RATCHET AND CLANK ARE...
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Document: FAQ/Walkthrough      (  ____ \(  ___  )\__   __/( (    /|(  ____ \
Authored: Shotgunnova          | (    \/| (   ) |   ) (   |  \  ( || (    \/
Updated : 03/19/07             | |      | |   | |   | |   |   \ | || |
                              | | ____ | |   | |   | |   | (\ \) || | ____
For legality, see the 'LGLT'   | | \_  )| |   | |   | |   | | \   || | \_  )
section at the document's end. | (___) || (___) |___) (___| )  \  || (___) |
                              (_______)(_______)\_______/|/    )_)(_______)
    _______  _______  _______  _______  _______  _        ______   _______
   (  ____ \(  ___  )(       )(       )(  ___  )( (    /|(  __  \ (  ___  )
   | (    \/| (   ) || () () || () () || (   ) ||  \  ( || (  \  )| (   ) |
   | |      | |   | || || || || || || || (___) ||   \ | || |   ) || |   | |
   | |      | |   | || |(_)| || |(_)| ||  ___  || (\ \) || |   | || |   | |
   | |      | |   | || |   | || |   | || (   ) || | \   || |   ) || |   | |
   | (____/\| (___) || )   ( || )   ( || )   ( || )  \  || (__/  )| (___) |
   (_______/(_______)|/     \||/     \||/     \||/    )_)(______/ (_______)

   Document © Shotgunnova/Patrick Summers   --   Email: shotgunnova @ gmail
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TABLE OF CONTENTS
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   I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
  II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS

      Characters.........................................................CHR1
      Weapons............................................................WPNS
      Gadgets............................................................GDGT
      Monsterpedia.......................................................MNST
      Skill Points.......................................................SKLP
      Weapon Upgrades....................................................WPN2
      Jetbike, Space, and Arena Challenges...............................JTBK
      Challenge Mode.....................................................CHLM
      Nanotech Boosts....................................................NNTC
      Insomniac Museum...................................................NSMN

 III. WALKTHROUGH  . . . . . . . . . . . . . . . . . . . . . . . . . . . WLKT

      01) Aranos.........................................................ARN1
      02) Megacorp Outlet................................................PLZ1
      03) Maktar Resort..................................................MKT1
      04) Megapolis......................................................NDK1
      05) Yakovar Canyon.................................................YKV1
      06) Thug Rendezvous................................................THG1
      07) Canal City.....................................................CNC1
      08) Frozen Lab.....................................................FRZ1
      09) Mining Area....................................................MNN1
      10) Testing Facility...............................................TST1
      11) Deep Space Disposal............................................DSD1
      12) Megacorp Games.................................................MGC1
      13) Megacorp Armory................................................MGM1
      14) Silver City....................................................SLV1
      15) Flying Lab.....................................................ARN2
          '-Megacorp Armory..............................................MGM2
          '-Megacorp Outlet..............................................PLZ2
          '-Silver City..................................................SLV2
      16) Thugs-4-Less Fleet.............................................GRN1
      17) Thug HQ........................................................THQ1
      18) Distribution Facility..........................................DST1
      19) Tundor Wastes..................................................TND1
      20) Allgon City....................................................LLG1
      21) Tundor Wastes..................................................TND2
      22) Protopet Factory...............................................PRT1

  IV. FREQUENTLY ASKED QUESTIONS.........................................FAQZ
   V. UPDATES............................................................UPDT
  VI. THANKS.............................................................THKS
 VII. LEGALITY...........................................................LGLT

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CONTROLS                                                                 [CNTR]
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                    ____          |  |          ____
   L2 BUTTON -->   /____/\        |  |        /\____\   <-- R2 BUTTON
   L1 BUTTON -->  /____/\ \_______|  |_______/ /\____\  <-- R1 BUTTON
                 /  _    \________|__|________/    _  \
                / _| |_                         _ /_\ _\  <-- TRIANGLE BUTTON
DIRECTIONAL --> | |_   _|   [SELECT]   [START]  [_]   (_)| <-- CIRCLE BUTTON
   PAD         |   |_|          [ANALOG]          (X)   | <-- X BUTTON
               /            ____        ____            \
              /            /    \  __  /    \            \
              \         /\ \____/ /  \ \____/ /\         /
               \       /  \______/    \______/  \       /
                \_____/ LEFT ANALOG  RIGHT ANALOG\_____/
                           (L3)          (R3)

Plucked straight from the manual:

-------------
MENU CONTROLS
-------------

Start --------> Un/pause game, Access menu
Left Analog --> Select menu item
X Button -----> Confirm menu item
Triangle -----> Deselect/collapse menu
Select / R3 --> Open map

--------------------
BASIC COMMANDO MOVES
--------------------

Left Analog ---> Walk or run
Right Analog --> Change camera POV
X Button ------> Jump
X Button ------> Pull up (when hanging from ledge)
R1 Button -----> Drop down (when hanging from ledge)
Left Analog ---> Shimmy (when hanging from ledge
Circle Button -> Fire equipped weapon
FP View -------> L1 (hold)
L3 Button -----> Display Bolt/Nanotech amounts
L1 Button -----> Reset camera angle (tap)
L1 Button -----> Look around (hold)

------------------------
ADVANCED COMMANDO SKILLS
------------------------

Switch to last-used item -----> Doubletap Triangle
Wrench combo -----------------> Tap []
Multi-Strike -----------------> Tap [] x 3
Hyper-Strike -----------------> Jump + []
Comet-Strike -----------------> L1/R1 (hold) + []
Wall Jump --------------------> X Button + X button (at contact with wall)
Strafe -----------------------> L2/R2 (hold) + movement
Left-flip/Right-flip ---------> R2 (hold) + movement + X
Backflip ---------------------> L1/R1 (hold) + x + backwards movement
Strafe Flip ------------------> L2/R2 (hold) + X + sideways movement
Crouch -----------------------> R1 (hold)
Crouch Turn ------------------> R1 (hold) + movement
Use Weapon -------------------> O Button
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CHARACTERS                                                               [CHR1]
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[RATCHET]

Ratchet's the main weapon-wielding hero of the game. Under the employ of one
Mr. Fizzwidget, he's charged with the task of retrieving the Protopet; later
on, he's also called to destroy it. His robot sidekick is Clank, and the two
have lots of adventures together.

[CLANK]

An ultra-smart robot of miniature size, Clank is the 'sidekick' to Ratchet's
hero status. Although not that powerful on his own, he does have the power to
turn into a helipack/thruster pack to give more accessiblity to Ratchet, and
later on can turn into a levitator. He can also command other small bots to
do his bidding, like attacking, building bridges, and hammering objects. Safe
to say, without Clank, Ratchet would be bumming around the first level.

[THE THIEF]

The main villain through half the game, the Thief is the protopet's abductor
who seems to be bent on destroying the object. Later on, the thief's unmasked
and the whole ballgame changes from that point on.

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MONSTERPEDIA                                                             [MNST]
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-----------------------.          .--------------------------.
| MSR1 - Chainsaw Model |          | WHERE IT CAN BE FOUND... |
'-----------------------'          '--------------------------'

 Health   : Poor                   * Aranos
 Armor    : Poor                   * Thugz-4-Less Jamming Array
 Toughness: Poor                   * Maktar Resort Arena Battle
 Damage   : Weak
 Size     : Medium
 H. Planet: Yeedil

 "The Megacorp Security Robot (MSR) type 1 comes equipped with a standard-
 -issue arm-mounted chainsaw. Its spider-like legs allow it to more
 effectively chase down and eradicate intruders."

-----------------------------.   .--------------------------.
| MSR II - Flamethrower Model |   | WHERE IT CAN BE FOUND... |
'-----------------------------'   '--------------------------'

 Health   : Poor                   * Aranos
 Armor    : Poor                   * Maktar Resort Arena Battle
 Toughness: Poor
 Damage   : Weak
 Size     : Medium
 H. Planet: Yeedil

 "The Megacorp Security Robot (MSR) type 2 is designed for those who need the
 best that Megacorp can offer, but can't afford to pay for it. Complete with
 a raritanium-plated arm-mounted flamethrower, this robot is guaranteed to
 stop up to 80 percent of intruders."

------------.                     .--------------------------.
| Blade Ball |                     | WHERE IT CAN BE FOUND... |
'------------'                     '--------------------------'

 Health   : Poor                   * Aranos
 Armor    : Poor                   * Maktar Resort Arena Battle
 Toughness: Poor
 Damage   : Weak
 Size     : Small
 H. Planet: Yeedil

 "The PX6 BladeBall is Megacorp's answer to the budget-conscious security
 consumer. These metal balls float in space until an intruder comes near,
 at which point they release a whirlwind of slashing death."

--------------------.            .--------------------------.
| Mutant Muckdweller |            | WHERE IT CAN BE FOUND... |
'--------------------'            '--------------------------'

 Health   : Poor                   * Oozla
 Armor    : None
 Toughness: Poor
 Damage   : Weak
 Size     : Small
 H. Planet: Oozla

 "Like the Horrible Sulphur Beast of Klor, this enemy atacks by enveloping
 its enemies in a cloud of poisonous gas. Unlike the Horrible Sulphur Beast,
 however, the Muckdweller's gas attack originates from its mouth."

----------------------.          .--------------------------.
| Mutant Swamp Dweller |          | WHERE IT CAN BE FOUND... |
'----------------------'          '--------------------------'

 Health   : Medium-Poor           * Oozla
 Armor    : Poor
 Toughness: Poor
 Damage   : Weak
 Size     : Medium
 H. Planet: Oozla

 "The Mutant Swamp Beast is an interesting zoological study. It is believed
 that the Beasts are actually hated by a larger 'Mother Beast.' However, no
 one has ever seen this beast...and lived to tell about it. The Swamp Beast
 attacks its prety with devastating tentacle swipe."

------------------.              .--------------------------.
| Mutant Fireflies |              | WHERE IT CAN BE FOUND... |
'------------------'              '--------------------------'

 Health   : Poor                  * Oozla
 Armor    : None
 Toughness: Poor
 Damage   : Weak
 Size     : Small
 H. Planet: Oozla

 "Not your average country firefly -- this bug is a cross between a firefly
 and a beetle. To attack their prey, the Mutant Fireflies draw close and then
 attack with their sharp pincers."

-----------------.               .--------------------------.
| Swamp Monster I |               | WHERE IT CAN BE FOUND... |
'-----------------'               '--------------------------'

 Health   : Medium-Poor           * Oozla [BOSS]
 Armor    : Poor
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Immense
 H. Planet: Oozla

 "Not much is known of this mysterious and frightening aberration, which has
 been preying on the remaining Megacorp employees. It is thought to attack by
 slamming its enormous tentacles into its prey. Possible vulnerable points
 include the eye stalk and tentacles."

--------------------.            .--------------------------.
| Thugs-4-Less Brute |            | WHERE IT CAN BE FOUND... |
'--------------------'            '--------------------------'

 Health   : Poor                  * Maktar Resort
 Armor    : Poor
 Toughness: Poor
 Damage   : Poor
 Size     : Huge
 H. Planet: Snivelak

 "Big, Strong, and incredibly stupid, the Thugs-4-Less Brute is everything
 that a young thug aspires to be. They attack by firing a burst of shots or
 by deploying Megacorp Chickenbots to do their dirty work for them."

---------------------.           .--------------------------.
| Megacorp Chickenbot |           | WHERE IT CAN BE FOUND... |
'---------------------'           '--------------------------'

 Health   : Poor                  * Maktar Resort
 Armor    : Poor                  * Thugs-4-Less Jamming Array
 Toughness: Poor                  * Canal City
 Damage   : Poor
 Size     : Small
 H. Planet: Yeedil

 "The Chickenbot was Megacorp's response to the overabundance of chickens
 left over from use of the Gadgetron Morph-o-ray. These chickens have been
 transformed into walking death-machines by Megacorp's hard-working corps of
 engineers."

--------------------.            .--------------------------.
| Megacorp Gladiator |            | WHERE IT CAN BE FOUND... |
'--------------------'            '--------------------------'

 Health   : Poor                  * Maktar Resort Battle Arena
 Armor    : Poor
 Toughness: Poor
 Damage   : Poor
 Size     : Medium
 H. Planet: Maktar Nebula

 "These aliens were genetically engineered by Megacorp to be the galaxy's
 most efficient fighting machines. They wield a chain-mace which they can use
 from short or medium range to devastating (and pulpy) effect."

------------.                    .--------------------------.
| Chainblade |                    | WHERE IT CAN BE FOUND... |
'------------'                    '--------------------------'

 Health   : Medium                * Maktar Resort Battle Arena
 Armor    : Medium
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Immense
 H. Planet: Snivelak

 "He slices, he dices, and he carves up a mean dish. Using his custom-made
 chain-blades (from which he derives his name), Chainblade can attack his
 foes from incredibly long range."

------------.                    .--------------------------.
| B2 Brawler |                    | WHERE IT CAN BE FOUND... |
'------------'                    '--------------------------'

 Health   : Medium-High           * Maktar Resort Battle Arena
 Armor    : Medium-High
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Immense
 H. Planet: Cerebella

 "The B2 Brawler is one of Megacorp Games' most terrifying opponents.  His
 carbonix armor plating makes sure he can take a licking but keep on
 ticking. His twin plasma cannons really warm up his opponents, and his
 spinning leg opponents will knock you out! Literally."

----------------------.          .--------------------------.
| Megacorp Sweeper Bot |          | WHERE IT CAN BE FOUND... |
'----------------------'          '--------------------------'

 Health   : Poor                  * Planet Endako
 Armor    : Poor
 Toughness: Poor
 Damage   : Poor
 Size     : Small
 H. Planet: Endako

 "Due to a malfunction, these robots have lost the ability to tell the
 difference between garbage and organic life. If you have to get in close
 to defeat them, watch out for their spin attack!"

--------------------.            .--------------------------.
| Megacorp Laser Bot |            | WHERE IT CAN BE FOUND... |
'--------------------'            '--------------------------'

 Health   : Medium                * Planet Endako
 Armor    : Medium
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Immense
 H. Planet: Snivelak

 "The laser-bot was originally designed to get those 'hard to clean' stains.
 Using its spinning laser, it makes sure that public areas are clean and
 sanitary for your protection. Just better not get too close."

--------------------.            .--------------------------.
| Megacorp Laser Bot |            | WHERE IT CAN BE FOUND... |
'--------------------'            '--------------------------'

 Health   : Medium-Poor           * Planet Enkado
 Armor    : Medium-Poor
 Toughness: Poor
 Damage   : Poor
 Size     : Huge
 H. Planet: Endako

 "Look out! This robot's gone rogue. Though originally designed to aid in
 construction, some of these robots have modified to act as security robots
 as well. They fire off a dangerous rivet shot, so make sure not to be in
 its path."

----------------------------------. .--------------------------.
| Thugs-4-Less Leader (Helicopter) | | WHERE IT CAN BE FOUND... |
'----------------------------------' '--------------------------'

 Health   : Medium                   * Planet Enkado
 Armor    : Medium
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Huge
 H. Planet: Snivelak

 "Thugs-4-Less has been hired to make sure Ratchet does not complete his
 mission. In the spirit of utmost devotion to the customer, the Thugs-4-
 -Less leader himself has come to complete the assignment. Watch out for
 his electricity spheres as well as his standard machine gun shots."

-------------------.             .--------------------------.
| Vukovar Tribesman |             | WHERE IT CAN BE FOUND... |
'-------------------'             '--------------------------'

 Health   : Poor                  * Yakovar Canyon
 Armor    : Poor
 Toughness: Poor
 Damage   : Poor
 Size     : Medium
 H. Planet: Barlow

 "After Gadgetron moved out, these tribesman took over. Searching the remains
 for whatever they could use, the tribesmen have managed to collect some
 pretty heavy firepower. They are also excellent swordsmen and like to attack
 in groups."

----------------------.          .--------------------------.
| Barlowian Saur-Beast |          | WHERE IT CAN BE FOUND... |
'----------------------'          '--------------------------'

 Health   : Medium-Poor           * Yakovar Canyon
 Armor    : Poor
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Huge
 H. Planet: Barlow

 "The Saur-Beast was once a harmless herbivore. When the Tribesmen came,
 however, they were trained to be savage attack beasts for them to ride. Look
 out for their charge attack and stay away from those teeth."

---------------------------------. .--------------------------.
| Gadgetron Hound of Cuddly Death | | WHERE IT CAN BE FOUND... |
'---------------------------------' '--------------------------'

 Health   : Poor                    * Yakovar Canyon
 Armor    : Poor
 Toughness: Poor
 Damage   : Poor
 Size     : Small
 H. Planet: Barlow

 "These cute puppy-like creatures are the result of a failed experiment by
 Gadgetron to create a cute cuddly child's companion. After Gadgetron left,
 these once docile pets evolved into pure killers filled with only hate and
 loathing."

-----------------------.         .--------------------------.
| Thugs-4-Less Henchman |         | WHERE IT CAN BE FOUND... |
'-----------------------'         '--------------------------'

 Health   : Medium-Poor           * Canal City
 Armor    : None
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Medium
 H. Planet: Snivelak

 "This Thugs-4-Less employee is slightly tougher than your common thug. He
 also carries an assault rifle that packs a mean punch."

--------------------------.      .--------------------------.
| Thugs-4-Less Attack Ship |      | WHERE IT CAN BE FOUND... |
'--------------------------'      '--------------------------'

 Health   : Medium-Poor           * Canal City
 Armor    : Medium-Poor
 Toughness: Medium-Poor
 Damage   : Medium-Poor
 Size     : Huge
 H. Planet: Snivelak

 "This is the upgraded version of the old Thug Flame Ship (now obsolete). Due
 to complaints about the old model, this ship was upgraded to include a ranged
 flame attack as well as tinted windows and a deluxe set of cup holders."

----------------------.          .--------------------------.
| MSR1 - Chainsaw v2.0 |          | WHERE IT CAN BE FOUND... |
'----------------------'          '--------------------------'

 Health   : Medium-Poor           * Frozen Base
 Armor    : Medium-Poor
 Toughness: Medium-Poor
 Damage   : Medium-Poor
 Size     : Poor
 H. Planet: Yeedil

 "This is the best version of the MSR1 available on the market. With armor
 plated with an alloy combining Carbonox and Raritanium, these robots can
 take a beating."

----------------------------.    .--------------------------.
| MSR II - Flamethrower v2.0 |    | WHERE IT CAN BE FOUND... |
'----------------------------'    '--------------------------'

 Health   : Medium-Poor           * Frozen Base
 Armor    : Medium-Poor
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Medium
 H. Planet: Yeedil

 "Like the MSR I, these security bots have been upgraded in the armor
 department. Their flamethrowers have been upgraded to provide the finest
 combustibility available. This robot will melt intruders like an ice cream
 cone in the middle of the desert."

-------------------.             .--------------------------.
| The Unknown Thief |             | WHERE IT CAN BE FOUND... |
'-------------------'             '--------------------------'

 Health   : Medium-High          * Frozen Base
 Armor    : Medium
 Toughness: Medium
 Damage   : Medium-Poor
 Size     : Medium
 H. Planet: Grelbin

 "This is the thief who stole the experiment from Megacorp. Look out, this
 thief is one deadly customer. With the dexterity of a foot-worn flying glider
 combined with immense firepower, this is one cloaked maniac you wouldn't want
 to meet in a dark alley."

----------------.                .--------------------------.
| Mutant Sandfly |                | WHERE IT CAN BE FOUND... |
'----------------'                '--------------------------'

 Health   : Poor                  * Mining Area
 Armor    : None
 Toughness: Poor
 Damage   : Poor
 Size     : Small
 H. Planet: Tabora

 "A variant of the Mutant Firefly found on Oozla, this bug packs a bite. They
 travel in swarms, so watch out for its friends!"

---------------------.           .--------------------------.
| Desert Dune Monster |           | WHERE IT CAN BE FOUND... |
'---------------------'           '--------------------------'

 Health   : Medium-Poor           * Mining Area
 Armor    : Medium-Poor
 Toughness: Medium-Poor
 Damage   : Medium-Poor
 Size     : Immense
 H. Planet: Tabora

 "These fiends like to hide in the sand from the desert heat, disguising
 themselves as a mere pile of debris. When they hear their prey coming,
 however, they wait till it gets close and then spring from hiding to attack
 with their electric tendrils."

-----------------------.         .--------------------------.
| Spitting Dune Crawler |         | WHERE IT CAN BE FOUND... |
'-----------------------'         '--------------------------'

 Health   : Medium-Poor           * Mining Area
 Armor    : Medium-Poor
 Toughness: Medium-Poor
 Damage   : Medium-Poor
 Size     : Medium
 H. Planet: Tabora

 "These indigenous reptiles have a devastating poisonous spray. Don't let it
 get on you, that stuff burns!"

------------------.              .--------------------------.
| Megacorp Trooper |              | WHERE IT CAN BE FOUND... |
'------------------'              '--------------------------'

 Health   : Medium-Poor           * Testing Facility
 Armor    : Medium-Poor
 Toughness: Medium-Poor
 Damage   : Medium-Poor
 Size     : Medium
 H. Planet: Yeedil

 "The Megacorp Troopers are the vanguard of the Megacorp paramilitary force.
 Armed with dual plasma shots and trained ing roup fighting, it is not
 unusual to see groups of these soldiers teleporting in before you've scarce
 finished off their comrades."

-------------------.             .--------------------------.
| Megacorp Sentinel |             | WHERE IT CAN BE FOUND... |
'-------------------'             '--------------------------'

 Health   : Medium-Poor           * Testing Facility
 Armor    : Medium-Poor
 Toughness: Medium-Poor
 Damage   : Medium-Poor
 Size     : Medium
 H. Planet: Yeedil

 "The sentinel serves as an early warning device. It searches the floor
 below with its lights, and if it sees anything it sets off the alarms and
 begins to fire."

---------------------.           .--------------------------.
| Megacorp Hover Tank |           | WHERE IT CAN BE FOUND... |
'---------------------'           '--------------------------'

 Health   : Medium                * Testing Facility
 Armor    : Medium
 Toughness: Medium-Poor
 Damage   : Medium-Poor
 Size     : Huge
 H. Planet: Yeedil

 "This monster of a vehicle has a rapid fire cannon mounted on a turret.
 The tank can lay down an impressive line of fire that will frighten off
 the most hardened intruders."

