"PRIDE FC™ Fighting Championship" for the PS2 - Murilo "Ninja" Rua Movelist FAQ
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[DISCLAIMER] This document is © Jason Farnham "Farnsworth". This guide may not
be used and/or reproduced elsewhere for monetary (or other) gains. This guide
is solely intended for personal and private use.
This FAQ is also available at the "PRIDE FC™ Combat Club" @
http://http://groups.yahoo.com/group/pride_fc_club/
Have fun!
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[[[ VITAL STATISTICS ]]]
Gym: Chute Boxe Academy
Birth Place: Brazil
Height: 5'11"
Weight: 187 lbs.
Date of Birth: 05/22/80
Style: Muay Thai
[[[ IN-GAME STRENGTHS ]]]
- Powerful striker
- Hard to predict standing strikes
- Punishing knee attacks
[[[ SPECIAL MOVES ]]]
Right Ninja Combo 3 - (Stand) RP+LK, RP, LP, LK, RK
Left Ninja Combo 3 - (Stand) LP+RK, LP, RP, RK, LK
(Guard Break/Special Counter/Uncatchable)
Chopping Hook, Knee Kick - (Stand/Forward Step) LP, LK
(Special Counter/Uncatchable)
[[[ MOVES ]]]
Key:
RP - Right Punch
LP - Left Punch
RK - Right Kick
LK - Left Kick
Mash Buttons - Mash buttons/directionals
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STAND
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(Normal)
Jab - RP
Double Jab - RP, RP
Jab and Low Kick - RP, LK
Jab and Straight - RP, LP
Jab, Straight, Upper - RP, LP, RP
Straight - LP
Double Straight - LP, RP
Double Straight and Low Kick - LP, RP, LK (Special Counter/Uncatchable)
Straight, Jab, Hook - (Opponent in corner) LP, RP, LP (Stagger)
Right Low Kick - RK
Left Low Kick - LK
Tackle - RP+RK or LP+LK
Right Ninja Slip - RP+LK
Low Kick - R Ninja Slip, LK (Uncatchable)
Upper - R Ninja Slip, RP
Right Ninja Combo 1 - R Ninja Slip, RP, LP
Right Ninja Combo 2 - R Ninja Slip, RP, LP, LK
Right Ninja Combo 3 - R Ninja Slip, RP, LP, LK, RK
(opponent knocked to Down position if last kick hits)
Left Ninja Slip - LP+LK
Low Kick - L Ninja Slip, RK (Uncatchable)
Hook - L Ninja Slip, LP
Left Ninja Combo 1 - L Ninja Slip, LP, RP
Left Ninja Combo 2 - L Ninja Slip, LP, RP, RK
Left Ninja Combo 3 - L Ninja Slip, LP, RP, RK, LK (Guard Break/Special Counter/Uncatchable)
Punch Catch - RP+LP before punch hits
Kick Catch - RK+LK before kick hits
Standing Choke Sleeper - (while opponent is stunned) - RP+RK
Knee Kick - (while opponent is stunned) - LP+LK
Upper - (while opponent is stunned) RP
Upper and Hook - (while opponent is stunned) RP, LP
Upper, Hook, Front Kick - (while opponent is stunned) RP, LP, LK
Upper, Hook, Front Kick, Round Kick - (while opponent is stunned) - RP, LP, LK, RK
(opponent knocked to Down position if Round Kick hits)
(Forward Step)
Straight - RP
Straight and Hook - RP, LP
Straight and Double Hook - RP, LP, RP
Chopping Hook - LP
Chopping Hook and Knee - LP, LK (Special Counter/Uncatchable)
High Kick - RK (Special Counter)
Knee Kick - LK (Special Counter/Uncatchable)
Knee Kick and Hook - LK, RP
Knee Kick and Double Hook - LK, RP, LP
Holding Knee - RP+RK
Tackle - LP+LK
Punch Catch - RP+LP before punch hits
Kick Catch - RK+LK before kick hits
To Clinch - (Opponent in corner) RP+LP
(Back Step)
Upper - RP (Special Counter)
Hook - LP
Hook and Straight - LP, RP
