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*Tenisu no Ojisama - Saikyou team o kessei seyo!*
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Welcome to my Saikyou faq, also known as "Form the Strongest Team". If you
finish it ONCE, you'll get in Bonus -> Exhibition: エキシビジョン in which you
can play practice matches n_n.
This game has more characters than Smash Hit 2... but Kiraku, Nitobei, Kita
and Sumire Ryuzaki are not in this game u_u. If you have corrections or... I
don't know... comments and such, write me!

This faq is written in Shift-JIS format, meaning the file should be ended
".SJS" like "mydearfaq.SJS" or some other title (cooler one, please) and then
be opened with Word or NJStar. OR you simply go to this faq's page then right
click and set the language to Japanese SHIFT-Jis.

REMEMBER to use the Edition -> Search menu to make things easier!

Titles:
*Menus
*Mini-games (Mada mada)
*Schools
*Other techs
*Abilities
*Events
*Secrets
*Birthdays
*Final words

>>>>>>>>>>>>>
>->Menus:<-<
<<<<<<<<<<<<<

*In normal days, rises team's parameters.
*If the leader wins, Friendship (Yuujou) will rise, otherwise it will fall.
*After practice, a team will randomly request for an additional one. If this
is done correctly, parameters will rise. Except for single practice, they will
be in the Mini-games menu.
*Also randomly, abilities may be acquired. But members can also fail practice
and may acquire a Negative Ability >_<. Don't get mad if that happens, please
not like me.

特別練習
Tokubetsu Renshuu - Special Practice: Choose a member and the specific status
will rise. Man to man practice.
*Strengthens a particular member.

自主練習
Jishu Renshuu - Independent Practice: Team practices whatever they like best.

ミーティング
Meeting: Listen to own team's opinions. Rises Friendship.

遊びに行く
Asobi ni iku - Going out: go out with your team and have fun n_n. Check the
Events menu for more about this. VERY important menu.

練習試合
Renshuu Shiai - Practice match: Team against team. A team of 4 players is
necessary. Rises Friendship.

>>>>>>>>>>>>>>
>->Schools:<-<
<<<<<<<<<<<<<<

Status:
パーワー = Power
フットワーク = Footwork
スタミナ = Stamina
メンタル = Mental
テクニック = Technique

Energy = Instead of tension, it's energy level.

Commotion: Those sparkling stars on the player's head that appear when
countered.

友情度 - Friendship: Affects Feeling of Unity percentage and how they work as
a team, it's strength (チーム%) and such. Also, it rises player's energy level
at the start of the matches.

リーダー技 = Leader ability
Done with Square before a match. Costs LP.

一丸の想い - Ichigan no omoi = Feeling of Unity.
Yeah, that's how I'm going to translate this. Any suggestion is welcome.
Done with Square before a character performs a tech, whenever the game allows
you to do so. It may as "一丸の想い" or, normally, "X%の想い" where X is a
number. We'll call the last one "Boost".

I think that's about it...

--------------------
***Hyoutei Gakuen***
--------------------

=====Atobe Keigo:=====
Status: Power: A, Footwork: B, Stamina: C, Mental: A, Technique: A
Ability: Jumping shot, Insight, Doutaishiryoku

Leader ability:
暴君への交響曲
Boukun e no koukyoukyoku - Symphony to the tyrant: The player's abilities will
rise by 1. Costs 1 LP. Yes, Atobe is first in my faq even after what Konomi
did to him.

Techs:
絶望への前奏曲
Zetsubou e no pureryuudo - Prelude to despair: During serve press R1+X or
R1+O. By pressing X you'll do a twice as fast power serve, and by pressing O
you'll hit a drop. Technique must be S or more to be able to perform this
move.
Boost: Nothing
Feeling of Unity: If in, commotion level will rise by 1.

破滅への輪舞曲
Hametsu e no rondo - Rondo to destruction: When the opponent hits a ball that
can be returned as a smash, press R1+X. This tech will destroy the opponent's
racket with a smash and then do a second one aimed at the fallen racket. Can't
be used against a special technique. Power must be S or more in order to be
learned/bought.
Boost: Nothing
Feeling of Unity: If in, commotion level will rise by 1.

美技A
Bigi A - Beautiful technique A: Behind the service line and when returning a
ball that bounces behind it, press R1+X. Can't return specials. With this tech
you will be able to do a drop (a cord ball), and a 3 times heavier/2 times
faster jumping smash if the opponent returns it. Technique must be S or more
in order to use this.
Boost: Nothing
Feeling of Unity: If in, commotion level will rise by 1.

美技B
Bigi B - Beautiful technique B: Behind the service line and when returning a
ball that bounces behind it, press R1+O. Can't return specials. With this tech
your character will hit a corner shot and, if it is returned, a smash that
lowers the opponent's grip until the end of the match. Technique must be S or
more in order to use this.
Boost: Nothing
Feeling of Unity: If in, commotion level will rise by 1.

スイッチブレード
Switchblade - In the front court, press R1+X while returning a ball that
bounces in front of the service line with the back hand. This tech will make
the character run to hit with a JackKnife a 2.5 times heavier ball.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

荒廃への協奏曲
Kouhai e no concherto - Concerto to ruin: Energy must be 3 or more and can
only used by playing doubles with Kabaji. After hitting the ball in the front
court, press R1+O to make Kabaji do a homing power stroke. Atobe's techs
REALLY sound like Castlevania titles!!!

=====Mukahi Gakuto:=====
Status: Power: E, Footwork: A, Stamina: E, Mental: D, Technique: B
Ability: Acrobatic, Jumping Shot, Yudan (negligence)

Leader ability:
サーカス
Circus: All players will be able to use the "Acrobatic" ability. Opponent's
will be more tired. Uses 2 LP.

Techs:
ムーンサルト
Moon sault/salute/salto: In the front court, while returning a lob(or anything
that could be returned with a smash) that lands in the back court, press R1+X.
With this tech the character will fly/jump towards the ball to return it with
a drop. Character must know Acrobatic in order to perform this.
Boost: Won't usually bounce.
Feeling of Unity: Won't bounce.

シュタルダー:
Schtalder: In the front court, press R1+X to return the ball hit by the
opponent that will bounce in the back court. And the character must be able to
do a stroke. Character must know Acrobatic in order to perform this.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

ギンガーボレー:
Gingar Volley: At the front court and when returning a non-lobbed ball, press
R1+O. The character will jump right next to the ball to hit it. Character must
know the Acrobatic ability in order to perform this.
Boost: Higher to the net, harder to return
Feeling of Unity: Can only be returned with volleys

ゲイロード:
Gaylord: Yeah, well, I think that's the correct translation (even worse than
Yuushi's "Place of my heart" song >_<)... ANYHOW, character must be energy
level 2 or more to perform this tech. When in the back court, press R1+X
returning a lob (or anything else that could be returned with a smash). Cannot
return techs. Character will do a backflip (I think) to return the ball with a
high volley.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

=====Oshitari Yuushi:=====
Status: Power: D, Footwork: B, Stamina: C, Mental: C, Technique: A
Ability: Top Spin Lob

Leader ability:
つっこみ
Tsukkomi - Serious: Ah... the manzai routine from Kansai (Oshitari's accent is
from there, by the way). basically, there are two guys: a boke and a tsukkomi.
The first one makes jokes (usually dajares) and the second one... well, he
just doesn't like jokes. THE tenipuri boke is (hot) Amane. Thus, the animators
of the series made them play doubles during the Senbatsu part. About the
ability, with it Oshitari eliminates any points risen by the opponent. Costs 2
LP. OH!!! I forgot... Tsukkomi literally means "to penetrate".

Techs:
雲雀返し
Hibari Gaeshi - Skylark Return: In the back court when returning a ball that
is neither a smash nor a top spin, press R1+X in order to perform this tech.
With this tech the ball will bounce. A LOT.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

月の輪落とし
Tsuki no wa otoshi - Moon's Ring Drop: When the opponent hits a smash press
R1+X. It is a ball that will land on the base line every time.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

黒鯱
Kuroshachi - Black orc: Character must be at least energy level 2 in order to
do this tech. In the front court press R1+O (drop) or R1+X (lob) when
returning a ball (not a smash or topspin that lands in the back court) with
the back hand. The drop has extra slice.
Boost: Nothing
Feeling of Unity: Nothing

バニッシングスライス
Banishing Slice: During service, press R1+O. The ball will describe an arch
and won't be seen until it touches the ground.
Boost: Nothing
Feeling of Unity: Nothing

=====Akutagawa Jirou:=====
Status: Power: B, Footwork: C, Stamina: D, Mental: E, Technique: B
Ability: Grip, Doutaishiryoku, Honki (seriousness)

Leader ability:
シエスタ
Siesta: Costs 2 LP. Rises level energy by 3.

Techs:
サーブ&ダッシュ
Serve and dash: When serving, press R1+X or O. Immediately after hitting the
ball with slice the character will speed up to max for a while. Can only be
acquired with Footwork A or more.
Boost: Turns it into a slicing ball that bends.
Feeling of Unity: The slice will bend a lot more.

マジックボレー
Magic Volley: At the front court press R1+O when returning a ball that is not
lobbed. With this tech the character will run and hit a slow volley that will
fall far from the opponent. Can only be acquired with Technique A or more.
Boost: Won't usually bounce.
Feeling of Unity: Won't bounce.

セレスティアルボレー
Celestial Volley: At the Back court and when returning the ball (except for
drops or smashes), press R1+O. The character will run and hit the ball with a
very fast flat. After the ball surpasses the net it will turn into a top spin
lob that will fall far from the opponent. Can only be acquired with Technique
S or more.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2, commotion level will rise
by 1.

=====Kabaji Munehiro:=====
Status: Power: S, Footwork: D, Stamina: D, Mental: C, Technique: C
Ability: Power Stroker

Leader ability:
吸収される想い
Kyuushuu sareru omoi - Absorption Wish: Rises a percentage of the opponent's
risen ability points. Costs 2 LP.

Techs:
強くなれる体
Tsuyoku nareru karada - Body becoming strong: Must be used before a strength
tech. To make it function, the character must have previously copied the tech.
Boost: Copies technique
Feeling of Unity: Copies technique

無意識に刻まれた技
Muishiki ni kizamareta waza - Technique carved in the unconsciousness:  Must
be used before a technique tech. To make it function, the character must have
previously copied the tech.
Boost: Copies technique
Feeling of Unity: Copies technique

純粋な心
Junsui-na kokoro - Pure heart: After 3 games and when the character is losing,
press R1+O between points. Rises stats to those of the opponent (when higher).

=====Shishido Ryou:=====
Status: Power: D, Footwork: A, Stamina: E, Mental: A, Technique: E
Ability: Rising, Net Dash

Leader ability:
チアリングパーティー
Tearing Party: From now on, the team won't depend on cheers. Costs 1 LP. It is
the opposite of Ohtori's leader ability.

Techs:
ディープライジング
Deep Rising: Press R1+X while in the back court. This tech is a stroke 1.5
times faster that bounces in the base line.
Boost: Will become a super Top Spin
Feeling of Unity: Will become a super very fast super Top Spin

テレポートダイビング
Teleport Diving: Behind the base line, press R1+X when the ball bounces in the
opposite corner from where the character is standing.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

テレポートダッシュ
Teleport Dash: Between one's and the opponent's strokes, press R1+O. Makes the
character run 1.5 times faster.

=====Ootori Choutarou:=====
Status: Power: A, Footwork: B, Stamina: C, Mental: E, Technique: E
Ability: Speed Serve, Second serve, Grip

Leader ability:
カット
Cut: After cheering the team, it will be able to see the ball go slower. Uses
1 LP.

Techs:
スカッドサーブ
Squad Serve: During serve, press R1+O or X. It's a 200km/h serve that misses a
lot. In order to learn this tech the character must have a Power of at least
A.
Boost: Nothing
Feeling of Unity: Will never be out

パトリオットリターン
Patriot Return: When returning a serve, press R1+X to perform this tech. The
character will run to return it and hit a speedy ball that won't be seen until
it lands.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

トマホークショット
Tomahawk Shot: When returning a lob that's not a drop, lob or smash press
R1+X. It's a really fast flat that is directed to the opposite side of the
opponent.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

=====Hiyoshi Wakashi:=====
Status: Power: C, Footwork: C, Stamina: C, Mental: A, Technique: C
Ability: Gekokujou (YEAH!), Reisei (calmness)

Leader ability:
リフォーム
Reform: Makes Technique and Power increase by 2. Costs 2 LP.

Techs:
奥伝・信夫
Okuden . Hinobu: In the back court, press R1+O to do this drop volley. Cannot
return lobs that land in the front court.
Boost: Won't usually bounce.
Feeling of Unity: Won't bounce.

奥伝・受流
Okuden . Ukenagashi: In the back court, press R1+X. This tech cannot be used
against top spins. This tech returns the opponent's ball with the same
strength which was hit by the opponent.
Boost: Kyuui and velocity will rise 1.2
Feeling of Unity: Kyuui and velocity will rise 1.5

奥伝・壁添
Okuden . Kabezoi: When returning a ball in the front court (except a lob),
press R1+X. It is a homing high angle shot.
Boost: The higher it is to the net, the harder will be to return
Feeling of Unity: Can't be returned without volleys

禁伝・牙突
Kinden . Kibazuki: Character must be energy level 4. Behind the base line,
press R1+X to return the ball (except for lobs and drops). After bouncing, the
ball will go twice as fast. If the opponent returns the ball, it will lower
his energy level by 2.
Boost: Nothing
Feeling of Unity: Nothing

裏奥伝・弐式・埋火
Riokuden . Nishiki . Umebi: Character must be energy level 3 or more. Behind
the base line, press R1+O when returning a ball (except lobs or drops) with
the front of the racket. It's a drop.
Boost: Nothing
Feeling of Unity: Nothing

=====Taki Haginosuke:=====
To unlock see event: Shishido once again
Status: Power: E, Footwork: D, Stamina: C, Mental: B, Technique: B
Ability: Angle

Leader ability:
レビテーションスマイル
Levitation Smile: Taki will smile ambiguously and the opponent will generally
miss shots. Uses 2 LP.

Techs:
イリュージョンドロップ
Illusion drop: When returning a shot in the front court, press R1+O. Doesn't
return techs, lobs, flats nor smashes. It is a blurry drop that will impact
violently.
Boost: It will be blurry anywhere
Feeling of Unity: Tires the opponent

ブレイキングフラット
Breaking Flat: At the back court and when returning a ball that's neither a
lob nor flat, press R1+X. After the ball passes the net, it will go slower and
fall.
Boost: Will bounce very little
Feeling of Unity: Will bounce very little and commotion level will rise by 1.

バニッシングロブ
Banishing Lob: Behind the baseline, press R1+O when returning a ball that's
neither a smash nor tech nor drop. It's a lob that will gradually disappear.
Once it touches the ground, it will roll.
Boost: Nothing
Feeling of Unity: If in, commotion level will rise by 1.

アクセラレーションロブ
Acceleration Lob: At the back court, press R1+O when returning a Top Spin or
Slice. Doesn't work against techs. Once it reaches the highest point, it will
quickly go to one of the four corners of the court. Once it bounces, usually
can't be returned.
Boost: Nothing
Feeling of Unity: If in, commotion level will rise by 1.

=====Sakaki Tarou:=====
To unlock see event: Sakaki's entrance
Status: Power: C, Footwork: E, Stamina: F, Mental: E, Technique: C
Ability: Reisei (calmness)

Leader ability:
監督命令
Kantoku Meirei - Teacher's directive: Thanks to the professor's precise
indications, abilities will rise by 2. Costs 1 LP.

Techs:
黒薔薇のエチュード
Kurobara no echuudo - Etude of the black rose: When the opponent hits a smash
press R1+O to return it with a drop volley. Oh!, etude means "study" in
French, by the way. n_n
Boost: Will bounce very little
Feeling of Unity: Will bounce very little and can't be returned without volley

皇帝のバラード
Koutei no baraado - Ballade of the emperor: When the opponent hits a serve
press R1+X to return it with a lob.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

レギュラー外し
Regyuraa Hazushi - Regular Removal: After a point press R1+X. Makes the
opponent go to the same state as if he got countered with a tech.

撤回命令
Tekkai meirei - Revocation order: When the opponent is performing power
ankle/wrist hazushi press R1+O. Invalidates the effect of "Power wrist
hazushi" and "Power ankle hazushi". To know about power wrist/ankle hazushi,
please check Ryoma, Kirihara and Inui's section.

アドバイス
Advice: After loosing a game, press R1+O. In the next game, partner's power
will go up by 1. Can only be used in doubles.

------------------
***Rokkaku Chuu***
------------------

=====Amane Hikaru:=====
Status: Power: A, Footwork: B, Stamina: D, Mental: D, Technique: D
Ability: Power Volleyer, Dajare (pun)

Leader ability:
コートチェンジ
Court change: Because of dajares (puns) kyuui will go down to 0. Uses 1 LP.

Techs:
惚れボレー
Hore-Volley (yeah, it's a pun): Ore no boree, hore-boree. Puh!. Y-Yeah, well,
when returning a ball press R1+X. Doesn't work against smashes. With this tech
the character will reach the ball to do a quick volley. This tech can only be
learnt with Amane as the partner. Horebore means "charming", by the way.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2 and commotion level will
rise by 1.

スマッシュしまっす
Smash shimassu - I'll do a smash: In the back court and when there's a smash
chance, press R1+X. It's a smash that also reduces opponent's energy. This
tech can only be learnt with Amane as a team partner. Oh, my! I really drooled
about him in my Spanish faq! XDDDDDDDD
Boost: Reduces the energy even more
Feeling of Unity: Reduces energy to 0

ショットしましょっと
Shotto shimashotto - Let's shoot: Behind the service line and when returning a
Top Spin or flat, press R1+X. Can't return techs. It's a powerful ball with
lots of kyuui, and if this one doesn't have any effect, the next one will have
double the effect. This tech can only be learnt with Amane as a team partner.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.5

好調先生
Kouchou Sensei - Lit, "Professor in good shape", can be heard also as
"Principal": Kouchou kouchou, kouchou sensei!. Ehhh... After winning a game,
press R1+X to perform. Character's energy level will rise by 1, while everyone
else's will go down by 1. Works only once per game.

=====Kurobane Harukaze:=====
Status: Power: B, Footwork: B, Stamina: D, Mental: C, Technique: B
Ability: Grip

Leader ability:
チームビンタ
Team Binta: A slap to cheer (O_O), recovers energy and physical energy. Also,
rises energy by 2. Costs 2 LP.

Techs:
プロネーションサーブ
Pronation Serve: During serve, press R1+X. A power serve.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.1 and the opponent will
flinch

ローリングボレー
Rolling Volley: In the front press R1+X while returning a ball. Doesn't work
against smashes or flats. Cool/cute tech that returns a faster and stronger
ball.
Boost: Kyuui and velocity will rise 1.2
Feeling of Unity: Kyuui and velocity will rise 1.5

ビンタ
Binta: After loosing a point, press R1+X. It will recharge energy and rise
maximum energy level for that game only. Works only in doubles and only once
per match.

