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Game: R-Type Final
Developer: Irem
Platform: Sony Playstation 2
Author: slateman
Revision: 1.5
Date: 1st March, 2004
------------------------------
The final chapter in the R-Type saga appears exclusively on the Sony
Playstation 2. The game appeared in 3 regions, Korea, Japan and the US and this
document will attempt to covers all versions and their differences.
R-Type Final pays homage to every game in the series, including the lesser
known R-Type Leo and even Cosmic Cop (Gallop - Armed Police Unit). The game
allows you to use over 100 ships including dozens of classic ships (and
offshoots) as well as enemy ships and a number of interesting new ones. As a
fan of the series you are sure to be pleased by the sheer number of options at
your disposal.
I have chronicled virtually every aspect of the game with the exception of
the ship unlocking requirements. These are specific and quite difficult to
figure out. Check out daimaou mike's excellent FAQ here at GameFAQs for that
information.
Alternately, you can check out my R-Type Final site which has most of the
following information laid out neatly. It also lists ship unlocking
requirements and images and attributes of each craft.
http://www.slateman.net/rtype/rtypefinal/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Revision Notes:
--------------
v1.5 Completed Missile & Bit info
Slight update to level 3 Boss
-Final version? perhaps.
v1.4 Missile & Bit info updated (20 ships left)
Level 3.5 Boss details expanded
Quotes Section completed
GameShark & Code Breaker codes
v1.3 Level 6.1, 6.2, F.B, F.C info added
Complete Wave Cannon and Force Orb listings (tks to Zach Keene)
Still filling in ship Missile and Bit details
Korean/Japan/US differences in Missile names (+1 bit)
Controls listed
Quotes section added
v1.2 US Invincibility code from daimaou mike
Corrected info regarding level 3.5
Boss info for level 3.5
Awards Listing included
More Korean/Japanese/US differences
Wave Cannon, Force Orb, Missile & Bit info expanded greatly
v1.1 Boss Strategies expanded
Missile & Bit info detailed
v1.0 Document created, clearly work in progress!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
---------------------------------------------------.
Contents | |
---------. |
|
A. Game Info |
B. Boss Strategies |
C. Level Variations |
D. Wave Cannon, Force Orb, Bit & Missile Info |
E. Ship List + Hangar Tree |
F. Awards Listing |
G. Cheats |
H. Quotes |
I. Credits |
J. Legal |
|
---------------------------------------------------.
=--=--=--=--=--=--=--=--=--=
A. GAME INFORMATION
=--=--=--=--=--=--=--=--=--=
Controls
--------
Square Fire primary weapon
Hold Square to charge Wave Cannon
X Release Force Orb
Press again to call orb back to you.
Progress forward through menus
Circle Auto fire primary weapon
Cancel menus
Triangle Shoot Dose Charge
L1 Increase ship speed
L2 Reduce ship speed
R1 Auto fire primary weapon
Scroll through Museum more quickly
R2 n/a
Select Skip level intro text
Start Pause game
Area Differences
----------------
The Korean version was the first to hit the market. The Japanese version
followed but unfortunately I have not tested this game. The US version came
out last. Having not played the Japanese game, I do not necessarily know if
these changes are exclusive for the US version or if they also appear in the
Japanese game.
Free Play In the US version, after less than an hour of gameply, your
credits when starting a new game go from 6 to 12 to 14.
Eventually Free Play is enabled.
The Korean version only had 6 credits even after playing for
many hours. I have been told that you can obtain Free Play in
this version but upon restarting your Playstation 2, you will
revert back to 6 credits
Ship Names As detailed below, 5 ships were renamed between the Korean and
Japanese versions. The US game retains the Japanese names.
Passwords There are 4 password locked ships. The US codes are different
from the Korean and Japanese versions.
Ending Music The US version has an ending song performed by Blue Man Group
whereas the other versions have a different theme.
Missiles Some of the Missile names have changed between releases. One
Bit as well.
Invincibility The code for Invincibility was changed, barely.
Game History
------------
1987 R-Type
1989 R-Type II
1992 R-Type Leo
1993 R-Type III - The Third Lightning
1999 R-Type Delta
2003 R-Type Final
These are only the main entries into the series, not re-releases and the like.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=--=--=--=--=--=--=--=--=--=
B. BOSS STRATEGIES
=--=--=--=--=--=--=--=--=--=
Level 1 - Metropolis Quietus
-------
The enemy's weak spot appears to the right of the screen. Approach the
boss the first time with a fully charged beam. Find a safe spot as the
tentacles extend across the screen.
When he shoots a beam, hide your ship towards the top or bottom between
the tentacles and shoot your force orb so that you can get some shots
in while you are hiding away. Or, keep it attached but keep shooting.
You can often score some hits even while his beam is shooting.
This boss will also drop down clones of your ship from the top. If you
have a bit attached to your ship at this point you can block them with
that. Otherwise dodge and shoot them as they fall.
Just be patient and keep shooting the core as it emerges from the right.
Level 2 - Twisted Ecology
-------
This hanging pus sac has several elements to it. On either side you'll
see an opening where a long twisting arm of sorts protrudes. Towards the
lower portion, on each side, a small worm will crawl out (listen for the
squishing sound) and the same on the very bottom. In addition, you'll see
a blue and red rod. As detailed below (section C), this is to play
through the alternate versions of the second level. It does not affect
how you beat the boss though.
The final piece is a glowing golden orb that will come out on one side or
the other. This is where you must attack. From the left side, power up
your beam while blocking the bullets released by the arms. If you move to
the right side of the sac, you'll want your force orb behind you obviously.
