Ratchet & Clank: Going Commmando Walkthrough
Version 1.40
By Matt Fero (aka Dennis Riley)
You can email me at
[email protected]
Table of Contents:
1. Introduction
2. Version History
3. Controls
4. Weapons
5. Walkthrough
6. Credits
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1. Introduction
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I'm writing this FAQ because there aren't any yet and people are posting a
lot of "Help, I'm stuck" topics. So, I figured since I beat the game I
would make a simple walkthrough of the basic game flow. This IS my first
FAQ/Walkthrough so it's not going to be perfect, so bear with me. If you have
any suggestions or comments you can email me at
[email protected]. Also, my
AIM Screen name is suprmonky73.
Also, if you want to find a certain part just press Crtl+F and you can use
it to find words.
This FAQ/Walkthrough is only for use at Gamefaqs.com and Cheat Code Central
(www.cheatcc.com). If you want to use this on your site, email me.
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2. Version History
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Version 1.30
-Nov. 20, 2003
- Finished the Walkthrough
Version 1.20
- Nov. 19, 2003
- Finished walkthrough up through part of Damosel
- I will no longer try to post all of the skill points, platinum bolts, or
other
secrets unless i find them myself, since Aturian now has a few guides for
those. As for skill points, Kasplat has a thread about that and most of the
locations are there. Dan Bradley also has a link to a site where he has posted
his FAQ on those.
Version 1.10
- Nov 17, 2003
- Finished walkthrough up through Todano
Version 1.00
- Nov 16, 2003
- Done the walkthrough up through Siberius
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3. Controls
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-If your too lazy to look at the handbook that came with the game here are the
controls:
X- Jump (note: pressing X again in the air will double jump; holding X on the
second press will cause you to glide)
Square- Wrench attack, attach to screws in the ground
Triangle- Bring up Quick Select Menu
Circle- Fire selcted weapon or gadget
R1- Crouch (note:during crouch you can do a high jump by pressing X)
R2- Strafe
L1- bring up first person view
L2- Strafe
Start- Bring up Pause menu
Select/R3- Bring up map
For controls for the Star Explorer and Giant Clank, the game will show you.
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4. Weapons
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At the beginning of the game you start with two weapons, the Lancer and
Gravity Bomb. Usually there is a new weapon available upon arrival at
a new planet.
Lancer
Cost: 0 bolts
First Available: Aranos
Upgrades to: Heavy Lancer
Ammo Capacity: 200
Upgrade Capacity: 300
Gravity Bomb
Cost: 0 bolts
First Available: Aranos
Upgrades to: Mini-Nuke
Ammo Capacity: 8
Upgrade Capacity: 8
Chopper
Cost: 5,000 bolts
First Available: Oozla
Upgrades to: Multi-Star
Ammo Capacity: 35
Upgrade Capacity: 35
Blitz Gun
Cost: 15,000 bolts
First Available: Oozla
Upgrades to: Blitz Cannon
Ammo Capacity: 40
Upgrade Capacity: 40
Pulse Rifle
Cost: 20,000 bolts
First Available: Megopolis
Upgrades to: Vaporizer
Ammo Capacity: 8
Upgrade Capacity: 8
Miniturret Glove
Cost: 25,000 bolts
First Available: Megopolis
Upgrades to: Megaturret Glove
Ammo Capacity: 20
Upgrade Capacity: 20
Seeker Gun
Cost: 5,000 bolts
First Available: Barlow
Upgrades to: HK22
Ammo Capacity: 25
Upgrade Capacity: 25
Tesla Claw *
Cost: 8,000 bolts
First Available: Barlow
Ammo Capacity: 300
Bomb Glove *
Cost: 1,000 bolts
First Available: Barlow
Ammo Capacity: 40
Decoy Glove *
Cost: 10,000
First Available: Barlow
Ammo Capacity: 20
Walloper *
Cost: 8,000
First Available: Barlow
Ammo Capacity: Infinite
Visibomb Gun *
Cost: 15,000 bolts
First Available: Barlow
Ammo Capacity: 20
Synthenoid
Cost: 65,000 bolts
First Available: Notak
Upgrades to: Kilonoid
Ammo Capacity: 12
Upgrade Capacity: 12
Lava Gun
Cost: 25,000 bolts
First Available: Tabora
Upgrades to: Meteor Gun
Ammo Capacity: 200
Upgrade Capacity: 200
Bouncer
Cost: 100,000 bolts
First Available: Tabora
Upgrades to: Heavy Bouncer
Ammo Capacity: 25
Upgrade Capacity : 25
Minirocket Tube
Cost: 50,000 bolts
First Available: Dobbo
Upgrades to: Megarocket Tube
Ammo Capacity: 25
Upgrade Capacity: 25
Plasma Coil
Cost: 150,000
First Available: Joba
Upgrades to: Plasma Storm
Ammo Capacity: 15
Upgrade Capacity: 15
Spiderbot Glove
Cost: 15,000
First Available: Joba
Upgrades to: Tankbot gun
Ammo Capacity: 8
Upgrade Capacity: 8
Hoverbomb Gun
Cost: 120,000 bolts
First Available: Todano
Upgrades to: Tetrabomb Gun
Ammo Capacity: 10
Upgrade Capacity: 10
Sheepinator
Cost: You find it
First Available: Todano
Upgrades to: Black Sheep
Ammo Capacity: Infinite
Upgrade Capacity: Infinite
Shield Charger
Cost: 100,000
First Available: Aranos, second time
Upgrades to: Tesla Barrier
Ammo Capacity: 5
Upgrade Capacity: 5
Zodiac *
Cost: 1,500,000
First Available: Aranos, second time
Ammo Capacity: 4
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5. Walkthrough
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Aranos
======
Objectives:
-Infiltrate the flying base
You first start on the prison station on Aranos. Walk forward and step on the
flashing blue button. This will activate the elevator. Go through the door
and smash the crates on the sides before moving forward. These Chainsaw
baddies are pretty easy. Just use the Lancer and hold R2 to strafe. Its an easy
way to aim that will be useful throughout the game. Hop up the ladder and smash
some more crates. Head through the door and shoot all the guys that drop down.