=====Saeki Kojirou:=====
Status: Power: D, Footwork: A, Stamina: E, Mental: D, Technique: D
Ability: Doutaishiryoku, Shiya (field of vision), Kensei (diversion), Doubles,
Zen'ei (vanguard), Support

Leader ability:
ゾーンディフェンス
Zone Defense: Makes all team mates have the Kensei (diversion) ability. Uses 1
LP.

Techs:
エアポケット
Air Pocket: In the front court, press R1+O when returning a ball. Doesn't work
against drops, lobs or smashes. It's a drop.
Boost: Won't usually bounce.
Feeling of Unity: Won't bounce.

マーク
Mark: Between shots and when the closest opponent is at 6m, press R1+X. Seals
opponent's techs.

頼んだ!
Tanonda! - It's a request!: Between shots, press R1+O. (if I understood). Your
doubles partner will seem like he's going to do a tech but won't.

=====Aoi Kentarou:=====
Status: Power: C, Footwork: C, Stamina: D, Mental: B, Technique: D
Ability: Honki (seriousness), Pinch, Tekagen (underestimate)

Leader ability:
瀬戸際
Setogiwa - Critical moment: At the critical moment, the own team's energy will
rise while the opponent's will go down.

Techs:
プレッシャーサーブ
Pressure serve: When leading in games, press R1+X. It is a fast serve that,
when returned will make the character run to the front court to do a homing
smash volley. Only works if energy level is 3 or more.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

プレッシャードロップ
Pressure Drop: Energy level must be 2 or more in order to perform this tech.
At the front court and when returning a ball that's not a flat, tech, lob or
smash, press R1+O. The character will run to the net and return it with a drop
volley.
Boost: Kyuui will rise 1.2
Feeling of Unity: Won't usually bounce.

コードボール
Cord Ball: When returning a ball, press R1+O. Doesn't work against flats, lobs
or smashes. Depending energy level, this tech will miss more or less.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 1.2 and won't usually bounce.

プレッシャー
Pressure: Between shots, press R1+X. This tech will rise energy level by 1 and
lower opponent's technique by 2 if the player doesn't have the "Pinch"
ability.

=====Itsuki Marehiko:=====
Status: Power: A, Footwork: E, Stamina: C, Mental: C, Technique: B
Ability: Yuujou (partnership), Makezukirai (Hates loosing)

Leader ability:
フルオブドライブ
Full of Drive: The name is cool! Rises the team's energy level to max. Uses 3
LP.

Techs:
エアドライブロブ
Air Drive Lob: When returning a ball in the back court, press R1+O. Doesn't
work against drop or smashes. It will bounce very high once it touches the
floor.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

シンカー
Sinker: In the back court, when returning a ball press R1+X. Doesn't work
against drop or smashes. This move can't be returned with special techs. If
this tech is returned opponent's energy level will drop by one.
Energy level must be 2 or more to perform this tech.
Boost: Nothing
Feeling of Unity: Commotion level will rise by 1.

ハマグリ返し
Hamaguri gaeshi - Clam Return: When returning behind the base line a slice
tech (like tsubame gaeshi), press R1+X. It's a Counter Shot hard to return.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

人間機関車
Ningen Kikansha - Human Locomotive: After loosing a game, press R1+O. Rises
both the character and his partner's tension by 1. Works only in doubles.

=====Kisarazu Ryou:=====
To unlock see event: Twins Switch
Status: Power: F, Footwork: A, Stamina: C, Mental: A, Technique: C
Ability: Jumping Shot, Angle, Pinch

Leader ability:
ヘビーボレー
Heavy Volley: The leader will teach the members of the team and they will
learn how to hit stronger/heavier volleys. Uses 1 LP.

Techs:
ホーネットダンス
Hornet Dance: At the back court and when returning a lob, press R1+O. Returns
the lob with a very fast Top Spin Lob.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

ホーネットスティング
Hornet Sting: At the front court, press R1+X to earn a smash chance. It's a
smash that doesn't bounce. Cool!
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

ホーネットアサルト
Hornet Assault: Behind the base line, press R1+X between hits. The character
will quickly go to the net.

ホーネットグライド
Hornet Glide: At the front court, press R1+O between hits. The character will
quickly go behind the baseline.

----------------
***Ginka Chuu***
----------------

=====Fukushi Michiru:=====
To unlock see event: Player's entrance
Status: Power: E, Footwork: E, Stamina: D, Mental: D, Technique: E
Ability: Koujoushin (ambition), Ishuku (Withering), Murakki(inconstant)

Leader ability:
銀華三昧
Ginkazanmai - The three flavors of Ginka: Will lower physical energy and
level energy. Also, will rise abilities by 2. Costs 1 LP.

Techs:
生まれ変わります
Umarekawarimasu - Will reborn: After loosing a point, press R1+X. Abilities
will rise by 1.

腹痛
Fukutsuu - Stomach ache: After loosing a point, press R1+O. Reduces opponent's
energy.

銀華魂
Ginka-damashii - Ginka's spirit: After returning a smash and before the
opponent hits a strong stroke, press R1+O. Physical energy will lower a 20%,
but energy level will rise by 1. Works only once per game.

銀華散華
Ginka-sange - Ginka's honorable death: After a point, press R1+O. The opponent
must find the ball in their own court. Will lower mobility of the team that
enters that court by 2. Lasts until the end of the game.

--------------------------
***Saint Rudolph Gakuin***
--------------------------

=====Mizuki Hajime:=====
Status: Power: C, Footwork: C, Stamina: D, Mental: A, Technique: B
Ability: Shiya (field of vision), Yuuetsukan (sense of superiority),
Yudan (negligence), Shitanjubi, Makezukirai (Hates loosing)

Leader ability:
弱点指示
Jakuten Shiji - Indicate the weak point: Will be able to see opponent's weak
point and then attack it. The opponent will bare a handicap in physical
energy. Uses 1 LP.

Techs:
ベンドサーブ
Bend Serve: During serve press R1+O (or X for a Kick Serve) to perform a serve
that bends, much like the Snake.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 2

インテリジェントショット
Intelligent Shot: In the back court, press R1+X when returning a ball that
bounces in the back court (except for a smash or a special shot). This tech
will make the ball invisible until it bounces.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 2

インテリジェントアイ
Intelligent Eye: Between one's own and the opponent's hits, press R1+O to
perform this move. The character will be able to predict the ball's landing,
but remember that until the next ball the energy bar won't fill up.

謀られた間合い
Hakarareta maai - Plotted Interval (I think): After 3 games, press R1+O
between points. It will lower the opponent's energy level by 1, but can only
be used once in the match.

貸しなさい
Kashinasai - Please lend it: After a point and when the opponent gets the
service, press R1+X. Takes away the opponent's right to serve.

=====Fuji Yuuta:=====
Status: Power: C, Footwork: C, Stamina: C, Mental: C, Technique: C
Ability: Rising, Taihidari (against lefty)

Leader ability:
左対策
Hidari Taisaku - Lefty counter-plan: In a match against a left-handed player,
teaches haw to play against them. Rises abilities by 3. Uses 2 LP.

Techs:
超ライジング
Chou Rising - Super Rising: When returning a service, press R1+X or O. This
tech will make the ball spin a lot, making it difficult to return.
Boost: Kyuui will rise 1.5
Feeling of Unity: Kyuui will rise 1.5 and won't be able to return once the
ball touches the floor, as it will bounce a lot.

ツイストスピンショット
Twist Spin Shot: When returning a ball press R1+X. Doesn't work against
smashes. It is a fast top spin that bounces really high.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

=====Yanagisawa Shinya:=====
Status: Power: E, Footwork: C, Stamina: C, Mental: C, Technique: D
Ability: Doubles, Utareyowai (weak receiving blows)

Leader ability:
チーム特訓の成果
Team-tokkun no seika - Team's training results: Investigates the opponent's
techs and when they put a tech in function, team's energy will be fully
recovered. Uses 2 LP.

Techs:
ループドライブドロップ
Loop Drive Drop: In the back court, press R1+O when the opponent hits a ball
that bounces in the front court. Doesn't work with smashes nor drops. Once it
bounces, this tech cannot be returned. I think the ducky is cute!
Boost: Kyuui and velocity will rise 1.2
Feeling of Unity: Kyuui and velocity will rise 1.5

ダックステップクロス
Duck Step Cross: In the front court when returning a ball that's neither smash
or lob, press R1+X. It is a cross shot.
Boost: Kyuui and velocity will rise 1.2
Feeling of Unity: Kyuui and velocity will rise 1.5

特訓の成果
Tokkun no seika - Training results: Behind the base line, press R1+O when
returning a tech (can't be any drop tech). It's a very fast top spin lob.
Boost: Kyuui and velocity will rise 1.2
Feeling of Unity: Kyuui and velocity will rise 1.5

=====Kisarazu Atsushi:=====
Status: Power: E, Footwork: D, Stamina: D, Mental: B, Technique: C
Ability: Reisei (calmness), Pinch

Leader ability:
空中戦
Kuuchuusen - Air battle: Every time both players try to lob, they will
automatically perform one. Uses 1 LP.

Techs:
エアウォークドロップ
Air Walk Drop: In the front court and when there's a chance for smashing the
ball, hit R1+X. The character will jump to perform a drop.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 1.2 and usually won't bounce.

エアウォークロブ
Air Walk Lob: In the front court and when there's a chance for smashing the
ball, hit R1+O. The character will jump to perform a lob.
Boost: Velocity will rise 1.2
Feeling of Unity: Velocity will rise 1.5

ソルスティンガー
Sol Stinger: At the front court and when returning the ball, except for drops,
lobs or smashes, press R1+X. Once it surpasses the net, it will be a low
smash. Sol means "sun" in Spanish. An easy one! vn_nv
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

ルナランダー
Luna lander: Press R1+O when returning a ball in the back court. Doesn't work
against smashes. It's a ball with tons of slice that is impossible to return
once it touches the floor. Luna means "moon" in Spanish. Another easy one!
vn_nv
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

ヘルアンドヘブン
Hell and Heaven: Energy level must be 3 or more to perform. At the back court,
press R1+X when returning a not-smashed hit. Once the character hits the ball,
it will be a drop or a lob. It's a twice as fast cord ball.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui and velocity will rise 1.5

=====Akazawa Yoshirou:=====
Status: Power: B, Footwork: F, Stamina: A, Mental: B, Technique: E
Ability: Jumping Shot, Grip, Doutaishiryoku

Leader ability:
大いなる咆哮
Ooi naru houkou - Scream becoming loud: Recovers player's energy and rises
energy level by 2. Uses 2 LP.

Techs:
鉛ドロップ
Namari Drop - Lead Drop: Press R1+O when returning a ball. It is a ball with
spin that bends when it bounces. It's cool to see this shot in real courts!!!
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 1.2 and usually won't bounce.

ぶれ球
Buredama - Blur Ball: Press R1+X when returning a ball. It will reduce the
opponent's energy a little, unless he/she has the Doutaishiryoku ability in
which case will reduce it a lot.
Boost: Will look blurrier
Feeling of Unity: It will be blurry anywhere

咆哮
Houkou - Yell: After one's miss press R1+O. Fill character's gauge.

キャプテンシー
Captaincy: Press R1+X when losing a game. The character will rise the
partner's energy level by 1. Don't lose confidence until it ends!

=====Kaneda Ichirou:=====
Status: Power: D, Footwork: D, Stamina: D, Mental: C, Technique: D
Ability: Doubles, Kachibibiri (fear of winning)

Leader ability:
千里眼
Senrigan - Clairvoyance: Usually will make balls fall far from the opponents.
Costs 2 LP.

Techs:
見つけました
Mitsukemashita - Discovered: Press R1+O when returning a ball. Doesn't work
against drops or smashes. It is a lob which misses a lot and is aimed at the
corner.
Boost: Won't be out
Feeling of Unity: Won't be out and commotion level will rise by 1.

トラップドロップ
Trap Drop: At the front court and when returning a ball that's neither a lob
nor smash, press R1+O. The character must be energy level 2 or more. If the
opponent is near enough the net, it will be a lob. Otherwise, it will be a
drop.
Boost: Nothing
Feeling of Unity: In the case it's not returned with a tech, ball will turn
into a slow lob.

叱咤激励
Shitta gekirei - Encouragement Scolding: After loosing a point, press R1+O. It
passes one's own energy to the partner's bar.

--------------------
***Fudoumine Chuu***
--------------------

=====Tachibana Kippei:=====
See: That man, towards Kyuushuu!
Status: Power: A, Footwork: D, Stamina: D, Mental: A, Technique: A
Ability: Grip, Doutaishiryoku, Reisei, Tekagen

Leader ability:
結束力
Kessoku chikara - Unity strength: Team's partnership will rise to 100%. Uses 2
LP.

Techs:
リターン
Return: When returning the opponent's serve, press R1+X. It's a twice as fast
return.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

サイレントドロップ
Silent Drop: At the front court, press R1+O. A very slow drop that almost
never bounces.
Boost: Nothing
Feeling of Unity: Will never bounce.

ダッシュボレー
Dash Volley: At the back court, and when returning a ball that bounces in
front of the service line, press R1+X. The character will run to the ball and
return it with a volley.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

リーピングトップスピン
Reaping Top Spin: At the back court and when returning a ball (except for
drops or smashes), press R1+O. It's a powerful top spin that bounces right in
the line.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

=====Ibu Shinji:=====
Status: Power: E, Footwork: C, Stamina: C, Mental: C, Technique: A
Ability: Slow Starter, Murakki, Top Spin Lob

Leader ability:
ぼやき返し
Boyaki-gaeshi - Complaint Return: With a complaint, empties the energy bar and
turns its level back to one. Uses 1 LP. Ibu IS a tensai like Fuji and Oshitari
after all!!! He has a "Gaeshi"!!! vn_nv

Techs:
キックサーブ
Kick Serve: When serving, press R1+X or R1+O for a normal serve. It's a 3
times stronger serve that changes direction when bouncing.
Boost: The ball bends a lot
Feeling of Unity: After bouncing, will aim to the opponent's body

スポット
Spot: Press R1+O or R1+X after the opponent returns twice in a row a slice and
a top spin. Can't return smashes or techs. To do so, press O and X twice and
THEN press R1+X or R1+O. This tech will paralyze the opponent's arm so s/he
won't be able to return the ball.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

ぼやき
Boyaki - Complaint: Between shots, press R1+X. The character's energy bar will
lower 25%, while the opponent's one will be emptied.

=====Kamio Akira:=====
Status: Power: E, Footwork: A, Stamina: C, Mental: C, Technique: C
Ability: Side Dash, Pinch

Leader ability:
新型コンビネーション
Shingata combination - New form of combination: The opponent's hit's velocity
will usually be reduced by half. Costs 1 LP.

Techs:
クイックサーブ
Quick Serve: When serving, press R1+X. It's a 1.5 times faster serve.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

ニトロアクセル
Nitro-accel: When returning a not-smashed ball, press R1+O. It's a Top Spin
that will go twice as fast once it bounces. The more spin the character
receives, the more this tech will have.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

音速弾
Onsokudan - Sonic bullet: Character must be energy level 3 ore more in order
to perform this tech. Press R1+X when returning the ball. Cannot return drops,
smashes, lobs or techs. Hits a very fast ball REALLY hard to return.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

不屈ダイブ
Fukutsu Dive - Persistence Dive: When returning a flat or a top spin behind
the service line, press R1+X. Cannot return techs. The character will run to
where the ball is and return it with tons of spin and velocity. Character must
be at energy level 3 or more.
Boost: Velocity will rise 1.2
Feeling of Unity: Kyuui and velocity will rise 1.2 and, if in, level will rise
by 1.

スピードエース
Speed Ace: Between one's and the opponent's hit, press R1+O. Until the next
point, it will improve mobility, speed and agility. But the energy bar won't
fill.

=====Ishida Tetsu:=====
Status: Power: A, Footwork: E, Stamina: C, Mental: D, Technique: E
Ability: Power Stroker, Kihaku (Vigor)

Leader ability:
瀑布のとどろき
Bakufu no todoroki - Waterfall Roar: Thanks to the screams of cheer (O_O) the
footwork will rise by 2. Uses 1 LP.

Techs:
波動球
Hadoukyuu: When returning the ball (cannot be lob nor smash), press R1+X. It's
a VERRRY strong flat that will greatly reduce opponent's resistance. The
character must have Power A or more in order to learn this tech. Roughly,
hadoukyuu means "Surge Ball". First waterfall now surge!
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.5

蒼天球
Soutenkyuu: When returning the opponent's hit, press R1+X. This tech cannot
return lobs nor smashes. It's a pretty high lob that's twice as fast and
powerful than a normal one. Means "ball to the blue sky" or "Blue Sky Ball" or
something like that. Now it's the sky XD
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

爆裂砕
Bakuressai - Exploding Blast: When returning a smash chance, press R1+X. The
character will jump towards the ball and hit a 3 times stronger smash. Once it
touches the floor the ball... O_O... Just can't be returned. Also, it must be
replaced by a new one. (...that was lame... >_<)
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

烈風扇
Reppusan: Behind the base line, and when returning a ball that's not a lob,
press R1+O. It's one of the weirdest techs. Must be done before the ball
surpasses the net. This tech will make the ball go back with the force of the
air. Power must be S in order to learn this tech.
Boost: Nothing
Feeling of Unity: Nothing

=====Tachibana An:=====
To unlock see event: Street Devil and Cute Girl Found!
Status: Power: E, Footwork: D, Stamina: F, Mental: B, Technique: D
Ability: Jumping Shot

Leader ability:
乙女の激励
Otome no gekirei - Encouragement of the maiden: Thanks to the the cheers
before the start, abilities of all members of the team will increase by 1.
Uses 2 LP.

Techs:
アプリコットリターン
Apricot Return: When returning the service, press R1+X. It's a 3 times
stronger return.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui will rise 5

フェザードロップ
Feather Drop: When returning the ball at the front court (except for smashes),
press R1+O. It's a drop moved by the wind that cannot be returned without
special techs.
Boost: Nothing
Feeling of Unity: Nothing

乙女の逆鱗
Otome no gekirin - Imperial wrath of the maiden: When receiving a body blow,
press R1+X. Rises level energy by 1.

-------------------
***Yamabuki Chuu***
-------------------

=====Sengoku Kiyosumi:=====
Status: Power: A, Footwork: A, Stamina: B, Mental: B, Technique: B
Ability: Top Spin Lob, Doutaishiryoku, Lucky, Yudan (Negligence)

Leader ability:
強運
Kyouun - Strong Fortune: When making the racket spin, will always have the
right to serve. Costs 1 LP.

Techs:
虎砲
Kohou - Tiger Gun: When serving, press R1+X. It's a fast serve that cannot be
seen until it bounces.
Boost: Velocity will rise 1.2
Feeling of Unity: Kyuui and velocity will rise 1.5

ダンクスマッシュ
Dunk Smash: At the back court and when having a smash opportunity, press R1+X.
With R1+O will perform a drop. Cannot return techs. The character will jump
high to return the ball with a strong hit.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 1.5

スピード封じ
Speed fuuji - Confining the velocity: Returning the ball behind the baseline,
press R1+X. Cannot return drops, lobs nor smashes. Energy level must be 3
or more in order to perform this tech. It's a tech that sends the ball to the
opposite corner, full speed. The character must know the Doutaishiryoku
ability.
Boost: Velocity will rise 1.2
Feeling of Unity: Velocity will rise 1.5

豹眼
Hyougan - Panther's Eye: Between shots, press R1+O. Until the next point,
ball's weight will loose strength.