If you can, leave your force orb on the upper right hand portion of the
screen. You can then attack from both sides. Just make sure you shoot all
the guns in the arm when you're on the left hand side, as you have no
protection. Alternately, certain ships allow you to hit the orb from the
left when it appears on the right. 5parrowhawk' suggests using ship #43
(Albatross) or #69 (Crossing the Rubicon) to achieve this. In addition the
Strike Bomber tree of ships may also help (#11-13)
Simply shoot a charged beam and you can hit the other side of the boss.
This allows you to avoid flying under the sac and attacking from the right.
Level 3 - Battleship Raid
-------
The last portion of the huge battleship needs to be uncovered first.
Start by destroying the layers of the ships hull revealing the innards.
Once you've done this, a tube will extend from the left hand side. This
will shoot 2 streams of small yellow bullets upward. You can position
your ship between the 2 streams for as it goes through 2 waves of bullets.
This whole time you should be charging your beam.
Once the second wave ends, the tube will retract and another tube with a red
center will come from the right shooting red bullets. Shoot your charged
beam and absorb all the bullets with the force orb. Quickly put your force
orb behind you and block the spraying bullets from the left. Failing to
switch the position of your force orb will make you try to dodge these
bullets and this can be particularly difficult.
Repeat this. If you've got a ship with a powerful wave cannon, you can
defeat this boss in as little as 1 shot. Most ships will have to charge
twice, but several can take she ship out easily. You'll likely need to
charge to a 3rd level such as the Mad Forest III ship, but any ship with
4 levels should do the trick.
Level 3.5 - Forest Watchdog
---------
This stage is only available by completing level 3.0 using ship #69
(Cross the Rubicon). By completing this stage, you will unlock ship
#70 (Echinda)
The boss here has 2 parts to it. The first is a central core, much
like any R-Type boss. The second is a force orb which is attached to
the ship via a red chain.
You needen't worry yourself with the chain portion other than avoiding
it. Charge your wave cannon and blast the boss to take him out. Shouldn't
be too difficult.
James Means tells me that this boss is the R-13 Cerebrus starfighter that
was captured by the Bydo in R-Type Delta. More small attention to detail
by Irem!
Level 4 - Deserted Lab
-------
This guy should look familiar. The classic boss from the first level of
the first game. He is broken up into several pieces.
In the first form, watch out for his tail to the left of the screen. He
will discharge golden paramecium looking enemies from the lower right hand
side. I suggest blocking these w/ your Orb while charging your beam. Just
like the Battleship boss, if you've got a ship with a powerful wave cannon,
and you charge it fully, you can defeat this segment of the boss with 2
shots.
You have successfully destroyed the head of the boss, but now it's tumbling
towards you. You can shoot your orb towards the top of the screen when the
head starts to fall and if you get it in the right area it can kill all the
paramecium. However, sometimes your orb will get stuck. In most cases, put
the force orb behind you and move to the bottom forward part of the screen.
The creature's head will fall over you. Watch the golden enemies coming
from the top right of the screen and from behind you. Move your way through
as the head falls behind you and start charging your beam, watching out for
remant paramecium.
The core of the boss is now revealed. Within a cage is it's weak spot,
covered by odd looking enemies. As these separate from the mass, they will
fly towards you and bounce off the wall. Be wary as they will head straight
for you after bouncing many times.
The bulbous round objects are relatively easy to defeat, but the spiked
looking enemies take a few more shots.
Your target is in the center of this whole mass, so pay more attention to
that than the floating enemies. You do not need to defeat all these enemies
to beat the boss. Simply focus on the middle when you can and keep firing!
Level 5.0 - Dimension 26
---------
This large egg opens up to 3 sections. There are 2 wings which fire
reflecting lasersas well as the center of the egg. This opens up revealing
the weak spot.
As always, charge up your beam to max and let the boss fly over the top of
you and then position itself in the middle of the screen. Move to the
back and center yourself.
As soon as the egg opens, move up and when you can shoot your wave cannon.
The boss will move on to one of several tactics, but the concepts are
similar. It may activate it's gravity beam which will pull you towards it.
This is not an attack but makes it rather difficult to maneuver. These beams
can come from the egg core itself or it will trade off between the 2 wings.
If it comes from the wings, the boss won't attack and you can just keep
shooting the core. However if the gravity beams come from the egg core,
it opens up and shoots lasers at you. These can be difficult to evade as
you struggle with the pull of the gravity. Be careful, as you pull away
you may get out of the gravity beam and your ship will speed up, often
crashing you into the wings or beams!
The main attack are the reflecting lasers. These shoot out and bounce off
the wings. Concentrate and try to manage to position yourself between these.
If you can shoot your force orb into the egg as it closes, you can
sometimes score many hits when it isn't attacking. This doesn't always
work but is worth trying.
Level 6 - Floating Graves
-------
Another familiar boss, this was from level 2 from R-Type!
Position yourself between the coiling snakes while shooting the orbs.
You'll need to get past 2 of these snakes before moving on.
Instead of the classic solution of shooting the eye on the outside of
the boss, you go inside and fight yet another hanging sac.
If you want a cheap solution, place your ship in the lower left hand corner
under the opening. As the snakes emerge from the openings, you will be
safe here, but it will also be difficult to score a hit on the boss. As
with the 2nd level boss, if you have a ship that has a large wave cannon
blast radius, it makes things easier.
The snakes will often come out in a pair. One from the left, then one
from the right (or vice versa). Sometimes you can place your force orb so
that it attacks while the snakes are coiling around.
The boss has a second attack where it spews debris from each of the 4
orifices. Sitting in the corner is your best bet for safety here.
Keep hitting the sac in the middle of the level to defeat this boss.