In the next room we meet the Flamethrower enemies. They are basically the same
as the Chainsaws, but you need to keep a bit more distance. Smash the crates
and grab the Nanotech health if you need it. Move toward the bridge and we meet
some Bomb guys. They are easy to kill but can be annoying at times. Take out
the guy on the elevator and then hop on the blue button. Just pick off the
guys by the door from the elevator and smash the crates for some bolts when
your
done. After the movie, take out the Flamethrower and Chainsaw bots. Then jump
the tube. At the other end there will a bunch of Flamethrower bots. just stand
back and use the Lancer or the Gravity Bomb, since there is a cluster. After
beating them, jump through the open window to trigge a cut scene. Grab the
nanotech and head forward to take on some more bots. The gravity bomb works
nicely here. Then head down the elevator and through the door to fight some
more bots. At the end of the hall there is a small room with a bunch of bots.
If you get in a jam use the Gravity bomb. Head into the next room to find more
bots, then head through the door on the left. Good job, you beat the first
mission. From now on I won't give such a detailed walkthrough. You should know
the ropes good enough now.
Oozla
=====
Objectives:
- Explore the swamp ruins
- Purchase the Tractor Beam
- Find the store entrance
- Investigate the Megacorps store
Since you probably don't have full ammo, stock up. If you have enough you can
opt to get the Chopper. But, your best bet is to save up for the Blitz Gun.
After you visit the vendor you can either go to the Megacorps store or
visit the Swamp ruins. I chose the ruins first so lets go there. Down the path
you'll meet some blobs. They only take a couple shots from the lancer. If you
turn left here you will see a dragon. Jump on his back and he will take you to
a cave where you can get a Platinum Bolt (thanks to Paul du Bois). The crabs on
the other hand take more. When you come to the sea dragons, jump on their
backand make your way to the other side. Jump up on the ledge for a bunch of
bolts, then head into the tunnel. The fireflys are easy to kill. To get up to
the top you have to jump into the plants mouth. Just jump on and jump right
off. Next are a bunch more sea dragons. There are some side islands if you want
to go there. When you reach the ledge with teh crab, kill him and head through
the door to meet a bunch of crabs. Follow the path to the sea dragon. The next
part is a bit tricky but practice makes perfect. After sliding down the tube,
you will get the Tractor Beam for a small price. Use it to line up the barrels
to make a stairway to get up to the ledge. Before you do so, line up the
barrels so you can get on the area across from the ledge. Up here you will get
your first Platinum bolt, which you can use later to upgrade your weapons. Now,
make your way up to the ledge with the nanotech. Climb up and head toward the
gate. Now,your back at the starting area. Now that you have a little more
experience, head down the other path towards the store. After you see some
fireflies, look to the left. If you shoot the 4 pterodactyls you can get a
skill point. Keep heading down the path killing the baddies. If you think your
lost, use the map, its pretty self explanatory. Eventually you will reach the
boss.
Swamp Boss
----------
This boss is pretty easy. Just strafe around the falling tentacles and shoot
him. It doesn't really matter if you hit the eye or tentacles just keep
shooting andstafing. Eventually he'll die.
After he dies some lily pads will appear. Break the boxes for some ammo and
bolts,then jump across and head towards the building. Here you will find the
Dynamo. You can use it to activate the green ball things to start platforms
and such. Use it to make the elevator appear. Head through the door and use
the Dynamo again. You can get a skill point by breaking everything in the
store. This includes the bottles on the wall and the glass cases. Follow the
path until you get to the tan floor.Use the Dynamo to open the door. This
causes some blocks to obstruct your path. Just jump over them tomake it through
the door in time. After you make it through you will get coordinates to a new
world.
Wupash Nebula
=============
Before you go to the Maktar Resort, you have to do some space fighting first.
The controls are: X fires main weapon, Circle fires missile, square boosts,
L1 and R1 barrel roll left and right. There are two waves that are pretty
tough. Use the barrel roll to dodge the enemy fire. There are purple fighters
that take more to kill. To kill them keep the reticle near them until it turns
red, then use circle to fire a missile. After you beat the two waves you will
head to Maktar.
Maktar Resort
=============
Objectives:
- Find a way to the Thugs-4-Less-Less Jamming Array
- Destroy the signal transponders
- Win the Battle Arena
- Repair the energy bridges
Head down the ramp and to the left. You can get a skill point for smashing and
breaking almost all of the stuff around the resort. We will go to the Arena
first to get somemore bolts. Keep heading forward until you reach the limosine.
Hop in and it will take you to a ledge. Grab the ledge and move over to the
ladder. At the top,there are a load of Thugs. Use the Lancer and keep strafing.