--------------------------.      .--------------------------.
| Megacorp Security Turret |      | WHERE IT CAN BE FOUND... |
'--------------------------'      '--------------------------'

 Health   : Poor                  * Testing Facility
 Armor    : Poor
 Toughness: Poor
 Damage   : Medium-Poor
 Size     : Medium
 H. Planet: Dobbo

 "This is a stationary turret, used mainly to protect small hallways.
 It produces a slow moving plasma line that will move down a corridor
 and burn intruders into a neat pile of ash for your Megacorp Sweeper
 bots to clean up. The turret is vulnerable unless it sinks into the
 floor to recharge."

-----------------.               .--------------------------.
| Blade Ball v2.0 |               | WHERE IT CAN BE FOUND... |
'-----------------'               '--------------------------'

 Health   : Poor                  * Testing Facility
 Armor    : Poor
 Toughness: Poor
 Damage   : Poor
 Size     : Small
 H. Planet: Yeedil

 "This deluxe model features a higher torque motor fitted with sharpened
 duraplated blades. Small and compact, the Blade Ball v2 is the next
 generation of automated drone assassins."

----------------.                .--------------------------.
| Joba Tribesmen |                | WHERE IT CAN BE FOUND... |
'----------------'                '--------------------------'

 Health   : Medium-Poor           * Megacorp Games
 Armor    : Medium-Poor
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Medium
 H. Planet: Joba

 "These tribesmen are distant cousins to the ones found in Yukovar Canyon.
 Consequently, aside from some more advanced firepower and armor, these
 creatures behave much the same as the ones on Barlow."

-----------------.               .--------------------------.
| Joba Saur-Beast |               | WHERE IT CAN BE FOUND... |
'-----------------'               '--------------------------'

 Health   : Medium                * Megacorp Games
 Armor    : Poor
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Huge
 H. Planet: Joba

 "After discovering the beasts on Barlow, a batch was immediately sent to
 Joba for breeding. Because of the harsh Jobian Climate, these beats have
 evolved a tougher outer shell which can withstand more damage. They also
 have developed stronger teeth for catching prey."

--------------------------.      .--------------------------.
| Megacorp Chickenbot v2.0 |      | WHERE IT CAN BE FOUND... |
'--------------------------'      '--------------------------'

 Health   : Poor                  * Testing Facility
 Armor    : Poor
 Toughness: Poor
 Damage   : Poor
 Size     : Small
 H. Planet: Yeedil

 "Megacorp is pround to present its lagest budget security robot, the
 Chickenbot 2.0. With an enhanced tetrafiber exterior and sharpened
 duraplated fangs, the Megacorp Chickenbot 2.0 is your all-in-one solution
 for intruders."

----------------------.          .--------------------------.
| MSR1 - Chainsaw v3.0 |          | WHERE IT CAN BE FOUND... |
'----------------------'          '--------------------------'

 Health   : Medium-Poor           * Megacorp Games - Arena
 Armor    : Medium-Poor           * Megacorp Armory
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Medium
 H. Planet: Yeedil

 "This is a modified version of the MSR1. Retooled and reprogrammed, this
 killing machine is even more resistant to weapon fire. Its duraplated
 sharpened chainsaw is now more efficient at slicing fruits, vegetables, and
 gun wielding Lombaxes."

----------------------------.    .--------------------------.
| MSR II - Flamethrower v3.0 |    | WHERE IT CAN BE FOUND... |
'----------------------------'    '--------------------------'

 Health   : Medium-Poor           * Megacorp Games - Arena
 Armor    : Medium-Poor           * Flying Lab [II]
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Medium
 H. Planet: Yeedil

 "A modified version of the MSR II, these security bots have reinforced armor
 and are fitted with an updated dual purpose flame thrower. They shoot both a
 stream of fire and fire bursts that melt intruders like...a milkshake on the
 surface of the sun."

--------.                        .--------------------------.
| Nidbot |                        | WHERE IT CAN BE FOUND... |
'--------'                        '--------------------------'

 Health   : Medium-Poor           * Megacorp Games - Arena
 Armor    : Medium-Poor
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Medium
 H. Planet: Joba

 "The Nidbot is a dangerous meeting of arachnid and machine. This mechanical
 terror surprises its prey with a devastating leap attack which leaves eve
 the most hardened of Gladiators quaking in their boots. No self-respecting
 gladiator arena should be without them. Order yours today!"

---------------------------.     .--------------------------.
| Elite Megacorp Gladiators |     | WHERE IT CAN BE FOUND... |
'---------------------------'     '--------------------------'

 Health   : Medium-Poor           * Megacorp Games - Arena
 Armor    : Medium-Poor
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Medium
 H. Planet: Joba

 "The Megacorp Elite Gladiator Association (MEGA) represents only the best
 of the best, and these Gladiators have been card-carrying members for the
 past three decades. With their improved armor and tetrafiber-enhanced blades,
 these MEGA Brawlers pack a mega-mean punch."

----------.                      .--------------------------.
| Megapede |                      | WHERE IT CAN BE FOUND... |
'----------'                      '--------------------------'

 Health   : Medium-High           * Megacorp Games - Arena
 Armor    : Medium-High
 Toughness: Medium
 Damage   : Medium-Poor
 Size     : Immense
 H. Planet: Joba

 "From the deepest depths of the Torbian Canyon on Vaknar III comes Megapede.
 This insect packs a mean punch -- he likes to blast gladiators with his
 devastating bomb attacks."

-----------.                     .--------------------------.
| Arachnoid |                     | WHERE IT CAN BE FOUND... |
'-----------'                     '--------------------------'

 Health   : Medium-High           * Megacorp Games - Arena
 Armor    : Medium-High
 Toughness: Medium
 Damage   : Medium-Poor
 Size     : Huge
 H. Planet: Joba

 "Arachnoid -- the 8 legged wonder of the world. Whether firing off his
 electricity shots or dropping off smaller enemy spiders, this Mecha-Spider
 will keep you on your toes."

----------------------.          .--------------------------.
| Megacorp Robot Guard |          | WHERE IT CAN BE FOUND... |
'----------------------'          '--------------------------'

 Health   : Medium                * Megacorp Armory
 Armor    : Medium
 Toughness: Medium
 Damage   : Medium
 Size     : Huge
 H. Planet: Yeedil

 "These huge hulking behemoths patrol important Megacorp facilities. Armed
 with a huge plasma cannon, they focus single-mindedly on stopping any
 intruders who dare disturb their patrols."

-----------------------.         .--------------------------.
| Mutant Test-Squirrels |         | WHERE IT CAN BE FOUND... |
'-----------------------'         '--------------------------'

 Health   : Poor                  * Megacorp Armory
 Armor    : None
 Toughness: Poor
 Damage   : Poor
 Size     : Small
 H. Planet: Todano

 "Due to protests from several Squirrel Rights groups, Megacorp was forced to
 abandon using squirrels for their weapon tests programs. Megacorp released
 the squirrels back into the wild, where they now happily feed on small wild
 animals and tourists."

-----------------------------.   .--------------------------.
| Thugs-4-Less Elite Henchman |   | WHERE IT CAN BE FOUND... |
'-----------------------------'   '--------------------------'

 Health   : Medium-Poor           * Silver City
 Armor    : Medium-Poor           * Thug HQ
 Toughness: Medium-Poor
 Damage   : Poor
 Size     : Medium
 H. Planet: Snivelak

 "This elite Thugs-4-Less Henchman is used only for the highest paying
 customers. Armed with a powerful Thrasher Cannon, the Henchman packs enough
 power to level a small playground."

------------------------------.  .--------------------------.
| Thugs-4-Less Brute, Class II |  | WHERE IT CAN BE FOUND... |
'------------------------------'  '--------------------------'

 Health   : Medium                * Silver City
 Armor    : Medium                * Thug HQ
 Toughness: Medium
 Damage   : Medium-Poor
 Size     : Huge
 H. Planet: Snivelak

 "This elite Thugs-4-Less Brute is the standard issue soldier. Armed with an
 impressively powerful Energy Cannon, this soldier is fond of sending out
 rapid bolts of plasma in a continuous stream."

--------------------------.      .--------------------------.
| Megacorp Hover Tank v2.0 |      | WHERE IT CAN BE FOUND... |
'--------------------------'      '--------------------------'

 Health   : Medium-High           * Thug HQ
 Armor    : Medium-High
 Toughness: Medium
 Damage   : Medium-Poor
 Size     : Huge
 H. Planet: Yeedil

 "The Megacorp Hover Tank has been modified by Thugs-4-Less for version 2.0.
 It now provides cover for the Thug forces who take shelter behind its
 impressive armor and massive blasting capabilities."

---------------.                 .--------------------------.
| Attack-Copter |                 | WHERE IT CAN BE FOUND... |
'---------------'                 '--------------------------'

 Health   : Medium-High           * Thug HQ
 Armor    : Medium-High
 Toughness: Medium
 Damage   : Medium-Poor
 Size     : Huge
 H. Planet: Snivelak

 "A modified version of the Thug Leader's personal helicopter, this Chopper
 is capable of destroying all in its path. It packs a quadruple helix energy
 cannon to make sure it gets the job done."

-----------------------------.   .--------------------------.
| Two-Headed Smolgian Snapper |   | WHERE IT CAN BE FOUND... |
'-----------------------------'   '--------------------------'

 Health   : Medium-Poor           * Distribution Facility
 Armor    : Medium-Poor
 Toughness: Medium-Poor
 Damage   : Medium-Poor
 Size     : Huge
 H. Planet: Smolg

 "Whoever said two heads were better than one obviously never met this alien
 fiend. The Smolgian Snapper packs a wallop and does it double. Watch out for
 its bite attack and try not to get in too close."

--------.                        .--------------------------.
| Grulch |                        | WHERE IT CAN BE FOUND... |
'--------'                        '--------------------------'

 Health   : Poor                  * Distribution Facility
 Armor    : Poor
 Toughness: Poor
 Damage   : Poor
 Size     : Small
 H. Planet: Smolg

 "The grulch is a smaller cousin of the Smolgian Snapper. Having only one
 head, however, these miniature alien monsters are still capable of biting an
 unwary traveler in a sensitive area."

------------------.              .--------------------------.
| Arctic Leviathan |              | WHERE IT CAN BE FOUND... |
'------------------'              '--------------------------'

 Health   : High                  * Tundor Wastes
 Armor    : None
 Toughness: Medium-High
 Damage   : Medium
 Size     : Immense
 H. Planet: Grelbin

 "There is little that is known about the Arctic Leviathan. It lives in the
 arctic wastes and rarely shows its face. When it does though, its devastating
 ice breath can freeze an enemy in its tracks."

----------.                      .--------------------------.
| Y.E.T.I. |                      | WHERE IT CAN BE FOUND... |
'----------'                      '--------------------------'

 Health   : Medium                * Tundor Wastes
 Armor    : None
 Toughness: Medium-Poor
 Damage   : Medium-Poor
 Size     : Huge
 H. Planet: Grelbin

 "The Y.E.T.I. is a genetically engineered wonder monster created to hunt down
 and destroy the Arctic Leviathans that roam the planes. At least, that was
 the original idea. Since their creation, they have gone out of control and
 now live in the arctic landscape."

----------.                      .--------------------------.
| Protopet |                      | WHERE IT CAN BE FOUND... |
'----------'                      '--------------------------'

 Health   : Poor                  * Allgon City
 Armor    : Poor
 Toughness: Poor
 Damage   : Medium-Poor
 Size     : Small
 H. Planet: Yeedil

 "The protopet was Megacorp's attempt at creating the perfet pet.
 Unfortunately, they tend to go crazy and eat their owners. Look out for their
 ability to multiply, as they can get quite out of hand if left to their own
 devices."

------------.                    .--------------------------.
| Extermibot |                    | WHERE IT CAN BE FOUND... |
'------------'                    '--------------------------'

 Health   : Medium-Poor           * Allgon City
 Armor    : Medium-Poor
 Toughness: Medium-Poor
 Damage   : Medium-Poor
 Size     : Medium
 H. Planet: Damosel

 "The extermibots were sent in to destroy everything which is small and fuzzy.
 Unfortunately, this includes you. Try to dodge their shock attacks and you
 should be okay."

-------------------.             .--------------------------.
| Receiver Bot v1.0 |             | WHERE IT CAN BE FOUND... |
'-------------------'             '--------------------------'

 Health   : Poor                  * Tundor Wastes
 Armor    : Poor
 Toughness: Poor
 Damage   : Poor
 Size     : Medium
 H. Planet: Yeedil

 "This receiver bot is quite small and has an elementary spin attack."

-------------------.             .--------------------------.
| Receiver Bot v3.0 |             | WHERE IT CAN BE FOUND... |
'-------------------'             '--------------------------'

 Health   : Medium-Poor           * Tundor Wastes
 Armor    : Medium-Poor
 Toughness: Medium-Poor
 Damage   : Medium-Poor
 Size     : Medium
 H. Planet: Yeedil

 "This is the deluxe version of receiver bot. It is designed to keep all your
 other receiver bots in line. It carries a gun, and can also control other
 robots using its built in Hypnomatic."

_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
WEAPONS                                                                  [WPNS]
_______________________________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Here's the weapon list, in order of appearance. Note that weapons are shown by
the locations where they're first buyable; most will show up after that, with
exception of the Gadgetron ones (denoted below). Also note that all Gadgetron
weapons besides the RYNO II can be imported from a R&C1 save, if it's on the
memory card.

--------.
| LANCER | - 200 AMMO
|--------'-----------------------------------------.
| UPGRADE CYCLE: Heavy Lancer -> Mega " -> Ultra " |
| AMMO UPGRADES: 200 -> 300 -> 400                 |
| MODIFICATIONS: Shock, Lock On                    |
| OBTAIN WEAPON: Initial equip                     |
| ALLOW STRAFE?: Yes                               |
'--------------------------------------------------'

The Lancer is a weak gun that has the advantages of ammo, but generally falls
by the wayside in the late game. Still not to be doubted in a pinch, but it's
not going to see much use for those who want quick, clean battles.

--------------.
| GRAVITY BOMB | - 8 AMMO
|--------------'-----------------------------------.
| UPGRADE CYCLE: Mini-Nuke -> Mega " -> Ultra "    |
| AMMO UPGRADES: 8 -> 20 -> 30                     |
| MODIFICATIONS: Acid, Lock On                     |
| OBTAIN WEAPON: Initial equip                     |
| ALLOW STRAFE?: Yes                               |
'--------------------------------------------------'

The Gravity Bomb is pretty good for clearing a room, and at its highest peak,
becomes a OHKO machine for just about everything. Thirty rounds of death...
Wow. This should never leave the quick select buttons.

---------.
| CHOPPER | - 35 AMMO
|---------'----------------------------------------.
| UPGRADE CYCLE: Multi-Star -> Mega " -> Ultra "   |
| AMMO UPGRADES: 35 -> 50 -> 75                    |
| MODIFICATIONS: Acid, Lock On                     |
| OBTAIN WEAPON: Megacorp Outlet (Oozla) - 5000b   |
| ALLOW STRAFE?: No                                |
'--------------------------------------------------'

Meh...pretty mediocre, I find. For crappy monsters that can often die in one
hit (Protopets, Chickenbots, etc.) it's not so bad, but if a player wants to
go hunting big game, this won't be used. Its full effect -- the damage coupled
with a few more hits -- can't be felt without strafing, I feel.

-----------.
| BLITZ GUN | - 40 AMMO
|-----------'--------------------------------------.
| UPGRADE CYCLE: Blitz Cannon -> Mega " -> Ultra " |
| AMMO UPGRADES: 40 -> 50 -> 60                    |
| MODIFICATIONS: Acid, Lock On                     |
| OBTAIN WEAPON: Megacorp Outlet (Oozla) - 15000b  |
| ALLOW STRAFE?: Yes                               |
'--------------------------------------------------'

A little better than the Chopper, but its attack power never quite equals any
of the better battle-ready weapons. Strafing means that backing away gives the
best blast radius (it only shoots forward), and the acid mod's nice -- it just
doesn't kill anything quickly. Not too shabby, though (C+ grade about).

-------------.
| PULSE RIFLE | - 8 AMMO
|-------------'------------------------------------.
| UPGRADE CYCLE: Vaporizer -> Mega " -> Ultra "    |
| AMMO UPGRADES: 8 -> 12 -> 20                     |
| MODIFICATIONS: Shock                             |
| OBTAIN WEAPON: Megapolis (Endako) - 20000b       |
| ALLOW STRAFE?: Yes                               |
'--------------------------------------------------'

Probably one of the first "great" damage-dealers Ratchet buys, this weapon'll
knock most of the early enemies dead on impact. Problem is, it suffers form a
horrible lack of ammo (which is expected of most video game rifles, I guess).
Its max capacity is twenty cartridges, has strafe capabilities when out of the
first-person view, and costs a pittance. Pick this up ASAP.

------------------.
| MINITURRET GLOVE | - 20 AMMO
|------------------'-----------------------------------.
| UPGRADE CYCLE: Megaturret Glove -> Mega " -> Ultra " |
| AMMO UPGRADES: 20 -> 30 -> 50                        |
| MODIFICATIONS: Shock                                 |
| OBTAIN WEAPON: Megapolis (Endako) - 25000b           |
| ALLOW STRAFE?: Yes, technically                      |
'------------------------------------------------------'

An all-around good stationary "NPC" ally, it'll attack monsters until there
are no more, it runs out of ammo, or Ratchet moves too far away. Early on it
doesn't have a lot of ammo or do much damage with its guns, but its upgrades
lend it homing rockets and added firepower. For some boss battles, or even a
few arena skirmishes (Megapede, anyone?), these gloves are great for handling
the hordes.

------------.
| SEEKER GUN | - 25 AMMO
|------------'-------------------------------------.
| UPGRADE CYCLE: HK22 Gun -> Mega " -> Ultra "     |
| AMMO UPGRADES: 20 -> 40 -> 50                    |
| MODIFICATIONS: Shock, Lock On                    |
| OBTAIN WEAPON: Yukovar Canyon (Barlow) - 5000b   |
| ALLOW STRAFE?: Yes                               |
'--------------------------------------------------'

Oddly enough, at its first upgrade, the ammo capacity DECREASES. But, that
won't matter much since it shoots three projectiles _per_ round. Yeah, and
they're homing ones, too, slamming into the first enemy nearby. Not too bad,
especially with the Shock mod, although I've heard that using the Lock On
Mod decreases the attack power. Not sure if it's true, but if you're not big
on collecting Platinum Bolts anyway, it just doubles-up on its homing ability,
y'dig? Pretty good early weapon, although it's a bit outclassed later.

------------.
| BOMB GLOVE | - 40 AMMO
|------------'-------------------------------------.
| UPGRADE CYCLE: Mega Bomb Glove                   | <-- GADGETRON WEAPON
| AMMO UPGRADES: 60                                |
| MODIFICATIONS: ---                               | Only appears in vendor on
| OBTAIN WEAPON: Yukovar Canyon (Barlow) - 1000b   | this planet until player
| ALLOW STRAFE?: Yes                               | has beaten the game.
'--------------------------------------------------'

Although still pretty dumb in its own right, it's a lot better than most of
its other "old-skool" peers. It's got a quick-fire rate and isn't too bad on
the damage side; it just suffers from having one upgrade and no modification
abilities. If you're doing the "Old Skool" skillpoint, you'll probably carry
this most of the time.

--------------.
| VISIBOMB GUN | - 20 AMMO
|--------------'-----------------------------------.
| UPGRADE CYCLE: Mega Visibomb Gun                 | <-- GADGETRON WEAPON
| AMMO UPGRADES: 30                                |
| MODIFICATIONS: ---                               | Only appears in vendor on
| OBTAIN WEAPON: Yukovar Canyon (Barlow) - 15000b  | this planet until player
| ALLOW STRAFE?: No                                | has beaten the game.
'--------------------------------------------------'

USELESS! It sends a Ratchet-guided missile in first-person POV at an enemy,
while often taking six or seven hits to kill even one enemy. Fun concept, bad
execution. The Mega upgrade makes it slightly less sucky, but you'll want to
avoid this like it's the Clank Zapper.

------------.
| TESLA CLAW | - 300 AMMO
|------------'-------------------------------------.
| UPGRADE CYCLE: Mega Tesla Claw                   | <-- GADGETRON WEAPON
| AMMO UPGRADES: 400                               |
| MODIFICATIONS: ---                               | Only appears in vendor on
| OBTAIN WEAPON: Yukovar Canyon (Barlow) - 80000b  | this planet until player
| ALLOW STRAFE?: Yes                               | has beaten the game.
'--------------------------------------------------'

Another remnant of Ratchet and Clank's past. It's a piece of crap and doesn't
seem to do damage to enemies unless Ratchet's moving...I've had it hammering
on an enemy for awhile and the bolt wasn't doing any damage. o_o   So, like
most of the other Gadgetron weapons that aren't named RYNO II, save yourself
the trouble of buying this early and put the bolts towards something with
Megacorp in its name.

-------------.
| DECOY GLOVE | - 20 AMMO
|-------------'------------------------------------.
| UPGRADE CYCLE: Mega Decoy Glove                  | <-- GADGETRON WEAPON
| AMMO UPGRADES: 30                                |
| MODIFICATIONS: ---                               | Only appears in vendor on
| OBTAIN WEAPON: Yukovar Canyon (Barlow) - 50000b  | this planet until player
| ALLOW STRAFE?: Yes, technically                  | has beaten the game.
'--------------------------------------------------'

Although it's a stationary, non-offensive item, its shenanigans aren't such a
bad thing to have in the crowded throngs of robo baddies. It essentially
draws the enemies attention away from Ratchet and to an inflatable likeness
of himself. This doesn't last long of course, but there are a few glitches it
can really make itself useful on...

----------.
| WALLOPER | - Infinite ammo
|----------'---------------------------------------.
| UPGRADE CYCLE: Mega Tesla Claw                   | <-- GADGETRON WEAPON
| AMMO UPGRADES: ---                               |
| MODIFICATIONS: ---                               | Only appears in vendor on
| OBTAIN WEAPON: Yukovar Canyon (Barlow) - 8000b   | this planet until player
| ALLOW STRAFE?: Yes                               | has beaten the game.
'--------------------------------------------------'

Another infinite-use weapon, and the Sheepinator puts it to shame. There's a
weird 'tic' about it where you can hit an enemy from close range and it won't
register as a hit, but if you back away a bit and do the same, it works just
fine. It's not such a bad thing besides that annoying quirk, but as long as
there's ammo available, this should be shoved in the trunk (even during the
'Old Skool' skillpoint). No thanks, Walloper, your services aren't needed...