ラッキーウォッチ
Lucky Watch: When the opponent hits a lob or anything else that could be
returned with a smash, press R1+O. The opponent's hit will always be OUT. The
Lucky ability is necessary in order to learn this tech.
Boost: Nothing
Feeling of Unity: Nothing

試合用ラケット
Shiaiyou Raketto - Racket prepared for the match: Press R1+X after a point
done with a smash. After changing the racket, Power will rise by 1. Works
only once per match.

=====Akutsu Jin:=====
Status: Power: C, Footwork: S, Stamina: A, Mental: C, Technique: D
Ability: Angle, Net Dash, Side Dash, Grip, Doutaishiryoku, Utarezuyoi
(strong receiving blows)

Leader ability:
ブースト
Boost: Players of the own team will have risen their Power and Footwork by
2. Provoking more than cheering. Uses 1 LP.

Techs:
逆だ小僧
Gyaku da kozou - It's the opposite, kid: At the back court and when returning
a ball that's not a smash, press R1+O. The character will be able to retain
the ball in the racket by keeping the button pressed. Technique of A or more
is necessary in order to learn this tech.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

その程度か小僧
Sono teido ka kozou - Is that all, kid?: At the back court and when returning
a not smashed ball that lands in front of the service line, press R1+X. The
character will quickly jump to the net to return the ball with a flat or drop.
The character must have a Technique of at least A in order to learn this tech.
Boost: Velocity will rise 1.2
Feeling of Unity: Velocity will rise 1.2 and won't be able to return without
volleying.

笑わせるなよ
Warawaseru na yo - You make me laugh: Behind the baseline and when returning a
ball that lands behind the service line, press R1+X (top spin) or R1+O (lob).
The character will slide to return the ball with either a Top Spin or a Lob.
The character must have a Technique of at least A in order to learn this tech.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

素質ねーな
Soshitsu ne--na - Not a genius at all: Energy level must be 2 or more in order
to perform this tech. When returning a service, press R1+X for a Top Spin and
R1+O for a Lob.  The character will slide and hit a top or lob.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

=====Muromachi Tooji:=====
Status: Power: E, Footwork: D, Stamina: D, Mental: C, Technique: C
Ability: Jumping Shot

Leader ability:
サングラスの奥
Sunglass no oku - Interior of the sunglasses: Thanks to the leader's
discernment ability, a cursor will show where the opponent is aiming. Uses 2
LP. What could be behind those glasses...

Techs:
剃刀
Kamisori - Razor: When serving, press R1+O in order to perform this service
that disappears when crossing the net. It's a service with slice.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

シャドウムーン
Shadow Moon: At the back court and when returning a Top Spin, press R1+O. It's
a very strong top spin that will be invisible until it bounces.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

エクリプス
Eclipse: When in the back court and when returning a slice, press R1+X to
perform this powerful Top Spin that will be invisible until it hits the floor.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

洞察力
Dousatsu-ryoku - Ability of discernment: Between shots, press R1+O. The
character will be able to predict the ball's landing. When that happens,
energy will drop.

=====Minami Kentarou:=====
Status: Power: D, Footwork: D, Stamina: C, Mental: D, Technique: C
Ability: Doubles, Zen'ei (vanguard), Shinrai (Trust)

Leader ability:
サインプレーの確認
Sign play no kakunin - Sign Play Confirmation: Kyuui and velocity will
generally rise. Uses 2 LP.

Techs:
サーブ&ポーチ
Serve and Poach: When in the vanguard and when returning a the opponent's
service return (@_@), press R1+O. The character will run to reach the ball and
hit a volley. Works only in doubles.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 1.5

ストレート
Straight: Press R1+X when returning the ball behind the service line. The ball
will always go straight and will bounce in the line. Now, the real question:
Is Minami straight? And what about Yazaki? (I sure hope so *_*)
Boost: Kyuui will rise 1.2
Feeling of Unity: Will be such a fast ball that won't be seen

集中攻撃
Shuuchuu Kougeki - Concentration Attack: Between one's and the opponent's hits
press R1+O. If the same character of the opponent's team returns various times
and is at his/her limit, will lower resistance and energy. Only works in
doubles.

=====Higashikata Masami:=====
Status: Power: B, Footwork: E, Stamina: E, Mental: E, Technique: E
Ability: Power Server, Doubles, Goei

Leader ability:
地味に堅実に
Jimi ni kenjitsu ni - Trusting Jimmi: Calling with all his heart, commotion
level will rise by 3. Uses 2 LP.

Techs:
マギサーブ
Magi serve: When in energy level 3, press R1+X when serving. It's a flat four
times stronger. If the opponent's power is lower, the ball will always be a
lob.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

=====Dan Taichi:=====
Status: Power: G, Footwork: F, Stamina: G, Mental: D, Technique: H
Ability: Douyou, Utareyowai (Weak receiving blows), Ishuku

Leader ability:
メモ帳
Memo-chou - Memo book: Or is note book better? Anyhow, thanks to the data
compiled during the match, Technique and Power will rise by 2. Uses 2 LP.

Techs:
逆です小僧さん
Gyaku desu kozou-san - It is the opposite, Mr. kid: At the back court and when
returning a not smashed ball, press R1+X. The character will be able to retain
the ball in the racket by keeping the button pressed. Will probably make the
opponent throw the racket. Technique of B or more is necessary in order to
learn this tech.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

わわっ真っ暗だっ
Wa, wah, Makkura dah - Wa, wah, It's pitch dark!: At the back court and when
returning the opponent's hit with the racket's face, press R1+O. Cannot return
smashes. It is a lob that because Dan's bandana falls, nothing will be seen
for a couple of seconds. Dan is so cute! n_n
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

ダダダダァーン
Dadadadaaaaan: When loosing a point, press R1+O. Proportionally to one's own
energy, will lower the opponent's.

----------------------
***Rikkai Daifuzoku***
----------------------

=====Sanada Genichirou:=====
Status: Power: A, Footwork: A, Stamina: B, Mental: B, Technique: A
Ability: Iron Wall, Kaifuku (rehabilitation), Ia, Ikou (autority)

Leader ability:
一喝
Ikkatsu - One roar: Kawaii naming! n_n Will take away the own team's members
negative abilities. Costs 2 LP.

Techs:
先の先
Sen no Sen - Before the future: Actually... I am not sure of the translation,
but I think that's what it means. When serving, press R1+X. Because it
penetrates the opponent's mobility, it's a fast serve. The character will be
able to retain the ball in the racket by keeping the button pressed. Will
probably make the opponent throw the racket. If this tech is returned anyway,
it will lower the opponent's energy and will make him always hit a lob. Cannot
be returned with techs. Wow... strong @_@
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2 and if in, commotion level
will rise by 1.

後の先
Go no sen - After the future: When returning the service, press R1+X. Will
make the opponent go to the opposite direction that the player pressed. It's
a fast return.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2 and if in, commotion level
will rise by 1.

圓波
Enha - Round wave: At the front court and when returning a ball that's neither
a smash nor lob, press R1+X. The character will run to where the ball is and</pre><pre id="faqspan-2">
return it with a back hand volley. It looks as if Sanada uses the racket as
a sword. Cool!
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2 and if in, commotion level
will rise by 1.

臥龍
Garyuu - Reclined Dragon: When returning the ball, press R1+X. Cannot return
drops. The character must be at energy level 3 or more. If the opponent does
not have the Grip ability, will loose the racket when trying to return this
tech. If scored with this tech, LP will rise by 1. If the opponent doesn't
have the Grip ability and has Power of A or less, if scored with this tech
will lower the opponent's grip power.
Boost: If in, commotion level will rise by 1.
Feeling of Unity: If in, commotion level will rise by 2

=====Yanagi Renji:=====
Status: Power: C, Footwork: A, Stamina: C, Mental: D, Technique: B
Ability: Slice, Doutaishiryoku, Shiya (field of vision), Reisei (calmness),
Kaiseki Mukou (Invalidate Analysis)

Leader ability:
勝利宣言
Shouri Sengen - Victory declaration: Will initiate countdown to victory. Uses
3 LP. OMG! MASTER!!!! n_n

Techs:
忍び手
Shinobi Te - Stealing Hand: During serve press R1+X to perform this move. It's
a powerful serve that goes diagonally to the other court, but you have to have
energy level 4. The real problem is that energy level goes down by 1 after
performing the tech.
Boost: Nothing
Feeling of Unity: Nothing

呼び水
Yobimizu - Rousing: In the front court, press R1+O. Doesn't work
against drop or smashes. With this tech the character will perform
a lob that lands near the base line. The character who performad the lob,
until the next point will return to the center of the court if s/he's not
moving the cursor. Can't perform any other tech until the effect of this one
is over.
Boost: Nothing
Feeling of Unity: If in, commotion level will rise by 1.

飛び火
Tobihi - Flying Sparks: Behind the service line, press R1+O. The character
will hit the ball to an unexpected place of the court. Doesn't work against:
drops, smashes, lobs or slices.
Boost: Opponent will slide even more. Will be easier to be out.
Feeling of Unity: Opponent will slide even more. If thanks to this effect
the ball is out, then commotion level will rise by 1.

かまいたち
Kamaitachi: It's a Japanese monster, by the way. At the back court and when
returning the opponent's hit, press R1+X. Cannot return drops. Character must
be at energy level 3 or more. It's a fast and precise slice. If the opponent
does not have the Counter ability, won't be able to return the ball with a
tech.
Boost: If in, commotion level will rise by 1.
Feeling of Unity: If in, commotion level will rise by 2

結び花
Musubi-hana - Ending Flower: From the fourth lost game, press R1+O. After
putting in function, all balls returned by the opponent will be lobbed and
will fall in the middle of the base line, unless a tech is performed.

転び寝
Morobi-ne - Falling Sleep: Between hits, press R1+O. Stops the opponent's
Felling of Unity. While this tech is in function, won't be able to perform
another.

学び舎
Manabi-seki - Studying house: After the fourth game, press R1+O. When the
opponent rises his/her abilities, the character will also rise theirs.

=====Kirihara Akaya:=====
Status: Power: B, Footwork: B, Stamina: D, Mental: A, Technique: C
Ability: Kihaku (vigor), Kouyou-san, Taihidari

Leader ability:
いなし
Inashi - Let go: When the own player provokes the opponent, energy level will
rise by 2. Uses 1 LP.

Techs:
ナックルサーブ
Knuckle Serve: During serve, press R1+X. This is three times stronger serve
that changes direction when bouncing. It also hits the receiver so hard it
will lower his energy. A LOT. Can only be used when energy level is at least
3.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

レーザーショット
Laser Shot: Behind the service line, press R1+X when returning a ball. Doesn't
work against drops, lobs or slices. It's a very fast flat that stay in the
racket for a while.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

ナパーム
Napalm: When there is a smash chance, press R1+X. It is a smash that lands in
front of the opponent, so he has to be really careful. Can't return specials.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

強者との経験
Kyousha to no keiken - The experience with strong people: Returns techs of
Higuma Otoshi (Fuji S., R1+O) -> Kamaitachi (Yanagi, R1+X) o Jackal Fang
(Jackal) -> Laser Beam (Yagyuu, R1+X) -> Myougi . tecchuu ate (Marui, R1+O) ->
Drive B (Echizen, R1+O) -> Kyousha to no keiken (R1+X). Only works in singles.
Based in chapter 221 of the manga. If you put the game in hard and play
against a Jackal with Defense O, it will be easier to put in function.

片足スプリットステップ
Kata-ashi Split Step - One-legged Split Step: Between hits, press R1+O. Works
until the next point. Will rise mobility but the bar won't fill.

集中
Shuuchuu - Concentration: Between hits, press R1+O. Works until the next
point. Predicts ball's landing, but the bars won't fill.

パワーリスト外し
Power Wrist hazushi - PW removal: After loosing a point, press R1+O. Technique
will rise by 1. Can only be used after three games and once per match.
Technique will be lowered by 1 until the championship, but the character will
receive bonus points in Power.

危険モード
Kiken Mode - Danger Mode: After losing a game press R1+X if the character is
in energy level 2 or more. Works only once. Rises energy level by 2.

=====Marui Bunta:=====
Status: Power: C, Footwork: A, Stamina: B, Mental: D, Technique: B
Ability: Kaifuku (recovery)

Leader ability:
ギフト
Gift: A cake is gifted to us (YAY!) and physical energy will be recovered.
Nice! Uses 2 LP.

Techs:
妙技 . 綱渡り
Myougi . tsunawatari - Exquisite skill . Tightrope Walking: At the front
court, press R1+X when returning the ball, which cannot be flat, lob, tech or
smash. It's a cord ball, so the ball will hit the net but enter anyway.
Boost: Won't usually bounce.
Feeling of Unity: Won't usually bounce and if in, opponent's commotion level
will rise by 2

妙技 . 鉄柱当て
Myougi . tecchuu ate - Exquisite skill . Aiming to the iron post: When in the
front court, press R1+O when returning a ball. Cannot return flats, lobs,
techs or smashes. The ball will hit the iron post and then fall near the net,
unless you point in, in which case it will turn into a top spin lob.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.1 and opponent's commotion
level will rise by 2 if in

妙技 . 風船割り
Myougi . fuusen wari - Exquisite skill . Balloon explosion: Between hits,
press R1+X. The balloon made with the gum surprises the opponents and will
lower his/her energy.

俺様の手足
Ore-sama no teashi - Ore-sama's arms and legs: Yes, someone other than Atobe
may say "ore-sama". After a point, press R1+X. Partner's ability of retrieving
the ball while performing a tech will rise. Can only be used in doubles.

パワーリスト外し
Power Wrist hazushi - PW removal: After loosing a point, press R1+O. Technique
will rise by 1. Can only be used after three games and once per match.
Technique will be lowered by 1 until the championship, but the character will
receive bonus points in Power.

=====Jackal Kuwahara:=====
Status: Power: C, Footwork: B, Stamina: A, Mental: C, Technique: C
Ability: Iron wall, Goei, Utarezuyoi (strong receiving blows)

Leader ability:
スピードアップ
Speed Up: During the match, mobility and ball velocity of the own team will
rise. Uses 2 LP.

Techs:
ワイルドサーブ
Wild serve: When serving, press R+O. If you press X, kyuui will rise 4 times
and will make the receiver run to the back. If you press the O button, it will
be a lighter ball, which will make the opponent go to the net.
Boost: Nothing
Feeling of Unity: Distance will get wider

ジャッカルファング
Jackal Fang: Press R1+X when returning a hit. Doesn't return drops nor
smashes. With great spin, the ball will go around the pole and into the other
court. Yes, just like the boomerang snake.
Boost: If in, commotion level will rise by 1
Feeling of Unity: If in, commotion level will rise by 2

バギーホイップショット
Buggy Whip Shot: Behind the baseline, press R1+O when returning a ball that
lands behind the service line. Cannot return lobs, smashes or techs. It's a
curved cross shot.
Boost: Turns into a snake, with same kyuui and curve
Feeling of Unity: Won't be seen until it bounces

ディフェンスX
Defense X: Between hits, press R1+X. Until the next point, Footwork will rise
by 1. The character will automatically quickly go to where the ball lands, as
long as the stick is not moved.

ディフェンスO
Defense O: Between hits, press R1+O. The character will have 3 returns against
techs. After that, if the opposite team performs a tech, normal hits will
change and return will lower by 1. After all returns have finished, this tech
will be over.

パワーリスト外し
Power Wrist hazushi - PW removal: After loosing a point, press R1+O. Technique
will rise by 1. Can only be used after three games and once per match.
Technique will be lowered by 1 until the championship, but the character will
receive bonus points in Power.

=====Yagyuu Hiroshi:=====
Status: Power: C, Footwork: B, Stamina: C, Mental: B, Technique: A
Ability: Honki (Seriousness), Reisei (calmness), Match Point

Leader ability:
知識と洞察のスピーチ
Chishiki to dousatsu no Speech - Speech of Wisdom and Discernment: n_n Before
the match, deactivates opponent's practice/labor abilities. CALMLY does this.
Costs 2 LP.

Techs:
レーザービーム
Laser Beam: Behind the service line, press R1+X when returning a not smashed
ball. It's a really fast and accurate hit that will make the ball go right
into the back corner.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2 and opponent's commotion
level will rise by 1 if in

慈愛と礼節のドロップ
Jiai to reisetsu no drop - Drop of Kindness y Decorum: When in the front
court, press R1+O when returning a ball that's neither a lob nor a smash. The
character will run to where the ball is and perform a gently drop.
Boost: Nothing
Feeling of Unity: Nothing

勇気と忍耐のロブ
Yuuki to nintai no Lob - Lob of Courage and Resistance: Press R1+O when
returning at the back court a ball that's neither a lob nor smash. It's a
slow lob. If the opponent returns it with anything other than a common smash,
then one of his/her abilities will lower by 1.
Boost: Nothing
Feeling of Unity: Nothing

機知と諧謔のスペース
Kichi to kaigyaku no Space - Space of wit and humor: After loosing a point,
press R1+X. Will make a very funny joke (?) of wit and humor (??) that
calms both teams, which will make them recover physical strength and lower
their energy.

知性と教養のスタイル
Chisei to kyouyou no Style - Style of intelligence y refinement: Ok, I'm in
love with Yagyuu's techs' names!!! Eh... After loosing a point press R1+O.
Changes with style: [Power: Rises Power by 2, lowers Footwork by 2] [Footwork:
Rises Footwork by 2, lowers Power by 2] [Normal]. Once at a time.

=====Nioh Masaharu:=====
Status: Power: B, Footwork: A, Stamina: C, Mental: A, Technique: C
Ability: Kaiseki Mukou (Invalidate Analysis), Bouryaku

Leader ability:
大いなる誤解
Ooi naru gokai - Misunderstanding gone big: Changes game's counters of the own
team with the opponent's. Costs 3 LP.

Techs:
ダーティートリック
Dirty Trick: When returning a ball that's neither a drop nor smash, press R1+X
when in the front court. If the opponent is at the rear, that player won't see
the coming hit. Yet another tech based on the manga.
Boost: Kyuui will rise 1.5
Feeling of Unity: Kyuui will rise 3

擬態レーザー
Zama Laser - Laser Promise: Behind the service line and when returning a ball
that's not a smash, press R1+X. It's a really fast and accurate hit that will
make the ball go right into the back corner.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2 and opponent's commotion
level will rise by 1 if in

擬態シュトローム
Gitaigo Schtrohm - Mimicking "Schtrohm": Eh... I don't know if it's correct,
but the word means "strong" in German. Any German pot fans out there? After
the partner scores a point with one of this techs, press R1+O. Changes own
energy with the opponent's one. Only for doubles.

イレース
Erase: Between shots, press R1+X. Will make opponent's defensive techs stop
being effective. The opponent must be in the front court.