If you run
out of ammo, run in close with the Gravity Bomb. When you get Clank later in
the game, come back to this area and jump up on the wall on the right for a
Platinum Bolt.Head up the elevator and into the casino room. Keep heading
through until you reach the dropship. Use the same strategy as before. Keep
going until you reach the arena. Your first match is for the Electrolyzer
gadget that opens doors. The match is six rounds and is pretty easy. Just
watch out for the fans and flames on the ground. When you win, you will have
the option to fight more matches in the arena. This is a good way to get bolts
for some good weapons that cost a lot. Two noteworthy matches are the
Chainblade
and B2 Brawler boss matches. For Chainblade, the Blitz Gun is a big help. You
can get a skill point for beating Chainblade with only your wrench (you can
wait until you get a wrench upgrade later if you want). For the B2 Brawler a
gun you get later really helps you out (Miniturret gun), so you can hold off on
that match if you want. You can get a skill point if you beat him without
getting hit (get the Miniturret gun first, it will be easier). When you leave
the Arena, use the Elecrtolyzer to make a bridge. After the first bridge you
get coordinates to a new world. Use the electrolyzer again to get back to the
beginning. Now, from the beginning take the right path. Use the Tractor Beam to
open the door. Use it again to drag the droid to open the door. Then go to the
right and clear it out. Now drag the bomb to the door to blow it up. Grab the
droid again and put it in the slingshot. Shoot it up to the legde to open the
door. Make your way to another door, turn left and go get the bomb across the
platforms. Bring it back and blow the door. Outside, use the bomb and slingshot
to shoot the four flying
saucers. After the door disappears, hop in the limo to go the Jamming Array.
Jamming Array
-------------
The goal here is to expose the cores of the green light towers and blow
them up. At the screw push square and turn it counter clockwise to expose
the core. There are six in all. if you can't find one, push R3 and it will
bring up a useful map. The only other tip I can give is to use the jump
pads to reach the cores in the air. After you blow all six you will get
coordinates to a new world.
Endako
=========
Objectives:
- Rescue Clank from the thief
- Repair Clank
- Free Ratchet
- Visit Clank's Apartment
- Shoot down the Thugs-4-Less ship
Here you can get the Miniturret Glove and the Pulse Rifle. The Miniturret
Glove is the better and more useful of the two. You can get skill point for
smashing almost all of the stuff around Endako. For now, head right.
To get through the doors, hit the trash cans. Follow the path until you
see the Thug leader in a helicopter. Keep going all the way to the end.
When it looks like you'll fall, drop down to find a Platinum Bolt. Climb
back up the ladder and take the immediate left. Drop down and hit the
trash can. Go through the tunnel and turn left to go up the elevator.
Ignore the Thug leader again and take out the sweeper bots. At the top,
again knock over the trash cans and kill the bots. Head through the door
on the right and grab the ammo. Its boss time!
Thug Leader
-----------
This battle is pretty straight forward. Make sure you strafe as always.
Just empty all your ammo into him. It doesnt matter which gun you use.
Just shoot and dodge. If you use the Blitz Gun, make sure your in close.
After he dies, use the translocator.
Now you get the Swingshot and Grindboots from Clanks apartment. Use
the Swingshot to get to the the blue ball. Use the Swingshot on it and
a bridge will form. Then use the translocator. Now from your ship take
the left path and use the Electrolyzer. Make your way to the control
room to use the Electrolyzer again. Now, you can use the crane to move
the crate over to the ledge. You can get a skill point by killing 10 robots
with the crane. Use the ones with lasers to shoot the other bots (thanks to
Paul again). Keep heading down the path and turn left. Use the Electrolyzer
again to gain access to the crane. Get the orange crate from the next room and
bring it back and drop it in front of the door to the control room. Use the
shadow to line up the crate. Bring the Green-striped crate from the third room
to the second room. Leave the control room and look for the door that is high
up in the second room. Put the green-striped box under the door. Then put the
orange box on top to reaveal a Platinum bolt. Now, use the crane to put the
green-striped box under the ledge in the third room to move on.Ride the
elevator up. Use the Electrolyzer to free Clank. Damn, i wanted to know the
final digit of pi.
Anyway, you now have control of Clank. Use his helipack to glide
down. Don't cross the bridge yet. Keep going around the curve to
find little bots. Break them free. Use Triangle to give them commands.
Inside, break free the bridge bot and tell him to make a bridge.
Retract the bridge and find the lift bot. Tell him to lift the
block in the doorway. Keep going until you see a dog house with the
number 2 on it. Tell the little bots to enter, which opens the door.
Finally, step on the button. Use the crouch-jump to climb up and
cross the gap. Glide to the circular platform and use the portal.
Now, from the beginning area, take the right path. Instead of taking
the elevator, use the Swingshot to land on the rails. At the end you
can use your Platinum Bolts to upgrade your weapons. After you're
done, use the portal to return to your ship. Time to go racing!
Barlow
======
Objectives:
- Find the desert Riders
- Repair the broken hoverbike
- Win the hoverbike race
- Free figure in ice
- Purchase the Thermanator
- Scout the ruined machinery
- Battle the native tribesmen
Here you can buy the sweet Seeker Gun for only 5000 bolts. Head into the cave
near the vendor. Keep going down the path and up the incline to the bridge.
A bunch of desert riders will attack so be ready. Keep goin past the fire to
the cage fence. When you defeat all the enemies it will lower. Inside, you
will be forced to fight a bunch of tribesmen, which will create a bridge
when you defeat them all. Try the Gravity Bomb to keep them from swarming
you. Across the bridge you will be able to get a few guns from the first
game. If earned any of the weapons available here in the first game, you
will get them free. After your done, jump the gap to the Desert Rider. After
solving the Electrolyzer puzzle, you can start racing! For the first race,
all you have to do is get almost all of the boosts. Just know where they are.