Level 6.1 - Beautiful Erasure
---------
You are confined to a circle on this level, and this level is only a boss.
This slug like creature rotates around the railings on this level. It spits
out round boulders which you must focus your attention on. Try to block
these at the same time as hitting the boss, but don't worry if you need to
forget about the slug. The boss won't kill you, the boulders will.
After you defeat the first form, the slug begins to rotate completely
around the circle and shoots out green boulders. These are easy to destroy
as you keep your focus on the boss. It will then extend a long pink tongue
which protects itself from most of your attacks. This won't attack you so
just maneuver your force orb around you or let it do the work. The boss
shouldn't take too long to kill.
You will receive ship #74 (BX-T - Dantalion) for completing this level.
Level 6.2 - Anti-Space
---------
There are 2 parts to this boss. The first has a green core and the other a
pink one. Each have 3 prongs revealed which are their weak spots.
Following the scheme of this level, these prongs shoot out lasers that can
only be defeated by destroying the polygonal heads. If you can get up close
to either of the bosses and shoot you can defeat one of these prongs
quickly. This can be dangerous however, as they may emit one of their
lasers at any time.
The boss itself isn't altogether difficult, avoiding the lasers and getting
yourself into position to attack is.
You will receive ship #20 (R-9W - Wise Man) for completing this level.
Level F.A - The Bydo...
---------
Stage 7 is called Stage Final. There are 3 variations of this level (more
below).
This is the final boss and at first glance you cannot hit it. The enemy
has no real attacks but instead has clones of all the enemies in the game
swirling around it. Keep your eye on the 2 tornados coming from the top
and bottom towards the left of the screen. These will also send off
debris, so you will need to keep moving and dodging.
The only way to defeat this enemy is to shoot your force orb into the
middle of the boss so that it attaches itself to its body. It will actually
become merged with the boss. When this happens you will see a bright flash
of white.
Then, charge your wave cannon and shoot a charged beam. This will create
a massive explosion and will actually break your charge meter.
Now you must avoid the hordes of force orb clones and charge your meter
again. Since it is broken, it will take a VERY long time. Keep dodging
until the meter is fully charged again. Remember, this will take a VERY
LONG TIME.
Shoot your wave cannon and blow the thing up!
Level F.B - Summer Night
---------
Level Final B is only accessibly by playing level 6.1 which is only
available by completing the requirements listed below.
The entire level is you against clones of your ships. You will come across
most of the main R-Type ships and even have to deal with their force orbs.
Of course, these absorb most main shots.
The boss of this level is an R-9 ship which has several attacks. He will
rotate around you, counter-clockwise, so you can keep switching your force
orb, or just attack him from one direction.
Keep at it, absorbing his regular shots and dodging those of the wave
cannon. Eventually, he will begin smoking and will steal your force orb!
You keep your bits and missiles at least. Use your bits to score some hits
from above/below. He may separate from his force orb which will probably
help if you stay close. Dodge his wave cannons and blow him up.
After beating level 6.1, you may be transformed into one of the following:
- Bydo ship (B-1D - #84 - Bydo System (Alpha))
- Regular-style ship (B-3B - #90 - Metallic Dawn).
The ship you use when starting level 6.1 determines which you will be
controlling when you play level F.B. While you go through the stage
with one of these ships, neither will appear in your hangar or for
use in regular play.
Additionally, I got an ending when I used ship #84, but not ship #90.
See the Quotes section below for the text.
Level F.C - Wherever
---------
As with F.A, level Final B is only accessibly by playing level 6.2 which is
only available by completing the requirements listed below.
There is no boss on this level. Good luck though! It's not an easy stage!
Your goal here is to fly through time getting back to the year 2501. You
have one ship only and cannot continue. This is the most difficult level
in the game.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=--=--=--=--=--=--=--=--=--=
C. LEVEL VARIATIONS
=--=--=--=--=--=--=--=--=--=
Levels 2, 3, 6 and 7 have variant versions.
To play on these levels you must satisfy the requirements detailed below.
Level 2.0 - 2.4
---------------
The boss of this level has a pair of colored rods attached to it. One
is red, the other blue. Hit one of these while defeating the boss.
The next time you play level 2, the stage will be different. There are
4 variants for a total of 5 versions of this stage. You start out on
level 2.2.
2.0 Desert
2.1 Swamp
2.2 Mostly Submerged
2.3 Fully Submerged
2.4 Fully Submerged and Frozen
By hitting a blue rod you will move down on this chart (warm to cold)
By hitting a red rod, you will move up on this chart (cold to warm)
Since the red rod typically starts out on the left side of the boss, most
gamers will hit this first. In order to access the blue rod, put the orb
behind you and head to the right of the boss as soon as you can. Or, you
can just shoot your force orb over there and let it do the work, assuming
you've positioned it correctly!
This is one of the coolest elements of the game. The difference between
2.0 and 2.4 is major. While the level layout itself remains the same,
virtually everything else changes. The boss remains identical regardless
of which variation you are playing.
Level 3.0, 3.5
--------------
Beat level 3 using Ship # 69 (Crossing the Rubicon - see below)
You will then proceed to level 3.5 before moving on to level 4.
Instead of an alternate level like the rest, level 3.5 is a complete
new level in itself.
Level 6.0 - 6.2
---------------
You need to beat the game once before you can attempt this.
The first time you play level 5 after beating the game, the boss will
have a pair of blue prongs attached to it. You will move on as follows.
6.0 If you do not destroy prong
6.1 If you destroy the prong
The second time you play level 5 after beating the game, the boss will
have both red and blue prongs attached to it. You proceed as follows.