---------.
| RYNO II | AMMO - 100
|---------'-----------------------------------------.
| UPGRADE CYCLE: ---                                | <-- GADGETRON WEAPON
| AMMO UPGRADES: ---                                |
| MODIFICATIONS: Lock On                            | Only appears in vendor on
| OBTAIN WEAPON: Yukovar Canyon (Barlow) - 1000000b | this planet until player
| ALLOW STRAFE?: Yes                                | has beaten the game.
'---------------------------------------------------'

A.K.A. "Rip Ya New One II" ^_____^

Yeah, this bad boy will murder just about any enemy it comes in contact with,
which makes it more than useful in its own right. It fires towards the center
of the screen in a spiraling pattern (without enemy in its sights), and has a
very crappy first-person POV -- no useful bead or anything! It costs quite a
bundle for people on their first go-'round, so it's mostly Challenge Mode
fodder, when it's not that needed...or is it? <cackle>  Strafe capabilities
really mow down baddies, I tellyawhut.

------------.
| SYNTHENOID | - 12 AMMO
|------------'-------------------------------------.
| UPGRADE CYCLE: Kilinoid -> Mega " -> Ultra "     |
| AMMO UPGRADES: 12 -> 20 -> 40                    |
| MODIFICATIONS: ---                               |
| OBTAIN WEAPON: Canal City (Notak) - 45000b       |
| ALLOW STRAFE?: Yes, technically                  |
'--------------------------------------------------'

Unlike the HK22 Gun which has a projectile/ammo consumption rate of 3:1, this
has a 4:4, meaning it eats four ammunition at once! Luckily, these projectiles
(I feel bad calling them that) don't simply go in one direction; they float
above Ratchet and attack enemies nearby. They start out with simple guns and
eventually upgrade to powerful missiles and bombs. Worth every single penny
to purchase, and when combined with the Ultra Tesla Barrier, make Ratchet an
impenetrable wall of d00m!

----------.
| LAVA GUN | - 200 AMMO
|----------'---------------------------------------.
| UPGRADE CYCLE: Meteor Gun -> Mega " -> Ultra "   |
| AMMO UPGRADES: 200 -> 300 -> 400                 |
| MODIFICATIONS: Acid, Lock On                     |
| OBTAIN WEAPON: Mining Area (Tabora) - 25000b     |
| ALLOW STRAFE?: Yes                               |
'--------------------------------------------------'

The Lava Gun is incredibly awesome, using a huge (continuous) stream of lava,
that means Ratchet can spin around in circles and damage all enemies in the
radius around him. However, I've heard people bemoan the 'crappy' downgrade
that is the Meteor Gun, which only shoots pellet-sized meteors in a pretty
'limp' range. I have to agree with 'em -- even with the Acid mod, it's still
not very useful. Not too bad against the YETIs on Planet Grelbin, but I can't
stand the Meteor Gun too much. Note that it doesn't suck completely and might
be useful for arena challenges or something.

---------.
| BOUNCER | - 25 AMMO
|---------'-----------------------------------------.
| UPGRADE CYCLE: Heavy Bouncer -> Mega " -> Ultra " |
| AMMO UPGRADES: 25 -> 45 -> 60                     |
| MODIFICATIONS: Acid, Lock On                      |
| OBTAIN WEAPON: Mining Area (Tabora) - 100,000b    |
| ALLOW STRAFE?: Yes                                |
'---------------------------------------------------'

This is probably my favorite weapon in the game, which also happens to be the
most useful and gives the best bang for the buck. One projectile shoots a bomb
that explodes when contacting a wall/enemy...then throws MORE bombs at the
radius nearby. That radius starts off small early on, but later on, it spans
half an arena platform! Sixty ammunition max is VERY generous, and the acid +
lock on mods only make this a professional's tool of choice. Get this puppy
as soon as possible, and you won't regret it for a second, I swear.

-----------------.
| MINIROCKET TUBE | - 20 AMMO
|-----------------'--------------------------------.
| UPGRADE CYCLE: Mega Rocket -> Mega " -> Ultra "  |
| AMMO UPGRADES: 25 -> 40 -> 60                    |
| MODIFICATIONS: Acid, Lock On                     |
| OBTAIN WEAPON: Testing Facility (Dobbo) - 50000b |
| ALLOW STRAFE?: Yes                               |
'--------------------------------------------------'

Another decent purchase for Ratchet, it only gets better as it upgrades. At
first it shoots a single rocket at a target, and later can be used to charge
up to FOUR rockets. Combine this with the acid/lock on features and we've got
a huge problem in our hands, Houston! It can even damage some enemies in the
small space around the target, so it's not just a one-trick pony. Recommended
once the Bouncer's bought, definitely.

-----------------.
| SPIDERBOT GLOVE | - 8 AMMO
|-----------------'---------------------------------.
| UPGRADE CYCLE: Tankbot Glove -> Mega " -> Ultra " |
| AMMO UPGRADES: 8 -> 16 -> 24                      |
| MODIFICATIONS: Acid Mod                           |
| OBTAIN WEAPON: Megacorp Games (Joba) - 15000b     |
| ALLOW STRAFE?: No                                 |
'---------------------------------------------------'

There's no strafe capabilities because this isn't an up-close-and-personal
weapon to be using -- it's for infiltration. Ratchet can control the bot on a
small timer and go around corners; when it encounters an enemy, it blows up on
the monster(s). The Acid Mod's good but it's a pain to level up, just like the
sniper rifle, due to its ammo restrictions. Even if a person hates it, it has
one other use: getting Platinum Bolts. There are some puzzles where a spidybot
has to trigger a switch in a place Ratchet can't get. Not too bad, since the
Tankbot upgrade can also shoot at enemies.

-------------.
| PLASMA COIL | - 15 AMMO
|-------------'------------------------------------.
| UPGRADE CYCLE: Plasma Storm -> Mega " -> Ultra " |
| AMMO UPGRADES: 15 -> 25 -> 50                    |
| MODIFICATIONS: Acid, Lock On                     |
| OBTAIN WEAPON: Megacorp Games (Joba) - 150000b   |
| ALLOW STRAFE?: Yes                               |
'--------------------------------------------------'

This gun ain't my cup of tea, but I'll still acknowledge it's highpoints. At
its lowest point, it shoots a small electrical orb that zaps enemies around
before fizzling out; at its apex, it shoots most enemies in a large radius
(from its sides). The acid mod is great because the bolt will often hit all
the enemies on its main trajectory plus any in a medium vicinity. And, at its
best, the shot can ricochet/bend around walls before fizzling out, achieving a
larger lifespan than normal projectiles. Pretty dang good, especially with the
high ammo capability. The pricetag's a little bad to start fof with, but it'll
get better.

---------------.
| HOVERBOMB GUN | - 10 AMMO
|---------------'-----------------------------------.
| UPGRADE CYCLE: Tetrabomb Gun -> Mega " -> Ultra " |
| AMMO UPGRADES: 10 -> 15 -> 25                     |
| MODIFICATIONS: Acid, Lock On                      |
| OBTAIN WEAPON: Megacorp Armory (Todano) - 120000b |
| ALLOW STRAFE?: Yes; no if Ratchet is guiding bomb |
'---------------------------------------------------'

Its damage is pretty crappy early on and its ammo amount is simply ABYSSMAL;
this makes it rather annoying to level up. The Tetrabomb Gun, however, makes
everything worthwhile, shooting five controllable bombs at the enemies. Like
the Spiderbot Gun, Ratchet has the option of guiding the bombs on their merry
way, and can get in some long-range action...provided he has fairly decent
depth perception. Not my favorite gun, but it ends up being worthwhile.

-------------.
| SHEEPINATOR |
|-------------'------------------------------------.
| UPGRADE CYCLE: Black Sheepinator                 |
| AMMO UPGRADES: ---                               |
| MODIFICATIONS: ---                               |
| OBTAIN WEAPON: Megacorp Armory (Todano)          |
| ALLOW STRAFE?: Yes                               |
'--------------------------------------------------'

A novelty weapon of sorts, this object can turn enemies into harmless sheep.
Although a dumb thing for the most part, enemies can still drop their bolts
and it /is/ used for a skill point, so there is reason to have it. The upgrade
makes the sheep explode, which is funny as well as useful. Smaller enemies get
turned into sheep faster, remember. Not too bad for an infinite-ammo weapon,
huh?

----------------.
| SHIELD CHARGER | - 5 AMMO
|----------------'----------------------------------.
| UPGRADE CYCLE: Tesla Barrier -> Mega " -> Ultra " | <- NOTE:
| AMMO UPGRADES: 8 -> 15 -> 15                      |
| MODIFICATIONS: ---                                | This weapon is only up
| OBTAIN WEAPON: Flying Lab (Aranos) - 100000b      | for purchase on the 2nd
| ALLOW STRAFE?: Yes                                | visit to the Flying Lab
'---------------------------------------------------'

This low-ammo shield protects Ratchet from ALL damage, but runs out after a
time. Its Tesla upgrade will now shock enemies who get too close, which gives
a knockback effect and essentially keeps them at bay. I can't stress enough
how completely AWESOME this is, not just for safeguarding low health but for
drawn-out arena challenges. Buy this as soon as possible and use it at every
instance possible -- it needs to be leveled up, folks!

--------.
| ZODIAC | - 4 AMMO
|--------'-----------------------------------------.
| UPGRADE CYCLE: ---                               | <- NOTE:
| AMMO UPGRADES: ---                               |
| MODIFICATIONS: ---                               | This weapon is only up
| OBTAIN WEAPON: Flying Lab (Aranos) - 1500000b    | for purchase on the 2nd
| ALLOW STRAFE?: Yes                               | visit to the Flying Lab
'--------------------------------------------------'

I really don't see the appeal to this weapon, even if it's an instant kill to
most enemies on the screen. It robs the player of 1.5 million bolts just for
a max ammo of FOUR, and each piece of ammo costs ten thousand (10,000) bolts!
Basically, this thing just kills all crappy minor enemies on screen and that's
it...this thing should be bought once you've got most of the other weapons.

--------------.
| CLANK ZAPPER | - 30 AMMO
|--------------'------------------------------------.
| UPGRADE CYCLE: Clank Shocker                      |
| AMMO UPGRADES: ---                                |
| MODIFICATIONS: ---                                |
| OBTAIN WEAPON: Buyable at start of Challenge Mode |
| ALLOW STRAFE?: Yes?                               |
'---------------------------------------------------'

Probably the worst "weapon" in the game, this "weapon" makes Clank into a robo
lightning-shooter...just at a random basis, random target, and for craptacular
damage. The inconsistancy is amplified since Ratchet has to EQUIP it for it to
be used...there's a paradoxical statement if I ever heard one. I have to equip
a piece-of-crap weapon to use it, but it sucks, so why should I do this? Even
for the upgrade, it's ain't worth it. BUY THIS WEAPON LAST if you don't wanna
feel foolish.

_______________________________________________________________________________
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GADGETS                                                                  [GDGT]
_______________________________________________________________________________
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Gadgets are items that cannot be used up, and have specific uses in Ratchet's
puzzle-solving. Here's the list, what they do, and where to get 'em:

---------
SWINGSHOT
---------

The swingshot is used like a rope. When it takes hold of a floating, green,
spherical object, it either brings Ratchet in a pendulum motion to another
platform, pulls him up/over to a platform, or pulls an object down. Find this
in Clank's Apartment on Planet Todano.

------
DYNAMO
------

This nifty gadget powers up green, three-sided devices, doing an array of
tasks, although most are making platforms appear, move, etc. These have a time
limit set in and eventually quit working, so Ratchet's gotta hot-foot it to
wherever he needs to go before the platforms disappear! Planet Oozla is where
this is found, near the Megacorp Store entrance.

-----------
THERMANATOR
-----------

AHL BE BAHK! Oh, not 'Terminator'. This device controls fire and ice inside
it, and thus is able to freeze or dethaw ponds of water so that Ratchet can
cross 'em. Buy this on Planet Barlow, from a frozen Gadgetron hawker in the
ruins.

------------
TRACTOR BEAM
------------

It lets Ratchet drive a tractor! Just kidding...it sucks objects with a yellow
blinking light on them -- usually pillars -- towards the device and Ratchet's
able to move them, thus. Mostly used for stacking things or directing bots to
specific places.

----------
HYPNOMATIC
----------

Brings out the hypnotist in anyone! Ratchet will be able to control receiver
bots to do his bidding, which is mostly done to hit door switches and let our
hero continue through the dungeons. This is the hardest gadget to get because
it's fragmented. Find the parts at:

* Planet Smolg   - In the ship dock area, past the warehouse
* Planet Damosel - grind the rails to the end to find a piece
* Planet Grelbin - Buy a piece from the weird guy for 16 Moonstones

-------------------------
HELI-PACK / THRUSTER-PACK
-------------------------

This lets Ratchet glide down to ledges, since the functionality is rooted in
Clank! Obviously, he can't use it until Clank joins the party. Luckily, there
is one more function crucial for survival -- power-jumping! Crouch and jump
to reach higher ledges than before. The Thruster-Pack does this same exact
thing, just with rockets and less helicopter blades.

----------
GRINDBOOTS
----------

Grindboots are used to, well, grind rails. A few places have rails that need
to be ground (lol?) up to reach new locations, and they often have obstacles
like monsters, alarm features, breaks, gaps, etc. This is used to get a piece
of the Hypnomatic part, as said. Obtain it at Clank's Apartment on Todano.

-------------
GRAVITY BOOTS
-------------

These nifty anti-gravity boots allow Ratchet to stick to magnetic surfaces,
walking straight up some types of walls or towers. These are used a bit later
on and have to be won at the Megacorp Games arena (Planet Joba), so there ya
go.

------------
CHARGE BOOTS
------------

Often forgot in the gadget shuffle, never count these boots out! They allow
our hero to jet across platforms and flat surfaces, evading attacks by going
off like a breeze. They're Ratchet's initial equip, too, and can be used by
double-tapping the R1 button.

_______________________________________________________________________________
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SKILL POINTS                                                             [SKLP]
_______________________________________________________________________________
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Skill points are 'feats' that are accomplished through various means, and will
unlock cheats when a number are completed. Under the 'Special' tab, check the
appropriate section to see how to get 'em. I'll just go by the order the game
displays 'em in:

---------------------------------.------------------------------------------.
| SKILL POINT CLUE                | HOW TO OBTAIN                            |
|---------------------------------+------------------------------------------|
| Prehistoric Rampage             | [Oozla] - Shoot 4 Pterodactyls           |
|---------------------------------+------------------------------------------|
| Vandalize                       | [Maktar Resort] - Break about 95% of all |
|                                 | breakables en route to jam. array limo & |
|                                 | arena entrance.                          |
|---------------------------------+------------------------------------------|
| Smash And Grab                  | [Oozla] - Break everything inside the    |
|                                 | Megacorp Store                           |
|---------------------------------+------------------------------------------|
| You can break a Snow Dan        | [Siberius] - Destroy the Snow Dan. It's  |
|                                 | behind the first garage by the spaceship |
|---------------------------------+------------------------------------------|
| Planet Buster                   | [Notak] - Destroy the floating globe in  |
|                                 | the Promenade area. Blow up the orbiting |
|                                 | rings and gun down the globe itself.     |
|---------------------------------+------------------------------------------|
| Wrench Ninja II: Massacre       | [Joba] - Kill all enemies on the planet  |
|                                 | (not arena) with only the wrench. Note:  |
|                                 | there seems to be a glitch where the pt. |
|                                 | isn't awarded from starting normally. Go |
|                                 | to the shortcut menu and select the Joba |
|                                 | hoverbike games, then exit out and start |
|                                 | the massacre from there. Do NOT use the  |
|                                 | turrets to kill anything, although enemy |
|                                 | tribesmen controlling them can help with |
|                                 | killing.                                 |
|---------------------------------+------------------------------------------|
| 2B or not 2B Hit                | [Maktar Arena] - Destroy the B2 Brawler  |
|                                 | without getting damaged.                 |
|---------------------------------+------------------------------------------|
| Bye bye birdies                 | [Joba] - Destroy twelve (12) of those    |
|                                 | purple birds in one sitting. Some will   |
|                                 | fly away permanently, so kill Ratchet to |
|                                 | reset them. Locations are by the bridge  |
|                                 | near the ship, past the ladder near the  |
|                                 | first turret, across the swingshot near  |
|                                 | the second location, and lastly, by the  |
|                                 | rail that leads to the Levitator hawker. |
|---------------------------------+------------------------------------------|
| Destroy all breakables          | [Megapolis] - Smash up the circular city |
|                                 | for about 95% of its breakables to get.  |
|---------------------------------+------------------------------------------|
| Try to Sleep                    | [Todano] - Using the Sheepinator weapon, |
|                                 | turn sixteen (16) squirrels into sheep.  |
|---------------------------------+------------------------------------------|
| Nano to the Max!                | Get Ratchet's max capacity for nanotech  |
|                                 | -- 70 natural, 10 found. To find the 10  |
|                                 | add-on ones, refer to the Nanotech Boost |
|                                 | section (NNTC).                          |
|---------------------------------+------------------------------------------|
| Robo Rampage                    | [Dobbo Orbit] - As Super Clank, break up |
|                                 | all the moon's towers and condominiums.  |
|---------------------------------+------------------------------------------|
| Clank needs a new pair of shoes | [Maktar Resort] - At a slot machine, get |
|                                 | three 'BAR's and win 300 bolts           |
|---------------------------------+------------------------------------------|
| Weapon Envy                     |
|---------------------------------+------------------------------------------|
| Safety Deposit                  | [Damosel] - Protect all (4) citizens at  |
|                                 | the downtown bank                        |
|---------------------------------+------------------------------------------|
| Operate Heavy Machinery         | [Endako] - With a crane, pick up a box & |
|                                 | drop it on ten robots.                   |
|---------------------------------+------------------------------------------|
| Nice Ride                       | Buy all upgrades for Ratchet's spaceship |
|                                 | at the Ship Shack. This does NOT include |
|                                 | paintjobs or fixing the ship's nose.     |
|---------------------------------+------------------------------------------|
| That's Impossible!              | [Megacorp Games] - Complete the 60-round |
|                                 | Impossible Challenge                     |
|---------------------------------+------------------------------------------|
| Wrench Ninja: Blade to Blade    | [Maktar Arena] - Defeat Chainblade with  |
|                                 | only the wrench (shields don't count!)   |
|---------------------------------+------------------------------------------|
| Speed Demon                     | [Barlow] - Beat 2:10 in a hoverbike race |
|                                 | Use the Yukovar Circuit since that's the |
|                                 | first one the tunnel shortcut's open in. |
|---------------------------------+------------------------------------------|
| How Fast Was That?              | [Joba] - Beat 2:27 in the hoverbike race |
|---------------------------------+------------------------------------------|
| No Shocking Developments        | [Boldan] - Grind the electric rails to   |
|                                 | the very end, taking no damage at all.   |
|---------------------------------+------------------------------------------|
| Heal your chi                   | [Tabora] - Collect all 100 crystals in   |
|                                 | the desert (some are in dune monsters)   |
|---------------------------------+------------------------------------------|
| Be a moon child                 | [Grelbin] - Collect all moonstones found |
|                                 | in the arctic tundra (100?)              |
|---------------------------------+------------------------------------------|
| Midtown Insanity                | [Damosel] - Grind the el train rails and |
|                                 | take no damage (Tesla Barrier = Win!)    |
|---------------------------------+------------------------------------------|
| Dukes Up                        | [Dobbo Orbit] - Defeat the Thugs-4-Less  |
|                                 | Leader by only using jumps/punches       |
|---------------------------------+------------------------------------------|
| Nothing to see here             | [Todano] - Destroy all four missiles     |
|---------------------------------+------------------------------------------|
| You're My Hero                  | [Todano] - Save all tourists from the    |
|                                 | mutant squirrels encountered on the tour |
|---------------------------------+------------------------------------------|
| Moving Violation                | [Snivelak] - Shoot down fourteen (14) of |
|                                 | the vehicles flying through the sky.     |
|---------------------------------+------------------------------------------|
| Old Skool                       | [Dobbo] - Defeat all enemies in town and |
|                                 | testing facility using only these weaps: |
|                                 | Tesla Claw, Walloper, Visibomb Gun, Bomb |
|                                 | Glove, Wrench. Enemies in Dobbo Orbit do |
|                                 | not count. Weapons that've been upgraded |
|                                 | don't affect the outcome.                |
'---------------------------------'------------------------------------------'

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WEAPON UPGRADES                                                          [WPN2]
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Slim Cognito also runs a weapon-upgrade shack that can be found in a few of
the game's cities, being:

* Megapolis (Endako)
* Mining Area (Tabora)
* Silver City (Boldan)

In exchange for platinum bolts, he'll upgrade the weapons with modifications
that give extra effects and extra damage. There are 40 Platinum Bolts in the
game and that's enough to buy every upgrade. Modifications are permanent too.

Of course, that's only half the story -- weapon upgrades can be obtained by
using a weapon continuously and then buying the next upgrade (NOTE: Can only
do that in Challenge Mode). This improves the weapon's firepower and ammo
supply, ultimately making things tools of mass murder and carnage, like my
favorite Ultra Bouncer.

