"PRIDE FC™ Fighting Championship" for the PS2 - Nobuhiko Takada Movelist FAQ
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[DISCLAIMER] This document is © Jason Farnham "Farnsworth". This guide may not
be used and/or reproduced elsewhere for monetary (or other) gains. This guide
is solely intended for personal and private use.
This FAQ is also available at the "PRIDE FC™ Combat Club" @
http://http://groups.yahoo.com/group/pride_fc_club/
Have fun!
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[[[ VITAL STATISTICS ]]]
Gym: Takada Dojo
Birth Place: Japan
Height: 6'
Weight: 209 lbs.
Date of Birth: 04/12/62
Style: Pro-Wrestling
[[[ IN-GAME STRENGTHS ]]]
- Great stand-up kicks
- Prefers butt-scoot position
- Good recovery from butt-scoot
[[[ SPECIAL MOVES ]]]
Rolling Sobatto - (Stand/Back Step) RK (Special Counter)
Taunt to Upper - (Stand & Down/Bottom) LP+RK, RP
Double Right Low Kick - (Stand & Down/Bottom) RK, RK
[[[ MOVES ]]]
Key:
RP - Right Punch
LP - Left Punch
RK - Right Kick
LK - Left Kick
Mash Buttons - Mash buttons/directionals
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STAND
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(Normal)
Jab - RP
Double Jab - RP, RP
Double Jab and Knee Kick - RP, RP, LK (Guard Break)
Jab and Low Kick - RP, LK
Jab and Straight - RP, LP
Jab, Straight, Upper - RP, LP, RP
Straight - LP
Straight and Jab - LP, RP
Straight, Jab, Knee Kick - LP, RP, LK (Special Counter/Uncatchable)
Straight, Jab, Hook - (Opponent in corner) LP, RP, LP (Stagger)
Slash Kick - RK
Muay Thai Low Kick - LK
Tackle - RP+RK or LP+LK
Right Head Slip - RP+LK
Left Head Slip - LP+LK
Tackle Cut Kick - RP+LK when opponent tackles (Opponent knocked to Down position)
Catch Counter Hook - RP+LP before RIGHT high punch hits
Punch Catch - RP+LP before punch hits
Kick Catch - RK+LK before kick hits
Upward Knee Rush to the Body - (While opponent is stunned) RP+RK
Knee Rush to the Head - (While opponent is stunned) LP+LK
Knee Kick - (While opponent is stunned) LK (Uncatchable)
Double Knee Kick - (While opponent is stunned) LK, LK (Uncatchable)
Triple Knee Kick - (While opponent is stunned) LK, LK, RK (Guard Break/Uncatchable)
Triple Knee Kick and Straight- (While opponent is stunned) LK, LK, RK, LP
(Opponent knocked to Down position/Uncatchable)
Corner Reversal - (Your back to corner) RP+LP before RIGHT high/mid punch hits
(Forward Step)
Jab - RP
Rush Combo 1 - RP, LP
Rush Combo 2 - RP, LP, LK (Guard Break)
Rush Combo 3 - RP, LP, RP
Rush Combo 4 - RP, LP, RP, LP
Rush Combo 5 - RP, LP, RP, LP, LK (Special Counter/Uncatchable)
Chopping Hook - LP
Chopping Hook and Knee - LP, LK (Special Counter/Uncatchable)
Mid Kick - RK
Knee Kick - LK (Special Counter/Uncatchable)
Holding Upper - RP+RK (Opponent knocked to Down position)
Holding Knee - LP+LK
Punch Catch - RP+LP before punch hits
Kick Catch - RK+LK before kick hits
To Clinch - (Opponent in corner) RP+LP
(Back Step)
Right Hook - RP (Special Counter)
Left Hook - LP
Double Hook - LP, RP
Double Hook and Upper - LP, RP, LP
Flip Low Kick - RK
Running Knee Kick - LK (Guard Break/Special Counter/Uncatchable)
Running Knee Kick (Run Stop) - LK, LP
Running Knee Kick Feint to Holding Knee - LK, RP+RK
Tackle - RP+RK or LP+LK
Punch Catch - RP+LP before punch hits
Kick Catch - RK+LK before kick hits