6.0 If you do not destroy prong
6.1 If you destroy the blue prong
6.2 If you destroy the red prong
Stage Final A - C
-----------------
The version of level 7 that you play on is directly related to the version
of level 6 you just played.
F.A Play level 6.0
F.B Play level 6.1
F.C Play level 6.2
Each version of this level is tied in with the story and has a different
ending.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=--=--=--=--=--=--=--=--=--=
D. CANNON, FORCE
BIT & MISSILE INFO
=--=--=--=--=--=--=--=--=--=
Each ship in R-Type Final are unique in design but also in the weapnons that are
associated with it. While some of the following are shared between ships, no
2 are identical and this gives the game extra added depth.
Bit Types
---------
Bits are the orbs that surround your ship to the top and bottom. Each bit
has its own characteristics and benefits. For instance, the classic Round
Bit shoots out red and blue lasers horizontally whereas the Shadow Bit does not.
However the Shadow Bit leaves a trail when you move which gives you added
defense and can also do damage to enemies.
It will take some time to chronicle precisely what each bit does but here is a
listing of all the Bits found in the game.
Note that all the bit names are identical across the international versions
with the exception of the Psy Bit 2/Psy Bit +.
Korean/Japanese Name US Name
-------------------- -------
A Round Bit -same-
B Blue Pod -same-
C Camera Bit -same-
D Shadow Bit -same-
E Eyeball Bit -same-
G Green Pod -same-
M Mr. Heli Bit -same-
P Psy Bit -same-
R Red Pod -same-
S Shield Bit -same-
Y Yellow Pod -same-
Z Psy Bit 2 Psy Bit +
Missile Types
-------------
Much like Bits, these are an integral part of the makeup of your ship. The
Homing Missile is the traditional one found in the original R-Type games and
is very useful.
The Spread Bomb is a missile that drops to the ground and causes an explosion
to spread along the ground. While it is useful, it cannot attack enemies
in front of you. So, choose wisely! Here is a listing of the Missiles
found in the game.
As you can see, the names for virtually every Missile were changed when brought
over to the US.
Korean/Japanese Name US Name
-------------------- -------
A 4-Way Missile 4 Way Homing Missile
B 6-Way Missile 6 Way Homing Missile
D Homing Missile 2 Enhanced Homing Missile
E Eyeball Missile Eyeball Homing Missile
F Spread Bomb Scatter Bomb
G Creeping Missile Anti-ground Missile
H Homing Missile Homing Missile
T Torpedo Missile Photon Missile
U Missile/Bombs Vertical Missile/Depth Bomb
V Bombs Depth Bomb
Wave Cannon Types
-----------------
Each ship can charge their shot to release a larger attack by using the Wave
Cannon. There are a total of 84 different Wave Cannons found in the game.
Most can charge their beam 2 levels but some can charge many more. Ship #13
uses the Giga Wave Cannon and this has 7 levels! These are:
Beam - High - Strong - Great - Special - Devil - Bydo
1 2 3 4 5 6 7
The listing below shows the number of the Wave Cannon (for reference in the
ship list below) as well as a number indicating how many levels it can charge.
1. Standard Wave Cannon 2
2. Standard Wave Cannon II 3
3. Standard Wave Cannon III 4
4. Standard Wave Cannon X 2
5. Standard Wave Cannon XX 3
6. Standard Wave Cannon Prototype 1
7. Force Wave Cannon 2
8. Decoy Wave Cannon 2
9. Decoy Wave Cannon II 3
10. Decoy Wave Cannon III 4
11. Mega Wave Cannon 2
12. Giga Wave Cannon 7
13. Photon-Belt Wave Cannon 2
14. Photon-Belt Wave Cannon II 3
15. Steady Photon-Belt 2
16. Steady Photon-Belt II 3
17. Steady Photon-Belt III 4
18. Diffusion Wave Cannon 2
19. Diffusion Wave Cannon Prototype 2
20. Shock Wave Cannon 2
21. Shock Wave Cannon II 3
22. Supernova Wave Cannon 2
23. Illusion Wave Cannon 2
24. Lightning Wave Cannon 2
25. Lightning Wave Cannon Test 2
26. Bounce Lightning Wave Cannon 3
27. Bydo Cannon 2
28. Hyper Wave Cannon 2
29. Cataclysm Wave Cannon 2
30. Nanomachine Wave Cannon 2
31. Split Wave Cannon 2
32. Goliath 2
33. Bubble Wave Cannon 2
34. Crystal Wave Cannon 2
35 Mini Burst Wave Cannon 1
36. Shower Cannon 2
37. Gold Rush Cannon 2
38. Prism Rhythm Cannon 2
39. Claw Wave Cannon 2
40. Dantalion's Flute 2
41. Scale Wave Cannon 2
42. Pile Bunker 2
43. Tesla Pile Bunker 3
44. Hyper Tesla Pile Bunker 4
45. Photon Vulcan 2
46. Photon Vulcan II 3
47. Recon Wave Cannon 2
48. Recon Wave Cannon EX 3
49. Seizure Wave Cannon 4
50. Lock-On Wave Cannon 2
51. Lock-On Wave Cannon II 3
52. Lock-On Wave Cannon III 4
53. Bydo Spirit Cannon 2
54. Bydo Spirit Cannon II 3
55. Bydo Spirit Cannon III 4
56. Ivy Rod 2
57. Thorn Ivy 3
58. Princess Ivy 4
59. Devil Wave 2
60. Devil Wave II 3
61. Devil Wave III 4
62. Acid Spray 2
63. Nitro Spray 3
64. SEXY Wave Cannon 2
65. SEXY Wave Cannon II 3
66. Force Wave Cannon LM 2
67. Force Wave Cannon LM2 3
68. Bydo Seed Gun 2
69. Bydo Seed Gun II 3
70. Bydo Seed Gun III 4
71. Flame Wave Cannon 2
72. Flame Wave Cannon II 3
73. Barrier Wave Cannon 2
74. Barrier Wave Cannon II 3
75. Diffusion Test/Shock Wave Cannon 2
76. Diffusion/Mini Burst Wave Cannon 2
77. Split/Mini Burst Wave Cannon 2
78. Standard/Shock Wave Cannon 2
79. Standard II/Shock II Wave Cannon 3
80. Standard/Lightning Wave Cannon 2
81. Standard II/Bounce Lightning Wave Cannon 3
82. Carnival Wave Cannon 2
83. Carnival Wave Cannon II 3
84. Love Sign Wave Cannon 2
Force Types
-----------
The force orb is the identifying feature found in the R-Type series. The
first shooter to implement such a concept, it revolutionized the genre.