        .------------------------.----------------.------.
        | WEAPON TYPE            |  UPGRADE       | COST |
        |------------------------+----------------+------|
        | Chopper                | Acid Mod       |   2  |
        | Chopper                | Lock On Mod    |   1  |
        | Pulse Rifle            | Shock Mod      |   1  |
        | Seeker Gun             | Shock Mod      |   1  |
        | Seeker Gun             | Lock On Mod    |   1  |
        | Hoverbomb Gun          | Acid Mod       |   3  |
        | Hoverbomb Gun          | Lock On Mod    |   1  |
        | Blitz Gun              | Acid Mod       |   2  |
        | Blitz Gun              | Lock On Mod    |   1  |
        | Minirocket Tube        | Acid Mod       |   2  |
        | Minirocket Tube        | Lock On Mod    |   2  |
        | Plasma Coil            | Acid Mod       |   2  |
        | Plasma Coil            | Lock On Mod    |   1  |
        | Lava Gun               | Acid Mod       |   2  |
        | Lava Gun               | Lock On Mod    |   1  |
        | Lancer                 | Shock Mod      |   2  |
        | Lancer                 | Lock On Mod    |   3  |
        | Spiderbot Glove        | Acid Mod       |   2  |
        | Bouncer                | Acid Mod       |   3  |
        | Bouncer                | Lock On Mod    |   1  |
        | Miniturret Glove       | Shock Mod      |   2  |
        | Gravity Bomb           | Acid Mod       |   2  |
        | Gravity Bomb           | Lock On Mod    |   1  |
        '------------------------+----------------+------|
                                 | TOTAL:         |  40  |
                                 '----------------'------'

Here's a list of all basic weapons and their buyable upgrades. Most upgrade
to the second stage through continuous use, but some have buyable ones and
no third stages. For instance, here is the life cycle of the 'Bouncer':

Bouncer  -> Heavy Bouncer -> Mega Heavy Bouncer -> Ultra Heavy Bouncer
(bought)     (naturally)      (bought upgrade)         (naturally)

The names result in some funny names prefixes. The Minirocket Tube, for
instance, upgrades to the Mega Rocket naturally; the upgrade them makes
it the 'Mega Mega Rocket'. Redundancy for the win!


.------------------.---------.------------.  NOTE: Weapons do NOT gain EXP
| WEAPON           | INITIAL | 'MEGA' $$  |  in arena play.
|------------------+---------+------------|
| Sheepinator      | ------- | ---------- |
| Lancer           | ------- |     150000 |
| Gravity Bomb     | ------- |    1500000 |
| Bomb Glove       |    1000 |       1000 |
| Chopper          |    5000 |     150000 |
| Seeker Gun       |    5000 |     200000 |
| Decoy Glove      |    5000 |      50000 |
| Tesla Claw       |    8000 |      80000 |
| Walloper         |    8000 |       8000 |
| Visibomb Gun     |   15000 |     150000 |
| Spiderbot Glove  |   15000 |     375000 |
| Blitz Gun        |   15000 |     375000 |
| Pulse Rifle      |   20000 |     400000 |
| Miniturret Glove |   25000 |     550000 |
| Lava Gun         |   25000 |     200000 |
| Minirocket Tube  |   50000 |     650000 |
| Synthenoid       |   65000 |     450000 |
| Bouncer          |  100000 |     350000 |
| Shield Charger   |  100000 |     250000 |
| Hoverbomb Gun    |  120000 |    1250000 |
| Plasma Coil      |  150000 |     750000 |
| Clank Zapper     | 1000000 |    ------- |
| RYNO II          | 1000000 |    ------- |
| Zodiac           | 1500000 |    ------- |
'------------------'---------'------------'
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CHALLENGE MODE                                                           [CHLM]
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This is the equivalent of many games "New Game Plus" options, where, after the
game ends, the player can go through again with many perks. Here's a list of
the stuff that carries over and so on.

* All weapons retained
* All armor upgrades retained
* All Platinum Bolts found
* All Crystals/Moonstones retained
* Ship Shack is available to begin with
* Charge Boots retained
* Weapons bought at Gadgetron shop on Barlow available anywhere
* Some levels' enemy setups have reduced numbers (i.e. Canal City Promenade)
* Any 'Special' menu tabs are obtained, such as Skill Points, Cheats...
* Some optional objectives don't have to be done again
* All special non-story items retained (Box Breaker, Armor Magnetizer, etc.)

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NANOTECH BOOSTS                                                          [NNTC]
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Nanotech is the "health" of Ratchet that comes from his armor. As he slays
more enemies, the amount he has rises naturally, sorta like gaining levels...
just without the levels. Either way, the highest maximum he can go is eighty
(80), but the highest NATURAL amount is seventy. That means there are ten
upgrades that he has to find. This isn't that important, but if one wants the
'Nano to the Max!' skillpoint, they all have to be found. Here's the list, in
order of obtaining:

--------------------------------------
#01 - Thug Rendezvous / Feltzin System
--------------------------------------

Pick any challenge (preferably not the racing one) and fly into the station
nearby. After some tunnels, there will be a large cargo room/hangar where the
boost is just floating.

-------------------------------
#02 - Canal City / Planet Notak
-------------------------------

During the 'Explore the Promenade' objective, it's found at the very end by
the teleporter. This one shouldn't be missed, ever.

---------------------------------
#03 - Mining Area / Planet Tabora
---------------------------------

In the hang-gliding course through the lava canyon, there's a boost up above
the fourth mechanical construct. Luckily, this is in a straight section and
Ratchet's height can be adjusted to get it very easily.

-------------------------------------
#04 - Testing Facility / Planet Dobbo
-------------------------------------

By the terminal where the maintenance bot is summoned -- the start of the
hang-gliding course -- there is an upgrade floating in the air...but there is
seemingly no way to get it. Some people have claimed that flying to the very
end of the course and turning around is a good way to get it, but there's a
different way, too. Take off from the starting platform, and right past the
first x-shaped pipe formation, pull up and stall (stop) the glider so that it
starts falling down. At this point, change the camera to show the way Ratchet
had just come and steer up on the analog stick so that he starts going back
towards the start. Now, pull up again so that Ratchet is nearly level with the
boost and slowly ease towards it. The player might have to turn around again
to do the easing part.

Either way, it'll take some practice.

----------------------------------
#05 - Megacorp Games / Planet Joba
----------------------------------

During the hoverbike race, pick a race where the shortcut is open (the Joba,
Assault, Expert circuits). When the muddy swamp part's reached, go to the
right wall and enter the shorcut. Follow the path and keep a lookout for the
upgrade that's against the left wall.

----------------------------------
#06 - Megacorp Games / Planet Joba
----------------------------------

Start the level at the beginning. By the first cluster of Joba Tribesmen,
there's a red mechanical device below a Dynamo fixture. Trigger it and enter
the tunnel where another Dynamo has to be activated to cross the abyss. Make
it to the end as fast as you can, and the nanotech boost behind some glass
will be accessible.

-------------------------------
#07 - Megapolis / Planet Endako
-------------------------------

Win the Infiltrator from the Megacorp Games arena before returning here. In
the crane-accessible room with the explosive freight container, there's also
an Infiltrator outlet. Open it to get the upgrade (it's about 10-turns long).

-------------------------------------
#08 - Megacorp Armory / Planet Todano
-------------------------------------

In the rocket silo where two Troopers are, break some boxes by a doorway to
reveal an Infiltrator outlet. Complete it to lower an elevator nearby, which
leads up to a boost.

---------------------------------
#09 - Silver City / Planet Boldan
---------------------------------

Play the level until you clear the traffic portion and the "+"-shaped juncture
is open. Head down the way towards where the first enemies and enter beyond to
the lounge. Take a right into a no-roofed area with an elevator. The nanotech
boost is above one of the fountains by that elevator.

-------------------------------
#10 - Thug HQ / Planet Snivelak
-------------------------------

At the shipside swingshot course, the building that it leads to has a boost on
its roof. To get up there, get to the last swingshot fixture and rock back and
forth to get some speed; then, release at the peak of the momentum and glide
onto the roof. This is a bit hard and takes some practice, just because it'll
be cutting so close.

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INSOMNIAC MUSEUM                                                         [NSMN]
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No, it's not for those who have a hard time sleeping...it's an area dedicated
to the game's creators! The legitimate way to get this open is by completing
the game to 100% satisfaction; the second involves Silver City and a fountain
area. At said location, from the ship enter the tunnels and head right to the
(only) enemy-filled hallway. Continue on into a lounge that leads out into two
fountain areas; take the left. Kill the enemies here and climb the fountain by
a clock. There's a teleport pad here but it isn't active... Hmm.

To 'cheat' your game in a sense, go into the PS2's internal clock by going to
the 'System Configuration' tab and changing the 'Clock Adjustment' selection.
Change the time to 2:55:00 AM (or less, if you wanna cut it close). Now,
quickly load up the game and head to that courtyard again. At 3:00:00 AM on
the dot, the teleport pad will become active to be taken. Teleport in and kill
the thugs protecting the warp. It leads to "Planet Burbank" where the museum
is.

---

Note that there's nothing to do here inventory-wise; it's just a preserved and
pristine state of things that couldn't be added in and such. But to whet your
appetite, here's a mini-list of some things that the player can do

* See bosses that didn't make it into game
* See objects that didn't make it into game (gravityball?)
* Toggle/change the look of projectiles, explosions
* Try the largest Electrolyzer puzzle (out) of the game
* Drive a vehicle that couldn't be included in the Snivelak Giant Robot battle

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JETBIKE / SPACE / ARENA CHALLENGES                                       [JTBK]
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Jetbike racing can be done in Yakovar Canyon and the Megacorp Games areas,
after a bit of hassle. They're usually an easy source of bolts, and more than
one skill point goes to Ratchet if he can blaze a trail to speed-demon finish
times. Space challenges, on the other hand, are a source of bolts, platinum
bolts, and 'Raritanium' for upgrading the ship. Wins depreciates all payout
values as well. Just know that for challenge mode, initial payouts are done
tenfold, and there is a natural order to the races. You can't do the last
race first, for instance -- Ratchet's gotta work his way up.

   .----------------------.--------.  .----------------------.--------.
   | YAKOVAR CANYON RACES | MAX $$ |  | MEGACORP GAMES RACES | MAX $$ |
   |----------------------+--------|  |----------------------+--------|
   | Amateur Circuit      |    250 |  | Amateur Circuit      |    400 |
   | Intermediate Circuit |   2000 |  | Intermediate Circuit |   4000 |
   | Yakovar Circuit      |   3000 |  | Yakovar Circuit      |   5000 |
   | Assault Circuit      |   4000 |  | Assault Circuit      |   6000 |
   | Expert Circuit       |   6000 |  | Expert Circuit       |   8000 |
   '----------------------'--------'  '----------------------'--------'

      .------------------------------------------.--------.--------.
      | FELTZIN SYSTEM CHALLENGES                | MAX $$ | FOE #  |
      |------------------------------------------+--------+--------|
      | #1 - Defeat the Thugs-4-Less Ships       |   1675 |     40 |
      | #2 - Destroy 30 Space Wasps in 2 Minutes |   5500 |     30 |
      | #3 - Fight the Ace Thug Ships            |   6500 |     10 |
      | #4 - Race Through the Asteroids          |   8000 |     -- |
      '------------------------------------------'--------'--------'

      .-------------------------------------------.--------.-------.
      | HRUGIS CLOUD CHALLENGES                   | MAX $$ | FOE # |
      |-------------------------------------------+--------+-------|
      | #1 - Disable Disposal Facility's Defenses |   2900 |    06 |
      | #2 - Take out the Saboteurs               |   9000 |    20 |
      | #3 - Destroy the Berserk Repair Drones    |  10000 |    40 |
      | #4 - Race Through the Disposal Facility   |  11000 |    -- |
      '-------------------------------------------'--------'-------'

      .-------------------------------------------.--------.-------.
      | THUGS-4-LESS FLEET CHALLENGES             | MAX $$ | FOE # |
      |-------------------------------------------+--------+-------|
      | #1 - Defeat the Thug Fleet                |   6500 |    04 |
      | #2 - Fight the Bandits                    |  25000 |    32 |
      | #3 - Defeat the Ghost Ship                |  30000 |    01 |
      | #4 - Race Through the Docking Bays        |  35000 |    -- |
      '-------------------------------------------'--------'-------'

For the arena challenges, asterisked (*) items mean for Challenge Mode only.
As before, the bolts awarded are ten times as much. Note that the challenges
are _not_ listed in order of advancement.

.---------------------------------------------------------.--------.--------.
| MAKTAR RESORT ARENA CHALLENGES                          | MAX $$ | RND ## |
|---------------------------------------------------------+--------+--------|
| Battle for the Electrolyzer                             |   1500 |     06 |
| Hazard Challenge: Watch Your Step!                      |   1500 |     05 |
| Chainblade Challenge                                    |   4000 |     -- |
| Time Challenge: Kill 30 Enemies in 30 Seconds           |   1500 |     -- |
| Time Challenge: Kill 60 Enemies in 60 Seconds           |   2000 |     -- |
| Battle the B2 Brawler                                   |   5000 |     -- |
| Mega Challenge                                          |   3000 |     10 |
| Tag Team Battle Challenge: Chainblade and B2 Brawler    |   6000 |     -- |
| Endurance Challenge                                     |   2000 |     20 |
| Ultimate Challenge                                      |   7000 |     16 |
| Limited Weapon Challenge: Use Only 300 Lancer Shots     |   1500 |     15 |
| Limited Weapon Challenge: Kill All with 8 Mini-Nukes    |   2000 |     04 |
| Wrench Expert Challenge: Wrench Only and Don't Get Hit* |  90000 |     09 |
| Timed Avoidance Challenge: Dodge Chainblade for 2 Min.* |   6000 |     -- |
'---------------------------------------------------------'--------'--------'

.---------------------------------------------------------.--------.--------.
| MEGACORP GAMES ARENA CHALLENGES                         | MAX $$ | RND ## |
|---------------------------------------------------------+--------+--------|
| Battle for the Gravity Boots                            |   1800 |     08 |
| Cage Match for the Infiltrator                          |   1800 |     06 |
| Hazard Cage Match: Look Out Below!                      |   5000 |     09 |
| Arachnoid Battle                                        |   7500 |     -- |
| Megapede Battle                                         |  12500 |     -- |
| Damage Avoidance Challenge: Don't Take a Hit!           |   5000 |     05 |
| Limited Weapon Challenge: Use Only the Wrench           |   5000 |     06 |
| Time Challenge: Kill 90 Enemies in 90 Seconds           |   5000 |     06 |
| Time Challenge: Kill Megapede in 3 Minutes              |  10000 |     -- |
| The Impossible Challenge!                               | 200000 |     60 |
| Timed Limited Weapon Challenge: Lancer All in 60 Secs.  |  10000 |     02 |
| Damage Avoidance Challenge: Don't Get Hit by Megapede!* |  10000 |     -- |
| Timed Cage Match: Kill 100 Enemies in 100 Seconds*      |  10000 |     -- |
'---------------------------------------------------------'--------'--------'

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WALKTHROUGH                                                              [WLKT]
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01) Aranos                                                               [ARN1]
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Ah, the first mission after a long, long, long period of inactivity! Sadly,
this is almost a tutorial place with popups that tell you how to do
everything.

o---------------------------------------o
| OBJECTIVE: Infiltrate the flying base |
o---------------------------------------o

When Ratchet lands, direct him to the button on the floor to activate a lift.
In the following hallway, some MSR1 Chainsaw Models will attempt to give you
a new orifice -- blow 'em away with your Lancer (O Button). Start breaking
everything for some bolts (currency), whether it's boxes, ceiling lights in
the next 'elbow' room, etc.

The long tunnel beyond has some more chainsaw types and a flamethrower model,
all of which are disposed of in the same manner. Beyond is a room with a nice
view...so break it! The windows and boxes can be busted up -- just make sure
you're using the wrench and not your weapon.

An adjacent catwalk will gradually fill with little round orbs, that spit out
some rotator blades and try to cut Ratchet a new one. The best way to kill
these is to jump in the air and bring the wrench down, cracking 'em like eggs
and damaging other things nearby. Take the darkroom's elevator up from here.

The 'tutorial voice' asks you to use the Gravity Bomb here, which you can
select by holding down the triangle button and moving the analog stick to
the northeast. You don't need to waste this ammo, though.

o-----------------------------------------------o
| OBJECTIVE: Escape the thief's security robots |
o-----------------------------------------------o

Beyond the madman who stole the little blue critter will...uh, reclaim the
blue critter and blow this joint, leaving some cronies to do his bidding.
Use the wrench to take 'em out. When they're gone, an escape hatch opens up
-- take it out onto the base's wing.

Take out the flamethrower-throwers from afar with the Gravity Bomb and jump
back into the open window nearby. There's an elevator with five or six crap
enemies; take the lift up when they're in a big scrapheap.

Up above, take the hallway to a large room. You can snipe hanging enemies w/
the Lancer before they even come down, but the wrench knows how to work these
dudes over, too. Past there, two swarms of blue and red MSR1 units will break
out of their elevators and go towards you. Destroy the blue ones first and
take out the reds with the Gravity Bomb (you should've just got some ammo).
The light fixtures above can be blown up for some bolts, remember! Go out to
the open air to exit the level!

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02) Megacorp Outlet [Planet Oozla]                                       [PLZ1]
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A nice murky swamp for you to cut through...niiice.

o------------------------o  By the ship is a vendor machine, at which ammo &
| NEW AT VENDOR        G |  new weapons can be bought. Chances are that only
o------------------------o  the Chopper's available for you. You can either
| Lancer Ammo..........1 |  buy it now (not THAT great) or save up for the
| Gravity Bomb........50 |  Blitz Gun, which is the equivalent of a shotgun
| Chopper...........5000 |  in a sense. Either way, there are two paths to
| Blitz Gun........15000 |  take -- trek through the one that has arches.
o------------------------o

o------------------------------------o
| OBJECTIVE: Explore the swamp ruins |
o------------------------------------o

 Stay out of the yellow goop and travel on the floating pieces of rubble. A
 few muckdwellers are here, and die in one hit 'cause they have no armor.
 Kill the crab-like mutant beasts which'll take two hits normally to find
 another lake of yellow goop. Jump on the weird-looking monsters that ferry
 Ratchet across to the other side. There's a crate cache by the cliffs, so
 smash that junk open ASAP.

 In the tunnel beyond, are some mutant fireflies and a big pirahna plant
 hybrid. Use the rock platform to jump on it then quickly jump off before
 the teeth clamp down. Get down to the large, yellow waterfront now where
 all the ferry-monsters are.

 When you get to the third one, stay on it and it will bring you by a ledge
 where another pirahna plant is. Smash the wall of boxes nearby and return
 to the beginning point by taking the nearby monster. Pond-hop to the ledge
 you haven't touched down on yet and kill the mutant beasts by the walkway.
 At the end, destroy some of the habitat's fireflies and use the ferry.

 This brings Ratchet around to another pirahna plant he's got to jump over
 before landing on the next ferry (shouldn't be too hard -- they're slow).
 After that, it's _two_ piranha plants to the third ferry monster. Double-
 -jump to great effect here. After the huge four-pirahna platform jump our
 hero needs to do, slide down the huge pipe...

o--------------------------------------o
| OBJECTIVE: Purchase the Tractor Beam |
o--------------------------------------o

After Ratchet gets a dose of salesman technique, he's asked to take advantage
of the "show special" and purchase the Tractor Beam gadget for 1,000 bolts.
Unless you're a heavy weapon-user, you should already have this much pocket
change -- buy the thing.

See those objects with the weird yellow plus-shaped things on 'em? Those are
objects that can be moved around. Direct them towards the cliffside, so that
the small one can be used to access the large one, which in turn can be used
to access the clifftop.

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    PLATINUM BOLT #1:

     Instead of moving the Tractor Beam platforms towards the cliff,
     direct 'em towards the manmade platform. It'll be shimmerin' right
     there without any hassle.
    _____________________________________________________________________
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There's a ladder that can be switched down here, dropping Ratchet back off
by the ship.

o------------------------------------o
| OBJECTIVE: Find the store entrance |
o------------------------------------o

This time, travel down the path nearest the ship. The tutorial will tell the
player to hold R1 and throw the wrench, but this isn't obligatory. Follow it
to the nanotech (health) refill on some crates, and follow the trail of
weird stepping stones to some floating, translucent platforms. At the end, a
message comes up telling that the triangle button interrupts help messages:
finally a solution! A dorky scientist guy is yelping because a huge tentacle
has him -- go to the large platform to fight...

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                           BOSS: SWAMP MONSTER I
    _____________________________________________________________________
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    The help message says that holding down L2/R2 while running makes our
    hero strafe. A health bar for the monster's eye will show up, so that
    is our target. The tentacles will slap down if Ratchet remains static
    so do the strafing thing and fire Lancer/Chopper bolts. Gravity Bombs
    will take off a healthy chunk of damage if you fire correctly, so let
    those fly. When the eye is destroyed, the tentacles will perish, too.

Pass beyond the monster's watery grave to find the [DYNAMO] gadget. It will
activate those lime-green objects you find -- use the one nearby to power up
the small elevator. Enter inside the large building.

o-------------------------------------------o
| OBJECTIVE: Investigate the Megacorp store |
o-------------------------------------------o

Sorry, no time for shopping sprees. KILLING sprees are fine, though. ^_____^

Kill some fireflies and power the Dynamo lift; at the top, use the Dynamo on
the nearby object to start a green, mobile platform. Up at the balcony. Fire
the Dynamo three times, jumping to the outstretching platforms as each rolls
out, to get across where all the mutant beasts are. The display cases and the
shelves can be broken for a few measly bolts, too.

Out on the rainy walkway, be careful not to fall in the murky waters -- a
large section is missing for some reason. Re-enter through the new set of
automatic doors to find some more Dynamo machines. Fire at one, jump, and
fire at the next in midair to keep the chain going. At the fork, take the
stairs by the Dynamo machine to open the far door...and some mobile obstacles
you'll need to duck around and double-jump over. It's annoying, but there's a
continue point right after it.

Fizzwidget will give Ratchet the Maktar Resort coordinates, so he can leave
the planet now. Use the Dynamo machine nearby to teleport back to the ship.

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    PLATINUM BOLT #2:

     Before you leave, take the shipside entrance that is NOT by the
     vending machine. Hop across the floating rubble pieces and spy a
     new ferry-monster floating nearby. Ride it all the way along until
     you get dropped off by a cave. Kill some fireflies and pick up the
     bolt before riding back to the ship.
    _____________________________________________________________________
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There's nothing else to do here currently, so let's get along, li'l doggies!

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03) Maktar Resort [Maktar Nebula]                                        [MKT1]
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o---------------------------------o
| OBJECTIVE: Waste the attackers! |
o---------------------------------o

The ship will be under attack before you can even get to the planet, so it's
time to put on some afterburners and kill some people in space (no one to
hear 'em scream!).