チープトリック
Cheap Trick: When there's a distance of 6m between one and the opponent, press
R1+O between hits. When the partner that's in the rear hits the ball, it won't
be seen until it crosses the net. Only for doubles.

マスカレード
Masquerade: After the partner scores a point with one of his/her techs, press
R1+X. Surprises the opponent with a mask of the partner. Lowers by 2 the
energy level while rises commotion level by 1. Plus, exchanges own energy with
the partner's one. Works only once per match.

=====Yukimura Seiichi:=====
To unlock see event: Rikkaidai's Captain
Status: Power: S, Footwork: B, Stamina: D, Mental: B, Technique: A
Ability: None

Leader ability:
プレイヒント
Play hint: Helps to make the game easier by spotting the opponent's
weaknesses. Lowers abilities. Uses 2 LP.

Techs:
秘球 . 金鳥
Hikyuu . Kinchou - Secret Ball . Golden bird: When serving, press R1+X. Lowers
Lowers a portion of the opponent's energy and rises own mentality. Works only
during the game in which serve game is kept. Translations and pronunciations
might be wrong, so sorry about that.
Boost: If in, commotion level will rise by 1
Feeling of Unity: If in, commotion level will rise by 2

秘球 . 黄麟
Hikyuu . Kirin - Secret Ball . Yellow Giraffe: At the front court and when
returning a ball that's neither smashed nor lobbed, press R1+X. Whenever the
character scores a point, character's Technique will rise by 1. Works until
winning the game.
Boost: If in, commotion level will rise by 1
Feeling of Unity: If in, commotion level will rise by 2

秘球 . 紫熊
Hikyuu . Shiyuu - Secret Ball . Violet Bear: Behind the service line, press
R1+X when returning a smash n_n. Sounds familiar already. Whenever the
character scores, character's Resistance will rise by 1. Works until the
end of the game.
Boost: If in, commotion level will rise by 1
Feeling of Unity: If in, commotion level will rise by 2

秘球・銀狼
Hikyuu . Ginrou - Secret Ball . Silver Wolf: At the back court, press R1+X
when returning the ball. Cannot return smashes nor drops. Whenever the
character scores, character's Footwork will rise by 1. Works until the end of
the game.
Boost: If in, commotion level will rise by 1
Feeling of Unity: If in, commotion level will rise by 2

秘球・白虎
Hikyuu . Byakkou - Secret Ball . White Tiger: At the front court, press R1+X
when returning a smash. When the character scores, character's Footwork will
rise by 1. Works until the end of the game. Yukimura is REALLY similar to Fuji
Shuusuke. Not only his techs are similar, but also their star sign and
personality is the same. Yeah, the faq, the faq...
Boost: If in, commotion level will rise by 1
Feeling of Unity: If in, commotion level will rise by 2

--------------------
***Seishun Gakuen***
--------------------

=====Echizen Ryoma:=====
Status: Power: E, Footwork: A, Stamina: C, Mental: B, Technique: S
Ability: Diving, Net Dash, Doutaishiryoku, Honki (seriousness), Waza Sense,
Kakusei (awakening)

Leader ability:
指摘
Shiteki - Pointing out: The player provokes the opponent. Rises energy level
by 2. Uses 2 LP.

Techs:
ツイストサーブ
Twist Serve: When serving, press R1+X or R1+O for a slice. It's a service that
changes direction when bouncing.
Boost: After bouncing, will suddenly bend
Feeling of Unity: After bouncing, will aim at the opponent's body

超ライジング
Chou Raishingu - Super Rising: When returning a service, press R1+X o R1+O.
This tech will make the ball spin a lot, making it hard to return.
Boost: Kyuui will rise 1.5
Feeling of Unity: Kyuui will rise 1.5 and will bounce really high

ドライブA
Drive A: At the back court and when returning a ball that's not smashed nor
a tech or a ball that lands in front of the service line, press R1+X. The
character will run to where the ball is and return it with a volley that will
either throw the opponent's racket or be OUT.
Boost: Kyuui will rise 1.5
Feeling of Unity: Kyuui will rise 3 and if the opponent is hit, will rise
shock level by 1.

ドライブB
Drive B: At the back court, press R1+O when returning a ball that's not a
smash or a ball that lands in front of the service line. The character will
run towards to where the ball is and return a strong and fast volley. The
character must have a Footwork of A or more in order to learn this tech.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 1.2 and will recover spent energy for this
tech

ツイストスマッシュ
Twist Smash: At the front court and when having a smash chance, press R1+X or
R1+O for a normal smash. Cannot return techs. The character will jump towards
the ball and return it with a smash that bends after bouncing.
Boost: Kyuui will rise 1.5
Feeling of Unity: Kyuui will rise 1.5 and will bounce near the opponent, which
will make him/her to probably loose physical energy

二刀流
Nitouryuu - School of the two swords: At the front court, press R1+O when
returning a top spin or a slice. Character must be at energy level 2 or more.
Changes hands, hitting the ball with the back of the racket. This tech can be
used by both Echizens because they can use both hands.
Boost: Ball velocity will rise 1.5
Feeling of Unity: Opponent's commotion level will rise by 1

模倣
Mohou - Imitation: Buggy Whip Shot (Jackal), Air Walk Drop (Kisarazu Atsushi),
Zero-shiki drop (Tezuka), etc in order to function. Works in singles only.
Boost: Nothing
Feeling of Unity: Nothing

COOLドライブ(未完成)
COOl Drive (Mikansei) - Cool drive (unfinished): Behind the baseline, press
R1+X when returning a ball that bounces in the front court. The character will
quickly run to the net to return the ball with a volley. If in, energy level
will rise by 1.
Boost: Will accelerate even more
Feeling of Unity: Will accelerate even more

片足スプリットステップ
Kata-ashi Split Step - One-legged Split Step: Between hits, press R1+O. Works
until the next point. Will rise velocity but the bar won't fill.

パワーアンクル外し
Power Ankle hazushi - PA removal: Between points, press R1+X to perform this
tech. Footwork will rise by 1. Can only be used after three games and once per
match. Footwork will be lowered by 1 until the championship, but the character
will receive bonus in received Footwork points.

=====Tezuka Kunimitsu:=====
Status: Power: A, Footwork: A, Stamina: A, Mental: A, Technique: A
Ability: Doutaishiryoku, Reisei, Speed Server, Furukizu

Leader ability:
青学の柱
Seigaku no hashira - Seigaku's pillar: Rises energy level by 2. Costs 2 LP.

Techs:
スピードサーブ
Speed Serve: When serving, press R1+X. A twice as fast service.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui and velocity will rise 1.2

零式ドロップ
Zero-Shiki Drop: At the front court, press R1+O when returning a not smashed
ball. Four words to describe: Rolls to the net.
Boost: Nothing
Feeling of Unity: Nothing

コーナーショット
Corner Shot: Behind the service line, press R1+X or R1+O when returning a not
smashes ball. The ball will be directed to the base line, full speed. Energy
level must be 2 or more.
Boost: Kyuui will rise 1.1
Feeling of Unity: Kyuui will rise 1.2

手塚ゾーン
Tezuka Zone: Between hits, press R1+O. Until the next point, balls that the
opponent returns (but not techs, smashes or drops) will be directed to where
the character is. The energy bar won't fill.

優美象 . 静
Yuubishou . Shizuka - Refinement Phenomenon . Peacefulness: Mmmmh... now I'm
not sure if it's "shizuka" or "sei". Behind the baseline, press R1+X when
returning a ball that lands in front of the service line and it's not a tech.
The character must be at energy level 3 or more. It's a cord ball that, if
returned, will be a lob. If this happens, the character will return it with a
3 times stronger Jumping Drive Volley. It's the Tezuka version of Atobe's Bigi
A. Technique must be S or more in order to learn this tech.
Boost: If in, commotion level will rise by 1.
Feeling of Unity: If in, commotion level will rise by 2

=====Fuji Shuusuke:=====
Status: Power: E, Footwork: D, Stamina: D, Mental: B, Technique: S
Ability: Doutaishiryoku, Kaiseki Mukou (Invalidate Analysis)

Leader ability:
トリプルカウンター
Triple Counter: Team's player's Hit velocity will rise by 3. Costs 1 LP.

Techs:
バニッシングカット
Banishing Cut: When serving, press R1+O or R1+X (won't change direction) to
perform this serve that changes direction and disappears when bouncing.
Boost: Nothing
Feeling of Unity: Nothing

つばめ返し
Tsubame Gaeshi - Swallow Return: When returning lobs or top spins with the
front of the racket, press R1+X. A ball with tons of slice that cannot be
returned once it touches the floor. I done against a ball that's neither a top
or lob, then energy used will rise a lot. Tsubame gaeshi is also a martial
arts technique n_n.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

羆落とし
Higuma otoshi - Brown Bear Drop: When the opponent performs a smash, press
R1+O. The character will run to reach it and return it with some kind of lob
that drops right in the baseline. Instead of "drop", "fall" might be better...
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

白鯨
Hakugei - White Whale: When in the back court, press R1+O when returning the
ball with the back of the racket. Cannot return balls that bounce behind the
service line. Neither smashes nor Top spins. This tech will make the ball go
to the sky and fall right into the baseline, and then...
Boost: Nothing
Feeling of Unity: Nothing

=====Ooishi Shuuichirou:=====
Status: Power: C, Footwork: B, Stamina: C, Mental: C, Technique: C
Ability: Doubles, My glove, Goei

Leader ability:
あめとむち
Ame to Muchi - The candy and the whip: Cheers both strictly and gently.
Abilities will rise by 1. Costs 2 LP.

Techs:
ムーンボレー
Moon Volley: When in the back court press R1+X when returning a ball that's
not a smash, lob or drop. It's a Spin Volley twice as fast that lands right
into the baseline.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 1.2 and won't be able to return without a
smash

ドロップボレー
Drop Volley: At the back court press R1+O when returning a ball that's neither
a lob nor smash. The character will run to reach the ball and return it with
a drop volley.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

ショートボレー
Short Volley: At the front court and press R1+X when returning the ball. Can't
return lobs or techs. The character will do a cross shot, so the ball will
go in angle.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

=====Kikumaru Eiji:=====
Status: Power: D, Footwork: A, Stamina: D, Mental: C, Technique: D
Ability: Acrobatic, Diving, Doutaishiryoku, Zen'ei (vanguard)

Leader ability:
菊丸ハイテンション
Kikumaru High Tension: Kikumaru's tension will inspires the own team, which
will make mobility and hits be faster.

Techs:
アクロバティックボレー
Acrobatic Volley: At the front court, R1+O when returning a not lobbed ball.
The character will jump to do a volley. The Acrobatic ability is necessary in
order to learn this tech.
Boost: Usually can't be returned without volleys
Feeling of Unity: Can't be returned without volleys

大石直伝ムーンボレー
Ooishi Jikiden Moon Volley - Moon Volley transmitted by Ooishi: When in the
back court, press R1+X when returning the opponent's hit. It's a 1.5 times
faster volley that falls right in the base line. Can only be learnt with
Ooishi in the team.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

菊丸ビーム
Kikumaru Beam: At the front court, press R1+O when having a smash chance.
Cannot return smashes and the character MUST hit the ball with the backhand.
The character will jump to do this Back Hand Smash.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

菊丸バズーカ
Kikumaru Bazooka: In the back court, press R1+O when having a smash chance and
when the ball to return is a lob. Character's energy level must be 4 or more
in order to perform this tech. It's a verrry strong flat that will throw away
the opponent's racket if he/she tries to return it while goes up.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

菊丸ステップ
Kikumaru Step: At the front court, press R1+X between shots. The character
will be able to cover more space, but energy level must be 3 or more in order
to perform this tech.

菊丸リバース
Kikumaru Reverse: From when the character gets KO'd and until loosing by
default, press R1+O. Recovers energy and energy level will be recharged to
max. Works only in doubles and once per match.

充電
Juuden - Electrical charge: When the opponent's score is at zero, after
returning the opponent's service or before the opponent hits a strong hit,
press R1+O. It will start working until the opponent's score is 40. After
that, will recover all physical energy.

=====Kawamura Takashi:=====
Status: Power: S, Footwork: F, Stamina: A, Mental: D, Technique: E
Ability: Yuujou

Leader ability:
フルバーニング
Full Burning: His fighting spirit will be contagious n_n. From the beggining,
he will take care of replenishing the energy bar. Costs 1 LP.

Techs:
バーニングサーブ
Burning Serve: When serving, press R1+X. It is a 3 times stronger service.
This tech cannot be returned by techs, and if returned will always be lobbed.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 1.5

バーニング波動球
Burning Hadoukyuu: When returning the ball, press R1+O. Cannot return smashes.
It's a 3 times stronger hit that if returned that ball will lobbed if the
opponent is in front of the service line or a drop if the opponent is behind
the service line.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 1.2 and if returned, will always be lobbed

グレート波動球
Great Hadoukyuu: When returning a ball that's not a smash, press R1+X. It's a
heavy ball that is aimed at the opponent. It will probably make the opponent
throw the racket, but if he/she evades this tech it will surely go out.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 1.2 and won't be out

ダッシュ波動球
Dash Hadoukyuu: Returning a tech that's not a smash. After 3 games and when
the opponent needs a game to win the match, the Great Hadoukyuu will become
a Dash Hadoukyuu. This tech will surely make the rackets in its path fly to
the sky. Works only in doubles and once per match.

オラオラカモーン
Ora Ora Come Ooon - Hey, Hey, Come Ooon: Between hits, press R1+O. The
opponent will return a weak lob that's directed to the character.

=====Inui Sadaharu:=====
Status: Power: B, Footwork: C, Stamina: B, Mental: B, Technique: C
Ability: Kaiseki (analysis), Tekagen (underestimate)

Leader ability:
乾特製野菜汁
Inui Tokusei yasai-jiru - Inui's special vegetable juice: Recovers physical
strength, rises energy level or seals techniques. Costs 1 LP. Scaaaaary...

Techs:
S.S.S - Stealth Sonic Serve: When serving, press R1+X. Until it bounces, the
ball cannot be seen. It's a 1.5 faster serve.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

D.A.E - Data Analysis and Estimation: At the front court, press R1+X when
returning a ball that's not a smash or tech. The character will run to perform
a high volley.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

D.R.S - Delayed Release Smash: At the back court, press R1+X when returning a
ball that could be returned with a smash. Cannot return techs. The character
will jump to where the ball is and perform a jumping smash. If the button is
kept pressed, it will probably throw the opponent's racket.
Boost: Kyuui will rise 1.1
Feeling of Unity: Kyuui will rise 2

D.A.S - Data Analysis and Stimulation: Between hits, press R1+O. The ball
returned by the opponent will turn into a weak lob.

D.A.A - Destruct Analysis and Ability: After loosing a point, press R1+O.
Invalidates Analysis ability in exchange for 2 more Power and Footwork points.
Works only once per match.

パワーアンクル外し
Power Ankle hazushi - PA removal: Between points, press R1+X to perform this
tech. Footwork will rise by 1. Can only be used after three games and once per
match. Footwork will be lowered by 1 until the championship, but the character
will receive bonus in received Footwork points.

パワーリスト外し
Power Wrist hazushi - PW removal: After loosing a point, press R1+O to perform
this tech. Technique will rise by 1. Can only be used after three games and
once per match. Technique will be lowered by 1 until the championship, but the
character will receive bonus points in Power.

=====Momoshiro Takeshi:=====
Status: Power: A, Footwork: C, Stamina: B, Mental: A, Technique: E
Ability: Jumping Shot, Net Dash, Makezu kirai (hates loosing)

Leader ability:
くせ者
Kusemono - Ruffian: An unexpected behavior will make the opponent fear and
lower their energy level. Uses 1 LP.

Techs:
ダンクスマッシュ
Dunk Smash: At the back court and when returning a smash chance, press R1+X or
R1+O for a drop. Cannot return techs. The character will jump really high and
do a powerful smash.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 1.5

超ダンクスマッシュ
Chou Dunk Smash - Super Dunk Smash: When in the front court, press R1+X.
Cannot return smashes or techs. The character will run to where the ball is
and return it with a smash. If the opponent tries to return it, his/her racket
would fall.
Boost: Kyuui will rise 1.2
Feeling of Unity: If it touches the opponent, will lower half of his/her
physical energy

ジャックナイフ
Jack Knife: Behind the service line, press R1+X when returning the ball.
Doesn't work against lobs, smashes, techs or ball that bounce behind the
service line. It's a powerful backhand flat.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

ジャックナイフポーチ
Jack Knife Poach: When in the front court, press R1+X when returning a ball
that's neither a lob nor smash nor one that bounces behind the service line.
It's the same as the Jack Knife.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

ジャックナイフリターン
Jack Knife Return: Press R1+X when returning a service. It's also a JackKnife.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

スマッシュアウト
Smash Out: When the opponent does a smash that bounces behind the service
line, press R1+O. Doesn't work against techs. The character will scream AUTO
DAAAA!!! (which means "it's an out") and the smash will be out. Energy level
must be 4 or more to perform.

=====Kaidoh Kaoru:=====
Status: Power: C, Footwork: E, Stamina: S, Mental: A, Technique: D
Ability: Diving, Side Dash, Kihaku (vigor), Makezu kirai (hates loosing)

Leader ability:
粘り
Nebari - Persistence: Though literally, it means "viscosity". Recovers the
physical energy of the own team and rises their Footwork by 1. Works until the
end of the match.

Techs:
スネイク
Snake: At the back court, press R1+O to return the ball with this tech. Only
returns balls that bounced in the back court. It's a ball that bends because
it has lots of spin.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 2 and ball velocity 1.2

ブーメランスネイク
Boomerang Snake: Behind the service line, at the right corner and when
returning a ball that bounces in the back court with the front of the racket,
press R1+X. It's a tech with tons of spin that is directed right next to the
pole, bending a lot. The Shuunmen ability is necessary in order to learn this
tech. Spiiiin @_@.
Boost: Kyuui and velocity will rise 1.2
Feeling of Unity: Kyuui and velocity will rise 1.5

ショートスネイク
Short Snake: In the front court and when returning a ball that's neither a lob
nor smash, nor a ball that bounces in front of the service line, press R1+X.
It's a volley that falls in the opponent's back court. If the opponent happens
to be in the front court then he/she won't be able to return the ball without
techs.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 2 and ball velocity 1.2

バックスネイク
Back Snake: When in the front court and when returning a ball that's neither a
lob nor smash nor a ball that bounces in front of the service line, press
R1+O. The character will run where the ball bounces and do a snake.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui and velocity will rise 1.2

リバーススネイク
Reverse Snake: At the back court and when returning a ball that bounces behind
the service line, press R1+X. Cannot return techs. Also has lots of spin and
a big curve. With great angle, will be directed to the other side of the
court. Changes between the front and the back.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 2 and ball velocity 1.2

バイパーダイブ
Viper Dive: Behind the service line and when the opponent performs a drop,
press R1+O. The character will return the ball with another drop. If the
energy level is high, then the ball will probably hit the net u_u. Cannot
return techs.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 1.2 and usually won't bounce

執念
Shuunen - Tenacity: After loosing a point, press R1+X. When the resistance bar
empties, it will start working. Recharges the bar again. Works once per match.

