crazy idea. Charge him with the lava gun. It
really works.
From the start of the fight close in on Giant Klunk. When you're half
way across the middle train car toss out 1 Agents of Doom egg. They'll
divert his fire. Now just keep on charging and whip out the Lava Gun.
Get practically underneath Giant Klunk and keep the pressure on. You're
safe from Giant Klunk's rockets because you're inside his firing arc.
After a while Giant Klunk runs for it and you have to chase after him.
Just repeat the whole process all over again.
Nothing beats the good old fashion frontal assault when it comes to
video games.
=================
13. DR. NEFARIOUS
=================
LOCATION: Launch Site
ATTACKS: Energy Shockwaves
Dual Sweep Lasers
Flying
Energy Shield
Holopunch
Rocket Rain
RECOMMENDED WEAPONS: Plasma Storm
Heavy Bouncer
Decimator
Nitro Erupter
Gadgetron PDA
Charge Boots
N90 Hurricane
Splitter Rifle
Here it is: The final battle with Dr. Nefarious. The future of organic-
kind hangs in the balance. Don’t let us squishies down. Dr. Nef is a
tough boss for the unprepared-So don’t expect to win unless you’ve got
some armor (At least better than your starting armor) and some upgraded
weapons. If you played R&C2, you have been spoiled by the Mutant
Protopet: This final boss lays the Protopet to shame. Around as tough,
if not tougher, than the difficult battle with Drek in R&C1, Dr. Nef
takes you through 3 phases, and you’re going to need a heck of a lot of
firepower. Which is why the Gadgetron PDA is nearly a required gadget.
If you don’t have it, get it now: Go to the Qwark’s Hideout stage, and
go around the underground ice passage near your ship. At the end of the
path you’ll find a vending machine where you can buy the Gadgetron PDA
for some bolts. Buy it! It will allow you to restock up on ammo for any
Gadgetron weapon (Which means everything besides the Bouncer, Lava Gun,
Megaturret Glove, Shield Charger, and Plasma Coil). The shipping fee is
high (Ten-fold, actually), but it’s very useful to your survival here.
Welcome to your fight with Dr. Nefarious:
The fight begins in a round arena, with Dr. Nefarious across from you.
Dr. Nef has a wicked Holopunch, in which he’ll slap so hard that a
shadowy hologram of him will fade across the ring and try to punch you.
These come at a straight line, you lock on to Dr. Nef and keep circling
around him. After doing some damage he’ll switch to a laser sweep; Much
like the sweeping lasers you’ve dealt with before, excep Dr. Nef does
two at a time. Either continuously back away from him, or stay in the
middle so you can jump over both lasers at once. After draining more
health he’ll immediately start blasting out Energy Orbs which act very
much like Giant Klunk’s: They’ll explode into shockwaves on impact.
However, Dr. Nef’s orbs at faster and more powerful, and he’ll throw
out more than one at once. So keep moving and jumping all over the
place, and use up every Plasma Coil shot you have, before moving on to
the Bouncer. After depleting his energy you’ll go to a cut-scene in
which Dr. Nef will fall to his knees and beg Ratchet for forgiveness...
Before floating up into the air, summoning an energy shield, and
blowing a massive hole in the arena.
Now you have to fight your way across a war-torn battle field of the
toughest Tyhrranoids (And enemy troopers, and giant robots), in order
to reach the plateau and finish your fight with Dr. Nef. Along with
dealing with Tyhrranoids, Dr. Nef will be floating above you, mocking
you, and firing energy blasts for you to avoid. Along the path are ammo
and nano crates, and Space Rangers will eventually come to help you out
a bit. You have two choices: Either take it slow and fight your way
through the war-zone, collecting ammo and nano as you fight waves of
Tyhrranoids. It’s long, and you’ll inevitably take some damage. Your
other choice is my preferred method: Skip it. Use you Charge Boots:
(Double tap R1) to zip through the field, and keep doing it every time
the charge wears off. You can skip the entire sequence, zoom across the
bridge, and continue your fight on the plateau. It’s less fun, but
necessary if you’re losing health fighting the Tyhrranoids. At the
start of the second battle, use your PDA and restock on supplies if you
need them. And then finish your fight with Dr. Nef.
The final fight works much like the first, except that at the start
turrets will fire a ton of rockets into the air, causing a hail-storm
of rockets (As usual with the markers on the floor), Dr. Nef is now
faster, he can teleport, and he can summon multiple holograms at once.
The rockets are not a problem as long as you keep moving, so just try
and dodge the holopunches as best you can while blasting Dr. Nef. Once
you deplete your Bouncer and Plasma Coil, use the Annihilator, and if
you run out of that use the Nitro Erupter. If that is finished, use the
PDA. The fight is long, but you can prevail!
THANKS TO RAMY WATTS:
Hey Dan, I wanted to offer an alternative way to defeat Dr. Nefarious.
You can use only your level 5 N90 Hurricane and level 5 Splitter Rifle.
Now I had 100 Nano Points and the best armor (Infernox), but basically
you use the Hurricane all the time with lock on mode and jump when he
throws anything at you except for the lasers! When he uses the laser
beams you can jump out of range (they're pretty short) and use the
rifle with the zoom in. Now 8 shots are enough for him to blow the hole
in the arena. Then you, like you said, boost through the robot army and
in the final arena again use the exact same tactic.