X  - Fires guns
O  - Fire secondary weapons
[] - Activate turbo

L1/R1 can barrel-roll you out of harm's way, and L2/R2 straightens the ship
on its bearings. Wave 1 has 20 ships, Wave 2 has 20 ships. You can blow up
some of the floating debris to get a full shield, and don't forget about the
power of barrel-rolling! This shouldn't be _too_ hard if you've done it
before, but if you're new at it, it can be annoying. Luckily, the pilots'll
fly in front of Ratchet's ship more often than naught and you can simply
sling slugs at 'em with great effect. When the reticle (shooting icon) is
red, fire a missile. Barrel roll even when there's nothing around, and use
the analog stick to do weird attack patterns, thus evading enemy shots.

When all forty are sunburnt, it's off to the resort!

o---------------------------------------------------------o
| OBJECTIVE: Find a way to the Thugs-4-Less Jamming Array |
o---------------------------------------------------------o

The only new weapon to buy is...the Blitz Gun. You should be able to get one
here. Lots of lampposts and floating monitors can be broken, but watch out
for the red radioactive boxes -- they'll explode and damage Ratchet is he's
near. The first order of business is the dang jamming array, so at the fork
right by the ship, take the one that leads AWAY from the gambling machines.

Kill some chickenbots and use the Tractor Beam by the large cylinder (the
game will remind you). Inside, use the same gadget on the inspectorbot and
move it over the scanner to open the door. Kill some more chick'nbots and
blow up the crates in the passageway. Use the tractor beam gadget on the big
spherical-shaped mine and bring it down to the green door, blowing it up (get
out of the way, folks).

Kill the T4L Brute beyond and move the inspectorbot onto the device in the
center. This forms a makeshift slingshot of sorts. You'll want to fire our
inspectorbot onto the doorway above, by facing it, backing away, then letting
the tractor beam's grip end, shooting the bot up and providing clearance. Get
up there via the ladder and take the passage.

At the fork (one door is closed), head down the only other passage with the
platforms rubbing the tops of a laserbed. At the end is another tractor-beam
mine, which you'll have to take back to the locked door. It's the same as
the way you came in; just know that you can jump and act normally while the
mine is still following behind you. Blowing the door open makes the outside
region available again.

Below, there is another 'slingshot' occupied with a mine, and a limousine
protected by some lasers. Use the mine in the slingshot to blow up the laser
generators floating with attached by those big electrical surges. For the
lower ones, you need to line up and fire at about half the max distance; for
the higher ones, just line up and back as far away as you can -- the field'll
break and fire on its own, blowin' them up. When all four are worthless, the
limo's available for boarding... Let's SABOTAGE!

o--------------------------------------------o
| OBJECTIVE: Destroy the signal transponders |
o--------------------------------------------o

Up on the array, you'll have to destroy six total transponders. When you find
a screw poking up, use the square button to attach Ratchet's wrench; then,
walk around to raise the transponder to breaking level. They'll blow up when
you hit 'em, so be careful not to be too close. Press select to have a 3D,
rotatable map of the place -- transponders have the big beams of light coming
out of 'em. There are only chickenbots to fend off here.

Only 3 are available for killing on the ground; for the rest, you'll have to
find a jump pad which brings Ratchet up to the higher points of the towers.
It's hard to describe where they are, so the only pertinent tip I've got is
to harness the map and notice the jump pad arrows -- where it points is the
destination tower's proximity. And that if you need to find a pad near a
tower, follow the glowing wires; they'll lead to them.

Oh, and don't jump on anything shining red -- that'll hurt. If Ratchet bites
the big one, he has to do everything over, so scour the ground for nanotech
refills if you're in critical condition (there is no fall damage). Mission
complete once all six are blown up.

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    PLATINUM BOLT #6:                     [GET CLANK IN MEGAPOLIS FIRST!]

    This is the sixth once, since you can't get it yet. But, when you do,
    ride to the jamming array once again. Stand on top of the limousine
    and jump to the small platform with a jump pad on it -- it's behind
    it, so you'll have to stand on the rocket (or do the crouch and jump
    method) to get to it. Once there, leap straight up to get the bolt.
    _____________________________________________________________________
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o---------------------------------o
| OBJECTIVE: Win the Arena Battle |
o---------------------------------o

This time, by the ship's fork, take the one that goes toward the gambling
machines. When you come across a swarm of Brutes, Gravity Bomb 'em. Take the
lift nearby up to another limousine...with limousine guards. The transport'll
take them to another platform.

If you fall, you have to start the ENTIRE place over, so be careful. Jump up
to receive the tutorial on hanging and gripping ledges. Shimmy over to the
ladder and use the x-button to get up to where some more Brutes are. There
are a heck of a lot of them to go through, so cut a swathing path with the
good ol' Gravity Bomb.

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    PLATINUM BOLT #3:

     Where the brutes are, you'll see two crane platforms -- one has a
     visible bolt by it. The tricky part is getting up there. You can
     either jump towards it and try to grab the ledge, or jump against
     the wall and try to climb up. See the middle of the wall where the
     small gray part is in between the four vents? Jump towards there,
     as that's where you'll climb up easiest. It's possible to jump to a
     vent and climb up, too -- double-jumping ISN'T needed, actually.
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At the end of where the brutes were teleporting in, the help message tells
Ratchet to jump between the walls. This is like Mario 64's wall jumping
ability -- leap at a wall, and as you hit it, press X again to jump towards
the other side. Repeat to the top. If you're having trouble with it, just
press the button as the suction sound cues. Enter the red-lighted room at
the top.

Some brutes are holing up below, so gravity-bomb the suckers into the next
lifetime. Up ahead, some more thugs will teleport in, so use the same weapon
to do some area damage. Now, there's a vendor ahead and the next segment of
the game will cue, so I suggest buying that Blitz Gun if you have it. Should
you be a little short, take the nearby limo and break some lampposts and junk
by the ship. Enter the battle arena when you're ready!

---

The prize is an 'Electrolyzer' gadget, which you will need to win. The Blitz
Gun will have forty shots that OHKO the Megacorp Gladiators, Chainsaw models,
and anything they hit. Ammo will pop up through the floor, and when one wave
is done, the next begins. There's only six max, which makes this incredibly
lacking in difficulty. Watch out, though, as flames and blades will appear in
the floor just as ammunition will. You'll get the [ELECTROLYZER] for the nice
victory, but can also play more games to win bolts:

* Battle for the Electrolyzer -------------------> 1500b  [6 Rounds]
* Hazard Challenge ------------------------------> 1500b  [5 Rounds]
* Chainblade Challenge --------------------------> 4000b  [1 Round ]
  '-Battle the B2 Brawler -----------------------> 5000b  [1 Round ]
  '-Mega Challenge ------------------------------> 3000b  [10 Rnds.]
  '-Tag Team Battle: Chainblade and B2 Brawler --> 6000b  [--------]
* Time Challenge: Kill 30 Enemies in 30 Seconds -> 1500b  [--------]
  '-Time Challenge: Kill 60 Enemies in 60 Secs --> 2000b  [--------]
  '-Endurance Challenge -------------------------> 2000b  [20 Rnds.]
  '-Ultimate Challenge --------------------------> 7000b  [16 Rnds.]

Naturally, the rewards depreciate in value as you romp through 'em... Note
that for Chainblade, strafing can pretty much win the battle without making
you take damage. When he's airborne, though, strafe + jump out of the way.
Fighting these battles is an easy way to win money AND increase your maximum
life, so it's highly suggested. Oh, and B2 Brawler is HARD at lower health,
since it likes to push you off the arena floor (it's in Ultimate Challenge
too). Once you get the Mini-Nuke upgrade and the Seeker Gun, you'll be able
to do all of these with ease...except the Ultimate Challenge...MAYBE. That
is more an issue of ammunition.

After exiting, you'll have to use the electrolyzer on an electrical grid.
When one of the tiny pulses goes toward a tube, make sure it's flipped so
that the pulse goes in the end, not hits the side. Do it correctly and the
path will open. After some scenes, it's off to find some desert riders! Just
use the new gadget to make the path appear.

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04) Megapolis [Planet Endako]                                            [NDK1]
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o---------------------------o
| NEW WEAPONS         PRICE |  New weapons, new weapons, kekekekeke! Out of
o---------------------------o  all these, you'll want the Seeker Gun -- it
| Pulse Rifle.........20000 |  also happens to be the lowest-priced, which
| Seeker Gun...........5000 |  is all the more reason to get it. Remember
| Miniturret Glove....25000 |  that the arena games are an EASY EASY EASY
'---------------------------'  source of bolts. If you've got pocket change
                               left over, put that Pulse Rifle in your pack.

o----------------------------------------o
| OBJECTIVE: Rescue Clank from the thief |
o----------------------------------------o

At the fork by the vendor, go left. Use the electrolyzer to open the door,
then kill the laser-bots. The control panel beyond needs to be rebooted with
the Electrolyzer, so get to work. Use the crane to pick up the large freight
container and set it by the exit. The adjacent room's access leads to the
fresh air outside, again.

Kill the two rivet bots across the way, then the third by a traffic gap. The
control panel beyond will work once the electrolyzer's given it a jumpstart.
Use the crane to pick up the explosive container and drop it by a barricaded
door near the control room; then, pick up the crate two rooms down to make
the exit accessible.

    _____________________________________________________________________
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    PLATINUM BOLT #4:

    Move the unbreakable freight container into the red-glowing room and
    against the 'blind' wall where all the sweeperbots are. Position it
    so that it's by a weird door above the wall. Then, stack an explosive
    crate on top of it to blow up the door. Beyond is the bolt.
    _____________________________________________________________________
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Kill the rivet bots, then the cleanup crew before veering into the corridor
via the 'vator. Jump down to the platform below and find Clank!

o-------------------------o
| OBJECTIVE: Repair Clank |
o-------------------------o

Yer buddy's damaged now, so use the electrolyzer to fix him. Yeah, that's
all there is to it...

o-------------------------o
| OBJECTIVE: Free Ratchet |
o-------------------------o

Ratchet's a fatty and can't fit through the air duct, so the limelight is on
our tiny, weak robot. Walk onto the landing and glide down to the sweeperbot
platform by jumping and holding the x-button. Punch 'em and continue to find
some microbots by the laser-bot. Hold triangle and use the 'Attack' command
to make them kamikaze the nearby baddie.

Beyond, break open the bridgebot's cage. Choose to 'Build Bridge', then make
the microbots follow across. Use 'Retract Bridge' to put our bridgebot to
some more use. 'Attack' the laser-bot to find a lifterbot, then 'Lift' the
heavy red arrow'd block.

'Attack' the laser-bot lazing by the gap, and 'Build Bridge' across. Kill
the laser-bots and use 'Enter' to make two of the microbots enter, opening
the door. Beyond, step on the floor switch to invite Ratchet back into the
party (thank GAWD).

o------------------------------------o
| OBJECTIVE: Visit Clank's Apartment |
o------------------------------------o

To get a 'super-jump' with Clank as a backpack, hold R1 and use X to get a
nice vault up. To get across the large gap, run and press R1 + X at the same
time. Do the latter and hold the x-button in midair to glide down to the
circular platform. Glide once more down to the explosive-crate catwalk, and
use the translocator to be teleported back to the shipside vendor.

---

Right of the vendor, spill the trashcan to release some bots. Repeat this
method a second time to get access into a tunnel. Spill this third trashcan,
kill all sweeper/laser bots that emerge, and go outside. Track the helicopter
aways, until you have to glide down to a trashcan.

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    PLATINUM BOLT #5:

     Before you jump down to the 'can, follow the four boxes by the
     locked door to find a half-hidden ladder. Below's a bolt to take!
    _____________________________________________________________________
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Blow up the trashcan, kill the bots, and take the lift up. The helicopter'll
appear again before the next lift in sight. Tip the trash, kill the bots,
get the nanotech refill, and head out to find...

o---------------------------------------------o
| OBJECTIVE: Shoot down the Thugs-4-Less ship |
o---------------------------------------------o

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                   BOSS: Thugs-4-Less Leader (Helicopter)
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    LOL @ Easiness. The heli tries to hide behind the platform's railing,
    but this makes its attacks all miss (except for the lightning stream)
    Ratchet. When it busts through the railing, strafe with a good homing
    weapon -- Seeker works very well here -- to really ciphon away Thug's
    helicopter's health; or, use a quick-fire weapon like the Bomb Glove.

Use the translocator that appears to enter Clank's house, where Ratchet'll
pick up the [GRINDBOOTS] and [SWINGSHOT] gadgets! Exit out the alternative
door to find a swingshot target -- jump towards it, hit O-button, and release
when Ratchet reaches the platform... The third one calls for Ratchet to snag
the object and pull down the bridge, leading to another translocator.

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05) YAKOVAR CANYON                                                       [YKV1]
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o---------------------------o
| NEW WEAPONS         PRICE |  New weapons, new weapons, yayayayaya! Out of
o---------------------------o  all these, you'll want the Seeker Gun -- it
| Pulse Rifle.........20000 |  also happens to be the lowest-priced, which
| Seeker Gun...........5000 |  is all the more reason to get it. Remember
| Miniturret Glove....25000 |  that the arena games are an EASY EASY EASY
'---------------------------'  source of bolts. Just buy the Blitz Gun and
                               things'll fall easily.

o----------------------------------------o
| OBJECTIVE: Battle the Native Tribesmen |
o----------------------------------------o

Buy the Seeker Gun and head into the tunnel near the vendor. Follow to where
some tribesman have gathered, and continue through the test-tube room to a
saur-beast rider and his flock of puppies. At the bridge, some tribesman will
come...headlong into a Gravity Bomb, hopefully. Across the second bridge, the
enemies will need to be cleared before the building's gate drops. There's a
continue point beyond.

Kill the tribesmen by the fire and proceed to a gated area. Kill all enemies
around to drop the gate, then cross over...to make the gate go up again. It's
a cage match with a bunch of baddies, then! Gravity Bomb them as they split
towards you and the gate will lower again once they're pushing up daisies.
There's a store across the way...

o-----------------------------------o
| OBJECTIVE: Find the Desert Riders |
o-----------------------------------o

o--------------------------o
| NEW WEAPONS        PRICE |  I don't suggest buying any of these novelty
o--------------------------o  weapons (not that you can get the RYNO) when
| Bomb Glove..........1000 |  the Pulse Rifle's still available. Most of
| Visibomb Gun.......15000 |  these aren't that good, even if they have some
| Decoy Glove.........5000 |  uses... Also, they're only sold in this shop
| Tesla Claw..........8000 |  so you'll have to return here if you want 'em.
| Walloper............8000 |  Oh, well...
| RYNO II..........1000000 |
o--------------------------o  Outside the shop is a large canyon that you
                              can't cross without getting Clank on Endako. If
you're past that point, do a long jump + glide, by running and pressing R1 &
X at the same time. Approach the 'sensitive' bro to complete this finish the
objective.

o-----------------------------------o
| OBJECTIVE: Win the hoverbike race |
o-----------------------------------o

You'll have to win a race (duh!) before you can continue with the storyline.
                                   Luckily, the mandatory race is equates to
-------------------------------.   a pulled punch -- these guys are driving
| Controls:                     |   like they can't even get the keys in the
|                               |   ignition!
| X ----> Accelerate            |
| L1 ---> Fire weapon pickup    |   My advice on winning is to pickup every
| R1 ---> Activate turbo pickup |   red triangle (booster) and use it at once.
'-------------------------------'   Normally this is braindead strategy, but
                                   it's quite possible that you can have a
permanent boost throughout the entire race, whether it's pickups or those
red 'tunnelvision' markers that give the same effect. Once you learn where
the markers are, it's not too hard to win. You need to get first, too -- none
of that runner-up stuff. My time was 2:31:9 on my first try, so see if you
can beat it. :p

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #7:

    Start a race and play until you get into the watery cavern. As soon
    as you get into the adjacent pale-green colored tunnel, turn a sharp
    left -- the tunnel expands a bit and the bolt's sitting right there.
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

After winning, the coordinates for the Thugs-4-Less Rendezvous at the Feltzin
System will be downloaded and you can leave. But...did you see that other
objective you've got there? Oh, and in case you're wondering about using the
bikes as a source of bolts:

Challenge 1 -> Amateur Circuit --------->  250b
Challenge 2 -> Intermediate Circuit ----> 2000b
Challenge 3 -> Vukovar Circuit ---------> 3000b
Challenge 4 -> Assault Circuit ---------> 4000b
Challenge 5 -> Expert Circuit ----------> 6000b

You have to play in order, so getting first in challenge two opens up the
third challenge, etc. One tip that you may not get at first notice is that
you can shake off enemy homing abilities by sharply moving left or right.
Sometimes this will make you lose time, but if you get hit, you lose time and
your current weapon/boosts...which is more important?

o---------------------------------------o
| OBJECTIVE: Scout the ruined machinery |
o---------------------------------------o

Back by the airship, take the path up to the nearby machinery to find a
swingshot course. Eventually you'll come to a four-armed machine that carries
dirt in its carts. Ride it to the other side and jump in the underwater pool,
which connects to a surfacing point by another four-armed machine.

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #8:

    This building before the second four-armed machine has a railing you
    can make Ratchet shimmy along. You'll end up behind it near a couple
    swingshot fixtures and an off-the-path four-armed machine. Swing just
    as the machine is moving to have the safe landing. There will be a
    small cave complex with cuddly hounds of death inside. Leave the way
    you entered. [NOTE: If you can't find this ledge, remember that it's
    a ledge you hang from, not one you walk on.]
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Ride this one to its opposite side and swingshot across to another water
pool. Go through the long tunnel and dry off by the next swingshot course,
which is where a continue point is. Swingshot across the six or so fastened
objects and (hopefully) land on the crane. Before it makes a full rotation,
use the swingshot to pull the jet-propelled cart towards you, then jump on
it. Whew.

Kill the cuddly death-hounds and swingshot across to where a frozen scientist
kook is.

o-------------------------------o
| OBJECTIVE: Free figure in ice |
o-------------------------------o

Break the ice he's in and he'll want to sell you an amazing gadget
that'll un/freeze water. It's only 1,000b so definitely buy the [THERMANATOR]
he's offering. This also completes an objective about the same thing, which
should be the last one you've got to do. Unfreeze the watery tunnel nearby to
gain access to a room down the way. Once on a safe platform, re-freeze the
H20 and jump up to the ledge. An elevator will allow access back to the ship
now. Yawn, yeah?

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06) Thug Rendezvous [Feltzin System]                                     [THG1]
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Hooray for space battles! Prepare for the jump to hyperspeed!

o----------------------------------o
| OBJECTIVE: Defeat the Thug Ships |
o----------------------------------o

Here are the controls 'case you forgot 'em. This time the first wave of ships
                                   has twenty-five users and there are more
.-----------------------------.    obstacles to overcome, namely the larger
| X  - Fires guns             |    asteroids and the inside of the....moon?
| O  - Fire secondary weapons |    Well, whatever it is, it's big and if you
| [] - Activate turbo         |    barrel-roll into it, you'll be a human
'-----------------------------'    stain. The ships will be tougher, too, but
                                   may drop Partial Shields and such, now.

Twenty-five more ships appear in the next wave (the last one, too), so you'll
have to survive the first to have a chance. Using missiles on the purple-
-colored ones is suggested, and unless you're a good pilot, don't bother with
the huge asteroid tunnel.

After winning Clank downloads a transmission's coordinates, tracing 'em to
the Canal City on Planet Novak. Of course, you can fight more space battles
if they're your bag -- it'll be hard with your crappy weapons and missiles,
though. You'll probably need to upgrade your cannons to fusion before there
is a chance of continuing beyond the first battle.

Defeat the Thugs-4-Less ships -------------> 1675b
 '-Destroy 30 Space Wasps in 2 Minutes ----> 5500b
 '-Fight the Ace Thug ships ---------------> 6500b
 '-Race Through the Asteroids -------------> 8000b

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #9:

    During the 'Race Through the Asteroids' mission, if you pass through
    all rings (50), there will be a bolt you can get at the end. It'll be
    there even if you don't beat Ace Bunyon
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

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07) Canal City [Planet Notak]                                            [CNC1]
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-----------------------.   The new weapon by the ship's elevator is the sweet
| NEW WEAPON      PRICE |   robotic assistants of a 'Synthenoid'. If you can
|-----------------------|   afford this, it's definitely worth the price -- I
| Synthenoid......65000 |   highly suggest getting it. </rambleramble>
'-----------------------'

Note that some objectives listed become available as you go, so if you don't
have it, you're not missing out. Start with 'Search Canal City for the thief'
at first.

o-----------------------------------o
| OBJECTIVE: Investigate Wharf Area |
o-----------------------------------o

From the shipside vendor, head across the bridge to where some chickenbots
and henchmen are lying in wait. Assassinate 'em in your preferred style.

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #10:

    Just as you cross the bridge, turn left and hug the canal to get past
    the building's anterior. In its backyard, a snug niche has the bolt
    just waiting for you to cherry-pick it.
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Further up the way is a fork, but the avenue leading to the gate is guarded
by a mean-lookin' energy field. Detour time! Enter the tunnel and use the
Thermator (if you don't have it, see the 'Explore the Ruins' section of
Planet Barlow) to freeze the ice, then power-jump up to the ledge. Destroy
the chickenbotmaker and walk out into industrial wharf area.

Some henchmen will pop out of nowhere to give you a nice buzz, but the Seeker
Gun will OHKO each (so use it if you've got it!). Deep-six the airship when
it's nearby, and when some henchmen pop out from behind explosive crates,
well...it's obvious. Note the Dynamo device.

By the next pile of munitions (complete with enemies using them), do a long
jump (run, press R1+X at same time) to find more henchment and their blasters.
Smoke 'em and take the elevator nearby to the continue point (finally!) on a
roof. Long-jump the gap and watch the video for Slim Cognito's ship shack,
which upgrades your ship stuffs -- coordinates are downloaded now.

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #11

    Remember that Dynamo device you saw? Activating it opens a door on
    on the wharf platform near the roof-bound elevator. Trigger it and
    run back to that spot (careful not to fall in water!), where a bolt
    will now be visible. It's a timed door, naturally, but it's not too
    difficult to make it when all the enemies are gone.
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o----------------------------------------o
| OBJECTIVE: Search Canal City for thief |
o----------------------------------------o

From where you saw the Slim Cognito video, long jump + glide down to the pier
where all the chickenbots are. You'll now have bridge access, although the
field from before stops Ratchet from returning to his ship. Snipe the c'bot
maker and run across the bridge to a continue point. Use the square button
to turn the screw, opening the door.