デスアダー
Death Order: When in the opponent's match point, press R1+O. Energy level will
rise to the maximum. Works only once per match.

=====Ryuzaki Sakuno:=====
To unlock see event: Cute Girl Found!
Status: Power: H, Footwork: H, Stamina: H, Mental: F, Technique: H
Ability: Shinrai (Trust), Ishuku, Utareyowai (Weak receiving blows)

Leader ability:
声援
Seien - Cheer: By cheering, rises strength, recovers physical energy and
doubles kyuui. Costs 1 LP.

Techs:
タンブルショット
Tumble Shot: At the front court, press R1+X when returning a not smashed ball.
The character will hit a 2 times stronger and faster ball.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui will rise 1.5

ミラージュショット
Mirage Shot: When in the front court, press R1+O when returning a ball that's
not smashed. It's a ball that floats and it's impossible to return.
Boost: Nothing
Feeling of Unity: Nothing

ビギナーズラック
Beginner's Luck: When in the back court, press R1+O or R1+X to return a ball
that's not a smash. It's a hit that will make the ball hit the net and then
enter the opponent's side. A cord ball.
Boost: Will bounce very little
Feeling of Unity: Will bounce very little and won't be able to return without
volleying

=====Echizen Nanjirou:=====
To unlock see event: Nanjiroh's entrance 1
Status: Power: SS, Footwork: A, Stamina: S, Mental: S, Technique: SS
Ability: Waza Sense (Tech sense), Tekagen (underestimate)

Leader ability:
よそ見
Yosomi - Looking away: Because he doesn't watch the match, energy level will
return to 1. Uses 1 LP.

Techs:
ツイストサーブ
Twist Serve: When serving, press R1+X or R1+O for a slice. It's a service that
changes direction when bouncing.
Boost: After bouncing, will suddenly bend
Feeling of Unity: After bouncing, will aim at the opponent's body

天衣無縫
Tenimuhou - Perfect: When returning a ball that's not a drop nor smash, press
R1+X. It's a strong stroke that if returned, it will lower the strength and
the energy of the opponent. Tenimuhou is how Nanjiroh is called.
Boost: If strength is lowered, rises a little energy
Feeling of Unity: If strength is lowered, doubles the energy

古今無双
Kokon musou - Never Equaled: When returning a ball that's neither a smash nor
a lob, press R1+X. It's a very fast volley.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

諸行無常
Shogyoumujou - The impermanence of worldly things: That's what the NJStar said
@_@. When returning the ball, press R1+O. Cannot return drops, smashes or
lobs. Until the next point, the opponent won't be able to do drops, smashes
or techs.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

二刀流
Nitouryuu - School of the two swords: At the front court, press R1+O when
returning a top spin or a slice. Character must be at energy level 2 or more.
Changes hands, hitting the ball with the back of the racket. This tech can be
used by both Echizens because they can use both hands.
Boost: Ball velocity will rise 1.5
Feeling of Unity: Opponent's commotion level will rise by 1

片足スプリットステップ
Kata-ashi Split Step - One-legged Split Step: Between hits, press R1+O. Works
until the next point. Will rise velocity but the bar won't fill.

>>>>>>>>>>>>>>>>>>
>->Other techs:<-<
<<<<<<<<<<<<<<<<<<
May be acquired later in the game. They appear in SH2.

スイッチブレードリターン
Switchblade Return: When returning a service return, press R1+X. It's a
powerful backhand stroke, that adds body weight.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

網渡り
Ami Watari - Crossing the Net: When returning a serve press R1+X to perform
this move. With this tech the character will hit the net and the ball will
cross to the other side.
Boost: Nothing
Feeling of Unity: Nothing

ハンマーリターン
Hammer Return: When returning a serve press R1+X.  It's a powerful shot that
changes direction when it hits the ground, about 90.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

ほれほれアタック
Hore hore Attack: When in the front court and when returning a ball that's not
lobbed nor smashed nor tech, press R1+X. The character will perform 3 volleys
in a row.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

前衛キラー - Vanguard killer: Can only be used in energy level 2 or more. When
returning a ball (except for lobs) in the front court press R1+X. It's a
homing movement which hits a 2 times stronger volley that aims for the
opponent's vanguard. Can only be used in doubles.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

強烈なトップスピン
Kyouretsu-na Top Spin - Strong Top Spin: At the back court, press R1+O when
returning a ball that's neither a smash nor lob nor tech. It's a 2 times
stronger top spin.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

激烈なトップスピン
Gekiretsu-na Top Spin - Violent Top Spin: Character must be at energy level 2
or more. At the back court, press R1+X when returning the ball. Doesn't work
against lobs or smashes. It's a 3 times stronger Top Spin.
Boost: Kyuui will rise 1.2
Feeling of Unity: Kyuui and velocity will rise 1.2

天高く馬肥ゆ
Ama takaku uma koyu - Horse growing as high as the sky (I think): When
returning a ball that's neither a drop nor smash, press R1+O. It's a Top Spin
that lands right in the corner.
Boost: Velocity will rise 1.2
Feeling of Unity: Velocity will rise 1.5

ハンマーストライク
Hammer Strike: It works against flats or top spins. Press R1+X to do this
powerful shot aimed at the opponent's feet that changes direction when it
hits the ground, about 90 degrees.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

調整済みストローク
Chouseizumi Stroke - Settled Conclusion Stroke (I think): When returning flats
or top spins, press R1+X. This tech will make the ball bounce right in the
corner. Thanks to father, right? (spoiler?)
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

コブラ
Cobra: Behind the baseline and when returning a ball that bounces behind the
service line, press R1+O. Cannot return techs. It's a really high top spin
lob, with tons of spin, that's very fast and describes a zigzag. Energy level
must be 3 or more in order to perform.
Boost: Kyuui and velocity will rise 1.2
Feeling of Unity: Kyuui and velocity will rise 1.5

稲妻ショット
Inazuma shot - Lightning Shot: Behind the service line and when returning a
ball that's not a smash, press R1+X. If close to the net, might turn into a
smash.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

おき楽スマッシュ
Okiraku Smash - Comfort Smash: When returning a smash chance, press R1+O. It
is a slow drop smash, that is really hard to return if you don't time it
correctly. Once it bounces cannot be returned. Can't return specials.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2 and the ball probably won't
bounce.

リコシェイスマッシュ
Ricochet Smash (I think): When returning a smash chance in the back court,
press R1+X. The character will hit a smash that bounces in the iron pole.
Can't return specials.
Boost: Kyuui and velocity will rise 1.1
Feeling of Unity: Kyuui and velocity will rise 1.2

馬眠り
Uma nemuri - Horse's sleep: Between hits, press R1+X. It recovers energy n_n.
If done in singles, point will be lost for sure. But it is cute n_n.

馬耳東風
Bajitoufuu - Utter indifference: Between points, press R1+O. The characters
will get serious (...really?) and recovers energy.

>>>>>>>>>>>>>>>>
>->Abilities:<-<
<<<<<<<<<<<<<<<<

L = Leader, T=Team

アクロバティック - Acrobatic
Character is able to perform Acrobatic Play. Basically, has more reach when
trying to get a far ball.
Can be acquired in:
*ダブルス練習にて3 - Doubles training 3 (T)
*選手の後ろ姿 (向日) - Player's appearance (Mukahi) (L & T)
Latent in: Nioh Masaharu

アングル - Angle
No matter the body vigor, character is able to hit a wide ball.
Can be acquired in:
*ボレー練習にて1  - Volley training 1 (T)
Latent in: Fuji Yuuta

居合 - Ia - Sword art
Fast swings, won't tire with useless moves
*自分の構えで打ってみろ! - I will show you my style of striking (T)
*若き日のサムライ3 - Samurai's days of youth 3 (T)
Latent in: Hiyoshi Wakashi

威光 - Ikou - Authority
When leading, opponent's abilities will lower by 1.
Can be acquired in:
*みんなでボウリング1 -  Everybody's bowling 1 (L)
*リズムに乗るぜ! - Let's get into the rhythm! (L)
*かけひき - Strategies (L)
Latent in: Nioh Masaharu

インサイト - Insight
Opponent's energy is reduced more than usual.
Can be acquired in:
*選手の後ろ姿(跡部) - Player's appearance (Atobe) (L & T)
Latent in: Ishida Tetsu, Kirihara Akaya, Kisarazu Ryou

うたれづよい - Utarezuyoi - Strong against body blows
When getting hit by a ball, resistance decrease will be reduced to a little.
Can be acquired in:
Latent in: Kisarazu Ryou

お年頃 - Otoshigoro - Adolescent
When in doubles with a woman, abilities will rise by 1. KAWAIIIIIII!!!
Can be acquired in:
Latent in: Aoi Kentarou (Aoi kawaii!!!!)

解析 - Kaiseki - Analysis
Displays landing of opponent's ball.
Can be acquired in:
Latent in: Muromachi Tooji, Yanagi Renji

解析無効 - Kaiseki Mukou - Invalidate Analysis
Just like the name says.
Can be acquired in:
Latent in: Mizuki Hajime, Sanada Genichirou

回復 - Kaifuku - Recovery
Between games stamina recovery will increase a lot.
Can be acquired in:
*選手の後ろ姿(丸井) - Player's appearance (Marui) (L & T)
Latent in: Kawamura Takashi, Yanagisawa Shinya, Amane Hikaru, Itsuki Marehiko

カウンター - Counter
When countering a strong hit with a tech hit, will give a bonus.
Can be acquired in:
*差し入れ - Put in (L)
Latent in: Kisarazu Atsushi, Akutsu Jin, Nioh Masaharu

覚醒 - Kakusei - Awakening
When character is at energy level 5, energy won't be consumed after performing
techs. Needed to perform the Muhou (imitation)
Can be acquired in:
*覚醒の証 - Awakening's proof (L)
*帰ってきたあいつ - that guy came back (T)
*南次郎登場2 - Nanjiroh's entrance 2 (T)
*若き日のサムライ3 - Samurai's days of youth 3 (T)
Latent in: Kirihara Akaya, Taki Haginosuke

がむしゃら - Gamushara - Reckless
When performing a tech, will slower energy consumption until the next hit in
order to perform another one.
Can be acquired in:
*猛練習で差をつけろ - With a brave training, reach the difference (T)
*若き日のサムライ3 - Samurai's days of youth 3 (T)
Latent in:

気迫 - Kihaku - Vigor
Works during the game, after winning a point, etc. This ability will rise
energy more than usual.
Can be acquired in:
*南次郎登場1 - Nanjiroh's entrance 1 (T)
Latent in: Inui Sadaharu, Kawamura Takashi, Akazawa Yoshirou, Aoi Kentarou,
Kurobane Harukaze

逆境 - Gyakkyou - Adversity
When a game is lost, this ability rises energy.
Can be acquired in:
*夜道に気をつけろ2 - Be careful when walking in the street at night 2 (T)
*ビデオの中の真実 - The truth from inside the video (T)
Latent in: Sanada Genichirou

グリップ - Grip
Won't throw the racket during miss shots.
Can be acquired in:
Latent in: Tezuka Kunimitsu, Ishida Tetsu

けがしにくい - Kega Shinikui - Hard to hurt
During training, probability of getting hurt will go down.
Can be acquired in:
*走り込みにて - Running (T)
*練習場でのデッドヒート - Death heat from the training place (T)
*あのこからのプレゼント - That kid's gift (T)
*レッツゴー!アクアランド - Let's go! Aqualand (T)
Latent in: Jackal Kuwahara

下克上 - Gekokujou
When playing against a superior (sempai), all abilities will rise by 1.
Can be acquired in:
Latent in: Akutsu Jin

けん制 - Kensei - Restraint
When beginning advancing to the front court, opponent's advance footwork will
be reduced by 2.
Can be acquired in:
*リズムに乗るぜ! - Let's get into the rhythm! (L)
*夜道に気をつけろ2 - Be careful when walking in the street at night 2 (T)
Latent in:

後衛 - Goei - Rear
When being behind the service line in doubles, will add "field of vision" and
"concentration power".
Can be acquired in:
Latent in: Saeki Kojirou

向上心 - Koujoushin - Ambition
During training rises status increase.
Can be acquired in:
Latent in: Kaidoh Kaoru

高揚感 - Kouyou-san - Exaltation Feeling
When in energy level 3, Power and Footwork will rise by 1. When in energy
level 4 they will rise by 2. When in 5, by 3.
Can be acquired in:
*覚醒の証 - Awakening's proof (L)
Latent in:

根性 - Konjou - Will-power
When hitting, correction sphere will widen. Hard Training ato wa Konjou <3
Yeah, I love tenimyu! Aitsu e no nikushimi o Energy niiiii!!!
Can be acquired in:
*猛練習で差をつけろ - With a brave training, reach the difference (T)
Latent in:

サイドダッシュ - Side Dash
This ability will make the character go quicker when running from left to
right and vice versa.
Can be acquired in:
*ダッシュ練習にて2 - Dash training 2 (T)
Latent in: Mukahi Gakuto, Saeki Kojirou

サポート - Support
In doubles it will lower all abilities, while the partner's abilities will
raise by 1.
Can be acquired in:
*すみません遅れました2 - Sorry I'm late 2 (T)
Latent in: Ooishi Shuichirou

下準備 - Shitajunbi - Preliminary arrangements
When a tech hit or a strength hit is weaker than the opponent's, will
invalidate that hit's power.
Can be acquired in:
*インターネットカフェにようこそ - Welcome to the internet cafe (T)
*かけひき - Strategies (L)
Latent in: Muromachi Tooji

慈愛 - Jiai - Affection
If in doubles the partner receives a body hit, energy level will increase by
1. HOW CUTE!!!
Can be acquired in:
Latent in: Fuji Shuusuke

視野 - Shiya - Field of vision
Will anticipate the landing of the opponent's smashes.
Can be acquired in:
*危険な街角 - Dangerous corner (T)
Latent in: Momoshiro Takeshi, Muromachi Tooji, Kaneda Ichirou

ジャンピングショット - Jumping Shot
Works for all jumping shots. It will extend to a wider range.
Can be acquired in:
Latent in: Echizen Ryoma, Kikumaru Eiji, Inui Sadaharu, Kamio Akira, Kisarazu
Atsushi, Akutsu Jin

集中力 - Shuchuu Chikara - Concentration power
During a match, will only rise energy bonus a little.
Can be acquired in:
*携帯電話 - Mobile phone (T)
Latent in: Yagyuu Hiroshi

信頼 - Shinrai - Trust
When the partner scores, it will rise energy.
Can be acquired in:
*DVDを借りよう!2 - Let's rent a DVD!2 (T)
*自分のおうちはどこですか?2 - Where is my own home? 2 (T)
*ダブルス練習にて2 - Doubles training (T)
Latent in:

スピードサーバー - Speed Server
Service velocity will increase by 1.
Can be acquired in:
Latent in: Higashikata Masami

スライス - Slice
When the player has same Technique, will perform a slice of ability 1.
Can be acquired in:
*ラリー練習にて1 - Rally training 1 (T)
*その名は幸村 - The name is Yukimura (T)
Latent in: Ibu Shinji, Oshitari Yuushi, Saeki Kojirou, Yagyuu Hiroshi

セカンドサーブ - Second Serve
When serving for the second time power won't drop.
Can be acquired in:
*サーブ練習にて1 - Serve training 1 (T)
Latent in:

前衛 - Zen'ei - Vanguard
During doubles, when being in the front court, will rise energy even more.
Can be acquired in:
Latent in: Marui Bunta

底力 - Sokojikara - Reserve strength
When the opponent has 1 game left for winning, character's energy level will
rise by 1.
Can be acquired in:
Latent in: Sengoku Kiyosumi, Amane Hikaru

対左 - Taihidari - Versus left
When playing against a left-handed player, Power and Technique will rise by 1.</pre><pre id="faqspan-3">
Left-handed players are: Ryoma, Tezuka, Nioh, Saeki, Mukahi, Dan and Yuuta
Fuji <3
Can be acquired in:
*対左練習 - Training against the left-handed (T)
Latent in:

ダイビング - Diving
Except really high balls, will jump to return balls.
Can be acquired in:
Latent in: Inui Sadaharu, Itsuki Marehiko

大舞台 - Dai-butai - Grand stage
During the 決勝戦 phase in pair mode -that is when about to win the
tournament-, turns the energy level will rise by 2.
Can be acquired in:
Latent in: Echizen Ryoma, Aoi Kentaroh, Tachibana Kippei

駄洒落 - Dajare - Pun
When opponent's energy is lowered, this ability will make lower it 1.2 times
more.
Can be acquired in:
*だじゃれ仲間 - Joke friend (L)
Latent in:

ダブルス - Doubles
During doubles, when gathering energy it gives a bonus.
Can be acquired in:
*ダブルス練習にて1 - Doubles training 1 (T)
Latent in:

誕生日 - Tanjoubi - Birthday
Birthday boy's abilities will increase by 1, as well as the training effects.
*When the PS2's date matches the character's birthday, this ability will
function. Also works in exhibition mode.