As with everything else, R-Type Final has a massive list of Force types and
is the reason that 101 ships isn't simply overkill.
Here is a listing of Force Orbs and their features. There are 53 in total.
1. Standard Force Counter-Air Laser
Rebound Laser
Counter-Ground Laser
2. Standard Force C Shotgun Laser
Search Laser L45
Anti-Ground Laser
3. Standard Force K Shotgun Laser
Search Laser L45
Anti-Ground Laser
4. Standard Force DX Anti-Air Laser DX
Reflection Laser DX
Anti-Ground Laser DX
5. Standard Force H Anti-Air Laser H
Search Laser H
Vertical Laser H
6. Defensive Force Twin Laser
Dispersion Impact Laser
Defense Laser
7. Defense Force DX Twin Laser W
Impact Dispersion Laser
Defensive Laser W
8. Camera Force 1 Scout Laser Red
Scout Laser Red
Scout Laser yellow
9. Camera Force 2 Scout Laser Red SP
Scout Laser Blue SP
Scout Laser Yellow SP
10. Camera Force 3 Scout Laser Red HG
Scout Laser Blue HG
Scout Laser Yellow HG
11. Spherical Radome Force Ruby Laser
Sapphire Laser
Topaz Laser
12. Spherical Radome Force DX Ruby Laser+
Sapphire Laser+
Topaz Laser+
13. Fire Force Chain Fire
Fire Bomb
Fire Barrier
14. Flame Force Chain Flame
Flamethrower
Flame Wall
15. Gallop Force Laser Beam
Laser Wiper
Laser Chaser
16. Gallop Force DX Laser Beam S
Laser Wiper S
Laser Chaser S
17. Chain Force Alpha Laser
Beta Laser
Gamma Laser
18. Anchor Force Shade Alpha
Search Beta
Terminator Gamma
19. Anchor Force DX Shade Alpha+
Search Beta+
Terminator Gamma+
20. Shadow Force Reverse Laser
All Range Laser
Guide Laser
21. Cyclone Force Passing Laser
Splash Laser
Capsule Laser
22. Leo Force Claw Laser
Mirror Laser
Search Laser LRG
23. Leo Force DX Claw Laser DX
Mirror Laser DX
Search Laser LRG DX
24. OF Force Drill Laser
V Ball Laser
Side Laser
25. OF Force II Ring Laser
Rebound Ball
Search Laser LRB
26. OF Force III Wipe Laser
Plasma Flame
Mufti Barrier
27. OF Force IV Gravity Bomb
Search Missile
Grand Missile
28. OF Force V Speed Cannon
7 Way Vulcan
Barrier
29. Tentacle Force Sting Ray
Hound Ray
Snail Ray
30. Flexible Force Lightning Tentacle Laser
Joint Laser
Double Snail Laser
31. Flower Force Seed Cannon
Spike Laser
Flower Swing
32. Beast Force Anti-air Laser B
Reflection Laser B
Anti-ground Laser B
33. Rodless Force Fractal Laser
Thunder Laser
Tentacle Laser Prototype
34. Needle Force Wavy Laser
3 Way Reflect Laser
Bounce Laser
35. Needle Force DX Wavy Laser DX
Rainbow Laser
Irregular Laser
36. Drill Force Drill Laser X
Whirlwind Laser
Napalm
37. Mr. Heli Force Power Up Shot
2 Way Shot
Propeller Laser
38. Cube Force Double Fractal Laser
Slant Fractal Laser
Vertical Fractal Laser
39. Bydo Force Gondolan Laser
Dauber Laser
Norzarie Laser
40. Gold Force Golden Arrow
Golden Sphere
Golden Seeker
41. Platnium Force Horizontal Laser
Chase Laser
Vertical Laser
42. Diamond Force Star Spiral
Shooting Star
Star Dust
43. Scale Force Scale Shot
Scale Blaster
Scale Launcher
44. Claw Force Screw Laser
Arc Laser
Laser Claw
45. Sexy Force Lipstick Ray
Eye Shadow Ray
Mascara Ray
46. Life Force Blood Laser
Pulse Laser
Neuro Laser
47. Mist Force Sun Beam
Rain Beam
Storm Beam
48. Metallic Force Lance Metal
V Metal
I Metal
49. Love Force Heart Attack
Heart Break
Heat Beat
50. Shield Force Laser Lance
Laser Blade
Laser Shield
51. Mirror Shield Force Laser Lance
Laser Blade
Laser Shield
52. Beam Saber Force Crimson Beam
Indigo Ray
Ochre Ray
53. Ivy Force Vine Laser
Wall Laser
Whip Laser
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=--=--=--=--=--=--=--=--=--=
D. SHIP LIST &
HANGAR TREE
=--=--=--=--=--=--=--=--=--=
Notes:
- There are 4 Password Locked Ships (* 03, 24, 59, 100)
- There are 5 Dual-Titled Ships (Japan/US vs. Korea) (34, 35, 36, 52, 53)
- How do you unlock these ships? Please see daimaou mike's FAQ at GameFAQs.