Do the wall-jump routine (jump at wall, hit x, leap towards other wall, etc.)
to get up. At the chemical plant's watery interior, freeze it until you can
skate across to a small platform. This gives access to a second screw, making
a bridge extend across.

Unfreeze the water, swim through to the other side, and jump down to the
still-icy part from before, by a third screw. Twist it to make another bridge
roll out, then melt the ice for tunnel access. Land on the other side, freeze
the ice again, then wall-kick up to the top. The large stairs nearby spit
Ratchet out by the second bridge.

Past the bridge is a large tank with a huge fish inside. The water level will
ebb and tide, too. When it's at its highest, freeze it and power-jump toward
the ledge across the way. Once you're safe, melt the water again so it rises
and such.

The second fishtank needs to be frozen, too, only when the tunnel is exposed
and the fish can't get Ratchet. He'll need tunnel access but will also have
to power-jump up to a ledge in the other tank; so, freeze when some of the
liquid's still in there. Up the other side, move Ratchet to the rim so he
can freeze the stuff at the highwater mark -- this will allow access up to
an even higher ledge.

Freeze the water so the tunnel's just barely traversable, and power-jump to
the fourth tank's lip. There are a few nerdbots and a monitor display, who
have a radio transmission but won't show it til you fork over 6000 bolts...

o----------------------------------o
| OBJECTIVE: Purchase Transmission |
o----------------------------------o

Do it to learn the coordinates of Planet Siberius' Frozen Lab. There will be
a taxi that takes Ratchet back towards the ship.

o----------------------------------o
| OBJECTIVE: Explore the Promenade |
o----------------------------------o

Down by the shipside vendor, take the path that does NOT go across the bridge.
By some chickenbots, a building's interior opens up towards a planetary plaza,
complete with objects orbiting a statue. Kill the monsters around and hitch a
ride on the elevator by the canal. This brings Ratchet up to the Promenade
shopping district.

Henchmen will jump out, so Mini-Nuke 'em with your dead-eye aiming. There'll
be three swarms, so about nine monsters in all that jump from behind display
cases.

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #12:

    You may have noticed some large Megacorp signs that can be destroyed
    in this area. Look for a lower one past the third swarm of enemies,
    that's at about middle height (in a dead end). Break it and find the
    bolt behind it.
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Use the elevator by one of the Promenade bridges to get up to a raised canal
section. An attack ship, some display-case henchmen, and a chickenbot machine
will all try converge, so do some genocide with your best affect-all killer.
When they've gone to the big factory in the sky, take the elevator by the
chickenbot spewer to find a nanotech upgrade and a translocator back towards
the ship region.

---

I suggest leaving to Slim Cognito's Ship Shack to upgrade your ship, since
you'll be using it in the future. Raritanium is the currency you need, so no
bolts will go to waste.

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08) Frozen Lab [Planet Siberius]                                         [FRZ1]
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No new weapons to buy, although if you haven't bought the Synthenoid, it's a
great investment.

o----------------------------------------o
| OBJECTIVE: Find and confront the thief |
o----------------------------------------o

Head along the icy path until some super-sized bladeballs come up (dispose
in same manner as normal ones). The garage nearby will explode to reveal some
new chainsaw/flamethrower models. Head across the catwalk to another festival
of pain and jump the gap to a couple garages filled with these mechanoids.
An elevator nearby will take Ratchet down a level. Kill the baddies by the
explosive crate...

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #13:

    See that footstool of a pillar standing by the elevator, with the
    tractor-beam markings? Take it up the elevator and bring it back
    towards the only gap you've had to jump so far. Step on it, power-
    -jump and glide up to a ledge. Jump to an alcove with the bolt in it.
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

    PLATINUM BOLT #14:

    At the bottom of the elevator, see those mostly flat-topped, gray
    houses? Ride the elevator back up, jump towards them, and glide down
    onto one. Once you do this, jump down behind a fence and look by a
    second house to find the bolt. Exiting is a simple as jumping back
    onto the first house and gliding down onto an icy pillar (mentioned
    below).
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Jump across to the icy pillar and kill the bladeball deluxes that sprout up
like weeds. When you jump to the robo-encampment, flamethrower and chainsaw
models will teleport in from that floating vehicle (can't be destroyed). By
the large truck is a continue point; some flamethrower models will teleport
in from that previous vehicle at this point. Teleport back to the ship if
you want, but you'll have to climb in the back of the military transport at
some point... [Lenora Greenleaf writes that it's actually possible to wreck
that 'invincible floating vehicle' before it teleports its mechanoid spawn
into the battlezone.]

---

The trucks will start moving now. Kill the chainsaw types in the first truck
and swingshot to the second one's top. Bladeballs and three chainsaw models
will come in -- Blitz Gun/Cannon 'em. The thief will show up on a hoverboard
once they're gone, so continue up the convoy to the third cab. Flamethrowers
will be here, but once they're gone, the way to the four car opens. The thief
will show up a second time. Use the Seeker/Synthenoid/Pulse Rifle to slap him
around. The truck will then tip over, so make your way up to the arena-sized
platform. Travel up to a vendor and translocator (back to ship); head down to
the gladiator ring, though.

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                              BOSS: The Thief
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    Use the Synthenoids for quick-fire capabilities and make the Seeker's
    ready and willing. Theify will shoot a fireball that uses a shockwave
    to damage Ratchet wherever he is -- however, jumping right over it is
    pretty easy. Towards the end, a large vehicle will teleport some v2.0
    Chainsaw, Flamethrowers, and bomb turrets to contend with -- the bomb
    turrets are the most annoying, so take care of those emplacements the
    second they arrive in the corners. If you're fast enough, none of the
    reinforcements will even arrive. All enemies kneel to the Seeker Gun!

Afterwards, everyone automatically ends up at Planet Tabora...

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09) Mining Area [Planet Tabora]                                          [MNN1]
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o-------------------------------------o
| OBJECTIVE: Meet with Mr. Fizzwidget |
o-------------------------------------o

This is done automatically....

o------------------------------------------------------o
| OBJECTIVE: Find a way out of the underground tunnels |
o------------------------------------------------------o

So this is where you end up...well, at least you're by a vendor. From this
point on, I would suggest saving up for the Bouncer. Fully upgraded, it will
                               shoot a giant bomb that explodes into littler
.-------------------------.    bombs that cover a HUGE radius. I would go so
| NEW WEAPON        PRICE |    far as to say it's the most useful weapon you
|-------------------------|    can find, even. Get it ASAP!
| Lava Gun..........25000 |
| Bouncer..........100000 |    Either way, this cave complex is a pretty easy
'-------------------------'    going. Kill the spitting dune crawlers when
                               found and continue through the rooms, which
are mostly filled with said enemy, mutant sandflies, and a whole buncha lava
to avoid. When you get to some stepping stone pillars, a combination of long
jumping and power-jumping will be needed. Past there, Ratchet will obtain a
new wrench, which does more damage. For people who prefer using wrenches to
guns most of the time (*raises hand*), this is very nice. A vendor waits by
the side, too, and this is the continue point for awhile.

A little past some dune crawler families is a swingshot emplacement, taking
Ratchet over a lavapool. Be sure to have your best gun at the ready when you
land, since there won't be anywhere to turn on the dune crawler island...
Swingshot into the huge lava decline, and glide down to the beach at the end
(this can be a little hard, but is possible). The thief will be revealed down
there, and coordinates to the Megacorp testing facility'll get downloaded.

o------------------------o
| OBJECTIVE: Find a ship |
o------------------------o

Talk to the weird guy standing by Ratchet's ship to find out that 10 crystals
are needed to repair the ship. Finding 'em is easy, since they're big, purple
and clash with the light-colored landscape. Watch out for crystals by weird
rockpiles, since large monsters will come out of them (however, these will
also drop a crystal). When you've plucked ten from the desert sands, take 'em
to the weirdo who'll fix the ship. From now on, you can trade crystals for
1000 bolts, which is a great way to get the Bouncer! This also completes the
objective 'Return crystals to mystic.'

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #15:

    In the northeastern rim of the desert crystal area, a bolt is just
    sitting there.
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

o-----------------------------o
| OBJECTIVE: Explore the area |
o-----------------------------o

One of the buildings by the ship leads down the cliffs. Kill spitting dune
crawlers until you get to a pond -- freeze it! At the next pond, stand on
a platform to make the others rise; then, freeze it.

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #16:

    In the pond where the two platforms can be raised on the middle one
    (a fulcrum of sorts), step on the farthest one from where you enter.
    This raises the nearest platform, and when frozen, gives access to a
    bolt in a wall pipe.
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

When you get to some waterfalls, freeze them as well before wall-jumping up
to the top. Do a running jump + glide down across the lava, and there will
be a glider at the end of the tunnel! The objective is complete, but...

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #17:

    Do the gliding course through the lava-filled canyon. Complete it and
    Ratchet will end up right by a platinum bolt. Teleport back.
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

I'll note that, if you want to, you can find a Slim Cognito's upgrade shack
in this area that uses Platinum Bolts as its currency. A little north of the
area where the ship is, look for a small pole sticking out of the ground. Go
near it to automatically cue some scenes; after that, you'll be able to find
upgrades there if you've got the dough. Special modifications, like acid or
shock damage, help out a lot but aren't necessary yet.
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10) Testing Facility [Planet Dobbo]                                      [TST1]
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Hooray for testing facilities! Without these, there wouldn't be a huge level
for you to play.

.--------------------------.    If you haven't bought the Bouncer yet, don't
| NEW ITEMS          PRICE |    buy this. When the Bouncer's in your pocket,
|--------------------------|    a rocket tube might be a nice addition. 'Til
| Minirocket Tube....50000 |    then, save up for the Bouncer, which can now
| Tetrafiber Armor...25000 |    be bought at any vendor (but you already knew
'--------------------------'    that). The armor vendor across the way is a
                                very good investment. That's just an player
who prefers defense to offense talking, though. This place is a goldmine for
people who break stuff, and you can get about 3000b just in the first area!

When ready, use the teleporter to enter the facility proper.

o-----------------------------------------o
| OBJECTIVE: Explore the testing facility |
o-----------------------------------------o

YOU WILL NEED THE HANG GLIDER TO PASS THIS OBJECTIVE! Go back to the desert
and get it before you continue any further, if you don't have it.

---

Just inside, three securitybots are floating. Blow them with your rifle or
any other OHKO weapon, because six streams of projectiles isn't something
you'll welcome, I'm sure. When you come to a mobile laser grid and some more
securitybots, snipe 'em and proceed, jumping the lasers as they come on the
floor. Or destroy the device at the end that's creating 'em -- whichever.

Some of the Megacorp vanguard, Troopers, will love to make you eat lead, so
throw some Bouncer shots to get them when they hide. At a laserfield far, far
below, nuke the monsters and jump down. Some bladeball upgrades will come to
make Ratchet smoothies; deny them!

Past that lengthwise laserfield, destroy the security drones and take the
elevator. Destroy the hover tank with homing projectiles (Seeker, mostly)
and evade its rapid-fire turret, which will definitely hurt. Swingshot across
when the fixture appears and get out the Dynamo.

This can be difficult since you'll have to keep moving as you fire the dynamo
charges, operating the temporary platforms. If you fall, there's an elevator
that'll bring you right back up. Either way, some fixtures make two platforms
so wait until the last one before powering up the next. After a little trial
and error, you'll make it to a platform that rockets upwards. View a monitor
up there and it'll be time to track the maintenance bot with the hang glider.

o---------------------------------------o
| OBJECTIVE: Repair the power generator |
o---------------------------------------o

There's really not much advice I can give on making it through all the pipes
and tunnels, since I can't do it perfectly every time either. The hardest
part is the spinning 'cuffs' of the tunnels, which lowers the amount of turn
Ratchet can get, lest he hit part of it. The best way to get through is, once
you know which way to turn, give yourself clearance to make a hard turn and
hopefully make it dead-center through the pipe. This doesn't work in up/down
pipes, of course -- staying in the middle and knowing how to fly decently is
what'll guide you to victory, there. Luckily, there's only one up/down pipe
to fit through, and then just more x-shaped pipes. Once you land, use the
electrolyzer to fix the power source. Teleport back to the terminal you just
departed from...

o-----------------------------------------------o
| OBJECTIVE: Purchase information from terminal |
o-----------------------------------------------o

...to find you need 10,000b to operate it. Ratchet's right -- this galax
does blow. But, you'll need to do it to continue. Coordinates for the Hrugis
Cloud's deep-space facility'll be in your computer, now.

Oh, and if you want that nanotech upgrade sitting near the terminal, you'll
have to get in the glider, go towards the diamond-shaped pipes, and pull up!
Your glider should stall, giving you time to reverse the camera and fly back
the way you came. It's a little tricky, and definitely not for people who
suck at hang-gliding (*raises hand*), but that's how you do it.

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #18:

    Now that you've monkeyed around with the hang-gliding schtick, redo
    it until you get through the whirly pipe of doom (:p). In the final
    room with the x-shaped pipe formations, pull up immediately and the
    bolt will be in between a gap in said formations.
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Teleport outta this dump once you've gotten everything needed. However, there
is still an objective that hasn't been completed, and that's because the place
hasn't been investigated in full.

o-----------------------------------------------------o
| OBJECTIVE: Explore the testing facility (Continued) |
o-----------------------------------------------------o

Take the route by the armor vendor to some dynamo platforms. Past them and
the troopers hiding in alcoves, you'll have to break another tank. At close
ranges, the Bouncer can pretty much OHKO it, at least ammunition-wise.
Swingshot across to the crate-filled passage where more troopers are getting
cozy. Again, I can't stress how useful the Bouncer is in these situations.

Past there, another group of troopers is hiding, except this time one snipes
from above, so you've got to go on the defensive...unless your rifle's got a
spot in its chamber. When enemies are dead, climb up to the outlook point and
swingshot across again.

This area's vacant for a moment before troopers flood out of the sides. But,
this place is easier than before since the floor's got holes and there are
some explosive crates around. Clean up once you're done and fill up on ammo,
then take out that tank. A Bouncer to the face won't work, so strafe + use
Seeker Gun.

The enemy around the corner has two snipers, but Ratchet'll see them first.
Shoot some Seekers their way and clear out the grounded ones with the Bouncer
murderin' machine. To continue, get to that sniper vantage point and swingshot
across behind one of the buildings. Destroy the two troopers in your preferred
fashion...

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #19:                      [NEED SPIDERBOT GLOVE TO DO!]

    See that little alcove you just passed? There a vent near the floor
    that you can send a spiderbot (weapon bought on Planet Joba) into.
    Instead of going straight down, turn at the fork and move the bot on
    a button, opening a door by the nearest hover tank. Then, simply
    move Ratchet there at his own pace and pick up the bolt within.
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

...use the dynamo emplacements to get across to another swingshot course. At
the end is a continue point. Automatically, Clank will shoot with Ratchet up
to Dobbo's orbit, so they can do some prelims for the Megacorp Games.

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                     BOSS: Thugs-4-Less Leader (Robot)
    _____________________________________________________________________
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.----------------------.
| GIANT CLANK CONTROLS |  This is NOT optional. The key here is strafing and
|----------------------|  jumping, which while slow, is the best way to keep
| O......fire missiles |  damage at bay. The boss robot -- Thugs-4-Less guy
| [].............punch |  who wants more pain -- will fire missiles, while a
| /\.......bomb strike |  few minions helicopters buzz around like insects.
| X...............jump |  Jumping on either does decent damage, and destroys
| R2/L2.........strafe |  the latter. Other than that, missiles shot will
'----------------------'  home into the boss if it's nearby, even when you're
                          jumping. Thugs-4-Less Leader won't shoot missiles
 if you're in the air, which makes this a bit easier than you'd think. Refill
 health and ammo by picking up the powerups around or destroying buildings to
 search out new ones. Missiles actually do slower damage, while punching does
 quite a bit more, faster, too. Stay away from T4L's punches, though, when
 possible, since your damage and his damage aren't quite so different in that
 means. When he gets low on HP, he'll start shooting damaging fireballs; jump
 to avoid 'em.

 Winning gets the coordinates for Planet Joba's Megacorp Games, so use a taxi
 to return back to the entrance.

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11) Deep Space Disposal [Hrugis Cloud]                                   [DSD1]
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o------------------------------------------------------------o
| OBJECTIVE: Meet Fizzwidget at Deep Space Disposal Facility |
o------------------------------------------------------------o

The password was faulty and you'll have to destroy the turrets around. There
are six, and if you haven't upgraded your ship at all, this is going to be a
bumpy ride...probably too bumpy to accomplish. Playing crappy space battles
to get raritanium is recommended until you can upgrade your cannons, shields,
and any other weapons you need.

Either way, even though only six active turrets are around, repair bots will
constantly come to fix them, thus the reason why powerful blasters are needed
to destroy 'em in the first place. The repair bots are weak and it takes a bit
to fix the towers. Seriously, upgrade your ship if you haven't.

---

When the challenge is finished, coordinates for the Megacorp Armory on Planet
Todano will be given. You can still earn more bolts by fighting these turret
challenges, though.

Disable Disposal Facility's Defenses --------->  2900b
 '-Take out the Saboteurs -------------------->  9000b
 '-Destroy the Berserk Repair Drones ---------> 10000b
 '-Race Through the Disposal Facility --------> 11000b

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #20:

    In the 'Race Through the Disposal Facility' challenge, pass through
    all sixty-five (65) rings and it will appear in the last one. This's
    a little hard since a strobe-light effect on the last three or so
    rings can throw you off -- just stay the course!
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Head to Joba once you're through with this space junk.

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11) Megacorp Games [Planet Joba]                                         [MGC1]
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Such desolation...perfect for olympic-style athletics!

.---------------------------.  Normally I'd say hold off, but if you plan on
| NEW WEAPONS         PRICE |  playing the next arena a lot for some bolts,
|---------------------------|  go ahead and splurge on the Minirocket Tube
| Plasma Coil.......150,000 |  or your favorite un-bought so far. I really
| Spiderbot Glove....15,000 |  hate the Plasma Coil and it's expensive as it
'---------------------------'  is, but buy it if you've got enough to spend,
                               I guess (or, y'know, don't).

o-------------------------------------o
| OBJECTIVE: Enter the Megacorp Games |
o-------------------------------------o

Down the way, by where the Joba Tribesmen enemies are standing, head into the
tunnel (after burying them, of course). Use the Dynamo to open up the passage,
and you'll have to run the gauntlet through oncoming projectiles, a moving
floor and obstacles, and a time limit. Can't catch a break, can ya? Once the
enemies are gone, you may see a nanotech upgrade that's behind closed doors.
To get it, go back the way you came and fire up that dynamo device above a
red generator. Return through the gauntlet and enter the 'cage' in time to
get the thing.

Up the ladder, a mounted twin-gunner turret sits by some enemies. They'll use
it on you if you give 'em enough time. Throw some Bouncer bombs, clear the
area, then get on the turret yourself and fire at the large door to lure some
enemies out. Take that ladder up to find some ducks and another emplacement
that is firing at you.

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #21:

    Take cover from said turret and turn around, spying the swingshot
    fixture floating above. Jump towards it and catch it; if you miss,
    you start from the beginning (...), so stand nearest it to make sure
    it's done right. Kill the tribesmen afterwards and the two jobian
    beasts. Step on the floor button, kill the charging beast that will
    emerge, and get the bolt.
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

When the turret area is cleared, take its reins and blow open the two garage
doors to massacre the enemies. One has a bunch of health refills, the other
has the same plus a wall to maneuver on a Dynamo platform (continue point is
here). Not too hard to get to the top, but a few notes:

* Power-jump the last (sixth?) obstacle on the second row to get over
* The one right after has two large things. The circular parts retract before
  the rest, though, so power-jump off the singular platform to get up and
  over

At the top's another continue point, thankfully. There are two turrets that
will snipe at you, here. Defeat the ground enemies and back off until they
quit firing...then headshot 'em with the rifle. Beyond the turrets, kill off
the rest of the baddie and find the long cable stringing down to a platform.
Simply jump under it with your wrench equipped to grind down in style.

o-------------------------------o
| OBJECTIVE: Purchase Levitator |
o-------------------------------o

A guy below wants to sell you a nice black-market item, the [LEVITATOR] for
20000b. Buy it up and stand on the blue pad, pressing the x-button for
liftoff.

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #22:

    From the levitator pad, one of the nearby towers has a bolt on it.
    Not the nearest one, but the next one over.
    _____________________________________________________________________
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Take the levitator and fly straight at the large dome in the distance, where
you'll find a continue point before the battle arena entrance. Inside, there
is an eight-round battle with spider, v2.0 chainsaw, gladiator upgrades, and
some flamethrower types. A fun thing is that some saur monsters will charge
right into the lava if you time your jumps right, and when new monsters
appear, you can shoot them right into the lava right. The Minirocket Tube,
Bouncer, Mini-Nuke, Blitz Cannon, and about any multiple-target attack will
work here. Win and receive the [GRAVITY BOOTS] as your prize, which'll allow
Ratchet to walk on any magnetic surface. You'll need to get the Infiltrator
gadget as well...

Battle for the Gravity Boots ----------------------->   1800b
Cage Match for the Infiltrator --------------------->   Infiltrator -> 1800b
 '-Arachnoid Battle -------------------------------->   7500b
 '-Damage Avoidance Challenge: Don't Take A Hit ---->   5000b
 '-Time Challenge: Kill 90 Enemies in 90 Seconds --->   5000b
 '-Hazard Cage Match: Look Out Below! -------------->   5000b
 '-Limited Weapon Challenge: Use Only the Wrench --->   5000b
 '-The Impossible Challenge! -----------------------> 200000b
 '-Megapede Battle --------------------------------->  12500b
  '-Time Challenge: Kill Megapede in 3 Minutes ----->  10000b

Once you've won the Infiltrator, use it on the door after you leave the
arena. As the tutorial may say, you need to rotate the sphere in the direction
the green path points. Open the lock by connecting the path back to the start.
There is a taxi waiting to take Ratchet back to the ship, once done.

o--------------------------------------------o
| OBJECTIVE: Win the Megacorp Hoverbike Race |
o--------------------------------------------o

Cross the bridge by the shipside vendor and go on the dirt path away from the
tunnel. Swingshot across and pull an erect bridge horizontal, then do the
same thing again a ways down. One continue point later, you'll find a bike to
enter the race with.