鉄壁 - Tetsu kabe - Iron Wall
When returning a stroke, opponent's shot will be lowered by half.
Can be acquired in:
*リターン練習にて1 - Return training 1 (T)
*つかまった実験台 - Caught in the experiment (L & T)
Latent in: Ishida Tetsu, Minami Kentarou, Kurobane Harukaze, Kisarazu Ryou

動体視力 - Doutaishiryoku
Won't miss shots. But when returning "bure dama" energy will drop. What
doutaishiryoku means is the ability to see moving objects, which is helpful
for the color cone training, for example. If you want to learn more, watch
chapter 31 of the anime.
Can be acquired in:
Latent in: Shishido Ryou

トップスピン - Top Spin
Will rise top spin power against player with same power.
Can be acquired in:
*ラリー練習にて2 - Rally training 2 (T)
*その名は幸村 - The name is Yukimura (T)
Latent in: Ibu Shinji, Yagyuu Hiroshi

トップスピンロブ - Top Spin Lob
Will rise lob power against player with same technique.
Can be acquired in:
*ロブ練習にて - Lob training (T)
Latent in: Ooishi Shuichirou

ネットダッシュ - Net Dash
Will become faster when trying to reach a cord ball.
Can be acquired in:
*ダッシュに賭ける青春 - Youth that bets on Dash (L & T)
*ダッシュ練習にて1 - Dash training 1 (T)
Latent in: Kamio Akira

パワーサーバー - Power Server
Serve's power will rise by 1.
Can be acquired in:
*サーブ練習にて2 - Serve training 2 (T)
Latent in: Kabaji Munehiro, Kurobane Harukaze

パワーストローカー - Power Stroker
Most shots' power will rise by 1.
Can be acquired in:
Latent in: Amane Hikaru <3

パワーボレーヤー - Power Volleyer
Volley's power will rise by 1.
Can be acquired in:
*ボレー練習にて2 - Volley training 2 (T)
Latent in: Kikumaru Eiji, Kabaji Munehiro, Akutagawa Jirou, Mukahi Gakuto,
Marui Bunta

ピンチ - Pinch
When leading in games, all status will rise by 1.
Can be acquired in:
*みんなでボウリング2  -  Everybody's bowling 2 (L)
*ボウリング勝負! - Bowling match! (L)
*危険な街角 - Dangerous corner (T)
Latent in:

謀略 - Bouryaku - Scheme
When scoring a point, opponent's energy will drop.
Can be acquired in:
*かけひき - Strategies (L)
Latent in:

本気 - Honki - Seriousness
When against a player with higher status, Mental will rise by 2.
Can be acquired in:
Latent in: Kamio Akira, Oshitari Yuushi, Fukushi Michiru

マイグローブ - My glove
Lowers the cursor in bowling. Can be learnt in pair mode's bowling.
Can be acquired in:
Latent in:

負けず嫌い - Makezukirai - Hates loosing
After losing a point with a tech, will rise energy.
Can be acquired in:
*ボウリング勝負! - Bowling match! (L)
*夜道に気をつけろ2 - Be careful when walking in the street at night 2 (T)
Latent in: Tezuka Kunimitsu, Kirihara Akaya, Tachibana An

マッチポイント - Match Point
Rises all status by 1 when there's a match point.
Can be acquired in:
Latent in: Kikumaru Eiji, Tachibana Kippei, Jackal Kuwahara

ムードメイカー - Mood Maker
If the match is won, in the next one will increase own team's energy level by
1.
Can be acquired in:
*みんなでボウリング1  -  Everybody's bowling 1 (T)
Can be canceled in:
*リズムに乗るぜ! - Let's get into the rhythm! (L)
Latent in: Yanagisawa Shinya

優越感 - Yuuetsukan - Sense of superiority
When against a player with lower status, Mental will rise by 2.
Can be acquired in:
Latent in: Marui Bunta, Fukushi Michiru

友情 - Yuujou - Partnership
After returning the ball 5 times in a row, partner's energy will rise. Only
works in doubles.
Can be acquired in:
*公園でのんびりと... - If we pass time at the park... (T)
*ボウリング勝負! - Bowling match! (L)
*チーム内の亀裂2 - Crack inside the team 2 (T)
*氷解もしくは炎上 - Melt or burn (T)
Latent in: Fuji Shusuke

ライジング - Rising
Rising shots won't miss.
Can be acquired in:
*ライジング練習 - Rising practice (T)
Latent in: Echizen Ryoma, Jackal Kuwahara, Yanagi Renji

ラッキー - Lucky
Rises probabilities of balls being "out". Also raises luck during serves.
Can be acquired in:
*差し入れ - Put in (L)
Latent in: Fukushi Michiru

冷静 - Reisei - Calmness
Will lower very little energy and raise resistance.
Can be acquired in:
*ボウリング勝負! - Bowling match! (L)
Latent in: Oshitari Yuushi, Sanada Genichirou

技センス - Waza Sense - Technique sense
Foresees tech's landing.
Can be acquired in:
*魅惑の買い食い - Food buying fascination (L)
Latent in: Ibu Shinji, Yanagi Renji

/*Minus abilities*/

萎縮 - Ishuku - Withering
When against an opponent with higher status, all character's status will be
lowered.
Can be acquired in:
*夜道に気をつけろ2 - Be careful when walking in the street at night 2 (T)
*選手の後ろ姿(福士) - Player's appearance (Fukushi) (L & T)
Can cancel in:
*レッツゴー!アクアランド - Let's go! Aqualand (T)
*ダッシュに賭ける青春 - Youth that bets on Dash (L & T)
*気高き調べ - Sublime investigation (T)
Latent in:

うたれよわい - Utareyowai - Weak receiving blows
When getting hit by a ball, physical strength will be lowered even more.
Can be acquired in:
*夜道に気をつけろ2 - Be careful when walking in the street at night 2 (T)
*危険な街角 - Dangerous corner (T)
*覚醒の証 - Awakening's proof (L)
Can cancel in:
*つかまった実験台 - Caught in the experiment (L & T)
*気高き調べ - Sublime investigation (T)
Latent in:

おざなり - Ozanari - Ordinary
During the match, ignores leader's indications and will always play for
his/her own convenience.
Can be acquired in:
Can cancel in:
Latent in:

勝ちびびり - Kachi bibiri - Fear of winning
When in the match point, Technique will be lowered by 2 and energy level will
be lowered by 1.
Can be acquired in:
*ボウリング勝負! - Bowling match! (L)
Can cancel in:
*気高き調べ - Sublime investigation (T)
Latent in:

逆上 - Gyakujou - Distraction
When energy drop, it can be fatal, as it will decrease a lot.
Can be acquired in:
*ライバルチームの嘲笑 - The rival team's sneer (T)
Can cancel in:
*氷解もしくは炎上 - Melt or burn (T)
*気高き調べ - Sublime investigation (T)
Latent in:

亀裂 - Kiretsu - Fissure
When training, Yuujou (partnership) won't increase.
Can be acquired in:
*チーム内の亀裂1 - Crack inside the team 1 (T)
Can cancel in:
*チーム内の亀裂2 - Crack inside the team 2 (T)
Latent in:

けがしやすい - Kega Shiyasui - Easy to hurt
During training, probability of getting hurt will increase.
Can be acquired in:
*つかまった実験台 - Caught in the experiment (L & T)
*対左練習 - Training against the left-handed (T)
*ライジング練習 - Rising practice (T)
Can cancel in:
*医者はどこだ1 - Where is the doctor 1 (T)
Latent in:

限界 - Genkai - Limits
During training, status won't rise.
Can be acquired in:
*己の限界 - Onore no genkai - My own limits
Can cancel in:
*限界 - Limits -> The character that has this ability must go to Tokubetsu
Renshuu (Special Training) and be beaten by the leader.
Latent in:

スロースターター - Slow Starter
During the first game, status will be lowered by 1.
Can be acquired in:
*ボウリング勝負! - Bowling match!  (L)
*河原で練習するライバル2 - The rival that trains at the river beach 2 (T)
*差し入れ - Put in (L)
Can cancel in:
Latent in:

てかげん - Tekagen - Underestimate
When the character is leading, abilities will be lowered by 1 until
performance of a tech.
Can be acquired in:
*猛練習で差をつけろ - With a brave training, reach the difference (T)
*ストリートの悪魔 - Street Devil(L)
Can cancel in:
*ジムでハッスル - Gym hustle (L & T)
*榊登場 - Sakaki's entrance (T)
Latent in: Itsuki Marehiko

動揺 - Douyou - Disturbance
When the opponent scores a point with Feeling of unity, parameters will lower
by 1.
Can be acquired in:
*かけひき - Strategies (L)
Can cancel in:
Latent in:

古傷 - Furukizu - Old scar
When running out of physical energy, won't be able to serve. n_n This reminds
me of someone...
Can be acquired in:
*けが発生 - The injury's origin
*リズムに乗るぜ! - Let's get into the rhythm! (L)
Can cancel in:
Latent in:

むらっ気 - Murakki - Inconstant
Energy level will go up or down randomly.
Can be acquired in:
Can cancel in:
*気高き調べ - Sublime investigation (T)
Latent in:

油断 - Yudan - Negligence
When leading by 2 games, abilities will lower by 1.
Can be acquired in:
*すみません遅れました1 - Sorry I'm late 1 (L)
*河原で練習するライバル2 - The rival that trains at the river beach 2 (T)
Can cancel in:
*すみません遅れました2 - Sorry I'm late 2 (T)
Latent in: Momoshiro Takeshi

ルーズ - Loose
During training, will come late to training matches. (O_O)
Can be acquired in:
*公園でのんびりと... - If we pass time at the park... (T)
*練習場でのデッドヒート - Death heat from the training place (T)
Can cancel in:
*河原で練習するライバル2 - The rival that trains at the river beach 2 (T)
*すみません遅れました2 - Sorry I'm late 2 (T)
*榊登場 - Sakaki's entrance (T)
Latent in:

>>>>>>>>>>>>>
>->Events:<-<
<<<<<<<<<<<<<

The event in brackets are necessary to do in order to finish this game.

-----------------------
***1)休日 - Days off***
-----------------------

=====a)遊びに行く - Going out:=====

リズムに乗るぜ!(ゲームセンター)- Let's get into the rhythm! (Game Center)

*Appears: Randomly.
*Content: At the game center, Momoshiro and Kamio will be fighting. The leader
will have the choice of talking to them (声をかける) or not (声をかけない).
If the first option is taken, then they will face the leader in a rythm game.
If won, will rise team's friendship and will acquire the ability "Ikou". If
lost, will receive the minus ability "Furukizu" <--- which is important!
*Friendship: Rises team's Friendship
*Acquire: Ikou (L), Furukizu (L)

街をぶらぶらっと - Walking idly through the streets

*Appears: Randomly. When the team has two or more people.
*Content: The team strolls idly. Rises Friendship.
*Friendship: Rises team's Friendship.
*Acquire: None

つかまった実験台(乾汁) - Caught in the experiment (Inui's juice)

*Appears: Randomly. When the team has two or more people.
*Content: At the park Inui appears (that would scare me) and will recommend a
special juice (=_=). Can make a member of the team drink it (飲む) or not
(飲まない).
The member that drinks it will get his/her Power lowered by 1 and will get the
"kega shiyasui" minus ability. If its effects are shown, instead will rise
Power by 1 and get the "tetsu kabe" ability. Also cancels the "utare yowai"
ability.
*Acquire: Tetsu kabe, kega shiyasui (L or T)
*Cancels: Utareyowai (L or T)

休日のティータイム - Day off's tea time

*Appears: Randomly. When the team has two or more people.
*Content: At a fast food, the member with who the leader practiced recently
will say he/she is satisfied. Then the leader will have the option of playing
a training match (練習試合をする) or not (しない).
If the leader promises him to play, they will practice the next week's day
off. If the leader promised the member that they wouldn't play, team's
friendship will drop a little.
*Friendship: If chosen the right option, team's Friendship will rise but
leader's will drop a little.

河原で練習するライバル - The rival that trains at the river beach

*Appears: Randomly. When the team has two or more people.
*Content: When returning from the stroll, there will be a member from the
rival team training by the river bench. The team will play against him and
will conquest the abilities "Slow Starter", "Loose" and "Yudan". The training
effects and Friendship will rise a little.
*Friendship: Will rise a little Team's Friendship.
*Cancels: Slow Starter(T), Loose(T), Yudan (T)

[選手の後ろ姿 - Player's appearance]

*Appears: Randomly. When the team has two or more people.
*Content: In different places of the town the team will see Fukushi, Atobe,
Mukahi or Marui. The leader will have the option of chasing them (追跡する),
of making the team follow them (チーム員に追わせる) or not following them
(追わない).
If the team manages to find them:
For Fukushi = Will unlock him. Acquire "Ishuku".
For Atobe = Acquire "Insight"
For Mukahi = Acquire "Acrobatic"
For Marui = Acquire "Kaifuku"
If they are found, will lower practice effects for that character.
*Acquire: Ishuku, Insight, Acrobatic, Kaifuku (All L or T)
*Connection: To find them or not, it depends on luck. In Fukushi's case, he
might enter the team or not.

みんなでボウリング1 - Everybody's bowling 1

*Appears: Randomly. When the team has two or more people.
*Content: Being at 8 frames (Ah... I don't know anything about bowling >.<).
If the leader wins, will acquire the "Ikou" ability. If another team member
wins, will acquire the "Mood maker" ability. If you give out in the middle of
the game, will also acquire the ability "Mood Maker". Rises Friendship.
*Friendship: Rises Team's Friendship.
*Acquire: Ikou (L), Mood maker (T)

みんなでボウリング2 - Everybody's bowling 2

*Appears: Randomly. When the team has two or more people.
*Content: Closing the frame with a split is how this event starts. The way the
pins are changes. If you don't make the pins fall, you will loose. But if you
do (スペア), then you will win.
If the leader wins, will acquire the ability "Pinch". If he/she gives up, can
also he ability. Rises Friendship.
*Friendship: Rises team's Friendship.
*Acquire: Pinch (L)

[ボウリング勝負! - Bowling match!]

*Appears: Randomly. When the team has two or more people and there's a "rival
team".
*Content: Play bowling against the rival team. If you win, the leader will
acquire the abilities "Makezu kirai", "Reisei" and "Yuujou".
When this event appears, the "ボウリング" (bowling) option will be included in
the "BONUS" menu, even you gave up in the middle of the game.
*Acquire:Makezu kirai (L), Reisei (L), Yuujou (L)

レッツゴー!アクアランド - Let's go! Aqualand

*Appears: Randomly. When the team has four or more people.
*Content: They will go to Aqualand n_n. Rises Friendship <3. A team's member
will acquire the ability "kega shinikui" and cancel the minus ability
"Ishuku".
*Friendship: Rises team's Friendship.
*Acquire: Kega shinikui (T)
*Cancels: Ishuku (T)

インターネットカフェにようこそ - Welcome to the internet cafe

*Appears: Randomly. When the team has four or more people.
*Content: They will go to the internet cafe n_n. Rises Friendship y 3 members
of the team will acquire the ability "Shitajunbi".
*Friendship: Rises team's Friendship.
*Acquire: Shitajunbi (T)

夜景の見える丘 - The hill where the night sky can be seen

*Appears: Randomly. When the team has four or more people.
*Content: They will go to watch the sky. Rises team's friendship.
*Friendship: Rises team's Friendship.

公園でのんびりと...(バレーボール) - If we pass time at the park...(Volleyball)

*Appears: Randomly. When the team has four or more people.
*Content: Will spend time playing at the park. A player will recommend to play
volley (Yuuta Fuji will recommend frisbee). Rises team's Friendship. A member
of the team will acquire the ability "Yuujou" and the minus ability "Loose".
*Friendship: Rises team's Friendship.
*Acquire: Yuujou (T), Loose (T)

ライバルチームの嘲笑 - The rival team's sneer

*Appears: Randomly. When the team has two or more people and there's a rival
team.
*Content: The rival team will come to see the team's training. And they will
bother our team. The training effects for that member will rise, and will
acquire the ability "Gyakujou".
*Acquire: Gyakujou (T)

危険な街角(フリスビー) - Dangerous corner (Frisbee)

*Appears: Randomly. When the team has 5 people.
*Content: The team will be attacked in the park by a bunch of frisbees (!?). If
you stay still, the team will acquire the "Shiya" and "Pinch" abilities.
Otherwise, will have to bare the ability "Utareyowai"... because of a frisbee.
*Acquire: Shiya(T), Pinch(T), Utareyowai(T)

ジムでハッスル - Gym hustle

*Appears: Randomly. When there's a member in the team that has Power of A or
more.
*Content: The member of the team will be invited to the gym. And will have the
choice of going (行く) or not (行かない).
If you accept the invitation, a member of the team will go. The leader or
member who went will rise his/her power by 1 if he/she had a Power of "B" or
less. And will cancel the minus ability "Tekagen". Will rise friendship with
the character who went to the gym.
*Friendship: Will rise Friendship with the character who went to the gym.
*Cancels: Tekagen (L or T)

医者はどこだ1(整体1) - Where is the doctor 1

*Appears: Randomly. If a team member has the minus ability "Kega shiyasui".
*Content: The member will go to see a doctor. Cancels "Kega Shiyasui".
*Cancels: Kega Shiyasui (T)
*Connection: Where is the doctor 2

医者はどこだ2 (整体2) -  Where is the doctor 2

*Appears: Randomly. After the event "Where is the doctor 1".
*Content: They will go to the doctor once more. The training effect and the
Friendship will rise a little.
*Friendship: Will rise Friendship a little.

河原で告白1 - Confession by the river bench 1

*Appears: Randomly. When there's a member with high Friendship with the leader.
*Content: When coming back, a member will ask the leader if he wants to play
doubles with him. The leader will have the option of joining him (組む) or
not (組まない).
If the leader chooses not to join him, then Friendship with that member will
drop a lot... why is it a confession? O_O
*Friendship: If choosing not to join him, Friendship with that member will lower
a lot.
*Connection: Confession by the river bench 2

すみません遅れました1(リーダーの遅刻) - Sorry I'm late (the leader's lateness)

*Appears: Randomly. When the team's strength (チーム力) is at 75% or more.
*Content: Will uselessly wait for the bus at the stop. When talking to the
phone, the leader will realize the time.
*Acquire: Yudan (L)

すみません遅れました2(チーム員の遅刻) - Sorry I'm late (the member's lateness)

*Appears: Randomly. When the team's strength (チーム力) is at 75% or more and
a member of the team has the minus ability "Loose" or "Yudan".
*Content: During the team meeting, the member will be late. The leader will
have the option of waiting for him (待つ) or no (待たない).
If the team doesn't wait for him, then member's friendship with the leader
will drop a lot.
If, instead, you wait for him, then the leader will have the option of warning
him (いさめる, though it also means to cheer up) or not telling him/her
anything (何も言わない).
If the first choice was picked, then the member that came late will cancel the
minus abilities of "Yudan" or "Loose".
If the leader chooses the second one, then team Friendship will drop and
member's Friendship with the leader will rise. Plus, will acquire the ability
"Support".
*Friendship: Depending the taken options, team's Friendship will rise or drop.
*Acquire: Support (T)
*Cancels: Yudan (T), Loose (T)

対左練習 - Training against the left-handed

*Appears: Randomly. When there's a member in the team that's left-handed and
another one that has the "Tai-hidari" ability.
*Content: The player that doesn't have the ability "Tai hidari" will ask for
permission to play against a left-handed player. The leader will have the
choice of letting him do it (許可する) or not (しない).
If you choose the first one, the player that had trained will acquire the
ability "Tai hidari" or the minus ability "Kega shiyasui". If the the leader
chooses the second, will rise team's Friendship a little and will drop
member's Friendship with the leader.
*Friendship: Lowers member's Friendship with the leader and will rise team's
Friendship a little, depending the chosen option.
*Acquire: Tai hidari(T), Kega shiyasui(T)
*Connection: Left-handed characters are: Ryoma, Tezuka, Nioh, Saeki, Mukahi,
Dan, Yuuta Fuji.

ライジング練習 - Rising practice

*Appears: Randomly. When there's a member in the team that has the Chou Rising
technique or the Rising ability and another member with none of this.
*Content: The player that doesn't have the Rising ability will ask for
permission to train with a Rising practice. The leader will have the choice of
giving it to him (許可する) or not (しない).
If he first option was chosen, then the player that trained will acquire the
ability "Rising" or the minus ability "Kega shiyasui". If instead the player
doesn't have the permission, then will rise team's friendship a little and
member's Friendship with the leader will drop.
*Friendship: Lowers member's Friendship with the leader and will rise a little
of team's Friendship, depending the chosen option.
*Acquire: Rising (T), Kega shiyasui(T)
*Connection: The characters who have Rising or Chou Rising are: Ryoma, Yuuta
and Shishido-san n_n (Choutarou?!O_o)

[南次郎登場1 - Nanjiroh's entrance 1]

*Appears: Randomly. When there's a member in the team that canceled the
"Genkai" ability.
*Content: At the park Nanjiroh will be found. Then he will have a match
against the member who has lost the "Genkai" minus ability. If the match is
won, then Nanjiroh can be chosen as the leader or in the Exhibition mode.
Plus, Friendship will rise. If the match is lost, a new ability will be
acquired.
*Friendship: Will rise team's Friendship.
*Acquire: Kihaku (T)
*Connection: Nanjiroh's entrance 2. To unlock it, the match against Nanjiroh
must be lost. This event will unlock a very important ability. Also see the
"Limits conquest" event (限界の克服).