If you get a time of 2:10:00 on any race on Barlow, you will get a skill
point. There are other races available to earn more bolts. When you're done,
head down the elevator back to the starting area. Now, head up the grass
incline to the Swingshot ball, and make your way across. Use the Swingshot to
pull the platforms to you. Swim through the underwater tunnel to get to the
next section. Jump across the moving platforms and use the Swingshot to get
to another water tunnel. Use the Swingshot again and land on the moving
platform. Pull the other platform to you so you can get on the land. Take
out the dogs and keep moving until you find a guy frozen solid. Hit the block
of ice and buy the Thermanator from him for 1,000 bolts. You can use this to
freeze and thaw water. Thaw the water in the room and head through the
tunnel. Hop onto the ledge with the crates and freeze the water to jump to the
other side. Go to the right to lower the elevator for future use. Then head
left. Head down the elevator and back to your ship. Now that you're done
here, head to the Thug Rendezvous.
Thug Rendezvous
===============
This is another space fighter level. There will be a wave of 20 fighters and
a wave of 25 fighters. Just use the same strategy as last time. Try not to
be in the middle of it all. Then they will all fire on you and you won't last
very long. After you win, there will be a few optional missions you can do for
some more bolts. When your done, lets move on to the next planet.
Notak
=====
Objectives:
- Search Canal Cirt for thief
- Search the Promenade
- Purchase Transmission
- Investigate the wharf area
Here you can purchase the helpful Synthenoid for the hefty price of 65,000
bolts. For now move to the left toward the mousers. Head through the tunnel
and kill the thugs. You can get a skill point here by blowing up the globe with
the rings. Shoot the rings first. Take out all of the enemies and continue up
the elevator. Kill all of the thugs in the windows. On the left side of the
canal in this section, at the end there is a yellow and blue billboard. Smash
it to reaveal a Platinum Bolt. Keep going until you reach the top, where a
Nanotech
upgrade awaits. Grab it, then use the transporter. From the start area, go
straight over he bridge. Kill the thugs and turn left at the yellow doorway.
Inside, use he Thermanator. Head outside and take out all of the thugs. Then
use the Dynamo and quickly run to the top. Run into the open door past the
thugs to get a Platinum Bolt. Kill anyone else that is left and ride the
elevator on the right when you come out of the room with the Platinum Bolt.
Take out the ship and get the coordinates to Slim Cognito's. After the cut
scene, glide down and head to the factory. Crank up the door and head inside
for a bunch of Thermanator puzzles.
Jump down and freeze the water. Slide over to the ledge and jump up to another
screw. This raises a bridge to the next section. Thaw the water and jump in.
Through the water tunnel, jump down to find another screw which creates more
platforms. To get there you have to thaw the ice. Swim out and jump onto the
ledge. Freeze the water and jump up the wall. Now head across the platforms
you made earlier. Now there is a moving pool of water with a shark in it. Time
it so the water freezes and you can jump up to the ledge. Now, the next pool
you have to time it so you can walk through the tunnel but jump up to the
ledge on the other side. When you get to the other side, thaw the pool, then
re-freeze it so you can cross it. The next pool you have to time so there is
just enough space to walk through, so you can jump up on the other side.
Finally we're done with the Thermanator. Now, buy the transmission from
the robot for 6,000 bolts. Now, its time to go to the next planet. But first...
Slim Cognito's
==============
Here you can spend money on ship mods. You can also buy a new paint job for
your ship. The mods you should look at are the Advanced Shields, the Fusion
lasers and Triple Boost engine. They will come in handy when some of the later
Space ship missions will reward you handsomely.
Siberius
========
Objectives:
- Find and confront the thief
Just move forward killing all the enemies. Behind the shack where the door
blows open at the beginning, there is a snowman. Smash it to get a skill point.
Where you fight all of the Chainsaw and Flamethrower bots, there will be a
ledge with icicles. Break all of the icicles. Hop the gap on the right and turn
around. Do a crouch jump to grab the platform. Jump across and over to the
little cave. Inside there is a Platinum Bolt. If you cant seem to reach it,
bring the magnetic barrel at the bottom of the elevaor up. Continue forward and
go down the elevator. Kill all of the enemies and make your way to the truck,
re-supply your weapons and
jump in the back.
Thief
-----
This fight is pretty straightforward like the other boss fights. Kill all of
the enemies on the truck then jump to the next truck with the Swingshot. When
the thief appears, unleash your best weapons on it. When she falls back,
proceed to the next truck. Walk up the ramp on the left side on the third car
and turn around. Let loose on the thief and the truck will crash. Head up to
the vendor and stock up. Head out to the center circle. Quickly fire upon the
thief. When she summons bots, use the Gravity Bomb. If you upgraded it, you
should wipe them all out in one shot. A good gun to use is the Seeker, since
it's a homing weapon and you can fire while running. After you defeat the
thief, its on to the next world.
Tabora
======
Objectives:
- Meet with Mr. Fizzwidget
- Find a way out of the underground tunnels
- Find a ship
- Return crystals to mystic
- Explore the area
From where you start, there is a vendor on the left. Just make your way down
the path and jump across the platforms until you reach an alcove. Now, you
get a new, more powerful wrench. Stock up on ammo, and press on. Use the
Swingshot to get past the lava pit. Use the Swingshot again and at the
height of the swing use the heli or jet pack to glide to the bottom. Here
you will meet Angela, and get coordinates for a new planet. After the cut
scene head up the elevator. Go and talk to the mystic who can fix your ship.