-------------------------------.   The opening challenge is the Amateur
| Controls:                     |   Circuit, with a "?????" as the prize.
|                               |   Ratchet'll have to beat that to get the
| X ----> Accelerate            |   special 'boots' the flunkie was talking
| L1 ---> Fire weapon pickup    |   about before. Like all beginning races,
| R1 ---> Activate turbo pickup |   there is noticeable slack in the opponent
'-------------------------------'   ranks...meaning you can blow up once or
                                   twice and still have a good shot at getting
first place. Win the race and get the [CHARGE BOOTS]! In case you wanna race
with the buddies for some more bolts:

Amateur Circuit -------------------------->  400b
Intermediate Circuit ---------------------> 4000b
Joba Circuit -----------------------------> 5000b
Assault Circuit --------------------------> 6000b
Expert Circuit ---------------------------> 8000b

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12) Megacorp Armory [Planet Todano]                                      [MGM1]
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--------------------------.  Nothin' much to say -- if you earned enough cash
| NEW WEAPONS        PRICE |  back in the Megacorp Games, you may want to pick
|--------------------------|  this puppy up. It'll be available from now on, so
| Hoverbomb Gun....120,000 |  staving off for awhile won't hurt anything...
'--------------------------'

o-----------------------------------------o
| OBJECTIVE: Explore the Weapons Facility |
o-----------------------------------------o

There is a robotic tour going on that involves a few skill points (more on
them later). Follow to the dead-end past the fourth display missile to find
an Electrolyzer plugin. Do it correctly and the elevator will be operational.

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #23:

    At the end of the tour, the 'tourist' robots leave on a transport
    ship while the robotic Fizzwidget guide goes into a hole in the wall.
    Wait for the hole to open and enter inside to get a bolt.
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Take the lift up to a continue point and go down the yellow-topped railing.
Use the Infiltrator to deactivate the electric fence gate and enter the...uh,
mutant squirrel reservation. Snipe the large security robots from afar before
you start up. Those blue objects half-sunken in the dirt will rise up and
explode, sending a shockwave for you to jump over -- easy-peasy. At the end,
use the elevator to descend into the earth.

At the large rocket room, clear the Troopers and destroy some crates by the
far exit to reveal another Infiltrator outlet. Stick it in and turn on to
make an elevator nearby (it's yellow) descend; take it up to a nanotech
upgrade!

The two rooms beyond are FILLED with Troopers, so fire your Bouncer or Heavy
Bouncer (mine upgraded at this very spot) and take refuge in the tunnel. The
second room actually has a gap, but you can still fire over and hide while
the carnage ensues. There's an Infiltrator door to decipher after, revealing
a heavy-duty security sentinel for you to unmake. Take the elevator up to a
continue point and an update from 'The Thief'. Planet Bolan's Silvery City'll
be in the database now. Exit out into the reservation once again (this also
completes the 'Search the rocket silo' objective).

o----------------------------------------------o
| OBJECTIVE: Investigate the facility interior |
o----------------------------------------------o

By the Infiltrator fence you first have, take the other exit to a building
front. Once the enemies are destroyed by the entrance, get out the Tractor
Beam and truck inside.

The game says that strafing while holding a beam can position 'em better,
which is true. Move the cylinder in front of the laser grid so it'll give
a window for Ratchet to pass through. Past there, move the two cylinders
so that the inspectorbot can be brought over the clearance reader on the
floor. Take the elevator downards.

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #24:

    By that first inspector bot and the two platforms, the wall near the
    elevator exit has a ledge high up. Make a path through the lasergrid,
    pass to the elevator side, then pull both through. Organize 'em in a
    stairlike fashion to get access to a lone highroad. Kill the security
    bot up there that guards a shed with the bolt inside. The weird nerd
    nearby gives up the Bolt Magnetizer later on...more on that later.
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Dismantle some chickenbots and move the cylinder into the floor groove,
blowing up the door. Through the sheep-filled tunnel, a warehouse of sorts
opens up. Troopers guard a cylinder nearby, so kill 'em + reinforcements
with somethin' good (Minirocket Tube OHKO's). Block part of the lasergrid
so that the inspectorbot can give clearance, and continue up the lift to
the balcony.

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLATINUM BOLT #25:                      [NEED SPIDERBOT GLOVE TO DO!]

    Before going up, take the cylinder you used to block the lasers and
    position it near the lowest overhead conveyor. Jump up on it to find
    a small vent, big enough for a spiderbot. Make it travel the length
    of the route to a floor switch by a platinum bolt. Back as Ratchet,
    power-jump to the second conveyor overhead and from there enter the
    bolt's hiding spot.
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

There are two slots here. Move the little rocket-cylinder into the groove
by putting the larger in the dead-end; then tractor-beam the second into
its spot, blowing up the wall. There's a laser grid beyond, now. Stick it
on the conveyor belt so that it blocks part of the lasers, and as it goes
down the line, walk alongside to protect Ratchet (no, you can't ride on
top). It goes the same speed our hero runs at, so it's easy to pass once
you get the hang.

Past there, move the three rocket-cylinders into their appropriate slots
to demolish the wall and reveal another conveyor belt. Shift the cylinder on
the line and when it comes back around, ride on top to get across. The next
room has teleporting Trooper enemies (apx. 11 total), which you can dispose
of in your own way. Ducking behind the small platform works to great effect,
'specially if you're damaged from the lasergrid. Up the tunnel is a continue
point and the [SHEEPINATOR] weapon, which turns enemies into sheep. This is
mostly for novelty purposes since you don't get any bolts/experience from
such enemies... Teleport back to the dam observation deck, then the ship since
the last objective can't be completed yet.

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14) Silver City [Planet Bolan]                                           [SLV1]
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No new weapons, but those crates by the ship give 9000b! There's an armor
upgrade available here, so if you're a defensive-centric type, save up to
get it.

o--------------------------------o
| OBJECTIVE: Find Mr. Fizzwidget |
o--------------------------------o

Take the hyper-expressway taxi nearby since the main gate's locked tight. Use
the platform elevator to descend near a levitator pad (-_-). Get some air and
go through the spinning cogs to a pad by some crosstown traffic. Ratchet has
to travel upstream into oncoming trucks and cars -- staying in the middle lets
him dodge either lane easier. There's a third pad nearby, letting Clank ciphon
some fuel to levitate Ratchet through the live electrical wires (lol?). The
elevator leads to the sheltered pathway near the ship. Step on the floorbutton
to deactivate the gate and complete the 'Open main entrance' objective. If you
want a continue point, there's one up by the powerlines nearby (take the lift
up to 'em).

o---------------------------------o
| OBJECTIVE: Ride the power rails |
o---------------------------------o

You'll have to do this now if you want to get everything on the planet in
one go.

From the ship, run straight through the junction to an up-elevator, leading
to some power rails. The grinding part is easy, but avoiding the electrical
transformers is harder. When you see one approaching, switch to a line that
doesn't have one so Ratchet doesn't get electrocuted. Ride them the full
length (there's no double-flipping involved to avoid anything) to find a
vendor and continue point. There's about 10000b worth of cargo by the return
teleporter, too!

o--------------------------------------------o
| OBJECTIVE: Find Mr. Fizzwidget (Continued) |
o--------------------------------------------o

From the ship, hang a left at the junction to find some baddies guarding a
door. Make your way through the corridor, using the blast barriers for cover,
before throwing your best long-ranged weapon their way; or, snipe 'em from
afar. Step on the floor button and chuck an explosive into the foe's lounge,
which should clear it out decently. There are two exits; take the left out
into a fountain courtyard. Clear the enemies and you'll notice a platinum
bolt nearby...

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    PLATINUM BOLT #26:

    The bolt is behind bulletproof glass, so send a spiderbot through the
    hole by the floor and step on the button to lower the /other/ side of
    the container. When you clear the opposite courtyard, you'll have the
    access you need to snag the bolt.
    _____________________________________________________________________
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Double-back to the lounge before and take the right exit. Chuck a Bouncer
round or two near the barricades before you put an axe to the chickenbots.
Up the elevator, use the barriers when four or five Class II Brutes decide
to pay you a visit. Take the next elevator down and quickly find a place
to hide while you lob/strafe slugs at the brutes down there. And there are
a lot. Two near the far door have effective sniping positions, so either
get close and chuck a Bouncer round in there or destroy the barricades and
get 'em that way. Snipe the monster by the far elevator, too, since four
or so more C2Bs will flood in. The elevator leads up to a continue point
and the vendors you've been waiting for. The 'Explore Silver City' objective
should be complete now, too. There will be a protective shield available in
the next level (100,000b) so I suggest you hold off on buying anything 'til
then.

---

From the vendor room, walk out onto that gray-plated ledge to walk down the
side of the building. Monsters will come out, but once they are shot down,
the ledges stay up and provide cover for the rest. One of the last doors
that open has a magnetic ceiling, allowing Ratchet to walk indoors. Finally
Ratchet will have the upper hand with a sniping position! Blow away the C2B
enemies across the way and give some Bouncer rounds a little hangtime on
the way down to the huge crate fortress. Take the nearby elevator up to the
top, sniping the two enemies across the swingshot abyss. Snipe the C2Brutes
in the swirly-tunnel far off, too -- they'll be gunning for your demise as
well.

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    PLATINUM BOLT #27:

    From this swingshot gap, gaze down to where the fortress of crates
    was. There's a platinum bolt sitting on a floating platform not far
    below.
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The swirly-tunnel leads to another lift; topping it, Ratchet will find the
second gravity-ledge course guarded by three C2Bs behind a barricade. Toss
some bombs with a gravity all their own over yonder and pass through. At
the bottom, use the magnetic ceiling to get rightside-up. Approach the
Fizzwidget robot to complete the objective.

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15) Flying Lab [Planet Aranos]                                           [ARN2]
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Ah, another Clank-centric romp...

o------------------------------------------o
| OBJECTIVE: Free Ratchet from prison cell |
o------------------------------------------o

In the lava room, jump and glide, making your way across the platforms as they
rise up from the hot stuff. Crunch up the chickenbots and break the cage with
the Hammer Bot inside. Up the tiny 'vator, make it 'Hammer' the sparkling
crates beyond. There's a seesaw ahead. Put Clank on the fat end and make the
bot 'Hammer' the small end, flipping our little robot into the vent.

Smack the chickenbots that come from a sidevent and follow 'em to two attack
bots. Make 'em 'Attack' the rest of the chickenbots while Clank conserves his
health. At the elevator beyond, open the floor-switch's door to make a Hammer
Bot enter again; then, have it hammer the seesaw so Clank and the two Attack
Bots are flung into the vent. Whew!

Make the two bots enter the door, opening it. Kill the two chickenbots and
take the elevator up (avoid chainsaw monsters). At the two Attack Bots, make
'em bum rush the chainsaw types. Once all are dead, shove four of the bots in
the microbot door to open it. The button beyond causes a power failure, which
switches the view back to Ratchet.

o--------------------------------------o
| OBJECTIVE: Meet up in the hangar bay |
o--------------------------------------o

.--------------------------.  Sorry to say, but the Zodiac is a waste of cash;
| NEW WEAPONS        PRICE |  however, the Shield protects from all damage and
|--------------------------|  has some offensive properties, too. If you can
| Zodiac...........1500000 |  buy it, go for it, definitely.
| Shield Charger....100000 |
'--------------------------'  Down the hallway is a continue point and lava
                              room. Blow the v3.0 flamethrowers off their
perch and jump on the gravity platform, which brings you along the wall. Run
through the barricades to the opposite one, which brings Ratchet rightside-up
again -- you can evade most enemies this way since they're stuck on ceiling
cords.

Wall-kick up the white pillars and destroy the flamethrowers beyond. Wallkick
up to one of the ledges against the wall. Stepping on it makes the next appear
but disappears the one Ratchet's standing on; be fleet-footed as you ascend
to the doorway above. The hallway with the two flamethrowers in it leads to
an elevator. The POV changes again.

---

As Clank, enter the lava room and glide down to one of the stepping-stone
platforms sitting in lava. Be quick about getting to the tallest one, since
they'll sink down and melt our li'l buddy. There's a bridgebot cooped up on a
ledge, so put it to work. Retract the bridgebot on the other side and take it
up the lift with Clank.

Protect it from the bridgebots or you'll have to go back and get a new one.
Have it build a bridge that stretches out over the lava, then glide down to
the attackbots and a second bridgebot. Make the bridgebot lay flat so the
robots can cross, 'Attack'ing the v3 chainsaw types. Use the Hammerbot beyond
to break the shaking crates to reveal a room with a third attackbot. Stretch
the bridge across and 'Enter' the attackbots in to make the door swing on its
hinges, giving access to the Hangar.

---

Back to Ratchet...he'll get a wrench upgrade right nearby. Yay! This time
the platforms that appear/disappear are above lava, and there's one that has
to be wall-kicked off. Enter the magnetic strip to walk outside the ship, with
murderous intent for the flamethrower types that appear. The opposite door'll
expose Ratchet to immediate crossfire, so duck on the exposed pipe lip across
from the entrance for cover. Do the longest (and last) wallkick course up to
the exit. Hooray for reunions.

Too bad the ship's got a forcefield trapping it on this floating crappile...

o------------------------------------o
| OBJECTIVE: Turn off the forcefield |
o------------------------------------o

One of the doors has an Infiltrator plugin; unlock it in said method, opening
a lava/levitator room. Start the flight when the lava flow ebbs (how did they
get lava in space?). The second lava/levitator course has electrical fences
that are moving in a way. Screw-like machines are easy to avoid, however, so
once Ratchet squeaks through, it's gravy.

The third levitator course is a bit harder with more laser/electrical grids
to avoid like the plague. No rising lava, at least! Fly over the first, under
the second, through the middle and above/below the fourth. In the room past
there, find out what's happening to 'The Thief'! The Thug Fleet on Planet Gorn
will now be available for searchin' and murderin'. Step on the button below to
find the way back to the ship.

    _____________________________________________________________________
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    PLATINUM BOLT #28:

    With the forcefield eradicated, take a gander at the platform below
    the hangar. It doesn't stretch too far out, but it can be glided to
    just the same. A platinum bolt is sitting on the ledge, and once it
    is in Ratchet's toolbox, use the levitator to get back up!
    _____________________________________________________________________
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It's possible to leave now, but do the last objective too...

o------------------------------------------------o
| OBJECTIVE: Explore the rest of the flying base |
o------------------------------------------------o

One of the doors in the hangar leads to a ladder, then a levitator course w/
a fast-moving lava ebb. Getting through isn't so hard since the ceiling is
dented and provides relief from the liquid-hot stuff. At the end is a plumber
who wants to sell Ratchet a Captain Qwark action figure for 20,000b. You can
come back and do this later, but if you've got the cash, do it.

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OPTIONAL: Megacorp Armory Pt. II                                         [MGM2]
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o-------------------------------------------------------o
| OBJECTIVE: Bring Qwark Collectible to Armory Employee |
o-------------------------------------------------------o

If you've no idea how to do this objective, here's the how-to. From the dam
observation deck, enter the building nearby that has the security camera on
its exterior. Inside, two rooms down, move the two tractor-beam against the
wall and enter the high-up doorway. Past a lone security bot, find the nerdy
guy who wants an action figure. He'll give Ratchet an [ARMOR MAGNETIZER], to
increase bolt pickup range. Yay! Get that platinum bolt nearby, too, if you
haven't done it.

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OPTIONAL: Megacorp Store Pt. II                                          [PLZ2]
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You can actually do this once you've got the gravity boots, but now you've
got a fighting chance, what with better weaponry and the defense shield (I
hope). Teleport to the store and at the first fork, take a left towards that
magnetic strip. Walk up it, use the vendor, and jump down the big culvert...

    _____________________________________________________________________
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                          BOSS: SWAMP MONSTER II
    _____________________________________________________________________
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    This gigantic pirahna thing floats in the water, and Clank'll have to
    jump from lily pad to lily pad to stay out of its way. It's got a few
    attacks. One, it'll eat Ratchet and do quite a bit of damage; Two, it
    swipes at Ratchet with its tentacle, but is easily jumped over. He'll
    also shoot a green breath projectile that can be avoided, and attempt
    to cut Ratchet up with its pincers. Multi-damage weapons like a Heavy
    Bouncer round will do much damage. As reference, it takes about 17 of
    said gun's well-placed rounds to take it down.

Once it's destroyed, Clank will get a [BOX BREAKER] which is an upgrade to
the OmniWrench 8000. Jump in the air and bring the wrench down to create a
special blast that blows up nearby boxes. Combined with the Armor Magnetizer,
this maximizes bolt-collecting to an extreme!


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OPTIONAL: Silver City [Planet Boldan]                                    [SLV2]
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Just a detour for one of these:

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    PLATINUM BOLT #29:

    Take the taxi by the ship to the armor vendor, and backtrack through
    the level to where the robo-Fizzwidget was. Use the swingshot to pull
    Ratchet up to the interior rim of the dome where a bolt sits. Since
    there is no continue point past the armor vendor, be careful on how
    you proceed! Luckily, you can die after getting the bolt and teleport
    back without any effort, too.
    _____________________________________________________________________
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That's all... >__>

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15) Thugs-4-Less Fleet [Planet Gorn]                                     [GRN1]
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This is another spaceship level, so if you haven't upgraded for awhile, now'd
be a good time. The enemies are basically on teh same level as the elite thugs
that can be fought in one of the earlier challenges -- so they're not complete
pushovers.

o----------------------------------o
| OBJECTIVE: Defeat the Thug Fleet |
o----------------------------------o

There are four enemy ships around, so this is cake, right? Well, not quite.
These are the BIIIG ships you have to take down. These monsters are tougher
than the minions that are flying around, and eat up missiles and regular fire
for awhile. There are a few stages they go through from smoking, to slowing
down, to drooping, to finally falling into the planet surface. Defeat regular
enemies (infinite) for shields and missiles if you need to restock. One of my
favorite ways of taking these things down is barrel-rolling around them. Once
I close in, their fire tends to delay a bit -- spin out of their fire, shoot,
adjust the camera, spin, shoot, etc.

Afterwards, the Thug HQ on Planet Snivelak'll be available. More challenges
to do for bolts, of course. I suggest 'em if you don't have that protection
barrier yet. The payout is HUGE!!

Defeat the Thug Fleet -------------------->  6500b
Fight the Bandits ------------------------> 25000b
Defeat the Ghost Ship --------------------> 30000b
Race Through the Docking Bays ------------> 35000b

    _____________________________________________________________________
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    PLATINUM BOLT #30:

    During the 'Race Through the Docking Bays' challenge, collect all of
    the rings and the bolt will appear in the final one.
    _____________________________________________________________________
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17) Thug HQ [Planet Snivelak]                                            [THQ1]
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o--------------------------o
| OBJECTIVE: Rescue Angela |
o--------------------------o

Use the two swingshot strings nearby to enter town proper. There's a huge gate
that's locked here, and a lowerable rail to start grinding on. It's simplistic
and ends after a few rotations around the tower (continue point down there).
Go up the side of the tower by using the Dynamo and platform-hopping to the
top's horizontal bar, stretching to another tower. Blaze down that one in the
same fashion, whether by dodging the helicopter rotors or blowin' 'em up. Use
the weird triangle-shaped space to be bounced up to the bridge's armor and
weapon vendors.

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    PLATINUM BOLT #31:

    By the bridge, look in the direction of where Ratchet's ship is. See
    the Dynamo fixtures on the metal wall? Float down to the ledge below
    them and power up the elevator. The second dynamo'll flip the ledges
    over -- jump to the first, trigger the dynamo in midair, land on the
    flipside. Power up the second elevator to get at the next set of flip
    stairs. Turn the first over in midair, then quickly do the same to
    the last one, giving access to the bolt. You may have to power-jump
    to clear the ledge lip, but either's fine. Do a running leap and get
    back to the bridge via gliding.
    _____________________________________________________________________
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 .------------------------------.  You can save some gil and not buy armor if
 | NEW ARMOR              PRICE |  Ratchet's already equipped with an upgrade
 |------------------------------|  of sorts. If not, buy the lowest upgrade
 | Electrosteel Armor....250000 |  available.
 '------------------------------'

NOTE: If you need weapon refills, GO BACK AND GET THEM! No continue points!

Destroy the hovertank v2.0s that inhabit the bridge and watch out for their
helix cannons (-> strafe). On the other side of the suspension bridge, defeat
the handcannon handymen that hide behind tanks and try to take out the hover
tanks as well. This can be a VERY annoying path to run due to all the live
ammunition, but at least there's quite a few health packs as well (aren't you
glad you have an armor upgrade?). Just watch out for the first tank on this
side of the HQ since there's an attack-copter that's near it. Snipe that bird
outta the sky.

At the nearby barricade, heavy-armor troops teleport in, so it'll take a few
Heavy Bouncer rounds to flush 'em out. Down the street, some electrical waves
box-in Ratchet with some teleporting enemies. Strafe-flip out of their aiming
beads' way and after three waves, continuing is possible. Stick your Shield
Charger on because two low-flying helis will be headhuntin'. Get up close and
personal with some Bouncer rounds to clip their wings.

The next barricade also has teleporting enemies, but the catch is once you're
past, another dose of electrical forcefields box Ratchet in and six enemies
gun at him from two sides. Concentrate on clearing one gateful of the baddies
at a time since there's no immediate shelter; once one's clear, you can be a
little more conservative with your ammo. A gate drops when all are done for,
and RATCHET might be a little done for...or well done, once he goes down the
way... GO BACK AND FILL UP THE WEAPON AMMUNITION AT THIS POINT!!!!!!!!!!!!!!!
This is an ammo-wasting part, for sure.

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                     BOSS: Thugs-4-Less Leader (Mech)
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    Yikes! This robo's super-sized. Heavy Bouncer rounds aren't so bad to
    use, but the real damage-dealers are the machine-gun emplacements our
    hero can find on the various roofs. The boss'll shoot missiles to try
    and break the turret, but Ratchet can shoot them out of the sky if he
    has the magic touch. Eventually, the robot'll just come over and slap
    the emplacement out of existence, though. Ammo burns up a lot faster,
    but to prolong the life of the turrets, lure the robot close, trigger
    some slugs its way which also makes it retreat, then get back on; the
    robot will keep leaving and returning which help conserve the turrets
    and maybe give Ratchet a bit of time to ice the boss with non-lock-on
    weapons. Don't be afraid to dig deep in the inventory to get weapons!