Flip Low Kick - RK
Mid Kick - LK
Tackle - RP+RK or LP+LK
Punch Catch - RP+LP before punch hits
Kick Catch - RK+LK before kick hits
(Right Step)
Jab - RP
Mid Kick - RK
Low Kick - LK
Punch Catch - RP+LP before punch hits you
Kick Catch - RK+LK before kick hits you
(Left Step)
Jab - RP
Low Kick - RK
Round Kick - LK (Uncatchable)
Punch Catch - RP+LP before punch hits you
Kick Catch - RK+LK before kick hits you
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GUARD TOP/BOTTOM
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(Top)
Right Punch - RP
Right and Left Punch - RP, LP
Left Punch - LP
Left and Right Punch - LP, RP
Right Body Punch - RK
Right Feint Body Punch - RK, RK
Left Body Punch - LK
Left Feint Body Punch - LK, LK
Can Opener - RP+RK
Bombing - LP+LK
Catch Guard Pass - RP+LP before punch hits you
Escape to Standing - LP+RK
(Bottom)
Right Punch - RP
Left Punch - LP
Right Body Punch - RK
Left Body Punch - LK
Reversal - RP+RK or LP+LK
Holding Punch - RK+LK
Escape to Standing - Mash Buttons
Catch Reversal - RP+LP before punch hits you
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MOUNT TOP/BOTTOM
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(Top)
Right Punch - RP
Right Feint Punch - RP, RP
Left Punch - LP
Left Feint Punch - LP, LP
Right Body Punch - RK
Right Feint Body Punch - RK, RK
Left Body Punch - LK
Left Feint Body Punch - LK, LK
Arm Lock - RP+RK
Triple Temple Punch - LP+LK
Temple Hook - RP+LP
Triple Temple Hook - RK+LK
To Stand & Down - LP+RK
(Bottom)
Right Punch - RP
Left Punch - LP
Right Body Punch - RK
Left Body Punch - LK
Reversal - RP+RK or LP+LK
Escape to Guard - Mash Buttons
Catch Reversal - RP+LP before punch hits you
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BACK TOP/BOTTOM
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(Top)
Right Punch - RP
Left Punch - LP
Right Body Punch - RK
Left Body Punch - LK
Rear Naked Choke A - RP+RK or LP+LK
Escape to Standing - LP+RK (No reversal)
(Bottom)
Right Punch - RP
Left Punch - LP
Escape to Mount - Mash Buttons (No reversal)
Catch Reversal - RP+LP before punch hits you
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STAND & DOWN STAND/DOWN
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(Stand - Normal)
Right Punch - RP
Left Punch - LP
Right Low Kick - RK
Left Low Kick - LK
To Guard - RP+RK
Leaping Face Stomp - LP+LK
Catch Thigh Kick - RK+LK before kick hits you (No reversal)
(Stand - Forward Step)
Right Punch - RP
Left Punch - LP
Stomp - RK
Left Low Kick - LK
Catch Thigh Kick - RK+LK before kick hits you (No reversal)
(Stand - Back Step)
Right Punch - RP
Left Punch - LP
Right Low Kick - RK
Left Low Kick - LK
(Down)
Taunt - RP
Taunt - LP
Right Low Kick - RK
Left Mid Kick - LK
Leg Drag - LP+LK
Punch Catch - RP+LP before punch hits
Kick Catch - RK+LK before kick hits
Stand Up - Mash Buttons
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CLINCH
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Right Weak Punch - RP
Left Weak Punch - LP
Right Knee - RK
Double Right Knee - RK, RK
Left Knee - LK
Oh-soto-gari - RP+RK
Throw - LP+LK
Escape - Mash Buttons (No reversal)
[[[ Document © 2003, Jason Farnham "Farnsworth". ]]]