He has listed the specific requirements for unlocking each individual
ship!
Or, head to www.slateman.net/rtype/rtypefinal/masterlist/
## Model Name Cannon Force Bit Missile
-- ----- ---- ------ ----- --- -------
01. R-9A Arrow-Head 1 1 A, D H, V
02. R-9A2 Delta 19 1 A, D F, H, V
03. R-9A3 Lady Love (*) 2 4 A, D F, H, V
04. R-9A4 Wave Master 3 4 A, D, S F, H, V
05. R-9AF Morning Glory 7 4 A, D H, V
06. R-9AD Escort Time 8 4 A, D H, V
07. R-9AD2 Princedom 9 4 A, D H, V
08. R-9AD3 King's Mind 10 4 A, D H, V
09. R-9C War-Head 18 2 A, S F, H
10. R-9K Sunday Strike 18 3 A, D F, H
11. R-9S Strike Bomber 11 1 A, D F, V
12. R-90 Ragnarok 28 20 A, D H, V
13. R-902 Ragnarok II 12 21 A, D H
14. R-9AX Delicatessen 4 5 A, S F, H, V
15. R-9AX2 Dinner Bell 5 5 A, D F, H, V
16. R-9Leo Leo 6 22 P F, H
17. R-9Leo2 Leo II 1 23 Z F, H
18. R-9Sk Principalities 71 13 A, D F, V
19. R-9Sk2 Dominions 72 14 A, D F, V
20. R-9W Wiseman 30 5 A, D F, H, V
21. R-9WB Happy Days 31 5 A, D F, H, V
22. R-9WF Sweet Memories 23 5 A, D F, H, V
23. R-9WZ Disaster Report 28 5 A, D, S F, H, V
24. R-9B Strider (*) 73 6 A, S F, G, V
25. R-9B2 Stayer 74 6 A, D, S F, G, V
26. R-9B3 Sleipnir 74 7 A, D, S F, G, V
27. R-9D Shooting Star 13 6 A, D F, V
28. R-9D2 Morning Star 14 6 A, D, S F, V
29. R-9DH Grace Note 15 6 A, D F, V
30. R-9DH2 Hot Conductor 16 6 A, D F, V
31. R-9DH3 Concertmaster 17 6 A, D, S F, V
32. R-9DV Tears Shower 45 7 A, D F, G, V
33. R-9DV2 Northern Lights 46 7 A, D G, V
34. R-9DP Hakusan / Hanrasen 42 7 A, D F, G, H, V
35. R-9DP2 Asanogawa / Namdaemoon 44 7 A, D F, G, H, V
36. R-9DP3 Kenrouken / Doomangang 43 7 A, D, S F, G, H, V
37. R-9E Midnight Eye 47 8 C, D H, V
38. R-9E2 Owl Light 48 9 C, D H, V
39. R-9E3 Sweet Luna 48 10 C, D F, H, V
40. R-9ER Powered Silence 49 11 C, D F, G, V
41. R-9ER2 Unchained Silence 49 12 C, D F, G, V
42. R-9F Andromalius 20 33 D F, H
43. RX-10 Albatross 20 29 A, D F, V
44. R-11A Future World 35 15 A, D F, G
45. R-11B Peace Maker 50 15 A, D F, G, T
46. R-llS Tropical Angel 51 16 A, D F, G, T
47. R-11S2 No Chaser 52 16 A, D, S F, G, T
48. TX-T Eclipse 21 29 A, D F, H, V
49. OF-1 Daedalus 6 24 B, R H, V
50. OFX-2 Valkyrie 1 25 B, R H, V
51. OF-3 Garuda 1 26 B, R H, V
52. OFX-4 Songoku / Sonogong 1 27 R, Y H, V
53. OF-5 Kaguya / Umji 1 28 B, G, R, Y H, V
54. TW-1 Duckbill 82 38 S F, V
55. TW-2 Kiwi Berry 32 36 A, D, S F, G, H, V
56. TP-1 Scope Duck 83 38 D, S F, H, V
57. TP-2 Pow Armor 27 34 A, D D, F, V
58. TP-2H Pow Armor II 27 35 A, D D, F, V
59. TP-3 Mr. Heli (*) 34 37 X U
60. TP-2s Cyber Nova 22 34 A, D D, V
61. TP-2M Frogman 33 34 A, D D, V
62. TL-T Chiron 75 50 A, D A, V
63. TL-1A Iason 76 50 A, D A, F, V
64. TL-1B Asklepios 77 51 D, S A, F, V
65. TL-2A Achilleus 78 52 D, S A, V
66. TL-2A2 Neoptolemos 79 52 D, S A, F, V
67. TL-2B Herakles 80 52 D, S B, V
68. TL-2B2 Hyllos 81 52 D, S B, V
69. RX-12 Cross The Rubicon 35 30 D, S F, T, V
70. R-13T Echidna 25 17 A, D F, T, V
71. R-13A Cerebrus 24 18 A, D F, T, V
72. R-13A2 Hades 26 18 A, D F, T, V
73. R-13B Charon 26 19 A, D, S F, T, V
74. BX-T Dantalion 40 46 D, E E, F
75. B-1A Digitalius 68 31 D, E E, F
76. B-1A2 Digitalius II 69 31 D, E E, F
77. B-1A3 Digitalius III 70 31 D, E E, F
78. B-1B Mad Forest 56 53 D, E E, F
79. B-1B2 Mad Forest II 57 53 D, E E, F
80. B-1B3 Mad Forest III 58 53 D, E E, F
81. B-1C Amphibian 53 32 D, E E, F
82. B-1C2 Amphibian II 54 32 D, E E, F
83. B-1C3 Amphibian III 55 32 D, E E, F
84. B-1D Bydo System (alpha) 59 39 D, E E, F, V
85. B-1D2 Bydo System (beta) 60 39 D, E E, F, V
86. B-1D3 Bydo System (gamma) 61 39 D, E E, F, V
87. BX-2 Platonic Love 84 49 D, E E, F
88. B-3A Misty Lady 62 47 A, D, E E, V
89. B-3A2 Misty Lady II 63 47 A, D, E E, V
90. B-3B Metallic Dawn 66 48 D, E E, F, H, V