=================
14. BIOBLITERATOR
=================
LOCATION: Launch Site
ATTACKS: Energy Pulses
RECOMMENDED WEAPONS: Hovercraft Turret
Splitter Rifle
Well looks like it’s not over after all. Dr. Nefarious has been
defeated but he launches the Biobliterator anyway, and it’s up to you
save the day. Hop into the nearby Hovercraft, and take off. The
Biobliterator is pretty easy. Just get on level with it, and hold
either left or right on the left analog stick while adjusting the right
analog stick to stay aiming at it while you circle around. Dip up and
down if you’re taking fire, and just continue shooting until it
explodes. Enjoy the funny, but abrupt ending, and then move onto
Challenge Mode! Congratulations!
*MORE FUN*
Just because your ship blows up, doesn’t mean you’re gone! You’ll
tumble back to the arena, and find a Turbo Slider (Those ATV like
things) which you can drive to the other half of the battle field, and
find a hangar with another hovership! You can even damage the
Biobliterator with the Turbo Slider, so although I’ve never tried it,
if you want to mess around you can try sitting back and blasting away.
Also note the many destroyed ruins of dead Giant Klunks scattered
around. Why were there so many?!
CRYO PHANTOM ADDS ON THAT:
The Splitter Rifle does a ton of damage, so you should destroy the
Biobliterator before you run out of ammo [Just use the PDA if you do].
You can even stand in one spot, as the Biobliterator’s rockets do
negligible damage at this point in the game.
====================
15. CONTRIBUTOR INFO
====================
If there’s a better strategy for a boss, if I suggested using a weapon
you don’t have (Sorry I’m on challenge mode, so most of the weapon
suggestions are from memory), if there are attacks I missed... etc, e-
mail me (Or find me on the UYA board on GameFAQs)! My e-mail address is
[email protected]
Be sure to make the topic something like "FAQ", "Ratchet & Clank",
"FAQ"... etc. Something that will let me know it has something
to do with this. I get a ton of spam, and if I don't know what your e-
mail is, into the trash it goes. I have 3 other FAQs, and I have
gotten numerous good contributions that I trashed just because the
sender didn't put a good subject! Anyway, try to only make
contributions or ask questions about bosses. If you have a
question regarding the game (Such as beating a certain level, getting
skill points, looking for trophies/titaniums... etc), please check
another FAQ or ask on the board.
*NOTE*
Please note that if I use your contribution, I might reword it a bit,
or spell check it or something to make it sound better and make sense!
******VERY IMPORTANT*******
Please do not Instant Message me via AOL. I really like getting e-
mails about my FAQ, but IMs are just not good. If it's a contribution,
it's too easy for me to accidently close the IM box or delete your
good idea, or anything else. Also, from my Undead FAQ, Terminology FAQ,
and Enter the Matrix FAQ, a few people told other people what my screen
name was and they started harassing me. Needless to say, I easily used
my super powers to make their computers explode, but just do not IM me
or tell other people to harass me. I'm not afraid to hurt you. : )
Stuff to e-mail me:
-If there’s a boss I missed, or if the bosses are out of order (Again,
a lot of this is from memory since I’m in challenge mode)
-Other strategies!
-If I suggested using a weapon you’re not supposed to have during the
fight... hahaha
-Thanking me for writing this (^_^)
-If you find a website other than the one's listed in the Legal Stuff
section hosting this!
-If you want to host this on your website! I'd be happy to let you,
but you must ask first!
Stuff not to e-mail me:
-Spam. Honestly. Do I have to explain?
-Flames. Do you think I really care that you hate my Boss FAQ
so much that you use it as toilet paper? If you have constructive
criticism, say something. If you have no reason, don't.
-Please don't ask me to help you find titanium bolts, trophies, or do
anything besides bosses.
THANKS!!
===========================
16. CONTRIBUTOR RECOGNITION
===========================
-O’Aka XXV, for the extra stuff for the Qwark vs. Nefarious fight
-MasterVG71782, for reminding me of some boss names
-Maximusair 888, for reminding me of some boss names, that you don’t
have the Shield Charger for Klunk, the damage for Qwark’s attacks, and
for pointing out that Courtney Gears has a fireball attack.
-Protego1337, for reminding me of some boss names, and pointing out
that you shouldn’t have the Plasma Coil during some fights... Whoops!
-Ramy Watts, for the little Dr. Nef strategy
-Cryo Phantom, for pointing out that the Splitter Rifle is fantastic
against the Biobliterator.
-Random Lawnmower, for the e-mail regarding the falling Klunk glitch
-Jeff Klusnick, for the Lava Gun vs. Klunk idea
-Cheeseman222, for reminding me that the Splitter Rifle works wonders
on Klunk
-Lt. Joe, just for saying that my FAQ was great. = )
-Bogman245, for pointing out that melee attacks can take down Dr. Nef
in the comic
==========
17. THANKS
==========
Some people/stuff I'd like to thank:
-To anyone who read this
-To Insomniac for making such a great series
-To Warcraft III which kept me busy while playing R&C at the same time
-To Me, I guess...
-To Any website that hosts this
===============
18. LEGAL STUFF
===============
This FAQ is copyright, Danny Markowitz, 2004. All rights reserved. It
may only be used on the following website(s):
www.GameFAQs.com
Just note that GameFAQs will always have the lasted version.
Do not use any or all of it without my permission. All of the text is
owned and was written by Daniel Markowitz. You may print it out if you
want, but don't turn it into a strategy guide and sell it, unless you
send me the profits! That would be okay! If you are want to use my FAQ
on your website, you must ask my permission first, and you may not
alter or change the text in it anyway. All in all, if you really want
to use it for something (litter box for your pets... whatever.)
besides just a personal FAQ, ask me first.
_,.-~=*'`"^THE END!!^"`'*=~-.,_