Head over the black bridge to the desert. Here, you need 10 pink crystals
to fix your ship. After you get them, take them back to the mystic and he
will fix the ship. If you want more bolts you can go back out and find more
crystals. Each one you find is worth 1,000 bolts and you also get experience
and more bolts for killing all of the enemies that are out there. Besides
getting crystals from the pink holders, there are piles of debris that are
really enemies that give a crystal for killing them. You can get a skill point
for getting all of the crystals to the mystic. Also, right outside the main
area with the huts, there is a little stand where you can use yourPlatinum
bolts to ugrade your weapons. When you're ready to move on, go intothe hut next
to the black bridge.
Follow the path to the pool of water. Use
the Thermanator to reach the ledge on the right. At the next pool, stand on
the first block to raise the others and then use the Thermanator while the
blocks are raised so you can reach the ledge. Freeze the waterfalls to
create two walls you can jump between to reach the top. At the top, glide
down and you will come to the glider. Press X while on the red arrows to
start gliding. The glider uses aiplane controls where pressing the Left
Analog stick up makes the glider go down and pressing the stick down makes
it go up. On top of the blue pole past the bridge is a Nanotech upgrade.
If you go up to high, the glider will fall to the lava. Keep going forward
until you reach a Platinum Bolt, then use the transporter to return to the
town. When your done in the desert, it's time to move on to Dobbo.
Dobbo
=====
Objectives:
- Explore the testing facility
-
Here you can purchase the awesome Minirocket Tube. There is also an armor
vendor that sells the first armor upgrade, the Tetrafiber Armor for 25,000
bolts. You can get a skill point here for killing all of the enemies with the
weapons you can only buy on Barlow from the lady (the R&C1 weapons). There are
two ways to go from the starting point. You can go through the portal to the
factory, or you can go outside to the island. Lets go to the island first. Go
to the platform with the 4 enemies on it and turn left. Use the Dynamo to cross
here. Keep going and destroy the ship and use the Swingshot to cross. Kill all
of the guys and climb the ladder. Use the Swingshot again to cross. Below the
walkway are a lot of red mousers. they give a lot of bolts. Keep going and take
out the ship. When you kill the ship, a Swingshot ball will appear for you to
use. Use it, then kill all of the enemies. Climb the ladder, turn around and
use the Swingshot. Use the Dynamo, then the Swingshot to make it to the island.
Talk to the Mathematician to enter a Boss Battle. When you win you will be
given access to the Megacorps Games.
Thug Mech
----------------
This battle is pretty tough. You can get two skill points here, smashing all of
the buildings and beating the Thug Mech with only punches. If you just want to
get this over with, you can always come back to fight him later. The main thing
you have to watch here are the little helicopters. If they crowd you they can
do a lot of damage. So, turning around and smashing them is a good idea since
you get health when you kill them with a melee attack. Also, pushing Triangle
uses the blue electric bombs. This causes the Thug Mech to stop briefly, where
you can get a few good hits on him. Another thing to watch out for are his
melee attacks which do a good amount of damage. Try to time your punches so you
hit him while he winds up. He has a bomb attack as well, but you can easily
dodge it. When you finally beat him, you get coordinates to Joba, where the
second arena is, as well as the second hoverbike race.
Hop on the Taxi to go back to the beginning. This time take the prtal into the
factory. Quickly take out the flying bots, then jump over the moving electric
beams. Jump down and evade more electric beams. Make your way across the bridge
and up the elvator. Take out the ship to make a Swingshot ball appear. Cross
the gap and use the Dynamo to make it to the floating pad. At the top move
toward the TV. After the cutscene, use the Glider to follow the bot. When you
make it to the other side, use the Electrolyzer to activate the TV. Take the
teleported back to the TV. Now you have to pay 10,000 bolts to watch the video
for new coordinates. Return to the starting point. Before we go meet
Fizzwidget, let go to the arena on Joba first.
Joba
----
Objectives:
- Enter the Megacorps Games
- Purchase Levitator
- Win the Infiltrator
- Win the Megacorps Hoverbike Race
Joba gives you access to the great Plasma Coil gun, which is awesome,
especially if you upgrade it. But the Spiderbot gun for later use. You can get
skill point here for killing all of the tribesmen and their dinos with only the
wrench. You can get another one for killing 12 of the pink birds. For now, head
forward and take out the tribesmen. Take a right rather than go into the
tunnel. Ignore the Dynamo thing for now. Use the Swingshot to reach the end,
where you can enter the Hoverbike races. For winning you get the awesome Charge
Boots. You can get a skill point if you beat 2:27:00 on any track here. Double
tap R1 and you can go really fast. Head back to the starting point. Use the
Dynamo on the ball outside the door, and quickly run through to tunnel. Use the
Dynamo again to open the gate and create a floor. Run across and on the right
there is a Nanotech Upgrade. Climb the ladder and take out the enemies. Watch
out for the fixed gun. Step on the floor pad to open the door and head up the
ladder. Take out everyone in this area. Now, go back to where you came up the
ladder. On the left, use the Swingshot to find an area with a Platinum Bolt.
Now, head back to the Dynamo ball. Jump on the platform and make your way to
the top. Take out all of the enemies and climb up the ladder. Go outside and
use the rope to slide to the bottom. But the Levitator from the RYNO guy for
20,000 bolts. Use the Levitator pad to get up to where the taxi is. You finally
made it to the arena. For winning the 8 round match, you get the Gravity Boots.