91. B-3B2 Metallic Dawn II 67 48 D, E E, F, H, V
92. B-3C Sexy Dynamite 64 45 D, E E, F, V
93. B-3C2 Sexy Dynamite II 65 45 D, E E, V
94. BX-4 Arvanche 41 43 A, D, E E, F, V
95. B-5A Claw Claw 39 44 A, D, E E, V
96. B-5B Golden Selection 37 40 A, D, E E, F, T, V
97. B-5C Platinum Heart 36 41 A, D, E D, F, G, V
98. B-5D Diamond Wedding 38 42 A, D, E F, H, T, V
99. R-99 Last Dancer All All All All
100. R-100 Curtain Call (*) All All All All
101. R-101 Grand Finale All All All All
(*) - Password Protected Ships - 4 in Total
Ship Japan/Korea Code US Code
---- ---------------- -------
#03 4170 4170 5270 0725
#24 5050 1060 2078 0278
#59 5959 5959 1026 2001
#100 9910 0101 1009 9201
Hangar Tree
-----------
This is the tree found in the Hangar.
01 - 02 - 03 - 04
| | | - 05
| | | - 06 - 07 - 08
| |- - 09 - 10
| | |- - 11 - 12 - 13
| |- - 14 - 15 - 16 - 17
| | |- - 18 - 19
| |- - 20 - 21 - 22
| |- - 23
|
|
|- - 24 - 25
| |- - 26
|
|
|- - 27 - 28
| |- - 29 - 30 - 31
| |- - 32 - 33
| |- - 34 - 35 - 36
|
|
|- - 37 - 38 - 39
| |- - 40 - 41
|
|
|- - 42 - 43 - 44 - 45 - 46 - 47
| |- - 48 - 49 - 50 - 51 - 52 - 53
| | |- - 54 - 55
| | | |- - 56 - 57 - 58 - 59
| | | |- - 60
| | |- - 62 - 63 |- - 61
| | |- - 64
| | |- - 65 - 66
| | |- - 67 - 68
| |- - 69 - 70 - 71 - 72 - 73
| |- - 74 - 75 - 76 - 77
| |- - 78 - 79 - 80
| |- - 81 - 82 - 83
| |- - 84 - 85 - 86
| |- - 87 - 88 - 89
| |- - 90 - 91
| |- - 92 - 93
| |- - 94 - 95
| |- - 96
| |- - 97
| |- - 98
|- - 99
|- - 100
|- - 101
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=--=--=--=--=--=
F. AWARDS
=--=--=--=--=--=
In the Data & Gallery menu, you can see a listing of Awards. Theses are goals
which document all your progress. This is the complete listing but may not be
in the proper order.
Completing some of these objectives will assist in unlocking items in the
Gallery.
Goal Reward
---- ------
BABY Mode cleared
KIDS Mode cleared
HUMAN Mode cleared
BYDO Mode cleared
R-TYPER Mode cleared
Stage 1.0 discovered
Stage 2.0 discovered
Stage 2.1 discovered
Stage 2.2 discovered
Stage 2.3 discovered
Stage 2.4 discovered
Stage 3.0 discovered
Stage 3.5 discovered Ship #70
Stage 4.0 discovered
Stage 5.0 discovered
Stage 6.0 discovered
Stage 6.1 discovered Ship #74 (must have #69)
Stage 6.2 discovered Ship #20
Final Stage A discovered
Final Stage B discovered
Final Stage C discovered
Final Stage A cleared Ship #69 (+60 mins w/ #43)
Final Stage B cleared Ship #90 (must have #88)
Final Stage C cleared
10 VS AI matches won
100 VS AI matches won
Championship Mode cleared
Fought 10 VS AI matches
Fought 100 VS AI matches
20 fighters developed
50 fighters developed
99 fighters developed
All fighters developed
Launched 101 fighters
All enemies identified
All enemies analyzed
Cleared on 1 credit
Cleared on 1 life
Cleared without using Forces
Cleared without getting items
Cleared without using Wave Cannon
Cleared without using special weapons
Used all special weapons
All Wave Cannons, 100000 total energy points
Launched 100 missions
Total play time over 10 hours
Total play time over 100 hours
Total play time over 1000 hours
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=--=--=--=--=--=
F. QUOTES
=--=--=--=--=--=
Most stages have a quote listed at the beginning of the level. I have detailed
these quotes here.
I suppose these could be considered spoilers (like the rest of this document),
just to warn you.
Level 1
-------
Basking in the summer sun,
I was greeted by the sea.
But then...
I entered the Demon's lair
-From Ship Archives-
Level 2.2 (none for 2.0, 2.1, 2.3, 2.4)
---------
The genetic stucture of the strange
lifeborms known as "Bydo" remains a msytery
The fact that their DNA has the same
double helix as ours however has been
demonstrated...