Coordinates to the Distribution Facility on Smolg have been downloaded. Time
to jetset!

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18) Distribution Facility [Planet Smolg]                                 [DST1]
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No new weapons...guess that armor upgrade ran 'em dry a bit...

o---------------------------------------------o
| OBJECTIVE: Search the Distribution Facility |
o---------------------------------------------o

This entire place is floating...eww. =/

Take the bounce pad that throws Ratchet the way of the large warehouse. Step
on the gate switch and kill a smolgian snapper behind it. Couple steps in,
see the crates with the crab insignia on 'em? The crab monsters can stampede
out of some of those. Get your best 'cleaner' weapon out and jump down to
turn them into crabby patties (lol?). Boost jump up the dormant crate to get
on the warehouse's western side.

Continue along until a ledge overlooks some Grulch enemies (weak as chickbots
they are). The floor button opens some snapper crates, and one path leads in
deeper to an assembly line. Stand on the crate and use the Dynamo to move it
to the end, where Ratchet can boost-jump up to a high cratetop. See the hollow
freight container? Do a running jump to get in its padded interior before
powering up the dynamo and doing a similar jump out the other end. Power up
the elevator when found.

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    PLATINUM BOLT #32:

    When you're raising the elevator, there's a crate stacked on its end
    that can be jumped onto. From there, you can BARELY turn the hollow-
    -crate's dynamo on. When it's near, jump onto it's top and wait for
    it to become inert in its normal spot. Jump to the same-height ledge
    across the way and climb to the very top of the crates in proximity.
    See where the conveyor belt far below is? You can do a running jump +
    glide to the flat-topped boxes stacked above it, if only by a very
    small hairbreadth. Jump down to the bolt and get back to the elevator
    the way you came.

    ALTERNATIVE METHOD:

    From that first crate by the elevator, jump to the same-height crates
    stacked in a corner nearby (this can be hard). Hop to the diagonal
    one from where you land, then the large one across the way with a
    running jump. From there, turn around and do another running jump,
    ending up by the flat-topped containers above the bolt.
    _____________________________________________________________________
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At the top, jump down in the crate pit and kill the snappers who appear. Use
the assembly line's two dynamos to move a carrier and lift it at the end,
where Ratchet should hitch a ride up. Take out the Electrolyzer and power up
the elevator, then watch the balloon-o-gram near the rails to get the Tundor
Wastes coordinates.

Use the grind rail to get to the next section.

o-------------------------------------o
| OBJECTIVE: Explore the docked ships |
o-------------------------------------o

This ain't too hard. At the end of the grind rail, destroy the mini-monsters
and the securitybot. Climb the crates and find the stepping-stone platforms
that lead to the first docked ship. Careful, the platforms fall like they're
donut blocks (/mario reference) and there are snappers on the ship's deck. An
easy path back to the crates is evident here.

Use the Infiltrator to deactivate the barrier and give a straightforward route
to the second ship. There are two securitybots here, but luckily they don't
attack all at once. Use a barrier + Synthenoid combo to prevent any damage,
if you're hurting. Follow back to the crates once again, climb up a bit,
and deactivate a lasergrid to enter in a building.

At the other end, the first [HYPNOMATIC PART] will be obtained. Use the hover
pad nearby to return to the ship. All objectives but the current one should
be complete now.

---

From the ship platform, go the swingshot route to the next ship. After the
boat, take the elevator found downwards to a levitator pad and continue point.
There's an 'offshore' platform floating nearby, which is the destination. When
there, use the second levitator pad to get to the next rig.

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    PLATINUM BOLT #33:

    From this second rig, see the platform floating above with a circular
    base? Fly and land on its upside when it's closest to find the bolt.
    If you find it difficult, fly towards it at an angle the entire time
    and see if that works -- it's a flight where fuel can't be wasted at
    all. Glide down when you get the bolt.
    _____________________________________________________________________
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Use the third levitator pad, get to the nearby ship floating in the breeze.
On the descent, get out your guns because a securitybot and clipper'll come
running out of the cabin. Inside, there's a pad but you'll have to fly through
a forcefield to get out (who comes up with this crap?) into the open air. Do
so and make for the third rig. Clip the clippers and fly to the FAR off boat;
you'll have to glide down to reach its topdeck. Kill the monsters and enter
the interior -- the target is that huge construct nearby, that looks like a
half-completed skyscraper.

On top, use the nearby levitator pad to fly the length of the platform, up n'
over the huge mound of containers. On the other side is a last levitator pad,
which Ratchet should take to the strut across the way...y'know, the one that
is incredibly obvious and has ample room to land. There's a 'good' monster
up there who wants 40,000b for a radio transmission... ARGH WHY!? Buy it with
much sorrow and get the coordinates for Allgon City on Planet Damosel. Get to
the ship and...well, that's all!

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19) Tundor Wastes [Planet Grelbin]                                       [PLN1]
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o------------------------o
| OBJECTIVE: Find Angela |
o------------------------o

You actually need a fully-operational Hypnotizer gadget to continue on your
merry way, and you don't have one yet. However, all is not lost. Go down the
ramp by the ship and find the kooky freak standing by a plugged-up corridor.
Nine moonstones will be needed to move the rock, so it's out into the tundra
to get some.

o-----------------------------------o
| OBJECTIVE: Traverse the ice field |
o-----------------------------------o

They're not too hard to collect, although harder monsters are popping up
(hooray for Heavy Bouncer!). Trade nine to move the rock, and learn
that the third part of the Hypnomatic will cost eighteen (18) more. What a
crock of crap! Too bad there aren't even sixteen laying around the small area
that can be explored currently. Oh, well -- enter the door that was blocked
and go into the mine shaft. [Note: 'Bring Moonstones to Mystic' and 'Explore
the caves' objectives now complete'.

---

Down the shaft, get on the glider and enter the huge icy cave. Icicles will
fall in the first half, so loosely follow the pipeline's direction and give
leeway to the ceiling material; the second half has lava but is generally a
little easier since there's no mobile obstacles, just tighter spaces. There
is a continue point at the very bottom (accompanied by a vendor). Plug the
Infiltrator in to open the door.

Just inside, there are a bunch of mini bots...with huge machine guns and
damaging attacks. More teleport in, but the waves eventually stop. The 2nd
room is just the same, and so is the third one, accessible by a floorswitch.
Step on a switch in this 3rd room to open an elevator back to the surface.

.---------------------------.     There's an armor vendor here and a door to
| NEW ARMOR           PRICE |     lower by using the Infiltrator. Dropping
|---------------------------|     the door also makes some water flows out
| Carbonix Armor....1000000 |     in the tundra freeze, giving full access
'---------------------------'     to all the surface moonstones. Trade in
                                  sixteen to get the 2nd [HYPNOMATIC PART].
Also, you can trade in Moonstones now for 3000b apiece! That's definitely
a good way to buy up those weapons (hint hint - Shield Charger). Not a bad
way to make about 150,000b overall.

    _____________________________________________________________________
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    PLATINUM BOLT #34:

    North of the 'inner rim' of the tundra (i.e. the part accessible w/o
    the iceflow ramps), one of the bolts is lolling on a hillside. A bit
    hard to see, of course, so maybe scout it with the Pulse Rifle. For a
    better reference, see how the 'outer rim' has two big squiggly shapes
    that designate valleys? On the left side of the eastmost, that's the
    bolt's location.
    _____________________________________________________________________
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Anyway, there's nothing more that can be done at this point. With two of the
Hypnomatic pieces in hand, go to the only untraversed planet left...

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20) Allgon City [Planet Damosel]                                         [LLG1]
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Protopet: lockon initiated. Fire!

o---------------------------------o
| OBJECTIVE: Ride the Train Rails |
o---------------------------------o

In shipside vendor's room, one of the windows leads to a rail. Grind on it.
There will be some monsters on it, but hitting 'em with the wrench takes good
care of them. Jump over the candy-cane-striped lasers on the rail, too, which
will damage Ratchet. When the heavy-traffic train rails are approached, go
through them in this order (of rail-jumping):

right -> right -> left -> right -> right

This should evade any of the el train grills. Towards the very end, the tops
of the trains have to be used (straight -> right -> left -> straight) to get
to the ending platform. The last [HYPNOMATIC PIECE] will be obtained! Warp
back to the ship.

o-----------------------------o
| OBJECTIVE: Explore the moon |
o-----------------------------o

In that same armor vendor room, one of the antechambers leads to a clank-size
moon-chute that leads into Damosel's Orbit. It's optional, but since it's
nearby, might as well do it before the rest of the stuff...

.----------------------.
| GIANT CLANK CONTROLS |  This time around, there's UFOs to splatter on the
|----------------------|  pavement. The Mothership is the main target, but
| O......fire missiles |  often runs away while her lackeys bumrush Clank.
| [].............punch |  Wait 'til they swarm together and jump down on the
| /\.......bomb strike |  lot of 'em, which will destroy/delay them to make
| X...............jump |  all vulnerable to punches and such. Once most of
| R2/L2.........strafe |  them are destroyed (when there are few left), the
'----------------------'  Mothership will touchdown for a few moments and put
                          the forcefield on hold -- use this time to punch 'n'
use the bomb strike attacks for much damage. When it gets very damaged, it
will put a huge electrical field around it...except the top is exposed. Jump
on it twice until light shines out of it and jump REALLY high to avoid a big
pulse blast that can damage Clank. No more mini-UFOs come during this time and
the mothership isn't mobile, so it's pretty easy -- getting to that point is
the harder part. Oh, and when jumping, jump on the RIMS; the center has a live
wire on it and can damage Clank a bit. Once the mission is won, Clank will get
a [MAPPER], an item that reveals secret areas in green on the world map. Check
it out!

o------------------------------------o
| OBJECTIVE: Save the overrun planet |
o------------------------------------o

From the vendor, go into the city streets to find 'em crawling with protopets
and robots. Make your way to the end because the chute sending the monsters to
the surface is that way (looks like mailbox). Climb up the ladder and deal w/
the robo assassins near the swingshot course. At the end, get out the Bouncer
weapon and use the Shield Charger/Synthenoids to deal with the inordinate amt.
of protopets and robots jumping around from the mailboxes. They can't jump up
to the ledge with the yellow window, though; nuke 'em from there if you can't
take the heat.

The forested area beyond gets the same treatment but isn't boxing Ratchet in,
so it's a smidge easier to deal with. When the protopet masses are laid to
rest, get back onto the city streets. Deal with another protopet outbreak and
snipe the two extermibots on the big red barricade. Boost-jump onto it (if it
hasn't retracted) and kill the two bots behind it, before taking the taxi up
to the bank.

Wall-jump up to the bank counters and witness the mini-hysteria going on.

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    PLATINUM BOLT #35:

    See the bank's fountain? Freeze it with the Thermanator and jump in
    the device's middle to grind down the fountain. Get the bolt and take
    the taxi back to the bank.
    _____________________________________________________________________
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Past the bank, there's a large Megacorp sign with some explosive bots near
by. In adjacent park area, snipe the extermibots that the craft deploys at
the base and above. Once all monsters in the vicinity are dead, the heavy
gate lowers. Beyond the grocery aisle, an elevator leads to a third parkside
'rest' area. Well, unrest this time.

Freeze the fountain once the exterminbots are displaced which ends this part
of the objective.

o------------------------------------------------o
| OBJECTIVE: Bring Hypnomatic parts to Hypnotist |
o------------------------------------------------o

All three should have been obtained by now, so waste 10,000b and complete the
Hypnomatic properly. Use the Hypnomatic on the receiverbot behind the gate.
With blazing guns, jump across the pond and trigger the button on the rock
formation to lower the doors near Ratchet. The taxi nearby will lead back to
the ship, and there's nothing else to do.

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    PLATINUM BOLT #36:

    Return to that large Megacorp sign with the completed Hypnomatic. See
    the receiverbots up on the top rim? Take control of one, jump down to
    the back side of the sloped part (opposite large 'M' logo). Detonate
    it towards the middle to reveal a bolt stuck down in a compartment.
    _____________________________________________________________________
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Back to the Tundor Wastes!

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21) Tundor Wastes Pt. II                                                 [TND2]
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Finally, a complete Hypnomatic!

o------------------------o
| OBJECTIVE: Find Angela |
o------------------------o

Might as well backtrack for a bolt...

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    PLATINUM BOLT #37:

    Take the elevator by the armor vendor; two rooms down will be bot our
    hero can use the Hypnomatic on. Enter the door with some YETIs in it,
    and find a button to step on. This lowers the door that separated the
    bot from Ratchet. Climb up the ladder to get the bolt!
    _____________________________________________________________________
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Back by the ship, take the doorway that leads into the Factory. Take control
of the bot across the abyss, then use that one to mind-control another past
a laser grid. Get through the throngs of attackbots and mind-control a third
receiverbot that can step on a button, lowering pads near Ratchet. Take 'em
up to the next ledge and continue point.

Use the next receiver bot to go down an elevator; the second one should go
down the hallway, killing its brethren; the third presses a button that makes
the water level rise. As Ratchet, swim to a surface point.

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    PLATINUM BOLT #38:

    Near where Ratchet surfaces, go back in the water and find the long
    tunnel placed a little deeper in the water. It leads to a room w/ a
    bolt in it.
    _____________________________________________________________________
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Take the elevator up to a house with protopets on its sidewalk to meet up w/
'The Thief' again. The Protopet Factory on Planet Yeedil, the last level, now
can be accessed. There's also a ship nearby that can dig up raritanium from
beneath the planet's crush, if you need any of those upgrades.

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22) Protopet Factory [Planet Yeedil]                                     [PRT1]
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Here it is, the last stretch of the game!

o---------------------------------------------o
| OBJECTIVE: Break into Megacorp Headquarters |
o---------------------------------------------o

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    PLATINUM BOLT #39:

    The bridge right by the ship has a bolt above it. Grind up the right
    connection cables to get it. Whatta gimme! Just know that if you find
    one side can't be grinded up, try the opposite one -- that's how it
    seemed to me, with each only traversable in one direction.
    _____________________________________________________________________
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By the shipside armor vendor, take control of some receiver bots. The last
one will have thirty seconds to press about five buttons, with the final one
being guarded by some tough baddies. But, when all is said and done, swingshot
fixtures rise up for Ratchet to get closer with. There's a few more buttons to
press, but a ledge with some boxes and a purple nanotech refill's the place to
be.

Destroy the two hover tanks and cross the two stepping-stone platforms to deal
with a third + attackbots. Take refuge in the garages! Once all enemies have
been send to the junkyard, the last garage door opens for a continue point.
Use the Hypnomatic on the bot beyond and start firing at the enemy swarms,
which, after awhile, opens the door furthest away from Ratchet. In there is a
button that releases the lock on a teleporter in the previous room. Take that
baby up to Megacorp HQ!

---

Fill up your weapons and get ready for an ambush down the hallway. In the room
with a large plateau, troopers will fly up (blow 'em off for a fun time) and
appear behind a large barricade. You can try to take 'em apart from afar, but
more will appear via the teleporters. I found that infiltrating the barricade
with a Shield Charger saved a lot more time and wasn't that dangerous, either.
Past the fortification, there's an abyss room with a Dynamo...

Jump on the rotor blade and power it up; when the enemies appear, power it
up again and retreat back to the start so that you're not caught defenseless
on a floating platform. Past the two other rotors, one of the harder rooms is
evident since the hovertank appears to help eliminate Ratchet... At least the
nearest barricade is indestructible, so duck (with R1) to evade most of the
shots from the ground enemies. Problem is, there are also snipers who can slip
some shots into Ratchet's face. Once the place is clear, use the Infiltrator
to get through the door.

There are some protopets ice-skating here, but if you melt the water, they all
perish easily. Use regular jumping/gliding techniques to get across the hover
platforms and to the next area. There are two Hovertanks around, so blow your
long-range weapons' ammo and get in close to where the moving barricade is.
Once all tanks are defeated, a swingshot fixture descends. Abuse the vendor's
location and use the Electrolyzer to power up the moving platform. Take it
'cross the way, under the grind rails.

This room's got protopets on the bottom, about six troopers in advantageous
shooting positions, and a hover tank -- crappy trifecta, anyone? The Bouncer
lives up to its name and can hit the enemy without any aiming, which is one
of its high points. More enemies will teleport in, until finally only the
tank's left. KEEP STRAFING!

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    PLATINUM BOLT #40:

    In this room, see how one of the huge pillars has a tractor-beam icon
    on it? Do the simple grind course and get the last bolt in the game
    at the end!
    _____________________________________________________________________
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From where the tank was, pull down the swingshot bridge. Enemies will quickly
storm it and teleport in, which gives a good chance at area damage/blowing 'em
off the bridge entirely. Enter the door at the end to talk with "Fizzwidget,"
and the final boss will be near. Buy ammo if you need, or return to the ship,
but eventually ya gotta get down and dirty with the biggest of all baddies...

    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
                       FINAL BOSS: Gigantic Protopet
    _____________________________________________________________________
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    This sucker rolls in a ball, but can be avoided simply by stepping in
    a different direction. Its breath-missiles are a little tougher; they
    are avoided by jumping out of the target range, when close. Equipment
    like the Bouncer (yes, I talk about it a lot huh?) slice chunks of HP
    off this dude like a cheese grater, and ammo refill boxes teleport in
    periodically. When the floor breaks, reinforcement Trooper enemies'll
    infiltrate to the Protopet's aid, which uses breath-bomb attacks now,
    like Megapede did in the Megacorp Games. The second level down, hover
    tanks AND Troopers will appear, although the former can be avoided if
    you need to conserve ammo. The Protopet'll also roll faster, over its
    minions sometimes, and use thunder-stream attacks like the Thugs4Less
    helicopter did. 'Sides that, the boss runs out of floors to penetrate
    through. Keep the Shield Charger on at all times, if you can -- it'll
    be a big help when the battlefield gets busy. The Charge Boots' speed
    evasion is very useful for not getting squished, if I might add. Once
    the protopet's cooked like turkey, there ain't anything else to kill!

         _________          _______    _______  _        ______   _
         \__   __/|\     /|(  ____ \  (  ____ \( (    /|(  __  \ ( )
            ) (   | )   ( || (    \/  | (    \/|  \  ( || (  \  )| |
            | |   | (___) || (__      | (__    |   \ | || |   ) || |
            | |   |  ___  ||  __)     |  __)   | (\ \) || |   | || |
            | |   | (   ) || (        | (      | | \   || |   ) |(_)
            | |   | )   ( || (____/\  | (____/\| )  \  || (__/  ) _
            )_(   |/     \|(_______/  (_______/|/    )_)(______/ (_)

Afterwards, the player can do 'Challenge Mode' where the game replays on a
tougher setting and more bolts can be earned; or, it's possible to go back
before the final battle. All weapons and items (non-story) are kept, as well
as Platinum Bolts, bolt amount, armor/nanotech upgrades, and skill points.
Gadgets and the wrench upgrades, however, have to be re-earned. Did I mention
that there's a bolt multiplier that can go up to x20 the amount earned? Yeah,
it's awesome. Enjoy!

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IV. FREQUENTLY ASKED QUESTIONS                                           [FAQZ]
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[Q] - I can't find the Hypnomatic!!!!!! ;-;
[A] - Never fear. One should be obtained normally, at Planet Smolg's
     Distribution Facility. When you get to a grindable rail from the main
     warehouse, just follow the straightforward path from the crates to the
     floating ships and it'll appear towards the end. I don't think it can be
     missed, anyway.

     The second is on Planet Grelbin (Tundor Wastes). Trade the weirdo nine
     Moonstones to move the rock, then eighteen more for the Hypnomatic part.
     The third one's obtained at Planet Damosel (Allgon City) -- just grind
     the shipside rail to the very end and it'll be right there.

[Q] - Why can't I get the "Wrench Ninja II: Massacre" skillpoint!?
[A] - Some have theorized that the player has to visit the jetbike area before
     starting. I've personally tried it before and after, and they both didn't
     work...that is, until I teleported to the jetbike arena using the tab on
     the "Short Cuts" menu (under 'Specials' tab). After that, it worked on
     the very next try.

[Q] - I missed the Sheepinator! Where is ittttt?
[A] - It's on Planet Todano in the facility by the mutant squirrel 'reserve.'
     You'll know you're in the right place because there are two breakable
     security cameras on the building's entrance.

[Q] - How do I get to Insomniac Museum?
[A] - See the appropriate section (NSMN), please.

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V. UPDATES                                                               [UPDT]
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03-12-07 -----------------------------+ Started walkthrough

03-19-07 -----------------------------+ Added to GameFAQs
                                      + Complete walkthrough
                                      + Complete everything else

08-08-07 -----------------------------+ Updated Siberius section

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VI. THANKS                                                               [THKS]
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You ---------------+ Fer readin' it! :D
Ceej --------------+ hosting this thingy
NiBuEA ------------+ Answering one of my questions =p
Lenora Greenleaf --+ Information regarding Siberius' indestructible vehicle
GameReviews -------+ help regarding the 'Wrench Ninja II: Massacre' skillpoint
PieingDutchman ----+ help regarding the 'Wrench Ninja II: Massacre' skillpoint

As always, if you feel there's something I could add, or something I missed, by
all means, drop me a line at the e-mail address at the top of the document. The
things I don't have are glitches, so if anyone would be good enough to compile
some of the most known ones (in own words) and send 'em to me, I'd definitely
put 'em up.

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VII. LEGALITY                                                            [LGLT]
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This document is intended for private home use ONLY, and may not be reproduced
through electronic or commercial means without the expressed consent of the
author (P. Summers). It cannot be hosted, edited, or distributed for profit,
and may not be given away as an add-in/gift to bought items. All rights are
reserved to respective parties, even those not explicitly stated herein. Those
who find this document on sites not listed below should e-mail the author (me).
Thanks for reading this, and thanks for respectin' FAQ authors.

Allowed Sites:                       Disallowed Sites:

 * Gametalk.com                       * cheatcc.com
 * GameFAQs.com
 * MyCheats.com
 * Neoseeker.com
 * Supercheats.com
 * Honestgamers.com

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GET INNOCUOUS!                 Document © Shotgunnova 1997-2007 (and countin'!)
                              Ratchet and Clank namesake (c) respective owners
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