Two places you can use them are on Oozla and Todano, in the desert. In the
Megacorps store on Oozla, there is a secret boss. If you win you get the Box
Breaker. Now, stock up on ammo and enter the Infiltrator match to win another
Key Gadget. For this match, jump on the center platform to go into the Cage.
Here it's a normal match, just make sure you watch out for the rocks. You can
get a skill point for beating the last match, the 60 rouund "Impossible Match".
For beating it you also unlock a snowman suit. After you're done in the arena,
head outside and use the Infiltrator. To use it you have to pick the right path
to lead back to the first blue point. Now, head bak to the ship.
Hrugis Cloud
============
Objectives:
- Meet Fizzwidget at Deep Space Disposal Facility
- Disable the Disposal Facilities defenses
This is another space ship mission. Go around and shoot them all until they are
smoking blue. Then make a final pass and destroy them all quickly. If you don't
a repair bot will show up. You can kill them easily but its an extra thing to
worry about. If you're having a tough time, do some of the previous space ship
missions and get Raritanium to upgrade your ship at Slim Cognito's. A good
upgrade to get are the Fusion Lazer Cannons (thanks to Lance Larsen) You can do
more missions after you win if you want.
Todano
======
Objectives:
- Explore the Weapons Facility
- Bring Quark Collectible to Armory Employee
- Search the rocket silo
- Investigate the facility interior
At the vendor you can now buy the Hoverbomb gun for 120,000 bolts. Buy the
Spiderbot gun if you haven't already. You can get a skill point here if you hit
all 4 rockets until they fall. Before you go up the elevator at the end of the
area, wait for the Fizzwidget bot to finish the tour. A door will open for him
to go in, follow him and get a Platinum Bolt. Then use the Electrolyzer to
bring down the elevator. After you visit the vendor at the top, go to the right
through the pillars. Now, for a bunch of Tractor Beam puzzles. Grab the
magnetic barrel and position it under the rainbow door so you can pass. In the
next room, put the tall barrel under first, then the small one. Bring the
security bot to the door to open it. Now, go to the door you just opened and
turn around. Look up in first person mode. Position the barrels so you can jump
up them to the reach a side path. At the end is a Platinum Bolt. You will also
meet the Quark fan. Remember him for now. Return and take the elevator down.
Move the barrel along the path over to the door. In the next large room, clear
out all of the enemies. Position the barrel near the right wall and jump up to
the moving floor. If you have the Spiderbot, use it to go through the little
hole. Walk over the floor button. Take Ratchet up there to get a Platinum Bolt.
Now, use the barrel at the rainbow door and the bot to open the door. At the
top move the big missile on the left over to the space on the left. Move the
smaller rocket into the slot on the left. Move the large missile to the slot on
the right. In the next room, put the barrel on the conbeyor belt and use it as
a shield as you walk down next to it. For this next puzzle, Push the small
missile in the middle toward the wall. Pull the large missile to the right. Put
the small missile in its slot on the left. Now, pull the large missile to the
left so you can put the medium missile in the middle slot. Then put the large
missile in the slot on the right. Now, put the missile on the conveyor belt and
jump on top of it before it starts moving. Proceed forward to get the
Sheepinator. You can get a skill point if you turn 16 squirrels into sheep.
Jump on the translocator.
Now, head toward the electric gate and use the Infiltrator. Head through the
minefield to the elevator. Hop on. Move around the bend and past the doorway.
Smash the boxes to find an Infiltrator puzzle. Solve it and go up the elevator
to get a Keep heading up the path to another Infiltrator puzzle. Keep going and
take the elevator up. Now, we can go to the new planet.
Boldan
======
Objectives:
- Find Mr. Fizzwidget
- Open the Main Entrance
- Explore Silver City
- Ride the power lines
The Minirocket Tube is a great weapon to have for this level. At the start
point, jump on the taxi. Take the elevator down, and use the Levitator. Make it
to the other side and take the elevator up. Step on the Floor button. Take a
right and climb up the ladder. Ride the power lines to the end. You can get a
skill point here for making it to the other side without taking any damage.
After the power lines you can upgrade your weapons using the speaker thing. Go
into the building and use the transporter to return to the ship. Now, head
forward up the stairs and use the floor button to open the door. Take the left
staircase and kill everyone. To the right of the door use a Spiderbot to press
the button. Now, take the right staircase and go to the left. Now you can
access the Platinum bolt. To the left of the elecator here is a fountain with a
Nanotech on top. Then take the elevator up. Clear out the enemies and take the
elevator on the left to the bottom. Move down the hall and take the elevator
up. At the top is a vendor and an armor vendor with the new Duraplate armor. If
you're having trouble on these harder levels, try and get teh new armor. Walk
to the ledge to the right of the taxi. Walk down the side of the wall and kill
all of the guys that appear. Walk into the last door that opens so you are on
the ceiling of the room. Walk on the curvy track and turn right. Take out the
enemies across the room and on the floor from above; it is a lot easier this
way. Walk up the magnetic path to the other side and take the elevator up. Take
out the thugs here before using the Swingshot. Before walking aroung the
looping track, wait for the thugs to come. Take them out as they walk on the
track, then walk across. Take the elevator to the top and take out the thugs
that are behind the barrier. Go toward the door and walk down onto the wall.
Take out the thugs that pop out and go into the door at the bottom on the left.
Move forward to talk to Fizzwidget. When you can come back here to this room,
up on the left is a Swingshot ball that you can use to get a Platinum Bolt. But
that's after...