-excerpt from "The Bydo Body"-
Level 3
-------
A massive shadow
threatens the city
this used to be our only refuge
Level 3.5
---------
Once he was a fearless hero,
now a forest watchdog.
What evil
keeps him
leashed here?
-Epitapth in R Museum-
Level 4
-------
The most effective
in this war?
The Bydo have it
and they control it.
-Bydo Lab Chief's Speech-
Level 5
-------
The humans of the 26th century
abandoned a horrible
weapon in space.
That mistake has come back to haunt us
in the form of the Bydo empire.
-From Recruiting Manual Introdcution-
Level 6
-------
I'm spacesick again and dead tired
But it looks like the Operation Last Dance
has entered the final phase
-From Recovered Voice Recorder-
Level 6.1
---------
The drifting specks of light
soothe the darkness in my heart
enough to forget my nightmares.
Level 6.2
---------
Even in another dimension the Bydo retain
their terrifying ability to adapt.
...and their instinct for destruction?
that remains unchanged.
Level F.A
---------
The Bydo are a
man-made nightmare.
And I cannot wake up
none of us can
The Bydo...
-From Recovered Voice Recorder-
Level F.B
---------
Familiar faces...
Familiar places...
But...
...Why?
Ending
------
Are the sea birds the only
ones happy to see me
on this beautiful summer night?
-From Recovered Voice Recorder-
Level F.C
---------
I swim through a sea of stars
without looking back to shore.
Faster than light, bending time
Forever
Wherever
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=--=--=--=--=--=
H. CHEATS
=--=--=--=--=--=
All codes are entered in the Pause screen.
Press Start to pause the game and hold the L2 button the whole time as you
enter these codes. You will hear a sound to confirm the code was correct.
Entering the Invincibility code again will turn that code off.
All codes posted to GameFAQs by daimaou mike
Full Dose
---------
R2, R2, L, R, U, D, R, L, U, D, Triangle
Full Blue Power
---------------
R2, R2, L, R, U, D, R, L, U, D, X
Full Red Power
--------------
R2, R2, L, R, U, D, R, L, U, D, Square
Full Yellow Power
-----------------
R2, R2, L, R, U, D, R, L, U, D, Circle
Invincibility (Korean/Japanese Versions)
-------------
R, R, L, R, L, L, R, L, R2, U, U, D, D, U, D, U, D, R2
Invincibility (US Version)
-------------
R, R, L, R, L, L, R, L, L2, U, U, D, D, U, D, U, D, L1
Password Cheats
---------------
The passwords for the locked ships are listed above in the Ship List.
GameShark & Code Breaker Codes
-----------------------------
These codes are for use with the GameShark or Code Breaker devices. Please
note the region and source.
These codes were taken from and are for use w/ the US version
only.
US GameShark Codes (versions 3 & 4 only!)
------------------
www.gameshark.com
[M] Must Be On 94809EE8 BCE65914
Have All Gallery 240F6F96 C90F8A73
Infinite Credits 24009768 1C34C3AA
Infinite Health 2450B568 3634437C
Infinite Lives 2410976A 1434C398
Instant Beam Charge 2480967A 16F006CC
Max Dose 2497D6E8 42F1498C
Max Score 2404977E DD3DCB2A
Unlock Ships 44129668 1634C1C8
59B5493C 272991D8
VS AI Mode
Player 1 Max Life 2494D5C8 62B548DC
Player 2 Max Life 24D4F188 6235581C
US Code Breaker Codes
---------------------
http://www.cmgsccc.com/
Enable Code (Must Be On) FA7A006E 32C6ACB9
Quick Score Gain 1A7D3877 0000FFFF
Max Score 2A772EB4 0098967F
Infinite Lives 2A632EB4 00000009
Extra Lives 1A3EC6B5 00000001
Max Dose 2A3B70B8 45BB8000
Invincible 1A9CCA7E 00001000
Unlock All Ships [note 1] 2A4F372C 90410000
2A4B372C 00230825
2A37372C A0410000
2A33372C 24020000
Note 1:
Enter R Museum to unlock all ships
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=--=--=--=--=--=--=
I. CREDITS
=--=--=--=--=--=--=
Much of this information courtesy of the folks at the GameFAQs Message Board
http://s3.cgi.gamefaqs.com/boards/gentopic.asp?board=36051
Specifically:
FOnewearl Lina
macabre26
Tyma
FrankoTBLS
Will C
Nocco
Eternal ZERO
Laxidman
Zach Keene
daimaou mike
FurryCurry
5parrowhawk
Peter
Most of this information was verified for the Korean release of the game.
Please inform me of any inaccuracies.
Links
-----
R-Type Final: Complete Ship List
http://www.slateman.net/rtype/rtypefinal/
R-Type Hangar
http://www.slateman.net/rtype/
Additional Links:
http://www.geocities.co.jp/Playtown-Yoyo/9020/package.jpg
http://www.irem.co.jp/official/rfinal/
http://rtype.playstation.co.kr/
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
=--=--=--=--=--=--=
J. LEGAL
=--=--=--=--=--=--=
This FAQ is copyright (c) 2004-05, Trevor Esposito (
[email protected])
The R-Type brand is copyright (c) 1987-2004, Irem, Irem Japan
The R-Type brand is trademark of Irem Software Engineering, Inc.
You may not distribute this for profit. You may not edit or alter the
contents herein without the permission of the author.
The latest version of this FAQ can always be found at the following address:
http://www.slateman.net/faqs/
Hope the FAQ was useful in some form.
Good luck and have fun!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=