南次郎登場2 - Nanjiroh's entrance 2

*Appears: Randomly. When a team's member had lost to Nanjiroh.
*Content: Will play again against Nanjiroh. If he wins when he is at level 5,
then his opponent will gain the ability "Kakusei". Rises team Friendship.
*Friendship: Will rise team Friendship.
*Acquire: Kakusei (T)
*Connection: If he doesn't win when being at level 5 and didn't reach Mentality
"SS", that bar won't fill completely.

[ストリートの悪魔 - Street devil]

*Appears: Randomly. When the team has 2 members or more and Yukimura is not
the leader O_o... Huh?!
*Content: When returning from the walk, the team will have the choice of
playing (する) or not (しない) a street tennis match (ストテニ, abbreviated).
If you win, Tachibana An can be chosen from now on and the leader and the
character who played doubles with will acquire the ability "Doubles".
If you loose, will lower the training effects and will acquire the minus
ability "Tekagen".
*Acquire: Doubles (T), Tekagen (T)
*Connection: Tachibana An can also be acquired in "Cute girl found!" (かわいい
女の子み---っけ)

ムードメイカー - Mood Maker

*Appears: Randomly. When the team's strength (チーム力) is at 85% or more and
after going out at least 8 times.
*Content: In a fast food, the team members will talk really well about the
leader. And the leader will acquire the ability "Mood maker".
*Acquire: Mood Maker (L)

=====b)For particular characters:=====

覚醒の証(本当のテニス) - Awakening's proof (real tennis)

*Appears: Randomly. When Tezuka goes to Kyuushuu.
*Content: In the city, you will find Tezuka speaking with Kirihara and Jackal.
Then the leader will have the option of choosing if you are interested in
tennis (ある) or not (ない).
If the leader chooses the first one, then he/she will have a match against
Kirihara. If you win against a normal Kirihara, then the leader will acquire
the "Kouyou-san" ability. If you win against a red eyes Kirihara, then the
leader will acquire the "Kakusei" ability. If you loose or just say no, then
will acquire the minus ability "Utareyowai".
*Acquire: Kakusei (L), "Kouyou-san" (L), Utareyowai (L)
*Connection: After the event "That man, towards Kyuushuu!" (その男九州へ!),
will randomly appear this one. If the leader is Yukimura o Kirihara this event
won't appear. Also, won't appear if Kirihara is a member of the team. Can only
acquire the "Kakusei" ability if Kirihara is in "Kiken Mode" (危険モード).

寿司屋でGO! - Sushi restaurant GO!

*Appears: Randomly. If Kawamura is the team and after having won a Practice
Match (練習試合).
*Content: After winning, "Kawamura Sushi" will invite us some sushi.
Everyone's Friendship with Kawamura will rise. Team's friendship will rise a
little. Kawamura is such a nice guy.
*Friendship: Everyone's Friendship with Kawamura will rise and team's
friendship will rise a little.

あのこからのプレゼント - That kid's gift

*Appears: Randomly. If Sakuno and/or An are in the team.
*Content: After going out, Sakuno or An will present to the member of the team
who has the highest Friendship with her, a talisman. I don't like these girls.
(envy)Anyhow, the character will acquire the ability "Kega Shinikui".
Team Friendship will rise a little.
*Friendship: Team's Friendship will rise a little.
*Acquire: Kega Shinikui (T)

持ち歌披露(カラオケ) - The song announcement (karaoke)

*Appears: Randomly. If Kamio is in the team.
*Content: The team will go to the karaoke. The team's Friendship will rise a
lot.
*Friendship: The team's Friendship will rise a lot.
*Connection: Rises a heck of a lot.

占いの館 - Fortune telling house

*Appears: Randomly. If Sengoku is in the team and the team has 4 or more
members.
*Content: Sengoku as a member of the team will invite them to predict their
fortune. If choosing yes (する), a member of the team will acquire the ability
"Zen'ei" and will cancel "Ishuku", "Tekagen" and "Murakki" abilities. If you
choose not to do it (しない), then the leader will acquire the ability "Reisei"
and the minus ability "Kachibibiri".
*Acquire: Reisei (L), Zen'ei (T), Kachibibiri (L)
*Cancels: Ishuku (T), Tekagen (T), Murakki (T)

[かわいい女の子み--っけ - Cute girl found!]

*Appears: Randomly. If Sengoku or Aoi are in the team.
*Content: In the city you will found Sakuno or An. The characters mentioned
above will say that they want to invite them to the team. Will be possible to
invite Sakuno or An.
*Connection: An can also be unlocked in the "Street devil" event.

携帯電話 - Mobile phone

*Appears: Randomly. If the team has 4 or more members and one of them is
Atobe. You should have seen that coming since the title...
*Content: Atobe will come to talk with someone over the phone. The member that
doesn't stay listening will acquire the ability "Shuchuu Chikara" (聞き耳).
If the member stayed and listened to everything (盗み聞き), the Atobe's
Friendship with that character will lower.
*Friendship: Depending what the member does, will lower friendship.
*Acquire: Shuchuu Chikara (T)

[榊登場 - Sakaki's entrance]

*Appears: If there's a character form Hyoutei in the team and after going out
(asobi) for 8 straight weeks. Not random, for once. ^^v
*Content: In town, Sakaki will be found. Will unlock Sakaki. The members of
the team will cancel "Tekagen" and "Loose" abilities.
*Cancels: Tekagen (T), Loose (T)

気高き調べ - Sublime investigation

*Appears: Randomly. When Sakaki is leader and there's a member from the team
that has negative abilities.
*Content: Sakaki will take a character out to a Classic music Concert. *_* So
lucky... Anyhow, cancels the "Ishuku", "Utareyowai", "Kachibibiri", "Gyakujou"
and "Murakki" abilities. Specially good for characters with lots of negative
abilities.
*Cancels: Ishuku, Utareyowai, Kachibibiri, Gyakujou, Murakki (All E)

海遊び - Playing by the sea

*Appears: Randomly. When the team has a Rokkaku member.
*Content: Will look upon the sea *_* Kawaii!!! And it's Rokkaku! n_n <3.
Team's Friendship will rise a LOT.
*Friendship: Team's Friendship will rise a LOT.
*Connection: Rises... a LOT.

[立海大部長 - Rikkaidai's captain]

*Appears: Randomly. When in the team there's a member from Rikkai, but not the
leader; also cannot be Nanjiroh or Sakaki. The team's strength (チーム力)
must be 70% or more. Plus, must have won a Practice Match (練習試合).
*Content: At a Fast Food, a member will speak fondly of the leader. After
that, they will begin to talk about Yukimura. Will eventually unlock Yukimura
and end rising Team's Friendship.
*Friendship: Team's Friendship will rise.
*Connection: It's easier to unlock this event when having 5 or more people in
the team.

=====c)Other menus:=====

[取り替えられた双子 - Twins Switch]

*Appears: Randomly. When inviting a player, Kisarazu Atsushi or Kisarazu Ryou
might appear.
*Content: When trying to recruit Ryou or Atsushi, the leader will confuse them
and the Kisarazu who wasn't picked will enter the team.
If Atsushi was invited, then in the city someone with a cap will appear. Then,
Kisarazu Ryou will be available. To know a little more about them, read 20.5
and how Mizuki recruits him.
*Connection: -Recruiting Atsushi: 1)If there's a member from St. Rudolph,
Atsushi will come. 2)In the city, Kisarazu wearing a cap will come. The leader
will confuse and recruit his twin, Ryou. -Recruiting Ryou: 1)If there's a
member from Rokkaku, Ryou will come. 2)In the city Kisarazu wearing a cap will
come. The leader will confuse and recruit his twin, Atsushi.
If the right twin doesn't come, just load the saved file.

お誕生日おめでとう(リーダーの誕生日) - Happy birthday! (The leader's birthday)

*Appears: The leader's birth date. The configuration of the PS2 must match
his birthday. n_n
*Content: Rises training effects for that week.
*Connection: This event works on free days.

------------------------
***2)平日 - Week days***
------------------------

=====a)練習 - Practice:=====

走り込みにて - Running

*Appears: Randomly. When there's a member with 走り込み level 2.
*Content: When running, the character will acquire the "Kega Shinikui"
ability. This event will make the following message appear:
"日々の練習の成果として".
It means something like: "This is the effect of daily training".
*Acquire: Kega Shinikui (T)

ダッシュ練習にて1 - Dash training 1

*Appears: Randomly. When there's a member with ダッシュ level 2.
*Content: The members that chooses to train with ダッシュ will acquire the
"Net Dash" ability . This event will make the following message appear:
"日々の練習の成果として".
*Acquire: Net Dash (T)

ダッシュ練習にて2 - Dash training 2

*Appears: Randomly. When there's a member with ダッシュ level 3.
*Content: The members that chooses to train with ダッシュ will acquire the
"Side dash" ability. This event will make the following message appear:
"日々の練習の成果として".
*Acquire: Side dash (T)

サーブ練習にて1 - Serve training 1

*Appears: Randomly. When there's a member with サーブ level 2.
*Content: The members that chooses to train with サーブ will acquire the
"Second serve" ability. This event will make the following message appear:
"日々の練習の成果として".
*Acquire: Second serve (T)

サーブ練習にて2 - Serve training 2

*Appears: Randomly. When there's a member with サーブ level 3.
*Content: The members that chooses to train with サーブ will acquire the
ability "Power serve". This event will make the following message appear:
"日々の練習の成果として".
*Acquire: Power serve (T)

ラリー練習にて1 - Rally training 1

*Appears: Randomly. When there's a member with ラリー level 2.
*Content: The members that chooses to train with ラリー will acquire the
ability "Slice". This event will make the following message appear:
"日々の練習の成果として".
*Acquire: Slice (T)

ラリー練習にて2 - Rally training 2

*Appears: Randomly. When there's a member with ラリー level 3.
*Content: The member that chooses to train with ラリー will acquire the
ability "Top Spin". This event will make the following message appear:
"日々の練習の成果として".
*Acquire: Top Spin (T)

リターン練習にて1 - Return training 1

*Appears: Randomly. When there's a member with リターン level 2.
*Content: The member that chooses to train with リターン will acquire the
ability "Tetsu Kabe". This event will make the following message appear:
"日々の練習の成果として".
*Acquire: Tetsu Kabe (T)

ボレー練習にて1 - Volley training 1

*Appears: Randomly. When there's a member with ボレー level 2.
*Content: The members that chooses to train with ボレー will acquire the
ability "Angle". This event will make the following message appear:
"日々の練習の成果として".
*Acquire: Angle (T)

ボレー練習にて2 - Volley training 2

*Appears: Randomly. When there's a member with ボレー level 3.
*Content: The members that chooses to train with ボレー will acquire the
ability "Power Volleyer". This event will make the following message appear:
"日々の練習の成果として".
*Acquire: Power Volleyer (T)

ダブルス練習にて1 - Doubles training 1

*Appears: Randomly. When there's a member with ダブルス level 2.
*Content: The members that chooses to train with ダブルス will acquire the
ability "Doubles". This event will make the following message appear:
"日々の練習の成果として".
*Acquire: Doubles (T)

ダブルス練習にて2 - Doubles training 2

*Appears: Randomly. When there's a member with ダブルス level 3.
*Content: The members that chooses to train with ダブルス will acquire the
ability "Shinrai". This event will make the following message appear:
"日々の練習の成果として".
*Acquire: Shinrai (T)

ロブ練習にて - Lob training

*Appears: Randomly. When there's a member with ロブ level 2.
*Content: The members that chooses to train with ロブ will acquire the
ability "Top Spin Lob". This event will make the following message appear:
"日々の練習の成果として".
*Acquire: Top Spin Lob (T)

秘められた力(潜在アビリティ取得) - Hidden strength (Acquisition of the latent
ability)

*Appears: Randomly. If the leader or other team member has any latent ability.
And the training must surpass 40/80/100.
*Content: The character will acquire the latent ability. This event will make
the next message appear: "日々の練習により新しい力を手に入れた".
"The daily training made me have a new power in my hands" @_@
*Acquire: That character's latent ability.
*Connection: Days are counted like this: 1 = 1 day of training. 1 week of
training = 6, as long as they don't get hurt. And as long they don't change
between ダッシュ o 走り込み.

けが発生 - The injury's origin

*Appears: Randomly. All luck.
*Content: During training, a character will get hurt. Won't be able to train
for a week and will acquire the minus ability "furukizu".
*Acquire: Furukizu (T)
*Connection: To unlock the event "That man, towards Kyuushuu!" it's necessary
that a character has the "Furukizu" ability.

猛練習で差をつけろ - With a brave training, reach the difference

*Appears: Randomly. When there's a member training in ラリー (Rally).
*Content: When finishing the practice, a character will keep doing his own
things. The leader will have the option of calling him (声をかける) or not
(かけない).
If the character is called, the poor guy will acquire the minus ability
"Tekagen". If the member is NOT called, his/her Technique will drop. But will
acquire the "gamushara"and "konjou" abilities.
*Acquire: Tekagen (T), Gamushara (T), Konjou (T)

またこの練習かよ - This practice again?!

*Appears: Randomly. When a member is practices for 3 straight weeks a training
he/she doesn't like. Friendship with the leader must be rather low.
*Content: When the member with low friendship is made train a practice he
doesn't like, that member will get angry.
*Friendship: Lowers Friendship with the leader.
*Connection: It's hard to know WHICH training. Use, to know, the "自主練習"
menu, of Independent Practice.

新練習法!導入 - Declaration of the new training! (Introduction)

*Appears: Randomly. If in the team are not Inui, Muromachi, Yanagi or Minami.
*Content: During training, some of the above mentioned will propose a new
traning law. YES. A LAW. Anyway, training level will rise by 1.
*Connection: Will rise level and also will quickly rise training effects.

調査するです(ライバルチーム偵察) - It's an investigation (spying the rival
team)

*Appears: Randomly. If in the team is Inui, Muromachi, Yanagi or Minami.
*Content: Some of the above mentioned characters will inspect some rival team.
You will have the option of letting him go to investigate (行かせる) or not
(行かせない).
If you let him go and finished what he had to do, training level will rise by
1. If he didn't make it, the member who left will leave the team and will
participate in the rival's. -_- Traitor...

=====b)During or after practice:=====

買い出し部隊 - Shopping unit

*Appears: Randomly. When the team has two or more people.
*Content: When there aren't enough instruments, the leader will have to buy
some (行く) or send someone (行かせる(2人)).
If the leader goes, there won't be any practice that day. If instead the
leader sends two people, they will both loose that day's practice, but will
rise Friendship between the two.
*Friendship: Rises Friendship between the characters.

ペアでおねがいします - Pair us, please

*Appears: Randomly. When there's a character that likes one that is in our
team O_o.
*Content: The character from our team will introduce us to... his dear friend
n_n'. For example: Ryoma -> Tezuka, Akutagawa -> Marui, Sanada -> Yanagi, and
so forth. If the character is in the rival team, he won't be introduced to us.
I didn't know Marui was Akutagawa's friend... then again they ARE part of the
guava trio.
*Connection: When recruiting a character, a day will be spent. But not with
this event!

リーダーの成長1 - The leader's growth 1

*Appears: Randomly. When the team has 4 members or more and the team's
strength (チーム力) reaches 70%.
*Content: Leader will rise 1 point. This event will show the message
"(L)はチームに手応えを感じている"
*Connection: The maximum score the leader can get is 8. Won't go further than
that.

練習場でのデッドヒート(グラウンド10周) - Death heat from the training place (10
laps around the ground)

*Appears: Randomly. When the team's strength (チーム力) is at 50% or more.
*Content: After practice, the leader will punish a team's member and will make
him run 10 laps around the court. If the member doesn't give up, will learn
the "Kega Shinikui" ability. If he/she looses, will acquire the minus ability
"loose".
*Acquire: Kega Shinikui (T), Loose (T)

キミと集中特訓 - Special training with you

*Appears: Randomly. When the leader has low Friendship with a team's member.
*Content: The character will require a special practice. The leader will have
the choice of accepting the proposal (付き合う) or not (ない).
If accepting it, will make the promise of doing the "Special Practice"
(特別練習) during 2 weeks. Won't be able to choose otherwise.
*Friendship: Will rise Friendship to the leader.

[己の限界 - My own limits]

*Appears: Randomly. When there's a member with status of S or more and its
total sums 15 or more.
*Content: A team's member won't be able to go further and will acquire the
minus ability "genkai".
*Acquire: Genkai (T)
*Connection: To unlock Nanjiroh in the "Nanjiroh's entrance 1" event, it's
necessary that a member has this ability. Besides that, to cancel it "Special
Practice" must be chosen and play a singles match and loose it. Once the
member has "Genkai", he/she will be able to acquire techs.

[その男, 九州へ! - That man, towards Kyuushuu!]

*Appears: Randomly. When there's a member with the "Furukizu" minus ability
and team strength is high.
*Content: To cancel this ability, the character will go to Kyuushuu, which is
an island to the south of Japan. To get blonde Tachibana, he must go to
Kyuushuu within the first 15 weeks, so be careful.
*Connection: To unlock the "That guy came back" event, this event must be done
10 weeks earlier. And be sure to unlock Tachibana before the tournament.

帰ってきたあいつ - That guy came back

*Appears: Randomly. After 10 weeks or more since the "That man, towards
Kyuushuu!" event.
*Content: The character that went to Kyuushuu will come back. His/her
abilities will rise by 2, will acquire the ability "Kakusei" and will cancel
"furukizu". The leader will have the option of accepting him back or not. If
you choose to accept him, then you should press this one -> 入れる
*Acquire: Kakusei (T)
*Cancels: Furukizu (T)

ライバルチームの嘲笑 - The rival team's sneer

*Appears: Randomly. When there's 4 members or more in the team and a "rival
team" has formed.
*Content: The rival team will come to bother -_-'... The training effects will
rise, but a character will acquire the negative ability "gyakujou".
*Acquire: Gyakujou (T)

差し入れ - Put in

*Appears: Randomly. After 10 weeks.
*Content: The organizer of the contest will insert the registration. From the
big, middle or small box, the leader or a member of another team will be
chosen.
If the leader is chosen, the leader will acquire the "lucky" and "counter"
Abilities. Will also rise the training effects. If not, they will lower.
If another one is chosen (and the probabilities of this are higher), the
leader will acquire the "slow starter" minus ability.
*Acquire: Lucky (L), Counter (L), Slow starter (L)
*Connection: This event is just luck.