Aranos
======
Objectives:
- Free Ratchet from prison cell
- Meet up in hangar bay
- Turn off the forcefield
- Explore the rest of the flying base.
- Purchase Quark action figure
In this area you play as Clank. Wait for the lava to go down before you cross.
Free the Hammer bot then use the elevator. Use him to clear the door, then the
path. Jump on the larger platform of the level. Use the hammer bot to hammer
the other end. At the top free the little bots and proceed down the air duct.
Bring them with you down the elevator and open the round door. Now use the
hammer bot on the lever, when the little bots are on with you. Have them enter
so you can open the door. Ignore the Chainsaw bots and go up the elevator on
the left. Use the little bots up here to kill the Chainsaw bots. Then have all
four enter to open the door. Step on teh button and now you take control of
Ratchet. Head forward to the vendor and kill all of the Chainsaws. Head to the
platform and step on. Kill the flying bots and get on the next platform. Jump
up the wall. Jump on the block in the corner and quickly jump across the
platforms to the other side. Get on the elevator and now you're in control of
Clank again. Head up the duct and glide down to the square platform. Cross the
lava and get the bridge bot, then use him to cross the next gap. Retract the
bridge and use the elevator. Build a bridge and glide down. Use the bridge bot
here to make a bridge and cross with the little bots. Attack the chainsaw bots
and free the hammer bot and another little bot. You should now have a hammer
bot, bridge bot and three little bots. Head through the doorway, get a fourth
little bot, hammer the box and create a bridge. Use the little bots to open the
door on the other side. Now you take control of Ratchet again. Here you find
another wrench upgrade. Kick off the wall and cross the dissapearing platforms.
Go outside and walk on the side of the ship. Kill the bots and enter the door
on the other side of the U shaped magnetic path. Again, use the block to reach
the floating platforms. Inside the hangar you meet up with Clank. Now, take the
middle door and climb the ladder. Use the Levitator to reach the other side.
Buy the statue for 20,00 bolts. You can take him to the Fan on Todano to get
the Armor Magnetizer, which attracts bolts from farther away. Combining this
with the Box Breaker, you can get a lot of easy bolts by smashing breakable
objects such as lights. Go back to the hangar and climb the ladder to the
Infiltrator door. Keep using the Levitator to reach the end of this section.
It's tricky but practice makes perfect. At the end you get new coordinates and
step on the button to remove the force field.
Gorn
====
Objectives:
- Defeat the Thugs-4-Less Fleet
Yet another ship level. Just focus in on the big ships and pound them. If you
haven't done any upgrading for your ship yet, you might have a problem. If you
have then you have a better chance. When you finish the first mission, there
are optional ones that pay a lot of bolts.
Snivelak
========
Objectives:
- Rescue Angela
From the beginning, use the Swingshot balls and make your way to the blue ball.
Use the Swingshot to create a grind rail. Grind to the bottom and walk up the
magnetic track. Use the Dynamo and walk to the top of the tower. Go over thr
bridge and use the jump pad. There is a weapon vendor and an armor vendor here
with some new armor. If you look to the right you will see a Dynamo target.
Glide down to the ledge and make your way to the top where you can get a
Platinum Bolt.
Now, jump back down to where the vendors are and head across the bridge. Keep
moving down the streets until you reach the Thug leader.
Thug Mech II
------------
This boss is pretty tough. He takes a lot to kill. Use the green jump pads to
reach the gun turrets on top of the buildings. Just shoot him until he fires
back. Wait until the bombs get close before you shoot them because its hard to
kill them from farther away. Keep shooting with the gun turret until he
destroys it. Then just move to the next turret. A fast way to do it is to jump
out of the turret when he first starts shooting bombs. Then, after they
explode, get back in and start shooting. Another tactic is to keep shooting him
and then jump out and stand back a little bit before the first bomb blows up.
Once you finally defeat him, you get new coordinates.
Smolg
=====
Objectives:
- Search the distriubtion facility
- Traverse the warehouse
- Explore the docking ships
First use the jump pad and make your way through the crate warehouse. Use the
Dynamo to reach a dead end part way through. At the end, use the Electrolyzer
to activate the elevator. Jump up on the boxes and follow the floating
platforms around until you reach a building. Once outside you will get one of
three parts of the Hypnomatic. Take the floating platform back to your shipa
and this time go to the floating platforms on the left. Use the Swingshot and
make your way to the elevator. At the bottom, use the Levitator to reach the
ship. Use it again to go the the floating platform then to another ship. Use
the Levitator once more and go through the roof to the next section. Use the
Levitator pad to fly over the large stack of boxes, and then to the next
platform. Talk to the guy here who charges an exhorbitant(40,000) amount of
money for some coordinates.
Damosel
=======
Objectives:
- Save the overrun planet
- Bring the Hypnomatic parts to the Hypnotist
- Ride the train rails
- Explore the moon
- Defeat the mothership
From the start point, move into the room, the junction point. Go right and
grind the rails. If you make it to the end without getting hit you get a skill
point. Use the Synthenoids and Shield Charger. At the end you get the second
part of the Hypnomatic. Now, return to the ship and take middle door. Kill all
of the protopets and thugs. Keep going and at the end, take the taxi to the
bank. At the spouting fountain, freeze the water and grind down the ice to
recieve a Platinum Bolt. Head through the bank until you reach a locked door.
Kill all of the enemies inluding the ones on top of the door to open it. In the
next room, kill all of the Robots to open the door. Go up the elevator, then
freeze the water to cross. Here you will meet the Hypnotist who will make you
the Hypnomatic if you give him all three parts. Since you should only have two,
hop on the taxi. Back at the main room, take the third door and use the portal.