(Right Step)
Jab - RP
Mid Kick - RK
Low Kick - LK
Punch Catch - RP+LP before punch hits you
Kick Catch - RK+LK before kick hits you
(Left Step)
Jab - RP
Low Kick - RK
Round Kick - LK (Uncatchable)
Punch Catch - RP+LP before punch hits you
Kick Catch - RK+LK before kick hits you
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GUARD TOP/BOTTOM
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(Top)
Right Punch - RP
Right Feint Punch - RP, RP
Left Punch - LP
Left Feint Punch - LP, LP
Right Body Punch - RK
Right Feint Body Punch - RK, RK
Left Body Punch - LK
Left Feint Body Punch - LK, LK
Pull Back Punch - RP+RK
Bombing - LP+LK
Catch Counter - RP+LP before punch hits you
Escape to Standing - LP+RK
(Bottom)
Right Punch - RP
Left Punch - LP
Right Body Punch - RK
Left Body Punch - LK
Reversal - RP+RK or LP+LK
Holding Punch - RK+LK
Escape to Standing - Mash Buttons
Catch Reversal - RP+LP before punch hits you
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MOUNT TOP/BOTTOM
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(Top)
Right Punch - RP
Double Right Punch - RP, RP
Left Punch - LP
Left and Right Punch - LP, RP
Right Body Punch - RK
Right Feint Body Punch - RK, RK
Left Body Punch - LK
Arm Lock - RP+RK
Face Press Punching - LP+LK
Temple Hook - RP+LP
Triple Temple Hook - RK+LK
To Stand & Down - LP+RK
(Bottom)
Right Punch - RP
Left Punch - LP
Right Body Punch - RK
Left Body Punch - LK
Reversal - RP+RK or LP+LK
Escape to Guard - Mash Buttons
Catch Reversal - RP+LP before punch hits you
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BACK TOP/BOTTOM
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(Top)
Right Punch - RP
Left Punch - LP
Right Body Punch - RK
Left Body Punch - LK
Rear Naked Choke A - RP+RK
Rear Naked Choke B - LP+LK
Escape to Standing - LP+RK (No reversal)
(Bottom)
Right Punch - RP
Left Punch - LP
Escape to Mount - Mash Buttons (No reversal)
Catch Reversal - RP+LP before punch hits you
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STAND & DOWN STAND/DOWN
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(Stand - Normal)
Right Punch - RP
Left Punch - LP
Right Low Kick - RK
Left Low Kick - LK
To Guard - RP+RK
Leaping Face Stomp - LP+LK
Catch Thigh Kick - RK+LK before kick hits you (No reversal)
(Stand - Forward Step)
Right Punch - RP
Left Punch - LP
Stomp - RK
Left Low Kick - LK
Catch Thigh Kick - RK+LK before kick hits you (No reversal)
(Stand - Back Step)
Right Punch - RP
Left Punch - LP
Right Low Kick - RK
Left Low Kick - LK
(Down)
Taunt - RP
Taunt - LP
Right Low Kick - RK
Left Mid Kick - LK
Leg Drag - LP+LK
Punch Catch - RP+LP before punch hits
Kick Catch - RK+LK before kick hits
Stand Up - Mash Buttons
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CLINCH
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Right Weak Punch - RP
Left Weak Punch - LP
Right Knee - RK
Double Right Knee - RK, RK
Left Knee - LK
Double Left Knee - LK, LK
Triple Left Knee - LK, LK, LK
Rush Knee Combo A - LK, LK, LK, RP+LP
Rush Knee Combo B - LK, LK, LK, RK+LK (Opponent knocked to Down position)
Holding Knee A - RP+LP
Holding Knee B - RK+LK (Opponent knocked to Down position)
Oh-soto-gari - RP+RK
Throw - LP+LK
Escape - Mash Buttons (No reversal)
[[[ Document © 2003, Jason Farnham "Farnsworth". ]]]