魅惑の買い食い - Food buying fascination

*Appears: Randomly. When a new member is selected.
*Content: The leader will send the new member to buy some food. Will have the
choice of buying.
I you buy something that the team member likes, will acquire the "waza sense"
ability (nice!) and will rise Friendship. If choosing something the leader
likes, lowers friendship to the leader. If the burger (爆裂バーガー) or the
pizza (ピロリンピッツァ) are chosen, will rise Friendship a little.
Friendship: Depending the chosen option, will rise or lower Friendship to the
leader.
Acquire: Waza sense (L)

ダッシュに賭ける青春(バス停まで競争) - Youth that bets on Dash (competition to
the bus stop)

*Appears: Randomly. When there are 4 or more players in the team and one of
them has high friendship with the leader.
*Content: Will have the option of competing to the bus stop. The leader or the
member (チーム員) might win.
If the leader wins, will acquire the "Net Dash" ability. If the other member
wins, then will also acquire the same ability, but also both characters will
cancel the "Ishuku" ability.
Acquire: Net Dash (L or T)
*Cancels: Ishuku (L or T)

夜道に気を付けろ1(幽霊騒ぎ1) - Be careful when walking in the street at night
1 (disturbing the ghost1)

*Appears: Randomly. After 10 weeks.
*Content: When coming back from training, a member of the team will run into
someone in the park and will just run away.
*Connection: "Be careful when walking in the street at night 2"

夜道に気を付けろ2(幽霊騒ぎ2) - Be careful when walking in the street at night
2 (disturbing the ghost2)

*Appears: After the event "Be careful when walking in the street at night 1".
*Content: The leader will go talk to the member who ran away. That member will
tell the leader that ghosts are rumored to appear (幽霊が出るという噂).
Then the leader will have the option of going to the park to check if there
are ghosts or not. If the leader chooses to go, Friendship with that member
will rise, and they will both find out that it was actually Ohishi or Kikumaru
training.
The member will acquire the "Gyakkyou", "Kensei" and "Makezukirai" abilities.
And will rise ダッシュ (dash) level.
If the friendship with the leader is lowered, then the character will acquire
the "Ishuku" and "Utareyowai" negative abilities.
Acquire: Gyakkyou, Kensei, Makezukirai, Ishuku, Utareyowai (All T)

=====c)Internal conflict:=====

こんなチームやってられるか!1 -

*Appears: Randomly. When team's player's Friendship with the leader is very
low.
*Content: The team's member that has low friendship with the leader will leave
the team. If the "Crack inside the team" event appeared, and in that occasion
two members from the team acquired the "Kiretsu" ability, now they will cancel
that ability.
*Cancels: Kiretsu
*Connection: こんなチームやってられるか!2

こんなチームやってられるか!2

*Appears: Randomly. When a member's friendship with the leader is rather low
and has high Friendship with another member of the team.
*Content: The member of the team that has those conditions will leave with
the member who had high Friendship with.

不満を抱えるチーム員1 - The member who has complaints  1

*Appears: Randomly. When there are two members with extremely low Friendship.
*Content: The leader will complain of the mood there's inside the team.
*Friendship: Friendship with the leader will drop a little.
*Connection: Muddled team members

不満を抱えるチーム員2 - The member who has complaints 2

*Appears: Randomly. When there are two members with extremely low Friendship.
*Content: The leader will complain because there's a member of the team who is
not liked. Poor little thing! u_u
*Connection: Muddled team members

どろどろしだすチーム員 - Muddled team members

*Appears: Randomly. After the event "The member who has complaints" 1 or 2 and
when both member's Friendship is extremely low.
*Content: The members who have low mutual friendship won't want to do the same
kind of training. The leader will sermonize them.
*Connection: Melt or burn

チーム内の亀裂1 - Crack inside the team 1

*Appears: When there are two members of the team with mutual Friendship really
low that are training Doubles (ダブルス) together.
*Content: During training, they will hurt each other O_O. And the leader will
have the option of telling them something (声をかける) or not (かけない).
If the first choice is taken, then everything will get worse >.< and the team
members will acquire the minus ability "Kiretsu". The good thing is that there
is a Connection with the next event if that option is chosen n_n. If the second
one is chosen, then nothing will happen.
*Connection: Crack inside the team 2

チーム内の亀裂2 - Crack inside the team 2

*Appears: Within the 2 weeks after the event "Crack inside the team 1" and if
both members acquired the minus ability "Kiretsu" and are training Doubles
again.
*Content: During Doubles training they will hurt each other once again and
again the leader will have the option of telling them something (声をかける)
or not (かけない).
If the leaders takes the first choice, then they will both cancel the minus
ability "Kiretsu" and will acquire "Yuujou". If the leader chooses not to say
anything, the Friendship of the members that hurt each other will lower. Also
will lower members' Friendship with the leader.
*Friendship: Depending the chosen option, will lower Friendship between the
two members and everyone's with the leader.
*Acquire: Yuujou (T)
*Cancels: Kiretsu (T)

氷解もしくは炎上 - Melt or burn (T)

*Appears: After the event "Muddled team members" and when there are two team
members with mutual Friendship extremely low.
*Content: ...they will hurt each other again... >_< ... The leader will have
the option if telling them something (声をかける) or not (かけない).
If the first one is chosen, they will leave the team. Not fair! >_< (again).
If the leader just keeps watching, then they will reconcile (o.o) and between
them will rise friendship a lot (O.O). Plus, they will acquire the "Yuujou"
ability and will cancel the "Gyakujou" minus ability \(OoO)/.
*Friendship: Depending the chosen option, will rise Friendship between members.
*Acquire: Yuujou (T)
*Cancels: Gyakujou (T)

=====d)During the Tournament:=====

ビデオの中の真実 - The truth from inside the video

*Appears: Randomly. During the tournament and before the finals (決勝).
*Content: Will receive a video from Inoue about the finalist opponents. A
member of the team will acquire the ability "Gyakkyou".
*Acquire: Gyakkyou (T)

=====For particular characters:=====

DVDを借りよう!1 - Let's rent a DVD!1

*Appears: Randomly. When in the team is Kisarazu Atsushi, Oshitari Yuushi, </pre><pre id="faqspan-4">
Yagyuu Hiroshi and/or Hiyoshi Wakashi. Besides, leader cannot be Yukimura,
Sakaki or Nanjiroh.
*Content: Will go to rent a DVD and the leader will have the option of which
to rent.
歴史もの - Historical, Atsushi's favorite. (For example: アカシアの花,
Acacia's flower)
ラブロマンス - Love Romance, Oshitari's favorite. (I think that's creepy >_<)
学園もの - Educational, Hiyoshi's favorites n_n Cute!
ミステリー - Mistery, Yagyuu's favorite.
*Connection: Let's rent a DVD!2

DVDを借りよう!2 - Let's rent a DVD!2

*Appears: After the event "Let's rent a DVD!1" and if in the team is Kisarazu
Atsushi, Oshitari Yuushi, Yagyuu Hiroshi and/or Hiyoshi Wakashi.
*Content: When trying to return the DVD, the team won't be able to find it. If
the correct DVD was rented (that is, the player's favorite), one of the above
mentioned will return the movie. And he will acquire the "Shinrai" ability.
If the wrong movie was rented, then nothing will happen.
*Friendship: Depending the chosen option, will rise member's friendship with
the leader.
*Acquire: Shinrai (T)

自分のおうちはどこですか?1 - Where is my own home? 1

*Appears: Randomly. If Sakuno Ryuzaki is in the team.
*Content: When returning from training, the leader will find a lost Sakuno at
the bus stop. The leader will have the choice of speaking to her (声をかける)
or not(かけない).
If the first option is chosen, the leader will have to take Sakuno to her
house. I insist she did it on purpose. And that I would have done the same.
*Connection: Where is my own home? 2

自分のおうちはどこですか?2 - Where is my own home? 2

*Appears: After the event "Where is my own home? 1" and if have taken Sakuno
to her home.
*Content: During training, Sakuno will thank the leader. It was on purpose...
*Friendship: Sakuno's Friendship to the leader will rise a lot.

[宍戸ふたたび - Shishido again]

*Appears: Having Ohtori as the leader and Shishido as a member of the team.
You must choose the 特別練習 (Special Practice) option and then theシングルス
練習 (Singles training) option against Shishido.
*Content: After training, Shishido will ask for a repetition n_n. And then
Taki can be chosen. vn_nv I like Taki. Then again, I like them all.

俺の眠りを妨げるヤツは許さんぞー - I won't allow that guy disturb my sleep

*Appears: Having Akutagawa as a member of the team.
*Content: Will find Akutagawa sleeping and will have the option of waking him
up (起こす) or not (起こさない).
If he has low Friendship with the leader and the leader screams to him to wake
him up, will lower Friendship. If the leader just ignores it, then friendship
will rise.
If he has  high Friendship with the leader and the leader wakes him up, then
will rise friendship. If the leader lets him sleep, then will lower the
training effects.
*Friendship: Depending the chosen option, Akutagawa's Friendship with the leader
will rise or drop.

自分の構えで打ってみろ! - I will show you my style of striking!

*Appears: Having Sakaki as the leader and Hiyoshi as a member of the team.
*Content: When training Hiyoshi, Sakaki will direct him (*_*) and will make
his Technique rise by 1. Plus, Hiyoshi will acquire the ability "Ia". If you
know the series you would probably enjoy this game fully. vn_nv
*Acquire: Ia (T)

だじゃれ仲間 - Joke friend

*Appears: Randomly. When training smash with Amane (スマッシュ練習). I was
just listening to SIGN again! O_o He's saying "Zutto soba ni ite hoshii" *_*
Which means "I want to be much closer". No, he's NOT saying that to Bane-san
(as a fan I should say: "he's saying it to me", but I won't). "Just I fall in
love you, yes my love"... ehehehe... eeeeeeeeeeh... sorry about that, let's
continue...
*Content: When training with Amane, he will say a dajare (pun). The leader
will have the option of talking (声をかける) or not (かけない).
If the leader chooses to say something, he/she will say a dajare, and then
will acquire "Dajare" ability. Cute!
*Acquire: Dajare (L)

食っていい? - Is OK to eat?

*Appears: Randomly. If a member of the team is Marui. The leader cannot be
Nanjiroh nor Sakaki.
*Content: The leader will find a candy (actually says "okashi"). And Marui
will want it (obviously). The leader will have the choice of giving it to him
(あげる) or not (あげない).
If the leader gives it to Marui, Friendship with Marui will rise a lot. If
the leader does not give the candy to him, friendship will lower a lot. How
sweet! Marui is a sweetheart n_n.
*Friendship: Depending the chosen option, Marui's Friendship with the leader
will rise or lower a lot.

かけひき - Strategies

*Appears: Randomly. If a member of the team is Nioh.
*Content: Nioh will suddenly begin talking about strategies (駆け引き).
And the leader will have the option to listen to the conversation (聞く) or
not (聞かない).
If the leader listens to it, will acquire the abilities "Ikou", "Shitajunbi",
"Bouryaku" and the ability "Douyou", which is a bad one. If the leader does
not listen to him, will lower Nioh's Friendship with the leader a lot. However,
training effects will rise.
*Friendship: Depending the chosen option, Nioh's friendship to the leader will
lower a lot.
*Acquire: Ikou, Shitajunbi, Bouryaku, Douyou (All L)

その名は幸村 - The name is Yukimura

*Appears: Randomly. The leader must be Yukimura. A member who has high
Friendship with him must be in Rally (ラリー) or Volley (ボレー練習).
*Content: Yukimura will train him/her personally. Will rise friendship a lot,
rise the training effects and  will acquire the "Top Spin" and "Slice"
abilities.
*Friendship: Rises member's Friendship to the leader (Yukimura) a lot.
*Acquire: Top Spin (T), Slice (T)

若き日のサムライ1 - Samurai's days of youth 1

*Appears: Randomly. After 10 weeks and having Nanjiroh as the leader.
*Content: Nanjiroh will talk about the times when he was in activity. Will
rise member's friendship with Nanjiroh.
*Friendship: Rises member's Friendship with Nanjiroh.
*Connection: Samurai's days of youth 2

若き日のサムライ2 - Samurai's days of youth 2

*Appears: Randomly. After the event "Samurai's days of youth 1" and when the
team has 4 members or more.
*Content: Inoue will deliver to the team a video. In it, Nanjiroh in his best
moment will be seen. Will rise everyone's Friendship with Nanjiroh.
*Friendship: Rises member's Friendship with Nanjiroh.
*Connection: Samurai's days of youth 3

若き日のサムライ3 - Samurai's days of youth 3

*Appears: Randomly. After the event "Samurai's days of youth 2".
*Content: After Nanjiroh trains, he will call a member of the team to play a
match against him. Then, will lower training effects for that member. Will
acquire the "Gamushara", "Ia" and "Kakusei" abilities.
*Acquire: Gamushara (T), Ia (T), Kakusei (T) <- This is an important ability!

>>>>>>>>>>>>>>
>->Secrets:<-<
<<<<<<<<<<<<<<

*Long hair Shishido:
Use Taki as the leader and during the tournament defeat a team that has
Shishido as a member. Long hair Shishido ROCKS!!! (not very strong, though)

*Ryoma with the eye patch (Since SH1 n_n):
Go to エキシビジョン and press L2 when selecting Ryoma.

=====From the official page:=====

*If Kikumaru learns Fuji's "Higuma Otoshi", when doing that tech he will
scream "Daigoro Otoshi". Also appears in SH2.

*If Fukushi learns Mukahi's "Gingar Volley", then he will scream "haaa!,
Gingaaa!!" when doing it.

*During doubles, when scoring a point sometimes the pair will do a high touch.
Reminds me of tenimyu's Side Yamabuki n_n. While walking away they will have a
small chat. Conditions are: 1)That no one does an interval tech. 2)That it is
not the end of the set. 3)In normal mode, friendship must be 50% or more. In
Exhibition mode, it must be 30% or more. => If these conditions are met, then
the probability of seeing a high touch will be of 40%.

*In spite of being useful to see shocked opponents in the gallery, this tech
doesn't work against Nioh. All because of this "bouryaku" ability.

*When a point is scored to Kirihara and he is close to the net, from time to
time he will kick the net and throw the racket. The rest are good children
who wouldn't do something like that.

*If you do one strike after the other, you will hear a different "perfect"
voice. I am noooot good at bowling.

*In the Exhibition's mode image the pictures of Seigaku A version, Seigaku B
version and Rikkaidai version can be seen.

*Fukushi's technique "Ginka-zanmai" once in a while produces the effect of
rising all abilities by 2. As its base is Inui's Juice, it's kind of a Russian
rullette.

*When Kurobane's leader technique is used having Sanada as a member of the
team, he will hit with the back of his hand, as Sanada did to Kirihara.

*If a player has no physical energy left and gets a hit in the body, he/she
will automatically loose by KO even if the player was winning.

*When Marui uses the "ore-sama no teashi" technique, he will say "Kicchiri
kaesuze... (?) ga", where (?) is the partner's name. If Marui plays doubles
with Marui he will say: "Ore ga?!" (Me?!)

*The "Kikumaru Beam" technique is named by the characters in different ways.
Particularly, Marui will randomly say "Marui Beam" or "Bunta Beam".

*If Dan uses his leader technique during Akutsu's match, he will tear his
notebook to pieces.

*If Yuuta is inside the team, then in the rival team you'll find Fuji Shuusuke
as a member. You will have to play against him in singles 1 during the finals.

*Once all players are unlocked, the teams will sum up to 251.

*Once the players reach SS status, those abilities won't lower.

*When loosing by KO in a doubles match, the player will be taken in a litter.

*The acrobatic play of manga's chapter 47 -that is, a hit between the legs-
can be done by Kikumaru and Ryoma. Time it well, and the characters will
perform it.

*When the characters are in the shock state (when a countering a tech with
another one and scores), men will see stars and women will see little chicks.
Yanagisawa has a probability of 50% of seeing chicks. Well, he's a duck da--ne
(ahiru).

*The characters who prepare new training menus are Minami, Muromachi (who
discovers a net training menu), Yanagi and Inui.

*If Ohishi uses the "PW hazushi", when playing bowling the ball will fall from
his hand.

*The techs which are said different by the characters are: Kikumaru Beam,
Hametsu e no rondo, Regular hazushi and Gyaku da Kozou since SH. The new ones
are: Kikumaru Bazooka, Laser Beam, Scud Serve, Smasshu Shimassu.

*When playing doubles, characters will now call their partners by their names.
This wasn't available in SH.

*There are 2 different ways of cancelling the "Furukizu" ability. One of them
is going to Kyuushuu and waiting for the character to come back, the other is
going out -遊ぶ menu- and, luckily, going to the onsen event "スパドーム
(温泉)".

>>>>>>>>>>>>>>>>
>->Birthdays:<-<
<<<<<<<<<<<<<<<<

For events and for fun. I had to change months with days for the English
version, so probably there are mistakes?...

===Seigaku:===
Echizen Ryoma: 12/24
Tezuka Kunimitsu: 10/7
Fuji Shuusuke: 2/29
Ooishi Shuichirou: 4/30
Kikumaru Eiji: 11/28
Kawamura Takashi: 11/18
Inui Sadaharu: 6/3
Momoshiro Takeshi: 7/23
Kaidoh Kaoru: 5/11
Ryuzaki Sakuno: 1/14
Echizen Nanjiroh: 11/11

===Fudoumine:===
Tachibana Kippei: 8/15
Ibu Shinji: 11/3
Kamio Akira: 8/26
Ishida Tetsu: 11/30
Tachibana An: 3/21

===St. Rudolph:===
Mizuki Hajime: 5/27
Fuji Yuuta: 2/18
Kisarazu Atsushi: 11/20
Yanagisawa Shinya: 12/9
Akazawa Yoshirou: 8/3
Kaneda Ichirou: 12/31

===Yamabuki:===
Sengoku Kiyosumi: 11/25
Akutsu Jin: 4/2
Muromachi Tohji: 10/31
Minami Kentaroh: 7/3
Higashikata Masami: 9/10
Dan Taichi: 1/2

===Hyoutei:===
Atobe Keigo: 10/4
Mukahi Gakuto: 9/12
Oshitari Yuushi: 10/15
Akutagawa Jiroh: 5/5
Kabaji Munehiro: 1/3
Shishido Ryou: 9/29
Ohtori Chotarou: 2/14
Hiyoshi Wakashi: 12/5
Taki Haginosuke: 10/29
Sakaki Tarou: 3/14

===Ginka:===
Fukushi Michiru: 8/25

===Rokkaku:===
Amane Hikaru: 11/22
Kurobane Harukaze: 9/29
Saeki Kojiroh: 10/1
Itsuki Marehiko: 8/31
Aoi Kentaroh: 12/20
Kisarazu Ryou: 11/20

===Rikkai:===
Sanada Genichirou: 5/21
Yanagi Renji: 6/4
Kirihara Akaya: 9/25
Marui Bunta: 4/20
Jackal Kuwahara: 11/3
Yagyuu Hiroshi: 10/19
Nioh Masaharu: 12/4
Yukimura Seiichi: 3/5

>->Final words:<-<

==MY MAIL:== [email protected] -> Write here!!! I'll try to answer
your questions! I live in Argentina and study Law at the UBA!!! Yeah, I know,
it has nothing to do with anything (sounds better in Spanish XD) but I put
everything I feel like in my faq v^_^v

If you want to use this faq for a purpose other than personal use, then ask
for my permision!

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Bye!!!