Yep, another boss fight
Mothership
----------
This fight can be much harder and trickier than the last one if you dont know
what you're doing. Instead of helicopters there are little alien ships that
take more to kill. A good way to kill a group of them is to jump on them. This
can kill a group of them in one hit as well as keeping you from getting hit.
The Mothership can only be hurt while it is on the ground. You can tell when
you can or can't hit it when the blue shield is up. Because of this shield it
takes less hits thatn the Thug Mech to kill. Once you do enough damage it will
create a shockwave at the top of the planet. Just stand and strafe on the
indestructible stands and blast the Mothership with missiles. The strafing will
keep you safe from the green lasers the ship will shoot. Your prize for beating
this tough boss is the Mapper which shows you secret locations on the map.
Now you should be done with the missions here except getting the Hypnomatic,
which is on the next planet.
Grelbin
=======
Objectives:
- Find Angela
- Traverse the ice field
- Bring moonstones to the Mystic
- Trade moonstones for Hypnomatic part
- Explore the caves
Here, head down the ramp and to the left to the blue rock blocking the door.
You need to get 9 moonstones to open the door. Head out to the ice field to get
them. The mosters here are pretty tough so if you haven't upgraded a lot of
weapons, now might be a good time. After you move the rock, you can get the
third part of the Hypnomatic for 16 more moonstones. For now, use the
teleporter in the room you just unblocked. Use the glider to reach the end of
this section. Use the Infiltrator to open the door and then step on the floor
button to open the next one. Kill all of the bots and use another floor button
to gain access to another transporter. Here is an armor vendor with the last
armor, the Carbonox armor for 1,000,000 bolts. Use the Infiltrator to gain
access to the outer ice field where you can get more moonstones. If you get
more tahn the Mystic asks for, you can sell the rest for 3,000 bolts each. Now
that you have the third Hynomatic part, head back to Damosel.
Damosel
=======
The only thing you need to do here is return to the Hypnotist and get the
Hypnomatic. It costs 10,000 for the Hypnomatic. To exit the area, you have to
use the Hypnomatic (i will call this the Hypno from now on) to get the taxi
back. Use it on the bot on the other side of the gate. You can shoot with
square and jump with X. Reach the hill and use the floor button. Take the taxi
back to your ship and back to Grelbin.
Grelbin
=======
Now you have the Hypnomatic, you can explore the factory here. Use the Hypno on
the bot across the gap. To take over other bots, press circle when they are in
range. Keep using the Hypno until the bot reaches a floor button. Step on it
and create some floating platforms. Jump across and use the Hypno again. Use
the bot to step on the floor button, which floods the rooms and now you can
swim through to the teleported which takes you to the surface. Head to the
right to Angela's house and get the last set of coordinates.
Yeedil
======
Objectives:
- Break into Megacorps Headquarters
At the platform with the vendor use the Hypno on the bot across the chasm. Keep
changing bots and opening doors until you reach the floor button that opens
activates the Swinshot targets. Make your way toward the big factory in the
background. Kill all of the guards and tanks to open the last door on the
right. Use the Hypno on the bot across the gap and kill all of the enemies. If
you are about to run out of time, take control of another one. When everyone is
dead step on the floor button. Now, as Ratchet turn around and head back to
reach the teleporter you just activated. This section of the level is very
difficult. If you need stronger weapons, upgrade them because you will need
them for the boss. Some of the weapons you should have upgraded are the
Megarocket Tube, Heavy Lancer, Mini-Nuke, Multi-Star, HK22, Megaturret Gun,
Kilonoid, Plasma Storm, and at least have the Shield Charger (though it will be
much easier with the Tesla Barrier). In the room after the Nuclear Power Plant-
looking thing, just run past, you don't need to kill these gaurds as more will
keep appearing and you will waste ammo. Use the Dynamo to cross, and in the
next room you will have to clear everyone out so you can have a chance to use
the Infiltrator to open the door. Through the door, ignore the protopets and
hop across the platforms. Before using the Swingshot here, take out the Tanks
from afar to activate a Swinshot ball. Re-supply at the vendor, and use the
Electrolyzer on the wall. In the room with all of the red gaurds there is a
barrel on the right wall that you can use the Tractor Beam on. Use the
grindrail to reach a Platinum Bolt. Bring down the bridge with the Swingshot
and move forward to start a cut-scene. "What the **** is going on!?!"
Mutated Protopet
----------------
A really easy way to beat this boss in around a minute is to have the Meteor
Gun with the Lock On (for range) and Acid upgrades (for extra damage). For the
first part, just lock on and fire away. When he smashes through the floor,
throw down some Megaturret guns then, whip the Meteor Gun back out and keep
shooting. When you run out of ammo, switch to the Megarocket Tube and fire a
few charged shots and he should fall.
After you win, you have a choice to go back in time to fight Quark again, which
I'm not sure what the point of it is. Your other choice is to start a new game
in Challenge Mode. In this you can get a multiplyer for bolts and upgrade your
weapons further.
-------------------------------------------------------------------------------
6. Credits
-------------------------------------------------------------------------------
If you have emailed me with some info, or if I got something off the message
boards i will give you credit here. If not email me. Thanks to:
Paul du Bois
Benjamin Kabaker
Lance Larsen (lancepl34)
Kevin England
Jacob Garg
Eric Cloutier
Ryan Hathaway
big thanks to Dan Bradley for some of the skill points!
Also to kasplat for his helpful messages on the boards!